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STRINGID_ATTACKERBECAMEASHGRENINJA -> STRINGID_ATTACKERBECAMEASHSPECIES
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@ -7721,7 +7721,7 @@ BattleScript_BattleBondActivatesOnMoveEndAttacker::
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playanimation BS_ATTACKER, B_ANIM_FORM_CHANGE, NULL
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waitanimation
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handleformchange BS_ATTACKER, 2
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printstring STRINGID_ATTACKERBECAMEASHGRENINJA
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printstring STRINGID_ATTACKERBECAMEASHSPECIES
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return
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BattleScript_DancerActivates::
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@ -579,7 +579,7 @@
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#define STRINGID_TORMENTEDNOMORE 575
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#define STRINGID_HEALBLOCKEDNOMORE 576
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#define STRINGID_ATTACKERBECAMEFULLYCHARGED 577
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#define STRINGID_ATTACKERBECAMEASHGRENINJA 578
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#define STRINGID_ATTACKERBECAMEASHSPECIES 578
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#define BATTLESTRINGS_COUNT 579
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@ -705,11 +705,11 @@ static const u8 sText_AttackerGotOverInfatuation[] =_("{B_ATK_NAME_WITH_PREFIX}
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static const u8 sText_TormentedNoMore[] = _("{B_ATK_NAME_WITH_PREFIX} is\ntormented no more!");
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static const u8 sText_HealBlockedNoMore[] = _("{B_ATK_NAME_WITH_PREFIX} is cured of\nits heal block!");
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static const u8 sText_AttackerBecameFullyCharged[] = _("{B_ATK_NAME_WITH_PREFIX} became fully charged\ndue to its bond with its trainer!\p");
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static const u8 sText_AttackerBecameAshGreninja[] = _("{B_ATK_NAME_WITH_PREFIX} became Ash-{B_ATK_NAME_WITH_PREFIX}!\p");
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static const u8 sText_AttackerBecameAshSpecies[] = _("{B_ATK_NAME_WITH_PREFIX} became Ash-{B_ATK_NAME_WITH_PREFIX}!\p");
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const u8 *const gBattleStringsTable[BATTLESTRINGS_COUNT] =
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{
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[STRINGID_ATTACKERBECAMEASHGRENINJA - 12] = sText_AttackerBecameAshGreninja,
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[STRINGID_ATTACKERBECAMEASHSPECIES - 12] = sText_AttackerBecameAshSpecies,
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[STRINGID_ATTACKERBECAMEFULLYCHARGED - 12] = sText_AttackerBecameFullyCharged,
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[STRINGID_HEALBLOCKEDNOMORE - 12] = sText_HealBlockedNoMore,
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[STRINGID_TORMENTEDNOMORE - 12] = sText_TormentedNoMore,
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