Added Sheer Force check to Anger Shell

This commit is contained in:
LOuroboros 2022-12-21 19:43:41 -03:00
parent 31cd076f9d
commit c40e15f8c5

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@ -5881,7 +5881,8 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
&& TARGET_TURN_DAMAGED
&& (gBattleMons[gBattlerTarget].hp <= gBattleMons[gBattlerTarget].maxHP / 2))
&& (gBattleMons[gBattlerTarget].hp <= gBattleMons[gBattlerTarget].maxHP / 2)
&& !(TestSheerForceFlag(gBattlerAttacker, gCurrentMove)))
{
gBattlerAttacker = gBattlerTarget;
BattleScriptPushCursor();