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create battle_transition.h
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@ -927,9 +927,6 @@ u8 GetBankSide(u8 bank);
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u8 GetBankIdentity(u8 bank);
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u8 GetBankByIdentity(u8 bank);
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// battle_transition
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void sub_8149DFC(u8 a1);
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// Move this somewhere else
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#include "sprite.h"
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6
include/battle_transition.h
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6
include/battle_transition.h
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@ -0,0 +1,6 @@
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#ifndef GUARD_BATTLE_TRANSITION_H
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#define GUARD_BATTLE_TRANSITION_H
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void sub_8149DFC(u8 a1);
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#endif // GUARD_BATTLE_TRANSITION_H
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@ -3,7 +3,7 @@
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#include "global.h"
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#include "palette.h"
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#include "blend_palette.h"
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#include "battle.h"
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#include "battle_transition.h"
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#include "task.h"
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// Static type declarations
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