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https://github.com/Ninjdai1/pokeemerald.git
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Better Ultra Burst animation
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parent
028536e2d3
commit
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@ -27004,6 +27004,7 @@ General_PrimalReversion_Omega:
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end
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end
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General_UltraBurst::
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General_UltraBurst::
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loadspritegfx ANIM_TAG_ULTRA_BURST_SYMBOL
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loadspritegfx ANIM_TAG_SPARK_2 @spark
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loadspritegfx ANIM_TAG_SPARK_2 @spark
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loadspritegfx ANIM_TAG_LEAF @green
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loadspritegfx ANIM_TAG_LEAF @green
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loadspritegfx ANIM_TAG_ELECTRIC_ORBS @charge particles
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loadspritegfx ANIM_TAG_ELECTRIC_ORBS @charge particles
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@ -27025,12 +27026,16 @@ General_UltraBurst::
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call LightThatBurnsTheSkyGreenSparks
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call LightThatBurnsTheSkyGreenSparks
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call LightThatBurnsTheSkyGreenSparks
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call LightThatBurnsTheSkyGreenSparks
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call LightThatBurnsTheSkyGreenSparks
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call LightThatBurnsTheSkyGreenSparks
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delay 0xe
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delay 20
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createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 0, 16, RGB_WHITEALPHA
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createvisualtask AnimTask_TransformMon, 2, 1, 0
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createvisualtask AnimTask_TransformMon, 2, 1, 0
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createsprite gUltraBurstSymbolSpriteTemplate, ANIM_ATTACKER, 0x0, 0x0, 0x0, 0x0, 0x0
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waitforvisualfinish
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createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 16, 0, RGB_WHITEALPHA
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createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 16, 0, RGB_WHITEALPHA
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createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 5, 14
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createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 5, 14
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waitforvisualfinish
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waitforvisualfinish
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createvisualtask SoundTask_PlayNormalCry, 0
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createvisualtask SoundTask_PlayNormalCry, 0
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waitforvisualfinish
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clearmonbg ANIM_ATK_PARTNER
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clearmonbg ANIM_ATK_PARTNER
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blendoff
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blendoff
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end
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end
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@ -4761,6 +4761,18 @@ const struct SpriteTemplate gSpriteTemplate_BitterMaliceRing = {
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.callback = AnimParticleInVortex
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.callback = AnimParticleInVortex
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};
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};
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//ultra burst
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const struct SpriteTemplate gUltraBurstSymbolSpriteTemplate =
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{
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.tileTag = ANIM_TAG_ULTRA_BURST_SYMBOL,
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.paletteTag = ANIM_TAG_ULTRA_BURST_SYMBOL,
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.oam = &gOamData_AffineDouble_ObjBlend_32x32,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gAffineAnims_LusterPurgeCircle,
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.callback = AnimSpriteOnMonPos
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};
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// Z MOVES
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// Z MOVES
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//activate
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//activate
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const struct SpriteTemplate gZMoveSymbolSpriteTemplate =
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const struct SpriteTemplate gZMoveSymbolSpriteTemplate =
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