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https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-25 11:14:15 +01:00
remove extra macro and shorten names
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269aebaca7
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c6833c903c
@ -10,20 +10,10 @@
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.2byte \param0
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.endm
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.macro createsprite template, priority, argv:vararg
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.macro createsprite template, anim_battler, subpriority_offset, argv:vararg
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.byte 0x02
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.4byte \template
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.byte \priority
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.byte (.Lsprite_\@_2 - .Lsprite_\@_1) / 2
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.Lsprite_\@_1:
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.2byte \argv
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.Lsprite_\@_2:
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.endm
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.macro createsprite2 template, anim_battler, subpriority_offset, argv:vararg
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.byte 0x02
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.4byte \template
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.if \anim_battler == ANIM_BATTLER_TARGET
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.if \anim_battler == ANIM_TARGET
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.byte 0x80 | (\subpriority_offset & 0x7F)
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.else
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.byte (\subpriority_offset & 0x7F)
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File diff suppressed because it is too large
Load Diff
@ -298,10 +298,10 @@
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#define ANIM_TAG_BLUE_RING_2 (ANIM_SPRITES_START + 288)
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// battlers
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#define ANIM_BATTLER_ATTACKER 0
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#define ANIM_BATTLER_TARGET 1
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#define ANIM_BATTLER_ATK_PARTNER 2
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#define ANIM_BATTLER_DEF_PARTNER 3
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#define ANIM_ATTACKER 0
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#define ANIM_TARGET 1
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#define ANIM_ATK_PARTNER 2
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#define ANIM_DEF_PARTNER 3
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// stereo panning constants [0-255]
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//
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@ -1862,7 +1862,7 @@ static void ScriptCmd_monbg(void)
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sBattleAnimScriptPtr++;
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animBattler = sBattleAnimScriptPtr[0];
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if (animBattler & ANIM_BATTLER_TARGET)
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if (animBattler & ANIM_TARGET)
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battlerId = gBattleAnimTarget;
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else
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battlerId = gBattleAnimAttacker;
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@ -2119,12 +2119,12 @@ static void ScriptCmd_clearmonbg(void)
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sBattleAnimScriptPtr++;
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animBattlerId = sBattleAnimScriptPtr[0];
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if (animBattlerId == ANIM_BATTLER_ATTACKER)
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animBattlerId = ANIM_BATTLER_ATK_PARTNER;
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else if (animBattlerId == ANIM_BATTLER_TARGET)
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animBattlerId = ANIM_BATTLER_DEF_PARTNER;
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if (animBattlerId == ANIM_ATTACKER)
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animBattlerId = ANIM_ATK_PARTNER;
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else if (animBattlerId == ANIM_TARGET)
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animBattlerId = ANIM_DEF_PARTNER;
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if (animBattlerId == ANIM_BATTLER_ATTACKER || animBattlerId == ANIM_BATTLER_ATK_PARTNER)
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if (animBattlerId == ANIM_ATTACKER || animBattlerId == ANIM_ATK_PARTNER)
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battlerId = gBattleAnimAttacker;
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else
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battlerId = gBattleAnimTarget;
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@ -2181,12 +2181,12 @@ static void ScriptCmd_monbg_22(void)
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animBattlerId = sBattleAnimScriptPtr[0];
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if (animBattlerId == ANIM_BATTLER_ATTACKER)
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animBattlerId = ANIM_BATTLER_ATK_PARTNER;
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else if (animBattlerId == ANIM_BATTLER_TARGET)
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animBattlerId = ANIM_BATTLER_DEF_PARTNER;
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if (animBattlerId == ANIM_ATTACKER)
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animBattlerId = ANIM_ATK_PARTNER;
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else if (animBattlerId == ANIM_TARGET)
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animBattlerId = ANIM_DEF_PARTNER;
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if (animBattlerId == ANIM_BATTLER_ATTACKER || animBattlerId == ANIM_BATTLER_ATK_PARTNER)
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if (animBattlerId == ANIM_ATTACKER || animBattlerId == ANIM_ATK_PARTNER)
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battlerId = gBattleAnimAttacker;
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else
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battlerId = gBattleAnimTarget;
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@ -2226,12 +2226,12 @@ static void ScriptCmd_clearmonbg_23(void)
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sBattleAnimScriptPtr++;
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animBattlerId = sBattleAnimScriptPtr[0];
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if (animBattlerId == ANIM_BATTLER_ATTACKER)
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animBattlerId = ANIM_BATTLER_ATK_PARTNER;
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else if (animBattlerId == ANIM_BATTLER_TARGET)
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animBattlerId = ANIM_BATTLER_DEF_PARTNER;
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if (animBattlerId == ANIM_ATTACKER)
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animBattlerId = ANIM_ATK_PARTNER;
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else if (animBattlerId == ANIM_TARGET)
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animBattlerId = ANIM_DEF_PARTNER;
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if (animBattlerId == ANIM_BATTLER_ATTACKER || animBattlerId == ANIM_BATTLER_ATK_PARTNER)
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if (animBattlerId == ANIM_ATTACKER || animBattlerId == ANIM_ATK_PARTNER)
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battlerId = gBattleAnimAttacker;
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else
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battlerId = gBattleAnimTarget;
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@ -2956,7 +2956,7 @@ static void ScriptCmd_monbgprio_28(void)
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wantedBattler = sBattleAnimScriptPtr[1];
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sBattleAnimScriptPtr += 2;
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if (wantedBattler != ANIM_BATTLER_ATTACKER)
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if (wantedBattler != ANIM_ATTACKER)
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battlerId = gBattleAnimTarget;
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else
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battlerId = gBattleAnimAttacker;
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@ -2989,7 +2989,7 @@ static void ScriptCmd_monbgprio_2A(void)
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sBattleAnimScriptPtr += 2;
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if (GetBattlerSide(gBattleAnimAttacker) != GetBattlerSide(gBattleAnimTarget))
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{
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if (wantedBattler != ANIM_BATTLER_ATTACKER)
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if (wantedBattler != ANIM_ATTACKER)
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battlerId = gBattleAnimTarget;
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else
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battlerId = gBattleAnimAttacker;
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@ -3036,15 +3036,15 @@ static void ScriptCmd_doublebattle_2D(void)
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if (!IsContest() && IsDoubleBattle()
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&& GetBattlerSide(gBattleAnimAttacker) == GetBattlerSide(gBattleAnimTarget))
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{
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if (wantedBattler == ANIM_BATTLER_ATTACKER)
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if (wantedBattler == ANIM_ATTACKER)
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{
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r4 = sub_80A8364(gBattleAnimAttacker);
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spriteId = GetAnimBattlerSpriteId(ANIM_BATTLER_ATTACKER);
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spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
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}
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else
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{
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r4 = sub_80A8364(gBattleAnimTarget);
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spriteId = GetAnimBattlerSpriteId(ANIM_BATTLER_TARGET);
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spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
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}
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if (spriteId != 0xFF)
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{
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@ -3071,15 +3071,15 @@ static void ScriptCmd_doublebattle_2E(void)
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if (!IsContest() && IsDoubleBattle()
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&& GetBattlerSide(gBattleAnimAttacker) == GetBattlerSide(gBattleAnimTarget))
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{
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if (wantedBattler == ANIM_BATTLER_ATTACKER)
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if (wantedBattler == ANIM_ATTACKER)
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{
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r4 = sub_80A8364(gBattleAnimAttacker);
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spriteId = GetAnimBattlerSpriteId(ANIM_BATTLER_ATTACKER);
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spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
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}
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else
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{
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r4 = sub_80A8364(gBattleAnimTarget);
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spriteId = GetAnimBattlerSpriteId(ANIM_BATTLER_TARGET);
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spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
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}
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if (spriteId != 0xFF && r4 == 2)
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@ -395,7 +395,7 @@ u8 GetAnimBattlerSpriteId(u8 which)
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{
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u8 *sprites;
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if (which == ANIM_BATTLER_ATTACKER)
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if (which == ANIM_ATTACKER)
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{
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if (IsBattlerSpritePresent(gBattleAnimAttacker))
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{
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@ -407,7 +407,7 @@ u8 GetAnimBattlerSpriteId(u8 which)
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return 0xff;
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}
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}
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else if (which == ANIM_BATTLER_TARGET)
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else if (which == ANIM_TARGET)
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{
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if (IsBattlerSpritePresent(gBattleAnimTarget))
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{
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@ -419,7 +419,7 @@ u8 GetAnimBattlerSpriteId(u8 which)
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return 0xff;
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}
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}
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else if (which == ANIM_BATTLER_ATK_PARTNER)
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else if (which == ANIM_ATK_PARTNER)
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{
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if (!IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker)))
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return 0xff;
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@ -1236,7 +1236,7 @@ bool8 sub_80A7238(void)
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{
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if (IsContest())
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{
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if (gSprites[GetAnimBattlerSpriteId(ANIM_BATTLER_ATTACKER)].data[2] == SPECIES_UNOWN)
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if (gSprites[GetAnimBattlerSpriteId(ANIM_ATTACKER)].data[2] == SPECIES_UNOWN)
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return FALSE;
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else
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return TRUE;
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@ -2334,7 +2334,7 @@ void sub_80A8BC4(u8 taskId)
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u16 dest;
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struct Task *task = &gTasks[taskId];
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task->data[0] = GetAnimBattlerSpriteId(ANIM_BATTLER_ATTACKER);
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task->data[0] = GetAnimBattlerSpriteId(ANIM_ATTACKER);
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task->data[1] = ((GetBattlerSide(gBattleAnimAttacker)) != B_SIDE_PLAYER) ? -8 : 8;
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task->data[2] = 0;
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task->data[3] = 0;
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@ -130,7 +130,7 @@ void sub_8158D8C(u8 taskId)
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s8 pan = BattleAnimAdjustPanning(SOUND_PAN_ATTACKER);
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if (IsContest())
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{
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if (gBattleAnimArgs[0] == ANIM_BATTLER_ATTACKER)
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if (gBattleAnimArgs[0] == ANIM_ATTACKER)
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species = gContestResources->field_18->unk0;
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else
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DestroyAnimVisualTask(taskId); // UB: function should return upon destroying task.
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@ -140,17 +140,17 @@ void sub_8158D8C(u8 taskId)
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u8 battlerId;
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// Get wanted battler.
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if (gBattleAnimArgs[0] == ANIM_BATTLER_ATTACKER)
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if (gBattleAnimArgs[0] == ANIM_ATTACKER)
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battlerId = gBattleAnimAttacker;
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else if (gBattleAnimArgs[0] == ANIM_BATTLER_TARGET)
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else if (gBattleAnimArgs[0] == ANIM_TARGET)
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battlerId = gBattleAnimTarget;
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else if (gBattleAnimArgs[0] == ANIM_BATTLER_ATK_PARTNER)
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else if (gBattleAnimArgs[0] == ANIM_ATK_PARTNER)
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battlerId = BATTLE_PARTNER(gBattleAnimAttacker);
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else
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battlerId = BATTLE_PARTNER(gBattleAnimTarget);
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// Check if battler is visible.
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if ((gBattleAnimArgs[0] == ANIM_BATTLER_TARGET || gBattleAnimArgs[0] == ANIM_BATTLER_DEF_PARTNER) && !IsBattlerSpriteVisible(battlerId))
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if ((gBattleAnimArgs[0] == ANIM_TARGET || gBattleAnimArgs[0] == ANIM_DEF_PARTNER) && !IsBattlerSpriteVisible(battlerId))
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{
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DestroyAnimVisualTask(taskId);
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return;
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@ -176,7 +176,7 @@ void sub_8158E9C(u8 taskId)
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s8 pan = BattleAnimAdjustPanning(SOUND_PAN_ATTACKER);
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if (IsContest())
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{
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if (gBattleAnimArgs[0] == ANIM_BATTLER_ATTACKER)
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if (gBattleAnimArgs[0] == ANIM_ATTACKER)
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species = gContestResources->field_18->unk0;
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else
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DestroyAnimVisualTask(taskId); // UB: function should return upon destroying task.
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@ -186,17 +186,17 @@ void sub_8158E9C(u8 taskId)
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u8 battlerId;
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// Get wanted battler.
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if (gBattleAnimArgs[0] == ANIM_BATTLER_ATTACKER)
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if (gBattleAnimArgs[0] == ANIM_ATTACKER)
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battlerId = gBattleAnimAttacker;
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else if (gBattleAnimArgs[0] == ANIM_BATTLER_TARGET)
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else if (gBattleAnimArgs[0] == ANIM_TARGET)
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battlerId = gBattleAnimTarget;
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else if (gBattleAnimArgs[0] == ANIM_BATTLER_ATK_PARTNER)
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else if (gBattleAnimArgs[0] == ANIM_ATK_PARTNER)
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battlerId = BATTLE_PARTNER(gBattleAnimAttacker);
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else
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battlerId = BATTLE_PARTNER(gBattleAnimTarget);
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// Check if battler is visible.
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if ((gBattleAnimArgs[0] == ANIM_BATTLER_TARGET || gBattleAnimArgs[0] == ANIM_BATTLER_DEF_PARTNER) && !IsBattlerSpriteVisible(battlerId))
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if ((gBattleAnimArgs[0] == ANIM_TARGET || gBattleAnimArgs[0] == ANIM_DEF_PARTNER) && !IsBattlerSpriteVisible(battlerId))
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{
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DestroyAnimVisualTask(taskId);
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return;
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