fix steamroller

This commit is contained in:
amiosi 2021-01-24 18:22:51 -05:00
parent 50ce6b2374
commit c6ea2c28f8

View File

@ -8354,11 +8354,6 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
[MOVE_STEAMROLLER] =
{
#if B_UPDATED_MOVE_DATA >= GEN_6
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST | FLAG_DMG_MINIMIZE,
#else
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST,
#endif
.effect = EFFECT_FLINCH_HIT,
.power = 65,
.type = TYPE_BUG,
@ -8368,6 +8363,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.split = SPLIT_PHYSICAL,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST | FLAG_DMG_MINIMIZE,
},
[MOVE_COTTON_GUARD] =
@ -8836,8 +8832,6 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.effect = EFFECT_ION_DELUGE,
.power = 0,
.type = TYPE_ELECTRIC,
.accuracy = 0,
.pp = 25,
.secondaryEffectChance = 0,