consistency with pokefirered

This commit is contained in:
MandL27 2020-05-26 19:37:46 -04:00 committed by huderlem
parent 6964d37db6
commit c3d690a380
4 changed files with 8 additions and 8 deletions

View File

@ -414,7 +414,7 @@ SIZE = FC 06 @ note that anything other than "SMALL" is invalid
UNKNOWN_7 = FC 07 UNKNOWN_7 = FC 07
PAUSE = FC 08 @ manually print the wait byte after this, havent mapped them PAUSE = FC 08 @ manually print the wait byte after this, havent mapped them
PAUSE_UNTIL_PRESS = FC 09 PAUSE_UNTIL_PRESS = FC 09
WAIT_FOR_SE = FC 0A WAIT_SE = FC 0A
PLAY_BGM = FC 0B PLAY_BGM = FC 0B
ESCAPE = FC 0C ESCAPE = FC 0C
SHIFT_TEXT = FC 0D SHIFT_TEXT = FC 0D

View File

@ -414,7 +414,7 @@ SIZE = FC 06 @ note that anything other than "SMALL" is invalid
UNKNOWN_7 = FC 07 UNKNOWN_7 = FC 07
PAUSE = FC 08 @ manually print the wait byte after this, havent mapped them PAUSE = FC 08 @ manually print the wait byte after this, havent mapped them
PAUSE_UNTIL_PRESS = FC 09 PAUSE_UNTIL_PRESS = FC 09
WAIT_FOR_SE = FC 0A WAIT_SE = FC 0A
PLAY_BGM = FC 0B PLAY_BGM = FC 0B
ESCAPE = FC 0C ESCAPE = FC 0C
SHIFT_TEXT = FC 0D SHIFT_TEXT = FC 0D

View File

@ -418,7 +418,7 @@ SIZE = FC 06 @ note that anything other than "SMALL" is invalid
UNKNOWN_7 = FC 07 UNKNOWN_7 = FC 07
PAUSE = FC 08 @ manually print the wait byte after this, havent mapped them PAUSE = FC 08 @ manually print the wait byte after this, havent mapped them
PAUSE_UNTIL_PRESS = FC 09 PAUSE_UNTIL_PRESS = FC 09
WAIT_FOR_SE = FC 0A WAIT_SE = FC 0A
PLAY_BGM = FC 0B PLAY_BGM = FC 0B
ESCAPE = FC 0C ESCAPE = FC 0C
SHIFT_TEXT = FC 0D SHIFT_TEXT = FC 0D

View File

@ -58,8 +58,8 @@ static const u8 sText_Trainer1LoseText[] = _("{B_TRAINER1_LOSE_TEXT}");
static const u8 sText_PkmnGainedEXP[] = _("{B_BUFF1} gained{B_BUFF2}\n{B_BUFF3} EXP. Points!\p"); static const u8 sText_PkmnGainedEXP[] = _("{B_BUFF1} gained{B_BUFF2}\n{B_BUFF3} EXP. Points!\p");
static const u8 sText_EmptyString4[] = _(""); static const u8 sText_EmptyString4[] = _("");
static const u8 sText_ABoosted[] = _(" a boosted"); static const u8 sText_ABoosted[] = _(" a boosted");
static const u8 sText_PkmnGrewToLv[] = _("{B_BUFF1} grew to\nLV. {B_BUFF2}!{WAIT_FOR_SE}\p"); static const u8 sText_PkmnGrewToLv[] = _("{B_BUFF1} grew to\nLV. {B_BUFF2}!{WAIT_SE}\p");
static const u8 sText_PkmnLearnedMove[] = _("{B_BUFF1} learned\n{B_BUFF2}!{WAIT_FOR_SE}\p"); static const u8 sText_PkmnLearnedMove[] = _("{B_BUFF1} learned\n{B_BUFF2}!{WAIT_SE}\p");
static const u8 sText_TryToLearnMove1[] = _("{B_BUFF1} is trying to\nlearn {B_BUFF2}.\p"); static const u8 sText_TryToLearnMove1[] = _("{B_BUFF1} is trying to\nlearn {B_BUFF2}.\p");
static const u8 sText_TryToLearnMove2[] = _("But, {B_BUFF1} can't learn\nmore than four moves.\p"); static const u8 sText_TryToLearnMove2[] = _("But, {B_BUFF1} can't learn\nmore than four moves.\p");
static const u8 sText_TryToLearnMove3[] = _("Delete a move to make\nroom for {B_BUFF2}?"); static const u8 sText_TryToLearnMove3[] = _("Delete a move to make\nroom for {B_BUFF2}?");
@ -464,8 +464,8 @@ static const u8 sText_PkmnBrokeFree[] = _("Oh, no!\nThe POKéMON broke free!");
static const u8 sText_ItAppearedCaught[] = _("Aww!\nIt appeared to be caught!"); static const u8 sText_ItAppearedCaught[] = _("Aww!\nIt appeared to be caught!");
static const u8 sText_AarghAlmostHadIt[] = _("Aargh!\nAlmost had it!"); static const u8 sText_AarghAlmostHadIt[] = _("Aargh!\nAlmost had it!");
static const u8 sText_ShootSoClose[] = _("Shoot!\nIt was so close, too!"); static const u8 sText_ShootSoClose[] = _("Shoot!\nIt was so close, too!");
static const u8 sText_GotchaPkmnCaught[] = _("Gotcha!\n{B_OPPONENT_MON1_NAME} was caught!{WAIT_FOR_SE}{PLAY_BGM MUS_KACHI22}\p"); static const u8 sText_GotchaPkmnCaught[] = _("Gotcha!\n{B_OPPONENT_MON1_NAME} was caught!{WAIT_SE}{PLAY_BGM MUS_KACHI22}\p");
static const u8 sText_GotchaPkmnCaught2[] = _("Gotcha!\n{B_OPPONENT_MON1_NAME} was caught!{WAIT_FOR_SE}{PLAY_BGM MUS_KACHI22}{PAUSE 127}"); static const u8 sText_GotchaPkmnCaught2[] = _("Gotcha!\n{B_OPPONENT_MON1_NAME} was caught!{WAIT_SE}{PLAY_BGM MUS_KACHI22}{PAUSE 127}");
static const u8 sText_GiveNicknameCaptured[] = _("Give a nickname to the\ncaptured {B_OPPONENT_MON1_NAME}?"); static const u8 sText_GiveNicknameCaptured[] = _("Give a nickname to the\ncaptured {B_OPPONENT_MON1_NAME}?");
static const u8 sText_PkmnSentToPC[] = _("{B_OPPONENT_MON1_NAME} was sent to\n{B_PC_CREATOR_NAME} PC."); static const u8 sText_PkmnSentToPC[] = _("{B_OPPONENT_MON1_NAME} was sent to\n{B_PC_CREATOR_NAME} PC.");
static const u8 sText_Someones[] = _("someone's"); static const u8 sText_Someones[] = _("someone's");
@ -1150,7 +1150,7 @@ const u16 gTrappingMoves[] =
}; };
const u8 gText_PkmnIsEvolving[] = _("What?\n{STR_VAR_1} is evolving!"); const u8 gText_PkmnIsEvolving[] = _("What?\n{STR_VAR_1} is evolving!");
const u8 gText_CongratsPkmnEvolved[] = _("Congratulations! Your {STR_VAR_1}\nevolved into {STR_VAR_2}!{WAIT_FOR_SE}\p"); const u8 gText_CongratsPkmnEvolved[] = _("Congratulations! Your {STR_VAR_1}\nevolved into {STR_VAR_2}!{WAIT_SE}\p");
const u8 gText_PkmnStoppedEvolving[] = _("Huh? {STR_VAR_1}\nstopped evolving!\p"); const u8 gText_PkmnStoppedEvolving[] = _("Huh? {STR_VAR_1}\nstopped evolving!\p");
const u8 gText_EllipsisQuestionMark[] = _("……?\p"); const u8 gText_EllipsisQuestionMark[] = _("……?\p");
const u8 gText_WhatWillPkmnDo[] = _("What will\n{B_ACTIVE_NAME_WITH_PREFIX} do?"); const u8 gText_WhatWillPkmnDo[] = _("What will\n{B_ACTIVE_NAME_WITH_PREFIX} do?");