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Update battle_move_effects.h
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#ifndef GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
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#define GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
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#define EFFECT_HIT 0
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#define EFFECT_SLEEP 1
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#define EFFECT_POISON_HIT 2
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#define EFFECT_ABSORB 3
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#define EFFECT_BURN_HIT 4
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#define EFFECT_FREEZE_HIT 5
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#define EFFECT_PARALYZE_HIT 6
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#define EFFECT_EXPLOSION 7
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#define EFFECT_DREAM_EATER 8
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#define EFFECT_MIRROR_MOVE 9
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#define EFFECT_ATTACK_UP 10
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#define EFFECT_DEFENSE_UP 11
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#define EFFECT_SPEED_UP 12
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#define EFFECT_SPECIAL_ATTACK_UP 13
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#define EFFECT_SPECIAL_DEFENSE_UP 14
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#define EFFECT_ACCURACY_UP 15
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#define EFFECT_EVASION_UP 16
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#define EFFECT_SPECIAL_ATTACK_UP_3 17
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#define EFFECT_ATTACK_DOWN 18
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#define EFFECT_DEFENSE_DOWN 19
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#define EFFECT_SPEED_DOWN 20
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#define EFFECT_SPECIAL_ATTACK_DOWN 21
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#define EFFECT_SPECIAL_DEFENSE_DOWN 22
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#define EFFECT_ACCURACY_DOWN 23
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#define EFFECT_EVASION_DOWN 24
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#define EFFECT_HAZE 25
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#define EFFECT_BIDE 26
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#define EFFECT_RAMPAGE 27
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#define EFFECT_ROAR 28
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#define EFFECT_MULTI_HIT 29
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#define EFFECT_CONVERSION 30
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#define EFFECT_FLINCH_HIT 31
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#define EFFECT_RESTORE_HP 32
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#define EFFECT_TOXIC 33
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#define EFFECT_PAY_DAY 34
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#define EFFECT_LIGHT_SCREEN 35
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#define EFFECT_TRI_ATTACK 36
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#define EFFECT_REST 37
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#define EFFECT_OHKO 38
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#define EFFECT_FUSION_COMBO 39
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#define EFFECT_SUPER_FANG 40
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#define EFFECT_DRAGON_RAGE 41
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#define EFFECT_TRAP 42
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#define EFFECT_HEAL_BLOCK 43
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#define EFFECT_RECOIL_IF_MISS 44
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#define EFFECT_MIST 45
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#define EFFECT_FOCUS_ENERGY 46
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#define EFFECT_RECOIL_25 47
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#define EFFECT_CONFUSE 48
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#define EFFECT_ATTACK_UP_2 49
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#define EFFECT_DEFENSE_UP_2 50
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#define EFFECT_SPEED_UP_2 51
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#define EFFECT_SPECIAL_ATTACK_UP_2 52
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#define EFFECT_SPECIAL_DEFENSE_UP_2 53
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#define EFFECT_ACCURACY_UP_2 54
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#define EFFECT_EVASION_UP_2 55
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#define EFFECT_TRANSFORM 56
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#define EFFECT_ATTACK_DOWN_2 57
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#define EFFECT_DEFENSE_DOWN_2 58
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#define EFFECT_SPEED_DOWN_2 59
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#define EFFECT_SPECIAL_ATTACK_DOWN_2 60
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#define EFFECT_SPECIAL_DEFENSE_DOWN_2 61
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#define EFFECT_ACCURACY_DOWN_2 62
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#define EFFECT_EVASION_DOWN_2 63
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#define EFFECT_REFLECT 64
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#define EFFECT_POISON 65
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#define EFFECT_PARALYZE 66
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#define EFFECT_ATTACK_DOWN_HIT 67
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#define EFFECT_DEFENSE_DOWN_HIT 68
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#define EFFECT_SPEED_DOWN_HIT 69
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#define EFFECT_SPECIAL_ATTACK_DOWN_HIT 70
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#define EFFECT_SPECIAL_DEFENSE_DOWN_HIT 71
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#define EFFECT_ACCURACY_DOWN_HIT 72
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#define EFFECT_EVASION_DOWN_HIT 73
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#define EFFECT_TWO_TURNS_ATTACK 74
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#define EFFECT_CONFUSE_HIT 75
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#define EFFECT_VITAL_THROW 76
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#define EFFECT_SUBSTITUTE 77
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#define EFFECT_RECHARGE 78
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#define EFFECT_RAGE 79
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#define EFFECT_MIMIC 80
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#define EFFECT_METRONOME 81
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#define EFFECT_LEECH_SEED 82
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#define EFFECT_DO_NOTHING 83
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#define EFFECT_DISABLE 84
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#define EFFECT_LEVEL_DAMAGE 85
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#define EFFECT_PSYWAVE 86
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#define EFFECT_COUNTER 87
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#define EFFECT_ENCORE 88
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#define EFFECT_PAIN_SPLIT 89
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#define EFFECT_SNORE 90
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#define EFFECT_CONVERSION_2 91
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#define EFFECT_LOCK_ON 92
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#define EFFECT_SKETCH 93
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#define EFFECT_HAMMER_ARM 94
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#define EFFECT_SLEEP_TALK 95
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#define EFFECT_DESTINY_BOND 96
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#define EFFECT_FLAIL 97
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#define EFFECT_SPITE 98
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#define EFFECT_FALSE_SWIPE 99
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#define EFFECT_HEAL_BELL 100
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#define EFFECT_ALWAYS_CRIT 101
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#define EFFECT_TRIPLE_KICK 102
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#define EFFECT_THIEF 103
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#define EFFECT_MEAN_LOOK 104
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#define EFFECT_NIGHTMARE 105
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#define EFFECT_MINIMIZE 106
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#define EFFECT_CURSE 107
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#define EFFECT_HEALING_WISH 108
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#define EFFECT_PROTECT 109
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#define EFFECT_SPIKES 110
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#define EFFECT_FORESIGHT 111
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#define EFFECT_PERISH_SONG 112
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#define EFFECT_SANDSTORM 113
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#define EFFECT_ENDURE 114
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#define EFFECT_ROLLOUT 115
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#define EFFECT_SWAGGER 116
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#define EFFECT_FURY_CUTTER 117
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#define EFFECT_ATTRACT 118
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#define EFFECT_RETURN 119
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#define EFFECT_PRESENT 120
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#define EFFECT_FRUSTRATION 121
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#define EFFECT_SAFEGUARD 122
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#define EFFECT_UNUSED_125 123
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#define EFFECT_MAGNITUDE 124
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#define EFFECT_BATON_PASS 125
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#define EFFECT_PURSUIT 126
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#define EFFECT_RAPID_SPIN 127
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#define EFFECT_SONICBOOM 128
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#define EFFECT_CAPTIVATE 129
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#define EFFECT_MORNING_SUN 130
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#define EFFECT_SYNTHESIS 131
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#define EFFECT_MOONLIGHT 132
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#define EFFECT_HIDDEN_POWER 133
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#define EFFECT_RAIN_DANCE 134
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#define EFFECT_SUNNY_DAY 135
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#define EFFECT_DEFENSE_UP_HIT 136
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#define EFFECT_ATTACK_UP_HIT 137
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#define EFFECT_ALL_STATS_UP_HIT 138
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#define EFFECT_FELL_STINGER 139
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#define EFFECT_BELLY_DRUM 140
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#define EFFECT_PSYCH_UP 141
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#define EFFECT_MIRROR_COAT 142
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#define EFFECT_SKULL_BASH 143
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#define EFFECT_TWISTER 144
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#define EFFECT_EARTHQUAKE 145
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#define EFFECT_FUTURE_SIGHT 146
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#define EFFECT_GUST 147
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#define EFFECT_FLINCH_MINIMIZE_HIT 148
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#define EFFECT_SOLARBEAM 149
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#define EFFECT_THUNDER 150
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#define EFFECT_TELEPORT 151
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#define EFFECT_BEAT_UP 152
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#define EFFECT_SEMI_INVULNERABLE 153
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#define EFFECT_DEFENSE_CURL 154
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#define EFFECT_SOFTBOILED 155
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#define EFFECT_FAKE_OUT 156
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#define EFFECT_UPROAR 157
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#define EFFECT_STOCKPILE 158
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#define EFFECT_SPIT_UP 159
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#define EFFECT_SWALLOW 160
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#define EFFECT_WORRY_SEED 161
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#define EFFECT_HAIL 162
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#define EFFECT_TORMENT 163
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#define EFFECT_FLATTER 164
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#define EFFECT_WILL_O_WISP 165
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#define EFFECT_MEMENTO 166
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#define EFFECT_FACADE 167
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#define EFFECT_FOCUS_PUNCH 168
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#define EFFECT_SMELLINGSALT 169
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#define EFFECT_FOLLOW_ME 170
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#define EFFECT_NATURE_POWER 171
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#define EFFECT_CHARGE 172
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#define EFFECT_TAUNT 173
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#define EFFECT_HELPING_HAND 174
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#define EFFECT_TRICK 175
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#define EFFECT_ROLE_PLAY 176
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#define EFFECT_WISH 177
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#define EFFECT_ASSIST 178
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#define EFFECT_INGRAIN 179
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#define EFFECT_SUPERPOWER 180
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#define EFFECT_MAGIC_COAT 181
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#define EFFECT_RECYCLE 182
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#define EFFECT_REVENGE 183
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#define EFFECT_BRICK_BREAK 184
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#define EFFECT_YAWN 185
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#define EFFECT_KNOCK_OFF 186
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#define EFFECT_ENDEAVOR 187
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#define EFFECT_ERUPTION 188
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#define EFFECT_SKILL_SWAP 189
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#define EFFECT_IMPRISON 190
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#define EFFECT_REFRESH 191
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#define EFFECT_GRUDGE 192
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#define EFFECT_SNATCH 193
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#define EFFECT_LOW_KICK 194
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#define EFFECT_SECRET_POWER 195
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#define EFFECT_RECOIL_33 196
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#define EFFECT_TEETER_DANCE 197
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#define EFFECT_HIT_ESCAPE 198
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#define EFFECT_MUD_SPORT 199
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#define EFFECT_POISON_FANG 200
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#define EFFECT_WEATHER_BALL 201
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#define EFFECT_OVERHEAT 202
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#define EFFECT_TICKLE 203
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#define EFFECT_COSMIC_POWER 204
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#define EFFECT_SKY_UPPERCUT 205
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#define EFFECT_BULK_UP 206
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#define EFFECT_PLACEHOLDER 207
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#define EFFECT_WATER_SPORT 208
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#define EFFECT_CALM_MIND 209
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#define EFFECT_DRAGON_DANCE 210
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#define EFFECT_CAMOUFLAGE 211
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// New move effects
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#define EFFECT_PLEDGE 212
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#define EFFECT_FLING 213
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#define EFFECT_NATURAL_GIFT 214
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#define EFFECT_WAKE_UP_SLAP 215
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#define EFFECT_WRING_OUT 216
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#define EFFECT_HEX 217
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#define EFFECT_ASSURANCE 218
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#define EFFECT_TRUMP_CARD 219
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#define EFFECT_ACROBATICS 220
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#define EFFECT_HEAT_CRASH 221
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#define EFFECT_PUNISHMENT 222
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#define EFFECT_STORED_POWER 223
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#define EFFECT_ELECTRO_BALL 224
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#define EFFECT_GYRO_BALL 225
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#define EFFECT_ECHOED_VOICE 226
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#define EFFECT_PAYBACK 227
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#define EFFECT_ROUND 228
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#define EFFECT_BRINE 229
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#define EFFECT_VENOSHOCK 230
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#define EFFECT_RETALIATE 231
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#define EFFECT_BULLDOZE 232
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#define EFFECT_FOUL_PLAY 233
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#define EFFECT_PSYSHOCK 234
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#define EFFECT_ROOST 235
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#define EFFECT_GRAVITY 236
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#define EFFECT_MIRACLE_EYE 237
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#define EFFECT_TAILWIND 238
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#define EFFECT_EMBARGO 239
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#define EFFECT_AQUA_RING 240
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#define EFFECT_TRICK_ROOM 241
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#define EFFECT_WONDER_ROOM 242
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#define EFFECT_MAGIC_ROOM 243
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#define EFFECT_MAGNET_RISE 244
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#define EFFECT_TOXIC_SPIKES 245
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#define EFFECT_GASTRO_ACID 246
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#define EFFECT_STEALTH_ROCK 247
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#define EFFECT_TELEKINESIS 248
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#define EFFECT_POWER_SWAP 249
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#define EFFECT_GUARD_SWAP 250
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#define EFFECT_HEART_SWAP 251
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#define EFFECT_POWER_SPLIT 252
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#define EFFECT_GUARD_SPLIT 253
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#define EFFECT_STICKY_WEB 254
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#define EFFECT_METAL_BURST 255
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#define EFFECT_LUCKY_CHANT 256
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#define EFFECT_SUCKER_PUNCH 257
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#define EFFECT_SPECIAL_DEFENSE_DOWN_HIT_2 258
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#define EFFECT_SIMPLE_BEAM 259
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#define EFFECT_ENTRAINMENT 260
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#define EFFECT_HEAL_PULSE 261
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#define EFFECT_QUASH 262
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#define EFFECT_ION_DELUGE 263
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#define EFFECT_FREEZE_DRY 264
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#define EFFECT_TOPSY_TURVY 265
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#define EFFECT_MISTY_TERRAIN 266
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#define EFFECT_GRASSY_TERRAIN 267
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#define EFFECT_ELECTRIC_TERRAIN 268
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#define EFFECT_PSYCHIC_TERRAIN 269
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#define EFFECT_ATTACK_ACCURACY_UP 270
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#define EFFECT_ATTACK_SPATK_UP 271
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#define EFFECT_HURRICANE 272
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#define EFFECT_TWO_TYPED_MOVE 273
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#define EFFECT_ME_FIRST 274
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#define EFFECT_SPEED_UP_HIT 275
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#define EFFECT_QUIVER_DANCE 276
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#define EFFECT_COIL 277
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#define EFFECT_ELECTRIFY 278
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#define EFFECT_SCALD 279
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#define EFFECT_REFLECT_TYPE 280
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#define EFFECT_SOAK 281
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#define EFFECT_GROWTH 282
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#define EFFECT_CLOSE_COMBAT 283
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#define EFFECT_LAST_RESORT 284
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#define EFFECT_RECOIL_33_STATUS 285
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#define EFFECT_FLINCH_STATUS 286
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#define EFFECT_RECOIL_50 287
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#define EFFECT_SHELL_SMASH 288
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#define EFFECT_SHIFT_GEAR 289
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#define EFFECT_DEFENSE_UP_3 290
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#define EFFECT_NOBLE_ROAR 291
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#define EFFECT_VENOM_DRENCH 292
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#define EFFECT_TOXIC_THREAD 293
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#define EFFECT_CLEAR_SMOG 294
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#define EFFECT_HIT_SWITCH_TARGET 295
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#define EFFECT_FINAL_GAMBIT 296
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#define EFFECT_CHANGE_TYPE_ON_ITEM 297
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#define EFFECT_AUTOTOMIZE 298
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#define EFFECT_COPYCAT 299
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#define EFFECT_DEFOG 300
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#define EFFECT_HIT_ENEMY_HEAL_ALLY 301
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#define EFFECT_SMACK_DOWN 302
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#define EFFECT_SYNCHRONOISE 303
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#define EFFECT_PSYCHO_SHIFT 304
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#define EFFECT_POWER_TRICK 305
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#define EFFECT_FLAME_BURST 306
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#define EFFECT_AFTER_YOU 307
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#define EFFECT_BESTOW 308
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#define EFFECT_ROTOTILLER 309
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#define EFFECT_FLOWER_SHIELD 310
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#define EFFECT_HIT_PREVENT_ESCAPE 311
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#define EFFECT_SPEED_SWAP 312
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#define EFFECT_DEFENSE_UP2_HIT 313
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#define EFFECT_REVELATION_DANCE 314
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#define EFFECT_AURORA_VEIL 315
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#define EFFECT_THIRD_TYPE 316
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#define EFFECT_FEINT 317
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#define EFFECT_SPARKLING_ARIA 318
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#define EFFECT_ACUPRESSURE 319
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#define EFFECT_AROMATIC_MIST 320
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#define EFFECT_POWDER 321
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#define EFFECT_SP_ATTACK_UP_HIT 322
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#define EFFECT_BELCH 323
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#define EFFECT_PARTING_SHOT 324
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#define EFFECT_SPECTRAL_THIEF 325
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#define EFFECT_V_CREATE 326
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#define EFFECT_MAT_BLOCK 327
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#define EFFECT_STOMPING_TANTRUM 328
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#define EFFECT_CORE_ENFORCER 329
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#define EFFECT_INSTRUCT 330
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#define EFFECT_THROAT_CHOP 331
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#define EFFECT_LASER_FOCUS 332
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#define EFFECT_MAGNETIC_FLUX 333
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#define EFFECT_GEAR_UP 334
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#define EFFECT_INCINERATE 335
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#define EFFECT_BUG_BITE 336
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#define EFFECT_STRENGTH_SAP 337
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#define EFFECT_MIND_BLOWN 338
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#define EFFECT_PURIFY 339
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#define EFFECT_BURN_UP 340
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#define EFFECT_SHORE_UP 341
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#define EFFECT_GEOMANCY 342
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#define EFFECT_FAIRY_LOCK 343
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#define EFFECT_ALLY_SWITCH 344
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#define EFFECT_SLEEP_HIT 345
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#define EFFECT_ATTACKER_DEFENSE_DOWN_HIT 346
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#define EFFECT_BODY_PRESS 347
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#define EFFECT_EERIE_SPELL 348
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#define EFFECT_JUNGLE_HEALING 349
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#define EFFECT_COACHING 350
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#define EFFECT_LASH_OUT 351
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#define EFFECT_GRASSY_GLIDE 352
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#define EFFECT_REMOVE_TERRAIN 353
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#define EFFECT_DYNAMAX_DOUBLE_DMG 354
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#define EFFECT_DECORATE 355
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#define EFFECT_SNIPE_SHOT 356
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#define EFFECT_RECOIL_HP_25 357
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#define EFFECT_STUFF_CHEEKS 358
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#define EFFECT_GRAV_APPLE 359
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#define EFFECT_EVASION_UP_HIT 360
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#define EFFECT_GLITZY_GLOW 361
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#define EFFECT_BADDY_BAD 362
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#define EFFECT_SAPPY_SEED 363
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#define EFFECT_FREEZY_FROST 364
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#define EFFECT_SPARKLY_SWIRL 365
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#define EFFECT_PLASMA_FISTS 366
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#define EFFECT_HYPERSPACE_FURY 367
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#define NUM_BATTLE_MOVE_EFFECTS 368
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#define EFFECT_HIT 0
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#define EFFECT_SLEEP 1
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#define EFFECT_POISON_HIT 2
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#define EFFECT_ABSORB 3
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#define EFFECT_BURN_HIT 4
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#define EFFECT_FREEZE_HIT 5
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#define EFFECT_PARALYZE_HIT 6
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#define EFFECT_EXPLOSION 7
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#define EFFECT_DREAM_EATER 8
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#define EFFECT_MIRROR_MOVE 9
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#define EFFECT_ATTACK_UP 10
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#define EFFECT_DEFENSE_UP 11
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#define EFFECT_SPEED_UP 12
|
||||
#define EFFECT_SPECIAL_ATTACK_UP 13
|
||||
#define EFFECT_SPECIAL_DEFENSE_UP 14
|
||||
#define EFFECT_ACCURACY_UP 15
|
||||
#define EFFECT_EVASION_UP 16
|
||||
#define EFFECT_SPECIAL_ATTACK_UP_3 17
|
||||
#define EFFECT_ATTACK_DOWN 18
|
||||
#define EFFECT_DEFENSE_DOWN 19
|
||||
#define EFFECT_SPEED_DOWN 20
|
||||
#define EFFECT_SPECIAL_ATTACK_DOWN 21
|
||||
#define EFFECT_SPECIAL_DEFENSE_DOWN 22
|
||||
#define EFFECT_ACCURACY_DOWN 23
|
||||
#define EFFECT_EVASION_DOWN 24
|
||||
#define EFFECT_HAZE 25
|
||||
#define EFFECT_BIDE 26
|
||||
#define EFFECT_RAMPAGE 27
|
||||
#define EFFECT_ROAR 28
|
||||
#define EFFECT_MULTI_HIT 29
|
||||
#define EFFECT_CONVERSION 30
|
||||
#define EFFECT_FLINCH_HIT 31
|
||||
#define EFFECT_RESTORE_HP 32
|
||||
#define EFFECT_TOXIC 33
|
||||
#define EFFECT_PAY_DAY 34
|
||||
#define EFFECT_LIGHT_SCREEN 35
|
||||
#define EFFECT_TRI_ATTACK 36
|
||||
#define EFFECT_REST 37
|
||||
#define EFFECT_OHKO 38
|
||||
#define EFFECT_FUSION_COMBO 39
|
||||
#define EFFECT_SUPER_FANG 40
|
||||
#define EFFECT_DRAGON_RAGE 41
|
||||
#define EFFECT_TRAP 42
|
||||
#define EFFECT_HEAL_BLOCK 43
|
||||
#define EFFECT_DOUBLE_HIT 44
|
||||
#define EFFECT_RECOIL_IF_MISS 45
|
||||
#define EFFECT_MIST 46
|
||||
#define EFFECT_FOCUS_ENERGY 47
|
||||
#define EFFECT_RECOIL_25 48
|
||||
#define EFFECT_CONFUSE 49
|
||||
#define EFFECT_ATTACK_UP_2 50
|
||||
#define EFFECT_DEFENSE_UP_2 51
|
||||
#define EFFECT_SPEED_UP_2 52
|
||||
#define EFFECT_SPECIAL_ATTACK_UP_2 53
|
||||
#define EFFECT_SPECIAL_DEFENSE_UP_2 54
|
||||
#define EFFECT_ACCURACY_UP_2 55
|
||||
#define EFFECT_EVASION_UP_2 56
|
||||
#define EFFECT_TRANSFORM 57
|
||||
#define EFFECT_ATTACK_DOWN_2 58
|
||||
#define EFFECT_DEFENSE_DOWN_2 59
|
||||
#define EFFECT_SPEED_DOWN_2 60
|
||||
#define EFFECT_SPECIAL_ATTACK_DOWN_2 61
|
||||
#define EFFECT_SPECIAL_DEFENSE_DOWN_2 62
|
||||
#define EFFECT_ACCURACY_DOWN_2 63
|
||||
#define EFFECT_EVASION_DOWN_2 64
|
||||
#define EFFECT_REFLECT 65
|
||||
#define EFFECT_POISON 66
|
||||
#define EFFECT_PARALYZE 67
|
||||
#define EFFECT_ATTACK_DOWN_HIT 68
|
||||
#define EFFECT_DEFENSE_DOWN_HIT 69
|
||||
#define EFFECT_SPEED_DOWN_HIT 70
|
||||
#define EFFECT_SPECIAL_ATTACK_DOWN_HIT 71
|
||||
#define EFFECT_SPECIAL_DEFENSE_DOWN_HIT 72
|
||||
#define EFFECT_ACCURACY_DOWN_HIT 73
|
||||
#define EFFECT_EVASION_DOWN_HIT 74
|
||||
#define EFFECT_TWO_TURNS_ATTACK 75
|
||||
#define EFFECT_CONFUSE_HIT 76
|
||||
#define EFFECT_TWINEEDLE 77
|
||||
#define EFFECT_VITAL_THROW 78
|
||||
#define EFFECT_SUBSTITUTE 79
|
||||
#define EFFECT_RECHARGE 80
|
||||
#define EFFECT_RAGE 81
|
||||
#define EFFECT_MIMIC 82
|
||||
#define EFFECT_METRONOME 83
|
||||
#define EFFECT_LEECH_SEED 84
|
||||
#define EFFECT_DO_NOTHING 85
|
||||
#define EFFECT_DISABLE 86
|
||||
#define EFFECT_LEVEL_DAMAGE 87
|
||||
#define EFFECT_PSYWAVE 88
|
||||
#define EFFECT_COUNTER 89
|
||||
#define EFFECT_ENCORE 90
|
||||
#define EFFECT_PAIN_SPLIT 91
|
||||
#define EFFECT_SNORE 92
|
||||
#define EFFECT_CONVERSION_2 93
|
||||
#define EFFECT_LOCK_ON 94
|
||||
#define EFFECT_SKETCH 95
|
||||
#define EFFECT_HAMMER_ARM 96
|
||||
#define EFFECT_SLEEP_TALK 97
|
||||
#define EFFECT_DESTINY_BOND 98
|
||||
#define EFFECT_FLAIL 99
|
||||
#define EFFECT_SPITE 100
|
||||
#define EFFECT_FALSE_SWIPE 101
|
||||
#define EFFECT_HEAL_BELL 102
|
||||
#define EFFECT_ALWAYS_CRIT 103
|
||||
#define EFFECT_TRIPLE_KICK 104
|
||||
#define EFFECT_THIEF 105
|
||||
#define EFFECT_MEAN_LOOK 106
|
||||
#define EFFECT_NIGHTMARE 107
|
||||
#define EFFECT_MINIMIZE 108
|
||||
#define EFFECT_CURSE 109
|
||||
#define EFFECT_HEALING_WISH 110
|
||||
#define EFFECT_PROTECT 111
|
||||
#define EFFECT_SPIKES 112
|
||||
#define EFFECT_FORESIGHT 113
|
||||
#define EFFECT_PERISH_SONG 114
|
||||
#define EFFECT_SANDSTORM 115
|
||||
#define EFFECT_ENDURE 116
|
||||
#define EFFECT_ROLLOUT 117
|
||||
#define EFFECT_SWAGGER 118
|
||||
#define EFFECT_FURY_CUTTER 119
|
||||
#define EFFECT_ATTRACT 120
|
||||
#define EFFECT_RETURN 121
|
||||
#define EFFECT_PRESENT 122
|
||||
#define EFFECT_FRUSTRATION 123
|
||||
#define EFFECT_SAFEGUARD 124
|
||||
#define EFFECT_UNUSED_125 125
|
||||
#define EFFECT_MAGNITUDE 126
|
||||
#define EFFECT_BATON_PASS 127
|
||||
#define EFFECT_PURSUIT 128
|
||||
#define EFFECT_RAPID_SPIN 129
|
||||
#define EFFECT_SONICBOOM 130
|
||||
#define EFFECT_CAPTIVATE 131
|
||||
#define EFFECT_MORNING_SUN 132
|
||||
#define EFFECT_SYNTHESIS 133
|
||||
#define EFFECT_MOONLIGHT 134
|
||||
#define EFFECT_HIDDEN_POWER 135
|
||||
#define EFFECT_RAIN_DANCE 136
|
||||
#define EFFECT_SUNNY_DAY 137
|
||||
#define EFFECT_DEFENSE_UP_HIT 138
|
||||
#define EFFECT_ATTACK_UP_HIT 139
|
||||
#define EFFECT_ALL_STATS_UP_HIT 140
|
||||
#define EFFECT_FELL_STINGER 141
|
||||
#define EFFECT_BELLY_DRUM 142
|
||||
#define EFFECT_PSYCH_UP 143
|
||||
#define EFFECT_MIRROR_COAT 144
|
||||
#define EFFECT_SKULL_BASH 145
|
||||
#define EFFECT_TWISTER 146
|
||||
#define EFFECT_EARTHQUAKE 147
|
||||
#define EFFECT_FUTURE_SIGHT 148
|
||||
#define EFFECT_GUST 149
|
||||
#define EFFECT_FLINCH_MINIMIZE_HIT 150
|
||||
#define EFFECT_SOLARBEAM 151
|
||||
#define EFFECT_THUNDER 152
|
||||
#define EFFECT_TELEPORT 153
|
||||
#define EFFECT_BEAT_UP 154
|
||||
#define EFFECT_SEMI_INVULNERABLE 155
|
||||
#define EFFECT_DEFENSE_CURL 156
|
||||
#define EFFECT_SOFTBOILED 157
|
||||
#define EFFECT_FAKE_OUT 158
|
||||
#define EFFECT_UPROAR 159
|
||||
#define EFFECT_STOCKPILE 160
|
||||
#define EFFECT_SPIT_UP 161
|
||||
#define EFFECT_SWALLOW 162
|
||||
#define EFFECT_WORRY_SEED 163
|
||||
#define EFFECT_HAIL 164
|
||||
#define EFFECT_TORMENT 165
|
||||
#define EFFECT_FLATTER 166
|
||||
#define EFFECT_WILL_O_WISP 167
|
||||
#define EFFECT_MEMENTO 168
|
||||
#define EFFECT_FACADE 169
|
||||
#define EFFECT_FOCUS_PUNCH 170
|
||||
#define EFFECT_SMELLINGSALT 171
|
||||
#define EFFECT_FOLLOW_ME 172
|
||||
#define EFFECT_NATURE_POWER 173
|
||||
#define EFFECT_CHARGE 174
|
||||
#define EFFECT_TAUNT 175
|
||||
#define EFFECT_HELPING_HAND 176
|
||||
#define EFFECT_TRICK 177
|
||||
#define EFFECT_ROLE_PLAY 178
|
||||
#define EFFECT_WISH 179
|
||||
#define EFFECT_ASSIST 180
|
||||
#define EFFECT_INGRAIN 181
|
||||
#define EFFECT_SUPERPOWER 182
|
||||
#define EFFECT_MAGIC_COAT 183
|
||||
#define EFFECT_RECYCLE 184
|
||||
#define EFFECT_REVENGE 185
|
||||
#define EFFECT_BRICK_BREAK 186
|
||||
#define EFFECT_YAWN 187
|
||||
#define EFFECT_KNOCK_OFF 188
|
||||
#define EFFECT_ENDEAVOR 189
|
||||
#define EFFECT_ERUPTION 190
|
||||
#define EFFECT_SKILL_SWAP 191
|
||||
#define EFFECT_IMPRISON 192
|
||||
#define EFFECT_REFRESH 193
|
||||
#define EFFECT_GRUDGE 194
|
||||
#define EFFECT_SNATCH 195
|
||||
#define EFFECT_LOW_KICK 196
|
||||
#define EFFECT_SECRET_POWER 197
|
||||
#define EFFECT_RECOIL_33 198
|
||||
#define EFFECT_TEETER_DANCE 199
|
||||
#define EFFECT_HIT_ESCAPE 200
|
||||
#define EFFECT_MUD_SPORT 201
|
||||
#define EFFECT_POISON_FANG 202
|
||||
#define EFFECT_WEATHER_BALL 203
|
||||
#define EFFECT_OVERHEAT 204
|
||||
#define EFFECT_TICKLE 205
|
||||
#define EFFECT_COSMIC_POWER 206
|
||||
#define EFFECT_SKY_UPPERCUT 207
|
||||
#define EFFECT_BULK_UP 208
|
||||
#define EFFECT_PLACEHOLDER 209
|
||||
#define EFFECT_WATER_SPORT 210
|
||||
#define EFFECT_CALM_MIND 211
|
||||
#define EFFECT_DRAGON_DANCE 212
|
||||
#define EFFECT_CAMOUFLAGE 213
|
||||
|
||||
#endif // GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
|
||||
// New move effects
|
||||
#define EFFECT_PLEDGE 214
|
||||
#define EFFECT_FLING 215
|
||||
#define EFFECT_NATURAL_GIFT 216
|
||||
#define EFFECT_WAKE_UP_SLAP 217
|
||||
#define EFFECT_WRING_OUT 218
|
||||
#define EFFECT_HEX 219
|
||||
#define EFFECT_ASSURANCE 220
|
||||
#define EFFECT_TRUMP_CARD 221
|
||||
#define EFFECT_ACROBATICS 222
|
||||
#define EFFECT_HEAT_CRASH 223
|
||||
#define EFFECT_PUNISHMENT 224
|
||||
#define EFFECT_STORED_POWER 225
|
||||
#define EFFECT_ELECTRO_BALL 226
|
||||
#define EFFECT_GYRO_BALL 227
|
||||
#define EFFECT_ECHOED_VOICE 228
|
||||
#define EFFECT_PAYBACK 229
|
||||
#define EFFECT_ROUND 230
|
||||
#define EFFECT_BRINE 231
|
||||
#define EFFECT_VENOSHOCK 232
|
||||
#define EFFECT_RETALIATE 233
|
||||
#define EFFECT_BULLDOZE 234
|
||||
#define EFFECT_FOUL_PLAY 235
|
||||
#define EFFECT_PSYSHOCK 236
|
||||
#define EFFECT_ROOST 237
|
||||
#define EFFECT_GRAVITY 238
|
||||
#define EFFECT_MIRACLE_EYE 239
|
||||
#define EFFECT_TAILWIND 240
|
||||
#define EFFECT_EMBARGO 241
|
||||
#define EFFECT_AQUA_RING 242
|
||||
#define EFFECT_TRICK_ROOM 243
|
||||
#define EFFECT_WONDER_ROOM 244
|
||||
#define EFFECT_MAGIC_ROOM 245
|
||||
#define EFFECT_MAGNET_RISE 246
|
||||
#define EFFECT_TOXIC_SPIKES 247
|
||||
#define EFFECT_GASTRO_ACID 248
|
||||
#define EFFECT_STEALTH_ROCK 249
|
||||
#define EFFECT_TELEKINESIS 250
|
||||
#define EFFECT_POWER_SWAP 251
|
||||
#define EFFECT_GUARD_SWAP 252
|
||||
#define EFFECT_HEART_SWAP 253
|
||||
#define EFFECT_POWER_SPLIT 254
|
||||
#define EFFECT_GUARD_SPLIT 255
|
||||
#define EFFECT_STICKY_WEB 256
|
||||
#define EFFECT_METAL_BURST 257
|
||||
#define EFFECT_LUCKY_CHANT 258
|
||||
#define EFFECT_SUCKER_PUNCH 259
|
||||
#define EFFECT_SPECIAL_DEFENSE_DOWN_HIT_2 260
|
||||
#define EFFECT_SIMPLE_BEAM 261
|
||||
#define EFFECT_ENTRAINMENT 262
|
||||
#define EFFECT_HEAL_PULSE 263
|
||||
#define EFFECT_QUASH 264
|
||||
#define EFFECT_ION_DELUGE 265
|
||||
#define EFFECT_FREEZE_DRY 266
|
||||
#define EFFECT_TOPSY_TURVY 267
|
||||
#define EFFECT_MISTY_TERRAIN 268
|
||||
#define EFFECT_GRASSY_TERRAIN 269
|
||||
#define EFFECT_ELECTRIC_TERRAIN 270
|
||||
#define EFFECT_PSYCHIC_TERRAIN 271
|
||||
#define EFFECT_ATTACK_ACCURACY_UP 272
|
||||
#define EFFECT_ATTACK_SPATK_UP 273
|
||||
#define EFFECT_HURRICANE 274
|
||||
#define EFFECT_TWO_TYPED_MOVE 275
|
||||
#define EFFECT_ME_FIRST 276
|
||||
#define EFFECT_SPEED_UP_HIT 277
|
||||
#define EFFECT_QUIVER_DANCE 278
|
||||
#define EFFECT_COIL 279
|
||||
#define EFFECT_ELECTRIFY 280
|
||||
#define EFFECT_SCALD 281
|
||||
#define EFFECT_REFLECT_TYPE 282
|
||||
#define EFFECT_SOAK 283
|
||||
#define EFFECT_GROWTH 284
|
||||
#define EFFECT_CLOSE_COMBAT 285
|
||||
#define EFFECT_LAST_RESORT 286
|
||||
#define EFFECT_RECOIL_33_STATUS 287
|
||||
#define EFFECT_FLINCH_STATUS 288
|
||||
#define EFFECT_RECOIL_50 289
|
||||
#define EFFECT_SHELL_SMASH 290
|
||||
#define EFFECT_SHIFT_GEAR 291
|
||||
#define EFFECT_DEFENSE_UP_3 292
|
||||
#define EFFECT_NOBLE_ROAR 293
|
||||
#define EFFECT_VENOM_DRENCH 294
|
||||
#define EFFECT_TOXIC_THREAD 295
|
||||
#define EFFECT_CLEAR_SMOG 296
|
||||
#define EFFECT_HIT_SWITCH_TARGET 297
|
||||
#define EFFECT_FINAL_GAMBIT 298
|
||||
#define EFFECT_CHANGE_TYPE_ON_ITEM 299
|
||||
#define EFFECT_AUTOTOMIZE 300
|
||||
#define EFFECT_COPYCAT 301
|
||||
#define EFFECT_DEFOG 302
|
||||
#define EFFECT_HIT_ENEMY_HEAL_ALLY 303
|
||||
#define EFFECT_SMACK_DOWN 304
|
||||
#define EFFECT_SYNCHRONOISE 305
|
||||
#define EFFECT_PSYCHO_SHIFT 306
|
||||
#define EFFECT_POWER_TRICK 307
|
||||
#define EFFECT_FLAME_BURST 308
|
||||
#define EFFECT_AFTER_YOU 309
|
||||
#define EFFECT_BESTOW 310
|
||||
#define EFFECT_ROTOTILLER 311
|
||||
#define EFFECT_FLOWER_SHIELD 312
|
||||
#define EFFECT_HIT_PREVENT_ESCAPE 313
|
||||
#define EFFECT_SPEED_SWAP 314
|
||||
#define EFFECT_DEFENSE_UP2_HIT 315
|
||||
#define EFFECT_REVELATION_DANCE 316
|
||||
#define EFFECT_AURORA_VEIL 317
|
||||
#define EFFECT_THIRD_TYPE 318
|
||||
#define EFFECT_FEINT 319
|
||||
#define EFFECT_SPARKLING_ARIA 320
|
||||
#define EFFECT_ACUPRESSURE 321
|
||||
#define EFFECT_AROMATIC_MIST 322
|
||||
#define EFFECT_POWDER 323
|
||||
#define EFFECT_SP_ATTACK_UP_HIT 324
|
||||
#define EFFECT_BELCH 325
|
||||
#define EFFECT_PARTING_SHOT 326
|
||||
#define EFFECT_SPECTRAL_THIEF 327
|
||||
#define EFFECT_V_CREATE 328
|
||||
#define EFFECT_MAT_BLOCK 329
|
||||
#define EFFECT_STOMPING_TANTRUM 330
|
||||
#define EFFECT_CORE_ENFORCER 331
|
||||
#define EFFECT_INSTRUCT 332
|
||||
#define EFFECT_THROAT_CHOP 333
|
||||
#define EFFECT_LASER_FOCUS 334
|
||||
#define EFFECT_MAGNETIC_FLUX 335
|
||||
#define EFFECT_GEAR_UP 336
|
||||
#define EFFECT_INCINERATE 337
|
||||
#define EFFECT_BUG_BITE 338
|
||||
#define EFFECT_STRENGTH_SAP 339
|
||||
#define EFFECT_MIND_BLOWN 340
|
||||
#define EFFECT_PURIFY 341
|
||||
#define EFFECT_BURN_UP 342
|
||||
#define EFFECT_SHORE_UP 343
|
||||
#define EFFECT_GEOMANCY 344
|
||||
#define EFFECT_FAIRY_LOCK 345
|
||||
#define EFFECT_ALLY_SWITCH 346
|
||||
#define EFFECT_RELIC_SONG 347
|
||||
#define EFFECT_ATTACKER_DEFENSE_DOWN_HIT 348
|
||||
#define EFFECT_BODY_PRESS 349
|
||||
#define EFFECT_EERIE_SPELL 350
|
||||
#define EFFECT_JUNGLE_HEALING 351
|
||||
#define EFFECT_COACHING 352
|
||||
#define EFFECT_LASH_OUT 353
|
||||
#define EFFECT_GRASSY_GLIDE 354
|
||||
#define EFFECT_REMOVE_TERRAIN 355
|
||||
#define EFFECT_DYNAMAX_DOUBLE_DMG 356
|
||||
#define EFFECT_DECORATE 357
|
||||
#define EFFECT_SNIPE_SHOT 358
|
||||
#define EFFECT_TRIPLE_HIT 359
|
||||
#define EFFECT_RECOIL_HP_25 360
|
||||
#define EFFECT_STUFF_CHEEKS 361
|
||||
#define EFFECT_GRAV_APPLE 362
|
||||
#define EFFECT_EVASION_UP_HIT 363
|
||||
#define EFFECT_DOUBLE_IRON_BASH 364
|
||||
#define EFFECT_GLITZY_GLOW 365
|
||||
#define EFFECT_BADDY_BAD 366
|
||||
#define EFFECT_SAPPY_SEED 367
|
||||
#define EFFECT_FREEZY_FROST 368
|
||||
#define EFFECT_SPARKLY_SWIRL 369
|
||||
#define EFFECT_PLASMA_FISTS 370
|
||||
#define EFFECT_HYPERSPACE_FURY 371
|
||||
#define EFFECT_AURA_WHEEL 372
|
||||
#define EFFECT_PHOTON_GEYSER 373
|
||||
#define EFFECT_SHELL_SIDE_ARM 374
|
||||
|
||||
#define NUM_BATTLE_MOVE_EFFECTS 375
|
||||
|
||||
#endif // GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
|
Loading…
Reference in New Issue
Block a user