Document warp spin functions

This commit is contained in:
GriffinR 2021-01-01 15:34:21 -05:00
parent 8cad412ae2
commit c711a2f73b
7 changed files with 178 additions and 164 deletions

View File

@ -209,7 +209,7 @@ gScriptCmdTable:: @ 81DB67C
.4byte ScrCmd_checkmonobedience @ 0xce .4byte ScrCmd_checkmonobedience @ 0xce
.4byte ScrCmd_gotoram @ 0xcf .4byte ScrCmd_gotoram @ 0xcf
.4byte ScrCmd_nop1 @ 0xd0 .4byte ScrCmd_nop1 @ 0xd0
.4byte ScrCmd_warpD1 @ 0xd1 .4byte ScrCmd_warpspinenter @ 0xd1
.4byte ScrCmd_setmonmetlocation @ 0xd2 .4byte ScrCmd_setmonmetlocation @ 0xd2
.4byte ScrCmd_moverotatingtileobjects @ 0xd3 .4byte ScrCmd_moverotatingtileobjects @ 0xd3
.4byte ScrCmd_turnrotatingtileobjects @ 0xd4 .4byte ScrCmd_turnrotatingtileobjects @ 0xd4

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@ -36,7 +36,7 @@ void sub_808BCE8(void);
void InitPlayerAvatar(s16 a, s16 b, u8 c, u8 d); void InitPlayerAvatar(s16 a, s16 b, u8 c, u8 d);
void sub_808B864(void); void sub_808B864(void);
void sub_808BCF4(void); void sub_808BCF4(void);
void sub_808D074(u8); void SetSpinStartFacingDir(u8);
void GetXYCoordsOneStepInFrontOfPlayer(s16 *xPtr, s16 *yPtr); void GetXYCoordsOneStepInFrontOfPlayer(s16 *xPtr, s16 *yPtr);
u8 GetRivalAvatarGraphicsIdByStateIdAndGender(u8, u8); u8 GetRivalAvatarGraphicsIdByStateIdAndGender(u8, u8);
void SetPlayerAvatarFieldMove(void); void SetPlayerAvatarFieldMove(void);
@ -57,10 +57,10 @@ void PlayerWheelieMove(u8 direction);
void PlayerPopWheelieWhileMoving(u8 direction); void PlayerPopWheelieWhileMoving(u8 direction);
void PlayerUseAcroBikeOnBumpySlope(u8 direction); void PlayerUseAcroBikeOnBumpySlope(u8 direction);
void PlayerEndWheelieWhileMoving(u8 direction); void PlayerEndWheelieWhileMoving(u8 direction);
void sub_808D194(void); void DoPlayerSpinEntrance(void);
void sub_808D1C8(void); void DoPlayerSpinExit(void);
bool32 sub_808D1B4(void); bool32 IsPlayerSpinEntranceActive(void);
bool32 sub_808D1E8(void); bool32 IsPlayerSpinExitActive(void);
void SetPlayerInvisibility(bool8 invisible); void SetPlayerInvisibility(bool8 invisible);
u8 player_get_pos_including_state_based_drift(s16 *x, s16 *y); u8 player_get_pos_including_state_based_drift(s16 *x, s16 *y);
void StartFishing(u8 rod); void StartFishing(u8 rod);

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@ -35,8 +35,8 @@ void DoCableClubWarp(void);
void DoContestHallWarp(void); void DoContestHallWarp(void);
void AnimateFlash(u8 flashLevel); void AnimateFlash(u8 flashLevel);
void WriteBattlePyramidViewScanlineEffectBuffer(void); void WriteBattlePyramidViewScanlineEffectBuffer(void);
void sub_80B0244(void); void DoSpinEnterWarp(void);
void sub_80B0268(void); void DoSpinExitWarp(void);
void DoOrbEffect(void); void DoOrbEffect(void);
void FadeOutOrbEffect(void); void FadeOutOrbEffect(void);
void sub_80B05B4(void); void sub_80B05B4(void);

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@ -730,7 +730,8 @@ static bool8 TryStartWarpEventScript(struct MapPosition *position, u16 metatileB
} }
if (MetatileBehavior_IsWarpOrBridge(metatileBehavior) == TRUE) if (MetatileBehavior_IsWarpOrBridge(metatileBehavior) == TRUE)
{ {
sub_80B0268(); // Maybe unused? This MB is used by log bridges, but there's never a warp event on them
DoSpinExitWarp();
return TRUE; return TRUE;
} }
if (MetatileBehavior_IsMtPyreHole(metatileBehavior) == TRUE) if (MetatileBehavior_IsMtPyreHole(metatileBehavior) == TRUE)

View File

@ -31,7 +31,7 @@
#include "constants/songs.h" #include "constants/songs.h"
#include "constants/trainer_types.h" #include "constants/trainer_types.h"
static EWRAM_DATA u8 gUnknown_0203734C = 0; static EWRAM_DATA u8 sSpinStartFacingDir = 0;
EWRAM_DATA struct ObjectEvent gObjectEvents[OBJECT_EVENTS_COUNT] = {}; EWRAM_DATA struct ObjectEvent gObjectEvents[OBJECT_EVENTS_COUNT] = {};
EWRAM_DATA struct PlayerAvatar gPlayerAvatar = {}; EWRAM_DATA struct PlayerAvatar gPlayerAvatar = {};
@ -138,7 +138,7 @@ static u8 Fishing_PutRodAway(struct Task *task);
static u8 Fishing_EndNoMon(struct Task *task); static u8 Fishing_EndNoMon(struct Task *task);
static void AlignFishingAnimationFrames(void); static void AlignFishingAnimationFrames(void);
static u8 sub_808D38C(struct ObjectEvent *object, s16 *a1); static u8 TrySpinPlayerForWarp(struct ObjectEvent *object, s16 *a1);
// .rodata // .rodata
@ -2050,54 +2050,64 @@ static void AlignFishingAnimationFrames(void)
SetSurfBobWhileFishingState(gObjectEvents[gPlayerAvatar.objectEventId].fieldEffectSpriteId, 1, playerSprite->pos2.y); SetSurfBobWhileFishingState(gObjectEvents[gPlayerAvatar.objectEventId].fieldEffectSpriteId, 1, playerSprite->pos2.y);
} }
void sub_808D074(u8 a0) void SetSpinStartFacingDir(u8 direction)
{ {
gUnknown_0203734C = a0; sSpinStartFacingDir = direction;
} }
static u8 sub_808D080(void) static u8 GetSpinStartFacingDir(void)
{ {
if (gUnknown_0203734C == 0) if (sSpinStartFacingDir == DIR_NONE)
{ return DIR_SOUTH;
return 1;
} return sSpinStartFacingDir;
return gUnknown_0203734C;
} }
static void sub_808D094(u8 taskId) // Task data for Task_DoPlayerSpinEntrance and Task_DoPlayerSpinExit
#define tState data[0]
#define tSpinDelayTimer data[1]
#define tSpeed data[2]
#define tCurY data[3]
#define tDestY data[4]
#define tStartDir data[5]
#define tPriority data[6]
#define tSubpriority data[7]
#define tGroundTimer data[8]
static void Task_DoPlayerSpinExit(u8 taskId)
{ {
struct ObjectEvent *object = &gObjectEvents[gPlayerAvatar.objectEventId]; struct ObjectEvent *object = &gObjectEvents[gPlayerAvatar.objectEventId];
struct Sprite *sprite = &gSprites[object->spriteId]; struct Sprite *sprite = &gSprites[object->spriteId];
s16 *data = gTasks[taskId].data; s16 *data = gTasks[taskId].data;
switch (data[0]) switch (tState)
{ {
case 0: case 0: // Init
if (!ObjectEventClearHeldMovementIfFinished(object)) if (!ObjectEventClearHeldMovementIfFinished(object))
{
return; return;
}
sub_808D074(object->facingDirection); SetSpinStartFacingDir(object->facingDirection);
data[1] = 0; tSpinDelayTimer = 0;
data[2] = 1; tSpeed = 1;
data[3] = (u16)(sprite->pos1.y + sprite->pos2.y) << 4; tCurY = (u16)(sprite->pos1.y + sprite->pos2.y) << 4;
sprite->pos2.y = 0; sprite->pos2.y = 0;
CameraObjectReset2(); CameraObjectReset2();
object->fixedPriority = TRUE; object->fixedPriority = TRUE;
sprite->oam.priority = 0; sprite->oam.priority = 0;
sprite->subpriority = 0; sprite->subpriority = 0;
sprite->subspriteMode = SUBSPRITES_OFF; sprite->subspriteMode = SUBSPRITES_OFF;
data[0]++; tState++;
case 1: case 1: // Spin while rising
sub_808D38C(object, &data[1]); TrySpinPlayerForWarp(object, &tSpinDelayTimer);
data[3] -= data[2];
data[2] += 3; // Rise and accelerate
sprite->pos1.y = data[3] >> 4; tCurY -= tSpeed;
tSpeed += 3;
sprite->pos1.y = tCurY >> 4;
// Check if offscreen
if (sprite->pos1.y + (s16)gTotalCameraPixelOffsetY < -32) if (sprite->pos1.y + (s16)gTotalCameraPixelOffsetY < -32)
{ tState++;
data[0]++;
}
break; break;
case 2: case 2:
DestroyTask(taskId); DestroyTask(taskId);
@ -2105,84 +2115,86 @@ static void sub_808D094(u8 taskId)
} }
} }
static void sub_808D1FC(u8 taskId); static void Task_DoPlayerSpinEntrance(u8 taskId);
void sub_808D194(void) void DoPlayerSpinEntrance(void)
{ {
sub_808D1FC(CreateTask(sub_808D1FC, 0)); Task_DoPlayerSpinEntrance(CreateTask(Task_DoPlayerSpinEntrance, 0));
} }
bool32 sub_808D1B4(void) bool32 IsPlayerSpinEntranceActive(void)
{ {
return FuncIsActiveTask(sub_808D1FC); return FuncIsActiveTask(Task_DoPlayerSpinEntrance);
} }
void sub_808D1C8(void) void DoPlayerSpinExit(void)
{ {
sub_808D094(CreateTask(sub_808D094, 0)); Task_DoPlayerSpinExit(CreateTask(Task_DoPlayerSpinExit, 0));
} }
bool32 sub_808D1E8(void) bool32 IsPlayerSpinExitActive(void)
{ {
return FuncIsActiveTask(sub_808D094); return FuncIsActiveTask(Task_DoPlayerSpinExit);
} }
static const u8 gUnknown_084975BC[] = {DIR_SOUTH, DIR_WEST, DIR_EAST, DIR_NORTH, DIR_SOUTH}; static const u8 sSpinDirections[] = {DIR_SOUTH, DIR_WEST, DIR_EAST, DIR_NORTH, DIR_SOUTH};
static void sub_808D1FC(u8 taskId) static void Task_DoPlayerSpinEntrance(u8 taskId)
{ {
struct ObjectEvent *object = &gObjectEvents[gPlayerAvatar.objectEventId]; struct ObjectEvent *object = &gObjectEvents[gPlayerAvatar.objectEventId];
struct Sprite *sprite = &gSprites[object->spriteId]; struct Sprite *sprite = &gSprites[object->spriteId];
s16 *data = gTasks[taskId].data; s16 *data = gTasks[taskId].data;
switch (data[0]) switch (tState)
{ {
case 0: case 0:
data[5] = sub_808D080(); // Because the spin start facing direction is never set for this
ObjectEventForceSetHeldMovement(object, GetFaceDirectionMovementAction(gUnknown_084975BC[data[5]])); // warp type, the player will always exit the warp facing South.
data[1] = 0; // This may have been intentional, unclear
data[2] = 116; tStartDir = GetSpinStartFacingDir();
data[4] = sprite->pos1.y; ObjectEventForceSetHeldMovement(object, GetFaceDirectionMovementAction(sSpinDirections[tStartDir]));
data[6] = sprite->oam.priority; tSpinDelayTimer = 0;
data[7] = sprite->subpriority; tSpeed = 116;
data[3] = -((u16)sprite->pos2.y + 32) * 16; tDestY = sprite->pos1.y;
tPriority = sprite->oam.priority;
tSubpriority = sprite->subpriority;
tCurY = -((u16)sprite->pos2.y + 32) * 16;
sprite->pos2.y = 0; sprite->pos2.y = 0;
CameraObjectReset2(); CameraObjectReset2();
object->fixedPriority = TRUE; object->fixedPriority = TRUE;
sprite->oam.priority = 1; sprite->oam.priority = 1;
sprite->subpriority = 0; sprite->subpriority = 0;
sprite->subspriteMode = SUBSPRITES_OFF; sprite->subspriteMode = SUBSPRITES_OFF;
data[0]++; tState++;
case 1: case 1: // Spin while descending
sub_808D38C(object, &data[1]); TrySpinPlayerForWarp(object, &tSpinDelayTimer);
data[3] += data[2];
data[2] -= 3; // Fall and decelerate
if (data[2] < 4) tCurY += tSpeed;
tSpeed -= 3;
if (tSpeed < 4)
tSpeed = 4;
sprite->pos1.y = tCurY >> 4;
// Check if reached dest
if (sprite->pos1.y >= tDestY)
{ {
data[2] = 4; sprite->pos1.y = tDestY;
} tGroundTimer = 0;
sprite->pos1.y = data[3] >> 4; tState++;
if (sprite->pos1.y >= data[4])
{
sprite->pos1.y = data[4];
data[8] = 0;
data[0]++;
} }
break; break;
case 2: case 2: // Spin on ground
sub_808D38C(object, &data[1]); TrySpinPlayerForWarp(object, &tSpinDelayTimer);
data[8]++; if (++tGroundTimer > 8)
if (data[8] > 8) tState++;
{
data[0]++;
}
break; break;
case 3: case 3: // Spin until facing original direction
if (data[5] == sub_808D38C(object, &data[1])) if (tStartDir == TrySpinPlayerForWarp(object, &tSpinDelayTimer))
{ {
object->fixedPriority = 0; object->fixedPriority = 0;
sprite->oam.priority = data[6]; sprite->oam.priority = tPriority;
sprite->subpriority = data[7]; sprite->subpriority = tSubpriority;
CameraObjectReset1(); CameraObjectReset1();
DestroyTask(taskId); DestroyTask(taskId);
} }
@ -2190,19 +2202,15 @@ static void sub_808D1FC(u8 taskId)
} }
} }
static u8 sub_808D38C(struct ObjectEvent *object, s16 *a1) static u8 TrySpinPlayerForWarp(struct ObjectEvent *object, s16 *delayTimer)
{ {
if (*a1 < 8 && ++(*a1) < 8) if (*delayTimer < 8 && ++(*delayTimer) < 8)
{
return object->facingDirection; return object->facingDirection;
}
if (!ObjectEventCheckHeldMovementStatus(object)) if (!ObjectEventCheckHeldMovementStatus(object))
{
return object->facingDirection; return object->facingDirection;
}
ObjectEventForceSetHeldMovement(object, GetFaceDirectionMovementAction(gUnknown_084975BC[object->facingDirection])); ObjectEventForceSetHeldMovement(object, GetFaceDirectionMovementAction(sSpinDirections[object->facingDirection]));
*a1 = 0; *delayTimer = 0;
return gUnknown_084975BC[object->facingDirection]; return sSpinDirections[object->facingDirection];
} }

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@ -42,11 +42,14 @@ static void Task_DoContestHallWarp(u8);
static void FillPalBufferWhite(void); static void FillPalBufferWhite(void);
static void Task_ExitDoor(u8); static void Task_ExitDoor(u8);
static bool32 WaitForWeatherFadeIn(void); static bool32 WaitForWeatherFadeIn(void);
static void Task_TeleportTileWarpExit(u8 taskId); static void Task_SpinEnterWarp(u8 taskId);
static void Task_WarpAndLoadMap(u8 taskId); static void Task_WarpAndLoadMap(u8 taskId);
static void Task_DoDoorWarp(u8 taskId); static void Task_DoDoorWarp(u8 taskId);
static void Task_EnableScriptAfterMusicFade(u8 taskId); static void Task_EnableScriptAfterMusicFade(u8 taskId);
// data[0] is used universally by tasks in this file as a state for switches
#define tState data[0]
// const // const
static const u16 sFlashLevelPixelRadii[] = { 200, 72, 64, 56, 48, 40, 32, 24, 0 }; static const u16 sFlashLevelPixelRadii[] = { 200, 72, 64, 56, 48, 40, 32, 24, 0 };
const s32 gMaxFlashLevel = ARRAY_COUNT(sFlashLevelPixelRadii) - 1; const s32 gMaxFlashLevel = ARRAY_COUNT(sFlashLevelPixelRadii) - 1;
@ -156,17 +159,17 @@ static void Task_ReturnToFieldCableLink(u8 taskId)
{ {
struct Task *task = &gTasks[taskId]; struct Task *task = &gTasks[taskId];
switch (task->data[0]) switch (task->tState)
{ {
case 0: case 0:
task->data[1] = CreateTask_ReestablishCableClubLink(); task->data[1] = CreateTask_ReestablishCableClubLink();
task->data[0]++; task->tState++;
break; break;
case 1: case 1:
if (gTasks[task->data[1]].isActive != TRUE) if (gTasks[task->data[1]].isActive != TRUE)
{ {
WarpFadeInScreen(); WarpFadeInScreen();
task->data[0]++; task->tState++;
} }
break; break;
case 2: case 2:
@ -191,11 +194,11 @@ static void Task_ReturnToFieldWirelessLink(u8 taskId)
{ {
struct Task *task = &gTasks[taskId]; struct Task *task = &gTasks[taskId];
switch (task->data[0]) switch (task->tState)
{ {
case 0: case 0:
SetLinkStandbyCallback(); SetLinkStandbyCallback();
task->data[0]++; task->tState++;
break; break;
case 1: case 1:
if (!IsLinkTaskFinished()) if (!IsLinkTaskFinished())
@ -206,7 +209,7 @@ static void Task_ReturnToFieldWirelessLink(u8 taskId)
else else
{ {
WarpFadeInScreen(); WarpFadeInScreen();
task->data[0]++; task->tState++;
} }
break; break;
case 2: case 2:
@ -224,16 +227,16 @@ void Task_ReturnToFieldRecordMixing(u8 taskId)
{ {
struct Task *task = &gTasks[taskId]; struct Task *task = &gTasks[taskId];
switch (task->data[0]) switch (task->tState)
{ {
case 0: case 0:
SetLinkStandbyCallback(); SetLinkStandbyCallback();
task->data[0]++; task->tState++;
break; break;
case 1: case 1:
if (IsLinkTaskFinished()) if (IsLinkTaskFinished())
{ {
task->data[0]++; task->tState++;
} }
break; break;
case 2: case 2:
@ -295,12 +298,12 @@ void FieldCB_WarpExitFadeFromBlack(void)
ScriptContext2_Enable(); ScriptContext2_Enable();
} }
static void FieldCB_TeleportTileWarpExit(void) static void FieldCB_SpinEnterWarp(void)
{ {
Overworld_PlaySpecialMapMusic(); Overworld_PlaySpecialMapMusic();
WarpFadeInScreen(); WarpFadeInScreen();
PlaySE(SE_WARP_OUT); PlaySE(SE_WARP_OUT);
CreateTask(Task_TeleportTileWarpExit, 10); CreateTask(Task_SpinEnterWarp, 10);
ScriptContext2_Enable(); ScriptContext2_Enable();
} }
@ -320,14 +323,14 @@ static void Task_ExitDoor(u8 taskId)
s16 *x = &task->data[2]; s16 *x = &task->data[2];
s16 *y = &task->data[3]; s16 *y = &task->data[3];
switch (task->data[0]) switch (task->tState)
{ {
case 0: case 0:
SetPlayerVisibility(FALSE); SetPlayerVisibility(FALSE);
FreezeObjectEvents(); FreezeObjectEvents();
PlayerGetDestCoords(x, y); PlayerGetDestCoords(x, y);
FieldSetDoorOpened(*x, *y); FieldSetDoorOpened(*x, *y);
task->data[0] = 1; task->tState = 1;
break; break;
case 1: case 1:
if (WaitForWeatherFadeIn()) if (WaitForWeatherFadeIn())
@ -336,7 +339,7 @@ static void Task_ExitDoor(u8 taskId)
SetPlayerVisibility(TRUE); SetPlayerVisibility(TRUE);
objEventId = GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0); objEventId = GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0);
ObjectEventSetHeldMovement(&gObjectEvents[objEventId], MOVEMENT_ACTION_WALK_NORMAL_DOWN); ObjectEventSetHeldMovement(&gObjectEvents[objEventId], MOVEMENT_ACTION_WALK_NORMAL_DOWN);
task->data[0] = 2; task->tState = 2;
} }
break; break;
case 2: case 2:
@ -346,14 +349,14 @@ static void Task_ExitDoor(u8 taskId)
task->data[1] = FieldAnimateDoorClose(*x, *y); task->data[1] = FieldAnimateDoorClose(*x, *y);
objEventId = GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0); objEventId = GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0);
ObjectEventClearHeldMovementIfFinished(&gObjectEvents[objEventId]); ObjectEventClearHeldMovementIfFinished(&gObjectEvents[objEventId]);
task->data[0] = 3; task->tState = 3;
} }
break; break;
case 3: case 3:
if (task->data[1] < 0 || gTasks[task->data[1]].isActive != TRUE) if (task->data[1] < 0 || gTasks[task->data[1]].isActive != TRUE)
{ {
UnfreezeObjectEvents(); UnfreezeObjectEvents();
task->data[0] = 4; task->tState = 4;
} }
break; break;
case 4: case 4:
@ -369,13 +372,13 @@ static void Task_ExitNonAnimDoor(u8 taskId)
s16 *x = &task->data[2]; s16 *x = &task->data[2];
s16 *y = &task->data[3]; s16 *y = &task->data[3];
switch (task->data[0]) switch (task->tState)
{ {
case 0: case 0:
SetPlayerVisibility(FALSE); SetPlayerVisibility(FALSE);
FreezeObjectEvents(); FreezeObjectEvents();
PlayerGetDestCoords(x, y); PlayerGetDestCoords(x, y);
task->data[0] = 1; task->tState = 1;
break; break;
case 1: case 1:
if (WaitForWeatherFadeIn()) if (WaitForWeatherFadeIn())
@ -384,14 +387,14 @@ static void Task_ExitNonAnimDoor(u8 taskId)
SetPlayerVisibility(TRUE); SetPlayerVisibility(TRUE);
objEventId = GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0); objEventId = GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0);
ObjectEventSetHeldMovement(&gObjectEvents[objEventId], GetWalkNormalMovementAction(GetPlayerFacingDirection())); ObjectEventSetHeldMovement(&gObjectEvents[objEventId], GetWalkNormalMovementAction(GetPlayerFacingDirection()));
task->data[0] = 2; task->tState = 2;
} }
break; break;
case 2: case 2:
if (IsPlayerStandingStill()) if (IsPlayerStandingStill())
{ {
UnfreezeObjectEvents(); UnfreezeObjectEvents();
task->data[0] = 3; task->tState = 3;
} }
break; break;
case 3: case 3:
@ -403,12 +406,12 @@ static void Task_ExitNonAnimDoor(u8 taskId)
static void Task_ExitNonDoor(u8 taskId) static void Task_ExitNonDoor(u8 taskId)
{ {
switch (gTasks[taskId].data[0]) switch (gTasks[taskId].tState)
{ {
case 0: case 0:
FreezeObjectEvents(); FreezeObjectEvents();
ScriptContext2_Enable(); ScriptContext2_Enable();
gTasks[taskId].data[0]++; gTasks[taskId].tState++;
break; break;
case 1: case 1:
if (WaitForWeatherFadeIn()) if (WaitForWeatherFadeIn())
@ -543,7 +546,9 @@ void DoLavaridgeGym1FWarp(void)
StartLavaridgeGym1FWarp(10); StartLavaridgeGym1FWarp(10);
} }
// Warp from a teleporting tile, e.g. in Aqua Hideout (For the move Teleport see FldEff_TeleportWarpOut) // DoSpinEnterWarp but with a fade out
// Screen fades out to exit current map, player spins down from top to enter new map
// Used by teleporting tiles, e.g. in Aqua Hideout (For the move Teleport see FldEff_TeleportWarpOut)
void DoTeleportTileWarp(void) void DoTeleportTileWarp(void)
{ {
ScriptContext2_Enable(); ScriptContext2_Enable();
@ -551,7 +556,7 @@ void DoTeleportTileWarp(void)
WarpFadeOutScreen(); WarpFadeOutScreen();
PlaySE(SE_WARP_IN); PlaySE(SE_WARP_IN);
CreateTask(Task_WarpAndLoadMap, 10); CreateTask(Task_WarpAndLoadMap, 10);
gFieldCallback = FieldCB_TeleportTileWarpExit; gFieldCallback = FieldCB_SpinEnterWarp;
} }
void DoMossdeepGymWarp(void) void DoMossdeepGymWarp(void)
@ -574,8 +579,6 @@ void DoPortholeWarp(void)
gFieldCallback = FieldCB_ShowPortholeView; gFieldCallback = FieldCB_ShowPortholeView;
} }
#define tState data[0]
static void Task_DoCableClubWarp(u8 taskId) static void Task_DoCableClubWarp(u8 taskId)
{ {
struct Task *task = &gTasks[taskId]; struct Task *task = &gTasks[taskId];
@ -598,8 +601,6 @@ static void Task_DoCableClubWarp(u8 taskId)
} }
} }
#undef tState
void DoCableClubWarp(void) void DoCableClubWarp(void)
{ {
ScriptContext2_Enable(); ScriptContext2_Enable();
@ -613,20 +614,20 @@ static void Task_ReturnToWorldFromLinkRoom(u8 taskId)
{ {
s16 *data = gTasks[taskId].data; s16 *data = gTasks[taskId].data;
switch (data[0]) switch (tState)
{ {
case 0: case 0:
ClearLinkCallback_2(); ClearLinkCallback_2();
FadeScreen(FADE_TO_BLACK, 0); FadeScreen(FADE_TO_BLACK, 0);
TryFadeOutOldMapMusic(); TryFadeOutOldMapMusic();
PlaySE(SE_EXIT); PlaySE(SE_EXIT);
data[0]++; tState++;
break; break;
case 1: case 1:
if (!PaletteFadeActive() && BGMusicStopped()) if (!PaletteFadeActive() && BGMusicStopped())
{ {
SetCloseLinkCallback(); SetCloseLinkCallback();
data[0]++; tState++;
} }
break; break;
case 2: case 2:
@ -649,12 +650,12 @@ static void Task_WarpAndLoadMap(u8 taskId)
{ {
struct Task *task = &gTasks[taskId]; struct Task *task = &gTasks[taskId];
switch (task->data[0]) switch (task->tState)
{ {
case 0: case 0:
FreezeObjectEvents(); FreezeObjectEvents();
ScriptContext2_Enable(); ScriptContext2_Enable();
task->data[0]++; task->tState++;
break; break;
case 1: case 1:
if (!PaletteFadeActive()) if (!PaletteFadeActive())
@ -665,7 +666,7 @@ static void Task_WarpAndLoadMap(u8 taskId)
task->data[1] = 1; task->data[1] = 1;
} }
if (BGMusicStopped()) if (BGMusicStopped())
task->data[0]++; task->tState++;
} }
break; break;
case 2: case 2:
@ -682,14 +683,14 @@ static void Task_DoDoorWarp(u8 taskId)
s16 *x = &task->data[2]; s16 *x = &task->data[2];
s16 *y = &task->data[3]; s16 *y = &task->data[3];
switch (task->data[0]) switch (task->tState)
{ {
case 0: case 0:
FreezeObjectEvents(); FreezeObjectEvents();
PlayerGetDestCoords(x, y); PlayerGetDestCoords(x, y);
PlaySE(GetDoorSoundEffect(*x, *y - 1)); PlaySE(GetDoorSoundEffect(*x, *y - 1));
task->data[1] = FieldAnimateDoorOpen(*x, *y - 1); task->data[1] = FieldAnimateDoorOpen(*x, *y - 1);
task->data[0] = 1; task->tState = 1;
break; break;
case 1: case 1:
if (task->data[1] < 0 || gTasks[task->data[1]].isActive != TRUE) if (task->data[1] < 0 || gTasks[task->data[1]].isActive != TRUE)
@ -699,7 +700,7 @@ static void Task_DoDoorWarp(u8 taskId)
ObjectEventClearHeldMovementIfActive(&gObjectEvents[objEventId]); ObjectEventClearHeldMovementIfActive(&gObjectEvents[objEventId]);
objEventId = GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0); objEventId = GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0);
ObjectEventSetHeldMovement(&gObjectEvents[objEventId], MOVEMENT_ACTION_WALK_NORMAL_UP); ObjectEventSetHeldMovement(&gObjectEvents[objEventId], MOVEMENT_ACTION_WALK_NORMAL_UP);
task->data[0] = 2; task->tState = 2;
} }
break; break;
case 2: case 2:
@ -710,20 +711,20 @@ static void Task_DoDoorWarp(u8 taskId)
objEventId = GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0); objEventId = GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0);
ObjectEventClearHeldMovementIfFinished(&gObjectEvents[objEventId]); ObjectEventClearHeldMovementIfFinished(&gObjectEvents[objEventId]);
SetPlayerVisibility(FALSE); SetPlayerVisibility(FALSE);
task->data[0] = 3; task->tState = 3;
} }
break; break;
case 3: case 3:
if (task->data[1] < 0 || gTasks[task->data[1]].isActive != TRUE) if (task->data[1] < 0 || gTasks[task->data[1]].isActive != TRUE)
{ {
task->data[0] = 4; task->tState = 4;
} }
break; break;
case 4: case 4:
TryFadeOutOldMapMusic(); TryFadeOutOldMapMusic();
WarpFadeOutScreen(); WarpFadeOutScreen();
PlayRainStoppingSoundEffect(); PlayRainStoppingSoundEffect();
task->data[0] = 0; task->tState = 0;
task->func = Task_WarpAndLoadMap; task->func = Task_WarpAndLoadMap;
break; break;
} }
@ -733,17 +734,17 @@ static void Task_DoContestHallWarp(u8 taskId)
{ {
struct Task *task = &gTasks[taskId]; struct Task *task = &gTasks[taskId];
switch (task->data[0]) switch (task->tState)
{ {
case 0: case 0:
FreezeObjectEvents(); FreezeObjectEvents();
ScriptContext2_Enable(); ScriptContext2_Enable();
task->data[0]++; task->tState++;
break; break;
case 1: case 1:
if (!PaletteFadeActive() && BGMusicStopped()) if (!PaletteFadeActive() && BGMusicStopped())
{ {
task->data[0]++; task->tState++;
} }
break; break;
case 2: case 2:
@ -850,22 +851,22 @@ static void UpdateFlashLevelEffect(u8 taskId)
{ {
s16 *data = gTasks[taskId].data; s16 *data = gTasks[taskId].data;
switch (data[0]) switch (tState)
{ {
case 0: case 0:
SetFlashScanlineEffectWindowBoundaries(gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer], tFlashCenterX, tFlashCenterY, tCurFlashRadius); SetFlashScanlineEffectWindowBoundaries(gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer], tFlashCenterX, tFlashCenterY, tCurFlashRadius);
data[0] = 1; tState = 1;
break; break;
case 1: case 1:
SetFlashScanlineEffectWindowBoundaries(gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer], tFlashCenterX, tFlashCenterY, tCurFlashRadius); SetFlashScanlineEffectWindowBoundaries(gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer], tFlashCenterX, tFlashCenterY, tCurFlashRadius);
data[0] = 0; tState = 0;
tCurFlashRadius += tFlashRadiusDelta; tCurFlashRadius += tFlashRadiusDelta;
if (tCurFlashRadius > tDestFlashRadius) if (tCurFlashRadius > tDestFlashRadius)
{ {
if (tClearScanlineEffect == 1) if (tClearScanlineEffect == 1)
{ {
ScanlineEffect_Stop(); ScanlineEffect_Stop();
data[0] = 2; tState = 2;
} }
else else
{ {
@ -884,22 +885,22 @@ static void UpdateOrbFlashEffect(u8 taskId)
{ {
s16 *data = gTasks[taskId].data; s16 *data = gTasks[taskId].data;
switch (data[0]) switch (tState)
{ {
case 0: case 0:
SetOrbFlashScanlineEffectWindowBoundaries(gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer], tFlashCenterX, tFlashCenterY, tCurFlashRadius); SetOrbFlashScanlineEffectWindowBoundaries(gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer], tFlashCenterX, tFlashCenterY, tCurFlashRadius);
data[0] = 1; tState = 1;
break; break;
case 1: case 1:
SetOrbFlashScanlineEffectWindowBoundaries(gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer], tFlashCenterX, tFlashCenterY, tCurFlashRadius); SetOrbFlashScanlineEffectWindowBoundaries(gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer], tFlashCenterX, tFlashCenterY, tCurFlashRadius);
data[0] = 0; tState = 0;
tCurFlashRadius += tFlashRadiusDelta; tCurFlashRadius += tFlashRadiusDelta;
if (tCurFlashRadius > tDestFlashRadius) if (tCurFlashRadius > tDestFlashRadius)
{ {
if (tClearScanlineEffect == 1) if (tClearScanlineEffect == 1)
{ {
ScanlineEffect_Stop(); ScanlineEffect_Stop();
data[0] = 2; tState = 2;
} }
else else
{ {
@ -999,18 +1000,18 @@ void WriteBattlePyramidViewScanlineEffectBuffer(void)
CpuFastSet(&gScanlineEffectRegBuffers[0], &gScanlineEffectRegBuffers[1], 480); CpuFastSet(&gScanlineEffectRegBuffers[0], &gScanlineEffectRegBuffers[1], 480);
} }
static void Task_TeleportTileWarpExit(u8 taskId) static void Task_SpinEnterWarp(u8 taskId)
{ {
switch (gTasks[taskId].data[0]) switch (gTasks[taskId].tState)
{ {
case 0: case 0:
FreezeObjectEvents(); FreezeObjectEvents();
ScriptContext2_Enable(); ScriptContext2_Enable();
sub_808D194(); DoPlayerSpinEntrance();
gTasks[taskId].data[0]++; gTasks[taskId].tState++;
break; break;
case 1: case 1:
if (WaitForWeatherFadeIn() && sub_808D1B4() != TRUE) if (WaitForWeatherFadeIn() && IsPlayerSpinEntranceActive() != TRUE)
{ {
UnfreezeObjectEvents(); UnfreezeObjectEvents();
ScriptContext2_Disable(); ScriptContext2_Disable();
@ -1020,29 +1021,29 @@ static void Task_TeleportTileWarpExit(u8 taskId)
} }
} }
static void sub_80B01BC(u8 taskId) static void Task_SpinExitWarp(u8 taskId)
{ {
struct Task *task = &gTasks[taskId]; struct Task *task = &gTasks[taskId];
switch (task->data[0]) switch (task->tState)
{ {
case 0: case 0:
FreezeObjectEvents(); FreezeObjectEvents();
ScriptContext2_Enable(); ScriptContext2_Enable();
PlaySE(SE_WARP_IN); PlaySE(SE_WARP_IN);
sub_808D1C8(); DoPlayerSpinExit();
task->data[0]++; task->tState++;
break; break;
case 1: case 1:
if (!sub_808D1E8()) if (!IsPlayerSpinExitActive())
{ {
WarpFadeOutScreen(); WarpFadeOutScreen();
task->data[0]++; task->tState++;
} }
break; break;
case 2: case 2:
if (!PaletteFadeActive() && BGMusicStopped()) if (!PaletteFadeActive() && BGMusicStopped())
task->data[0]++; task->tState++;
break; break;
case 3: case 3:
WarpIntoMap(); WarpIntoMap();
@ -1052,18 +1053,22 @@ static void sub_80B01BC(u8 taskId)
} }
} }
void sub_80B0244(void) // Only called by an unused function
// DoTeleportTileWarp is used instead
void DoSpinEnterWarp(void)
{ {
ScriptContext2_Enable(); ScriptContext2_Enable();
CreateTask(Task_WarpAndLoadMap, 10); CreateTask(Task_WarpAndLoadMap, 10);
gFieldCallback = FieldCB_TeleportTileWarpExit; gFieldCallback = FieldCB_SpinEnterWarp;
} }
void sub_80B0268(void) // Opposite of DoSpinEnterWarp / DoTeleportTileWarp
// Player exits current map by spinning up offscreen, enters new map with a fade in
void DoSpinExitWarp(void)
{ {
ScriptContext2_Enable(); ScriptContext2_Enable();
gFieldCallback = FieldCB_DefaultWarpExit; gFieldCallback = FieldCB_DefaultWarpExit;
CreateTask(sub_80B01BC, 10); CreateTask(Task_SpinExitWarp, 10);
} }
static void LoadOrbEffectPalette(bool8 blueOrb) static void LoadOrbEffectPalette(bool8 blueOrb)
@ -1110,7 +1115,6 @@ static bool8 sub_80B02C8(u16 shakeDir)
return FALSE; return FALSE;
} }
#define tState data[0]
#define tBlueOrb data[1] #define tBlueOrb data[1]
#define tCenterX data[2] #define tCenterX data[2]
#define tCenterY data[3] #define tCenterY data[3]
@ -1244,7 +1248,6 @@ void FadeOutOrbEffect(void)
gTasks[taskId].tState = 6; gTasks[taskId].tState = 6;
} }
#undef tState
#undef tBlueOrb #undef tBlueOrb
#undef tCenterX #undef tCenterX
#undef tCenterY #undef tCenterY

View File

@ -2235,7 +2235,9 @@ bool8 ScrCmd_gotoram(struct ScriptContext *ctx)
return FALSE; return FALSE;
} }
bool8 ScrCmd_warpD1(struct ScriptContext *ctx) // Unused
// For the warp used by the Aqua Hideout, see DoTeleportTileWarp
bool8 ScrCmd_warpspinenter(struct ScriptContext *ctx)
{ {
u8 mapGroup = ScriptReadByte(ctx); u8 mapGroup = ScriptReadByte(ctx);
u8 mapNum = ScriptReadByte(ctx); u8 mapNum = ScriptReadByte(ctx);
@ -2244,8 +2246,8 @@ bool8 ScrCmd_warpD1(struct ScriptContext *ctx)
u16 y = VarGet(ScriptReadHalfword(ctx)); u16 y = VarGet(ScriptReadHalfword(ctx));
SetWarpDestination(mapGroup, mapNum, warpId, x, y); SetWarpDestination(mapGroup, mapNum, warpId, x, y);
sub_808D074(GetPlayerFacingDirection()); SetSpinStartFacingDir(GetPlayerFacingDirection());
sub_80B0244(); DoSpinEnterWarp();
ResetInitialPlayerAvatarState(); ResetInitialPlayerAvatarState();
return TRUE; return TRUE;
} }