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mud-slap should be special, not physical
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@ -2282,7 +2282,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST,
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.split = SPLIT_PHYSICAL,
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.split = SPLIT_SPECIAL,
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},
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{ // MOVE_OCTAZOOKA
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.effect = EFFECT_ACCURACY_DOWN_HIT,
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