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Merge pull request #1906 from AsparagusEduardo/pret/pr2/butItFailed
Renamed "ButItFailed" script names
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@ -533,7 +533,7 @@ BattleScript_EffectEvasionDown::
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setstatchanger STAT_EVASION, 1, TRUE
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BattleScript_EffectStatDown::
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attackcanceler
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jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailedAtkStringPpReduce
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jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_FailedFromAtkString
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accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
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attackstring
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ppreduce
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@ -1216,7 +1216,7 @@ BattleScript_EffectPsywave::
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BattleScript_EffectCounter::
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attackcanceler
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counterdamagecalculator BattleScript_ButItFailedAtkStringPpReduce
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counterdamagecalculator BattleScript_FailedFromAtkString
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accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
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attackstring
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ppreduce
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@ -1543,7 +1543,7 @@ BattleScript_EffectEndure::
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BattleScript_EffectSpikes::
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attackcanceler
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trysetspikes BattleScript_ButItFailedAtkStringPpReduce
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trysetspikes BattleScript_FailedFromAtkString
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attackstring
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ppreduce
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attackanimation
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@ -1800,7 +1800,7 @@ BattleScript_EffectPsychUp::
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BattleScript_EffectMirrorCoat::
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attackcanceler
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mirrorcoatdamagecalculator BattleScript_ButItFailedAtkStringPpReduce
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mirrorcoatdamagecalculator BattleScript_FailedFromAtkString
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accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
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attackstring
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ppreduce
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@ -2047,13 +2047,13 @@ BattleScript_AlreadyAtFullHp::
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BattleScript_EffectFakeOut::
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attackcanceler
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jumpifnotfirstturn BattleScript_ButItFailedAtkStringPpReduce
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jumpifnotfirstturn BattleScript_FailedFromAtkString
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setmoveeffect MOVE_EFFECT_FLINCH | MOVE_EFFECT_CERTAIN
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goto BattleScript_EffectHit
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BattleScript_ButItFailedAtkStringPpReduce::
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BattleScript_FailedFromAtkString::
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attackstring
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BattleScript_ButItFailedPpReduce::
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BattleScript_FailedFromPpReduce::
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ppreduce
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BattleScript_ButItFailed::
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pause B_WAIT_TIME_SHORT
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@ -2367,7 +2367,7 @@ BattleScript_EffectWish::
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BattleScript_EffectAssist::
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attackcanceler
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attackstring
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assistattackselect BattleScript_ButItFailedPpReduce
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assistattackselect BattleScript_FailedFromPpReduce
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attackanimation
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waitanimation
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setbyte sB_ANIM_TURN, 0
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@ -2391,7 +2391,7 @@ BattleScript_EffectSuperpower::
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BattleScript_EffectMagicCoat::
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attackcanceler
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trysetmagiccoat BattleScript_ButItFailedAtkStringPpReduce
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trysetmagiccoat BattleScript_FailedFromAtkString
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attackstring
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ppreduce
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attackanimation
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@ -2542,7 +2542,7 @@ BattleScript_EffectGrudge::
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BattleScript_EffectSnatch::
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attackcanceler
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trysetsnatch BattleScript_ButItFailedAtkStringPpReduce
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trysetsnatch BattleScript_FailedFromAtkString
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attackstring
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ppreduce
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attackanimation
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