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https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 11:44:17 +01:00
Disambiguate cry functions
This commit is contained in:
parent
54b254a829
commit
c4169cfd29
@ -8500,11 +8500,11 @@ Move_BLAZE_KICK:
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Move_HYPER_VOICE:
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loadspritegfx ANIM_TAG_THIN_RING
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createvisualtask SoundTask_PlayCryWithEcho, 5, 0
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createvisualtask SoundTask_PlayCryWithEcho, 5, FALSE
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call HyperVoiceEffect
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waitforvisualfinish
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delay 8
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createvisualtask SoundTask_PlayCryWithEcho, 5, 1
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createvisualtask SoundTask_PlayCryWithEcho, 5, TRUE
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call HyperVoiceEffect
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waitforvisualfinish
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end
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@ -38,4 +38,11 @@
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#define DOUBLE_CRY_ROAR 2
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#define DOUBLE_CRY_GROWL 255
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#define CRY_PRIORITY_NORMAL 10
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#define CRY_PRIORITY_AMBIENT 1
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// Cry volume was changed from 125 in R/S to 120 for FRLG/Em, but was (accidentally?) not updated outside of sound.c
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#define CRY_VOLUME 120
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#define CRY_VOLUME_RS 125
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#endif // GUARD_CONSTANTS_SOUND_H
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@ -25,12 +25,12 @@ bool8 IsBGMPausedOrStopped(void);
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void FadeInBGM(u8 speed);
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void FadeOutBGM(u8 speed);
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bool8 IsBGMStopped(void);
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void PlayCry1(u16 species, s8 pan);
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void PlayCry2(u16 species, s8 pan, s8 volume, u8 priority);
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void PlayCry3(u16 species, s8 pan, u8 mode);
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void PlayCry4(u16 species, s8 pan, u8 mode);
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void PlayCry5(u16 species, u8 mode);
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void PlayCry6(u16 species, s8 pan, u8 mode);
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void PlayCry_Normal(u16 species, s8 pan);
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void PlayCry_NormalNoDucking(u16 species, s8 pan, s8 volume, u8 priority);
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void PlayCry_ByMode(u16 species, s8 pan, u8 mode);
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void PlayCry_ReleaseDouble(u16 species, s8 pan, u8 mode);
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void PlayCry_Script(u16 species, u8 mode);
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void PlayCry_DuckNoRestore(u16 species, s8 pan, u8 mode);
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void PlayCryInternal(u16 species, s8 pan, s8 volume, u8 priority, u8 mode);
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bool8 IsCryFinished(void);
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void StopCryAndClearCrySongs(void);
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@ -168,7 +168,7 @@ void SoundTask_PlayCryHighPitch(u8 taskId)
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}
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if (species != SPECIES_NONE)
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PlayCry3(species, pan, CRY_MODE_HIGH_PITCH);
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PlayCry_ByMode(species, pan, CRY_MODE_HIGH_PITCH);
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DestroyAnimVisualTask(taskId);
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}
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@ -220,9 +220,9 @@ void SoundTask_PlayDoubleCry(u8 taskId)
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if (species != SPECIES_NONE)
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{
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if (gBattleAnimArgs[1] == DOUBLE_CRY_GROWL)
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PlayCry3(species, pan, CRY_MODE_GROWL_1);
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PlayCry_ByMode(species, pan, CRY_MODE_GROWL_1);
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else // DOUBLE_CRY_ROAR
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PlayCry3(species, pan, CRY_MODE_ROAR_1);
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PlayCry_ByMode(species, pan, CRY_MODE_ROAR_1);
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gTasks[taskId].func = SoundTask_PlayDoubleCry_Step;
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}
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@ -247,7 +247,7 @@ static void SoundTask_PlayDoubleCry_Step(u8 taskId)
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{
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if (!IsCryPlaying())
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{
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PlayCry3(species, pan, CRY_MODE_GROWL_2);
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PlayCry_ByMode(species, pan, CRY_MODE_GROWL_2);
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DestroyAnimVisualTask(taskId);
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}
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}
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@ -255,7 +255,7 @@ static void SoundTask_PlayDoubleCry_Step(u8 taskId)
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{
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if (!IsCryPlaying())
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{
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PlayCry3(species, pan, CRY_MODE_ROAR_2);
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PlayCry_ByMode(species, pan, CRY_MODE_ROAR_2);
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DestroyAnimVisualTask(taskId);
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}
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}
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@ -275,12 +275,18 @@ void SoundTask_WaitForCry(u8 taskId)
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}
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}
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#define tSpecies data[1]
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#define tPan data[2]
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#define tState data[9]
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#define tLastCry data[10] // If it's not the last cry, don't try to restore the BGM, because another is coming
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void SoundTask_PlayCryWithEcho(u8 taskId)
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{
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u16 species;
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s8 pan;
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gTasks[taskId].data[10] = gBattleAnimArgs[0];
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gTasks[taskId].tLastCry = gBattleAnimArgs[0];
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pan = BattleAnimAdjustPanning(SOUND_PAN_ATTACKER);
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if (IsContest())
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@ -288,8 +294,8 @@ void SoundTask_PlayCryWithEcho(u8 taskId)
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else
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species = gAnimBattlerSpecies[gBattleAnimAttacker];
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gTasks[taskId].data[1] = species;
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gTasks[taskId].data[2] = pan;
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gTasks[taskId].tSpecies = species;
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gTasks[taskId].tPan = pan;
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if (species != SPECIES_NONE)
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gTasks[taskId].func = SoundTask_PlayCryWithEcho_Step;
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@ -299,39 +305,44 @@ void SoundTask_PlayCryWithEcho(u8 taskId)
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static void SoundTask_PlayCryWithEcho_Step(u8 taskId)
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{
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u16 species = gTasks[taskId].data[1];
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s8 pan = gTasks[taskId].data[2];
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u16 species = gTasks[taskId].tSpecies;
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s8 pan = gTasks[taskId].tPan;
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// Note the cases are not in order of execution
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switch (gTasks[taskId].data[9])
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switch (gTasks[taskId].tState)
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{
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case 2:
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PlayCry6(species, pan, CRY_MODE_ECHO_END);
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gTasks[taskId].data[9]++;
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PlayCry_DuckNoRestore(species, pan, CRY_MODE_ECHO_END);
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gTasks[taskId].tState++;
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break;
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case 1:
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case 3:
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case 4:
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gTasks[taskId].data[9]++;
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gTasks[taskId].tState++;
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break;
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case 5:
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if (IsCryPlaying())
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break;
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case 0:
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StopCryAndClearCrySongs();
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gTasks[taskId].data[9]++;
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gTasks[taskId].tState++;
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break;
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default:
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if (gTasks[taskId].data[10] == 0)
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PlayCry6(species, pan, CRY_MODE_ECHO_START);
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if (!gTasks[taskId].tLastCry)
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PlayCry_DuckNoRestore(species, pan, CRY_MODE_ECHO_START);
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else
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PlayCry3(species, pan, CRY_MODE_ECHO_START);
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PlayCry_ByMode(species, pan, CRY_MODE_ECHO_START);
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DestroyAnimVisualTask(taskId);
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break;
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}
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}
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#undef tSpecies
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#undef tPan
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#undef tState
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#undef tLastCry
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void SoundTask_PlaySE1WithPanning(u8 taskId)
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{
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u16 songId = gBattleAnimArgs[0];
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@ -1681,7 +1681,7 @@ static void LinkOpponentHandleFaintingCry(void)
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{
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u16 species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
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PlayCry3(species, 25, CRY_MODE_FAINT);
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PlayCry_ByMode(species, 25, CRY_MODE_FAINT);
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LinkOpponentBufferExecCompleted();
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}
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@ -1513,7 +1513,7 @@ static void LinkPartnerHandleFaintingCry(void)
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{
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u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
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PlayCry3(species, -25, CRY_MODE_FAINT);
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PlayCry_ByMode(species, -25, CRY_MODE_FAINT);
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LinkPartnerBufferExecCompleted();
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}
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@ -1847,7 +1847,7 @@ static void OpponentHandleFaintingCry(void)
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{
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u16 species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
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PlayCry3(species, 25, CRY_MODE_FAINT);
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PlayCry_ByMode(species, 25, CRY_MODE_FAINT);
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OpponentBufferExecCompleted();
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}
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@ -2926,7 +2926,7 @@ static void PlayerHandleFaintingCry(void)
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{
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u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
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PlayCry3(species, -25, CRY_MODE_FAINT);
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PlayCry_ByMode(species, -25, CRY_MODE_FAINT);
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PlayerBufferExecCompleted();
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}
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@ -1763,7 +1763,7 @@ static void PlayerPartnerHandleFaintingCry(void)
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{
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u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
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PlayCry3(species, -25, CRY_MODE_FAINT);
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PlayCry_ByMode(species, -25, CRY_MODE_FAINT);
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PlayerPartnerBufferExecCompleted();
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}
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@ -1621,7 +1621,7 @@ static void RecordedOpponentHandleFaintingCry(void)
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{
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u16 species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
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PlayCry3(species, 25, CRY_MODE_FAINT);
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PlayCry_ByMode(species, 25, CRY_MODE_FAINT);
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RecordedOpponentBufferExecCompleted();
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}
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@ -1644,7 +1644,7 @@ static void RecordedPlayerHandleFaintingCry(void)
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{
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u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
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PlayCry3(species, -25, CRY_MODE_FAINT);
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PlayCry_ByMode(species, -25, CRY_MODE_FAINT);
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RecordedPlayerBufferExecCompleted();
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}
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@ -616,7 +616,7 @@ static void SafariHandleFaintingCry(void)
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{
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u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
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PlayCry1(species, 25);
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PlayCry_Normal(species, 25);
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SafariBufferExecCompleted();
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}
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@ -1415,7 +1415,9 @@ static void WallyHandleFaintingCry(void)
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{
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u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
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PlayCry1(species, 25);
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// Seems that it doesn't bother using CRY_MODE_FAINT because
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// Wally's Pokémon during the tutorial is never intended to faint.
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PlayCry_Normal(species, 25);
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WallyBufferExecCompleted();
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}
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@ -1578,7 +1578,7 @@ static void SpriteCB_WinnerMonSlideIn(struct Sprite *sprite)
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{
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if (++sprite->data[0] == 10)
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{
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PlayCry1(sprite->data[1], 0);
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PlayCry_Normal(sprite->data[1], 0);
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sprite->data[1] = 0;
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}
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}
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@ -1094,7 +1094,7 @@ static void Task_TradeEvolutionScene(u8 taskId)
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case T_EVOSTATE_INTRO_CRY:
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if (!IsTextPrinterActive(0))
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{
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PlayCry1(gTasks[taskId].tPreEvoSpecies, 0);
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PlayCry_Normal(gTasks[taskId].tPreEvoSpecies, 0);
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gTasks[taskId].tState++;
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}
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break;
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@ -2565,15 +2565,17 @@ bool8 FldEff_FieldMoveShowMon(void)
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return FALSE;
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}
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#define SHOW_MON_CRY_NO_DUCKING (1 << 31)
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bool8 FldEff_FieldMoveShowMonInit(void)
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{
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struct Pokemon *pokemon;
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u32 flag = gFieldEffectArguments[0] & 0x80000000;
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bool32 noDucking = gFieldEffectArguments[0] & SHOW_MON_CRY_NO_DUCKING;
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pokemon = &gPlayerParty[(u8)gFieldEffectArguments[0]];
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gFieldEffectArguments[0] = GetMonData(pokemon, MON_DATA_SPECIES);
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gFieldEffectArguments[1] = GetMonData(pokemon, MON_DATA_OT_ID);
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gFieldEffectArguments[2] = GetMonData(pokemon, MON_DATA_PERSONALITY);
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gFieldEffectArguments[0] |= flag;
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gFieldEffectArguments[0] |= noDucking;
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FieldEffectStart(FLDEFF_FIELD_MOVE_SHOW_MON);
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FieldEffectActiveListRemove(FLDEFF_FIELD_MOVE_SHOW_MON_INIT);
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return FALSE;
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@ -2913,17 +2915,17 @@ static bool8 SlideIndoorBannerOffscreen(struct Task *task)
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static u8 InitFieldMoveMonSprite(u32 species, u32 otId, u32 personality)
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{
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u16 v0;
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bool16 noDucking;
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u8 monSprite;
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struct Sprite *sprite;
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v0 = (species & 0x80000000) >> 16;
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species &= 0x7fffffff;
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noDucking = (species & SHOW_MON_CRY_NO_DUCKING) >> 16;
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species &= ~SHOW_MON_CRY_NO_DUCKING;
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monSprite = CreateMonSprite_FieldMove(species, otId, personality, 320, 80, 0);
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sprite = &gSprites[monSprite];
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sprite->callback = SpriteCallbackDummy;
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sprite->oam.priority = 0;
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sprite->sSpecies = species;
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sprite->data[6] = v0;
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sprite->data[6] = noDucking;
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return monSprite;
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}
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@ -2935,13 +2937,9 @@ static void SpriteCB_FieldMoveMonSlideOnscreen(struct Sprite *sprite)
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sprite->sOnscreenTimer = 30;
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sprite->callback = SpriteCB_FieldMoveMonWaitAfterCry;
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if (sprite->data[6])
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{
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PlayCry2(sprite->sSpecies, 0, 0x7d, 0xa);
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}
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PlayCry_NormalNoDucking(sprite->sSpecies, 0, CRY_VOLUME_RS, CRY_PRIORITY_NORMAL);
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else
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{
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PlayCry1(sprite->sSpecies, 0);
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}
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PlayCry_Normal(sprite->sSpecies, 0);
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}
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}
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@ -3021,7 +3019,7 @@ static void SurfFieldEffect_ShowMon(struct Task *task)
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objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
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if (ObjectEventCheckHeldMovementStatus(objectEvent))
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{
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gFieldEffectArguments[0] = task->tMonId | 0x80000000;
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gFieldEffectArguments[0] = task->tMonId | SHOW_MON_CRY_NO_DUCKING;
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FieldEffectStart(FLDEFF_FIELD_MOVE_SHOW_MON_INIT);
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task->tState++;
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}
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@ -983,7 +983,7 @@ static void Task_HofPC_PrintMonInfo(u8 taskId)
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if (currMon->species != SPECIES_EGG)
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{
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StopCryAndClearCrySongs();
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PlayCry1(currMon->species, 0);
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PlayCry_Normal(currMon->species, 0);
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}
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HallOfFame_PrintMonInfo(currMon, 0, 14);
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@ -1925,7 +1925,7 @@ static void Task_Scene3_Groudon(u8 taskId)
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tScreenX = 80;
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tScreenY = 41;
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tDelay = 16;
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PlayCryInternal(SPECIES_GROUDON, 0, 100, 10, CRY_MODE_NORMAL);
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PlayCryInternal(SPECIES_GROUDON, 0, 100, CRY_PRIORITY_NORMAL, CRY_MODE_NORMAL);
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tState++;
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}
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break;
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@ -2127,7 +2127,7 @@ static void Task_Scene3_Kyogre(u8 taskId)
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{
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tDelay = 1;
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tState++;
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PlayCryInternal(SPECIES_KYOGRE, 0, 120, 10, 0);
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PlayCryInternal(SPECIES_KYOGRE, 0, 120, CRY_PRIORITY_NORMAL, CRY_MODE_NORMAL);
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}
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}
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break;
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@ -1254,7 +1254,7 @@ static void PlayAmbientCry(void)
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return;
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pan = (Random() % 88) + 212;
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volume = (Random() % 30) + 50;
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PlayCry2(sAmbientCrySpecies, pan, volume, 1);
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PlayCry_NormalNoDucking(sAmbientCrySpecies, pan, volume, CRY_PRIORITY_AMBIENT);
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}
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void UpdateAmbientCry(s16 *state, u16 *delayCounter)
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@ -665,10 +665,11 @@ static void Task_PlayCryWhenReleasedFromBall(u8 taskId)
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gTasks[taskId].tCryTaskState = wantedCry + 1;
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break;
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case 1:
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// Play single cry
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if (ShouldPlayNormalMonCry(mon) == TRUE)
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PlayCry3(species, pan, CRY_MODE_NORMAL);
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PlayCry_ByMode(species, pan, CRY_MODE_NORMAL);
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else
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PlayCry3(species, pan, CRY_MODE_WEAK);
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PlayCry_ByMode(species, pan, CRY_MODE_WEAK);
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gBattleSpritesDataPtr->healthBoxesData[battlerId].waitForCry = FALSE;
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DestroyTask(taskId);
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break;
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@ -680,10 +681,11 @@ static void Task_PlayCryWhenReleasedFromBall(u8 taskId)
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case 20:
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if (gTasks[taskId].tCryTaskFrames == 0)
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{
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// Play first doubles cry
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if (ShouldPlayNormalMonCry(mon) == TRUE)
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PlayCry4(species, pan, CRY_MODE_DOUBLES);
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PlayCry_ReleaseDouble(species, pan, CRY_MODE_DOUBLES);
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else
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PlayCry4(species, pan, CRY_MODE_WEAK_DOUBLES);
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PlayCry_ReleaseDouble(species, pan, CRY_MODE_WEAK_DOUBLES);
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gBattleSpritesDataPtr->healthBoxesData[battlerId].waitForCry = FALSE;
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DestroyTask(taskId);
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@ -719,10 +721,11 @@ static void Task_PlayCryWhenReleasedFromBall(u8 taskId)
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gTasks[taskId].tCryTaskFrames--;
|
||||
break;
|
||||
}
|
||||
// Play second doubles cry
|
||||
if (ShouldPlayNormalMonCry(mon) == TRUE)
|
||||
PlayCry4(species, pan, CRY_MODE_NORMAL);
|
||||
PlayCry_ReleaseDouble(species, pan, CRY_MODE_NORMAL);
|
||||
else
|
||||
PlayCry4(species, pan, CRY_MODE_WEAK);
|
||||
PlayCry_ReleaseDouble(species, pan, CRY_MODE_WEAK);
|
||||
|
||||
gBattleSpritesDataPtr->healthBoxesData[battlerId].waitForCry = FALSE;
|
||||
DestroyTask(taskId);
|
||||
|
@ -945,7 +945,7 @@ static void SpriteCB_MonJumpForPokeblock(struct Sprite* sprite)
|
||||
|
||||
// Play cry at jump peak
|
||||
if (sprite->sSpeed == 0)
|
||||
PlayCry1(sprite->sSpecies, 0);
|
||||
PlayCry_Normal(sprite->sSpecies, 0);
|
||||
|
||||
if (sprite->sSpeed == 9)
|
||||
sprite->callback = SpriteCallbackDummy;
|
||||
|
@ -3309,7 +3309,7 @@ static void Task_LoadInfoScreen(u8 taskId)
|
||||
if (!gTasks[taskId].tSkipCry)
|
||||
{
|
||||
StopCryAndClearCrySongs();
|
||||
PlayCry2(NationalPokedexNumToSpecies(sPokedexListItem->dexNum), 0, 125, 10);
|
||||
PlayCry_NormalNoDucking(NationalPokedexNumToSpecies(sPokedexListItem->dexNum), 0, CRY_VOLUME_RS, CRY_PRIORITY_NORMAL);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -4010,7 +4010,7 @@ static void Task_DisplayCaughtMonDexPage(u8 taskId)
|
||||
case 6:
|
||||
if (!gPaletteFade.active)
|
||||
{
|
||||
PlayCry1(NationalPokedexNumToSpecies(dexNum), 0);
|
||||
PlayCry_Normal(NationalPokedexNumToSpecies(dexNum), 0);
|
||||
gTasks[taskId].tPalTimer = 0;
|
||||
gTasks[taskId].func = Task_HandleCaughtMonPageInput;
|
||||
}
|
||||
|
@ -345,7 +345,7 @@ void CryScreenPlayButton(u16 species)
|
||||
|
||||
static void PlayCryScreenCry(u16 species)
|
||||
{
|
||||
PlayCry2(species, 0, 125, 10);
|
||||
PlayCry_NormalNoDucking(species, 0, CRY_VOLUME_RS, CRY_PRIORITY_NORMAL);
|
||||
sDexCryScreen->cryState = 1;
|
||||
}
|
||||
|
||||
|
@ -6690,14 +6690,14 @@ void DoMonFrontSpriteAnimation(struct Sprite* sprite, u16 species, bool8 noCry,
|
||||
{
|
||||
// No animation, only check if cry needs to be played
|
||||
if (!noCry)
|
||||
PlayCry1(species, pan);
|
||||
PlayCry_Normal(species, pan);
|
||||
sprite->callback = SpriteCallbackDummy;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!noCry)
|
||||
{
|
||||
PlayCry1(species, pan);
|
||||
PlayCry_Normal(species, pan);
|
||||
if (HasTwoFramesAnimation(species))
|
||||
StartSpriteAnim(sprite, 1);
|
||||
}
|
||||
|
@ -3929,9 +3929,9 @@ static void PlayMonCry(void)
|
||||
if (!summary->isEgg)
|
||||
{
|
||||
if (ShouldPlayNormalMonCry(&sMonSummaryScreen->currentMon) == TRUE)
|
||||
PlayCry3(summary->species2, 0, CRY_MODE_NORMAL);
|
||||
PlayCry_ByMode(summary->species2, 0, CRY_MODE_NORMAL);
|
||||
else
|
||||
PlayCry3(summary->species2, 0, CRY_MODE_WEAK);
|
||||
PlayCry_ByMode(summary->species2, 0, CRY_MODE_WEAK);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3064,7 +3064,7 @@ static void SpriteCB_ChasesAway_Rayquaza(struct Sprite *sprite)
|
||||
ChasesAway_SetRayquazaAnim(sprite, 3, 48, 16);
|
||||
sprite->x2 = 1;
|
||||
gSprites[sprite->sTailSpriteId].x2 = 1;
|
||||
PlayCry1(SPECIES_RAYQUAZA, 0);
|
||||
PlayCry_Normal(SPECIES_RAYQUAZA, 0);
|
||||
CreateTask(Task_ChasesAway_AnimateRing, 0);
|
||||
}
|
||||
else
|
||||
|
@ -4449,13 +4449,13 @@ static void SetBallStuck(struct Sprite *sprite)
|
||||
if (sRoulette->useTaillow)
|
||||
{
|
||||
if (sprite->sStuckOnWheelLeft)
|
||||
PlayCry1(SPECIES_TAILLOW, -63);
|
||||
PlayCry_Normal(SPECIES_TAILLOW, -63);
|
||||
else
|
||||
PlayCry1(SPECIES_TAILLOW, 63);
|
||||
PlayCry_Normal(SPECIES_TAILLOW, 63);
|
||||
}
|
||||
else
|
||||
{
|
||||
PlayCry1(SPECIES_SHROOMISH, -63);
|
||||
PlayCry_Normal(SPECIES_SHROOMISH, -63);
|
||||
}
|
||||
|
||||
slotsToSkip = 2;
|
||||
@ -4719,9 +4719,9 @@ static void SpriteCB_Taillow_FlyIn(struct Sprite *sprite)
|
||||
{
|
||||
m4aSongNumStartOrChange(SE_TAILLOW_WING_FLAP);
|
||||
if (sRoulette->ball->sStuckOnWheelLeft == 0)
|
||||
PlayCry1(SPECIES_TAILLOW, 63);
|
||||
PlayCry_Normal(SPECIES_TAILLOW, 63);
|
||||
else
|
||||
PlayCry1(SPECIES_TAILLOW, -63);
|
||||
PlayCry_Normal(SPECIES_TAILLOW, -63);
|
||||
StartSpriteAnim(sprite, sRoulette->ball->sStuckOnWheelLeft + 2);
|
||||
sprite->data[1] = 45;
|
||||
sprite->callback = SpriteCB_Taillow_PickUpBall;
|
||||
|
@ -2026,7 +2026,7 @@ bool8 ScrCmd_playmoncry(struct ScriptContext *ctx)
|
||||
u16 species = VarGet(ScriptReadHalfword(ctx));
|
||||
u16 mode = VarGet(ScriptReadHalfword(ctx));
|
||||
|
||||
PlayCry5(species, mode);
|
||||
PlayCry_Script(species, mode);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
|
50
src/sound.c
50
src/sound.c
@ -54,8 +54,6 @@ static const struct Fanfare sFanfares[] = {
|
||||
[FANFARE_REGISTER_MATCH_CALL] = { MUS_REGISTER_MATCH_CALL, 135 },
|
||||
};
|
||||
|
||||
#define CRY_VOLUME 120 // was 125 in R/S
|
||||
|
||||
void InitMapMusic(void)
|
||||
{
|
||||
gDisableMusic = FALSE;
|
||||
@ -300,66 +298,69 @@ bool8 IsBGMStopped(void)
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
void PlayCry1(u16 species, s8 pan)
|
||||
void PlayCry_Normal(u16 species, s8 pan)
|
||||
{
|
||||
m4aMPlayVolumeControl(&gMPlayInfo_BGM, TRACKS_ALL, 85);
|
||||
PlayCryInternal(species, pan, CRY_VOLUME, 10, CRY_MODE_NORMAL);
|
||||
PlayCryInternal(species, pan, CRY_VOLUME, CRY_PRIORITY_NORMAL, CRY_MODE_NORMAL);
|
||||
gPokemonCryBGMDuckingCounter = 2;
|
||||
RestoreBGMVolumeAfterPokemonCry();
|
||||
}
|
||||
|
||||
void PlayCry2(u16 species, s8 pan, s8 volume, u8 priority)
|
||||
void PlayCry_NormalNoDucking(u16 species, s8 pan, s8 volume, u8 priority)
|
||||
{
|
||||
PlayCryInternal(species, pan, volume, priority, CRY_MODE_NORMAL);
|
||||
}
|
||||
|
||||
void PlayCry3(u16 species, s8 pan, u8 mode)
|
||||
// Assuming it's not CRY_MODE_DOUBLES, this is equivalent to PlayCry_Normal except it allows other modes.
|
||||
void PlayCry_ByMode(u16 species, s8 pan, u8 mode)
|
||||
{
|
||||
if (mode == CRY_MODE_DOUBLES)
|
||||
{
|
||||
PlayCryInternal(species, pan, CRY_VOLUME, 10, mode);
|
||||
PlayCryInternal(species, pan, CRY_VOLUME, CRY_PRIORITY_NORMAL, mode);
|
||||
}
|
||||
else
|
||||
{
|
||||
m4aMPlayVolumeControl(&gMPlayInfo_BGM, TRACKS_ALL, 85);
|
||||
PlayCryInternal(species, pan, CRY_VOLUME, 10, mode);
|
||||
PlayCryInternal(species, pan, CRY_VOLUME, CRY_PRIORITY_NORMAL, mode);
|
||||
gPokemonCryBGMDuckingCounter = 2;
|
||||
RestoreBGMVolumeAfterPokemonCry();
|
||||
}
|
||||
}
|
||||
|
||||
void PlayCry4(u16 species, s8 pan, u8 mode)
|
||||
// Used when releasing multiple Pokémon at once in battle.
|
||||
void PlayCry_ReleaseDouble(u16 species, s8 pan, u8 mode)
|
||||
{
|
||||
if (mode == CRY_MODE_DOUBLES)
|
||||
{
|
||||
PlayCryInternal(species, pan, CRY_VOLUME, 10, mode);
|
||||
PlayCryInternal(species, pan, CRY_VOLUME, CRY_PRIORITY_NORMAL, mode);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI))
|
||||
m4aMPlayVolumeControl(&gMPlayInfo_BGM, TRACKS_ALL, 85);
|
||||
PlayCryInternal(species, pan, CRY_VOLUME, 10, mode);
|
||||
PlayCryInternal(species, pan, CRY_VOLUME, CRY_PRIORITY_NORMAL, mode);
|
||||
}
|
||||
}
|
||||
|
||||
void PlayCry6(u16 species, s8 pan, u8 mode) // not present in R/S
|
||||
// Duck the BGM but don't restore it. Not present in R/S
|
||||
void PlayCry_DuckNoRestore(u16 species, s8 pan, u8 mode)
|
||||
{
|
||||
if (mode == CRY_MODE_DOUBLES)
|
||||
{
|
||||
PlayCryInternal(species, pan, CRY_VOLUME, 10, mode);
|
||||
PlayCryInternal(species, pan, CRY_VOLUME, CRY_PRIORITY_NORMAL, mode);
|
||||
}
|
||||
else
|
||||
{
|
||||
m4aMPlayVolumeControl(&gMPlayInfo_BGM, TRACKS_ALL, 85);
|
||||
PlayCryInternal(species, pan, CRY_VOLUME, 10, mode);
|
||||
PlayCryInternal(species, pan, CRY_VOLUME, CRY_PRIORITY_NORMAL, mode);
|
||||
gPokemonCryBGMDuckingCounter = 2;
|
||||
}
|
||||
}
|
||||
|
||||
void PlayCry5(u16 species, u8 mode)
|
||||
void PlayCry_Script(u16 species, u8 mode)
|
||||
{
|
||||
m4aMPlayVolumeControl(&gMPlayInfo_BGM, TRACKS_ALL, 85);
|
||||
PlayCryInternal(species, 0, CRY_VOLUME, 10, mode);
|
||||
PlayCryInternal(species, 0, CRY_VOLUME, CRY_PRIORITY_NORMAL, mode);
|
||||
gPokemonCryBGMDuckingCounter = 2;
|
||||
RestoreBGMVolumeAfterPokemonCry();
|
||||
}
|
||||
@ -470,25 +471,26 @@ void PlayCryInternal(u16 species, s8 pan, s8 volume, u8 priority, u8 mode)
|
||||
index = species % 128;
|
||||
table = species / 128;
|
||||
|
||||
#define GET_CRY(speciesIndex, tableId, reversed) \
|
||||
((reversed) ? &gCryTable_Reverse[(128 * (tableId)) + (speciesIndex)] : &gCryTable[(128 * (tableId)) + (speciesIndex)])
|
||||
|
||||
switch (table)
|
||||
{
|
||||
case 0:
|
||||
gMPlay_PokemonCry = SetPokemonCryTone(
|
||||
reverse ? &gCryTable_Reverse[(128 * 0) + index] : &gCryTable[(128 * 0) + index]);
|
||||
gMPlay_PokemonCry = SetPokemonCryTone(GET_CRY(index, 0, reverse));
|
||||
break;
|
||||
case 1:
|
||||
gMPlay_PokemonCry = SetPokemonCryTone(
|
||||
reverse ? &gCryTable_Reverse[(128 * 1) + index] : &gCryTable[(128 * 1) + index]);
|
||||
gMPlay_PokemonCry = SetPokemonCryTone(GET_CRY(index, 1, reverse));
|
||||
break;
|
||||
case 2:
|
||||
gMPlay_PokemonCry = SetPokemonCryTone(
|
||||
reverse ? &gCryTable_Reverse[(128 * 2) + index] : &gCryTable[(128 * 2) + index]);
|
||||
gMPlay_PokemonCry = SetPokemonCryTone(GET_CRY(index, 2, reverse));
|
||||
break;
|
||||
case 3:
|
||||
gMPlay_PokemonCry = SetPokemonCryTone(
|
||||
reverse ? &gCryTable_Reverse[(128 * 3) + index] : &gCryTable[(128 * 3) + index]);
|
||||
gMPlay_PokemonCry = SetPokemonCryTone(GET_CRY(index, 3, reverse));
|
||||
break;
|
||||
}
|
||||
|
||||
#undef GET_CRY
|
||||
}
|
||||
|
||||
bool8 IsCryFinished(void)
|
||||
|
@ -532,7 +532,7 @@ static void Task_WaitForStarterSprite(u8 taskId)
|
||||
|
||||
static void Task_AskConfirmStarter(u8 taskId)
|
||||
{
|
||||
PlayCry1(GetStarterPokemon(gTasks[taskId].tStarterSelection), 0);
|
||||
PlayCry_Normal(GetStarterPokemon(gTasks[taskId].tStarterSelection), 0);
|
||||
FillWindowPixelBuffer(0, PIXEL_FILL(1));
|
||||
AddTextPrinterParameterized(0, FONT_NORMAL, gText_ConfirmStarterChoice, 0, 1, 0, NULL);
|
||||
ScheduleBgCopyTilemapToVram(0);
|
||||
|
@ -3398,7 +3398,7 @@ static bool8 AnimateTradeSequenceCable(void)
|
||||
DrawTextOnTradeWindow(0, gStringVar4, 0);
|
||||
|
||||
if (sTradeData->monSpecies[TRADE_PLAYER] != SPECIES_EGG)
|
||||
PlayCry1(sTradeData->monSpecies[TRADE_PLAYER], 0);
|
||||
PlayCry_Normal(sTradeData->monSpecies[TRADE_PLAYER], 0);
|
||||
|
||||
sTradeData->state = TS_STATE_BYE_BYE;
|
||||
sTradeData->timer = 0;
|
||||
@ -3869,7 +3869,7 @@ static bool8 AnimateTradeSequenceWireless(void)
|
||||
DrawTextOnTradeWindow(0, gStringVar4, 0);
|
||||
|
||||
if (sTradeData->monSpecies[TRADE_PLAYER] != SPECIES_EGG)
|
||||
PlayCry1(sTradeData->monSpecies[TRADE_PLAYER], 0);
|
||||
PlayCry_Normal(sTradeData->monSpecies[TRADE_PLAYER], 0);
|
||||
|
||||
sTradeData->state = TS_STATE_BYE_BYE;
|
||||
sTradeData->timer = 0;
|
||||
|
Loading…
Reference in New Issue
Block a user