mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2025-01-28 22:33:53 +01:00
Implemented Aftermath's effect
This commit is contained in:
parent
a61f282668
commit
c690d577a5
@ -5864,6 +5864,15 @@ BattleScript_IllusionOff::
|
|||||||
waitmessage 0x40
|
waitmessage 0x40
|
||||||
return
|
return
|
||||||
|
|
||||||
|
BattleScript_AftermathDmg::
|
||||||
|
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
|
||||||
|
healthbarupdate BS_ATTACKER
|
||||||
|
datahpupdate BS_ATTACKER
|
||||||
|
printstring STRINGID_AFTERMATHDMG
|
||||||
|
waitmessage 0x40
|
||||||
|
tryfaintmon BS_ATTACKER, FALSE, NULL
|
||||||
|
return
|
||||||
|
|
||||||
BattleScript_MoveUsedIsAsleep::
|
BattleScript_MoveUsedIsAsleep::
|
||||||
printstring STRINGID_PKMNFASTASLEEP
|
printstring STRINGID_PKMNFASTASLEEP
|
||||||
waitmessage 0x40
|
waitmessage 0x40
|
||||||
|
@ -327,5 +327,6 @@ extern const u8 BattleScript_MoveEffectIncinerate[];
|
|||||||
extern const u8 BattleScript_MoveEffectBugBite[];
|
extern const u8 BattleScript_MoveEffectBugBite[];
|
||||||
extern const u8 BattleScript_IllusionOff[];
|
extern const u8 BattleScript_IllusionOff[];
|
||||||
extern const u8 BattleScript_DancerActivates[];
|
extern const u8 BattleScript_DancerActivates[];
|
||||||
|
extern const u8 BattleScript_AftermathDmg[];
|
||||||
|
|
||||||
#endif // GUARD_BATTLE_SCRIPTS_H
|
#endif // GUARD_BATTLE_SCRIPTS_H
|
||||||
|
@ -592,7 +592,7 @@ static const u8 sText_TurboblazeEnters[] = _("{B_ATK_NAME_WITH_PREFIX} is radiat
|
|||||||
static const u8 sText_SlowStartEnters[] = _("{B_ATK_NAME_WITH_PREFIX} can't get it going!");
|
static const u8 sText_SlowStartEnters[] = _("{B_ATK_NAME_WITH_PREFIX} can't get it going!");
|
||||||
static const u8 sText_SlowStartEnd[] = _("{B_ATK_NAME_WITH_PREFIX} finally got its act together!");
|
static const u8 sText_SlowStartEnd[] = _("{B_ATK_NAME_WITH_PREFIX} finally got its act together!");
|
||||||
static const u8 sText_SolarPowerHpDrop[] = _("The {B_ATK_NAME_WITH_PREFIX}'s {B_ATK_ABILITY}\ntakes its toll!");
|
static const u8 sText_SolarPowerHpDrop[] = _("The {B_ATK_NAME_WITH_PREFIX}'s {B_ATK_ABILITY}\ntakes its toll!");
|
||||||
static const u8 sText_AftermathDmg[] = _("The {B_DEF_NAME_WITH_PREFIX}\nsuffers the {B_DEF_ABILITY}!");
|
static const u8 sText_AftermathDmg[] = _("{B_ATK_NAME_WITH_PREFIX} is hurt!");
|
||||||
static const u8 sText_AnticipationActivates[] = _("The {B_ATK_NAME_WITH_PREFIX} shuddered in {B_ATK_ABILITY}!");
|
static const u8 sText_AnticipationActivates[] = _("The {B_ATK_NAME_WITH_PREFIX} shuddered in {B_ATK_ABILITY}!");
|
||||||
static const u8 sText_ForewarnActivates[] = _("{B_ATK_ABILITY} alerted the {B_ATK_NAME_WITH_PREFIX} to the\n{B_DEF_NAME_WITH_PREFIX}'s {B_BUFF1}!");
|
static const u8 sText_ForewarnActivates[] = _("{B_ATK_ABILITY} alerted the {B_ATK_NAME_WITH_PREFIX} to the\n{B_DEF_NAME_WITH_PREFIX}'s {B_BUFF1}!");
|
||||||
static const u8 sText_IceBodyHpGain[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_ATK_ABILITY}\nhealed it a little bit!");
|
static const u8 sText_IceBodyHpGain[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_ATK_ABILITY}\nhealed it a little bit!");
|
||||||
|
@ -3327,6 +3327,21 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
|
|||||||
effect++;
|
effect++;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
case ABILITY_AFTERMATH:
|
||||||
|
if (IsAbilityOnField(ABILITY_DAMP))
|
||||||
|
break;
|
||||||
|
else if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
|
||||||
|
&& gBattleMons[gBattlerTarget].hp == 0
|
||||||
|
&& (gBattleMoves[move].flags & FLAG_MAKES_CONTACT))
|
||||||
|
{
|
||||||
|
gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 4;
|
||||||
|
if (gBattleMoveDamage == 0)
|
||||||
|
gBattleMoveDamage = 1;
|
||||||
|
BattleScriptPushCursor();
|
||||||
|
gBattlescriptCurrInstr = BattleScript_AftermathDmg;
|
||||||
|
effect++;
|
||||||
|
}
|
||||||
|
break;
|
||||||
case ABILITY_EFFECT_SPORE:
|
case ABILITY_EFFECT_SPORE:
|
||||||
if (!IS_BATTLER_OF_TYPE(gBattlerAttacker, TYPE_GRASS)
|
if (!IS_BATTLER_OF_TYPE(gBattlerAttacker, TYPE_GRASS)
|
||||||
&& GetBattlerAbility(gBattlerAttacker) != ABILITY_OVERCOAT
|
&& GetBattlerAbility(gBattlerAttacker) != ABILITY_OVERCOAT
|
||||||
|
Loading…
x
Reference in New Issue
Block a user