mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 03:34:15 +01:00
remove extra macro and shorten names
This commit is contained in:
parent
269aebaca7
commit
c6833c903c
@ -10,20 +10,10 @@
|
||||
.2byte \param0
|
||||
.endm
|
||||
|
||||
.macro createsprite template, priority, argv:vararg
|
||||
.macro createsprite template, anim_battler, subpriority_offset, argv:vararg
|
||||
.byte 0x02
|
||||
.4byte \template
|
||||
.byte \priority
|
||||
.byte (.Lsprite_\@_2 - .Lsprite_\@_1) / 2
|
||||
.Lsprite_\@_1:
|
||||
.2byte \argv
|
||||
.Lsprite_\@_2:
|
||||
.endm
|
||||
|
||||
.macro createsprite2 template, anim_battler, subpriority_offset, argv:vararg
|
||||
.byte 0x02
|
||||
.4byte \template
|
||||
.if \anim_battler == ANIM_BATTLER_TARGET
|
||||
.if \anim_battler == ANIM_TARGET
|
||||
.byte 0x80 | (\subpriority_offset & 0x7F)
|
||||
.else
|
||||
.byte (\subpriority_offset & 0x7F)
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -298,10 +298,10 @@
|
||||
#define ANIM_TAG_BLUE_RING_2 (ANIM_SPRITES_START + 288)
|
||||
|
||||
// battlers
|
||||
#define ANIM_BATTLER_ATTACKER 0
|
||||
#define ANIM_BATTLER_TARGET 1
|
||||
#define ANIM_BATTLER_ATK_PARTNER 2
|
||||
#define ANIM_BATTLER_DEF_PARTNER 3
|
||||
#define ANIM_ATTACKER 0
|
||||
#define ANIM_TARGET 1
|
||||
#define ANIM_ATK_PARTNER 2
|
||||
#define ANIM_DEF_PARTNER 3
|
||||
|
||||
// stereo panning constants [0-255]
|
||||
//
|
||||
|
@ -1862,7 +1862,7 @@ static void ScriptCmd_monbg(void)
|
||||
sBattleAnimScriptPtr++;
|
||||
|
||||
animBattler = sBattleAnimScriptPtr[0];
|
||||
if (animBattler & ANIM_BATTLER_TARGET)
|
||||
if (animBattler & ANIM_TARGET)
|
||||
battlerId = gBattleAnimTarget;
|
||||
else
|
||||
battlerId = gBattleAnimAttacker;
|
||||
@ -2119,12 +2119,12 @@ static void ScriptCmd_clearmonbg(void)
|
||||
sBattleAnimScriptPtr++;
|
||||
animBattlerId = sBattleAnimScriptPtr[0];
|
||||
|
||||
if (animBattlerId == ANIM_BATTLER_ATTACKER)
|
||||
animBattlerId = ANIM_BATTLER_ATK_PARTNER;
|
||||
else if (animBattlerId == ANIM_BATTLER_TARGET)
|
||||
animBattlerId = ANIM_BATTLER_DEF_PARTNER;
|
||||
if (animBattlerId == ANIM_ATTACKER)
|
||||
animBattlerId = ANIM_ATK_PARTNER;
|
||||
else if (animBattlerId == ANIM_TARGET)
|
||||
animBattlerId = ANIM_DEF_PARTNER;
|
||||
|
||||
if (animBattlerId == ANIM_BATTLER_ATTACKER || animBattlerId == ANIM_BATTLER_ATK_PARTNER)
|
||||
if (animBattlerId == ANIM_ATTACKER || animBattlerId == ANIM_ATK_PARTNER)
|
||||
battlerId = gBattleAnimAttacker;
|
||||
else
|
||||
battlerId = gBattleAnimTarget;
|
||||
@ -2181,12 +2181,12 @@ static void ScriptCmd_monbg_22(void)
|
||||
|
||||
animBattlerId = sBattleAnimScriptPtr[0];
|
||||
|
||||
if (animBattlerId == ANIM_BATTLER_ATTACKER)
|
||||
animBattlerId = ANIM_BATTLER_ATK_PARTNER;
|
||||
else if (animBattlerId == ANIM_BATTLER_TARGET)
|
||||
animBattlerId = ANIM_BATTLER_DEF_PARTNER;
|
||||
if (animBattlerId == ANIM_ATTACKER)
|
||||
animBattlerId = ANIM_ATK_PARTNER;
|
||||
else if (animBattlerId == ANIM_TARGET)
|
||||
animBattlerId = ANIM_DEF_PARTNER;
|
||||
|
||||
if (animBattlerId == ANIM_BATTLER_ATTACKER || animBattlerId == ANIM_BATTLER_ATK_PARTNER)
|
||||
if (animBattlerId == ANIM_ATTACKER || animBattlerId == ANIM_ATK_PARTNER)
|
||||
battlerId = gBattleAnimAttacker;
|
||||
else
|
||||
battlerId = gBattleAnimTarget;
|
||||
@ -2226,12 +2226,12 @@ static void ScriptCmd_clearmonbg_23(void)
|
||||
sBattleAnimScriptPtr++;
|
||||
animBattlerId = sBattleAnimScriptPtr[0];
|
||||
|
||||
if (animBattlerId == ANIM_BATTLER_ATTACKER)
|
||||
animBattlerId = ANIM_BATTLER_ATK_PARTNER;
|
||||
else if (animBattlerId == ANIM_BATTLER_TARGET)
|
||||
animBattlerId = ANIM_BATTLER_DEF_PARTNER;
|
||||
if (animBattlerId == ANIM_ATTACKER)
|
||||
animBattlerId = ANIM_ATK_PARTNER;
|
||||
else if (animBattlerId == ANIM_TARGET)
|
||||
animBattlerId = ANIM_DEF_PARTNER;
|
||||
|
||||
if (animBattlerId == ANIM_BATTLER_ATTACKER || animBattlerId == ANIM_BATTLER_ATK_PARTNER)
|
||||
if (animBattlerId == ANIM_ATTACKER || animBattlerId == ANIM_ATK_PARTNER)
|
||||
battlerId = gBattleAnimAttacker;
|
||||
else
|
||||
battlerId = gBattleAnimTarget;
|
||||
@ -2956,7 +2956,7 @@ static void ScriptCmd_monbgprio_28(void)
|
||||
wantedBattler = sBattleAnimScriptPtr[1];
|
||||
sBattleAnimScriptPtr += 2;
|
||||
|
||||
if (wantedBattler != ANIM_BATTLER_ATTACKER)
|
||||
if (wantedBattler != ANIM_ATTACKER)
|
||||
battlerId = gBattleAnimTarget;
|
||||
else
|
||||
battlerId = gBattleAnimAttacker;
|
||||
@ -2989,7 +2989,7 @@ static void ScriptCmd_monbgprio_2A(void)
|
||||
sBattleAnimScriptPtr += 2;
|
||||
if (GetBattlerSide(gBattleAnimAttacker) != GetBattlerSide(gBattleAnimTarget))
|
||||
{
|
||||
if (wantedBattler != ANIM_BATTLER_ATTACKER)
|
||||
if (wantedBattler != ANIM_ATTACKER)
|
||||
battlerId = gBattleAnimTarget;
|
||||
else
|
||||
battlerId = gBattleAnimAttacker;
|
||||
@ -3036,15 +3036,15 @@ static void ScriptCmd_doublebattle_2D(void)
|
||||
if (!IsContest() && IsDoubleBattle()
|
||||
&& GetBattlerSide(gBattleAnimAttacker) == GetBattlerSide(gBattleAnimTarget))
|
||||
{
|
||||
if (wantedBattler == ANIM_BATTLER_ATTACKER)
|
||||
if (wantedBattler == ANIM_ATTACKER)
|
||||
{
|
||||
r4 = sub_80A8364(gBattleAnimAttacker);
|
||||
spriteId = GetAnimBattlerSpriteId(ANIM_BATTLER_ATTACKER);
|
||||
spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
|
||||
}
|
||||
else
|
||||
{
|
||||
r4 = sub_80A8364(gBattleAnimTarget);
|
||||
spriteId = GetAnimBattlerSpriteId(ANIM_BATTLER_TARGET);
|
||||
spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
|
||||
}
|
||||
if (spriteId != 0xFF)
|
||||
{
|
||||
@ -3071,15 +3071,15 @@ static void ScriptCmd_doublebattle_2E(void)
|
||||
if (!IsContest() && IsDoubleBattle()
|
||||
&& GetBattlerSide(gBattleAnimAttacker) == GetBattlerSide(gBattleAnimTarget))
|
||||
{
|
||||
if (wantedBattler == ANIM_BATTLER_ATTACKER)
|
||||
if (wantedBattler == ANIM_ATTACKER)
|
||||
{
|
||||
r4 = sub_80A8364(gBattleAnimAttacker);
|
||||
spriteId = GetAnimBattlerSpriteId(ANIM_BATTLER_ATTACKER);
|
||||
spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
|
||||
}
|
||||
else
|
||||
{
|
||||
r4 = sub_80A8364(gBattleAnimTarget);
|
||||
spriteId = GetAnimBattlerSpriteId(ANIM_BATTLER_TARGET);
|
||||
spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
|
||||
}
|
||||
|
||||
if (spriteId != 0xFF && r4 == 2)
|
||||
|
@ -395,7 +395,7 @@ u8 GetAnimBattlerSpriteId(u8 which)
|
||||
{
|
||||
u8 *sprites;
|
||||
|
||||
if (which == ANIM_BATTLER_ATTACKER)
|
||||
if (which == ANIM_ATTACKER)
|
||||
{
|
||||
if (IsBattlerSpritePresent(gBattleAnimAttacker))
|
||||
{
|
||||
@ -407,7 +407,7 @@ u8 GetAnimBattlerSpriteId(u8 which)
|
||||
return 0xff;
|
||||
}
|
||||
}
|
||||
else if (which == ANIM_BATTLER_TARGET)
|
||||
else if (which == ANIM_TARGET)
|
||||
{
|
||||
if (IsBattlerSpritePresent(gBattleAnimTarget))
|
||||
{
|
||||
@ -419,7 +419,7 @@ u8 GetAnimBattlerSpriteId(u8 which)
|
||||
return 0xff;
|
||||
}
|
||||
}
|
||||
else if (which == ANIM_BATTLER_ATK_PARTNER)
|
||||
else if (which == ANIM_ATK_PARTNER)
|
||||
{
|
||||
if (!IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker)))
|
||||
return 0xff;
|
||||
@ -1236,7 +1236,7 @@ bool8 sub_80A7238(void)
|
||||
{
|
||||
if (IsContest())
|
||||
{
|
||||
if (gSprites[GetAnimBattlerSpriteId(ANIM_BATTLER_ATTACKER)].data[2] == SPECIES_UNOWN)
|
||||
if (gSprites[GetAnimBattlerSpriteId(ANIM_ATTACKER)].data[2] == SPECIES_UNOWN)
|
||||
return FALSE;
|
||||
else
|
||||
return TRUE;
|
||||
@ -2334,7 +2334,7 @@ void sub_80A8BC4(u8 taskId)
|
||||
u16 dest;
|
||||
struct Task *task = &gTasks[taskId];
|
||||
|
||||
task->data[0] = GetAnimBattlerSpriteId(ANIM_BATTLER_ATTACKER);
|
||||
task->data[0] = GetAnimBattlerSpriteId(ANIM_ATTACKER);
|
||||
task->data[1] = ((GetBattlerSide(gBattleAnimAttacker)) != B_SIDE_PLAYER) ? -8 : 8;
|
||||
task->data[2] = 0;
|
||||
task->data[3] = 0;
|
||||
|
@ -130,7 +130,7 @@ void sub_8158D8C(u8 taskId)
|
||||
s8 pan = BattleAnimAdjustPanning(SOUND_PAN_ATTACKER);
|
||||
if (IsContest())
|
||||
{
|
||||
if (gBattleAnimArgs[0] == ANIM_BATTLER_ATTACKER)
|
||||
if (gBattleAnimArgs[0] == ANIM_ATTACKER)
|
||||
species = gContestResources->field_18->unk0;
|
||||
else
|
||||
DestroyAnimVisualTask(taskId); // UB: function should return upon destroying task.
|
||||
@ -140,17 +140,17 @@ void sub_8158D8C(u8 taskId)
|
||||
u8 battlerId;
|
||||
|
||||
// Get wanted battler.
|
||||
if (gBattleAnimArgs[0] == ANIM_BATTLER_ATTACKER)
|
||||
if (gBattleAnimArgs[0] == ANIM_ATTACKER)
|
||||
battlerId = gBattleAnimAttacker;
|
||||
else if (gBattleAnimArgs[0] == ANIM_BATTLER_TARGET)
|
||||
else if (gBattleAnimArgs[0] == ANIM_TARGET)
|
||||
battlerId = gBattleAnimTarget;
|
||||
else if (gBattleAnimArgs[0] == ANIM_BATTLER_ATK_PARTNER)
|
||||
else if (gBattleAnimArgs[0] == ANIM_ATK_PARTNER)
|
||||
battlerId = BATTLE_PARTNER(gBattleAnimAttacker);
|
||||
else
|
||||
battlerId = BATTLE_PARTNER(gBattleAnimTarget);
|
||||
|
||||
// Check if battler is visible.
|
||||
if ((gBattleAnimArgs[0] == ANIM_BATTLER_TARGET || gBattleAnimArgs[0] == ANIM_BATTLER_DEF_PARTNER) && !IsBattlerSpriteVisible(battlerId))
|
||||
if ((gBattleAnimArgs[0] == ANIM_TARGET || gBattleAnimArgs[0] == ANIM_DEF_PARTNER) && !IsBattlerSpriteVisible(battlerId))
|
||||
{
|
||||
DestroyAnimVisualTask(taskId);
|
||||
return;
|
||||
@ -176,7 +176,7 @@ void sub_8158E9C(u8 taskId)
|
||||
s8 pan = BattleAnimAdjustPanning(SOUND_PAN_ATTACKER);
|
||||
if (IsContest())
|
||||
{
|
||||
if (gBattleAnimArgs[0] == ANIM_BATTLER_ATTACKER)
|
||||
if (gBattleAnimArgs[0] == ANIM_ATTACKER)
|
||||
species = gContestResources->field_18->unk0;
|
||||
else
|
||||
DestroyAnimVisualTask(taskId); // UB: function should return upon destroying task.
|
||||
@ -186,17 +186,17 @@ void sub_8158E9C(u8 taskId)
|
||||
u8 battlerId;
|
||||
|
||||
// Get wanted battler.
|
||||
if (gBattleAnimArgs[0] == ANIM_BATTLER_ATTACKER)
|
||||
if (gBattleAnimArgs[0] == ANIM_ATTACKER)
|
||||
battlerId = gBattleAnimAttacker;
|
||||
else if (gBattleAnimArgs[0] == ANIM_BATTLER_TARGET)
|
||||
else if (gBattleAnimArgs[0] == ANIM_TARGET)
|
||||
battlerId = gBattleAnimTarget;
|
||||
else if (gBattleAnimArgs[0] == ANIM_BATTLER_ATK_PARTNER)
|
||||
else if (gBattleAnimArgs[0] == ANIM_ATK_PARTNER)
|
||||
battlerId = BATTLE_PARTNER(gBattleAnimAttacker);
|
||||
else
|
||||
battlerId = BATTLE_PARTNER(gBattleAnimTarget);
|
||||
|
||||
// Check if battler is visible.
|
||||
if ((gBattleAnimArgs[0] == ANIM_BATTLER_TARGET || gBattleAnimArgs[0] == ANIM_BATTLER_DEF_PARTNER) && !IsBattlerSpriteVisible(battlerId))
|
||||
if ((gBattleAnimArgs[0] == ANIM_TARGET || gBattleAnimArgs[0] == ANIM_DEF_PARTNER) && !IsBattlerSpriteVisible(battlerId))
|
||||
{
|
||||
DestroyAnimVisualTask(taskId);
|
||||
return;
|
||||
|
Loading…
Reference in New Issue
Block a user