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Update battle_moves.h
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@ -3499,7 +3499,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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},
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},
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{ // MOVE_DIVE
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{ // MOVE_DIVE
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.effect = EFFECT_SEMI_INVULNERABLE,
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.effect = EFFECT_SEMI_INVULNERABLE,
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.power = 60,
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.power = 80,
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.type = TYPE_WATER,
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.type = TYPE_WATER,
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.accuracy = 100,
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.accuracy = 100,
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.pp = 10,
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.pp = 10,
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