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Added B_DOUBLE_WILD_REQUIRE_2_MONS to use of B_DOUBLE_WILD_CHANCE even when there is only one Pokémon in the party (#2878)
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c3e9f4b571
@ -183,6 +183,7 @@
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// Other settings
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#define B_DOUBLE_WILD_CHANCE 0 // % chance of encountering two Pokémon in a Wild Encounter.
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#define B_DOUBLE_WILD_REQUIRE_2_MONS FALSE // If set to TRUE, Wild Double Battles will default to Single Battles when the player only has 1 usuable Pokémon, ignoring B_DOUBLE_WILD_CHANCE and B_FLAG_FORCE_DOUBLE_WILD.
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#define B_MULTI_BATTLE_WHITEOUT GEN_LATEST // In Gen4+, multi battles end when the Player and also their Partner don't have any more Pokémon to fight.
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#define B_EVOLUTION_AFTER_WHITEOUT GEN_LATEST // In Gen6+, Pokemon that qualify for evolution after battle will evolve even if the player loses.
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#define B_WILD_NATURAL_ENEMIES TRUE // If set to TRUE, certain wild mon species will attack other species when partnered in double wild battles (eg. Zangoose vs Seviper)
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@ -1097,7 +1097,11 @@ static void ApplyCleanseTagEncounterRateMod(u32 *encRate)
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bool8 TryDoDoubleWildBattle(void)
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{
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#if B_DOUBLE_WILD_REQUIRE_2_MONS == TRUE
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if (GetSafariZoneFlag() || GetMonsStateToDoubles() != PLAYER_HAS_TWO_USABLE_MONS)
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#else
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if (GetSafariZoneFlag())
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#endif
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return FALSE;
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#if B_FLAG_FORCE_DOUBLE_WILD != 0
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else if (FlagGet(B_FLAG_FORCE_DOUBLE_WILD))
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