mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 03:34:15 +01:00
more renaming
This commit is contained in:
parent
aba388d332
commit
c3dc14ba66
@ -29520,7 +29520,7 @@ sub_810D608: @ 810D608
|
||||
ldrsh r0, [r0, r1]
|
||||
cmp r0, 0
|
||||
bne _0810D664
|
||||
ldr r4, =gBattleMoveAttacker
|
||||
ldr r4, =gBattlerAttacker
|
||||
ldrb r0, [r4]
|
||||
movs r1, 0x2
|
||||
bl GetBattlerSpriteCoord
|
||||
@ -29808,7 +29808,7 @@ sub_810D874: @ 810D874
|
||||
ldrsh r0, [r0, r1]
|
||||
cmp r0, 0
|
||||
bne _0810D8B8
|
||||
ldr r4, =gBattleMoveAttacker
|
||||
ldr r4, =gBattlerAttacker
|
||||
ldrb r0, [r4]
|
||||
movs r1, 0x2
|
||||
bl GetBattlerSpriteCoord
|
||||
@ -40918,7 +40918,7 @@ sub_8113250: @ 8113250
|
||||
ldr r0, =gBattleAnimArgs
|
||||
ldrh r0, [r0]
|
||||
strh r0, [r6, 0x3A]
|
||||
ldr r4, =gBattleMoveAttacker
|
||||
ldr r4, =gBattlerAttacker
|
||||
ldrb r0, [r4]
|
||||
movs r1, 0
|
||||
bl sub_80A861C
|
||||
@ -50065,7 +50065,7 @@ sub_8117E94: @ 8117E94
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
ldr r2, =gBattleAnimAttacker
|
||||
ldr r1, =gBattleMoveTarget
|
||||
ldr r1, =gBattlerTarget
|
||||
ldrb r1, [r1]
|
||||
strb r1, [r2]
|
||||
ldr r2, =gBattleAnimTarget
|
||||
@ -50117,7 +50117,7 @@ sub_8117F10: @ 8117F10
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
ldr r2, =gBattleAnimTarget
|
||||
ldr r1, =gBattleMoveTarget
|
||||
ldr r1, =gBattlerTarget
|
||||
ldrb r1, [r1]
|
||||
strb r1, [r2]
|
||||
bl DestroyAnimVisualTask
|
||||
@ -50132,7 +50132,7 @@ sub_8117F30: @ 8117F30
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
ldr r2, =gBattleAnimAttacker
|
||||
ldr r1, =gBattleMoveAttacker
|
||||
ldr r1, =gBattlerAttacker
|
||||
ldrb r1, [r1]
|
||||
strb r1, [r2]
|
||||
ldr r2, =gBattleAnimTarget
|
||||
|
@ -34,12 +34,12 @@ _0817C988:
|
||||
movs r1, 0x81
|
||||
lsls r1, 2
|
||||
adds r7, r0, r1
|
||||
ldr r5, =gBattleMoveAttacker
|
||||
ldr r5, =gBattlerAttacker
|
||||
ldrb r0, [r5]
|
||||
bl GetBattlerSide
|
||||
lsls r0, 24
|
||||
lsrs r4, r0, 24
|
||||
ldr r0, =gBattleMoveTarget
|
||||
ldr r0, =gBattlerTarget
|
||||
ldrb r0, [r0]
|
||||
bl GetBattlerSide
|
||||
lsls r0, 24
|
||||
@ -83,7 +83,7 @@ _0817CA10:
|
||||
str r1, [sp, 0x8]
|
||||
cmp r6, 0
|
||||
bne _0817CA3C
|
||||
ldr r0, =gBattleMoveTarget
|
||||
ldr r0, =gBattlerTarget
|
||||
ldrb r0, [r0]
|
||||
lsls r0, 1
|
||||
adds r0, r2
|
||||
@ -94,7 +94,7 @@ _0817CA10:
|
||||
b _0817CA4C
|
||||
.pool
|
||||
_0817CA3C:
|
||||
ldr r0, =gBattleMoveTarget
|
||||
ldr r0, =gBattlerTarget
|
||||
ldrb r0, [r0]
|
||||
lsls r0, 1
|
||||
adds r0, r2
|
||||
@ -105,7 +105,7 @@ _0817CA3C:
|
||||
_0817CA4C:
|
||||
adds r1, r0
|
||||
str r1, [sp, 0xC]
|
||||
ldr r0, =gBattleMoveAttacker
|
||||
ldr r0, =gBattlerAttacker
|
||||
ldrb r0, [r0]
|
||||
ldr r1, =gStringInfo
|
||||
ldr r1, [r1]
|
||||
@ -134,13 +134,13 @@ _0817CA4C:
|
||||
bl _0817E0A2
|
||||
.pool
|
||||
_0817CA9C:
|
||||
ldr r0, =gBattleMoveAttacker
|
||||
ldr r0, =gBattlerAttacker
|
||||
ldrb r0, [r0]
|
||||
bl GetBattlerPosition
|
||||
lsls r0, 24
|
||||
lsrs r0, 25
|
||||
mov r8, r0
|
||||
ldr r0, =gBattleMoveTarget
|
||||
ldr r0, =gBattlerTarget
|
||||
ldrb r0, [r0]
|
||||
bl GetBattlerPosition
|
||||
lsls r0, 24
|
||||
@ -572,7 +572,7 @@ _0817D0DC:
|
||||
lsls r3, 2
|
||||
adds r3, r7, r3
|
||||
ldr r1, =gBattlerPartyIndexes
|
||||
ldr r0, =gBattleMoveAttacker
|
||||
ldr r0, =gBattlerAttacker
|
||||
ldrb r0, [r0]
|
||||
lsls r0, 1
|
||||
adds r0, r1
|
||||
@ -602,7 +602,7 @@ _0817D124:
|
||||
lsls r2, 2
|
||||
adds r2, r7, r2
|
||||
ldr r1, =gBattlerPartyIndexes
|
||||
ldr r0, =gBattleMoveAttacker
|
||||
ldr r0, =gBattlerAttacker
|
||||
ldrb r0, [r0]
|
||||
lsls r0, 1
|
||||
adds r0, r1
|
||||
@ -635,7 +635,7 @@ _0817D16C:
|
||||
lsls r0, 2
|
||||
adds r5, r7, r0
|
||||
ldr r1, =gBattlerPartyIndexes
|
||||
ldr r0, =gBattleMoveAttacker
|
||||
ldr r0, =gBattlerAttacker
|
||||
ldrb r0, [r0]
|
||||
lsls r0, 1
|
||||
adds r0, r1
|
||||
@ -716,7 +716,7 @@ _0817D216:
|
||||
lsls r2, 2
|
||||
adds r2, r7, r2
|
||||
ldr r1, =gBattlerPartyIndexes
|
||||
ldr r0, =gBattleMoveAttacker
|
||||
ldr r0, =gBattlerAttacker
|
||||
ldrb r0, [r0]
|
||||
lsls r0, 1
|
||||
adds r0, r1
|
||||
@ -776,7 +776,7 @@ _0817D296:
|
||||
lsls r2, 2
|
||||
adds r2, r7, r2
|
||||
ldr r1, =gBattlerPartyIndexes
|
||||
ldr r0, =gBattleMoveAttacker
|
||||
ldr r0, =gBattlerAttacker
|
||||
ldrb r0, [r0]
|
||||
lsls r0, 1
|
||||
adds r0, r1
|
||||
@ -834,7 +834,7 @@ _0817D314:
|
||||
adds r3, r0
|
||||
adds r3, r7, r3
|
||||
ldr r1, =gBattlerPartyIndexes
|
||||
ldr r0, =gBattleMoveAttacker
|
||||
ldr r0, =gBattlerAttacker
|
||||
ldrb r0, [r0]
|
||||
lsls r0, 1
|
||||
adds r0, r1
|
||||
@ -940,8 +940,8 @@ _0817D3F2:
|
||||
bne _0817D3FE
|
||||
bl _0817E0A6
|
||||
_0817D3FE:
|
||||
ldr r0, =gBattleMoveAttacker
|
||||
ldr r1, =gBattleMoveTarget
|
||||
ldr r0, =gBattlerAttacker
|
||||
ldr r1, =gBattlerTarget
|
||||
ldrb r0, [r0]
|
||||
ldrb r1, [r1]
|
||||
cmp r0, r1
|
||||
@ -1015,7 +1015,7 @@ _0817D498:
|
||||
adds r2, r0
|
||||
adds r2, r7, r2
|
||||
ldr r1, =gBattlerPartyIndexes
|
||||
ldr r0, =gBattleMoveAttacker
|
||||
ldr r0, =gBattlerAttacker
|
||||
ldrb r0, [r0]
|
||||
lsls r0, 1
|
||||
adds r0, r1
|
||||
@ -1092,7 +1092,7 @@ _0817D53C:
|
||||
adds r2, r0
|
||||
adds r2, r7, r2
|
||||
ldr r1, =gBattlerPartyIndexes
|
||||
ldr r0, =gBattleMoveAttacker
|
||||
ldr r0, =gBattlerAttacker
|
||||
ldrb r0, [r0]
|
||||
lsls r0, 1
|
||||
adds r0, r1
|
||||
@ -1162,7 +1162,7 @@ _0817D5CE:
|
||||
adds r2, r0
|
||||
adds r2, r7, r2
|
||||
ldr r1, =gBattlerPartyIndexes
|
||||
ldr r0, =gBattleMoveAttacker
|
||||
ldr r0, =gBattlerAttacker
|
||||
ldrb r0, [r0]
|
||||
lsls r0, 1
|
||||
adds r0, r1
|
||||
@ -1227,7 +1227,7 @@ _0817D65E:
|
||||
adds r2, r0
|
||||
adds r2, r7, r2
|
||||
ldr r1, =gBattlerPartyIndexes
|
||||
ldr r0, =gBattleMoveAttacker
|
||||
ldr r0, =gBattlerAttacker
|
||||
ldrb r0, [r0]
|
||||
lsls r0, 1
|
||||
adds r0, r1
|
||||
@ -1314,7 +1314,7 @@ _0817D704:
|
||||
lsls r4, 3
|
||||
adds r2, r4
|
||||
adds r2, r7, r2
|
||||
ldr r0, =gBattleMoveAttacker
|
||||
ldr r0, =gBattlerAttacker
|
||||
ldrb r0, [r0]
|
||||
lsls r0, 1
|
||||
adds r0, r5
|
||||
@ -1354,7 +1354,7 @@ _0817D76C:
|
||||
bl _0817E0A6
|
||||
_0817D77E:
|
||||
ldr r6, =gBattlerPartyIndexes
|
||||
ldr r5, =gBattleMoveAttacker
|
||||
ldr r5, =gBattlerAttacker
|
||||
ldrb r0, [r5]
|
||||
lsls r0, 1
|
||||
adds r0, r6
|
||||
@ -1408,7 +1408,7 @@ _0817D7D8:
|
||||
lsls r4, 3
|
||||
adds r2, r4
|
||||
adds r2, r7, r2
|
||||
ldr r0, =gBattleMoveAttacker
|
||||
ldr r0, =gBattlerAttacker
|
||||
ldrb r0, [r0]
|
||||
lsls r0, 1
|
||||
adds r0, r5
|
||||
@ -1452,7 +1452,7 @@ _0817D838:
|
||||
lsls r4, 3
|
||||
adds r2, r4
|
||||
adds r2, r7, r2
|
||||
ldr r0, =gBattleMoveAttacker
|
||||
ldr r0, =gBattlerAttacker
|
||||
ldrb r0, [r0]
|
||||
lsls r0, 1
|
||||
adds r0, r5
|
||||
@ -1498,7 +1498,7 @@ _0817D8A4:
|
||||
_0817D8B6:
|
||||
ldr r2, =gBattlerPartyIndexes
|
||||
mov r8, r2
|
||||
ldr r6, =gBattleMoveAttacker
|
||||
ldr r6, =gBattlerAttacker
|
||||
ldrb r0, [r6]
|
||||
lsls r0, 1
|
||||
add r0, r8
|
||||
@ -1574,7 +1574,7 @@ _0817D94C:
|
||||
adds r2, r0
|
||||
adds r2, r7, r2
|
||||
ldr r1, =gBattlerPartyIndexes
|
||||
ldr r0, =gBattleMoveAttacker
|
||||
ldr r0, =gBattlerAttacker
|
||||
ldrb r0, [r0]
|
||||
lsls r0, 1
|
||||
adds r0, r1
|
||||
@ -1640,7 +1640,7 @@ _0817D9C2:
|
||||
lsls r4, 3
|
||||
adds r2, r4
|
||||
adds r2, r7, r2
|
||||
ldr r0, =gBattleMoveAttacker
|
||||
ldr r0, =gBattlerAttacker
|
||||
ldrb r0, [r0]
|
||||
lsls r0, 1
|
||||
adds r0, r5
|
||||
@ -1672,7 +1672,7 @@ _0817D9C2:
|
||||
.pool
|
||||
_0817DA24:
|
||||
ldr r1, =gBattlerPartyIndexes
|
||||
ldr r0, =gBattleMoveAttacker
|
||||
ldr r0, =gBattlerAttacker
|
||||
ldrb r0, [r0]
|
||||
lsls r0, 1
|
||||
adds r0, r1
|
||||
@ -1715,7 +1715,7 @@ _0817DA68:
|
||||
lsls r4, 3
|
||||
adds r2, r4
|
||||
adds r2, r7, r2
|
||||
ldr r0, =gBattleMoveAttacker
|
||||
ldr r0, =gBattlerAttacker
|
||||
ldrb r0, [r0]
|
||||
lsls r0, 1
|
||||
adds r0, r5
|
||||
@ -1748,7 +1748,7 @@ _0817DA68:
|
||||
.pool
|
||||
_0817DACC:
|
||||
ldr r1, =gBattlerPartyIndexes
|
||||
ldr r0, =gBattleMoveAttacker
|
||||
ldr r0, =gBattlerAttacker
|
||||
ldrb r0, [r0]
|
||||
lsls r0, 1
|
||||
adds r0, r1
|
||||
@ -1803,7 +1803,7 @@ _0817DB24:
|
||||
lsls r4, 3
|
||||
adds r3, r4
|
||||
adds r3, r7, r3
|
||||
ldr r0, =gBattleMoveAttacker
|
||||
ldr r0, =gBattlerAttacker
|
||||
ldrb r0, [r0]
|
||||
lsls r0, 1
|
||||
adds r0, r5
|
||||
@ -1839,7 +1839,7 @@ _0817DB76:
|
||||
.pool
|
||||
_0817DB90:
|
||||
ldr r1, =gBattlerPartyIndexes
|
||||
ldr r0, =gBattleMoveAttacker
|
||||
ldr r0, =gBattlerAttacker
|
||||
ldrb r0, [r0]
|
||||
lsls r0, 1
|
||||
adds r0, r1
|
||||
@ -1876,7 +1876,7 @@ _0817DBD4:
|
||||
adds r3, r0
|
||||
adds r3, r7, r3
|
||||
ldr r1, =gBattlerPartyIndexes
|
||||
ldr r0, =gBattleMoveAttacker
|
||||
ldr r0, =gBattlerAttacker
|
||||
ldrb r0, [r0]
|
||||
lsls r0, 1
|
||||
adds r0, r1
|
||||
@ -1944,7 +1944,7 @@ _0817DC62:
|
||||
lsls r2, 2
|
||||
adds r2, r7, r2
|
||||
ldr r1, =gBattlerPartyIndexes
|
||||
ldr r0, =gBattleMoveAttacker
|
||||
ldr r0, =gBattlerAttacker
|
||||
ldrb r0, [r0]
|
||||
lsls r0, 1
|
||||
adds r0, r1
|
||||
@ -2022,7 +2022,7 @@ _0817DCFC:
|
||||
adds r2, r0
|
||||
adds r2, r7, r2
|
||||
ldr r1, =gBattlerPartyIndexes
|
||||
ldr r0, =gBattleMoveAttacker
|
||||
ldr r0, =gBattlerAttacker
|
||||
ldrb r0, [r0]
|
||||
lsls r0, 1
|
||||
adds r0, r1
|
||||
@ -2050,7 +2050,7 @@ _0817DD38:
|
||||
adds r2, r0
|
||||
adds r2, r7, r2
|
||||
ldr r1, =gBattlerPartyIndexes
|
||||
ldr r0, =gBattleMoveAttacker
|
||||
ldr r0, =gBattlerAttacker
|
||||
ldrb r0, [r0]
|
||||
lsls r0, 1
|
||||
adds r0, r1
|
||||
@ -2122,7 +2122,7 @@ _0817DDC8:
|
||||
lsls r2, 2
|
||||
adds r2, r7, r2
|
||||
ldr r1, =gBattlerPartyIndexes
|
||||
ldr r0, =gBattleMoveAttacker
|
||||
ldr r0, =gBattlerAttacker
|
||||
ldrb r0, [r0]
|
||||
lsls r0, 1
|
||||
adds r0, r1
|
||||
@ -2155,7 +2155,7 @@ _0817DE10:
|
||||
lsls r2, 2
|
||||
adds r2, r7, r2
|
||||
ldr r1, =gBattlerPartyIndexes
|
||||
ldr r0, =gBattleMoveAttacker
|
||||
ldr r0, =gBattlerAttacker
|
||||
ldrb r0, [r0]
|
||||
lsls r0, 1
|
||||
adds r0, r1
|
||||
@ -2254,7 +2254,7 @@ _0817DEDC:
|
||||
lsls r2, 2
|
||||
adds r2, r7, r2
|
||||
ldr r1, =gBattlerPartyIndexes
|
||||
ldr r0, =gBattleMoveAttacker
|
||||
ldr r0, =gBattlerAttacker
|
||||
ldrb r0, [r0]
|
||||
lsls r0, 1
|
||||
adds r0, r1
|
||||
@ -2332,7 +2332,7 @@ _0817DF70:
|
||||
lsls r2, 2
|
||||
adds r2, r7, r2
|
||||
ldr r1, =gBattlerPartyIndexes
|
||||
ldr r0, =gBattleMoveAttacker
|
||||
ldr r0, =gBattlerAttacker
|
||||
ldrb r0, [r0]
|
||||
lsls r0, 1
|
||||
adds r0, r1
|
||||
@ -2414,7 +2414,7 @@ _0817DFE6:
|
||||
ands r0, r2
|
||||
strb r0, [r1]
|
||||
ldr r1, =gBattlerPartyIndexes
|
||||
ldr r0, =gBattleMoveAttacker
|
||||
ldr r0, =gBattlerAttacker
|
||||
ldrb r0, [r0]
|
||||
lsls r0, 1
|
||||
adds r0, r1
|
||||
@ -2557,14 +2557,14 @@ _0817E122:
|
||||
lsls r1, 2
|
||||
adds r1, r0, r1
|
||||
str r1, [sp, 0x8]
|
||||
ldr r2, =gBattleMoveAttacker
|
||||
ldr r2, =gBattlerAttacker
|
||||
mov r10, r2
|
||||
ldrb r0, [r2]
|
||||
bl GetBattlerSide
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
mov r9, r0
|
||||
ldr r0, =gBattleMoveTarget
|
||||
ldr r0, =gBattlerTarget
|
||||
ldrb r0, [r0]
|
||||
bl GetBattlerSide
|
||||
lsls r0, 24
|
||||
@ -2812,7 +2812,7 @@ sub_817E32C: @ 817E32C
|
||||
movs r1, 0x81
|
||||
lsls r1, 2
|
||||
adds r4, r0, r1
|
||||
ldr r0, =gBattleMoveAttacker
|
||||
ldr r0, =gBattlerAttacker
|
||||
ldrb r0, [r0]
|
||||
bl GetBattlerSide
|
||||
lsls r0, 24
|
||||
@ -3244,12 +3244,12 @@ sub_817E684: @ 817E684
|
||||
movs r2, 0x81
|
||||
lsls r2, 2
|
||||
adds r7, r0, r2
|
||||
ldr r0, =gBattleMoveAttacker
|
||||
ldr r0, =gBattlerAttacker
|
||||
ldrb r0, [r0]
|
||||
bl GetBattlerSide
|
||||
lsls r0, 24
|
||||
lsrs r4, r0, 24
|
||||
ldr r0, =gBattleMoveTarget
|
||||
ldr r0, =gBattlerTarget
|
||||
ldrb r0, [r0]
|
||||
bl GetBattlerSide
|
||||
lsls r0, 24
|
||||
@ -3298,7 +3298,7 @@ _0817E6F0:
|
||||
.4byte _0817E760
|
||||
_0817E760:
|
||||
ldr r1, =gBattlerPartyIndexes
|
||||
ldr r0, =gBattleMoveAttacker
|
||||
ldr r0, =gBattlerAttacker
|
||||
ldrb r0, [r0]
|
||||
lsls r0, 1
|
||||
adds r0, r1
|
||||
@ -3330,7 +3330,7 @@ _0817E79C:
|
||||
lsls r2, r0, 4
|
||||
ldr r4, =0x0000ffff
|
||||
ldr r1, [r1]
|
||||
ldr r3, =gBattleMoveAttacker
|
||||
ldr r3, =gBattlerAttacker
|
||||
ldrh r0, [r1]
|
||||
cmp r6, r0
|
||||
bne _0817E7E0
|
||||
@ -3708,13 +3708,13 @@ sub_817EA80: @ 817EA80
|
||||
movs r1, 0x81
|
||||
lsls r1, 2
|
||||
adds r5, r0, r1
|
||||
ldr r3, =gBattleMoveAttacker
|
||||
ldr r3, =gBattlerAttacker
|
||||
mov r8, r3
|
||||
ldrb r0, [r3]
|
||||
bl GetBattlerSide
|
||||
lsls r0, 24
|
||||
lsrs r4, r0, 24
|
||||
ldr r0, =gBattleMoveTarget
|
||||
ldr r0, =gBattlerTarget
|
||||
ldrb r0, [r0]
|
||||
bl GetBattlerSide
|
||||
lsls r0, 24
|
||||
@ -4006,7 +4006,7 @@ _0817ECCC:
|
||||
lsrs r0, 5
|
||||
subs r6, r0, 0x1
|
||||
ldr r1, =gBattlerPartyIndexes
|
||||
ldr r0, =gBattleMoveAttacker
|
||||
ldr r0, =gBattlerAttacker
|
||||
ldrb r0, [r0]
|
||||
lsls r0, 1
|
||||
adds r0, r1
|
||||
@ -4165,7 +4165,7 @@ _0817EE1C:
|
||||
bne _0817EEBC
|
||||
adds r2, r4, 0
|
||||
ldr r1, =gBattlerPartyIndexes
|
||||
ldr r0, =gBattleMoveAttacker
|
||||
ldr r0, =gBattlerAttacker
|
||||
ldrb r0, [r0]
|
||||
lsls r0, 1
|
||||
adds r0, r1
|
||||
@ -4269,7 +4269,7 @@ sub_817EECC: @ 817EECC
|
||||
beq _0817EEE6
|
||||
b _0817F1FA
|
||||
_0817EEE6:
|
||||
ldr r4, =gBattleMoveAttacker
|
||||
ldr r4, =gBattlerAttacker
|
||||
ldrb r0, [r4]
|
||||
bl GetBattlerSide
|
||||
lsls r0, 24
|
||||
@ -4291,7 +4291,7 @@ _0817EEF8:
|
||||
bgt _0817EF10
|
||||
b _0817F1FA
|
||||
_0817EF10:
|
||||
ldr r0, =gBattleMoveTarget
|
||||
ldr r0, =gBattlerTarget
|
||||
ldrb r0, [r0]
|
||||
muls r0, r1
|
||||
adds r0, r5
|
||||
@ -4367,7 +4367,7 @@ _0817EF8A:
|
||||
beq _0817EF98
|
||||
b _0817F1FA
|
||||
_0817EF98:
|
||||
ldr r2, =gBattleMoveAttacker
|
||||
ldr r2, =gBattlerAttacker
|
||||
ldrb r0, [r2]
|
||||
adds r0, r6
|
||||
ldrb r0, [r0]
|
||||
@ -4386,11 +4386,11 @@ _0817EF98:
|
||||
mov r10, r3
|
||||
mov r8, r0
|
||||
add r7, sp, 0x10
|
||||
ldr r4, =gBattleMoveTarget
|
||||
ldr r4, =gBattlerTarget
|
||||
mov r9, r4
|
||||
_0817EFC2:
|
||||
lsls r1, r5, 1
|
||||
ldr r6, =gBattleMoveAttacker
|
||||
ldr r6, =gBattlerAttacker
|
||||
ldrb r0, [r6]
|
||||
movs r2, 0x58
|
||||
muls r0, r2
|
||||
@ -4420,7 +4420,7 @@ _0817EFC2:
|
||||
lsls r1, 1
|
||||
adds r1, r4
|
||||
ldrh r3, [r1]
|
||||
ldr r2, =gBattleMoveAttacker
|
||||
ldr r2, =gBattlerAttacker
|
||||
ldrb r0, [r2]
|
||||
movs r4, 0x58
|
||||
muls r0, r4
|
||||
@ -4437,7 +4437,7 @@ _0817EFC2:
|
||||
str r4, [sp]
|
||||
movs r4, 0
|
||||
str r4, [sp, 0x4]
|
||||
ldr r6, =gBattleMoveAttacker
|
||||
ldr r6, =gBattlerAttacker
|
||||
ldrb r4, [r6]
|
||||
str r4, [sp, 0x8]
|
||||
mov r6, r9
|
||||
@ -4448,7 +4448,7 @@ _0817EFC2:
|
||||
ldr r4, =gBattleMoveDamage
|
||||
str r3, [r4]
|
||||
ldr r1, =gStatuses3
|
||||
ldr r2, =gBattleMoveAttacker
|
||||
ldr r2, =gBattlerAttacker
|
||||
ldrb r0, [r2]
|
||||
lsls r0, 2
|
||||
adds r0, r1
|
||||
@ -4472,7 +4472,7 @@ _0817EFC2:
|
||||
str r0, [r4]
|
||||
_0817F06A:
|
||||
ldr r0, =gProtectStructs
|
||||
ldr r6, =gBattleMoveAttacker
|
||||
ldr r6, =gBattlerAttacker
|
||||
ldrb r1, [r6]
|
||||
lsls r1, 4
|
||||
adds r1, r0
|
||||
@ -4513,7 +4513,7 @@ _0817F0B4:
|
||||
cmp r5, 0x3
|
||||
ble _0817EFC2
|
||||
movs r5, 0
|
||||
ldr r3, =gBattleMoveAttacker
|
||||
ldr r3, =gBattlerAttacker
|
||||
ldr r6, =gMoveSelectionCursor
|
||||
ldr r4, =gBattlerPartyIndexes
|
||||
mov r8, r4
|
||||
@ -4545,9 +4545,9 @@ _0817F0D8:
|
||||
movs r7, 0
|
||||
_0817F0F6:
|
||||
movs r5, 0
|
||||
ldr r4, =gBattleMoveTarget
|
||||
ldr r4, =gBattlerTarget
|
||||
ldr r6, =gEnemyParty
|
||||
ldr r0, =gBattleMoveAttacker
|
||||
ldr r0, =gBattlerAttacker
|
||||
ldrb r0, [r0]
|
||||
add r0, r10
|
||||
ldrb r3, [r0]
|
||||
@ -4582,7 +4582,7 @@ _0817F11A:
|
||||
adds r6, r0, 0
|
||||
lsls r6, 16
|
||||
lsrs r6, 16
|
||||
ldr r2, =gBattleMoveAttacker
|
||||
ldr r2, =gBattlerAttacker
|
||||
ldrb r0, [r2]
|
||||
lsls r0, 1
|
||||
add r0, r8
|
||||
@ -4598,7 +4598,7 @@ _0817F11A:
|
||||
adds r1, r0, 0
|
||||
lsls r1, 16
|
||||
lsrs r1, 16
|
||||
ldr r4, =gBattleMoveAttacker
|
||||
ldr r4, =gBattlerAttacker
|
||||
ldrb r3, [r4]
|
||||
mov r2, r10
|
||||
adds r0, r3, r2
|
||||
@ -4625,7 +4625,7 @@ _0817F1D4:
|
||||
_0817F1DC:
|
||||
ldr r2, =gBattleMoveDamage
|
||||
ldr r1, =gMoveSelectionCursor
|
||||
ldr r0, =gBattleMoveAttacker
|
||||
ldr r0, =gBattlerAttacker
|
||||
ldrb r0, [r0]
|
||||
adds r0, r1
|
||||
ldrb r0, [r0]
|
||||
@ -4695,7 +4695,7 @@ _0817F270:
|
||||
cmp r2, 0x95
|
||||
bne _0817F294
|
||||
ldr r2, =gBattleMons
|
||||
ldr r0, =gBattleMoveAttacker
|
||||
ldr r0, =gBattlerAttacker
|
||||
ldrb r1, [r0]
|
||||
movs r0, 0x58
|
||||
muls r0, r1
|
||||
|
@ -1058,9 +1058,9 @@ _080D8004:
|
||||
strb r2, [r1, 0x3]
|
||||
ldr r0, =gBattleTypeFlags
|
||||
str r4, [r0]
|
||||
ldr r4, =gBattleMoveAttacker
|
||||
ldr r4, =gBattlerAttacker
|
||||
strb r2, [r4]
|
||||
ldr r0, =gBattleMoveTarget
|
||||
ldr r0, =gBattlerTarget
|
||||
strb r3, [r0]
|
||||
bl sub_80DB0C4
|
||||
ldr r2, =gBattlerSpriteIds
|
||||
@ -2548,7 +2548,7 @@ _080D8DD0:
|
||||
adds r4, r0
|
||||
strh r5, [r4, 0xC]
|
||||
ldr r1, =gBattlerSpriteIds
|
||||
ldr r0, =gBattleMoveAttacker
|
||||
ldr r0, =gBattlerAttacker
|
||||
ldrb r0, [r0]
|
||||
adds r0, r1
|
||||
strb r5, [r0]
|
||||
@ -13798,7 +13798,7 @@ sub_80DEA20: @ 80DEA20
|
||||
bl CreateInvisibleSpriteWithCallback
|
||||
ldr r1, =gBattlerSpriteIds
|
||||
strb r0, [r1, 0x3]
|
||||
ldr r0, =gBattleMoveTarget
|
||||
ldr r0, =gBattlerTarget
|
||||
ldrb r0, [r0]
|
||||
adds r0, r1
|
||||
ldrb r1, [r0]
|
||||
@ -13905,12 +13905,12 @@ _080DEAD0:
|
||||
.4byte _080DEB60
|
||||
.4byte _080DEB60
|
||||
_080DEB54:
|
||||
ldr r1, =gBattleMoveTarget
|
||||
ldr r1, =gBattlerTarget
|
||||
movs r0, 0x2
|
||||
b _080DEB64
|
||||
.pool
|
||||
_080DEB60:
|
||||
ldr r1, =gBattleMoveTarget
|
||||
ldr r1, =gBattlerTarget
|
||||
movs r0, 0x3
|
||||
_080DEB64:
|
||||
strb r0, [r1]
|
||||
|
@ -100,7 +100,7 @@ _0806BDBC:
|
||||
lsrs r0, 24
|
||||
_0806BDC4:
|
||||
str r0, [sp, 0x34]
|
||||
ldr r1, =gStringBank
|
||||
ldr r1, =gStringBattler
|
||||
ldr r0, =gBankInMenu
|
||||
ldrb r2, [r0]
|
||||
strb r2, [r1]
|
||||
|
@ -735,7 +735,7 @@ BattleScript_AlreadyPoisoned::
|
||||
goto BattleScript_MoveEnd
|
||||
|
||||
BattleScript_ImmunityProtected::
|
||||
copybyte gEffectBank, gBattleMoveTarget
|
||||
copybyte gEffectBank, gBattlerTarget
|
||||
setbyte cMULTISTRING_CHOOSER, 0x0
|
||||
call BattleScript_PSNPrevention
|
||||
goto BattleScript_MoveEnd
|
||||
@ -1055,7 +1055,7 @@ BattleScript_AlreadyParalyzed::
|
||||
goto BattleScript_MoveEnd
|
||||
|
||||
BattleScript_LimberProtected::
|
||||
copybyte gEffectBank, gBattleMoveTarget
|
||||
copybyte gEffectBank, gBattlerTarget
|
||||
setbyte cMULTISTRING_CHOOSER, 0x0
|
||||
call BattleScript_PRLZPrevention
|
||||
goto BattleScript_MoveEnd
|
||||
@ -1513,7 +1513,7 @@ BattleScript_EffectCurse::
|
||||
jumpifstat ATTACKER, NOT_EQUAL, ATK, 0xC, BattleScript_CurseTrySpeed
|
||||
jumpifstat ATTACKER, EQUAL, DEF, 0xC, BattleScript_ButItFailed
|
||||
BattleScript_CurseTrySpeed::
|
||||
copybyte gBattleMoveTarget, gBattleMoveAttacker
|
||||
copybyte gBattlerTarget, gBattlerAttacker
|
||||
setbyte sANIM_TURN, 0x1
|
||||
attackanimation
|
||||
waitanimation
|
||||
@ -1534,7 +1534,7 @@ BattleScript_CurseTryDefence::
|
||||
BattleScript_CurseEnd::
|
||||
goto BattleScript_MoveEnd
|
||||
BattleScript_GhostCurse::
|
||||
jumpifbytenotequal gBattleMoveAttacker, gBattleMoveTarget, BattleScript_DoGhostCurse
|
||||
jumpifbytenotequal gBattlerAttacker, gBattlerTarget, BattleScript_DoGhostCurse
|
||||
getmovetarget ATTACKER
|
||||
BattleScript_DoGhostCurse::
|
||||
attackcanceler
|
||||
@ -2217,7 +2217,7 @@ BattleScript_EffectWillOWisp::
|
||||
goto BattleScript_MoveEnd
|
||||
|
||||
BattleScript_WaterVeilPrevents::
|
||||
copybyte gEffectBank, gBattleMoveTarget
|
||||
copybyte gEffectBank, gBattlerTarget
|
||||
setbyte cMULTISTRING_CHOOSER, 0x0
|
||||
call BattleScript_BRNPrevention
|
||||
goto BattleScript_MoveEnd
|
||||
@ -2598,11 +2598,11 @@ BattleScript_EffectTeeterDance::
|
||||
attackcanceler
|
||||
attackstring
|
||||
ppreduce
|
||||
setbyte gBattleMoveTarget, 0x0
|
||||
setbyte gBattlerTarget, 0x0
|
||||
BattleScript_TeeterDanceLoop::
|
||||
movevaluescleanup
|
||||
setmoveeffect EFFECT_CONFUSION
|
||||
jumpifbyteequal gBattleMoveAttacker, gBattleMoveTarget, BattleScript_TeeterDanceLoopIncrement
|
||||
jumpifbyteequal gBattlerAttacker, gBattlerTarget, BattleScript_TeeterDanceLoopIncrement
|
||||
jumpifability TARGET, ABILITY_OWN_TEMPO, BattleScript_TeeterDanceOwnTempoPrevents
|
||||
jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_TeeterDanceSubstitutePrevents
|
||||
jumpifstatus2 TARGET, STATUS2_CONFUSION, BattleScript_TeeterDanceAlreadyConfused
|
||||
@ -2618,8 +2618,8 @@ BattleScript_TeeterDanceDoMoveEndIncrement::
|
||||
setbyte sMOVEEND_STATE, 0x0
|
||||
moveend 0x2, 0x10
|
||||
BattleScript_TeeterDanceLoopIncrement::
|
||||
addbyte gBattleMoveTarget, 0x1
|
||||
jumpifbytenotequal gBattleMoveTarget, gBattlersCount, BattleScript_TeeterDanceLoop
|
||||
addbyte gBattlerTarget, 0x1
|
||||
jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_TeeterDanceLoop
|
||||
end
|
||||
|
||||
BattleScript_TeeterDanceOwnTempoPrevents::
|
||||
@ -3228,7 +3228,7 @@ BattleScript_DamagingWeatherContinues::
|
||||
playanimation2 ATTACKER, sANIM_ARG1, NULL
|
||||
setbyte gBattleCommunication, 0x0
|
||||
BattleScript_DamagingWeatherLoop::
|
||||
copyarraywithindex gBattleMoveAttacker, gBattleTurnOrder, gBattleCommunication, 0x1
|
||||
copyarraywithindex gBattlerAttacker, gBattleTurnOrder, gBattleCommunication, 0x1
|
||||
weatherdamage
|
||||
jumpifword EQUAL, gBattleMoveDamage, 0x0, BattleScript_DamagingWeatherLoopIncrement
|
||||
printfromtable gSandStormHailDmgStringIds
|
||||
@ -3521,7 +3521,7 @@ BattleScript_RapidSpinAway::
|
||||
BattleScript_WrapFree::
|
||||
printstring STRINGID_PKMNGOTFREE
|
||||
waitmessage 0x40
|
||||
copybyte gBattleMoveTarget, sBANK
|
||||
copybyte gBattlerTarget, sBANK
|
||||
return
|
||||
|
||||
BattleScript_LeechSeedFree::
|
||||
@ -4053,7 +4053,7 @@ BattleScript_82DB4B8::
|
||||
BattleScript_82DB4BE::
|
||||
pause 0x20
|
||||
BattleScript_82DB4C1::
|
||||
setbyte gBattleMoveTarget, 0x0
|
||||
setbyte gBattlerTarget, 0x0
|
||||
setstatchanger ATK, 1, TRUE
|
||||
BattleScript_82DB4CD::
|
||||
trygetintimidatetarget BattleScript_82DB51B
|
||||
@ -4068,7 +4068,7 @@ BattleScript_82DB4CD::
|
||||
printstring STRINGID_PKMNCUTSATTACKWITH
|
||||
waitmessage 0x40
|
||||
BattleScript_82DB510::
|
||||
addbyte gBattleMoveTarget, 0x1
|
||||
addbyte gBattlerTarget, 0x1
|
||||
goto BattleScript_82DB4CD
|
||||
BattleScript_82DB51B::
|
||||
return
|
||||
|
@ -13,17 +13,18 @@
|
||||
/*
|
||||
* A battler may be in one of four positions on the field. The first bit determines
|
||||
* what side the battler is on, either the player's side or the opponent's side.
|
||||
* The second bit determines whether the pokemon is on the left or right of the
|
||||
* given side. Note that the opponent's mons are drawn opposite because the position
|
||||
* numbers correspond to their perspective. The battler number is usually the same
|
||||
* as the position, except in the case of link battles.
|
||||
* The second bit determines what flank the battler is on, either the left or right.
|
||||
* Note that the opponent's flanks are drawn corresponding to their perspective, so
|
||||
* their right mon appears on the left, and their left mon appears on the right.
|
||||
* The battler ID is usually the same as the position, except in the case of link battles.
|
||||
*
|
||||
* + ------------------------- +
|
||||
* | Opponent's side |
|
||||
* | Opponent's side |
|
||||
* | Right Left |
|
||||
* | 3 1 |
|
||||
* | |
|
||||
* | |
|
||||
* | Player's side |
|
||||
* | Left Right |
|
||||
* | 0 2 |
|
||||
* ----------------------------+
|
||||
* | |
|
||||
@ -38,12 +39,16 @@
|
||||
#define B_POSITION_PLAYER_RIGHT 2
|
||||
#define B_POSITION_OPPONENT_RIGHT 3
|
||||
|
||||
#define B_POSITION_PARTNER(position) ((position) ^ 2)
|
||||
#define B_POSITION_OPPOSITE(position) ((position) ^ 1)
|
||||
// These macros can be used with either battler ID or positions to get the partner or the opposite mon
|
||||
#define BATTLE_OPPOSITE(id) ((id) ^ 1)
|
||||
#define BATTLE_PARTNER(id) ((id) ^ 2)
|
||||
|
||||
#define B_SIDE_PLAYER 0
|
||||
#define B_SIDE_OPPONENT 1
|
||||
|
||||
#define B_FLANK_LEFT 0
|
||||
#define B_FLANK_RIGHT 1
|
||||
|
||||
#define BIT_SIDE 1
|
||||
#define BIT_FLANK 2
|
||||
|
||||
@ -170,7 +175,7 @@ extern u8 gBattleOutcome;
|
||||
|
||||
extern u32 gStatuses3[MAX_BATTLERS_COUNT];
|
||||
|
||||
//
|
||||
// Not really sure what a "hitmarker" is.
|
||||
|
||||
#define HITMARKER_x10 0x00000010
|
||||
#define HITMARKER_x20 0x00000020
|
||||
@ -214,21 +219,24 @@ extern u32 gHitMarker;
|
||||
|
||||
extern u16 gSideStatuses[2];
|
||||
|
||||
#define ACTION_USE_MOVE 0
|
||||
#define ACTION_USE_ITEM 1
|
||||
#define ACTION_SWITCH 2
|
||||
#define ACTION_RUN 3
|
||||
#define ACTION_WATCHES_CAREFULLY 4
|
||||
#define ACTION_SAFARI_ZONE_BALL 5
|
||||
#define ACTION_POKEBLOCK_CASE 6
|
||||
#define ACTION_GO_NEAR 7
|
||||
#define ACTION_SAFARI_ZONE_RUN 8
|
||||
#define ACTION_9 9
|
||||
#define ACTION_RUN_BATTLESCRIPT 10 // when executing an action
|
||||
#define ACTION_CANCEL_PARTNER 12 // when choosing an action
|
||||
#define ACTION_FINISHED 12 // when executing an action
|
||||
#define ACTION_NOTHING_FAINTED 13 // when choosing an action
|
||||
#define ACTION_INIT_VALUE 0xFF
|
||||
// Battle Actions
|
||||
// These determine what each battler will do in a turn
|
||||
#define B_ACTION_USE_MOVE 0
|
||||
#define B_ACTION_USE_ITEM 1
|
||||
#define B_ACTION_SWITCH 2
|
||||
#define B_ACTION_RUN 3
|
||||
#define B_ACTION_SAFARI_WATCH_CAREFULLY 4
|
||||
#define B_ACTION_SAFARI_BALL 5
|
||||
#define B_ACTION_SAFARI_POKEBLOCK 6
|
||||
#define B_ACTION_SAFARI_GO_NEAR 7
|
||||
#define B_ACTION_SAFARI_RUN 8
|
||||
// The exact purposes of these are unclear
|
||||
#define B_ACTION_UNKNOWN9 9
|
||||
#define B_ACTION_EXEC_SCRIPT 10 // when executing an action
|
||||
#define B_ACTION_CANCEL_PARTNER 12 // when choosing an action
|
||||
#define B_ACTION_FINISHED 12 // when executing an action
|
||||
#define B_ACTION_NOTHING_FAINTED 13 // when choosing an action
|
||||
#define B_ACTION_NONE 0xFF
|
||||
|
||||
#define MOVE_RESULT_MISSED (1 << 0)
|
||||
#define MOVE_RESULT_SUPER_EFFECTIVE (1 << 1)
|
||||
@ -421,8 +429,8 @@ struct DisableStruct
|
||||
/*0x12*/ u8 chargeTimer2 : 4;
|
||||
/*0x13*/ u8 tauntTimer1:4;
|
||||
/*0x13*/ u8 tauntTimer2:4;
|
||||
/*0x14*/ u8 bankPreventingEscape;
|
||||
/*0x15*/ u8 bankWithSureHit;
|
||||
/*0x14*/ u8 battlerPreventingEscape;
|
||||
/*0x15*/ u8 battlerWithSureHit;
|
||||
/*0x16*/ u8 isFirstTurn;
|
||||
/*0x17*/ u8 unk17;
|
||||
/*0x18*/ u8 truantCounter : 1;
|
||||
@ -594,10 +602,6 @@ struct BattleResources
|
||||
|
||||
extern struct BattleResources* gBattleResources;
|
||||
|
||||
#define BATTLESCRIPTS_STACK (gBattleResources->battleScriptsStack)
|
||||
#define BATTLE_CALLBACKS_STACK (gBattleResources->battleCallbackStack)
|
||||
#define BATTLE_LVLUP_STATS (gBattleResources->statsBeforeLvlUp)
|
||||
|
||||
struct BattleResults
|
||||
{
|
||||
u8 playerFaintCounter; // 0x0
|
||||
@ -836,7 +840,7 @@ struct BattleScripting
|
||||
u8 animArg2;
|
||||
u16 tripleKickPower;
|
||||
u8 atk49_state;
|
||||
u8 bankWithAbility;
|
||||
u8 battlerWithAbility;
|
||||
u8 multihitMoveEffect;
|
||||
u8 battler;
|
||||
u8 animTurn;
|
||||
@ -946,7 +950,7 @@ struct BattleBarInfo
|
||||
|
||||
struct BattleSpriteData
|
||||
{
|
||||
struct BattleSpriteInfo *bankData;
|
||||
struct BattleSpriteInfo *battlerData;
|
||||
struct BattleHealthboxInfo *healthBoxesData;
|
||||
struct BattleAnimationInfo *animationData;
|
||||
struct BattleBarInfo *battleBars;
|
||||
|
@ -4,9 +4,9 @@
|
||||
void BattleAI_HandleItemUseBeforeAISetup(u8 defaultScoreMoves);
|
||||
void BattleAI_SetupAIData(u8 defaultScoreMoves);
|
||||
u8 BattleAI_ChooseMoveOrAction(void);
|
||||
void ClearBankMoveHistory(u8 bank);
|
||||
void ClearBattlerMoveHistory(u8 bank);
|
||||
void RecordAbilityBattle(u8 bank, u8 abilityId);
|
||||
void ClearBankAbilityHistory(u8 bank);
|
||||
void ClearBattlerAbilityHistory(u8 bank);
|
||||
void RecordItemEffectBattle(u8 bank, u8 itemEffect);
|
||||
void ClearBankItemEffectHistory(u8 bank);
|
||||
|
||||
|
@ -54,7 +54,7 @@ enum
|
||||
HEALTHBOX_SAFARI_BALLS_TEXT
|
||||
};
|
||||
|
||||
u8 CreateHealthboxSprites(u8 bank);
|
||||
u8 CreateBattlerHealthboxSprites(u8 bank);
|
||||
u8 CreateSafariPlayerHealthboxSprites(void);
|
||||
void SetBattleBarStruct(u8 bank, u8 healthboxSpriteId, s32 maxVal, s32 currVal, s32 receivedValue);
|
||||
void SetHealthboxSpriteInvisible(u8 healthboxSpriteId);
|
||||
|
@ -9,7 +9,7 @@ void sub_8184DA4(u8 arg0);
|
||||
void sub_8184E58(void);
|
||||
void RecordedBattle_SetBattlerAction(u8 bank, u8 action);
|
||||
void RecordedBattle_ClearBattlerAction(u8 bank, u8 bytesToClear);
|
||||
u8 RecordedBattle_GetBankAction(u8 bank);
|
||||
u8 RecordedBattle_GetBattlerAction(u8 bank);
|
||||
u8 sub_81850D0(void);
|
||||
u8 sub_81850DC(u8 *arg0);
|
||||
void sub_81851A8(u8 *arg0);
|
||||
|
@ -48,7 +48,7 @@ extern u32 gBattleTypeFlags;
|
||||
extern u8 gActiveBattler;
|
||||
extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];
|
||||
extern u16 gCurrentMove;
|
||||
extern u8 gBattleMoveTarget;
|
||||
extern u8 gBattlerTarget;
|
||||
extern u8 gAbsentBattlerFlags;
|
||||
extern u16 gLastMoves[MAX_BATTLERS_COUNT];
|
||||
extern u16 gTrainerBattleOpponent_A;
|
||||
@ -179,7 +179,7 @@ static void BattleAICmd_if_holds_item(void);
|
||||
// ewram
|
||||
|
||||
EWRAM_DATA const u8 *gAIScriptPtr = NULL;
|
||||
EWRAM_DATA static u8 sBank_AI = 0;
|
||||
EWRAM_DATA static u8 sBattler_AI = 0;
|
||||
|
||||
// const rom data
|
||||
|
||||
@ -363,18 +363,18 @@ void BattleAI_SetupAIData(u8 defaultScoreMoves)
|
||||
AI_THINKING_STRUCT->simulatedRNG[i] = 100 - (Random() % 16);
|
||||
}
|
||||
gBattleResources->AI_ScriptsStack->size = 0;
|
||||
sBank_AI = gActiveBattler;
|
||||
sBattler_AI = gActiveBattler;
|
||||
// decide a random target bank in doubles
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
|
||||
{
|
||||
gBattleMoveTarget = (Random() & BIT_FLANK) + (GetBattlerSide(gActiveBattler) ^ BIT_SIDE);
|
||||
if (gAbsentBattlerFlags & gBitTable[gBattleMoveTarget])
|
||||
gBattleMoveTarget ^= BIT_FLANK;
|
||||
gBattlerTarget = (Random() & BIT_FLANK) + (GetBattlerSide(gActiveBattler) ^ BIT_SIDE);
|
||||
if (gAbsentBattlerFlags & gBitTable[gBattlerTarget])
|
||||
gBattlerTarget ^= BIT_FLANK;
|
||||
}
|
||||
// in singles there's only one choice
|
||||
else
|
||||
{
|
||||
gBattleMoveTarget = sBank_AI ^ BIT_SIDE;
|
||||
gBattlerTarget = sBattler_AI ^ BIT_SIDE;
|
||||
}
|
||||
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
|
||||
@ -444,7 +444,7 @@ static u8 BattleAI_ChooseMoveOrAction_Singles(void)
|
||||
|
||||
for (i = 1; i < 4; i++)
|
||||
{
|
||||
if (gBattleMons[sBank_AI].moves[i] != 0) // emerald adds an extra move ID check for some reason.
|
||||
if (gBattleMons[sBattler_AI].moves[i] != 0) // emerald adds an extra move ID check for some reason.
|
||||
{
|
||||
// in ruby, the order of these if statements are reversed.
|
||||
if (currentMoveArray[0] == AI_THINKING_STRUCT->score[i])
|
||||
@ -479,7 +479,7 @@ static u8 BattleAI_ChooseMoveOrAction_Doubles(void)
|
||||
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
if (i == sBank_AI || gBattleMons[i].hp == 0)
|
||||
if (i == sBattler_AI || gBattleMons[i].hp == 0)
|
||||
{
|
||||
actionOrMoveIndex[i] = -1;
|
||||
bestMovePointsForTarget[i] = -1;
|
||||
@ -491,9 +491,9 @@ static u8 BattleAI_ChooseMoveOrAction_Doubles(void)
|
||||
else
|
||||
BattleAI_SetupAIData(0xF);
|
||||
|
||||
gBattleMoveTarget = i;
|
||||
gBattlerTarget = i;
|
||||
|
||||
if ((i & BIT_SIDE) != (sBank_AI & BIT_SIDE))
|
||||
if ((i & BIT_SIDE) != (sBattler_AI & BIT_SIDE))
|
||||
RecordLastUsedMoveByTarget();
|
||||
|
||||
AI_THINKING_STRUCT->aiLogicId = 0;
|
||||
@ -521,7 +521,7 @@ static u8 BattleAI_ChooseMoveOrAction_Doubles(void)
|
||||
mostViableMovesNo = 1;
|
||||
for (j = 1; j < 4; j++)
|
||||
{
|
||||
if (gBattleMons[sBank_AI].moves[j] != 0)
|
||||
if (gBattleMons[sBattler_AI].moves[j] != 0)
|
||||
{
|
||||
if (mostViableMovesScores[0] == AI_THINKING_STRUCT->score[j])
|
||||
{
|
||||
@ -542,7 +542,7 @@ static u8 BattleAI_ChooseMoveOrAction_Doubles(void)
|
||||
bestMovePointsForTarget[i] = mostViableMovesScores[0];
|
||||
|
||||
// don't use a move against ally if it has less than 100 pts
|
||||
if (i == (sBank_AI ^ BIT_FLANK) && bestMovePointsForTarget[i] < 100)
|
||||
if (i == (sBattler_AI ^ BIT_FLANK) && bestMovePointsForTarget[i] < 100)
|
||||
{
|
||||
bestMovePointsForTarget[i] = -1;
|
||||
mostViableMovesScores[0] = mostViableMovesScores[0]; // needed to match
|
||||
@ -573,8 +573,8 @@ static u8 BattleAI_ChooseMoveOrAction_Doubles(void)
|
||||
}
|
||||
}
|
||||
|
||||
gBattleMoveTarget = mostViableTargetsArray[Random() % mostViableTargetsNo];
|
||||
return actionOrMoveIndex[gBattleMoveTarget];
|
||||
gBattlerTarget = mostViableTargetsArray[Random() % mostViableTargetsNo];
|
||||
return actionOrMoveIndex[gBattlerTarget];
|
||||
}
|
||||
|
||||
static void BattleAI_DoAIProcessing(void)
|
||||
@ -587,13 +587,13 @@ static void BattleAI_DoAIProcessing(void)
|
||||
break;
|
||||
case AIState_SettingUp:
|
||||
gAIScriptPtr = gBattleAI_ScriptsTable[AI_THINKING_STRUCT->aiLogicId]; // set AI ptr to logic ID.
|
||||
if (gBattleMons[sBank_AI].pp[AI_THINKING_STRUCT->movesetIndex] == 0)
|
||||
if (gBattleMons[sBattler_AI].pp[AI_THINKING_STRUCT->movesetIndex] == 0)
|
||||
{
|
||||
AI_THINKING_STRUCT->moveConsidered = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
AI_THINKING_STRUCT->moveConsidered = gBattleMons[sBank_AI].moves[AI_THINKING_STRUCT->movesetIndex];
|
||||
AI_THINKING_STRUCT->moveConsidered = gBattleMons[sBattler_AI].moves[AI_THINKING_STRUCT->movesetIndex];
|
||||
}
|
||||
AI_THINKING_STRUCT->aiState++;
|
||||
break;
|
||||
@ -627,18 +627,18 @@ static void RecordLastUsedMoveByTarget(void)
|
||||
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
if (gBattleResources->battleHistory->usedMoves[gBattleMoveTarget].moves[i] == gLastMoves[gBattleMoveTarget])
|
||||
if (gBattleResources->battleHistory->usedMoves[gBattlerTarget].moves[i] == gLastMoves[gBattlerTarget])
|
||||
break;
|
||||
if (gBattleResources->battleHistory->usedMoves[gBattleMoveTarget].moves[i] != gLastMoves[gBattleMoveTarget] // HACK: This redundant condition is a hack to make the asm match.
|
||||
&& gBattleResources->battleHistory->usedMoves[gBattleMoveTarget].moves[i] == 0)
|
||||
if (gBattleResources->battleHistory->usedMoves[gBattlerTarget].moves[i] != gLastMoves[gBattlerTarget] // HACK: This redundant condition is a hack to make the asm match.
|
||||
&& gBattleResources->battleHistory->usedMoves[gBattlerTarget].moves[i] == 0)
|
||||
{
|
||||
gBattleResources->battleHistory->usedMoves[gBattleMoveTarget].moves[i] = gLastMoves[gBattleMoveTarget];
|
||||
gBattleResources->battleHistory->usedMoves[gBattlerTarget].moves[i] = gLastMoves[gBattlerTarget];
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ClearBankMoveHistory(u8 bank)
|
||||
void ClearBattlerMoveHistory(u8 bank)
|
||||
{
|
||||
s32 i;
|
||||
|
||||
@ -651,7 +651,7 @@ void RecordAbilityBattle(u8 bank, u8 abilityId)
|
||||
gBattleResources->battleHistory->abilities[bank] = abilityId;
|
||||
}
|
||||
|
||||
void ClearBankAbilityHistory(u8 bank)
|
||||
void ClearBattlerAbilityHistory(u8 bank)
|
||||
{
|
||||
gBattleResources->battleHistory->abilities[bank] = 0;
|
||||
}
|
||||
@ -721,9 +721,9 @@ static void BattleAICmd_if_hp_less_than(void)
|
||||
u16 bank;
|
||||
|
||||
if (gAIScriptPtr[1] == AI_USER)
|
||||
bank = sBank_AI;
|
||||
bank = sBattler_AI;
|
||||
else
|
||||
bank = gBattleMoveTarget;
|
||||
bank = gBattlerTarget;
|
||||
|
||||
if ((u32)(100 * gBattleMons[bank].hp / gBattleMons[bank].maxHP) < gAIScriptPtr[2])
|
||||
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
|
||||
@ -736,9 +736,9 @@ static void BattleAICmd_if_hp_more_than(void)
|
||||
u16 bank;
|
||||
|
||||
if (gAIScriptPtr[1] == AI_USER)
|
||||
bank = sBank_AI;
|
||||
bank = sBattler_AI;
|
||||
else
|
||||
bank = gBattleMoveTarget;
|
||||
bank = gBattlerTarget;
|
||||
|
||||
if ((u32)(100 * gBattleMons[bank].hp / gBattleMons[bank].maxHP) > gAIScriptPtr[2])
|
||||
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
|
||||
@ -751,9 +751,9 @@ static void BattleAICmd_if_hp_equal(void)
|
||||
u16 bank;
|
||||
|
||||
if (gAIScriptPtr[1] == AI_USER)
|
||||
bank = sBank_AI;
|
||||
bank = sBattler_AI;
|
||||
else
|
||||
bank = gBattleMoveTarget;
|
||||
bank = gBattlerTarget;
|
||||
|
||||
if ((u32)(100 * gBattleMons[bank].hp / gBattleMons[bank].maxHP) == gAIScriptPtr[2])
|
||||
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
|
||||
@ -766,9 +766,9 @@ static void BattleAICmd_if_hp_not_equal(void)
|
||||
u16 bank;
|
||||
|
||||
if (gAIScriptPtr[1] == AI_USER)
|
||||
bank = sBank_AI;
|
||||
bank = sBattler_AI;
|
||||
else
|
||||
bank = gBattleMoveTarget;
|
||||
bank = gBattlerTarget;
|
||||
|
||||
if ((u32)(100 * gBattleMons[bank].hp / gBattleMons[bank].maxHP) != gAIScriptPtr[2])
|
||||
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
|
||||
@ -782,9 +782,9 @@ static void BattleAICmd_if_status(void)
|
||||
u32 status;
|
||||
|
||||
if (gAIScriptPtr[1] == AI_USER)
|
||||
bank = sBank_AI;
|
||||
bank = sBattler_AI;
|
||||
else
|
||||
bank = gBattleMoveTarget;
|
||||
bank = gBattlerTarget;
|
||||
|
||||
status = AIScriptRead32(gAIScriptPtr + 2);
|
||||
|
||||
@ -800,9 +800,9 @@ static void BattleAICmd_if_not_status(void)
|
||||
u32 status;
|
||||
|
||||
if (gAIScriptPtr[1] == AI_USER)
|
||||
bank = sBank_AI;
|
||||
bank = sBattler_AI;
|
||||
else
|
||||
bank = gBattleMoveTarget;
|
||||
bank = gBattlerTarget;
|
||||
|
||||
status = AIScriptRead32(gAIScriptPtr + 2);
|
||||
|
||||
@ -818,9 +818,9 @@ static void BattleAICmd_if_status2(void)
|
||||
u32 status;
|
||||
|
||||
if (gAIScriptPtr[1] == AI_USER)
|
||||
bank = sBank_AI;
|
||||
bank = sBattler_AI;
|
||||
else
|
||||
bank = gBattleMoveTarget;
|
||||
bank = gBattlerTarget;
|
||||
|
||||
status = AIScriptRead32(gAIScriptPtr + 2);
|
||||
|
||||
@ -836,9 +836,9 @@ static void BattleAICmd_if_not_status2(void)
|
||||
u32 status;
|
||||
|
||||
if (gAIScriptPtr[1] == AI_USER)
|
||||
bank = sBank_AI;
|
||||
bank = sBattler_AI;
|
||||
else
|
||||
bank = gBattleMoveTarget;
|
||||
bank = gBattlerTarget;
|
||||
|
||||
status = AIScriptRead32(gAIScriptPtr + 2);
|
||||
|
||||
@ -854,9 +854,9 @@ static void BattleAICmd_if_status3(void)
|
||||
u32 status;
|
||||
|
||||
if (gAIScriptPtr[1] == AI_USER)
|
||||
bank = sBank_AI;
|
||||
bank = sBattler_AI;
|
||||
else
|
||||
bank = gBattleMoveTarget;
|
||||
bank = gBattlerTarget;
|
||||
|
||||
status = AIScriptRead32(gAIScriptPtr + 2);
|
||||
|
||||
@ -872,9 +872,9 @@ static void BattleAICmd_if_not_status3(void)
|
||||
u32 status;
|
||||
|
||||
if (gAIScriptPtr[1] == AI_USER)
|
||||
bank = sBank_AI;
|
||||
bank = sBattler_AI;
|
||||
else
|
||||
bank = gBattleMoveTarget;
|
||||
bank = gBattlerTarget;
|
||||
|
||||
status = AIScriptRead32(gAIScriptPtr + 2);
|
||||
|
||||
@ -890,9 +890,9 @@ static void BattleAICmd_if_side_affecting(void)
|
||||
u32 side, status;
|
||||
|
||||
if (gAIScriptPtr[1] == AI_USER)
|
||||
bank = sBank_AI;
|
||||
bank = sBattler_AI;
|
||||
else
|
||||
bank = gBattleMoveTarget;
|
||||
bank = gBattlerTarget;
|
||||
|
||||
side = GET_BATTLER_SIDE(bank);
|
||||
status = AIScriptRead32(gAIScriptPtr + 2);
|
||||
@ -909,9 +909,9 @@ static void BattleAICmd_if_not_side_affecting(void)
|
||||
u32 side, status;
|
||||
|
||||
if (gAIScriptPtr[1] == AI_USER)
|
||||
bank = sBank_AI;
|
||||
bank = sBattler_AI;
|
||||
else
|
||||
bank = gBattleMoveTarget;
|
||||
bank = gBattlerTarget;
|
||||
|
||||
side = GET_BATTLER_SIDE(bank);
|
||||
status = AIScriptRead32(gAIScriptPtr + 2);
|
||||
@ -1084,8 +1084,8 @@ static void BattleAICmd_if_user_has_attacking_move(void)
|
||||
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
if (gBattleMons[sBank_AI].moves[i] != 0
|
||||
&& gBattleMoves[gBattleMons[sBank_AI].moves[i]].power != 0)
|
||||
if (gBattleMons[sBattler_AI].moves[i] != 0
|
||||
&& gBattleMoves[gBattleMons[sBattler_AI].moves[i]].power != 0)
|
||||
break;
|
||||
}
|
||||
if (i == 4)
|
||||
@ -1100,8 +1100,8 @@ static void BattleAICmd_if_user_has_no_attacking_moves(void)
|
||||
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
if (gBattleMons[sBank_AI].moves[i] != 0
|
||||
&& gBattleMoves[gBattleMons[sBank_AI].moves[i]].power != 0)
|
||||
if (gBattleMons[sBattler_AI].moves[i] != 0
|
||||
&& gBattleMoves[gBattleMons[sBattler_AI].moves[i]].power != 0)
|
||||
break;
|
||||
}
|
||||
if (i != 4)
|
||||
@ -1123,16 +1123,16 @@ static void BattleAICmd_get_type(void)
|
||||
switch (typeVar)
|
||||
{
|
||||
case AI_TYPE1_USER: // AI user primary type
|
||||
AI_THINKING_STRUCT->funcResult = gBattleMons[sBank_AI].type1;
|
||||
AI_THINKING_STRUCT->funcResult = gBattleMons[sBattler_AI].type1;
|
||||
break;
|
||||
case AI_TYPE1_TARGET: // target primary type
|
||||
AI_THINKING_STRUCT->funcResult = gBattleMons[gBattleMoveTarget].type1;
|
||||
AI_THINKING_STRUCT->funcResult = gBattleMons[gBattlerTarget].type1;
|
||||
break;
|
||||
case AI_TYPE2_USER: // AI user secondary type
|
||||
AI_THINKING_STRUCT->funcResult = gBattleMons[sBank_AI].type2;
|
||||
AI_THINKING_STRUCT->funcResult = gBattleMons[sBattler_AI].type2;
|
||||
break;
|
||||
case AI_TYPE2_TARGET: // target secondary type
|
||||
AI_THINKING_STRUCT->funcResult = gBattleMons[gBattleMoveTarget].type2;
|
||||
AI_THINKING_STRUCT->funcResult = gBattleMons[gBattlerTarget].type2;
|
||||
break;
|
||||
case AI_TYPE_MOVE: // type of move being pointed to
|
||||
AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->moveConsidered].type;
|
||||
@ -1146,14 +1146,14 @@ static u8 BattleAI_GetWantedBank(u8 bank)
|
||||
switch (bank)
|
||||
{
|
||||
case AI_USER:
|
||||
return sBank_AI;
|
||||
return sBattler_AI;
|
||||
case AI_TARGET:
|
||||
default:
|
||||
return gBattleMoveTarget;
|
||||
return gBattlerTarget;
|
||||
case AI_USER_PARTNER:
|
||||
return sBank_AI ^ BIT_FLANK;
|
||||
return sBattler_AI ^ BIT_FLANK;
|
||||
case AI_TARGET_PARTNER:
|
||||
return gBattleMoveTarget ^ BIT_FLANK;
|
||||
return gBattlerTarget ^ BIT_FLANK;
|
||||
}
|
||||
}
|
||||
|
||||
@ -1203,17 +1203,17 @@ static void BattleAICmd_get_how_powerful_move_is(void)
|
||||
{
|
||||
for (i = 0; sDiscouragedPowerfulMoveEffects[i] != 0xFFFF; i++)
|
||||
{
|
||||
if (gBattleMoves[gBattleMons[sBank_AI].moves[checkedMove]].effect == sDiscouragedPowerfulMoveEffects[i])
|
||||
if (gBattleMoves[gBattleMons[sBattler_AI].moves[checkedMove]].effect == sDiscouragedPowerfulMoveEffects[i])
|
||||
break;
|
||||
}
|
||||
|
||||
if (gBattleMons[sBank_AI].moves[checkedMove] != MOVE_NONE
|
||||
if (gBattleMons[sBattler_AI].moves[checkedMove] != MOVE_NONE
|
||||
&& sDiscouragedPowerfulMoveEffects[i] == 0xFFFF
|
||||
&& gBattleMoves[gBattleMons[sBank_AI].moves[checkedMove]].power > 1)
|
||||
&& gBattleMoves[gBattleMons[sBattler_AI].moves[checkedMove]].power > 1)
|
||||
{
|
||||
gCurrentMove = gBattleMons[sBank_AI].moves[checkedMove];
|
||||
AI_CalcDmg(sBank_AI, gBattleMoveTarget);
|
||||
TypeCalc(gCurrentMove, sBank_AI, gBattleMoveTarget);
|
||||
gCurrentMove = gBattleMons[sBattler_AI].moves[checkedMove];
|
||||
AI_CalcDmg(sBattler_AI, gBattlerTarget);
|
||||
TypeCalc(gCurrentMove, sBattler_AI, gBattlerTarget);
|
||||
moveDmgs[checkedMove] = gBattleMoveDamage * AI_THINKING_STRUCT->simulatedRNG[checkedMove] / 100;
|
||||
if (moveDmgs[checkedMove] == 0)
|
||||
moveDmgs[checkedMove] = 1;
|
||||
@ -1246,9 +1246,9 @@ static void BattleAICmd_get_how_powerful_move_is(void)
|
||||
static void BattleAICmd_get_last_used_bank_move(void)
|
||||
{
|
||||
if (gAIScriptPtr[1] == AI_USER)
|
||||
AI_THINKING_STRUCT->funcResult = gLastMoves[sBank_AI];
|
||||
AI_THINKING_STRUCT->funcResult = gLastMoves[sBattler_AI];
|
||||
else
|
||||
AI_THINKING_STRUCT->funcResult = gLastMoves[gBattleMoveTarget];
|
||||
AI_THINKING_STRUCT->funcResult = gLastMoves[gBattlerTarget];
|
||||
|
||||
gAIScriptPtr += 2;
|
||||
}
|
||||
@ -1271,7 +1271,7 @@ static void BattleAICmd_if_not_equal_(void) // same as if_not_equal
|
||||
|
||||
static void BattleAICmd_if_user_goes(void)
|
||||
{
|
||||
if (GetWhoStrikesFirst(sBank_AI, gBattleMoveTarget, TRUE) == gAIScriptPtr[1])
|
||||
if (GetWhoStrikesFirst(sBattler_AI, gBattlerTarget, TRUE) == gAIScriptPtr[1])
|
||||
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
|
||||
else
|
||||
gAIScriptPtr += 6;
|
||||
@ -1279,7 +1279,7 @@ static void BattleAICmd_if_user_goes(void)
|
||||
|
||||
static void BattleAICmd_if_user_doesnt_go(void)
|
||||
{
|
||||
if (GetWhoStrikesFirst(sBank_AI, gBattleMoveTarget, TRUE) != gAIScriptPtr[1])
|
||||
if (GetWhoStrikesFirst(sBattler_AI, gBattlerTarget, TRUE) != gAIScriptPtr[1])
|
||||
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
|
||||
else
|
||||
gAIScriptPtr += 6;
|
||||
@ -1303,9 +1303,9 @@ static void BattleAICmd_count_usable_party_mons(void)
|
||||
AI_THINKING_STRUCT->funcResult = 0;
|
||||
|
||||
if (gAIScriptPtr[1] == AI_USER)
|
||||
bank = sBank_AI;
|
||||
bank = sBattler_AI;
|
||||
else
|
||||
bank = gBattleMoveTarget;
|
||||
bank = gBattlerTarget;
|
||||
|
||||
if (GetBattlerSide(bank) == B_SIDE_PLAYER)
|
||||
party = gPlayerParty;
|
||||
@ -1356,9 +1356,9 @@ static void BattleAICmd_get_ability(void)
|
||||
u8 bank;
|
||||
|
||||
if (gAIScriptPtr[1] == AI_USER)
|
||||
bank = sBank_AI;
|
||||
bank = sBattler_AI;
|
||||
else
|
||||
bank = gBattleMoveTarget;
|
||||
bank = gBattlerTarget;
|
||||
|
||||
if (gActiveBattler != bank)
|
||||
{
|
||||
@ -1489,11 +1489,11 @@ static void BattleAICmd_get_highest_type_effectiveness(void)
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
gBattleMoveDamage = AI_EFFECTIVENESS_x1;
|
||||
gCurrentMove = gBattleMons[sBank_AI].moves[i];
|
||||
gCurrentMove = gBattleMons[sBattler_AI].moves[i];
|
||||
|
||||
if (gCurrentMove)
|
||||
{
|
||||
TypeCalc(gCurrentMove, sBank_AI, gBattleMoveTarget);
|
||||
TypeCalc(gCurrentMove, sBattler_AI, gBattlerTarget);
|
||||
|
||||
// reduce by 1/3.
|
||||
if (gBattleMoveDamage == 120)
|
||||
@ -1528,7 +1528,7 @@ static void BattleAICmd_if_type_effectiveness(void)
|
||||
gBattleMoveDamage = AI_EFFECTIVENESS_x1;
|
||||
gCurrentMove = AI_THINKING_STRUCT->moveConsidered;
|
||||
|
||||
TypeCalc(gCurrentMove, sBank_AI, gBattleMoveTarget);
|
||||
TypeCalc(gCurrentMove, sBattler_AI, gBattlerTarget);
|
||||
|
||||
if (gBattleMoveDamage == 120)
|
||||
gBattleMoveDamage = AI_EFFECTIVENESS_x2;
|
||||
@ -1569,10 +1569,10 @@ static void BattleAICmd_if_status_in_party(void)
|
||||
switch(gAIScriptPtr[1])
|
||||
{
|
||||
case AI_USER:
|
||||
bank = sBank_AI;
|
||||
bank = sBattler_AI;
|
||||
break;
|
||||
default:
|
||||
bank = gBattleMoveTarget;
|
||||
bank = gBattlerTarget;
|
||||
break;
|
||||
}
|
||||
|
||||
@ -1606,10 +1606,10 @@ static void BattleAICmd_if_status_not_in_party(void)
|
||||
switch(gAIScriptPtr[1])
|
||||
{
|
||||
case 1:
|
||||
bank = sBank_AI;
|
||||
bank = sBattler_AI;
|
||||
break;
|
||||
default:
|
||||
bank = gBattleMoveTarget;
|
||||
bank = gBattlerTarget;
|
||||
break;
|
||||
}
|
||||
|
||||
@ -1667,9 +1667,9 @@ static void BattleAICmd_if_stat_level_less_than(void)
|
||||
u32 bank;
|
||||
|
||||
if (gAIScriptPtr[1] == AI_USER)
|
||||
bank = sBank_AI;
|
||||
bank = sBattler_AI;
|
||||
else
|
||||
bank = gBattleMoveTarget;
|
||||
bank = gBattlerTarget;
|
||||
|
||||
if (gBattleMons[bank].statStages[gAIScriptPtr[2]] < gAIScriptPtr[3])
|
||||
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
|
||||
@ -1682,9 +1682,9 @@ static void BattleAICmd_if_stat_level_more_than(void)
|
||||
u32 bank;
|
||||
|
||||
if (gAIScriptPtr[1] == AI_USER)
|
||||
bank = sBank_AI;
|
||||
bank = sBattler_AI;
|
||||
else
|
||||
bank = gBattleMoveTarget;
|
||||
bank = gBattlerTarget;
|
||||
|
||||
if (gBattleMons[bank].statStages[gAIScriptPtr[2]] > gAIScriptPtr[3])
|
||||
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
|
||||
@ -1697,9 +1697,9 @@ static void BattleAICmd_if_stat_level_equal(void)
|
||||
u32 bank;
|
||||
|
||||
if (gAIScriptPtr[1] == AI_USER)
|
||||
bank = sBank_AI;
|
||||
bank = sBattler_AI;
|
||||
else
|
||||
bank = gBattleMoveTarget;
|
||||
bank = gBattlerTarget;
|
||||
|
||||
if (gBattleMons[bank].statStages[gAIScriptPtr[2]] == gAIScriptPtr[3])
|
||||
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
|
||||
@ -1712,9 +1712,9 @@ static void BattleAICmd_if_stat_level_not_equal(void)
|
||||
u32 bank;
|
||||
|
||||
if (gAIScriptPtr[1] == AI_USER)
|
||||
bank = sBank_AI;
|
||||
bank = sBattler_AI;
|
||||
else
|
||||
bank = gBattleMoveTarget;
|
||||
bank = gBattlerTarget;
|
||||
|
||||
if (gBattleMons[bank].statStages[gAIScriptPtr[2]] != gAIScriptPtr[3])
|
||||
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
|
||||
@ -1736,8 +1736,8 @@ static void BattleAICmd_if_can_faint(void)
|
||||
gMoveResultFlags = 0;
|
||||
gCritMultiplier = 1;
|
||||
gCurrentMove = AI_THINKING_STRUCT->moveConsidered;
|
||||
AI_CalcDmg(sBank_AI, gBattleMoveTarget);
|
||||
TypeCalc(gCurrentMove, sBank_AI, gBattleMoveTarget);
|
||||
AI_CalcDmg(sBattler_AI, gBattlerTarget);
|
||||
TypeCalc(gCurrentMove, sBattler_AI, gBattlerTarget);
|
||||
|
||||
gBattleMoveDamage = gBattleMoveDamage * AI_THINKING_STRUCT->simulatedRNG[AI_THINKING_STRUCT->movesetIndex] / 100;
|
||||
|
||||
@ -1745,7 +1745,7 @@ static void BattleAICmd_if_can_faint(void)
|
||||
if (gBattleMoveDamage == 0)
|
||||
gBattleMoveDamage = 1;
|
||||
|
||||
if (gBattleMons[gBattleMoveTarget].hp <= gBattleMoveDamage)
|
||||
if (gBattleMons[gBattlerTarget].hp <= gBattleMoveDamage)
|
||||
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
|
||||
else
|
||||
gAIScriptPtr += 5;
|
||||
@ -1765,14 +1765,14 @@ static void BattleAICmd_if_cant_faint(void)
|
||||
gMoveResultFlags = 0;
|
||||
gCritMultiplier = 1;
|
||||
gCurrentMove = AI_THINKING_STRUCT->moveConsidered;
|
||||
AI_CalcDmg(sBank_AI, gBattleMoveTarget);
|
||||
TypeCalc(gCurrentMove, sBank_AI, gBattleMoveTarget);
|
||||
AI_CalcDmg(sBattler_AI, gBattlerTarget);
|
||||
TypeCalc(gCurrentMove, sBattler_AI, gBattlerTarget);
|
||||
|
||||
gBattleMoveDamage = gBattleMoveDamage * AI_THINKING_STRUCT->simulatedRNG[AI_THINKING_STRUCT->movesetIndex] / 100;
|
||||
|
||||
// this macro is missing the damage 0 = 1 assumption.
|
||||
|
||||
if (gBattleMons[gBattleMoveTarget].hp > gBattleMoveDamage)
|
||||
if (gBattleMons[gBattlerTarget].hp > gBattleMoveDamage)
|
||||
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
|
||||
else
|
||||
gAIScriptPtr += 5;
|
||||
@ -1788,7 +1788,7 @@ static void BattleAICmd_if_has_move(void)
|
||||
case AI_USER:
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
if (gBattleMons[sBank_AI].moves[i] == *movePtr)
|
||||
if (gBattleMons[sBattler_AI].moves[i] == *movePtr)
|
||||
break;
|
||||
}
|
||||
if (i == 4)
|
||||
@ -1802,7 +1802,7 @@ static void BattleAICmd_if_has_move(void)
|
||||
return;
|
||||
}
|
||||
case AI_USER_PARTNER:
|
||||
if (gBattleMons[sBank_AI ^ BIT_FLANK].hp == 0)
|
||||
if (gBattleMons[sBattler_AI ^ BIT_FLANK].hp == 0)
|
||||
{
|
||||
gAIScriptPtr += 8;
|
||||
return;
|
||||
@ -1811,7 +1811,7 @@ static void BattleAICmd_if_has_move(void)
|
||||
{
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
if (gBattleMons[sBank_AI ^ BIT_FLANK].moves[i] == *movePtr)
|
||||
if (gBattleMons[sBattler_AI ^ BIT_FLANK].moves[i] == *movePtr)
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -1829,7 +1829,7 @@ static void BattleAICmd_if_has_move(void)
|
||||
case AI_TARGET_PARTNER:
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
if (BATTLE_HISTORY->usedMoves[gBattleMoveTarget].moves[i] == *movePtr)
|
||||
if (BATTLE_HISTORY->usedMoves[gBattlerTarget].moves[i] == *movePtr)
|
||||
break;
|
||||
}
|
||||
if (i == 4)
|
||||
@ -1856,7 +1856,7 @@ static void BattleAICmd_if_doesnt_have_move(void)
|
||||
case AI_USER_PARTNER: // UB: no separate check for user partner
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
if (gBattleMons[sBank_AI].moves[i] == *movePtr)
|
||||
if (gBattleMons[sBattler_AI].moves[i] == *movePtr)
|
||||
break;
|
||||
}
|
||||
if (i != 4)
|
||||
@ -1873,7 +1873,7 @@ static void BattleAICmd_if_doesnt_have_move(void)
|
||||
case AI_TARGET_PARTNER:
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
if (BATTLE_HISTORY->usedMoves[gBattleMoveTarget].moves[i] == *movePtr)
|
||||
if (BATTLE_HISTORY->usedMoves[gBattlerTarget].moves[i] == *movePtr)
|
||||
break;
|
||||
}
|
||||
if (i != 4)
|
||||
@ -1899,7 +1899,7 @@ static void BattleAICmd_if_has_move_with_effect(void)
|
||||
case AI_USER_PARTNER:
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
if (gBattleMons[sBank_AI].moves[i] != 0 && gBattleMoves[gBattleMons[sBank_AI].moves[i]].effect == gAIScriptPtr[2])
|
||||
if (gBattleMons[sBattler_AI].moves[i] != 0 && gBattleMoves[gBattleMons[sBattler_AI].moves[i]].effect == gAIScriptPtr[2])
|
||||
break;
|
||||
}
|
||||
if (i == 4)
|
||||
@ -1911,8 +1911,8 @@ static void BattleAICmd_if_has_move_with_effect(void)
|
||||
case AI_TARGET_PARTNER:
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
// UB: checks sBank_AI instead of gBattleMoveTarget
|
||||
if (gBattleMons[sBank_AI].moves[i] != 0 && gBattleMoves[BATTLE_HISTORY->usedMoves[gBattleMoveTarget].moves[i]].effect == gAIScriptPtr[2])
|
||||
// UB: checks sBattler_AI instead of gBattlerTarget
|
||||
if (gBattleMons[sBattler_AI].moves[i] != 0 && gBattleMoves[BATTLE_HISTORY->usedMoves[gBattlerTarget].moves[i]].effect == gAIScriptPtr[2])
|
||||
break;
|
||||
}
|
||||
if (i == 4)
|
||||
@ -1933,7 +1933,7 @@ static void BattleAICmd_if_doesnt_have_move_with_effect(void)
|
||||
case AI_USER_PARTNER:
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
if(gBattleMons[sBank_AI].moves[i] != 0 && gBattleMoves[gBattleMons[sBank_AI].moves[i]].effect == gAIScriptPtr[2])
|
||||
if(gBattleMons[sBattler_AI].moves[i] != 0 && gBattleMoves[gBattleMons[sBattler_AI].moves[i]].effect == gAIScriptPtr[2])
|
||||
break;
|
||||
}
|
||||
if (i != 4)
|
||||
@ -1945,7 +1945,7 @@ static void BattleAICmd_if_doesnt_have_move_with_effect(void)
|
||||
case AI_TARGET_PARTNER:
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
if (BATTLE_HISTORY->usedMoves[gBattleMoveTarget].moves[i] && gBattleMoves[BATTLE_HISTORY->usedMoves[gBattleMoveTarget].moves[i]].effect == gAIScriptPtr[2])
|
||||
if (BATTLE_HISTORY->usedMoves[gBattlerTarget].moves[i] && gBattleMoves[BATTLE_HISTORY->usedMoves[gBattlerTarget].moves[i]].effect == gAIScriptPtr[2])
|
||||
break;
|
||||
}
|
||||
if (i != 4)
|
||||
@ -1961,9 +1961,9 @@ static void BattleAICmd_if_any_move_disabled_or_encored(void)
|
||||
u8 bank;
|
||||
|
||||
if (gAIScriptPtr[1] == AI_USER)
|
||||
bank = sBank_AI;
|
||||
bank = sBattler_AI;
|
||||
else
|
||||
bank = gBattleMoveTarget;
|
||||
bank = gBattlerTarget;
|
||||
|
||||
if (gAIScriptPtr[2] == 0)
|
||||
{
|
||||
@ -2039,9 +2039,9 @@ static void BattleAICmd_get_hold_effect(void)
|
||||
u8 bank;
|
||||
|
||||
if (gAIScriptPtr[1] == AI_USER)
|
||||
bank = sBank_AI;
|
||||
bank = sBattler_AI;
|
||||
else
|
||||
bank = gBattleMoveTarget;
|
||||
bank = gBattlerTarget;
|
||||
|
||||
if (gActiveBattler != bank)
|
||||
AI_THINKING_STRUCT->funcResult = ItemId_GetHoldEffect(BATTLE_HISTORY->itemEffects[bank]);
|
||||
@ -2057,7 +2057,7 @@ static void BattleAICmd_if_holds_item(void)
|
||||
u16 item;
|
||||
u8 var1, var2;
|
||||
|
||||
if ((bank & BIT_SIDE) == (sBank_AI & BIT_SIDE))
|
||||
if ((bank & BIT_SIDE) == (sBattler_AI & BIT_SIDE))
|
||||
item = gBattleMons[bank].item;
|
||||
else
|
||||
item = BATTLE_HISTORY->itemEffects[bank];
|
||||
@ -2077,9 +2077,9 @@ static void BattleAICmd_get_gender(void)
|
||||
u8 bank;
|
||||
|
||||
if (gAIScriptPtr[1] == AI_USER)
|
||||
bank = sBank_AI;
|
||||
bank = sBattler_AI;
|
||||
else
|
||||
bank = gBattleMoveTarget;
|
||||
bank = gBattlerTarget;
|
||||
|
||||
AI_THINKING_STRUCT->funcResult = GetGenderFromSpeciesAndPersonality(gBattleMons[bank].species, gBattleMons[bank].personality);
|
||||
|
||||
@ -2091,9 +2091,9 @@ static void BattleAICmd_is_first_turn_for(void)
|
||||
u8 bank;
|
||||
|
||||
if (gAIScriptPtr[1] == AI_USER)
|
||||
bank = sBank_AI;
|
||||
bank = sBattler_AI;
|
||||
else
|
||||
bank = gBattleMoveTarget;
|
||||
bank = gBattlerTarget;
|
||||
|
||||
AI_THINKING_STRUCT->funcResult = gDisableStructs[bank].isFirstTurn;
|
||||
|
||||
@ -2105,9 +2105,9 @@ static void BattleAICmd_get_stockpile_count(void)
|
||||
u8 bank;
|
||||
|
||||
if (gAIScriptPtr[1] == AI_USER)
|
||||
bank = sBank_AI;
|
||||
bank = sBattler_AI;
|
||||
else
|
||||
bank = gBattleMoveTarget;
|
||||
bank = gBattlerTarget;
|
||||
|
||||
AI_THINKING_STRUCT->funcResult = gDisableStructs[bank].stockpileCounter;
|
||||
|
||||
@ -2126,9 +2126,9 @@ static void BattleAICmd_get_used_held_item(void)
|
||||
u8 bank;
|
||||
|
||||
if (gAIScriptPtr[1] == AI_USER)
|
||||
bank = sBank_AI;
|
||||
bank = sBattler_AI;
|
||||
else
|
||||
bank = gBattleMoveTarget;
|
||||
bank = gBattlerTarget;
|
||||
|
||||
// This is likely a leftover from Ruby's code and its ugly ewram access
|
||||
#ifdef NONMATCHING
|
||||
@ -2166,9 +2166,9 @@ static void BattleAICmd_get_protect_count(void)
|
||||
u8 bank;
|
||||
|
||||
if (gAIScriptPtr[1] == AI_USER)
|
||||
bank = sBank_AI;
|
||||
bank = sBattler_AI;
|
||||
else
|
||||
bank = gBattleMoveTarget;
|
||||
bank = gBattlerTarget;
|
||||
|
||||
AI_THINKING_STRUCT->funcResult = gDisableStructs[bank].protectUses;
|
||||
|
||||
@ -2221,7 +2221,7 @@ static void BattleAICmd_if_level_cond(void)
|
||||
switch (gAIScriptPtr[1])
|
||||
{
|
||||
case 0: // greater than
|
||||
if (gBattleMons[sBank_AI].level > gBattleMons[gBattleMoveTarget].level)
|
||||
if (gBattleMons[sBattler_AI].level > gBattleMons[gBattlerTarget].level)
|
||||
{
|
||||
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
|
||||
return;
|
||||
@ -2229,7 +2229,7 @@ static void BattleAICmd_if_level_cond(void)
|
||||
gAIScriptPtr += 6;
|
||||
return;
|
||||
case 1: // less than
|
||||
if (gBattleMons[sBank_AI].level < gBattleMons[gBattleMoveTarget].level)
|
||||
if (gBattleMons[sBattler_AI].level < gBattleMons[gBattlerTarget].level)
|
||||
{
|
||||
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
|
||||
return;
|
||||
@ -2237,7 +2237,7 @@ static void BattleAICmd_if_level_cond(void)
|
||||
gAIScriptPtr += 6;
|
||||
return;
|
||||
case 2: // equal
|
||||
if (gBattleMons[sBank_AI].level == gBattleMons[gBattleMoveTarget].level)
|
||||
if (gBattleMons[sBattler_AI].level == gBattleMons[gBattlerTarget].level)
|
||||
{
|
||||
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
|
||||
return;
|
||||
@ -2249,7 +2249,7 @@ static void BattleAICmd_if_level_cond(void)
|
||||
|
||||
static void BattleAICmd_if_target_taunted(void)
|
||||
{
|
||||
if (gDisableStructs[gBattleMoveTarget].tauntTimer1 != 0)
|
||||
if (gDisableStructs[gBattlerTarget].tauntTimer1 != 0)
|
||||
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
|
||||
else
|
||||
gAIScriptPtr += 5;
|
||||
@ -2257,7 +2257,7 @@ static void BattleAICmd_if_target_taunted(void)
|
||||
|
||||
static void BattleAICmd_if_target_not_taunted(void)
|
||||
{
|
||||
if (gDisableStructs[gBattleMoveTarget].tauntTimer1 == 0)
|
||||
if (gDisableStructs[gBattlerTarget].tauntTimer1 == 0)
|
||||
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
|
||||
else
|
||||
gAIScriptPtr += 5;
|
||||
@ -2265,7 +2265,7 @@ static void BattleAICmd_if_target_not_taunted(void)
|
||||
|
||||
static void BattleAICmd_if_target_is_ally(void)
|
||||
{
|
||||
if ((sBank_AI & BIT_SIDE) == (gBattleMoveTarget & BIT_SIDE))
|
||||
if ((sBattler_AI & BIT_SIDE) == (gBattlerTarget & BIT_SIDE))
|
||||
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
|
||||
else
|
||||
gAIScriptPtr += 5;
|
||||
|
@ -39,7 +39,7 @@ static bool8 ShouldSwitchIfPerishSong(void)
|
||||
&& gDisableStructs[gActiveBattler].perishSongTimer1 == 0)
|
||||
{
|
||||
*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = 6;
|
||||
BtlController_EmitTwoReturnValues(1, ACTION_SWITCH, 0);
|
||||
BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0);
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
@ -60,7 +60,7 @@ static bool8 ShouldSwitchIfWonderGuard(void)
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
|
||||
return FALSE;
|
||||
|
||||
opposingPosition = B_POSITION_OPPOSITE(GetBattlerPosition(gActiveBattler));
|
||||
opposingPosition = BATTLE_OPPOSITE(GetBattlerPosition(gActiveBattler));
|
||||
|
||||
if (gBattleMons[GetBattlerAtPosition(opposingPosition)].ability != ABILITY_WONDER_GUARD)
|
||||
return FALSE;
|
||||
@ -121,7 +121,7 @@ static bool8 ShouldSwitchIfWonderGuard(void)
|
||||
{
|
||||
// we found a mon
|
||||
*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = i;
|
||||
BtlController_EmitTwoReturnValues(1, ACTION_SWITCH, 0);
|
||||
BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0);
|
||||
return TRUE;
|
||||
}
|
||||
}
|
||||
@ -151,10 +151,10 @@ static bool8 FindMonThatAbsorbsOpponentsMove(void)
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
|
||||
{
|
||||
bankIn1 = gActiveBattler;
|
||||
if (gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(B_POSITION_PARTNER(GetBattlerPosition(gActiveBattler)))])
|
||||
if (gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))])
|
||||
bankIn2 = gActiveBattler;
|
||||
else
|
||||
bankIn2 = GetBattlerAtPosition(B_POSITION_PARTNER(GetBattlerPosition(gActiveBattler)));
|
||||
bankIn2 = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)));
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -221,7 +221,7 @@ static bool8 FindMonThatAbsorbsOpponentsMove(void)
|
||||
{
|
||||
// we found a mon
|
||||
*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = i;
|
||||
BtlController_EmitTwoReturnValues(1, ACTION_SWITCH, 0);
|
||||
BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0);
|
||||
return TRUE;
|
||||
}
|
||||
}
|
||||
@ -241,13 +241,13 @@ static bool8 ShouldSwitchIfNaturalCure(void)
|
||||
if ((gLastLandedMoves[gActiveBattler] == 0 || gLastLandedMoves[gActiveBattler] == 0xFFFF) && Random() & 1)
|
||||
{
|
||||
*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = 6;
|
||||
BtlController_EmitTwoReturnValues(1, ACTION_SWITCH, 0);
|
||||
BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0);
|
||||
return TRUE;
|
||||
}
|
||||
else if (gBattleMoves[gLastLandedMoves[gActiveBattler]].power == 0 && Random() & 1)
|
||||
{
|
||||
*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = 6;
|
||||
BtlController_EmitTwoReturnValues(1, ACTION_SWITCH, 0);
|
||||
BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0);
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
@ -258,7 +258,7 @@ static bool8 ShouldSwitchIfNaturalCure(void)
|
||||
if (Random() & 1)
|
||||
{
|
||||
*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = 6;
|
||||
BtlController_EmitTwoReturnValues(1, ACTION_SWITCH, 0);
|
||||
BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0);
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
@ -273,7 +273,7 @@ static bool8 HasSuperEffectiveMoveAgainstOpponents(bool8 noRng)
|
||||
u8 moveFlags;
|
||||
u16 move;
|
||||
|
||||
opposingPosition = B_POSITION_OPPOSITE(GetBattlerPosition(gActiveBattler));
|
||||
opposingPosition = BATTLE_OPPOSITE(GetBattlerPosition(gActiveBattler));
|
||||
opposingBank = GetBattlerAtPosition(opposingPosition);
|
||||
|
||||
if (!(gAbsentBattlerFlags & gBitTable[opposingBank]))
|
||||
@ -297,7 +297,7 @@ static bool8 HasSuperEffectiveMoveAgainstOpponents(bool8 noRng)
|
||||
if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
|
||||
return FALSE;
|
||||
|
||||
opposingBank = GetBattlerAtPosition(B_POSITION_PARTNER(opposingPosition));
|
||||
opposingBank = GetBattlerAtPosition(BATTLE_PARTNER(opposingPosition));
|
||||
|
||||
if (!(gAbsentBattlerFlags & gBitTable[opposingBank]))
|
||||
{
|
||||
@ -357,10 +357,10 @@ static bool8 FindMonWithFlagsAndSuperEffective(u8 flags, u8 moduloPercent)
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
|
||||
{
|
||||
bankIn1 = gActiveBattler;
|
||||
if (gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(B_POSITION_PARTNER(GetBattlerPosition(gActiveBattler)))])
|
||||
if (gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))])
|
||||
bankIn2 = gActiveBattler;
|
||||
else
|
||||
bankIn2 = GetBattlerAtPosition(B_POSITION_PARTNER(GetBattlerPosition(gActiveBattler)));
|
||||
bankIn2 = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)));
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -426,7 +426,7 @@ static bool8 FindMonWithFlagsAndSuperEffective(u8 flags, u8 moduloPercent)
|
||||
if (moveFlags & MOVE_RESULT_SUPER_EFFECTIVE && Random() % moduloPercent == 0)
|
||||
{
|
||||
*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = i;
|
||||
BtlController_EmitTwoReturnValues(1, ACTION_SWITCH, 0);
|
||||
BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0);
|
||||
return TRUE;
|
||||
}
|
||||
}
|
||||
@ -611,7 +611,7 @@ void AI_TrySwitchOrUseItem(void)
|
||||
}
|
||||
}
|
||||
|
||||
BtlController_EmitTwoReturnValues(1, ACTION_USE_MOVE, (gActiveBattler ^ BIT_SIDE) << 8);
|
||||
BtlController_EmitTwoReturnValues(1, B_ACTION_USE_MOVE, (gActiveBattler ^ BIT_SIDE) << 8);
|
||||
}
|
||||
|
||||
static void ModulateByTypeEffectiveness(u8 atkType, u8 defType1, u8 defType2, u8 *var)
|
||||
@ -937,7 +937,7 @@ static bool8 ShouldUseItem(void)
|
||||
|
||||
if (shouldUse)
|
||||
{
|
||||
BtlController_EmitTwoReturnValues(1, ACTION_USE_ITEM, 0);
|
||||
BtlController_EmitTwoReturnValues(1, B_ACTION_USE_ITEM, 0);
|
||||
*(gBattleStruct->chosenItem + (gActiveBattler / 2) * 2) = item;
|
||||
gBattleResources->battleHistory->trainerItems[i] = 0;
|
||||
return shouldUse;
|
||||
|
@ -25,8 +25,8 @@
|
||||
|
||||
#define ANIM_SPRITE_INDEX_COUNT 8
|
||||
|
||||
extern u8 gBattleMoveAttacker;
|
||||
extern u8 gBattleMoveTarget;
|
||||
extern u8 gBattlerAttacker;
|
||||
extern u8 gBattlerTarget;
|
||||
extern u16 gBattle_WIN0H;
|
||||
extern u16 gBattle_WIN0V;
|
||||
extern u16 gBattle_WIN1H;
|
||||
@ -221,8 +221,8 @@ void ClearBattleAnimationVars(void)
|
||||
|
||||
void DoMoveAnim(u16 move)
|
||||
{
|
||||
gBattleAnimAttacker = gBattleMoveAttacker;
|
||||
gBattleAnimTarget = gBattleMoveTarget;
|
||||
gBattleAnimAttacker = gBattlerAttacker;
|
||||
gBattleAnimTarget = gBattlerTarget;
|
||||
LaunchBattleAnimation(gBattleAnims_Moves, move, TRUE);
|
||||
}
|
||||
|
||||
@ -665,7 +665,7 @@ bool8 IsBattlerSpriteVisible(u8 bank)
|
||||
return FALSE;
|
||||
if (IsContest())
|
||||
return TRUE; // this line wont ever be reached.
|
||||
if (!gBattleSpritesDataPtr->bankData[bank].invisible || !gSprites[gBattlerSpriteIds[bank]].invisible)
|
||||
if (!gBattleSpritesDataPtr->battlerData[bank].invisible || !gSprites[gBattlerSpriteIds[bank]].invisible)
|
||||
return TRUE;
|
||||
|
||||
return FALSE;
|
||||
|
@ -47,7 +47,7 @@ extern u8 gUnknown_03005D7C[MAX_BATTLERS_COUNT];
|
||||
extern u8 gBattleMonForms[MAX_BATTLERS_COUNT];
|
||||
extern u16 gPartnerTrainerId;
|
||||
extern u8 GetFrontierTrainerFrontSpriteId(u16 trainerId);
|
||||
extern u8 gBattleMoveTarget;
|
||||
extern u8 gBattlerTarget;
|
||||
extern u8 gAbsentBattlerFlags;
|
||||
extern u8 gUnknown_020244B4[];
|
||||
extern u32 gTransformedPersonalities[MAX_BATTLERS_COUNT];
|
||||
@ -262,7 +262,7 @@ static void sub_8064520(void)
|
||||
else
|
||||
{
|
||||
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
|
||||
&& gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
|
||||
&& gSprites[gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)]].callback == SpriteCallbackDummy)
|
||||
{
|
||||
r8 = TRUE;
|
||||
}
|
||||
@ -271,18 +271,18 @@ static void sub_8064520(void)
|
||||
|
||||
if (r8)
|
||||
{
|
||||
if (r4 || !IsBattlerSpriteVisible(gActiveBattler ^ BIT_FLANK))
|
||||
if (r4 || !IsBattlerSpriteVisible(BATTLE_PARTNER(gActiveBattler)))
|
||||
{
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
|
||||
return;
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1)
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].field_1_x1)
|
||||
return;
|
||||
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
|
||||
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 = 0;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1 = 0;
|
||||
gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].flag_x80 = 0;
|
||||
gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].field_1_x1 = 0;
|
||||
|
||||
FreeSpriteTilesByTag(0x27F9);
|
||||
FreeSpritePaletteByTag(0x27F9);
|
||||
@ -318,23 +318,23 @@ static void sub_8064734(void)
|
||||
sub_8172EF0(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
|
||||
}
|
||||
if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI)
|
||||
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive
|
||||
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80
|
||||
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1)
|
||||
&& !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].ballAnimActive
|
||||
&& !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].flag_x80
|
||||
&& !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].field_1_x1)
|
||||
{
|
||||
sub_8172EF0(gActiveBattler ^ BIT_FLANK, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]);
|
||||
sub_8172EF0(BATTLE_PARTNER(gActiveBattler), &gEnemyParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]]);
|
||||
}
|
||||
|
||||
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].ballAnimActive)
|
||||
{
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80)
|
||||
{
|
||||
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
|
||||
{
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL);
|
||||
sub_8076918(gActiveBattler ^ BIT_FLANK);
|
||||
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]);
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)], &gEnemyParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]], HEALTHBOX_ALL);
|
||||
sub_8076918(BATTLE_PARTNER(gActiveBattler));
|
||||
SetHealthboxSpriteVisible(gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)]);
|
||||
}
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
|
||||
sub_8076918(gActiveBattler);
|
||||
@ -345,7 +345,7 @@ static void sub_8064734(void)
|
||||
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x40
|
||||
&& gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80
|
||||
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x40
|
||||
&& !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].field_1_x40
|
||||
&& !IsCryPlayingOrClearCrySongs())
|
||||
{
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x20)
|
||||
@ -379,8 +379,8 @@ static void sub_8064734(void)
|
||||
|
||||
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
|
||||
{
|
||||
DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler ^ BIT_FLANK]]);
|
||||
SetBattlerShadowSpriteCallback(gActiveBattler ^ BIT_FLANK, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], MON_DATA_SPECIES));
|
||||
DestroySprite(&gSprites[gUnknown_03005D7C[BATTLE_PARTNER(gActiveBattler)]]);
|
||||
SetBattlerShadowSpriteCallback(BATTLE_PARTNER(gActiveBattler), GetMonData(&gEnemyParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]], MON_DATA_SPECIES));
|
||||
}
|
||||
|
||||
|
||||
@ -485,7 +485,7 @@ static void sub_8064D60(void)
|
||||
{
|
||||
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
{
|
||||
if (gBattleSpritesDataPtr->bankData[gActiveBattler].behindSubstitute)
|
||||
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
|
||||
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
|
||||
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_8064DD0;
|
||||
@ -1239,7 +1239,7 @@ static void DoSwitchOutAnimation(void)
|
||||
switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
|
||||
{
|
||||
case 0:
|
||||
if (gBattleSpritesDataPtr->bankData[gActiveBattler].behindSubstitute)
|
||||
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
|
||||
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
|
||||
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
|
||||
@ -1382,7 +1382,7 @@ static void LinkOpponentHandleFaintAnimation(void)
|
||||
{
|
||||
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState == 0)
|
||||
{
|
||||
if (gBattleSpritesDataPtr->bankData[gActiveBattler].behindSubstitute)
|
||||
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
|
||||
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState++;
|
||||
}
|
||||
@ -1452,10 +1452,10 @@ static void LinkOpponentDoMoveAnimation(void)
|
||||
switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
|
||||
{
|
||||
case 0:
|
||||
if (gBattleSpritesDataPtr->bankData[gActiveBattler].behindSubstitute
|
||||
&& !gBattleSpritesDataPtr->bankData[gActiveBattler].flag_x8)
|
||||
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute
|
||||
&& !gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8)
|
||||
{
|
||||
gBattleSpritesDataPtr->bankData[gActiveBattler].flag_x8 = 1;
|
||||
gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 1;
|
||||
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
|
||||
}
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
|
||||
@ -1473,10 +1473,10 @@ static void LinkOpponentDoMoveAnimation(void)
|
||||
if (!gAnimScriptActive)
|
||||
{
|
||||
sub_805EB9C(1);
|
||||
if (gBattleSpritesDataPtr->bankData[gActiveBattler].behindSubstitute && multihit < 2)
|
||||
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute && multihit < 2)
|
||||
{
|
||||
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
|
||||
gBattleSpritesDataPtr->bankData[gActiveBattler].flag_x8 = 0;
|
||||
gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 0;
|
||||
}
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 3;
|
||||
}
|
||||
@ -1763,10 +1763,10 @@ static void sub_8067618(u8 taskId)
|
||||
{
|
||||
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
|
||||
sub_8066494(gActiveBattler, FALSE);
|
||||
gActiveBattler ^= BIT_FLANK;
|
||||
gActiveBattler = BATTLE_PARTNER(gActiveBattler);
|
||||
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
|
||||
sub_8066494(gActiveBattler, FALSE);
|
||||
gActiveBattler ^= BIT_FLANK;
|
||||
gActiveBattler = BATTLE_PARTNER(gActiveBattler);
|
||||
}
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_8064734;
|
||||
gActiveBattler = savedActiveBank;
|
||||
|
@ -47,7 +47,7 @@ extern u8 gUnknown_03005D7C[MAX_BATTLERS_COUNT];
|
||||
extern u8 gBattleMonForms[MAX_BATTLERS_COUNT];
|
||||
extern u16 gPartnerTrainerId;
|
||||
extern u8 GetFrontierTrainerFrontSpriteId(u16 trainerId);
|
||||
extern u8 gBattleMoveTarget;
|
||||
extern u8 gBattlerTarget;
|
||||
extern u8 gAbsentBattlerFlags;
|
||||
extern u8 gUnknown_020244B4[];
|
||||
extern u32 gTransformedPersonalities[MAX_BATTLERS_COUNT];
|
||||
@ -373,7 +373,7 @@ static void sub_814B4E0(void)
|
||||
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
{
|
||||
CopyBattleSpriteInvisibility(gActiveBattler);
|
||||
if (gBattleSpritesDataPtr->bankData[gActiveBattler].behindSubstitute)
|
||||
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
|
||||
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
|
||||
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_814B554;
|
||||
@ -1121,7 +1121,7 @@ static void DoSwitchOutAnimation(void)
|
||||
switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
|
||||
{
|
||||
case 0:
|
||||
if (gBattleSpritesDataPtr->bankData[gActiveBattler].behindSubstitute)
|
||||
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
|
||||
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
|
||||
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
|
||||
@ -1201,7 +1201,7 @@ static void LinkPartnerHandleFaintAnimation(void)
|
||||
{
|
||||
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState == 0)
|
||||
{
|
||||
if (gBattleSpritesDataPtr->bankData[gActiveBattler].behindSubstitute)
|
||||
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
|
||||
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState++;
|
||||
}
|
||||
@ -1274,10 +1274,10 @@ static void LinkPartnerDoMoveAnimation(void)
|
||||
switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
|
||||
{
|
||||
case 0:
|
||||
if (gBattleSpritesDataPtr->bankData[gActiveBattler].behindSubstitute
|
||||
&& !gBattleSpritesDataPtr->bankData[gActiveBattler].flag_x8)
|
||||
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute
|
||||
&& !gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8)
|
||||
{
|
||||
gBattleSpritesDataPtr->bankData[gActiveBattler].flag_x8 = 1;
|
||||
gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 1;
|
||||
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
|
||||
}
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
|
||||
@ -1295,10 +1295,10 @@ static void LinkPartnerDoMoveAnimation(void)
|
||||
if (!gAnimScriptActive)
|
||||
{
|
||||
sub_805EB9C(1);
|
||||
if (gBattleSpritesDataPtr->bankData[gActiveBattler].behindSubstitute && multihit < 2)
|
||||
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute && multihit < 2)
|
||||
{
|
||||
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
|
||||
gBattleSpritesDataPtr->bankData[gActiveBattler].flag_x8 = 0;
|
||||
gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 0;
|
||||
}
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 3;
|
||||
}
|
||||
|
@ -30,7 +30,7 @@
|
||||
|
||||
extern u32 gBattleControllerExecFlags;
|
||||
extern u8 gActiveBattler;
|
||||
extern u8 gBattleMoveTarget;
|
||||
extern u8 gBattlerTarget;
|
||||
extern u8 gAbsentBattlerFlags;
|
||||
extern bool8 gDoingBattleAnim;
|
||||
extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
|
||||
@ -473,7 +473,7 @@ static void sub_805FC10(void)
|
||||
{
|
||||
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
{
|
||||
if (gBattleSpritesDataPtr->bankData[gActiveBattler].behindSubstitute)
|
||||
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
|
||||
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_805FC80;
|
||||
}
|
||||
@ -1229,7 +1229,7 @@ static void DoSwitchOutAnimation(void)
|
||||
switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
|
||||
{
|
||||
case 0:
|
||||
if (gBattleSpritesDataPtr->bankData[gActiveBattler].behindSubstitute)
|
||||
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
|
||||
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
|
||||
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
|
||||
@ -1415,7 +1415,7 @@ static void OpponentHandleFaintAnimation(void)
|
||||
{
|
||||
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState == 0)
|
||||
{
|
||||
if (gBattleSpritesDataPtr->bankData[gActiveBattler].behindSubstitute)
|
||||
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
|
||||
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState++;
|
||||
}
|
||||
@ -1484,10 +1484,10 @@ static void OpponentDoMoveAnimation(void)
|
||||
switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
|
||||
{
|
||||
case 0:
|
||||
if (gBattleSpritesDataPtr->bankData[gActiveBattler].behindSubstitute
|
||||
&& !gBattleSpritesDataPtr->bankData[gActiveBattler].flag_x8)
|
||||
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute
|
||||
&& !gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8)
|
||||
{
|
||||
gBattleSpritesDataPtr->bankData[gActiveBattler].flag_x8 = 1;
|
||||
gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 1;
|
||||
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
|
||||
}
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
|
||||
@ -1505,10 +1505,10 @@ static void OpponentDoMoveAnimation(void)
|
||||
if (!gAnimScriptActive)
|
||||
{
|
||||
sub_805EB9C(1);
|
||||
if (gBattleSpritesDataPtr->bankData[gActiveBattler].behindSubstitute && multihit < 2)
|
||||
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute && multihit < 2)
|
||||
{
|
||||
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
|
||||
gBattleSpritesDataPtr->bankData[gActiveBattler].flag_x8 = 0;
|
||||
gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 0;
|
||||
}
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 3;
|
||||
}
|
||||
@ -1575,24 +1575,24 @@ static void OpponentHandleChooseMove(void)
|
||||
switch (chosenMoveId)
|
||||
{
|
||||
case 5:
|
||||
BtlController_EmitTwoReturnValues(1, ACTION_WATCHES_CAREFULLY, 0);
|
||||
BtlController_EmitTwoReturnValues(1, B_ACTION_SAFARI_WATCH_CAREFULLY, 0);
|
||||
break;
|
||||
case 4:
|
||||
BtlController_EmitTwoReturnValues(1, ACTION_RUN, 0);
|
||||
BtlController_EmitTwoReturnValues(1, B_ACTION_RUN, 0);
|
||||
break;
|
||||
case 6:
|
||||
BtlController_EmitTwoReturnValues(1, 15, gBattleMoveTarget);
|
||||
BtlController_EmitTwoReturnValues(1, 15, gBattlerTarget);
|
||||
break;
|
||||
default:
|
||||
if (gBattleMoves[moveInfo->moves[chosenMoveId]].target & (MOVE_TARGET_USER | MOVE_TARGET_x10))
|
||||
gBattleMoveTarget = gActiveBattler;
|
||||
gBattlerTarget = gActiveBattler;
|
||||
if (gBattleMoves[moveInfo->moves[chosenMoveId]].target & MOVE_TARGET_BOTH)
|
||||
{
|
||||
gBattleMoveTarget = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
|
||||
if (gAbsentBattlerFlags & gBitTable[gBattleMoveTarget])
|
||||
gBattleMoveTarget = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
|
||||
gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
|
||||
if (gAbsentBattlerFlags & gBitTable[gBattlerTarget])
|
||||
gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
|
||||
}
|
||||
BtlController_EmitTwoReturnValues(1, 10, (chosenMoveId) | (gBattleMoveTarget << 8));
|
||||
BtlController_EmitTwoReturnValues(1, 10, (chosenMoveId) | (gBattlerTarget << 8));
|
||||
break;
|
||||
}
|
||||
OpponentBufferExecCompleted();
|
||||
|
@ -300,23 +300,23 @@ static void HandleInputChooseAction(void)
|
||||
switch (gActionSelectionCursor[gActiveBattler])
|
||||
{
|
||||
case 0:
|
||||
BtlController_EmitTwoReturnValues(1, ACTION_USE_MOVE, 0);
|
||||
BtlController_EmitTwoReturnValues(1, B_ACTION_USE_MOVE, 0);
|
||||
break;
|
||||
case 1:
|
||||
BtlController_EmitTwoReturnValues(1, ACTION_USE_ITEM, 0);
|
||||
BtlController_EmitTwoReturnValues(1, B_ACTION_USE_ITEM, 0);
|
||||
break;
|
||||
case 2:
|
||||
BtlController_EmitTwoReturnValues(1, ACTION_SWITCH, 0);
|
||||
BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0);
|
||||
break;
|
||||
case 3:
|
||||
BtlController_EmitTwoReturnValues(1, ACTION_RUN, 0);
|
||||
BtlController_EmitTwoReturnValues(1, B_ACTION_RUN, 0);
|
||||
break;
|
||||
}
|
||||
PlayerBufferExecCompleted();
|
||||
}
|
||||
else if (gMain.newKeys & DPAD_LEFT)
|
||||
{
|
||||
if (gActionSelectionCursor[gActiveBattler] & 1) // if is ACTION_USE_ITEM or ACTION_RUN
|
||||
if (gActionSelectionCursor[gActiveBattler] & 1) // if is B_ACTION_USE_ITEM or B_ACTION_RUN
|
||||
{
|
||||
PlaySE(SE_SELECT);
|
||||
ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]);
|
||||
@ -326,7 +326,7 @@ static void HandleInputChooseAction(void)
|
||||
}
|
||||
else if (gMain.newKeys & DPAD_RIGHT)
|
||||
{
|
||||
if (!(gActionSelectionCursor[gActiveBattler] & 1)) // if is ACTION_USE_MOVE or ACTION_SWITCH
|
||||
if (!(gActionSelectionCursor[gActiveBattler] & 1)) // if is B_ACTION_USE_MOVE or B_ACTION_SWITCH
|
||||
{
|
||||
PlaySE(SE_SELECT);
|
||||
ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]);
|
||||
@ -336,7 +336,7 @@ static void HandleInputChooseAction(void)
|
||||
}
|
||||
else if (gMain.newKeys & DPAD_UP)
|
||||
{
|
||||
if (gActionSelectionCursor[gActiveBattler] & 2) // if is ACTION_SWITCH or ACTION_RUN
|
||||
if (gActionSelectionCursor[gActiveBattler] & 2) // if is B_ACTION_SWITCH or B_ACTION_RUN
|
||||
{
|
||||
PlaySE(SE_SELECT);
|
||||
ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]);
|
||||
@ -346,7 +346,7 @@ static void HandleInputChooseAction(void)
|
||||
}
|
||||
else if (gMain.newKeys & DPAD_DOWN)
|
||||
{
|
||||
if (!(gActionSelectionCursor[gActiveBattler] & 2)) // if is ACTION_USE_MOVE or ACTION_USE_ITEM
|
||||
if (!(gActionSelectionCursor[gActiveBattler] & 2)) // if is B_ACTION_USE_MOVE or B_ACTION_USE_ITEM
|
||||
{
|
||||
PlaySE(SE_SELECT);
|
||||
ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]);
|
||||
@ -361,7 +361,7 @@ static void HandleInputChooseAction(void)
|
||||
&& !(gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)])
|
||||
&& !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
|
||||
{
|
||||
if (gBattleBufferA[gActiveBattler][1] == ACTION_USE_ITEM)
|
||||
if (gBattleBufferA[gActiveBattler][1] == B_ACTION_USE_ITEM)
|
||||
{
|
||||
// Add item to bag if it is a ball
|
||||
if (itemId <= ITEM_PREMIER_BALL)
|
||||
@ -370,7 +370,7 @@ static void HandleInputChooseAction(void)
|
||||
return;
|
||||
}
|
||||
PlaySE(SE_SELECT);
|
||||
BtlController_EmitTwoReturnValues(1, ACTION_CANCEL_PARTNER, 0);
|
||||
BtlController_EmitTwoReturnValues(1, B_ACTION_CANCEL_PARTNER, 0);
|
||||
PlayerBufferExecCompleted();
|
||||
}
|
||||
}
|
||||
@ -1107,7 +1107,7 @@ static void sub_8058EDC(void)
|
||||
FreeSpriteTilesByTag(0x27F9);
|
||||
FreeSpritePaletteByTag(0x27F9);
|
||||
|
||||
if (gBattleSpritesDataPtr->bankData[gActiveBattler].behindSubstitute)
|
||||
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
|
||||
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
|
||||
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_8058FC0;
|
||||
@ -2278,7 +2278,7 @@ static void DoSwitchOutAnimation(void)
|
||||
switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
|
||||
{
|
||||
case 0:
|
||||
if (gBattleSpritesDataPtr->bankData[gActiveBattler].behindSubstitute)
|
||||
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
|
||||
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
|
||||
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
|
||||
@ -2434,7 +2434,7 @@ static void PlayerHandleFaintAnimation(void)
|
||||
{
|
||||
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState == 0)
|
||||
{
|
||||
if (gBattleSpritesDataPtr->bankData[gActiveBattler].behindSubstitute)
|
||||
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
|
||||
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState++;
|
||||
}
|
||||
@ -2522,10 +2522,10 @@ static void PlayerDoMoveAnimation(void)
|
||||
switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
|
||||
{
|
||||
case 0:
|
||||
if (gBattleSpritesDataPtr->bankData[gActiveBattler].behindSubstitute
|
||||
&& !gBattleSpritesDataPtr->bankData[gActiveBattler].flag_x8)
|
||||
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute
|
||||
&& !gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8)
|
||||
{
|
||||
gBattleSpritesDataPtr->bankData[gActiveBattler].flag_x8 = 1;
|
||||
gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 1;
|
||||
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
|
||||
}
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
|
||||
@ -2543,10 +2543,10 @@ static void PlayerDoMoveAnimation(void)
|
||||
if (!gAnimScriptActive)
|
||||
{
|
||||
sub_805EB9C(1);
|
||||
if (gBattleSpritesDataPtr->bankData[gActiveBattler].behindSubstitute && multihit < 2)
|
||||
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute && multihit < 2)
|
||||
{
|
||||
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
|
||||
gBattleSpritesDataPtr->bankData[gActiveBattler].flag_x8 = 0;
|
||||
gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 0;
|
||||
}
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 3;
|
||||
}
|
||||
|
@ -47,7 +47,7 @@ extern u8 gUnknown_03005D7C[MAX_BATTLERS_COUNT];
|
||||
extern u8 gBattleMonForms[MAX_BATTLERS_COUNT];
|
||||
extern u16 gPartnerTrainerId;
|
||||
extern u8 GetFrontierTrainerFrontSpriteId(u16 trainerId);
|
||||
extern u8 gBattleMoveTarget;
|
||||
extern u8 gBattlerTarget;
|
||||
extern u8 gAbsentBattlerFlags;
|
||||
extern u8 gUnknown_020244B4[];
|
||||
extern u32 gTransformedPersonalities[MAX_BATTLERS_COUNT];
|
||||
@ -560,7 +560,7 @@ static void sub_81BB92C(void)
|
||||
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
{
|
||||
CopyBattleSpriteInvisibility(gActiveBattler);
|
||||
if (gBattleSpritesDataPtr->bankData[gActiveBattler].behindSubstitute)
|
||||
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
|
||||
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
|
||||
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_81BB9A0;
|
||||
@ -1308,7 +1308,7 @@ static void DoSwitchOutAnimation(void)
|
||||
switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
|
||||
{
|
||||
case 0:
|
||||
if (gBattleSpritesDataPtr->bankData[gActiveBattler].behindSubstitute)
|
||||
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
|
||||
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
|
||||
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
|
||||
@ -1395,7 +1395,7 @@ static void PlayerPartnerHandleFaintAnimation(void)
|
||||
{
|
||||
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState == 0)
|
||||
{
|
||||
if (gBattleSpritesDataPtr->bankData[gActiveBattler].behindSubstitute)
|
||||
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
|
||||
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState++;
|
||||
}
|
||||
@ -1467,10 +1467,10 @@ static void PlayerPartnerDoMoveAnimation(void)
|
||||
switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
|
||||
{
|
||||
case 0:
|
||||
if (gBattleSpritesDataPtr->bankData[gActiveBattler].behindSubstitute
|
||||
&& !gBattleSpritesDataPtr->bankData[gActiveBattler].flag_x8)
|
||||
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute
|
||||
&& !gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8)
|
||||
{
|
||||
gBattleSpritesDataPtr->bankData[gActiveBattler].flag_x8 = 1;
|
||||
gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 1;
|
||||
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
|
||||
}
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
|
||||
@ -1488,10 +1488,10 @@ static void PlayerPartnerDoMoveAnimation(void)
|
||||
if (!gAnimScriptActive)
|
||||
{
|
||||
sub_805EB9C(1);
|
||||
if (gBattleSpritesDataPtr->bankData[gActiveBattler].behindSubstitute && multihit < 2)
|
||||
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute && multihit < 2)
|
||||
{
|
||||
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
|
||||
gBattleSpritesDataPtr->bankData[gActiveBattler].flag_x8 = 0;
|
||||
gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 0;
|
||||
}
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 3;
|
||||
}
|
||||
@ -1545,15 +1545,15 @@ static void PlayerPartnerHandleChooseMove(void)
|
||||
chosenMoveId = BattleAI_ChooseMoveOrAction();
|
||||
|
||||
if (gBattleMoves[moveInfo->moves[chosenMoveId]].target & (MOVE_TARGET_x10 | MOVE_TARGET_USER))
|
||||
gBattleMoveTarget = gActiveBattler;
|
||||
gBattlerTarget = gActiveBattler;
|
||||
if (gBattleMoves[moveInfo->moves[chosenMoveId]].target & MOVE_TARGET_BOTH)
|
||||
{
|
||||
gBattleMoveTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
|
||||
if (gAbsentBattlerFlags & gBitTable[gBattleMoveTarget])
|
||||
gBattleMoveTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
|
||||
gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
|
||||
if (gAbsentBattlerFlags & gBitTable[gBattlerTarget])
|
||||
gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
|
||||
}
|
||||
|
||||
BtlController_EmitTwoReturnValues(1, 10, chosenMoveId | (gBattleMoveTarget << 8));
|
||||
BtlController_EmitTwoReturnValues(1, 10, chosenMoveId | (gBattlerTarget << 8));
|
||||
PlayerPartnerBufferExecCompleted();
|
||||
}
|
||||
|
||||
|
@ -48,7 +48,7 @@ extern u8 gUnknown_03005D7C[MAX_BATTLERS_COUNT];
|
||||
extern u8 gBattleMonForms[MAX_BATTLERS_COUNT];
|
||||
extern u16 gPartnerTrainerId;
|
||||
extern u8 GetFrontierTrainerFrontSpriteId(u16 trainerId);
|
||||
extern u8 gBattleMoveTarget;
|
||||
extern u8 gBattlerTarget;
|
||||
extern u8 gAbsentBattlerFlags;
|
||||
extern u8 gUnknown_020244B4[];
|
||||
extern u32 gTransformedPersonalities[MAX_BATTLERS_COUNT];
|
||||
@ -255,21 +255,17 @@ static void sub_8186678(void)
|
||||
if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)))
|
||||
{
|
||||
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
|
||||
&& gSprites[gBattlerSpriteIds[gActiveBattler]].animEnded)
|
||||
{
|
||||
&& gSprites[gBattlerSpriteIds[gActiveBattler]].animEnded)
|
||||
var = TRUE;
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
|
||||
&& gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy
|
||||
&& gSprites[gBattlerSpriteIds[gActiveBattler]].animEnded
|
||||
&& gSprites[gBattlerSpriteIds[gActiveBattler ^ BIT_FLANK]].animEnded)
|
||||
{
|
||||
&& gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy
|
||||
&& gSprites[gBattlerSpriteIds[gActiveBattler]].animEnded
|
||||
&& gSprites[gBattlerSpriteIds[gActiveBattler ^ BIT_FLANK]].animEnded)
|
||||
var = TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
if (var)
|
||||
@ -469,7 +465,7 @@ static void sub_8186EA4(void)
|
||||
{
|
||||
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
{
|
||||
if (gBattleSpritesDataPtr->bankData[gActiveBattler].behindSubstitute)
|
||||
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
|
||||
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
|
||||
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_8186F14;
|
||||
@ -1225,7 +1221,7 @@ static void DoSwitchOutAnimation(void)
|
||||
switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
|
||||
{
|
||||
case 0:
|
||||
if (gBattleSpritesDataPtr->bankData[gActiveBattler].behindSubstitute)
|
||||
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
|
||||
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
|
||||
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
|
||||
@ -1314,7 +1310,7 @@ static void RecordedOpponentHandleFaintAnimation(void)
|
||||
{
|
||||
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState == 0)
|
||||
{
|
||||
if (gBattleSpritesDataPtr->bankData[gActiveBattler].behindSubstitute)
|
||||
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
|
||||
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState++;
|
||||
}
|
||||
@ -1383,10 +1379,10 @@ static void RecordedOpponentDoMoveAnimation(void)
|
||||
switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
|
||||
{
|
||||
case 0:
|
||||
if (gBattleSpritesDataPtr->bankData[gActiveBattler].behindSubstitute
|
||||
&& !gBattleSpritesDataPtr->bankData[gActiveBattler].flag_x8)
|
||||
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute
|
||||
&& !gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8)
|
||||
{
|
||||
gBattleSpritesDataPtr->bankData[gActiveBattler].flag_x8 = 1;
|
||||
gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 1;
|
||||
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
|
||||
}
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
|
||||
@ -1404,10 +1400,10 @@ static void RecordedOpponentDoMoveAnimation(void)
|
||||
if (!gAnimScriptActive)
|
||||
{
|
||||
sub_805EB9C(1);
|
||||
if (gBattleSpritesDataPtr->bankData[gActiveBattler].behindSubstitute && multihit < 2)
|
||||
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute && multihit < 2)
|
||||
{
|
||||
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
|
||||
gBattleSpritesDataPtr->bankData[gActiveBattler].flag_x8 = 0;
|
||||
gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 0;
|
||||
}
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 3;
|
||||
}
|
||||
@ -1443,7 +1439,7 @@ static void RecordedOpponentHandlePrintSelectionString(void)
|
||||
|
||||
static void RecordedOpponentHandleChooseAction(void)
|
||||
{
|
||||
BtlController_EmitTwoReturnValues(1, RecordedBattle_GetBankAction(gActiveBattler), 0);
|
||||
BtlController_EmitTwoReturnValues(1, RecordedBattle_GetBattlerAction(gActiveBattler), 0);
|
||||
RecordedOpponentBufferExecCompleted();
|
||||
}
|
||||
|
||||
@ -1460,8 +1456,8 @@ static void RecordedOpponentHandleChooseMove(void)
|
||||
}
|
||||
else
|
||||
{
|
||||
u8 moveId = RecordedBattle_GetBankAction(gActiveBattler);
|
||||
u8 target = RecordedBattle_GetBankAction(gActiveBattler);
|
||||
u8 moveId = RecordedBattle_GetBattlerAction(gActiveBattler);
|
||||
u8 target = RecordedBattle_GetBattlerAction(gActiveBattler);
|
||||
BtlController_EmitTwoReturnValues(1, 10, moveId | (target << 8));
|
||||
}
|
||||
|
||||
@ -1475,7 +1471,7 @@ static void RecordedOpponentHandleChooseItem(void)
|
||||
|
||||
static void RecordedOpponentHandleChoosePokemon(void)
|
||||
{
|
||||
*(gBattleStruct->monToSwitchIntoId + gActiveBattler) = RecordedBattle_GetBankAction(gActiveBattler);
|
||||
*(gBattleStruct->monToSwitchIntoId + gActiveBattler) = RecordedBattle_GetBattlerAction(gActiveBattler);
|
||||
BtlController_EmitChosenMonReturnValue(1, *(gBattleStruct->monToSwitchIntoId + gActiveBattler), NULL);
|
||||
RecordedOpponentBufferExecCompleted();
|
||||
}
|
||||
|
@ -48,7 +48,7 @@ extern u8 gUnknown_03005D7C[MAX_BATTLERS_COUNT];
|
||||
extern u8 gBattleMonForms[MAX_BATTLERS_COUNT];
|
||||
extern u16 gPartnerTrainerId;
|
||||
extern u8 GetFrontierTrainerFrontSpriteId(u16 trainerId);
|
||||
extern u8 gBattleMoveTarget;
|
||||
extern u8 gBattlerTarget;
|
||||
extern u8 gAbsentBattlerFlags;
|
||||
extern u8 gUnknown_020244B4[];
|
||||
extern u32 gTransformedPersonalities[MAX_BATTLERS_COUNT];
|
||||
@ -458,7 +458,7 @@ static void sub_818A2B4(void)
|
||||
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
{
|
||||
CopyBattleSpriteInvisibility(gActiveBattler);
|
||||
if (gBattleSpritesDataPtr->bankData[gActiveBattler].behindSubstitute)
|
||||
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
|
||||
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
|
||||
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_818A328;
|
||||
@ -1206,7 +1206,7 @@ static void DoSwitchOutAnimation(void)
|
||||
switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
|
||||
{
|
||||
case 0:
|
||||
if (gBattleSpritesDataPtr->bankData[gActiveBattler].behindSubstitute)
|
||||
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
|
||||
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
|
||||
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
|
||||
@ -1313,7 +1313,7 @@ static void RecordedPlayerHandleFaintAnimation(void)
|
||||
{
|
||||
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState == 0)
|
||||
{
|
||||
if (gBattleSpritesDataPtr->bankData[gActiveBattler].behindSubstitute)
|
||||
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
|
||||
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState++;
|
||||
}
|
||||
@ -1385,10 +1385,10 @@ static void RecordedPlayerDoMoveAnimation(void)
|
||||
switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
|
||||
{
|
||||
case 0:
|
||||
if (gBattleSpritesDataPtr->bankData[gActiveBattler].behindSubstitute
|
||||
&& !gBattleSpritesDataPtr->bankData[gActiveBattler].flag_x8)
|
||||
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute
|
||||
&& !gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8)
|
||||
{
|
||||
gBattleSpritesDataPtr->bankData[gActiveBattler].flag_x8 = 1;
|
||||
gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 1;
|
||||
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
|
||||
}
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
|
||||
@ -1406,10 +1406,10 @@ static void RecordedPlayerDoMoveAnimation(void)
|
||||
if (!gAnimScriptActive)
|
||||
{
|
||||
sub_805EB9C(1);
|
||||
if (gBattleSpritesDataPtr->bankData[gActiveBattler].behindSubstitute && multihit < 2)
|
||||
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute && multihit < 2)
|
||||
{
|
||||
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
|
||||
gBattleSpritesDataPtr->bankData[gActiveBattler].flag_x8 = 0;
|
||||
gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 0;
|
||||
}
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 3;
|
||||
}
|
||||
@ -1447,7 +1447,7 @@ static void ChooseActionInBattlePalace(void)
|
||||
{
|
||||
if (gBattleCommunication[4] >= gBattlersCount / 2)
|
||||
{
|
||||
BtlController_EmitTwoReturnValues(1, RecordedBattle_GetBankAction(gActiveBattler), 0);
|
||||
BtlController_EmitTwoReturnValues(1, RecordedBattle_GetBattlerAction(gActiveBattler), 0);
|
||||
RecordedPlayerBufferExecCompleted();
|
||||
}
|
||||
}
|
||||
@ -1460,7 +1460,7 @@ static void RecordedPlayerHandleChooseAction(void)
|
||||
}
|
||||
else
|
||||
{
|
||||
BtlController_EmitTwoReturnValues(1, RecordedBattle_GetBankAction(gActiveBattler), 0);
|
||||
BtlController_EmitTwoReturnValues(1, RecordedBattle_GetBattlerAction(gActiveBattler), 0);
|
||||
RecordedPlayerBufferExecCompleted();
|
||||
}
|
||||
}
|
||||
@ -1478,8 +1478,8 @@ static void RecordedPlayerHandleChooseMove(void)
|
||||
}
|
||||
else
|
||||
{
|
||||
u8 moveId = RecordedBattle_GetBankAction(gActiveBattler);
|
||||
u8 target = RecordedBattle_GetBankAction(gActiveBattler);
|
||||
u8 moveId = RecordedBattle_GetBattlerAction(gActiveBattler);
|
||||
u8 target = RecordedBattle_GetBattlerAction(gActiveBattler);
|
||||
BtlController_EmitTwoReturnValues(1, 10, moveId | (target << 8));
|
||||
}
|
||||
|
||||
@ -1493,7 +1493,7 @@ static void RecordedPlayerHandleChooseItem(void)
|
||||
|
||||
static void RecordedPlayerHandleChoosePokemon(void)
|
||||
{
|
||||
*(gBattleStruct->monToSwitchIntoId + gActiveBattler) = RecordedBattle_GetBankAction(gActiveBattler);
|
||||
*(gBattleStruct->monToSwitchIntoId + gActiveBattler) = RecordedBattle_GetBattlerAction(gActiveBattler);
|
||||
BtlController_EmitChosenMonReturnValue(1, *(gBattleStruct->monToSwitchIntoId + gActiveBattler), NULL);
|
||||
RecordedPlayerBufferExecCompleted();
|
||||
}
|
||||
|
@ -203,16 +203,16 @@ static void HandleInputChooseAction(void)
|
||||
switch (gActionSelectionCursor[gActiveBattler])
|
||||
{
|
||||
case 0:
|
||||
BtlController_EmitTwoReturnValues(1, ACTION_SAFARI_ZONE_BALL, 0);
|
||||
BtlController_EmitTwoReturnValues(1, B_ACTION_SAFARI_BALL, 0);
|
||||
break;
|
||||
case 1:
|
||||
BtlController_EmitTwoReturnValues(1, ACTION_POKEBLOCK_CASE, 0);
|
||||
BtlController_EmitTwoReturnValues(1, B_ACTION_SAFARI_POKEBLOCK, 0);
|
||||
break;
|
||||
case 2:
|
||||
BtlController_EmitTwoReturnValues(1, ACTION_GO_NEAR, 0);
|
||||
BtlController_EmitTwoReturnValues(1, B_ACTION_SAFARI_GO_NEAR, 0);
|
||||
break;
|
||||
case 3:
|
||||
BtlController_EmitTwoReturnValues(1, ACTION_SAFARI_ZONE_RUN, 0);
|
||||
BtlController_EmitTwoReturnValues(1, B_ACTION_SAFARI_RUN, 0);
|
||||
break;
|
||||
}
|
||||
SafariBufferExecCompleted();
|
||||
|
@ -233,7 +233,7 @@ static void WallyHandleActions(void)
|
||||
if (--gBattleStruct->wallyWaitFrames == 0)
|
||||
{
|
||||
PlaySE(SE_SELECT);
|
||||
BtlController_EmitTwoReturnValues(1, ACTION_USE_MOVE, 0);
|
||||
BtlController_EmitTwoReturnValues(1, B_ACTION_USE_MOVE, 0);
|
||||
WallyBufferExecCompleted();
|
||||
gBattleStruct->wallyBattleState++;
|
||||
gBattleStruct->wallyMovesState = 0;
|
||||
@ -244,7 +244,7 @@ static void WallyHandleActions(void)
|
||||
if (--gBattleStruct->wallyWaitFrames == 0)
|
||||
{
|
||||
PlaySE(SE_SELECT);
|
||||
BtlController_EmitTwoReturnValues(1, ACTION_USE_MOVE, 0);
|
||||
BtlController_EmitTwoReturnValues(1, B_ACTION_USE_MOVE, 0);
|
||||
WallyBufferExecCompleted();
|
||||
gBattleStruct->wallyBattleState++;
|
||||
gBattleStruct->wallyMovesState = 0;
|
||||
@ -275,7 +275,7 @@ static void WallyHandleActions(void)
|
||||
if (--gBattleStruct->wallyWaitFrames == 0)
|
||||
{
|
||||
PlaySE(SE_SELECT);
|
||||
BtlController_EmitTwoReturnValues(1, ACTION_USE_ITEM, 0);
|
||||
BtlController_EmitTwoReturnValues(1, B_ACTION_USE_ITEM, 0);
|
||||
WallyBufferExecCompleted();
|
||||
}
|
||||
break;
|
||||
@ -1162,7 +1162,7 @@ static void WallyDoMoveAnimation(void)
|
||||
switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
|
||||
{
|
||||
case 0:
|
||||
if (gBattleSpritesDataPtr->bankData[gActiveBattler].behindSubstitute)
|
||||
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
|
||||
{
|
||||
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
|
||||
}
|
||||
@ -1181,7 +1181,7 @@ static void WallyDoMoveAnimation(void)
|
||||
if (!gAnimScriptActive)
|
||||
{
|
||||
sub_805EB9C(1);
|
||||
if (gBattleSpritesDataPtr->bankData[gActiveBattler].behindSubstitute)
|
||||
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
|
||||
{
|
||||
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
|
||||
}
|
||||
@ -1490,7 +1490,7 @@ static void sub_816AA80(u8 bank)
|
||||
{
|
||||
u16 species;
|
||||
|
||||
gBattleSpritesDataPtr->bankData[bank].transformSpecies = 0;
|
||||
gBattleSpritesDataPtr->battlerData[bank].transformSpecies = 0;
|
||||
gBattlerPartyIndexes[bank] = gBattleBufferA[bank][1];
|
||||
species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES);
|
||||
gUnknown_03005D7C[bank] = CreateInvisibleSpriteWithCallback(sub_805D714);
|
||||
|
@ -31,8 +31,8 @@ extern u8 gBattleBuffersTransferData[0x100];
|
||||
extern u8 gUnknown_02022D08;
|
||||
extern u8 gUnknown_02022D09;
|
||||
extern u8 gUnknown_02022D0A;
|
||||
extern u8 gBattleMoveAttacker;
|
||||
extern u8 gBattleMoveTarget;
|
||||
extern u8 gBattlerAttacker;
|
||||
extern u8 gBattlerTarget;
|
||||
extern u8 gAbsentBattlerFlags;
|
||||
extern u8 gEffectBank;
|
||||
extern u16 gBattleWeather;
|
||||
@ -42,7 +42,7 @@ extern u16 gChosenMove;
|
||||
extern u16 gLastUsedItem;
|
||||
extern u8 gBattleOutcome;
|
||||
extern u8 gLastUsedAbility;
|
||||
extern u8 gStringBank;
|
||||
extern u8 gStringBattler;
|
||||
|
||||
extern const struct BattleMove gBattleMoves[];
|
||||
|
||||
@ -752,8 +752,8 @@ void PrepareBufferDataTransferLink(u8 bufferId, u16 size, u8 *data)
|
||||
}
|
||||
gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_BUFFER_ID] = bufferId;
|
||||
gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_ACTIVE_BANK] = gActiveBattler;
|
||||
gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_ATTACKER] = gBattleMoveAttacker;
|
||||
gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_TARGET] = gBattleMoveTarget;
|
||||
gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_ATTACKER] = gBattlerAttacker;
|
||||
gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_TARGET] = gBattlerTarget;
|
||||
gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_SIZE_LO] = alignedSize;
|
||||
gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_SIZE_HI] = (alignedSize & 0x0000FF00) >> 8;
|
||||
gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_ABSENT_BANK_FLAGS] = gAbsentBattlerFlags;
|
||||
@ -920,8 +920,8 @@ static void Task_HandleCopyReceivedLinkBuffersData(u8 taskId)
|
||||
|
||||
if (!(gBattleTypeFlags & BATTLE_TYPE_WILD))
|
||||
{
|
||||
gBattleMoveAttacker = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + 2];
|
||||
gBattleMoveTarget = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + 3];
|
||||
gBattlerAttacker = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + 2];
|
||||
gBattlerTarget = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + 3];
|
||||
gAbsentBattlerFlags = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + 6];
|
||||
gEffectBank = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + 7];
|
||||
}
|
||||
@ -1126,7 +1126,7 @@ void BtlController_EmitPrintString(u8 bufferId, u16 stringID)
|
||||
stringInfo->scrActive = gBattleScripting.battler;
|
||||
stringInfo->unk1605E = gBattleStruct->field_52;
|
||||
stringInfo->hpScale = gBattleStruct->hpScale;
|
||||
stringInfo->StringBank = gStringBank;
|
||||
stringInfo->StringBank = gStringBattler;
|
||||
stringInfo->moveType = gBattleMoves[gCurrentMove].type;
|
||||
|
||||
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
|
||||
|
@ -127,7 +127,7 @@ static const struct SpritePalette gUnknown_0832C128[2] =
|
||||
void AllocateBattleSpritesData(void)
|
||||
{
|
||||
gBattleSpritesDataPtr = AllocZeroed(sizeof(struct BattleSpriteData));
|
||||
gBattleSpritesDataPtr->bankData = AllocZeroed(sizeof(struct BattleSpriteInfo) * MAX_BATTLERS_COUNT);
|
||||
gBattleSpritesDataPtr->battlerData = AllocZeroed(sizeof(struct BattleSpriteInfo) * MAX_BATTLERS_COUNT);
|
||||
gBattleSpritesDataPtr->healthBoxesData = AllocZeroed(sizeof(struct BattleHealthboxInfo) * MAX_BATTLERS_COUNT);
|
||||
gBattleSpritesDataPtr->animationData = AllocZeroed(sizeof(struct BattleAnimationInfo));
|
||||
gBattleSpritesDataPtr->battleBars = AllocZeroed(sizeof(struct BattleBarInfo) * MAX_BATTLERS_COUNT);
|
||||
@ -141,7 +141,7 @@ void FreeBattleSpritesData(void)
|
||||
FREE_AND_SET_NULL(gBattleSpritesDataPtr->battleBars);
|
||||
FREE_AND_SET_NULL(gBattleSpritesDataPtr->animationData);
|
||||
FREE_AND_SET_NULL(gBattleSpritesDataPtr->healthBoxesData);
|
||||
FREE_AND_SET_NULL(gBattleSpritesDataPtr->bankData);
|
||||
FREE_AND_SET_NULL(gBattleSpritesDataPtr->battlerData);
|
||||
FREE_AND_SET_NULL(gBattleSpritesDataPtr);
|
||||
}
|
||||
|
||||
@ -432,12 +432,12 @@ bool8 TryHandleLaunchBattleTableAnimation(u8 activeBank, u8 atkBank, u8 defBank,
|
||||
gBattleMonForms[activeBank] = (argument & ~(0x80));
|
||||
return TRUE;
|
||||
}
|
||||
if (gBattleSpritesDataPtr->bankData[activeBank].behindSubstitute
|
||||
if (gBattleSpritesDataPtr->battlerData[activeBank].behindSubstitute
|
||||
&& !ShouldAnimBeDoneRegardlessOfSubsitute(tableId))
|
||||
{
|
||||
return TRUE;
|
||||
}
|
||||
if (gBattleSpritesDataPtr->bankData[activeBank].behindSubstitute
|
||||
if (gBattleSpritesDataPtr->battlerData[activeBank].behindSubstitute
|
||||
&& tableId == B_ANIM_SUBSTITUTE_FADE
|
||||
&& gSprites[gBattlerSpriteIds[activeBank]].invisible)
|
||||
{
|
||||
@ -549,14 +549,14 @@ void BattleLoadOpponentMonSpriteGfx(struct Pokemon *mon, u8 bank)
|
||||
|
||||
monsPersonality = GetMonData(mon, MON_DATA_PERSONALITY);
|
||||
|
||||
if (gBattleSpritesDataPtr->bankData[bank].transformSpecies == SPECIES_NONE)
|
||||
if (gBattleSpritesDataPtr->battlerData[bank].transformSpecies == SPECIES_NONE)
|
||||
{
|
||||
species = GetMonData(mon, MON_DATA_SPECIES);
|
||||
currentPersonality = monsPersonality;
|
||||
}
|
||||
else
|
||||
{
|
||||
species = gBattleSpritesDataPtr->bankData[bank].transformSpecies;
|
||||
species = gBattleSpritesDataPtr->battlerData[bank].transformSpecies;
|
||||
currentPersonality = gTransformedPersonalities[bank];
|
||||
}
|
||||
|
||||
@ -568,7 +568,7 @@ void BattleLoadOpponentMonSpriteGfx(struct Pokemon *mon, u8 bank)
|
||||
|
||||
paletteOffset = 0x100 + bank * 16;
|
||||
|
||||
if (gBattleSpritesDataPtr->bankData[bank].transformSpecies == SPECIES_NONE)
|
||||
if (gBattleSpritesDataPtr->battlerData[bank].transformSpecies == SPECIES_NONE)
|
||||
lzPaletteData = GetMonFrontSpritePal(mon);
|
||||
else
|
||||
lzPaletteData = GetFrontSpritePalFromSpeciesAndPersonality(species, otId, monsPersonality);
|
||||
@ -585,7 +585,7 @@ void BattleLoadOpponentMonSpriteGfx(struct Pokemon *mon, u8 bank)
|
||||
}
|
||||
|
||||
// transform's pink color
|
||||
if (gBattleSpritesDataPtr->bankData[bank].transformSpecies != SPECIES_NONE)
|
||||
if (gBattleSpritesDataPtr->battlerData[bank].transformSpecies != SPECIES_NONE)
|
||||
{
|
||||
BlendPalette(paletteOffset, 16, 6, 0x7FFF);
|
||||
CpuCopy32(gPlttBufferFaded + paletteOffset, gPlttBufferUnfaded + paletteOffset, 32);
|
||||
@ -602,21 +602,21 @@ void BattleLoadPlayerMonSpriteGfx(struct Pokemon *mon, u8 bank)
|
||||
|
||||
monsPersonality = GetMonData(mon, MON_DATA_PERSONALITY);
|
||||
|
||||
if (gBattleSpritesDataPtr->bankData[bank].transformSpecies == SPECIES_NONE)
|
||||
if (gBattleSpritesDataPtr->battlerData[bank].transformSpecies == SPECIES_NONE)
|
||||
{
|
||||
species = GetMonData(mon, MON_DATA_SPECIES);
|
||||
currentPersonality = monsPersonality;
|
||||
}
|
||||
else
|
||||
{
|
||||
species = gBattleSpritesDataPtr->bankData[bank].transformSpecies;
|
||||
species = gBattleSpritesDataPtr->battlerData[bank].transformSpecies;
|
||||
currentPersonality = gTransformedPersonalities[bank];
|
||||
}
|
||||
|
||||
otId = GetMonData(mon, MON_DATA_OT_ID);
|
||||
position = GetBattlerPosition(bank);
|
||||
|
||||
if (sub_80688F8(1, bank) == 1 || gBattleSpritesDataPtr->bankData[bank].transformSpecies != SPECIES_NONE)
|
||||
if (sub_80688F8(1, bank) == 1 || gBattleSpritesDataPtr->battlerData[bank].transformSpecies != SPECIES_NONE)
|
||||
{
|
||||
HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonBackPicTable[species],
|
||||
gMonSpritesGfxPtr->sprites[position],
|
||||
@ -631,7 +631,7 @@ void BattleLoadPlayerMonSpriteGfx(struct Pokemon *mon, u8 bank)
|
||||
|
||||
paletteOffset = 0x100 + bank * 16;
|
||||
|
||||
if (gBattleSpritesDataPtr->bankData[bank].transformSpecies == SPECIES_NONE)
|
||||
if (gBattleSpritesDataPtr->battlerData[bank].transformSpecies == SPECIES_NONE)
|
||||
lzPaletteData = GetMonFrontSpritePal(mon);
|
||||
else
|
||||
lzPaletteData = GetFrontSpritePalFromSpeciesAndPersonality(species, otId, monsPersonality);
|
||||
@ -648,7 +648,7 @@ void BattleLoadPlayerMonSpriteGfx(struct Pokemon *mon, u8 bank)
|
||||
}
|
||||
|
||||
// transform's pink color
|
||||
if (gBattleSpritesDataPtr->bankData[bank].transformSpecies != SPECIES_NONE)
|
||||
if (gBattleSpritesDataPtr->battlerData[bank].transformSpecies != SPECIES_NONE)
|
||||
{
|
||||
BlendPalette(paletteOffset, 16, 6, 0x7FFF);
|
||||
CpuCopy32(gPlttBufferFaded + paletteOffset, gPlttBufferUnfaded + paletteOffset, 32);
|
||||
@ -804,7 +804,7 @@ bool8 BattleInitAllSprites(u8 *state1, u8 *bank)
|
||||
if ((gBattleTypeFlags & BATTLE_TYPE_SAFARI) && *bank == 0)
|
||||
gHealthboxSpriteIds[*bank] = CreateSafariPlayerHealthboxSprites();
|
||||
else
|
||||
gHealthboxSpriteIds[*bank] = CreateHealthboxSprites(*bank);
|
||||
gHealthboxSpriteIds[*bank] = CreateBattlerHealthboxSprites(*bank);
|
||||
|
||||
(*bank)++;
|
||||
if (*bank == gBattlersCount)
|
||||
@ -864,7 +864,7 @@ void ClearSpritesHealthboxAnimData(void)
|
||||
static void ClearSpritesBankHealthboxAnimData(void)
|
||||
{
|
||||
ClearSpritesHealthboxAnimData();
|
||||
memset(gBattleSpritesDataPtr->bankData, 0, sizeof(struct BattleSpriteInfo) * MAX_BATTLERS_COUNT);
|
||||
memset(gBattleSpritesDataPtr->battlerData, 0, sizeof(struct BattleSpriteInfo) * MAX_BATTLERS_COUNT);
|
||||
}
|
||||
|
||||
void CopyAllBattleSpritesInvisibilities(void)
|
||||
@ -872,12 +872,12 @@ void CopyAllBattleSpritesInvisibilities(void)
|
||||
s32 i;
|
||||
|
||||
for (i = 0; i < gBattlersCount; i++)
|
||||
gBattleSpritesDataPtr->bankData[i].invisible = gSprites[gBattlerSpriteIds[i]].invisible;
|
||||
gBattleSpritesDataPtr->battlerData[i].invisible = gSprites[gBattlerSpriteIds[i]].invisible;
|
||||
}
|
||||
|
||||
void CopyBattleSpriteInvisibility(u8 bank)
|
||||
{
|
||||
gBattleSpritesDataPtr->bankData[bank].invisible = gSprites[gBattlerSpriteIds[bank]].invisible;
|
||||
gBattleSpritesDataPtr->battlerData[bank].invisible = gSprites[gBattlerSpriteIds[bank]].invisible;
|
||||
}
|
||||
|
||||
void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform)
|
||||
@ -894,7 +894,7 @@ void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform)
|
||||
paletteOffset = 0x100 + bankAtk * 16;
|
||||
LoadPalette(gBattleStruct->castformPalette[gBattleSpritesDataPtr->animationData->animArg], paletteOffset, 32);
|
||||
gBattleMonForms[bankAtk] = gBattleSpritesDataPtr->animationData->animArg;
|
||||
if (gBattleSpritesDataPtr->bankData[bankAtk].transformSpecies != SPECIES_NONE)
|
||||
if (gBattleSpritesDataPtr->battlerData[bankAtk].transformSpecies != SPECIES_NONE)
|
||||
{
|
||||
BlendPalette(paletteOffset, 16, 6, 0x7FFF);
|
||||
CpuCopy32(gPlttBufferFaded + paletteOffset, gPlttBufferUnfaded + paletteOffset, 32);
|
||||
@ -970,7 +970,7 @@ void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform)
|
||||
|
||||
if (!IsContest())
|
||||
{
|
||||
gBattleSpritesDataPtr->bankData[bankAtk].transformSpecies = targetSpecies;
|
||||
gBattleSpritesDataPtr->battlerData[bankAtk].transformSpecies = targetSpecies;
|
||||
gBattleMonForms[bankAtk] = gBattleMonForms[bankDef];
|
||||
}
|
||||
|
||||
@ -1040,12 +1040,12 @@ void LoadBattleMonGfxAndAnimate(u8 bank, bool8 loadMonSprite, u8 spriteId)
|
||||
void TrySetBehindSubstituteSpriteBit(u8 bank, u16 move)
|
||||
{
|
||||
if (move == MOVE_SUBSTITUTE)
|
||||
gBattleSpritesDataPtr->bankData[bank].behindSubstitute = 1;
|
||||
gBattleSpritesDataPtr->battlerData[bank].behindSubstitute = 1;
|
||||
}
|
||||
|
||||
void ClearBehindSubstituteBit(u8 bank)
|
||||
{
|
||||
gBattleSpritesDataPtr->bankData[bank].behindSubstitute = 0;
|
||||
gBattleSpritesDataPtr->battlerData[bank].behindSubstitute = 0;
|
||||
}
|
||||
|
||||
void HandleLowHpMusicChange(struct Pokemon *mon, u8 bank)
|
||||
@ -1055,22 +1055,22 @@ void HandleLowHpMusicChange(struct Pokemon *mon, u8 bank)
|
||||
|
||||
if (GetHPBarLevel(hp, maxHP) == HP_BAR_RED)
|
||||
{
|
||||
if (!gBattleSpritesDataPtr->bankData[bank].lowHpSong)
|
||||
if (!gBattleSpritesDataPtr->battlerData[bank].lowHpSong)
|
||||
{
|
||||
if (!gBattleSpritesDataPtr->bankData[bank ^ BIT_FLANK].lowHpSong)
|
||||
if (!gBattleSpritesDataPtr->battlerData[bank ^ BIT_FLANK].lowHpSong)
|
||||
PlaySE(SE_HINSI);
|
||||
gBattleSpritesDataPtr->bankData[bank].lowHpSong = 1;
|
||||
gBattleSpritesDataPtr->battlerData[bank].lowHpSong = 1;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
gBattleSpritesDataPtr->bankData[bank].lowHpSong = 0;
|
||||
gBattleSpritesDataPtr->battlerData[bank].lowHpSong = 0;
|
||||
if (!IsDoubleBattle())
|
||||
{
|
||||
m4aSongNumStop(SE_HINSI);
|
||||
return;
|
||||
}
|
||||
if (IsDoubleBattle() && !gBattleSpritesDataPtr->bankData[bank ^ BIT_FLANK].lowHpSong)
|
||||
if (IsDoubleBattle() && !gBattleSpritesDataPtr->battlerData[bank ^ BIT_FLANK].lowHpSong)
|
||||
{
|
||||
m4aSongNumStop(SE_HINSI);
|
||||
return;
|
||||
@ -1082,9 +1082,9 @@ void BattleStopLowHpSound(void)
|
||||
{
|
||||
u8 playerBank = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
|
||||
|
||||
gBattleSpritesDataPtr->bankData[playerBank].lowHpSong = 0;
|
||||
gBattleSpritesDataPtr->battlerData[playerBank].lowHpSong = 0;
|
||||
if (IsDoubleBattle())
|
||||
gBattleSpritesDataPtr->bankData[playerBank ^ BIT_FLANK].lowHpSong = 0;
|
||||
gBattleSpritesDataPtr->battlerData[playerBank ^ BIT_FLANK].lowHpSong = 0;
|
||||
|
||||
m4aSongNumStop(SE_HINSI);
|
||||
}
|
||||
@ -1168,11 +1168,11 @@ void SpriteCB_EnemyShadow(struct Sprite *shadowSprite)
|
||||
}
|
||||
if (gAnimScriptActive || bankSprite->invisible)
|
||||
invisible = TRUE;
|
||||
else if (gBattleSpritesDataPtr->bankData[bank].transformSpecies != SPECIES_NONE
|
||||
&& gEnemyMonElevation[gBattleSpritesDataPtr->bankData[bank].transformSpecies] == 0)
|
||||
else if (gBattleSpritesDataPtr->battlerData[bank].transformSpecies != SPECIES_NONE
|
||||
&& gEnemyMonElevation[gBattleSpritesDataPtr->battlerData[bank].transformSpecies] == 0)
|
||||
invisible = TRUE;
|
||||
|
||||
if (gBattleSpritesDataPtr->bankData[bank].behindSubstitute)
|
||||
if (gBattleSpritesDataPtr->battlerData[bank].behindSubstitute)
|
||||
invisible = TRUE;
|
||||
|
||||
shadowSprite->pos1.x = bankSprite->pos1.x;
|
||||
@ -1193,8 +1193,8 @@ void SetBattlerShadowSpriteCallback(u8 bank, u16 species)
|
||||
if (GetBattlerSide(bank) == B_SIDE_PLAYER)
|
||||
return;
|
||||
|
||||
if (gBattleSpritesDataPtr->bankData[bank].transformSpecies != SPECIES_NONE)
|
||||
species = gBattleSpritesDataPtr->bankData[bank].transformSpecies;
|
||||
if (gBattleSpritesDataPtr->battlerData[bank].transformSpecies != SPECIES_NONE)
|
||||
species = gBattleSpritesDataPtr->battlerData[bank].transformSpecies;
|
||||
|
||||
if (gEnemyMonElevation[species] != 0)
|
||||
gSprites[gBattleSpritesDataPtr->healthBoxesData[bank].shadowSpriteId].callback = SpriteCB_EnemyShadow;
|
||||
@ -1232,7 +1232,7 @@ void sub_805EF14(void)
|
||||
|
||||
void ClearTemporarySpeciesSpriteData(u8 bank, bool8 dontClearSubstitute)
|
||||
{
|
||||
gBattleSpritesDataPtr->bankData[bank].transformSpecies = SPECIES_NONE;
|
||||
gBattleSpritesDataPtr->battlerData[bank].transformSpecies = SPECIES_NONE;
|
||||
gBattleMonForms[bank] = 0;
|
||||
if (!dontClearSubstitute)
|
||||
ClearBehindSubstituteBit(bank);
|
||||
|
@ -898,7 +898,7 @@ void sub_80724A8(s16 arg0, s16 arg1, u16 *arg2)
|
||||
// healthboxSpriteId_2 refers to the other part
|
||||
// there's also one other sprite that appears to be a black square? dont fully understand its role
|
||||
|
||||
u8 CreateHealthboxSprites(u8 bank)
|
||||
u8 CreateBattlerHealthboxSprites(u8 battler)
|
||||
{
|
||||
s16 data6 = 0;
|
||||
u8 healthboxSpriteId_1, healthboxSpriteId_2;
|
||||
@ -907,7 +907,7 @@ u8 CreateHealthboxSprites(u8 bank)
|
||||
|
||||
if (!IsDoubleBattle())
|
||||
{
|
||||
if (GetBattlerSide(bank) == B_SIDE_PLAYER)
|
||||
if (GetBattlerSide(battler) == B_SIDE_PLAYER)
|
||||
{
|
||||
healthboxSpriteId_1 = CreateSprite(&sHealthboxPlayerSpriteTemplates[0], 240, 160, 1);
|
||||
healthboxSpriteId_2 = CreateSpriteAtEnd(&sHealthboxPlayerSpriteTemplates[0], 240, 160, 1);
|
||||
@ -932,10 +932,10 @@ u8 CreateHealthboxSprites(u8 bank)
|
||||
}
|
||||
else
|
||||
{
|
||||
if (GetBattlerSide(bank) == B_SIDE_PLAYER)
|
||||
if (GetBattlerSide(battler) == B_SIDE_PLAYER)
|
||||
{
|
||||
healthboxSpriteId_1 = CreateSprite(&sHealthboxPlayerSpriteTemplates[GetBattlerPosition(bank) / 2], 240, 160, 1);
|
||||
healthboxSpriteId_2 = CreateSpriteAtEnd(&sHealthboxPlayerSpriteTemplates[GetBattlerPosition(bank) / 2], 240, 160, 1);
|
||||
healthboxSpriteId_1 = CreateSprite(&sHealthboxPlayerSpriteTemplates[GetBattlerPosition(battler) / 2], 240, 160, 1);
|
||||
healthboxSpriteId_2 = CreateSpriteAtEnd(&sHealthboxPlayerSpriteTemplates[GetBattlerPosition(battler) / 2], 240, 160, 1);
|
||||
|
||||
gSprites[healthboxSpriteId_1].oam.affineParam = healthboxSpriteId_2;
|
||||
|
||||
@ -947,8 +947,8 @@ u8 CreateHealthboxSprites(u8 bank)
|
||||
}
|
||||
else
|
||||
{
|
||||
healthboxSpriteId_1 = CreateSprite(&sHealthboxOpponentSpriteTemplates[GetBattlerPosition(bank) / 2], 240, 160, 1);
|
||||
healthboxSpriteId_2 = CreateSpriteAtEnd(&sHealthboxOpponentSpriteTemplates[GetBattlerPosition(bank) / 2], 240, 160, 1);
|
||||
healthboxSpriteId_1 = CreateSprite(&sHealthboxOpponentSpriteTemplates[GetBattlerPosition(battler) / 2], 240, 160, 1);
|
||||
healthboxSpriteId_2 = CreateSpriteAtEnd(&sHealthboxOpponentSpriteTemplates[GetBattlerPosition(battler) / 2], 240, 160, 1);
|
||||
|
||||
gSprites[healthboxSpriteId_1].oam.affineParam = healthboxSpriteId_2;
|
||||
|
||||
@ -960,16 +960,16 @@ u8 CreateHealthboxSprites(u8 bank)
|
||||
}
|
||||
}
|
||||
|
||||
unkSpriteId = CreateSpriteAtEnd(&sUnknown_0832C1C0[gBattlerPositions[bank]], 140, 60, 0);
|
||||
unkSpriteId = CreateSpriteAtEnd(&sUnknown_0832C1C0[gBattlerPositions[battler]], 140, 60, 0);
|
||||
unkSpritePtr = &gSprites[unkSpriteId];
|
||||
SetSubspriteTables(unkSpritePtr, &sUnknown_0832C28C[GetBattlerSide(bank)]);
|
||||
SetSubspriteTables(unkSpritePtr, &sUnknown_0832C28C[GetBattlerSide(battler)]);
|
||||
unkSpritePtr->subspriteMode = 2;
|
||||
unkSpritePtr->oam.priority = 1;
|
||||
|
||||
CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_1), (void*)(OBJ_VRAM0 + unkSpritePtr->oam.tileNum * 32), 64);
|
||||
|
||||
gSprites[healthboxSpriteId_1].data[5] = unkSpriteId;
|
||||
gSprites[healthboxSpriteId_1].data[6] = bank;
|
||||
gSprites[healthboxSpriteId_1].data[6] = battler;
|
||||
gSprites[healthboxSpriteId_1].invisible = 1;
|
||||
|
||||
gSprites[healthboxSpriteId_2].invisible = 1;
|
||||
@ -1099,20 +1099,20 @@ void UpdateOamPriorityInAllHealthboxes(u8 priority)
|
||||
}
|
||||
}
|
||||
|
||||
void InitBattlerHealthboxCoords(u8 bank)
|
||||
void InitBattlerHealthboxCoords(u8 battler)
|
||||
{
|
||||
s16 x = 0, y = 0;
|
||||
|
||||
if (!IsDoubleBattle())
|
||||
{
|
||||
if (GetBattlerSide(bank) != B_SIDE_PLAYER)
|
||||
if (GetBattlerSide(battler) != B_SIDE_PLAYER)
|
||||
x = 44, y = 30;
|
||||
else
|
||||
x = 158, y = 88;
|
||||
}
|
||||
else
|
||||
{
|
||||
switch (GetBattlerPosition(bank))
|
||||
switch (GetBattlerPosition(battler))
|
||||
{
|
||||
case B_POSITION_PLAYER_LEFT:
|
||||
x = 159, y = 76;
|
||||
@ -1129,7 +1129,7 @@ void InitBattlerHealthboxCoords(u8 bank)
|
||||
}
|
||||
}
|
||||
|
||||
UpdateSpritePos(gHealthboxSpriteIds[bank], x, y);
|
||||
UpdateSpritePos(gHealthboxSpriteIds[battler], x, y);
|
||||
}
|
||||
|
||||
static void UpdateLvlInHealthbox(u8 healthboxSpriteId, u8 lvl)
|
||||
@ -1210,11 +1210,11 @@ void UpdateHpTextInHealthbox(u8 healthboxSpriteId, s16 value, u8 maxOrCurrent)
|
||||
}
|
||||
else
|
||||
{
|
||||
u8 bank;
|
||||
u8 battler;
|
||||
|
||||
memcpy(text, sUnknown_0832C3C4, sizeof(sUnknown_0832C3C4));
|
||||
bank = gSprites[healthboxSpriteId].data[6];
|
||||
if (IsDoubleBattle() == TRUE || GetBattlerSide(bank) == B_SIDE_OPPONENT)
|
||||
battler = gSprites[healthboxSpriteId].data[6];
|
||||
if (IsDoubleBattle() == TRUE || GetBattlerSide(battler) == B_SIDE_OPPONENT)
|
||||
{
|
||||
UpdateHpTextInHealthboxInDoubles(healthboxSpriteId, value, maxOrCurrent);
|
||||
}
|
||||
@ -1260,7 +1260,7 @@ static void UpdateHpTextInHealthboxInDoubles(u8 healthboxSpriteId, s16 value, u8
|
||||
|
||||
if (GetBattlerSide(gSprites[healthboxSpriteId].data[6]) == B_SIDE_PLAYER)
|
||||
{
|
||||
if (gBattleSpritesDataPtr->bankData[gSprites[healthboxSpriteId].data[6]].hpNumbersNoBars) // don't print text if only bars are visible
|
||||
if (gBattleSpritesDataPtr->battlerData[gSprites[healthboxSpriteId].data[6]].hpNumbersNoBars) // don't print text if only bars are visible
|
||||
{
|
||||
spriteTileNum = gSprites[gSprites[healthboxSpriteId].data[5]].oam.tileNum * 32;
|
||||
objVram = (void*)(OBJ_VRAM0) + spriteTileNum;
|
||||
@ -1294,7 +1294,7 @@ static void UpdateHpTextInHealthboxInDoubles(u8 healthboxSpriteId, s16 value, u8
|
||||
memcpy(text, sUnknown_0832C3D8, sizeof(sUnknown_0832C3D8));
|
||||
bank = gSprites[healthboxSpriteId].data[6];
|
||||
|
||||
if (gBattleSpritesDataPtr->bankData[bank].hpNumbersNoBars) // don't print text if only bars are visible
|
||||
if (gBattleSpritesDataPtr->battlerData[bank].hpNumbersNoBars) // don't print text if only bars are visible
|
||||
{
|
||||
u8 var = 4;
|
||||
u8 r7;
|
||||
@ -1423,8 +1423,8 @@ void SwapHpBarsWithHpText(void)
|
||||
{
|
||||
bool8 noBars;
|
||||
|
||||
gBattleSpritesDataPtr->bankData[i].hpNumbersNoBars ^= 1;
|
||||
noBars = gBattleSpritesDataPtr->bankData[i].hpNumbersNoBars;
|
||||
gBattleSpritesDataPtr->battlerData[i].hpNumbersNoBars ^= 1;
|
||||
noBars = gBattleSpritesDataPtr->battlerData[i].hpNumbersNoBars;
|
||||
if (GetBattlerSide(i) == B_SIDE_PLAYER)
|
||||
{
|
||||
if (!IsDoubleBattle())
|
||||
@ -2062,7 +2062,7 @@ static void UpdateStatusIconInHealthbox(u8 healthboxSpriteId)
|
||||
for (i = 0; i < 3; i++)
|
||||
CpuCopy32(statusGfxPtr, (void*)(OBJ_VRAM0 + (gSprites[healthboxSpriteId].oam.tileNum + tileNumAdder + i) * 32), 32);
|
||||
|
||||
if (!gBattleSpritesDataPtr->bankData[bank].hpNumbersNoBars)
|
||||
if (!gBattleSpritesDataPtr->battlerData[bank].hpNumbersNoBars)
|
||||
CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_1), (void *)(OBJ_VRAM0 + gSprites[healthboxSpriteId_2].oam.tileNum * 32), 64);
|
||||
|
||||
TryAddPokeballIconToHealthbox(healthboxSpriteId, TRUE);
|
||||
@ -2077,7 +2077,7 @@ static void UpdateStatusIconInHealthbox(u8 healthboxSpriteId)
|
||||
CpuCopy32(statusGfxPtr, (void*)(OBJ_VRAM0 + (gSprites[healthboxSpriteId].oam.tileNum + tileNumAdder) * 32), 96);
|
||||
if (IsDoubleBattle() == TRUE || GetBattlerSide(bank) == B_SIDE_OPPONENT)
|
||||
{
|
||||
if (!gBattleSpritesDataPtr->bankData[bank].hpNumbersNoBars)
|
||||
if (!gBattleSpritesDataPtr->battlerData[bank].hpNumbersNoBars)
|
||||
{
|
||||
CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_0), (void*)(OBJ_VRAM0 + gSprites[healthboxSpriteId_2].oam.tileNum * 32), 32);
|
||||
CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_65), (void*)(OBJ_VRAM0 + (gSprites[healthboxSpriteId_2].oam.tileNum + 1) * 32), 32);
|
||||
@ -2275,7 +2275,7 @@ s32 sub_8074AA0(u8 bank, u8 healthboxSpriteId, u8 whichBar, u8 arg3)
|
||||
8, expFraction);
|
||||
}
|
||||
|
||||
if (whichBar == EXP_BAR || (whichBar == HEALTH_BAR && !gBattleSpritesDataPtr->bankData[bank].hpNumbersNoBars))
|
||||
if (whichBar == EXP_BAR || (whichBar == HEALTH_BAR && !gBattleSpritesDataPtr->battlerData[bank].hpNumbersNoBars))
|
||||
sub_8074B9C(bank, whichBar);
|
||||
|
||||
if (var == -1)
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -17,11 +17,11 @@
|
||||
extern u16 gLastUsedItem;
|
||||
extern u8 gLastUsedAbility;
|
||||
extern u8 gActiveBattler;
|
||||
extern u8 gBattleMoveAttacker;
|
||||
extern u8 gBattleMoveTarget;
|
||||
extern u8 gStringBank;
|
||||
extern u8 gBattlerAttacker;
|
||||
extern u8 gBattlerTarget;
|
||||
extern u8 gStringBattler;
|
||||
extern u8 gEffectBank;
|
||||
extern u8 gAbilitiesPerBank[MAX_BATTLERS_COUNT];
|
||||
extern u8 gBattlerAbilities[MAX_BATTLERS_COUNT];
|
||||
extern u32 gBattleTypeFlags;
|
||||
extern u16 gTrainerBattleOpponent_A;
|
||||
extern u16 gTrainerBattleOpponent_B;
|
||||
@ -1436,12 +1436,12 @@ void BufferStringBattle(u16 stringID)
|
||||
gBattleScripting.battler = gStringInfo->scrActive;
|
||||
*(&gBattleStruct->field_52) = gStringInfo->unk1605E;
|
||||
*(&gBattleStruct->hpScale) = gStringInfo->hpScale;
|
||||
gStringBank = gStringInfo->StringBank;
|
||||
gStringBattler = gStringInfo->StringBank;
|
||||
*(&gBattleStruct->stringMoveType) = gStringInfo->moveType;
|
||||
|
||||
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
|
||||
{
|
||||
gAbilitiesPerBank[i] = gStringInfo->abilities[i];
|
||||
gBattlerAbilities[i] = gStringInfo->abilities[i];
|
||||
}
|
||||
for (i = 0; i < TEXT_BUFF_ARRAY_COUNT; i++)
|
||||
{
|
||||
@ -1884,23 +1884,23 @@ u32 BattleStringExpandPlaceholders(const u8* src, u8* dst)
|
||||
toCpy = text;
|
||||
break;
|
||||
case B_TXT_ATK_NAME_WITH_PREFIX_MON1: // attacker name with prefix, only bank 0/1
|
||||
HANDLE_NICKNAME_STRING_CASE(gBattleMoveAttacker,
|
||||
gBattlerPartyIndexes[GetBattlerAtPosition(GET_BATTLER_SIDE(gBattleMoveAttacker))])
|
||||
HANDLE_NICKNAME_STRING_CASE(gBattlerAttacker,
|
||||
gBattlerPartyIndexes[GetBattlerAtPosition(GET_BATTLER_SIDE(gBattlerAttacker))])
|
||||
break;
|
||||
case B_TXT_ATK_PARTNER_NAME: // attacker partner name
|
||||
if (GetBattlerSide(gBattleMoveAttacker) == B_SIDE_PLAYER)
|
||||
GetMonData(&gPlayerParty[gBattlerPartyIndexes[GetBattlerAtPosition(GET_BATTLER_SIDE(gBattleMoveAttacker)) + 2]], MON_DATA_NICKNAME, text);
|
||||
if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
|
||||
GetMonData(&gPlayerParty[gBattlerPartyIndexes[GetBattlerAtPosition(GET_BATTLER_SIDE(gBattlerAttacker)) + 2]], MON_DATA_NICKNAME, text);
|
||||
else
|
||||
GetMonData(&gEnemyParty[gBattlerPartyIndexes[GetBattlerAtPosition(GET_BATTLER_SIDE(gBattleMoveAttacker)) + 2]], MON_DATA_NICKNAME, text);
|
||||
GetMonData(&gEnemyParty[gBattlerPartyIndexes[GetBattlerAtPosition(GET_BATTLER_SIDE(gBattlerAttacker)) + 2]], MON_DATA_NICKNAME, text);
|
||||
|
||||
StringGetEnd10(text);
|
||||
toCpy = text;
|
||||
break;
|
||||
case B_TXT_ATK_NAME_WITH_PREFIX: // attacker name with prefix
|
||||
HANDLE_NICKNAME_STRING_CASE(gBattleMoveAttacker, gBattlerPartyIndexes[gBattleMoveAttacker])
|
||||
HANDLE_NICKNAME_STRING_CASE(gBattlerAttacker, gBattlerPartyIndexes[gBattlerAttacker])
|
||||
break;
|
||||
case B_TXT_DEF_NAME_WITH_PREFIX: // target name with prefix
|
||||
HANDLE_NICKNAME_STRING_CASE(gBattleMoveTarget, gBattlerPartyIndexes[gBattleMoveTarget])
|
||||
HANDLE_NICKNAME_STRING_CASE(gBattlerTarget, gBattlerPartyIndexes[gBattlerTarget])
|
||||
break;
|
||||
case B_TXT_EFF_NAME_WITH_PREFIX: // effect bank name with prefix
|
||||
HANDLE_NICKNAME_STRING_CASE(gEffectBank, gBattlerPartyIndexes[gEffectBank])
|
||||
@ -1930,10 +1930,10 @@ u32 BattleStringExpandPlaceholders(const u8* src, u8* dst)
|
||||
{
|
||||
if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI))
|
||||
{
|
||||
if ((gBattleScripting.multiplayerId != 0 && (gStringBank & BIT_SIDE))
|
||||
|| (gBattleScripting.multiplayerId == 0 && !(gStringBank & BIT_SIDE)))
|
||||
if ((gBattleScripting.multiplayerId != 0 && (gStringBattler & BIT_SIDE))
|
||||
|| (gBattleScripting.multiplayerId == 0 && !(gStringBattler & BIT_SIDE)))
|
||||
{
|
||||
StringCopy(text, gEnigmaBerries[gStringBank].name);
|
||||
StringCopy(text, gEnigmaBerries[gStringBattler].name);
|
||||
StringAppend(text, gText_BerrySuffix);
|
||||
toCpy = text;
|
||||
}
|
||||
@ -1944,9 +1944,9 @@ u32 BattleStringExpandPlaceholders(const u8* src, u8* dst)
|
||||
}
|
||||
else
|
||||
{
|
||||
if (gLinkPlayers[gBattleScripting.multiplayerId].lp_field_18 == gStringBank)
|
||||
if (gLinkPlayers[gBattleScripting.multiplayerId].lp_field_18 == gStringBattler)
|
||||
{
|
||||
StringCopy(text, gEnigmaBerries[gStringBank].name);
|
||||
StringCopy(text, gEnigmaBerries[gStringBattler].name);
|
||||
StringAppend(text, gText_BerrySuffix);
|
||||
toCpy = text;
|
||||
}
|
||||
@ -1970,16 +1970,16 @@ u32 BattleStringExpandPlaceholders(const u8* src, u8* dst)
|
||||
toCpy = gAbilityNames[gLastUsedAbility];
|
||||
break;
|
||||
case B_TXT_ATK_ABILITY: // attacker ability
|
||||
toCpy = gAbilityNames[gAbilitiesPerBank[gBattleMoveAttacker]];
|
||||
toCpy = gAbilityNames[gBattlerAbilities[gBattlerAttacker]];
|
||||
break;
|
||||
case B_TXT_DEF_ABILITY: // target ability
|
||||
toCpy = gAbilityNames[gAbilitiesPerBank[gBattleMoveTarget]];
|
||||
toCpy = gAbilityNames[gBattlerAbilities[gBattlerTarget]];
|
||||
break;
|
||||
case B_TXT_SCR_ACTIVE_ABILITY: // scripting active ability
|
||||
toCpy = gAbilityNames[gAbilitiesPerBank[gBattleScripting.battler]];
|
||||
toCpy = gAbilityNames[gBattlerAbilities[gBattleScripting.battler]];
|
||||
break;
|
||||
case B_TXT_EFF_ABILITY: // effect bank ability
|
||||
toCpy = gAbilityNames[gAbilitiesPerBank[gEffectBank]];
|
||||
toCpy = gAbilityNames[gBattlerAbilities[gEffectBank]];
|
||||
break;
|
||||
case B_TXT_TRAINER1_CLASS: // trainer class name
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_SECRET_BASE)
|
||||
@ -2094,37 +2094,37 @@ u32 BattleStringExpandPlaceholders(const u8* src, u8* dst)
|
||||
toCpy = gText_Someones;
|
||||
break;
|
||||
case B_TXT_ATK_PREFIX2:
|
||||
if (GetBattlerSide(gBattleMoveAttacker) == B_SIDE_PLAYER)
|
||||
if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
|
||||
toCpy = gText_AllyPkmnPrefix2;
|
||||
else
|
||||
toCpy = gText_FoePkmnPrefix3;
|
||||
break;
|
||||
case B_TXT_DEF_PREFIX2:
|
||||
if (GetBattlerSide(gBattleMoveTarget) == B_SIDE_PLAYER)
|
||||
if (GetBattlerSide(gBattlerTarget) == B_SIDE_PLAYER)
|
||||
toCpy = gText_AllyPkmnPrefix2;
|
||||
else
|
||||
toCpy = gText_FoePkmnPrefix3;
|
||||
break;
|
||||
case B_TXT_ATK_PREFIX1:
|
||||
if (GetBattlerSide(gBattleMoveAttacker) == B_SIDE_PLAYER)
|
||||
if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
|
||||
toCpy = gText_AllyPkmnPrefix;
|
||||
else
|
||||
toCpy = gText_FoePkmnPrefix2;
|
||||
break;
|
||||
case B_TXT_DEF_PREFIX1:
|
||||
if (GetBattlerSide(gBattleMoveTarget) == B_SIDE_PLAYER)
|
||||
if (GetBattlerSide(gBattlerTarget) == B_SIDE_PLAYER)
|
||||
toCpy = gText_AllyPkmnPrefix;
|
||||
else
|
||||
toCpy = gText_FoePkmnPrefix2;
|
||||
break;
|
||||
case B_TXT_ATK_PREFIX3:
|
||||
if (GetBattlerSide(gBattleMoveAttacker) == B_SIDE_PLAYER)
|
||||
if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
|
||||
toCpy = gText_AllyPkmnPrefix3;
|
||||
else
|
||||
toCpy = gText_FoePkmnPrefix4;
|
||||
break;
|
||||
case B_TXT_DEF_PREFIX3:
|
||||
if (GetBattlerSide(gBattleMoveTarget) == B_SIDE_PLAYER)
|
||||
if (GetBattlerSide(gBattlerTarget) == B_SIDE_PLAYER)
|
||||
toCpy = gText_AllyPkmnPrefix3;
|
||||
else
|
||||
toCpy = gText_FoePkmnPrefix4;
|
||||
@ -2313,9 +2313,9 @@ static void ExpandBattleTextBuffPlaceholders(const u8 *src, u8 *dst)
|
||||
{
|
||||
if (hword == ITEM_ENIGMA_BERRY)
|
||||
{
|
||||
if (gLinkPlayers[gBattleScripting.multiplayerId].lp_field_18 == gStringBank)
|
||||
if (gLinkPlayers[gBattleScripting.multiplayerId].lp_field_18 == gStringBattler)
|
||||
{
|
||||
StringCopy(dst, gEnigmaBerries[gStringBank].name);
|
||||
StringCopy(dst, gEnigmaBerries[gStringBattler].name);
|
||||
StringAppend(dst, gText_BerrySuffix);
|
||||
}
|
||||
else
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -28,13 +28,13 @@ extern const u8* gSelectionBattleScripts[MAX_BATTLERS_COUNT];
|
||||
extern const u8* gPalaceSelectionBattleScripts[MAX_BATTLERS_COUNT];
|
||||
extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];
|
||||
extern u8 gActiveBattler;
|
||||
extern u8 gStringBank;
|
||||
extern u8 gStringBattler;
|
||||
extern u16 gCurrentMove;
|
||||
extern u16 gLastUsedItem;
|
||||
extern u8 gBattlersCount;
|
||||
extern u32 gStatuses3[MAX_BATTLERS_COUNT];
|
||||
extern u8 gBattleMoveAttacker;
|
||||
extern u8 gBattleMoveTarget;
|
||||
extern u8 gBattlerAttacker;
|
||||
extern u8 gBattlerTarget;
|
||||
extern u8 gAbsentBattlerFlags;
|
||||
extern u16 gBattleWeather;
|
||||
extern u8 gBattleTurnOrder[MAX_BATTLERS_COUNT];
|
||||
@ -50,7 +50,7 @@ extern u32 gHitMarker;
|
||||
extern u8 gEffectBank;
|
||||
extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
|
||||
extern u8 gBank1;
|
||||
extern u16 gChosenMovesByBanks[MAX_BATTLERS_COUNT];
|
||||
extern u16 gChosenMoveByBattler[MAX_BATTLERS_COUNT];
|
||||
extern u8 gMoveResultFlags;
|
||||
extern s32 gTakenDmg[MAX_BATTLERS_COUNT];
|
||||
extern u8 gTakenDmgBanks[MAX_BATTLERS_COUNT];
|
||||
@ -79,10 +79,10 @@ u8 GetBattleBank(u8 caseId)
|
||||
switch (caseId)
|
||||
{
|
||||
case BS_GET_TARGET:
|
||||
ret = gBattleMoveTarget;
|
||||
ret = gBattlerTarget;
|
||||
break;
|
||||
case BS_GET_ATTACKER:
|
||||
ret = gBattleMoveAttacker;
|
||||
ret = gBattlerAttacker;
|
||||
break;
|
||||
case BS_GET_EFFECT_BANK:
|
||||
ret = gEffectBank;
|
||||
@ -335,17 +335,17 @@ void sub_803FA70(u8 battler)
|
||||
|
||||
void BattleScriptPush(const u8* bsPtr)
|
||||
{
|
||||
BATTLESCRIPTS_STACK->ptr[BATTLESCRIPTS_STACK->size++] = bsPtr;
|
||||
gBattleResources->battleScriptsStack->ptr[gBattleResources->battleScriptsStack->size++] = bsPtr;
|
||||
}
|
||||
|
||||
void BattleScriptPushCursor(void)
|
||||
{
|
||||
BATTLESCRIPTS_STACK->ptr[BATTLESCRIPTS_STACK->size++] = gBattlescriptCurrInstr;
|
||||
gBattleResources->battleScriptsStack->ptr[gBattleResources->battleScriptsStack->size++] = gBattlescriptCurrInstr;
|
||||
}
|
||||
|
||||
void BattleScriptPop(void)
|
||||
{
|
||||
gBattlescriptCurrInstr = BATTLESCRIPTS_STACK->ptr[--BATTLESCRIPTS_STACK->size];
|
||||
gBattlescriptCurrInstr = gBattleResources->battleScriptsStack->ptr[--gBattleResources->battleScriptsStack->size];
|
||||
}
|
||||
|
||||
u8 TrySetCantSelectMoveBattleScript(void)
|
||||
@ -421,7 +421,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
|
||||
else
|
||||
holdEffect = ItemId_GetHoldEffect(gBattleMons[gActiveBattler].item);
|
||||
|
||||
gStringBank = gActiveBattler;
|
||||
gStringBattler = gActiveBattler;
|
||||
|
||||
if (holdEffect == HOLD_EFFECT_CHOICE_BAND && *choicedMove != 0 && *choicedMove != 0xFFFF && *choicedMove != move)
|
||||
{
|
||||
@ -465,7 +465,7 @@ u8 CheckMoveLimitations(u8 bank, u8 unusableMoves, u8 check)
|
||||
else
|
||||
holdEffect = ItemId_GetHoldEffect(gBattleMons[bank].item);
|
||||
|
||||
gStringBank = bank;
|
||||
gStringBattler = bank;
|
||||
|
||||
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
|
||||
{
|
||||
@ -536,10 +536,10 @@ u8 UpdateTurnCounters(void)
|
||||
u8 effect = 0;
|
||||
s32 i;
|
||||
|
||||
for (gBattleMoveAttacker = 0; gBattleMoveAttacker < gBattlersCount && gAbsentBattlerFlags & gBitTable[gBattleMoveAttacker]; gBattleMoveAttacker++)
|
||||
for (gBattlerAttacker = 0; gBattlerAttacker < gBattlersCount && gAbsentBattlerFlags & gBitTable[gBattlerAttacker]; gBattlerAttacker++)
|
||||
{
|
||||
}
|
||||
for (gBattleMoveTarget = 0; gBattleMoveTarget < gBattlersCount && gAbsentBattlerFlags & gBitTable[gBattleMoveTarget]; gBattleMoveTarget++)
|
||||
for (gBattlerTarget = 0; gBattlerTarget < gBattlersCount && gAbsentBattlerFlags & gBitTable[gBattlerTarget]; gBattlerTarget++)
|
||||
{
|
||||
}
|
||||
|
||||
@ -575,7 +575,7 @@ u8 UpdateTurnCounters(void)
|
||||
while (gBattleStruct->turnSideTracker < 2)
|
||||
{
|
||||
sideBank = gBattleStruct->turnSideTracker;
|
||||
gActiveBattler = gBattleMoveAttacker = gSideTimers[sideBank].reflectBank;
|
||||
gActiveBattler = gBattlerAttacker = gSideTimers[sideBank].reflectBank;
|
||||
if (gSideStatuses[sideBank] & SIDE_STATUS_REFLECT)
|
||||
{
|
||||
if (--gSideTimers[sideBank].reflectTimer == 0)
|
||||
@ -600,7 +600,7 @@ u8 UpdateTurnCounters(void)
|
||||
while (gBattleStruct->turnSideTracker < 2)
|
||||
{
|
||||
sideBank = gBattleStruct->turnSideTracker;
|
||||
gActiveBattler = gBattleMoveAttacker = gSideTimers[sideBank].lightscreenBank;
|
||||
gActiveBattler = gBattlerAttacker = gSideTimers[sideBank].lightscreenBank;
|
||||
if (gSideStatuses[sideBank] & SIDE_STATUS_LIGHTSCREEN)
|
||||
{
|
||||
if (--gSideTimers[sideBank].lightscreenTimer == 0)
|
||||
@ -626,7 +626,7 @@ u8 UpdateTurnCounters(void)
|
||||
while (gBattleStruct->turnSideTracker < 2)
|
||||
{
|
||||
sideBank = gBattleStruct->turnSideTracker;
|
||||
gActiveBattler = gBattleMoveAttacker = gSideTimers[sideBank].mistBank;
|
||||
gActiveBattler = gBattlerAttacker = gSideTimers[sideBank].mistBank;
|
||||
if (gSideTimers[sideBank].mistTimer != 0
|
||||
&& --gSideTimers[sideBank].mistTimer == 0)
|
||||
{
|
||||
@ -650,7 +650,7 @@ u8 UpdateTurnCounters(void)
|
||||
while (gBattleStruct->turnSideTracker < 2)
|
||||
{
|
||||
sideBank = gBattleStruct->turnSideTracker;
|
||||
gActiveBattler = gBattleMoveAttacker = gSideTimers[sideBank].safeguardBank;
|
||||
gActiveBattler = gBattlerAttacker = gSideTimers[sideBank].safeguardBank;
|
||||
if (gSideStatuses[sideBank] & SIDE_STATUS_SAFEGUARD)
|
||||
{
|
||||
if (--gSideTimers[sideBank].safeguardTimer == 0)
|
||||
@ -678,7 +678,7 @@ u8 UpdateTurnCounters(void)
|
||||
&& --gWishFutureKnock.wishCounter[gActiveBattler] == 0
|
||||
&& gBattleMons[gActiveBattler].hp != 0)
|
||||
{
|
||||
gBattleMoveTarget = gActiveBattler;
|
||||
gBattlerTarget = gActiveBattler;
|
||||
BattleScriptExecute(BattleScript_WishComesTrue);
|
||||
effect++;
|
||||
}
|
||||
@ -796,7 +796,7 @@ u8 TurnBasedEffects(void)
|
||||
gHitMarker |= (HITMARKER_GRUDGE | HITMARKER_x20);
|
||||
while (gBattleStruct->turnEffectsBank < gBattlersCount && gBattleStruct->turnEffectsTracker <= TURNBASED_MAX_CASE)
|
||||
{
|
||||
gActiveBattler = gBattleMoveAttacker = gBattleTurnOrder[gBattleStruct->turnEffectsBank];
|
||||
gActiveBattler = gBattlerAttacker = gBattleTurnOrder[gBattleStruct->turnEffectsBank];
|
||||
if (gAbsentBattlerFlags & gBitTable[gActiveBattler])
|
||||
{
|
||||
gBattleStruct->turnEffectsBank++;
|
||||
@ -839,12 +839,12 @@ u8 TurnBasedEffects(void)
|
||||
&& gBattleMons[gStatuses3[gActiveBattler] & STATUS3_LEECHSEED_BANK].hp != 0
|
||||
&& gBattleMons[gActiveBattler].hp != 0)
|
||||
{
|
||||
gBattleMoveTarget = gStatuses3[gActiveBattler] & STATUS3_LEECHSEED_BANK; //funny how the 'target' is actually the bank that receives HP
|
||||
gBattlerTarget = gStatuses3[gActiveBattler] & STATUS3_LEECHSEED_BANK; //funny how the 'target' is actually the bank that receives HP
|
||||
gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 8;
|
||||
if (gBattleMoveDamage == 0)
|
||||
gBattleMoveDamage = 1;
|
||||
gBattleScripting.animArg1 = gBattleMoveTarget;
|
||||
gBattleScripting.animArg2 = gBattleMoveAttacker;
|
||||
gBattleScripting.animArg1 = gBattlerTarget;
|
||||
gBattleScripting.animArg2 = gBattlerAttacker;
|
||||
BattleScriptExecute(BattleScript_LeechSeedTurnDrain);
|
||||
effect++;
|
||||
}
|
||||
@ -953,29 +953,29 @@ u8 TurnBasedEffects(void)
|
||||
case 10: // uproar
|
||||
if (gBattleMons[gActiveBattler].status2 & STATUS2_UPROAR)
|
||||
{
|
||||
for (gBattleMoveAttacker = 0; gBattleMoveAttacker < gBattlersCount; gBattleMoveAttacker++)
|
||||
for (gBattlerAttacker = 0; gBattlerAttacker < gBattlersCount; gBattlerAttacker++)
|
||||
{
|
||||
if ((gBattleMons[gBattleMoveAttacker].status1 & STATUS1_SLEEP)
|
||||
&& gBattleMons[gBattleMoveAttacker].ability != ABILITY_SOUNDPROOF)
|
||||
if ((gBattleMons[gBattlerAttacker].status1 & STATUS1_SLEEP)
|
||||
&& gBattleMons[gBattlerAttacker].ability != ABILITY_SOUNDPROOF)
|
||||
{
|
||||
gBattleMons[gBattleMoveAttacker].status1 &= ~(STATUS1_SLEEP);
|
||||
gBattleMons[gBattleMoveAttacker].status2 &= ~(STATUS2_NIGHTMARE);
|
||||
gBattleMons[gBattlerAttacker].status1 &= ~(STATUS1_SLEEP);
|
||||
gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_NIGHTMARE);
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
|
||||
BattleScriptExecute(BattleScript_MonWokeUpInUproar);
|
||||
gActiveBattler = gBattleMoveAttacker;
|
||||
gActiveBattler = gBattlerAttacker;
|
||||
BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
|
||||
MarkBattlerForControllerExec(gActiveBattler);
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (gBattleMoveAttacker != gBattlersCount)
|
||||
if (gBattlerAttacker != gBattlersCount)
|
||||
{
|
||||
effect = 2; // a pokemon was awaken
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
gBattleMoveAttacker = gActiveBattler;
|
||||
gBattlerAttacker = gActiveBattler;
|
||||
gBattleMons[gActiveBattler].status2 -= 0x10; // uproar timer goes down
|
||||
if (WasUnableToUseMove(gActiveBattler))
|
||||
{
|
||||
@ -1138,16 +1138,16 @@ bool8 HandleWishPerishSongOnTurnEnd(void)
|
||||
|
||||
PREPARE_MOVE_BUFFER(gBattleTextBuff1, gWishFutureKnock.futureSightMove[gActiveBattler]);
|
||||
|
||||
gBattleMoveTarget = gActiveBattler;
|
||||
gBattleMoveAttacker = gWishFutureKnock.futureSightAttacker[gActiveBattler];
|
||||
gBattlerTarget = gActiveBattler;
|
||||
gBattlerAttacker = gWishFutureKnock.futureSightAttacker[gActiveBattler];
|
||||
gBattleMoveDamage = gWishFutureKnock.futureSightDmg[gActiveBattler];
|
||||
gSpecialStatuses[gBattleMoveTarget].moveturnLostHP = 0xFFFF;
|
||||
gSpecialStatuses[gBattlerTarget].moveturnLostHP = 0xFFFF;
|
||||
BattleScriptExecute(BattleScript_MonTookFutureAttack);
|
||||
|
||||
if (gWishFutureKnock.futureSightCounter[gActiveBattler] == 0
|
||||
&& gWishFutureKnock.futureSightCounter[gActiveBattler ^ BIT_FLANK] == 0)
|
||||
{
|
||||
gSideStatuses[GET_BATTLER_SIDE(gBattleMoveTarget)] &= ~(SIDE_STATUS_FUTUREATTACK);
|
||||
gSideStatuses[GET_BATTLER_SIDE(gBattlerTarget)] &= ~(SIDE_STATUS_FUTUREATTACK);
|
||||
}
|
||||
return TRUE;
|
||||
}
|
||||
@ -1162,7 +1162,7 @@ bool8 HandleWishPerishSongOnTurnEnd(void)
|
||||
case 1:
|
||||
while (gBattleStruct->wishPerishSongBank < gBattlersCount)
|
||||
{
|
||||
gActiveBattler = gBattleMoveAttacker = gBattleTurnOrder[gBattleStruct->wishPerishSongBank];
|
||||
gActiveBattler = gBattlerAttacker = gBattleTurnOrder[gBattleStruct->wishPerishSongBank];
|
||||
if (gAbsentBattlerFlags & gBitTable[gActiveBattler])
|
||||
{
|
||||
gBattleStruct->wishPerishSongBank++;
|
||||
@ -1240,7 +1240,7 @@ bool8 HandleFaintedMonActions(void)
|
||||
case 1:
|
||||
do
|
||||
{
|
||||
gBank1 = gBattleMoveTarget = gBattleStruct->faintedActionsBank;
|
||||
gBank1 = gBattlerTarget = gBattleStruct->faintedActionsBank;
|
||||
if (gBattleMons[gBattleStruct->faintedActionsBank].hp == 0
|
||||
&& !(gBattleStruct->field_DF & gBitTable[gBattlerPartyIndexes[gBattleStruct->faintedActionsBank]])
|
||||
&& !(gAbsentBattlerFlags & gBitTable[gBattleStruct->faintedActionsBank]))
|
||||
@ -1266,7 +1266,7 @@ bool8 HandleFaintedMonActions(void)
|
||||
case 4:
|
||||
do
|
||||
{
|
||||
gBank1 = gBattleMoveTarget = gBattleStruct->faintedActionsBank;
|
||||
gBank1 = gBattlerTarget = gBattleStruct->faintedActionsBank;
|
||||
if (gBattleMons[gBattleStruct->faintedActionsBank].hp == 0
|
||||
&& !(gAbsentBattlerFlags & gBitTable[gBattleStruct->faintedActionsBank]))
|
||||
{
|
||||
@ -1300,7 +1300,7 @@ void TryClearRageStatuses(void)
|
||||
int i;
|
||||
for (i = 0; i < gBattlersCount; i++)
|
||||
{
|
||||
if ((gBattleMons[i].status2 & STATUS2_RAGE) && gChosenMovesByBanks[i] != MOVE_RAGE)
|
||||
if ((gBattleMons[i].status2 & STATUS2_RAGE) && gChosenMoveByBattler[i] != MOVE_RAGE)
|
||||
gBattleMons[i].status2 &= ~(STATUS2_RAGE);
|
||||
}
|
||||
}
|
||||
@ -1316,17 +1316,17 @@ u8 AtkCanceller_UnableToUseMove(void)
|
||||
switch (gBattleStruct->atkCancellerTracker)
|
||||
{
|
||||
case 0: // flags clear
|
||||
gBattleMons[gBattleMoveAttacker].status2 &= ~(STATUS2_DESTINY_BOND);
|
||||
gStatuses3[gBattleMoveAttacker] &= ~(STATUS3_GRUDGE);
|
||||
gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_DESTINY_BOND);
|
||||
gStatuses3[gBattlerAttacker] &= ~(STATUS3_GRUDGE);
|
||||
gBattleStruct->atkCancellerTracker++;
|
||||
break;
|
||||
case 1: // check being asleep
|
||||
if (gBattleMons[gBattleMoveAttacker].status1 & STATUS1_SLEEP)
|
||||
if (gBattleMons[gBattlerAttacker].status1 & STATUS1_SLEEP)
|
||||
{
|
||||
if (UproarWakeUpCheck(gBattleMoveAttacker))
|
||||
if (UproarWakeUpCheck(gBattlerAttacker))
|
||||
{
|
||||
gBattleMons[gBattleMoveAttacker].status1 &= ~(STATUS1_SLEEP);
|
||||
gBattleMons[gBattleMoveAttacker].status2 &= ~(STATUS2_NIGHTMARE);
|
||||
gBattleMons[gBattlerAttacker].status1 &= ~(STATUS1_SLEEP);
|
||||
gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_NIGHTMARE);
|
||||
BattleScriptPushCursor();
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
|
||||
gBattlescriptCurrInstr = BattleScript_MoveUsedWokeUp;
|
||||
@ -1335,15 +1335,15 @@ u8 AtkCanceller_UnableToUseMove(void)
|
||||
else
|
||||
{
|
||||
u8 toSub;
|
||||
if (gBattleMons[gBattleMoveAttacker].ability == ABILITY_EARLY_BIRD)
|
||||
if (gBattleMons[gBattlerAttacker].ability == ABILITY_EARLY_BIRD)
|
||||
toSub = 2;
|
||||
else
|
||||
toSub = 1;
|
||||
if ((gBattleMons[gBattleMoveAttacker].status1 & STATUS1_SLEEP) < toSub)
|
||||
gBattleMons[gBattleMoveAttacker].status1 &= ~(STATUS1_SLEEP);
|
||||
if ((gBattleMons[gBattlerAttacker].status1 & STATUS1_SLEEP) < toSub)
|
||||
gBattleMons[gBattlerAttacker].status1 &= ~(STATUS1_SLEEP);
|
||||
else
|
||||
gBattleMons[gBattleMoveAttacker].status1 -= toSub;
|
||||
if (gBattleMons[gBattleMoveAttacker].status1 & STATUS1_SLEEP)
|
||||
gBattleMons[gBattlerAttacker].status1 -= toSub;
|
||||
if (gBattleMons[gBattlerAttacker].status1 & STATUS1_SLEEP)
|
||||
{
|
||||
if (gCurrentMove != MOVE_SNORE && gCurrentMove != MOVE_SLEEP_TALK)
|
||||
{
|
||||
@ -1354,7 +1354,7 @@ u8 AtkCanceller_UnableToUseMove(void)
|
||||
}
|
||||
else
|
||||
{
|
||||
gBattleMons[gBattleMoveAttacker].status2 &= ~(STATUS2_NIGHTMARE);
|
||||
gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_NIGHTMARE);
|
||||
BattleScriptPushCursor();
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
|
||||
gBattlescriptCurrInstr = BattleScript_MoveUsedWokeUp;
|
||||
@ -1365,7 +1365,7 @@ u8 AtkCanceller_UnableToUseMove(void)
|
||||
gBattleStruct->atkCancellerTracker++;
|
||||
break;
|
||||
case 2: // check being frozen
|
||||
if (gBattleMons[gBattleMoveAttacker].status1 & STATUS1_FREEZE)
|
||||
if (gBattleMons[gBattlerAttacker].status1 & STATUS1_FREEZE)
|
||||
{
|
||||
if (Random() % 5)
|
||||
{
|
||||
@ -1382,7 +1382,7 @@ u8 AtkCanceller_UnableToUseMove(void)
|
||||
}
|
||||
else // unfreeze
|
||||
{
|
||||
gBattleMons[gBattleMoveAttacker].status1 &= ~(STATUS1_FREEZE);
|
||||
gBattleMons[gBattlerAttacker].status1 &= ~(STATUS1_FREEZE);
|
||||
BattleScriptPushCursor();
|
||||
gBattlescriptCurrInstr = BattleScript_MoveUsedUnfroze;
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
|
||||
@ -1392,9 +1392,9 @@ u8 AtkCanceller_UnableToUseMove(void)
|
||||
gBattleStruct->atkCancellerTracker++;
|
||||
break;
|
||||
case 3: // truant
|
||||
if (gBattleMons[gBattleMoveAttacker].ability == ABILITY_TRUANT && gDisableStructs[gBattleMoveAttacker].truantCounter)
|
||||
if (gBattleMons[gBattlerAttacker].ability == ABILITY_TRUANT && gDisableStructs[gBattlerAttacker].truantCounter)
|
||||
{
|
||||
CancelMultiTurnMoves(gBattleMoveAttacker);
|
||||
CancelMultiTurnMoves(gBattlerAttacker);
|
||||
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
|
||||
gBattlescriptCurrInstr = BattleScript_MoveUsedLoafingAround;
|
||||
@ -1404,11 +1404,11 @@ u8 AtkCanceller_UnableToUseMove(void)
|
||||
gBattleStruct->atkCancellerTracker++;
|
||||
break;
|
||||
case 4: // recharge
|
||||
if (gBattleMons[gBattleMoveAttacker].status2 & STATUS2_RECHARGE)
|
||||
if (gBattleMons[gBattlerAttacker].status2 & STATUS2_RECHARGE)
|
||||
{
|
||||
gBattleMons[gBattleMoveAttacker].status2 &= ~(STATUS2_RECHARGE);
|
||||
gDisableStructs[gBattleMoveAttacker].rechargeCounter = 0;
|
||||
CancelMultiTurnMoves(gBattleMoveAttacker);
|
||||
gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_RECHARGE);
|
||||
gDisableStructs[gBattlerAttacker].rechargeCounter = 0;
|
||||
CancelMultiTurnMoves(gBattlerAttacker);
|
||||
gBattlescriptCurrInstr = BattleScript_MoveUsedMustRecharge;
|
||||
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
|
||||
effect = 1;
|
||||
@ -1416,11 +1416,11 @@ u8 AtkCanceller_UnableToUseMove(void)
|
||||
gBattleStruct->atkCancellerTracker++;
|
||||
break;
|
||||
case 5: // flinch
|
||||
if (gBattleMons[gBattleMoveAttacker].status2 & STATUS2_FLINCHED)
|
||||
if (gBattleMons[gBattlerAttacker].status2 & STATUS2_FLINCHED)
|
||||
{
|
||||
gBattleMons[gBattleMoveAttacker].status2 &= ~(STATUS2_FLINCHED);
|
||||
gProtectStructs[gBattleMoveAttacker].flinchImmobility = 1;
|
||||
CancelMultiTurnMoves(gBattleMoveAttacker);
|
||||
gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_FLINCHED);
|
||||
gProtectStructs[gBattlerAttacker].flinchImmobility = 1;
|
||||
CancelMultiTurnMoves(gBattlerAttacker);
|
||||
gBattlescriptCurrInstr = BattleScript_MoveUsedFlinched;
|
||||
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
|
||||
effect = 1;
|
||||
@ -1428,11 +1428,11 @@ u8 AtkCanceller_UnableToUseMove(void)
|
||||
gBattleStruct->atkCancellerTracker++;
|
||||
break;
|
||||
case 6: // disabled move
|
||||
if (gDisableStructs[gBattleMoveAttacker].disabledMove == gCurrentMove && gDisableStructs[gBattleMoveAttacker].disabledMove != 0)
|
||||
if (gDisableStructs[gBattlerAttacker].disabledMove == gCurrentMove && gDisableStructs[gBattlerAttacker].disabledMove != 0)
|
||||
{
|
||||
gProtectStructs[gBattleMoveAttacker].usedDisabledMove = 1;
|
||||
gBattleScripting.battler = gBattleMoveAttacker;
|
||||
CancelMultiTurnMoves(gBattleMoveAttacker);
|
||||
gProtectStructs[gBattlerAttacker].usedDisabledMove = 1;
|
||||
gBattleScripting.battler = gBattlerAttacker;
|
||||
CancelMultiTurnMoves(gBattlerAttacker);
|
||||
gBattlescriptCurrInstr = BattleScript_MoveUsedIsDisabled;
|
||||
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
|
||||
effect = 1;
|
||||
@ -1440,10 +1440,10 @@ u8 AtkCanceller_UnableToUseMove(void)
|
||||
gBattleStruct->atkCancellerTracker++;
|
||||
break;
|
||||
case 7: // taunt
|
||||
if (gDisableStructs[gBattleMoveAttacker].tauntTimer1 && gBattleMoves[gCurrentMove].power == 0)
|
||||
if (gDisableStructs[gBattlerAttacker].tauntTimer1 && gBattleMoves[gCurrentMove].power == 0)
|
||||
{
|
||||
gProtectStructs[gBattleMoveAttacker].usedTauntedMove = 1;
|
||||
CancelMultiTurnMoves(gBattleMoveAttacker);
|
||||
gProtectStructs[gBattlerAttacker].usedTauntedMove = 1;
|
||||
CancelMultiTurnMoves(gBattlerAttacker);
|
||||
gBattlescriptCurrInstr = BattleScript_MoveUsedIsTaunted;
|
||||
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
|
||||
effect = 1;
|
||||
@ -1451,10 +1451,10 @@ u8 AtkCanceller_UnableToUseMove(void)
|
||||
gBattleStruct->atkCancellerTracker++;
|
||||
break;
|
||||
case 8: // imprisoned
|
||||
if (GetImprisonedMovesCount(gBattleMoveAttacker, gCurrentMove))
|
||||
if (GetImprisonedMovesCount(gBattlerAttacker, gCurrentMove))
|
||||
{
|
||||
gProtectStructs[gBattleMoveAttacker].usedImprisionedMove = 1;
|
||||
CancelMultiTurnMoves(gBattleMoveAttacker);
|
||||
gProtectStructs[gBattlerAttacker].usedImprisionedMove = 1;
|
||||
CancelMultiTurnMoves(gBattlerAttacker);
|
||||
gBattlescriptCurrInstr = BattleScript_MoveUsedIsImprisoned;
|
||||
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
|
||||
effect = 1;
|
||||
@ -1462,10 +1462,10 @@ u8 AtkCanceller_UnableToUseMove(void)
|
||||
gBattleStruct->atkCancellerTracker++;
|
||||
break;
|
||||
case 9: // confusion
|
||||
if (gBattleMons[gBattleMoveAttacker].status2 & STATUS2_CONFUSION)
|
||||
if (gBattleMons[gBattlerAttacker].status2 & STATUS2_CONFUSION)
|
||||
{
|
||||
gBattleMons[gBattleMoveAttacker].status2--;
|
||||
if (gBattleMons[gBattleMoveAttacker].status2 & STATUS2_CONFUSION)
|
||||
gBattleMons[gBattlerAttacker].status2--;
|
||||
if (gBattleMons[gBattlerAttacker].status2 & STATUS2_CONFUSION)
|
||||
{
|
||||
if (Random() & 1)
|
||||
{
|
||||
@ -1475,9 +1475,9 @@ u8 AtkCanceller_UnableToUseMove(void)
|
||||
else // confusion dmg
|
||||
{
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
|
||||
gBattleMoveTarget = gBattleMoveAttacker;
|
||||
gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBattleMoveAttacker], &gBattleMons[gBattleMoveAttacker], MOVE_POUND, 0, 40, 0, gBattleMoveAttacker, gBattleMoveAttacker);
|
||||
gProtectStructs[gBattleMoveAttacker].confusionSelfDmg = 1;
|
||||
gBattlerTarget = gBattlerAttacker;
|
||||
gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBattlerAttacker], &gBattleMons[gBattlerAttacker], MOVE_POUND, 0, 40, 0, gBattlerAttacker, gBattlerAttacker);
|
||||
gProtectStructs[gBattlerAttacker].confusionSelfDmg = 1;
|
||||
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
|
||||
}
|
||||
gBattlescriptCurrInstr = BattleScript_MoveUsedIsConfused;
|
||||
@ -1492,11 +1492,11 @@ u8 AtkCanceller_UnableToUseMove(void)
|
||||
gBattleStruct->atkCancellerTracker++;
|
||||
break;
|
||||
case 10: // paralysis
|
||||
if ((gBattleMons[gBattleMoveAttacker].status1 & STATUS1_PARALYSIS) && (Random() % 4) == 0)
|
||||
if ((gBattleMons[gBattlerAttacker].status1 & STATUS1_PARALYSIS) && (Random() % 4) == 0)
|
||||
{
|
||||
gProtectStructs[gBattleMoveAttacker].prlzImmobility = 1;
|
||||
gProtectStructs[gBattlerAttacker].prlzImmobility = 1;
|
||||
// This is removed in Emerald for some reason
|
||||
//CancelMultiTurnMoves(gBattleMoveAttacker);
|
||||
//CancelMultiTurnMoves(gBattlerAttacker);
|
||||
gBattlescriptCurrInstr = BattleScript_MoveUsedIsParalyzed;
|
||||
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
|
||||
effect = 1;
|
||||
@ -1504,17 +1504,17 @@ u8 AtkCanceller_UnableToUseMove(void)
|
||||
gBattleStruct->atkCancellerTracker++;
|
||||
break;
|
||||
case 11: // infatuation
|
||||
if (gBattleMons[gBattleMoveAttacker].status2 & STATUS2_INFATUATION)
|
||||
if (gBattleMons[gBattlerAttacker].status2 & STATUS2_INFATUATION)
|
||||
{
|
||||
gBattleScripting.battler = CountTrailingZeroBits((gBattleMons[gBattleMoveAttacker].status2 & STATUS2_INFATUATION) >> 0x10);
|
||||
gBattleScripting.battler = CountTrailingZeroBits((gBattleMons[gBattlerAttacker].status2 & STATUS2_INFATUATION) >> 0x10);
|
||||
if (Random() & 1)
|
||||
BattleScriptPushCursor();
|
||||
else
|
||||
{
|
||||
BattleScriptPush(BattleScript_MoveUsedIsParalyzedCantAttack);
|
||||
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
|
||||
gProtectStructs[gBattleMoveAttacker].loveImmobility = 1;
|
||||
CancelMultiTurnMoves(gBattleMoveAttacker);
|
||||
gProtectStructs[gBattlerAttacker].loveImmobility = 1;
|
||||
CancelMultiTurnMoves(gBattlerAttacker);
|
||||
}
|
||||
gBattlescriptCurrInstr = BattleScript_MoveUsedIsInLove;
|
||||
effect = 1;
|
||||
@ -1522,22 +1522,22 @@ u8 AtkCanceller_UnableToUseMove(void)
|
||||
gBattleStruct->atkCancellerTracker++;
|
||||
break;
|
||||
case 12: // bide
|
||||
if (gBattleMons[gBattleMoveAttacker].status2 & STATUS2_BIDE)
|
||||
if (gBattleMons[gBattlerAttacker].status2 & STATUS2_BIDE)
|
||||
{
|
||||
gBattleMons[gBattleMoveAttacker].status2 -= 0x100;
|
||||
if (gBattleMons[gBattleMoveAttacker].status2 & STATUS2_BIDE)
|
||||
gBattleMons[gBattlerAttacker].status2 -= 0x100;
|
||||
if (gBattleMons[gBattlerAttacker].status2 & STATUS2_BIDE)
|
||||
gBattlescriptCurrInstr = BattleScript_BideStoringEnergy;
|
||||
else
|
||||
{
|
||||
// This is removed in Emerald for some reason
|
||||
//gBattleMons[gBattleMoveAttacker].status2 &= ~(STATUS2_MULTIPLETURNS);
|
||||
if (gTakenDmg[gBattleMoveAttacker])
|
||||
//gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_MULTIPLETURNS);
|
||||
if (gTakenDmg[gBattlerAttacker])
|
||||
{
|
||||
gCurrentMove = MOVE_BIDE;
|
||||
*bideDmg = gTakenDmg[gBattleMoveAttacker] * 2;
|
||||
gBattleMoveTarget = gTakenDmgBanks[gBattleMoveAttacker];
|
||||
if (gAbsentBattlerFlags & gBitTable[gBattleMoveTarget])
|
||||
gBattleMoveTarget = GetMoveTarget(MOVE_BIDE, 1);
|
||||
*bideDmg = gTakenDmg[gBattlerAttacker] * 2;
|
||||
gBattlerTarget = gTakenDmgBanks[gBattlerAttacker];
|
||||
if (gAbsentBattlerFlags & gBitTable[gBattlerTarget])
|
||||
gBattlerTarget = GetMoveTarget(MOVE_BIDE, 1);
|
||||
gBattlescriptCurrInstr = BattleScript_BideAttack;
|
||||
}
|
||||
else
|
||||
@ -1548,11 +1548,11 @@ u8 AtkCanceller_UnableToUseMove(void)
|
||||
gBattleStruct->atkCancellerTracker++;
|
||||
break;
|
||||
case 13: // move thawing
|
||||
if (gBattleMons[gBattleMoveAttacker].status1 & STATUS1_FREEZE)
|
||||
if (gBattleMons[gBattlerAttacker].status1 & STATUS1_FREEZE)
|
||||
{
|
||||
if (gBattleMoves[gCurrentMove].effect == EFFECT_THAW_HIT)
|
||||
{
|
||||
gBattleMons[gBattleMoveAttacker].status1 &= ~(STATUS1_FREEZE);
|
||||
gBattleMons[gBattlerAttacker].status1 &= ~(STATUS1_FREEZE);
|
||||
BattleScriptPushCursor();
|
||||
gBattlescriptCurrInstr = BattleScript_MoveUsedUnfroze;
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
|
||||
@ -1569,7 +1569,7 @@ u8 AtkCanceller_UnableToUseMove(void)
|
||||
|
||||
if (effect == 2)
|
||||
{
|
||||
gActiveBattler = gBattleMoveAttacker;
|
||||
gActiveBattler = gBattlerAttacker;
|
||||
BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
|
||||
MarkBattlerForControllerExec(gActiveBattler);
|
||||
}
|
||||
@ -1750,19 +1750,19 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
|
||||
u32 pidAtk;
|
||||
u32 pidDef;
|
||||
|
||||
if (gBattleMoveAttacker >= gBattlersCount)
|
||||
gBattleMoveAttacker = battler;
|
||||
if (GetBattlerSide(gBattleMoveAttacker) == B_SIDE_PLAYER)
|
||||
pokeAtk = &gPlayerParty[gBattlerPartyIndexes[gBattleMoveAttacker]];
|
||||
if (gBattlerAttacker >= gBattlersCount)
|
||||
gBattlerAttacker = battler;
|
||||
if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
|
||||
pokeAtk = &gPlayerParty[gBattlerPartyIndexes[gBattlerAttacker]];
|
||||
else
|
||||
pokeAtk = &gEnemyParty[gBattlerPartyIndexes[gBattleMoveAttacker]];
|
||||
pokeAtk = &gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker]];
|
||||
|
||||
if (gBattleMoveTarget >= gBattlersCount)
|
||||
gBattleMoveTarget = battler;
|
||||
if (GetBattlerSide(gBattleMoveTarget) == B_SIDE_PLAYER)
|
||||
pokeDef = &gPlayerParty[gBattlerPartyIndexes[gBattleMoveTarget]];
|
||||
if (gBattlerTarget >= gBattlersCount)
|
||||
gBattlerTarget = battler;
|
||||
if (GetBattlerSide(gBattlerTarget) == B_SIDE_PLAYER)
|
||||
pokeDef = &gPlayerParty[gBattlerPartyIndexes[gBattlerTarget]];
|
||||
else
|
||||
pokeDef = &gEnemyParty[gBattlerPartyIndexes[gBattleMoveTarget]];
|
||||
pokeDef = &gEnemyParty[gBattlerPartyIndexes[gBattlerTarget]];
|
||||
|
||||
speciesAtk = GetMonData(pokeAtk, MON_DATA_SPECIES);
|
||||
pidAtk = GetMonData(pokeAtk, MON_DATA_PERSONALITY);
|
||||
@ -1793,8 +1793,8 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
|
||||
switch (caseID)
|
||||
{
|
||||
case ABILITYEFFECT_ON_SWITCHIN: // 0
|
||||
if (gBattleMoveAttacker >= gBattlersCount)
|
||||
gBattleMoveAttacker = battler;
|
||||
if (gBattlerAttacker >= gBattlersCount)
|
||||
gBattlerAttacker = battler;
|
||||
switch (gLastUsedAbility)
|
||||
{
|
||||
case ABILITYEFFECT_SWITCH_IN_WEATHER:
|
||||
@ -1911,7 +1911,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
|
||||
case ABILITYEFFECT_ENDTURN: // 1
|
||||
if (gBattleMons[battler].hp != 0)
|
||||
{
|
||||
gBattleMoveAttacker = battler;
|
||||
gBattlerAttacker = battler;
|
||||
switch (gLastUsedAbility)
|
||||
{
|
||||
case ABILITY_RAIN_DISH:
|
||||
@ -1961,7 +1961,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
|
||||
}
|
||||
break;
|
||||
case ABILITY_TRUANT:
|
||||
gDisableStructs[gBattleMoveAttacker].truantCounter ^= 1;
|
||||
gDisableStructs[gBattlerAttacker].truantCounter ^= 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -1976,7 +1976,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
|
||||
}
|
||||
if (sSoundMovesTable[i] != 0xFFFF)
|
||||
{
|
||||
if (gBattleMons[gBattleMoveAttacker].status2 & STATUS2_MULTIPLETURNS)
|
||||
if (gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS)
|
||||
gHitMarker |= HITMARKER_NO_PPDEDUCT;
|
||||
gBattlescriptCurrInstr = BattleScript_SoundproofProtected;
|
||||
effect = 1;
|
||||
@ -1991,7 +1991,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
|
||||
case ABILITY_VOLT_ABSORB:
|
||||
if (moveType == TYPE_ELECTRIC && gBattleMoves[move].power != 0)
|
||||
{
|
||||
if (gProtectStructs[gBattleMoveAttacker].notFirstStrike)
|
||||
if (gProtectStructs[gBattlerAttacker].notFirstStrike)
|
||||
gBattlescriptCurrInstr = BattleScript_MoveHPDrain;
|
||||
else
|
||||
gBattlescriptCurrInstr = BattleScript_MoveHPDrain_PPLoss;
|
||||
@ -2002,7 +2002,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
|
||||
case ABILITY_WATER_ABSORB:
|
||||
if (moveType == TYPE_WATER && gBattleMoves[move].power != 0)
|
||||
{
|
||||
if (gProtectStructs[gBattleMoveAttacker].notFirstStrike)
|
||||
if (gProtectStructs[gBattlerAttacker].notFirstStrike)
|
||||
gBattlescriptCurrInstr = BattleScript_MoveHPDrain;
|
||||
else
|
||||
gBattlescriptCurrInstr = BattleScript_MoveHPDrain_PPLoss;
|
||||
@ -2016,7 +2016,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
|
||||
if (!(gBattleResources->flags->flags[battler] & UNKNOWN_FLAG_FLASH_FIRE))
|
||||
{
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
|
||||
if (gProtectStructs[gBattleMoveAttacker].notFirstStrike)
|
||||
if (gProtectStructs[gBattlerAttacker].notFirstStrike)
|
||||
gBattlescriptCurrInstr = BattleScript_FlashFireBoost;
|
||||
else
|
||||
gBattlescriptCurrInstr = BattleScript_FlashFireBoost_PPLoss;
|
||||
@ -2027,7 +2027,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
|
||||
else
|
||||
{
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
|
||||
if (gProtectStructs[gBattleMoveAttacker].notFirstStrike)
|
||||
if (gProtectStructs[gBattlerAttacker].notFirstStrike)
|
||||
gBattlescriptCurrInstr = BattleScript_FlashFireBoost;
|
||||
else
|
||||
gBattlescriptCurrInstr = BattleScript_FlashFireBoost_PPLoss;
|
||||
@ -2041,7 +2041,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
|
||||
{
|
||||
if (gBattleMons[battler].maxHP == gBattleMons[battler].hp)
|
||||
{
|
||||
if ((gProtectStructs[gBattleMoveAttacker].notFirstStrike))
|
||||
if ((gProtectStructs[gBattlerAttacker].notFirstStrike))
|
||||
gBattlescriptCurrInstr = BattleScript_MonMadeMoveUseless;
|
||||
else
|
||||
gBattlescriptCurrInstr = BattleScript_MonMadeMoveUseless_PPLoss;
|
||||
@ -2063,7 +2063,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
|
||||
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
|
||||
&& move != MOVE_STRUGGLE
|
||||
&& gBattleMoves[move].power != 0
|
||||
&& (gSpecialStatuses[gBattleMoveTarget].moveturnLostHP_physical || gSpecialStatuses[gBattleMoveTarget].moveturnLostHP_special)
|
||||
&& (gSpecialStatuses[gBattlerTarget].moveturnLostHP_physical || gSpecialStatuses[gBattlerTarget].moveturnLostHP_special)
|
||||
&& gBattleMons[battler].type1 != moveType
|
||||
&& gBattleMons[battler].type2 != moveType
|
||||
&& gBattleMons[battler].hp != 0)
|
||||
@ -2078,12 +2078,12 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
|
||||
break;
|
||||
case ABILITY_ROUGH_SKIN:
|
||||
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
|
||||
&& gBattleMons[gBattleMoveAttacker].hp != 0
|
||||
&& !gProtectStructs[gBattleMoveAttacker].confusionSelfDmg
|
||||
&& (gSpecialStatuses[gBattleMoveTarget].moveturnLostHP_physical || gSpecialStatuses[gBattleMoveTarget].moveturnLostHP_special)
|
||||
&& gBattleMons[gBattlerAttacker].hp != 0
|
||||
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
|
||||
&& (gSpecialStatuses[gBattlerTarget].moveturnLostHP_physical || gSpecialStatuses[gBattlerTarget].moveturnLostHP_special)
|
||||
&& (gBattleMoves[move].flags & FLAG_MAKES_CONTACT))
|
||||
{
|
||||
gBattleMoveDamage = gBattleMons[gBattleMoveAttacker].maxHP / 16;
|
||||
gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 16;
|
||||
if (gBattleMoveDamage == 0)
|
||||
gBattleMoveDamage = 1;
|
||||
BattleScriptPushCursor();
|
||||
@ -2093,9 +2093,9 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
|
||||
break;
|
||||
case ABILITY_EFFECT_SPORE:
|
||||
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
|
||||
&& gBattleMons[gBattleMoveAttacker].hp != 0
|
||||
&& !gProtectStructs[gBattleMoveAttacker].confusionSelfDmg
|
||||
&& (gSpecialStatuses[gBattleMoveTarget].moveturnLostHP_physical || gSpecialStatuses[gBattleMoveTarget].moveturnLostHP_special)
|
||||
&& gBattleMons[gBattlerAttacker].hp != 0
|
||||
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
|
||||
&& (gSpecialStatuses[gBattlerTarget].moveturnLostHP_physical || gSpecialStatuses[gBattlerTarget].moveturnLostHP_special)
|
||||
&& (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
|
||||
&& (Random() % 10) == 0)
|
||||
{
|
||||
@ -2116,9 +2116,9 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
|
||||
break;
|
||||
case ABILITY_POISON_POINT:
|
||||
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
|
||||
&& gBattleMons[gBattleMoveAttacker].hp != 0
|
||||
&& !gProtectStructs[gBattleMoveAttacker].confusionSelfDmg
|
||||
&& (gSpecialStatuses[gBattleMoveTarget].moveturnLostHP_physical || gSpecialStatuses[gBattleMoveTarget].moveturnLostHP_special)
|
||||
&& gBattleMons[gBattlerAttacker].hp != 0
|
||||
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
|
||||
&& (gSpecialStatuses[gBattlerTarget].moveturnLostHP_physical || gSpecialStatuses[gBattlerTarget].moveturnLostHP_special)
|
||||
&& (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
|
||||
&& (Random() % 3) == 0)
|
||||
{
|
||||
@ -2131,9 +2131,9 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
|
||||
break;
|
||||
case ABILITY_STATIC:
|
||||
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
|
||||
&& gBattleMons[gBattleMoveAttacker].hp != 0
|
||||
&& !gProtectStructs[gBattleMoveAttacker].confusionSelfDmg
|
||||
&& (gSpecialStatuses[gBattleMoveTarget].moveturnLostHP_physical || gSpecialStatuses[gBattleMoveTarget].moveturnLostHP_special)
|
||||
&& gBattleMons[gBattlerAttacker].hp != 0
|
||||
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
|
||||
&& (gSpecialStatuses[gBattlerTarget].moveturnLostHP_physical || gSpecialStatuses[gBattlerTarget].moveturnLostHP_special)
|
||||
&& (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
|
||||
&& (Random() % 3) == 0)
|
||||
{
|
||||
@ -2146,10 +2146,10 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
|
||||
break;
|
||||
case ABILITY_FLAME_BODY:
|
||||
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
|
||||
&& gBattleMons[gBattleMoveAttacker].hp != 0
|
||||
&& !gProtectStructs[gBattleMoveAttacker].confusionSelfDmg
|
||||
&& gBattleMons[gBattlerAttacker].hp != 0
|
||||
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
|
||||
&& (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
|
||||
&& (gSpecialStatuses[gBattleMoveTarget].moveturnLostHP_physical || gSpecialStatuses[gBattleMoveTarget].moveturnLostHP_special)
|
||||
&& (gSpecialStatuses[gBattlerTarget].moveturnLostHP_physical || gSpecialStatuses[gBattlerTarget].moveturnLostHP_special)
|
||||
&& (Random() % 3) == 0)
|
||||
{
|
||||
gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_BURN;
|
||||
@ -2161,19 +2161,19 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
|
||||
break;
|
||||
case ABILITY_CUTE_CHARM:
|
||||
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
|
||||
&& gBattleMons[gBattleMoveAttacker].hp != 0
|
||||
&& !gProtectStructs[gBattleMoveAttacker].confusionSelfDmg
|
||||
&& gBattleMons[gBattlerAttacker].hp != 0
|
||||
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
|
||||
&& (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
|
||||
&& (gSpecialStatuses[gBattleMoveTarget].moveturnLostHP_physical || gSpecialStatuses[gBattleMoveTarget].moveturnLostHP_special)
|
||||
&& gBattleMons[gBattleMoveTarget].hp != 0
|
||||
&& (gSpecialStatuses[gBattlerTarget].moveturnLostHP_physical || gSpecialStatuses[gBattlerTarget].moveturnLostHP_special)
|
||||
&& gBattleMons[gBattlerTarget].hp != 0
|
||||
&& (Random() % 3) == 0
|
||||
&& gBattleMons[gBattleMoveAttacker].ability != ABILITY_OBLIVIOUS
|
||||
&& gBattleMons[gBattlerAttacker].ability != ABILITY_OBLIVIOUS
|
||||
&& GetGenderFromSpeciesAndPersonality(speciesAtk, pidAtk) != GetGenderFromSpeciesAndPersonality(speciesDef, pidDef)
|
||||
&& !(gBattleMons[gBattleMoveAttacker].status2 & STATUS2_INFATUATION)
|
||||
&& !(gBattleMons[gBattlerAttacker].status2 & STATUS2_INFATUATION)
|
||||
&& GetGenderFromSpeciesAndPersonality(speciesAtk, pidAtk) != MON_GENDERLESS
|
||||
&& GetGenderFromSpeciesAndPersonality(speciesDef, pidDef) != MON_GENDERLESS)
|
||||
{
|
||||
gBattleMons[gBattleMoveAttacker].status2 |= STATUS2_INFATUATED_WITH(gBattleMoveTarget);
|
||||
gBattleMons[gBattlerAttacker].status2 |= STATUS2_INFATUATED_WITH(gBattlerTarget);
|
||||
BattleScriptPushCursor();
|
||||
gBattlescriptCurrInstr = BattleScript_CuteCharmActivates;
|
||||
effect++;
|
||||
@ -2288,7 +2288,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
|
||||
gBattleStruct->synchronizeMoveEffect = MOVE_EFFECT_POISON;
|
||||
|
||||
gBattleCommunication[MOVE_EFFECT_BYTE] = gBattleStruct->synchronizeMoveEffect + MOVE_EFFECT_AFFECTS_USER;
|
||||
gBattleScripting.battler = gBattleMoveTarget;
|
||||
gBattleScripting.battler = gBattlerTarget;
|
||||
BattleScriptPushCursor();
|
||||
gBattlescriptCurrInstr = BattleScript_SynchronizeActivates;
|
||||
gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
|
||||
@ -2304,7 +2304,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
|
||||
gBattleStruct->synchronizeMoveEffect = MOVE_EFFECT_POISON;
|
||||
|
||||
gBattleCommunication[MOVE_EFFECT_BYTE] = gBattleStruct->synchronizeMoveEffect;
|
||||
gBattleScripting.battler = gBattleMoveAttacker;
|
||||
gBattleScripting.battler = gBattlerAttacker;
|
||||
BattleScriptPushCursor();
|
||||
gBattlescriptCurrInstr = BattleScript_SynchronizeActivates;
|
||||
gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
|
||||
@ -2512,7 +2512,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
|
||||
void BattleScriptExecute(const u8 *BS_ptr)
|
||||
{
|
||||
gBattlescriptCurrInstr = BS_ptr;
|
||||
BATTLE_CALLBACKS_STACK->function[BATTLE_CALLBACKS_STACK->size++] = gBattleMainFunc;
|
||||
gBattleResources->battleCallbackStack->function[gBattleResources->battleCallbackStack->size++] = gBattleMainFunc;
|
||||
gBattleMainFunc = RunBattleScriptCommands_PopCallbacksStack;
|
||||
gCurrentActionFuncId = 0;
|
||||
}
|
||||
@ -2521,7 +2521,7 @@ void BattleScriptPushCursorAndCallback(const u8 *BS_ptr)
|
||||
{
|
||||
BattleScriptPushCursor();
|
||||
gBattlescriptCurrInstr = BS_ptr;
|
||||
BATTLE_CALLBACKS_STACK->function[BATTLE_CALLBACKS_STACK->size++] = gBattleMainFunc;
|
||||
gBattleResources->battleCallbackStack->function[gBattleResources->battleCallbackStack->size++] = gBattleMainFunc;
|
||||
gBattleMainFunc = RunBattleScriptCommands;
|
||||
}
|
||||
|
||||
@ -2556,11 +2556,11 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
|
||||
bankQuality = ItemId_GetHoldEffectParam(gLastUsedItem);
|
||||
}
|
||||
|
||||
atkItem = gBattleMons[gBattleMoveAttacker].item;
|
||||
atkItem = gBattleMons[gBattlerAttacker].item;
|
||||
if (atkItem == ITEM_ENIGMA_BERRY)
|
||||
{
|
||||
atkHoldEffect = gEnigmaBerries[gBattleMoveAttacker].holdEffect;
|
||||
atkQuality = gEnigmaBerries[gBattleMoveAttacker].holdEffectParam;
|
||||
atkHoldEffect = gEnigmaBerries[gBattlerAttacker].holdEffect;
|
||||
atkQuality = gEnigmaBerries[gBattlerAttacker].holdEffectParam;
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -2569,11 +2569,11 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
|
||||
}
|
||||
|
||||
// def variables are unused
|
||||
defItem = gBattleMons[gBattleMoveTarget].item;
|
||||
defItem = gBattleMons[gBattlerTarget].item;
|
||||
if (defItem == ITEM_ENIGMA_BERRY)
|
||||
{
|
||||
defHoldEffect = gEnigmaBerries[gBattleMoveTarget].holdEffect;
|
||||
defQuality = gEnigmaBerries[gBattleMoveTarget].holdEffectParam;
|
||||
defHoldEffect = gEnigmaBerries[gBattlerTarget].holdEffect;
|
||||
defQuality = gEnigmaBerries[gBattlerTarget].holdEffectParam;
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -2602,8 +2602,8 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
|
||||
if (effect)
|
||||
{
|
||||
gBattleScripting.battler = bank;
|
||||
gStringBank = bank;
|
||||
gActiveBattler = gBattleMoveAttacker = bank;
|
||||
gStringBattler = bank;
|
||||
gActiveBattler = gBattlerAttacker = bank;
|
||||
BattleScriptExecute(BattleScript_WhiteHerbEnd2);
|
||||
}
|
||||
break;
|
||||
@ -2673,8 +2673,8 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
|
||||
if (effect)
|
||||
{
|
||||
gBattleScripting.battler = bank;
|
||||
gStringBank = bank;
|
||||
gActiveBattler = gBattleMoveAttacker = bank;
|
||||
gStringBattler = bank;
|
||||
gActiveBattler = gBattlerAttacker = bank;
|
||||
BattleScriptExecute(BattleScript_WhiteHerbEnd2);
|
||||
}
|
||||
break;
|
||||
@ -3001,8 +3001,8 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
|
||||
if (effect)
|
||||
{
|
||||
gBattleScripting.battler = bank;
|
||||
gStringBank = bank;
|
||||
gActiveBattler = gBattleMoveAttacker = bank;
|
||||
gStringBattler = bank;
|
||||
gActiveBattler = gBattlerAttacker = bank;
|
||||
switch (effect)
|
||||
{
|
||||
case ITEM_STATUS_CHANGE:
|
||||
@ -3149,7 +3149,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
|
||||
if (effect)
|
||||
{
|
||||
gBattleScripting.battler = bank;
|
||||
gStringBank = bank;
|
||||
gStringBattler = bank;
|
||||
BattleScriptPushCursor();
|
||||
gBattlescriptCurrInstr = BattleScript_WhiteHerbRet;
|
||||
return effect; // unnecessary return
|
||||
@ -3159,7 +3159,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
|
||||
if (effect)
|
||||
{
|
||||
gBattleScripting.battler = bank;
|
||||
gStringBank = bank;
|
||||
gStringBattler = bank;
|
||||
gActiveBattler = bank;
|
||||
BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
|
||||
MarkBattlerForControllerExec(gActiveBattler);
|
||||
@ -3174,10 +3174,10 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
|
||||
{
|
||||
case HOLD_EFFECT_FLINCH:
|
||||
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
|
||||
&& (gSpecialStatuses[gBattleMoveTarget].moveturnLostHP_physical || gSpecialStatuses[gBattleMoveTarget].moveturnLostHP_special)
|
||||
&& (gSpecialStatuses[gBattlerTarget].moveturnLostHP_physical || gSpecialStatuses[gBattlerTarget].moveturnLostHP_special)
|
||||
&& (Random() % 100) < atkQuality
|
||||
&& gBattleMoves[gCurrentMove].flags & FLAG_KINGSROCK_AFFECTED
|
||||
&& gBattleMons[gBattleMoveTarget].hp)
|
||||
&& gBattleMons[gBattlerTarget].hp)
|
||||
{
|
||||
gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_FLINCH;
|
||||
BattleScriptPushCursor();
|
||||
@ -3187,19 +3187,19 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
|
||||
break;
|
||||
case HOLD_EFFECT_SHELL_BELL:
|
||||
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
|
||||
&& gSpecialStatuses[gBattleMoveTarget].moveturnLostHP != 0
|
||||
&& gSpecialStatuses[gBattleMoveTarget].moveturnLostHP != 0xFFFF
|
||||
&& gBattleMoveAttacker != gBattleMoveTarget
|
||||
&& gBattleMons[gBattleMoveAttacker].hp != gBattleMons[gBattleMoveAttacker].maxHP
|
||||
&& gBattleMons[gBattleMoveAttacker].hp != 0)
|
||||
&& gSpecialStatuses[gBattlerTarget].moveturnLostHP != 0
|
||||
&& gSpecialStatuses[gBattlerTarget].moveturnLostHP != 0xFFFF
|
||||
&& gBattlerAttacker != gBattlerTarget
|
||||
&& gBattleMons[gBattlerAttacker].hp != gBattleMons[gBattlerAttacker].maxHP
|
||||
&& gBattleMons[gBattlerAttacker].hp != 0)
|
||||
{
|
||||
gLastUsedItem = atkItem;
|
||||
gStringBank = gBattleMoveAttacker;
|
||||
gBattleScripting.battler = gBattleMoveAttacker;
|
||||
gBattleMoveDamage = (gSpecialStatuses[gBattleMoveTarget].moveturnLostHP / atkQuality) * -1;
|
||||
gStringBattler = gBattlerAttacker;
|
||||
gBattleScripting.battler = gBattlerAttacker;
|
||||
gBattleMoveDamage = (gSpecialStatuses[gBattlerTarget].moveturnLostHP / atkQuality) * -1;
|
||||
if (gBattleMoveDamage == 0)
|
||||
gBattleMoveDamage = -1;
|
||||
gSpecialStatuses[gBattleMoveTarget].moveturnLostHP = 0;
|
||||
gSpecialStatuses[gBattlerTarget].moveturnLostHP = 0;
|
||||
BattleScriptPushCursor();
|
||||
gBattlescriptCurrInstr = BattleScript_ItemHealHP_Ret;
|
||||
effect++;
|
||||
@ -3240,18 +3240,18 @@ u8 GetMoveTarget(u16 move, u8 useMoveTarget)
|
||||
switch (moveTarget)
|
||||
{
|
||||
case MOVE_TARGET_SELECTED:
|
||||
side = GetBattlerSide(gBattleMoveAttacker) ^ BIT_SIDE;
|
||||
side = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE;
|
||||
if (gSideTimers[side].followmeTimer && gBattleMons[gSideTimers[side].followmeTarget].hp)
|
||||
targetBank = gSideTimers[side].followmeTarget;
|
||||
else
|
||||
{
|
||||
side = GetBattlerSide(gBattleMoveAttacker);
|
||||
side = GetBattlerSide(gBattlerAttacker);
|
||||
do
|
||||
{
|
||||
targetBank = Random() % gBattlersCount;
|
||||
} while (targetBank == gBattleMoveAttacker || side == GetBattlerSide(targetBank) || gAbsentBattlerFlags & gBitTable[targetBank]);
|
||||
} while (targetBank == gBattlerAttacker || side == GetBattlerSide(targetBank) || gAbsentBattlerFlags & gBitTable[targetBank]);
|
||||
if (gBattleMoves[move].type == TYPE_ELECTRIC
|
||||
&& AbilityBattleEffects(ABILITYEFFECT_COUNT_OTHER_SIDE, gBattleMoveAttacker, ABILITY_LIGHTNING_ROD, 0, 0)
|
||||
&& AbilityBattleEffects(ABILITYEFFECT_COUNT_OTHER_SIDE, gBattlerAttacker, ABILITY_LIGHTNING_ROD, 0, 0)
|
||||
&& gBattleMons[targetBank].ability != ABILITY_LIGHTNING_ROD)
|
||||
{
|
||||
targetBank ^= BIT_FLANK;
|
||||
@ -3264,17 +3264,17 @@ u8 GetMoveTarget(u16 move, u8 useMoveTarget)
|
||||
case MOVE_TARGET_BOTH:
|
||||
case MOVE_TARGET_FOES_AND_ALLY:
|
||||
case MOVE_TARGET_OPPONENTS_FIELD:
|
||||
targetBank = GetBattlerAtPosition((GetBattlerPosition(gBattleMoveAttacker) & BIT_SIDE) ^ BIT_SIDE);
|
||||
targetBank = GetBattlerAtPosition((GetBattlerPosition(gBattlerAttacker) & BIT_SIDE) ^ BIT_SIDE);
|
||||
if (gAbsentBattlerFlags & gBitTable[targetBank])
|
||||
targetBank ^= BIT_FLANK;
|
||||
break;
|
||||
case MOVE_TARGET_RANDOM:
|
||||
side = GetBattlerSide(gBattleMoveAttacker) ^ BIT_SIDE;
|
||||
side = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE;
|
||||
if (gSideTimers[side].followmeTimer && gBattleMons[gSideTimers[side].followmeTarget].hp)
|
||||
targetBank = gSideTimers[side].followmeTarget;
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && moveTarget & MOVE_TARGET_RANDOM)
|
||||
{
|
||||
if (GetBattlerSide(gBattleMoveAttacker) == B_SIDE_PLAYER)
|
||||
if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
|
||||
{
|
||||
if (Random() & 1)
|
||||
targetBank = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
|
||||
@ -3292,15 +3292,15 @@ u8 GetMoveTarget(u16 move, u8 useMoveTarget)
|
||||
targetBank ^= BIT_FLANK;
|
||||
}
|
||||
else
|
||||
targetBank = GetBattlerAtPosition((GetBattlerPosition(gBattleMoveAttacker) & BIT_SIDE) ^ BIT_SIDE);
|
||||
targetBank = GetBattlerAtPosition((GetBattlerPosition(gBattlerAttacker) & BIT_SIDE) ^ BIT_SIDE);
|
||||
break;
|
||||
case MOVE_TARGET_USER:
|
||||
case MOVE_TARGET_x10:
|
||||
targetBank = gBattleMoveAttacker;
|
||||
targetBank = gBattlerAttacker;
|
||||
break;
|
||||
}
|
||||
|
||||
*(gBattleStruct->moveTarget + gBattleMoveAttacker) = targetBank;
|
||||
*(gBattleStruct->moveTarget + gBattlerAttacker) = targetBank;
|
||||
|
||||
return targetBank;
|
||||
}
|
||||
@ -3323,18 +3323,18 @@ u8 IsMonDisobedient(void)
|
||||
|
||||
if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))
|
||||
return 0;
|
||||
if (GetBattlerSide(gBattleMoveAttacker) == B_SIDE_OPPONENT)
|
||||
if (GetBattlerSide(gBattlerAttacker) == B_SIDE_OPPONENT)
|
||||
return 0;
|
||||
|
||||
if (HasObedientBitSet(gBattleMoveAttacker)) // only if species is Mew or Deoxys
|
||||
if (HasObedientBitSet(gBattlerAttacker)) // only if species is Mew or Deoxys
|
||||
{
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && GetBattlerPosition(gBattleMoveAttacker) == 2)
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && GetBattlerPosition(gBattlerAttacker) == 2)
|
||||
return 0;
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
|
||||
return 0;
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
|
||||
return 0;
|
||||
if (!IsOtherTrainer(gBattleMons[gBattleMoveAttacker].otId, gBattleMons[gBattleMoveAttacker].otName))
|
||||
if (!IsOtherTrainer(gBattleMons[gBattlerAttacker].otId, gBattleMons[gBattlerAttacker].otName))
|
||||
return 0;
|
||||
if (FlagGet(FLAG_BADGE08_GET))
|
||||
return 0;
|
||||
@ -3349,27 +3349,27 @@ u8 IsMonDisobedient(void)
|
||||
obedienceLevel = 70;
|
||||
}
|
||||
|
||||
if (gBattleMons[gBattleMoveAttacker].level <= obedienceLevel)
|
||||
if (gBattleMons[gBattlerAttacker].level <= obedienceLevel)
|
||||
return 0;
|
||||
rnd = (Random() & 255);
|
||||
calc = (gBattleMons[gBattleMoveAttacker].level + obedienceLevel) * rnd >> 8;
|
||||
calc = (gBattleMons[gBattlerAttacker].level + obedienceLevel) * rnd >> 8;
|
||||
if (calc < obedienceLevel)
|
||||
return 0;
|
||||
|
||||
// is not obedient
|
||||
if (gCurrentMove == MOVE_RAGE)
|
||||
gBattleMons[gBattleMoveAttacker].status2 &= ~(STATUS2_RAGE);
|
||||
if (gBattleMons[gBattleMoveAttacker].status1 & STATUS1_SLEEP && (gCurrentMove == MOVE_SNORE || gCurrentMove == MOVE_SLEEP_TALK))
|
||||
gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_RAGE);
|
||||
if (gBattleMons[gBattlerAttacker].status1 & STATUS1_SLEEP && (gCurrentMove == MOVE_SNORE || gCurrentMove == MOVE_SLEEP_TALK))
|
||||
{
|
||||
gBattlescriptCurrInstr = BattleScript_82DB695;
|
||||
return 1;
|
||||
}
|
||||
|
||||
rnd = (Random() & 255);
|
||||
calc = (gBattleMons[gBattleMoveAttacker].level + obedienceLevel) * rnd >> 8;
|
||||
calc = (gBattleMons[gBattlerAttacker].level + obedienceLevel) * rnd >> 8;
|
||||
if (calc < obedienceLevel)
|
||||
{
|
||||
calc = CheckMoveLimitations(gBattleMoveAttacker, gBitTable[gCurrMovePos], 0xFF);
|
||||
calc = CheckMoveLimitations(gBattlerAttacker, gBitTable[gCurrMovePos], 0xFF);
|
||||
if (calc == 0xF) // all moves cannot be used
|
||||
{
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = Random() & 3;
|
||||
@ -3383,19 +3383,19 @@ u8 IsMonDisobedient(void)
|
||||
gCurrMovePos = gUnknown_020241E9 = Random() & 3;
|
||||
} while (gBitTable[gCurrMovePos] & calc);
|
||||
|
||||
gRandomMove = gBattleMons[gBattleMoveAttacker].moves[gCurrMovePos];
|
||||
gRandomMove = gBattleMons[gBattlerAttacker].moves[gCurrMovePos];
|
||||
gBattlescriptCurrInstr = BattleScript_IgnoresAndUsesRandomMove;
|
||||
gBattleMoveTarget = GetMoveTarget(gRandomMove, 0);
|
||||
gBattlerTarget = GetMoveTarget(gRandomMove, 0);
|
||||
gHitMarker |= HITMARKER_x200000;
|
||||
return 2;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
obedienceLevel = gBattleMons[gBattleMoveAttacker].level - obedienceLevel;
|
||||
obedienceLevel = gBattleMons[gBattlerAttacker].level - obedienceLevel;
|
||||
|
||||
calc = (Random() & 255);
|
||||
if (calc < obedienceLevel && !(gBattleMons[gBattleMoveAttacker].status1 & STATUS1_ANY) && gBattleMons[gBattleMoveAttacker].ability != ABILITY_VITAL_SPIRIT && gBattleMons[gBattleMoveAttacker].ability != ABILITY_INSOMNIA)
|
||||
if (calc < obedienceLevel && !(gBattleMons[gBattlerAttacker].status1 & STATUS1_ANY) && gBattleMons[gBattlerAttacker].ability != ABILITY_VITAL_SPIRIT && gBattleMons[gBattlerAttacker].ability != ABILITY_INSOMNIA)
|
||||
{
|
||||
// try putting asleep
|
||||
int i;
|
||||
@ -3413,8 +3413,8 @@ u8 IsMonDisobedient(void)
|
||||
calc -= obedienceLevel;
|
||||
if (calc < obedienceLevel)
|
||||
{
|
||||
gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBattleMoveAttacker], &gBattleMons[gBattleMoveAttacker], MOVE_POUND, 0, 40, 0, gBattleMoveAttacker, gBattleMoveAttacker);
|
||||
gBattleMoveTarget = gBattleMoveAttacker;
|
||||
gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBattlerAttacker], &gBattleMons[gBattlerAttacker], MOVE_POUND, 0, 40, 0, gBattlerAttacker, gBattlerAttacker);
|
||||
gBattlerTarget = gBattlerAttacker;
|
||||
gBattlescriptCurrInstr = BattleScript_82DB6F0;
|
||||
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
|
||||
return 2;
|
||||
|
@ -17,7 +17,7 @@
|
||||
|
||||
extern bool8 gDoingBattleAnim;
|
||||
extern u8 gActiveBattler;
|
||||
extern u8 gBattleMoveTarget;
|
||||
extern u8 gBattlerTarget;
|
||||
extern u16 gBattlerPartyIndexes[];
|
||||
extern u8 gBattlerSpriteIds[];
|
||||
extern u8 gHealthboxSpriteIds[];
|
||||
@ -378,7 +378,7 @@ static void Task_DoPokeballSendOutAnim(u8 taskId)
|
||||
switch (throwCaseId)
|
||||
{
|
||||
case POKEBALL_PLAYER_SENDOUT:
|
||||
gBattleMoveTarget = bank;
|
||||
gBattlerTarget = bank;
|
||||
gSprites[ballSpriteId].pos1.x = 24;
|
||||
gSprites[ballSpriteId].pos1.y = 68;
|
||||
gSprites[ballSpriteId].callback = SpriteCB_PlayerMonSendOut_1;
|
||||
@ -386,17 +386,17 @@ static void Task_DoPokeballSendOutAnim(u8 taskId)
|
||||
case POKEBALL_OPPONENT_SENDOUT:
|
||||
gSprites[ballSpriteId].pos1.x = GetBattlerSpriteCoord(bank, BANK_X_POS);
|
||||
gSprites[ballSpriteId].pos1.y = GetBattlerSpriteCoord(bank, BANK_Y_POS) + 24;
|
||||
gBattleMoveTarget = bank;
|
||||
gBattlerTarget = bank;
|
||||
gSprites[ballSpriteId].data[0] = 0;
|
||||
gSprites[ballSpriteId].callback = SpriteCB_OpponentMonSendOut;
|
||||
break;
|
||||
default:
|
||||
gBattleMoveTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
|
||||
gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
|
||||
notSendOut = TRUE;
|
||||
break;
|
||||
}
|
||||
|
||||
gSprites[ballSpriteId].sBank = gBattleMoveTarget;
|
||||
gSprites[ballSpriteId].sBank = gBattlerTarget;
|
||||
if (!notSendOut)
|
||||
{
|
||||
DestroyTask(taskId);
|
||||
@ -405,12 +405,12 @@ static void Task_DoPokeballSendOutAnim(u8 taskId)
|
||||
|
||||
// this will perform an unused ball throw animation
|
||||
gSprites[ballSpriteId].data[0] = 0x22;
|
||||
gSprites[ballSpriteId].data[2] = GetBattlerSpriteCoord(gBattleMoveTarget, BANK_X_POS);
|
||||
gSprites[ballSpriteId].data[4] = GetBattlerSpriteCoord(gBattleMoveTarget, BANK_Y_POS) - 16;
|
||||
gSprites[ballSpriteId].data[2] = GetBattlerSpriteCoord(gBattlerTarget, BANK_X_POS);
|
||||
gSprites[ballSpriteId].data[4] = GetBattlerSpriteCoord(gBattlerTarget, BANK_Y_POS) - 16;
|
||||
gSprites[ballSpriteId].data[5] = -40;
|
||||
sub_80A68D4(&gSprites[ballSpriteId]);
|
||||
gSprites[ballSpriteId].oam.affineParam = taskId;
|
||||
gTasks[taskId].tOpponentBank = gBattleMoveTarget;
|
||||
gTasks[taskId].tOpponentBank = gBattlerTarget;
|
||||
gTasks[taskId].func = TaskDummy;
|
||||
PlaySE(SE_NAGERU);
|
||||
}
|
||||
|
@ -16,8 +16,8 @@ struct Unknown_020249B4
|
||||
|
||||
extern u8 gAbsentBattlerFlags;
|
||||
extern u8 gActiveBattler;
|
||||
extern u8 gBattleMoveAttacker;
|
||||
extern u8 gBattleMoveTarget;
|
||||
extern u8 gBattlerAttacker;
|
||||
extern u8 gBattlerTarget;
|
||||
extern u8 gLastUsedAbility;
|
||||
extern u16 gTrainerBattleOpponent_A;
|
||||
extern u32 gBattleTypeFlags;
|
||||
@ -55,14 +55,14 @@ u8 CountAliveMonsInBattle(u8 caseId)
|
||||
case BATTLE_ALIVE_ATK_SIDE:
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
if (GetBattlerSide(i) == GetBattlerSide(gBattleMoveAttacker) && !(gAbsentBattlerFlags & gBitTable[i]))
|
||||
if (GetBattlerSide(i) == GetBattlerSide(gBattlerAttacker) && !(gAbsentBattlerFlags & gBitTable[i]))
|
||||
retVal++;
|
||||
}
|
||||
break;
|
||||
case BATTLE_ALIVE_DEF_SIDE:
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
if (GetBattlerSide(i) == GetBattlerSide(gBattleMoveTarget) && !(gAbsentBattlerFlags & gBitTable[i]))
|
||||
if (GetBattlerSide(i) == GetBattlerSide(gBattlerTarget) && !(gAbsentBattlerFlags & gBitTable[i]))
|
||||
retVal++;
|
||||
}
|
||||
break;
|
||||
|
@ -27,9 +27,9 @@ extern struct BattlePokemon gBattleMons[4];
|
||||
extern struct BattleEnigmaBerry gEnigmaBerries[4];
|
||||
extern u8 gActiveBattler;
|
||||
extern u8 gBankInMenu;
|
||||
extern u8 gBattleMoveTarget;
|
||||
extern u8 gBattleMoveAttacker;
|
||||
extern u8 gStringBank;
|
||||
extern u8 gBattlerTarget;
|
||||
extern u8 gBattlerAttacker;
|
||||
extern u8 gStringBattler;
|
||||
extern u16 gTrainerBattleOpponent_A;
|
||||
extern u32 gBattleTypeFlags;
|
||||
extern u8 gBattleMonForms[4];
|
||||
@ -210,7 +210,7 @@ u8 GetItemEffectParamOffset(u16 itemId, u8 effectByte, u8 effectBit)
|
||||
|
||||
void sub_806CF24(s32 stat)
|
||||
{
|
||||
gBattleMoveTarget = gBankInMenu;
|
||||
gBattlerTarget = gBankInMenu;
|
||||
StringCopy(gBattleTextBuff1, gStatNamesTable[gUnknown_08329EC8[stat]]);
|
||||
StringCopy(gBattleTextBuff2, gText_StatRose);
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gText_PkmnsStatChanged2);
|
||||
@ -233,7 +233,7 @@ u8 *sub_806CF78(u16 itemId)
|
||||
itemEffect = gItemEffectTable[itemId - 13];
|
||||
}
|
||||
|
||||
gStringBank = gBankInMenu;
|
||||
gStringBattler = gBankInMenu;
|
||||
|
||||
for (i = 0; i < 3; i++)
|
||||
{
|
||||
@ -247,7 +247,7 @@ u8 *sub_806CF78(u16 itemId)
|
||||
}
|
||||
else
|
||||
{
|
||||
gBattleMoveAttacker = gBankInMenu;
|
||||
gBattlerAttacker = gBankInMenu;
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gText_PkmnGettingPumped);
|
||||
}
|
||||
}
|
||||
@ -255,7 +255,7 @@ u8 *sub_806CF78(u16 itemId)
|
||||
|
||||
if (itemEffect[3] & 0x80)
|
||||
{
|
||||
gBattleMoveAttacker = gBankInMenu;
|
||||
gBattlerAttacker = gBankInMenu;
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gText_PkmnShroudedInMist);
|
||||
}
|
||||
|
||||
|
@ -29,7 +29,7 @@ extern u8 gActiveBattler;
|
||||
extern u8 gBattlersCount;
|
||||
extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
|
||||
extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];
|
||||
extern u16 gChosenMovesByBanks[MAX_BATTLERS_COUNT];
|
||||
extern u16 gChosenMoveByBattler[MAX_BATTLERS_COUNT];
|
||||
extern u8 gUnknown_03001278;
|
||||
extern u8 gUnknown_03001279;
|
||||
|
||||
@ -221,7 +221,7 @@ void RecordedBattle_ClearBattlerAction(u8 bank, u8 bytesToClear)
|
||||
}
|
||||
}
|
||||
|
||||
u8 RecordedBattle_GetBankAction(u8 bank)
|
||||
u8 RecordedBattle_GetBattlerAction(u8 bank)
|
||||
{
|
||||
// trying to read past array or invalid action byte, battle is over
|
||||
if (sRecordedBytesNo[bank] >= BANK_RECORD_SIZE || sBattleRecords[bank][sRecordedBytesNo[bank]] == 0xFF)
|
||||
@ -1561,14 +1561,14 @@ void sub_818603C(u8 arg0)
|
||||
u8 array3[8];
|
||||
u8 var;
|
||||
|
||||
RecordedBattle_GetBankAction(bank);
|
||||
RecordedBattle_GetBattlerAction(bank);
|
||||
for (j = 0; j < 4; j++)
|
||||
{
|
||||
ppBonuses[j] = ((gBattleMons[bank].ppBonuses & ((3 << (j << 1)))) >> (j << 1));
|
||||
}
|
||||
for (j = 0; j < 4; j++)
|
||||
{
|
||||
array1[j] = RecordedBattle_GetBankAction(bank);
|
||||
array1[j] = RecordedBattle_GetBattlerAction(bank);
|
||||
movePp.moves[j] = gBattleMons[bank].moves[array1[j]];
|
||||
movePp.pp[j] = gBattleMons[bank].pp[array1[j]];
|
||||
array3[j] = ppBonuses[array1[j]];
|
||||
@ -1612,7 +1612,7 @@ void sub_818603C(u8 arg0)
|
||||
SetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_PP_BONUSES, &var);
|
||||
}
|
||||
|
||||
gChosenMovesByBanks[bank] = gBattleMons[bank].moves[*(gBattleStruct->chosenMovePositions + bank)];
|
||||
gChosenMoveByBattler[bank] = gBattleMons[bank].moves[*(gBattleStruct->chosenMovePositions + bank)];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -46,8 +46,8 @@ extern u8 GetBattlerSpriteCoord(u8 bank, u8 caseId);
|
||||
|
||||
// this file's functions
|
||||
static void CB2_ReshowBattleScreenAfterMenu(void);
|
||||
static bool8 LoadBankSpriteGfx(u8 bank);
|
||||
static void CreateBankSprite(u8 bank);
|
||||
static bool8 LoadBattlerSpriteGfx(u8 bank);
|
||||
static void CreateBattlerSprite(u8 bank);
|
||||
static void CreateHealthboxSprite(u8 bank);
|
||||
static void sub_80A95F4(void);
|
||||
|
||||
@ -118,32 +118,32 @@ static void CB2_ReshowBattleScreenAfterMenu(void)
|
||||
}
|
||||
break;
|
||||
case 7:
|
||||
if (!LoadBankSpriteGfx(0))
|
||||
if (!LoadBattlerSpriteGfx(0))
|
||||
gBattleScripting.reshowMainState--;
|
||||
break;
|
||||
case 8:
|
||||
if (!LoadBankSpriteGfx(1))
|
||||
if (!LoadBattlerSpriteGfx(1))
|
||||
gBattleScripting.reshowMainState--;
|
||||
break;
|
||||
case 9:
|
||||
if (!LoadBankSpriteGfx(2))
|
||||
if (!LoadBattlerSpriteGfx(2))
|
||||
gBattleScripting.reshowMainState--;
|
||||
break;
|
||||
case 10:
|
||||
if (!LoadBankSpriteGfx(3))
|
||||
if (!LoadBattlerSpriteGfx(3))
|
||||
gBattleScripting.reshowMainState--;
|
||||
break;
|
||||
case 11:
|
||||
CreateBankSprite(0);
|
||||
CreateBattlerSprite(0);
|
||||
break;
|
||||
case 12:
|
||||
CreateBankSprite(1);
|
||||
CreateBattlerSprite(1);
|
||||
break;
|
||||
case 13:
|
||||
CreateBankSprite(2);
|
||||
CreateBattlerSprite(2);
|
||||
break;
|
||||
case 14:
|
||||
CreateBankSprite(3);
|
||||
CreateBattlerSprite(3);
|
||||
break;
|
||||
case 15:
|
||||
CreateHealthboxSprite(0);
|
||||
@ -208,25 +208,25 @@ static void sub_80A95F4(void)
|
||||
regBgcnt2->charBaseBlock = 0;
|
||||
}
|
||||
|
||||
static bool8 LoadBankSpriteGfx(u8 bank)
|
||||
static bool8 LoadBattlerSpriteGfx(u8 battler)
|
||||
{
|
||||
if (bank < gBattlersCount)
|
||||
if (battler < gBattlersCount)
|
||||
{
|
||||
if (GetBattlerSide(bank) != B_SIDE_PLAYER)
|
||||
if (GetBattlerSide(battler) != B_SIDE_PLAYER)
|
||||
{
|
||||
if (!gBattleSpritesDataPtr->bankData[bank].behindSubstitute)
|
||||
BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[bank]], bank);
|
||||
if (!gBattleSpritesDataPtr->battlerData[battler].behindSubstitute)
|
||||
BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[battler]], battler);
|
||||
else
|
||||
BattleLoadSubstituteOrMonSpriteGfx(bank, FALSE);
|
||||
BattleLoadSubstituteOrMonSpriteGfx(battler, FALSE);
|
||||
}
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && bank == 0)
|
||||
DecompressTrainerBackPic(gSaveBlock2Ptr->playerGender, bank);
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && bank == 0)
|
||||
DecompressTrainerBackPic(BACK_PIC_WALLY, bank);
|
||||
else if (!gBattleSpritesDataPtr->bankData[bank].behindSubstitute)
|
||||
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[bank]], bank);
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && battler == 0)
|
||||
DecompressTrainerBackPic(gSaveBlock2Ptr->playerGender, battler);
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && battler == 0)
|
||||
DecompressTrainerBackPic(BACK_PIC_WALLY, battler);
|
||||
else if (!gBattleSpritesDataPtr->battlerData[battler].behindSubstitute)
|
||||
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[battler]], battler);
|
||||
else
|
||||
BattleLoadSubstituteOrMonSpriteGfx(bank, FALSE);
|
||||
BattleLoadSubstituteOrMonSpriteGfx(battler, FALSE);
|
||||
|
||||
gBattleScripting.reshowHelperState = 0;
|
||||
}
|
||||
@ -243,111 +243,111 @@ struct MonCoords
|
||||
};
|
||||
extern const struct MonCoords gTrainerBackPicCoords[];
|
||||
|
||||
static void CreateBankSprite(u8 bank)
|
||||
static void CreateBattlerSprite(u8 battler)
|
||||
{
|
||||
if (bank < gBattlersCount)
|
||||
if (battler < gBattlersCount)
|
||||
{
|
||||
u8 posY;
|
||||
|
||||
if (gBattleSpritesDataPtr->bankData[bank].behindSubstitute)
|
||||
posY = GetSubstituteSpriteDefault_Y(bank);
|
||||
if (gBattleSpritesDataPtr->battlerData[battler].behindSubstitute)
|
||||
posY = GetSubstituteSpriteDefault_Y(battler);
|
||||
else
|
||||
posY = GetBattlerSpriteDefault_Y(bank);
|
||||
posY = GetBattlerSpriteDefault_Y(battler);
|
||||
|
||||
if (GetBattlerSide(bank) != B_SIDE_PLAYER)
|
||||
if (GetBattlerSide(battler) != B_SIDE_PLAYER)
|
||||
{
|
||||
if (GetMonData(&gEnemyParty[gBattlerPartyIndexes[bank]], MON_DATA_HP) == 0)
|
||||
if (GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_HP) == 0)
|
||||
return;
|
||||
|
||||
sub_806A068(GetMonData(&gEnemyParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES), GetBattlerPosition(bank));
|
||||
gBattlerSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, GetBattlerSpriteCoord(bank, 2), posY, sub_80A82E4(bank));
|
||||
gSprites[gBattlerSpriteIds[bank]].oam.paletteNum = bank;
|
||||
gSprites[gBattlerSpriteIds[bank]].callback = SpriteCallbackDummy;
|
||||
gSprites[gBattlerSpriteIds[bank]].data[0] = bank;
|
||||
gSprites[gBattlerSpriteIds[bank]].data[2] = GetMonData(&gEnemyParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES);
|
||||
sub_806A068(GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES), GetBattlerPosition(battler));
|
||||
gBattlerSpriteIds[battler] = CreateSprite(&gUnknown_0202499C, GetBattlerSpriteCoord(battler, 2), posY, sub_80A82E4(battler));
|
||||
gSprites[gBattlerSpriteIds[battler]].oam.paletteNum = battler;
|
||||
gSprites[gBattlerSpriteIds[battler]].callback = SpriteCallbackDummy;
|
||||
gSprites[gBattlerSpriteIds[battler]].data[0] = battler;
|
||||
gSprites[gBattlerSpriteIds[battler]].data[2] = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES);
|
||||
|
||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[bank]], gBattleMonForms[bank]);
|
||||
if (gBattleSpritesDataPtr->bankData[bank].transformSpecies == SPECIES_CASTFORM)
|
||||
gSprites[gBattlerSpriteIds[bank]].anims = gMonAnimationsSpriteAnimsPtrTable[SPECIES_CASTFORM];
|
||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battler]], gBattleMonForms[battler]);
|
||||
if (gBattleSpritesDataPtr->battlerData[battler].transformSpecies == SPECIES_CASTFORM)
|
||||
gSprites[gBattlerSpriteIds[battler]].anims = gMonAnimationsSpriteAnimsPtrTable[SPECIES_CASTFORM];
|
||||
}
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && bank == 0)
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && battler == 0)
|
||||
{
|
||||
sub_806A12C(gSaveBlock2Ptr->playerGender, GetBattlerPosition(B_POSITION_PLAYER_LEFT));
|
||||
gBattlerSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, 0x50,
|
||||
gBattlerSpriteIds[battler] = CreateSprite(&gUnknown_0202499C, 0x50,
|
||||
(8 - gTrainerBackPicCoords[gSaveBlock2Ptr->playerGender].coords) * 4 + 80,
|
||||
sub_80A82E4(0));
|
||||
gSprites[gBattlerSpriteIds[bank]].oam.paletteNum = bank;
|
||||
gSprites[gBattlerSpriteIds[bank]].callback = SpriteCallbackDummy;
|
||||
gSprites[gBattlerSpriteIds[bank]].data[0] = bank;
|
||||
gSprites[gBattlerSpriteIds[battler]].oam.paletteNum = battler;
|
||||
gSprites[gBattlerSpriteIds[battler]].callback = SpriteCallbackDummy;
|
||||
gSprites[gBattlerSpriteIds[battler]].data[0] = battler;
|
||||
}
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && bank == 0)
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && battler == 0)
|
||||
{
|
||||
sub_806A12C(BACK_PIC_WALLY, GetBattlerPosition(0));
|
||||
gBattlerSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, 0x50,
|
||||
gBattlerSpriteIds[battler] = CreateSprite(&gUnknown_0202499C, 0x50,
|
||||
(8 - gTrainerBackPicCoords[BACK_PIC_WALLY].coords) * 4 + 80,
|
||||
sub_80A82E4(0));
|
||||
gSprites[gBattlerSpriteIds[bank]].oam.paletteNum = bank;
|
||||
gSprites[gBattlerSpriteIds[bank]].callback = SpriteCallbackDummy;
|
||||
gSprites[gBattlerSpriteIds[bank]].data[0] = bank;
|
||||
gSprites[gBattlerSpriteIds[battler]].oam.paletteNum = battler;
|
||||
gSprites[gBattlerSpriteIds[battler]].callback = SpriteCallbackDummy;
|
||||
gSprites[gBattlerSpriteIds[battler]].data[0] = battler;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_HP) == 0)
|
||||
if (GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler]], MON_DATA_HP) == 0)
|
||||
return;
|
||||
|
||||
sub_806A068(GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES), GetBattlerPosition(bank));
|
||||
gBattlerSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, GetBattlerSpriteCoord(bank, 2), posY, sub_80A82E4(bank));
|
||||
gSprites[gBattlerSpriteIds[bank]].oam.paletteNum = bank;
|
||||
gSprites[gBattlerSpriteIds[bank]].callback = SpriteCallbackDummy;
|
||||
gSprites[gBattlerSpriteIds[bank]].data[0] = bank;
|
||||
gSprites[gBattlerSpriteIds[bank]].data[2] = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES);
|
||||
sub_806A068(GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES), GetBattlerPosition(battler));
|
||||
gBattlerSpriteIds[battler] = CreateSprite(&gUnknown_0202499C, GetBattlerSpriteCoord(battler, 2), posY, sub_80A82E4(battler));
|
||||
gSprites[gBattlerSpriteIds[battler]].oam.paletteNum = battler;
|
||||
gSprites[gBattlerSpriteIds[battler]].callback = SpriteCallbackDummy;
|
||||
gSprites[gBattlerSpriteIds[battler]].data[0] = battler;
|
||||
gSprites[gBattlerSpriteIds[battler]].data[2] = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES);
|
||||
|
||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[bank]], gBattleMonForms[bank]);
|
||||
if (gBattleSpritesDataPtr->bankData[bank].transformSpecies == SPECIES_CASTFORM)
|
||||
gSprites[gBattlerSpriteIds[bank]].anims = gMonAnimationsSpriteAnimsPtrTable[SPECIES_CASTFORM];
|
||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battler]], gBattleMonForms[battler]);
|
||||
if (gBattleSpritesDataPtr->battlerData[battler].transformSpecies == SPECIES_CASTFORM)
|
||||
gSprites[gBattlerSpriteIds[battler]].anims = gMonAnimationsSpriteAnimsPtrTable[SPECIES_CASTFORM];
|
||||
}
|
||||
|
||||
gSprites[gBattlerSpriteIds[bank]].invisible = gBattleSpritesDataPtr->bankData[bank].invisible;
|
||||
gSprites[gBattlerSpriteIds[battler]].invisible = gBattleSpritesDataPtr->battlerData[battler].invisible;
|
||||
}
|
||||
}
|
||||
|
||||
static void CreateHealthboxSprite(u8 bank)
|
||||
static void CreateHealthboxSprite(u8 battler)
|
||||
{
|
||||
if (bank < gBattlersCount)
|
||||
if (battler < gBattlersCount)
|
||||
{
|
||||
u8 healthboxSpriteId;
|
||||
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && bank == 0)
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && battler == 0)
|
||||
healthboxSpriteId = CreateSafariPlayerHealthboxSprites();
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && bank == 0)
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && battler == 0)
|
||||
return;
|
||||
else
|
||||
healthboxSpriteId = CreateHealthboxSprites(bank);
|
||||
healthboxSpriteId = CreateBattlerHealthboxSprites(battler);
|
||||
|
||||
gHealthboxSpriteIds[bank] = healthboxSpriteId;
|
||||
InitBattlerHealthboxCoords(bank);
|
||||
gHealthboxSpriteIds[battler] = healthboxSpriteId;
|
||||
InitBattlerHealthboxCoords(battler);
|
||||
SetHealthboxSpriteVisible(healthboxSpriteId);
|
||||
|
||||
if (GetBattlerSide(bank) != B_SIDE_PLAYER)
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[bank], &gEnemyParty[gBattlerPartyIndexes[bank]], HEALTHBOX_ALL);
|
||||
if (GetBattlerSide(battler) != B_SIDE_PLAYER)
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[battler], &gEnemyParty[gBattlerPartyIndexes[battler]], HEALTHBOX_ALL);
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[bank], &gPlayerParty[gBattlerPartyIndexes[bank]], HEALTHBOX_SAFARI_ALL_TEXT);
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[battler], &gPlayerParty[gBattlerPartyIndexes[battler]], HEALTHBOX_SAFARI_ALL_TEXT);
|
||||
else
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[bank], &gPlayerParty[gBattlerPartyIndexes[bank]], HEALTHBOX_ALL);
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[battler], &gPlayerParty[gBattlerPartyIndexes[battler]], HEALTHBOX_ALL);
|
||||
|
||||
if (GetBattlerPosition(bank) == B_POSITION_OPPONENT_RIGHT || GetBattlerPosition(bank) == B_POSITION_PLAYER_RIGHT)
|
||||
DummyBattleInterfaceFunc(gHealthboxSpriteIds[bank], TRUE);
|
||||
if (GetBattlerPosition(battler) == B_POSITION_OPPONENT_RIGHT || GetBattlerPosition(battler) == B_POSITION_PLAYER_RIGHT)
|
||||
DummyBattleInterfaceFunc(gHealthboxSpriteIds[battler], TRUE);
|
||||
else
|
||||
DummyBattleInterfaceFunc(gHealthboxSpriteIds[bank], FALSE);
|
||||
DummyBattleInterfaceFunc(gHealthboxSpriteIds[battler], FALSE);
|
||||
|
||||
if (GetBattlerSide(bank) != B_SIDE_PLAYER)
|
||||
if (GetBattlerSide(battler) != B_SIDE_PLAYER)
|
||||
{
|
||||
if (GetMonData(&gEnemyParty[gBattlerPartyIndexes[bank]], MON_DATA_HP) == 0)
|
||||
if (GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_HP) == 0)
|
||||
SetHealthboxSpriteInvisible(healthboxSpriteId);
|
||||
}
|
||||
else if (!(gBattleTypeFlags & BATTLE_TYPE_SAFARI))
|
||||
{
|
||||
if (GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_HP) == 0)
|
||||
if (GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler]], MON_DATA_HP) == 0)
|
||||
SetHealthboxSpriteInvisible(healthboxSpriteId);
|
||||
}
|
||||
}
|
||||
|
@ -333,10 +333,10 @@ gLastUsedItem: @ 2024208
|
||||
gLastUsedAbility: @ 202420A
|
||||
.space 0x1
|
||||
|
||||
gBattleMoveAttacker: @ 202420B
|
||||
gBattlerAttacker: @ 202420B
|
||||
.space 0x1
|
||||
|
||||
gBattleMoveTarget: @ 202420C
|
||||
gBattlerTarget: @ 202420C
|
||||
.space 0x1
|
||||
|
||||
gBank1: @ 202420D
|
||||
@ -345,7 +345,7 @@ gBank1: @ 202420D
|
||||
gEffectBank: @ 202420E
|
||||
.space 0x1
|
||||
|
||||
gStringBank: @ 202420F
|
||||
gStringBattler: @ 202420F
|
||||
.space 0x1
|
||||
|
||||
gAbsentBattlerFlags: @ 2024210
|
||||
@ -360,7 +360,7 @@ gMultiHitCounter: @ 2024212
|
||||
gBattlescriptCurrInstr: @ 2024214
|
||||
.space 0x8
|
||||
|
||||
gActionForBanks: @ 202421C
|
||||
gChosenActionByBattler: @ 202421C
|
||||
.space 0x4
|
||||
|
||||
gSelectionBattleScripts: @ 2024220
|
||||
@ -390,7 +390,7 @@ gLockedMoves: @ 2024268
|
||||
gLastHitBy: @ 2024270
|
||||
.space 0x4
|
||||
|
||||
gChosenMovesByBanks: @ 2024274
|
||||
gChosenMoveByBattler: @ 2024274
|
||||
.space 0x8
|
||||
|
||||
gMoveResultFlags: @ 202427C
|
||||
@ -1165,7 +1165,7 @@ gUnknown_0203AB98: @ 203AB98
|
||||
.include "src/coins.o"
|
||||
.include "src/battle_transition.o"
|
||||
|
||||
gAbilitiesPerBank: @ 203ABA4
|
||||
gBattlerAbilities: @ 203ABA4
|
||||
.space 0x4
|
||||
|
||||
gStringInfo: @ 203ABA8
|
||||
|
Loading…
Reference in New Issue
Block a user