From c557c4eb27a2befe5528afc27cbc84b4ace4fb5a Mon Sep 17 00:00:00 2001 From: DizzyEggg Date: Tue, 26 Jul 2022 14:44:53 +0200 Subject: [PATCH] Add a comment --- src/international_string_util.c | 1 + 1 file changed, 1 insertion(+) diff --git a/src/international_string_util.c b/src/international_string_util.c index 6d2867dfa..df509b7f1 100644 --- a/src/international_string_util.c +++ b/src/international_string_util.c @@ -206,6 +206,7 @@ void TVShowConvertInternationalString(u8 *dest, const u8 *src, int language) ConvertInternationalString(dest, language); } +// It's impossible to distinguish between Latin languages just from a string alone, so the function defaults to LANGUAGE_ENGLISH. This is the case in all of the versions the game. int GetNicknameLanguage(u8 *str) { if (str[0] == EXT_CTRL_CODE_BEGIN && str[1] == EXT_CTRL_CODE_JPN)