Ability popup fixes

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Jaizu 2023-01-21 18:03:24 +01:00
parent 4855b370a9
commit c6811fb692
2 changed files with 67 additions and 131 deletions

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@ -2801,66 +2801,25 @@ static const struct SpritePalette sSpritePalette_AbilityPopUp =
static const struct OamData sOamData_AbilityPopUp = static const struct OamData sOamData_AbilityPopUp =
{ {
.y = 0, .affineMode = ST_OAM_AFFINE_OFF,
.affineMode = 0, .objMode = ST_OAM_OBJ_NORMAL,
.objMode = 0, .shape = SPRITE_SHAPE(64x32),
.mosaic = 0, .size = SPRITE_SIZE(64x32),
.bpp = 0,
.shape = ST_OAM_H_RECTANGLE,
.x = 0,
.matrixNum = 0,
.size = 3,
.tileNum = 0,
.priority = 0, .priority = 0,
.paletteNum = 0,
.affineParam = 0,
}; };
static const union AnimCmd sSpriteAnim_AbilityPopUp1[] = static const struct SpriteTemplate sSpriteTemplate_AbilityPopUp =
{
ANIMCMD_FRAME(0, 0),
ANIMCMD_END
};
static const union AnimCmd *const sSpriteAnimTable_AbilityPopUp1[] =
{
sSpriteAnim_AbilityPopUp1
};
static const struct SpriteTemplate sSpriteTemplate_AbilityPopUp1 =
{ {
.tileTag = ABILITY_POP_UP_TAG, .tileTag = ABILITY_POP_UP_TAG,
.paletteTag = ABILITY_POP_UP_TAG, .paletteTag = ABILITY_POP_UP_TAG,
.oam = &sOamData_AbilityPopUp, .oam = &sOamData_AbilityPopUp,
.anims = sSpriteAnimTable_AbilityPopUp1, .anims = gDummySpriteAnimTable,
.images = NULL, .images = NULL,
.affineAnims = gDummySpriteAffineAnimTable, .affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCb_AbilityPopUp .callback = SpriteCb_AbilityPopUp
}; };
static const union AnimCmd sSpriteAnim_AbilityPopUp2[] = #define ABILITY_POP_UP_POS_X_DIFF (64 - 7) //Hide second sprite underneath to gain proper letter spacing
{
ANIMCMD_FRAME(32, 0),
ANIMCMD_END
};
static const union AnimCmd *const sSpriteAnimTable_AbilityPopUp2[] =
{
sSpriteAnim_AbilityPopUp2
};
static const struct SpriteTemplate sSpriteTemplate_AbilityPopUp2 =
{
.tileTag = ABILITY_POP_UP_TAG,
.paletteTag = ABILITY_POP_UP_TAG,
.oam = &sOamData_AbilityPopUp,
.anims = sSpriteAnimTable_AbilityPopUp2,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCb_AbilityPopUp
};
#define ABILITY_POP_UP_POS_X_DIFF 64
#define ABILITY_POP_UP_POS_X_SLIDE 68 #define ABILITY_POP_UP_POS_X_SLIDE 68
static const s16 sAbilityPopUpCoordsDoubles[MAX_BATTLERS_COUNT][2] = static const s16 sAbilityPopUpCoordsDoubles[MAX_BATTLERS_COUNT][2] =
@ -2877,24 +2836,27 @@ static const s16 sAbilityPopUpCoordsSingles[MAX_BATTLERS_COUNT][2] =
{186, 57}, // opponent {186, 57}, // opponent
}; };
#define POPUP_WINDOW_WIDTH 8
#define MAX_POPUP_STRING_WIDTH (POPUP_WINDOW_WIDTH * 8)
static u8* AddTextPrinterAndCreateWindowOnAbilityPopUp(const u8 *str, u32 x, u32 y, u32 color1, u32 color2, u32 color3, u32 *windowId) static u8* AddTextPrinterAndCreateWindowOnAbilityPopUp(const u8 *str, u32 x, u32 y, u32 color1, u32 color2, u32 color3, u32 *windowId)
{ {
u8 color[3] = {color1, color2, color3}; u8 color[3] = {color1, color2, color3};
struct WindowTemplate winTemplate = {0}; struct WindowTemplate winTemplate = {0};
winTemplate.width = 8; winTemplate.width = POPUP_WINDOW_WIDTH;
winTemplate.height = 2; winTemplate.height = 2;
*windowId = AddWindow(&winTemplate); *windowId = AddWindow(&winTemplate);
FillWindowPixelBuffer(*windowId, PIXEL_FILL(color1)); FillWindowPixelBuffer(*windowId, PIXEL_FILL(color1));
AddTextPrinterParameterized4(*windowId, 0, x, y, 0, 0, color, -1, str); AddTextPrinterParameterized4(*windowId, FONT_SMALL, x, y, 0, 0, color, TEXT_SKIP_DRAW, str);
return (u8 *)(GetWindowAttribute(*windowId, WINDOW_TILE_DATA)); return (u8 *)(GetWindowAttribute(*windowId, WINDOW_TILE_DATA));
} }
static void TextIntoAbilityPopUp(void *dest, u8 *windowTileData, s32 arg2, bool32 arg3) static void TextIntoAbilityPopUp(void *dest, u8 *windowTileData, s32 xTileAmount, bool32 arg3)
{ {
CpuCopy32(windowTileData + 256, dest + 256, arg2 * 32); CpuCopy32(windowTileData + 256, dest + 256, xTileAmount * 32);
if (arg2 > 0) if (xTileAmount > 0)
{ {
do do
{ {
@ -2903,52 +2865,26 @@ static void TextIntoAbilityPopUp(void *dest, u8 *windowTileData, s32 arg2, bool3
else else
CpuCopy32(windowTileData + 20, dest + 20, 12); CpuCopy32(windowTileData + 20, dest + 20, 12);
dest += 32, windowTileData += 32; dest += 32, windowTileData += 32;
arg2--; xTileAmount--;
} while (arg2 != 0); } while (xTileAmount != 0);
} }
} }
#define MAX_CHARS_PRINTED 12 static void PrintOnAbilityPopUp(const u8 *str, u8 *spriteTileData1, u8 *spriteTileData2, u32 x1, u32 x2, u32 y, u32 color1, u32 color2, u32 color3)
static void PrintOnAbilityPopUp(const u8 *str, u8 *spriteTileData1, u8 *spriteTileData2, u32 x1, u32 x2, u32 y, u32 color1, u32 color2, u32 color3, bool32 alignAbilityChars)
{ {
u32 windowId, i; u32 windowId;
u8 *windowTileData; u8 *windowTileData;
u8 text1[MAX_CHARS_PRINTED]; u16 width;
u8 text2[MAX_CHARS_PRINTED];
for (i = 0; i < MAX_CHARS_PRINTED; i++) windowTileData = AddTextPrinterAndCreateWindowOnAbilityPopUp(str, x1, y, color1, color2, color3, &windowId);
{
text1[i] = str[i];
if (text1[i] == EOS)
break;
}
text1[i] = EOS;
// Because there are two Windows, we need to align the strings, so that the first char in the second window starts right after the last char in the first window.
// Windows are 64 pixels in width.
if (alignAbilityChars && i == MAX_CHARS_PRINTED)
{
u32 width = GetStringWidth(FONT_SMALL, text1, 0);
if (x1 + width < 64)
x1 += 64 - (x1 + width);
}
windowTileData = AddTextPrinterAndCreateWindowOnAbilityPopUp(text1, x1, y, color1, color2, color3, &windowId);
TextIntoAbilityPopUp(spriteTileData1, windowTileData, 8, (y == 0)); TextIntoAbilityPopUp(spriteTileData1, windowTileData, 8, (y == 0));
RemoveWindow(windowId); RemoveWindow(windowId);
if (i == MAX_CHARS_PRINTED) width = GetStringWidth(FONT_SMALL, str, 0);
{
for (i = 0; i < MAX_CHARS_PRINTED; i++)
{
text2[i] = str[MAX_CHARS_PRINTED + i];
if (text2[i] == EOS)
break;
}
text2[i] = EOS;
windowTileData = AddTextPrinterAndCreateWindowOnAbilityPopUp(text2, x2, y, color1, color2, color3, &windowId); if (width > MAX_POPUP_STRING_WIDTH - 5)
{
windowTileData = AddTextPrinterAndCreateWindowOnAbilityPopUp(str, x2 - MAX_POPUP_STRING_WIDTH, y, color1, color2, color3, &windowId);
TextIntoAbilityPopUp(spriteTileData2, windowTileData, 3, (y == 0)); TextIntoAbilityPopUp(spriteTileData2, windowTileData, 3, (y == 0));
RemoveWindow(windowId); RemoveWindow(windowId);
} }
@ -2960,48 +2896,51 @@ static void ClearAbilityName(u8 spriteId1, u8 spriteId2)
PrintOnAbilityPopUp(sText_Space16, PrintOnAbilityPopUp(sText_Space16,
(void*)(OBJ_VRAM0) + (gSprites[spriteId1].oam.tileNum * 32) + 256, (void*)(OBJ_VRAM0) + (gSprites[spriteId1].oam.tileNum * 32) + 256,
(void*)(OBJ_VRAM0) + (gSprites[spriteId2].oam.tileNum * 32) + 256, (void*)(OBJ_VRAM0) + (gSprites[spriteId2].oam.tileNum * 32) + 256,
6, 1, 5, 12,
4, 4,
7, 9, 1, 7, 9, 1);
FALSE);
} }
static void PrintBattlerOnAbilityPopUp(u8 battlerId, u8 spriteId1, u8 spriteId2) static void PrintBattlerOnAbilityPopUp(u8 battlerId, u8 spriteId1, u8 spriteId2)
{ {
int i; int i;
u8 lastChar; u8 lastChar;
u8* name; u8* textPtr;
u8 monName[POKEMON_NAME_LENGTH + 3] = {0}; u8 monName[POKEMON_NAME_LENGTH + 3] = {0};
u8* nick = gBattleMons[battlerId].nickname; u8* nick = gBattleMons[battlerId].nickname; // This needs to be updated for Illusion support
for (i = 0; i < POKEMON_NAME_LENGTH; ++i) for (i = 0; i < POKEMON_NAME_LENGTH; ++i)
{ {
monName[i] = nick[i]; monName[i] = nick[i];
if (nick[i] == EOS || i + 1 == POKEMON_NAME_LENGTH)
if (nick[i] == EOS || i + 1 == POKEMON_NAME_LENGTH) // End of string
break; break;
} }
name = monName + i + 1; textPtr = monName + i + 1;
if (*(name - 1) == EOS)
name--;
lastChar = *(name - 1); if (*(textPtr - 1) == EOS)
name[0] = CHAR_SGL_QUOTE_RIGHT; // apostraphe textPtr--;
name++;
lastChar = *(textPtr - 1);
//Make the string say "[NAME]'s" instead of "[NAME]"
textPtr[0] = CHAR_SGL_QUOTE_RIGHT; // apostraphe
textPtr++;
if (lastChar != CHAR_S && lastChar != CHAR_s) if (lastChar != CHAR_S && lastChar != CHAR_s)
{ {
name[0] = CHAR_s; textPtr[0] = CHAR_s;
name++; textPtr++;
} }
name[0] = EOS; textPtr[0] = EOS;
PrintOnAbilityPopUp((const u8 *)monName, PrintOnAbilityPopUp((const u8 *)monName,
(void*)(OBJ_VRAM0) + (gSprites[spriteId1].oam.tileNum * 32), (void*)(OBJ_VRAM0) + (gSprites[spriteId1].oam.tileNum * 32),
(void*)(OBJ_VRAM0) + (gSprites[spriteId2].oam.tileNum * 32), (void*)(OBJ_VRAM0) + (gSprites[spriteId2].oam.tileNum * 32),
7, 0, 5, 12,
0, 0,
2, 7, 1, 2, 7, 1);
FALSE);
} }
static void PrintAbilityOnAbilityPopUp(u32 ability, u8 spriteId1, u8 spriteId2) static void PrintAbilityOnAbilityPopUp(u32 ability, u8 spriteId1, u8 spriteId2)
@ -3009,10 +2948,9 @@ static void PrintAbilityOnAbilityPopUp(u32 ability, u8 spriteId1, u8 spriteId2)
PrintOnAbilityPopUp(gAbilityNames[ability], PrintOnAbilityPopUp(gAbilityNames[ability],
(void*)(OBJ_VRAM0) + (gSprites[spriteId1].oam.tileNum * 32) + 256, (void*)(OBJ_VRAM0) + (gSprites[spriteId1].oam.tileNum * 32) + 256,
(void*)(OBJ_VRAM0) + (gSprites[spriteId2].oam.tileNum * 32) + 256, (void*)(OBJ_VRAM0) + (gSprites[spriteId2].oam.tileNum * 32) + 256,
6, 0, 5, 12,
4, 4,
7, 9, 1, 7, 9, 1);
TRUE);
} }
#define PIXEL_COORDS_TO_OFFSET(x, y)( \ #define PIXEL_COORDS_TO_OFFSET(x, y)( \
@ -3080,11 +3018,11 @@ static const u16 sOverwrittenPixelsTable[][2] =
{PIXEL_COORDS_TO_OFFSET(8, 45), 8}, {PIXEL_COORDS_TO_OFFSET(8, 45), 8},
{PIXEL_COORDS_TO_OFFSET(8, 46), 8}, {PIXEL_COORDS_TO_OFFSET(8, 46), 8},
{PIXEL_COORDS_TO_OFFSET(8, 47), 8}, {PIXEL_COORDS_TO_OFFSET(8, 47), 8},
{PIXEL_COORDS_TO_OFFSET(8, 48), 8}, //{PIXEL_COORDS_TO_OFFSET(8, 48), 8},
{PIXEL_COORDS_TO_OFFSET(16, 45), 8}, {PIXEL_COORDS_TO_OFFSET(16, 45), 8},
{PIXEL_COORDS_TO_OFFSET(16, 46), 8}, {PIXEL_COORDS_TO_OFFSET(16, 46), 8},
{PIXEL_COORDS_TO_OFFSET(16, 47), 8}, {PIXEL_COORDS_TO_OFFSET(16, 47), 8},
{PIXEL_COORDS_TO_OFFSET(16, 48), 8}, //{PIXEL_COORDS_TO_OFFSET(16, 48), 8},
}; };
static inline void CopyPixels(u8 *dest, const u8 *src, u32 pixelCount) static inline void CopyPixels(u8 *dest, const u8 *src, u32 pixelCount)
@ -3155,35 +3093,33 @@ void CreateAbilityPopUp(u8 battlerId, u32 ability, bool32 isDoubleBattle)
if ((battlerPosition & BIT_SIDE) == B_SIDE_PLAYER) if ((battlerPosition & BIT_SIDE) == B_SIDE_PLAYER)
{ {
spriteId1 = CreateSprite(&sSpriteTemplate_AbilityPopUp1, spriteId1 = CreateSprite(&sSpriteTemplate_AbilityPopUp,
coords[battlerPosition][0] - ABILITY_POP_UP_POS_X_SLIDE, coords[battlerPosition][0] - ABILITY_POP_UP_POS_X_SLIDE,
coords[battlerPosition][1], 0); coords[battlerPosition][1], 0);
spriteId2 = CreateSprite(&sSpriteTemplate_AbilityPopUp2, spriteId2 = CreateSprite(&sSpriteTemplate_AbilityPopUp,
coords[battlerPosition][0] - ABILITY_POP_UP_POS_X_SLIDE + ABILITY_POP_UP_POS_X_DIFF, coords[battlerPosition][0] - ABILITY_POP_UP_POS_X_SLIDE + ABILITY_POP_UP_POS_X_DIFF,
coords[battlerPosition][1], 0); coords[battlerPosition][1], 1); //Appears below
gSprites[spriteId1].tOriginalX = coords[battlerPosition][0];
gSprites[spriteId2].tOriginalX = coords[battlerPosition][0] + ABILITY_POP_UP_POS_X_DIFF;
gSprites[spriteId1].tRightToLeft = TRUE; gSprites[spriteId1].tRightToLeft = TRUE;
gSprites[spriteId2].tRightToLeft = TRUE; gSprites[spriteId2].tRightToLeft = TRUE;
} }
else else
{ {
spriteId1 = CreateSprite(&sSpriteTemplate_AbilityPopUp1, spriteId1 = CreateSprite(&sSpriteTemplate_AbilityPopUp,
coords[battlerPosition][0] + ABILITY_POP_UP_POS_X_SLIDE, coords[battlerPosition][0] + ABILITY_POP_UP_POS_X_SLIDE,
coords[battlerPosition][1], 0); coords[battlerPosition][1], 0);
spriteId2 = CreateSprite(&sSpriteTemplate_AbilityPopUp2, spriteId2 = CreateSprite(&sSpriteTemplate_AbilityPopUp,
coords[battlerPosition][0] + ABILITY_POP_UP_POS_X_SLIDE + ABILITY_POP_UP_POS_X_DIFF, coords[battlerPosition][0] + ABILITY_POP_UP_POS_X_SLIDE + ABILITY_POP_UP_POS_X_DIFF,
coords[battlerPosition][1], 0); coords[battlerPosition][1], 1); //Appears below
gSprites[spriteId1].tOriginalX = coords[battlerPosition][0];
gSprites[spriteId2].tOriginalX = coords[battlerPosition][0] + ABILITY_POP_UP_POS_X_DIFF;
gSprites[spriteId1].tRightToLeft = FALSE; gSprites[spriteId1].tRightToLeft = FALSE;
gSprites[spriteId2].tRightToLeft = FALSE; gSprites[spriteId2].tRightToLeft = FALSE;
} }
gSprites[spriteId1].tOriginalX = coords[battlerPosition][0];
gSprites[spriteId2].tOriginalX = coords[battlerPosition][0] + ABILITY_POP_UP_POS_X_DIFF;
gSprites[spriteId2].oam.tileNum += (8 * 4); //Second half of pop up
gBattleStruct->abilityPopUpSpriteIds[battlerId][0] = spriteId1; gBattleStruct->abilityPopUpSpriteIds[battlerId][0] = spriteId1;
gBattleStruct->abilityPopUpSpriteIds[battlerId][1] = spriteId2; gBattleStruct->abilityPopUpSpriteIds[battlerId][1] = spriteId2;