Coded Hyperspace Fury

This commit is contained in:
MissingNoL 2021-05-23 17:59:14 -07:00
parent 265824531e
commit c428d1bdbb
4 changed files with 23 additions and 6 deletions

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@ -6058,6 +6058,17 @@ BattleScript_AtkDefDownTryDef:
BattleScript_AtkDefDownRet:
return
BattleScript_DefDown::
setbyte sSTAT_ANIM_PLAYED, FALSE
playstatchangeanimation BS_ATTACKER, BIT_DEF, STAT_CHANGE_CANT_PREVENT | STAT_CHANGE_NEGATIVE
setstatchanger STAT_DEF, 1, TRUE
statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_BUFF_ALLOW_PTR, BattleScript_DefDownRet
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_DefDownRet
printfromtable gStatDownStringIds
waitmessage 0x40
BattleScript_DefDownRet:
return
BattleScript_DefSpDefDown::
setbyte sSTAT_ANIM_PLAYED, FALSE
playstatchangeanimation BS_ATTACKER, BIT_DEF | BIT_SPDEF, STAT_CHANGE_CANT_PREVENT | STAT_CHANGE_NEGATIVE | STAT_CHANGE_MULTIPLE_STATS

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@ -90,6 +90,7 @@ extern const u8 BattleScript_SelectingNotAllowedMoveTauntInPalace[];
extern const u8 BattleScript_WishComesTrue[];
extern const u8 BattleScript_IngrainTurnHeal[];
extern const u8 BattleScript_AtkDefDown[];
extern const u8 BattleScript_DefDown[]; // Hyperspace Fury
extern const u8 BattleScript_DefSpDefDown[];
extern const u8 BattleScript_KnockedOff[];
extern const u8 BattleScript_MoveUsedIsImprisoned[];

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@ -3148,7 +3148,12 @@ void SetMoveEffect(bool32 primary, u32 certain)
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_MoveEffectFeint;
}
}
}
if (gCurrentMove == MOVE_HYPERSPACE_FURY)
{
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_DefDown;
}
break;
case MOVE_EFFECT_SPECTRAL_THIEF:
gBattleStruct->stolenStats[0] = 0; // Stats to steal.

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@ -9581,15 +9581,15 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
[MOVE_HYPERSPACE_FURY] =
{
.effect = EFFECT_PLACEHOLDER,
.power = 0,
.effect = EFFECT_FEINT,
.power = 100,
.type = TYPE_DARK,
.accuracy = 0,
.pp = 0,
.secondaryEffectChance = 0,
.pp = 5,
.secondaryEffectChance = 100,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = 0,
.flags = FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
.split = SPLIT_PHYSICAL,
},