mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2025-02-01 00:40:01 +01:00
fixed Groudon terrain (dont forget your breaks...)
This commit is contained in:
parent
e23d49d802
commit
c4fea6a189
@ -915,6 +915,7 @@ static void LoadBattleBg(u8 battleBgType, u8 battleTerrain)
|
||||
LZDecompressVram(gBattleTerrainTiles_Cave, (void*)(BG_CHAR_ADDR(2)));
|
||||
LZDecompressVram(gBattleTerrainTilemap_Cave, (void*)(BG_SCREEN_ADDR(26)));
|
||||
LoadCompressedPalette(gBattleTerrainPalette_Groudon, 0x20, 0x60);
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_KYOGRE:
|
||||
LZDecompressVram(gBattleTerrainTiles_Water, (void*)(BG_CHAR_ADDR(2)));
|
||||
LZDecompressVram(gBattleTerrainTilemap_Water, (void*)(BG_SCREEN_ADDR(26)));
|
||||
|
Loading…
x
Reference in New Issue
Block a user