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unk_81BAD84
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commit
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@ -1,57 +0,0 @@
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.include "asm/macros.inc"
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.include "constants/constants.inc"
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.syntax unified
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.text
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thumb_func_start sub_81BAD84
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sub_81BAD84: @ 81BAD84
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push {r4-r6,lr}
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movs r6, 0x80
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lsls r6, 19
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movs r2, 0
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strh r2, [r6]
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ldr r1, =0x04000010
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strh r2, [r1]
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adds r1, 0x2
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strh r2, [r1]
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adds r1, 0x3E
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strh r2, [r1]
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ldr r5, =gUnknown_08617128
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lsls r4, r0, 1
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adds r4, r0
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lsls r4, 2
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adds r0, r4, r5
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ldr r0, [r0]
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movs r1, 0xC0
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lsls r1, 19
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bl LZ77UnCompVram
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adds r0, r5, 0x4
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adds r0, r4, r0
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ldr r0, [r0]
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ldr r1, =0x0600f800
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bl LZ77UnCompVram
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adds r5, 0x8
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adds r4, r5
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ldr r0, [r4]
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movs r1, 0xA0
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lsls r1, 19
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movs r4, 0x80
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lsls r4, 1
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adds r2, r4, 0
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bl CpuSet
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ldr r1, =0x04000008
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movs r2, 0xF8
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lsls r2, 5
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adds r0, r2, 0
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strh r0, [r1]
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strh r4, [r6]
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pop {r4-r6}
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pop {r0}
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bx r0
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.pool
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thumb_func_end sub_81BAD84
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.align 2, 0 @ Don't pad with nop.
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@ -251,7 +251,7 @@ SECTIONS {
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asm/battle_tent.o(.text);
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src/unk_text_util_2.o(.text);
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src/multiboot.o(.text);
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asm/unk_81BAD84.o(.text);
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src/unk_81BAD84.o(.text);
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src/battle_controller_player_partner.o(.text);
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asm/fldeff_groundshake.o(.text);
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asm/fossil_specials.o(.text);
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20
src/unk_81BAD84.c
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20
src/unk_81BAD84.c
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@ -0,0 +1,20 @@
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#include "global.h"
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extern const struct {
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const u8 *unk_0;
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const u8 *unk_4;
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const u8 *unk_8;
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} gUnknown_08617128[];
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void sub_81BAD84(u32 idx)
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{
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REG_DISPCNT = 0x0000;
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REG_BG0HOFS = 0x0000;
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REG_BG0VOFS = 0x0000;
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REG_BLDCNT = 0x0000;
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LZ77UnCompVram(gUnknown_08617128[idx].unk_0, (void *)BG_CHAR_ADDR(0));
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LZ77UnCompVram(gUnknown_08617128[idx].unk_4, (void *)BG_SCREEN_ADDR(31));
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CpuCopy16(gUnknown_08617128[idx].unk_8, (void *)PLTT, 0x200);
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REG_BG0CNT = 0x1f00;
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REG_DISPCNT = DISPCNT_BG0_ON;
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}
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