From b6fff16a7deb9d457725437b6f08a9148d629bc0 Mon Sep 17 00:00:00 2001 From: SonikkuA-DatH <58025603+SonikkuA-DatH@users.noreply.github.com> Date: Fri, 3 Dec 2021 18:04:44 -0800 Subject: [PATCH 001/130] Update battle.h --- include/battle.h | 1 + 1 file changed, 1 insertion(+) diff --git a/include/battle.h b/include/battle.h index 5658f603c..6e04aa05d 100644 --- a/include/battle.h +++ b/include/battle.h @@ -158,6 +158,7 @@ struct ProtectStruct u32 quickDraw:1; u32 physicalDmg; u32 specialDmg; + u8 quash : 1; u8 physicalBattlerId; u8 specialBattlerId; }; From a32ac0d2905edb295e6eb1307eb034b2dd0380f4 Mon Sep 17 00:00:00 2001 From: SonikkuA-DatH <58025603+SonikkuA-DatH@users.noreply.github.com> Date: Fri, 3 Dec 2021 18:05:39 -0800 Subject: [PATCH 002/130] Update battle_message.c --- src/battle_message.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/battle_message.c b/src/battle_message.c index d64d02f90..3819e5c45 100644 --- a/src/battle_message.c +++ b/src/battle_message.c @@ -621,7 +621,7 @@ static const u8 sText_PkmnBlewAwayToxicSpikes[] = _("{B_ATK_NAME_WITH_PREFIX} bl static const u8 sText_PkmnBlewAwayStickyWeb[] = _("{B_ATK_NAME_WITH_PREFIX} blew away\nSTICKY WEB!"); static const u8 sText_PkmnBlewAwayStealthRock[] = _("{B_ATK_NAME_WITH_PREFIX} blew away\nSTEALTH ROCK!"); static const u8 sText_StickyWebUsed[] = _("A sticky web spreads out on the\nground around {B_DEF_TEAM2} team!"); -static const u8 sText_QuashSuccess[] = _("The opposing {B_ATK_NAME_WITH_PREFIX}'s move was postponed!"); +static const u8 sText_QuashSuccess[] = _("The opposing {B_DEF_NAME_WITH_PREFIX}'s\nmove was postponed!"); static const u8 sText_IonDelugeOn[] = _("A deluge of ions showers\nthe battlefield!"); static const u8 sText_TopsyTurvySwitchedStats[] = _("{B_DEF_NAME_WITH_PREFIX}'s stat changes were\nall reversed!"); static const u8 sText_TerrainBecomesMisty[] = _("Mist swirled about\nthe battlefield!"); From 76136c48589037ba6af78c90c76276521d8c9d15 Mon Sep 17 00:00:00 2001 From: SonikkuA-DatH <58025603+SonikkuA-DatH@users.noreply.github.com> Date: Fri, 3 Dec 2021 18:07:35 -0800 Subject: [PATCH 003/130] Update battle_main.c --- src/battle_main.c | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/src/battle_main.c b/src/battle_main.c index 766736048..4d52adc73 100644 --- a/src/battle_main.c +++ b/src/battle_main.c @@ -4412,6 +4412,10 @@ s8 GetMovePriority(u32 battlerId, u16 move) break; } } + if (gProtectStructs[battlerId].quash == 1) + { + priority = -8; + } return priority; } @@ -4636,6 +4640,7 @@ static void TurnValuesCleanUp(bool8 var0) gProtectStructs[gActiveBattler].spikyShielded = FALSE; gProtectStructs[gActiveBattler].kingsShielded = FALSE; gProtectStructs[gActiveBattler].banefulBunkered = FALSE; + gProtectStructs[gBattlerTarget].quash = FALSE; } else { From 78ab05e6504cde844e76e706bcf1b637c85dd0c5 Mon Sep 17 00:00:00 2001 From: SonikkuA-DatH <58025603+SonikkuA-DatH@users.noreply.github.com> Date: Fri, 3 Dec 2021 18:09:07 -0800 Subject: [PATCH 004/130] Update battle_script_commands.c --- src/battle_script_commands.c | 26 ++++++-------------------- 1 file changed, 6 insertions(+), 20 deletions(-) diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c index fcac02894..b5296fb7c 100644 --- a/src/battle_script_commands.c +++ b/src/battle_script_commands.c @@ -8142,28 +8142,14 @@ static void Cmd_various(void) } return; case VARIOUS_TRY_QUASH: - if (GetBattlerTurnOrderNum(gBattlerAttacker) > GetBattlerTurnOrderNum(gBattlerTarget)) + if (GetBattlerTurnOrderNum(gBattlerAttacker) > GetBattlerTurnOrderNum(gBattlerTarget)) // is true if foe is faster, has a bigger priority, or switches { - gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3); - } - else + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3); // This replaces the current battlescript with the "fail" script, if the condition + } // we checked is true + else // If the condition is not true, it means we are faster than the foe, so we can set the quash bit { - for (i = 0; i < gBattlersCount; i++) - data[i] = gBattlerByTurnOrder[i]; - for (i = 0; i < gBattlersCount; i++) - { - if (data[i] == gBattlerTarget) - { - for (j = i + 1; j < gBattlersCount; j++) - data[i++] = data[j]; - } - else - { - gBattlerByTurnOrder[i] = data[i]; - } - } - gBattlerByTurnOrder[gBattlersCount - 1] = gBattlerTarget; - gBattlescriptCurrInstr += 7; + gProtectStructs[gBattlerTarget].quash = 1; + gBattlescriptCurrInstr += 7; // and then we proceed with the rest of our battlescript } return; case VARIOUS_INVERT_STAT_STAGES: From 03c21c3b71f848340baf90bad318c0027622b6e5 Mon Sep 17 00:00:00 2001 From: AgustinGDLV Date: Sun, 15 May 2022 21:28:23 -0700 Subject: [PATCH 005/130] implementation of EXP candies --- src/data/items.h | 36 ++++++++++++++++++++++++--------- src/data/pokemon/item_effects.h | 10 ++++----- src/pokemon.c | 26 +++++++++++++++++++++++- 3 files changed, 56 insertions(+), 16 deletions(-) diff --git a/src/data/items.h b/src/data/items.h index 63ad66dfe..298f65b4a 100644 --- a/src/data/items.h +++ b/src/data/items.h @@ -1354,11 +1354,17 @@ const struct Item gItems[] = // Candy +#define ONE_HUNDRED 1 << 4 +#define ONE_THOUSAND 1 << 5 +#define TEN_THOUSAND 1 << 6 +#define FULL_LEVEL 1 << 7 + [ITEM_RARE_CANDY] = { .name = _("Rare Candy"), .itemId = ITEM_RARE_CANDY, .price = 10000, + .holdEffectParam = FULL_LEVEL, .description = sRareCandyDesc, .pocket = POCKET_ITEMS, .type = ITEM_USE_PARTY_MENU, @@ -1371,10 +1377,11 @@ const struct Item gItems[] = .name = _("Exp.Candy XS"), .itemId = ITEM_EXP_CANDY_XS, .price = 20, + .holdEffectParam = 1 | ONE_HUNDRED, .description = sExpCandyXSDesc, .pocket = POCKET_ITEMS, - .type = ITEM_USE_BAG_MENU, - .fieldUseFunc = ItemUseOutOfBattle_CannotUse, // Todo + .type = ITEM_USE_PARTY_MENU, + .fieldUseFunc = ItemUseOutOfBattle_RareCandy, // Todo .flingPower = 30, }, @@ -1383,10 +1390,11 @@ const struct Item gItems[] = .name = _("Exp.Candy S"), .itemId = ITEM_EXP_CANDY_S, .price = 240, + .holdEffectParam = 8 | ONE_HUNDRED, .description = sExpCandyXSDesc, .pocket = POCKET_ITEMS, - .type = ITEM_USE_BAG_MENU, - .fieldUseFunc = ItemUseOutOfBattle_CannotUse, // Todo + .type = ITEM_USE_PARTY_MENU, + .fieldUseFunc = ItemUseOutOfBattle_RareCandy, // Todo .flingPower = 30, }, @@ -1395,10 +1403,11 @@ const struct Item gItems[] = .name = _("Exp.Candy M"), .itemId = ITEM_EXP_CANDY_M, .price = 1000, + .holdEffectParam = 3 | ONE_THOUSAND, .description = sExpCandyMDesc, .pocket = POCKET_ITEMS, - .type = ITEM_USE_BAG_MENU, - .fieldUseFunc = ItemUseOutOfBattle_CannotUse, // Todo + .type = ITEM_USE_PARTY_MENU, + .fieldUseFunc = ItemUseOutOfBattle_RareCandy, // Todo .flingPower = 30, }, @@ -1407,10 +1416,11 @@ const struct Item gItems[] = .name = _("Exp.Candy L"), .itemId = ITEM_EXP_CANDY_L, .price = 3000, + .holdEffectParam = 1 | TEN_THOUSAND, .description = sExpCandyLDesc, .pocket = POCKET_ITEMS, - .type = ITEM_USE_BAG_MENU, - .fieldUseFunc = ItemUseOutOfBattle_CannotUse, // Todo + .type = ITEM_USE_PARTY_MENU, + .fieldUseFunc = ItemUseOutOfBattle_RareCandy, // Todo .flingPower = 30, }, @@ -1419,10 +1429,11 @@ const struct Item gItems[] = .name = _("Exp.Candy XL"), .itemId = ITEM_EXP_CANDY_XL, .price = 10000, + .holdEffectParam = 3 | TEN_THOUSAND, .description = sExpCandyXLDesc, .pocket = POCKET_ITEMS, - .type = ITEM_USE_BAG_MENU, - .fieldUseFunc = ItemUseOutOfBattle_CannotUse, // Todo + .type = ITEM_USE_PARTY_MENU, + .fieldUseFunc = ItemUseOutOfBattle_RareCandy, // Todo .flingPower = 30, }, @@ -1438,6 +1449,11 @@ const struct Item gItems[] = .flingPower = 30, }, +#undef ONE_HUNDRED +#undef ONE_THOUSAND +#undef TEN_THOUSAND +#undef FULL_LEVEL + // Medicinal Flutes [ITEM_BLUE_FLUTE] = diff --git a/src/data/pokemon/item_effects.h b/src/data/pokemon/item_effects.h index ff621356e..8892cb66f 100644 --- a/src/data/pokemon/item_effects.h +++ b/src/data/pokemon/item_effects.h @@ -532,11 +532,11 @@ const u8 *const gItemEffectTable[] = // Candy [ITEM_RARE_CANDY - ITEM_POTION] = gItemEffect_RareCandy, - //[ITEM_EXP_CANDY_XS - ITEM_POTION] = gItemEffect_ExpCandy, // Todo - //[ITEM_EXP_CANDY_S - ITEM_POTION] = gItemEffect_ExpCandy, // Todo - //[ITEM_EXP_CANDY_M - ITEM_POTION] = gItemEffect_ExpCandy, // Todo - //[ITEM_EXP_CANDY_L - ITEM_POTION] = gItemEffect_ExpCandy, // Todo - //[ITEM_EXP_CANDY_XL - ITEM_POTION] = gItemEffect_ExpCandy, // Todo + [ITEM_EXP_CANDY_XS - ITEM_POTION] = gItemEffect_RareCandy, // Todo + [ITEM_EXP_CANDY_S - ITEM_POTION] = gItemEffect_RareCandy, // Todo + [ITEM_EXP_CANDY_M - ITEM_POTION] = gItemEffect_RareCandy, // Todo + [ITEM_EXP_CANDY_L - ITEM_POTION] = gItemEffect_RareCandy, // Todo + [ITEM_EXP_CANDY_XL - ITEM_POTION] = gItemEffect_RareCandy, // Todo //[ITEM_DYNAMAX_CANDY - ITEM_POTION] = gItemEffect_DynamaxCandy, // Todo // Medicinal Flutes diff --git a/src/pokemon.c b/src/pokemon.c index 11be4da1f..f987b24a8 100644 --- a/src/pokemon.c +++ b/src/pokemon.c @@ -4873,16 +4873,40 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov retVal = FALSE; } +#define ONE_HUNDRED 1 << 4 +#define ONE_THOUSAND 1 << 5 +#define TEN_THOUSAND 1 << 6 +#define FULL_LEVEL 1 << 7 + // Rare Candy if ((itemEffect[i] & ITEM3_LEVEL_UP) && GetMonData(mon, MON_DATA_LEVEL, NULL) != MAX_LEVEL) { - dataUnsigned = gExperienceTables[gBaseStats[GetMonData(mon, MON_DATA_SPECIES, NULL)].growthRate][GetMonData(mon, MON_DATA_LEVEL, NULL) + 1]; + if (ItemId_GetHoldEffectParam(item) & FULL_LEVEL) + dataUnsigned = gExperienceTables[gBaseStats[GetMonData(mon, MON_DATA_SPECIES, NULL)].growthRate][GetMonData(mon, MON_DATA_LEVEL, NULL) + 1]; + else + { + temp1 = ItemId_GetHoldEffectParam(item) & 0x0F; + if (ItemId_GetHoldEffectParam(item) & ONE_HUNDRED) + temp1 *= 100; + if (ItemId_GetHoldEffectParam(item) & ONE_THOUSAND) + temp1 *= 1000; + if (ItemId_GetHoldEffectParam(item) & TEN_THOUSAND) + temp1 *= 10000; + dataUnsigned = temp1 + gExperienceTables[gBaseStats[GetMonData(mon, MON_DATA_SPECIES, NULL)].growthRate][GetMonData(mon, MON_DATA_LEVEL, NULL)]; + if (dataUnsigned > gExperienceTables[gBaseStats[GetMonData(mon, MON_DATA_SPECIES, NULL)].growthRate][MAX_LEVEL]) + dataUnsigned = gExperienceTables[gBaseStats[GetMonData(mon, MON_DATA_SPECIES, NULL)].growthRate][MAX_LEVEL]; + } SetMonData(mon, MON_DATA_EXP, &dataUnsigned); CalculateMonStats(mon); retVal = FALSE; } +#undef ONE_HUNDRED +#undef ONE_THOUSAND +#undef TEN_THOUSAND +#undef FULL_LEVEL + // Cure status if ((itemEffect[i] & ITEM3_SLEEP) && HealStatusConditions(mon, partyIndex, STATUS1_SLEEP, battlerId) == 0) From 3e44ce08b35e5f97ba6eb8c11b0492e332732182 Mon Sep 17 00:00:00 2001 From: AgustinGDLV Date: Sun, 15 May 2022 21:34:50 -0700 Subject: [PATCH 006/130] Revert "implementation of EXP candies" This reverts commit 03c21c3b71f848340baf90bad318c0027622b6e5. --- src/data/items.h | 36 +++++++++------------------------ src/data/pokemon/item_effects.h | 10 ++++----- src/pokemon.c | 26 +----------------------- 3 files changed, 16 insertions(+), 56 deletions(-) diff --git a/src/data/items.h b/src/data/items.h index 298f65b4a..63ad66dfe 100644 --- a/src/data/items.h +++ b/src/data/items.h @@ -1354,17 +1354,11 @@ const struct Item gItems[] = // Candy -#define ONE_HUNDRED 1 << 4 -#define ONE_THOUSAND 1 << 5 -#define TEN_THOUSAND 1 << 6 -#define FULL_LEVEL 1 << 7 - [ITEM_RARE_CANDY] = { .name = _("Rare Candy"), .itemId = ITEM_RARE_CANDY, .price = 10000, - .holdEffectParam = FULL_LEVEL, .description = sRareCandyDesc, .pocket = POCKET_ITEMS, .type = ITEM_USE_PARTY_MENU, @@ -1377,11 +1371,10 @@ const struct Item gItems[] = .name = _("Exp.Candy XS"), .itemId = ITEM_EXP_CANDY_XS, .price = 20, - .holdEffectParam = 1 | ONE_HUNDRED, .description = sExpCandyXSDesc, .pocket = POCKET_ITEMS, - .type = ITEM_USE_PARTY_MENU, - .fieldUseFunc = ItemUseOutOfBattle_RareCandy, // Todo + .type = ITEM_USE_BAG_MENU, + .fieldUseFunc = ItemUseOutOfBattle_CannotUse, // Todo .flingPower = 30, }, @@ -1390,11 +1383,10 @@ const struct Item gItems[] = .name = _("Exp.Candy S"), .itemId = ITEM_EXP_CANDY_S, .price = 240, - .holdEffectParam = 8 | ONE_HUNDRED, .description = sExpCandyXSDesc, .pocket = POCKET_ITEMS, - .type = ITEM_USE_PARTY_MENU, - .fieldUseFunc = ItemUseOutOfBattle_RareCandy, // Todo + .type = ITEM_USE_BAG_MENU, + .fieldUseFunc = ItemUseOutOfBattle_CannotUse, // Todo .flingPower = 30, }, @@ -1403,11 +1395,10 @@ const struct Item gItems[] = .name = _("Exp.Candy M"), .itemId = ITEM_EXP_CANDY_M, .price = 1000, - .holdEffectParam = 3 | ONE_THOUSAND, .description = sExpCandyMDesc, .pocket = POCKET_ITEMS, - .type = ITEM_USE_PARTY_MENU, - .fieldUseFunc = ItemUseOutOfBattle_RareCandy, // Todo + .type = ITEM_USE_BAG_MENU, + .fieldUseFunc = ItemUseOutOfBattle_CannotUse, // Todo .flingPower = 30, }, @@ -1416,11 +1407,10 @@ const struct Item gItems[] = .name = _("Exp.Candy L"), .itemId = ITEM_EXP_CANDY_L, .price = 3000, - .holdEffectParam = 1 | TEN_THOUSAND, .description = sExpCandyLDesc, .pocket = POCKET_ITEMS, - .type = ITEM_USE_PARTY_MENU, - .fieldUseFunc = ItemUseOutOfBattle_RareCandy, // Todo + .type = ITEM_USE_BAG_MENU, + .fieldUseFunc = ItemUseOutOfBattle_CannotUse, // Todo .flingPower = 30, }, @@ -1429,11 +1419,10 @@ const struct Item gItems[] = .name = _("Exp.Candy XL"), .itemId = ITEM_EXP_CANDY_XL, .price = 10000, - .holdEffectParam = 3 | TEN_THOUSAND, .description = sExpCandyXLDesc, .pocket = POCKET_ITEMS, - .type = ITEM_USE_PARTY_MENU, - .fieldUseFunc = ItemUseOutOfBattle_RareCandy, // Todo + .type = ITEM_USE_BAG_MENU, + .fieldUseFunc = ItemUseOutOfBattle_CannotUse, // Todo .flingPower = 30, }, @@ -1449,11 +1438,6 @@ const struct Item gItems[] = .flingPower = 30, }, -#undef ONE_HUNDRED -#undef ONE_THOUSAND -#undef TEN_THOUSAND -#undef FULL_LEVEL - // Medicinal Flutes [ITEM_BLUE_FLUTE] = diff --git a/src/data/pokemon/item_effects.h b/src/data/pokemon/item_effects.h index 8892cb66f..ff621356e 100644 --- a/src/data/pokemon/item_effects.h +++ b/src/data/pokemon/item_effects.h @@ -532,11 +532,11 @@ const u8 *const gItemEffectTable[] = // Candy [ITEM_RARE_CANDY - ITEM_POTION] = gItemEffect_RareCandy, - [ITEM_EXP_CANDY_XS - ITEM_POTION] = gItemEffect_RareCandy, // Todo - [ITEM_EXP_CANDY_S - ITEM_POTION] = gItemEffect_RareCandy, // Todo - [ITEM_EXP_CANDY_M - ITEM_POTION] = gItemEffect_RareCandy, // Todo - [ITEM_EXP_CANDY_L - ITEM_POTION] = gItemEffect_RareCandy, // Todo - [ITEM_EXP_CANDY_XL - ITEM_POTION] = gItemEffect_RareCandy, // Todo + //[ITEM_EXP_CANDY_XS - ITEM_POTION] = gItemEffect_ExpCandy, // Todo + //[ITEM_EXP_CANDY_S - ITEM_POTION] = gItemEffect_ExpCandy, // Todo + //[ITEM_EXP_CANDY_M - ITEM_POTION] = gItemEffect_ExpCandy, // Todo + //[ITEM_EXP_CANDY_L - ITEM_POTION] = gItemEffect_ExpCandy, // Todo + //[ITEM_EXP_CANDY_XL - ITEM_POTION] = gItemEffect_ExpCandy, // Todo //[ITEM_DYNAMAX_CANDY - ITEM_POTION] = gItemEffect_DynamaxCandy, // Todo // Medicinal Flutes diff --git a/src/pokemon.c b/src/pokemon.c index f987b24a8..11be4da1f 100644 --- a/src/pokemon.c +++ b/src/pokemon.c @@ -4873,40 +4873,16 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov retVal = FALSE; } -#define ONE_HUNDRED 1 << 4 -#define ONE_THOUSAND 1 << 5 -#define TEN_THOUSAND 1 << 6 -#define FULL_LEVEL 1 << 7 - // Rare Candy if ((itemEffect[i] & ITEM3_LEVEL_UP) && GetMonData(mon, MON_DATA_LEVEL, NULL) != MAX_LEVEL) { - if (ItemId_GetHoldEffectParam(item) & FULL_LEVEL) - dataUnsigned = gExperienceTables[gBaseStats[GetMonData(mon, MON_DATA_SPECIES, NULL)].growthRate][GetMonData(mon, MON_DATA_LEVEL, NULL) + 1]; - else - { - temp1 = ItemId_GetHoldEffectParam(item) & 0x0F; - if (ItemId_GetHoldEffectParam(item) & ONE_HUNDRED) - temp1 *= 100; - if (ItemId_GetHoldEffectParam(item) & ONE_THOUSAND) - temp1 *= 1000; - if (ItemId_GetHoldEffectParam(item) & TEN_THOUSAND) - temp1 *= 10000; - dataUnsigned = temp1 + gExperienceTables[gBaseStats[GetMonData(mon, MON_DATA_SPECIES, NULL)].growthRate][GetMonData(mon, MON_DATA_LEVEL, NULL)]; - if (dataUnsigned > gExperienceTables[gBaseStats[GetMonData(mon, MON_DATA_SPECIES, NULL)].growthRate][MAX_LEVEL]) - dataUnsigned = gExperienceTables[gBaseStats[GetMonData(mon, MON_DATA_SPECIES, NULL)].growthRate][MAX_LEVEL]; - } + dataUnsigned = gExperienceTables[gBaseStats[GetMonData(mon, MON_DATA_SPECIES, NULL)].growthRate][GetMonData(mon, MON_DATA_LEVEL, NULL) + 1]; SetMonData(mon, MON_DATA_EXP, &dataUnsigned); CalculateMonStats(mon); retVal = FALSE; } -#undef ONE_HUNDRED -#undef ONE_THOUSAND -#undef TEN_THOUSAND -#undef FULL_LEVEL - // Cure status if ((itemEffect[i] & ITEM3_SLEEP) && HealStatusConditions(mon, partyIndex, STATUS1_SLEEP, battlerId) == 0) From 793e8ef5a47504cc60f96c06040186dbf63f9e67 Mon Sep 17 00:00:00 2001 From: AgustinGDLV Date: Mon, 16 May 2022 13:12:41 -0700 Subject: [PATCH 007/130] fixed learning moves --- src/data/items.h | 12 +++---- src/party_menu.c | 89 +++++++++++++++++++++++++++++++----------------- src/pokemon.c | 20 +++++------ 3 files changed, 74 insertions(+), 47 deletions(-) diff --git a/src/data/items.h b/src/data/items.h index 298f65b4a..12ca81247 100644 --- a/src/data/items.h +++ b/src/data/items.h @@ -1381,7 +1381,7 @@ const struct Item gItems[] = .description = sExpCandyXSDesc, .pocket = POCKET_ITEMS, .type = ITEM_USE_PARTY_MENU, - .fieldUseFunc = ItemUseOutOfBattle_RareCandy, // Todo + .fieldUseFunc = ItemUseOutOfBattle_RareCandy, .flingPower = 30, }, @@ -1394,7 +1394,7 @@ const struct Item gItems[] = .description = sExpCandyXSDesc, .pocket = POCKET_ITEMS, .type = ITEM_USE_PARTY_MENU, - .fieldUseFunc = ItemUseOutOfBattle_RareCandy, // Todo + .fieldUseFunc = ItemUseOutOfBattle_RareCandy, .flingPower = 30, }, @@ -1407,7 +1407,7 @@ const struct Item gItems[] = .description = sExpCandyMDesc, .pocket = POCKET_ITEMS, .type = ITEM_USE_PARTY_MENU, - .fieldUseFunc = ItemUseOutOfBattle_RareCandy, // Todo + .fieldUseFunc = ItemUseOutOfBattle_RareCandy, .flingPower = 30, }, @@ -1420,7 +1420,7 @@ const struct Item gItems[] = .description = sExpCandyLDesc, .pocket = POCKET_ITEMS, .type = ITEM_USE_PARTY_MENU, - .fieldUseFunc = ItemUseOutOfBattle_RareCandy, // Todo + .fieldUseFunc = ItemUseOutOfBattle_RareCandy, .flingPower = 30, }, @@ -1433,7 +1433,7 @@ const struct Item gItems[] = .description = sExpCandyXLDesc, .pocket = POCKET_ITEMS, .type = ITEM_USE_PARTY_MENU, - .fieldUseFunc = ItemUseOutOfBattle_RareCandy, // Todo + .fieldUseFunc = ItemUseOutOfBattle_RareCandy, .flingPower = 30, }, @@ -1445,7 +1445,7 @@ const struct Item gItems[] = .description = sDynamaxCandyDesc, .pocket = POCKET_ITEMS, .type = ITEM_USE_BAG_MENU, - .fieldUseFunc = ItemUseOutOfBattle_CannotUse, // Todo + .fieldUseFunc = ItemUseOutOfBattle_CannotUse, .flingPower = 30, }, diff --git a/src/party_menu.c b/src/party_menu.c index 409143777..cef8e617e 100755 --- a/src/party_menu.c +++ b/src/party_menu.c @@ -151,6 +151,8 @@ EWRAM_DATA u8 gSelectedOrderFromParty[MAX_FRONTIER_PARTY_SIZE] = {0}; static EWRAM_DATA u16 sPartyMenuItemId = 0; static EWRAM_DATA u16 sUnused = 0; EWRAM_DATA u8 gBattlePartyCurrentOrder[PARTY_SIZE / 2] = {0}; // bits 0-3 are the current pos of Slot 1, 4-7 are Slot 2, and so on +static EWRAM_DATA u8 sInitialLevel = 0; +static EWRAM_DATA u8 sFinalLevel = 0; // IWRAM common void (*gItemUseCB)(u8, TaskFunc); @@ -4822,7 +4824,10 @@ static void Task_LearnNextMoveOrClosePartyMenu(u8 taskId) if (IsFanfareTaskInactive() && ((JOY_NEW(A_BUTTON)) || (JOY_NEW(B_BUTTON)))) { if (gPartyMenu.learnMoveState == 1) - Task_TryLearningNextMove(taskId); + if (sInitialLevel < sFinalLevel) + Task_TryLearnNewMoves(taskId); + else + Task_TryLearningNextMove(taskId); else { if (gPartyMenu.learnMoveState == 2) // never occurs @@ -4874,6 +4879,7 @@ static void CB2_ShowSummaryScreenToForgetMove(void) static void CB2_ReturnToPartyMenuWhileLearningMove(void) { + SetMonData(&gPlayerParty[gPartyMenu.slotId], MON_DATA_LEVEL, &sFinalLevel); // to avoid displaying incorrect level InitPartyMenu(PARTY_MENU_TYPE_FIELD, PARTY_LAYOUT_SINGLE, PARTY_ACTION_CHOOSE_MON, TRUE, PARTY_MSG_NONE, Task_ReturnToPartyMenuWhileLearningMove, gPartyMenu.exitCallback); } @@ -4979,8 +4985,9 @@ void ItemUseCB_RareCandy(u8 taskId, TaskFunc task) s16 *arrayPtr = ptr->data; u16 *itemPtr = &gSpecialVar_ItemId; bool8 cannotUseEffect; + sInitialLevel = GetMonData(mon, MON_DATA_LEVEL); - if (GetMonData(mon, MON_DATA_LEVEL) != MAX_LEVEL) + if (sInitialLevel != MAX_LEVEL) { BufferMonStatsToTaskData(mon, arrayPtr); cannotUseEffect = ExecuteTableBasedItemEffect_(gPartyMenu.slotId, *itemPtr, 0); @@ -5009,6 +5016,7 @@ void ItemUseCB_RareCandy(u8 taskId, TaskFunc task) StringExpandPlaceholders(gStringVar4, gText_PkmnElevatedToLvVar2); DisplayPartyMenuMessage(gStringVar4, TRUE); ScheduleBgCopyTilemapToVram(2); + sFinalLevel = GetMonData(mon, MON_DATA_LEVEL, NULL); gTasks[taskId].func = Task_DisplayLevelUpStatsPg1; } } @@ -5067,49 +5075,68 @@ static void DisplayLevelUpStatsPg2(u8 taskId) static void Task_TryLearnNewMoves(u8 taskId) { + u8 i; u16 learnMove; if (WaitFanfare(0) && ((JOY_NEW(A_BUTTON)) || (JOY_NEW(B_BUTTON)))) { RemoveLevelUpStatsWindow(); - learnMove = MonTryLearningNewMove(&gPlayerParty[gPartyMenu.slotId], TRUE); - gPartyMenu.learnMoveState = 1; - switch (learnMove) + for (; sInitialLevel < sFinalLevel; sInitialLevel++) { - case 0: // No moves to learn - PartyMenuTryEvolution(taskId); - break; - case MON_HAS_MAX_MOVES: - DisplayMonNeedsToReplaceMove(taskId); - break; - case MON_ALREADY_KNOWS_MOVE: - gTasks[taskId].func = Task_TryLearningNextMove; - break; - default: - DisplayMonLearnedMove(taskId, learnMove); - break; + SetMonData(&gPlayerParty[gPartyMenu.slotId], MON_DATA_LEVEL, &sInitialLevel); + learnMove = MonTryLearningNewMove(&gPlayerParty[gPartyMenu.slotId], TRUE); + gPartyMenu.learnMoveState = 1; + switch (learnMove) + { + case 0: // No moves to learn + if(sInitialLevel >= sFinalLevel) + PartyMenuTryEvolution(taskId); + break; + case MON_HAS_MAX_MOVES: + DisplayMonNeedsToReplaceMove(taskId); + break; + case MON_ALREADY_KNOWS_MOVE: + gTasks[taskId].func = Task_TryLearningNextMove; + break; + default: + DisplayMonLearnedMove(taskId, learnMove); + break; + } + if (learnMove) + break; } } } static void Task_TryLearningNextMove(u8 taskId) { - u16 result = MonTryLearningNewMove(&gPlayerParty[gPartyMenu.slotId], FALSE); - - switch (result) + u8 i; + u16 result; + for (; sInitialLevel < sFinalLevel; sInitialLevel++) { - case 0: // No moves to learn - PartyMenuTryEvolution(taskId); - break; - case MON_HAS_MAX_MOVES: - DisplayMonNeedsToReplaceMove(taskId); - break; - case MON_ALREADY_KNOWS_MOVE: - return; - default: - DisplayMonLearnedMove(taskId, result); - break; + SetMonData(&gPlayerParty[gPartyMenu.slotId], MON_DATA_LEVEL, &sInitialLevel); + result = MonTryLearningNewMove(&gPlayerParty[gPartyMenu.slotId], FALSE); + gPartyMenu.learnMoveState = 1; + switch (result) + { + case 0: // No moves to learn + if(sInitialLevel >= sFinalLevel) + PartyMenuTryEvolution(taskId); + break; + case MON_HAS_MAX_MOVES: + DisplayMonNeedsToReplaceMove(taskId); + break; + case MON_ALREADY_KNOWS_MOVE: + return; + default: + DisplayMonLearnedMove(taskId, result); + break; + } + if (result) + break; } + if(sInitialLevel >= sFinalLevel) + PartyMenuTryEvolution(taskId); } static void PartyMenuTryEvolution(u8 taskId) diff --git a/src/pokemon.c b/src/pokemon.c index f987b24a8..a064d6acc 100644 --- a/src/pokemon.c +++ b/src/pokemon.c @@ -4708,6 +4708,11 @@ bool8 ExecuteTableBasedItemEffect(struct Pokemon *mon, u16 item, u8 partyIndex, } \ } +#define ONE_HUNDRED 1 << 4 +#define ONE_THOUSAND 1 << 5 +#define TEN_THOUSAND 1 << 6 +#define FULL_LEVEL 1 << 7 + // Returns TRUE if the item has no effect on the Pokémon, FALSE otherwise bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 moveIndex, bool8 usedByAI) { @@ -4873,11 +4878,6 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov retVal = FALSE; } -#define ONE_HUNDRED 1 << 4 -#define ONE_THOUSAND 1 << 5 -#define TEN_THOUSAND 1 << 6 -#define FULL_LEVEL 1 << 7 - // Rare Candy if ((itemEffect[i] & ITEM3_LEVEL_UP) && GetMonData(mon, MON_DATA_LEVEL, NULL) != MAX_LEVEL) @@ -4902,11 +4902,6 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov retVal = FALSE; } -#undef ONE_HUNDRED -#undef ONE_THOUSAND -#undef TEN_THOUSAND -#undef FULL_LEVEL - // Cure status if ((itemEffect[i] & ITEM3_SLEEP) && HealStatusConditions(mon, partyIndex, STATUS1_SLEEP, battlerId) == 0) @@ -5301,6 +5296,11 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov return retVal; } +#undef ONE_HUNDRED +#undef ONE_THOUSAND +#undef TEN_THOUSAND +#undef FULL_LEVEL + bool8 HealStatusConditions(struct Pokemon *mon, u32 battlePartyId, u32 healMask, u8 battlerId) { u32 status = GetMonData(mon, MON_DATA_STATUS, 0); From d212a136dacfc2f4223186067cd4fbedc824cb7d Mon Sep 17 00:00:00 2001 From: AgustinGDLV Date: Mon, 16 May 2022 13:25:30 -0700 Subject: [PATCH 008/130] clean-up --- src/party_menu.c | 2 -- 1 file changed, 2 deletions(-) diff --git a/src/party_menu.c b/src/party_menu.c index cef8e617e..1b1755d0c 100755 --- a/src/party_menu.c +++ b/src/party_menu.c @@ -5075,7 +5075,6 @@ static void DisplayLevelUpStatsPg2(u8 taskId) static void Task_TryLearnNewMoves(u8 taskId) { - u8 i; u16 learnMove; if (WaitFanfare(0) && ((JOY_NEW(A_BUTTON)) || (JOY_NEW(B_BUTTON)))) @@ -5110,7 +5109,6 @@ static void Task_TryLearnNewMoves(u8 taskId) static void Task_TryLearningNextMove(u8 taskId) { - u8 i; u16 result; for (; sInitialLevel < sFinalLevel; sInitialLevel++) { From 0de15db56417f57c52fbd006519c8650036f1c19 Mon Sep 17 00:00:00 2001 From: AgustinGDLV Date: Mon, 16 May 2022 13:26:26 -0700 Subject: [PATCH 009/130] clean-up --- src/data/pokemon/item_effects.h | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/src/data/pokemon/item_effects.h b/src/data/pokemon/item_effects.h index 8892cb66f..49293889a 100644 --- a/src/data/pokemon/item_effects.h +++ b/src/data/pokemon/item_effects.h @@ -532,11 +532,11 @@ const u8 *const gItemEffectTable[] = // Candy [ITEM_RARE_CANDY - ITEM_POTION] = gItemEffect_RareCandy, - [ITEM_EXP_CANDY_XS - ITEM_POTION] = gItemEffect_RareCandy, // Todo - [ITEM_EXP_CANDY_S - ITEM_POTION] = gItemEffect_RareCandy, // Todo - [ITEM_EXP_CANDY_M - ITEM_POTION] = gItemEffect_RareCandy, // Todo - [ITEM_EXP_CANDY_L - ITEM_POTION] = gItemEffect_RareCandy, // Todo - [ITEM_EXP_CANDY_XL - ITEM_POTION] = gItemEffect_RareCandy, // Todo + [ITEM_EXP_CANDY_XS - ITEM_POTION] = gItemEffect_RareCandy, + [ITEM_EXP_CANDY_S - ITEM_POTION] = gItemEffect_RareCandy, + [ITEM_EXP_CANDY_M - ITEM_POTION] = gItemEffect_RareCandy, + [ITEM_EXP_CANDY_L - ITEM_POTION] = gItemEffect_RareCandy, + [ITEM_EXP_CANDY_XL - ITEM_POTION] = gItemEffect_RareCandy, //[ITEM_DYNAMAX_CANDY - ITEM_POTION] = gItemEffect_DynamaxCandy, // Todo // Medicinal Flutes From 6cb152e45271884603c32d7e227ebeb01261defd Mon Sep 17 00:00:00 2001 From: AgustinGDLV Date: Mon, 16 May 2022 13:51:28 -0700 Subject: [PATCH 010/130] removing nonessential stuff --- src/party_menu.c | 12 +++--------- src/pokemon.c | 2 ++ 2 files changed, 5 insertions(+), 9 deletions(-) diff --git a/src/party_menu.c b/src/party_menu.c index 1b1755d0c..f0069300b 100755 --- a/src/party_menu.c +++ b/src/party_menu.c @@ -4824,10 +4824,7 @@ static void Task_LearnNextMoveOrClosePartyMenu(u8 taskId) if (IsFanfareTaskInactive() && ((JOY_NEW(A_BUTTON)) || (JOY_NEW(B_BUTTON)))) { if (gPartyMenu.learnMoveState == 1) - if (sInitialLevel < sFinalLevel) - Task_TryLearnNewMoves(taskId); - else - Task_TryLearningNextMove(taskId); + Task_TryLearningNextMove(taskId); else { if (gPartyMenu.learnMoveState == 2) // never occurs @@ -5088,7 +5085,7 @@ static void Task_TryLearnNewMoves(u8 taskId) switch (learnMove) { case 0: // No moves to learn - if(sInitialLevel >= sFinalLevel) + if (sInitialLevel >= sFinalLevel) PartyMenuTryEvolution(taskId); break; case MON_HAS_MAX_MOVES: @@ -5114,12 +5111,9 @@ static void Task_TryLearningNextMove(u8 taskId) { SetMonData(&gPlayerParty[gPartyMenu.slotId], MON_DATA_LEVEL, &sInitialLevel); result = MonTryLearningNewMove(&gPlayerParty[gPartyMenu.slotId], FALSE); - gPartyMenu.learnMoveState = 1; switch (result) { case 0: // No moves to learn - if(sInitialLevel >= sFinalLevel) - PartyMenuTryEvolution(taskId); break; case MON_HAS_MAX_MOVES: DisplayMonNeedsToReplaceMove(taskId); @@ -5133,7 +5127,7 @@ static void Task_TryLearningNextMove(u8 taskId) if (result) break; } - if(sInitialLevel >= sFinalLevel) + if (sInitialLevel >= sFinalLevel) PartyMenuTryEvolution(taskId); } diff --git a/src/pokemon.c b/src/pokemon.c index a064d6acc..953278846 100644 --- a/src/pokemon.c +++ b/src/pokemon.c @@ -4883,7 +4883,9 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov && GetMonData(mon, MON_DATA_LEVEL, NULL) != MAX_LEVEL) { if (ItemId_GetHoldEffectParam(item) & FULL_LEVEL) + { dataUnsigned = gExperienceTables[gBaseStats[GetMonData(mon, MON_DATA_SPECIES, NULL)].growthRate][GetMonData(mon, MON_DATA_LEVEL, NULL) + 1]; + } else { temp1 = ItemId_GetHoldEffectParam(item) & 0x0F; From 01665c0213fd52219d6b9b118295dca3a3ac5f27 Mon Sep 17 00:00:00 2001 From: AgustinGDLV Date: Mon, 16 May 2022 13:52:38 -0700 Subject: [PATCH 011/130] reverted todo for dynamax candy --- src/data/items.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/data/items.h b/src/data/items.h index 12ca81247..af62f0abe 100644 --- a/src/data/items.h +++ b/src/data/items.h @@ -1445,7 +1445,7 @@ const struct Item gItems[] = .description = sDynamaxCandyDesc, .pocket = POCKET_ITEMS, .type = ITEM_USE_BAG_MENU, - .fieldUseFunc = ItemUseOutOfBattle_CannotUse, + .fieldUseFunc = ItemUseOutOfBattle_CannotUse, // Todo .flingPower = 30, }, From bd008e4c80515c4d299b9ba98f9ed689bb2b2fe7 Mon Sep 17 00:00:00 2001 From: AgustinGDLV Date: Mon, 16 May 2022 15:25:13 -0700 Subject: [PATCH 012/130] fixed softlocks / messages --- include/strings.h | 1 + src/party_menu.c | 31 ++++++++++++++++++++++--------- src/strings.c | 1 + 3 files changed, 24 insertions(+), 9 deletions(-) diff --git a/include/strings.h b/include/strings.h index a22aa307b..f3a86eb46 100644 --- a/include/strings.h +++ b/include/strings.h @@ -498,6 +498,7 @@ extern const u8 gText_12PoofForgotMove[]; extern const u8 gText_StopLearningMove2[]; extern const u8 gText_MoveNotLearned[]; extern const u8 gText_PkmnElevatedToLvVar2[]; +extern const u8 gText_PkmnGainedExp[]; extern const u8 gText_RemoveMailBeforeItem[]; extern const u8 gText_PkmnHoldingItemCantHoldMail[]; extern const u8 gText_MailTransferredFromMailbox[]; diff --git a/src/party_menu.c b/src/party_menu.c index f0069300b..07d4d9a15 100755 --- a/src/party_menu.c +++ b/src/party_menu.c @@ -5004,17 +5004,29 @@ void ItemUseCB_RareCandy(u8 taskId, TaskFunc task) } else { + sFinalLevel = GetMonData(mon, MON_DATA_LEVEL, NULL); gPartyMenuUseExitCallback = TRUE; - PlayFanfareByFanfareNum(FANFARE_LEVEL_UP); UpdateMonDisplayInfoAfterRareCandy(gPartyMenu.slotId, mon); RemoveBagItem(gSpecialVar_ItemId, 1); GetMonNickname(mon, gStringVar1); - ConvertIntToDecimalStringN(gStringVar2, GetMonData(mon, MON_DATA_LEVEL), STR_CONV_MODE_LEFT_ALIGN, 3); - StringExpandPlaceholders(gStringVar4, gText_PkmnElevatedToLvVar2); - DisplayPartyMenuMessage(gStringVar4, TRUE); - ScheduleBgCopyTilemapToVram(2); - sFinalLevel = GetMonData(mon, MON_DATA_LEVEL, NULL); - gTasks[taskId].func = Task_DisplayLevelUpStatsPg1; + if (sFinalLevel > sInitialLevel) + { + PlayFanfareByFanfareNum(FANFARE_LEVEL_UP); + ConvertIntToDecimalStringN(gStringVar2, GetMonData(mon, MON_DATA_LEVEL), STR_CONV_MODE_LEFT_ALIGN, 3); + StringExpandPlaceholders(gStringVar4, gText_PkmnElevatedToLvVar2); + DisplayPartyMenuMessage(gStringVar4, TRUE); + ScheduleBgCopyTilemapToVram(2); + gTasks[taskId].func = Task_DisplayLevelUpStatsPg1; + } + else + { + PlaySE(SE_USE_ITEM); + gPartyMenuUseExitCallback = FALSE; + StringExpandPlaceholders(gStringVar4, gText_PkmnGainedExp); + DisplayPartyMenuMessage(gStringVar4, FALSE); + ScheduleBgCopyTilemapToVram(2); + gTasks[taskId].func = task; + } } } @@ -5047,6 +5059,7 @@ static void Task_DisplayLevelUpStatsPg2(u8 taskId) { PlaySE(SE_SELECT); DisplayLevelUpStatsPg2(taskId); + sInitialLevel += 1; // so the Pokemon doesn't learn a move meant for its previous level gTasks[taskId].func = Task_TryLearnNewMoves; } } @@ -5077,7 +5090,7 @@ static void Task_TryLearnNewMoves(u8 taskId) if (WaitFanfare(0) && ((JOY_NEW(A_BUTTON)) || (JOY_NEW(B_BUTTON)))) { RemoveLevelUpStatsWindow(); - for (; sInitialLevel < sFinalLevel; sInitialLevel++) + for (; sInitialLevel <= sFinalLevel; sInitialLevel++) { SetMonData(&gPlayerParty[gPartyMenu.slotId], MON_DATA_LEVEL, &sInitialLevel); learnMove = MonTryLearningNewMove(&gPlayerParty[gPartyMenu.slotId], TRUE); @@ -5107,7 +5120,7 @@ static void Task_TryLearnNewMoves(u8 taskId) static void Task_TryLearningNextMove(u8 taskId) { u16 result; - for (; sInitialLevel < sFinalLevel; sInitialLevel++) + for (; sInitialLevel <= sFinalLevel; sInitialLevel++) { SetMonData(&gPlayerParty[gPartyMenu.slotId], MON_DATA_LEVEL, &sInitialLevel); result = MonTryLearningNewMove(&gPlayerParty[gPartyMenu.slotId], FALSE); diff --git a/src/strings.c b/src/strings.c index 492a9601d..731cde1a3 100644 --- a/src/strings.c +++ b/src/strings.c @@ -417,6 +417,7 @@ const u8 gText_PkmnRegainhedHealth[] = _("{STR_VAR_1} regained health.{PAUSE_UNT const u8 gText_PkmnBecameHealthy[] = _("{STR_VAR_1} became healthy.{PAUSE_UNTIL_PRESS}"); const u8 gText_MovesPPIncreased[] = _("{STR_VAR_1}'s PP increased.{PAUSE_UNTIL_PRESS}"); const u8 gText_PkmnElevatedToLvVar2[] = _("{STR_VAR_1} was elevated to\nLv. {STR_VAR_2}."); +const u8 gText_PkmnGainedExp[] = _("{STR_VAR_1} gained EXP. POINTS.{PAUSE_UNTIL_PRESS}"); const u8 gText_PkmnBaseVar2StatIncreased[] = _("{STR_VAR_1}'s base {STR_VAR_2}\nstat was raised.{PAUSE_UNTIL_PRESS}"); const u8 gText_PkmnFriendlyBaseVar2Fell[] = _("{STR_VAR_1} turned friendly.\nThe base {STR_VAR_2} fell!{PAUSE_UNTIL_PRESS}"); const u8 gText_PkmnAdoresBaseVar2Fell[] = _("{STR_VAR_1} adores you!\nThe base {STR_VAR_2} fell!{PAUSE_UNTIL_PRESS}"); From d385b838c8fd6ca32f35a4327dc17f9d2a7434b3 Mon Sep 17 00:00:00 2001 From: AgustinGDLV Date: Mon, 16 May 2022 15:53:42 -0700 Subject: [PATCH 013/130] fixed exp resetting --- src/pokemon.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/pokemon.c b/src/pokemon.c index 953278846..7cb72b37f 100644 --- a/src/pokemon.c +++ b/src/pokemon.c @@ -4895,7 +4895,7 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov temp1 *= 1000; if (ItemId_GetHoldEffectParam(item) & TEN_THOUSAND) temp1 *= 10000; - dataUnsigned = temp1 + gExperienceTables[gBaseStats[GetMonData(mon, MON_DATA_SPECIES, NULL)].growthRate][GetMonData(mon, MON_DATA_LEVEL, NULL)]; + dataUnsigned = temp1 + GetMonData(mon, MON_DATA_EXP, NULL); if (dataUnsigned > gExperienceTables[gBaseStats[GetMonData(mon, MON_DATA_SPECIES, NULL)].growthRate][MAX_LEVEL]) dataUnsigned = gExperienceTables[gBaseStats[GetMonData(mon, MON_DATA_SPECIES, NULL)].growthRate][MAX_LEVEL]; } From b197da077f6c14a1108f50aa643c556a12fc071e Mon Sep 17 00:00:00 2001 From: AgustinGDLV <103095241+AgustinGDLV@users.noreply.github.com> Date: Mon, 16 May 2022 16:08:26 -0700 Subject: [PATCH 014/130] Update src/strings.c Co-authored-by: LOuroboros --- src/strings.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/strings.c b/src/strings.c index 731cde1a3..edd952207 100644 --- a/src/strings.c +++ b/src/strings.c @@ -417,7 +417,7 @@ const u8 gText_PkmnRegainhedHealth[] = _("{STR_VAR_1} regained health.{PAUSE_UNT const u8 gText_PkmnBecameHealthy[] = _("{STR_VAR_1} became healthy.{PAUSE_UNTIL_PRESS}"); const u8 gText_MovesPPIncreased[] = _("{STR_VAR_1}'s PP increased.{PAUSE_UNTIL_PRESS}"); const u8 gText_PkmnElevatedToLvVar2[] = _("{STR_VAR_1} was elevated to\nLv. {STR_VAR_2}."); -const u8 gText_PkmnGainedExp[] = _("{STR_VAR_1} gained EXP. POINTS.{PAUSE_UNTIL_PRESS}"); +const u8 gText_PkmnGainedExp[] = _("{STR_VAR_1} gained Exp. Points!{PAUSE_UNTIL_PRESS}"); const u8 gText_PkmnBaseVar2StatIncreased[] = _("{STR_VAR_1}'s base {STR_VAR_2}\nstat was raised.{PAUSE_UNTIL_PRESS}"); const u8 gText_PkmnFriendlyBaseVar2Fell[] = _("{STR_VAR_1} turned friendly.\nThe base {STR_VAR_2} fell!{PAUSE_UNTIL_PRESS}"); const u8 gText_PkmnAdoresBaseVar2Fell[] = _("{STR_VAR_1} adores you!\nThe base {STR_VAR_2} fell!{PAUSE_UNTIL_PRESS}"); From 2d25cd56b987062357806ca1ba652abe78b89e39 Mon Sep 17 00:00:00 2001 From: AgustinGDLV <103095241+AgustinGDLV@users.noreply.github.com> Date: Mon, 16 May 2022 16:58:08 -0700 Subject: [PATCH 015/130] Apply suggestions from code review Co-authored-by: sneed <56992013+Sneed69@users.noreply.github.com> --- src/pokemon.c | 13 +++++++++---- 1 file changed, 9 insertions(+), 4 deletions(-) diff --git a/src/pokemon.c b/src/pokemon.c index 7cb72b37f..095d7f414 100644 --- a/src/pokemon.c +++ b/src/pokemon.c @@ -4885,9 +4885,13 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov if (ItemId_GetHoldEffectParam(item) & FULL_LEVEL) { dataUnsigned = gExperienceTables[gBaseStats[GetMonData(mon, MON_DATA_SPECIES, NULL)].growthRate][GetMonData(mon, MON_DATA_LEVEL, NULL) + 1]; + SetMonData(mon, MON_DATA_EXP, &dataUnsigned); + CalculateMonStats(mon); } else { + u32 species = GetMonData(mon, MON_DATA_SPECIES, NULL); + temp1 = ItemId_GetHoldEffectParam(item) & 0x0F; if (ItemId_GetHoldEffectParam(item) & ONE_HUNDRED) temp1 *= 100; @@ -4896,11 +4900,12 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov if (ItemId_GetHoldEffectParam(item) & TEN_THOUSAND) temp1 *= 10000; dataUnsigned = temp1 + GetMonData(mon, MON_DATA_EXP, NULL); - if (dataUnsigned > gExperienceTables[gBaseStats[GetMonData(mon, MON_DATA_SPECIES, NULL)].growthRate][MAX_LEVEL]) - dataUnsigned = gExperienceTables[gBaseStats[GetMonData(mon, MON_DATA_SPECIES, NULL)].growthRate][MAX_LEVEL]; + if (dataUnsigned > gExperienceTables[gBaseStats[species].growthRate][MAX_LEVEL]) + dataUnsigned = gExperienceTables[gBaseStats[species].growthRate][MAX_LEVEL]; + SetMonData(mon, MON_DATA_EXP, &dataUnsigned); + if (dataUnsigned >= gExperienceTables[gBaseStats[species].growthRate][GetMonData(mon, MON_DATA_LEVEL, NULL) + 1]) + CalculateMonStats(mon); } - SetMonData(mon, MON_DATA_EXP, &dataUnsigned); - CalculateMonStats(mon); retVal = FALSE; } From e9669ccbfeaef5cfd03ae37298af0f88dd8d311a Mon Sep 17 00:00:00 2001 From: AgustinGDLV <103095241+AgustinGDLV@users.noreply.github.com> Date: Mon, 16 May 2022 17:41:18 -0700 Subject: [PATCH 016/130] Update src/pokemon.c Co-authored-by: sneed <56992013+Sneed69@users.noreply.github.com> --- src/pokemon.c | 1 + 1 file changed, 1 insertion(+) diff --git a/src/pokemon.c b/src/pokemon.c index 095d7f414..d0f4f8a71 100644 --- a/src/pokemon.c +++ b/src/pokemon.c @@ -4892,6 +4892,7 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov { u32 species = GetMonData(mon, MON_DATA_SPECIES, NULL); + gBattleScripting.levelUpHP = 0; // Prevents reviving mons that don't level up. temp1 = ItemId_GetHoldEffectParam(item) & 0x0F; if (ItemId_GetHoldEffectParam(item) & ONE_HUNDRED) temp1 *= 100; From aa5c6a3f0126bf693b84cb2ce6ae4a271dd45148 Mon Sep 17 00:00:00 2001 From: LOuroboros Date: Sun, 19 Jun 2022 16:43:22 -0300 Subject: [PATCH 017/130] Implemented affection-now-friendship mechanics --- data/battle_anim_scripts.s | 12 ++++++ data/battle_scripts_1.s | 55 +++++++++++++++++++++++++++ include/battle.h | 1 + include/battle_scripts.h | 2 + include/battle_util.h | 1 + include/constants/battle.h | 21 +++++----- include/constants/battle_anim.h | 1 + include/constants/battle_config.h | 1 + include/constants/battle_string_ids.h | 8 +++- src/battle_message.c | 12 ++++++ src/battle_script_commands.c | 54 +++++++++++++++++++++++++- src/battle_util.c | 37 ++++++++++++++++++ 12 files changed, 193 insertions(+), 12 deletions(-) diff --git a/data/battle_anim_scripts.s b/data/battle_anim_scripts.s index d76aff05a..1ea6fc2b4 100644 --- a/data/battle_anim_scripts.s +++ b/data/battle_anim_scripts.s @@ -831,6 +831,7 @@ gBattleAnims_General:: .4byte General_AquaRingHeal @ B_ANIM_AQUA_RING_HEAL .4byte General_BeakBlastSetUp @ B_ANIM_BEAK_BLAST_SETUP .4byte General_ShellTrapSetUp @ B_ANIM_SHELL_TRAP_SETUP + .4byte General_AffectionHangedOn @ B_ANIM_AFFECTION_HANGED_ON .align 2 gBattleAnims_Special:: @@ -24774,6 +24775,17 @@ PrimalReversionParticles: delay 3 return +General_AffectionHangedOn:: @ Shameless copy of General_HangedOn + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 2, 7, 0, 9, RGB_RED + playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER + createvisualtask AnimTask_SlideMonForFocusBand, 5, 30, 128, 0, 1, 2, 0, 1 + waitforvisualfinish + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 2, 4, 9, 0, RGB_RED + waitforvisualfinish + delay 6 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 0, 0, 0, 15 + end + SnatchMoveTrySwapFromSubstitute: createvisualtask AnimTask_IsAttackerBehindSubstitute, 2 jumprettrue SnatchMoveSwapSubstituteForMon diff --git a/data/battle_scripts_1.s b/data/battle_scripts_1.s index a9c15040d..80df7a994 100644 --- a/data/battle_scripts_1.s +++ b/data/battle_scripts_1.s @@ -412,6 +412,61 @@ gBattleScriptsForMoveEffects:: .4byte BattleScript_EffectCourtChange @ EFFECT_COURT_CHANGE .4byte BattleScript_EffectSteelBeam @ EFFECT_STEEL_BEAM +BattleScript_AffectionBasedEndurance:: + playanimation BS_TARGET, B_ANIM_AFFECTION_HANGED_ON + printstring STRINGID_TARGETTOUGHEDITOUT + waitmessage B_WAIT_TIME_LONG + return + +BattleScript_AffectionBasedStatusHeal:: + jumpifstatus BS_ATTACKER, STATUS1_POISON, BattleScript_AffectionBasedStatusHeal_Poison + jumpifstatus BS_ATTACKER, STATUS1_TOXIC_POISON, BattleScript_AffectionBasedStatusHeal_Poison + jumpifstatus BS_ATTACKER, STATUS1_SLEEP, BattleScript_AffectionBasedStatusHeal_Sleep + jumpifstatus BS_ATTACKER, STATUS1_PARALYSIS, BattleScript_AffectionBasedStatusHeal_Paralysis + jumpifstatus BS_ATTACKER, STATUS1_BURN, BattleScript_AffectionBasedStatusHeal_Burn + jumpifstatus BS_ATTACKER, STATUS1_FREEZE, BattleScript_AffectionBasedStatusHeal_Freeze + end2 +BattleScript_AffectionBasedStatusHeal_Poison: + printstring STRINGID_ATTACKEREXPELLEDTHEPOISON + waitmessage B_WAIT_TIME_LONG + clearstatus BS_ATTACKER + waitstate + updatestatusicon BS_ATTACKER + waitstate + end2 +BattleScript_AffectionBasedStatusHeal_Sleep: + printstring STRINGID_ATTACKERSHOOKITSELFAWAKE + waitmessage B_WAIT_TIME_LONG + clearstatus BS_ATTACKER + waitstate + updatestatusicon BS_ATTACKER + waitstate + end2 +BattleScript_AffectionBasedStatusHeal_Paralysis: + printstring STRINGID_ATTACKERBROKETHROUGHPARALYSIS + waitmessage B_WAIT_TIME_LONG + clearstatus BS_ATTACKER + waitstate + updatestatusicon BS_ATTACKER + waitstate + end2 +BattleScript_AffectionBasedStatusHeal_Burn: + printstring STRINGID_ATTACKERHEALEDITSBURN + waitmessage B_WAIT_TIME_LONG + clearstatus BS_ATTACKER + waitstate + updatestatusicon BS_ATTACKER + waitstate + end2 +BattleScript_AffectionBasedStatusHeal_Freeze: + printstring STRINGID_ATTACKERMELTEDTHEICE + waitmessage B_WAIT_TIME_LONG + clearstatus BS_ATTACKER + waitstate + updatestatusicon BS_ATTACKER + waitstate + end2 + BattleScript_EffectSteelBeam:: attackcanceler attackstring diff --git a/include/battle.h b/include/battle.h index ea556c012..6d6dc4695 100644 --- a/include/battle.h +++ b/include/battle.h @@ -184,6 +184,7 @@ struct SpecialStatus u8 physicalBattlerId; u8 specialBattlerId; u8 changedStatsBattlerId; // Battler that was responsible for the latest stat change. Can be self. + bool8 affectionEndured:1; }; struct SideTimer diff --git a/include/battle_scripts.h b/include/battle_scripts.h index 4134a87dc..071a0846a 100644 --- a/include/battle_scripts.h +++ b/include/battle_scripts.h @@ -420,5 +420,7 @@ extern const u8 BattleScript_MagicianActivates[]; extern const u8 BattleScript_BeakBlastSetUp[]; extern const u8 BattleScript_BeakBlastBurn[]; extern const u8 BattleScript_DefDownSpeedUp[]; +extern const u8 BattleScript_AffectionBasedStatusHeal[]; +extern const u8 BattleScript_AffectionBasedEndurance[]; #endif // GUARD_BATTLE_SCRIPTS_H diff --git a/include/battle_util.h b/include/battle_util.h index f1864f096..0f982423e 100644 --- a/include/battle_util.h +++ b/include/battle_util.h @@ -189,5 +189,6 @@ bool32 CanBeParalyzed(u8 battlerId); bool32 CanBeFrozen(u8 battlerId); bool32 CanBeConfused(u8 battlerId); bool32 IsBattlerTerrainAffected(u8 battlerId, u32 terrainFlag); +u32 GetMonFriendshipScore(struct Pokemon *pokemon); #endif // GUARD_BATTLE_UTIL_H diff --git a/include/constants/battle.h b/include/constants/battle.h index d651dab18..6a078f7a1 100644 --- a/include/constants/battle.h +++ b/include/constants/battle.h @@ -248,16 +248,17 @@ #define STATUS_FIELD_TERRAIN_ANY (STATUS_FIELD_GRASSY_TERRAIN | STATUS_FIELD_MISTY_TERRAIN | STATUS_FIELD_ELECTRIC_TERRAIN | STATUS_FIELD_PSYCHIC_TERRAIN) // Flags describing move's result -#define MOVE_RESULT_MISSED (1 << 0) -#define MOVE_RESULT_SUPER_EFFECTIVE (1 << 1) -#define MOVE_RESULT_NOT_VERY_EFFECTIVE (1 << 2) -#define MOVE_RESULT_DOESNT_AFFECT_FOE (1 << 3) -#define MOVE_RESULT_ONE_HIT_KO (1 << 4) -#define MOVE_RESULT_FAILED (1 << 5) -#define MOVE_RESULT_FOE_ENDURED (1 << 6) -#define MOVE_RESULT_FOE_HUNG_ON (1 << 7) -#define MOVE_RESULT_STURDIED (1 << 8) -#define MOVE_RESULT_NO_EFFECT (MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE | MOVE_RESULT_FAILED) +#define MOVE_RESULT_MISSED (1 << 0) +#define MOVE_RESULT_SUPER_EFFECTIVE (1 << 1) +#define MOVE_RESULT_NOT_VERY_EFFECTIVE (1 << 2) +#define MOVE_RESULT_DOESNT_AFFECT_FOE (1 << 3) +#define MOVE_RESULT_ONE_HIT_KO (1 << 4) +#define MOVE_RESULT_FAILED (1 << 5) +#define MOVE_RESULT_FOE_ENDURED (1 << 6) +#define MOVE_RESULT_FOE_HUNG_ON (1 << 7) +#define MOVE_RESULT_STURDIED (1 << 8) +#define MOVE_RESULT_NO_EFFECT (MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE | MOVE_RESULT_FAILED) +#define MOVE_RESULT_FOE_ENDURED_AFFECTION (1 << 9) // Battle Weather flags #define B_WEATHER_RAIN_TEMPORARY (1 << 0) diff --git a/include/constants/battle_anim.h b/include/constants/battle_anim.h index bddb727fd..8e34fbcc0 100644 --- a/include/constants/battle_anim.h +++ b/include/constants/battle_anim.h @@ -534,6 +534,7 @@ #define B_ANIM_AQUA_RING_HEAL 32 #define B_ANIM_BEAK_BLAST_SETUP 33 #define B_ANIM_SHELL_TRAP_SETUP 34 +#define B_ANIM_AFFECTION_HANGED_ON 35 // special animations table (gBattleAnims_Special) #define B_ANIM_LVL_UP 0 diff --git a/include/constants/battle_config.h b/include/constants/battle_config.h index 74ac9e129..0a58ba94d 100644 --- a/include/constants/battle_config.h +++ b/include/constants/battle_config.h @@ -254,6 +254,7 @@ #define B_MULTI_BATTLE_WHITEOUT GEN_8 // In Gen4+, multi battles end when the Player and also their Partner don't have any more Pokémon to fight. #define B_EVOLUTION_AFTER_WHITEOUT GEN_6 // In Gen6+, Pokemon that qualify for evolution after battle will evolve even if the player loses. #define B_WILD_NATURAL_ENEMIES TRUE // If set to TRUE, certain wild mon species will attack other species when partnered in double wild battles (eg. Zangoose vs Seviper) +#define B_AFFECTION_MECHANICS FALSE // In Gen6+, there's a stat called affection that can trigger different effects in battle. From LGPE onwards, those effects use friendship instead. // Animation Settings #define B_NEW_SWORD_PARTICLE FALSE // If set to TRUE, it updates Swords Dance's particle. diff --git a/include/constants/battle_string_ids.h b/include/constants/battle_string_ids.h index 4eff91c85..bfc047299 100644 --- a/include/constants/battle_string_ids.h +++ b/include/constants/battle_string_ids.h @@ -613,8 +613,14 @@ #define STRINGID_METEORBEAMCHARGING 611 #define STRINGID_HEATUPBEAK 612 #define STRINGID_COURTCHANGE 613 +#define STRINGID_ATTACKEREXPELLEDTHEPOISON 614 +#define STRINGID_ATTACKERSHOOKITSELFAWAKE 615 +#define STRINGID_ATTACKERBROKETHROUGHPARALYSIS 616 +#define STRINGID_ATTACKERHEALEDITSBURN 617 +#define STRINGID_ATTACKERMELTEDTHEICE 618 +#define STRINGID_TARGETTOUGHEDITOUT 619 -#define BATTLESTRINGS_COUNT 614 +#define BATTLESTRINGS_COUNT 620 // This is the string id that gBattleStringsTable starts with. // String ids before this (e.g. STRINGID_INTROMSG) are not in the table, diff --git a/src/battle_message.c b/src/battle_message.c index 8cf9a508b..dae30f176 100644 --- a/src/battle_message.c +++ b/src/battle_message.c @@ -738,9 +738,21 @@ static const u8 sText_TargetTooHeavy[] = _("But the target\nwas too heavy!"); static const u8 sText_MeteorBeamCharging[] = _("{B_ATK_NAME_WITH_PREFIX} is overflowing\nwith space energy!"); static const u8 sText_HeatingUpBeak[] = _("{B_ATK_NAME_WITH_PREFIX} started\nheating up its beak!"); static const u8 sText_CourtChange[] = _("{B_ATK_NAME_WITH_PREFIX} swapped the battle\neffects affecting each side!"); +static const u8 sText_AttackerExpelledThePoison[] = _("{B_ATK_NAME_WITH_PREFIX} managed to\nexpel the poison!"); +static const u8 sText_AttackerShookItselfAwake[] = _("{B_ATK_NAME_WITH_PREFIX} shook itself awake!"); +static const u8 sText_AttackerBrokeThroughParalysis[] = _("{B_ATK_NAME_WITH_PREFIX} gathered all its energy\nto overcome its paralysis!"); +static const u8 sText_AttackerHealedItsBurn[] = _("{B_ATK_NAME_WITH_PREFIX} healed its burn with\nits sheer determination!"); +static const u8 sText_AttackerMeltedTheIce[] = _("{B_ATK_NAME_WITH_PREFIX} melted the ice with\nits fiery determination!"); +static const u8 sText_TargetToughedItOut[] = _("{B_DEF_NAME_WITH_PREFIX} toughed it out\nto show you its best side!"); const u8 *const gBattleStringsTable[BATTLESTRINGS_COUNT] = { + [STRINGID_TARGETTOUGHEDITOUT - BATTLESTRINGS_TABLE_START] = sText_TargetToughedItOut, + [STRINGID_ATTACKERMELTEDTHEICE - BATTLESTRINGS_TABLE_START] = sText_AttackerMeltedTheIce, + [STRINGID_ATTACKERHEALEDITSBURN - BATTLESTRINGS_TABLE_START] = sText_AttackerHealedItsBurn, + [STRINGID_ATTACKERBROKETHROUGHPARALYSIS - BATTLESTRINGS_TABLE_START] = sText_AttackerBrokeThroughParalysis, + [STRINGID_ATTACKERSHOOKITSELFAWAKE - BATTLESTRINGS_TABLE_START] = sText_AttackerShookItselfAwake, + [STRINGID_ATTACKEREXPELLEDTHEPOISON - BATTLESTRINGS_TABLE_START] = sText_AttackerExpelledThePoison, [STRINGID_COURTCHANGE - BATTLESTRINGS_TABLE_START] = sText_CourtChange, [STRINGID_HEATUPBEAK - BATTLESTRINGS_TABLE_START] = sText_HeatingUpBeak, [STRINGID_METEORBEAMCHARGING - BATTLESTRINGS_TABLE_START] = sText_MeteorBeamCharging, diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c index 15915c71a..1d42e5511 100644 --- a/src/battle_script_commands.c +++ b/src/battle_script_commands.c @@ -1719,6 +1719,13 @@ u32 GetTotalAccuracy(u32 battlerAtk, u32 battlerDef, u32 move) if (gFieldStatuses & STATUS_FIELD_GRAVITY) calc = (calc * 5) / 3; // 1.66 Gravity acc boost +#if B_AFFECTION_MECHANICS == TRUE + // With high affection/friendship there's a chance to evade a move by substracting 10% of its accuracy. + // I can't find exact information about that chance, so I'm just gonna write it as a 20% chance for now. + if (GetMonFriendshipScore(&gPlayerParty[gBattlerPartyIndexes[battlerDef]]) >= 4 && (Random() % 100) <= 20) + calc = (calc * 90) / 100; +#endif + return calc; } @@ -1885,7 +1892,10 @@ s32 CalcCritChanceStage(u8 battlerAtk, u8 battlerDef, u32 move, bool32 recordAbi + (holdEffectAtk == HOLD_EFFECT_SCOPE_LENS) + 2 * (holdEffectAtk == HOLD_EFFECT_LUCKY_PUNCH && gBattleMons[gBattlerAttacker].species == SPECIES_CHANSEY) + 2 * BENEFITS_FROM_LEEK(battlerAtk, holdEffectAtk) - + (abilityAtk == ABILITY_SUPER_LUCK); + + (abilityAtk == ABILITY_SUPER_LUCK) + #if B_AFFECTION_MECHANICS == TRUE + *= 2 (GetMonFriendshipScore(&gPlayerParty[gBattlerPartyIndexes[gBattlerAttacker]]) >= 5); + #endif if (critChance >= ARRAY_COUNT(sCriticalHitChance)) critChance = ARRAY_COUNT(sCriticalHitChance) - 1; @@ -1983,12 +1993,27 @@ static void Cmd_adjustdamage(void) RecordAbilityBattle(gBattlerTarget, ABILITY_STURDY); gSpecialStatuses[gBattlerTarget].sturdied = TRUE; } +#if B_AFFECTION_MECHANICS == TRUE + else if (GetBattlerSide(gBattlerTarget) == B_SIDE_PLAYER && GetMonFriendshipScore(&gPlayerParty[gBattlerPartyIndexes[gBattlerTarget]]) >= 3) + { + if ((GetMonFriendshipScore(&gPlayerParty[gBattlerPartyIndexes[gBattlerTarget]]) == 6 && (Random() % 100) < 25) + || (GetMonFriendshipScore(&gPlayerParty[gBattlerPartyIndexes[gBattlerTarget]]) == 5 && (Random() % 100) < 20) + || (GetMonFriendshipScore(&gPlayerParty[gBattlerPartyIndexes[gBattlerTarget]]) == 4 && (Random() % 100) < 15) + || (GetMonFriendshipScore(&gPlayerParty[gBattlerPartyIndexes[gBattlerTarget]]) == 3 && (Random() % 100) < 10)) + gSpecialStatuses[gBattlerTarget].affectionEndured = TRUE; + } +#endif if (gBattleMoves[gCurrentMove].effect != EFFECT_FALSE_SWIPE && !gProtectStructs[gBattlerTarget].endured && !gSpecialStatuses[gBattlerTarget].focusBanded && !gSpecialStatuses[gBattlerTarget].focusSashed +#if B_AFFECTION_MECHANICS == TRUE + && !gSpecialStatuses[gBattlerTarget].sturdied + && !gSpecialStatuses[gBattlerTarget].affectionEndured) +#else && !gSpecialStatuses[gBattlerTarget].sturdied) +#endif goto END; // Handle reducing the dmg to 1 hp. @@ -2008,6 +2033,12 @@ static void Cmd_adjustdamage(void) gMoveResultFlags |= MOVE_RESULT_STURDIED; gLastUsedAbility = ABILITY_STURDY; } +#if B_AFFECTION_MECHANICS == TRUE + else if (gSpecialStatuses[gBattlerTarget].affectionEndured) + { + gMoveResultFlags |= MOVE_RESULT_FOE_ENDURED_AFFECTION; + } +#endif END: gBattlescriptCurrInstr++; @@ -2463,6 +2494,16 @@ static void Cmd_resultmessage(void) { stringId = STRINGID_BUTITFAILED; } + #if B_AFFECTION_MECHANICS == TRUE + else if (gMoveResultFlags & MOVE_RESULT_FOE_ENDURED_AFFECTION) + { + gSpecialStatuses[gBattlerTarget].affectionEndured = FALSE; + gMoveResultFlags &= ~MOVE_RESULT_FOE_ENDURED_AFFECTION; + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_AffectionBasedEndurance; + return; + } + #endif else { gBattleCommunication[MSG_DISPLAY] = 0; @@ -4008,6 +4049,10 @@ static void Cmd_getexp(void) gBattleMoveDamage = value + 1; } #endif + #if B_AFFECTION_MECHANICS == TRUE + if (GetMonFriendshipScore(&gPlayerParty[gBattleStruct->expGetterMonId]) >= 2) + gBattleMoveDamage = (gBattleMoveDamage * 120) / 100; + #endif if (IsTradedMon(&gPlayerParty[gBattleStruct->expGetterMonId])) { @@ -10932,6 +10977,13 @@ static void Cmd_tryKO(void) gMoveResultFlags |= MOVE_RESULT_FOE_HUNG_ON; gLastUsedItem = gBattleMons[gBattlerTarget].item; } + #if B_AFFECTION_MECHANICS == TRUE + else if (gSpecialStatuses[gBattlerTarget].affectionEndured) + { + gBattleMoveDamage = gBattleMons[gBattlerTarget].hp - 1; + gMoveResultFlags |= MOVE_RESULT_FOE_ENDURED_AFFECTION; + } + #endif else { gBattleMoveDamage = gBattleMons[gBattlerTarget].hp; diff --git a/src/battle_util.c b/src/battle_util.c index ebd7917d4..89f2b86fa 100644 --- a/src/battle_util.c +++ b/src/battle_util.c @@ -2077,6 +2077,24 @@ void TryToRevertMimicry(void) } } +u32 GetMonFriendshipScore(struct Pokemon *pokemon) // Based on GetLeadMonFriendshipScore +{ + if (GetMonData(pokemon, MON_DATA_FRIENDSHIP) == 255) + return 6; + if (GetMonData(pokemon, MON_DATA_FRIENDSHIP) >= 200) + return 5; + if (GetMonData(pokemon, MON_DATA_FRIENDSHIP) >= 150) + return 4; + if (GetMonData(pokemon, MON_DATA_FRIENDSHIP) >= 100) + return 3; + if (GetMonData(pokemon, MON_DATA_FRIENDSHIP) >= 50) + return 2; + if (GetMonData(pokemon, MON_DATA_FRIENDSHIP) >= 1) + return 1; + + return 0; +} + enum { ENDTURN_ORDER, @@ -2105,6 +2123,9 @@ enum ENDTURN_ION_DELUGE, ENDTURN_FAIRY_LOCK, ENDTURN_RETALIATE, +#if B_AFFECTION_MECHANICS == TRUE + ENDTURN_STATUS_HEAL, +#endif ENDTURN_FIELD_COUNT, }; @@ -2552,6 +2573,22 @@ u8 DoFieldEndTurnEffects(void) gSideTimers[B_SIDE_OPPONENT].retaliateTimer--; gBattleStruct->turnCountersTracker++; break; + #if B_AFFECTION_MECHANICS == TRUE + case ENDTURN_STATUS_HEAL: + for (gBattlerAttacker = 0; gBattlerAttacker < gBattlersCount; gBattlerAttacker++) + { + if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER + && GetMonFriendshipScore(&gPlayerParty[gBattlerPartyIndexes[gBattlerAttacker]]) >= 4 + && (Random() % 100 < 20)) + { + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + BattleScriptExecute(BattleScript_AffectionBasedStatusHeal); + break; + } + } + gBattleStruct->turnCountersTracker++; + break; + #endif case ENDTURN_FIELD_COUNT: effect++; break; From deef09112f75f0d6de4bc32e9bb35776d42a7edc Mon Sep 17 00:00:00 2001 From: LOuroboros Date: Wed, 22 Jun 2022 08:42:31 -0300 Subject: [PATCH 018/130] Corrected usage of B_AFFECTION_MECHANICS in CalcCritChanceStage --- src/battle_script_commands.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c index 1d42e5511..4e238c54d 100644 --- a/src/battle_script_commands.c +++ b/src/battle_script_commands.c @@ -1892,9 +1892,11 @@ s32 CalcCritChanceStage(u8 battlerAtk, u8 battlerDef, u32 move, bool32 recordAbi + (holdEffectAtk == HOLD_EFFECT_SCOPE_LENS) + 2 * (holdEffectAtk == HOLD_EFFECT_LUCKY_PUNCH && gBattleMons[gBattlerAttacker].species == SPECIES_CHANSEY) + 2 * BENEFITS_FROM_LEEK(battlerAtk, holdEffectAtk) - + (abilityAtk == ABILITY_SUPER_LUCK) #if B_AFFECTION_MECHANICS == TRUE + + (abilityAtk == ABILITY_SUPER_LUCK) *= 2 (GetMonFriendshipScore(&gPlayerParty[gBattlerPartyIndexes[gBattlerAttacker]]) >= 5); + #else + + (abilityAtk == ABILITY_SUPER_LUCK); #endif if (critChance >= ARRAY_COUNT(sCriticalHitChance)) From 8c88e8a9b751312983cf6ee5e9e9c03ff44bb377 Mon Sep 17 00:00:00 2001 From: Blackforest92 Date: Sun, 3 Jul 2022 17:15:37 +0700 Subject: [PATCH 019/130] Legends Arceus Pokemon 95% Finished --- graphics/pokemon/arcanine/hisuian/icon.png | Bin 0 -> 427 bytes graphics/pokemon/avalugg/hisuian/icon.png | Bin 0 -> 442 bytes graphics/pokemon/basculegion/icon.png | Bin 0 -> 509 bytes graphics/pokemon/basculegion/iconf.png | Bin 0 -> 474 bytes .../pokemon/basculin/white_striped/icon.png | Bin 0 -> 376 bytes graphics/pokemon/braviary/hisuian/icon.png | Bin 0 -> 484 bytes graphics/pokemon/calyrex/icon.png | Bin 0 -> 338 bytes graphics/pokemon/decidueye/hisuian/icon.png | Bin 0 -> 410 bytes graphics/pokemon/dialga/origin/icon.png | Bin 0 -> 475 bytes graphics/pokemon/electrode/hisuian/icon.png | Bin 0 -> 277 bytes graphics/pokemon/enamorus/icon.png | Bin 0 -> 480 bytes graphics/pokemon/enamorus/therian/icon.png | Bin 0 -> 488 bytes graphics/pokemon/goodra/hisuian/icon.png | Bin 0 -> 509 bytes graphics/pokemon/growlithe/hisuian/icon.png | Bin 0 -> 327 bytes graphics/pokemon/kleavor/icon.png | Bin 0 -> 563 bytes graphics/pokemon/lilligant/hisuian/icon.png | Bin 0 -> 414 bytes graphics/pokemon/overqwil/icon.png | Bin 0 -> 514 bytes graphics/pokemon/palkia/origin/icon.png | Bin 0 -> 462 bytes graphics/pokemon/qwilfish/hisuian/icon.png | Bin 0 -> 365 bytes graphics/pokemon/samurott/hisuian/icon.png | Bin 0 -> 503 bytes graphics/pokemon/sliggoo/hisuian/icon.png | Bin 0 -> 392 bytes graphics/pokemon/sneasel/hisuian/icon.png | Bin 0 -> 332 bytes graphics/pokemon/sneasler/icon.png | Bin 0 -> 478 bytes graphics/pokemon/typhlosion/hisuian/icon.png | Bin 0 -> 438 bytes graphics/pokemon/ursaluna/icon.png | Bin 0 -> 420 bytes graphics/pokemon/voltorb/hisuian/icon.png | Bin 0 -> 254 bytes graphics/pokemon/wyrdeer/icon.png | Bin 0 -> 395 bytes graphics/pokemon/zoroark/hisuian/icon.png | Bin 0 -> 634 bytes graphics/pokemon/zorua/hisuian/icon.png | Bin 0 -> 431 bytes include/constants/pokedex.h | 9 +- include/constants/pokemon.h | 3 +- include/constants/species.h | 475 ++++++------ include/graphics.h | 149 +++- sound/cry_tables.inc | 59 +- sound/direct_sound_data.inc | 34 + src/data/graphics/pokemon.h | 149 +++- src/data/pokemon/base_stats.h | 679 ++++++++++++++++++ src/data/pokemon/level_up_learnset_pointers.h | 30 +- src/data/pokemon/level_up_learnsets.h | 304 ++++++++ src/data/pokemon/pokedex_entries.h | 84 +++ src/data/pokemon/pokedex_orders.h | 55 ++ src/data/pokemon/pokedex_text.h | 40 ++ src/data/pokemon/tmhm_learnsets.h | 139 ++++ src/data/pokemon/tutor_learnsets.h | 46 ++ .../pokemon_graphics/back_pic_coordinates.h | 138 +++- src/data/pokemon_graphics/back_pic_table.h | 29 + src/data/pokemon_graphics/front_pic_anims.h | 313 ++++++++ .../pokemon_graphics/front_pic_coordinates.h | 138 +++- src/data/pokemon_graphics/front_pic_table.h | 29 + src/data/pokemon_graphics/palette_table.h | 29 + .../pokemon_graphics/shiny_palette_table.h | 29 + src/data/text/species_names.h | 31 +- src/pokemon.c | 37 +- src/pokemon_icon.c | 58 +- 54 files changed, 2851 insertions(+), 235 deletions(-) create mode 100644 graphics/pokemon/arcanine/hisuian/icon.png create mode 100644 graphics/pokemon/avalugg/hisuian/icon.png create mode 100644 graphics/pokemon/basculegion/icon.png create mode 100644 graphics/pokemon/basculegion/iconf.png create mode 100644 graphics/pokemon/basculin/white_striped/icon.png create mode 100644 graphics/pokemon/braviary/hisuian/icon.png create mode 100644 graphics/pokemon/calyrex/icon.png create mode 100644 graphics/pokemon/decidueye/hisuian/icon.png create mode 100644 graphics/pokemon/dialga/origin/icon.png create mode 100644 graphics/pokemon/electrode/hisuian/icon.png create mode 100644 graphics/pokemon/enamorus/icon.png create mode 100644 graphics/pokemon/enamorus/therian/icon.png create mode 100644 graphics/pokemon/goodra/hisuian/icon.png create mode 100644 graphics/pokemon/growlithe/hisuian/icon.png create mode 100644 graphics/pokemon/kleavor/icon.png create mode 100644 graphics/pokemon/lilligant/hisuian/icon.png create mode 100644 graphics/pokemon/overqwil/icon.png create mode 100644 graphics/pokemon/palkia/origin/icon.png create mode 100644 graphics/pokemon/qwilfish/hisuian/icon.png create mode 100644 graphics/pokemon/samurott/hisuian/icon.png create mode 100644 graphics/pokemon/sliggoo/hisuian/icon.png create mode 100644 graphics/pokemon/sneasel/hisuian/icon.png create mode 100644 graphics/pokemon/sneasler/icon.png create mode 100644 graphics/pokemon/typhlosion/hisuian/icon.png create mode 100644 graphics/pokemon/ursaluna/icon.png create mode 100644 graphics/pokemon/voltorb/hisuian/icon.png create mode 100644 graphics/pokemon/wyrdeer/icon.png create mode 100644 graphics/pokemon/zoroark/hisuian/icon.png create mode 100644 graphics/pokemon/zorua/hisuian/icon.png diff --git a/graphics/pokemon/arcanine/hisuian/icon.png b/graphics/pokemon/arcanine/hisuian/icon.png new file mode 100644 index 0000000000000000000000000000000000000000..9fe90079293688d5d5bee71af6163306350da936 GIT binary patch literal 427 zcmV;c0aX5pP)i+lfKO3m(bod2|>q{aVgtej$ET0ucUS*eg@00009 za7bBm000ie000ie0hKEb8vpbm$&Gi&M$o z94Uj@>Su*Y_6Ek4>J5s)BvQ9Zm9q2}j*p)ccl-$bRp5P@Gq5RJUNTrBz^vRQn9;as znSqR23&h0zyaa7HTNorIWsFgZFt9QKQnD?@01%6Kbto92$Vng&0B)4HaWJzbIs){i z+fHgR43;E-)uf1c4M>tyw3_6{+j$bgMgeja@Xtb zdMr$yv7?@8gZm->L32e`56Is?A!Mt#?^3Mo4}d*-Li`)%S%!J|BOB%sn_+(8k8heP V{nuiD7r+1j002ovPDHLkV1i2;x#<7^ literal 0 HcmV?d00001 diff --git a/graphics/pokemon/avalugg/hisuian/icon.png b/graphics/pokemon/avalugg/hisuian/icon.png new file mode 100644 index 0000000000000000000000000000000000000000..5b2b3f34771ac705f8aa383b0ef1fb757c2b8381 GIT binary patch literal 442 zcmV;r0Y(0aP)zlCg4xAP|Oq1BOfQ&8>YHZ~NTacpW@K z9yQ}RgH`at&5$aRMN!Z$O%f{qPua!gD~i8f?7mI@L*&Vd1FV3B1iU>hdn~2$0KCfp zoXQIM0$BNkSa*0{z@sh^&%6Z@$pdRjR8^={qrDM1n&}g7D1f2P-~wP;8)M*^cla^^ zr>ApWOoUn=AQm>$iki zrjUe*b56oUKaw!fkDV|s6DInRgqcb>xf5pcV zb924Dz5oCJdz?y~%}SK^O73%<_LTO$q+0goDfafP)zxa|N-1JuT0ucUX*qpc00009 za7bBm000ie000ie0hKEb8vprlfO>GFc63R2B$ng8Tta18Zn|QmYDDs zF_ou?bSzho9eKG(o?Jv}Wv0Y5LfH}==a1q@FoHLKy1OL5`@+~C9t+_elFBYX+y>yf zjW>3Vs(5RpWH7<1C`h5LCHAABh;E3mG>4bIppBxHA%n-~4!FiBiq!rrkYv{Z^3C0| zlpBq{1KeF_xXTRnBf$+Iey_Mt!uT>T+ z!Xq!r{>7VAJfPO6ay=vfm&;jmyiNhYQz|%bA&!TNCQUgP)&zL+) literal 0 HcmV?d00001 diff --git a/graphics/pokemon/basculegion/iconf.png b/graphics/pokemon/basculegion/iconf.png new file mode 100644 index 0000000000000000000000000000000000000000..fb85ca6c0cdb77a1bd081b2c44656d676a706f20 GIT binary patch literal 474 zcmV<00VV#4P)i+lfKO3m(bod2|>q{aVgtej$ET0ucUS*eg@00009 za7bBm000ie000ie0hKEb8vprld(?2Fc60G2G(sEA|vqv74=#vug74O zXR25{Ty1q@2~z07a7|3JhKAI3tlAO`3~<|hx;VMtUy9-n%d)g*^GPD!+*L4OqMfGdSPZE8O-0hFW&x6cmPxd*9Rj>=r0V5XIo+%-Ut=muB| zQUNvxQvOH=<^Bb#6L6^<_<*uGKqrClsqo;@Y`8+Mwl;zXq8(Ry<-ljT6P-d0UGG2q z((qDgeCzK+0_;SsZ1EfeU>Y^A3=<+uTyS5(ot-1_n=zz@&wX*J!|K#equXgob?!!! z1U$1eVaNWbSdrd-F-&zjAchotuR{cj4$BcihvOzZ7Ii>(ySF-A-<9a#fY;&G>EOb3 zI`H>Q2g-HOxehYZ0qIvdEUN|`*l~$y3_8SrYBWKIn5W5guveBi+lfKO3m(bod2|>q{aVgtej$ET0ucUS*eg@00009 za7bBm000ie000ie0hKEb8vpFbqX~1A@>T_XtHoAd@5AsCO*9 zDn5Z-L(p0?G6ZyURCS0&d&wU3Z+svKQhHVOdI@1$gE0_5fJ7#SS#(8adRGG65m^fW znB$rPW<*7}0!R+k#a@;bXhiz{96^j!?bO}MNR2*r-iWohZ#oiNfaSrHk-+k3k~n1< z#vtpw$?p39JPW`M#JGFYNXb;93pD$aGzc8lKBDV$*lD$sDFc8P{07xgddn(x@$Wd}D3KNgO zM4pI&uH_jR15+|oFjnd_5O-lpOd^H~31jD)lvrY5gPU^y+@0^^7X<&?!03r@TE5WV ze{){fjs4IR2;9^ORz|l`LUBf%3rtzmiHLGq%u%Fl&M`54N^!aoC|N8O_92j!4`p7l zSsWgUK9-l+Q#wP8Ln``STxa=KaYSsKfAVpERoJ4nz~q8DyU7(+Y|$YKDzfT!DGN2A zAYp%ZEAaDm8FYeL-LG_OVA%vP)Gz@A@S;b7%msJTwb-eA!Te&&f5O0@03uHT=_w#( zG!?jNra3L=+86ws2|;#qmLNq0xh1a68Crtojv&+D!4dRq2}+t4rA>m3BWTNFd;V1E zBSE3XLAlos1XVi=Oh3b#2&yrz8hZ9XP*o3Y3UtP)i+lfKO3m(bod2|>q{aVgtej$ET0ucUS*eg@00009 za7bBm000ie000ie0hKEb8vp@k}(RyFbqX~1JMh3@BtKPrY^}jJA|Gm z(2^6#A?Z|T91~B4Qr85MSYErd)uxB^k>CmORRz}b{@I)vdDO?cvTN&sDjKMT1vyWo z3u@g0pqPO!*GScoMv~bYGT~0*uHRC_NN>zGAjAumLK^{4hyBP7%X4hl=?1$K1DCrV zSVnczy5%e88jm=i7dS@1gDj>vLjY#LfbgZ@1t}0V1wUJVFHHQ*EDTw;5`>8qa$W{u kq8%Unm{LCyVLtKW4fe&E?02@Pg8%>k07*qoM6N<$g2iNvQvd(} literal 0 HcmV?d00001 diff --git a/graphics/pokemon/decidueye/hisuian/icon.png b/graphics/pokemon/decidueye/hisuian/icon.png new file mode 100644 index 0000000000000000000000000000000000000000..997071396f393ebfb463eeb9ac891cc1a02c3915 GIT binary patch literal 410 zcmV;L0cHM)P)i+lfKO3m(bod2|>q{aVgtej$ET0ucUS*eg@00009 za7bBm000ie000ie0hKEb8vpzl09$2Fc60Q4^EMoiInb0l!2{Lr80NH zVk;BPMh6;hbAD_1@@7JU@aS3@>N_uVXrQ5uof!oby0#`D2}`DH%70IXQJBi+lfKO3m(bod2|>q{aVgtej$ET0ucUS*eg@00009 za7bBm000ie000ie0hKEb8vprlCf@sFc60Q2B(f$;0^l@*^HFhVT*_2 z*U1oIj?@rkGm91KmmwQ6&lfBpaYeEtaeVfBE3U(bc*HlNQ>=}hNHzzgRh z(NgNT%I z4%n_ta$J*6^l|7SHh)dF9T=H&=V(o-l5O3I>ufGUY1A^s%nqTyy`n0u}7BA8&eS~hbKu*yX zY=?~(GAbeC_6WX78%alE1E}0ki%$ zVE8v+qI+OA(E~6uA0sd`A0C*A4-X7!9)W>JU_2jW=mtvk)0#aWGcdp8;}aOWW&MsK Ry&?br002ovPDHLkV1jKY%X9z$ literal 0 HcmV?d00001 diff --git a/graphics/pokemon/electrode/hisuian/icon.png b/graphics/pokemon/electrode/hisuian/icon.png new file mode 100644 index 0000000000000000000000000000000000000000..d624e246cb59c8bf27196d0faea8f8c2175428b5 GIT binary patch literal 277 zcmeAS@N?(olHy`uVBq!ia0vp^3P9|@!VDxk7i7!@QU(D&A+AYtnv08z_wL>M|NsB$ zIbL(ldQJJ}^{#l%w<+KDE{Xc~O!M2fHCL}@J@e8`N{VuHbj-A@jRxxFEbxddW?X?_wfUrhg591jjv*GkZzuY4H5&-D7B|Z+s_wrqyY=3IwH(a0=MN~)Q`m9kzy+~g z0**bAma~|5tk`$=_l*6=B|g`88Gb&{=fZY*nvcSQ!1~1@48ODz7)(Wcn2MUFH%aPo zXiKDXFxiJ2uw35|vX<}d$HJ|5b1J{2rtf9?tUc*^U&*h%8|vhrz5Tpnrv1!y@8wsr YhU?Bee9`o%AJAD0p00i_>zopr01bL_fdBvi literal 0 HcmV?d00001 diff --git a/graphics/pokemon/enamorus/icon.png b/graphics/pokemon/enamorus/icon.png new file mode 100644 index 0000000000000000000000000000000000000000..c127c07345928e0594282d69f6d67b78f0610585 GIT binary patch literal 480 zcmV<60U!Q}P) zb924Dz5oCJdz?y~%}SK^O73%<_LTO$q+0goDfafP)zxa|N-1JuT0ucUX*qpc00009 za7bBm000XU000XU0RWnu7ytkPR!KxbR5*>r(z|YhFcb!0r0%i$0A)DdLBb1Dc&1Lx z5;DS4@(?^x+o3Gb1cpeJFkpsE;BxbYO07DyDii*7Y>p3~VSM$Vn%C>V#_NDtxxEV7 z)5cqGIc-)IoLhx{2FDK73()fmcJzWSOAG87s*`>f`ou=JmDmv^Nd$Fcrc24qdl>At zhqBB>(1s83<(N@XVO+yFc6(068Aj`dfp@-p69ve`u3x2skgw zL>#<~h>P) zb924Dz5oCJdz?y~%}SK^O73%<_LTO$q+0goDfafP)zxa|N-1JuT0ucUX*qpc00009 za7bBm000ie000ie0hKEb8vp*lD%%iFc5(K0@cY65RjZbk?g&FEGmW| zl_6e$74@w$!4j&F0aPiM0819)#&HO>+kvG+Jw)-R`;qTHLViC=*>|9{vcQQZV+W)* zxF$5Sa-c!0h^l~&;Z8t=CoG$?{WTDtapVUS6@k!%oU;Uj1P@iygA3+7+htg?J_Q9L z774Pw0ksThO6hJdOvckfzGWUo^urmjYKb4N6^uj4DV$zlD}%hFc63R20~;^aPWC867j7edgjux zLn#?!(r2)|21l0HVD&8dUj!Koy~XI`Ct14tlH`wyxd`-N+<<3p;f{`3fRV71$PsA` zU`9}DL9WXiS1A|0Wdo7Y^-!W=*)xjv8xTm1!(TK zJT7HE0MJzctj$WL2?)-|i-__=5J)FrZ)FV{vWo9R06wo+h^*lgklPxupf&#quQNRs zh;-!5OdUGG1`p|NKexzch==Re%%CUm_P%tI@g~Rns*NC&gyhFc5HhF`kwFwms}XpE$PZfY0vHTBU{UdOWzYtZH{VYN;ja3c zThwZe#bv+D*UBD*Tg{th-!8@l1hEhCC|=hud=}QbYP4mw00000NkvXXu0mjf41M9m literal 0 HcmV?d00001 diff --git a/graphics/pokemon/growlithe/hisuian/icon.png b/graphics/pokemon/growlithe/hisuian/icon.png new file mode 100644 index 0000000000000000000000000000000000000000..b2b03733f0ff1b2db1108ff6de6f59d3c61345c5 GIT binary patch literal 327 zcmV-N0l5B&P)i+lfKO3m(bod2|>q{aVgtej$ET0ucUS*eg@00009 za7bBm000ie000ie0hKEb8vp>hBI8mz{hA}-~Xa!?+~w(^Fnv-ar>1Gk;TeD^>A)v^H( z5J(zcCimH9t+40u$SPQJ-3Qs%io3N5ez(+Z6Llt*XHua^8vL#M4<;QDV$TlD$sDFc8Q41e~0KZn08!@(4Ujm$Eft ziMQlg4HDhXaVpi@9cRZ*OC<&n9-`b|_kF+3=7$H^a(l7TS`Ks*&-!a|VO85mxG5ggb= zU|cmN93nA?2#izh5)$P45g4Z`w~41=L=^-WwyNUPJ)!dg%-&}lBng`cjL*CjV1%)Z z1G>lu3l3?KvDL)KgV^gVkq@@3z3{<&-TLqN_ySoTL?dithFt&v002ovPDHLkV1jR@ B`WXNK literal 0 HcmV?d00001 diff --git a/graphics/pokemon/lilligant/hisuian/icon.png b/graphics/pokemon/lilligant/hisuian/icon.png new file mode 100644 index 0000000000000000000000000000000000000000..c8149843fc7723edee68da23fe4fcf43613288ac GIT binary patch literal 414 zcmV;P0b%}$P) zb924Dz5oCJdz?y~%}SK^O73%<_LTO$q+0goDfafP)zxa|N-1JuT0ucUX*qpc00009 za7bBm000ie000ie0hKEb8vp&tH!u!vCMY_}BISNCI)+ z%Wti%M-m8mUR%8CJ(3Au{jQtewM8=IpG$f9^>QSE->J`Q-9vK(!bB#wbDV$r(!pwjKoADteS=|dg@Ad8K0sg3Ui9iB zm}iilWJ5#Gk>(jfE=pjsp%;V2>8QK9kwWOH148!Cj;`Y;#P0>m;M+V1p!5RZ->~w~#RsqLc%iy>c zP^Z}tWHLZ0FQQXLap84WRaM44rb~)qBj6gmgz9t*kTBJ+MzneGhS67!h;$B>;ZsN~ zPtWglhWfMaA4^YX{h?7Q+Lq%nZc$lewNfeBgQ^?<&9!l_LeMXhi<(9Nyg$L1+!oP9 zb%J3$%>%+J!mx_x8B*AUO&rcsgt&?M@&W^V1Muezu~^jdOa50qG`%zG7EEp$f=fKQ@92h6ag7E|mV7OxvG=LE_399u7W)_sH{;};OXlswrI6>NC zp9PIC^cO*MUDV$*lFv@VFbu}?239#2D#EqOq~?bB^S+3U zXJE%ExOX%kPbCsuK!h9kyxus`uG#%`H)z<9OCo&(&<^8Kw64_Jg7AVpCao?W(eaaoeYGg$(}wI$}%j7A5Y{NsBhC~M?-h#;|Z?Oyu4?>8vhcQo{tF3iH`x8$VZc# z7MK$s;8BSHOymPJpMM9Y<-_O^9|4$iK2VMMNdK0PFQ4>87K`K;Z~y=R07*qoM6N<$ Ef?T4}4*&oF literal 0 HcmV?d00001 diff --git a/graphics/pokemon/qwilfish/hisuian/icon.png b/graphics/pokemon/qwilfish/hisuian/icon.png new file mode 100644 index 0000000000000000000000000000000000000000..6936dfe88d797c89991fc12252461f9a5927e703 GIT binary patch literal 365 zcmV-z0h0cSP)i+lfKO3m(bod2|>q{aVgtej$ET0ucUS*eg@00009 za7bBm000XU000XU0RWnu7ytkO<4Ht8R5*>@k~uJ z9U5_@2z6m7ji5`A2r1;zij@IjDT9AmzaRO8_=|9ElypJ>VwZAI{uL}kDG2KY!#W7o zIBcCTdn(_8(OTB%aNh(E?`9NI&#?<2DMVSM{HjS(OER{!vPIGgFKLFes!vBVn#xtz z`vGTpaBFQv&6-mQRGWr*mn(XoGH>&y;CR8S>^a!ZZ{_4PP{LI3_vyr62aIVLmL1>y zg@cJSL>&4g1RQ!DuNH71iXI*Z|F!gJvhaZeegy|CCO9mMpTpq^THuXpi^b+300000 LNkvXXu0mjf2HlrL literal 0 HcmV?d00001 diff --git a/graphics/pokemon/samurott/hisuian/icon.png b/graphics/pokemon/samurott/hisuian/icon.png new file mode 100644 index 0000000000000000000000000000000000000000..fdcbe6718f66d009844976cc6e128751233712f6 GIT binary patch literal 503 zcmVi+lfKO3m(bod2|>q{aVgtej$ET0ucUS*eg@00009 za7bBm000ie000ie0hKEb8vp*lCf^WFc60Q2G(_erK*K^0Hk>7mS@RQ zI)UgwHxQeLiab-d4wZNY3n^^G!BX%L<$88p2zx8F9vu7Ef9K!M$Jk#P-1ymCh03q_ z{37u(%xjXO00zmn#HIiGidG1Q1*~)_xIx2^L&>MFdYFN52-JydIKPaRuma=Wg)eHW z!QE)62T;Dj4jD(zrvQ)*GqJf>Ipflt7tn%0EtD#$hfV8+cto3Ox5W^0oMyA!%Ib(+ z5G$JxWuJt~xw8`8wg@#`DQu28 z8m+!dH?#l%002ovPDHLkV1l+-;UoY6 literal 0 HcmV?d00001 diff --git a/graphics/pokemon/sliggoo/hisuian/icon.png b/graphics/pokemon/sliggoo/hisuian/icon.png new file mode 100644 index 0000000000000000000000000000000000000000..c66baae5a9026bec9673ea2af98a23266459d31e GIT binary patch literal 392 zcmV;30eAk1P)DV$zk~?n0Fbsx$1421~1M>h5T4prh!E1ru zGi%qPKg&RLeKlS*s?7oVV9@;4ZG=V};XKO9NI>90V zjA4P?0uTJ9B9^urRb)d|t--OWR0JI#Nr9HIQK9QMJ*nHkiE1keca<-lApV6sxMN^YXhY=aB73f zyvYXozYWj&1%ZXE8xE1cYy06!jNsCr^U~pd1OBRq0P|IkA_Dl;qsT?5 m4|r literal 0 HcmV?d00001 diff --git a/graphics/pokemon/sneasel/hisuian/icon.png b/graphics/pokemon/sneasel/hisuian/icon.png new file mode 100644 index 0000000000000000000000000000000000000000..bd9cae88b9bfbec648d238e0a8a067ee49c85e6e GIT binary patch literal 332 zcmV-S0ki&zP)DV$@k}(RyFbqX?1KmMuz=3A$(1T{|4VtAv z;9Q{4J0zpQG4U9P>Q0dYJwPMypvTwuA3ngJO)5{)zGGeXmj+Rg-|AxNE^9R?u(l1c zzUW(`88qNL)*5hkCkx0Lcfs`S$JJyPq!3J!OyQ6u e%b_4Y`|$w{9f&2&97(zW0000DV$@)6Gi5KoAG;d4r+gsh2!}haO5#J({yp zWKTl+G#iKzX1I4LMyJT zU%uoZbARSq^Oh_C(pqnPP#TIf#XdlDJvMtdt-Bh$8&8x4eD8we#aLBUs79fc6F?e?JBZ` zMHML?Ef3&eA{B68G5k_y#;00LNtuCoV#PDwY=>Nf=OZXm5dc|CwhK|>Hcdway+s!O z$EpR%;Tl0=yhe~PRtwTGKjm6bE?#ymNWA?<5Q}OBv8YxMi)sb2s78?J30MijSWvG7 z5#Krv11HGx=Yf?VcOQOSTvmc+Vpwv5Bq_Hip=cmEe5`EI^MQmtKvgvT3FKEW-=|m1 UP)Wx>&Hw-a07*qoM6N<$g4jyRDgXcg literal 0 HcmV?d00001 diff --git a/graphics/pokemon/typhlosion/hisuian/icon.png b/graphics/pokemon/typhlosion/hisuian/icon.png new file mode 100644 index 0000000000000000000000000000000000000000..c3e0474968cfd1650cfe661960e9f06d789bd855 GIT binary patch literal 438 zcmV;n0ZIOeP) zb924Dz5oCJdz?y~%}SK^O73%<_LTO$q+0goDfafP)zxa|N-1JuT0ucUX*qpc00009 za7bBm000ie000ie0hKEb8vprlCf&TFc3if2jZp_0?FKO=vQTurh1e% z|3UsCTj7j78;kZEI;Bt=+f!O|!<8j#A+NCa$P3oB`~0|2kE@--URwukkNin&I! z>2C2Lk0%GmNoNf_4hcVYaDzJDV$89)B-O>}wl@_VpYU~zqX=jia$mUPKw$M z3k8%R8SS39?sR*KjW_dlM|NsBJ zOB}y_)4ZDG_-%@2clG}yue0xp=ltKYWXaM0S!?DbB}F+pI!3OXkOI`pS>O>_%)r2R z1cVu literal 0 HcmV?d00001 diff --git a/graphics/pokemon/wyrdeer/icon.png b/graphics/pokemon/wyrdeer/icon.png new file mode 100644 index 0000000000000000000000000000000000000000..905dfe083c941b295ae2a9020d31b7f1a2bbbf27 GIT binary patch literal 395 zcmV;60d)R}P)DV$FbqX`1KxpK777se=6szx8wF}0 z2kBvy$%{nDi`BuZg2ECLpi5D7>K`-^{N$tk0e(lQ?Wv|v^mx8h%S-E;dI4vg0k+vX zHoZCeliae30QOF`pOoI)D8Z46` zi+lfKO3m(bod2|>q{aVgtej$ET0ucUS*eg@00009 za7bBm000XU000XU0RWnu7ytkP@JU2LR5*>bQ@e`eFckG4Tqebq3CK)}U68=)1?KP~uchY8~1 z4B;!5cHY^k4hI6p@KRI5Wyk9?mzwlM~$2B^-?bxhG ziCr?Z+hNwoNw7dy#Ni=!7DD^=u^(>N4N=FUgF!CFFfyA!ac4|nbOBt!;{yQr0Q`pq zk2SqqB4~%&$vYKP&FtJ4gafa59zJK)!)wyaCQ+}z0K*MupfCdHgBQ}w<424UmAP0d zXgt+{QILya7>ikgVa&xqc^=Ik9F>NgXP(7Y{iqGkKG8%wB=}DE+|WZB0r2XicEp@_ zBvw7CRy Uv}+uNhX4Qo07*qoM6N<$g1DC;LjV8( literal 0 HcmV?d00001 diff --git a/graphics/pokemon/zorua/hisuian/icon.png b/graphics/pokemon/zorua/hisuian/icon.png new file mode 100644 index 0000000000000000000000000000000000000000..17f9229a2f208c41b7b4b9a9567403643eb3ccdb GIT binary patch literal 431 zcmV;g0Z{&lP)i+lfKO3m(bod2|>q{aVgtej$ET0ucUS*eg@00009 za7bBm000XU000XU0RWnu7ytkPB}qg@lD|&FFc8M`2B)MOOT|Snw34ml#L|U# zpick;BYCF`3>}i44m=A%>X0FSjOgION06vvo3RVxHh=o=^WEteMSrY#2;Psr0MG0j zpbjH+5D_WQ!V!~n12j`Uz$Dwml4z-GC{7lW5+(bAtpIP7VOP(y!68mWbL_2SEU#DC z?^^q{%5h&xvzlA(@Fqu-Tfqq2VpowBRD&os@AI%A;stfm*-ufn9KCINmaue%VI07} zNN~Y_UcvGa91CC2MR1T`0QrmogW9+ju0JNC9CEczDdXKNKtq(RU%x5)DYKwNv}|Vq zb01?T55=hoF7Tlg=Bc%g6xT1v)lASQrdyQNt^GzdSGi~%U`&jcWE@~%B3ZJ_2lF|6 Zd;!&6gKf?XQH1~i002ovPDHLkV1k47xjp~@ literal 0 HcmV?d00001 diff --git a/include/constants/pokedex.h b/include/constants/pokedex.h index 8f40f9a7b..8e1c03d10 100644 --- a/include/constants/pokedex.h +++ b/include/constants/pokedex.h @@ -911,11 +911,18 @@ enum { NATIONAL_DEX_GLASTRIER, NATIONAL_DEX_SPECTRIER, NATIONAL_DEX_CALYREX, + NATIONAL_DEX_WYRDEER, + NATIONAL_DEX_KLEAVOR, + NATIONAL_DEX_URSALUNA, + NATIONAL_DEX_BASCULEGION, + NATIONAL_DEX_SNEASLER, + NATIONAL_DEX_OVERQWIL, + NATIONAL_DEX_ENAMORUS, }; #define KANTO_DEX_COUNT NATIONAL_DEX_MEW #define JOHTO_DEX_COUNT NATIONAL_DEX_CELEBI -#define NATIONAL_DEX_COUNT NATIONAL_DEX_CALYREX +#define NATIONAL_DEX_COUNT NATIONAL_DEX_ENAMORUS #define POKEMON_SLOTS_NUMBER (NATIONAL_DEX_COUNT + 1) // Hoenn Pokedex order diff --git a/include/constants/pokemon.h b/include/constants/pokemon.h index bd5fe8151..3edda316d 100644 --- a/include/constants/pokemon.h +++ b/include/constants/pokemon.h @@ -399,7 +399,8 @@ #define FLAG_ULTRA_BEAST (1 << 2) #define FLAG_ALOLAN_FORM (1 << 3) #define FLAG_GALARIAN_FORM (1 << 4) -#define FLAG_GENDER_DIFFERENCE (1 << 5) +#define FLAG_HISUIAN_FORM (1 << 5) +#define FLAG_GENDER_DIFFERENCE (1 << 6) #define LEGENDARY_PERFECT_IV_COUNT 3 diff --git a/include/constants/species.h b/include/constants/species.h index b8689a32a..03bd9eabb 100644 --- a/include/constants/species.h +++ b/include/constants/species.h @@ -900,8 +900,15 @@ #define SPECIES_GLASTRIER 896 #define SPECIES_SPECTRIER 897 #define SPECIES_CALYREX 898 +#define SPECIES_WYRDEER 899 +#define SPECIES_KLEAVOR 900 +#define SPECIES_URSALUNA 901 +#define SPECIES_BASCULEGION 902 +#define SPECIES_SNEASLER 903 +#define SPECIES_OVERQWIL 904 +#define SPECIES_ENAMORUS 905 -#define FORMS_START SPECIES_CALYREX +#define FORMS_START SPECIES_ENAMORUS // Megas #define SPECIES_VENUSAUR_MEGA FORMS_START + 1 @@ -998,348 +1005,370 @@ #define SPECIES_YAMASK_GALARIAN FORMS_START + 86 #define SPECIES_STUNFISK_GALARIAN FORMS_START + 87 +//Hisuian Forms +#define SPECIES_GROWLITHE_HISUIAN FORMS_START + 88 +#define SPECIES_ARCANINE_HISUIAN FORMS_START + 89 +#define SPECIES_VOLTORB_HISUIAN FORMS_START + 90 +#define SPECIES_ELECTRODE_HISUIAN FORMS_START + 91 +#define SPECIES_TYPHLOSION_HISUIAN FORMS_START + 92 +#define SPECIES_QWILFISH_HISUIAN FORMS_START + 93 +#define SPECIES_SNEASEL_HISUIAN FORMS_START + 94 +#define SPECIES_SAMUROTT_HISUIAN FORMS_START + 95 +#define SPECIES_LILLIGANT_HISUIAN FORMS_START + 96 +#define SPECIES_ZORUA_HISUIAN FORMS_START + 97 +#define SPECIES_ZOROARK_HISUIAN FORMS_START + 98 +#define SPECIES_BRAVIARY_HISUIAN FORMS_START + 99 +#define SPECIES_SLIGGOO_HISUIAN FORMS_START + 100 +#define SPECIES_GOODRA_HISUIAN FORMS_START + 101 +#define SPECIES_AVALUGG_HISUIAN FORMS_START + 102 +#define SPECIES_DECIDUEYE_HISUIAN FORMS_START + 103 + // Misc Forms // Cosplay Pikachu -#define SPECIES_PIKACHU_COSPLAY FORMS_START + 88 -#define SPECIES_PIKACHU_ROCK_STAR FORMS_START + 89 -#define SPECIES_PIKACHU_BELLE FORMS_START + 90 -#define SPECIES_PIKACHU_POP_STAR FORMS_START + 91 -#define SPECIES_PIKACHU_PH_D FORMS_START + 92 -#define SPECIES_PIKACHU_LIBRE FORMS_START + 93 +#define SPECIES_PIKACHU_COSPLAY FORMS_START + 104 +#define SPECIES_PIKACHU_ROCK_STAR FORMS_START + 105 +#define SPECIES_PIKACHU_BELLE FORMS_START + 106 +#define SPECIES_PIKACHU_POP_STAR FORMS_START + 107 +#define SPECIES_PIKACHU_PH_D FORMS_START + 108 +#define SPECIES_PIKACHU_LIBRE FORMS_START + 109 // Cap Pikachu -#define SPECIES_PIKACHU_ORIGINAL_CAP FORMS_START + 94 -#define SPECIES_PIKACHU_HOENN_CAP FORMS_START + 95 -#define SPECIES_PIKACHU_SINNOH_CAP FORMS_START + 96 -#define SPECIES_PIKACHU_UNOVA_CAP FORMS_START + 97 -#define SPECIES_PIKACHU_KALOS_CAP FORMS_START + 98 -#define SPECIES_PIKACHU_ALOLA_CAP FORMS_START + 99 -#define SPECIES_PIKACHU_PARTNER_CAP FORMS_START + 100 -#define SPECIES_PIKACHU_WORLD_CAP FORMS_START + 101 +#define SPECIES_PIKACHU_ORIGINAL_CAP FORMS_START + 110 +#define SPECIES_PIKACHU_HOENN_CAP FORMS_START + 111 +#define SPECIES_PIKACHU_SINNOH_CAP FORMS_START + 112 +#define SPECIES_PIKACHU_UNOVA_CAP FORMS_START + 113 +#define SPECIES_PIKACHU_KALOS_CAP FORMS_START + 114 +#define SPECIES_PIKACHU_ALOLA_CAP FORMS_START + 115 +#define SPECIES_PIKACHU_PARTNER_CAP FORMS_START + 116 +#define SPECIES_PIKACHU_WORLD_CAP FORMS_START + 117 // Pichu -#define SPECIES_PICHU_SPIKY_EARED FORMS_START + 102 +#define SPECIES_PICHU_SPIKY_EARED FORMS_START + 118 // Unown -#define SPECIES_UNOWN_B FORMS_START + 103 -#define SPECIES_UNOWN_C FORMS_START + 104 -#define SPECIES_UNOWN_D FORMS_START + 105 -#define SPECIES_UNOWN_E FORMS_START + 106 -#define SPECIES_UNOWN_F FORMS_START + 107 -#define SPECIES_UNOWN_G FORMS_START + 108 -#define SPECIES_UNOWN_H FORMS_START + 109 -#define SPECIES_UNOWN_I FORMS_START + 110 -#define SPECIES_UNOWN_J FORMS_START + 111 -#define SPECIES_UNOWN_K FORMS_START + 112 -#define SPECIES_UNOWN_L FORMS_START + 113 -#define SPECIES_UNOWN_M FORMS_START + 114 -#define SPECIES_UNOWN_N FORMS_START + 115 -#define SPECIES_UNOWN_O FORMS_START + 116 -#define SPECIES_UNOWN_P FORMS_START + 117 -#define SPECIES_UNOWN_Q FORMS_START + 118 -#define SPECIES_UNOWN_R FORMS_START + 119 -#define SPECIES_UNOWN_S FORMS_START + 120 -#define SPECIES_UNOWN_T FORMS_START + 121 -#define SPECIES_UNOWN_U FORMS_START + 122 -#define SPECIES_UNOWN_V FORMS_START + 123 -#define SPECIES_UNOWN_W FORMS_START + 124 -#define SPECIES_UNOWN_X FORMS_START + 125 -#define SPECIES_UNOWN_Y FORMS_START + 126 -#define SPECIES_UNOWN_Z FORMS_START + 127 -#define SPECIES_UNOWN_EMARK FORMS_START + 128 -#define SPECIES_UNOWN_QMARK FORMS_START + 129 +#define SPECIES_UNOWN_B FORMS_START + 119 +#define SPECIES_UNOWN_C FORMS_START + 120 +#define SPECIES_UNOWN_D FORMS_START + 121 +#define SPECIES_UNOWN_E FORMS_START + 122 +#define SPECIES_UNOWN_F FORMS_START + 123 +#define SPECIES_UNOWN_G FORMS_START + 124 +#define SPECIES_UNOWN_H FORMS_START + 125 +#define SPECIES_UNOWN_I FORMS_START + 126 +#define SPECIES_UNOWN_J FORMS_START + 127 +#define SPECIES_UNOWN_K FORMS_START + 128 +#define SPECIES_UNOWN_L FORMS_START + 129 +#define SPECIES_UNOWN_M FORMS_START + 130 +#define SPECIES_UNOWN_N FORMS_START + 131 +#define SPECIES_UNOWN_O FORMS_START + 132 +#define SPECIES_UNOWN_P FORMS_START + 133 +#define SPECIES_UNOWN_Q FORMS_START + 134 +#define SPECIES_UNOWN_R FORMS_START + 135 +#define SPECIES_UNOWN_S FORMS_START + 136 +#define SPECIES_UNOWN_T FORMS_START + 137 +#define SPECIES_UNOWN_U FORMS_START + 138 +#define SPECIES_UNOWN_V FORMS_START + 139 +#define SPECIES_UNOWN_W FORMS_START + 140 +#define SPECIES_UNOWN_X FORMS_START + 141 +#define SPECIES_UNOWN_Y FORMS_START + 142 +#define SPECIES_UNOWN_Z FORMS_START + 143 +#define SPECIES_UNOWN_EMARK FORMS_START + 144 +#define SPECIES_UNOWN_QMARK FORMS_START + 145 // Castform -#define SPECIES_CASTFORM_SUNNY FORMS_START + 130 -#define SPECIES_CASTFORM_RAINY FORMS_START + 131 -#define SPECIES_CASTFORM_SNOWY FORMS_START + 132 +#define SPECIES_CASTFORM_SUNNY FORMS_START + 146 +#define SPECIES_CASTFORM_RAINY FORMS_START + 147 +#define SPECIES_CASTFORM_SNOWY FORMS_START + 148 // Deoxys -#define SPECIES_DEOXYS_ATTACK FORMS_START + 133 -#define SPECIES_DEOXYS_DEFENSE FORMS_START + 134 -#define SPECIES_DEOXYS_SPEED FORMS_START + 135 +#define SPECIES_DEOXYS_ATTACK FORMS_START + 149 +#define SPECIES_DEOXYS_DEFENSE FORMS_START + 150 +#define SPECIES_DEOXYS_SPEED FORMS_START + 151 // Burmy -#define SPECIES_BURMY_SANDY_CLOAK FORMS_START + 136 -#define SPECIES_BURMY_TRASH_CLOAK FORMS_START + 137 +#define SPECIES_BURMY_SANDY_CLOAK FORMS_START + 152 +#define SPECIES_BURMY_TRASH_CLOAK FORMS_START + 153 // Wormadam -#define SPECIES_WORMADAM_SANDY_CLOAK FORMS_START + 138 -#define SPECIES_WORMADAM_TRASH_CLOAK FORMS_START + 139 +#define SPECIES_WORMADAM_SANDY_CLOAK FORMS_START + 154 +#define SPECIES_WORMADAM_TRASH_CLOAK FORMS_START + 155 // Cherrim -#define SPECIES_CHERRIM_SUNSHINE FORMS_START + 140 +#define SPECIES_CHERRIM_SUNSHINE FORMS_START + 156 // Shellos -#define SPECIES_SHELLOS_EAST_SEA FORMS_START + 141 +#define SPECIES_SHELLOS_EAST_SEA FORMS_START + 157 // Gastrodon -#define SPECIES_GASTRODON_EAST_SEA FORMS_START + 142 +#define SPECIES_GASTRODON_EAST_SEA FORMS_START + 158 // Rotom -#define SPECIES_ROTOM_HEAT FORMS_START + 143 -#define SPECIES_ROTOM_WASH FORMS_START + 144 -#define SPECIES_ROTOM_FROST FORMS_START + 145 -#define SPECIES_ROTOM_FAN FORMS_START + 146 -#define SPECIES_ROTOM_MOW FORMS_START + 147 +#define SPECIES_ROTOM_HEAT FORMS_START + 159 +#define SPECIES_ROTOM_WASH FORMS_START + 160 +#define SPECIES_ROTOM_FROST FORMS_START + 161 +#define SPECIES_ROTOM_FAN FORMS_START + 162 +#define SPECIES_ROTOM_MOW FORMS_START + 163 -// Giratina -#define SPECIES_GIRATINA_ORIGIN FORMS_START + 148 +// Origin Forme +#define SPECIES_DIALGA_ORIGIN FORMS_START + 164 +#define SPECIES_PALKIA_ORIGIN FORMS_START + 165 +#define SPECIES_GIRATINA_ORIGIN FORMS_START + 166 // Shaymin -#define SPECIES_SHAYMIN_SKY FORMS_START + 149 +#define SPECIES_SHAYMIN_SKY FORMS_START + 167 // Arceus -#define SPECIES_ARCEUS_FIGHTING FORMS_START + 150 -#define SPECIES_ARCEUS_FLYING FORMS_START + 151 -#define SPECIES_ARCEUS_POISON FORMS_START + 152 -#define SPECIES_ARCEUS_GROUND FORMS_START + 153 -#define SPECIES_ARCEUS_ROCK FORMS_START + 154 -#define SPECIES_ARCEUS_BUG FORMS_START + 155 -#define SPECIES_ARCEUS_GHOST FORMS_START + 156 -#define SPECIES_ARCEUS_STEEL FORMS_START + 157 -#define SPECIES_ARCEUS_FIRE FORMS_START + 158 -#define SPECIES_ARCEUS_WATER FORMS_START + 159 -#define SPECIES_ARCEUS_GRASS FORMS_START + 160 -#define SPECIES_ARCEUS_ELECTRIC FORMS_START + 161 -#define SPECIES_ARCEUS_PSYCHIC FORMS_START + 162 -#define SPECIES_ARCEUS_ICE FORMS_START + 163 -#define SPECIES_ARCEUS_DRAGON FORMS_START + 164 -#define SPECIES_ARCEUS_DARK FORMS_START + 165 -#define SPECIES_ARCEUS_FAIRY FORMS_START + 166 +#define SPECIES_ARCEUS_FIGHTING FORMS_START + 168 +#define SPECIES_ARCEUS_FLYING FORMS_START + 169 +#define SPECIES_ARCEUS_POISON FORMS_START + 170 +#define SPECIES_ARCEUS_GROUND FORMS_START + 171 +#define SPECIES_ARCEUS_ROCK FORMS_START + 172 +#define SPECIES_ARCEUS_BUG FORMS_START + 173 +#define SPECIES_ARCEUS_GHOST FORMS_START + 174 +#define SPECIES_ARCEUS_STEEL FORMS_START + 175 +#define SPECIES_ARCEUS_FIRE FORMS_START + 176 +#define SPECIES_ARCEUS_WATER FORMS_START + 177 +#define SPECIES_ARCEUS_GRASS FORMS_START + 178 +#define SPECIES_ARCEUS_ELECTRIC FORMS_START + 179 +#define SPECIES_ARCEUS_PSYCHIC FORMS_START + 180 +#define SPECIES_ARCEUS_ICE FORMS_START + 181 +#define SPECIES_ARCEUS_DRAGON FORMS_START + 182 +#define SPECIES_ARCEUS_DARK FORMS_START + 183 +#define SPECIES_ARCEUS_FAIRY FORMS_START + 184 // Basculin -#define SPECIES_BASCULIN_BLUE_STRIPED FORMS_START + 167 +#define SPECIES_BASCULIN_BLUE_STRIPED FORMS_START + 185 +#define SPECIES_BASCULIN_WHITE_STRIPED FORMS_START + 186 // Darmanitan -#define SPECIES_DARMANITAN_ZEN_MODE FORMS_START + 168 -#define SPECIES_DARMANITAN_ZEN_MODE_GALARIAN FORMS_START + 169 +#define SPECIES_DARMANITAN_ZEN_MODE FORMS_START + 187 +#define SPECIES_DARMANITAN_ZEN_MODE_GALARIAN FORMS_START + 188 // Deerling -#define SPECIES_DEERLING_SUMMER FORMS_START + 170 -#define SPECIES_DEERLING_AUTUMN FORMS_START + 171 -#define SPECIES_DEERLING_WINTER FORMS_START + 172 +#define SPECIES_DEERLING_SUMMER FORMS_START + 189 +#define SPECIES_DEERLING_AUTUMN FORMS_START + 190 +#define SPECIES_DEERLING_WINTER FORMS_START + 191 // Sawsbuck -#define SPECIES_SAWSBUCK_SUMMER FORMS_START + 173 -#define SPECIES_SAWSBUCK_AUTUMN FORMS_START + 174 -#define SPECIES_SAWSBUCK_WINTER FORMS_START + 175 +#define SPECIES_SAWSBUCK_SUMMER FORMS_START + 192 +#define SPECIES_SAWSBUCK_AUTUMN FORMS_START + 193 +#define SPECIES_SAWSBUCK_WINTER FORMS_START + 194 // Therian Forms -#define SPECIES_TORNADUS_THERIAN FORMS_START + 176 -#define SPECIES_THUNDURUS_THERIAN FORMS_START + 177 -#define SPECIES_LANDORUS_THERIAN FORMS_START + 178 +#define SPECIES_TORNADUS_THERIAN FORMS_START + 195 +#define SPECIES_THUNDURUS_THERIAN FORMS_START + 196 +#define SPECIES_LANDORUS_THERIAN FORMS_START + 197 +#define SPECIES_ENAMORUS_THERIAN FORMS_START + 198 // Kyurem -#define SPECIES_KYUREM_WHITE FORMS_START + 179 -#define SPECIES_KYUREM_BLACK FORMS_START + 180 +#define SPECIES_KYUREM_WHITE FORMS_START + 199 +#define SPECIES_KYUREM_BLACK FORMS_START + 200 // Keldeo -#define SPECIES_KELDEO_RESOLUTE FORMS_START + 181 +#define SPECIES_KELDEO_RESOLUTE FORMS_START + 201 // Meloetta -#define SPECIES_MELOETTA_PIROUETTE FORMS_START + 182 +#define SPECIES_MELOETTA_PIROUETTE FORMS_START + 202 // Genesect -#define SPECIES_GENESECT_DOUSE_DRIVE FORMS_START + 183 -#define SPECIES_GENESECT_SHOCK_DRIVE FORMS_START + 184 -#define SPECIES_GENESECT_BURN_DRIVE FORMS_START + 185 -#define SPECIES_GENESECT_CHILL_DRIVE FORMS_START + 186 +#define SPECIES_GENESECT_DOUSE_DRIVE FORMS_START + 203 +#define SPECIES_GENESECT_SHOCK_DRIVE FORMS_START + 204 +#define SPECIES_GENESECT_BURN_DRIVE FORMS_START + 205 +#define SPECIES_GENESECT_CHILL_DRIVE FORMS_START + 206 // Greninja -#define SPECIES_GRENINJA_BATTLE_BOND FORMS_START + 187 -#define SPECIES_GRENINJA_ASH FORMS_START + 188 +#define SPECIES_GRENINJA_BATTLE_BOND FORMS_START + 207 +#define SPECIES_GRENINJA_ASH FORMS_START + 208 // Vivillon -#define SPECIES_VIVILLON_POLAR FORMS_START + 189 -#define SPECIES_VIVILLON_TUNDRA FORMS_START + 190 -#define SPECIES_VIVILLON_CONTINENTAL FORMS_START + 191 -#define SPECIES_VIVILLON_GARDEN FORMS_START + 192 -#define SPECIES_VIVILLON_ELEGANT FORMS_START + 193 -#define SPECIES_VIVILLON_MEADOW FORMS_START + 194 -#define SPECIES_VIVILLON_MODERN FORMS_START + 195 -#define SPECIES_VIVILLON_MARINE FORMS_START + 196 -#define SPECIES_VIVILLON_ARCHIPELAGO FORMS_START + 197 -#define SPECIES_VIVILLON_HIGH_PLAINS FORMS_START + 198 -#define SPECIES_VIVILLON_SANDSTORM FORMS_START + 199 -#define SPECIES_VIVILLON_RIVER FORMS_START + 200 -#define SPECIES_VIVILLON_MONSOON FORMS_START + 201 -#define SPECIES_VIVILLON_SAVANNA FORMS_START + 202 -#define SPECIES_VIVILLON_SUN FORMS_START + 203 -#define SPECIES_VIVILLON_OCEAN FORMS_START + 204 -#define SPECIES_VIVILLON_JUNGLE FORMS_START + 205 -#define SPECIES_VIVILLON_FANCY FORMS_START + 206 -#define SPECIES_VIVILLON_POKE_BALL FORMS_START + 207 +#define SPECIES_VIVILLON_POLAR FORMS_START + 209 +#define SPECIES_VIVILLON_TUNDRA FORMS_START + 210 +#define SPECIES_VIVILLON_CONTINENTAL FORMS_START + 211 +#define SPECIES_VIVILLON_GARDEN FORMS_START + 212 +#define SPECIES_VIVILLON_ELEGANT FORMS_START + 213 +#define SPECIES_VIVILLON_MEADOW FORMS_START + 214 +#define SPECIES_VIVILLON_MODERN FORMS_START + 215 +#define SPECIES_VIVILLON_MARINE FORMS_START + 216 +#define SPECIES_VIVILLON_ARCHIPELAGO FORMS_START + 217 +#define SPECIES_VIVILLON_HIGH_PLAINS FORMS_START + 218 +#define SPECIES_VIVILLON_SANDSTORM FORMS_START + 219 +#define SPECIES_VIVILLON_RIVER FORMS_START + 220 +#define SPECIES_VIVILLON_MONSOON FORMS_START + 221 +#define SPECIES_VIVILLON_SAVANNA FORMS_START + 222 +#define SPECIES_VIVILLON_SUN FORMS_START + 223 +#define SPECIES_VIVILLON_OCEAN FORMS_START + 224 +#define SPECIES_VIVILLON_JUNGLE FORMS_START + 225 +#define SPECIES_VIVILLON_FANCY FORMS_START + 226 +#define SPECIES_VIVILLON_POKE_BALL FORMS_START + 227 // Flabébé -#define SPECIES_FLABEBE_YELLOW_FLOWER FORMS_START + 208 -#define SPECIES_FLABEBE_ORANGE_FLOWER FORMS_START + 209 -#define SPECIES_FLABEBE_BLUE_FLOWER FORMS_START + 210 -#define SPECIES_FLABEBE_WHITE_FLOWER FORMS_START + 211 +#define SPECIES_FLABEBE_YELLOW_FLOWER FORMS_START + 228 +#define SPECIES_FLABEBE_ORANGE_FLOWER FORMS_START + 229 +#define SPECIES_FLABEBE_BLUE_FLOWER FORMS_START + 230 +#define SPECIES_FLABEBE_WHITE_FLOWER FORMS_START + 231 // Floette -#define SPECIES_FLOETTE_YELLOW_FLOWER FORMS_START + 212 -#define SPECIES_FLOETTE_ORANGE_FLOWER FORMS_START + 213 -#define SPECIES_FLOETTE_BLUE_FLOWER FORMS_START + 214 -#define SPECIES_FLOETTE_WHITE_FLOWER FORMS_START + 215 -#define SPECIES_FLOETTE_ETERNAL_FLOWER FORMS_START + 216 +#define SPECIES_FLOETTE_YELLOW_FLOWER FORMS_START + 232 +#define SPECIES_FLOETTE_ORANGE_FLOWER FORMS_START + 233 +#define SPECIES_FLOETTE_BLUE_FLOWER FORMS_START + 234 +#define SPECIES_FLOETTE_WHITE_FLOWER FORMS_START + 235 +#define SPECIES_FLOETTE_ETERNAL_FLOWER FORMS_START + 236 // Florges -#define SPECIES_FLORGES_YELLOW_FLOWER FORMS_START + 217 -#define SPECIES_FLORGES_ORANGE_FLOWER FORMS_START + 218 -#define SPECIES_FLORGES_BLUE_FLOWER FORMS_START + 219 -#define SPECIES_FLORGES_WHITE_FLOWER FORMS_START + 220 +#define SPECIES_FLORGES_YELLOW_FLOWER FORMS_START + 237 +#define SPECIES_FLORGES_ORANGE_FLOWER FORMS_START + 238 +#define SPECIES_FLORGES_BLUE_FLOWER FORMS_START + 239 +#define SPECIES_FLORGES_WHITE_FLOWER FORMS_START + 240 // Furfrou -#define SPECIES_FURFROU_HEART_TRIM FORMS_START + 221 -#define SPECIES_FURFROU_STAR_TRIM FORMS_START + 222 -#define SPECIES_FURFROU_DIAMOND_TRIM FORMS_START + 223 -#define SPECIES_FURFROU_DEBUTANTE_TRIM FORMS_START + 224 -#define SPECIES_FURFROU_MATRON_TRIM FORMS_START + 225 -#define SPECIES_FURFROU_DANDY_TRIM FORMS_START + 226 -#define SPECIES_FURFROU_LA_REINE_TRIM FORMS_START + 227 -#define SPECIES_FURFROU_KABUKI_TRIM FORMS_START + 228 -#define SPECIES_FURFROU_PHARAOH_TRIM FORMS_START + 229 +#define SPECIES_FURFROU_HEART_TRIM FORMS_START + 241 +#define SPECIES_FURFROU_STAR_TRIM FORMS_START + 242 +#define SPECIES_FURFROU_DIAMOND_TRIM FORMS_START + 243 +#define SPECIES_FURFROU_DEBUTANTE_TRIM FORMS_START + 244 +#define SPECIES_FURFROU_MATRON_TRIM FORMS_START + 245 +#define SPECIES_FURFROU_DANDY_TRIM FORMS_START + 246 +#define SPECIES_FURFROU_LA_REINE_TRIM FORMS_START + 247 +#define SPECIES_FURFROU_KABUKI_TRIM FORMS_START + 248 +#define SPECIES_FURFROU_PHARAOH_TRIM FORMS_START + 249 // Meowstic -#define SPECIES_MEOWSTIC_FEMALE FORMS_START + 230 +#define SPECIES_MEOWSTIC_FEMALE FORMS_START + 250 // Aegislash -#define SPECIES_AEGISLASH_BLADE FORMS_START + 231 +#define SPECIES_AEGISLASH_BLADE FORMS_START + 251 // Pumpkaboo -#define SPECIES_PUMPKABOO_SMALL FORMS_START + 232 -#define SPECIES_PUMPKABOO_LARGE FORMS_START + 233 -#define SPECIES_PUMPKABOO_SUPER FORMS_START + 234 +#define SPECIES_PUMPKABOO_SMALL FORMS_START + 252 +#define SPECIES_PUMPKABOO_LARGE FORMS_START + 253 +#define SPECIES_PUMPKABOO_SUPER FORMS_START + 254 // Gourgeist -#define SPECIES_GOURGEIST_SMALL FORMS_START + 235 -#define SPECIES_GOURGEIST_LARGE FORMS_START + 236 -#define SPECIES_GOURGEIST_SUPER FORMS_START + 237 +#define SPECIES_GOURGEIST_SMALL FORMS_START + 255 +#define SPECIES_GOURGEIST_LARGE FORMS_START + 256 +#define SPECIES_GOURGEIST_SUPER FORMS_START + 257 // Xerneas -#define SPECIES_XERNEAS_ACTIVE FORMS_START + 238 +#define SPECIES_XERNEAS_ACTIVE FORMS_START + 258 // Zygarde -#define SPECIES_ZYGARDE_10 FORMS_START + 239 -#define SPECIES_ZYGARDE_10_POWER_CONSTRUCT FORMS_START + 240 -#define SPECIES_ZYGARDE_50_POWER_CONSTRUCT FORMS_START + 241 -#define SPECIES_ZYGARDE_COMPLETE FORMS_START + 242 +#define SPECIES_ZYGARDE_10 FORMS_START + 259 +#define SPECIES_ZYGARDE_10_POWER_CONSTRUCT FORMS_START + 260 +#define SPECIES_ZYGARDE_50_POWER_CONSTRUCT FORMS_START + 261 +#define SPECIES_ZYGARDE_COMPLETE FORMS_START + 262 // Hoopa -#define SPECIES_HOOPA_UNBOUND FORMS_START + 243 +#define SPECIES_HOOPA_UNBOUND FORMS_START + 263 // Oricorio -#define SPECIES_ORICORIO_POM_POM FORMS_START + 244 -#define SPECIES_ORICORIO_PAU FORMS_START + 245 -#define SPECIES_ORICORIO_SENSU FORMS_START + 246 +#define SPECIES_ORICORIO_POM_POM FORMS_START + 264 +#define SPECIES_ORICORIO_PAU FORMS_START + 265 +#define SPECIES_ORICORIO_SENSU FORMS_START + 266 // Rockruff -#define SPECIES_ROCKRUFF_OWN_TEMPO FORMS_START + 247 +#define SPECIES_ROCKRUFF_OWN_TEMPO FORMS_START + 267 // Lycanroc -#define SPECIES_LYCANROC_MIDNIGHT FORMS_START + 248 -#define SPECIES_LYCANROC_DUSK FORMS_START + 249 +#define SPECIES_LYCANROC_MIDNIGHT FORMS_START + 268 +#define SPECIES_LYCANROC_DUSK FORMS_START + 269 // Wishiwashi -#define SPECIES_WISHIWASHI_SCHOOL FORMS_START + 250 +#define SPECIES_WISHIWASHI_SCHOOL FORMS_START + 270 // Silvally -#define SPECIES_SILVALLY_FIGHTING FORMS_START + 251 -#define SPECIES_SILVALLY_FLYING FORMS_START + 252 -#define SPECIES_SILVALLY_POISON FORMS_START + 253 -#define SPECIES_SILVALLY_GROUND FORMS_START + 254 -#define SPECIES_SILVALLY_ROCK FORMS_START + 255 -#define SPECIES_SILVALLY_BUG FORMS_START + 256 -#define SPECIES_SILVALLY_GHOST FORMS_START + 257 -#define SPECIES_SILVALLY_STEEL FORMS_START + 258 -#define SPECIES_SILVALLY_FIRE FORMS_START + 259 -#define SPECIES_SILVALLY_WATER FORMS_START + 260 -#define SPECIES_SILVALLY_GRASS FORMS_START + 261 -#define SPECIES_SILVALLY_ELECTRIC FORMS_START + 262 -#define SPECIES_SILVALLY_PSYCHIC FORMS_START + 263 -#define SPECIES_SILVALLY_ICE FORMS_START + 264 -#define SPECIES_SILVALLY_DRAGON FORMS_START + 265 -#define SPECIES_SILVALLY_DARK FORMS_START + 266 -#define SPECIES_SILVALLY_FAIRY FORMS_START + 267 +#define SPECIES_SILVALLY_FIGHTING FORMS_START + 271 +#define SPECIES_SILVALLY_FLYING FORMS_START + 272 +#define SPECIES_SILVALLY_POISON FORMS_START + 273 +#define SPECIES_SILVALLY_GROUND FORMS_START + 274 +#define SPECIES_SILVALLY_ROCK FORMS_START + 275 +#define SPECIES_SILVALLY_BUG FORMS_START + 276 +#define SPECIES_SILVALLY_GHOST FORMS_START + 277 +#define SPECIES_SILVALLY_STEEL FORMS_START + 278 +#define SPECIES_SILVALLY_FIRE FORMS_START + 279 +#define SPECIES_SILVALLY_WATER FORMS_START + 280 +#define SPECIES_SILVALLY_GRASS FORMS_START + 281 +#define SPECIES_SILVALLY_ELECTRIC FORMS_START + 282 +#define SPECIES_SILVALLY_PSYCHIC FORMS_START + 283 +#define SPECIES_SILVALLY_ICE FORMS_START + 284 +#define SPECIES_SILVALLY_DRAGON FORMS_START + 285 +#define SPECIES_SILVALLY_DARK FORMS_START + 286 +#define SPECIES_SILVALLY_FAIRY FORMS_START + 287 // Minior -#define SPECIES_MINIOR_METEOR_ORANGE FORMS_START + 268 -#define SPECIES_MINIOR_METEOR_YELLOW FORMS_START + 269 -#define SPECIES_MINIOR_METEOR_GREEN FORMS_START + 270 -#define SPECIES_MINIOR_METEOR_BLUE FORMS_START + 271 -#define SPECIES_MINIOR_METEOR_INDIGO FORMS_START + 272 -#define SPECIES_MINIOR_METEOR_VIOLET FORMS_START + 273 -#define SPECIES_MINIOR_CORE_RED FORMS_START + 274 -#define SPECIES_MINIOR_CORE_ORANGE FORMS_START + 275 -#define SPECIES_MINIOR_CORE_YELLOW FORMS_START + 276 -#define SPECIES_MINIOR_CORE_GREEN FORMS_START + 277 -#define SPECIES_MINIOR_CORE_BLUE FORMS_START + 278 -#define SPECIES_MINIOR_CORE_INDIGO FORMS_START + 279 -#define SPECIES_MINIOR_CORE_VIOLET FORMS_START + 280 +#define SPECIES_MINIOR_METEOR_ORANGE FORMS_START + 288 +#define SPECIES_MINIOR_METEOR_YELLOW FORMS_START + 289 +#define SPECIES_MINIOR_METEOR_GREEN FORMS_START + 290 +#define SPECIES_MINIOR_METEOR_BLUE FORMS_START + 291 +#define SPECIES_MINIOR_METEOR_INDIGO FORMS_START + 292 +#define SPECIES_MINIOR_METEOR_VIOLET FORMS_START + 293 +#define SPECIES_MINIOR_CORE_RED FORMS_START + 294 +#define SPECIES_MINIOR_CORE_ORANGE FORMS_START + 295 +#define SPECIES_MINIOR_CORE_YELLOW FORMS_START + 296 +#define SPECIES_MINIOR_CORE_GREEN FORMS_START + 297 +#define SPECIES_MINIOR_CORE_BLUE FORMS_START + 298 +#define SPECIES_MINIOR_CORE_INDIGO FORMS_START + 299 +#define SPECIES_MINIOR_CORE_VIOLET FORMS_START + 300 // Mimikyu -#define SPECIES_MIMIKYU_BUSTED FORMS_START + 281 +#define SPECIES_MIMIKYU_BUSTED FORMS_START + 301 // Necrozma -#define SPECIES_NECROZMA_DUSK_MANE FORMS_START + 282 -#define SPECIES_NECROZMA_DAWN_WINGS FORMS_START + 283 -#define SPECIES_NECROZMA_ULTRA FORMS_START + 284 +#define SPECIES_NECROZMA_DUSK_MANE FORMS_START + 302 +#define SPECIES_NECROZMA_DAWN_WINGS FORMS_START + 303 +#define SPECIES_NECROZMA_ULTRA FORMS_START + 304 // Magearna -#define SPECIES_MAGEARNA_ORIGINAL_COLOR FORMS_START + 285 +#define SPECIES_MAGEARNA_ORIGINAL_COLOR FORMS_START + 305 // Cramorant -#define SPECIES_CRAMORANT_GULPING FORMS_START + 286 -#define SPECIES_CRAMORANT_GORGING FORMS_START + 287 +#define SPECIES_CRAMORANT_GULPING FORMS_START + 306 +#define SPECIES_CRAMORANT_GORGING FORMS_START + 307 // Toxtricity -#define SPECIES_TOXTRICITY_LOW_KEY FORMS_START + 288 +#define SPECIES_TOXTRICITY_LOW_KEY FORMS_START + 308 // Sinistea -#define SPECIES_SINISTEA_ANTIQUE FORMS_START + 289 +#define SPECIES_SINISTEA_ANTIQUE FORMS_START + 309 // Polteageist -#define SPECIES_POLTEAGEIST_ANTIQUE FORMS_START + 290 +#define SPECIES_POLTEAGEIST_ANTIQUE FORMS_START + 310 // Alcremie -#define SPECIES_ALCREMIE_RUBY_CREAM FORMS_START + 291 -#define SPECIES_ALCREMIE_MATCHA_CREAM FORMS_START + 292 -#define SPECIES_ALCREMIE_MINT_CREAM FORMS_START + 293 -#define SPECIES_ALCREMIE_LEMON_CREAM FORMS_START + 294 -#define SPECIES_ALCREMIE_SALTED_CREAM FORMS_START + 295 -#define SPECIES_ALCREMIE_RUBY_SWIRL FORMS_START + 296 -#define SPECIES_ALCREMIE_CARAMEL_SWIRL FORMS_START + 297 -#define SPECIES_ALCREMIE_RAINBOW_SWIRL FORMS_START + 298 +#define SPECIES_ALCREMIE_RUBY_CREAM FORMS_START + 311 +#define SPECIES_ALCREMIE_MATCHA_CREAM FORMS_START + 312 +#define SPECIES_ALCREMIE_MINT_CREAM FORMS_START + 313 +#define SPECIES_ALCREMIE_LEMON_CREAM FORMS_START + 314 +#define SPECIES_ALCREMIE_SALTED_CREAM FORMS_START + 315 +#define SPECIES_ALCREMIE_RUBY_SWIRL FORMS_START + 316 +#define SPECIES_ALCREMIE_CARAMEL_SWIRL FORMS_START + 317 +#define SPECIES_ALCREMIE_RAINBOW_SWIRL FORMS_START + 318 // Eiscue -#define SPECIES_EISCUE_NOICE_FACE FORMS_START + 299 +#define SPECIES_EISCUE_NOICE_FACE FORMS_START + 319 // Indeedee -#define SPECIES_INDEEDEE_FEMALE FORMS_START + 300 +#define SPECIES_INDEEDEE_FEMALE FORMS_START + 320 // Morpeko -#define SPECIES_MORPEKO_HANGRY FORMS_START + 301 +#define SPECIES_MORPEKO_HANGRY FORMS_START + 321 // Zacian -#define SPECIES_ZACIAN_CROWNED_SWORD FORMS_START + 302 +#define SPECIES_ZACIAN_CROWNED_SWORD FORMS_START + 322 // Zamazenta -#define SPECIES_ZAMAZENTA_CROWNED_SHIELD FORMS_START + 303 +#define SPECIES_ZAMAZENTA_CROWNED_SHIELD FORMS_START + 323 // Eternatus -#define SPECIES_ETERNATUS_ETERNAMAX FORMS_START + 304 +#define SPECIES_ETERNATUS_ETERNAMAX FORMS_START + 324 // Urshifu -#define SPECIES_URSHIFU_RAPID_STRIKE_STYLE FORMS_START + 305 +#define SPECIES_URSHIFU_RAPID_STRIKE_STYLE FORMS_START + 325 // Zarude -#define SPECIES_ZARUDE_DADA FORMS_START + 306 +#define SPECIES_ZARUDE_DADA FORMS_START + 326 // Calyrex -#define SPECIES_CALYREX_ICE_RIDER FORMS_START + 307 -#define SPECIES_CALYREX_SHADOW_RIDER FORMS_START + 308 +#define SPECIES_CALYREX_ICE_RIDER FORMS_START + 327 +#define SPECIES_CALYREX_SHADOW_RIDER FORMS_START + 328 #define SPECIES_EGG SPECIES_CALYREX_SHADOW_RIDER + 1 #define NUM_SPECIES SPECIES_EGG diff --git a/include/graphics.h b/include/graphics.h index 365b40dc1..724425260 100644 --- a/include/graphics.h +++ b/include/graphics.h @@ -949,6 +949,14 @@ extern const u32 gMonFrontPic_Regidrago[]; extern const u32 gMonFrontPic_Glastrier[]; extern const u32 gMonFrontPic_Spectrier[]; extern const u32 gMonFrontPic_Calyrex[]; +//extern const u32 gMonFrontPic_Wyrdeer[]; +//extern const u32 gMonFrontPic_Kleavor[]; +//extern const u32 gMonFrontPic_Ursaluna[]; +//extern const u32 gMonFrontPic_Basculegion[]; +//extern const u32 gMonFrontPic_BasculegionF[]; +//extern const u32 gMonFrontPic_Sneasler[]; +//extern const u32 gMonFrontPic_Overqwil[]; +//extern const u32 gMonFrontPic_Enamorus[]; extern const u32 gMonFrontPic_VenusaurMega[]; extern const u32 gMonFrontPic_CharizardMegaX[]; extern const u32 gMonFrontPic_CharizardMegaY[]; @@ -1036,6 +1044,22 @@ extern const u32 gMonFrontPic_DarumakaGalarian[]; extern const u32 gMonFrontPic_DarmanitanGalarian[]; extern const u32 gMonFrontPic_YamaskGalarian[]; extern const u32 gMonFrontPic_StunfiskGalarian[]; +//extern const u32 gMonFrontPic_GrowlitheHisuian[]; +//extern const u32 gMonFrontPic_ArcanineHisuian[]; +//extern const u32 gMonFrontPic_VoltorbHisuian[]; +//extern const u32 gMonFrontPic_ElectrodeHisuian[]; +//extern const u32 gMonFrontPic_TyphlosionHisuian[]; +//extern const u32 gMonFrontPic_QwilfishHisuian[]; +//extern const u32 gMonFrontPic_SneaselHisuian[]; +//extern const u32 gMonFrontPic_SamurottHisuian[]; +//extern const u32 gMonFrontPic_LilligantHisuian[]; +//extern const u32 gMonFrontPic_ZoruaHisuian[]; +//extern const u32 gMonFrontPic_ZoroarkHisuian[]; +//extern const u32 gMonFrontPic_BraviaryHisuian[]; +//extern const u32 gMonFrontPic_SliggooHisuian[]; +//extern const u32 gMonFrontPic_GoodraHisuian[]; +//extern const u32 gMonFrontPic_AvaluggHisuian[]; +//extern const u32 gMonFrontPic_DecidueyeHisuian[]; extern const u32 gMonFrontPic_PikachuCosplay[]; extern const u32 gMonFrontPic_PikachuRockStar[]; extern const u32 gMonFrontPic_PikachuBelle[]; @@ -1096,9 +1120,12 @@ extern const u32 gMonFrontPic_RotomWash[]; extern const u32 gMonFrontPic_RotomFrost[]; extern const u32 gMonFrontPic_RotomFan[]; extern const u32 gMonFrontPic_RotomMow[]; +//extern const u32 gMonFrontPic_DialgaOrigin[]; +//extern const u32 gMonFrontPic_PalkiaOrigin[]; extern const u32 gMonFrontPic_GiratinaOrigin[]; extern const u32 gMonFrontPic_ShayminSky[]; extern const u32 gMonFrontPic_BasculinBlueStriped[]; +//extern const u32 gMonFrontPic_BasculinWhiteStriped[]; extern const u32 gMonFrontPic_DarmanitanZenMode[]; extern const u32 gMonFrontPic_DarmanitanZenModeGalarian[]; extern const u32 gMonFrontPic_SawsbuckSummer[]; @@ -1107,6 +1134,7 @@ extern const u32 gMonFrontPic_SawsbuckWinter[]; extern const u32 gMonFrontPic_TornadusTherian[]; extern const u32 gMonFrontPic_ThundurusTherian[]; extern const u32 gMonFrontPic_LandorusTherian[]; +//extern const u32 gMonFrontPic_EnamorusTherian[]; extern const u32 gMonFrontPic_KyuremWhite[]; extern const u32 gMonFrontPic_KyuremBlack[]; extern const u32 gMonFrontPic_KeldeoResolute[]; @@ -2101,6 +2129,14 @@ extern const u32 gMonBackPic_Regidrago[]; extern const u32 gMonBackPic_Glastrier[]; extern const u32 gMonBackPic_Spectrier[]; extern const u32 gMonBackPic_Calyrex[]; +//extern const u32 gMonBackPic_Wyrdeer[]; +//extern const u32 gMonBackPic_Kleavor[]; +//extern const u32 gMonBackPic_Ursaluna[]; +//extern const u32 gMonBackPic_Basculegion[]; +//extern const u32 gMonBackPic_BasculegionF[]; +//extern const u32 gMonBackPic_Sneasler[]; +//extern const u32 gMonBackPic_Overqwil[]; +//extern const u32 gMonBackPic_Enamorus[]; extern const u32 gMonBackPic_VenusaurMega[]; extern const u32 gMonBackPic_CharizardMegaX[]; extern const u32 gMonBackPic_CharizardMegaY[]; @@ -2188,6 +2224,22 @@ extern const u32 gMonBackPic_DarumakaGalarian[]; extern const u32 gMonBackPic_DarmanitanGalarian[]; extern const u32 gMonBackPic_YamaskGalarian[]; extern const u32 gMonBackPic_StunfiskGalarian[]; +//extern const u32 gMonBackPic_GrowlitheHisuian[]; +//extern const u32 gMonBackPic_ArcanineHisuian[]; +//extern const u32 gMonBackPic_VoltorbHisuian[]; +//extern const u32 gMonBackPic_ElectrodeHisuian[]; +//extern const u32 gMonBackPic_TyphlosionHisuian[]; +//extern const u32 gMonBackPic_QwilfishHisuian[]; +//extern const u32 gMonBackPic_SneaselHisuian[]; +//extern const u32 gMonBackPic_SamurottHisuian[]; +//extern const u32 gMonBackPic_LilligantHisuian[]; +//extern const u32 gMonBackPic_ZoruaHisuian[]; +//extern const u32 gMonBackPic_ZoroarkHisuian[]; +//extern const u32 gMonBackPic_BraviaryHisuian[]; +//extern const u32 gMonBackPic_SliggooHisuian[]; +//extern const u32 gMonBackPic_GoodraHisuian[]; +//extern const u32 gMonBackPic_AvaluggHisuian[]; +//extern const u32 gMonBackPic_DecidueyeHisuian[]; extern const u32 gMonBackPic_PikachuCosplay[]; extern const u32 gMonBackPic_PikachuRockStar[]; extern const u32 gMonBackPic_PikachuBelle[]; @@ -2248,9 +2300,12 @@ extern const u32 gMonBackPic_RotomWash[]; extern const u32 gMonBackPic_RotomFrost[]; extern const u32 gMonBackPic_RotomFan[]; extern const u32 gMonBackPic_RotomMow[]; +//extern const u32 gMonBackPic_DialgaOrigin[]; +//extern const u32 gMonBackPic_PalkiaOrigin[]; extern const u32 gMonBackPic_GiratinaOrigin[]; extern const u32 gMonBackPic_ShayminSky[]; extern const u32 gMonBackPic_BasculinBlueStriped[]; +//extern const u32 gMonBackPic_BasculinWhiteStriped[]; extern const u32 gMonBackPic_DarmanitanZenMode[]; extern const u32 gMonBackPic_DarmanitanZenModeGalarian[]; extern const u32 gMonBackPic_SawsbuckSummer[]; @@ -2259,6 +2314,7 @@ extern const u32 gMonBackPic_SawsbuckWinter[]; extern const u32 gMonBackPic_TornadusTherian[]; extern const u32 gMonBackPic_ThundurusTherian[]; extern const u32 gMonBackPic_LandorusTherian[]; +//extern const u32 gMonBackPic_EnamorusTherian[]; extern const u32 gMonBackPic_KyuremWhite[]; extern const u32 gMonBackPic_KyuremBlack[]; extern const u32 gMonBackPic_KeldeoResolute[]; @@ -3245,6 +3301,14 @@ extern const u32 gMonPalette_Regidrago[]; extern const u32 gMonPalette_Glastrier[]; extern const u32 gMonPalette_Spectrier[]; extern const u32 gMonPalette_Calyrex[]; +//extern const u32 gMonPalette_Wyrdeer[]; +//extern const u32 gMonPalette_Kleavor[]; +//extern const u32 gMonPalette_Ursaluna[]; +//extern const u32 gMonPalette_Basculegion[]; +//extern const u32 gMonPalette_BasculegionF[]; +//extern const u32 gMonPalette_Sneasler[]; +//extern const u32 gMonPalette_Overqwil[]; +//extern const u32 gMonPalette_Enamorus[]; extern const u32 gMonPalette_VenusaurMega[]; extern const u32 gMonPalette_CharizardMegaX[]; extern const u32 gMonPalette_CharizardMegaY[]; @@ -3332,6 +3396,22 @@ extern const u32 gMonPalette_DarumakaGalarian[]; extern const u32 gMonPalette_DarmanitanGalarian[]; extern const u32 gMonPalette_YamaskGalarian[]; extern const u32 gMonPalette_StunfiskGalarian[]; +//extern const u32 gMonPalette_GrowlitheHisuian[]; +//extern const u32 gMonPalette_ArcanineHisuian[]; +//extern const u32 gMonPalette_VoltorbHisuian[]; +//extern const u32 gMonPalette_ElectrodeHisuian[]; +//extern const u32 gMonPalette_TyphlosionHisuian[]; +//extern const u32 gMonPalette_QwilfishHisuian[]; +//extern const u32 gMonPalette_SneaselHisuian[]; +//extern const u32 gMonPalette_SamurottHisuian[]; +//extern const u32 gMonPalette_LilligantHisuian[]; +//extern const u32 gMonPalette_ZoruaHisuian[]; +//extern const u32 gMonPalette_ZoroarkHisuian[]; +//extern const u32 gMonPalette_BraviaryHisuian[]; +//extern const u32 gMonPalette_SliggooHisuian[]; +//extern const u32 gMonPalette_GoodraHisuian[]; +//extern const u32 gMonPalette_AvaluggHisuian[]; +//extern const u32 gMonPalette_DecidueyeHisuian[]; extern const u32 gMonPalette_PikachuCosplay[]; extern const u32 gMonPalette_PikachuRockStar[]; extern const u32 gMonPalette_PikachuBelle[]; @@ -3365,6 +3445,8 @@ extern const u32 gMonPalette_RotomWash[]; extern const u32 gMonPalette_RotomFrost[]; extern const u32 gMonPalette_RotomFan[]; extern const u32 gMonPalette_RotomMow[]; +//extern const u32 gMonPalette_DialgaOrigin[]; +//extern const u32 gMonPalette_PalkiaOrigin[]; extern const u32 gMonPalette_GiratinaOrigin[]; extern const u32 gMonPalette_ShayminSky[]; extern const u32 gMonPalette_ArceusFighting[]; @@ -3385,6 +3467,7 @@ extern const u32 gMonPalette_ArceusDragon[]; extern const u32 gMonPalette_ArceusDark[]; extern const u32 gMonPalette_ArceusFairy[]; extern const u32 gMonPalette_BasculinBlueStriped[]; +//extern const u32 gMonPalette_BasculinWhiteStriped[]; extern const u32 gMonPalette_DarmanitanZenMode[]; extern const u32 gMonPalette_DarmanitanZenModeGalarian[]; extern const u32 gMonPalette_DeerlingSummer[]; @@ -3396,6 +3479,7 @@ extern const u32 gMonPalette_SawsbuckWinter[]; extern const u32 gMonPalette_TornadusTherian[]; extern const u32 gMonPalette_ThundurusTherian[]; extern const u32 gMonPalette_LandorusTherian[]; +//extern const u32 gMonPalette_EnamorusTherian[]; extern const u32 gMonPalette_KyuremWhite[]; extern const u32 gMonPalette_KyuremBlack[]; extern const u32 gMonPalette_KeldeoResolute[]; @@ -4417,6 +4501,14 @@ extern const u32 gMonShinyPalette_Regidrago[]; extern const u32 gMonShinyPalette_Glastrier[]; extern const u32 gMonShinyPalette_Spectrier[]; extern const u32 gMonShinyPalette_Calyrex[]; +//extern const u32 gMonShinyPalette_Wyrdeer[]; +//extern const u32 gMonShinyPalette_Kleavor[]; +//extern const u32 gMonShinyPalette_Ursaluna[]; +//extern const u32 gMonShinyPalette_Basculegion[]; +//extern const u32 gMonShinyPalette_BasculegionF[]; +//extern const u32 gMonShinyPalette_Sneasler[]; +//extern const u32 gMonShinyPalette_Overqwil[]; +//extern const u32 gMonShinyPalette_Enamorus[]; extern const u32 gMonShinyPalette_VenusaurMega[]; extern const u32 gMonShinyPalette_CharizardMegaX[]; extern const u32 gMonShinyPalette_CharizardMegaY[]; @@ -4504,6 +4596,22 @@ extern const u32 gMonShinyPalette_DarumakaGalarian[]; extern const u32 gMonShinyPalette_DarmanitanGalarian[]; extern const u32 gMonShinyPalette_YamaskGalarian[]; extern const u32 gMonShinyPalette_StunfiskGalarian[]; +//extern const u32 gMonShinyPalette_GrowlitheHisuian[]; +//extern const u32 gMonShinyPalette_ArcanineHisuian[]; +//extern const u32 gMonShinyPalette_VoltorbHisuian[]; +//extern const u32 gMonShinyPalette_ElectrodeHisuian[]; +//extern const u32 gMonShinyPalette_TyphlosionHisuian[]; +//extern const u32 gMonShinyPalette_QwilfishHisuian[]; +//extern const u32 gMonShinyPalette_SneaselHisuian[]; +//extern const u32 gMonShinyPalette_SamurottHisuian[]; +//extern const u32 gMonShinyPalette_LilligantHisuian[]; +//extern const u32 gMonShinyPalette_ZoruaHisuian[]; +//extern const u32 gMonShinyPalette_ZoroarkHisuian[]; +//extern const u32 gMonShinyPalette_BraviaryHisuian[]; +//extern const u32 gMonShinyPalette_SliggooHisuian[]; +//extern const u32 gMonShinyPalette_GoodraHisuian[]; +//extern const u32 gMonShinyPalette_AvaluggHisuian[]; +//extern const u32 gMonShinyPalette_DecidueyeHisuian[]; extern const u32 gMonShinyPalette_PikachuCosplay[]; extern const u32 gMonShinyPalette_PikachuRockStar[]; extern const u32 gMonShinyPalette_PikachuBelle[]; @@ -4537,6 +4645,8 @@ extern const u32 gMonShinyPalette_RotomWash[]; extern const u32 gMonShinyPalette_RotomFrost[]; extern const u32 gMonShinyPalette_RotomFan[]; extern const u32 gMonShinyPalette_RotomMow[]; +//extern const u32 gMonShinyPalette_DialgaOrigin[]; +//extern const u32 gMonShinyPalette_PalkiaOrigin[]; extern const u32 gMonShinyPalette_GiratinaOrigin[]; extern const u32 gMonShinyPalette_ShayminSky[]; extern const u32 gMonShinyPalette_ArceusFighting[]; @@ -4557,6 +4667,7 @@ extern const u32 gMonShinyPalette_ArceusDragon[]; extern const u32 gMonShinyPalette_ArceusDark[]; extern const u32 gMonShinyPalette_ArceusFairy[]; extern const u32 gMonShinyPalette_BasculinBlueStriped[]; +//extern const u32 gMonShinyPalette_BasculinWhiteStriped[]; extern const u32 gMonShinyPalette_DarmanitanZenMode[]; extern const u32 gMonShinyPalette_DarmanitanZenModeGalarian[]; extern const u32 gMonShinyPalette_DeerlingSummer[]; @@ -4568,6 +4679,7 @@ extern const u32 gMonShinyPalette_SawsbuckWinter[]; extern const u32 gMonShinyPalette_TornadusTherian[]; extern const u32 gMonShinyPalette_ThundurusTherian[]; extern const u32 gMonShinyPalette_LandorusTherian[]; +//extern const u32 gMonShinyPalette_EnamorusTherian[]; extern const u32 gMonShinyPalette_KyuremWhite[]; extern const u32 gMonShinyPalette_KyuremBlack[]; extern const u32 gMonShinyPalette_KeldeoResolute[]; @@ -5577,7 +5689,15 @@ extern const u8 gMonIcon_Regieleki[]; extern const u8 gMonIcon_Regidrago[]; extern const u8 gMonIcon_Glastrier[]; extern const u8 gMonIcon_Spectrier[]; -//extern const u8 gMonIcon_Calyrex[]; +extern const u8 gMonIcon_Calyrex[]; +extern const u8 gMonIcon_Wyrdeer[]; +extern const u8 gMonIcon_Kleavor[]; +extern const u8 gMonIcon_Ursaluna[]; +extern const u8 gMonIcon_Basculegion[]; +extern const u8 gMonIcon_BasculegionF[]; +extern const u8 gMonIcon_Sneasler[]; +extern const u8 gMonIcon_Overqwil[]; +extern const u8 gMonIcon_Enamorus[]; extern const u8 gMonIcon_VenusaurMega[]; extern const u8 gMonIcon_CharizardMegaX[]; extern const u8 gMonIcon_CharizardMegaY[]; @@ -5665,6 +5785,22 @@ extern const u8 gMonIcon_DarumakaGalarian[]; extern const u8 gMonIcon_DarmanitanGalarian[]; extern const u8 gMonIcon_YamaskGalarian[]; extern const u8 gMonIcon_StunfiskGalarian[]; +extern const u8 gMonIcon_GrowlitheHisuian[]; +extern const u8 gMonIcon_ArcanineHisuian[]; +extern const u8 gMonIcon_VoltorbHisuian[]; +extern const u8 gMonIcon_ElectrodeHisuian[]; +extern const u8 gMonIcon_TyphlosionHisuian[]; +extern const u8 gMonIcon_QwilfishHisuian[]; +extern const u8 gMonIcon_SneaselHisuian[]; +extern const u8 gMonIcon_SamurottHisuian[]; +extern const u8 gMonIcon_LilligantHisuian[]; +extern const u8 gMonIcon_ZoruaHisuian[]; +extern const u8 gMonIcon_ZoroarkHisuian[]; +extern const u8 gMonIcon_BraviaryHisuian[]; +extern const u8 gMonIcon_SliggooHisuian[]; +extern const u8 gMonIcon_GoodraHisuian[]; +extern const u8 gMonIcon_AvaluggHisuian[]; +extern const u8 gMonIcon_DecidueyeHisuian[]; extern const u8 gMonIcon_PikachuCosplay[]; extern const u8 gMonIcon_PikachuRockStar[]; extern const u8 gMonIcon_PikachuBelle[]; @@ -5724,9 +5860,12 @@ extern const u8 gMonIcon_RotomWash[]; extern const u8 gMonIcon_RotomFrost[]; extern const u8 gMonIcon_RotomFan[]; extern const u8 gMonIcon_RotomMow[]; +extern const u8 gMonIcon_DialgaOrigin[]; +extern const u8 gMonIcon_PalkiaOrigin[]; extern const u8 gMonIcon_GiratinaOrigin[]; extern const u8 gMonIcon_ShayminSky[]; extern const u8 gMonIcon_BasculinBlueStriped[]; +extern const u8 gMonIcon_BasculinWhiteStriped[]; extern const u8 gMonIcon_DarmanitanZenMode[]; extern const u8 gMonIcon_DarmanitanZenModeGalarian[]; extern const u8 gMonIcon_DeerlingSummer[]; @@ -5738,6 +5877,7 @@ extern const u8 gMonIcon_SawsbuckWinter[]; extern const u8 gMonIcon_TornadusTherian[]; extern const u8 gMonIcon_ThundurusTherian[]; extern const u8 gMonIcon_LandorusTherian[]; +extern const u8 gMonIcon_EnamorusTherian[]; extern const u8 gMonIcon_KyuremWhite[]; extern const u8 gMonIcon_KyuremBlack[]; extern const u8 gMonIcon_KeldeoResolute[]; @@ -6729,6 +6869,13 @@ extern const u8 gMonFootprint_Regidrago[]; extern const u8 gMonFootprint_Glastrier[]; extern const u8 gMonFootprint_Spectrier[]; extern const u8 gMonFootprint_Calyrex[]; +//extern const u8 gMonFootprint_Wyrdeer[]; +//extern const u8 gMonFootprint_Kleavor[]; +//extern const u8 gMonFootprint_Ursaluna[]; +//extern const u8 gMonFootprint_Basculegion[]; +//extern const u8 gMonFootprint_Sneasler[]; +//extern const u8 gMonFootprint_Overqwil[]; +//extern const u8 gMonFootprint_Enamorus[]; // trainer sprites extern const u32 gTrainerFrontPic_Hiker[]; diff --git a/sound/cry_tables.inc b/sound/cry_tables.inc index d1b33a637..5505c7321 100644 --- a/sound/cry_tables.inc +++ b/sound/cry_tables.inc @@ -898,6 +898,13 @@ gCryTable:: cry Cry_Glastrier cry Cry_Spectrier cry Cry_Calyrex + cry Cry_Bulbasaur //Cry_Wyrdeer + cry Cry_Bulbasaur //Cry_Kleavor + cry Cry_Bulbasaur //Cry_Ursaluna + cry Cry_Bulbasaur //Cry_Basculegion + cry Cry_Bulbasaur //Cry_Sneasler + cry Cry_Bulbasaur //Cry_Overqwil + cry Cry_Bulbasaur //Cry_Enamorus @ Megas cry Cry_VenusaurMega cry Cry_CharizardMegaX @@ -989,6 +996,23 @@ gCryTable:: cry Cry_Darmanitan cry Cry_Yamask cry Cry_Stunfisk + @ Hisuian Forms + cry Cry_Growlithe + cry Cry_Arcanine + cry Cry_Voltorb + cry Cry_Electrode + cry Cry_Typhlosion + cry Cry_Qwilfish + cry Cry_Sneasel + cry Cry_Samurott + cry Cry_Lilligant + cry Cry_Zorua + cry Cry_Zoroark + cry Cry_Braviary + cry Cry_Sliggoo + cry Cry_Goodra + cry Cry_Avalugg + cry Cry_Decidueye @ Misc Forms @ Cosplay Pikachu cry Cry_Pikachu @@ -1062,7 +1086,9 @@ gCryTable:: cry Cry_Rotom cry Cry_Rotom cry Cry_Rotom - @ Giratina + @ Origin Forme + cry Cry_Dialga + cry Cry_Palkia cry Cry_Giratina @ Shaymin cry Cry_ShayminSky @@ -1086,6 +1112,7 @@ gCryTable:: cry Cry_Arceus @ Basculin cry Cry_Basculin + cry Cry_Basculin @ Darmanitan cry Cry_Darmanitan cry Cry_Darmanitan @@ -2172,6 +2199,13 @@ gCryTable_Reverse:: cry_reverse Cry_Glastrier cry_reverse Cry_Spectrier cry_reverse Cry_Calyrex + cry_reverse Cry_Bulbasaur //Cry_Wyrdeer + cry_reverse Cry_Bulbasaur //Cry_Kleavor + cry_reverse Cry_Bulbasaur //Cry_Ursaluna + cry_reverse Cry_Bulbasaur //Cry_Basculegion + cry_reverse Cry_Bulbasaur //Cry_Sneasler + cry_reverse Cry_Bulbasaur //Cry_Overqwil + cry_reverse Cry_Bulbasaur //Cry_Enamorus @ Megas cry_reverse Cry_VenusaurMega cry_reverse Cry_CharizardMegaX @@ -2263,6 +2297,23 @@ gCryTable_Reverse:: cry_reverse Cry_Darmanitan cry_reverse Cry_Yamask cry_reverse Cry_Stunfisk + @ Hisuian Forms + cry_reverse Cry_Growlithe + cry_reverse Cry_Arcanine + cry_reverse Cry_Voltorb + cry_reverse Cry_Electrode + cry_reverse Cry_Typhlosion + cry_reverse Cry_Qwilfish + cry_reverse Cry_Sneasel + cry_reverse Cry_Samurott + cry_reverse Cry_Lilligant + cry_reverse Cry_Zorua + cry_reverse Cry_Zoroark + cry_reverse Cry_Braviary + cry_reverse Cry_Sliggoo + cry_reverse Cry_Goodra + cry_reverse Cry_Avalugg + cry_reverse Cry_Decidueye @ Misc Forms @ Cosplay Pikachu cry_reverse Cry_Pikachu @@ -2336,7 +2387,9 @@ gCryTable_Reverse:: cry_reverse Cry_Rotom cry_reverse Cry_Rotom cry_reverse Cry_Rotom - @ Giratina + @ Origin Forme + cry_reverse Cry_Dialga + cry_reverse Cry_Palkia cry_reverse Cry_Giratina @ Shaymin cry_reverse Cry_ShayminSky @@ -2360,6 +2413,7 @@ gCryTable_Reverse:: cry_reverse Cry_Arceus @ Basculin cry_reverse Cry_Basculin + cry_reverse Cry_Basculin @ Darmanitan cry_reverse Cry_Darmanitan cry_reverse Cry_Darmanitan @@ -2375,6 +2429,7 @@ gCryTable_Reverse:: cry_reverse Cry_TornadusTherian cry_reverse Cry_ThundurusTherian cry_reverse Cry_LandorusTherian + cry_reverse Cry_Bulbasaur //Cry_EnamorusTherian @ Kyurem cry_reverse Cry_KyuremWhite cry_reverse Cry_KyuremBlack diff --git a/sound/direct_sound_data.inc b/sound/direct_sound_data.inc index bddd27423..6ec747940 100644 --- a/sound/direct_sound_data.inc +++ b/sound/direct_sound_data.inc @@ -3977,6 +3977,35 @@ Cry_Spectrier:: .align 2 Cry_Calyrex:: .incbin "sound/direct_sound_samples/cries/calyrex.bin" +/* + .align 2 +Cry_Wyrdeer:: + .incbin "sound/direct_sound_samples/cries/wyrdeer.bin" + + .align 2 +Cry_Kleavor:: + .incbin "sound/direct_sound_samples/cries/kleavor.bin" + + .align 2 +Cry_Ursaluna:: + .incbin "sound/direct_sound_samples/cries/ursaluna.bin" + + .align 2 +Cry_Basculegion:: + .incbin "sound/direct_sound_samples/cries/basculegion.bin" + + .align 2 +Cry_Sneasler:: + .incbin "sound/direct_sound_samples/cries/sneasler.bin" + + .align 2 +Cry_Overqwil:: + .incbin "sound/direct_sound_samples/cries/overqwil.bin" + + .align 2 +Cry_Enamorus:: + .incbin "sound/direct_sound_samples/cries/enamorus.bin" +*/ .align 2 Cry_VenusaurMega:: @@ -4197,6 +4226,11 @@ Cry_ThundurusTherian:: .align 2 Cry_LandorusTherian:: .incbin "sound/direct_sound_samples/cries/landorus_therian.bin" +/* + .align 2 +Cry_EnamorusTherian:: + .incbin "sound/direct_sound_samples/cries/enamorus_therian.bin" +*/ .align 2 Cry_KyuremWhite:: diff --git a/src/data/graphics/pokemon.h b/src/data/graphics/pokemon.h index 05332ea45..78aa7ee87 100644 --- a/src/data/graphics/pokemon.h +++ b/src/data/graphics/pokemon.h @@ -912,6 +912,14 @@ const u32 gMonFrontPic_Regidrago[] = INCBIN_U32("graphics/pokemon/regidrago/fron const u32 gMonFrontPic_Glastrier[] = INCBIN_U32("graphics/pokemon/glastrier/front.4bpp.lz"); const u32 gMonFrontPic_Spectrier[] = INCBIN_U32("graphics/pokemon/spectrier/front.4bpp.lz"); const u32 gMonFrontPic_Calyrex[] = INCBIN_U32("graphics/pokemon/calyrex/front.4bpp.lz"); +//const u32 gMonFrontPic_Wyrdeer[] = INCBIN_U32("graphics/pokemon/wyrdeer/front.4bpp.lz"); +//const u32 gMonFrontPic_Kleavor[] = INCBIN_U32("graphics/pokemon/kleavor/front.4bpp.lz"); +//const u32 gMonFrontPic_Ursaluna[] = INCBIN_U32("graphics/pokemon/ursaluna/front.4bpp.lz"); +//const u32 gMonFrontPic_Basculegion[] = INCBIN_U32("graphics/pokemon/basculegion/front.4bpp.lz"); +//const u32 gMonFrontPic_BasculegionF[] = INCBIN_U32("graphics/pokemon/basculegion/frontf.4bpp.lz"); +//const u32 gMonFrontPic_Sneasler[] = INCBIN_U32("graphics/pokemon/sneasler/front.4bpp.lz"); +//const u32 gMonFrontPic_Overqwil[] = INCBIN_U32("graphics/pokemon/overqwil/front.4bpp.lz"); +//const u32 gMonFrontPic_Enamorus[] = INCBIN_U32("graphics/pokemon/enamorus/front.4bpp.lz"); const u32 gMonFrontPic_VenusaurMega[] = INCBIN_U32("graphics/pokemon/mega_venusaur/front.4bpp.lz"); const u32 gMonFrontPic_CharizardMegaX[] = INCBIN_U32("graphics/pokemon/mega_charizard_x/front.4bpp.lz"); const u32 gMonFrontPic_CharizardMegaY[] = INCBIN_U32("graphics/pokemon/mega_charizard_y/front.4bpp.lz"); @@ -999,6 +1007,22 @@ const u32 gMonFrontPic_DarumakaGalarian[] = INCBIN_U32("graphics/pokemon/darumak const u32 gMonFrontPic_DarmanitanGalarian[] = INCBIN_U32("graphics/pokemon/darmanitan/galarian/front.4bpp.lz"); const u32 gMonFrontPic_YamaskGalarian[] = INCBIN_U32("graphics/pokemon/yamask/galarian/front.4bpp.lz"); const u32 gMonFrontPic_StunfiskGalarian[] = INCBIN_U32("graphics/pokemon/stunfisk/galarian/front.4bpp.lz"); +//const u32 gMonFrontPic_GrowlitheHisuian[] = INCBIN_U32("graphics/pokemon/growlithe/hisuian/front.4bpp.lz"); +//const u32 gMonFrontPic_ArcanineHisuian[] = INCBIN_U32("graphics/pokemon/arcanine/hisuian/front.4bpp.lz"); +//const u32 gMonFrontPic_VoltorbHisuian[]] = INCBIN_U32("graphics/pokemon/voltorb/hisuian/front.4bpp.lz"); +//const u32 gMonFrontPic_ElectrodeHisuian[]] = INCBIN_U32("graphics/pokemon/electrode/hisuian/front.4bpp.lz"); +//const u32 gMonFrontPic_TyphlosionHisuian[]] = INCBIN_U32("graphics/pokemon/typhlosion/hisuian/front.4bpp.lz"); +//const u32 gMonFrontPic_QwilfishHisuian[]] = INCBIN_U32("graphics/pokemon/qwilfish/hisuian/front.4bpp.lz"); +//const u32 gMonFrontPic_SneaselHisuian[]] = INCBIN_U32("graphics/pokemon/sneasel/hisuian/front.4bpp.lz"); +//const u32 gMonFrontPic_SamurottHisuian[]] = INCBIN_U32("graphics/pokemon/samurott/hisuian/front.4bpp.lz"); +//const u32 gMonFrontPic_LilligantHisuian[]] = INCBIN_U32("graphics/pokemon/lilligant/hisuian/front.4bpp.lz"); +//const u32 gMonFrontPic_ZoruaHisuian[]] = INCBIN_U32("graphics/pokemon/zorua/hisuian/front.4bpp.lz"); +//const u32 gMonFrontPic_ZoroarkHisuian[]] = INCBIN_U32("graphics/pokemon/zoroark/hisuian/front.4bpp.lz"); +//const u32 gMonFrontPic_BraviaryHisuian[]] = INCBIN_U32("graphics/pokemon/braviary/hisuian/front.4bpp.lz"); +//const u32 gMonFrontPic_SliggooHisuian[]] = INCBIN_U32("graphics/pokemon/sliggoo/hisuian/front.4bpp.lz"); +//const u32 gMonFrontPic_GoodraHisuian[]] = INCBIN_U32("graphics/pokemon/goodra/hisuian/front.4bpp.lz"); +//const u32 gMonFrontPic_AvaluggHisuian[]] = INCBIN_U32("graphics/pokemon/avalugg/hisuian/front.4bpp.lz"); +//const u32 gMonFrontPic_DecidueyeHisuian[]] = INCBIN_U32("graphics/pokemon/decidueye/hisuian/front.4bpp.lz"); const u32 gMonFrontPic_PikachuCosplay[] = INCBIN_U32("graphics/pokemon/pikachu/cosplay/front.4bpp.lz"); const u32 gMonFrontPic_PikachuRockStar[] = INCBIN_U32("graphics/pokemon/pikachu/rock_star/front.4bpp.lz"); const u32 gMonFrontPic_PikachuBelle[] = INCBIN_U32("graphics/pokemon/pikachu/belle/front.4bpp.lz"); @@ -1059,9 +1083,12 @@ const u32 gMonFrontPic_RotomWash[] = INCBIN_U32("graphics/pokemon/rotom/wash/ani const u32 gMonFrontPic_RotomFrost[] = INCBIN_U32("graphics/pokemon/rotom/frost/anim_front.4bpp.lz"); const u32 gMonFrontPic_RotomFan[] = INCBIN_U32("graphics/pokemon/rotom/fan/anim_front.4bpp.lz"); const u32 gMonFrontPic_RotomMow[] = INCBIN_U32("graphics/pokemon/rotom/mow/anim_front.4bpp.lz"); +//const u32 gMonFrontPic_DialgaOrigin[] = INCBIN_U32("graphics/pokemon/dialga/origin/front.4bpp.lz"); +//const u32 gMonFrontPic_PalkiaOrigin[] = INCBIN_U32("graphics/pokemon/palkia/origin/front.4bpp.lz"); const u32 gMonFrontPic_GiratinaOrigin[] = INCBIN_U32("graphics/pokemon/giratina/origin/anim_front.4bpp.lz"); const u32 gMonFrontPic_ShayminSky[] = INCBIN_U32("graphics/pokemon/shaymin/sky/anim_front.4bpp.lz"); const u32 gMonFrontPic_BasculinBlueStriped[] = INCBIN_U32("graphics/pokemon/basculin/blue_striped/front.4bpp.lz"); +//const u32 gMonFrontPic_BasculinWhiteStriped[] = INCBIN_U32("graphics/pokemon/basculin/white_striped/front.4bpp.lz"); const u32 gMonFrontPic_DarmanitanZenMode[] = INCBIN_U32("graphics/pokemon/darmanitan/zen_mode/anim_front.4bpp.lz"); const u32 gMonFrontPic_DarmanitanZenModeGalarian[] = INCBIN_U32("graphics/pokemon/darmanitan/zen_mode/galarian/front.4bpp.lz"); const u32 gMonFrontPic_SawsbuckSummer[] = INCBIN_U32("graphics/pokemon/sawsbuck/summer/front.4bpp.lz"); @@ -1070,6 +1097,7 @@ const u32 gMonFrontPic_SawsbuckWinter[] = INCBIN_U32("graphics/pokemon/sawsbuck/ const u32 gMonFrontPic_TornadusTherian[] = INCBIN_U32("graphics/pokemon/tornadus/therian/anim_front.4bpp.lz"); const u32 gMonFrontPic_ThundurusTherian[] = INCBIN_U32("graphics/pokemon/thundurus/therian/anim_front.4bpp.lz"); const u32 gMonFrontPic_LandorusTherian[] = INCBIN_U32("graphics/pokemon/landorus/therian/anim_front.4bpp.lz"); +//const u32 gMonFrontPic_EnamorusTherian[] = INCBIN_U32("graphics/pokemon/enamorus/therian/front.4bpp.lz"); const u32 gMonFrontPic_KyuremWhite[] = INCBIN_U32("graphics/pokemon/kyurem/white/anim_front.4bpp.lz"); const u32 gMonFrontPic_KyuremBlack[] = INCBIN_U32("graphics/pokemon/kyurem/black/anim_front.4bpp.lz"); const u32 gMonFrontPic_KeldeoResolute[] = INCBIN_U32("graphics/pokemon/keldeo/resolute/front.4bpp.lz"); @@ -2064,6 +2092,14 @@ const u32 gMonBackPic_Regidrago[] = INCBIN_U32("graphics/pokemon/regidrago/back. const u32 gMonBackPic_Glastrier[] = INCBIN_U32("graphics/pokemon/glastrier/back.4bpp.lz"); const u32 gMonBackPic_Spectrier[] = INCBIN_U32("graphics/pokemon/spectrier/back.4bpp.lz"); const u32 gMonBackPic_Calyrex[] = INCBIN_U32("graphics/pokemon/calyrex/back.4bpp.lz"); +//const u32 gMonBackPic_Wyrdeer[] = INCBIN_U32("graphics/pokemon/wyrdeer/back.4bpp.lz"); +//const u32 gMonBackPic_Kleavor[] = INCBIN_U32("graphics/pokemon/kleavor/back.4bpp.lz"); +//const u32 gMonBackPic_Ursaluna[] = INCBIN_U32("graphics/pokemon/ursaluna/back.4bpp.lz"); +//const u32 gMonBackPic_Basculegion[] = INCBIN_U32("graphics/pokemon/basculegion/back.4bpp.lz"); +//const u32 gMonBackPic_BasculegionF[] = INCBIN_U32("graphics/pokemon/basculegion/backf.4bpp.lz"); +//const u32 gMonBackPic_Sneasler[] = INCBIN_U32("graphics/pokemon/sneasler/back.4bpp.lz"); +//const u32 gMonBackPic_Overqwil[] = INCBIN_U32("graphics/pokemon/overqwil/back.4bpp.lz"); +//const u32 gMonBackPic_Enamorus[] = INCBIN_U32("graphics/pokemon/enamorus/back.4bpp.lz"); const u32 gMonBackPic_VenusaurMega[] = INCBIN_U32("graphics/pokemon/mega_venusaur/back.4bpp.lz"); const u32 gMonBackPic_CharizardMegaX[] = INCBIN_U32("graphics/pokemon/mega_charizard_x/back.4bpp.lz"); const u32 gMonBackPic_CharizardMegaY[] = INCBIN_U32("graphics/pokemon/mega_charizard_y/back.4bpp.lz"); @@ -2151,6 +2187,22 @@ const u32 gMonBackPic_DarumakaGalarian[] = INCBIN_U32("graphics/pokemon/darumaka const u32 gMonBackPic_DarmanitanGalarian[] = INCBIN_U32("graphics/pokemon/darmanitan/galarian/back.4bpp.lz"); const u32 gMonBackPic_YamaskGalarian[] = INCBIN_U32("graphics/pokemon/yamask/galarian/back.4bpp.lz"); const u32 gMonBackPic_StunfiskGalarian[] = INCBIN_U32("graphics/pokemon/stunfisk/galarian/back.4bpp.lz"); +//const u32 gMonBackPic_GrowlitheHisuian[] = INCBIN_U32("graphics/pokemon/growlithe/hisuian/back.4bpp.lz"); +//const u32 gMonBackPic_ArcanineHisuian[] = INCBIN_U32("graphics/pokemon/arcanine/hisuian/back.4bpp.lz"); +//const u32 gMonBackPic_VoltorbHisuian[]] = INCBIN_U32("graphics/pokemon/voltorb/hisuian/back.4bpp.lz"); +//const u32 gMonBackPic_ElectrodeHisuian[]] = INCBIN_U32("graphics/pokemon/electrode/hisuian/back.4bpp.lz"); +//const u32 gMonBackPic_TyphlosionHisuian[]] = INCBIN_U32("graphics/pokemon/typhlosion/hisuian/back.4bpp.lz"); +//const u32 gMonBackPic_QwilfishHisuian[]] = INCBIN_U32("graphics/pokemon/qwilfish/hisuian/back.4bpp.lz"); +//const u32 gMonBackPic_SneaselHisuian[]] = INCBIN_U32("graphics/pokemon/sneasel/hisuian/back.4bpp.lz"); +//const u32 gMonBackPic_SamurottHisuian[]] = INCBIN_U32("graphics/pokemon/samurott/hisuian/back.4bpp.lz"); +//const u32 gMonBackPic_LilligantHisuian[]] = INCBIN_U32("graphics/pokemon/lilligant/hisuian/back.4bpp.lz"); +//const u32 gMonBackPic_ZoruaHisuian[]] = INCBIN_U32("graphics/pokemon/zorua/hisuian/back.4bpp.lz"); +//const u32 gMonBackPic_ZoroarkHisuian[]] = INCBIN_U32("graphics/pokemon/zoroark/hisuian/back.4bpp.lz"); +//const u32 gMonBackPic_BraviaryHisuian[]] = INCBIN_U32("graphics/pokemon/braviary/hisuian/back.4bpp.lz"); +//const u32 gMonBackPic_SliggooHisuian[]] = INCBIN_U32("graphics/pokemon/sliggoo/hisuian/back.4bpp.lz"); +//const u32 gMonBackPic_GoodraHisuian[]] = INCBIN_U32("graphics/pokemon/goodra/hisuian/back.4bpp.lz"); +//const u32 gMonBackPic_AvaluggHisuian[]] = INCBIN_U32("graphics/pokemon/avalugg/hisuian/back.4bpp.lz"); +//const u32 gMonBackPic_DecidueyeHisuian[]] = INCBIN_U32("graphics/pokemon/decidueye/hisuian/back.4bpp.lz"); const u32 gMonBackPic_PikachuCosplay[] = INCBIN_U32("graphics/pokemon/pikachu/cosplay/back.4bpp.lz"); const u32 gMonBackPic_PikachuRockStar[] = INCBIN_U32("graphics/pokemon/pikachu/rock_star/back.4bpp.lz"); const u32 gMonBackPic_PikachuBelle[] = INCBIN_U32("graphics/pokemon/pikachu/belle/back.4bpp.lz"); @@ -2211,9 +2263,12 @@ const u32 gMonBackPic_RotomWash[] = INCBIN_U32("graphics/pokemon/rotom/wash/back const u32 gMonBackPic_RotomFrost[] = INCBIN_U32("graphics/pokemon/rotom/frost/back.4bpp.lz"); const u32 gMonBackPic_RotomFan[] = INCBIN_U32("graphics/pokemon/rotom/fan/back.4bpp.lz"); const u32 gMonBackPic_RotomMow[] = INCBIN_U32("graphics/pokemon/rotom/mow/back.4bpp.lz"); +//const u32 gMonBackPic_DialgaOrigin[] = INCBIN_U32("graphics/pokemon/dialga/origin/back.4bpp.lz"); +//const u32 gMonBackPic_PalkiaOrigin[] = INCBIN_U32("graphics/pokemon/palkia/origin/back.4bpp.lz"); const u32 gMonBackPic_GiratinaOrigin[] = INCBIN_U32("graphics/pokemon/giratina/origin/back.4bpp.lz"); const u32 gMonBackPic_ShayminSky[] = INCBIN_U32("graphics/pokemon/shaymin/sky/back.4bpp.lz"); const u32 gMonBackPic_BasculinBlueStriped[] = INCBIN_U32("graphics/pokemon/basculin/blue_striped/back.4bpp.lz"); +//const u32 gMonBackPic_BasculinWhiteStriped[] = INCBIN_U32("graphics/pokemon/basculin/white_striped/back.4bpp.lz"); const u32 gMonBackPic_DarmanitanZenMode[] = INCBIN_U32("graphics/pokemon/darmanitan/zen_mode/back.4bpp.lz"); const u32 gMonBackPic_DarmanitanZenModeGalarian[] = INCBIN_U32("graphics/pokemon/darmanitan/zen_mode/galarian/back.4bpp.lz"); const u32 gMonBackPic_SawsbuckSummer[] = INCBIN_U32("graphics/pokemon/sawsbuck/summer/back.4bpp.lz"); @@ -2222,6 +2277,7 @@ const u32 gMonBackPic_SawsbuckWinter[] = INCBIN_U32("graphics/pokemon/sawsbuck/w const u32 gMonBackPic_TornadusTherian[] = INCBIN_U32("graphics/pokemon/tornadus/therian/back.4bpp.lz"); const u32 gMonBackPic_ThundurusTherian[] = INCBIN_U32("graphics/pokemon/thundurus/therian/back.4bpp.lz"); const u32 gMonBackPic_LandorusTherian[] = INCBIN_U32("graphics/pokemon/landorus/therian/back.4bpp.lz"); +//const u32 gMonBackPic_EnamorusTherian[] = INCBIN_U32("graphics/pokemon/enamorus/therian/back.4bpp.lz"); const u32 gMonBackPic_KyuremWhite[] = INCBIN_U32("graphics/pokemon/kyurem/white/back.4bpp.lz"); const u32 gMonBackPic_KyuremBlack[] = INCBIN_U32("graphics/pokemon/kyurem/black/back.4bpp.lz"); const u32 gMonBackPic_KeldeoResolute[] = INCBIN_U32("graphics/pokemon/keldeo/resolute/back.4bpp.lz"); @@ -3208,6 +3264,14 @@ const u32 gMonPalette_Regidrago[] = INCBIN_U32("graphics/pokemon/regidrago/norma const u32 gMonPalette_Glastrier[] = INCBIN_U32("graphics/pokemon/glastrier/normal.gbapal.lz"); const u32 gMonPalette_Spectrier[] = INCBIN_U32("graphics/pokemon/spectrier/normal.gbapal.lz"); const u32 gMonPalette_Calyrex[] = INCBIN_U32("graphics/pokemon/calyrex/normal.gbapal.lz"); +//const u32 gMonPalette_Wyrdeer[] = INCBIN_U32("graphics/pokemon/wyrdeer/normal.gbapal.lz"); +//const u32 gMonPalette_Kleavor[] = INCBIN_U32("graphics/pokemon/kleavor/normal.gbapal.lz"); +//const u32 gMonPalette_Ursaluna[] = INCBIN_U32("graphics/pokemon/ursaluna/normal.gbapal.lz"); +//const u32 gMonPalette_Basculegion[] = INCBIN_U32("graphics/pokemon/basculegion/normal.gbapal.lz"); +//const u32 gMonPalette_BasculegionF[] = INCBIN_U32("graphics/pokemon/basculegion/normalf.gbapal.lz"); +//const u32 gMonPalette_Sneasler[] = INCBIN_U32("graphics/pokemon/sneasler/normal.gbapal.lz"); +//const u32 gMonPalette_Overqwil[] = INCBIN_U32("graphics/pokemon/overqwil/normal.gbapal.lz"); +//const u32 gMonPalette_Enamorus[] = INCBIN_U32("graphics/pokemon/enamorus/normal.gbapal.lz"); const u32 gMonPalette_VenusaurMega[] = INCBIN_U32("graphics/pokemon/mega_venusaur/normal.gbapal.lz"); const u32 gMonPalette_CharizardMegaX[] = INCBIN_U32("graphics/pokemon/mega_charizard_x/normal.gbapal.lz"); const u32 gMonPalette_CharizardMegaY[] = INCBIN_U32("graphics/pokemon/mega_charizard_y/normal.gbapal.lz"); @@ -3295,6 +3359,22 @@ const u32 gMonPalette_DarumakaGalarian[] = INCBIN_U32("graphics/pokemon/darumaka const u32 gMonPalette_DarmanitanGalarian[] = INCBIN_U32("graphics/pokemon/darmanitan/galarian/normal.gbapal.lz"); const u32 gMonPalette_YamaskGalarian[] = INCBIN_U32("graphics/pokemon/yamask/galarian/normal.gbapal.lz"); const u32 gMonPalette_StunfiskGalarian[] = INCBIN_U32("graphics/pokemon/stunfisk/galarian/normal.gbapal.lz"); +//const u32 gMonPalette_GrowlitheHisuian[] = INCBIN_U32("graphics/pokemon/growlithe/hisuian/normal.gbapal.lz"); +//const u32 gMonPalette_ArcanineHisuian[] = INCBIN_U32("graphics/pokemon/arcanine/hisuian/normal.gbapal.lz"); +//const u32 gMonPalette_VoltorbHisuian[]] = INCBIN_U32("graphics/pokemon/voltorb/hisuian/normal.gbapal.lz"); +//const u32 gMonPalette_ElectrodeHisuian[]] = INCBIN_U32("graphics/pokemon/electrode/hisuian/normal.gbapal.lz"); +//const u32 gMonPalette_TyphlosionHisuian[]] = INCBIN_U32("graphics/pokemon/typhlosion/hisuian/normal.gbapal.lz"); +//const u32 gMonPalette_QwilfishHisuian[]] = INCBIN_U32("graphics/pokemon/qwilfish/hisuian/normal.gbapal.lz"); +//const u32 gMonPalette_SneaselHisuian[]] = INCBIN_U32("graphics/pokemon/sneasel/hisuian/normal.gbapal.lz"); +//const u32 gMonPalette_SamurottHisuian[]] = INCBIN_U32("graphics/pokemon/samurott/hisuian/normal.gbapal.lz"); +//const u32 gMonPalette_LilligantHisuian[]] = INCBIN_U32("graphics/pokemon/lilligant/hisuian/normal.gbapal.lz"); +//const u32 gMonPalette_ZoruaHisuian[]] = INCBIN_U32("graphics/pokemon/zorua/hisuian/normal.gbapal.lz"); +//const u32 gMonPalette_ZoroarkHisuian[]] = INCBIN_U32("graphics/pokemon/zoroark/hisuian/normal.gbapal.lz"); +//const u32 gMonPalette_BraviaryHisuian[]] = INCBIN_U32("graphics/pokemon/braviary/hisuian/normal.gbapal.lz"); +//const u32 gMonPalette_SliggooHisuian[]] = INCBIN_U32("graphics/pokemon/sliggoo/hisuian/normal.gbapal.lz"); +//const u32 gMonPalette_GoodraHisuian[]] = INCBIN_U32("graphics/pokemon/goodra/hisuian/normal.gbapal.lz"); +//const u32 gMonPalette_AvaluggHisuian[]] = INCBIN_U32("graphics/pokemon/avalugg/hisuian/normal.gbapal.lz"); +//const u32 gMonPalette_DecidueyeHisuian[]] = INCBIN_U32("graphics/pokemon/decidueye/hisuian/normal.gbapal.lz"); const u32 gMonPalette_PikachuCosplay[] = INCBIN_U32("graphics/pokemon/pikachu/cosplay/normal.gbapal.lz"); const u32 gMonPalette_PikachuRockStar[] = INCBIN_U32("graphics/pokemon/pikachu/rock_star/normal.gbapal.lz"); const u32 gMonPalette_PikachuBelle[] = INCBIN_U32("graphics/pokemon/pikachu/belle/normal.gbapal.lz"); @@ -3328,6 +3408,8 @@ const u32 gMonPalette_RotomWash[] = INCBIN_U32("graphics/pokemon/rotom/wash/norm const u32 gMonPalette_RotomFrost[] = INCBIN_U32("graphics/pokemon/rotom/frost/normal.gbapal.lz"); const u32 gMonPalette_RotomFan[] = INCBIN_U32("graphics/pokemon/rotom/fan/normal.gbapal.lz"); const u32 gMonPalette_RotomMow[] = INCBIN_U32("graphics/pokemon/rotom/mow/normal.gbapal.lz"); +//const u32 gMonPalette_DialgaOrigin[] = INCBIN_U32("graphics/pokemon/dialga/origin/normal.gbapal.lz"); +//const u32 gMonPalette_PalkiaOrigin[] = INCBIN_U32("graphics/pokemon/palkia/origin/normal.gbapal.lz"); const u32 gMonPalette_GiratinaOrigin[] = INCBIN_U32("graphics/pokemon/giratina/origin/normal.gbapal.lz"); const u32 gMonPalette_ShayminSky[] = INCBIN_U32("graphics/pokemon/shaymin/sky/normal.gbapal.lz"); const u32 gMonPalette_ArceusFighting[] = INCBIN_U32("graphics/pokemon/arceus/fighting/normal.gbapal.lz"); @@ -3348,6 +3430,7 @@ const u32 gMonPalette_ArceusDragon[] = INCBIN_U32("graphics/pokemon/arceus/drago const u32 gMonPalette_ArceusDark[] = INCBIN_U32("graphics/pokemon/arceus/dark/normal.gbapal.lz"); const u32 gMonPalette_ArceusFairy[] = INCBIN_U32("graphics/pokemon/arceus/fairy/normal.gbapal.lz"); const u32 gMonPalette_BasculinBlueStriped[] = INCBIN_U32("graphics/pokemon/basculin/blue_striped/normal.gbapal.lz"); +//const u32 gMonPalette_BasculinWhiteStriped[] = INCBIN_U32("graphics/pokemon/basculin/white_striped/normal.gbapal.lz"); const u32 gMonPalette_DarmanitanZenMode[] = INCBIN_U32("graphics/pokemon/darmanitan/zen_mode/normal.gbapal.lz"); const u32 gMonPalette_DarmanitanZenModeGalarian[] = INCBIN_U32("graphics/pokemon/darmanitan/zen_mode/galarian/normal.gbapal.lz"); const u32 gMonPalette_DeerlingSummer[] = INCBIN_U32("graphics/pokemon/deerling/summer/normal.gbapal.lz"); @@ -3359,6 +3442,7 @@ const u32 gMonPalette_SawsbuckWinter[] = INCBIN_U32("graphics/pokemon/sawsbuck/w const u32 gMonPalette_TornadusTherian[] = INCBIN_U32("graphics/pokemon/tornadus/therian/normal.gbapal.lz"); const u32 gMonPalette_ThundurusTherian[] = INCBIN_U32("graphics/pokemon/thundurus/therian/normal.gbapal.lz"); const u32 gMonPalette_LandorusTherian[] = INCBIN_U32("graphics/pokemon/landorus/therian/normal.gbapal.lz"); +//const u32 gMonPalette_EnamorusTherian[] = INCBIN_U32("graphics/pokemon/enamorus/therian/normal.gbapal.lz"); const u32 gMonPalette_KyuremWhite[] = INCBIN_U32("graphics/pokemon/kyurem/white/normal.gbapal.lz"); const u32 gMonPalette_KyuremBlack[] = INCBIN_U32("graphics/pokemon/kyurem/black/normal.gbapal.lz"); const u32 gMonPalette_KeldeoResolute[] = INCBIN_U32("graphics/pokemon/keldeo/resolute/normal.gbapal.lz"); @@ -4379,6 +4463,14 @@ const u32 gMonShinyPalette_Regidrago[] = INCBIN_U32("graphics/pokemon/regidrago/ const u32 gMonShinyPalette_Glastrier[] = INCBIN_U32("graphics/pokemon/glastrier/shiny.gbapal.lz"); const u32 gMonShinyPalette_Spectrier[] = INCBIN_U32("graphics/pokemon/spectrier/shiny.gbapal.lz"); const u32 gMonShinyPalette_Calyrex[] = INCBIN_U32("graphics/pokemon/calyrex/shiny.gbapal.lz"); +//const u32 gMonShinyPalette_Wyrdeer[] = INCBIN_U32("graphics/pokemon/wyrdeer/shiny.gbapal.lz"); +//const u32 gMonShinyPalette_Kleavor[] = INCBIN_U32("graphics/pokemon/kleavor/shiny.gbapal.lz"); +//const u32 gMonShinyPalette_Ursaluna[] = INCBIN_U32("graphics/pokemon/ursaluna/shiny.gbapal.lz"); +//const u32 gMonShinyPalette_Basculegion[] = INCBIN_U32("graphics/pokemon/basculegion/shiny.gbapal.lz"); +//const u32 gMonShinyPalette_BasculegionF[] = INCBIN_U32("graphics/pokemon/basculegion/shinyf.gbapal.lz"); +//const u32 gMonShinyPalette_Sneasler[] = INCBIN_U32("graphics/pokemon/sneasler/shiny.gbapal.lz"); +//const u32 gMonShinyPalette_Overqwil[] = INCBIN_U32("graphics/pokemon/overqwil/shiny.gbapal.lz"); +//const u32 gMonShinyPalette_Enamorus[] = INCBIN_U32("graphics/pokemon/enamorus/shiny.gbapal.lz"); const u32 gMonShinyPalette_VenusaurMega[] = INCBIN_U32("graphics/pokemon/mega_venusaur/shiny.gbapal.lz"); const u32 gMonShinyPalette_CharizardMegaX[] = INCBIN_U32("graphics/pokemon/mega_charizard_x/shiny.gbapal.lz"); const u32 gMonShinyPalette_CharizardMegaY[] = INCBIN_U32("graphics/pokemon/mega_charizard_y/shiny.gbapal.lz"); @@ -4466,6 +4558,22 @@ const u32 gMonShinyPalette_DarumakaGalarian[] = INCBIN_U32("graphics/pokemon/dar const u32 gMonShinyPalette_DarmanitanGalarian[] = INCBIN_U32("graphics/pokemon/darmanitan/galarian/shiny.gbapal.lz"); const u32 gMonShinyPalette_YamaskGalarian[] = INCBIN_U32("graphics/pokemon/yamask/galarian/shiny.gbapal.lz"); const u32 gMonShinyPalette_StunfiskGalarian[] = INCBIN_U32("graphics/pokemon/stunfisk/galarian/shiny.gbapal.lz"); +//const u32 gMonShinyPalette_GrowlitheHisuian[] = INCBIN_U32("graphics/pokemon/growlithe/hisuian/shiny.gbapal.lz"); +//const u32 gMonShinyPalette_ArcanineHisuian[] = INCBIN_U32("graphics/pokemon/arcanine/hisuian/shiny.gbapal.lz"); +//const u32 gMonShinyPalette_VoltorbHisuian[]] = INCBIN_U32("graphics/pokemon/voltorb/hisuian/shiny.gbapal.lz"); +//const u32 gMonShinyPalette_ElectrodeHisuian[]] = INCBIN_U32("graphics/pokemon/electrode/hisuian/shiny.gbapal.lz"); +//const u32 gMonShinyPalette_TyphlosionHisuian[]] = INCBIN_U32("graphics/pokemon/typhlosion/hisuian/shiny.gbapal.lz"); +//const u32 gMonShinyPalette_QwilfishHisuian[]] = INCBIN_U32("graphics/pokemon/qwilfish/hisuian/shiny.gbapal.lz"); +//const u32 gMonShinyPalette_SneaselHisuian[]] = INCBIN_U32("graphics/pokemon/sneasel/hisuian/shiny.gbapal.lz"); +//const u32 gMonShinyPalette_SamurottHisuian[]] = INCBIN_U32("graphics/pokemon/samurott/hisuian/shiny.gbapal.lz"); +//const u32 gMonShinyPalette_LilligantHisuian[]] = INCBIN_U32("graphics/pokemon/lilligant/hisuian/shiny.gbapal.lz"); +//const u32 gMonShinyPalette_ZoruaHisuian[]] = INCBIN_U32("graphics/pokemon/zorua/hisuian/shiny.gbapal.lz"); +//const u32 gMonShinyPalette_ZoroarkHisuian[]] = INCBIN_U32("graphics/pokemon/zoroark/hisuian/shiny.gbapal.lz"); +//const u32 gMonShinyPalette_BraviaryHisuian[]] = INCBIN_U32("graphics/pokemon/braviary/hisuian/shiny.gbapal.lz"); +//const u32 gMonShinyPalette_SliggooHisuian[]] = INCBIN_U32("graphics/pokemon/sliggoo/hisuian/shiny.gbapal.lz"); +//const u32 gMonShinyPalette_GoodraHisuian[]] = INCBIN_U32("graphics/pokemon/goodra/hisuian/shiny.gbapal.lz"); +//const u32 gMonShinyPalette_AvaluggHisuian[]] = INCBIN_U32("graphics/pokemon/avalugg/hisuian/shiny.gbapal.lz"); +//const u32 gMonShinyPalette_DecidueyeHisuian[]] = INCBIN_U32("graphics/pokemon/decidueye/hisuian/shiny.gbapal.lz"); const u32 gMonShinyPalette_PikachuCosplay[] = INCBIN_U32("graphics/pokemon/pikachu/cosplay/shiny.gbapal.lz"); const u32 gMonShinyPalette_PikachuRockStar[] = INCBIN_U32("graphics/pokemon/pikachu/rock_star/shiny.gbapal.lz"); const u32 gMonShinyPalette_PikachuBelle[] = INCBIN_U32("graphics/pokemon/pikachu/belle/shiny.gbapal.lz"); @@ -4499,6 +4607,8 @@ const u32 gMonShinyPalette_RotomWash[] = INCBIN_U32("graphics/pokemon/rotom/wash const u32 gMonShinyPalette_RotomFrost[] = INCBIN_U32("graphics/pokemon/rotom/frost/shiny.gbapal.lz"); const u32 gMonShinyPalette_RotomFan[] = INCBIN_U32("graphics/pokemon/rotom/fan/shiny.gbapal.lz"); const u32 gMonShinyPalette_RotomMow[] = INCBIN_U32("graphics/pokemon/rotom/mow/shiny.gbapal.lz"); +//const u32 gMonShinyPalette_DialgaOrigin[] = INCBIN_U32("graphics/pokemon/dialga/origin/shiny.gbapal.lz"); +//const u32 gMonShinyPalette_PalkiaOrigin[] = INCBIN_U32("graphics/pokemon/palkia/origin/shiny.gbapal.lz"); const u32 gMonShinyPalette_GiratinaOrigin[] = INCBIN_U32("graphics/pokemon/giratina/origin/shiny.gbapal.lz"); const u32 gMonShinyPalette_ShayminSky[] = INCBIN_U32("graphics/pokemon/shaymin/sky/shiny.gbapal.lz"); const u32 gMonShinyPalette_ArceusFighting[] = INCBIN_U32("graphics/pokemon/arceus/fighting/shiny.gbapal.lz"); @@ -4519,6 +4629,7 @@ const u32 gMonShinyPalette_ArceusDragon[] = INCBIN_U32("graphics/pokemon/arceus/ const u32 gMonShinyPalette_ArceusDark[] = INCBIN_U32("graphics/pokemon/arceus/dark/shiny.gbapal.lz"); const u32 gMonShinyPalette_ArceusFairy[] = INCBIN_U32("graphics/pokemon/arceus/fairy/shiny.gbapal.lz"); const u32 gMonShinyPalette_BasculinBlueStriped[] = INCBIN_U32("graphics/pokemon/basculin/blue_striped/shiny.gbapal.lz"); +//const u32 gMonShinyPalette_BasculinWhiteStriped[] = INCBIN_U32("graphics/pokemon/basculin/white_striped/shiny.gbapal.lz"); const u32 gMonShinyPalette_DarmanitanZenMode[] = INCBIN_U32("graphics/pokemon/darmanitan/zen_mode/shiny.gbapal.lz"); const u32 gMonShinyPalette_DarmanitanZenModeGalarian[] = INCBIN_U32("graphics/pokemon/darmanitan/zen_mode/galarian/shiny.gbapal.lz"); const u32 gMonShinyPalette_DeerlingSummer[] = INCBIN_U32("graphics/pokemon/deerling/summer/shiny.gbapal.lz"); @@ -4530,6 +4641,7 @@ const u32 gMonShinyPalette_SawsbuckWinter[] = INCBIN_U32("graphics/pokemon/sawsb const u32 gMonShinyPalette_TornadusTherian[] = INCBIN_U32("graphics/pokemon/tornadus/therian/shiny.gbapal.lz"); const u32 gMonShinyPalette_ThundurusTherian[] = INCBIN_U32("graphics/pokemon/thundurus/therian/shiny.gbapal.lz"); const u32 gMonShinyPalette_LandorusTherian[] = INCBIN_U32("graphics/pokemon/landorus/therian/shiny.gbapal.lz"); +//const u32 gMonShinyPalette_EnamorusTherian[] = INCBIN_U32("graphics/pokemon/enamorus/therian/shiny.gbapal.lz"); const u32 gMonShinyPalette_KyuremWhite[] = INCBIN_U32("graphics/pokemon/kyurem/white/shiny.gbapal.lz"); const u32 gMonShinyPalette_KyuremBlack[] = INCBIN_U32("graphics/pokemon/kyurem/black/shiny.gbapal.lz"); const u32 gMonShinyPalette_KeldeoResolute[] = INCBIN_U32("graphics/pokemon/keldeo/resolute/shiny.gbapal.lz"); @@ -5539,7 +5651,15 @@ const u8 gMonIcon_Regieleki[] = INCBIN_U8("graphics/pokemon/regieleki/icon.4bpp" const u8 gMonIcon_Regidrago[] = INCBIN_U8("graphics/pokemon/regidrago/icon.4bpp"); const u8 gMonIcon_Glastrier[] = INCBIN_U8("graphics/pokemon/glastrier/icon.4bpp"); const u8 gMonIcon_Spectrier[] = INCBIN_U8("graphics/pokemon/spectrier/icon.4bpp"); -//const u8 gMonIcon_Calyrex[] = INCBIN_U8("graphics/pokemon/calyrex/icon.4bpp"); +const u8 gMonIcon_Calyrex[] = INCBIN_U8("graphics/pokemon/calyrex/icon.4bpp"); +const u8 gMonIcon_Wyrdeer[] = INCBIN_U8("graphics/pokemon/wyrdeer/icon.4bpp"); +const u8 gMonIcon_Kleavor[] = INCBIN_U8("graphics/pokemon/kleavor/icon.4bpp"); +const u8 gMonIcon_Ursaluna[] = INCBIN_U8("graphics/pokemon/ursaluna/icon.4bpp"); +const u8 gMonIcon_Basculegion[] = INCBIN_U8("graphics/pokemon/basculegion/icon.4bpp"); +const u8 gMonIcon_BasculegionF[] = INCBIN_U8("graphics/pokemon/basculegion/iconf.4bpp"); +const u8 gMonIcon_Sneasler[] = INCBIN_U8("graphics/pokemon/sneasler/icon.4bpp"); +const u8 gMonIcon_Overqwil[] = INCBIN_U8("graphics/pokemon/overqwil/icon.4bpp"); +const u8 gMonIcon_Enamorus[] = INCBIN_U8("graphics/pokemon/enamorus/icon.4bpp"); const u8 gMonIcon_VenusaurMega[] = INCBIN_U8("graphics/pokemon/mega_venusaur/icon.4bpp"); const u8 gMonIcon_CharizardMegaX[] = INCBIN_U8("graphics/pokemon/mega_charizard_x/icon.4bpp"); const u8 gMonIcon_CharizardMegaY[] = INCBIN_U8("graphics/pokemon/mega_charizard_y/icon.4bpp"); @@ -5627,6 +5747,22 @@ const u8 gMonIcon_DarumakaGalarian[] = INCBIN_U8("graphics/pokemon/darumaka/gala const u8 gMonIcon_DarmanitanGalarian[] = INCBIN_U8("graphics/pokemon/darmanitan/galarian/icon.4bpp"); const u8 gMonIcon_YamaskGalarian[] = INCBIN_U8("graphics/pokemon/yamask/galarian/icon.4bpp"); const u8 gMonIcon_StunfiskGalarian[] = INCBIN_U8("graphics/pokemon/stunfisk/galarian/icon.4bpp"); +const u8 gMonIcon_GrowlitheHisuian[] = INCBIN_U8("graphics/pokemon/growlithe/hisuian/icon.4bpp"); +const u8 gMonIcon_ArcanineHisuian[] = INCBIN_U8("graphics/pokemon/arcanine/hisuian/icon.4bpp"); +const u8 gMonIcon_VoltorbHisuian[] = INCBIN_U8("graphics/pokemon/voltorb/hisuian/icon.4bpp"); +const u8 gMonIcon_ElectrodeHisuian[] = INCBIN_U8("graphics/pokemon/electrode/hisuian/icon.4bpp"); +const u8 gMonIcon_TyphlosionHisuian[] = INCBIN_U8("graphics/pokemon/typhlosion/hisuian/icon.4bpp"); +const u8 gMonIcon_QwilfishHisuian[] = INCBIN_U8("graphics/pokemon/qwilfish/hisuian/icon.4bpp"); +const u8 gMonIcon_SneaselHisuian[] = INCBIN_U8("graphics/pokemon/sneasel/hisuian/icon.4bpp"); +const u8 gMonIcon_SamurottHisuian[] = INCBIN_U8("graphics/pokemon/samurott/hisuian/icon.4bpp"); +const u8 gMonIcon_LilligantHisuian[] = INCBIN_U8("graphics/pokemon/lilligant/hisuian/icon.4bpp"); +const u8 gMonIcon_ZoruaHisuian[] = INCBIN_U8("graphics/pokemon/zorua/hisuian/icon.4bpp"); +const u8 gMonIcon_ZoroarkHisuian[] = INCBIN_U8("graphics/pokemon/zoroark/hisuian/icon.4bpp"); +const u8 gMonIcon_BraviaryHisuian[] = INCBIN_U8("graphics/pokemon/braviary/hisuian/icon.4bpp"); +const u8 gMonIcon_SliggooHisuian[] = INCBIN_U8("graphics/pokemon/sliggoo/hisuian/icon.4bpp"); +const u8 gMonIcon_GoodraHisuian[] = INCBIN_U8("graphics/pokemon/goodra/hisuian/icon.4bpp"); +const u8 gMonIcon_AvaluggHisuian[] = INCBIN_U8("graphics/pokemon/avalugg/hisuian/icon.4bpp"); +const u8 gMonIcon_DecidueyeHisuian[] = INCBIN_U8("graphics/pokemon/decidueye/hisuian/icon.4bpp"); const u8 gMonIcon_PikachuCosplay[] = INCBIN_U8("graphics/pokemon/pikachu/cosplay/icon.4bpp"); const u8 gMonIcon_PikachuRockStar[] = INCBIN_U8("graphics/pokemon/pikachu/rock_star/icon.4bpp"); const u8 gMonIcon_PikachuBelle[] = INCBIN_U8("graphics/pokemon/pikachu/belle/icon.4bpp"); @@ -5686,9 +5822,12 @@ const u8 gMonIcon_RotomWash[] = INCBIN_U8("graphics/pokemon/rotom/wash/icon.4bpp const u8 gMonIcon_RotomFrost[] = INCBIN_U8("graphics/pokemon/rotom/frost/icon.4bpp"); const u8 gMonIcon_RotomFan[] = INCBIN_U8("graphics/pokemon/rotom/fan/icon.4bpp"); const u8 gMonIcon_RotomMow[] = INCBIN_U8("graphics/pokemon/rotom/mow/icon.4bpp"); +const u8 gMonIcon_DialgaOrigin[] = INCBIN_U8("graphics/pokemon/dialga/origin/icon.4bpp"); +const u8 gMonIcon_PalkiaOrigin[] = INCBIN_U8("graphics/pokemon/palkia/origin/icon.4bpp"); const u8 gMonIcon_GiratinaOrigin[] = INCBIN_U8("graphics/pokemon/giratina/origin/icon.4bpp"); const u8 gMonIcon_ShayminSky[] = INCBIN_U8("graphics/pokemon/shaymin/sky/icon.4bpp"); const u8 gMonIcon_BasculinBlueStriped[] = INCBIN_U8("graphics/pokemon/basculin/blue_striped/icon.4bpp"); +const u8 gMonIcon_BasculinWhiteStriped[] = INCBIN_U8("graphics/pokemon/basculin/white_striped/icon.4bpp"); const u8 gMonIcon_DarmanitanZenMode[] = INCBIN_U8("graphics/pokemon/darmanitan/zen_mode/icon.4bpp"); const u8 gMonIcon_DarmanitanZenModeGalarian[] = INCBIN_U8("graphics/pokemon/darmanitan/zen_mode/galarian/icon.4bpp"); const u8 gMonIcon_DeerlingSummer[] = INCBIN_U8("graphics/pokemon/deerling/summer/icon.4bpp"); @@ -5700,6 +5839,7 @@ const u8 gMonIcon_SawsbuckWinter[] = INCBIN_U8("graphics/pokemon/sawsbuck/winter const u8 gMonIcon_TornadusTherian[] = INCBIN_U8("graphics/pokemon/tornadus/therian/icon.4bpp"); const u8 gMonIcon_ThundurusTherian[] = INCBIN_U8("graphics/pokemon/thundurus/therian/icon.4bpp"); const u8 gMonIcon_LandorusTherian[] = INCBIN_U8("graphics/pokemon/landorus/therian/icon.4bpp"); +const u8 gMonIcon_EnamorusTherian[] = INCBIN_U8("graphics/pokemon/enamorus/therian/icon.4bpp"); const u8 gMonIcon_KyuremWhite[] = INCBIN_U8("graphics/pokemon/kyurem/white/icon.4bpp"); const u8 gMonIcon_KyuremBlack[] = INCBIN_U8("graphics/pokemon/kyurem/black/icon.4bpp"); const u8 gMonIcon_KeldeoResolute[] = INCBIN_U8("graphics/pokemon/keldeo/resolute/icon.4bpp"); @@ -6691,3 +6831,10 @@ const u8 gMonFootprint_Regidrago[] = INCBIN_U8("graphics/pokemon/regidrago/footp const u8 gMonFootprint_Glastrier[] = INCBIN_U8("graphics/pokemon/glastrier/footprint.1bpp"); const u8 gMonFootprint_Spectrier[] = INCBIN_U8("graphics/pokemon/spectrier/footprint.1bpp"); const u8 gMonFootprint_Calyrex[] = INCBIN_U8("graphics/pokemon/calyrex/footprint.1bpp"); +//const u8 gMonFootprint_Wyrdeer[] = INCBIN_U8("graphics/pokemon/wyrdeer/footprint.1bpp"); +//const u8 gMonFootprint_Kleavor[] = INCBIN_U8("graphics/pokemon/kleavor/footprint.1bpp"); +//const u8 gMonFootprint_Ursaluna[] = INCBIN_U8("graphics/pokemon/ursaluna/footprint.1bpp"); +//const u8 gMonFootprint_Basculegion[] = INCBIN_U8("graphics/pokemon/basculegion/footprint.1bpp"); +//const u8 gMonFootprint_Sneasler[] = INCBIN_U8("graphics/pokemon/sneasler/footprint.1bpp"); +//const u8 gMonFootprint_Overqwil[] = INCBIN_U8("graphics/pokemon/overqwil/footprint.1bpp"); +//const u8 gMonFootprint_Enamorus[] = INCBIN_U8("graphics/pokemon/enamorus/footprint.1bpp"); diff --git a/src/data/pokemon/base_stats.h b/src/data/pokemon/base_stats.h index cfe6bd0f0..df2b133a6 100644 --- a/src/data/pokemon/base_stats.h +++ b/src/data/pokemon/base_stats.h @@ -22837,6 +22837,177 @@ const struct BaseStats gBaseStats[] = .flags = FLAG_LEGENDARY, }, + [SPECIES_WYRDEER] = + { + .baseHP = 103, + .baseAttack = 105, + .baseDefense = 72, + .baseSpeed = 65, + .baseSpAttack = 105, + .baseSpDefense = 75, + .type1 = TYPE_NORMAL, + .type2 = TYPE_PSYCHIC, + .catchRate = 45, + .expYield = 184, + .evYield_Attack = 1, + .genderRatio = PERCENT_FEMALE(50), + .eggCycles = 20, + .friendship = 70, + .growthRate = GROWTH_SLOW, + .eggGroup1 = EGG_GROUP_FIELD, + .eggGroup2 = EGG_GROUP_FIELD, + .abilities = {ABILITY_INTIMIDATE, ABILITY_FRISK, ABILITY_SAP_SIPPER}, + .bodyColor = BODY_COLOR_GRAY, + .noFlip = FALSE, + }, + + [SPECIES_KLEAVOR] = + { + .baseHP = 70, + .baseAttack = 135, + .baseDefense = 95, + .baseSpeed = 85, + .baseSpAttack = 45, + .baseSpDefense = 70, + .type1 = TYPE_BUG, + .type2 = TYPE_ROCK, + .catchRate = 25, + .expYield = 175, + .evYield_Attack = 2, + .genderRatio = PERCENT_FEMALE(50), + .eggCycles = 25, + .friendship = 70, + .growthRate = GROWTH_MEDIUM_FAST, + .eggGroup1 = EGG_GROUP_BUG, + .eggGroup2 = EGG_GROUP_BUG, + .abilities = {ABILITY_SWARM, ABILITY_SHEER_FORCE, ABILITY_STEADFAST}, + .bodyColor = BODY_COLOR_BROWN, + .noFlip = FALSE, + }, + + [SPECIES_URSALUNA] = + { + .baseHP = 130, + .baseAttack = 140, + .baseDefense = 105, + .baseSpeed = 50, + .baseSpAttack = 45, + .baseSpDefense = 80, + .type1 = TYPE_GROUND, + .type2 = TYPE_NORMAL, + .catchRate = 75, + .expYield = 194, + .evYield_Attack = 3, + .genderRatio = PERCENT_FEMALE(50), + .eggCycles = 20, + .friendship = 70, + .growthRate = GROWTH_MEDIUM_FAST, + .eggGroup1 = EGG_GROUP_FIELD, + .eggGroup2 = EGG_GROUP_FIELD, + .abilities = {ABILITY_GUTS, ABILITY_BULLETPROOF, ABILITY_UNNERVE}, + .bodyColor = BODY_COLOR_BROWN, + .noFlip = FALSE, + }, + + [SPECIES_BASCULEGION] = + { + .baseHP = 120, + .baseAttack = 112, + .baseDefense = 65, + .baseSpeed = 78, + .baseSpAttack = 80, + .baseSpDefense = 75, + .type1 = TYPE_WATER, + .type2 = TYPE_GHOST, + .catchRate = 25, + .expYield = 186, + .evYield_HP = 2, + .genderRatio = PERCENT_FEMALE(50), + .eggCycles = 40, + .friendship = 70, + .growthRate = GROWTH_MEDIUM_FAST, + .eggGroup1 = EGG_GROUP_WATER_2, + .eggGroup2 = EGG_GROUP_WATER_2, + .abilities = {ABILITY_RATTLED, ABILITY_ADAPTABILITY, ABILITY_MOLD_BREAKER}, + .bodyColor = BODY_COLOR_GREEN, + .noFlip = FALSE, + .flags = FLAG_GENDER_DIFFERENCE, + }, + + [SPECIES_SNEASLER] = + { + .baseHP = 80, + .baseAttack = 130, + .baseDefense = 60, + .baseSpeed = 120, + .baseSpAttack = 40, + .baseSpDefense = 80, + .type1 = TYPE_FIGHTING, + .type2 = TYPE_POISON, + .catchRate = 135, + .expYield = 179, + .evYield_Attack = 1, + .evYield_Speed = 1, + .genderRatio = PERCENT_FEMALE(50), + .eggCycles = 20, + .friendship = 35, + .growthRate = GROWTH_MEDIUM_SLOW, + .eggGroup1 = EGG_GROUP_FIELD, + .eggGroup2 = EGG_GROUP_FIELD, + .abilities = {ABILITY_PRESSURE, ABILITY_NONE, ABILITY_POISON_TOUCH}, + .bodyColor = BODY_COLOR_BLUE, + .noFlip = FALSE, + }, + + [SPECIES_OVERQWIL] = + { + .baseHP = 85, + .baseAttack = 115, + .baseDefense = 95, + .baseSpeed = 85, + .baseSpAttack = 65, + .baseSpDefense = 65, + .type1 = TYPE_DARK, + .type2 = TYPE_POISON, + .catchRate = 135, + .expYield = 180, + .evYield_Attack = 1, + .genderRatio = PERCENT_FEMALE(50), + .eggCycles = 20, + .friendship = 70, + .growthRate = GROWTH_MEDIUM_FAST, + .eggGroup1 = EGG_GROUP_WATER_2, + .eggGroup2 = EGG_GROUP_WATER_2, + .abilities = {ABILITY_POISON_POINT, ABILITY_SWIFT_SWIM, ABILITY_INTIMIDATE}, + .bodyColor = BODY_COLOR_BLACK, + .noFlip = FALSE, + }, + + [SPECIES_ENAMORUS] = + { + .baseHP = 74, + .baseAttack = 115, + .baseDefense = 70, + .baseSpeed = 106, + .baseSpAttack = 135, + .baseSpDefense = 80, + .type1 = TYPE_FAIRY, + .type2 = TYPE_FLYING, + .catchRate = 3, + .expYield = 261, + .evYield_SpAttack = 3, + .genderRatio = MON_FEMALE, + .eggCycles = 120, + .friendship = 90, + .growthRate = GROWTH_SLOW, + .eggGroup1 = EGG_GROUP_UNDISCOVERED, + .eggGroup2 = EGG_GROUP_UNDISCOVERED, + .abilities = {ABILITY_HEALER, ABILITY_NONE, ABILITY_CONTRARY}, + .bodyColor = BODY_COLOR_PINK, + .noFlip = FALSE, + .flags = FLAG_LEGENDARY, + }, + [SPECIES_VENUSAUR_MEGA] = { .baseHP = 80, @@ -25022,6 +25193,414 @@ const struct BaseStats gBaseStats[] = .flags = FLAG_GALARIAN_FORM, }, + [SPECIES_GROWLITHE_HISUIAN] = + { + .baseHP = 60, + .baseAttack = 75, + .baseDefense = 45, + .baseSpeed = 55, + .baseSpAttack = 65, + .baseSpDefense = 50, + .type1 = TYPE_FIRE, + .type2 = TYPE_ROCK, + .catchRate = 190, + .expYield = 70, + .evYield_Attack = 1, + .genderRatio = PERCENT_FEMALE(25), + .eggCycles = 20, + .friendship = 70, + .growthRate = GROWTH_SLOW, + .eggGroup1 = EGG_GROUP_FIELD, + .eggGroup2 = EGG_GROUP_FIELD, + .abilities = {ABILITY_INTIMIDATE, ABILITY_FLASH_FIRE, ABILITY_JUSTIFIED}, + .bodyColor = BODY_COLOR_BROWN, + .noFlip = FALSE, + .flags = FLAG_HISUIAN_FORM, + }, + + [SPECIES_ARCANINE_HISUIAN] = + { + .baseHP = 95, + .baseAttack = 115, + .baseDefense = 80, + .baseSpeed = 90, + .baseSpAttack = 95, + .baseSpDefense = 80, + .type1 = TYPE_FIRE, + .type2 = TYPE_ROCK, + .catchRate = 75, + .expYield = 194, + .evYield_Attack = 2, + .genderRatio = PERCENT_FEMALE(25), + .eggCycles = 20, + .friendship = 70, + .growthRate = GROWTH_SLOW, + .eggGroup1 = EGG_GROUP_FIELD, + .eggGroup2 = EGG_GROUP_FIELD, + .abilities = {ABILITY_INTIMIDATE, ABILITY_FLASH_FIRE, ABILITY_JUSTIFIED}, + .bodyColor = BODY_COLOR_BROWN, + .noFlip = FALSE, + .flags = FLAG_HISUIAN_FORM, + }, + + [SPECIES_VOLTORB_HISUIAN] = + { + .baseHP = 40, + .baseAttack = 30, + .baseDefense = 50, + .baseSpeed = 100, + .baseSpAttack = 55, + .baseSpDefense = 55, + .type1 = TYPE_ELECTRIC, + .type2 = TYPE_GRASS, + .catchRate = 190, + .expYield = 66, + .evYield_Speed = 1, + .genderRatio = MON_GENDERLESS, + .eggCycles = 20, + .friendship = 70, + .growthRate = GROWTH_MEDIUM_FAST, + .eggGroup1 = EGG_GROUP_MINERAL, + .eggGroup2 = EGG_GROUP_MINERAL, + .abilities = {ABILITY_SOUNDPROOF, ABILITY_STATIC, ABILITY_AFTERMATH}, + .bodyColor = BODY_COLOR_RED, + .noFlip = FALSE, + .flags = FLAG_HISUIAN_FORM, + }, + + [SPECIES_ELECTRODE_HISUIAN] = + { + .baseHP = 60, + .baseAttack = 50, + .baseDefense = 70, + .baseSpAttack = 80, + .baseSpDefense = 80, + .baseSpeed = 150, + .type1 = TYPE_ELECTRIC, + .type2 = TYPE_GRASS, + .catchRate = 60, + .expYield = 172, + .evYield_Speed = 2, + .genderRatio = MON_GENDERLESS, + .eggCycles = 20, + .friendship = 70, + .growthRate = GROWTH_MEDIUM_FAST, + .eggGroup1 = EGG_GROUP_MINERAL, + .eggGroup2 = EGG_GROUP_MINERAL, + .abilities = {ABILITY_SOUNDPROOF, ABILITY_STATIC, ABILITY_AFTERMATH}, + .bodyColor = BODY_COLOR_RED, + .noFlip = FALSE, + .flags = FLAG_HISUIAN_FORM, + }, + + [SPECIES_TYPHLOSION_HISUIAN] = + { + .baseHP = 73, + .baseAttack = 84, + .baseDefense = 78, + .baseSpeed = 95, + .baseSpAttack = 119, + .baseSpDefense = 85, + .type1 = TYPE_FIRE, + .type2 = TYPE_GHOST, + .catchRate = 45, + .expYield = 240, + .evYield_SpAttack = 3, + .genderRatio = PERCENT_FEMALE(12.5), + .eggCycles = 20, + .friendship = 70, + .growthRate = GROWTH_MEDIUM_SLOW, + .eggGroup1 = EGG_GROUP_FIELD, + .eggGroup2 = EGG_GROUP_FIELD, + .abilities = {ABILITY_BLAZE, ABILITY_NONE, ABILITY_FLASH_FIRE}, + .bodyColor = BODY_COLOR_YELLOW, + .noFlip = FALSE, + .flags = FLAG_HISUIAN_FORM, + }, + + [SPECIES_QWILFISH_HISUIAN] = + { + .baseHP = 65, + .baseAttack = 95, + .baseDefense = 85, + .baseSpeed = 85, + .baseSpAttack = 55, + .baseSpDefense = 55, + .type1 = TYPE_DARK, + .type2 = TYPE_POISON, + .catchRate = 45, + .expYield = 88, + .evYield_Attack = 1, + .item2 = ITEM_POISON_BARB, + .genderRatio = PERCENT_FEMALE(50), + .eggCycles = 20, + .friendship = 70, + .growthRate = GROWTH_MEDIUM_FAST, + .eggGroup1 = EGG_GROUP_WATER_2, + .eggGroup2 = EGG_GROUP_WATER_2, + .abilities = {ABILITY_POISON_POINT, ABILITY_SWIFT_SWIM, ABILITY_INTIMIDATE}, + .bodyColor = BODY_COLOR_GRAY, + .noFlip = FALSE, + .flags = FLAG_HISUIAN_FORM, + }, + + [SPECIES_SNEASEL_HISUIAN] = + { + .baseHP = 55, + .baseAttack = 95, + .baseDefense = 55, + .baseSpeed = 115, + .baseSpAttack = 35, + .baseSpDefense = 75, + .type1 = TYPE_POISON, + .type2 = TYPE_FIGHTING, + .catchRate = 60, + .expYield = 86, + .evYield_Speed = 1, + .item2 = ITEM_QUICK_CLAW, + .genderRatio = PERCENT_FEMALE(50), + .eggCycles = 20, + .friendship = 35, + .growthRate = GROWTH_MEDIUM_SLOW, + .eggGroup1 = EGG_GROUP_FIELD, + .eggGroup2 = EGG_GROUP_FIELD, + .abilities = {ABILITY_INNER_FOCUS, ABILITY_KEEN_EYE, ABILITY_POISON_TOUCH}, + .bodyColor = BODY_COLOR_BLACK, + .noFlip = TRUE, + .flags = FLAG_HISUIAN_FORM, + }, + + [SPECIES_SAMUROTT_HISUIAN] = + { + .baseHP = 90, + .baseAttack = 108, + .baseDefense = 80, + .baseSpeed = 85, + .baseSpAttack = 100, + .baseSpDefense = 65, + .type1 = TYPE_WATER, + .type2 = TYPE_DARK, + .catchRate = 45, + .expYield = 238, + .evYield_SpAttack = 3, + .genderRatio = PERCENT_FEMALE(12.5), + .eggCycles = 20, + .friendship = 70, + .growthRate = GROWTH_MEDIUM_SLOW, + .eggGroup1 = EGG_GROUP_FIELD, + .eggGroup2 = EGG_GROUP_FIELD, + .abilities = {ABILITY_TORRENT, ABILITY_NONE, ABILITY_SHELL_ARMOR}, + .bodyColor = BODY_COLOR_BLUE, + .noFlip = FALSE, + .flags = FLAG_HISUIAN_FORM, + }, + + [SPECIES_LILLIGANT_HISUIAN] = + { + .baseHP = 70, + .baseAttack = 105, + .baseDefense = 75, + .baseSpeed = 105, + .baseSpAttack = 50, + .baseSpDefense = 75, + .type1 = TYPE_GRASS, + .type2 = TYPE_FIGHTING, + .catchRate = 75, + .expYield = 168, + .evYield_Attack = 2, + #ifdef ITEM_EXPANSION + .item2 = ITEM_ABSORB_BULB, + #endif + .genderRatio = MON_FEMALE, + .eggCycles = 20, + .friendship = 70, + .growthRate = GROWTH_MEDIUM_FAST, + .eggGroup1 = EGG_GROUP_GRASS, + .eggGroup2 = EGG_GROUP_GRASS, + .abilities = {ABILITY_CHLOROPHYLL, ABILITY_HUSTLE, ABILITY_LEAF_GUARD}, + .bodyColor = BODY_COLOR_GREEN, + .noFlip = TRUE, + .flags = FLAG_HISUIAN_FORM, + }, + + [SPECIES_ZORUA_HISUIAN] = + { + .baseHP = 35, + .baseAttack = 60, + .baseDefense = 40, + .baseSpeed = 70, + .baseSpAttack = 85, + .baseSpDefense = 40, + .type1 = TYPE_NORMAL, + .type2 = TYPE_GHOST, + .catchRate = 75, + .expYield = 66, + .evYield_SpAttack = 1, + .genderRatio = PERCENT_FEMALE(12.5), + .eggCycles = 25, + .friendship = 70, + .growthRate = GROWTH_MEDIUM_SLOW, + .eggGroup1 = EGG_GROUP_FIELD, + .eggGroup2 = EGG_GROUP_FIELD, + .abilities = {ABILITY_ILLUSION, ABILITY_NONE}, + .bodyColor = BODY_COLOR_GRAY, + .noFlip = FALSE, + .flags = FLAG_HISUIAN_FORM, + }, + + [SPECIES_ZOROARK_HISUIAN] = + { + .baseHP = 55, + .baseAttack = 100, + .baseDefense = 60, + .baseSpeed = 110, + .baseSpAttack = 125, + .baseSpDefense = 60, + .type1 = TYPE_NORMAL, + .type2 = TYPE_GHOST, + .catchRate = 45, + .expYield = 179, + .evYield_SpAttack = 2, + .genderRatio = PERCENT_FEMALE(12.5), + .eggCycles = 20, + .friendship = 70, + .growthRate = GROWTH_MEDIUM_SLOW, + .eggGroup1 = EGG_GROUP_FIELD, + .eggGroup2 = EGG_GROUP_FIELD, + .abilities = {ABILITY_ILLUSION, ABILITY_NONE}, + .bodyColor = BODY_COLOR_GRAY, + .noFlip = FALSE, + .flags = FLAG_HISUIAN_FORM, + }, + + [SPECIES_BRAVIARY_HISUIAN] = + { + .baseHP = 110, + .baseAttack = 83, + .baseDefense = 70, + .baseSpeed = 65, + .baseSpAttack = 112, + .baseSpDefense = 70, + .type1 = TYPE_PSYCHIC, + .type2 = TYPE_FLYING, + .catchRate = 60, + .expYield = 179, + .evYield_SpAttack = 2, + .genderRatio = MON_MALE, + .eggCycles = 20, + .friendship = 70, + .growthRate = GROWTH_SLOW, + .eggGroup1 = EGG_GROUP_FLYING, + .eggGroup2 = EGG_GROUP_FLYING, + .abilities = {ABILITY_KEEN_EYE, ABILITY_SHEER_FORCE, ABILITY_DEFIANT}, + .bodyColor = BODY_COLOR_RED, + .noFlip = FALSE, + .flags = FLAG_HISUIAN_FORM, + }, + + [SPECIES_SLIGGOO_HISUIAN] = + { + .baseHP = 58, + .baseAttack = 75, + .baseDefense = 83, + .baseSpeed = 40, + .baseSpAttack = 83, + .baseSpDefense = 113, + .type1 = TYPE_DRAGON, + .type2 = TYPE_STEEL, + .catchRate = 45, + .expYield = 158, + .evYield_SpDefense = 2, + #ifdef ITEM_EXPANSION + .item2 = ITEM_SHED_SHELL, + #endif + .genderRatio = PERCENT_FEMALE(50), + .eggCycles = 40, + .friendship = 35, + .growthRate = GROWTH_SLOW, + .eggGroup1 = EGG_GROUP_DRAGON, + .eggGroup2 = EGG_GROUP_DRAGON, + .abilities = {ABILITY_SAP_SIPPER, ABILITY_OVERCOAT, ABILITY_GOOEY}, + .bodyColor = BODY_COLOR_PURPLE, + .noFlip = FALSE, + .flags = FLAG_HISUIAN_FORM, + }, + + [SPECIES_GOODRA_HISUIAN] = + { + .baseHP = 80, + .baseAttack = 100, + .baseDefense = 100, + .baseSpeed = 60, + .baseSpAttack = 110, + .baseSpDefense = 150, + .type1 = TYPE_DRAGON, + .type2 = TYPE_STEEL, + .catchRate = 45, + .expYield = 270, + .evYield_SpDefense = 3, + .genderRatio = PERCENT_FEMALE(50), + .eggCycles = 40, + .friendship = 35, + .growthRate = GROWTH_SLOW, + .eggGroup1 = EGG_GROUP_DRAGON, + .eggGroup2 = EGG_GROUP_DRAGON, + .abilities = {ABILITY_SAP_SIPPER, ABILITY_OVERCOAT, ABILITY_GOOEY}, + .bodyColor = BODY_COLOR_PURPLE, + .noFlip = FALSE, + .flags = FLAG_HISUIAN_FORM, + }, + + [SPECIES_AVALUGG_HISUIAN] = + { + .baseHP = 95, + .baseAttack = 127, + .baseDefense = 184, + .baseSpeed = 38, + .baseSpAttack = 34, + .baseSpDefense = 36, + .type1 = TYPE_ICE, + .type2 = TYPE_ROCK, + .catchRate = 55, + .expYield = 180, + .evYield_Defense = 2, + .genderRatio = PERCENT_FEMALE(50), + .eggCycles = 20, + .friendship = 70, + .growthRate = GROWTH_MEDIUM_FAST, + .eggGroup1 = EGG_GROUP_MONSTER, + .eggGroup2 = EGG_GROUP_MINERAL, + .abilities = {ABILITY_STRONG_JAW, ABILITY_ICE_BODY, ABILITY_STURDY}, + .bodyColor = BODY_COLOR_BLUE, + .noFlip = FALSE, + .flags = FLAG_HISUIAN_FORM, + }, + + [SPECIES_DECIDUEYE_HISUIAN] = + { + .baseHP = 88, + .baseAttack = 112, + .baseDefense = 80, + .baseSpeed = 60, + .baseSpAttack = 95, + .baseSpDefense = 95, + .type1 = TYPE_GRASS, + .type2 = TYPE_FIGHTING, + .catchRate = 45, + .expYield = 239, + .evYield_Attack = 3, + .genderRatio = PERCENT_FEMALE(12.5), + .eggCycles = 15, + .friendship = 70, + .growthRate = GROWTH_MEDIUM_SLOW, + .eggGroup1 = EGG_GROUP_FLYING, + .eggGroup2 = EGG_GROUP_FLYING, + .abilities = {ABILITY_OVERGROW, ABILITY_NONE, ABILITY_LONG_REACH}, + .bodyColor = BODY_COLOR_BROWN, + .noFlip = FALSE, + .flags = FLAG_HISUIAN_FORM, + }, + [SPECIES_PIKACHU_COSPLAY] = COSPLAY_PIKACHU_BASE_STATS(FLIP), [SPECIES_PIKACHU_ROCK_STAR] = COSPLAY_PIKACHU_BASE_STATS(FLIP), [SPECIES_PIKACHU_BELLE] = COSPLAY_PIKACHU_BASE_STATS(NO_FLIP), @@ -25212,6 +25791,56 @@ const struct BaseStats gBaseStats[] = [SPECIES_ROTOM_FAN] = ROTOM_FORM_BASE_STATS(TYPE_FLYING, FLIP), [SPECIES_ROTOM_MOW] = ROTOM_FORM_BASE_STATS(TYPE_GRASS, FLIP), + [SPECIES_DIALGA_ORIGIN] = + { + .baseHP = 100, + .baseAttack = 100, + .baseDefense = 120, + .baseSpeed = 90, + .baseSpAttack = 150, + .baseSpDefense = 120, + .type1 = TYPE_STEEL, + .type2 = TYPE_DRAGON, + .catchRate = 3, + .expYield = 306, + .evYield_SpAttack = 3, + .genderRatio = MON_GENDERLESS, + .eggCycles = 120, + .friendship = 0, + .growthRate = GROWTH_SLOW, + .eggGroup1 = EGG_GROUP_UNDISCOVERED, + .eggGroup2 = EGG_GROUP_UNDISCOVERED, + .abilities = {ABILITY_PRESSURE, ABILITY_NONE, ABILITY_TELEPATHY}, + .bodyColor = BODY_COLOR_WHITE, + .noFlip = FALSE, + .flags = FLAG_LEGENDARY, + }, + + [SPECIES_PALKIA_ORIGIN] = + { + .baseHP = 90, + .baseAttack = 100, + .baseDefense = 100, + .baseSpeed = 120, + .baseSpAttack = 150, + .baseSpDefense = 120, + .type1 = TYPE_WATER, + .type2 = TYPE_DRAGON, + .catchRate = 3, + .expYield = 306, + .evYield_SpAttack = 3, + .genderRatio = MON_GENDERLESS, + .eggCycles = 120, + .friendship = 0, + .growthRate = GROWTH_SLOW, + .eggGroup1 = EGG_GROUP_UNDISCOVERED, + .eggGroup2 = EGG_GROUP_UNDISCOVERED, + .abilities = {ABILITY_PRESSURE, ABILITY_NONE, ABILITY_TELEPATHY}, + .bodyColor = BODY_COLOR_PURPLE, + .noFlip = FALSE, + .flags = FLAG_LEGENDARY, + }, + [SPECIES_GIRATINA_ORIGIN] = { .baseHP = 150, @@ -25305,6 +25934,31 @@ const struct BaseStats gBaseStats[] = .noFlip = FALSE, }, + [SPECIES_BASCULIN_WHITE_STRIPED] = + { + .baseHP = 70, + .baseAttack = 92, + .baseDefense = 65, + .baseSpeed = 98, + .baseSpAttack = 80, + .baseSpDefense = 55, + .type1 = TYPE_WATER, + .type2 = TYPE_WATER, + .catchRate = 25, + .expYield = 161, + .evYield_Speed = 2, + .item2 = ITEM_DEEP_SEA_SCALE, + .genderRatio = PERCENT_FEMALE(50), + .eggCycles = 40, + .friendship = 70, + .growthRate = GROWTH_MEDIUM_FAST, + .eggGroup1 = EGG_GROUP_WATER_2, + .eggGroup2 = EGG_GROUP_WATER_2, + .abilities = {ABILITY_RATTLED, ABILITY_ADAPTABILITY, ABILITY_MOLD_BREAKER}, + .bodyColor = BODY_COLOR_GREEN, + .noFlip = FALSE, + }, + [SPECIES_DARMANITAN_ZEN_MODE] = { .baseHP = 105, @@ -25437,6 +26091,31 @@ const struct BaseStats gBaseStats[] = .flags = FLAG_LEGENDARY, }, + [SPECIES_ENAMORUS_THERIAN] = + { + .baseHP = 74, + .baseAttack = 115, + .baseDefense = 110, + .baseSpeed = 46, + .baseSpAttack = 135, + .baseSpDefense = 100, + .type1 = TYPE_FAIRY, + .type2 = TYPE_FLYING, + .catchRate = 3, + .expYield = 270, + .evYield_SpAttack = 3, + .genderRatio = MON_FEMALE, + .eggCycles = 120, + .friendship = 90, + .growthRate = GROWTH_SLOW, + .eggGroup1 = EGG_GROUP_UNDISCOVERED, + .eggGroup2 = EGG_GROUP_UNDISCOVERED, + .abilities = {ABILITY_OVERCOAT, ABILITY_NONE}, + .bodyColor = BODY_COLOR_PINK, + .noFlip = FALSE, + .flags = FLAG_LEGENDARY, + }, + [SPECIES_KYUREM_WHITE] = { .baseHP = 125, diff --git a/src/data/pokemon/level_up_learnset_pointers.h b/src/data/pokemon/level_up_learnset_pointers.h index 6cd308aa7..ff592dbe9 100644 --- a/src/data/pokemon/level_up_learnset_pointers.h +++ b/src/data/pokemon/level_up_learnset_pointers.h @@ -899,6 +899,13 @@ const struct LevelUpMove *const gLevelUpLearnsets[NUM_SPECIES] = [SPECIES_GLASTRIER] = sGlastrierLevelUpLearnset, [SPECIES_SPECTRIER] = sSpectrierLevelUpLearnset, [SPECIES_CALYREX] = sCalyrexLevelUpLearnset, + [SPECIES_WYRDEER] = sWyrdeerLevelUpLearnset, + [SPECIES_KLEAVOR] = sKleavorLevelUpLearnset, + [SPECIES_URSALUNA] = sUrsalunaLevelUpLearnset, + [SPECIES_BASCULEGION] = sBasculegionLevelUpLearnset, + [SPECIES_SNEASLER] = sSneaslerLevelUpLearnset, + [SPECIES_OVERQWIL] = sOverqwilLevelUpLearnset, + [SPECIES_ENAMORUS] = sEnamorusLevelUpLearnset, // Megas [SPECIES_VENUSAUR_MEGA] = sVenusaurLevelUpLearnset, [SPECIES_CHARIZARD_MEGA_X] = sCharizardLevelUpLearnset, @@ -990,6 +997,23 @@ const struct LevelUpMove *const gLevelUpLearnsets[NUM_SPECIES] = [SPECIES_DARMANITAN_GALARIAN] = sDarmanitanGalarianLevelUpLearnset, [SPECIES_YAMASK_GALARIAN] = sYamaskGalarianLevelUpLearnset, [SPECIES_STUNFISK_GALARIAN] = sStunfiskGalarianLevelUpLearnset, + // Hisuian Forms + [SPECIES_GROWLITHE_HISUIAN] = sGrowlitheHisuianLevelUpLearnset, + [SPECIES_ARCANINE_HISUIAN] = sArcanineHisuianLevelUpLearnset, + [SPECIES_VOLTORB_HISUIAN] = sVoltorbHisuianLevelUpLearnset, + [SPECIES_ELECTRODE_HISUIAN] = sElectrodeHisuianLevelUpLearnset, + [SPECIES_TYPHLOSION_HISUIAN] = sTyphlosionHisuianLevelUpLearnset, + [SPECIES_QWILFISH_HISUIAN] = sQwilfishHisuianLevelUpLearnset, + [SPECIES_SNEASEL_HISUIAN] = sSneaselHisuianLevelUpLearnset, + [SPECIES_SAMUROTT_HISUIAN] = sSamurottHisuianLevelUpLearnset, + [SPECIES_LILLIGANT_HISUIAN] = sLilligantHisuianLevelUpLearnset, + [SPECIES_ZORUA_HISUIAN] = sZoruaHisuianLevelUpLearnset, + [SPECIES_ZOROARK_HISUIAN] = sZoroarkHisuianLevelUpLearnset, + [SPECIES_BRAVIARY_HISUIAN] = sBraviaryHisuianLevelUpLearnset, + [SPECIES_SLIGGOO_HISUIAN] = sSliggooHisuianLevelUpLearnset, + [SPECIES_GOODRA_HISUIAN] = sGoodraHisuianLevelUpLearnset, + [SPECIES_AVALUGG_HISUIAN] = sAvaluggHisuianLevelUpLearnset, + [SPECIES_DECIDUEYE_HISUIAN] = sDecidueyeHisuianLevelUpLearnset, // Misc Forms // Cosplay Pikachu [SPECIES_PIKACHU_COSPLAY] = sPikachuLevelUpLearnset, @@ -1063,7 +1087,9 @@ const struct LevelUpMove *const gLevelUpLearnsets[NUM_SPECIES] = [SPECIES_ROTOM_FROST] = sRotomLevelUpLearnset, [SPECIES_ROTOM_FAN] = sRotomLevelUpLearnset, [SPECIES_ROTOM_MOW] = sRotomLevelUpLearnset, - // Giratina + // Origin Forme + [SPECIES_DIALGA_ORIGIN] = sDialgaLevelUpLearnset, + [SPECIES_PALKIA_ORIGIN] = sPalkiaLevelUpLearnset, [SPECIES_GIRATINA_ORIGIN] = sGiratinaLevelUpLearnset, // Shaymin [SPECIES_SHAYMIN_SKY] = sShayminSkyLevelUpLearnset, @@ -1087,6 +1113,7 @@ const struct LevelUpMove *const gLevelUpLearnsets[NUM_SPECIES] = [SPECIES_ARCEUS_FAIRY] = sArceusLevelUpLearnset, // Basculin [SPECIES_BASCULIN_BLUE_STRIPED] = sBasculinLevelUpLearnset, + [SPECIES_BASCULIN_WHITE_STRIPED] = sBasculinLevelUpLearnset, // Darmanitan [SPECIES_DARMANITAN_ZEN_MODE] = sDarmanitanLevelUpLearnset, [SPECIES_DARMANITAN_ZEN_MODE_GALARIAN] = sDarmanitanGalarianLevelUpLearnset, @@ -1102,6 +1129,7 @@ const struct LevelUpMove *const gLevelUpLearnsets[NUM_SPECIES] = [SPECIES_TORNADUS_THERIAN] = sTornadusLevelUpLearnset, [SPECIES_THUNDURUS_THERIAN] = sThundurusLevelUpLearnset, [SPECIES_LANDORUS_THERIAN] = sLandorusLevelUpLearnset, + [SPECIES_ENAMORUS_THERIAN] = sEnamorusLevelUpLearnset, // Kyurem [SPECIES_KYUREM_WHITE] = sKyuremWhiteLevelUpLearnset, [SPECIES_KYUREM_BLACK] = sKyuremBlackLevelUpLearnset, diff --git a/src/data/pokemon/level_up_learnsets.h b/src/data/pokemon/level_up_learnsets.h index 8df5886bd..93e51c6c8 100644 --- a/src/data/pokemon/level_up_learnsets.h +++ b/src/data/pokemon/level_up_learnsets.h @@ -18087,6 +18087,96 @@ static const struct LevelUpMove sCalyrexLevelUpLearnset[] = { LEVEL_UP_END }; +static const struct LevelUpMove sWyrdeerLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 5, MOVE_CONFUSION), + LEVEL_UP_MOVE( 9, MOVE_HYPNOSIS), + LEVEL_UP_MOVE(15, MOVE_CALM_MIND), + //LEVEL_UP_MOVE(21, MOVE_PSYSHIELD_BASH), + LEVEL_UP_MOVE(29, MOVE_EXTRASENSORY), + //LEVEL_UP_MOVE(37, MOVE_ZEN_HEADBUTT), + LEVEL_UP_MOVE(47, MOVE_DOUBLE_EDGE), + LEVEL_UP_END +}; + +static const struct LevelUpMove sKleavorLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE( 6, MOVE_SILVER_WIND), + LEVEL_UP_MOVE(11, MOVE_AERIAL_ACE), + LEVEL_UP_MOVE(14, MOVE_DOUBLE_HIT), + //LEVEL_UP_MOVE(14, MOVE_STEALTH_ROCK), + //LEVEL_UP_MOVE(18, MOVE_AIR_SLASH), + LEVEL_UP_MOVE(25, MOVE_SWORDS_DANCE), + //LEVEL_UP_MOVE(29, MOVE_STONE_AXE), + //LEVEL_UP_MOVE(34, MOVE_X_SCISSOR), + //LEVEL_UP_MOVE(43, MOVE_CLOSE_COMBAT), + LEVEL_UP_END +}; + +static const struct LevelUpMove sUrsalunaLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 6, MOVE_BABY_DOLL_EYES), + //LEVEL_UP_MOVE(11, MOVE_BULLDOZE), + LEVEL_UP_MOVE(18, MOVE_SLASH), + //LEVEL_UP_MOVE(25, MOVE_PLAY_ROUGH), + //LEVEL_UP_MOVE(34, MOVE_HIGH_HORSEPOWER), + LEVEL_UP_MOVE(43, MOVE_DOUBLE_EDGE), + //LEVEL_UP_MOVE(47, MOVE_HEADLONG_RUSH), + LEVEL_UP_END +}; + +static const struct LevelUpMove sBasculegionLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 6, MOVE_AQUA_JET), + LEVEL_UP_MOVE(11, MOVE_BITE), + LEVEL_UP_MOVE(11, MOVE_HEX), + //LEVEL_UP_MOVE(18, MOVE_ZEN_HEADBUTT), + LEVEL_UP_MOVE(25, MOVE_CRUNCH), + LEVEL_UP_MOVE(25, MOVE_SHADOW_BALL), + //LEVEL_UP_MOVE(34, MOVE_WAVE_CRASH), + LEVEL_UP_MOVE(43, MOVE_DOUBLE_EDGE), + LEVEL_UP_END +}; + +static const struct LevelUpMove sSneaslerLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE( 6, MOVE_ROCK_SMASH), + //LEVEL_UP_MOVE(11, MOVE_DIRE_CLAW), + LEVEL_UP_MOVE(11, MOVE_SWIFT), + LEVEL_UP_MOVE(18, MOVE_SLASH), + //LEVEL_UP_MOVE(25, MOVE_POISON_JAB), + LEVEL_UP_MOVE(34, MOVE_SWORDS_DANCE), + //LEVEL_UP_MOVE(43, MOVE_CLOSE_COMBAT), + LEVEL_UP_END +}; + +static const struct LevelUpMove sOverqwilLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_POISON_STING), + LEVEL_UP_MOVE( 5, MOVE_SPIKES), + LEVEL_UP_MOVE( 9, MOVE_PIN_MISSILE), + //LEVEL_UP_MOVE(15, MOVE_BARB_BARRAGE), + LEVEL_UP_MOVE(21, MOVE_WATER_PULSE), + //LEVEL_UP_MOVE(26, MOVE_DARK_PULSE), + //LEVEL_UP_MOVE(29, MOVE_POISON_JAB), + //LEVEL_UP_MOVE(37, MOVE_AQUA_TAIL, + LEVEL_UP_MOVE(47, MOVE_DOUBLE_EDGE), + LEVEL_UP_MOVE(57, MOVE_SELF_DESTRUCT), + LEVEL_UP_END +}; + +static const struct LevelUpMove sEnamorusLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 7, MOVE_BITE), + LEVEL_UP_MOVE(11, MOVE_TWISTER), + //LEVEL_UP_MOVE(14, MOVE_DRAINING_KISS), + LEVEL_UP_MOVE(22, MOVE_IRON_DEFENSE), + LEVEL_UP_MOVE(31, MOVE_EXTRASENSORY), + LEVEL_UP_MOVE(41, MOVE_CRUNCH), + //LEVEL_UP_MOVE(47, MOVE_MOONBLAST), + //LEVEL_UP_MOVE( 1, MOVE_SPRINGTIDE_STORM), + LEVEL_UP_END +}; + static const struct LevelUpMove sRattataAlolanLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), @@ -18841,6 +18931,220 @@ static const struct LevelUpMove sStunfiskGalarianLevelUpLearnset[] = { LEVEL_UP_END }; +static const struct LevelUpMove sGrowlitheHisuianLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 5, MOVE_EMBER), + LEVEL_UP_MOVE( 9, MOVE_BITE), + //LEVEL_UP_MOVE(15, MOVE_FIRE_FANG), + LEVEL_UP_MOVE(21, MOVE_ROCK_SLIDE), + LEVEL_UP_MOVE(29, MOVE_CRUNCH), + LEVEL_UP_MOVE(37, MOVE_DOUBLE_EDGE), + //LEVEL_UP_MOVE(47, MOVE_FLARE_BLITZ), + LEVEL_UP_END +}; + +static const struct LevelUpMove sArcanineHisuianLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 5, MOVE_EMBER), + LEVEL_UP_MOVE( 9, MOVE_BITE), + //LEVEL_UP_MOVE(15, MOVE_FIRE_FANG), + LEVEL_UP_MOVE(21, MOVE_ROCK_SLIDE), + LEVEL_UP_MOVE(29, MOVE_CRUNCH), + //LEVEL_UP_MOVE(29, MOVE_RAGING_FURY), + LEVEL_UP_MOVE(37, MOVE_DOUBLE_EDGE), + //LEVEL_UP_MOVE(47, MOVE_FLARE_BLITZ), + LEVEL_UP_END +}; + +static const struct LevelUpMove sVoltorbHisuianLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK), + LEVEL_UP_MOVE( 5, MOVE_TACKLE), + LEVEL_UP_MOVE( 9, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE(15, MOVE_SPARK), + //LEVEL_UP_MOVE(21, MOVE_ENERGY_BALL), + LEVEL_UP_MOVE(29, MOVE_THUNDERBOLT), + LEVEL_UP_MOVE(37, MOVE_THUNDER), + LEVEL_UP_MOVE(47, MOVE_SELF_DESTRUCT), + LEVEL_UP_END +}; + +static const struct LevelUpMove sElectrodeHisuianLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK), + LEVEL_UP_MOVE( 5, MOVE_TACKLE), + LEVEL_UP_MOVE( 9, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE(15, MOVE_SPARK), + //LEVEL_UP_MOVE(21, MOVE_ENERGY_BALL), + LEVEL_UP_MOVE(29, MOVE_THUNDERBOLT), + LEVEL_UP_MOVE(37, MOVE_THUNDER), + //LEVEL_UP_MOVE(47, MOVE_CHLOROBLAST), + LEVEL_UP_MOVE(47, MOVE_SELF_DESTRUCT), + LEVEL_UP_END +}; + +static const struct LevelUpMove sTyphlosionHisuianLevelUpLearnset[] = { + //LEVEL_UP_MOVE( 0, MOVE_HEX), + LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE( 6, MOVE_EMBER), + LEVEL_UP_MOVE(11, MOVE_ROLLOUT), + LEVEL_UP_MOVE(18, MOVE_FLAME_WHEEL), + LEVEL_UP_MOVE(25, MOVE_SWIFT), + LEVEL_UP_MOVE(34, MOVE_FLAMETHROWER), + //LEVEL_UP_MOVE(40, MOVE_INFERNAL_PARADE), + LEVEL_UP_MOVE(43, MOVE_OVERHEAT), + LEVEL_UP_MOVE(43, MOVE_SHADOW_BALL), + LEVEL_UP_END +}; + +static const struct LevelUpMove sQwilfishHisuianLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_POISON_STING), + LEVEL_UP_MOVE( 5, MOVE_SPIKES), + LEVEL_UP_MOVE( 9, MOVE_PIN_MISSILE), + //LEVEL_UP_MOVE(15, MOVE_BARB_BARRAGE), + LEVEL_UP_MOVE(21, MOVE_WATER_PULSE), + //LEVEL_UP_MOVE(26, MOVE_DARK_PULSE), + //LEVEL_UP_MOVE(29, MOVE_POISON_JAB), + //LEVEL_UP_MOVE(37, MOVE_AQUA_TAIL, + LEVEL_UP_MOVE(47, MOVE_DOUBLE_EDGE), + LEVEL_UP_MOVE(57, MOVE_SELF_DESTRUCT), + LEVEL_UP_END +}; + +static const struct LevelUpMove sSneaselHisuianLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE( 6, MOVE_ROCK_SMASH), + LEVEL_UP_MOVE(11, MOVE_SWIFT), + LEVEL_UP_MOVE(18, MOVE_SLASH), + //LEVEL_UP_MOVE(25, MOVE_POISON_JAB), + LEVEL_UP_MOVE(34, MOVE_SWORDS_DANCE), + //LEVEL_UP_MOVE(43, MOVE_CLOSE_COMBAT), + LEVEL_UP_END +}; + +static const struct LevelUpMove sSamurottHisuianLevelUpLearnset[] = { + //LEVEL_UP_MOVE( 0, MOVE_NIGHT_SLASH), + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 6, MOVE_AQUA_JET), + LEVEL_UP_MOVE(11, MOVE_SWORDS_DANCE), + LEVEL_UP_MOVE(18, MOVE_WATER_PULSE), + //LEVEL_UP_MOVE(21, MOVE_CEASELESS_EDGE), + LEVEL_UP_MOVE(25, MOVE_SLASH), + //LEVEL_UP_MOVE(34, MOVE_AQUA_TAIL), + //LEVEL_UP_MOVE(40, MOVE_DARK_PULSE), + LEVEL_UP_MOVE(43, MOVE_HYDRO_PUMP), + LEVEL_UP_END +}; + +static const struct LevelUpMove sLilligantHisuianLevelUpLearnset[] = { + //LEVEL_UP_MOVE( 0, MOVE_ROCK_SMASH), + LEVEL_UP_MOVE( 1, MOVE_ABSORB), + //LEVEL_UP_MOVE( 5, MOVE_LEAFAGE), + LEVEL_UP_MOVE( 9, MOVE_STUN_SPORE), + LEVEL_UP_MOVE(15, MOVE_POISON_POWDER), + //LEVEL_UP_MOVE(21, MOVE_ENERGY_BALL), + LEVEL_UP_MOVE(29, MOVE_SLEEP_POWDER), + //LEVEL_UP_MOVE(34, MOVE_DRAIN_PUNCH), + LEVEL_UP_MOVE(37, MOVE_LEAF_BLADE), + LEVEL_UP_MOVE(37, MOVE_RECOVER), + //LEVEL_UP_MOVE(42, MOVE_VICTORY_DANCE), + //LEVEL_UP_MOVE(47, MOVE_LEAF_STORM), + LEVEL_UP_MOVE(53, MOVE_PETAL_DANCE), + LEVEL_UP_MOVE(57, MOVE_CLOSE_COMBAT), + LEVEL_UP_END +}; + +static const struct LevelUpMove sZoruaHisuianLevelUpLearnset[] = { + //LEVEL_UP_MOVE( 1, MOVE_SHADOW_SNEAK), + //LEVEL_UP_MOVE( 6, MOVE_SNARL), + LEVEL_UP_MOVE(11, MOVE_SWIFT), + //LEVEL_UP_MOVE(18, MOVE_BITTER_MALICE), + LEVEL_UP_MOVE(25, MOVE_SLASH), + //LEVEL_UP_MOVE(34, MOVE_SHADOW_CLAW), + //LEVEL_UP_MOVE(43, MOVE_NASTY_PLOT), + LEVEL_UP_END +}; + +static const struct LevelUpMove sZoroarkHisuianLevelUpLearnset[] = { + //LEVEL_UP_MOVE( 1, MOVE_SHADOW_SNEAK), + //LEVEL_UP_MOVE( 6, MOVE_SNARL), + LEVEL_UP_MOVE(11, MOVE_SWIFT), + //LEVEL_UP_MOVE(18, MOVE_BITTER_MALICE), + LEVEL_UP_MOVE(25, MOVE_SLASH), + //LEVEL_UP_MOVE(34, MOVE_SHADOW_CLAW), + LEVEL_UP_MOVE(40, MOVE_SHADOW_BALL), + //LEVEL_UP_MOVE(43, MOVE_NASTY_PLOT), + LEVEL_UP_MOVE(52, MOVE_EXTRASENSORY), + LEVEL_UP_END +}; + +static const struct LevelUpMove sBraviaryHisuianLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE( 6, MOVE_AERIAL_ACE), + LEVEL_UP_MOVE(11, MOVE_TWISTER), + LEVEL_UP_MOVE(18, MOVE_SLASH), + //LEVEL_UP_MOVE(20, MOVE_AIR_SLASH), + //LEVEL_UP_MOVE(25, MOVE_ESPER_WING), + LEVEL_UP_MOVE(25, MOVE_ROOST), + LEVEL_UP_MOVE(34, MOVE_DOUBLE_EDGE), + //LEVEL_UP_MOVE(43, MOVE_BRAVE_BIRD), + //LEVEL_UP_MOVE(52, MOVE_HURRICANE), + LEVEL_UP_END +}; + +static const struct LevelUpMove sSliggooHisuianLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_BUBBLE), + //LEVEL_UP_MOVE( 6, MOVE_ACID_SPRAY), + LEVEL_UP_MOVE(11, MOVE_ACID_ARMOR), + LEVEL_UP_MOVE(18, MOVE_WATER_PULSE), + //LEVEL_UP_MOVE(25, MOVE_DRAGON_PULSE), + //LEVEL_UP_MOVE(25, MOVE_IRON_HEAD), + //LEVEL_UP_MOVE(34, MOVE_SHELTER), + LEVEL_UP_MOVE(43, MOVE_HYDRO_PUMP), + LEVEL_UP_END +}; + +static const struct LevelUpMove sGoodraHisuianLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_BUBBLE), + //LEVEL_UP_MOVE( 6, MOVE_ACID_SPRAY), + LEVEL_UP_MOVE(11, MOVE_ACID_ARMOR), + LEVEL_UP_MOVE(18, MOVE_WATER_PULSE), + //LEVEL_UP_MOVE(25, MOVE_DRAGON_PULSE), + //LEVEL_UP_MOVE(25, MOVE_IRON_HEAD), + //LEVEL_UP_MOVE(34, MOVE_SHELTER), + LEVEL_UP_MOVE(43, MOVE_HYDRO_PUMP), + LEVEL_UP_END +}; + +static const struct LevelUpMove sAvaluggHisuianLevelUpLearnset[] = { + //LEVEL_UP_MOVE( 0, MOVE_ROCK_SLIDE), + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 5, MOVE_POWDER_SNOW), + //LEVEL_UP_MOVE( 9, MOVE_ICE_SHARD), + LEVEL_UP_MOVE(15, MOVE_BITE), + LEVEL_UP_MOVE(21, MOVE_IRON_DEFENSE), + LEVEL_UP_MOVE(29, MOVE_CRUNCH), + //LEVEL_UP_MOVE(29, MOVE_EARTH_POWER), + LEVEL_UP_MOVE(37, MOVE_BLIZZARD), + //LEVEL_UP_MOVE(37, MOVE_MOUNTAIN_GALE), + LEVEL_UP_MOVE(47, MOVE_DOUBLE_EDGE), + LEVEL_UP_END +}; + +static const struct LevelUpMove sDecidueyeHisuianLevelUpLearnset[] = { + //LEVEL_UP_MOVE( 0, MOVE_ROCK_SMASH), + LEVEL_UP_MOVE( 1, MOVE_GUST), + //LEVEL_UP_MOVE( 6, MOVE_LEAFAGE), + LEVEL_UP_MOVE(11, MOVE_ROOST), + LEVEL_UP_MOVE(18, MOVE_AERIAL_ACE), + LEVEL_UP_MOVE(21, MOVE_MAGICAL_LEAF), + //LEVEL_UP_MOVE(25, MOVE_AIR_SLASH), + //LEVEL_UP_MOVE(30, MOVE_AURA_SPHERE), + LEVEL_UP_MOVE(34, MOVE_LEAF_BLADE), + //LEVEL_UP_MOVE(34, MOVE_TRIPLE_ARROWS), + //LEVEL_UP_MOVE(40, MOVE_BRAVE_BIRD), + //LEVEL_UP_MOVE(43, MOVE_LEAF_STORM), + LEVEL_UP_END +}; + static const struct LevelUpMove sDeoxysAttackLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_WRAP), diff --git a/src/data/pokemon/pokedex_entries.h b/src/data/pokemon/pokedex_entries.h index 6ceff22ee..e1e6426e3 100644 --- a/src/data/pokemon/pokedex_entries.h +++ b/src/data/pokemon/pokedex_entries.h @@ -10787,4 +10787,88 @@ const struct PokedexEntry gPokedexEntries[] = .trainerScale = 256, .trainerOffset = 0, }, + + [NATIONAL_DEX_WYRDEER] = + { + .categoryName = _("Big Horn"), + .height = 18, + .weight = 951, + .description = gWyrdeerPokedexText, + .pokemonScale = 356, + .pokemonOffset = 17, + .trainerScale = 256, + .trainerOffset = 0, + }, + + [NATIONAL_DEX_KLEAVOR] = + { + .categoryName = _("Axe"), + .height = 18, + .weight = 890, + .description = gKleavorPokedexText, + .pokemonScale = 356, + .pokemonOffset = 17, + .trainerScale = 256, + .trainerOffset = 0, + }, + + [NATIONAL_DEX_URSALUNA] = + { + .categoryName = _("Peat"), + .height = 24, + .weight = 2900, + .description = gUrsalunaPokedexText, + .pokemonScale = 356, + .pokemonOffset = 17, + .trainerScale = 256, + .trainerOffset = 0, + }, + + [NATIONAL_DEX_BASCULEGION] = + { + .categoryName = _("Big Fish"), + .height = 30, + .weight = 1100, + .description = gBasculegionPokedexText, + .pokemonScale = 356, + .pokemonOffset = 17, + .trainerScale = 256, + .trainerOffset = 0, + }, + + [NATIONAL_DEX_SNEASLER] = + { + .categoryName = _("Free Climb"), + .height = 13, + .weight = 430, + .description = gSneaslerPokedexText, + .pokemonScale = 356, + .pokemonOffset = 17, + .trainerScale = 256, + .trainerOffset = 0, + }, + + [NATIONAL_DEX_OVERQWIL] = + { + .categoryName = _("Pin Cluster"), + .height = 25, + .weight = 605, + .description = gOverqwilPokedexText, + .pokemonScale = 356, + .pokemonOffset = 17, + .trainerScale = 256, + .trainerOffset = 0, + }, + + [NATIONAL_DEX_ENAMORUS] = + { + .categoryName = _("Love-Hate"), + .height = 16, + .weight = 480, + .description = gEnamorusPokedexText, + .pokemonScale = 356, + .pokemonOffset = 17, + .trainerScale = 256, + .trainerOffset = 0, + }, }; diff --git a/src/data/pokemon/pokedex_orders.h b/src/data/pokemon/pokedex_orders.h index f51bdeb44..0ca5ccb41 100644 --- a/src/data/pokemon/pokedex_orders.h +++ b/src/data/pokemon/pokedex_orders.h @@ -47,6 +47,7 @@ const u16 gPokedexOrder_Alphabetical[] = NATIONAL_DEX_BARBARACLE, NATIONAL_DEX_BARBOACH, NATIONAL_DEX_BARRASKEWDA, + NATIONAL_DEX_BASCULEGION, NATIONAL_DEX_BASCULIN, NATIONAL_DEX_BASTIODON, NATIONAL_DEX_BAYLEEF, @@ -239,6 +240,7 @@ const u16 gPokedexOrder_Alphabetical[] = NATIONAL_DEX_EMBOAR, NATIONAL_DEX_EMOLGA, NATIONAL_DEX_EMPOLEON, + NATIONAL_DEX_ENAMORUS, NATIONAL_DEX_ENTEI, NATIONAL_DEX_ESCAVALIER, NATIONAL_DEX_ESPEON, @@ -403,6 +405,7 @@ const u16 gPokedexOrder_Alphabetical[] = NATIONAL_DEX_KINGLER, NATIONAL_DEX_KIRLIA, NATIONAL_DEX_KLANG, + NATIONAL_DEX_KLEAVOR, NATIONAL_DEX_KLEFKI, NATIONAL_DEX_KLINK, NATIONAL_DEX_KLINKLANG, @@ -562,6 +565,7 @@ const u16 gPokedexOrder_Alphabetical[] = NATIONAL_DEX_ORBEETLE, NATIONAL_DEX_ORICORIO, NATIONAL_DEX_OSHAWOTT, + NATIONAL_DEX_OVERQWIL, NATIONAL_DEX_PACHIRISU, NATIONAL_DEX_PALKIA, @@ -738,6 +742,7 @@ const u16 gPokedexOrder_Alphabetical[] = NATIONAL_DEX_SMEARGLE, NATIONAL_DEX_SMOOCHUM, NATIONAL_DEX_SNEASEL, + NATIONAL_DEX_SNEASLER, NATIONAL_DEX_SNIVY, NATIONAL_DEX_SNOM, NATIONAL_DEX_SNORLAX, @@ -845,6 +850,7 @@ const u16 gPokedexOrder_Alphabetical[] = NATIONAL_DEX_UMBREON, NATIONAL_DEX_UNFEZANT, NATIONAL_DEX_UNOWN, + NATIONAL_DEX_URSALUNA, NATIONAL_DEX_URSARING, NATIONAL_DEX_URSHIFU, NATIONAL_DEX_UXIE, @@ -897,6 +903,7 @@ const u16 gPokedexOrder_Alphabetical[] = NATIONAL_DEX_WORMADAM, NATIONAL_DEX_WURMPLE, NATIONAL_DEX_WYNAUT, + NATIONAL_DEX_WYRDEER, NATIONAL_DEX_XATU, NATIONAL_DEX_XERNEAS, @@ -1248,6 +1255,7 @@ const u16 gPokedexOrder_Weight[] = NATIONAL_DEX_GOURGEIST, // Average Size NATIONAL_DEX_MORGREM, NATIONAL_DEX_IVYSAUR, + //NATIONAL_DEX_VOLTORB, //Hisuian Form //NATIONAL_DEX_BANETTE, // Mega NATIONAL_DEX_MIME_JR, NATIONAL_DEX_LAMPENT, @@ -1324,6 +1332,7 @@ const u16 gPokedexOrder_Weight[] = NATIONAL_DEX_QUILAVA, NATIONAL_DEX_BRUXISH, NATIONAL_DEX_STUNKY, + //NATIONAL_DEX_LILLIGANT, // Hisuian Form NATIONAL_DEX_NIDORINO, NATIONAL_DEX_ABRA, NATIONAL_DEX_MACHOP, @@ -1373,6 +1382,7 @@ const u16 gPokedexOrder_Weight[] = NATIONAL_DEX_WARTORTLE, NATIONAL_DEX_LANTURN, NATIONAL_DEX_GOREBYSS, + //NATIONAL_DEX_GROWLITHE, //Hisuian Form NATIONAL_DEX_PRINPLUP, NATIONAL_DEX_CROAGUNK, NATIONAL_DEX_MOTHIM, @@ -1413,6 +1423,7 @@ const u16 gPokedexOrder_Weight[] = NATIONAL_DEX_ESPEON, NATIONAL_DEX_FROSLASS, NATIONAL_DEX_UMBREON, + //NATIONAL_DEX_SNEASEL, //Hisuian Form NATIONAL_DEX_HUNTAIL, NATIONAL_DEX_CARNIVINE, NATIONAL_DEX_WATCHOG, @@ -1516,6 +1527,7 @@ const u16 gPokedexOrder_Weight[] = NATIONAL_DEX_PORYGON, NATIONAL_DEX_DECIDUEYE, NATIONAL_DEX_MIGHTYENA, + //NATIONAL_DEX_DECIDUEYE, //Hisuian Form NATIONAL_DEX_LIEPARD, NATIONAL_DEX_DARUMAKA, NATIONAL_DEX_FEAROW, @@ -1564,6 +1576,8 @@ const u16 gPokedexOrder_Weight[] = NATIONAL_DEX_DIGGERSBY, NATIONAL_DEX_GLISCOR, NATIONAL_DEX_DUBWOOL, + NATIONAL_DEX_SNEASLER, + //NATIONAL_DEX_BRAVIARY, //Hisuian Form NATIONAL_DEX_PURUGLY, //NATIONAL_DEX_MANECTRIC, // Mega NATIONAL_DEX_GOTHITELLE, @@ -1586,6 +1600,7 @@ const u16 gPokedexOrder_Weight[] = NATIONAL_DEX_HAKAMO_O, NATIONAL_DEX_ALAKAZAM, NATIONAL_DEX_HITMONTOP, + NATIONAL_DEX_ENAMORUS, NATIONAL_DEX_GARDEVOIR, NATIONAL_DEX_KELDEO, NATIONAL_DEX_GRANBULL, @@ -1645,6 +1660,7 @@ const u16 gPokedexOrder_Weight[] = NATIONAL_DEX_HEATMOR, //NATIONAL_DEX_LURANTIS, // Totem-sized //NATIONAL_DEX_ZAPDOS, // Galarian Form + //NATIONAL_DEX_SAMUROTT, // Hisuian Form NATIONAL_DEX_MR_RIME, NATIONAL_DEX_WHIRLIPEDE, //NATIONAL_DEX_PINSIR, // Mega @@ -1661,6 +1677,7 @@ const u16 gPokedexOrder_Weight[] = NATIONAL_DEX_CRADILY, NATIONAL_DEX_BRONZOR, NATIONAL_DEX_MUSHARNA, + NATIONAL_DEX_OVERQWIL, NATIONAL_DEX_DEOXYS, // Normal Forme //NATIONAL_DEX_DEOXYS, // Attack Forme //NATIONAL_DEX_DEOXYS, // Defense Forme @@ -1688,16 +1705,20 @@ const u16 gPokedexOrder_Weight[] = NATIONAL_DEX_MAGMORTAR, NATIONAL_DEX_LANDORUS, NATIONAL_DEX_ARMALDO, + //NATIONAL_DEX_SLIGGOO, //Hisuian Form + //NATIONAL_DEX_TYPHLOSION, //Hisuian Form //NATIONAL_DEX_LATIOS, // Mega NATIONAL_DEX_BISHARP, NATIONAL_DEX_SANDYGAST, NATIONAL_DEX_ZARUDE, NATIONAL_DEX_MACHOKE, //NATIONAL_DEX_SLOWBRO, // Galarian Form + //NATIONAL_DEX_ELECTRODE //Hisuian Form NATIONAL_DEX_TREVENANT, NATIONAL_DEX_STANTLER, NATIONAL_DEX_GRUMPIG, NATIONAL_DEX_LARVITAR, + //NATIONAL_DEX_ZOROARK, //Hisuian Form NATIONAL_DEX_CROBAT, NATIONAL_DEX_QUAGSIRE, NATIONAL_DEX_CORVIKNIGHT, @@ -1749,6 +1770,7 @@ const u16 gPokedexOrder_Weight[] = NATIONAL_DEX_FERALIGATR, NATIONAL_DEX_SHARPEDO, NATIONAL_DEX_EISCUE, + NATIONAL_DEX_KLEAVOR, NATIONAL_DEX_SEEL, NATIONAL_DEX_CHESNAUGHT, NATIONAL_DEX_RILLABOOM, @@ -1762,6 +1784,7 @@ const u16 gPokedexOrder_Weight[] = NATIONAL_DEX_SAMUROTT, NATIONAL_DEX_RAPIDASH, NATIONAL_DEX_GARCHOMP, + NATIONAL_DEX_WYRDEER, NATIONAL_DEX_BELDUM, NATIONAL_DEX_BARBARACLE, NATIONAL_DEX_KROOKODILE, @@ -1800,6 +1823,7 @@ const u16 gPokedexOrder_Weight[] = NATIONAL_DEX_FERROTHORN, NATIONAL_DEX_MUDBRAY, NATIONAL_DEX_ZACIAN, // Hero of Many Battles + NATIONAL_DEX_BASCULEGION, //NATIONAL_DEX_CHARIZARD, // Mega X NATIONAL_DEX_SHELGON, //NATIONAL_DEX_SALAMENCE, // Mega @@ -1853,6 +1877,7 @@ const u16 gPokedexOrder_Weight[] = NATIONAL_DEX_HYDREIGON, //NATIONAL_DEX_SABLEYE, // Mega NATIONAL_DEX_MILOTIC, + //NATIONAL_DEX_ARCANINE, //Hisuian Form NATIONAL_DEX_LUNATONE, NATIONAL_DEX_REGICE, NATIONAL_DEX_ARCTOVISH, @@ -1905,8 +1930,10 @@ const u16 gPokedexOrder_Weight[] = NATIONAL_DEX_GIGALITH, NATIONAL_DEX_BEARTIC, NATIONAL_DEX_TERRAKION, + //NATIONAL_DEX_AVALUGG, //Hisuian Form NATIONAL_DEX_TYRANTRUM, NATIONAL_DEX_RHYPERIOR, + NATIONAL_DEX_URSALUNA, NATIONAL_DEX_MAMOSWINE, // 661.4 - 667.0 lbs / 300.0 - 307.1 kg NATIONAL_DEX_GOLEM, @@ -1923,6 +1950,7 @@ const u16 gPokedexOrder_Weight[] = NATIONAL_DEX_GOLURK, NATIONAL_DEX_RESHIRAM, NATIONAL_DEX_BUZZWOLE, + //NATIONAL_DEX_GOODRA, //Hisuian Form NATIONAL_DEX_PALKIA, NATIONAL_DEX_PROBOPASS, NATIONAL_DEX_ZEKROM, @@ -1949,6 +1977,7 @@ const u16 gPokedexOrder_Weight[] = NATIONAL_DEX_METAGROSS, //NATIONAL_DEX_ZYGARDE, // Complete Forme //NATIONAL_DEX_GIRATINA, // Origin Forme + //NATIONAL_DEX_PALKIA, // Origin Form NATIONAL_DEX_DIALGA, //NATIONAL_DEX_STEELIX, // Mega NATIONAL_DEX_GIRATINA, // Altered Forme @@ -1957,6 +1986,7 @@ const u16 gPokedexOrder_Weight[] = NATIONAL_DEX_GLASTRIER, //NATIONAL_DEX_CALYREX, // Ice Rider NATIONAL_DEX_STAKATAKA, + //NATIONAL_DEX_DIALGA, // Origin Form NATIONAL_DEX_GUZZLORD, NATIONAL_DEX_MUDSDALE, //NATIONAL_DEX_METAGROSS, // Mega @@ -2155,6 +2185,7 @@ const u16 gPokedexOrder_Height[] = NATIONAL_DEX_ODDISH, NATIONAL_DEX_MANKEY, NATIONAL_DEX_VOLTORB, + //NATIONAL_DEX_VOLTORB, //Hisuian Form NATIONAL_DEX_KABUTO, NATIONAL_DEX_CYNDAQUIL, NATIONAL_DEX_SPINARAK, @@ -2162,6 +2193,7 @@ const u16 gPokedexOrder_Height[] = NATIONAL_DEX_MURKROW, NATIONAL_DEX_UNOWN, NATIONAL_DEX_QWILFISH, + //NATIONAL_DEX_QWILFISH, //Hisuian Form NATIONAL_DEX_PHANPY, NATIONAL_DEX_TREECKO, NATIONAL_DEX_POOCHYENA, @@ -2340,11 +2372,13 @@ const u16 gPokedexOrder_Height[] = //NATIONAL_DEX_DARUMAKA, // Galarian Form NATIONAL_DEX_TIRTOUGA, NATIONAL_DEX_ZORUA, + //NATIONAL_DEX_ZORUA, // Hisuian Form NATIONAL_DEX_GOTHORITA, NATIONAL_DEX_STUNFISK, //NATIONAL_DEX_STUNFISK, // Galarian Form NATIONAL_DEX_QUILLADIN, NATIONAL_DEX_FLETCHINDER, + //NATIONAL_DEX_SLIGGOO, // Hisuian Form //NATIONAL_DEX_GOURGEIST, // Small Size NATIONAL_DEX_DIANCIE, NATIONAL_DEX_DARTRIX, @@ -2421,6 +2455,7 @@ const u16 gPokedexOrder_Height[] = NATIONAL_DEX_QUILAVA, NATIONAL_DEX_ESPEON, NATIONAL_DEX_SNEASEL, + //NATIONAL_DEX_SNEASEL, //Hisuian Form NATIONAL_DEX_OCTILLERY, NATIONAL_DEX_DELIBIRD, NATIONAL_DEX_GROVYLE, @@ -2572,6 +2607,7 @@ const u16 gPokedexOrder_Height[] = //NATIONAL_DEX_SLOWPOKE, // Galarian Form NATIONAL_DEX_MUK, NATIONAL_DEX_ELECTRODE, + //NATIONAL_DEX_ELECTRODE, //Hisuian Form NATIONAL_DEX_LICKITUNG, NATIONAL_DEX_WEEZING, NATIONAL_DEX_SEADRA, @@ -2606,6 +2642,7 @@ const u16 gPokedexOrder_Height[] = NATIONAL_DEX_GURDURR, NATIONAL_DEX_LEAVANNY, NATIONAL_DEX_WHIRLIPEDE, + //NATIONAL_DEX_LILLIGANT, //Hisuian Form NATIONAL_DEX_CARRACOSTA, NATIONAL_DEX_FRILLISH, NATIONAL_DEX_ALOMOMOLA, @@ -2660,6 +2697,7 @@ const u16 gPokedexOrder_Height[] = NATIONAL_DEX_DUBWOOL, NATIONAL_DEX_BARRASKEWDA, NATIONAL_DEX_FROSMOTH, + NATIONAL_DEX_SNEASLER, // 4'07" / 1.4m //NATIONAL_DEX_BEEDRILL, // Mega //NATIONAL_DEX_RATICATE, // Alolan Form, Totem-sized @@ -2696,6 +2734,7 @@ const u16 gPokedexOrder_Height[] = NATIONAL_DEX_ZWEILOUS, //NATIONAL_DEX_TORNADUS, // Therian Forme NATIONAL_DEX_KELDEO, + //NATIONAL_DEX_AVALUGG, // Hisuian Form //NATIONAL_DEX_GUMSHOOS, // Totem-sized NATIONAL_DEX_CINDERACE, NATIONAL_DEX_EISCUE, @@ -2730,6 +2769,7 @@ const u16 gPokedexOrder_Height[] = NATIONAL_DEX_CRESSELIA, NATIONAL_DEX_DARKRAI, NATIONAL_DEX_SAMUROTT, + //NATIONAL_DEX_SAMUROTT, // Hisuian Form //NATIONAL_DEX_AUDINO, // Mega NATIONAL_DEX_CONKELDURR, NATIONAL_DEX_SEISMITOAD, @@ -2765,6 +2805,7 @@ const u16 gPokedexOrder_Height[] = NATIONAL_DEX_HYPNO, NATIONAL_DEX_ZAPDOS, //NATIONAL_DEX_ZAPDOS, // Galarian Form + //NATIONAL_DEX_TYPHLOSION, // Hisuian Form NATIONAL_DEX_NOCTOWL, NATIONAL_DEX_GARDEVOIR, //NATIONAL_DEX_GARDEVOIR, // Mega @@ -2777,17 +2818,22 @@ const u16 gPokedexOrder_Height[] = NATIONAL_DEX_EMBOAR, NATIONAL_DEX_ZEBSTRIKA, NATIONAL_DEX_ZOROARK, + //NATIONAL_DEX_ZOROARK, // Hisuian Form NATIONAL_DEX_DRUDDIGON, NATIONAL_DEX_BISHARP, NATIONAL_DEX_BOUFFALANT, + //NATIONAL_DEX_BRAVIARY, // Hisuian Form NATIONAL_DEX_VOLCARONA, NATIONAL_DEX_CHESNAUGHT, NATIONAL_DEX_DECIDUEYE, + //NATIONAL_DEX_DECIDUEYE, // Hisuian Form NATIONAL_DEX_KOMMO_O, NATIONAL_DEX_TOXTRICITY, NATIONAL_DEX_GRAPPLOCT, NATIONAL_DEX_OBSTAGOON, NATIONAL_DEX_RUNERIGUS, + NATIONAL_DEX_ENAMORUS, + //NATIONAL_DEX_ENAMORUS, //Therian Form // 5'07" / 1.7m NATIONAL_DEX_CHARIZARD, //NATIONAL_DEX_CHARIZARD, // Mega X @@ -2820,6 +2866,7 @@ const u16 gPokedexOrder_Height[] = NATIONAL_DEX_COFAGRIGUS, NATIONAL_DEX_GOGOAT, NATIONAL_DEX_AEGISLASH, + //NATIONAL_DEX_GOODRA, //Hisuian Form //NATIONAL_DEX_GOURGEIST, // Super Size NATIONAL_DEX_VOLCANION, NATIONAL_DEX_CRABOMINABLE, @@ -2853,6 +2900,8 @@ const u16 gPokedexOrder_Height[] = NATIONAL_DEX_DRACOZOLT, NATIONAL_DEX_DURALUDON, NATIONAL_DEX_ZARUDE, + NATIONAL_DEX_WYRDEER, + NATIONAL_DEX_KLEAVOR, // 6'03" / 1.9m NATIONAL_DEX_ARCANINE, NATIONAL_DEX_RHYDON, @@ -2878,6 +2927,7 @@ const u16 gPokedexOrder_Height[] = // 6'07" / 2.0m NATIONAL_DEX_VENUSAUR, NATIONAL_DEX_EKANS, + //NATIONAL_DEX_ARCANINE, //Hisuian Form //NATIONAL_DEX_SLOWBRO, // Mega NATIONAL_DEX_EXEGGUTOR, NATIONAL_DEX_MOLTRES, @@ -2947,6 +2997,7 @@ const u16 gPokedexOrder_Height[] = NATIONAL_DEX_NECROZMA, //NATIONAL_DEX_CALYREX, // Ice Rider //NATIONAL_DEX_CALYREX, // Shadow Rider + NATIONAL_DEX_URSALUNA, // 8'02" / 2.5m NATIONAL_DEX_LAPRAS, //NATIONAL_DEX_TYRANITAR, // Mega @@ -2959,6 +3010,7 @@ const u16 gPokedexOrder_Height[] = NATIONAL_DEX_MUDSDALE, NATIONAL_DEX_MELMETAL, NATIONAL_DEX_STONJOURNER, + NATIONAL_DEX_OVERQWIL, // 8'06" / 2.6m NATIONAL_DEX_BEARTIC, //NATIONAL_DEX_VIKAVOLT, // Totem-sized @@ -2985,6 +3037,7 @@ const u16 gPokedexOrder_Height[] = NATIONAL_DEX_FALINKS, NATIONAL_DEX_COPPERAJAH, NATIONAL_DEX_DRAGAPULT, + NATIONAL_DEX_BASCULEGION, // 10'02" / 3.1m //NATIONAL_DEX_ARAQUANID, // Totem-sized // 10'06" / 3.2m @@ -3034,6 +3087,7 @@ const u16 gPokedexOrder_Height[] = NATIONAL_DEX_YVELTAL, // 20'04" / 6.2m NATIONAL_DEX_MILOTIC, + //NATIONAL_DEX_PALKIA, //Origin Forme // 21'04" / 6.5m NATIONAL_DEX_GYARADOS, //NATIONAL_DEX_GYARADOS, // Mega @@ -3042,6 +3096,7 @@ const u16 gPokedexOrder_Height[] = //NATIONAL_DEX_GIRATINA, // Origin Forme // 23'00" / 7.0m NATIONAL_DEX_RAYQUAZA, + //NATIONAL_DEX_DIALGA, //Origin Forme // 24'07" / 7.5m //NATIONAL_DEX_NECROZMA, // Ultra // 26'11" / 8.2m diff --git a/src/data/pokemon/pokedex_text.h b/src/data/pokemon/pokedex_text.h index 15d56ee9d..b29e9db8e 100644 --- a/src/data/pokemon/pokedex_text.h +++ b/src/data/pokemon/pokedex_text.h @@ -5348,3 +5348,43 @@ const u8 gCalyrexPokedexText[] = _( "providing healing and blessings. It\n" "reigned over the Galar region in times\n" "of yore."); + +const u8 gWyrdeerPokedexText[] = _( + "The black orbs shine with an uncanny light\n" + "when it is erecting invisible barriers.\n" + "The fur shed from its beard retains heat\n" + "and useful for winter clothing."); + +const u8 gKleavorPokedexText[] = _( + "A violent creature that fells trees with\n" + "its crude axes and shields itself with hard\n" + "stone. If one should encounter this Pokémon\n" + "in the wild, one's only recourse is to flee."); + +const u8 gUrsalunaPokedexText[] = _( + "Swampy terrain gives Ursaluna its burly\n" + "physique and newfound capacity to\n" + "manipulate peat at will."); + +const u8 gBasculegionPokedexText[] = _( + "It clads itself in the souls of comrades\n" + "that perishes before their goals of\n" + "journeying upstream."); + +const u8 gSneaslerPokedexText[] = _( + "Because of its wicked poison and daunting\n" + "physical prowess, no other species could\n" + "hope to best it on frozen highlands. It\n" + "prefers solitude and doesn't form packs."); + +const u8 gOverqwilPokedexText[] = _( + "Its lancelike spikes and savage\n" + "temperament have earned it the\n" + "nickname Sea Fiend.\n" + "It surps up poison to nourish itself."); + +const u8 gEnamorusPokedexText[] = _( + "Its arrival brings an end to the\n" + "winter. According to legend, this\n" + "Pokémon's love gives rise to the\n" + "budding of fresh life across the land."); diff --git a/src/data/pokemon/tmhm_learnsets.h b/src/data/pokemon/tmhm_learnsets.h index b71192806..0c91bc25e 100644 --- a/src/data/pokemon/tmhm_learnsets.h +++ b/src/data/pokemon/tmhm_learnsets.h @@ -20193,6 +20193,20 @@ const u32 gTMHMLearnsets[][2] = | TMHM(TM22_SOLAR_BEAM) | TMHM(TM11_SUNNY_DAY)), + [SPECIES_WYRDEER] = TMHM_LEARNSET(0), + + [SPECIES_KLEAVOR] = TMHM_LEARNSET(0), + + [SPECIES_URSALUNA] = TMHM_LEARNSET(0), + + [SPECIES_BASCULEGION] = TMHM_LEARNSET(0), + + [SPECIES_SNEASLER] = TMHM_LEARNSET(0), + + [SPECIES_OVERQWIL] = TMHM_LEARNSET(0), + + [SPECIES_ENAMORUS] = TMHM_LEARNSET(0), + [SPECIES_RATTATA_ALOLAN] = TMHM_LEARNSET(TMHM(TM14_BLIZZARD) | TMHM(HM01_CUT) | TMHM(TM28_DIG) @@ -20760,6 +20774,38 @@ const u32 gTMHMLearnsets[][2] = | TMHM(TM37_SANDSTORM) | TMHM(TM36_SLUDGE_BOMB) | TMHM(HM03_SURF)), + + [SPECIES_GROWLITHE_HISUIAN] = TMHM_LEARNSET(0), + + [SPECIES_ARCANINE_HISUIAN] = TMHM_LEARNSET(0), + + [SPECIES_VOLTORB_HISUIAN] = TMHM_LEARNSET(0), + + [SPECIES_ELECTRODE_HISUIAN] = TMHM_LEARNSET(0), + + [SPECIES_TYPHLOSION_HISUIAN] = TMHM_LEARNSET(0), + + [SPECIES_QWILFISH_HISUIAN] = TMHM_LEARNSET(0), + + [SPECIES_SNEASEL_HISUIAN] = TMHM_LEARNSET(0), + + [SPECIES_SAMUROTT_HISUIAN] = TMHM_LEARNSET(0), + + [SPECIES_LILLIGANT_HISUIAN] = TMHM_LEARNSET(0), + + [SPECIES_ZORUA_HISUIAN] = TMHM_LEARNSET(0), + + [SPECIES_ZOROARK_HISUIAN] = TMHM_LEARNSET(0), + + [SPECIES_BRAVIARY_HISUIAN] = TMHM_LEARNSET(0), + + [SPECIES_SLIGGOO_HISUIAN] = TMHM_LEARNSET(0), + + [SPECIES_GOODRA_HISUIAN] = TMHM_LEARNSET(0), + + [SPECIES_AVALUGG_HISUIAN] = TMHM_LEARNSET(0), + + [SPECIES_DECIDUEYE_HISUIAN] = TMHM_LEARNSET(0), [SPECIES_PIKACHU_COSPLAY] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) | TMHM(TM31_BRICK_BREAK) @@ -21389,6 +21435,78 @@ const u32 gTMHMLearnsets[][2] = [SPECIES_ROTOM_MOW] = TMHM_LEARNSET(0), + [SPECIES_DIALGA_ORIGIN] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) + | TMHM(TM14_BLIZZARD) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM08_BULK_UP) + | TMHM(HM01_CUT) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM02_DRAGON_CLAW) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM42_FACADE) + | TMHM(TM38_FIRE_BLAST) + | TMHM(TM35_FLAMETHROWER) + | TMHM(HM05_FLASH) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM50_OVERHEAT) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM44_REST) + | TMHM(TM27_RETURN) + | TMHM(TM05_ROAR) + | TMHM(HM06_ROCK_SMASH) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM20_SAFEGUARD) + | TMHM(TM37_SANDSTORM) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(HM04_STRENGTH) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM25_THUNDER) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM06_TOXIC)), + + [SPECIES_PALKIA_ORIGIN] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) + | TMHM(TM14_BLIZZARD) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM08_BULK_UP) + | TMHM(HM01_CUT) + | TMHM(HM08_DIVE) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM02_DRAGON_CLAW) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM42_FACADE) + | TMHM(TM38_FIRE_BLAST) + | TMHM(TM35_FLAMETHROWER) + | TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM07_HAIL) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM44_REST) + | TMHM(TM27_RETURN) + | TMHM(TM05_ROAR) + | TMHM(HM06_ROCK_SMASH) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM20_SAFEGUARD) + | TMHM(TM37_SANDSTORM) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(HM04_STRENGTH) + | TMHM(TM11_SUNNY_DAY) + | TMHM(HM03_SURF) + | TMHM(TM25_THUNDER) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM06_TOXIC) + | TMHM(TM03_WATER_PULSE)), + [SPECIES_GIRATINA_ORIGIN] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) | TMHM(TM04_CALM_MIND) | TMHM(HM01_CUT) @@ -22289,6 +22407,25 @@ const u32 gTMHMLearnsets[][2] = | TMHM(TM06_TOXIC) | TMHM(HM07_WATERFALL)), + [SPECIES_BASCULIN_WHITE_STRIPED] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) + | TMHM(HM01_CUT) + | TMHM(HM08_DIVE) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM42_FACADE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM07_HAIL) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM44_REST) + | TMHM(TM27_RETURN) + | TMHM(TM43_SECRET_POWER) + | TMHM(HM03_SURF) + | TMHM(TM12_TAUNT) + | TMHM(TM06_TOXIC) + | TMHM(HM07_WATERFALL)), + [SPECIES_DEERLING_SUMMER] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) | TMHM(TM32_DOUBLE_TEAM) | TMHM(TM42_FACADE) @@ -22489,6 +22626,8 @@ const u32 gTMHMLearnsets[][2] = | TMHM(HM04_STRENGTH) | TMHM(TM06_TOXIC)), + [SPECIES_ENAMORUS_THERIAN] = TMHM_LEARNSET(0), + [SPECIES_KYUREM_WHITE] = TMHM_LEARNSET(TMHM(TM14_BLIZZARD) | TMHM(HM01_CUT) | TMHM(TM32_DOUBLE_TEAM) diff --git a/src/data/pokemon/tutor_learnsets.h b/src/data/pokemon/tutor_learnsets.h index f6ad5b26e..26ccbcd9b 100644 --- a/src/data/pokemon/tutor_learnsets.h +++ b/src/data/pokemon/tutor_learnsets.h @@ -10188,6 +10188,20 @@ static const u32 sTutorLearnsets[] = | TUTOR(MOVE_SUBSTITUTE) | TUTOR(MOVE_SWIFT)), + [SPECIES_WYRDEER] = (0), + + [SPECIES_KLEAVOR] = (0), + + [SPECIES_URSALUNA] = (0), + + [SPECIES_BASCULEGION] = (0), + + [SPECIES_SNEASLER] = (0), + + [SPECIES_OVERQWIL] = (0), + + [SPECIES_ENAMORUS] = (0), + [SPECIES_MEOWTH_GALARIAN] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) | TUTOR(MOVE_DOUBLE_EDGE) | TUTOR(MOVE_ENDURE) @@ -10366,6 +10380,38 @@ static const u32 sTutorLearnsets[] = | TUTOR(MOVE_SUBSTITUTE) | TUTOR(MOVE_THUNDER_WAVE)), + [SPECIES_GROWLITHE_HISUIAN] = (0), + + [SPECIES_ARCANINE_HISUIAN] = (0), + + [SPECIES_VOLTORB_HISUIAN] = (0), + + [SPECIES_ELECTRODE_HISUIAN] = (0), + + [SPECIES_TYPHLOSION_HISUIAN] = (0), + + [SPECIES_QWILFISH_HISUIAN] = (0), + + [SPECIES_SNEASEL_HISUIAN] = (0), + + [SPECIES_SAMUROTT_HISUIAN] = (0), + + [SPECIES_LILLIGANT_HISUIAN] = (0), + + [SPECIES_ZORUA_HISUIAN] = (0), + + [SPECIES_ZOROARK_HISUIAN] = (0), + + [SPECIES_BRAVIARY_HISUIAN] = (0), + + [SPECIES_SLIGGOO_HISUIAN] = (0), + + [SPECIES_GOODRA_HISUIAN] = (0), + + [SPECIES_AVALUGG_HISUIAN] = (0), + + [SPECIES_DECIDUEYE_HISUIAN] = (0), + [SPECIES_BURMY_SANDY_CLOAK] = TUTOR_LEARNSET(TUTOR(MOVE_SNORE)), [SPECIES_BURMY_TRASH_CLOAK] = TUTOR_LEARNSET(TUTOR(MOVE_SNORE)), diff --git a/src/data/pokemon_graphics/back_pic_coordinates.h b/src/data/pokemon_graphics/back_pic_coordinates.h index 70baff4b4..91b77450c 100644 --- a/src/data/pokemon_graphics/back_pic_coordinates.h +++ b/src/data/pokemon_graphics/back_pic_coordinates.h @@ -4499,6 +4499,41 @@ const struct MonCoords gMonBackPicCoords[] = .size = MON_COORDS_SIZE(56, 48), .y_offset = 10, }, + [SPECIES_WYRDEER] = + { + .size = MON_COORDS_SIZE(64, 64), + .y_offset = 0, + }, + [SPECIES_KLEAVOR] = + { + .size = MON_COORDS_SIZE(64, 64), + .y_offset = 0, + }, + [SPECIES_URSALUNA] = + { + .size = MON_COORDS_SIZE(64, 64), + .y_offset = 0, + }, + [SPECIES_BASCULEGION] = + { + .size = MON_COORDS_SIZE(64, 64), + .y_offset = 0, + }, + [SPECIES_SNEASLER] = + { + .size = MON_COORDS_SIZE(64, 64), + .y_offset = 0, + }, + [SPECIES_OVERQWIL] = + { + .size = MON_COORDS_SIZE(64, 64), + .y_offset = 0, + }, + [SPECIES_ENAMORUS] = + { + .size = MON_COORDS_SIZE(64, 64), + .y_offset = 0, + }, // Megas [SPECIES_VENUSAUR_MEGA] = { @@ -4937,6 +4972,87 @@ const struct MonCoords gMonBackPicCoords[] = { .size = MON_COORDS_SIZE(64, 24), .y_offset = 23, + }, + // Hisuian Forms + [SPECIES_GROWLITHE_HISUIAN] = + { + .size = MON_COORDS_SIZE(64, 64), + .y_offset = 0, + }, + [SPECIES_ARCANINE_HISUIAN] = + { + .size = MON_COORDS_SIZE(64, 64), + .y_offset = 0, + }, + [SPECIES_VOLTORB_HISUIAN] = + { + .size = MON_COORDS_SIZE(64, 64), + .y_offset = 0, + }, + [SPECIES_ELECTRODE_HISUIAN] = + { + .size = MON_COORDS_SIZE(64, 64), + .y_offset = 0, + }, + [SPECIES_TYPHLOSION_HISUIAN] = + { + .size = MON_COORDS_SIZE(64, 64), + .y_offset = 0, + }, + [SPECIES_QWILFISH_HISUIAN] = + { + .size = MON_COORDS_SIZE(64, 64), + .y_offset = 0, + }, + [SPECIES_SNEASEL_HISUIAN] = + { + .size = MON_COORDS_SIZE(64, 64), + .y_offset = 0, + }, + [SPECIES_SAMUROTT_HISUIAN] = + { + .size = MON_COORDS_SIZE(64, 64), + .y_offset = 0, + }, + [SPECIES_LILLIGANT_HISUIAN] = + { + .size = MON_COORDS_SIZE(64, 64), + .y_offset = 0, + }, + [SPECIES_ZORUA_HISUIAN] = + { + .size = MON_COORDS_SIZE(64, 64), + .y_offset = 0, + }, + [SPECIES_ZOROARK_HISUIAN] = + { + .size = MON_COORDS_SIZE(64, 64), + .y_offset = 0, + }, + [SPECIES_BRAVIARY_HISUIAN] = + { + .size = MON_COORDS_SIZE(64, 64), + .y_offset = 0, + }, + [SPECIES_SLIGGOO_HISUIAN] = + { + .size = MON_COORDS_SIZE(64, 64), + .y_offset = 0, + }, + [SPECIES_GOODRA_HISUIAN] = + { + .size = MON_COORDS_SIZE(64, 64), + .y_offset = 0, + }, + [SPECIES_AVALUGG_HISUIAN] = + { + .size = MON_COORDS_SIZE(64, 64), + .y_offset = 0, + }, + [SPECIES_DECIDUEYE_HISUIAN] = + { + .size = MON_COORDS_SIZE(64, 64), + .y_offset = 0, }, // Misc Forms // Cosplay Pikachu @@ -5251,7 +5367,17 @@ const struct MonCoords gMonBackPicCoords[] = .size = MON_COORDS_SIZE(56, 48), .y_offset = 10, }, - // Giratina + // Origin Forme + [SPECIES_DIALGA_ORIGIN] = + { + .size = MON_COORDS_SIZE(64, 64), + .y_offset = 0, + }, + [SPECIES_PALKIA_ORIGIN] = + { + .size = MON_COORDS_SIZE(64, 64), + .y_offset = 0, + }, [SPECIES_GIRATINA_ORIGIN] = { .size = MON_COORDS_SIZE(64, 56), @@ -5355,6 +5481,11 @@ const struct MonCoords gMonBackPicCoords[] = .size = MON_COORDS_SIZE(64, 48), .y_offset = 16, }, + [SPECIES_BASCULIN_WHITE_STRIPED] = + { + .size = MON_COORDS_SIZE(64, 64), + .y_offset = 0, + }, // Darmanitan [SPECIES_DARMANITAN_ZEN_MODE] = { @@ -5414,6 +5545,11 @@ const struct MonCoords gMonBackPicCoords[] = .size = MON_COORDS_SIZE(64, 56), .y_offset = 7, }, + [SPECIES_ENAMORUS_THERIAN] = + { + .size = MON_COORDS_SIZE(64, 64), + .y_offset = 0, + }, // Kyurem [SPECIES_KYUREM_WHITE] = { diff --git a/src/data/pokemon_graphics/back_pic_table.h b/src/data/pokemon_graphics/back_pic_table.h index 80f7aab3b..f1f8a3afa 100644 --- a/src/data/pokemon_graphics/back_pic_table.h +++ b/src/data/pokemon_graphics/back_pic_table.h @@ -899,6 +899,13 @@ const struct CompressedSpriteSheet gMonBackPicTable[] = SPECIES_SPRITE(GLASTRIER, gMonBackPic_Glastrier), SPECIES_SPRITE(SPECTRIER, gMonBackPic_Spectrier), SPECIES_SPRITE(CALYREX, gMonBackPic_Calyrex), + SPECIES_SPRITE(WYRDEER, gMonBackPic_CircledQuestionMark), //gMonBackPic_Wyrdeer), + SPECIES_SPRITE(KLEAVOR, gMonBackPic_CircledQuestionMark), //gMonBackPic_Kleavor), + SPECIES_SPRITE(URSALUNA, gMonBackPic_CircledQuestionMark), //gMonBackPic_Ursaluna), + SPECIES_SPRITE(BASCULEGION, gMonBackPic_CircledQuestionMark), //gMonBackPic_Basculegion), + SPECIES_SPRITE(SNEASLER, gMonBackPic_CircledQuestionMark), //gMonBackPic_Sneasler), + SPECIES_SPRITE(OVERQWIL, gMonBackPic_CircledQuestionMark), //gMonBackPic_Overqwil), + SPECIES_SPRITE(ENAMORUS, gMonBackPic_CircledQuestionMark), //gMonBackPic_Enamorus), SPECIES_SPRITE(VENUSAUR_MEGA, gMonBackPic_VenusaurMega), SPECIES_SPRITE(CHARIZARD_MEGA_X, gMonBackPic_CharizardMegaX), @@ -991,6 +998,23 @@ const struct CompressedSpriteSheet gMonBackPicTable[] = SPECIES_SPRITE(YAMASK_GALARIAN, gMonBackPic_YamaskGalarian), SPECIES_SPRITE(STUNFISK_GALARIAN, gMonBackPic_StunfiskGalarian), + SPECIES_SPRITE(GROWLITHE_HISUIAN, gMonBackPic_CircledQuestionMark), //gMonBackPic_GrowlitheHisuian), + SPECIES_SPRITE(ARCANINE_HISUIAN, gMonBackPic_CircledQuestionMark), //gMonBackPic_ArcanineHisuian), + SPECIES_SPRITE(VOLTORB_HISUIAN, gMonBackPic_CircledQuestionMark), //gMonBackPic_VoltorbHisuian), + SPECIES_SPRITE(ELECTRODE_HISUIAN, gMonBackPic_CircledQuestionMark), //gMonBackPic_ElectrodeHisuian), + SPECIES_SPRITE(TYPHLOSION_HISUIAN, gMonBackPic_CircledQuestionMark), //gMonBackPic_TyphlosionHisuian), + SPECIES_SPRITE(QWILFISH_HISUIAN, gMonBackPic_CircledQuestionMark), //gMonBackPic_QwilfishHisuian), + SPECIES_SPRITE(SNEASEL_HISUIAN, gMonBackPic_CircledQuestionMark), //gMonBackPic_SneaselHisuian), + SPECIES_SPRITE(SAMUROTT_HISUIAN, gMonBackPic_CircledQuestionMark), //gMonBackPic_SamurottHisuian), + SPECIES_SPRITE(LILLIGANT_HISUIAN, gMonBackPic_CircledQuestionMark), //gMonBackPic_LilligantHisuian), + SPECIES_SPRITE(ZORUA_HISUIAN, gMonBackPic_CircledQuestionMark), //gMonBackPic_ZoruaHisuian), + SPECIES_SPRITE(ZOROARK_HISUIAN, gMonBackPic_CircledQuestionMark), //gMonBackPic_ZoroarkHisuian), + SPECIES_SPRITE(BRAVIARY_HISUIAN, gMonBackPic_CircledQuestionMark), //gMonBackPic_BraviaryHisuian), + SPECIES_SPRITE(SLIGGOO_HISUIAN, gMonBackPic_CircledQuestionMark), //gMonBackPic_SliggooHisuian), + SPECIES_SPRITE(GOODRA_HISUIAN, gMonBackPic_CircledQuestionMark), //gMonBackPic_GoodraHisuian), + SPECIES_SPRITE(AVALUGG_HISUIAN, gMonBackPic_CircledQuestionMark), //gMonBackPic_AvaluggHisuian), + SPECIES_SPRITE(DECIDUEYE_HISUIAN, gMonBackPic_CircledQuestionMark), //gMonBackPic_DecidueyeHisuian), + SPECIES_SPRITE(PIKACHU_COSPLAY, gMonBackPic_PikachuCosplay), SPECIES_SPRITE(PIKACHU_ROCK_STAR, gMonBackPic_PikachuRockStar), SPECIES_SPRITE(PIKACHU_BELLE, gMonBackPic_PikachuBelle), @@ -1063,6 +1087,8 @@ const struct CompressedSpriteSheet gMonBackPicTable[] = SPECIES_SPRITE(ROTOM_FAN, gMonBackPic_RotomFan), SPECIES_SPRITE(ROTOM_MOW, gMonBackPic_RotomMow), + SPECIES_SPRITE(DIALGA_ORIGIN, gMonBackPic_CircledQuestionMark), //gMonBackPic_DialgaOrigin), + SPECIES_SPRITE(PALKIA_ORIGIN, gMonBackPic_CircledQuestionMark), //gMonBackPic_PalkiaOrigin), SPECIES_SPRITE(GIRATINA_ORIGIN, gMonBackPic_GiratinaOrigin), SPECIES_SPRITE(SHAYMIN_SKY, gMonBackPic_ShayminSky), @@ -1086,6 +1112,7 @@ const struct CompressedSpriteSheet gMonBackPicTable[] = SPECIES_SPRITE(ARCEUS_FAIRY, gMonBackPic_Arceus), SPECIES_SPRITE(BASCULIN_BLUE_STRIPED, gMonBackPic_BasculinBlueStriped), + SPECIES_SPRITE(BASCULIN_WHITE_STRIPED, gMonBackPic_CircledQuestionMark), //gMonBackPic_BasculinWhiteStriped), SPECIES_SPRITE(DARMANITAN_ZEN_MODE, gMonBackPic_DarmanitanZenMode), SPECIES_SPRITE(DARMANITAN_ZEN_MODE_GALARIAN, gMonBackPic_DarmanitanZenModeGalarian), @@ -1101,6 +1128,7 @@ const struct CompressedSpriteSheet gMonBackPicTable[] = SPECIES_SPRITE(TORNADUS_THERIAN, gMonBackPic_TornadusTherian), SPECIES_SPRITE(THUNDURUS_THERIAN, gMonBackPic_ThundurusTherian), SPECIES_SPRITE(LANDORUS_THERIAN, gMonBackPic_LandorusTherian), + SPECIES_SPRITE(ENAMORUS_THERIAN, gMonBackPic_CircledQuestionMark), //gMonBackPic_EnamorusTherian), SPECIES_SPRITE(KYUREM_WHITE, gMonBackPic_KyuremWhite), SPECIES_SPRITE(KYUREM_BLACK, gMonBackPic_KyuremBlack), @@ -1292,4 +1320,5 @@ const struct CompressedSpriteSheet gMonBackPicTableFemale[] = SPECIES_SPRITE(FRILLISH, gMonBackPic_FrillishF), SPECIES_SPRITE(JELLICENT, gMonBackPic_JellicentF), SPECIES_SPRITE(PYROAR, gMonBackPic_PyroarF), + SPECIES_SPRITE(BASCULEGION, gMonBackPic_CircledQuestionMark), //gMonBackPic_BasculegionF), }; diff --git a/src/data/pokemon_graphics/front_pic_anims.h b/src/data/pokemon_graphics/front_pic_anims.h index 6387994c1..1e9dc41a8 100644 --- a/src/data/pokemon_graphics/front_pic_anims.h +++ b/src/data/pokemon_graphics/front_pic_anims.h @@ -8527,6 +8527,48 @@ static const union AnimCmd sAnim_CALYREX_1[] = ANIMCMD_END, }; +static const union AnimCmd sAnim_WYRDEER_1[] = +{ + ANIMCMD_FRAME(0, 1), + ANIMCMD_END, +}; + +static const union AnimCmd sAnim_KLEAVOR_1[] = +{ + ANIMCMD_FRAME(0, 1), + ANIMCMD_END, +}; + +static const union AnimCmd sAnim_URSALUNA_1[] = +{ + ANIMCMD_FRAME(0, 1), + ANIMCMD_END, +}; + +static const union AnimCmd sAnim_BASCULEGION_1[] = +{ + ANIMCMD_FRAME(0, 1), + ANIMCMD_END, +}; + +static const union AnimCmd sAnim_SNEASLER_1[] = +{ + ANIMCMD_FRAME(0, 1), + ANIMCMD_END, +}; + +static const union AnimCmd sAnim_OVERQWIL_1[] = +{ + ANIMCMD_FRAME(0, 1), + ANIMCMD_END, +}; + +static const union AnimCmd sAnim_ENAMORUS_1[] = +{ + ANIMCMD_FRAME(0, 1), + ANIMCMD_END, +}; + static const union AnimCmd sAnim_VENUSAUR_MEGA_1[] = { ANIMCMD_FRAME(0, 1), @@ -9049,12 +9091,120 @@ static const union AnimCmd sAnim_STUNFISK_GALARIAN_1[] = ANIMCMD_END, }; +static const union AnimCmd sAnim_GROWLITHE_HISUIAN_1[] = +{ + ANIMCMD_FRAME(0, 1), + ANIMCMD_END, +}; + +static const union AnimCmd sAnim_ARCANINE_HISUIAN_1[] = +{ + ANIMCMD_FRAME(0, 1), + ANIMCMD_END, +}; + +static const union AnimCmd sAnim_VOLTORB_HISUIAN_1[] = +{ + ANIMCMD_FRAME(0, 1), + ANIMCMD_END, +}; + +static const union AnimCmd sAnim_ELECTRODE_HISUIAN_1[] = +{ + ANIMCMD_FRAME(0, 1), + ANIMCMD_END, +}; + +static const union AnimCmd sAnim_TYPHLOSION_HISUIAN_1[] = +{ + ANIMCMD_FRAME(0, 1), + ANIMCMD_END, +}; + +static const union AnimCmd sAnim_QWILFISH_HISUIAN_1[] = +{ + ANIMCMD_FRAME(0, 1), + ANIMCMD_END, +}; + +static const union AnimCmd sAnim_SNEASEL_HISUIAN_1[] = +{ + ANIMCMD_FRAME(0, 1), + ANIMCMD_END, +}; + +static const union AnimCmd sAnim_SAMUROTT_HISUIAN_1[] = +{ + ANIMCMD_FRAME(0, 1), + ANIMCMD_END, +}; + +static const union AnimCmd sAnim_LILLIGANT_HISUIAN_1[] = +{ + ANIMCMD_FRAME(0, 1), + ANIMCMD_END, +}; + +static const union AnimCmd sAnim_ZORUA_HISUIAN_1[] = +{ + ANIMCMD_FRAME(0, 1), + ANIMCMD_END, +}; + +static const union AnimCmd sAnim_ZOROARK_HISUIAN_1[] = +{ + ANIMCMD_FRAME(0, 1), + ANIMCMD_END, +}; + +static const union AnimCmd sAnim_BRAVIARY_HISUIAN_1[] = +{ + ANIMCMD_FRAME(0, 1), + ANIMCMD_END, +}; + +static const union AnimCmd sAnim_SLIGGOO_HISUIAN_1[] = +{ + ANIMCMD_FRAME(0, 1), + ANIMCMD_END, +}; + +static const union AnimCmd sAnim_GOODRA_HISUIAN_1[] = +{ + ANIMCMD_FRAME(0, 1), + ANIMCMD_END, +}; + +static const union AnimCmd sAnim_AVALUGG_HISUIAN_1[] = +{ + ANIMCMD_FRAME(0, 1), + ANIMCMD_END, +}; + +static const union AnimCmd sAnim_DECIDUEYE_HISUIAN_1[] = +{ + ANIMCMD_FRAME(0, 1), + ANIMCMD_END, +}; + static const union AnimCmd sAnim_SHAYMIN_SKY_1[] = { ANIMCMD_FRAME(0, 1), ANIMCMD_END, }; +static const union AnimCmd sAnim_DIALGA_ORIGIN_1[] = +{ + ANIMCMD_FRAME(0, 1), + ANIMCMD_END, +}; + +static const union AnimCmd sAnim_PALKIA_ORIGIN_1[] = +{ + ANIMCMD_FRAME(0, 1), + ANIMCMD_END, +}; + static const union AnimCmd sAnim_GIRATINA_ORIGIN_1[] = { ANIMCMD_FRAME(0, 1), @@ -9091,6 +9241,12 @@ static const union AnimCmd sAnim_LANDORUS_THERIAN_1[] = ANIMCMD_END, }; +static const union AnimCmd sAnim_ENAMORUS_THERIAN_1[] = +{ + ANIMCMD_FRAME(0, 1), + ANIMCMD_END, +}; + static const union AnimCmd sAnim_KELDEO_RESOLUTE_1[] = { ANIMCMD_FRAME(0, 1), @@ -14041,6 +14197,41 @@ static const union AnimCmd *const sAnims_CALYREX[] ={ sAnim_CALYREX_1, }; +static const union AnimCmd *const sAnims_WYRDEER[] ={ + sAnim_GeneralFrame0, + sAnim_WYRDEER_1, +}; + +static const union AnimCmd *const sAnims_KLEAVOR[] ={ + sAnim_GeneralFrame0, + sAnim_KLEAVOR_1, +}; + +static const union AnimCmd *const sAnims_URSALUNA[] ={ + sAnim_GeneralFrame0, + sAnim_URSALUNA_1, +}; + +static const union AnimCmd *const sAnims_BASCULEGION[] ={ + sAnim_GeneralFrame0, + sAnim_BASCULEGION_1, +}; + +static const union AnimCmd *const sAnims_SNEASLER[] ={ + sAnim_GeneralFrame0, + sAnim_SNEASLER_1, +}; + +static const union AnimCmd *const sAnims_OVERQWIL[] ={ + sAnim_GeneralFrame0, + sAnim_OVERQWIL_1, +}; + +static const union AnimCmd *const sAnims_ENAMORUS[] ={ + sAnim_GeneralFrame0, + sAnim_ENAMORUS_1, +}; + static const union AnimCmd *const sAnims_VENUSAUR_MEGA[] ={ sAnim_GeneralFrame0, sAnim_VENUSAUR_MEGA_1, @@ -14476,11 +14667,101 @@ static const union AnimCmd *const sAnims_STUNFISK_GALARIAN[] ={ sAnim_STUNFISK_GALARIAN_1, }; +static const union AnimCmd *const sAnims_GROWLITHE_HISUIAN[] ={ + sAnim_GeneralFrame0, + sAnim_GROWLITHE_HISUIAN_1, +}; + +static const union AnimCmd *const sAnims_ARCANINE_HISUIAN[] ={ + sAnim_GeneralFrame0, + sAnim_ARCANINE_HISUIAN_1, +}; + +static const union AnimCmd *const sAnims_VOLTORB_HISUIAN[] ={ + sAnim_GeneralFrame0, + sAnim_VOLTORB_HISUIAN_1, +}; + +static const union AnimCmd *const sAnims_ELECTRODE_HISUIAN[] ={ + sAnim_GeneralFrame0, + sAnim_ELECTRODE_HISUIAN_1, +}; + +static const union AnimCmd *const sAnims_TYPHLOSION_HISUIAN[] ={ + sAnim_GeneralFrame0, + sAnim_TYPHLOSION_HISUIAN_1, +}; + +static const union AnimCmd *const sAnims_QWILFISH_HISUIAN[] ={ + sAnim_GeneralFrame0, + sAnim_QWILFISH_HISUIAN_1, +}; + +static const union AnimCmd *const sAnims_SNEASEL_HISUIAN[] ={ + sAnim_GeneralFrame0, + sAnim_SNEASEL_HISUIAN_1, +}; + +static const union AnimCmd *const sAnims_SAMUROTT_HISUIAN[] ={ + sAnim_GeneralFrame0, + sAnim_SAMUROTT_HISUIAN_1, +}; + +static const union AnimCmd *const sAnims_LILLIGANT_HISUIAN[] ={ + sAnim_GeneralFrame0, + sAnim_LILLIGANT_HISUIAN_1, +}; + +static const union AnimCmd *const sAnims_ZORUA_HISUIAN[] ={ + sAnim_GeneralFrame0, + sAnim_ZORUA_HISUIAN_1, +}; + +static const union AnimCmd *const sAnims_ZOROARK_HISUIAN[] ={ + sAnim_GeneralFrame0, + sAnim_ZOROARK_HISUIAN_1, +}; + +static const union AnimCmd *const sAnims_BRAVIARY_HISUIAN[] ={ + sAnim_GeneralFrame0, + sAnim_BRAVIARY_HISUIAN_1, +}; + +static const union AnimCmd *const sAnims_SLIGGOO_HISUIAN[] ={ + sAnim_GeneralFrame0, + sAnim_SLIGGOO_HISUIAN_1, +}; + +static const union AnimCmd *const sAnims_GOODRA_HISUIAN[] ={ + sAnim_GeneralFrame0, + sAnim_GOODRA_HISUIAN_1, +}; + +static const union AnimCmd *const sAnims_AVALUGG_HISUIAN[] ={ + sAnim_GeneralFrame0, + sAnim_AVALUGG_HISUIAN_1, +}; + +static const union AnimCmd *const sAnims_DECIDUEYE_HISUIAN[] ={ + sAnim_GeneralFrame0, + sAnim_DECIDUEYE_HISUIAN_1, +}; + static const union AnimCmd *const sAnims_SHAYMIN_SKY[] ={ sAnim_GeneralFrame0, sAnim_SHAYMIN_SKY_1, }; +static const union AnimCmd *const sAnims_DIALGA_ORIGIN[] ={ + sAnim_GeneralFrame0, + sAnim_DIALGA_ORIGIN_1, +}; + +static const union AnimCmd *const sAnims_PALKIA_ORIGIN[] ={ + sAnim_GeneralFrame0, + sAnim_PALKIA_ORIGIN_1, +}; + static const union AnimCmd *const sAnims_GIRATINA_ORIGIN[] ={ sAnim_GeneralFrame0, sAnim_GIRATINA_ORIGIN_1, @@ -14511,6 +14792,11 @@ static const union AnimCmd *const sAnims_LANDORUS_THERIAN[] ={ sAnim_LANDORUS_THERIAN_1, }; +static const union AnimCmd *const sAnims_ENAMORUS_THERIAN[] ={ + sAnim_GeneralFrame0, + sAnim_ENAMORUS_THERIAN_1, +}; + static const union AnimCmd *const sAnims_KELDEO_RESOLUTE[] ={ sAnim_GeneralFrame0, sAnim_KELDEO_RESOLUTE_1, @@ -15573,6 +15859,13 @@ const union AnimCmd *const *const gMonFrontAnimsPtrTable[] = ANIM_CMD(GLASTRIER), ANIM_CMD(SPECTRIER), ANIM_CMD(CALYREX), + ANIM_CMD(WYRDEER), + ANIM_CMD(KLEAVOR), + ANIM_CMD(URSALUNA), + ANIM_CMD(BASCULEGION), + ANIM_CMD(SNEASLER), + ANIM_CMD(OVERQWIL), + ANIM_CMD(ENAMORUS), ANIM_CMD(VENUSAUR_MEGA), ANIM_CMD(CHARIZARD_MEGA_X), ANIM_CMD(CHARIZARD_MEGA_Y), @@ -15660,6 +15953,22 @@ const union AnimCmd *const *const gMonFrontAnimsPtrTable[] = ANIM_CMD(DARMANITAN_GALARIAN), ANIM_CMD(YAMASK_GALARIAN), ANIM_CMD(STUNFISK_GALARIAN), + ANIM_CMD(GROWLITHE_HISUIAN), + ANIM_CMD(ARCANINE_HISUIAN), + ANIM_CMD(VOLTORB_HISUIAN), + ANIM_CMD(ELECTRODE_HISUIAN), + ANIM_CMD(TYPHLOSION_HISUIAN), + ANIM_CMD(QWILFISH_HISUIAN), + ANIM_CMD(SNEASEL_HISUIAN), + ANIM_CMD(SAMUROTT_HISUIAN), + ANIM_CMD(LILLIGANT_HISUIAN), + ANIM_CMD(ZORUA_HISUIAN), + ANIM_CMD(ZOROARK_HISUIAN), + ANIM_CMD(BRAVIARY_HISUIAN), + ANIM_CMD(SLIGGOO_HISUIAN), + ANIM_CMD(GOODRA_HISUIAN), + ANIM_CMD(AVALUGG_HISUIAN), + ANIM_CMD(DECIDUEYE_HISUIAN), ANIM_CMD(PIKACHU_COSPLAY), ANIM_CMD(PIKACHU_ROCK_STAR), ANIM_CMD(PIKACHU_BELLE), @@ -15720,6 +16029,8 @@ const union AnimCmd *const *const gMonFrontAnimsPtrTable[] = ANIM_CMD(ROTOM_FROST), ANIM_CMD(ROTOM_FAN), ANIM_CMD(ROTOM_MOW), + ANIM_CMD(DIALGA_ORIGIN), + ANIM_CMD(PALKIA_ORIGIN), ANIM_CMD(GIRATINA_ORIGIN), ANIM_CMD(SHAYMIN_SKY), ANIM_CMD_FULL(ARCEUS_FIGHTING, sAnims_ARCEUS), @@ -15740,6 +16051,7 @@ const union AnimCmd *const *const gMonFrontAnimsPtrTable[] = ANIM_CMD_FULL(ARCEUS_DARK, sAnims_ARCEUS), ANIM_CMD_FULL(ARCEUS_FAIRY, sAnims_ARCEUS), ANIM_CMD_FULL(BASCULIN_BLUE_STRIPED, sAnims_BASCULIN), + ANIM_CMD_FULL(BASCULIN_WHITE_STRIPED, sAnims_BASCULIN), ANIM_CMD(DARMANITAN_ZEN_MODE), ANIM_CMD(DARMANITAN_ZEN_MODE_GALARIAN), ANIM_CMD_FULL(DEERLING_SUMMER, sAnims_DEERLING), @@ -15751,6 +16063,7 @@ const union AnimCmd *const *const gMonFrontAnimsPtrTable[] = ANIM_CMD(TORNADUS_THERIAN), ANIM_CMD(THUNDURUS_THERIAN), ANIM_CMD(LANDORUS_THERIAN), + ANIM_CMD(ENAMORUS_THERIAN), ANIM_CMD(KYUREM_WHITE), ANIM_CMD(KYUREM_BLACK), ANIM_CMD(MELOETTA_PIROUETTE), diff --git a/src/data/pokemon_graphics/front_pic_coordinates.h b/src/data/pokemon_graphics/front_pic_coordinates.h index 02a0e0613..fd33f6fa3 100644 --- a/src/data/pokemon_graphics/front_pic_coordinates.h +++ b/src/data/pokemon_graphics/front_pic_coordinates.h @@ -4499,6 +4499,41 @@ const struct MonCoords gMonFrontPicCoords[] = .size = MON_COORDS_SIZE(48, 64), .y_offset = 2, }, + [SPECIES_WYRDEER] = + { + .size = MON_COORDS_SIZE(64, 64), + .y_offset = 0, + }, + [SPECIES_KLEAVOR] = + { + .size = MON_COORDS_SIZE(64, 64), + .y_offset = 0, + }, + [SPECIES_URSALUNA] = + { + .size = MON_COORDS_SIZE(64, 64), + .y_offset = 0, + }, + [SPECIES_BASCULEGION] = + { + .size = MON_COORDS_SIZE(64, 64), + .y_offset = 0, + }, + [SPECIES_SNEASLER] = + { + .size = MON_COORDS_SIZE(64, 64), + .y_offset = 0, + }, + [SPECIES_OVERQWIL] = + { + .size = MON_COORDS_SIZE(64, 64), + .y_offset = 0, + }, + [SPECIES_ENAMORUS] = + { + .size = MON_COORDS_SIZE(64, 64), + .y_offset = 0, + }, // Megas [SPECIES_VENUSAUR_MEGA] = { @@ -4937,6 +4972,87 @@ const struct MonCoords gMonFrontPicCoords[] = { .size = MON_COORDS_SIZE(48, 40), .y_offset = 14, + }, + // Hisuian Forms + [SPECIES_GROWLITHE_HISUIAN] = + { + .size = MON_COORDS_SIZE(64, 64), + .y_offset = 0, + }, + [SPECIES_ARCANINE_HISUIAN] = + { + .size = MON_COORDS_SIZE(64, 64), + .y_offset = 0, + }, + [SPECIES_VOLTORB_HISUIAN] = + { + .size = MON_COORDS_SIZE(64, 64), + .y_offset = 0, + }, + [SPECIES_ELECTRODE_HISUIAN] = + { + .size = MON_COORDS_SIZE(64, 64), + .y_offset = 0, + }, + [SPECIES_TYPHLOSION_HISUIAN] = + { + .size = MON_COORDS_SIZE(64, 64), + .y_offset = 0, + }, + [SPECIES_QWILFISH_HISUIAN] = + { + .size = MON_COORDS_SIZE(64, 64), + .y_offset = 0, + }, + [SPECIES_SNEASEL_HISUIAN] = + { + .size = MON_COORDS_SIZE(64, 64), + .y_offset = 0, + }, + [SPECIES_SAMUROTT_HISUIAN] = + { + .size = MON_COORDS_SIZE(64, 64), + .y_offset = 0, + }, + [SPECIES_LILLIGANT_HISUIAN] = + { + .size = MON_COORDS_SIZE(64, 64), + .y_offset = 0, + }, + [SPECIES_ZORUA_HISUIAN] = + { + .size = MON_COORDS_SIZE(64, 64), + .y_offset = 0, + }, + [SPECIES_ZOROARK_HISUIAN] = + { + .size = MON_COORDS_SIZE(64, 64), + .y_offset = 0, + }, + [SPECIES_BRAVIARY_HISUIAN] = + { + .size = MON_COORDS_SIZE(64, 64), + .y_offset = 0, + }, + [SPECIES_SLIGGOO_HISUIAN] = + { + .size = MON_COORDS_SIZE(64, 64), + .y_offset = 0, + }, + [SPECIES_GOODRA_HISUIAN] = + { + .size = MON_COORDS_SIZE(64, 64), + .y_offset = 0, + }, + [SPECIES_AVALUGG_HISUIAN] = + { + .size = MON_COORDS_SIZE(64, 64), + .y_offset = 0, + }, + [SPECIES_DECIDUEYE_HISUIAN] = + { + .size = MON_COORDS_SIZE(64, 64), + .y_offset = 0, }, // Misc Forms // Cosplay Pikachu @@ -5251,7 +5367,17 @@ const struct MonCoords gMonFrontPicCoords[] = .size = MON_COORDS_SIZE(56, 64), .y_offset = 12, }, - // Giratina + // Origin Forme + [SPECIES_DIALGA_ORIGIN] = + { + .size = MON_COORDS_SIZE(64, 64), + .y_offset = 0, + }, + [SPECIES_PALKIA_ORIGIN] = + { + .size = MON_COORDS_SIZE(64, 64), + .y_offset = 0, + }, [SPECIES_GIRATINA_ORIGIN] = { .size = MON_COORDS_SIZE(64, 64), @@ -5355,6 +5481,11 @@ const struct MonCoords gMonFrontPicCoords[] = .size = MON_COORDS_SIZE(56, 40), .y_offset = 16, }, + [SPECIES_BASCULIN_WHITE_STRIPED] = + { + .size = MON_COORDS_SIZE(64, 64), + .y_offset = 0, + }, // Darmanitan [SPECIES_DARMANITAN_ZEN_MODE] = { @@ -5414,6 +5545,11 @@ const struct MonCoords gMonFrontPicCoords[] = .size = MON_COORDS_SIZE(64, 64), .y_offset = 0, }, + [SPECIES_ENAMORUS_THERIAN] = + { + .size = MON_COORDS_SIZE(64, 64), + .y_offset = 0, + }, // Kyurem [SPECIES_KYUREM_WHITE] = { diff --git a/src/data/pokemon_graphics/front_pic_table.h b/src/data/pokemon_graphics/front_pic_table.h index 7640dc23e..8669e45e9 100644 --- a/src/data/pokemon_graphics/front_pic_table.h +++ b/src/data/pokemon_graphics/front_pic_table.h @@ -899,6 +899,13 @@ const struct CompressedSpriteSheet gMonFrontPicTable[] = SPECIES_SPRITE(GLASTRIER, gMonFrontPic_Glastrier), SPECIES_SPRITE(SPECTRIER, gMonFrontPic_Spectrier), SPECIES_SPRITE(CALYREX, gMonFrontPic_Calyrex), + SPECIES_SPRITE(WYRDEER, gMonFrontPic_CircledQuestionMark), //gMonFrontPic_Wyrdeer), + SPECIES_SPRITE(KLEAVOR, gMonFrontPic_CircledQuestionMark), //gMonFrontPic_Kleavor), + SPECIES_SPRITE(URSALUNA, gMonFrontPic_CircledQuestionMark), //gMonFrontPic_Ursaluna), + SPECIES_SPRITE(BASCULEGION, gMonFrontPic_CircledQuestionMark), //gMonFrontPic_Basculegion), + SPECIES_SPRITE(SNEASLER, gMonFrontPic_CircledQuestionMark), //gMonFrontPic_Sneasler), + SPECIES_SPRITE(OVERQWIL, gMonFrontPic_CircledQuestionMark), //gMonFrontPic_Overqwil), + SPECIES_SPRITE(ENAMORUS, gMonFrontPic_CircledQuestionMark), //gMonFrontPic_Enamorus), SPECIES_SPRITE(VENUSAUR_MEGA, gMonFrontPic_VenusaurMega), SPECIES_SPRITE(CHARIZARD_MEGA_X, gMonFrontPic_CharizardMegaX), @@ -991,6 +998,23 @@ const struct CompressedSpriteSheet gMonFrontPicTable[] = SPECIES_SPRITE(YAMASK_GALARIAN, gMonFrontPic_YamaskGalarian), SPECIES_SPRITE(STUNFISK_GALARIAN, gMonFrontPic_StunfiskGalarian), + SPECIES_SPRITE(GROWLITHE_HISUIAN, gMonFrontPic_CircledQuestionMark), //gMonFrontPic_GrowlitheHisuian), + SPECIES_SPRITE(ARCANINE_HISUIAN, gMonFrontPic_CircledQuestionMark), //gMonFrontPic_ArcanineHisuian), + SPECIES_SPRITE(VOLTORB_HISUIAN, gMonFrontPic_CircledQuestionMark), //gMonFrontPic_VoltorbHisuian), + SPECIES_SPRITE(ELECTRODE_HISUIAN, gMonFrontPic_CircledQuestionMark), //gMonFrontPic_ElectrodeHisuian), + SPECIES_SPRITE(TYPHLOSION_HISUIAN, gMonFrontPic_CircledQuestionMark), //gMonFrontPic_TyphlosionHisuian), + SPECIES_SPRITE(QWILFISH_HISUIAN, gMonFrontPic_CircledQuestionMark), //gMonFrontPic_QwilfishHisuian), + SPECIES_SPRITE(SNEASEL_HISUIAN, gMonFrontPic_CircledQuestionMark), //gMonFrontPic_SneaselHisuian), + SPECIES_SPRITE(SAMUROTT_HISUIAN, gMonFrontPic_CircledQuestionMark), //gMonFrontPic_SamurottHisuian), + SPECIES_SPRITE(LILLIGANT_HISUIAN, gMonFrontPic_CircledQuestionMark), //gMonFrontPic_LilligantHisuian), + SPECIES_SPRITE(ZORUA_HISUIAN, gMonFrontPic_CircledQuestionMark), //gMonFrontPic_ZoruaHisuian), + SPECIES_SPRITE(ZOROARK_HISUIAN, gMonFrontPic_CircledQuestionMark), //gMonFrontPic_ZoroarkHisuian), + SPECIES_SPRITE(BRAVIARY_HISUIAN, gMonFrontPic_CircledQuestionMark), //gMonFrontPic_BraviaryHisuian), + SPECIES_SPRITE(SLIGGOO_HISUIAN, gMonFrontPic_CircledQuestionMark), //gMonFrontPic_SliggooHisuian), + SPECIES_SPRITE(GOODRA_HISUIAN, gMonFrontPic_CircledQuestionMark), //gMonFrontPic_GoodraHisuian), + SPECIES_SPRITE(AVALUGG_HISUIAN, gMonFrontPic_CircledQuestionMark), //gMonFrontPic_AvaluggHisuian), + SPECIES_SPRITE(DECIDUEYE_HISUIAN, gMonFrontPic_CircledQuestionMark), //gMonFrontPic_DecidueyeHisuian), + SPECIES_SPRITE(PIKACHU_COSPLAY, gMonFrontPic_PikachuCosplay), SPECIES_SPRITE(PIKACHU_ROCK_STAR, gMonFrontPic_PikachuRockStar), SPECIES_SPRITE(PIKACHU_BELLE, gMonFrontPic_PikachuBelle), @@ -1063,6 +1087,8 @@ const struct CompressedSpriteSheet gMonFrontPicTable[] = SPECIES_SPRITE(ROTOM_FAN, gMonFrontPic_RotomFan), SPECIES_SPRITE(ROTOM_MOW, gMonFrontPic_RotomMow), + SPECIES_SPRITE(DIALGA_ORIGIN, gMonFrontPic_CircledQuestionMark), //gMonFrontPic_DialgaOrigin), + SPECIES_SPRITE(PALKIA_ORIGIN, gMonFrontPic_CircledQuestionMark), //gMonFrontPic_PalkiaOrigin), SPECIES_SPRITE(GIRATINA_ORIGIN, gMonFrontPic_GiratinaOrigin), SPECIES_SPRITE(SHAYMIN_SKY, gMonFrontPic_ShayminSky), @@ -1086,6 +1112,7 @@ const struct CompressedSpriteSheet gMonFrontPicTable[] = SPECIES_SPRITE(ARCEUS_FAIRY, gMonFrontPic_Arceus), SPECIES_SPRITE(BASCULIN_BLUE_STRIPED, gMonFrontPic_BasculinBlueStriped), + SPECIES_SPRITE(BASCULIN_WHITE_STRIPED, gMonFrontPic_CircledQuestionMark), //gMonFrontPic_BasculinWhiteStriped), SPECIES_SPRITE(DARMANITAN_ZEN_MODE, gMonFrontPic_DarmanitanZenMode), SPECIES_SPRITE(DARMANITAN_ZEN_MODE_GALARIAN, gMonFrontPic_DarmanitanZenModeGalarian), @@ -1101,6 +1128,7 @@ const struct CompressedSpriteSheet gMonFrontPicTable[] = SPECIES_SPRITE(TORNADUS_THERIAN, gMonFrontPic_TornadusTherian), SPECIES_SPRITE(THUNDURUS_THERIAN, gMonFrontPic_ThundurusTherian), SPECIES_SPRITE(LANDORUS_THERIAN, gMonFrontPic_LandorusTherian), + SPECIES_SPRITE(ENAMORUS_THERIAN, gMonFrontPic_CircledQuestionMark), //gMonFrontPic_EnamorusTherian), SPECIES_SPRITE(KYUREM_WHITE, gMonFrontPic_KyuremWhite), SPECIES_SPRITE(KYUREM_BLACK, gMonFrontPic_KyuremBlack), @@ -1292,4 +1320,5 @@ const struct CompressedSpriteSheet gMonFrontPicTableFemale[] = SPECIES_SPRITE(FRILLISH, gMonFrontPic_FrillishF), SPECIES_SPRITE(JELLICENT, gMonFrontPic_JellicentF), SPECIES_SPRITE(PYROAR, gMonFrontPic_PyroarF), + SPECIES_SPRITE(BASCULEGION, gMonFrontPic_CircledQuestionMark), //gMonFrontPic_BasculegionF), }; diff --git a/src/data/pokemon_graphics/palette_table.h b/src/data/pokemon_graphics/palette_table.h index 3de410700..21af8045d 100644 --- a/src/data/pokemon_graphics/palette_table.h +++ b/src/data/pokemon_graphics/palette_table.h @@ -899,6 +899,13 @@ const struct CompressedSpritePalette gMonPaletteTable[] = SPECIES_PAL(GLASTRIER, gMonPalette_Glastrier), SPECIES_PAL(SPECTRIER, gMonPalette_Spectrier), SPECIES_PAL(CALYREX, gMonPalette_Calyrex), + SPECIES_PAL(WYRDEER, gMonPalette_CircledQuestionMark), // gMonPalette_Wyrdeer), + SPECIES_PAL(KLEAVOR, gMonPalette_CircledQuestionMark), // gMonPalette_Kleavor), + SPECIES_PAL(URSALUNA, gMonPalette_CircledQuestionMark), // gMonPalette_Ursaluna), + SPECIES_PAL(BASCULEGION, gMonPalette_CircledQuestionMark), // gMonPalette_Basculegion), + SPECIES_PAL(SNEASLER, gMonPalette_CircledQuestionMark), // gMonPalette_Sneasler), + SPECIES_PAL(OVERQWIL, gMonPalette_CircledQuestionMark), // gMonPalette_Overqwil), + SPECIES_PAL(ENAMORUS, gMonPalette_CircledQuestionMark), // gMonPalette_Enamorus), SPECIES_PAL(VENUSAUR_MEGA, gMonPalette_VenusaurMega), SPECIES_PAL(CHARIZARD_MEGA_X, gMonPalette_CharizardMegaX), @@ -991,6 +998,23 @@ const struct CompressedSpritePalette gMonPaletteTable[] = SPECIES_PAL(YAMASK_GALARIAN, gMonPalette_YamaskGalarian), SPECIES_PAL(STUNFISK_GALARIAN, gMonPalette_StunfiskGalarian), + SPECIES_PAL(GROWLITHE_HISUIAN, gMonPalette_CircledQuestionMark), // gMonPalette_GrowlitheHisuian), + SPECIES_PAL(ARCANINE_HISUIAN, gMonPalette_CircledQuestionMark), // gMonPalette_ArcanineHisuian), + SPECIES_PAL(VOLTORB_HISUIAN, gMonPalette_CircledQuestionMark), // gMonPalette_VoltorbHisuian), + SPECIES_PAL(ELECTRODE_HISUIAN, gMonPalette_CircledQuestionMark), // gMonPalette_ElectrodeHisuian), + SPECIES_PAL(TYPHLOSION_HISUIAN, gMonPalette_CircledQuestionMark), // gMonPalette_TyphlosionHisuian), + SPECIES_PAL(QWILFISH_HISUIAN, gMonPalette_CircledQuestionMark), // gMonPalette_QwilfishHisuian), + SPECIES_PAL(SNEASEL_HISUIAN, gMonPalette_CircledQuestionMark), // gMonPalette_SneaselHisuian), + SPECIES_PAL(SAMUROTT_HISUIAN, gMonPalette_CircledQuestionMark), // gMonPalette_SamurottHisuian), + SPECIES_PAL(LILLIGANT_HISUIAN, gMonPalette_CircledQuestionMark), // gMonPalette_LilligantHisuian), + SPECIES_PAL(ZORUA_HISUIAN, gMonPalette_CircledQuestionMark), // gMonPalette_ZoruaHisuian), + SPECIES_PAL(ZOROARK_HISUIAN, gMonPalette_CircledQuestionMark), // gMonPalette_ZoroarkHisuian), + SPECIES_PAL(BRAVIARY_HISUIAN, gMonPalette_CircledQuestionMark), // gMonPalette_BraviaryHisuian), + SPECIES_PAL(SLIGGOO_HISUIAN, gMonPalette_CircledQuestionMark), // gMonPalette_SliggooHisuian), + SPECIES_PAL(GOODRA_HISUIAN, gMonPalette_CircledQuestionMark), // gMonPalette_GoodraHisuian), + SPECIES_PAL(AVALUGG_HISUIAN, gMonPalette_CircledQuestionMark), // gMonPalette_AvaluggHisuian), + SPECIES_PAL(DECIDUEYE_HISUIAN, gMonPalette_CircledQuestionMark), // gMonPalette_DecidueyeHisuian), + SPECIES_PAL(PIKACHU_COSPLAY, gMonPalette_PikachuCosplay), SPECIES_PAL(PIKACHU_ROCK_STAR, gMonPalette_PikachuRockStar), SPECIES_PAL(PIKACHU_BELLE, gMonPalette_PikachuBelle), @@ -1063,6 +1087,8 @@ const struct CompressedSpritePalette gMonPaletteTable[] = SPECIES_PAL(ROTOM_FAN, gMonPalette_RotomFan), SPECIES_PAL(ROTOM_MOW, gMonPalette_RotomMow), + SPECIES_PAL(DIALGA_ORIGIN, gMonPalette_CircledQuestionMark), // gMonPalette_DialgaOrigin), + SPECIES_PAL(PALKIA_ORIGIN, gMonPalette_CircledQuestionMark), // gMonPalette_PalkiaOrigin), SPECIES_PAL(GIRATINA_ORIGIN, gMonPalette_GiratinaOrigin), SPECIES_PAL(SHAYMIN_SKY, gMonPalette_ShayminSky), @@ -1086,6 +1112,7 @@ const struct CompressedSpritePalette gMonPaletteTable[] = SPECIES_PAL(ARCEUS_FAIRY, gMonPalette_ArceusFairy), SPECIES_PAL(BASCULIN_BLUE_STRIPED, gMonPalette_BasculinBlueStriped), + SPECIES_PAL(BASCULIN_WHITE_STRIPED, gMonPalette_CircledQuestionMark), // gMonPalette_BasculinWhiteStriped), SPECIES_PAL(DARMANITAN_ZEN_MODE, gMonPalette_DarmanitanZenMode), SPECIES_PAL(DARMANITAN_ZEN_MODE_GALARIAN, gMonPalette_DarmanitanZenModeGalarian), @@ -1101,6 +1128,7 @@ const struct CompressedSpritePalette gMonPaletteTable[] = SPECIES_PAL(TORNADUS_THERIAN, gMonPalette_TornadusTherian), SPECIES_PAL(THUNDURUS_THERIAN, gMonPalette_ThundurusTherian), SPECIES_PAL(LANDORUS_THERIAN, gMonPalette_LandorusTherian), + SPECIES_PAL(ENAMORUS_THERIAN, gMonPalette_CircledQuestionMark), // gMonPalette_EnamorusTherian), SPECIES_PAL(KYUREM_WHITE, gMonPalette_KyuremWhite), SPECIES_PAL(KYUREM_BLACK, gMonPalette_KyuremBlack), @@ -1292,4 +1320,5 @@ const struct CompressedSpritePalette gMonPaletteTableFemale[] = SPECIES_PAL(FRILLISH, gMonPalette_FrillishF), SPECIES_PAL(JELLICENT, gMonPalette_JellicentF), SPECIES_PAL(PYROAR, gMonPalette_PyroarF), + SPECIES_PAL(BASCULEGION, gMonPalette_CircledQuestionMark), // gMonPalette_BasculegionF), }; diff --git a/src/data/pokemon_graphics/shiny_palette_table.h b/src/data/pokemon_graphics/shiny_palette_table.h index aa7c4153e..0a7576dd8 100644 --- a/src/data/pokemon_graphics/shiny_palette_table.h +++ b/src/data/pokemon_graphics/shiny_palette_table.h @@ -899,6 +899,13 @@ const struct CompressedSpritePalette gMonShinyPaletteTable[] = SPECIES_SHINY_PAL(GLASTRIER, gMonShinyPalette_Glastrier), SPECIES_SHINY_PAL(SPECTRIER, gMonShinyPalette_Spectrier), SPECIES_SHINY_PAL(CALYREX, gMonShinyPalette_Calyrex), + SPECIES_SHINY_PAL(WYRDEER, gMonShinyPalette_CircledQuestionMark), // gMonShinyPalette_Wyrdeer), + SPECIES_SHINY_PAL(KLEAVOR, gMonShinyPalette_CircledQuestionMark), // gMonShinyPalette_Kleavor), + SPECIES_SHINY_PAL(URSALUNA, gMonShinyPalette_CircledQuestionMark), // gMonShinyPalette_Ursaluna), + SPECIES_SHINY_PAL(BASCULEGION, gMonShinyPalette_CircledQuestionMark), // gMonShinyPalette_Basculegion), + SPECIES_SHINY_PAL(SNEASLER, gMonShinyPalette_CircledQuestionMark), // gMonShinyPalette_Sneasler), + SPECIES_SHINY_PAL(OVERQWIL, gMonShinyPalette_CircledQuestionMark), // gMonShinyPalette_Overqwil), + SPECIES_SHINY_PAL(ENAMORUS, gMonShinyPalette_CircledQuestionMark), // gMonShinyPalette_Enamorus), SPECIES_SHINY_PAL(VENUSAUR_MEGA, gMonShinyPalette_VenusaurMega), SPECIES_SHINY_PAL(CHARIZARD_MEGA_X, gMonShinyPalette_CharizardMegaX), @@ -991,6 +998,23 @@ const struct CompressedSpritePalette gMonShinyPaletteTable[] = SPECIES_SHINY_PAL(YAMASK_GALARIAN, gMonShinyPalette_YamaskGalarian), SPECIES_SHINY_PAL(STUNFISK_GALARIAN, gMonShinyPalette_StunfiskGalarian), + SPECIES_SHINY_PAL(GROWLITHE_HISUIAN, gMonShinyPalette_CircledQuestionMark), // gMonShinyPalette_GrowlitheHisuian), + SPECIES_SHINY_PAL(ARCANINE_HISUIAN, gMonShinyPalette_CircledQuestionMark), // gMonShinyPalette_ArcanineHisuian), + SPECIES_SHINY_PAL(VOLTORB_HISUIAN, gMonShinyPalette_CircledQuestionMark), // gMonShinyPalette_VoltorbHisuian), + SPECIES_SHINY_PAL(ELECTRODE_HISUIAN, gMonShinyPalette_CircledQuestionMark), // gMonShinyPalette_ElectrodeHisuian), + SPECIES_SHINY_PAL(TYPHLOSION_HISUIAN, gMonShinyPalette_CircledQuestionMark), // gMonShinyPalette_TyphlosionHisuian), + SPECIES_SHINY_PAL(QWILFISH_HISUIAN, gMonShinyPalette_CircledQuestionMark), // gMonShinyPalette_QwilfishHisuian), + SPECIES_SHINY_PAL(SNEASEL_HISUIAN, gMonShinyPalette_CircledQuestionMark), // gMonShinyPalette_SneaselHisuian), + SPECIES_SHINY_PAL(SAMUROTT_HISUIAN, gMonShinyPalette_CircledQuestionMark), // gMonShinyPalette_SamurottHisuian), + SPECIES_SHINY_PAL(LILLIGANT_HISUIAN, gMonShinyPalette_CircledQuestionMark), // gMonShinyPalette_LilligantHisuian), + SPECIES_SHINY_PAL(ZORUA_HISUIAN, gMonShinyPalette_CircledQuestionMark), // gMonShinyPalette_ZoruaHisuian), + SPECIES_SHINY_PAL(ZOROARK_HISUIAN, gMonShinyPalette_CircledQuestionMark), // gMonShinyPalette_ZoroarkHisuian), + SPECIES_SHINY_PAL(BRAVIARY_HISUIAN, gMonShinyPalette_CircledQuestionMark), // gMonShinyPalette_BraviaryHisuian), + SPECIES_SHINY_PAL(SLIGGOO_HISUIAN, gMonShinyPalette_CircledQuestionMark), // gMonShinyPalette_SliggooHisuian), + SPECIES_SHINY_PAL(GOODRA_HISUIAN, gMonShinyPalette_CircledQuestionMark), // gMonShinyPalette_GoodraHisuian), + SPECIES_SHINY_PAL(AVALUGG_HISUIAN, gMonShinyPalette_CircledQuestionMark), // gMonShinyPalette_AvaluggHisuian), + SPECIES_SHINY_PAL(DECIDUEYE_HISUIAN, gMonShinyPalette_CircledQuestionMark), // gMonShinyPalette_DecidueyeHisuian), + SPECIES_SHINY_PAL(PIKACHU_COSPLAY, gMonShinyPalette_PikachuCosplay), SPECIES_SHINY_PAL(PIKACHU_ROCK_STAR, gMonShinyPalette_PikachuRockStar), SPECIES_SHINY_PAL(PIKACHU_BELLE, gMonShinyPalette_PikachuBelle), @@ -1063,6 +1087,8 @@ const struct CompressedSpritePalette gMonShinyPaletteTable[] = SPECIES_SHINY_PAL(ROTOM_FAN, gMonShinyPalette_RotomFan), SPECIES_SHINY_PAL(ROTOM_MOW, gMonShinyPalette_RotomMow), + SPECIES_SHINY_PAL(DIALGA_ORIGIN, gMonShinyPalette_CircledQuestionMark), // gMonShinyPalette_DialgaOrigin), + SPECIES_SHINY_PAL(PALKIA_ORIGIN, gMonShinyPalette_CircledQuestionMark), // gMonShinyPalette_PalkiaOrigin), SPECIES_SHINY_PAL(GIRATINA_ORIGIN, gMonShinyPalette_GiratinaOrigin), SPECIES_SHINY_PAL(SHAYMIN_SKY, gMonShinyPalette_ShayminSky), @@ -1086,6 +1112,7 @@ const struct CompressedSpritePalette gMonShinyPaletteTable[] = SPECIES_SHINY_PAL(ARCEUS_FAIRY, gMonShinyPalette_ArceusFairy), SPECIES_SHINY_PAL(BASCULIN_BLUE_STRIPED, gMonShinyPalette_BasculinBlueStriped), + SPECIES_SHINY_PAL(BASCULIN_WHITE_STRIPED, gMonShinyPalette_CircledQuestionMark), // gMonShinyPalette_BasculinWhiteStriped), SPECIES_SHINY_PAL(DARMANITAN_ZEN_MODE, gMonShinyPalette_DarmanitanZenMode), SPECIES_SHINY_PAL(DARMANITAN_ZEN_MODE_GALARIAN, gMonShinyPalette_DarmanitanZenModeGalarian), @@ -1101,6 +1128,7 @@ const struct CompressedSpritePalette gMonShinyPaletteTable[] = SPECIES_SHINY_PAL(TORNADUS_THERIAN, gMonShinyPalette_TornadusTherian), SPECIES_SHINY_PAL(THUNDURUS_THERIAN, gMonShinyPalette_ThundurusTherian), SPECIES_SHINY_PAL(LANDORUS_THERIAN, gMonShinyPalette_LandorusTherian), + SPECIES_SHINY_PAL(ENAMORUS_THERIAN, gMonShinyPalette_CircledQuestionMark), // gMonShinyPalette_EnamorusTherian), SPECIES_SHINY_PAL(KYUREM_WHITE, gMonShinyPalette_KyuremWhite), SPECIES_SHINY_PAL(KYUREM_BLACK, gMonShinyPalette_KyuremBlack), @@ -1292,4 +1320,5 @@ const struct CompressedSpritePalette gMonShinyPaletteTableFemale[] = SPECIES_SHINY_PAL(FRILLISH, gMonShinyPalette_FrillishF), SPECIES_SHINY_PAL(JELLICENT, gMonShinyPalette_JellicentF), SPECIES_SHINY_PAL(PYROAR, gMonShinyPalette_PyroarF), + SPECIES_SHINY_PAL(BASCULEGION, gMonShinyPalette_CircledQuestionMark), // gMonShinyPalette_BasculegionF), }; diff --git a/src/data/text/species_names.h b/src/data/text/species_names.h index 8129e2a60..aa8b4261e 100644 --- a/src/data/text/species_names.h +++ b/src/data/text/species_names.h @@ -898,6 +898,13 @@ const u8 gSpeciesNames[][POKEMON_NAME_LENGTH + 1] = { [SPECIES_GLASTRIER] = _("Glastrier"), [SPECIES_SPECTRIER] = _("Spectrier"), [SPECIES_CALYREX] = _("Calyrex"), + [SPECIES_WYRDEER] = _("Wyrdeer"), + [SPECIES_KLEAVOR] = _("Kleavor"), + [SPECIES_URSALUNA] = _("Ursaluna"), + [SPECIES_BASCULEGION] = _("Bsculegion"), + [SPECIES_SNEASLER] = _("Sneasler"), + [SPECIES_OVERQWIL] = _("Overqwil"), + [SPECIES_ENAMORUS] = _("Enamorus"), // Megas [SPECIES_VENUSAUR_MEGA] = _("Venusaur"), @@ -993,6 +1000,24 @@ const u8 gSpeciesNames[][POKEMON_NAME_LENGTH + 1] = { [SPECIES_YAMASK_GALARIAN] = _("Yamask"), [SPECIES_STUNFISK_GALARIAN] = _("Stunfisk"), +//Hisuian Forms + [SPECIES_GROWLITHE_HISUIAN] = _("Growlithe"), + [SPECIES_ARCANINE_HISUIAN] = _("Arcanine"), + [SPECIES_VOLTORB_HISUIAN] = _("Voltorb"), + [SPECIES_ELECTRODE_HISUIAN] = _("Electrode"), + [SPECIES_TYPHLOSION_HISUIAN] = _("Typhlosion"), + [SPECIES_QWILFISH_HISUIAN] = _("Qwilfish"), + [SPECIES_SNEASEL_HISUIAN] = _("Sneasel"), + [SPECIES_SAMUROTT_HISUIAN] = _("Samurott"), + [SPECIES_LILLIGANT_HISUIAN] = _("Lilligant"), + [SPECIES_ZORUA_HISUIAN] = _("Zorua"), + [SPECIES_ZOROARK_HISUIAN] = _("Zoroark"), + [SPECIES_BRAVIARY_HISUIAN] = _("Braviary"), + [SPECIES_SLIGGOO_HISUIAN] = _("Sliggoo"), + [SPECIES_GOODRA_HISUIAN] = _("Goodra"), + [SPECIES_AVALUGG_HISUIAN] = _("Avalugg"), + [SPECIES_DECIDUEYE_HISUIAN] = _("Decidueye"), + // Cosplay Pikachu [SPECIES_PIKACHU_COSPLAY] = _("Pikachu"), [SPECIES_PIKACHU_ROCK_STAR] = _("Pikachu"), @@ -1065,7 +1090,9 @@ const u8 gSpeciesNames[][POKEMON_NAME_LENGTH + 1] = { [SPECIES_ROTOM_FROST] = _("Rotom"), [SPECIES_ROTOM_MOW] = _("Rotom"), [SPECIES_ROTOM_WASH] = _("Rotom"), - // Giratina + // Origin + [SPECIES_DIALGA_ORIGIN] = _("Dialga"), + [SPECIES_PALKIA_ORIGIN] = _("Palkia"), [SPECIES_GIRATINA_ORIGIN] = _("Giratina"), // Shaymin [SPECIES_SHAYMIN_SKY] = _("Shaymin"), @@ -1089,6 +1116,7 @@ const u8 gSpeciesNames[][POKEMON_NAME_LENGTH + 1] = { [SPECIES_ARCEUS_FAIRY] = _("Arceus"), // Basculin [SPECIES_BASCULIN_BLUE_STRIPED] = _("Basculin"), + [SPECIES_BASCULIN_WHITE_STRIPED] = _("Basculin"), // Darmanitan [SPECIES_DARMANITAN_ZEN_MODE] = _("Darmanitan"), [SPECIES_DARMANITAN_ZEN_MODE_GALARIAN] = _("Darmanitan"), @@ -1104,6 +1132,7 @@ const u8 gSpeciesNames[][POKEMON_NAME_LENGTH + 1] = { [SPECIES_TORNADUS_THERIAN] = _("Tornadus"), [SPECIES_THUNDURUS_THERIAN] = _("Thundurus"), [SPECIES_LANDORUS_THERIAN] = _("Landorus"), + [SPECIES_ENAMORUS_THERIAN] = _("Enamorus"), // Kyurem [SPECIES_KYUREM_BLACK] = _("Kyurem"), [SPECIES_KYUREM_WHITE] = _("Kyurem"), diff --git a/src/pokemon.c b/src/pokemon.c index 215dc0062..0e8bbfa6c 100644 --- a/src/pokemon.c +++ b/src/pokemon.c @@ -1218,6 +1218,13 @@ static const u16 sSpeciesToNationalPokedexNum[NUM_SPECIES - 1] = SPECIES_TO_NATIONAL(GLASTRIER), SPECIES_TO_NATIONAL(SPECTRIER), SPECIES_TO_NATIONAL(CALYREX), + SPECIES_TO_NATIONAL(WYRDEER), + SPECIES_TO_NATIONAL(KLEAVOR), + SPECIES_TO_NATIONAL(URSALUNA), + SPECIES_TO_NATIONAL(BASCULEGION), + SPECIES_TO_NATIONAL(SNEASLER), + SPECIES_TO_NATIONAL(OVERQWIL), + SPECIES_TO_NATIONAL(ENAMORUS), // Megas [SPECIES_VENUSAUR_MEGA - 1] = NATIONAL_DEX_VENUSAUR, @@ -1310,6 +1317,23 @@ static const u16 sSpeciesToNationalPokedexNum[NUM_SPECIES - 1] = [SPECIES_DARMANITAN_GALARIAN - 1] = NATIONAL_DEX_DARMANITAN, [SPECIES_YAMASK_GALARIAN - 1] = NATIONAL_DEX_YAMASK, [SPECIES_STUNFISK_GALARIAN - 1] = NATIONAL_DEX_STUNFISK, +//Hisuian Forms + [SPECIES_GROWLITHE_HISUIAN - 1] = NATIONAL_DEX_GROWLITHE, + [SPECIES_ARCANINE_HISUIAN - 1] = NATIONAL_DEX_ARCANINE, + [SPECIES_VOLTORB_HISUIAN - 1] = NATIONAL_DEX_VOLTORB, + [SPECIES_ELECTRODE_HISUIAN - 1] = NATIONAL_DEX_ELECTRODE, + [SPECIES_TYPHLOSION_HISUIAN - 1] = NATIONAL_DEX_TYPHLOSION, + [SPECIES_QWILFISH_HISUIAN - 1] = NATIONAL_DEX_QWILFISH, + [SPECIES_SNEASEL_HISUIAN - 1] = NATIONAL_DEX_SNEASEL, + [SPECIES_SAMUROTT_HISUIAN - 1] = NATIONAL_DEX_SAMUROTT, + [SPECIES_LILLIGANT_HISUIAN - 1] = NATIONAL_DEX_LILLIGANT, + [SPECIES_ZORUA_HISUIAN - 1] = NATIONAL_DEX_ZORUA, + [SPECIES_ZOROARK_HISUIAN - 1] = NATIONAL_DEX_ZOROARK, + [SPECIES_BRAVIARY_HISUIAN - 1] = NATIONAL_DEX_BRAVIARY, + [SPECIES_SLIGGOO_HISUIAN - 1] = NATIONAL_DEX_SLIGGOO, + [SPECIES_GOODRA_HISUIAN - 1] = NATIONAL_DEX_GOODRA, + [SPECIES_AVALUGG_HISUIAN - 1] = NATIONAL_DEX_AVALUGG, + [SPECIES_DECIDUEYE_HISUIAN - 1] = NATIONAL_DEX_DECIDUEYE, // Cosplay Pikachu [SPECIES_PIKACHU_COSPLAY - 1] = NATIONAL_DEX_PIKACHU, [SPECIES_PIKACHU_ROCK_STAR - 1] = NATIONAL_DEX_PIKACHU, @@ -1382,7 +1406,9 @@ static const u16 sSpeciesToNationalPokedexNum[NUM_SPECIES - 1] = [SPECIES_ROTOM_FROST - 1] = NATIONAL_DEX_ROTOM, [SPECIES_ROTOM_FAN - 1] = NATIONAL_DEX_ROTOM, [SPECIES_ROTOM_MOW - 1] = NATIONAL_DEX_ROTOM, - // Giratina + // Origin + [SPECIES_DIALGA_ORIGIN - 1] = NATIONAL_DEX_DIALGA, + [SPECIES_PALKIA_ORIGIN - 1] = NATIONAL_DEX_PALKIA, [SPECIES_GIRATINA_ORIGIN - 1] = NATIONAL_DEX_GIRATINA, // Shaymin [SPECIES_SHAYMIN_SKY - 1] = NATIONAL_DEX_SHAYMIN, @@ -1406,6 +1432,7 @@ static const u16 sSpeciesToNationalPokedexNum[NUM_SPECIES - 1] = [SPECIES_ARCEUS_FAIRY - 1] = NATIONAL_DEX_ARCEUS, // Basculin [SPECIES_BASCULIN_BLUE_STRIPED - 1] = NATIONAL_DEX_BASCULIN, + [SPECIES_BASCULIN_WHITE_STRIPED - 1] = NATIONAL_DEX_BASCULIN, // Darmanitan [SPECIES_DARMANITAN_ZEN_MODE - 1] = NATIONAL_DEX_DARMANITAN, [SPECIES_DARMANITAN_ZEN_MODE_GALARIAN - 1] = NATIONAL_DEX_DARMANITAN, @@ -1421,6 +1448,7 @@ static const u16 sSpeciesToNationalPokedexNum[NUM_SPECIES - 1] = [SPECIES_TORNADUS_THERIAN - 1] = NATIONAL_DEX_TORNADUS, [SPECIES_THUNDURUS_THERIAN - 1] = NATIONAL_DEX_THUNDURUS, [SPECIES_LANDORUS_THERIAN - 1] = NATIONAL_DEX_LANDORUS, + [SPECIES_ENAMORUS_THERIAN - 1] = NATIONAL_DEX_ENAMORUS, // Kyurem [SPECIES_KYUREM_BLACK - 1] = NATIONAL_DEX_KYUREM, [SPECIES_KYUREM_WHITE - 1] = NATIONAL_DEX_KYUREM, @@ -2776,6 +2804,13 @@ static const u8 sMonFrontAnimIdsTable[NUM_SPECIES - 1] = [SPECIES_GLASTRIER - 1] = ANIM_V_SQUISH_AND_BOUNCE, [SPECIES_SPECTRIER - 1] = ANIM_V_SQUISH_AND_BOUNCE, [SPECIES_CALYREX - 1] = ANIM_V_SQUISH_AND_BOUNCE, + [SPECIES_WYRDEER - 1] = ANIM_V_SQUISH_AND_BOUNCE, + [SPECIES_KLEAVOR - 1] = ANIM_V_SQUISH_AND_BOUNCE, + [SPECIES_URSALUNA - 1] = ANIM_V_SQUISH_AND_BOUNCE, + [SPECIES_BASCULEGION - 1] = ANIM_V_SQUISH_AND_BOUNCE, + [SPECIES_SNEASLER - 1] = ANIM_V_SQUISH_AND_BOUNCE, + [SPECIES_OVERQWIL - 1] = ANIM_V_SQUISH_AND_BOUNCE, + [SPECIES_ENAMORUS - 1] = ANIM_V_SQUISH_AND_BOUNCE, // Forms [SPECIES_ROTOM_HEAT - 1] = ANIM_V_SQUISH_AND_BOUNCE, diff --git a/src/pokemon_icon.c b/src/pokemon_icon.c index 0faebfe74..5420c1ede 100644 --- a/src/pokemon_icon.c +++ b/src/pokemon_icon.c @@ -928,7 +928,14 @@ const u8 *const gMonIconTable[] = [SPECIES_REGIDRAGO] = gMonIcon_Regidrago, [SPECIES_GLASTRIER] = gMonIcon_Glastrier, [SPECIES_SPECTRIER] = gMonIcon_Spectrier, - [SPECIES_CALYREX] = gMonIcon_QuestionMark,//gMonIcon_Calyrex, + [SPECIES_CALYREX] = gMonIcon_Calyrex, + [SPECIES_WYRDEER] = gMonIcon_Wyrdeer, + [SPECIES_KLEAVOR] = gMonIcon_Kleavor, + [SPECIES_URSALUNA] = gMonIcon_Ursaluna, + [SPECIES_BASCULEGION] = gMonIcon_Basculegion, + [SPECIES_SNEASLER] = gMonIcon_Sneasler, + [SPECIES_OVERQWIL] = gMonIcon_Overqwil, + [SPECIES_ENAMORUS] = gMonIcon_Enamorus, [SPECIES_VENUSAUR_MEGA] = gMonIcon_VenusaurMega, [SPECIES_CHARIZARD_MEGA_X] = gMonIcon_CharizardMegaX, [SPECIES_CHARIZARD_MEGA_Y] = gMonIcon_CharizardMegaY, @@ -1016,6 +1023,22 @@ const u8 *const gMonIconTable[] = [SPECIES_DARMANITAN_GALARIAN] = gMonIcon_DarmanitanGalarian, [SPECIES_YAMASK_GALARIAN] = gMonIcon_YamaskGalarian, [SPECIES_STUNFISK_GALARIAN] = gMonIcon_StunfiskGalarian, + [SPECIES_GROWLITHE_HISUIAN] = gMonIcon_GrowlitheHisuian, + [SPECIES_ARCANINE_HISUIAN] = gMonIcon_ArcanineHisuian, + [SPECIES_VOLTORB_HISUIAN] = gMonIcon_VoltorbHisuian, + [SPECIES_ELECTRODE_HISUIAN] = gMonIcon_ElectrodeHisuian, + [SPECIES_TYPHLOSION_HISUIAN] = gMonIcon_TyphlosionHisuian, + [SPECIES_QWILFISH_HISUIAN] = gMonIcon_QwilfishHisuian, + [SPECIES_SNEASEL_HISUIAN] = gMonIcon_SneaselHisuian, + [SPECIES_SAMUROTT_HISUIAN] = gMonIcon_SamurottHisuian, + [SPECIES_LILLIGANT_HISUIAN] = gMonIcon_LilligantHisuian, + [SPECIES_ZORUA_HISUIAN] = gMonIcon_ZoruaHisuian, + [SPECIES_ZOROARK_HISUIAN] = gMonIcon_ZoroarkHisuian, + [SPECIES_BRAVIARY_HISUIAN] = gMonIcon_BraviaryHisuian, + [SPECIES_SLIGGOO_HISUIAN] = gMonIcon_SliggooHisuian, + [SPECIES_GOODRA_HISUIAN] = gMonIcon_GoodraHisuian, + [SPECIES_AVALUGG_HISUIAN] = gMonIcon_AvaluggHisuian, + [SPECIES_DECIDUEYE_HISUIAN] = gMonIcon_DecidueyeHisuian, [SPECIES_PIKACHU_COSPLAY] = gMonIcon_PikachuCosplay, [SPECIES_PIKACHU_ROCK_STAR] = gMonIcon_PikachuRockStar, [SPECIES_PIKACHU_BELLE] = gMonIcon_PikachuBelle, @@ -1076,6 +1099,8 @@ const u8 *const gMonIconTable[] = [SPECIES_ROTOM_FROST] = gMonIcon_RotomFrost, [SPECIES_ROTOM_FAN] = gMonIcon_RotomFan, [SPECIES_ROTOM_MOW] = gMonIcon_RotomMow, + [SPECIES_DIALGA_ORIGIN] = gMonIcon_DialgaOrigin, + [SPECIES_PALKIA_ORIGIN] = gMonIcon_PalkiaOrigin, [SPECIES_GIRATINA_ORIGIN] = gMonIcon_GiratinaOrigin, [SPECIES_SHAYMIN_SKY] = gMonIcon_ShayminSky, [SPECIES_ARCEUS_FIGHTING] = gMonIcon_Arceus, @@ -1096,6 +1121,7 @@ const u8 *const gMonIconTable[] = [SPECIES_ARCEUS_DARK] = gMonIcon_Arceus, [SPECIES_ARCEUS_FAIRY] = gMonIcon_Arceus, [SPECIES_BASCULIN_BLUE_STRIPED] = gMonIcon_BasculinBlueStriped, + [SPECIES_BASCULIN_WHITE_STRIPED] = gMonIcon_BasculinWhiteStriped, [SPECIES_DARMANITAN_ZEN_MODE] = gMonIcon_DarmanitanZenMode, [SPECIES_DARMANITAN_ZEN_MODE_GALARIAN] = gMonIcon_DarmanitanZenModeGalarian, [SPECIES_DEERLING_SUMMER] = gMonIcon_DeerlingSummer, @@ -1107,6 +1133,7 @@ const u8 *const gMonIconTable[] = [SPECIES_TORNADUS_THERIAN] = gMonIcon_TornadusTherian, [SPECIES_THUNDURUS_THERIAN] = gMonIcon_ThundurusTherian, [SPECIES_LANDORUS_THERIAN] = gMonIcon_LandorusTherian, + [SPECIES_ENAMORUS_THERIAN] = gMonIcon_EnamorusTherian, [SPECIES_KYUREM_WHITE] = gMonIcon_KyuremWhite, [SPECIES_KYUREM_BLACK] = gMonIcon_KyuremBlack, [SPECIES_KELDEO_RESOLUTE] = gMonIcon_KeldeoResolute, @@ -1257,6 +1284,7 @@ const u8 *const gMonIconTableFemale[] = [SPECIES_FRILLISH] = gMonIcon_FrillishF, [SPECIES_JELLICENT] = gMonIcon_JellicentF, [SPECIES_PYROAR] = gMonIcon_PyroarF, + [SPECIES_BASCULEGION] = gMonIcon_BasculegionF, }; const u8 gMonIconPaletteIndices[] = @@ -2159,6 +2187,13 @@ const u8 gMonIconPaletteIndices[] = [SPECIES_GLASTRIER] = 0, [SPECIES_SPECTRIER] = 0, [SPECIES_CALYREX] = 0, + [SPECIES_WYRDEER] = 2, + [SPECIES_KLEAVOR] = 2, + [SPECIES_URSALUNA] = 2, + [SPECIES_BASCULEGION] = 1, + [SPECIES_SNEASLER] = 2, + [SPECIES_OVERQWIL] = 2, + [SPECIES_ENAMORUS] = 1, [SPECIES_VENUSAUR_MEGA] = 1, [SPECIES_CHARIZARD_MEGA_X] = 0, [SPECIES_CHARIZARD_MEGA_Y] = 0, @@ -2246,6 +2281,22 @@ const u8 gMonIconPaletteIndices[] = [SPECIES_DARMANITAN_GALARIAN] = 0, [SPECIES_YAMASK_GALARIAN] = 2, [SPECIES_STUNFISK_GALARIAN] = 1, + [SPECIES_GROWLITHE_HISUIAN] = 0, + [SPECIES_ARCANINE_HISUIAN] = 0, + [SPECIES_VOLTORB_HISUIAN] = 0, + [SPECIES_ELECTRODE_HISUIAN] = 1, + [SPECIES_TYPHLOSION_HISUIAN] = 1, + [SPECIES_QWILFISH_HISUIAN] = 0, + [SPECIES_SNEASEL_HISUIAN] = 2, + [SPECIES_SAMUROTT_HISUIAN] = 0, + [SPECIES_LILLIGANT_HISUIAN] = 1, + [SPECIES_ZORUA_HISUIAN] = 0, + [SPECIES_ZOROARK_HISUIAN] = 0, + [SPECIES_BRAVIARY_HISUIAN] = 2, + [SPECIES_SLIGGOO_HISUIAN] = 2, + [SPECIES_GOODRA_HISUIAN] = 2, + [SPECIES_AVALUGG_HISUIAN] = 5, + [SPECIES_DECIDUEYE_HISUIAN] = 0, [SPECIES_PIKACHU_COSPLAY] = 2, [SPECIES_PIKACHU_ROCK_STAR] = 1, [SPECIES_PIKACHU_BELLE] = 0, @@ -2277,6 +2328,8 @@ const u8 gMonIconPaletteIndices[] = [SPECIES_ROTOM_FROST] = 5, [SPECIES_ROTOM_FAN] = 0, [SPECIES_ROTOM_MOW] = 0, + [SPECIES_DIALGA_ORIGIN] = 0, + [SPECIES_PALKIA_ORIGIN] = 2, [SPECIES_GIRATINA_ORIGIN] = 0, [SPECIES_SHAYMIN_SKY] = 1, [SPECIES_ARCEUS_FIGHTING] = 1, @@ -2297,6 +2350,7 @@ const u8 gMonIconPaletteIndices[] = [SPECIES_ARCEUS_DARK] = 1, [SPECIES_ARCEUS_FAIRY] = 1, [SPECIES_BASCULIN_BLUE_STRIPED] = 0, + [SPECIES_BASCULIN_WHITE_STRIPED] = 0, [SPECIES_DARMANITAN_ZEN_MODE] = 0, [SPECIES_DARMANITAN_ZEN_MODE_GALARIAN] = 0, [SPECIES_DEERLING_SUMMER] = 1, @@ -2308,6 +2362,7 @@ const u8 gMonIconPaletteIndices[] = [SPECIES_TORNADUS_THERIAN] = 1, [SPECIES_THUNDURUS_THERIAN] = 0, [SPECIES_LANDORUS_THERIAN] = 0, + [SPECIES_ENAMORUS_THERIAN] = 1, [SPECIES_KYUREM_WHITE] = 0, [SPECIES_KYUREM_BLACK] = 0, [SPECIES_KELDEO_RESOLUTE] = 0, @@ -2451,6 +2506,7 @@ const u8 gMonIconPaletteIndicesFemale[] = [SPECIES_FRILLISH] = 1, [SPECIES_JELLICENT] = 1, [SPECIES_PYROAR] = 2, + [SPECIES_BASCULEGION] = 0, }; const struct SpritePalette gMonIconPaletteTable[] = From ff861ff963d0ca1a4eb01927b08fed2509727a7e Mon Sep 17 00:00:00 2001 From: Blackforest92 Date: Mon, 4 Jul 2022 12:28:40 +0700 Subject: [PATCH 020/130] Add some of Legends Arceus battle sprites --- graphics/pokemon/arcanine/hisuian/back.png | Bin 0 -> 902 bytes graphics/pokemon/arcanine/hisuian/front.png | Bin 0 -> 1137 bytes graphics/pokemon/arcanine/hisuian/normal.pal | 19 ++ graphics/pokemon/arcanine/hisuian/shiny.pal | 19 ++ graphics/pokemon/avalugg/hisuian/back.png | Bin 0 -> 528 bytes graphics/pokemon/avalugg/hisuian/front.png | Bin 0 -> 809 bytes graphics/pokemon/avalugg/hisuian/normal.pal | 19 ++ graphics/pokemon/avalugg/hisuian/shiny.pal | 19 ++ .../pokemon/basculin/white_striped/back.png | Bin 0 -> 645 bytes .../pokemon/basculin/white_striped/front.png | Bin 0 -> 546 bytes .../pokemon/basculin/white_striped/normal.pal | 19 ++ .../pokemon/basculin/white_striped/shiny.pal | 19 ++ graphics/pokemon/braviary/hisuian/back.png | Bin 0 -> 786 bytes graphics/pokemon/braviary/hisuian/front.png | Bin 0 -> 978 bytes graphics/pokemon/braviary/hisuian/normal.pal | 19 ++ graphics/pokemon/braviary/hisuian/shiny.pal | 19 ++ graphics/pokemon/dialga/origin/back.png | Bin 0 -> 623 bytes graphics/pokemon/dialga/origin/front.png | Bin 0 -> 1072 bytes graphics/pokemon/dialga/origin/normal.pal | 19 ++ graphics/pokemon/dialga/origin/shiny.pal | 19 ++ graphics/pokemon/electrode/hisuian/back.png | Bin 0 -> 516 bytes graphics/pokemon/electrode/hisuian/front.png | Bin 0 -> 653 bytes graphics/pokemon/electrode/hisuian/normal.pal | 19 ++ graphics/pokemon/electrode/hisuian/shiny.pal | 19 ++ graphics/pokemon/goodra/hisuian/back.png | Bin 0 -> 882 bytes graphics/pokemon/goodra/hisuian/front.png | Bin 0 -> 924 bytes graphics/pokemon/goodra/hisuian/normal.pal | 19 ++ graphics/pokemon/goodra/hisuian/shiny.pal | 19 ++ graphics/pokemon/growlithe/hisuian/back.png | Bin 0 -> 678 bytes graphics/pokemon/growlithe/hisuian/front.png | Bin 0 -> 701 bytes graphics/pokemon/growlithe/hisuian/normal.pal | 19 ++ graphics/pokemon/growlithe/hisuian/shiny.pal | 19 ++ graphics/pokemon/lilligant/hisuian/back.png | Bin 0 -> 814 bytes graphics/pokemon/lilligant/hisuian/front.png | Bin 0 -> 705 bytes graphics/pokemon/lilligant/hisuian/normal.pal | 19 ++ graphics/pokemon/lilligant/hisuian/shiny.pal | 19 ++ graphics/pokemon/overqwil/back.png | Bin 0 -> 605 bytes graphics/pokemon/overqwil/front.png | Bin 0 -> 742 bytes graphics/pokemon/overqwil/normal.pal | 19 ++ graphics/pokemon/overqwil/shiny.pal | 19 ++ graphics/pokemon/palkia/origin/back.png | Bin 0 -> 739 bytes graphics/pokemon/palkia/origin/front.png | Bin 0 -> 1162 bytes graphics/pokemon/palkia/origin/normal.pal | 19 ++ graphics/pokemon/palkia/origin/shiny.pal | 19 ++ graphics/pokemon/qwilfish/hisuian/back.png | Bin 0 -> 606 bytes graphics/pokemon/qwilfish/hisuian/front.png | Bin 0 -> 571 bytes graphics/pokemon/qwilfish/hisuian/normal.pal | 19 ++ graphics/pokemon/qwilfish/hisuian/shiny.pal | 19 ++ graphics/pokemon/sliggoo/hisuian/back.png | Bin 0 -> 606 bytes graphics/pokemon/sliggoo/hisuian/front.png | Bin 0 -> 659 bytes graphics/pokemon/sliggoo/hisuian/normal.pal | 19 ++ graphics/pokemon/sliggoo/hisuian/shiny.pal | 19 ++ graphics/pokemon/sneasel/hisuian/back.png | Bin 0 -> 591 bytes graphics/pokemon/sneasel/hisuian/front.png | Bin 0 -> 682 bytes graphics/pokemon/sneasel/hisuian/normal.pal | 19 ++ graphics/pokemon/sneasel/hisuian/shiny.pal | 19 ++ graphics/pokemon/typhlosion/hisuian/back.png | Bin 0 -> 767 bytes graphics/pokemon/typhlosion/hisuian/front.png | Bin 0 -> 872 bytes .../pokemon/typhlosion/hisuian/normal.pal | 19 ++ graphics/pokemon/typhlosion/hisuian/shiny.pal | 19 ++ graphics/pokemon/ursaluna/back.png | Bin 0 -> 564 bytes graphics/pokemon/ursaluna/front.png | Bin 0 -> 996 bytes graphics/pokemon/ursaluna/normal.pal | 19 ++ graphics/pokemon/ursaluna/shiny.pal | 19 ++ graphics/pokemon/voltorb/hisuian/back.png | Bin 0 -> 443 bytes graphics/pokemon/voltorb/hisuian/front.png | Bin 0 -> 436 bytes graphics/pokemon/voltorb/hisuian/normal.pal | 19 ++ graphics/pokemon/voltorb/hisuian/shiny.pal | 19 ++ graphics/pokemon/zoroark/hisuian/back.png | Bin 0 -> 1185 bytes graphics/pokemon/zoroark/hisuian/front.png | Bin 0 -> 1099 bytes graphics/pokemon/zoroark/hisuian/normal.pal | 19 ++ graphics/pokemon/zoroark/hisuian/shiny.pal | 19 ++ graphics/pokemon/zorua/hisuian/back.png | Bin 0 -> 772 bytes graphics/pokemon/zorua/hisuian/front.png | Bin 0 -> 750 bytes graphics/pokemon/zorua/hisuian/normal.pal | 19 ++ graphics/pokemon/zorua/hisuian/shiny.pal | 19 ++ include/graphics.h | 152 ++++++++-------- src/data/graphics/pokemon.h | 168 +++++++++--------- .../pokemon_graphics/back_pic_coordinates.h | 54 +++--- src/data/pokemon_graphics/back_pic_table.h | 38 ++-- .../pokemon_graphics/enemy_mon_elevation.h | 4 + .../pokemon_graphics/front_pic_coordinates.h | 48 ++--- src/data/pokemon_graphics/front_pic_table.h | 38 ++-- src/data/pokemon_graphics/palette_table.h | 42 ++--- .../pokemon_graphics/shiny_palette_table.h | 44 ++--- 85 files changed, 1018 insertions(+), 292 deletions(-) create mode 100644 graphics/pokemon/arcanine/hisuian/back.png create mode 100644 graphics/pokemon/arcanine/hisuian/front.png create mode 100644 graphics/pokemon/arcanine/hisuian/normal.pal create mode 100644 graphics/pokemon/arcanine/hisuian/shiny.pal create mode 100644 graphics/pokemon/avalugg/hisuian/back.png create mode 100644 graphics/pokemon/avalugg/hisuian/front.png create mode 100644 graphics/pokemon/avalugg/hisuian/normal.pal create mode 100644 graphics/pokemon/avalugg/hisuian/shiny.pal create mode 100644 graphics/pokemon/basculin/white_striped/back.png create mode 100644 graphics/pokemon/basculin/white_striped/front.png create mode 100644 graphics/pokemon/basculin/white_striped/normal.pal create mode 100644 graphics/pokemon/basculin/white_striped/shiny.pal create mode 100644 graphics/pokemon/braviary/hisuian/back.png create mode 100644 graphics/pokemon/braviary/hisuian/front.png create mode 100644 graphics/pokemon/braviary/hisuian/normal.pal create mode 100644 graphics/pokemon/braviary/hisuian/shiny.pal create mode 100644 graphics/pokemon/dialga/origin/back.png create mode 100644 graphics/pokemon/dialga/origin/front.png create mode 100644 graphics/pokemon/dialga/origin/normal.pal create mode 100644 graphics/pokemon/dialga/origin/shiny.pal create mode 100644 graphics/pokemon/electrode/hisuian/back.png create mode 100644 graphics/pokemon/electrode/hisuian/front.png create mode 100644 graphics/pokemon/electrode/hisuian/normal.pal create mode 100644 graphics/pokemon/electrode/hisuian/shiny.pal create mode 100644 graphics/pokemon/goodra/hisuian/back.png create mode 100644 graphics/pokemon/goodra/hisuian/front.png create mode 100644 graphics/pokemon/goodra/hisuian/normal.pal create mode 100644 graphics/pokemon/goodra/hisuian/shiny.pal create mode 100644 graphics/pokemon/growlithe/hisuian/back.png create mode 100644 graphics/pokemon/growlithe/hisuian/front.png create mode 100644 graphics/pokemon/growlithe/hisuian/normal.pal create mode 100644 graphics/pokemon/growlithe/hisuian/shiny.pal create mode 100644 graphics/pokemon/lilligant/hisuian/back.png create mode 100644 graphics/pokemon/lilligant/hisuian/front.png create mode 100644 graphics/pokemon/lilligant/hisuian/normal.pal create mode 100644 graphics/pokemon/lilligant/hisuian/shiny.pal create mode 100644 graphics/pokemon/overqwil/back.png create mode 100644 graphics/pokemon/overqwil/front.png create mode 100644 graphics/pokemon/overqwil/normal.pal create mode 100644 graphics/pokemon/overqwil/shiny.pal create mode 100644 graphics/pokemon/palkia/origin/back.png create mode 100644 graphics/pokemon/palkia/origin/front.png create mode 100644 graphics/pokemon/palkia/origin/normal.pal create mode 100644 graphics/pokemon/palkia/origin/shiny.pal create mode 100644 graphics/pokemon/qwilfish/hisuian/back.png create mode 100644 graphics/pokemon/qwilfish/hisuian/front.png create mode 100644 graphics/pokemon/qwilfish/hisuian/normal.pal create mode 100644 graphics/pokemon/qwilfish/hisuian/shiny.pal create mode 100644 graphics/pokemon/sliggoo/hisuian/back.png create mode 100644 graphics/pokemon/sliggoo/hisuian/front.png create mode 100644 graphics/pokemon/sliggoo/hisuian/normal.pal create mode 100644 graphics/pokemon/sliggoo/hisuian/shiny.pal create mode 100644 graphics/pokemon/sneasel/hisuian/back.png create mode 100644 graphics/pokemon/sneasel/hisuian/front.png create mode 100644 graphics/pokemon/sneasel/hisuian/normal.pal create mode 100644 graphics/pokemon/sneasel/hisuian/shiny.pal create mode 100644 graphics/pokemon/typhlosion/hisuian/back.png create mode 100644 graphics/pokemon/typhlosion/hisuian/front.png create mode 100644 graphics/pokemon/typhlosion/hisuian/normal.pal create mode 100644 graphics/pokemon/typhlosion/hisuian/shiny.pal create mode 100644 graphics/pokemon/ursaluna/back.png create mode 100644 graphics/pokemon/ursaluna/front.png create mode 100644 graphics/pokemon/ursaluna/normal.pal create mode 100644 graphics/pokemon/ursaluna/shiny.pal create mode 100644 graphics/pokemon/voltorb/hisuian/back.png create mode 100644 graphics/pokemon/voltorb/hisuian/front.png create mode 100644 graphics/pokemon/voltorb/hisuian/normal.pal create mode 100644 graphics/pokemon/voltorb/hisuian/shiny.pal create mode 100644 graphics/pokemon/zoroark/hisuian/back.png create mode 100644 graphics/pokemon/zoroark/hisuian/front.png create mode 100644 graphics/pokemon/zoroark/hisuian/normal.pal create mode 100644 graphics/pokemon/zoroark/hisuian/shiny.pal create mode 100644 graphics/pokemon/zorua/hisuian/back.png create mode 100644 graphics/pokemon/zorua/hisuian/front.png create mode 100644 graphics/pokemon/zorua/hisuian/normal.pal create mode 100644 graphics/pokemon/zorua/hisuian/shiny.pal diff --git a/graphics/pokemon/arcanine/hisuian/back.png b/graphics/pokemon/arcanine/hisuian/back.png new file mode 100644 index 0000000000000000000000000000000000000000..a6fdca501ad80a47b717c7e55e47b0349eae3292 GIT binary patch literal 902 zcmV;119|+3P)+-&?vB&0NB{j`1tThKsYEUDB#d2000000000000000GKn000009K zNkltn!se*}E*``*{> z5wP)om~00YVF!biM;7GZ~V=o zSmmbHPHXK*YX;!p=6+GCvgX_5$XXq){Q7oKU#}O0z-O;c>1popc3fn=D zQcDL#MKOjMz(1?*mq4uo1}1r-z+z;U4u~H3j{!rGD305AfN%~WPJqCNQnNNh889O? z!Gsur36916x?YuB*DPT;OT#luDI?RtMW^yp6S$A?0@>hF8o>~N(yDpFiz=8n1`r7_ zti(ZxH<7ZVk(_`Z2JHM8nm9s)^C!hFbP63eGaxY!=D?LED*>>J5}ss!PDulbg8lQv=n2rU znTp@t`YyiOF%1<1nl(CNKns5H>hcFtO--ePgkksi2H3PSF8g*P+?s(M0JVFWG;Cff zvTZkG^~!zPaqKW)CxZQ2aQzzihx@}_YGVtvom(ptDAf@*+K);oc z>a*q`ah->Nb@Z*@HzPNVzA0&x$N*YdsR{5i;2>OMcVm`GzilSk0szsWR(NE!oB-Y! z^ZMKRA+_NI0-CAlTT@`1tThKsYEUD9~6y000000000000000F9>6h000C0 zNkl)~f5QQn8!2Hu%Y(kv!?8t@>0HBk-qJULi3LasR-5epanEkjai#fpD za~?p+iXA7g%OQb}58V&lNKs%^#ZN{}>%Yz2`|G8fFTn17pykV#%>=a{*Eg&$Up7!0 ze%z*ZF94*5H``Q113Qx+0qjb)uhfaf%?;0Mh)UNzo2q^h*$gbqtXba`eKC+@EmP?_saS-Pd_`j_z8B>~s!spx&5Ud&RtPF*r7vw(J55T)vdC%l-0@K%`> zP#M5?BDPSLKQn*qPHqZv0S3+yA~FD_mCsUr=vuc8ay=Vfha{k=Kl&4Q=c$_PF(-#4m?`-~P##SO%g}48v-YZH;0mw)fA;($-?qraU*< z1+7JigAK)|Rw7j;$jZX0(625yOvq|nX{zcgo(=Vw(y?zr2t-Xji4+tzkVI?)RGDj{ z{BGBzA(6E5r~>soc^_y6t`%0&ia`6}Sl51`F%kCGOD)u}t3h=>90>yZMTs`IE*P-x z5V!490^LaG&^x(xQaK=In1Sji0J9%Gk?5CREcZIKiM0H%Fr|Sg$l2REOrF;B_eWMF zb|0Xyd(lVDbJw6zA@6bIAc(?E0Gl^_e&XZo&-(JzSACV?@e z3+ig5{jl}^@Nl&0pe;PQe~!DN!t)wOSszF5hlk@F2F|A1Z*jLtmRtf+M}0oPLmmSm zK@fY|t=+Xs49AqkgJTG#b0E5>-`Bb_*Iw=N2ctg(8gY|66Rj7_y2qe-pFYr|-v)}~ z`EjI>TC=@WgklH4ApyT705OK~1bNi$rCHf+0qK#(n#Nd1Fik3PF*hJ+HX%?=u@Xo` z$5SqM$B-&O zKGwKMZgowOcICf>D-{W)R*Laf)M<<%>`EG+cp3o|$%!`rCQ8Um%{Bqu@&-Vm1Avpv z+kh*=cZcPBpj`Za0B}e=5f(Nl-@OLDEFPgPaa`-P3^=Y=K=^{4_i3MNQmL%Jk0B*- z?z$^b61`5Mz literal 0 HcmV?d00001 diff --git a/graphics/pokemon/arcanine/hisuian/normal.pal b/graphics/pokemon/arcanine/hisuian/normal.pal new file mode 100644 index 000000000..7502c6a4c --- /dev/null +++ b/graphics/pokemon/arcanine/hisuian/normal.pal @@ -0,0 +1,19 @@ +JASC-PAL +0100 +16 +152 208 160 +48 40 32 +0 0 0 +136 136 128 +96 96 80 +232 72 56 +176 48 32 +216 216 208 +248 248 240 +72 64 56 +40 40 40 +208 88 64 +0 0 0 +0 0 0 +0 0 0 +0 0 0 diff --git a/graphics/pokemon/arcanine/hisuian/shiny.pal b/graphics/pokemon/arcanine/hisuian/shiny.pal new file mode 100644 index 000000000..c786e1990 --- /dev/null +++ b/graphics/pokemon/arcanine/hisuian/shiny.pal @@ -0,0 +1,19 @@ +JASC-PAL +0100 +16 +152 208 160 +48 40 32 +0 0 0 +136 136 128 +96 96 80 +224 208 40 +176 152 0 +216 216 208 +248 248 240 +72 64 56 +40 40 40 +224 208 40 +0 0 0 +0 0 0 +0 0 0 +0 0 0 diff --git a/graphics/pokemon/avalugg/hisuian/back.png b/graphics/pokemon/avalugg/hisuian/back.png new file mode 100644 index 0000000000000000000000000000000000000000..885fd4c13a1c37339cae81e998477b422bc1620b GIT binary patch literal 528 zcmV+r0`L8aP)YU7{yC4h?7LnB}ygbI>bPsA+9a~$I`T)>qQIS+9i+&5eFwh=+Z^% zdJCef7sLk;UqNFpqEYI-w<`S;@&fj(=XcLJUr4F6&_e%2Mq2Efggh7f9Vh}!a!jHE zz#u3<1FN}|>Gm!G^oBGKFbQ_tt_BRA2M}xvdO_95RenG3M~GDbheoO)2Z#=_LjXPm zRRNrD&mM4y@&bT}P!%u-7(0mj&{!iBB;eifnUzKbu_mDWB@|$Ady_j;2g>)yZnv>D zS|2IkhHdiO$$bQ|?e<9H@o8O1z*E4)8IIhCwX_G;<3k_;W5BJ+m4+{UOyL8*o-7LR zyvw-K-^#bj9=7EtiW=pYR|zQ8w$NJ?>ByOG&epNQH6YXRP|E(tm+l1;nSmR8SA=^=8Jd zIa9K1-BDHfP38O08ft)fcdTz~i0Ov-MEe2M<8YX&=N{WQ8WV$@A7-J23iS;Qbl)lh Sc$MP-0000KAKFSk z>MF`k=@C=eDZ*>|>_Hn%66qDx9t<;52RO_kL1DARmQsf(ypIe3rAM0pIcQ;8w5Wr! z4{zRY02#vKbi@#vF}myHsp|8n0R=GyrC>N~4HzRO72d^X$h@sQ%Ft&199Ee2tC~7{!3C!Tn4C>h!9ZrI}qEvA`n2 z?jr#9j7LCfI-TI|P-YfT< za?9Z}T2b{zOEl`?IZVloc9ohsnlFGzV$5L-%x_UjO*$JugR%C&yRRfbw_^pXK&!#p zuBP8t7SD-W0Z#x-w_La9RdlbC>{^m9FU&#$d~{vQ|2@DvuokaH?#kT+7~$ZSuSbBt z`oEb2t{BXv` nOPH0{d?~f&KOp%p{=d~9)0=YPmf^fP00000NkvXXu0mjfBYt#7 literal 0 HcmV?d00001 diff --git a/graphics/pokemon/avalugg/hisuian/normal.pal b/graphics/pokemon/avalugg/hisuian/normal.pal new file mode 100644 index 000000000..8055ef92a --- /dev/null +++ b/graphics/pokemon/avalugg/hisuian/normal.pal @@ -0,0 +1,19 @@ +JASC-PAL +0100 +16 +152 208 160 +88 168 208 +80 112 144 +184 240 248 +104 80 64 +128 208 240 +248 248 248 +80 40 24 +8 8 8 +144 120 96 +144 64 32 +200 200 216 +144 152 168 +248 192 0 +88 56 56 +0 0 0 diff --git a/graphics/pokemon/avalugg/hisuian/shiny.pal b/graphics/pokemon/avalugg/hisuian/shiny.pal new file mode 100644 index 000000000..9e547358c --- /dev/null +++ b/graphics/pokemon/avalugg/hisuian/shiny.pal @@ -0,0 +1,19 @@ +JASC-PAL +0100 +16 +152 208 160 +112 152 208 +80 96 168 +184 232 248 +200 160 144 +128 192 240 +248 248 248 +112 80 72 +8 8 8 +232 192 176 +248 176 24 +248 176 120 +248 136 88 +248 176 24 +160 128 120 +0 0 0 diff --git a/graphics/pokemon/basculin/white_striped/back.png b/graphics/pokemon/basculin/white_striped/back.png new file mode 100644 index 0000000000000000000000000000000000000000..d8faa1575d9e1ee56aac500aa8c41a420543c332 GIT binary patch literal 645 zcmV;00($+4P)P;e*!0000000000O8R9+0006I zNklFoTN%M8Oh3V>@lM*$*% zv%$Yz1VG2cj$t(bBV<^(h4IjC7y}XHV+Z5LDNI6qEY%2H5Tbx?(+(p--b$chMg@3` zu~8i`k&4hThO{4mZde__=-h`xQ`u6i_mc2&$A`vau)-us;vksyY5?w74(kWEQKA$F zvsw=+H@F2WjB=v)7ht;q*c|i&n0Qw2VUyO!_!C#k09n2$fgnTjF3~>EIFG6&OawOR zPGarz9p`DXJoqE&6SpkD?>PTH`C9hq-#~*dLa1E;E6&%8_=EOeEdw^ZaAA)UQ9v{= z00?ftTIx%HGP=b&ntUk$NX0Y9o(chka$6{Lmq%F@@_k#oQJg48phUEZ+lD+3? z##2SSmV1eieirn~FM(+`h2yjU?!@z40I<~nX-`v?m@HxLBp?*<+gBqH_j<(-fPfA{ zJPEP+Y2`Dz>`}k898lW8mHY5x?8Q#`q5@pOwPjM*LhRu|`dgy}_K%{X2YnwLfTyZ2 fG+qC}PCDriTfkhgu*E~h00000NkvXXu0mjfmPZ>5 literal 0 HcmV?d00001 diff --git a/graphics/pokemon/basculin/white_striped/front.png b/graphics/pokemon/basculin/white_striped/front.png new file mode 100644 index 0000000000000000000000000000000000000000..f16202e1493807f722b352d7288ea877b6795924 GIT binary patch literal 546 zcmV+-0^R+IP)#KvkZgxIzq_sMUe#F1cM8S~Z*^UwBM5@A5FOzHpWbN!@)%fME?<=JGljE*l(!o z(gs)}X4;&Q^5_ksyN3b*#3hXuI5Llz1}e@A0PKDAf}Z(4eTeRG{`CyD7*FPz8QTDq zfY#JMPs2|jI>%oDJJmWTv6#z`v1xcMfe#UcRzQwf0dP&p(=7N)Vu!8@z*cDeq+j%_ zl=6@+h6TV$yjcaZf8YYffeI)uaI%Ca{m9Azuq^;mnx8NX9Y8H6EF@5sTEIJX;F~{A kG2=SG>i`?ofmMDb@9bjVj^@vOF#rGn07*qoM6N<$f`8-W!vFvP literal 0 HcmV?d00001 diff --git a/graphics/pokemon/basculin/white_striped/normal.pal b/graphics/pokemon/basculin/white_striped/normal.pal new file mode 100644 index 000000000..5e82d654d --- /dev/null +++ b/graphics/pokemon/basculin/white_striped/normal.pal @@ -0,0 +1,19 @@ +JASC-PAL +0100 +16 +152 208 160 +72 80 80 +8 8 8 +224 224 224 +160 160 160 +32 48 56 +16 16 16 +64 80 80 +120 168 168 +168 216 224 +64 160 80 +0 64 32 +40 112 48 +0 0 0 +0 0 0 +0 0 0 diff --git a/graphics/pokemon/basculin/white_striped/shiny.pal b/graphics/pokemon/basculin/white_striped/shiny.pal new file mode 100644 index 000000000..766d07db7 --- /dev/null +++ b/graphics/pokemon/basculin/white_striped/shiny.pal @@ -0,0 +1,19 @@ +JASC-PAL +0100 +16 +152 208 160 +72 80 80 +8 8 8 +224 224 224 +160 160 160 +32 48 56 +16 16 16 +64 80 80 +120 168 168 +168 216 224 +120 168 56 +40 64 0 +80 112 40 +0 0 0 +0 0 0 +0 0 0 diff --git a/graphics/pokemon/braviary/hisuian/back.png b/graphics/pokemon/braviary/hisuian/back.png new file mode 100644 index 0000000000000000000000000000000000000000..e314179b2b445519449d874662f40ce28d50c66f GIT binary patch literal 786 zcmV+t1MU2YP)V*290007= zNklc#H5Jf2=2assF3u0+S$4vkgOT=wVEzBy70mXd~u?`g3O9-ygXrWW2 zW3ajbS*cf*8~6eY>;q`?XGz(TOy&Z~g57`o^JjKQ$N7K$#UthH@4!qgr2J8@x80di zi=^JA&x5m{N@@AEQto_ca$hi*B(f6e`|gkn0h8}qC-Q}U(dXO;AOvGlYkfd8Iy~Uq z>OzD{0%`97O?n*>pb9x7gS&ORMV)OquaE)Ag{E`2Ua#6tJI_m^>6QK>gqkAedbM6d z&+}H%B!33dECVrl_j*NoeqUtV0y3UK&U7+m?Kh;GP0MC1fl$qtczvlS%zJzCkmtXR zxi2ynA>#!^0O|BH=owfTV;+i(Abc2T*aJw!mtR+ffqA4kQjOs-gh84Tpr_u)lMM`* z1zwR3hj^|ubpV&!PZtITZkL&^;~ZIlpUY{ySkf3$J&6Vz=!33<$613SVSSplR5XIDG(ZSD#PYh~L36f*wgwcU^#nAmgSD^+ z!0774ecrhvtXzmLRk2UWc!a~8T?0Y)9m}`?NWa=$S|$jPp$M(T4e4EH_pox~5EP#< z>1>hv&>N*LWjr}Wg+tw@6vCsmy}7Q?K|l*U5s0(Vb(Ic_ zfO!Bsxj%p%q8kV%JomJ+Kv^URE=F|*)Tkfyjz_fy4Ih7?<70@fb+^807M3_qp%)y?2rg<3FS7mbT1F zHV?M|t;{pDidlCB;Imy4z^s{W+O7$I0dyI*YnL2U7Fx>1gpIO*1neAO77%*{*igqO zy9D?-pwtEesB3E=1X`>T`zio#39tc+OM$TLfPgke79dm(Br8C*Ndkb6Lt9;#X)8ds zQAvT89RPJ#2B0;tdks{58!PcEHvncssgVHGR)>5)qd+0)UalCPm$haAxlREZgnGwM zdq~680PBKJC8KX-1+?^%u{zk=#7!NvWF-Lz&Lo5kK!NgS0D*Rt0=}P&BXJ1ZBB}%E z**XY>RF_TFY$>#RLi9;;$4-!1Y7Z=7hYO6CM343kYIR1CdQ<`0GS5jmdE9}{I2la~ zSG#R_Uc5{176l+q0Qmybo)j2};SGTD@f(%y$oEJVh%wtr0c#)N0YaU9h-pg~kQFej z7&9a2#FPDT*n*x)i<=TLPR5>UzLb)ejZQ852jx}ACGALkrtR`1k8Af zKzu%#PDaY1C-$-ihV}U5<77NNIsQC`?k<-CeIpmn>*Kdyr(e!SKs`Pf3i2+WH_V6e zw{P+I6+oBwdV;Vg1;E}p`~Lgusdz>mPqn}b64myn^{chh0ls>Ah`U7z=jr_7XInT< zSLMZkxdn;!tNFz}!n#D|55;b`n*A3w%=vs?BgSS!<%dFi=(3=a2QF)_Vd)Aa!#4B8 z_Ei%BL-jB?)Bp>z!(3Pk`GaHR909S309(rt#6kgbKsd%xVog^O;4wOCD{pHG(D? ziN=fT<;>#;?!l#4L|%lSCD{nF0IAik7d*NvqQUj{WhB+Djf@8|n#<*4My&qYtah>Z zpwz9^U#DCl5E+I`nzh<6D)y)bzP!ID=doNKMtrk4CJ9tsCD~khOV07*qoM6N<$g2ctV AD*ylh literal 0 HcmV?d00001 diff --git a/graphics/pokemon/braviary/hisuian/normal.pal b/graphics/pokemon/braviary/hisuian/normal.pal new file mode 100644 index 000000000..b792f9ab7 --- /dev/null +++ b/graphics/pokemon/braviary/hisuian/normal.pal @@ -0,0 +1,19 @@ +JASC-PAL +0100 +16 +152 208 160 +104 88 80 +8 8 8 +232 232 224 +184 176 168 +56 56 64 +80 88 88 +152 64 168 +168 96 184 +32 40 40 +144 152 184 +80 184 160 +168 24 24 +240 248 248 +224 192 72 +184 128 56 diff --git a/graphics/pokemon/braviary/hisuian/shiny.pal b/graphics/pokemon/braviary/hisuian/shiny.pal new file mode 100644 index 000000000..fea702401 --- /dev/null +++ b/graphics/pokemon/braviary/hisuian/shiny.pal @@ -0,0 +1,19 @@ +JASC-PAL +0100 +16 +152 208 160 +24 24 24 +8 8 8 +64 64 56 +40 40 32 +56 56 64 +80 88 88 +48 176 216 +120 232 240 +32 40 40 +168 248 248 +232 248 248 +96 56 144 +240 248 248 +224 192 72 +184 128 56 diff --git a/graphics/pokemon/dialga/origin/back.png b/graphics/pokemon/dialga/origin/back.png new file mode 100644 index 0000000000000000000000000000000000000000..a9867f0bd801bb6b82247271ca2836093153adb3 GIT binary patch literal 623 zcmV-#0+9WQP)66~u%MWzZ~y=R3n?&d0005{ zNklyKLhC<8xI>up&=YB=)VAo6%6L_4uIg&V6`hMM+U?QO{wB?+V0`>xIvd$ZF0-KfP1gdmp1z>#^ zdk2N>A)s7sFtOMHTq43_K+|ZJF7_5upauA7Lh=Q5mjx6}*s2Y%br^^kk(x;|s&)ei zvI6XY!{pTkrEo^KMo`#CpjiPjI5&X<+6Y*T5s-i4m}(@n4UrGgTV!Bz^@t0=Beiyl zz+f%k^>ZBNLDOXI^Gc%!y0^8?19J-jcwI*wfExp$mI6=Uf5rg7n*og*ptmn@5m0cm zjrPPGLD&5g5&+&!*unzn{v|;8_87P|nipY~@5TchA%2`413ZFMz;Hyq5tpSnrsLo) z0q$JKWtpnGIB6}30FEDU@?Jnvl1l{E>mi0ntQmU1YJ0qdNd&6TBN9fo7zElKAQDd3 zBm@iW0hZt~2{1|v8NjFT01N00;8XZ_DKp5_D}<)@Z=VGc;1}GEuJ^Ih;~xM3002ov JPDHLkV1jm{0S^EG literal 0 HcmV?d00001 diff --git a/graphics/pokemon/dialga/origin/front.png b/graphics/pokemon/dialga/origin/front.png new file mode 100644 index 0000000000000000000000000000000000000000..7e7c7aabb788c38f2805ee57746e796a531a3d01 GIT binary patch literal 1072 zcmV-01kd}4P)LimUl@-N({sLM$%k>o}Mc1E@-0?Tun`K#c!DJ9C?|Yy5z8~`#GnTG{GJQ)=*uHh} z^pvru-tk_5eEP&Y{Q+>Q&phGmkKpNAuMGYD0{V#jpdN8?&BXD6egUU)4ql{#z$iht!aw4)J!_rd73$$i?y!2rZw0I3JB;?Q$X0)+)U{<^}kbJnzA_UcraeoLvphVMq z;K1HFGz8C#?GJ{fLjw9jqzZ+a1prFMPE;@;fU3-1B$X#|E1Ob=w!%`&K)y|}gfE(9 zNyj4_DEr2A*=G1&DVo)lzb^unPy9t~oC!ldi680_M#o8Gd z)jYC*?=7}Af&gwMwAlje z4iyq$6eFVP(N8%WqhMpUMeiuIR!)G8v<)<*eL5?k&L2@&1I)i~)_Jv>1*9!Y$^>{_ zb(+e*yWap;65a`Ch0$y0?*1p$sb+xpSLg5U?)e(vlST4K72bcpu2x3|-mZWL3p^~- zB#P6k^UweNJ^JT-Tpg_e)}3U4%j@Z6IePp3^6sOxb}wRV158HasqVJ^J)eGzw{_z{ znGj3WS$4)RuRl*GacVJ;JmWP{odqZ0db-#L@C6@PVAQeJ)v)XU-G|Onk2hAH`I9ll q6n~&k?w{S(B9+At0jt8)j`e@y|5c%d*%s*l00002;j(wdYqHT0004x zNkl+;kuSoCpeelJ*QUT48i++Z-QQIrld2tY4nd9aE*2fY(*RI(34xoSiD%m} zbW_-Jku5ba^h;bhHo!X-_M{q>u$XBe^@i=!1V#jGOV{q<$*ThT0p4l%1gw7p>00tr z0f#H&Fx_iFo{aCE^dk2k1e~Qjr9*#;-*+nlE>cP?%Dr*&Hw^(X0`m0Z+B79M%~xar zd01`jX{OqiyQVpI0P13NHt*lfQT>fPu4P!8X1$C4i~ayC%{%x=V!HSM0000in)6onO<%(y}phFZ$Vy?vz&l#W-SHqu4(A*x|AOad?9wJFocspv2Q zUI4!VcAkb8;NF#Ful^{gb7ow4&!=;Lb`9e}{~?prZ9j6n5Wt^2?(&C;2dq&$L4NX< zY#(6OMzEh;P8HCaF+3+A3CQK&q#2MXfSd3F@PkIgFbNodDHB5AtPzkzT)u%FCSmwFRN^c5d^ye88PtOj7aCs0I;O~eLZnK)4Z zUBjqf02Z*X4 zAN5T!aE%0D{DA;hgj7NA;R*)$o^K$S5#Uggr~_j}^_Gx*RRM8+06qdZt{P(OIK^$F z)PdXmRh94MjnskO>K6X+C6{_GN!qH9S1Uq%5is(C{>TWtr}4Ef~fP z`JXqN&GO(^fu3A_-;uUiY0LDB4jfDQgZ=Gxo!g7WqVnvG^^!W+-QVwi72l_K72mj7 z(rK3c-2E;S=2f7VpD(kbMw(VDP>rIuY~32LkC3uRs0UCNQdc8@Ce?{~GoV7W`Wn&U n6Y)v;U%PzLHLKfx&_DDS;Z`N_d2MJZ00000NkvXXu0mjfo#QGC literal 0 HcmV?d00001 diff --git a/graphics/pokemon/electrode/hisuian/normal.pal b/graphics/pokemon/electrode/hisuian/normal.pal new file mode 100644 index 000000000..e41498044 --- /dev/null +++ b/graphics/pokemon/electrode/hisuian/normal.pal @@ -0,0 +1,19 @@ +JASC-PAL +0100 +16 +152 208 160 +104 72 32 +152 104 32 +240 216 136 +184 136 40 +232 176 80 +248 240 192 +16 16 16 +184 48 24 +248 80 32 +88 0 0 +184 168 168 +232 232 232 +80 72 64 +128 16 16 +240 216 136 diff --git a/graphics/pokemon/electrode/hisuian/shiny.pal b/graphics/pokemon/electrode/hisuian/shiny.pal new file mode 100644 index 000000000..fb741c2d5 --- /dev/null +++ b/graphics/pokemon/electrode/hisuian/shiny.pal @@ -0,0 +1,19 @@ +JASC-PAL +0100 +16 +152 208 160 +120 104 72 +152 144 80 +232 224 184 +152 128 80 +184 168 120 +240 232 208 +16 16 16 +40 40 40 +80 80 80 +16 8 8 +184 168 168 +232 232 232 +80 72 64 +16 8 8 +224 200 136 diff --git a/graphics/pokemon/goodra/hisuian/back.png b/graphics/pokemon/goodra/hisuian/back.png new file mode 100644 index 0000000000000000000000000000000000000000..a454fcde6556f0f8a122086e12736ec223248404 GIT binary patch literal 882 zcmV-&1C9KNP)an84`J=nxPP2&p6Z00090 zNklzxfNl$KN3M%9*a56&zG>4Wdz3ro{Z(j4rvEV@*voM0XDE9{CG~9Q3Ovg z4Mcp$As|3qN$3$a&+&gpK(mXpnn`7Vo}wXdI}{GZX~LJM0zlKeh{0OUx7;`k0kq*_ z3+o`c5DFL$V^ol;pcDh_`*{M~xX${o2>D3`21ExHT|QCZkl}K1notIq@%wrELEhLy z3HlrT>e5KT+=u!RQ_EGN7M?0#Kb$zv*BQ{KaJfjWLSI`FEY2SkXiu;_8Zz2jMiJb$ z?3n@%fO`%2sNI4Hxq57%L2&yBJsfh*_|)MyLoFB^s2jt1T>O5LfOD^n04^5>F!ojg zv3gno7(;#9=CF??O9Jw^TBTsZdKoZ~m+>P2KLLH32R77KYXv+$=@$|N)FVTIF`sPp zFinf5XIGj{H05vt0yMe8vn0X?afW1oboU2j1L#)B~5@NdN!<07*qo IM6N<$f-B*O;{X5v literal 0 HcmV?d00001 diff --git a/graphics/pokemon/goodra/hisuian/front.png b/graphics/pokemon/goodra/hisuian/front.png new file mode 100644 index 0000000000000000000000000000000000000000..edd5e3c3abd5da6cdb9062eeb198351cab4f4b2b GIT binary patch literal 924 zcmV;N17rM&P)an84`J=nxPPnz&Y#0009g zNklau;l#9?9x8@*2~iMEL%?x_MR7AU#9cZClLH$vNEi-E zhk_wE&Zss>Yg0^d$k31>MD-VFnxQmP&3%`?lmF>tr*!CBZ1R5h-n+9-k);0=vNHOj zDD!~|nPDDau8;vV%$Iw1<86%pu)fAf@@FDMCun+y}ZW0vUmVbb86a-*X=iv6HIRO~HQH;09(;s0t2Ei-{F)Dunk`;#5 zVd%s7(Om}!~_qUCMlT0H3Pa|GRPV-;W<^M&5Vm5^WPVxINL#pM`;;*4$t zej~uQkx^(N5Jp&lr+q$Tjp1qPM(6Chm*@b%0o!C>BXE9mB6d&#?pPFf-1+U!c_?-e z0aOr(9T3oFl)vYfxbo#BQ9zRE2wX)VOcvmP-ZIu7*dvfA!0#@_KM(r0i$hjs3gF$u z9(X$kHg&-Xzs(fDn}b@vpmZT3Flw0000&au3vzE^gfFCyuDu}St#=p0lz~)vjF2k$ z2}1HdX*08Xme#Ul!Es#{EEoE;|35ST?riqzYdP_Lo=yOZDIm@!H0~yVIb`~_1%TT? z41l*ZqB{bjX#72_Vla@65fK2a_yNNzb7f_f@!18-_ z|EuTm3i$Ko#eny4|9d?KxGL(?&&xW=q~Nb*j+n?j0oPS9P@olPQOftIn9|*lk{C+ zF8MBlR0@}~ha@k%Z4A3OCNs(?C+FtDxYd{(Tf`-8N6Zj%1QE1vST#_R6fMtuSA)xD} zI}(;svs9+p#|~~KmuwvZ;C-b+5hkQ2S;R1znRcuApigX M07*qoM6N<$f~Ke~2><{9 literal 0 HcmV?d00001 diff --git a/graphics/pokemon/growlithe/hisuian/front.png b/graphics/pokemon/growlithe/hisuian/front.png new file mode 100644 index 0000000000000000000000000000000000000000..c0d6232a95a5c612d3eb93190f8d3b001a734dbc GIT binary patch literal 701 zcmV;u0z&HV{6vbcUW+w)#Ui3DR*MBF{<%arLUek>hgdoXjS zHta~MAG2$&!nEbzR{XwvwD|KK&i0di7znpXKy(Z*;{iF5Zo_?qQr+^Mt{bx^g z>;TXj(F5A-@8|%~uj38D?#P3@wz9gRL*3(86n%Izssubrq2C4$_<7ma4QK+6T>xXr zt#Tmn;s($y0AqR;SXDyIPzSU!!sF`?lS1HmNCBc6U_&tly(s_>bWZ_X^AY6CUT%R7 zI)qI?TP%A$jP_(w0(1yq*7u;jyG_%N5YxB>@-iEz8L%`>Q6q`AKvD-fmnR6MI=sq( zun=ef`|q*+{Tq(IU>4ag1nL=yyJWZN=T!*tU~|sc8TJ*xzGnTC6}}C!S;p6Hk~AEM z_TtOUv*jmu;RG4aHZ!3J5W<#M%T*FFDaG;35z>vUCP1{WE7aXXz!8p=Ozo2n%Y6}$ z4nDHgCp#fdp1hP*wE?}@%`ZT-fL^&?S^J{6H@kKrcxSugNbIpEBh^py}=?1CBL0XUxs z{P&SmQ?iFi61$6|4PQHsMf{dW_u?>NuPrjj*322*0gPvBHqX5><~Vb$opQ`Cepm&7 zw-VZXu4L%)X%!1EiGUC)5Xj#EE{Um&vQPceG?!|h8mF}T<^4{_!JPons<-yR)4PGK j6a)2BXd(CX|HAqSJE_V@Gi=O@00000NkvXXu0mjfTu4HR literal 0 HcmV?d00001 diff --git a/graphics/pokemon/growlithe/hisuian/normal.pal b/graphics/pokemon/growlithe/hisuian/normal.pal new file mode 100644 index 000000000..e6d97462b --- /dev/null +++ b/graphics/pokemon/growlithe/hisuian/normal.pal @@ -0,0 +1,19 @@ +JASC-PAL +0100 +16 +152 208 160 +88 72 88 +200 192 184 +16 16 16 +120 104 128 +104 16 8 +248 80 48 +184 32 32 +160 144 160 +112 96 32 +208 128 112 +184 152 120 +224 200 160 +72 72 72 +0 0 0 +16 0 0 diff --git a/graphics/pokemon/growlithe/hisuian/shiny.pal b/graphics/pokemon/growlithe/hisuian/shiny.pal new file mode 100644 index 000000000..3406fee67 --- /dev/null +++ b/graphics/pokemon/growlithe/hisuian/shiny.pal @@ -0,0 +1,19 @@ +JASC-PAL +0100 +16 +152 208 160 +112 104 96 +232 232 232 +16 16 16 +160 152 144 +88 72 40 +232 184 128 +168 136 48 +208 200 192 +112 96 32 +208 128 112 +184 152 120 +224 200 160 +72 72 72 +0 0 0 +16 0 0 diff --git a/graphics/pokemon/lilligant/hisuian/back.png b/graphics/pokemon/lilligant/hisuian/back.png new file mode 100644 index 0000000000000000000000000000000000000000..aefd8b022aa5ee45c9147c22248fc49a6f2416b4 GIT binary patch literal 814 zcmV+}1JV46P)^FhE%N`1m-maLB;8Ab@~ys6de5P`Fr_VIeZk0008H zNkljrZLnk5? zMf?|lR7Kt^51#GmJSLNG;UC~RiCcOXGa}w%$=}btUw7|m+CQ|$zTW>UU|R2OO*^R7 ziD@|i zuvn7Z$@&xY%5T1%p`%~81XKqtL|g}bL&(IKGNz=UnMXf5U34-7zy|%3QUyLN0rVPm z1}{SrWHQjkhp2<0#+hS>F6V{hqG8!HbnF1|9b?eBkdka*0I-9hMvOhqb0Nnt2Q7@- zxHM}Gq)L*w0@}O;s0P%wZk#e3%WzvK^=;9*a@@46S{}ExK0$KnURM`-KmF!_t9u!cBWwiL33;8xT z4H9{tXTxZ&0^YXCMNyCl03iW-P~B4o`eNRn${yUUJ_bEn+-Q4B4(oT2ks;{O4K!&Y zms!3TQXY>Y(pSXF_STd#b`QE=?ug!b9kF-WJM9_1@wASB^B;PrV`4l#+YL-669BF# zq*0p%={<{RzgE`t(71|dSP#(8B)X+L_D|)2g;{i)?%GfroiaBY1^}>~%>*5W6W%L) zS*SYEY0Sc4wFRzY*@;fe=@kL@co_rcD13x~4uD%s0pNtevR)&Pbciro!Diq*rOC$P s`<|A6V%DFo)>D=06#+pP34*&oF literal 0 HcmV?d00001 diff --git a/graphics/pokemon/lilligant/hisuian/front.png b/graphics/pokemon/lilligant/hisuian/front.png new file mode 100644 index 0000000000000000000000000000000000000000..6699ad47f3553462d6c5c9af632548b46f5703ab GIT binary patch literal 705 zcmV;y0zUnTP)TxLBC@*gy~v5Kv$!Fjz47`1nY$K*+$jNPtLqs4$4=D7aXdcadxH0006^ zNkl_K!jA!zC#Px4q#y1$|4YDtjp`7K6#KfHH-Ivb&>Ta2^|1xy z$idz5J(N2me-%vAjU6ZX2)@L>H^F^MeDyqs*0&&N$3Mt8Ex3;Nzk;Q`UXx*v2q)?L zSlk#}aNeVWrrzUMwukBCrNKueCL6BzkaT=Pb2cII#AXSbU_6PUNuLms`9kT}7_}+DRA$dWXf%sf z;euo4XyjttT`=P0R~ne}Xd`r)RLk6t|`@+$(I8AFppk-;A n0Rl}cKsn-sL$Cq;^`!HEXh#Gpzd$@V00000NkvXXu0mjf%}q&# literal 0 HcmV?d00001 diff --git a/graphics/pokemon/lilligant/hisuian/normal.pal b/graphics/pokemon/lilligant/hisuian/normal.pal new file mode 100644 index 000000000..4160f1ed6 --- /dev/null +++ b/graphics/pokemon/lilligant/hisuian/normal.pal @@ -0,0 +1,19 @@ +JASC-PAL +0100 +16 +152 208 160 +184 160 80 +96 64 64 +248 128 184 +184 88 152 +248 216 64 +16 16 16 +80 96 40 +48 88 48 +248 248 248 +72 176 64 +200 192 184 +72 128 72 +120 168 48 +136 232 40 +184 88 152 diff --git a/graphics/pokemon/lilligant/hisuian/shiny.pal b/graphics/pokemon/lilligant/hisuian/shiny.pal new file mode 100644 index 000000000..0f934d2ee --- /dev/null +++ b/graphics/pokemon/lilligant/hisuian/shiny.pal @@ -0,0 +1,19 @@ +JASC-PAL +0100 +16 +152 208 160 +184 160 80 +112 64 32 +248 104 56 +184 96 56 +248 216 64 +16 16 16 +96 96 40 +48 64 88 +248 248 248 +56 176 112 +200 192 184 +32 128 128 +112 168 64 +144 224 80 +184 88 152 diff --git a/graphics/pokemon/overqwil/back.png b/graphics/pokemon/overqwil/back.png new file mode 100644 index 0000000000000000000000000000000000000000..79670b0601dd47f35736c8ae2ed62d1b1fd91f8b GIT binary patch literal 605 zcmV-j0;2tiP)6pG5CC9S6xSY6L?0rhM%nz3nh~P6R&i>q)s>MhmeWJzDRN~Bp2w{p zA@?pfvtYw6n{y;r$wtOKzCvWU5} z3Nhp%;(8^Y!2I%nQsQc<)KdvL*K%*b5U^e;rS2PSa`b@`>2v~!&9&rV+{o5#`=-=0 zoqVk_AGmAVb_ZsY4%DMHfZJ2AYzpoSm@{~OQL_mM-&&r5!5UGi0Yp*6UrY7CGhzp* z1pg^1Xqyry<{JAB^ieZTg4vhLM5DZ&zcAqZiVupG0-?|qwF+-^-`C{3xaUJtRA!V= z|H38OVR}K;k1DknKt4RpX0UOrdBaC*aXa^b@ml?G0hRn6{0IEmZsel{+&o44F)(=> zgcf)`1hxmjs|Q#!ymvs3gv_!@hYi+y5g}%i0-Is2qs0jHX#<*0L>Khf*LHUMcgv?h rMX$mr(G28nefoGepwRx;_VHq;6aetEJRn($6qAUhn~9jMxO4!faI|W>B{?Z&OCz~mtA-kNr4iSi z3~Z6wESwoCZ};fLQh|{wWh=0>|48pJP4Nd_Hv=WV=7{VPWY>dgP-x8wX#b!ZxU~RdbEVaIJj69q7PtsM*6;rnF)>Af z=n04VlBt9UaA_1GKsBVu?FJxoiu0kevV;`Mc>o#&ix%`y8|q6T6nj^tZO0)*OrqQ2 zQw|S~bY#Dx*Myw4MHR)4%%Nh8o!skgR|tA_lDT{w-IQ1WdG`@_YCS@!)5O*2hEz;Q zqw}=$jFU6krXS*~ZeG=IUvx=b0@`fF@+i}M&q=S&xM+g5lkUoCuv^C1=LJZ}qfF7| zY|4I0Kph!xbP+4xX7PA7{W=UlgOF2vWEl3|-@`KG_}3TRsFCr6id{)jIJZ`h0P;L% zKN!Qn|0aN#rD}zGeG5M5`UOZpWrWknIRSu2_8x%004*z&R&*kPXO$(Gw4$#o`*;Cl z3`Xu`9)2C^S#cAz;>)zpXMA!ODQ^_;6U!?3GNybC{hLr;eB_oq()DK&0E2$00o4i` z(qJ+WVl-yp#qL1{8}uab%L3da0p=!HVm;P;HCjJCI2t+ Y8zMgrh1@Z|)Bpeg07*qoM6N<$g4^v(dH?_b literal 0 HcmV?d00001 diff --git a/graphics/pokemon/overqwil/normal.pal b/graphics/pokemon/overqwil/normal.pal new file mode 100644 index 000000000..edf871d9a --- /dev/null +++ b/graphics/pokemon/overqwil/normal.pal @@ -0,0 +1,19 @@ +JASC-PAL +0100 +16 +120 192 168 +120 32 96 +240 72 208 +16 16 16 +160 72 200 +96 96 104 +184 56 152 +40 40 48 +64 64 72 +128 128 128 +88 80 56 +208 200 176 +176 168 120 +136 120 88 +248 248 248 +0 0 0 diff --git a/graphics/pokemon/overqwil/shiny.pal b/graphics/pokemon/overqwil/shiny.pal new file mode 100644 index 000000000..d791dac4e --- /dev/null +++ b/graphics/pokemon/overqwil/shiny.pal @@ -0,0 +1,19 @@ +JASC-PAL +0100 +16 +120 192 168 +40 48 128 +80 96 224 +16 16 16 +96 136 216 +168 184 208 +64 64 200 +80 80 96 +136 136 152 +208 224 240 +64 64 48 +200 192 184 +168 160 136 +112 112 96 +248 248 248 +0 0 0 diff --git a/graphics/pokemon/palkia/origin/back.png b/graphics/pokemon/palkia/origin/back.png new file mode 100644 index 0000000000000000000000000000000000000000..1c3bbd210c4f386781e2e04379fab8cf37e01527 GIT binary patch literal 739 zcmV<90v!E`P)4LE3(X@JJB+6cR>yb4y4N`X!X046CtUqt{Zl1V-4a zU@qRgMCb=_JQakccHfM#OHC%Xz3dab{D1S_`@eaUO67l!T2QVBez*KMrDZ_Pr!JHL zHQxm&1C(9@)F_k#zS3c+O`r;Ztp&0KS|CdRJ)!}sO1^8@F8Njnm{KQHhE+%ypE?pn z6|e>CB;SsTGRPKuDfb3U*P|o#!DB0yp1xlK6Ck$IALH2&hmr$A7&j<&*bg>a4J$P} z*G34T+wfq(X3IrT@#rN`HK1)%ix|Oj5?GjPcmdQsfU)!t1caEBx;X%+pt{T^m9vUK z+wPtT>+-w;Ak1X9nb&a)08K;5q;QfU0!DjeyG_1!u_+Z#|-G`fs@P5i`FIXyn`lq z8Q|f0w4tAqhaKF%Xn>jo&;w}|+a&VS;Bk*7Nt_>4osGD!OtcqCk}!5b)aN^{fKEK( zJV{o^!xy6d@V+Jl$6$4$4QnCsOMD^bAH<+N`Sb^Ax@CNk{5*=oU%k1*#{dojMwB9f zDVBY)|6JQDU)yqsZWEfRj7^I@P$3rQA}wyp?EbA2Mq42XmWmGq;tZHRN!|1<2qPhO zDoH93SY{S@jJIRD2(V1YzpeP4B*P4tNFDqJM1+tlc|2W{o5Nz2H8Bm@*u@?jFyI(O z0@vd8eR?jjVV*K!cx?&rr)#kmZ~dE1G(6qHM16k!F0TCaM9g20`~H>K=dSFZ#2=TF VILfr&0672v002ovPDHLkV1oT|QV{?E literal 0 HcmV?d00001 diff --git a/graphics/pokemon/palkia/origin/front.png b/graphics/pokemon/palkia/origin/front.png new file mode 100644 index 0000000000000000000000000000000000000000..3147470d646259760385d78c4baf94d0b9a768e8 GIT binary patch literal 1162 zcmV;51abP~T>TF!)nu^6ey5ebN78X)h!i8=QE+KoA z_a22AboU{1`>ePrgnv$pBQ_aM4^XSpqf8) zq4WE<(fG@sKUM&qJjs;!Ao!Jn9`>T?t_Gsn8dj=#>{2GBX}`1NRd_s_HEf$JP*dX#uCqsjy{StbrZvBDiUs6o ztmGv{ku-{@>}3FTs15ZXnkfCKqi;B%;6CAy0FD6`0uu(&D?942wt}0thQD4C?@2XE z?HYCJ(Zr6%OmFNcA|eT(7N@>V@yCL}1o~r!5n^+i9)^p6CQ#pUYK{#H&~=39<3Ul58z`i>e_&a8escbijE(H(|i1T;}VxIK}c!8}kwmS*q604_#fGJ#_j4=_x zV9NWrt#nmiJp{m=KnffbRYfpl{YeHWfB+XjZH_G1Qw@y+Z{wDP1EmUP9m&@hj_X0d1*p}1tWbqvlzYB7yv`yXvlAabHb!!W` ce`-Gd2l~gfW-ZmiR{#J207*qoM6N<$f+_4K5dZ)H literal 0 HcmV?d00001 diff --git a/graphics/pokemon/palkia/origin/normal.pal b/graphics/pokemon/palkia/origin/normal.pal new file mode 100644 index 000000000..428dc93d3 --- /dev/null +++ b/graphics/pokemon/palkia/origin/normal.pal @@ -0,0 +1,19 @@ +JASC-PAL +0100 +16 +152 208 160 +96 80 120 +96 120 144 +200 176 208 +152 184 200 +232 216 240 +152 128 176 +192 216 224 +8 8 8 +104 56 112 +216 104 80 +152 88 160 +184 104 208 +240 160 152 +224 192 184 +224 208 200 diff --git a/graphics/pokemon/palkia/origin/shiny.pal b/graphics/pokemon/palkia/origin/shiny.pal new file mode 100644 index 000000000..f520c1e3b --- /dev/null +++ b/graphics/pokemon/palkia/origin/shiny.pal @@ -0,0 +1,19 @@ +JASC-PAL +0100 +16 +152 208 160 +128 32 56 +128 112 192 +224 176 176 +176 168 216 +248 216 232 +200 104 112 +216 216 248 +8 8 8 +128 32 80 +216 104 80 +168 48 80 +208 96 136 +240 160 152 +224 192 184 +224 208 200 diff --git a/graphics/pokemon/qwilfish/hisuian/back.png b/graphics/pokemon/qwilfish/hisuian/back.png new file mode 100644 index 0000000000000000000000000000000000000000..48a01e06f23fa0eb379da21b5aa51d1e2357a45e GIT binary patch literal 606 zcmV-k0-^nhP)-A`1r`cxBvhEMSLVV0005$ zNkl5pe1M<_7e!(!6`dI_>5S>Ky>*~59T|GiIZ~2` zyfG2+Au2H?%7^OR#diJ9f0&VYi~qcz-+OnqgW!KWMVelB=arguiDydV)vN>DT;g|q z)luRG6C(Ysy~8CE(K>1e)7SvQ)*eD9v_#bHz>E;nx}$;tX397$ZXER+08&zd<2ul~ z0*+4myoSISF?bRm&E(TM0iViq=#|68N`IjSUEBFz%6+~@*X{^#;RU{1De-n z@WASCz?AU+qzMO$+TUD){Q>w}-77$rAHf5=p9R=hl5IWE+bnXhb7$LZ;T0gtd+dI> zlg*xkJwO4#9e(`wR}qK<_*0DfP!nt?0Q^s`Ea75XPn&=;pEWdaVw>;tWYY|K@YX&K sBe81%^Z)=hCt5((c)J3cpZn+I5zfI@mI+!&*8l(j07*qoM6N<$g0lA)*Z=?k literal 0 HcmV?d00001 diff --git a/graphics/pokemon/qwilfish/hisuian/front.png b/graphics/pokemon/qwilfish/hisuian/front.png new file mode 100644 index 0000000000000000000000000000000000000000..a32988cf7d8f3966b9e70ec7d74474650d0a5321 GIT binary patch literal 571 zcmV-B0>u4^P)USXf|~h)}Sgc(}m8SWqbV`1rW6kN^Mx)+dl20005T zNklX2&E`~mh^LU?{W-}k;xBE(EHMQbjV1bj^b z(n&yOB>{lF>44gjwmHTBQfs@-B|G*QHH+9@(B&JUI)`CbO9{Koz2*vp3K?AnXM(4yxkMCRW?1Uq}V}k+kidaKlhg#Y$(Qz11 zDh;RrG>RyZ4Y&0B9U#_R04PHl+cGx>K)wUA$Uv>NhA8EsaD6E|_QVlQw*`Dj_XSXq z`lX2}gtGnz*=KpHn&$i>>UiOu&JWff@Kr4^(vmue6SY{>yykRtbcD@(PRgn|S(`FA zFK9YCf0waR%pO(E50xqByGGu-eq2WH=-@7*QRVWVmeDt^e)1mbk&U0-78dnpemo_e zMgjM|!jJI~ZAo2P6T>1i@g${*Z|JF<+%(`Taio zmLEg|OprgMu4(mR0HK)v(7fSC9Ke-4#e1(ANr0I4=gss9^bA6;ss|~t49x%l002ov JPDHLkV1i`K0h<5- literal 0 HcmV?d00001 diff --git a/graphics/pokemon/qwilfish/hisuian/normal.pal b/graphics/pokemon/qwilfish/hisuian/normal.pal new file mode 100644 index 000000000..b1a2bcd32 --- /dev/null +++ b/graphics/pokemon/qwilfish/hisuian/normal.pal @@ -0,0 +1,19 @@ +JASC-PAL +0100 +16 +152 208 160 +120 32 96 +240 64 208 +16 16 16 +184 48 152 +128 128 128 +64 64 72 +40 40 48 +88 88 96 +152 136 80 +176 160 120 +184 192 192 +88 80 40 +248 248 248 +184 176 144 +0 0 0 diff --git a/graphics/pokemon/qwilfish/hisuian/shiny.pal b/graphics/pokemon/qwilfish/hisuian/shiny.pal new file mode 100644 index 000000000..79d490248 --- /dev/null +++ b/graphics/pokemon/qwilfish/hisuian/shiny.pal @@ -0,0 +1,19 @@ +JASC-PAL +0100 +16 +152 208 160 +40 48 128 +120 112 208 +16 16 16 +96 88 184 +208 224 240 +136 136 152 +80 80 96 +168 184 208 +168 160 136 +184 184 168 +184 192 192 +96 96 80 +248 248 248 +200 192 184 +0 0 0 diff --git a/graphics/pokemon/sliggoo/hisuian/back.png b/graphics/pokemon/sliggoo/hisuian/back.png new file mode 100644 index 0000000000000000000000000000000000000000..ad4289b1b2c32ac4f7d7c5aabd3d94b49b89608b GIT binary patch literal 606 zcmV-k0-^nhP);y40)(W^=vZ#+S zI%{izG5}P0sJp@$=m<*~T@jrIDj&F%02an4raO)J9vNeWdJFrIzdOlr9{?N7S|j0m z2!L9>28{QqphVa0P!O7Fc{9Lc!DPVu4murduP) zOFLM|gnog30Hbnr3f<)H1=CLu@)`P`&Tb^-&d{wxA27yxe)l|g?^%}hUw<$A;by<( zKHUsDZlL@%cn^TX(g(MzZvbC?fp=&Cx+=$OZ)%_bU+>=m`T_#VYR4F0^+E|8gZ>DV zy(fXzp0QyK1g3@-^eEi%O$`zVY#X{pfELq?pl7~O2ljUXdZs;6#|zhmPPhTsCjg9N zu&lNMjDxh=;O_c#*AaiGZ-RT8L|E088YzfFqox7ItAu= zJtA{mL}rH}HIT9-Ni+bSvz=J_mqQ`)yxOsiRDpQrg^zHQjZ#5M>OiS8@E*@nF_*rW zSI3zt;1k{USgce7uB4p|9Dq)L4e%ul~Qc=(kuFziyX{?i(; tI&t5x6FQ#=#?+9eOzW>0lF|NG^&9Ee7Ck}yRDA#d002ovPDHLkV1meLFpvNM literal 0 HcmV?d00001 diff --git a/graphics/pokemon/sliggoo/hisuian/normal.pal b/graphics/pokemon/sliggoo/hisuian/normal.pal new file mode 100644 index 000000000..5f3e5ae0c --- /dev/null +++ b/graphics/pokemon/sliggoo/hisuian/normal.pal @@ -0,0 +1,19 @@ +JASC-PAL +0100 +16 +232 224 176 +128 96 112 +240 240 240 +216 192 208 +168 152 168 +8 8 8 +136 136 136 +72 152 80 +200 200 200 +64 64 64 +88 200 80 +176 176 176 +168 152 192 +64 56 88 +136 104 168 +104 96 104 diff --git a/graphics/pokemon/sliggoo/hisuian/shiny.pal b/graphics/pokemon/sliggoo/hisuian/shiny.pal new file mode 100644 index 000000000..9cccd5d39 --- /dev/null +++ b/graphics/pokemon/sliggoo/hisuian/shiny.pal @@ -0,0 +1,19 @@ +JASC-PAL +0100 +16 +232 224 176 +128 96 112 +240 240 240 +216 192 208 +168 152 168 +8 8 8 +120 104 56 +72 152 80 +200 176 88 +56 40 32 +88 200 80 +160 136 72 +168 152 192 +64 56 88 +136 104 168 +104 96 104 diff --git a/graphics/pokemon/sneasel/hisuian/back.png b/graphics/pokemon/sneasel/hisuian/back.png new file mode 100644 index 0000000000000000000000000000000000000000..ea1be20c851560c5bd2d2d05b6babbd60847fd7e GIT binary patch literal 591 zcmV-V0|ZGc4r0JFp>Ns`b4#GVoGeV-a7 z9^%*nP)dy+3NT8zHvvYE(k5XAv`1j`@QUVpnqm@)Xn;zrQ4=5nCrwi>M25HVL8})b zxTqNp5CVI}8tOwpD%4_Z2ypUaeE4>6uaJxcEx2xRR{Jsx(Bki;qjCwfd_do8FJb|ie& zqyE1P^-SkESe_qQsT3x)@?Lp*>hL={hGKh2+Pu45#j(rhiYSl4J5px|+PhNf$mcqk djmi99>kk1V)w6KHYuEq)002ovPDHLkV1m2x`iKAk literal 0 HcmV?d00001 diff --git a/graphics/pokemon/sneasel/hisuian/front.png b/graphics/pokemon/sneasel/hisuian/front.png new file mode 100644 index 0000000000000000000000000000000000000000..75e3872b15cc67b231ff9c701bcebf9c90cc710c GIT binary patch literal 682 zcmV;b0#*HqP)yzi-+=6vti5y1534IR=RxE>c!18BnXxDMyIZ!4z{e5>c1HrF&8_bPl?T ze;`W!f@CE~L~lgd=v1*~tGZR{^N(~m?%X*y*qHB!@B8}QJ1pzvE;pAczjA3cOSkis zzRuP?x|0EvXpvU*l2eNeXfdBRM5rG`236Os7%C)y=eh;GP8h3M_U;=u7Z@Ti=KFTD zTQKNW-xoqO&O(!Jg{X_cDKi0NBoC1ow@n6bkL2`dDwxsXSbo2f(=#LBNO^rF4=)%q z)F4vcEu~~eAe_ltDdoH$19q{vqX4br<&9h}!q~yDQ#Yp&?|;kX?6S4#v%s&jNu}s1 zJL3Gp0-x6_#?YigX{De7m~giF!&w{dS)2Fh)|TyG&Hzvx!h#1DDQyil8Tzmfj02B< z+Ew2IiMbDedh+y9(+UoAfQ3eQ)_p#FxB)fWzXBmfgooRE1Axr|jy3K;zZE!5=iDM6 z;94J|yeCeBXl&sf=xUUy*sI~)`34IeVB=}sjXpSEu$h{PDphH6oE;$nx4WhSUWq1+ zcZ9%^V_#Lm>!tq(2;k6mCg*B~UL~zN5P~(r&P0vTb<=N}V#EXT=|TmFTYd(3)Q#zl0007t zNkl6u5g($-LBFrD=Y3?tQYP9l(7r}mnl*lAy`p&Z3KCaaEA=B z8xy!K?iubGjw9fMy$1+{%&z|It}HH9x(qH1^V@H}otae-{EtDze*+TdfBA6)V2(ub zWrSc9iLHAXOk5(TU(DGxA4G!g(+Rec3b4DVooph&O^faY9@ zkm?fJX7U1>@Ff@xLPpR;NK)ttD-lL9<|7`XObe*`TlL-oJjU~ph|x!zSI7F=)?gjL zT41eIUDvh-MINDStN#dWwuR02e%k8RY0uN_pD>1RE5ICU}~>Dj-)+GMLD1 za0<|jz|RsZ;Ni)>1vq7#w18m5T=May-6h>6(F24I02Z^zo^OHsxdTuZiQal|F$BI7IeuU7WM8hC6TElcp literal 0 HcmV?d00001 diff --git a/graphics/pokemon/typhlosion/hisuian/front.png b/graphics/pokemon/typhlosion/hisuian/front.png new file mode 100644 index 0000000000000000000000000000000000000000..58c7f9e41755a916e377adfccc80b323da4261d7 GIT binary patch literal 872 zcmV-u1DE`XP) zNklbSVP^K}vYfsZ#8_z&o5GKfgTB`<`D})9$ME@EzZqW#VH`9AH%NWK|D59Xnc(9+m>|v7;j#;1Y(zQTkf}!U)?K zN(JbaZP}=dY=E$;1SK)%3+BkD z!1R@^18@jG5mJUZf~;P^$bK4z0PKeQ#KO3k>%ek+yB>ynEdHkQN%r&9=`}Hu|xcDA#)0*YvWidsie!$*d zL?=6RA9;Eye~%cu@AsG}PB$Ih&yS&F5#1TJ92) zGe)Oyi4T|Qs!P`b&b~?py;F$4dPHBKCv>MT0|slI@gDEd3VuRceI{iX>{I}};akhw zoXLQ8Ha>10iEAd0`2YYpquFeBpidrfe$!W3d}|(Q-FEu2ZbmA=NIF`VO^Bqg$Pfif zmlB<>%3=br6flNr03N3n9T;1cVWw*j#H}!EcV+-A1&nxjGYeoGB=fxcTiHTdVjT=a ziZG`DljB82_keOI=U6lal-GDKt1ZmG_1U-d4`A+pz%T=}QHVJ{LrioTd6e2FAi55z7lMgGAODv@rRb0R$W8bTf|G)YcgF ySt~cE8AZu`tTBw^{5K@Yq#E5w?jlph)b9`BvgA36F`Ov?0000s_3X zIDzg+-01uK`}gllCX-h^V?~Tj*!&;hES8a2J|ZIK0rBy0``p1Q0tD`BoMQqwfQ;^+ z;(!1KFy~@<&wzt8!vZ)#B1RH#;^@-cVrAcWN-_rG6-vDUHztlt`#YHf_sLG7;x?09WYfm3uA(SRejCrl^o_n1%smpHL$I(co-@as92>^ItD40tF20000O~F literal 0 HcmV?d00001 diff --git a/graphics/pokemon/ursaluna/front.png b/graphics/pokemon/ursaluna/front.png new file mode 100644 index 0000000000000000000000000000000000000000..954e6b8020eb41ceb176a1378a3d02e0859ac6d2 GIT binary patch literal 996 zcmVXU_=mJ#1DZ|oDa%ss1hk;caS~uy{R+)e{v>R|EPzI=g zFwyO7b<`vl1n_69kWi5K09M{6a~5y7x1n z+gN#A1!xly7us&0`ui%#01D9}orsmBgxo-UqY&pFC6FD~okk}Co*?2W7J#;ttlO}b zcu->Wn~29*lX4q)C&5`^fOYh{IbhTzi7j?nQ3r{RzHH`z;1*hxV!NaIn69vy$E;QF zPYH0QwN8)%eGI#PHfZO56#WSdNRi5Tg5hcgR4=0FJ&mD3-HNXm@X+^ipuXcqQN%rR zTpj?r=|I2cUJ7jW(RY0*yQ#~EP%{=>z4?yoId)h&t` zcFCYO7V{WuH4lIK_#qDAaF3y^hjJn^pxmP)f3Vkzoq^Hw!xxo(Ti#0AFtV#xq1?kiChIoAv1DXp6 zk>@mjo&It6oSs^|Q4gs-UduUPnB#j>QAq*HAM2i<1BOYlioo)&pd(QL7Iy1#Vd|kj z78Bw18CcE^ok2&y;u7Mduf+zPm*n7m2CxSqx}F#%FW20|9R%c9CxD$Qr`Lh!{JQyq z%^9+;1B+Mj*Gn@n5!To+2mE@`!AgO{;UNLOp)FHr+JJ@ldxrksr~S0R%hA;f0t{`6 zV|{ES-@D+)*{39hIUF7hM@cnJzo*HUDtI^hl=gUb_I7ln=ZP1Op8focAbh81^EsP~ zvrIRJS4VUm(yL__wj%#)=;6x|U9-ZYYwPSSl^ETwQJ4m Sq8DNS0000VYSO5S3^$_E?0003- zNkl;%#MxO%M zD&+_)+ypzV+Wu}z7ABM@W$F9+;-o4eUAp}9P?zI%kKQU9c8rW7>7vv#Ywly2^b0F8 zrJ!j)mLlkj6qM)69@n^CPyIh09?Nn0zIYI0}JKDuK*yuZvn7u179s*+yYpMKy=XGVL<(U ztjkyQszblmlOMnPgh!xg8HbG>N-obK+fIhr~PZY^~wQs lMnZ^8-t#ojpS*4<7&k002ovPDHLkV1mI1xa9x< literal 0 HcmV?d00001 diff --git a/graphics/pokemon/voltorb/hisuian/front.png b/graphics/pokemon/voltorb/hisuian/front.png new file mode 100644 index 0000000000000000000000000000000000000000..12052e98d6a19efcb1b3ff6d20b6b472494a2da3 GIT binary patch literal 436 zcmV;l0ZaagP)VQqU0003$ zNklD+tu<9VY-{a+JGpN9My16a@jp94xb39_MJ2v?N=?pink zKJq)@hzJfx5Rp5AY!63~>?3Ccf%QI-d1@kTKma0a}> z0DdZ9y$cHih*iG{7BNV}vh;Nc3qUyDLs*`!g>G`AYyi)~m%1+XL9F_K#~6PvXj3rLAJdyZi)9Ra3vjUmVP#zOTRTAFzsGRtl(Gz= zuUp%1UE4YUZ>nw7O{pK7?@iEbJ1lU%IbQ7)i3annEt-fk?rvNiXwk+H17C~2V*Y^t e`16h$^+3O{{CVD~dgQ|Z0000e)_-vd-FU)h+dSM?@n2g zZ!OB0COQS@UlSH-F=hyekG%C!yhX^#Af7X3kxs_B=S{u_?3mh&O-Kg?JkL4;tX51( zYwmbfVSr-^YDe&SVgT=3K#ZCv-pG|10?awip(|`%T)0wZBafk7?8vd#3%-)D&H?C` zYx02~mD}RHka8JJq2hk#mYlnXz%xEBXxqK`SfYvje z0XhjpJnv;=u=6xWk7EYOaphA0(C_Mr0KDqrGX%y-+=poJ6zFB#6sd{aj-=d(ncSP0 zac!Z=A#WqO5+d0HZP@@i&d0gk%VnPIbF?$QD*^#&_kb3&cTa&`5ePsIDf2xrI|PQk zcL>NtT2BDEdd$FweUl@JcYr(q-Z?#!V;T`_58y@^0qXQ}iV}AbPOJtp03H>F&gn!q zO|ERq03`&+yEY6R^|Aq4<{#HFU48_X=~XScez0z74}~lYkeR(oKdJ&<7mvM$Ns@aa z537%9f$ee&19Ubfx(qJMO*R%`eScNpo@LF%6q~mg4{%FYrAWko_g6Lcwi&t(Y%LH= zQ{=cz(mxHr3nS59m1dbD#&_v`1Gr`?XUnF((o``?KYjXK>qmvoF_W_c;)mzk&*>qs zoHbo8@bRdhrfK~af4dm~Z8X>rE=rBqbEOsy;2Jf`n&)H&=gT{DK<*UzT}D;dp~1?3@jvO1$|}f5%6BGQ?honz;4MVr+0$Re!nl z2_Icd`Z$nn0YrYvn5P9;e73EAyR2KK7&k#2tZQoWx84l}!5lQs~G z+tWvZNGxih)O(wGcw%mGKf=Yfq9#6wX&}@lRST+b020QQ?IzwOVG0rzNN7N< zF+LDeyj9|8KB1%w5&|U#aLl*UHN^jk@dS^nd+Xgh>$i zmQkezjr7QGd4NtHE5(++DROgl*I1T$P5~JgrhMkbsog6R2jM?w*!i} z^YT>!C}+D{f&H9}A50$9;!YdYvk1uN4)CNlNhpAVZFi4ySaq>a^iI8An@kdbRPf$~vi z$hZmMT?HS=^ZZb}=v)ICFGvC%{1{_$cP$ifctX8Rq6%$6aK736&~7c41}ck&IJVD`{e+K2n8TfJtzMok7pNk{x@F5@I!po?*WLRhP_UQp z6!1YXTet074uy>%Gkc1*0`}l^*;*PE8Mo!@^}IKQjb|ozw{B}Tg$#bXKr(LkIG^-3 zP@J3NU5U0V8J;bT9<$jcpS-4?DS?=mg@FX@-wboi05dtKeK9;YqeinK0FKX)=>R57 z{`?iZx_{+F`*l#rhCqc+Ga}&pwFBPV7dx{JUA^5pG%8N!jo5hHThsm~2DFWenswB7 zE{0+)gampYyvqoHh=wz(_Rvt&h4@1RzU9t$O{iZ!kYS?Qu1W##{j6clEz74M)+hiM z!&LsXOK)>(uzPK8O@#PU9(hA74mdC^n2=cee%RP(4x3 z8Q)Vyhz*bLmrLO{IOfzQP=6=$pO(}4At5W8J{ zk$!ieZ_V5&FZA3X4N$A+M{CyHx8@)<7>t(S+?vB3z7vVb(a-+cQgYjy{{Ytipm~;V Rf>i(j002ovPDHLkV1gi&1783D literal 0 HcmV?d00001 diff --git a/graphics/pokemon/zoroark/hisuian/normal.pal b/graphics/pokemon/zoroark/hisuian/normal.pal new file mode 100644 index 000000000..16e1aed00 --- /dev/null +++ b/graphics/pokemon/zoroark/hisuian/normal.pal @@ -0,0 +1,19 @@ +JASC-PAL +0100 +16 +152 208 160 +144 24 32 +96 88 96 +216 88 80 +248 248 248 +224 144 144 +16 16 16 +192 56 80 +144 136 144 +192 176 184 +56 56 56 +208 208 208 +88 64 88 +176 112 112 +184 192 184 +240 232 32 diff --git a/graphics/pokemon/zoroark/hisuian/shiny.pal b/graphics/pokemon/zoroark/hisuian/shiny.pal new file mode 100644 index 000000000..5b3e2797a --- /dev/null +++ b/graphics/pokemon/zoroark/hisuian/shiny.pal @@ -0,0 +1,19 @@ +JASC-PAL +0100 +16 +152 208 160 +96 48 120 +96 88 96 +176 112 208 +248 248 248 +208 144 224 +16 16 16 +144 80 168 +144 136 144 +192 176 184 +56 48 56 +208 208 208 +88 64 88 +176 104 184 +136 128 136 +240 232 32 diff --git a/graphics/pokemon/zorua/hisuian/back.png b/graphics/pokemon/zorua/hisuian/back.png new file mode 100644 index 0000000000000000000000000000000000000000..1268b09e0b0bf927b6ce2d4fd7e29c6cda8e744e GIT binary patch literal 772 zcmV+f1N;1mP)qhU|3-I`1lYI5WujwI50SffQVQ?SZH8qFnFl=s2JFI0Fa1~S593G0007y zNkl2bG`uIhWGyXPinUw;2n}E@6XTs`0ly0tp8nhrv<=m0&WX{oHmJwv=ISm zv582F4Z96+T1Ma&lmFg-+MrG8(*{Egc%JvJv5zRFZ>(pY@B5eDW59)X?yG7d02s`C zpD_lXe$$kYGF4+qTsBFBsvpyr>=6kRcfZ2hG zPM&6)b|x|H^}vZgIsh!4W<=M_0F0FY>d2&FELQ@66&=d{v=kVt=>)P6o&vyEr{50% zq~}Kt!C}THG3PwJJD6Z%B#Df#7ZMPnx?6!E#)KU6%`E_%jPrSAg$;om;_~zsnj6kn zuPYLW=)(XKN2$05iG=?gR#!UEX_XQp`=WuPc^!ana-6Nzj30lR0A-U4Ao%vvW>NDX zf4E%La{HP8nwNlEkgj|jMkLiY4P3L^U+>inX)@vbCSOdH_cibvW5Kt})_X;3{(qSsT6{&L!0B6qI-%Fqi#1i@@ROVju)QNjVh$AH^ z?NF~c5y2(9h7}=aD~GD zg$8032l1lXS1QIN(*WOD4=bE00Tv5Q%pU?sUI`<{uDN&&&;_SLhAycA)fa|%<`H+p^2K%=$cVt73xvm9#~t$W@wC>>6oC=*}ox-JO{?=*P@o0#%=;I znZm$M&CE1z0K?uklFPa5qTQYA?3nmCtg2>VlI6>*-MYQZ(owt4ie0p9%3!Y59o2s$Y`h&o;13W*Gd-2jhAf5nx{&f(7n0Rt6 zP8#S7bZ6tyOK^QT_B7zvUY#ceQtrZgFXKQ+?GWXdT;u?Ht-~4*T?k{&MtK0P zgY#a%gn!wNa{)qzUhm|oh%fa*Aa+V1;+`Jo6}bSSo*oqdgRgkCF4h2%gMY%JpP}xM g!o!PD{7LiU9|`#fY_4U Date: Mon, 18 Jul 2022 18:15:44 -0400 Subject: [PATCH 021/130] Comatose prevents Battle Pike's status effects. --- src/battle_pike.c | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/battle_pike.c b/src/battle_pike.c index 2f36dbc29..5071350f3 100644 --- a/src/battle_pike.c +++ b/src/battle_pike.c @@ -813,6 +813,9 @@ static bool8 DoesAbilityPreventStatus(struct Pokemon *mon, u32 status) u16 ability = GetMonAbility(mon); bool8 ret = FALSE; + if (ability == ABILITY_COMATOSE) + return TRUE; + switch (status) { case STATUS1_FREEZE: From 9c73cb322e83deb528a58d58223b2a5d0ce9320e Mon Sep 17 00:00:00 2001 From: AgustinGDLV Date: Wed, 20 Jul 2022 10:48:09 -0700 Subject: [PATCH 022/130] replaced bitfield with LUT --- src/data/items.h | 22 ++++++---------------- src/pokemon.c | 28 ++++++++-------------------- 2 files changed, 14 insertions(+), 36 deletions(-) diff --git a/src/data/items.h b/src/data/items.h index af62f0abe..8d08f0fde 100644 --- a/src/data/items.h +++ b/src/data/items.h @@ -1354,17 +1354,12 @@ const struct Item gItems[] = // Candy -#define ONE_HUNDRED 1 << 4 -#define ONE_THOUSAND 1 << 5 -#define TEN_THOUSAND 1 << 6 -#define FULL_LEVEL 1 << 7 - [ITEM_RARE_CANDY] = { .name = _("Rare Candy"), .itemId = ITEM_RARE_CANDY, .price = 10000, - .holdEffectParam = FULL_LEVEL, + .holdEffectParam = 0xFF, .description = sRareCandyDesc, .pocket = POCKET_ITEMS, .type = ITEM_USE_PARTY_MENU, @@ -1377,7 +1372,7 @@ const struct Item gItems[] = .name = _("Exp.Candy XS"), .itemId = ITEM_EXP_CANDY_XS, .price = 20, - .holdEffectParam = 1 | ONE_HUNDRED, + .holdEffectParam = 0, .description = sExpCandyXSDesc, .pocket = POCKET_ITEMS, .type = ITEM_USE_PARTY_MENU, @@ -1390,7 +1385,7 @@ const struct Item gItems[] = .name = _("Exp.Candy S"), .itemId = ITEM_EXP_CANDY_S, .price = 240, - .holdEffectParam = 8 | ONE_HUNDRED, + .holdEffectParam = 1, .description = sExpCandyXSDesc, .pocket = POCKET_ITEMS, .type = ITEM_USE_PARTY_MENU, @@ -1403,7 +1398,7 @@ const struct Item gItems[] = .name = _("Exp.Candy M"), .itemId = ITEM_EXP_CANDY_M, .price = 1000, - .holdEffectParam = 3 | ONE_THOUSAND, + .holdEffectParam = 2, .description = sExpCandyMDesc, .pocket = POCKET_ITEMS, .type = ITEM_USE_PARTY_MENU, @@ -1416,7 +1411,7 @@ const struct Item gItems[] = .name = _("Exp.Candy L"), .itemId = ITEM_EXP_CANDY_L, .price = 3000, - .holdEffectParam = 1 | TEN_THOUSAND, + .holdEffectParam = 3, .description = sExpCandyLDesc, .pocket = POCKET_ITEMS, .type = ITEM_USE_PARTY_MENU, @@ -1429,7 +1424,7 @@ const struct Item gItems[] = .name = _("Exp.Candy XL"), .itemId = ITEM_EXP_CANDY_XL, .price = 10000, - .holdEffectParam = 3 | TEN_THOUSAND, + .holdEffectParam = 4, .description = sExpCandyXLDesc, .pocket = POCKET_ITEMS, .type = ITEM_USE_PARTY_MENU, @@ -1449,11 +1444,6 @@ const struct Item gItems[] = .flingPower = 30, }, -#undef ONE_HUNDRED -#undef ONE_THOUSAND -#undef TEN_THOUSAND -#undef FULL_LEVEL - // Medicinal Flutes [ITEM_BLUE_FLUTE] = diff --git a/src/pokemon.c b/src/pokemon.c index 7cb72b37f..9ebfcd1a5 100644 --- a/src/pokemon.c +++ b/src/pokemon.c @@ -4708,10 +4708,9 @@ bool8 ExecuteTableBasedItemEffect(struct Pokemon *mon, u16 item, u8 partyIndex, } \ } -#define ONE_HUNDRED 1 << 4 -#define ONE_THOUSAND 1 << 5 -#define TEN_THOUSAND 1 << 6 -#define FULL_LEVEL 1 << 7 +// EXP candies store an index for this table in their holdEffectParam. +#define NUM_EXP_CANDY_SIZES 5 +static const u32 sExpCandyExperienceTable[] = {100, 800, 3000, 10000, 30000}; // Returns TRUE if the item has no effect on the Pokémon, FALSE otherwise bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 moveIndex, bool8 usedByAI) @@ -4878,24 +4877,18 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov retVal = FALSE; } - // Rare Candy + // Rare Candy / EXP Candy if ((itemEffect[i] & ITEM3_LEVEL_UP) && GetMonData(mon, MON_DATA_LEVEL, NULL) != MAX_LEVEL) { - if (ItemId_GetHoldEffectParam(item) & FULL_LEVEL) + u8 param = ItemId_GetHoldEffectParam(item); + if (param == 0xFF) // Rare Candy { dataUnsigned = gExperienceTables[gBaseStats[GetMonData(mon, MON_DATA_SPECIES, NULL)].growthRate][GetMonData(mon, MON_DATA_LEVEL, NULL) + 1]; } - else + else if (param < NUM_EXP_CANDY_SIZES) // EXP Candies { - temp1 = ItemId_GetHoldEffectParam(item) & 0x0F; - if (ItemId_GetHoldEffectParam(item) & ONE_HUNDRED) - temp1 *= 100; - if (ItemId_GetHoldEffectParam(item) & ONE_THOUSAND) - temp1 *= 1000; - if (ItemId_GetHoldEffectParam(item) & TEN_THOUSAND) - temp1 *= 10000; - dataUnsigned = temp1 + GetMonData(mon, MON_DATA_EXP, NULL); + dataUnsigned = sExpCandyExperienceTable[param] + GetMonData(mon, MON_DATA_EXP, NULL); if (dataUnsigned > gExperienceTables[gBaseStats[GetMonData(mon, MON_DATA_SPECIES, NULL)].growthRate][MAX_LEVEL]) dataUnsigned = gExperienceTables[gBaseStats[GetMonData(mon, MON_DATA_SPECIES, NULL)].growthRate][MAX_LEVEL]; } @@ -5298,11 +5291,6 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov return retVal; } -#undef ONE_HUNDRED -#undef ONE_THOUSAND -#undef TEN_THOUSAND -#undef FULL_LEVEL - bool8 HealStatusConditions(struct Pokemon *mon, u32 battlePartyId, u32 healMask, u8 battlerId) { u32 status = GetMonData(mon, MON_DATA_STATUS, 0); From 9a0a759b3ffd484fb6b8acc2ada4ae43674dcb41 Mon Sep 17 00:00:00 2001 From: Ariel A <24759293+aarant@users.noreply.github.com> Date: Wed, 6 Jul 2022 22:34:01 -0400 Subject: [PATCH 023/130] Fixed multihit odds. --- src/battle_script_commands.c | 25 +++++++++++++------------ 1 file changed, 13 insertions(+), 12 deletions(-) diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c index 15915c71a..a6718babb 100644 --- a/src/battle_script_commands.c +++ b/src/battle_script_commands.c @@ -10494,19 +10494,20 @@ static void Cmd_setmultihitcounter(void) } else if (B_MULTI_HIT_CHANCE >= GEN_5) { - // 2 and 3 hits: 33.3% - // 4 and 5 hits: 16.7% - gMultiHitCounter = Random() % 4; - if (gMultiHitCounter > 2) - { - gMultiHitCounter = (Random() % 3); - if (gMultiHitCounter < 2) - gMultiHitCounter = 2; - else - gMultiHitCounter = 3; - } + // Based on Gen 5's odds + // 35% for 2 hits + // 35% for 3 hits + // 15% for 4 hits + // 15% for 5 hits + gMultiHitCounter = Random() % 100; + if (gMultiHitCounter < 35) + gMultiHitCounter = 2; + else if (gMultiHitCounter < 35 + 35) + gMultiHitCounter = 3; + else if (gMultiHitCounter < 35 + 35 + 15) + gMultiHitCounter = 4; else - gMultiHitCounter += 3; + gMultiHitCounter = 5; } else { From a5e742afcd78d98cdc94f3d4526a993777314669 Mon Sep 17 00:00:00 2001 From: AgustinGDLV Date: Fri, 12 Aug 2022 12:00:05 -0700 Subject: [PATCH 024/130] implemented review changes --- src/pokemon.c | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/src/pokemon.c b/src/pokemon.c index 854c4c2b2..ca519729d 100644 --- a/src/pokemon.c +++ b/src/pokemon.c @@ -4709,7 +4709,6 @@ bool8 ExecuteTableBasedItemEffect(struct Pokemon *mon, u16 item, u8 partyIndex, } // EXP candies store an index for this table in their holdEffectParam. -#define NUM_EXP_CANDY_SIZES 5 static const u32 sExpCandyExperienceTable[] = {100, 800, 3000, 10000, 30000}; // Returns TRUE if the item has no effect on the Pokémon, FALSE otherwise @@ -4885,15 +4884,15 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov if (param == 0xFF) // Rare Candy { dataUnsigned = gExperienceTables[gBaseStats[GetMonData(mon, MON_DATA_SPECIES, NULL)].growthRate][GetMonData(mon, MON_DATA_LEVEL, NULL) + 1]; - SetMonData(mon, MON_DATA_EXP, &dataUnsigned); - CalculateMonStats(mon); } - else if (param < NUM_EXP_CANDY_SIZES) // EXP Candies + else if (param < ARRAY_COUNT(sExpCandyExperienceTable)) // EXP Candies { dataUnsigned = sExpCandyExperienceTable[param] + GetMonData(mon, MON_DATA_EXP, NULL); if (dataUnsigned > gExperienceTables[gBaseStats[GetMonData(mon, MON_DATA_SPECIES, NULL)].growthRate][MAX_LEVEL]) dataUnsigned = gExperienceTables[gBaseStats[GetMonData(mon, MON_DATA_SPECIES, NULL)].growthRate][MAX_LEVEL]; } + SetMonData(mon, MON_DATA_EXP, &dataUnsigned); + CalculateMonStats(mon); retVal = FALSE; } From 2ec8f27811888cfb9968112c2dc130da2734400a Mon Sep 17 00:00:00 2001 From: GriffinR Date: Tue, 16 Aug 2022 13:00:28 -0400 Subject: [PATCH 025/130] Add missing usage of SOUND_PAN_* --- src/battle_anim_effects_1.c | 10 +++++----- src/battle_anim_effects_2.c | 6 +++--- src/battle_anim_effects_3.c | 20 ++++++++++---------- src/battle_anim_electric.c | 2 +- src/battle_anim_psychic.c | 2 +- src/battle_anim_rock.c | 4 ++-- src/battle_anim_utility_funcs.c | 4 ++-- 7 files changed, 24 insertions(+), 24 deletions(-) diff --git a/src/battle_anim_effects_1.c b/src/battle_anim_effects_1.c index 0387d3929..0ae945c0c 100644 --- a/src/battle_anim_effects_1.c +++ b/src/battle_anim_effects_1.c @@ -3184,14 +3184,14 @@ static void AnimItemSteal_Step3(struct Sprite *sprite) sprite->y2 = Sin(sprite->data[0] + 0x80, 30 - sprite->data[1] * 8); if (sprite->y2 == 0) - PlaySE12WithPanning(SE_M_BUBBLE2, BattleAnimAdjustPanning(63)); + PlaySE12WithPanning(SE_M_BUBBLE2, BattleAnimAdjustPanning(SOUND_PAN_TARGET)); if (moveAlongLinearPath(sprite)) { sprite->y2 = 0; sprite->data[0] = 0; sprite->callback = AnimItemSteal_Step2; - PlaySE12WithPanning(SE_M_BUBBLE2, BattleAnimAdjustPanning(-64)); + PlaySE12WithPanning(SE_M_BUBBLE2, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER)); } } @@ -4264,7 +4264,7 @@ static void AnimLockOnTarget_Step1(struct Sprite *sprite) sprite->callback = StartAnimLinearTranslation; StoreSpriteCallbackInData6(sprite, AnimLockOnTarget_Step2); sprite->data[5] += 0x100; - PlaySE12WithPanning(SE_M_LOCK_ON, BattleAnimAdjustPanning(63)); + PlaySE12WithPanning(SE_M_LOCK_ON, BattleAnimAdjustPanning(SOUND_PAN_TARGET)); break; } @@ -4350,7 +4350,7 @@ static void AnimLockOnTarget_Step4(struct Sprite *sprite) sprite->data[2]++; pal = sprite->oam.paletteNum; LoadPalette(&gPlttBufferUnfaded[0x108 + pal * 16], pal * 16 | 0x101, 4); - PlaySE12WithPanning(SE_M_LEER, BattleAnimAdjustPanning(63)); + PlaySE12WithPanning(SE_M_LEER, BattleAnimAdjustPanning(SOUND_PAN_TARGET)); } else if (sprite->data[1] == 0) { @@ -4812,7 +4812,7 @@ static void AnimSharpenSphere(struct Sprite *sprite) sprite->data[2] = 0; sprite->data[3] = 0; sprite->data[4] = 0; - sprite->data[5] = BattleAnimAdjustPanning(-64); + sprite->data[5] = BattleAnimAdjustPanning(SOUND_PAN_ATTACKER); sprite->callback = AnimSharpenSphere_Step; } diff --git a/src/battle_anim_effects_2.c b/src/battle_anim_effects_2.c index 33065c0dd..82f3b77d5 100755 --- a/src/battle_anim_effects_2.c +++ b/src/battle_anim_effects_2.c @@ -1642,7 +1642,7 @@ static void AirCutterProjectileStep1(u8 taskId) gTasks[taskId].data[gTasks[taskId].data[1] + 13] = spriteId; gTasks[taskId].data[0] = gTasks[taskId].data[3]; gTasks[taskId].data[1]++; - PlaySE12WithPanning(SE_M_BLIZZARD2, BattleAnimAdjustPanning(-63)); + PlaySE12WithPanning(SE_M_BLIZZARD2, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER + 1)); if (gTasks[taskId].data[1] > 2) gTasks[taskId].func = AirCutterProjectileStep2; } @@ -1839,7 +1839,7 @@ static void AnimBulletSeed_Step1(struct Sprite *sprite) int i; u16 rand; s16 *ptr; - PlaySE12WithPanning(SE_M_HORN_ATTACK, BattleAnimAdjustPanning(63)); + PlaySE12WithPanning(SE_M_HORN_ATTACK, BattleAnimAdjustPanning(SOUND_PAN_TARGET)); sprite->x += sprite->x2; sprite->y += sprite->y2; sprite->y2 = 0; @@ -2485,7 +2485,7 @@ static void AnimPencil(struct Sprite *sprite) sprite->data[3] = 16; sprite->data[4] = 0; sprite->data[5] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_HEIGHT) + 2; - sprite->data[6] = BattleAnimAdjustPanning(63); + sprite->data[6] = BattleAnimAdjustPanning(SOUND_PAN_TARGET); sprite->callback = AnimPencil_Step; } diff --git a/src/battle_anim_effects_3.c b/src/battle_anim_effects_3.c index 6fca60369..f613ff597 100755 --- a/src/battle_anim_effects_3.c +++ b/src/battle_anim_effects_3.c @@ -1646,7 +1646,7 @@ static void AnimClappingHand_Step(struct Sprite *sprite) sprite->data[2]++; if (sprite->data[3] == 0) { - PlaySE1WithPanning(SE_M_ENCORE, BattleAnimAdjustPanning(-64)); + PlaySE1WithPanning(SE_M_ENCORE, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER)); } } } @@ -1930,7 +1930,7 @@ static void TormentAttacker_Step(u8 taskId) y = task->data[3] + task->data[5]; spriteId = CreateSprite(&gThoughtBubbleSpriteTemplate, x, y, 6 - task->data[1]); - PlaySE12WithPanning(SE_M_METRONOME, BattleAnimAdjustPanning(-64)); + PlaySE12WithPanning(SE_M_METRONOME, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER)); if (spriteId != MAX_SPRITES) { @@ -2411,7 +2411,7 @@ void AnimTask_MorningSunLightBeam(u8 taskId) gTasks[taskId].data[11] = gBattle_BG1_Y; gTasks[taskId].data[0]++; - PlaySE12WithPanning(SE_M_MORNING_SUN, BattleAnimAdjustPanning(-64)); + PlaySE12WithPanning(SE_M_MORNING_SUN, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER)); break; case 1: if (gTasks[taskId].data[4]++ > 0) @@ -2446,7 +2446,7 @@ void AnimTask_MorningSunLightBeam(u8 taskId) { gTasks[taskId].data[3] = 0; gTasks[taskId].data[0] = 1; - PlaySE12WithPanning(SE_M_MORNING_SUN, BattleAnimAdjustPanning(-64)); + PlaySE12WithPanning(SE_M_MORNING_SUN, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER)); } break; case 4: @@ -4845,7 +4845,7 @@ static void AnimTask_MonToSubstituteDoll(u8 taskId) if (gSprites[spriteId].y2 == 0) { - PlaySE12WithPanning(SE_M_BUBBLE2, BattleAnimAdjustPanning(-64)); + PlaySE12WithPanning(SE_M_BUBBLE2, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER)); gTasks[taskId].data[10] -= 0x800; gTasks[taskId].data[0]++; } @@ -4867,7 +4867,7 @@ static void AnimTask_MonToSubstituteDoll(u8 taskId) if (gSprites[spriteId].y2 == 0) { - PlaySE12WithPanning(SE_M_BUBBLE2, BattleAnimAdjustPanning(-64)); + PlaySE12WithPanning(SE_M_BUBBLE2, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER)); DestroyAnimVisualTask(taskId); } break; @@ -4904,7 +4904,7 @@ static void AnimBlockX_Step(struct Sprite *sprite) sprite->y2 += 10; if (sprite->y2 >= 0) { - PlaySE12WithPanning(SE_M_SKETCH, BattleAnimAdjustPanning(63)); + PlaySE12WithPanning(SE_M_SKETCH, BattleAnimAdjustPanning(SOUND_PAN_TARGET)); sprite->y2 = 0; sprite->data[0]++; } @@ -4914,7 +4914,7 @@ static void AnimBlockX_Step(struct Sprite *sprite) sprite->y2 = -(gSineTable[sprite->data[1]] >> 3); if (sprite->data[1] > 0x7F) { - PlaySE12WithPanning(SE_M_SKETCH, BattleAnimAdjustPanning(63)); + PlaySE12WithPanning(SE_M_SKETCH, BattleAnimAdjustPanning(SOUND_PAN_TARGET)); sprite->data[1] = 0; sprite->y2 = 0; sprite->data[0]++; @@ -4933,7 +4933,7 @@ static void AnimBlockX_Step(struct Sprite *sprite) case 3: if (++sprite->data[1] > 8) { - PlaySE12WithPanning(SE_M_LEER, BattleAnimAdjustPanning(63)); + PlaySE12WithPanning(SE_M_LEER, BattleAnimAdjustPanning(SOUND_PAN_TARGET)); sprite->data[1] = 0; sprite->data[0]++; } @@ -5227,7 +5227,7 @@ static void AnimUnusedItemBagSteal(struct Sprite *sprite) case 0: if (gBattleAnimArgs[7] == -1) { - PlaySE12WithPanning(SE_M_VITAL_THROW, BattleAnimAdjustPanning(63)); + PlaySE12WithPanning(SE_M_VITAL_THROW, BattleAnimAdjustPanning(SOUND_PAN_TARGET)); sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + 16; sprite->data[0] = -32; sprite->data[7]++; diff --git a/src/battle_anim_electric.c b/src/battle_anim_electric.c index ce1c5b199..6a92fd607 100644 --- a/src/battle_anim_electric.c +++ b/src/battle_anim_electric.c @@ -1159,7 +1159,7 @@ void AnimTask_ShockWaveProgressingBolt(u8 taskId) task->data[4] = 7; task->data[5] = -1; task->data[11] = 12; - task->data[12] = BattleAnimAdjustPanning(task->data[11] - 76); + task->data[12] = BattleAnimAdjustPanning(SOUND_PAN_ATTACKER); task->data[13] = BattleAnimAdjustPanning(SOUND_PAN_TARGET); task->data[14] = task->data[12]; task->data[15] = (task->data[13] - task->data[12]) / 3; diff --git a/src/battle_anim_psychic.c b/src/battle_anim_psychic.c index aebf76cc0..c68ec5d8a 100644 --- a/src/battle_anim_psychic.c +++ b/src/battle_anim_psychic.c @@ -1137,7 +1137,7 @@ static void AnimPsychoBoost(struct Sprite *sprite) case 1: if (sprite->affineAnimEnded) { - PlaySE12WithPanning(SE_M_TELEPORT, BattleAnimAdjustPanning(-64)); + PlaySE12WithPanning(SE_M_TELEPORT, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER)); ChangeSpriteAffineAnim(sprite, 1); sprite->data[0]++; } diff --git a/src/battle_anim_rock.c b/src/battle_anim_rock.c index e2ea43fb6..287a332b5 100644 --- a/src/battle_anim_rock.c +++ b/src/battle_anim_rock.c @@ -596,8 +596,8 @@ void AnimTask_Rollout(u8 taskId) task->data[6] = 0; task->data[7] = 0; - pan1 = BattleAnimAdjustPanning(-64); - pan2 = BattleAnimAdjustPanning(63); + pan1 = BattleAnimAdjustPanning(SOUND_PAN_ATTACKER); + pan2 = BattleAnimAdjustPanning(SOUND_PAN_TARGET); task->data[13] = pan1; task->data[14] = (pan2 - pan1) / task->data[8]; diff --git a/src/battle_anim_utility_funcs.c b/src/battle_anim_utility_funcs.c index 688a6e5ae..4071ce9b9 100644 --- a/src/battle_anim_utility_funcs.c +++ b/src/battle_anim_utility_funcs.c @@ -535,9 +535,9 @@ static void StatsChangeAnimation_Step2(u8 taskId) gTasks[taskId].func = StatsChangeAnimation_Step3; if (sAnimStatsChangeData->data[0] == 0) - PlaySE12WithPanning(SE_M_STAT_INCREASE, BattleAnimAdjustPanning2(-64)); + PlaySE12WithPanning(SE_M_STAT_INCREASE, BattleAnimAdjustPanning2(SOUND_PAN_ATTACKER)); else - PlaySE12WithPanning(SE_M_STAT_DECREASE, BattleAnimAdjustPanning2(-64)); + PlaySE12WithPanning(SE_M_STAT_DECREASE, BattleAnimAdjustPanning2(SOUND_PAN_ATTACKER)); } static void StatsChangeAnimation_Step3(u8 taskId) From 59f89bde9e8ced4c8240bdaded3b938ee1454def Mon Sep 17 00:00:00 2001 From: Eduardo Quezada Date: Thu, 18 Aug 2022 14:23:45 -0400 Subject: [PATCH 026/130] Misc cleanup --- gflib/sprite.c | 2 +- include/battle.h | 2 +- src/battle_controller_link_opponent.c | 21 +++++++++------------ src/battle_controller_opponent.c | 6 +++--- src/battle_controller_recorded_opponent.c | 6 +++--- 5 files changed, 17 insertions(+), 20 deletions(-) diff --git a/gflib/sprite.c b/gflib/sprite.c index 9fc597cc3..cbcd6fb7c 100644 --- a/gflib/sprite.c +++ b/gflib/sprite.c @@ -103,7 +103,7 @@ typedef void (*AffineAnimCmdFunc)(u8 matrixNum, struct Sprite *); #define DUMMY_OAM_DATA \ { \ .y = DISPLAY_HEIGHT, \ - .affineMode = 0, \ + .affineMode = ST_OAM_AFFINE_OFF, \ .objMode = 0, \ .mosaic = FALSE, \ .bpp = 0, \ diff --git a/include/battle.h b/include/battle.h index 0b349e4b6..38c4cd779 100644 --- a/include/battle.h +++ b/include/battle.h @@ -551,7 +551,7 @@ struct BattleHealthboxInfo u8 specialAnimActive:1; // x40 u8 triedShinyMonAnim:1; u8 finishedShinyMonAnim:1; - u8 field_1_x1E:4; + u8 opponentDrawPartyStatusSummaryDelay:4; u8 bgmRestored:1; u8 waitForCry:1; u8 healthboxSlideInStarted:1; diff --git a/src/battle_controller_link_opponent.c b/src/battle_controller_link_opponent.c index a0756b8cb..a9629f662 100644 --- a/src/battle_controller_link_opponent.c +++ b/src/battle_controller_link_opponent.c @@ -368,16 +368,13 @@ static void TryShinyAnimAfterMonAnim(void) { TryShinyAnimation(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]); } - else + else if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim) { - if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim) - { - gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = FALSE; - gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = FALSE; - FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS); - FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS); - LinkOpponentBufferExecCompleted(); - } + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = FALSE; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = FALSE; + FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS); + FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS); + LinkOpponentBufferExecCompleted(); } } } @@ -1758,14 +1755,14 @@ static void LinkOpponentHandleDrawPartyStatusSummary(void) if (gBattleBufferA[gActiveBattler][2] != 0) { - if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E < 2) + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].opponentDrawPartyStatusSummaryDelay < 2) { - gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E++; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].opponentDrawPartyStatusSummaryDelay++; return; } else { - gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].opponentDrawPartyStatusSummaryDelay = 0; } } diff --git a/src/battle_controller_opponent.c b/src/battle_controller_opponent.c index cf155dc76..641cbd0ac 100644 --- a/src/battle_controller_opponent.c +++ b/src/battle_controller_opponent.c @@ -1929,14 +1929,14 @@ static void OpponentHandleDrawPartyStatusSummary(void) if (gBattleBufferA[gActiveBattler][2] != 0) { - if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E < 2) + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].opponentDrawPartyStatusSummaryDelay < 2) { - gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E++; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].opponentDrawPartyStatusSummaryDelay++; return; } else { - gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].opponentDrawPartyStatusSummaryDelay = 0; } } diff --git a/src/battle_controller_recorded_opponent.c b/src/battle_controller_recorded_opponent.c index ebfdbc909..49538b834 100644 --- a/src/battle_controller_recorded_opponent.c +++ b/src/battle_controller_recorded_opponent.c @@ -1698,14 +1698,14 @@ static void RecordedOpponentHandleDrawPartyStatusSummary(void) if (gBattleBufferA[gActiveBattler][2] != 0) { - if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E < 2) + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].opponentDrawPartyStatusSummaryDelay < 2) { - gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E++; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].opponentDrawPartyStatusSummaryDelay++; return; } else { - gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].opponentDrawPartyStatusSummaryDelay = 0; } } From 3bc2cf921c79530862c8c4b2fff0ce7a5bfef4c9 Mon Sep 17 00:00:00 2001 From: Eduardo Quezada Date: Mon, 8 Aug 2022 10:06:30 -0400 Subject: [PATCH 027/130] Sync src/battle_controllers.c with pokefirered --- include/battle.h | 2 +- include/battle_controllers.h | 14 ---------- include/battle_message.h | 2 +- src/battle_controllers.c | 54 ++++++++++++++++++++++-------------- src/battle_message.c | 4 +-- 5 files changed, 37 insertions(+), 39 deletions(-) diff --git a/include/battle.h b/include/battle.h index 38c4cd779..0eaa60f30 100644 --- a/include/battle.h +++ b/include/battle.h @@ -368,7 +368,7 @@ struct BattleStruct u8 faintedActionsState; u8 faintedActionsBattlerId; u16 expValue; - u8 field_52; + u8 scriptPartyIdx; // for printing the nickname u8 sentInPokes; bool8 selectionScriptFinished[MAX_BATTLERS_COUNT]; u8 battlerPartyIndexes[MAX_BATTLERS_COUNT]; diff --git a/include/battle_controllers.h b/include/battle_controllers.h index f6ac07b91..064c080f6 100644 --- a/include/battle_controllers.h +++ b/include/battle_controllers.h @@ -202,9 +202,7 @@ void PrepareBufferDataTransferLink(u8 bufferId, u16 size, u8 *data); // emitters void BtlController_EmitGetMonData(u8 bufferId, u8 requestId, u8 monToCheck); -void BtlController_EmitGetRawMonData(u8 bufferId, u8 monId, u8 bytes); // unused void BtlController_EmitSetMonData(u8 bufferId, u8 requestId, u8 monToCheck, u8 bytes, void *data); -void BtlController_EmitSetRawMonData(u8 bufferId, u8 monId, u8 bytes, void *data); // unused void BtlController_EmitLoadMonSprite(u8 bufferId); void BtlController_EmitSwitchInAnim(u8 bufferId, u8 partyId, bool8 dontClearSubstituteBit); void BtlController_EmitReturnMonToBall(u8 bufferId, bool8 skipAnim); @@ -212,10 +210,7 @@ void BtlController_EmitDrawTrainerPic(u8 bufferId); void BtlController_EmitTrainerSlide(u8 bufferId); void BtlController_EmitTrainerSlideBack(u8 bufferId); void BtlController_EmitFaintAnimation(u8 bufferId); -void BtlController_EmitPaletteFade(u8 bufferId); // unused -void BtlController_EmitSuccessBallThrowAnim(u8 bufferId); // unused void BtlController_EmitBallThrowAnim(u8 bufferId, u8 caseId); -void BtlController_EmitPause(u8 bufferId, u8 toWait, void *data); // unused void BtlController_EmitMoveAnimation(u8 bufferId, u16 move, u8 turnOfMove, u16 movePower, s32 dmg, u8 friendship, struct DisableStruct *disableStructPtr, u8 multihit); void BtlController_EmitPrintString(u8 bufferId, u16 stringId); void BtlController_EmitPrintSelectionString(u8 bufferId, u16 stringId); @@ -224,24 +219,15 @@ void BtlController_EmitYesNoBox(u8 bufferId); void BtlController_EmitChooseMove(u8 bufferId, bool8 isDoubleBattle, bool8 NoPpNumber, struct ChooseMoveStruct *movePpData); void BtlController_EmitChooseItem(u8 bufferId, u8 *battlePartyOrder); void BtlController_EmitChoosePokemon(u8 bufferId, u8 caseId, u8 slotId, u8 abilityId, u8 *data); -void BtlController_EmitCmd23(u8 bufferId); // unused void BtlController_EmitHealthBarUpdate(u8 bufferId, u16 hpValue); void BtlController_EmitExpUpdate(u8 bufferId, u8 partyId, u16 expPoints); void BtlController_EmitStatusIconUpdate(u8 bufferId, u32 status1, u32 status2); void BtlController_EmitStatusAnimation(u8 bufferId, bool8 status2, u32 status); -void BtlController_EmitStatusXor(u8 bufferId, u8 b); // unused void BtlController_EmitDataTransfer(u8 bufferId, u16 size, void *data); -void BtlController_EmitDMA3Transfer(u8 bufferId, void *dst, u16 size, void *data); // unused -void BtlController_EmitPlayBGM(u8 bufferId, u16 songId, void *data); // unused -void BtlController_EmitCmd32(u8 bufferId, u16 size, void *data); // unused void BtlController_EmitTwoReturnValues(u8 bufferId, u8 ret8, u16 ret16); void BtlController_EmitChosenMonReturnValue(u8 bufferId, u8 partyId, u8 *battlePartyOrder); void BtlController_EmitOneReturnValue(u8 bufferId, u16 ret); void BtlController_EmitOneReturnValue_Duplicate(u8 bufferId, u16 ret); -void BtlController_EmitClearUnkVar(u8 bufferId); // unused -void BtlController_EmitSetUnkVar(u8 bufferId, u8 b); // unused -void BtlController_EmitClearUnkFlag(u8 bufferId); // unused -void BtlController_EmitToggleUnkFlag(u8 bufferId); // unused void BtlController_EmitHitAnimation(u8 bufferId); void BtlController_EmitCantSwitch(u8 bufferId); void BtlController_EmitPlaySE(u8 bufferId, u16 songId); diff --git a/include/battle_message.h b/include/battle_message.h index cc18a13d2..ed642fb6e 100644 --- a/include/battle_message.h +++ b/include/battle_message.h @@ -202,7 +202,7 @@ struct BattleMsgData u16 lastItem; u8 lastAbility; u8 scrActive; - u8 unk1605E; + u8 bakScriptPartyIdx; u8 hpScale; u8 itemEffectBattler; u8 moveType; diff --git a/src/battle_controllers.c b/src/battle_controllers.c index 42bdba899..20681b27c 100644 --- a/src/battle_controllers.c +++ b/src/battle_controllers.c @@ -8,7 +8,6 @@ #include "link.h" #include "link_rfu.h" #include "party_menu.h" -#include "pokemon.h" #include "recorded_battle.h" #include "task.h" #include "util.h" @@ -595,7 +594,7 @@ static void SetBattlePartyIds(void) if (GetMonData(&gPlayerParty[j], MON_DATA_HP) != 0 && GetMonData(&gPlayerParty[j], MON_DATA_SPECIES2) != SPECIES_NONE && GetMonData(&gPlayerParty[j], MON_DATA_SPECIES2) != SPECIES_EGG - && GetMonData(&gPlayerParty[j], MON_DATA_IS_EGG) == 0) + && !GetMonData(&gPlayerParty[j], MON_DATA_IS_EGG)) { gBattlerPartyIndexes[i] = j; break; @@ -606,7 +605,7 @@ static void SetBattlePartyIds(void) if (GetMonData(&gEnemyParty[j], MON_DATA_HP) != 0 && GetMonData(&gEnemyParty[j], MON_DATA_SPECIES2) != SPECIES_NONE && GetMonData(&gEnemyParty[j], MON_DATA_SPECIES2) != SPECIES_EGG - && GetMonData(&gEnemyParty[j], MON_DATA_IS_EGG) == 0) + && !GetMonData(&gEnemyParty[j], MON_DATA_IS_EGG)) { gBattlerPartyIndexes[i] = j; break; @@ -620,7 +619,7 @@ static void SetBattlePartyIds(void) if (GetMonData(&gPlayerParty[j], MON_DATA_HP) != 0 && GetMonData(&gPlayerParty[j], MON_DATA_SPECIES) != SPECIES_NONE // Probably a typo by Game Freak. The rest use SPECIES2. && GetMonData(&gPlayerParty[j], MON_DATA_SPECIES2) != SPECIES_EGG - && GetMonData(&gPlayerParty[j], MON_DATA_IS_EGG) == 0 + && !GetMonData(&gPlayerParty[j], MON_DATA_IS_EGG) && gBattlerPartyIndexes[i - 2] != j) { gBattlerPartyIndexes[i] = j; @@ -632,7 +631,7 @@ static void SetBattlePartyIds(void) if (GetMonData(&gEnemyParty[j], MON_DATA_HP) != 0 && GetMonData(&gEnemyParty[j], MON_DATA_SPECIES2) != SPECIES_NONE && GetMonData(&gEnemyParty[j], MON_DATA_SPECIES2) != SPECIES_EGG - && GetMonData(&gEnemyParty[j], MON_DATA_IS_EGG) == 0 + && !GetMonData(&gEnemyParty[j], MON_DATA_IS_EGG) && gBattlerPartyIndexes[i - 2] != j) { gBattlerPartyIndexes[i] = j; @@ -913,7 +912,8 @@ void BtlController_EmitGetMonData(u8 bufferId, u8 requestId, u8 monToCheck) PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); } -void BtlController_EmitGetRawMonData(u8 bufferId, u8 monId, u8 bytes) +// Unused +static void BtlController_EmitGetRawMonData(u8 bufferId, u8 monId, u8 bytes) { sBattleBuffersTransferData[0] = CONTROLLER_GETRAWMONDATA; sBattleBuffersTransferData[1] = monId; @@ -934,7 +934,8 @@ void BtlController_EmitSetMonData(u8 bufferId, u8 requestId, u8 monToCheck, u8 b PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 3 + bytes); } -void BtlController_EmitSetRawMonData(u8 bufferId, u8 monId, u8 bytes, void *data) +// Unused +static void BtlController_EmitSetRawMonData(u8 bufferId, u8 monId, u8 bytes, void *data) { s32 i; @@ -1007,7 +1008,8 @@ void BtlController_EmitFaintAnimation(u8 bufferId) PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); } -void BtlController_EmitPaletteFade(u8 bufferId) +// Unused +static void BtlController_EmitPaletteFade(u8 bufferId) { sBattleBuffersTransferData[0] = CONTROLLER_PALETTEFADE; sBattleBuffersTransferData[1] = CONTROLLER_PALETTEFADE; @@ -1016,7 +1018,8 @@ void BtlController_EmitPaletteFade(u8 bufferId) PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); } -void BtlController_EmitSuccessBallThrowAnim(u8 bufferId) +// Unused +static void BtlController_EmitSuccessBallThrowAnim(u8 bufferId) { sBattleBuffersTransferData[0] = CONTROLLER_SUCCESSBALLTHROWANIM; sBattleBuffersTransferData[1] = CONTROLLER_SUCCESSBALLTHROWANIM; @@ -1032,7 +1035,8 @@ void BtlController_EmitBallThrowAnim(u8 bufferId, u8 caseId) PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 2); } -void BtlController_EmitPause(u8 bufferId, u8 toWait, void *data) +// Unused +static void BtlController_EmitPause(u8 bufferId, u8 toWait, void *data) { s32 i; @@ -1089,7 +1093,7 @@ void BtlController_EmitPrintString(u8 bufferId, u16 stringID) stringInfo->lastItem = gLastUsedItem; stringInfo->lastAbility = gLastUsedAbility; stringInfo->scrActive = gBattleScripting.battler; - stringInfo->unk1605E = gBattleStruct->field_52; + stringInfo->bakScriptPartyIdx = gBattleStruct->scriptPartyIdx; stringInfo->hpScale = gBattleStruct->hpScale; stringInfo->itemEffectBattler = gPotentialItemEffectBattler; stringInfo->moveType = gBattleMoves[gCurrentMove].type; @@ -1121,7 +1125,7 @@ void BtlController_EmitPrintSelectionString(u8 bufferId, u16 stringID) stringInfo->lastItem = gLastUsedItem; stringInfo->lastAbility = gLastUsedAbility; stringInfo->scrActive = gBattleScripting.battler; - stringInfo->unk1605E = gBattleStruct->field_52; + stringInfo->bakScriptPartyIdx = gBattleStruct->scriptPartyIdx; for (i = 0; i < MAX_BATTLERS_COUNT; i++) stringInfo->abilities[i] = gBattleMons[i].ability; @@ -1191,7 +1195,8 @@ void BtlController_EmitChoosePokemon(u8 bufferId, u8 caseId, u8 slotId, u8 abili PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 8); // Only 7 bytes were written. } -void BtlController_EmitCmd23(u8 bufferId) +// Unused +static void BtlController_EmitCmd23(u8 bufferId) { sBattleBuffersTransferData[0] = CONTROLLER_23; sBattleBuffersTransferData[1] = CONTROLLER_23; @@ -1245,7 +1250,8 @@ void BtlController_EmitStatusAnimation(u8 bufferId, bool8 status2, u32 status) PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 6); } -void BtlController_EmitStatusXor(u8 bufferId, u8 b) +// Unused +static void BtlController_EmitStatusXor(u8 bufferId, u8 b) { sBattleBuffersTransferData[0] = CONTROLLER_STATUSXOR; sBattleBuffersTransferData[1] = b; @@ -1265,7 +1271,8 @@ void BtlController_EmitDataTransfer(u8 bufferId, u16 size, void *data) PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, size + 4); } -void BtlController_EmitDMA3Transfer(u8 bufferId, void *dst, u16 size, void *data) +// Unused +static void BtlController_EmitDMA3Transfer(u8 bufferId, void *dst, u16 size, void *data) { s32 i; @@ -1282,7 +1289,7 @@ void BtlController_EmitDMA3Transfer(u8 bufferId, void *dst, u16 size, void *data } // Unused -void BtlController_EmitPlayBGM(u8 bufferId, u16 songId, void *data) +static void BtlController_EmitPlayBGM(u8 bufferId, u16 songId, void *data) { s32 i; @@ -1297,7 +1304,8 @@ void BtlController_EmitPlayBGM(u8 bufferId, u16 songId, void *data) PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, songId + 3); } -void BtlController_EmitCmd32(u8 bufferId, u16 size, void *data) +// Unused +static void BtlController_EmitCmd32(u8 bufferId, u16 size, void *data) { s32 i; @@ -1347,7 +1355,8 @@ void BtlController_EmitOneReturnValue_Duplicate(u8 bufferId, u16 ret) PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); } -void BtlController_EmitClearUnkVar(u8 bufferId) +// Unused +static void BtlController_EmitClearUnkVar(u8 bufferId) { sBattleBuffersTransferData[0] = CONTROLLER_CLEARUNKVAR; sBattleBuffersTransferData[1] = CONTROLLER_CLEARUNKVAR; @@ -1356,14 +1365,16 @@ void BtlController_EmitClearUnkVar(u8 bufferId) PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); } -void BtlController_EmitSetUnkVar(u8 bufferId, u8 b) +// Unused +static void BtlController_EmitSetUnkVar(u8 bufferId, u8 b) { sBattleBuffersTransferData[0] = CONTROLLER_SETUNKVAR; sBattleBuffersTransferData[1] = b; PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 2); } -void BtlController_EmitClearUnkFlag(u8 bufferId) +// Unused +static void BtlController_EmitClearUnkFlag(u8 bufferId) { sBattleBuffersTransferData[0] = CONTROLLER_CLEARUNKFLAG; sBattleBuffersTransferData[1] = CONTROLLER_CLEARUNKFLAG; @@ -1372,7 +1383,8 @@ void BtlController_EmitClearUnkFlag(u8 bufferId) PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); } -void BtlController_EmitToggleUnkFlag(u8 bufferId) +// Unused +static void BtlController_EmitToggleUnkFlag(u8 bufferId) { sBattleBuffersTransferData[0] = CONTROLLER_TOGGLEUNKFLAG; sBattleBuffersTransferData[1] = CONTROLLER_TOGGLEUNKFLAG; diff --git a/src/battle_message.c b/src/battle_message.c index 677bb2fe3..99325e9e8 100644 --- a/src/battle_message.c +++ b/src/battle_message.c @@ -2063,7 +2063,7 @@ void BufferStringBattle(u16 stringID) gLastUsedItem = gBattleMsgDataPtr->lastItem; gLastUsedAbility = gBattleMsgDataPtr->lastAbility; gBattleScripting.battler = gBattleMsgDataPtr->scrActive; - *(&gBattleStruct->field_52) = gBattleMsgDataPtr->unk1605E; + *(&gBattleStruct->scriptPartyIdx) = gBattleMsgDataPtr->bakScriptPartyIdx; *(&gBattleStruct->hpScale) = gBattleMsgDataPtr->hpScale; gPotentialItemEffectBattler = gBattleMsgDataPtr->itemEffectBattler; *(&gBattleStruct->stringMoveType) = gBattleMsgDataPtr->moveType; @@ -2713,7 +2713,7 @@ u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst) } break; case B_TXT_26: // ? - HANDLE_NICKNAME_STRING_CASE(gBattleScripting.battler, *(&gBattleStruct->field_52)) + HANDLE_NICKNAME_STRING_CASE(gBattleScripting.battler, *(&gBattleStruct->scriptPartyIdx)) break; case B_TXT_PC_CREATOR_NAME: // lanette pc if (FlagGet(FLAG_SYS_PC_LANETTE)) From 00a827b3fb2d96c27902fc3a2581f47e86dd6352 Mon Sep 17 00:00:00 2001 From: Blackforest92 Date: Fri, 19 Aug 2022 17:47:34 +0700 Subject: [PATCH 028/130] Add PLA pokemon to Form Species Table, add Kleavor's graphics --- graphics/pokemon/kleavor/back.png | Bin 0 -> 763 bytes graphics/pokemon/kleavor/front.png | Bin 0 -> 967 bytes graphics/pokemon/kleavor/normal.pal | 19 +++ graphics/pokemon/kleavor/shiny.pal | 19 +++ include/graphics.h | 8 +- src/data/graphics/pokemon.h | 8 +- .../pokemon/form_species_table_pointers.h | 46 ++++++- src/data/pokemon/form_species_tables.h | 115 ++++++++++++++++++ .../pokemon_graphics/back_pic_coordinates.h | 4 +- src/data/pokemon_graphics/back_pic_table.h | 2 +- .../pokemon_graphics/front_pic_coordinates.h | 2 +- src/data/pokemon_graphics/front_pic_table.h | 2 +- src/data/pokemon_graphics/palette_table.h | 2 +- .../pokemon_graphics/shiny_palette_table.h | 2 +- 14 files changed, 211 insertions(+), 18 deletions(-) create mode 100644 graphics/pokemon/kleavor/back.png create mode 100644 graphics/pokemon/kleavor/front.png create mode 100644 graphics/pokemon/kleavor/normal.pal create mode 100644 graphics/pokemon/kleavor/shiny.pal diff --git a/graphics/pokemon/kleavor/back.png b/graphics/pokemon/kleavor/back.png new file mode 100644 index 0000000000000000000000000000000000000000..4300b2afbc5e2b46fe85cb774f694c6b484397ef GIT binary patch literal 763 zcmV+P%x0FX!!W}$jGQ@fH>H=Xt;nlh)@^+0000000000%Jhq^0007p zNkll&H6bEp_iJgZ}sj|gKBj{#hI-q2T;kvh_j^wdaSjy@Q*SQNGTM(9R z?#h~lW9Zt#hw3|Q;)6(Lta@Uwbw9uNfA(Qn|KTFdb09be_+2&V4_}`HthxkNs4meT zR`(#BvT6V=RvE$rdJX`q?9p>zSPAOMnGp4_&KV$_>N)Eo0qRr&;lSw^uV0-2_Y@>o zCP-ca@vXS3HS05xgc`tc-=YL@njInDgh<)fU!OTZU6%I0nED?Py^cpehK8f&jW@bfR|^NEDRuj;0SHt7qlF+MoqBb zJZMXL@u_L-p8y`n&++uR0PdSW0=CDuS^|Oq2IW2m1c{&Sy)i@%!Z6?G!KIYhLkR}H z?y=k|^%Us@Is+~PcpBioQk%%rCHSRWMkOE!;H^^I%~ov|`Ua$o%8+?VTWys7{a)mW zA|vD&U<7c3yK1YRzWCtl2-(yCBaAt^-R;zN{nI7B2FpQNV(h!vWki(PtyeB~q&RO# zo=Y_3(zQGa2v)wkk3_>Tum16bghq3(@Zukzyqwg)4NWDmt_kovKab-VlXs{lUe tk6n}?kp`Aa)OuF{pFp4=G6wml>o1mM9tC-#FYy2X002ovPDHLkV1inUShD~C literal 0 HcmV?d00001 diff --git a/graphics/pokemon/kleavor/front.png b/graphics/pokemon/kleavor/front.png new file mode 100644 index 0000000000000000000000000000000000000000..cd2341c2a7cf9b67c5d73afa1a72c844f790c38c GIT binary patch literal 967 zcmV;&133JNP)SU^C4P$=NQfcW_M$jGR`h*0q0xX8GWppa+)0000000000^psV|000A0 zNklF4+A^53Y@m0OpV`h*R2y({LnSet-MgBF&@4tO0vdxm;66g< zz>xp~UJkbz*@_N@I}|8xh?5U>k5Vk#k&p~UIS7>AkMIAZ2&oq%k1WUgQNSHOEVp>{ zunLQdpA8U4^rnPiHtbfA5i3+F0}SO|E8ukAoG1nm6Z>O3(90x?fP2I~?~qOl5URNV z9-@Wwfi-9g;`KZN(VflyJ_ptgI3QT8RPMk4THJ63z&}nxrIZ69_nU+T{LjB8;;B+D z2ghv!c62f;wD_f9Afh%vUMiJci0~iaob{S%w`8Hz9R2LS5YSg|8-RmA>Hxs-%w>I* zb{iU=sWiC&5s&8)hLXk&ADB$?-`(NM0)q&%rUpV!W&r%xFUsMfU*ydwd>7>~Ddr%; zqPS%D>qS|Y!@wD>TVP-mgczEg6-kbXN|qy)nkqVrjzH`faNr~zRX z0#vD+&)TfjSDB?1z+=1>wt&p;fSa|}Y2_t`Sp#Ezy8fD&V*IwwjSZ(VQ3DgbTwhNR zSkPO&2ORH!&Gf}?-SDwZ9v`DV7&z5-Ci(Q4Pl zC9qxSW?ZV+?0}=I{h2xzoxsR8-|KIu`v9S(nAl5Qt2n)$lE$*t4v?w^kSco&INK@1 z#%x-61n7S_0Mx5{a`rqb>T#y(b;b|n7KEUK8pwDChj$PiI(&DrQO$L9@0Z{m`+ILA p2)p-x#Ps0h_!W8hCrP(K{12(p3smPTd3^u?002ovPDHLkV1f=Ry@mh) literal 0 HcmV?d00001 diff --git a/graphics/pokemon/kleavor/normal.pal b/graphics/pokemon/kleavor/normal.pal new file mode 100644 index 000000000..fd47f8a2d --- /dev/null +++ b/graphics/pokemon/kleavor/normal.pal @@ -0,0 +1,19 @@ +JASC-PAL +0100 +16 +152 208 160 +48 32 32 +144 112 112 +16 16 16 +88 64 64 +128 80 40 +224 192 128 +248 248 248 +200 200 168 +192 136 80 +240 224 184 +200 184 144 +160 144 104 +0 0 0 +0 0 0 +0 0 0 diff --git a/graphics/pokemon/kleavor/shiny.pal b/graphics/pokemon/kleavor/shiny.pal new file mode 100644 index 000000000..5634b4c70 --- /dev/null +++ b/graphics/pokemon/kleavor/shiny.pal @@ -0,0 +1,19 @@ +JASC-PAL +0100 +16 +152 208 160 +32 32 32 +104 104 104 +16 16 16 +56 56 56 +72 80 48 +144 168 104 +248 248 248 +200 200 168 +104 128 56 +216 184 104 +184 128 56 +136 80 24 +0 0 0 +0 0 0 +0 0 0 diff --git a/include/graphics.h b/include/graphics.h index a296d309c..1c06c53a5 100644 --- a/include/graphics.h +++ b/include/graphics.h @@ -950,7 +950,7 @@ extern const u32 gMonFrontPic_Glastrier[]; extern const u32 gMonFrontPic_Spectrier[]; extern const u32 gMonFrontPic_Calyrex[]; //extern const u32 gMonFrontPic_Wyrdeer[]; -//extern const u32 gMonFrontPic_Kleavor[]; +extern const u32 gMonFrontPic_Kleavor[]; extern const u32 gMonFrontPic_Ursaluna[]; //extern const u32 gMonFrontPic_Basculegion[]; //extern const u32 gMonFrontPic_BasculegionF[]; @@ -2130,7 +2130,7 @@ extern const u32 gMonBackPic_Glastrier[]; extern const u32 gMonBackPic_Spectrier[]; extern const u32 gMonBackPic_Calyrex[]; //extern const u32 gMonBackPic_Wyrdeer[]; -//extern const u32 gMonBackPic_Kleavor[]; +extern const u32 gMonBackPic_Kleavor[]; extern const u32 gMonBackPic_Ursaluna[]; //extern const u32 gMonBackPic_Basculegion[]; //extern const u32 gMonBackPic_BasculegionF[]; @@ -3302,7 +3302,7 @@ extern const u32 gMonPalette_Glastrier[]; extern const u32 gMonPalette_Spectrier[]; extern const u32 gMonPalette_Calyrex[]; //extern const u32 gMonPalette_Wyrdeer[]; -//extern const u32 gMonPalette_Kleavor[]; +extern const u32 gMonPalette_Kleavor[]; extern const u32 gMonPalette_Ursaluna[]; //extern const u32 gMonPalette_Basculegion[]; //extern const u32 gMonPalette_BasculegionF[]; @@ -4502,7 +4502,7 @@ extern const u32 gMonShinyPalette_Glastrier[]; extern const u32 gMonShinyPalette_Spectrier[]; extern const u32 gMonShinyPalette_Calyrex[]; //extern const u32 gMonShinyPalette_Wyrdeer[]; -//extern const u32 gMonShinyPalette_Kleavor[]; +extern const u32 gMonShinyPalette_Kleavor[]; extern const u32 gMonShinyPalette_Ursaluna[]; //extern const u32 gMonShinyPalette_Basculegion[]; //extern const u32 gMonShinyPalette_BasculegionF[]; diff --git a/src/data/graphics/pokemon.h b/src/data/graphics/pokemon.h index f9c634139..1c41b1331 100644 --- a/src/data/graphics/pokemon.h +++ b/src/data/graphics/pokemon.h @@ -913,7 +913,7 @@ const u32 gMonFrontPic_Glastrier[] = INCBIN_U32("graphics/pokemon/glastrier/fron const u32 gMonFrontPic_Spectrier[] = INCBIN_U32("graphics/pokemon/spectrier/front.4bpp.lz"); const u32 gMonFrontPic_Calyrex[] = INCBIN_U32("graphics/pokemon/calyrex/front.4bpp.lz"); //const u32 gMonFrontPic_Wyrdeer[] = INCBIN_U32("graphics/pokemon/wyrdeer/front.4bpp.lz"); -//const u32 gMonFrontPic_Kleavor[] = INCBIN_U32("graphics/pokemon/kleavor/front.4bpp.lz"); +const u32 gMonFrontPic_Kleavor[] = INCBIN_U32("graphics/pokemon/kleavor/front.4bpp.lz"); const u32 gMonFrontPic_Ursaluna[] = INCBIN_U32("graphics/pokemon/ursaluna/front.4bpp.lz"); //const u32 gMonFrontPic_Basculegion[] = INCBIN_U32("graphics/pokemon/basculegion/front.4bpp.lz"); //const u32 gMonFrontPic_BasculegionF[] = INCBIN_U32("graphics/pokemon/basculegion/frontf.4bpp.lz"); @@ -2093,7 +2093,7 @@ const u32 gMonBackPic_Glastrier[] = INCBIN_U32("graphics/pokemon/glastrier/back. const u32 gMonBackPic_Spectrier[] = INCBIN_U32("graphics/pokemon/spectrier/back.4bpp.lz"); const u32 gMonBackPic_Calyrex[] = INCBIN_U32("graphics/pokemon/calyrex/back.4bpp.lz"); //const u32 gMonBackPic_Wyrdeer[] = INCBIN_U32("graphics/pokemon/wyrdeer/back.4bpp.lz"); -//const u32 gMonBackPic_Kleavor[] = INCBIN_U32("graphics/pokemon/kleavor/back.4bpp.lz"); +const u32 gMonBackPic_Kleavor[] = INCBIN_U32("graphics/pokemon/kleavor/back.4bpp.lz"); const u32 gMonBackPic_Ursaluna[] = INCBIN_U32("graphics/pokemon/ursaluna/back.4bpp.lz"); //const u32 gMonBackPic_Basculegion[] = INCBIN_U32("graphics/pokemon/basculegion/back.4bpp.lz"); //const u32 gMonBackPic_BasculegionF[] = INCBIN_U32("graphics/pokemon/basculegion/backf.4bpp.lz"); @@ -3265,7 +3265,7 @@ const u32 gMonPalette_Glastrier[] = INCBIN_U32("graphics/pokemon/glastrier/norma const u32 gMonPalette_Spectrier[] = INCBIN_U32("graphics/pokemon/spectrier/normal.gbapal.lz"); const u32 gMonPalette_Calyrex[] = INCBIN_U32("graphics/pokemon/calyrex/normal.gbapal.lz"); //const u32 gMonPalette_Wyrdeer[] = INCBIN_U32("graphics/pokemon/wyrdeer/normal.gbapal.lz"); -//const u32 gMonPalette_Kleavor[] = INCBIN_U32("graphics/pokemon/kleavor/normal.gbapal.lz"); +const u32 gMonPalette_Kleavor[] = INCBIN_U32("graphics/pokemon/kleavor/normal.gbapal.lz"); const u32 gMonPalette_Ursaluna[] = INCBIN_U32("graphics/pokemon/ursaluna/normal.gbapal.lz"); //const u32 gMonPalette_Basculegion[] = INCBIN_U32("graphics/pokemon/basculegion/normal.gbapal.lz"); //const u32 gMonPalette_BasculegionF[] = INCBIN_U32("graphics/pokemon/basculegion/normalf.gbapal.lz"); @@ -4464,7 +4464,7 @@ const u32 gMonShinyPalette_Glastrier[] = INCBIN_U32("graphics/pokemon/glastrier/ const u32 gMonShinyPalette_Spectrier[] = INCBIN_U32("graphics/pokemon/spectrier/shiny.gbapal.lz"); const u32 gMonShinyPalette_Calyrex[] = INCBIN_U32("graphics/pokemon/calyrex/shiny.gbapal.lz"); //const u32 gMonShinyPalette_Wyrdeer[] = INCBIN_U32("graphics/pokemon/wyrdeer/shiny.gbapal.lz"); -//const u32 gMonShinyPalette_Kleavor[] = INCBIN_U32("graphics/pokemon/kleavor/shiny.gbapal.lz"); +const u32 gMonShinyPalette_Kleavor[] = INCBIN_U32("graphics/pokemon/kleavor/shiny.gbapal.lz"); const u32 gMonShinyPalette_Ursaluna[] = INCBIN_U32("graphics/pokemon/ursaluna/shiny.gbapal.lz"); //const u32 gMonShinyPalette_Basculegion[] = INCBIN_U32("graphics/pokemon/basculegion/shiny.gbapal.lz"); //const u32 gMonShinyPalette_BasculegionF[] = INCBIN_U32("graphics/pokemon/basculegion/shinyf.gbapal.lz"); diff --git a/src/data/pokemon/form_species_table_pointers.h b/src/data/pokemon/form_species_table_pointers.h index 7c7c56b0e..0895fe59e 100644 --- a/src/data/pokemon/form_species_table_pointers.h +++ b/src/data/pokemon/form_species_table_pointers.h @@ -18,6 +18,8 @@ const u16 *const gFormSpeciesIdTables[NUM_SPECIES] = [SPECIES_MEOWTH] = sMeowthFormSpeciesIdTable, [SPECIES_PERSIAN] = sPersianFormSpeciesIdTable, [SPECIES_ALAKAZAM] = sAlakazamFormSpeciesIdTable, + [SPECIES_GROWLITHE] = sGrowlitheFormSpeciesIdTable, + [SPECIES_ARCANINE] = sArcanineFormSpeciesIdTable, [SPECIES_GEODUDE] = sGeodudeFormSpeciesIdTable, [SPECIES_GRAVELER] = sGravelerFormSpeciesIdTable, [SPECIES_GOLEM] = sGolemFormSpeciesIdTable, @@ -29,7 +31,9 @@ const u16 *const gFormSpeciesIdTables[NUM_SPECIES] = [SPECIES_GRIMER] = sGrimerFormSpeciesIdTable, [SPECIES_MUK] = sMukFormSpeciesIdTable, [SPECIES_GENGAR] = sGengarFormSpeciesIdTable, - [SPECIES_EXEGGUTOR] = sExeggutorFormSpeciesIdTable, + [SPECIES_VOLTORB] = sExeggutorFormSpeciesIdTable, + [SPECIES_ELECTRODE] = sVoltorbFormSpeciesIdTable, + [SPECIES_EXEGGUTOR] = sElectrodeFormSpeciesIdTable, [SPECIES_MAROWAK] = sMarowakFormSpeciesIdTable, [SPECIES_WEEZING] = sWeezingFormSpeciesIdTable, [SPECIES_KANGASKHAN] = sKangaskhanFormSpeciesIdTable, @@ -41,9 +45,12 @@ const u16 *const gFormSpeciesIdTables[NUM_SPECIES] = [SPECIES_ZAPDOS] = sZapdosFormSpeciesIdTable, [SPECIES_MOLTRES] = sMoltresFormSpeciesIdTable, [SPECIES_MEWTWO] = sMewtwoFormSpeciesIdTable, + [SPECIES_TYPHLOSION] = sTyphlosionFormSpeciesIdTable, [SPECIES_PICHU] = sPichuFormSpeciesIdTable, [SPECIES_AMPHAROS] = sAmpharosFormSpeciesIdTable, [SPECIES_SLOWKING] = sSlowkingFormSpeciesIdTable, + [SPECIES_QWILFISH] = sQwilfishFormSpeciesIdTable, + [SPECIES_SNEASEL] = sSneaselFormSpeciesIdTable, [SPECIES_UNOWN] = sUnownFormSpeciesIdTable, [SPECIES_STEELIX] = sSteelixFormSpeciesIdTable, [SPECIES_SCIZOR] = sScizorFormSpeciesIdTable, @@ -88,17 +95,24 @@ const u16 *const gFormSpeciesIdTables[NUM_SPECIES] = [SPECIES_ABOMASNOW] = sAbomasnowFormSpeciesIdTable, [SPECIES_GALLADE] = sGalladeFormSpeciesIdTable, [SPECIES_ROTOM] = sRotomFormSpeciesIdTable, + [SPECIES_DIALGA] = sDialgaFormSpeciesIdTable, + [SPECIES_PALKIA] = sPalkiaFormSpeciesIdTable, [SPECIES_GIRATINA] = sGiratinaFormSpeciesIdTable, + [SPECIES_SAMUROTT] = sSamurottFormSpeciesIdTable, [SPECIES_SHAYMIN] = sShayminFormSpeciesIdTable, [SPECIES_ARCEUS] = sArceusFormSpeciesIdTable, [SPECIES_AUDINO] = sAudinoFormSpeciesIdTable, [SPECIES_BASCULIN] = sBasculinFormSpeciesIdTable, + [SPECIES_LILLIGANT] = sLilligantFormSpeciesIdTable, [SPECIES_DARUMAKA] = sDarumakaFormSpeciesIdTable, [SPECIES_DARMANITAN] = sDarmanitanFormSpeciesIdTable, - [SPECIES_YAMASK] = sYamaskFormSpeciesIdTable, + [SPECIES_YAMASK] = sYamaskFormSpeciesIdTable, + [SPECIES_ZORUA] = sZoruaFormSpeciesIdTable, + [SPECIES_ZOROARK] = sZoroarkFormSpeciesIdTable, [SPECIES_DEERLING] = sDeerlingFormSpeciesIdTable, [SPECIES_SAWSBUCK] = sSawsbuckFormSpeciesIdTable, [SPECIES_STUNFISK] = sStunfiskFormSpeciesIdTable, + [SPECIES_BRAVIARY] = sBraviaryFormSpeciesIdTable, [SPECIES_TORNADUS] = sTornadusFormSpeciesIdTable, [SPECIES_THUNDURUS] = sThundurusFormSpeciesIdTable, [SPECIES_LANDORUS] = sLandorusFormSpeciesIdTable, @@ -114,12 +128,16 @@ const u16 *const gFormSpeciesIdTables[NUM_SPECIES] = [SPECIES_FURFROU] = sFurfrouFormSpeciesIdTable, [SPECIES_MEOWSTIC] = sMeowsticFormSpeciesIdTable, [SPECIES_AEGISLASH] = sAegislashFormSpeciesIdTable, + [SPECIES_SLIGGOO] = sSliggooFormSpeciesIdTable, + [SPECIES_GOODRA] = sGoodraFormSpeciesIdTable, [SPECIES_PUMPKABOO] = sPumpkabooFormSpeciesIdTable, [SPECIES_GOURGEIST] = sGourgeistFormSpeciesIdTable, + [SPECIES_AVALUGG] = sAvaluggFormSpeciesIdTable, [SPECIES_XERNEAS] = sXerneasFormSpeciesIdTable, [SPECIES_ZYGARDE] = sZygardeFormSpeciesIdTable, [SPECIES_DIANCIE] = sDiancieFormSpeciesIdTable, [SPECIES_HOOPA] = sHoopaFormSpeciesIdTable, + [SPECIES_DECIDUEYE] = sDecidueyeFormSpeciesIdTable, [SPECIES_ORICORIO] = sOricorioFormSpeciesIdTable, [SPECIES_ROCKRUFF] = sRockruffFormSpeciesIdTable, [SPECIES_LYCANROC] = sLycanrocFormSpeciesIdTable, @@ -143,6 +161,7 @@ const u16 *const gFormSpeciesIdTables[NUM_SPECIES] = [SPECIES_URSHIFU] = sUrshifuFormSpeciesIdTable, [SPECIES_ZARUDE] = sZarudeFormSpeciesIdTable, [SPECIES_CALYREX] = sCalyrexFormSpeciesIdTable, + [SPECIES_ENAMORUS] = sEnamorusFormSpeciesIdTable, // Megas [SPECIES_VENUSAUR_MEGA] = sVenusaurFormSpeciesIdTable, [SPECIES_CHARIZARD_MEGA_X] = sCharizardFormSpeciesIdTable, @@ -234,6 +253,23 @@ const u16 *const gFormSpeciesIdTables[NUM_SPECIES] = [SPECIES_DARMANITAN_GALARIAN] = sDarmanitanFormSpeciesIdTable, [SPECIES_YAMASK_GALARIAN] = sYamaskFormSpeciesIdTable, [SPECIES_STUNFISK_GALARIAN] = sStunfiskFormSpeciesIdTable, + //Hisuian Forms + [SPECIES_GROWLITHE_HISUIAN] = sGrowlitheFormSpeciesIdTable, + [SPECIES_ARCANINE_HISUIAN] = sArcanineFormSpeciesIdTable, + [SPECIES_VOLTORB_HISUIAN] = sVoltorbFormSpeciesIdTable, + [SPECIES_ELECTRODE_HISUIAN] = sElectrodeFormSpeciesIdTable, + [SPECIES_TYPHLOSION_HISUIAN] = sTyphlosionFormSpeciesIdTable, + [SPECIES_QWILFISH_HISUIAN] = sQwilfishFormSpeciesIdTable, + [SPECIES_SNEASEL_HISUIAN] = sSneaselFormSpeciesIdTable, + [SPECIES_SAMUROTT_HISUIAN] = sSamurottFormSpeciesIdTable, + [SPECIES_LILLIGANT_HISUIAN] = sLilligantFormSpeciesIdTable, + [SPECIES_ZORUA_HISUIAN] = sZoruaFormSpeciesIdTable, + [SPECIES_ZOROARK_HISUIAN] = sZoroarkFormSpeciesIdTable, + [SPECIES_BRAVIARY_HISUIAN] = sBraviaryFormSpeciesIdTable, + [SPECIES_SLIGGOO_HISUIAN] = sSliggooFormSpeciesIdTable, + [SPECIES_GOODRA_HISUIAN] = sGoodraFormSpeciesIdTable, + [SPECIES_AVALUGG_HISUIAN] = sAvaluggFormSpeciesIdTable, + [SPECIES_DECIDUEYE_HISUIAN] = sDecidueyeFormSpeciesIdTable, // Misc Forms // Cosplay Pikachu [SPECIES_PIKACHU_COSPLAY] = sPikachuFormSpeciesIdTable, @@ -307,7 +343,9 @@ const u16 *const gFormSpeciesIdTables[NUM_SPECIES] = [SPECIES_ROTOM_FROST] = sRotomFormSpeciesIdTable, [SPECIES_ROTOM_FAN] = sRotomFormSpeciesIdTable, [SPECIES_ROTOM_MOW] = sRotomFormSpeciesIdTable, - // Giratina + // Origin Forme + [SPECIES_DIALGA_ORIGIN] = sDialgaFormSpeciesIdTable, + [SPECIES_PALKIA_ORIGIN] = sPalkiaFormSpeciesIdTable, [SPECIES_GIRATINA_ORIGIN] = sGiratinaFormSpeciesIdTable, // Shaymin [SPECIES_SHAYMIN_SKY] = sShayminFormSpeciesIdTable, @@ -331,6 +369,7 @@ const u16 *const gFormSpeciesIdTables[NUM_SPECIES] = [SPECIES_ARCEUS_FAIRY] = sArceusFormSpeciesIdTable, // Basculin [SPECIES_BASCULIN_BLUE_STRIPED] = sBasculinFormSpeciesIdTable, + [SPECIES_BASCULIN_WHITE_STRIPED] = sBasculinFormSpeciesIdTable, // Darmanitan [SPECIES_DARMANITAN_ZEN_MODE] = sDarmanitanFormSpeciesIdTable, [SPECIES_DARMANITAN_ZEN_MODE_GALARIAN] = sDarmanitanFormSpeciesIdTable, @@ -346,6 +385,7 @@ const u16 *const gFormSpeciesIdTables[NUM_SPECIES] = [SPECIES_TORNADUS_THERIAN] = sTornadusFormSpeciesIdTable, [SPECIES_THUNDURUS_THERIAN] = sThundurusFormSpeciesIdTable, [SPECIES_LANDORUS_THERIAN] = sLandorusFormSpeciesIdTable, + [SPECIES_ENAMORUS_THERIAN] = sEnamorusFormSpeciesIdTable, // Kyurem [SPECIES_KYUREM_WHITE] = sKyuremFormSpeciesIdTable, [SPECIES_KYUREM_BLACK] = sKyuremFormSpeciesIdTable, diff --git a/src/data/pokemon/form_species_tables.h b/src/data/pokemon/form_species_tables.h index 810da6499..c6660f6e7 100644 --- a/src/data/pokemon/form_species_tables.h +++ b/src/data/pokemon/form_species_tables.h @@ -121,6 +121,18 @@ static const u16 sAlakazamFormSpeciesIdTable[] = { FORM_SPECIES_END, }; +static const u16 sGrowlitheFormSpeciesIdTable[] = { + SPECIES_GROWLITHE, + SPECIES_GROWLITHE_HISUIAN, + FORM_SPECIES_END, +}; + +static const u16 sArcanineFormSpeciesIdTable[] = { + SPECIES_ARCANINE, + SPECIES_ARCANINE_HISUIAN, + FORM_SPECIES_END, +}; + static const u16 sGeodudeFormSpeciesIdTable[] = { SPECIES_GEODUDE, SPECIES_GEODUDE_ALOLAN, @@ -188,6 +200,18 @@ static const u16 sGengarFormSpeciesIdTable[] = { FORM_SPECIES_END, }; +static const u16 sVoltorbFormSpeciesIdTable[] = { + SPECIES_VOLTORB, + SPECIES_VOLTORB_HISUIAN, + FORM_SPECIES_END, +}; + +static const u16 sElectrodeFormSpeciesIdTable[] = { + SPECIES_ELECTRODE, + SPECIES_ELECTRODE_HISUIAN, + FORM_SPECIES_END, +}; + static const u16 sExeggutorFormSpeciesIdTable[] = { SPECIES_EXEGGUTOR, SPECIES_EXEGGUTOR_ALOLAN, @@ -254,6 +278,12 @@ static const u16 sMoltresFormSpeciesIdTable[] = { FORM_SPECIES_END, }; +static const u16 sTyphlosionFormSpeciesIdTable[] = { + SPECIES_TYPHLOSION, + SPECIES_TYPHLOSION_HISUIAN, + FORM_SPECIES_END, +}; + static const u16 sMewtwoFormSpeciesIdTable[] = { SPECIES_MEWTWO, SPECIES_MEWTWO_MEGA_X, @@ -279,6 +309,18 @@ static const u16 sSlowkingFormSpeciesIdTable[] = { FORM_SPECIES_END, }; +static const u16 sQwilfishFormSpeciesIdTable[] = { + SPECIES_QWILFISH, + SPECIES_QWILFISH_HISUIAN, + FORM_SPECIES_END, +}; + +static const u16 sSneaselFormSpeciesIdTable[] = { + SPECIES_SNEASEL, + SPECIES_SNEASEL_HISUIAN, + FORM_SPECIES_END, +}; + static const u16 sUnownFormSpeciesIdTable[] = { SPECIES_UNOWN, SPECIES_UNOWN_B, @@ -579,12 +621,30 @@ static const u16 sRotomFormSpeciesIdTable[] = { FORM_SPECIES_END, }; +static const u16 sDialgaFormSpeciesIdTable[] = { + SPECIES_DIALGA, + SPECIES_DIALGA_ORIGIN, + FORM_SPECIES_END, +}; + +static const u16 sPalkiaFormSpeciesIdTable[] = { + SPECIES_PALKIA, + SPECIES_PALKIA_ORIGIN, + FORM_SPECIES_END, +}; + static const u16 sGiratinaFormSpeciesIdTable[] = { SPECIES_GIRATINA, SPECIES_GIRATINA_ORIGIN, FORM_SPECIES_END, }; +static const u16 sSamurottFormSpeciesIdTable[] = { + SPECIES_SAMUROTT, + SPECIES_SAMUROTT_HISUIAN, + FORM_SPECIES_END, +}; + static const u16 sShayminFormSpeciesIdTable[] = { SPECIES_SHAYMIN, SPECIES_SHAYMIN_SKY, @@ -622,6 +682,13 @@ static const u16 sAudinoFormSpeciesIdTable[] = { static const u16 sBasculinFormSpeciesIdTable[] = { SPECIES_BASCULIN, SPECIES_BASCULIN_BLUE_STRIPED, + SPECIES_BASCULIN_WHITE_STRIPED, + FORM_SPECIES_END, +}; + +static const u16 sLilligantFormSpeciesIdTable[] = { + SPECIES_LILLIGANT, + SPECIES_LILLIGANT_HISUIAN, FORM_SPECIES_END, }; @@ -645,6 +712,18 @@ static const u16 sYamaskFormSpeciesIdTable[] = { FORM_SPECIES_END, }; +static const u16 sZoruaFormSpeciesIdTable[] = { + SPECIES_ZORUA, + SPECIES_ZORUA_HISUIAN, + FORM_SPECIES_END, +}; + +static const u16 sZoroarkFormSpeciesIdTable[] = { + SPECIES_ZOROARK, + SPECIES_ZOROARK_HISUIAN, + FORM_SPECIES_END, +}; + static const u16 sDeerlingFormSpeciesIdTable[] = { SPECIES_DEERLING, SPECIES_DEERLING_SUMMER, @@ -667,6 +746,12 @@ static const u16 sStunfiskFormSpeciesIdTable[] = { FORM_SPECIES_END, }; +static const u16 sBraviaryFormSpeciesIdTable[] = { + SPECIES_BRAVIARY, + SPECIES_BRAVIARY_HISUIAN, + FORM_SPECIES_END, +}; + static const u16 sTornadusFormSpeciesIdTable[] = { SPECIES_TORNADUS, SPECIES_TORNADUS_THERIAN, @@ -685,6 +770,12 @@ static const u16 sLandorusFormSpeciesIdTable[] = { FORM_SPECIES_END, }; +static const u16 sEnamorusFormSpeciesIdTable[] = { + SPECIES_ENAMORUS, + SPECIES_ENAMORUS_THERIAN, + FORM_SPECIES_END, +}; + static const u16 sKyuremFormSpeciesIdTable[] = { SPECIES_KYUREM, SPECIES_KYUREM_WHITE, @@ -798,6 +889,18 @@ static const u16 sAegislashFormSpeciesIdTable[] = { FORM_SPECIES_END, }; +static const u16 sSliggooFormSpeciesIdTable[] = { + SPECIES_SLIGGOO, + SPECIES_SLIGGOO_HISUIAN, + FORM_SPECIES_END, +}; + +static const u16 sGoodraFormSpeciesIdTable[] = { + SPECIES_GOODRA, + SPECIES_GOODRA_HISUIAN, + FORM_SPECIES_END, +}; + static const u16 sPumpkabooFormSpeciesIdTable[] = { SPECIES_PUMPKABOO, SPECIES_PUMPKABOO_SMALL, @@ -814,6 +917,12 @@ static const u16 sGourgeistFormSpeciesIdTable[] = { FORM_SPECIES_END, }; +static const u16 sAvaluggFormSpeciesIdTable[] = { + SPECIES_AVALUGG, + SPECIES_AVALUGG_HISUIAN, + FORM_SPECIES_END, +}; + static const u16 sXerneasFormSpeciesIdTable[] = { SPECIES_XERNEAS, SPECIES_XERNEAS_ACTIVE, @@ -841,6 +950,12 @@ static const u16 sHoopaFormSpeciesIdTable[] = { FORM_SPECIES_END, }; +static const u16 sDecidueyeFormSpeciesIdTable[] = { + SPECIES_DECIDUEYE, + SPECIES_DECIDUEYE_HISUIAN, + FORM_SPECIES_END, +}; + static const u16 sOricorioFormSpeciesIdTable[] = { SPECIES_ORICORIO, SPECIES_ORICORIO_POM_POM, diff --git a/src/data/pokemon_graphics/back_pic_coordinates.h b/src/data/pokemon_graphics/back_pic_coordinates.h index fe8834eee..9a1a662b1 100644 --- a/src/data/pokemon_graphics/back_pic_coordinates.h +++ b/src/data/pokemon_graphics/back_pic_coordinates.h @@ -4506,8 +4506,8 @@ const struct MonCoords gMonBackPicCoords[] = }, [SPECIES_KLEAVOR] = { - .size = MON_COORDS_SIZE(64, 64), - .y_offset = 0, + .size = MON_COORDS_SIZE(64, 56), + .y_offset = 4, }, [SPECIES_URSALUNA] = { diff --git a/src/data/pokemon_graphics/back_pic_table.h b/src/data/pokemon_graphics/back_pic_table.h index 4f4c7504c..d2d02b540 100644 --- a/src/data/pokemon_graphics/back_pic_table.h +++ b/src/data/pokemon_graphics/back_pic_table.h @@ -900,7 +900,7 @@ const struct CompressedSpriteSheet gMonBackPicTable[] = SPECIES_SPRITE(SPECTRIER, gMonBackPic_Spectrier), SPECIES_SPRITE(CALYREX, gMonBackPic_Calyrex), SPECIES_SPRITE(WYRDEER, gMonBackPic_CircledQuestionMark), //gMonBackPic_Wyrdeer), - SPECIES_SPRITE(KLEAVOR, gMonBackPic_CircledQuestionMark), //gMonBackPic_Kleavor), + SPECIES_SPRITE(KLEAVOR, gMonBackPic_Kleavor), SPECIES_SPRITE(URSALUNA, gMonBackPic_Ursaluna), SPECIES_SPRITE(BASCULEGION, gMonBackPic_CircledQuestionMark), //gMonBackPic_Basculegion), SPECIES_SPRITE(SNEASLER, gMonBackPic_CircledQuestionMark), //gMonBackPic_Sneasler), diff --git a/src/data/pokemon_graphics/front_pic_coordinates.h b/src/data/pokemon_graphics/front_pic_coordinates.h index a54260b43..d2cfdbedf 100644 --- a/src/data/pokemon_graphics/front_pic_coordinates.h +++ b/src/data/pokemon_graphics/front_pic_coordinates.h @@ -4507,7 +4507,7 @@ const struct MonCoords gMonFrontPicCoords[] = [SPECIES_KLEAVOR] = { .size = MON_COORDS_SIZE(64, 64), - .y_offset = 0, + .y_offset = 2, }, [SPECIES_URSALUNA] = { diff --git a/src/data/pokemon_graphics/front_pic_table.h b/src/data/pokemon_graphics/front_pic_table.h index 98651a249..0ec83bb29 100644 --- a/src/data/pokemon_graphics/front_pic_table.h +++ b/src/data/pokemon_graphics/front_pic_table.h @@ -900,7 +900,7 @@ const struct CompressedSpriteSheet gMonFrontPicTable[] = SPECIES_SPRITE(SPECTRIER, gMonFrontPic_Spectrier), SPECIES_SPRITE(CALYREX, gMonFrontPic_Calyrex), SPECIES_SPRITE(WYRDEER, gMonFrontPic_CircledQuestionMark), //gMonFrontPic_Wyrdeer), - SPECIES_SPRITE(KLEAVOR, gMonFrontPic_CircledQuestionMark), //gMonFrontPic_Kleavor), + SPECIES_SPRITE(KLEAVOR, gMonFrontPic_Kleavor), SPECIES_SPRITE(URSALUNA, gMonFrontPic_Ursaluna), SPECIES_SPRITE(BASCULEGION, gMonFrontPic_CircledQuestionMark), //gMonFrontPic_Basculegion), SPECIES_SPRITE(SNEASLER, gMonFrontPic_CircledQuestionMark), //gMonFrontPic_Sneasler), diff --git a/src/data/pokemon_graphics/palette_table.h b/src/data/pokemon_graphics/palette_table.h index 28289402d..16ba152cb 100644 --- a/src/data/pokemon_graphics/palette_table.h +++ b/src/data/pokemon_graphics/palette_table.h @@ -900,7 +900,7 @@ const struct CompressedSpritePalette gMonPaletteTable[] = SPECIES_PAL(SPECTRIER, gMonPalette_Spectrier), SPECIES_PAL(CALYREX, gMonPalette_Calyrex), SPECIES_PAL(WYRDEER, gMonPalette_CircledQuestionMark), // gMonPalette_Wyrdeer), - SPECIES_PAL(KLEAVOR, gMonPalette_CircledQuestionMark), // gMonPalette_Kleavor), + SPECIES_PAL(KLEAVOR, gMonPalette_Kleavor), SPECIES_PAL(URSALUNA, gMonPalette_Ursaluna), SPECIES_PAL(BASCULEGION, gMonPalette_CircledQuestionMark), // gMonPalette_Basculegion), SPECIES_PAL(SNEASLER, gMonPalette_CircledQuestionMark), // gMonPalette_Sneasler), diff --git a/src/data/pokemon_graphics/shiny_palette_table.h b/src/data/pokemon_graphics/shiny_palette_table.h index 20728eaf7..6b4baa8c7 100644 --- a/src/data/pokemon_graphics/shiny_palette_table.h +++ b/src/data/pokemon_graphics/shiny_palette_table.h @@ -900,7 +900,7 @@ const struct CompressedSpritePalette gMonShinyPaletteTable[] = SPECIES_SHINY_PAL(SPECTRIER, gMonShinyPalette_Spectrier), SPECIES_SHINY_PAL(CALYREX, gMonShinyPalette_Calyrex), SPECIES_SHINY_PAL(WYRDEER, gMonShinyPalette_CircledQuestionMark), // gMonShinyPalette_Wyrdeer), - SPECIES_SHINY_PAL(KLEAVOR, gMonShinyPalette_CircledQuestionMark), // gMonShinyPalette_Kleavor), + SPECIES_SHINY_PAL(KLEAVOR, gMonShinyPalette_Kleavor), SPECIES_SHINY_PAL(URSALUNA, gMonShinyPalette_Ursaluna), SPECIES_SHINY_PAL(BASCULEGION, gMonShinyPalette_CircledQuestionMark), // gMonShinyPalette_Basculegion), SPECIES_SHINY_PAL(SNEASLER, gMonShinyPalette_CircledQuestionMark), // gMonShinyPalette_Sneasler), From 346f3b7f4c3bbd51038becb75498be7fe8f6e306 Mon Sep 17 00:00:00 2001 From: Blackforest92 Date: Fri, 19 Aug 2022 18:01:28 +0700 Subject: [PATCH 029/130] Fix PLA's base_stats.h (rename .item2 to .itemRare) --- src/data/pokemon/base_stats.h | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/src/data/pokemon/base_stats.h b/src/data/pokemon/base_stats.h index d8c6c608f..2e56cab4b 100644 --- a/src/data/pokemon/base_stats.h +++ b/src/data/pokemon/base_stats.h @@ -25333,7 +25333,7 @@ const struct BaseStats gBaseStats[] = .catchRate = 45, .expYield = 88, .evYield_Attack = 1, - .item2 = ITEM_POISON_BARB, + .itemRare = ITEM_POISON_BARB, .genderRatio = PERCENT_FEMALE(50), .eggCycles = 20, .friendship = 70, @@ -25359,7 +25359,7 @@ const struct BaseStats gBaseStats[] = .catchRate = 60, .expYield = 86, .evYield_Speed = 1, - .item2 = ITEM_QUICK_CLAW, + .itemRare = ITEM_QUICK_CLAW, .genderRatio = PERCENT_FEMALE(50), .eggCycles = 20, .friendship = 35, @@ -25411,7 +25411,7 @@ const struct BaseStats gBaseStats[] = .expYield = 168, .evYield_Attack = 2, #ifdef ITEM_EXPANSION - .item2 = ITEM_ABSORB_BULB, + .itemRare = ITEM_ABSORB_BULB, #endif .genderRatio = MON_FEMALE, .eggCycles = 20, @@ -25514,7 +25514,7 @@ const struct BaseStats gBaseStats[] = .expYield = 158, .evYield_SpDefense = 2, #ifdef ITEM_EXPANSION - .item2 = ITEM_SHED_SHELL, + .itemRare = ITEM_SHED_SHELL, #endif .genderRatio = PERCENT_FEMALE(50), .eggCycles = 40, @@ -25949,7 +25949,7 @@ const struct BaseStats gBaseStats[] = .catchRate = 25, .expYield = 161, .evYield_Speed = 2, - .item2 = ITEM_DEEP_SEA_SCALE, + .itemRare = ITEM_DEEP_SEA_SCALE, .genderRatio = PERCENT_FEMALE(50), .eggCycles = 40, .friendship = 70, From 2b512a8e0361a0235fa5be6005a35a19ca385089 Mon Sep 17 00:00:00 2001 From: Blackforest92 Date: Fri, 19 Aug 2022 18:14:11 +0700 Subject: [PATCH 030/130] Fix Voltorb and Exeggutor' form species table --- src/data/pokemon/form_species_table_pointers.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/data/pokemon/form_species_table_pointers.h b/src/data/pokemon/form_species_table_pointers.h index 0895fe59e..f516d4e7b 100644 --- a/src/data/pokemon/form_species_table_pointers.h +++ b/src/data/pokemon/form_species_table_pointers.h @@ -31,9 +31,9 @@ const u16 *const gFormSpeciesIdTables[NUM_SPECIES] = [SPECIES_GRIMER] = sGrimerFormSpeciesIdTable, [SPECIES_MUK] = sMukFormSpeciesIdTable, [SPECIES_GENGAR] = sGengarFormSpeciesIdTable, - [SPECIES_VOLTORB] = sExeggutorFormSpeciesIdTable, - [SPECIES_ELECTRODE] = sVoltorbFormSpeciesIdTable, - [SPECIES_EXEGGUTOR] = sElectrodeFormSpeciesIdTable, + [SPECIES_VOLTORB] = sVoltorbFormSpeciesIdTable, + [SPECIES_ELECTRODE] = sElectrodeFormSpeciesIdTable, + [SPECIES_EXEGGUTOR] = sExeggutorFormSpeciesIdTable, [SPECIES_MAROWAK] = sMarowakFormSpeciesIdTable, [SPECIES_WEEZING] = sWeezingFormSpeciesIdTable, [SPECIES_KANGASKHAN] = sKangaskhanFormSpeciesIdTable, From c2d5dd2a1fd85b48c3dec49e89f5a26ed3bc4a44 Mon Sep 17 00:00:00 2001 From: GriffinR Date: Wed, 17 Aug 2022 11:44:20 -0400 Subject: [PATCH 031/130] Additional battle anim sync --- data/battle_anim_scripts.s | 20 +++++++++--------- include/battle_anim.h | 2 +- include/battle_interface.h | 11 ++++++---- src/battle_anim_effects_1.c | 6 +++--- src/battle_anim_effects_2.c | 7 ++----- src/battle_anim_effects_3.c | 14 ++++++------- src/battle_anim_electric.c | 2 +- src/battle_anim_fight.c | 4 ++-- src/battle_anim_fire.c | 4 ++-- src/battle_anim_flying.c | 8 +++---- src/battle_anim_ice.c | 32 +++++++++++++++------------- src/battle_anim_mon_movement.c | 37 ++++++++++++--------------------- src/battle_anim_mons.c | 30 +++++++++++++------------- src/battle_anim_psychic.c | 6 ++---- src/battle_anim_sound_tasks.c | 4 ++-- src/battle_anim_throw.c | 14 ++++++------- src/battle_anim_utility_funcs.c | 2 +- 17 files changed, 97 insertions(+), 106 deletions(-) diff --git a/data/battle_anim_scripts.s b/data/battle_anim_scripts.s index eff53de84..8eaff7c07 100644 --- a/data/battle_anim_scripts.s +++ b/data/battle_anim_scripts.s @@ -798,14 +798,14 @@ Move_DOUBLE_EDGE: createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, -10, 0, ANIM_TARGET, 0 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -32, 0, 0, 3 waitforvisualfinish - createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, 0, 0 - createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, 1, 0 + createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, ANIM_ATTACKER, 0 + createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, ANIM_TARGET, 0 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 4, 0, 12, 1 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 12, 1 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 2, 16, 0, RGB_WHITE waitforvisualfinish - createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, 0, 1 - createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, 1, 1 + createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, ANIM_ATTACKER, 1 + createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, ANIM_TARGET, 1 waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 5 delay 3 @@ -2441,7 +2441,7 @@ Move_HORN_ATTACK: Move_FURY_ATTACK: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HORN_HIT - createvisualtask AnimTask_RotateMonSpriteToSide, 2, 4, 256, 0, 2 + createvisualtask AnimTask_RotateMonSpriteToSide, 2, 4, 256, ANIM_ATTACKER, 2 choosetwoturnanim FuryAttackRight, FuryAttackLeft FuryAttackContinue: createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1 @@ -2590,7 +2590,7 @@ Move_LOW_KICK: createsprite gSlidingKickSpriteTemplate, ANIM_TARGET, 2, -24, 28, 40, 8, 160, 0 delay 4 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -8, 8, ANIM_TARGET, 2 - createvisualtask AnimTask_RotateMonSpriteToSide, 2, 6, 384, 1, 2 + createvisualtask AnimTask_RotateMonSpriteToSide, 2, 6, 384, ANIM_TARGET, 2 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 4 @@ -2835,7 +2835,7 @@ SkullBashSetUpHeadDown: createsprite gSlideMonToOffsetAndBackSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, -24, 0, 0, 10, 0 playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER waitforvisualfinish - createvisualtask AnimTask_RotateMonSpriteToSide, 2, 16, 96, 0, 2 + createvisualtask AnimTask_RotateMonSpriteToSide, 2, 16, 96, ANIM_ATTACKER, 2 waitforvisualfinish createsprite gSlideMonToOffsetAndBackSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 24, 0, 0, 10, 1 waitforvisualfinish @@ -3958,7 +3958,7 @@ Move_MIST_BALL: createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, F_PAL_BG, 1, 1, RGB(23, 16, 31), 16, RGB_WHITE, 16 delay 0 playsewithpan SE_M_HAZE, 0 - createvisualtask AnimTask_LoadMistTiles, 5 + createvisualtask AnimTask_MistBallFog, 5 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 3, 0, 16, RGB_WHITE delay 8 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 4, 0, 70, 0 @@ -8570,14 +8570,14 @@ Move_ARM_THRUST: loadspritegfx ANIM_TAG_IMPACT splitbgprio ANIM_TARGET setalpha 12, 8 - createvisualtask AnimTask_RotateMonSpriteToSide, 5, 8, 5, 0, 0 + createvisualtask AnimTask_RotateMonSpriteToSide, 5, 8, 5, ANIM_ATTACKER, 0 delay 6 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 3 delay 4 playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET createsprite gArmThrustHandSpriteTemplate, ANIM_TARGET, 2, 10, -8, 14, 3 waitforvisualfinish - createvisualtask AnimTask_RotateMonSpriteToSide, 5, 8, 5, 0, 1 + createvisualtask AnimTask_RotateMonSpriteToSide, 5, 8, 5, ANIM_ATTACKER, 1 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET choosetwoturnanim ArmThrustRight, ArmThrustLeft ArmThrustContinue: diff --git a/include/battle_anim.h b/include/battle_anim.h index 5ac512346..0fe0d1898 100644 --- a/include/battle_anim.h +++ b/include/battle_anim.h @@ -120,7 +120,7 @@ void PrepareBattlerSpriteForRotScale(u8 spriteId, u8 objMode); void SetBattlerSpriteYOffsetFromRotation(u8 spriteId); u32 GetBattlePalettesMask(bool8 battleBackground, bool8 attacker, bool8 target, bool8 attackerPartner, bool8 targetPartner, bool8 anim1, bool8 anim2); u32 GetBattleMonSpritePalettesMask(u8 playerLeft, u8 playerRight, u8 opponentLeft, u8 opponentRight); -u8 AnimDummyReturnArg(u8 battler); +u8 GetSpritePalIdxByBattler(u8 battler); s16 CloneBattlerSpriteWithBlend(u8); void DestroySpriteWithActiveSheet(struct Sprite *); u8 CreateInvisibleSpriteCopy(int, u8, int); diff --git a/include/battle_interface.h b/include/battle_interface.h index c4816e8da..ed71b8845 100644 --- a/include/battle_interface.h +++ b/include/battle_interface.h @@ -34,16 +34,19 @@ enum #define TAG_HEALTHBAR_PLAYER2_TILE 0xD706 #define TAG_HEALTHBAR_OPPONENT2_TILE 0xD707 +#define TAG_HEALTHBOX_PALS_1 0xD709 +#define TAG_HEALTHBOX_PALS_2 0xD70A #define TAG_HEALTHBOX_SAFARI_TILE 0xD70B - #define TAG_STATUS_SUMMARY_BAR_TILE 0xD70C -#define TAG_STATUS_SUMMARY_BALLS_TILE 0xD714 -#define TAG_HEALTHBOX_PAL 0xD6FF -#define TAG_HEALTHBAR_PAL 0xD704 #define TAG_STATUS_SUMMARY_BAR_PAL 0xD710 #define TAG_STATUS_SUMMARY_BALLS_PAL 0xD712 +#define TAG_STATUS_SUMMARY_BALLS_TILE 0xD714 + +#define TAG_HEALTHBAR_PAL TAG_HEALTHBAR_PLAYER1_TILE +#define TAG_HEALTHBOX_PAL TAG_HEALTHBOX_PLAYER1_TILE + enum { HEALTHBOX_ALL, diff --git a/src/battle_anim_effects_1.c b/src/battle_anim_effects_1.c index 0ae945c0c..757576efa 100644 --- a/src/battle_anim_effects_1.c +++ b/src/battle_anim_effects_1.c @@ -84,7 +84,7 @@ static void AnimMilkBottle(struct Sprite *); static void AnimMilkBottle_Step1(struct Sprite *); static void AnimMilkBottle_Step2(struct Sprite *, int, int); static void AnimGrantingStars(struct Sprite *); -static void AnimSparkingStars(struct Sprite *); +static void AnimSparklingStars(struct Sprite *); static void AnimBubbleBurst(struct Sprite *); static void AnimBubbleBurst_Step(struct Sprite *); static void AnimSleepLetterZ(struct Sprite *); @@ -1416,7 +1416,7 @@ const struct SpriteTemplate gSparklingStarsSpriteTemplate = .anims = gGrantingStarsAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = AnimSparkingStars, + .callback = AnimSparklingStars, }; static const union AnimCmd sAnim_BubbleBurst[] = @@ -4137,7 +4137,7 @@ static void AnimGrantingStars(struct Sprite *sprite) sprite->callback = TranslateSpriteLinearFixedPoint; } -static void AnimSparkingStars(struct Sprite *sprite) +static void AnimSparklingStars(struct Sprite *sprite) { u8 battler; if (!gBattleAnimArgs[2]) diff --git a/src/battle_anim_effects_2.c b/src/battle_anim_effects_2.c index 82f3b77d5..5bd28acea 100755 --- a/src/battle_anim_effects_2.c +++ b/src/battle_anim_effects_2.c @@ -3043,9 +3043,7 @@ void AnimTask_FreeMusicNotesPals(u8 taskId) static void SetMusicNotePalette(struct Sprite *sprite, u8 a, u8 b) { - u8 tile; - tile = (b & 1); - tile = ((-tile | tile) >> 31) & 32; + u8 tile = (b & 1) ? 32 : 0; sprite->oam.tileNum += tile + (a << 2); sprite->oam.paletteNum = IndexOfSpritePaletteTag(sMusicNotePaletteTagsTable[b >> 1]); } @@ -3792,8 +3790,7 @@ static void AnimPerishSongMusicNote_Step2(struct Sprite *sprite) if (sprite->data[4] > 3) { - int var1 = sprite->data[2]; - sprite->invisible = var1 - (((s32)(var1 + ((u32)var1 >> 31)) >> 1) << 1); + sprite->invisible = sprite->data[2] % 2; DestroyAnimSprite(sprite); } diff --git a/src/battle_anim_effects_3.c b/src/battle_anim_effects_3.c index f613ff597..c0f400a55 100755 --- a/src/battle_anim_effects_3.c +++ b/src/battle_anim_effects_3.c @@ -2107,7 +2107,7 @@ static void AnimWishStar(struct Sprite *sprite) if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) sprite->x = -16; else - sprite->x = 256; + sprite->x = DISPLAY_WIDTH + 16; sprite->y = 0; sprite->callback = AnimWishStar_Step; @@ -2136,7 +2136,7 @@ static void AnimWishStar_Step(struct Sprite *sprite) } newX = sprite->x + sprite->x2 + 32; - if (newX > 304) + if (newX > DISPLAY_WIDTH + 64) DestroyAnimSprite(sprite); } @@ -3183,7 +3183,7 @@ static void AnimReversalOrb_Step(struct Sprite *sprite) // Copies the target mon's sprite, and makes a white silhouette that shrinks away. void AnimTask_RolePlaySilhouette(u8 taskId) { - u8 isBackPic; + bool8 isBackPic; u32 personality; u32 otId; u16 species; @@ -3206,7 +3206,7 @@ void AnimTask_RolePlaySilhouette(u8 taskId) { if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) { - isBackPic = 0; + isBackPic = FALSE; personality = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimTarget]], MON_DATA_PERSONALITY); otId = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimTarget]], MON_DATA_OT_ID); if (gBattleSpritesDataPtr->battlerData[gBattleAnimTarget].transformSpecies == SPECIES_NONE) @@ -3226,7 +3226,7 @@ void AnimTask_RolePlaySilhouette(u8 taskId) } else { - isBackPic = 1; + isBackPic = TRUE; personality = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimTarget]], MON_DATA_PERSONALITY); otId = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimTarget]], MON_DATA_OT_ID); if (gBattleSpritesDataPtr->battlerData[gBattleAnimTarget].transformSpecies == SPECIES_NONE) @@ -5097,7 +5097,7 @@ void AnimTask_SnatchOpposingMonMove(u8 taskId) gTasks[taskId].data[1] &= 0xFF; x = gSprites[spriteId].x + gSprites[spriteId].x2; - if ((u16)(x + 32) > 304) + if (x < -32 || x > DISPLAY_WIDTH + 32) { gTasks[taskId].data[1] = 0; gTasks[taskId].data[0]++; @@ -5180,7 +5180,7 @@ void AnimTask_SnatchOpposingMonMove(u8 taskId) } } - if ((u16)(x + 32) > 304) + if (x < -32 || x > DISPLAY_WIDTH + 32) { gTasks[taskId].data[1] = 0; gTasks[taskId].data[0]++; diff --git a/src/battle_anim_electric.c b/src/battle_anim_electric.c index 6a92fd607..b6a82b8d9 100644 --- a/src/battle_anim_electric.c +++ b/src/battle_anim_electric.c @@ -583,7 +583,7 @@ static void AnimZapCannonSpark(struct Sprite *sprite) sprite->data[7] = gBattleAnimArgs[4]; sprite->oam.tileNum += gBattleAnimArgs[6] * 4; sprite->callback = AnimZapCannonSpark_Step; - AnimZapCannonSpark_Step(sprite); + sprite->callback(sprite); } static void AnimZapCannonSpark_Step(struct Sprite *sprite) diff --git a/src/battle_anim_fight.c b/src/battle_anim_fight.c index dc668e6ff..0d7b977e9 100644 --- a/src/battle_anim_fight.c +++ b/src/battle_anim_fight.c @@ -500,7 +500,7 @@ static void AnimFistOrFootRandomPos(struct Sprite *sprite) sprite->data[0] = gBattleAnimArgs[1]; sprite->data[7] = CreateSprite(&gBasicHitSplatSpriteTemplate, sprite->x, sprite->y, sprite->subpriority + 1); - if (sprite->data[7] != 64) + if (sprite->data[7] != MAX_SPRITES) { StartSpriteAffineAnim(&gSprites[sprite->data[7]], 0); gSprites[sprite->data[7]].callback = SpriteCallbackDummy; @@ -513,7 +513,7 @@ static void AnimFistOrFootRandomPos_Step(struct Sprite *sprite) { if (sprite->data[0] == 0) { - if (sprite->data[7] != 64) + if (sprite->data[7] != MAX_SPRITES) { FreeOamMatrix(gSprites[sprite->data[7]].oam.matrixNum); DestroySprite(&gSprites[sprite->data[7]]); diff --git a/src/battle_anim_fire.c b/src/battle_anim_fire.c index cbfe21c60..72d802f19 100644 --- a/src/battle_anim_fire.c +++ b/src/battle_anim_fire.c @@ -1227,8 +1227,8 @@ void AnimTask_MoveHeatWaveTargets(u8 taskId) { struct Task *task = &gTasks[taskId]; - task->data[12] = !GetBattlerSide(gBattleAnimAttacker) ? 1 : -1; - task->data[13] = IsBattlerSpriteVisible(gBattleAnimTarget ^ 2) + 1; + task->data[12] = GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER ? 1 : -1; + task->data[13] = IsBattlerSpriteVisible(gBattleAnimTarget ^ BIT_FLANK) + 1; task->data[14] = GetAnimBattlerSpriteId(ANIM_TARGET); task->data[15] = GetAnimBattlerSpriteId(ANIM_DEF_PARTNER); diff --git a/src/battle_anim_flying.c b/src/battle_anim_flying.c index 59474eae3..8609a8e17 100644 --- a/src/battle_anim_flying.c +++ b/src/battle_anim_flying.c @@ -528,8 +528,8 @@ static void AnimFlyBallAttack_Step(struct Sprite *sprite) } if (sprite->x + sprite->x2 < -32 - || sprite->x + sprite->x2 > DISPLAY_WIDTH + 32 - || sprite->y + sprite->y2 > DISPLAY_HEIGHT) + || sprite->x + sprite->x2 > DISPLAY_WIDTH + 32 + || sprite->y + sprite->y2 > DISPLAY_HEIGHT) { gSprites[GetAnimBattlerSpriteId(ANIM_ATTACKER)].invisible = FALSE; DestroyAnimSprite(sprite); @@ -1215,8 +1215,8 @@ void AnimSkyAttackBird_Step(struct Sprite *sprite) sprite->x = sprite->data[4] >> 4; sprite->y = sprite->data[5] >> 4; - if (sprite->x > 285 || sprite->x < -45 - || sprite->y > 157 || sprite->y < -45) + if (sprite->x > DISPLAY_WIDTH + 45 || sprite->x < -45 + || sprite->y > 157 || sprite->y < -45) DestroySpriteAndMatrix(sprite); } diff --git a/src/battle_anim_ice.c b/src/battle_anim_ice.c index 6a0ff1154..433a7daf0 100644 --- a/src/battle_anim_ice.c +++ b/src/battle_anim_ice.c @@ -45,7 +45,7 @@ static void AnimThrowIceBall(struct Sprite *); static void InitIceBallParticle(struct Sprite *); static void AnimIceBallParticle(struct Sprite *); static void AnimTask_HazeScrollingFog_Step(u8); -static void AnimTask_LoadMistTiles_Step(u8); +static void AnimTask_MistBallFog_Step(u8); static void AnimTask_Hail2(u8); static bool8 GenerateHailParticle(u8 hailStructId, u8 affineAnimNum, u8 taskId, u8 c); @@ -353,7 +353,7 @@ const struct SpriteTemplate gMistBallSpriteTemplate = .callback = AnimThrowMistBall, }; -static const u8 wMistBlendAmounts[] = +static const u8 sMistBlendAmounts[] = { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, }; @@ -696,7 +696,8 @@ static void AnimSwirlingSnowball(struct Sprite *sprite) sprite->data[0] = 1; AnimFastTranslateLinear(sprite); - if ((u32)(sprite->x + sprite->x2 + 16) > DISPLAY_WIDTH + 32 + if (sprite->x + sprite->x2 > DISPLAY_WIDTH + 16 + || sprite->x + sprite->x2 < -16 || sprite->y + sprite->y2 > DISPLAY_HEIGHT || sprite->y + sprite->y2 < -16) break; @@ -762,7 +763,8 @@ static void AnimSwirlingSnowball_End(struct Sprite *sprite) sprite->data[0] = 1; AnimFastTranslateLinear(sprite); - if ((u32)(sprite->x + sprite->x2 + 16) > DISPLAY_WIDTH + 32 + if (sprite->x + sprite->x2 > 256 + || sprite->x + sprite->x2 < -16 || sprite->y + sprite->y2 > 256 || sprite->y + sprite->y2 < -16) DestroyAnimSprite(sprite); @@ -816,7 +818,8 @@ static void AnimMoveParticleBeyondTarget(struct Sprite *sprite) { sprite->data[0] = 1; AnimFastTranslateLinear(sprite); - if ((u32)(sprite->x + sprite->x2 + 16) > DISPLAY_WIDTH + 32 + if (sprite->x + sprite->x2 > DISPLAY_WIDTH + 16 + || sprite->x + sprite->x2 < -16 || sprite->y + sprite->y2 > DISPLAY_HEIGHT || sprite->y + sprite->y2 < -16) break; @@ -846,7 +849,8 @@ static void AnimWiggleParticleTowardsTarget(struct Sprite *sprite) sprite->data[7] = (sprite->data[7] + sprite->data[6]) & 0xFF; if (sprite->data[0] == 1) { - if ((u32)(sprite->x + sprite->x2 + 16) > DISPLAY_WIDTH + 32 + if (sprite->x + sprite->x2 > DISPLAY_WIDTH + 16 + || sprite->x + sprite->x2 < -16 || sprite->y + sprite->y2 > DISPLAY_HEIGHT || sprite->y + sprite->y2 < -16) DestroyAnimSprite(sprite); @@ -1086,7 +1090,7 @@ static void AnimThrowMistBall(struct Sprite *sprite) } // Displays misty background in Mist Ball. -void AnimTask_LoadMistTiles(u8 taskId) +void AnimTask_MistBallFog(u8 taskId) { struct BattleAnimBgData animBg; @@ -1109,10 +1113,10 @@ void AnimTask_LoadMistTiles(u8 taskId) LoadPalette(&gFogPalette, animBg.paletteId * 16, 32); gTasks[taskId].data[15] = -1; - gTasks[taskId].func = AnimTask_LoadMistTiles_Step; + gTasks[taskId].func = AnimTask_MistBallFog_Step; } -static void AnimTask_LoadMistTiles_Step(u8 taskId) +static void AnimTask_MistBallFog_Step(u8 taskId) { struct BattleAnimBgData animBg; @@ -1123,7 +1127,7 @@ static void AnimTask_LoadMistTiles_Step(u8 taskId) { case 0: gTasks[taskId].data[9] += 1; - gTasks[taskId].data[11] = wMistBlendAmounts[gTasks[taskId].data[9]]; + gTasks[taskId].data[11] = sMistBlendAmounts[gTasks[taskId].data[9]]; SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[11], 17 - gTasks[taskId].data[11])); if (gTasks[taskId].data[11] == 5) { @@ -1410,14 +1414,14 @@ static bool8 GenerateHailParticle(u8 hailStructId, u8 affineAnimNum, u8 taskId, } else { - battlerX = (sHailCoordData[hailStructId].x); - battlerY = (sHailCoordData[hailStructId].y); + battlerX = sHailCoordData[hailStructId].x; + battlerY = sHailCoordData[hailStructId].y; } } else { - battlerX = (sHailCoordData[hailStructId].x); - battlerY = (sHailCoordData[hailStructId].y); + battlerX = sHailCoordData[hailStructId].x; + battlerY = sHailCoordData[hailStructId].y; } spriteX = battlerX - ((battlerY + 8) / 2); id = CreateSprite(&gHailParticleSpriteTemplate, spriteX, -8, 18); diff --git a/src/battle_anim_mon_movement.c b/src/battle_anim_mon_movement.c index 77e50c9a4..09393a2a7 100644 --- a/src/battle_anim_mon_movement.c +++ b/src/battle_anim_mon_movement.c @@ -5,7 +5,6 @@ #include "task.h" #include "trig.h" -// This file's functions. static void AnimTask_ShakeMon_Step(u8 taskId); static void AnimTask_ShakeMon2_Step(u8 taskId); static void AnimTask_ShakeMonInPlace_Step(u8 taskId); @@ -108,7 +107,7 @@ void AnimTask_ShakeMon(u8 taskId) gTasks[taskId].data[4] = gBattleAnimArgs[1]; gTasks[taskId].data[5] = gBattleAnimArgs[2]; gTasks[taskId].func = AnimTask_ShakeMon_Step; - AnimTask_ShakeMon_Step(taskId); + gTasks[taskId].func(taskId); } static void AnimTask_ShakeMon_Step(u8 taskId) @@ -156,17 +155,14 @@ static void AnimTask_ShakeMon_Step(u8 taskId) void AnimTask_ShakeMon2(u8 taskId) { u8 spriteId; - bool8 destroy = FALSE; + bool8 abort = FALSE; u8 battlerId; if (gBattleAnimArgs[0] < MAX_BATTLERS_COUNT) { spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); if (spriteId == SPRITE_NONE) - { - DestroyAnimVisualTask(taskId); - return; - } + abort = TRUE; } else if (gBattleAnimArgs[0] != 8) { @@ -188,7 +184,7 @@ void AnimTask_ShakeMon2(u8 taskId) } if (IsBattlerSpriteVisible(battlerId) == FALSE) - destroy = TRUE; + abort = TRUE; spriteId = gBattlerSpriteIds[battlerId]; } @@ -197,7 +193,7 @@ void AnimTask_ShakeMon2(u8 taskId) spriteId = gBattlerSpriteIds[gBattleAnimAttacker]; } - if (destroy) + if (abort) { DestroyAnimVisualTask(taskId); return; @@ -332,10 +328,8 @@ void AnimTask_ShakeAndSinkMon(u8 taskId) static void AnimTask_ShakeAndSinkMon_Step(u8 taskId) { - s16 x; - u8 spriteId; - spriteId = gTasks[taskId].data[0]; - x = gTasks[taskId].data[1]; + u8 spriteId = gTasks[taskId].data[0]; + s16 x = gTasks[taskId].data[1]; if (gTasks[taskId].data[2] == gTasks[taskId].data[8]++) { gTasks[taskId].data[8] = 0; @@ -365,11 +359,8 @@ static void AnimTask_ShakeAndSinkMon_Step(u8 taskId) void AnimTask_TranslateMonElliptical(u8 taskId) { u8 i; - u8 spriteId; - u8 wavePeriod; - - wavePeriod = 1; - spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); + u8 wavePeriod = 1; + u8 spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); if (gBattleAnimArgs[4] > 5) gBattleAnimArgs[4] = 5; @@ -742,7 +733,7 @@ static void AnimTask_SlideOffScreen_Step(u8 taskId) { u8 spriteId = gTasks[taskId].data[0]; gSprites[spriteId].x2 += gTasks[taskId].data[1]; - if (gSprites[spriteId].x2 + gSprites[spriteId].x + 0x20 > 0x130u) + if (gSprites[spriteId].x2 + gSprites[spriteId].x < -32 || gSprites[spriteId].x2 + gSprites[spriteId].x > DISPLAY_WIDTH + 32) { DestroyAnimVisualTask(taskId); return; @@ -831,8 +822,7 @@ static void AnimTask_SwayMonStep(u8 taskId) // arg 4: sprite object mode void AnimTask_ScaleMonAndRestore(u8 taskId) { - u8 spriteId; - spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[3]); + u8 spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[3]); PrepareBattlerSpriteForRotScale(spriteId, gBattleAnimArgs[4]); gTasks[taskId].data[0] = gBattleAnimArgs[0]; gTasks[taskId].data[1] = gBattleAnimArgs[1]; @@ -893,7 +883,7 @@ void AnimTask_RotateMonSpriteToSide(u8 taskId) } else { - if (gBattleAnimArgs[2] == 0) + if (gBattleAnimArgs[2] == ANIM_ATTACKER) { gTasks[taskId].data[7] = !GetBattlerSide(gBattleAnimAttacker); } @@ -916,8 +906,7 @@ void AnimTask_RotateMonSpriteToSide(u8 taskId) // Rotates mon to side and back to original position. For Peck and when a held item activates void AnimTask_RotateMonToSideAndRestore(u8 taskId) { - u8 spriteId; - spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[2]); + u8 spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[2]); PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_NORMAL); gTasks[taskId].data[1] = 0; gTasks[taskId].data[2] = gBattleAnimArgs[0]; diff --git a/src/battle_anim_mons.c b/src/battle_anim_mons.c index 05b0daf3f..4ce33251a 100644 --- a/src/battle_anim_mons.c +++ b/src/battle_anim_mons.c @@ -81,7 +81,7 @@ static const u8 sCastformBackSpriteYCoords[NUM_CASTFORM_FORMS] = #define TAG_MOVE_EFFECT_MON_1 55125 #define TAG_MOVE_EFFECT_MON_2 55126 -static const struct SpriteTemplate sSpriteTemplate_MoveEffectMons[] = +static const struct SpriteTemplate sSpriteTemplates_MoveEffectMons[] = { { .tileTag = TAG_MOVE_EFFECT_MON_1, @@ -103,7 +103,7 @@ static const struct SpriteTemplate sSpriteTemplate_MoveEffectMons[] = } }; -static const struct SpriteSheet sSpriteSheet_MoveEffectMons[] = +static const struct SpriteSheet sSpriteSheets_MoveEffectMons[] = { { gMiscBlank_Gfx, MON_PIC_SIZE, TAG_MOVE_EFFECT_MON_1, }, { gMiscBlank_Gfx, MON_PIC_SIZE, TAG_MOVE_EFFECT_MON_2, }, @@ -440,7 +440,7 @@ void SetCallbackToStoredInData6(struct Sprite *sprite) #define sAmplitudeX sAmplitude #define sAmplitudeY data[4] -// TranslateSpriteInWavePattern +// TranslateSpriteInLissajousCurve #define sCirclePosX sCirclePos #define sCircleSpeedX sCircleSpeed #define sCirclePosY data[4] @@ -487,7 +487,7 @@ void TranslateSpriteInGrowingCircle(struct Sprite *sprite) // Unused // Exact shape depends on arguments. Can move in a figure-8-like pattern, or circular, etc. -static void TranslateSpriteInWavePattern(struct Sprite *sprite) +static void TranslateSpriteInLissajousCurve(struct Sprite *sprite) { if (sprite->sDuration) { @@ -1508,13 +1508,13 @@ u32 GetBattleMonSpritePalettesMask(u8 playerLeft, u8 playerRight, u8 opponentLef return selectedPalettes; } -// Presumably something commented here, just returns arg -u8 AnimDummyReturnArg(u8 battler) +u8 GetSpritePalIdxByBattler(u8 battler) { return battler; } -static u8 GetBattlerAtPosition_(u8 position) +// Unused +static u8 GetSpritePalIdxByPosition(u8 position) { return GetBattlerAtPosition(position); } @@ -1552,20 +1552,20 @@ void AnimSpriteOnMonPos(struct Sprite *sprite) // arg 5: lower 8 bits = location on attacking mon, upper 8 bits = location on target mon pick to target void TranslateAnimSpriteToTargetMonLocation(struct Sprite *sprite) { - bool8 v1; + bool8 respectMonPicOffsets; u8 coordType; if (!(gBattleAnimArgs[5] & 0xff00)) - v1 = TRUE; + respectMonPicOffsets = TRUE; else - v1 = FALSE; + respectMonPicOffsets = FALSE; if (!(gBattleAnimArgs[5] & 0xff)) coordType = BATTLER_COORD_Y_PIC_OFFSET; else coordType = BATTLER_COORD_Y; - InitSpritePosToAnimAttacker(sprite, v1); + InitSpritePosToAnimAttacker(sprite, respectMonPicOffsets); if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) gBattleAnimArgs[2] = -gBattleAnimArgs[2]; @@ -2097,8 +2097,8 @@ u8 GetBattlerSpriteBGPriorityRank(u8 battlerId) u8 CreateAdditionalMonSpriteForMoveAnim(u16 species, bool8 isBackpic, u8 id, s16 x, s16 y, u8 subpriority, u32 personality, u32 trainerId, u32 battlerId, bool32 ignoreDeoxysForm) { u8 spriteId; - u16 sheet = LoadSpriteSheet(&sSpriteSheet_MoveEffectMons[id]); - u16 palette = AllocSpritePalette(sSpriteTemplate_MoveEffectMons[id].paletteTag); + u16 sheet = LoadSpriteSheet(&sSpriteSheets_MoveEffectMons[id]); + u16 palette = AllocSpritePalette(sSpriteTemplates_MoveEffectMons[id].paletteTag); if (gMonSpritesGfxPtr != NULL && gMonSpritesGfxPtr->buffer == NULL) gMonSpritesGfxPtr->buffer = AllocZeroed(0x2000); @@ -2139,9 +2139,9 @@ u8 CreateAdditionalMonSpriteForMoveAnim(u16 species, bool8 isBackpic, u8 id, s16 FREE_AND_SET_NULL(gMonSpritesGfxPtr->buffer); if (!isBackpic) - spriteId = CreateSprite(&sSpriteTemplate_MoveEffectMons[id], x, y + gMonFrontPicCoords[species].y_offset, subpriority); + spriteId = CreateSprite(&sSpriteTemplates_MoveEffectMons[id], x, y + gMonFrontPicCoords[species].y_offset, subpriority); else - spriteId = CreateSprite(&sSpriteTemplate_MoveEffectMons[id], x, y + gMonBackPicCoords[species].y_offset, subpriority); + spriteId = CreateSprite(&sSpriteTemplates_MoveEffectMons[id], x, y + gMonBackPicCoords[species].y_offset, subpriority); if (IsContest()) { diff --git a/src/battle_anim_psychic.c b/src/battle_anim_psychic.c index c68ec5d8a..976682821 100644 --- a/src/battle_anim_psychic.c +++ b/src/battle_anim_psychic.c @@ -818,7 +818,7 @@ static void AnimTask_ImprisonOrbs_Step(u8 taskId) { for (i = 8; i < 13; i++) { - if (task->data[i] != 64) + if (task->data[i] != MAX_SPRITES) DestroySprite(&gSprites[task->data[i]]); } @@ -997,12 +997,10 @@ void AnimTask_ExtrasensoryDistortion(u8 taskId) scanlineParams.dmaDest = ®_BG2HOFS; } - i = task->data[14]; - while (i <= task->data[14] + 64) + for (i = task->data[14]; i <= task->data[14] + 64; i++) { gScanlineEffectRegBuffers[0][i] = task->data[10]; gScanlineEffectRegBuffers[1][i] = task->data[10]; - i++; } scanlineParams.dmaControl = SCANLINE_EFFECT_DMACNT_16BIT; diff --git a/src/battle_anim_sound_tasks.c b/src/battle_anim_sound_tasks.c index f329ea210..1fde3a982 100644 --- a/src/battle_anim_sound_tasks.c +++ b/src/battle_anim_sound_tasks.c @@ -100,7 +100,7 @@ void SoundTask_LoopSEAdjustPanning(u8 taskId) gTasks[taskId].data[12] = r9; gTasks[taskId].func = SoundTask_LoopSEAdjustPanning_Step; - SoundTask_LoopSEAdjustPanning_Step(taskId); + gTasks[taskId].func(taskId); } static void SoundTask_LoopSEAdjustPanning_Step(u8 taskId) @@ -385,7 +385,7 @@ void SoundTask_AdjustPanningVar(u8 taskId) gTasks[taskId].data[11] = sourcePan; gTasks[taskId].func = SoundTask_AdjustPanningVar_Step; - SoundTask_AdjustPanningVar_Step(taskId); + gTasks[taskId].func(taskId); } static void SoundTask_AdjustPanningVar_Step(u8 taskId) diff --git a/src/battle_anim_throw.c b/src/battle_anim_throw.c index b02995142..d81b532c5 100755 --- a/src/battle_anim_throw.c +++ b/src/battle_anim_throw.c @@ -550,8 +550,8 @@ static void LoadHealthboxPalsForLevelUp(u8 *paletteId1, u8 *paletteId2, u8 battl healthBoxSpriteId = gHealthboxSpriteIds[battler]; spriteId1 = gSprites[healthBoxSpriteId].oam.affineParam; spriteId2 = gSprites[healthBoxSpriteId].data[5]; - *paletteId1 = AllocSpritePalette(0xD709); - *paletteId2 = AllocSpritePalette(0xD70A); + *paletteId1 = AllocSpritePalette(TAG_HEALTHBOX_PALS_1); + *paletteId2 = AllocSpritePalette(TAG_HEALTHBOX_PALS_2); offset1 = (gSprites[healthBoxSpriteId].oam.paletteNum * 16) + 0x100; offset2 = (gSprites[spriteId2].oam.paletteNum * 16) + 0x100; @@ -580,10 +580,10 @@ static void FreeHealthboxPalsForLevelUp(u8 battler) spriteId1 = gSprites[healthBoxSpriteId].oam.affineParam; spriteId2 = gSprites[healthBoxSpriteId].data[5]; - FreeSpritePaletteByTag(0xD709); - FreeSpritePaletteByTag(0xD70A); - paletteId1 = IndexOfSpritePaletteTag(0xD6FF); - paletteId2 = IndexOfSpritePaletteTag(0xD704); + FreeSpritePaletteByTag(TAG_HEALTHBOX_PALS_1); + FreeSpritePaletteByTag(TAG_HEALTHBOX_PALS_2); + paletteId1 = IndexOfSpritePaletteTag(TAG_HEALTHBOX_PAL); + paletteId2 = IndexOfSpritePaletteTag(TAG_HEALTHBAR_PAL); gSprites[healthBoxSpriteId].oam.paletteNum = paletteId1; gSprites[spriteId1].oam.paletteNum = paletteId1; gSprites[spriteId2].oam.paletteNum = paletteId2; @@ -611,7 +611,7 @@ static void AnimTask_FlashHealthboxOnLevelUp_Step(u8 taskId) if (gTasks[taskId].data[0]++ >= gTasks[taskId].data[11]) { gTasks[taskId].data[0] = 0; - paletteNum = IndexOfSpritePaletteTag(0xD709); + paletteNum = IndexOfSpritePaletteTag(TAG_HEALTHBOX_PALS_1); colorOffset = gTasks[taskId].data[10] == 0 ? 6 : 2; switch (gTasks[taskId].data[1]) { diff --git a/src/battle_anim_utility_funcs.c b/src/battle_anim_utility_funcs.c index 4071ce9b9..403939f88 100644 --- a/src/battle_anim_utility_funcs.c +++ b/src/battle_anim_utility_funcs.c @@ -97,7 +97,7 @@ void AnimTask_BlendBattleAnimPalExclude(u8 taskId) for (battler = 0; battler < MAX_BATTLERS_COUNT; battler++) { if (battler != animBattlers[0] && battler != animBattlers[1] && IsBattlerSpriteVisible(battler)) - selectedPalettes |= 0x10000 << AnimDummyReturnArg(battler); + selectedPalettes |= 0x10000 << GetSpritePalIdxByBattler(battler); } StartBlendAnimSpriteColor(taskId, selectedPalettes); From 11b4958f230bafa46611c7b4f04142d32d54451d Mon Sep 17 00:00:00 2001 From: GriffinR Date: Fri, 19 Aug 2022 19:45:15 -0400 Subject: [PATCH 032/130] Incorporate commented bug fixes in contest AI scripts --- data/contest_ai_scripts.s | 20 ++++++++++++++++++-- 1 file changed, 18 insertions(+), 2 deletions(-) diff --git a/data/contest_ai_scripts.s b/data/contest_ai_scripts.s index ef4feb25f..ecd3103ae 100644 --- a/data/contest_ai_scripts.s +++ b/data/contest_ai_scripts.s @@ -435,11 +435,15 @@ AI_CGM_BetterWhenAudienceExcited: AI_CGM_BetterWhenAudienceExcited_1stUp: @ BUG: Should be if_appeal_num_eq 0 @ 1st up on 1st appeal excitement will always be 0 - if_appeal_num_not_eq 0, AI_CGM_BetterWhenAudienceExcited_Not1stAppeal +.ifdef BUGFIX + if_appeal_num_eq 0, AI_CGM_BetterWhenAudienceExcited_1stAppeal +.else + if_appeal_num_not_eq 0, AI_CGM_BetterWhenAudienceExcited_1stAppeal +.endif if_excitement_eq 4, AI_CGM_BetterWhenAudienceExcited_1AwayFromMax if_excitement_eq 3, AI_CGM_BetterWhenAudienceExcited_2AwayFromMax end -AI_CGM_BetterWhenAudienceExcited_Not1stAppeal: +AI_CGM_BetterWhenAudienceExcited_1stAppeal: if_random_less_than 125, AI_CGM_End score -15 end @@ -542,7 +546,11 @@ AI_CGM_TargetMonWithJudgesAttention: end AI_CGM_TargetMonWithJudgesAttention_CheckMon1: if_cannot_participate MON_1, AI_CGM_TargetMonWithJudgesAttention_CheckMon2 +.ifdef BUGFIX + if_not_used_combo_starter MON_1, AI_CGM_TargetMonWithJudgesAttention_CheckMon2 +.else if_used_combo_starter MON_1, AI_CGM_TargetMonWithJudgesAttention_CheckMon2 +.endif if_random_less_than 125, AI_CGM_TargetMonWithJudgesAttention_CheckMon2 score +2 if_not_completed_combo MON_1, AI_CGM_TargetMonWithJudgesAttention_CheckMon2 @@ -551,7 +559,11 @@ AI_CGM_TargetMonWithJudgesAttention_CheckMon1: AI_CGM_TargetMonWithJudgesAttention_CheckMon2: if_user_order_eq MON_2, AI_CGM_End if_cannot_participate MON_2, AI_CGM_TargetMonWithJudgesAttention_CheckMon3 +.ifdef BUGFIX + if_not_used_combo_starter MON_2, AI_CGM_TargetMonWithJudgesAttention_CheckMon3 +.else if_used_combo_starter MON_2, AI_CGM_TargetMonWithJudgesAttention_CheckMon3 +.endif if_random_less_than 125, AI_CGM_TargetMonWithJudgesAttention_CheckMon3 score +2 if_not_completed_combo MON_2, AI_CGM_TargetMonWithJudgesAttention_CheckMon3 @@ -560,7 +572,11 @@ AI_CGM_TargetMonWithJudgesAttention_CheckMon2: AI_CGM_TargetMonWithJudgesAttention_CheckMon3: if_user_order_eq MON_3, AI_CGM_End if_cannot_participate MON_3, AI_CGM_End +.ifdef BUGFIX + if_not_used_combo_starter MON_3, AI_CGM_End +.else if_used_combo_starter MON_3, AI_CGM_End +.endif if_random_less_than 125, AI_CGM_End score +2 if_not_completed_combo MON_3, AI_CGM_End From 261b0ff118bc24e7d6353180d1bdac3f3942ef48 Mon Sep 17 00:00:00 2001 From: GriffinR Date: Sat, 20 Aug 2022 22:58:46 -0400 Subject: [PATCH 033/130] Standardize judgement vs judgment spelling --- ...symbols.png => arena_judgment_symbols.png} | Bin include/battle_message.h | 2 +- include/constants/battle.h | 4 +- include/graphics.h | 4 +- src/battle_arena.c | 66 +++++++++--------- src/battle_bg.c | 4 +- src/battle_message.c | 10 +-- src/battle_script_commands.c | 6 +- src/graphics.c | 4 +- 9 files changed, 50 insertions(+), 50 deletions(-) rename graphics/battle_frontier/{arena_judgement_symbols.png => arena_judgment_symbols.png} (100%) diff --git a/graphics/battle_frontier/arena_judgement_symbols.png b/graphics/battle_frontier/arena_judgment_symbols.png similarity index 100% rename from graphics/battle_frontier/arena_judgement_symbols.png rename to graphics/battle_frontier/arena_judgment_symbols.png diff --git a/include/battle_message.h b/include/battle_message.h index cc18a13d2..1ced84f50 100644 --- a/include/battle_message.h +++ b/include/battle_message.h @@ -283,7 +283,7 @@ extern const u8 gText_OpponentMon1Name[]; extern const u8 gText_Mind[]; extern const u8 gText_Skill[]; extern const u8 gText_Body[]; -extern const u8 gText_Judgement[]; +extern const u8 gText_Judgment[]; extern const u8 gText_EmptyString3[]; extern const u8 gText_RecordBattleToPass[]; extern const u8 gText_BattleRecordedOnPass[]; diff --git a/include/constants/battle.h b/include/constants/battle.h index 41bdb7a88..3eec42f15 100644 --- a/include/constants/battle.h +++ b/include/constants/battle.h @@ -357,8 +357,8 @@ #define ARENA_WIN_MIND 18 #define ARENA_WIN_SKILL 19 #define ARENA_WIN_BODY 20 -#define ARENA_WIN_JUDGEMENT_TITLE 21 -#define ARENA_WIN_JUDGEMENT_TEXT 22 +#define ARENA_WIN_JUDGMENT_TITLE 21 +#define ARENA_WIN_JUDGMENT_TEXT 22 // Flag for BattlePutTextOnWindow. Never set #define B_WIN_COPYTOVRAM (1 << 7) diff --git a/include/graphics.h b/include/graphics.h index 08a2a1c42..8bdc85dc4 100644 --- a/include/graphics.h +++ b/include/graphics.h @@ -4138,8 +4138,8 @@ extern const u16 gTilesetAnims_BattleDomePals0_1[]; extern const u16 gTilesetAnims_BattleDomePals0_2[]; extern const u16 gTilesetAnims_BattleDomePals0_3[]; -extern const u32 gBattleArenaJudgementSymbolsGfx[]; -extern const u32 gBattleArenaJudgementSymbolsPalette[]; +extern const u32 gBattleArenaJudgmentSymbolsGfx[]; +extern const u32 gBattleArenaJudgmentSymbolsPalette[]; extern const u32 gBattleWindowTextPalette[]; diff --git a/src/battle_arena.c b/src/battle_arena.c index 79d7d5029..cdd1843d7 100644 --- a/src/battle_arena.c +++ b/src/battle_arena.c @@ -38,9 +38,9 @@ static void BufferArenaOpponentName(void); static void SpriteCB_JudgmentIcon(struct Sprite *sprite); static void ShowJudgmentSprite(u8 x, u8 y, u8 category, u8 battler); -#define JUDGEMENT_STATE_FINISHED 8 +#define JUDGMENT_STATE_FINISHED 8 -#define TAG_JUDGEMENT_ICON 1000 +#define TAG_JUDGMENT_ICON 1000 enum { ANIM_ICON_X, // Player lost @@ -275,7 +275,7 @@ static const s8 sMindRatings[MOVES_COUNT] = [MOVE_PSYCHO_BOOST] = 1, }; -static const struct OamData sOam_JudgementIcon = +static const struct OamData sOam_JudgmentIcon = { .y = 0, .affineMode = ST_OAM_AFFINE_OFF, @@ -292,52 +292,52 @@ static const struct OamData sOam_JudgementIcon = .affineParam = 0 }; -static const union AnimCmd sAnim_JudgementIcon_X[] = +static const union AnimCmd sAnim_JudgmentIcon_X[] = { ANIMCMD_FRAME(0, 1), ANIMCMD_END }; -static const union AnimCmd sAnim_JudgementIcon_Triangle[] = +static const union AnimCmd sAnim_JudgmentIcon_Triangle[] = { ANIMCMD_FRAME(4, 1), ANIMCMD_END }; -static const union AnimCmd sAnim_JudgementIcon_Circle[] = +static const union AnimCmd sAnim_JudgmentIcon_Circle[] = { ANIMCMD_FRAME(8, 1), ANIMCMD_END }; -static const union AnimCmd sAnim_JudgementIcon_Line[] = +static const union AnimCmd sAnim_JudgmentIcon_Line[] = { ANIMCMD_FRAME(12, 1), ANIMCMD_END }; -static const union AnimCmd *const sAnims_JudgementIcon[] = +static const union AnimCmd *const sAnims_JudgmentIcon[] = { - [ANIM_ICON_X] = sAnim_JudgementIcon_X, - [ANIM_ICON_TRIANGLE] = sAnim_JudgementIcon_Triangle, - [ANIM_ICON_CIRCLE] = sAnim_JudgementIcon_Circle, - [ANIM_ICON_LINE] = sAnim_JudgementIcon_Line, + [ANIM_ICON_X] = sAnim_JudgmentIcon_X, + [ANIM_ICON_TRIANGLE] = sAnim_JudgmentIcon_Triangle, + [ANIM_ICON_CIRCLE] = sAnim_JudgmentIcon_Circle, + [ANIM_ICON_LINE] = sAnim_JudgmentIcon_Line, }; static const struct SpriteTemplate sSpriteTemplate_JudgmentIcon = { - .tileTag = TAG_JUDGEMENT_ICON, + .tileTag = TAG_JUDGMENT_ICON, .paletteTag = TAG_NONE, - .oam = &sOam_JudgementIcon, - .anims = sAnims_JudgementIcon, + .oam = &sOam_JudgmentIcon, + .anims = sAnims_JudgmentIcon, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCB_JudgmentIcon, }; -static const struct CompressedSpriteSheet sBattleArenaJudgementSymbolsSpriteSheet[] = +static const struct CompressedSpriteSheet sBattleArenaJudgmentSymbolsSpriteSheet[] = { - {gBattleArenaJudgementSymbolsGfx, 0x200, TAG_JUDGEMENT_ICON}, + {gBattleArenaJudgmentSymbolsGfx, 0x200, TAG_JUDGMENT_ICON}, {0} }; @@ -389,8 +389,8 @@ u8 BattleArena_ShowJudgmentWindow(u8 *state) case 0: BeginNormalPaletteFade(0x7FFFFF1C, 4, 0, 8, RGB_BLACK); SetGpuReg(REG_OFFSET_WININ, (WININ_WIN0_ALL & ~WININ_WIN0_BG0) | WININ_WIN1_ALL); - LoadCompressedSpriteSheet(sBattleArenaJudgementSymbolsSpriteSheet); - LoadCompressedPalette(gBattleArenaJudgementSymbolsPalette, 0x1F0, 0x20); + LoadCompressedSpriteSheet(sBattleArenaJudgmentSymbolsSpriteSheet); + LoadCompressedPalette(gBattleArenaJudgmentSymbolsPalette, 0x1F0, 0x20); gBattle_WIN0H = 0xFF; gBattle_WIN0V = 0x70; (*state)++; @@ -417,8 +417,8 @@ u8 BattleArena_ShowJudgmentWindow(u8 *state) BattlePutTextOnWindow(gText_Mind, ARENA_WIN_MIND); BattlePutTextOnWindow(gText_Skill, ARENA_WIN_SKILL); BattlePutTextOnWindow(gText_Body, ARENA_WIN_BODY); - BattleStringExpandPlaceholdersToDisplayedString(gText_Judgement); - BattlePutTextOnWindow(gDisplayedStringBattle, ARENA_WIN_JUDGEMENT_TITLE); + BattleStringExpandPlaceholdersToDisplayedString(gText_Judgment); + BattlePutTextOnWindow(gDisplayedStringBattle, ARENA_WIN_JUDGMENT_TITLE); (*state)++; } break; @@ -441,8 +441,8 @@ u8 BattleArena_ShowJudgmentWindow(u8 *state) PlaySE(SE_ARENA_TIMEUP1); ShowJudgmentSprite(80, 40, ARENA_CATEGORY_MIND, B_POSITION_PLAYER_LEFT); ShowJudgmentSprite(160, 40, ARENA_CATEGORY_MIND, B_POSITION_OPPONENT_LEFT); - BattleStringExpandPlaceholdersToDisplayedString(gText_Judgement); - BattlePutTextOnWindow(gDisplayedStringBattle, ARENA_WIN_JUDGEMENT_TITLE); + BattleStringExpandPlaceholdersToDisplayedString(gText_Judgment); + BattlePutTextOnWindow(gDisplayedStringBattle, ARENA_WIN_JUDGMENT_TITLE); (*state)++; result = ARENA_RESULT_STEP_DONE; break; @@ -450,8 +450,8 @@ u8 BattleArena_ShowJudgmentWindow(u8 *state) PlaySE(SE_ARENA_TIMEUP1); ShowJudgmentSprite(80, 56, ARENA_CATEGORY_SKILL, B_POSITION_PLAYER_LEFT); ShowJudgmentSprite(160, 56, ARENA_CATEGORY_SKILL, B_POSITION_OPPONENT_LEFT); - BattleStringExpandPlaceholdersToDisplayedString(gText_Judgement); - BattlePutTextOnWindow(gDisplayedStringBattle, ARENA_WIN_JUDGEMENT_TITLE); + BattleStringExpandPlaceholdersToDisplayedString(gText_Judgment); + BattlePutTextOnWindow(gDisplayedStringBattle, ARENA_WIN_JUDGMENT_TITLE); (*state)++; result = ARENA_RESULT_STEP_DONE; break; @@ -459,8 +459,8 @@ u8 BattleArena_ShowJudgmentWindow(u8 *state) PlaySE(SE_ARENA_TIMEUP1); ShowJudgmentSprite(80, 72, ARENA_CATEGORY_BODY, B_POSITION_PLAYER_LEFT); ShowJudgmentSprite(160, 72, ARENA_CATEGORY_BODY, B_POSITION_OPPONENT_LEFT); - BattleStringExpandPlaceholdersToDisplayedString(gText_Judgement); - BattlePutTextOnWindow(gDisplayedStringBattle, ARENA_WIN_JUDGEMENT_TITLE); + BattleStringExpandPlaceholdersToDisplayedString(gText_Judgment); + BattlePutTextOnWindow(gDisplayedStringBattle, ARENA_WIN_JUDGMENT_TITLE); (*state)++; result = ARENA_RESULT_STEP_DONE; break; @@ -482,11 +482,11 @@ u8 BattleArena_ShowJudgmentWindow(u8 *state) } (*state)++; break; - case JUDGEMENT_STATE_FINISHED: - // Finishing this state is the indicator to SpriteCB_JudgmentIcon that its safe to destroy the judgement icon sprites + case JUDGMENT_STATE_FINISHED: + // Finishing this state is the indicator to SpriteCB_JudgmentIcon that its safe to destroy the judgment icon sprites (*state)++; break; - case JUDGEMENT_STATE_FINISHED + 1: + case JUDGMENT_STATE_FINISHED + 1: SetGpuReg(REG_OFFSET_WININ, (WININ_WIN0_ALL & ~WININ_WIN0_BG0) | WININ_WIN1_ALL); HandleBattleWindow(5, 0, 24, 13, WINDOW_CLEAR); CopyBgTilemapBufferToVram(0); @@ -494,11 +494,11 @@ u8 BattleArena_ShowJudgmentWindow(u8 *state) BeginNormalPaletteFade(0x7FFFFF1C, 4, 8, 0, RGB_BLACK); (*state)++; break; - case JUDGEMENT_STATE_FINISHED + 2: + case JUDGMENT_STATE_FINISHED + 2: if (!gPaletteFade.active) { SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_ALL | WININ_WIN1_ALL); - FreeSpriteTilesByTag(TAG_JUDGEMENT_ICON); + FreeSpriteTilesByTag(TAG_JUDGMENT_ICON); result = ARENA_RESULT_STEP_DONE; (*state)++; } @@ -562,7 +562,7 @@ static void ShowJudgmentSprite(u8 x, u8 y, u8 category, u8 battler) static void SpriteCB_JudgmentIcon(struct Sprite *sprite) { - if (gBattleCommunication[0] > JUDGEMENT_STATE_FINISHED) + if (gBattleCommunication[0] > JUDGMENT_STATE_FINISHED) DestroySprite(sprite); } diff --git a/src/battle_bg.c b/src/battle_bg.c index ace4ea24f..8bbe18ab2 100644 --- a/src/battle_bg.c +++ b/src/battle_bg.c @@ -571,7 +571,7 @@ static const struct WindowTemplate sBattleArenaWindowTemplates[] = .paletteNum = 5, .baseBlock = 0x013c, }, - [ARENA_WIN_JUDGEMENT_TITLE] = { + [ARENA_WIN_JUDGMENT_TITLE] = { .bg = 0, .tilemapLeft = 8, .tilemapTop = 11, @@ -580,7 +580,7 @@ static const struct WindowTemplate sBattleArenaWindowTemplates[] = .paletteNum = 5, .baseBlock = 0x0148, }, - [ARENA_WIN_JUDGEMENT_TEXT] = { + [ARENA_WIN_JUDGMENT_TEXT] = { .bg = 0, .tilemapLeft = 2, .tilemapTop = 15, diff --git a/src/battle_message.c b/src/battle_message.c index 677bb2fe3..fa2fedd85 100644 --- a/src/battle_message.c +++ b/src/battle_message.c @@ -1371,7 +1371,7 @@ const u8 gText_OpponentMon1Name[] = _("{B_OPPONENT_MON1_NAME}"); const u8 gText_Mind[] = _("Mind"); const u8 gText_Skill[] = _("Skill"); const u8 gText_Body[] = _("Body"); -const u8 gText_Judgement[] = _("{B_BUFF1}{CLEAR 13}Judgment{CLEAR 13}{B_BUFF2}"); +const u8 gText_Judgment[] = _("{B_BUFF1}{CLEAR 13}Judgment{CLEAR 13}{B_BUFF2}"); static const u8 sText_TwoTrainersSentPkmn[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} sent\nout {B_OPPONENT_MON1_NAME}!\p{B_TRAINER2_CLASS} {B_TRAINER2_NAME} sent\nout {B_OPPONENT_MON2_NAME}!"); static const u8 sText_Trainer2SentOutPkmn[] = _("{B_TRAINER2_CLASS} {B_TRAINER2_NAME} sent\nout {B_BUFF1}!"); static const u8 sText_TwoTrainersWantToBattle[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} and\n{B_TRAINER2_CLASS} {B_TRAINER2_NAME}\lwant to battle!\p"); @@ -2020,7 +2020,7 @@ static const struct BattleWindowText sTextOnWindowsInfo_Arena[] = .bgColor = TEXT_DYNAMIC_COLOR_5, .shadowColor = TEXT_DYNAMIC_COLOR_6, }, - [ARENA_WIN_JUDGEMENT_TITLE] = { + [ARENA_WIN_JUDGMENT_TITLE] = { .fillValue = PIXEL_FILL(0xE), .fontId = FONT_NORMAL, .x = -1, @@ -2032,7 +2032,7 @@ static const struct BattleWindowText sTextOnWindowsInfo_Arena[] = .bgColor = TEXT_DYNAMIC_COLOR_5, .shadowColor = TEXT_DYNAMIC_COLOR_6, }, - [ARENA_WIN_JUDGEMENT_TEXT] = { + [ARENA_WIN_JUDGMENT_TEXT] = { .fillValue = PIXEL_FILL(0x1), .fontId = FONT_NORMAL, .x = 0, @@ -3081,7 +3081,7 @@ void BattlePutTextOnWindow(const u8 *text, u8 windowId) printerTemplate.x = printerTemplate.currentX = alignX; } - if (windowId == ARENA_WIN_JUDGEMENT_TEXT) + if (windowId == ARENA_WIN_JUDGMENT_TEXT) gTextFlags.useAlternateDownArrow = FALSE; else gTextFlags.useAlternateDownArrow = TRUE; @@ -3091,7 +3091,7 @@ void BattlePutTextOnWindow(const u8 *text, u8 windowId) else gTextFlags.autoScroll = FALSE; - if (windowId == B_WIN_MSG || windowId == ARENA_WIN_JUDGEMENT_TEXT) + if (windowId == B_WIN_MSG || windowId == ARENA_WIN_JUDGMENT_TEXT) { if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK)) speed = 1; diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c index 7c009e077..e4c22000d 100644 --- a/src/battle_script_commands.c +++ b/src/battle_script_commands.c @@ -5226,7 +5226,7 @@ static void Cmd_switchineffects(void) else { // There is a hack here to ensure the truant counter will be 0 when the battler's next turn starts. - // The truant counter is not updated in the case where a mon switches in after a lost judgement in the battle arena. + // The truant counter is not updated in the case where a mon switches in after a lost judgment in the battle arena. if (gBattleMons[gActiveBattler].ability == ABILITY_TRUANT && !gDisableStructs[gActiveBattler].truantSwitchInHack) gDisableStructs[gActiveBattler].truantCounter = 1; @@ -6412,10 +6412,10 @@ static void Cmd_various(void) break; case VARIOUS_ARENA_JUDGMENT_STRING: BattleStringExpandPlaceholdersToDisplayedString(gRefereeStringsTable[gBattlescriptCurrInstr[1]]); - BattlePutTextOnWindow(gDisplayedStringBattle, ARENA_WIN_JUDGEMENT_TEXT); + BattlePutTextOnWindow(gDisplayedStringBattle, ARENA_WIN_JUDGMENT_TEXT); break; case VARIOUS_ARENA_WAIT_STRING: - if (IsTextPrinterActive(ARENA_WIN_JUDGEMENT_TEXT)) + if (IsTextPrinterActive(ARENA_WIN_JUDGMENT_TEXT)) return; break; case VARIOUS_WAIT_CRY: diff --git a/src/graphics.c b/src/graphics.c index eb798433d..06007d759 100644 --- a/src/graphics.c +++ b/src/graphics.c @@ -963,8 +963,8 @@ const u32 gDomeTourneyTree_Pal[] = INCBIN_U32("graphics/battle_frontier/tourney. const u32 gDomeTourneyTreeButtons_Pal[] = INCBIN_U32("graphics/battle_frontier/tourney_buttons.gbapal.lz"); const u32 gDomeTourneyMatchCardBg_Pal[] = INCBIN_U32("graphics/battle_frontier/tourney_match_card_bg.gbapal.lz"); -const u32 gBattleArenaJudgementSymbolsGfx[] = INCBIN_U32("graphics/battle_frontier/arena_judgement_symbols.4bpp.lz"); -const u32 gBattleArenaJudgementSymbolsPalette[] = INCBIN_U32("graphics/battle_frontier/arena_judgement_symbols.gbapal.lz"); +const u32 gBattleArenaJudgmentSymbolsGfx[] = INCBIN_U32("graphics/battle_frontier/arena_judgment_symbols.4bpp.lz"); +const u32 gBattleArenaJudgmentSymbolsPalette[] = INCBIN_U32("graphics/battle_frontier/arena_judgment_symbols.gbapal.lz"); const u32 gBattleWindowTextPalette[] = INCBIN_U32("graphics/battle_interface/text.gbapal.lz"); const u16 gPPTextPalette[] = INCBIN_U16("graphics/battle_interface/text_pp.gbapal"); From 1f5adf93c7ffbd2ecd61b9315b5d796581d994d7 Mon Sep 17 00:00:00 2001 From: Eduardo Quezada Date: Tue, 23 Aug 2022 21:00:08 -0400 Subject: [PATCH 034/130] Cleaned up use of configs be almost exclusively preproc functions --- data/battle_anim_scripts.s | 13 +- include/constants/battle_config.h | 5 +- src/battle_ai_main.c | 45 ++- src/battle_ai_util.c | 89 +++-- src/battle_anim.c | 4 +- src/battle_bg.c | 10 +- src/battle_controller_opponent.c | 4 +- src/battle_controller_player.c | 41 +-- src/battle_interface.c | 8 +- src/battle_main.c | 54 ++- src/battle_pike.c | 6 +- src/battle_script_commands.c | 536 ++++++++++++++++-------------- src/battle_util.c | 443 +++++++++++++----------- src/battle_z_move.c | 11 +- src/data/battle_anim.h | 174 +++++----- src/data/items.h | 128 +------ src/data/text/move_descriptions.h | 67 ++-- src/daycare.c | 12 +- src/evolution_scene.c | 9 +- src/item_use.c | 4 +- src/overworld.c | 6 +- src/pokemon.c | 132 ++++---- src/pokemon_summary_screen.c | 5 +- src/wild_encounter.c | 13 +- 24 files changed, 921 insertions(+), 898 deletions(-) diff --git a/data/battle_anim_scripts.s b/data/battle_anim_scripts.s index dcafffe50..91173105b 100644 --- a/data/battle_anim_scripts.s +++ b/data/battle_anim_scripts.s @@ -23548,26 +23548,25 @@ Move_SECRET_POWER: jumpargeq 0, BATTLE_TERRAIN_PUDDLE, Move_MUD_SHOT jumpargeq 0, BATTLE_TERRAIN_MARSH, Move_MUD_SHOT jumpargeq 0, BATTLE_TERRAIN_SWAMP, Move_MUD_SHOT -.if B_SECRET_POWER_ANIMATION >= GEN_7 - jumpargeq 0, BATTLE_TERRAIN_SNOW, Move_ICE_SHARD -.else - jumpargeq 0, BATTLE_TERRAIN_SNOW, Move_AVALANCHE -.endif jumpargeq 0, BATTLE_TERRAIN_ICE, Move_ICE_SHARD jumpargeq 0, BATTLE_TERRAIN_VOLCANO, Move_INCINERATE jumpargeq 0, BATTLE_TERRAIN_DISTORTION_WORLD, Move_POUND jumpargeq 0, BATTLE_TERRAIN_SPACE, Move_SWIFT jumpargeq 0, BATTLE_TERRAIN_ULTRA_SPACE, Move_PSYWAVE .if B_SECRET_POWER_ANIMATION >= GEN_7 + jumpargeq 0, BATTLE_TERRAIN_SNOW, Move_ICE_SHARD jumpargeq 0, BATTLE_TERRAIN_BUILDING, Move_SPIT_UP goto Move_SPIT_UP -.elseif B_SECRET_POWER_ANIMATION == GEN_6 +.elseif B_SECRET_POWER_ANIMATION >= GEN_6 + jumpargeq 0, BATTLE_TERRAIN_SNOW, Move_AVALANCHE jumpargeq 0, BATTLE_TERRAIN_BUILDING, Move_BODY_SLAM goto Move_BODY_SLAM -.elseif B_SECRET_POWER_ANIMATION == GEN_5 || B_SECRET_POWER_ANIMATION == GEN_4 +.elseif B_SECRET_POWER_ANIMATION >= GEN_4 + jumpargeq 0, BATTLE_TERRAIN_SNOW, Move_AVALANCHE jumpargeq 0, BATTLE_TERRAIN_BUILDING, Move_BODY_SLAM goto Move_MUD_SLAP .else + jumpargeq 0, BATTLE_TERRAIN_SNOW, Move_AVALANCHE jumpargeq 0, BATTLE_TERRAIN_BUILDING, Move_STRENGTH goto Move_SLAM .endif diff --git a/include/constants/battle_config.h b/include/constants/battle_config.h index 5e9984c55..6faff8122 100644 --- a/include/constants/battle_config.h +++ b/include/constants/battle_config.h @@ -77,7 +77,7 @@ // Move stat change settings #define B_FELL_STINGER_STAT_RAISE GEN_7 // In Gen7+, it raises Atk by 3 stages instead of 2 if it causes the target to faint. -#define B_KINGS_SHIELD_LOWER_ATK GEN_7 // In Gen7+, it lowers Atk by 1 stage instead of 2 of oponents that hit it. +#define B_KINGS_SHIELD_LOWER_ATK GEN_7 // In Gen8+, it lowers Atk by 1 stage instead of 2 of oponents that hit it. #define B_SPEED_BUFFING_RAPID_SPIN GEN_8 // In Gen8, Rapid Spin raises the user's Speed by 1 stage. #define B_CHARGE_SPDEF_RAISE GEN_7 // In Gen5+, Charge raises the user's Special Defense by 1 stage. #define B_MINIMIZE_EVASION GEN_7 // In Gen5+, Minimize raises evasion by 2 stages instead of 1. @@ -117,9 +117,8 @@ #define B_HP_BERRIES GEN_7 // In Gen4+, berries which restore hp activate immediately after HP drops to half. In Gen3, the effect occurs at the end of the turn. #define B_BERRIES_INSTANT GEN_7 // In Gen4+, most berries activate on battle start/switch-in if applicable. In Gen3, they only activate either at the move end or turn end. #define B_CONFUSE_BERRIES_HEAL GEN_8 // Before Gen7, Figy and similar berries restore 1/8th of HP and trigger at half HP. In Gen7 they restore half HP, triggering at 25% HP. In Gen8 they heal 1/3rd of HP. - // Requires using Item Expansion or manually editing the holdEffectParam of Figy, Wiki, Mago, Aguav and Iapapa berries. #define B_X_ITEMS_BUFF GEN_7 // In Gen7+, the X Items raise a stat by 2 stages instead of 1. -#define B_MENTAL_HERB GEN_5 // In Gen5+, the Mental Herb cures Infatuation, Taunt, Encore, Torment, Heal Block, and Disable +#define B_MENTAL_HERB GEN_5 // In Gen5+, the Mental Herb cures Taunt, Encore, Torment, Heal Block, and Disable in addition to Infatuation from before. #define B_TRAINERS_KNOCK_OFF_ITEMS TRUE // If TRUE, trainers can steal/swap your items (non-berries are restored after battle). In vanilla games trainers cannot steal items. #define B_SOUL_DEW_BOOST GEN_7 // In Gens3-6, Soul Dew boosts Lati@s' Sp. Atk and Sp. Def. In Gen7+ it boosts the power of their Psychic and Dragon type moves instead. #define B_NET_BALL_MODIFIER GEN_7 // In Gen7+, Net Ball's catch multiplier is x5 instead of x3. diff --git a/src/battle_ai_main.c b/src/battle_ai_main.c index 732dea780..dc5fd413d 100644 --- a/src/battle_ai_main.c +++ b/src/battle_ai_main.c @@ -141,9 +141,11 @@ static u32 GetWildAiFlags(void) flags |= AI_FLAG_PREFER_STRONGEST_MOVE; if (avgLevel >= 80) flags |= AI_FLAG_HP_AWARE; - - if (B_VAR_WILD_AI_FLAGS != 0 && VarGet(B_VAR_WILD_AI_FLAGS) != 0) + +#if B_VAR_WILD_AI_FLAGS != 0 + if (VarGet(B_VAR_WILD_AI_FLAGS) != 0) flags |= VarGet(B_VAR_WILD_AI_FLAGS); +#endif return flags; } @@ -1273,10 +1275,10 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) score -= 10; break; case EFFECT_OHKO: - if (B_SHEER_COLD_IMMUNITY >= GEN_7 - && move == MOVE_SHEER_COLD - && IS_BATTLER_OF_TYPE(battlerDef, TYPE_ICE)) + #if B_SHEER_COLD_IMMUNITY >= GEN_7 + if (move == MOVE_SHEER_COLD && IS_BATTLER_OF_TYPE(battlerDef, TYPE_ICE)) return 0; + #endif if (!ShouldTryOHKO(battlerAtk, battlerDef, AI_DATA->abilities[battlerAtk], AI_DATA->abilities[battlerDef], move)) score -= 10; break; @@ -1304,8 +1306,10 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) score -= 8; else if (AI_DATA->hpPercents[battlerAtk] <= 25) score -= 10; - else if (B_SOUND_SUBSTITUTE >= GEN_6 && TestMoveFlagsInMoveset(battlerDef, FLAG_SOUND)) + #if B_SOUND_SUBSTITUTE >= GEN_6 + else if (TestMoveFlagsInMoveset(battlerDef, FLAG_SOUND)) score -= 8; + #endif break; case EFFECT_LEECH_SEED: if (gStatuses3[battlerDef] & STATUS3_LEECHSEED @@ -1317,8 +1321,10 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) break; case EFFECT_DISABLE: if (gDisableStructs[battlerDef].disableTimer == 0 - && (B_MENTAL_HERB >= GEN_5 && AI_DATA->holdEffects[battlerDef] != HOLD_EFFECT_MENTAL_HERB) - && !PartnerHasSameMoveEffectWithoutTarget(BATTLE_PARTNER(battlerAtk), move, AI_DATA->partnerMove)) + #if B_MENTAL_HERB >= GEN_5 + && AI_DATA->holdEffects[battlerDef] != HOLD_EFFECT_MENTAL_HERB + #endif + && !PartnerHasSameMoveEffectWithoutTarget(BATTLE_PARTNER(battlerAtk), move, AI_DATA->partnerMove)) { if (AI_WhoStrikesFirst(battlerAtk, battlerDef, move) == AI_IS_FASTER) // Attacker should go first { @@ -1337,8 +1343,10 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) break; case EFFECT_ENCORE: if (gDisableStructs[battlerDef].encoreTimer == 0 - && (B_MENTAL_HERB >= GEN_5 && AI_DATA->holdEffects[battlerDef] != HOLD_EFFECT_MENTAL_HERB) - && !DoesPartnerHaveSameMoveEffect(BATTLE_PARTNER(battlerAtk), battlerDef, move, AI_DATA->partnerMove)) + #if B_MENTAL_HERB >= GEN_5 + && AI_DATA->holdEffects[battlerDef] != HOLD_EFFECT_MENTAL_HERB + #endif + && !DoesPartnerHaveSameMoveEffect(BATTLE_PARTNER(battlerAtk), battlerDef, move, AI_DATA->partnerMove)) { if (AI_WhoStrikesFirst(battlerAtk, battlerDef, move) == AI_IS_FASTER) // Attacker should go first { @@ -1570,9 +1578,10 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) score -= 10; break; } - - if (B_MENTAL_HERB >= GEN_5 && AI_DATA->holdEffects[battlerDef] == HOLD_EFFECT_MENTAL_HERB) + #if B_MENTAL_HERB >= GEN_5 + if (AI_DATA->holdEffects[battlerDef] == HOLD_EFFECT_MENTAL_HERB) score -= 6; + #endif break; case EFFECT_WILL_O_WISP: if (!AI_CanBurn(battlerAtk, battlerDef, AI_DATA->abilities[battlerDef], BATTLE_PARTNER(battlerAtk), move, AI_DATA->partnerMove)) @@ -3543,7 +3552,10 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) break; case EFFECT_DISABLE: if (gDisableStructs[battlerDef].disableTimer == 0 - && (B_MENTAL_HERB >= GEN_5 && AI_DATA->holdEffects[battlerDef] != HOLD_EFFECT_MENTAL_HERB)) // mental herb + #if B_MENTAL_HERB >= GEN_5 + && AI_DATA->holdEffects[battlerDef] != HOLD_EFFECT_MENTAL_HERB // mental herb + #endif + ) { if (AI_WhoStrikesFirst(battlerAtk, battlerDef, move) == AI_IS_FASTER) // AI goes first { @@ -3565,7 +3577,10 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) break; case EFFECT_ENCORE: if (gDisableStructs[battlerDef].encoreTimer == 0 - && (B_MENTAL_HERB >= GEN_5 && AI_DATA->holdEffects[battlerDef] != HOLD_EFFECT_MENTAL_HERB)) // mental herb + #if B_MENTAL_HERB >= GEN_5 + && AI_DATA->holdEffects[battlerDef] != HOLD_EFFECT_MENTAL_HERB // mental herb + #endif + ) { if (IsEncoreEncouragedEffect(gBattleMoves[gLastMoves[battlerDef]].effect)) score += 3; @@ -3614,7 +3629,7 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) { bool32 canSteal = FALSE; - #if defined B_TRAINERS_KNOCK_OFF_ITEMS && B_TRAINERS_KNOCK_OFF_ITEMS == TRUE + #if B_TRAINERS_KNOCK_OFF_ITEMS == TRUE canSteal = TRUE; #endif if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER || GetBattlerSide(battlerAtk) == B_SIDE_PLAYER) diff --git a/src/battle_ai_util.c b/src/battle_ai_util.c index 25c7f3b9d..2ebd6a8a2 100644 --- a/src/battle_ai_util.c +++ b/src/battle_ai_util.c @@ -600,21 +600,25 @@ bool32 AtMaxHp(u8 battlerId) bool32 IsBattlerTrapped(u8 battler, bool8 checkSwitch) { u8 holdEffect = AI_DATA->holdEffects[battler]; - if ((B_GHOSTS_ESCAPE >= GEN_6 && IS_BATTLER_OF_TYPE(battler, TYPE_GHOST)) - || (checkSwitch && holdEffect == HOLD_EFFECT_SHED_SHELL) - || (!checkSwitch && GetBattlerAbility(battler) == ABILITY_RUN_AWAY) - || (!checkSwitch && holdEffect == HOLD_EFFECT_CAN_ALWAYS_RUN)) - { + +#if B_GHOSTS_ESCAPE >= GEN_6 + if (IS_BATTLER_OF_TYPE(battler, TYPE_GHOST)) return FALSE; - } - else - { - if (gBattleMons[battler].status2 & (STATUS2_ESCAPE_PREVENTION | STATUS2_WRAPPED) - || IsAbilityPreventingEscape(battler) - || gStatuses3[battler] & (STATUS3_ROOTED | STATUS3_SKY_DROPPED) - || (gFieldStatuses & STATUS_FIELD_FAIRY_LOCK)) - return TRUE; - } +#endif + if (checkSwitch && holdEffect == HOLD_EFFECT_SHED_SHELL) + return FALSE; + else if (!checkSwitch && GetBattlerAbility(battler) == ABILITY_RUN_AWAY) + return FALSE; + else if (!checkSwitch && holdEffect == HOLD_EFFECT_CAN_ALWAYS_RUN) + return FALSE; + else if (gBattleMons[battler].status2 & (STATUS2_ESCAPE_PREVENTION | STATUS2_WRAPPED)) + return TRUE; + else if (gStatuses3[battler] & (STATUS3_ROOTED | STATUS3_SKY_DROPPED)) + return TRUE; + else if (gFieldStatuses & STATUS_FIELD_FAIRY_LOCK) + return TRUE; + else if (IsAbilityPreventingEscape(battler)) + return TRUE; return FALSE; } @@ -647,9 +651,11 @@ bool32 IsTruantMonVulnerable(u32 battlerAI, u32 opposingBattler) // move checks bool32 IsAffectedByPowder(u8 battler, u16 ability, u16 holdEffect) { - if ((B_POWDER_GRASS >= GEN_6 && IS_BATTLER_OF_TYPE(battler, TYPE_GRASS)) - || ability == ABILITY_OVERCOAT - || holdEffect == HOLD_EFFECT_SAFETY_GOGGLES) + if (ability == ABILITY_OVERCOAT + #if B_POWDER_GRASS >= GEN_6 + || IS_BATTLER_OF_TYPE(battler, TYPE_GRASS) + #endif + || holdEffect == HOLD_EFFECT_SAFETY_GOGGLES) return FALSE; return TRUE; } @@ -1415,8 +1421,10 @@ bool32 IsMoveEncouragedToHit(u8 battlerAtk, u8 battlerDef, u16 move) if (AI_DATA->abilities[battlerDef] == ABILITY_NO_GUARD || AI_DATA->abilities[battlerAtk] == ABILITY_NO_GUARD) return TRUE; - if (B_TOXIC_NEVER_MISS >= GEN_6 && gBattleMoves[move].effect == EFFECT_TOXIC && IS_BATTLER_OF_TYPE(battlerAtk, TYPE_POISON)) +#if B_TOXIC_NEVER_MISS >= GEN_6 + if (gBattleMoves[move].effect == EFFECT_TOXIC && IS_BATTLER_OF_TYPE(battlerAtk, TYPE_POISON)) return TRUE; +#endif // discouraged from hitting if (AI_WeatherHasEffect() && (gBattleWeather & B_WEATHER_SUN) @@ -1426,10 +1434,12 @@ bool32 IsMoveEncouragedToHit(u8 battlerAtk, u8 battlerDef, u16 move) // increased accuracy but don't always hit if ((AI_WeatherHasEffect() && (((gBattleWeather & B_WEATHER_RAIN) && (gBattleMoves[move].effect == EFFECT_THUNDER || gBattleMoves[move].effect == EFFECT_HURRICANE)) - || (((gBattleWeather & B_WEATHER_HAIL) && move == MOVE_BLIZZARD)))) - || (gBattleMoves[move].effect == EFFECT_VITAL_THROW) - || (gBattleMoves[move].accuracy == 0) - || ((B_MINIMIZE_DMG_ACC >= GEN_6) && (gStatuses3[battlerDef] & STATUS3_MINIMIZED) && (gBattleMoves[move].flags & FLAG_DMG_MINIMIZE))) + || (((gBattleWeather & B_WEATHER_HAIL) && move == MOVE_BLIZZARD)))) + || (gBattleMoves[move].effect == EFFECT_VITAL_THROW) + #if B_MINIMIZE_DMG_ACC >= GEN_6 + || ((gStatuses3[battlerDef] & STATUS3_MINIMIZED) && (gBattleMoves[move].flags & FLAG_DMG_MINIMIZE)) + #endif + || (gBattleMoves[move].accuracy == 0)) { return TRUE; } @@ -1461,10 +1471,10 @@ bool32 ShouldTryOHKO(u8 battlerAtk, u8 battlerDef, u16 atkAbility, u16 defAbilit else // test the odds { u16 odds = accuracy + (gBattleMons[battlerAtk].level - gBattleMons[battlerDef].level); - #if B_SHEER_COLD_ACC >= GEN_7 - if (gCurrentMove == MOVE_SHEER_COLD && !IS_BATTLER_OF_TYPE(gBattlerAttacker, TYPE_ICE)) - odds -= 10; - #endif + #if B_SHEER_COLD_ACC >= GEN_7 + if (gCurrentMove == MOVE_SHEER_COLD && !IS_BATTLER_OF_TYPE(gBattlerAttacker, TYPE_ICE)) + odds -= 10; + #endif if (Random() % 100 + 1 < odds && gBattleMons[battlerAtk].level >= gBattleMons[battlerDef].level) return TRUE; } @@ -2240,10 +2250,15 @@ static u32 GetTrapDamage(u8 battlerId) if (gBattleMons[battlerId].status2 & STATUS2_WRAPPED) { if (holdEffect == HOLD_EFFECT_BINDING_BAND) - damage = gBattleMons[battlerId].maxHP / (B_BINDING_DAMAGE >= GEN_6) ? 6 : 8; + #if B_BINDING_DAMAGE >= GEN_6 + damage = gBattleMons[battlerId].maxHP / 6; else - damage = gBattleMons[battlerId].maxHP / (B_BINDING_DAMAGE >= GEN_6) ? 8 : 16; - + damage = gBattleMons[battlerId].maxHP / 8; + #else + damage = gBattleMons[battlerId].maxHP / 8; + else + damage = gBattleMons[battlerId].maxHP / 16; + #endif if (damage == 0) damage = 1; } @@ -2462,14 +2477,22 @@ bool32 ShouldPivot(u8 battlerAtk, u8 battlerDef, u16 defAbility, u16 move, u8 mo return PIVOT; // Won't get the two turns, pivot if (!IS_MOVE_STATUS(move) && (shouldSwitch - || (AtMaxHp(battlerDef) && (AI_DATA->holdEffects[battlerDef] == HOLD_EFFECT_FOCUS_SASH - || (defAbility == ABILITY_STURDY && B_STURDY >= GEN_5) || defAbility == ABILITY_MULTISCALE || defAbility == ABILITY_SHADOW_SHIELD)))) + || (AtMaxHp(battlerDef) && (AI_DATA->holdEffects[battlerDef] == HOLD_EFFECT_FOCUS_SASH + #if B_STURDY >= GEN_5 + || defAbility == ABILITY_STURDY + #endif + || defAbility == ABILITY_MULTISCALE + || defAbility == ABILITY_SHADOW_SHIELD)))) return PIVOT; // pivot to break sash/sturdy/multiscale } else if (!hasStatBoost) { if (!IS_MOVE_STATUS(move) && (AtMaxHp(battlerDef) && (AI_DATA->holdEffects[battlerDef] == HOLD_EFFECT_FOCUS_SASH - || (defAbility == ABILITY_STURDY && B_STURDY >= GEN_5) || defAbility == ABILITY_MULTISCALE || defAbility == ABILITY_SHADOW_SHIELD))) + #if B_STURDY >= GEN_5 + || (defAbility == ABILITY_STURDY) + #endif + || defAbility == ABILITY_MULTISCALE + || defAbility == ABILITY_SHADOW_SHIELD))) return PIVOT; // pivot to break sash/sturdy/multiscale if (shouldSwitch) @@ -2608,7 +2631,7 @@ bool32 CanKnockOffItem(u8 battler, u16 item) | BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK | BATTLE_TYPE_SECRET_BASE - #if defined B_TRAINERS_KNOCK_OFF_ITEMS + #if B_TRAINERS_KNOCK_OFF_ITEMS == TRUE | BATTLE_TYPE_TRAINER #endif )) && GetBattlerSide(battler) == B_SIDE_PLAYER) diff --git a/src/battle_anim.c b/src/battle_anim.c index e3885ec4e..c4198dc9e 100644 --- a/src/battle_anim.c +++ b/src/battle_anim.c @@ -1266,10 +1266,10 @@ static void LoadDefaultBg(void) { if (IsContest()) LoadContestBgAfterMoveAnim(); - #if B_TERRAIN_BG_CHANGE == TRUE +#if B_TERRAIN_BG_CHANGE == TRUE else if (gFieldStatuses & STATUS_FIELD_TERRAIN_ANY) DrawTerrainTypeBattleBackground(); - #endif +#endif else DrawMainBattleBackground(); } diff --git a/src/battle_bg.c b/src/battle_bg.c index 3965be2ea..faaae248a 100644 --- a/src/battle_bg.c +++ b/src/battle_bg.c @@ -870,11 +870,11 @@ void LoadBattleTextboxAndBackground(void) CopyBgTilemapBufferToVram(0); LoadCompressedPalette(gBattleTextboxPalette, 0, 0x40); LoadBattleMenuWindowGfx(); - #if B_TERRAIN_BG_CHANGE == TRUE - DrawTerrainTypeBattleBackground(); - #else - DrawMainBattleBackground(); - #endif +#if B_TERRAIN_BG_CHANGE == TRUE + DrawTerrainTypeBattleBackground(); +#else + DrawMainBattleBackground(); +#endif } static void DrawLinkBattleParticipantPokeballs(u8 taskId, u8 multiplayerId, u8 bgId, u8 destX, u8 destY) diff --git a/src/battle_controller_opponent.c b/src/battle_controller_opponent.c index a503c1c7a..6a3395354 100644 --- a/src/battle_controller_opponent.c +++ b/src/battle_controller_opponent.c @@ -1618,7 +1618,7 @@ static void OpponentHandleChooseMove(void) target = GetBattlerAtPosition(Random() & 2); } while (!CanTargetBattler(gActiveBattler, target, move)); - #if B_WILD_NATURAL_ENEMIES == TRUE + #if B_WILD_NATURAL_ENEMIES == TRUE // Don't bother to loop through table if the move can't attack ally if (!(gBattleMoves[move].target & MOVE_TARGET_BOTH)) { @@ -1650,7 +1650,7 @@ static void OpponentHandleChooseMove(void) BtlController_EmitTwoReturnValues(BUFFER_B, 10, (chosenMoveId) | (target << 8)); } else - #endif + #endif BtlController_EmitTwoReturnValues(BUFFER_B, 10, (chosenMoveId) | (target << 8)); } else diff --git a/src/battle_controller_player.c b/src/battle_controller_player.c index 819541495..4dad0c432 100644 --- a/src/battle_controller_player.c +++ b/src/battle_controller_player.c @@ -330,12 +330,14 @@ static void HandleInputChooseAction(void) { SwapHpBarsWithHpText(); } - else if (B_ENABLE_DEBUG && gMain.newKeys & SELECT_BUTTON) +#if B_ENABLE_DEBUG == TRUE + else if (gMain.newKeys & SELECT_BUTTON) { BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_DEBUG, 0); PlayerBufferExecCompleted(); } - #if B_LAST_USED_BALL == TRUE +#endif +#if B_LAST_USED_BALL == TRUE else if (JOY_NEW(B_LAST_USED_BALL_BUTTON) && CanThrowLastUsedBall()) { PlaySE(SE_SELECT); @@ -343,7 +345,7 @@ static void HandleInputChooseAction(void) BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_THROW_BALL, 0); PlayerBufferExecCompleted(); } - #endif +#endif } static void UnusedEndBounceEffect(void) @@ -652,26 +654,25 @@ static void HandleInputChooseMove(void) canSelectTarget = 0; } + #if B_SHOW_TARGETS == TRUE // Show all available targets for multi-target moves - if (B_SHOW_TARGETS) + if ((moveTarget & MOVE_TARGET_ALL_BATTLERS) == MOVE_TARGET_ALL_BATTLERS) { - if ((moveTarget & MOVE_TARGET_ALL_BATTLERS) == MOVE_TARGET_ALL_BATTLERS) - { - u32 i = 0; - for (i = 0; i < gBattlersCount; i++) - TryShowAsTarget(i); - - canSelectTarget = 3; - } - else if (moveTarget & (MOVE_TARGET_OPPONENTS_FIELD | MOVE_TARGET_BOTH | MOVE_TARGET_FOES_AND_ALLY)) - { - TryShowAsTarget(gMultiUsePlayerCursor); - TryShowAsTarget(BATTLE_PARTNER(gMultiUsePlayerCursor)); - if (moveTarget & MOVE_TARGET_FOES_AND_ALLY) - TryShowAsTarget(BATTLE_PARTNER(gActiveBattler)); - canSelectTarget = 2; - } + u32 i = 0; + for (i = 0; i < gBattlersCount; i++) + TryShowAsTarget(i); + + canSelectTarget = 3; } + else if (moveTarget & (MOVE_TARGET_OPPONENTS_FIELD | MOVE_TARGET_BOTH | MOVE_TARGET_FOES_AND_ALLY)) + { + TryShowAsTarget(gMultiUsePlayerCursor); + TryShowAsTarget(BATTLE_PARTNER(gMultiUsePlayerCursor)); + if (moveTarget & MOVE_TARGET_FOES_AND_ALLY) + TryShowAsTarget(BATTLE_PARTNER(gActiveBattler)); + canSelectTarget = 2; + } + #endif } switch (canSelectTarget) diff --git a/src/battle_interface.c b/src/battle_interface.c index a504cf1c0..bdd4b3cd4 100644 --- a/src/battle_interface.c +++ b/src/battle_interface.c @@ -1024,10 +1024,10 @@ void UpdateOamPriorityInAllHealthboxes(u8 priority, bool32 hideHPBoxes) if (indicatorSpriteId != 0xFF) gSprites[indicatorSpriteId].oam.priority = priority; - #if B_HIDE_HEALTHBOX_IN_ANIMS + #if B_HIDE_HEALTHBOX_IN_ANIMS if (hideHPBoxes && IsBattlerAlive(i)) TryToggleHealboxVisibility(priority, healthboxLeftSpriteId, healthboxRightSpriteId, healthbarSpriteId, indicatorSpriteId); - #endif + #endif } } @@ -3119,10 +3119,11 @@ static void RestoreOverwrittenPixels(u8 *tiles) void CreateAbilityPopUp(u8 battlerId, u32 ability, bool32 isDoubleBattle) { +#if B_ABILITY_POP_UP == TRUE const s16 (*coords)[2]; u8 spriteId1, spriteId2, battlerPosition, taskId; - if (!B_ABILITY_POP_UP) + return; if (gBattleScripting.abilityPopupOverwrite != 0) @@ -3189,6 +3190,7 @@ void CreateAbilityPopUp(u8 battlerId, u32 ability, bool32 isDoubleBattle) PrintBattlerOnAbilityPopUp(battlerId, spriteId1, spriteId2); PrintAbilityOnAbilityPopUp(ability, spriteId1, spriteId2); RestoreOverwrittenPixels((void*)(OBJ_VRAM0) + (gSprites[spriteId1].oam.tileNum * 32)); +#endif } void UpdateAbilityPopup(u8 battlerId) diff --git a/src/battle_main.c b/src/battle_main.c index e64dab4b1..2056838cc 100644 --- a/src/battle_main.c +++ b/src/battle_main.c @@ -3361,10 +3361,11 @@ static void DoBattleIntro(void) } else // Skip party summary since it is a wild battle. { - if (B_FAST_INTRO) - *state = 7; // Don't wait for sprite, print message at the same time. - else - *state = 6; // Wait for sprite to load. + #if B_FAST_INTRO == TRUE + *state = 7; // Don't wait for sprite, print message at the same time. + #else + *state = 6; // Wait for sprite to load. + #endif } break; case 5: // draw party summary in trainer battles @@ -3433,10 +3434,11 @@ static void DoBattleIntro(void) } else { - if (B_FAST_INTRO) - *state = 15; // Wait for text to be printed. - else - *state = 14; // Wait for text and sprite. + #if B_FAST_INTRO == TRUE + *state = 15; // Wait for text to be printed. + #else + *state = 14; // Wait for text and sprite. + #endif } } break; @@ -3474,9 +3476,11 @@ static void DoBattleIntro(void) BtlController_EmitIntroTrainerBallThrow(BUFFER_A); MarkBattlerForControllerExec(gActiveBattler); } - if (B_FAST_INTRO && !(gBattleTypeFlags & (BATTLE_TYPE_RECORDED | BATTLE_TYPE_RECORDED_LINK | BATTLE_TYPE_RECORDED_IS_MASTER | BATTLE_TYPE_LINK))) + #if B_FAST_INTRO == TRUE + if (!(gBattleTypeFlags & (BATTLE_TYPE_RECORDED | BATTLE_TYPE_RECORDED_LINK | BATTLE_TYPE_RECORDED_IS_MASTER | BATTLE_TYPE_LINK))) *state = 15; // Print at the same time as trainer sends out second mon. else + #endif (*state)++; break; case 14: // wait for opponent 2 send out @@ -3496,13 +3500,14 @@ static void DoBattleIntro(void) gActiveBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); // A hack that makes fast intro work in trainer battles too. - if (B_FAST_INTRO - && gBattleTypeFlags & BATTLE_TYPE_TRAINER + #if B_FAST_INTRO == TRUE + if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && !(gBattleTypeFlags & (BATTLE_TYPE_RECORDED | BATTLE_TYPE_RECORDED_LINK | BATTLE_TYPE_RECORDED_IS_MASTER | BATTLE_TYPE_LINK)) && gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_SIDE]].callback == SpriteCallbackDummy) { return; } + #endif PrepareStringBattle(STRINGID_INTROSENDOUT, gActiveBattler); } @@ -4456,7 +4461,11 @@ u32 GetBattlerTotalSpeedStat(u8 battlerId) // paralysis drop if (gBattleMons[battlerId].status1 & STATUS1_PARALYSIS && ability != ABILITY_QUICK_FEET) - speed /= (B_PARALYSIS_SPEED >= GEN_7 ? 2 : 4); + #if B_PARALYSIS_SPEED >= GEN_7 + speed /= 2; + #else + speed /= 4; + #endif return speed; } @@ -4481,8 +4490,10 @@ s8 GetMovePriority(u32 battlerId, u16 move) priority = gBattleMoves[move].priority; if (ability == ABILITY_GALE_WINGS - && gBattleMoves[move].type == TYPE_FLYING - && (B_GALE_WINGS <= GEN_6 || BATTLER_MAX_HP(battlerId))) + #if B_GALE_WINGS >= GEN_7 + && BATTLER_MAX_HP(battlerId) + #endif + && gBattleMoves[move].type == TYPE_FLYING) { priority++; } @@ -5125,10 +5136,10 @@ static void HandleEndTurn_FinishBattle(void) RecordedBattle_SetPlaybackFinished(); BeginFastPaletteFade(3); FadeOutMapMusic(5); - #if B_TRAINERS_KNOCK_OFF_ITEMS + #if B_TRAINERS_KNOCK_OFF_ITEMS == TRUE if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) TryRestoreStolenItems(); - #endif + #endif for (i = 0; i < PARTY_SIZE; i++) { UndoMegaEvolution(i); @@ -5170,7 +5181,10 @@ static void FreeResetData_ReturnToOvOrDoEvolutions(void) | BATTLE_TYPE_FRONTIER | BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_WALLY_TUTORIAL)) - && (B_EVOLUTION_AFTER_WHITEOUT >= GEN_6 || gBattleOutcome == B_OUTCOME_WON || gBattleOutcome == B_OUTCOME_CAUGHT)) + #if B_EVOLUTION_AFTER_WHITEOUT <= GEN_5 + && (gBattleOutcome == B_OUTCOME_WON || gBattleOutcome == B_OUTCOME_CAUGHT) + #endif + ) { gBattleMainFunc = TrySpecialEvolution; } @@ -5455,5 +5469,9 @@ void SetTotemBoost(void) bool32 IsWildMonSmart(void) { - return (B_SMART_WILD_AI_FLAG != 0 && FlagGet(B_SMART_WILD_AI_FLAG)); +#if B_SMART_WILD_AI_FLAG != 0 + return (FlagGet(B_SMART_WILD_AI_FLAG)); +#else + return FALSE; +#endif } diff --git a/src/battle_pike.c b/src/battle_pike.c index 229f6211b..9a0af69cc 100644 --- a/src/battle_pike.c +++ b/src/battle_pike.c @@ -856,8 +856,10 @@ static bool8 DoesTypePreventStatus(u16 species, u32 status) break; case STATUS1_PARALYSIS: if (gBaseStats[species].type1 == TYPE_GROUND || gBaseStats[species].type2 == TYPE_GROUND - || (B_PARALYZE_ELECTRIC >= GEN_6 && - (gBaseStats[species].type1 == TYPE_ELECTRIC || gBaseStats[species].type2 == TYPE_ELECTRIC))) + #if B_PARALYZE_ELECTRIC >= GEN_6 + || gBaseStats[species].type1 == TYPE_ELECTRIC || gBaseStats[species].type2 == TYPE_ELECTRIC + #endif + ) ret = TRUE; break; case STATUS1_BURN: diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c index 420d5790c..ee8b213ec 100644 --- a/src/battle_script_commands.c +++ b/src/battle_script_commands.c @@ -1395,10 +1395,10 @@ static void Cmd_attackcanceler(void) gBattlescriptCurrInstr = BattleScript_MoveEnd; return; } - #if (B_STANCE_CHANGE_FAIL <= GEN_6) +#if B_STANCE_CHANGE_FAIL <= GEN_6 if (TryAegiFormChange()) return; - #endif +#endif if (AtkCanceller_UnableToUseMove()) return; @@ -1430,10 +1430,10 @@ static void Cmd_attackcanceler(void) gMoveResultFlags |= MOVE_RESULT_MISSED; return; } - #if (B_STANCE_CHANGE_FAIL >= GEN_7) +#if B_STANCE_CHANGE_FAIL >= GEN_7 if (TryAegiFormChange()) return; - #endif +#endif gHitMarker &= ~HITMARKER_ALLOW_NO_PP; @@ -1601,13 +1601,13 @@ static bool32 AccuracyCalcHelper(u16 move) JumpIfMoveFailed(7, move); return TRUE; } - else if (B_TOXIC_NEVER_MISS >= GEN_6 - && gBattleMoves[move].effect == EFFECT_TOXIC - && IS_BATTLER_OF_TYPE(gBattlerAttacker, TYPE_POISON)) +#if B_TOXIC_NEVER_MISS >= GEN_6 + else if (gBattleMoves[move].effect == EFFECT_TOXIC && IS_BATTLER_OF_TYPE(gBattlerAttacker, TYPE_POISON)) { JumpIfMoveFailed(7, move); return TRUE; } +#endif // If the attacker has the ability No Guard and they aren't targeting a Pokemon involved in a Sky Drop with the move Sky Drop, move hits. else if (GetBattlerAbility(gBattlerAttacker) == ABILITY_NO_GUARD && (move != MOVE_SKY_DROP || gBattleStruct->skyDropTargets[gBattlerTarget] == 0xFF)) { @@ -1639,14 +1639,40 @@ static bool32 AccuracyCalcHelper(u16 move) return TRUE; } - if ((WEATHER_HAS_EFFECT && - ((IsBattlerWeatherAffected(gBattlerTarget, B_WEATHER_RAIN) && (gBattleMoves[move].effect == EFFECT_THUNDER || gBattleMoves[move].effect == EFFECT_HURRICANE)) - || ((B_BLIZZARD_HAIL >= GEN_4 && (gBattleWeather & B_WEATHER_HAIL) && move == MOVE_BLIZZARD)))) - || (gBattleMoves[move].effect == EFFECT_VITAL_THROW) - || (gBattleMoves[move].accuracy == 0) - || ((B_MINIMIZE_DMG_ACC >= GEN_6) && (gStatuses3[gBattlerTarget] & STATUS3_MINIMIZED) && (gBattleMoves[move].flags & FLAG_DMG_MINIMIZE))) + if (WEATHER_HAS_EFFECT) + { + if ((IsBattlerWeatherAffected(gBattlerTarget, B_WEATHER_RAIN) && (gBattleMoves[move].effect == EFFECT_THUNDER || gBattleMoves[move].effect == EFFECT_HURRICANE))) + { + // thunder/hurricane ignore acc checks in rain unless target is holding utility umbrella + JumpIfMoveFailed(7, move); + return TRUE; + } + #if B_BLIZZARD_HAIL >= GEN_4 + else if ((gBattleWeather & B_WEATHER_HAIL) && move == MOVE_BLIZZARD) + { + // thunder/hurricane ignore acc checks in rain unless target is holding utility umbrella + JumpIfMoveFailed(7, move); + return TRUE; + } + #endif + } + + if (gBattleMoves[move].effect == EFFECT_VITAL_THROW) + { + JumpIfMoveFailed(7, move); + return TRUE; + } + +#if B_MINIMIZE_DMG_ACC >= GEN_6 + if ((gStatuses3[gBattlerTarget] & STATUS3_MINIMIZED) && (gBattleMoves[move].flags & FLAG_DMG_MINIMIZE)) + { + JumpIfMoveFailed(7, move); + return TRUE; + } +#endif + + if (gBattleMoves[move].accuracy == 0) { - // thunder/hurricane ignore acc checks in rain unless target is holding utility umbrella JumpIfMoveFailed(7, move); return TRUE; } @@ -2885,7 +2911,11 @@ void SetMoveEffect(bool32 primary, u32 certain) BattleScriptPush(gBattlescriptCurrInstr + 1); if (sStatusFlagsForMoveEffects[gBattleScripting.moveEffect] == STATUS1_SLEEP) - gBattleMons[gEffectBattler].status1 |= (B_SLEEP_TURNS >= GEN_5) ? ((Random() % 3) + 2) : ((Random() % 4) + 3); + #if B_SLEEP_TURNS >= GEN_5 + gBattleMons[gEffectBattler].status1 |= ((Random() % 3) + 2); + #else + gBattleMons[gEffectBattler].status1 |= ((Random() % 4) + 3); + #endif else gBattleMons[gEffectBattler].status1 |= sStatusFlagsForMoveEffects[gBattleScripting.moveEffect]; @@ -2987,7 +3017,11 @@ void SetMoveEffect(bool32 primary, u32 certain) { gBattleMons[gEffectBattler].status2 |= STATUS2_MULTIPLETURNS; gLockedMoves[gEffectBattler] = gCurrentMove; - gBattleMons[gEffectBattler].status2 |= STATUS2_UPROAR_TURN(B_UPROAR_TURNS >= GEN_5 ? 3 : ((Random() & 3) + 2)); + #if B_UPROAR_TURNS >= GEN_5 + gBattleMons[gEffectBattler].status2 |= STATUS2_UPROAR_TURN(3); + #else + gBattleMons[gEffectBattler].status2 |= STATUS2_UPROAR_TURN((Random() & 3) + 2); + #endif BattleScriptPush(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleScripting.moveEffect]; @@ -3042,9 +3076,15 @@ void SetMoveEffect(bool32 primary, u32 certain) { gBattleMons[gEffectBattler].status2 |= STATUS2_WRAPPED; if (GetBattlerHoldEffect(gBattlerAttacker, TRUE) == HOLD_EFFECT_GRIP_CLAW) - gDisableStructs[gEffectBattler].wrapTurns = (B_BINDING_TURNS >= GEN_5) ? 7 : 5; + #if B_BINDING_TURNS >= GEN_5 + gDisableStructs[gEffectBattler].wrapTurns = 7; else - gDisableStructs[gEffectBattler].wrapTurns = (B_BINDING_TURNS >= GEN_5) ? ((Random() % 2) + 4) : ((Random() % 4) + 2); + gDisableStructs[gEffectBattler].wrapTurns = (Random() % 2) + 4; + #else + gDisableStructs[gEffectBattler].wrapTurns = 5; + else + gDisableStructs[gEffectBattler].wrapTurns = (Random() % 4) + 2; + #endif gBattleStruct->wrappedMove[gEffectBattler] = gCurrentMove; gBattleStruct->wrappedBy[gEffectBattler] = gBattlerAttacker; @@ -3459,8 +3499,11 @@ void SetMoveEffect(bool32 primary, u32 certain) gBattlescriptCurrInstr++; break; case MOVE_EFFECT_INCINERATE: - if ((B_INCINERATE_GEMS >= GEN_6 && GetBattlerHoldEffect(gEffectBattler, FALSE) == HOLD_EFFECT_GEMS) - || (gBattleMons[gEffectBattler].item >= FIRST_BERRY_INDEX && gBattleMons[gEffectBattler].item <= LAST_BERRY_INDEX)) + if ((gBattleMons[gEffectBattler].item >= FIRST_BERRY_INDEX && gBattleMons[gEffectBattler].item <= LAST_BERRY_INDEX) + #if B_INCINERATE_GEMS >= GEN_6 + || (GetBattlerHoldEffect(gEffectBattler, FALSE) == HOLD_EFFECT_GEMS) + #endif + ) { gLastUsedItem = gBattleMons[gEffectBattler].item; gBattleMons[gEffectBattler].item = 0; @@ -4004,13 +4047,20 @@ static void Cmd_getexp(void) gBattleMoveDamage = 0; // only give exp share bonus in later gens if the mon wasn't sent out - if ((holdEffect == HOLD_EFFECT_EXP_SHARE) && ((gBattleMoveDamage == 0) || (B_SPLIT_EXP < GEN_6))) + #if B_SPLIT_EXP < GEN_6 + if (holdEffect == HOLD_EFFECT_EXP_SHARE) gBattleMoveDamage += gExpShareExp; + #else + if (holdEffect == HOLD_EFFECT_EXP_SHARE && gBattleMoveDamage == 0) + gBattleMoveDamage += gExpShareExp; + #endif if (holdEffect == HOLD_EFFECT_LUCKY_EGG) gBattleMoveDamage = (gBattleMoveDamage * 150) / 100; - if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && B_TRAINER_EXP_MULTIPLIER <= GEN_7) + #if B_TRAINER_EXP_MULTIPLIER <= GEN_7 + if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) gBattleMoveDamage = (gBattleMoveDamage * 150) / 100; - #if (B_SCALED_EXP >= GEN_5) && (B_SCALED_EXP != GEN_6) + #endif + #if (B_SCALED_EXP >= GEN_5) && (B_SCALED_EXP != GEN_6) { // Note: There is an edge case where if a pokemon receives a large amount of exp, it wouldn't be properly calculated // because of multiplying by scaling factor(the value would simply be larger than an u32 can hold). Hence u64 is needed. @@ -4019,7 +4069,7 @@ static void Cmd_getexp(void) value /= sExperienceScalingFactors[gBattleMons[gBattlerFainted].level + GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_LEVEL) + 10]; gBattleMoveDamage = value + 1; } - #endif + #endif if (IsTradedMon(&gPlayerParty[gBattleStruct->expGetterMonId])) { @@ -4720,14 +4770,14 @@ static void Cmd_playanimation(void) gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); argumentPtr = T2_READ_PTR(gBattlescriptCurrInstr + 3); - #if B_TERRAIN_BG_CHANGE == FALSE +#if B_TERRAIN_BG_CHANGE == FALSE if (animId == B_ANIM_RESTORE_BG) { // workaround for .if not working gBattlescriptCurrInstr += 7; return; } - #endif +#endif if (animId == B_ANIM_STATS_CHANGE || animId == B_ANIM_SNATCH_MOVE @@ -5035,7 +5085,11 @@ static void Cmd_moveend(void) i = gBattlerAttacker; gBattlerAttacker = gBattlerTarget; gBattlerTarget = i; // gBattlerTarget and gBattlerAttacker are swapped in order to activate Defiant, if applicable - gBattleScripting.moveEffect = (B_KINGS_SHIELD_LOWER_ATK >= GEN_8) ? MOVE_EFFECT_ATK_MINUS_1 : MOVE_EFFECT_ATK_MINUS_2; + #if B_KINGS_SHIELD_LOWER_ATK >= GEN_8 + gBattleScripting.moveEffect = MOVE_EFFECT_ATK_MINUS_1; + #else + gBattleScripting.moveEffect = MOVE_EFFECT_ATK_MINUS_2; + #endif BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_KingsShieldEffect; effect = 1; @@ -5605,17 +5659,19 @@ static void Cmd_moveend(void) BattleScriptPushCursor(); if (gBattleTypeFlags & BATTLE_TYPE_TRAINER || GetBattlerSide(i) == B_SIDE_PLAYER) { - if (B_ABILITY_POP_UP) - gBattlescriptCurrInstr = BattleScript_EmergencyExit; - else - gBattlescriptCurrInstr = BattleScript_EmergencyExitNoPopUp; + #if B_ABILITY_POP_UP == TRUE + gBattlescriptCurrInstr = BattleScript_EmergencyExit; + #else + gBattlescriptCurrInstr = BattleScript_EmergencyExitNoPopUp; + #endif } else { - if (B_ABILITY_POP_UP) - gBattlescriptCurrInstr = BattleScript_EmergencyExitWild; - else - gBattlescriptCurrInstr = BattleScript_EmergencyExitWildNoPopUp; + #if B_ABILITY_POP_UP == TRUE + gBattlescriptCurrInstr = BattleScript_EmergencyExitWild; + #else + gBattlescriptCurrInstr = BattleScript_EmergencyExitWildNoPopUp; + #endif } return; } @@ -5628,12 +5684,12 @@ static void Cmd_moveend(void) if (gSpecialStatuses[gBattlerAttacker].dancerOriginalTarget) *(gBattleStruct->moveTarget + gBattlerAttacker) = gSpecialStatuses[gBattlerAttacker].dancerOriginalTarget & 0x3; - #if B_RAMPAGE_CANCELLING >= GEN_5 + #if B_RAMPAGE_CANCELLING >= GEN_5 if (gBattleMoves[gCurrentMove].effect == EFFECT_RAMPAGE // If we're rampaging && (gMoveResultFlags & MOVE_RESULT_NO_EFFECT) // And it is unusable && (gBattleMons[gBattlerAttacker].status2 & STATUS2_LOCK_CONFUSE) != STATUS2_LOCK_CONFUSE_TURN(1)) // And won't end this turn CancelMultiTurnMoves(gBattlerAttacker); // Cancel it - #endif + #endif gProtectStructs[gBattlerAttacker].usesBouncedMove = FALSE; gProtectStructs[gBattlerAttacker].targetAffected = FALSE; @@ -8361,11 +8417,11 @@ static void Cmd_various(void) && !NoAliveMonsForEitherParty() && CompareStat(gBattlerAttacker, STAT_ATK, MAX_STAT_STAGE, CMP_LESS_THAN)) { - if (B_FELL_STINGER_STAT_RAISE >= GEN_7) - SET_STATCHANGER(STAT_ATK, 3, FALSE); - else - SET_STATCHANGER(STAT_ATK, 2, FALSE); - + #if B_FELL_STINGER_STAT_RAISE >= GEN_7 + SET_STATCHANGER(STAT_ATK, 3, FALSE); + #else + SET_STATCHANGER(STAT_ATK, 2, FALSE); + #endif PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_ATK); BattleScriptPush(gBattlescriptCurrInstr + 3); gBattlescriptCurrInstr = BattleScript_FellStingerRaisesStat; @@ -9944,13 +10000,16 @@ static void Cmd_manipulatedamage(void) gBattleMoveDamage *= -1; break; case DMG_RECOIL_FROM_MISS: + #if B_RECOIL_IF_MISS_DMG >= GEN_5 + gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 2; + #elif B_RECOIL_IF_MISS_DMG == GEN_4 + if ((gBattleMons[gBattlerTarget].maxHP / 2) < gBattleMoveDamage) + gBattleMoveDamage = gBattleMons[gBattlerTarget].maxHP / 2; + #else gBattleMoveDamage /= 2; + #endif if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; - if (B_RECOIL_IF_MISS_DMG >= GEN_5) - gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 2; - if ((B_RECOIL_IF_MISS_DMG <= GEN_4) && ((gBattleMons[gBattlerTarget].maxHP / 2) < gBattleMoveDamage)) - gBattleMoveDamage = gBattleMons[gBattlerTarget].maxHP / 2; break; case DMG_DOUBLED: gBattleMoveDamage *= 2; @@ -10569,8 +10628,9 @@ static void Cmd_setmultihitcounter(void) { gMultiHitCounter = 5; } - else if (B_MULTI_HIT_CHANCE >= GEN_5) + else { + #if B_MULTI_HIT_CHANCE >= GEN_5 // 2 and 3 hits: 33.3% // 4 and 5 hits: 16.7% gMultiHitCounter = Random() % 4; @@ -10584,9 +10644,7 @@ static void Cmd_setmultihitcounter(void) } else gMultiHitCounter += 3; - } - else - { + #else // 2 and 3 hits: 37.5% // 4 and 5 hits: 12.5% gMultiHitCounter = Random() % 4; @@ -10594,6 +10652,7 @@ static void Cmd_setmultihitcounter(void) gMultiHitCounter = (Random() % 4) + 2; else gMultiHitCounter += 2; + #endif } } @@ -10987,10 +11046,10 @@ static void Cmd_tryKO(void) else { u16 odds = gBattleMoves[gCurrentMove].accuracy + (gBattleMons[gBattlerAttacker].level - gBattleMons[gBattlerTarget].level); - #if B_SHEER_COLD_ACC >= GEN_7 - if (gCurrentMove == MOVE_SHEER_COLD && !IS_BATTLER_OF_TYPE(gBattlerAttacker, TYPE_ICE)) - odds -= 10; - #endif + #if B_SHEER_COLD_ACC >= GEN_7 + if (gCurrentMove == MOVE_SHEER_COLD && !IS_BATTLER_OF_TYPE(gBattlerAttacker, TYPE_ICE)) + odds -= 10; + #endif if (Random() % 100 + 1 < odds && gBattleMons[gBattlerAttacker].level >= gBattleMons[gBattlerTarget].level) lands = TRUE; } @@ -11354,10 +11413,11 @@ static void Cmd_dmgtolevel(void) static void Cmd_psywavedamageeffect(void) { s32 randDamage; - if (B_PSYWAVE_DMG >= GEN_6) - randDamage = (Random() % 101); - else - randDamage = (Random() % 11) * 10; +#if B_PSYWAVE_DMG >= GEN_6 + randDamage = (Random() % 101); +#else + randDamage = (Random() % 11) * 10; +#endif gBattleMoveDamage = gBattleMons[gBattlerAttacker].level * (randDamage + 50) / 100; gBattlescriptCurrInstr++; } @@ -11428,12 +11488,13 @@ static void Cmd_disablelastusedattack(void) PREPARE_MOVE_BUFFER(gBattleTextBuff1, gBattleMons[gBattlerTarget].moves[i]) gDisableStructs[gBattlerTarget].disabledMove = gBattleMons[gBattlerTarget].moves[i]; - if (B_DISABLE_TURNS == GEN_3) - gDisableStructs[gBattlerTarget].disableTimer = (Random() & 3) + 2; - else if (B_DISABLE_TURNS == GEN_4) - gDisableStructs[gBattlerTarget].disableTimer = (Random() & 3) + 4; - else - gDisableStructs[gBattlerTarget].disableTimer = 4; + #if B_DISABLE_TURNS == GEN_3 + gDisableStructs[gBattlerTarget].disableTimer = (Random() & 3) + 2; + #elif B_DISABLE_TURNS == GEN_4 + gDisableStructs[gBattlerTarget].disableTimer = (Random() & 3) + 4; + #else + gDisableStructs[gBattlerTarget].disableTimer = 4; + #endif gDisableStructs[gBattlerTarget].disableTimerStartValue = gDisableStructs[gBattlerTarget].disableTimer; // used to save the random amount of turns? gBattlescriptCurrInstr += 5; } @@ -11711,7 +11772,11 @@ static void Cmd_settailwind(void) { gSideStatuses[side] |= SIDE_STATUS_TAILWIND; gSideTimers[side].tailwindBattlerId = gBattlerAttacker; - gSideTimers[side].tailwindTimer = (B_TAILWIND_TURNS >= GEN_5) ? 4 : 3; + #if B_TAILWIND_TURNS >= GEN_5 + gSideTimers[side].tailwindTimer = 4; + #else + gSideTimers[side].tailwindTimer = 3; + #endif gBattlescriptCurrInstr += 5; } else @@ -12634,7 +12699,7 @@ static void Cmd_tryswapitems(void) | BATTLE_TYPE_FRONTIER | BATTLE_TYPE_SECRET_BASE | BATTLE_TYPE_RECORDED_LINK - #if B_TRAINERS_KNOCK_OFF_ITEMS + #if B_TRAINERS_KNOCK_OFF_ITEMS == TRUE | BATTLE_TYPE_TRAINER #endif )))) @@ -12773,14 +12838,14 @@ static void Cmd_trywish(void) break; case 1: // heal effect PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gBattlerTarget, gWishFutureKnock.wishPartyId[gBattlerTarget]) - #if B_WISH_HP_SOURCE >= GEN_5 - if (GetBattlerSide(gBattlerTarget) == B_SIDE_PLAYER) - gBattleMoveDamage = max(1, GetMonData(&gPlayerParty[gWishFutureKnock.wishPartyId[gBattlerTarget]], MON_DATA_MAX_HP) / 2); - else - gBattleMoveDamage = max(1, GetMonData(&gEnemyParty[gWishFutureKnock.wishPartyId[gBattlerTarget]], MON_DATA_MAX_HP) / 2); - #else - gBattleMoveDamage = max(1, gBattleMons[gBattlerTarget].maxHP / 2); - #endif + #if B_WISH_HP_SOURCE >= GEN_5 + if (GetBattlerSide(gBattlerTarget) == B_SIDE_PLAYER) + gBattleMoveDamage = max(1, GetMonData(&gPlayerParty[gWishFutureKnock.wishPartyId[gBattlerTarget]], MON_DATA_MAX_HP) / 2); + else + gBattleMoveDamage = max(1, GetMonData(&gEnemyParty[gWishFutureKnock.wishPartyId[gBattlerTarget]], MON_DATA_MAX_HP) / 2); + #else + gBattleMoveDamage = max(1, gBattleMons[gBattlerTarget].maxHP / 2); + #endif gBattleMoveDamage *= -1; if (gBattleMons[gBattlerTarget].hp == gBattleMons[gBattlerTarget].maxHP) @@ -13180,45 +13245,40 @@ u16 GetSecretPowerMoveEffect(void) { switch (gBattleTerrain) { - case BATTLE_TERRAIN_GRASS: - #if B_SECRET_POWER_EFFECT >= GEN_4 - moveEffect = MOVE_EFFECT_SLEEP; - #else - moveEffect = MOVE_EFFECT_POISON; - #endif - break; + #if B_SECRET_POWER_EFFECT >= GEN_6 + case BATTLE_TERRAIN_GRASS: moveEffect = MOVE_EFFECT_SLEEP; break; + case BATTLE_TERRAIN_UNDERWATER: moveEffect = MOVE_EFFECT_ATK_MINUS_1; break; + case BATTLE_TERRAIN_POND: moveEffect = MOVE_EFFECT_ATK_MINUS_1; break; + case BATTLE_TERRAIN_MOUNTAIN: moveEffect = MOVE_EFFECT_ACC_MINUS_1; break; + case BATTLE_TERRAIN_PUDDLE: moveEffect = MOVE_EFFECT_SPD_MINUS_1; break; + #elif B_SECRET_POWER_EFFECT >= GEN_5 + case BATTLE_TERRAIN_GRASS: moveEffect = MOVE_EFFECT_SLEEP; break; + case BATTLE_TERRAIN_UNDERWATER: moveEffect = MOVE_EFFECT_DEF_MINUS_1; break; + case BATTLE_TERRAIN_POND: moveEffect = MOVE_EFFECT_ATK_MINUS_1; break; + case BATTLE_TERRAIN_MOUNTAIN: moveEffect = MOVE_EFFECT_ACC_MINUS_1; break; + case BATTLE_TERRAIN_PUDDLE: moveEffect = MOVE_EFFECT_SPD_MINUS_1; break; + #elif B_SECRET_POWER_EFFECT >= GEN_4 + case BATTLE_TERRAIN_GRASS: moveEffect = MOVE_EFFECT_SLEEP; break; + case BATTLE_TERRAIN_UNDERWATER: moveEffect = MOVE_EFFECT_DEF_MINUS_1; break; + case BATTLE_TERRAIN_POND: moveEffect = MOVE_EFFECT_ATK_MINUS_1; break; + case BATTLE_TERRAIN_MOUNTAIN: moveEffect = MOVE_EFFECT_FLINCH; break; + case BATTLE_TERRAIN_PUDDLE: moveEffect = MOVE_EFFECT_ACC_MINUS_1; break; + #else + case BATTLE_TERRAIN_GRASS: moveEffect = MOVE_EFFECT_POISON; break; + case BATTLE_TERRAIN_UNDERWATER: moveEffect = MOVE_EFFECT_DEF_MINUS_1; break; + case BATTLE_TERRAIN_POND: moveEffect = MOVE_EFFECT_SPD_MINUS_1; break; + case BATTLE_TERRAIN_MOUNTAIN: moveEffect = MOVE_EFFECT_CONFUSION; break; + case BATTLE_TERRAIN_PUDDLE: moveEffect = MOVE_EFFECT_ACC_MINUS_1; break; + #endif case BATTLE_TERRAIN_LONG_GRASS: moveEffect = MOVE_EFFECT_SLEEP; break; case BATTLE_TERRAIN_SAND: moveEffect = MOVE_EFFECT_ACC_MINUS_1; break; - case BATTLE_TERRAIN_UNDERWATER: - #if B_SECRET_POWER_EFFECT >= GEN_6 - moveEffect = MOVE_EFFECT_ATK_MINUS_1; - #else - moveEffect = MOVE_EFFECT_DEF_MINUS_1; - #endif - break; case BATTLE_TERRAIN_WATER: moveEffect = MOVE_EFFECT_ATK_MINUS_1; break; - case BATTLE_TERRAIN_POND: - #if B_SECRET_POWER_EFFECT >= GEN_4 - moveEffect = MOVE_EFFECT_ATK_MINUS_1; - #else - moveEffect = MOVE_EFFECT_SPD_MINUS_1; - #endif - break; - case BATTLE_TERRAIN_MOUNTAIN: - #if B_SECRET_POWER_EFFECT >= GEN_5 - moveEffect = MOVE_EFFECT_ACC_MINUS_1; - #elif B_SECRET_POWER_EFFECT == GEN_4 - moveEffect = MOVE_EFFECT_FLINCH; - #else - moveEffect = MOVE_EFFECT_CONFUSION; - #endif - break; case BATTLE_TERRAIN_CAVE: case BATTLE_TERRAIN_BURIAL_GROUND: case BATTLE_TERRAIN_SPACE: @@ -13230,13 +13290,6 @@ u16 GetSecretPowerMoveEffect(void) case BATTLE_TERRAIN_SWAMP: moveEffect = MOVE_EFFECT_SPD_MINUS_1; break; - case BATTLE_TERRAIN_PUDDLE: - #if B_SECRET_POWER_EFFECT >= GEN_5 - moveEffect = MOVE_EFFECT_SPD_MINUS_1; - #else - moveEffect = MOVE_EFFECT_ACC_MINUS_1; - #endif - break; case BATTLE_TERRAIN_SNOW: case BATTLE_TERRAIN_ICE: moveEffect = MOVE_EFFECT_FREEZE; @@ -13439,12 +13492,14 @@ bool32 DoesSubstituteBlockMove(u8 battlerAtk, u8 battlerDef, u32 move) { if (!(gBattleMons[battlerDef].status2 & STATUS2_SUBSTITUTE)) return FALSE; - else if (gBattleMoves[move].flags & FLAG_SOUND && B_SOUND_SUBSTITUTE >= GEN_6) +#if B_SOUND_SUBSTITUTE >= GEN_6 + else if (gBattleMoves[move].flags & FLAG_SOUND) + return FALSE; +#endif + else if (gBattleMoves[move].flags & FLAG_HIT_IN_SUBSTITUTE) return FALSE; else if (GetBattlerAbility(battlerAtk) == ABILITY_INFILTRATOR) return FALSE; - else if (gBattleMoves[move].flags & FLAG_HIT_IN_SUBSTITUTE) - return FALSE; else return TRUE; } @@ -13576,18 +13631,18 @@ static void Cmd_removelightscreenreflect(void) u8 side; bool32 failed; - #if B_BRICK_BREAK >= GEN_4 - // From Gen 4 onwards, Brick Break can remove screens on the user's side if used on an ally - side = GetBattlerSide(gBattlerTarget); - #else - side = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE; - #endif +#if B_BRICK_BREAK >= GEN_4 +// From Gen 4 onwards, Brick Break can remove screens on the user's side if used on an ally + side = GetBattlerSide(gBattlerTarget); +#else + side = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE; +#endif - #if B_BRICK_BREAK >= GEN_5 - failed = (gMoveResultFlags & MOVE_RESULT_NO_EFFECT); - #else - failed = FALSE; - #endif +#if B_BRICK_BREAK >= GEN_5 + failed = (gMoveResultFlags & MOVE_RESULT_NO_EFFECT); +#else + failed = FALSE; +#endif if (!failed && (gSideTimers[side].reflectTimer @@ -13673,73 +13728,72 @@ static void Cmd_handleballthrow(void) ballMultiplier = 15; case ITEM_NET_BALL: if (IS_BATTLER_OF_TYPE(gBattlerTarget, TYPE_WATER) || IS_BATTLER_OF_TYPE(gBattlerTarget, TYPE_BUG)) - #if B_NET_BALL_MODIFIER >= GEN_7 - ballMultiplier = 50; - #else - ballMultiplier = 30; - #endif + #if B_NET_BALL_MODIFIER >= GEN_7 + ballMultiplier = 50; + #else + ballMultiplier = 30; + #endif break; case ITEM_DIVE_BALL: + if (GetCurrentMapType() == MAP_TYPE_UNDERWATER #if B_DIVE_BALL_MODIFIER >= GEN_4 - if (GetCurrentMapType() == MAP_TYPE_UNDERWATER || gIsFishingEncounter || gIsSurfingEncounter) - ballMultiplier = 35; - #else - if (GetCurrentMapType() == MAP_TYPE_UNDERWATER) - ballMultiplier = 35; + || gIsFishingEncounter || gIsSurfingEncounter #endif + ) + ballMultiplier = 35; break; case ITEM_NEST_BALL: - #if B_NEST_BALL_MODIFIER >= GEN_6 - //((41 - Pokémon's level) ÷ 10)× if Pokémon's level is between 1 and 29, 1× otherwise. - if (gBattleMons[gBattlerTarget].level < 30) - ballMultiplier = 41 - gBattleMons[gBattlerTarget].level; - #elif B_NEST_BALL_MODIFIER == GEN_5 - //((41 - Pokémon's level) ÷ 10)×, minimum 1× - if (gBattleMons[gBattlerTarget].level < 31) - ballMultiplier = 41 - gBattleMons[gBattlerTarget].level; - #else - //((40 - Pokémon's level) ÷ 10)×, minimum 1× - if (gBattleMons[gBattlerTarget].level < 40) - { - ballMultiplier = 40 - gBattleMons[gBattlerTarget].level; - if (ballMultiplier <= 9) - ballMultiplier = 10; - } - #endif + #if B_NEST_BALL_MODIFIER >= GEN_6 + //((41 - Pokémon's level) ÷ 10)× if Pokémon's level is between 1 and 29, 1× otherwise. + if (gBattleMons[gBattlerTarget].level < 30) + ballMultiplier = 41 - gBattleMons[gBattlerTarget].level; + #elif B_NEST_BALL_MODIFIER == GEN_5 + //((41 - Pokémon's level) ÷ 10)×, minimum 1× + if (gBattleMons[gBattlerTarget].level < 31) + ballMultiplier = 41 - gBattleMons[gBattlerTarget].level; + #else + //((40 - Pokémon's level) ÷ 10)×, minimum 1× + if (gBattleMons[gBattlerTarget].level < 40) + { + ballMultiplier = 40 - gBattleMons[gBattlerTarget].level; + if (ballMultiplier <= 9) + ballMultiplier = 10; + } + #endif break; case ITEM_REPEAT_BALL: - if (GetSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gBattlerTarget].species), FLAG_GET_CAUGHT)) - #if B_REPEAT_BALL_MODIFIER >= GEN_7 - ballMultiplier = 35; - #else - ballMultiplier = 30; - #endif - break; - case ITEM_TIMER_BALL: - #if B_TIMER_BALL_MODIFIER >= GEN_5 - ballMultiplier = (gBattleResults.battleTurnCounter * 3) + 10; + if (GetSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gBattlerTarget].species), FLAG_GET_CAUGHT)) + #if B_REPEAT_BALL_MODIFIER >= GEN_7 + ballMultiplier = 35; #else - ballMultiplier = gBattleResults.battleTurnCounter + 10; + ballMultiplier = 30; #endif + break; + case ITEM_TIMER_BALL: + #if B_TIMER_BALL_MODIFIER >= GEN_5 + ballMultiplier = (gBattleResults.battleTurnCounter * 3) + 10; + #else + ballMultiplier = gBattleResults.battleTurnCounter + 10; + #endif if (ballMultiplier > 40) ballMultiplier = 40; break; case ITEM_DUSK_BALL: RtcCalcLocalTime(); if ((gLocalTime.hours >= 20 && gLocalTime.hours <= 3) || gMapHeader.cave || gMapHeader.mapType == MAP_TYPE_UNDERGROUND) - #if B_DUSK_BALL_MODIFIER >= GEN_7 - ballMultiplier = 30; - #else - ballMultiplier = 35; - #endif + #if B_DUSK_BALL_MODIFIER >= GEN_7 + ballMultiplier = 30; + #else + ballMultiplier = 35; + #endif break; case ITEM_QUICK_BALL: if (gBattleResults.battleTurnCounter == 0) - #if B_QUICK_BALL_MODIFIER >= GEN_5 - ballMultiplier = 50; - #else - ballMultiplier = 40; - #endif + #if B_QUICK_BALL_MODIFIER >= GEN_5 + ballMultiplier = 50; + #else + ballMultiplier = 40; + #endif break; case ITEM_LEVEL_BALL: if (gBattleMons[gBattlerAttacker].level >= 4 * gBattleMons[gBattlerTarget].level) @@ -13751,11 +13805,11 @@ static void Cmd_handleballthrow(void) break; case ITEM_LURE_BALL: if (gIsFishingEncounter) - #if B_LURE_BALL_MODIFIER >= GEN_7 - ballMultiplier = 50; - #else - ballMultiplier = 30; - #endif + #if B_LURE_BALL_MODIFIER >= GEN_7 + ballMultiplier = 50; + #else + ballMultiplier = 30; + #endif break; case ITEM_MOON_BALL: for (i = 0; i < EVOS_PER_MON; i++) @@ -13781,44 +13835,44 @@ static void Cmd_handleballthrow(void) break; case ITEM_HEAVY_BALL: i = GetPokedexHeightWeight(SpeciesToNationalPokedexNum(gBattleMons[gBattlerTarget].species), 1); - #if B_HEAVY_BALL_MODIFIER >= GEN_7 - if (i < 1000) - ballAddition = -20; - else if (i < 2000) - ballAddition = 0; - else if (i < 3000) - ballAddition = 20; - else - ballAddition = 30; - #elif B_HEAVY_BALL_MODIFIER >= GEN_4 - if (i < 2048) - ballAddition = -20; - else if (i < 3072) - ballAddition = 20; - else if (i < 4096) - ballAddition = 30; - else - ballAddition = 40; - #else - if (i < 1024) - ballAddition = -20; - else if (i < 2048) - ballAddition = 0; - else if (i < 3072) - ballAddition = 20; - else if (i < 4096) - ballAddition = 30; - else - ballAddition = 40; - #endif + #if B_HEAVY_BALL_MODIFIER >= GEN_7 + if (i < 1000) + ballAddition = -20; + else if (i < 2000) + ballAddition = 0; + else if (i < 3000) + ballAddition = 20; + else + ballAddition = 30; + #elif B_HEAVY_BALL_MODIFIER >= GEN_4 + if (i < 2048) + ballAddition = -20; + else if (i < 3072) + ballAddition = 20; + else if (i < 4096) + ballAddition = 30; + else + ballAddition = 40; + #else + if (i < 1024) + ballAddition = -20; + else if (i < 2048) + ballAddition = 0; + else if (i < 3072) + ballAddition = 20; + else if (i < 4096) + ballAddition = 30; + else + ballAddition = 40; + #endif break; case ITEM_DREAM_BALL: - #if B_DREAM_BALL_MODIFIER >= GEN_8 - if (gBattleMons[gBattlerTarget].status1 & STATUS1_SLEEP || GetBattlerAbility(gBattlerTarget) == ABILITY_COMATOSE) - ballMultiplier = 40; - #else - ballMultiplier = 10; - #endif + #if B_DREAM_BALL_MODIFIER >= GEN_8 + if (gBattleMons[gBattlerTarget].status1 & STATUS1_SLEEP || GetBattlerAbility(gBattlerTarget) == ABILITY_COMATOSE) + ballMultiplier = 40; + #else + ballMultiplier = 10; + #endif break; case ITEM_BEAST_BALL: ballMultiplier = 1; @@ -14210,13 +14264,11 @@ static const u16 sTelekinesisBanList[] = { SPECIES_DIGLETT, SPECIES_DUGTRIO, -// #ifdef NEW_POKEMON SPECIES_DIGLETT_ALOLAN, SPECIES_DUGTRIO_ALOLAN, SPECIES_SANDYGAST, SPECIES_PALOSSAND, SPECIES_GENGAR_MEGA, -// #endif }; bool32 IsTelekinesisBannedSpecies(u16 species) @@ -14354,33 +14406,33 @@ static void Cmd_metalburstdamagecalculator(void) static bool32 CriticalCapture(u32 odds) { - #if B_CRITICAL_CAPTURE == TRUE - u32 numCaught = GetNationalPokedexCount(FLAG_GET_CAUGHT); +#if B_CRITICAL_CAPTURE == TRUE + u32 numCaught = GetNationalPokedexCount(FLAG_GET_CAUGHT); - if (numCaught <= (NATIONAL_DEX_COUNT * 30) / 650) - odds = 0; - else if (numCaught <= (NATIONAL_DEX_COUNT * 150) / 650) - odds /= 2; - else if (numCaught <= (NATIONAL_DEX_COUNT * 300) / 650) - ; // odds = (odds * 100) / 100; - else if (numCaught <= (NATIONAL_DEX_COUNT * 450) / 650) - odds = (odds * 150) / 100; - else if (numCaught <= (NATIONAL_DEX_COUNT * 600) / 650) - odds *= 2; - else - odds = (odds * 250) / 100; + if (numCaught <= (NATIONAL_DEX_COUNT * 30) / 650) + odds = 0; + else if (numCaught <= (NATIONAL_DEX_COUNT * 150) / 650) + odds /= 2; + else if (numCaught <= (NATIONAL_DEX_COUNT * 300) / 650) + ; // odds = (odds * 100) / 100; + else if (numCaught <= (NATIONAL_DEX_COUNT * 450) / 650) + odds = (odds * 150) / 100; + else if (numCaught <= (NATIONAL_DEX_COUNT * 600) / 650) + odds *= 2; + else + odds = (odds * 250) / 100; - #ifdef ITEM_CATCHING_CHARM - if (CheckBagHasItem(ITEM_CATCHING_CHARM, 1)) - odds = (odds * (100 + B_CATCHING_CHARM_BOOST)) / 100; - #endif - - odds /= 6; - if ((Random() % 255) < odds) - return TRUE; - - return FALSE; - #else - return FALSE; + #ifdef ITEM_CATCHING_CHARM + if (CheckBagHasItem(ITEM_CATCHING_CHARM, 1)) + odds = (odds * (100 + B_CATCHING_CHARM_BOOST)) / 100; #endif + + odds /= 6; + if ((Random() % 255) < odds) + return TRUE; + + return FALSE; +#else + return FALSE; +#endif } diff --git a/src/battle_util.c b/src/battle_util.c index fd9b699b8..34999c4ed 100644 --- a/src/battle_util.c +++ b/src/battle_util.c @@ -57,6 +57,7 @@ functions instead of at the top of the file with the other declarations. static bool32 TryRemoveScreens(u8 battler); static bool32 IsUnnerveAbilityOnOpposingSide(u8 battlerId); +static u8 GetFlingPowerFromItemId(u16 itemId); extern const u8 *const gBattleScriptsForMoveEffects[]; extern const u8 *const gBattlescriptsForRunningByItem[]; @@ -2770,8 +2771,11 @@ u8 DoBattlerEndTurnEffects(void) && gBattleMons[gActiveBattler].hp != 0) { MAGIC_GUARD_CHECK; - - gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / (B_BURN_DAMAGE >= GEN_7 ? 16 : 8); + #if B_BURN_DAMAGE >= GEN_7 + gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 16; + #else + gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 8; + #endif if (ability == ABILITY_HEATPROOF) { if (gBattleMoveDamage > (gBattleMoveDamage / 2) + 1) // Record ability if the burn takes less damage than it normally would. @@ -2832,9 +2836,15 @@ u8 DoBattlerEndTurnEffects(void) PREPARE_MOVE_BUFFER(gBattleTextBuff1, gBattleStruct->wrappedMove[gActiveBattler]); gBattlescriptCurrInstr = BattleScript_WrapTurnDmg; if (GetBattlerHoldEffect(gBattleStruct->wrappedBy[gActiveBattler], TRUE) == HOLD_EFFECT_BINDING_BAND) - gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / ((B_BINDING_DAMAGE >= GEN_6) ? 6 : 8); + #if B_BINDING_DAMAGE >= GEN_6 + gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 6; else - gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / ((B_BINDING_DAMAGE >= GEN_6) ? 8 : 16); + gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 8; + #else + gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 8; + else + gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 16; + #endif if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; @@ -3025,7 +3035,11 @@ u8 DoBattlerEndTurnEffects(void) } else { - gBattleMons[gActiveBattler].status1 |= (B_SLEEP_TURNS >= GEN_5) ? ((Random() % 3) + 2) : ((Random() % 4) + 3); + #if B_SLEEP_TURNS >= GEN_5 + gBattleMons[gActiveBattler].status1 |= ((Random() % 3) + 2); + #else + gBattleMons[gActiveBattler].status1 |= ((Random() % 4) + 3); + #endif BtlController_EmitSetMonData(BUFFER_A, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1); MarkBattlerForControllerExec(gActiveBattler); BattleScriptExecute(BattleScript_YawnMakesAsleep); @@ -3290,7 +3304,7 @@ bool8 HandleFaintedMonActions(void) gBattleStruct->faintedActionsState = 3; else gBattleStruct->faintedActionsState = 1; - #if B_FAINT_SWITCH_IN >= GEN_4 + #if B_FAINT_SWITCH_IN >= GEN_4 // Don't switch mons until all pokemon performed their actions or the battle's over. if (gBattleOutcome == 0 && !NoAliveMonsForEitherParty() @@ -3299,10 +3313,10 @@ bool8 HandleFaintedMonActions(void) gAbsentBattlerFlags |= gBitTable[gBattlerFainted]; return FALSE; } - #endif + #endif break; case 3: - #if B_FAINT_SWITCH_IN >= GEN_4 + #if B_FAINT_SWITCH_IN >= GEN_4 // Don't switch mons until all pokemon performed their actions or the battle's over. if (gBattleOutcome == 0 && !NoAliveMonsForEitherParty() @@ -3310,7 +3324,7 @@ bool8 HandleFaintedMonActions(void) { return FALSE; } - #endif + #endif gBattleStruct->faintedActionsBattlerId = 0; gBattleStruct->faintedActionsState++; // fall through @@ -3572,7 +3586,12 @@ u8 AtkCanceller_UnableToUseMove(void) gBattleMons[gBattlerAttacker].status2 -= STATUS2_CONFUSION_TURN(1); if (gBattleMons[gBattlerAttacker].status2 & STATUS2_CONFUSION) { - if (Random() % ((B_CONFUSION_SELF_DMG_CHANCE >= GEN_7) ? 3 : 2) == 0) // confusion dmg + // confusion dmg + #if B_CONFUSION_SELF_DMG_CHANCE >= GEN_7 + if (Random() % 3 == 0) + #else + if (Random() % 2 == 0) + #endif { gBattleCommunication[MULTISTRING_CHOOSER] = TRUE; gBattlerTarget = gBattlerAttacker; @@ -3675,8 +3694,11 @@ u8 AtkCanceller_UnableToUseMove(void) case CANCELLER_POWDER_MOVE: if ((gBattleMoves[gCurrentMove].flags & FLAG_POWDER) && (gBattlerAttacker != gBattlerTarget)) { - if ((B_POWDER_GRASS >= GEN_6 && IS_BATTLER_OF_TYPE(gBattlerTarget, TYPE_GRASS)) - || GetBattlerAbility(gBattlerTarget) == ABILITY_OVERCOAT) + #if B_POWDER_GRASS >= GEN_6 + if (IS_BATTLER_OF_TYPE(gBattlerTarget, TYPE_GRASS) || GetBattlerAbility(gBattlerTarget) == ABILITY_OVERCOAT) + #else + if (GetBattlerAbility(gBattlerTarget) == ABILITY_OVERCOAT) + #endif { gBattlerAbility = gBattlerTarget; effect = 1; @@ -4003,19 +4025,20 @@ bool32 TryChangeBattleWeather(u8 battler, u32 weatherEnumId, bool32 viaAbility) { u16 battlerAbility = GetBattlerAbility(battler); - if (viaAbility && B_ABILITY_WEATHER <= GEN_5 - && !(gBattleWeather & sWeatherFlagsInfo[weatherEnumId][1])) + if (gBattleWeather & B_WEATHER_PRIMAL_ANY + && battlerAbility != ABILITY_DESOLATE_LAND + && battlerAbility != ABILITY_PRIMORDIAL_SEA + && battlerAbility != ABILITY_DELTA_STREAM) + { + return FALSE; + } +#if B_ABILITY_WEATHER <= GEN_5 + else if (viaAbility && !(gBattleWeather & sWeatherFlagsInfo[weatherEnumId][1])) { gBattleWeather = (sWeatherFlagsInfo[weatherEnumId][0] | sWeatherFlagsInfo[weatherEnumId][1]); return TRUE; } - else if (gBattleWeather & B_WEATHER_PRIMAL_ANY - && battlerAbility != ABILITY_DESOLATE_LAND - && battlerAbility != ABILITY_PRIMORDIAL_SEA - && battlerAbility != ABILITY_DELTA_STREAM) - { - return FALSE; - } +#endif else if (!(gBattleWeather & (sWeatherFlagsInfo[weatherEnumId][0] | sWeatherFlagsInfo[weatherEnumId][1]))) { gBattleWeather = (sWeatherFlagsInfo[weatherEnumId][0]); @@ -4214,7 +4237,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move BattleScriptPushCursorAndCallback(BattleScript_OverworldTerrain); effect++; } - #if B_THUNDERSTORM_TERRAIN == TRUE + #if B_THUNDERSTORM_TERRAIN == TRUE else if (GetCurrentWeather() == WEATHER_RAIN_THUNDERSTORM && !(gFieldStatuses & STATUS_FIELD_ELECTRIC_TERRAIN)) { // overworld weather started rain, so just do electric terrain anim @@ -4223,7 +4246,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move BattleScriptPushCursorAndCallback(BattleScript_OverworldTerrain); effect++; } - #endif + #endif break; case ABILITYEFFECT_SWITCH_IN_WEATHER: if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED)) @@ -4745,7 +4768,11 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move if (gDisableStructs[battler].isFirstTurn != 2) { u32 validToRaise = 0, validToLower = 0; - u32 statsNum = (B_MOODY_ACC_EVASION != GEN_8) ? NUM_BATTLE_STATS : NUM_STATS; + #if B_MOODY_ACC_EVASION < GEN_8 + u32 statsNum = NUM_BATTLE_STATS; + #else + u32 statsNum = NUM_STATS; + #endif for (i = STAT_ATK; i < statsNum; i++) { @@ -4932,7 +4959,11 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move effect = 2, statId = STAT_ATK; break; case ABILITY_FLASH_FIRE: - if (moveType == TYPE_FIRE && !((gBattleMons[battler].status1 & STATUS1_FREEZE) && B_FLASH_FIRE_FROZEN <= GEN_4)) + if (moveType == TYPE_FIRE + #if B_FLASH_FIRE_FROZEN <= GEN_4 + && !(gBattleMons[battler].status1 & STATUS1_FREEZE) + #endif + ) { if (!(gBattleResources->flags->flags[battler] & RESOURCE_FLAG_FLASH_FIRE)) { @@ -5958,15 +5989,15 @@ u32 IsAbilityOnFieldExcept(u32 battlerId, u32 ability) u32 IsAbilityPreventingEscape(u32 battlerId) { u32 id; - #if B_GHOSTS_ESCAPE >= GEN_6 - if (IS_BATTLER_OF_TYPE(battlerId, TYPE_GHOST)) - return 0; - #endif - #if B_SHADOW_TAG_ESCAPE >= GEN_4 - if ((id = IsAbilityOnOpposingSide(battlerId, ABILITY_SHADOW_TAG)) && GetBattlerAbility(battlerId) != ABILITY_SHADOW_TAG) - #else - if (id = IsAbilityOnOpposingSide(battlerId, ABILITY_SHADOW_TAG)) - #endif +#if B_GHOSTS_ESCAPE >= GEN_6 + if (IS_BATTLER_OF_TYPE(battlerId, TYPE_GHOST)) + return 0; +#endif +#if B_SHADOW_TAG_ESCAPE >= GEN_4 + if ((id = IsAbilityOnOpposingSide(battlerId, ABILITY_SHADOW_TAG)) && GetBattlerAbility(battlerId) != ABILITY_SHADOW_TAG) +#else + if (id = IsAbilityOnOpposingSide(battlerId, ABILITY_SHADOW_TAG)) +#endif return id; if ((id = IsAbilityOnOpposingSide(battlerId, ABILITY_ARENA_TRAP)) && IsBattlerGrounded(battlerId)) return id; @@ -5980,7 +6011,11 @@ bool32 CanBattlerEscape(u32 battlerId) // no ability check { if (GetBattlerHoldEffect(battlerId, TRUE) == HOLD_EFFECT_SHED_SHELL) return TRUE; - else if ((B_GHOSTS_ESCAPE >= GEN_6 && !IS_BATTLER_OF_TYPE(battlerId, TYPE_GHOST)) && gBattleMons[battlerId].status2 & (STATUS2_ESCAPE_PREVENTION | STATUS2_WRAPPED)) +#if B_GHOSTS_ESCAPE >= GEN_6 + else if (IS_BATTLER_OF_TYPE(battlerId, TYPE_GHOST)) + return TRUE; +#endif + else if (gBattleMons[battlerId].status2 & (STATUS2_ESCAPE_PREVENTION | STATUS2_WRAPPED)) return FALSE; else if (gStatuses3[battlerId] & STATUS3_ROOTED) return FALSE; @@ -6078,13 +6113,16 @@ bool32 CanBeBurned(u8 battlerId) bool32 CanBeParalyzed(u8 battlerId) { u16 ability = GetBattlerAbility(battlerId); - if ((B_PARALYZE_ELECTRIC >= GEN_6 && IS_BATTLER_OF_TYPE(battlerId, TYPE_ELECTRIC)) - || gSideStatuses[GetBattlerSide(battlerId)] & SIDE_STATUS_SAFEGUARD - || ability == ABILITY_LIMBER - || ability == ABILITY_COMATOSE - || gBattleMons[battlerId].status1 & STATUS1_ANY - || IsAbilityStatusProtected(battlerId) - || IsBattlerTerrainAffected(battlerId, STATUS_FIELD_MISTY_TERRAIN)) + if ( + #if B_PARALYZE_ELECTRIC >= GEN_6 + IS_BATTLER_OF_TYPE(battlerId, TYPE_ELECTRIC) || + #endif + gSideStatuses[GetBattlerSide(battlerId)] & SIDE_STATUS_SAFEGUARD + || ability == ABILITY_LIMBER + || ability == ABILITY_COMATOSE + || gBattleMons[battlerId].status1 & STATUS1_ANY + || IsAbilityStatusProtected(battlerId) + || IsBattlerTerrainAffected(battlerId, STATUS_FIELD_MISTY_TERRAIN)) return FALSE; return TRUE; } @@ -6146,11 +6184,11 @@ bool32 HasEnoughHpToEatBerry(u32 battlerId, u32 hpFraction, u32 itemId) static u8 HealConfuseBerry(u32 battlerId, u32 itemId, u8 flavorId, bool32 end2) { + if (HasEnoughHpToEatBerry(battlerId, CONFUSE_BERRY_HP_FRACTION, itemId) #if B_HEAL_BLOCKING >= GEN_5 - if (HasEnoughHpToEatBerry(battlerId, CONFUSE_BERRY_HP_FRACTION, itemId) && !(gStatuses3[battlerId] & STATUS3_HEAL_BLOCK)) -#else - if (HasEnoughHpToEatBerry(battlerId, CONFUSE_BERRY_HP_FRACTION, itemId)) + && !(gStatuses3[battlerId] & STATUS3_HEAL_BLOCK) #endif + ) { PREPARE_FLAVOR_BUFFER(gBattleTextBuff1, flavorId); @@ -6338,12 +6376,11 @@ u8 TryHandleSeed(u8 battler, u32 terrainFlag, u8 statId, u16 itemId, bool32 exec static u8 ItemHealHp(u32 battlerId, u32 itemId, bool32 end2, bool32 percentHeal) { -#if B_HEAL_BLOCKING >= GEN_5 - if (HasEnoughHpToEatBerry(battlerId, 2, itemId) && !(gStatuses3[battlerId] & STATUS3_HEAL_BLOCK) -#else - if (HasEnoughHpToEatBerry(battlerId, 2, itemId) -#endif - && !(gBattleScripting.overrideBerryRequirements && gBattleMons[battlerId].hp == gBattleMons[battlerId].maxHP)) + if (!(gBattleScripting.overrideBerryRequirements && gBattleMons[battlerId].hp == gBattleMons[battlerId].maxHP) + #if B_HEAL_BLOCKING >= GEN_5 + && !(gStatuses3[battlerId] & STATUS3_HEAL_BLOCK) + #endif + && HasEnoughHpToEatBerry(battlerId, 2, itemId)) { if (percentHeal) gBattleMoveDamage = (gBattleMons[battlerId].maxHP * GetBattlerHoldEffectParam(battlerId) / 100) * -1; @@ -6388,46 +6425,46 @@ static bool32 GetMentalHerbEffect(u8 battlerId) StringCopy(gBattleTextBuff1, gStatusConditionString_LoveJpn); ret = TRUE; } - #if B_MENTAL_HERB >= GEN_5 - // Check taunt - if (gDisableStructs[battlerId].tauntTimer != 0) - { - gDisableStructs[battlerId].tauntTimer = gDisableStructs[battlerId].tauntTimer2 = 0; - gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_MENTALHERBCURE_TAUNT; - PREPARE_MOVE_BUFFER(gBattleTextBuff1, MOVE_TAUNT); - ret = TRUE; - } - // Check encore - if (gDisableStructs[battlerId].encoreTimer != 0) - { - gDisableStructs[battlerId].encoredMove = 0; - gDisableStructs[battlerId].encoreTimerStartValue = gDisableStructs[battlerId].encoreTimer = 0; - gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_MENTALHERBCURE_ENCORE; // STRINGID_PKMNENCOREENDED - ret = TRUE; - } - // Check torment - if (gBattleMons[battlerId].status2 & STATUS2_TORMENT) - { - gBattleMons[battlerId].status2 &= ~STATUS2_TORMENT; - gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_MENTALHERBCURE_TORMENT; - ret = TRUE; - } - // Check heal block - if (gStatuses3[battlerId] & STATUS3_HEAL_BLOCK) - { - gStatuses3[battlerId] &= ~STATUS3_HEAL_BLOCK; - gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_MENTALHERBCURE_HEALBLOCK; - ret = TRUE; - } - // Check disable - if (gDisableStructs[battlerId].disableTimer != 0) - { - gDisableStructs[battlerId].disableTimer = gDisableStructs[battlerId].disableTimerStartValue = 0; - gDisableStructs[battlerId].disabledMove = 0; - gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_MENTALHERBCURE_DISABLE; - ret = TRUE; - } - #endif +#if B_MENTAL_HERB >= GEN_5 + // Check taunt + if (gDisableStructs[battlerId].tauntTimer != 0) + { + gDisableStructs[battlerId].tauntTimer = gDisableStructs[battlerId].tauntTimer2 = 0; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_MENTALHERBCURE_TAUNT; + PREPARE_MOVE_BUFFER(gBattleTextBuff1, MOVE_TAUNT); + ret = TRUE; + } + // Check encore + if (gDisableStructs[battlerId].encoreTimer != 0) + { + gDisableStructs[battlerId].encoredMove = 0; + gDisableStructs[battlerId].encoreTimerStartValue = gDisableStructs[battlerId].encoreTimer = 0; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_MENTALHERBCURE_ENCORE; // STRINGID_PKMNENCOREENDED + ret = TRUE; + } + // Check torment + if (gBattleMons[battlerId].status2 & STATUS2_TORMENT) + { + gBattleMons[battlerId].status2 &= ~STATUS2_TORMENT; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_MENTALHERBCURE_TORMENT; + ret = TRUE; + } + // Check heal block + if (gStatuses3[battlerId] & STATUS3_HEAL_BLOCK) + { + gStatuses3[battlerId] &= ~STATUS3_HEAL_BLOCK; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_MENTALHERBCURE_HEALBLOCK; + ret = TRUE; + } + // Check disable + if (gDisableStructs[battlerId].disableTimer != 0) + { + gDisableStructs[battlerId].disableTimer = gDisableStructs[battlerId].disableTimerStartValue = 0; + gDisableStructs[battlerId].disabledMove = 0; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_MENTALHERBCURE_DISABLE; + ret = TRUE; + } +#endif return ret; } @@ -6478,48 +6515,39 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn) BattleScriptExecute(BattleScript_WhiteHerbEnd2); } break; + #if B_BERRIES_INSTANT >= GEN_4 case HOLD_EFFECT_CONFUSE_SPICY: - if (B_BERRIES_INSTANT >= GEN_4) - effect = HealConfuseBerry(battlerId, gLastUsedItem, FLAVOR_SPICY, TRUE); + effect = HealConfuseBerry(battlerId, gLastUsedItem, FLAVOR_SPICY, TRUE); break; case HOLD_EFFECT_CONFUSE_DRY: - if (B_BERRIES_INSTANT >= GEN_4) - effect = HealConfuseBerry(battlerId, gLastUsedItem, FLAVOR_DRY, TRUE); + effect = HealConfuseBerry(battlerId, gLastUsedItem, FLAVOR_DRY, TRUE); break; case HOLD_EFFECT_CONFUSE_SWEET: - if (B_BERRIES_INSTANT >= GEN_4) - effect = HealConfuseBerry(battlerId, gLastUsedItem, FLAVOR_SWEET, TRUE); + effect = HealConfuseBerry(battlerId, gLastUsedItem, FLAVOR_SWEET, TRUE); break; case HOLD_EFFECT_CONFUSE_BITTER: - if (B_BERRIES_INSTANT >= GEN_4) - effect = HealConfuseBerry(battlerId, gLastUsedItem, FLAVOR_BITTER, TRUE); + effect = HealConfuseBerry(battlerId, gLastUsedItem, FLAVOR_BITTER, TRUE); break; case HOLD_EFFECT_CONFUSE_SOUR: - if (B_BERRIES_INSTANT >= GEN_4) - effect = HealConfuseBerry(battlerId, gLastUsedItem, FLAVOR_SOUR, TRUE); + effect = HealConfuseBerry(battlerId, gLastUsedItem, FLAVOR_SOUR, TRUE); break; case HOLD_EFFECT_ATTACK_UP: - if (B_BERRIES_INSTANT >= GEN_4) - effect = StatRaiseBerry(battlerId, gLastUsedItem, STAT_ATK, TRUE); + effect = StatRaiseBerry(battlerId, gLastUsedItem, STAT_ATK, TRUE); break; case HOLD_EFFECT_DEFENSE_UP: - if (B_BERRIES_INSTANT >= GEN_4) - effect = StatRaiseBerry(battlerId, gLastUsedItem, STAT_DEF, TRUE); + effect = StatRaiseBerry(battlerId, gLastUsedItem, STAT_DEF, TRUE); break; case HOLD_EFFECT_SPEED_UP: - if (B_BERRIES_INSTANT >= GEN_4) - effect = StatRaiseBerry(battlerId, gLastUsedItem, STAT_SPEED, TRUE); + effect = StatRaiseBerry(battlerId, gLastUsedItem, STAT_SPEED, TRUE); break; case HOLD_EFFECT_SP_ATTACK_UP: - if (B_BERRIES_INSTANT >= GEN_4) - effect = StatRaiseBerry(battlerId, gLastUsedItem, STAT_SPATK, TRUE); + effect = StatRaiseBerry(battlerId, gLastUsedItem, STAT_SPATK, TRUE); break; case HOLD_EFFECT_SP_DEFENSE_UP: - if (B_BERRIES_INSTANT >= GEN_4) - effect = StatRaiseBerry(battlerId, gLastUsedItem, STAT_SPDEF, TRUE); + effect = StatRaiseBerry(battlerId, gLastUsedItem, STAT_SPDEF, TRUE); break; case HOLD_EFFECT_CRITICAL_UP: - if (B_BERRIES_INSTANT >= GEN_4 && !(gBattleMons[battlerId].status2 & STATUS2_FOCUS_ENERGY) && HasEnoughHpToEatBerry(battlerId, GetBattlerHoldEffectParam(battlerId), gLastUsedItem)) + if (!(gBattleMons[battlerId].status2 & STATUS2_FOCUS_ENERGY) && HasEnoughHpToEatBerry(battlerId, GetBattlerHoldEffectParam(battlerId), gLastUsedItem)) { gBattleMons[battlerId].status2 |= STATUS2_FOCUS_ENERGY; BattleScriptExecute(BattleScript_BerryFocusEnergyEnd2); @@ -6527,11 +6555,10 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn) } break; case HOLD_EFFECT_RANDOM_STAT_UP: - if (B_BERRIES_INSTANT >= GEN_4) - effect = RandomStatRaiseBerry(battlerId, gLastUsedItem, TRUE); + effect = RandomStatRaiseBerry(battlerId, gLastUsedItem, TRUE); break; case HOLD_EFFECT_CURE_PAR: - if (B_BERRIES_INSTANT >= GEN_4 && gBattleMons[battlerId].status1 & STATUS1_PARALYSIS && !UnnerveOn(battlerId, gLastUsedItem)) + if (gBattleMons[battlerId].status1 & STATUS1_PARALYSIS && !UnnerveOn(battlerId, gLastUsedItem)) { gBattleMons[battlerId].status1 &= ~STATUS1_PARALYSIS; BattleScriptExecute(BattleScript_BerryCurePrlzEnd2); @@ -6539,7 +6566,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn) } break; case HOLD_EFFECT_CURE_PSN: - if (B_BERRIES_INSTANT >= GEN_4 && gBattleMons[battlerId].status1 & STATUS1_PSN_ANY && !UnnerveOn(battlerId, gLastUsedItem)) + if (gBattleMons[battlerId].status1 & STATUS1_PSN_ANY && !UnnerveOn(battlerId, gLastUsedItem)) { gBattleMons[battlerId].status1 &= ~(STATUS1_PSN_ANY | STATUS1_TOXIC_COUNTER); BattleScriptExecute(BattleScript_BerryCurePsnEnd2); @@ -6547,7 +6574,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn) } break; case HOLD_EFFECT_CURE_BRN: - if (B_BERRIES_INSTANT >= GEN_4 && gBattleMons[battlerId].status1 & STATUS1_BURN && !UnnerveOn(battlerId, gLastUsedItem)) + if (gBattleMons[battlerId].status1 & STATUS1_BURN && !UnnerveOn(battlerId, gLastUsedItem)) { gBattleMons[battlerId].status1 &= ~STATUS1_BURN; BattleScriptExecute(BattleScript_BerryCureBrnEnd2); @@ -6555,7 +6582,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn) } break; case HOLD_EFFECT_CURE_FRZ: - if (B_BERRIES_INSTANT >= GEN_4 && gBattleMons[battlerId].status1 & STATUS1_FREEZE && !UnnerveOn(battlerId, gLastUsedItem)) + if (gBattleMons[battlerId].status1 & STATUS1_FREEZE && !UnnerveOn(battlerId, gLastUsedItem)) { gBattleMons[battlerId].status1 &= ~STATUS1_FREEZE; BattleScriptExecute(BattleScript_BerryCureFrzEnd2); @@ -6563,7 +6590,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn) } break; case HOLD_EFFECT_CURE_SLP: - if (B_BERRIES_INSTANT >= GEN_4 && gBattleMons[battlerId].status1 & STATUS1_SLEEP && !UnnerveOn(battlerId, gLastUsedItem)) + if (gBattleMons[battlerId].status1 & STATUS1_SLEEP && !UnnerveOn(battlerId, gLastUsedItem)) { gBattleMons[battlerId].status1 &= ~STATUS1_SLEEP; gBattleMons[battlerId].status2 &= ~STATUS2_NIGHTMARE; @@ -6572,7 +6599,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn) } break; case HOLD_EFFECT_CURE_STATUS: - if (B_BERRIES_INSTANT >= GEN_4 && (gBattleMons[battlerId].status1 & STATUS1_ANY || gBattleMons[battlerId].status2 & STATUS2_CONFUSION) && !UnnerveOn(battlerId, gLastUsedItem)) + if ((gBattleMons[battlerId].status1 & STATUS1_ANY || gBattleMons[battlerId].status2 & STATUS2_CONFUSION) && !UnnerveOn(battlerId, gLastUsedItem)) { i = 0; if (gBattleMons[battlerId].status1 & STATUS1_PSN_ANY) @@ -6617,13 +6644,12 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn) } break; case HOLD_EFFECT_RESTORE_HP: - if (B_BERRIES_INSTANT >= GEN_4) - effect = ItemHealHp(battlerId, gLastUsedItem, TRUE, FALSE); + effect = ItemHealHp(battlerId, gLastUsedItem, TRUE, FALSE); break; case HOLD_EFFECT_RESTORE_PCT_HP: - if (B_BERRIES_INSTANT >= GEN_4) - effect = ItemHealHp(battlerId, gLastUsedItem, TRUE, TRUE); + effect = ItemHealHp(battlerId, gLastUsedItem, TRUE, TRUE); break; + #endif case HOLD_EFFECT_AIR_BALLOON: effect = ITEM_EFFECT_OTHER; gBattleScripting.battler = battlerId; @@ -6984,62 +7010,52 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn) DO_ITEMEFFECT_MOVE_END: switch (battlerHoldEffect) { + #if B_HP_BERRIES >= GEN_4 case HOLD_EFFECT_MICLE_BERRY: - if (B_HP_BERRIES >= GEN_4) - effect = TrySetMicleBerry(battlerId, gLastUsedItem, FALSE); + effect = TrySetMicleBerry(battlerId, gLastUsedItem, FALSE); break; case HOLD_EFFECT_RESTORE_HP: - if (B_HP_BERRIES >= GEN_4) - effect = ItemHealHp(battlerId, gLastUsedItem, FALSE, FALSE); + effect = ItemHealHp(battlerId, gLastUsedItem, FALSE, FALSE); break; + #endif + #if B_BERRIES_INSTANT >= GEN_4 case HOLD_EFFECT_RESTORE_PCT_HP: - if (B_BERRIES_INSTANT >= GEN_4) - effect = ItemHealHp(battlerId, gLastUsedItem, FALSE, TRUE); + effect = ItemHealHp(battlerId, gLastUsedItem, FALSE, TRUE); break; case HOLD_EFFECT_CONFUSE_SPICY: - if (B_BERRIES_INSTANT >= GEN_4) - effect = HealConfuseBerry(battlerId, gLastUsedItem, FLAVOR_SPICY, FALSE); + effect = HealConfuseBerry(battlerId, gLastUsedItem, FLAVOR_SPICY, FALSE); break; case HOLD_EFFECT_CONFUSE_DRY: - if (B_BERRIES_INSTANT >= GEN_4) - effect = HealConfuseBerry(battlerId, gLastUsedItem, FLAVOR_DRY, FALSE); + effect = HealConfuseBerry(battlerId, gLastUsedItem, FLAVOR_DRY, FALSE); break; case HOLD_EFFECT_CONFUSE_SWEET: - if (B_BERRIES_INSTANT >= GEN_4) - effect = HealConfuseBerry(battlerId, gLastUsedItem, FLAVOR_SWEET, FALSE); + effect = HealConfuseBerry(battlerId, gLastUsedItem, FLAVOR_SWEET, FALSE); break; case HOLD_EFFECT_CONFUSE_BITTER: - if (B_BERRIES_INSTANT >= GEN_4) - effect = HealConfuseBerry(battlerId, gLastUsedItem, FLAVOR_BITTER, FALSE); + effect = HealConfuseBerry(battlerId, gLastUsedItem, FLAVOR_BITTER, FALSE); break; case HOLD_EFFECT_CONFUSE_SOUR: - if (B_BERRIES_INSTANT >= GEN_4) - effect = HealConfuseBerry(battlerId, gLastUsedItem, FLAVOR_SOUR, FALSE); + effect = HealConfuseBerry(battlerId, gLastUsedItem, FLAVOR_SOUR, FALSE); break; case HOLD_EFFECT_ATTACK_UP: - if (B_BERRIES_INSTANT >= GEN_4) - effect = StatRaiseBerry(battlerId, gLastUsedItem, STAT_ATK, FALSE); + effect = StatRaiseBerry(battlerId, gLastUsedItem, STAT_ATK, FALSE); break; case HOLD_EFFECT_DEFENSE_UP: - if (B_BERRIES_INSTANT >= GEN_4) - effect = StatRaiseBerry(battlerId, gLastUsedItem, STAT_DEF, FALSE); + effect = StatRaiseBerry(battlerId, gLastUsedItem, STAT_DEF, FALSE); break; case HOLD_EFFECT_SPEED_UP: - if (B_BERRIES_INSTANT >= GEN_4) - effect = StatRaiseBerry(battlerId, gLastUsedItem, STAT_SPEED, FALSE); + effect = StatRaiseBerry(battlerId, gLastUsedItem, STAT_SPEED, FALSE); break; case HOLD_EFFECT_SP_ATTACK_UP: - if (B_BERRIES_INSTANT >= GEN_4) - effect = StatRaiseBerry(battlerId, gLastUsedItem, STAT_SPATK, FALSE); + effect = StatRaiseBerry(battlerId, gLastUsedItem, STAT_SPATK, FALSE); break; case HOLD_EFFECT_SP_DEFENSE_UP: - if (B_BERRIES_INSTANT >= GEN_4) - effect = StatRaiseBerry(battlerId, gLastUsedItem, STAT_SPDEF, FALSE); + effect = StatRaiseBerry(battlerId, gLastUsedItem, STAT_SPDEF, FALSE); break; case HOLD_EFFECT_RANDOM_STAT_UP: - if (B_BERRIES_INSTANT >= GEN_4) - effect = RandomStatRaiseBerry(battlerId, gLastUsedItem, FALSE); + effect = RandomStatRaiseBerry(battlerId, gLastUsedItem, FALSE); break; + #endif case HOLD_EFFECT_CURE_PAR: if (gBattleMons[battlerId].status1 & STATUS1_PARALYSIS && !UnnerveOn(battlerId, gLastUsedItem)) { @@ -7173,10 +7189,10 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn) switch (atkHoldEffect) { case HOLD_EFFECT_FLINCH: - #if B_SERENE_GRACE_BOOST >= GEN_5 - if (GetBattlerAbility(gBattlerAttacker) == ABILITY_SERENE_GRACE) - atkHoldEffectParam *= 2; - #endif + #if B_SERENE_GRACE_BOOST >= GEN_5 + if (GetBattlerAbility(gBattlerAttacker) == ABILITY_SERENE_GRACE) + atkHoldEffectParam *= 2; + #endif if (gBattleMoveDamage != 0 // Need to have done damage && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) && TARGET_TURN_DAMAGED @@ -7722,9 +7738,12 @@ u32 GetBattlerHoldEffect(u8 battlerId, bool32 checkNegating) gPotentialItemEffectBattler = battlerId; - if (B_ENABLE_DEBUG && gBattleStruct->debugHoldEffects[battlerId] != 0 && gBattleMons[battlerId].item) +#if B_ENABLE_DEBUG == TRUE + if (gBattleStruct->debugHoldEffects[battlerId] != 0 && gBattleMons[battlerId].item) return gBattleStruct->debugHoldEffects[battlerId]; - else if (gBattleMons[battlerId].item == ITEM_ENIGMA_BERRY) + else +#endif + if (gBattleMons[battlerId].item == ITEM_ENIGMA_BERRY) return gEnigmaBerries[battlerId].holdEffect; else return ItemId_GetHoldEffect(gBattleMons[battlerId].item); @@ -8058,7 +8077,7 @@ static u16 CalcMoveBasePower(u16 move, u8 battlerAtk, u8 battlerDef) // todo break; case EFFECT_FLING: - basePower = ItemId_GetFlingPower(gBattleMons[battlerAtk].item); + basePower = GetFlingPowerFromItemId(gBattleMons[battlerAtk].item); break; case EFFECT_ERUPTION: basePower = gBattleMons[battlerAtk].hp * basePower / gBattleMons[battlerAtk].maxHP; @@ -8202,7 +8221,10 @@ static u16 CalcMoveBasePower(u16 move, u8 battlerAtk, u8 battlerDef) break; case EFFECT_PAYBACK: if (GetBattlerTurnOrderNum(battlerAtk) > GetBattlerTurnOrderNum(battlerDef) - && (gDisableStructs[battlerDef].isFirstTurn != 2 || B_PAYBACK_SWITCH_BOOST < GEN_5)) + #if B_PAYBACK_SWITCH_BOOST >= GEN_5 + && (gDisableStructs[battlerDef].isFirstTurn != 2) + #endif + ) basePower *= 2; break; case EFFECT_BOLT_BEAK: @@ -8488,11 +8510,11 @@ static u32 CalcMoveBasePowerAfterModifiers(u16 move, u8 battlerAtk, u8 battlerDe MulModifier(&modifier, holdEffectModifier); break; case HOLD_EFFECT_SOUL_DEW: - #if B_SOUL_DEW_BOOST >= GEN_7 + #if B_SOUL_DEW_BOOST >= GEN_7 if ((gBattleMons[battlerAtk].species == SPECIES_LATIAS || gBattleMons[battlerAtk].species == SPECIES_LATIOS) && (moveType == TYPE_PSYCHIC || moveType == TYPE_DRAGON)) - #else + #else if ((gBattleMons[battlerAtk].species == SPECIES_LATIAS || gBattleMons[battlerAtk].species == SPECIES_LATIOS) && !(gBattleTypeFlags & BATTLE_TYPE_FRONTIER) && IS_MOVE_SPECIAL(move)) - #endif + #endif MulModifier(&modifier, holdEffectModifier); break; case HOLD_EFFECT_GEMS: @@ -8575,6 +8597,12 @@ static u32 CalcMoveBasePowerAfterModifiers(u16 move, u8 battlerAtk, u8 battlerDe break; } +#if B_TERRAIN_TYPE_BOOST >= GEN_8 + #define TERRAIN_TYPE_BOOST UQ_4_12(1.3) +#else + #define TERRAIN_TYPE_BOOST UQ_4_12(1.5) +#endif + // various effecs if (gProtectStructs[battlerAtk].helpingHand) MulModifier(&modifier, UQ_4_12(1.5)); @@ -8583,24 +8611,28 @@ static u32 CalcMoveBasePowerAfterModifiers(u16 move, u8 battlerAtk, u8 battlerDe if (gStatuses3[battlerAtk] & STATUS3_ME_FIRST) MulModifier(&modifier, UQ_4_12(1.5)); if (gFieldStatuses & STATUS_FIELD_GRASSY_TERRAIN && moveType == TYPE_GRASS && IsBattlerGrounded(battlerAtk) && !(gStatuses3[battlerAtk] & STATUS3_SEMI_INVULNERABLE)) - MulModifier(&modifier, (B_TERRAIN_TYPE_BOOST >= GEN_8) ? UQ_4_12(1.3) : UQ_4_12(1.5)); + MulModifier(&modifier, TERRAIN_TYPE_BOOST); if (gFieldStatuses & STATUS_FIELD_MISTY_TERRAIN && moveType == TYPE_DRAGON && IsBattlerGrounded(battlerDef) && !(gStatuses3[battlerDef] & STATUS3_SEMI_INVULNERABLE)) MulModifier(&modifier, UQ_4_12(0.5)); if (gFieldStatuses & STATUS_FIELD_ELECTRIC_TERRAIN && moveType == TYPE_ELECTRIC && IsBattlerGrounded(battlerAtk) && !(gStatuses3[battlerAtk] & STATUS3_SEMI_INVULNERABLE)) - MulModifier(&modifier, (B_TERRAIN_TYPE_BOOST >= GEN_8) ? UQ_4_12(1.3) : UQ_4_12(1.5)); + MulModifier(&modifier, TERRAIN_TYPE_BOOST); if (gFieldStatuses & STATUS_FIELD_PSYCHIC_TERRAIN && moveType == TYPE_PSYCHIC && IsBattlerGrounded(battlerAtk) && !(gStatuses3[battlerAtk] & STATUS3_SEMI_INVULNERABLE)) - MulModifier(&modifier, (B_TERRAIN_TYPE_BOOST >= GEN_8) ? UQ_4_12(1.3) : UQ_4_12(1.5)); + MulModifier(&modifier, TERRAIN_TYPE_BOOST); #if B_SPORT_TURNS >= GEN_6 - if ((gFieldStatuses & STATUS_FIELD_MUDSPORT && moveType == TYPE_ELECTRIC) - || (gFieldStatuses & STATUS_FIELD_WATERSPORT && moveType == TYPE_FIRE)) - MulModifier(&modifier, (B_SPORT_DMG_REDUCTION >= GEN_5) ? UQ_4_12(0.23) : UQ_4_12(0.5)); + if ((moveType == TYPE_ELECTRIC && gFieldStatuses & STATUS_FIELD_MUDSPORT) + || (moveType == TYPE_FIRE && gFieldStatuses & STATUS_FIELD_WATERSPORT)) #else if ((moveType == TYPE_ELECTRIC && AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, 0, ABILITYEFFECT_MUD_SPORT, 0)) - || (moveType == TYPE_FIRE && AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, 0, ABILITYEFFECT_WATER_SPORT, 0))) - MulModifier(&modifier, (B_SPORT_DMG_REDUCTION >= GEN_5) ? UQ_4_12(0.23) : UQ_4_12(0.5)); + || (moveType == TYPE_FIRE && AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, 0, ABILITYEFFECT_WATER_SPORT, 0))) + #endif + #if B_SPORT_DMG_REDUCTION >= GEN_5 + MulModifier(&modifier, UQ_4_12(0.23)); + #else + MulModifier(&modifier, UQ_4_12(0.5)); #endif return ApplyModifier(modifier, basePower); } +#undef TERRAIN_TYPE_BOOST static u32 CalcAttackStat(u16 move, u8 battlerAtk, u8 battlerDef, u8 moveType, bool32 isCrit, bool32 updateFlags) { @@ -8976,11 +9008,17 @@ static u32 CalcFinalDmg(u32 dmg, u16 move, u8 battlerAtk, u8 battlerDef, u8 move // check crit if (isCrit) - dmg = ApplyModifier((B_CRIT_MULTIPLIER >= GEN_6 ? UQ_4_12(1.5) : UQ_4_12(2.0)), dmg); + #if B_CRIT_MULTIPLIER >= GEN_6 + dmg = ApplyModifier(UQ_4_12(1.5), dmg); + #else + dmg = ApplyModifier(UQ_4_12(2.0), dmg); + #endif // check burn if (gBattleMons[battlerAtk].status1 & STATUS1_BURN && IS_MOVE_PHYSICAL(move) - && (gBattleMoves[move].effect != EFFECT_FACADE || B_BURN_FACADE_DMG < GEN_6) + #if B_BURN_FACADE_DMG >= GEN_6 + && gBattleMoves[move].effect != EFFECT_FACADE + #endif && abilityAtk != ABILITY_GUTS) dmg = ApplyModifier(UQ_4_12(0.5), dmg); @@ -9254,14 +9292,18 @@ static u16 CalcTypeEffectivenessMultiplierInternal(u16 move, u8 moveType, u8 bat RecordAbilityBattle(battlerDef, ABILITY_LEVITATE); } } - else if (B_SHEER_COLD_IMMUNITY >= GEN_7 && move == MOVE_SHEER_COLD && IS_BATTLER_OF_TYPE(battlerDef, TYPE_ICE)) +#if B_SHEER_COLD_IMMUNITY >= GEN_7 + else if (move == MOVE_SHEER_COLD && IS_BATTLER_OF_TYPE(battlerDef, TYPE_ICE)) { modifier = UQ_4_12(0.0); } - else if (B_GLARE_GHOST >= GEN_4 && move == MOVE_GLARE && IS_BATTLER_OF_TYPE(battlerDef, TYPE_GHOST)) +#endif +#if B_GLARE_GHOST >= GEN_4 + else if (move == MOVE_GLARE && IS_BATTLER_OF_TYPE(battlerDef, TYPE_GHOST)) { modifier = UQ_4_12(1.0); } +#endif // Thousand Arrows ignores type modifiers for flying mons if (!IsBattlerGrounded(battlerDef) && (gBattleMoves[move].flags & FLAG_DMG_UNGROUNDED_IGNORE_TYPE_IF_FLYING) @@ -9327,10 +9369,11 @@ u16 CalcPartyMonTypeEffectivenessMultiplier(u16 move, u16 speciesDef, u16 abilit u16 GetTypeModifier(u8 atkType, u8 defType) { - if (B_FLAG_INVERSE_BATTLE != 0 && FlagGet(B_FLAG_INVERSE_BATTLE)) +#if B_FLAG_INVERSE_BATTLE != 0 + if (FlagGet(B_FLAG_INVERSE_BATTLE)) return sInverseTypeEffectivenessTable[atkType][defType]; - else - return sTypeEffectivenessTable[atkType][defType]; +#endif + return sTypeEffectivenessTable[atkType][defType]; } s32 GetStealthHazardDamage(u8 hazardType, u8 battlerId) @@ -9476,9 +9519,12 @@ bool32 CanMegaEvolve(u8 battlerId) // Check if there is an entry in the evolution table for regular Mega Evolution. if (GetMegaEvolutionSpecies(species, itemId) != SPECIES_NONE) { + #if B_ENABLE_DEBUG == TRUE if (B_ENABLE_DEBUG && gBattleStruct->debugHoldEffects[battlerId]) holdEffect = gBattleStruct->debugHoldEffects[battlerId]; - else if (itemId == ITEM_ENIGMA_BERRY_E_READER) + else + #endif + if (itemId == ITEM_ENIGMA_BERRY_E_READER) holdEffect = gEnigmaBerries[battlerId].holdEffect; else holdEffect = ItemId_GetHoldEffect(itemId); @@ -9679,9 +9725,8 @@ bool32 SetIllusionMon(struct Pokemon *mon, u32 battlerId) bool8 ShouldGetStatBadgeBoost(u16 badgeFlag, u8 battlerId) { - if (B_BADGE_BOOST != GEN_3) - return FALSE; - else if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_RECORDED_LINK | BATTLE_TYPE_FRONTIER)) +#if B_BADGE_BOOST != GEN_3 + if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_RECORDED_LINK | BATTLE_TYPE_FRONTIER)) return FALSE; else if (GetBattlerSide(battlerId) != B_SIDE_PLAYER) return FALSE; @@ -9689,8 +9734,8 @@ bool8 ShouldGetStatBadgeBoost(u16 badgeFlag, u8 battlerId) return FALSE; else if (FlagGet(badgeFlag)) return TRUE; - else - return FALSE; +#endif + return FALSE; } u8 GetBattleMoveSplit(u32 moveId) @@ -9699,12 +9744,17 @@ u8 GetBattleMoveSplit(u32 moveId) return gBattleStruct->zmove.activeSplit; if (gBattleStruct != NULL && gBattleStruct->swapDamageCategory) // Photon Geyser, Shell Side Arm, Light That Burns the Sky return SPLIT_PHYSICAL; - else if (IS_MOVE_STATUS(moveId) || B_PHYSICAL_SPECIAL_SPLIT >= GEN_4) - return gBattleMoves[moveId].split; + +#if B_PHYSICAL_SPECIAL_SPLIT >= GEN_4 + return gBattleMoves[moveId].split; +#else + if (IS_MOVE_STATUS(moveId)) + return SPLIT_STATUS; else if (gBattleMoves[moveId].type < TYPE_MYSTERY) return SPLIT_PHYSICAL; else return SPLIT_SPECIAL; +#endif } static bool32 TryRemoveScreens(u8 battler) @@ -9781,6 +9831,19 @@ struct Pokemon *GetBattlerPartyData(u8 battlerId) return mon; } +static u8 GetFlingPowerFromItemId(u16 itemId) +{ + if (itemId >= ITEM_TM01 && itemId <= ITEM_HM08) + { + u8 power = gBattleMoves[ItemIdToBattleMoveId(itemId)].power; + if (power > 1) + return power; + return 10; // Status moves and moves with variable power always return 10 power. + } + else + return ItemId_GetFlingPower(itemId); +} + // Make sure the input bank is any bank on the specific mon's side bool32 CanFling(u8 battlerId) { @@ -9793,7 +9856,7 @@ bool32 CanFling(u8 battlerId) #endif || gFieldStatuses & STATUS_FIELD_MAGIC_ROOM || gDisableStructs[battlerId].embargoTimer != 0 - || ItemId_GetFlingPower(item) != 0 + || GetFlingPowerFromItemId(item) != 0 || !CanBattlerGetOrLoseItem(battlerId, item)) return FALSE; @@ -9949,7 +10012,7 @@ bool32 CanStealItem(u8 battlerStealing, u8 battlerItem, u16 item) | BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK | BATTLE_TYPE_SECRET_BASE - #if B_TRAINERS_KNOCK_OFF_ITEMS + #if B_TRAINERS_KNOCK_OFF_ITEMS == TRUE | BATTLE_TYPE_TRAINER #endif ))) @@ -9978,14 +10041,14 @@ void TrySaveExchangedItem(u8 battlerId, u16 stolenItem) { // Because BtlController_EmitSetMonData does SetMonData, we need to save the stolen item only if it matches the battler's original // So, if the player steals an item during battle and has it stolen from it, it will not end the battle with it (naturally) - #if B_TRAINERS_KNOCK_OFF_ITEMS == TRUE +#if B_TRAINERS_KNOCK_OFF_ITEMS == TRUE // If regular trainer battle and mon's original item matches what is being stolen, save it to be restored at end of battle if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && !(gBattleTypeFlags & BATTLE_TYPE_FRONTIER) && GetBattlerSide(battlerId) == B_SIDE_PLAYER && stolenItem == gBattleStruct->itemStolen[gBattlerPartyIndexes[battlerId]].originalItem) gBattleStruct->itemStolen[gBattlerPartyIndexes[battlerId]].stolen = TRUE; - #endif +#endif } bool32 IsBattlerAffectedByHazards(u8 battlerId, bool32 toxicSpikes) diff --git a/src/battle_z_move.c b/src/battle_z_move.c index efa1e6e18..d41e28ac2 100644 --- a/src/battle_z_move.c +++ b/src/battle_z_move.c @@ -58,7 +58,6 @@ static u8 GetZMoveScore(u8 battlerAtk, u8 battlerDef, u16 baseMove, u16 zMove); // Const Data static const struct SignatureZMove sSignatureZMoves[] = { -// #ifdef NEW_POKEMON {SPECIES_PIKACHU_COSPLAY, ITEM_PIKANIUM_Z, MOVE_VOLT_TACKLE, MOVE_CATASTROPIKA}, {SPECIES_PIKACHU_ROCK_STAR, ITEM_PIKANIUM_Z, MOVE_VOLT_TACKLE, MOVE_CATASTROPIKA}, {SPECIES_PIKACHU_BELLE, ITEM_PIKANIUM_Z, MOVE_VOLT_TACKLE, MOVE_CATASTROPIKA}, @@ -95,7 +94,6 @@ static const struct SignatureZMove sSignatureZMoves[] = {SPECIES_TAPU_LELE, ITEM_TAPUNIUM_Z, MOVE_NATURES_MADNESS, MOVE_GUARDIAN_OF_ALOLA}, {SPECIES_TAPU_FINI, ITEM_TAPUNIUM_Z, MOVE_NATURES_MADNESS, MOVE_GUARDIAN_OF_ALOLA}, {SPECIES_NECROZMA_ULTRA, ITEM_ULTRANECROZIUM_Z, MOVE_PHOTON_GEYSER, MOVE_LIGHT_THAT_BURNS_THE_SKY}, -// #endif {SPECIES_MEW, ITEM_MEWNIUM_Z, MOVE_PSYCHIC, MOVE_GENESIS_SUPERNOVA}, {SPECIES_PIKACHU, ITEM_PIKANIUM_Z, MOVE_VOLT_TACKLE, MOVE_CATASTROPIKA}, {SPECIES_EEVEE, ITEM_EEVIUM_Z, MOVE_LAST_RESORT, MOVE_EXTREME_EVOBOOST}, @@ -189,10 +187,13 @@ bool32 IsViableZMove(u8 battlerId, u16 move) if (IsPartnerMonFromSameTrainer(battlerId) && (mega->alreadyEvolved[partnerPosition] || (mega->toEvolve & gBitTable[BATTLE_PARTNER(battlerId)]))) return FALSE; // Partner has mega evolved or is about to mega evolve } - - if (B_ENABLE_DEBUG && gBattleStruct->debugHoldEffects[battlerId]) + +#if B_ENABLE_DEBUG == TRUE + if (gBattleStruct->debugHoldEffects[battlerId]) holdEffect = gBattleStruct->debugHoldEffects[battlerId]; - else if (item == ITEM_ENIGMA_BERRY) + else +#endif + if (item == ITEM_ENIGMA_BERRY) return FALSE; // HoldEffect = gEnigmaBerries[battlerId].holdEffect; else holdEffect = ItemId_GetHoldEffect(item); diff --git a/src/data/battle_anim.h b/src/data/battle_anim.h index 62f3802a5..b8fb8c037 100644 --- a/src/data/battle_anim.h +++ b/src/data/battle_anim.h @@ -1014,16 +1014,16 @@ const struct CompressedSpriteSheet gBattleAnimPicTable[] = {gBattleAnimSpriteGfx_Pencil, 0x0200, ANIM_TAG_PENCIL}, {gBattleAnimSpriteGfx_AirWave, 0x0100, ANIM_TAG_AIR_WAVE}, {gBattleAnimSpriteGfx_Orb, 0x0200, ANIM_TAG_ORB}, - #if B_NEW_SWORD_PARTICLE +#if B_NEW_SWORD_PARTICLE {gBattleAnimSpriteGfx_NewSword, 0x0400, ANIM_TAG_SWORD}, - #else +#else {gBattleAnimSpriteGfx_Sword, 0x0400, ANIM_TAG_SWORD}, - #endif - #if B_NEW_LEECH_SEED_PARTICLE +#endif +#if B_NEW_LEECH_SEED_PARTICLE {gBattleAnimSpriteGfx_NewLeechSeed, 0x0180, ANIM_TAG_SEED}, - #else +#else {gBattleAnimSpriteGfx_Seed, 0x0180, ANIM_TAG_SEED}, - #endif +#endif {gBattleAnimSpriteGfx_Explosion6, 0x0800, ANIM_TAG_EXPLOSION_6}, {gBattleAnimSpriteGfx_PinkOrb, 0x0020, ANIM_TAG_PINK_ORB}, {gBattleAnimSpriteGfx_Gust, 0x0400, ANIM_TAG_GUST}, @@ -1046,11 +1046,11 @@ const struct CompressedSpriteSheet gBattleAnimPicTable[] = {gBattleAnimSpriteGfx_HitDuplicate, 0x0A00, ANIM_TAG_HIT_DUPLICATE}, {gBattleAnimSpriteGfx_Leer, 0x0A00, ANIM_TAG_LEER}, {gBattleAnimSpriteGfx_BlueBurst, 0x0A00, ANIM_TAG_BLUE_BURST}, - #if B_NEW_EMBER_PARTICLES +#if B_NEW_EMBER_PARTICLES {gBattleAnimSpriteGfx_NewEmbers, 0x0A00, ANIM_TAG_SMALL_EMBER}, - #else +#else {gBattleAnimSpriteGfx_SmallEmber, 0x0A00, ANIM_TAG_SMALL_EMBER}, - #endif +#endif {gBattleAnimSpriteGfx_GraySmoke, 0x0A00, ANIM_TAG_GRAY_SMOKE}, {gBattleAnimSpriteGfx_BlueStar, 0x0E00, ANIM_TAG_BLUE_STAR}, {gBattleAnimSpriteGfx_BubbleBurst, 0x0380, ANIM_TAG_BUBBLE_BURST}, @@ -1079,20 +1079,20 @@ const struct CompressedSpriteSheet gBattleAnimPicTable[] = {gBattleAnimSpriteGfx_RedFist, 0x0200, ANIM_TAG_RED_FIST}, {gBattleAnimSpriteGfx_SlamHit, 0x1000, ANIM_TAG_SLAM_HIT}, {gBattleAnimSpriteGfx_Ring, 0x0180, ANIM_TAG_RING}, - #if NEW_ROCKS_PARTICLE +#if NEW_ROCKS_PARTICLE {gBattleAnimSpriteGfx_NewRocks, 0x0C00, ANIM_TAG_ROCKS}, - #else +#else {gBattleAnimSpriteGfx_Rocks, 0x0C00, ANIM_TAG_ROCKS}, - #endif +#endif {gBattleAnimSpriteGfx_Z, 0x0100, ANIM_TAG_Z}, {gBattleAnimSpriteGfx_YellowUnk2, 0x0040, ANIM_TAG_YELLOW_UNK_2}, {gBattleAnimSpriteGfx_AirSlash, 0x0180, ANIM_TAG_AIR_SLASH}, {gBattleAnimSpriteGfx_SpinningGreenOrbs, 0x0800, ANIM_TAG_SPINNING_GREEN_ORBS}, - #if B_NEW_LEAF_PARTICLE +#if B_NEW_LEAF_PARTICLE {gBattleAnimSpriteGfx_NewLeaf, 0x0480, ANIM_TAG_LEAF}, - #else +#else {gBattleAnimSpriteGfx_Leaf, 0x0480, ANIM_TAG_LEAF}, - #endif +#endif {gBattleAnimSpriteGfx_Finger, 0x0200, ANIM_TAG_FINGER}, {gBattleAnimSpriteGfx_PoisonPowder, 0x0200, ANIM_TAG_POISON_POWDER}, {gBattleAnimSpriteGfx_BrownTriangle, 0x0100, ANIM_TAG_BROWN_TRIANGLE}, @@ -1156,11 +1156,11 @@ const struct CompressedSpriteSheet gBattleAnimPicTable[] = {gBattleAnimSpriteGfx_Shock2, 0x0600, ANIM_TAG_SHOCK_2}, {gBattleAnimSpriteGfx_ClosingEye2, 0x0200, ANIM_TAG_CLOSING_EYE_2}, {gBattleAnimSpriteGfx_MetalBall, 0x0080, ANIM_TAG_METAL_BALL}, - #if NEW_SUBSTITUTE_PARTICLE +#if NEW_SUBSTITUTE_PARTICLE {gBattleAnimSpriteGfx_NewSubstituteFront, 0x0200, ANIM_TAG_MONSTER_DOLL}, - #else +#else {gBattleAnimSpriteGfx_MonsterDoll, 0x0200, ANIM_TAG_MONSTER_DOLL}, - #endif +#endif {gBattleAnimSpriteGfx_Whirlwind, 0x0800, ANIM_TAG_WHIRLWIND}, {gBattleAnimSpriteGfx_Whirlwind2, 0x0080, ANIM_TAG_WHIRLWIND_2}, {gBattleAnimSpriteGfx_Explosion4, 0x0a00, ANIM_TAG_EXPLOSION_4}, @@ -1172,19 +1172,19 @@ const struct CompressedSpriteSheet gBattleAnimPicTable[] = {gBattleAnimSpriteGfx_CircleImpact, 0x0020, ANIM_TAG_CIRCLE_IMPACT}, {gBattleAnimSpriteGfx_Scratch, 0x0a00, ANIM_TAG_SCRATCH}, {gBattleAnimSpriteGfx_Cut, 0x0800, ANIM_TAG_CUT}, - #if B_NEW_TEETH_PARTICLE +#if B_NEW_TEETH_PARTICLE {gBattleAnimSpriteGfx_NewTeeth, 0x0800, ANIM_TAG_SHARP_TEETH}, - #else +#else {gBattleAnimSpriteGfx_SharpTeeth, 0x0800, ANIM_TAG_SHARP_TEETH}, - #endif +#endif {gBattleAnimSpriteGfx_RainbowRings, 0x00c0, ANIM_TAG_RAINBOW_RINGS}, {gBattleAnimSpriteGfx_IceCrystals, 0x01c0, ANIM_TAG_ICE_CRYSTALS}, {gBattleAnimSpriteGfx_IceSpikes, 0x0100, ANIM_TAG_ICE_SPIKES}, - #if B_NEW_HANDS_FEET_PARTICLE +#if B_NEW_HANDS_FEET_PARTICLE {gBattleAnimSpriteGfx_NewHandsAndFeet, 0x0800, ANIM_TAG_HANDS_AND_FEET}, - #else +#else {gBattleAnimSpriteGfx_HandsAndFeet, 0x0800, ANIM_TAG_HANDS_AND_FEET}, - #endif +#endif {gBattleAnimSpriteGfx_MistCloud, 0x0200, ANIM_TAG_MIST_CLOUD}, {gBattleAnimSpriteGfx_Clamp, 0x0800, ANIM_TAG_CLAMP}, {gBattleAnimSpriteGfx_Bubble, 0x0180, ANIM_TAG_BUBBLE}, @@ -1193,19 +1193,19 @@ const struct CompressedSpriteSheet gBattleAnimPicTable[] = {gBattleAnimSpriteGfx_WaterOrb, 0x0200, ANIM_TAG_WATER_ORB}, {gBattleAnimSpriteGfx_PoisonBubble, 0x0180, ANIM_TAG_POISON_BUBBLE}, {gBattleAnimSpriteGfx_ToxicBubble, 0x0400, ANIM_TAG_TOXIC_BUBBLE}, - #if B_NEW_SPIKES_PARTICLE +#if B_NEW_SPIKES_PARTICLE {gBattleAnimSpriteGfx_NewSpikes, 0x0080, ANIM_TAG_SPIKES}, - #else +#else {gBattleAnimSpriteGfx_Spikes, 0x0080, ANIM_TAG_SPIKES}, - #endif +#endif {gBattleAnimSpriteGfx_HornHit2, 0x0100, ANIM_TAG_HORN_HIT_2}, {gBattleAnimSpriteGfx_AirWave2, 0x0100, ANIM_TAG_AIR_WAVE_2}, {gBattleAnimSpriteGfx_SmallBubbles, 0x0140, ANIM_TAG_SMALL_BUBBLES}, - #if B_NEW_FLY_BUBBLE_PARTICLE +#if B_NEW_FLY_BUBBLE_PARTICLE {gBattleAnimSpriteGfx_NewFly, 0x0800, ANIM_TAG_ROUND_SHADOW}, - #else +#else {gBattleAnimSpriteGfx_RoundShadow, 0x0800, ANIM_TAG_ROUND_SHADOW}, - #endif +#endif {gBattleAnimSpriteGfx_Sunlight, 0x0200, ANIM_TAG_SUNLIGHT}, {gBattleAnimSpriteGfx_Spore, 0x0100, ANIM_TAG_SPORE}, {gBattleAnimSpriteGfx_Flower, 0x00a0, ANIM_TAG_FLOWER}, @@ -1236,11 +1236,11 @@ const struct CompressedSpriteSheet gBattleAnimPicTable[] = {gBattleAnimSpriteGfx_FocusEnergy, 0x0400, ANIM_TAG_FOCUS_ENERGY}, {gBattleAnimSpriteGfx_SphereToCube, 0x0a00, ANIM_TAG_SPHERE_TO_CUBE}, {gBattleAnimSpriteGfx_Tendrils, 0x1000, ANIM_TAG_TENDRILS}, - #if B_NEW_MEAN_LOOK_PARTICLE +#if B_NEW_MEAN_LOOK_PARTICLE {gBattleAnimSpriteGfx_NewEye, 0x0800, ANIM_TAG_EYE}, - #else +#else {gBattleAnimSpriteGfx_Eye, 0x0800, ANIM_TAG_EYE}, - #endif +#endif {gBattleAnimSpriteGfx_WhiteShadow, 0x0400, ANIM_TAG_WHITE_SHADOW}, {gBattleAnimSpriteGfx_TealAlert, 0x0200, ANIM_TAG_TEAL_ALERT}, {gBattleAnimSpriteGfx_OpeningEye, 0x0800, ANIM_TAG_OPENING_EYE}, @@ -1252,11 +1252,11 @@ const struct CompressedSpriteSheet gBattleAnimPicTable[] = {gBattleAnimSpriteGfx_Spiral, 0x0800, ANIM_TAG_SPIRAL}, {gBattleAnimSpriteGfx_SnoreZ, 0x0200, ANIM_TAG_SNORE_Z}, {gBattleAnimSpriteGfx_Explosion, 0x0800, ANIM_TAG_EXPLOSION}, - #if B_NEW_CURSE_NAIL_PARTICLE +#if B_NEW_CURSE_NAIL_PARTICLE {gBattleAnimSpriteGfx_NewNail, 0x0400, ANIM_TAG_NAIL}, - #else +#else {gBattleAnimSpriteGfx_Nail, 0x0400, ANIM_TAG_NAIL}, - #endif +#endif {gBattleAnimSpriteGfx_GhostlySpirit, 0x0200, ANIM_TAG_GHOSTLY_SPIRIT}, {gBattleAnimSpriteGfx_WarmRock, 0x0a80, ANIM_TAG_WARM_ROCK}, {gBattleAnimSpriteGfx_BreakingEgg, 0x0600, ANIM_TAG_BREAKING_EGG}, @@ -1283,11 +1283,11 @@ const struct CompressedSpriteSheet gBattleAnimPicTable[] = {gBattleAnimSpriteGfx_Roots, 0x0800, ANIM_TAG_ROOTS}, {gBattleAnimSpriteGfx_ItemBag, 0x0200, ANIM_TAG_ITEM_BAG}, {gBattleAnimSpriteGfx_JaggedMusicNote, 0x0400, ANIM_TAG_JAGGED_MUSIC_NOTE}, - #if B_NEW_BATON_PASS_BALL_PARTICLE +#if B_NEW_BATON_PASS_BALL_PARTICLE {gBattleAnimSpriteGfx_NewPokeball, 0x0080, ANIM_TAG_POKEBALL}, - #else +#else {gBattleAnimSpriteGfx_Pokeball, 0x0080, ANIM_TAG_POKEBALL}, - #endif +#endif {gBattleAnimSpriteGfx_Spotlight, 0x0800, ANIM_TAG_SPOTLIGHT}, {gBattleAnimSpriteGfx_LetterZ, 0x0200, ANIM_TAG_LETTER_Z}, {gBattleAnimSpriteGfx_RapidSpin, 0x0300, ANIM_TAG_RAPID_SPIN}, @@ -1302,11 +1302,11 @@ const struct CompressedSpriteSheet gBattleAnimPicTable[] = {gBattleAnimSpriteGfx_PinkPetal, 0x0080, ANIM_TAG_PINK_PETAL}, {gBattleAnimSpriteGfx_PainSplit, 0x0180, ANIM_TAG_PAIN_SPLIT}, {gBattleAnimSpriteGfx_Confetti, 0x0180, ANIM_TAG_CONFETTI}, - #if B_NEW_MORNING_SUN_STAR_PARTICLE +#if B_NEW_MORNING_SUN_STAR_PARTICLE {gBattleAnimSpriteGfx_NewGreenStar, 0x0200, ANIM_TAG_GREEN_STAR}, - #else +#else {gBattleAnimSpriteGfx_GreenStar, 0x0200, ANIM_TAG_GREEN_STAR}, - #endif +#endif {gBattleAnimSpriteGfx_PinkCloud, 0x0200, ANIM_TAG_PINK_CLOUD}, {gBattleAnimSpriteGfx_SweatDrop, 0x0020, ANIM_TAG_SWEAT_DROP}, {gBattleAnimSpriteGfx_GuardRing, 0x0400, ANIM_TAG_GUARD_RING}, @@ -1461,16 +1461,16 @@ const struct CompressedSpritePalette gBattleAnimPaletteTable[] = {gBattleAnimSpritePal_Pencil, ANIM_TAG_PENCIL}, {gBattleAnimSpritePal_AirWave, ANIM_TAG_AIR_WAVE}, {gBattleAnimSpritePal_Orb, ANIM_TAG_ORB}, - #if B_NEW_SWORD_PARTICLE +#if B_NEW_SWORD_PARTICLE {gBattleAnimSpritePal_NewSword, ANIM_TAG_SWORD}, - #else +#else {gBattleAnimSpritePal_Sword, ANIM_TAG_SWORD}, - #endif - #if B_NEW_LEECH_SEED_PARTICLE +#endif +#if B_NEW_LEECH_SEED_PARTICLE {gBattleAnimSpritePal_NewLeechSeed, ANIM_TAG_SEED}, - #else +#else {gBattleAnimSpritePal_Seed, ANIM_TAG_SEED}, - #endif +#endif {gBattleAnimSpritePal_Explosion6, ANIM_TAG_EXPLOSION_6}, {gBattleAnimSpritePal_PinkOrb, ANIM_TAG_PINK_ORB}, {gBattleAnimSpritePal_Gust, ANIM_TAG_GUST}, @@ -1484,11 +1484,11 @@ const struct CompressedSpritePalette gBattleAnimPaletteTable[] = {gBattleAnimSpritePal_BlackSmoke, ANIM_TAG_BLACK_BALL}, {gBattleAnimSpritePal_Conversion, ANIM_TAG_CONVERSION}, {gBattleAnimSpritePal_Glass, ANIM_TAG_GLASS}, - #if B_NEW_HORN_ATTACK_PARTICLE +#if B_NEW_HORN_ATTACK_PARTICLE {gBattleAnimSpritePal_NewHornHit, ANIM_TAG_HORN_HIT}, - #else +#else {gBattleAnimSpritePal_HornHit, ANIM_TAG_HORN_HIT}, - #endif +#endif {gBattleAnimSpritePal_Hit, ANIM_TAG_HIT}, {gBattleAnimSpritePal_Hit2, ANIM_TAG_HIT_2}, {gBattleAnimSpritePal_BlueShards, ANIM_TAG_BLUE_SHARDS}, @@ -1497,11 +1497,11 @@ const struct CompressedSpritePalette gBattleAnimPaletteTable[] = {gBattleAnimSpritePal_HitDuplicate, ANIM_TAG_HIT_DUPLICATE}, {gBattleAnimSpritePal_Leer, ANIM_TAG_LEER}, {gBattleAnimSpritePal_BlueBurst, ANIM_TAG_BLUE_BURST}, - #if B_NEW_EMBER_PARTICLES +#if B_NEW_EMBER_PARTICLES {gBattleAnimSpritePal_NewEmbers, ANIM_TAG_SMALL_EMBER}, - #else +#else {gBattleAnimSpritePal_SmallEmber, ANIM_TAG_SMALL_EMBER}, - #endif +#endif {gBattleAnimSpritePal_GraySmoke, ANIM_TAG_GRAY_SMOKE}, {gBattleAnimSpritePal_BlueStar, ANIM_TAG_BLUE_STAR}, {gBattleAnimSpritePal_BubbleBurst, ANIM_TAG_BUBBLE_BURST}, @@ -1530,20 +1530,20 @@ const struct CompressedSpritePalette gBattleAnimPaletteTable[] = {gBattleAnimSpritePal_HumanoidFoot, ANIM_TAG_RED_FIST}, {gBattleAnimSpritePal_SlamHit, ANIM_TAG_SLAM_HIT}, {gBattleAnimSpritePal_Ring, ANIM_TAG_RING}, - #if NEW_ROCKS_PARTICLE +#if NEW_ROCKS_PARTICLE {gBattleAnimSpritePal_NewRocks, ANIM_TAG_ROCKS}, - #else +#else {gBattleAnimSpritePal_Rocks, ANIM_TAG_ROCKS}, - #endif +#endif {gBattleAnimSpritePal_Z, ANIM_TAG_Z}, {gBattleAnimSpritePal_YellowUnk2, ANIM_TAG_YELLOW_UNK_2}, {gBattleAnimSpritePal_AirSlash, ANIM_TAG_AIR_SLASH}, {gBattleAnimSpritePal_SpinningGreenOrbs, ANIM_TAG_SPINNING_GREEN_ORBS}, - #if B_NEW_LEAF_PARTICLE +#if B_NEW_LEAF_PARTICLE {gBattleAnimSpritePal_NewLeaf, ANIM_TAG_LEAF}, - #else +#else {gBattleAnimSpritePal_Leaf, ANIM_TAG_LEAF}, - #endif +#endif {gBattleAnimSpritePal_Finger, ANIM_TAG_FINGER}, {gBattleAnimSpritePal_PoisonPowder, ANIM_TAG_POISON_POWDER}, {gBattleAnimSpritePal_BrownTriangle, ANIM_TAG_BROWN_TRIANGLE}, @@ -1607,11 +1607,11 @@ const struct CompressedSpritePalette gBattleAnimPaletteTable[] = {gBattleAnimSpritePal_Shock2, ANIM_TAG_SHOCK_2}, {gBattleAnimSpritePal_ClosingEye2, ANIM_TAG_CLOSING_EYE_2}, {gBattleAnimSpritePal_MetalBall, ANIM_TAG_METAL_BALL}, - #if NEW_SUBSTITUTE_PARTICLE +#if NEW_SUBSTITUTE_PARTICLE {gBattleAnimSpritePal_NewSubstituteFront, ANIM_TAG_MONSTER_DOLL}, - #else +#else {gBattleAnimSpritePal_MonsterDoll, ANIM_TAG_MONSTER_DOLL}, - #endif +#endif {gBattleAnimSpritePal_Whirlwind, ANIM_TAG_WHIRLWIND}, {gBattleAnimSpritePal_Whirlwind, ANIM_TAG_WHIRLWIND_2}, {gBattleAnimSpritePal_Explosion4, ANIM_TAG_EXPLOSION_4}, @@ -1619,27 +1619,27 @@ const struct CompressedSpritePalette gBattleAnimPaletteTable[] = {gBattleAnimSpritePal_Tongue, ANIM_TAG_TONGUE}, {gBattleAnimSpritePal_Smoke, ANIM_TAG_SMOKE}, {gBattleAnimSpritePal_Smoke, ANIM_TAG_SMOKE_2}, - #if B_NEW_IMPACT_PALETTE +#if B_NEW_IMPACT_PALETTE {gBattleAnimSpritePal_NewImpact, ANIM_TAG_IMPACT}, - #else +#else {gBattleAnimSpritePal_Impact, ANIM_TAG_IMPACT}, - #endif +#endif {gBattleAnimSpritePal_CircleImpact, ANIM_TAG_CIRCLE_IMPACT}, {gBattleAnimSpritePal_Impact, ANIM_TAG_SCRATCH}, {gBattleAnimSpritePal_Impact, ANIM_TAG_CUT}, - #if B_NEW_TEETH_PARTICLE +#if B_NEW_TEETH_PARTICLE {gBattleAnimSpritePal_NewTeeth, ANIM_TAG_SHARP_TEETH}, - #else +#else {gBattleAnimSpritePal_SharpTeeth, ANIM_TAG_SHARP_TEETH}, - #endif +#endif {gBattleAnimSpritePal_RainbowRings, ANIM_TAG_RAINBOW_RINGS}, {gBattleAnimSpritePal_IceCrystals, ANIM_TAG_ICE_CRYSTALS}, {gBattleAnimSpritePal_IceCrystals, ANIM_TAG_ICE_SPIKES}, - #if B_NEW_HANDS_FEET_PARTICLE +#if B_NEW_HANDS_FEET_PARTICLE {gBattleAnimSpritePal_NewHandsAndFeet, ANIM_TAG_HANDS_AND_FEET}, - #else +#else {gBattleAnimSpritePal_HandsAndFeet, ANIM_TAG_HANDS_AND_FEET}, - #endif +#endif {gBattleAnimSpritePal_MistCloud, ANIM_TAG_MIST_CLOUD}, {gBattleAnimSpritePal_SharpTeeth, ANIM_TAG_CLAMP}, {gBattleAnimSpritePal_RainDrops, ANIM_TAG_BUBBLE}, @@ -1648,19 +1648,19 @@ const struct CompressedSpritePalette gBattleAnimPaletteTable[] = {gBattleAnimSpritePal_WaterImpact, ANIM_TAG_WATER_ORB}, {gBattleAnimSpritePal_PoisonBubble, ANIM_TAG_POISON_BUBBLE}, {gBattleAnimSpritePal_PoisonBubble, ANIM_TAG_TOXIC_BUBBLE}, - #if B_NEW_SPIKES_PARTICLE +#if B_NEW_SPIKES_PARTICLE {gBattleAnimSpritePal_NewSpikes, ANIM_TAG_SPIKES}, - #else +#else {gBattleAnimSpritePal_Spikes, ANIM_TAG_SPIKES}, - #endif +#endif {gBattleAnimSpritePal_HornHit2, ANIM_TAG_HORN_HIT_2}, {gBattleAnimSpritePal_AirWave2, ANIM_TAG_AIR_WAVE_2}, {gBattleAnimSpritePal_SmallBubbles, ANIM_TAG_SMALL_BUBBLES}, - #if B_NEW_FLY_BUBBLE_PARTICLE +#if B_NEW_FLY_BUBBLE_PARTICLE {gBattleAnimSpritePal_NewFly, ANIM_TAG_ROUND_SHADOW}, - #else +#else {gBattleAnimSpritePal_RoundShadow, ANIM_TAG_ROUND_SHADOW}, - #endif +#endif {gBattleAnimSpritePal_Sunlight, ANIM_TAG_SUNLIGHT}, {gBattleAnimSpritePal_Spore, ANIM_TAG_SPORE}, {gBattleAnimSpritePal_Flower, ANIM_TAG_FLOWER}, @@ -1691,11 +1691,11 @@ const struct CompressedSpritePalette gBattleAnimPaletteTable[] = {gBattleAnimSpritePal_FocusEnergy, ANIM_TAG_FOCUS_ENERGY}, {gBattleAnimSpritePal_SphereToCube, ANIM_TAG_SPHERE_TO_CUBE}, {gBattleAnimSpritePal_Tendrils, ANIM_TAG_TENDRILS}, - #if B_NEW_MEAN_LOOK_PARTICLE +#if B_NEW_MEAN_LOOK_PARTICLE {gBattleAnimSpritePal_NewEye, ANIM_TAG_EYE}, - #else +#else {gBattleAnimSpritePal_Eye, ANIM_TAG_EYE}, - #endif +#endif {gBattleAnimSpritePal_WhiteShadow, ANIM_TAG_WHITE_SHADOW}, {gBattleAnimSpritePal_TealAlert, ANIM_TAG_TEAL_ALERT}, {gBattleAnimSpritePal_OpeningEye, ANIM_TAG_OPENING_EYE}, @@ -1734,11 +1734,11 @@ const struct CompressedSpritePalette gBattleAnimPaletteTable[] = {gBattleAnimSpritePal_Roots, ANIM_TAG_ROOTS}, {gBattleAnimSpritePal_ItemBag, ANIM_TAG_ITEM_BAG}, {gBattleAnimSpritePal_JaggedMusicNote, ANIM_TAG_JAGGED_MUSIC_NOTE}, - #if B_NEW_BATON_PASS_BALL_PARTICLE +#if B_NEW_BATON_PASS_BALL_PARTICLE {gBattleAnimSpritePal_NewPokeball, ANIM_TAG_POKEBALL}, - #else +#else {gBattleAnimSpritePal_Pokeball, ANIM_TAG_POKEBALL}, - #endif +#endif {gBattleAnimSpritePal_Pokeball, ANIM_TAG_SPOTLIGHT}, {gBattleAnimSpritePal_LetterZ, ANIM_TAG_LETTER_Z}, {gBattleAnimSpritePal_RapidSpin, ANIM_TAG_RAPID_SPIN}, @@ -1753,11 +1753,11 @@ const struct CompressedSpritePalette gBattleAnimPaletteTable[] = {gBattleAnimSpritePal_PinkPetal, ANIM_TAG_PINK_PETAL}, {gBattleAnimSpritePal_PainSplit, ANIM_TAG_PAIN_SPLIT}, {gBattleAnimSpritePal_Confetti, ANIM_TAG_CONFETTI}, - #if B_NEW_MORNING_SUN_STAR_PARTICLE +#if B_NEW_MORNING_SUN_STAR_PARTICLE {gBattleAnimSpritePal_NewGreenStar, ANIM_TAG_GREEN_STAR}, - #else +#else {gBattleAnimSpritePal_GreenStar, ANIM_TAG_GREEN_STAR}, - #endif +#endif {gBattleAnimSpritePal_PinkCloud, ANIM_TAG_PINK_CLOUD}, {gBattleAnimSpritePal_SweatDrop, ANIM_TAG_SWEAT_DROP}, {gBattleAnimSpritePal_GuardRing, ANIM_TAG_GUARD_RING}, diff --git a/src/data/items.h b/src/data/items.h index bcb12e695..3a3980a6b 100644 --- a/src/data/items.h +++ b/src/data/items.h @@ -7794,7 +7794,7 @@ const struct Item gItems[] = .flingPower = 10, }, -// TMs/HMs +// TMs/HMs. They don't have a set flingPower, as that's handled by GetFlingPowerFromItemId. [ITEM_TM01_FOCUS_PUNCH] = { @@ -7805,7 +7805,6 @@ const struct Item gItems[] = .pocket = POCKET_TM_HM, .type = ITEM_USE_PARTY_MENU, .fieldUseFunc = ItemUseOutOfBattle_TMHM, - .flingPower = 150, }, [ITEM_TM02_DRAGON_CLAW] = @@ -7817,7 +7816,6 @@ const struct Item gItems[] = .pocket = POCKET_TM_HM, .type = ITEM_USE_PARTY_MENU, .fieldUseFunc = ItemUseOutOfBattle_TMHM, - .flingPower = 80, }, [ITEM_TM03_WATER_PULSE] = @@ -7829,7 +7827,6 @@ const struct Item gItems[] = .pocket = POCKET_TM_HM, .type = ITEM_USE_PARTY_MENU, .fieldUseFunc = ItemUseOutOfBattle_TMHM, - .flingPower = 60, }, [ITEM_TM04_CALM_MIND] = @@ -7841,7 +7838,6 @@ const struct Item gItems[] = .pocket = POCKET_TM_HM, .type = ITEM_USE_PARTY_MENU, .fieldUseFunc = ItemUseOutOfBattle_TMHM, - .flingPower = 10, }, [ITEM_TM05_ROAR] = @@ -7853,7 +7849,6 @@ const struct Item gItems[] = .pocket = POCKET_TM_HM, .type = ITEM_USE_PARTY_MENU, .fieldUseFunc = ItemUseOutOfBattle_TMHM, - .flingPower = 10, }, [ITEM_TM06_TOXIC] = @@ -7865,7 +7860,6 @@ const struct Item gItems[] = .pocket = POCKET_TM_HM, .type = ITEM_USE_PARTY_MENU, .fieldUseFunc = ItemUseOutOfBattle_TMHM, - .flingPower = 10, }, [ITEM_TM07_HAIL] = @@ -7877,7 +7871,6 @@ const struct Item gItems[] = .pocket = POCKET_TM_HM, .type = ITEM_USE_PARTY_MENU, .fieldUseFunc = ItemUseOutOfBattle_TMHM, - .flingPower = 10, }, [ITEM_TM08_BULK_UP] = @@ -7889,7 +7882,6 @@ const struct Item gItems[] = .pocket = POCKET_TM_HM, .type = ITEM_USE_PARTY_MENU, .fieldUseFunc = ItemUseOutOfBattle_TMHM, - .flingPower = 10, }, [ITEM_TM09_BULLET_SEED] = @@ -7901,11 +7893,6 @@ const struct Item gItems[] = .pocket = POCKET_TM_HM, .type = ITEM_USE_PARTY_MENU, .fieldUseFunc = ItemUseOutOfBattle_TMHM, - #if B_UPDATED_MOVE_DATA >= GEN_5 - .flingPower = 25, - #else - .flingPower = 10, - #endif }, [ITEM_TM10_HIDDEN_POWER] = @@ -7917,11 +7904,6 @@ const struct Item gItems[] = .pocket = POCKET_TM_HM, .type = ITEM_USE_PARTY_MENU, .fieldUseFunc = ItemUseOutOfBattle_TMHM, - #if B_UPDATED_MOVE_DATA >= GEN_6 - .flingPower = 60, - #else - .flingPower = 10, - #endif }, [ITEM_TM11_SUNNY_DAY] = @@ -7933,7 +7915,6 @@ const struct Item gItems[] = .pocket = POCKET_TM_HM, .type = ITEM_USE_PARTY_MENU, .fieldUseFunc = ItemUseOutOfBattle_TMHM, - .flingPower = 10, }, [ITEM_TM12_TAUNT] = @@ -7945,7 +7926,6 @@ const struct Item gItems[] = .pocket = POCKET_TM_HM, .type = ITEM_USE_PARTY_MENU, .fieldUseFunc = ItemUseOutOfBattle_TMHM, - .flingPower = 10, }, [ITEM_TM13_ICE_BEAM] = @@ -7957,11 +7937,6 @@ const struct Item gItems[] = .pocket = POCKET_TM_HM, .type = ITEM_USE_PARTY_MENU, .fieldUseFunc = ItemUseOutOfBattle_TMHM, - #if B_UPDATED_MOVE_DATA >= GEN_6 - .flingPower = 90, - #else - .flingPower = 95, - #endif }, [ITEM_TM14_BLIZZARD] = @@ -7973,11 +7948,6 @@ const struct Item gItems[] = .pocket = POCKET_TM_HM, .type = ITEM_USE_PARTY_MENU, .fieldUseFunc = ItemUseOutOfBattle_TMHM, - #if B_UPDATED_MOVE_DATA >= GEN_6 - .flingPower = 110, - #else - .flingPower = 120, - #endif }, [ITEM_TM15_HYPER_BEAM] = @@ -7989,7 +7959,6 @@ const struct Item gItems[] = .pocket = POCKET_TM_HM, .type = ITEM_USE_PARTY_MENU, .fieldUseFunc = ItemUseOutOfBattle_TMHM, - .flingPower = 150, }, [ITEM_TM16_LIGHT_SCREEN] = @@ -8001,7 +7970,6 @@ const struct Item gItems[] = .pocket = POCKET_TM_HM, .type = ITEM_USE_PARTY_MENU, .fieldUseFunc = ItemUseOutOfBattle_TMHM, - .flingPower = 10, }, [ITEM_TM17_PROTECT] = @@ -8013,7 +7981,6 @@ const struct Item gItems[] = .pocket = POCKET_TM_HM, .type = ITEM_USE_PARTY_MENU, .fieldUseFunc = ItemUseOutOfBattle_TMHM, - .flingPower = 10, }, [ITEM_TM18_RAIN_DANCE] = @@ -8025,7 +7992,6 @@ const struct Item gItems[] = .pocket = POCKET_TM_HM, .type = ITEM_USE_PARTY_MENU, .fieldUseFunc = ItemUseOutOfBattle_TMHM, - .flingPower = 10, }, [ITEM_TM19_GIGA_DRAIN] = @@ -8037,11 +8003,6 @@ const struct Item gItems[] = .pocket = POCKET_TM_HM, .type = ITEM_USE_PARTY_MENU, .fieldUseFunc = ItemUseOutOfBattle_TMHM, - #if B_UPDATED_MOVE_DATA >= GEN_5 - .flingPower = 75, - #else - .flingPower = 60, - #endif }, [ITEM_TM20_SAFEGUARD] = @@ -8053,7 +8014,6 @@ const struct Item gItems[] = .pocket = POCKET_TM_HM, .type = ITEM_USE_PARTY_MENU, .fieldUseFunc = ItemUseOutOfBattle_TMHM, - .flingPower = 10, }, [ITEM_TM21_FRUSTRATION] = @@ -8065,7 +8025,6 @@ const struct Item gItems[] = .pocket = POCKET_TM_HM, .type = ITEM_USE_PARTY_MENU, .fieldUseFunc = ItemUseOutOfBattle_TMHM, - .flingPower = 10, }, [ITEM_TM22_SOLAR_BEAM] = @@ -8077,7 +8036,6 @@ const struct Item gItems[] = .pocket = POCKET_TM_HM, .type = ITEM_USE_PARTY_MENU, .fieldUseFunc = ItemUseOutOfBattle_TMHM, - .flingPower = 120, }, [ITEM_TM23_IRON_TAIL] = @@ -8089,7 +8047,6 @@ const struct Item gItems[] = .pocket = POCKET_TM_HM, .type = ITEM_USE_PARTY_MENU, .fieldUseFunc = ItemUseOutOfBattle_TMHM, - .flingPower = 100, }, [ITEM_TM24_THUNDERBOLT] = @@ -8101,11 +8058,6 @@ const struct Item gItems[] = .pocket = POCKET_TM_HM, .type = ITEM_USE_PARTY_MENU, .fieldUseFunc = ItemUseOutOfBattle_TMHM, - #if B_UPDATED_MOVE_DATA >= GEN_6 - .flingPower = 90, - #else - .flingPower = 95, - #endif }, [ITEM_TM25_THUNDER] = @@ -8117,11 +8069,6 @@ const struct Item gItems[] = .pocket = POCKET_TM_HM, .type = ITEM_USE_PARTY_MENU, .fieldUseFunc = ItemUseOutOfBattle_TMHM, - #if B_UPDATED_MOVE_DATA >= GEN_6 - .flingPower = 110, - #else - .flingPower = 120, - #endif }, [ITEM_TM26_EARTHQUAKE] = @@ -8133,7 +8080,6 @@ const struct Item gItems[] = .pocket = POCKET_TM_HM, .type = ITEM_USE_PARTY_MENU, .fieldUseFunc = ItemUseOutOfBattle_TMHM, - .flingPower = 100, }, [ITEM_TM27_RETURN] = @@ -8145,7 +8091,6 @@ const struct Item gItems[] = .pocket = POCKET_TM_HM, .type = ITEM_USE_PARTY_MENU, .fieldUseFunc = ItemUseOutOfBattle_TMHM, - .flingPower = 10, }, [ITEM_TM28_DIG] = @@ -8157,11 +8102,6 @@ const struct Item gItems[] = .pocket = POCKET_TM_HM, .type = ITEM_USE_PARTY_MENU, .fieldUseFunc = ItemUseOutOfBattle_TMHM, - #if B_UPDATED_MOVE_DATA >= GEN_4 - .flingPower = 80, - #else - .flingPower = 60, - #endif }, [ITEM_TM29_PSYCHIC] = @@ -8173,7 +8113,6 @@ const struct Item gItems[] = .pocket = POCKET_TM_HM, .type = ITEM_USE_PARTY_MENU, .fieldUseFunc = ItemUseOutOfBattle_TMHM, - .flingPower = 90, }, [ITEM_TM30_SHADOW_BALL] = @@ -8185,7 +8124,6 @@ const struct Item gItems[] = .pocket = POCKET_TM_HM, .type = ITEM_USE_PARTY_MENU, .fieldUseFunc = ItemUseOutOfBattle_TMHM, - .flingPower = 80, }, [ITEM_TM31_BRICK_BREAK] = @@ -8197,7 +8135,6 @@ const struct Item gItems[] = .pocket = POCKET_TM_HM, .type = ITEM_USE_PARTY_MENU, .fieldUseFunc = ItemUseOutOfBattle_TMHM, - .flingPower = 75, }, [ITEM_TM32_DOUBLE_TEAM] = @@ -8209,7 +8146,6 @@ const struct Item gItems[] = .pocket = POCKET_TM_HM, .type = ITEM_USE_PARTY_MENU, .fieldUseFunc = ItemUseOutOfBattle_TMHM, - .flingPower = 10, }, [ITEM_TM33_REFLECT] = @@ -8221,7 +8157,6 @@ const struct Item gItems[] = .pocket = POCKET_TM_HM, .type = ITEM_USE_PARTY_MENU, .fieldUseFunc = ItemUseOutOfBattle_TMHM, - .flingPower = 10, }, [ITEM_TM34_SHOCK_WAVE] = @@ -8233,7 +8168,6 @@ const struct Item gItems[] = .pocket = POCKET_TM_HM, .type = ITEM_USE_PARTY_MENU, .fieldUseFunc = ItemUseOutOfBattle_TMHM, - .flingPower = 60, }, [ITEM_TM35_FLAMETHROWER] = @@ -8245,11 +8179,6 @@ const struct Item gItems[] = .pocket = POCKET_TM_HM, .type = ITEM_USE_PARTY_MENU, .fieldUseFunc = ItemUseOutOfBattle_TMHM, - #if B_UPDATED_MOVE_DATA >= GEN_6 - .flingPower = 90, - #else - .flingPower = 95, - #endif }, [ITEM_TM36_SLUDGE_BOMB] = @@ -8261,7 +8190,6 @@ const struct Item gItems[] = .pocket = POCKET_TM_HM, .type = ITEM_USE_PARTY_MENU, .fieldUseFunc = ItemUseOutOfBattle_TMHM, - .flingPower = 90, }, [ITEM_TM37_SANDSTORM] = @@ -8273,7 +8201,6 @@ const struct Item gItems[] = .pocket = POCKET_TM_HM, .type = ITEM_USE_PARTY_MENU, .fieldUseFunc = ItemUseOutOfBattle_TMHM, - .flingPower = 10, }, [ITEM_TM38_FIRE_BLAST] = @@ -8285,11 +8212,6 @@ const struct Item gItems[] = .pocket = POCKET_TM_HM, .type = ITEM_USE_PARTY_MENU, .fieldUseFunc = ItemUseOutOfBattle_TMHM, - #if B_UPDATED_MOVE_DATA >= GEN_6 - .flingPower = 110, - #else - .flingPower = 120, - #endif }, [ITEM_TM39_ROCK_TOMB] = @@ -8301,11 +8223,6 @@ const struct Item gItems[] = .pocket = POCKET_TM_HM, .type = ITEM_USE_PARTY_MENU, .fieldUseFunc = ItemUseOutOfBattle_TMHM, - #if B_UPDATED_MOVE_DATA >= GEN_6 - .flingPower = 60, - #else - .flingPower = 50, - #endif }, [ITEM_TM40_AERIAL_ACE] = @@ -8317,7 +8234,6 @@ const struct Item gItems[] = .pocket = POCKET_TM_HM, .type = ITEM_USE_PARTY_MENU, .fieldUseFunc = ItemUseOutOfBattle_TMHM, - .flingPower = 60, }, [ITEM_TM41_TORMENT] = @@ -8329,7 +8245,6 @@ const struct Item gItems[] = .pocket = POCKET_TM_HM, .type = ITEM_USE_PARTY_MENU, .fieldUseFunc = ItemUseOutOfBattle_TMHM, - .flingPower = 10, }, [ITEM_TM42_FACADE] = @@ -8341,7 +8256,6 @@ const struct Item gItems[] = .pocket = POCKET_TM_HM, .type = ITEM_USE_PARTY_MENU, .fieldUseFunc = ItemUseOutOfBattle_TMHM, - .flingPower = 10, }, [ITEM_TM43_SECRET_POWER] = @@ -8353,7 +8267,6 @@ const struct Item gItems[] = .pocket = POCKET_TM_HM, .type = ITEM_USE_PARTY_MENU, .fieldUseFunc = ItemUseOutOfBattle_TMHM, - .flingPower = 70, }, [ITEM_TM44_REST] = @@ -8365,7 +8278,6 @@ const struct Item gItems[] = .pocket = POCKET_TM_HM, .type = ITEM_USE_PARTY_MENU, .fieldUseFunc = ItemUseOutOfBattle_TMHM, - .flingPower = 10, }, [ITEM_TM45_ATTRACT] = @@ -8377,7 +8289,6 @@ const struct Item gItems[] = .pocket = POCKET_TM_HM, .type = ITEM_USE_PARTY_MENU, .fieldUseFunc = ItemUseOutOfBattle_TMHM, - .flingPower = 10, }, [ITEM_TM46_THIEF] = @@ -8389,11 +8300,6 @@ const struct Item gItems[] = .pocket = POCKET_TM_HM, .type = ITEM_USE_PARTY_MENU, .fieldUseFunc = ItemUseOutOfBattle_TMHM, - #if B_UPDATED_MOVE_DATA >= GEN_6 - .flingPower = 60, - #else - .flingPower = 40, - #endif }, [ITEM_TM47_STEEL_WING] = @@ -8405,7 +8311,6 @@ const struct Item gItems[] = .pocket = POCKET_TM_HM, .type = ITEM_USE_PARTY_MENU, .fieldUseFunc = ItemUseOutOfBattle_TMHM, - .flingPower = 70, }, [ITEM_TM48_SKILL_SWAP] = @@ -8417,7 +8322,6 @@ const struct Item gItems[] = .pocket = POCKET_TM_HM, .type = ITEM_USE_PARTY_MENU, .fieldUseFunc = ItemUseOutOfBattle_TMHM, - .flingPower = 10, }, [ITEM_TM49_SNATCH] = @@ -8429,7 +8333,6 @@ const struct Item gItems[] = .pocket = POCKET_TM_HM, .type = ITEM_USE_PARTY_MENU, .fieldUseFunc = ItemUseOutOfBattle_TMHM, - .flingPower = 10, }, [ITEM_TM50_OVERHEAT] = @@ -8441,11 +8344,6 @@ const struct Item gItems[] = .pocket = POCKET_TM_HM, .type = ITEM_USE_PARTY_MENU, .fieldUseFunc = ItemUseOutOfBattle_TMHM, - #if B_UPDATED_MOVE_DATA >= GEN_6 - .flingPower = 130, - #else - .flingPower = 140, - #endif }, [ITEM_TM51] = @@ -9008,7 +8906,6 @@ const struct Item gItems[] = .pocket = POCKET_TM_HM, .type = ITEM_USE_PARTY_MENU, .fieldUseFunc = ItemUseOutOfBattle_TMHM, - .flingPower = 50, }, [ITEM_HM02_FLY] = @@ -9021,11 +8918,6 @@ const struct Item gItems[] = .pocket = POCKET_TM_HM, .type = ITEM_USE_PARTY_MENU, .fieldUseFunc = ItemUseOutOfBattle_TMHM, - #if B_UPDATED_MOVE_DATA >= GEN_4 - .flingPower = 90, - #else - .flingPower = 70, - #endif }, [ITEM_HM03_SURF] = @@ -9038,11 +8930,6 @@ const struct Item gItems[] = .pocket = POCKET_TM_HM, .type = ITEM_USE_PARTY_MENU, .fieldUseFunc = ItemUseOutOfBattle_TMHM, - #if B_UPDATED_MOVE_DATA >= GEN_6 - .flingPower = 90, - #else - .flingPower = 95, - #endif }, [ITEM_HM04_STRENGTH] = @@ -9055,7 +8942,6 @@ const struct Item gItems[] = .pocket = POCKET_TM_HM, .type = ITEM_USE_PARTY_MENU, .fieldUseFunc = ItemUseOutOfBattle_TMHM, - .flingPower = 80, }, [ITEM_HM05_FLASH] = @@ -9068,7 +8954,6 @@ const struct Item gItems[] = .pocket = POCKET_TM_HM, .type = ITEM_USE_PARTY_MENU, .fieldUseFunc = ItemUseOutOfBattle_TMHM, - .flingPower = 10, }, [ITEM_HM06_ROCK_SMASH] = @@ -9081,11 +8966,6 @@ const struct Item gItems[] = .pocket = POCKET_TM_HM, .type = ITEM_USE_PARTY_MENU, .fieldUseFunc = ItemUseOutOfBattle_TMHM, - #if B_UPDATED_MOVE_DATA >= GEN_4 - .flingPower = 20, - #else - .flingPower = 40, - #endif }, [ITEM_HM07_WATERFALL] = @@ -9098,7 +8978,6 @@ const struct Item gItems[] = .pocket = POCKET_TM_HM, .type = ITEM_USE_PARTY_MENU, .fieldUseFunc = ItemUseOutOfBattle_TMHM, - .flingPower = 80, }, [ITEM_HM08_DIVE] = @@ -9111,11 +8990,6 @@ const struct Item gItems[] = .pocket = POCKET_TM_HM, .type = ITEM_USE_PARTY_MENU, .fieldUseFunc = ItemUseOutOfBattle_TMHM, - #if B_UPDATED_MOVE_DATA >= GEN_4 - .flingPower = 80, - #else - .flingPower = 60, - #endif }, diff --git a/src/data/text/move_descriptions.h b/src/data/text/move_descriptions.h index 5f6bcfb0e..1739a8557 100644 --- a/src/data/text/move_descriptions.h +++ b/src/data/text/move_descriptions.h @@ -1,3 +1,10 @@ + +#if B_BINDING_TURNS >= GEN_5 +#define BINDING_TURNS "4 or 5" +#else +#define BINDING_TURNS "2 to 5" +#endif + static const u8 sNullDescription[] = _( ""); @@ -79,11 +86,7 @@ static const u8 sFlyDescription[] = _( static const u8 sBindDescription[] = _( "Binds and squeezes the foe\n" -#if B_BINDING_TURNS >= GEN_5 - "for 4 or 5 turns."); -#else - "for 2 to 5 turns."); -#endif + "for "BINDING_TURNS" turns."); static const u8 sSlamDescription[] = _( "Slams the foe with a long\n" @@ -143,11 +146,7 @@ static const u8 sBodySlamDescription[] = _( static const u8 sWrapDescription[] = _( "Wraps and squeezes the foe\n" -#if B_BINDING_TURNS >= GEN_5 - "4 or 5 times with vines, etc."); -#else - "2 to 5 times with vines, etc."); -#endif + BINDING_TURNS" times with vines, etc."); static const u8 sTakeDownDescription[] = _( "A reckless charge attack\n" @@ -339,11 +338,7 @@ static const u8 sDragonRageDescription[] = _( static const u8 sFireSpinDescription[] = _( "Traps the foe in a ring of\n" -#if B_BINDING_TURNS >= GEN_5 - "fire for 4 or 5 turns."); -#else - "fire for 2 to 5 turns."); -#endif + "fire for "BINDING_TURNS" turns."); static const u8 sThunderShockDescription[] = _( "An electrical attack that\n" @@ -523,11 +518,7 @@ static const u8 sWaterfallDescription[] = _( static const u8 sClampDescription[] = _( "Traps and squeezes the\n" -#if B_BINDING_TURNS >= GEN_5 - "foe for 4 or 5 turns."); -#else - "foe for 2 to 5 turns."); -#endif + "foe for "BINDING_TURNS" turns."); static const u8 sSwiftDescription[] = _( "Sprays star-shaped rays\n" @@ -1015,11 +1006,7 @@ static const u8 sRockSmashDescription[] = _( static const u8 sWhirlpoolDescription[] = _( "Traps and hurts the foe in\n" -#if B_BINDING_TURNS >= GEN_5 - "a whirlpool for 4 or 5 turns."); -#else - "a whirlpool for 2 to 5 turns."); -#endif + "a whirlpool for "BINDING_TURNS" turns."); static const u8 sBeatUpDescription[] = _( "Summons party Pokémon to\n" @@ -1030,7 +1017,11 @@ static const u8 sFakeOutDescription[] = _( "that causes flinching."); static const u8 sUproarDescription[] = _( +#if B_UPROAR_TURNS >= GEN_5 "Causes an uproar for 2 to 5\n" +#else + "Causes an uproar for 3\n" +#endif "turns and prevents sleep."); static const u8 sStockpileDescription[] = _( @@ -1331,11 +1322,7 @@ static const u8 sSkyUppercutDescription[] = _( static const u8 sSandTombDescription[] = _( "Traps and hurts the foe in\n" -#if B_BINDING_TURNS >= GEN_5 - "quicksand for 4 or 5 turns."); -#else - "quicksand for 2 to 5 turns."); -#endif + "quicksand for "BINDING_TURNS" turns."); static const u8 sSheerColdDescription[] = _( "A chilling attack that\n" @@ -1839,11 +1826,7 @@ static const u8 sSpacialRendDescription[] = _( static const u8 sMagmaStormDescription[] = _( "Traps the foe in a vortex\n" -#if B_BINDING_TURNS >= GEN_5 - "of fire for 4 or 5 turns."); -#else - "of fire for 2 to 5 turns."); -#endif + "of fire for "BINDING_TURNS" turns."); static const u8 sDarkVoidDescription[] = _( "Drags the foe into total\n" @@ -2395,11 +2378,7 @@ static const u8 sNuzzleDescription[] = _( static const u8 sInfestationDescription[] = _( "The foe is infested and\n" -#if B_BINDING_TURNS >= GEN_5 - "attacked for 4 or 5 turns."); -#else - "attacked for 2 to 5 turns."); -#endif + "attacked for "BINDING_TURNS" turns."); static const u8 sPowerUpPunchDescription[] = _( "A hard punch that raises\n" @@ -2944,11 +2923,7 @@ static const u8 sSurgingStrikesDescription[] = _( static const u8 sThunderCageDescription[] = _( "Traps the foe in a cage of\n" -#if B_BINDING_TURNS >= GEN_5 - "electricity for 4 or 5 turns."); -#else - "electricity for 2 to 5 turns."); -#endif + "electricity for "BINDING_TURNS" turns."); static const u8 sDragonEnergyDescription[] = _( "The higher the user's HP\n" @@ -2981,6 +2956,8 @@ static const u8 sEerieSpellDescription[] = _( static const u8 sNotDoneYetDescription[] = _( "Not done yet."); +#undef BINDING_TURNS + // MOVE_NONE is ignored in this table. Make sure to always subtract 1 before getting the right pointer. const u8 *const gMoveDescriptionPointers[MOVES_COUNT - 1] = { diff --git a/src/daycare.c b/src/daycare.c index d293e5117..5d825c4d6 100644 --- a/src/daycare.c +++ b/src/daycare.c @@ -819,12 +819,12 @@ static u16 DetermineEggSpeciesAndParentSlots(struct DayCare *daycare, u8 *parent eggSpecies = SPECIES_NIDORAN_M; else if (eggSpecies == SPECIES_ILLUMISE && daycare->offspringPersonality & EGG_GENDER_MALE) eggSpecies = SPECIES_VOLBEAT; - #if P_NIDORAN_M_DITTO_BREED >= GEN_5 - else if (eggSpecies == SPECIES_NIDORAN_M && !(daycare->offspringPersonality & EGG_GENDER_MALE)) - eggSpecies = SPECIES_NIDORAN_F; - else if (eggSpecies == SPECIES_VOLBEAT && !(daycare->offspringPersonality & EGG_GENDER_MALE)) - eggSpecies = SPECIES_ILLUMISE; - #endif +#if P_NIDORAN_M_DITTO_BREED >= GEN_5 + else if (eggSpecies == SPECIES_NIDORAN_M && !(daycare->offspringPersonality & EGG_GENDER_MALE)) + eggSpecies = SPECIES_NIDORAN_F; + else if (eggSpecies == SPECIES_VOLBEAT && !(daycare->offspringPersonality & EGG_GENDER_MALE)) + eggSpecies = SPECIES_ILLUMISE; +#endif else if (eggSpecies == SPECIES_MANAPHY) eggSpecies = SPECIES_PHIONE; else if (eggSpecies == SPECIES_SINISTEA_ANTIQUE) diff --git a/src/evolution_scene.c b/src/evolution_scene.c index c9c2641c6..91a312222 100644 --- a/src/evolution_scene.c +++ b/src/evolution_scene.c @@ -551,7 +551,10 @@ static void CreateShedinja(u16 preEvoSpecies, struct Pokemon *mon) u32 data = 0; u16 ball = ITEM_POKE_BALL; if (gEvolutionTable[preEvoSpecies][0].method == EVO_LEVEL_NINJASK && gPlayerPartyCount < PARTY_SIZE - && (P_SHEDINJA_BALL == GEN_3 || CheckBagHasItem(ball, 1))) + #if P_SHEDINJA_BALL >= GEN_4 + && (CheckBagHasItem(ball, 1)) + #endif + ) { s32 i; struct Pokemon *shedinja = &gPlayerParty[gPlayerPartyCount]; @@ -563,10 +566,10 @@ static void CreateShedinja(u16 preEvoSpecies, struct Pokemon *mon) SetMonData(&gPlayerParty[gPlayerPartyCount], MON_DATA_MARKINGS, &data); SetMonData(&gPlayerParty[gPlayerPartyCount], MON_DATA_ENCRYPT_SEPARATOR, &data); - #if P_SHEDINJA_BALL >= GEN_4 + #if P_SHEDINJA_BALL >= GEN_4 SetMonData(&gPlayerParty[gPlayerPartyCount], MON_DATA_POKEBALL, &ball); RemoveBagItem(ball, 1); - #endif + #endif for (i = MON_DATA_COOL_RIBBON; i < MON_DATA_COOL_RIBBON + CONTEST_CATEGORIES_COUNT; i++) SetMonData(&gPlayerParty[gPlayerPartyCount], i, &data); diff --git a/src/item_use.c b/src/item_use.c index 7cc4bb32d..023396ffa 100755 --- a/src/item_use.c +++ b/src/item_use.c @@ -1000,14 +1000,14 @@ void ItemUseInBattle_PokeBall(u8 taskId) else DisplayItemMessageInBattlePyramid(taskId, gText_BoxFull, Task_CloseBattlePyramidBagMessage); break; - #if B_SEMI_INVULNERABLE_CATCH >= GEN_4 +#if B_SEMI_INVULNERABLE_CATCH >= GEN_4 case BALL_THROW_UNABLE_SEMI_INVULNERABLE: if (!InBattlePyramid()) DisplayItemMessage(taskId, FONT_NORMAL, sText_CantThrowPokeBall_SemiInvulnerable, CloseItemMessage); else DisplayItemMessageInBattlePyramid(taskId, sText_CantThrowPokeBall_SemiInvulnerable, Task_CloseBattlePyramidBagMessage); break; - #endif +#endif } } diff --git a/src/overworld.c b/src/overworld.c index 5bf7262dc..07912e855 100644 --- a/src/overworld.c +++ b/src/overworld.c @@ -409,9 +409,9 @@ static void Overworld_ResetStateAfterWhiteOut(void) FlagClear(FLAG_SYS_SAFARI_MODE); FlagClear(FLAG_SYS_USE_STRENGTH); FlagClear(FLAG_SYS_USE_FLASH); - #if VAR_TERRAIN != 0 - VarSet(VAR_TERRAIN, 0); - #endif +#if VAR_TERRAIN != 0 + VarSet(VAR_TERRAIN, 0); +#endif // If you were defeated by Kyogre/Groudon and the step counter has // maxed out, end the abnormal weather. if (VarGet(VAR_SHOULD_END_ABNORMAL_WEATHER) == 1) diff --git a/src/pokemon.c b/src/pokemon.c index c781a8007..ae5c2f802 100644 --- a/src/pokemon.c +++ b/src/pokemon.c @@ -3334,49 +3334,49 @@ void CreateBoxMon(struct BoxPokemon *boxMon, u16 species, u8 level, u8 fixedIV, iv = (value & (MAX_IV_MASK << 10)) >> 10; SetBoxMonData(boxMon, MON_DATA_SPDEF_IV, &iv); - #if P_LEGENDARY_PERFECT_IVS >= GEN_6 - if (gBaseStats[species].flags & (FLAG_LEGENDARY | FLAG_MYTHICAL | FLAG_ULTRA_BEAST)) + #if P_LEGENDARY_PERFECT_IVS >= GEN_6 + if (gBaseStats[species].flags & (FLAG_LEGENDARY | FLAG_MYTHICAL | FLAG_ULTRA_BEAST)) + { + iv = MAX_PER_STAT_IVS; + // Initialize a list of IV indices. + for (i = 0; i < NUM_STATS; i++) { - iv = MAX_PER_STAT_IVS; - // Initialize a list of IV indices. - for (i = 0; i < NUM_STATS; i++) - { - availableIVs[i] = i; - } + availableIVs[i] = i; + } - // Select the 3 IVs that will be perfected. - for (i = 0; i < LEGENDARY_PERFECT_IV_COUNT; i++) + // Select the 3 IVs that will be perfected. + for (i = 0; i < LEGENDARY_PERFECT_IV_COUNT; i++) + { + u8 index = Random() % (NUM_STATS - i); + selectedIvs[i] = availableIVs[index]; + RemoveIVIndexFromList(availableIVs, index); + } + for (i = 0; i < LEGENDARY_PERFECT_IV_COUNT; i++) + { + switch (selectedIvs[i]) { - u8 index = Random() % (NUM_STATS - i); - selectedIvs[i] = availableIVs[index]; - RemoveIVIndexFromList(availableIVs, index); - } - for (i = 0; i < LEGENDARY_PERFECT_IV_COUNT; i++) - { - switch (selectedIvs[i]) - { - case STAT_HP: - SetBoxMonData(boxMon, MON_DATA_HP_IV, &iv); - break; - case STAT_ATK: - SetBoxMonData(boxMon, MON_DATA_ATK_IV, &iv); - break; - case STAT_DEF: - SetBoxMonData(boxMon, MON_DATA_DEF_IV, &iv); - break; - case STAT_SPEED: - SetBoxMonData(boxMon, MON_DATA_SPEED_IV, &iv); - break; - case STAT_SPATK: - SetBoxMonData(boxMon, MON_DATA_SPATK_IV, &iv); - break; - case STAT_SPDEF: - SetBoxMonData(boxMon, MON_DATA_SPDEF_IV, &iv); - break; - } + case STAT_HP: + SetBoxMonData(boxMon, MON_DATA_HP_IV, &iv); + break; + case STAT_ATK: + SetBoxMonData(boxMon, MON_DATA_ATK_IV, &iv); + break; + case STAT_DEF: + SetBoxMonData(boxMon, MON_DATA_DEF_IV, &iv); + break; + case STAT_SPEED: + SetBoxMonData(boxMon, MON_DATA_SPEED_IV, &iv); + break; + case STAT_SPATK: + SetBoxMonData(boxMon, MON_DATA_SPATK_IV, &iv); + break; + case STAT_SPDEF: + SetBoxMonData(boxMon, MON_DATA_SPDEF_IV, &iv); + break; } } - #endif + } + #endif } @@ -5470,6 +5470,12 @@ bool8 ExecuteTableBasedItemEffect(struct Pokemon *mon, u16 item, u8 partyIndex, } \ } +#if B_X_ITEMS_BUFF >= GEN_7 + #define X_ITEM_STAGES 2 +#else + #define X_ITEM_STAGES 1 +#endif + // Returns TRUE if the item has no effect on the Pokémon, FALSE otherwise bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 moveIndex, bool8 usedByAI) { @@ -5576,10 +5582,7 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov if ((itemEffect[i] & ITEM1_X_ATTACK) && gBattleMons[gActiveBattler].statStages[STAT_ATK] < MAX_STAT_STAGE) { - if (B_X_ITEMS_BUFF >= GEN_7) - gBattleMons[gActiveBattler].statStages[STAT_ATK] += 2; - else - gBattleMons[gActiveBattler].statStages[STAT_ATK] += 1; + gBattleMons[gActiveBattler].statStages[STAT_ATK] += X_ITEM_STAGES; if (gBattleMons[gActiveBattler].statStages[STAT_ATK] > MAX_STAT_STAGE) gBattleMons[gActiveBattler].statStages[STAT_ATK] = MAX_STAT_STAGE; retVal = FALSE; @@ -5589,10 +5592,7 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov if ((itemEffect[i] & ITEM1_X_DEFENSE) && gBattleMons[gActiveBattler].statStages[STAT_DEF] < MAX_STAT_STAGE) { - if (B_X_ITEMS_BUFF >= GEN_7) - gBattleMons[gActiveBattler].statStages[STAT_DEF] += 2; - else - gBattleMons[gActiveBattler].statStages[STAT_DEF] += 1; + gBattleMons[gActiveBattler].statStages[STAT_DEF] += X_ITEM_STAGES; if (gBattleMons[gActiveBattler].statStages[STAT_DEF] > MAX_STAT_STAGE) gBattleMons[gActiveBattler].statStages[STAT_DEF] = MAX_STAT_STAGE; retVal = FALSE; @@ -5602,10 +5602,7 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov if ((itemEffect[i] & ITEM1_X_SPEED) && gBattleMons[gActiveBattler].statStages[STAT_SPEED] < MAX_STAT_STAGE) { - if (B_X_ITEMS_BUFF >= GEN_7) - gBattleMons[gActiveBattler].statStages[STAT_SPEED] += 2; - else - gBattleMons[gActiveBattler].statStages[STAT_SPEED] += 1; + gBattleMons[gActiveBattler].statStages[STAT_SPEED] += X_ITEM_STAGES; if (gBattleMons[gActiveBattler].statStages[STAT_SPEED] > MAX_STAT_STAGE) gBattleMons[gActiveBattler].statStages[STAT_SPEED] = MAX_STAT_STAGE; retVal = FALSE; @@ -5615,10 +5612,7 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov if ((itemEffect[i] & ITEM1_X_SPATK) && gBattleMons[gActiveBattler].statStages[STAT_SPATK] < MAX_STAT_STAGE) { - if (B_X_ITEMS_BUFF >= GEN_7) - gBattleMons[gActiveBattler].statStages[STAT_SPATK] += 2; - else - gBattleMons[gActiveBattler].statStages[STAT_SPATK] += 1; + gBattleMons[gActiveBattler].statStages[STAT_SPATK] += X_ITEM_STAGES; if (gBattleMons[gActiveBattler].statStages[STAT_SPATK] > MAX_STAT_STAGE) gBattleMons[gActiveBattler].statStages[STAT_SPATK] = MAX_STAT_STAGE; retVal = FALSE; @@ -5628,10 +5622,7 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov if ((itemEffect[i] & ITEM1_X_SPDEF) && gBattleMons[gActiveBattler].statStages[STAT_SPDEF] < MAX_STAT_STAGE) { - if (B_X_ITEMS_BUFF >= GEN_7) - gBattleMons[gActiveBattler].statStages[STAT_SPDEF] += 2; - else - gBattleMons[gActiveBattler].statStages[STAT_SPDEF] += 1; + gBattleMons[gActiveBattler].statStages[STAT_SPDEF] += X_ITEM_STAGES; if (gBattleMons[gActiveBattler].statStages[STAT_SPDEF] > MAX_STAT_STAGE) gBattleMons[gActiveBattler].statStages[STAT_SPDEF] = MAX_STAT_STAGE; retVal = FALSE; @@ -5641,10 +5632,7 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov if ((itemEffect[i] & ITEM1_X_ACCURACY) && gBattleMons[gActiveBattler].statStages[STAT_ACC] < MAX_STAT_STAGE) { - if (B_X_ITEMS_BUFF >= GEN_7) - gBattleMons[gActiveBattler].statStages[STAT_ACC] += 2; - else - gBattleMons[gActiveBattler].statStages[STAT_ACC] += 1; + gBattleMons[gActiveBattler].statStages[STAT_ACC] += X_ITEM_STAGES; if (gBattleMons[gActiveBattler].statStages[STAT_ACC] > MAX_STAT_STAGE) gBattleMons[gActiveBattler].statStages[STAT_ACC] = MAX_STAT_STAGE; retVal = FALSE; @@ -6204,15 +6192,12 @@ static void BufferStatRoseMessage(s32 statIdx) { gBattlerTarget = gBattlerInMenuId; StringCopy(gBattleTextBuff1, gStatNamesTable[sStatsToRaise[statIdx]]); - if (B_X_ITEMS_BUFF >= GEN_7) - { - StringCopy(gBattleTextBuff2, gText_StatSharply); - StringAppend(gBattleTextBuff2, gText_StatRose); - } - else - { - StringCopy(gBattleTextBuff2, gText_StatRose); - } +#if B_X_ITEMS_BUFF >= GEN_7 + StringCopy(gBattleTextBuff2, gText_StatSharply); + StringAppend(gBattleTextBuff2, gText_StatRose); +#else + StringCopy(gBattleTextBuff2, gText_StatRose); +#endif BattleStringExpandPlaceholdersToDisplayedString(gText_DefendersStatRose); } @@ -6324,7 +6309,10 @@ u16 GetEvolutionTargetSpecies(struct Pokemon *mon, u8 mode, u16 evolutionItem, s // Prevent evolution with Everstone, unless we're just viewing the party menu with an evolution item if (holdEffect == HOLD_EFFECT_PREVENT_EVOLVE && mode != EVO_MODE_ITEM_CHECK - && (P_KADABRA_EVERSTONE < GEN_4 || species != SPECIES_KADABRA)) + #if P_KADABRA_EVERSTONE >= GEN_4 + && species != SPECIES_KADABRA + #endif + ) return SPECIES_NONE; switch (mode) diff --git a/src/pokemon_summary_screen.c b/src/pokemon_summary_screen.c index 2befc159f..580ca8803 100644 --- a/src/pokemon_summary_screen.c +++ b/src/pokemon_summary_screen.c @@ -3735,8 +3735,9 @@ static void PrintMoveDetails(u16 move) { if (sMonSummaryScreen->currPageIndex == PSS_PAGE_BATTLE_MOVES) { - if (B_SHOW_SPLIT_ICON == TRUE) - ShowSplitIcon(GetBattleMoveSplit(move)); + #if B_SHOW_SPLIT_ICON == TRUE + ShowSplitIcon(GetBattleMoveSplit(move)); + #endif PrintMovePowerAndAccuracy(move); PrintTextOnWindow(windowId, gMoveDescriptionPointers[move - 1], 6, 1, 0, 0); } diff --git a/src/wild_encounter.c b/src/wild_encounter.c index 8e197d547..e49d09f54 100644 --- a/src/wild_encounter.c +++ b/src/wild_encounter.c @@ -367,7 +367,10 @@ static u8 PickWildMonNature(void) // check synchronize for a pokemon with the same ability if (!GetMonData(&gPlayerParty[0], MON_DATA_SANITY_IS_EGG) && GetMonAbility(&gPlayerParty[0]) == ABILITY_SYNCHRONIZE - && ((B_SYNCHRONIZE_NATURE >= GEN_8) || Random() % 2 == 0)) + #if B_SYNCHRONIZE_NATURE <= GEN_7 + && (Random() % 2 == 0) + #endif + ) { return GetMonData(&gPlayerParty[0], MON_DATA_PERSONALITY) % NUM_NATURES; } @@ -1003,11 +1006,13 @@ bool8 TryDoDoubleWildBattle(void) { if (GetSafariZoneFlag() || GetMonsStateToDoubles() != PLAYER_HAS_TWO_USABLE_MONS) return FALSE; - else if (B_FLAG_FORCE_DOUBLE_WILD != 0 && FlagGet(B_FLAG_FORCE_DOUBLE_WILD)) +#if B_FLAG_FORCE_DOUBLE_WILD != 0 + else if (FlagGet(B_FLAG_FORCE_DOUBLE_WILD)) return TRUE; - #if B_DOUBLE_WILD_CHANCE != 0 +#endif +#if B_DOUBLE_WILD_CHANCE != 0 else if ((Random() % 100) + 1 < B_DOUBLE_WILD_CHANCE) return TRUE; - #endif +#endif return FALSE; } From 45511fcc44e96afbd8a681b5ee3a91e3ad333a16 Mon Sep 17 00:00:00 2001 From: crater-git Date: Tue, 23 Aug 2022 21:44:42 -0400 Subject: [PATCH 035/130] Reworked TMHM into expandable list format --- include/pokemon.h | 5 +- src/apprentice.c | 2 +- src/data/pokemon/tmhm_learnset_pointers.h | 1279 + src/data/pokemon/tmhm_learnsets.h | 52851 +++++++++++--------- src/daycare.c | 3 +- src/party_menu.c | 2 +- src/pokemon.c | 42 +- 7 files changed, 29404 insertions(+), 24780 deletions(-) create mode 100644 src/data/pokemon/tmhm_learnset_pointers.h diff --git a/include/pokemon.h b/include/pokemon.h index d7de38c61..302b2931e 100644 --- a/include/pokemon.h +++ b/include/pokemon.h @@ -397,6 +397,7 @@ extern const struct BaseStats gBaseStats[]; extern const u8 *const gItemEffectTable[]; extern const u32 gExperienceTables[][MAX_LEVEL + 1]; extern const struct LevelUpMove *const gLevelUpLearnsets[]; +extern const u16 *const gTMHMLearnsets[]; extern const u8 gPPUpGetMask[]; extern const u8 gPPUpClearMask[]; extern const u8 gPPUpAddValues[]; @@ -509,8 +510,8 @@ u8 CheckPartyHasHadPokerus(struct Pokemon *party, u8 selection); void UpdatePartyPokerusTime(u16 days); void PartySpreadPokerus(struct Pokemon *party); bool8 TryIncrementMonLevel(struct Pokemon *mon); -u32 CanMonLearnTMHM(struct Pokemon *mon, u8 tm); -u32 CanSpeciesLearnTMHM(u16 species, u8 tm); +u32 CanMonLearnTMHM(struct Pokemon *mon, u16 move); +u32 CanSpeciesLearnTMHM(u16 species, u16 move); u8 GetMoveRelearnerMoves(struct Pokemon *mon, u16 *moves); u8 GetLevelUpMovesBySpecies(u16 species, u16 *moves); u8 GetNumberOfRelearnableMoves(struct Pokemon *mon); diff --git a/src/apprentice.c b/src/apprentice.c index 4103e8f79..cceeedb68 100644 --- a/src/apprentice.c +++ b/src/apprentice.c @@ -376,7 +376,7 @@ static u16 GetRandomAlternateMove(u8 monId) do { id = Random() % (NUM_TECHNICAL_MACHINES + NUM_HIDDEN_MACHINES); - shouldUseMove = CanSpeciesLearnTMHM(species, id); + shouldUseMove = CanSpeciesLearnTMHM(species, ItemIdToBattleMoveId(ITEM_TM01 + id)); } while (!shouldUseMove); diff --git a/src/data/pokemon/tmhm_learnset_pointers.h b/src/data/pokemon/tmhm_learnset_pointers.h new file mode 100644 index 000000000..8fd8920a4 --- /dev/null +++ b/src/data/pokemon/tmhm_learnset_pointers.h @@ -0,0 +1,1279 @@ +const u16 *const gTMHMLearnsets[NUM_SPECIES] = +{ + [SPECIES_NONE] = sBulbasaurTMHMLearnset, + [SPECIES_BULBASAUR] = sBulbasaurTMHMLearnset, + [SPECIES_IVYSAUR] = sIvysaurTMHMLearnset, + [SPECIES_VENUSAUR] = sVenusaurTMHMLearnset, + [SPECIES_CHARMANDER] = sCharmanderTMHMLearnset, + [SPECIES_CHARMELEON] = sCharmeleonTMHMLearnset, + [SPECIES_CHARIZARD] = sCharizardTMHMLearnset, + [SPECIES_SQUIRTLE] = sSquirtleTMHMLearnset, + [SPECIES_WARTORTLE] = sWartortleTMHMLearnset, + [SPECIES_BLASTOISE] = sBlastoiseTMHMLearnset, + [SPECIES_CATERPIE] = sCaterpieTMHMLearnset, + [SPECIES_METAPOD] = sMetapodTMHMLearnset, + [SPECIES_BUTTERFREE] = sButterfreeTMHMLearnset, + [SPECIES_WEEDLE] = sWeedleTMHMLearnset, + [SPECIES_KAKUNA] = sKakunaTMHMLearnset, + [SPECIES_BEEDRILL] = sBeedrillTMHMLearnset, + [SPECIES_PIDGEY] = sPidgeyTMHMLearnset, + [SPECIES_PIDGEOTTO] = sPidgeottoTMHMLearnset, + [SPECIES_PIDGEOT] = sPidgeotTMHMLearnset, + [SPECIES_RATTATA] = sRattataTMHMLearnset, + [SPECIES_RATICATE] = sRaticateTMHMLearnset, + [SPECIES_SPEAROW] = sSpearowTMHMLearnset, + [SPECIES_FEAROW] = sFearowTMHMLearnset, + [SPECIES_EKANS] = sEkansTMHMLearnset, + [SPECIES_ARBOK] = sArbokTMHMLearnset, + [SPECIES_PIKACHU] = sPikachuTMHMLearnset, + [SPECIES_RAICHU] = sRaichuTMHMLearnset, + [SPECIES_SANDSHREW] = sSandshrewTMHMLearnset, + [SPECIES_SANDSLASH] = sSandslashTMHMLearnset, + [SPECIES_NIDORAN_F] = sNidoranFTMHMLearnset, + [SPECIES_NIDORINA] = sNidorinaTMHMLearnset, + [SPECIES_NIDOQUEEN] = sNidoqueenTMHMLearnset, + [SPECIES_NIDORAN_M] = sNidoranMTMHMLearnset, + [SPECIES_NIDORINO] = sNidorinoTMHMLearnset, + [SPECIES_NIDOKING] = sNidokingTMHMLearnset, + [SPECIES_CLEFAIRY] = sClefairyTMHMLearnset, + [SPECIES_CLEFABLE] = sClefableTMHMLearnset, + [SPECIES_VULPIX] = sVulpixTMHMLearnset, + [SPECIES_NINETALES] = sNinetalesTMHMLearnset, + [SPECIES_JIGGLYPUFF] = sJigglypuffTMHMLearnset, + [SPECIES_WIGGLYTUFF] = sWigglytuffTMHMLearnset, + [SPECIES_ZUBAT] = sZubatTMHMLearnset, + [SPECIES_GOLBAT] = sGolbatTMHMLearnset, + [SPECIES_ODDISH] = sOddishTMHMLearnset, + [SPECIES_GLOOM] = sGloomTMHMLearnset, + [SPECIES_VILEPLUME] = sVileplumeTMHMLearnset, + [SPECIES_PARAS] = sParasTMHMLearnset, + [SPECIES_PARASECT] = sParasectTMHMLearnset, + [SPECIES_VENONAT] = sVenonatTMHMLearnset, + [SPECIES_VENOMOTH] = sVenomothTMHMLearnset, + [SPECIES_DIGLETT] = sDiglettTMHMLearnset, + [SPECIES_DUGTRIO] = sDugtrioTMHMLearnset, + [SPECIES_MEOWTH] = sMeowthTMHMLearnset, + [SPECIES_PERSIAN] = sPersianTMHMLearnset, + [SPECIES_PSYDUCK] = sPsyduckTMHMLearnset, + [SPECIES_GOLDUCK] = sGolduckTMHMLearnset, + [SPECIES_MANKEY] = sMankeyTMHMLearnset, + [SPECIES_PRIMEAPE] = sPrimeapeTMHMLearnset, + [SPECIES_GROWLITHE] = sGrowlitheTMHMLearnset, + [SPECIES_ARCANINE] = sArcanineTMHMLearnset, + [SPECIES_POLIWAG] = sPoliwagTMHMLearnset, + [SPECIES_POLIWHIRL] = sPoliwhirlTMHMLearnset, + [SPECIES_POLIWRATH] = sPoliwrathTMHMLearnset, + [SPECIES_ABRA] = sAbraTMHMLearnset, + [SPECIES_KADABRA] = sKadabraTMHMLearnset, + [SPECIES_ALAKAZAM] = sAlakazamTMHMLearnset, + [SPECIES_MACHOP] = sMachopTMHMLearnset, + [SPECIES_MACHOKE] = sMachokeTMHMLearnset, + [SPECIES_MACHAMP] = sMachampTMHMLearnset, + [SPECIES_BELLSPROUT] = sBellsproutTMHMLearnset, + [SPECIES_WEEPINBELL] = sWeepinbellTMHMLearnset, + [SPECIES_VICTREEBEL] = sVictreebelTMHMLearnset, + [SPECIES_TENTACOOL] = sTentacoolTMHMLearnset, + [SPECIES_TENTACRUEL] = sTentacruelTMHMLearnset, + [SPECIES_GEODUDE] = sGeodudeTMHMLearnset, + [SPECIES_GRAVELER] = sGravelerTMHMLearnset, + [SPECIES_GOLEM] = sGolemTMHMLearnset, + [SPECIES_PONYTA] = sPonytaTMHMLearnset, + [SPECIES_RAPIDASH] = sRapidashTMHMLearnset, + [SPECIES_SLOWPOKE] = sSlowpokeTMHMLearnset, + [SPECIES_SLOWBRO] = sSlowbroTMHMLearnset, + [SPECIES_MAGNEMITE] = sMagnemiteTMHMLearnset, + [SPECIES_MAGNETON] = sMagnetonTMHMLearnset, + [SPECIES_FARFETCHD] = sFarfetchdTMHMLearnset, + [SPECIES_DODUO] = sDoduoTMHMLearnset, + [SPECIES_DODRIO] = sDodrioTMHMLearnset, + [SPECIES_SEEL] = sSeelTMHMLearnset, + [SPECIES_DEWGONG] = sDewgongTMHMLearnset, + [SPECIES_GRIMER] = sGrimerTMHMLearnset, + [SPECIES_MUK] = sMukTMHMLearnset, + [SPECIES_SHELLDER] = sShellderTMHMLearnset, + [SPECIES_CLOYSTER] = sCloysterTMHMLearnset, + [SPECIES_GASTLY] = sGastlyTMHMLearnset, + [SPECIES_HAUNTER] = sHaunterTMHMLearnset, + [SPECIES_GENGAR] = sGengarTMHMLearnset, + [SPECIES_ONIX] = sOnixTMHMLearnset, + [SPECIES_DROWZEE] = sDrowzeeTMHMLearnset, + [SPECIES_HYPNO] = sHypnoTMHMLearnset, + [SPECIES_KRABBY] = sKrabbyTMHMLearnset, + [SPECIES_KINGLER] = sKinglerTMHMLearnset, + [SPECIES_VOLTORB] = sVoltorbTMHMLearnset, + [SPECIES_ELECTRODE] = sElectrodeTMHMLearnset, + [SPECIES_EXEGGCUTE] = sExeggcuteTMHMLearnset, + [SPECIES_EXEGGUTOR] = sExeggutorTMHMLearnset, + [SPECIES_CUBONE] = sCuboneTMHMLearnset, + [SPECIES_MAROWAK] = sMarowakTMHMLearnset, + [SPECIES_HITMONLEE] = sHitmonleeTMHMLearnset, + [SPECIES_HITMONCHAN] = sHitmonchanTMHMLearnset, + [SPECIES_LICKITUNG] = sLickitungTMHMLearnset, + [SPECIES_KOFFING] = sKoffingTMHMLearnset, + [SPECIES_WEEZING] = sWeezingTMHMLearnset, + [SPECIES_RHYHORN] = sRhyhornTMHMLearnset, + [SPECIES_RHYDON] = sRhydonTMHMLearnset, + [SPECIES_CHANSEY] = sChanseyTMHMLearnset, + [SPECIES_TANGELA] = sTangelaTMHMLearnset, + [SPECIES_KANGASKHAN] = sKangaskhanTMHMLearnset, + [SPECIES_HORSEA] = sHorseaTMHMLearnset, + [SPECIES_SEADRA] = sSeadraTMHMLearnset, + [SPECIES_GOLDEEN] = sGoldeenTMHMLearnset, + [SPECIES_SEAKING] = sSeakingTMHMLearnset, + [SPECIES_STARYU] = sStaryuTMHMLearnset, + [SPECIES_STARMIE] = sStarmieTMHMLearnset, + [SPECIES_MR_MIME] = sMrMimeTMHMLearnset, + [SPECIES_SCYTHER] = sScytherTMHMLearnset, + [SPECIES_JYNX] = sJynxTMHMLearnset, + [SPECIES_ELECTABUZZ] = sElectabuzzTMHMLearnset, + [SPECIES_MAGMAR] = sMagmarTMHMLearnset, + [SPECIES_PINSIR] = sPinsirTMHMLearnset, + [SPECIES_TAUROS] = sTaurosTMHMLearnset, + [SPECIES_MAGIKARP] = sMagikarpTMHMLearnset, + [SPECIES_GYARADOS] = sGyaradosTMHMLearnset, + [SPECIES_LAPRAS] = sLaprasTMHMLearnset, + [SPECIES_DITTO] = sDittoTMHMLearnset, + [SPECIES_EEVEE] = sEeveeTMHMLearnset, + [SPECIES_VAPOREON] = sVaporeonTMHMLearnset, + [SPECIES_JOLTEON] = sJolteonTMHMLearnset, + [SPECIES_FLAREON] = sFlareonTMHMLearnset, + [SPECIES_PORYGON] = sPorygonTMHMLearnset, + [SPECIES_OMANYTE] = sOmanyteTMHMLearnset, + [SPECIES_OMASTAR] = sOmastarTMHMLearnset, + [SPECIES_KABUTO] = sKabutoTMHMLearnset, + [SPECIES_KABUTOPS] = sKabutopsTMHMLearnset, + [SPECIES_AERODACTYL] = sAerodactylTMHMLearnset, + [SPECIES_SNORLAX] = sSnorlaxTMHMLearnset, + [SPECIES_ARTICUNO] = sArticunoTMHMLearnset, + [SPECIES_ZAPDOS] = sZapdosTMHMLearnset, + [SPECIES_MOLTRES] = sMoltresTMHMLearnset, + [SPECIES_DRATINI] = sDratiniTMHMLearnset, + [SPECIES_DRAGONAIR] = sDragonairTMHMLearnset, + [SPECIES_DRAGONITE] = sDragoniteTMHMLearnset, + [SPECIES_MEWTWO] = sMewtwoTMHMLearnset, + [SPECIES_MEW] = sMewTMHMLearnset, + [SPECIES_CHIKORITA] = sChikoritaTMHMLearnset, + [SPECIES_BAYLEEF] = sBayleefTMHMLearnset, + [SPECIES_MEGANIUM] = sMeganiumTMHMLearnset, + [SPECIES_CYNDAQUIL] = sCyndaquilTMHMLearnset, + [SPECIES_QUILAVA] = sQuilavaTMHMLearnset, + [SPECIES_TYPHLOSION] = sTyphlosionTMHMLearnset, + [SPECIES_TOTODILE] = sTotodileTMHMLearnset, + [SPECIES_CROCONAW] = sCroconawTMHMLearnset, + [SPECIES_FERALIGATR] = sFeraligatrTMHMLearnset, + [SPECIES_SENTRET] = sSentretTMHMLearnset, + [SPECIES_FURRET] = sFurretTMHMLearnset, + [SPECIES_HOOTHOOT] = sHoothootTMHMLearnset, + [SPECIES_NOCTOWL] = sNoctowlTMHMLearnset, + [SPECIES_LEDYBA] = sLedybaTMHMLearnset, + [SPECIES_LEDIAN] = sLedianTMHMLearnset, + [SPECIES_SPINARAK] = sSpinarakTMHMLearnset, + [SPECIES_ARIADOS] = sAriadosTMHMLearnset, + [SPECIES_CROBAT] = sCrobatTMHMLearnset, + [SPECIES_CHINCHOU] = sChinchouTMHMLearnset, + [SPECIES_LANTURN] = sLanturnTMHMLearnset, + [SPECIES_PICHU] = sPichuTMHMLearnset, + [SPECIES_CLEFFA] = sCleffaTMHMLearnset, + [SPECIES_IGGLYBUFF] = sIgglybuffTMHMLearnset, + [SPECIES_TOGEPI] = sTogepiTMHMLearnset, + [SPECIES_TOGETIC] = sTogeticTMHMLearnset, + [SPECIES_NATU] = sNatuTMHMLearnset, + [SPECIES_XATU] = sXatuTMHMLearnset, + [SPECIES_MAREEP] = sMareepTMHMLearnset, + [SPECIES_FLAAFFY] = sFlaaffyTMHMLearnset, + [SPECIES_AMPHAROS] = sAmpharosTMHMLearnset, + [SPECIES_BELLOSSOM] = sBellossomTMHMLearnset, + [SPECIES_MARILL] = sMarillTMHMLearnset, + [SPECIES_AZUMARILL] = sAzumarillTMHMLearnset, + [SPECIES_SUDOWOODO] = sSudowoodoTMHMLearnset, + [SPECIES_POLITOED] = sPolitoedTMHMLearnset, + [SPECIES_HOPPIP] = sHoppipTMHMLearnset, + [SPECIES_SKIPLOOM] = sSkiploomTMHMLearnset, + [SPECIES_JUMPLUFF] = sJumpluffTMHMLearnset, + [SPECIES_AIPOM] = sAipomTMHMLearnset, + [SPECIES_SUNKERN] = sSunkernTMHMLearnset, + [SPECIES_SUNFLORA] = sSunfloraTMHMLearnset, + [SPECIES_YANMA] = sYanmaTMHMLearnset, + [SPECIES_WOOPER] = sWooperTMHMLearnset, + [SPECIES_QUAGSIRE] = sQuagsireTMHMLearnset, + [SPECIES_ESPEON] = sEspeonTMHMLearnset, + [SPECIES_UMBREON] = sUmbreonTMHMLearnset, + [SPECIES_MURKROW] = sMurkrowTMHMLearnset, + [SPECIES_SLOWKING] = sSlowkingTMHMLearnset, + [SPECIES_MISDREAVUS] = sMisdreavusTMHMLearnset, + [SPECIES_UNOWN] = sUnownTMHMLearnset, + [SPECIES_WOBBUFFET] = sWobbuffetTMHMLearnset, + [SPECIES_GIRAFARIG] = sGirafarigTMHMLearnset, + [SPECIES_PINECO] = sPinecoTMHMLearnset, + [SPECIES_FORRETRESS] = sForretressTMHMLearnset, + [SPECIES_DUNSPARCE] = sDunsparceTMHMLearnset, + [SPECIES_GLIGAR] = sGligarTMHMLearnset, + [SPECIES_STEELIX] = sSteelixTMHMLearnset, + [SPECIES_SNUBBULL] = sSnubbullTMHMLearnset, + [SPECIES_GRANBULL] = sGranbullTMHMLearnset, + [SPECIES_QWILFISH] = sQwilfishTMHMLearnset, + [SPECIES_SCIZOR] = sScizorTMHMLearnset, + [SPECIES_SHUCKLE] = sShuckleTMHMLearnset, + [SPECIES_HERACROSS] = sHeracrossTMHMLearnset, + [SPECIES_SNEASEL] = sSneaselTMHMLearnset, + [SPECIES_TEDDIURSA] = sTeddiursaTMHMLearnset, + [SPECIES_URSARING] = sUrsaringTMHMLearnset, + [SPECIES_SLUGMA] = sSlugmaTMHMLearnset, + [SPECIES_MAGCARGO] = sMagcargoTMHMLearnset, + [SPECIES_SWINUB] = sSwinubTMHMLearnset, + [SPECIES_PILOSWINE] = sPiloswineTMHMLearnset, + [SPECIES_CORSOLA] = sCorsolaTMHMLearnset, + [SPECIES_REMORAID] = sRemoraidTMHMLearnset, + [SPECIES_OCTILLERY] = sOctilleryTMHMLearnset, + [SPECIES_DELIBIRD] = sDelibirdTMHMLearnset, + [SPECIES_MANTINE] = sMantineTMHMLearnset, + [SPECIES_SKARMORY] = sSkarmoryTMHMLearnset, + [SPECIES_HOUNDOUR] = sHoundourTMHMLearnset, + [SPECIES_HOUNDOOM] = sHoundoomTMHMLearnset, + [SPECIES_KINGDRA] = sKingdraTMHMLearnset, + [SPECIES_PHANPY] = sPhanpyTMHMLearnset, + [SPECIES_DONPHAN] = sDonphanTMHMLearnset, + [SPECIES_PORYGON2] = sPorygon2TMHMLearnset, + [SPECIES_STANTLER] = sStantlerTMHMLearnset, + [SPECIES_SMEARGLE] = sSmeargleTMHMLearnset, + [SPECIES_TYROGUE] = sTyrogueTMHMLearnset, + [SPECIES_HITMONTOP] = sHitmontopTMHMLearnset, + [SPECIES_SMOOCHUM] = sSmoochumTMHMLearnset, + [SPECIES_ELEKID] = sElekidTMHMLearnset, + [SPECIES_MAGBY] = sMagbyTMHMLearnset, + [SPECIES_MILTANK] = sMiltankTMHMLearnset, + [SPECIES_BLISSEY] = sBlisseyTMHMLearnset, + [SPECIES_RAIKOU] = sRaikouTMHMLearnset, + [SPECIES_ENTEI] = sEnteiTMHMLearnset, + [SPECIES_SUICUNE] = sSuicuneTMHMLearnset, + [SPECIES_LARVITAR] = sLarvitarTMHMLearnset, + [SPECIES_PUPITAR] = sPupitarTMHMLearnset, + [SPECIES_TYRANITAR] = sTyranitarTMHMLearnset, + [SPECIES_LUGIA] = sLugiaTMHMLearnset, + [SPECIES_HO_OH] = sHoOhTMHMLearnset, + [SPECIES_CELEBI] = sCelebiTMHMLearnset, + [SPECIES_TREECKO] = sTreeckoTMHMLearnset, + [SPECIES_GROVYLE] = sGrovyleTMHMLearnset, + [SPECIES_SCEPTILE] = sSceptileTMHMLearnset, + [SPECIES_TORCHIC] = sTorchicTMHMLearnset, + [SPECIES_COMBUSKEN] = sCombuskenTMHMLearnset, + [SPECIES_BLAZIKEN] = sBlazikenTMHMLearnset, + [SPECIES_MUDKIP] = sMudkipTMHMLearnset, + [SPECIES_MARSHTOMP] = sMarshtompTMHMLearnset, + [SPECIES_SWAMPERT] = sSwampertTMHMLearnset, + [SPECIES_POOCHYENA] = sPoochyenaTMHMLearnset, + [SPECIES_MIGHTYENA] = sMightyenaTMHMLearnset, + [SPECIES_ZIGZAGOON] = sZigzagoonTMHMLearnset, + [SPECIES_LINOONE] = sLinooneTMHMLearnset, + [SPECIES_WURMPLE] = sWurmpleTMHMLearnset, + [SPECIES_SILCOON] = sSilcoonTMHMLearnset, + [SPECIES_BEAUTIFLY] = sBeautiflyTMHMLearnset, + [SPECIES_CASCOON] = sCascoonTMHMLearnset, + [SPECIES_DUSTOX] = sDustoxTMHMLearnset, + [SPECIES_LOTAD] = sLotadTMHMLearnset, + [SPECIES_LOMBRE] = sLombreTMHMLearnset, + [SPECIES_LUDICOLO] = sLudicoloTMHMLearnset, + [SPECIES_SEEDOT] = sSeedotTMHMLearnset, + [SPECIES_NUZLEAF] = sNuzleafTMHMLearnset, + [SPECIES_SHIFTRY] = sShiftryTMHMLearnset, + [SPECIES_NINCADA] = sNincadaTMHMLearnset, + [SPECIES_NINJASK] = sNinjaskTMHMLearnset, + [SPECIES_SHEDINJA] = sShedinjaTMHMLearnset, + [SPECIES_TAILLOW] = sTaillowTMHMLearnset, + [SPECIES_SWELLOW] = sSwellowTMHMLearnset, + [SPECIES_SHROOMISH] = sShroomishTMHMLearnset, + [SPECIES_BRELOOM] = sBreloomTMHMLearnset, + [SPECIES_SPINDA] = sSpindaTMHMLearnset, + [SPECIES_WINGULL] = sWingullTMHMLearnset, + [SPECIES_PELIPPER] = sPelipperTMHMLearnset, + [SPECIES_SURSKIT] = sSurskitTMHMLearnset, + [SPECIES_MASQUERAIN] = sMasquerainTMHMLearnset, + [SPECIES_WAILMER] = sWailmerTMHMLearnset, + [SPECIES_WAILORD] = sWailordTMHMLearnset, + [SPECIES_SKITTY] = sSkittyTMHMLearnset, + [SPECIES_DELCATTY] = sDelcattyTMHMLearnset, + [SPECIES_KECLEON] = sKecleonTMHMLearnset, + [SPECIES_BALTOY] = sBaltoyTMHMLearnset, + [SPECIES_CLAYDOL] = sClaydolTMHMLearnset, + [SPECIES_NOSEPASS] = sNosepassTMHMLearnset, + [SPECIES_TORKOAL] = sTorkoalTMHMLearnset, + [SPECIES_SABLEYE] = sSableyeTMHMLearnset, + [SPECIES_BARBOACH] = sBarboachTMHMLearnset, + [SPECIES_WHISCASH] = sWhiscashTMHMLearnset, + [SPECIES_LUVDISC] = sLuvdiscTMHMLearnset, + [SPECIES_CORPHISH] = sCorphishTMHMLearnset, + [SPECIES_CRAWDAUNT] = sCrawdauntTMHMLearnset, + [SPECIES_FEEBAS] = sFeebasTMHMLearnset, + [SPECIES_MILOTIC] = sMiloticTMHMLearnset, + [SPECIES_CARVANHA] = sCarvanhaTMHMLearnset, + [SPECIES_SHARPEDO] = sSharpedoTMHMLearnset, + [SPECIES_TRAPINCH] = sTrapinchTMHMLearnset, + [SPECIES_VIBRAVA] = sVibravaTMHMLearnset, + [SPECIES_FLYGON] = sFlygonTMHMLearnset, + [SPECIES_MAKUHITA] = sMakuhitaTMHMLearnset, + [SPECIES_HARIYAMA] = sHariyamaTMHMLearnset, + [SPECIES_ELECTRIKE] = sElectrikeTMHMLearnset, + [SPECIES_MANECTRIC] = sManectricTMHMLearnset, + [SPECIES_NUMEL] = sNumelTMHMLearnset, + [SPECIES_CAMERUPT] = sCameruptTMHMLearnset, + [SPECIES_SPHEAL] = sSphealTMHMLearnset, + [SPECIES_SEALEO] = sSealeoTMHMLearnset, + [SPECIES_WALREIN] = sWalreinTMHMLearnset, + [SPECIES_CACNEA] = sCacneaTMHMLearnset, + [SPECIES_CACTURNE] = sCacturneTMHMLearnset, + [SPECIES_SNORUNT] = sSnoruntTMHMLearnset, + [SPECIES_GLALIE] = sGlalieTMHMLearnset, + [SPECIES_LUNATONE] = sLunatoneTMHMLearnset, + [SPECIES_SOLROCK] = sSolrockTMHMLearnset, + [SPECIES_AZURILL] = sAzurillTMHMLearnset, + [SPECIES_SPOINK] = sSpoinkTMHMLearnset, + [SPECIES_GRUMPIG] = sGrumpigTMHMLearnset, + [SPECIES_PLUSLE] = sPlusleTMHMLearnset, + [SPECIES_MINUN] = sMinunTMHMLearnset, + [SPECIES_MAWILE] = sMawileTMHMLearnset, + [SPECIES_MEDITITE] = sMedititeTMHMLearnset, + [SPECIES_MEDICHAM] = sMedichamTMHMLearnset, + [SPECIES_SWABLU] = sSwabluTMHMLearnset, + [SPECIES_ALTARIA] = sAltariaTMHMLearnset, + [SPECIES_WYNAUT] = sWynautTMHMLearnset, + [SPECIES_DUSKULL] = sDuskullTMHMLearnset, + [SPECIES_DUSCLOPS] = sDusclopsTMHMLearnset, + [SPECIES_ROSELIA] = sRoseliaTMHMLearnset, + [SPECIES_SLAKOTH] = sSlakothTMHMLearnset, + [SPECIES_VIGOROTH] = sVigorothTMHMLearnset, + [SPECIES_SLAKING] = sSlakingTMHMLearnset, + [SPECIES_GULPIN] = sGulpinTMHMLearnset, + [SPECIES_SWALOT] = sSwalotTMHMLearnset, + [SPECIES_TROPIUS] = sTropiusTMHMLearnset, + [SPECIES_WHISMUR] = sWhismurTMHMLearnset, + [SPECIES_LOUDRED] = sLoudredTMHMLearnset, + [SPECIES_EXPLOUD] = sExploudTMHMLearnset, + [SPECIES_CLAMPERL] = sClamperlTMHMLearnset, + [SPECIES_HUNTAIL] = sHuntailTMHMLearnset, + [SPECIES_GOREBYSS] = sGorebyssTMHMLearnset, + [SPECIES_ABSOL] = sAbsolTMHMLearnset, + [SPECIES_SHUPPET] = sShuppetTMHMLearnset, + [SPECIES_BANETTE] = sBanetteTMHMLearnset, + [SPECIES_SEVIPER] = sSeviperTMHMLearnset, + [SPECIES_ZANGOOSE] = sZangooseTMHMLearnset, + [SPECIES_RELICANTH] = sRelicanthTMHMLearnset, + [SPECIES_ARON] = sAronTMHMLearnset, + [SPECIES_LAIRON] = sLaironTMHMLearnset, + [SPECIES_AGGRON] = sAggronTMHMLearnset, + [SPECIES_CASTFORM] = sCastformTMHMLearnset, + [SPECIES_VOLBEAT] = sVolbeatTMHMLearnset, + [SPECIES_ILLUMISE] = sIllumiseTMHMLearnset, + [SPECIES_LILEEP] = sLileepTMHMLearnset, + [SPECIES_CRADILY] = sCradilyTMHMLearnset, + [SPECIES_ANORITH] = sAnorithTMHMLearnset, + [SPECIES_ARMALDO] = sArmaldoTMHMLearnset, + [SPECIES_RALTS] = sRaltsTMHMLearnset, + [SPECIES_KIRLIA] = sKirliaTMHMLearnset, + [SPECIES_GARDEVOIR] = sGardevoirTMHMLearnset, + [SPECIES_BAGON] = sBagonTMHMLearnset, + [SPECIES_SHELGON] = sShelgonTMHMLearnset, + [SPECIES_SALAMENCE] = sSalamenceTMHMLearnset, + [SPECIES_BELDUM] = sBeldumTMHMLearnset, + [SPECIES_METANG] = sMetangTMHMLearnset, + [SPECIES_METAGROSS] = sMetagrossTMHMLearnset, + [SPECIES_REGIROCK] = sRegirockTMHMLearnset, + [SPECIES_REGICE] = sRegiceTMHMLearnset, + [SPECIES_REGISTEEL] = sRegisteelTMHMLearnset, + [SPECIES_KYOGRE] = sKyogreTMHMLearnset, + [SPECIES_GROUDON] = sGroudonTMHMLearnset, + [SPECIES_RAYQUAZA] = sRayquazaTMHMLearnset, + [SPECIES_LATIAS] = sLatiasTMHMLearnset, + [SPECIES_LATIOS] = sLatiosTMHMLearnset, + [SPECIES_JIRACHI] = sJirachiTMHMLearnset, + [SPECIES_DEOXYS] = sDeoxysTMHMLearnset, + [SPECIES_CHIMECHO] = sChimechoTMHMLearnset, +#if P_NEW_POKEMON == TRUE + [SPECIES_TURTWIG] = sTurtwigTMHMLearnset, + [SPECIES_GROTLE] = sGrotleTMHMLearnset, + [SPECIES_TORTERRA] = sTorterraTMHMLearnset, + [SPECIES_CHIMCHAR] = sChimcharTMHMLearnset, + [SPECIES_MONFERNO] = sMonfernoTMHMLearnset, + [SPECIES_INFERNAPE] = sInfernapeTMHMLearnset, + [SPECIES_PIPLUP] = sPiplupTMHMLearnset, + [SPECIES_PRINPLUP] = sPrinplupTMHMLearnset, + [SPECIES_EMPOLEON] = sEmpoleonTMHMLearnset, + [SPECIES_STARLY] = sStarlyTMHMLearnset, + [SPECIES_STARAVIA] = sStaraviaTMHMLearnset, + [SPECIES_STARAPTOR] = sStaraptorTMHMLearnset, + [SPECIES_BIDOOF] = sBidoofTMHMLearnset, + [SPECIES_BIBAREL] = sBibarelTMHMLearnset, + [SPECIES_KRICKETOT] = sKricketotTMHMLearnset, + [SPECIES_KRICKETUNE] = sKricketuneTMHMLearnset, + [SPECIES_SHINX] = sShinxTMHMLearnset, + [SPECIES_LUXIO] = sLuxioTMHMLearnset, + [SPECIES_LUXRAY] = sLuxrayTMHMLearnset, + [SPECIES_BUDEW] = sBudewTMHMLearnset, + [SPECIES_ROSERADE] = sRoseradeTMHMLearnset, + [SPECIES_CRANIDOS] = sCranidosTMHMLearnset, + [SPECIES_RAMPARDOS] = sRampardosTMHMLearnset, + [SPECIES_SHIELDON] = sShieldonTMHMLearnset, + [SPECIES_BASTIODON] = sBastiodonTMHMLearnset, + [SPECIES_BURMY] = sBurmyTMHMLearnset, + [SPECIES_WORMADAM] = sWormadamTMHMLearnset, + [SPECIES_MOTHIM] = sMothimTMHMLearnset, + [SPECIES_COMBEE] = sCombeeTMHMLearnset, + [SPECIES_VESPIQUEN] = sVespiquenTMHMLearnset, + [SPECIES_PACHIRISU] = sPachirisuTMHMLearnset, + [SPECIES_BUIZEL] = sBuizelTMHMLearnset, + [SPECIES_FLOATZEL] = sFloatzelTMHMLearnset, + [SPECIES_CHERUBI] = sCherubiTMHMLearnset, + [SPECIES_CHERRIM] = sCherrimTMHMLearnset, + [SPECIES_SHELLOS] = sShellosTMHMLearnset, + [SPECIES_GASTRODON] = sGastrodonTMHMLearnset, + [SPECIES_AMBIPOM] = sAmbipomTMHMLearnset, + [SPECIES_DRIFLOON] = sDrifloonTMHMLearnset, + [SPECIES_DRIFBLIM] = sDrifblimTMHMLearnset, + [SPECIES_BUNEARY] = sBunearyTMHMLearnset, + [SPECIES_LOPUNNY] = sLopunnyTMHMLearnset, + [SPECIES_MISMAGIUS] = sMismagiusTMHMLearnset, + [SPECIES_HONCHKROW] = sHonchkrowTMHMLearnset, + [SPECIES_GLAMEOW] = sGlameowTMHMLearnset, + [SPECIES_PURUGLY] = sPuruglyTMHMLearnset, + [SPECIES_CHINGLING] = sChinglingTMHMLearnset, + [SPECIES_STUNKY] = sStunkyTMHMLearnset, + [SPECIES_SKUNTANK] = sSkuntankTMHMLearnset, + [SPECIES_BRONZOR] = sBronzorTMHMLearnset, + [SPECIES_BRONZONG] = sBronzongTMHMLearnset, + [SPECIES_BONSLY] = sBonslyTMHMLearnset, + [SPECIES_MIME_JR] = sMimeJrTMHMLearnset, + [SPECIES_HAPPINY] = sHappinyTMHMLearnset, + [SPECIES_CHATOT] = sChatotTMHMLearnset, + [SPECIES_SPIRITOMB] = sSpiritombTMHMLearnset, + [SPECIES_GIBLE] = sGibleTMHMLearnset, + [SPECIES_GABITE] = sGabiteTMHMLearnset, + [SPECIES_GARCHOMP] = sGarchompTMHMLearnset, + [SPECIES_MUNCHLAX] = sMunchlaxTMHMLearnset, + [SPECIES_RIOLU] = sRioluTMHMLearnset, + [SPECIES_LUCARIO] = sLucarioTMHMLearnset, + [SPECIES_HIPPOPOTAS] = sHippopotasTMHMLearnset, + [SPECIES_HIPPOWDON] = sHippowdonTMHMLearnset, + [SPECIES_SKORUPI] = sSkorupiTMHMLearnset, + [SPECIES_DRAPION] = sDrapionTMHMLearnset, + [SPECIES_CROAGUNK] = sCroagunkTMHMLearnset, + [SPECIES_TOXICROAK] = sToxicroakTMHMLearnset, + [SPECIES_CARNIVINE] = sCarnivineTMHMLearnset, + [SPECIES_FINNEON] = sFinneonTMHMLearnset, + [SPECIES_LUMINEON] = sLumineonTMHMLearnset, + [SPECIES_MANTYKE] = sMantykeTMHMLearnset, + [SPECIES_SNOVER] = sSnoverTMHMLearnset, + [SPECIES_ABOMASNOW] = sAbomasnowTMHMLearnset, + [SPECIES_WEAVILE] = sWeavileTMHMLearnset, + [SPECIES_MAGNEZONE] = sMagnezoneTMHMLearnset, + [SPECIES_LICKILICKY] = sLickilickyTMHMLearnset, + [SPECIES_RHYPERIOR] = sRhyperiorTMHMLearnset, + [SPECIES_TANGROWTH] = sTangrowthTMHMLearnset, + [SPECIES_ELECTIVIRE] = sElectivireTMHMLearnset, + [SPECIES_MAGMORTAR] = sMagmortarTMHMLearnset, + [SPECIES_TOGEKISS] = sTogekissTMHMLearnset, + [SPECIES_YANMEGA] = sYanmegaTMHMLearnset, + [SPECIES_LEAFEON] = sLeafeonTMHMLearnset, + [SPECIES_GLACEON] = sGlaceonTMHMLearnset, + [SPECIES_GLISCOR] = sGliscorTMHMLearnset, + [SPECIES_MAMOSWINE] = sMamoswineTMHMLearnset, + [SPECIES_PORYGON_Z] = sPorygonZTMHMLearnset, + [SPECIES_GALLADE] = sGalladeTMHMLearnset, + [SPECIES_PROBOPASS] = sProbopassTMHMLearnset, + [SPECIES_DUSKNOIR] = sDusknoirTMHMLearnset, + [SPECIES_FROSLASS] = sFroslassTMHMLearnset, + [SPECIES_ROTOM] = sRotomTMHMLearnset, + [SPECIES_UXIE] = sUxieTMHMLearnset, + [SPECIES_MESPRIT] = sMespritTMHMLearnset, + [SPECIES_AZELF] = sAzelfTMHMLearnset, + [SPECIES_DIALGA] = sDialgaTMHMLearnset, + [SPECIES_PALKIA] = sPalkiaTMHMLearnset, + [SPECIES_HEATRAN] = sHeatranTMHMLearnset, + [SPECIES_REGIGIGAS] = sRegigigasTMHMLearnset, + [SPECIES_GIRATINA] = sGiratinaTMHMLearnset, + [SPECIES_CRESSELIA] = sCresseliaTMHMLearnset, + [SPECIES_PHIONE] = sPhioneTMHMLearnset, + [SPECIES_MANAPHY] = sManaphyTMHMLearnset, + [SPECIES_DARKRAI] = sDarkraiTMHMLearnset, + [SPECIES_SHAYMIN] = sShayminTMHMLearnset, + [SPECIES_ARCEUS] = sArceusTMHMLearnset, + [SPECIES_VICTINI] = sVictiniTMHMLearnset, + [SPECIES_SNIVY] = sSnivyTMHMLearnset, + [SPECIES_SERVINE] = sServineTMHMLearnset, + [SPECIES_SERPERIOR] = sSerperiorTMHMLearnset, + [SPECIES_TEPIG] = sTepigTMHMLearnset, + [SPECIES_PIGNITE] = sPigniteTMHMLearnset, + [SPECIES_EMBOAR] = sEmboarTMHMLearnset, + [SPECIES_OSHAWOTT] = sOshawottTMHMLearnset, + [SPECIES_DEWOTT] = sDewottTMHMLearnset, + [SPECIES_SAMUROTT] = sSamurottTMHMLearnset, + [SPECIES_PATRAT] = sPatratTMHMLearnset, + [SPECIES_WATCHOG] = sWatchogTMHMLearnset, + [SPECIES_LILLIPUP] = sLillipupTMHMLearnset, + [SPECIES_HERDIER] = sHerdierTMHMLearnset, + [SPECIES_STOUTLAND] = sStoutlandTMHMLearnset, + [SPECIES_PURRLOIN] = sPurrloinTMHMLearnset, + [SPECIES_LIEPARD] = sLiepardTMHMLearnset, + [SPECIES_PANSAGE] = sPansageTMHMLearnset, + [SPECIES_SIMISAGE] = sSimisageTMHMLearnset, + [SPECIES_PANSEAR] = sPansearTMHMLearnset, + [SPECIES_SIMISEAR] = sSimisearTMHMLearnset, + [SPECIES_PANPOUR] = sPanpourTMHMLearnset, + [SPECIES_SIMIPOUR] = sSimipourTMHMLearnset, + [SPECIES_MUNNA] = sMunnaTMHMLearnset, + [SPECIES_MUSHARNA] = sMusharnaTMHMLearnset, + [SPECIES_PIDOVE] = sPidoveTMHMLearnset, + [SPECIES_TRANQUILL] = sTranquillTMHMLearnset, + [SPECIES_UNFEZANT] = sUnfezantTMHMLearnset, + [SPECIES_BLITZLE] = sBlitzleTMHMLearnset, + [SPECIES_ZEBSTRIKA] = sZebstrikaTMHMLearnset, + [SPECIES_ROGGENROLA] = sRoggenrolaTMHMLearnset, + [SPECIES_BOLDORE] = sBoldoreTMHMLearnset, + [SPECIES_GIGALITH] = sGigalithTMHMLearnset, + [SPECIES_WOOBAT] = sWoobatTMHMLearnset, + [SPECIES_SWOOBAT] = sSwoobatTMHMLearnset, + [SPECIES_DRILBUR] = sDrilburTMHMLearnset, + [SPECIES_EXCADRILL] = sExcadrillTMHMLearnset, + [SPECIES_AUDINO] = sAudinoTMHMLearnset, + [SPECIES_TIMBURR] = sTimburrTMHMLearnset, + [SPECIES_GURDURR] = sGurdurrTMHMLearnset, + [SPECIES_CONKELDURR] = sConkeldurrTMHMLearnset, + [SPECIES_TYMPOLE] = sTympoleTMHMLearnset, + [SPECIES_PALPITOAD] = sPalpitoadTMHMLearnset, + [SPECIES_SEISMITOAD] = sSeismitoadTMHMLearnset, + [SPECIES_THROH] = sThrohTMHMLearnset, + [SPECIES_SAWK] = sSawkTMHMLearnset, + [SPECIES_SEWADDLE] = sSewaddleTMHMLearnset, + [SPECIES_SWADLOON] = sSwadloonTMHMLearnset, + [SPECIES_LEAVANNY] = sLeavannyTMHMLearnset, + [SPECIES_VENIPEDE] = sVenipedeTMHMLearnset, + [SPECIES_WHIRLIPEDE] = sWhirlipedeTMHMLearnset, + [SPECIES_SCOLIPEDE] = sScolipedeTMHMLearnset, + [SPECIES_COTTONEE] = sCottoneeTMHMLearnset, + [SPECIES_WHIMSICOTT] = sWhimsicottTMHMLearnset, + [SPECIES_PETILIL] = sPetililTMHMLearnset, + [SPECIES_LILLIGANT] = sLilligantTMHMLearnset, + [SPECIES_BASCULIN] = sBasculinTMHMLearnset, + [SPECIES_SANDILE] = sSandileTMHMLearnset, + [SPECIES_KROKOROK] = sKrokorokTMHMLearnset, + [SPECIES_KROOKODILE] = sKrookodileTMHMLearnset, + [SPECIES_DARUMAKA] = sDarumakaTMHMLearnset, + [SPECIES_DARMANITAN] = sDarmanitanTMHMLearnset, + [SPECIES_MARACTUS] = sMaractusTMHMLearnset, + [SPECIES_DWEBBLE] = sDwebbleTMHMLearnset, + [SPECIES_CRUSTLE] = sCrustleTMHMLearnset, + [SPECIES_SCRAGGY] = sScraggyTMHMLearnset, + [SPECIES_SCRAFTY] = sScraftyTMHMLearnset, + [SPECIES_SIGILYPH] = sSigilyphTMHMLearnset, + [SPECIES_YAMASK] = sYamaskTMHMLearnset, + [SPECIES_COFAGRIGUS] = sCofagrigusTMHMLearnset, + [SPECIES_TIRTOUGA] = sTirtougaTMHMLearnset, + [SPECIES_CARRACOSTA] = sCarracostaTMHMLearnset, + [SPECIES_ARCHEN] = sArchenTMHMLearnset, + [SPECIES_ARCHEOPS] = sArcheopsTMHMLearnset, + [SPECIES_TRUBBISH] = sTrubbishTMHMLearnset, + [SPECIES_GARBODOR] = sGarbodorTMHMLearnset, + [SPECIES_ZORUA] = sZoruaTMHMLearnset, + [SPECIES_ZOROARK] = sZoroarkTMHMLearnset, + [SPECIES_MINCCINO] = sMinccinoTMHMLearnset, + [SPECIES_CINCCINO] = sCinccinoTMHMLearnset, + [SPECIES_GOTHITA] = sGothitaTMHMLearnset, + [SPECIES_GOTHORITA] = sGothoritaTMHMLearnset, + [SPECIES_GOTHITELLE] = sGothitelleTMHMLearnset, + [SPECIES_SOLOSIS] = sSolosisTMHMLearnset, + [SPECIES_DUOSION] = sDuosionTMHMLearnset, + [SPECIES_REUNICLUS] = sReuniclusTMHMLearnset, + [SPECIES_DUCKLETT] = sDucklettTMHMLearnset, + [SPECIES_SWANNA] = sSwannaTMHMLearnset, + [SPECIES_VANILLITE] = sVanilliteTMHMLearnset, + [SPECIES_VANILLISH] = sVanillishTMHMLearnset, + [SPECIES_VANILLUXE] = sVanilluxeTMHMLearnset, + [SPECIES_DEERLING] = sDeerlingTMHMLearnset, + [SPECIES_SAWSBUCK] = sSawsbuckTMHMLearnset, + [SPECIES_EMOLGA] = sEmolgaTMHMLearnset, + [SPECIES_KARRABLAST] = sKarrablastTMHMLearnset, + [SPECIES_ESCAVALIER] = sEscavalierTMHMLearnset, + [SPECIES_FOONGUS] = sFoongusTMHMLearnset, + [SPECIES_AMOONGUSS] = sAmoongussTMHMLearnset, + [SPECIES_FRILLISH] = sFrillishTMHMLearnset, + [SPECIES_JELLICENT] = sJellicentTMHMLearnset, + [SPECIES_ALOMOMOLA] = sAlomomolaTMHMLearnset, + [SPECIES_JOLTIK] = sJoltikTMHMLearnset, + [SPECIES_GALVANTULA] = sGalvantulaTMHMLearnset, + [SPECIES_FERROSEED] = sFerroseedTMHMLearnset, + [SPECIES_FERROTHORN] = sFerrothornTMHMLearnset, + [SPECIES_KLINK] = sKlinkTMHMLearnset, + [SPECIES_KLANG] = sKlangTMHMLearnset, + [SPECIES_KLINKLANG] = sKlinklangTMHMLearnset, + [SPECIES_TYNAMO] = sTynamoTMHMLearnset, + [SPECIES_EELEKTRIK] = sEelektrikTMHMLearnset, + [SPECIES_EELEKTROSS] = sEelektrossTMHMLearnset, + [SPECIES_ELGYEM] = sElgyemTMHMLearnset, + [SPECIES_BEHEEYEM] = sBeheeyemTMHMLearnset, + [SPECIES_LITWICK] = sLitwickTMHMLearnset, + [SPECIES_LAMPENT] = sLampentTMHMLearnset, + [SPECIES_CHANDELURE] = sChandelureTMHMLearnset, + [SPECIES_AXEW] = sAxewTMHMLearnset, + [SPECIES_FRAXURE] = sFraxureTMHMLearnset, + [SPECIES_HAXORUS] = sHaxorusTMHMLearnset, + [SPECIES_CUBCHOO] = sCubchooTMHMLearnset, + [SPECIES_BEARTIC] = sBearticTMHMLearnset, + [SPECIES_CRYOGONAL] = sCryogonalTMHMLearnset, + [SPECIES_SHELMET] = sShelmetTMHMLearnset, + [SPECIES_ACCELGOR] = sAccelgorTMHMLearnset, + [SPECIES_STUNFISK] = sStunfiskTMHMLearnset, + [SPECIES_MIENFOO] = sMienfooTMHMLearnset, + [SPECIES_MIENSHAO] = sMienshaoTMHMLearnset, + [SPECIES_DRUDDIGON] = sDruddigonTMHMLearnset, + [SPECIES_GOLETT] = sGolettTMHMLearnset, + [SPECIES_GOLURK] = sGolurkTMHMLearnset, + [SPECIES_PAWNIARD] = sPawniardTMHMLearnset, + [SPECIES_BISHARP] = sBisharpTMHMLearnset, + [SPECIES_BOUFFALANT] = sBouffalantTMHMLearnset, + [SPECIES_RUFFLET] = sRuffletTMHMLearnset, + [SPECIES_BRAVIARY] = sBraviaryTMHMLearnset, + [SPECIES_VULLABY] = sVullabyTMHMLearnset, + [SPECIES_MANDIBUZZ] = sMandibuzzTMHMLearnset, + [SPECIES_HEATMOR] = sHeatmorTMHMLearnset, + [SPECIES_DURANT] = sDurantTMHMLearnset, + [SPECIES_DEINO] = sDeinoTMHMLearnset, + [SPECIES_ZWEILOUS] = sZweilousTMHMLearnset, + [SPECIES_HYDREIGON] = sHydreigonTMHMLearnset, + [SPECIES_LARVESTA] = sLarvestaTMHMLearnset, + [SPECIES_VOLCARONA] = sVolcaronaTMHMLearnset, + [SPECIES_COBALION] = sCobalionTMHMLearnset, + [SPECIES_TERRAKION] = sTerrakionTMHMLearnset, + [SPECIES_VIRIZION] = sVirizionTMHMLearnset, + [SPECIES_TORNADUS] = sTornadusTMHMLearnset, + [SPECIES_THUNDURUS] = sThundurusTMHMLearnset, + [SPECIES_RESHIRAM] = sReshiramTMHMLearnset, + [SPECIES_ZEKROM] = sZekromTMHMLearnset, + [SPECIES_LANDORUS] = sLandorusTMHMLearnset, + [SPECIES_KYUREM] = sKyuremTMHMLearnset, + [SPECIES_KELDEO] = sKeldeoTMHMLearnset, + [SPECIES_MELOETTA] = sMeloettaTMHMLearnset, + [SPECIES_GENESECT] = sGenesectTMHMLearnset, + [SPECIES_CHESPIN] = sChespinTMHMLearnset, + [SPECIES_QUILLADIN] = sQuilladinTMHMLearnset, + [SPECIES_CHESNAUGHT] = sChesnaughtTMHMLearnset, + [SPECIES_FENNEKIN] = sFennekinTMHMLearnset, + [SPECIES_BRAIXEN] = sBraixenTMHMLearnset, + [SPECIES_DELPHOX] = sDelphoxTMHMLearnset, + [SPECIES_FROAKIE] = sFroakieTMHMLearnset, + [SPECIES_FROGADIER] = sFrogadierTMHMLearnset, + [SPECIES_GRENINJA] = sGreninjaTMHMLearnset, + [SPECIES_BUNNELBY] = sBunnelbyTMHMLearnset, + [SPECIES_DIGGERSBY] = sDiggersbyTMHMLearnset, + [SPECIES_FLETCHLING] = sFletchlingTMHMLearnset, + [SPECIES_FLETCHINDER] = sFletchinderTMHMLearnset, + [SPECIES_TALONFLAME] = sTalonflameTMHMLearnset, + [SPECIES_SCATTERBUG] = sScatterbugTMHMLearnset, + [SPECIES_SPEWPA] = sSpewpaTMHMLearnset, + [SPECIES_VIVILLON] = sVivillonTMHMLearnset, + [SPECIES_LITLEO] = sLitleoTMHMLearnset, + [SPECIES_PYROAR] = sPyroarTMHMLearnset, + [SPECIES_FLABEBE] = sFlabebeTMHMLearnset, + [SPECIES_FLOETTE] = sFloetteTMHMLearnset, + [SPECIES_FLORGES] = sFlorgesTMHMLearnset, + [SPECIES_SKIDDO] = sSkiddoTMHMLearnset, + [SPECIES_GOGOAT] = sGogoatTMHMLearnset, + [SPECIES_PANCHAM] = sPanchamTMHMLearnset, + [SPECIES_PANGORO] = sPangoroTMHMLearnset, + [SPECIES_FURFROU] = sFurfrouTMHMLearnset, + [SPECIES_ESPURR] = sEspurrTMHMLearnset, + [SPECIES_MEOWSTIC] = sMeowsticTMHMLearnset, + [SPECIES_HONEDGE] = sHonedgeTMHMLearnset, + [SPECIES_DOUBLADE] = sDoubladeTMHMLearnset, + [SPECIES_AEGISLASH] = sAegislashTMHMLearnset, + [SPECIES_SPRITZEE] = sSpritzeeTMHMLearnset, + [SPECIES_AROMATISSE] = sAromatisseTMHMLearnset, + [SPECIES_SWIRLIX] = sSwirlixTMHMLearnset, + [SPECIES_SLURPUFF] = sSlurpuffTMHMLearnset, + [SPECIES_INKAY] = sInkayTMHMLearnset, + [SPECIES_MALAMAR] = sMalamarTMHMLearnset, + [SPECIES_BINACLE] = sBinacleTMHMLearnset, + [SPECIES_BARBARACLE] = sBarbaracleTMHMLearnset, + [SPECIES_SKRELP] = sSkrelpTMHMLearnset, + [SPECIES_DRAGALGE] = sDragalgeTMHMLearnset, + [SPECIES_CLAUNCHER] = sClauncherTMHMLearnset, + [SPECIES_CLAWITZER] = sClawitzerTMHMLearnset, + [SPECIES_HELIOPTILE] = sHelioptileTMHMLearnset, + [SPECIES_HELIOLISK] = sHelioliskTMHMLearnset, + [SPECIES_TYRUNT] = sTyruntTMHMLearnset, + [SPECIES_TYRANTRUM] = sTyrantrumTMHMLearnset, + [SPECIES_AMAURA] = sAmauraTMHMLearnset, + [SPECIES_AURORUS] = sAurorusTMHMLearnset, + [SPECIES_SYLVEON] = sSylveonTMHMLearnset, + [SPECIES_HAWLUCHA] = sHawluchaTMHMLearnset, + [SPECIES_DEDENNE] = sDedenneTMHMLearnset, + [SPECIES_CARBINK] = sCarbinkTMHMLearnset, + [SPECIES_GOOMY] = sGoomyTMHMLearnset, + [SPECIES_SLIGGOO] = sSliggooTMHMLearnset, + [SPECIES_GOODRA] = sGoodraTMHMLearnset, + [SPECIES_KLEFKI] = sKlefkiTMHMLearnset, + [SPECIES_PHANTUMP] = sPhantumpTMHMLearnset, + [SPECIES_TREVENANT] = sTrevenantTMHMLearnset, + [SPECIES_PUMPKABOO] = sPumpkabooTMHMLearnset, + [SPECIES_GOURGEIST] = sGourgeistTMHMLearnset, + [SPECIES_BERGMITE] = sBergmiteTMHMLearnset, + [SPECIES_AVALUGG] = sAvaluggTMHMLearnset, + [SPECIES_NOIBAT] = sNoibatTMHMLearnset, + [SPECIES_NOIVERN] = sNoivernTMHMLearnset, + [SPECIES_XERNEAS] = sXerneasTMHMLearnset, + [SPECIES_YVELTAL] = sYveltalTMHMLearnset, + [SPECIES_ZYGARDE] = sZygardeTMHMLearnset, + [SPECIES_DIANCIE] = sDiancieTMHMLearnset, + [SPECIES_HOOPA] = sHoopaTMHMLearnset, + [SPECIES_VOLCANION] = sVolcanionTMHMLearnset, + [SPECIES_ROWLET] = sRowletTMHMLearnset, + [SPECIES_DARTRIX] = sDartrixTMHMLearnset, + [SPECIES_DECIDUEYE] = sDecidueyeTMHMLearnset, + [SPECIES_LITTEN] = sLittenTMHMLearnset, + [SPECIES_TORRACAT] = sTorracatTMHMLearnset, + [SPECIES_INCINEROAR] = sIncineroarTMHMLearnset, + [SPECIES_POPPLIO] = sPopplioTMHMLearnset, + [SPECIES_BRIONNE] = sBrionneTMHMLearnset, + [SPECIES_PRIMARINA] = sPrimarinaTMHMLearnset, + [SPECIES_PIKIPEK] = sPikipekTMHMLearnset, + [SPECIES_TRUMBEAK] = sTrumbeakTMHMLearnset, + [SPECIES_TOUCANNON] = sToucannonTMHMLearnset, + [SPECIES_YUNGOOS] = sYungoosTMHMLearnset, + [SPECIES_GUMSHOOS] = sGumshoosTMHMLearnset, + [SPECIES_GRUBBIN] = sGrubbinTMHMLearnset, + [SPECIES_CHARJABUG] = sCharjabugTMHMLearnset, + [SPECIES_VIKAVOLT] = sVikavoltTMHMLearnset, + [SPECIES_CRABRAWLER] = sCrabrawlerTMHMLearnset, + [SPECIES_CRABOMINABLE] = sCrabominableTMHMLearnset, + [SPECIES_ORICORIO] = sOricorioTMHMLearnset, + [SPECIES_CUTIEFLY] = sCutieflyTMHMLearnset, + [SPECIES_RIBOMBEE] = sRibombeeTMHMLearnset, + [SPECIES_ROCKRUFF] = sRockruffTMHMLearnset, + [SPECIES_LYCANROC] = sLycanrocTMHMLearnset, + [SPECIES_WISHIWASHI] = sWishiwashiTMHMLearnset, + [SPECIES_MAREANIE] = sMareanieTMHMLearnset, + [SPECIES_TOXAPEX] = sToxapexTMHMLearnset, + [SPECIES_MUDBRAY] = sMudbrayTMHMLearnset, + [SPECIES_MUDSDALE] = sMudsdaleTMHMLearnset, + [SPECIES_DEWPIDER] = sDewpiderTMHMLearnset, + [SPECIES_ARAQUANID] = sAraquanidTMHMLearnset, + [SPECIES_FOMANTIS] = sFomantisTMHMLearnset, + [SPECIES_LURANTIS] = sLurantisTMHMLearnset, + [SPECIES_MORELULL] = sMorelullTMHMLearnset, + [SPECIES_SHIINOTIC] = sShiinoticTMHMLearnset, + [SPECIES_SALANDIT] = sSalanditTMHMLearnset, + [SPECIES_SALAZZLE] = sSalazzleTMHMLearnset, + [SPECIES_STUFFUL] = sStuffulTMHMLearnset, + [SPECIES_BEWEAR] = sBewearTMHMLearnset, + [SPECIES_BOUNSWEET] = sBounsweetTMHMLearnset, + [SPECIES_STEENEE] = sSteeneeTMHMLearnset, + [SPECIES_TSAREENA] = sTsareenaTMHMLearnset, + [SPECIES_COMFEY] = sComfeyTMHMLearnset, + [SPECIES_ORANGURU] = sOranguruTMHMLearnset, + [SPECIES_PASSIMIAN] = sPassimianTMHMLearnset, + [SPECIES_WIMPOD] = sWimpodTMHMLearnset, + [SPECIES_GOLISOPOD] = sGolisopodTMHMLearnset, + [SPECIES_SANDYGAST] = sSandygastTMHMLearnset, + [SPECIES_PALOSSAND] = sPalossandTMHMLearnset, + [SPECIES_PYUKUMUKU] = sPyukumukuTMHMLearnset, + [SPECIES_TYPE_NULL] = sTypeNullTMHMLearnset, + [SPECIES_SILVALLY] = sSilvallyTMHMLearnset, + [SPECIES_MINIOR] = sMiniorTMHMLearnset, + [SPECIES_KOMALA] = sKomalaTMHMLearnset, + [SPECIES_TURTONATOR] = sTurtonatorTMHMLearnset, + [SPECIES_TOGEDEMARU] = sTogedemaruTMHMLearnset, + [SPECIES_MIMIKYU] = sMimikyuTMHMLearnset, + [SPECIES_BRUXISH] = sBruxishTMHMLearnset, + [SPECIES_DRAMPA] = sDrampaTMHMLearnset, + [SPECIES_DHELMISE] = sDhelmiseTMHMLearnset, + [SPECIES_JANGMO_O] = sJangmooTMHMLearnset, + [SPECIES_HAKAMO_O] = sHakamooTMHMLearnset, + [SPECIES_KOMMO_O] = sKommooTMHMLearnset, + [SPECIES_TAPU_KOKO] = sTapuKokoTMHMLearnset, + [SPECIES_TAPU_LELE] = sTapuLeleTMHMLearnset, + [SPECIES_TAPU_BULU] = sTapuBuluTMHMLearnset, + [SPECIES_TAPU_FINI] = sTapuFiniTMHMLearnset, + [SPECIES_COSMOG] = sCosmogTMHMLearnset, + [SPECIES_COSMOEM] = sCosmoemTMHMLearnset, + [SPECIES_SOLGALEO] = sSolgaleoTMHMLearnset, + [SPECIES_LUNALA] = sLunalaTMHMLearnset, + [SPECIES_NIHILEGO] = sNihilegoTMHMLearnset, + [SPECIES_BUZZWOLE] = sBuzzwoleTMHMLearnset, + [SPECIES_PHEROMOSA] = sPheromosaTMHMLearnset, + [SPECIES_XURKITREE] = sXurkitreeTMHMLearnset, + [SPECIES_CELESTEELA] = sCelesteelaTMHMLearnset, + [SPECIES_KARTANA] = sKartanaTMHMLearnset, + [SPECIES_GUZZLORD] = sGuzzlordTMHMLearnset, + [SPECIES_NECROZMA] = sNecrozmaTMHMLearnset, + [SPECIES_MAGEARNA] = sMagearnaTMHMLearnset, + [SPECIES_MARSHADOW] = sMarshadowTMHMLearnset, + [SPECIES_POIPOLE] = sPoipoleTMHMLearnset, + [SPECIES_NAGANADEL] = sNaganadelTMHMLearnset, + [SPECIES_STAKATAKA] = sStakatakaTMHMLearnset, + [SPECIES_BLACEPHALON] = sBlacephalonTMHMLearnset, + [SPECIES_ZERAORA] = sZeraoraTMHMLearnset, + [SPECIES_MELTAN] = sMeltanTMHMLearnset, + [SPECIES_MELMETAL] = sMelmetalTMHMLearnset, + [SPECIES_GROOKEY] = sGrookeyTMHMLearnset, + [SPECIES_THWACKEY] = sThwackeyTMHMLearnset, + [SPECIES_RILLABOOM] = sRillaboomTMHMLearnset, + [SPECIES_SCORBUNNY] = sScorbunnyTMHMLearnset, + [SPECIES_RABOOT] = sRabootTMHMLearnset, + [SPECIES_CINDERACE] = sCinderaceTMHMLearnset, + [SPECIES_SOBBLE] = sSobbleTMHMLearnset, + [SPECIES_DRIZZILE] = sDrizzileTMHMLearnset, + [SPECIES_INTELEON] = sInteleonTMHMLearnset, + [SPECIES_SKWOVET] = sSkwovetTMHMLearnset, + [SPECIES_GREEDENT] = sGreedentTMHMLearnset, + [SPECIES_ROOKIDEE] = sRookideeTMHMLearnset, + [SPECIES_CORVISQUIRE] = sCorvisquireTMHMLearnset, + [SPECIES_CORVIKNIGHT] = sCorviknightTMHMLearnset, + [SPECIES_BLIPBUG] = sBlipbugTMHMLearnset, + [SPECIES_DOTTLER] = sDottlerTMHMLearnset, + [SPECIES_ORBEETLE] = sOrbeetleTMHMLearnset, + [SPECIES_NICKIT] = sNickitTMHMLearnset, + [SPECIES_THIEVUL] = sThievulTMHMLearnset, + [SPECIES_GOSSIFLEUR] = sGossifleurTMHMLearnset, + [SPECIES_ELDEGOSS] = sEldegossTMHMLearnset, + [SPECIES_WOOLOO] = sWoolooTMHMLearnset, + [SPECIES_DUBWOOL] = sDubwoolTMHMLearnset, + [SPECIES_CHEWTLE] = sChewtleTMHMLearnset, + [SPECIES_DREDNAW] = sDrednawTMHMLearnset, + [SPECIES_YAMPER] = sYamperTMHMLearnset, + [SPECIES_BOLTUND] = sBoltundTMHMLearnset, + [SPECIES_ROLYCOLY] = sRolycolyTMHMLearnset, + [SPECIES_CARKOL] = sCarkolTMHMLearnset, + [SPECIES_COALOSSAL] = sCoalossalTMHMLearnset, + [SPECIES_APPLIN] = sApplinTMHMLearnset, + [SPECIES_FLAPPLE] = sFlappleTMHMLearnset, + [SPECIES_APPLETUN] = sAppletunTMHMLearnset, + [SPECIES_SILICOBRA] = sSilicobraTMHMLearnset, + [SPECIES_SANDACONDA] = sSandacondaTMHMLearnset, + [SPECIES_CRAMORANT] = sCramorantTMHMLearnset, + [SPECIES_ARROKUDA] = sArrokudaTMHMLearnset, + [SPECIES_BARRASKEWDA] = sBarraskewdaTMHMLearnset, + [SPECIES_TOXEL] = sToxelTMHMLearnset, + [SPECIES_TOXTRICITY] = sToxtricityTMHMLearnset, + [SPECIES_SIZZLIPEDE] = sSizzlipedeTMHMLearnset, + [SPECIES_CENTISKORCH] = sCentiskorchTMHMLearnset, + [SPECIES_CLOBBOPUS] = sClobbopusTMHMLearnset, + [SPECIES_GRAPPLOCT] = sGrapploctTMHMLearnset, + [SPECIES_SINISTEA] = sSinisteaTMHMLearnset, + [SPECIES_POLTEAGEIST] = sPolteageistTMHMLearnset, + [SPECIES_HATENNA] = sHatennaTMHMLearnset, + [SPECIES_HATTREM] = sHattremTMHMLearnset, + [SPECIES_HATTERENE] = sHattereneTMHMLearnset, + [SPECIES_IMPIDIMP] = sImpidimpTMHMLearnset, + [SPECIES_MORGREM] = sMorgremTMHMLearnset, + [SPECIES_GRIMMSNARL] = sGrimmsnarlTMHMLearnset, + [SPECIES_OBSTAGOON] = sObstagoonTMHMLearnset, + [SPECIES_PERRSERKER] = sPerrserkerTMHMLearnset, + [SPECIES_CURSOLA] = sCursolaTMHMLearnset, + [SPECIES_SIRFETCHD] = sSirfetchdTMHMLearnset, + [SPECIES_MR_RIME] = sMrRimeTMHMLearnset, + [SPECIES_RUNERIGUS] = sRunerigusTMHMLearnset, + [SPECIES_MILCERY] = sMilceryTMHMLearnset, + [SPECIES_ALCREMIE] = sAlcremieTMHMLearnset, + [SPECIES_FALINKS] = sFalinksTMHMLearnset, + [SPECIES_PINCURCHIN] = sPincurchinTMHMLearnset, + [SPECIES_SNOM] = sSnomTMHMLearnset, + [SPECIES_FROSMOTH] = sFrosmothTMHMLearnset, + [SPECIES_STONJOURNER] = sStonjournerTMHMLearnset, + [SPECIES_EISCUE] = sEiscueTMHMLearnset, + [SPECIES_INDEEDEE] = sIndeedeeTMHMLearnset, + [SPECIES_MORPEKO] = sMorpekoTMHMLearnset, + [SPECIES_CUFANT] = sCufantTMHMLearnset, + [SPECIES_COPPERAJAH] = sCopperajahTMHMLearnset, + [SPECIES_DRACOZOLT] = sDracozoltTMHMLearnset, + [SPECIES_ARCTOZOLT] = sArctozoltTMHMLearnset, + [SPECIES_DRACOVISH] = sDracovishTMHMLearnset, + [SPECIES_ARCTOVISH] = sArctovishTMHMLearnset, + [SPECIES_DURALUDON] = sDuraludonTMHMLearnset, + [SPECIES_DREEPY] = sDreepyTMHMLearnset, + [SPECIES_DRAKLOAK] = sDrakloakTMHMLearnset, + [SPECIES_DRAGAPULT] = sDragapultTMHMLearnset, + [SPECIES_ZACIAN] = sZacianTMHMLearnset, + [SPECIES_ZAMAZENTA] = sZamazentaTMHMLearnset, + [SPECIES_ETERNATUS] = sEternatusTMHMLearnset, + [SPECIES_KUBFU] = sKubfuTMHMLearnset, + [SPECIES_URSHIFU] = sUrshifuTMHMLearnset, + [SPECIES_ZARUDE] = sZarudeTMHMLearnset, + [SPECIES_REGIELEKI] = sRegielekiTMHMLearnset, + [SPECIES_REGIDRAGO] = sRegidragoTMHMLearnset, + [SPECIES_GLASTRIER] = sGlastrierTMHMLearnset, + [SPECIES_SPECTRIER] = sSpectrierTMHMLearnset, + [SPECIES_CALYREX] = sCalyrexTMHMLearnset, + // Megas + [SPECIES_VENUSAUR_MEGA] = sVenusaurTMHMLearnset, + [SPECIES_CHARIZARD_MEGA_X] = sCharizardTMHMLearnset, + [SPECIES_CHARIZARD_MEGA_Y] = sCharizardTMHMLearnset, + [SPECIES_BLASTOISE_MEGA] = sBlastoiseTMHMLearnset, + [SPECIES_BEEDRILL_MEGA] = sBeedrillTMHMLearnset, + [SPECIES_PIDGEOT_MEGA] = sPidgeotTMHMLearnset, + [SPECIES_ALAKAZAM_MEGA] = sAlakazamTMHMLearnset, + [SPECIES_SLOWBRO_MEGA] = sSlowbroTMHMLearnset, + [SPECIES_GENGAR_MEGA] = sGengarTMHMLearnset, + [SPECIES_KANGASKHAN_MEGA] = sKangaskhanTMHMLearnset, + [SPECIES_PINSIR_MEGA] = sPinsirTMHMLearnset, + [SPECIES_GYARADOS_MEGA] = sGyaradosTMHMLearnset, + [SPECIES_AERODACTYL_MEGA] = sAerodactylTMHMLearnset, + [SPECIES_MEWTWO_MEGA_X] = sMewtwoTMHMLearnset, + [SPECIES_MEWTWO_MEGA_Y] = sMewtwoTMHMLearnset, + [SPECIES_AMPHAROS_MEGA] = sAmpharosTMHMLearnset, + [SPECIES_STEELIX_MEGA] = sSteelixTMHMLearnset, + [SPECIES_SCIZOR_MEGA] = sScizorTMHMLearnset, + [SPECIES_HERACROSS_MEGA] = sHeracrossTMHMLearnset, + [SPECIES_HOUNDOOM_MEGA] = sHoundoomTMHMLearnset, + [SPECIES_TYRANITAR_MEGA] = sTyranitarTMHMLearnset, + [SPECIES_SCEPTILE_MEGA] = sSceptileTMHMLearnset, + [SPECIES_BLAZIKEN_MEGA] = sBlazikenTMHMLearnset, + [SPECIES_SWAMPERT_MEGA] = sSwampertTMHMLearnset, + [SPECIES_GARDEVOIR_MEGA] = sGardevoirTMHMLearnset, + [SPECIES_SABLEYE_MEGA] = sSableyeTMHMLearnset, + [SPECIES_MAWILE_MEGA] = sMawileTMHMLearnset, + [SPECIES_AGGRON_MEGA] = sAggronTMHMLearnset, + [SPECIES_MEDICHAM_MEGA] = sMedichamTMHMLearnset, + [SPECIES_MANECTRIC_MEGA] = sManectricTMHMLearnset, + [SPECIES_SHARPEDO_MEGA] = sSharpedoTMHMLearnset, + [SPECIES_CAMERUPT_MEGA] = sCameruptTMHMLearnset, + [SPECIES_ALTARIA_MEGA] = sAltariaTMHMLearnset, + [SPECIES_BANETTE_MEGA] = sBanetteTMHMLearnset, + [SPECIES_ABSOL_MEGA] = sAbsolTMHMLearnset, + [SPECIES_GLALIE_MEGA] = sGlalieTMHMLearnset, + [SPECIES_SALAMENCE_MEGA] = sSalamenceTMHMLearnset, + [SPECIES_METAGROSS_MEGA] = sMetagrossTMHMLearnset, + [SPECIES_LATIAS_MEGA] = sLatiasTMHMLearnset, + [SPECIES_LATIOS_MEGA] = sLatiosTMHMLearnset, + [SPECIES_LOPUNNY_MEGA] = sLopunnyTMHMLearnset, + [SPECIES_GARCHOMP_MEGA] = sGarchompTMHMLearnset, + [SPECIES_LUCARIO_MEGA] = sLucarioTMHMLearnset, + [SPECIES_ABOMASNOW_MEGA] = sAbomasnowTMHMLearnset, + [SPECIES_GALLADE_MEGA] = sGalladeTMHMLearnset, + [SPECIES_AUDINO_MEGA] = sAudinoTMHMLearnset, + [SPECIES_DIANCIE_MEGA] = sDiancieTMHMLearnset, + // Special Mega + Primals + [SPECIES_RAYQUAZA_MEGA] = sRayquazaTMHMLearnset, + [SPECIES_KYOGRE_PRIMAL] = sKyogreTMHMLearnset, + [SPECIES_GROUDON_PRIMAL] = sGroudonTMHMLearnset, + // Alolan Forms + [SPECIES_RATTATA_ALOLAN] = sRattataAlolanTMHMLearnset, + [SPECIES_RATICATE_ALOLAN] = sRaticateAlolanTMHMLearnset, + [SPECIES_RAICHU_ALOLAN] = sRaichuAlolanTMHMLearnset, + [SPECIES_SANDSHREW_ALOLAN] = sSandshrewAlolanTMHMLearnset, + [SPECIES_SANDSLASH_ALOLAN] = sSandslashAlolanTMHMLearnset, + [SPECIES_VULPIX_ALOLAN] = sVulpixAlolanTMHMLearnset, + [SPECIES_NINETALES_ALOLAN] = sNinetalesAlolanTMHMLearnset, + [SPECIES_DIGLETT_ALOLAN] = sDiglettAlolanTMHMLearnset, + [SPECIES_DUGTRIO_ALOLAN] = sDugtrioAlolanTMHMLearnset, + [SPECIES_MEOWTH_ALOLAN] = sMeowthAlolanTMHMLearnset, + [SPECIES_PERSIAN_ALOLAN] = sPersianAlolanTMHMLearnset, + [SPECIES_GEODUDE_ALOLAN] = sGeodudeAlolanTMHMLearnset, + [SPECIES_GRAVELER_ALOLAN] = sGravelerAlolanTMHMLearnset, + [SPECIES_GOLEM_ALOLAN] = sGolemAlolanTMHMLearnset, + [SPECIES_GRIMER_ALOLAN] = sGrimerAlolanTMHMLearnset, + [SPECIES_MUK_ALOLAN] = sMukAlolanTMHMLearnset, + [SPECIES_EXEGGUTOR_ALOLAN] = sExeggutorAlolanTMHMLearnset, + [SPECIES_MAROWAK_ALOLAN] = sMarowakAlolanTMHMLearnset, + // Galarian Forms + [SPECIES_MEOWTH_GALARIAN] = sMeowthGalarianTMHMLearnset, + [SPECIES_PONYTA_GALARIAN] = sPonytaGalarianTMHMLearnset, + [SPECIES_RAPIDASH_GALARIAN] = sRapidashGalarianTMHMLearnset, + [SPECIES_SLOWPOKE_GALARIAN] = sSlowpokeGalarianTMHMLearnset, + [SPECIES_SLOWBRO_GALARIAN] = sSlowbroGalarianTMHMLearnset, + [SPECIES_FARFETCHD_GALARIAN] = sFarfetchdGalarianTMHMLearnset, + [SPECIES_WEEZING_GALARIAN] = sWeezingGalarianTMHMLearnset, + [SPECIES_MR_MIME_GALARIAN] = sMrMimeGalarianTMHMLearnset, + [SPECIES_ARTICUNO_GALARIAN] = sArticunoGalarianTMHMLearnset, + [SPECIES_ZAPDOS_GALARIAN] = sZapdosGalarianTMHMLearnset, + [SPECIES_MOLTRES_GALARIAN] = sMoltresGalarianTMHMLearnset, + [SPECIES_SLOWKING_GALARIAN] = sSlowkingGalarianTMHMLearnset, + [SPECIES_CORSOLA_GALARIAN] = sCorsolaGalarianTMHMLearnset, + [SPECIES_ZIGZAGOON_GALARIAN] = sZigzagoonGalarianTMHMLearnset, + [SPECIES_LINOONE_GALARIAN] = sLinooneGalarianTMHMLearnset, + [SPECIES_DARUMAKA_GALARIAN] = sDarumakaGalarianTMHMLearnset, + [SPECIES_DARMANITAN_GALARIAN] = sDarmanitanGalarianTMHMLearnset, + [SPECIES_YAMASK_GALARIAN] = sYamaskGalarianTMHMLearnset, + [SPECIES_STUNFISK_GALARIAN] = sStunfiskGalarianTMHMLearnset, + // Misc Forms + // Cosplay Pikachu + [SPECIES_PIKACHU_COSPLAY] = sPikachuTMHMLearnset, + [SPECIES_PIKACHU_ROCK_STAR] = sPikachuTMHMLearnset, + [SPECIES_PIKACHU_BELLE] = sPikachuTMHMLearnset, + [SPECIES_PIKACHU_POP_STAR] = sPikachuTMHMLearnset, + [SPECIES_PIKACHU_PH_D] = sPikachuTMHMLearnset, + [SPECIES_PIKACHU_LIBRE] = sPikachuTMHMLearnset, + // Cap Pikachu + [SPECIES_PIKACHU_ORIGINAL_CAP] = sPikachuTMHMLearnset, + [SPECIES_PIKACHU_HOENN_CAP] = sPikachuTMHMLearnset, + [SPECIES_PIKACHU_SINNOH_CAP] = sPikachuTMHMLearnset, + [SPECIES_PIKACHU_UNOVA_CAP] = sPikachuTMHMLearnset, + [SPECIES_PIKACHU_KALOS_CAP] = sPikachuTMHMLearnset, + [SPECIES_PIKACHU_ALOLA_CAP] = sPikachuTMHMLearnset, + [SPECIES_PIKACHU_PARTNER_CAP] = sPikachuTMHMLearnset, + [SPECIES_PIKACHU_WORLD_CAP] = sPikachuTMHMLearnset, + // Pichu + [SPECIES_PICHU_SPIKY_EARED] = sPichuTMHMLearnset, +#endif + // Unown + [SPECIES_UNOWN_B] = sUnownTMHMLearnset, + [SPECIES_UNOWN_C] = sUnownTMHMLearnset, + [SPECIES_UNOWN_D] = sUnownTMHMLearnset, + [SPECIES_UNOWN_E] = sUnownTMHMLearnset, + [SPECIES_UNOWN_F] = sUnownTMHMLearnset, + [SPECIES_UNOWN_G] = sUnownTMHMLearnset, + [SPECIES_UNOWN_H] = sUnownTMHMLearnset, + [SPECIES_UNOWN_I] = sUnownTMHMLearnset, + [SPECIES_UNOWN_J] = sUnownTMHMLearnset, + [SPECIES_UNOWN_K] = sUnownTMHMLearnset, + [SPECIES_UNOWN_L] = sUnownTMHMLearnset, + [SPECIES_UNOWN_M] = sUnownTMHMLearnset, + [SPECIES_UNOWN_N] = sUnownTMHMLearnset, + [SPECIES_UNOWN_O] = sUnownTMHMLearnset, + [SPECIES_UNOWN_P] = sUnownTMHMLearnset, + [SPECIES_UNOWN_Q] = sUnownTMHMLearnset, + [SPECIES_UNOWN_R] = sUnownTMHMLearnset, + [SPECIES_UNOWN_S] = sUnownTMHMLearnset, + [SPECIES_UNOWN_T] = sUnownTMHMLearnset, + [SPECIES_UNOWN_U] = sUnownTMHMLearnset, + [SPECIES_UNOWN_V] = sUnownTMHMLearnset, + [SPECIES_UNOWN_W] = sUnownTMHMLearnset, + [SPECIES_UNOWN_X] = sUnownTMHMLearnset, + [SPECIES_UNOWN_Y] = sUnownTMHMLearnset, + [SPECIES_UNOWN_Z] = sUnownTMHMLearnset, + [SPECIES_UNOWN_EMARK] = sUnownTMHMLearnset, + [SPECIES_UNOWN_QMARK] = sUnownTMHMLearnset, + // Castform + [SPECIES_CASTFORM_SUNNY] = sCastformTMHMLearnset, + [SPECIES_CASTFORM_RAINY] = sCastformTMHMLearnset, + [SPECIES_CASTFORM_SNOWY] = sCastformTMHMLearnset, + // Deoxys + [SPECIES_DEOXYS_ATTACK] = sDeoxysAttackTMHMLearnset, + [SPECIES_DEOXYS_DEFENSE] = sDeoxysDefenseTMHMLearnset, + [SPECIES_DEOXYS_SPEED] = sDeoxysSpeedTMHMLearnset, +#if P_NEW_POKEMON == TRUE + // Burmy + [SPECIES_BURMY_SANDY_CLOAK] = sBurmyTMHMLearnset, + [SPECIES_BURMY_TRASH_CLOAK] = sBurmyTMHMLearnset, + // Wormadam + [SPECIES_WORMADAM_SANDY_CLOAK] = sWormadamSandyCloakTMHMLearnset, + [SPECIES_WORMADAM_TRASH_CLOAK] = sWormadamTrashCloakTMHMLearnset, + // Cherrim + [SPECIES_CHERRIM_SUNSHINE] = sCherrimTMHMLearnset, + // Shellos + [SPECIES_SHELLOS_EAST_SEA] = sShellosTMHMLearnset, + // Gastrodon + [SPECIES_GASTRODON_EAST_SEA] = sGastrodonTMHMLearnset, + // Rotom + [SPECIES_ROTOM_HEAT] = sRotomTMHMLearnset, + [SPECIES_ROTOM_WASH] = sRotomTMHMLearnset, + [SPECIES_ROTOM_FROST] = sRotomTMHMLearnset, + [SPECIES_ROTOM_FAN] = sRotomTMHMLearnset, + [SPECIES_ROTOM_MOW] = sRotomTMHMLearnset, + // Giratina + [SPECIES_GIRATINA_ORIGIN] = sGiratinaTMHMLearnset, + // Shaymin + [SPECIES_SHAYMIN_SKY] = sShayminSkyTMHMLearnset, + // Arceus + [SPECIES_ARCEUS_FIGHTING] = sArceusTMHMLearnset, + [SPECIES_ARCEUS_FLYING] = sArceusTMHMLearnset, + [SPECIES_ARCEUS_POISON] = sArceusTMHMLearnset, + [SPECIES_ARCEUS_GROUND] = sArceusTMHMLearnset, + [SPECIES_ARCEUS_ROCK] = sArceusTMHMLearnset, + [SPECIES_ARCEUS_BUG] = sArceusTMHMLearnset, + [SPECIES_ARCEUS_GHOST] = sArceusTMHMLearnset, + [SPECIES_ARCEUS_STEEL] = sArceusTMHMLearnset, + [SPECIES_ARCEUS_FIRE] = sArceusTMHMLearnset, + [SPECIES_ARCEUS_WATER] = sArceusTMHMLearnset, + [SPECIES_ARCEUS_GRASS] = sArceusTMHMLearnset, + [SPECIES_ARCEUS_ELECTRIC] = sArceusTMHMLearnset, + [SPECIES_ARCEUS_PSYCHIC] = sArceusTMHMLearnset, + [SPECIES_ARCEUS_ICE] = sArceusTMHMLearnset, + [SPECIES_ARCEUS_DRAGON] = sArceusTMHMLearnset, + [SPECIES_ARCEUS_DARK] = sArceusTMHMLearnset, + [SPECIES_ARCEUS_FAIRY] = sArceusTMHMLearnset, + // Basculin + [SPECIES_BASCULIN_BLUE_STRIPED] = sBasculinTMHMLearnset, + // Darmanitan + [SPECIES_DARMANITAN_ZEN_MODE] = sDarmanitanTMHMLearnset, + [SPECIES_DARMANITAN_ZEN_MODE_GALARIAN] = sDarmanitanGalarianTMHMLearnset, + // Deerling + [SPECIES_DEERLING_SUMMER] = sDeerlingTMHMLearnset, + [SPECIES_DEERLING_AUTUMN] = sDeerlingTMHMLearnset, + [SPECIES_DEERLING_WINTER] = sDeerlingTMHMLearnset, + // Sawsbuck + [SPECIES_SAWSBUCK_SUMMER] = sSawsbuckTMHMLearnset, + [SPECIES_SAWSBUCK_AUTUMN] = sSawsbuckTMHMLearnset, + [SPECIES_SAWSBUCK_WINTER] = sSawsbuckTMHMLearnset, + // Therian Forms + [SPECIES_TORNADUS_THERIAN] = sTornadusTMHMLearnset, + [SPECIES_THUNDURUS_THERIAN] = sThundurusTMHMLearnset, + [SPECIES_LANDORUS_THERIAN] = sLandorusTMHMLearnset, + // Kyurem + [SPECIES_KYUREM_WHITE] = sKyuremWhiteTMHMLearnset, + [SPECIES_KYUREM_BLACK] = sKyuremBlackTMHMLearnset, + // Keldeo + [SPECIES_KELDEO_RESOLUTE] = sKeldeoTMHMLearnset, + // Meloetta + [SPECIES_MELOETTA_PIROUETTE] = sMeloettaTMHMLearnset, + // Genesect + [SPECIES_GENESECT_DOUSE_DRIVE] = sGenesectTMHMLearnset, + [SPECIES_GENESECT_SHOCK_DRIVE] = sGenesectTMHMLearnset, + [SPECIES_GENESECT_BURN_DRIVE] = sGenesectTMHMLearnset, + [SPECIES_GENESECT_CHILL_DRIVE] = sGenesectTMHMLearnset, + // Greninja + [SPECIES_GRENINJA_BATTLE_BOND] = sGreninjaTMHMLearnset, + [SPECIES_GRENINJA_ASH] = sGreninjaTMHMLearnset, + // Vivillon + [SPECIES_VIVILLON_POLAR] = sVivillonTMHMLearnset, + [SPECIES_VIVILLON_TUNDRA] = sVivillonTMHMLearnset, + [SPECIES_VIVILLON_CONTINENTAL] = sVivillonTMHMLearnset, + [SPECIES_VIVILLON_GARDEN] = sVivillonTMHMLearnset, + [SPECIES_VIVILLON_ELEGANT] = sVivillonTMHMLearnset, + [SPECIES_VIVILLON_MEADOW] = sVivillonTMHMLearnset, + [SPECIES_VIVILLON_MODERN] = sVivillonTMHMLearnset, + [SPECIES_VIVILLON_MARINE] = sVivillonTMHMLearnset, + [SPECIES_VIVILLON_ARCHIPELAGO] = sVivillonTMHMLearnset, + [SPECIES_VIVILLON_HIGH_PLAINS] = sVivillonTMHMLearnset, + [SPECIES_VIVILLON_SANDSTORM] = sVivillonTMHMLearnset, + [SPECIES_VIVILLON_RIVER] = sVivillonTMHMLearnset, + [SPECIES_VIVILLON_MONSOON] = sVivillonTMHMLearnset, + [SPECIES_VIVILLON_SAVANNA] = sVivillonTMHMLearnset, + [SPECIES_VIVILLON_SUN] = sVivillonTMHMLearnset, + [SPECIES_VIVILLON_OCEAN] = sVivillonTMHMLearnset, + [SPECIES_VIVILLON_JUNGLE] = sVivillonTMHMLearnset, + [SPECIES_VIVILLON_FANCY] = sVivillonTMHMLearnset, + [SPECIES_VIVILLON_POKE_BALL] = sVivillonTMHMLearnset, + // Flabébé + [SPECIES_FLABEBE_YELLOW_FLOWER] = sFlabebeTMHMLearnset, + [SPECIES_FLABEBE_ORANGE_FLOWER] = sFlabebeTMHMLearnset, + [SPECIES_FLABEBE_BLUE_FLOWER] = sFlabebeTMHMLearnset, + [SPECIES_FLABEBE_WHITE_FLOWER] = sFlabebeTMHMLearnset, + // Floette + [SPECIES_FLOETTE_YELLOW_FLOWER] = sFloetteTMHMLearnset, + [SPECIES_FLOETTE_ORANGE_FLOWER] = sFloetteTMHMLearnset, + [SPECIES_FLOETTE_BLUE_FLOWER] = sFloetteTMHMLearnset, + [SPECIES_FLOETTE_WHITE_FLOWER] = sFloetteTMHMLearnset, + [SPECIES_FLOETTE_ETERNAL_FLOWER] = sFloetteEternalFlowerTMHMLearnset, + // Florges + [SPECIES_FLORGES_YELLOW_FLOWER] = sFlorgesTMHMLearnset, + [SPECIES_FLORGES_ORANGE_FLOWER] = sFlorgesTMHMLearnset, + [SPECIES_FLORGES_BLUE_FLOWER] = sFlorgesTMHMLearnset, + [SPECIES_FLORGES_WHITE_FLOWER] = sFlorgesTMHMLearnset, + //Furfrou + [SPECIES_FURFROU_HEART_TRIM] = sFurfrouTMHMLearnset, + [SPECIES_FURFROU_STAR_TRIM] = sFurfrouTMHMLearnset, + [SPECIES_FURFROU_DIAMOND_TRIM] = sFurfrouTMHMLearnset, + [SPECIES_FURFROU_DEBUTANTE_TRIM] = sFurfrouTMHMLearnset, + [SPECIES_FURFROU_MATRON_TRIM] = sFurfrouTMHMLearnset, + [SPECIES_FURFROU_DANDY_TRIM] = sFurfrouTMHMLearnset, + [SPECIES_FURFROU_LA_REINE_TRIM] = sFurfrouTMHMLearnset, + [SPECIES_FURFROU_KABUKI_TRIM] = sFurfrouTMHMLearnset, + [SPECIES_FURFROU_PHARAOH_TRIM] = sFurfrouTMHMLearnset, + // Meowstic + [SPECIES_MEOWSTIC_FEMALE] = sMeowsticFemaleTMHMLearnset, + // Aegislash + [SPECIES_AEGISLASH_BLADE] = sAegislashTMHMLearnset, + // Pumpkaboo + [SPECIES_PUMPKABOO_SMALL] = sPumpkabooTMHMLearnset, + [SPECIES_PUMPKABOO_LARGE] = sPumpkabooTMHMLearnset, + [SPECIES_PUMPKABOO_SUPER] = sPumpkabooTMHMLearnset, + // Gourgeist + [SPECIES_GOURGEIST_SMALL] = sGourgeistTMHMLearnset, + [SPECIES_GOURGEIST_LARGE] = sGourgeistTMHMLearnset, + [SPECIES_GOURGEIST_SUPER] = sGourgeistTMHMLearnset, + // Xerneas + [SPECIES_XERNEAS_ACTIVE] = sXerneasTMHMLearnset, + // Zygarde + [SPECIES_ZYGARDE_10] = sZygardeTMHMLearnset, + [SPECIES_ZYGARDE_10_POWER_CONSTRUCT] = sZygardeTMHMLearnset, + [SPECIES_ZYGARDE_50_POWER_CONSTRUCT] = sZygardeTMHMLearnset, + [SPECIES_ZYGARDE_COMPLETE] = sZygardeTMHMLearnset, + // Hoopa + [SPECIES_HOOPA_UNBOUND] = sHoopaUnboundTMHMLearnset, + // Oricorio + [SPECIES_ORICORIO_POM_POM] = sOricorioTMHMLearnset, + [SPECIES_ORICORIO_PAU] = sOricorioTMHMLearnset, + [SPECIES_ORICORIO_SENSU] = sOricorioTMHMLearnset, + // Rockruff + [SPECIES_ROCKRUFF_OWN_TEMPO] = sRockruffTMHMLearnset, + // Lycanroc + [SPECIES_LYCANROC_MIDNIGHT] = sLycanrocMidnightTMHMLearnset, + [SPECIES_LYCANROC_DUSK] = sLycanrocDuskTMHMLearnset, + // Wishiwashi + [SPECIES_WISHIWASHI_SCHOOL] = sWishiwashiTMHMLearnset, + // Silvally + [SPECIES_SILVALLY_FIGHTING] = sSilvallyTMHMLearnset, + [SPECIES_SILVALLY_FLYING] = sSilvallyTMHMLearnset, + [SPECIES_SILVALLY_POISON] = sSilvallyTMHMLearnset, + [SPECIES_SILVALLY_GROUND] = sSilvallyTMHMLearnset, + [SPECIES_SILVALLY_ROCK] = sSilvallyTMHMLearnset, + [SPECIES_SILVALLY_BUG] = sSilvallyTMHMLearnset, + [SPECIES_SILVALLY_GHOST] = sSilvallyTMHMLearnset, + [SPECIES_SILVALLY_STEEL] = sSilvallyTMHMLearnset, + [SPECIES_SILVALLY_FIRE] = sSilvallyTMHMLearnset, + [SPECIES_SILVALLY_WATER] = sSilvallyTMHMLearnset, + [SPECIES_SILVALLY_GRASS] = sSilvallyTMHMLearnset, + [SPECIES_SILVALLY_ELECTRIC] = sSilvallyTMHMLearnset, + [SPECIES_SILVALLY_PSYCHIC] = sSilvallyTMHMLearnset, + [SPECIES_SILVALLY_ICE] = sSilvallyTMHMLearnset, + [SPECIES_SILVALLY_DRAGON] = sSilvallyTMHMLearnset, + [SPECIES_SILVALLY_DARK] = sSilvallyTMHMLearnset, + [SPECIES_SILVALLY_FAIRY] = sSilvallyTMHMLearnset, + // Minior + [SPECIES_MINIOR_METEOR_ORANGE] = sMiniorTMHMLearnset, + [SPECIES_MINIOR_METEOR_YELLOW] = sMiniorTMHMLearnset, + [SPECIES_MINIOR_METEOR_GREEN] = sMiniorTMHMLearnset, + [SPECIES_MINIOR_METEOR_BLUE] = sMiniorTMHMLearnset, + [SPECIES_MINIOR_METEOR_INDIGO] = sMiniorTMHMLearnset, + [SPECIES_MINIOR_METEOR_VIOLET] = sMiniorTMHMLearnset, + [SPECIES_MINIOR_CORE_RED] = sMiniorTMHMLearnset, + [SPECIES_MINIOR_CORE_ORANGE] = sMiniorTMHMLearnset, + [SPECIES_MINIOR_CORE_YELLOW] = sMiniorTMHMLearnset, + [SPECIES_MINIOR_CORE_GREEN] = sMiniorTMHMLearnset, + [SPECIES_MINIOR_CORE_BLUE] = sMiniorTMHMLearnset, + [SPECIES_MINIOR_CORE_INDIGO] = sMiniorTMHMLearnset, + [SPECIES_MINIOR_CORE_VIOLET] = sMiniorTMHMLearnset, + // Mimikyu + [SPECIES_MIMIKYU_BUSTED] = sMimikyuTMHMLearnset, + // Necrozma + [SPECIES_NECROZMA_DUSK_MANE] = sNecrozmaTMHMLearnset, + [SPECIES_NECROZMA_DAWN_WINGS] = sNecrozmaTMHMLearnset, + [SPECIES_NECROZMA_ULTRA] = sNecrozmaTMHMLearnset, + // Magearna + [SPECIES_MAGEARNA_ORIGINAL_COLOR] = sMagearnaTMHMLearnset, + // Cramorant + [SPECIES_CRAMORANT_GULPING] = sCramorantTMHMLearnset, + [SPECIES_CRAMORANT_GORGING] = sCramorantTMHMLearnset, + // Toxtricity + [SPECIES_TOXTRICITY_LOW_KEY] = sToxtricityLowKeyTMHMLearnset, + // Sinistea + [SPECIES_SINISTEA_ANTIQUE] = sSinisteaTMHMLearnset, + // Polteageist + [SPECIES_POLTEAGEIST_ANTIQUE] = sPolteageistTMHMLearnset, + // Alcremie + [SPECIES_ALCREMIE_RUBY_CREAM] = sAlcremieTMHMLearnset, + [SPECIES_ALCREMIE_MATCHA_CREAM] = sAlcremieTMHMLearnset, + [SPECIES_ALCREMIE_MINT_CREAM] = sAlcremieTMHMLearnset, + [SPECIES_ALCREMIE_LEMON_CREAM] = sAlcremieTMHMLearnset, + [SPECIES_ALCREMIE_SALTED_CREAM] = sAlcremieTMHMLearnset, + [SPECIES_ALCREMIE_RUBY_SWIRL] = sAlcremieTMHMLearnset, + [SPECIES_ALCREMIE_CARAMEL_SWIRL] = sAlcremieTMHMLearnset, + [SPECIES_ALCREMIE_RAINBOW_SWIRL] = sAlcremieTMHMLearnset, + // Eiscue + [SPECIES_EISCUE_NOICE_FACE] = sEiscueTMHMLearnset, + // Indeedee + [SPECIES_INDEEDEE_FEMALE] = sIndeedeeFemaleTMHMLearnset, + // Morpeko + [SPECIES_MORPEKO_HANGRY] = sMorpekoTMHMLearnset, + // Zacian + [SPECIES_ZACIAN_CROWNED_SWORD] = sZacianTMHMLearnset, + // Zamazenta + [SPECIES_ZAMAZENTA_CROWNED_SHIELD] = sZamazentaTMHMLearnset, + // Eternatus + [SPECIES_ETERNATUS_ETERNAMAX] = sEternatusTMHMLearnset, + // Urshifu + [SPECIES_URSHIFU_RAPID_STRIKE_STYLE] = sUrshifuRapidStrikeStyleTMHMLearnset, + // Zarude + [SPECIES_ZARUDE_DADA] = sZarudeTMHMLearnset, + // Calyrex + [SPECIES_CALYREX_ICE_RIDER] = sCalyrexIceRiderTMHMLearnset, + [SPECIES_CALYREX_SHADOW_RIDER] = sCalyrexShadowRiderTMHMLearnset, +#endif +}; diff --git a/src/data/pokemon/tmhm_learnsets.h b/src/data/pokemon/tmhm_learnsets.h index 014e4a598..492717140 100644 --- a/src/data/pokemon/tmhm_learnsets.h +++ b/src/data/pokemon/tmhm_learnsets.h @@ -1,24757 +1,28096 @@ -#define TMHM_LEARNSET(moves) {(u32)(moves), ((u64)(moves) >> 32)} -#define TMHM(tmhm) ((u64)1 << (ITEM_##tmhm - ITEM_TM01_FOCUS_PUNCH - ((ITEM_##tmhm > ITEM_TM100) ? 50 : 0))) - -// This table determines which TMs and HMs a species is capable of learning. -// Each entry is a 64-bit bit array spread across two 32-bit values, with -// each bit corresponding to a TM or HM. -const u32 gTMHMLearnsets[][2] = -{ - [SPECIES_NONE] = TMHM_LEARNSET(TMHM(TM14_BLIZZARD) - | TMHM(HM01_CUT) - | TMHM(TM26_EARTHQUAKE) - | TMHM(HM02_FLY) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM29_PSYCHIC) - | TMHM(TM44_REST) - | TMHM(TM25_THUNDER) - | TMHM(TM06_TOXIC)), - - [SPECIES_BULBASAUR] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM09_BULLET_SEED) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_IVYSAUR] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM09_BULLET_SEED) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_VENUSAUR] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM09_BULLET_SEED) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_CHARMANDER] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM02_DRAGON_CLAW) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_CHARMELEON] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM02_DRAGON_CLAW) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_CHARIZARD] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM02_DRAGON_CLAW) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(HM02_FLY) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM47_STEEL_WING) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_SQUIRTLE] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM28_DIG) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(HM03_SURF) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_WARTORTLE] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM28_DIG) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(HM03_SURF) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_BLASTOISE] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM28_DIG) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(HM03_SURF) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_CATERPIE] = TMHM_LEARNSET(0), - - [SPECIES_METAPOD] = TMHM_LEARNSET(0), - - [SPECIES_BUTTERFREE] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_WEEDLE] = TMHM_LEARNSET(0), - - [SPECIES_KAKUNA] = TMHM_LEARNSET(0), - - [SPECIES_BEEDRILL] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_PIDGEY] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM47_STEEL_WING) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_PIDGEOTTO] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM47_STEEL_WING) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_PIDGEOT] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM47_STEEL_WING) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_RATTATA] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_RATICATE] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM08_BULK_UP) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_SPEAROW] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM47_STEEL_WING) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_FEAROW] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM47_STEEL_WING) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_EKANS] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM49_SNATCH) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_ARBOK] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM49_SNATCH) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_PIKACHU] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(HM02_FLY) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(HM04_STRENGTH) - | TMHM(HM03_SURF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_RAICHU] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(HM04_STRENGTH) - | TMHM(TM46_THIEF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_SANDSHREW] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_SANDSLASH] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_NIDORAN_F] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_NIDORINA] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_NIDOQUEEN] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_NIDORAN_M] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_NIDORINO] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_NIDOKING] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_CLEFAIRY] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM04_CALM_MIND) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(HM05_FLASH) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM49_SNATCH) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_CLEFABLE] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM04_CALM_MIND) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(HM05_FLASH) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM49_SNATCH) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_VULPIX] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_NINETALES] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_JIGGLYPUFF] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(HM05_FLASH) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM49_SNATCH) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_WIGGLYTUFF] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(HM05_FLASH) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM49_SNATCH) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_ZUBAT] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM49_SNATCH) - | TMHM(TM47_STEEL_WING) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_GOLBAT] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM49_SNATCH) - | TMHM(TM47_STEEL_WING) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_ODDISH] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM09_BULLET_SEED) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_GLOOM] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM09_BULLET_SEED) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_VILEPLUME] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM09_BULLET_SEED) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_PARAS] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM09_BULLET_SEED) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_PARASECT] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM09_BULLET_SEED) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_VENONAT] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_VENOMOTH] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_DIGLETT] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_DUGTRIO] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_MEOWTH] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM49_SNATCH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_PERSIAN] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM49_SNATCH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_PSYDUCK] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM04_CALM_MIND) - | TMHM(TM28_DIG) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(HM03_SURF) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_GOLDUCK] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM04_CALM_MIND) - | TMHM(TM28_DIG) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(HM03_SURF) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_MANKEY] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_PRIMEAPE] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_GROWLITHE] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_ARCANINE] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_POLIWAG] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM28_DIG) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM03_SURF) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_POLIWHIRL] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM28_DIG) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(HM03_SURF) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_POLIWRATH] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(TM28_DIG) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(HM03_SURF) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_ABRA] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM49_SNATCH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_KADABRA] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM49_SNATCH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_ALAKAZAM] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM49_SNATCH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_MACHOP] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_MACHOKE] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_MACHAMP] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_BELLSPROUT] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM09_BULLET_SEED) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_WEEPINBELL] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM09_BULLET_SEED) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_VICTREEBEL] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM09_BULLET_SEED) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_TENTACOOL] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(HM01_CUT) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(HM03_SURF) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_TENTACRUEL] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(HM01_CUT) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(HM03_SURF) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_GEODUDE] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_GRAVELER] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_GOLEM] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_PONYTA] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_RAPIDASH] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_SLOWPOKE] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM04_CALM_MIND) - | TMHM(TM28_DIG) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM48_SKILL_SWAP) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_SLOWBRO] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM04_CALM_MIND) - | TMHM(TM28_DIG) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(HM05_FLASH) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM48_SKILL_SWAP) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_MAGNEMITE] = TMHM_LEARNSET(TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_MAGNETON] = TMHM_LEARNSET(TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_FARFETCHD] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM47_STEEL_WING) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_DODUO] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM47_STEEL_WING) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_DODRIO] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM47_STEEL_WING) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_SEEL] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(HM03_SURF) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_DEWGONG] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(HM03_SURF) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_GRIMER] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_MUK] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_SHELLDER] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM03_SURF) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_CLOYSTER] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM03_SURF) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_GASTLY] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM49_SNATCH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_HAUNTER] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM49_SNATCH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_GENGAR] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM49_SNATCH) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_ONIX] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_DROWZEE] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM49_SNATCH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_HYPNO] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM49_SNATCH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_KRABBY] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(HM03_SURF) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_KINGLER] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(HM03_SURF) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_VOLTORB] = TMHM_LEARNSET(TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_ELECTRODE] = TMHM_LEARNSET(TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_EXEGGCUTE] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM09_BULLET_SEED) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_EXEGGUTOR] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM09_BULLET_SEED) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_CUBONE] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_MAROWAK] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_HITMONLEE] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_HITMONCHAN] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_LICKITUNG] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM46_THIEF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_KOFFING] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_WEEZING] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_RHYHORN] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_RHYDON] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM46_THIEF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_CHANSEY] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(HM05_FLASH) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM49_SNATCH) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_TANGELA] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM09_BULLET_SEED) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_KANGASKHAN] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM46_THIEF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_HORSEA] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM03_SURF) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_SEADRA] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM03_SURF) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_GOLDEEN] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM03_SURF) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_SEAKING] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM03_SURF) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_STARYU] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM03_SURF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_STARMIE] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM48_SKILL_SWAP) - | TMHM(HM03_SURF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_MR_MIME] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM49_SNATCH) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_SCYTHER] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM47_STEEL_WING) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_JYNX] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_ELECTABUZZ] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(HM04_STRENGTH) - | TMHM(TM46_THIEF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_MAGMAR] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_PINSIR] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_TAUROS] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_MAGIKARP] = TMHM_LEARNSET(0), - - [SPECIES_GYARADOS] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(HM03_SURF) - | TMHM(TM12_TAUNT) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_LAPRAS] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(HM03_SURF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_DITTO] = TMHM_LEARNSET(0), - - [SPECIES_EEVEE] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_VAPOREON] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM28_DIG) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_JOLTEON] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_FLAREON] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_PORYGON] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM14_BLIZZARD) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_OMANYTE] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM03_SURF) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_OMASTAR] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM03_SURF) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_KABUTO] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM03_SURF) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_KABUTOPS] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM03_SURF) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_AERODACTYL] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM02_DRAGON_CLAW) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM47_STEEL_WING) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_SNORLAX] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM49_SNATCH) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_ARTICUNO] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM14_BLIZZARD) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM47_STEEL_WING) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_ZAPDOS] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM47_STEEL_WING) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_MOLTRES] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM47_STEEL_WING) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_DRATINI] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_DRAGONAIR] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_DRAGONITE] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(HM01_CUT) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM02_DRAGON_CLAW) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(HM02_FLY) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM47_STEEL_WING) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_MEWTWO] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(TM04_CALM_MIND) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(HM05_FLASH) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM49_SNATCH) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_MEW] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(TM09_BULLET_SEED) - | TMHM(TM04_CALM_MIND) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM02_DRAGON_CLAW) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(HM05_FLASH) - | TMHM(HM02_FLY) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM49_SNATCH) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM47_STEEL_WING) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_CHIKORITA] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM09_BULLET_SEED) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_BAYLEEF] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM09_BULLET_SEED) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_MEGANIUM] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM09_BULLET_SEED) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_CYNDAQUIL] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_QUILAVA] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_TYPHLOSION] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_TOTODILE] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM02_DRAGON_CLAW) - | TMHM(TM42_FACADE) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM03_SURF) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_CROCONAW] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM02_DRAGON_CLAW) - | TMHM(TM42_FACADE) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(HM03_SURF) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_FERALIGATR] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM02_DRAGON_CLAW) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(HM03_SURF) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_SENTRET] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM46_THIEF) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_FURRET] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM46_THIEF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_HOOTHOOT] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM47_STEEL_WING) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_NOCTOWL] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM47_STEEL_WING) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_LEDYBA] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_LEDIAN] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_SPINARAK] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_ARIADOS] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_CROBAT] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM49_SNATCH) - | TMHM(TM47_STEEL_WING) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_CHINCHOU] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(HM03_SURF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_LANTURN] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(HM03_SURF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_PICHU] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(HM03_SURF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_CLEFFA] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_IGGLYBUFF] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_TOGEPI] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_TOGETIC] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(HM05_FLASH) - | TMHM(HM02_FLY) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM47_STEEL_WING) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_NATU] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM47_STEEL_WING) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_XATU] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM47_STEEL_WING) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_MAREEP] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_FLAAFFY] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(HM04_STRENGTH) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_AMPHAROS] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(HM04_STRENGTH) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_BELLOSSOM] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM09_BULLET_SEED) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_MARILL] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM28_DIG) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(HM03_SURF) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_AZUMARILL] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM28_DIG) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(HM03_SURF) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_SUDOWOODO] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM04_CALM_MIND) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_POLITOED] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM28_DIG) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(HM03_SURF) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_HOPPIP] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM09_BULLET_SEED) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_SKIPLOOM] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM09_BULLET_SEED) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_JUMPLUFF] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM09_BULLET_SEED) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_AIPOM] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM49_SNATCH) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_SUNKERN] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM09_BULLET_SEED) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_SUNFLORA] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM09_BULLET_SEED) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_YANMA] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM47_STEEL_WING) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_WOOPER] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM28_DIG) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(HM03_SURF) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_QUAGSIRE] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM28_DIG) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(HM04_STRENGTH) - | TMHM(HM03_SURF) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_ESPEON] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_UMBREON] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM49_SNATCH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_MURKROW] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM49_SNATCH) - | TMHM(TM47_STEEL_WING) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_SLOWKING] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM04_CALM_MIND) - | TMHM(TM28_DIG) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(HM05_FLASH) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM48_SKILL_SWAP) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_MISDREAVUS] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM49_SNATCH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_UNOWN] = TMHM_LEARNSET(TMHM(TM10_HIDDEN_POWER)), - - [SPECIES_WOBBUFFET] = TMHM_LEARNSET(TMHM(TM20_SAFEGUARD)), - - [SPECIES_GIRAFARIG] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM48_SKILL_SWAP) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_PINECO] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_FORRETRESS] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_DUNSPARCE] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM04_CALM_MIND) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_GLIGAR] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM47_STEEL_WING) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_STEELIX] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_SNUBBULL] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_GRANBULL] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_QWILFISH] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(HM03_SURF) - | TMHM(TM12_TAUNT) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_SCIZOR] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM47_STEEL_WING) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_SHUCKLE] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_HERACROSS] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(TM09_BULLET_SEED) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_SNEASEL] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM04_CALM_MIND) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM49_SNATCH) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_TEDDIURSA] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_URSARING] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_SLUGMA] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_MAGCARGO] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_SWINUB] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(TM06_TOXIC)), - - [SPECIES_PILOSWINE] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(TM06_TOXIC)), - - [SPECIES_CORSOLA] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM04_CALM_MIND) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_REMORAID] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM09_BULLET_SEED) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_OCTILLERY] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM09_BULLET_SEED) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_DELIBIRD] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM02_FLY) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_MANTINE] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM09_BULLET_SEED) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM03_SURF) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_SKARMORY] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM47_STEEL_WING) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_HOUNDOUR] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM49_SNATCH) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_HOUNDOOM] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM49_SNATCH) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_KINGDRA] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM03_SURF) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_PHANPY] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_DONPHAN] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_PORYGON2] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM14_BLIZZARD) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_STANTLER] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_SMEARGLE] = TMHM_LEARNSET(TMHM(TM35_FLAMETHROWER)), - - [SPECIES_TYROGUE] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_HITMONTOP] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_SMOOCHUM] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_ELEKID] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM46_THIEF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_MAGBY] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_MILTANK] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_BLISSEY] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(HM05_FLASH) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM49_SNATCH) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_RAIKOU] = TMHM_LEARNSET(TMHM(TM04_CALM_MIND) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_ENTEI] = TMHM_LEARNSET(TMHM(TM04_CALM_MIND) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_SUICUNE] = TMHM_LEARNSET(TMHM(TM14_BLIZZARD) - | TMHM(TM04_CALM_MIND) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_LARVITAR] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_PUPITAR] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_TYRANITAR] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM02_DRAGON_CLAW) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM12_TAUNT) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_LUGIA] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM14_BLIZZARD) - | TMHM(TM04_CALM_MIND) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM47_STEEL_WING) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_HO_OH] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(HM05_FLASH) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM47_STEEL_WING) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_CELEBI] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM04_CALM_MIND) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_TREECKO] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM09_BULLET_SEED) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_GROVYLE] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM09_BULLET_SEED) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_SCEPTILE] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM09_BULLET_SEED) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM02_DRAGON_CLAW) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_TORCHIC] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_COMBUSKEN] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_BLAZIKEN] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_MUDKIP] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM28_DIG) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(HM03_SURF) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_MARSHTOMP] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM28_DIG) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(HM03_SURF) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_SWAMPERT] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM28_DIG) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(HM03_SURF) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_POOCHYENA] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM49_SNATCH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_MIGHTYENA] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM49_SNATCH) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_ZIGZAGOON] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM46_THIEF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_LINOONE] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM46_THIEF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_WURMPLE] = TMHM_LEARNSET(0), - - [SPECIES_SILCOON] = TMHM_LEARNSET(0), - - [SPECIES_BEAUTIFLY] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_CASCOON] = TMHM_LEARNSET(0), - - [SPECIES_DUSTOX] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_LOTAD] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM09_BULLET_SEED) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_LOMBRE] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM09_BULLET_SEED) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_LUDICOLO] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM09_BULLET_SEED) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_SEEDOT] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM09_BULLET_SEED) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_NUZLEAF] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM09_BULLET_SEED) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_SHIFTRY] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM09_BULLET_SEED) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_TAILLOW] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM47_STEEL_WING) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_SWELLOW] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM47_STEEL_WING) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_WINGULL] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM47_STEEL_WING) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_PELIPPER] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM47_STEEL_WING) - | TMHM(HM03_SURF) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_RALTS] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM49_SNATCH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_KIRLIA] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM49_SNATCH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_GARDEVOIR] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM49_SNATCH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_SURSKIT] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_MASQUERAIN] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_SHROOMISH] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM09_BULLET_SEED) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM49_SNATCH) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_BRELOOM] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(TM09_BULLET_SEED) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM49_SNATCH) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_SLAKOTH] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_VIGOROTH] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_SLAKING] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_NINCADA] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_NINJASK] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_SHEDINJA] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_WHISMUR] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_LOUDRED] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_EXPLOUD] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM12_TAUNT) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_MAKUHITA] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM06_TOXIC)), - - [SPECIES_HARIYAMA] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM06_TOXIC)), - - [SPECIES_AZURILL] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM03_SURF) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_NOSEPASS] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_SKITTY] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM04_CALM_MIND) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_DELCATTY] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM04_CALM_MIND) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_SABLEYE] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM04_CALM_MIND) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM49_SNATCH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_MAWILE] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM49_SNATCH) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_ARON] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_LAIRON] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_AGGRON] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM02_DRAGON_CLAW) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM12_TAUNT) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_MEDITITE] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_MEDICHAM] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_ELECTRIKE] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM35_FLAMETHROWER) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(HM04_STRENGTH) - | TMHM(TM46_THIEF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_MANECTRIC] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM35_FLAMETHROWER) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(HM04_STRENGTH) - | TMHM(TM46_THIEF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_PLUSLE] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_MINUN] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_VOLBEAT] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_ILLUMISE] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_ROSELIA] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM09_BULLET_SEED) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_GULPIN] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM09_BULLET_SEED) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM49_SNATCH) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_SWALOT] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM09_BULLET_SEED) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM49_SNATCH) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_CARVANHA] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM03_SURF) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_SHARPEDO] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(HM03_SURF) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_WAILMER] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(HM03_SURF) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_WAILORD] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(HM03_SURF) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_NUMEL] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_CAMERUPT] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_TORKOAL] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_SPOINK] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM49_SNATCH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_GRUMPIG] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM49_SNATCH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_SPINDA] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM04_CALM_MIND) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM49_SNATCH) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_TRAPINCH] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_VIBRAVA] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM47_STEEL_WING) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_FLYGON] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM02_DRAGON_CLAW) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM47_STEEL_WING) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_CACNEA] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM09_BULLET_SEED) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_CACTURNE] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM09_BULLET_SEED) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_SWABLU] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM47_STEEL_WING) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_ALTARIA] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM02_DRAGON_CLAW) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM47_STEEL_WING) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_ZANGOOSE] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_SEVIPER] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM49_SNATCH) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_LUNATONE] = TMHM_LEARNSET(TMHM(TM14_BLIZZARD) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM06_TOXIC)), - - [SPECIES_SOLROCK] = TMHM_LEARNSET(TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_BARBOACH] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM03_SURF) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_WHISCASH] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(HM03_SURF) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_CORPHISH] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(HM04_STRENGTH) - | TMHM(HM03_SURF) - | TMHM(TM12_TAUNT) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_CRAWDAUNT] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(HM04_STRENGTH) - | TMHM(HM03_SURF) - | TMHM(TM12_TAUNT) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_BALTOY] = TMHM_LEARNSET(TMHM(TM04_CALM_MIND) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_CLAYDOL] = TMHM_LEARNSET(TMHM(TM04_CALM_MIND) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_LILEEP] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM09_BULLET_SEED) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_CRADILY] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM09_BULLET_SEED) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_ANORITH] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_ARMALDO] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_FEEBAS] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM03_SURF) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_MILOTIC] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM03_SURF) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_CASTFORM] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_KECLEON] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(HM05_FLASH) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM49_SNATCH) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_SHUPPET] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM49_SNATCH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_BANETTE] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM49_SNATCH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_DUSKULL] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM49_SNATCH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_DUSCLOPS] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM49_SNATCH) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_TROPIUS] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM09_BULLET_SEED) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM47_STEEL_WING) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_CHIMECHO] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM49_SNATCH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_ABSOL] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM04_CALM_MIND) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM49_SNATCH) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_WYNAUT] = TMHM_LEARNSET(TMHM(TM20_SAFEGUARD)), - - [SPECIES_SNORUNT] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_GLALIE] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM12_TAUNT) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_SPHEAL] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(HM03_SURF) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_SEALEO] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(HM03_SURF) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_WALREIN] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(HM03_SURF) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_CLAMPERL] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM03_SURF) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_HUNTAIL] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM49_SNATCH) - | TMHM(HM03_SURF) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_GOREBYSS] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(HM03_SURF) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_RELICANTH] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM04_CALM_MIND) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM03_SURF) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_LUVDISC] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM03_SURF) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_BAGON] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM02_DRAGON_CLAW) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_SHELGON] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM02_DRAGON_CLAW) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_SALAMENCE] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM02_DRAGON_CLAW) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM47_STEEL_WING) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_BELDUM] = TMHM_LEARNSET(0), - - [SPECIES_METANG] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM31_BRICK_BREAK) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_METAGROSS] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM31_BRICK_BREAK) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_REGIROCK] = TMHM_LEARNSET(TMHM(TM31_BRICK_BREAK) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_REGICE] = TMHM_LEARNSET(TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(HM04_STRENGTH) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_REGISTEEL] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_LATIAS] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(HM01_CUT) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM02_DRAGON_CLAW) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM47_STEEL_WING) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_LATIOS] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(HM01_CUT) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM02_DRAGON_CLAW) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM47_STEEL_WING) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_KYOGRE] = TMHM_LEARNSET(TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM04_CALM_MIND) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(HM04_STRENGTH) - | TMHM(HM03_SURF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_GROUDON] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM02_DRAGON_CLAW) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_RAYQUAZA] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM02_DRAGON_CLAW) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_JIRACHI] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_DEOXYS] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM04_CALM_MIND) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM49_SNATCH) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - -#if P_NEW_POKEMON == TRUE - [SPECIES_TURTWIG] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM09_BULLET_SEED) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_GROTLE] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM09_BULLET_SEED) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_TORTERRA] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM09_BULLET_SEED) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_CHIMCHAR] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_MONFERNO] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_INFERNAPE] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(TM04_CALM_MIND) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_PIPLUP] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM03_SURF) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_PRINPLUP] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(HM03_SURF) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_EMPOLEON] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM47_STEEL_WING) - | TMHM(HM04_STRENGTH) - | TMHM(HM03_SURF) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_STARLY] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM47_STEEL_WING) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_STARAVIA] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM47_STEEL_WING) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_STARAPTOR] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM47_STEEL_WING) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_BIDOOF] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_BIBAREL] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_KRICKETOT] = TMHM_LEARNSET(0), - - [SPECIES_KRICKETUNE] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM06_TOXIC)), - - [SPECIES_SHINX] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(HM04_STRENGTH) - | TMHM(TM46_THIEF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_LUXIO] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(HM04_STRENGTH) - | TMHM(TM46_THIEF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_LUXRAY] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(HM04_STRENGTH) - | TMHM(TM46_THIEF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_BUDEW] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM09_BULLET_SEED) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_ROSERADE] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM09_BULLET_SEED) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_CRANIDOS] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_RAMPARDOS] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM46_THIEF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_SHIELDON] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_BASTIODON] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_BURMY] = TMHM_LEARNSET(TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT)), - - [SPECIES_WORMADAM] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM09_BULLET_SEED) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_MOTHIM] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_COMBEE] = TMHM_LEARNSET(0), - - [SPECIES_VESPIQUEN] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_PACHIRISU] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_BUIZEL] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(TM28_DIG) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(HM03_SURF) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_FLOATZEL] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(TM28_DIG) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(HM03_SURF) - | TMHM(TM12_TAUNT) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_CHERUBI] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM09_BULLET_SEED) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_CHERRIM] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM09_BULLET_SEED) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_SHELLOS] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM03_SURF) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_GASTRODON] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM28_DIG) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(HM04_STRENGTH) - | TMHM(HM03_SURF) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_AMBIPOM] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM49_SNATCH) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_DRIFLOON] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_DRIFBLIM] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_BUNEARY] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_LOPUNNY] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_MISMAGIUS] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM49_SNATCH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_HONCHKROW] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM49_SNATCH) - | TMHM(TM47_STEEL_WING) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_GLAMEOW] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM49_SNATCH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_PURUGLY] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM49_SNATCH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_CHINGLING] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM49_SNATCH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_STUNKY] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM49_SNATCH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_SKUNTANK] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM49_SNATCH) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_BRONZOR] = TMHM_LEARNSET(TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_BRONZONG] = TMHM_LEARNSET(TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_BONSLY] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM04_CALM_MIND) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_MIME_JR] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM49_SNATCH) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_HAPPINY] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_CHATOT] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM47_STEEL_WING) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_SPIRITOMB] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM49_SNATCH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_GIBLE] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM02_DRAGON_CLAW) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_GABITE] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM02_DRAGON_CLAW) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_GARCHOMP] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM02_DRAGON_CLAW) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM06_TOXIC)), - - [SPECIES_MUNCHLAX] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM49_SNATCH) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_RIOLU] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_LUCARIO] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(TM04_CALM_MIND) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_HIPPOPOTAS] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_HIPPOWDON] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_SKORUPI] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_DRAPION] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_CROAGUNK] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM49_SNATCH) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_TOXICROAK] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM49_SNATCH) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_CARNIVINE] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM09_BULLET_SEED) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_FINNEON] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM03_SURF) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_LUMINEON] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM03_SURF) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_MANTYKE] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM03_SURF) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_SNOVER] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM09_BULLET_SEED) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_ABOMASNOW] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM09_BULLET_SEED) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_WEAVILE] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM04_CALM_MIND) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM49_SNATCH) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_MAGNEZONE] = TMHM_LEARNSET(TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_LICKILICKY] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM46_THIEF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_RHYPERIOR] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM46_THIEF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_TANGROWTH] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM09_BULLET_SEED) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_ELECTIVIRE] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM35_FLAMETHROWER) - | TMHM(HM05_FLASH) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(HM04_STRENGTH) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_MAGMORTAR] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_TOGEKISS] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(HM05_FLASH) - | TMHM(HM02_FLY) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM47_STEEL_WING) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_YANMEGA] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM47_STEEL_WING) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_LEAFEON] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM09_BULLET_SEED) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_GLACEON] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_GLISCOR] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM47_STEEL_WING) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_MAMOSWINE] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(TM06_TOXIC)), - - [SPECIES_PORYGON_Z] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM14_BLIZZARD) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_GALLADE] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(TM04_CALM_MIND) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM49_SNATCH) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_PROBOPASS] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_DUSKNOIR] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM49_SNATCH) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_FROSLASS] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM49_SNATCH) - | TMHM(TM12_TAUNT) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_ROTOM] = TMHM_LEARNSET(TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM49_SNATCH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_UXIE] = TMHM_LEARNSET(TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_MESPRIT] = TMHM_LEARNSET(TMHM(TM14_BLIZZARD) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_AZELF] = TMHM_LEARNSET(TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_DIALGA] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM02_DRAGON_CLAW) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_PALKIA] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(HM01_CUT) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM02_DRAGON_CLAW) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_HEATRAN] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_REGIGIGAS] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_GIRATINA] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM04_CALM_MIND) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM02_DRAGON_CLAW) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM47_STEEL_WING) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_CRESSELIA] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_PHIONE] = TMHM_LEARNSET(TMHM(TM14_BLIZZARD) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM03_SURF) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_MANAPHY] = TMHM_LEARNSET(TMHM(TM14_BLIZZARD) - | TMHM(TM04_CALM_MIND) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM48_SKILL_SWAP) - | TMHM(HM03_SURF) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_DARKRAI] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM04_CALM_MIND) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM49_SNATCH) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_SHAYMIN] = TMHM_LEARNSET(TMHM(TM09_BULLET_SEED) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_ARCEUS] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM09_BULLET_SEED) - | TMHM(TM04_CALM_MIND) - | TMHM(HM01_CUT) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM02_DRAGON_CLAW) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(HM05_FLASH) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_VICTINI] = TMHM_LEARNSET(TMHM(TM31_BRICK_BREAK) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_SNIVY] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM49_SNATCH) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_SERVINE] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM49_SNATCH) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_SERPERIOR] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM49_SNATCH) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_TEPIG] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM06_TOXIC)), - - [SPECIES_PIGNITE] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM06_TOXIC)), - - [SPECIES_EMBOAR] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM06_TOXIC)), - - [SPECIES_OSHAWOTT] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM03_SURF) - | TMHM(TM12_TAUNT) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_DEWOTT] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM03_SURF) - | TMHM(TM12_TAUNT) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_SAMUROTT] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(HM03_SURF) - | TMHM(TM12_TAUNT) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_PATRAT] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM09_BULLET_SEED) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_WATCHOG] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM35_FLAMETHROWER) - | TMHM(HM05_FLASH) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_LILLIPUP] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_HERDIER] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_STOUTLAND] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_PURRLOIN] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM49_SNATCH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_LIEPARD] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM49_SNATCH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_PANSAGE] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM09_BULLET_SEED) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_SIMISAGE] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_PANSEAR] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_SIMISEAR] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_PANPOUR] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM03_SURF) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_SIMIPOUR] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM03_SURF) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_MUNNA] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_MUSHARNA] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_PIDOVE] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM47_STEEL_WING) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM06_TOXIC)), - - [SPECIES_TRANQUILL] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM47_STEEL_WING) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM06_TOXIC)), - - [SPECIES_UNFEZANT] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM47_STEEL_WING) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM06_TOXIC)), - - [SPECIES_BLITZLE] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM49_SNATCH) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_ZEBSTRIKA] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM49_SNATCH) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_ROGGENROLA] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(TM06_TOXIC)), - - [SPECIES_BOLDORE] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(TM06_TOXIC)), - - [SPECIES_GIGALITH] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM06_TOXIC)), - - [SPECIES_WOOBAT] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM47_STEEL_WING) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_SWOOBAT] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM47_STEEL_WING) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_DRILBUR] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(HM04_STRENGTH) - | TMHM(TM06_TOXIC)), - - [SPECIES_EXCADRILL] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(HM04_STRENGTH) - | TMHM(TM06_TOXIC)), - - [SPECIES_AUDINO] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM04_CALM_MIND) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(HM05_FLASH) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM49_SNATCH) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_TIMBURR] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM06_TOXIC)), - - [SPECIES_GURDURR] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM06_TOXIC)), - - [SPECIES_CONKELDURR] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM06_TOXIC)), - - [SPECIES_TYMPOLE] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(HM03_SURF) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_PALPITOAD] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(HM03_SURF) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_SEISMITOAD] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(HM04_STRENGTH) - | TMHM(HM03_SURF) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_THROH] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM06_TOXIC)), - - [SPECIES_SAWK] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM06_TOXIC)), - - [SPECIES_SEWADDLE] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_SWADLOON] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_LEAVANNY] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM47_STEEL_WING) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_VENIPEDE] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_WHIRLIPEDE] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_SCOLIPEDE] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM49_SNATCH) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_COTTONEE] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM06_TOXIC)), - - [SPECIES_WHIMSICOTT] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_PETILIL] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_LILLIGANT] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_BASCULIN] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(HM01_CUT) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM03_SURF) - | TMHM(TM12_TAUNT) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL)), - - [SPECIES_SANDILE] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM49_SNATCH) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_KROKOROK] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM49_SNATCH) - | TMHM(HM04_STRENGTH) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_KROOKODILE] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM02_DRAGON_CLAW) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM49_SNATCH) - | TMHM(HM04_STRENGTH) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_DARUMAKA] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM49_SNATCH) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_DARMANITAN] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM49_SNATCH) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_MARACTUS] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM09_BULLET_SEED) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_DWEBBLE] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM06_TOXIC)), - - [SPECIES_CRUSTLE] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM06_TOXIC)), - - [SPECIES_SCRAGGY] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM02_DRAGON_CLAW) - | TMHM(TM42_FACADE) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM49_SNATCH) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_SCRAFTY] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM02_DRAGON_CLAW) - | TMHM(TM42_FACADE) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM49_SNATCH) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_SIGILYPH] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM47_STEEL_WING) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_YAMASK] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM49_SNATCH) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_COFAGRIGUS] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM49_SNATCH) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_TIRTOUGA] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM28_DIG) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(HM03_SURF) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_CARRACOSTA] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM28_DIG) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(HM03_SURF) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_ARCHEN] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM02_DRAGON_CLAW) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM47_STEEL_WING) - | TMHM(TM12_TAUNT) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_ARCHEOPS] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM02_DRAGON_CLAW) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM47_STEEL_WING) - | TMHM(TM12_TAUNT) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_TRUBBISH] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_GARBODOR] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_ZORUA] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM49_SNATCH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_ZOROARK] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM49_SNATCH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_MINCCINO] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_CINCCINO] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM09_BULLET_SEED) - | TMHM(TM04_CALM_MIND) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_GOTHITA] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM49_SNATCH) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_GOTHORITA] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM49_SNATCH) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_GOTHITELLE] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM49_SNATCH) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_SOLOSIS] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM49_SNATCH) - | TMHM(TM25_THUNDER) - | TMHM(TM06_TOXIC)), - - [SPECIES_DUOSION] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM49_SNATCH) - | TMHM(TM25_THUNDER) - | TMHM(TM06_TOXIC)), - - [SPECIES_REUNICLUS] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM49_SNATCH) - | TMHM(HM04_STRENGTH) - | TMHM(TM25_THUNDER) - | TMHM(TM06_TOXIC)), - - [SPECIES_DUCKLETT] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM47_STEEL_WING) - | TMHM(HM03_SURF) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_SWANNA] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM47_STEEL_WING) - | TMHM(HM03_SURF) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_VANILLITE] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM12_TAUNT) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_VANILLISH] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM12_TAUNT) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_VANILLUXE] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM12_TAUNT) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_DEERLING] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_SAWSBUCK] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_EMOLGA] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM12_TAUNT) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_KARRABLAST] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM06_TOXIC)), - - [SPECIES_ESCAVALIER] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM06_TOXIC)), - - [SPECIES_FOONGUS] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_AMOONGUSS] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_FRILLISH] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(HM03_SURF) - | TMHM(TM12_TAUNT) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_JELLICENT] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(HM03_SURF) - | TMHM(TM12_TAUNT) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_ALOMOMOLA] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM04_CALM_MIND) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(HM03_SURF) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_JOLTIK] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM46_THIEF) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_GALVANTULA] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM46_THIEF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_FERROSEED] = TMHM_LEARNSET(TMHM(TM09_BULLET_SEED) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_FERROTHORN] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_KLINK] = TMHM_LEARNSET(TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_KLANG] = TMHM_LEARNSET(TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_KLINKLANG] = TMHM_LEARNSET(TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_TYNAMO] = TMHM_LEARNSET(0), - - [SPECIES_EELEKTRIK] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_EELEKTROSS] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM02_DRAGON_CLAW) - | TMHM(TM42_FACADE) - | TMHM(TM35_FLAMETHROWER) - | TMHM(HM05_FLASH) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(HM04_STRENGTH) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_ELGYEM] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM49_SNATCH) - | TMHM(TM47_STEEL_WING) - | TMHM(TM46_THIEF) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_BEHEEYEM] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM49_SNATCH) - | TMHM(TM47_STEEL_WING) - | TMHM(TM46_THIEF) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_LITWICK] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_LAMPENT] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_CHANDELURE] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_AXEW] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM02_DRAGON_CLAW) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM06_TOXIC)), - - [SPECIES_FRAXURE] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM02_DRAGON_CLAW) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM06_TOXIC)), - - [SPECIES_HAXORUS] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM02_DRAGON_CLAW) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM12_TAUNT) - | TMHM(TM06_TOXIC)), - - [SPECIES_CUBCHOO] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(HM03_SURF) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_BEARTIC] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(HM03_SURF) - | TMHM(TM12_TAUNT) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_CRYOGONAL] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_SHELMET] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM06_TOXIC)), - - [SPECIES_ACCELGOR] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM06_TOXIC)), - - [SPECIES_STUNFISK] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(HM03_SURF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_MIENFOO] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(TM04_CALM_MIND) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM06_TOXIC)), - - [SPECIES_MIENSHAO] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(TM04_CALM_MIND) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM06_TOXIC)), - - [SPECIES_DRUDDIGON] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM02_DRAGON_CLAW) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM49_SNATCH) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM12_TAUNT) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_GOLETT] = TMHM_LEARNSET(TMHM(TM31_BRICK_BREAK) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(HM04_STRENGTH) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_GOLURK] = TMHM_LEARNSET(TMHM(TM31_BRICK_BREAK) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(HM02_FLY) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM46_THIEF) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_PAWNIARD] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM49_SNATCH) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_BISHARP] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM49_SNATCH) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_BOUFFALANT] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM12_TAUNT) - | TMHM(TM06_TOXIC)), - - [SPECIES_RUFFLET] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM08_BULK_UP) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM47_STEEL_WING) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_BRAVIARY] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM08_BULK_UP) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM47_STEEL_WING) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_VULLABY] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM49_SNATCH) - | TMHM(TM47_STEEL_WING) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_MANDIBUZZ] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM49_SNATCH) - | TMHM(TM47_STEEL_WING) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_HEATMOR] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM49_SNATCH) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_DURANT] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(TM06_TOXIC)), - - [SPECIES_DEINO] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_ZWEILOUS] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_HYDREIGON] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM47_STEEL_WING) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_LARVESTA] = TMHM_LEARNSET(TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_VOLCARONA] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_COBALION] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM04_CALM_MIND) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(TM12_TAUNT) - | TMHM(TM06_TOXIC)), - - [SPECIES_TERRAKION] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM04_CALM_MIND) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(TM12_TAUNT) - | TMHM(TM06_TOXIC)), - - [SPECIES_VIRIZION] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM04_CALM_MIND) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM06_TOXIC)), - - [SPECIES_TORNADUS] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(HM04_STRENGTH) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_THUNDURUS] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(HM04_STRENGTH) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_RESHIRAM] = TMHM_LEARNSET(TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM02_DRAGON_CLAW) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM47_STEEL_WING) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_ZEKROM] = TMHM_LEARNSET(TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM02_DRAGON_CLAW) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM47_STEEL_WING) - | TMHM(HM04_STRENGTH) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_LANDORUS] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(TM04_CALM_MIND) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(HM04_STRENGTH) - | TMHM(TM06_TOXIC)), - - [SPECIES_KYUREM] = TMHM_LEARNSET(TMHM(TM14_BLIZZARD) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM02_DRAGON_CLAW) - | TMHM(TM42_FACADE) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM47_STEEL_WING) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_KELDEO] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM04_CALM_MIND) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(HM03_SURF) - | TMHM(TM12_TAUNT) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_MELOETTA] = TMHM_LEARNSET(TMHM(TM31_BRICK_BREAK) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM49_SNATCH) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_GENESECT] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM14_BLIZZARD) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM35_FLAMETHROWER) - | TMHM(HM05_FLASH) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_CHESPIN] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM06_TOXIC)), - - [SPECIES_QUILLADIN] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM06_TOXIC)), - - [SPECIES_CHESNAUGHT] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM02_DRAGON_CLAW) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM06_TOXIC)), - - [SPECIES_FENNEKIN] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_BRAIXEN] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM49_SNATCH) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_DELPHOX] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM49_SNATCH) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_FROAKIE] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM49_SNATCH) - | TMHM(HM04_STRENGTH) - | TMHM(HM03_SURF) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_FROGADIER] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM49_SNATCH) - | TMHM(HM04_STRENGTH) - | TMHM(HM03_SURF) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_GRENINJA] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM49_SNATCH) - | TMHM(HM04_STRENGTH) - | TMHM(HM03_SURF) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_BUNNELBY] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(HM04_STRENGTH) - | TMHM(HM03_SURF) - | TMHM(TM46_THIEF) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_DIGGERSBY] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM49_SNATCH) - | TMHM(HM04_STRENGTH) - | TMHM(HM03_SURF) - | TMHM(TM46_THIEF) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_FLETCHLING] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM49_SNATCH) - | TMHM(TM47_STEEL_WING) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_FLETCHINDER] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM49_SNATCH) - | TMHM(TM47_STEEL_WING) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_TALONFLAME] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM08_BULK_UP) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM49_SNATCH) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM47_STEEL_WING) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_SCATTERBUG] = TMHM_LEARNSET(0), - - [SPECIES_SPEWPA] = TMHM_LEARNSET(TMHM(TM17_PROTECT)), - - [SPECIES_VIVILLON] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_LITLEO] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM49_SNATCH) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_PYROAR] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM49_SNATCH) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_FLABEBE] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_FLOETTE] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_FLORGES] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_SKIDDO] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM06_TOXIC)), - - [SPECIES_GOGOAT] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM06_TOXIC)), - - [SPECIES_PANCHAM] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM49_SNATCH) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_PANGORO] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM02_DRAGON_CLAW) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM49_SNATCH) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_FURFROU] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM06_TOXIC)), - - [SPECIES_ESPURR] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM49_SNATCH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_MEOWSTIC] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM49_SNATCH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_HONEDGE] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM06_TOXIC)), - - [SPECIES_DOUBLADE] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM06_TOXIC)), - - [SPECIES_AEGISLASH] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_SPRITZEE] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_AROMATISSE] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_SWIRLIX] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM35_FLAMETHROWER) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM46_THIEF) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_SLURPUFF] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM35_FLAMETHROWER) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM46_THIEF) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_INKAY] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM35_FLAMETHROWER) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM49_SNATCH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_MALAMAR] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM35_FLAMETHROWER) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM49_SNATCH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_BINACLE] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(HM04_STRENGTH) - | TMHM(HM03_SURF) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_BARBARACLE] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM02_DRAGON_CLAW) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(HM04_STRENGTH) - | TMHM(HM03_SURF) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_SKRELP] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(HM03_SURF) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_DRAGALGE] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(HM03_SURF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_CLAUNCHER] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(HM01_CUT) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(HM03_SURF) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_CLAWITZER] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(HM01_CUT) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(HM03_SURF) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_HELIOPTILE] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(HM03_SURF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_HELIOLISK] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(HM03_SURF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_TYRUNT] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM02_DRAGON_CLAW) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_TYRANTRUM] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM02_DRAGON_CLAW) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_AMAURA] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_AURORUS] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_SYLVEON] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_HAWLUCHA] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM02_FLY) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM47_STEEL_WING) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_DEDENNE] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_CARBINK] = TMHM_LEARNSET(TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_GOOMY] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_SLIGGOO] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_GOODRA] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_KLEFKI] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_PHANTUMP] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_TREVENANT] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_PUMPKABOO] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM09_BULLET_SEED) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_GOURGEIST] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM09_BULLET_SEED) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_BERGMITE] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(HM03_SURF) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_AVALUGG] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(HM03_SURF) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_NOIBAT] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM49_SNATCH) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM47_STEEL_WING) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_NOIVERN] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM02_DRAGON_CLAW) - | TMHM(TM42_FACADE) - | TMHM(TM35_FLAMETHROWER) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM49_SNATCH) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM47_STEEL_WING) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_XERNEAS] = TMHM_LEARNSET(TMHM(TM04_CALM_MIND) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_YVELTAL] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM02_DRAGON_CLAW) - | TMHM(TM42_FACADE) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM47_STEEL_WING) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_ZYGARDE] = TMHM_LEARNSET(TMHM(TM31_BRICK_BREAK) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_DIANCIE] = TMHM_LEARNSET(TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_HOOPA] = TMHM_LEARNSET(TMHM(TM31_BRICK_BREAK) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM49_SNATCH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_VOLCANION] = TMHM_LEARNSET(TMHM(TM31_BRICK_BREAK) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_ROWLET] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM47_STEEL_WING) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_DARTRIX] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM47_STEEL_WING) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_DECIDUEYE] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM47_STEEL_WING) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_LITTEN] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM08_BULK_UP) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_TORRACAT] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM08_BULK_UP) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_INCINEROAR] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(TM49_SNATCH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_POPPLIO] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM03_SURF) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_BRIONNE] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM03_SURF) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_PRIMARINA] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM30_SHADOW_BALL) - | TMHM(HM03_SURF) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_PIKIPEK] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM09_BULLET_SEED) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM47_STEEL_WING) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_TRUMBEAK] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM09_BULLET_SEED) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM47_STEEL_WING) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_TOUCANNON] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM09_BULLET_SEED) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM47_STEEL_WING) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_YUNGOOS] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_GUMSHOOS] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_GRUBBIN] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_CHARJABUG] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_VIKAVOLT] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_CRABRAWLER] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_CRABOMINABLE] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_ORICORIO] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM37_SANDSTORM) - | TMHM(TM47_STEEL_WING) - | TMHM(TM12_TAUNT) - | TMHM(TM06_TOXIC)), - - [SPECIES_CUTIEFLY] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_RIBOMBEE] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_ROCKRUFF] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM12_TAUNT) - | TMHM(TM06_TOXIC)), - - [SPECIES_LYCANROC] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM12_TAUNT) - | TMHM(TM06_TOXIC)), - - [SPECIES_WISHIWASHI] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM03_SURF) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_MAREANIE] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM49_SNATCH) - | TMHM(HM03_SURF) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_TOXAPEX] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM49_SNATCH) - | TMHM(HM03_SURF) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_MUDBRAY] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM06_TOXIC)), - - [SPECIES_MUDSDALE] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM06_TOXIC)), - - [SPECIES_DEWPIDER] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM03_SURF) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_ARAQUANID] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(HM03_SURF) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_FOMANTIS] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_LURANTIS] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_MORELULL] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_SHIINOTIC] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_SALANDIT] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM02_DRAGON_CLAW) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM49_SNATCH) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_SALAZZLE] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM02_DRAGON_CLAW) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM49_SNATCH) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_STUFFUL] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM12_TAUNT) - | TMHM(TM06_TOXIC)), - - [SPECIES_BEWEAR] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM02_DRAGON_CLAW) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM12_TAUNT) - | TMHM(TM06_TOXIC)), - - [SPECIES_BOUNSWEET] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_STEENEE] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_TSAREENA] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_COMFEY] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_ORANGURU] = TMHM_LEARNSET(TMHM(TM31_BRICK_BREAK) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM49_SNATCH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_PASSIMIAN] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM49_SNATCH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_WIMPOD] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM03_SURF) - | TMHM(TM12_TAUNT) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL)), - - [SPECIES_GOLISOPOD] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(HM03_SURF) - | TMHM(TM12_TAUNT) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_SANDYGAST] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM06_TOXIC)), - - [SPECIES_PALOSSAND] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM06_TOXIC)), - - [SPECIES_PYUKUMUKU] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM07_HAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM12_TAUNT) - | TMHM(TM06_TOXIC)), - - [SPECIES_TYPE_NULL] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM02_DRAGON_CLAW) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(TM37_SANDSTORM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_SILVALLY] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM02_DRAGON_CLAW) - | TMHM(TM42_FACADE) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(TM37_SANDSTORM) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM47_STEEL_WING) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_MINIOR] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM37_SANDSTORM) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM06_TOXIC)), - - [SPECIES_KOMALA] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM27_RETURN) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_TURTONATOR] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM08_BULK_UP) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM02_DRAGON_CLAW) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM06_TOXIC)), - - [SPECIES_TOGEDEMARU] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM46_THIEF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_MIMIKYU] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM08_BULK_UP) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM49_SNATCH) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_BRUXISH] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM08_BULK_UP) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM49_SNATCH) - | TMHM(HM03_SURF) - | TMHM(TM12_TAUNT) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_DRAMPA] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM02_DRAGON_CLAW) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM47_STEEL_WING) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_DHELMISE] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_JANGMO_O] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM02_DRAGON_CLAW) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM37_SANDSTORM) - | TMHM(TM12_TAUNT) - | TMHM(TM06_TOXIC)), - - [SPECIES_HAKAMO_O] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM02_DRAGON_CLAW) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM37_SANDSTORM) - | TMHM(TM12_TAUNT) - | TMHM(TM06_TOXIC)), - - [SPECIES_KOMMO_O] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM02_DRAGON_CLAW) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM37_SANDSTORM) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM12_TAUNT) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_TAPU_KOKO] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM47_STEEL_WING) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_TAPU_LELE] = TMHM_LEARNSET(TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM33_REFLECT) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_TAPU_BULU] = TMHM_LEARNSET(TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(TM04_CALM_MIND) - | TMHM(TM42_FACADE) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM33_REFLECT) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_TAPU_FINI] = TMHM_LEARNSET(TMHM(TM14_BLIZZARD) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM30_SHADOW_BALL) - | TMHM(HM03_SURF) - | TMHM(TM12_TAUNT) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_COSMOG] = TMHM_LEARNSET(0), - - [SPECIES_COSMOEM] = TMHM_LEARNSET(0), - - [SPECIES_SOLGALEO] = TMHM_LEARNSET(TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_LUNALA] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM14_BLIZZARD) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_NIHILEGO] = TMHM_LEARNSET(TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM37_SANDSTORM) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_BUZZWOLE] = TMHM_LEARNSET(TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM12_TAUNT) - | TMHM(TM06_TOXIC)), - - [SPECIES_PHEROMOSA] = TMHM_LEARNSET(TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM49_SNATCH) - | TMHM(TM12_TAUNT) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_XURKITREE] = TMHM_LEARNSET(TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_CELESTEELA] = TMHM_LEARNSET(TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM06_TOXIC)), - - [SPECIES_KARTANA] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM04_CALM_MIND) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM06_TOXIC)), - - [SPECIES_GUZZLORD] = TMHM_LEARNSET(TMHM(TM31_BRICK_BREAK) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM02_DRAGON_CLAW) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_NECROZMA] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_MAGEARNA] = TMHM_LEARNSET(TMHM(TM31_BRICK_BREAK) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM33_REFLECT) - | TMHM(TM27_RETURN) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM24_THUNDERBOLT)), - - [SPECIES_MARSHADOW] = TMHM_LEARNSET(TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM49_SNATCH) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_POIPOLE] = TMHM_LEARNSET(TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM49_SNATCH) - | TMHM(TM06_TOXIC)), - - [SPECIES_NAGANADEL] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM02_DRAGON_CLAW) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM49_SNATCH) - | TMHM(TM46_THIEF) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_STAKATAKA] = TMHM_LEARNSET(TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM37_SANDSTORM) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM06_TOXIC)), - - [SPECIES_BLACEPHALON] = TMHM_LEARNSET(TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_ZERAORA] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM49_SNATCH) - | TMHM(TM12_TAUNT) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - //TMs of LGPE don't match with USUM - [SPECIES_MELTAN] = TMHM_LEARNSET(TMHM(TM10_HIDDEN_POWER)), - - [SPECIES_MELMETAL] = TMHM_LEARNSET(TMHM(TM10_HIDDEN_POWER)), - - [SPECIES_GROOKEY] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM42_FACADE) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT)), - - [SPECIES_THWACKEY] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM42_FACADE) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT)), - - [SPECIES_RILLABOOM] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(TM09_BULLET_SEED) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT)), - - [SPECIES_SCORBUNNY] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT)), - - [SPECIES_RABOOT] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM08_BULK_UP) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT)), - - [SPECIES_CINDERACE] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM08_BULK_UP) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT)), - - [SPECIES_SOBBLE] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM20_SAFEGUARD) - | TMHM(HM03_SURF) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_DRIZZILE] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(HM08_DIVE) - | TMHM(TM42_FACADE) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM20_SAFEGUARD) - | TMHM(HM03_SURF) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_INTELEON] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(HM08_DIVE) - | TMHM(TM42_FACADE) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM30_SHADOW_BALL) - | TMHM(HM03_SURF) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_SKWOVET] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM09_BULLET_SEED) - | TMHM(TM28_DIG) - | TMHM(TM42_FACADE) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM46_THIEF)), - - [SPECIES_GREEDENT] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM09_BULLET_SEED) - | TMHM(TM28_DIG) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM46_THIEF)), - - [SPECIES_ROOKIDEE] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM42_FACADE) - | TMHM(HM02_FLY) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF)), - - [SPECIES_CORVISQUIRE] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM42_FACADE) - | TMHM(HM02_FLY) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF)), - - [SPECIES_CORVIKNIGHT] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM08_BULK_UP) - | TMHM(TM42_FACADE) - | TMHM(HM02_FLY) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM47_STEEL_WING) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF)), - - [SPECIES_BLIPBUG] = TMHM_LEARNSET(0), - - [SPECIES_DOTTLER] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM42_FACADE) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM22_SOLAR_BEAM)), - - [SPECIES_ORBEETLE] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM42_FACADE) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM22_SOLAR_BEAM)), - - [SPECIES_NICKIT] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM28_DIG) - | TMHM(TM42_FACADE) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM41_TORMENT)), - - [SPECIES_THIEVUL] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM28_DIG) - | TMHM(TM42_FACADE) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM44_REST) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF)), - - [SPECIES_GOSSIFLEUR] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM09_BULLET_SEED) - | TMHM(TM42_FACADE) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY)), - - [SPECIES_ELDEGOSS] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM09_BULLET_SEED) - | TMHM(TM42_FACADE) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY)), - - [SPECIES_WOOLOO] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM42_FACADE) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST)), - - [SPECIES_DUBWOOL] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM42_FACADE) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST)), - - [SPECIES_CHEWTLE] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(HM08_DIVE) - | TMHM(TM42_FACADE) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(HM03_SURF)), - - [SPECIES_DREDNAW] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM28_DIG) - | TMHM(HM08_DIVE) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(HM03_SURF) - | TMHM(HM07_WATERFALL)), - - [SPECIES_YAMPER] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM28_DIG) - | TMHM(TM42_FACADE) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM05_ROAR) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT)), - - [SPECIES_BOLTUND] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM08_BULK_UP) - | TMHM(TM28_DIG) - | TMHM(TM42_FACADE) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM05_ROAR) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT)), - - [SPECIES_ROLYCOLY] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM28_DIG) - | TMHM(TM42_FACADE) - | TMHM(TM17_PROTECT) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM)), - - [SPECIES_CARKOL] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM28_DIG) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM)), - - [SPECIES_COALOSSAL] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM28_DIG) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM22_SOLAR_BEAM)), - - [SPECIES_APPLIN] = TMHM_LEARNSET(TMHM(TM45_ATTRACT)), - - [SPECIES_FLAPPLE] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM09_BULLET_SEED) - | TMHM(TM42_FACADE) - | TMHM(HM02_FLY) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY)), - - [SPECIES_APPLETUN] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM09_BULLET_SEED) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY)), - - [SPECIES_SILICOBRA] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM28_DIG) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM37_SANDSTORM)), - - [SPECIES_SANDACONDA] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM28_DIG) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM)), - - [SPECIES_CRAMORANT] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(HM08_DIVE) - | TMHM(TM42_FACADE) - | TMHM(HM02_FLY) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM47_STEEL_WING) - | TMHM(HM03_SURF) - | TMHM(TM46_THIEF)), - - [SPECIES_ARROKUDA] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(HM08_DIVE) - | TMHM(TM42_FACADE) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(HM07_WATERFALL)), - - [SPECIES_BARRASKEWDA] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(HM08_DIVE) - | TMHM(TM42_FACADE) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(HM03_SURF) - | TMHM(HM07_WATERFALL)), - - [SPECIES_TOXEL] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM42_FACADE) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST)), - - [SPECIES_TOXTRICITY] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM42_FACADE) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM12_TAUNT) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_SIZZLIPEDE] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM42_FACADE) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM11_SUNNY_DAY)), - - [SPECIES_CENTISKORCH] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY)), - - [SPECIES_CLOBBOPUS] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(HM08_DIVE) - | TMHM(TM42_FACADE) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM12_TAUNT) - | TMHM(HM07_WATERFALL)), - - [SPECIES_GRAPPLOCT] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(TM28_DIG) - | TMHM(HM08_DIVE) - | TMHM(TM42_FACADE) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(HM06_ROCK_SMASH) - | TMHM(HM03_SURF) - | TMHM(TM12_TAUNT) - | TMHM(HM07_WATERFALL)), - - [SPECIES_SINISTEA] = TMHM_LEARNSET(TMHM(TM42_FACADE) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM44_REST) - | TMHM(TM30_SHADOW_BALL)), - - [SPECIES_POLTEAGEIST] = TMHM_LEARNSET(TMHM(TM42_FACADE) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM30_SHADOW_BALL)), - - [SPECIES_HATENNA] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM42_FACADE) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM44_REST) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM48_SKILL_SWAP)), - - [SPECIES_HATTREM] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM42_FACADE) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM44_REST) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM48_SKILL_SWAP)), - - [SPECIES_HATTERENE] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM42_FACADE) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM44_REST) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM48_SKILL_SWAP)), - - [SPECIES_IMPIDIMP] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM42_FACADE) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM41_TORMENT)), - - [SPECIES_MORGREM] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM42_FACADE) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM41_TORMENT)), - - [SPECIES_GRIMMSNARL] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(TM42_FACADE) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM41_TORMENT)), - - [SPECIES_OBSTAGOON] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(TM28_DIG) - | TMHM(TM42_FACADE) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT)), - - [SPECIES_PERRSERKER] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM28_DIG) - | TMHM(TM42_FACADE) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT)), - - [SPECIES_CURSOLA] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM04_CALM_MIND) - | TMHM(TM28_DIG) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM07_HAIL) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM37_SANDSTORM) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF)), - - [SPECIES_SIRFETCHD] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM42_FACADE) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM47_STEEL_WING) - | TMHM(TM11_SUNNY_DAY)), - - [SPECIES_MR_RIME] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM04_CALM_MIND) - | TMHM(TM42_FACADE) - | TMHM(TM07_HAIL) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT)), - - [SPECIES_RUNERIGUS] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM37_SANDSTORM) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF)), - - [SPECIES_MILCERY] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM42_FACADE) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST)), - - [SPECIES_ALCREMIE] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM42_FACADE) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM44_REST) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM22_SOLAR_BEAM)), - - [SPECIES_FALINKS] = TMHM_LEARNSET(TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(TM42_FACADE) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB)), - - [SPECIES_PINCURCHIN] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM42_FACADE) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(HM03_SURF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT)), - - [SPECIES_SNOM] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM42_FACADE) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST)), - - [SPECIES_FROSMOTH] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM04_CALM_MIND) - | TMHM(TM42_FACADE) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM07_HAIL) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM20_SAFEGUARD)), - - [SPECIES_STONJOURNER] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM37_SANDSTORM)), - - [SPECIES_EISCUE] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(HM08_DIVE) - | TMHM(TM42_FACADE) - | TMHM(TM07_HAIL) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(HM03_SURF) - | TMHM(HM07_WATERFALL)), - - [SPECIES_INDEEDEE] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM42_FACADE) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM44_REST) - | TMHM(TM30_SHADOW_BALL)), - - [SPECIES_MORPEKO] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM09_BULLET_SEED) - | TMHM(TM42_FACADE) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM41_TORMENT)), - - [SPECIES_CUFANT] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM28_DIG) - | TMHM(TM42_FACADE) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(HM04_STRENGTH)), - - [SPECIES_COPPERAJAH] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM28_DIG) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(HM04_STRENGTH) - | TMHM(TM12_TAUNT)), - - [SPECIES_DRACOZOLT] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM02_DRAGON_CLAW) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT)), - - [SPECIES_ARCTOZOLT] = TMHM_LEARNSET(TMHM(TM14_BLIZZARD) - | TMHM(TM42_FACADE) - | TMHM(TM07_HAIL) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM39_ROCK_TOMB) - | TMHM(HM03_SURF) - | TMHM(TM12_TAUNT) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT)), - - [SPECIES_DRACOVISH] = TMHM_LEARNSET(TMHM(HM08_DIVE) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM39_ROCK_TOMB) - | TMHM(HM03_SURF) - | TMHM(HM07_WATERFALL)), - - [SPECIES_ARCTOVISH] = TMHM_LEARNSET(TMHM(TM14_BLIZZARD) - | TMHM(HM08_DIVE) - | TMHM(TM42_FACADE) - | TMHM(TM07_HAIL) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM39_ROCK_TOMB) - | TMHM(HM03_SURF) - | TMHM(HM07_WATERFALL)), - - [SPECIES_DURALUDON] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM02_DRAGON_CLAW) - | TMHM(TM42_FACADE) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT)), - - [SPECIES_DREEPY] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST)), - - [SPECIES_DRAKLOAK] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(HM08_DIVE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM47_STEEL_WING) - | TMHM(HM03_SURF) - | TMHM(TM46_THIEF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT)), - - [SPECIES_DRAGAPULT] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(HM08_DIVE) - | TMHM(TM02_DRAGON_CLAW) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(HM02_FLY) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM47_STEEL_WING) - | TMHM(HM03_SURF) - | TMHM(TM46_THIEF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT)), - - [SPECIES_ZACIAN] = TMHM_LEARNSET(TMHM(TM31_BRICK_BREAK) - | TMHM(TM28_DIG) - | TMHM(TM42_FACADE) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST)), - - [SPECIES_ZAMAZENTA] = TMHM_LEARNSET(TMHM(TM28_DIG) - | TMHM(TM42_FACADE) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM22_SOLAR_BEAM)), - - [SPECIES_ETERNATUS] = TMHM_LEARNSET(TMHM(TM42_FACADE) - | TMHM(TM35_FLAMETHROWER) - | TMHM(HM02_FLY) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM06_TOXIC)), - - [SPECIES_KUBFU] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(TM28_DIG) - | TMHM(TM42_FACADE) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(HM06_ROCK_SMASH)), - - [SPECIES_URSHIFU] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(TM28_DIG) - | TMHM(TM42_FACADE) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM12_TAUNT)), - - [SPECIES_ZARUDE] = TMHM_LEARNSET(TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(TM09_BULLET_SEED) - | TMHM(TM28_DIG) - | TMHM(TM42_FACADE) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF)), - - [SPECIES_REGIELEKI] = TMHM_LEARNSET(TMHM(TM42_FACADE) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT)), - - [SPECIES_REGIDRAGO] = TMHM_LEARNSET(TMHM(TM02_DRAGON_CLAW) - | TMHM(TM42_FACADE) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST)), - - [SPECIES_GLASTRIER] = TMHM_LEARNSET(TMHM(TM14_BLIZZARD) - | TMHM(TM42_FACADE) - | TMHM(TM07_HAIL) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM12_TAUNT) - | TMHM(TM41_TORMENT)), - - [SPECIES_SPECTRIER] = TMHM_LEARNSET(TMHM(TM04_CALM_MIND) - | TMHM(TM42_FACADE) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM12_TAUNT)), - - [SPECIES_CALYREX] = TMHM_LEARNSET(TMHM(TM09_BULLET_SEED) - | TMHM(TM04_CALM_MIND) - | TMHM(TM42_FACADE) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY)), - - [SPECIES_RATTATA_ALOLAN] = TMHM_LEARNSET(TMHM(TM14_BLIZZARD) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM42_FACADE) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM12_TAUNT) - | TMHM(TM06_TOXIC)), - - [SPECIES_RATICATE_ALOLAN] = TMHM_LEARNSET(TMHM(TM14_BLIZZARD) - | TMHM(TM08_BULK_UP) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM42_FACADE) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM12_TAUNT) - | TMHM(TM06_TOXIC)), - - [SPECIES_RAICHU_ALOLAN] = TMHM_LEARNSET(TMHM(TM31_BRICK_BREAK) - | TMHM(TM04_CALM_MIND) - | TMHM(TM28_DIG) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(HM06_ROCK_SMASH) - | TMHM(HM04_STRENGTH) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM25_THUNDER) - | TMHM(TM06_TOXIC)), - - [SPECIES_SANDSHREW_ALOLAN] = TMHM_LEARNSET(TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(HM06_ROCK_SMASH) - | TMHM(HM04_STRENGTH) - | TMHM(TM06_TOXIC)), - - [SPECIES_SANDSLASH_ALOLAN] = TMHM_LEARNSET(TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(HM06_ROCK_SMASH) - | TMHM(HM04_STRENGTH) - | TMHM(TM06_TOXIC)), - - [SPECIES_VULPIX_ALOLAN] = TMHM_LEARNSET(TMHM(TM14_BLIZZARD) - | TMHM(TM28_DIG) - | TMHM(TM42_FACADE) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM06_TOXIC)), - - [SPECIES_NINETALES_ALOLAN] = TMHM_LEARNSET(TMHM(TM14_BLIZZARD) - | TMHM(TM04_CALM_MIND) - | TMHM(TM28_DIG) - | TMHM(TM42_FACADE) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM06_TOXIC)), - - [SPECIES_DIGLETT_ALOLAN] = TMHM_LEARNSET(TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM06_TOXIC)), - - [SPECIES_DUGTRIO_ALOLAN] = TMHM_LEARNSET(TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM06_TOXIC)), - - [SPECIES_MEOWTH_ALOLAN] = TMHM_LEARNSET(TMHM(HM01_CUT) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM12_TAUNT) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM25_THUNDER) - | TMHM(TM06_TOXIC)), - - [SPECIES_PERSIAN_ALOLAN] = TMHM_LEARNSET(TMHM(HM01_CUT) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM12_TAUNT) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM25_THUNDER) - | TMHM(TM06_TOXIC)), - - [SPECIES_GEODUDE_ALOLAN] = TMHM_LEARNSET(TMHM(TM31_BRICK_BREAK) - | TMHM(TM28_DIG) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(HM06_ROCK_SMASH) - | TMHM(HM04_STRENGTH) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM25_THUNDER) - | TMHM(TM06_TOXIC)), - - [SPECIES_GRAVELER_ALOLAN] = TMHM_LEARNSET(TMHM(TM31_BRICK_BREAK) - | TMHM(TM28_DIG) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(HM06_ROCK_SMASH) - | TMHM(HM04_STRENGTH) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM25_THUNDER) - | TMHM(TM06_TOXIC)), - - [SPECIES_GOLEM_ALOLAN] = TMHM_LEARNSET(TMHM(TM31_BRICK_BREAK) - | TMHM(TM28_DIG) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(HM06_ROCK_SMASH) - | TMHM(HM04_STRENGTH) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM25_THUNDER) - | TMHM(TM06_TOXIC)), - - [SPECIES_GRIMER_ALOLAN] = TMHM_LEARNSET(TMHM(TM28_DIG) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(HM04_STRENGTH) - | TMHM(TM12_TAUNT) - | TMHM(TM06_TOXIC)), - - [SPECIES_MUK_ALOLAN] = TMHM_LEARNSET(TMHM(TM31_BRICK_BREAK) - | TMHM(TM28_DIG) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(HM04_STRENGTH) - | TMHM(TM12_TAUNT) - | TMHM(TM06_TOXIC)), - - [SPECIES_EXEGGUTOR_ALOLAN] = TMHM_LEARNSET(TMHM(TM31_BRICK_BREAK) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM35_FLAMETHROWER) - | TMHM(HM05_FLASH) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(HM04_STRENGTH) - | TMHM(TM06_TOXIC)), - - [SPECIES_MAROWAK_ALOLAN] = TMHM_LEARNSET(TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM28_DIG) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM30_SHADOW_BALL) - | TMHM(HM04_STRENGTH) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM25_THUNDER) - | TMHM(TM06_TOXIC)), - - [SPECIES_MEOWTH_GALARIAN] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM28_DIG) - | TMHM(TM42_FACADE) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT)), - - [SPECIES_PONYTA_GALARIAN] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM42_FACADE) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM44_REST)), - - [SPECIES_RAPIDASH_GALARIAN] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM42_FACADE) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM44_REST)), - - [SPECIES_SLOWPOKE_GALARIAN] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM04_CALM_MIND) - | TMHM(TM28_DIG) - | TMHM(HM08_DIVE) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM07_HAIL) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_SLOWBRO_GALARIAN] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM04_CALM_MIND) - | TMHM(TM28_DIG) - | TMHM(HM08_DIVE) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM07_HAIL) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_FARFETCHD_GALARIAN] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM42_FACADE) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM47_STEEL_WING) - | TMHM(TM11_SUNNY_DAY)), - - [SPECIES_WEEZING_GALARIAN] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_MR_MIME_GALARIAN] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM04_CALM_MIND) - | TMHM(TM42_FACADE) - | TMHM(TM07_HAIL) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT)), - - [SPECIES_ARTICUNO_GALARIAN] = TMHM_LEARNSET(TMHM(TM04_CALM_MIND) - | TMHM(TM42_FACADE) - | TMHM(HM02_FLY) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM47_STEEL_WING)), - - [SPECIES_ZAPDOS_GALARIAN] = TMHM_LEARNSET(TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(TM42_FACADE) - | TMHM(HM02_FLY) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM47_STEEL_WING) - | TMHM(TM12_TAUNT)), - - [SPECIES_MOLTRES_GALARIAN] = TMHM_LEARNSET(TMHM(TM42_FACADE) - | TMHM(HM02_FLY) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM47_STEEL_WING) - | TMHM(TM12_TAUNT)), - - [SPECIES_SLOWKING_GALARIAN] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM04_CALM_MIND) - | TMHM(TM28_DIG) - | TMHM(HM08_DIVE) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM07_HAIL) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_CORSOLA_GALARIAN] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM04_CALM_MIND) - | TMHM(TM28_DIG) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM07_HAIL) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM37_SANDSTORM) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_ZIGZAGOON_GALARIAN] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM28_DIG) - | TMHM(TM42_FACADE) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT)), - - [SPECIES_LINOONE_GALARIAN] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM28_DIG) - | TMHM(TM42_FACADE) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT)), - - [SPECIES_DARUMAKA_GALARIAN] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM28_DIG) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF)), - - [SPECIES_DARMANITAN_GALARIAN] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(TM28_DIG) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM44_REST) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF)), - - [SPECIES_YAMASK_GALARIAN] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM37_SANDSTORM) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM46_THIEF)), - - [SPECIES_STUNFISK_GALARIAN] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM28_DIG) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(HM03_SURF)), - - [SPECIES_PIKACHU_COSPLAY] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(HM02_FLY) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(HM04_STRENGTH) - | TMHM(HM03_SURF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_PIKACHU_ROCK_STAR] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(HM02_FLY) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(HM04_STRENGTH) - | TMHM(HM03_SURF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_PIKACHU_BELLE] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(HM02_FLY) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(HM04_STRENGTH) - | TMHM(HM03_SURF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_PIKACHU_POP_STAR] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(HM02_FLY) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(HM04_STRENGTH) - | TMHM(HM03_SURF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_PIKACHU_PH_D] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(HM02_FLY) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(HM04_STRENGTH) - | TMHM(HM03_SURF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_PIKACHU_LIBRE] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(HM02_FLY) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(HM04_STRENGTH) - | TMHM(HM03_SURF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_PIKACHU_ORIGINAL_CAP] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(HM02_FLY) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(HM04_STRENGTH) - | TMHM(HM03_SURF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_PIKACHU_HOENN_CAP] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(HM02_FLY) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(HM04_STRENGTH) - | TMHM(HM03_SURF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_PIKACHU_SINNOH_CAP] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(HM02_FLY) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(HM04_STRENGTH) - | TMHM(HM03_SURF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_PIKACHU_UNOVA_CAP] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(HM02_FLY) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(HM04_STRENGTH) - | TMHM(HM03_SURF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_PIKACHU_KALOS_CAP] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(HM02_FLY) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(HM04_STRENGTH) - | TMHM(HM03_SURF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_PIKACHU_ALOLA_CAP] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(HM02_FLY) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(HM04_STRENGTH) - | TMHM(HM03_SURF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_PIKACHU_PARTNER_CAP] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(HM02_FLY) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(HM04_STRENGTH) - | TMHM(HM03_SURF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_PICHU_SPIKY_EARED] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(HM03_SURF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), -#endif - [SPECIES_UNOWN_B] = TMHM_LEARNSET(TMHM(TM10_HIDDEN_POWER)), - - [SPECIES_UNOWN_C] = TMHM_LEARNSET(TMHM(TM10_HIDDEN_POWER)), - - [SPECIES_UNOWN_D] = TMHM_LEARNSET(TMHM(TM10_HIDDEN_POWER)), - - [SPECIES_UNOWN_E] = TMHM_LEARNSET(TMHM(TM10_HIDDEN_POWER)), - - [SPECIES_UNOWN_F] = TMHM_LEARNSET(TMHM(TM10_HIDDEN_POWER)), - - [SPECIES_UNOWN_G] = TMHM_LEARNSET(TMHM(TM10_HIDDEN_POWER)), - - [SPECIES_UNOWN_H] = TMHM_LEARNSET(TMHM(TM10_HIDDEN_POWER)), - - [SPECIES_UNOWN_I] = TMHM_LEARNSET(TMHM(TM10_HIDDEN_POWER)), - - [SPECIES_UNOWN_J] = TMHM_LEARNSET(TMHM(TM10_HIDDEN_POWER)), - - [SPECIES_UNOWN_K] = TMHM_LEARNSET(TMHM(TM10_HIDDEN_POWER)), - - [SPECIES_UNOWN_L] = TMHM_LEARNSET(TMHM(TM10_HIDDEN_POWER)), - - [SPECIES_UNOWN_M] = TMHM_LEARNSET(TMHM(TM10_HIDDEN_POWER)), - - [SPECIES_UNOWN_N] = TMHM_LEARNSET(TMHM(TM10_HIDDEN_POWER)), - - [SPECIES_UNOWN_O] = TMHM_LEARNSET(TMHM(TM10_HIDDEN_POWER)), - - [SPECIES_UNOWN_P] = TMHM_LEARNSET(TMHM(TM10_HIDDEN_POWER)), - - [SPECIES_UNOWN_Q] = TMHM_LEARNSET(TMHM(TM10_HIDDEN_POWER)), - - [SPECIES_UNOWN_R] = TMHM_LEARNSET(TMHM(TM10_HIDDEN_POWER)), - - [SPECIES_UNOWN_S] = TMHM_LEARNSET(TMHM(TM10_HIDDEN_POWER)), - - [SPECIES_UNOWN_T] = TMHM_LEARNSET(TMHM(TM10_HIDDEN_POWER)), - - [SPECIES_UNOWN_U] = TMHM_LEARNSET(TMHM(TM10_HIDDEN_POWER)), - - [SPECIES_UNOWN_V] = TMHM_LEARNSET(TMHM(TM10_HIDDEN_POWER)), - - [SPECIES_UNOWN_W] = TMHM_LEARNSET(TMHM(TM10_HIDDEN_POWER)), - - [SPECIES_UNOWN_X] = TMHM_LEARNSET(TMHM(TM10_HIDDEN_POWER)), - - [SPECIES_UNOWN_Y] = TMHM_LEARNSET(TMHM(TM10_HIDDEN_POWER)), - - [SPECIES_UNOWN_Z] = TMHM_LEARNSET(TMHM(TM10_HIDDEN_POWER)), - - [SPECIES_UNOWN_EMARK] = TMHM_LEARNSET(TMHM(TM10_HIDDEN_POWER)), - - [SPECIES_UNOWN_QMARK] = TMHM_LEARNSET(TMHM(TM10_HIDDEN_POWER)), - - [SPECIES_DEOXYS_ATTACK] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM04_CALM_MIND) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM49_SNATCH) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_DEOXYS_DEFENSE] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM04_CALM_MIND) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM49_SNATCH) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_DEOXYS_SPEED] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM04_CALM_MIND) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM49_SNATCH) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - -#if P_NEW_POKEMON == TRUE - [SPECIES_BURMY_SANDY_CLOAK] = TMHM_LEARNSET(TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT)), - - [SPECIES_BURMY_TRASH_CLOAK] = TMHM_LEARNSET(TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT)), - - [SPECIES_WORMADAM_SANDY_CLOAK] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_WORMADAM_TRASH_CLOAK] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_SHELLOS_EAST_SEA] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM03_SURF) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_GASTRODON_EAST_SEA] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(TM28_DIG) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(HM04_STRENGTH) - | TMHM(HM03_SURF) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_ROTOM_HEAT] = TMHM_LEARNSET(TMHM(TM50_OVERHEAT)), - - [SPECIES_ROTOM_WASH] = TMHM_LEARNSET(0), - - [SPECIES_ROTOM_FROST] = TMHM_LEARNSET(TMHM(TM14_BLIZZARD)), - - [SPECIES_ROTOM_FAN] = TMHM_LEARNSET(0), - - [SPECIES_ROTOM_MOW] = TMHM_LEARNSET(0), - - [SPECIES_GIRATINA_ORIGIN] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM04_CALM_MIND) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM02_DRAGON_CLAW) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM47_STEEL_WING) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_SHAYMIN_SKY] = TMHM_LEARNSET(TMHM(TM09_BULLET_SEED) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_ARCEUS_FIGHTING] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM09_BULLET_SEED) - | TMHM(TM04_CALM_MIND) - | TMHM(HM01_CUT) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM02_DRAGON_CLAW) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(HM05_FLASH) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_ARCEUS_FLYING] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM09_BULLET_SEED) - | TMHM(TM04_CALM_MIND) - | TMHM(HM01_CUT) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM02_DRAGON_CLAW) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(HM05_FLASH) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_ARCEUS_POISON] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM09_BULLET_SEED) - | TMHM(TM04_CALM_MIND) - | TMHM(HM01_CUT) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM02_DRAGON_CLAW) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(HM05_FLASH) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_ARCEUS_GROUND] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM09_BULLET_SEED) - | TMHM(TM04_CALM_MIND) - | TMHM(HM01_CUT) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM02_DRAGON_CLAW) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(HM05_FLASH) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_ARCEUS_ROCK] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM09_BULLET_SEED) - | TMHM(TM04_CALM_MIND) - | TMHM(HM01_CUT) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM02_DRAGON_CLAW) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(HM05_FLASH) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_ARCEUS_BUG] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM09_BULLET_SEED) - | TMHM(TM04_CALM_MIND) - | TMHM(HM01_CUT) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM02_DRAGON_CLAW) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(HM05_FLASH) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_ARCEUS_GHOST] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM09_BULLET_SEED) - | TMHM(TM04_CALM_MIND) - | TMHM(HM01_CUT) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM02_DRAGON_CLAW) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(HM05_FLASH) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_ARCEUS_STEEL] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM09_BULLET_SEED) - | TMHM(TM04_CALM_MIND) - | TMHM(HM01_CUT) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM02_DRAGON_CLAW) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(HM05_FLASH) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_ARCEUS_FIRE] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM09_BULLET_SEED) - | TMHM(TM04_CALM_MIND) - | TMHM(HM01_CUT) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM02_DRAGON_CLAW) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(HM05_FLASH) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_ARCEUS_WATER] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM09_BULLET_SEED) - | TMHM(TM04_CALM_MIND) - | TMHM(HM01_CUT) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM02_DRAGON_CLAW) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(HM05_FLASH) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_ARCEUS_GRASS] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM09_BULLET_SEED) - | TMHM(TM04_CALM_MIND) - | TMHM(HM01_CUT) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM02_DRAGON_CLAW) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(HM05_FLASH) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_ARCEUS_ELECTRIC] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM09_BULLET_SEED) - | TMHM(TM04_CALM_MIND) - | TMHM(HM01_CUT) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM02_DRAGON_CLAW) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(HM05_FLASH) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_ARCEUS_PSYCHIC] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM09_BULLET_SEED) - | TMHM(TM04_CALM_MIND) - | TMHM(HM01_CUT) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM02_DRAGON_CLAW) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(HM05_FLASH) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_ARCEUS_ICE] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM09_BULLET_SEED) - | TMHM(TM04_CALM_MIND) - | TMHM(HM01_CUT) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM02_DRAGON_CLAW) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(HM05_FLASH) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_ARCEUS_DRAGON] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM09_BULLET_SEED) - | TMHM(TM04_CALM_MIND) - | TMHM(HM01_CUT) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM02_DRAGON_CLAW) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(HM05_FLASH) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_ARCEUS_DARK] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM09_BULLET_SEED) - | TMHM(TM04_CALM_MIND) - | TMHM(HM01_CUT) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM02_DRAGON_CLAW) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(HM05_FLASH) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_ARCEUS_FAIRY] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM14_BLIZZARD) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM09_BULLET_SEED) - | TMHM(TM04_CALM_MIND) - | TMHM(HM01_CUT) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM02_DRAGON_CLAW) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(HM05_FLASH) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM50_OVERHEAT) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_BASCULIN_BLUE_STRIPED] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(HM01_CUT) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM03_SURF) - | TMHM(TM12_TAUNT) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL)), - - [SPECIES_DEERLING_SUMMER] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_DEERLING_AUTUMN] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_DEERLING_WINTER] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_SAWSBUCK_SUMMER] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_SAWSBUCK_AUTUMN] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_SAWSBUCK_WINTER] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_TORNADUS_THERIAN] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(HM04_STRENGTH) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_THUNDURUS_THERIAN] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(HM04_STRENGTH) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_LANDORUS_THERIAN] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(TM04_CALM_MIND) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(HM04_STRENGTH) - | TMHM(TM06_TOXIC)), - - [SPECIES_KYUREM_WHITE] = TMHM_LEARNSET(TMHM(TM14_BLIZZARD) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM02_DRAGON_CLAW) - | TMHM(TM42_FACADE) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM47_STEEL_WING) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_KYUREM_BLACK] = TMHM_LEARNSET(TMHM(TM14_BLIZZARD) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM02_DRAGON_CLAW) - | TMHM(TM42_FACADE) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM47_STEEL_WING) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_KELDEO_RESOLUTE] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM04_CALM_MIND) - | TMHM(HM01_CUT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(HM04_STRENGTH) - | TMHM(HM03_SURF) - | TMHM(TM12_TAUNT) - | TMHM(TM06_TOXIC) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_GENESECT_DOUSE_DRIVE] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM14_BLIZZARD) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM35_FLAMETHROWER) - | TMHM(HM05_FLASH) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_GENESECT_SHOCK_DRIVE] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM14_BLIZZARD) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM35_FLAMETHROWER) - | TMHM(HM05_FLASH) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_GENESECT_BURN_DRIVE] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM14_BLIZZARD) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM35_FLAMETHROWER) - | TMHM(HM05_FLASH) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_GENESECT_CHILL_DRIVE] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM14_BLIZZARD) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM35_FLAMETHROWER) - | TMHM(HM05_FLASH) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_GRENINJA_BATTLE_BOND] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM14_BLIZZARD) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(HM08_DIVE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM49_SNATCH) - | TMHM(HM04_STRENGTH) - | TMHM(HM03_SURF) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC) - | TMHM(HM07_WATERFALL) - | TMHM(TM03_WATER_PULSE)), - - [SPECIES_VIVILLON_POLAR] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_VIVILLON_TUNDRA] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_VIVILLON_CONTINENTAL] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_VIVILLON_GARDEN] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_VIVILLON_ELEGANT] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_VIVILLON_MEADOW] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_VIVILLON_MODERN] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_VIVILLON_MARINE] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_VIVILLON_ARCHIPELAGO] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_VIVILLON_HIGH_PLAINS] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_VIVILLON_SANDSTORM] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_VIVILLON_RIVER] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_VIVILLON_MONSOON] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_VIVILLON_SAVANNA] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_VIVILLON_SUN] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_VIVILLON_OCEAN] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_VIVILLON_JUNGLE] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_VIVILLON_FANCY] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_VIVILLON_POKE_BALL] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_FLABEBE_YELLOW_FLOWER] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_FLABEBE_ORANGE_FLOWER] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_FLABEBE_BLUE_FLOWER] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_FLABEBE_WHITE_FLOWER] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_FLOETTE_YELLOW_FLOWER] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_FLOETTE_ORANGE_FLOWER] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_FLOETTE_BLUE_FLOWER] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_FLOETTE_WHITE_FLOWER] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_FLOETTE_ETERNAL_FLOWER] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_FLORGES_YELLOW_FLOWER] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_FLORGES_ORANGE_FLOWER] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_FLORGES_BLUE_FLOWER] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_FLORGES_WHITE_FLOWER] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_FURFROU_HEART_TRIM] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM06_TOXIC)), - - [SPECIES_FURFROU_STAR_TRIM] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM06_TOXIC)), - - [SPECIES_FURFROU_DIAMOND_TRIM] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM06_TOXIC)), - - [SPECIES_FURFROU_DEBUTANTE_TRIM] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM06_TOXIC)), - - [SPECIES_FURFROU_MATRON_TRIM] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM06_TOXIC)), - - [SPECIES_FURFROU_DANDY_TRIM] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM06_TOXIC)), - - [SPECIES_FURFROU_LA_REINE_TRIM] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM06_TOXIC)), - - [SPECIES_FURFROU_KABUKI_TRIM] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM06_TOXIC)), - - [SPECIES_FURFROU_PHARAOH_TRIM] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM06_TOXIC)), - - [SPECIES_MEOWSTIC_FEMALE] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(HM01_CUT) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM49_SNATCH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_PUMPKABOO_SMALL] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM09_BULLET_SEED) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_PUMPKABOO_LARGE] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM09_BULLET_SEED) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_PUMPKABOO_SUPER] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM09_BULLET_SEED) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_GOURGEIST_SMALL] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM09_BULLET_SEED) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_GOURGEIST_LARGE] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM09_BULLET_SEED) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_GOURGEIST_SUPER] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM09_BULLET_SEED) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM38_FIRE_BLAST) - | TMHM(TM35_FLAMETHROWER) - | TMHM(HM05_FLASH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_ZYGARDE_10] = TMHM_LEARNSET(TMHM(TM31_BRICK_BREAK) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_ZYGARDE_10_POWER_CONSTRUCT] = TMHM_LEARNSET(TMHM(TM31_BRICK_BREAK) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_ZYGARDE_50_POWER_CONSTRUCT] = TMHM_LEARNSET(TMHM(TM31_BRICK_BREAK) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_ZYGARDE_COMPLETE] = TMHM_LEARNSET(TMHM(TM31_BRICK_BREAK) - | TMHM(TM28_DIG) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM37_SANDSTORM) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(HM04_STRENGTH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM06_TOXIC)), - - [SPECIES_HOOPA_UNBOUND] = TMHM_LEARNSET(TMHM(TM31_BRICK_BREAK) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM05_FLASH) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM43_SECRET_POWER) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM49_SNATCH) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM41_TORMENT) - | TMHM(TM06_TOXIC)), - - [SPECIES_ORICORIO_POM_POM] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM37_SANDSTORM) - | TMHM(TM47_STEEL_WING) - | TMHM(TM12_TAUNT) - | TMHM(TM06_TOXIC)), - - [SPECIES_ORICORIO_PAU] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM37_SANDSTORM) - | TMHM(TM47_STEEL_WING) - | TMHM(TM12_TAUNT) - | TMHM(TM06_TOXIC)), - - [SPECIES_ORICORIO_SENSU] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(HM02_FLY) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM37_SANDSTORM) - | TMHM(TM47_STEEL_WING) - | TMHM(TM12_TAUNT) - | TMHM(TM06_TOXIC)), - - [SPECIES_ROCKRUFF_OWN_TEMPO] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM12_TAUNT) - | TMHM(TM06_TOXIC)), - - [SPECIES_LYCANROC_MIDNIGHT] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM12_TAUNT) - | TMHM(TM06_TOXIC)), - - [SPECIES_LYCANROC_DUSK] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM12_TAUNT) - | TMHM(TM06_TOXIC)), - - [SPECIES_SILVALLY_FIGHTING] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM02_DRAGON_CLAW) - | TMHM(TM42_FACADE) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(TM37_SANDSTORM) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM47_STEEL_WING) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_SILVALLY_FLYING] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM02_DRAGON_CLAW) - | TMHM(TM42_FACADE) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(TM37_SANDSTORM) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM47_STEEL_WING) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_SILVALLY_POISON] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM02_DRAGON_CLAW) - | TMHM(TM42_FACADE) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(TM37_SANDSTORM) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM47_STEEL_WING) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_SILVALLY_GROUND] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM02_DRAGON_CLAW) - | TMHM(TM42_FACADE) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(TM37_SANDSTORM) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM47_STEEL_WING) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_SILVALLY_ROCK] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM02_DRAGON_CLAW) - | TMHM(TM42_FACADE) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(TM37_SANDSTORM) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM47_STEEL_WING) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_SILVALLY_BUG] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM02_DRAGON_CLAW) - | TMHM(TM42_FACADE) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(TM37_SANDSTORM) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM47_STEEL_WING) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_SILVALLY_GHOST] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM02_DRAGON_CLAW) - | TMHM(TM42_FACADE) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(TM37_SANDSTORM) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM47_STEEL_WING) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_SILVALLY_STEEL] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM02_DRAGON_CLAW) - | TMHM(TM42_FACADE) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(TM37_SANDSTORM) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM47_STEEL_WING) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_SILVALLY_FIRE] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM02_DRAGON_CLAW) - | TMHM(TM42_FACADE) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(TM37_SANDSTORM) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM47_STEEL_WING) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_SILVALLY_WATER] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM02_DRAGON_CLAW) - | TMHM(TM42_FACADE) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(TM37_SANDSTORM) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM47_STEEL_WING) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_SILVALLY_GRASS] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM02_DRAGON_CLAW) - | TMHM(TM42_FACADE) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(TM37_SANDSTORM) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM47_STEEL_WING) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_SILVALLY_ELECTRIC] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM02_DRAGON_CLAW) - | TMHM(TM42_FACADE) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(TM37_SANDSTORM) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM47_STEEL_WING) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_SILVALLY_PSYCHIC] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM02_DRAGON_CLAW) - | TMHM(TM42_FACADE) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(TM37_SANDSTORM) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM47_STEEL_WING) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_SILVALLY_ICE] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM02_DRAGON_CLAW) - | TMHM(TM42_FACADE) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(TM37_SANDSTORM) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM47_STEEL_WING) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_SILVALLY_DRAGON] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM02_DRAGON_CLAW) - | TMHM(TM42_FACADE) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(TM37_SANDSTORM) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM47_STEEL_WING) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_SILVALLY_DARK] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM02_DRAGON_CLAW) - | TMHM(TM42_FACADE) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(TM37_SANDSTORM) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM47_STEEL_WING) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_SILVALLY_FAIRY] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM02_DRAGON_CLAW) - | TMHM(TM42_FACADE) - | TMHM(TM35_FLAMETHROWER) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM07_HAIL) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM05_ROAR) - | TMHM(TM37_SANDSTORM) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM47_STEEL_WING) - | TMHM(TM11_SUNNY_DAY) - | TMHM(HM03_SURF) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_MINIOR_CORE_RED] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM37_SANDSTORM) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM06_TOXIC)), - - [SPECIES_MINIOR_CORE_ORANGE] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM37_SANDSTORM) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM06_TOXIC)), - - [SPECIES_MINIOR_CORE_YELLOW] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM37_SANDSTORM) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM06_TOXIC)), - - [SPECIES_MINIOR_CORE_GREEN] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM37_SANDSTORM) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM06_TOXIC)), - - [SPECIES_MINIOR_CORE_BLUE] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM37_SANDSTORM) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM06_TOXIC)), - - [SPECIES_MINIOR_CORE_INDIGO] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM37_SANDSTORM) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM06_TOXIC)), - - [SPECIES_MINIOR_CORE_VIOLET] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM37_SANDSTORM) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM06_TOXIC)), - - [SPECIES_NECROZMA_DUSK_MANE] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_NECROZMA_DAWN_WINGS] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM26_EARTHQUAKE) - | TMHM(TM42_FACADE) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM27_RETURN) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM46_THIEF) - | TMHM(TM06_TOXIC)), - - [SPECIES_MAGEARNA_ORIGINAL_COLOR] = TMHM_LEARNSET(TMHM(TM31_BRICK_BREAK) - | TMHM(TM04_CALM_MIND) - | TMHM(TM32_DOUBLE_TEAM) - | TMHM(TM21_FRUSTRATION) - | TMHM(TM10_HIDDEN_POWER) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM33_REFLECT) - | TMHM(TM27_RETURN) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM24_THUNDERBOLT)), - - [SPECIES_TOXTRICITY_LOW_KEY] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM42_FACADE) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM34_SHOCK_WAVE) - | TMHM(TM36_SLUDGE_BOMB) - | TMHM(TM12_TAUNT) - | TMHM(TM25_THUNDER) - | TMHM(TM24_THUNDERBOLT) - | TMHM(TM06_TOXIC)), - - [SPECIES_SINISTEA_ANTIQUE] = TMHM_LEARNSET(TMHM(TM42_FACADE) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM44_REST) - | TMHM(TM30_SHADOW_BALL)), - - [SPECIES_POLTEAGEIST_ANTIQUE] = TMHM_LEARNSET(TMHM(TM42_FACADE) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM30_SHADOW_BALL)), - - [SPECIES_ALCREMIE_RUBY_CREAM] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM42_FACADE) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM44_REST) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM22_SOLAR_BEAM)), - - [SPECIES_ALCREMIE_MATCHA_CREAM] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM42_FACADE) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM44_REST) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM22_SOLAR_BEAM)), - - [SPECIES_ALCREMIE_MINT_CREAM] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM42_FACADE) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM44_REST) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM22_SOLAR_BEAM)), - - [SPECIES_ALCREMIE_LEMON_CREAM] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM42_FACADE) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM44_REST) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM22_SOLAR_BEAM)), - - [SPECIES_ALCREMIE_SALTED_CREAM] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM42_FACADE) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM44_REST) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM22_SOLAR_BEAM)), - - [SPECIES_ALCREMIE_RUBY_SWIRL] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM42_FACADE) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM44_REST) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM22_SOLAR_BEAM)), - - [SPECIES_ALCREMIE_CARAMEL_SWIRL] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM42_FACADE) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM44_REST) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM22_SOLAR_BEAM)), - - [SPECIES_ALCREMIE_RAINBOW_SWIRL] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM42_FACADE) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM44_REST) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM22_SOLAR_BEAM)), - - [SPECIES_INDEEDEE_FEMALE] = TMHM_LEARNSET(TMHM(TM45_ATTRACT) - | TMHM(TM04_CALM_MIND) - | TMHM(TM42_FACADE) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM30_SHADOW_BALL)), - - [SPECIES_URSHIFU_RAPID_STRIKE_STYLE] = TMHM_LEARNSET(TMHM(TM40_AERIAL_ACE) - | TMHM(TM45_ATTRACT) - | TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(TM28_DIG) - | TMHM(HM08_DIVE) - | TMHM(TM42_FACADE) - | TMHM(TM01_FOCUS_PUNCH) - | TMHM(TM17_PROTECT) - | TMHM(TM18_RAIN_DANCE) - | TMHM(TM44_REST) - | TMHM(HM06_ROCK_SMASH) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM12_TAUNT) - | TMHM(HM07_WATERFALL)), - - [SPECIES_ZARUDE_DADA] = TMHM_LEARNSET(TMHM(TM31_BRICK_BREAK) - | TMHM(TM08_BULK_UP) - | TMHM(TM09_BULLET_SEED) - | TMHM(TM28_DIG) - | TMHM(TM42_FACADE) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM23_IRON_TAIL) - | TMHM(TM17_PROTECT) - | TMHM(TM44_REST) - | TMHM(TM39_ROCK_TOMB) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM46_THIEF)), - - [SPECIES_CALYREX_ICE_RIDER] = TMHM_LEARNSET(TMHM(TM14_BLIZZARD) - | TMHM(TM09_BULLET_SEED) - | TMHM(TM04_CALM_MIND) - | TMHM(TM42_FACADE) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM07_HAIL) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM13_ICE_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT) - | TMHM(TM41_TORMENT)), - - [SPECIES_CALYREX_SHADOW_RIDER] = TMHM_LEARNSET(TMHM(TM09_BULLET_SEED) - | TMHM(TM04_CALM_MIND) - | TMHM(TM42_FACADE) - | TMHM(TM19_GIGA_DRAIN) - | TMHM(TM15_HYPER_BEAM) - | TMHM(TM16_LIGHT_SCREEN) - | TMHM(TM17_PROTECT) - | TMHM(TM29_PSYCHIC) - | TMHM(TM33_REFLECT) - | TMHM(TM44_REST) - | TMHM(TM20_SAFEGUARD) - | TMHM(TM30_SHADOW_BALL) - | TMHM(TM48_SKILL_SWAP) - | TMHM(TM22_SOLAR_BEAM) - | TMHM(TM11_SUNNY_DAY) - | TMHM(TM12_TAUNT)), -#endif + +/* static const u16 sNoneTMHMLearnset[] = { + MOVE_BLIZZARD, + MOVE_CUT, + MOVE_EARTHQUAKE, + MOVE_FLY, + MOVE_ICE_BEAM, + MOVE_PSYCHIC, + MOVE_REST, + MOVE_THUNDER, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; */ + +static const u16 sBulbasaurTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sIvysaurTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sVenusaurTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sCharmanderTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sCharmeleonTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sCharizardTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLY, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_STEEL_WING, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sSquirtleTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_DIG, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sWartortleTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_DIG, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sBlastoiseTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_DIG, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sCaterpieTMHMLearnset[] = { + }; + +static const u16 sMetapodTMHMLearnset[] = { + }; + +static const u16 sButterfreeTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sWeedleTMHMLearnset[] = { + }; + +static const u16 sKakunaTMHMLearnset[] = { + }; + +static const u16 sBeedrillTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sPidgeyTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sPidgeottoTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sPidgeotTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sRattataTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sRaticateTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BULK_UP, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SLUDGE_BOMB, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sSpearowTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sFearowTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sEkansTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SNATCH, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sArbokTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SNATCH, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sPikachuTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FLY, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sRaichuTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sSandshrewTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sSandslashTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sNidoranFTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_SLUDGE_BOMB, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sNidorinaTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_SLUDGE_BOMB, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sNidoqueenTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SLUDGE_BOMB, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sNidoranMTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_SLUDGE_BOMB, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sNidorinoTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_SLUDGE_BOMB, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sNidokingTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SLUDGE_BOMB, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sClefairyTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_CALM_MIND, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SNATCH, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sClefableTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_CALM_MIND, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SNATCH, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sVulpixTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sNinetalesTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sJigglypuffTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SNATCH, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sWigglytuffTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SNATCH, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sZubatTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SLUDGE_BOMB, + MOVE_SNATCH, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sGolbatTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SLUDGE_BOMB, + MOVE_SNATCH, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sOddishTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sGloomTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sVileplumeTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sParasTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULLET_SEED, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sParasectTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULLET_SEED, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sVenonatTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SKILL_SWAP, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sVenomothTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SKILL_SWAP, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sDiglettTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sDugtrioTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sMeowthTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SNATCH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sPersianTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SNATCH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sPsyduckTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_CALM_MIND, + MOVE_DIG, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sGolduckTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_CALM_MIND, + MOVE_DIG, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sMankeyTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sPrimeapeTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sGrowlitheTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sArcanineTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sPoliwagTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIG, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SURF, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sPoliwhirlTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_DIG, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sPoliwrathTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DIG, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sAbraTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SNATCH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sKadabraTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SNATCH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sAlakazamTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SNATCH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sMachopTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sMachokeTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sMachampTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sBellsproutTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sWeepinbellTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sVictreebelTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sTentacoolTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_CUT, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SURF, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sTentacruelTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_CUT, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SURF, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sGeodudeTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sGravelerTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sGolemTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sPonytaTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sRapidashTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sSlowpokeTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_CALM_MIND, + MOVE_DIG, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sSlowbroTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_CALM_MIND, + MOVE_DIG, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sMagnemiteTMHMLearnset[] = { + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_SUNNY_DAY, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sMagnetonTMHMLearnset[] = { + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_SUNNY_DAY, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sFarfetchdTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sDoduoTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sDodrioTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sSeelTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sDewgongTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sGrimerTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SLUDGE_BOMB, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sMukTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SLUDGE_BOMB, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sShellderTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sCloysterTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SURF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sGastlyTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_SLUDGE_BOMB, + MOVE_SNATCH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sHaunterTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_SLUDGE_BOMB, + MOVE_SNATCH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sGengarTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_SLUDGE_BOMB, + MOVE_SNATCH, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sOnixTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sDrowzeeTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_SNATCH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sHypnoTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_SNATCH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sKrabbyTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sKinglerTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sVoltorbTMHMLearnset[] = { + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sElectrodeTMHMLearnset[] = { + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sExeggcuteTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SKILL_SWAP, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sExeggutorTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SKILL_SWAP, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sCuboneTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sMarowakTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sHitmonleeTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sHitmonchanTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sLickitungTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sKoffingTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SLUDGE_BOMB, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sWeezingTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SLUDGE_BOMB, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sRhyhornTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sRhydonTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sChanseyTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SNATCH, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sTangelaTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sKangaskhanTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sHorseaTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sSeadraTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sGoldeenTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sSeakingTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sStaryuTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SURF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sStarmieTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SKILL_SWAP, + MOVE_SURF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sMrMimeTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SNATCH, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sScytherTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sJynxTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sElectabuzzTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sMagmarTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sPinsirTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sTaurosTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sMagikarpTMHMLearnset[] = { + }; + +static const u16 sGyaradosTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_TAUNT, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sLaprasTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sDittoTMHMLearnset[] = { + }; + +static const u16 sEeveeTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sVaporeonTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIG, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sJolteonTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sFlareonTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sPorygonTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_BLIZZARD, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sOmanyteTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SURF, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sOmastarTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SURF, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sKabutoTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SURF, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sKabutopsTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SURF, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sAerodactylTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_STEEL_WING, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sSnorlaxTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SNATCH, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sArticunoTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_BLIZZARD, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sZapdosTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sMoltresTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sDratiniTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sDragonairTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sDragoniteTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLY, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STEEL_WING, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sMewtwoTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_CALM_MIND, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SNATCH, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sMewTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_BULLET_SEED, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DIG, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FLY, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SLUDGE_BOMB, + MOVE_SNATCH, + MOVE_SOLAR_BEAM, + MOVE_STEEL_WING, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sChikoritaTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sBayleefTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sMeganiumTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sCyndaquilTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sQuilavaTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sTyphlosionTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sTotodileTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sCroconawTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sFeraligatrTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sSentretTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THIEF, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sFurretTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sHoothootTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sNoctowlTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sLedybaTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sLedianTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sSpinarakTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sAriadosTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sCrobatTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SLUDGE_BOMB, + MOVE_SNATCH, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sChinchouTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_SURF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sLanturnTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_SURF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sPichuTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_SURF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sCleffaTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sIgglybuffTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sTogepiTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sTogeticTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FLY, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sNatuTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_SOLAR_BEAM, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sXatuTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_SOLAR_BEAM, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sMareepTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sFlaaffyTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sAmpharosTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sBellossomTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sMarillTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_DIG, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sAzumarillTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_DIG, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sSudowoodoTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_CALM_MIND, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sPolitoedTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_DIG, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sHoppipTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sSkiploomTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sJumpluffTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sAipomTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SNATCH, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sSunkernTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sSunfloraTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sYanmaTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SOLAR_BEAM, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sWooperTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIG, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sQuagsireTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_DIG, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sEspeonTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sUmbreonTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SNATCH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sMurkrowTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SNATCH, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sSlowkingTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_CALM_MIND, + MOVE_DIG, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sMisdreavusTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SNATCH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sUnownTMHMLearnset[] = { + MOVE_HIDDEN_POWER, + MOVE_UNAVAILABLE, +}; + +static const u16 sWobbuffetTMHMLearnset[] = { + MOVE_SAFEGUARD, + MOVE_UNAVAILABLE, +}; + +static const u16 sGirafarigTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sPinecoTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sForretressTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sDunsparceTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_CALM_MIND, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sGligarTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_STEEL_WING, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sSteelixTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sSnubbullTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sGranbullTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sQwilfishTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SLUDGE_BOMB, + MOVE_SURF, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sScizorTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_STEEL_WING, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sShuckleTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sHeracrossTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_BULLET_SEED, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sSneaselTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SNATCH, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sTeddiursaTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sUrsaringTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sSlugmaTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sMagcargoTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sSwinubTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sPiloswineTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sCorsolaTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_CALM_MIND, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sRemoraidTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BULLET_SEED, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sOctilleryTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BULLET_SEED, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sDelibirdTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLY, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sMantineTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BULLET_SEED, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sSkarmoryTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sHoundourTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SLUDGE_BOMB, + MOVE_SNATCH, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sHoundoomTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SLUDGE_BOMB, + MOVE_SNATCH, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sKingdraTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sPhanpyTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sDonphanTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sPorygon2TMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_BLIZZARD, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sStantlerTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sSmeargleTMHMLearnset[] = { + MOVE_FLAMETHROWER, + MOVE_UNAVAILABLE, +}; + +static const u16 sTyrogueTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sHitmontopTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sSmoochumTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sElekidTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sMagbyTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sMiltankTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sBlisseyTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SNATCH, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sRaikouTMHMLearnset[] = { + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sEnteiTMHMLearnset[] = { + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sSuicuneTMHMLearnset[] = { + MOVE_BLIZZARD, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DIG, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sLarvitarTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sPupitarTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sTyranitarTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_TAUNT, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sLugiaTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_BLIZZARD, + MOVE_CALM_MIND, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_STEEL_WING, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sHoOhTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_STEEL_WING, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sCelebiTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sTreeckoTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULLET_SEED, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sGrovyleTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULLET_SEED, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sSceptileTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULLET_SEED, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sTorchicTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sCombuskenTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sBlazikenTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sMudkipTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIG, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sMarshtompTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_DIG, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sSwampertTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_DIG, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sPoochyenaTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SNATCH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sMightyenaTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SNATCH, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sZigzagoonTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sLinooneTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sWurmpleTMHMLearnset[] = { + }; + +static const u16 sSilcoonTMHMLearnset[] = { + }; + +static const u16 sBeautiflyTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sCascoonTMHMLearnset[] = { + }; + +static const u16 sDustoxTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sLotadTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BULLET_SEED, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sLombreTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_BULLET_SEED, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sLudicoloTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_BULLET_SEED, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sSeedotTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sNuzleafTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULLET_SEED, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sShiftryTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULLET_SEED, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sTaillowTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sSwellowTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sWingullTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STEEL_WING, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sPelipperTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STEEL_WING, + MOVE_SURF, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sRaltsTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SNATCH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sKirliaTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SNATCH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sGardevoirTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SNATCH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sSurskitTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sMasquerainTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sShroomishTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SNATCH, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sBreloomTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_BULLET_SEED, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SNATCH, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sSlakothTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sVigorothTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sSlakingTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sNincadaTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sNinjaskTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sShedinjaTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sWhismurTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sLoudredTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sExploudTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_TAUNT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sMakuhitaTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sHariyamaTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sAzurillTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sNosepassTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sSkittyTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_CALM_MIND, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sDelcattyTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_CALM_MIND, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sSableyeTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SNATCH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sMawileTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SLUDGE_BOMB, + MOVE_SNATCH, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sAronTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sLaironTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sAggronTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_TAUNT, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sMedititeTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sMedichamTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sElectrikeTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sManectricTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sPlusleTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sMinunTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sVolbeatTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sIllumiseTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sRoseliaTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sGulpinTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SLUDGE_BOMB, + MOVE_SNATCH, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sSwalotTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SLUDGE_BOMB, + MOVE_SNATCH, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sCarvanhaTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SURF, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sSharpedoTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sWailmerTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sWailordTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sNumelTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sCameruptTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sTorkoalTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sSpoinkTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SNATCH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sGrumpigTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SNATCH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sSpindaTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_CALM_MIND, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SNATCH, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sTrapinchTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sVibravaTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_STEEL_WING, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sFlygonTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_STEEL_WING, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sCacneaTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULLET_SEED, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sCacturneTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULLET_SEED, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sSwabluTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sAltariaTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sZangooseTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sSeviperTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SNATCH, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sLunatoneTMHMLearnset[] = { + MOVE_BLIZZARD, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sSolrockTMHMLearnset[] = { + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sBarboachTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sWhiscashTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sCorphishTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sCrawdauntTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sBaltoyTMHMLearnset[] = { + MOVE_CALM_MIND, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sClaydolTMHMLearnset[] = { + MOVE_CALM_MIND, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sLileepTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sCradilyTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sAnorithTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sArmaldoTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sFeebasTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sMiloticTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sCastformTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sKecleonTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SNATCH, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sShuppetTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SNATCH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sBanetteTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SNATCH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sDuskullTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_SNATCH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sDusclopsTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_SNATCH, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sTropiusTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_STEEL_WING, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sChimechoTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SNATCH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sAbsolTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SNATCH, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sWynautTMHMLearnset[] = { + MOVE_SAFEGUARD, + MOVE_UNAVAILABLE, +}; + +static const u16 sSnoruntTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sGlalieTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_TAUNT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sSphealTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sSealeoTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sWalreinTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sClamperlTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sHuntailTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SNATCH, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sGorebyssTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sRelicanthTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_CALM_MIND, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sLuvdiscTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sBagonTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sShelgonTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sSalamenceTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STEEL_WING, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sBeldumTMHMLearnset[] = { + }; + +static const u16 sMetangTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SLUDGE_BOMB, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sMetagrossTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SLUDGE_BOMB, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sRegirockTMHMLearnset[] = { + MOVE_BRICK_BREAK, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sRegiceTMHMLearnset[] = { + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sRegisteelTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_BRICK_BREAK, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sLatiasTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sLatiosTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sKyogreTMHMLearnset[] = { + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_CALM_MIND, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sGroudonTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sRayquazaTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sJirachiTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SUNNY_DAY, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sDeoxysTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_BRICK_BREAK, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SNATCH, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sTurtwigTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sGrotleTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sTorterraTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sChimcharTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sMonfernoTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sInfernapeTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sPiplupTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sPrinplupTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sEmpoleonTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STEEL_WING, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sStarlyTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sStaraviaTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sStaraptorTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sBidoofTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sBibarelTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_CUT, + MOVE_DIG, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sKricketotTMHMLearnset[] = { + }; + +static const u16 sKricketuneTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sShinxTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sLuxioTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sLuxrayTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sBudewTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sRoseradeTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sCranidosTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sRampardosTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sShieldonTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sBastiodonTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sBurmyTMHMLearnset[] = { + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_UNAVAILABLE, +}; + +static const u16 sWormadamTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sMothimTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sCombeeTMHMLearnset[] = { + }; + +static const u16 sVespiquenTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sPachirisuTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sBuizelTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DIG, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sFloatzelTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DIG, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_TAUNT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sCherubiTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sCherrimTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sShellosTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sGastrodonTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIG, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sAmbipomTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SNATCH, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sDrifloonTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sDrifblimTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sBunearyTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sLopunnyTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sMismagiusTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SNATCH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sHonchkrowTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SNATCH, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sGlameowTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SNATCH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sPuruglyTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SNATCH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sChinglingTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SNATCH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sStunkyTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SLUDGE_BOMB, + MOVE_SNATCH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sSkuntankTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SLUDGE_BOMB, + MOVE_SNATCH, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sBronzorTMHMLearnset[] = { + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sBronzongTMHMLearnset[] = { + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sBonslyTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_CALM_MIND, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sMimeJrTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SNATCH, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sHappinyTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sChatotTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sSpiritombTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SNATCH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sGibleTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sGabiteTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sGarchompTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sMunchlaxTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SNATCH, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sRioluTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sLucarioTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_CALM_MIND, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sHippopotasTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sHippowdonTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sSkorupiTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SLUDGE_BOMB, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sDrapionTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SLUDGE_BOMB, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sCroagunkTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SLUDGE_BOMB, + MOVE_SNATCH, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sToxicroakTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SLUDGE_BOMB, + MOVE_SNATCH, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sCarnivineTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sFinneonTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sLumineonTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sMantykeTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sSnoverTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BULLET_SEED, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SOLAR_BEAM, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sAbomasnowTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_BULLET_SEED, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sWeavileTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SNATCH, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sMagnezoneTMHMLearnset[] = { + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_SUNNY_DAY, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sLickilickyTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sRhyperiorTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sTangrowthTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULLET_SEED, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sElectivireTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sMagmortarTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sTogekissTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FLY, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sYanmegaTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SOLAR_BEAM, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sLeafeonTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sGlaceonTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sGliscorTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_STEEL_WING, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sMamoswineTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sPorygonZTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_BLIZZARD, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sGalladeTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SNATCH, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sProbopassTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sDusknoirTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_SNATCH, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sFroslassTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SNATCH, + MOVE_TAUNT, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sRotomTMHMLearnset[] = { + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SNATCH, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sUxieTMHMLearnset[] = { + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sMespritTMHMLearnset[] = { + MOVE_BLIZZARD, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SUNNY_DAY, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sAzelfTMHMLearnset[] = { + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sDialgaTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sPalkiaTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_CUT, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sHeatranTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sRegigigasTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_BRICK_BREAK, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_RAIN_DANCE, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sGiratinaTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_STEEL_WING, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sCresseliaTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sPhioneTMHMLearnset[] = { + MOVE_BLIZZARD, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sManaphyTMHMLearnset[] = { + MOVE_BLIZZARD, + MOVE_CALM_MIND, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sDarkraiTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SLUDGE_BOMB, + MOVE_SNATCH, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sShayminTMHMLearnset[] = { + MOVE_BULLET_SEED, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sArceusTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_BULLET_SEED, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sVictiniTMHMLearnset[] = { + MOVE_BRICK_BREAK, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sSnivyTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SNATCH, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sServineTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SNATCH, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sSerperiorTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SNATCH, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sTepigTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sPigniteTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sEmboarTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sOshawottTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_CUT, + MOVE_DIG, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SURF, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sDewottTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_CUT, + MOVE_DIG, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SURF, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sSamurottTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_CUT, + MOVE_DIG, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sPatratTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SUNNY_DAY, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sWatchogTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sLillipupTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SUNNY_DAY, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sHerdierTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sStoutlandTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sPurrloinTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SNATCH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sLiepardTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SNATCH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sPansageTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sSimisageTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sPansearTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sSimisearTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sPanpourTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_CUT, + MOVE_DIG, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SURF, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sSimipourTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SURF, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sMunnaTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sMusharnaTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sPidoveTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sTranquillTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sUnfezantTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sBlitzleTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_SNATCH, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sZebstrikaTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_SNATCH, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sRoggenrolaTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sBoldoreTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sGigalithTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sWoobatTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_STEEL_WING, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sSwoobatTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_STEEL_WING, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sDrilburTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_STRENGTH, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sExcadrillTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_STRENGTH, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sAudinoTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_CALM_MIND, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_SNATCH, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sTimburrTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sGurdurrTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sConkeldurrTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sTympoleTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sPalpitoadTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sSeismitoadTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sThrohTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sSawkTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sSewaddleTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sSwadloonTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sLeavannyTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sVenipedeTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sWhirlipedeTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sScolipedeTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SNATCH, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sCottoneeTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sWhimsicottTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sPetililTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sLilligantTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sBasculinTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SURF, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_UNAVAILABLE, +}; + +static const u16 sSandileTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SNATCH, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sKrokorokTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SNATCH, + MOVE_STRENGTH, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sKrookodileTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SNATCH, + MOVE_STRENGTH, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sDarumakaTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SNATCH, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sDarmanitanTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SNATCH, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sMaractusTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sDwebbleTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sCrustleTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sScraggyTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SNATCH, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sScraftyTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SNATCH, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sSigilyphTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SOLAR_BEAM, + MOVE_STEEL_WING, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sYamaskTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SNATCH, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sCofagrigusTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SNATCH, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sTirtougaTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIG, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sCarracostaTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIG, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sArchenTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_STEEL_WING, + MOVE_TAUNT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sArcheopsTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_STEEL_WING, + MOVE_TAUNT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sTrubbishTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sGarbodorTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sZoruaTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SNATCH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sZoroarkTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SLUDGE_BOMB, + MOVE_SNATCH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sMinccinoTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sCinccinoTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_CALM_MIND, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sGothitaTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SNATCH, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sGothoritaTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SNATCH, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sGothitelleTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SNATCH, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sSolosisTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SNATCH, + MOVE_THUNDER, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sDuosionTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SNATCH, + MOVE_THUNDER, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sReuniclusTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SNATCH, + MOVE_STRENGTH, + MOVE_THUNDER, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sDucklettTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_STEEL_WING, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sSwannaTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_STEEL_WING, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sVanilliteTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sVanillishTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sVanilluxeTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sDeerlingTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sSawsbuckTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sEmolgaTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_TAUNT, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sKarrablastTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sEscavalierTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sFoongusTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sAmoongussTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sFrillishTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SLUDGE_BOMB, + MOVE_SURF, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sJellicentTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SLUDGE_BOMB, + MOVE_SURF, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sAlomomolaTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_CALM_MIND, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sJoltikTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_THIEF, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sGalvantulaTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sFerroseedTMHMLearnset[] = { + MOVE_BULLET_SEED, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sFerrothornTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sKlinkTMHMLearnset[] = { + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sKlangTMHMLearnset[] = { + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sKlinklangTMHMLearnset[] = { + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sTynamoTMHMLearnset[] = { + }; + +static const u16 sEelektrikTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sEelektrossTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_FACADE, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sElgyemTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SNATCH, + MOVE_STEEL_WING, + MOVE_THIEF, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sBeheeyemTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SNATCH, + MOVE_STEEL_WING, + MOVE_THIEF, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sLitwickTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sLampentTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sChandelureTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sAxewTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sFraxureTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sHaxorusTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sCubchooTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sBearticTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_CUT, + MOVE_DIG, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sCryogonalTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sShelmetTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sAccelgorTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sStunfiskTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_SLUDGE_BOMB, + MOVE_SURF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sMienfooTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_CALM_MIND, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sMienshaoTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_CALM_MIND, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sDruddigonTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_SLUDGE_BOMB, + MOVE_SNATCH, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_TAUNT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sGolettTMHMLearnset[] = { + MOVE_BRICK_BREAK, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sGolurkTMHMLearnset[] = { + MOVE_BRICK_BREAK, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FLY, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_THIEF, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sPawniardTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SNATCH, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sBisharpTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SNATCH, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sBouffalantTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sRuffletTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BULK_UP, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STEEL_WING, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sBraviaryTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BULK_UP, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STEEL_WING, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sVullabyTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SNATCH, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sMandibuzzTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SNATCH, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sHeatmorTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SNATCH, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sDurantTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sDeinoTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sZweilousTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sHydreigonTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STEEL_WING, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sLarvestaTMHMLearnset[] = { + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sVolcaronaTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sCobalionTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sTerrakionTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sVirizionTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sTornadusTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_STRENGTH, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sThundurusTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_SLUDGE_BOMB, + MOVE_STRENGTH, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sReshiramTMHMLearnset[] = { + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SOLAR_BEAM, + MOVE_STEEL_WING, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sZekromTMHMLearnset[] = { + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_STEEL_WING, + MOVE_STRENGTH, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sLandorusTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_CALM_MIND, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_STRENGTH, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sKyuremTMHMLearnset[] = { + MOVE_BLIZZARD, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_FACADE, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_STEEL_WING, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sKeldeoTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sMeloettaTMHMLearnset[] = { + MOVE_BRICK_BREAK, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SNATCH, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sGenesectTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_BLIZZARD, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sChespinTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sQuilladinTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sChesnaughtTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sFennekinTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sBraixenTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SNATCH, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sDelphoxTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SNATCH, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sFroakieTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_CUT, + MOVE_DIG, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SNATCH, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sFrogadierTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_CUT, + MOVE_DIG, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SNATCH, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sGreninjaTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_CUT, + MOVE_DIG, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SNATCH, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sBunnelbyTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sDiggersbyTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SNATCH, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sFletchlingTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SNATCH, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sFletchinderTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SNATCH, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sTalonflameTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BULK_UP, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SNATCH, + MOVE_SOLAR_BEAM, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sScatterbugTMHMLearnset[] = { + }; + +static const u16 sSpewpaTMHMLearnset[] = { + MOVE_PROTECT, + MOVE_UNAVAILABLE, +}; + +static const u16 sVivillonTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sLitleoTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SNATCH, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sPyroarTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SNATCH, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sFlabebeTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sFloetteTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sFlorgesTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sSkiddoTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sGogoatTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sPanchamTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SNATCH, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sPangoroTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SNATCH, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sFurfrouTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sEspurrTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SNATCH, + MOVE_SUNNY_DAY, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sMeowsticTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SNATCH, + MOVE_SUNNY_DAY, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sHonedgeTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sDoubladeTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sAegislashTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sSpritzeeTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SKILL_SWAP, + MOVE_SUNNY_DAY, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sAromatisseTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SKILL_SWAP, + MOVE_SUNNY_DAY, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sSwirlixTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THIEF, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sSlurpuffTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THIEF, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sInkayTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SNATCH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sMalamarTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SNATCH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sBinacleTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sBarbaracleTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sSkrelpTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SLUDGE_BOMB, + MOVE_SURF, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sDragalgeTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SLUDGE_BOMB, + MOVE_SURF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sClauncherTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sClawitzerTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SLUDGE_BOMB, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sHelioptileTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_SURF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sHelioliskTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_SURF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sTyruntTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sTyrantrumTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sAmauraTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sAurorusTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sSylveonTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sHawluchaTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLY, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STEEL_WING, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sDedenneTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sCarbinkTMHMLearnset[] = { + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SKILL_SWAP, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sGoomyTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_SLUDGE_BOMB, + MOVE_SUNNY_DAY, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sSliggooTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_SLUDGE_BOMB, + MOVE_SUNNY_DAY, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sGoodraTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_SLUDGE_BOMB, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sKlefkiTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sPhantumpTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sTrevenantTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sPumpkabooTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sGourgeistTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sBergmiteTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sAvaluggTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sNoibatTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SNATCH, + MOVE_SOLAR_BEAM, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sNoivernTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_FACADE, + MOVE_FLAMETHROWER, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SNATCH, + MOVE_SOLAR_BEAM, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sXerneasTMHMLearnset[] = { + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_SECRET_POWER, + MOVE_SUNNY_DAY, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sYveltalTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_FACADE, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sZygardeTMHMLearnset[] = { + MOVE_BRICK_BREAK, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sDiancieTMHMLearnset[] = { + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SKILL_SWAP, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sHoopaTMHMLearnset[] = { + MOVE_BRICK_BREAK, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SNATCH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sVolcanionTMHMLearnset[] = { + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sRowletTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SOLAR_BEAM, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sDartrixTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SOLAR_BEAM, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sDecidueyeTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SHADOW_BALL, + MOVE_SOLAR_BEAM, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sLittenTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BULK_UP, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sTorracatTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BULK_UP, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sIncineroarTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_SNATCH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sPopplioTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sBrionneTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sPrimarinaTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SHADOW_BALL, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sPikipekTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULLET_SEED, + MOVE_DOUBLE_TEAM, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sTrumbeakTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULLET_SEED, + MOVE_DOUBLE_TEAM, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sToucannonTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULLET_SEED, + MOVE_DOUBLE_TEAM, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sYungoosTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SHOCK_WAVE, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sGumshoosTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SHOCK_WAVE, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sGrubbinTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SHOCK_WAVE, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sCharjabugTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SHOCK_WAVE, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sVikavoltTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sCrabrawlerTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sCrabominableTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sOricorioTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_STEEL_WING, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sCutieflyTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SKILL_SWAP, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sRibombeeTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SKILL_SWAP, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sRockruffTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_TOMB, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sLycanrocTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_TOMB, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sWishiwashiTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sMareanieTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SLUDGE_BOMB, + MOVE_SNATCH, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sToxapexTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SLUDGE_BOMB, + MOVE_SNATCH, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sMudbrayTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sMudsdaleTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sDewpiderTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sAraquanidTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sFomantisTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sLurantisTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sMorelullTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sShiinoticTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sSalanditTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SLUDGE_BOMB, + MOVE_SNATCH, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sSalazzleTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SLUDGE_BOMB, + MOVE_SNATCH, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sStuffulTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_TOMB, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sBewearTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_TOMB, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sBounsweetTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sSteeneeTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sTsareenaTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sComfeyTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sOranguruTMHMLearnset[] = { + MOVE_BRICK_BREAK, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SHADOW_BALL, + MOVE_SNATCH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sPassimianTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SNATCH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sWimpodTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SURF, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_UNAVAILABLE, +}; + +static const u16 sGolisopodTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SLUDGE_BOMB, + MOVE_SURF, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sSandygastTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sPalossandTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_SLUDGE_BOMB, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sPyukumukuTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_HAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_SAFEGUARD, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sTypeNullTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_SANDSTORM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sSilvallyTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_FACADE, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_SANDSTORM, + MOVE_SHADOW_BALL, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sMiniorTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SOLAR_BEAM, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sKomalaTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RETURN, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sTurtonatorTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BULK_UP, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_TOMB, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sTogedemaruTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SHOCK_WAVE, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sMimikyuTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BULK_UP, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SHADOW_BALL, + MOVE_SNATCH, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sBruxishTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BULK_UP, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SNATCH, + MOVE_SURF, + MOVE_TAUNT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sDrampaTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_SAFEGUARD, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sDhelmiseTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SHADOW_BALL, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sJangmooTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sHakamooTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sKommooTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SHOCK_WAVE, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sTapuKokoTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_RETURN, + MOVE_ROAR, + MOVE_SAFEGUARD, + MOVE_SHOCK_WAVE, + MOVE_STEEL_WING, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sTapuLeleTMHMLearnset[] = { + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REFLECT, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sTapuBuluTMHMLearnset[] = { + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_CALM_MIND, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sTapuFiniTMHMLearnset[] = { + MOVE_BLIZZARD, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SHADOW_BALL, + MOVE_SURF, + MOVE_TAUNT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sCosmogTMHMLearnset[] = { + }; + +static const u16 sCosmoemTMHMLearnset[] = { + }; + +static const u16 sSolgaleoTMHMLearnset[] = { + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sLunalaTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_BLIZZARD, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_SAFEGUARD, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sNihilegoTMHMLearnset[] = { + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SLUDGE_BOMB, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sBuzzwoleTMHMLearnset[] = { + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_TOMB, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sPheromosaTMHMLearnset[] = { + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SHOCK_WAVE, + MOVE_SNATCH, + MOVE_TAUNT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sXurkitreeTMHMLearnset[] = { + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sCelesteelaTMHMLearnset[] = { + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sKartanaTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_BRICK_BREAK, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sGuzzlordTMHMLearnset[] = { + MOVE_BRICK_BREAK, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_TOMB, + MOVE_SHOCK_WAVE, + MOVE_SLUDGE_BOMB, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sNecrozmaTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_BRICK_BREAK, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_TOMB, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sMagearnaTMHMLearnset[] = { + MOVE_BRICK_BREAK, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_RETURN, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_THUNDERBOLT, + MOVE_UNAVAILABLE, +}; + +static const u16 sMarshadowTMHMLearnset[] = { + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_TOMB, + MOVE_SHADOW_BALL, + MOVE_SNATCH, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sPoipoleTMHMLearnset[] = { + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SLUDGE_BOMB, + MOVE_SNATCH, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sNaganadelTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SHOCK_WAVE, + MOVE_SLUDGE_BOMB, + MOVE_SNATCH, + MOVE_THIEF, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sStakatakaTMHMLearnset[] = { + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SKILL_SWAP, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sBlacephalonTMHMLearnset[] = { + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REST, + MOVE_RETURN, + MOVE_SHADOW_BALL, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sZeraoraTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SHOCK_WAVE, + MOVE_SNATCH, + MOVE_TAUNT, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + //TMs of LGPE don't match with USUM +static const u16 sMeltanTMHMLearnset[] = { + MOVE_HIDDEN_POWER, + MOVE_UNAVAILABLE, +}; + +static const u16 sMelmetalTMHMLearnset[] = { + MOVE_HIDDEN_POWER, + MOVE_UNAVAILABLE, +}; + +static const u16 sGrookeyTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_FACADE, + MOVE_GIGA_DRAIN, + MOVE_PROTECT, + MOVE_REST, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_UNAVAILABLE, +}; + +static const u16 sThwackeyTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_FACADE, + MOVE_GIGA_DRAIN, + MOVE_PROTECT, + MOVE_REST, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_UNAVAILABLE, +}; + +static const u16 sRillaboomTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_BULLET_SEED, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_GIGA_DRAIN, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REST, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_UNAVAILABLE, +}; + +static const u16 sScorbunnyTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REST, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_UNAVAILABLE, +}; + +static const u16 sRabootTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BULK_UP, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REST, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_UNAVAILABLE, +}; + +static const u16 sCinderaceTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BULK_UP, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_HYPER_BEAM, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REST, + MOVE_SHADOW_BALL, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_UNAVAILABLE, +}; + +static const u16 sSobbleTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_SAFEGUARD, + MOVE_SURF, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sDrizzileTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DIVE, + MOVE_FACADE, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_SAFEGUARD, + MOVE_SURF, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sInteleonTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIVE, + MOVE_FACADE, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_SAFEGUARD, + MOVE_SHADOW_BALL, + MOVE_SURF, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sSkwovetTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_DIG, + MOVE_FACADE, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_THIEF, + MOVE_UNAVAILABLE, +}; + +static const u16 sGreedentTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_DIG, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_THIEF, + MOVE_UNAVAILABLE, +}; + +static const u16 sRookideeTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_FACADE, + MOVE_FLY, + MOVE_PROTECT, + MOVE_REST, + MOVE_ROCK_SMASH, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_UNAVAILABLE, +}; + +static const u16 sCorvisquireTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_FACADE, + MOVE_FLY, + MOVE_PROTECT, + MOVE_REST, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_UNAVAILABLE, +}; + +static const u16 sCorviknightTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BULK_UP, + MOVE_FACADE, + MOVE_FLY, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_STEEL_WING, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_UNAVAILABLE, +}; + +static const u16 sBlipbugTMHMLearnset[] = { + }; + +static const u16 sDottlerTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_FACADE, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REFLECT, + MOVE_REST, + MOVE_SAFEGUARD, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_SOLAR_BEAM, + MOVE_UNAVAILABLE, +}; + +static const u16 sOrbeetleTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_FACADE, + MOVE_GIGA_DRAIN, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REFLECT, + MOVE_REST, + MOVE_SAFEGUARD, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_SOLAR_BEAM, + MOVE_UNAVAILABLE, +}; + +static const u16 sNickitTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DIG, + MOVE_FACADE, + MOVE_PROTECT, + MOVE_REST, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_UNAVAILABLE, +}; + +static const u16 sThievulTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DIG, + MOVE_FACADE, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REST, + MOVE_SHADOW_BALL, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_UNAVAILABLE, +}; + +static const u16 sGossifleurTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_FACADE, + MOVE_GIGA_DRAIN, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REST, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_UNAVAILABLE, +}; + +static const u16 sEldegossTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_FACADE, + MOVE_GIGA_DRAIN, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REST, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_UNAVAILABLE, +}; + +static const u16 sWoolooTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_FACADE, + MOVE_PROTECT, + MOVE_REST, + MOVE_UNAVAILABLE, +}; + +static const u16 sDubwoolTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_FACADE, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REST, + MOVE_UNAVAILABLE, +}; + +static const u16 sChewtleTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DIVE, + MOVE_FACADE, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_SURF, + MOVE_UNAVAILABLE, +}; + +static const u16 sDrednawTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIG, + MOVE_DIVE, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SURF, + MOVE_WATERFALL, + MOVE_UNAVAILABLE, +}; + +static const u16 sYamperTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DIG, + MOVE_FACADE, + MOVE_PROTECT, + MOVE_REST, + MOVE_ROAR, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_UNAVAILABLE, +}; + +static const u16 sBoltundTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BULK_UP, + MOVE_DIG, + MOVE_FACADE, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REST, + MOVE_ROAR, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_UNAVAILABLE, +}; + +static const u16 sRolycolyTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DIG, + MOVE_FACADE, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_UNAVAILABLE, +}; + +static const u16 sCarkolTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DIG, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_UNAVAILABLE, +}; + +static const u16 sCoalossalTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DIG, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_HYPER_BEAM, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SOLAR_BEAM, + MOVE_UNAVAILABLE, +}; + +static const u16 sApplinTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_UNAVAILABLE, +}; + +static const u16 sFlappleTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_FACADE, + MOVE_FLY, + MOVE_GIGA_DRAIN, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REST, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_UNAVAILABLE, +}; + +static const u16 sAppletunTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_GIGA_DRAIN, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_SAFEGUARD, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_UNAVAILABLE, +}; + +static const u16 sSilicobraTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DIG, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_PROTECT, + MOVE_REST, + MOVE_SANDSTORM, + MOVE_UNAVAILABLE, +}; + +static const u16 sSandacondaTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DIG, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REST, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_UNAVAILABLE, +}; + +static const u16 sCramorantTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIVE, + MOVE_FACADE, + MOVE_FLY, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_STEEL_WING, + MOVE_SURF, + MOVE_THIEF, + MOVE_UNAVAILABLE, +}; + +static const u16 sArrokudaTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_DIVE, + MOVE_FACADE, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_WATERFALL, + MOVE_UNAVAILABLE, +}; + +static const u16 sBarraskewdaTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_DIVE, + MOVE_FACADE, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_SURF, + MOVE_WATERFALL, + MOVE_UNAVAILABLE, +}; + +static const u16 sToxelTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_FACADE, + MOVE_PROTECT, + MOVE_REST, + MOVE_UNAVAILABLE, +}; + +static const u16 sToxtricityTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_FACADE, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REST, + MOVE_SHOCK_WAVE, + MOVE_SLUDGE_BOMB, + MOVE_TAUNT, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sSizzlipedeTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_FACADE, + MOVE_PROTECT, + MOVE_REST, + MOVE_SUNNY_DAY, + MOVE_UNAVAILABLE, +}; + +static const u16 sCentiskorchTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_HYPER_BEAM, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REST, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_UNAVAILABLE, +}; + +static const u16 sClobbopusTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DIVE, + MOVE_FACADE, + MOVE_PROTECT, + MOVE_REST, + MOVE_ROCK_SMASH, + MOVE_TAUNT, + MOVE_WATERFALL, + MOVE_UNAVAILABLE, +}; + +static const u16 sGrapploctTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DIG, + MOVE_DIVE, + MOVE_FACADE, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REST, + MOVE_ROCK_SMASH, + MOVE_SURF, + MOVE_TAUNT, + MOVE_WATERFALL, + MOVE_UNAVAILABLE, +}; + +static const u16 sSinisteaTMHMLearnset[] = { + MOVE_FACADE, + MOVE_GIGA_DRAIN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REST, + MOVE_SHADOW_BALL, + MOVE_UNAVAILABLE, +}; + +static const u16 sPolteageistTMHMLearnset[] = { + MOVE_FACADE, + MOVE_GIGA_DRAIN, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REFLECT, + MOVE_REST, + MOVE_SHADOW_BALL, + MOVE_UNAVAILABLE, +}; + +static const u16 sHatennaTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_FACADE, + MOVE_GIGA_DRAIN, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REST, + MOVE_SAFEGUARD, + MOVE_SKILL_SWAP, + MOVE_UNAVAILABLE, +}; + +static const u16 sHattremTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_FACADE, + MOVE_GIGA_DRAIN, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REST, + MOVE_SAFEGUARD, + MOVE_SKILL_SWAP, + MOVE_UNAVAILABLE, +}; + +static const u16 sHattereneTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_FACADE, + MOVE_GIGA_DRAIN, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REST, + MOVE_SAFEGUARD, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_UNAVAILABLE, +}; + +static const u16 sImpidimpTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_FACADE, + MOVE_PROTECT, + MOVE_REST, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_UNAVAILABLE, +}; + +static const u16 sMorgremTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_FACADE, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_UNAVAILABLE, +}; + +static const u16 sGrimmsnarlTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_FACADE, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_UNAVAILABLE, +}; + +static const u16 sObstagoonTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DIG, + MOVE_FACADE, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_SHADOW_BALL, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_UNAVAILABLE, +}; + +static const u16 sPerrserkerTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DIG, + MOVE_FACADE, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_SHADOW_BALL, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_UNAVAILABLE, +}; + +static const u16 sCursolaTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_CALM_MIND, + MOVE_DIG, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_GIGA_DRAIN, + MOVE_HAIL, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SHADOW_BALL, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_UNAVAILABLE, +}; + +static const u16 sSirfetchdTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_FACADE, + MOVE_PROTECT, + MOVE_REST, + MOVE_ROCK_SMASH, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_UNAVAILABLE, +}; + +static const u16 sMrRimeTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_CALM_MIND, + MOVE_FACADE, + MOVE_HAIL, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_SAFEGUARD, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_UNAVAILABLE, +}; + +static const u16 sRunerigusTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_UNAVAILABLE, +}; + +static const u16 sMilceryTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_FACADE, + MOVE_PROTECT, + MOVE_REST, + MOVE_UNAVAILABLE, +}; + +static const u16 sAlcremieTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_FACADE, + MOVE_GIGA_DRAIN, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REST, + MOVE_SAFEGUARD, + MOVE_SOLAR_BEAM, + MOVE_UNAVAILABLE, +}; + +static const u16 sFalinksTMHMLearnset[] = { + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_FACADE, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REST, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_UNAVAILABLE, +}; + +static const u16 sPincurchinTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_FACADE, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_SURF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_UNAVAILABLE, +}; + +static const u16 sSnomTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_FACADE, + MOVE_PROTECT, + MOVE_REST, + MOVE_UNAVAILABLE, +}; + +static const u16 sFrosmothTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_CALM_MIND, + MOVE_FACADE, + MOVE_GIGA_DRAIN, + MOVE_HAIL, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_SAFEGUARD, + MOVE_UNAVAILABLE, +}; + +static const u16 sStonjournerTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REST, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_UNAVAILABLE, +}; + +static const u16 sEiscueTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIVE, + MOVE_FACADE, + MOVE_HAIL, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_SURF, + MOVE_WATERFALL, + MOVE_UNAVAILABLE, +}; + +static const u16 sIndeedeeTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_FACADE, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REST, + MOVE_SHADOW_BALL, + MOVE_UNAVAILABLE, +}; + +static const u16 sMorpekoTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULLET_SEED, + MOVE_FACADE, + MOVE_PROTECT, + MOVE_REST, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_UNAVAILABLE, +}; + +static const u16 sCufantTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_DIG, + MOVE_FACADE, + MOVE_PROTECT, + MOVE_REST, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_STRENGTH, + MOVE_UNAVAILABLE, +}; + +static const u16 sCopperajahTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_DIG, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REST, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_STRENGTH, + MOVE_TAUNT, + MOVE_UNAVAILABLE, +}; + +static const u16 sDracozoltTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_DRAGON_CLAW, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_ROCK_TOMB, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_UNAVAILABLE, +}; + +static const u16 sArctozoltTMHMLearnset[] = { + MOVE_BLIZZARD, + MOVE_FACADE, + MOVE_HAIL, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_ROCK_TOMB, + MOVE_SURF, + MOVE_TAUNT, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_UNAVAILABLE, +}; + +static const u16 sDracovishTMHMLearnset[] = { + MOVE_DIVE, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_ROCK_TOMB, + MOVE_SURF, + MOVE_WATERFALL, + MOVE_UNAVAILABLE, +}; + +static const u16 sArctovishTMHMLearnset[] = { + MOVE_BLIZZARD, + MOVE_DIVE, + MOVE_FACADE, + MOVE_HAIL, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_ROCK_TOMB, + MOVE_SURF, + MOVE_WATERFALL, + MOVE_UNAVAILABLE, +}; + +static const u16 sDuraludonTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_DRAGON_CLAW, + MOVE_FACADE, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SOLAR_BEAM, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_UNAVAILABLE, +}; + +static const u16 sDreepyTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_PROTECT, + MOVE_REST, + MOVE_UNAVAILABLE, +}; + +static const u16 sDrakloakTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DIVE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_PROTECT, + MOVE_REST, + MOVE_SHADOW_BALL, + MOVE_STEEL_WING, + MOVE_SURF, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_UNAVAILABLE, +}; + +static const u16 sDragapultTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DIVE, + MOVE_DRAGON_CLAW, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLY, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_SHADOW_BALL, + MOVE_SOLAR_BEAM, + MOVE_STEEL_WING, + MOVE_SURF, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_UNAVAILABLE, +}; + +static const u16 sZacianTMHMLearnset[] = { + MOVE_BRICK_BREAK, + MOVE_DIG, + MOVE_FACADE, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_UNAVAILABLE, +}; + +static const u16 sZamazentaTMHMLearnset[] = { + MOVE_DIG, + MOVE_FACADE, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_SAFEGUARD, + MOVE_SOLAR_BEAM, + MOVE_UNAVAILABLE, +}; + +static const u16 sEternatusTMHMLearnset[] = { + MOVE_FACADE, + MOVE_FLAMETHROWER, + MOVE_FLY, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_SHADOW_BALL, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sKubfuTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DIG, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_PROTECT, + MOVE_REST, + MOVE_ROCK_SMASH, + MOVE_UNAVAILABLE, +}; + +static const u16 sUrshifuTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DIG, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_PROTECT, + MOVE_REST, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_TAUNT, + MOVE_UNAVAILABLE, +}; + +static const u16 sZarudeTMHMLearnset[] = { + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_BULLET_SEED, + MOVE_DIG, + MOVE_FACADE, + MOVE_GIGA_DRAIN, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_ROCK_TOMB, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_UNAVAILABLE, +}; + +static const u16 sRegielekiTMHMLearnset[] = { + MOVE_FACADE, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_SHOCK_WAVE, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_UNAVAILABLE, +}; + +static const u16 sRegidragoTMHMLearnset[] = { + MOVE_DRAGON_CLAW, + MOVE_FACADE, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_UNAVAILABLE, +}; + +static const u16 sGlastrierTMHMLearnset[] = { + MOVE_BLIZZARD, + MOVE_FACADE, + MOVE_HAIL, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_REST, + MOVE_TAUNT, + MOVE_TORMENT, + MOVE_UNAVAILABLE, +}; + +static const u16 sSpectrierTMHMLearnset[] = { + MOVE_CALM_MIND, + MOVE_FACADE, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REST, + MOVE_SHADOW_BALL, + MOVE_TAUNT, + MOVE_UNAVAILABLE, +}; + +static const u16 sCalyrexTMHMLearnset[] = { + MOVE_BULLET_SEED, + MOVE_CALM_MIND, + MOVE_FACADE, + MOVE_GIGA_DRAIN, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REFLECT, + MOVE_REST, + MOVE_SAFEGUARD, + MOVE_SKILL_SWAP, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_UNAVAILABLE, +}; + +static const u16 sRattataAlolanTMHMLearnset[] = { + MOVE_BLIZZARD, + MOVE_CUT, + MOVE_DIG, + MOVE_FACADE, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_SHADOW_BALL, + MOVE_SLUDGE_BOMB, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sRaticateAlolanTMHMLearnset[] = { + MOVE_BLIZZARD, + MOVE_BULK_UP, + MOVE_CUT, + MOVE_DIG, + MOVE_FACADE, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_SHADOW_BALL, + MOVE_SLUDGE_BOMB, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sRaichuAlolanTMHMLearnset[] = { + MOVE_BRICK_BREAK, + MOVE_CALM_MIND, + MOVE_DIG, + MOVE_FACADE, + MOVE_FLASH, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REFLECT, + MOVE_REST, + MOVE_ROCK_SMASH, + MOVE_STRENGTH, + MOVE_THUNDERBOLT, + MOVE_THUNDER, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sSandshrewAlolanTMHMLearnset[] = { + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_ROCK_SMASH, + MOVE_STRENGTH, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sSandslashAlolanTMHMLearnset[] = { + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_ROCK_SMASH, + MOVE_STRENGTH, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sVulpixAlolanTMHMLearnset[] = { + MOVE_BLIZZARD, + MOVE_DIG, + MOVE_FACADE, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sNinetalesAlolanTMHMLearnset[] = { + MOVE_BLIZZARD, + MOVE_CALM_MIND, + MOVE_DIG, + MOVE_FACADE, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sDiglettAlolanTMHMLearnset[] = { + MOVE_CUT, + MOVE_DIG, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_PROTECT, + MOVE_REST, + MOVE_ROCK_SMASH, + MOVE_SLUDGE_BOMB, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sDugtrioAlolanTMHMLearnset[] = { + MOVE_CUT, + MOVE_DIG, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REST, + MOVE_ROCK_SMASH, + MOVE_SLUDGE_BOMB, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sMeowthAlolanTMHMLearnset[] = { + MOVE_CUT, + MOVE_FACADE, + MOVE_FLASH, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_SHADOW_BALL, + MOVE_TAUNT, + MOVE_THUNDERBOLT, + MOVE_THUNDER, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sPersianAlolanTMHMLearnset[] = { + MOVE_CUT, + MOVE_FACADE, + MOVE_FLASH, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_SHADOW_BALL, + MOVE_TAUNT, + MOVE_THUNDERBOLT, + MOVE_THUNDER, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sGeodudeAlolanTMHMLearnset[] = { + MOVE_BRICK_BREAK, + MOVE_DIG, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_EARTHQUAKE, + MOVE_PROTECT, + MOVE_REST, + MOVE_ROCK_SMASH, + MOVE_STRENGTH, + MOVE_THUNDERBOLT, + MOVE_THUNDER, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sGravelerAlolanTMHMLearnset[] = { + MOVE_BRICK_BREAK, + MOVE_DIG, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_PROTECT, + MOVE_REST, + MOVE_ROCK_SMASH, + MOVE_STRENGTH, + MOVE_THUNDERBOLT, + MOVE_THUNDER, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sGolemAlolanTMHMLearnset[] = { + MOVE_BRICK_BREAK, + MOVE_DIG, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REST, + MOVE_ROCK_SMASH, + MOVE_STRENGTH, + MOVE_THUNDERBOLT, + MOVE_THUNDER, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sGrimerAlolanTMHMLearnset[] = { + MOVE_DIG, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_PROTECT, + MOVE_REST, + MOVE_SHADOW_BALL, + MOVE_SLUDGE_BOMB, + MOVE_STRENGTH, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sMukAlolanTMHMLearnset[] = { + MOVE_BRICK_BREAK, + MOVE_DIG, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REST, + MOVE_ROCK_SMASH, + MOVE_SHADOW_BALL, + MOVE_SLUDGE_BOMB, + MOVE_STRENGTH, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sExeggutorAlolanTMHMLearnset[] = { + MOVE_BRICK_BREAK, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REFLECT, + MOVE_REST, + MOVE_SOLAR_BEAM, + MOVE_SLUDGE_BOMB, + MOVE_STRENGTH, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sMarowakAlolanTMHMLearnset[] = { + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_DIG, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_ROCK_SMASH, + MOVE_SHADOW_BALL, + MOVE_STRENGTH, + MOVE_THUNDERBOLT, + MOVE_THUNDER, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sMeowthGalarianTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DIG, + MOVE_FACADE, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_SHADOW_BALL, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_UNAVAILABLE, +}; + +static const u16 sPonytaGalarianTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_FACADE, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REST, + MOVE_UNAVAILABLE, +}; + +static const u16 sRapidashGalarianTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_FACADE, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REST, + MOVE_UNAVAILABLE, +}; + +static const u16 sSlowpokeGalarianTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_CALM_MIND, + MOVE_DIG, + MOVE_DIVE, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_HAIL, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_SAFEGUARD, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sSlowbroGalarianTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_CALM_MIND, + MOVE_DIG, + MOVE_DIVE, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_HAIL, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_SAFEGUARD, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_SLUDGE_BOMB, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sFarfetchdGalarianTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_FACADE, + MOVE_PROTECT, + MOVE_REST, + MOVE_ROCK_SMASH, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_UNAVAILABLE, +}; + +static const u16 sWeezingGalarianTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_HYPER_BEAM, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_SHADOW_BALL, + MOVE_SLUDGE_BOMB, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sMrMimeGalarianTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_CALM_MIND, + MOVE_FACADE, + MOVE_HAIL, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_SAFEGUARD, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_UNAVAILABLE, +}; + +static const u16 sArticunoGalarianTMHMLearnset[] = { + MOVE_CALM_MIND, + MOVE_FACADE, + MOVE_FLY, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REFLECT, + MOVE_REST, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_STEEL_WING, + MOVE_UNAVAILABLE, +}; + +static const u16 sZapdosGalarianTMHMLearnset[] = { + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_FACADE, + MOVE_FLY, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REST, + MOVE_ROCK_SMASH, + MOVE_STEEL_WING, + MOVE_TAUNT, + MOVE_UNAVAILABLE, +}; + +static const u16 sMoltresGalarianTMHMLearnset[] = { + MOVE_FACADE, + MOVE_FLY, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REST, + MOVE_SAFEGUARD, + MOVE_SHADOW_BALL, + MOVE_STEEL_WING, + MOVE_TAUNT, + MOVE_UNAVAILABLE, +}; + +static const u16 sSlowkingGalarianTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_CALM_MIND, + MOVE_DIG, + MOVE_DIVE, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_HAIL, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_SAFEGUARD, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_SLUDGE_BOMB, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sCorsolaGalarianTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_CALM_MIND, + MOVE_DIG, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_GIGA_DRAIN, + MOVE_HAIL, + MOVE_ICE_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SHADOW_BALL, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sZigzagoonGalarianTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIG, + MOVE_FACADE, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_SHADOW_BALL, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_UNAVAILABLE, +}; + +static const u16 sLinooneGalarianTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIG, + MOVE_FACADE, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_SHADOW_BALL, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_UNAVAILABLE, +}; + +static const u16 sDarumakaGalarianTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_DIG, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_ICE_BEAM, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REST, + MOVE_ROCK_TOMB, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_UNAVAILABLE, +}; + +static const u16 sDarmanitanGalarianTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DIG, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REST, + MOVE_ROCK_TOMB, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_UNAVAILABLE, +}; + +static const u16 sYamaskGalarianTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_THIEF, + MOVE_UNAVAILABLE, +}; + +static const u16 sStunfiskGalarianTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DIG, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SLUDGE_BOMB, + MOVE_SURF, + MOVE_UNAVAILABLE, +}; + +static const u16 sPikachuCosplayTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FLY, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sPikachuRockStarTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FLY, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sPikachuBelleTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FLY, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sPikachuPopStarTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FLY, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sPikachuPhDTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FLY, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sPikachuLibreTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FLY, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sPikachuOriginalCapTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FLY, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sPikachuHoennCapTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FLY, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sPikachuSinnohCapTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FLY, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sPikachuUnovaCapTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FLY, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sPikachuKalosCapTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FLY, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sPikachuAlolaCapTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FLY, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sPikachuPartnerCapTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FLY, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sPichuSpikyEaredTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_SURF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sUnownBTMHMLearnset[] = { + MOVE_HIDDEN_POWER, + MOVE_UNAVAILABLE, +}; + +static const u16 sUnownCTMHMLearnset[] = { + MOVE_HIDDEN_POWER, + MOVE_UNAVAILABLE, +}; + +static const u16 sUnownDTMHMLearnset[] = { + MOVE_HIDDEN_POWER, + MOVE_UNAVAILABLE, +}; + +static const u16 sUnownETMHMLearnset[] = { + MOVE_HIDDEN_POWER, + MOVE_UNAVAILABLE, +}; + +static const u16 sUnownFTMHMLearnset[] = { + MOVE_HIDDEN_POWER, + MOVE_UNAVAILABLE, +}; + +static const u16 sUnownGTMHMLearnset[] = { + MOVE_HIDDEN_POWER, + MOVE_UNAVAILABLE, +}; + +static const u16 sUnownHTMHMLearnset[] = { + MOVE_HIDDEN_POWER, + MOVE_UNAVAILABLE, +}; + +static const u16 sUnownITMHMLearnset[] = { + MOVE_HIDDEN_POWER, + MOVE_UNAVAILABLE, +}; + +static const u16 sUnownJTMHMLearnset[] = { + MOVE_HIDDEN_POWER, + MOVE_UNAVAILABLE, +}; + +static const u16 sUnownKTMHMLearnset[] = { + MOVE_HIDDEN_POWER, + MOVE_UNAVAILABLE, +}; + +static const u16 sUnownLTMHMLearnset[] = { + MOVE_HIDDEN_POWER, + MOVE_UNAVAILABLE, +}; + +static const u16 sUnownMTMHMLearnset[] = { + MOVE_HIDDEN_POWER, + MOVE_UNAVAILABLE, +}; + +static const u16 sUnownNTMHMLearnset[] = { + MOVE_HIDDEN_POWER, + MOVE_UNAVAILABLE, +}; + +static const u16 sUnownOTMHMLearnset[] = { + MOVE_HIDDEN_POWER, + MOVE_UNAVAILABLE, +}; + +static const u16 sUnownPTMHMLearnset[] = { + MOVE_HIDDEN_POWER, + MOVE_UNAVAILABLE, +}; + +static const u16 sUnownQTMHMLearnset[] = { + MOVE_HIDDEN_POWER, + MOVE_UNAVAILABLE, +}; + +static const u16 sUnownRTMHMLearnset[] = { + MOVE_HIDDEN_POWER, + MOVE_UNAVAILABLE, +}; + +static const u16 sUnownSTMHMLearnset[] = { + MOVE_HIDDEN_POWER, + MOVE_UNAVAILABLE, +}; + +static const u16 sUnownTTMHMLearnset[] = { + MOVE_HIDDEN_POWER, + MOVE_UNAVAILABLE, +}; + +static const u16 sUnownUTMHMLearnset[] = { + MOVE_HIDDEN_POWER, + MOVE_UNAVAILABLE, +}; + +static const u16 sUnownVTMHMLearnset[] = { + MOVE_HIDDEN_POWER, + MOVE_UNAVAILABLE, +}; + +static const u16 sUnownWTMHMLearnset[] = { + MOVE_HIDDEN_POWER, + MOVE_UNAVAILABLE, +}; + +static const u16 sUnownXTMHMLearnset[] = { + MOVE_HIDDEN_POWER, + MOVE_UNAVAILABLE, +}; + +static const u16 sUnownYTMHMLearnset[] = { + MOVE_HIDDEN_POWER, + MOVE_UNAVAILABLE, +}; + +static const u16 sUnownZTMHMLearnset[] = { + MOVE_HIDDEN_POWER, + MOVE_UNAVAILABLE, +}; + +static const u16 sUnownEmarkTMHMLearnset[] = { + MOVE_HIDDEN_POWER, + MOVE_UNAVAILABLE, +}; + +static const u16 sUnownQmarkTMHMLearnset[] = { + MOVE_HIDDEN_POWER, + MOVE_UNAVAILABLE, +}; + +static const u16 sDeoxysAttackTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_BRICK_BREAK, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SNATCH, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sDeoxysDefenseTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_BRICK_BREAK, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SNATCH, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sDeoxysSpeedTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_BRICK_BREAK, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SNATCH, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sBurmySandyCloakTMHMLearnset[] = { + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_UNAVAILABLE, +}; + +static const u16 sBurmyTrashCloakTMHMLearnset[] = { + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_UNAVAILABLE, +}; + +static const u16 sWormadamSandyCloakTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sWormadamTrashCloakTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sShellosEastSeaTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sGastrodonEastSeaTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIG, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sRotomHeatTMHMLearnset[] = { + MOVE_OVERHEAT, + MOVE_UNAVAILABLE, +}; + +static const u16 sRotomWashTMHMLearnset[] = { + }; + +static const u16 sRotomFrostTMHMLearnset[] = { + MOVE_BLIZZARD, + MOVE_UNAVAILABLE, +}; + +static const u16 sRotomFanTMHMLearnset[] = { + }; + +static const u16 sRotomMowTMHMLearnset[] = { + }; + +static const u16 sGiratinaOriginTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_STEEL_WING, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sShayminSkyTMHMLearnset[] = { + MOVE_BULLET_SEED, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sArceusFightingTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_BULLET_SEED, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sArceusFlyingTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_BULLET_SEED, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sArceusPoisonTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_BULLET_SEED, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sArceusGroundTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_BULLET_SEED, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sArceusRockTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_BULLET_SEED, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sArceusBugTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_BULLET_SEED, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sArceusGhostTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_BULLET_SEED, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sArceusSteelTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_BULLET_SEED, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sArceusFireTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_BULLET_SEED, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sArceusWaterTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_BULLET_SEED, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sArceusGrassTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_BULLET_SEED, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sArceusElectricTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_BULLET_SEED, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sArceusPsychicTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_BULLET_SEED, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sArceusIceTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_BULLET_SEED, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sArceusDragonTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_BULLET_SEED, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sArceusDarkTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_BULLET_SEED, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sArceusFairyTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_BULLET_SEED, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sBasculinBlueStripedTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SURF, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_UNAVAILABLE, +}; + +static const u16 sDeerlingSummerTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sDeerlingAutumnTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sDeerlingWinterTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sSawsbuckSummerTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sSawsbuckAutumnTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sSawsbuckWinterTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sTornadusTherianTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_STRENGTH, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sThundurusTherianTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_SLUDGE_BOMB, + MOVE_STRENGTH, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sLandorusTherianTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_CALM_MIND, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_STRENGTH, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sKyuremWhiteTMHMLearnset[] = { + MOVE_BLIZZARD, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_FACADE, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_STEEL_WING, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sKyuremBlackTMHMLearnset[] = { + MOVE_BLIZZARD, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_FACADE, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_STEEL_WING, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sKeldeoResoluteTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sGenesectDouseDriveTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_BLIZZARD, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sGenesectShockDriveTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_BLIZZARD, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sGenesectBurnDriveTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_BLIZZARD, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sGenesectChillDriveTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_BLIZZARD, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sGreninjaBattleBondTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_CUT, + MOVE_DIG, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SNATCH, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sVivillonPolarTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sVivillonTundraTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sVivillonContinentalTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sVivillonGardenTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sVivillonElegantTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sVivillonMeadowTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sVivillonModernTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sVivillonMarineTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sVivillonArchipelagoTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sVivillonHighPlainsTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sVivillonSandstormTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sVivillonRiverTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sVivillonMonsoonTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sVivillonSavannaTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sVivillonSunTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sVivillonOceanTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sVivillonJungleTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sVivillonFancyTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sVivillonPokeBallTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sFlabebeYellowFlowerTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sFlabebeOrangeFlowerTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sFlabebeBlueFlowerTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sFlabebeWhiteFlowerTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sFloetteYellowFlowerTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sFloetteOrangeFlowerTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sFloetteBlueFlowerTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sFloetteWhiteFlowerTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sFloetteEternalFlowerTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sFlorgesYellowFlowerTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sFlorgesOrangeFlowerTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sFlorgesBlueFlowerTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sFlorgesWhiteFlowerTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sFurfrouHeartTrimTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sFurfrouStarTrimTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sFurfrouDiamondTrimTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sFurfrouDebutanteTrimTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sFurfrouMatronTrimTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sFurfrouDandyTrimTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sFurfrouLaReineTrimTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sFurfrouKabukiTrimTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sFurfrouPharaohTrimTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sMeowsticFemaleTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SNATCH, + MOVE_SUNNY_DAY, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sPumpkabooSmallTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sPumpkabooLargeTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sPumpkabooSuperTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sGourgeistSmallTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sGourgeistLargeTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sGourgeistSuperTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sZygarde10TMHMLearnset[] = { + MOVE_BRICK_BREAK, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sZygarde10PowerConstructTMHMLearnset[] = { + MOVE_BRICK_BREAK, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sZygarde50PowerConstructTMHMLearnset[] = { + MOVE_BRICK_BREAK, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sZygardeCompleteTMHMLearnset[] = { + MOVE_BRICK_BREAK, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sHoopaUnboundTMHMLearnset[] = { + MOVE_BRICK_BREAK, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SNATCH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sOricorioPomPomTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_STEEL_WING, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sOricorioPauTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_STEEL_WING, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sOricorioSensuTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_STEEL_WING, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sRockruffOwnTempoTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_TOMB, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sLycanrocMidnightTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_TOMB, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sLycanrocDuskTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_TOMB, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sSilvallyFightingTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_FACADE, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_SANDSTORM, + MOVE_SHADOW_BALL, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sSilvallyFlyingTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_FACADE, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_SANDSTORM, + MOVE_SHADOW_BALL, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sSilvallyPoisonTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_FACADE, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_SANDSTORM, + MOVE_SHADOW_BALL, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sSilvallyGroundTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_FACADE, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_SANDSTORM, + MOVE_SHADOW_BALL, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sSilvallyRockTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_FACADE, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_SANDSTORM, + MOVE_SHADOW_BALL, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sSilvallyBugTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_FACADE, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_SANDSTORM, + MOVE_SHADOW_BALL, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sSilvallyGhostTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_FACADE, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_SANDSTORM, + MOVE_SHADOW_BALL, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sSilvallySteelTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_FACADE, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_SANDSTORM, + MOVE_SHADOW_BALL, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sSilvallyFireTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_FACADE, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_SANDSTORM, + MOVE_SHADOW_BALL, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sSilvallyWaterTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_FACADE, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_SANDSTORM, + MOVE_SHADOW_BALL, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sSilvallyGrassTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_FACADE, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_SANDSTORM, + MOVE_SHADOW_BALL, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sSilvallyElectricTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_FACADE, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_SANDSTORM, + MOVE_SHADOW_BALL, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sSilvallyPsychicTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_FACADE, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_SANDSTORM, + MOVE_SHADOW_BALL, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sSilvallyIceTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_FACADE, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_SANDSTORM, + MOVE_SHADOW_BALL, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sSilvallyDragonTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_FACADE, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_SANDSTORM, + MOVE_SHADOW_BALL, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sSilvallyDarkTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_FACADE, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_SANDSTORM, + MOVE_SHADOW_BALL, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sSilvallyFairyTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_FACADE, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_SANDSTORM, + MOVE_SHADOW_BALL, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sMiniorCoreRedTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SOLAR_BEAM, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sMiniorCoreOrangeTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SOLAR_BEAM, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sMiniorCoreYellowTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SOLAR_BEAM, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sMiniorCoreGreenTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SOLAR_BEAM, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sMiniorCoreBlueTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SOLAR_BEAM, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sMiniorCoreIndigoTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SOLAR_BEAM, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sMiniorCoreVioletTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SOLAR_BEAM, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sNecrozmaDuskManeTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_BRICK_BREAK, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_TOMB, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sNecrozmaDawnWingsTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_BRICK_BREAK, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_TOMB, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sMagearnaOriginalColorTMHMLearnset[] = { + MOVE_BRICK_BREAK, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_RETURN, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_THUNDERBOLT, + MOVE_UNAVAILABLE, +}; + +static const u16 sToxtricityLowKeyTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_FACADE, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REST, + MOVE_SHOCK_WAVE, + MOVE_SLUDGE_BOMB, + MOVE_TAUNT, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sSinisteaAntiqueTMHMLearnset[] = { + MOVE_FACADE, + MOVE_GIGA_DRAIN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REST, + MOVE_SHADOW_BALL, + MOVE_UNAVAILABLE, +}; + +static const u16 sPolteageistAntiqueTMHMLearnset[] = { + MOVE_FACADE, + MOVE_GIGA_DRAIN, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REFLECT, + MOVE_REST, + MOVE_SHADOW_BALL, + MOVE_UNAVAILABLE, +}; + +static const u16 sAlcremieRubyCreamTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_FACADE, + MOVE_GIGA_DRAIN, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REST, + MOVE_SAFEGUARD, + MOVE_SOLAR_BEAM, + MOVE_UNAVAILABLE, +}; + +static const u16 sAlcremieMatchaCreamTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_FACADE, + MOVE_GIGA_DRAIN, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REST, + MOVE_SAFEGUARD, + MOVE_SOLAR_BEAM, + MOVE_UNAVAILABLE, +}; + +static const u16 sAlcremieMintCreamTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_FACADE, + MOVE_GIGA_DRAIN, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REST, + MOVE_SAFEGUARD, + MOVE_SOLAR_BEAM, + MOVE_UNAVAILABLE, +}; + +static const u16 sAlcremieLemonCreamTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_FACADE, + MOVE_GIGA_DRAIN, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REST, + MOVE_SAFEGUARD, + MOVE_SOLAR_BEAM, + MOVE_UNAVAILABLE, +}; + +static const u16 sAlcremieSaltedCreamTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_FACADE, + MOVE_GIGA_DRAIN, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REST, + MOVE_SAFEGUARD, + MOVE_SOLAR_BEAM, + MOVE_UNAVAILABLE, +}; + +static const u16 sAlcremieRubySwirlTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_FACADE, + MOVE_GIGA_DRAIN, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REST, + MOVE_SAFEGUARD, + MOVE_SOLAR_BEAM, + MOVE_UNAVAILABLE, +}; + +static const u16 sAlcremieCaramelSwirlTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_FACADE, + MOVE_GIGA_DRAIN, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REST, + MOVE_SAFEGUARD, + MOVE_SOLAR_BEAM, + MOVE_UNAVAILABLE, +}; + +static const u16 sAlcremieRainbowSwirlTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_FACADE, + MOVE_GIGA_DRAIN, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REST, + MOVE_SAFEGUARD, + MOVE_SOLAR_BEAM, + MOVE_UNAVAILABLE, +}; + +static const u16 sIndeedeeFemaleTMHMLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_FACADE, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REFLECT, + MOVE_REST, + MOVE_SAFEGUARD, + MOVE_SHADOW_BALL, + MOVE_UNAVAILABLE, +}; + +static const u16 sUrshifuRapidStrikeStyleTMHMLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DIG, + MOVE_DIVE, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_TAUNT, + MOVE_WATERFALL, + MOVE_UNAVAILABLE, +}; + +static const u16 sZarudeDadaTMHMLearnset[] = { + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_BULLET_SEED, + MOVE_DIG, + MOVE_FACADE, + MOVE_GIGA_DRAIN, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_ROCK_TOMB, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_UNAVAILABLE, +}; + +static const u16 sCalyrexIceRiderTMHMLearnset[] = { + MOVE_BLIZZARD, + MOVE_BULLET_SEED, + MOVE_CALM_MIND, + MOVE_FACADE, + MOVE_GIGA_DRAIN, + MOVE_HAIL, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REFLECT, + MOVE_REST, + MOVE_SAFEGUARD, + MOVE_SKILL_SWAP, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_TORMENT, + MOVE_UNAVAILABLE, +}; + +static const u16 sCalyrexShadowRiderTMHMLearnset[] = { + MOVE_BULLET_SEED, + MOVE_CALM_MIND, + MOVE_FACADE, + MOVE_GIGA_DRAIN, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REFLECT, + MOVE_REST, + MOVE_SAFEGUARD, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_UNAVAILABLE, }; diff --git a/src/daycare.c b/src/daycare.c index d293e5117..11c89b8cb 100644 --- a/src/daycare.c +++ b/src/daycare.c @@ -695,7 +695,8 @@ static void BuildEggMoveset(struct Pokemon *egg, struct BoxPokemon *father, stru { for (j = 0; j < NUM_TECHNICAL_MACHINES + NUM_HIDDEN_MACHINES; j++) { - if (sHatchedEggFatherMoves[i] == ItemIdToBattleMoveId(ITEM_TM01_FOCUS_PUNCH + j) && CanMonLearnTMHM(egg, j)) + u16 moveId = ItemIdToBattleMoveId(ITEM_TM01_FOCUS_PUNCH + j); + if (sHatchedEggFatherMoves[i] == moveId && CanMonLearnTMHM(egg, moveId)) { if (GiveMoveToMon(egg, sHatchedEggFatherMoves[i]) == MON_HAS_MAX_MOVES) DeleteFirstMoveAndGiveMoveToMon(egg, sHatchedEggFatherMoves[i]); diff --git a/src/party_menu.c b/src/party_menu.c index db20e0932..9f8fe0026 100755 --- a/src/party_menu.c +++ b/src/party_menu.c @@ -2038,7 +2038,7 @@ static u8 CanMonLearnTMTutor(struct Pokemon *mon, u16 item, u8 tutor) if (item >= ITEM_TM01) { - if (!CanMonLearnTMHM(mon, item - ITEM_TM01 - ((item > ITEM_TM100) ? 50 : 0))) + if (!CanMonLearnTMHM(mon, ItemIdToBattleMoveId(item))) return CANNOT_LEARN_MOVE; else move = ItemIdToBattleMoveId(item); diff --git a/src/pokemon.c b/src/pokemon.c index c781a8007..d165635d7 100644 --- a/src/pokemon.c +++ b/src/pokemon.c @@ -1890,17 +1890,18 @@ const s8 gNatureStatTable[NUM_NATURES][NUM_NATURE_STATS] = [NATURE_QUIRKY] = { 0, 0, 0, 0, 0}, }; -#include "data/pokemon/tmhm_learnsets.h" #include "data/pokemon/trainer_class_lookups.h" #include "data/pokemon/experience_tables.h" #include "data/pokemon/base_stats.h" #include "data/pokemon/level_up_learnsets.h" +#include "data/pokemon/tmhm_learnsets.h" #if P_NEW_POKEMON == TRUE #include "data/pokemon/evolution.h" #else #include "data/pokemon/evolution_old.h" #endif #include "data/pokemon/level_up_learnset_pointers.h" +#include "data/pokemon/tmhm_learnset_pointers.h" #include "data/pokemon/form_species_tables.h" #include "data/pokemon/form_species_table_pointers.h" #include "data/pokemon/form_change_tables.h" @@ -7243,40 +7244,43 @@ bool8 TryIncrementMonLevel(struct Pokemon *mon) } } -u32 CanMonLearnTMHM(struct Pokemon *mon, u8 tm) +u32 CanMonLearnTMHM(struct Pokemon *mon, u16 move) { u16 species = GetMonData(mon, MON_DATA_SPECIES2, 0); + if (species == SPECIES_EGG) { - return 0; - } - else if (tm < 32) - { - u32 mask = 1 << tm; - return gTMHMLearnsets[species][0] & mask; + return FALSE; } else { - u32 mask = 1 << (tm - 32); - return gTMHMLearnsets[species][1] & mask; + u32 i; + for (i = 0; gTMHMLearnsets[species][i] != MOVE_UNAVAILABLE; i++) + { + if (gTMHMLearnsets[species][i] == move) { + return TRUE; + } + } + return FALSE; } } -u32 CanSpeciesLearnTMHM(u16 species, u8 tm) +u32 CanSpeciesLearnTMHM(u16 species, u16 move) { if (species == SPECIES_EGG) { - return 0; - } - else if (tm < 32) - { - u32 mask = 1 << tm; - return gTMHMLearnsets[species][0] & mask; + return FALSE; } else { - u32 mask = 1 << (tm - 32); - return gTMHMLearnsets[species][1] & mask; + u32 i; + for (i = 0; gTMHMLearnsets[species][i] != MOVE_UNAVAILABLE; i++) + { + if (gTMHMLearnsets[species][i] == move) { + return TRUE; + } + } + return FALSE; } } From 09fd393f97f4af4c00453aba39f6068fd5825918 Mon Sep 17 00:00:00 2001 From: Eduardo Quezada Date: Tue, 23 Aug 2022 22:38:35 -0400 Subject: [PATCH 036/130] Replaced instances of power == 0 with IS_MOVE_STATUS + fixed Wonder Skin --- src/battle_ai_main.c | 2 +- src/battle_ai_switch_items.c | 7 +++---- src/battle_dome.c | 2 +- src/battle_gfx_sfx_util.c | 2 +- src/battle_script_commands.c | 16 ++++++++-------- src/battle_tv.c | 4 ++-- src/battle_util.c | 6 +++--- 7 files changed, 19 insertions(+), 20 deletions(-) diff --git a/src/battle_ai_main.c b/src/battle_ai_main.c index 732dea780..0d029e397 100644 --- a/src/battle_ai_main.c +++ b/src/battle_ai_main.c @@ -245,7 +245,7 @@ static void SetBattlerAiData(u8 battlerId) AI_DATA->holdEffectParams[battlerId] = GetBattlerHoldEffectParam(battlerId); AI_DATA->predictedMoves[battlerId] = gLastMoves[battlerId]; AI_DATA->hpPercents[battlerId] = GetHealthPercentage(battlerId); - AI_DATA->moveLimitations[battlerId] = CheckMoveLimitations(battlerId, 0, 0xFF); + AI_DATA->moveLimitations[battlerId] = CheckMoveLimitations(battlerId, 0, MOVE_LIMITATIONS_ALL); } void GetAiLogicData(void) diff --git a/src/battle_ai_switch_items.c b/src/battle_ai_switch_items.c index 13cc82824..e29970cdf 100644 --- a/src/battle_ai_switch_items.c +++ b/src/battle_ai_switch_items.c @@ -154,7 +154,7 @@ static bool8 FindMonThatAbsorbsOpponentsMove(void) return FALSE; if (gLastLandedMoves[gActiveBattler] == MOVE_UNAVAILABLE) return FALSE; - if (gBattleMoves[gLastLandedMoves[gActiveBattler]].power == 0) + if (IS_MOVE_STATUS(gLastLandedMoves[gActiveBattler])) return FALSE; if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) @@ -245,8 +245,7 @@ static bool8 ShouldSwitchIfNaturalCure(void) BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_SWITCH, 0); return TRUE; } - else if (gBattleMoves[gLastLandedMoves[gActiveBattler]].power == 0 - && Random() & 1) + else if (IS_MOVE_STATUS(gLastLandedMoves[gActiveBattler]) && Random() & 1) { *(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = PARTY_SIZE; BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_SWITCH, 0); @@ -350,7 +349,7 @@ static bool8 FindMonWithFlagsAndSuperEffective(u16 flags, u8 moduloPercent) return FALSE; if (gLastHitBy[gActiveBattler] == 0xFF) return FALSE; - if (gBattleMoves[gLastLandedMoves[gActiveBattler]].power == 0) + if (IS_MOVE_STATUS(gLastLandedMoves[gActiveBattler])) return FALSE; if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) diff --git a/src/battle_dome.c b/src/battle_dome.c index 8b3b29fc1..84b7652a5 100644 --- a/src/battle_dome.c +++ b/src/battle_dome.c @@ -2747,7 +2747,7 @@ static int GetTypeEffectivenessPoints(int move, int targetSpecies, int mode) int i = 0; int typePower = TYPE_x1; - if (move == MOVE_NONE || move == MOVE_UNAVAILABLE || gBattleMoves[move].power == 0) + if (move == MOVE_NONE || move == MOVE_UNAVAILABLE || IS_MOVE_STATUS(move)) return 0; defType1 = gBaseStats[targetSpecies].type1; diff --git a/src/battle_gfx_sfx_util.c b/src/battle_gfx_sfx_util.c index 8cd23098f..eeab8adda 100644 --- a/src/battle_gfx_sfx_util.c +++ b/src/battle_gfx_sfx_util.c @@ -282,7 +282,7 @@ static u8 GetBattlePalaceMoveGroup(u8 battlerId, u16 move) case MOVE_TARGET_RANDOM: case MOVE_TARGET_BOTH: case MOVE_TARGET_FOES_AND_ALLY: - if (gBattleMoves[move].power == 0) + if (IS_MOVE_STATUS(move)) return PALACE_MOVE_GROUP_SUPPORT; else return PALACE_MOVE_GROUP_ATTACK; diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c index 420d5790c..dc03f101c 100644 --- a/src/battle_script_commands.c +++ b/src/battle_script_commands.c @@ -1345,7 +1345,7 @@ static bool32 TryAegiFormChange(void) default: return FALSE; case SPECIES_AEGISLASH: // Shield -> Blade - if (gBattleMoves[gCurrentMove].power == 0) + if (IS_MOVE_STATUS(gCurrentMove)) return FALSE; gBattleMons[gBattlerAttacker].species = SPECIES_AEGISLASH_BLADE; break; @@ -1687,7 +1687,7 @@ u32 GetTotalAccuracy(u32 battlerAtk, u32 battlerDef, u32 move, u32 atkAbility, u && (gBattleMoves[move].effect == EFFECT_THUNDER || gBattleMoves[move].effect == EFFECT_HURRICANE)) moveAcc = 50; // Check Wonder Skin. - if (defAbility == ABILITY_WONDER_SKIN && gBattleMoves[move].power == 0) + if (defAbility == ABILITY_WONDER_SKIN && IS_MOVE_STATUS(move) && moveAcc > 50) moveAcc = 50; calc = gAccuracyStageRatios[buff].dividend * moveAcc; @@ -8395,7 +8395,7 @@ static void Cmd_various(void) gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3); else if (GetBattlerTurnOrderNum(gBattlerAttacker) > GetBattlerTurnOrderNum(gBattlerTarget)) gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3); - else if (gBattleMoves[gBattleMons[gBattlerTarget].moves[gBattleStruct->chosenMovePositions[gBattlerTarget]]].power == 0) + else if (IS_MOVE_STATUS(gBattleMons[gBattlerTarget].moves[gBattleStruct->chosenMovePositions[gBattlerTarget]])) gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3); else gBattlescriptCurrInstr += 7; @@ -8493,7 +8493,7 @@ static void Cmd_various(void) case VARIOUS_TRY_ME_FIRST: if (GetBattlerTurnOrderNum(gBattlerAttacker) > GetBattlerTurnOrderNum(gBattlerTarget)) gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3); - else if (gBattleMoves[gBattleMons[gBattlerTarget].moves[gBattleStruct->chosenMovePositions[gBattlerTarget]]].power == 0) + else if (IS_MOVE_STATUS(gBattleMons[gBattlerTarget].moves[gBattleStruct->chosenMovePositions[gBattlerTarget]])) gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3); else { @@ -13451,11 +13451,11 @@ bool32 DoesSubstituteBlockMove(u8 battlerAtk, u8 battlerDef, u32 move) bool32 DoesDisguiseBlockMove(u8 battlerAtk, u8 battlerDef, u32 move) { - if (GetBattlerAbility(battlerDef) != ABILITY_DISGUISE - || gBattleMons[battlerDef].species != SPECIES_MIMIKYU + if (gBattleMons[battlerDef].species != SPECIES_MIMIKYU || gBattleMons[battlerDef].status2 & STATUS2_TRANSFORMED - || gBattleMoves[move].power == 0 - || gHitMarker & HITMARKER_IGNORE_DISGUISE) + || IS_MOVE_STATUS(move) + || gHitMarker & HITMARKER_IGNORE_DISGUISE + || GetBattlerAbility(battlerDef) != ABILITY_DISGUISE) return FALSE; else return TRUE; diff --git a/src/battle_tv.c b/src/battle_tv.c index b6647b116..19d3eba8d 100644 --- a/src/battle_tv.c +++ b/src/battle_tv.c @@ -1435,7 +1435,7 @@ static void TrySetBattleSeminarShow(void) return; else if (gBattleTypeFlags & (BATTLE_TYPE_PALACE | BATTLE_TYPE_PIKE | BATTLE_TYPE_PYRAMID)) return; - else if (gBattleMoves[gBattleMons[gBattlerAttacker].moves[gMoveSelectionCursor[gBattlerAttacker]]].power == 0) + else if (IS_MOVE_STATUS(gBattleMons[gBattlerAttacker].moves[gMoveSelectionCursor[gBattlerAttacker]])) return; i = 0; @@ -1496,7 +1496,7 @@ static void TrySetBattleSeminarShow(void) static bool8 ShouldCalculateDamage(u16 moveId, s32 *dmg, u16 *powerOverride) { - if (gBattleMoves[moveId].power == 0) + if (IS_MOVE_STATUS(moveId)) { *dmg = 0; return FALSE; diff --git a/src/battle_util.c b/src/battle_util.c index fd9b699b8..7f4274b20 100644 --- a/src/battle_util.c +++ b/src/battle_util.c @@ -1764,7 +1764,7 @@ u8 TrySetCantSelectMoveBattleScript(void) } } - if (!gBattleStruct->zmove.active && gDisableStructs[gActiveBattler].tauntTimer != 0 && gBattleMoves[move].power == 0) + if (!gBattleStruct->zmove.active && gDisableStructs[gActiveBattler].tauntTimer != 0 && IS_MOVE_STATUS(move)) { gCurrentMove = move; if (gBattleTypeFlags & BATTLE_TYPE_PALACE) @@ -1884,7 +1884,7 @@ u8 TrySetCantSelectMoveBattleScript(void) limitations++; } } - else if (holdEffect == HOLD_EFFECT_ASSAULT_VEST && gBattleMoves[move].power == 0 && move != MOVE_ME_FIRST) + else if (holdEffect == HOLD_EFFECT_ASSAULT_VEST && IS_MOVE_STATUS(move) && move != MOVE_ME_FIRST) { gCurrentMove = move; gLastUsedItem = gBattleMons[gActiveBattler].item; @@ -3545,7 +3545,7 @@ u8 AtkCanceller_UnableToUseMove(void) gBattleStruct->atkCancellerTracker++; break; case CANCELLER_TAUNTED: // taunt - if (gDisableStructs[gBattlerAttacker].tauntTimer && gBattleMoves[gCurrentMove].power == 0) + if (gDisableStructs[gBattlerAttacker].tauntTimer && IS_MOVE_STATUS(gCurrentMove)) { gProtectStructs[gBattlerAttacker].usedTauntedMove = TRUE; CancelMultiTurnMoves(gBattlerAttacker); From 56a2e91518ce4170722a4fe73131d4bb78dba6df Mon Sep 17 00:00:00 2001 From: Eduardo Quezada Date: Tue, 23 Aug 2022 22:40:04 -0400 Subject: [PATCH 037/130] Updated move limitations --- data/battle_scripts_1.s | 13 +++++++++++++ include/battle_scripts.h | 4 ++++ include/battle_util.h | 12 ++++++++++-- src/battle_util.c | 37 ++++++++++++++++++++----------------- 4 files changed, 47 insertions(+), 19 deletions(-) diff --git a/data/battle_scripts_1.s b/data/battle_scripts_1.s index 5e6ab3392..08474a1e8 100644 --- a/data/battle_scripts_1.s +++ b/data/battle_scripts_1.s @@ -7257,6 +7257,10 @@ BattleScript_SelectingNotAllowedStuffCheeks:: printselectionstring STRINGID_STUFFCHEEKSCANTSELECT endselectionscript +BattleScript_SelectingNotAllowedStuffCheeksInPalace:: + printstring STRINGID_STUFFCHEEKSCANTSELECT + goto BattleScript_SelectingUnusableMoveInPalace + BattleScript_SelectingNotAllowedBelch:: printselectionstring STRINGID_BELCHCANTSELECT endselectionscript @@ -9196,14 +9200,23 @@ BattleScript_ItemHealHP_Ret:: BattleScript_SelectingNotAllowedMoveChoiceItem:: printselectionstring STRINGID_ITEMALLOWSONLYYMOVE endselectionscript +BattleScript_SelectingNotAllowedMoveChoiceItemInPalace:: + printstring STRINGID_ITEMALLOWSONLYYMOVE + goto BattleScript_SelectingUnusableMoveInPalace BattleScript_SelectingNotAllowedMoveGorillaTactics:: printselectionstring STRINGID_ABILITYALLOWSONLYMOVE endselectionscript +BattleScript_SelectingNotAllowedMoveGorillaTacticsInPalace:: + printstring STRINGID_ABILITYALLOWSONLYMOVE + goto BattleScript_SelectingUnusableMoveInPalace BattleScript_SelectingNotAllowedMoveAssaultVest:: printselectionstring STRINGID_ASSAULTVESTDOESNTALLOW endselectionscript +BattleScript_SelectingNotAllowedMoveAssaultVestInPalace:: + printstring STRINGID_ASSAULTVESTDOESNTALLOW + goto BattleScript_SelectingUnusableMoveInPalace BattleScript_HangedOnMsg:: playanimation BS_TARGET, B_ANIM_HANGED_ON diff --git a/include/battle_scripts.h b/include/battle_scripts.h index 09e11bd8c..77d889cc3 100644 --- a/include/battle_scripts.h +++ b/include/battle_scripts.h @@ -210,6 +210,7 @@ extern const u8 BattleScript_BerryPPHealEnd2[]; extern const u8 BattleScript_ItemHealHP_End2[]; extern const u8 BattleScript_ItemHealHP_Ret[]; extern const u8 BattleScript_SelectingNotAllowedMoveChoiceItem[]; +extern const u8 BattleScript_SelectingNotAllowedMoveChoiceItemInPalace[]; extern const u8 BattleScript_HangedOnMsg[]; extern const u8 BattleScript_BerryConfuseHealEnd2[]; extern const u8 BattleScript_BerryConfuseHealRet[]; @@ -275,6 +276,7 @@ extern const u8 BattleScript_SnowWarningActivates[]; extern const u8 BattleScript_HarvestActivates[]; extern const u8 BattleScript_ImposterActivates[]; extern const u8 BattleScript_SelectingNotAllowedMoveAssaultVest[]; +extern const u8 BattleScript_SelectingNotAllowedMoveAssaultVestInPalace[]; extern const u8 BattleScript_SelectingNotAllowedMoveGravity[]; extern const u8 BattleScript_MoveUsedGravityPrevents[]; extern const u8 BattleScript_SelectingNotAllowedMoveGravityInPalace[]; @@ -301,6 +303,7 @@ extern const u8 BattleScript_DazzlingProtected[]; extern const u8 BattleScript_MoveUsedPsychicTerrainPrevents[]; extern const u8 BattleScript_MoveUsedPowder[]; extern const u8 BattleScript_SelectingNotAllowedStuffCheeks[]; +extern const u8 BattleScript_SelectingNotAllowedStuffCheeksInPalace[]; extern const u8 BattleScript_SelectingNotAllowedBelch[]; extern const u8 BattleScript_SelectingNotAllowedBelchInPalace[]; extern const u8 BattleScript_PsychicSurgeActivates[]; @@ -405,6 +408,7 @@ extern const u8 BattleScript_BlockedByPrimalWeatherRet[]; extern const u8 BattleScript_PrimalReversion[]; extern const u8 BattleScript_HyperspaceFuryRemoveProtect[]; extern const u8 BattleScript_SelectingNotAllowedMoveGorillaTactics[]; +extern const u8 BattleScript_SelectingNotAllowedMoveGorillaTacticsInPalace[]; extern const u8 BattleScript_WanderingSpiritActivates[]; extern const u8 BattleScript_MirrorArmorReflect[]; extern const u8 BattleScript_GooeyActivates[]; diff --git a/include/battle_util.h b/include/battle_util.h index d0edbc9d1..0219a0e6a 100644 --- a/include/battle_util.h +++ b/include/battle_util.h @@ -7,7 +7,15 @@ #define MOVE_LIMITATION_TORMENTED (1 << 3) #define MOVE_LIMITATION_TAUNT (1 << 4) #define MOVE_LIMITATION_IMPRISON (1 << 5) -#define MOVE_LIMITATIONS_ALL 0xFF +#define MOVE_LIMITATION_ENCORE (1 << 6) +#define MOVE_LIMITATION_CHOICE_ITEM (1 << 7) +#define MOVE_LIMITATION_ASSAULT_VEST (1 << 8) +#define MOVE_LIMITATION_GRAVITY (1 << 9) +#define MOVE_LIMITATION_HEAL_BLOCK (1 << 10) +#define MOVE_LIMITATION_BELCH (1 << 11) +#define MOVE_LIMITATION_THROAT_CHOP (1 << 12) +#define MOVE_LIMITATION_STUFF_CHEEKS (1 << 13) +#define MOVE_LIMITATIONS_ALL 0xFFFF #define ABILITYEFFECT_ON_SWITCHIN 0 #define ABILITYEFFECT_ENDTURN 1 @@ -89,7 +97,7 @@ void BattleScriptPush(const u8 *bsPtr); void BattleScriptPushCursor(void); void BattleScriptPop(void); u8 TrySetCantSelectMoveBattleScript(void); -u8 CheckMoveLimitations(u8 battlerId, u8 unusableMoves, u8 check); +u8 CheckMoveLimitations(u8 battlerId, u8 unusableMoves, u16 check); bool8 AreAllMovesUnusable(void); u8 GetImprisonedMovesCount(u8 battlerId, u16 move); u8 DoFieldEndTurnEffects(void); diff --git a/src/battle_util.c b/src/battle_util.c index 7f4274b20..22c319a46 100644 --- a/src/battle_util.c +++ b/src/battle_util.c @@ -1859,7 +1859,7 @@ u8 TrySetCantSelectMoveBattleScript(void) gCurrentMove = move; if (gBattleTypeFlags & BATTLE_TYPE_PALACE) { - gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedBelchInPalace; + gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedStuffCheeksInPalace; gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE; } else @@ -1876,6 +1876,7 @@ u8 TrySetCantSelectMoveBattleScript(void) gLastUsedItem = gBattleMons[gActiveBattler].item; if (gBattleTypeFlags & BATTLE_TYPE_PALACE) { + gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveChoiceItemInPalace; gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE; } else @@ -1890,6 +1891,7 @@ u8 TrySetCantSelectMoveBattleScript(void) gLastUsedItem = gBattleMons[gActiveBattler].item; if (gBattleTypeFlags & BATTLE_TYPE_PALACE) { + gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveAssaultVestInPalace; gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE; } else @@ -1905,6 +1907,7 @@ u8 TrySetCantSelectMoveBattleScript(void) gLastUsedItem = gBattleMons[gActiveBattler].item; if (gBattleTypeFlags & BATTLE_TYPE_PALACE) { + gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveGorillaTacticsInPalace; gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE; } else @@ -1930,7 +1933,7 @@ u8 TrySetCantSelectMoveBattleScript(void) return limitations; } -u8 CheckMoveLimitations(u8 battlerId, u8 unusableMoves, u8 check) +u8 CheckMoveLimitations(u8 battlerId, u8 unusableMoves, u16 check) { u8 holdEffect = GetBattlerHoldEffect(battlerId, TRUE); u16 *choicedMove = &gBattleStruct->choicedMove[battlerId]; @@ -1941,49 +1944,49 @@ u8 CheckMoveLimitations(u8 battlerId, u8 unusableMoves, u8 check) for (i = 0; i < MAX_MON_MOVES; i++) { // No move - if (gBattleMons[battlerId].moves[i] == MOVE_NONE && check & MOVE_LIMITATION_ZEROMOVE) + if (check & MOVE_LIMITATION_ZEROMOVE && gBattleMons[battlerId].moves[i] == MOVE_NONE) unusableMoves |= gBitTable[i]; // No PP - else if (gBattleMons[battlerId].pp[i] == 0 && check & MOVE_LIMITATION_PP) + else if (check & MOVE_LIMITATION_PP && gBattleMons[battlerId].pp[i] == 0) unusableMoves |= gBitTable[i]; // Disable - else if (gBattleMons[battlerId].moves[i] == gDisableStructs[battlerId].disabledMove && check & MOVE_LIMITATION_DISABLED) + else if (check & MOVE_LIMITATION_DISABLED && gBattleMons[battlerId].moves[i] == gDisableStructs[battlerId].disabledMove) unusableMoves |= gBitTable[i]; // Torment - else if (gBattleMons[battlerId].moves[i] == gLastMoves[battlerId] && check & MOVE_LIMITATION_TORMENTED && gBattleMons[battlerId].status2 & STATUS2_TORMENT) + else if (check & MOVE_LIMITATION_TORMENTED && gBattleMons[battlerId].moves[i] == gLastMoves[battlerId] && gBattleMons[battlerId].status2 & STATUS2_TORMENT) unusableMoves |= gBitTable[i]; // Taunt - else if (gDisableStructs[battlerId].tauntTimer && check & MOVE_LIMITATION_TAUNT && gBattleMoves[gBattleMons[battlerId].moves[i]].power == 0) + else if (check & MOVE_LIMITATION_TAUNT && gDisableStructs[battlerId].tauntTimer && IS_MOVE_STATUS(gBattleMons[battlerId].moves[i])) unusableMoves |= gBitTable[i]; // Imprison - else if (GetImprisonedMovesCount(battlerId, gBattleMons[battlerId].moves[i]) && check & MOVE_LIMITATION_IMPRISON) + else if (check & MOVE_LIMITATION_IMPRISON && GetImprisonedMovesCount(battlerId, gBattleMons[battlerId].moves[i])) unusableMoves |= gBitTable[i]; // Encore - else if (gDisableStructs[battlerId].encoreTimer && gDisableStructs[battlerId].encoredMove != gBattleMons[battlerId].moves[i]) + else if (check & MOVE_LIMITATION_ENCORE && gDisableStructs[battlerId].encoreTimer && gDisableStructs[battlerId].encoredMove != gBattleMons[battlerId].moves[i]) unusableMoves |= gBitTable[i]; // Choice Items - else if (HOLD_EFFECT_CHOICE(holdEffect) && *choicedMove != MOVE_NONE && *choicedMove != MOVE_UNAVAILABLE && *choicedMove != gBattleMons[battlerId].moves[i]) + else if (check & MOVE_LIMITATION_CHOICE_ITEM && HOLD_EFFECT_CHOICE(holdEffect) && *choicedMove != MOVE_NONE && *choicedMove != MOVE_UNAVAILABLE && *choicedMove != gBattleMons[battlerId].moves[i]) unusableMoves |= gBitTable[i]; // Assault Vest - else if (holdEffect == HOLD_EFFECT_ASSAULT_VEST && gBattleMoves[gBattleMons[battlerId].moves[i]].power == 0 && gBattleMons[battlerId].moves[i] != MOVE_ME_FIRST) + else if (check & MOVE_LIMITATION_ASSAULT_VEST && holdEffect == HOLD_EFFECT_ASSAULT_VEST && IS_MOVE_STATUS(gBattleMons[battlerId].moves[i]) && gBattleMons[battlerId].moves[i] != MOVE_ME_FIRST) unusableMoves |= gBitTable[i]; // Gravity - else if (IsGravityPreventingMove(gBattleMons[battlerId].moves[i])) + else if (check & MOVE_LIMITATION_GRAVITY && IsGravityPreventingMove(gBattleMons[battlerId].moves[i])) unusableMoves |= gBitTable[i]; // Heal Block - else if (IsHealBlockPreventingMove(battlerId, gBattleMons[battlerId].moves[i])) + else if (check & MOVE_LIMITATION_HEAL_BLOCK && IsHealBlockPreventingMove(battlerId, gBattleMons[battlerId].moves[i])) unusableMoves |= gBitTable[i]; // Belch - else if (IsBelchPreventingMove(battlerId, gBattleMons[battlerId].moves[i])) + else if (check & MOVE_LIMITATION_BELCH && IsBelchPreventingMove(battlerId, gBattleMons[battlerId].moves[i])) unusableMoves |= gBitTable[i]; // Throat Chop - else if (gDisableStructs[battlerId].throatChopTimer && gBattleMoves[gBattleMons[battlerId].moves[i]].flags & FLAG_SOUND) + else if (check & MOVE_LIMITATION_THROAT_CHOP && gDisableStructs[battlerId].throatChopTimer && gBattleMoves[gBattleMons[battlerId].moves[i]].flags & FLAG_SOUND) unusableMoves |= gBitTable[i]; // Stuff Cheeks - else if (gBattleMons[battlerId].moves[i] == MOVE_STUFF_CHEEKS && ItemId_GetPocket(gBattleMons[gActiveBattler].item) != POCKET_BERRIES) + else if (check & MOVE_LIMITATION_STUFF_CHEEKS && gBattleMons[battlerId].moves[i] == MOVE_STUFF_CHEEKS && ItemId_GetPocket(gBattleMons[gActiveBattler].item) != POCKET_BERRIES) unusableMoves |= gBitTable[i]; // Gorilla Tactics - else if (GetBattlerAbility(battlerId) == ABILITY_GORILLA_TACTICS && *choicedMove != MOVE_NONE && *choicedMove != MOVE_UNAVAILABLE && *choicedMove != gBattleMons[battlerId].moves[i]) + else if (check & MOVE_LIMITATION_CHOICE_ITEM && GetBattlerAbility(battlerId) == ABILITY_GORILLA_TACTICS && *choicedMove != MOVE_NONE && *choicedMove != MOVE_UNAVAILABLE && *choicedMove != gBattleMons[battlerId].moves[i]) unusableMoves |= gBitTable[i]; } return unusableMoves; From 7ac2f566fdc88127ec562f65dc1b4e419dfe5a21 Mon Sep 17 00:00:00 2001 From: crater-git Date: Tue, 23 Aug 2022 23:08:38 -0400 Subject: [PATCH 038/130] Re-added PP if statements for P_NEW_POKEMON --- src/data/pokemon/tmhm_learnsets.h | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/src/data/pokemon/tmhm_learnsets.h b/src/data/pokemon/tmhm_learnsets.h index 492717140..8c156b176 100644 --- a/src/data/pokemon/tmhm_learnsets.h +++ b/src/data/pokemon/tmhm_learnsets.h @@ -10748,6 +10748,7 @@ static const u16 sDeoxysTMHMLearnset[] = { MOVE_UNAVAILABLE, }; +#if P_NEW_POKEMON == TRUE static const u16 sTurtwigTMHMLearnset[] = { MOVE_ATTRACT, MOVE_BULLET_SEED, @@ -23926,6 +23927,7 @@ static const u16 sPichuSpikyEaredTMHMLearnset[] = { MOVE_TOXIC, MOVE_UNAVAILABLE, }; +#endif static const u16 sUnownBTMHMLearnset[] = { MOVE_HIDDEN_POWER, @@ -24182,6 +24184,7 @@ static const u16 sDeoxysSpeedTMHMLearnset[] = { MOVE_UNAVAILABLE, }; +#if P_NEW_POKEMON == TRUE static const u16 sBurmySandyCloakTMHMLearnset[] = { MOVE_HIDDEN_POWER, MOVE_PROTECT, @@ -28094,3 +28097,5 @@ static const u16 sCalyrexShadowRiderTMHMLearnset[] = { MOVE_TAUNT, MOVE_UNAVAILABLE, }; + +#endif \ No newline at end of file From eea718cfc6f75aebd1c5c04cdfd5e20aae4acd99 Mon Sep 17 00:00:00 2001 From: Eduardo Quezada Date: Wed, 24 Aug 2022 00:30:49 -0400 Subject: [PATCH 039/130] Placeholder moves can't be used in battle. --- data/battle_scripts_1.s | 11 +++++++++++ include/battle_scripts.h | 2 ++ include/battle_util.h | 2 ++ include/pokemon_summary_screen.h | 1 + src/battle_ai_main.c | 2 ++ src/battle_util.c | 17 +++++++++++++++++ src/data/text/move_descriptions.h | 5 +++-- src/menu_specialized.c | 7 ++++++- src/pokemon_summary_screen.c | 11 +++++++++-- 9 files changed, 53 insertions(+), 5 deletions(-) diff --git a/data/battle_scripts_1.s b/data/battle_scripts_1.s index 08474a1e8..d3ff57492 100644 --- a/data/battle_scripts_1.s +++ b/data/battle_scripts_1.s @@ -9200,6 +9200,7 @@ BattleScript_ItemHealHP_Ret:: BattleScript_SelectingNotAllowedMoveChoiceItem:: printselectionstring STRINGID_ITEMALLOWSONLYYMOVE endselectionscript + BattleScript_SelectingNotAllowedMoveChoiceItemInPalace:: printstring STRINGID_ITEMALLOWSONLYYMOVE goto BattleScript_SelectingUnusableMoveInPalace @@ -9207,6 +9208,7 @@ BattleScript_SelectingNotAllowedMoveChoiceItemInPalace:: BattleScript_SelectingNotAllowedMoveGorillaTactics:: printselectionstring STRINGID_ABILITYALLOWSONLYMOVE endselectionscript + BattleScript_SelectingNotAllowedMoveGorillaTacticsInPalace:: printstring STRINGID_ABILITYALLOWSONLYMOVE goto BattleScript_SelectingUnusableMoveInPalace @@ -9214,10 +9216,19 @@ BattleScript_SelectingNotAllowedMoveGorillaTacticsInPalace:: BattleScript_SelectingNotAllowedMoveAssaultVest:: printselectionstring STRINGID_ASSAULTVESTDOESNTALLOW endselectionscript + BattleScript_SelectingNotAllowedMoveAssaultVestInPalace:: printstring STRINGID_ASSAULTVESTDOESNTALLOW goto BattleScript_SelectingUnusableMoveInPalace +BattleScript_SelectingNotAllowedPlaceholder:: + printselectionstring STRINGID_NOTDONEYET + endselectionscript + +BattleScript_SelectingNotAllowedPlaceholderInPalace:: + printstring STRINGID_NOTDONEYET + goto BattleScript_SelectingUnusableMoveInPalace + BattleScript_HangedOnMsg:: playanimation BS_TARGET, B_ANIM_HANGED_ON printstring STRINGID_PKMNHUNGONWITHX diff --git a/include/battle_scripts.h b/include/battle_scripts.h index 77d889cc3..19380932d 100644 --- a/include/battle_scripts.h +++ b/include/battle_scripts.h @@ -277,6 +277,8 @@ extern const u8 BattleScript_HarvestActivates[]; extern const u8 BattleScript_ImposterActivates[]; extern const u8 BattleScript_SelectingNotAllowedMoveAssaultVest[]; extern const u8 BattleScript_SelectingNotAllowedMoveAssaultVestInPalace[]; +extern const u8 BattleScript_SelectingNotAllowedPlaceholder[]; +extern const u8 BattleScript_SelectingNotAllowedPlaceholderInPalace[]; extern const u8 BattleScript_SelectingNotAllowedMoveGravity[]; extern const u8 BattleScript_MoveUsedGravityPrevents[]; extern const u8 BattleScript_SelectingNotAllowedMoveGravityInPalace[]; diff --git a/include/battle_util.h b/include/battle_util.h index 0219a0e6a..d26aa2477 100644 --- a/include/battle_util.h +++ b/include/battle_util.h @@ -15,6 +15,8 @@ #define MOVE_LIMITATION_BELCH (1 << 11) #define MOVE_LIMITATION_THROAT_CHOP (1 << 12) #define MOVE_LIMITATION_STUFF_CHEEKS (1 << 13) + +#define MOVE_LIMITATION_PLACEHOLDER (1 << 15) #define MOVE_LIMITATIONS_ALL 0xFFFF #define ABILITYEFFECT_ON_SWITCHIN 0 diff --git a/include/pokemon_summary_screen.h b/include/pokemon_summary_screen.h index 3996c8e15..4e9e62284 100755 --- a/include/pokemon_summary_screen.h +++ b/include/pokemon_summary_screen.h @@ -6,6 +6,7 @@ extern u8 gLastViewedMonIndex; extern const u8 *const gMoveDescriptionPointers[]; +extern const u8 gNotDoneYetDescription[]; extern const u8 *const gNatureNamePointers[]; void ShowPokemonSummaryScreen(u8 mode, void *mons, u8 monIndex, u8 maxMonIndex, void (*callback)(void)); diff --git a/src/battle_ai_main.c b/src/battle_ai_main.c index 0d029e397..c253d37fb 100644 --- a/src/battle_ai_main.c +++ b/src/battle_ai_main.c @@ -2512,6 +2512,8 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) if (gBattleMons[battlerAtk].hp <= gBattleMons[battlerAtk].maxHP / 3) score -= 10; break;*/ + case EFFECT_PLACEHOLDER: + return 0; // cannot even select } // move effect checks if (score < 0) diff --git a/src/battle_util.c b/src/battle_util.c index 22c319a46..6f3c16514 100644 --- a/src/battle_util.c +++ b/src/battle_util.c @@ -1930,6 +1930,20 @@ u8 TrySetCantSelectMoveBattleScript(void) } } + if (gBattleMoves[move].effect == EFFECT_PLACEHOLDER) + { + if (gBattleTypeFlags & BATTLE_TYPE_PALACE) + { + gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedPlaceholderInPalace; + gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE; + } + else + { + gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedPlaceholder; + limitations++; + } + } + return limitations; } @@ -1949,6 +1963,9 @@ u8 CheckMoveLimitations(u8 battlerId, u8 unusableMoves, u16 check) // No PP else if (check & MOVE_LIMITATION_PP && gBattleMons[battlerId].pp[i] == 0) unusableMoves |= gBitTable[i]; + // Placeholder + else if (check & MOVE_LIMITATION_PLACEHOLDER && gBattleMoves[gBattleMons[battlerId].moves[i]].effect == EFFECT_PLACEHOLDER) + unusableMoves |= gBitTable[i]; // Disable else if (check & MOVE_LIMITATION_DISABLED && gBattleMons[battlerId].moves[i] == gDisableStructs[battlerId].disabledMove) unusableMoves |= gBitTable[i]; diff --git a/src/data/text/move_descriptions.h b/src/data/text/move_descriptions.h index 5f6bcfb0e..7d890b1d3 100644 --- a/src/data/text/move_descriptions.h +++ b/src/data/text/move_descriptions.h @@ -2978,8 +2978,9 @@ static const u8 sEerieSpellDescription[] = _( "Attacks with psychic power.\n" "Foe's last move has 3 PP cut."); -static const u8 sNotDoneYetDescription[] = _( - "Not done yet."); +const u8 gNotDoneYetDescription[] = _( + "This move can't be used. Its\n" + "effect is in development."); // MOVE_NONE is ignored in this table. Make sure to always subtract 1 before getting the right pointer. const u8 *const gMoveDescriptionPointers[MOVES_COUNT - 1] = diff --git a/src/menu_specialized.c b/src/menu_specialized.c index 42c80b5ee..0893fd314 100644 --- a/src/menu_specialized.c +++ b/src/menu_specialized.c @@ -24,6 +24,7 @@ #include "trig.h" #include "window.h" #include "constants/songs.h" +#include "constants/battle_move_effects.h" #include "gba/io_reg.h" extern const struct CompressedSpriteSheet gMonFrontPicTable[]; @@ -807,7 +808,11 @@ static void MoveRelearnerLoadBattleMoveDescription(u32 chosenMove) } AddTextPrinterParameterized(0, FONT_NORMAL, str, 0x6A, 0x29, TEXT_SKIP_DRAW, NULL); - str = gMoveDescriptionPointers[chosenMove - 1]; + if (move->effect != EFFECT_PLACEHOLDER) + str = gMoveDescriptionPointers[chosenMove - 1]; + else + str = gNotDoneYetDescription; + AddTextPrinterParameterized(0, FONT_NARROW, str, 0, 0x41, 0, NULL); } diff --git a/src/pokemon_summary_screen.c b/src/pokemon_summary_screen.c index 2befc159f..d47253b71 100644 --- a/src/pokemon_summary_screen.c +++ b/src/pokemon_summary_screen.c @@ -41,13 +41,14 @@ #include "text.h" #include "tv.h" #include "window.h" +#include "constants/battle_config.h" +#include "constants/battle_move_effects.h" #include "constants/items.h" #include "constants/moves.h" #include "constants/party_menu.h" #include "constants/region_map_sections.h" #include "constants/rgb.h" #include "constants/songs.h" -#include "constants/battle_config.h" enum { PSS_PAGE_INFO, @@ -3730,15 +3731,21 @@ static void PrintContestMoveDescription(u8 moveSlot) static void PrintMoveDetails(u16 move) { u8 windowId = AddWindowFromTemplateList(sPageMovesTemplate, PSS_DATA_WINDOW_MOVE_DESCRIPTION); + u8 moveEffect; FillWindowPixelBuffer(windowId, PIXEL_FILL(0)); if (move != MOVE_NONE) { if (sMonSummaryScreen->currPageIndex == PSS_PAGE_BATTLE_MOVES) { + moveEffect = gBattleMoves[move].effect; if (B_SHOW_SPLIT_ICON == TRUE) ShowSplitIcon(GetBattleMoveSplit(move)); PrintMovePowerAndAccuracy(move); - PrintTextOnWindow(windowId, gMoveDescriptionPointers[move - 1], 6, 1, 0, 0); + + if (moveEffect != EFFECT_PLACEHOLDER) + PrintTextOnWindow(windowId, gMoveDescriptionPointers[move - 1], 6, 1, 0, 0); + else + PrintTextOnWindow(windowId, gNotDoneYetDescription, 6, 1, 0, 0); } else { From fb00ac977a8e3d5229de48c70b740e9f1e471a5a Mon Sep 17 00:00:00 2001 From: Blackforest92 Date: Wed, 24 Aug 2022 16:21:45 +0700 Subject: [PATCH 040/130] Adjust endif in form_species_tables.h to include Hisuian Sneasel and Qwilfish --- src/data/pokemon/form_species_tables.h | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/src/data/pokemon/form_species_tables.h b/src/data/pokemon/form_species_tables.h index 946700645..8e89a3836 100644 --- a/src/data/pokemon/form_species_tables.h +++ b/src/data/pokemon/form_species_tables.h @@ -309,7 +309,6 @@ static const u16 sSlowkingFormSpeciesIdTable[] = { SPECIES_SLOWKING_GALARIAN, FORM_SPECIES_END, }; -#endif static const u16 sQwilfishFormSpeciesIdTable[] = { SPECIES_QWILFISH, @@ -322,7 +321,7 @@ static const u16 sSneaselFormSpeciesIdTable[] = { SPECIES_SNEASEL_HISUIAN, FORM_SPECIES_END, }; - +#endif static const u16 sUnownFormSpeciesIdTable[] = { SPECIES_UNOWN, SPECIES_UNOWN_B, From 1ff5bdca9dc6e036f927def41eaf924a44449a4a Mon Sep 17 00:00:00 2001 From: crater-git Date: Wed, 24 Aug 2022 11:55:39 -0400 Subject: [PATCH 041/130] Added list endings to otherwise empty learnsets --- src/data/pokemon/tmhm_learnsets.h | 60 ++++++++++++++++++++----------- 1 file changed, 40 insertions(+), 20 deletions(-) diff --git a/src/data/pokemon/tmhm_learnsets.h b/src/data/pokemon/tmhm_learnsets.h index 8c156b176..0af5a92e5 100644 --- a/src/data/pokemon/tmhm_learnsets.h +++ b/src/data/pokemon/tmhm_learnsets.h @@ -281,10 +281,12 @@ static const u16 sBlastoiseTMHMLearnset[] = { }; static const u16 sCaterpieTMHMLearnset[] = { - }; + MOVE_UNAVAILABLE, +}; static const u16 sMetapodTMHMLearnset[] = { - }; + MOVE_UNAVAILABLE, +}; static const u16 sButterfreeTMHMLearnset[] = { MOVE_AERIAL_ACE, @@ -314,10 +316,12 @@ static const u16 sButterfreeTMHMLearnset[] = { }; static const u16 sWeedleTMHMLearnset[] = { - }; + MOVE_UNAVAILABLE, +}; static const u16 sKakunaTMHMLearnset[] = { - }; + MOVE_UNAVAILABLE, +}; static const u16 sBeedrillTMHMLearnset[] = { MOVE_AERIAL_ACE, @@ -3550,7 +3554,8 @@ static const u16 sTaurosTMHMLearnset[] = { }; static const u16 sMagikarpTMHMLearnset[] = { - }; + MOVE_UNAVAILABLE, +}; static const u16 sGyaradosTMHMLearnset[] = { MOVE_ATTRACT, @@ -3623,7 +3628,8 @@ static const u16 sLaprasTMHMLearnset[] = { }; static const u16 sDittoTMHMLearnset[] = { - }; + MOVE_UNAVAILABLE, +}; static const u16 sEeveeTMHMLearnset[] = { MOVE_ATTRACT, @@ -7401,10 +7407,12 @@ static const u16 sLinooneTMHMLearnset[] = { }; static const u16 sWurmpleTMHMLearnset[] = { - }; + MOVE_UNAVAILABLE, +}; static const u16 sSilcoonTMHMLearnset[] = { - }; + MOVE_UNAVAILABLE, +}; static const u16 sBeautiflyTMHMLearnset[] = { MOVE_AERIAL_ACE, @@ -7431,7 +7439,8 @@ static const u16 sBeautiflyTMHMLearnset[] = { }; static const u16 sCascoonTMHMLearnset[] = { - }; + MOVE_UNAVAILABLE, +}; static const u16 sDustoxTMHMLearnset[] = { MOVE_AERIAL_ACE, @@ -10341,7 +10350,8 @@ static const u16 sSalamenceTMHMLearnset[] = { }; static const u16 sBeldumTMHMLearnset[] = { - }; + MOVE_UNAVAILABLE, +}; static const u16 sMetangTMHMLearnset[] = { MOVE_AERIAL_ACE, @@ -11140,7 +11150,8 @@ static const u16 sBibarelTMHMLearnset[] = { }; static const u16 sKricketotTMHMLearnset[] = { - }; + MOVE_UNAVAILABLE, +}; static const u16 sKricketuneTMHMLearnset[] = { MOVE_AERIAL_ACE, @@ -11481,7 +11492,8 @@ static const u16 sMothimTMHMLearnset[] = { }; static const u16 sCombeeTMHMLearnset[] = { - }; + MOVE_UNAVAILABLE, +}; static const u16 sVespiquenTMHMLearnset[] = { MOVE_AERIAL_ACE, @@ -16520,7 +16532,8 @@ static const u16 sKlinklangTMHMLearnset[] = { }; static const u16 sTynamoTMHMLearnset[] = { - }; + MOVE_UNAVAILABLE, +}; static const u16 sEelektrikTMHMLearnset[] = { MOVE_ATTRACT, @@ -18207,7 +18220,8 @@ static const u16 sTalonflameTMHMLearnset[] = { }; static const u16 sScatterbugTMHMLearnset[] = { - }; + MOVE_UNAVAILABLE, +}; static const u16 sSpewpaTMHMLearnset[] = { MOVE_PROTECT, @@ -21201,10 +21215,12 @@ static const u16 sTapuFiniTMHMLearnset[] = { }; static const u16 sCosmogTMHMLearnset[] = { - }; + MOVE_UNAVAILABLE, +}; static const u16 sCosmoemTMHMLearnset[] = { - }; + MOVE_UNAVAILABLE, +}; static const u16 sSolgaleoTMHMLearnset[] = { MOVE_CALM_MIND, @@ -21781,7 +21797,8 @@ static const u16 sCorviknightTMHMLearnset[] = { }; static const u16 sBlipbugTMHMLearnset[] = { - }; + MOVE_UNAVAILABLE, +}; static const u16 sDottlerTMHMLearnset[] = { MOVE_ATTRACT, @@ -24305,7 +24322,8 @@ static const u16 sRotomHeatTMHMLearnset[] = { }; static const u16 sRotomWashTMHMLearnset[] = { - }; + MOVE_UNAVAILABLE, +}; static const u16 sRotomFrostTMHMLearnset[] = { MOVE_BLIZZARD, @@ -24313,10 +24331,12 @@ static const u16 sRotomFrostTMHMLearnset[] = { }; static const u16 sRotomFanTMHMLearnset[] = { - }; + MOVE_UNAVAILABLE, +}; static const u16 sRotomMowTMHMLearnset[] = { - }; + MOVE_UNAVAILABLE, +}; static const u16 sGiratinaOriginTMHMLearnset[] = { MOVE_AERIAL_ACE, From 17b47de90da26d3636a0fcc406f82a8377ae6a2e Mon Sep 17 00:00:00 2001 From: DizzyEggg Date: Wed, 24 Aug 2022 20:20:44 +0200 Subject: [PATCH 042/130] Ability pop-up displays properly long abilities --- src/battle_interface.c | 28 ++++++++++++++++++++-------- 1 file changed, 20 insertions(+), 8 deletions(-) diff --git a/src/battle_interface.c b/src/battle_interface.c index a504cf1c0..720bff809 100644 --- a/src/battle_interface.c +++ b/src/battle_interface.c @@ -2908,7 +2908,7 @@ static void TextIntoAbilityPopUp(void *dest, u8 *windowTileData, s32 arg2, bool3 #define MAX_CHARS_PRINTED 12 -static void PrintOnAbilityPopUp(const u8 *str, u8 *spriteTileData1, u8 *spriteTileData2, u32 x1, u32 x2, u32 y, u32 color1, u32 color2, u32 color3) +static void PrintOnAbilityPopUp(const u8 *str, u8 *spriteTileData1, u8 *spriteTileData2, u32 x1, u32 x2, u32 y, u32 color1, u32 color2, u32 color3, bool32 alignAbilityChars) { u32 windowId, i; u8 *windowTileData; @@ -2923,6 +2923,15 @@ static void PrintOnAbilityPopUp(const u8 *str, u8 *spriteTileData1, u8 *spriteTi } text1[i] = EOS; + // Because there are two Windows, we need to align the strings, so that the first char in the second window starts right after the last char in the first window. + // Windows are 64 pixels in width. + if (alignAbilityChars && i == MAX_CHARS_PRINTED) + { + u32 width = GetStringWidth(FONT_SMALL, text1, 0); + while (x1 + width < 64) + x1++; + } + windowTileData = AddTextPrinterAndCreateWindowOnAbilityPopUp(text1, x1, y, color1, color2, color3, &windowId); TextIntoAbilityPopUp(spriteTileData1, windowTileData, 8, (y == 0)); RemoveWindow(windowId); @@ -2951,7 +2960,8 @@ static void ClearAbilityName(u8 spriteId1, u8 spriteId2) (void*)(OBJ_VRAM0) + (gSprites[spriteId2].oam.tileNum * 32) + 256, 6, 1, 4, - 7, 9, 1); + 7, 9, 1, + FALSE); } static void PrintBattlerOnAbilityPopUp(u8 battlerId, u8 spriteId1, u8 spriteId2) @@ -2988,7 +2998,8 @@ static void PrintBattlerOnAbilityPopUp(u8 battlerId, u8 spriteId1, u8 spriteId2) (void*)(OBJ_VRAM0) + (gSprites[spriteId2].oam.tileNum * 32), 7, 0, 0, - 2, 7, 1); + 2, 7, 1, + FALSE); } static void PrintAbilityOnAbilityPopUp(u32 ability, u8 spriteId1, u8 spriteId2) @@ -2996,9 +3007,10 @@ static void PrintAbilityOnAbilityPopUp(u32 ability, u8 spriteId1, u8 spriteId2) PrintOnAbilityPopUp(gAbilityNames[ability], (void*)(OBJ_VRAM0) + (gSprites[spriteId1].oam.tileNum * 32) + 256, (void*)(OBJ_VRAM0) + (gSprites[spriteId2].oam.tileNum * 32) + 256, - 6, 1, + 6, 0, 4, - 7, 9, 1); + 7, 9, 1, + TRUE); } #define PIXEL_COORDS_TO_OFFSET(x, y)( \ @@ -3196,7 +3208,7 @@ void UpdateAbilityPopup(u8 battlerId) u8 spriteId1 = gBattleStruct->abilityPopUpSpriteIds[battlerId][0]; u8 spriteId2 = gBattleStruct->abilityPopUpSpriteIds[battlerId][1]; u16 ability = (gBattleScripting.abilityPopupOverwrite != 0) ? gBattleScripting.abilityPopupOverwrite : gBattleMons[battlerId].ability; - + ClearAbilityName(spriteId1, spriteId2); PrintAbilityOnAbilityPopUp(ability, spriteId1, spriteId2); RestoreOverwrittenPixels((void*)(OBJ_VRAM0) + (gSprites[spriteId1].oam.tileNum * 32)); @@ -3382,7 +3394,7 @@ static void DestroyLastUsedBallGfx(struct Sprite *sprite) } static void SpriteCB_LastUsedBallWin(struct Sprite *sprite) -{ +{ if (sprite->sHide) { if (sprite->x != LAST_BALL_WIN_X_0) @@ -3399,7 +3411,7 @@ static void SpriteCB_LastUsedBallWin(struct Sprite *sprite) } static void SpriteCB_LastUsedBall(struct Sprite *sprite) -{ +{ if (sprite->sHide) { if (sprite->x != LAST_USED_BALL_X_0) From 0bf2b264912322fd06fa19d0575ea5be46faf95c Mon Sep 17 00:00:00 2001 From: DizzyEggg Date: Wed, 24 Aug 2022 20:36:49 +0200 Subject: [PATCH 043/130] Get rid of garbage bytes in graphics.c --- src/graphics.c | 9 --------- 1 file changed, 9 deletions(-) diff --git a/src/graphics.c b/src/graphics.c index 9e858deec..7ccd0d579 100644 --- a/src/graphics.c +++ b/src/graphics.c @@ -2033,12 +2033,3 @@ const u16 gFrontierPassCancelButtonHighlighted_Tilemap[] = INCBIN_U16("graphics/ const u16 gBerryCrush_Crusher_Pal[] = INCBIN_U16("graphics/berry_crush/crusher.gbapal"); const u32 gBerryCrush_Crusher_Gfx[] = INCBIN_U32("graphics/berry_crush/crusher.4bpp.lz"); const u32 gBerryCrush_TextWindows_Tilemap[] = INCBIN_U32("graphics/berry_crush/text_windows.bin.lz"); - -// random garbage at the end. -static const u8 sEmpty3[0x54BAC] = {0}; -static const u8 sUnused1[] = {0x0D, 0x00, 0x58, 0x02}; -static const u8 sEmpty4[0x1145] = {0}; -static const u8 sUnused2[] = {0x02}; -static const u8 sEmpty5[0x3242] = {0}; -static const u8 sUnused3[] = {0x40}; -static const u8 sEmpty6[0x13] = {0}; From cc8dd92247284b452b404cc93399820aed566404 Mon Sep 17 00:00:00 2001 From: DizzyEggg Date: Wed, 24 Aug 2022 20:48:47 +0200 Subject: [PATCH 044/130] ENDTURN_WISH resets gBattleStruct->turnSideTracker --- src/battle_util.c | 29 +++++++++++++++-------------- 1 file changed, 15 insertions(+), 14 deletions(-) diff --git a/src/battle_util.c b/src/battle_util.c index fd9b699b8..645d282ba 100644 --- a/src/battle_util.c +++ b/src/battle_util.c @@ -294,7 +294,7 @@ void HandleAction_UseMove(void) { gCurrentMove = gChosenMove = gBattleMons[gBattlerAttacker].moves[gCurrMovePos]; } - + // check z move used if (gBattleStruct->zmove.toBeUsed[gBattlerAttacker] != MOVE_NONE && !IS_MOVE_STATUS(gCurrentMove)) { @@ -395,7 +395,7 @@ void HandleAction_UseMove(void) u16 battlerAbility; gActiveBattler = gBattlerByTurnOrder[var]; battlerAbility = GetBattlerAbility(gActiveBattler); - + RecordAbilityBattle(gActiveBattler, gBattleMons[gActiveBattler].ability); if (battlerAbility == ABILITY_LIGHTNING_ROD) gSpecialStatuses[gActiveBattler].lightningRodRedirected = TRUE; @@ -909,7 +909,7 @@ void HandleAction_ActionFinished(void) gBattleCommunication[4] = 0; gBattleScripting.multihitMoveEffect = 0; gBattleResources->battleScriptsStack->size = 0; - + #if B_RECALC_TURN_AFTER_ACTIONS >= GEN_8 // i starts at `gCurrentTurnActionNumber` because we don't want to recalculate turn order for mon that have already // taken action. It's been previously increased, which we want in order to not recalculate the turn of the mon that just finished its action @@ -930,7 +930,7 @@ void HandleAction_ActionFinished(void) { if (GetWhoStrikesFirst(battler1, battler2, TRUE)) // If the actions chosen are switching, we recalc order but ignoring the moves SwapTurnOrder(i, j); - } + } } } #endif @@ -1463,20 +1463,20 @@ void CancelMultiTurnMoves(u8 battler) // Clear battler's semi-invulnerable bits if they are not held by Sky Drop. if (!(gStatuses3[battler] & STATUS3_SKY_DROPPED)) gStatuses3[battler] &= ~(STATUS3_SEMI_INVULNERABLE); - + // Check to see if this Pokemon was in the middle of using Sky Drop. If so, release the target. if (gBattleStruct->skyDropTargets[battler] != 0xFF && !(gStatuses3[battler] & STATUS3_SKY_DROPPED)) { // Get the target's battler id u8 otherSkyDropper = gBattleStruct->skyDropTargets[battler]; - + // Clears sky_dropped and on_air statuses gStatuses3[otherSkyDropper] &= ~(STATUS3_SKY_DROPPED | STATUS3_ON_AIR); - + // Makes both attacker and target's sprites visible gSprites[gBattlerSpriteIds[battler]].invisible = FALSE; gSprites[gBattlerSpriteIds[otherSkyDropper]].invisible = FALSE; - + // If target was sky dropped in the middle of Outrage/Thrash/Petal Dance, // confuse them upon release and display "confused by fatigue" message & animation. // Don't do this if this CancelMultiTurnMoves is caused by falling asleep via Yawn. @@ -2341,6 +2341,7 @@ u8 DoFieldEndTurnEffects(void) if (effect == 0) { gBattleStruct->turnCountersTracker++; + gBattleStruct->turnSideTracker = 0; } break; case ENDTURN_RAIN: @@ -3729,7 +3730,7 @@ u8 AtkCanceller_UnableToUseMove(void) gBattleStruct->zmove.used[gBattlerAttacker] = TRUE; if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && IsPartnerMonFromSameTrainer(gBattlerAttacker)) gBattleStruct->zmove.used[BATTLE_PARTNER(gBattlerAttacker)] = TRUE; //if 1v1 double, set partner used flag as well - + gBattleScripting.battler = gBattlerAttacker; if (gBattleStruct->zmove.activeSplit == SPLIT_STATUS) { @@ -4961,7 +4962,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move if (effect == 1) // Drain Hp ability. { -#if B_HEAL_BLOCKING >= GEN_5 +#if B_HEAL_BLOCKING >= GEN_5 if (BATTLER_MAX_HP(battler) || gStatuses3[battler] & STATUS3_HEAL_BLOCK) #else if (BATTLER_MAX_HP(battler)) @@ -8048,7 +8049,7 @@ static u16 CalcMoveBasePower(u16 move, u8 battlerAtk, u8 battlerDef) u32 i; u16 basePower = gBattleMoves[move].power; u32 weight, hpFraction, speed; - + if (gBattleStruct->zmove.active) return gBattleMoves[gBattleStruct->zmove.baseMoves[battlerAtk]].zMovePower; @@ -9122,7 +9123,7 @@ static s32 DoMoveDamageCalc(u16 move, u8 battlerAtk, u8 battlerDef, u8 moveType, bool32 isCrit, bool32 randomFactor, bool32 updateFlags, u16 typeEffectivenessModifier) { s32 dmg; - + // Don't calculate damage if the move has no effect on target. if (typeEffectivenessModifier == UQ_4_12(0)) return 0; @@ -9454,7 +9455,7 @@ bool32 CanMegaEvolve(u8 battlerId) // Cannot use z move and mega evolve on same turn if (gBattleStruct->zmove.toBeUsed[battlerId]) return FALSE; - + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && IsPartnerMonFromSameTrainer(battlerId) && (mega->alreadyEvolved[partnerPosition] || (mega->toEvolve & gBitTable[BATTLE_PARTNER(battlerId)]))) @@ -10115,7 +10116,7 @@ void DoBurmyFormChange(u32 monId) currSpecies = GetMonData(&party[monId], MON_DATA_SPECIES, NULL); - if ((GET_BASE_SPECIES_ID(currSpecies) == SPECIES_BURMY) + if ((GET_BASE_SPECIES_ID(currSpecies) == SPECIES_BURMY) && (gBattleStruct->appearedInBattle & gBitTable[monId]) // Burmy appeared in battle && GetMonData(&party[monId], MON_DATA_HP, NULL) != 0) // Burmy isn't fainted { From e3ab439ec0d50036a8001f4131a04a8b87bd0531 Mon Sep 17 00:00:00 2001 From: DizzyEggg Date: Wed, 24 Aug 2022 21:56:24 +0200 Subject: [PATCH 045/130] Fix multi wild battles --- include/constants/battle.h | 2 +- src/battle_ai_main.c | 246 ++++++++++++++++++------------------- src/battle_main.c | 18 +-- 3 files changed, 133 insertions(+), 133 deletions(-) diff --git a/include/constants/battle.h b/include/constants/battle.h index 37b9a637a..a4fdc4798 100644 --- a/include/constants/battle.h +++ b/include/constants/battle.h @@ -81,7 +81,7 @@ #define WILD_DOUBLE_BATTLE ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE && !(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_TRAINER)))) #define BATTLE_TWO_VS_ONE_OPPONENT ((gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && gTrainerBattleOpponent_B == 0xFFFF)) -#define BATTLE_TYPE_HAS_AI (BATTLE_TYPE_TRAINER | BATTLE_TYPE_FIRST_BATTLE | BATTLE_TYPE_SAFARI | BATTLE_TYPE_ROAMER) +#define BATTLE_TYPE_HAS_AI (BATTLE_TYPE_TRAINER | BATTLE_TYPE_FIRST_BATTLE | BATTLE_TYPE_SAFARI | BATTLE_TYPE_ROAMER | BATTLE_TYPE_INGAME_PARTNER) // Battle Outcome defines diff --git a/src/battle_ai_main.c b/src/battle_ai_main.c index 732dea780..b541b20a4 100644 --- a/src/battle_ai_main.c +++ b/src/battle_ai_main.c @@ -130,10 +130,10 @@ static u32 GetWildAiFlags(void) { u8 avgLevel = GetMonData(&gEnemyParty[0], MON_DATA_LEVEL); u32 flags; - + if (IsDoubleBattle()) avgLevel = (GetMonData(&gEnemyParty[0], MON_DATA_LEVEL) + GetMonData(&gEnemyParty[1], MON_DATA_LEVEL)) / 2; - + flags |= AI_FLAG_CHECK_BAD_MOVE; if (avgLevel >= 20) flags |= AI_FLAG_CHECK_VIABILITY; @@ -141,10 +141,10 @@ static u32 GetWildAiFlags(void) flags |= AI_FLAG_PREFER_STRONGEST_MOVE; if (avgLevel >= 80) flags |= AI_FLAG_HP_AWARE; - + if (B_VAR_WILD_AI_FLAGS != 0 && VarGet(B_VAR_WILD_AI_FLAGS) != 0) flags |= VarGet(B_VAR_WILD_AI_FLAGS); - + return flags; } @@ -166,7 +166,7 @@ void BattleAI_SetupFlags(void) AI_THINKING_STRUCT->aiFlags = gTrainers[gTrainerBattleOpponent_A].aiFlags | gTrainers[gTrainerBattleOpponent_B].aiFlags; else AI_THINKING_STRUCT->aiFlags = gTrainers[gTrainerBattleOpponent_A].aiFlags; - + // check smart wild AI if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_TRAINER)) && IsWildMonSmart()) AI_THINKING_STRUCT->aiFlags |= GetWildAiFlags(); @@ -220,11 +220,11 @@ u8 BattleAI_ChooseMoveOrAction(void) ret = ChooseMoveOrAction_Singles(); else ret = ChooseMoveOrAction_Doubles(); - + // Clear protect structures, some flags may be set during AI calcs // e.g. pranksterElevated from GetMovePriority memset(&gProtectStructs, 0, MAX_BATTLERS_COUNT * sizeof(struct ProtectStruct)); - + gCurrentMove = savedCurrentMove; return ret; } @@ -253,13 +253,13 @@ void GetAiLogicData(void) u32 battlerAtk, battlerDef, i, move; u8 effectiveness; s32 dmg; - + memset(AI_DATA, 0, sizeof(struct AiLogicData)); - + if (!(gBattleTypeFlags & (BATTLE_TYPE_TRAINER | BATTLE_TYPE_FIRST_BATTLE | BATTLE_TYPE_SAFARI | BATTLE_TYPE_ROAMER)) && !IsWildMonSmart()) return; - + // get/assume all battler data for (i = 0; i < gBattlersCount; i++) { @@ -267,7 +267,7 @@ void GetAiLogicData(void) SetBattlerAiData(i); } } - + // simulate AI damage for (battlerAtk = 0; battlerAtk < gBattlersCount; battlerAtk++) { @@ -275,26 +275,26 @@ void GetAiLogicData(void) || !IsBattlerAIControlled(battlerAtk)) { continue; } - + for (battlerDef = 0; battlerDef < gBattlersCount; battlerDef++) { if (battlerAtk == battlerDef) continue; - + RecordKnownMove(battlerDef, gLastMoves[battlerDef]); for (i = 0; i < MAX_MON_MOVES; i++) { dmg = 0; effectiveness = AI_EFFECTIVENESS_x0; move = gBattleMons[battlerAtk].moves[i]; - + if (move != 0 && move != 0xFFFF //&& gBattleMoves[move].power != 0 /* we want to get effectiveness of status moves */ && !(AI_DATA->moveLimitations[battlerAtk] & gBitTable[i])) { dmg = AI_CalcDamage(move, battlerAtk, battlerDef, &effectiveness, TRUE); } - + AI_DATA->simulatedDmg[battlerAtk][battlerDef][i] = dmg; AI_DATA->effectiveness[battlerAtk][battlerDef][i] = effectiveness; } @@ -334,7 +334,7 @@ static u8 ChooseMoveOrAction_Singles(void) return AI_CHOICE_WATCH; gActiveBattler = sBattler_AI; - + // If can switch. if (CountUsablePartyMons(sBattler_AI) > 0 && !IsAbilityPreventingEscape(sBattler_AI) @@ -375,7 +375,7 @@ static u8 ChooseMoveOrAction_Singles(void) } } } - + numOfBestMoves = 1; currentMoveArray[0] = AI_THINKING_STRUCT->score[0]; consideredMoveArray[0] = 0; @@ -427,7 +427,7 @@ static u8 ChooseMoveOrAction_Doubles(void) BattleAI_SetupAIData(gBattleStruct->palaceFlags >> 4); else BattleAI_SetupAIData(0xF); - + gBattlerTarget = i; if ((i & BIT_SIDE) != (sBattler_AI & BIT_SIDE)) RecordLastUsedMoveByTarget(); @@ -467,7 +467,7 @@ static u8 ChooseMoveOrAction_Doubles(void) { if (!CanTargetBattler(sBattler_AI, i, gBattleMons[sBattler_AI].moves[j])) continue; - + if (mostViableMovesScores[0] == AI_THINKING_STRUCT->score[j]) { mostViableMovesScores[mostViableMovesNo] = AI_THINKING_STRUCT->score[j]; @@ -586,7 +586,7 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) bool32 isDoubleBattle = IsValidDoubleBattle(battlerAtk); u32 i; u16 predictedMove = AI_DATA->predictedMoves[battlerDef]; - + SetTypeBeforeUsingMove(move, battlerAtk); GET_MOVE_TYPE(move, moveType); @@ -594,7 +594,7 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) return score; GET_MOVE_TYPE(move, moveType); - + // check non-user target if (!(moveTarget & MOVE_TARGET_USER)) { @@ -604,7 +604,7 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) { RETURN_SCORE_MINUS(20); } - + // check ground immunities if (moveType == TYPE_GROUND && !IsBattlerGrounded(battlerDef) @@ -616,11 +616,11 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) { RETURN_SCORE_MINUS(20); } - + // check off screen if (IsSemiInvulnerable(battlerDef, move) && moveEffect != EFFECT_SEMI_INVULNERABLE && AI_WhoStrikesFirst(battlerAtk, battlerDef, move) == AI_IS_FASTER) RETURN_SCORE_MINUS(20); // if target off screen and we go first, don't use move - + // check if negates type switch (effectiveness) { @@ -632,7 +632,7 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) RETURN_SCORE_MINUS(10); break; } - + // target ability checks if (!DoesBattlerIgnoreAbilityChecks(AI_DATA->abilities[battlerAtk], move)) { @@ -758,7 +758,7 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) RETURN_SCORE_MINUS(10); break; } // def ability checks - + // target partner ability checks & not attacking partner if (isDoubleBattle) { @@ -796,35 +796,35 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) } } // def partner ability checks } // ignore def ability check - + // gen7+ dark type mons immune to priority->elevated moves from prankster #if B_PRANKSTER_DARK_TYPES >= GEN_7 if (AI_DATA->abilities[battlerAtk] == ABILITY_PRANKSTER && IS_BATTLER_OF_TYPE(battlerDef, TYPE_DARK) && IS_MOVE_STATUS(move) && !(moveTarget & (MOVE_TARGET_OPPONENTS_FIELD | MOVE_TARGET_USER))) RETURN_SCORE_MINUS(10); #endif - + // terrain & effect checks if (AI_IsTerrainAffected(battlerDef, STATUS_FIELD_ELECTRIC_TERRAIN)) { if (moveEffect == EFFECT_SLEEP || moveEffect == EFFECT_YAWN) RETURN_SCORE_MINUS(20); } - + if (AI_IsTerrainAffected(battlerDef, STATUS_FIELD_MISTY_TERRAIN)) { if (IsNonVolatileStatusMoveEffect(moveEffect) || IsConfusionMoveEffect(moveEffect)) RETURN_SCORE_MINUS(20); } - + if (AI_IsTerrainAffected(battlerAtk, STATUS_FIELD_PSYCHIC_TERRAIN) && atkPriority > 0) { RETURN_SCORE_MINUS(20); } } // end check MOVE_TARGET_USER - + // the following checks apply to any target (including user) - + // throat chop check if (gDisableStructs[battlerAtk].throatChopTimer && TestMoveFlags(move, FLAG_SOUND)) return 0; // Can't even select move at all @@ -860,7 +860,7 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) } } } - + // check move effects switch (moveEffect) { @@ -874,7 +874,7 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) case EFFECT_EXPLOSION: if (!(AI_THINKING_STRUCT->aiFlags & AI_FLAG_WILL_SUICIDE)) score -= 2; - + if (effectiveness == AI_EFFECTIVENESS_x0) { score -= 10; @@ -920,7 +920,7 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) if (!BattlerStatCanRise(battlerAtk, AI_DATA->abilities[battlerAtk], STAT_SPATK) || !HasMoveWithSplit(battlerAtk, SPLIT_SPECIAL)) score -= 10; break; - case EFFECT_SPECIAL_DEFENSE_UP: + case EFFECT_SPECIAL_DEFENSE_UP: case EFFECT_SPECIAL_DEFENSE_UP_2: if (!BattlerStatCanRise(battlerAtk, AI_DATA->abilities[battlerAtk], STAT_SPDEF)) score -= 10; @@ -1230,7 +1230,7 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) case EFFECT_LOW_KICK: // AI_CBM_HighRiskForDamage if (AI_DATA->abilities[battlerDef] == ABILITY_WONDER_GUARD && effectiveness < AI_EFFECTIVENESS_x2) - score -= 10; + score -= 10; break; case EFFECT_COUNTER: case EFFECT_MIRROR_COAT: @@ -1240,7 +1240,7 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) || DoesSubstituteBlockMove(battlerAtk, BATTLE_PARTNER(battlerDef), predictedMove)) score -= 10; break; - + case EFFECT_ROAR: if (CountUsablePartyMons(battlerDef) == 0) score -= 10; @@ -1392,7 +1392,7 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) case EFFECT_SPIKES: if (gSideTimers[GetBattlerSide(battlerDef)].spikesAmount >= 3) score -= 10; - else if (PartnerMoveIsSameNoTarget(BATTLE_PARTNER(battlerAtk), move, AI_DATA->partnerMove) + else if (PartnerMoveIsSameNoTarget(BATTLE_PARTNER(battlerAtk), move, AI_DATA->partnerMove) && gSideTimers[GetBattlerSide(battlerDef)].spikesAmount == 2) score -= 10; // only one mon needs to set up the last layer of Spikes break; @@ -1570,7 +1570,7 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) score -= 10; break; } - + if (B_MENTAL_HERB >= GEN_5 && AI_DATA->holdEffects[battlerDef] == HOLD_EFFECT_MENTAL_HERB) score -= 6; break; @@ -1802,7 +1802,7 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) if (gBattleMons[battlerAtk].hp > (gBattleMons[battlerAtk].hp + gBattleMons[battlerDef].hp) / 2) score -= 10; break; - + case EFFECT_CONVERSION_2: //TODO break; @@ -1862,7 +1862,7 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) } break; } // move check - + if (decreased) break; if (IsBattlerIncapacitated(battlerDef, AI_DATA->abilities[battlerDef])) @@ -1904,7 +1904,7 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) IncreaseAllyProtectionViability(&viability, 0xFF); }*/ } - break; + break; case EFFECT_MIRACLE_EYE: if (gStatuses3[battlerDef] & STATUS3_MIRACLE_EYED) score -= 10; @@ -1952,7 +1952,7 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) || ((AI_DATA->abilities[battlerDef] == ABILITY_CONTRARY) && !IsTargetingPartner(battlerAtk, battlerDef))) // don't want to raise target stats unless its your partner score -= 10; break; - + case EFFECT_PSYCH_UP: // haze stats check { for (i = STAT_ATK; i < NUM_BATTLE_STATS; i++) @@ -2116,7 +2116,7 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) u32 atkNegativeStages = CountNegativeStatStages(battlerAtk); u32 defPositiveStages = CountPositiveStatStages(battlerDef); u32 defNegativeStages = CountNegativeStatStages(battlerDef); - + if (atkPositiveStages >= defPositiveStages && atkNegativeStages <= defNegativeStages) score -= 10; break; @@ -2513,21 +2513,21 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) score -= 10; break;*/ } // move effect checks - + if (score < 0) score = 0; - + return score; } static s16 AI_TryToFaint(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) -{ +{ if (IsTargetingPartner(battlerAtk, battlerDef)) return score; - + if (gBattleMoves[move].power == 0) return score; // can't make anything faint with no power - + if (CanIndexMoveFaintTarget(battlerAtk, battlerDef, AI_THINKING_STRUCT->movesetIndex, 0) && gBattleMoves[move].effect != EFFECT_EXPLOSION) { // this move can faint the target @@ -2541,10 +2541,10 @@ static s16 AI_TryToFaint(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) // this move isn't expected to faint the target if (TestMoveFlags(move, FLAG_HIGH_CRIT)) score += 2; // crit makes it more likely to make them faint - + if (GetMoveDamageResult(move) == MOVE_POWER_OTHER) score--; - + switch (AI_DATA->effectiveness[battlerAtk][battlerDef][AI_THINKING_STRUCT->movesetIndex]) { case AI_EFFECTIVENESS_x8: @@ -2561,7 +2561,7 @@ static s16 AI_TryToFaint(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) break; } } - + //AI_TryToFaint_CheckIfDanger if (!WillAIStrikeFirst() && CanTargetFaintAi(battlerDef, battlerAtk)) { // AI_TryToFaint_Danger @@ -2570,7 +2570,7 @@ static s16 AI_TryToFaint(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) else score++; } - + return score; } @@ -2626,8 +2626,8 @@ static s16 AI_DoubleBattle(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) break; } } // check partner move effect - - + + // consider our move effect relative to partner state switch (effect) { @@ -2648,8 +2648,8 @@ static s16 AI_DoubleBattle(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) } break; } // our effect relative to partner - - + + // consider global move effects switch (effect) { @@ -2679,8 +2679,8 @@ static s16 AI_DoubleBattle(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) } break; } // global move effect check - - + + // check specific target if (IsTargetingPartner(battlerAtk, battlerDef)) { @@ -2787,11 +2787,11 @@ static s16 AI_DoubleBattle(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) { RETURN_SCORE_PLUS(1); } - break; + break; } } // ability checks } // move power check - + // attacker move effects specifically targeting partner if (!partnerProtecting) { @@ -2904,12 +2904,12 @@ static s16 AI_DoubleBattle(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) break; } // attacker move effects } // check partner protecting - + score -= 30; // otherwise, don't target partner } else // checking opponent { - // these checks mostly handled in AI_CheckBadMove and AI_CheckViability + // these checks mostly handled in AI_CheckBadMove and AI_CheckViability switch (effect) { case EFFECT_SKILL_SWAP: @@ -2934,10 +2934,10 @@ static s16 AI_DoubleBattle(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) score -= 3; break; } - + // lightning rod, flash fire against enemy handled in AI_CheckBadMove } - + return score; } @@ -2974,11 +2974,11 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) u16 predictedMove = AI_DATA->predictedMoves[battlerDef]; bool32 isDoubleBattle = IsValidDoubleBattle(battlerAtk); u32 i; - + // Targeting partner, check benefits of doing that instead if (IsTargetingPartner(battlerAtk, battlerDef)) return score; - + // check always hits if (!IS_MOVE_STATUS(move) && gBattleMoves[move].accuracy == 0) { @@ -2987,11 +2987,11 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) if (AI_RandLessThan(100) && (gBattleMons[battlerDef].statStages[STAT_EVASION] >= 8 || gBattleMons[battlerAtk].statStages[STAT_ACC] <= 4)) score++; } - + // check high crit if (TestMoveFlags(move, FLAG_HIGH_CRIT) && effectiveness >= AI_EFFECTIVENESS_x2 && AI_RandLessThan(128)) score++; - + // check already dead if (!IsBattlerIncapacitated(battlerDef, AI_DATA->abilities[battlerDef]) && CanTargetFaintAi(battlerAtk, battlerDef) @@ -3002,7 +3002,7 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) else score--; } - + // check damage if (gBattleMoves[move].power != 0 && GetMoveDamageResult(move) == MOVE_POWER_WEAK) score--; @@ -3010,11 +3010,11 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) // check status move preference if (AI_THINKING_STRUCT->aiFlags & AI_FLAG_PREFER_STATUS_MOVES && IS_MOVE_STATUS(move) && effectiveness != AI_EFFECTIVENESS_x0) score++; - + // check thawing moves if ((gBattleMons[battlerAtk].status1 & STATUS1_FREEZE) && TestMoveFlags(move, FLAG_THAW_USER)) score += (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) ? 20 : 10; - + // check burn if (gBattleMons[battlerAtk].status1 & STATUS1_BURN) { @@ -3033,7 +3033,7 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) break; } } - + // attacker ability checks switch (AI_DATA->abilities[battlerAtk]) { @@ -3049,8 +3049,8 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) score += 8; // prioritize killing target for stat boost } break; - } // ability checks - + } // ability checks + // move effect checks switch (moveEffect) { @@ -3095,7 +3095,7 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) break; } } - + if (!AI_RandLessThan(100)) { score--; @@ -3141,7 +3141,7 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) break; } } - + if (!AI_RandLessThan(100)) { score--; @@ -3164,7 +3164,7 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) score -= 2; else if (AI_DATA->hpPercents[battlerAtk] <= 70) score -= 2; - else + else score++; break; case EFFECT_EVASION_UP: @@ -3294,7 +3294,7 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) case EFFECT_ATTACK_SPATK_UP: // work up if (AI_DATA->hpPercents[battlerAtk] <= 40 || AI_DATA->abilities[battlerAtk] == ABILITY_CONTRARY) break; - + if (HasMoveWithSplit(battlerAtk, SPLIT_PHYSICAL)) IncreaseStatUpScore(battlerAtk, battlerDef, STAT_ATK, &score); else if (HasMoveWithSplit(battlerAtk, SPLIT_SPECIAL)) @@ -3350,7 +3350,7 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) default: break; } - + if (ShouldRecover(battlerAtk, battlerDef, move, healPercent)) score += 2; } @@ -3578,7 +3578,7 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) if (newHp > healthBenchmark && ShouldAbsorb(battlerAtk, battlerDef, move, AI_DATA->simulatedDmg[battlerAtk][battlerDef][AI_THINKING_STRUCT->movesetIndex])) score += 2; } - break; + break; case EFFECT_SLEEP_TALK: case EFFECT_SNORE: if (!IsWakeupTurn(battlerAtk) && gBattleMons[battlerAtk].status1 & STATUS1_SLEEP) @@ -3613,13 +3613,13 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) case EFFECT_THIEF: { bool32 canSteal = FALSE; - + #if defined B_TRAINERS_KNOCK_OFF_ITEMS && B_TRAINERS_KNOCK_OFF_ITEMS == TRUE canSteal = TRUE; #endif if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER || GetBattlerSide(battlerAtk) == B_SIDE_PLAYER) canSteal = TRUE; - + if (canSteal && AI_DATA->items[battlerAtk] == ITEM_NONE && AI_DATA->items[battlerDef] != ITEM_NONE && CanBattlerGetOrLoseItem(battlerDef, AI_DATA->items[battlerDef]) @@ -3763,8 +3763,8 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) if (AI_DATA->abilities[battlerDef] == ABILITY_MAGIC_BOUNCE || CountUsablePartyMons(battlerDef) == 0) break; if (gDisableStructs[battlerAtk].isFirstTurn) - score += 2; - //TODO - track entire opponent party data to determine hazard effectiveness + score += 2; + //TODO - track entire opponent party data to determine hazard effectiveness break; case EFFECT_FORESIGHT: if (AI_DATA->abilities[battlerAtk] == ABILITY_SCRAPPY) @@ -3793,7 +3793,7 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) if (HasMoveEffect(battlerDef, EFFECT_MORNING_SUN) || HasMoveEffect(battlerDef, EFFECT_SYNTHESIS) || HasMoveEffect(battlerDef, EFFECT_MOONLIGHT)) - score += 2; + score += 2; } break; case EFFECT_HAIL: @@ -3802,7 +3802,7 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) if ((HasMoveEffect(battlerAtk, EFFECT_AURORA_VEIL) || HasMoveEffect(BATTLE_PARTNER(battlerAtk), EFFECT_AURORA_VEIL)) && ShouldSetScreen(battlerAtk, battlerDef, EFFECT_AURORA_VEIL)) score += 3; - + score++; if (AI_DATA->holdEffects[battlerAtk] == HOLD_EFFECT_ICY_ROCK) score++; @@ -3861,7 +3861,7 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) case EFFECT_SPECTRAL_THIEF: // Want to copy positive stat changes for (i = STAT_ATK; i < NUM_BATTLE_STATS; i++) - { + { if (gBattleMons[battlerDef].statStages[i] > gBattleMons[battlerAtk].statStages[i]) { switch (i) @@ -3920,7 +3920,7 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) if (HasMoveEffect(battlerAtk, EFFECT_SWALLOW) || HasMoveEffect(battlerAtk, EFFECT_SPIT_UP)) score += 2; - + IncreaseStatUpScore(battlerAtk, battlerDef, STAT_DEF, &score); IncreaseStatUpScore(battlerAtk, battlerDef, STAT_SPDEF, &score); break; @@ -3937,20 +3937,20 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) || HasMoveEffect(battlerAtk, EFFECT_PSYCH_UP) || HasMoveEffect(battlerAtk, EFFECT_SPECTRAL_THIEF)) score++; - + if (AI_DATA->abilities[battlerDef] == ABILITY_CONTRARY) score += 2; - + IncreaseConfusionScore(battlerAtk, battlerDef, move, &score); break; case EFFECT_FLATTER: if (HasMoveEffect(battlerAtk, EFFECT_PSYCH_UP) || HasMoveEffect(battlerAtk, EFFECT_SPECTRAL_THIEF)) score += 2; - + if (AI_DATA->abilities[battlerDef] == ABILITY_CONTRARY) score += 2; - + IncreaseConfusionScore(battlerAtk, battlerDef, move, &score); break; case EFFECT_FURY_CUTTER: @@ -3991,7 +3991,7 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) score += 3; break; } - + switch (move) { case MOVE_DEFOG: @@ -4007,7 +4007,7 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) && AI_WhoStrikesFirst(battlerAtk, BATTLE_PARTNER(battlerAtk), move) == AI_IS_SLOWER) // Partner going first break; // Don't use Defog if partner is going to set up hazards } - + // check defog lowering evasion if (ShouldLowerEvasion(battlerAtk, battlerDef, AI_DATA->abilities[battlerDef])) { @@ -4179,10 +4179,10 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) { u16 item = GetUsedHeldItem(battlerAtk); u16 toHeal = (ItemId_GetHoldEffectParam(item) == 10) ? 10 : gBattleMons[battlerAtk].maxHP / ItemId_GetHoldEffectParam(item); - + if (IsStatBoostingBerry(item) && AI_DATA->hpPercents[battlerAtk] > 60) score++; - else if (ShouldRestoreHpBerry(battlerAtk, item) && !CanAIFaintTarget(battlerAtk, battlerDef, 0) + else if (ShouldRestoreHpBerry(battlerAtk, item) && !CanAIFaintTarget(battlerAtk, battlerDef, 0) && ((GetWhoStrikesFirst(battlerAtk, battlerDef, TRUE) == 0 && CanTargetFaintAiWithMod(battlerDef, battlerAtk, 0, 0)) || !CanTargetFaintAiWithMod(battlerDef, battlerAtk, toHeal, 0))) score++; // Recycle healing berry if we can't otherwise faint the target and the target wont kill us after we activate the berry @@ -4229,7 +4229,7 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) { if (AI_DATA->abilities[battlerDef] != AI_DATA->abilities[battlerAtk] && !(gStatuses3[battlerDef] & STATUS3_GASTRO_ACID)) score += 2; - } + } break; case EFFECT_IMPRISON: if (predictedMove != MOVE_NONE && HasMove(battlerAtk, predictedMove)) @@ -4300,7 +4300,7 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) case EFFECT_SHELL_SMASH: if (AI_DATA->holdEffects[battlerAtk] == HOLD_EFFECT_RESTORE_STATS) score += 1; - + IncreaseStatUpScore(battlerAtk, battlerDef, STAT_SPEED, &score); IncreaseStatUpScore(battlerAtk, battlerDef, STAT_SPATK, &score); IncreaseStatUpScore(battlerAtk, battlerDef, STAT_ATK, &score); @@ -4407,7 +4407,7 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) if (gStatuses3[battlerAtk] & STATUS3_YAWN && IsBattlerGrounded(battlerAtk)) score += 10; //fallthrough - case EFFECT_GRASSY_TERRAIN: + case EFFECT_GRASSY_TERRAIN: case EFFECT_PSYCHIC_TERRAIN: score += 2; if (AI_DATA->holdEffects[battlerAtk] == HOLD_EFFECT_TERRAIN_EXTENDER) @@ -4680,7 +4680,7 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) //case EFFECT_SKY_DROP //break; } // move effect checks - + return score; } @@ -4690,15 +4690,15 @@ static s16 AI_SetupFirstTurn(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) if (IsTargetingPartner(battlerAtk, battlerDef) || gBattleResults.battleTurnCounter != 0) return score; - - if (AI_THINKING_STRUCT->aiFlags & AI_FLAG_SMART_SWITCHING + + if (AI_THINKING_STRUCT->aiFlags & AI_FLAG_SMART_SWITCHING && AI_WhoStrikesFirst(battlerAtk, battlerDef, move) == AI_IS_SLOWER && CanTargetFaintAi(battlerDef, battlerAtk) && GetMovePriority(battlerAtk, move) == 0) { RETURN_SCORE_MINUS(20); // No point in setting up if you will faint. Should just switch if possible.. } - + // check effects to prioritize first turn switch (gBattleMoves[move].effect) { @@ -4787,7 +4787,7 @@ static s16 AI_SetupFirstTurn(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) default: break; } - + return score; } @@ -4796,10 +4796,10 @@ static s16 AI_Risky(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) { if (IsTargetingPartner(battlerAtk, battlerDef)) return score; - + if (TestMoveFlags(move, FLAG_HIGH_CRIT)) score += 2; - + switch (gBattleMoves[move].effect) { case EFFECT_SLEEP: @@ -4826,7 +4826,7 @@ static s16 AI_Risky(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) default: break; } - + return score; } @@ -4835,10 +4835,10 @@ static s16 AI_PreferStrongestMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 sc { if (IsTargetingPartner(battlerAtk, battlerDef)) return score; - + if (GetMoveDamageResult(move) == MOVE_POWER_BEST) score += 2; - + return score; } @@ -4846,14 +4846,14 @@ static s16 AI_PreferStrongestMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 sc static s16 AI_PreferBatonPass(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) { u32 i; - + if (IsTargetingPartner(battlerAtk, battlerDef) || CountUsablePartyMons(battlerAtk) == 0 || GetMoveDamageResult(move) != MOVE_POWER_OTHER || !HasMoveEffect(battlerAtk, EFFECT_BATON_PASS) || IsBattlerTrapped(battlerAtk, TRUE)) return score; - + if (IsStatRaisingEffect(gBattleMoves[move].effect)) { if (gBattleResults.battleTurnCounter == 0) @@ -4861,9 +4861,9 @@ static s16 AI_PreferBatonPass(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) else if (AI_DATA->hpPercents[battlerAtk] < 60) score -= 10; else - score++; + score++; } - + // other specific checks switch (gBattleMoves[move].effect) { @@ -4889,12 +4889,12 @@ static s16 AI_PreferBatonPass(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) if (gStatuses3[battlerAtk] & (STATUS3_ROOTED | STATUS3_AQUA_RING)) score += 2; if (gStatuses3[battlerAtk] & STATUS3_LEECHSEED) - score -= 3; + score -= 3; break; default: break; } - + return score; } @@ -4914,11 +4914,11 @@ static s16 AI_HPAware(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) { if (gStatuses3[battlerDef] & STATUS3_HEAL_BLOCK) return 0; - + if (CanTargetFaintAi(FOE(battlerAtk), BATTLE_PARTNER(battlerAtk)) || (CanTargetFaintAi(BATTLE_PARTNER(FOE(battlerAtk)), BATTLE_PARTNER(battlerAtk)))) score--; - + if (AI_DATA->hpPercents[battlerDef] <= 50) score++; } @@ -4957,7 +4957,7 @@ static s16 AI_HPAware(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) // med hp if (IsStatRaisingEffect(effect) || IsStatLoweringEffect(effect)) score -= 2; - + switch (effect) { case EFFECT_EXPLOSION: @@ -4980,7 +4980,7 @@ static s16 AI_HPAware(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) // low hp if (IsStatRaisingEffect(effect) || IsStatLoweringEffect(effect)) score -= 2; - + // check other discouraged low hp effects switch (effect) { @@ -5013,7 +5013,7 @@ static s16 AI_HPAware(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) } } } - + // consider target HP if (CanIndexMoveFaintTarget(battlerAtk, battlerDef, AI_THINKING_STRUCT->movesetIndex, 0)) { @@ -5085,7 +5085,7 @@ static s16 AI_HPAware(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) score -= 2; // don't use status moves if target is at low health } } - + return score; } @@ -5104,7 +5104,7 @@ static s16 AI_Roaming(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) { if (IsBattlerTrapped(battlerAtk, FALSE)) return score; - + AI_Flee(); return score; } diff --git a/src/battle_main.c b/src/battle_main.c index 5c03a18b4..25a0b0613 100644 --- a/src/battle_main.c +++ b/src/battle_main.c @@ -2981,10 +2981,10 @@ static void BattleStartClearSetData(void) gBattleStruct->arenaLostOpponentMons = 0; gBattleStruct->mega.triggerSpriteId = 0xFF; - + gBattleStruct->stickyWebUser = 0xFF; gBattleStruct->appearedInBattle = 0; - + for (i = 0; i < PARTY_SIZE; i++) { gBattleStruct->usedHeldItems[i][0] = 0; @@ -3084,7 +3084,7 @@ void SwitchInClearSetData(void) gBattleStruct->lastTakenMoveFrom[gActiveBattler][3] = 0; gBattleStruct->lastMoveFailed &= ~(gBitTable[gActiveBattler]); gBattleStruct->palaceFlags &= ~(gBitTable[gActiveBattler]); - + if (gActiveBattler == gBattleStruct->stickyWebUser) gBattleStruct->stickyWebUser = 0xFF; // Switched into sticky web user slot so reset it @@ -3100,7 +3100,7 @@ void SwitchInClearSetData(void) gBattleResources->flags->flags[gActiveBattler] = 0; gCurrentMove = MOVE_NONE; gBattleStruct->arenaTurnCounter = 0xFF; - + // Reset damage to prevent things like red card activating if the switched-in mon is holding it gSpecialStatuses[gActiveBattler].physicalDmg = 0; gSpecialStatuses[gActiveBattler].specialDmg = 0; @@ -3184,7 +3184,7 @@ void FaintClearSetData(void) gBattleStruct->lastTakenMoveFrom[gActiveBattler][3] = 0; gBattleStruct->palaceFlags &= ~(gBitTable[gActiveBattler]); - + if (gActiveBattler == gBattleStruct->stickyWebUser) gBattleStruct->stickyWebUser = 0xFF; // User of sticky web fainted, so reset the stored battler ID @@ -3342,7 +3342,7 @@ static void DoBattleIntro(void) MarkBattlerForControllerExec(gActiveBattler); } } - else // wild mon 2 + else if (IsBattlerAlive(gActiveBattler)) // wild mon 2 if alive { BtlController_EmitLoadMonSprite(BUFFER_A); MarkBattlerForControllerExec(gActiveBattler); @@ -3696,7 +3696,7 @@ static void TryDoEventsBeforeFirstTurn(void) gMoveResultFlags = 0; gRandomTurnNumber = Random(); - + GetAiLogicData(); // get assumed abilities, hold effects, etc of all battlers if (gBattleTypeFlags & BATTLE_TYPE_ARENA) @@ -3904,7 +3904,7 @@ static void HandleTurnActionSelectionState(void) case STATE_TURN_START_RECORD: // Recorded battle related action on start of every turn. RecordedBattle_CopyBattlerMoves(); gBattleCommunication[gActiveBattler] = STATE_BEFORE_ACTION_CHOSEN; - + // Do AI score computations here so we can use them in AI_TrySwitchOrUseItem if ((gBattleTypeFlags & BATTLE_TYPE_HAS_AI || IsWildMonSmart()) && IsBattlerAIControlled(gActiveBattler)) { gBattleStruct->aiMoveOrAction[gActiveBattler] = ComputeBattleAiScores(gActiveBattler); @@ -4564,7 +4564,7 @@ u8 GetWhoStrikesFirst(u8 battler1, u8 battler2, bool8 ignoreChosenMoves) // QUICK CLAW / CUSTAP - always first // LAGGING TAIL - always last // STALL - always last - + if (gProtectStructs[battler1].quickDraw && !gProtectStructs[battler2].quickDraw) strikesFirst = 0; else if (!gProtectStructs[battler1].quickDraw && gProtectStructs[battler2].quickDraw) From 90f72a745adde802c9ab287a217b8c80b36b7d21 Mon Sep 17 00:00:00 2001 From: LOuroboros Date: Wed, 24 Aug 2022 17:01:36 -0300 Subject: [PATCH 046/130] Fixed switch syntax in Task_TryFieldPoisonWhiteOut --- src/field_poison.c | 62 +++++++++++++++++++++++----------------------- 1 file changed, 31 insertions(+), 31 deletions(-) diff --git a/src/field_poison.c b/src/field_poison.c index e29e1ac98..fcb47acdb 100644 --- a/src/field_poison.c +++ b/src/field_poison.c @@ -67,40 +67,40 @@ static void Task_TryFieldPoisonWhiteOut(u8 taskId) s16 *data = gTasks[taskId].data; switch (tState) { - case 0: - for (; tPartyIdx < PARTY_SIZE; tPartyIdx++) + case 0: + for (; tPartyIdx < PARTY_SIZE; tPartyIdx++) + { + if (MonFaintedFromPoison(tPartyIdx)) { - if (MonFaintedFromPoison(tPartyIdx)) - { - FaintFromFieldPoison(tPartyIdx); - ShowFieldMessage(gText_PkmnFainted_FldPsn); - tState++; - return; - } - } - tState = 2; // Finished checking party - break; - case 1: - // Wait for "{mon} fainted" message, then return to party loop - if (IsFieldMessageBoxHidden()) - tState--; - break; - case 2: - if (AllMonsFainted()) - { - // Battle facilities have their own white out script to handle the challenge loss - if (InBattlePyramid() | InBattlePike() || InTrainerHillChallenge()) - gSpecialVar_Result = FLDPSN_FRONTIER_WHITEOUT; - else - gSpecialVar_Result = FLDPSN_WHITEOUT; + FaintFromFieldPoison(tPartyIdx); + ShowFieldMessage(gText_PkmnFainted_FldPsn); + tState++; + return; } + } + tState = 2; // Finished checking party + break; + case 1: + // Wait for "{mon} fainted" message, then return to party loop + if (IsFieldMessageBoxHidden()) + tState--; + break; + case 2: + if (AllMonsFainted()) + { + // Battle facilities have their own white out script to handle the challenge loss + if (InBattlePyramid() | InBattlePike() || InTrainerHillChallenge()) + gSpecialVar_Result = FLDPSN_FRONTIER_WHITEOUT; else - { - gSpecialVar_Result = FLDPSN_NO_WHITEOUT; - } - ScriptContext_Enable(); - DestroyTask(taskId); - break; + gSpecialVar_Result = FLDPSN_WHITEOUT; + } + else + { + gSpecialVar_Result = FLDPSN_NO_WHITEOUT; + } + ScriptContext_Enable(); + DestroyTask(taskId); + break; } } From 940f9f17260c2c08f8e4808e663126f6bf5878f5 Mon Sep 17 00:00:00 2001 From: crater-git Date: Wed, 24 Aug 2022 16:10:32 -0400 Subject: [PATCH 047/130] Moved branch defs to config.h, now only for compat --- include/config.h | 10 ++++++++++ include/constants/battle_config.h | 2 -- include/constants/expansion_branches.h | 12 ------------ include/constants/item_config.h | 2 -- include/constants/pokemon_config.h | 2 -- include/global.h | 1 - 6 files changed, 10 insertions(+), 19 deletions(-) delete mode 100644 include/constants/expansion_branches.h diff --git a/include/config.h b/include/config.h index 5f2fa4d2c..ab11a90ad 100644 --- a/include/config.h +++ b/include/config.h @@ -36,4 +36,14 @@ #endif #endif +// Compatibility definition for other projects to detect pokeemerald-expansion +#define RHH_EXPANSION + +// Legacy branch-based defines included for backwards compatibility +#ifdef RHH_EXPANSION + #define BATTLE_ENGINE + #define POKEMON_EXPANSION + #define ITEM_EXPANSION +#endif + #endif // GUARD_CONFIG_H diff --git a/include/constants/battle_config.h b/include/constants/battle_config.h index 5e9984c55..fce87bd43 100644 --- a/include/constants/battle_config.h +++ b/include/constants/battle_config.h @@ -1,8 +1,6 @@ #ifndef GUARD_CONSTANTS_BATTLE_CONFIG_H #define GUARD_CONSTANTS_BATTLE_CONFIG_H -#include "constants/expansion_branches.h" - #ifndef GEN_3 #define GEN_3 0 #define GEN_4 1 diff --git a/include/constants/expansion_branches.h b/include/constants/expansion_branches.h deleted file mode 100644 index 48af6bf1b..000000000 --- a/include/constants/expansion_branches.h +++ /dev/null @@ -1,12 +0,0 @@ -#ifndef GUARD_CONSTANTS_EXPANSION_BRANCHES_H -#define GUARD_CONSTANTS_EXPANSION_BRANCHES_H - -// Branch defines: Used by other branches to detect each other. -// Each define must be here for each of RHH's branch you have pulled. -// e.g. If you have both the battle_engine and pokemon_expansion branch, -// then both BATTLE_ENGINE and POKEMON_EXPANSION must be defined here. -#define BATTLE_ENGINE -#define POKEMON_EXPANSION -#define ITEM_EXPANSION - -#endif diff --git a/include/constants/item_config.h b/include/constants/item_config.h index 01b5fa358..70b4440c8 100644 --- a/include/constants/item_config.h +++ b/include/constants/item_config.h @@ -1,8 +1,6 @@ #ifndef GUARD_CONSTANTS_ITEM_CONFIG_H #define GUARD_CONSTANTS_ITEM_CONFIG_H -#include "constants/expansion_branches.h" - #ifndef GEN_3 #define GEN_3 0 #define GEN_4 1 diff --git a/include/constants/pokemon_config.h b/include/constants/pokemon_config.h index 077c02e33..6540b6508 100644 --- a/include/constants/pokemon_config.h +++ b/include/constants/pokemon_config.h @@ -1,8 +1,6 @@ #ifndef GUARD_CONSTANTS_POKEMON_CONFIG_H #define GUARD_CONSTANTS_POKEMON_CONFIG_H -#include "constants/expansion_branches.h" - #ifndef GEN_3 #define GEN_3 0 #define GEN_4 1 diff --git a/include/global.h b/include/global.h index 25b43db20..b27c1e91c 100644 --- a/include/global.h +++ b/include/global.h @@ -15,7 +15,6 @@ #include "constants/pokemon.h" #include "constants/easy_chat.h" #include "constants/trainer_hill.h" -#include "constants/expansion_branches.h" // Prevent cross-jump optimization. #define BLOCK_CROSS_JUMP asm(""); From 3a6552929335551a214df051eb3a30434aefb22b Mon Sep 17 00:00:00 2001 From: LOuroboros Date: Wed, 24 Aug 2022 17:12:59 -0300 Subject: [PATCH 048/130] Fixed KeyInterCB_DeferToEventScript comment --- src/overworld.c | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/src/overworld.c b/src/overworld.c index cb0d1f06e..4c4dd5217 100644 --- a/src/overworld.c +++ b/src/overworld.c @@ -2520,8 +2520,7 @@ static u16 KeyInterCB_Idle(u32 key) return LINK_KEY_CODE_EMPTY; } -// Ignore the player's inputs as long as there is an event script -// in ScriptContext2. +// Ignore the player's inputs as long as there is an event script being executed. static u16 KeyInterCB_DeferToEventScript(u32 key) { u16 retVal; From 015961c00ac46551408e8c43b6ce14a2b2ecb36e Mon Sep 17 00:00:00 2001 From: LOuroboros Date: Wed, 24 Aug 2022 17:19:24 -0300 Subject: [PATCH 049/130] Re-aligned READ_PTR_FROM_TASK's 2nd line EoL --- src/pokemon.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/pokemon.c b/src/pokemon.c index 8786405c8..4b22947cb 100644 --- a/src/pokemon.c +++ b/src/pokemon.c @@ -6675,7 +6675,7 @@ const u8 *GetTrainerPartnerName(void) } #define READ_PTR_FROM_TASK(taskId, dataId) \ - (void *)( \ + (void *)( \ ((u16)(gTasks[taskId].data[dataId]) | \ ((u16)(gTasks[taskId].data[dataId + 1]) << 16))) From 7aa55f2753cca1971c789569a4a1fe883ffddfcf Mon Sep 17 00:00:00 2001 From: DizzyEggg Date: Wed, 24 Aug 2022 23:00:21 +0200 Subject: [PATCH 050/130] better interface 1 player mon in double --- include/battle_interface.h | 1 + src/battle_anim_mons.c | 11 +++++----- src/battle_gfx_sfx_util.c | 7 ++++++- src/battle_interface.c | 43 ++++++++++++++++++++++---------------- src/party_menu.c | 2 +- 5 files changed, 39 insertions(+), 25 deletions(-) diff --git a/include/battle_interface.h b/include/battle_interface.h index 29cb45b0f..90184d75a 100644 --- a/include/battle_interface.h +++ b/include/battle_interface.h @@ -72,6 +72,7 @@ enum HEALTHBOX_SAFARI_BALLS_TEXT }; +u32 WhichBattleCoords(u32 battlerId); u8 GetMegaIndicatorSpriteId(u32 healthboxSpriteId); u8 CreateBattlerHealthboxSprites(u8 battler); u8 CreateSafariPlayerHealthboxSprites(void); diff --git a/src/battle_anim_mons.c b/src/battle_anim_mons.c index 21a3ed902..b0a073e46 100644 --- a/src/battle_anim_mons.c +++ b/src/battle_anim_mons.c @@ -1,6 +1,7 @@ #include "global.h" #include "battle.h" #include "battle_anim.h" +#include "battle_interface.h" #include "bg.h" #include "contest.h" #include "data.h" @@ -134,10 +135,10 @@ u8 GetBattlerSpriteCoord(u8 battlerId, u8 coordType) { case BATTLER_COORD_X: case BATTLER_COORD_X_2: - retVal = sBattlerCoords[IS_DOUBLE_BATTLE()][GetBattlerPosition(battlerId)].x; + retVal = sBattlerCoords[WhichBattleCoords(battlerId)][GetBattlerPosition(battlerId)].x; break; case BATTLER_COORD_Y: - retVal = sBattlerCoords[IS_DOUBLE_BATTLE()][GetBattlerPosition(battlerId)].y; + retVal = sBattlerCoords[WhichBattleCoords(battlerId)][GetBattlerPosition(battlerId)].y; break; case BATTLER_COORD_Y_PIC_OFFSET: case BATTLER_COORD_Y_PIC_OFFSET_DEFAULT: @@ -278,7 +279,7 @@ u8 GetBattlerSpriteFinal_Y(u8 battlerId, u16 species, bool8 a3) offset = GetBattlerYDelta(battlerId, species); offset -= GetBattlerElevation(battlerId, species); } - y = offset + sBattlerCoords[IS_DOUBLE_BATTLE()][GetBattlerPosition(battlerId)].y; + y = offset + sBattlerCoords[WhichBattleCoords(battlerId)][GetBattlerPosition(battlerId)].y; if (a3) { if (GetBattlerSide(battlerId) == B_SIDE_PLAYER) @@ -493,7 +494,7 @@ static void TranslateSpriteInWavePattern(struct Sprite *sprite) sprite->y2 = Cos(sprite->sCirclePosY, sprite->sAmplitude); sprite->sCirclePosX += sprite->sCircleSpeedX; sprite->sCirclePosY += sprite->sCircleSpeedY; - + if (sprite->sCirclePosX >= 0x100) sprite->sCirclePosX -= 0x100; else if (sprite->sCirclePosX < 0) @@ -2445,7 +2446,7 @@ void AnimTask_AttackerPunchWithTrace(u8 taskId) dest = (task->tPaletteNum + 16) * 16; src = (gSprites[task->tBattlerSpriteId].oam.paletteNum + 0x10) * 0x10; - + // Set trace's priority based on battler's subpriority task->tPriority = GetBattlerSpriteSubpriority(gBattleAnimAttacker); if (task->tPriority == 20 || task->tPriority == 40) diff --git a/src/battle_gfx_sfx_util.c b/src/battle_gfx_sfx_util.c index 8cd23098f..747d08737 100644 --- a/src/battle_gfx_sfx_util.c +++ b/src/battle_gfx_sfx_util.c @@ -715,7 +715,12 @@ bool8 BattleLoadAllHealthBoxesGfx(u8 state) else { if (state == 2) - LoadCompressedSpriteSheet(&sSpriteSheets_DoublesPlayerHealthbox[0]); + { + if (WhichBattleCoords(0)) + LoadCompressedSpriteSheet(&sSpriteSheets_DoublesPlayerHealthbox[0]); + else + LoadCompressedSpriteSheet(&sSpriteSheet_SinglesPlayerHealthbox); + } else if (state == 3) LoadCompressedSpriteSheet(&sSpriteSheets_DoublesPlayerHealthbox[1]); else if (state == 4) diff --git a/src/battle_interface.c b/src/battle_interface.c index a504cf1c0..cf935fdc6 100644 --- a/src/battle_interface.c +++ b/src/battle_interface.c @@ -764,6 +764,15 @@ static void InitLastUsedBallAssets(void) gBattleStruct->ballSpriteIds[1] = MAX_SPRITES; } +// This function is here to cover a specific case - one player's mon in a 2 vs 1 double battle. In this scenario - display singles layout. +u32 WhichBattleCoords(u32 battlerId) // 0 - singles, 1 - doubles +{ + if (GetBattlerPosition(battlerId) == B_POSITION_PLAYER_LEFT && gPlayerPartyCount == 1) + return 0; + else + return IsDoubleBattle(); +} + u8 CreateBattlerHealthboxSprites(u8 battlerId) { s16 data6 = 0; @@ -771,7 +780,7 @@ u8 CreateBattlerHealthboxSprites(u8 battlerId) u8 healthbarSpriteId, megaIndicatorSpriteId; struct Sprite *healthBarSpritePtr; - if (!IsDoubleBattle()) + if (WhichBattleCoords(battlerId) == 0) // Singles { if (GetBattlerSide(battlerId) == B_SIDE_PLAYER) { @@ -1035,7 +1044,7 @@ void GetBattlerHealthboxCoords(u8 battler, s16 *x, s16 *y) { *x = 0, *y = 0; - if (!IsDoubleBattle()) + if (!WhichBattleCoords(battler)) { if (GetBattlerSide(battler) != B_SIDE_PLAYER) *x = 44, *y = 30; @@ -1102,7 +1111,7 @@ static void UpdateLvlInHealthbox(u8 healthboxSpriteId, u8 lvl) if (GetBattlerSide(battler) == B_SIDE_PLAYER) { objVram = (void *)(OBJ_VRAM0); - if (!IsDoubleBattle()) + if (!WhichBattleCoords(battler)) objVram += spriteTileNum + 0x820; else objVram += spriteTileNum + 0x420; @@ -1118,12 +1127,13 @@ static void UpdateLvlInHealthbox(u8 healthboxSpriteId, u8 lvl) void UpdateHpTextInHealthbox(u8 healthboxSpriteId, s16 value, u8 maxOrCurrent) { - u32 windowId, spriteTileNum; + u32 windowId, spriteTileNum, battler; u8 *windowTileData; u8 text[32]; void *objVram; - if (GetBattlerSide(gSprites[healthboxSpriteId].hMain_Battler) == B_SIDE_PLAYER && !IsDoubleBattle()) + battler = gSprites[healthboxSpriteId].hMain_Battler; + if (GetBattlerSide(battler) == B_SIDE_PLAYER && !WhichBattleCoords(battler)) { spriteTileNum = gSprites[healthboxSpriteId].oam.tileNum * TILE_SIZE_4BPP; if (maxOrCurrent != HP_CURRENT) // singles, max @@ -1152,10 +1162,7 @@ void UpdateHpTextInHealthbox(u8 healthboxSpriteId, s16 value, u8 maxOrCurrent) } else { - u8 battler; - memcpy(text, sEmptyWhiteText_GrayHighlight, sizeof(sEmptyWhiteText_GrayHighlight)); - battler = gSprites[healthboxSpriteId].hMain_Battler; if (IsDoubleBattle() == TRUE) { UpdateHpTextInHealthboxInDoubles(healthboxSpriteId, value, maxOrCurrent); @@ -1362,7 +1369,7 @@ void SwapHpBarsWithHpText(void) { if (gSprites[gHealthboxSpriteIds[i]].callback == SpriteCallbackDummy && GetBattlerSide(i) != B_SIDE_OPPONENT - && (IsDoubleBattle() || GetBattlerSide(i) != B_SIDE_PLAYER)) + && (WhichBattleCoords(i) || GetBattlerSide(i) != B_SIDE_PLAYER)) { bool8 noBars; @@ -1370,7 +1377,7 @@ void SwapHpBarsWithHpText(void) noBars = gBattleSpritesDataPtr->battlerData[i].hpNumbersNoBars; if (GetBattlerSide(i) == B_SIDE_PLAYER) { - if (!IsDoubleBattle()) + if (!WhichBattleCoords(i)) continue; if (gBattleTypeFlags & BATTLE_TYPE_SAFARI) continue; @@ -1666,7 +1673,7 @@ u8 CreatePartyStatusSummarySprites(u8 battlerId, struct HpAndStatus *partyInfo, { isOpponent = TRUE; - if (!skipPlayer || !IsDoubleBattle()) + if (!skipPlayer || !WhichBattleCoords(battlerId)) bar_X = 104, bar_Y = 40; else bar_X = 104, bar_Y = 16; @@ -2152,7 +2159,7 @@ static void UpdateNickInHealthbox(u8 healthboxSpriteId, struct Pokemon *mon) { TextIntoHealthboxObject((void *)(OBJ_VRAM0 + 0x40 + spriteTileNum), windowTileData, 6); ptr = (void *)(OBJ_VRAM0); - if (!IsDoubleBattle()) + if (!WhichBattleCoords(gSprites[healthboxSpriteId].data[6])) ptr += spriteTileNum + 0x800; else ptr += spriteTileNum + 0x400; @@ -2203,7 +2210,7 @@ static void UpdateStatusIconInHealthbox(u8 healthboxSpriteId) if (GetBattlerSide(battlerId) == B_SIDE_PLAYER) { status = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_STATUS); - if (!IsDoubleBattle()) + if (!WhichBattleCoords(battlerId)) tileNumAdder = 0x1A; else tileNumAdder = 0x12; @@ -2259,7 +2266,7 @@ static void UpdateStatusIconInHealthbox(u8 healthboxSpriteId) FillPalette(sStatusIconColors[statusPalId], pltAdder + 0x100, 2); CpuCopy16(gPlttBufferUnfaded + 0x100 + pltAdder, (void *)(OBJ_PLTT + pltAdder * 2), 2); CpuCopy32(statusGfxPtr, (void *)(OBJ_VRAM0 + (gSprites[healthboxSpriteId].oam.tileNum + tileNumAdder) * TILE_SIZE_4BPP), 96); - if (IsDoubleBattle() == TRUE || GetBattlerSide(battlerId) == B_SIDE_OPPONENT) + if (WhichBattleCoords(battlerId) == 1 || GetBattlerSide(battlerId) == B_SIDE_OPPONENT) { if (!gBattleSpritesDataPtr->battlerData[battlerId].hpNumbersNoBars) { @@ -2382,7 +2389,7 @@ void UpdateHealthboxAttribute(u8 healthboxSpriteId, struct Pokemon *mon, u8 elem SetBattleBarStruct(battlerId, healthboxSpriteId, maxHp, currHp, 0); MoveBattleBar(battlerId, healthboxSpriteId, HEALTH_BAR, 0); } - isDoubles = IsDoubleBattle(); + isDoubles = WhichBattleCoords(battlerId); if (!isDoubles && (elementId == HEALTHBOX_EXP_BAR || elementId == HEALTHBOX_ALL)) { u16 species; @@ -3196,7 +3203,7 @@ void UpdateAbilityPopup(u8 battlerId) u8 spriteId1 = gBattleStruct->abilityPopUpSpriteIds[battlerId][0]; u8 spriteId2 = gBattleStruct->abilityPopUpSpriteIds[battlerId][1]; u16 ability = (gBattleScripting.abilityPopupOverwrite != 0) ? gBattleScripting.abilityPopupOverwrite : gBattleMons[battlerId].ability; - + ClearAbilityName(spriteId1, spriteId2); PrintAbilityOnAbilityPopUp(ability, spriteId1, spriteId2); RestoreOverwrittenPixels((void*)(OBJ_VRAM0) + (gSprites[spriteId1].oam.tileNum * 32)); @@ -3382,7 +3389,7 @@ static void DestroyLastUsedBallGfx(struct Sprite *sprite) } static void SpriteCB_LastUsedBallWin(struct Sprite *sprite) -{ +{ if (sprite->sHide) { if (sprite->x != LAST_BALL_WIN_X_0) @@ -3399,7 +3406,7 @@ static void SpriteCB_LastUsedBallWin(struct Sprite *sprite) } static void SpriteCB_LastUsedBall(struct Sprite *sprite) -{ +{ if (sprite->sHide) { if (sprite->x != LAST_USED_BALL_X_0) diff --git a/src/party_menu.c b/src/party_menu.c index db20e0932..b2e6ea68d 100755 --- a/src/party_menu.c +++ b/src/party_menu.c @@ -6115,7 +6115,7 @@ void ChooseMonForWirelessMinigame(void) static u8 GetPartyLayoutFromBattleType(void) { - if (IsDoubleBattle() == FALSE) + if (!IsDoubleBattle() || gPlayerPartyCount == 1) // Draw the single layout in a double battle where the player has only one pokemon. return PARTY_LAYOUT_SINGLE; if (IsMultiBattle() == TRUE) return PARTY_LAYOUT_MULTI; From 91b76e2e4f6468b2d151a9c8524ae5277d121cb7 Mon Sep 17 00:00:00 2001 From: DizzyEggg Date: Wed, 24 Aug 2022 23:39:34 +0200 Subject: [PATCH 051/130] quash pr clean up --- include/battle.h | 4 +- src/battle_main.c | 23 ++++--- src/battle_script_commands.c | 118 +++++++++++++++++------------------ 3 files changed, 72 insertions(+), 73 deletions(-) diff --git a/include/battle.h b/include/battle.h index 6472df3cb..d2fc93f65 100644 --- a/include/battle.h +++ b/include/battle.h @@ -147,9 +147,9 @@ struct ProtectStruct u16 pranksterElevated:1; u16 quickDraw:1; u16 beakBlastCharge:1; + u16 quash:1; u32 physicalDmg; u32 specialDmg; - u8 quash : 1; u8 physicalBattlerId; u8 specialBattlerId; }; @@ -670,7 +670,7 @@ struct BattleStruct #define SET_STATCHANGER(statId, stage, goesDown)(gBattleScripting.statChanger = (statId) + ((stage) << 3) + (goesDown << 7)) #define SET_STATCHANGER2(dst, statId, stage, goesDown)(dst = (statId) + ((stage) << 3) + (goesDown << 7)) -// NOTE: The members of this struct have hard-coded offsets +// NOTE: The members of this struct have hard-coded offsets // in include/constants/battle_script_commands.h struct BattleScripting { diff --git a/src/battle_main.c b/src/battle_main.c index 4566dce4b..b84854ffa 100644 --- a/src/battle_main.c +++ b/src/battle_main.c @@ -2981,10 +2981,10 @@ static void BattleStartClearSetData(void) gBattleStruct->arenaLostOpponentMons = 0; gBattleStruct->mega.triggerSpriteId = 0xFF; - + gBattleStruct->stickyWebUser = 0xFF; gBattleStruct->appearedInBattle = 0; - + for (i = 0; i < PARTY_SIZE; i++) { gBattleStruct->usedHeldItems[i][0] = 0; @@ -3084,7 +3084,7 @@ void SwitchInClearSetData(void) gBattleStruct->lastTakenMoveFrom[gActiveBattler][3] = 0; gBattleStruct->lastMoveFailed &= ~(gBitTable[gActiveBattler]); gBattleStruct->palaceFlags &= ~(gBitTable[gActiveBattler]); - + if (gActiveBattler == gBattleStruct->stickyWebUser) gBattleStruct->stickyWebUser = 0xFF; // Switched into sticky web user slot so reset it @@ -3100,7 +3100,7 @@ void SwitchInClearSetData(void) gBattleResources->flags->flags[gActiveBattler] = 0; gCurrentMove = MOVE_NONE; gBattleStruct->arenaTurnCounter = 0xFF; - + // Reset damage to prevent things like red card activating if the switched-in mon is holding it gSpecialStatuses[gActiveBattler].physicalDmg = 0; gSpecialStatuses[gActiveBattler].specialDmg = 0; @@ -3184,7 +3184,7 @@ void FaintClearSetData(void) gBattleStruct->lastTakenMoveFrom[gActiveBattler][3] = 0; gBattleStruct->palaceFlags &= ~(gBitTable[gActiveBattler]); - + if (gActiveBattler == gBattleStruct->stickyWebUser) gBattleStruct->stickyWebUser = 0xFF; // User of sticky web fainted, so reset the stored battler ID @@ -3696,7 +3696,7 @@ static void TryDoEventsBeforeFirstTurn(void) gMoveResultFlags = 0; gRandomTurnNumber = Random(); - + GetAiLogicData(); // get assumed abilities, hold effects, etc of all battlers if (gBattleTypeFlags & BATTLE_TYPE_ARENA) @@ -3904,7 +3904,7 @@ static void HandleTurnActionSelectionState(void) case STATE_TURN_START_RECORD: // Recorded battle related action on start of every turn. RecordedBattle_CopyBattlerMoves(); gBattleCommunication[gActiveBattler] = STATE_BEFORE_ACTION_CHOSEN; - + // Do AI score computations here so we can use them in AI_TrySwitchOrUseItem if ((gBattleTypeFlags & BATTLE_TYPE_HAS_AI || IsWildMonSmart()) && IsBattlerAIControlled(gActiveBattler)) { gBattleStruct->aiMoveOrAction[gActiveBattler] = ComputeBattleAiScores(gActiveBattler); @@ -4515,10 +4515,9 @@ s8 GetMovePriority(u32 battlerId, u16 move) break; } } - if (gProtectStructs[battlerId].quash == 1) - { + + if (gProtectStructs[battlerId].quash) priority = -8; - } return priority; } @@ -4568,7 +4567,7 @@ u8 GetWhoStrikesFirst(u8 battler1, u8 battler2, bool8 ignoreChosenMoves) // QUICK CLAW / CUSTAP - always first // LAGGING TAIL - always last // STALL - always last - + if (gProtectStructs[battler1].quickDraw && !gProtectStructs[battler2].quickDraw) strikesFirst = 0; else if (!gProtectStructs[battler1].quickDraw && gProtectStructs[battler2].quickDraw) @@ -4740,7 +4739,7 @@ static void TurnValuesCleanUp(bool8 var0) gProtectStructs[gActiveBattler].spikyShielded = FALSE; gProtectStructs[gActiveBattler].kingsShielded = FALSE; gProtectStructs[gActiveBattler].banefulBunkered = FALSE; - gProtectStructs[gBattlerTarget].quash = FALSE; + gProtectStructs[gBattlerTarget].quash = FALSE; } else { diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c index f551c3987..f71bbb1c3 100644 --- a/src/battle_script_commands.c +++ b/src/battle_script_commands.c @@ -1422,7 +1422,7 @@ static void Cmd_attackcanceler(void) return; if (AbilityBattleEffects(ABILITYEFFECT_MOVES_BLOCK, gBattlerTarget, 0, 0, 0)) return; - if (!gBattleMons[gBattlerAttacker].pp[gCurrMovePos] && gCurrentMove != MOVE_STRUGGLE + if (!gBattleMons[gBattlerAttacker].pp[gCurrMovePos] && gCurrentMove != MOVE_STRUGGLE && !(gHitMarker & (HITMARKER_ALLOW_NO_PP | HITMARKER_NO_ATTACKSTRING | HITMARKER_NO_PPDEDUCT)) && !(gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS)) { @@ -1622,7 +1622,7 @@ static bool32 AccuracyCalcHelper(u16 move) RecordAbilityBattle(gBattlerTarget, ABILITY_NO_GUARD); return TRUE; } - + if (gBattleStruct->zmove.active && !(gStatuses3[gBattlerTarget] & STATUS3_SEMI_INVULNERABLE)) { JumpIfMoveFailed(7, move); @@ -1765,7 +1765,7 @@ static void Cmd_accuracycheck(void) gMoveResultFlags |= MOVE_RESULT_MISSED; if (GetBattlerHoldEffect(gBattlerAttacker, TRUE) == HOLD_EFFECT_BLUNDER_POLICY) gBattleStruct->blunderPolicy = TRUE; // Only activates from missing through acc/evasion checks - + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && (moveTarget == MOVE_TARGET_BOTH || moveTarget == MOVE_TARGET_FOES_AND_ALLY)) gBattleCommunication[MISS_TYPE] = B_MSG_AVOIDED_ATK; @@ -2596,14 +2596,14 @@ static void CheckSetUnburden(u8 battlerId) // battlerStealer steals the item of battlerItem void StealTargetItem(u8 battlerStealer, u8 battlerItem) -{ +{ gLastUsedItem = gBattleMons[battlerItem].item; gBattleMons[battlerItem].item = 0; - + RecordItemEffectBattle(battlerItem, 0); RecordItemEffectBattle(battlerStealer, ItemId_GetHoldEffect(gLastUsedItem)); gBattleMons[battlerStealer].item = gLastUsedItem; - + CheckSetUnburden(battlerItem); gBattleResources->flags->flags[battlerStealer] &= ~RESOURCE_FLAG_UNBURDEN; @@ -2614,9 +2614,9 @@ void StealTargetItem(u8 battlerStealer, u8 battlerItem) gActiveBattler = battlerItem; BtlController_EmitSetMonData(BUFFER_A, REQUEST_HELDITEM_BATTLE, 0, sizeof(gBattleMons[gBattlerTarget].item), &gBattleMons[battlerItem].item); // remove target item MarkBattlerForControllerExec(battlerItem); - + gBattleStruct->choicedMove[battlerItem] = 0; - + TrySaveExchangedItem(battlerItem, gLastUsedItem); } @@ -2640,7 +2640,7 @@ void SetMoveEffect(bool32 primary, u32 certain) bool32 mirrorArmorReflected = (GetBattlerAbility(gBattlerTarget) == ABILITY_MIRROR_ARMOR); u32 flags = 0; u16 battlerAbility; - + switch (gBattleScripting.moveEffect) // Set move effects which happen later on { case MOVE_EFFECT_KNOCK_OFF: @@ -2749,7 +2749,7 @@ void SetMoveEffect(bool32 primary, u32 certain) case STATUS1_BURN: if (gCurrentMove == MOVE_BURNING_JEALOUSY && !gProtectStructs[gEffectBattler].statRaised) break; - + if ((battlerAbility == ABILITY_WATER_VEIL || battlerAbility == ABILITY_WATER_BUBBLE) && (primary == TRUE || certain == MOVE_EFFECT_CERTAIN)) { @@ -2944,7 +2944,7 @@ void SetMoveEffect(bool32 primary, u32 certain) else { gBattleMons[gEffectBattler].status2 |= STATUS2_CONFUSION_TURN(((Random()) % 4) + 2); // 2-5 turns - + // If the confusion is activating due to being released from Sky Drop, go to "confused due to fatigue" script. // Otherwise, do normal confusion script. if(gCurrentMove == MOVE_SKY_DROP) @@ -2956,7 +2956,7 @@ void SetMoveEffect(bool32 primary, u32 certain) else { BattleScriptPush(gBattlescriptCurrInstr + 1); - gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleScripting.moveEffect]; + gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleScripting.moveEffect]; } } break; @@ -3091,7 +3091,7 @@ void SetMoveEffect(bool32 primary, u32 certain) flags = affectsUser; if (mirrorArmorReflected && !affectsUser) flags |= STAT_CHANGE_ALLOW_PTR; - + if (ChangeStatBuffs(SET_STAT_BUFF_VALUE(1) | STAT_BUFF_NEGATIVE, gBattleScripting.moveEffect - MOVE_EFFECT_ATK_MINUS_1 + 1, flags | STAT_CHANGE_UPDATE_MOVE_EFFECT, gBattlescriptCurrInstr + 1)) @@ -3482,14 +3482,14 @@ void SetMoveEffect(bool32 primary, u32 certain) gBattleMons[gEffectBattler].item = 0; CheckSetUnburden(gEffectBattler); gActiveBattler = gEffectBattler; - + BtlController_EmitSetMonData(BUFFER_A, REQUEST_HELDITEM_BATTLE, 0, sizeof(gBattleMons[gEffectBattler].item), &gBattleMons[gEffectBattler].item); MarkBattlerForControllerExec(gActiveBattler); - + // attacker temporarily gains their item gBattleStruct->changedItems[gBattlerAttacker] = gBattleMons[gBattlerAttacker].item; gBattleMons[gBattlerAttacker].item = gLastUsedItem; - + BattleScriptPush(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = BattleScript_MoveEffectBugBite; } @@ -5257,13 +5257,13 @@ static void Cmd_moveend(void) if (gBattleStruct->skyDropTargets[targetId] == i) break; } - + // Set gBattlerAttacker to the battler id of the target gBattlerAttacker = targetId; - + // Jump to "confused due to fatigue" script gBattlescriptCurrInstr = BattleScript_ThrashConfuses; - + // Clear skyDropTargets data gBattleStruct->skyDropTargets[i] = 0xFF; gBattleStruct->skyDropTargets[targetId] = 0xFF; @@ -5380,7 +5380,7 @@ static void Cmd_moveend(void) if (!(gHitMarker & HITMARKER_UNABLE_TO_USE_MOVE) && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)) gProtectStructs[gBattlerAttacker].targetAffected = TRUE; - + if (!(gHitMarker & HITMARKER_UNABLE_TO_USE_MOVE) && gBattleTypeFlags & BATTLE_TYPE_DOUBLE && !gProtectStructs[gBattlerAttacker].chargingTurn @@ -5482,7 +5482,7 @@ static void Cmd_moveend(void) && GetBattlerHoldEffect(battler, TRUE) == HOLD_EFFECT_RED_CARD && (gSpecialStatuses[battler].physicalDmg != 0 || gSpecialStatuses[battler].specialDmg != 0) && CanBattlerSwitch(gBattlerAttacker)) - { + { gLastUsedItem = gBattleMons[battler].item; gActiveBattler = gBattleStruct->savedBattlerTarget = gBattleScripting.battler = battler; // Battler with red card gEffectBattler = gBattlerAttacker; @@ -5554,7 +5554,7 @@ static void Cmd_moveend(void) // Battle scripting is super brittle so we shall do the item exchange now (if possible) if (GetBattlerAbility(gBattlerAttacker) != ABILITY_STICKY_HOLD) StealTargetItem(gBattlerTarget, gBattlerAttacker); // Target takes attacker's item - + gEffectBattler = gBattlerAttacker; BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_Pickpocket; // Includes sticky hold check to print separate string @@ -7109,7 +7109,7 @@ static void Cmd_removeitem(void) // Popped Air Balloon cannot be restored by any means. if (GetBattlerHoldEffect(gActiveBattler, TRUE) != HOLD_EFFECT_AIR_BALLOON) gBattleStruct->usedHeldItems[gBattlerPartyIndexes[gActiveBattler]][GetBattlerSide(gActiveBattler)] = itemId; // Remember if switched out - + gBattleMons[gActiveBattler].item = ITEM_NONE; CheckSetUnburden(gActiveBattler); @@ -8103,7 +8103,7 @@ static void Cmd_various(void) break; case VARIOUS_ARENA_JUDGMENT_WINDOW: i = BattleArena_ShowJudgmentWindow(&gBattleCommunication[0]); - + // BattleArena_ShowJudgmentWindow's last state was an intermediate step. // Return without advancing the current instruction so that it will be called again. if (i == ARENA_RESULT_RUNNING) @@ -8454,13 +8454,13 @@ static void Cmd_various(void) } return; case VARIOUS_TRY_QUASH: - if (GetBattlerTurnOrderNum(gBattlerAttacker) > GetBattlerTurnOrderNum(gBattlerTarget)) // is true if foe is faster, has a bigger priority, or switches + if (GetBattlerTurnOrderNum(gBattlerAttacker) > GetBattlerTurnOrderNum(gBattlerTarget)) // It's true if foe is faster, has a bigger priority, or switches { - gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3); // This replaces the current battlescript with the "fail" script, if the condition - } // we checked is true + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3); // This replaces the current battlescript with the "fail" script. + } else // If the condition is not true, it means we are faster than the foe, so we can set the quash bit { - gProtectStructs[gBattlerTarget].quash = 1; + gProtectStructs[gBattlerTarget].quash = TRUE; gBattlescriptCurrInstr += 7; // and then we proceed with the rest of our battlescript } return; @@ -8554,7 +8554,7 @@ static void Cmd_various(void) } return; case VARIOUS_TRY_SOAK: - if (gBattleMons[gBattlerTarget].type1 == gBattleMoves[gCurrentMove].type + if (gBattleMons[gBattlerTarget].type1 == gBattleMoves[gCurrentMove].type && gBattleMons[gBattlerTarget].type2 == gBattleMoves[gCurrentMove].type) { gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3); @@ -9082,7 +9082,7 @@ static void Cmd_various(void) case VARIOUS_MAKE_INVISIBLE: if (gBattleControllerExecFlags) break; - + BtlController_EmitSpriteInvisibility(BUFFER_A, TRUE); MarkBattlerForControllerExec(gActiveBattler); break; @@ -9123,10 +9123,10 @@ static void Cmd_various(void) BtlController_EmitSetMonData(BUFFER_A, REQUEST_PPMOVE1_BATTLE + i, 0, sizeof(gBattleMons[gActiveBattler].pp[i]), &gBattleMons[gActiveBattler].pp[i]); MarkBattlerForControllerExec(gActiveBattler); } - + if (gBattleMons[gActiveBattler].pp[i] == 0 && gBattleStruct->skyDropTargets[gActiveBattler] == 0xFF) CancelMultiTurnMoves(gActiveBattler); - + gBattlescriptCurrInstr += 7; // continue } else @@ -9200,19 +9200,19 @@ static void Cmd_various(void) return; case VARIOUS_SET_SKY_DROP: gStatuses3[gBattlerTarget] |= (STATUS3_SKY_DROPPED | STATUS3_ON_AIR); - /* skyDropTargets holds the information of who is in a particular instance of Sky Drop. + /* skyDropTargets holds the information of who is in a particular instance of Sky Drop. This is needed in the case that multiple Pokemon use Sky Drop in the same turn or if the target of a Sky Drop faints while in the air.*/ gBattleStruct->skyDropTargets[gBattlerAttacker] = gBattlerTarget; gBattleStruct->skyDropTargets[gBattlerTarget] = gBattlerAttacker; - + // End any multiturn effects caused by the target except STATUS2_LOCK_CONFUSE gBattleMons[gBattlerTarget].status2 &= ~(STATUS2_MULTIPLETURNS); gBattleMons[gBattlerTarget].status2 &= ~(STATUS2_UPROAR); gBattleMons[gBattlerTarget].status2 &= ~(STATUS2_BIDE); gDisableStructs[gBattlerTarget].rolloutTimer = 0; gDisableStructs[gBattlerTarget].furyCutterCounter = 0; - + // End any Follow Me/Rage Powder effects caused by the target if (gSideTimers[GetBattlerSide(gBattlerTarget)].followmeTimer != 0 && gSideTimers[GetBattlerSide(gBattlerTarget)].followmeTarget == gBattlerTarget) gSideTimers[GetBattlerSide(gBattlerTarget)].followmeTimer = 0; @@ -9225,12 +9225,12 @@ static void Cmd_various(void) gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3); else { - gBattleStruct->skyDropTargets[gBattlerAttacker] = 0xFF; + gBattleStruct->skyDropTargets[gBattlerAttacker] = 0xFF; gBattleStruct->skyDropTargets[gBattlerTarget] = 0xFF; gStatuses3[gBattlerTarget] &= ~(STATUS3_SKY_DROPPED | STATUS3_ON_AIR); gBattlescriptCurrInstr += 7; } - + // Confuse target if they were in the middle of Petal Dance/Outrage/Thrash when targeted. if (gBattleMons[gBattlerTarget].status2 & STATUS2_LOCK_CONFUSE) gBattleScripting.moveEffect = (MOVE_EFFECT_CONFUSION | MOVE_EFFECT_CERTAIN); @@ -9244,7 +9244,7 @@ static void Cmd_various(void) // Clear skyDropTargets data gBattleStruct->skyDropTargets[gBattleStruct->skyDropTargets[gEffectBattler]] = 0xFF; gBattleStruct->skyDropTargets[gEffectBattler] = 0xFF; - + // If the target was in the middle of Outrage/Thrash/etc. when targeted by Sky Drop, confuse them on release and do proper animation if (gBattleMons[gEffectBattler].status2 & STATUS2_LOCK_CONFUSE && CanBeConfused(gEffectBattler)) { @@ -9317,7 +9317,7 @@ static void Cmd_various(void) count++; } } - + if (count == 0) gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3); // Rototiller fails else @@ -9354,19 +9354,19 @@ static void Cmd_various(void) gBattlescriptCurrInstr += 4; return; } - + gBattleScripting.battler = gEffectBattler = gBattlerTarget = gActiveBattler; // Cover all berry effect battlerId cases. e.g. ChangeStatBuffs uses target ID // Do move end berry effects for just a single battler, instead of looping through all battlers if (ItemBattleEffects(ITEMEFFECT_BATTLER_MOVE_END, gActiveBattler, FALSE)) return; - + if (gBattlescriptCurrInstr[3]) { gBattleMons[gActiveBattler].item = gBattleStruct->changedItems[gActiveBattler]; gBattleStruct->changedItems[gActiveBattler] = ITEM_NONE; gBattleResources->flags->flags[gActiveBattler] &= ~RESOURCE_FLAG_UNBURDEN; } - + gBattlescriptCurrInstr += 4; return; case VARIOUS_JUMP_IF_CANT_REVERT_TO_PRIMAL: @@ -9538,7 +9538,7 @@ static void Cmd_various(void) return; case VARIOUS_CAN_TAR_SHOT_WORK: // Tar Shot will fail if it's already been used on the target and its speed can't be lowered further - if (!gDisableStructs[gActiveBattler].tarShot + if (!gDisableStructs[gActiveBattler].tarShot && CompareStat(gActiveBattler, STAT_SPEED, MAX_STAT_STAGE, CMP_LESS_THAN)) gBattlescriptCurrInstr += 7; else @@ -9636,7 +9636,7 @@ static void Cmd_various(void) case VARIOUS_BATTLER_ITEM_TO_LAST_USED_ITEM: gBattleMons[gActiveBattler].item = gLastUsedItem; break; - case VARIOUS_SET_BEAK_BLAST: + case VARIOUS_SET_BEAK_BLAST: gProtectStructs[gBattlerAttacker].beakBlastCharge = TRUE; break; case VARIOUS_SWAP_SIDE_STATUSES: @@ -10254,7 +10254,7 @@ static u32 ChangeStatBuffs(s8 statValue, u32 statId, u32 flags, const u8 *BS_ptr gActiveBattler = gBattlerAttacker; else gActiveBattler = gBattlerTarget; - + activeBattlerAbility = GetBattlerAbility(gActiveBattler); gSpecialStatuses[gActiveBattler].changedStatsBattlerId = gBattlerAttacker; @@ -10418,7 +10418,7 @@ static u32 ChangeStatBuffs(s8 statValue, u32 statId, u32 flags, const u8 *BS_ptr gBattleTextBuff2[index++] = STRINGID_STATFELL; gBattleTextBuff2[index++] = STRINGID_STATFELL >> 8; gBattleTextBuff2[index] = B_BUFF_EOS; - + if (gBattleMons[gActiveBattler].statStages[statId] == MIN_STAT_STAGE) { gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_STAT_WONT_DECREASE; @@ -10605,9 +10605,9 @@ static void Cmd_forcerandomswitch(void) struct Pokemon *party = NULL; s32 validMons = 0; s32 minNeeded; - + bool32 redCardForcedSwitch = FALSE; - + // Red card checks against wild pokemon. If we have reached here, the player has a mon to switch into // Red card swaps attacker with target to get the animation correct, so here we check attacker which is really the target. Thanks GF... if (gBattleScripting.switchCase == B_SWITCH_RED_CARD @@ -10650,7 +10650,7 @@ static void Cmd_forcerandomswitch(void) && GetBattlerSide(gBattlerTarget) == B_SIDE_PLAYER) || redCardForcedSwitch ) - { + { if (GetBattlerSide(gBattlerTarget) == B_SIDE_PLAYER) party = gPlayerParty; else @@ -12175,7 +12175,7 @@ static void Cmd_maxattackhalvehp(void) if (!(gBattleMons[gBattlerAttacker].maxHP / 2)) halfHp = 1; - + // Belly Drum fails if the user's current HP is less than half its maximum, or if the user's Attack is already at +6 (even if the user has Contrary). if (gBattleMons[gBattlerAttacker].statStages[STAT_ATK] < MAX_STAT_STAGE && gBattleMons[gBattlerAttacker].hp > halfHp) @@ -12671,7 +12671,7 @@ static void Cmd_tryswapitems(void) gBattleMons[gBattlerAttacker].item = ITEM_NONE; gBattleMons[gBattlerTarget].item = oldItemAtk; - + RecordItemEffectBattle(gBattlerAttacker, 0); RecordItemEffectBattle(gBattlerTarget, ItemId_GetHoldEffect(oldItemAtk)); @@ -12690,7 +12690,7 @@ static void Cmd_tryswapitems(void) PREPARE_ITEM_BUFFER(gBattleTextBuff1, *newItemAtk) PREPARE_ITEM_BUFFER(gBattleTextBuff2, oldItemAtk) - + if (!(sideAttacker == sideTarget && IsPartnerMonFromSameTrainer(gBattlerAttacker))) { // if targeting your own side and you aren't in a multi battle, don't save items as stolen @@ -12767,7 +12767,7 @@ static void Cmd_trywish(void) #else gBattleMoveDamage = max(1, gBattleMons[gBattlerTarget].maxHP / 2); #endif - + gBattleMoveDamage *= -1; if (gBattleMons[gBattlerTarget].hp == gBattleMons[gBattlerTarget].maxHP) gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2); @@ -13163,7 +13163,7 @@ u16 GetSecretPowerMoveEffect(void) } } else - { + { switch (gBattleTerrain) { case BATTLE_TERRAIN_GRASS: @@ -13386,7 +13386,7 @@ static void Cmd_settypebasedhalvers(void) gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_WEAKEN_ELECTRIC; worked = TRUE; } - #else + #else if (!(gStatuses4[gBattlerAttacker] & STATUS4_MUD_SPORT)) { gStatuses4[gBattlerAttacker] |= STATUS4_MUD_SPORT; @@ -13561,20 +13561,20 @@ static void Cmd_removelightscreenreflect(void) { u8 side; bool32 failed; - + #if B_BRICK_BREAK >= GEN_4 // From Gen 4 onwards, Brick Break can remove screens on the user's side if used on an ally side = GetBattlerSide(gBattlerTarget); #else side = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE; #endif - + #if B_BRICK_BREAK >= GEN_5 failed = (gMoveResultFlags & MOVE_RESULT_NO_EFFECT); #else failed = FALSE; #endif - + if (!failed && (gSideTimers[side].reflectTimer || gSideTimers[side].lightscreenTimer @@ -13633,7 +13633,7 @@ static void Cmd_handleballthrow(void) { u32 odds, i; u8 catchRate; - + gLastThrownBall = gLastUsedItem; if (gBattleTypeFlags & BATTLE_TYPE_SAFARI) catchRate = gBattleStruct->safariCatchFactor * 1275 / 100; From 4f790a6ec025d5a5aeec820fe5dc744aa5cdac2a Mon Sep 17 00:00:00 2001 From: DizzyEggg Date: Wed, 24 Aug 2022 23:47:42 +0200 Subject: [PATCH 052/130] spaces --- src/battle_main.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/battle_main.c b/src/battle_main.c index b84854ffa..6320770eb 100644 --- a/src/battle_main.c +++ b/src/battle_main.c @@ -4739,7 +4739,7 @@ static void TurnValuesCleanUp(bool8 var0) gProtectStructs[gActiveBattler].spikyShielded = FALSE; gProtectStructs[gActiveBattler].kingsShielded = FALSE; gProtectStructs[gActiveBattler].banefulBunkered = FALSE; - gProtectStructs[gBattlerTarget].quash = FALSE; + gProtectStructs[gBattlerTarget].quash = FALSE; } else { From 1d512ed57d8cd198a09e113a7192db6abdef9c2a Mon Sep 17 00:00:00 2001 From: LOuroboros Date: Mon, 1 Aug 2022 07:39:51 -0300 Subject: [PATCH 053/130] Updated Serene Grace checks in AI_CheckViability --- src/battle_ai_main.c | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/src/battle_ai_main.c b/src/battle_ai_main.c index 732dea780..59faecd18 100644 --- a/src/battle_ai_main.c +++ b/src/battle_ai_main.c @@ -2974,6 +2974,8 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) u16 predictedMove = AI_DATA->predictedMoves[battlerDef]; bool32 isDoubleBattle = IsValidDoubleBattle(battlerAtk); u32 i; + // We only check for moves that have a 20% chance or more for their secondary effect to happen because moves with a smaller chance are rather worthless. We don't want the AI to use those. + bool32 sereneGraceBoost = (AI_DATA->abilities[battlerAtk] == ABILITY_SERENE_GRACE && (gBattleMoves[move].secondaryEffectChance >= 20 && gBattleMoves[move].secondaryEffectChance < 100)); // Targeting partner, check benefits of doing that instead if (IsTargetingPartner(battlerAtk, battlerDef)) @@ -3432,7 +3434,7 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) score += 2; break; case EFFECT_CONFUSE_HIT: - if (AI_DATA->abilities[battlerAtk] == ABILITY_SERENE_GRACE) + if (sereneGraceBoost) score++; //fallthrough case EFFECT_CONFUSE: @@ -3451,7 +3453,7 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) case EFFECT_SPECIAL_DEFENSE_DOWN_HIT: case EFFECT_ACCURACY_DOWN_HIT: case EFFECT_EVASION_DOWN_HIT: - if (AI_DATA->abilities[battlerAtk] == ABILITY_SERENE_GRACE && AI_DATA->abilities[battlerDef] != ABILITY_CONTRARY) + if (sereneGraceBoost && AI_DATA->abilities[battlerDef] != ABILITY_CONTRARY) score += 2; break; case EFFECT_SPEED_DOWN_HIT: @@ -3459,12 +3461,10 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) score -= 2; else if (!AI_RandLessThan(70)) score++; - if (AI_DATA->abilities[battlerAtk] == ABILITY_SERENE_GRACE && AI_DATA->abilities[battlerDef] != ABILITY_CONTRARY) - score++; if (ShouldLowerSpeed(battlerAtk, battlerDef, AI_DATA->abilities[battlerDef])) { - if (AI_DATA->abilities[battlerAtk] == ABILITY_SERENE_GRACE && AI_DATA->abilities[battlerDef] != ABILITY_CONTRARY) - score += 4; + if (sereneGraceBoost && AI_DATA->abilities[battlerDef] != ABILITY_CONTRARY) + score += 5; else score += 2; } @@ -3595,7 +3595,7 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) score++; break; case EFFECT_SPEED_UP_HIT: - if (AI_DATA->abilities[battlerAtk] == ABILITY_SERENE_GRACE && AI_DATA->abilities[battlerDef] != ABILITY_CONTRARY && !WillAIStrikeFirst()) + if (sereneGraceBoost && AI_DATA->abilities[battlerDef] != ABILITY_CONTRARY && !WillAIStrikeFirst()) score += 3; break; case EFFECT_DESTINY_BOND: @@ -3839,7 +3839,7 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) } break; case EFFECT_ATTACK_UP_HIT: - if (AI_DATA->abilities[battlerAtk] == ABILITY_SERENE_GRACE) + if (sereneGraceBoost) IncreaseStatUpScore(battlerAtk, battlerDef, STAT_ATK, &score); break; case EFFECT_FELL_STINGER: From 6012731f274427e9f615dca0d738812d7b14cb56 Mon Sep 17 00:00:00 2001 From: crater-git Date: Wed, 24 Aug 2022 19:31:55 -0400 Subject: [PATCH 054/130] Removed redundant ifdef --- include/config.h | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) diff --git a/include/config.h b/include/config.h index ab11a90ad..3f67d043c 100644 --- a/include/config.h +++ b/include/config.h @@ -40,10 +40,8 @@ #define RHH_EXPANSION // Legacy branch-based defines included for backwards compatibility -#ifdef RHH_EXPANSION - #define BATTLE_ENGINE - #define POKEMON_EXPANSION - #define ITEM_EXPANSION -#endif +#define BATTLE_ENGINE +#define POKEMON_EXPANSION +#define ITEM_EXPANSION #endif // GUARD_CONFIG_H From 7b7ba93d45e9f513e9715acb8828e40383cf8ada Mon Sep 17 00:00:00 2001 From: LOuroboros Date: Wed, 24 Aug 2022 20:35:13 -0300 Subject: [PATCH 055/130] Fixed P_UPDATED_ABILITIES's comment --- include/constants/pokemon_config.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/include/constants/pokemon_config.h b/include/constants/pokemon_config.h index 077c02e33..9e177ef90 100644 --- a/include/constants/pokemon_config.h +++ b/include/constants/pokemon_config.h @@ -14,7 +14,7 @@ #define P_UPDATED_TYPES GEN_8 // Since Gen 6, several Pokémon were changed to be partially or fully Fairy type. #define P_UPDATED_STATS GEN_8 // Since Gen 6, Pokémon stats are updated with each passing generation. -#define P_UPDATED_ABILITIES GEN_8 // Since Gen 6, certain Pokémon have their abilities changed. Requires BATTLE_ENGINE for Gen4+ abilities. +#define P_UPDATED_ABILITIES GEN_8 // Since Gen 6, certain Pokémon have their abilities changed. #define P_UPDATED_EGG_GROUPS GEN_8 // Since Gen 8, certain Pokémon have gained new egg groups. #define P_SHEDINJA_BALL GEN_8 // Since Gen 4, Shedinja requires a Poké Ball for its evolution. In Gen 3, Shedinja inherits Nincada's Ball. #define P_LEGENDARY_PERFECT_IVS GEN_8 // Since Gen 6, Legendaries, Mythicals and Ultra Beasts found in the wild or given through gifts have at least 3 perfect IVs. From d719510d3219b58008d07f14e4bf683df1bfbf0f Mon Sep 17 00:00:00 2001 From: gruxor <95389790+gruxor@users.noreply.github.com> Date: Wed, 24 Aug 2022 22:31:52 -0400 Subject: [PATCH 056/130] Apply suggestions from code review Co-authored-by: Eduardo Quezada D'Ottone --- src/daycare.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/daycare.c b/src/daycare.c index 11c89b8cb..1f95706e7 100644 --- a/src/daycare.c +++ b/src/daycare.c @@ -695,7 +695,7 @@ static void BuildEggMoveset(struct Pokemon *egg, struct BoxPokemon *father, stru { for (j = 0; j < NUM_TECHNICAL_MACHINES + NUM_HIDDEN_MACHINES; j++) { - u16 moveId = ItemIdToBattleMoveId(ITEM_TM01_FOCUS_PUNCH + j); + u16 moveId = ItemIdToBattleMoveId(ITEM_TM01 + j); if (sHatchedEggFatherMoves[i] == moveId && CanMonLearnTMHM(egg, moveId)) { if (GiveMoveToMon(egg, sHatchedEggFatherMoves[i]) == MON_HAS_MAX_MOVES) From 5659f6178fa557f45d8d006f8ef566cc92a33364 Mon Sep 17 00:00:00 2001 From: Eduardo Quezada D'Ottone Date: Thu, 25 Aug 2022 00:03:43 -0400 Subject: [PATCH 057/130] Optimized x adjustment --- src/battle_interface.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/battle_interface.c b/src/battle_interface.c index 720bff809..e94e9c7d1 100644 --- a/src/battle_interface.c +++ b/src/battle_interface.c @@ -2928,8 +2928,8 @@ static void PrintOnAbilityPopUp(const u8 *str, u8 *spriteTileData1, u8 *spriteTi if (alignAbilityChars && i == MAX_CHARS_PRINTED) { u32 width = GetStringWidth(FONT_SMALL, text1, 0); - while (x1 + width < 64) - x1++; + if (x1 + width < 64) + x1 += 64 - (x1 + width); } windowTileData = AddTextPrinterAndCreateWindowOnAbilityPopUp(text1, x1, y, color1, color2, color3, &windowId); From 045dbcf81eb325a8af516ac9b60ef966cdd5a4df Mon Sep 17 00:00:00 2001 From: Eduardo Quezada Date: Thu, 25 Aug 2022 00:48:35 -0400 Subject: [PATCH 058/130] Fixed creation trio orbs not boosting power for non-base forms. --- src/battle_util.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/battle_util.c b/src/battle_util.c index 645d282ba..73865bd79 100644 --- a/src/battle_util.c +++ b/src/battle_util.c @@ -8477,15 +8477,15 @@ static u32 CalcMoveBasePowerAfterModifiers(u16 move, u8 battlerAtk, u8 battlerDe MulModifier(&modifier, holdEffectModifier); break; case HOLD_EFFECT_LUSTROUS_ORB: - if (gBattleMons[battlerAtk].species == SPECIES_PALKIA && (moveType == TYPE_WATER || moveType == TYPE_DRAGON)) + if (GET_BASE_SPECIES_ID(gBattleMons[battlerAtk].species) == SPECIES_PALKIA && (moveType == TYPE_WATER || moveType == TYPE_DRAGON)) MulModifier(&modifier, holdEffectModifier); break; case HOLD_EFFECT_ADAMANT_ORB: - if (gBattleMons[battlerAtk].species == SPECIES_DIALGA && (moveType == TYPE_STEEL || moveType == TYPE_DRAGON)) + if (GET_BASE_SPECIES_ID(gBattleMons[battlerAtk].species) == SPECIES_DIALGA && (moveType == TYPE_STEEL || moveType == TYPE_DRAGON)) MulModifier(&modifier, holdEffectModifier); break; case HOLD_EFFECT_GRISEOUS_ORB: - if (gBattleMons[battlerAtk].species == SPECIES_GIRATINA && (moveType == TYPE_GHOST || moveType == TYPE_DRAGON)) + if (GET_BASE_SPECIES_ID(gBattleMons[battlerAtk].species) == SPECIES_GIRATINA && (moveType == TYPE_GHOST || moveType == TYPE_DRAGON)) MulModifier(&modifier, holdEffectModifier); break; case HOLD_EFFECT_SOUL_DEW: From b2af7a1b4751f60676bd082b1f408c48457f754b Mon Sep 17 00:00:00 2001 From: Eduardo Quezada Date: Thu, 25 Aug 2022 01:17:17 -0400 Subject: [PATCH 059/130] Fixed critical capture fields not using TRUE or FALSE --- src/battle_script_commands.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c index 420d5790c..7af4fa966 100644 --- a/src/battle_script_commands.c +++ b/src/battle_script_commands.c @@ -13870,13 +13870,13 @@ static void Cmd_handleballthrow(void) u8 shakes; u8 maxShakes; - gBattleSpritesDataPtr->animationData->isCriticalCapture = 0; - gBattleSpritesDataPtr->animationData->criticalCaptureSuccess = 0; + gBattleSpritesDataPtr->animationData->isCriticalCapture = FALSE; + gBattleSpritesDataPtr->animationData->criticalCaptureSuccess = FALSE; if (CriticalCapture(odds)) { maxShakes = BALL_1_SHAKE; // critical capture doesn't guarantee capture - gBattleSpritesDataPtr->animationData->isCriticalCapture = 1; + gBattleSpritesDataPtr->animationData->isCriticalCapture = TRUE; } else { @@ -13900,7 +13900,7 @@ static void Cmd_handleballthrow(void) if (shakes == maxShakes) // mon caught, copy of the code above { if (IsCriticalCapture()) - gBattleSpritesDataPtr->animationData->criticalCaptureSuccess = 1; + gBattleSpritesDataPtr->animationData->criticalCaptureSuccess = TRUE; UndoFormChange(gBattlerPartyIndexes[gBattlerTarget], GET_BATTLER_SIDE(gBattlerTarget), FALSE); gBattlescriptCurrInstr = BattleScript_SuccessBallThrow; From af137c9b9d1ed990b8d68a5a6bb41b6bbeb7cfca Mon Sep 17 00:00:00 2001 From: Eduardo Quezada Date: Thu, 25 Aug 2022 03:42:41 -0400 Subject: [PATCH 060/130] Multiple changes - Simplified LoadSpecialPokePic - Changed all checks flag checks to houldShowFemaleDifferences --- include/decompress.h | 5 ++- include/pokemon.h | 1 + include/pokemon_icon.h | 1 - src/battle_anim_mons.c | 6 ++-- src/battle_gfx_sfx_util.c | 10 +++--- src/contest.c | 2 +- src/contest_painting.c | 18 +++++----- src/contest_util.c | 11 +++---- src/decompress.c | 62 ++++++++--------------------------- src/egg_hatch.c | 2 +- src/menu_specialized.c | 2 +- src/pokeblock_feed.c | 2 +- src/pokemon.c | 13 +++++--- src/pokemon_debug.c | 15 +++++---- src/pokemon_icon.c | 60 ++++----------------------------- src/pokemon_jump.c | 9 +++-- src/pokemon_storage_system.c | 6 ++-- src/pokemon_summary_screen.c | 6 ++-- src/pokenav_conditions.c | 2 +- src/trade.c | 6 ++-- src/trainer_pokemon_sprites.c | 4 +-- 21 files changed, 81 insertions(+), 162 deletions(-) diff --git a/include/decompress.h b/include/decompress.h index bea2788ab..ef2ec43b0 100644 --- a/include/decompress.h +++ b/include/decompress.h @@ -19,10 +19,9 @@ bool8 LoadCompressedSpritePaletteUsingHeap(const struct CompressedSpritePalette void DecompressPicFromTable(const struct CompressedSpriteSheet *src, void *buffer, s32 species); void DecompressPicFromTableGender(void* buffer, s32 species, u32 personality); -void HandleLoadSpecialPokePic(const struct CompressedSpriteSheet *src, void *dest, s32 species, u32 personality); -void HandleLoadSpecialPokePicCustom(const struct CompressedSpriteSheet *src, void *dest, s32 species, u32 personality, bool8 isFemale); +void HandleLoadSpecialPokePic(bool32 isFrontPic, void *dest, s32 species, u32 personality); -void LoadSpecialPokePic(const struct CompressedSpriteSheet *src, void *dest, s32 species, u32 personality, bool8 isFrontPic); +void LoadSpecialPokePic(void *dest, s32 species, u32 personality, bool8 isFrontPic); u32 GetDecompressedDataSize(const u32 *ptr); diff --git a/include/pokemon.h b/include/pokemon.h index d7de38c61..c05628a59 100644 --- a/include/pokemon.h +++ b/include/pokemon.h @@ -558,5 +558,6 @@ u8 GetFormIdFromFormSpeciesId(u16 formSpeciesId); u16 GetFormChangeTargetSpecies(struct Pokemon *mon, u16 method, u32 arg); u16 GetFormChangeTargetSpeciesBoxMon(struct BoxPokemon *mon, u16 method, u32 arg); u16 MonTryLearningNewMoveEvolution(struct Pokemon *mon, bool8 firstMove); +bool32 ShouldShowFemaleDifferences(u16 species, u32 personality); #endif // GUARD_POKEMON_H diff --git a/include/pokemon_icon.h b/include/pokemon_icon.h index 952db1ed1..fba6a6740 100644 --- a/include/pokemon_icon.h +++ b/include/pokemon_icon.h @@ -21,7 +21,6 @@ u8 CreateMonIconNoPersonality(u16 species, void (*callback)(struct Sprite *), s1 void FreeMonIconPalette(u16 species); void FreeAndDestroyMonIconSprite(struct Sprite *sprite); u8 CreateMonIcon(u16 species, void (*callback)(struct Sprite *), s16 x, s16 y, u8 subpriority, u32 personality); -u8 CreateMonIconCustom(u16 species, void (*callback)(struct Sprite *), s16 x, s16 y, u8 subpriority, u32 personality, bool8 isFemale, bool8 isShiny); u8 UpdateMonIconFrame(struct Sprite *sprite); void LoadMonIconPalette(u16 species); void SpriteCB_MonIcon(struct Sprite *sprite); diff --git a/src/battle_anim_mons.c b/src/battle_anim_mons.c index 21a3ed902..cef93bf96 100644 --- a/src/battle_anim_mons.c +++ b/src/battle_anim_mons.c @@ -2149,8 +2149,7 @@ u8 CreateAdditionalMonSpriteForMoveAnim(u16 species, bool8 isBackpic, u8 id, s16 if (!isBackpic) { LoadCompressedPalette(GetMonSpritePalFromSpeciesAndPersonality(species, trainerId, personality), (palette * 0x10) + 0x100, 0x20); - LoadSpecialPokePic(&gMonFrontPicTable[species], - gMonSpritesGfxPtr->buffer, + LoadSpecialPokePic(gMonSpritesGfxPtr->buffer, species, personality, TRUE); @@ -2158,8 +2157,7 @@ u8 CreateAdditionalMonSpriteForMoveAnim(u16 species, bool8 isBackpic, u8 id, s16 else { LoadCompressedPalette(GetMonSpritePalFromSpeciesAndPersonality(species, trainerId, personality), (palette * 0x10) + 0x100, 0x20); - LoadSpecialPokePic(&gMonBackPicTable[species], - gMonSpritesGfxPtr->buffer, + LoadSpecialPokePic(gMonSpritesGfxPtr->buffer, species, personality, FALSE); diff --git a/src/battle_gfx_sfx_util.c b/src/battle_gfx_sfx_util.c index 8cd23098f..27d7c7e35 100644 --- a/src/battle_gfx_sfx_util.c +++ b/src/battle_gfx_sfx_util.c @@ -578,13 +578,13 @@ static void BattleLoadMonSpriteGfx(struct Pokemon *mon, u32 battlerId, bool32 op position = GetBattlerPosition(battlerId); if (opponent) { - HandleLoadSpecialPokePic(&gMonFrontPicTable[species], + HandleLoadSpecialPokePic(TRUE, gMonSpritesGfxPtr->sprites.ptr[position], species, currentPersonality); } else { - HandleLoadSpecialPokePic(&gMonBackPicTable[species], + HandleLoadSpecialPokePic(FALSE, gMonSpritesGfxPtr->sprites.ptr[position], species, currentPersonality); } @@ -860,7 +860,7 @@ void HandleSpeciesGfxDataChange(u8 battlerAtk, u8 battlerDef, bool8 castform, bo personalityValue = gContestResources->moveAnim->personality; otId = gContestResources->moveAnim->otId; - HandleLoadSpecialPokePic(&gMonBackPicTable[targetSpecies], + HandleLoadSpecialPokePic(FALSE, gMonSpritesGfxPtr->sprites.ptr[position], targetSpecies, gContestResources->moveAnim->targetPersonality); @@ -879,7 +879,7 @@ void HandleSpeciesGfxDataChange(u8 battlerAtk, u8 battlerDef, bool8 castform, bo personalityValue = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerAtk]], MON_DATA_PERSONALITY); otId = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerAtk]], MON_DATA_OT_ID); - HandleLoadSpecialPokePic(&gMonBackPicTable[targetSpecies], + HandleLoadSpecialPokePic(FALSE, gMonSpritesGfxPtr->sprites.ptr[position], targetSpecies, gTransformedPersonalities[battlerAtk]); @@ -889,7 +889,7 @@ void HandleSpeciesGfxDataChange(u8 battlerAtk, u8 battlerDef, bool8 castform, bo personalityValue = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerAtk]], MON_DATA_PERSONALITY); otId = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerAtk]], MON_DATA_OT_ID); - HandleLoadSpecialPokePic(&gMonFrontPicTable[targetSpecies], + HandleLoadSpecialPokePic(TRUE, gMonSpritesGfxPtr->sprites.ptr[position], targetSpecies, gTransformedPersonalities[battlerAtk]); diff --git a/src/contest.c b/src/contest.c index 0c525ed3a..0b5eda51b 100644 --- a/src/contest.c +++ b/src/contest.c @@ -3121,7 +3121,7 @@ static u8 CreateContestantSprite(u16 species, u32 otId, u32 personality, u32 ind u8 spriteId; species = SanitizeSpecies(species); - HandleLoadSpecialPokePic(&gMonBackPicTable[species], gMonSpritesGfxPtr->sprites.ptr[B_POSITION_PLAYER_LEFT], species, personality); + HandleLoadSpecialPokePic(FALSE, gMonSpritesGfxPtr->sprites.ptr[B_POSITION_PLAYER_LEFT], species, personality); LoadCompressedPalette(GetMonSpritePalFromSpeciesAndPersonality(species, otId, personality), 0x120, 0x20); SetMultiuseSpriteTemplateToPokemon(species, B_POSITION_PLAYER_LEFT); diff --git a/src/contest_painting.c b/src/contest_painting.c index 48021e28c..f891946d6 100644 --- a/src/contest_painting.c +++ b/src/contest_painting.c @@ -367,20 +367,18 @@ static void InitContestMonPixels(u16 species, bool8 backPic) LZDecompressVram(pal, gContestPaintingMonPalette); if (!backPic) { - HandleLoadSpecialPokePic( - &gMonFrontPicTable[species], - gMonSpritesGfxPtr->sprites.ptr[B_POSITION_OPPONENT_LEFT], - species, - gContestPaintingWinner->personality); + HandleLoadSpecialPokePic(TRUE, + gMonSpritesGfxPtr->sprites.ptr[B_POSITION_OPPONENT_LEFT], + species, + gContestPaintingWinner->personality); _InitContestMonPixels(gMonSpritesGfxPtr->sprites.ptr[B_POSITION_OPPONENT_LEFT], gContestPaintingMonPalette, (void *)gContestMonPixels); } else { - HandleLoadSpecialPokePic( - &gMonBackPicTable[species], - gMonSpritesGfxPtr->sprites.ptr[B_POSITION_PLAYER_LEFT], - species, - gContestPaintingWinner->personality); + HandleLoadSpecialPokePic(FALSE, + gMonSpritesGfxPtr->sprites.ptr[B_POSITION_PLAYER_LEFT], + species, + gContestPaintingWinner->personality); _InitContestMonPixels(gMonSpritesGfxPtr->sprites.ptr[B_POSITION_PLAYER_LEFT], gContestPaintingMonPalette, (void *)gContestMonPixels); } } diff --git a/src/contest_util.c b/src/contest_util.c index 79bf09eb2..dfd69a285 100644 --- a/src/contest_util.c +++ b/src/contest_util.c @@ -892,11 +892,10 @@ static void Task_ShowWinnerMonBanner(u8 taskId) species = gContestMons[i].species; personality = gContestMons[i].personality; otId = gContestMons[i].otId; - HandleLoadSpecialPokePic( - &gMonFrontPicTable[species], - gMonSpritesGfxPtr->sprites.ptr[B_POSITION_OPPONENT_LEFT], - species, - personality); + HandleLoadSpecialPokePic(TRUE, + gMonSpritesGfxPtr->sprites.ptr[B_POSITION_OPPONENT_LEFT], + species, + personality); pokePal = GetMonSpritePalStructFromOtIdPersonality(species, otId, personality); LoadCompressedSpritePalette(pokePal); @@ -2572,7 +2571,7 @@ void ShowContestEntryMonPic(void) taskId = CreateTask(Task_ShowContestEntryMonPic, 0x50); gTasks[taskId].data[0] = 0; gTasks[taskId].data[1] = species; - HandleLoadSpecialPokePic(&gMonFrontPicTable[species], gMonSpritesGfxPtr->sprites.ptr[B_POSITION_OPPONENT_LEFT], species, personality); + HandleLoadSpecialPokePic(TRUE, gMonSpritesGfxPtr->sprites.ptr[B_POSITION_OPPONENT_LEFT], species, personality); palette = GetMonSpritePalStructFromOtIdPersonality(species, otId, personality); LoadCompressedSpritePalette(palette); diff --git a/src/decompress.c b/src/decompress.c index 4f17edcf8..c94f74862 100644 --- a/src/decompress.c +++ b/src/decompress.c @@ -70,25 +70,18 @@ void DecompressPicFromTable(const struct CompressedSpriteSheet *src, void *buffe void DecompressPicFromTableGender(void* buffer, s32 species, u32 personality) { - if ((gBaseStats[species].flags & FLAG_GENDER_DIFFERENCE) && GetGenderFromSpeciesAndPersonality(species, personality) == MON_FEMALE) + if (ShouldShowFemaleDifferences(species, personality)) DecompressPicFromTable(&gMonFrontPicTableFemale[species], buffer, species); else DecompressPicFromTable(&gMonFrontPicTable[species], buffer, species); } -void HandleLoadSpecialPokePic(const struct CompressedSpriteSheet *src, void *dest, s32 species, u32 personality) +void HandleLoadSpecialPokePic(bool32 isFrontPic, void *dest, s32 species, u32 personality) { - bool8 isFrontPic; - - if (src == &gMonFrontPicTable[species]) - isFrontPic = TRUE; // frontPic - else - isFrontPic = FALSE; // backPic - - LoadSpecialPokePic(src, dest, species, personality, isFrontPic); + LoadSpecialPokePic(dest, species, personality, isFrontPic); } -void LoadSpecialPokePic(const struct CompressedSpriteSheet *src, void *dest, s32 species, u32 personality, bool8 isFrontPic) +void LoadSpecialPokePic(void *dest, s32 species, u32 personality, bool8 isFrontPic) { if (species == SPECIES_UNOWN) { @@ -100,8 +93,13 @@ void LoadSpecialPokePic(const struct CompressedSpriteSheet *src, void *dest, s32 LZ77UnCompWram(gMonFrontPicTable[id].data, dest); } else if (species > NUM_SPECIES) // is species unknown? draw the ? icon - LZ77UnCompWram(gMonFrontPicTable[0].data, dest); - else if ((gBaseStats[species].flags & FLAG_GENDER_DIFFERENCE) && GetGenderFromSpeciesAndPersonality(species, personality) == MON_FEMALE) + { + if (isFrontPic) + LZ77UnCompWram(gMonFrontPicTable[0].data, dest); + else + LZ77UnCompWram(gMonBackPicTable[0].data, dest); + } + else if (ShouldShowFemaleDifferences(species, personality)) { if (isFrontPic) LZ77UnCompWram(gMonFrontPicTableFemale[species].data, dest); @@ -109,49 +107,15 @@ void LoadSpecialPokePic(const struct CompressedSpriteSheet *src, void *dest, s32 LZ77UnCompWram(gMonBackPicTableFemale[species].data, dest); } else - LZ77UnCompWram(src->data, dest); - - DrawSpindaSpots(species, personality, dest, isFrontPic); -} - -#if P_ENABLE_DEBUG == TRUE -static void LoadSpecialPokePicCustom(const struct CompressedSpriteSheet *src, void *dest, s32 species, u32 personality, bool8 isFrontPic, bool8 isFemale) -{ - if (species == SPECIES_UNOWN) - { - u32 id = GetUnownSpeciesId(personality); - - if (!isFrontPic) - LZ77UnCompWram(gMonBackPicTable[id].data, dest); - else - LZ77UnCompWram(gMonFrontPicTable[id].data, dest); - } - else if (species > NUM_SPECIES) // is species unknown? draw the ? icon - LZ77UnCompWram(gMonFrontPicTable[0].data, dest); - else if ((gBaseStats[species].flags & FLAG_GENDER_DIFFERENCE) && isFemale) { if (isFrontPic) - LZ77UnCompWram(gMonFrontPicTableFemale[species].data, dest); + LZ77UnCompWram(gMonFrontPicTable[species].data, dest); else - LZ77UnCompWram(gMonBackPicTableFemale[species].data, dest); + LZ77UnCompWram(gMonBackPicTable[species].data, dest); } - else - LZ77UnCompWram(src->data, dest); DrawSpindaSpots(species, personality, dest, isFrontPic); } -void HandleLoadSpecialPokePicCustom(const struct CompressedSpriteSheet *src, void *dest, s32 species, u32 personality, bool8 isFemale) -{ - bool8 isFrontPic; - - if (src == &gMonFrontPicTable[species]) - isFrontPic = TRUE; // frontPic - else - isFrontPic = FALSE; // backPic - - LoadSpecialPokePicCustom(src, dest, species, personality, isFrontPic, isFemale); -} -#endif void Unused_LZDecompressWramIndirect(const void **src, void *dest) { diff --git a/src/egg_hatch.c b/src/egg_hatch.c index e280ef315..b7ae2e2ce 100644 --- a/src/egg_hatch.c +++ b/src/egg_hatch.c @@ -444,7 +444,7 @@ static u8 EggHatchCreateMonSprite(u8 useAlt, u8 state, u8 partyId, u16 *speciesL { u16 species = GetMonData(mon, MON_DATA_SPECIES); u32 pid = GetMonData(mon, MON_DATA_PERSONALITY); - HandleLoadSpecialPokePic(&gMonFrontPicTable[species], + HandleLoadSpecialPokePic(TRUE, gMonSpritesGfxPtr->sprites.ptr[(useAlt * 2) + B_POSITION_OPPONENT_LEFT], species, pid); LoadCompressedSpritePalette(GetMonSpritePalStruct(mon)); diff --git a/src/menu_specialized.c b/src/menu_specialized.c index 42c80b5ee..7c856b516 100644 --- a/src/menu_specialized.c +++ b/src/menu_specialized.c @@ -1075,7 +1075,7 @@ void GetConditionMenuMonGfx(void *tilesDst, void *palDst, u16 boxId, u16 monId, u32 trainerId = GetBoxOrPartyMonData(boxId, monId, MON_DATA_OT_ID, NULL); u32 personality = GetBoxOrPartyMonData(boxId, monId, MON_DATA_PERSONALITY, NULL); - LoadSpecialPokePic(&gMonFrontPicTable[species], tilesDst, species, personality, TRUE); + LoadSpecialPokePic(tilesDst, species, personality, TRUE); LZ77UnCompWram(GetMonSpritePalFromSpeciesAndPersonality(species, trainerId, personality), palDst); } } diff --git a/src/pokeblock_feed.c b/src/pokeblock_feed.c index 00597e8d3..46355e146 100644 --- a/src/pokeblock_feed.c +++ b/src/pokeblock_feed.c @@ -727,7 +727,7 @@ static bool8 LoadMonAndSceneGfx(struct Pokemon *mon) // Load mon gfx species = GetMonData(mon, MON_DATA_SPECIES2); personality = GetMonData(mon, MON_DATA_PERSONALITY); - HandleLoadSpecialPokePic(&gMonFrontPicTable[species], gMonSpritesGfxPtr->sprites.ptr[B_POSITION_OPPONENT_LEFT], species, personality); + HandleLoadSpecialPokePic(TRUE, gMonSpritesGfxPtr->sprites.ptr[B_POSITION_OPPONENT_LEFT], species, personality); sPokeblockFeed->loadGfxState++; break; case 1: diff --git a/src/pokemon.c b/src/pokemon.c index c781a8007..9ebab1a46 100644 --- a/src/pokemon.c +++ b/src/pokemon.c @@ -7520,14 +7520,14 @@ const u32 *GetMonSpritePalFromSpeciesAndPersonality(u16 species, u32 otId, u32 p shinyValue = GET_SHINY_VALUE(otId, personality); if (shinyValue < SHINY_ODDS) { - if ((gBaseStats[species].flags & FLAG_GENDER_DIFFERENCE) && GetGenderFromSpeciesAndPersonality(species, personality) == MON_FEMALE) + if (ShouldShowFemaleDifferences(species, personality)) return gMonShinyPaletteTableFemale[species].data; else return gMonShinyPaletteTable[species].data; } else { - if ((gBaseStats[species].flags & FLAG_GENDER_DIFFERENCE) && GetGenderFromSpeciesAndPersonality(species, personality) == MON_FEMALE) + if (ShouldShowFemaleDifferences(species, personality)) return gMonPaletteTableFemale[species].data; else return gMonPaletteTable[species].data; @@ -7549,14 +7549,14 @@ const struct CompressedSpritePalette *GetMonSpritePalStructFromOtIdPersonality(u shinyValue = GET_SHINY_VALUE(otId, personality); if (shinyValue < SHINY_ODDS) { - if ((gBaseStats[species].flags & FLAG_GENDER_DIFFERENCE) && GetGenderFromSpeciesAndPersonality(species, personality) == MON_FEMALE) + if (ShouldShowFemaleDifferences(species, personality)) return &gMonShinyPaletteTableFemale[species]; else return &gMonShinyPaletteTable[species]; } else { - if ((gBaseStats[species].flags & FLAG_GENDER_DIFFERENCE) && GetGenderFromSpeciesAndPersonality(species, personality) == MON_FEMALE) + if (ShouldShowFemaleDifferences(species, personality)) return &gMonPaletteTableFemale[species]; else return &gMonPaletteTable[species]; @@ -8359,3 +8359,8 @@ void TrySpecialOverworldEvo(void) sTriedEvolving = 0; SetMainCallback2(CB2_ReturnToField); } + +bool32 ShouldShowFemaleDifferences(u16 species, u32 personality) +{ + return (gBaseStats[species].flags & FLAG_GENDER_DIFFERENCE) && GetGenderFromSpeciesAndPersonality(species, personality) == MON_FEMALE; +} diff --git a/src/pokemon_debug.c b/src/pokemon_debug.c index fa4460ed8..8775889fd 100644 --- a/src/pokemon_debug.c +++ b/src/pokemon_debug.c @@ -1107,6 +1107,9 @@ static void ResetPokemonDebugWindows(void) } } +#define MALE_PERSONALITY 0xFE +#define FEMALE_PERSONALITY 0X0 + void CB2_Debug_Pokemon(void) { u8 taskId; @@ -1180,7 +1183,7 @@ void CB2_Debug_Pokemon(void) palette = GetMonSpritePalStructCustom(species, data->isFemale, data->isShiny); LoadCompressedSpritePalette(palette); //Front - HandleLoadSpecialPokePicCustom(&gMonFrontPicTable[species], gMonSpritesGfxPtr->sprites.ptr[1], species, 0, data->isFemale); + HandleLoadSpecialPokePic(TRUE, gMonSpritesGfxPtr->sprites.ptr[1], species, (data->isFemale ? FEMALE_PERSONALITY : MALE_PERSONALITY)); data->isShiny = FALSE; data->isFemale = FALSE; BattleLoadOpponentMonSpriteGfxCustom(species, data->isFemale, data->isShiny, 1); @@ -1195,7 +1198,7 @@ void CB2_Debug_Pokemon(void) LoadAndCreateEnemyShadowSpriteCustom(data, species); //Back - HandleLoadSpecialPokePicCustom(&gMonBackPicTable[species], gMonSpritesGfxPtr->sprites.ptr[2], species, 0, data->isFemale); + HandleLoadSpecialPokePic(FALSE, gMonSpritesGfxPtr->sprites.ptr[2], species, (data->isFemale ? FEMALE_PERSONALITY : MALE_PERSONALITY)); BattleLoadOpponentMonSpriteGfxCustom(species, data->isFemale, data->isShiny, 4); SetMultiuseSpriteTemplateToPokemon(species, 2); offset_y = gMonBackPicCoords[species].y_offset; @@ -1205,7 +1208,7 @@ void CB2_Debug_Pokemon(void) gSprites[data->backspriteId].oam.priority = 0; //Icon Sprite - data->iconspriteId = CreateMonIconCustom(species, SpriteCB_MonIcon, DEBUG_ICON_X, DEBUG_ICON_Y, 4, data->isShiny, data->isFemale, data->isShiny); + data->iconspriteId = CreateMonIcon(species, SpriteCB_MonIcon, DEBUG_ICON_X, DEBUG_ICON_Y, 4, (data->isFemale ? FEMALE_PERSONALITY : MALE_PERSONALITY)); gSprites[data->iconspriteId].oam.priority = 0; //Modify Arrows @@ -1692,7 +1695,7 @@ static void ReloadPokemonSprites(struct PokemonDebugMenu *data) palette = GetMonSpritePalStructCustom(species, data->isFemale, data->isShiny); LoadCompressedSpritePalette(palette); //Front - HandleLoadSpecialPokePicCustom(&gMonFrontPicTable[species], gMonSpritesGfxPtr->sprites.ptr[1], species, 0, data->isFemale); + HandleLoadSpecialPokePic(TRUE, gMonSpritesGfxPtr->sprites.ptr[1], species, (data->isFemale ? FEMALE_PERSONALITY : MALE_PERSONALITY)); BattleLoadOpponentMonSpriteGfxCustom(species, data->isFemale, data->isShiny, 1); SetMultiuseSpriteTemplateToPokemon(species, 1); gMultiuseSpriteTemplate.paletteTag = palette->tag; @@ -1705,7 +1708,7 @@ static void ReloadPokemonSprites(struct PokemonDebugMenu *data) LoadAndCreateEnemyShadowSpriteCustom(data, species); //Back - HandleLoadSpecialPokePicCustom(&gMonBackPicTable[species], gMonSpritesGfxPtr->sprites.ptr[2], species, 0, data->isFemale); + HandleLoadSpecialPokePic(FALSE, gMonSpritesGfxPtr->sprites.ptr[2], species, (data->isFemale ? FEMALE_PERSONALITY : MALE_PERSONALITY)); BattleLoadOpponentMonSpriteGfxCustom(species, data->isFemale, data->isShiny, 5); SetMultiuseSpriteTemplateToPokemon(species, 2); offset_y = gMonBackPicCoords[species].y_offset; @@ -1715,7 +1718,7 @@ static void ReloadPokemonSprites(struct PokemonDebugMenu *data) gSprites[data->backspriteId].oam.priority = 0; //Icon Sprite - data->iconspriteId = CreateMonIconCustom(species, SpriteCB_MonIcon, DEBUG_ICON_X, DEBUG_ICON_Y, 4, data->isShiny, data->isFemale, data->isShiny); + data->iconspriteId = CreateMonIcon(species, SpriteCB_MonIcon, DEBUG_ICON_X, DEBUG_ICON_Y, 4, (data->isFemale ? FEMALE_PERSONALITY : MALE_PERSONALITY)); gSprites[data->iconspriteId].oam.priority = 0; //Modify Arrows diff --git a/src/pokemon_icon.c b/src/pokemon_icon.c index 6a0c8385a..51e1809aa 100644 --- a/src/pokemon_icon.c +++ b/src/pokemon_icon.c @@ -23,10 +23,6 @@ struct MonIconSpriteTemplate static u8 CreateMonIconSprite(struct MonIconSpriteTemplate *, s16, s16, u8); static void FreeAndDestroyMonIconSprite_(struct Sprite *sprite); -#if P_ENABLE_DEBUG == TRUE -static const u8 *GetMonIconPtrCustom(u16 species, u32 personality, bool8 isFemale); -static const u8 *GetMonIconTilesCustom(u16 species, bool8 isFemale); -#endif const u8 *const gMonIconTable[] = { @@ -2596,7 +2592,7 @@ u8 CreateMonIcon(u16 species, void (*callback)(struct Sprite *), s16 x, s16 y, u if (species > NUM_SPECIES) iconTemplate.paletteTag = POKE_ICON_BASE_PAL_TAG; - else if ((gBaseStats[species].flags & FLAG_GENDER_DIFFERENCE) && GetGenderFromSpeciesAndPersonality(species, personality) == MON_FEMALE) + else if (ShouldShowFemaleDifferences(species, personality)) iconTemplate.paletteTag = POKE_ICON_BASE_PAL_TAG + gMonIconPaletteIndicesFemale[species]; spriteId = CreateMonIconSprite(&iconTemplate, x, y, subpriority); @@ -2606,32 +2602,6 @@ u8 CreateMonIcon(u16 species, void (*callback)(struct Sprite *), s16 x, s16 y, u return spriteId; } -#if P_ENABLE_DEBUG == TRUE -u8 CreateMonIconCustom(u16 species, void (*callback)(struct Sprite *), s16 x, s16 y, u8 subpriority, u32 personality, bool8 isFemale, bool8 isShiny) -{ - u8 spriteId; - struct MonIconSpriteTemplate iconTemplate = - { - .oam = &sMonIconOamData, - .image = GetMonIconPtrCustom(species, personality, isFemale), - .anims = sMonIconAnims, - .affineAnims = sMonIconAffineAnims, - .callback = callback, - .paletteTag = POKE_ICON_BASE_PAL_TAG + gMonIconPaletteIndices[species], - }; - - if (species > NUM_SPECIES) - iconTemplate.paletteTag = POKE_ICON_BASE_PAL_TAG; - else if ((gBaseStats[species].flags & FLAG_GENDER_DIFFERENCE) && isFemale) - iconTemplate.paletteTag = POKE_ICON_BASE_PAL_TAG + gMonIconPaletteIndicesFemale[species]; - - spriteId = CreateMonIconSprite(&iconTemplate, x, y, subpriority); - - UpdateMonIconFrame(&gSprites[spriteId]); - - return spriteId; -} -#endif u8 CreateMonIconNoPersonality(u16 species, void (*callback)(struct Sprite *), s16 x, s16 y, u8 subpriority) { @@ -2704,13 +2674,6 @@ const u8 *GetMonIconPtr(u16 species, u32 personality) return GetMonIconTiles(GetIconSpecies(species, personality), personality); } -#if P_ENABLE_DEBUG == TRUE -static const u8 *GetMonIconPtrCustom(u16 species, u32 personality, bool8 isFemale) -{ - return GetMonIconTilesCustom(GetIconSpecies(species, personality), isFemale); -} -#endif - void FreeAndDestroyMonIconSprite(struct Sprite *sprite) { FreeAndDestroyMonIconSprite_(sprite); @@ -2772,24 +2735,15 @@ void SpriteCB_MonIcon(struct Sprite *sprite) const u8 *GetMonIconTiles(u16 species, u32 personality) { - const u8 *iconSprite = gMonIconTable[species]; - if ((gBaseStats[species].flags & FLAG_GENDER_DIFFERENCE) && GetGenderFromSpeciesAndPersonality(species, personality) == MON_FEMALE) - { + const u8 *iconSprite; + + if (ShouldShowFemaleDifferences(species, personality)) iconSprite = gMonIconTableFemale[species]; - } + else + iconSprite = gMonIconTable[species]; + return iconSprite; } -#if P_ENABLE_DEBUG == TRUE -static const u8 *GetMonIconTilesCustom(u16 species, bool8 isFemale) -{ - const u8 *iconSprite = gMonIconTable[species]; - if ((gBaseStats[species].flags & FLAG_GENDER_DIFFERENCE) && isFemale) - { - iconSprite = gMonIconTableFemale[species]; - } - return iconSprite; -} -#endif void TryLoadAllMonIconPalettesAtOffset(u16 offset) { diff --git a/src/pokemon_jump.c b/src/pokemon_jump.c index e3ae6623c..ccd3125e4 100755 --- a/src/pokemon_jump.c +++ b/src/pokemon_jump.c @@ -2905,11 +2905,10 @@ static void CreateJumpMonSprite(struct PokemonJumpGfx *jumpGfx, struct PokemonJu if (buffer && unusedBuffer) { - HandleLoadSpecialPokePic( - &gMonFrontPicTable[monInfo->species], - buffer, - monInfo->species, - monInfo->personality); + HandleLoadSpecialPokePic(TRUE, + buffer, + monInfo->species, + monInfo->personality); spriteSheet.data = buffer; spriteSheet.tag = multiplayerId; diff --git a/src/pokemon_storage_system.c b/src/pokemon_storage_system.c index 39b55463c..7f515eba7 100644 --- a/src/pokemon_storage_system.c +++ b/src/pokemon_storage_system.c @@ -3991,7 +3991,7 @@ static void LoadDisplayMonGfx(u16 species, u32 pid) if (species != SPECIES_NONE) { - LoadSpecialPokePic(&gMonFrontPicTable[species], sStorage->tileBuffer, species, pid, TRUE); + LoadSpecialPokePic(sStorage->tileBuffer, species, pid, TRUE); LZ77UnCompWram(sStorage->displayMonPalette, sStorage->displayMonPalBuffer); CpuCopy32(sStorage->tileBuffer, sStorage->displayMonTilePtr, MON_PIC_SIZE); LoadPalette(sStorage->displayMonPalBuffer, sStorage->displayMonPalOffset, 0x20); @@ -5109,7 +5109,7 @@ static u16 TryLoadMonIconTiles(u16 species, u32 personality) u16 i, offset; // Treat female mons as a seperate species as they may have a different icon than males - if ((gBaseStats[species].flags & FLAG_GENDER_DIFFERENCE) && GetGenderFromSpeciesAndPersonality(species, personality) == MON_FEMALE) + if (ShouldShowFemaleDifferences(species, personality)) species |= 0x8000; // 1 << 15 // Search icon list for this species @@ -5176,7 +5176,7 @@ static struct Sprite *CreateMonIconSprite(u16 species, u32 personality, s16 x, s struct SpriteTemplate template = sSpriteTemplate_MonIcon; species = GetIconSpecies(species, personality); - if ((gBaseStats[species].flags & FLAG_GENDER_DIFFERENCE) && GetGenderFromSpeciesAndPersonality(species, personality) == MON_FEMALE) + if (ShouldShowFemaleDifferences(species, personality)) { template.paletteTag = PALTAG_MON_ICON_0 + gMonIconPaletteIndicesFemale[species]; } diff --git a/src/pokemon_summary_screen.c b/src/pokemon_summary_screen.c index 2befc159f..c124358ef 100644 --- a/src/pokemon_summary_screen.c +++ b/src/pokemon_summary_screen.c @@ -3980,7 +3980,7 @@ static u8 LoadMonGfxAndSprite(struct Pokemon *mon, s16 *state) case 0: if (gMain.inBattle) { - HandleLoadSpecialPokePic(&gMonFrontPicTable[summary->species2], + HandleLoadSpecialPokePic(TRUE, gMonSpritesGfxPtr->sprites.ptr[B_POSITION_OPPONENT_LEFT], summary->species2, summary->pid); @@ -3989,14 +3989,14 @@ static u8 LoadMonGfxAndSprite(struct Pokemon *mon, s16 *state) { if (gMonSpritesGfxPtr != NULL) { - HandleLoadSpecialPokePic(&gMonFrontPicTable[summary->species2], + HandleLoadSpecialPokePic(TRUE, gMonSpritesGfxPtr->sprites.ptr[B_POSITION_OPPONENT_LEFT], summary->species2, summary->pid); } else { - HandleLoadSpecialPokePic(&gMonFrontPicTable[summary->species2], + HandleLoadSpecialPokePic(TRUE, MonSpritesGfxManager_GetSpritePtr(MON_SPR_GFX_MANAGER_A, B_POSITION_OPPONENT_LEFT), summary->species2, summary->pid); diff --git a/src/pokenav_conditions.c b/src/pokenav_conditions.c index e0645bac0..0477ebbf5 100644 --- a/src/pokenav_conditions.c +++ b/src/pokenav_conditions.c @@ -534,7 +534,7 @@ static void ConditionGraphDrawMonPic(s16 listId, u8 loadId) species = GetBoxOrPartyMonData(boxId, monId, MON_DATA_SPECIES2, NULL); tid = GetBoxOrPartyMonData(boxId, monId, MON_DATA_OT_ID, NULL); personality = GetBoxOrPartyMonData(boxId, monId, MON_DATA_PERSONALITY, NULL); - LoadSpecialPokePic(&gMonFrontPicTable[species], menu->monPicGfx[loadId], species, personality, TRUE); + LoadSpecialPokePic(menu->monPicGfx[loadId], species, personality, TRUE); LZ77UnCompWram(GetMonSpritePalFromSpeciesAndPersonality(species, tid, personality), menu->monPal[loadId]); } diff --git a/src/trade.c b/src/trade.c index ad990e980..abf35f26a 100644 --- a/src/trade.c +++ b/src/trade.c @@ -2734,7 +2734,7 @@ static void LoadTradeMonPic(u8 whichParty, u8 state) species = GetMonData(mon, MON_DATA_SPECIES2); personality = GetMonData(mon, MON_DATA_PERSONALITY); - HandleLoadSpecialPokePic(&gMonFrontPicTable[species], gMonSpritesGfxPtr->sprites.ptr[whichParty * 2 + B_POSITION_OPPONENT_LEFT], species, personality); + HandleLoadSpecialPokePic(TRUE, gMonSpritesGfxPtr->sprites.ptr[whichParty * 2 + B_POSITION_OPPONENT_LEFT], species, personality); LoadCompressedSpritePalette(GetMonSpritePalStruct(mon)); sTradeData->monSpecies[whichParty] = species; @@ -3727,7 +3727,7 @@ static bool8 AnimateTradeSequenceCable(void) case TS_STATE_POKEBALL_ARRIVE_WAIT: if (gSprites[sTradeData->bouncingPokeballSpriteId].callback == SpriteCallbackDummy) { - HandleLoadSpecialPokePic(&gMonFrontPicTable[sTradeData->monSpecies[TRADE_PARTNER]], gMonSpritesGfxPtr->sprites.ptr[B_POSITION_OPPONENT_RIGHT], sTradeData->monSpecies[TRADE_PARTNER], sTradeData->monPersonalities[TRADE_PARTNER]); + HandleLoadSpecialPokePic(TRUE, gMonSpritesGfxPtr->sprites.ptr[B_POSITION_OPPONENT_RIGHT], sTradeData->monSpecies[TRADE_PARTNER], sTradeData->monPersonalities[TRADE_PARTNER]); sTradeData->state++; } break; @@ -4224,7 +4224,7 @@ static bool8 AnimateTradeSequenceWireless(void) case TS_STATE_POKEBALL_ARRIVE_WAIT: if (gSprites[sTradeData->bouncingPokeballSpriteId].callback == SpriteCallbackDummy) { - HandleLoadSpecialPokePic(&gMonFrontPicTable[sTradeData->monSpecies[TRADE_PARTNER]], + HandleLoadSpecialPokePic(TRUE, gMonSpritesGfxPtr->sprites.ptr[B_POSITION_OPPONENT_RIGHT], sTradeData->monSpecies[TRADE_PARTNER], sTradeData->monPersonalities[TRADE_PARTNER]); diff --git a/src/trainer_pokemon_sprites.c b/src/trainer_pokemon_sprites.c index 36cf70dce..dcc664718 100644 --- a/src/trainer_pokemon_sprites.c +++ b/src/trainer_pokemon_sprites.c @@ -59,11 +59,11 @@ static bool16 DecompressPic(u16 species, u32 personality, bool8 isFrontPic, u8 * { if (isFrontPic) { - LoadSpecialPokePic(&gMonFrontPicTable[species], dest, species, personality, isFrontPic); + LoadSpecialPokePic(dest, species, personality, isFrontPic); } else { - LoadSpecialPokePic(&gMonBackPicTable[species], dest, species, personality, isFrontPic); + LoadSpecialPokePic(dest, species, personality, isFrontPic); } } else From 1f4ef2a0fb26f10f37686aa9c0da6b356f898721 Mon Sep 17 00:00:00 2001 From: LOuroboros Date: Thu, 25 Aug 2022 10:32:14 -0300 Subject: [PATCH 061/130] Added constants for GetLeadMonFriendshipScore --- data/maps/PacifidlogTown_House2/scripts.inc | 4 ++-- .../maps/SlateportCity_PokemonFanClub/scripts.inc | 2 +- .../scripts.inc | 14 +++++++------- include/constants/pokemon.h | 9 +++++++++ src/field_specials.c | 15 ++++++++------- 5 files changed, 27 insertions(+), 17 deletions(-) diff --git a/data/maps/PacifidlogTown_House2/scripts.inc b/data/maps/PacifidlogTown_House2/scripts.inc index 3dedcec30..b5868625f 100644 --- a/data/maps/PacifidlogTown_House2/scripts.inc +++ b/data/maps/PacifidlogTown_House2/scripts.inc @@ -11,9 +11,9 @@ PacifidlogTown_House2_EventScript_FanClubYoungerBrother:: call_if_unset FLAG_MET_FANCLUB_YOUNGER_BROTHER, PacifidlogTown_House2_EventScript_FirstMonAssessment setflag FLAG_MET_FANCLUB_YOUNGER_BROTHER specialvar VAR_RESULT, GetLeadMonFriendshipScore - goto_if_ge VAR_RESULT, 4, PacifidlogTown_House2_EventScript_GiveReturn + goto_if_ge VAR_RESULT, FRIENDSHIP_GE_150, PacifidlogTown_House2_EventScript_GiveReturn specialvar VAR_RESULT, GetLeadMonFriendshipScore - goto_if_ge VAR_RESULT, 2, PacifidlogTown_House2_EventScript_PutInEffort + goto_if_ge VAR_RESULT, FRIENDSHIP_GE_50, PacifidlogTown_House2_EventScript_PutInEffort goto PacifidlogTown_House2_EventScript_GiveFrustration end diff --git a/data/maps/SlateportCity_PokemonFanClub/scripts.inc b/data/maps/SlateportCity_PokemonFanClub/scripts.inc index b97e29a02..22145e774 100644 --- a/data/maps/SlateportCity_PokemonFanClub/scripts.inc +++ b/data/maps/SlateportCity_PokemonFanClub/scripts.inc @@ -192,7 +192,7 @@ SlateportCity_PokemonFanClub_EventScript_SootheBellWoman:: goto_if_set FLAG_RECEIVED_SOOTHE_BELL, SlateportCity_PokemonFanClub_EventScript_ReceivedSootheBell msgbox SlateportCity_PokemonFanClub_Text_ShowMePokemonThatLoveYou, MSGBOX_DEFAULT specialvar VAR_RESULT, GetLeadMonFriendshipScore - goto_if_ge VAR_RESULT, 4, SlateportCity_PokemonFanClub_EventScript_GiveSootheBell + goto_if_ge VAR_RESULT, FRIENDSHIP_GE_150, SlateportCity_PokemonFanClub_EventScript_GiveSootheBell release end diff --git a/data/maps/VerdanturfTown_FriendshipRatersHouse/scripts.inc b/data/maps/VerdanturfTown_FriendshipRatersHouse/scripts.inc index 84cdef029..98ac7273e 100644 --- a/data/maps/VerdanturfTown_FriendshipRatersHouse/scripts.inc +++ b/data/maps/VerdanturfTown_FriendshipRatersHouse/scripts.inc @@ -7,13 +7,13 @@ VerdanturfTown_FriendshipRatersHouse_EventScript_FriendshipRater:: msgbox VerdanturfTown_FriendshipRatersHouse_Text_SeeHowMuchPokemonLikesYou, MSGBOX_DEFAULT specialvar VAR_RESULT, GetLeadMonFriendshipScore switch VAR_RESULT - case 0, VerdanturfTown_FriendshipRatersHouse_EventScript_DetestsYou - case 1, VerdanturfTown_FriendshipRatersHouse_EventScript_VeryWary - case 2, VerdanturfTown_FriendshipRatersHouse_EventScript_NotUsedToYou - case 3, VerdanturfTown_FriendshipRatersHouse_EventScript_GettingUsedToYou - case 4, VerdanturfTown_FriendshipRatersHouse_EventScript_LikesYouQuiteALot - case 5, VerdanturfTown_FriendshipRatersHouse_EventScript_VeryHappy - case 6, VerdanturfTown_FriendshipRatersHouse_EventScript_AdoresYou + case FRIENDSHIP_NONE, VerdanturfTown_FriendshipRatersHouse_EventScript_DetestsYou + case FRIENDSHIP_GE_1, VerdanturfTown_FriendshipRatersHouse_EventScript_VeryWary + case FRIENDSHIP_GE_50, VerdanturfTown_FriendshipRatersHouse_EventScript_NotUsedToYou + case FRIENDSHIP_GE_100, VerdanturfTown_FriendshipRatersHouse_EventScript_GettingUsedToYou + case FRIENDSHIP_GE_150, VerdanturfTown_FriendshipRatersHouse_EventScript_LikesYouQuiteALot + case FRIENDSHIP_GE_200, VerdanturfTown_FriendshipRatersHouse_EventScript_VeryHappy + case FRIENDSHIP_MAX, VerdanturfTown_FriendshipRatersHouse_EventScript_AdoresYou release end diff --git a/include/constants/pokemon.h b/include/constants/pokemon.h index 40af999fd..01449fab9 100644 --- a/include/constants/pokemon.h +++ b/include/constants/pokemon.h @@ -181,6 +181,15 @@ #define FRIENDSHIP_EVENT_FAINT_FIELD_PSN 7 #define FRIENDSHIP_EVENT_FAINT_LARGE 8 // If opponent was >= 30 levels higher. See AdjustFriendshipOnBattleFaint +// Constants for GetLeadMonFriendshipScore +#define FRIENDSHIP_NONE 0 +#define FRIENDSHIP_GE_1 1 +#define FRIENDSHIP_GE_50 2 +#define FRIENDSHIP_GE_100 3 +#define FRIENDSHIP_GE_150 4 +#define FRIENDSHIP_GE_200 5 +#define FRIENDSHIP_MAX 6 + #define MAX_FRIENDSHIP 255 #define MAX_SHEEN 255 #define MAX_CONDITION 255 diff --git a/src/field_specials.c b/src/field_specials.c index 7c226e7a3..41f84dff7 100644 --- a/src/field_specials.c +++ b/src/field_specials.c @@ -65,6 +65,7 @@ #include "constants/weather.h" #include "constants/metatile_labels.h" #include "palette.h" +#include "constants/pokemon.h" EWRAM_DATA bool8 gBikeCyclingChallenge = FALSE; EWRAM_DATA u8 gBikeCollisions = 0; @@ -941,19 +942,19 @@ u8 GetLeadMonFriendshipScore(void) { struct Pokemon *pokemon = &gPlayerParty[GetLeadMonIndex()]; if (GetMonData(pokemon, MON_DATA_FRIENDSHIP) == MAX_FRIENDSHIP) - return 6; + return FRIENDSHIP_MAX; if (GetMonData(pokemon, MON_DATA_FRIENDSHIP) >= 200) - return 5; + return FRIENDSHIP_GE_200; if (GetMonData(pokemon, MON_DATA_FRIENDSHIP) >= 150) - return 4; + return FRIENDSHIP_GE_150; if (GetMonData(pokemon, MON_DATA_FRIENDSHIP) >= 100) - return 3; + return FRIENDSHIP_GE_100; if (GetMonData(pokemon, MON_DATA_FRIENDSHIP) >= 50) - return 2; + return FRIENDSHIP_GE_50; if (GetMonData(pokemon, MON_DATA_FRIENDSHIP) >= 1) - return 1; + return FRIENDSHIP_GE_1; - return 0; + return FRIENDSHIP_NONE; } static void CB2_FieldShowRegionMap(void) From e792fae415303310a27f06797a5273463dc2589f Mon Sep 17 00:00:00 2001 From: LOuroboros Date: Thu, 25 Aug 2022 09:37:42 -0300 Subject: [PATCH 062/130] Review corrections -Simplified the affection mechanics' battle scripts. -Corrected the value seting inside CalcCritChanceStage. -Simplified the checks inside Cmd_adjustdamage -Simplified the contents of GetLeadMonFriendshipScore now that a more general function to do the same thing was added. -Added constants for the values returned by GetMonFriendshipScore. --- data/battle_scripts_1.s | 52 ++++++++++++------------------------ include/constants/pokemon.h | 9 +++++++ src/battle_script_commands.c | 31 +++++++++++---------- src/battle_util.c | 21 ++++++++------- src/field_specials.c | 17 ++---------- 5 files changed, 54 insertions(+), 76 deletions(-) diff --git a/data/battle_scripts_1.s b/data/battle_scripts_1.s index 236e5d41d..5cdb44597 100644 --- a/data/battle_scripts_1.s +++ b/data/battle_scripts_1.s @@ -421,47 +421,29 @@ BattleScript_AffectionBasedEndurance:: return BattleScript_AffectionBasedStatusHeal:: - jumpifstatus BS_ATTACKER, STATUS1_POISON, BattleScript_AffectionBasedStatusHeal_Poison - jumpifstatus BS_ATTACKER, STATUS1_TOXIC_POISON, BattleScript_AffectionBasedStatusHeal_Poison - jumpifstatus BS_ATTACKER, STATUS1_SLEEP, BattleScript_AffectionBasedStatusHeal_Sleep - jumpifstatus BS_ATTACKER, STATUS1_PARALYSIS, BattleScript_AffectionBasedStatusHeal_Paralysis - jumpifstatus BS_ATTACKER, STATUS1_BURN, BattleScript_AffectionBasedStatusHeal_Burn - jumpifstatus BS_ATTACKER, STATUS1_FREEZE, BattleScript_AffectionBasedStatusHeal_Freeze + jumpifstatus BS_ATTACKER, STATUS1_POISON, BattleScript_AffectionBasedStatus_HealPoisonString + jumpifstatus BS_ATTACKER, STATUS1_TOXIC_POISON, BattleScript_AffectionBasedStatus_HealPoisonString + jumpifstatus BS_ATTACKER, STATUS1_SLEEP, BattleScript_AffectionBasedStatus_HealSleepString + jumpifstatus BS_ATTACKER, STATUS1_PARALYSIS, BattleScript_AffectionBasedStatus_HealParalysisString + jumpifstatus BS_ATTACKER, STATUS1_BURN, BattleScript_AffectionBasedStatus_HealBurnString + jumpifstatus BS_ATTACKER, STATUS1_FREEZE, BattleScript_AffectionBasedStatus_HealFreezeString end2 -BattleScript_AffectionBasedStatusHeal_Poison: +BattleScript_AffectionBasedStatus_HealPoisonString: printstring STRINGID_ATTACKEREXPELLEDTHEPOISON - waitmessage B_WAIT_TIME_LONG - clearstatus BS_ATTACKER - waitstate - updatestatusicon BS_ATTACKER - waitstate - end2 -BattleScript_AffectionBasedStatusHeal_Sleep: + goto BattleScript_AffectionBasedStatusHeal_Continue +BattleScript_AffectionBasedStatus_HealSleepString: printstring STRINGID_ATTACKERSHOOKITSELFAWAKE - waitmessage B_WAIT_TIME_LONG - clearstatus BS_ATTACKER - waitstate - updatestatusicon BS_ATTACKER - waitstate - end2 -BattleScript_AffectionBasedStatusHeal_Paralysis: + goto BattleScript_AffectionBasedStatusHeal_Continue +BattleScript_AffectionBasedStatus_HealParalysisString: printstring STRINGID_ATTACKERBROKETHROUGHPARALYSIS - waitmessage B_WAIT_TIME_LONG - clearstatus BS_ATTACKER - waitstate - updatestatusicon BS_ATTACKER - waitstate - end2 -BattleScript_AffectionBasedStatusHeal_Burn: + goto BattleScript_AffectionBasedStatusHeal_Continue +BattleScript_AffectionBasedStatus_HealBurnString: printstring STRINGID_ATTACKERHEALEDITSBURN - waitmessage B_WAIT_TIME_LONG - clearstatus BS_ATTACKER - waitstate - updatestatusicon BS_ATTACKER - waitstate - end2 -BattleScript_AffectionBasedStatusHeal_Freeze: + goto BattleScript_AffectionBasedStatusHeal_Continue +BattleScript_AffectionBasedStatus_HealFreezeString: printstring STRINGID_ATTACKERMELTEDTHEICE + goto BattleScript_AffectionBasedStatusHeal_Continue +BattleScript_AffectionBasedStatusHeal_Continue: waitmessage B_WAIT_TIME_LONG clearstatus BS_ATTACKER waitstate diff --git a/include/constants/pokemon.h b/include/constants/pokemon.h index 13db5644e..dc8955656 100644 --- a/include/constants/pokemon.h +++ b/include/constants/pokemon.h @@ -273,6 +273,15 @@ #define FRIENDSHIP_EVENT_FAINT_FIELD_PSN 7 #define FRIENDSHIP_EVENT_FAINT_LARGE 8 // If opponent was >= 30 levels higher. See AdjustFriendshipOnBattleFaint +// Constants for GetLeadMonFriendshipScore +#define FRIENDSHIP_NONE 0 +#define FRIENDSHIP_GE_1 1 +#define FRIENDSHIP_GE_50 2 +#define FRIENDSHIP_GE_100 3 +#define FRIENDSHIP_GE_150 4 +#define FRIENDSHIP_GE_200 5 +#define FRIENDSHIP_MAX 6 + #define MAX_FRIENDSHIP 255 #define MAX_SHEEN 255 #define MAX_CONDITION 255 diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c index 5d3f8772e..6182e09ba 100644 --- a/src/battle_script_commands.c +++ b/src/battle_script_commands.c @@ -59,6 +59,7 @@ #include "constants/songs.h" #include "constants/trainers.h" #include "battle_util.h" +#include "constants/pokemon.h" extern struct Evolution gEvolutionTable[][EVOS_PER_MON]; @@ -1732,7 +1733,7 @@ u32 GetTotalAccuracy(u32 battlerAtk, u32 battlerDef, u32 move, u32 atkAbility, u #if B_AFFECTION_MECHANICS == TRUE // With high affection/friendship there's a chance to evade a move by substracting 10% of its accuracy. // I can't find exact information about that chance, so I'm just gonna write it as a 20% chance for now. - if (GetMonFriendshipScore(&gPlayerParty[gBattlerPartyIndexes[battlerDef]]) >= 4 && (Random() % 100) <= 20) + if (GetMonFriendshipScore(&gPlayerParty[gBattlerPartyIndexes[battlerDef]]) >= FRIENDSHIP_GE_150 && (Random() % 100) <= 20) calc = (calc * 90) / 100; #endif @@ -1904,11 +1905,9 @@ s32 CalcCritChanceStage(u8 battlerAtk, u8 battlerDef, u32 move, bool32 recordAbi + 2 * (holdEffectAtk == HOLD_EFFECT_LUCKY_PUNCH && gBattleMons[gBattlerAttacker].species == SPECIES_CHANSEY) + 2 * BENEFITS_FROM_LEEK(battlerAtk, holdEffectAtk) #if B_AFFECTION_MECHANICS == TRUE - + (abilityAtk == ABILITY_SUPER_LUCK) - + 2 * (GetMonFriendshipScore(&gPlayerParty[gBattlerPartyIndexes[gBattlerAttacker]]) >= 5); - #else - + (abilityAtk == ABILITY_SUPER_LUCK); + + 2 * (GetMonFriendshipScore(&gPlayerParty[gBattlerPartyIndexes[gBattlerAttacker]]) >= FRIENDSHIP_GE_200) #endif + + (abilityAtk == ABILITY_SUPER_LUCK); if (critChance >= ARRAY_COUNT(sCriticalHitChance)) critChance = ARRAY_COUNT(sCriticalHitChance) - 1; @@ -1976,6 +1975,8 @@ static void Cmd_adjustdamage(void) { u8 holdEffect, param; u32 moveType; + u32 friendshipScore = GetMonFriendshipScore(&gPlayerParty[gBattlerPartyIndexes[gBattlerTarget]]); + u32 rand = Random() % 100; GET_MOVE_TYPE(gCurrentMove, moveType); @@ -1991,7 +1992,7 @@ static void Cmd_adjustdamage(void) gPotentialItemEffectBattler = gBattlerTarget; - if (holdEffect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < param) + if (holdEffect == HOLD_EFFECT_FOCUS_BAND && rand < param) { RecordItemEffectBattle(gBattlerTarget, holdEffect); gSpecialStatuses[gBattlerTarget].focusBanded = TRUE; @@ -2009,12 +2010,12 @@ static void Cmd_adjustdamage(void) gSpecialStatuses[gBattlerTarget].focusSashed = TRUE; } #if B_AFFECTION_MECHANICS == TRUE - else if (GetBattlerSide(gBattlerTarget) == B_SIDE_PLAYER && GetMonFriendshipScore(&gPlayerParty[gBattlerPartyIndexes[gBattlerTarget]]) >= 3) + else if (GetBattlerSide(gBattlerTarget) == B_SIDE_PLAYER && friendshipScore >= FRIENDSHIP_GE_100) { - if ((GetMonFriendshipScore(&gPlayerParty[gBattlerPartyIndexes[gBattlerTarget]]) == 6 && (Random() % 100) < 25) - || (GetMonFriendshipScore(&gPlayerParty[gBattlerPartyIndexes[gBattlerTarget]]) == 5 && (Random() % 100) < 20) - || (GetMonFriendshipScore(&gPlayerParty[gBattlerPartyIndexes[gBattlerTarget]]) == 4 && (Random() % 100) < 15) - || (GetMonFriendshipScore(&gPlayerParty[gBattlerPartyIndexes[gBattlerTarget]]) == 3 && (Random() % 100) < 10)) + if ((friendshipScore == FRIENDSHIP_MAX && rand < 25) + || (friendshipScore == FRIENDSHIP_GE_200 && rand < 20) + || (friendshipScore == FRIENDSHIP_GE_150 && rand < 15) + || (friendshipScore == FRIENDSHIP_GE_100 && rand < 10)) gSpecialStatuses[gBattlerTarget].affectionEndured = TRUE; } #endif @@ -2024,11 +2025,9 @@ static void Cmd_adjustdamage(void) && !gSpecialStatuses[gBattlerTarget].focusBanded && !gSpecialStatuses[gBattlerTarget].focusSashed #if B_AFFECTION_MECHANICS == TRUE - && !gSpecialStatuses[gBattlerTarget].sturdied - && !gSpecialStatuses[gBattlerTarget].affectionEndured) -#else - && !gSpecialStatuses[gBattlerTarget].sturdied) + && !gSpecialStatuses[gBattlerTarget].affectionEndured #endif + && !gSpecialStatuses[gBattlerTarget].sturdied) goto END; // Handle reducing the dmg to 1 hp. @@ -4063,7 +4062,7 @@ static void Cmd_getexp(void) } #endif #if B_AFFECTION_MECHANICS == TRUE - if (GetMonFriendshipScore(&gPlayerParty[gBattleStruct->expGetterMonId]) >= 2) + if (GetMonFriendshipScore(&gPlayerParty[gBattleStruct->expGetterMonId]) >= FRIENDSHIP_GE_50) gBattleMoveDamage = (gBattleMoveDamage * 120) / 100; #endif diff --git a/src/battle_util.c b/src/battle_util.c index 5a7f445ac..b5d55df05 100644 --- a/src/battle_util.c +++ b/src/battle_util.c @@ -45,6 +45,7 @@ #include "constants/species.h" #include "constants/trainers.h" #include "constants/weather.h" +#include "constants/pokemon.h" extern struct Evolution gEvolutionTable[][EVOS_PER_MON]; @@ -2084,22 +2085,22 @@ void TryToRevertMimicry(void) } } -u32 GetMonFriendshipScore(struct Pokemon *pokemon) // Based on GetLeadMonFriendshipScore +u32 GetMonFriendshipScore(struct Pokemon *pokemon) { - if (GetMonData(pokemon, MON_DATA_FRIENDSHIP) == 255) - return 6; + if (GetMonData(pokemon, MON_DATA_FRIENDSHIP) == MAX_FRIENDSHIP) + return FRIENDSHIP_MAX; if (GetMonData(pokemon, MON_DATA_FRIENDSHIP) >= 200) - return 5; + return FRIENDSHIP_GE_200; if (GetMonData(pokemon, MON_DATA_FRIENDSHIP) >= 150) - return 4; + return FRIENDSHIP_GE_150; if (GetMonData(pokemon, MON_DATA_FRIENDSHIP) >= 100) - return 3; + return FRIENDSHIP_GE_100; if (GetMonData(pokemon, MON_DATA_FRIENDSHIP) >= 50) - return 2; + return FRIENDSHIP_GE_50; if (GetMonData(pokemon, MON_DATA_FRIENDSHIP) >= 1) - return 1; + return FRIENDSHIP_GE_1; - return 0; + return FRIENDSHIP_NONE; } enum @@ -2585,7 +2586,7 @@ u8 DoFieldEndTurnEffects(void) for (gBattlerAttacker = 0; gBattlerAttacker < gBattlersCount; gBattlerAttacker++) { if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER - && GetMonFriendshipScore(&gPlayerParty[gBattlerPartyIndexes[gBattlerAttacker]]) >= 4 + && GetMonFriendshipScore(&gPlayerParty[gBattlerPartyIndexes[gBattlerAttacker]]) >= FRIENDSHIP_GE_150 && (Random() % 100 < 20)) { gBattleCommunication[MULTISTRING_CHOOSER] = 1; diff --git a/src/field_specials.c b/src/field_specials.c index 4ed2a2e03..930508372 100644 --- a/src/field_specials.c +++ b/src/field_specials.c @@ -65,6 +65,7 @@ #include "constants/weather.h" #include "constants/metatile_labels.h" #include "palette.h" +#include "battle_util.h" EWRAM_DATA bool8 gBikeCyclingChallenge = FALSE; EWRAM_DATA u8 gBikeCollisions = 0; @@ -939,21 +940,7 @@ u16 GetWeekCount(void) u8 GetLeadMonFriendshipScore(void) { - struct Pokemon *pokemon = &gPlayerParty[GetLeadMonIndex()]; - if (GetMonData(pokemon, MON_DATA_FRIENDSHIP) == MAX_FRIENDSHIP) - return 6; - if (GetMonData(pokemon, MON_DATA_FRIENDSHIP) >= 200) - return 5; - if (GetMonData(pokemon, MON_DATA_FRIENDSHIP) >= 150) - return 4; - if (GetMonData(pokemon, MON_DATA_FRIENDSHIP) >= 100) - return 3; - if (GetMonData(pokemon, MON_DATA_FRIENDSHIP) >= 50) - return 2; - if (GetMonData(pokemon, MON_DATA_FRIENDSHIP) >= 1) - return 1; - - return 0; + return GetMonFriendshipScore(&gPlayerParty[GetLeadMonIndex()]); } static void CB2_FieldShowRegionMap(void) From 8a1130d0461aac5e29fc1966f5ae6405bf2d2afe Mon Sep 17 00:00:00 2001 From: GriffinR Date: Thu, 25 Aug 2022 10:21:41 -0400 Subject: [PATCH 063/130] Missing constant in friendshiptodamagecalculation --- src/battle_script_commands.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c index 7c009e077..09535e079 100644 --- a/src/battle_script_commands.c +++ b/src/battle_script_commands.c @@ -8520,7 +8520,7 @@ static void Cmd_friendshiptodamagecalculation(void) if (gBattleMoves[gCurrentMove].effect == EFFECT_RETURN) gDynamicBasePower = 10 * (gBattleMons[gBattlerAttacker].friendship) / 25; else // EFFECT_FRUSTRATION - gDynamicBasePower = 10 * (255 - gBattleMons[gBattlerAttacker].friendship) / 25; + gDynamicBasePower = 10 * (MAX_FRIENDSHIP - gBattleMons[gBattlerAttacker].friendship) / 25; gBattlescriptCurrInstr++; } From 11d6ae48205d01710d4fc8c961bd29f053272678 Mon Sep 17 00:00:00 2001 From: LOuroboros Date: Thu, 25 Aug 2022 11:34:37 -0300 Subject: [PATCH 064/130] Renamed the GetLeadMonFriendshipScore constants --- data/maps/PacifidlogTown_House2/scripts.inc | 4 ++-- data/maps/SlateportCity_PokemonFanClub/scripts.inc | 2 +- .../scripts.inc | 10 +++++----- include/constants/pokemon.h | 14 +++++++------- src/field_specials.c | 10 +++++----- 5 files changed, 20 insertions(+), 20 deletions(-) diff --git a/data/maps/PacifidlogTown_House2/scripts.inc b/data/maps/PacifidlogTown_House2/scripts.inc index b5868625f..175b477e7 100644 --- a/data/maps/PacifidlogTown_House2/scripts.inc +++ b/data/maps/PacifidlogTown_House2/scripts.inc @@ -11,9 +11,9 @@ PacifidlogTown_House2_EventScript_FanClubYoungerBrother:: call_if_unset FLAG_MET_FANCLUB_YOUNGER_BROTHER, PacifidlogTown_House2_EventScript_FirstMonAssessment setflag FLAG_MET_FANCLUB_YOUNGER_BROTHER specialvar VAR_RESULT, GetLeadMonFriendshipScore - goto_if_ge VAR_RESULT, FRIENDSHIP_GE_150, PacifidlogTown_House2_EventScript_GiveReturn + goto_if_ge VAR_RESULT, FRIENDSHIP_150_TO_199, PacifidlogTown_House2_EventScript_GiveReturn specialvar VAR_RESULT, GetLeadMonFriendshipScore - goto_if_ge VAR_RESULT, FRIENDSHIP_GE_50, PacifidlogTown_House2_EventScript_PutInEffort + goto_if_ge VAR_RESULT, FRIENDSHIP_50_TO_99, PacifidlogTown_House2_EventScript_PutInEffort goto PacifidlogTown_House2_EventScript_GiveFrustration end diff --git a/data/maps/SlateportCity_PokemonFanClub/scripts.inc b/data/maps/SlateportCity_PokemonFanClub/scripts.inc index 22145e774..3b5042861 100644 --- a/data/maps/SlateportCity_PokemonFanClub/scripts.inc +++ b/data/maps/SlateportCity_PokemonFanClub/scripts.inc @@ -192,7 +192,7 @@ SlateportCity_PokemonFanClub_EventScript_SootheBellWoman:: goto_if_set FLAG_RECEIVED_SOOTHE_BELL, SlateportCity_PokemonFanClub_EventScript_ReceivedSootheBell msgbox SlateportCity_PokemonFanClub_Text_ShowMePokemonThatLoveYou, MSGBOX_DEFAULT specialvar VAR_RESULT, GetLeadMonFriendshipScore - goto_if_ge VAR_RESULT, FRIENDSHIP_GE_150, SlateportCity_PokemonFanClub_EventScript_GiveSootheBell + goto_if_ge VAR_RESULT, FRIENDSHIP_150_TO_199, SlateportCity_PokemonFanClub_EventScript_GiveSootheBell release end diff --git a/data/maps/VerdanturfTown_FriendshipRatersHouse/scripts.inc b/data/maps/VerdanturfTown_FriendshipRatersHouse/scripts.inc index 98ac7273e..97e522471 100644 --- a/data/maps/VerdanturfTown_FriendshipRatersHouse/scripts.inc +++ b/data/maps/VerdanturfTown_FriendshipRatersHouse/scripts.inc @@ -8,11 +8,11 @@ VerdanturfTown_FriendshipRatersHouse_EventScript_FriendshipRater:: specialvar VAR_RESULT, GetLeadMonFriendshipScore switch VAR_RESULT case FRIENDSHIP_NONE, VerdanturfTown_FriendshipRatersHouse_EventScript_DetestsYou - case FRIENDSHIP_GE_1, VerdanturfTown_FriendshipRatersHouse_EventScript_VeryWary - case FRIENDSHIP_GE_50, VerdanturfTown_FriendshipRatersHouse_EventScript_NotUsedToYou - case FRIENDSHIP_GE_100, VerdanturfTown_FriendshipRatersHouse_EventScript_GettingUsedToYou - case FRIENDSHIP_GE_150, VerdanturfTown_FriendshipRatersHouse_EventScript_LikesYouQuiteALot - case FRIENDSHIP_GE_200, VerdanturfTown_FriendshipRatersHouse_EventScript_VeryHappy + case FRIENDSHIP_1_TO_49, VerdanturfTown_FriendshipRatersHouse_EventScript_VeryWary + case FRIENDSHIP_50_TO_99, VerdanturfTown_FriendshipRatersHouse_EventScript_NotUsedToYou + case FRIENDSHIP_100_TO_149, VerdanturfTown_FriendshipRatersHouse_EventScript_GettingUsedToYou + case FRIENDSHIP_150_TO_199, VerdanturfTown_FriendshipRatersHouse_EventScript_LikesYouQuiteALot + case FRIENDSHIP_200_TO_254, VerdanturfTown_FriendshipRatersHouse_EventScript_VeryHappy case FRIENDSHIP_MAX, VerdanturfTown_FriendshipRatersHouse_EventScript_AdoresYou release end diff --git a/include/constants/pokemon.h b/include/constants/pokemon.h index 01449fab9..0e17357a3 100644 --- a/include/constants/pokemon.h +++ b/include/constants/pokemon.h @@ -182,13 +182,13 @@ #define FRIENDSHIP_EVENT_FAINT_LARGE 8 // If opponent was >= 30 levels higher. See AdjustFriendshipOnBattleFaint // Constants for GetLeadMonFriendshipScore -#define FRIENDSHIP_NONE 0 -#define FRIENDSHIP_GE_1 1 -#define FRIENDSHIP_GE_50 2 -#define FRIENDSHIP_GE_100 3 -#define FRIENDSHIP_GE_150 4 -#define FRIENDSHIP_GE_200 5 -#define FRIENDSHIP_MAX 6 +#define FRIENDSHIP_NONE 0 +#define FRIENDSHIP_1_TO_49 1 +#define FRIENDSHIP_50_TO_99 2 +#define FRIENDSHIP_100_TO_149 3 +#define FRIENDSHIP_150_TO_199 4 +#define FRIENDSHIP_200_TO_254 5 +#define FRIENDSHIP_MAX 6 #define MAX_FRIENDSHIP 255 #define MAX_SHEEN 255 diff --git a/src/field_specials.c b/src/field_specials.c index 41f84dff7..9a2742b70 100644 --- a/src/field_specials.c +++ b/src/field_specials.c @@ -944,15 +944,15 @@ u8 GetLeadMonFriendshipScore(void) if (GetMonData(pokemon, MON_DATA_FRIENDSHIP) == MAX_FRIENDSHIP) return FRIENDSHIP_MAX; if (GetMonData(pokemon, MON_DATA_FRIENDSHIP) >= 200) - return FRIENDSHIP_GE_200; + return FRIENDSHIP_200_TO_254; if (GetMonData(pokemon, MON_DATA_FRIENDSHIP) >= 150) - return FRIENDSHIP_GE_150; + return FRIENDSHIP_150_TO_199; if (GetMonData(pokemon, MON_DATA_FRIENDSHIP) >= 100) - return FRIENDSHIP_GE_100; + return FRIENDSHIP_100_TO_149; if (GetMonData(pokemon, MON_DATA_FRIENDSHIP) >= 50) - return FRIENDSHIP_GE_50; + return FRIENDSHIP_50_TO_99; if (GetMonData(pokemon, MON_DATA_FRIENDSHIP) >= 1) - return FRIENDSHIP_GE_1; + return FRIENDSHIP_1_TO_49; return FRIENDSHIP_NONE; } From a0ec8a5a802ba7cfc9a3ea15ba55b78c7876616e Mon Sep 17 00:00:00 2001 From: DizzyEggg Date: Thu, 25 Aug 2022 16:40:56 +0200 Subject: [PATCH 065/130] 4 digit hp in battle --- include/battle_interface.h | 5 +- src/battle_controller_player.c | 20 +-- src/battle_interface.c | 312 +++++++++++++++------------------ src/party_menu.c | 4 +- 4 files changed, 160 insertions(+), 181 deletions(-) diff --git a/include/battle_interface.h b/include/battle_interface.h index 29cb45b0f..63b6386be 100644 --- a/include/battle_interface.h +++ b/include/battle_interface.h @@ -6,7 +6,8 @@ enum { HP_CURRENT, - HP_MAX + HP_MAX, + HP_BOTH }; enum @@ -82,7 +83,7 @@ void DestoryHealthboxSprite(u8 healthboxSpriteId); void DummyBattleInterfaceFunc(u8 healthboxSpriteId, bool8 isDoubleBattleBankOnly); void UpdateOamPriorityInAllHealthboxes(u8 priority, bool32 hideHpBoxes); void InitBattlerHealthboxCoords(u8 battler); -void UpdateHpTextInHealthbox(u8 healthboxSpriteId, s16 value, u8 maxOrCurrent); +void UpdateHpTextInHealthbox(u32 healthboxSpriteId, u32 maxOrCurrent, s16 currHp, s16 maxHp); void SwapHpBarsWithHpText(void); void ChangeMegaTriggerSprite(u8 spriteId, u8 animId); void CreateMegaTriggerSprite(u8 battlerId, u8 palId); diff --git a/src/battle_controller_player.c b/src/battle_controller_player.c index 819541495..ea3bf2915 100644 --- a/src/battle_controller_player.c +++ b/src/battle_controller_player.c @@ -248,7 +248,7 @@ static void HandleInputChooseAction(void) { PlaySE(SE_SELECT); TryHideLastUsedBall(); - + switch (gActionSelectionCursor[gActiveBattler]) { case 0: // Top left @@ -614,17 +614,17 @@ static void HandleInputChooseMove(void) { moveTarget = GetBattlerMoveTargetType(gActiveBattler, moveInfo->moves[gMoveSelectionCursor[gActiveBattler]]); } - + if (gBattleStruct->zmove.viewing) { u16 chosenMove = moveInfo->moves[gMoveSelectionCursor[gActiveBattler]]; - + QueueZMove(gActiveBattler, chosenMove); gBattleStruct->zmove.viewing = FALSE; if (gBattleMoves[moveInfo->moves[gMoveSelectionCursor[gActiveBattler]]].split != SPLIT_STATUS) moveTarget = MOVE_TARGET_SELECTED; //damaging z moves always have selected target } - + if (moveTarget & MOVE_TARGET_USER) gMultiUsePlayerCursor = gActiveBattler; else @@ -660,7 +660,7 @@ static void HandleInputChooseMove(void) u32 i = 0; for (i = 0; i < gBattlersCount; i++) TryShowAsTarget(i); - + canSelectTarget = 3; } else if (moveTarget & (MOVE_TARGET_OPPONENTS_FIELD | MOVE_TARGET_BOTH | MOVE_TARGET_FOES_AND_ALLY)) @@ -673,7 +673,7 @@ static void HandleInputChooseMove(void) } } } - + switch (canSelectTarget) { case 0: @@ -1346,7 +1346,7 @@ static void CompleteOnHealthbarDone(void) if (hpValue != -1) { - UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], hpValue, HP_CURRENT); + UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], HP_CURRENT, hpValue, gBattleMons[gActiveBattler].maxHP); } else { @@ -2858,7 +2858,7 @@ static void PlayerHandleChooseMove(void) else { struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct *)(&gBattleResources->bufferA[gActiveBattler][4]); - + InitMoveSelectionsVarsAndStrings(); gBattleStruct->mega.playerSelect = FALSE; if (!IsMegaTriggerSpriteActive()) @@ -2867,7 +2867,7 @@ static void PlayerHandleChooseMove(void) CreateMegaTriggerSprite(gActiveBattler, 0); if (!IsZMoveTriggerSpriteActive()) gBattleStruct->zmove.triggerSpriteId = 0xFF; - + GetUsableZMoves(gActiveBattler, moveInfo->moves); gBattleStruct->zmove.viable = IsZMoveUsable(gActiveBattler, gMoveSelectionCursor[gActiveBattler]); CreateZMoveTriggerSprite(gActiveBattler, gBattleStruct->zmove.viable); @@ -2952,7 +2952,7 @@ static void PlayerHandleHealthBarUpdate(void) u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP); SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal); - UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], 0, HP_CURRENT); + UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], HP_CURRENT, 0, maxHP); } gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone; diff --git a/src/battle_interface.c b/src/battle_interface.c index a504cf1c0..83fb268de 100644 --- a/src/battle_interface.c +++ b/src/battle_interface.c @@ -161,7 +161,7 @@ static const u8 *GetHealthboxElementGfxPtr(u8); static u8 *AddTextPrinterAndCreateWindowOnHealthbox(const u8 *, u32, u32, u32, u32 *); static void RemoveWindowOnHealthbox(u32 windowId); -static void UpdateHpTextInHealthboxInDoubles(u8, s16, u8); +static void UpdateHpTextInHealthboxInDoubles(u32 healthboxSpriteId, u32 maxOrCurrent, s16 currHp, s16 maxHp); static void UpdateStatusIconInHealthbox(u8); static void TextIntoHealthboxObject(void *, u8 *, s32); @@ -1116,175 +1116,148 @@ static void UpdateLvlInHealthbox(u8 healthboxSpriteId, u8 lvl) RemoveWindowOnHealthbox(windowId); } -void UpdateHpTextInHealthbox(u8 healthboxSpriteId, s16 value, u8 maxOrCurrent) +static void PrintHpOnHealthbox(u32 spriteId, s16 currHp, s16 maxHp, u32 bgColor, u32 rightTile, u32 leftTile) { - u32 windowId, spriteTileNum; u8 *windowTileData; - u8 text[32]; - void *objVram; + u32 windowId, tilesCount, x, healthboxTileNum; + u8 text[28], *txtPtr; + void *objVram = (void *)(OBJ_VRAM0) + gSprites[spriteId].oam.tileNum * TILE_SIZE_4BPP; - if (GetBattlerSide(gSprites[healthboxSpriteId].hMain_Battler) == B_SIDE_PLAYER && !IsDoubleBattle()) - { - spriteTileNum = gSprites[healthboxSpriteId].oam.tileNum * TILE_SIZE_4BPP; - if (maxOrCurrent != HP_CURRENT) // singles, max - { - ConvertIntToDecimalStringN(text, value, STR_CONV_MODE_RIGHT_ALIGN, 3); - windowTileData = AddTextPrinterAndCreateWindowOnHealthbox(text, 0, 5, 2, &windowId); - objVram = (void *)(OBJ_VRAM0); - objVram += spriteTileNum + 0xB40; - HpTextIntoHealthboxObject(objVram, windowTileData, 2); - RemoveWindowOnHealthbox(windowId); - } - else // singles, current - { - ConvertIntToDecimalStringN(text, value, STR_CONV_MODE_RIGHT_ALIGN, 3); - text[3] = CHAR_SLASH; - text[4] = EOS; - windowTileData = AddTextPrinterAndCreateWindowOnHealthbox(text, 4, 5, 2, &windowId); - objVram = (void *)(OBJ_VRAM0); - objVram += spriteTileNum + 0x3E0; - HpTextIntoHealthboxObject(objVram, windowTileData, 1); - objVram = (void *)(OBJ_VRAM0); - objVram += spriteTileNum + 0xB00; - HpTextIntoHealthboxObject(objVram, windowTileData + 0x20, 2); - RemoveWindowOnHealthbox(windowId); - } - } + // To fit 4 digit HP values we need to modify a bit the way hp is printed on Healthbox. + // 6 chars can fit on the right healthbox, the rest goes to the left one + txtPtr = ConvertIntToDecimalStringN(text, currHp, STR_CONV_MODE_RIGHT_ALIGN, 4); + *txtPtr++ = CHAR_SLASH; + txtPtr = ConvertIntToDecimalStringN(txtPtr, maxHp, STR_CONV_MODE_LEFT_ALIGN, 4); + // Print last 6 chars on the right window + windowTileData = AddTextPrinterAndCreateWindowOnHealthbox(txtPtr - 6, 0, 5, bgColor, &windowId); + HpTextIntoHealthboxObject(objVram + rightTile, windowTileData, 4); + RemoveWindowOnHealthbox(windowId); + // Print the rest of the chars on the left window + txtPtr[-6] = EOS; + // if max hp is 3 digits print on block closer to the right window, if 4 digits print further from the right window + if (maxHp >= 1000) + x = 9, tilesCount = 3; else + x = 6, tilesCount = 2, leftTile += 0x20; + windowTileData = AddTextPrinterAndCreateWindowOnHealthbox(text, x, 5, bgColor, &windowId); + HpTextIntoHealthboxObject(objVram + leftTile, windowTileData, tilesCount); + RemoveWindowOnHealthbox(windowId); +} + +// Note: this is only possible to trigger via debug, it was an unused GF function. +static void UpdateOpponentHpTextDoubles(u32 healthboxSpriteId, u32 barSpriteId, s16 value, u8 maxOrCurrent) +{ + u8 text[32], *txtPtr; + u32 i, var; + u32 battlerId = gSprites[healthboxSpriteId].hMain_Battler; + + if (gBattleSpritesDataPtr->battlerData[battlerId].hpNumbersNoBars) // don't print text if only bars are visible { - u8 battler; + memcpy(text, sEmptyWhiteText_TransparentHighlight, sizeof(sEmptyWhiteText_TransparentHighlight)); + if (maxOrCurrent == HP_CURRENT) + var = 0; + else + var = 4; - memcpy(text, sEmptyWhiteText_GrayHighlight, sizeof(sEmptyWhiteText_GrayHighlight)); - battler = gSprites[healthboxSpriteId].hMain_Battler; - if (IsDoubleBattle() == TRUE) - { - UpdateHpTextInHealthboxInDoubles(healthboxSpriteId, value, maxOrCurrent); - } - else if (gBattleSpritesDataPtr->battlerData[battler].hpNumbersNoBars) // don't print text if only bars are visible - { - u32 var; - u8 i; + txtPtr = ConvertIntToDecimalStringN(text + 6, value, STR_CONV_MODE_RIGHT_ALIGN, 3); + if (!maxOrCurrent) + StringCopy(txtPtr, gText_Slash); + RenderTextHandleBold(gMonSpritesGfxPtr->barFontGfx, FONT_BOLD, text); - if (GetBattlerSide(gSprites[healthboxSpriteId].data[6]) == B_SIDE_PLAYER) + for (i = var; i < var + 3; i++) + { + if (i < 3) { - if (maxOrCurrent == HP_CURRENT) - var = 29; - else - var = 89; + CpuCopy32(&gMonSpritesGfxPtr->barFontGfx[((i - var) * 64) + 32], + (void *)((OBJ_VRAM0) + 32 * (1 + gSprites[barSpriteId].oam.tileNum + i)), + 0x20); } else { - if (maxOrCurrent == HP_CURRENT) - var = 21; - else - var = 49; + CpuCopy32(&gMonSpritesGfxPtr->barFontGfx[((i - var) * 64) + 32], + (void *)((OBJ_VRAM0 + 0x20) + 32 * (i + gSprites[barSpriteId].oam.tileNum)), + 0x20); } + } - ConvertIntToDecimalStringN(text + 6, value, STR_CONV_MODE_LEADING_ZEROS, 3); - RenderTextHandleBold(gMonSpritesGfxPtr->barFontGfx, FONT_BOLD, text); - - for (i = 0; i < 3; i++) - { - CpuCopy32(&gMonSpritesGfxPtr->barFontGfx[i * 64 + 32], - (void *)((OBJ_VRAM0) + TILE_SIZE_4BPP * (gSprites[healthboxSpriteId].oam.tileNum + var + i)), - 0x20); - } + if (maxOrCurrent == HP_CURRENT) + { + CpuCopy32(&gMonSpritesGfxPtr->barFontGfx[224], + (void *)((OBJ_VRAM0) + ((gSprites[barSpriteId].oam.tileNum + 4) * TILE_SIZE_4BPP)), + 0x20); + CpuFill32(0, (void *)((OBJ_VRAM0) + (gSprites[barSpriteId].oam.tileNum * TILE_SIZE_4BPP)), 0x20); } } } -static void UpdateHpTextInHealthboxInDoubles(u8 healthboxSpriteId, s16 value, u8 maxOrCurrent) +// Same with this one. +static void UpdateOpponentHpTextSingles(u32 healthboxSpriteId, s16 value, u32 maxOrCurrent) { - u32 windowId, spriteTileNum; - u8 *windowTileData; u8 text[32]; - void *objVram; + u32 var, i; + u32 battler = gSprites[healthboxSpriteId].hMain_Battler; + + memcpy(text, sEmptyWhiteText_GrayHighlight, sizeof(sEmptyWhiteText_GrayHighlight)); + if (gBattleSpritesDataPtr->battlerData[battler].hpNumbersNoBars) // don't print text if only bars are visible + { + if (maxOrCurrent == HP_CURRENT) + var = 21; + else + var = 49; + + ConvertIntToDecimalStringN(text + 6, value, STR_CONV_MODE_LEADING_ZEROS, 3); + RenderTextHandleBold(gMonSpritesGfxPtr->barFontGfx, FONT_BOLD, text); + + for (i = 0; i < 3; i++) + { + CpuCopy32(&gMonSpritesGfxPtr->barFontGfx[i * 64 + 32], + (void *)((OBJ_VRAM0) + TILE_SIZE_4BPP * (gSprites[healthboxSpriteId].oam.tileNum + var + i)), + 0x20); + } + } +} + +void UpdateHpTextInHealthbox(u32 healthboxSpriteId, u32 maxOrCurrent, s16 currHp, s16 maxHp) +{ + if (IsDoubleBattle()) + { + UpdateHpTextInHealthboxInDoubles(healthboxSpriteId, maxOrCurrent, currHp, maxHp); + } + else // Single Battle + { + if (GetBattlerSide(gSprites[healthboxSpriteId].hMain_Battler) == B_SIDE_PLAYER) // Player + { + PrintHpOnHealthbox(healthboxSpriteId, currHp, maxHp, 2, 0xB00, 0x3A0); + } + else // Opponent + { + UpdateOpponentHpTextSingles(healthboxSpriteId, currHp, HP_CURRENT); + UpdateOpponentHpTextSingles(healthboxSpriteId, maxHp, HP_MAX); + } + } +} + +static void UpdateHpTextInHealthboxInDoubles(u32 healthboxSpriteId, u32 maxOrCurrent, s16 currHp, s16 maxHp) +{ + u32 barSpriteId = gSprites[healthboxSpriteId].data[5]; if (GetBattlerSide(gSprites[healthboxSpriteId].hMain_Battler) == B_SIDE_PLAYER) { if (gBattleSpritesDataPtr->battlerData[gSprites[healthboxSpriteId].data[6]].hpNumbersNoBars) // don't print text if only bars are visible { - spriteTileNum = gSprites[gSprites[healthboxSpriteId].data[5]].oam.tileNum * TILE_SIZE_4BPP; - objVram = (void *)(OBJ_VRAM0) + spriteTileNum; - - if (maxOrCurrent != HP_CURRENT) // doubles, max hp - { - ConvertIntToDecimalStringN(text, value, STR_CONV_MODE_RIGHT_ALIGN, 3); - windowTileData = AddTextPrinterAndCreateWindowOnHealthbox(text, 0, 5, 0, &windowId); - HpTextIntoHealthboxObject((void *)(OBJ_VRAM0) + spriteTileNum + 0xC0, windowTileData, 2); - RemoveWindowOnHealthbox(windowId); - CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_FRAME_END), + PrintHpOnHealthbox(barSpriteId, currHp, maxHp, 0, 0x80, 0x20); + // Clears the end of the healthbar gfx. + CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_FRAME_END), (void *)(OBJ_VRAM0 + 0x680) + (gSprites[healthboxSpriteId].oam.tileNum * TILE_SIZE_4BPP), 0x20); - } - else - { - ConvertIntToDecimalStringN(text, value, STR_CONV_MODE_RIGHT_ALIGN, 3); - text[3] = CHAR_SLASH; - text[4] = EOS; - windowTileData = AddTextPrinterAndCreateWindowOnHealthbox(text, 4, 5, 0, &windowId); - FillHealthboxObject(objVram, 0, 3); // Erases HP bar leftover. - HpTextIntoHealthboxObject((void *)(OBJ_VRAM0 + 0x60) + spriteTileNum, windowTileData, 3); - RemoveWindowOnHealthbox(windowId); - } + // Erases HP bar leftover. + FillHealthboxObject((void *)(OBJ_VRAM0) + (gSprites[barSpriteId].oam.tileNum * TILE_SIZE_4BPP), 0, 2); } } - else + else // Opponent { - u8 battlerId; - - memcpy(text, sEmptyWhiteText_TransparentHighlight, sizeof(sEmptyWhiteText_TransparentHighlight)); - battlerId = gSprites[healthboxSpriteId].hMain_Battler; - - if (gBattleSpritesDataPtr->battlerData[battlerId].hpNumbersNoBars) // don't print text if only bars are visible - { - u8 var = 4; - u8 r7; - u8 *txtPtr; - u8 i; - - if (maxOrCurrent == HP_CURRENT) - var = 0; - - r7 = gSprites[healthboxSpriteId].data[5]; - txtPtr = ConvertIntToDecimalStringN(text + 6, value, STR_CONV_MODE_RIGHT_ALIGN, 3); - if (!maxOrCurrent) - StringCopy(txtPtr, gText_Slash); - RenderTextHandleBold(gMonSpritesGfxPtr->barFontGfx, FONT_BOLD, text); - - for (i = var; i < var + 3; i++) - { - if (i < 3) - { - CpuCopy32(&gMonSpritesGfxPtr->barFontGfx[((i - var) * 64) + 32], - (void *)((OBJ_VRAM0) + 32 * (1 + gSprites[r7].oam.tileNum + i)), - 0x20); - } - else - { - CpuCopy32(&gMonSpritesGfxPtr->barFontGfx[((i - var) * 64) + 32], - (void *)((OBJ_VRAM0 + 0x20) + 32 * (i + gSprites[r7].oam.tileNum)), - 0x20); - } - } - - if (maxOrCurrent == HP_CURRENT) - { - CpuCopy32(&gMonSpritesGfxPtr->barFontGfx[224], - (void *)((OBJ_VRAM0) + ((gSprites[r7].oam.tileNum + 4) * TILE_SIZE_4BPP)), - 0x20); - CpuFill32(0, (void *)((OBJ_VRAM0) + (gSprites[r7].oam.tileNum * TILE_SIZE_4BPP)), 0x20); - } - else - { - if (GetBattlerSide(battlerId) == B_SIDE_PLAYER) // Impossible to reach part, because the battlerId is from the opponent's side. - { - CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_FRAME_END), - (void *)(OBJ_VRAM0) + ((gSprites[healthboxSpriteId].oam.tileNum + 52) * TILE_SIZE_4BPP), - 0x20); - } - } - } + UpdateOpponentHpTextDoubles(healthboxSpriteId, barSpriteId, maxHp, HP_MAX); + UpdateOpponentHpTextDoubles(healthboxSpriteId, barSpriteId, currHp, HP_CURRENT); } } @@ -1355,8 +1328,7 @@ static void PrintSafariMonInfo(u8 healthboxSpriteId, struct Pokemon *mon) void SwapHpBarsWithHpText(void) { - s32 i; - u8 healthBarSpriteId; + u32 healthBarSpriteId, i; for (i = 0; i < gBattlersCount; i++) { @@ -1364,6 +1336,8 @@ void SwapHpBarsWithHpText(void) && GetBattlerSide(i) != B_SIDE_OPPONENT && (IsDoubleBattle() || GetBattlerSide(i) != B_SIDE_PLAYER)) { + s32 currHp = GetMonData(&gPlayerParty[gBattlerPartyIndexes[i]], MON_DATA_HP); + s32 maxHp = GetMonData(&gPlayerParty[gBattlerPartyIndexes[i]], MON_DATA_MAX_HP); bool8 noBars; gBattleSpritesDataPtr->battlerData[i].hpNumbersNoBars ^= 1; @@ -1380,8 +1354,7 @@ void SwapHpBarsWithHpText(void) healthBarSpriteId = gSprites[gHealthboxSpriteIds[i]].hMain_HealthBarSpriteId; CpuFill32(0, (void *)(OBJ_VRAM0 + gSprites[healthBarSpriteId].oam.tileNum * TILE_SIZE_4BPP), 0x100); - UpdateHpTextInHealthboxInDoubles(gHealthboxSpriteIds[i], GetMonData(&gPlayerParty[gBattlerPartyIndexes[i]], MON_DATA_HP), HP_CURRENT); - UpdateHpTextInHealthboxInDoubles(gHealthboxSpriteIds[i], GetMonData(&gPlayerParty[gBattlerPartyIndexes[i]], MON_DATA_MAX_HP), HP_MAX); + UpdateHpTextInHealthboxInDoubles(gHealthboxSpriteIds[i], HP_BOTH, currHp, maxHp); } else // text to bars { @@ -1404,8 +1377,7 @@ void SwapHpBarsWithHpText(void) healthBarSpriteId = gSprites[gHealthboxSpriteIds[i]].hMain_HealthBarSpriteId; CpuFill32(0, (void *)(OBJ_VRAM0 + gSprites[healthBarSpriteId].oam.tileNum * 32), 0x100); - UpdateHpTextInHealthboxInDoubles(gHealthboxSpriteIds[i], GetMonData(&gEnemyParty[gBattlerPartyIndexes[i]], MON_DATA_HP), HP_CURRENT); - UpdateHpTextInHealthboxInDoubles(gHealthboxSpriteIds[i], GetMonData(&gEnemyParty[gBattlerPartyIndexes[i]], MON_DATA_MAX_HP), HP_MAX); + UpdateHpTextInHealthboxInDoubles(gHealthboxSpriteIds[i], HP_BOTH, currHp, maxHp); } } else // text to bars @@ -2361,28 +2333,31 @@ static void UpdateLeftNoOfBallsTextOnHealthbox(u8 healthboxSpriteId) void UpdateHealthboxAttribute(u8 healthboxSpriteId, struct Pokemon *mon, u8 elementId) { - s32 maxHp, currHp; - u8 battlerId = gSprites[healthboxSpriteId].hMain_Battler; + u32 battlerId = gSprites[healthboxSpriteId].hMain_Battler; + s32 maxHp = GetMonData(mon, MON_DATA_MAX_HP); + s32 currHp = GetMonData(mon, MON_DATA_HP); - if (GetBattlerSide(gSprites[healthboxSpriteId].hMain_Battler) == B_SIDE_PLAYER) + if (GetBattlerSide(battlerId) == B_SIDE_PLAYER) { - u8 isDoubles; + u8 isDoubles = IsDoubleBattle(); if (elementId == HEALTHBOX_LEVEL || elementId == HEALTHBOX_ALL) UpdateLvlInHealthbox(healthboxSpriteId, GetMonData(mon, MON_DATA_LEVEL)); - if (elementId == HEALTHBOX_CURRENT_HP || elementId == HEALTHBOX_ALL) - UpdateHpTextInHealthbox(healthboxSpriteId, GetMonData(mon, MON_DATA_HP), HP_CURRENT); - if (elementId == HEALTHBOX_MAX_HP || elementId == HEALTHBOX_ALL) - UpdateHpTextInHealthbox(healthboxSpriteId, GetMonData(mon, MON_DATA_MAX_HP), HP_MAX); + + if (elementId == HEALTHBOX_ALL) + UpdateHpTextInHealthbox(healthboxSpriteId, HP_BOTH, currHp, maxHp); + else if (elementId == HEALTHBOX_MAX_HP) + UpdateHpTextInHealthbox(healthboxSpriteId, HP_MAX, currHp, maxHp); + else if (elementId == HEALTHBOX_CURRENT_HP) + UpdateHpTextInHealthbox(healthboxSpriteId, HP_CURRENT, currHp, maxHp); + if (elementId == HEALTHBOX_HEALTH_BAR || elementId == HEALTHBOX_ALL) { LoadBattleBarGfx(0); - maxHp = GetMonData(mon, MON_DATA_MAX_HP); - currHp = GetMonData(mon, MON_DATA_HP); SetBattleBarStruct(battlerId, healthboxSpriteId, maxHp, currHp, 0); MoveBattleBar(battlerId, healthboxSpriteId, HEALTH_BAR, 0); } - isDoubles = IsDoubleBattle(); + if (!isDoubles && (elementId == HEALTHBOX_EXP_BAR || elementId == HEALTHBOX_ALL)) { u16 species; @@ -2413,15 +2388,18 @@ void UpdateHealthboxAttribute(u8 healthboxSpriteId, struct Pokemon *mon, u8 elem { if (elementId == HEALTHBOX_LEVEL || elementId == HEALTHBOX_ALL) UpdateLvlInHealthbox(healthboxSpriteId, GetMonData(mon, MON_DATA_LEVEL)); - if (gBattleSpritesDataPtr->battlerData[battlerId].hpNumbersNoBars && (elementId == HEALTHBOX_CURRENT_HP || elementId == HEALTHBOX_ALL)) - UpdateHpTextInHealthbox(healthboxSpriteId, GetMonData(mon, MON_DATA_HP), HP_CURRENT); - if (gBattleSpritesDataPtr->battlerData[battlerId].hpNumbersNoBars && (elementId == HEALTHBOX_MAX_HP || elementId == HEALTHBOX_ALL)) - UpdateHpTextInHealthbox(healthboxSpriteId, GetMonData(mon, MON_DATA_MAX_HP), HP_MAX); + if (gBattleSpritesDataPtr->battlerData[battlerId].hpNumbersNoBars) + { + if (elementId == HEALTHBOX_ALL) + UpdateHpTextInHealthbox(healthboxSpriteId, HP_BOTH, currHp, maxHp); + else if (elementId == HEALTHBOX_MAX_HP) + UpdateHpTextInHealthbox(healthboxSpriteId, HP_MAX, currHp, maxHp); + else if (elementId == HEALTHBOX_CURRENT_HP) + UpdateHpTextInHealthbox(healthboxSpriteId, HP_CURRENT, currHp, maxHp); + } if (elementId == HEALTHBOX_HEALTH_BAR || elementId == HEALTHBOX_ALL) { LoadBattleBarGfx(0); - maxHp = GetMonData(mon, MON_DATA_MAX_HP); - currHp = GetMonData(mon, MON_DATA_HP); SetBattleBarStruct(battlerId, healthboxSpriteId, maxHp, currHp, 0); MoveBattleBar(battlerId, healthboxSpriteId, HEALTH_BAR, 0); } @@ -3196,7 +3174,7 @@ void UpdateAbilityPopup(u8 battlerId) u8 spriteId1 = gBattleStruct->abilityPopUpSpriteIds[battlerId][0]; u8 spriteId2 = gBattleStruct->abilityPopUpSpriteIds[battlerId][1]; u16 ability = (gBattleScripting.abilityPopupOverwrite != 0) ? gBattleScripting.abilityPopupOverwrite : gBattleMons[battlerId].ability; - + ClearAbilityName(spriteId1, spriteId2); PrintAbilityOnAbilityPopUp(ability, spriteId1, spriteId2); RestoreOverwrittenPixels((void*)(OBJ_VRAM0) + (gSprites[spriteId1].oam.tileNum * 32)); @@ -3382,7 +3360,7 @@ static void DestroyLastUsedBallGfx(struct Sprite *sprite) } static void SpriteCB_LastUsedBallWin(struct Sprite *sprite) -{ +{ if (sprite->sHide) { if (sprite->x != LAST_BALL_WIN_X_0) @@ -3399,7 +3377,7 @@ static void SpriteCB_LastUsedBallWin(struct Sprite *sprite) } static void SpriteCB_LastUsedBall(struct Sprite *sprite) -{ +{ if (sprite->sHide) { if (sprite->x != LAST_USED_BALL_X_0) diff --git a/src/party_menu.c b/src/party_menu.c index db20e0932..34a95d5e3 100755 --- a/src/party_menu.c +++ b/src/party_menu.c @@ -2365,7 +2365,7 @@ static void DisplayPartyPokemonHPCheck(struct Pokemon *mon, struct PartyMenuBox static void DisplayPartyPokemonHP(u16 hp, struct PartyMenuBox *menuBox) { - u8 *strOut = ConvertIntToDecimalStringN(gStringVar1, hp, STR_CONV_MODE_RIGHT_ALIGN, 3); + u8 *strOut = ConvertIntToDecimalStringN(gStringVar1, hp, STR_CONV_MODE_RIGHT_ALIGN, 4); strOut[0] = CHAR_SLASH; strOut[1] = EOS; @@ -2386,7 +2386,7 @@ static void DisplayPartyPokemonMaxHPCheck(struct Pokemon *mon, struct PartyMenuB static void DisplayPartyPokemonMaxHP(u16 maxhp, struct PartyMenuBox *menuBox) { - ConvertIntToDecimalStringN(gStringVar2, maxhp, STR_CONV_MODE_RIGHT_ALIGN, 3); + ConvertIntToDecimalStringN(gStringVar2, maxhp, STR_CONV_MODE_RIGHT_ALIGN, 4); StringCopy(gStringVar1, gText_Slash); StringAppend(gStringVar1, gStringVar2); DisplayPartyPokemonBarDetail(menuBox->windowId, gStringVar1, 0, &menuBox->infoRects->dimensions[16]); From 23bf67c63ffd46258f8a435314c8fb67213cd9b6 Mon Sep 17 00:00:00 2001 From: LOuroboros Date: Thu, 25 Aug 2022 11:43:01 -0300 Subject: [PATCH 066/130] Removed unnecessary inclusion of header in src/field_specials.c --- src/field_specials.c | 1 - 1 file changed, 1 deletion(-) diff --git a/src/field_specials.c b/src/field_specials.c index 9a2742b70..6aa62d22f 100644 --- a/src/field_specials.c +++ b/src/field_specials.c @@ -65,7 +65,6 @@ #include "constants/weather.h" #include "constants/metatile_labels.h" #include "palette.h" -#include "constants/pokemon.h" EWRAM_DATA bool8 gBikeCyclingChallenge = FALSE; EWRAM_DATA u8 gBikeCollisions = 0; From 1fc63c34313a4d7ec4f44b57d928ffa95c5c10d6 Mon Sep 17 00:00:00 2001 From: LOuroboros Date: Thu, 25 Aug 2022 11:52:21 -0300 Subject: [PATCH 067/130] More review corrections --- data/battle_anim_scripts.s | 8 ++++---- include/constants/battle.h | 2 +- include/constants/battle_anim.h | 2 +- src/battle_util.c | 4 ++-- 4 files changed, 8 insertions(+), 8 deletions(-) diff --git a/data/battle_anim_scripts.s b/data/battle_anim_scripts.s index 572052f5d..da1e45b23 100644 --- a/data/battle_anim_scripts.s +++ b/data/battle_anim_scripts.s @@ -868,7 +868,7 @@ gBattleAnims_General:: .4byte General_AquaRingHeal @ B_ANIM_AQUA_RING_HEAL .4byte General_BeakBlastSetUp @ B_ANIM_BEAK_BLAST_SETUP .4byte General_ShellTrapSetUp @ B_ANIM_SHELL_TRAP_SETUP - .4byte General_ZMoveActivate @ B_ANIM_ZMOVE_ACTIVATE + .4byte General_ZMoveActivate @ B_ANIM_ZMOVE_ACTIVATE .4byte General_AffectionHangedOn @ B_ANIM_AFFECTION_HANGED_ON .align 2 @@ -24885,12 +24885,12 @@ PrimalReversionParticles: delay 3 return -General_AffectionHangedOn:: @ Shameless copy of General_HangedOn - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 2, 7, 0, 9, RGB_RED +General_AffectionHangedOn:: @ TODO: Make new animation, currenty a copy of General_HangedOn. + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, F_PAL_ATTACKER, 7, 0, 9, RGB_RED playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER createvisualtask AnimTask_SlideMonForFocusBand, 5, 30, 128, 0, 1, 2, 0, 1 waitforvisualfinish - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 2, 4, 9, 0, RGB_RED + createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, F_PAL_ATTACKER, 4, 9, 0, RGB_RED waitforvisualfinish delay 6 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 0, 0, 0, 15 diff --git a/include/constants/battle.h b/include/constants/battle.h index 7019befc3..048c98dfc 100644 --- a/include/constants/battle.h +++ b/include/constants/battle.h @@ -259,8 +259,8 @@ #define MOVE_RESULT_FOE_ENDURED (1 << 6) #define MOVE_RESULT_FOE_HUNG_ON (1 << 7) #define MOVE_RESULT_STURDIED (1 << 8) -#define MOVE_RESULT_NO_EFFECT (MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE | MOVE_RESULT_FAILED) #define MOVE_RESULT_FOE_ENDURED_AFFECTION (1 << 9) +#define MOVE_RESULT_NO_EFFECT (MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE | MOVE_RESULT_FAILED) // Battle Weather flags #define B_WEATHER_RAIN_TEMPORARY (1 << 0) diff --git a/include/constants/battle_anim.h b/include/constants/battle_anim.h index 28bcb283d..f6e1bed71 100644 --- a/include/constants/battle_anim.h +++ b/include/constants/battle_anim.h @@ -536,7 +536,7 @@ #define B_ANIM_BEAK_BLAST_SETUP 33 #define B_ANIM_SHELL_TRAP_SETUP 34 #define B_ANIM_ZMOVE_ACTIVATE 35 // Using Z Moves -#define B_ANIM_AFFECTION_HANGED_ON 36 +#define B_ANIM_AFFECTION_HANGED_ON 36 // TODO: Make new animation, currently a copy of B_ANIM_HANGED_ON. // special animations table (gBattleAnims_Special) #define B_ANIM_LVL_UP 0 diff --git a/src/battle_util.c b/src/battle_util.c index b5d55df05..e473b02f6 100644 --- a/src/battle_util.c +++ b/src/battle_util.c @@ -2581,10 +2581,10 @@ u8 DoFieldEndTurnEffects(void) gSideTimers[B_SIDE_OPPONENT].retaliateTimer--; gBattleStruct->turnCountersTracker++; break; - #if B_AFFECTION_MECHANICS == TRUE case ENDTURN_STATUS_HEAL: for (gBattlerAttacker = 0; gBattlerAttacker < gBattlersCount; gBattlerAttacker++) { + #if B_AFFECTION_MECHANICS == TRUE if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER && GetMonFriendshipScore(&gPlayerParty[gBattlerPartyIndexes[gBattlerAttacker]]) >= FRIENDSHIP_GE_150 && (Random() % 100 < 20)) @@ -2593,10 +2593,10 @@ u8 DoFieldEndTurnEffects(void) BattleScriptExecute(BattleScript_AffectionBasedStatusHeal); break; } + #endif } gBattleStruct->turnCountersTracker++; break; - #endif case ENDTURN_FIELD_COUNT: effect++; break; From 63370b065d633cc2ca21293e9b31a4ec1fb1081b Mon Sep 17 00:00:00 2001 From: DizzyEggg Date: Thu, 25 Aug 2022 17:31:14 +0200 Subject: [PATCH 068/130] Party menu supports 4digit hp --- src/party_menu.c | 35 +++++++++++++++++++++++++++-------- 1 file changed, 27 insertions(+), 8 deletions(-) diff --git a/src/party_menu.c b/src/party_menu.c index 34a95d5e3..ca770f93b 100755 --- a/src/party_menu.c +++ b/src/party_menu.c @@ -270,7 +270,7 @@ static u8 CanMonLearnTMTutor(struct Pokemon *, u16, u8); static void DisplayPartyPokemonBarDetail(u8, const u8 *, u8, const u8 *); static void DisplayPartyPokemonLevel(u8, struct PartyMenuBox *); static void DisplayPartyPokemonGender(u8, u16, u8 *, struct PartyMenuBox *); -static void DisplayPartyPokemonHP(u16, struct PartyMenuBox *); +static void DisplayPartyPokemonHP(u16 hp, u16 maxHp, struct PartyMenuBox *menuBox); static void DisplayPartyPokemonMaxHP(u16, struct PartyMenuBox *); static void DisplayPartyPokemonHPBar(u16, u16, struct PartyMenuBox *); static void CreatePartyMonIconSpriteParameterized(u16, u32, struct PartyMenuBox *, u8); @@ -1032,7 +1032,7 @@ static void DisplayPartyPokemonDataForMultiBattle(u8 slot) DisplayPartyPokemonBarDetail(menuBox->windowId, gStringVar1, 0, menuBox->infoRects->dimensions); DisplayPartyPokemonLevel(gMultiPartnerParty[actualSlot].level, menuBox); DisplayPartyPokemonGender(gMultiPartnerParty[actualSlot].gender, gMultiPartnerParty[actualSlot].species, gMultiPartnerParty[actualSlot].nickname, menuBox); - DisplayPartyPokemonHP(gMultiPartnerParty[actualSlot].hp, menuBox); + DisplayPartyPokemonHP(gMultiPartnerParty[actualSlot].hp, gMultiPartnerParty[actualSlot].maxhp, menuBox); DisplayPartyPokemonMaxHP(gMultiPartnerParty[actualSlot].maxhp, menuBox); DisplayPartyPokemonHPBar(gMultiPartnerParty[actualSlot].hp, gMultiPartnerParty[actualSlot].maxhp, menuBox); } @@ -2359,18 +2359,31 @@ static void DisplayPartyPokemonHPCheck(struct Pokemon *mon, struct PartyMenuBox if (c != 0) menuBox->infoRects->blitFunc(menuBox->windowId, menuBox->infoRects->dimensions[12] >> 3, (menuBox->infoRects->dimensions[13] >> 3) + 1, menuBox->infoRects->dimensions[14] >> 3, menuBox->infoRects->dimensions[15] >> 3, FALSE); if (c != 2) - DisplayPartyPokemonHP(GetMonData(mon, MON_DATA_HP), menuBox); + DisplayPartyPokemonHP(GetMonData(mon, MON_DATA_HP), GetMonData(mon, MON_DATA_MAX_HP), menuBox); } } -static void DisplayPartyPokemonHP(u16 hp, struct PartyMenuBox *menuBox) +static void DisplayParty4DigitsHP(struct PartyMenuBox *menuBox, const u8 *str, const u8 *origAlings, u32 toSub) { - u8 *strOut = ConvertIntToDecimalStringN(gStringVar1, hp, STR_CONV_MODE_RIGHT_ALIGN, 4); + u8 newAligns[4]; + + memcpy(newAligns, origAlings, sizeof(newAligns)); + newAligns[0] -= toSub; // x, so that the hp fits + DisplayPartyPokemonBarDetail(menuBox->windowId, str, 0, newAligns); +} + +static void DisplayPartyPokemonHP(u16 hp, u16 maxhp, struct PartyMenuBox *menuBox) +{ + bool32 fourDigits = (maxhp >= 1000); + u8 *strOut = ConvertIntToDecimalStringN(gStringVar1, hp, STR_CONV_MODE_RIGHT_ALIGN, fourDigits ? 4 : 3); strOut[0] = CHAR_SLASH; strOut[1] = EOS; - DisplayPartyPokemonBarDetail(menuBox->windowId, gStringVar1, 0, &menuBox->infoRects->dimensions[12]); + if (fourDigits) + DisplayParty4DigitsHP(menuBox, gStringVar1, &menuBox->infoRects->dimensions[12], 10); + else + DisplayPartyPokemonBarDetail(menuBox->windowId, gStringVar1, 0, &menuBox->infoRects->dimensions[12]); } static void DisplayPartyPokemonMaxHPCheck(struct Pokemon *mon, struct PartyMenuBox *menuBox, u8 c) @@ -2386,10 +2399,16 @@ static void DisplayPartyPokemonMaxHPCheck(struct Pokemon *mon, struct PartyMenuB static void DisplayPartyPokemonMaxHP(u16 maxhp, struct PartyMenuBox *menuBox) { - ConvertIntToDecimalStringN(gStringVar2, maxhp, STR_CONV_MODE_RIGHT_ALIGN, 4); + bool32 fourDigits = (maxhp >= 1000); + + ConvertIntToDecimalStringN(gStringVar2, maxhp, STR_CONV_MODE_RIGHT_ALIGN, fourDigits ? 4 : 3); StringCopy(gStringVar1, gText_Slash); StringAppend(gStringVar1, gStringVar2); - DisplayPartyPokemonBarDetail(menuBox->windowId, gStringVar1, 0, &menuBox->infoRects->dimensions[16]); + + if (fourDigits) + DisplayParty4DigitsHP(menuBox, gStringVar1, &menuBox->infoRects->dimensions[16], 5); + else + DisplayPartyPokemonBarDetail(menuBox->windowId, gStringVar1, 0, &menuBox->infoRects->dimensions[16]); } static void DisplayPartyPokemonHPBarCheck(struct Pokemon *mon, struct PartyMenuBox *menuBox) From 1b9c2816c28ca31e5e7e100500ea1360459b4465 Mon Sep 17 00:00:00 2001 From: DizzyEggg Date: Thu, 25 Aug 2022 17:37:47 +0200 Subject: [PATCH 069/130] fix updatehptextinhealthbox arguments --- src/battle_controller_link_opponent.c | 2 +- src/battle_controller_link_partner.c | 2 +- src/battle_controller_opponent.c | 8 ++++---- src/battle_controller_player_partner.c | 4 ++-- src/battle_controller_recorded_opponent.c | 2 +- src/battle_controller_recorded_player.c | 4 ++-- src/battle_controller_wally.c | 4 ++-- 7 files changed, 13 insertions(+), 13 deletions(-) diff --git a/src/battle_controller_link_opponent.c b/src/battle_controller_link_opponent.c index 833925550..26ee356c3 100644 --- a/src/battle_controller_link_opponent.c +++ b/src/battle_controller_link_opponent.c @@ -392,7 +392,7 @@ static void CompleteOnHealthbarDone(void) if (hpValue != -1) { - UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], hpValue, HP_CURRENT); + UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], HP_CURRENT, hpValue, gBattleMons[gActiveBattler].maxHP); } else { diff --git a/src/battle_controller_link_partner.c b/src/battle_controller_link_partner.c index 6a0ecb297..4afa2cb18 100644 --- a/src/battle_controller_link_partner.c +++ b/src/battle_controller_link_partner.c @@ -278,7 +278,7 @@ static void CompleteOnHealthbarDone(void) if (hpValue != -1) { - UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], hpValue, HP_CURRENT); + UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], HP_CURRENT, hpValue, gBattleMons[gActiveBattler].maxHP); } else { diff --git a/src/battle_controller_opponent.c b/src/battle_controller_opponent.c index a503c1c7a..760fbf320 100644 --- a/src/battle_controller_opponent.c +++ b/src/battle_controller_opponent.c @@ -410,7 +410,7 @@ static void CompleteOnHealthbarDone(void) SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]); if (hpValue != -1) { - UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], hpValue, HP_CURRENT); + UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], HP_CURRENT, hpValue, gBattleMons[gActiveBattler].maxHP); } else OpponentBufferExecCompleted(); @@ -1588,9 +1588,9 @@ static void OpponentHandleChooseMove(void) gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); if (gAbsentBattlerFlags & gBitTable[gBattlerTarget]) gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT); - } + } if (ShouldUseZMove(gActiveBattler, gBattlerTarget, chosenMove)) - QueueZMove(gActiveBattler, chosenMove); + QueueZMove(gActiveBattler, chosenMove); if (CanMegaEvolve(gActiveBattler)) // If opponent can mega evolve, do it. BtlController_EmitTwoReturnValues(BUFFER_B, 10, (chosenMoveId) | (RET_MEGA_EVOLUTION) | (gBattlerTarget << 8)); else @@ -1617,7 +1617,7 @@ static void OpponentHandleChooseMove(void) do { target = GetBattlerAtPosition(Random() & 2); } while (!CanTargetBattler(gActiveBattler, target, move)); - + #if B_WILD_NATURAL_ENEMIES == TRUE // Don't bother to loop through table if the move can't attack ally if (!(gBattleMoves[move].target & MOVE_TARGET_BOTH)) diff --git a/src/battle_controller_player_partner.c b/src/battle_controller_player_partner.c index a868d09c0..f29bd1b87 100644 --- a/src/battle_controller_player_partner.c +++ b/src/battle_controller_player_partner.c @@ -292,7 +292,7 @@ static void CompleteOnHealthbarDone(void) if (hpValue != -1) { - UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], hpValue, HP_CURRENT); + UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], HP_CURRENT, hpValue, gBattleMons[gActiveBattler].maxHP); } else { @@ -1528,7 +1528,7 @@ static void PlayerPartnerHandleChooseMove(void) if (gAbsentBattlerFlags & gBitTable[gBattlerTarget]) gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT); } - + if (ShouldUseZMove(gActiveBattler, gBattlerTarget, moveInfo->moves[chosenMoveId])) QueueZMove(gActiveBattler, moveInfo->moves[chosenMoveId]); diff --git a/src/battle_controller_recorded_opponent.c b/src/battle_controller_recorded_opponent.c index 3f5e1cf7f..14efa76c2 100644 --- a/src/battle_controller_recorded_opponent.c +++ b/src/battle_controller_recorded_opponent.c @@ -376,7 +376,7 @@ static void CompleteOnHealthbarDone(void) if (hpValue != -1) { - UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], hpValue, HP_CURRENT); + UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], HP_CURRENT, hpValue, gBattleMons[gActiveBattler].maxHP); } else { diff --git a/src/battle_controller_recorded_player.c b/src/battle_controller_recorded_player.c index b02f171f9..0d531db92 100644 --- a/src/battle_controller_recorded_player.c +++ b/src/battle_controller_recorded_player.c @@ -351,7 +351,7 @@ static void CompleteOnHealthbarDone(void) if (hpValue != -1) { - UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], hpValue, HP_CURRENT); + UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], HP_CURRENT, hpValue, gBattleMons[gActiveBattler].maxHP); } else { @@ -1481,7 +1481,7 @@ static void RecordedPlayerHandleHealthBarUpdate(void) u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP); SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal); - UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], 0, HP_CURRENT); + UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], HP_CURRENT, 0, maxHP); } gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone; diff --git a/src/battle_controller_wally.c b/src/battle_controller_wally.c index 9728376df..0b480a23a 100644 --- a/src/battle_controller_wally.c +++ b/src/battle_controller_wally.c @@ -352,7 +352,7 @@ static void CompleteOnHealthbarDone(void) if (hpValue != -1) { - UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], hpValue, HP_CURRENT); + UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], HP_CURRENT, hpValue, gBattleMons[gActiveBattler].maxHP); } else { @@ -1277,7 +1277,7 @@ static void WallyHandleHealthBarUpdate(void) u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP); SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal); - UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], 0, HP_CURRENT); + UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], HP_CURRENT, 0, maxHP); } gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone; From 1bfff42ad2c0afa88f13694812747b92d156acfc Mon Sep 17 00:00:00 2001 From: LOuroboros Date: Thu, 25 Aug 2022 12:38:47 -0300 Subject: [PATCH 070/130] Fixed ENDTURN_STATUS_HEAL --- src/battle_util.c | 2 -- 1 file changed, 2 deletions(-) diff --git a/src/battle_util.c b/src/battle_util.c index e473b02f6..eb93f45ee 100644 --- a/src/battle_util.c +++ b/src/battle_util.c @@ -2131,9 +2131,7 @@ enum ENDTURN_ION_DELUGE, ENDTURN_FAIRY_LOCK, ENDTURN_RETALIATE, -#if B_AFFECTION_MECHANICS == TRUE ENDTURN_STATUS_HEAL, -#endif ENDTURN_FIELD_COUNT, }; From 5dd143f19d4da6d7de2f88bbdea2281e3b9d7f8a Mon Sep 17 00:00:00 2001 From: LOuroboros Date: Thu, 25 Aug 2022 13:07:52 -0300 Subject: [PATCH 071/130] Applied Blackforest's changes to General_AffectionHangedOn --- data/battle_anim_scripts.s | 19 +++++++++++-------- include/constants/battle_anim.h | 2 +- 2 files changed, 12 insertions(+), 9 deletions(-) diff --git a/data/battle_anim_scripts.s b/data/battle_anim_scripts.s index da1e45b23..a84796cc5 100644 --- a/data/battle_anim_scripts.s +++ b/data/battle_anim_scripts.s @@ -24885,15 +24885,18 @@ PrimalReversionParticles: delay 3 return -General_AffectionHangedOn:: @ TODO: Make new animation, currenty a copy of General_HangedOn. - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, F_PAL_ATTACKER, 7, 0, 9, RGB_RED - playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER - createvisualtask AnimTask_SlideMonForFocusBand, 5, 30, 128, 0, 1, 2, 0, 1 +General_AffectionHangedOn:: + loadspritegfx ANIM_TAG_RED_HEART + loopsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER, 12, 3 + createvisualtask AnimTask_SwayMon, 5, 0, 12, 4096, 4, ANIM_ATTACKER + delay 15 + createsprite gRedHeartBurstSpriteTemplate, ANIM_ATTACKER, 3, 160, -32 + createsprite gRedHeartBurstSpriteTemplate, ANIM_ATTACKER, 3, -256, -40 + createsprite gRedHeartBurstSpriteTemplate, ANIM_ATTACKER, 3, 128, -16 + createsprite gRedHeartBurstSpriteTemplate, ANIM_ATTACKER, 3, 416, -38 + createsprite gRedHeartBurstSpriteTemplate, ANIM_ATTACKER, 3, -128, -22 + createsprite gRedHeartBurstSpriteTemplate, ANIM_ATTACKER, 3, -384, -31 waitforvisualfinish - createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, F_PAL_ATTACKER, 4, 9, 0, RGB_RED - waitforvisualfinish - delay 6 - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 0, 0, 0, 15 end SnatchMoveTrySwapFromSubstitute: diff --git a/include/constants/battle_anim.h b/include/constants/battle_anim.h index f6e1bed71..28bcb283d 100644 --- a/include/constants/battle_anim.h +++ b/include/constants/battle_anim.h @@ -536,7 +536,7 @@ #define B_ANIM_BEAK_BLAST_SETUP 33 #define B_ANIM_SHELL_TRAP_SETUP 34 #define B_ANIM_ZMOVE_ACTIVATE 35 // Using Z Moves -#define B_ANIM_AFFECTION_HANGED_ON 36 // TODO: Make new animation, currently a copy of B_ANIM_HANGED_ON. +#define B_ANIM_AFFECTION_HANGED_ON 36 // special animations table (gBattleAnims_Special) #define B_ANIM_LVL_UP 0 From 75390519425008f54d48e1a7ab8ba948e42a3f46 Mon Sep 17 00:00:00 2001 From: LOuroboros Date: Thu, 25 Aug 2022 13:28:13 -0300 Subject: [PATCH 072/130] Further tweaked the affection animation --- data/battle_anim_scripts.s | 28 ++++++++++++++++++++++++++++ src/battle_anim_new.c | 26 ++++++++++++++++++++++++++ 2 files changed, 54 insertions(+) diff --git a/data/battle_anim_scripts.s b/data/battle_anim_scripts.s index a84796cc5..b00cd0aaf 100644 --- a/data/battle_anim_scripts.s +++ b/data/battle_anim_scripts.s @@ -24890,6 +24890,13 @@ General_AffectionHangedOn:: loopsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER, 12, 3 createvisualtask AnimTask_SwayMon, 5, 0, 12, 4096, 4, ANIM_ATTACKER delay 15 + launchtask AnimTask_AffectionHangedOn 0x5 0x0 + jumpargeq 0x0, FRIENDSHIP_MAX, General_AffectionHangedOn_6Hearts + jumpargeq 0x0, FRIENDSHIP_GE_200, General_AffectionHangedOn_5Hearts + jumpargeq 0x0, FRIENDSHIP_GE_150, General_AffectionHangedOn_4Hearts + jumpargeq 0x0, FRIENDSHIP_GE_100, General_AffectionHangedOn_3Hearts + end +General_AffectionHangedOn_6Hearts: createsprite gRedHeartBurstSpriteTemplate, ANIM_ATTACKER, 3, 160, -32 createsprite gRedHeartBurstSpriteTemplate, ANIM_ATTACKER, 3, -256, -40 createsprite gRedHeartBurstSpriteTemplate, ANIM_ATTACKER, 3, 128, -16 @@ -24898,6 +24905,27 @@ General_AffectionHangedOn:: createsprite gRedHeartBurstSpriteTemplate, ANIM_ATTACKER, 3, -384, -31 waitforvisualfinish end +General_AffectionHangedOn_5Hearts: + createsprite gRedHeartBurstSpriteTemplate, ANIM_ATTACKER, 3, 160, -32 + createsprite gRedHeartBurstSpriteTemplate, ANIM_ATTACKER, 3, -256, -40 + createsprite gRedHeartBurstSpriteTemplate, ANIM_ATTACKER, 3, 128, -16 + createsprite gRedHeartBurstSpriteTemplate, ANIM_ATTACKER, 3, 416, -38 + createsprite gRedHeartBurstSpriteTemplate, ANIM_ATTACKER, 3, -128, -22 + waitforvisualfinish + end +General_AffectionHangedOn_4Hearts: + createsprite gRedHeartBurstSpriteTemplate, ANIM_ATTACKER, 3, 160, -32 + createsprite gRedHeartBurstSpriteTemplate, ANIM_ATTACKER, 3, -256, -40 + createsprite gRedHeartBurstSpriteTemplate, ANIM_ATTACKER, 3, 128, -16 + createsprite gRedHeartBurstSpriteTemplate, ANIM_ATTACKER, 3, 416, -38 + waitforvisualfinish + end +General_AffectionHangedOn_3Hearts: + createsprite gRedHeartBurstSpriteTemplate, ANIM_ATTACKER, 3, 160, -32 + createsprite gRedHeartBurstSpriteTemplate, ANIM_ATTACKER, 3, -256, -40 + createsprite gRedHeartBurstSpriteTemplate, ANIM_ATTACKER, 3, 128, -16 + waitforvisualfinish + end SnatchMoveTrySwapFromSubstitute: createvisualtask AnimTask_IsAttackerBehindSubstitute, 2 diff --git a/src/battle_anim_new.c b/src/battle_anim_new.c index 96faf23dd..6079889d1 100644 --- a/src/battle_anim_new.c +++ b/src/battle_anim_new.c @@ -18,6 +18,7 @@ #include "constants/moves.h" #include "constants/hold_effects.h" #include "constants/items.h" +#include "constants/pokemon.h" // function declarations static void SpriteCB_SpriteToCentreOfSide(struct Sprite* sprite); @@ -7895,3 +7896,28 @@ void AnimTask_TerrainPulse(u8 taskId) } DestroyAnimVisualTask(taskId); } + +void AnimTask_AffectionHangedOn(u8 taskId) +{ + int side = GetBattlerSide(gBattleAnimTarget); + struct Pokemon *party = (side == B_SIDE_PLAYER) ? gPlayerParty : gEnemyParty; + + switch (GetMonFriendshipScore(&party[gBattlerPartyIndexes[gBattleAnimTarget]])) + { + case FRIENDSHIP_MAX: + gBattleAnimArgs[0] = FRIENDSHIP_MAX; + break; + case FRIENDSHIP_GE_200: + gBattleAnimArgs[0] = FRIENDSHIP_GE_200; + break; + case FRIENDSHIP_GE_150: + gBattleAnimArgs[0] = FRIENDSHIP_GE_150; + break; + case FRIENDSHIP_GE_100: + gBattleAnimArgs[0] = FRIENDSHIP_GE_100; + break; + default: + break; + } + DestroyAnimVisualTask(taskId); +} From 2cf2c00b29dfe058a6c81eadab71d1788aa1c5a9 Mon Sep 17 00:00:00 2001 From: LOuroboros Date: Thu, 25 Aug 2022 17:10:11 -0300 Subject: [PATCH 073/130] Updated friendship labels --- data/battle_anim_scripts.s | 6 +++--- include/constants/pokemon.h | 14 +++++++------- src/battle_anim_new.c | 12 ++++++------ src/battle_script_commands.c | 14 +++++++------- src/battle_util.c | 12 ++++++------ 5 files changed, 29 insertions(+), 29 deletions(-) diff --git a/data/battle_anim_scripts.s b/data/battle_anim_scripts.s index b00cd0aaf..0649fe50b 100644 --- a/data/battle_anim_scripts.s +++ b/data/battle_anim_scripts.s @@ -24892,9 +24892,9 @@ General_AffectionHangedOn:: delay 15 launchtask AnimTask_AffectionHangedOn 0x5 0x0 jumpargeq 0x0, FRIENDSHIP_MAX, General_AffectionHangedOn_6Hearts - jumpargeq 0x0, FRIENDSHIP_GE_200, General_AffectionHangedOn_5Hearts - jumpargeq 0x0, FRIENDSHIP_GE_150, General_AffectionHangedOn_4Hearts - jumpargeq 0x0, FRIENDSHIP_GE_100, General_AffectionHangedOn_3Hearts + jumpargeq 0x0, FRIENDSHIP_200_TO_254, General_AffectionHangedOn_5Hearts + jumpargeq 0x0, FRIENDSHIP_150_TO_199, General_AffectionHangedOn_4Hearts + jumpargeq 0x0, FRIENDSHIP_100_TO_149, General_AffectionHangedOn_3Hearts end General_AffectionHangedOn_6Hearts: createsprite gRedHeartBurstSpriteTemplate, ANIM_ATTACKER, 3, 160, -32 diff --git a/include/constants/pokemon.h b/include/constants/pokemon.h index dc8955656..355b43b1a 100644 --- a/include/constants/pokemon.h +++ b/include/constants/pokemon.h @@ -274,13 +274,13 @@ #define FRIENDSHIP_EVENT_FAINT_LARGE 8 // If opponent was >= 30 levels higher. See AdjustFriendshipOnBattleFaint // Constants for GetLeadMonFriendshipScore -#define FRIENDSHIP_NONE 0 -#define FRIENDSHIP_GE_1 1 -#define FRIENDSHIP_GE_50 2 -#define FRIENDSHIP_GE_100 3 -#define FRIENDSHIP_GE_150 4 -#define FRIENDSHIP_GE_200 5 -#define FRIENDSHIP_MAX 6 +#define FRIENDSHIP_NONE 0 +#define FRIENDSHIP_1_TO_49 1 +#define FRIENDSHIP_50_TO_99 2 +#define FRIENDSHIP_100_TO_149 3 +#define FRIENDSHIP_150_TO_199 4 +#define FRIENDSHIP_200_TO_254 5 +#define FRIENDSHIP_MAX 6 #define MAX_FRIENDSHIP 255 #define MAX_SHEEN 255 diff --git a/src/battle_anim_new.c b/src/battle_anim_new.c index 6079889d1..4e47def93 100644 --- a/src/battle_anim_new.c +++ b/src/battle_anim_new.c @@ -7907,14 +7907,14 @@ void AnimTask_AffectionHangedOn(u8 taskId) case FRIENDSHIP_MAX: gBattleAnimArgs[0] = FRIENDSHIP_MAX; break; - case FRIENDSHIP_GE_200: - gBattleAnimArgs[0] = FRIENDSHIP_GE_200; + case FRIENDSHIP_200_TO_254: + gBattleAnimArgs[0] = FRIENDSHIP_200_TO_254; break; - case FRIENDSHIP_GE_150: - gBattleAnimArgs[0] = FRIENDSHIP_GE_150; + case FRIENDSHIP_150_TO_199: + gBattleAnimArgs[0] = FRIENDSHIP_150_TO_199; break; - case FRIENDSHIP_GE_100: - gBattleAnimArgs[0] = FRIENDSHIP_GE_100; + case FRIENDSHIP_100_TO_149: + gBattleAnimArgs[0] = FRIENDSHIP_100_TO_149; break; default: break; diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c index 6182e09ba..47b0b2cab 100644 --- a/src/battle_script_commands.c +++ b/src/battle_script_commands.c @@ -1733,7 +1733,7 @@ u32 GetTotalAccuracy(u32 battlerAtk, u32 battlerDef, u32 move, u32 atkAbility, u #if B_AFFECTION_MECHANICS == TRUE // With high affection/friendship there's a chance to evade a move by substracting 10% of its accuracy. // I can't find exact information about that chance, so I'm just gonna write it as a 20% chance for now. - if (GetMonFriendshipScore(&gPlayerParty[gBattlerPartyIndexes[battlerDef]]) >= FRIENDSHIP_GE_150 && (Random() % 100) <= 20) + if (GetMonFriendshipScore(&gPlayerParty[gBattlerPartyIndexes[battlerDef]]) >= FRIENDSHIP_150_TO_199 && (Random() % 100) <= 20) calc = (calc * 90) / 100; #endif @@ -1905,7 +1905,7 @@ s32 CalcCritChanceStage(u8 battlerAtk, u8 battlerDef, u32 move, bool32 recordAbi + 2 * (holdEffectAtk == HOLD_EFFECT_LUCKY_PUNCH && gBattleMons[gBattlerAttacker].species == SPECIES_CHANSEY) + 2 * BENEFITS_FROM_LEEK(battlerAtk, holdEffectAtk) #if B_AFFECTION_MECHANICS == TRUE - + 2 * (GetMonFriendshipScore(&gPlayerParty[gBattlerPartyIndexes[gBattlerAttacker]]) >= FRIENDSHIP_GE_200) + + 2 * (GetMonFriendshipScore(&gPlayerParty[gBattlerPartyIndexes[gBattlerAttacker]]) >= FRIENDSHIP_200_TO_254) #endif + (abilityAtk == ABILITY_SUPER_LUCK); @@ -2010,12 +2010,12 @@ static void Cmd_adjustdamage(void) gSpecialStatuses[gBattlerTarget].focusSashed = TRUE; } #if B_AFFECTION_MECHANICS == TRUE - else if (GetBattlerSide(gBattlerTarget) == B_SIDE_PLAYER && friendshipScore >= FRIENDSHIP_GE_100) + else if (GetBattlerSide(gBattlerTarget) == B_SIDE_PLAYER && friendshipScore >= FRIENDSHIP_100_TO_149) { if ((friendshipScore == FRIENDSHIP_MAX && rand < 25) - || (friendshipScore == FRIENDSHIP_GE_200 && rand < 20) - || (friendshipScore == FRIENDSHIP_GE_150 && rand < 15) - || (friendshipScore == FRIENDSHIP_GE_100 && rand < 10)) + || (friendshipScore == FRIENDSHIP_200_TO_254 && rand < 20) + || (friendshipScore == FRIENDSHIP_150_TO_199 && rand < 15) + || (friendshipScore == FRIENDSHIP_100_TO_149 && rand < 10)) gSpecialStatuses[gBattlerTarget].affectionEndured = TRUE; } #endif @@ -4062,7 +4062,7 @@ static void Cmd_getexp(void) } #endif #if B_AFFECTION_MECHANICS == TRUE - if (GetMonFriendshipScore(&gPlayerParty[gBattleStruct->expGetterMonId]) >= FRIENDSHIP_GE_50) + if (GetMonFriendshipScore(&gPlayerParty[gBattleStruct->expGetterMonId]) >= FRIENDSHIP_50_TO_99) gBattleMoveDamage = (gBattleMoveDamage * 120) / 100; #endif diff --git a/src/battle_util.c b/src/battle_util.c index eb93f45ee..74893a709 100644 --- a/src/battle_util.c +++ b/src/battle_util.c @@ -2090,15 +2090,15 @@ u32 GetMonFriendshipScore(struct Pokemon *pokemon) if (GetMonData(pokemon, MON_DATA_FRIENDSHIP) == MAX_FRIENDSHIP) return FRIENDSHIP_MAX; if (GetMonData(pokemon, MON_DATA_FRIENDSHIP) >= 200) - return FRIENDSHIP_GE_200; + return FRIENDSHIP_200_TO_254; if (GetMonData(pokemon, MON_DATA_FRIENDSHIP) >= 150) - return FRIENDSHIP_GE_150; + return FRIENDSHIP_150_TO_199; if (GetMonData(pokemon, MON_DATA_FRIENDSHIP) >= 100) - return FRIENDSHIP_GE_100; + return FRIENDSHIP_100_TO_149; if (GetMonData(pokemon, MON_DATA_FRIENDSHIP) >= 50) - return FRIENDSHIP_GE_50; + return FRIENDSHIP_50_TO_99; if (GetMonData(pokemon, MON_DATA_FRIENDSHIP) >= 1) - return FRIENDSHIP_GE_1; + return FRIENDSHIP_1_TO_49; return FRIENDSHIP_NONE; } @@ -2584,7 +2584,7 @@ u8 DoFieldEndTurnEffects(void) { #if B_AFFECTION_MECHANICS == TRUE if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER - && GetMonFriendshipScore(&gPlayerParty[gBattlerPartyIndexes[gBattlerAttacker]]) >= FRIENDSHIP_GE_150 + && GetMonFriendshipScore(&gPlayerParty[gBattlerPartyIndexes[gBattlerAttacker]]) >= FRIENDSHIP_150_TO_199 && (Random() % 100 < 20)) { gBattleCommunication[MULTISTRING_CHOOSER] = 1; From 8bd7103b9d7a39c04775d63c3cc1307ab4b2252f Mon Sep 17 00:00:00 2001 From: LOuroboros Date: Thu, 25 Aug 2022 17:29:02 -0300 Subject: [PATCH 074/130] Even more review corrections --- data/battle_scripts_1.s | 4 +--- include/battle.h | 2 +- src/battle_anim_new.c | 18 +----------------- src/battle_util.c | 14 ++++++++------ 4 files changed, 11 insertions(+), 27 deletions(-) diff --git a/data/battle_scripts_1.s b/data/battle_scripts_1.s index 5cdb44597..4ba190c5c 100644 --- a/data/battle_scripts_1.s +++ b/data/battle_scripts_1.s @@ -421,8 +421,7 @@ BattleScript_AffectionBasedEndurance:: return BattleScript_AffectionBasedStatusHeal:: - jumpifstatus BS_ATTACKER, STATUS1_POISON, BattleScript_AffectionBasedStatus_HealPoisonString - jumpifstatus BS_ATTACKER, STATUS1_TOXIC_POISON, BattleScript_AffectionBasedStatus_HealPoisonString + jumpifstatus BS_ATTACKER, STATUS1_POISON | STATUS1_TOXIC_POISON, BattleScript_AffectionBasedStatus_HealPoisonString jumpifstatus BS_ATTACKER, STATUS1_SLEEP, BattleScript_AffectionBasedStatus_HealSleepString jumpifstatus BS_ATTACKER, STATUS1_PARALYSIS, BattleScript_AffectionBasedStatus_HealParalysisString jumpifstatus BS_ATTACKER, STATUS1_BURN, BattleScript_AffectionBasedStatus_HealBurnString @@ -442,7 +441,6 @@ BattleScript_AffectionBasedStatus_HealBurnString: goto BattleScript_AffectionBasedStatusHeal_Continue BattleScript_AffectionBasedStatus_HealFreezeString: printstring STRINGID_ATTACKERMELTEDTHEICE - goto BattleScript_AffectionBasedStatusHeal_Continue BattleScript_AffectionBasedStatusHeal_Continue: waitmessage B_WAIT_TIME_LONG clearstatus BS_ATTACKER diff --git a/include/battle.h b/include/battle.h index 7176b7378..ed77992ab 100644 --- a/include/battle.h +++ b/include/battle.h @@ -178,13 +178,13 @@ struct SpecialStatus u8 dancerOriginalTarget:3; u8 announceNeutralizingGas:1; // See Cmd_switchineffects u8 neutralizingGasRemoved:1; // See VARIOUS_TRY_END_NEUTRALIZING_GAS + u8 affectionEndured:1; s32 dmg; s32 physicalDmg; s32 specialDmg; u8 physicalBattlerId; u8 specialBattlerId; u8 changedStatsBattlerId; // Battler that was responsible for the latest stat change. Can be self. - bool8 affectionEndured:1; }; struct SideTimer diff --git a/src/battle_anim_new.c b/src/battle_anim_new.c index 4e47def93..b6cc48b91 100644 --- a/src/battle_anim_new.c +++ b/src/battle_anim_new.c @@ -7902,22 +7902,6 @@ void AnimTask_AffectionHangedOn(u8 taskId) int side = GetBattlerSide(gBattleAnimTarget); struct Pokemon *party = (side == B_SIDE_PLAYER) ? gPlayerParty : gEnemyParty; - switch (GetMonFriendshipScore(&party[gBattlerPartyIndexes[gBattleAnimTarget]])) - { - case FRIENDSHIP_MAX: - gBattleAnimArgs[0] = FRIENDSHIP_MAX; - break; - case FRIENDSHIP_200_TO_254: - gBattleAnimArgs[0] = FRIENDSHIP_200_TO_254; - break; - case FRIENDSHIP_150_TO_199: - gBattleAnimArgs[0] = FRIENDSHIP_150_TO_199; - break; - case FRIENDSHIP_100_TO_149: - gBattleAnimArgs[0] = FRIENDSHIP_100_TO_149; - break; - default: - break; - } + gBattleAnimArgs[0] = GetMonFriendshipScore(&party[gBattlerPartyIndexes[gBattleAnimTarget]]); DestroyAnimVisualTask(taskId); } diff --git a/src/battle_util.c b/src/battle_util.c index 74893a709..dbdecfb17 100644 --- a/src/battle_util.c +++ b/src/battle_util.c @@ -2087,17 +2087,19 @@ void TryToRevertMimicry(void) u32 GetMonFriendshipScore(struct Pokemon *pokemon) { - if (GetMonData(pokemon, MON_DATA_FRIENDSHIP) == MAX_FRIENDSHIP) + u32 friendshipScore = GetMonData(pokemon, MON_DATA_FRIENDSHIP); + + if (friendshipScore == MAX_FRIENDSHIP) return FRIENDSHIP_MAX; - if (GetMonData(pokemon, MON_DATA_FRIENDSHIP) >= 200) + if (friendshipScore >= 200) return FRIENDSHIP_200_TO_254; - if (GetMonData(pokemon, MON_DATA_FRIENDSHIP) >= 150) + if (friendshipScore >= 150) return FRIENDSHIP_150_TO_199; - if (GetMonData(pokemon, MON_DATA_FRIENDSHIP) >= 100) + if (friendshipScore >= 100) return FRIENDSHIP_100_TO_149; - if (GetMonData(pokemon, MON_DATA_FRIENDSHIP) >= 50) + if (friendshipScore >= 50) return FRIENDSHIP_50_TO_99; - if (GetMonData(pokemon, MON_DATA_FRIENDSHIP) >= 1) + if (friendshipScore >= 1) return FRIENDSHIP_1_TO_49; return FRIENDSHIP_NONE; From e204527f439824689bb873e2f451cf2321e5025f Mon Sep 17 00:00:00 2001 From: AgustinGDLV Date: Thu, 25 Aug 2022 15:52:47 -0700 Subject: [PATCH 075/130] changed candy item parameters --- include/constants/items.h | 7 +++++++ src/data/items.h | 12 ++++++------ src/party_menu.c | 2 +- src/pokemon.c | 15 +++++++++++---- 4 files changed, 25 insertions(+), 11 deletions(-) diff --git a/include/constants/items.h b/include/constants/items.h index 5413a7afe..b6dbc7329 100644 --- a/include/constants/items.h +++ b/include/constants/items.h @@ -973,6 +973,13 @@ #define MACH_BIKE 0 #define ACRO_BIKE 1 +// Item parameters for EXP Candies +#define EXP_100 1 +#define EXP_800 2 +#define EXP_3000 3 +#define EXP_10000 4 +#define EXP_30000 5 + // Item type IDs (used to determine the exit callback) #define ITEM_USE_MAIL 0 #define ITEM_USE_PARTY_MENU 1 diff --git a/src/data/items.h b/src/data/items.h index 8d08f0fde..f4be3c6dc 100644 --- a/src/data/items.h +++ b/src/data/items.h @@ -1359,7 +1359,7 @@ const struct Item gItems[] = .name = _("Rare Candy"), .itemId = ITEM_RARE_CANDY, .price = 10000, - .holdEffectParam = 0xFF, + .holdEffectParam = 0, .description = sRareCandyDesc, .pocket = POCKET_ITEMS, .type = ITEM_USE_PARTY_MENU, @@ -1372,7 +1372,7 @@ const struct Item gItems[] = .name = _("Exp.Candy XS"), .itemId = ITEM_EXP_CANDY_XS, .price = 20, - .holdEffectParam = 0, + .holdEffectParam = EXP_100, .description = sExpCandyXSDesc, .pocket = POCKET_ITEMS, .type = ITEM_USE_PARTY_MENU, @@ -1385,7 +1385,7 @@ const struct Item gItems[] = .name = _("Exp.Candy S"), .itemId = ITEM_EXP_CANDY_S, .price = 240, - .holdEffectParam = 1, + .holdEffectParam = EXP_800, .description = sExpCandyXSDesc, .pocket = POCKET_ITEMS, .type = ITEM_USE_PARTY_MENU, @@ -1398,7 +1398,7 @@ const struct Item gItems[] = .name = _("Exp.Candy M"), .itemId = ITEM_EXP_CANDY_M, .price = 1000, - .holdEffectParam = 2, + .holdEffectParam = EXP_3000, .description = sExpCandyMDesc, .pocket = POCKET_ITEMS, .type = ITEM_USE_PARTY_MENU, @@ -1411,7 +1411,7 @@ const struct Item gItems[] = .name = _("Exp.Candy L"), .itemId = ITEM_EXP_CANDY_L, .price = 3000, - .holdEffectParam = 3, + .holdEffectParam = EXP_10000, .description = sExpCandyLDesc, .pocket = POCKET_ITEMS, .type = ITEM_USE_PARTY_MENU, @@ -1424,7 +1424,7 @@ const struct Item gItems[] = .name = _("Exp.Candy XL"), .itemId = ITEM_EXP_CANDY_XL, .price = 10000, - .holdEffectParam = 4, + .holdEffectParam = EXP_30000, .description = sExpCandyXLDesc, .pocket = POCKET_ITEMS, .type = ITEM_USE_PARTY_MENU, diff --git a/src/party_menu.c b/src/party_menu.c index 07d4d9a15..abfcc0551 100755 --- a/src/party_menu.c +++ b/src/party_menu.c @@ -5012,7 +5012,7 @@ void ItemUseCB_RareCandy(u8 taskId, TaskFunc task) if (sFinalLevel > sInitialLevel) { PlayFanfareByFanfareNum(FANFARE_LEVEL_UP); - ConvertIntToDecimalStringN(gStringVar2, GetMonData(mon, MON_DATA_LEVEL), STR_CONV_MODE_LEFT_ALIGN, 3); + ConvertIntToDecimalStringN(gStringVar2, sFinalLevel, STR_CONV_MODE_LEFT_ALIGN, 3); StringExpandPlaceholders(gStringVar4, gText_PkmnElevatedToLvVar2); DisplayPartyMenuMessage(gStringVar4, TRUE); ScheduleBgCopyTilemapToVram(2); diff --git a/src/pokemon.c b/src/pokemon.c index ca519729d..956a87068 100644 --- a/src/pokemon.c +++ b/src/pokemon.c @@ -4709,7 +4709,13 @@ bool8 ExecuteTableBasedItemEffect(struct Pokemon *mon, u16 item, u8 partyIndex, } // EXP candies store an index for this table in their holdEffectParam. -static const u32 sExpCandyExperienceTable[] = {100, 800, 3000, 10000, 30000}; +static const u32 sExpCandyExperienceTable[] = { + [EXP_100 - 1] = 100, + [EXP_800 - 1] = 800, + [EXP_3000 - 1] = 3000, + [EXP_10000 - 1] = 10000, + [EXP_30000 - 1] = 30000, +}; // Returns TRUE if the item has no effect on the Pokémon, FALSE otherwise bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 moveIndex, bool8 usedByAI) @@ -4881,15 +4887,16 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov && GetMonData(mon, MON_DATA_LEVEL, NULL) != MAX_LEVEL) { u8 param = ItemId_GetHoldEffectParam(item); - if (param == 0xFF) // Rare Candy + if (param == 0) // Rare Candy { dataUnsigned = gExperienceTables[gBaseStats[GetMonData(mon, MON_DATA_SPECIES, NULL)].growthRate][GetMonData(mon, MON_DATA_LEVEL, NULL) + 1]; } else if (param < ARRAY_COUNT(sExpCandyExperienceTable)) // EXP Candies { + u16 species = GetMonData(mon, MON_DATA_SPECIES, NULL); dataUnsigned = sExpCandyExperienceTable[param] + GetMonData(mon, MON_DATA_EXP, NULL); - if (dataUnsigned > gExperienceTables[gBaseStats[GetMonData(mon, MON_DATA_SPECIES, NULL)].growthRate][MAX_LEVEL]) - dataUnsigned = gExperienceTables[gBaseStats[GetMonData(mon, MON_DATA_SPECIES, NULL)].growthRate][MAX_LEVEL]; + if (dataUnsigned > gExperienceTables[gBaseStats[species].growthRate][MAX_LEVEL]) + dataUnsigned = gExperienceTables[gBaseStats[species].growthRate][MAX_LEVEL]; } SetMonData(mon, MON_DATA_EXP, &dataUnsigned); CalculateMonStats(mon); From 410045028ab765cf9006e3f3c75b2d5b15440f48 Mon Sep 17 00:00:00 2001 From: LOuroboros Date: Thu, 25 Aug 2022 20:01:14 -0300 Subject: [PATCH 076/130] Optimized General_AffectionHangedOn --- data/battle_anim_scripts.s | 25 ++----------------------- 1 file changed, 2 insertions(+), 23 deletions(-) diff --git a/data/battle_anim_scripts.s b/data/battle_anim_scripts.s index 0649fe50b..a7e3f3461 100644 --- a/data/battle_anim_scripts.s +++ b/data/battle_anim_scripts.s @@ -24891,35 +24891,14 @@ General_AffectionHangedOn:: createvisualtask AnimTask_SwayMon, 5, 0, 12, 4096, 4, ANIM_ATTACKER delay 15 launchtask AnimTask_AffectionHangedOn 0x5 0x0 - jumpargeq 0x0, FRIENDSHIP_MAX, General_AffectionHangedOn_6Hearts - jumpargeq 0x0, FRIENDSHIP_200_TO_254, General_AffectionHangedOn_5Hearts - jumpargeq 0x0, FRIENDSHIP_150_TO_199, General_AffectionHangedOn_4Hearts jumpargeq 0x0, FRIENDSHIP_100_TO_149, General_AffectionHangedOn_3Hearts - end -General_AffectionHangedOn_6Hearts: - createsprite gRedHeartBurstSpriteTemplate, ANIM_ATTACKER, 3, 160, -32 - createsprite gRedHeartBurstSpriteTemplate, ANIM_ATTACKER, 3, -256, -40 - createsprite gRedHeartBurstSpriteTemplate, ANIM_ATTACKER, 3, 128, -16 - createsprite gRedHeartBurstSpriteTemplate, ANIM_ATTACKER, 3, 416, -38 - createsprite gRedHeartBurstSpriteTemplate, ANIM_ATTACKER, 3, -128, -22 + jumpargeq 0x0, FRIENDSHIP_150_TO_199, General_AffectionHangedOn_4Hearts + jumpargeq 0x0, FRIENDSHIP_200_TO_254, General_AffectionHangedOn_5Hearts createsprite gRedHeartBurstSpriteTemplate, ANIM_ATTACKER, 3, -384, -31 - waitforvisualfinish - end General_AffectionHangedOn_5Hearts: - createsprite gRedHeartBurstSpriteTemplate, ANIM_ATTACKER, 3, 160, -32 - createsprite gRedHeartBurstSpriteTemplate, ANIM_ATTACKER, 3, -256, -40 - createsprite gRedHeartBurstSpriteTemplate, ANIM_ATTACKER, 3, 128, -16 - createsprite gRedHeartBurstSpriteTemplate, ANIM_ATTACKER, 3, 416, -38 createsprite gRedHeartBurstSpriteTemplate, ANIM_ATTACKER, 3, -128, -22 - waitforvisualfinish - end General_AffectionHangedOn_4Hearts: - createsprite gRedHeartBurstSpriteTemplate, ANIM_ATTACKER, 3, 160, -32 - createsprite gRedHeartBurstSpriteTemplate, ANIM_ATTACKER, 3, -256, -40 - createsprite gRedHeartBurstSpriteTemplate, ANIM_ATTACKER, 3, 128, -16 createsprite gRedHeartBurstSpriteTemplate, ANIM_ATTACKER, 3, 416, -38 - waitforvisualfinish - end General_AffectionHangedOn_3Hearts: createsprite gRedHeartBurstSpriteTemplate, ANIM_ATTACKER, 3, 160, -32 createsprite gRedHeartBurstSpriteTemplate, ANIM_ATTACKER, 3, -256, -40 From ed02c4b425028a4fe2cf622653f352ec10914736 Mon Sep 17 00:00:00 2001 From: crater-git Date: Thu, 25 Aug 2022 19:56:47 -0400 Subject: [PATCH 077/130] Removed tutor move distinction, combined llists --- data/scripts/move_tutors.inc | 20 +- include/constants/party_menu.h | 32 +- include/party_menu.h | 2 - include/pokemon.h | 6 +- src/apprentice.c | 2 +- src/data/pokemon/teach_learnset_pointers.h | 1279 + src/data/pokemon/teach_learnsets.h | 33464 +++++++++++++++++++ src/data/pokemon/tmhm_learnset_pointers.h | 1279 - src/data/pokemon/tmhm_learnsets.h | 28121 ---------------- src/data/pokemon/tutor_learnsets.h | 10595 ------ src/daycare.c | 2 +- src/field_specials.c | 4 +- src/party_menu.c | 75 +- src/pokemon.c | 16 +- 14 files changed, 34790 insertions(+), 40107 deletions(-) create mode 100644 src/data/pokemon/teach_learnset_pointers.h create mode 100644 src/data/pokemon/teach_learnsets.h delete mode 100644 src/data/pokemon/tmhm_learnset_pointers.h delete mode 100644 src/data/pokemon/tmhm_learnsets.h delete mode 100644 src/data/pokemon/tutor_learnsets.h diff --git a/data/scripts/move_tutors.inc b/data/scripts/move_tutors.inc index 4155969a0..afb772bb1 100644 --- a/data/scripts/move_tutors.inc +++ b/data/scripts/move_tutors.inc @@ -7,7 +7,7 @@ SlateportCity_PokemonFanClub_EventScript_SwaggerTutor:: call MoveTutor_EventScript_CanOnlyBeLearnedOnce goto_if_eq VAR_RESULT, NO, MoveTutor_EventScript_SwaggerDeclined msgbox MoveTutor_Text_SwaggerWhichMon, MSGBOX_DEFAULT - setvar VAR_0x8005, TUTOR_MOVE_SWAGGER + setvar VAR_0x8005, MOVE_SWAGGER call MoveTutor_EventScript_OpenPartyMenu goto_if_eq VAR_RESULT, 0, MoveTutor_EventScript_SwaggerDeclined setflag FLAG_MOVE_TUTOR_TAUGHT_SWAGGER @@ -33,7 +33,7 @@ MauvilleCity_EventScript_RolloutTutor:: call MoveTutor_EventScript_CanOnlyBeLearnedOnce goto_if_eq VAR_RESULT, NO, MoveTutor_EventScript_RolloutDeclined msgbox MoveTutor_Text_RolloutWhichMon, MSGBOX_DEFAULT - setvar VAR_0x8005, TUTOR_MOVE_ROLLOUT + setvar VAR_0x8005, MOVE_ROLLOUT call MoveTutor_EventScript_OpenPartyMenu goto_if_eq VAR_RESULT, 0, MoveTutor_EventScript_RolloutDeclined setflag FLAG_MOVE_TUTOR_TAUGHT_ROLLOUT @@ -59,7 +59,7 @@ VerdanturfTown_PokemonCenter_1F_EventScript_FuryCutterTutor:: call MoveTutor_EventScript_CanOnlyBeLearnedOnce goto_if_eq VAR_RESULT, NO, MoveTutor_EventScript_FuryCutterDeclined msgbox MoveTutor_Text_FuryCutterWhichMon, MSGBOX_DEFAULT - setvar VAR_0x8005, TUTOR_MOVE_FURY_CUTTER + setvar VAR_0x8005, MOVE_FURY_CUTTER call MoveTutor_EventScript_OpenPartyMenu goto_if_eq VAR_RESULT, 0, MoveTutor_EventScript_FuryCutterDeclined setflag FLAG_MOVE_TUTOR_TAUGHT_FURY_CUTTER @@ -85,7 +85,7 @@ LavaridgeTown_House_EventScript_MimicTutor:: call MoveTutor_EventScript_CanOnlyBeLearnedOnce goto_if_eq VAR_RESULT, NO, MoveTutor_EventScript_MimicDeclined msgbox MoveTutor_Text_MimicWhichMon, MSGBOX_DEFAULT - setvar VAR_0x8005, TUTOR_MOVE_MIMIC + setvar VAR_0x8005, MOVE_MIMIC call MoveTutor_EventScript_OpenPartyMenu goto_if_eq VAR_RESULT, 0, MoveTutor_EventScript_MimicDeclined setflag FLAG_MOVE_TUTOR_TAUGHT_MIMIC @@ -111,7 +111,7 @@ FallarborTown_Mart_EventScript_MetronomeTutor:: call MoveTutor_EventScript_CanOnlyBeLearnedOnce goto_if_eq VAR_RESULT, NO, MoveTutor_EventScript_MetronomeDeclined msgbox MoveTutor_Text_MetronomeWhichMon, MSGBOX_DEFAULT - setvar VAR_0x8005, TUTOR_MOVE_METRONOME + setvar VAR_0x8005, MOVE_METRONOME call MoveTutor_EventScript_OpenPartyMenu goto_if_eq VAR_RESULT, 0, MoveTutor_EventScript_MetronomeDeclined setflag FLAG_MOVE_TUTOR_TAUGHT_METRONOME @@ -137,7 +137,7 @@ FortreeCity_House2_EventScript_SleepTalkTutor:: call MoveTutor_EventScript_CanOnlyBeLearnedOnce goto_if_eq VAR_RESULT, NO, MoveTutor_EventScript_SleepTalkDeclined msgbox MoveTutor_Text_SleepTalkWhichMon, MSGBOX_DEFAULT - setvar VAR_0x8005, TUTOR_MOVE_SLEEP_TALK + setvar VAR_0x8005, MOVE_SLEEP_TALK call MoveTutor_EventScript_OpenPartyMenu goto_if_eq VAR_RESULT, 0, MoveTutor_EventScript_SleepTalkDeclined setflag FLAG_MOVE_TUTOR_TAUGHT_SLEEP_TALK @@ -163,7 +163,7 @@ LilycoveCity_DepartmentStoreRooftop_EventScript_SubstituteTutor:: call MoveTutor_EventScript_CanOnlyBeLearnedOnce goto_if_eq VAR_RESULT, NO, MoveTutor_EventScript_SubstituteDeclined msgbox MoveTutor_Text_SubstituteWhichMon, MSGBOX_DEFAULT - setvar VAR_0x8005, TUTOR_MOVE_SUBSTITUTE + setvar VAR_0x8005, MOVE_SUBSTITUTE call MoveTutor_EventScript_OpenPartyMenu goto_if_eq VAR_RESULT, 0, MoveTutor_EventScript_SubstituteDeclined setflag FLAG_MOVE_TUTOR_TAUGHT_SUBSTITUTE @@ -189,7 +189,7 @@ MossdeepCity_EventScript_DynamicPunchTutor:: call MoveTutor_EventScript_CanOnlyBeLearnedOnce goto_if_eq VAR_RESULT, NO, MoveTutor_EventScript_DynamicPunchDeclined msgbox MoveTutor_Text_DynamicPunchWhichMon, MSGBOX_DEFAULT - setvar VAR_0x8005, TUTOR_MOVE_DYNAMIC_PUNCH + setvar VAR_0x8005, MOVE_DYNAMIC_PUNCH call MoveTutor_EventScript_OpenPartyMenu goto_if_eq VAR_RESULT, 0, MoveTutor_EventScript_DynamicPunchDeclined setflag FLAG_MOVE_TUTOR_TAUGHT_DYNAMICPUNCH @@ -215,7 +215,7 @@ SootopolisCity_PokemonCenter_1F_EventScript_DoubleEdgeTutor:: call MoveTutor_EventScript_CanOnlyBeLearnedOnce goto_if_eq VAR_RESULT, NO, MoveTutor_EventScript_DoubleEdgeDeclined msgbox MoveTutor_Text_DoubleEdgeWhichMon, MSGBOX_DEFAULT - setvar VAR_0x8005, TUTOR_MOVE_DOUBLE_EDGE + setvar VAR_0x8005, MOVE_DOUBLE_EDGE call MoveTutor_EventScript_OpenPartyMenu goto_if_eq VAR_RESULT, 0, MoveTutor_EventScript_DoubleEdgeDeclined setflag FLAG_MOVE_TUTOR_TAUGHT_DOUBLE_EDGE @@ -241,7 +241,7 @@ PacifidlogTown_PokemonCenter_1F_EventScript_ExplosionTutor:: call MoveTutor_EventScript_CanOnlyBeLearnedOnce goto_if_eq VAR_RESULT, NO, MoveTutor_EventScript_ExplosionDeclined msgbox MoveTutor_Text_ExplosionWhichMon, MSGBOX_DEFAULT - setvar VAR_0x8005, TUTOR_MOVE_EXPLOSION + setvar VAR_0x8005, MOVE_EXPLOSION call MoveTutor_EventScript_OpenPartyMenu goto_if_eq VAR_RESULT, 0, MoveTutor_EventScript_ExplosionDeclined setflag FLAG_MOVE_TUTOR_TAUGHT_EXPLOSION diff --git a/include/constants/party_menu.h b/include/constants/party_menu.h index f95bfa90f..36b68f063 100644 --- a/include/constants/party_menu.h +++ b/include/constants/party_menu.h @@ -12,37 +12,7 @@ #define AILMENT_PKRS 6 #define AILMENT_FNT 7 -#define TUTOR_MOVE_MEGA_PUNCH 0 -#define TUTOR_MOVE_SWORDS_DANCE 1 -#define TUTOR_MOVE_MEGA_KICK 2 -#define TUTOR_MOVE_BODY_SLAM 3 -#define TUTOR_MOVE_DOUBLE_EDGE 4 -#define TUTOR_MOVE_COUNTER 5 -#define TUTOR_MOVE_SEISMIC_TOSS 6 -#define TUTOR_MOVE_MIMIC 7 -#define TUTOR_MOVE_METRONOME 8 -#define TUTOR_MOVE_SOFT_BOILED 9 -#define TUTOR_MOVE_DREAM_EATER 10 -#define TUTOR_MOVE_THUNDER_WAVE 11 -#define TUTOR_MOVE_EXPLOSION 12 -#define TUTOR_MOVE_ROCK_SLIDE 13 -#define TUTOR_MOVE_SUBSTITUTE 14 -#define TUTOR_MOVE_DYNAMIC_PUNCH 15 -#define TUTOR_MOVE_ROLLOUT 16 -#define TUTOR_MOVE_PSYCH_UP 17 -#define TUTOR_MOVE_SNORE 18 -#define TUTOR_MOVE_ICY_WIND 19 -#define TUTOR_MOVE_ENDURE 20 -#define TUTOR_MOVE_MUD_SLAP 21 -#define TUTOR_MOVE_ICE_PUNCH 22 -#define TUTOR_MOVE_SWAGGER 23 -#define TUTOR_MOVE_SLEEP_TALK 24 -#define TUTOR_MOVE_SWIFT 25 -#define TUTOR_MOVE_DEFENSE_CURL 26 -#define TUTOR_MOVE_THUNDER_PUNCH 27 -#define TUTOR_MOVE_FIRE_PUNCH 28 -#define TUTOR_MOVE_FURY_CUTTER 29 -#define TUTOR_MOVE_COUNT 30 +#define TUTOR_MOVE_COUNT 30 #define PARTY_LAYOUT_SINGLE 0 #define PARTY_LAYOUT_DOUBLE 1 diff --git a/include/party_menu.h b/include/party_menu.h index 02f7b30b1..b00fd7324 100644 --- a/include/party_menu.h +++ b/include/party_menu.h @@ -29,8 +29,6 @@ extern u8 gBattlePartyCurrentOrder[PARTY_SIZE / 2]; extern void (*gItemUseCB)(u8, TaskFunc); -extern const u16 gTutorMoves[]; - void AnimatePartySlot(u8 slot, u8 animNum); bool8 IsMultiBattle(void); u8 GetCursorSelectionMonId(void); diff --git a/include/pokemon.h b/include/pokemon.h index 302b2931e..92057e9b7 100644 --- a/include/pokemon.h +++ b/include/pokemon.h @@ -397,7 +397,7 @@ extern const struct BaseStats gBaseStats[]; extern const u8 *const gItemEffectTable[]; extern const u32 gExperienceTables[][MAX_LEVEL + 1]; extern const struct LevelUpMove *const gLevelUpLearnsets[]; -extern const u16 *const gTMHMLearnsets[]; +extern const u16 *const gTeachLearnsets[]; extern const u8 gPPUpGetMask[]; extern const u8 gPPUpClearMask[]; extern const u8 gPPUpAddValues[]; @@ -510,8 +510,8 @@ u8 CheckPartyHasHadPokerus(struct Pokemon *party, u8 selection); void UpdatePartyPokerusTime(u16 days); void PartySpreadPokerus(struct Pokemon *party); bool8 TryIncrementMonLevel(struct Pokemon *mon); -u32 CanMonLearnTMHM(struct Pokemon *mon, u16 move); -u32 CanSpeciesLearnTMHM(u16 species, u16 move); +u32 CanMonLearnTaughtMove(struct Pokemon *mon, u16 move); +u32 CanSpeciesLearnTaughtMove(u16 species, u16 move); u8 GetMoveRelearnerMoves(struct Pokemon *mon, u16 *moves); u8 GetLevelUpMovesBySpecies(u16 species, u16 *moves); u8 GetNumberOfRelearnableMoves(struct Pokemon *mon); diff --git a/src/apprentice.c b/src/apprentice.c index cceeedb68..71536065f 100644 --- a/src/apprentice.c +++ b/src/apprentice.c @@ -376,7 +376,7 @@ static u16 GetRandomAlternateMove(u8 monId) do { id = Random() % (NUM_TECHNICAL_MACHINES + NUM_HIDDEN_MACHINES); - shouldUseMove = CanSpeciesLearnTMHM(species, ItemIdToBattleMoveId(ITEM_TM01 + id)); + shouldUseMove = CanSpeciesLearnTaughtMove(species, ItemIdToBattleMoveId(ITEM_TM01 + id)); } while (!shouldUseMove); diff --git a/src/data/pokemon/teach_learnset_pointers.h b/src/data/pokemon/teach_learnset_pointers.h new file mode 100644 index 000000000..cdb9e1b56 --- /dev/null +++ b/src/data/pokemon/teach_learnset_pointers.h @@ -0,0 +1,1279 @@ +const u16 *const gTeachLearnsets[NUM_SPECIES] = +{ + [SPECIES_NONE] = sBulbasaurTeachLearnset, + [SPECIES_BULBASAUR] = sBulbasaurTeachLearnset, + [SPECIES_IVYSAUR] = sIvysaurTeachLearnset, + [SPECIES_VENUSAUR] = sVenusaurTeachLearnset, + [SPECIES_CHARMANDER] = sCharmanderTeachLearnset, + [SPECIES_CHARMELEON] = sCharmeleonTeachLearnset, + [SPECIES_CHARIZARD] = sCharizardTeachLearnset, + [SPECIES_SQUIRTLE] = sSquirtleTeachLearnset, + [SPECIES_WARTORTLE] = sWartortleTeachLearnset, + [SPECIES_BLASTOISE] = sBlastoiseTeachLearnset, + [SPECIES_CATERPIE] = sCaterpieTeachLearnset, + [SPECIES_METAPOD] = sMetapodTeachLearnset, + [SPECIES_BUTTERFREE] = sButterfreeTeachLearnset, + [SPECIES_WEEDLE] = sWeedleTeachLearnset, + [SPECIES_KAKUNA] = sKakunaTeachLearnset, + [SPECIES_BEEDRILL] = sBeedrillTeachLearnset, + [SPECIES_PIDGEY] = sPidgeyTeachLearnset, + [SPECIES_PIDGEOTTO] = sPidgeottoTeachLearnset, + [SPECIES_PIDGEOT] = sPidgeotTeachLearnset, + [SPECIES_RATTATA] = sRattataTeachLearnset, + [SPECIES_RATICATE] = sRaticateTeachLearnset, + [SPECIES_SPEAROW] = sSpearowTeachLearnset, + [SPECIES_FEAROW] = sFearowTeachLearnset, + [SPECIES_EKANS] = sEkansTeachLearnset, + [SPECIES_ARBOK] = sArbokTeachLearnset, + [SPECIES_PIKACHU] = sPikachuTeachLearnset, + [SPECIES_RAICHU] = sRaichuTeachLearnset, + [SPECIES_SANDSHREW] = sSandshrewTeachLearnset, + [SPECIES_SANDSLASH] = sSandslashTeachLearnset, + [SPECIES_NIDORAN_F] = sNidoranFTeachLearnset, + [SPECIES_NIDORINA] = sNidorinaTeachLearnset, + [SPECIES_NIDOQUEEN] = sNidoqueenTeachLearnset, + [SPECIES_NIDORAN_M] = sNidoranMTeachLearnset, + [SPECIES_NIDORINO] = sNidorinoTeachLearnset, + [SPECIES_NIDOKING] = sNidokingTeachLearnset, + [SPECIES_CLEFAIRY] = sClefairyTeachLearnset, + [SPECIES_CLEFABLE] = sClefableTeachLearnset, + [SPECIES_VULPIX] = sVulpixTeachLearnset, + [SPECIES_NINETALES] = sNinetalesTeachLearnset, + [SPECIES_JIGGLYPUFF] = sJigglypuffTeachLearnset, + [SPECIES_WIGGLYTUFF] = sWigglytuffTeachLearnset, + [SPECIES_ZUBAT] = sZubatTeachLearnset, + [SPECIES_GOLBAT] = sGolbatTeachLearnset, + [SPECIES_ODDISH] = sOddishTeachLearnset, + [SPECIES_GLOOM] = sGloomTeachLearnset, + [SPECIES_VILEPLUME] = sVileplumeTeachLearnset, + [SPECIES_PARAS] = sParasTeachLearnset, + [SPECIES_PARASECT] = sParasectTeachLearnset, + [SPECIES_VENONAT] = sVenonatTeachLearnset, + [SPECIES_VENOMOTH] = sVenomothTeachLearnset, + [SPECIES_DIGLETT] = sDiglettTeachLearnset, + [SPECIES_DUGTRIO] = sDugtrioTeachLearnset, + [SPECIES_MEOWTH] = sMeowthTeachLearnset, + [SPECIES_PERSIAN] = sPersianTeachLearnset, + [SPECIES_PSYDUCK] = sPsyduckTeachLearnset, + [SPECIES_GOLDUCK] = sGolduckTeachLearnset, + [SPECIES_MANKEY] = sMankeyTeachLearnset, + [SPECIES_PRIMEAPE] = sPrimeapeTeachLearnset, + [SPECIES_GROWLITHE] = sGrowlitheTeachLearnset, + [SPECIES_ARCANINE] = sArcanineTeachLearnset, + [SPECIES_POLIWAG] = sPoliwagTeachLearnset, + [SPECIES_POLIWHIRL] = sPoliwhirlTeachLearnset, + [SPECIES_POLIWRATH] = sPoliwrathTeachLearnset, + [SPECIES_ABRA] = sAbraTeachLearnset, + [SPECIES_KADABRA] = sKadabraTeachLearnset, + [SPECIES_ALAKAZAM] = sAlakazamTeachLearnset, + [SPECIES_MACHOP] = sMachopTeachLearnset, + [SPECIES_MACHOKE] = sMachokeTeachLearnset, + [SPECIES_MACHAMP] = sMachampTeachLearnset, + [SPECIES_BELLSPROUT] = sBellsproutTeachLearnset, + [SPECIES_WEEPINBELL] = sWeepinbellTeachLearnset, + [SPECIES_VICTREEBEL] = sVictreebelTeachLearnset, + [SPECIES_TENTACOOL] = sTentacoolTeachLearnset, + [SPECIES_TENTACRUEL] = sTentacruelTeachLearnset, + [SPECIES_GEODUDE] = sGeodudeTeachLearnset, + [SPECIES_GRAVELER] = sGravelerTeachLearnset, + [SPECIES_GOLEM] = sGolemTeachLearnset, + [SPECIES_PONYTA] = sPonytaTeachLearnset, + [SPECIES_RAPIDASH] = sRapidashTeachLearnset, + [SPECIES_SLOWPOKE] = sSlowpokeTeachLearnset, + [SPECIES_SLOWBRO] = sSlowbroTeachLearnset, + [SPECIES_MAGNEMITE] = sMagnemiteTeachLearnset, + [SPECIES_MAGNETON] = sMagnetonTeachLearnset, + [SPECIES_FARFETCHD] = sFarfetchdTeachLearnset, + [SPECIES_DODUO] = sDoduoTeachLearnset, + [SPECIES_DODRIO] = sDodrioTeachLearnset, + [SPECIES_SEEL] = sSeelTeachLearnset, + [SPECIES_DEWGONG] = sDewgongTeachLearnset, + [SPECIES_GRIMER] = sGrimerTeachLearnset, + [SPECIES_MUK] = sMukTeachLearnset, + [SPECIES_SHELLDER] = sShellderTeachLearnset, + [SPECIES_CLOYSTER] = sCloysterTeachLearnset, + [SPECIES_GASTLY] = sGastlyTeachLearnset, + [SPECIES_HAUNTER] = sHaunterTeachLearnset, + [SPECIES_GENGAR] = sGengarTeachLearnset, + [SPECIES_ONIX] = sOnixTeachLearnset, + [SPECIES_DROWZEE] = sDrowzeeTeachLearnset, + [SPECIES_HYPNO] = sHypnoTeachLearnset, + [SPECIES_KRABBY] = sKrabbyTeachLearnset, + [SPECIES_KINGLER] = sKinglerTeachLearnset, + [SPECIES_VOLTORB] = sVoltorbTeachLearnset, + [SPECIES_ELECTRODE] = sElectrodeTeachLearnset, + [SPECIES_EXEGGCUTE] = sExeggcuteTeachLearnset, + [SPECIES_EXEGGUTOR] = sExeggutorTeachLearnset, + [SPECIES_CUBONE] = sCuboneTeachLearnset, + [SPECIES_MAROWAK] = sMarowakTeachLearnset, + [SPECIES_HITMONLEE] = sHitmonleeTeachLearnset, + [SPECIES_HITMONCHAN] = sHitmonchanTeachLearnset, + [SPECIES_LICKITUNG] = sLickitungTeachLearnset, + [SPECIES_KOFFING] = sKoffingTeachLearnset, + [SPECIES_WEEZING] = sWeezingTeachLearnset, + [SPECIES_RHYHORN] = sRhyhornTeachLearnset, + [SPECIES_RHYDON] = sRhydonTeachLearnset, + [SPECIES_CHANSEY] = sChanseyTeachLearnset, + [SPECIES_TANGELA] = sTangelaTeachLearnset, + [SPECIES_KANGASKHAN] = sKangaskhanTeachLearnset, + [SPECIES_HORSEA] = sHorseaTeachLearnset, + [SPECIES_SEADRA] = sSeadraTeachLearnset, + [SPECIES_GOLDEEN] = sGoldeenTeachLearnset, + [SPECIES_SEAKING] = sSeakingTeachLearnset, + [SPECIES_STARYU] = sStaryuTeachLearnset, + [SPECIES_STARMIE] = sStarmieTeachLearnset, + [SPECIES_MR_MIME] = sMrMimeTeachLearnset, + [SPECIES_SCYTHER] = sScytherTeachLearnset, + [SPECIES_JYNX] = sJynxTeachLearnset, + [SPECIES_ELECTABUZZ] = sElectabuzzTeachLearnset, + [SPECIES_MAGMAR] = sMagmarTeachLearnset, + [SPECIES_PINSIR] = sPinsirTeachLearnset, + [SPECIES_TAUROS] = sTaurosTeachLearnset, + [SPECIES_MAGIKARP] = sMagikarpTeachLearnset, + [SPECIES_GYARADOS] = sGyaradosTeachLearnset, + [SPECIES_LAPRAS] = sLaprasTeachLearnset, + [SPECIES_DITTO] = sDittoTeachLearnset, + [SPECIES_EEVEE] = sEeveeTeachLearnset, + [SPECIES_VAPOREON] = sVaporeonTeachLearnset, + [SPECIES_JOLTEON] = sJolteonTeachLearnset, + [SPECIES_FLAREON] = sFlareonTeachLearnset, + [SPECIES_PORYGON] = sPorygonTeachLearnset, + [SPECIES_OMANYTE] = sOmanyteTeachLearnset, + [SPECIES_OMASTAR] = sOmastarTeachLearnset, + [SPECIES_KABUTO] = sKabutoTeachLearnset, + [SPECIES_KABUTOPS] = sKabutopsTeachLearnset, + [SPECIES_AERODACTYL] = sAerodactylTeachLearnset, + [SPECIES_SNORLAX] = sSnorlaxTeachLearnset, + [SPECIES_ARTICUNO] = sArticunoTeachLearnset, + [SPECIES_ZAPDOS] = sZapdosTeachLearnset, + [SPECIES_MOLTRES] = sMoltresTeachLearnset, + [SPECIES_DRATINI] = sDratiniTeachLearnset, + [SPECIES_DRAGONAIR] = sDragonairTeachLearnset, + [SPECIES_DRAGONITE] = sDragoniteTeachLearnset, + [SPECIES_MEWTWO] = sMewtwoTeachLearnset, + [SPECIES_MEW] = sMewTeachLearnset, + [SPECIES_CHIKORITA] = sChikoritaTeachLearnset, + [SPECIES_BAYLEEF] = sBayleefTeachLearnset, + [SPECIES_MEGANIUM] = sMeganiumTeachLearnset, + [SPECIES_CYNDAQUIL] = sCyndaquilTeachLearnset, + [SPECIES_QUILAVA] = sQuilavaTeachLearnset, + [SPECIES_TYPHLOSION] = sTyphlosionTeachLearnset, + [SPECIES_TOTODILE] = sTotodileTeachLearnset, + [SPECIES_CROCONAW] = sCroconawTeachLearnset, + [SPECIES_FERALIGATR] = sFeraligatrTeachLearnset, + [SPECIES_SENTRET] = sSentretTeachLearnset, + [SPECIES_FURRET] = sFurretTeachLearnset, + [SPECIES_HOOTHOOT] = sHoothootTeachLearnset, + [SPECIES_NOCTOWL] = sNoctowlTeachLearnset, + [SPECIES_LEDYBA] = sLedybaTeachLearnset, + [SPECIES_LEDIAN] = sLedianTeachLearnset, + [SPECIES_SPINARAK] = sSpinarakTeachLearnset, + [SPECIES_ARIADOS] = sAriadosTeachLearnset, + [SPECIES_CROBAT] = sCrobatTeachLearnset, + [SPECIES_CHINCHOU] = sChinchouTeachLearnset, + [SPECIES_LANTURN] = sLanturnTeachLearnset, + [SPECIES_PICHU] = sPichuTeachLearnset, + [SPECIES_CLEFFA] = sCleffaTeachLearnset, + [SPECIES_IGGLYBUFF] = sIgglybuffTeachLearnset, + [SPECIES_TOGEPI] = sTogepiTeachLearnset, + [SPECIES_TOGETIC] = sTogeticTeachLearnset, + [SPECIES_NATU] = sNatuTeachLearnset, + [SPECIES_XATU] = sXatuTeachLearnset, + [SPECIES_MAREEP] = sMareepTeachLearnset, + [SPECIES_FLAAFFY] = sFlaaffyTeachLearnset, + [SPECIES_AMPHAROS] = sAmpharosTeachLearnset, + [SPECIES_BELLOSSOM] = sBellossomTeachLearnset, + [SPECIES_MARILL] = sMarillTeachLearnset, + [SPECIES_AZUMARILL] = sAzumarillTeachLearnset, + [SPECIES_SUDOWOODO] = sSudowoodoTeachLearnset, + [SPECIES_POLITOED] = sPolitoedTeachLearnset, + [SPECIES_HOPPIP] = sHoppipTeachLearnset, + [SPECIES_SKIPLOOM] = sSkiploomTeachLearnset, + [SPECIES_JUMPLUFF] = sJumpluffTeachLearnset, + [SPECIES_AIPOM] = sAipomTeachLearnset, + [SPECIES_SUNKERN] = sSunkernTeachLearnset, + [SPECIES_SUNFLORA] = sSunfloraTeachLearnset, + [SPECIES_YANMA] = sYanmaTeachLearnset, + [SPECIES_WOOPER] = sWooperTeachLearnset, + [SPECIES_QUAGSIRE] = sQuagsireTeachLearnset, + [SPECIES_ESPEON] = sEspeonTeachLearnset, + [SPECIES_UMBREON] = sUmbreonTeachLearnset, + [SPECIES_MURKROW] = sMurkrowTeachLearnset, + [SPECIES_SLOWKING] = sSlowkingTeachLearnset, + [SPECIES_MISDREAVUS] = sMisdreavusTeachLearnset, + [SPECIES_UNOWN] = sUnownTeachLearnset, + [SPECIES_WOBBUFFET] = sWobbuffetTeachLearnset, + [SPECIES_GIRAFARIG] = sGirafarigTeachLearnset, + [SPECIES_PINECO] = sPinecoTeachLearnset, + [SPECIES_FORRETRESS] = sForretressTeachLearnset, + [SPECIES_DUNSPARCE] = sDunsparceTeachLearnset, + [SPECIES_GLIGAR] = sGligarTeachLearnset, + [SPECIES_STEELIX] = sSteelixTeachLearnset, + [SPECIES_SNUBBULL] = sSnubbullTeachLearnset, + [SPECIES_GRANBULL] = sGranbullTeachLearnset, + [SPECIES_QWILFISH] = sQwilfishTeachLearnset, + [SPECIES_SCIZOR] = sScizorTeachLearnset, + [SPECIES_SHUCKLE] = sShuckleTeachLearnset, + [SPECIES_HERACROSS] = sHeracrossTeachLearnset, + [SPECIES_SNEASEL] = sSneaselTeachLearnset, + [SPECIES_TEDDIURSA] = sTeddiursaTeachLearnset, + [SPECIES_URSARING] = sUrsaringTeachLearnset, + [SPECIES_SLUGMA] = sSlugmaTeachLearnset, + [SPECIES_MAGCARGO] = sMagcargoTeachLearnset, + [SPECIES_SWINUB] = sSwinubTeachLearnset, + [SPECIES_PILOSWINE] = sPiloswineTeachLearnset, + [SPECIES_CORSOLA] = sCorsolaTeachLearnset, + [SPECIES_REMORAID] = sRemoraidTeachLearnset, + [SPECIES_OCTILLERY] = sOctilleryTeachLearnset, + [SPECIES_DELIBIRD] = sDelibirdTeachLearnset, + [SPECIES_MANTINE] = sMantineTeachLearnset, + [SPECIES_SKARMORY] = sSkarmoryTeachLearnset, + [SPECIES_HOUNDOUR] = sHoundourTeachLearnset, + [SPECIES_HOUNDOOM] = sHoundoomTeachLearnset, + [SPECIES_KINGDRA] = sKingdraTeachLearnset, + [SPECIES_PHANPY] = sPhanpyTeachLearnset, + [SPECIES_DONPHAN] = sDonphanTeachLearnset, + [SPECIES_PORYGON2] = sPorygon2TeachLearnset, + [SPECIES_STANTLER] = sStantlerTeachLearnset, + [SPECIES_SMEARGLE] = sSmeargleTeachLearnset, + [SPECIES_TYROGUE] = sTyrogueTeachLearnset, + [SPECIES_HITMONTOP] = sHitmontopTeachLearnset, + [SPECIES_SMOOCHUM] = sSmoochumTeachLearnset, + [SPECIES_ELEKID] = sElekidTeachLearnset, + [SPECIES_MAGBY] = sMagbyTeachLearnset, + [SPECIES_MILTANK] = sMiltankTeachLearnset, + [SPECIES_BLISSEY] = sBlisseyTeachLearnset, + [SPECIES_RAIKOU] = sRaikouTeachLearnset, + [SPECIES_ENTEI] = sEnteiTeachLearnset, + [SPECIES_SUICUNE] = sSuicuneTeachLearnset, + [SPECIES_LARVITAR] = sLarvitarTeachLearnset, + [SPECIES_PUPITAR] = sPupitarTeachLearnset, + [SPECIES_TYRANITAR] = sTyranitarTeachLearnset, + [SPECIES_LUGIA] = sLugiaTeachLearnset, + [SPECIES_HO_OH] = sHoOhTeachLearnset, + [SPECIES_CELEBI] = sCelebiTeachLearnset, + [SPECIES_TREECKO] = sTreeckoTeachLearnset, + [SPECIES_GROVYLE] = sGrovyleTeachLearnset, + [SPECIES_SCEPTILE] = sSceptileTeachLearnset, + [SPECIES_TORCHIC] = sTorchicTeachLearnset, + [SPECIES_COMBUSKEN] = sCombuskenTeachLearnset, + [SPECIES_BLAZIKEN] = sBlazikenTeachLearnset, + [SPECIES_MUDKIP] = sMudkipTeachLearnset, + [SPECIES_MARSHTOMP] = sMarshtompTeachLearnset, + [SPECIES_SWAMPERT] = sSwampertTeachLearnset, + [SPECIES_POOCHYENA] = sPoochyenaTeachLearnset, + [SPECIES_MIGHTYENA] = sMightyenaTeachLearnset, + [SPECIES_ZIGZAGOON] = sZigzagoonTeachLearnset, + [SPECIES_LINOONE] = sLinooneTeachLearnset, + [SPECIES_WURMPLE] = sWurmpleTeachLearnset, + [SPECIES_SILCOON] = sSilcoonTeachLearnset, + [SPECIES_BEAUTIFLY] = sBeautiflyTeachLearnset, + [SPECIES_CASCOON] = sCascoonTeachLearnset, + [SPECIES_DUSTOX] = sDustoxTeachLearnset, + [SPECIES_LOTAD] = sLotadTeachLearnset, + [SPECIES_LOMBRE] = sLombreTeachLearnset, + [SPECIES_LUDICOLO] = sLudicoloTeachLearnset, + [SPECIES_SEEDOT] = sSeedotTeachLearnset, + [SPECIES_NUZLEAF] = sNuzleafTeachLearnset, + [SPECIES_SHIFTRY] = sShiftryTeachLearnset, + [SPECIES_NINCADA] = sNincadaTeachLearnset, + [SPECIES_NINJASK] = sNinjaskTeachLearnset, + [SPECIES_SHEDINJA] = sShedinjaTeachLearnset, + [SPECIES_TAILLOW] = sTaillowTeachLearnset, + [SPECIES_SWELLOW] = sSwellowTeachLearnset, + [SPECIES_SHROOMISH] = sShroomishTeachLearnset, + [SPECIES_BRELOOM] = sBreloomTeachLearnset, + [SPECIES_SPINDA] = sSpindaTeachLearnset, + [SPECIES_WINGULL] = sWingullTeachLearnset, + [SPECIES_PELIPPER] = sPelipperTeachLearnset, + [SPECIES_SURSKIT] = sSurskitTeachLearnset, + [SPECIES_MASQUERAIN] = sMasquerainTeachLearnset, + [SPECIES_WAILMER] = sWailmerTeachLearnset, + [SPECIES_WAILORD] = sWailordTeachLearnset, + [SPECIES_SKITTY] = sSkittyTeachLearnset, + [SPECIES_DELCATTY] = sDelcattyTeachLearnset, + [SPECIES_KECLEON] = sKecleonTeachLearnset, + [SPECIES_BALTOY] = sBaltoyTeachLearnset, + [SPECIES_CLAYDOL] = sClaydolTeachLearnset, + [SPECIES_NOSEPASS] = sNosepassTeachLearnset, + [SPECIES_TORKOAL] = sTorkoalTeachLearnset, + [SPECIES_SABLEYE] = sSableyeTeachLearnset, + [SPECIES_BARBOACH] = sBarboachTeachLearnset, + [SPECIES_WHISCASH] = sWhiscashTeachLearnset, + [SPECIES_LUVDISC] = sLuvdiscTeachLearnset, + [SPECIES_CORPHISH] = sCorphishTeachLearnset, + [SPECIES_CRAWDAUNT] = sCrawdauntTeachLearnset, + [SPECIES_FEEBAS] = sFeebasTeachLearnset, + [SPECIES_MILOTIC] = sMiloticTeachLearnset, + [SPECIES_CARVANHA] = sCarvanhaTeachLearnset, + [SPECIES_SHARPEDO] = sSharpedoTeachLearnset, + [SPECIES_TRAPINCH] = sTrapinchTeachLearnset, + [SPECIES_VIBRAVA] = sVibravaTeachLearnset, + [SPECIES_FLYGON] = sFlygonTeachLearnset, + [SPECIES_MAKUHITA] = sMakuhitaTeachLearnset, + [SPECIES_HARIYAMA] = sHariyamaTeachLearnset, + [SPECIES_ELECTRIKE] = sElectrikeTeachLearnset, + [SPECIES_MANECTRIC] = sManectricTeachLearnset, + [SPECIES_NUMEL] = sNumelTeachLearnset, + [SPECIES_CAMERUPT] = sCameruptTeachLearnset, + [SPECIES_SPHEAL] = sSphealTeachLearnset, + [SPECIES_SEALEO] = sSealeoTeachLearnset, + [SPECIES_WALREIN] = sWalreinTeachLearnset, + [SPECIES_CACNEA] = sCacneaTeachLearnset, + [SPECIES_CACTURNE] = sCacturneTeachLearnset, + [SPECIES_SNORUNT] = sSnoruntTeachLearnset, + [SPECIES_GLALIE] = sGlalieTeachLearnset, + [SPECIES_LUNATONE] = sLunatoneTeachLearnset, + [SPECIES_SOLROCK] = sSolrockTeachLearnset, + [SPECIES_AZURILL] = sAzurillTeachLearnset, + [SPECIES_SPOINK] = sSpoinkTeachLearnset, + [SPECIES_GRUMPIG] = sGrumpigTeachLearnset, + [SPECIES_PLUSLE] = sPlusleTeachLearnset, + [SPECIES_MINUN] = sMinunTeachLearnset, + [SPECIES_MAWILE] = sMawileTeachLearnset, + [SPECIES_MEDITITE] = sMedititeTeachLearnset, + [SPECIES_MEDICHAM] = sMedichamTeachLearnset, + [SPECIES_SWABLU] = sSwabluTeachLearnset, + [SPECIES_ALTARIA] = sAltariaTeachLearnset, + [SPECIES_WYNAUT] = sWynautTeachLearnset, + [SPECIES_DUSKULL] = sDuskullTeachLearnset, + [SPECIES_DUSCLOPS] = sDusclopsTeachLearnset, + [SPECIES_ROSELIA] = sRoseliaTeachLearnset, + [SPECIES_SLAKOTH] = sSlakothTeachLearnset, + [SPECIES_VIGOROTH] = sVigorothTeachLearnset, + [SPECIES_SLAKING] = sSlakingTeachLearnset, + [SPECIES_GULPIN] = sGulpinTeachLearnset, + [SPECIES_SWALOT] = sSwalotTeachLearnset, + [SPECIES_TROPIUS] = sTropiusTeachLearnset, + [SPECIES_WHISMUR] = sWhismurTeachLearnset, + [SPECIES_LOUDRED] = sLoudredTeachLearnset, + [SPECIES_EXPLOUD] = sExploudTeachLearnset, + [SPECIES_CLAMPERL] = sClamperlTeachLearnset, + [SPECIES_HUNTAIL] = sHuntailTeachLearnset, + [SPECIES_GOREBYSS] = sGorebyssTeachLearnset, + [SPECIES_ABSOL] = sAbsolTeachLearnset, + [SPECIES_SHUPPET] = sShuppetTeachLearnset, + [SPECIES_BANETTE] = sBanetteTeachLearnset, + [SPECIES_SEVIPER] = sSeviperTeachLearnset, + [SPECIES_ZANGOOSE] = sZangooseTeachLearnset, + [SPECIES_RELICANTH] = sRelicanthTeachLearnset, + [SPECIES_ARON] = sAronTeachLearnset, + [SPECIES_LAIRON] = sLaironTeachLearnset, + [SPECIES_AGGRON] = sAggronTeachLearnset, + [SPECIES_CASTFORM] = sCastformTeachLearnset, + [SPECIES_VOLBEAT] = sVolbeatTeachLearnset, + [SPECIES_ILLUMISE] = sIllumiseTeachLearnset, + [SPECIES_LILEEP] = sLileepTeachLearnset, + [SPECIES_CRADILY] = sCradilyTeachLearnset, + [SPECIES_ANORITH] = sAnorithTeachLearnset, + [SPECIES_ARMALDO] = sArmaldoTeachLearnset, + [SPECIES_RALTS] = sRaltsTeachLearnset, + [SPECIES_KIRLIA] = sKirliaTeachLearnset, + [SPECIES_GARDEVOIR] = sGardevoirTeachLearnset, + [SPECIES_BAGON] = sBagonTeachLearnset, + [SPECIES_SHELGON] = sShelgonTeachLearnset, + [SPECIES_SALAMENCE] = sSalamenceTeachLearnset, + [SPECIES_BELDUM] = sBeldumTeachLearnset, + [SPECIES_METANG] = sMetangTeachLearnset, + [SPECIES_METAGROSS] = sMetagrossTeachLearnset, + [SPECIES_REGIROCK] = sRegirockTeachLearnset, + [SPECIES_REGICE] = sRegiceTeachLearnset, + [SPECIES_REGISTEEL] = sRegisteelTeachLearnset, + [SPECIES_KYOGRE] = sKyogreTeachLearnset, + [SPECIES_GROUDON] = sGroudonTeachLearnset, + [SPECIES_RAYQUAZA] = sRayquazaTeachLearnset, + [SPECIES_LATIAS] = sLatiasTeachLearnset, + [SPECIES_LATIOS] = sLatiosTeachLearnset, + [SPECIES_JIRACHI] = sJirachiTeachLearnset, + [SPECIES_DEOXYS] = sDeoxysTeachLearnset, + [SPECIES_CHIMECHO] = sChimechoTeachLearnset, +#if P_NEW_POKEMON == TRUE + [SPECIES_TURTWIG] = sTurtwigTeachLearnset, + [SPECIES_GROTLE] = sGrotleTeachLearnset, + [SPECIES_TORTERRA] = sTorterraTeachLearnset, + [SPECIES_CHIMCHAR] = sChimcharTeachLearnset, + [SPECIES_MONFERNO] = sMonfernoTeachLearnset, + [SPECIES_INFERNAPE] = sInfernapeTeachLearnset, + [SPECIES_PIPLUP] = sPiplupTeachLearnset, + [SPECIES_PRINPLUP] = sPrinplupTeachLearnset, + [SPECIES_EMPOLEON] = sEmpoleonTeachLearnset, + [SPECIES_STARLY] = sStarlyTeachLearnset, + [SPECIES_STARAVIA] = sStaraviaTeachLearnset, + [SPECIES_STARAPTOR] = sStaraptorTeachLearnset, + [SPECIES_BIDOOF] = sBidoofTeachLearnset, + [SPECIES_BIBAREL] = sBibarelTeachLearnset, + [SPECIES_KRICKETOT] = sKricketotTeachLearnset, + [SPECIES_KRICKETUNE] = sKricketuneTeachLearnset, + [SPECIES_SHINX] = sShinxTeachLearnset, + [SPECIES_LUXIO] = sLuxioTeachLearnset, + [SPECIES_LUXRAY] = sLuxrayTeachLearnset, + [SPECIES_BUDEW] = sBudewTeachLearnset, + [SPECIES_ROSERADE] = sRoseradeTeachLearnset, + [SPECIES_CRANIDOS] = sCranidosTeachLearnset, + [SPECIES_RAMPARDOS] = sRampardosTeachLearnset, + [SPECIES_SHIELDON] = sShieldonTeachLearnset, + [SPECIES_BASTIODON] = sBastiodonTeachLearnset, + [SPECIES_BURMY] = sBurmyTeachLearnset, + [SPECIES_WORMADAM] = sWormadamTeachLearnset, + [SPECIES_MOTHIM] = sMothimTeachLearnset, + [SPECIES_COMBEE] = sCombeeTeachLearnset, + [SPECIES_VESPIQUEN] = sVespiquenTeachLearnset, + [SPECIES_PACHIRISU] = sPachirisuTeachLearnset, + [SPECIES_BUIZEL] = sBuizelTeachLearnset, + [SPECIES_FLOATZEL] = sFloatzelTeachLearnset, + [SPECIES_CHERUBI] = sCherubiTeachLearnset, + [SPECIES_CHERRIM] = sCherrimTeachLearnset, + [SPECIES_SHELLOS] = sShellosTeachLearnset, + [SPECIES_GASTRODON] = sGastrodonTeachLearnset, + [SPECIES_AMBIPOM] = sAmbipomTeachLearnset, + [SPECIES_DRIFLOON] = sDrifloonTeachLearnset, + [SPECIES_DRIFBLIM] = sDrifblimTeachLearnset, + [SPECIES_BUNEARY] = sBunearyTeachLearnset, + [SPECIES_LOPUNNY] = sLopunnyTeachLearnset, + [SPECIES_MISMAGIUS] = sMismagiusTeachLearnset, + [SPECIES_HONCHKROW] = sHonchkrowTeachLearnset, + [SPECIES_GLAMEOW] = sGlameowTeachLearnset, + [SPECIES_PURUGLY] = sPuruglyTeachLearnset, + [SPECIES_CHINGLING] = sChinglingTeachLearnset, + [SPECIES_STUNKY] = sStunkyTeachLearnset, + [SPECIES_SKUNTANK] = sSkuntankTeachLearnset, + [SPECIES_BRONZOR] = sBronzorTeachLearnset, + [SPECIES_BRONZONG] = sBronzongTeachLearnset, + [SPECIES_BONSLY] = sBonslyTeachLearnset, + [SPECIES_MIME_JR] = sMimeJrTeachLearnset, + [SPECIES_HAPPINY] = sHappinyTeachLearnset, + [SPECIES_CHATOT] = sChatotTeachLearnset, + [SPECIES_SPIRITOMB] = sSpiritombTeachLearnset, + [SPECIES_GIBLE] = sGibleTeachLearnset, + [SPECIES_GABITE] = sGabiteTeachLearnset, + [SPECIES_GARCHOMP] = sGarchompTeachLearnset, + [SPECIES_MUNCHLAX] = sMunchlaxTeachLearnset, + [SPECIES_RIOLU] = sRioluTeachLearnset, + [SPECIES_LUCARIO] = sLucarioTeachLearnset, + [SPECIES_HIPPOPOTAS] = sHippopotasTeachLearnset, + [SPECIES_HIPPOWDON] = sHippowdonTeachLearnset, + [SPECIES_SKORUPI] = sSkorupiTeachLearnset, + [SPECIES_DRAPION] = sDrapionTeachLearnset, + [SPECIES_CROAGUNK] = sCroagunkTeachLearnset, + [SPECIES_TOXICROAK] = sToxicroakTeachLearnset, + [SPECIES_CARNIVINE] = sCarnivineTeachLearnset, + [SPECIES_FINNEON] = sFinneonTeachLearnset, + [SPECIES_LUMINEON] = sLumineonTeachLearnset, + [SPECIES_MANTYKE] = sMantykeTeachLearnset, + [SPECIES_SNOVER] = sSnoverTeachLearnset, + [SPECIES_ABOMASNOW] = sAbomasnowTeachLearnset, + [SPECIES_WEAVILE] = sWeavileTeachLearnset, + [SPECIES_MAGNEZONE] = sMagnezoneTeachLearnset, + [SPECIES_LICKILICKY] = sLickilickyTeachLearnset, + [SPECIES_RHYPERIOR] = sRhyperiorTeachLearnset, + [SPECIES_TANGROWTH] = sTangrowthTeachLearnset, + [SPECIES_ELECTIVIRE] = sElectivireTeachLearnset, + [SPECIES_MAGMORTAR] = sMagmortarTeachLearnset, + [SPECIES_TOGEKISS] = sTogekissTeachLearnset, + [SPECIES_YANMEGA] = sYanmegaTeachLearnset, + [SPECIES_LEAFEON] = sLeafeonTeachLearnset, + [SPECIES_GLACEON] = sGlaceonTeachLearnset, + [SPECIES_GLISCOR] = sGliscorTeachLearnset, + [SPECIES_MAMOSWINE] = sMamoswineTeachLearnset, + [SPECIES_PORYGON_Z] = sPorygonZTeachLearnset, + [SPECIES_GALLADE] = sGalladeTeachLearnset, + [SPECIES_PROBOPASS] = sProbopassTeachLearnset, + [SPECIES_DUSKNOIR] = sDusknoirTeachLearnset, + [SPECIES_FROSLASS] = sFroslassTeachLearnset, + [SPECIES_ROTOM] = sRotomTeachLearnset, + [SPECIES_UXIE] = sUxieTeachLearnset, + [SPECIES_MESPRIT] = sMespritTeachLearnset, + [SPECIES_AZELF] = sAzelfTeachLearnset, + [SPECIES_DIALGA] = sDialgaTeachLearnset, + [SPECIES_PALKIA] = sPalkiaTeachLearnset, + [SPECIES_HEATRAN] = sHeatranTeachLearnset, + [SPECIES_REGIGIGAS] = sRegigigasTeachLearnset, + [SPECIES_GIRATINA] = sGiratinaTeachLearnset, + [SPECIES_CRESSELIA] = sCresseliaTeachLearnset, + [SPECIES_PHIONE] = sPhioneTeachLearnset, + [SPECIES_MANAPHY] = sManaphyTeachLearnset, + [SPECIES_DARKRAI] = sDarkraiTeachLearnset, + [SPECIES_SHAYMIN] = sShayminTeachLearnset, + [SPECIES_ARCEUS] = sArceusTeachLearnset, + [SPECIES_VICTINI] = sVictiniTeachLearnset, + [SPECIES_SNIVY] = sSnivyTeachLearnset, + [SPECIES_SERVINE] = sServineTeachLearnset, + [SPECIES_SERPERIOR] = sSerperiorTeachLearnset, + [SPECIES_TEPIG] = sTepigTeachLearnset, + [SPECIES_PIGNITE] = sPigniteTeachLearnset, + [SPECIES_EMBOAR] = sEmboarTeachLearnset, + [SPECIES_OSHAWOTT] = sOshawottTeachLearnset, + [SPECIES_DEWOTT] = sDewottTeachLearnset, + [SPECIES_SAMUROTT] = sSamurottTeachLearnset, + [SPECIES_PATRAT] = sPatratTeachLearnset, + [SPECIES_WATCHOG] = sWatchogTeachLearnset, + [SPECIES_LILLIPUP] = sLillipupTeachLearnset, + [SPECIES_HERDIER] = sHerdierTeachLearnset, + [SPECIES_STOUTLAND] = sStoutlandTeachLearnset, + [SPECIES_PURRLOIN] = sPurrloinTeachLearnset, + [SPECIES_LIEPARD] = sLiepardTeachLearnset, + [SPECIES_PANSAGE] = sPansageTeachLearnset, + [SPECIES_SIMISAGE] = sSimisageTeachLearnset, + [SPECIES_PANSEAR] = sPansearTeachLearnset, + [SPECIES_SIMISEAR] = sSimisearTeachLearnset, + [SPECIES_PANPOUR] = sPanpourTeachLearnset, + [SPECIES_SIMIPOUR] = sSimipourTeachLearnset, + [SPECIES_MUNNA] = sMunnaTeachLearnset, + [SPECIES_MUSHARNA] = sMusharnaTeachLearnset, + [SPECIES_PIDOVE] = sPidoveTeachLearnset, + [SPECIES_TRANQUILL] = sTranquillTeachLearnset, + [SPECIES_UNFEZANT] = sUnfezantTeachLearnset, + [SPECIES_BLITZLE] = sBlitzleTeachLearnset, + [SPECIES_ZEBSTRIKA] = sZebstrikaTeachLearnset, + [SPECIES_ROGGENROLA] = sRoggenrolaTeachLearnset, + [SPECIES_BOLDORE] = sBoldoreTeachLearnset, + [SPECIES_GIGALITH] = sGigalithTeachLearnset, + [SPECIES_WOOBAT] = sWoobatTeachLearnset, + [SPECIES_SWOOBAT] = sSwoobatTeachLearnset, + [SPECIES_DRILBUR] = sDrilburTeachLearnset, + [SPECIES_EXCADRILL] = sExcadrillTeachLearnset, + [SPECIES_AUDINO] = sAudinoTeachLearnset, + [SPECIES_TIMBURR] = sTimburrTeachLearnset, + [SPECIES_GURDURR] = sGurdurrTeachLearnset, + [SPECIES_CONKELDURR] = sConkeldurrTeachLearnset, + [SPECIES_TYMPOLE] = sTympoleTeachLearnset, + [SPECIES_PALPITOAD] = sPalpitoadTeachLearnset, + [SPECIES_SEISMITOAD] = sSeismitoadTeachLearnset, + [SPECIES_THROH] = sThrohTeachLearnset, + [SPECIES_SAWK] = sSawkTeachLearnset, + [SPECIES_SEWADDLE] = sSewaddleTeachLearnset, + [SPECIES_SWADLOON] = sSwadloonTeachLearnset, + [SPECIES_LEAVANNY] = sLeavannyTeachLearnset, + [SPECIES_VENIPEDE] = sVenipedeTeachLearnset, + [SPECIES_WHIRLIPEDE] = sWhirlipedeTeachLearnset, + [SPECIES_SCOLIPEDE] = sScolipedeTeachLearnset, + [SPECIES_COTTONEE] = sCottoneeTeachLearnset, + [SPECIES_WHIMSICOTT] = sWhimsicottTeachLearnset, + [SPECIES_PETILIL] = sPetililTeachLearnset, + [SPECIES_LILLIGANT] = sLilligantTeachLearnset, + [SPECIES_BASCULIN] = sBasculinTeachLearnset, + [SPECIES_SANDILE] = sSandileTeachLearnset, + [SPECIES_KROKOROK] = sKrokorokTeachLearnset, + [SPECIES_KROOKODILE] = sKrookodileTeachLearnset, + [SPECIES_DARUMAKA] = sDarumakaTeachLearnset, + [SPECIES_DARMANITAN] = sDarmanitanTeachLearnset, + [SPECIES_MARACTUS] = sMaractusTeachLearnset, + [SPECIES_DWEBBLE] = sDwebbleTeachLearnset, + [SPECIES_CRUSTLE] = sCrustleTeachLearnset, + [SPECIES_SCRAGGY] = sScraggyTeachLearnset, + [SPECIES_SCRAFTY] = sScraftyTeachLearnset, + [SPECIES_SIGILYPH] = sSigilyphTeachLearnset, + [SPECIES_YAMASK] = sYamaskTeachLearnset, + [SPECIES_COFAGRIGUS] = sCofagrigusTeachLearnset, + [SPECIES_TIRTOUGA] = sTirtougaTeachLearnset, + [SPECIES_CARRACOSTA] = sCarracostaTeachLearnset, + [SPECIES_ARCHEN] = sArchenTeachLearnset, + [SPECIES_ARCHEOPS] = sArcheopsTeachLearnset, + [SPECIES_TRUBBISH] = sTrubbishTeachLearnset, + [SPECIES_GARBODOR] = sGarbodorTeachLearnset, + [SPECIES_ZORUA] = sZoruaTeachLearnset, + [SPECIES_ZOROARK] = sZoroarkTeachLearnset, + [SPECIES_MINCCINO] = sMinccinoTeachLearnset, + [SPECIES_CINCCINO] = sCinccinoTeachLearnset, + [SPECIES_GOTHITA] = sGothitaTeachLearnset, + [SPECIES_GOTHORITA] = sGothoritaTeachLearnset, + [SPECIES_GOTHITELLE] = sGothitelleTeachLearnset, + [SPECIES_SOLOSIS] = sSolosisTeachLearnset, + [SPECIES_DUOSION] = sDuosionTeachLearnset, + [SPECIES_REUNICLUS] = sReuniclusTeachLearnset, + [SPECIES_DUCKLETT] = sDucklettTeachLearnset, + [SPECIES_SWANNA] = sSwannaTeachLearnset, + [SPECIES_VANILLITE] = sVanilliteTeachLearnset, + [SPECIES_VANILLISH] = sVanillishTeachLearnset, + [SPECIES_VANILLUXE] = sVanilluxeTeachLearnset, + [SPECIES_DEERLING] = sDeerlingTeachLearnset, + [SPECIES_SAWSBUCK] = sSawsbuckTeachLearnset, + [SPECIES_EMOLGA] = sEmolgaTeachLearnset, + [SPECIES_KARRABLAST] = sKarrablastTeachLearnset, + [SPECIES_ESCAVALIER] = sEscavalierTeachLearnset, + [SPECIES_FOONGUS] = sFoongusTeachLearnset, + [SPECIES_AMOONGUSS] = sAmoongussTeachLearnset, + [SPECIES_FRILLISH] = sFrillishTeachLearnset, + [SPECIES_JELLICENT] = sJellicentTeachLearnset, + [SPECIES_ALOMOMOLA] = sAlomomolaTeachLearnset, + [SPECIES_JOLTIK] = sJoltikTeachLearnset, + [SPECIES_GALVANTULA] = sGalvantulaTeachLearnset, + [SPECIES_FERROSEED] = sFerroseedTeachLearnset, + [SPECIES_FERROTHORN] = sFerrothornTeachLearnset, + [SPECIES_KLINK] = sKlinkTeachLearnset, + [SPECIES_KLANG] = sKlangTeachLearnset, + [SPECIES_KLINKLANG] = sKlinklangTeachLearnset, + [SPECIES_TYNAMO] = sTynamoTeachLearnset, + [SPECIES_EELEKTRIK] = sEelektrikTeachLearnset, + [SPECIES_EELEKTROSS] = sEelektrossTeachLearnset, + [SPECIES_ELGYEM] = sElgyemTeachLearnset, + [SPECIES_BEHEEYEM] = sBeheeyemTeachLearnset, + [SPECIES_LITWICK] = sLitwickTeachLearnset, + [SPECIES_LAMPENT] = sLampentTeachLearnset, + [SPECIES_CHANDELURE] = sChandelureTeachLearnset, + [SPECIES_AXEW] = sAxewTeachLearnset, + [SPECIES_FRAXURE] = sFraxureTeachLearnset, + [SPECIES_HAXORUS] = sHaxorusTeachLearnset, + [SPECIES_CUBCHOO] = sCubchooTeachLearnset, + [SPECIES_BEARTIC] = sBearticTeachLearnset, + [SPECIES_CRYOGONAL] = sCryogonalTeachLearnset, + [SPECIES_SHELMET] = sShelmetTeachLearnset, + [SPECIES_ACCELGOR] = sAccelgorTeachLearnset, + [SPECIES_STUNFISK] = sStunfiskTeachLearnset, + [SPECIES_MIENFOO] = sMienfooTeachLearnset, + [SPECIES_MIENSHAO] = sMienshaoTeachLearnset, + [SPECIES_DRUDDIGON] = sDruddigonTeachLearnset, + [SPECIES_GOLETT] = sGolettTeachLearnset, + [SPECIES_GOLURK] = sGolurkTeachLearnset, + [SPECIES_PAWNIARD] = sPawniardTeachLearnset, + [SPECIES_BISHARP] = sBisharpTeachLearnset, + [SPECIES_BOUFFALANT] = sBouffalantTeachLearnset, + [SPECIES_RUFFLET] = sRuffletTeachLearnset, + [SPECIES_BRAVIARY] = sBraviaryTeachLearnset, + [SPECIES_VULLABY] = sVullabyTeachLearnset, + [SPECIES_MANDIBUZZ] = sMandibuzzTeachLearnset, + [SPECIES_HEATMOR] = sHeatmorTeachLearnset, + [SPECIES_DURANT] = sDurantTeachLearnset, + [SPECIES_DEINO] = sDeinoTeachLearnset, + [SPECIES_ZWEILOUS] = sZweilousTeachLearnset, + [SPECIES_HYDREIGON] = sHydreigonTeachLearnset, + [SPECIES_LARVESTA] = sLarvestaTeachLearnset, + [SPECIES_VOLCARONA] = sVolcaronaTeachLearnset, + [SPECIES_COBALION] = sCobalionTeachLearnset, + [SPECIES_TERRAKION] = sTerrakionTeachLearnset, + [SPECIES_VIRIZION] = sVirizionTeachLearnset, + [SPECIES_TORNADUS] = sTornadusTeachLearnset, + [SPECIES_THUNDURUS] = sThundurusTeachLearnset, + [SPECIES_RESHIRAM] = sReshiramTeachLearnset, + [SPECIES_ZEKROM] = sZekromTeachLearnset, + [SPECIES_LANDORUS] = sLandorusTeachLearnset, + [SPECIES_KYUREM] = sKyuremTeachLearnset, + [SPECIES_KELDEO] = sKeldeoTeachLearnset, + [SPECIES_MELOETTA] = sMeloettaTeachLearnset, + [SPECIES_GENESECT] = sGenesectTeachLearnset, + [SPECIES_CHESPIN] = sChespinTeachLearnset, + [SPECIES_QUILLADIN] = sQuilladinTeachLearnset, + [SPECIES_CHESNAUGHT] = sChesnaughtTeachLearnset, + [SPECIES_FENNEKIN] = sFennekinTeachLearnset, + [SPECIES_BRAIXEN] = sBraixenTeachLearnset, + [SPECIES_DELPHOX] = sDelphoxTeachLearnset, + [SPECIES_FROAKIE] = sFroakieTeachLearnset, + [SPECIES_FROGADIER] = sFrogadierTeachLearnset, + [SPECIES_GRENINJA] = sGreninjaTeachLearnset, + [SPECIES_BUNNELBY] = sBunnelbyTeachLearnset, + [SPECIES_DIGGERSBY] = sDiggersbyTeachLearnset, + [SPECIES_FLETCHLING] = sFletchlingTeachLearnset, + [SPECIES_FLETCHINDER] = sFletchinderTeachLearnset, + [SPECIES_TALONFLAME] = sTalonflameTeachLearnset, + [SPECIES_SCATTERBUG] = sScatterbugTeachLearnset, + [SPECIES_SPEWPA] = sSpewpaTeachLearnset, + [SPECIES_VIVILLON] = sVivillonTeachLearnset, + [SPECIES_LITLEO] = sLitleoTeachLearnset, + [SPECIES_PYROAR] = sPyroarTeachLearnset, + [SPECIES_FLABEBE] = sFlabebeTeachLearnset, + [SPECIES_FLOETTE] = sFloetteTeachLearnset, + [SPECIES_FLORGES] = sFlorgesTeachLearnset, + [SPECIES_SKIDDO] = sSkiddoTeachLearnset, + [SPECIES_GOGOAT] = sGogoatTeachLearnset, + [SPECIES_PANCHAM] = sPanchamTeachLearnset, + [SPECIES_PANGORO] = sPangoroTeachLearnset, + [SPECIES_FURFROU] = sFurfrouTeachLearnset, + [SPECIES_ESPURR] = sEspurrTeachLearnset, + [SPECIES_MEOWSTIC] = sMeowsticTeachLearnset, + [SPECIES_HONEDGE] = sHonedgeTeachLearnset, + [SPECIES_DOUBLADE] = sDoubladeTeachLearnset, + [SPECIES_AEGISLASH] = sAegislashTeachLearnset, + [SPECIES_SPRITZEE] = sSpritzeeTeachLearnset, + [SPECIES_AROMATISSE] = sAromatisseTeachLearnset, + [SPECIES_SWIRLIX] = sSwirlixTeachLearnset, + [SPECIES_SLURPUFF] = sSlurpuffTeachLearnset, + [SPECIES_INKAY] = sInkayTeachLearnset, + [SPECIES_MALAMAR] = sMalamarTeachLearnset, + [SPECIES_BINACLE] = sBinacleTeachLearnset, + [SPECIES_BARBARACLE] = sBarbaracleTeachLearnset, + [SPECIES_SKRELP] = sSkrelpTeachLearnset, + [SPECIES_DRAGALGE] = sDragalgeTeachLearnset, + [SPECIES_CLAUNCHER] = sClauncherTeachLearnset, + [SPECIES_CLAWITZER] = sClawitzerTeachLearnset, + [SPECIES_HELIOPTILE] = sHelioptileTeachLearnset, + [SPECIES_HELIOLISK] = sHelioliskTeachLearnset, + [SPECIES_TYRUNT] = sTyruntTeachLearnset, + [SPECIES_TYRANTRUM] = sTyrantrumTeachLearnset, + [SPECIES_AMAURA] = sAmauraTeachLearnset, + [SPECIES_AURORUS] = sAurorusTeachLearnset, + [SPECIES_SYLVEON] = sSylveonTeachLearnset, + [SPECIES_HAWLUCHA] = sHawluchaTeachLearnset, + [SPECIES_DEDENNE] = sDedenneTeachLearnset, + [SPECIES_CARBINK] = sCarbinkTeachLearnset, + [SPECIES_GOOMY] = sGoomyTeachLearnset, + [SPECIES_SLIGGOO] = sSliggooTeachLearnset, + [SPECIES_GOODRA] = sGoodraTeachLearnset, + [SPECIES_KLEFKI] = sKlefkiTeachLearnset, + [SPECIES_PHANTUMP] = sPhantumpTeachLearnset, + [SPECIES_TREVENANT] = sTrevenantTeachLearnset, + [SPECIES_PUMPKABOO] = sPumpkabooTeachLearnset, + [SPECIES_GOURGEIST] = sGourgeistTeachLearnset, + [SPECIES_BERGMITE] = sBergmiteTeachLearnset, + [SPECIES_AVALUGG] = sAvaluggTeachLearnset, + [SPECIES_NOIBAT] = sNoibatTeachLearnset, + [SPECIES_NOIVERN] = sNoivernTeachLearnset, + [SPECIES_XERNEAS] = sXerneasTeachLearnset, + [SPECIES_YVELTAL] = sYveltalTeachLearnset, + [SPECIES_ZYGARDE] = sZygardeTeachLearnset, + [SPECIES_DIANCIE] = sDiancieTeachLearnset, + [SPECIES_HOOPA] = sHoopaTeachLearnset, + [SPECIES_VOLCANION] = sVolcanionTeachLearnset, + [SPECIES_ROWLET] = sRowletTeachLearnset, + [SPECIES_DARTRIX] = sDartrixTeachLearnset, + [SPECIES_DECIDUEYE] = sDecidueyeTeachLearnset, + [SPECIES_LITTEN] = sLittenTeachLearnset, + [SPECIES_TORRACAT] = sTorracatTeachLearnset, + [SPECIES_INCINEROAR] = sIncineroarTeachLearnset, + [SPECIES_POPPLIO] = sPopplioTeachLearnset, + [SPECIES_BRIONNE] = sBrionneTeachLearnset, + [SPECIES_PRIMARINA] = sPrimarinaTeachLearnset, + [SPECIES_PIKIPEK] = sPikipekTeachLearnset, + [SPECIES_TRUMBEAK] = sTrumbeakTeachLearnset, + [SPECIES_TOUCANNON] = sToucannonTeachLearnset, + [SPECIES_YUNGOOS] = sYungoosTeachLearnset, + [SPECIES_GUMSHOOS] = sGumshoosTeachLearnset, + [SPECIES_GRUBBIN] = sGrubbinTeachLearnset, + [SPECIES_CHARJABUG] = sCharjabugTeachLearnset, + [SPECIES_VIKAVOLT] = sVikavoltTeachLearnset, + [SPECIES_CRABRAWLER] = sCrabrawlerTeachLearnset, + [SPECIES_CRABOMINABLE] = sCrabominableTeachLearnset, + [SPECIES_ORICORIO] = sOricorioTeachLearnset, + [SPECIES_CUTIEFLY] = sCutieflyTeachLearnset, + [SPECIES_RIBOMBEE] = sRibombeeTeachLearnset, + [SPECIES_ROCKRUFF] = sRockruffTeachLearnset, + [SPECIES_LYCANROC] = sLycanrocTeachLearnset, + [SPECIES_WISHIWASHI] = sWishiwashiTeachLearnset, + [SPECIES_MAREANIE] = sMareanieTeachLearnset, + [SPECIES_TOXAPEX] = sToxapexTeachLearnset, + [SPECIES_MUDBRAY] = sMudbrayTeachLearnset, + [SPECIES_MUDSDALE] = sMudsdaleTeachLearnset, + [SPECIES_DEWPIDER] = sDewpiderTeachLearnset, + [SPECIES_ARAQUANID] = sAraquanidTeachLearnset, + [SPECIES_FOMANTIS] = sFomantisTeachLearnset, + [SPECIES_LURANTIS] = sLurantisTeachLearnset, + [SPECIES_MORELULL] = sMorelullTeachLearnset, + [SPECIES_SHIINOTIC] = sShiinoticTeachLearnset, + [SPECIES_SALANDIT] = sSalanditTeachLearnset, + [SPECIES_SALAZZLE] = sSalazzleTeachLearnset, + [SPECIES_STUFFUL] = sStuffulTeachLearnset, + [SPECIES_BEWEAR] = sBewearTeachLearnset, + [SPECIES_BOUNSWEET] = sBounsweetTeachLearnset, + [SPECIES_STEENEE] = sSteeneeTeachLearnset, + [SPECIES_TSAREENA] = sTsareenaTeachLearnset, + [SPECIES_COMFEY] = sComfeyTeachLearnset, + [SPECIES_ORANGURU] = sOranguruTeachLearnset, + [SPECIES_PASSIMIAN] = sPassimianTeachLearnset, + [SPECIES_WIMPOD] = sWimpodTeachLearnset, + [SPECIES_GOLISOPOD] = sGolisopodTeachLearnset, + [SPECIES_SANDYGAST] = sSandygastTeachLearnset, + [SPECIES_PALOSSAND] = sPalossandTeachLearnset, + [SPECIES_PYUKUMUKU] = sPyukumukuTeachLearnset, + [SPECIES_TYPE_NULL] = sTypeNullTeachLearnset, + [SPECIES_SILVALLY] = sSilvallyTeachLearnset, + [SPECIES_MINIOR] = sMiniorTeachLearnset, + [SPECIES_KOMALA] = sKomalaTeachLearnset, + [SPECIES_TURTONATOR] = sTurtonatorTeachLearnset, + [SPECIES_TOGEDEMARU] = sTogedemaruTeachLearnset, + [SPECIES_MIMIKYU] = sMimikyuTeachLearnset, + [SPECIES_BRUXISH] = sBruxishTeachLearnset, + [SPECIES_DRAMPA] = sDrampaTeachLearnset, + [SPECIES_DHELMISE] = sDhelmiseTeachLearnset, + [SPECIES_JANGMO_O] = sJangmooTeachLearnset, + [SPECIES_HAKAMO_O] = sHakamooTeachLearnset, + [SPECIES_KOMMO_O] = sKommooTeachLearnset, + [SPECIES_TAPU_KOKO] = sTapuKokoTeachLearnset, + [SPECIES_TAPU_LELE] = sTapuLeleTeachLearnset, + [SPECIES_TAPU_BULU] = sTapuBuluTeachLearnset, + [SPECIES_TAPU_FINI] = sTapuFiniTeachLearnset, + [SPECIES_COSMOG] = sCosmogTeachLearnset, + [SPECIES_COSMOEM] = sCosmoemTeachLearnset, + [SPECIES_SOLGALEO] = sSolgaleoTeachLearnset, + [SPECIES_LUNALA] = sLunalaTeachLearnset, + [SPECIES_NIHILEGO] = sNihilegoTeachLearnset, + [SPECIES_BUZZWOLE] = sBuzzwoleTeachLearnset, + [SPECIES_PHEROMOSA] = sPheromosaTeachLearnset, + [SPECIES_XURKITREE] = sXurkitreeTeachLearnset, + [SPECIES_CELESTEELA] = sCelesteelaTeachLearnset, + [SPECIES_KARTANA] = sKartanaTeachLearnset, + [SPECIES_GUZZLORD] = sGuzzlordTeachLearnset, + [SPECIES_NECROZMA] = sNecrozmaTeachLearnset, + [SPECIES_MAGEARNA] = sMagearnaTeachLearnset, + [SPECIES_MARSHADOW] = sMarshadowTeachLearnset, + [SPECIES_POIPOLE] = sPoipoleTeachLearnset, + [SPECIES_NAGANADEL] = sNaganadelTeachLearnset, + [SPECIES_STAKATAKA] = sStakatakaTeachLearnset, + [SPECIES_BLACEPHALON] = sBlacephalonTeachLearnset, + [SPECIES_ZERAORA] = sZeraoraTeachLearnset, + [SPECIES_MELTAN] = sMeltanTeachLearnset, + [SPECIES_MELMETAL] = sMelmetalTeachLearnset, + [SPECIES_GROOKEY] = sGrookeyTeachLearnset, + [SPECIES_THWACKEY] = sThwackeyTeachLearnset, + [SPECIES_RILLABOOM] = sRillaboomTeachLearnset, + [SPECIES_SCORBUNNY] = sScorbunnyTeachLearnset, + [SPECIES_RABOOT] = sRabootTeachLearnset, + [SPECIES_CINDERACE] = sCinderaceTeachLearnset, + [SPECIES_SOBBLE] = sSobbleTeachLearnset, + [SPECIES_DRIZZILE] = sDrizzileTeachLearnset, + [SPECIES_INTELEON] = sInteleonTeachLearnset, + [SPECIES_SKWOVET] = sSkwovetTeachLearnset, + [SPECIES_GREEDENT] = sGreedentTeachLearnset, + [SPECIES_ROOKIDEE] = sRookideeTeachLearnset, + [SPECIES_CORVISQUIRE] = sCorvisquireTeachLearnset, + [SPECIES_CORVIKNIGHT] = sCorviknightTeachLearnset, + [SPECIES_BLIPBUG] = sBlipbugTeachLearnset, + [SPECIES_DOTTLER] = sDottlerTeachLearnset, + [SPECIES_ORBEETLE] = sOrbeetleTeachLearnset, + [SPECIES_NICKIT] = sNickitTeachLearnset, + [SPECIES_THIEVUL] = sThievulTeachLearnset, + [SPECIES_GOSSIFLEUR] = sGossifleurTeachLearnset, + [SPECIES_ELDEGOSS] = sEldegossTeachLearnset, + [SPECIES_WOOLOO] = sWoolooTeachLearnset, + [SPECIES_DUBWOOL] = sDubwoolTeachLearnset, + [SPECIES_CHEWTLE] = sChewtleTeachLearnset, + [SPECIES_DREDNAW] = sDrednawTeachLearnset, + [SPECIES_YAMPER] = sYamperTeachLearnset, + [SPECIES_BOLTUND] = sBoltundTeachLearnset, + [SPECIES_ROLYCOLY] = sRolycolyTeachLearnset, + [SPECIES_CARKOL] = sCarkolTeachLearnset, + [SPECIES_COALOSSAL] = sCoalossalTeachLearnset, + [SPECIES_APPLIN] = sApplinTeachLearnset, + [SPECIES_FLAPPLE] = sFlappleTeachLearnset, + [SPECIES_APPLETUN] = sAppletunTeachLearnset, + [SPECIES_SILICOBRA] = sSilicobraTeachLearnset, + [SPECIES_SANDACONDA] = sSandacondaTeachLearnset, + [SPECIES_CRAMORANT] = sCramorantTeachLearnset, + [SPECIES_ARROKUDA] = sArrokudaTeachLearnset, + [SPECIES_BARRASKEWDA] = sBarraskewdaTeachLearnset, + [SPECIES_TOXEL] = sToxelTeachLearnset, + [SPECIES_TOXTRICITY] = sToxtricityTeachLearnset, + [SPECIES_SIZZLIPEDE] = sSizzlipedeTeachLearnset, + [SPECIES_CENTISKORCH] = sCentiskorchTeachLearnset, + [SPECIES_CLOBBOPUS] = sClobbopusTeachLearnset, + [SPECIES_GRAPPLOCT] = sGrapploctTeachLearnset, + [SPECIES_SINISTEA] = sSinisteaTeachLearnset, + [SPECIES_POLTEAGEIST] = sPolteageistTeachLearnset, + [SPECIES_HATENNA] = sHatennaTeachLearnset, + [SPECIES_HATTREM] = sHattremTeachLearnset, + [SPECIES_HATTERENE] = sHattereneTeachLearnset, + [SPECIES_IMPIDIMP] = sImpidimpTeachLearnset, + [SPECIES_MORGREM] = sMorgremTeachLearnset, + [SPECIES_GRIMMSNARL] = sGrimmsnarlTeachLearnset, + [SPECIES_OBSTAGOON] = sObstagoonTeachLearnset, + [SPECIES_PERRSERKER] = sPerrserkerTeachLearnset, + [SPECIES_CURSOLA] = sCursolaTeachLearnset, + [SPECIES_SIRFETCHD] = sSirfetchdTeachLearnset, + [SPECIES_MR_RIME] = sMrRimeTeachLearnset, + [SPECIES_RUNERIGUS] = sRunerigusTeachLearnset, + [SPECIES_MILCERY] = sMilceryTeachLearnset, + [SPECIES_ALCREMIE] = sAlcremieTeachLearnset, + [SPECIES_FALINKS] = sFalinksTeachLearnset, + [SPECIES_PINCURCHIN] = sPincurchinTeachLearnset, + [SPECIES_SNOM] = sSnomTeachLearnset, + [SPECIES_FROSMOTH] = sFrosmothTeachLearnset, + [SPECIES_STONJOURNER] = sStonjournerTeachLearnset, + [SPECIES_EISCUE] = sEiscueTeachLearnset, + [SPECIES_INDEEDEE] = sIndeedeeTeachLearnset, + [SPECIES_MORPEKO] = sMorpekoTeachLearnset, + [SPECIES_CUFANT] = sCufantTeachLearnset, + [SPECIES_COPPERAJAH] = sCopperajahTeachLearnset, + [SPECIES_DRACOZOLT] = sDracozoltTeachLearnset, + [SPECIES_ARCTOZOLT] = sArctozoltTeachLearnset, + [SPECIES_DRACOVISH] = sDracovishTeachLearnset, + [SPECIES_ARCTOVISH] = sArctovishTeachLearnset, + [SPECIES_DURALUDON] = sDuraludonTeachLearnset, + [SPECIES_DREEPY] = sDreepyTeachLearnset, + [SPECIES_DRAKLOAK] = sDrakloakTeachLearnset, + [SPECIES_DRAGAPULT] = sDragapultTeachLearnset, + [SPECIES_ZACIAN] = sZacianTeachLearnset, + [SPECIES_ZAMAZENTA] = sZamazentaTeachLearnset, + [SPECIES_ETERNATUS] = sEternatusTeachLearnset, + [SPECIES_KUBFU] = sKubfuTeachLearnset, + [SPECIES_URSHIFU] = sUrshifuTeachLearnset, + [SPECIES_ZARUDE] = sZarudeTeachLearnset, + [SPECIES_REGIELEKI] = sRegielekiTeachLearnset, + [SPECIES_REGIDRAGO] = sRegidragoTeachLearnset, + [SPECIES_GLASTRIER] = sGlastrierTeachLearnset, + [SPECIES_SPECTRIER] = sSpectrierTeachLearnset, + [SPECIES_CALYREX] = sCalyrexTeachLearnset, + // Megas + [SPECIES_VENUSAUR_MEGA] = sVenusaurTeachLearnset, + [SPECIES_CHARIZARD_MEGA_X] = sCharizardTeachLearnset, + [SPECIES_CHARIZARD_MEGA_Y] = sCharizardTeachLearnset, + [SPECIES_BLASTOISE_MEGA] = sBlastoiseTeachLearnset, + [SPECIES_BEEDRILL_MEGA] = sBeedrillTeachLearnset, + [SPECIES_PIDGEOT_MEGA] = sPidgeotTeachLearnset, + [SPECIES_ALAKAZAM_MEGA] = sAlakazamTeachLearnset, + [SPECIES_SLOWBRO_MEGA] = sSlowbroTeachLearnset, + [SPECIES_GENGAR_MEGA] = sGengarTeachLearnset, + [SPECIES_KANGASKHAN_MEGA] = sKangaskhanTeachLearnset, + [SPECIES_PINSIR_MEGA] = sPinsirTeachLearnset, + [SPECIES_GYARADOS_MEGA] = sGyaradosTeachLearnset, + [SPECIES_AERODACTYL_MEGA] = sAerodactylTeachLearnset, + [SPECIES_MEWTWO_MEGA_X] = sMewtwoTeachLearnset, + [SPECIES_MEWTWO_MEGA_Y] = sMewtwoTeachLearnset, + [SPECIES_AMPHAROS_MEGA] = sAmpharosTeachLearnset, + [SPECIES_STEELIX_MEGA] = sSteelixTeachLearnset, + [SPECIES_SCIZOR_MEGA] = sScizorTeachLearnset, + [SPECIES_HERACROSS_MEGA] = sHeracrossTeachLearnset, + [SPECIES_HOUNDOOM_MEGA] = sHoundoomTeachLearnset, + [SPECIES_TYRANITAR_MEGA] = sTyranitarTeachLearnset, + [SPECIES_SCEPTILE_MEGA] = sSceptileTeachLearnset, + [SPECIES_BLAZIKEN_MEGA] = sBlazikenTeachLearnset, + [SPECIES_SWAMPERT_MEGA] = sSwampertTeachLearnset, + [SPECIES_GARDEVOIR_MEGA] = sGardevoirTeachLearnset, + [SPECIES_SABLEYE_MEGA] = sSableyeTeachLearnset, + [SPECIES_MAWILE_MEGA] = sMawileTeachLearnset, + [SPECIES_AGGRON_MEGA] = sAggronTeachLearnset, + [SPECIES_MEDICHAM_MEGA] = sMedichamTeachLearnset, + [SPECIES_MANECTRIC_MEGA] = sManectricTeachLearnset, + [SPECIES_SHARPEDO_MEGA] = sSharpedoTeachLearnset, + [SPECIES_CAMERUPT_MEGA] = sCameruptTeachLearnset, + [SPECIES_ALTARIA_MEGA] = sAltariaTeachLearnset, + [SPECIES_BANETTE_MEGA] = sBanetteTeachLearnset, + [SPECIES_ABSOL_MEGA] = sAbsolTeachLearnset, + [SPECIES_GLALIE_MEGA] = sGlalieTeachLearnset, + [SPECIES_SALAMENCE_MEGA] = sSalamenceTeachLearnset, + [SPECIES_METAGROSS_MEGA] = sMetagrossTeachLearnset, + [SPECIES_LATIAS_MEGA] = sLatiasTeachLearnset, + [SPECIES_LATIOS_MEGA] = sLatiosTeachLearnset, + [SPECIES_LOPUNNY_MEGA] = sLopunnyTeachLearnset, + [SPECIES_GARCHOMP_MEGA] = sGarchompTeachLearnset, + [SPECIES_LUCARIO_MEGA] = sLucarioTeachLearnset, + [SPECIES_ABOMASNOW_MEGA] = sAbomasnowTeachLearnset, + [SPECIES_GALLADE_MEGA] = sGalladeTeachLearnset, + [SPECIES_AUDINO_MEGA] = sAudinoTeachLearnset, + [SPECIES_DIANCIE_MEGA] = sDiancieTeachLearnset, + // Special Mega + Primals + [SPECIES_RAYQUAZA_MEGA] = sRayquazaTeachLearnset, + [SPECIES_KYOGRE_PRIMAL] = sKyogreTeachLearnset, + [SPECIES_GROUDON_PRIMAL] = sGroudonTeachLearnset, + // Alolan Forms + [SPECIES_RATTATA_ALOLAN] = sRattataAlolanTeachLearnset, + [SPECIES_RATICATE_ALOLAN] = sRaticateAlolanTeachLearnset, + [SPECIES_RAICHU_ALOLAN] = sRaichuAlolanTeachLearnset, + [SPECIES_SANDSHREW_ALOLAN] = sSandshrewAlolanTeachLearnset, + [SPECIES_SANDSLASH_ALOLAN] = sSandslashAlolanTeachLearnset, + [SPECIES_VULPIX_ALOLAN] = sVulpixAlolanTeachLearnset, + [SPECIES_NINETALES_ALOLAN] = sNinetalesAlolanTeachLearnset, + [SPECIES_DIGLETT_ALOLAN] = sDiglettAlolanTeachLearnset, + [SPECIES_DUGTRIO_ALOLAN] = sDugtrioAlolanTeachLearnset, + [SPECIES_MEOWTH_ALOLAN] = sMeowthAlolanTeachLearnset, + [SPECIES_PERSIAN_ALOLAN] = sPersianAlolanTeachLearnset, + [SPECIES_GEODUDE_ALOLAN] = sGeodudeAlolanTeachLearnset, + [SPECIES_GRAVELER_ALOLAN] = sGravelerAlolanTeachLearnset, + [SPECIES_GOLEM_ALOLAN] = sGolemAlolanTeachLearnset, + [SPECIES_GRIMER_ALOLAN] = sGrimerAlolanTeachLearnset, + [SPECIES_MUK_ALOLAN] = sMukAlolanTeachLearnset, + [SPECIES_EXEGGUTOR_ALOLAN] = sExeggutorAlolanTeachLearnset, + [SPECIES_MAROWAK_ALOLAN] = sMarowakAlolanTeachLearnset, + // Galarian Forms + [SPECIES_MEOWTH_GALARIAN] = sMeowthGalarianTeachLearnset, + [SPECIES_PONYTA_GALARIAN] = sPonytaGalarianTeachLearnset, + [SPECIES_RAPIDASH_GALARIAN] = sRapidashGalarianTeachLearnset, + [SPECIES_SLOWPOKE_GALARIAN] = sSlowpokeGalarianTeachLearnset, + [SPECIES_SLOWBRO_GALARIAN] = sSlowbroGalarianTeachLearnset, + [SPECIES_FARFETCHD_GALARIAN] = sFarfetchdGalarianTeachLearnset, + [SPECIES_WEEZING_GALARIAN] = sWeezingGalarianTeachLearnset, + [SPECIES_MR_MIME_GALARIAN] = sMrMimeGalarianTeachLearnset, + [SPECIES_ARTICUNO_GALARIAN] = sArticunoGalarianTeachLearnset, + [SPECIES_ZAPDOS_GALARIAN] = sZapdosGalarianTeachLearnset, + [SPECIES_MOLTRES_GALARIAN] = sMoltresGalarianTeachLearnset, + [SPECIES_SLOWKING_GALARIAN] = sSlowkingGalarianTeachLearnset, + [SPECIES_CORSOLA_GALARIAN] = sCorsolaGalarianTeachLearnset, + [SPECIES_ZIGZAGOON_GALARIAN] = sZigzagoonGalarianTeachLearnset, + [SPECIES_LINOONE_GALARIAN] = sLinooneGalarianTeachLearnset, + [SPECIES_DARUMAKA_GALARIAN] = sDarumakaGalarianTeachLearnset, + [SPECIES_DARMANITAN_GALARIAN] = sDarmanitanGalarianTeachLearnset, + [SPECIES_YAMASK_GALARIAN] = sYamaskGalarianTeachLearnset, + [SPECIES_STUNFISK_GALARIAN] = sStunfiskGalarianTeachLearnset, + // Misc Forms + // Cosplay Pikachu + [SPECIES_PIKACHU_COSPLAY] = sPikachuTeachLearnset, + [SPECIES_PIKACHU_ROCK_STAR] = sPikachuTeachLearnset, + [SPECIES_PIKACHU_BELLE] = sPikachuTeachLearnset, + [SPECIES_PIKACHU_POP_STAR] = sPikachuTeachLearnset, + [SPECIES_PIKACHU_PH_D] = sPikachuTeachLearnset, + [SPECIES_PIKACHU_LIBRE] = sPikachuTeachLearnset, + // Cap Pikachu + [SPECIES_PIKACHU_ORIGINAL_CAP] = sPikachuTeachLearnset, + [SPECIES_PIKACHU_HOENN_CAP] = sPikachuTeachLearnset, + [SPECIES_PIKACHU_SINNOH_CAP] = sPikachuTeachLearnset, + [SPECIES_PIKACHU_UNOVA_CAP] = sPikachuTeachLearnset, + [SPECIES_PIKACHU_KALOS_CAP] = sPikachuTeachLearnset, + [SPECIES_PIKACHU_ALOLA_CAP] = sPikachuTeachLearnset, + [SPECIES_PIKACHU_PARTNER_CAP] = sPikachuTeachLearnset, + [SPECIES_PIKACHU_WORLD_CAP] = sPikachuTeachLearnset, + // Pichu + [SPECIES_PICHU_SPIKY_EARED] = sPichuTeachLearnset, +#endif + // Unown + [SPECIES_UNOWN_B] = sUnownTeachLearnset, + [SPECIES_UNOWN_C] = sUnownTeachLearnset, + [SPECIES_UNOWN_D] = sUnownTeachLearnset, + [SPECIES_UNOWN_E] = sUnownTeachLearnset, + [SPECIES_UNOWN_F] = sUnownTeachLearnset, + [SPECIES_UNOWN_G] = sUnownTeachLearnset, + [SPECIES_UNOWN_H] = sUnownTeachLearnset, + [SPECIES_UNOWN_I] = sUnownTeachLearnset, + [SPECIES_UNOWN_J] = sUnownTeachLearnset, + [SPECIES_UNOWN_K] = sUnownTeachLearnset, + [SPECIES_UNOWN_L] = sUnownTeachLearnset, + [SPECIES_UNOWN_M] = sUnownTeachLearnset, + [SPECIES_UNOWN_N] = sUnownTeachLearnset, + [SPECIES_UNOWN_O] = sUnownTeachLearnset, + [SPECIES_UNOWN_P] = sUnownTeachLearnset, + [SPECIES_UNOWN_Q] = sUnownTeachLearnset, + [SPECIES_UNOWN_R] = sUnownTeachLearnset, + [SPECIES_UNOWN_S] = sUnownTeachLearnset, + [SPECIES_UNOWN_T] = sUnownTeachLearnset, + [SPECIES_UNOWN_U] = sUnownTeachLearnset, + [SPECIES_UNOWN_V] = sUnownTeachLearnset, + [SPECIES_UNOWN_W] = sUnownTeachLearnset, + [SPECIES_UNOWN_X] = sUnownTeachLearnset, + [SPECIES_UNOWN_Y] = sUnownTeachLearnset, + [SPECIES_UNOWN_Z] = sUnownTeachLearnset, + [SPECIES_UNOWN_EMARK] = sUnownTeachLearnset, + [SPECIES_UNOWN_QMARK] = sUnownTeachLearnset, + // Castform + [SPECIES_CASTFORM_SUNNY] = sCastformTeachLearnset, + [SPECIES_CASTFORM_RAINY] = sCastformTeachLearnset, + [SPECIES_CASTFORM_SNOWY] = sCastformTeachLearnset, + // Deoxys + [SPECIES_DEOXYS_ATTACK] = sDeoxysAttackTeachLearnset, + [SPECIES_DEOXYS_DEFENSE] = sDeoxysDefenseTeachLearnset, + [SPECIES_DEOXYS_SPEED] = sDeoxysSpeedTeachLearnset, +#if P_NEW_POKEMON == TRUE + // Burmy + [SPECIES_BURMY_SANDY_CLOAK] = sBurmyTeachLearnset, + [SPECIES_BURMY_TRASH_CLOAK] = sBurmyTeachLearnset, + // Wormadam + [SPECIES_WORMADAM_SANDY_CLOAK] = sWormadamSandyCloakTeachLearnset, + [SPECIES_WORMADAM_TRASH_CLOAK] = sWormadamTrashCloakTeachLearnset, + // Cherrim + [SPECIES_CHERRIM_SUNSHINE] = sCherrimTeachLearnset, + // Shellos + [SPECIES_SHELLOS_EAST_SEA] = sShellosTeachLearnset, + // Gastrodon + [SPECIES_GASTRODON_EAST_SEA] = sGastrodonTeachLearnset, + // Rotom + [SPECIES_ROTOM_HEAT] = sRotomTeachLearnset, + [SPECIES_ROTOM_WASH] = sRotomTeachLearnset, + [SPECIES_ROTOM_FROST] = sRotomTeachLearnset, + [SPECIES_ROTOM_FAN] = sRotomTeachLearnset, + [SPECIES_ROTOM_MOW] = sRotomTeachLearnset, + // Giratina + [SPECIES_GIRATINA_ORIGIN] = sGiratinaTeachLearnset, + // Shaymin + [SPECIES_SHAYMIN_SKY] = sShayminSkyTeachLearnset, + // Arceus + [SPECIES_ARCEUS_FIGHTING] = sArceusTeachLearnset, + [SPECIES_ARCEUS_FLYING] = sArceusTeachLearnset, + [SPECIES_ARCEUS_POISON] = sArceusTeachLearnset, + [SPECIES_ARCEUS_GROUND] = sArceusTeachLearnset, + [SPECIES_ARCEUS_ROCK] = sArceusTeachLearnset, + [SPECIES_ARCEUS_BUG] = sArceusTeachLearnset, + [SPECIES_ARCEUS_GHOST] = sArceusTeachLearnset, + [SPECIES_ARCEUS_STEEL] = sArceusTeachLearnset, + [SPECIES_ARCEUS_FIRE] = sArceusTeachLearnset, + [SPECIES_ARCEUS_WATER] = sArceusTeachLearnset, + [SPECIES_ARCEUS_GRASS] = sArceusTeachLearnset, + [SPECIES_ARCEUS_ELECTRIC] = sArceusTeachLearnset, + [SPECIES_ARCEUS_PSYCHIC] = sArceusTeachLearnset, + [SPECIES_ARCEUS_ICE] = sArceusTeachLearnset, + [SPECIES_ARCEUS_DRAGON] = sArceusTeachLearnset, + [SPECIES_ARCEUS_DARK] = sArceusTeachLearnset, + [SPECIES_ARCEUS_FAIRY] = sArceusTeachLearnset, + // Basculin + [SPECIES_BASCULIN_BLUE_STRIPED] = sBasculinTeachLearnset, + // Darmanitan + [SPECIES_DARMANITAN_ZEN_MODE] = sDarmanitanTeachLearnset, + [SPECIES_DARMANITAN_ZEN_MODE_GALARIAN] = sDarmanitanGalarianTeachLearnset, + // Deerling + [SPECIES_DEERLING_SUMMER] = sDeerlingTeachLearnset, + [SPECIES_DEERLING_AUTUMN] = sDeerlingTeachLearnset, + [SPECIES_DEERLING_WINTER] = sDeerlingTeachLearnset, + // Sawsbuck + [SPECIES_SAWSBUCK_SUMMER] = sSawsbuckTeachLearnset, + [SPECIES_SAWSBUCK_AUTUMN] = sSawsbuckTeachLearnset, + [SPECIES_SAWSBUCK_WINTER] = sSawsbuckTeachLearnset, + // Therian Forms + [SPECIES_TORNADUS_THERIAN] = sTornadusTeachLearnset, + [SPECIES_THUNDURUS_THERIAN] = sThundurusTeachLearnset, + [SPECIES_LANDORUS_THERIAN] = sLandorusTeachLearnset, + // Kyurem + [SPECIES_KYUREM_WHITE] = sKyuremTeachLearnset, + [SPECIES_KYUREM_BLACK] = sKyuremTeachLearnset, + // Keldeo + [SPECIES_KELDEO_RESOLUTE] = sKeldeoTeachLearnset, + // Meloetta + [SPECIES_MELOETTA_PIROUETTE] = sMeloettaTeachLearnset, + // Genesect + [SPECIES_GENESECT_DOUSE_DRIVE] = sGenesectTeachLearnset, + [SPECIES_GENESECT_SHOCK_DRIVE] = sGenesectTeachLearnset, + [SPECIES_GENESECT_BURN_DRIVE] = sGenesectTeachLearnset, + [SPECIES_GENESECT_CHILL_DRIVE] = sGenesectTeachLearnset, + // Greninja + [SPECIES_GRENINJA_BATTLE_BOND] = sGreninjaTeachLearnset, + [SPECIES_GRENINJA_ASH] = sGreninjaTeachLearnset, + // Vivillon + [SPECIES_VIVILLON_POLAR] = sVivillonTeachLearnset, + [SPECIES_VIVILLON_TUNDRA] = sVivillonTeachLearnset, + [SPECIES_VIVILLON_CONTINENTAL] = sVivillonTeachLearnset, + [SPECIES_VIVILLON_GARDEN] = sVivillonTeachLearnset, + [SPECIES_VIVILLON_ELEGANT] = sVivillonTeachLearnset, + [SPECIES_VIVILLON_MEADOW] = sVivillonTeachLearnset, + [SPECIES_VIVILLON_MODERN] = sVivillonTeachLearnset, + [SPECIES_VIVILLON_MARINE] = sVivillonTeachLearnset, + [SPECIES_VIVILLON_ARCHIPELAGO] = sVivillonTeachLearnset, + [SPECIES_VIVILLON_HIGH_PLAINS] = sVivillonTeachLearnset, + [SPECIES_VIVILLON_SANDSTORM] = sVivillonTeachLearnset, + [SPECIES_VIVILLON_RIVER] = sVivillonTeachLearnset, + [SPECIES_VIVILLON_MONSOON] = sVivillonTeachLearnset, + [SPECIES_VIVILLON_SAVANNA] = sVivillonTeachLearnset, + [SPECIES_VIVILLON_SUN] = sVivillonTeachLearnset, + [SPECIES_VIVILLON_OCEAN] = sVivillonTeachLearnset, + [SPECIES_VIVILLON_JUNGLE] = sVivillonTeachLearnset, + [SPECIES_VIVILLON_FANCY] = sVivillonTeachLearnset, + [SPECIES_VIVILLON_POKE_BALL] = sVivillonTeachLearnset, + // Flabébé + [SPECIES_FLABEBE_YELLOW_FLOWER] = sFlabebeTeachLearnset, + [SPECIES_FLABEBE_ORANGE_FLOWER] = sFlabebeTeachLearnset, + [SPECIES_FLABEBE_BLUE_FLOWER] = sFlabebeTeachLearnset, + [SPECIES_FLABEBE_WHITE_FLOWER] = sFlabebeTeachLearnset, + // Floette + [SPECIES_FLOETTE_YELLOW_FLOWER] = sFloetteTeachLearnset, + [SPECIES_FLOETTE_ORANGE_FLOWER] = sFloetteTeachLearnset, + [SPECIES_FLOETTE_BLUE_FLOWER] = sFloetteTeachLearnset, + [SPECIES_FLOETTE_WHITE_FLOWER] = sFloetteTeachLearnset, + [SPECIES_FLOETTE_ETERNAL_FLOWER] = sFloetteEternalFlowerTeachLearnset, + // Florges + [SPECIES_FLORGES_YELLOW_FLOWER] = sFlorgesTeachLearnset, + [SPECIES_FLORGES_ORANGE_FLOWER] = sFlorgesTeachLearnset, + [SPECIES_FLORGES_BLUE_FLOWER] = sFlorgesTeachLearnset, + [SPECIES_FLORGES_WHITE_FLOWER] = sFlorgesTeachLearnset, + //Furfrou + [SPECIES_FURFROU_HEART_TRIM] = sFurfrouTeachLearnset, + [SPECIES_FURFROU_STAR_TRIM] = sFurfrouTeachLearnset, + [SPECIES_FURFROU_DIAMOND_TRIM] = sFurfrouTeachLearnset, + [SPECIES_FURFROU_DEBUTANTE_TRIM] = sFurfrouTeachLearnset, + [SPECIES_FURFROU_MATRON_TRIM] = sFurfrouTeachLearnset, + [SPECIES_FURFROU_DANDY_TRIM] = sFurfrouTeachLearnset, + [SPECIES_FURFROU_LA_REINE_TRIM] = sFurfrouTeachLearnset, + [SPECIES_FURFROU_KABUKI_TRIM] = sFurfrouTeachLearnset, + [SPECIES_FURFROU_PHARAOH_TRIM] = sFurfrouTeachLearnset, + // Meowstic + [SPECIES_MEOWSTIC_FEMALE] = sMeowsticFemaleTeachLearnset, + // Aegislash + [SPECIES_AEGISLASH_BLADE] = sAegislashTeachLearnset, + // Pumpkaboo + [SPECIES_PUMPKABOO_SMALL] = sPumpkabooTeachLearnset, + [SPECIES_PUMPKABOO_LARGE] = sPumpkabooTeachLearnset, + [SPECIES_PUMPKABOO_SUPER] = sPumpkabooTeachLearnset, + // Gourgeist + [SPECIES_GOURGEIST_SMALL] = sGourgeistTeachLearnset, + [SPECIES_GOURGEIST_LARGE] = sGourgeistTeachLearnset, + [SPECIES_GOURGEIST_SUPER] = sGourgeistTeachLearnset, + // Xerneas + [SPECIES_XERNEAS_ACTIVE] = sXerneasTeachLearnset, + // Zygarde + [SPECIES_ZYGARDE_10] = sZygardeTeachLearnset, + [SPECIES_ZYGARDE_10_POWER_CONSTRUCT] = sZygardeTeachLearnset, + [SPECIES_ZYGARDE_50_POWER_CONSTRUCT] = sZygardeTeachLearnset, + [SPECIES_ZYGARDE_COMPLETE] = sZygardeTeachLearnset, + // Hoopa + [SPECIES_HOOPA_UNBOUND] = sHoopaUnboundTeachLearnset, + // Oricorio + [SPECIES_ORICORIO_POM_POM] = sOricorioTeachLearnset, + [SPECIES_ORICORIO_PAU] = sOricorioTeachLearnset, + [SPECIES_ORICORIO_SENSU] = sOricorioTeachLearnset, + // Rockruff + [SPECIES_ROCKRUFF_OWN_TEMPO] = sRockruffTeachLearnset, + // Lycanroc + [SPECIES_LYCANROC_MIDNIGHT] = sLycanrocMidnightTeachLearnset, + [SPECIES_LYCANROC_DUSK] = sLycanrocDuskTeachLearnset, + // Wishiwashi + [SPECIES_WISHIWASHI_SCHOOL] = sWishiwashiTeachLearnset, + // Silvally + [SPECIES_SILVALLY_FIGHTING] = sSilvallyTeachLearnset, + [SPECIES_SILVALLY_FLYING] = sSilvallyTeachLearnset, + [SPECIES_SILVALLY_POISON] = sSilvallyTeachLearnset, + [SPECIES_SILVALLY_GROUND] = sSilvallyTeachLearnset, + [SPECIES_SILVALLY_ROCK] = sSilvallyTeachLearnset, + [SPECIES_SILVALLY_BUG] = sSilvallyTeachLearnset, + [SPECIES_SILVALLY_GHOST] = sSilvallyTeachLearnset, + [SPECIES_SILVALLY_STEEL] = sSilvallyTeachLearnset, + [SPECIES_SILVALLY_FIRE] = sSilvallyTeachLearnset, + [SPECIES_SILVALLY_WATER] = sSilvallyTeachLearnset, + [SPECIES_SILVALLY_GRASS] = sSilvallyTeachLearnset, + [SPECIES_SILVALLY_ELECTRIC] = sSilvallyTeachLearnset, + [SPECIES_SILVALLY_PSYCHIC] = sSilvallyTeachLearnset, + [SPECIES_SILVALLY_ICE] = sSilvallyTeachLearnset, + [SPECIES_SILVALLY_DRAGON] = sSilvallyTeachLearnset, + [SPECIES_SILVALLY_DARK] = sSilvallyTeachLearnset, + [SPECIES_SILVALLY_FAIRY] = sSilvallyTeachLearnset, + // Minior + [SPECIES_MINIOR_METEOR_ORANGE] = sMiniorTeachLearnset, + [SPECIES_MINIOR_METEOR_YELLOW] = sMiniorTeachLearnset, + [SPECIES_MINIOR_METEOR_GREEN] = sMiniorTeachLearnset, + [SPECIES_MINIOR_METEOR_BLUE] = sMiniorTeachLearnset, + [SPECIES_MINIOR_METEOR_INDIGO] = sMiniorTeachLearnset, + [SPECIES_MINIOR_METEOR_VIOLET] = sMiniorTeachLearnset, + [SPECIES_MINIOR_CORE_RED] = sMiniorTeachLearnset, + [SPECIES_MINIOR_CORE_ORANGE] = sMiniorTeachLearnset, + [SPECIES_MINIOR_CORE_YELLOW] = sMiniorTeachLearnset, + [SPECIES_MINIOR_CORE_GREEN] = sMiniorTeachLearnset, + [SPECIES_MINIOR_CORE_BLUE] = sMiniorTeachLearnset, + [SPECIES_MINIOR_CORE_INDIGO] = sMiniorTeachLearnset, + [SPECIES_MINIOR_CORE_VIOLET] = sMiniorTeachLearnset, + // Mimikyu + [SPECIES_MIMIKYU_BUSTED] = sMimikyuTeachLearnset, + // Necrozma + [SPECIES_NECROZMA_DUSK_MANE] = sNecrozmaTeachLearnset, + [SPECIES_NECROZMA_DAWN_WINGS] = sNecrozmaTeachLearnset, + [SPECIES_NECROZMA_ULTRA] = sNecrozmaTeachLearnset, + // Magearna + [SPECIES_MAGEARNA_ORIGINAL_COLOR] = sMagearnaTeachLearnset, + // Cramorant + [SPECIES_CRAMORANT_GULPING] = sCramorantTeachLearnset, + [SPECIES_CRAMORANT_GORGING] = sCramorantTeachLearnset, + // Toxtricity + [SPECIES_TOXTRICITY_LOW_KEY] = sToxtricityLowKeyTeachLearnset, + // Sinistea + [SPECIES_SINISTEA_ANTIQUE] = sSinisteaTeachLearnset, + // Polteageist + [SPECIES_POLTEAGEIST_ANTIQUE] = sPolteageistTeachLearnset, + // Alcremie + [SPECIES_ALCREMIE_RUBY_CREAM] = sAlcremieTeachLearnset, + [SPECIES_ALCREMIE_MATCHA_CREAM] = sAlcremieTeachLearnset, + [SPECIES_ALCREMIE_MINT_CREAM] = sAlcremieTeachLearnset, + [SPECIES_ALCREMIE_LEMON_CREAM] = sAlcremieTeachLearnset, + [SPECIES_ALCREMIE_SALTED_CREAM] = sAlcremieTeachLearnset, + [SPECIES_ALCREMIE_RUBY_SWIRL] = sAlcremieTeachLearnset, + [SPECIES_ALCREMIE_CARAMEL_SWIRL] = sAlcremieTeachLearnset, + [SPECIES_ALCREMIE_RAINBOW_SWIRL] = sAlcremieTeachLearnset, + // Eiscue + [SPECIES_EISCUE_NOICE_FACE] = sEiscueTeachLearnset, + // Indeedee + [SPECIES_INDEEDEE_FEMALE] = sIndeedeeFemaleTeachLearnset, + // Morpeko + [SPECIES_MORPEKO_HANGRY] = sMorpekoTeachLearnset, + // Zacian + [SPECIES_ZACIAN_CROWNED_SWORD] = sZacianTeachLearnset, + // Zamazenta + [SPECIES_ZAMAZENTA_CROWNED_SHIELD] = sZamazentaTeachLearnset, + // Eternatus + [SPECIES_ETERNATUS_ETERNAMAX] = sEternatusTeachLearnset, + // Urshifu + [SPECIES_URSHIFU_RAPID_STRIKE_STYLE] = sUrshifuRapidStrikeStyleTeachLearnset, + // Zarude + [SPECIES_ZARUDE_DADA] = sZarudeTeachLearnset, + // Calyrex + [SPECIES_CALYREX_ICE_RIDER] = sCalyrexIceRiderTeachLearnset, + [SPECIES_CALYREX_SHADOW_RIDER] = sCalyrexShadowRiderTeachLearnset, +#endif +}; diff --git a/src/data/pokemon/teach_learnsets.h b/src/data/pokemon/teach_learnsets.h new file mode 100644 index 000000000..560afc503 --- /dev/null +++ b/src/data/pokemon/teach_learnsets.h @@ -0,0 +1,33464 @@ +static const u16 sBulbasaurTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_FURY_CUTTER, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sIvysaurTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_FURY_CUTTER, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sVenusaurTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_FURY_CUTTER, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sCharmanderTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_FURY_CUTTER, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_SWORDS_DANCE, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sCharmeleonTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_FURY_CUTTER, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_SWORDS_DANCE, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sCharizardTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLY, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_STEEL_WING, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_FURY_CUTTER, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_SWORDS_DANCE, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sSquirtleTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_DIG, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_ICE_PUNCH, + MOVE_ICY_WIND, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROLLOUT, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sWartortleTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_DIG, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_ICE_PUNCH, + MOVE_ICY_WIND, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROLLOUT, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sBlastoiseTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_DIG, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_ICE_PUNCH, + MOVE_ICY_WIND, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_ROLLOUT, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sCaterpieTeachLearnset[] = { + MOVE_SNORE, + MOVE_UNAVAILABLE, +}; + +static const u16 sMetapodTeachLearnset[] = { + MOVE_UNAVAILABLE, +}; + +static const u16 sButterfreeTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_DOUBLE_EDGE, + MOVE_DREAM_EATER, + MOVE_ENDURE, + MOVE_MIMIC, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sWeedleTeachLearnset[] = { + MOVE_UNAVAILABLE, +}; + +static const u16 sKakunaTeachLearnset[] = { + MOVE_UNAVAILABLE, +}; + +static const u16 sBeedrillTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_FURY_CUTTER, + MOVE_MIMIC, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sPidgeyTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sPidgeottoTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sPidgeotTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sRattataTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sRaticateTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BULK_UP, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SLUDGE_BOMB, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_SWORDS_DANCE, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sSpearowTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sFearowTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sEkansTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SNATCH, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_MIMIC, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sArbokTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SNATCH, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_MIMIC, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sPikachuTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FLY, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROLLOUT, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_PUNCH, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sRaichuTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROLLOUT, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_PUNCH, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sSandshrewTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_FURY_CUTTER, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_ROLLOUT, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sSandslashTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_FURY_CUTTER, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_ROLLOUT, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sNidoranFTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_SLUDGE_BOMB, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sNidorinaTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_SLUDGE_BOMB, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sNidoqueenTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SLUDGE_BOMB, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_FURY_CUTTER, + MOVE_ICE_PUNCH, + MOVE_ICY_WIND, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sNidoranMTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_SLUDGE_BOMB, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sNidorinoTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_SLUDGE_BOMB, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sNidokingTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SLUDGE_BOMB, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_FURY_CUTTER, + MOVE_ICE_PUNCH, + MOVE_ICY_WIND, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sClefairyTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_CALM_MIND, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SNATCH, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_DREAM_EATER, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_ICE_PUNCH, + MOVE_ICY_WIND, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_METRONOME, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_ROLLOUT, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SOFT_BOILED, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_PUNCH, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sClefableTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_CALM_MIND, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SNATCH, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_DREAM_EATER, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_ICE_PUNCH, + MOVE_ICY_WIND, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_METRONOME, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_ROLLOUT, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SOFT_BOILED, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_PUNCH, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sVulpixTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_MIMIC, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sNinetalesTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_DOUBLE_EDGE, + MOVE_DREAM_EATER, + MOVE_ENDURE, + MOVE_MIMIC, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sJigglypuffTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SNATCH, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_DREAM_EATER, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_ICE_PUNCH, + MOVE_ICY_WIND, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_ROLLOUT, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_PUNCH, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sWigglytuffTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SNATCH, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_DREAM_EATER, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_ICE_PUNCH, + MOVE_ICY_WIND, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_ROLLOUT, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_PUNCH, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sZubatTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SLUDGE_BOMB, + MOVE_SNATCH, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_MIMIC, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sGolbatTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SLUDGE_BOMB, + MOVE_SNATCH, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_MIMIC, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sOddishTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_MIMIC, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sGloomTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_MIMIC, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sVileplumeTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_MIMIC, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sParasTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULLET_SEED, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_FURY_CUTTER, + MOVE_MIMIC, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sParasectTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULLET_SEED, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_FURY_CUTTER, + MOVE_MIMIC, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sVenonatTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SKILL_SWAP, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_MIMIC, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sVenomothTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SKILL_SWAP, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_MIMIC, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sDiglettTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sDugtrioTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sMeowthTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SNATCH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_DREAM_EATER, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sPersianTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SNATCH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_DREAM_EATER, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sPsyduckTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_CALM_MIND, + MOVE_DIG, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DOUBLE_EDGE, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_ICE_PUNCH, + MOVE_ICY_WIND, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sGolduckTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_CALM_MIND, + MOVE_DIG, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DOUBLE_EDGE, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_FURY_CUTTER, + MOVE_ICE_PUNCH, + MOVE_ICY_WIND, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sMankeyTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_ICE_PUNCH, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_METRONOME, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_ROCK_SLIDE, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sPrimeapeTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_ICE_PUNCH, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_METRONOME, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_ROCK_SLIDE, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sGrowlitheTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sArcanineTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sPoliwagTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIG, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SURF, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sPoliwhirlTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_DIG, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_ICE_PUNCH, + MOVE_ICY_WIND, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_METRONOME, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sPoliwrathTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DIG, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_ICE_PUNCH, + MOVE_ICY_WIND, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_METRONOME, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sAbraTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SNATCH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DOUBLE_EDGE, + MOVE_DREAM_EATER, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_ICE_PUNCH, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_METRONOME, + MOVE_MIMIC, + MOVE_PSYCH_UP, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_PUNCH, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sKadabraTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SNATCH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DOUBLE_EDGE, + MOVE_DREAM_EATER, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_ICE_PUNCH, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_METRONOME, + MOVE_MIMIC, + MOVE_PSYCH_UP, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_PUNCH, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sAlakazamTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SNATCH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DOUBLE_EDGE, + MOVE_DREAM_EATER, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_ICE_PUNCH, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_METRONOME, + MOVE_MIMIC, + MOVE_PSYCH_UP, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_PUNCH, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sMachopTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DOUBLE_EDGE, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_ICE_PUNCH, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_METRONOME, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sMachokeTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DOUBLE_EDGE, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_ICE_PUNCH, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_METRONOME, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sMachampTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DOUBLE_EDGE, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_ICE_PUNCH, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_METRONOME, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sBellsproutTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_MIMIC, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sWeepinbellTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_MIMIC, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sVictreebelTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_MIMIC, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sTentacoolTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_CUT, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SURF, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sTentacruelTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_CUT, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SURF, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sGeodudeTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_EXPLOSION, + MOVE_FIRE_PUNCH, + MOVE_MEGA_PUNCH, + MOVE_METRONOME, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_ROLLOUT, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sGravelerTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_EXPLOSION, + MOVE_FIRE_PUNCH, + MOVE_MEGA_PUNCH, + MOVE_METRONOME, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_ROLLOUT, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sGolemTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_EXPLOSION, + MOVE_FIRE_PUNCH, + MOVE_FURY_CUTTER, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_METRONOME, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_ROLLOUT, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sPonytaTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_MIMIC, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sRapidashTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_MIMIC, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sSlowpokeTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_CALM_MIND, + MOVE_DIG, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_DOUBLE_EDGE, + MOVE_DREAM_EATER, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sSlowbroTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_CALM_MIND, + MOVE_DIG, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DOUBLE_EDGE, + MOVE_DREAM_EATER, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_FURY_CUTTER, + MOVE_ICE_PUNCH, + MOVE_ICY_WIND, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sMagnemiteTeachLearnset[] = { + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_SUNNY_DAY, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_EXPLOSION, + MOVE_MIMIC, + MOVE_PSYCH_UP, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sMagnetonTeachLearnset[] = { + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_SUNNY_DAY, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_EXPLOSION, + MOVE_MIMIC, + MOVE_PSYCH_UP, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sFarfetchdTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_FURY_CUTTER, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sDoduoTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sDodrioTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sSeelTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sDewgongTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sGrimerTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SLUDGE_BOMB, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_EXPLOSION, + MOVE_FIRE_PUNCH, + MOVE_ICE_PUNCH, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sMukTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SLUDGE_BOMB, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_EXPLOSION, + MOVE_FIRE_PUNCH, + MOVE_ICE_PUNCH, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sShellderTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_EXPLOSION, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sCloysterTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SURF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_EXPLOSION, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sGastlyTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_SLUDGE_BOMB, + MOVE_SNATCH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_DREAM_EATER, + MOVE_ENDURE, + MOVE_EXPLOSION, + MOVE_FIRE_PUNCH, + MOVE_ICE_PUNCH, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sHaunterTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_SLUDGE_BOMB, + MOVE_SNATCH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_DREAM_EATER, + MOVE_ENDURE, + MOVE_EXPLOSION, + MOVE_FIRE_PUNCH, + MOVE_ICE_PUNCH, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sGengarTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_SLUDGE_BOMB, + MOVE_SNATCH, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DOUBLE_EDGE, + MOVE_DREAM_EATER, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_EXPLOSION, + MOVE_FIRE_PUNCH, + MOVE_ICE_PUNCH, + MOVE_ICY_WIND, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_METRONOME, + MOVE_MIMIC, + MOVE_PSYCH_UP, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sOnixTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_EXPLOSION, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_ROCK_SLIDE, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sDrowzeeTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_SNATCH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DOUBLE_EDGE, + MOVE_DREAM_EATER, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_ICE_PUNCH, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_METRONOME, + MOVE_MIMIC, + MOVE_PSYCH_UP, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_PUNCH, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sHypnoTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_SNATCH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DOUBLE_EDGE, + MOVE_DREAM_EATER, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_ICE_PUNCH, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_METRONOME, + MOVE_MIMIC, + MOVE_PSYCH_UP, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_PUNCH, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sKrabbyTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_FURY_CUTTER, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sKinglerTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_FURY_CUTTER, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sVoltorbTeachLearnset[] = { + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_ENDURE, + MOVE_EXPLOSION, + MOVE_MIMIC, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sElectrodeTeachLearnset[] = { + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_ENDURE, + MOVE_EXPLOSION, + MOVE_MIMIC, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sExeggcuteTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SKILL_SWAP, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_DOUBLE_EDGE, + MOVE_DREAM_EATER, + MOVE_ENDURE, + MOVE_EXPLOSION, + MOVE_MIMIC, + MOVE_PSYCH_UP, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sExeggutorTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SKILL_SWAP, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_DOUBLE_EDGE, + MOVE_DREAM_EATER, + MOVE_ENDURE, + MOVE_EXPLOSION, + MOVE_MIMIC, + MOVE_PSYCH_UP, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sCuboneTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DOUBLE_EDGE, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_FURY_CUTTER, + MOVE_ICY_WIND, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sMarowakTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DOUBLE_EDGE, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_FURY_CUTTER, + MOVE_ICY_WIND, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sHitmonleeTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DOUBLE_EDGE, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_METRONOME, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sHitmonchanTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DOUBLE_EDGE, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_ICE_PUNCH, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_METRONOME, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sLickitungTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_DREAM_EATER, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_ICE_PUNCH, + MOVE_ICY_WIND, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_ROCK_SLIDE, + MOVE_ROLLOUT, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sKoffingTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SLUDGE_BOMB, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_ENDURE, + MOVE_EXPLOSION, + MOVE_MIMIC, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sWeezingTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SLUDGE_BOMB, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_ENDURE, + MOVE_EXPLOSION, + MOVE_MIMIC, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sRhyhornTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sRhydonTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DOUBLE_EDGE, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_FURY_CUTTER, + MOVE_ICE_PUNCH, + MOVE_ICY_WIND, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_ROLLOUT, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sChanseyTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SNATCH, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_DREAM_EATER, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_ICE_PUNCH, + MOVE_ICY_WIND, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_METRONOME, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_ROCK_SLIDE, + MOVE_ROLLOUT, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SOFT_BOILED, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_PUNCH, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sTangelaTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_MIMIC, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sKangaskhanTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DOUBLE_EDGE, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_FURY_CUTTER, + MOVE_ICE_PUNCH, + MOVE_ICY_WIND, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sHorseaTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sSeadraTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sGoldeenTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_FURY_CUTTER, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sSeakingTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_FURY_CUTTER, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sStaryuTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SURF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_PSYCH_UP, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sStarmieTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SKILL_SWAP, + MOVE_SURF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_DOUBLE_EDGE, + MOVE_DREAM_EATER, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_PSYCH_UP, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sMrMimeTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SNATCH, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DOUBLE_EDGE, + MOVE_DREAM_EATER, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_ICE_PUNCH, + MOVE_ICY_WIND, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_METRONOME, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_PUNCH, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sScytherTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_COUNTER, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_FURY_CUTTER, + MOVE_MIMIC, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sJynxTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DOUBLE_EDGE, + MOVE_DREAM_EATER, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_ICE_PUNCH, + MOVE_ICY_WIND, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_METRONOME, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sElectabuzzTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DOUBLE_EDGE, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_ICE_PUNCH, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_METRONOME, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_PUNCH, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sMagmarTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DOUBLE_EDGE, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_METRONOME, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sPinsirTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_FURY_CUTTER, + MOVE_MIMIC, + MOVE_ROCK_SLIDE, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sTaurosTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sMagikarpTeachLearnset[] = { + MOVE_UNAVAILABLE, +}; + +static const u16 sGyaradosTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_TAUNT, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sLaprasTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_DOUBLE_EDGE, + MOVE_DREAM_EATER, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sDittoTeachLearnset[] = { + MOVE_UNAVAILABLE, +}; + +static const u16 sEeveeTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sVaporeonTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIG, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sJolteonTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sFlareonTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sPorygonTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_BLIZZARD, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_DREAM_EATER, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sOmanyteTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SURF, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_ROCK_SLIDE, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sOmastarTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SURF, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_ROCK_SLIDE, + MOVE_ROLLOUT, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sKabutoTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SURF, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sKabutopsTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SURF, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_FURY_CUTTER, + MOVE_ICY_WIND, + MOVE_MEGA_KICK, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_ROLLOUT, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sAerodactylTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_STEEL_WING, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_MIMIC, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sSnorlaxTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SNATCH, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_ICE_PUNCH, + MOVE_ICY_WIND, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_METRONOME, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_ROCK_SLIDE, + MOVE_ROLLOUT, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sArticunoTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_BLIZZARD, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sZapdosTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sMoltresTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sDratiniTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sDragonairTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sDragoniteTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLY, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STEEL_WING, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_DOUBLE_EDGE, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_FURY_CUTTER, + MOVE_ICE_PUNCH, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_PUNCH, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sMewtwoTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_CALM_MIND, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SNATCH, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DOUBLE_EDGE, + MOVE_DREAM_EATER, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_ICE_PUNCH, + MOVE_ICY_WIND, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_METRONOME, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_ROCK_SLIDE, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_PUNCH, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sMewTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_BULLET_SEED, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DIG, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FLY, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SLUDGE_BOMB, + MOVE_SNATCH, + MOVE_SOLAR_BEAM, + MOVE_STEEL_WING, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_DREAM_EATER, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_EXPLOSION, + MOVE_FIRE_PUNCH, + MOVE_FURY_CUTTER, + MOVE_ICE_PUNCH, + MOVE_ICY_WIND, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_METRONOME, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_ROCK_SLIDE, + MOVE_ROLLOUT, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SOFT_BOILED, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_SWORDS_DANCE, + MOVE_THUNDER_PUNCH, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sChikoritaTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_FURY_CUTTER, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sBayleefTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_FURY_CUTTER, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sMeganiumTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_FURY_CUTTER, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sCyndaquilTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sQuilavaTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_FURY_CUTTER, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sTyphlosionTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_FURY_CUTTER, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_ROLLOUT, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sTotodileTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DOUBLE_EDGE, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_ICE_PUNCH, + MOVE_ICY_WIND, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sCroconawTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DOUBLE_EDGE, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_FURY_CUTTER, + MOVE_ICE_PUNCH, + MOVE_ICY_WIND, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sFeraligatrTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DOUBLE_EDGE, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_FURY_CUTTER, + MOVE_ICE_PUNCH, + MOVE_ICY_WIND, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sSentretTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THIEF, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_FURY_CUTTER, + MOVE_ICE_PUNCH, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sFurretTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_FURY_CUTTER, + MOVE_ICE_PUNCH, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sHoothootTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_DOUBLE_EDGE, + MOVE_DREAM_EATER, + MOVE_ENDURE, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sNoctowlTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_DOUBLE_EDGE, + MOVE_DREAM_EATER, + MOVE_ENDURE, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sLedybaTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_COUNTER, + MOVE_DOUBLE_EDGE, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_ICE_PUNCH, + MOVE_MEGA_PUNCH, + MOVE_MIMIC, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_SWORDS_DANCE, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sLedianTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_DOUBLE_EDGE, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_ICE_PUNCH, + MOVE_MEGA_PUNCH, + MOVE_MIMIC, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_SWORDS_DANCE, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sSpinarakTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_MIMIC, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sAriadosTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_MIMIC, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sCrobatTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SLUDGE_BOMB, + MOVE_SNATCH, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_MIMIC, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sChinchouTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_SURF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sLanturnTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_SURF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sPichuTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_SURF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROLLOUT, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_PUNCH, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sCleffaTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_DREAM_EATER, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_METRONOME, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_ROLLOUT, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SOFT_BOILED, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sIgglybuffTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_DREAM_EATER, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_ROLLOUT, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sTogepiTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_DREAM_EATER, + MOVE_ENDURE, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_METRONOME, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_ROLLOUT, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SOFT_BOILED, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sTogeticTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FLY, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_DREAM_EATER, + MOVE_ENDURE, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_METRONOME, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_ROLLOUT, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SOFT_BOILED, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sNatuTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_SOLAR_BEAM, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_DOUBLE_EDGE, + MOVE_DREAM_EATER, + MOVE_ENDURE, + MOVE_MIMIC, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sXatuTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_SOLAR_BEAM, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_DOUBLE_EDGE, + MOVE_DREAM_EATER, + MOVE_ENDURE, + MOVE_MIMIC, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sMareepTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_MIMIC, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sFlaaffyTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_MIMIC, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_PUNCH, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sAmpharosTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_MIMIC, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_PUNCH, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sBellossomTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_MIMIC, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sMarillTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_DIG, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_ICE_PUNCH, + MOVE_ICY_WIND, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROLLOUT, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sAzumarillTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_DIG, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_ICE_PUNCH, + MOVE_ICY_WIND, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROLLOUT, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sSudowoodoTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_CALM_MIND, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_EXPLOSION, + MOVE_FIRE_PUNCH, + MOVE_ICE_PUNCH, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_ROCK_SLIDE, + MOVE_ROLLOUT, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sPolitoedTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_DIG, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_ICE_PUNCH, + MOVE_ICY_WIND, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_METRONOME, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sHoppipTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_MIMIC, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sSkiploomTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_MIMIC, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sJumpluffTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_MIMIC, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sAipomTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SNATCH, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_DREAM_EATER, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_FURY_CUTTER, + MOVE_ICE_PUNCH, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_METRONOME, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_PUNCH, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sSunkernTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_MIMIC, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sSunfloraTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_MIMIC, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sYanmaTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SOLAR_BEAM, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_DOUBLE_EDGE, + MOVE_DREAM_EATER, + MOVE_ENDURE, + MOVE_MIMIC, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sWooperTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIG, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_ICE_PUNCH, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sQuagsireTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_DIG, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_ICE_PUNCH, + MOVE_ICY_WIND, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_ROLLOUT, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sEspeonTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_DOUBLE_EDGE, + MOVE_DREAM_EATER, + MOVE_ENDURE, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sUmbreonTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SNATCH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_DOUBLE_EDGE, + MOVE_DREAM_EATER, + MOVE_ENDURE, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sMurkrowTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SNATCH, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_DOUBLE_EDGE, + MOVE_DREAM_EATER, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sSlowkingTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_CALM_MIND, + MOVE_DIG, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DOUBLE_EDGE, + MOVE_DREAM_EATER, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_FURY_CUTTER, + MOVE_ICE_PUNCH, + MOVE_ICY_WIND, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sMisdreavusTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SNATCH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_DREAM_EATER, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sUnownTeachLearnset[] = { + MOVE_HIDDEN_POWER, + MOVE_UNAVAILABLE, +}; + +static const u16 sWobbuffetTeachLearnset[] = { + MOVE_SAFEGUARD, + MOVE_COUNTER, + MOVE_UNAVAILABLE, +}; + +static const u16 sGirafarigTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_DOUBLE_EDGE, + MOVE_DREAM_EATER, + MOVE_ENDURE, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sPinecoTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_EXPLOSION, + MOVE_MIMIC, + MOVE_ROCK_SLIDE, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sForretressTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_EXPLOSION, + MOVE_MIMIC, + MOVE_ROCK_SLIDE, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sDunsparceTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_CALM_MIND, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_DREAM_EATER, + MOVE_ENDURE, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_ROCK_SLIDE, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sGligarTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_STEEL_WING, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_COUNTER, + MOVE_DOUBLE_EDGE, + MOVE_DREAM_EATER, + MOVE_ENDURE, + MOVE_FURY_CUTTER, + MOVE_MIMIC, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sSteelixTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_EXPLOSION, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_ROCK_SLIDE, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sSnubbullTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_ICE_PUNCH, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_METRONOME, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_PUNCH, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sGranbullTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_ICE_PUNCH, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_METRONOME, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_PUNCH, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sQwilfishTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SLUDGE_BOMB, + MOVE_SURF, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_EXPLOSION, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_SWORDS_DANCE, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sScizorTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_STEEL_WING, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_COUNTER, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_FURY_CUTTER, + MOVE_MIMIC, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sShuckleTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sHeracrossTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_BULLET_SEED, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_FURY_CUTTER, + MOVE_MIMIC, + MOVE_ROCK_SLIDE, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sSneaselTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SNATCH, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_COUNTER, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_DREAM_EATER, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_FURY_CUTTER, + MOVE_ICE_PUNCH, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sTeddiursaTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_FURY_CUTTER, + MOVE_ICE_PUNCH, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_METRONOME, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_ROLLOUT, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_SWORDS_DANCE, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sUrsaringTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_FURY_CUTTER, + MOVE_ICE_PUNCH, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_METRONOME, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_ROLLOUT, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_SWORDS_DANCE, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sSlugmaTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sMagcargoTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_EXPLOSION, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sSwinubTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sPiloswineTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sCorsolaTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_CALM_MIND, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_EXPLOSION, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sRemoraidTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BULLET_SEED, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sOctilleryTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BULLET_SEED, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sDelibirdTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLY, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_ICE_PUNCH, + MOVE_ICY_WIND, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROLLOUT, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sMantineTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BULLET_SEED, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sSkarmoryTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_COUNTER, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_FURY_CUTTER, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sHoundourTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SLUDGE_BOMB, + MOVE_SNATCH, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DOUBLE_EDGE, + MOVE_DREAM_EATER, + MOVE_ENDURE, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sHoundoomTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SLUDGE_BOMB, + MOVE_SNATCH, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DOUBLE_EDGE, + MOVE_DREAM_EATER, + MOVE_ENDURE, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sKingdraTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sPhanpyTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sDonphanTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sPorygon2TeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_BLIZZARD, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_DREAM_EATER, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sStantlerTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_DOUBLE_EDGE, + MOVE_DREAM_EATER, + MOVE_ENDURE, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sSmeargleTeachLearnset[] = { + MOVE_FLAMETHROWER, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_UNAVAILABLE, +}; + +static const u16 sTyrogueTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_MEGA_KICK, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sHitmontopTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_MEGA_KICK, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_ROLLOUT, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sSmoochumTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DOUBLE_EDGE, + MOVE_DREAM_EATER, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_ICE_PUNCH, + MOVE_ICY_WIND, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_METRONOME, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sElekidTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DOUBLE_EDGE, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_ICE_PUNCH, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_PUNCH, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sMagbyTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DOUBLE_EDGE, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sMiltankTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_ICE_PUNCH, + MOVE_ICY_WIND, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_METRONOME, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_ROCK_SLIDE, + MOVE_ROLLOUT, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_PUNCH, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sBlisseyTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SNATCH, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_DREAM_EATER, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_ICE_PUNCH, + MOVE_ICY_WIND, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_METRONOME, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_ROCK_SLIDE, + MOVE_ROLLOUT, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SOFT_BOILED, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_PUNCH, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sRaikouTeachLearnset[] = { + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sEnteiTeachLearnset[] = { + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sSuicuneTeachLearnset[] = { + MOVE_BLIZZARD, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DIG, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sLarvitarTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sPupitarTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sTyranitarTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_TAUNT, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DOUBLE_EDGE, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_FURY_CUTTER, + MOVE_ICE_PUNCH, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_PUNCH, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sLugiaTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_BLIZZARD, + MOVE_CALM_MIND, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_STEEL_WING, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_DOUBLE_EDGE, + MOVE_DREAM_EATER, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sHoOhTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_STEEL_WING, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_DOUBLE_EDGE, + MOVE_DREAM_EATER, + MOVE_ENDURE, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sCelebiTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_DREAM_EATER, + MOVE_ENDURE, + MOVE_METRONOME, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_SWORDS_DANCE, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sTreeckoTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULLET_SEED, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DOUBLE_EDGE, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_FURY_CUTTER, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_SWORDS_DANCE, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sGrovyleTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULLET_SEED, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DOUBLE_EDGE, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_FURY_CUTTER, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_SWORDS_DANCE, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sSceptileTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULLET_SEED, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DOUBLE_EDGE, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_FURY_CUTTER, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_SWORDS_DANCE, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sTorchicTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sCombuskenTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DOUBLE_EDGE, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_FURY_CUTTER, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_SWORDS_DANCE, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sBlazikenTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DOUBLE_EDGE, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_FURY_CUTTER, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_SWORDS_DANCE, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sMudkipTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIG, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sMarshtompTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_DIG, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_ICE_PUNCH, + MOVE_ICY_WIND, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_ROLLOUT, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sSwampertTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_DIG, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_ICE_PUNCH, + MOVE_ICY_WIND, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_ROLLOUT, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sPoochyenaTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SNATCH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sMightyenaTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SNATCH, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sZigzagoonTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_FURY_CUTTER, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sLinooneTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_FURY_CUTTER, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sWurmpleTeachLearnset[] = { + MOVE_SNORE, + MOVE_UNAVAILABLE, +}; + +static const u16 sSilcoonTeachLearnset[] = { + MOVE_UNAVAILABLE, +}; + +static const u16 sBeautiflyTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_MIMIC, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sCascoonTeachLearnset[] = { + MOVE_UNAVAILABLE, +}; + +static const u16 sDustoxTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_MIMIC, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sLotadTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BULLET_SEED, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sLombreTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_BULLET_SEED, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_DOUBLE_EDGE, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_ICE_PUNCH, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sLudicoloTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_BULLET_SEED, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DOUBLE_EDGE, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_ICE_PUNCH, + MOVE_ICY_WIND, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_METRONOME, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sSeedotTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_EXPLOSION, + MOVE_MIMIC, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sNuzleafTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULLET_SEED, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_EXPLOSION, + MOVE_FURY_CUTTER, + MOVE_MEGA_KICK, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_ROCK_SLIDE, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sShiftryTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULLET_SEED, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_EXPLOSION, + MOVE_FURY_CUTTER, + MOVE_ICY_WIND, + MOVE_MEGA_KICK, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_ROCK_SLIDE, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sTaillowTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_COUNTER, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sSwellowTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_COUNTER, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sWingullTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STEEL_WING, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sPelipperTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STEEL_WING, + MOVE_SURF, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sRaltsTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SNATCH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_DREAM_EATER, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_ICE_PUNCH, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_PUNCH, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sKirliaTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SNATCH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_DREAM_EATER, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_ICE_PUNCH, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_PUNCH, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sGardevoirTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SNATCH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_DREAM_EATER, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_ICE_PUNCH, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_PUNCH, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sSurskitTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sMasquerainTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sShroomishTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SNATCH, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_MIMIC, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sBreloomTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_BULLET_SEED, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SNATCH, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DOUBLE_EDGE, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_FURY_CUTTER, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sSlakothTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DOUBLE_EDGE, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_FURY_CUTTER, + MOVE_ICE_PUNCH, + MOVE_ICY_WIND, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sVigorothTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DOUBLE_EDGE, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_FURY_CUTTER, + MOVE_ICE_PUNCH, + MOVE_ICY_WIND, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sSlakingTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DOUBLE_EDGE, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_FURY_CUTTER, + MOVE_ICE_PUNCH, + MOVE_ICY_WIND, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sNincadaTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_FURY_CUTTER, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sNinjaskTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_FURY_CUTTER, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sShedinjaTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_DOUBLE_EDGE, + MOVE_DREAM_EATER, + MOVE_ENDURE, + MOVE_FURY_CUTTER, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sWhismurTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_ICE_PUNCH, + MOVE_ICY_WIND, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_ROLLOUT, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sLoudredTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_ICE_PUNCH, + MOVE_ICY_WIND, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_ROCK_SLIDE, + MOVE_ROLLOUT, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sExploudTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_TAUNT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_ICE_PUNCH, + MOVE_ICY_WIND, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_ROCK_SLIDE, + MOVE_ROLLOUT, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sMakuhitaTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DOUBLE_EDGE, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_ICE_PUNCH, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_METRONOME, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sHariyamaTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DOUBLE_EDGE, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_ICE_PUNCH, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_METRONOME, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sAzurillTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sNosepassTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_EXPLOSION, + MOVE_FIRE_PUNCH, + MOVE_ICE_PUNCH, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_PUNCH, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sSkittyTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_CALM_MIND, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_DREAM_EATER, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sDelcattyTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_CALM_MIND, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_DREAM_EATER, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sSableyeTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SNATCH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DOUBLE_EDGE, + MOVE_DREAM_EATER, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_FURY_CUTTER, + MOVE_ICE_PUNCH, + MOVE_ICY_WIND, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_METRONOME, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sMawileTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SLUDGE_BOMB, + MOVE_SNATCH, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DOUBLE_EDGE, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_ICE_PUNCH, + MOVE_ICY_WIND, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_ROCK_SLIDE, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sAronTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_FURY_CUTTER, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sLaironTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_FURY_CUTTER, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sAggronTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_TAUNT, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_FURY_CUTTER, + MOVE_ICE_PUNCH, + MOVE_ICY_WIND, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_ROLLOUT, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_PUNCH, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sMedititeTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DOUBLE_EDGE, + MOVE_DREAM_EATER, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_ICE_PUNCH, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_METRONOME, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_ROCK_SLIDE, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sMedichamTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DOUBLE_EDGE, + MOVE_DREAM_EATER, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_ICE_PUNCH, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_METRONOME, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_ROCK_SLIDE, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sElectrikeTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sManectricTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sPlusleTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_METRONOME, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROLLOUT, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_PUNCH, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sMinunTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_METRONOME, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROLLOUT, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_PUNCH, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sVolbeatTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DOUBLE_EDGE, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_ICE_PUNCH, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_METRONOME, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_PUNCH, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sIllumiseTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DOUBLE_EDGE, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_ICE_PUNCH, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_METRONOME, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_PUNCH, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sRoseliaTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_FURY_CUTTER, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sGulpinTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SLUDGE_BOMB, + MOVE_SNATCH, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_DREAM_EATER, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_EXPLOSION, + MOVE_FIRE_PUNCH, + MOVE_ICE_PUNCH, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sSwalotTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SLUDGE_BOMB, + MOVE_SNATCH, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_DREAM_EATER, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_EXPLOSION, + MOVE_FIRE_PUNCH, + MOVE_ICE_PUNCH, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sCarvanhaTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SURF, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_FURY_CUTTER, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sSharpedoTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_FURY_CUTTER, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sWailmerTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sWailordTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sNumelTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sCameruptTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_EXPLOSION, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sTorkoalTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_EXPLOSION, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sSpoinkTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SNATCH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_DOUBLE_EDGE, + MOVE_DREAM_EATER, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sGrumpigTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SNATCH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DOUBLE_EDGE, + MOVE_DREAM_EATER, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_ICE_PUNCH, + MOVE_ICY_WIND, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_PUNCH, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sSpindaTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_CALM_MIND, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SNATCH, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_DREAM_EATER, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_ICE_PUNCH, + MOVE_ICY_WIND, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_METRONOME, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_ROCK_SLIDE, + MOVE_ROLLOUT, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sTrapinchTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_FURY_CUTTER, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sVibravaTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_STEEL_WING, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_FURY_CUTTER, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sFlygonTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_STEEL_WING, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_FURY_CUTTER, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sCacneaTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULLET_SEED, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DOUBLE_EDGE, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_FURY_CUTTER, + MOVE_MEGA_PUNCH, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sCacturneTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULLET_SEED, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DOUBLE_EDGE, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_FURY_CUTTER, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sSwabluTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_DOUBLE_EDGE, + MOVE_DREAM_EATER, + MOVE_ENDURE, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sAltariaTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_DOUBLE_EDGE, + MOVE_DREAM_EATER, + MOVE_ENDURE, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sZangooseTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_FURY_CUTTER, + MOVE_ICE_PUNCH, + MOVE_ICY_WIND, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_ROLLOUT, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_SWORDS_DANCE, + MOVE_THUNDER_PUNCH, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sSeviperTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SNATCH, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_FURY_CUTTER, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sLunatoneTeachLearnset[] = { + MOVE_BLIZZARD, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_DREAM_EATER, + MOVE_ENDURE, + MOVE_EXPLOSION, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_PSYCH_UP, + MOVE_ROCK_SLIDE, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sSolrockTeachLearnset[] = { + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_DREAM_EATER, + MOVE_ENDURE, + MOVE_EXPLOSION, + MOVE_MIMIC, + MOVE_PSYCH_UP, + MOVE_ROCK_SLIDE, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sBarboachTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sWhiscashTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sCorphishTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_FURY_CUTTER, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sCrawdauntTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_FURY_CUTTER, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sBaltoyTeachLearnset[] = { + MOVE_CALM_MIND, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_DOUBLE_EDGE, + MOVE_DREAM_EATER, + MOVE_ENDURE, + MOVE_EXPLOSION, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sClaydolTeachLearnset[] = { + MOVE_CALM_MIND, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_DOUBLE_EDGE, + MOVE_DREAM_EATER, + MOVE_ENDURE, + MOVE_EXPLOSION, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sLileepTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sCradilyTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sAnorithTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_FURY_CUTTER, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sArmaldoTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_FURY_CUTTER, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sFeebasTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sMiloticTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sCastformTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sKecleonTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SNATCH, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_FURY_CUTTER, + MOVE_ICE_PUNCH, + MOVE_ICY_WIND, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_METRONOME, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_ROCK_SLIDE, + MOVE_ROLLOUT, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_PUNCH, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sShuppetTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SNATCH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_DOUBLE_EDGE, + MOVE_DREAM_EATER, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sBanetteTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SNATCH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_DOUBLE_EDGE, + MOVE_DREAM_EATER, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_METRONOME, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sDuskullTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_SNATCH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_DOUBLE_EDGE, + MOVE_DREAM_EATER, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sDusclopsTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_SNATCH, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DOUBLE_EDGE, + MOVE_DREAM_EATER, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_ICE_PUNCH, + MOVE_ICY_WIND, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_METRONOME, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_ROCK_SLIDE, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sTropiusTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_STEEL_WING, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_FURY_CUTTER, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sChimechoTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SNATCH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_DREAM_EATER, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_PSYCH_UP, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sAbsolTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SNATCH, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DOUBLE_EDGE, + MOVE_DREAM_EATER, + MOVE_ENDURE, + MOVE_FURY_CUTTER, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_SWORDS_DANCE, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sWynautTeachLearnset[] = { + MOVE_SAFEGUARD, + MOVE_COUNTER, + MOVE_UNAVAILABLE, +}; + +static const u16 sSnoruntTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sGlalieTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_TAUNT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_EXPLOSION, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sSphealTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sSealeoTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sWalreinTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_FURY_CUTTER, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sClamperlTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sHuntailTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SNATCH, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sGorebyssTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sRelicanthTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_CALM_MIND, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sLuvdiscTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sBagonTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_FURY_CUTTER, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sShelgonTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_FURY_CUTTER, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sSalamenceTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STEEL_WING, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_FURY_CUTTER, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sBeldumTeachLearnset[] = { + MOVE_UNAVAILABLE, +}; + +static const u16 sMetangTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SLUDGE_BOMB, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_EXPLOSION, + MOVE_FURY_CUTTER, + MOVE_ICE_PUNCH, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_ROCK_SLIDE, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sMetagrossTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SLUDGE_BOMB, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_EXPLOSION, + MOVE_FURY_CUTTER, + MOVE_ICE_PUNCH, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_ROCK_SLIDE, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sRegirockTeachLearnset[] = { + MOVE_BRICK_BREAK, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_EXPLOSION, + MOVE_FIRE_PUNCH, + MOVE_ICE_PUNCH, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_ROCK_SLIDE, + MOVE_ROLLOUT, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_PUNCH, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sRegiceTeachLearnset[] = { + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_EXPLOSION, + MOVE_ICE_PUNCH, + MOVE_ICY_WIND, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_ROCK_SLIDE, + MOVE_ROLLOUT, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_PUNCH, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sRegisteelTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_BRICK_BREAK, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_EXPLOSION, + MOVE_ICE_PUNCH, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_ROCK_SLIDE, + MOVE_ROLLOUT, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_PUNCH, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sLatiasTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_DOUBLE_EDGE, + MOVE_DREAM_EATER, + MOVE_ENDURE, + MOVE_FURY_CUTTER, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sLatiosTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_DOUBLE_EDGE, + MOVE_DREAM_EATER, + MOVE_ENDURE, + MOVE_FURY_CUTTER, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sKyogreTeachLearnset[] = { + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_CALM_MIND, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sGroudonTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_FURY_CUTTER, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_ROCK_SLIDE, + MOVE_ROLLOUT, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_SWORDS_DANCE, + MOVE_THUNDER_PUNCH, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sRayquazaTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_FURY_CUTTER, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_SWORDS_DANCE, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sJirachiTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SUNNY_DAY, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_DREAM_EATER, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_ICE_PUNCH, + MOVE_ICY_WIND, + MOVE_METRONOME, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_PUNCH, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sDeoxysTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_BRICK_BREAK, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SNATCH, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DOUBLE_EDGE, + MOVE_DREAM_EATER, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_ICE_PUNCH, + MOVE_ICY_WIND, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_ROCK_SLIDE, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_PUNCH, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +#if P_NEW_POKEMON == TRUE + +static const u16 sTurtwigTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_MUD_SLAP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sGrotleTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_ENDURE, + MOVE_MUD_SLAP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sTorterraTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_ENDURE, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sChimcharTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_COUNTER, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_MUD_SLAP, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_SWORDS_DANCE, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sMonfernoTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_SWORDS_DANCE, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sInfernapeTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_SWORDS_DANCE, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sPiplupTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_MUD_SLAP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sPrinplupTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_MUD_SLAP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sEmpoleonTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STEEL_WING, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_ENDURE, + MOVE_FURY_CUTTER, + MOVE_ICY_WIND, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sStarlyTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_MUD_SLAP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sStaraviaTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_ENDURE, + MOVE_MUD_SLAP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sStaraptorTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_ENDURE, + MOVE_MUD_SLAP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sBidoofTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_FURY_CUTTER, + MOVE_ICY_WIND, + MOVE_MUD_SLAP, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_SWORDS_DANCE, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sBibarelTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_CUT, + MOVE_DIG, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_DEFENSE_CURL, + MOVE_ENDURE, + MOVE_FURY_CUTTER, + MOVE_ICY_WIND, + MOVE_MUD_SLAP, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_SWORDS_DANCE, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sKricketotTeachLearnset[] = { + MOVE_MUD_SLAP, + MOVE_SNORE, + MOVE_UNAVAILABLE, +}; + +static const u16 sKricketuneTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_ENDURE, + MOVE_FURY_CUTTER, + MOVE_MUD_SLAP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sShinxTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_ENDURE, + MOVE_FURY_CUTTER, + MOVE_MUD_SLAP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sLuxioTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_ENDURE, + MOVE_FURY_CUTTER, + MOVE_MUD_SLAP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sLuxrayTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_ENDURE, + MOVE_FURY_CUTTER, + MOVE_MUD_SLAP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sBudewTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_ENDURE, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sRoseradeTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_ENDURE, + MOVE_FURY_CUTTER, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sCranidosTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sRampardosTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sShieldonTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sBastiodonTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_ENDURE, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sBurmyTeachLearnset[] = { + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_SNORE, + MOVE_UNAVAILABLE, +}; + +static const u16 sWormadamTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_DREAM_EATER, + MOVE_ENDURE, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sMothimTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_DREAM_EATER, + MOVE_ENDURE, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sCombeeTeachLearnset[] = { + MOVE_MUD_SLAP, + MOVE_SNORE, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sVespiquenTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_ENDURE, + MOVE_FURY_CUTTER, + MOVE_MUD_SLAP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sPachirisuTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_DEFENSE_CURL, + MOVE_ENDURE, + MOVE_MUD_SLAP, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_PUNCH, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sBuizelTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DIG, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_ENDURE, + MOVE_FURY_CUTTER, + MOVE_ICE_PUNCH, + MOVE_ICY_WIND, + MOVE_MUD_SLAP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sFloatzelTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DIG, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_TAUNT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_ENDURE, + MOVE_ICE_PUNCH, + MOVE_ICY_WIND, + MOVE_MUD_SLAP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sCherubiTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_DEFENSE_CURL, + MOVE_ENDURE, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sCherrimTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_ENDURE, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sShellosTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_MUD_SLAP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sGastrodonTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIG, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sAmbipomTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SNATCH, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_DREAM_EATER, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_FURY_CUTTER, + MOVE_ICE_PUNCH, + MOVE_MUD_SLAP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_PUNCH, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sDrifloonTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_DREAM_EATER, + MOVE_ENDURE, + MOVE_EXPLOSION, + MOVE_ICY_WIND, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sDrifblimTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_DREAM_EATER, + MOVE_ENDURE, + MOVE_EXPLOSION, + MOVE_ICY_WIND, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sBunearyTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_DEFENSE_CURL, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_ICE_PUNCH, + MOVE_MUD_SLAP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_PUNCH, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sLopunnyTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_DEFENSE_CURL, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_FURY_CUTTER, + MOVE_ICE_PUNCH, + MOVE_MUD_SLAP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_PUNCH, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sMismagiusTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SNATCH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_DREAM_EATER, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sHonchkrowTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SNATCH, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_DREAM_EATER, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sGlameowTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SNATCH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_DREAM_EATER, + MOVE_ENDURE, + MOVE_FURY_CUTTER, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sPuruglyTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SNATCH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_DREAM_EATER, + MOVE_ENDURE, + MOVE_FURY_CUTTER, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sChinglingTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SNATCH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_DREAM_EATER, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_PSYCH_UP, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sStunkyTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SLUDGE_BOMB, + MOVE_SNATCH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_EXPLOSION, + MOVE_FURY_CUTTER, + MOVE_MUD_SLAP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sSkuntankTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SLUDGE_BOMB, + MOVE_SNATCH, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_ENDURE, + MOVE_EXPLOSION, + MOVE_FURY_CUTTER, + MOVE_MUD_SLAP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sBronzorTeachLearnset[] = { + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_DREAM_EATER, + MOVE_ENDURE, + MOVE_PSYCH_UP, + MOVE_ROCK_SLIDE, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sBronzongTeachLearnset[] = { + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_DREAM_EATER, + MOVE_ENDURE, + MOVE_EXPLOSION, + MOVE_PSYCH_UP, + MOVE_ROCK_SLIDE, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sBonslyTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_CALM_MIND, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_COUNTER, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_EXPLOSION, + MOVE_MIMIC, + MOVE_PSYCH_UP, + MOVE_ROCK_SLIDE, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sMimeJrTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SNATCH, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_DREAM_EATER, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sHappinyTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_COUNTER, + MOVE_DREAM_EATER, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_METRONOME, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sChatotTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_ENDURE, + MOVE_MIMIC, + MOVE_MUD_SLAP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sSpiritombTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SNATCH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_DREAM_EATER, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sGibleTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_FURY_CUTTER, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sGabiteTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_ENDURE, + MOVE_FURY_CUTTER, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sGarchompTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_TOXIC, + MOVE_ENDURE, + MOVE_FURY_CUTTER, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sMunchlaxTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SNATCH, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_ICE_PUNCH, + MOVE_ICY_WIND, + MOVE_METRONOME, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sRioluTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_COUNTER, + MOVE_ENDURE, + MOVE_FURY_CUTTER, + MOVE_ICE_PUNCH, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_SWORDS_DANCE, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sLucarioTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_CALM_MIND, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_COUNTER, + MOVE_ENDURE, + MOVE_FURY_CUTTER, + MOVE_ICE_PUNCH, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_SWORDS_DANCE, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sHippopotasTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sHippowdonTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sSkorupiTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SLUDGE_BOMB, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_ENDURE, + MOVE_FURY_CUTTER, + MOVE_MUD_SLAP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sDrapionTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SLUDGE_BOMB, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_ENDURE, + MOVE_FURY_CUTTER, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sCroagunkTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SLUDGE_BOMB, + MOVE_SNATCH, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_COUNTER, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_FURY_CUTTER, + MOVE_ICE_PUNCH, + MOVE_ICY_WIND, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sToxicroakTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SLUDGE_BOMB, + MOVE_SNATCH, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_ENDURE, + MOVE_FURY_CUTTER, + MOVE_ICE_PUNCH, + MOVE_ICY_WIND, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sCarnivineTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_ENDURE, + MOVE_FURY_CUTTER, + MOVE_MUD_SLAP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sFinneonTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sLumineonTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sMantykeTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sSnoverTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BULLET_SEED, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SOLAR_BEAM, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_ICE_PUNCH, + MOVE_ICY_WIND, + MOVE_MUD_SLAP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sAbomasnowTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_BULLET_SEED, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_ENDURE, + MOVE_ICE_PUNCH, + MOVE_ICY_WIND, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sWeavileTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SNATCH, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_DREAM_EATER, + MOVE_ENDURE, + MOVE_FURY_CUTTER, + MOVE_ICE_PUNCH, + MOVE_ICY_WIND, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sMagnezoneTeachLearnset[] = { + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_SUNNY_DAY, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_ENDURE, + MOVE_EXPLOSION, + MOVE_PSYCH_UP, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sLickilickyTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_DEFENSE_CURL, + MOVE_DREAM_EATER, + MOVE_ENDURE, + MOVE_EXPLOSION, + MOVE_FIRE_PUNCH, + MOVE_ICE_PUNCH, + MOVE_ICY_WIND, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_ROCK_SLIDE, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sRhyperiorTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_FURY_CUTTER, + MOVE_ICE_PUNCH, + MOVE_ICY_WIND, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sTangrowthTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULLET_SEED, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_ENDURE, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sElectivireTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_ICE_PUNCH, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_PUNCH, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sMagmortarTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sTogekissTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FLY, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_DREAM_EATER, + MOVE_ENDURE, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sYanmegaTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SOLAR_BEAM, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_DREAM_EATER, + MOVE_ENDURE, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sLeafeonTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_ENDURE, + MOVE_FURY_CUTTER, + MOVE_MUD_SLAP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sGlaceonTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_MUD_SLAP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sGliscorTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_STEEL_WING, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_ENDURE, + MOVE_FURY_CUTTER, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sMamoswineTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_TOXIC, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sPorygonZTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_BLIZZARD, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_DREAM_EATER, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sGalladeTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SNATCH, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_DREAM_EATER, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_FURY_CUTTER, + MOVE_ICE_PUNCH, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_SWORDS_DANCE, + MOVE_THUNDER_PUNCH, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sProbopassTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_ENDURE, + MOVE_EXPLOSION, + MOVE_FIRE_PUNCH, + MOVE_ICE_PUNCH, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_PUNCH, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sDusknoirTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_SNATCH, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_DREAM_EATER, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_ICE_PUNCH, + MOVE_ICY_WIND, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sFroslassTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SNATCH, + MOVE_TAUNT, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_DREAM_EATER, + MOVE_ENDURE, + MOVE_ICE_PUNCH, + MOVE_ICY_WIND, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sRotomTeachLearnset[] = { + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SNATCH, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_DREAM_EATER, + MOVE_ENDURE, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sUxieTeachLearnset[] = { + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_DREAM_EATER, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_ICE_PUNCH, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_PUNCH, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sMespritTeachLearnset[] = { + MOVE_BLIZZARD, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SUNNY_DAY, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_DREAM_EATER, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_ICE_PUNCH, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_PUNCH, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sAzelfTeachLearnset[] = { + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_DREAM_EATER, + MOVE_ENDURE, + MOVE_EXPLOSION, + MOVE_FIRE_PUNCH, + MOVE_ICE_PUNCH, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_PUNCH, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sDialgaTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_ENDURE, + MOVE_FURY_CUTTER, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sPalkiaTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_CUT, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_ENDURE, + MOVE_FURY_CUTTER, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sHeatranTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_ENDURE, + MOVE_EXPLOSION, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sRegigigasTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_BRICK_BREAK, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_RAIN_DANCE, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_ICE_PUNCH, + MOVE_ICY_WIND, + MOVE_MEGA_PUNCH, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_PUNCH, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sGiratinaTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_STEEL_WING, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_DREAM_EATER, + MOVE_ENDURE, + MOVE_FURY_CUTTER, + MOVE_ICY_WIND, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sCresseliaTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_DREAM_EATER, + MOVE_ENDURE, + MOVE_FURY_CUTTER, + MOVE_ICY_WIND, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sPhioneTeachLearnset[] = { + MOVE_BLIZZARD, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sManaphyTeachLearnset[] = { + MOVE_BLIZZARD, + MOVE_CALM_MIND, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sDarkraiTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SLUDGE_BOMB, + MOVE_SNATCH, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_DREAM_EATER, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_SWORDS_DANCE, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sShayminTeachLearnset[] = { + MOVE_BULLET_SEED, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_DEFENSE_CURL, + MOVE_ENDURE, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sArceusTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_BULLET_SEED, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_DREAM_EATER, + MOVE_ENDURE, + MOVE_FURY_CUTTER, + MOVE_ICY_WIND, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_ROCK_SLIDE, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_SWORDS_DANCE, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sVictiniTeachLearnset[] = { + MOVE_BRICK_BREAK, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_PUNCH, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sSnivyTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SNATCH, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sServineTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SNATCH, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sSerperiorTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SNATCH, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sTepigTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_DEFENSE_CURL, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sPigniteTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_DEFENSE_CURL, + MOVE_FIRE_PUNCH, + MOVE_ROCK_SLIDE, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sEmboarTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_DEFENSE_CURL, + MOVE_FIRE_PUNCH, + MOVE_ROCK_SLIDE, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sOshawottTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_CUT, + MOVE_DIG, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SURF, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_FURY_CUTTER, + MOVE_ICY_WIND, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sDewottTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_CUT, + MOVE_DIG, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SURF, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_FURY_CUTTER, + MOVE_ICY_WIND, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sSamurottTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_CUT, + MOVE_DIG, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_FURY_CUTTER, + MOVE_ICY_WIND, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sPatratTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SUNNY_DAY, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sWatchogTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_DREAM_EATER, + MOVE_FIRE_PUNCH, + MOVE_ICE_PUNCH, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_THUNDER_PUNCH, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sLillipupTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SUNNY_DAY, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_ENDURE, + MOVE_MUD_SLAP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sHerdierTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sStoutlandTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sPurrloinTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SNATCH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_DREAM_EATER, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sLiepardTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SNATCH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_DREAM_EATER, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sPansageTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sSimisageTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sPansearTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_FIRE_PUNCH, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sSimisearTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_FIRE_PUNCH, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sPanpourTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_CUT, + MOVE_DIG, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SURF, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_ICE_PUNCH, + MOVE_ICY_WIND, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sSimipourTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SURF, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_ICE_PUNCH, + MOVE_ICY_WIND, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sMunnaTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_DEFENSE_CURL, + MOVE_DREAM_EATER, + MOVE_PSYCH_UP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sMusharnaTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_DEFENSE_CURL, + MOVE_DREAM_EATER, + MOVE_PSYCH_UP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sPidoveTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sTranquillTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sUnfezantTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sBlitzleTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_SNATCH, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sZebstrikaTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_SNATCH, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sRoggenrolaTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_TOXIC, + MOVE_EXPLOSION, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sBoldoreTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_TOXIC, + MOVE_EXPLOSION, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sGigalithTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_TOXIC, + MOVE_EXPLOSION, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sWoobatTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_STEEL_WING, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_DREAM_EATER, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sSwoobatTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_STEEL_WING, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_DREAM_EATER, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sDrilburTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_STRENGTH, + MOVE_TOXIC, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sExcadrillTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_STRENGTH, + MOVE_TOXIC, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sAudinoTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_CALM_MIND, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_SNATCH, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_DOUBLE_EDGE, + MOVE_DREAM_EATER, + MOVE_FIRE_PUNCH, + MOVE_ICE_PUNCH, + MOVE_ICY_WIND, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_PUNCH, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sTimburrTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_COUNTER, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_ICE_PUNCH, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sGurdurrTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_DYNAMIC_PUNCH, + MOVE_FIRE_PUNCH, + MOVE_ICE_PUNCH, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sConkeldurrTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_DYNAMIC_PUNCH, + MOVE_FIRE_PUNCH, + MOVE_ICE_PUNCH, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sTympoleTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_ICY_WIND, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sPalpitoadTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_ICY_WIND, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sSeismitoadTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_ICE_PUNCH, + MOVE_ICY_WIND, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sThrohTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_ICE_PUNCH, + MOVE_ROCK_SLIDE, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sSawkTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_COUNTER, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_ICE_PUNCH, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sSewaddleTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_DREAM_EATER, + MOVE_ENDURE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sSwadloonTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_DREAM_EATER, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sLeavannyTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_DREAM_EATER, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sVenipedeTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sWhirlipedeTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sScolipedeTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SNATCH, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_ROCK_SLIDE, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sCottoneeTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_DREAM_EATER, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sWhimsicottTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_DREAM_EATER, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sPetililTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_DREAM_EATER, + MOVE_ENDURE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sLilligantTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_DREAM_EATER, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sBasculinTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SURF, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_DOUBLE_EDGE, + MOVE_ICY_WIND, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sSandileTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SNATCH, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_COUNTER, + MOVE_DOUBLE_EDGE, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sKrokorokTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SNATCH, + MOVE_STRENGTH, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sKrookodileTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SNATCH, + MOVE_STRENGTH, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_COUNTER, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sDarumakaTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SNATCH, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_ROCK_SLIDE, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sDarmanitanTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SNATCH, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_FIRE_PUNCH, + MOVE_ROCK_SLIDE, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sMaractusTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sDwebbleTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_TOXIC, + MOVE_COUNTER, + MOVE_ENDURE, + MOVE_FURY_CUTTER, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sCrustleTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_TOXIC, + MOVE_COUNTER, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sScraggyTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SNATCH, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_COUNTER, + MOVE_FIRE_PUNCH, + MOVE_ICE_PUNCH, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sScraftyTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SNATCH, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_FIRE_PUNCH, + MOVE_ICE_PUNCH, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sSigilyphTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SOLAR_BEAM, + MOVE_STEEL_WING, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_DREAM_EATER, + MOVE_ICY_WIND, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sYamaskTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SNATCH, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_DREAM_EATER, + MOVE_ENDURE, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sCofagrigusTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SNATCH, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_DREAM_EATER, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sTirtougaTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIG, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_ICY_WIND, + MOVE_ROCK_SLIDE, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sCarracostaTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIG, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_ICY_WIND, + MOVE_ROCK_SLIDE, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sArchenTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_STEEL_WING, + MOVE_TAUNT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sArcheopsTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_STEEL_WING, + MOVE_TAUNT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sTrubbishTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_EXPLOSION, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sGarbodorTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_EXPLOSION, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sZoruaTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SNATCH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_COUNTER, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sZoroarkTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SLUDGE_BOMB, + MOVE_SNATCH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sMinccinoTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_ENDURE, + MOVE_MUD_SLAP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sCinccinoTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_CALM_MIND, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sGothitaTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SNATCH, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_DREAM_EATER, + MOVE_PSYCH_UP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sGothoritaTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SNATCH, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_DREAM_EATER, + MOVE_PSYCH_UP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sGothitelleTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SNATCH, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_DREAM_EATER, + MOVE_PSYCH_UP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sSolosisTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SNATCH, + MOVE_THUNDER, + MOVE_TOXIC, + MOVE_DREAM_EATER, + MOVE_EXPLOSION, + MOVE_PSYCH_UP, + MOVE_ROCK_SLIDE, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sDuosionTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SNATCH, + MOVE_THUNDER, + MOVE_TOXIC, + MOVE_DREAM_EATER, + MOVE_EXPLOSION, + MOVE_PSYCH_UP, + MOVE_ROCK_SLIDE, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sReuniclusTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SNATCH, + MOVE_STRENGTH, + MOVE_THUNDER, + MOVE_TOXIC, + MOVE_DREAM_EATER, + MOVE_EXPLOSION, + MOVE_FIRE_PUNCH, + MOVE_ICE_PUNCH, + MOVE_PSYCH_UP, + MOVE_ROCK_SLIDE, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_PUNCH, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sDucklettTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_STEEL_WING, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_ICY_WIND, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sSwannaTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_STEEL_WING, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_ICY_WIND, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sVanilliteTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_EXPLOSION, + MOVE_ICY_WIND, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sVanillishTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_EXPLOSION, + MOVE_ICY_WIND, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sVanilluxeTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_EXPLOSION, + MOVE_ICY_WIND, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sDeerlingTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_DOUBLE_EDGE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sSawsbuckTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_DOUBLE_EDGE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sEmolgaTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_TAUNT, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sKarrablastTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_TOXIC, + MOVE_COUNTER, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_FURY_CUTTER, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sEscavalierTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_TOXIC, + MOVE_DOUBLE_EDGE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sFoongusTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_DEFENSE_CURL, + MOVE_ENDURE, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sAmoongussTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sFrillishTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SLUDGE_BOMB, + MOVE_SURF, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_DREAM_EATER, + MOVE_ICY_WIND, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sJellicentTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SLUDGE_BOMB, + MOVE_SURF, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_DREAM_EATER, + MOVE_ICY_WIND, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sAlomomolaTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_CALM_MIND, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sJoltikTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_THIEF, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_FURY_CUTTER, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sGalvantulaTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_FURY_CUTTER, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sFerroseedTeachLearnset[] = { + MOVE_BULLET_SEED, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_EXPLOSION, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sFerrothornTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_EXPLOSION, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sKlinkTeachLearnset[] = { + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sKlangTeachLearnset[] = { + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sKlinklangTeachLearnset[] = { + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sTynamoTeachLearnset[] = { + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sEelektrikTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sEelektrossTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_FACADE, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_FIRE_PUNCH, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_PUNCH, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sElgyemTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SNATCH, + MOVE_STEEL_WING, + MOVE_THIEF, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_DREAM_EATER, + MOVE_PSYCH_UP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sBeheeyemTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SNATCH, + MOVE_STEEL_WING, + MOVE_THIEF, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_DREAM_EATER, + MOVE_PSYCH_UP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sLitwickTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_DREAM_EATER, + MOVE_ENDURE, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sLampentTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_DREAM_EATER, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sChandelureTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_DREAM_EATER, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sAxewTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_COUNTER, + MOVE_ENDURE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sFraxureTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sHaxorusTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sCubchooTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_ENDURE, + MOVE_ICE_PUNCH, + MOVE_ICY_WIND, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sBearticTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_CUT, + MOVE_DIG, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_ENDURE, + MOVE_ICE_PUNCH, + MOVE_ICY_WIND, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sCryogonalTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_EXPLOSION, + MOVE_ICY_WIND, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sShelmetTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_MUD_SLAP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sAccelgorTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_TOXIC, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sStunfiskTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_SLUDGE_BOMB, + MOVE_SURF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_ENDURE, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sMienfooTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_CALM_MIND, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_ENDURE, + MOVE_PSYCH_UP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sMienshaoTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_CALM_MIND, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_PSYCH_UP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sDruddigonTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_SLUDGE_BOMB, + MOVE_SNATCH, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_TAUNT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_FIRE_PUNCH, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sGolettTeachLearnset[] = { + MOVE_BRICK_BREAK, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_DEFENSE_CURL, + MOVE_DYNAMIC_PUNCH, + MOVE_FIRE_PUNCH, + MOVE_ICE_PUNCH, + MOVE_ICY_WIND, + MOVE_MEGA_PUNCH, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sGolurkTeachLearnset[] = { + MOVE_BRICK_BREAK, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FLY, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_THIEF, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_DEFENSE_CURL, + MOVE_DYNAMIC_PUNCH, + MOVE_FIRE_PUNCH, + MOVE_ICE_PUNCH, + MOVE_ICY_WIND, + MOVE_MEGA_PUNCH, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sPawniardTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SNATCH, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_FURY_CUTTER, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sBisharpTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SNATCH, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_FURY_CUTTER, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sBouffalantTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sRuffletTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BULK_UP, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STEEL_WING, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sBraviaryTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BULK_UP, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STEEL_WING, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sVullabyTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SNATCH, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sMandibuzzTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SNATCH, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sHeatmorTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SNATCH, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_FIRE_PUNCH, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sDurantTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_TOXIC, + MOVE_ENDURE, + MOVE_FURY_CUTTER, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sDeinoTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sZweilousTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sHydreigonTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STEEL_WING, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_PSYCH_UP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sLarvestaTeachLearnset[] = { + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sVolcaronaTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sCobalionTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sTerrakionTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_PSYCH_UP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sVirizionTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sTornadusTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_STRENGTH, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_ICY_WIND, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sThundurusTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_SLUDGE_BOMB, + MOVE_STRENGTH, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_PUNCH, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sReshiramTeachLearnset[] = { + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SOLAR_BEAM, + MOVE_STEEL_WING, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sZekromTeachLearnset[] = { + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_STEEL_WING, + MOVE_STRENGTH, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_PUNCH, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sLandorusTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_CALM_MIND, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_STRENGTH, + MOVE_TOXIC, + MOVE_EXPLOSION, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sKyuremTeachLearnset[] = { + MOVE_BLIZZARD, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_FACADE, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_STEEL_WING, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_ICY_WIND, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sKeldeoTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_ICY_WIND, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sMeloettaTeachLearnset[] = { + MOVE_BRICK_BREAK, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SNATCH, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_DREAM_EATER, + MOVE_FIRE_PUNCH, + MOVE_ICE_PUNCH, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_PUNCH, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sGenesectTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_BLIZZARD, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_EXPLOSION, + MOVE_FURY_CUTTER, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sChespinTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_DEFENSE_CURL, + MOVE_ROCK_SLIDE, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sQuilladinTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_ROCK_SLIDE, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sChesnaughtTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_ROCK_SLIDE, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sFennekinTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_DREAM_EATER, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sBraixenTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SNATCH, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_DREAM_EATER, + MOVE_FIRE_PUNCH, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sDelphoxTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SNATCH, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_DREAM_EATER, + MOVE_FIRE_PUNCH, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sFroakieTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_CUT, + MOVE_DIG, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SNATCH, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_ICY_WIND, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sFrogadierTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_CUT, + MOVE_DIG, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SNATCH, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_ICE_PUNCH, + MOVE_ICY_WIND, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sGreninjaTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_CUT, + MOVE_DIG, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SNATCH, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_ICE_PUNCH, + MOVE_ICY_WIND, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sBunnelbyTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_DEFENSE_CURL, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sDiggersbyTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SNATCH, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_FIRE_PUNCH, + MOVE_ICE_PUNCH, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sFletchlingTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SNATCH, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sFletchinderTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SNATCH, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sTalonflameTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BULK_UP, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SNATCH, + MOVE_SOLAR_BEAM, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sScatterbugTeachLearnset[] = { + MOVE_UNAVAILABLE, +}; + +static const u16 sSpewpaTeachLearnset[] = { + MOVE_PROTECT, + MOVE_UNAVAILABLE, +}; + +static const u16 sVivillonTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_DREAM_EATER, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sLitleoTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SNATCH, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sPyroarTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SNATCH, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sFlabebeTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sFloetteTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sFlorgesTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sSkiddoTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_TOXIC, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_ROCK_SLIDE, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sGogoatTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_TOXIC, + MOVE_DOUBLE_EDGE, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sPanchamTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SNATCH, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_FIRE_PUNCH, + MOVE_ICE_PUNCH, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sPangoroTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SNATCH, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_FIRE_PUNCH, + MOVE_ICE_PUNCH, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sFurfrouTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_TOXIC, + MOVE_MIMIC, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sEspurrTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SNATCH, + MOVE_SUNNY_DAY, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_DREAM_EATER, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sMeowsticTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SNATCH, + MOVE_SUNNY_DAY, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_DREAM_EATER, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sHonedgeTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_TOXIC, + MOVE_FURY_CUTTER, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sDoubladeTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_TOXIC, + MOVE_FURY_CUTTER, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sAegislashTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_FURY_CUTTER, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sSpritzeeTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SKILL_SWAP, + MOVE_SUNNY_DAY, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_DREAM_EATER, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sAromatisseTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SKILL_SWAP, + MOVE_SUNNY_DAY, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_DREAM_EATER, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sSwirlixTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THIEF, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_DREAM_EATER, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sSlurpuffTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THIEF, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_DREAM_EATER, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sInkayTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SNATCH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_PSYCH_UP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sMalamarTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SNATCH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_PSYCH_UP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sBinacleTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_FURY_CUTTER, + MOVE_ICY_WIND, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sBarbaracleTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_FURY_CUTTER, + MOVE_ICY_WIND, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sSkrelpTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SLUDGE_BOMB, + MOVE_SURF, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_ICY_WIND, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sDragalgeTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SLUDGE_BOMB, + MOVE_SURF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_ICY_WIND, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sClauncherTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sClawitzerTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SLUDGE_BOMB, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_ICY_WIND, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sHelioptileTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_SURF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sHelioliskTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_SURF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_FIRE_PUNCH, + MOVE_PSYCH_UP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_PUNCH, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sTyruntTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sTyrantrumTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sAmauraTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_DREAM_EATER, + MOVE_ICY_WIND, + MOVE_PSYCH_UP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sAurorusTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_DREAM_EATER, + MOVE_ICY_WIND, + MOVE_PSYCH_UP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sSylveonTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sHawluchaTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLY, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SECRET_POWER, + MOVE_STEEL_WING, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_FIRE_PUNCH, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sDedenneTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_PUNCH, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sCarbinkTeachLearnset[] = { + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SKILL_SWAP, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_EXPLOSION, + MOVE_PSYCH_UP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sGoomyTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_SLUDGE_BOMB, + MOVE_SUNNY_DAY, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_ENDURE, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sSliggooTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_SLUDGE_BOMB, + MOVE_SUNNY_DAY, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sGoodraTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_SLUDGE_BOMB, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_FIRE_PUNCH, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sKlefkiTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sPhantumpTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_DREAM_EATER, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sTrevenantTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_DREAM_EATER, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sPumpkabooTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_DREAM_EATER, + MOVE_EXPLOSION, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sGourgeistTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_DREAM_EATER, + MOVE_EXPLOSION, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sBergmiteTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_DOUBLE_EDGE, + MOVE_ICY_WIND, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sAvaluggTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_STRENGTH, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_DOUBLE_EDGE, + MOVE_ICY_WIND, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sNoibatTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SNATCH, + MOVE_SOLAR_BEAM, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_DREAM_EATER, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sNoivernTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_FACADE, + MOVE_FLAMETHROWER, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SNATCH, + MOVE_SOLAR_BEAM, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_DREAM_EATER, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sXerneasTeachLearnset[] = { + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_SECRET_POWER, + MOVE_SUNNY_DAY, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_PSYCH_UP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sYveltalTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_FACADE, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_DREAM_EATER, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sZygardeTeachLearnset[] = { + MOVE_BRICK_BREAK, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHOCK_WAVE, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sDiancieTeachLearnset[] = { + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SKILL_SWAP, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_EXPLOSION, + MOVE_PSYCH_UP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sHoopaTeachLearnset[] = { + MOVE_BRICK_BREAK, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SNATCH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_DREAM_EATER, + MOVE_FIRE_PUNCH, + MOVE_ICE_PUNCH, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_PUNCH, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sVolcanionTeachLearnset[] = { + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_EXPLOSION, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sRowletTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SOLAR_BEAM, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sDartrixTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SOLAR_BEAM, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sDecidueyeTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SHADOW_BALL, + MOVE_SOLAR_BEAM, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sLittenTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BULK_UP, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sTorracatTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BULK_UP, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sIncineroarTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_SNATCH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_FIRE_PUNCH, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sPopplioTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_ICY_WIND, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sBrionneTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_ICY_WIND, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sPrimarinaTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SHADOW_BALL, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_ICY_WIND, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sPikipekTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULLET_SEED, + MOVE_DOUBLE_TEAM, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sTrumbeakTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULLET_SEED, + MOVE_DOUBLE_TEAM, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sToucannonTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULLET_SEED, + MOVE_DOUBLE_TEAM, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sYungoosTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SHOCK_WAVE, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_MUD_SLAP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sGumshoosTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SHOCK_WAVE, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_FIRE_PUNCH, + MOVE_ICE_PUNCH, + MOVE_MUD_SLAP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sGrubbinTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SHOCK_WAVE, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_ENDURE, + MOVE_MUD_SLAP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sCharjabugTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SHOCK_WAVE, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_MUD_SLAP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sVikavoltTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_MUD_SLAP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sCrabrawlerTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_DYNAMIC_PUNCH, + MOVE_ICE_PUNCH, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sCrabominableTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_DYNAMIC_PUNCH, + MOVE_ICE_PUNCH, + MOVE_ICY_WIND, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sOricorioTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_STEEL_WING, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_ICY_WIND, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sCutieflyTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SKILL_SWAP, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_DREAM_EATER, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sRibombeeTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SKILL_SWAP, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_DREAM_EATER, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sRockruffTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_TOMB, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sLycanrocTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_TOMB, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sWishiwashiTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_DOUBLE_EDGE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sMareanieTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SLUDGE_BOMB, + MOVE_SNATCH, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_ICY_WIND, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sToxapexTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SLUDGE_BOMB, + MOVE_SNATCH, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_ICY_WIND, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sMudbrayTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DOUBLE_EDGE, + MOVE_MEGA_KICK, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sMudsdaleTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_TOXIC, + MOVE_COUNTER, + MOVE_MEGA_KICK, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sDewpiderTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_ICY_WIND, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sAraquanidTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SURF, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_ICY_WIND, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sFomantisTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_FURY_CUTTER, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sLurantisTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_FURY_CUTTER, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sMorelullTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_DREAM_EATER, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sShiinoticTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_DREAM_EATER, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sSalanditTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SLUDGE_BOMB, + MOVE_SNATCH, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sSalazzleTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SLUDGE_BOMB, + MOVE_SNATCH, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sStuffulTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_TOMB, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_ICE_PUNCH, + MOVE_MEGA_KICK, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sBewearTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_TOMB, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_DOUBLE_EDGE, + MOVE_ICE_PUNCH, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sBounsweetTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sSteeneeTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sTsareenaTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sComfeyTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_ENDURE, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sOranguruTeachLearnset[] = { + MOVE_BRICK_BREAK, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SHADOW_BALL, + MOVE_SNATCH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_DREAM_EATER, + MOVE_PSYCH_UP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sPassimianTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SNATCH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_DOUBLE_EDGE, + MOVE_ROCK_SLIDE, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sWimpodTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SURF, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sGolisopodTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SLUDGE_BOMB, + MOVE_SURF, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_FURY_CUTTER, + MOVE_ICY_WIND, + MOVE_PSYCH_UP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sSandygastTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_TOXIC, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sPalossandTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_SLUDGE_BOMB, + MOVE_TOXIC, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sPyukumukuTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_HAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_SAFEGUARD, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_COUNTER, + MOVE_ENDURE, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sTypeNullTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_SANDSTORM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_DOUBLE_EDGE, + MOVE_ICY_WIND, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sSilvallyTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_FACADE, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HAIL, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_SANDSTORM, + MOVE_SHADOW_BALL, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_DOUBLE_EDGE, + MOVE_EXPLOSION, + MOVE_ICY_WIND, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sMiniorTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SOLAR_BEAM, + MOVE_TOXIC, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_EXPLOSION, + MOVE_PSYCH_UP, + MOVE_ROCK_SLIDE, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sKomalaTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_RETURN, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_DEFENSE_CURL, + MOVE_PSYCH_UP, + MOVE_ROCK_SLIDE, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sTurtonatorTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BULK_UP, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_TOMB, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_BODY_SLAM, + MOVE_ENDURE, + MOVE_EXPLOSION, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sTogedemaruTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SHOCK_WAVE, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_DEFENSE_CURL, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sMimikyuTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BULK_UP, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SHADOW_BALL, + MOVE_SNATCH, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_DREAM_EATER, + MOVE_MIMIC, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sBruxishTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BULK_UP, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SNATCH, + MOVE_SURF, + MOVE_TAUNT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_DREAM_EATER, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sDrampaTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_SAFEGUARD, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_ICY_WIND, + MOVE_PSYCH_UP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sDhelmiseTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SHADOW_BALL, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sJangmooTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_COUNTER, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sHakamooTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sKommooTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SHOCK_WAVE, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_FIRE_PUNCH, + MOVE_ICE_PUNCH, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sTapuKokoTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_RETURN, + MOVE_ROAR, + MOVE_SAFEGUARD, + MOVE_SHOCK_WAVE, + MOVE_STEEL_WING, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_PUNCH, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sTapuLeleTeachLearnset[] = { + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REFLECT, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sTapuBuluTeachLearnset[] = { + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_CALM_MIND, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_PSYCH_UP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sTapuFiniTeachLearnset[] = { + MOVE_BLIZZARD, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SHADOW_BALL, + MOVE_SURF, + MOVE_TAUNT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_ICE_PUNCH, + MOVE_ICY_WIND, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sCosmogTeachLearnset[] = { + MOVE_UNAVAILABLE, +}; + +static const u16 sCosmoemTeachLearnset[] = { + MOVE_UNAVAILABLE, +}; + +static const u16 sSolgaleoTeachLearnset[] = { + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_PSYCH_UP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sLunalaTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_BLIZZARD, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_SAFEGUARD, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_DREAM_EATER, + MOVE_ICY_WIND, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sNihilegoTeachLearnset[] = { + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SLUDGE_BOMB, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sBuzzwoleTeachLearnset[] = { + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_TOMB, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_COUNTER, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_ICE_PUNCH, + MOVE_MEGA_PUNCH, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sPheromosaTeachLearnset[] = { + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SHOCK_WAVE, + MOVE_SNATCH, + MOVE_TAUNT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_ICY_WIND, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sXurkitreeTeachLearnset[] = { + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_PUNCH, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sCelesteelaTeachLearnset[] = { + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_TOXIC, + MOVE_DOUBLE_EDGE, + MOVE_EXPLOSION, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sKartanaTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_BRICK_BREAK, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_TOXIC, + MOVE_FURY_CUTTER, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sGuzzlordTeachLearnset[] = { + MOVE_BRICK_BREAK, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_TOMB, + MOVE_SHOCK_WAVE, + MOVE_SLUDGE_BOMB, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_UNAVAILABLE, +}; + +static const u16 sNecrozmaTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_BRICK_BREAK, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_TOMB, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sMagearnaTeachLearnset[] = { + MOVE_BRICK_BREAK, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_RETURN, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SOLAR_BEAM, + MOVE_THUNDERBOLT, + MOVE_DEFENSE_CURL, + MOVE_EXPLOSION, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sMarshadowTeachLearnset[] = { + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_TOMB, + MOVE_SHADOW_BALL, + MOVE_SNATCH, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_COUNTER, + MOVE_FIRE_PUNCH, + MOVE_ICE_PUNCH, + MOVE_PSYCH_UP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sPoipoleTeachLearnset[] = { + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SLUDGE_BOMB, + MOVE_SNATCH, + MOVE_TOXIC, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_UNAVAILABLE, +}; + +static const u16 sNaganadelTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SHOCK_WAVE, + MOVE_SLUDGE_BOMB, + MOVE_SNATCH, + MOVE_THIEF, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_UNAVAILABLE, +}; + +static const u16 sStakatakaTeachLearnset[] = { + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SKILL_SWAP, + MOVE_TOXIC, + MOVE_DOUBLE_EDGE, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_UNAVAILABLE, +}; + +static const u16 sBlacephalonTeachLearnset[] = { + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REST, + MOVE_RETURN, + MOVE_SHADOW_BALL, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_EXPLOSION, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sZeraoraTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SHOCK_WAVE, + MOVE_SNATCH, + MOVE_TAUNT, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_FIRE_PUNCH, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_THUNDER_PUNCH, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sMeltanTeachLearnset[] = { + MOVE_HIDDEN_POWER, + MOVE_UNAVAILABLE, +}; + +static const u16 sMelmetalTeachLearnset[] = { + MOVE_HIDDEN_POWER, + MOVE_UNAVAILABLE, +}; + +static const u16 sGrookeyTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_FACADE, + MOVE_GIGA_DRAIN, + MOVE_PROTECT, + MOVE_REST, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_ENDURE, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWIFT, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sThwackeyTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_FACADE, + MOVE_GIGA_DRAIN, + MOVE_PROTECT, + MOVE_REST, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_ENDURE, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWIFT, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sRillaboomTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_BULLET_SEED, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_GIGA_DRAIN, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REST, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_BODY_SLAM, + MOVE_ENDURE, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWIFT, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sScorbunnyTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REST, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_COUNTER, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_MEGA_KICK, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sRabootTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BULK_UP, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REST, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_COUNTER, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_MEGA_KICK, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sCinderaceTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BULK_UP, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_HYPER_BEAM, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REST, + MOVE_SHADOW_BALL, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_COUNTER, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_MEGA_KICK, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sSobbleTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DIVE, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_SAFEGUARD, + MOVE_SURF, + MOVE_WATER_PULSE, + MOVE_ENDURE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sDrizzileTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DIVE, + MOVE_FACADE, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_SAFEGUARD, + MOVE_SURF, + MOVE_WATER_PULSE, + MOVE_ENDURE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sInteleonTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIVE, + MOVE_FACADE, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_SAFEGUARD, + MOVE_SHADOW_BALL, + MOVE_SURF, + MOVE_WATERFALL, + MOVE_WATER_PULSE, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_METRONOME, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWIFT, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sSkwovetTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_DIG, + MOVE_FACADE, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_THIEF, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DEFENSE_CURL, + MOVE_ENDURE, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_UNAVAILABLE, +}; + +static const u16 sGreedentTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_DIG, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_THIEF, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_ENDURE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sRookideeTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_FACADE, + MOVE_FLY, + MOVE_PROTECT, + MOVE_REST, + MOVE_ROCK_SMASH, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_ENDURE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sCorvisquireTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_FACADE, + MOVE_FLY, + MOVE_PROTECT, + MOVE_REST, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_ENDURE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sCorviknightTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BULK_UP, + MOVE_FACADE, + MOVE_FLY, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_STEEL_WING, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_BODY_SLAM, + MOVE_ENDURE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sBlipbugTeachLearnset[] = { + MOVE_UNAVAILABLE, +}; + +static const u16 sDottlerTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_FACADE, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REFLECT, + MOVE_REST, + MOVE_SAFEGUARD, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_SOLAR_BEAM, + MOVE_ENDURE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_UNAVAILABLE, +}; + +static const u16 sOrbeetleTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_FACADE, + MOVE_GIGA_DRAIN, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REFLECT, + MOVE_REST, + MOVE_SAFEGUARD, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_SOLAR_BEAM, + MOVE_ENDURE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_UNAVAILABLE, +}; + +static const u16 sNickitTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DIG, + MOVE_FACADE, + MOVE_PROTECT, + MOVE_REST, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_ENDURE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sThievulTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DIG, + MOVE_FACADE, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REST, + MOVE_SHADOW_BALL, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_ENDURE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sGossifleurTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_FACADE, + MOVE_GIGA_DRAIN, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REST, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_ENDURE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_UNAVAILABLE, +}; + +static const u16 sEldegossTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_FACADE, + MOVE_GIGA_DRAIN, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REST, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_ENDURE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_UNAVAILABLE, +}; + +static const u16 sWoolooTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_FACADE, + MOVE_PROTECT, + MOVE_REST, + MOVE_COUNTER, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sDubwoolTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_FACADE, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REST, + MOVE_BODY_SLAM, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_MEGA_KICK, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWORDS_DANCE, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sChewtleTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DIVE, + MOVE_FACADE, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_SURF, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_ENDURE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_UNAVAILABLE, +}; + +static const u16 sDrednawTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIG, + MOVE_DIVE, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SURF, + MOVE_WATERFALL, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_ENDURE, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sYamperTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DIG, + MOVE_FACADE, + MOVE_PROTECT, + MOVE_REST, + MOVE_ROAR, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWIFT, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sBoltundTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BULK_UP, + MOVE_DIG, + MOVE_FACADE, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REST, + MOVE_ROAR, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_ENDURE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWIFT, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sRolycolyTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DIG, + MOVE_FACADE, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_ENDURE, + MOVE_EXPLOSION, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_UNAVAILABLE, +}; + +static const u16 sCarkolTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DIG, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_ENDURE, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_UNAVAILABLE, +}; + +static const u16 sCoalossalTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DIG, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_HYPER_BEAM, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SOLAR_BEAM, + MOVE_BODY_SLAM, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_UNAVAILABLE, +}; + +static const u16 sApplinTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DEFENSE_CURL, + MOVE_ROLLOUT, + MOVE_UNAVAILABLE, +}; + +static const u16 sFlappleTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_FACADE, + MOVE_FLY, + MOVE_GIGA_DRAIN, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REST, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_ENDURE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_UNAVAILABLE, +}; + +static const u16 sAppletunTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BULLET_SEED, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_GIGA_DRAIN, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_SAFEGUARD, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_BODY_SLAM, + MOVE_ENDURE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_UNAVAILABLE, +}; + +static const u16 sSilicobraTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DIG, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_PROTECT, + MOVE_REST, + MOVE_SANDSTORM, + MOVE_ENDURE, + MOVE_MUD_SLAP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_UNAVAILABLE, +}; + +static const u16 sSandacondaTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DIG, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REST, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_ENDURE, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_UNAVAILABLE, +}; + +static const u16 sCramorantTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIVE, + MOVE_FACADE, + MOVE_FLY, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_STEEL_WING, + MOVE_SURF, + MOVE_THIEF, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_UNAVAILABLE, +}; + +static const u16 sArrokudaTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_DIVE, + MOVE_FACADE, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_WATERFALL, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sBarraskewdaTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_DIVE, + MOVE_FACADE, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_SURF, + MOVE_WATERFALL, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sToxelTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_FACADE, + MOVE_PROTECT, + MOVE_REST, + MOVE_ENDURE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_UNAVAILABLE, +}; + +static const u16 sToxtricityTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_FACADE, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REST, + MOVE_SHOCK_WAVE, + MOVE_SLUDGE_BOMB, + MOVE_TAUNT, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_PUNCH, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sSizzlipedeTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_FACADE, + MOVE_PROTECT, + MOVE_REST, + MOVE_SUNNY_DAY, + MOVE_DEFENSE_CURL, + MOVE_ENDURE, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_UNAVAILABLE, +}; + +static const u16 sCentiskorchTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_HYPER_BEAM, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REST, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_ENDURE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_UNAVAILABLE, +}; + +static const u16 sClobbopusTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DIVE, + MOVE_FACADE, + MOVE_PROTECT, + MOVE_REST, + MOVE_ROCK_SMASH, + MOVE_TAUNT, + MOVE_WATERFALL, + MOVE_BODY_SLAM, + MOVE_ENDURE, + MOVE_ICE_PUNCH, + MOVE_MEGA_PUNCH, + MOVE_SEISMIC_TOSS, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_UNAVAILABLE, +}; + +static const u16 sGrapploctTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DIG, + MOVE_DIVE, + MOVE_FACADE, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REST, + MOVE_ROCK_SMASH, + MOVE_SURF, + MOVE_TAUNT, + MOVE_WATERFALL, + MOVE_BODY_SLAM, + MOVE_ENDURE, + MOVE_ICE_PUNCH, + MOVE_MEGA_PUNCH, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_UNAVAILABLE, +}; + +static const u16 sSinisteaTeachLearnset[] = { + MOVE_FACADE, + MOVE_GIGA_DRAIN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REST, + MOVE_SHADOW_BALL, + MOVE_ENDURE, + MOVE_METRONOME, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_UNAVAILABLE, +}; + +static const u16 sPolteageistTeachLearnset[] = { + MOVE_FACADE, + MOVE_GIGA_DRAIN, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REFLECT, + MOVE_REST, + MOVE_SHADOW_BALL, + MOVE_ENDURE, + MOVE_METRONOME, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_UNAVAILABLE, +}; + +static const u16 sHatennaTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_FACADE, + MOVE_GIGA_DRAIN, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REST, + MOVE_SAFEGUARD, + MOVE_SKILL_SWAP, + MOVE_ENDURE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sHattremTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_FACADE, + MOVE_GIGA_DRAIN, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REST, + MOVE_SAFEGUARD, + MOVE_SKILL_SWAP, + MOVE_ENDURE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sHattereneTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_FACADE, + MOVE_GIGA_DRAIN, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REST, + MOVE_SAFEGUARD, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_ENDURE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWORDS_DANCE, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sImpidimpTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_FACADE, + MOVE_PROTECT, + MOVE_REST, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_ENDURE, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_METRONOME, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sMorgremTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_FACADE, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_ENDURE, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_METRONOME, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sGrimmsnarlTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_FACADE, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_TORMENT, + MOVE_BODY_SLAM, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_ICE_PUNCH, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_METRONOME, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_PUNCH, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sObstagoonTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DIG, + MOVE_FACADE, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_SHADOW_BALL, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_ICE_PUNCH, + MOVE_ICY_WIND, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWIFT, + MOVE_THUNDER_PUNCH, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sPerrserkerTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DIG, + MOVE_FACADE, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_SHADOW_BALL, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_BODY_SLAM, + MOVE_ENDURE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sCursolaTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_CALM_MIND, + MOVE_DIG, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_GIGA_DRAIN, + MOVE_HAIL, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SHADOW_BALL, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_BODY_SLAM, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_UNAVAILABLE, +}; + +static const u16 sSirfetchdTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_FACADE, + MOVE_PROTECT, + MOVE_REST, + MOVE_ROCK_SMASH, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_BODY_SLAM, + MOVE_ENDURE, + MOVE_FURY_CUTTER, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sMrRimeTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_CALM_MIND, + MOVE_FACADE, + MOVE_HAIL, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_SAFEGUARD, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_BODY_SLAM, + MOVE_ENDURE, + MOVE_ICE_PUNCH, + MOVE_ICY_WIND, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_METRONOME, + MOVE_MIMIC, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sRunerigusTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_ENDURE, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_UNAVAILABLE, +}; + +static const u16 sMilceryTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_FACADE, + MOVE_PROTECT, + MOVE_REST, + MOVE_ENDURE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_UNAVAILABLE, +}; + +static const u16 sAlcremieTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_FACADE, + MOVE_GIGA_DRAIN, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REST, + MOVE_SAFEGUARD, + MOVE_SOLAR_BEAM, + MOVE_ENDURE, + MOVE_METRONOME, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_UNAVAILABLE, +}; + +static const u16 sFalinksTeachLearnset[] = { + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_FACADE, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REST, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_COUNTER, + MOVE_ENDURE, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sPincurchinTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_FACADE, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_SURF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_ENDURE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sSnomTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_FACADE, + MOVE_PROTECT, + MOVE_REST, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_UNAVAILABLE, +}; + +static const u16 sFrosmothTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_CALM_MIND, + MOVE_FACADE, + MOVE_GIGA_DRAIN, + MOVE_HAIL, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_SAFEGUARD, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_UNAVAILABLE, +}; + +static const u16 sStonjournerTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REST, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_BODY_SLAM, + MOVE_ENDURE, + MOVE_MEGA_KICK, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_UNAVAILABLE, +}; + +static const u16 sEiscueTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIVE, + MOVE_FACADE, + MOVE_HAIL, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_SURF, + MOVE_WATERFALL, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_ICE_PUNCH, + MOVE_ICY_WIND, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_UNAVAILABLE, +}; + +static const u16 sIndeedeeTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_FACADE, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REST, + MOVE_SHADOW_BALL, + MOVE_ENDURE, + MOVE_METRONOME, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sMorpekoTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULLET_SEED, + MOVE_FACADE, + MOVE_PROTECT, + MOVE_REST, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_ENDURE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_PUNCH, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sCufantTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_DIG, + MOVE_FACADE, + MOVE_PROTECT, + MOVE_REST, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_STRENGTH, + MOVE_BODY_SLAM, + MOVE_DEFENSE_CURL, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_MEGA_KICK, + MOVE_ROCK_SLIDE, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sCopperajahTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_DIG, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REST, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_STRENGTH, + MOVE_TAUNT, + MOVE_BODY_SLAM, + MOVE_ENDURE, + MOVE_MEGA_KICK, + MOVE_ROCK_SLIDE, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_UNAVAILABLE, +}; + +static const u16 sDracozoltTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_DRAGON_CLAW, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_ROCK_TOMB, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_BODY_SLAM, + MOVE_ENDURE, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_THUNDER_PUNCH, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sArctozoltTeachLearnset[] = { + MOVE_BLIZZARD, + MOVE_FACADE, + MOVE_HAIL, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_ROCK_TOMB, + MOVE_SURF, + MOVE_TAUNT, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_BODY_SLAM, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_THUNDER_PUNCH, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sDracovishTeachLearnset[] = { + MOVE_DIVE, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_ROCK_TOMB, + MOVE_SURF, + MOVE_WATERFALL, + MOVE_BODY_SLAM, + MOVE_ENDURE, + MOVE_MEGA_KICK, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_UNAVAILABLE, +}; + +static const u16 sArctovishTeachLearnset[] = { + MOVE_BLIZZARD, + MOVE_DIVE, + MOVE_FACADE, + MOVE_HAIL, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_ROCK_TOMB, + MOVE_SURF, + MOVE_WATERFALL, + MOVE_BODY_SLAM, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_UNAVAILABLE, +}; + +static const u16 sDuraludonTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_DRAGON_CLAW, + MOVE_FACADE, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SOLAR_BEAM, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_BODY_SLAM, + MOVE_ENDURE, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWORDS_DANCE, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sDreepyTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_PROTECT, + MOVE_REST, + MOVE_ENDURE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWIFT, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sDrakloakTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DIVE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_PROTECT, + MOVE_REST, + MOVE_SHADOW_BALL, + MOVE_STEEL_WING, + MOVE_SURF, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWIFT, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sDragapultTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DIVE, + MOVE_DRAGON_CLAW, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FLY, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_SHADOW_BALL, + MOVE_SOLAR_BEAM, + MOVE_STEEL_WING, + MOVE_SURF, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_BODY_SLAM, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWIFT, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sZacianTeachLearnset[] = { + MOVE_BRICK_BREAK, + MOVE_DIG, + MOVE_FACADE, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_ENDURE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWIFT, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sZamazentaTeachLearnset[] = { + MOVE_DIG, + MOVE_FACADE, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_SAFEGUARD, + MOVE_SOLAR_BEAM, + MOVE_ENDURE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sEternatusTeachLearnset[] = { + MOVE_FACADE, + MOVE_FLAMETHROWER, + MOVE_FLY, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_SHADOW_BALL, + MOVE_SLUDGE_BOMB, + MOVE_SOLAR_BEAM, + MOVE_TOXIC, + MOVE_ENDURE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_UNAVAILABLE, +}; + +static const u16 sKubfuTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DIG, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_PROTECT, + MOVE_REST, + MOVE_ROCK_SMASH, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_ICE_PUNCH, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sUrshifuTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DIG, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_PROTECT, + MOVE_REST, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_TAUNT, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_ICE_PUNCH, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWIFT, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sZarudeTeachLearnset[] = { + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_BULLET_SEED, + MOVE_DIG, + MOVE_FACADE, + MOVE_GIGA_DRAIN, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_ROCK_TOMB, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_BODY_SLAM, + MOVE_ENDURE, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sRegielekiTeachLearnset[] = { + MOVE_FACADE, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_SHOCK_WAVE, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_BODY_SLAM, + MOVE_ENDURE, + MOVE_EXPLOSION, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWIFT, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sRegidragoTeachLearnset[] = { + MOVE_DRAGON_CLAW, + MOVE_FACADE, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_BODY_SLAM, + MOVE_ENDURE, + MOVE_EXPLOSION, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_UNAVAILABLE, +}; + +static const u16 sGlastrierTeachLearnset[] = { + MOVE_BLIZZARD, + MOVE_FACADE, + MOVE_HAIL, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_PROTECT, + MOVE_REST, + MOVE_TAUNT, + MOVE_TORMENT, + MOVE_BODY_SLAM, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sSpectrierTeachLearnset[] = { + MOVE_CALM_MIND, + MOVE_FACADE, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REST, + MOVE_SHADOW_BALL, + MOVE_TAUNT, + MOVE_BODY_SLAM, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sCalyrexTeachLearnset[] = { + MOVE_BULLET_SEED, + MOVE_CALM_MIND, + MOVE_FACADE, + MOVE_GIGA_DRAIN, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REFLECT, + MOVE_REST, + MOVE_SAFEGUARD, + MOVE_SKILL_SWAP, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_ENDURE, + MOVE_METRONOME, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sRattataAlolanTeachLearnset[] = { + MOVE_BLIZZARD, + MOVE_CUT, + MOVE_DIG, + MOVE_FACADE, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_SHADOW_BALL, + MOVE_SLUDGE_BOMB, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sRaticateAlolanTeachLearnset[] = { + MOVE_BLIZZARD, + MOVE_BULK_UP, + MOVE_CUT, + MOVE_DIG, + MOVE_FACADE, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_SHADOW_BALL, + MOVE_SLUDGE_BOMB, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sRaichuAlolanTeachLearnset[] = { + MOVE_BRICK_BREAK, + MOVE_CALM_MIND, + MOVE_DIG, + MOVE_FACADE, + MOVE_FLASH, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REFLECT, + MOVE_REST, + MOVE_ROCK_SMASH, + MOVE_STRENGTH, + MOVE_THUNDERBOLT, + MOVE_THUNDER, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sSandshrewAlolanTeachLearnset[] = { + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_ROCK_SMASH, + MOVE_STRENGTH, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sSandslashAlolanTeachLearnset[] = { + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_CUT, + MOVE_DIG, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_ROCK_SMASH, + MOVE_STRENGTH, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sVulpixAlolanTeachLearnset[] = { + MOVE_BLIZZARD, + MOVE_DIG, + MOVE_FACADE, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sNinetalesAlolanTeachLearnset[] = { + MOVE_BLIZZARD, + MOVE_CALM_MIND, + MOVE_DIG, + MOVE_FACADE, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REFLECT, + MOVE_REST, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sDiglettAlolanTeachLearnset[] = { + MOVE_CUT, + MOVE_DIG, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_PROTECT, + MOVE_REST, + MOVE_ROCK_SMASH, + MOVE_SLUDGE_BOMB, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sDugtrioAlolanTeachLearnset[] = { + MOVE_CUT, + MOVE_DIG, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REST, + MOVE_ROCK_SMASH, + MOVE_SLUDGE_BOMB, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sMeowthAlolanTeachLearnset[] = { + MOVE_CUT, + MOVE_FACADE, + MOVE_FLASH, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_SHADOW_BALL, + MOVE_TAUNT, + MOVE_THUNDERBOLT, + MOVE_THUNDER, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sPersianAlolanTeachLearnset[] = { + MOVE_CUT, + MOVE_FACADE, + MOVE_FLASH, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_SHADOW_BALL, + MOVE_TAUNT, + MOVE_THUNDERBOLT, + MOVE_THUNDER, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sGeodudeAlolanTeachLearnset[] = { + MOVE_BRICK_BREAK, + MOVE_DIG, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_EARTHQUAKE, + MOVE_PROTECT, + MOVE_REST, + MOVE_ROCK_SMASH, + MOVE_STRENGTH, + MOVE_THUNDERBOLT, + MOVE_THUNDER, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sGravelerAlolanTeachLearnset[] = { + MOVE_BRICK_BREAK, + MOVE_DIG, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_PROTECT, + MOVE_REST, + MOVE_ROCK_SMASH, + MOVE_STRENGTH, + MOVE_THUNDERBOLT, + MOVE_THUNDER, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sGolemAlolanTeachLearnset[] = { + MOVE_BRICK_BREAK, + MOVE_DIG, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REST, + MOVE_ROCK_SMASH, + MOVE_STRENGTH, + MOVE_THUNDERBOLT, + MOVE_THUNDER, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sGrimerAlolanTeachLearnset[] = { + MOVE_DIG, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_PROTECT, + MOVE_REST, + MOVE_SHADOW_BALL, + MOVE_SLUDGE_BOMB, + MOVE_STRENGTH, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sMukAlolanTeachLearnset[] = { + MOVE_BRICK_BREAK, + MOVE_DIG, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REST, + MOVE_ROCK_SMASH, + MOVE_SHADOW_BALL, + MOVE_SLUDGE_BOMB, + MOVE_STRENGTH, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sExeggutorAlolanTeachLearnset[] = { + MOVE_BRICK_BREAK, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FLAMETHROWER, + MOVE_FLASH, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REFLECT, + MOVE_REST, + MOVE_SOLAR_BEAM, + MOVE_SLUDGE_BOMB, + MOVE_STRENGTH, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sMarowakAlolanTeachLearnset[] = { + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_DIG, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_ROCK_SMASH, + MOVE_SHADOW_BALL, + MOVE_STRENGTH, + MOVE_THUNDERBOLT, + MOVE_THUNDER, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sMeowthGalarianTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DIG, + MOVE_FACADE, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_SHADOW_BALL, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_BODY_SLAM, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sPonytaGalarianTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_FACADE, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REST, + MOVE_BODY_SLAM, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sRapidashGalarianTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_FACADE, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REST, + MOVE_BODY_SLAM, + MOVE_ENDURE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWIFT, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sSlowpokeGalarianTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_CALM_MIND, + MOVE_DIG, + MOVE_DIVE, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_HAIL, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_SAFEGUARD, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWIFT, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sSlowbroGalarianTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_CALM_MIND, + MOVE_DIG, + MOVE_DIVE, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_HAIL, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_SAFEGUARD, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_SLUDGE_BOMB, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_ENDURE, + MOVE_ICE_PUNCH, + MOVE_ICY_WIND, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWIFT, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sFarfetchdGalarianTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_FACADE, + MOVE_PROTECT, + MOVE_REST, + MOVE_ROCK_SMASH, + MOVE_STEEL_WING, + MOVE_SUNNY_DAY, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_FURY_CUTTER, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sWeezingGalarianTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_HYPER_BEAM, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_SHADOW_BALL, + MOVE_SLUDGE_BOMB, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_ENDURE, + MOVE_EXPLOSION, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_UNAVAILABLE, +}; + +static const u16 sMrMimeGalarianTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_CALM_MIND, + MOVE_FACADE, + MOVE_HAIL, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_SAFEGUARD, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_BODY_SLAM, + MOVE_ENDURE, + MOVE_ICE_PUNCH, + MOVE_ICY_WIND, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_METRONOME, + MOVE_MIMIC, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sArticunoGalarianTeachLearnset[] = { + MOVE_CALM_MIND, + MOVE_FACADE, + MOVE_FLY, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REFLECT, + MOVE_REST, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_STEEL_WING, + MOVE_DREAM_EATER, + MOVE_ENDURE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sZapdosGalarianTeachLearnset[] = { + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_FACADE, + MOVE_FLY, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_REST, + MOVE_ROCK_SMASH, + MOVE_STEEL_WING, + MOVE_TAUNT, + MOVE_COUNTER, + MOVE_ENDURE, + MOVE_MEGA_KICK, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sMoltresGalarianTeachLearnset[] = { + MOVE_FACADE, + MOVE_FLY, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REST, + MOVE_SAFEGUARD, + MOVE_SHADOW_BALL, + MOVE_STEEL_WING, + MOVE_TAUNT, + MOVE_ENDURE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sSlowkingGalarianTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_CALM_MIND, + MOVE_DIG, + MOVE_DIVE, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_HAIL, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_SAFEGUARD, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_SLUDGE_BOMB, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_ENDURE, + MOVE_ICE_PUNCH, + MOVE_ICY_WIND, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sCorsolaGalarianTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_CALM_MIND, + MOVE_DIG, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_GIGA_DRAIN, + MOVE_HAIL, + MOVE_ICE_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SHADOW_BALL, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_WATER_PULSE, + MOVE_BODY_SLAM, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_UNAVAILABLE, +}; + +static const u16 sZigzagoonGalarianTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIG, + MOVE_FACADE, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_SHADOW_BALL, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWIFT, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sLinooneGalarianTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_DIG, + MOVE_FACADE, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_SHADOW_BALL, + MOVE_SUNNY_DAY, + MOVE_SURF, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWIFT, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sDarumakaGalarianTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_DIG, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_FOCUS_PUNCH, + MOVE_ICE_BEAM, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_REST, + MOVE_ROCK_TOMB, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_ICE_PUNCH, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_UNAVAILABLE, +}; + +static const u16 sDarmanitanGalarianTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BLIZZARD, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DIG, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FIRE_BLAST, + MOVE_FLAMETHROWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_OVERHEAT, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REST, + MOVE_ROCK_TOMB, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_BODY_SLAM, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_ICE_PUNCH, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_UNAVAILABLE, +}; + +static const u16 sYamaskGalarianTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_THIEF, + MOVE_ENDURE, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_UNAVAILABLE, +}; + +static const u16 sStunfiskGalarianTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DIG, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_ROCK_TOMB, + MOVE_SANDSTORM, + MOVE_SLUDGE_BOMB, + MOVE_SURF, + MOVE_COUNTER, + MOVE_ENDURE, + MOVE_MUD_SLAP, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +#endif + +static const u16 sDeoxysAttackTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_BRICK_BREAK, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SNATCH, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sDeoxysDefenseTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_BRICK_BREAK, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SNATCH, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +static const u16 sDeoxysSpeedTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_BRICK_BREAK, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SNATCH, + MOVE_SOLAR_BEAM, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_WATER_PULSE, + MOVE_UNAVAILABLE, +}; + +#if P_NEW_POKEMON == TRUE + +static const u16 sBurmySandyCloakTeachLearnset[] = { + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_SNORE, + MOVE_UNAVAILABLE, +}; + +static const u16 sBurmyTrashCloakTeachLearnset[] = { + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_SNORE, + MOVE_UNAVAILABLE, +}; + +static const u16 sWormadamSandyCloakTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROCK_TOMB, + MOVE_SAFEGUARD, + MOVE_SANDSTORM, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_DREAM_EATER, + MOVE_ENDURE, + MOVE_MUD_SLAP, + MOVE_PSYCH_UP, + MOVE_ROLLOUT, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sWormadamTrashCloakTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_SUNNY_DAY, + MOVE_THIEF, + MOVE_TOXIC, + MOVE_DREAM_EATER, + MOVE_ENDURE, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_UNAVAILABLE, +}; + +static const u16 sGiratinaOriginTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DOUBLE_TEAM, + MOVE_DRAGON_CLAW, + MOVE_EARTHQUAKE, + MOVE_FACADE, + MOVE_FLY, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_SMASH, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_STEEL_WING, + MOVE_STRENGTH, + MOVE_SUNNY_DAY, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sShayminSkyTeachLearnset[] = { + MOVE_BULLET_SEED, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sFloetteEternalFlowerTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_GIGA_DRAIN, + MOVE_HIDDEN_POWER, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sHoopaUnboundTeachLearnset[] = { + MOVE_BRICK_BREAK, + MOVE_CALM_MIND, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FOCUS_PUNCH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SNATCH, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_THIEF, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sMeowsticFemaleTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_CUT, + MOVE_DIG, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FLASH, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_IRON_TAIL, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_RAIN_DANCE, + MOVE_REFLECT, + MOVE_REST, + MOVE_RETURN, + MOVE_SAFEGUARD, + MOVE_SECRET_POWER, + MOVE_SHADOW_BALL, + MOVE_SHOCK_WAVE, + MOVE_SKILL_SWAP, + MOVE_SNATCH, + MOVE_SUNNY_DAY, + MOVE_THUNDERBOLT, + MOVE_TORMENT, + MOVE_TOXIC, + MOVE_DREAM_EATER, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sLycanrocMidnightTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_TOMB, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sLycanrocDuskTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DOUBLE_TEAM, + MOVE_FACADE, + MOVE_FRUSTRATION, + MOVE_HIDDEN_POWER, + MOVE_IRON_TAIL, + MOVE_PROTECT, + MOVE_REST, + MOVE_RETURN, + MOVE_ROAR, + MOVE_ROCK_TOMB, + MOVE_TAUNT, + MOVE_TOXIC, + MOVE_UNAVAILABLE, +}; + +static const u16 sToxtricityLowKeyTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_FACADE, + MOVE_HYPER_BEAM, + MOVE_PROTECT, + MOVE_REST, + MOVE_SHOCK_WAVE, + MOVE_SLUDGE_BOMB, + MOVE_TAUNT, + MOVE_THUNDER, + MOVE_THUNDERBOLT, + MOVE_TOXIC, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWAGGER, + MOVE_SWIFT, + MOVE_THUNDER_PUNCH, + MOVE_THUNDER_WAVE, + MOVE_UNAVAILABLE, +}; + +static const u16 sIndeedeeFemaleTeachLearnset[] = { + MOVE_ATTRACT, + MOVE_CALM_MIND, + MOVE_FACADE, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REFLECT, + MOVE_REST, + MOVE_SAFEGUARD, + MOVE_SHADOW_BALL, + MOVE_ENDURE, + MOVE_METRONOME, + MOVE_PSYCH_UP, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +static const u16 sUrshifuRapidStrikeStyleTeachLearnset[] = { + MOVE_AERIAL_ACE, + MOVE_ATTRACT, + MOVE_BRICK_BREAK, + MOVE_BULK_UP, + MOVE_DIG, + MOVE_DIVE, + MOVE_FACADE, + MOVE_FOCUS_PUNCH, + MOVE_PROTECT, + MOVE_RAIN_DANCE, + MOVE_REST, + MOVE_ROCK_SMASH, + MOVE_ROCK_TOMB, + MOVE_TAUNT, + MOVE_WATERFALL, + MOVE_BODY_SLAM, + MOVE_COUNTER, + MOVE_DYNAMIC_PUNCH, + MOVE_ENDURE, + MOVE_FIRE_PUNCH, + MOVE_ICE_PUNCH, + MOVE_MEGA_KICK, + MOVE_MEGA_PUNCH, + MOVE_ROCK_SLIDE, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWIFT, + MOVE_THUNDER_PUNCH, + MOVE_UNAVAILABLE, +}; + +static const u16 sCalyrexIceRiderTeachLearnset[] = { + MOVE_BLIZZARD, + MOVE_BULLET_SEED, + MOVE_CALM_MIND, + MOVE_FACADE, + MOVE_GIGA_DRAIN, + MOVE_HAIL, + MOVE_HYPER_BEAM, + MOVE_ICE_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REFLECT, + MOVE_REST, + MOVE_SAFEGUARD, + MOVE_SKILL_SWAP, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_TORMENT, + MOVE_BODY_SLAM, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_ICY_WIND, + MOVE_METRONOME, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWIFT, + MOVE_SWORDS_DANCE, + MOVE_UNAVAILABLE, +}; + +static const u16 sCalyrexShadowRiderTeachLearnset[] = { + MOVE_BULLET_SEED, + MOVE_CALM_MIND, + MOVE_FACADE, + MOVE_GIGA_DRAIN, + MOVE_HYPER_BEAM, + MOVE_LIGHT_SCREEN, + MOVE_PROTECT, + MOVE_PSYCHIC, + MOVE_REFLECT, + MOVE_REST, + MOVE_SAFEGUARD, + MOVE_SHADOW_BALL, + MOVE_SKILL_SWAP, + MOVE_SOLAR_BEAM, + MOVE_SUNNY_DAY, + MOVE_TAUNT, + MOVE_BODY_SLAM, + MOVE_DOUBLE_EDGE, + MOVE_ENDURE, + MOVE_METRONOME, + MOVE_SLEEP_TALK, + MOVE_SNORE, + MOVE_SUBSTITUTE, + MOVE_SWIFT, + MOVE_UNAVAILABLE, +}; + +#endif diff --git a/src/data/pokemon/tmhm_learnset_pointers.h b/src/data/pokemon/tmhm_learnset_pointers.h deleted file mode 100644 index 8fd8920a4..000000000 --- a/src/data/pokemon/tmhm_learnset_pointers.h +++ /dev/null @@ -1,1279 +0,0 @@ -const u16 *const gTMHMLearnsets[NUM_SPECIES] = -{ - [SPECIES_NONE] = sBulbasaurTMHMLearnset, - [SPECIES_BULBASAUR] = sBulbasaurTMHMLearnset, - [SPECIES_IVYSAUR] = sIvysaurTMHMLearnset, - [SPECIES_VENUSAUR] = sVenusaurTMHMLearnset, - [SPECIES_CHARMANDER] = sCharmanderTMHMLearnset, - [SPECIES_CHARMELEON] = sCharmeleonTMHMLearnset, - [SPECIES_CHARIZARD] = sCharizardTMHMLearnset, - [SPECIES_SQUIRTLE] = sSquirtleTMHMLearnset, - [SPECIES_WARTORTLE] = sWartortleTMHMLearnset, - [SPECIES_BLASTOISE] = sBlastoiseTMHMLearnset, - [SPECIES_CATERPIE] = sCaterpieTMHMLearnset, - [SPECIES_METAPOD] = sMetapodTMHMLearnset, - [SPECIES_BUTTERFREE] = sButterfreeTMHMLearnset, - [SPECIES_WEEDLE] = sWeedleTMHMLearnset, - [SPECIES_KAKUNA] = sKakunaTMHMLearnset, - [SPECIES_BEEDRILL] = sBeedrillTMHMLearnset, - [SPECIES_PIDGEY] = sPidgeyTMHMLearnset, - [SPECIES_PIDGEOTTO] = sPidgeottoTMHMLearnset, - [SPECIES_PIDGEOT] = sPidgeotTMHMLearnset, - [SPECIES_RATTATA] = sRattataTMHMLearnset, - [SPECIES_RATICATE] = sRaticateTMHMLearnset, - [SPECIES_SPEAROW] = sSpearowTMHMLearnset, - [SPECIES_FEAROW] = sFearowTMHMLearnset, - [SPECIES_EKANS] = sEkansTMHMLearnset, - [SPECIES_ARBOK] = sArbokTMHMLearnset, - [SPECIES_PIKACHU] = sPikachuTMHMLearnset, - [SPECIES_RAICHU] = sRaichuTMHMLearnset, - [SPECIES_SANDSHREW] = sSandshrewTMHMLearnset, - [SPECIES_SANDSLASH] = sSandslashTMHMLearnset, - [SPECIES_NIDORAN_F] = sNidoranFTMHMLearnset, - [SPECIES_NIDORINA] = sNidorinaTMHMLearnset, - [SPECIES_NIDOQUEEN] = sNidoqueenTMHMLearnset, - [SPECIES_NIDORAN_M] = sNidoranMTMHMLearnset, - [SPECIES_NIDORINO] = sNidorinoTMHMLearnset, - [SPECIES_NIDOKING] = sNidokingTMHMLearnset, - [SPECIES_CLEFAIRY] = sClefairyTMHMLearnset, - [SPECIES_CLEFABLE] = sClefableTMHMLearnset, - [SPECIES_VULPIX] = sVulpixTMHMLearnset, - [SPECIES_NINETALES] = sNinetalesTMHMLearnset, - [SPECIES_JIGGLYPUFF] = sJigglypuffTMHMLearnset, - [SPECIES_WIGGLYTUFF] = sWigglytuffTMHMLearnset, - [SPECIES_ZUBAT] = sZubatTMHMLearnset, - [SPECIES_GOLBAT] = sGolbatTMHMLearnset, - [SPECIES_ODDISH] = sOddishTMHMLearnset, - [SPECIES_GLOOM] = sGloomTMHMLearnset, - [SPECIES_VILEPLUME] = sVileplumeTMHMLearnset, - [SPECIES_PARAS] = sParasTMHMLearnset, - [SPECIES_PARASECT] = sParasectTMHMLearnset, - [SPECIES_VENONAT] = sVenonatTMHMLearnset, - [SPECIES_VENOMOTH] = sVenomothTMHMLearnset, - [SPECIES_DIGLETT] = sDiglettTMHMLearnset, - [SPECIES_DUGTRIO] = sDugtrioTMHMLearnset, - [SPECIES_MEOWTH] = sMeowthTMHMLearnset, - [SPECIES_PERSIAN] = sPersianTMHMLearnset, - [SPECIES_PSYDUCK] = sPsyduckTMHMLearnset, - [SPECIES_GOLDUCK] = sGolduckTMHMLearnset, - [SPECIES_MANKEY] = sMankeyTMHMLearnset, - [SPECIES_PRIMEAPE] = sPrimeapeTMHMLearnset, - [SPECIES_GROWLITHE] = sGrowlitheTMHMLearnset, - [SPECIES_ARCANINE] = sArcanineTMHMLearnset, - [SPECIES_POLIWAG] = sPoliwagTMHMLearnset, - [SPECIES_POLIWHIRL] = sPoliwhirlTMHMLearnset, - [SPECIES_POLIWRATH] = sPoliwrathTMHMLearnset, - [SPECIES_ABRA] = sAbraTMHMLearnset, - [SPECIES_KADABRA] = sKadabraTMHMLearnset, - [SPECIES_ALAKAZAM] = sAlakazamTMHMLearnset, - [SPECIES_MACHOP] = sMachopTMHMLearnset, - [SPECIES_MACHOKE] = sMachokeTMHMLearnset, - [SPECIES_MACHAMP] = sMachampTMHMLearnset, - [SPECIES_BELLSPROUT] = sBellsproutTMHMLearnset, - [SPECIES_WEEPINBELL] = sWeepinbellTMHMLearnset, - [SPECIES_VICTREEBEL] = sVictreebelTMHMLearnset, - [SPECIES_TENTACOOL] = sTentacoolTMHMLearnset, - [SPECIES_TENTACRUEL] = sTentacruelTMHMLearnset, - [SPECIES_GEODUDE] = sGeodudeTMHMLearnset, - [SPECIES_GRAVELER] = sGravelerTMHMLearnset, - [SPECIES_GOLEM] = sGolemTMHMLearnset, - [SPECIES_PONYTA] = sPonytaTMHMLearnset, - [SPECIES_RAPIDASH] = sRapidashTMHMLearnset, - [SPECIES_SLOWPOKE] = sSlowpokeTMHMLearnset, - [SPECIES_SLOWBRO] = sSlowbroTMHMLearnset, - [SPECIES_MAGNEMITE] = sMagnemiteTMHMLearnset, - [SPECIES_MAGNETON] = sMagnetonTMHMLearnset, - [SPECIES_FARFETCHD] = sFarfetchdTMHMLearnset, - [SPECIES_DODUO] = sDoduoTMHMLearnset, - [SPECIES_DODRIO] = sDodrioTMHMLearnset, - [SPECIES_SEEL] = sSeelTMHMLearnset, - [SPECIES_DEWGONG] = sDewgongTMHMLearnset, - [SPECIES_GRIMER] = sGrimerTMHMLearnset, - [SPECIES_MUK] = sMukTMHMLearnset, - [SPECIES_SHELLDER] = sShellderTMHMLearnset, - [SPECIES_CLOYSTER] = sCloysterTMHMLearnset, - [SPECIES_GASTLY] = sGastlyTMHMLearnset, - [SPECIES_HAUNTER] = sHaunterTMHMLearnset, - [SPECIES_GENGAR] = sGengarTMHMLearnset, - [SPECIES_ONIX] = sOnixTMHMLearnset, - [SPECIES_DROWZEE] = sDrowzeeTMHMLearnset, - [SPECIES_HYPNO] = sHypnoTMHMLearnset, - [SPECIES_KRABBY] = sKrabbyTMHMLearnset, - [SPECIES_KINGLER] = sKinglerTMHMLearnset, - [SPECIES_VOLTORB] = sVoltorbTMHMLearnset, - [SPECIES_ELECTRODE] = sElectrodeTMHMLearnset, - [SPECIES_EXEGGCUTE] = sExeggcuteTMHMLearnset, - [SPECIES_EXEGGUTOR] = sExeggutorTMHMLearnset, - [SPECIES_CUBONE] = sCuboneTMHMLearnset, - [SPECIES_MAROWAK] = sMarowakTMHMLearnset, - [SPECIES_HITMONLEE] = sHitmonleeTMHMLearnset, - [SPECIES_HITMONCHAN] = sHitmonchanTMHMLearnset, - [SPECIES_LICKITUNG] = sLickitungTMHMLearnset, - [SPECIES_KOFFING] = sKoffingTMHMLearnset, - [SPECIES_WEEZING] = sWeezingTMHMLearnset, - [SPECIES_RHYHORN] = sRhyhornTMHMLearnset, - [SPECIES_RHYDON] = sRhydonTMHMLearnset, - [SPECIES_CHANSEY] = sChanseyTMHMLearnset, - [SPECIES_TANGELA] = sTangelaTMHMLearnset, - [SPECIES_KANGASKHAN] = sKangaskhanTMHMLearnset, - [SPECIES_HORSEA] = sHorseaTMHMLearnset, - [SPECIES_SEADRA] = sSeadraTMHMLearnset, - [SPECIES_GOLDEEN] = sGoldeenTMHMLearnset, - [SPECIES_SEAKING] = sSeakingTMHMLearnset, - [SPECIES_STARYU] = sStaryuTMHMLearnset, - [SPECIES_STARMIE] = sStarmieTMHMLearnset, - [SPECIES_MR_MIME] = sMrMimeTMHMLearnset, - [SPECIES_SCYTHER] = sScytherTMHMLearnset, - [SPECIES_JYNX] = sJynxTMHMLearnset, - [SPECIES_ELECTABUZZ] = sElectabuzzTMHMLearnset, - [SPECIES_MAGMAR] = sMagmarTMHMLearnset, - [SPECIES_PINSIR] = sPinsirTMHMLearnset, - [SPECIES_TAUROS] = sTaurosTMHMLearnset, - [SPECIES_MAGIKARP] = sMagikarpTMHMLearnset, - [SPECIES_GYARADOS] = sGyaradosTMHMLearnset, - [SPECIES_LAPRAS] = sLaprasTMHMLearnset, - [SPECIES_DITTO] = sDittoTMHMLearnset, - [SPECIES_EEVEE] = sEeveeTMHMLearnset, - [SPECIES_VAPOREON] = sVaporeonTMHMLearnset, - [SPECIES_JOLTEON] = sJolteonTMHMLearnset, - [SPECIES_FLAREON] = sFlareonTMHMLearnset, - [SPECIES_PORYGON] = sPorygonTMHMLearnset, - [SPECIES_OMANYTE] = sOmanyteTMHMLearnset, - [SPECIES_OMASTAR] = sOmastarTMHMLearnset, - [SPECIES_KABUTO] = sKabutoTMHMLearnset, - [SPECIES_KABUTOPS] = sKabutopsTMHMLearnset, - [SPECIES_AERODACTYL] = sAerodactylTMHMLearnset, - [SPECIES_SNORLAX] = sSnorlaxTMHMLearnset, - [SPECIES_ARTICUNO] = sArticunoTMHMLearnset, - [SPECIES_ZAPDOS] = sZapdosTMHMLearnset, - [SPECIES_MOLTRES] = sMoltresTMHMLearnset, - [SPECIES_DRATINI] = sDratiniTMHMLearnset, - [SPECIES_DRAGONAIR] = sDragonairTMHMLearnset, - [SPECIES_DRAGONITE] = sDragoniteTMHMLearnset, - [SPECIES_MEWTWO] = sMewtwoTMHMLearnset, - [SPECIES_MEW] = sMewTMHMLearnset, - [SPECIES_CHIKORITA] = sChikoritaTMHMLearnset, - [SPECIES_BAYLEEF] = sBayleefTMHMLearnset, - [SPECIES_MEGANIUM] = sMeganiumTMHMLearnset, - [SPECIES_CYNDAQUIL] = sCyndaquilTMHMLearnset, - [SPECIES_QUILAVA] = sQuilavaTMHMLearnset, - [SPECIES_TYPHLOSION] = sTyphlosionTMHMLearnset, - [SPECIES_TOTODILE] = sTotodileTMHMLearnset, - [SPECIES_CROCONAW] = sCroconawTMHMLearnset, - [SPECIES_FERALIGATR] = sFeraligatrTMHMLearnset, - [SPECIES_SENTRET] = sSentretTMHMLearnset, - [SPECIES_FURRET] = sFurretTMHMLearnset, - [SPECIES_HOOTHOOT] = sHoothootTMHMLearnset, - [SPECIES_NOCTOWL] = sNoctowlTMHMLearnset, - [SPECIES_LEDYBA] = sLedybaTMHMLearnset, - [SPECIES_LEDIAN] = sLedianTMHMLearnset, - [SPECIES_SPINARAK] = sSpinarakTMHMLearnset, - [SPECIES_ARIADOS] = sAriadosTMHMLearnset, - [SPECIES_CROBAT] = sCrobatTMHMLearnset, - [SPECIES_CHINCHOU] = sChinchouTMHMLearnset, - [SPECIES_LANTURN] = sLanturnTMHMLearnset, - [SPECIES_PICHU] = sPichuTMHMLearnset, - [SPECIES_CLEFFA] = sCleffaTMHMLearnset, - [SPECIES_IGGLYBUFF] = sIgglybuffTMHMLearnset, - [SPECIES_TOGEPI] = sTogepiTMHMLearnset, - [SPECIES_TOGETIC] = sTogeticTMHMLearnset, - [SPECIES_NATU] = sNatuTMHMLearnset, - [SPECIES_XATU] = sXatuTMHMLearnset, - [SPECIES_MAREEP] = sMareepTMHMLearnset, - [SPECIES_FLAAFFY] = sFlaaffyTMHMLearnset, - [SPECIES_AMPHAROS] = sAmpharosTMHMLearnset, - [SPECIES_BELLOSSOM] = sBellossomTMHMLearnset, - [SPECIES_MARILL] = sMarillTMHMLearnset, - [SPECIES_AZUMARILL] = sAzumarillTMHMLearnset, - [SPECIES_SUDOWOODO] = sSudowoodoTMHMLearnset, - [SPECIES_POLITOED] = sPolitoedTMHMLearnset, - [SPECIES_HOPPIP] = sHoppipTMHMLearnset, - [SPECIES_SKIPLOOM] = sSkiploomTMHMLearnset, - [SPECIES_JUMPLUFF] = sJumpluffTMHMLearnset, - [SPECIES_AIPOM] = sAipomTMHMLearnset, - [SPECIES_SUNKERN] = sSunkernTMHMLearnset, - [SPECIES_SUNFLORA] = sSunfloraTMHMLearnset, - [SPECIES_YANMA] = sYanmaTMHMLearnset, - [SPECIES_WOOPER] = sWooperTMHMLearnset, - [SPECIES_QUAGSIRE] = sQuagsireTMHMLearnset, - [SPECIES_ESPEON] = sEspeonTMHMLearnset, - [SPECIES_UMBREON] = sUmbreonTMHMLearnset, - [SPECIES_MURKROW] = sMurkrowTMHMLearnset, - [SPECIES_SLOWKING] = sSlowkingTMHMLearnset, - [SPECIES_MISDREAVUS] = sMisdreavusTMHMLearnset, - [SPECIES_UNOWN] = sUnownTMHMLearnset, - [SPECIES_WOBBUFFET] = sWobbuffetTMHMLearnset, - [SPECIES_GIRAFARIG] = sGirafarigTMHMLearnset, - [SPECIES_PINECO] = sPinecoTMHMLearnset, - [SPECIES_FORRETRESS] = sForretressTMHMLearnset, - [SPECIES_DUNSPARCE] = sDunsparceTMHMLearnset, - [SPECIES_GLIGAR] = sGligarTMHMLearnset, - [SPECIES_STEELIX] = sSteelixTMHMLearnset, - [SPECIES_SNUBBULL] = sSnubbullTMHMLearnset, - [SPECIES_GRANBULL] = sGranbullTMHMLearnset, - [SPECIES_QWILFISH] = sQwilfishTMHMLearnset, - [SPECIES_SCIZOR] = sScizorTMHMLearnset, - [SPECIES_SHUCKLE] = sShuckleTMHMLearnset, - [SPECIES_HERACROSS] = sHeracrossTMHMLearnset, - [SPECIES_SNEASEL] = sSneaselTMHMLearnset, - [SPECIES_TEDDIURSA] = sTeddiursaTMHMLearnset, - [SPECIES_URSARING] = sUrsaringTMHMLearnset, - [SPECIES_SLUGMA] = sSlugmaTMHMLearnset, - [SPECIES_MAGCARGO] = sMagcargoTMHMLearnset, - [SPECIES_SWINUB] = sSwinubTMHMLearnset, - [SPECIES_PILOSWINE] = sPiloswineTMHMLearnset, - [SPECIES_CORSOLA] = sCorsolaTMHMLearnset, - [SPECIES_REMORAID] = sRemoraidTMHMLearnset, - [SPECIES_OCTILLERY] = sOctilleryTMHMLearnset, - [SPECIES_DELIBIRD] = sDelibirdTMHMLearnset, - [SPECIES_MANTINE] = sMantineTMHMLearnset, - [SPECIES_SKARMORY] = sSkarmoryTMHMLearnset, - [SPECIES_HOUNDOUR] = sHoundourTMHMLearnset, - [SPECIES_HOUNDOOM] = sHoundoomTMHMLearnset, - [SPECIES_KINGDRA] = sKingdraTMHMLearnset, - [SPECIES_PHANPY] = sPhanpyTMHMLearnset, - [SPECIES_DONPHAN] = sDonphanTMHMLearnset, - [SPECIES_PORYGON2] = sPorygon2TMHMLearnset, - [SPECIES_STANTLER] = sStantlerTMHMLearnset, - [SPECIES_SMEARGLE] = sSmeargleTMHMLearnset, - [SPECIES_TYROGUE] = sTyrogueTMHMLearnset, - [SPECIES_HITMONTOP] = sHitmontopTMHMLearnset, - [SPECIES_SMOOCHUM] = sSmoochumTMHMLearnset, - [SPECIES_ELEKID] = sElekidTMHMLearnset, - [SPECIES_MAGBY] = sMagbyTMHMLearnset, - [SPECIES_MILTANK] = sMiltankTMHMLearnset, - [SPECIES_BLISSEY] = sBlisseyTMHMLearnset, - [SPECIES_RAIKOU] = sRaikouTMHMLearnset, - [SPECIES_ENTEI] = sEnteiTMHMLearnset, - [SPECIES_SUICUNE] = sSuicuneTMHMLearnset, - [SPECIES_LARVITAR] = sLarvitarTMHMLearnset, - [SPECIES_PUPITAR] = sPupitarTMHMLearnset, - [SPECIES_TYRANITAR] = sTyranitarTMHMLearnset, - [SPECIES_LUGIA] = sLugiaTMHMLearnset, - [SPECIES_HO_OH] = sHoOhTMHMLearnset, - [SPECIES_CELEBI] = sCelebiTMHMLearnset, - [SPECIES_TREECKO] = sTreeckoTMHMLearnset, - [SPECIES_GROVYLE] = sGrovyleTMHMLearnset, - [SPECIES_SCEPTILE] = sSceptileTMHMLearnset, - [SPECIES_TORCHIC] = sTorchicTMHMLearnset, - [SPECIES_COMBUSKEN] = sCombuskenTMHMLearnset, - [SPECIES_BLAZIKEN] = sBlazikenTMHMLearnset, - [SPECIES_MUDKIP] = sMudkipTMHMLearnset, - [SPECIES_MARSHTOMP] = sMarshtompTMHMLearnset, - [SPECIES_SWAMPERT] = sSwampertTMHMLearnset, - [SPECIES_POOCHYENA] = sPoochyenaTMHMLearnset, - [SPECIES_MIGHTYENA] = sMightyenaTMHMLearnset, - [SPECIES_ZIGZAGOON] = sZigzagoonTMHMLearnset, - [SPECIES_LINOONE] = sLinooneTMHMLearnset, - [SPECIES_WURMPLE] = sWurmpleTMHMLearnset, - [SPECIES_SILCOON] = sSilcoonTMHMLearnset, - [SPECIES_BEAUTIFLY] = sBeautiflyTMHMLearnset, - [SPECIES_CASCOON] = sCascoonTMHMLearnset, - [SPECIES_DUSTOX] = sDustoxTMHMLearnset, - [SPECIES_LOTAD] = sLotadTMHMLearnset, - [SPECIES_LOMBRE] = sLombreTMHMLearnset, - [SPECIES_LUDICOLO] = sLudicoloTMHMLearnset, - [SPECIES_SEEDOT] = sSeedotTMHMLearnset, - [SPECIES_NUZLEAF] = sNuzleafTMHMLearnset, - [SPECIES_SHIFTRY] = sShiftryTMHMLearnset, - [SPECIES_NINCADA] = sNincadaTMHMLearnset, - [SPECIES_NINJASK] = sNinjaskTMHMLearnset, - [SPECIES_SHEDINJA] = sShedinjaTMHMLearnset, - [SPECIES_TAILLOW] = sTaillowTMHMLearnset, - [SPECIES_SWELLOW] = sSwellowTMHMLearnset, - [SPECIES_SHROOMISH] = sShroomishTMHMLearnset, - [SPECIES_BRELOOM] = sBreloomTMHMLearnset, - [SPECIES_SPINDA] = sSpindaTMHMLearnset, - [SPECIES_WINGULL] = sWingullTMHMLearnset, - [SPECIES_PELIPPER] = sPelipperTMHMLearnset, - [SPECIES_SURSKIT] = sSurskitTMHMLearnset, - [SPECIES_MASQUERAIN] = sMasquerainTMHMLearnset, - [SPECIES_WAILMER] = sWailmerTMHMLearnset, - [SPECIES_WAILORD] = sWailordTMHMLearnset, - [SPECIES_SKITTY] = sSkittyTMHMLearnset, - [SPECIES_DELCATTY] = sDelcattyTMHMLearnset, - [SPECIES_KECLEON] = sKecleonTMHMLearnset, - [SPECIES_BALTOY] = sBaltoyTMHMLearnset, - [SPECIES_CLAYDOL] = sClaydolTMHMLearnset, - [SPECIES_NOSEPASS] = sNosepassTMHMLearnset, - [SPECIES_TORKOAL] = sTorkoalTMHMLearnset, - [SPECIES_SABLEYE] = sSableyeTMHMLearnset, - [SPECIES_BARBOACH] = sBarboachTMHMLearnset, - [SPECIES_WHISCASH] = sWhiscashTMHMLearnset, - [SPECIES_LUVDISC] = sLuvdiscTMHMLearnset, - [SPECIES_CORPHISH] = sCorphishTMHMLearnset, - [SPECIES_CRAWDAUNT] = sCrawdauntTMHMLearnset, - [SPECIES_FEEBAS] = sFeebasTMHMLearnset, - [SPECIES_MILOTIC] = sMiloticTMHMLearnset, - [SPECIES_CARVANHA] = sCarvanhaTMHMLearnset, - [SPECIES_SHARPEDO] = sSharpedoTMHMLearnset, - [SPECIES_TRAPINCH] = sTrapinchTMHMLearnset, - [SPECIES_VIBRAVA] = sVibravaTMHMLearnset, - [SPECIES_FLYGON] = sFlygonTMHMLearnset, - [SPECIES_MAKUHITA] = sMakuhitaTMHMLearnset, - [SPECIES_HARIYAMA] = sHariyamaTMHMLearnset, - [SPECIES_ELECTRIKE] = sElectrikeTMHMLearnset, - [SPECIES_MANECTRIC] = sManectricTMHMLearnset, - [SPECIES_NUMEL] = sNumelTMHMLearnset, - [SPECIES_CAMERUPT] = sCameruptTMHMLearnset, - [SPECIES_SPHEAL] = sSphealTMHMLearnset, - [SPECIES_SEALEO] = sSealeoTMHMLearnset, - [SPECIES_WALREIN] = sWalreinTMHMLearnset, - [SPECIES_CACNEA] = sCacneaTMHMLearnset, - [SPECIES_CACTURNE] = sCacturneTMHMLearnset, - [SPECIES_SNORUNT] = sSnoruntTMHMLearnset, - [SPECIES_GLALIE] = sGlalieTMHMLearnset, - [SPECIES_LUNATONE] = sLunatoneTMHMLearnset, - [SPECIES_SOLROCK] = sSolrockTMHMLearnset, - [SPECIES_AZURILL] = sAzurillTMHMLearnset, - [SPECIES_SPOINK] = sSpoinkTMHMLearnset, - [SPECIES_GRUMPIG] = sGrumpigTMHMLearnset, - [SPECIES_PLUSLE] = sPlusleTMHMLearnset, - [SPECIES_MINUN] = sMinunTMHMLearnset, - [SPECIES_MAWILE] = sMawileTMHMLearnset, - [SPECIES_MEDITITE] = sMedititeTMHMLearnset, - [SPECIES_MEDICHAM] = sMedichamTMHMLearnset, - [SPECIES_SWABLU] = sSwabluTMHMLearnset, - [SPECIES_ALTARIA] = sAltariaTMHMLearnset, - [SPECIES_WYNAUT] = sWynautTMHMLearnset, - [SPECIES_DUSKULL] = sDuskullTMHMLearnset, - [SPECIES_DUSCLOPS] = sDusclopsTMHMLearnset, - [SPECIES_ROSELIA] = sRoseliaTMHMLearnset, - [SPECIES_SLAKOTH] = sSlakothTMHMLearnset, - [SPECIES_VIGOROTH] = sVigorothTMHMLearnset, - [SPECIES_SLAKING] = sSlakingTMHMLearnset, - [SPECIES_GULPIN] = sGulpinTMHMLearnset, - [SPECIES_SWALOT] = sSwalotTMHMLearnset, - [SPECIES_TROPIUS] = sTropiusTMHMLearnset, - [SPECIES_WHISMUR] = sWhismurTMHMLearnset, - [SPECIES_LOUDRED] = sLoudredTMHMLearnset, - [SPECIES_EXPLOUD] = sExploudTMHMLearnset, - [SPECIES_CLAMPERL] = sClamperlTMHMLearnset, - [SPECIES_HUNTAIL] = sHuntailTMHMLearnset, - [SPECIES_GOREBYSS] = sGorebyssTMHMLearnset, - [SPECIES_ABSOL] = sAbsolTMHMLearnset, - [SPECIES_SHUPPET] = sShuppetTMHMLearnset, - [SPECIES_BANETTE] = sBanetteTMHMLearnset, - [SPECIES_SEVIPER] = sSeviperTMHMLearnset, - [SPECIES_ZANGOOSE] = sZangooseTMHMLearnset, - [SPECIES_RELICANTH] = sRelicanthTMHMLearnset, - [SPECIES_ARON] = sAronTMHMLearnset, - [SPECIES_LAIRON] = sLaironTMHMLearnset, - [SPECIES_AGGRON] = sAggronTMHMLearnset, - [SPECIES_CASTFORM] = sCastformTMHMLearnset, - [SPECIES_VOLBEAT] = sVolbeatTMHMLearnset, - [SPECIES_ILLUMISE] = sIllumiseTMHMLearnset, - [SPECIES_LILEEP] = sLileepTMHMLearnset, - [SPECIES_CRADILY] = sCradilyTMHMLearnset, - [SPECIES_ANORITH] = sAnorithTMHMLearnset, - [SPECIES_ARMALDO] = sArmaldoTMHMLearnset, - [SPECIES_RALTS] = sRaltsTMHMLearnset, - [SPECIES_KIRLIA] = sKirliaTMHMLearnset, - [SPECIES_GARDEVOIR] = sGardevoirTMHMLearnset, - [SPECIES_BAGON] = sBagonTMHMLearnset, - [SPECIES_SHELGON] = sShelgonTMHMLearnset, - [SPECIES_SALAMENCE] = sSalamenceTMHMLearnset, - [SPECIES_BELDUM] = sBeldumTMHMLearnset, - [SPECIES_METANG] = sMetangTMHMLearnset, - [SPECIES_METAGROSS] = sMetagrossTMHMLearnset, - [SPECIES_REGIROCK] = sRegirockTMHMLearnset, - [SPECIES_REGICE] = sRegiceTMHMLearnset, - [SPECIES_REGISTEEL] = sRegisteelTMHMLearnset, - [SPECIES_KYOGRE] = sKyogreTMHMLearnset, - [SPECIES_GROUDON] = sGroudonTMHMLearnset, - [SPECIES_RAYQUAZA] = sRayquazaTMHMLearnset, - [SPECIES_LATIAS] = sLatiasTMHMLearnset, - [SPECIES_LATIOS] = sLatiosTMHMLearnset, - [SPECIES_JIRACHI] = sJirachiTMHMLearnset, - [SPECIES_DEOXYS] = sDeoxysTMHMLearnset, - [SPECIES_CHIMECHO] = sChimechoTMHMLearnset, -#if P_NEW_POKEMON == TRUE - [SPECIES_TURTWIG] = sTurtwigTMHMLearnset, - [SPECIES_GROTLE] = sGrotleTMHMLearnset, - [SPECIES_TORTERRA] = sTorterraTMHMLearnset, - [SPECIES_CHIMCHAR] = sChimcharTMHMLearnset, - [SPECIES_MONFERNO] = sMonfernoTMHMLearnset, - [SPECIES_INFERNAPE] = sInfernapeTMHMLearnset, - [SPECIES_PIPLUP] = sPiplupTMHMLearnset, - [SPECIES_PRINPLUP] = sPrinplupTMHMLearnset, - [SPECIES_EMPOLEON] = sEmpoleonTMHMLearnset, - [SPECIES_STARLY] = sStarlyTMHMLearnset, - [SPECIES_STARAVIA] = sStaraviaTMHMLearnset, - [SPECIES_STARAPTOR] = sStaraptorTMHMLearnset, - [SPECIES_BIDOOF] = sBidoofTMHMLearnset, - [SPECIES_BIBAREL] = sBibarelTMHMLearnset, - [SPECIES_KRICKETOT] = sKricketotTMHMLearnset, - [SPECIES_KRICKETUNE] = sKricketuneTMHMLearnset, - [SPECIES_SHINX] = sShinxTMHMLearnset, - [SPECIES_LUXIO] = sLuxioTMHMLearnset, - [SPECIES_LUXRAY] = sLuxrayTMHMLearnset, - [SPECIES_BUDEW] = sBudewTMHMLearnset, - [SPECIES_ROSERADE] = sRoseradeTMHMLearnset, - [SPECIES_CRANIDOS] = sCranidosTMHMLearnset, - [SPECIES_RAMPARDOS] = sRampardosTMHMLearnset, - [SPECIES_SHIELDON] = sShieldonTMHMLearnset, - [SPECIES_BASTIODON] = sBastiodonTMHMLearnset, - [SPECIES_BURMY] = sBurmyTMHMLearnset, - [SPECIES_WORMADAM] = sWormadamTMHMLearnset, - [SPECIES_MOTHIM] = sMothimTMHMLearnset, - [SPECIES_COMBEE] = sCombeeTMHMLearnset, - [SPECIES_VESPIQUEN] = sVespiquenTMHMLearnset, - [SPECIES_PACHIRISU] = sPachirisuTMHMLearnset, - [SPECIES_BUIZEL] = sBuizelTMHMLearnset, - [SPECIES_FLOATZEL] = sFloatzelTMHMLearnset, - [SPECIES_CHERUBI] = sCherubiTMHMLearnset, - [SPECIES_CHERRIM] = sCherrimTMHMLearnset, - [SPECIES_SHELLOS] = sShellosTMHMLearnset, - [SPECIES_GASTRODON] = sGastrodonTMHMLearnset, - [SPECIES_AMBIPOM] = sAmbipomTMHMLearnset, - [SPECIES_DRIFLOON] = sDrifloonTMHMLearnset, - [SPECIES_DRIFBLIM] = sDrifblimTMHMLearnset, - [SPECIES_BUNEARY] = sBunearyTMHMLearnset, - [SPECIES_LOPUNNY] = sLopunnyTMHMLearnset, - [SPECIES_MISMAGIUS] = sMismagiusTMHMLearnset, - [SPECIES_HONCHKROW] = sHonchkrowTMHMLearnset, - [SPECIES_GLAMEOW] = sGlameowTMHMLearnset, - [SPECIES_PURUGLY] = sPuruglyTMHMLearnset, - [SPECIES_CHINGLING] = sChinglingTMHMLearnset, - [SPECIES_STUNKY] = sStunkyTMHMLearnset, - [SPECIES_SKUNTANK] = sSkuntankTMHMLearnset, - [SPECIES_BRONZOR] = sBronzorTMHMLearnset, - [SPECIES_BRONZONG] = sBronzongTMHMLearnset, - [SPECIES_BONSLY] = sBonslyTMHMLearnset, - [SPECIES_MIME_JR] = sMimeJrTMHMLearnset, - [SPECIES_HAPPINY] = sHappinyTMHMLearnset, - [SPECIES_CHATOT] = sChatotTMHMLearnset, - [SPECIES_SPIRITOMB] = sSpiritombTMHMLearnset, - [SPECIES_GIBLE] = sGibleTMHMLearnset, - [SPECIES_GABITE] = sGabiteTMHMLearnset, - [SPECIES_GARCHOMP] = sGarchompTMHMLearnset, - [SPECIES_MUNCHLAX] = sMunchlaxTMHMLearnset, - [SPECIES_RIOLU] = sRioluTMHMLearnset, - [SPECIES_LUCARIO] = sLucarioTMHMLearnset, - [SPECIES_HIPPOPOTAS] = sHippopotasTMHMLearnset, - [SPECIES_HIPPOWDON] = sHippowdonTMHMLearnset, - [SPECIES_SKORUPI] = sSkorupiTMHMLearnset, - [SPECIES_DRAPION] = sDrapionTMHMLearnset, - [SPECIES_CROAGUNK] = sCroagunkTMHMLearnset, - [SPECIES_TOXICROAK] = sToxicroakTMHMLearnset, - [SPECIES_CARNIVINE] = sCarnivineTMHMLearnset, - [SPECIES_FINNEON] = sFinneonTMHMLearnset, - [SPECIES_LUMINEON] = sLumineonTMHMLearnset, - [SPECIES_MANTYKE] = sMantykeTMHMLearnset, - [SPECIES_SNOVER] = sSnoverTMHMLearnset, - [SPECIES_ABOMASNOW] = sAbomasnowTMHMLearnset, - [SPECIES_WEAVILE] = sWeavileTMHMLearnset, - [SPECIES_MAGNEZONE] = sMagnezoneTMHMLearnset, - [SPECIES_LICKILICKY] = sLickilickyTMHMLearnset, - [SPECIES_RHYPERIOR] = sRhyperiorTMHMLearnset, - [SPECIES_TANGROWTH] = sTangrowthTMHMLearnset, - [SPECIES_ELECTIVIRE] = sElectivireTMHMLearnset, - [SPECIES_MAGMORTAR] = sMagmortarTMHMLearnset, - [SPECIES_TOGEKISS] = sTogekissTMHMLearnset, - [SPECIES_YANMEGA] = sYanmegaTMHMLearnset, - [SPECIES_LEAFEON] = sLeafeonTMHMLearnset, - [SPECIES_GLACEON] = sGlaceonTMHMLearnset, - [SPECIES_GLISCOR] = sGliscorTMHMLearnset, - [SPECIES_MAMOSWINE] = sMamoswineTMHMLearnset, - [SPECIES_PORYGON_Z] = sPorygonZTMHMLearnset, - [SPECIES_GALLADE] = sGalladeTMHMLearnset, - [SPECIES_PROBOPASS] = sProbopassTMHMLearnset, - [SPECIES_DUSKNOIR] = sDusknoirTMHMLearnset, - [SPECIES_FROSLASS] = sFroslassTMHMLearnset, - [SPECIES_ROTOM] = sRotomTMHMLearnset, - [SPECIES_UXIE] = sUxieTMHMLearnset, - [SPECIES_MESPRIT] = sMespritTMHMLearnset, - [SPECIES_AZELF] = sAzelfTMHMLearnset, - [SPECIES_DIALGA] = sDialgaTMHMLearnset, - [SPECIES_PALKIA] = sPalkiaTMHMLearnset, - [SPECIES_HEATRAN] = sHeatranTMHMLearnset, - [SPECIES_REGIGIGAS] = sRegigigasTMHMLearnset, - [SPECIES_GIRATINA] = sGiratinaTMHMLearnset, - [SPECIES_CRESSELIA] = sCresseliaTMHMLearnset, - [SPECIES_PHIONE] = sPhioneTMHMLearnset, - [SPECIES_MANAPHY] = sManaphyTMHMLearnset, - [SPECIES_DARKRAI] = sDarkraiTMHMLearnset, - [SPECIES_SHAYMIN] = sShayminTMHMLearnset, - [SPECIES_ARCEUS] = sArceusTMHMLearnset, - [SPECIES_VICTINI] = sVictiniTMHMLearnset, - [SPECIES_SNIVY] = sSnivyTMHMLearnset, - [SPECIES_SERVINE] = sServineTMHMLearnset, - [SPECIES_SERPERIOR] = sSerperiorTMHMLearnset, - [SPECIES_TEPIG] = sTepigTMHMLearnset, - [SPECIES_PIGNITE] = sPigniteTMHMLearnset, - [SPECIES_EMBOAR] = sEmboarTMHMLearnset, - [SPECIES_OSHAWOTT] = sOshawottTMHMLearnset, - [SPECIES_DEWOTT] = sDewottTMHMLearnset, - [SPECIES_SAMUROTT] = sSamurottTMHMLearnset, - [SPECIES_PATRAT] = sPatratTMHMLearnset, - [SPECIES_WATCHOG] = sWatchogTMHMLearnset, - [SPECIES_LILLIPUP] = sLillipupTMHMLearnset, - [SPECIES_HERDIER] = sHerdierTMHMLearnset, - [SPECIES_STOUTLAND] = sStoutlandTMHMLearnset, - [SPECIES_PURRLOIN] = sPurrloinTMHMLearnset, - [SPECIES_LIEPARD] = sLiepardTMHMLearnset, - [SPECIES_PANSAGE] = sPansageTMHMLearnset, - [SPECIES_SIMISAGE] = sSimisageTMHMLearnset, - [SPECIES_PANSEAR] = sPansearTMHMLearnset, - [SPECIES_SIMISEAR] = sSimisearTMHMLearnset, - [SPECIES_PANPOUR] = sPanpourTMHMLearnset, - [SPECIES_SIMIPOUR] = sSimipourTMHMLearnset, - [SPECIES_MUNNA] = sMunnaTMHMLearnset, - [SPECIES_MUSHARNA] = sMusharnaTMHMLearnset, - [SPECIES_PIDOVE] = sPidoveTMHMLearnset, - [SPECIES_TRANQUILL] = sTranquillTMHMLearnset, - [SPECIES_UNFEZANT] = sUnfezantTMHMLearnset, - [SPECIES_BLITZLE] = sBlitzleTMHMLearnset, - [SPECIES_ZEBSTRIKA] = sZebstrikaTMHMLearnset, - [SPECIES_ROGGENROLA] = sRoggenrolaTMHMLearnset, - [SPECIES_BOLDORE] = sBoldoreTMHMLearnset, - [SPECIES_GIGALITH] = sGigalithTMHMLearnset, - [SPECIES_WOOBAT] = sWoobatTMHMLearnset, - [SPECIES_SWOOBAT] = sSwoobatTMHMLearnset, - [SPECIES_DRILBUR] = sDrilburTMHMLearnset, - [SPECIES_EXCADRILL] = sExcadrillTMHMLearnset, - [SPECIES_AUDINO] = sAudinoTMHMLearnset, - [SPECIES_TIMBURR] = sTimburrTMHMLearnset, - [SPECIES_GURDURR] = sGurdurrTMHMLearnset, - [SPECIES_CONKELDURR] = sConkeldurrTMHMLearnset, - [SPECIES_TYMPOLE] = sTympoleTMHMLearnset, - [SPECIES_PALPITOAD] = sPalpitoadTMHMLearnset, - [SPECIES_SEISMITOAD] = sSeismitoadTMHMLearnset, - [SPECIES_THROH] = sThrohTMHMLearnset, - [SPECIES_SAWK] = sSawkTMHMLearnset, - [SPECIES_SEWADDLE] = sSewaddleTMHMLearnset, - [SPECIES_SWADLOON] = sSwadloonTMHMLearnset, - [SPECIES_LEAVANNY] = sLeavannyTMHMLearnset, - [SPECIES_VENIPEDE] = sVenipedeTMHMLearnset, - [SPECIES_WHIRLIPEDE] = sWhirlipedeTMHMLearnset, - [SPECIES_SCOLIPEDE] = sScolipedeTMHMLearnset, - [SPECIES_COTTONEE] = sCottoneeTMHMLearnset, - [SPECIES_WHIMSICOTT] = sWhimsicottTMHMLearnset, - [SPECIES_PETILIL] = sPetililTMHMLearnset, - [SPECIES_LILLIGANT] = sLilligantTMHMLearnset, - [SPECIES_BASCULIN] = sBasculinTMHMLearnset, - [SPECIES_SANDILE] = sSandileTMHMLearnset, - [SPECIES_KROKOROK] = sKrokorokTMHMLearnset, - [SPECIES_KROOKODILE] = sKrookodileTMHMLearnset, - [SPECIES_DARUMAKA] = sDarumakaTMHMLearnset, - [SPECIES_DARMANITAN] = sDarmanitanTMHMLearnset, - [SPECIES_MARACTUS] = sMaractusTMHMLearnset, - [SPECIES_DWEBBLE] = sDwebbleTMHMLearnset, - [SPECIES_CRUSTLE] = sCrustleTMHMLearnset, - [SPECIES_SCRAGGY] = sScraggyTMHMLearnset, - [SPECIES_SCRAFTY] = sScraftyTMHMLearnset, - [SPECIES_SIGILYPH] = sSigilyphTMHMLearnset, - [SPECIES_YAMASK] = sYamaskTMHMLearnset, - [SPECIES_COFAGRIGUS] = sCofagrigusTMHMLearnset, - [SPECIES_TIRTOUGA] = sTirtougaTMHMLearnset, - [SPECIES_CARRACOSTA] = sCarracostaTMHMLearnset, - [SPECIES_ARCHEN] = sArchenTMHMLearnset, - [SPECIES_ARCHEOPS] = sArcheopsTMHMLearnset, - [SPECIES_TRUBBISH] = sTrubbishTMHMLearnset, - [SPECIES_GARBODOR] = sGarbodorTMHMLearnset, - [SPECIES_ZORUA] = sZoruaTMHMLearnset, - [SPECIES_ZOROARK] = sZoroarkTMHMLearnset, - [SPECIES_MINCCINO] = sMinccinoTMHMLearnset, - [SPECIES_CINCCINO] = sCinccinoTMHMLearnset, - [SPECIES_GOTHITA] = sGothitaTMHMLearnset, - [SPECIES_GOTHORITA] = sGothoritaTMHMLearnset, - [SPECIES_GOTHITELLE] = sGothitelleTMHMLearnset, - [SPECIES_SOLOSIS] = sSolosisTMHMLearnset, - [SPECIES_DUOSION] = sDuosionTMHMLearnset, - [SPECIES_REUNICLUS] = sReuniclusTMHMLearnset, - [SPECIES_DUCKLETT] = sDucklettTMHMLearnset, - [SPECIES_SWANNA] = sSwannaTMHMLearnset, - [SPECIES_VANILLITE] = sVanilliteTMHMLearnset, - [SPECIES_VANILLISH] = sVanillishTMHMLearnset, - [SPECIES_VANILLUXE] = sVanilluxeTMHMLearnset, - [SPECIES_DEERLING] = sDeerlingTMHMLearnset, - [SPECIES_SAWSBUCK] = sSawsbuckTMHMLearnset, - [SPECIES_EMOLGA] = sEmolgaTMHMLearnset, - [SPECIES_KARRABLAST] = sKarrablastTMHMLearnset, - [SPECIES_ESCAVALIER] = sEscavalierTMHMLearnset, - [SPECIES_FOONGUS] = sFoongusTMHMLearnset, - [SPECIES_AMOONGUSS] = sAmoongussTMHMLearnset, - [SPECIES_FRILLISH] = sFrillishTMHMLearnset, - [SPECIES_JELLICENT] = sJellicentTMHMLearnset, - [SPECIES_ALOMOMOLA] = sAlomomolaTMHMLearnset, - [SPECIES_JOLTIK] = sJoltikTMHMLearnset, - [SPECIES_GALVANTULA] = sGalvantulaTMHMLearnset, - [SPECIES_FERROSEED] = sFerroseedTMHMLearnset, - [SPECIES_FERROTHORN] = sFerrothornTMHMLearnset, - [SPECIES_KLINK] = sKlinkTMHMLearnset, - [SPECIES_KLANG] = sKlangTMHMLearnset, - [SPECIES_KLINKLANG] = sKlinklangTMHMLearnset, - [SPECIES_TYNAMO] = sTynamoTMHMLearnset, - [SPECIES_EELEKTRIK] = sEelektrikTMHMLearnset, - [SPECIES_EELEKTROSS] = sEelektrossTMHMLearnset, - [SPECIES_ELGYEM] = sElgyemTMHMLearnset, - [SPECIES_BEHEEYEM] = sBeheeyemTMHMLearnset, - [SPECIES_LITWICK] = sLitwickTMHMLearnset, - [SPECIES_LAMPENT] = sLampentTMHMLearnset, - [SPECIES_CHANDELURE] = sChandelureTMHMLearnset, - [SPECIES_AXEW] = sAxewTMHMLearnset, - [SPECIES_FRAXURE] = sFraxureTMHMLearnset, - [SPECIES_HAXORUS] = sHaxorusTMHMLearnset, - [SPECIES_CUBCHOO] = sCubchooTMHMLearnset, - [SPECIES_BEARTIC] = sBearticTMHMLearnset, - [SPECIES_CRYOGONAL] = sCryogonalTMHMLearnset, - [SPECIES_SHELMET] = sShelmetTMHMLearnset, - [SPECIES_ACCELGOR] = sAccelgorTMHMLearnset, - [SPECIES_STUNFISK] = sStunfiskTMHMLearnset, - [SPECIES_MIENFOO] = sMienfooTMHMLearnset, - [SPECIES_MIENSHAO] = sMienshaoTMHMLearnset, - [SPECIES_DRUDDIGON] = sDruddigonTMHMLearnset, - [SPECIES_GOLETT] = sGolettTMHMLearnset, - [SPECIES_GOLURK] = sGolurkTMHMLearnset, - [SPECIES_PAWNIARD] = sPawniardTMHMLearnset, - [SPECIES_BISHARP] = sBisharpTMHMLearnset, - [SPECIES_BOUFFALANT] = sBouffalantTMHMLearnset, - [SPECIES_RUFFLET] = sRuffletTMHMLearnset, - [SPECIES_BRAVIARY] = sBraviaryTMHMLearnset, - [SPECIES_VULLABY] = sVullabyTMHMLearnset, - [SPECIES_MANDIBUZZ] = sMandibuzzTMHMLearnset, - [SPECIES_HEATMOR] = sHeatmorTMHMLearnset, - [SPECIES_DURANT] = sDurantTMHMLearnset, - [SPECIES_DEINO] = sDeinoTMHMLearnset, - [SPECIES_ZWEILOUS] = sZweilousTMHMLearnset, - [SPECIES_HYDREIGON] = sHydreigonTMHMLearnset, - [SPECIES_LARVESTA] = sLarvestaTMHMLearnset, - [SPECIES_VOLCARONA] = sVolcaronaTMHMLearnset, - [SPECIES_COBALION] = sCobalionTMHMLearnset, - [SPECIES_TERRAKION] = sTerrakionTMHMLearnset, - [SPECIES_VIRIZION] = sVirizionTMHMLearnset, - [SPECIES_TORNADUS] = sTornadusTMHMLearnset, - [SPECIES_THUNDURUS] = sThundurusTMHMLearnset, - [SPECIES_RESHIRAM] = sReshiramTMHMLearnset, - [SPECIES_ZEKROM] = sZekromTMHMLearnset, - [SPECIES_LANDORUS] = sLandorusTMHMLearnset, - [SPECIES_KYUREM] = sKyuremTMHMLearnset, - [SPECIES_KELDEO] = sKeldeoTMHMLearnset, - [SPECIES_MELOETTA] = sMeloettaTMHMLearnset, - [SPECIES_GENESECT] = sGenesectTMHMLearnset, - [SPECIES_CHESPIN] = sChespinTMHMLearnset, - [SPECIES_QUILLADIN] = sQuilladinTMHMLearnset, - [SPECIES_CHESNAUGHT] = sChesnaughtTMHMLearnset, - [SPECIES_FENNEKIN] = sFennekinTMHMLearnset, - [SPECIES_BRAIXEN] = sBraixenTMHMLearnset, - [SPECIES_DELPHOX] = sDelphoxTMHMLearnset, - [SPECIES_FROAKIE] = sFroakieTMHMLearnset, - [SPECIES_FROGADIER] = sFrogadierTMHMLearnset, - [SPECIES_GRENINJA] = sGreninjaTMHMLearnset, - [SPECIES_BUNNELBY] = sBunnelbyTMHMLearnset, - [SPECIES_DIGGERSBY] = sDiggersbyTMHMLearnset, - [SPECIES_FLETCHLING] = sFletchlingTMHMLearnset, - [SPECIES_FLETCHINDER] = sFletchinderTMHMLearnset, - [SPECIES_TALONFLAME] = sTalonflameTMHMLearnset, - [SPECIES_SCATTERBUG] = sScatterbugTMHMLearnset, - [SPECIES_SPEWPA] = sSpewpaTMHMLearnset, - [SPECIES_VIVILLON] = sVivillonTMHMLearnset, - [SPECIES_LITLEO] = sLitleoTMHMLearnset, - [SPECIES_PYROAR] = sPyroarTMHMLearnset, - [SPECIES_FLABEBE] = sFlabebeTMHMLearnset, - [SPECIES_FLOETTE] = sFloetteTMHMLearnset, - [SPECIES_FLORGES] = sFlorgesTMHMLearnset, - [SPECIES_SKIDDO] = sSkiddoTMHMLearnset, - [SPECIES_GOGOAT] = sGogoatTMHMLearnset, - [SPECIES_PANCHAM] = sPanchamTMHMLearnset, - [SPECIES_PANGORO] = sPangoroTMHMLearnset, - [SPECIES_FURFROU] = sFurfrouTMHMLearnset, - [SPECIES_ESPURR] = sEspurrTMHMLearnset, - [SPECIES_MEOWSTIC] = sMeowsticTMHMLearnset, - [SPECIES_HONEDGE] = sHonedgeTMHMLearnset, - [SPECIES_DOUBLADE] = sDoubladeTMHMLearnset, - [SPECIES_AEGISLASH] = sAegislashTMHMLearnset, - [SPECIES_SPRITZEE] = sSpritzeeTMHMLearnset, - [SPECIES_AROMATISSE] = sAromatisseTMHMLearnset, - [SPECIES_SWIRLIX] = sSwirlixTMHMLearnset, - [SPECIES_SLURPUFF] = sSlurpuffTMHMLearnset, - [SPECIES_INKAY] = sInkayTMHMLearnset, - [SPECIES_MALAMAR] = sMalamarTMHMLearnset, - [SPECIES_BINACLE] = sBinacleTMHMLearnset, - [SPECIES_BARBARACLE] = sBarbaracleTMHMLearnset, - [SPECIES_SKRELP] = sSkrelpTMHMLearnset, - [SPECIES_DRAGALGE] = sDragalgeTMHMLearnset, - [SPECIES_CLAUNCHER] = sClauncherTMHMLearnset, - [SPECIES_CLAWITZER] = sClawitzerTMHMLearnset, - [SPECIES_HELIOPTILE] = sHelioptileTMHMLearnset, - [SPECIES_HELIOLISK] = sHelioliskTMHMLearnset, - [SPECIES_TYRUNT] = sTyruntTMHMLearnset, - [SPECIES_TYRANTRUM] = sTyrantrumTMHMLearnset, - [SPECIES_AMAURA] = sAmauraTMHMLearnset, - [SPECIES_AURORUS] = sAurorusTMHMLearnset, - [SPECIES_SYLVEON] = sSylveonTMHMLearnset, - [SPECIES_HAWLUCHA] = sHawluchaTMHMLearnset, - [SPECIES_DEDENNE] = sDedenneTMHMLearnset, - [SPECIES_CARBINK] = sCarbinkTMHMLearnset, - [SPECIES_GOOMY] = sGoomyTMHMLearnset, - [SPECIES_SLIGGOO] = sSliggooTMHMLearnset, - [SPECIES_GOODRA] = sGoodraTMHMLearnset, - [SPECIES_KLEFKI] = sKlefkiTMHMLearnset, - [SPECIES_PHANTUMP] = sPhantumpTMHMLearnset, - [SPECIES_TREVENANT] = sTrevenantTMHMLearnset, - [SPECIES_PUMPKABOO] = sPumpkabooTMHMLearnset, - [SPECIES_GOURGEIST] = sGourgeistTMHMLearnset, - [SPECIES_BERGMITE] = sBergmiteTMHMLearnset, - [SPECIES_AVALUGG] = sAvaluggTMHMLearnset, - [SPECIES_NOIBAT] = sNoibatTMHMLearnset, - [SPECIES_NOIVERN] = sNoivernTMHMLearnset, - [SPECIES_XERNEAS] = sXerneasTMHMLearnset, - [SPECIES_YVELTAL] = sYveltalTMHMLearnset, - [SPECIES_ZYGARDE] = sZygardeTMHMLearnset, - [SPECIES_DIANCIE] = sDiancieTMHMLearnset, - [SPECIES_HOOPA] = sHoopaTMHMLearnset, - [SPECIES_VOLCANION] = sVolcanionTMHMLearnset, - [SPECIES_ROWLET] = sRowletTMHMLearnset, - [SPECIES_DARTRIX] = sDartrixTMHMLearnset, - [SPECIES_DECIDUEYE] = sDecidueyeTMHMLearnset, - [SPECIES_LITTEN] = sLittenTMHMLearnset, - [SPECIES_TORRACAT] = sTorracatTMHMLearnset, - [SPECIES_INCINEROAR] = sIncineroarTMHMLearnset, - [SPECIES_POPPLIO] = sPopplioTMHMLearnset, - [SPECIES_BRIONNE] = sBrionneTMHMLearnset, - [SPECIES_PRIMARINA] = sPrimarinaTMHMLearnset, - [SPECIES_PIKIPEK] = sPikipekTMHMLearnset, - [SPECIES_TRUMBEAK] = sTrumbeakTMHMLearnset, - [SPECIES_TOUCANNON] = sToucannonTMHMLearnset, - [SPECIES_YUNGOOS] = sYungoosTMHMLearnset, - [SPECIES_GUMSHOOS] = sGumshoosTMHMLearnset, - [SPECIES_GRUBBIN] = sGrubbinTMHMLearnset, - [SPECIES_CHARJABUG] = sCharjabugTMHMLearnset, - [SPECIES_VIKAVOLT] = sVikavoltTMHMLearnset, - [SPECIES_CRABRAWLER] = sCrabrawlerTMHMLearnset, - [SPECIES_CRABOMINABLE] = sCrabominableTMHMLearnset, - [SPECIES_ORICORIO] = sOricorioTMHMLearnset, - [SPECIES_CUTIEFLY] = sCutieflyTMHMLearnset, - [SPECIES_RIBOMBEE] = sRibombeeTMHMLearnset, - [SPECIES_ROCKRUFF] = sRockruffTMHMLearnset, - [SPECIES_LYCANROC] = sLycanrocTMHMLearnset, - [SPECIES_WISHIWASHI] = sWishiwashiTMHMLearnset, - [SPECIES_MAREANIE] = sMareanieTMHMLearnset, - [SPECIES_TOXAPEX] = sToxapexTMHMLearnset, - [SPECIES_MUDBRAY] = sMudbrayTMHMLearnset, - [SPECIES_MUDSDALE] = sMudsdaleTMHMLearnset, - [SPECIES_DEWPIDER] = sDewpiderTMHMLearnset, - [SPECIES_ARAQUANID] = sAraquanidTMHMLearnset, - [SPECIES_FOMANTIS] = sFomantisTMHMLearnset, - [SPECIES_LURANTIS] = sLurantisTMHMLearnset, - [SPECIES_MORELULL] = sMorelullTMHMLearnset, - [SPECIES_SHIINOTIC] = sShiinoticTMHMLearnset, - [SPECIES_SALANDIT] = sSalanditTMHMLearnset, - [SPECIES_SALAZZLE] = sSalazzleTMHMLearnset, - [SPECIES_STUFFUL] = sStuffulTMHMLearnset, - [SPECIES_BEWEAR] = sBewearTMHMLearnset, - [SPECIES_BOUNSWEET] = sBounsweetTMHMLearnset, - [SPECIES_STEENEE] = sSteeneeTMHMLearnset, - [SPECIES_TSAREENA] = sTsareenaTMHMLearnset, - [SPECIES_COMFEY] = sComfeyTMHMLearnset, - [SPECIES_ORANGURU] = sOranguruTMHMLearnset, - [SPECIES_PASSIMIAN] = sPassimianTMHMLearnset, - [SPECIES_WIMPOD] = sWimpodTMHMLearnset, - [SPECIES_GOLISOPOD] = sGolisopodTMHMLearnset, - [SPECIES_SANDYGAST] = sSandygastTMHMLearnset, - [SPECIES_PALOSSAND] = sPalossandTMHMLearnset, - [SPECIES_PYUKUMUKU] = sPyukumukuTMHMLearnset, - [SPECIES_TYPE_NULL] = sTypeNullTMHMLearnset, - [SPECIES_SILVALLY] = sSilvallyTMHMLearnset, - [SPECIES_MINIOR] = sMiniorTMHMLearnset, - [SPECIES_KOMALA] = sKomalaTMHMLearnset, - [SPECIES_TURTONATOR] = sTurtonatorTMHMLearnset, - [SPECIES_TOGEDEMARU] = sTogedemaruTMHMLearnset, - [SPECIES_MIMIKYU] = sMimikyuTMHMLearnset, - [SPECIES_BRUXISH] = sBruxishTMHMLearnset, - [SPECIES_DRAMPA] = sDrampaTMHMLearnset, - [SPECIES_DHELMISE] = sDhelmiseTMHMLearnset, - [SPECIES_JANGMO_O] = sJangmooTMHMLearnset, - [SPECIES_HAKAMO_O] = sHakamooTMHMLearnset, - [SPECIES_KOMMO_O] = sKommooTMHMLearnset, - [SPECIES_TAPU_KOKO] = sTapuKokoTMHMLearnset, - [SPECIES_TAPU_LELE] = sTapuLeleTMHMLearnset, - [SPECIES_TAPU_BULU] = sTapuBuluTMHMLearnset, - [SPECIES_TAPU_FINI] = sTapuFiniTMHMLearnset, - [SPECIES_COSMOG] = sCosmogTMHMLearnset, - [SPECIES_COSMOEM] = sCosmoemTMHMLearnset, - [SPECIES_SOLGALEO] = sSolgaleoTMHMLearnset, - [SPECIES_LUNALA] = sLunalaTMHMLearnset, - [SPECIES_NIHILEGO] = sNihilegoTMHMLearnset, - [SPECIES_BUZZWOLE] = sBuzzwoleTMHMLearnset, - [SPECIES_PHEROMOSA] = sPheromosaTMHMLearnset, - [SPECIES_XURKITREE] = sXurkitreeTMHMLearnset, - [SPECIES_CELESTEELA] = sCelesteelaTMHMLearnset, - [SPECIES_KARTANA] = sKartanaTMHMLearnset, - [SPECIES_GUZZLORD] = sGuzzlordTMHMLearnset, - [SPECIES_NECROZMA] = sNecrozmaTMHMLearnset, - [SPECIES_MAGEARNA] = sMagearnaTMHMLearnset, - [SPECIES_MARSHADOW] = sMarshadowTMHMLearnset, - [SPECIES_POIPOLE] = sPoipoleTMHMLearnset, - [SPECIES_NAGANADEL] = sNaganadelTMHMLearnset, - [SPECIES_STAKATAKA] = sStakatakaTMHMLearnset, - [SPECIES_BLACEPHALON] = sBlacephalonTMHMLearnset, - [SPECIES_ZERAORA] = sZeraoraTMHMLearnset, - [SPECIES_MELTAN] = sMeltanTMHMLearnset, - [SPECIES_MELMETAL] = sMelmetalTMHMLearnset, - [SPECIES_GROOKEY] = sGrookeyTMHMLearnset, - [SPECIES_THWACKEY] = sThwackeyTMHMLearnset, - [SPECIES_RILLABOOM] = sRillaboomTMHMLearnset, - [SPECIES_SCORBUNNY] = sScorbunnyTMHMLearnset, - [SPECIES_RABOOT] = sRabootTMHMLearnset, - [SPECIES_CINDERACE] = sCinderaceTMHMLearnset, - [SPECIES_SOBBLE] = sSobbleTMHMLearnset, - [SPECIES_DRIZZILE] = sDrizzileTMHMLearnset, - [SPECIES_INTELEON] = sInteleonTMHMLearnset, - [SPECIES_SKWOVET] = sSkwovetTMHMLearnset, - [SPECIES_GREEDENT] = sGreedentTMHMLearnset, - [SPECIES_ROOKIDEE] = sRookideeTMHMLearnset, - [SPECIES_CORVISQUIRE] = sCorvisquireTMHMLearnset, - [SPECIES_CORVIKNIGHT] = sCorviknightTMHMLearnset, - [SPECIES_BLIPBUG] = sBlipbugTMHMLearnset, - [SPECIES_DOTTLER] = sDottlerTMHMLearnset, - [SPECIES_ORBEETLE] = sOrbeetleTMHMLearnset, - [SPECIES_NICKIT] = sNickitTMHMLearnset, - [SPECIES_THIEVUL] = sThievulTMHMLearnset, - [SPECIES_GOSSIFLEUR] = sGossifleurTMHMLearnset, - [SPECIES_ELDEGOSS] = sEldegossTMHMLearnset, - [SPECIES_WOOLOO] = sWoolooTMHMLearnset, - [SPECIES_DUBWOOL] = sDubwoolTMHMLearnset, - [SPECIES_CHEWTLE] = sChewtleTMHMLearnset, - [SPECIES_DREDNAW] = sDrednawTMHMLearnset, - [SPECIES_YAMPER] = sYamperTMHMLearnset, - [SPECIES_BOLTUND] = sBoltundTMHMLearnset, - [SPECIES_ROLYCOLY] = sRolycolyTMHMLearnset, - [SPECIES_CARKOL] = sCarkolTMHMLearnset, - [SPECIES_COALOSSAL] = sCoalossalTMHMLearnset, - [SPECIES_APPLIN] = sApplinTMHMLearnset, - [SPECIES_FLAPPLE] = sFlappleTMHMLearnset, - [SPECIES_APPLETUN] = sAppletunTMHMLearnset, - [SPECIES_SILICOBRA] = sSilicobraTMHMLearnset, - [SPECIES_SANDACONDA] = sSandacondaTMHMLearnset, - [SPECIES_CRAMORANT] = sCramorantTMHMLearnset, - [SPECIES_ARROKUDA] = sArrokudaTMHMLearnset, - [SPECIES_BARRASKEWDA] = sBarraskewdaTMHMLearnset, - [SPECIES_TOXEL] = sToxelTMHMLearnset, - [SPECIES_TOXTRICITY] = sToxtricityTMHMLearnset, - [SPECIES_SIZZLIPEDE] = sSizzlipedeTMHMLearnset, - [SPECIES_CENTISKORCH] = sCentiskorchTMHMLearnset, - [SPECIES_CLOBBOPUS] = sClobbopusTMHMLearnset, - [SPECIES_GRAPPLOCT] = sGrapploctTMHMLearnset, - [SPECIES_SINISTEA] = sSinisteaTMHMLearnset, - [SPECIES_POLTEAGEIST] = sPolteageistTMHMLearnset, - [SPECIES_HATENNA] = sHatennaTMHMLearnset, - [SPECIES_HATTREM] = sHattremTMHMLearnset, - [SPECIES_HATTERENE] = sHattereneTMHMLearnset, - [SPECIES_IMPIDIMP] = sImpidimpTMHMLearnset, - [SPECIES_MORGREM] = sMorgremTMHMLearnset, - [SPECIES_GRIMMSNARL] = sGrimmsnarlTMHMLearnset, - [SPECIES_OBSTAGOON] = sObstagoonTMHMLearnset, - [SPECIES_PERRSERKER] = sPerrserkerTMHMLearnset, - [SPECIES_CURSOLA] = sCursolaTMHMLearnset, - [SPECIES_SIRFETCHD] = sSirfetchdTMHMLearnset, - [SPECIES_MR_RIME] = sMrRimeTMHMLearnset, - [SPECIES_RUNERIGUS] = sRunerigusTMHMLearnset, - [SPECIES_MILCERY] = sMilceryTMHMLearnset, - [SPECIES_ALCREMIE] = sAlcremieTMHMLearnset, - [SPECIES_FALINKS] = sFalinksTMHMLearnset, - [SPECIES_PINCURCHIN] = sPincurchinTMHMLearnset, - [SPECIES_SNOM] = sSnomTMHMLearnset, - [SPECIES_FROSMOTH] = sFrosmothTMHMLearnset, - [SPECIES_STONJOURNER] = sStonjournerTMHMLearnset, - [SPECIES_EISCUE] = sEiscueTMHMLearnset, - [SPECIES_INDEEDEE] = sIndeedeeTMHMLearnset, - [SPECIES_MORPEKO] = sMorpekoTMHMLearnset, - [SPECIES_CUFANT] = sCufantTMHMLearnset, - [SPECIES_COPPERAJAH] = sCopperajahTMHMLearnset, - [SPECIES_DRACOZOLT] = sDracozoltTMHMLearnset, - [SPECIES_ARCTOZOLT] = sArctozoltTMHMLearnset, - [SPECIES_DRACOVISH] = sDracovishTMHMLearnset, - [SPECIES_ARCTOVISH] = sArctovishTMHMLearnset, - [SPECIES_DURALUDON] = sDuraludonTMHMLearnset, - [SPECIES_DREEPY] = sDreepyTMHMLearnset, - [SPECIES_DRAKLOAK] = sDrakloakTMHMLearnset, - [SPECIES_DRAGAPULT] = sDragapultTMHMLearnset, - [SPECIES_ZACIAN] = sZacianTMHMLearnset, - [SPECIES_ZAMAZENTA] = sZamazentaTMHMLearnset, - [SPECIES_ETERNATUS] = sEternatusTMHMLearnset, - [SPECIES_KUBFU] = sKubfuTMHMLearnset, - [SPECIES_URSHIFU] = sUrshifuTMHMLearnset, - [SPECIES_ZARUDE] = sZarudeTMHMLearnset, - [SPECIES_REGIELEKI] = sRegielekiTMHMLearnset, - [SPECIES_REGIDRAGO] = sRegidragoTMHMLearnset, - [SPECIES_GLASTRIER] = sGlastrierTMHMLearnset, - [SPECIES_SPECTRIER] = sSpectrierTMHMLearnset, - [SPECIES_CALYREX] = sCalyrexTMHMLearnset, - // Megas - [SPECIES_VENUSAUR_MEGA] = sVenusaurTMHMLearnset, - [SPECIES_CHARIZARD_MEGA_X] = sCharizardTMHMLearnset, - [SPECIES_CHARIZARD_MEGA_Y] = sCharizardTMHMLearnset, - [SPECIES_BLASTOISE_MEGA] = sBlastoiseTMHMLearnset, - [SPECIES_BEEDRILL_MEGA] = sBeedrillTMHMLearnset, - [SPECIES_PIDGEOT_MEGA] = sPidgeotTMHMLearnset, - [SPECIES_ALAKAZAM_MEGA] = sAlakazamTMHMLearnset, - [SPECIES_SLOWBRO_MEGA] = sSlowbroTMHMLearnset, - [SPECIES_GENGAR_MEGA] = sGengarTMHMLearnset, - [SPECIES_KANGASKHAN_MEGA] = sKangaskhanTMHMLearnset, - [SPECIES_PINSIR_MEGA] = sPinsirTMHMLearnset, - [SPECIES_GYARADOS_MEGA] = sGyaradosTMHMLearnset, - [SPECIES_AERODACTYL_MEGA] = sAerodactylTMHMLearnset, - [SPECIES_MEWTWO_MEGA_X] = sMewtwoTMHMLearnset, - [SPECIES_MEWTWO_MEGA_Y] = sMewtwoTMHMLearnset, - [SPECIES_AMPHAROS_MEGA] = sAmpharosTMHMLearnset, - [SPECIES_STEELIX_MEGA] = sSteelixTMHMLearnset, - [SPECIES_SCIZOR_MEGA] = sScizorTMHMLearnset, - [SPECIES_HERACROSS_MEGA] = sHeracrossTMHMLearnset, - [SPECIES_HOUNDOOM_MEGA] = sHoundoomTMHMLearnset, - [SPECIES_TYRANITAR_MEGA] = sTyranitarTMHMLearnset, - [SPECIES_SCEPTILE_MEGA] = sSceptileTMHMLearnset, - [SPECIES_BLAZIKEN_MEGA] = sBlazikenTMHMLearnset, - [SPECIES_SWAMPERT_MEGA] = sSwampertTMHMLearnset, - [SPECIES_GARDEVOIR_MEGA] = sGardevoirTMHMLearnset, - [SPECIES_SABLEYE_MEGA] = sSableyeTMHMLearnset, - [SPECIES_MAWILE_MEGA] = sMawileTMHMLearnset, - [SPECIES_AGGRON_MEGA] = sAggronTMHMLearnset, - [SPECIES_MEDICHAM_MEGA] = sMedichamTMHMLearnset, - [SPECIES_MANECTRIC_MEGA] = sManectricTMHMLearnset, - [SPECIES_SHARPEDO_MEGA] = sSharpedoTMHMLearnset, - [SPECIES_CAMERUPT_MEGA] = sCameruptTMHMLearnset, - [SPECIES_ALTARIA_MEGA] = sAltariaTMHMLearnset, - [SPECIES_BANETTE_MEGA] = sBanetteTMHMLearnset, - [SPECIES_ABSOL_MEGA] = sAbsolTMHMLearnset, - [SPECIES_GLALIE_MEGA] = sGlalieTMHMLearnset, - [SPECIES_SALAMENCE_MEGA] = sSalamenceTMHMLearnset, - [SPECIES_METAGROSS_MEGA] = sMetagrossTMHMLearnset, - [SPECIES_LATIAS_MEGA] = sLatiasTMHMLearnset, - [SPECIES_LATIOS_MEGA] = sLatiosTMHMLearnset, - [SPECIES_LOPUNNY_MEGA] = sLopunnyTMHMLearnset, - [SPECIES_GARCHOMP_MEGA] = sGarchompTMHMLearnset, - [SPECIES_LUCARIO_MEGA] = sLucarioTMHMLearnset, - [SPECIES_ABOMASNOW_MEGA] = sAbomasnowTMHMLearnset, - [SPECIES_GALLADE_MEGA] = sGalladeTMHMLearnset, - [SPECIES_AUDINO_MEGA] = sAudinoTMHMLearnset, - [SPECIES_DIANCIE_MEGA] = sDiancieTMHMLearnset, - // Special Mega + Primals - [SPECIES_RAYQUAZA_MEGA] = sRayquazaTMHMLearnset, - [SPECIES_KYOGRE_PRIMAL] = sKyogreTMHMLearnset, - [SPECIES_GROUDON_PRIMAL] = sGroudonTMHMLearnset, - // Alolan Forms - [SPECIES_RATTATA_ALOLAN] = sRattataAlolanTMHMLearnset, - [SPECIES_RATICATE_ALOLAN] = sRaticateAlolanTMHMLearnset, - [SPECIES_RAICHU_ALOLAN] = sRaichuAlolanTMHMLearnset, - [SPECIES_SANDSHREW_ALOLAN] = sSandshrewAlolanTMHMLearnset, - [SPECIES_SANDSLASH_ALOLAN] = sSandslashAlolanTMHMLearnset, - [SPECIES_VULPIX_ALOLAN] = sVulpixAlolanTMHMLearnset, - [SPECIES_NINETALES_ALOLAN] = sNinetalesAlolanTMHMLearnset, - [SPECIES_DIGLETT_ALOLAN] = sDiglettAlolanTMHMLearnset, - [SPECIES_DUGTRIO_ALOLAN] = sDugtrioAlolanTMHMLearnset, - [SPECIES_MEOWTH_ALOLAN] = sMeowthAlolanTMHMLearnset, - [SPECIES_PERSIAN_ALOLAN] = sPersianAlolanTMHMLearnset, - [SPECIES_GEODUDE_ALOLAN] = sGeodudeAlolanTMHMLearnset, - [SPECIES_GRAVELER_ALOLAN] = sGravelerAlolanTMHMLearnset, - [SPECIES_GOLEM_ALOLAN] = sGolemAlolanTMHMLearnset, - [SPECIES_GRIMER_ALOLAN] = sGrimerAlolanTMHMLearnset, - [SPECIES_MUK_ALOLAN] = sMukAlolanTMHMLearnset, - [SPECIES_EXEGGUTOR_ALOLAN] = sExeggutorAlolanTMHMLearnset, - [SPECIES_MAROWAK_ALOLAN] = sMarowakAlolanTMHMLearnset, - // Galarian Forms - [SPECIES_MEOWTH_GALARIAN] = sMeowthGalarianTMHMLearnset, - [SPECIES_PONYTA_GALARIAN] = sPonytaGalarianTMHMLearnset, - [SPECIES_RAPIDASH_GALARIAN] = sRapidashGalarianTMHMLearnset, - [SPECIES_SLOWPOKE_GALARIAN] = sSlowpokeGalarianTMHMLearnset, - [SPECIES_SLOWBRO_GALARIAN] = sSlowbroGalarianTMHMLearnset, - [SPECIES_FARFETCHD_GALARIAN] = sFarfetchdGalarianTMHMLearnset, - [SPECIES_WEEZING_GALARIAN] = sWeezingGalarianTMHMLearnset, - [SPECIES_MR_MIME_GALARIAN] = sMrMimeGalarianTMHMLearnset, - [SPECIES_ARTICUNO_GALARIAN] = sArticunoGalarianTMHMLearnset, - [SPECIES_ZAPDOS_GALARIAN] = sZapdosGalarianTMHMLearnset, - [SPECIES_MOLTRES_GALARIAN] = sMoltresGalarianTMHMLearnset, - [SPECIES_SLOWKING_GALARIAN] = sSlowkingGalarianTMHMLearnset, - [SPECIES_CORSOLA_GALARIAN] = sCorsolaGalarianTMHMLearnset, - [SPECIES_ZIGZAGOON_GALARIAN] = sZigzagoonGalarianTMHMLearnset, - [SPECIES_LINOONE_GALARIAN] = sLinooneGalarianTMHMLearnset, - [SPECIES_DARUMAKA_GALARIAN] = sDarumakaGalarianTMHMLearnset, - [SPECIES_DARMANITAN_GALARIAN] = sDarmanitanGalarianTMHMLearnset, - [SPECIES_YAMASK_GALARIAN] = sYamaskGalarianTMHMLearnset, - [SPECIES_STUNFISK_GALARIAN] = sStunfiskGalarianTMHMLearnset, - // Misc Forms - // Cosplay Pikachu - [SPECIES_PIKACHU_COSPLAY] = sPikachuTMHMLearnset, - [SPECIES_PIKACHU_ROCK_STAR] = sPikachuTMHMLearnset, - [SPECIES_PIKACHU_BELLE] = sPikachuTMHMLearnset, - [SPECIES_PIKACHU_POP_STAR] = sPikachuTMHMLearnset, - [SPECIES_PIKACHU_PH_D] = sPikachuTMHMLearnset, - [SPECIES_PIKACHU_LIBRE] = sPikachuTMHMLearnset, - // Cap Pikachu - [SPECIES_PIKACHU_ORIGINAL_CAP] = sPikachuTMHMLearnset, - [SPECIES_PIKACHU_HOENN_CAP] = sPikachuTMHMLearnset, - [SPECIES_PIKACHU_SINNOH_CAP] = sPikachuTMHMLearnset, - [SPECIES_PIKACHU_UNOVA_CAP] = sPikachuTMHMLearnset, - [SPECIES_PIKACHU_KALOS_CAP] = sPikachuTMHMLearnset, - [SPECIES_PIKACHU_ALOLA_CAP] = sPikachuTMHMLearnset, - [SPECIES_PIKACHU_PARTNER_CAP] = sPikachuTMHMLearnset, - [SPECIES_PIKACHU_WORLD_CAP] = sPikachuTMHMLearnset, - // Pichu - [SPECIES_PICHU_SPIKY_EARED] = sPichuTMHMLearnset, -#endif - // Unown - [SPECIES_UNOWN_B] = sUnownTMHMLearnset, - [SPECIES_UNOWN_C] = sUnownTMHMLearnset, - [SPECIES_UNOWN_D] = sUnownTMHMLearnset, - [SPECIES_UNOWN_E] = sUnownTMHMLearnset, - [SPECIES_UNOWN_F] = sUnownTMHMLearnset, - [SPECIES_UNOWN_G] = sUnownTMHMLearnset, - [SPECIES_UNOWN_H] = sUnownTMHMLearnset, - [SPECIES_UNOWN_I] = sUnownTMHMLearnset, - [SPECIES_UNOWN_J] = sUnownTMHMLearnset, - [SPECIES_UNOWN_K] = sUnownTMHMLearnset, - [SPECIES_UNOWN_L] = sUnownTMHMLearnset, - [SPECIES_UNOWN_M] = sUnownTMHMLearnset, - [SPECIES_UNOWN_N] = sUnownTMHMLearnset, - [SPECIES_UNOWN_O] = sUnownTMHMLearnset, - [SPECIES_UNOWN_P] = sUnownTMHMLearnset, - [SPECIES_UNOWN_Q] = sUnownTMHMLearnset, - [SPECIES_UNOWN_R] = sUnownTMHMLearnset, - [SPECIES_UNOWN_S] = sUnownTMHMLearnset, - [SPECIES_UNOWN_T] = sUnownTMHMLearnset, - [SPECIES_UNOWN_U] = sUnownTMHMLearnset, - [SPECIES_UNOWN_V] = sUnownTMHMLearnset, - [SPECIES_UNOWN_W] = sUnownTMHMLearnset, - [SPECIES_UNOWN_X] = sUnownTMHMLearnset, - [SPECIES_UNOWN_Y] = sUnownTMHMLearnset, - [SPECIES_UNOWN_Z] = sUnownTMHMLearnset, - [SPECIES_UNOWN_EMARK] = sUnownTMHMLearnset, - [SPECIES_UNOWN_QMARK] = sUnownTMHMLearnset, - // Castform - [SPECIES_CASTFORM_SUNNY] = sCastformTMHMLearnset, - [SPECIES_CASTFORM_RAINY] = sCastformTMHMLearnset, - [SPECIES_CASTFORM_SNOWY] = sCastformTMHMLearnset, - // Deoxys - [SPECIES_DEOXYS_ATTACK] = sDeoxysAttackTMHMLearnset, - [SPECIES_DEOXYS_DEFENSE] = sDeoxysDefenseTMHMLearnset, - [SPECIES_DEOXYS_SPEED] = sDeoxysSpeedTMHMLearnset, -#if P_NEW_POKEMON == TRUE - // Burmy - [SPECIES_BURMY_SANDY_CLOAK] = sBurmyTMHMLearnset, - [SPECIES_BURMY_TRASH_CLOAK] = sBurmyTMHMLearnset, - // Wormadam - [SPECIES_WORMADAM_SANDY_CLOAK] = sWormadamSandyCloakTMHMLearnset, - [SPECIES_WORMADAM_TRASH_CLOAK] = sWormadamTrashCloakTMHMLearnset, - // Cherrim - [SPECIES_CHERRIM_SUNSHINE] = sCherrimTMHMLearnset, - // Shellos - [SPECIES_SHELLOS_EAST_SEA] = sShellosTMHMLearnset, - // Gastrodon - [SPECIES_GASTRODON_EAST_SEA] = sGastrodonTMHMLearnset, - // Rotom - [SPECIES_ROTOM_HEAT] = sRotomTMHMLearnset, - [SPECIES_ROTOM_WASH] = sRotomTMHMLearnset, - [SPECIES_ROTOM_FROST] = sRotomTMHMLearnset, - [SPECIES_ROTOM_FAN] = sRotomTMHMLearnset, - [SPECIES_ROTOM_MOW] = sRotomTMHMLearnset, - // Giratina - [SPECIES_GIRATINA_ORIGIN] = sGiratinaTMHMLearnset, - // Shaymin - [SPECIES_SHAYMIN_SKY] = sShayminSkyTMHMLearnset, - // Arceus - [SPECIES_ARCEUS_FIGHTING] = sArceusTMHMLearnset, - [SPECIES_ARCEUS_FLYING] = sArceusTMHMLearnset, - [SPECIES_ARCEUS_POISON] = sArceusTMHMLearnset, - [SPECIES_ARCEUS_GROUND] = sArceusTMHMLearnset, - [SPECIES_ARCEUS_ROCK] = sArceusTMHMLearnset, - [SPECIES_ARCEUS_BUG] = sArceusTMHMLearnset, - [SPECIES_ARCEUS_GHOST] = sArceusTMHMLearnset, - [SPECIES_ARCEUS_STEEL] = sArceusTMHMLearnset, - [SPECIES_ARCEUS_FIRE] = sArceusTMHMLearnset, - [SPECIES_ARCEUS_WATER] = sArceusTMHMLearnset, - [SPECIES_ARCEUS_GRASS] = sArceusTMHMLearnset, - [SPECIES_ARCEUS_ELECTRIC] = sArceusTMHMLearnset, - [SPECIES_ARCEUS_PSYCHIC] = sArceusTMHMLearnset, - [SPECIES_ARCEUS_ICE] = sArceusTMHMLearnset, - [SPECIES_ARCEUS_DRAGON] = sArceusTMHMLearnset, - [SPECIES_ARCEUS_DARK] = sArceusTMHMLearnset, - [SPECIES_ARCEUS_FAIRY] = sArceusTMHMLearnset, - // Basculin - [SPECIES_BASCULIN_BLUE_STRIPED] = sBasculinTMHMLearnset, - // Darmanitan - [SPECIES_DARMANITAN_ZEN_MODE] = sDarmanitanTMHMLearnset, - [SPECIES_DARMANITAN_ZEN_MODE_GALARIAN] = sDarmanitanGalarianTMHMLearnset, - // Deerling - [SPECIES_DEERLING_SUMMER] = sDeerlingTMHMLearnset, - [SPECIES_DEERLING_AUTUMN] = sDeerlingTMHMLearnset, - [SPECIES_DEERLING_WINTER] = sDeerlingTMHMLearnset, - // Sawsbuck - [SPECIES_SAWSBUCK_SUMMER] = sSawsbuckTMHMLearnset, - [SPECIES_SAWSBUCK_AUTUMN] = sSawsbuckTMHMLearnset, - [SPECIES_SAWSBUCK_WINTER] = sSawsbuckTMHMLearnset, - // Therian Forms - [SPECIES_TORNADUS_THERIAN] = sTornadusTMHMLearnset, - [SPECIES_THUNDURUS_THERIAN] = sThundurusTMHMLearnset, - [SPECIES_LANDORUS_THERIAN] = sLandorusTMHMLearnset, - // Kyurem - [SPECIES_KYUREM_WHITE] = sKyuremWhiteTMHMLearnset, - [SPECIES_KYUREM_BLACK] = sKyuremBlackTMHMLearnset, - // Keldeo - [SPECIES_KELDEO_RESOLUTE] = sKeldeoTMHMLearnset, - // Meloetta - [SPECIES_MELOETTA_PIROUETTE] = sMeloettaTMHMLearnset, - // Genesect - [SPECIES_GENESECT_DOUSE_DRIVE] = sGenesectTMHMLearnset, - [SPECIES_GENESECT_SHOCK_DRIVE] = sGenesectTMHMLearnset, - [SPECIES_GENESECT_BURN_DRIVE] = sGenesectTMHMLearnset, - [SPECIES_GENESECT_CHILL_DRIVE] = sGenesectTMHMLearnset, - // Greninja - [SPECIES_GRENINJA_BATTLE_BOND] = sGreninjaTMHMLearnset, - [SPECIES_GRENINJA_ASH] = sGreninjaTMHMLearnset, - // Vivillon - [SPECIES_VIVILLON_POLAR] = sVivillonTMHMLearnset, - [SPECIES_VIVILLON_TUNDRA] = sVivillonTMHMLearnset, - [SPECIES_VIVILLON_CONTINENTAL] = sVivillonTMHMLearnset, - [SPECIES_VIVILLON_GARDEN] = sVivillonTMHMLearnset, - [SPECIES_VIVILLON_ELEGANT] = sVivillonTMHMLearnset, - [SPECIES_VIVILLON_MEADOW] = sVivillonTMHMLearnset, - [SPECIES_VIVILLON_MODERN] = sVivillonTMHMLearnset, - [SPECIES_VIVILLON_MARINE] = sVivillonTMHMLearnset, - [SPECIES_VIVILLON_ARCHIPELAGO] = sVivillonTMHMLearnset, - [SPECIES_VIVILLON_HIGH_PLAINS] = sVivillonTMHMLearnset, - [SPECIES_VIVILLON_SANDSTORM] = sVivillonTMHMLearnset, - [SPECIES_VIVILLON_RIVER] = sVivillonTMHMLearnset, - [SPECIES_VIVILLON_MONSOON] = sVivillonTMHMLearnset, - [SPECIES_VIVILLON_SAVANNA] = sVivillonTMHMLearnset, - [SPECIES_VIVILLON_SUN] = sVivillonTMHMLearnset, - [SPECIES_VIVILLON_OCEAN] = sVivillonTMHMLearnset, - [SPECIES_VIVILLON_JUNGLE] = sVivillonTMHMLearnset, - [SPECIES_VIVILLON_FANCY] = sVivillonTMHMLearnset, - [SPECIES_VIVILLON_POKE_BALL] = sVivillonTMHMLearnset, - // Flabébé - [SPECIES_FLABEBE_YELLOW_FLOWER] = sFlabebeTMHMLearnset, - [SPECIES_FLABEBE_ORANGE_FLOWER] = sFlabebeTMHMLearnset, - [SPECIES_FLABEBE_BLUE_FLOWER] = sFlabebeTMHMLearnset, - [SPECIES_FLABEBE_WHITE_FLOWER] = sFlabebeTMHMLearnset, - // Floette - [SPECIES_FLOETTE_YELLOW_FLOWER] = sFloetteTMHMLearnset, - [SPECIES_FLOETTE_ORANGE_FLOWER] = sFloetteTMHMLearnset, - [SPECIES_FLOETTE_BLUE_FLOWER] = sFloetteTMHMLearnset, - [SPECIES_FLOETTE_WHITE_FLOWER] = sFloetteTMHMLearnset, - [SPECIES_FLOETTE_ETERNAL_FLOWER] = sFloetteEternalFlowerTMHMLearnset, - // Florges - [SPECIES_FLORGES_YELLOW_FLOWER] = sFlorgesTMHMLearnset, - [SPECIES_FLORGES_ORANGE_FLOWER] = sFlorgesTMHMLearnset, - [SPECIES_FLORGES_BLUE_FLOWER] = sFlorgesTMHMLearnset, - [SPECIES_FLORGES_WHITE_FLOWER] = sFlorgesTMHMLearnset, - //Furfrou - [SPECIES_FURFROU_HEART_TRIM] = sFurfrouTMHMLearnset, - [SPECIES_FURFROU_STAR_TRIM] = sFurfrouTMHMLearnset, - [SPECIES_FURFROU_DIAMOND_TRIM] = sFurfrouTMHMLearnset, - [SPECIES_FURFROU_DEBUTANTE_TRIM] = sFurfrouTMHMLearnset, - [SPECIES_FURFROU_MATRON_TRIM] = sFurfrouTMHMLearnset, - [SPECIES_FURFROU_DANDY_TRIM] = sFurfrouTMHMLearnset, - [SPECIES_FURFROU_LA_REINE_TRIM] = sFurfrouTMHMLearnset, - [SPECIES_FURFROU_KABUKI_TRIM] = sFurfrouTMHMLearnset, - [SPECIES_FURFROU_PHARAOH_TRIM] = sFurfrouTMHMLearnset, - // Meowstic - [SPECIES_MEOWSTIC_FEMALE] = sMeowsticFemaleTMHMLearnset, - // Aegislash - [SPECIES_AEGISLASH_BLADE] = sAegislashTMHMLearnset, - // Pumpkaboo - [SPECIES_PUMPKABOO_SMALL] = sPumpkabooTMHMLearnset, - [SPECIES_PUMPKABOO_LARGE] = sPumpkabooTMHMLearnset, - [SPECIES_PUMPKABOO_SUPER] = sPumpkabooTMHMLearnset, - // Gourgeist - [SPECIES_GOURGEIST_SMALL] = sGourgeistTMHMLearnset, - [SPECIES_GOURGEIST_LARGE] = sGourgeistTMHMLearnset, - [SPECIES_GOURGEIST_SUPER] = sGourgeistTMHMLearnset, - // Xerneas - [SPECIES_XERNEAS_ACTIVE] = sXerneasTMHMLearnset, - // Zygarde - [SPECIES_ZYGARDE_10] = sZygardeTMHMLearnset, - [SPECIES_ZYGARDE_10_POWER_CONSTRUCT] = sZygardeTMHMLearnset, - [SPECIES_ZYGARDE_50_POWER_CONSTRUCT] = sZygardeTMHMLearnset, - [SPECIES_ZYGARDE_COMPLETE] = sZygardeTMHMLearnset, - // Hoopa - [SPECIES_HOOPA_UNBOUND] = sHoopaUnboundTMHMLearnset, - // Oricorio - [SPECIES_ORICORIO_POM_POM] = sOricorioTMHMLearnset, - [SPECIES_ORICORIO_PAU] = sOricorioTMHMLearnset, - [SPECIES_ORICORIO_SENSU] = sOricorioTMHMLearnset, - // Rockruff - [SPECIES_ROCKRUFF_OWN_TEMPO] = sRockruffTMHMLearnset, - // Lycanroc - [SPECIES_LYCANROC_MIDNIGHT] = sLycanrocMidnightTMHMLearnset, - [SPECIES_LYCANROC_DUSK] = sLycanrocDuskTMHMLearnset, - // Wishiwashi - [SPECIES_WISHIWASHI_SCHOOL] = sWishiwashiTMHMLearnset, - // Silvally - [SPECIES_SILVALLY_FIGHTING] = sSilvallyTMHMLearnset, - [SPECIES_SILVALLY_FLYING] = sSilvallyTMHMLearnset, - [SPECIES_SILVALLY_POISON] = sSilvallyTMHMLearnset, - [SPECIES_SILVALLY_GROUND] = sSilvallyTMHMLearnset, - [SPECIES_SILVALLY_ROCK] = sSilvallyTMHMLearnset, - [SPECIES_SILVALLY_BUG] = sSilvallyTMHMLearnset, - [SPECIES_SILVALLY_GHOST] = sSilvallyTMHMLearnset, - [SPECIES_SILVALLY_STEEL] = sSilvallyTMHMLearnset, - [SPECIES_SILVALLY_FIRE] = sSilvallyTMHMLearnset, - [SPECIES_SILVALLY_WATER] = sSilvallyTMHMLearnset, - [SPECIES_SILVALLY_GRASS] = sSilvallyTMHMLearnset, - [SPECIES_SILVALLY_ELECTRIC] = sSilvallyTMHMLearnset, - [SPECIES_SILVALLY_PSYCHIC] = sSilvallyTMHMLearnset, - [SPECIES_SILVALLY_ICE] = sSilvallyTMHMLearnset, - [SPECIES_SILVALLY_DRAGON] = sSilvallyTMHMLearnset, - [SPECIES_SILVALLY_DARK] = sSilvallyTMHMLearnset, - [SPECIES_SILVALLY_FAIRY] = sSilvallyTMHMLearnset, - // Minior - [SPECIES_MINIOR_METEOR_ORANGE] = sMiniorTMHMLearnset, - [SPECIES_MINIOR_METEOR_YELLOW] = sMiniorTMHMLearnset, - [SPECIES_MINIOR_METEOR_GREEN] = sMiniorTMHMLearnset, - [SPECIES_MINIOR_METEOR_BLUE] = sMiniorTMHMLearnset, - [SPECIES_MINIOR_METEOR_INDIGO] = sMiniorTMHMLearnset, - [SPECIES_MINIOR_METEOR_VIOLET] = sMiniorTMHMLearnset, - [SPECIES_MINIOR_CORE_RED] = sMiniorTMHMLearnset, - [SPECIES_MINIOR_CORE_ORANGE] = sMiniorTMHMLearnset, - [SPECIES_MINIOR_CORE_YELLOW] = sMiniorTMHMLearnset, - [SPECIES_MINIOR_CORE_GREEN] = sMiniorTMHMLearnset, - [SPECIES_MINIOR_CORE_BLUE] = sMiniorTMHMLearnset, - [SPECIES_MINIOR_CORE_INDIGO] = sMiniorTMHMLearnset, - [SPECIES_MINIOR_CORE_VIOLET] = sMiniorTMHMLearnset, - // Mimikyu - [SPECIES_MIMIKYU_BUSTED] = sMimikyuTMHMLearnset, - // Necrozma - [SPECIES_NECROZMA_DUSK_MANE] = sNecrozmaTMHMLearnset, - [SPECIES_NECROZMA_DAWN_WINGS] = sNecrozmaTMHMLearnset, - [SPECIES_NECROZMA_ULTRA] = sNecrozmaTMHMLearnset, - // Magearna - [SPECIES_MAGEARNA_ORIGINAL_COLOR] = sMagearnaTMHMLearnset, - // Cramorant - [SPECIES_CRAMORANT_GULPING] = sCramorantTMHMLearnset, - [SPECIES_CRAMORANT_GORGING] = sCramorantTMHMLearnset, - // Toxtricity - [SPECIES_TOXTRICITY_LOW_KEY] = sToxtricityLowKeyTMHMLearnset, - // Sinistea - [SPECIES_SINISTEA_ANTIQUE] = sSinisteaTMHMLearnset, - // Polteageist - [SPECIES_POLTEAGEIST_ANTIQUE] = sPolteageistTMHMLearnset, - // Alcremie - [SPECIES_ALCREMIE_RUBY_CREAM] = sAlcremieTMHMLearnset, - [SPECIES_ALCREMIE_MATCHA_CREAM] = sAlcremieTMHMLearnset, - [SPECIES_ALCREMIE_MINT_CREAM] = sAlcremieTMHMLearnset, - [SPECIES_ALCREMIE_LEMON_CREAM] = sAlcremieTMHMLearnset, - [SPECIES_ALCREMIE_SALTED_CREAM] = sAlcremieTMHMLearnset, - [SPECIES_ALCREMIE_RUBY_SWIRL] = sAlcremieTMHMLearnset, - [SPECIES_ALCREMIE_CARAMEL_SWIRL] = sAlcremieTMHMLearnset, - [SPECIES_ALCREMIE_RAINBOW_SWIRL] = sAlcremieTMHMLearnset, - // Eiscue - [SPECIES_EISCUE_NOICE_FACE] = sEiscueTMHMLearnset, - // Indeedee - [SPECIES_INDEEDEE_FEMALE] = sIndeedeeFemaleTMHMLearnset, - // Morpeko - [SPECIES_MORPEKO_HANGRY] = sMorpekoTMHMLearnset, - // Zacian - [SPECIES_ZACIAN_CROWNED_SWORD] = sZacianTMHMLearnset, - // Zamazenta - [SPECIES_ZAMAZENTA_CROWNED_SHIELD] = sZamazentaTMHMLearnset, - // Eternatus - [SPECIES_ETERNATUS_ETERNAMAX] = sEternatusTMHMLearnset, - // Urshifu - [SPECIES_URSHIFU_RAPID_STRIKE_STYLE] = sUrshifuRapidStrikeStyleTMHMLearnset, - // Zarude - [SPECIES_ZARUDE_DADA] = sZarudeTMHMLearnset, - // Calyrex - [SPECIES_CALYREX_ICE_RIDER] = sCalyrexIceRiderTMHMLearnset, - [SPECIES_CALYREX_SHADOW_RIDER] = sCalyrexShadowRiderTMHMLearnset, -#endif -}; diff --git a/src/data/pokemon/tmhm_learnsets.h b/src/data/pokemon/tmhm_learnsets.h deleted file mode 100644 index 0af5a92e5..000000000 --- a/src/data/pokemon/tmhm_learnsets.h +++ /dev/null @@ -1,28121 +0,0 @@ - -/* static const u16 sNoneTMHMLearnset[] = { - MOVE_BLIZZARD, - MOVE_CUT, - MOVE_EARTHQUAKE, - MOVE_FLY, - MOVE_ICE_BEAM, - MOVE_PSYCHIC, - MOVE_REST, - MOVE_THUNDER, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; */ - -static const u16 sBulbasaurTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BULLET_SEED, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SLUDGE_BOMB, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sIvysaurTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BULLET_SEED, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SLUDGE_BOMB, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sVenusaurTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BULLET_SEED, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SLUDGE_BOMB, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sCharmanderTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_DRAGON_CLAW, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sCharmeleonTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_DRAGON_CLAW, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sCharizardTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_DRAGON_CLAW, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FLY, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_STEEL_WING, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sSquirtleTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_DIG, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_SURF, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sWartortleTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_DIG, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_SURF, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sBlastoiseTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_DIG, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_SURF, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sCaterpieTMHMLearnset[] = { - MOVE_UNAVAILABLE, -}; - -static const u16 sMetapodTMHMLearnset[] = { - MOVE_UNAVAILABLE, -}; - -static const u16 sButterfreeTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SKILL_SWAP, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sWeedleTMHMLearnset[] = { - MOVE_UNAVAILABLE, -}; - -static const u16 sKakunaTMHMLearnset[] = { - MOVE_UNAVAILABLE, -}; - -static const u16 sBeedrillTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_SLUDGE_BOMB, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sPidgeyTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_STEEL_WING, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sPidgeottoTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_STEEL_WING, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sPidgeotTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_STEEL_WING, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sRattataTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sRaticateTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_BULK_UP, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SLUDGE_BOMB, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sSpearowTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_STEEL_WING, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sFearowTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_STEEL_WING, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sEkansTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_SLUDGE_BOMB, - MOVE_SNATCH, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sArbokTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_SLUDGE_BOMB, - MOVE_SNATCH, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sPikachuTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FLY, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_STRENGTH, - MOVE_SURF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sRaichuTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_STRENGTH, - MOVE_THIEF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sSandshrewTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sSandslashTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sNidoranFTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_SLUDGE_BOMB, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sNidorinaTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_SLUDGE_BOMB, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sNidoqueenTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SLUDGE_BOMB, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sNidoranMTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_SLUDGE_BOMB, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sNidorinoTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_SLUDGE_BOMB, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sNidokingTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SLUDGE_BOMB, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sClefairyTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_CALM_MIND, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FLASH, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SNATCH, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sClefableTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_CALM_MIND, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FLASH, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SNATCH, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sVulpixTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sNinetalesTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sJigglypuffTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FLASH, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SNATCH, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sWigglytuffTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FLASH, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SNATCH, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sZubatTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SLUDGE_BOMB, - MOVE_SNATCH, - MOVE_STEEL_WING, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sGolbatTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SLUDGE_BOMB, - MOVE_SNATCH, - MOVE_STEEL_WING, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sOddishTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BULLET_SEED, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SLUDGE_BOMB, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sGloomTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BULLET_SEED, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SLUDGE_BOMB, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sVileplumeTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BULLET_SEED, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SLUDGE_BOMB, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sParasTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_BULLET_SEED, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_SLUDGE_BOMB, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sParasectTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_BULLET_SEED, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_SLUDGE_BOMB, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sVenonatTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SKILL_SWAP, - MOVE_SLUDGE_BOMB, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sVenomothTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SKILL_SWAP, - MOVE_SLUDGE_BOMB, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sDiglettTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SLUDGE_BOMB, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sDugtrioTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SLUDGE_BOMB, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sMeowthTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SNATCH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sPersianTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SNATCH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sPsyduckTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_CALM_MIND, - MOVE_DIG, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_SURF, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sGolduckTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_CALM_MIND, - MOVE_DIG, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_SURF, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sMankeyTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sPrimeapeTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sGrowlitheTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sArcanineTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sPoliwagTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_DIG, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SURF, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sPoliwhirlTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_DIG, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_SURF, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sPoliwrathTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_DIG, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_SURF, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sAbraTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SKILL_SWAP, - MOVE_SNATCH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sKadabraTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SKILL_SWAP, - MOVE_SNATCH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sAlakazamTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SKILL_SWAP, - MOVE_SNATCH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sMachopTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sMachokeTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sMachampTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sBellsproutTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BULLET_SEED, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SLUDGE_BOMB, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sWeepinbellTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BULLET_SEED, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SLUDGE_BOMB, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sVictreebelTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BULLET_SEED, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SLUDGE_BOMB, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sTentacoolTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_CUT, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SLUDGE_BOMB, - MOVE_SURF, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sTentacruelTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_CUT, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SLUDGE_BOMB, - MOVE_SURF, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sGeodudeTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sGravelerTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sGolemTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sPonytaTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sRapidashTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sSlowpokeTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_CALM_MIND, - MOVE_DIG, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SKILL_SWAP, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sSlowbroTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_CALM_MIND, - MOVE_DIG, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FLASH, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SKILL_SWAP, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sMagnemiteTMHMLearnset[] = { - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_SUNNY_DAY, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sMagnetonTMHMLearnset[] = { - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_SUNNY_DAY, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sFarfetchdTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_STEEL_WING, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sDoduoTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_STEEL_WING, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sDodrioTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_STEEL_WING, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sSeelTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_SURF, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sDewgongTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_SURF, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sGrimerTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SLUDGE_BOMB, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sMukTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SLUDGE_BOMB, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sShellderTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SURF, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sCloysterTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SURF, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sGastlyTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SKILL_SWAP, - MOVE_SLUDGE_BOMB, - MOVE_SNATCH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sHaunterTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SKILL_SWAP, - MOVE_SLUDGE_BOMB, - MOVE_SNATCH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sGengarTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SKILL_SWAP, - MOVE_SLUDGE_BOMB, - MOVE_SNATCH, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sOnixTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sDrowzeeTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SKILL_SWAP, - MOVE_SNATCH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sHypnoTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SKILL_SWAP, - MOVE_SNATCH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sKrabbyTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_CUT, - MOVE_DIG, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_SURF, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sKinglerTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_CUT, - MOVE_DIG, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_SURF, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sVoltorbTMHMLearnset[] = { - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sElectrodeTMHMLearnset[] = { - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sExeggcuteTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BULLET_SEED, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SKILL_SWAP, - MOVE_SLUDGE_BOMB, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sExeggutorTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BULLET_SEED, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SKILL_SWAP, - MOVE_SLUDGE_BOMB, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sCuboneTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sMarowakTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sHitmonleeTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sHitmonchanTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sLickitungTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_THIEF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sKoffingTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SLUDGE_BOMB, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sWeezingTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SLUDGE_BOMB, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sRhyhornTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sRhydonTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_THIEF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sChanseyTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FLASH, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SKILL_SWAP, - MOVE_SNATCH, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sTangelaTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BULLET_SEED, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_SLUDGE_BOMB, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sKangaskhanTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_THIEF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sHorseaTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SURF, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sSeadraTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SURF, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sGoldeenTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SURF, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sSeakingTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SURF, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sStaryuTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SURF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sStarmieTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SKILL_SWAP, - MOVE_SURF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sMrMimeTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SKILL_SWAP, - MOVE_SNATCH, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sScytherTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_STEEL_WING, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sJynxTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SKILL_SWAP, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sElectabuzzTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_STRENGTH, - MOVE_THIEF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sMagmarTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sPinsirTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sTaurosTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sMagikarpTMHMLearnset[] = { - MOVE_UNAVAILABLE, -}; - -static const u16 sGyaradosTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_SURF, - MOVE_TAUNT, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sLaprasTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SURF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sDittoTMHMLearnset[] = { - MOVE_UNAVAILABLE, -}; - -static const u16 sEeveeTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sVaporeonTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_DIG, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sJolteonTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sFlareonTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sPorygonTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_BLIZZARD, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sOmanyteTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SURF, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sOmastarTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SURF, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sKabutoTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SURF, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sKabutopsTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_CUT, - MOVE_DIG, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SURF, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sAerodactylTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_DRAGON_CLAW, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_STEEL_WING, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sSnorlaxTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SNATCH, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sArticunoTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_BLIZZARD, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_STEEL_WING, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sZapdosTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_STEEL_WING, - MOVE_SUNNY_DAY, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sMoltresTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_SAFEGUARD, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_STEEL_WING, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sDratiniTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sDragonairTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sDragoniteTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_CUT, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_DRAGON_CLAW, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FLY, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_STEEL_WING, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sMewtwoTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_CALM_MIND, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FLASH, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SKILL_SWAP, - MOVE_SNATCH, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sMewTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_BULLET_SEED, - MOVE_CALM_MIND, - MOVE_CUT, - MOVE_DIG, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_DRAGON_CLAW, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FLASH, - MOVE_FLY, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SKILL_SWAP, - MOVE_SLUDGE_BOMB, - MOVE_SNATCH, - MOVE_SOLAR_BEAM, - MOVE_STEEL_WING, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sChikoritaTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BULLET_SEED, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sBayleefTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BULLET_SEED, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sMeganiumTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BULLET_SEED, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sCyndaquilTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sQuilavaTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sTyphlosionTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sTotodileTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_CUT, - MOVE_DIG, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_DRAGON_CLAW, - MOVE_FACADE, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_SURF, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sCroconawTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_CUT, - MOVE_DIG, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_DRAGON_CLAW, - MOVE_FACADE, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_SURF, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sFeraligatrTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_CUT, - MOVE_DIG, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_DRAGON_CLAW, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_SURF, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sSentretTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLAMETHROWER, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_THIEF, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sFurretTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLAMETHROWER, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_THIEF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sHoothootTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_STEEL_WING, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sNoctowlTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_STEEL_WING, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sLedybaTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sLedianTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sSpinarakTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SLUDGE_BOMB, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sAriadosTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SLUDGE_BOMB, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sCrobatTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SLUDGE_BOMB, - MOVE_SNATCH, - MOVE_STEEL_WING, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sChinchouTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_SURF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sLanturnTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_SURF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sPichuTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_SURF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sCleffaTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sIgglybuffTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sTogepiTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sTogeticTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FLASH, - MOVE_FLY, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SOLAR_BEAM, - MOVE_STEEL_WING, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sNatuTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SKILL_SWAP, - MOVE_SOLAR_BEAM, - MOVE_STEEL_WING, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sXatuTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SKILL_SWAP, - MOVE_SOLAR_BEAM, - MOVE_STEEL_WING, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sMareepTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sFlaaffyTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_STRENGTH, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sAmpharosTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_STRENGTH, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sBellossomTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BULLET_SEED, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SLUDGE_BOMB, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sMarillTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_DIG, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_SURF, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sAzumarillTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_DIG, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_SURF, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sSudowoodoTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_CALM_MIND, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sPolitoedTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_DIG, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_SURF, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sHoppipTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BULLET_SEED, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sSkiploomTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BULLET_SEED, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sJumpluffTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BULLET_SEED, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sAipomTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SNATCH, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sSunkernTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BULLET_SEED, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SLUDGE_BOMB, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sSunfloraTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BULLET_SEED, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SLUDGE_BOMB, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sYanmaTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SOLAR_BEAM, - MOVE_STEEL_WING, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sWooperTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_DIG, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SAFEGUARD, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SLUDGE_BOMB, - MOVE_SURF, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sQuagsireTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_DIG, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SLUDGE_BOMB, - MOVE_STRENGTH, - MOVE_SURF, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sEspeonTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SKILL_SWAP, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sUmbreonTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SNATCH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sMurkrowTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SNATCH, - MOVE_STEEL_WING, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sSlowkingTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_CALM_MIND, - MOVE_DIG, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FLASH, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SKILL_SWAP, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sMisdreavusTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SKILL_SWAP, - MOVE_SNATCH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sUnownTMHMLearnset[] = { - MOVE_HIDDEN_POWER, - MOVE_UNAVAILABLE, -}; - -static const u16 sWobbuffetTMHMLearnset[] = { - MOVE_SAFEGUARD, - MOVE_UNAVAILABLE, -}; - -static const u16 sGirafarigTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SKILL_SWAP, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sPinecoTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sForretressTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sDunsparceTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_CALM_MIND, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sGligarTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SLUDGE_BOMB, - MOVE_STEEL_WING, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sSteelixTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sSnubbullTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SLUDGE_BOMB, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sGranbullTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SLUDGE_BOMB, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sQwilfishTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SLUDGE_BOMB, - MOVE_SURF, - MOVE_TAUNT, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sScizorTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SAFEGUARD, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_STEEL_WING, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sShuckleTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SLUDGE_BOMB, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sHeracrossTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_BULLET_SEED, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sSneaselTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_CALM_MIND, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SNATCH, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sTeddiursaTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sUrsaringTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sSlugmaTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_LIGHT_SCREEN, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sMagcargoTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sSwinubTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sPiloswineTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sCorsolaTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_CALM_MIND, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sRemoraidTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_BULLET_SEED, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sOctilleryTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_BULLET_SEED, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SLUDGE_BOMB, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sDelibirdTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLY, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sMantineTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_BULLET_SEED, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_SURF, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sSkarmoryTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_STEEL_WING, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sHoundourTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SLUDGE_BOMB, - MOVE_SNATCH, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sHoundoomTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SLUDGE_BOMB, - MOVE_SNATCH, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sKingdraTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SURF, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sPhanpyTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sDonphanTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sPorygon2TMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_BLIZZARD, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sStantlerTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SKILL_SWAP, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sSmeargleTMHMLearnset[] = { - MOVE_FLAMETHROWER, - MOVE_UNAVAILABLE, -}; - -static const u16 sTyrogueTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sHitmontopTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sSmoochumTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SKILL_SWAP, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sElekidTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_THIEF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sMagbyTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sMiltankTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sBlisseyTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FLASH, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SKILL_SWAP, - MOVE_SNATCH, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sRaikouTMHMLearnset[] = { - MOVE_CALM_MIND, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sEnteiTMHMLearnset[] = { - MOVE_CALM_MIND, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sSuicuneTMHMLearnset[] = { - MOVE_BLIZZARD, - MOVE_CALM_MIND, - MOVE_CUT, - MOVE_DIG, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sLarvitarTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sPupitarTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sTyranitarTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_DRAGON_CLAW, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_TAUNT, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sLugiaTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_BLIZZARD, - MOVE_CALM_MIND, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_SAFEGUARD, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SKILL_SWAP, - MOVE_STEEL_WING, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sHoOhTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FLASH, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_SAFEGUARD, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SOLAR_BEAM, - MOVE_STEEL_WING, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sCelebiTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_CALM_MIND, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SKILL_SWAP, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sTreeckoTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_BULLET_SEED, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sGrovyleTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_BULLET_SEED, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sSceptileTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_BULLET_SEED, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_DRAGON_CLAW, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sTorchicTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sCombuskenTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sBlazikenTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sMudkipTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_DIG, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_SURF, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sMarshtompTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_DIG, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_SURF, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sSwampertTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_DIG, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_SURF, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sPoochyenaTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SNATCH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sMightyenaTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SNATCH, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sZigzagoonTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_THIEF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sLinooneTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_THIEF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sWurmpleTMHMLearnset[] = { - MOVE_UNAVAILABLE, -}; - -static const u16 sSilcoonTMHMLearnset[] = { - MOVE_UNAVAILABLE, -}; - -static const u16 sBeautiflyTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sCascoonTMHMLearnset[] = { - MOVE_UNAVAILABLE, -}; - -static const u16 sDustoxTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SLUDGE_BOMB, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sLotadTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_BULLET_SEED, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sLombreTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_BULLET_SEED, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sLudicoloTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_BULLET_SEED, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sSeedotTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BULLET_SEED, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sNuzleafTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_BULLET_SEED, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sShiftryTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_BULLET_SEED, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sTaillowTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_STEEL_WING, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sSwellowTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_STEEL_WING, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sWingullTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_STEEL_WING, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sPelipperTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_STEEL_WING, - MOVE_SURF, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sRaltsTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SKILL_SWAP, - MOVE_SNATCH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_THUNDERBOLT, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sKirliaTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SKILL_SWAP, - MOVE_SNATCH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_THUNDERBOLT, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sGardevoirTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SKILL_SWAP, - MOVE_SNATCH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_THUNDERBOLT, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sSurskitTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sMasquerainTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sShroomishTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BULLET_SEED, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SLUDGE_BOMB, - MOVE_SNATCH, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sBreloomTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_BULLET_SEED, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SLUDGE_BOMB, - MOVE_SNATCH, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sSlakothTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sVigorothTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sSlakingTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sNincadaTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sNinjaskTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sShedinjaTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sWhismurTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sLoudredTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sExploudTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_TAUNT, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sMakuhitaTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sHariyamaTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sAzurillTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SURF, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sNosepassTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sSkittyTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_CALM_MIND, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sDelcattyTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_CALM_MIND, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sSableyeTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_CALM_MIND, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SNATCH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sMawileTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SLUDGE_BOMB, - MOVE_SNATCH, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sAronTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sLaironTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sAggronTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_DRAGON_CLAW, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_TAUNT, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sMedititeTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sMedichamTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sElectrikeTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLAMETHROWER, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_STRENGTH, - MOVE_THIEF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sManectricTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLAMETHROWER, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_STRENGTH, - MOVE_THIEF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sPlusleTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sMinunTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sVolbeatTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sIllumiseTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sRoseliaTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BULLET_SEED, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SLUDGE_BOMB, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sGulpinTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BULLET_SEED, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SLUDGE_BOMB, - MOVE_SNATCH, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sSwalotTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BULLET_SEED, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SLUDGE_BOMB, - MOVE_SNATCH, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sCarvanhaTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SURF, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sSharpedoTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_SURF, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sWailmerTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_SURF, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sWailordTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_SURF, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sNumelTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sCameruptTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sTorkoalTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_SLUDGE_BOMB, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sSpoinkTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SKILL_SWAP, - MOVE_SNATCH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sGrumpigTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SKILL_SWAP, - MOVE_SNATCH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sSpindaTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_CALM_MIND, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SKILL_SWAP, - MOVE_SNATCH, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sTrapinchTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sVibravaTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_STEEL_WING, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sFlygonTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_DRAGON_CLAW, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_STEEL_WING, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sCacneaTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_BULLET_SEED, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sCacturneTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_BULLET_SEED, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sSwabluTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_STEEL_WING, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sAltariaTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_DRAGON_CLAW, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_STEEL_WING, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sZangooseTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sSeviperTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FLAMETHROWER, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_SLUDGE_BOMB, - MOVE_SNATCH, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sLunatoneTMHMLearnset[] = { - MOVE_BLIZZARD, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SKILL_SWAP, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sSolrockTMHMLearnset[] = { - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SKILL_SWAP, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sBarboachTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SURF, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sWhiscashTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_SURF, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sCorphishTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_SLUDGE_BOMB, - MOVE_STRENGTH, - MOVE_SURF, - MOVE_TAUNT, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sCrawdauntTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_CUT, - MOVE_DIG, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_SLUDGE_BOMB, - MOVE_STRENGTH, - MOVE_SURF, - MOVE_TAUNT, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sBaltoyTMHMLearnset[] = { - MOVE_CALM_MIND, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SKILL_SWAP, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sClaydolTMHMLearnset[] = { - MOVE_CALM_MIND, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SKILL_SWAP, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sLileepTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BULLET_SEED, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SLUDGE_BOMB, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sCradilyTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BULLET_SEED, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SLUDGE_BOMB, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sAnorithTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sArmaldoTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sFeebasTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SURF, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sMiloticTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SURF, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sCastformTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sKecleonTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FLASH, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SKILL_SWAP, - MOVE_SNATCH, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sShuppetTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SKILL_SWAP, - MOVE_SNATCH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sBanetteTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SKILL_SWAP, - MOVE_SNATCH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sDuskullTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SKILL_SWAP, - MOVE_SNATCH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sDusclopsTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SKILL_SWAP, - MOVE_SNATCH, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sTropiusTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BULLET_SEED, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_STEEL_WING, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sChimechoTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SKILL_SWAP, - MOVE_SNATCH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sAbsolTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_CALM_MIND, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SNATCH, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sWynautTMHMLearnset[] = { - MOVE_SAFEGUARD, - MOVE_UNAVAILABLE, -}; - -static const u16 sSnoruntTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sGlalieTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_TAUNT, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sSphealTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_SURF, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sSealeoTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_SURF, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sWalreinTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_SURF, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sClamperlTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SURF, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sHuntailTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_SNATCH, - MOVE_SURF, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sGorebyssTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SURF, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sRelicanthTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_CALM_MIND, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SURF, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sLuvdiscTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SURF, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sBagonTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_DRAGON_CLAW, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sShelgonTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_DRAGON_CLAW, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sSalamenceTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_DRAGON_CLAW, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_STEEL_WING, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sBeldumTMHMLearnset[] = { - MOVE_UNAVAILABLE, -}; - -static const u16 sMetangTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_BRICK_BREAK, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SLUDGE_BOMB, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sMetagrossTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_BRICK_BREAK, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SLUDGE_BOMB, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sRegirockTMHMLearnset[] = { - MOVE_BRICK_BREAK, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sRegiceTMHMLearnset[] = { - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_STRENGTH, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sRegisteelTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_BRICK_BREAK, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sLatiasTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_CUT, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_DRAGON_CLAW, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_SAFEGUARD, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SOLAR_BEAM, - MOVE_STEEL_WING, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sLatiosTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_CUT, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_DRAGON_CLAW, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_SAFEGUARD, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SOLAR_BEAM, - MOVE_STEEL_WING, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sKyogreTMHMLearnset[] = { - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_CALM_MIND, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_STRENGTH, - MOVE_SURF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sGroudonTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_DRAGON_CLAW, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sRayquazaTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_DRAGON_CLAW, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sJirachiTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SKILL_SWAP, - MOVE_SUNNY_DAY, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sDeoxysTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_BRICK_BREAK, - MOVE_CALM_MIND, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SKILL_SWAP, - MOVE_SNATCH, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -#if P_NEW_POKEMON == TRUE -static const u16 sTurtwigTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BULLET_SEED, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sGrotleTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BULLET_SEED, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sTorterraTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BULLET_SEED, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sChimcharTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sMonfernoTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sInfernapeTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_CALM_MIND, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sPiplupTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_CUT, - MOVE_DIG, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_SURF, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sPrinplupTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_CUT, - MOVE_DIG, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_SURF, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sEmpoleonTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_CUT, - MOVE_DIG, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_STEEL_WING, - MOVE_STRENGTH, - MOVE_SURF, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sStarlyTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_STEEL_WING, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sStaraviaTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_STEEL_WING, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sStaraptorTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_STEEL_WING, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sBidoofTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sBibarelTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_CUT, - MOVE_DIG, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sKricketotTMHMLearnset[] = { - MOVE_UNAVAILABLE, -}; - -static const u16 sKricketuneTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sShinxTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_STRENGTH, - MOVE_THIEF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sLuxioTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_STRENGTH, - MOVE_THIEF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sLuxrayTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_STRENGTH, - MOVE_THIEF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sBudewTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BULLET_SEED, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SLUDGE_BOMB, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sRoseradeTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BULLET_SEED, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SLUDGE_BOMB, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sCranidosTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sRampardosTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_THIEF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sShieldonTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sBastiodonTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sBurmyTMHMLearnset[] = { - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_UNAVAILABLE, -}; - -static const u16 sWormadamTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BULLET_SEED, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SKILL_SWAP, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sMothimTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SKILL_SWAP, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sCombeeTMHMLearnset[] = { - MOVE_UNAVAILABLE, -}; - -static const u16 sVespiquenTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SLUDGE_BOMB, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sPachirisuTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sBuizelTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_DIG, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_SURF, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sFloatzelTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_DIG, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_SURF, - MOVE_TAUNT, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sCherubiTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BULLET_SEED, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sCherrimTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BULLET_SEED, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sShellosTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SURF, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sGastrodonTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_DIG, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SLUDGE_BOMB, - MOVE_STRENGTH, - MOVE_SURF, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sAmbipomTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SNATCH, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sDrifloonTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SKILL_SWAP, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sDrifblimTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SKILL_SWAP, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sBunearyTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sLopunnyTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sMismagiusTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SKILL_SWAP, - MOVE_SNATCH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sHonchkrowTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SNATCH, - MOVE_STEEL_WING, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sGlameowTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SNATCH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sPuruglyTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SNATCH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sChinglingTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SKILL_SWAP, - MOVE_SNATCH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sStunkyTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SLUDGE_BOMB, - MOVE_SNATCH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sSkuntankTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SLUDGE_BOMB, - MOVE_SNATCH, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sBronzorTMHMLearnset[] = { - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SKILL_SWAP, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sBronzongTMHMLearnset[] = { - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SKILL_SWAP, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sBonslyTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_CALM_MIND, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sMimeJrTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SKILL_SWAP, - MOVE_SNATCH, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sHappinyTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sChatotTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_STEEL_WING, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sSpiritombTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SNATCH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sGibleTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_DRAGON_CLAW, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sGabiteTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_DRAGON_CLAW, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sGarchompTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_DRAGON_CLAW, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sMunchlaxTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SNATCH, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sRioluTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sLucarioTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_CALM_MIND, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sHippopotasTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sHippowdonTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sSkorupiTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SLUDGE_BOMB, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sDrapionTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SLUDGE_BOMB, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sCroagunkTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SLUDGE_BOMB, - MOVE_SNATCH, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sToxicroakTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SLUDGE_BOMB, - MOVE_SNATCH, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sCarnivineTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BULLET_SEED, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SLUDGE_BOMB, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sFinneonTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SURF, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sLumineonTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SURF, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sMantykeTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SURF, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sSnoverTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_BULLET_SEED, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SOLAR_BEAM, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sAbomasnowTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_BULLET_SEED, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sWeavileTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_CALM_MIND, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SNATCH, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sMagnezoneTMHMLearnset[] = { - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_SUNNY_DAY, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sLickilickyTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_THIEF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sRhyperiorTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_THIEF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sTangrowthTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_BULLET_SEED, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_SLUDGE_BOMB, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sElectivireTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FLAMETHROWER, - MOVE_FLASH, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_STRENGTH, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sMagmortarTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_THUNDERBOLT, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sTogekissTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FLASH, - MOVE_FLY, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SOLAR_BEAM, - MOVE_STEEL_WING, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sYanmegaTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SOLAR_BEAM, - MOVE_STEEL_WING, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sLeafeonTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BULLET_SEED, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sGlaceonTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sGliscorTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SLUDGE_BOMB, - MOVE_STEEL_WING, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sMamoswineTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sPorygonZTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_BLIZZARD, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sGalladeTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_CALM_MIND, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SKILL_SWAP, - MOVE_SNATCH, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_THUNDERBOLT, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sProbopassTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sDusknoirTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SKILL_SWAP, - MOVE_SNATCH, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sFroslassTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SNATCH, - MOVE_TAUNT, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sRotomTMHMLearnset[] = { - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SNATCH, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sUxieTMHMLearnset[] = { - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SKILL_SWAP, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sMespritTMHMLearnset[] = { - MOVE_BLIZZARD, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SKILL_SWAP, - MOVE_SUNNY_DAY, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sAzelfTMHMLearnset[] = { - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SKILL_SWAP, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sDialgaTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_DRAGON_CLAW, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sPalkiaTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_CUT, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_DRAGON_CLAW, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sHeatranTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sRegigigasTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_BRICK_BREAK, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_RAIN_DANCE, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sGiratinaTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_CALM_MIND, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_DRAGON_CLAW, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_STEEL_WING, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sCresseliaTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SKILL_SWAP, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sPhioneTMHMLearnset[] = { - MOVE_BLIZZARD, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SURF, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sManaphyTMHMLearnset[] = { - MOVE_BLIZZARD, - MOVE_CALM_MIND, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SKILL_SWAP, - MOVE_SURF, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sDarkraiTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_CALM_MIND, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SLUDGE_BOMB, - MOVE_SNATCH, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sShayminTMHMLearnset[] = { - MOVE_BULLET_SEED, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sArceusTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_BULLET_SEED, - MOVE_CALM_MIND, - MOVE_CUT, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_DRAGON_CLAW, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FLASH, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SLUDGE_BOMB, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sVictiniTMHMLearnset[] = { - MOVE_BRICK_BREAK, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SKILL_SWAP, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sSnivyTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SNATCH, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sServineTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SNATCH, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sSerperiorTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SNATCH, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sTepigTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sPigniteTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sEmboarTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sOshawottTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_CUT, - MOVE_DIG, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_SURF, - MOVE_TAUNT, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sDewottTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_CUT, - MOVE_DIG, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_SURF, - MOVE_TAUNT, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sSamurottTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_CUT, - MOVE_DIG, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_SURF, - MOVE_TAUNT, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sPatratTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BULLET_SEED, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SUNNY_DAY, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sWatchogTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLAMETHROWER, - MOVE_FLASH, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sLillipupTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SUNNY_DAY, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sHerdierTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sStoutlandTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sPurrloinTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SNATCH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sLiepardTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SNATCH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sPansageTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BULLET_SEED, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sSimisageTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sPansearTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sSimisearTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sPanpourTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_CUT, - MOVE_DIG, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_SURF, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sSimipourTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_CUT, - MOVE_DIG, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_SURF, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sMunnaTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SKILL_SWAP, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sMusharnaTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SKILL_SWAP, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sPidoveTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_STEEL_WING, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sTranquillTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_STEEL_WING, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sUnfezantTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_STEEL_WING, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sBlitzleTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_SNATCH, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sZebstrikaTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_SNATCH, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sRoggenrolaTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sBoldoreTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sGigalithTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sWoobatTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SKILL_SWAP, - MOVE_STEEL_WING, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sSwoobatTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SKILL_SWAP, - MOVE_STEEL_WING, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sDrilburTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SLUDGE_BOMB, - MOVE_STRENGTH, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sExcadrillTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SLUDGE_BOMB, - MOVE_STRENGTH, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sAudinoTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_CALM_MIND, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FLASH, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SKILL_SWAP, - MOVE_SNATCH, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sTimburrTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sGurdurrTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sConkeldurrTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sTympoleTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SLUDGE_BOMB, - MOVE_SURF, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sPalpitoadTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_SLUDGE_BOMB, - MOVE_SURF, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sSeismitoadTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_SLUDGE_BOMB, - MOVE_STRENGTH, - MOVE_SURF, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sThrohTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sSawkTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sSewaddleTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sSwadloonTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sLeavannyTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_STEEL_WING, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sVenipedeTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_SLUDGE_BOMB, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sWhirlipedeTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_SLUDGE_BOMB, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sScolipedeTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_SLUDGE_BOMB, - MOVE_SNATCH, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sCottoneeTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sWhimsicottTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sPetililTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sLilligantTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sBasculinTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CUT, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SURF, - MOVE_TAUNT, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_UNAVAILABLE, -}; - -static const u16 sSandileTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SLUDGE_BOMB, - MOVE_SNATCH, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sKrokorokTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SLUDGE_BOMB, - MOVE_SNATCH, - MOVE_STRENGTH, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sKrookodileTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_DRAGON_CLAW, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SLUDGE_BOMB, - MOVE_SNATCH, - MOVE_STRENGTH, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sDarumakaTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_SNATCH, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sDarmanitanTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_SNATCH, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sMaractusTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BULLET_SEED, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sDwebbleTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sCrustleTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sScraggyTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_DRAGON_CLAW, - MOVE_FACADE, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_SLUDGE_BOMB, - MOVE_SNATCH, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sScraftyTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_DRAGON_CLAW, - MOVE_FACADE, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_SLUDGE_BOMB, - MOVE_SNATCH, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sSigilyphTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SKILL_SWAP, - MOVE_SOLAR_BEAM, - MOVE_STEEL_WING, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sYamaskTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SKILL_SWAP, - MOVE_SNATCH, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sCofagrigusTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SKILL_SWAP, - MOVE_SNATCH, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sTirtougaTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_DIG, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_SURF, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sCarracostaTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_DIG, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_SURF, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sArchenTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_DRAGON_CLAW, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_STEEL_WING, - MOVE_TAUNT, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sArcheopsTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_DRAGON_CLAW, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_STEEL_WING, - MOVE_TAUNT, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sTrubbishTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SLUDGE_BOMB, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sGarbodorTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SLUDGE_BOMB, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sZoruaTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SNATCH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sZoroarkTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLAMETHROWER, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SLUDGE_BOMB, - MOVE_SNATCH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sMinccinoTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sCinccinoTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BULLET_SEED, - MOVE_CALM_MIND, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sGothitaTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SKILL_SWAP, - MOVE_SNATCH, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_THUNDERBOLT, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sGothoritaTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SKILL_SWAP, - MOVE_SNATCH, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_THUNDERBOLT, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sGothitelleTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SKILL_SWAP, - MOVE_SNATCH, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_THUNDERBOLT, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sSolosisTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SKILL_SWAP, - MOVE_SNATCH, - MOVE_THUNDER, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sDuosionTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SKILL_SWAP, - MOVE_SNATCH, - MOVE_THUNDER, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sReuniclusTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SKILL_SWAP, - MOVE_SNATCH, - MOVE_STRENGTH, - MOVE_THUNDER, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sDucklettTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_STEEL_WING, - MOVE_SURF, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sSwannaTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_STEEL_WING, - MOVE_SURF, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sVanilliteTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_TAUNT, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sVanillishTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_TAUNT, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sVanilluxeTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_TAUNT, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sDeerlingTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sSawsbuckTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sEmolgaTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_TAUNT, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sKarrablastTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sEscavalierTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sFoongusTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SLUDGE_BOMB, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sAmoongussTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SLUDGE_BOMB, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sFrillishTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SLUDGE_BOMB, - MOVE_SURF, - MOVE_TAUNT, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sJellicentTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SLUDGE_BOMB, - MOVE_SURF, - MOVE_TAUNT, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sAlomomolaTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_CALM_MIND, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SURF, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sJoltikTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_THIEF, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sGalvantulaTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_THIEF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sFerroseedTMHMLearnset[] = { - MOVE_BULLET_SEED, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sFerrothornTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sKlinkTMHMLearnset[] = { - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sKlangTMHMLearnset[] = { - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sKlinklangTMHMLearnset[] = { - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sTynamoTMHMLearnset[] = { - MOVE_UNAVAILABLE, -}; - -static const u16 sEelektrikTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sEelektrossTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_DRAGON_CLAW, - MOVE_FACADE, - MOVE_FLAMETHROWER, - MOVE_FLASH, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_STRENGTH, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sElgyemTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SKILL_SWAP, - MOVE_SNATCH, - MOVE_STEEL_WING, - MOVE_THIEF, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sBeheeyemTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SKILL_SWAP, - MOVE_SNATCH, - MOVE_STEEL_WING, - MOVE_THIEF, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sLitwickTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sLampentTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sChandelureTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sAxewTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_DRAGON_CLAW, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sFraxureTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_DRAGON_CLAW, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sHaxorusTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_DRAGON_CLAW, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_TAUNT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sCubchooTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_SURF, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sBearticTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_CUT, - MOVE_DIG, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_SURF, - MOVE_TAUNT, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sCryogonalTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sShelmetTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SLUDGE_BOMB, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sAccelgorTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SLUDGE_BOMB, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sStunfiskTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_SLUDGE_BOMB, - MOVE_SURF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sMienfooTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_CALM_MIND, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sMienshaoTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_CALM_MIND, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sDruddigonTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_DRAGON_CLAW, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FLAMETHROWER, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_SLUDGE_BOMB, - MOVE_SNATCH, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_TAUNT, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sGolettTMHMLearnset[] = { - MOVE_BRICK_BREAK, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_STRENGTH, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sGolurkTMHMLearnset[] = { - MOVE_BRICK_BREAK, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FLY, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_THIEF, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sPawniardTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SNATCH, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sBisharpTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SNATCH, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sBouffalantTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_TAUNT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sRuffletTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BULK_UP, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_STEEL_WING, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sBraviaryTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BULK_UP, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_STEEL_WING, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sVullabyTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SNATCH, - MOVE_STEEL_WING, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sMandibuzzTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SNATCH, - MOVE_STEEL_WING, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sHeatmorTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_SNATCH, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sDurantTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sDeinoTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sZweilousTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sHydreigonTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_STEEL_WING, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sLarvestaTMHMLearnset[] = { - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_LIGHT_SCREEN, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sVolcaronaTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sCobalionTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_CALM_MIND, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_SAFEGUARD, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_TAUNT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sTerrakionTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_CALM_MIND, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_TAUNT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sVirizionTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_CALM_MIND, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sTornadusTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_SLUDGE_BOMB, - MOVE_STRENGTH, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sThundurusTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_SLUDGE_BOMB, - MOVE_STRENGTH, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sReshiramTMHMLearnset[] = { - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_DRAGON_CLAW, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SOLAR_BEAM, - MOVE_STEEL_WING, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sZekromTMHMLearnset[] = { - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_DRAGON_CLAW, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_STEEL_WING, - MOVE_STRENGTH, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sLandorusTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_CALM_MIND, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SLUDGE_BOMB, - MOVE_STRENGTH, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sKyuremTMHMLearnset[] = { - MOVE_BLIZZARD, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_DRAGON_CLAW, - MOVE_FACADE, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_STEEL_WING, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sKeldeoTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_CALM_MIND, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_SURF, - MOVE_TAUNT, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sMeloettaTMHMLearnset[] = { - MOVE_BRICK_BREAK, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SKILL_SWAP, - MOVE_SNATCH, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sGenesectTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_BLIZZARD, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLAMETHROWER, - MOVE_FLASH, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_SOLAR_BEAM, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sChespinTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_SLUDGE_BOMB, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sQuilladinTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_SLUDGE_BOMB, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sChesnaughtTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_DRAGON_CLAW, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_SLUDGE_BOMB, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sFennekinTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sBraixenTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_SKILL_SWAP, - MOVE_SNATCH, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sDelphoxTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SKILL_SWAP, - MOVE_SNATCH, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sFroakieTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_CUT, - MOVE_DIG, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_SNATCH, - MOVE_STRENGTH, - MOVE_SURF, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sFrogadierTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_CUT, - MOVE_DIG, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_SNATCH, - MOVE_STRENGTH, - MOVE_SURF, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sGreninjaTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_CUT, - MOVE_DIG, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_SNATCH, - MOVE_STRENGTH, - MOVE_SURF, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sBunnelbyTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SLUDGE_BOMB, - MOVE_STRENGTH, - MOVE_SURF, - MOVE_THIEF, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sDiggersbyTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SLUDGE_BOMB, - MOVE_SNATCH, - MOVE_STRENGTH, - MOVE_SURF, - MOVE_THIEF, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sFletchlingTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SNATCH, - MOVE_STEEL_WING, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sFletchinderTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SNATCH, - MOVE_STEEL_WING, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sTalonflameTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BULK_UP, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SNATCH, - MOVE_SOLAR_BEAM, - MOVE_STEEL_WING, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sScatterbugTMHMLearnset[] = { - MOVE_UNAVAILABLE, -}; - -static const u16 sSpewpaTMHMLearnset[] = { - MOVE_PROTECT, - MOVE_UNAVAILABLE, -}; - -static const u16 sVivillonTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sLitleoTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_SNATCH, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sPyroarTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_SNATCH, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sFlabebeTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sFloetteTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sFlorgesTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sSkiddoTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sGogoatTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sPanchamTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_SLUDGE_BOMB, - MOVE_SNATCH, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sPangoroTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_DRAGON_CLAW, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_SLUDGE_BOMB, - MOVE_SNATCH, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sFurfrouTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sEspurrTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_SKILL_SWAP, - MOVE_SNATCH, - MOVE_SUNNY_DAY, - MOVE_THUNDERBOLT, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sMeowsticTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SKILL_SWAP, - MOVE_SNATCH, - MOVE_SUNNY_DAY, - MOVE_THUNDERBOLT, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sHonedgeTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sDoubladeTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sAegislashTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sSpritzeeTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SKILL_SWAP, - MOVE_SUNNY_DAY, - MOVE_THUNDERBOLT, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sAromatisseTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SKILL_SWAP, - MOVE_SUNNY_DAY, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sSwirlixTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLAMETHROWER, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_THIEF, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sSlurpuffTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLAMETHROWER, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_THIEF, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sInkayTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLAMETHROWER, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SNATCH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_THUNDERBOLT, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sMalamarTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLAMETHROWER, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SNATCH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_THUNDERBOLT, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sBinacleTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SLUDGE_BOMB, - MOVE_STRENGTH, - MOVE_SURF, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sBarbaracleTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_DRAGON_CLAW, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SLUDGE_BOMB, - MOVE_STRENGTH, - MOVE_SURF, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sSkrelpTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SLUDGE_BOMB, - MOVE_SURF, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sDragalgeTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SLUDGE_BOMB, - MOVE_SURF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sClauncherTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CUT, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SLUDGE_BOMB, - MOVE_SURF, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sClawitzerTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CUT, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SLUDGE_BOMB, - MOVE_SURF, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sHelioptileTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_SURF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sHelioliskTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_SURF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sTyruntTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_DRAGON_CLAW, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sTyrantrumTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_DRAGON_CLAW, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sAmauraTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sAurorusTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sSylveonTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SKILL_SWAP, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sHawluchaTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLY, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_STEEL_WING, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sDedenneTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sCarbinkTMHMLearnset[] = { - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SKILL_SWAP, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sGoomyTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_SLUDGE_BOMB, - MOVE_SUNNY_DAY, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sSliggooTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_SLUDGE_BOMB, - MOVE_SUNNY_DAY, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sGoodraTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_SLUDGE_BOMB, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sKlefkiTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sPhantumpTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SKILL_SWAP, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sTrevenantTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SKILL_SWAP, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sPumpkabooTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BULLET_SEED, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SKILL_SWAP, - MOVE_SLUDGE_BOMB, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sGourgeistTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BULLET_SEED, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SKILL_SWAP, - MOVE_SLUDGE_BOMB, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sBergmiteTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_SURF, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sAvaluggTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_SURF, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sNoibatTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SNATCH, - MOVE_SOLAR_BEAM, - MOVE_STEEL_WING, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sNoivernTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_DRAGON_CLAW, - MOVE_FACADE, - MOVE_FLAMETHROWER, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SNATCH, - MOVE_SOLAR_BEAM, - MOVE_STEEL_WING, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sXerneasTMHMLearnset[] = { - MOVE_CALM_MIND, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_SECRET_POWER, - MOVE_SUNNY_DAY, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sYveltalTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_DRAGON_CLAW, - MOVE_FACADE, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_STEEL_WING, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sZygardeTMHMLearnset[] = { - MOVE_BRICK_BREAK, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SAFEGUARD, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sDiancieTMHMLearnset[] = { - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SKILL_SWAP, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sHoopaTMHMLearnset[] = { - MOVE_BRICK_BREAK, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SKILL_SWAP, - MOVE_SNATCH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_THUNDERBOLT, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sVolcanionTMHMLearnset[] = { - MOVE_BRICK_BREAK, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SLUDGE_BOMB, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sRowletTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SOLAR_BEAM, - MOVE_STEEL_WING, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sDartrixTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SOLAR_BEAM, - MOVE_STEEL_WING, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sDecidueyeTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SHADOW_BALL, - MOVE_SOLAR_BEAM, - MOVE_STEEL_WING, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sLittenTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BULK_UP, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sTorracatTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BULK_UP, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sIncineroarTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_SNATCH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sPopplioTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SURF, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sBrionneTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SURF, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sPrimarinaTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SHADOW_BALL, - MOVE_SURF, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sPikipekTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_BULLET_SEED, - MOVE_DOUBLE_TEAM, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_STEEL_WING, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sTrumbeakTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_BULLET_SEED, - MOVE_DOUBLE_TEAM, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_STEEL_WING, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sToucannonTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_BULLET_SEED, - MOVE_DOUBLE_TEAM, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_STEEL_WING, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sYungoosTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SHOCK_WAVE, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sGumshoosTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SHOCK_WAVE, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sGrubbinTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SHOCK_WAVE, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sCharjabugTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SHOCK_WAVE, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sVikavoltTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SHOCK_WAVE, - MOVE_SOLAR_BEAM, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sCrabrawlerTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sCrabominableTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sOricorioTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SANDSTORM, - MOVE_STEEL_WING, - MOVE_TAUNT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sCutieflyTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SKILL_SWAP, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sRibombeeTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SKILL_SWAP, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sRockruffTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_TOMB, - MOVE_TAUNT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sLycanrocTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_TOMB, - MOVE_TAUNT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sWishiwashiTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SURF, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sMareanieTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SLUDGE_BOMB, - MOVE_SNATCH, - MOVE_SURF, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sToxapexTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SLUDGE_BOMB, - MOVE_SNATCH, - MOVE_SURF, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sMudbrayTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sMudsdaleTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sDewpiderTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SURF, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sAraquanidTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SURF, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sFomantisTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sLurantisTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sMorelullTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SLUDGE_BOMB, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sShiinoticTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SLUDGE_BOMB, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sSalanditTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_DRAGON_CLAW, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SLUDGE_BOMB, - MOVE_SNATCH, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sSalazzleTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_DRAGON_CLAW, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SLUDGE_BOMB, - MOVE_SNATCH, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sStuffulTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_TOMB, - MOVE_TAUNT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sBewearTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_DOUBLE_TEAM, - MOVE_DRAGON_CLAW, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_TOMB, - MOVE_TAUNT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sBounsweetTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sSteeneeTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sTsareenaTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sComfeyTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sOranguruTMHMLearnset[] = { - MOVE_BRICK_BREAK, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SHADOW_BALL, - MOVE_SNATCH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sPassimianTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SNATCH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sWimpodTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SURF, - MOVE_TAUNT, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_UNAVAILABLE, -}; - -static const u16 sGolisopodTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SLUDGE_BOMB, - MOVE_SURF, - MOVE_TAUNT, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sSandygastTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SHADOW_BALL, - MOVE_SKILL_SWAP, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sPalossandTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SHADOW_BALL, - MOVE_SKILL_SWAP, - MOVE_SLUDGE_BOMB, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sPyukumukuTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_HAIL, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_SAFEGUARD, - MOVE_TAUNT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sTypeNullTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_DOUBLE_TEAM, - MOVE_DRAGON_CLAW, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_SANDSTORM, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sSilvallyTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_DOUBLE_TEAM, - MOVE_DRAGON_CLAW, - MOVE_FACADE, - MOVE_FLAMETHROWER, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_SANDSTORM, - MOVE_SHADOW_BALL, - MOVE_STEEL_WING, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sMiniorTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SANDSTORM, - MOVE_SOLAR_BEAM, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sKomalaTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_RETURN, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sTurtonatorTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BULK_UP, - MOVE_DOUBLE_TEAM, - MOVE_DRAGON_CLAW, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_TOMB, - MOVE_SHOCK_WAVE, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sTogedemaruTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SHOCK_WAVE, - MOVE_THIEF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sMimikyuTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BULK_UP, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SHADOW_BALL, - MOVE_SNATCH, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sBruxishTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_BULK_UP, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SNATCH, - MOVE_SURF, - MOVE_TAUNT, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sDrampaTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_DRAGON_CLAW, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_SAFEGUARD, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SOLAR_BEAM, - MOVE_STEEL_WING, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sDhelmiseTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SHADOW_BALL, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sJangmooTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_DOUBLE_TEAM, - MOVE_DRAGON_CLAW, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SANDSTORM, - MOVE_TAUNT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sHakamooTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_DOUBLE_TEAM, - MOVE_DRAGON_CLAW, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SANDSTORM, - MOVE_TAUNT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sKommooTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_DOUBLE_TEAM, - MOVE_DRAGON_CLAW, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FLAMETHROWER, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SANDSTORM, - MOVE_SHOCK_WAVE, - MOVE_TAUNT, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sTapuKokoTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_RETURN, - MOVE_ROAR, - MOVE_SAFEGUARD, - MOVE_SHOCK_WAVE, - MOVE_STEEL_WING, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sTapuLeleTMHMLearnset[] = { - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_REFLECT, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SHADOW_BALL, - MOVE_SKILL_SWAP, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sTapuBuluTMHMLearnset[] = { - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_CALM_MIND, - MOVE_FACADE, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_REFLECT, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sTapuFiniTMHMLearnset[] = { - MOVE_BLIZZARD, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SHADOW_BALL, - MOVE_SURF, - MOVE_TAUNT, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sCosmogTMHMLearnset[] = { - MOVE_UNAVAILABLE, -}; - -static const u16 sCosmoemTMHMLearnset[] = { - MOVE_UNAVAILABLE, -}; - -static const u16 sSolgaleoTMHMLearnset[] = { - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SHOCK_WAVE, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sLunalaTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_BLIZZARD, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_SAFEGUARD, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sNihilegoTMHMLearnset[] = { - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SANDSTORM, - MOVE_SLUDGE_BOMB, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sBuzzwoleTMHMLearnset[] = { - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_TOMB, - MOVE_TAUNT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sPheromosaTMHMLearnset[] = { - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SHOCK_WAVE, - MOVE_SNATCH, - MOVE_TAUNT, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sXurkitreeTMHMLearnset[] = { - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SHOCK_WAVE, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sCelesteelaTMHMLearnset[] = { - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SHOCK_WAVE, - MOVE_SOLAR_BEAM, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sKartanaTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_BRICK_BREAK, - MOVE_CALM_MIND, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sGuzzlordTMHMLearnset[] = { - MOVE_BRICK_BREAK, - MOVE_DOUBLE_TEAM, - MOVE_DRAGON_CLAW, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_TOMB, - MOVE_SHOCK_WAVE, - MOVE_SLUDGE_BOMB, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sNecrozmaTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_BRICK_BREAK, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_TOMB, - MOVE_SHOCK_WAVE, - MOVE_SOLAR_BEAM, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sMagearnaTMHMLearnset[] = { - MOVE_BRICK_BREAK, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_REFLECT, - MOVE_RETURN, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SOLAR_BEAM, - MOVE_THUNDERBOLT, - MOVE_UNAVAILABLE, -}; - -static const u16 sMarshadowTMHMLearnset[] = { - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_TOMB, - MOVE_SHADOW_BALL, - MOVE_SNATCH, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sPoipoleTMHMLearnset[] = { - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SLUDGE_BOMB, - MOVE_SNATCH, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sNaganadelTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_DOUBLE_TEAM, - MOVE_DRAGON_CLAW, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SHOCK_WAVE, - MOVE_SLUDGE_BOMB, - MOVE_SNATCH, - MOVE_THIEF, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sStakatakaTMHMLearnset[] = { - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SANDSTORM, - MOVE_SKILL_SWAP, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sBlacephalonTMHMLearnset[] = { - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_REST, - MOVE_RETURN, - MOVE_SHADOW_BALL, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sZeraoraTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SHOCK_WAVE, - MOVE_SNATCH, - MOVE_TAUNT, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - //TMs of LGPE don't match with USUM -static const u16 sMeltanTMHMLearnset[] = { - MOVE_HIDDEN_POWER, - MOVE_UNAVAILABLE, -}; - -static const u16 sMelmetalTMHMLearnset[] = { - MOVE_HIDDEN_POWER, - MOVE_UNAVAILABLE, -}; - -static const u16 sGrookeyTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_FACADE, - MOVE_GIGA_DRAIN, - MOVE_PROTECT, - MOVE_REST, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_UNAVAILABLE, -}; - -static const u16 sThwackeyTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_FACADE, - MOVE_GIGA_DRAIN, - MOVE_PROTECT, - MOVE_REST, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_UNAVAILABLE, -}; - -static const u16 sRillaboomTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_BULLET_SEED, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_GIGA_DRAIN, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_REST, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_UNAVAILABLE, -}; - -static const u16 sScorbunnyTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_REST, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_UNAVAILABLE, -}; - -static const u16 sRabootTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BULK_UP, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_REST, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_UNAVAILABLE, -}; - -static const u16 sCinderaceTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BULK_UP, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_HYPER_BEAM, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_REST, - MOVE_SHADOW_BALL, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_UNAVAILABLE, -}; - -static const u16 sSobbleTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_SAFEGUARD, - MOVE_SURF, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sDrizzileTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DIVE, - MOVE_FACADE, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_SAFEGUARD, - MOVE_SURF, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sInteleonTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_DIVE, - MOVE_FACADE, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_SAFEGUARD, - MOVE_SHADOW_BALL, - MOVE_SURF, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sSkwovetTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BULLET_SEED, - MOVE_DIG, - MOVE_FACADE, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_REST, - MOVE_THIEF, - MOVE_UNAVAILABLE, -}; - -static const u16 sGreedentTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BULLET_SEED, - MOVE_DIG, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_REST, - MOVE_THIEF, - MOVE_UNAVAILABLE, -}; - -static const u16 sRookideeTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_FACADE, - MOVE_FLY, - MOVE_PROTECT, - MOVE_REST, - MOVE_ROCK_SMASH, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_UNAVAILABLE, -}; - -static const u16 sCorvisquireTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_FACADE, - MOVE_FLY, - MOVE_PROTECT, - MOVE_REST, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_UNAVAILABLE, -}; - -static const u16 sCorviknightTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BULK_UP, - MOVE_FACADE, - MOVE_FLY, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_REFLECT, - MOVE_REST, - MOVE_STEEL_WING, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_UNAVAILABLE, -}; - -static const u16 sBlipbugTMHMLearnset[] = { - MOVE_UNAVAILABLE, -}; - -static const u16 sDottlerTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_FACADE, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_REFLECT, - MOVE_REST, - MOVE_SAFEGUARD, - MOVE_SHADOW_BALL, - MOVE_SKILL_SWAP, - MOVE_SOLAR_BEAM, - MOVE_UNAVAILABLE, -}; - -static const u16 sOrbeetleTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_FACADE, - MOVE_GIGA_DRAIN, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_REFLECT, - MOVE_REST, - MOVE_SAFEGUARD, - MOVE_SHADOW_BALL, - MOVE_SKILL_SWAP, - MOVE_SOLAR_BEAM, - MOVE_UNAVAILABLE, -}; - -static const u16 sNickitTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DIG, - MOVE_FACADE, - MOVE_PROTECT, - MOVE_REST, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_TORMENT, - MOVE_UNAVAILABLE, -}; - -static const u16 sThievulTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DIG, - MOVE_FACADE, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_REST, - MOVE_SHADOW_BALL, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_UNAVAILABLE, -}; - -static const u16 sGossifleurTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BULLET_SEED, - MOVE_FACADE, - MOVE_GIGA_DRAIN, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_REST, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_UNAVAILABLE, -}; - -static const u16 sEldegossTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BULLET_SEED, - MOVE_FACADE, - MOVE_GIGA_DRAIN, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_REST, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_UNAVAILABLE, -}; - -static const u16 sWoolooTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_FACADE, - MOVE_PROTECT, - MOVE_REST, - MOVE_UNAVAILABLE, -}; - -static const u16 sDubwoolTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_FACADE, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_REST, - MOVE_UNAVAILABLE, -}; - -static const u16 sChewtleTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DIVE, - MOVE_FACADE, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_SURF, - MOVE_UNAVAILABLE, -}; - -static const u16 sDrednawTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_DIG, - MOVE_DIVE, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SURF, - MOVE_WATERFALL, - MOVE_UNAVAILABLE, -}; - -static const u16 sYamperTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DIG, - MOVE_FACADE, - MOVE_PROTECT, - MOVE_REST, - MOVE_ROAR, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_UNAVAILABLE, -}; - -static const u16 sBoltundTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BULK_UP, - MOVE_DIG, - MOVE_FACADE, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_REST, - MOVE_ROAR, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_UNAVAILABLE, -}; - -static const u16 sRolycolyTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DIG, - MOVE_FACADE, - MOVE_PROTECT, - MOVE_REFLECT, - MOVE_REST, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_UNAVAILABLE, -}; - -static const u16 sCarkolTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DIG, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_REFLECT, - MOVE_REST, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_UNAVAILABLE, -}; - -static const u16 sCoalossalTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DIG, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_HYPER_BEAM, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_REFLECT, - MOVE_REST, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SOLAR_BEAM, - MOVE_UNAVAILABLE, -}; - -static const u16 sApplinTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_UNAVAILABLE, -}; - -static const u16 sFlappleTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BULLET_SEED, - MOVE_FACADE, - MOVE_FLY, - MOVE_GIGA_DRAIN, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_REST, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_UNAVAILABLE, -}; - -static const u16 sAppletunTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BULLET_SEED, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_GIGA_DRAIN, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_REFLECT, - MOVE_REST, - MOVE_SAFEGUARD, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_UNAVAILABLE, -}; - -static const u16 sSilicobraTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DIG, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_PROTECT, - MOVE_REST, - MOVE_SANDSTORM, - MOVE_UNAVAILABLE, -}; - -static const u16 sSandacondaTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DIG, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_REST, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_UNAVAILABLE, -}; - -static const u16 sCramorantTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_DIVE, - MOVE_FACADE, - MOVE_FLY, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_STEEL_WING, - MOVE_SURF, - MOVE_THIEF, - MOVE_UNAVAILABLE, -}; - -static const u16 sArrokudaTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_DIVE, - MOVE_FACADE, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_WATERFALL, - MOVE_UNAVAILABLE, -}; - -static const u16 sBarraskewdaTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_DIVE, - MOVE_FACADE, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_SURF, - MOVE_WATERFALL, - MOVE_UNAVAILABLE, -}; - -static const u16 sToxelTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_FACADE, - MOVE_PROTECT, - MOVE_REST, - MOVE_UNAVAILABLE, -}; - -static const u16 sToxtricityTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_FACADE, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_REST, - MOVE_SHOCK_WAVE, - MOVE_SLUDGE_BOMB, - MOVE_TAUNT, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sSizzlipedeTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_FACADE, - MOVE_PROTECT, - MOVE_REST, - MOVE_SUNNY_DAY, - MOVE_UNAVAILABLE, -}; - -static const u16 sCentiskorchTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_HYPER_BEAM, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_REST, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_UNAVAILABLE, -}; - -static const u16 sClobbopusTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_DIVE, - MOVE_FACADE, - MOVE_PROTECT, - MOVE_REST, - MOVE_ROCK_SMASH, - MOVE_TAUNT, - MOVE_WATERFALL, - MOVE_UNAVAILABLE, -}; - -static const u16 sGrapploctTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_DIG, - MOVE_DIVE, - MOVE_FACADE, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_REST, - MOVE_ROCK_SMASH, - MOVE_SURF, - MOVE_TAUNT, - MOVE_WATERFALL, - MOVE_UNAVAILABLE, -}; - -static const u16 sSinisteaTMHMLearnset[] = { - MOVE_FACADE, - MOVE_GIGA_DRAIN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_REST, - MOVE_SHADOW_BALL, - MOVE_UNAVAILABLE, -}; - -static const u16 sPolteageistTMHMLearnset[] = { - MOVE_FACADE, - MOVE_GIGA_DRAIN, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_REFLECT, - MOVE_REST, - MOVE_SHADOW_BALL, - MOVE_UNAVAILABLE, -}; - -static const u16 sHatennaTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_FACADE, - MOVE_GIGA_DRAIN, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_REST, - MOVE_SAFEGUARD, - MOVE_SKILL_SWAP, - MOVE_UNAVAILABLE, -}; - -static const u16 sHattremTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_FACADE, - MOVE_GIGA_DRAIN, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_REST, - MOVE_SAFEGUARD, - MOVE_SKILL_SWAP, - MOVE_UNAVAILABLE, -}; - -static const u16 sHattereneTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_FACADE, - MOVE_GIGA_DRAIN, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_REST, - MOVE_SAFEGUARD, - MOVE_SHADOW_BALL, - MOVE_SKILL_SWAP, - MOVE_UNAVAILABLE, -}; - -static const u16 sImpidimpTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_FACADE, - MOVE_PROTECT, - MOVE_REST, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_TORMENT, - MOVE_UNAVAILABLE, -}; - -static const u16 sMorgremTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_FACADE, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_REFLECT, - MOVE_REST, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_TORMENT, - MOVE_UNAVAILABLE, -}; - -static const u16 sGrimmsnarlTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_FACADE, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_REFLECT, - MOVE_REST, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_TORMENT, - MOVE_UNAVAILABLE, -}; - -static const u16 sObstagoonTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_DIG, - MOVE_FACADE, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_SHADOW_BALL, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_UNAVAILABLE, -}; - -static const u16 sPerrserkerTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DIG, - MOVE_FACADE, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_SHADOW_BALL, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_UNAVAILABLE, -}; - -static const u16 sCursolaTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_CALM_MIND, - MOVE_DIG, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_GIGA_DRAIN, - MOVE_HAIL, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SANDSTORM, - MOVE_SHADOW_BALL, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_UNAVAILABLE, -}; - -static const u16 sSirfetchdTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_FACADE, - MOVE_PROTECT, - MOVE_REST, - MOVE_ROCK_SMASH, - MOVE_STEEL_WING, - MOVE_SUNNY_DAY, - MOVE_UNAVAILABLE, -}; - -static const u16 sMrRimeTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_CALM_MIND, - MOVE_FACADE, - MOVE_HAIL, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_SAFEGUARD, - MOVE_SHADOW_BALL, - MOVE_SKILL_SWAP, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_UNAVAILABLE, -}; - -static const u16 sRunerigusTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SANDSTORM, - MOVE_SHADOW_BALL, - MOVE_SKILL_SWAP, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_UNAVAILABLE, -}; - -static const u16 sMilceryTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_FACADE, - MOVE_PROTECT, - MOVE_REST, - MOVE_UNAVAILABLE, -}; - -static const u16 sAlcremieTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_FACADE, - MOVE_GIGA_DRAIN, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_REST, - MOVE_SAFEGUARD, - MOVE_SOLAR_BEAM, - MOVE_UNAVAILABLE, -}; - -static const u16 sFalinksTMHMLearnset[] = { - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_FACADE, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_REST, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_UNAVAILABLE, -}; - -static const u16 sPincurchinTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_FACADE, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_SURF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_UNAVAILABLE, -}; - -static const u16 sSnomTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_FACADE, - MOVE_PROTECT, - MOVE_REST, - MOVE_UNAVAILABLE, -}; - -static const u16 sFrosmothTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_CALM_MIND, - MOVE_FACADE, - MOVE_GIGA_DRAIN, - MOVE_HAIL, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_REFLECT, - MOVE_REST, - MOVE_SAFEGUARD, - MOVE_UNAVAILABLE, -}; - -static const u16 sStonjournerTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_REST, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SANDSTORM, - MOVE_UNAVAILABLE, -}; - -static const u16 sEiscueTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_DIVE, - MOVE_FACADE, - MOVE_HAIL, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_REFLECT, - MOVE_REST, - MOVE_SURF, - MOVE_WATERFALL, - MOVE_UNAVAILABLE, -}; - -static const u16 sIndeedeeTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_FACADE, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_REST, - MOVE_SHADOW_BALL, - MOVE_UNAVAILABLE, -}; - -static const u16 sMorpekoTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_BULLET_SEED, - MOVE_FACADE, - MOVE_PROTECT, - MOVE_REST, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TORMENT, - MOVE_UNAVAILABLE, -}; - -static const u16 sCufantTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_DIG, - MOVE_FACADE, - MOVE_PROTECT, - MOVE_REST, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_STRENGTH, - MOVE_UNAVAILABLE, -}; - -static const u16 sCopperajahTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_DIG, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_REST, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_STRENGTH, - MOVE_TAUNT, - MOVE_UNAVAILABLE, -}; - -static const u16 sDracozoltTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_DRAGON_CLAW, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_ROCK_TOMB, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_UNAVAILABLE, -}; - -static const u16 sArctozoltTMHMLearnset[] = { - MOVE_BLIZZARD, - MOVE_FACADE, - MOVE_HAIL, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_ROCK_TOMB, - MOVE_SURF, - MOVE_TAUNT, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_UNAVAILABLE, -}; - -static const u16 sDracovishTMHMLearnset[] = { - MOVE_DIVE, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_ROCK_TOMB, - MOVE_SURF, - MOVE_WATERFALL, - MOVE_UNAVAILABLE, -}; - -static const u16 sArctovishTMHMLearnset[] = { - MOVE_BLIZZARD, - MOVE_DIVE, - MOVE_FACADE, - MOVE_HAIL, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_ROCK_TOMB, - MOVE_SURF, - MOVE_WATERFALL, - MOVE_UNAVAILABLE, -}; - -static const u16 sDuraludonTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_DRAGON_CLAW, - MOVE_FACADE, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_REFLECT, - MOVE_REST, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SOLAR_BEAM, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_UNAVAILABLE, -}; - -static const u16 sDreepyTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_PROTECT, - MOVE_REST, - MOVE_UNAVAILABLE, -}; - -static const u16 sDrakloakTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DIVE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_PROTECT, - MOVE_REST, - MOVE_SHADOW_BALL, - MOVE_STEEL_WING, - MOVE_SURF, - MOVE_THIEF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_UNAVAILABLE, -}; - -static const u16 sDragapultTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DIVE, - MOVE_DRAGON_CLAW, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FLY, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_REFLECT, - MOVE_REST, - MOVE_SHADOW_BALL, - MOVE_SOLAR_BEAM, - MOVE_STEEL_WING, - MOVE_SURF, - MOVE_THIEF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_UNAVAILABLE, -}; - -static const u16 sZacianTMHMLearnset[] = { - MOVE_BRICK_BREAK, - MOVE_DIG, - MOVE_FACADE, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_REST, - MOVE_UNAVAILABLE, -}; - -static const u16 sZamazentaTMHMLearnset[] = { - MOVE_DIG, - MOVE_FACADE, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_REFLECT, - MOVE_REST, - MOVE_SAFEGUARD, - MOVE_SOLAR_BEAM, - MOVE_UNAVAILABLE, -}; - -static const u16 sEternatusTMHMLearnset[] = { - MOVE_FACADE, - MOVE_FLAMETHROWER, - MOVE_FLY, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_REFLECT, - MOVE_REST, - MOVE_SHADOW_BALL, - MOVE_SLUDGE_BOMB, - MOVE_SOLAR_BEAM, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sKubfuTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_DIG, - MOVE_FACADE, - MOVE_FOCUS_PUNCH, - MOVE_PROTECT, - MOVE_REST, - MOVE_ROCK_SMASH, - MOVE_UNAVAILABLE, -}; - -static const u16 sUrshifuTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_DIG, - MOVE_FACADE, - MOVE_FOCUS_PUNCH, - MOVE_PROTECT, - MOVE_REST, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_TAUNT, - MOVE_UNAVAILABLE, -}; - -static const u16 sZarudeTMHMLearnset[] = { - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_BULLET_SEED, - MOVE_DIG, - MOVE_FACADE, - MOVE_GIGA_DRAIN, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_REST, - MOVE_ROCK_TOMB, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_UNAVAILABLE, -}; - -static const u16 sRegielekiTMHMLearnset[] = { - MOVE_FACADE, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_SHOCK_WAVE, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_UNAVAILABLE, -}; - -static const u16 sRegidragoTMHMLearnset[] = { - MOVE_DRAGON_CLAW, - MOVE_FACADE, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_REFLECT, - MOVE_REST, - MOVE_UNAVAILABLE, -}; - -static const u16 sGlastrierTMHMLearnset[] = { - MOVE_BLIZZARD, - MOVE_FACADE, - MOVE_HAIL, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_REST, - MOVE_TAUNT, - MOVE_TORMENT, - MOVE_UNAVAILABLE, -}; - -static const u16 sSpectrierTMHMLearnset[] = { - MOVE_CALM_MIND, - MOVE_FACADE, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_REST, - MOVE_SHADOW_BALL, - MOVE_TAUNT, - MOVE_UNAVAILABLE, -}; - -static const u16 sCalyrexTMHMLearnset[] = { - MOVE_BULLET_SEED, - MOVE_CALM_MIND, - MOVE_FACADE, - MOVE_GIGA_DRAIN, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_REFLECT, - MOVE_REST, - MOVE_SAFEGUARD, - MOVE_SKILL_SWAP, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_UNAVAILABLE, -}; - -static const u16 sRattataAlolanTMHMLearnset[] = { - MOVE_BLIZZARD, - MOVE_CUT, - MOVE_DIG, - MOVE_FACADE, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_REST, - MOVE_SHADOW_BALL, - MOVE_SLUDGE_BOMB, - MOVE_TAUNT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sRaticateAlolanTMHMLearnset[] = { - MOVE_BLIZZARD, - MOVE_BULK_UP, - MOVE_CUT, - MOVE_DIG, - MOVE_FACADE, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_REST, - MOVE_SHADOW_BALL, - MOVE_SLUDGE_BOMB, - MOVE_TAUNT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sRaichuAlolanTMHMLearnset[] = { - MOVE_BRICK_BREAK, - MOVE_CALM_MIND, - MOVE_DIG, - MOVE_FACADE, - MOVE_FLASH, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_REFLECT, - MOVE_REST, - MOVE_ROCK_SMASH, - MOVE_STRENGTH, - MOVE_THUNDERBOLT, - MOVE_THUNDER, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sSandshrewAlolanTMHMLearnset[] = { - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_CUT, - MOVE_DIG, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_REST, - MOVE_ROCK_SMASH, - MOVE_STRENGTH, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sSandslashAlolanTMHMLearnset[] = { - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_CUT, - MOVE_DIG, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_REST, - MOVE_ROCK_SMASH, - MOVE_STRENGTH, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sVulpixAlolanTMHMLearnset[] = { - MOVE_BLIZZARD, - MOVE_DIG, - MOVE_FACADE, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_REFLECT, - MOVE_REST, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sNinetalesAlolanTMHMLearnset[] = { - MOVE_BLIZZARD, - MOVE_CALM_MIND, - MOVE_DIG, - MOVE_FACADE, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_REFLECT, - MOVE_REST, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sDiglettAlolanTMHMLearnset[] = { - MOVE_CUT, - MOVE_DIG, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_PROTECT, - MOVE_REST, - MOVE_ROCK_SMASH, - MOVE_SLUDGE_BOMB, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sDugtrioAlolanTMHMLearnset[] = { - MOVE_CUT, - MOVE_DIG, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_REST, - MOVE_ROCK_SMASH, - MOVE_SLUDGE_BOMB, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sMeowthAlolanTMHMLearnset[] = { - MOVE_CUT, - MOVE_FACADE, - MOVE_FLASH, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_REST, - MOVE_SHADOW_BALL, - MOVE_TAUNT, - MOVE_THUNDERBOLT, - MOVE_THUNDER, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sPersianAlolanTMHMLearnset[] = { - MOVE_CUT, - MOVE_FACADE, - MOVE_FLASH, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_REST, - MOVE_SHADOW_BALL, - MOVE_TAUNT, - MOVE_THUNDERBOLT, - MOVE_THUNDER, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sGeodudeAlolanTMHMLearnset[] = { - MOVE_BRICK_BREAK, - MOVE_DIG, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_EARTHQUAKE, - MOVE_PROTECT, - MOVE_REST, - MOVE_ROCK_SMASH, - MOVE_STRENGTH, - MOVE_THUNDERBOLT, - MOVE_THUNDER, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sGravelerAlolanTMHMLearnset[] = { - MOVE_BRICK_BREAK, - MOVE_DIG, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_PROTECT, - MOVE_REST, - MOVE_ROCK_SMASH, - MOVE_STRENGTH, - MOVE_THUNDERBOLT, - MOVE_THUNDER, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sGolemAlolanTMHMLearnset[] = { - MOVE_BRICK_BREAK, - MOVE_DIG, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_REST, - MOVE_ROCK_SMASH, - MOVE_STRENGTH, - MOVE_THUNDERBOLT, - MOVE_THUNDER, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sGrimerAlolanTMHMLearnset[] = { - MOVE_DIG, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_PROTECT, - MOVE_REST, - MOVE_SHADOW_BALL, - MOVE_SLUDGE_BOMB, - MOVE_STRENGTH, - MOVE_TAUNT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sMukAlolanTMHMLearnset[] = { - MOVE_BRICK_BREAK, - MOVE_DIG, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_REST, - MOVE_ROCK_SMASH, - MOVE_SHADOW_BALL, - MOVE_SLUDGE_BOMB, - MOVE_STRENGTH, - MOVE_TAUNT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sExeggutorAlolanTMHMLearnset[] = { - MOVE_BRICK_BREAK, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FLAMETHROWER, - MOVE_FLASH, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_REFLECT, - MOVE_REST, - MOVE_SOLAR_BEAM, - MOVE_SLUDGE_BOMB, - MOVE_STRENGTH, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sMarowakAlolanTMHMLearnset[] = { - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_DIG, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_REST, - MOVE_ROCK_SMASH, - MOVE_SHADOW_BALL, - MOVE_STRENGTH, - MOVE_THUNDERBOLT, - MOVE_THUNDER, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sMeowthGalarianTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DIG, - MOVE_FACADE, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_SHADOW_BALL, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_UNAVAILABLE, -}; - -static const u16 sPonytaGalarianTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_FACADE, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_REST, - MOVE_UNAVAILABLE, -}; - -static const u16 sRapidashGalarianTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_FACADE, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_REST, - MOVE_UNAVAILABLE, -}; - -static const u16 sSlowpokeGalarianTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_CALM_MIND, - MOVE_DIG, - MOVE_DIVE, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_HAIL, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_SAFEGUARD, - MOVE_SHADOW_BALL, - MOVE_SKILL_SWAP, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sSlowbroGalarianTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_CALM_MIND, - MOVE_DIG, - MOVE_DIVE, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_HAIL, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_SAFEGUARD, - MOVE_SHADOW_BALL, - MOVE_SKILL_SWAP, - MOVE_SLUDGE_BOMB, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sFarfetchdGalarianTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_FACADE, - MOVE_PROTECT, - MOVE_REST, - MOVE_ROCK_SMASH, - MOVE_STEEL_WING, - MOVE_SUNNY_DAY, - MOVE_UNAVAILABLE, -}; - -static const u16 sWeezingGalarianTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_HYPER_BEAM, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_SHADOW_BALL, - MOVE_SLUDGE_BOMB, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sMrMimeGalarianTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_CALM_MIND, - MOVE_FACADE, - MOVE_HAIL, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_SAFEGUARD, - MOVE_SHADOW_BALL, - MOVE_SKILL_SWAP, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_UNAVAILABLE, -}; - -static const u16 sArticunoGalarianTMHMLearnset[] = { - MOVE_CALM_MIND, - MOVE_FACADE, - MOVE_FLY, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_REFLECT, - MOVE_REST, - MOVE_SHADOW_BALL, - MOVE_SKILL_SWAP, - MOVE_STEEL_WING, - MOVE_UNAVAILABLE, -}; - -static const u16 sZapdosGalarianTMHMLearnset[] = { - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_FACADE, - MOVE_FLY, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_REST, - MOVE_ROCK_SMASH, - MOVE_STEEL_WING, - MOVE_TAUNT, - MOVE_UNAVAILABLE, -}; - -static const u16 sMoltresGalarianTMHMLearnset[] = { - MOVE_FACADE, - MOVE_FLY, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_REST, - MOVE_SAFEGUARD, - MOVE_SHADOW_BALL, - MOVE_STEEL_WING, - MOVE_TAUNT, - MOVE_UNAVAILABLE, -}; - -static const u16 sSlowkingGalarianTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_CALM_MIND, - MOVE_DIG, - MOVE_DIVE, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_HAIL, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_SAFEGUARD, - MOVE_SHADOW_BALL, - MOVE_SKILL_SWAP, - MOVE_SLUDGE_BOMB, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sCorsolaGalarianTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_CALM_MIND, - MOVE_DIG, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_GIGA_DRAIN, - MOVE_HAIL, - MOVE_ICE_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SANDSTORM, - MOVE_SHADOW_BALL, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sZigzagoonGalarianTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_DIG, - MOVE_FACADE, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_SHADOW_BALL, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_UNAVAILABLE, -}; - -static const u16 sLinooneGalarianTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_DIG, - MOVE_FACADE, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_SHADOW_BALL, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_UNAVAILABLE, -}; - -static const u16 sDarumakaGalarianTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_DIG, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FOCUS_PUNCH, - MOVE_ICE_BEAM, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_REST, - MOVE_ROCK_TOMB, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_UNAVAILABLE, -}; - -static const u16 sDarmanitanGalarianTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_DIG, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_REST, - MOVE_ROCK_TOMB, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_UNAVAILABLE, -}; - -static const u16 sYamaskGalarianTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SANDSTORM, - MOVE_SHADOW_BALL, - MOVE_SKILL_SWAP, - MOVE_THIEF, - MOVE_UNAVAILABLE, -}; - -static const u16 sStunfiskGalarianTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DIG, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SLUDGE_BOMB, - MOVE_SURF, - MOVE_UNAVAILABLE, -}; - -static const u16 sPikachuCosplayTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FLY, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_STRENGTH, - MOVE_SURF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sPikachuRockStarTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FLY, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_STRENGTH, - MOVE_SURF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sPikachuBelleTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FLY, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_STRENGTH, - MOVE_SURF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sPikachuPopStarTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FLY, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_STRENGTH, - MOVE_SURF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sPikachuPhDTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FLY, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_STRENGTH, - MOVE_SURF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sPikachuLibreTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FLY, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_STRENGTH, - MOVE_SURF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sPikachuOriginalCapTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FLY, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_STRENGTH, - MOVE_SURF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sPikachuHoennCapTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FLY, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_STRENGTH, - MOVE_SURF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sPikachuSinnohCapTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FLY, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_STRENGTH, - MOVE_SURF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sPikachuUnovaCapTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FLY, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_STRENGTH, - MOVE_SURF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sPikachuKalosCapTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FLY, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_STRENGTH, - MOVE_SURF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sPikachuAlolaCapTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FLY, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_STRENGTH, - MOVE_SURF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sPikachuPartnerCapTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FLY, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_STRENGTH, - MOVE_SURF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sPichuSpikyEaredTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_SURF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; -#endif - -static const u16 sUnownBTMHMLearnset[] = { - MOVE_HIDDEN_POWER, - MOVE_UNAVAILABLE, -}; - -static const u16 sUnownCTMHMLearnset[] = { - MOVE_HIDDEN_POWER, - MOVE_UNAVAILABLE, -}; - -static const u16 sUnownDTMHMLearnset[] = { - MOVE_HIDDEN_POWER, - MOVE_UNAVAILABLE, -}; - -static const u16 sUnownETMHMLearnset[] = { - MOVE_HIDDEN_POWER, - MOVE_UNAVAILABLE, -}; - -static const u16 sUnownFTMHMLearnset[] = { - MOVE_HIDDEN_POWER, - MOVE_UNAVAILABLE, -}; - -static const u16 sUnownGTMHMLearnset[] = { - MOVE_HIDDEN_POWER, - MOVE_UNAVAILABLE, -}; - -static const u16 sUnownHTMHMLearnset[] = { - MOVE_HIDDEN_POWER, - MOVE_UNAVAILABLE, -}; - -static const u16 sUnownITMHMLearnset[] = { - MOVE_HIDDEN_POWER, - MOVE_UNAVAILABLE, -}; - -static const u16 sUnownJTMHMLearnset[] = { - MOVE_HIDDEN_POWER, - MOVE_UNAVAILABLE, -}; - -static const u16 sUnownKTMHMLearnset[] = { - MOVE_HIDDEN_POWER, - MOVE_UNAVAILABLE, -}; - -static const u16 sUnownLTMHMLearnset[] = { - MOVE_HIDDEN_POWER, - MOVE_UNAVAILABLE, -}; - -static const u16 sUnownMTMHMLearnset[] = { - MOVE_HIDDEN_POWER, - MOVE_UNAVAILABLE, -}; - -static const u16 sUnownNTMHMLearnset[] = { - MOVE_HIDDEN_POWER, - MOVE_UNAVAILABLE, -}; - -static const u16 sUnownOTMHMLearnset[] = { - MOVE_HIDDEN_POWER, - MOVE_UNAVAILABLE, -}; - -static const u16 sUnownPTMHMLearnset[] = { - MOVE_HIDDEN_POWER, - MOVE_UNAVAILABLE, -}; - -static const u16 sUnownQTMHMLearnset[] = { - MOVE_HIDDEN_POWER, - MOVE_UNAVAILABLE, -}; - -static const u16 sUnownRTMHMLearnset[] = { - MOVE_HIDDEN_POWER, - MOVE_UNAVAILABLE, -}; - -static const u16 sUnownSTMHMLearnset[] = { - MOVE_HIDDEN_POWER, - MOVE_UNAVAILABLE, -}; - -static const u16 sUnownTTMHMLearnset[] = { - MOVE_HIDDEN_POWER, - MOVE_UNAVAILABLE, -}; - -static const u16 sUnownUTMHMLearnset[] = { - MOVE_HIDDEN_POWER, - MOVE_UNAVAILABLE, -}; - -static const u16 sUnownVTMHMLearnset[] = { - MOVE_HIDDEN_POWER, - MOVE_UNAVAILABLE, -}; - -static const u16 sUnownWTMHMLearnset[] = { - MOVE_HIDDEN_POWER, - MOVE_UNAVAILABLE, -}; - -static const u16 sUnownXTMHMLearnset[] = { - MOVE_HIDDEN_POWER, - MOVE_UNAVAILABLE, -}; - -static const u16 sUnownYTMHMLearnset[] = { - MOVE_HIDDEN_POWER, - MOVE_UNAVAILABLE, -}; - -static const u16 sUnownZTMHMLearnset[] = { - MOVE_HIDDEN_POWER, - MOVE_UNAVAILABLE, -}; - -static const u16 sUnownEmarkTMHMLearnset[] = { - MOVE_HIDDEN_POWER, - MOVE_UNAVAILABLE, -}; - -static const u16 sUnownQmarkTMHMLearnset[] = { - MOVE_HIDDEN_POWER, - MOVE_UNAVAILABLE, -}; - -static const u16 sDeoxysAttackTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_BRICK_BREAK, - MOVE_CALM_MIND, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SKILL_SWAP, - MOVE_SNATCH, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sDeoxysDefenseTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_BRICK_BREAK, - MOVE_CALM_MIND, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SKILL_SWAP, - MOVE_SNATCH, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sDeoxysSpeedTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_BRICK_BREAK, - MOVE_CALM_MIND, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SKILL_SWAP, - MOVE_SNATCH, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -#if P_NEW_POKEMON == TRUE -static const u16 sBurmySandyCloakTMHMLearnset[] = { - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_UNAVAILABLE, -}; - -static const u16 sBurmyTrashCloakTMHMLearnset[] = { - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_UNAVAILABLE, -}; - -static const u16 sWormadamSandyCloakTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SKILL_SWAP, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sWormadamTrashCloakTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SKILL_SWAP, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sShellosEastSeaTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SURF, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sGastrodonEastSeaTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_DIG, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SLUDGE_BOMB, - MOVE_STRENGTH, - MOVE_SURF, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sRotomHeatTMHMLearnset[] = { - MOVE_OVERHEAT, - MOVE_UNAVAILABLE, -}; - -static const u16 sRotomWashTMHMLearnset[] = { - MOVE_UNAVAILABLE, -}; - -static const u16 sRotomFrostTMHMLearnset[] = { - MOVE_BLIZZARD, - MOVE_UNAVAILABLE, -}; - -static const u16 sRotomFanTMHMLearnset[] = { - MOVE_UNAVAILABLE, -}; - -static const u16 sRotomMowTMHMLearnset[] = { - MOVE_UNAVAILABLE, -}; - -static const u16 sGiratinaOriginTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_CALM_MIND, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_DRAGON_CLAW, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_STEEL_WING, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sShayminSkyTMHMLearnset[] = { - MOVE_BULLET_SEED, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sArceusFightingTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_BULLET_SEED, - MOVE_CALM_MIND, - MOVE_CUT, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_DRAGON_CLAW, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FLASH, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SLUDGE_BOMB, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sArceusFlyingTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_BULLET_SEED, - MOVE_CALM_MIND, - MOVE_CUT, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_DRAGON_CLAW, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FLASH, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SLUDGE_BOMB, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sArceusPoisonTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_BULLET_SEED, - MOVE_CALM_MIND, - MOVE_CUT, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_DRAGON_CLAW, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FLASH, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SLUDGE_BOMB, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sArceusGroundTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_BULLET_SEED, - MOVE_CALM_MIND, - MOVE_CUT, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_DRAGON_CLAW, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FLASH, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SLUDGE_BOMB, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sArceusRockTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_BULLET_SEED, - MOVE_CALM_MIND, - MOVE_CUT, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_DRAGON_CLAW, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FLASH, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SLUDGE_BOMB, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sArceusBugTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_BULLET_SEED, - MOVE_CALM_MIND, - MOVE_CUT, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_DRAGON_CLAW, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FLASH, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SLUDGE_BOMB, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sArceusGhostTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_BULLET_SEED, - MOVE_CALM_MIND, - MOVE_CUT, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_DRAGON_CLAW, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FLASH, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SLUDGE_BOMB, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sArceusSteelTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_BULLET_SEED, - MOVE_CALM_MIND, - MOVE_CUT, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_DRAGON_CLAW, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FLASH, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SLUDGE_BOMB, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sArceusFireTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_BULLET_SEED, - MOVE_CALM_MIND, - MOVE_CUT, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_DRAGON_CLAW, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FLASH, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SLUDGE_BOMB, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sArceusWaterTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_BULLET_SEED, - MOVE_CALM_MIND, - MOVE_CUT, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_DRAGON_CLAW, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FLASH, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SLUDGE_BOMB, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sArceusGrassTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_BULLET_SEED, - MOVE_CALM_MIND, - MOVE_CUT, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_DRAGON_CLAW, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FLASH, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SLUDGE_BOMB, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sArceusElectricTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_BULLET_SEED, - MOVE_CALM_MIND, - MOVE_CUT, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_DRAGON_CLAW, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FLASH, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SLUDGE_BOMB, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sArceusPsychicTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_BULLET_SEED, - MOVE_CALM_MIND, - MOVE_CUT, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_DRAGON_CLAW, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FLASH, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SLUDGE_BOMB, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sArceusIceTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_BULLET_SEED, - MOVE_CALM_MIND, - MOVE_CUT, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_DRAGON_CLAW, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FLASH, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SLUDGE_BOMB, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sArceusDragonTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_BULLET_SEED, - MOVE_CALM_MIND, - MOVE_CUT, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_DRAGON_CLAW, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FLASH, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SLUDGE_BOMB, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sArceusDarkTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_BULLET_SEED, - MOVE_CALM_MIND, - MOVE_CUT, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_DRAGON_CLAW, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FLASH, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SLUDGE_BOMB, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sArceusFairyTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_BLIZZARD, - MOVE_BRICK_BREAK, - MOVE_BULLET_SEED, - MOVE_CALM_MIND, - MOVE_CUT, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_DRAGON_CLAW, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FLASH, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_OVERHEAT, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SLUDGE_BOMB, - MOVE_SOLAR_BEAM, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sBasculinBlueStripedTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CUT, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SURF, - MOVE_TAUNT, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_UNAVAILABLE, -}; - -static const u16 sDeerlingSummerTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sDeerlingAutumnTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sDeerlingWinterTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sSawsbuckSummerTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sSawsbuckAutumnTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sSawsbuckWinterTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sTornadusTherianTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_SLUDGE_BOMB, - MOVE_STRENGTH, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sThundurusTherianTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_SLUDGE_BOMB, - MOVE_STRENGTH, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sLandorusTherianTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_CALM_MIND, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SLUDGE_BOMB, - MOVE_STRENGTH, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sKyuremWhiteTMHMLearnset[] = { - MOVE_BLIZZARD, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_DRAGON_CLAW, - MOVE_FACADE, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_STEEL_WING, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sKyuremBlackTMHMLearnset[] = { - MOVE_BLIZZARD, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_DRAGON_CLAW, - MOVE_FACADE, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_STEEL_WING, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sKeldeoResoluteTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_CALM_MIND, - MOVE_CUT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_STRENGTH, - MOVE_SURF, - MOVE_TAUNT, - MOVE_TOXIC, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sGenesectDouseDriveTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_BLIZZARD, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLAMETHROWER, - MOVE_FLASH, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_SOLAR_BEAM, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sGenesectShockDriveTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_BLIZZARD, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLAMETHROWER, - MOVE_FLASH, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_SOLAR_BEAM, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sGenesectBurnDriveTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_BLIZZARD, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLAMETHROWER, - MOVE_FLASH, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_SOLAR_BEAM, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sGenesectChillDriveTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_BLIZZARD, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLAMETHROWER, - MOVE_FLASH, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_SOLAR_BEAM, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sGreninjaBattleBondTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BLIZZARD, - MOVE_CUT, - MOVE_DIG, - MOVE_DIVE, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_SECRET_POWER, - MOVE_SNATCH, - MOVE_STRENGTH, - MOVE_SURF, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_WATERFALL, - MOVE_WATER_PULSE, - MOVE_UNAVAILABLE, -}; - -static const u16 sVivillonPolarTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sVivillonTundraTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sVivillonContinentalTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sVivillonGardenTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sVivillonElegantTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sVivillonMeadowTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sVivillonModernTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sVivillonMarineTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sVivillonArchipelagoTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sVivillonHighPlainsTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sVivillonSandstormTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sVivillonRiverTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sVivillonMonsoonTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sVivillonSavannaTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sVivillonSunTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sVivillonOceanTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sVivillonJungleTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sVivillonFancyTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sVivillonPokeBallTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sFlabebeYellowFlowerTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sFlabebeOrangeFlowerTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sFlabebeBlueFlowerTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sFlabebeWhiteFlowerTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sFloetteYellowFlowerTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sFloetteOrangeFlowerTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sFloetteBlueFlowerTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sFloetteWhiteFlowerTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sFloetteEternalFlowerTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sFlorgesYellowFlowerTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sFlorgesOrangeFlowerTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sFlorgesBlueFlowerTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sFlorgesWhiteFlowerTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sFurfrouHeartTrimTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sFurfrouStarTrimTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sFurfrouDiamondTrimTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sFurfrouDebutanteTrimTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sFurfrouMatronTrimTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sFurfrouDandyTrimTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sFurfrouLaReineTrimTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sFurfrouKabukiTrimTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sFurfrouPharaohTrimTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_SMASH, - MOVE_SECRET_POWER, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sMeowsticFemaleTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_CUT, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SKILL_SWAP, - MOVE_SNATCH, - MOVE_SUNNY_DAY, - MOVE_THUNDERBOLT, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sPumpkabooSmallTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BULLET_SEED, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SKILL_SWAP, - MOVE_SLUDGE_BOMB, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sPumpkabooLargeTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BULLET_SEED, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SKILL_SWAP, - MOVE_SLUDGE_BOMB, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sPumpkabooSuperTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BULLET_SEED, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SKILL_SWAP, - MOVE_SLUDGE_BOMB, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sGourgeistSmallTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BULLET_SEED, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SKILL_SWAP, - MOVE_SLUDGE_BOMB, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sGourgeistLargeTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BULLET_SEED, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SKILL_SWAP, - MOVE_SLUDGE_BOMB, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sGourgeistSuperTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BULLET_SEED, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FIRE_BLAST, - MOVE_FLAMETHROWER, - MOVE_FLASH, - MOVE_FRUSTRATION, - MOVE_GIGA_DRAIN, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SKILL_SWAP, - MOVE_SLUDGE_BOMB, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sZygarde10TMHMLearnset[] = { - MOVE_BRICK_BREAK, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SAFEGUARD, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sZygarde10PowerConstructTMHMLearnset[] = { - MOVE_BRICK_BREAK, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SAFEGUARD, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sZygarde50PowerConstructTMHMLearnset[] = { - MOVE_BRICK_BREAK, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SAFEGUARD, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sZygardeCompleteTMHMLearnset[] = { - MOVE_BRICK_BREAK, - MOVE_DIG, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_SMASH, - MOVE_SAFEGUARD, - MOVE_SANDSTORM, - MOVE_SECRET_POWER, - MOVE_SHOCK_WAVE, - MOVE_STRENGTH, - MOVE_SUNNY_DAY, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sHoopaUnboundTMHMLearnset[] = { - MOVE_BRICK_BREAK, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLASH, - MOVE_FOCUS_PUNCH, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_RAIN_DANCE, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SECRET_POWER, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SKILL_SWAP, - MOVE_SNATCH, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_THUNDERBOLT, - MOVE_TORMENT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sOricorioPomPomTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SANDSTORM, - MOVE_STEEL_WING, - MOVE_TAUNT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sOricorioPauTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SANDSTORM, - MOVE_STEEL_WING, - MOVE_TAUNT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sOricorioSensuTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FLY, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_SAFEGUARD, - MOVE_SANDSTORM, - MOVE_STEEL_WING, - MOVE_TAUNT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sRockruffOwnTempoTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_TOMB, - MOVE_TAUNT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sLycanrocMidnightTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_TOMB, - MOVE_TAUNT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sLycanrocDuskTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_DOUBLE_TEAM, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_ROCK_TOMB, - MOVE_TAUNT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sSilvallyFightingTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_DOUBLE_TEAM, - MOVE_DRAGON_CLAW, - MOVE_FACADE, - MOVE_FLAMETHROWER, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_SANDSTORM, - MOVE_SHADOW_BALL, - MOVE_STEEL_WING, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sSilvallyFlyingTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_DOUBLE_TEAM, - MOVE_DRAGON_CLAW, - MOVE_FACADE, - MOVE_FLAMETHROWER, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_SANDSTORM, - MOVE_SHADOW_BALL, - MOVE_STEEL_WING, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sSilvallyPoisonTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_DOUBLE_TEAM, - MOVE_DRAGON_CLAW, - MOVE_FACADE, - MOVE_FLAMETHROWER, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_SANDSTORM, - MOVE_SHADOW_BALL, - MOVE_STEEL_WING, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sSilvallyGroundTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_DOUBLE_TEAM, - MOVE_DRAGON_CLAW, - MOVE_FACADE, - MOVE_FLAMETHROWER, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_SANDSTORM, - MOVE_SHADOW_BALL, - MOVE_STEEL_WING, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sSilvallyRockTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_DOUBLE_TEAM, - MOVE_DRAGON_CLAW, - MOVE_FACADE, - MOVE_FLAMETHROWER, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_SANDSTORM, - MOVE_SHADOW_BALL, - MOVE_STEEL_WING, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sSilvallyBugTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_DOUBLE_TEAM, - MOVE_DRAGON_CLAW, - MOVE_FACADE, - MOVE_FLAMETHROWER, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_SANDSTORM, - MOVE_SHADOW_BALL, - MOVE_STEEL_WING, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sSilvallyGhostTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_DOUBLE_TEAM, - MOVE_DRAGON_CLAW, - MOVE_FACADE, - MOVE_FLAMETHROWER, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_SANDSTORM, - MOVE_SHADOW_BALL, - MOVE_STEEL_WING, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sSilvallySteelTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_DOUBLE_TEAM, - MOVE_DRAGON_CLAW, - MOVE_FACADE, - MOVE_FLAMETHROWER, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_SANDSTORM, - MOVE_SHADOW_BALL, - MOVE_STEEL_WING, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sSilvallyFireTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_DOUBLE_TEAM, - MOVE_DRAGON_CLAW, - MOVE_FACADE, - MOVE_FLAMETHROWER, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_SANDSTORM, - MOVE_SHADOW_BALL, - MOVE_STEEL_WING, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sSilvallyWaterTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_DOUBLE_TEAM, - MOVE_DRAGON_CLAW, - MOVE_FACADE, - MOVE_FLAMETHROWER, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_SANDSTORM, - MOVE_SHADOW_BALL, - MOVE_STEEL_WING, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sSilvallyGrassTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_DOUBLE_TEAM, - MOVE_DRAGON_CLAW, - MOVE_FACADE, - MOVE_FLAMETHROWER, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_SANDSTORM, - MOVE_SHADOW_BALL, - MOVE_STEEL_WING, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sSilvallyElectricTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_DOUBLE_TEAM, - MOVE_DRAGON_CLAW, - MOVE_FACADE, - MOVE_FLAMETHROWER, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_SANDSTORM, - MOVE_SHADOW_BALL, - MOVE_STEEL_WING, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sSilvallyPsychicTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_DOUBLE_TEAM, - MOVE_DRAGON_CLAW, - MOVE_FACADE, - MOVE_FLAMETHROWER, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_SANDSTORM, - MOVE_SHADOW_BALL, - MOVE_STEEL_WING, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sSilvallyIceTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_DOUBLE_TEAM, - MOVE_DRAGON_CLAW, - MOVE_FACADE, - MOVE_FLAMETHROWER, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_SANDSTORM, - MOVE_SHADOW_BALL, - MOVE_STEEL_WING, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sSilvallyDragonTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_DOUBLE_TEAM, - MOVE_DRAGON_CLAW, - MOVE_FACADE, - MOVE_FLAMETHROWER, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_SANDSTORM, - MOVE_SHADOW_BALL, - MOVE_STEEL_WING, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sSilvallyDarkTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_DOUBLE_TEAM, - MOVE_DRAGON_CLAW, - MOVE_FACADE, - MOVE_FLAMETHROWER, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_SANDSTORM, - MOVE_SHADOW_BALL, - MOVE_STEEL_WING, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sSilvallyFairyTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_DOUBLE_TEAM, - MOVE_DRAGON_CLAW, - MOVE_FACADE, - MOVE_FLAMETHROWER, - MOVE_FRUSTRATION, - MOVE_HAIL, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_RETURN, - MOVE_ROAR, - MOVE_SANDSTORM, - MOVE_SHADOW_BALL, - MOVE_STEEL_WING, - MOVE_SUNNY_DAY, - MOVE_SURF, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sMiniorCoreRedTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SANDSTORM, - MOVE_SOLAR_BEAM, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sMiniorCoreOrangeTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SANDSTORM, - MOVE_SOLAR_BEAM, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sMiniorCoreYellowTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SANDSTORM, - MOVE_SOLAR_BEAM, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sMiniorCoreGreenTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SANDSTORM, - MOVE_SOLAR_BEAM, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sMiniorCoreBlueTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SANDSTORM, - MOVE_SOLAR_BEAM, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sMiniorCoreIndigoTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SANDSTORM, - MOVE_SOLAR_BEAM, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sMiniorCoreVioletTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_TOMB, - MOVE_SAFEGUARD, - MOVE_SANDSTORM, - MOVE_SOLAR_BEAM, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sNecrozmaDuskManeTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_BRICK_BREAK, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_TOMB, - MOVE_SHOCK_WAVE, - MOVE_SOLAR_BEAM, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sNecrozmaDawnWingsTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_BRICK_BREAK, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_EARTHQUAKE, - MOVE_FACADE, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_REFLECT, - MOVE_REST, - MOVE_RETURN, - MOVE_ROCK_TOMB, - MOVE_SHOCK_WAVE, - MOVE_SOLAR_BEAM, - MOVE_THIEF, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sMagearnaOriginalColorTMHMLearnset[] = { - MOVE_BRICK_BREAK, - MOVE_CALM_MIND, - MOVE_DOUBLE_TEAM, - MOVE_FRUSTRATION, - MOVE_HIDDEN_POWER, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_REFLECT, - MOVE_RETURN, - MOVE_SHADOW_BALL, - MOVE_SHOCK_WAVE, - MOVE_SOLAR_BEAM, - MOVE_THUNDERBOLT, - MOVE_UNAVAILABLE, -}; - -static const u16 sToxtricityLowKeyTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_FACADE, - MOVE_HYPER_BEAM, - MOVE_PROTECT, - MOVE_REST, - MOVE_SHOCK_WAVE, - MOVE_SLUDGE_BOMB, - MOVE_TAUNT, - MOVE_THUNDER, - MOVE_THUNDERBOLT, - MOVE_TOXIC, - MOVE_UNAVAILABLE, -}; - -static const u16 sSinisteaAntiqueTMHMLearnset[] = { - MOVE_FACADE, - MOVE_GIGA_DRAIN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_REST, - MOVE_SHADOW_BALL, - MOVE_UNAVAILABLE, -}; - -static const u16 sPolteageistAntiqueTMHMLearnset[] = { - MOVE_FACADE, - MOVE_GIGA_DRAIN, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_REFLECT, - MOVE_REST, - MOVE_SHADOW_BALL, - MOVE_UNAVAILABLE, -}; - -static const u16 sAlcremieRubyCreamTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_FACADE, - MOVE_GIGA_DRAIN, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_REST, - MOVE_SAFEGUARD, - MOVE_SOLAR_BEAM, - MOVE_UNAVAILABLE, -}; - -static const u16 sAlcremieMatchaCreamTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_FACADE, - MOVE_GIGA_DRAIN, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_REST, - MOVE_SAFEGUARD, - MOVE_SOLAR_BEAM, - MOVE_UNAVAILABLE, -}; - -static const u16 sAlcremieMintCreamTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_FACADE, - MOVE_GIGA_DRAIN, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_REST, - MOVE_SAFEGUARD, - MOVE_SOLAR_BEAM, - MOVE_UNAVAILABLE, -}; - -static const u16 sAlcremieLemonCreamTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_FACADE, - MOVE_GIGA_DRAIN, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_REST, - MOVE_SAFEGUARD, - MOVE_SOLAR_BEAM, - MOVE_UNAVAILABLE, -}; - -static const u16 sAlcremieSaltedCreamTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_FACADE, - MOVE_GIGA_DRAIN, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_REST, - MOVE_SAFEGUARD, - MOVE_SOLAR_BEAM, - MOVE_UNAVAILABLE, -}; - -static const u16 sAlcremieRubySwirlTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_FACADE, - MOVE_GIGA_DRAIN, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_REST, - MOVE_SAFEGUARD, - MOVE_SOLAR_BEAM, - MOVE_UNAVAILABLE, -}; - -static const u16 sAlcremieCaramelSwirlTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_FACADE, - MOVE_GIGA_DRAIN, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_REST, - MOVE_SAFEGUARD, - MOVE_SOLAR_BEAM, - MOVE_UNAVAILABLE, -}; - -static const u16 sAlcremieRainbowSwirlTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_FACADE, - MOVE_GIGA_DRAIN, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_REST, - MOVE_SAFEGUARD, - MOVE_SOLAR_BEAM, - MOVE_UNAVAILABLE, -}; - -static const u16 sIndeedeeFemaleTMHMLearnset[] = { - MOVE_ATTRACT, - MOVE_CALM_MIND, - MOVE_FACADE, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_REFLECT, - MOVE_REST, - MOVE_SAFEGUARD, - MOVE_SHADOW_BALL, - MOVE_UNAVAILABLE, -}; - -static const u16 sUrshifuRapidStrikeStyleTMHMLearnset[] = { - MOVE_AERIAL_ACE, - MOVE_ATTRACT, - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_DIG, - MOVE_DIVE, - MOVE_FACADE, - MOVE_FOCUS_PUNCH, - MOVE_PROTECT, - MOVE_RAIN_DANCE, - MOVE_REST, - MOVE_ROCK_SMASH, - MOVE_ROCK_TOMB, - MOVE_TAUNT, - MOVE_WATERFALL, - MOVE_UNAVAILABLE, -}; - -static const u16 sZarudeDadaTMHMLearnset[] = { - MOVE_BRICK_BREAK, - MOVE_BULK_UP, - MOVE_BULLET_SEED, - MOVE_DIG, - MOVE_FACADE, - MOVE_GIGA_DRAIN, - MOVE_HYPER_BEAM, - MOVE_IRON_TAIL, - MOVE_PROTECT, - MOVE_REST, - MOVE_ROCK_TOMB, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_THIEF, - MOVE_UNAVAILABLE, -}; - -static const u16 sCalyrexIceRiderTMHMLearnset[] = { - MOVE_BLIZZARD, - MOVE_BULLET_SEED, - MOVE_CALM_MIND, - MOVE_FACADE, - MOVE_GIGA_DRAIN, - MOVE_HAIL, - MOVE_HYPER_BEAM, - MOVE_ICE_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_REFLECT, - MOVE_REST, - MOVE_SAFEGUARD, - MOVE_SKILL_SWAP, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_TORMENT, - MOVE_UNAVAILABLE, -}; - -static const u16 sCalyrexShadowRiderTMHMLearnset[] = { - MOVE_BULLET_SEED, - MOVE_CALM_MIND, - MOVE_FACADE, - MOVE_GIGA_DRAIN, - MOVE_HYPER_BEAM, - MOVE_LIGHT_SCREEN, - MOVE_PROTECT, - MOVE_PSYCHIC, - MOVE_REFLECT, - MOVE_REST, - MOVE_SAFEGUARD, - MOVE_SHADOW_BALL, - MOVE_SKILL_SWAP, - MOVE_SOLAR_BEAM, - MOVE_SUNNY_DAY, - MOVE_TAUNT, - MOVE_UNAVAILABLE, -}; - -#endif \ No newline at end of file diff --git a/src/data/pokemon/tutor_learnsets.h b/src/data/pokemon/tutor_learnsets.h deleted file mode 100644 index 7d4eb99df..000000000 --- a/src/data/pokemon/tutor_learnsets.h +++ /dev/null @@ -1,10595 +0,0 @@ -const u16 gTutorMoves[] = -{ - [TUTOR_MOVE_MEGA_PUNCH] = MOVE_MEGA_PUNCH, - [TUTOR_MOVE_SWORDS_DANCE] = MOVE_SWORDS_DANCE, - [TUTOR_MOVE_MEGA_KICK] = MOVE_MEGA_KICK, - [TUTOR_MOVE_BODY_SLAM] = MOVE_BODY_SLAM, - [TUTOR_MOVE_DOUBLE_EDGE] = MOVE_DOUBLE_EDGE, - [TUTOR_MOVE_COUNTER] = MOVE_COUNTER, - [TUTOR_MOVE_SEISMIC_TOSS] = MOVE_SEISMIC_TOSS, - [TUTOR_MOVE_MIMIC] = MOVE_MIMIC, - [TUTOR_MOVE_METRONOME] = MOVE_METRONOME, - [TUTOR_MOVE_SOFT_BOILED] = MOVE_SOFT_BOILED, - [TUTOR_MOVE_DREAM_EATER] = MOVE_DREAM_EATER, - [TUTOR_MOVE_THUNDER_WAVE] = MOVE_THUNDER_WAVE, - [TUTOR_MOVE_EXPLOSION] = MOVE_EXPLOSION, - [TUTOR_MOVE_ROCK_SLIDE] = MOVE_ROCK_SLIDE, - [TUTOR_MOVE_SUBSTITUTE] = MOVE_SUBSTITUTE, - [TUTOR_MOVE_DYNAMIC_PUNCH] = MOVE_DYNAMIC_PUNCH, - [TUTOR_MOVE_ROLLOUT] = MOVE_ROLLOUT, - [TUTOR_MOVE_PSYCH_UP] = MOVE_PSYCH_UP, - [TUTOR_MOVE_SNORE] = MOVE_SNORE, - [TUTOR_MOVE_ICY_WIND] = MOVE_ICY_WIND, - [TUTOR_MOVE_ENDURE] = MOVE_ENDURE, - [TUTOR_MOVE_MUD_SLAP] = MOVE_MUD_SLAP, - [TUTOR_MOVE_ICE_PUNCH] = MOVE_ICE_PUNCH, - [TUTOR_MOVE_SWAGGER] = MOVE_SWAGGER, - [TUTOR_MOVE_SLEEP_TALK] = MOVE_SLEEP_TALK, - [TUTOR_MOVE_SWIFT] = MOVE_SWIFT, - [TUTOR_MOVE_DEFENSE_CURL] = MOVE_DEFENSE_CURL, - [TUTOR_MOVE_THUNDER_PUNCH] = MOVE_THUNDER_PUNCH, - [TUTOR_MOVE_FIRE_PUNCH] = MOVE_FIRE_PUNCH, - [TUTOR_MOVE_FURY_CUTTER] = MOVE_FURY_CUTTER, -}; - -#define TUTOR_LEARNSET(moves) ((u32)(moves)) -#define TUTOR(move) ((u64)1 << (TUTOR_##move)) - -static const u32 sTutorLearnsets[] = -{ - [SPECIES_NONE] = (0), - - [SPECIES_BULBASAUR] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_IVYSAUR] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_VENUSAUR] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_CHARMANDER] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_SWORDS_DANCE) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_CHARMELEON] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_SWORDS_DANCE) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_CHARIZARD] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_SWORDS_DANCE) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_SQUIRTLE] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_WARTORTLE] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_BLASTOISE] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_CATERPIE] = TUTOR_LEARNSET(TUTOR(MOVE_SNORE)), - - [SPECIES_METAPOD] = TUTOR_LEARNSET(0), - - [SPECIES_BUTTERFREE] = TUTOR_LEARNSET(TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_WEEDLE] = TUTOR_LEARNSET(0), - - [SPECIES_KAKUNA] = TUTOR_LEARNSET(0), - - [SPECIES_BEEDRILL] = TUTOR_LEARNSET(TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_PIDGEY] = TUTOR_LEARNSET(TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_PIDGEOTTO] = TUTOR_LEARNSET(TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_PIDGEOT] = TUTOR_LEARNSET(TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_RATTATA] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_RATICATE] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_SWORDS_DANCE) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_SPEAROW] = TUTOR_LEARNSET(TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_FEAROW] = TUTOR_LEARNSET(TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_EKANS] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_ARBOK] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_PIKACHU] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_PUNCH) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_RAICHU] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_PUNCH) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_SANDSHREW] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_SANDSLASH] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_NIDORAN_F] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_NIDORINA] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_NIDOQUEEN] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_NIDORAN_M] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_NIDORINO] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_NIDOKING] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_CLEFAIRY] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_METRONOME) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SOFT_BOILED) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_PUNCH) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_CLEFABLE] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_METRONOME) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SOFT_BOILED) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_PUNCH) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_VULPIX] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_NINETALES] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_JIGGLYPUFF] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_PUNCH) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_WIGGLYTUFF] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_PUNCH) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_ZUBAT] = TUTOR_LEARNSET(TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_GOLBAT] = TUTOR_LEARNSET(TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_ODDISH] = TUTOR_LEARNSET(TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_GLOOM] = TUTOR_LEARNSET(TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_VILEPLUME] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_PARAS] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_PARASECT] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_VENONAT] = TUTOR_LEARNSET(TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_VENOMOTH] = TUTOR_LEARNSET(TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_DIGLETT] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_DUGTRIO] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_MEOWTH] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_PERSIAN] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_PSYDUCK] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_GOLDUCK] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_MANKEY] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_METRONOME) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_PRIMEAPE] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_METRONOME) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_GROWLITHE] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_ARCANINE] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_POLIWAG] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_POLIWHIRL] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_METRONOME) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_POLIWRATH] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_METRONOME) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_ABRA] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_METRONOME) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_PUNCH) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_KADABRA] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_METRONOME) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_PUNCH) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_ALAKAZAM] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_METRONOME) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_PUNCH) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_MACHOP] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_METRONOME) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_MACHOKE] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_METRONOME) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_MACHAMP] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_METRONOME) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_BELLSPROUT] = TUTOR_LEARNSET(TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_WEEPINBELL] = TUTOR_LEARNSET(TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_VICTREEBEL] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_TENTACOOL] = TUTOR_LEARNSET(TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_TENTACRUEL] = TUTOR_LEARNSET(TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_GEODUDE] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_EXPLOSION) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_METRONOME) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_GRAVELER] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_EXPLOSION) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_METRONOME) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_GOLEM] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_EXPLOSION) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_METRONOME) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_PONYTA] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_RAPIDASH] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_SLOWPOKE] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_SLOWBRO] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_MAGNEMITE] = TUTOR_LEARNSET(TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_EXPLOSION) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_MAGNETON] = TUTOR_LEARNSET(TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_EXPLOSION) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_FARFETCHD] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_DODUO] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_DODRIO] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_SEEL] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_DEWGONG] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_GRIMER] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_EXPLOSION) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_MUK] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_EXPLOSION) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_SHELLDER] = TUTOR_LEARNSET(TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_EXPLOSION) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_CLOYSTER] = TUTOR_LEARNSET(TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_EXPLOSION) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_GASTLY] = TUTOR_LEARNSET(TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_EXPLOSION) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_HAUNTER] = TUTOR_LEARNSET(TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_EXPLOSION) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_GENGAR] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_EXPLOSION) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_METRONOME) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_ONIX] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_EXPLOSION) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_DROWZEE] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_METRONOME) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_PUNCH) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_HYPNO] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_METRONOME) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_PUNCH) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_KRABBY] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_KINGLER] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_VOLTORB] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_EXPLOSION) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_ELECTRODE] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_EXPLOSION) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_EXEGGCUTE] = TUTOR_LEARNSET(TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_EXPLOSION) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_EXEGGUTOR] = TUTOR_LEARNSET(TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_EXPLOSION) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_CUBONE] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_MAROWAK] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_HITMONLEE] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_METRONOME) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_HITMONCHAN] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_METRONOME) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_LICKITUNG] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_KOFFING] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_EXPLOSION) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_WEEZING] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_EXPLOSION) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_RHYHORN] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_RHYDON] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_CHANSEY] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_METRONOME) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SOFT_BOILED) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_PUNCH) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_TANGELA] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_KANGASKHAN] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_HORSEA] = TUTOR_LEARNSET(TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_SEADRA] = TUTOR_LEARNSET(TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_GOLDEEN] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_SEAKING] = TUTOR_LEARNSET(TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_STARYU] = TUTOR_LEARNSET(TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_STARMIE] = TUTOR_LEARNSET(TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_MR_MIME] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_METRONOME) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_PUNCH) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_SCYTHER] = TUTOR_LEARNSET(TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_JYNX] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_METRONOME) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_ELECTABUZZ] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_METRONOME) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_PUNCH) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_MAGMAR] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_METRONOME) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_PINSIR] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_TAUROS] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_MAGIKARP] = TUTOR_LEARNSET(0), - - [SPECIES_GYARADOS] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_LAPRAS] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_DITTO] = TUTOR_LEARNSET(0), - - [SPECIES_EEVEE] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_VAPOREON] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_JOLTEON] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_FLAREON] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_PORYGON] = TUTOR_LEARNSET(TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_OMANYTE] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_OMASTAR] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_KABUTO] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_KABUTOPS] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_AERODACTYL] = TUTOR_LEARNSET(TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_SNORLAX] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_METRONOME) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_ARTICUNO] = TUTOR_LEARNSET(TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_ZAPDOS] = TUTOR_LEARNSET(TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_MOLTRES] = TUTOR_LEARNSET(TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_DRATINI] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_DRAGONAIR] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_DRAGONITE] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_PUNCH) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_MEWTWO] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_METRONOME) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_PUNCH) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_MEW] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_EXPLOSION) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_METRONOME) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SOFT_BOILED) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_SWORDS_DANCE) - | TUTOR(MOVE_THUNDER_PUNCH) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_CHIKORITA] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_BAYLEEF] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_MEGANIUM] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_CYNDAQUIL] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_QUILAVA] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_TYPHLOSION] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_TOTODILE] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_CROCONAW] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_FERALIGATR] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_SENTRET] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_FURRET] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_HOOTHOOT] = TUTOR_LEARNSET(TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_NOCTOWL] = TUTOR_LEARNSET(TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_LEDYBA] = TUTOR_LEARNSET(TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_SWORDS_DANCE) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_LEDIAN] = TUTOR_LEARNSET(TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_SWORDS_DANCE) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_SPINARAK] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_ARIADOS] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_CROBAT] = TUTOR_LEARNSET(TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_CHINCHOU] = TUTOR_LEARNSET(TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_LANTURN] = TUTOR_LEARNSET(TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_PICHU] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_PUNCH) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_CLEFFA] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_METRONOME) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SOFT_BOILED) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_IGGLYBUFF] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_TOGEPI] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_METRONOME) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SOFT_BOILED) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_TOGETIC] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_METRONOME) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SOFT_BOILED) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_NATU] = TUTOR_LEARNSET(TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_XATU] = TUTOR_LEARNSET(TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_MAREEP] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_FLAAFFY] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_PUNCH) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_AMPHAROS] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_PUNCH) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_BELLOSSOM] = TUTOR_LEARNSET(TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_MARILL] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_AZUMARILL] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_SUDOWOODO] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_EXPLOSION) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_POLITOED] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_METRONOME) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_HOPPIP] = TUTOR_LEARNSET(TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_SKIPLOOM] = TUTOR_LEARNSET(TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_JUMPLUFF] = TUTOR_LEARNSET(TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_AIPOM] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_METRONOME) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_PUNCH) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_SUNKERN] = TUTOR_LEARNSET(TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_SUNFLORA] = TUTOR_LEARNSET(TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_YANMA] = TUTOR_LEARNSET(TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_WOOPER] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_QUAGSIRE] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_ESPEON] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_UMBREON] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_MURKROW] = TUTOR_LEARNSET(TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_SLOWKING] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_MISDREAVUS] = TUTOR_LEARNSET(TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_UNOWN] = TUTOR_LEARNSET(0), - - [SPECIES_WOBBUFFET] = TUTOR_LEARNSET(TUTOR(MOVE_COUNTER)), - - [SPECIES_GIRAFARIG] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_PINECO] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_EXPLOSION) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_FORRETRESS] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_EXPLOSION) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_DUNSPARCE] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_GLIGAR] = TUTOR_LEARNSET(TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_STEELIX] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_EXPLOSION) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_SNUBBULL] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_METRONOME) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_PUNCH) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_GRANBULL] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_METRONOME) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_PUNCH) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_QWILFISH] = TUTOR_LEARNSET(TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_EXPLOSION) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_SWORDS_DANCE) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_SCIZOR] = TUTOR_LEARNSET(TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_SHUCKLE] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_HERACROSS] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_SNEASEL] = TUTOR_LEARNSET(TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_TEDDIURSA] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_METRONOME) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_SWORDS_DANCE) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_URSARING] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_METRONOME) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_SWORDS_DANCE) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_SLUGMA] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_MAGCARGO] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_EXPLOSION) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_SWINUB] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_PILOSWINE] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_CORSOLA] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_EXPLOSION) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_REMORAID] = TUTOR_LEARNSET(TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_OCTILLERY] = TUTOR_LEARNSET(TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_DELIBIRD] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_MANTINE] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_SKARMORY] = TUTOR_LEARNSET(TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_HOUNDOUR] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_HOUNDOOM] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_KINGDRA] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_PHANPY] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_DONPHAN] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_PORYGON2] = TUTOR_LEARNSET(TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_STANTLER] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_SMEARGLE] = TUTOR_LEARNSET(TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK)), - - [SPECIES_TYROGUE] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_HITMONTOP] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_SMOOCHUM] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_METRONOME) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_ELEKID] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_PUNCH) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_MAGBY] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_MILTANK] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_METRONOME) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_PUNCH) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_BLISSEY] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_METRONOME) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SOFT_BOILED) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_PUNCH) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_RAIKOU] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_ENTEI] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_SUICUNE] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_LARVITAR] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_PUPITAR] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_TYRANITAR] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_PUNCH) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_LUGIA] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_HO_OH] = TUTOR_LEARNSET(TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_CELEBI] = TUTOR_LEARNSET(TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_METRONOME) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_SWORDS_DANCE) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_TREECKO] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_SWORDS_DANCE) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_GROVYLE] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_SWORDS_DANCE) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_SCEPTILE] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_SWORDS_DANCE) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_TORCHIC] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_COMBUSKEN] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_SWORDS_DANCE) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_BLAZIKEN] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_SWORDS_DANCE) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_MUDKIP] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_MARSHTOMP] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_SWAMPERT] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_POOCHYENA] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_MIGHTYENA] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_ZIGZAGOON] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_LINOONE] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_WURMPLE] = TUTOR_LEARNSET(TUTOR(MOVE_SNORE)), - - [SPECIES_SILCOON] = TUTOR_LEARNSET(0), - - [SPECIES_BEAUTIFLY] = TUTOR_LEARNSET(TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_CASCOON] = TUTOR_LEARNSET(0), - - [SPECIES_DUSTOX] = TUTOR_LEARNSET(TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_LOTAD] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_LOMBRE] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_LUDICOLO] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_METRONOME) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_SEEDOT] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_EXPLOSION) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_NUZLEAF] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_EXPLOSION) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_SHIFTRY] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_EXPLOSION) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_TAILLOW] = TUTOR_LEARNSET(TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_SWELLOW] = TUTOR_LEARNSET(TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_WINGULL] = TUTOR_LEARNSET(TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_PELIPPER] = TUTOR_LEARNSET(TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_RALTS] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_PUNCH) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_KIRLIA] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_PUNCH) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_GARDEVOIR] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_PUNCH) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_SURSKIT] = TUTOR_LEARNSET(TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_MASQUERAIN] = TUTOR_LEARNSET(TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_SHROOMISH] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_BRELOOM] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_SLAKOTH] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_VIGOROTH] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_SLAKING] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_NINCADA] = TUTOR_LEARNSET(TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_NINJASK] = TUTOR_LEARNSET(TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_SHEDINJA] = TUTOR_LEARNSET(TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_WHISMUR] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_LOUDRED] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_EXPLOUD] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_MAKUHITA] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_METRONOME) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_HARIYAMA] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_METRONOME) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_AZURILL] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_NOSEPASS] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_EXPLOSION) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_PUNCH) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_SKITTY] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_DELCATTY] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_SABLEYE] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_METRONOME) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_MAWILE] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_ARON] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_LAIRON] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_AGGRON] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_PUNCH) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_MEDITITE] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_METRONOME) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_MEDICHAM] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_METRONOME) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_ELECTRIKE] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_MANECTRIC] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_PLUSLE] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_METRONOME) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_PUNCH) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_MINUN] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_METRONOME) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_PUNCH) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_VOLBEAT] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_METRONOME) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_PUNCH) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_ILLUMISE] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_METRONOME) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_PUNCH) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_ROSELIA] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_GULPIN] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_EXPLOSION) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_SWALOT] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_EXPLOSION) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_CARVANHA] = TUTOR_LEARNSET(TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_SHARPEDO] = TUTOR_LEARNSET(TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_WAILMER] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_WAILORD] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_NUMEL] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_CAMERUPT] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_EXPLOSION) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_TORKOAL] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_EXPLOSION) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_SPOINK] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_GRUMPIG] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_PUNCH) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_SPINDA] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_METRONOME) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_TRAPINCH] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_VIBRAVA] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_FLYGON] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_CACNEA] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_CACTURNE] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_SWABLU] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_ALTARIA] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_ZANGOOSE] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_SWORDS_DANCE) - | TUTOR(MOVE_THUNDER_PUNCH) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_SEVIPER] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_LUNATONE] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_EXPLOSION) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_SOLROCK] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_EXPLOSION) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_BARBOACH] = TUTOR_LEARNSET(TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_WHISCASH] = TUTOR_LEARNSET(TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_CORPHISH] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_CRAWDAUNT] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_BALTOY] = TUTOR_LEARNSET(TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_EXPLOSION) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_CLAYDOL] = TUTOR_LEARNSET(TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_EXPLOSION) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_LILEEP] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_CRADILY] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_ANORITH] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_ARMALDO] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_FEEBAS] = TUTOR_LEARNSET(TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_MILOTIC] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_CASTFORM] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_KECLEON] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_METRONOME) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_PUNCH) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_SHUPPET] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_BANETTE] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_METRONOME) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_DUSKULL] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_DUSCLOPS] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_METRONOME) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_TROPIUS] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_CHIMECHO] = TUTOR_LEARNSET(TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_ABSOL] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_SWORDS_DANCE) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_WYNAUT] = TUTOR_LEARNSET(TUTOR(MOVE_COUNTER)), - - [SPECIES_SNORUNT] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_GLALIE] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_EXPLOSION) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_SPHEAL] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_SEALEO] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_WALREIN] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_CLAMPERL] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_HUNTAIL] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_GOREBYSS] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_RELICANTH] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_LUVDISC] = TUTOR_LEARNSET(TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_BAGON] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_SHELGON] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_SALAMENCE] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_BELDUM] = TUTOR_LEARNSET(0), - - [SPECIES_METANG] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_EXPLOSION) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_METAGROSS] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_EXPLOSION) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_REGIROCK] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_EXPLOSION) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_PUNCH) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_REGICE] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_EXPLOSION) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_PUNCH) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_REGISTEEL] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_EXPLOSION) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_PUNCH) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_LATIAS] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_LATIOS] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_KYOGRE] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_GROUDON] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_SWORDS_DANCE) - | TUTOR(MOVE_THUNDER_PUNCH) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_RAYQUAZA] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_SWORDS_DANCE) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_JIRACHI] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_METRONOME) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_PUNCH) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_DEOXYS] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_PUNCH) - | TUTOR(MOVE_THUNDER_WAVE)), - -#if P_NEW_POKEMON == TRUE - [SPECIES_TURTWIG] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_GROTLE] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_TORTERRA] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_CHIMCHAR] = TUTOR_LEARNSET(TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_SWORDS_DANCE) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_MONFERNO] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_SWORDS_DANCE) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_INFERNAPE] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_SWORDS_DANCE) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_PIPLUP] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_PRINPLUP] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_EMPOLEON] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_STARLY] = TUTOR_LEARNSET(TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_STARAVIA] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_STARAPTOR] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_BIDOOF] = TUTOR_LEARNSET(TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_SWORDS_DANCE) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_BIBAREL] = TUTOR_LEARNSET(TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_SWORDS_DANCE) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_KRICKETOT] = TUTOR_LEARNSET(TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_SNORE)), - - [SPECIES_KRICKETUNE] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_SHINX] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_LUXIO] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_LUXRAY] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_BUDEW] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_ROSERADE] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_CRANIDOS] = TUTOR_LEARNSET(TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_RAMPARDOS] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_SHIELDON] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_BASTIODON] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_BURMY] = TUTOR_LEARNSET(TUTOR(MOVE_SNORE)), - - [SPECIES_WORMADAM] = TUTOR_LEARNSET(TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_MOTHIM] = TUTOR_LEARNSET(TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_COMBEE] = TUTOR_LEARNSET(TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_VESPIQUEN] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_PACHIRISU] = TUTOR_LEARNSET(TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_PUNCH) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_BUIZEL] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_FLOATZEL] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_CHERUBI] = TUTOR_LEARNSET(TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_CHERRIM] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_SHELLOS] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_GASTRODON] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_AMBIPOM] = TUTOR_LEARNSET(TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_PUNCH) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_DRIFLOON] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_EXPLOSION) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_DRIFBLIM] = TUTOR_LEARNSET(TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_EXPLOSION) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_BUNEARY] = TUTOR_LEARNSET(TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_PUNCH) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_LOPUNNY] = TUTOR_LEARNSET(TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_PUNCH) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_MISMAGIUS] = TUTOR_LEARNSET(TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_HONCHKROW] = TUTOR_LEARNSET(TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_GLAMEOW] = TUTOR_LEARNSET(TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_PURUGLY] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_CHINGLING] = TUTOR_LEARNSET(TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_STUNKY] = TUTOR_LEARNSET(TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_EXPLOSION) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_SKUNTANK] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_EXPLOSION) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_BRONZOR] = TUTOR_LEARNSET(TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_BRONZONG] = TUTOR_LEARNSET(TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_EXPLOSION) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_BONSLY] = TUTOR_LEARNSET(TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_EXPLOSION) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_MIME_JR] = TUTOR_LEARNSET(TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_HAPPINY] = TUTOR_LEARNSET(TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_METRONOME) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_CHATOT] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_SPIRITOMB] = TUTOR_LEARNSET(TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_GIBLE] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_GABITE] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_GARCHOMP] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_MUNCHLAX] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_METRONOME) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_RIOLU] = TUTOR_LEARNSET(TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_SWORDS_DANCE) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_LUCARIO] = TUTOR_LEARNSET(TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_SWORDS_DANCE) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_HIPPOPOTAS] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_HIPPOWDON] = TUTOR_LEARNSET(TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_SKORUPI] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_DRAPION] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_CROAGUNK] = TUTOR_LEARNSET(TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_TOXICROAK] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_CARNIVINE] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_FINNEON] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_LUMINEON] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_MANTYKE] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_SNOVER] = TUTOR_LEARNSET(TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_ABOMASNOW] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_WEAVILE] = TUTOR_LEARNSET(TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_MAGNEZONE] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_EXPLOSION) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_LICKILICKY] = TUTOR_LEARNSET(TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_EXPLOSION) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_RHYPERIOR] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_TANGROWTH] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_ELECTIVIRE] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_PUNCH) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_MAGMORTAR] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_TOGEKISS] = TUTOR_LEARNSET(TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_YANMEGA] = TUTOR_LEARNSET(TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_LEAFEON] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_GLACEON] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_GLISCOR] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_MAMOSWINE] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_PORYGON_Z] = TUTOR_LEARNSET(TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_GALLADE] = TUTOR_LEARNSET(TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_SWORDS_DANCE) - | TUTOR(MOVE_THUNDER_PUNCH) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_PROBOPASS] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_EXPLOSION) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_PUNCH) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_DUSKNOIR] = TUTOR_LEARNSET(TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_FROSLASS] = TUTOR_LEARNSET(TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_ROTOM] = TUTOR_LEARNSET(TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_UXIE] = TUTOR_LEARNSET(TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_PUNCH) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_MESPRIT] = TUTOR_LEARNSET(TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_PUNCH) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_AZELF] = TUTOR_LEARNSET(TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_EXPLOSION) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_PUNCH) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_DIALGA] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_PALKIA] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_HEATRAN] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_EXPLOSION) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_REGIGIGAS] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_PUNCH) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_GIRATINA] = TUTOR_LEARNSET(TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_CRESSELIA] = TUTOR_LEARNSET(TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_PHIONE] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_MANAPHY] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_DARKRAI] = TUTOR_LEARNSET(TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_SWORDS_DANCE) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_SHAYMIN] = TUTOR_LEARNSET(TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_ARCEUS] = TUTOR_LEARNSET(TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_SWORDS_DANCE) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_VICTINI] = TUTOR_LEARNSET(TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_PUNCH) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_SNIVY] = TUTOR_LEARNSET(TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_SERVINE] = TUTOR_LEARNSET(TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_SERPERIOR] = TUTOR_LEARNSET(TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_TEPIG] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_PIGNITE] = TUTOR_LEARNSET(TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_EMBOAR] = TUTOR_LEARNSET(TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_OSHAWOTT] = TUTOR_LEARNSET(TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_DEWOTT] = TUTOR_LEARNSET(TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_SAMUROTT] = TUTOR_LEARNSET(TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_PATRAT] = TUTOR_LEARNSET(TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_WATCHOG] = TUTOR_LEARNSET(TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE) - | TUTOR(MOVE_THUNDER_PUNCH) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_LILLIPUP] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_HERDIER] = TUTOR_LEARNSET(TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_STOUTLAND] = TUTOR_LEARNSET(TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_PURRLOIN] = TUTOR_LEARNSET(TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_LIEPARD] = TUTOR_LEARNSET(TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_PANSAGE] = TUTOR_LEARNSET(TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_SIMISAGE] = TUTOR_LEARNSET(TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_PANSEAR] = TUTOR_LEARNSET(TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_SIMISEAR] = TUTOR_LEARNSET(TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_PANPOUR] = TUTOR_LEARNSET(TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_SIMIPOUR] = TUTOR_LEARNSET(TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_MUNNA] = TUTOR_LEARNSET(TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_MUSHARNA] = TUTOR_LEARNSET(TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_PIDOVE] = TUTOR_LEARNSET(TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_TRANQUILL] = TUTOR_LEARNSET(TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_UNFEZANT] = TUTOR_LEARNSET(TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_BLITZLE] = TUTOR_LEARNSET(TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_ZEBSTRIKA] = TUTOR_LEARNSET(TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_ROGGENROLA] = TUTOR_LEARNSET(TUTOR(MOVE_EXPLOSION) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_BOLDORE] = TUTOR_LEARNSET(TUTOR(MOVE_EXPLOSION) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_GIGALITH] = TUTOR_LEARNSET(TUTOR(MOVE_EXPLOSION) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_WOOBAT] = TUTOR_LEARNSET(TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_SWOOBAT] = TUTOR_LEARNSET(TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_DRILBUR] = TUTOR_LEARNSET(TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_EXCADRILL] = TUTOR_LEARNSET(TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_AUDINO] = TUTOR_LEARNSET(TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_PUNCH) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_TIMBURR] = TUTOR_LEARNSET(TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_GURDURR] = TUTOR_LEARNSET(TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_CONKELDURR] = TUTOR_LEARNSET(TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_TYMPOLE] = TUTOR_LEARNSET(TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_PALPITOAD] = TUTOR_LEARNSET(TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_SEISMITOAD] = TUTOR_LEARNSET(TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_THROH] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_SAWK] = TUTOR_LEARNSET(TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_SEWADDLE] = TUTOR_LEARNSET(TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_SWADLOON] = TUTOR_LEARNSET(TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_LEAVANNY] = TUTOR_LEARNSET(TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_VENIPEDE] = TUTOR_LEARNSET(TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_WHIRLIPEDE] = TUTOR_LEARNSET(TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_SCOLIPEDE] = TUTOR_LEARNSET(TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_COTTONEE] = TUTOR_LEARNSET(TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_WHIMSICOTT] = TUTOR_LEARNSET(TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_PETILIL] = TUTOR_LEARNSET(TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_LILLIGANT] = TUTOR_LEARNSET(TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_BASCULIN] = TUTOR_LEARNSET(TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_SANDILE] = TUTOR_LEARNSET(TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_KROKOROK] = TUTOR_LEARNSET(TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_KROOKODILE] = TUTOR_LEARNSET(TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_DARUMAKA] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_DARMANITAN] = TUTOR_LEARNSET(TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_MARACTUS] = TUTOR_LEARNSET(TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_DWEBBLE] = TUTOR_LEARNSET(TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_CRUSTLE] = TUTOR_LEARNSET(TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_SCRAGGY] = TUTOR_LEARNSET(TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_SCRAFTY] = TUTOR_LEARNSET(TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_SIGILYPH] = TUTOR_LEARNSET(TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_YAMASK] = TUTOR_LEARNSET(TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_COFAGRIGUS] = TUTOR_LEARNSET(TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_TIRTOUGA] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_CARRACOSTA] = TUTOR_LEARNSET(TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_ARCHEN] = TUTOR_LEARNSET(TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_ARCHEOPS] = TUTOR_LEARNSET(TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_TRUBBISH] = TUTOR_LEARNSET(TUTOR(MOVE_EXPLOSION) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_GARBODOR] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_EXPLOSION) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_ZORUA] = TUTOR_LEARNSET(TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_ZOROARK] = TUTOR_LEARNSET(TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_MINCCINO] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_CINCCINO] = TUTOR_LEARNSET(TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_GOTHITA] = TUTOR_LEARNSET(TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_GOTHORITA] = TUTOR_LEARNSET(TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_GOTHITELLE] = TUTOR_LEARNSET(TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_SOLOSIS] = TUTOR_LEARNSET(TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_EXPLOSION) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_DUOSION] = TUTOR_LEARNSET(TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_EXPLOSION) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_REUNICLUS] = TUTOR_LEARNSET(TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_EXPLOSION) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_PUNCH) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_DUCKLETT] = TUTOR_LEARNSET(TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_SWANNA] = TUTOR_LEARNSET(TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_VANILLITE] = TUTOR_LEARNSET(TUTOR(MOVE_EXPLOSION) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_VANILLISH] = TUTOR_LEARNSET(TUTOR(MOVE_EXPLOSION) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_VANILLUXE] = TUTOR_LEARNSET(TUTOR(MOVE_EXPLOSION) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_DEERLING] = TUTOR_LEARNSET(TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_SAWSBUCK] = TUTOR_LEARNSET(TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_EMOLGA] = TUTOR_LEARNSET(TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_KARRABLAST] = TUTOR_LEARNSET(TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_ESCAVALIER] = TUTOR_LEARNSET(TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_FOONGUS] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_AMOONGUSS] = TUTOR_LEARNSET(TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_FRILLISH] = TUTOR_LEARNSET(TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_JELLICENT] = TUTOR_LEARNSET(TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_ALOMOMOLA] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_JOLTIK] = TUTOR_LEARNSET(TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_GALVANTULA] = TUTOR_LEARNSET(TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_FERROSEED] = TUTOR_LEARNSET(TUTOR(MOVE_EXPLOSION) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_FERROTHORN] = TUTOR_LEARNSET(TUTOR(MOVE_EXPLOSION) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_KLINK] = TUTOR_LEARNSET(TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_KLANG] = TUTOR_LEARNSET(TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_KLINKLANG] = TUTOR_LEARNSET(TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_TYNAMO] = TUTOR_LEARNSET(TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_EELEKTRIK] = TUTOR_LEARNSET(TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_EELEKTROSS] = TUTOR_LEARNSET(TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_PUNCH) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_ELGYEM] = TUTOR_LEARNSET(TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_BEHEEYEM] = TUTOR_LEARNSET(TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_LITWICK] = TUTOR_LEARNSET(TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_LAMPENT] = TUTOR_LEARNSET(TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_CHANDELURE] = TUTOR_LEARNSET(TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_AXEW] = TUTOR_LEARNSET(TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_FRAXURE] = TUTOR_LEARNSET(TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_HAXORUS] = TUTOR_LEARNSET(TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_CUBCHOO] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_BEARTIC] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_CRYOGONAL] = TUTOR_LEARNSET(TUTOR(MOVE_EXPLOSION) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_SHELMET] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_ACCELGOR] = TUTOR_LEARNSET(TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_STUNFISK] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_MIENFOO] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_MIENSHAO] = TUTOR_LEARNSET(TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_DRUDDIGON] = TUTOR_LEARNSET(TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_GOLETT] = TUTOR_LEARNSET(TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_GOLURK] = TUTOR_LEARNSET(TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_PAWNIARD] = TUTOR_LEARNSET(TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_BISHARP] = TUTOR_LEARNSET(TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_BOUFFALANT] = TUTOR_LEARNSET(TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_RUFFLET] = TUTOR_LEARNSET(TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_BRAVIARY] = TUTOR_LEARNSET(TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_VULLABY] = TUTOR_LEARNSET(TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_MANDIBUZZ] = TUTOR_LEARNSET(TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_HEATMOR] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_DURANT] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_DEINO] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_ZWEILOUS] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_HYDREIGON] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_LARVESTA] = TUTOR_LEARNSET(TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_VOLCARONA] = TUTOR_LEARNSET(TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_COBALION] = TUTOR_LEARNSET(TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_TERRAKION] = TUTOR_LEARNSET(TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_VIRIZION] = TUTOR_LEARNSET(TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_TORNADUS] = TUTOR_LEARNSET(TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_THUNDURUS] = TUTOR_LEARNSET(TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_PUNCH) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_RESHIRAM] = TUTOR_LEARNSET(TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_ZEKROM] = TUTOR_LEARNSET(TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_PUNCH) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_LANDORUS] = TUTOR_LEARNSET(TUTOR(MOVE_EXPLOSION) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_KYUREM] = TUTOR_LEARNSET(TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_KELDEO] = TUTOR_LEARNSET(TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_MELOETTA] = TUTOR_LEARNSET(TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_PUNCH) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_GENESECT] = TUTOR_LEARNSET(TUTOR(MOVE_EXPLOSION) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_CHESPIN] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_QUILLADIN] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_CHESNAUGHT] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_FENNEKIN] = TUTOR_LEARNSET(TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_BRAIXEN] = TUTOR_LEARNSET(TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_DELPHOX] = TUTOR_LEARNSET(TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_FROAKIE] = TUTOR_LEARNSET(TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_FROGADIER] = TUTOR_LEARNSET(TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_GRENINJA] = TUTOR_LEARNSET(TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_BUNNELBY] = TUTOR_LEARNSET(TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_DIGGERSBY] = TUTOR_LEARNSET(TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_FLETCHLING] = TUTOR_LEARNSET(TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_FLETCHINDER] = TUTOR_LEARNSET(TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_TALONFLAME] = TUTOR_LEARNSET(TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_SCATTERBUG] = TUTOR_LEARNSET(0), - - [SPECIES_SPEWPA] = TUTOR_LEARNSET(0), - - [SPECIES_VIVILLON] = TUTOR_LEARNSET(TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_LITLEO] = TUTOR_LEARNSET(TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_PYROAR] = TUTOR_LEARNSET(TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_FLABEBE] = TUTOR_LEARNSET(TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_FLOETTE] = TUTOR_LEARNSET(TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_FLORGES] = TUTOR_LEARNSET(TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_SKIDDO] = TUTOR_LEARNSET(TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_GOGOAT] = TUTOR_LEARNSET(TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_PANCHAM] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_PANGORO] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_FURFROU] = TUTOR_LEARNSET(TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_ESPURR] = TUTOR_LEARNSET(TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_MEOWSTIC] = TUTOR_LEARNSET(TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_HONEDGE] = TUTOR_LEARNSET(TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_DOUBLADE] = TUTOR_LEARNSET(TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_AEGISLASH] = TUTOR_LEARNSET(TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_SPRITZEE] = TUTOR_LEARNSET(TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_AROMATISSE] = TUTOR_LEARNSET(TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_SWIRLIX] = TUTOR_LEARNSET(TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_SLURPUFF] = TUTOR_LEARNSET(TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_INKAY] = TUTOR_LEARNSET(TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_MALAMAR] = TUTOR_LEARNSET(TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_BINACLE] = TUTOR_LEARNSET(TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_BARBARACLE] = TUTOR_LEARNSET(TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_SKRELP] = TUTOR_LEARNSET(TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_DRAGALGE] = TUTOR_LEARNSET(TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_CLAUNCHER] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_CLAWITZER] = TUTOR_LEARNSET(TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_HELIOPTILE] = TUTOR_LEARNSET(TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_HELIOLISK] = TUTOR_LEARNSET(TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_PUNCH) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_TYRUNT] = TUTOR_LEARNSET(TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_TYRANTRUM] = TUTOR_LEARNSET(TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_AMAURA] = TUTOR_LEARNSET(TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_AURORUS] = TUTOR_LEARNSET(TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_SYLVEON] = TUTOR_LEARNSET(TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_HAWLUCHA] = TUTOR_LEARNSET(TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_DEDENNE] = TUTOR_LEARNSET(TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_PUNCH) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_CARBINK] = TUTOR_LEARNSET(TUTOR(MOVE_EXPLOSION) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_GOOMY] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_SLIGGOO] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_GOODRA] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_KLEFKI] = TUTOR_LEARNSET(TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_PHANTUMP] = TUTOR_LEARNSET(TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_TREVENANT] = TUTOR_LEARNSET(TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_PUMPKABOO] = TUTOR_LEARNSET(TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_EXPLOSION) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_GOURGEIST] = TUTOR_LEARNSET(TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_EXPLOSION) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_BERGMITE] = TUTOR_LEARNSET(TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_AVALUGG] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_NOIBAT] = TUTOR_LEARNSET(TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_NOIVERN] = TUTOR_LEARNSET(TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_XERNEAS] = TUTOR_LEARNSET(TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_YVELTAL] = TUTOR_LEARNSET(TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_ZYGARDE] = TUTOR_LEARNSET(TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_DIANCIE] = TUTOR_LEARNSET(TUTOR(MOVE_EXPLOSION) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_HOOPA] = TUTOR_LEARNSET(TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_PUNCH) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_VOLCANION] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_EXPLOSION) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_ROWLET] = TUTOR_LEARNSET(TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_DARTRIX] = TUTOR_LEARNSET(TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_DECIDUEYE] = TUTOR_LEARNSET(TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_LITTEN] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_TORRACAT] = TUTOR_LEARNSET(TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_INCINEROAR] = TUTOR_LEARNSET(TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_POPPLIO] = TUTOR_LEARNSET(TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_BRIONNE] = TUTOR_LEARNSET(TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_PRIMARINA] = TUTOR_LEARNSET(TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_PIKIPEK] = TUTOR_LEARNSET(TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_TRUMBEAK] = TUTOR_LEARNSET(TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_TOUCANNON] = TUTOR_LEARNSET(TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_YUNGOOS] = TUTOR_LEARNSET(TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_GUMSHOOS] = TUTOR_LEARNSET(TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_GRUBBIN] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_CHARJABUG] = TUTOR_LEARNSET(TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_VIKAVOLT] = TUTOR_LEARNSET(TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_CRABRAWLER] = TUTOR_LEARNSET(TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_CRABOMINABLE] = TUTOR_LEARNSET(TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_ORICORIO] = TUTOR_LEARNSET(TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_CUTIEFLY] = TUTOR_LEARNSET(TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_RIBOMBEE] = TUTOR_LEARNSET(TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_ROCKRUFF] = TUTOR_LEARNSET(TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_LYCANROC] = TUTOR_LEARNSET(TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_WISHIWASHI] = TUTOR_LEARNSET(TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_MAREANIE] = TUTOR_LEARNSET(TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_TOXAPEX] = TUTOR_LEARNSET(TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_MUDBRAY] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_MUDSDALE] = TUTOR_LEARNSET(TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_DEWPIDER] = TUTOR_LEARNSET(TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_ARAQUANID] = TUTOR_LEARNSET(TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_FOMANTIS] = TUTOR_LEARNSET(TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_LURANTIS] = TUTOR_LEARNSET(TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_MORELULL] = TUTOR_LEARNSET(TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_SHIINOTIC] = TUTOR_LEARNSET(TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_SALANDIT] = TUTOR_LEARNSET(TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_SALAZZLE] = TUTOR_LEARNSET(TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_STUFFUL] = TUTOR_LEARNSET(TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_BEWEAR] = TUTOR_LEARNSET(TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_BOUNSWEET] = TUTOR_LEARNSET(TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_STEENEE] = TUTOR_LEARNSET(TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_TSAREENA] = TUTOR_LEARNSET(TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_COMFEY] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_ORANGURU] = TUTOR_LEARNSET(TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_PASSIMIAN] = TUTOR_LEARNSET(TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_WIMPOD] = TUTOR_LEARNSET(TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_GOLISOPOD] = TUTOR_LEARNSET(TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_SANDYGAST] = TUTOR_LEARNSET(TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_PALOSSAND] = TUTOR_LEARNSET(TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_PYUKUMUKU] = TUTOR_LEARNSET(TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_TYPE_NULL] = TUTOR_LEARNSET(TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_SILVALLY] = TUTOR_LEARNSET(TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_EXPLOSION) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_MINIOR] = TUTOR_LEARNSET(TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_EXPLOSION) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_KOMALA] = TUTOR_LEARNSET(TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_TURTONATOR] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_EXPLOSION) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_TOGEDEMARU] = TUTOR_LEARNSET(TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_MIMIKYU] = TUTOR_LEARNSET(TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_BRUXISH] = TUTOR_LEARNSET(TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_DRAMPA] = TUTOR_LEARNSET(TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_DHELMISE] = TUTOR_LEARNSET(TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_JANGMO_O] = TUTOR_LEARNSET(TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_HAKAMO_O] = TUTOR_LEARNSET(TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_KOMMO_O] = TUTOR_LEARNSET(TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_TAPU_KOKO] = TUTOR_LEARNSET(TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_PUNCH) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_TAPU_LELE] = TUTOR_LEARNSET(TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_TAPU_BULU] = TUTOR_LEARNSET(TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_TAPU_FINI] = TUTOR_LEARNSET(TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_COSMOG] = TUTOR_LEARNSET(0), - - [SPECIES_COSMOEM] = TUTOR_LEARNSET(0), - - [SPECIES_SOLGALEO] = TUTOR_LEARNSET(TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_LUNALA] = TUTOR_LEARNSET(TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_NIHILEGO] = TUTOR_LEARNSET(TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_BUZZWOLE] = TUTOR_LEARNSET(TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_PHEROMOSA] = TUTOR_LEARNSET(TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_XURKITREE] = TUTOR_LEARNSET(TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_PUNCH) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_CELESTEELA] = TUTOR_LEARNSET(TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_EXPLOSION) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_KARTANA] = TUTOR_LEARNSET(TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_GUZZLORD] = TUTOR_LEARNSET(TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE)), - - [SPECIES_NECROZMA] = TUTOR_LEARNSET(TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_MAGEARNA] = TUTOR_LEARNSET(TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_EXPLOSION) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_MARSHADOW] = TUTOR_LEARNSET(TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_POIPOLE] = TUTOR_LEARNSET(TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE)), - - [SPECIES_NAGANADEL] = TUTOR_LEARNSET(TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE)), - - [SPECIES_STAKATAKA] = TUTOR_LEARNSET(TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE)), - - [SPECIES_BLACEPHALON] = TUTOR_LEARNSET(TUTOR(MOVE_EXPLOSION) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_ZERAORA] = TUTOR_LEARNSET(TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_THUNDER_PUNCH) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_GROOKEY] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_THWACKEY] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_RILLABOOM] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_SCORBUNNY] = TUTOR_LEARNSET(TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_RABOOT] = TUTOR_LEARNSET(TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_CINDERACE] = TUTOR_LEARNSET(TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_SOBBLE] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_DRIZZILE] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_INTELEON] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_METRONOME) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_SKWOVET] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE)), - - [SPECIES_GREEDENT] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_ROOKIDEE] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_CORVISQUIRE] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_CORVIKNIGHT] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_BLIPBUG] = TUTOR_LEARNSET(0), - - [SPECIES_DOTTLER] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE)), - - [SPECIES_ORBEETLE] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE)), - - [SPECIES_NICKIT] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_THIEVUL] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_GOSSIFLEUR] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE)), - - [SPECIES_ELDEGOSS] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE)), - - [SPECIES_WOOLOO] = TUTOR_LEARNSET(TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_DUBWOOL] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWORDS_DANCE) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_CHEWTLE] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE)), - - [SPECIES_DREDNAW] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_YAMPER] = TUTOR_LEARNSET(TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_BOLTUND] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_ROLYCOLY] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_EXPLOSION) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE)), - - [SPECIES_CARKOL] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE)), - - [SPECIES_COALOSSAL] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE)), - - [SPECIES_APPLIN] = TUTOR_LEARNSET(TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_ROLLOUT)), - - [SPECIES_FLAPPLE] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE)), - - [SPECIES_APPLETUN] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE)), - - [SPECIES_SILICOBRA] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE)), - - [SPECIES_SANDACONDA] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE)), - - [SPECIES_CRAMORANT] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE)), - - [SPECIES_ARROKUDA] = TUTOR_LEARNSET(TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_BARRASKEWDA] = TUTOR_LEARNSET(TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_TOXEL] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE)), - - [SPECIES_TOXTRICITY] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_PUNCH) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_SIZZLIPEDE] = TUTOR_LEARNSET(TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE)), - - [SPECIES_CENTISKORCH] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE)), - - [SPECIES_CLOBBOPUS] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_SEISMIC_TOSS) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE)), - - [SPECIES_GRAPPLOCT] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE)), - - [SPECIES_SINISTEA] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_METRONOME) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE)), - - [SPECIES_POLTEAGEIST] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_METRONOME) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE)), - - [SPECIES_HATENNA] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_HATTREM] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_HATTERENE] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWORDS_DANCE) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_IMPIDIMP] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_METRONOME) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_MORGREM] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_METRONOME) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_GRIMMSNARL] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_METRONOME) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_PUNCH) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_OBSTAGOON] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_PUNCH) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_PERRSERKER] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_CURSOLA] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE)), - - [SPECIES_SIRFETCHD] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_MR_RIME] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_METRONOME) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_RUNERIGUS] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE)), - - [SPECIES_MILCERY] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE)), - - [SPECIES_ALCREMIE] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_METRONOME) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE)), - - [SPECIES_FALINKS] = TUTOR_LEARNSET(TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_PINCURCHIN] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_SNOM] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE)), - - [SPECIES_FROSMOTH] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE)), - - [SPECIES_STONJOURNER] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE)), - - [SPECIES_EISCUE] = TUTOR_LEARNSET(TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE)), - - [SPECIES_INDEEDEE] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_METRONOME) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_MORPEKO] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_PUNCH) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_CUFANT] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DEFENSE_CURL) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_COPPERAJAH] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE)), - - [SPECIES_DRACOZOLT] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_THUNDER_PUNCH) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_ARCTOZOLT] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_THUNDER_PUNCH) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_DRACOVISH] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE)), - - [SPECIES_ARCTOVISH] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE)), - - [SPECIES_DURALUDON] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWORDS_DANCE) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_DREEPY] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_DRAKLOAK] = TUTOR_LEARNSET(TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_DRAGAPULT] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_ZACIAN] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_ZAMAZENTA] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_ETERNATUS] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE)), - - [SPECIES_KUBFU] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_URSHIFU] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_ZARUDE] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_REGIELEKI] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_EXPLOSION) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_REGIDRAGO] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_EXPLOSION) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE)), - - [SPECIES_GLASTRIER] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_SPECTRIER] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_CALYREX] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_METRONOME) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_MEOWTH_GALARIAN] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_PONYTA_GALARIAN] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_RAPIDASH_GALARIAN] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_SLOWPOKE_GALARIAN] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_SLOWBRO_GALARIAN] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_FARFETCHD_GALARIAN] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FURY_CUTTER) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_WEEZING_GALARIAN] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_EXPLOSION) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE)), - - [SPECIES_MR_MIME_GALARIAN] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_METRONOME) - | TUTOR(MOVE_MIMIC) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_ARTICUNO_GALARIAN] = TUTOR_LEARNSET(TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_ZAPDOS_GALARIAN] = TUTOR_LEARNSET(TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_MOLTRES_GALARIAN] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_SLOWKING_GALARIAN] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_CORSOLA_GALARIAN] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE)), - - [SPECIES_ZIGZAGOON_GALARIAN] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_LINOONE_GALARIAN] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_DARUMAKA_GALARIAN] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE)), - - [SPECIES_DARMANITAN_GALARIAN] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE)), - - [SPECIES_YAMASK_GALARIAN] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE)), - - [SPECIES_STUNFISK_GALARIAN] = TUTOR_LEARNSET(TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_BURMY_SANDY_CLOAK] = TUTOR_LEARNSET(TUTOR(MOVE_SNORE)), - - [SPECIES_BURMY_TRASH_CLOAK] = TUTOR_LEARNSET(TUTOR(MOVE_SNORE)), - - [SPECIES_WORMADAM_SANDY_CLOAK] = TUTOR_LEARNSET(TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_ROLLOUT) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_WORMADAM_TRASH_CLOAK] = TUTOR_LEARNSET(TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_ROTOM_HEAT] = TUTOR_LEARNSET(TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_ROTOM_WASH] = TUTOR_LEARNSET(TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_ROTOM_FROST] = TUTOR_LEARNSET(TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_ROTOM_FAN] = TUTOR_LEARNSET(TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_ROTOM_MOW] = TUTOR_LEARNSET(TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MUD_SLAP) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_KYUREM_WHITE] = TUTOR_LEARNSET(TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_KYUREM_BLACK] = TUTOR_LEARNSET(TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER)), - - [SPECIES_MEOWSTIC_FEMALE] = TUTOR_LEARNSET(TUTOR(MOVE_DREAM_EATER) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_TOXTRICITY_LOW_KEY] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_PUNCH) - | TUTOR(MOVE_THUNDER_WAVE)), - - [SPECIES_SINISTEA_ANTIQUE] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_METRONOME) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE)), - - [SPECIES_POLTEAGEIST_ANTIQUE] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_METRONOME) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE)), - - [SPECIES_ALCREMIE_RUBY_CREAM] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_METRONOME) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE)), - - [SPECIES_ALCREMIE_MATCHA_CREAM] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_METRONOME) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE)), - - [SPECIES_ALCREMIE_MINT_CREAM] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_METRONOME) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE)), - - [SPECIES_ALCREMIE_LEMON_CREAM] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_METRONOME) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE)), - - [SPECIES_ALCREMIE_SALTED_CREAM] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_METRONOME) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE)), - - [SPECIES_ALCREMIE_RUBY_SWIRL] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_METRONOME) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE)), - - [SPECIES_ALCREMIE_CARAMEL_SWIRL] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_METRONOME) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE)), - - [SPECIES_ALCREMIE_RAINBOW_SWIRL] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_METRONOME) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE)), - - [SPECIES_INDEEDEE_FEMALE] = TUTOR_LEARNSET(TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_METRONOME) - | TUTOR(MOVE_PSYCH_UP) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_URSHIFU_RAPID_STRIKE_STYLE] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_COUNTER) - | TUTOR(MOVE_DYNAMIC_PUNCH) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_FIRE_PUNCH) - | TUTOR(MOVE_ICE_PUNCH) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_THUNDER_PUNCH)), - - [SPECIES_ZARUDE_DADA] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_MEGA_KICK) - | TUTOR(MOVE_MEGA_PUNCH) - | TUTOR(MOVE_ROCK_SLIDE) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWAGGER) - | TUTOR(MOVE_SWIFT)), - - [SPECIES_CALYREX_ICE_RIDER] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_ICY_WIND) - | TUTOR(MOVE_METRONOME) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWIFT) - | TUTOR(MOVE_SWORDS_DANCE)), - - [SPECIES_CALYREX_SHADOW_RIDER] = TUTOR_LEARNSET(TUTOR(MOVE_BODY_SLAM) - | TUTOR(MOVE_DOUBLE_EDGE) - | TUTOR(MOVE_ENDURE) - | TUTOR(MOVE_METRONOME) - | TUTOR(MOVE_SLEEP_TALK) - | TUTOR(MOVE_SNORE) - | TUTOR(MOVE_SUBSTITUTE) - | TUTOR(MOVE_SWIFT)), -#endif -}; diff --git a/src/daycare.c b/src/daycare.c index 1f95706e7..ffc72c41f 100644 --- a/src/daycare.c +++ b/src/daycare.c @@ -696,7 +696,7 @@ static void BuildEggMoveset(struct Pokemon *egg, struct BoxPokemon *father, stru for (j = 0; j < NUM_TECHNICAL_MACHINES + NUM_HIDDEN_MACHINES; j++) { u16 moveId = ItemIdToBattleMoveId(ITEM_TM01 + j); - if (sHatchedEggFatherMoves[i] == moveId && CanMonLearnTMHM(egg, moveId)) + if (sHatchedEggFatherMoves[i] == moveId && CanMonLearnTaughtMove(egg, moveId)) { if (GiveMoveToMon(egg, sHatchedEggFatherMoves[i]) == MON_HAS_MAX_MOVES) DeleteFirstMoveAndGiveMoveToMon(egg, sHatchedEggFatherMoves[i]); diff --git a/src/field_specials.c b/src/field_specials.c index 7c226e7a3..3692a592c 100644 --- a/src/field_specials.c +++ b/src/field_specials.c @@ -3130,7 +3130,7 @@ void GetBattleFrontierTutorMoveIndex(void) i = 0; do { - if (gTutorMoves[i] == sBattleFrontier_TutorMoves2[moveIndex]) + if (i == sBattleFrontier_TutorMoves2[moveIndex]) { gSpecialVar_0x8005 = i; break; @@ -3143,7 +3143,7 @@ void GetBattleFrontierTutorMoveIndex(void) i = 0; do { - if (gTutorMoves[i] == sBattleFrontier_TutorMoves1[moveIndex]) + if (i == sBattleFrontier_TutorMoves1[moveIndex]) { gSpecialVar_0x8005 = i; break; diff --git a/src/party_menu.c b/src/party_menu.c index 9f8fe0026..0025e968f 100755 --- a/src/party_menu.c +++ b/src/party_menu.c @@ -265,8 +265,8 @@ static void DisplayPartyPokemonMaxHPCheck(struct Pokemon *, struct PartyMenuBox static void DisplayPartyPokemonHPBarCheck(struct Pokemon *, struct PartyMenuBox *); static void DisplayPartyPokemonDescriptionText(u8, struct PartyMenuBox *, u8); static bool8 IsMonAllowedInMinigame(u8); -static void DisplayPartyPokemonDataToTeachMove(u8, u16, u8); -static u8 CanMonLearnTMTutor(struct Pokemon *, u16, u8); +static void DisplayPartyPokemonDataToTeachMove(u8, u16); +static u8 CanMonLearnMove(struct Pokemon *, u16); static void DisplayPartyPokemonBarDetail(u8, const u8 *, u8, const u8 *); static void DisplayPartyPokemonLevel(u8, struct PartyMenuBox *); static void DisplayPartyPokemonGender(u8, u16, u8 *, struct PartyMenuBox *); @@ -326,8 +326,6 @@ static bool16 IsMonAllowedInPokemonJump(struct Pokemon *); static bool16 IsMonAllowedInDodrioBerryPicking(struct Pokemon *); static void Task_CancelParticipationYesNo(u8); static void Task_HandleCancelParticipationYesNoInput(u8); -static bool8 CanLearnTutorMove(u16, u8); -static u16 GetTutorMove(u8); static bool8 ShouldUseChooseMonText(void); static void SetPartyMonFieldSelectionActions(struct Pokemon *, u8); static u8 GetPartyMenuActionsTypeInBattle(struct Pokemon *); @@ -479,7 +477,6 @@ static bool8 SetUpFieldMove_Dive(void); void TryItemHoldFormChange(struct Pokemon *mon); // static const data -#include "data/pokemon/tutor_learnsets.h" #include "data/party_menu.h" // code @@ -973,7 +970,7 @@ static bool8 DisplayPartyPokemonDataForMoveTutorOrEvolutionItem(u8 slot) if (gPartyMenu.action == PARTY_ACTION_MOVE_TUTOR) { gSpecialVar_Result = FALSE; - DisplayPartyPokemonDataToTeachMove(slot, 0, gSpecialVar_0x8005); + DisplayPartyPokemonDataToTeachMove(slot, gSpecialVar_0x8005); } else { @@ -985,7 +982,7 @@ static bool8 DisplayPartyPokemonDataForMoveTutorOrEvolutionItem(u8 slot) default: return FALSE; case 1: // TM/HM - DisplayPartyPokemonDataToTeachMove(slot, item, 0); + DisplayPartyPokemonDataToTeachMove(slot, ItemIdToBattleMoveId(item)); break; case 2: // Evolution stone if (!GetMonData(currentPokemon, MON_DATA_IS_EGG) && GetEvolutionTargetSpecies(currentPokemon, EVO_MODE_ITEM_CHECK, item, NULL) != SPECIES_NONE) @@ -997,9 +994,9 @@ static bool8 DisplayPartyPokemonDataForMoveTutorOrEvolutionItem(u8 slot) return TRUE; } -static void DisplayPartyPokemonDataToTeachMove(u8 slot, u16 item, u8 tutor) +static void DisplayPartyPokemonDataToTeachMove(u8 slot, u16 move) { - switch (CanMonLearnTMTutor(&gPlayerParty[slot], item, tutor)) + switch (CanMonLearnMove(&gPlayerParty[slot], move)) { case CANNOT_LEARN_MOVE: case CANNOT_LEARN_MOVE_IS_EGG: @@ -2029,47 +2026,18 @@ static void Task_HandleCancelParticipationYesNoInput(u8 taskId) } } -static u8 CanMonLearnTMTutor(struct Pokemon *mon, u16 item, u8 tutor) +static u8 CanMonLearnMove(struct Pokemon *mon, u16 move) { - u16 move; - if (GetMonData(mon, MON_DATA_IS_EGG)) return CANNOT_LEARN_MOVE_IS_EGG; - - if (item >= ITEM_TM01) - { - if (!CanMonLearnTMHM(mon, ItemIdToBattleMoveId(item))) - return CANNOT_LEARN_MOVE; - else - move = ItemIdToBattleMoveId(item); - } - else - { - if (!CanLearnTutorMove(GetMonData(mon, MON_DATA_SPECIES), tutor)) - return CANNOT_LEARN_MOVE; - else - move = GetTutorMove(tutor); - } - - if (MonKnowsMove(mon, move) == TRUE) + else if (!CanMonLearnTaughtMove(mon, move)) + return CANNOT_LEARN_MOVE; + else if (MonKnowsMove(mon, move) == TRUE) return ALREADY_KNOWS_MOVE; else return CAN_LEARN_MOVE; } -static u16 GetTutorMove(u8 tutor) -{ - return gTutorMoves[tutor]; -} - -static bool8 CanLearnTutorMove(u16 species, u8 tutor) -{ - if (sTutorLearnsets[species] & (1 << tutor)) - return TRUE; - else - return FALSE; -} - static void InitPartyMenuWindows(u8 layout) { u8 i; @@ -4933,19 +4901,18 @@ static void DisplayLearnMoveMessageAndClose(u8 taskId, const u8 *str) void ItemUseCB_TMHM(u8 taskId, TaskFunc task) { struct Pokemon *mon; - s16 *move; - u16 item; + u16 item = gSpecialVar_ItemId; + u16 move = ItemIdToBattleMoveId(item); + + gPartyMenu.data1 = move; PlaySE(SE_SELECT); mon = &gPlayerParty[gPartyMenu.slotId]; - move = &gPartyMenu.data1; - item = gSpecialVar_ItemId; - GetMonNickname(mon, gStringVar1); - move[0] = ItemIdToBattleMoveId(item); - StringCopy(gStringVar2, gMoveNames[move[0]]); - move[1] = 0; - switch (CanMonLearnTMTutor(mon, item, 0)) + GetMonNickname(mon, gStringVar1); + StringCopy(gStringVar2, gMoveNames[move]); + + switch (CanMonLearnMove(mon, move)) { case CANNOT_LEARN_MOVE: DisplayLearnMoveMessageAndClose(taskId, gText_PkmnCantLearnMove); @@ -4955,7 +4922,7 @@ void ItemUseCB_TMHM(u8 taskId, TaskFunc task) return; } - if (GiveMoveToMon(mon, move[0]) != MON_HAS_MAX_MOVES) + if (GiveMoveToMon(mon, move) != MON_HAS_MAX_MOVES) { gTasks[taskId].func = Task_LearnedMove; } @@ -5676,10 +5643,10 @@ static void TryTutorSelectedMon(u8 taskId) mon = &gPlayerParty[gPartyMenu.slotId]; move = &gPartyMenu.data1; GetMonNickname(mon, gStringVar1); - gPartyMenu.data1 = GetTutorMove(gSpecialVar_0x8005); + gPartyMenu.data1 = gSpecialVar_0x8005; StringCopy(gStringVar2, gMoveNames[gPartyMenu.data1]); move[1] = 2; - switch (CanMonLearnTMTutor(mon, 0, gSpecialVar_0x8005)) + switch (CanMonLearnMove(mon, gPartyMenu.data1)) { case CANNOT_LEARN_MOVE: DisplayLearnMoveMessageAndClose(taskId, gText_PkmnCantLearnMove); diff --git a/src/pokemon.c b/src/pokemon.c index d165635d7..723a3977e 100644 --- a/src/pokemon.c +++ b/src/pokemon.c @@ -1894,14 +1894,14 @@ const s8 gNatureStatTable[NUM_NATURES][NUM_NATURE_STATS] = #include "data/pokemon/experience_tables.h" #include "data/pokemon/base_stats.h" #include "data/pokemon/level_up_learnsets.h" -#include "data/pokemon/tmhm_learnsets.h" +#include "data/pokemon/teach_learnsets.h" #if P_NEW_POKEMON == TRUE #include "data/pokemon/evolution.h" #else #include "data/pokemon/evolution_old.h" #endif #include "data/pokemon/level_up_learnset_pointers.h" -#include "data/pokemon/tmhm_learnset_pointers.h" +#include "data/pokemon/teach_learnset_pointers.h" #include "data/pokemon/form_species_tables.h" #include "data/pokemon/form_species_table_pointers.h" #include "data/pokemon/form_change_tables.h" @@ -7244,7 +7244,7 @@ bool8 TryIncrementMonLevel(struct Pokemon *mon) } } -u32 CanMonLearnTMHM(struct Pokemon *mon, u16 move) +u32 CanMonLearnTaughtMove(struct Pokemon *mon, u16 move) { u16 species = GetMonData(mon, MON_DATA_SPECIES2, 0); @@ -7255,9 +7255,9 @@ u32 CanMonLearnTMHM(struct Pokemon *mon, u16 move) else { u32 i; - for (i = 0; gTMHMLearnsets[species][i] != MOVE_UNAVAILABLE; i++) + for (i = 0; gTeachLearnsets[species][i] != MOVE_UNAVAILABLE; i++) { - if (gTMHMLearnsets[species][i] == move) { + if (gTeachLearnsets[species][i] == move) { return TRUE; } } @@ -7265,7 +7265,7 @@ u32 CanMonLearnTMHM(struct Pokemon *mon, u16 move) } } -u32 CanSpeciesLearnTMHM(u16 species, u16 move) +u32 CanSpeciesLearnTaughtMove(u16 species, u16 move) { if (species == SPECIES_EGG) { @@ -7274,9 +7274,9 @@ u32 CanSpeciesLearnTMHM(u16 species, u16 move) else { u32 i; - for (i = 0; gTMHMLearnsets[species][i] != MOVE_UNAVAILABLE; i++) + for (i = 0; gTeachLearnsets[species][i] != MOVE_UNAVAILABLE; i++) { - if (gTMHMLearnsets[species][i] == move) { + if (gTeachLearnsets[species][i] == move) { return TRUE; } } From 6fb4da68f398905917e5579f955a74cbd609e741 Mon Sep 17 00:00:00 2001 From: Eduardo Quezada Date: Thu, 25 Aug 2022 22:00:24 -0400 Subject: [PATCH 078/130] Corrected Oldale Town Sign labels --- data/maps/OldaleTown/map.json | 2 +- data/maps/OldaleTown/scripts.inc | 6 +++--- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/data/maps/OldaleTown/map.json b/data/maps/OldaleTown/map.json index ee6101ff6..cc4bd008c 100644 --- a/data/maps/OldaleTown/map.json +++ b/data/maps/OldaleTown/map.json @@ -158,7 +158,7 @@ "y": 9, "elevation": 0, "player_facing_dir": "BG_EVENT_PLAYER_FACING_ANY", - "script": "OldaleTown_EventScript_CitySign" + "script": "OldaleTown_EventScript_TownSign" }, { "type": "sign", diff --git a/data/maps/OldaleTown/scripts.inc b/data/maps/OldaleTown/scripts.inc index 3f43386cb..b2c25a6df 100644 --- a/data/maps/OldaleTown/scripts.inc +++ b/data/maps/OldaleTown/scripts.inc @@ -29,8 +29,8 @@ OldaleTown_EventScript_MoveMartEmployee:: setobjectmovementtype LOCALID_MART_EMPLOYEE, MOVEMENT_TYPE_FACE_DOWN return -OldaleTown_EventScript_CitySign:: - msgbox OldaleTown_Text_CitySign, MSGBOX_SIGN +OldaleTown_EventScript_TownSign:: + msgbox OldaleTown_Text_TownSign, MSGBOX_SIGN end OldaleTown_EventScript_Girl:: @@ -395,7 +395,7 @@ OldaleTown_Text_BrendanLetsGoBack: .string "LAB now.\l" .string "{PLAYER}, you should hustle back, too.$" -OldaleTown_Text_CitySign: +OldaleTown_Text_TownSign: .string "OLDALE TOWN\n" .string "“Where things start off scarce.”$" From 4c999b40b1cf64da02ae2c1377243e3d28f07c33 Mon Sep 17 00:00:00 2001 From: Eduardo Quezada Date: Thu, 25 Aug 2022 22:35:22 -0400 Subject: [PATCH 079/130] Enable BUGFIX by default --- include/config.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/include/config.h b/include/config.h index 3f67d043c..d4a71c076 100644 --- a/include/config.h +++ b/include/config.h @@ -26,7 +26,7 @@ #endif // Uncomment to fix some identified minor bugs -//#define BUGFIX +#define BUGFIX // Various undefined behavior bugs may or may not prevent compilation with // newer compilers. So always fix them when using a modern compiler. From 6b414d9555d443e6de28805ab2d64bfb5f3c94ec Mon Sep 17 00:00:00 2001 From: Eduardo Quezada D'Ottone Date: Thu, 25 Aug 2022 22:40:19 -0400 Subject: [PATCH 080/130] Apply suggestions from code review Co-authored-by: LOuroboros --- include/constants/items.h | 6 +++--- src/data/items.h | 1 - 2 files changed, 3 insertions(+), 4 deletions(-) diff --git a/include/constants/items.h b/include/constants/items.h index b6dbc7329..1448bf591 100644 --- a/include/constants/items.h +++ b/include/constants/items.h @@ -974,9 +974,9 @@ #define ACRO_BIKE 1 // Item parameters for EXP Candies -#define EXP_100 1 -#define EXP_800 2 -#define EXP_3000 3 +#define EXP_100 1 +#define EXP_800 2 +#define EXP_3000 3 #define EXP_10000 4 #define EXP_30000 5 diff --git a/src/data/items.h b/src/data/items.h index f4be3c6dc..ccd6aaee2 100644 --- a/src/data/items.h +++ b/src/data/items.h @@ -1359,7 +1359,6 @@ const struct Item gItems[] = .name = _("Rare Candy"), .itemId = ITEM_RARE_CANDY, .price = 10000, - .holdEffectParam = 0, .description = sRareCandyDesc, .pocket = POCKET_ITEMS, .type = ITEM_USE_PARTY_MENU, From 57d583b783a2e8cc77ccc927b2a39f43060613dd Mon Sep 17 00:00:00 2001 From: Eduardo Quezada D'Ottone Date: Thu, 25 Aug 2022 22:49:23 -0400 Subject: [PATCH 081/130] Fixed call to sExpCandyExperienceTable --- src/pokemon.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/pokemon.c b/src/pokemon.c index 956a87068..35522c9ab 100644 --- a/src/pokemon.c +++ b/src/pokemon.c @@ -4894,7 +4894,7 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov else if (param < ARRAY_COUNT(sExpCandyExperienceTable)) // EXP Candies { u16 species = GetMonData(mon, MON_DATA_SPECIES, NULL); - dataUnsigned = sExpCandyExperienceTable[param] + GetMonData(mon, MON_DATA_EXP, NULL); + dataUnsigned = sExpCandyExperienceTable[param - 1] + GetMonData(mon, MON_DATA_EXP, NULL); if (dataUnsigned > gExperienceTables[gBaseStats[species].growthRate][MAX_LEVEL]) dataUnsigned = gExperienceTables[gBaseStats[species].growthRate][MAX_LEVEL]; } From 77e2a2da3215d3651a398f79cef0ad658b52255e Mon Sep 17 00:00:00 2001 From: Eduardo Quezada Date: Thu, 25 Aug 2022 23:19:46 -0400 Subject: [PATCH 082/130] Fixed Net Ball Gen 7+ multiplier --- src/battle_script_commands.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c index 5ef95d1ac..cdf0e30ea 100644 --- a/src/battle_script_commands.c +++ b/src/battle_script_commands.c @@ -13675,7 +13675,7 @@ static void Cmd_handleballthrow(void) case ITEM_NET_BALL: if (IS_BATTLER_OF_TYPE(gBattlerTarget, TYPE_WATER) || IS_BATTLER_OF_TYPE(gBattlerTarget, TYPE_BUG)) #if B_NET_BALL_MODIFIER >= GEN_7 - ballMultiplier = 50; + ballMultiplier = 35; #else ballMultiplier = 30; #endif From 6331931ba3e91cbed4da187255e2a3242093b28e Mon Sep 17 00:00:00 2001 From: DizzyEggg Date: Fri, 26 Aug 2022 15:01:51 +0200 Subject: [PATCH 083/130] Fix Magic Coat targets --- data/battle_scripts_1.s | 1 + include/battle.h | 5 +- src/battle_script_commands.c | 177 ++++++++++++++++++++--------------- 3 files changed, 104 insertions(+), 79 deletions(-) diff --git a/data/battle_scripts_1.s b/data/battle_scripts_1.s index d3ff57492..18de3cff3 100644 --- a/data/battle_scripts_1.s +++ b/data/battle_scripts_1.s @@ -7421,6 +7421,7 @@ BattleScript_MagicCoatBounce:: printfromtable gMagicCoatBounceStringIds waitmessage B_WAIT_TIME_LONG orword gHitMarker, HITMARKER_ATTACKSTRING_PRINTED | HITMARKER_NO_PPDEDUCT | HITMARKER_ALLOW_NO_PP + bicword gHitMarker, HITMARKER_NO_ATTACKSTRING setmagiccoattarget BS_ATTACKER return diff --git a/include/battle.h b/include/battle.h index 931b13b2f..44725bcdb 100644 --- a/include/battle.h +++ b/include/battle.h @@ -619,6 +619,9 @@ struct BattleStruct u8 stickyWebUser; u8 appearedInBattle; // Bitfield to track which Pokemon appeared in battle. Used for Burmy's form change u8 skyDropTargets[MAX_BATTLERS_COUNT]; // For Sky Drop, to account for if multiple Pokemon use Sky Drop in a double battle. + // When using a move which hits multiple opponents which is then bounced by a target, we need to make sure, the move hits both opponents, the one with bounce, and the one without. + u8 attackerBeforeBounce:2; + u8 targetsDone[MAX_BATTLERS_COUNT]; // Each battler as a bit. }; #define F_DYNAMIC_TYPE_1 (1 << 6) @@ -669,7 +672,7 @@ struct BattleStruct #define SET_STATCHANGER(statId, stage, goesDown)(gBattleScripting.statChanger = (statId) + ((stage) << 3) + (goesDown << 7)) #define SET_STATCHANGER2(dst, statId, stage, goesDown)(dst = (statId) + ((stage) << 3) + (goesDown << 7)) -// NOTE: The members of this struct have hard-coded offsets +// NOTE: The members of this struct have hard-coded offsets // in include/constants/battle_script_commands.h struct BattleScripting { diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c index cdf0e30ea..9b7961461 100644 --- a/src/battle_script_commands.c +++ b/src/battle_script_commands.c @@ -1422,7 +1422,7 @@ static void Cmd_attackcanceler(void) return; if (AbilityBattleEffects(ABILITYEFFECT_MOVES_BLOCK, gBattlerTarget, 0, 0, 0)) return; - if (!gBattleMons[gBattlerAttacker].pp[gCurrMovePos] && gCurrentMove != MOVE_STRUGGLE + if (!gBattleMons[gBattlerAttacker].pp[gCurrMovePos] && gCurrentMove != MOVE_STRUGGLE && !(gHitMarker & (HITMARKER_ALLOW_NO_PP | HITMARKER_NO_ATTACKSTRING | HITMARKER_NO_PPDEDUCT)) && !(gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS)) { @@ -1622,7 +1622,7 @@ static bool32 AccuracyCalcHelper(u16 move) RecordAbilityBattle(gBattlerTarget, ABILITY_NO_GUARD); return TRUE; } - + if (gBattleStruct->zmove.active && !(gStatuses3[gBattlerTarget] & STATUS3_SEMI_INVULNERABLE)) { JumpIfMoveFailed(7, move); @@ -1765,7 +1765,7 @@ static void Cmd_accuracycheck(void) gMoveResultFlags |= MOVE_RESULT_MISSED; if (GetBattlerHoldEffect(gBattlerAttacker, TRUE) == HOLD_EFFECT_BLUNDER_POLICY) gBattleStruct->blunderPolicy = TRUE; // Only activates from missing through acc/evasion checks - + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && (moveTarget == MOVE_TARGET_BOTH || moveTarget == MOVE_TARGET_FOES_AND_ALLY)) gBattleCommunication[MISS_TYPE] = B_MSG_AVOIDED_ATK; @@ -2596,14 +2596,14 @@ static void CheckSetUnburden(u8 battlerId) // battlerStealer steals the item of battlerItem void StealTargetItem(u8 battlerStealer, u8 battlerItem) -{ +{ gLastUsedItem = gBattleMons[battlerItem].item; gBattleMons[battlerItem].item = 0; - + RecordItemEffectBattle(battlerItem, 0); RecordItemEffectBattle(battlerStealer, ItemId_GetHoldEffect(gLastUsedItem)); gBattleMons[battlerStealer].item = gLastUsedItem; - + CheckSetUnburden(battlerItem); gBattleResources->flags->flags[battlerStealer] &= ~RESOURCE_FLAG_UNBURDEN; @@ -2614,9 +2614,9 @@ void StealTargetItem(u8 battlerStealer, u8 battlerItem) gActiveBattler = battlerItem; BtlController_EmitSetMonData(BUFFER_A, REQUEST_HELDITEM_BATTLE, 0, sizeof(gBattleMons[gBattlerTarget].item), &gBattleMons[battlerItem].item); // remove target item MarkBattlerForControllerExec(battlerItem); - + gBattleStruct->choicedMove[battlerItem] = 0; - + TrySaveExchangedItem(battlerItem, gLastUsedItem); } @@ -2640,7 +2640,7 @@ void SetMoveEffect(bool32 primary, u32 certain) bool32 mirrorArmorReflected = (GetBattlerAbility(gBattlerTarget) == ABILITY_MIRROR_ARMOR); u32 flags = 0; u16 battlerAbility; - + switch (gBattleScripting.moveEffect) // Set move effects which happen later on { case MOVE_EFFECT_KNOCK_OFF: @@ -2749,7 +2749,7 @@ void SetMoveEffect(bool32 primary, u32 certain) case STATUS1_BURN: if (gCurrentMove == MOVE_BURNING_JEALOUSY && !gProtectStructs[gEffectBattler].statRaised) break; - + if ((battlerAbility == ABILITY_WATER_VEIL || battlerAbility == ABILITY_WATER_BUBBLE) && (primary == TRUE || certain == MOVE_EFFECT_CERTAIN)) { @@ -2944,7 +2944,7 @@ void SetMoveEffect(bool32 primary, u32 certain) else { gBattleMons[gEffectBattler].status2 |= STATUS2_CONFUSION_TURN(((Random()) % 4) + 2); // 2-5 turns - + // If the confusion is activating due to being released from Sky Drop, go to "confused due to fatigue" script. // Otherwise, do normal confusion script. if(gCurrentMove == MOVE_SKY_DROP) @@ -2956,7 +2956,7 @@ void SetMoveEffect(bool32 primary, u32 certain) else { BattleScriptPush(gBattlescriptCurrInstr + 1); - gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleScripting.moveEffect]; + gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleScripting.moveEffect]; } } break; @@ -3091,7 +3091,7 @@ void SetMoveEffect(bool32 primary, u32 certain) flags = affectsUser; if (mirrorArmorReflected && !affectsUser) flags |= STAT_CHANGE_ALLOW_PTR; - + if (ChangeStatBuffs(SET_STAT_BUFF_VALUE(1) | STAT_BUFF_NEGATIVE, gBattleScripting.moveEffect - MOVE_EFFECT_ATK_MINUS_1 + 1, flags | STAT_CHANGE_UPDATE_MOVE_EFFECT, gBattlescriptCurrInstr + 1)) @@ -3482,14 +3482,14 @@ void SetMoveEffect(bool32 primary, u32 certain) gBattleMons[gEffectBattler].item = 0; CheckSetUnburden(gEffectBattler); gActiveBattler = gEffectBattler; - + BtlController_EmitSetMonData(BUFFER_A, REQUEST_HELDITEM_BATTLE, 0, sizeof(gBattleMons[gEffectBattler].item), &gBattleMons[gEffectBattler].item); MarkBattlerForControllerExec(gActiveBattler); - + // attacker temporarily gains their item gBattleStruct->changedItems[gBattlerAttacker] = gBattleMons[gBattlerAttacker].item; gBattleMons[gBattlerAttacker].item = gLastUsedItem; - + BattleScriptPush(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = BattleScript_MoveEffectBugBite; } @@ -4989,6 +4989,20 @@ static bool32 TryKnockOffBattleScript(u32 battlerDef) return FALSE; } +static u32 GetNextTarget(u32 moveTarget) +{ + u32 i; + for (i = 0; i < MAX_BATTLERS_COUNT; i++) + { + if (i != gBattlerAttacker + && IsBattlerAlive(i) + && !(gBattleStruct->targetsDone[gBattlerAttacker] & gBitTable[i]) + && (GetBattlerSide(i) != GetBattlerSide(gBattlerAttacker) || moveTarget == MOVE_TARGET_FOES_AND_ALLY)) + break; + } + return i; +} + static void Cmd_moveend(void) { s32 i; @@ -5257,13 +5271,13 @@ static void Cmd_moveend(void) if (gBattleStruct->skyDropTargets[targetId] == i) break; } - + // Set gBattlerAttacker to the battler id of the target gBattlerAttacker = targetId; - + // Jump to "confused due to fatigue" script gBattlescriptCurrInstr = BattleScript_ThrashConfuses; - + // Clear skyDropTargets data gBattleStruct->skyDropTargets[i] = 0xFF; gBattleStruct->skyDropTargets[targetId] = 0xFF; @@ -5380,7 +5394,8 @@ static void Cmd_moveend(void) if (!(gHitMarker & HITMARKER_UNABLE_TO_USE_MOVE) && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)) gProtectStructs[gBattlerAttacker].targetAffected = TRUE; - + + gBattleStruct->targetsDone[gBattlerAttacker] |= gBitTable[gBattlerTarget]; if (!(gHitMarker & HITMARKER_UNABLE_TO_USE_MOVE) && gBattleTypeFlags & BATTLE_TYPE_DOUBLE && !gProtectStructs[gBattlerAttacker].chargingTurn @@ -5388,28 +5403,12 @@ static void Cmd_moveend(void) || moveTarget == MOVE_TARGET_FOES_AND_ALLY) && !(gHitMarker & HITMARKER_NO_ATTACKSTRING)) { - u8 battlerId; + u32 nextTarget = GetNextTarget(moveTarget); + gHitMarker |= HITMARKER_NO_PPDEDUCT; - if (moveTarget == MOVE_TARGET_FOES_AND_ALLY) + if (IsBattlerAlive(nextTarget)) { - gHitMarker |= HITMARKER_NO_PPDEDUCT; - for (battlerId = gBattlerTarget + 1; battlerId < gBattlersCount; battlerId++) - { - if (battlerId == gBattlerAttacker) - continue; - if (IsBattlerAlive(battlerId)) - break; - } - } - else - { - battlerId = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gBattlerTarget))); - gHitMarker |= HITMARKER_NO_ATTACKSTRING; - } - - if (IsBattlerAlive(battlerId)) - { - gBattleStruct->moveTarget[gBattlerAttacker] = gBattlerTarget = battlerId; // Fix for moxie spread moves + gBattleStruct->moveTarget[gBattlerAttacker] = gBattlerTarget = nextTarget; // Fix for moxie spread moves gBattleScripting.moveendState = 0; MoveValuesCleanUp(); gBattleScripting.moveEffect = gBattleScripting.savedMoveEffect; @@ -5417,11 +5416,31 @@ static void Cmd_moveend(void) gBattlescriptCurrInstr = BattleScript_FlushMessageBox; return; } - else + // Check if the move used was actually a bounced move. If so, we need to go back to the original attacker and make sure, its move hits all 2 or 3 pokemon. + else if (gProtectStructs[gBattlerAttacker].usesBouncedMove) { - gHitMarker |= HITMARKER_NO_ATTACKSTRING; - gHitMarker &= ~HITMARKER_NO_PPDEDUCT; + u8 originalBounceTarget = gBattlerAttacker; + gBattlerAttacker = gBattleStruct->attackerBeforeBounce; + gBattleStruct->targetsDone[gBattlerAttacker] |= gBitTable[originalBounceTarget]; + gBattleStruct->targetsDone[originalBounceTarget] = 0; + + nextTarget = GetNextTarget(moveTarget); + if (nextTarget != MAX_BATTLERS_COUNT) + { + // We found another target for the original move user. + gBattleStruct->moveTarget[gBattlerAttacker] = gBattlerTarget = nextTarget; + gBattleScripting.moveendState = 0; + gBattleScripting.animTurn = 0; + gBattleScripting.animTargetsHit = 0; + MoveValuesCleanUp(); + BattleScriptPush(gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect]); + gBattlescriptCurrInstr = BattleScript_FlushMessageBox; + return; + } } + + gHitMarker |= HITMARKER_NO_ATTACKSTRING; + gHitMarker &= ~HITMARKER_NO_PPDEDUCT; } RecordLastUsedMoveBy(gBattlerAttacker, gCurrentMove); gBattleScripting.moveendState++; @@ -5482,7 +5501,7 @@ static void Cmd_moveend(void) && GetBattlerHoldEffect(battler, TRUE) == HOLD_EFFECT_RED_CARD && (gSpecialStatuses[battler].physicalDmg != 0 || gSpecialStatuses[battler].specialDmg != 0) && CanBattlerSwitch(gBattlerAttacker)) - { + { gLastUsedItem = gBattleMons[battler].item; gActiveBattler = gBattleStruct->savedBattlerTarget = gBattleScripting.battler = battler; // Battler with red card gEffectBattler = gBattlerAttacker; @@ -5554,7 +5573,7 @@ static void Cmd_moveend(void) // Battle scripting is super brittle so we shall do the item exchange now (if possible) if (GetBattlerAbility(gBattlerAttacker) != ABILITY_STICKY_HOLD) StealTargetItem(gBattlerTarget, gBattlerAttacker); // Target takes attacker's item - + gEffectBattler = gBattlerAttacker; BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_Pickpocket; // Includes sticky hold check to print separate string @@ -5635,6 +5654,7 @@ static void Cmd_moveend(void) CancelMultiTurnMoves(gBattlerAttacker); // Cancel it #endif + gBattleStruct->targetsDone[gBattlerAttacker] = 0; gProtectStructs[gBattlerAttacker].usesBouncedMove = FALSE; gProtectStructs[gBattlerAttacker].targetAffected = FALSE; gBattleStruct->ateBoost[gBattlerAttacker] = 0; @@ -7109,7 +7129,7 @@ static void Cmd_removeitem(void) // Popped Air Balloon cannot be restored by any means. if (GetBattlerHoldEffect(gActiveBattler, TRUE) != HOLD_EFFECT_AIR_BALLOON) gBattleStruct->usedHeldItems[gBattlerPartyIndexes[gActiveBattler]][GetBattlerSide(gActiveBattler)] = itemId; // Remember if switched out - + gBattleMons[gActiveBattler].item = ITEM_NONE; CheckSetUnburden(gActiveBattler); @@ -8037,6 +8057,7 @@ static void Cmd_various(void) CancelMultiTurnMoves(gActiveBattler); break; case VARIOUS_SET_MAGIC_COAT_TARGET: + gBattleStruct->attackerBeforeBounce = gActiveBattler; gBattlerAttacker = gBattlerTarget; side = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE; if (IsAffectedByFollowMe(gBattlerAttacker, side, gCurrentMove)) @@ -8103,7 +8124,7 @@ static void Cmd_various(void) break; case VARIOUS_ARENA_JUDGMENT_WINDOW: i = BattleArena_ShowJudgmentWindow(&gBattleCommunication[0]); - + // BattleArena_ShowJudgmentWindow's last state was an intermediate step. // Return without advancing the current instruction so that it will be called again. if (i == ARENA_RESULT_RUNNING) @@ -8568,7 +8589,7 @@ static void Cmd_various(void) } return; case VARIOUS_TRY_SOAK: - if (gBattleMons[gBattlerTarget].type1 == gBattleMoves[gCurrentMove].type + if (gBattleMons[gBattlerTarget].type1 == gBattleMoves[gCurrentMove].type && gBattleMons[gBattlerTarget].type2 == gBattleMoves[gCurrentMove].type) { gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3); @@ -9096,7 +9117,7 @@ static void Cmd_various(void) case VARIOUS_MAKE_INVISIBLE: if (gBattleControllerExecFlags) break; - + BtlController_EmitSpriteInvisibility(BUFFER_A, TRUE); MarkBattlerForControllerExec(gActiveBattler); break; @@ -9137,10 +9158,10 @@ static void Cmd_various(void) BtlController_EmitSetMonData(BUFFER_A, REQUEST_PPMOVE1_BATTLE + i, 0, sizeof(gBattleMons[gActiveBattler].pp[i]), &gBattleMons[gActiveBattler].pp[i]); MarkBattlerForControllerExec(gActiveBattler); } - + if (gBattleMons[gActiveBattler].pp[i] == 0 && gBattleStruct->skyDropTargets[gActiveBattler] == 0xFF) CancelMultiTurnMoves(gActiveBattler); - + gBattlescriptCurrInstr += 7; // continue } else @@ -9214,19 +9235,19 @@ static void Cmd_various(void) return; case VARIOUS_SET_SKY_DROP: gStatuses3[gBattlerTarget] |= (STATUS3_SKY_DROPPED | STATUS3_ON_AIR); - /* skyDropTargets holds the information of who is in a particular instance of Sky Drop. + /* skyDropTargets holds the information of who is in a particular instance of Sky Drop. This is needed in the case that multiple Pokemon use Sky Drop in the same turn or if the target of a Sky Drop faints while in the air.*/ gBattleStruct->skyDropTargets[gBattlerAttacker] = gBattlerTarget; gBattleStruct->skyDropTargets[gBattlerTarget] = gBattlerAttacker; - + // End any multiturn effects caused by the target except STATUS2_LOCK_CONFUSE gBattleMons[gBattlerTarget].status2 &= ~(STATUS2_MULTIPLETURNS); gBattleMons[gBattlerTarget].status2 &= ~(STATUS2_UPROAR); gBattleMons[gBattlerTarget].status2 &= ~(STATUS2_BIDE); gDisableStructs[gBattlerTarget].rolloutTimer = 0; gDisableStructs[gBattlerTarget].furyCutterCounter = 0; - + // End any Follow Me/Rage Powder effects caused by the target if (gSideTimers[GetBattlerSide(gBattlerTarget)].followmeTimer != 0 && gSideTimers[GetBattlerSide(gBattlerTarget)].followmeTarget == gBattlerTarget) gSideTimers[GetBattlerSide(gBattlerTarget)].followmeTimer = 0; @@ -9239,12 +9260,12 @@ static void Cmd_various(void) gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3); else { - gBattleStruct->skyDropTargets[gBattlerAttacker] = 0xFF; + gBattleStruct->skyDropTargets[gBattlerAttacker] = 0xFF; gBattleStruct->skyDropTargets[gBattlerTarget] = 0xFF; gStatuses3[gBattlerTarget] &= ~(STATUS3_SKY_DROPPED | STATUS3_ON_AIR); gBattlescriptCurrInstr += 7; } - + // Confuse target if they were in the middle of Petal Dance/Outrage/Thrash when targeted. if (gBattleMons[gBattlerTarget].status2 & STATUS2_LOCK_CONFUSE) gBattleScripting.moveEffect = (MOVE_EFFECT_CONFUSION | MOVE_EFFECT_CERTAIN); @@ -9258,7 +9279,7 @@ static void Cmd_various(void) // Clear skyDropTargets data gBattleStruct->skyDropTargets[gBattleStruct->skyDropTargets[gEffectBattler]] = 0xFF; gBattleStruct->skyDropTargets[gEffectBattler] = 0xFF; - + // If the target was in the middle of Outrage/Thrash/etc. when targeted by Sky Drop, confuse them on release and do proper animation if (gBattleMons[gEffectBattler].status2 & STATUS2_LOCK_CONFUSE && CanBeConfused(gEffectBattler)) { @@ -9331,7 +9352,7 @@ static void Cmd_various(void) count++; } } - + if (count == 0) gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3); // Rototiller fails else @@ -9368,19 +9389,19 @@ static void Cmd_various(void) gBattlescriptCurrInstr += 4; return; } - + gBattleScripting.battler = gEffectBattler = gBattlerTarget = gActiveBattler; // Cover all berry effect battlerId cases. e.g. ChangeStatBuffs uses target ID // Do move end berry effects for just a single battler, instead of looping through all battlers if (ItemBattleEffects(ITEMEFFECT_BATTLER_MOVE_END, gActiveBattler, FALSE)) return; - + if (gBattlescriptCurrInstr[3]) { gBattleMons[gActiveBattler].item = gBattleStruct->changedItems[gActiveBattler]; gBattleStruct->changedItems[gActiveBattler] = ITEM_NONE; gBattleResources->flags->flags[gActiveBattler] &= ~RESOURCE_FLAG_UNBURDEN; } - + gBattlescriptCurrInstr += 4; return; case VARIOUS_JUMP_IF_CANT_REVERT_TO_PRIMAL: @@ -9552,7 +9573,7 @@ static void Cmd_various(void) return; case VARIOUS_CAN_TAR_SHOT_WORK: // Tar Shot will fail if it's already been used on the target and its speed can't be lowered further - if (!gDisableStructs[gActiveBattler].tarShot + if (!gDisableStructs[gActiveBattler].tarShot && CompareStat(gActiveBattler, STAT_SPEED, MAX_STAT_STAGE, CMP_LESS_THAN)) gBattlescriptCurrInstr += 7; else @@ -9650,7 +9671,7 @@ static void Cmd_various(void) case VARIOUS_BATTLER_ITEM_TO_LAST_USED_ITEM: gBattleMons[gActiveBattler].item = gLastUsedItem; break; - case VARIOUS_SET_BEAK_BLAST: + case VARIOUS_SET_BEAK_BLAST: gProtectStructs[gBattlerAttacker].beakBlastCharge = TRUE; break; case VARIOUS_SWAP_SIDE_STATUSES: @@ -10268,7 +10289,7 @@ static u32 ChangeStatBuffs(s8 statValue, u32 statId, u32 flags, const u8 *BS_ptr gActiveBattler = gBattlerAttacker; else gActiveBattler = gBattlerTarget; - + activeBattlerAbility = GetBattlerAbility(gActiveBattler); gSpecialStatuses[gActiveBattler].changedStatsBattlerId = gBattlerAttacker; @@ -10432,7 +10453,7 @@ static u32 ChangeStatBuffs(s8 statValue, u32 statId, u32 flags, const u8 *BS_ptr gBattleTextBuff2[index++] = STRINGID_STATFELL; gBattleTextBuff2[index++] = STRINGID_STATFELL >> 8; gBattleTextBuff2[index] = B_BUFF_EOS; - + if (gBattleMons[gActiveBattler].statStages[statId] == MIN_STAT_STAGE) { gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_STAT_WONT_DECREASE; @@ -10620,9 +10641,9 @@ static void Cmd_forcerandomswitch(void) struct Pokemon *party = NULL; s32 validMons = 0; s32 minNeeded; - + bool32 redCardForcedSwitch = FALSE; - + // Red card checks against wild pokemon. If we have reached here, the player has a mon to switch into // Red card swaps attacker with target to get the animation correct, so here we check attacker which is really the target. Thanks GF... if (gBattleScripting.switchCase == B_SWITCH_RED_CARD @@ -10665,7 +10686,7 @@ static void Cmd_forcerandomswitch(void) && GetBattlerSide(gBattlerTarget) == B_SIDE_PLAYER) || redCardForcedSwitch ) - { + { if (GetBattlerSide(gBattlerTarget) == B_SIDE_PLAYER) party = gPlayerParty; else @@ -12190,7 +12211,7 @@ static void Cmd_maxattackhalvehp(void) if (!(gBattleMons[gBattlerAttacker].maxHP / 2)) halfHp = 1; - + // Belly Drum fails if the user's current HP is less than half its maximum, or if the user's Attack is already at +6 (even if the user has Contrary). if (gBattleMons[gBattlerAttacker].statStages[STAT_ATK] < MAX_STAT_STAGE && gBattleMons[gBattlerAttacker].hp > halfHp) @@ -12686,7 +12707,7 @@ static void Cmd_tryswapitems(void) gBattleMons[gBattlerAttacker].item = ITEM_NONE; gBattleMons[gBattlerTarget].item = oldItemAtk; - + RecordItemEffectBattle(gBattlerAttacker, 0); RecordItemEffectBattle(gBattlerTarget, ItemId_GetHoldEffect(oldItemAtk)); @@ -12705,7 +12726,7 @@ static void Cmd_tryswapitems(void) PREPARE_ITEM_BUFFER(gBattleTextBuff1, *newItemAtk) PREPARE_ITEM_BUFFER(gBattleTextBuff2, oldItemAtk) - + if (!(sideAttacker == sideTarget && IsPartnerMonFromSameTrainer(gBattlerAttacker))) { // if targeting your own side and you aren't in a multi battle, don't save items as stolen @@ -12782,7 +12803,7 @@ static void Cmd_trywish(void) #else gBattleMoveDamage = max(1, gBattleMons[gBattlerTarget].maxHP / 2); #endif - + gBattleMoveDamage *= -1; if (gBattleMons[gBattlerTarget].hp == gBattleMons[gBattlerTarget].maxHP) gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2); @@ -13178,7 +13199,7 @@ u16 GetSecretPowerMoveEffect(void) } } else - { + { switch (gBattleTerrain) { case BATTLE_TERRAIN_GRASS: @@ -13401,7 +13422,7 @@ static void Cmd_settypebasedhalvers(void) gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_WEAKEN_ELECTRIC; worked = TRUE; } - #else + #else if (!(gStatuses4[gBattlerAttacker] & STATUS4_MUD_SPORT)) { gStatuses4[gBattlerAttacker] |= STATUS4_MUD_SPORT; @@ -13576,20 +13597,20 @@ static void Cmd_removelightscreenreflect(void) { u8 side; bool32 failed; - + #if B_BRICK_BREAK >= GEN_4 // From Gen 4 onwards, Brick Break can remove screens on the user's side if used on an ally side = GetBattlerSide(gBattlerTarget); #else side = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE; #endif - + #if B_BRICK_BREAK >= GEN_5 failed = (gMoveResultFlags & MOVE_RESULT_NO_EFFECT); #else failed = FALSE; #endif - + if (!failed && (gSideTimers[side].reflectTimer || gSideTimers[side].lightscreenTimer @@ -13648,7 +13669,7 @@ static void Cmd_handleballthrow(void) { u32 odds, i; u8 catchRate; - + gLastThrownBall = gLastUsedItem; if (gBattleTypeFlags & BATTLE_TYPE_SAFARI) catchRate = gBattleStruct->safariCatchFactor * 1275 / 100; From 54ee960970c31a49ebd83dfb2d396c67b2e6abc1 Mon Sep 17 00:00:00 2001 From: crater-git Date: Fri, 26 Aug 2022 10:12:11 -0400 Subject: [PATCH 084/130] Fixed Battle Frontier tutor move IDs --- data/maps/BattleFrontier_Lounge7/scripts.inc | 40 ++++++++++---------- include/constants/party_menu.h | 2 - src/field_specials.c | 40 +++----------------- 3 files changed, 26 insertions(+), 56 deletions(-) diff --git a/data/maps/BattleFrontier_Lounge7/scripts.inc b/data/maps/BattleFrontier_Lounge7/scripts.inc index c52df3caf..a51fd9d07 100644 --- a/data/maps/BattleFrontier_Lounge7/scripts.inc +++ b/data/maps/BattleFrontier_Lounge7/scripts.inc @@ -66,52 +66,52 @@ BattleFrontier_Lounge7_EventScript_ChooseNewLeftTutorMove:: end BattleFrontier_Lounge7_EventScript_Softboiled:: - setvar VAR_0x8008, 16 + setvar VAR_0x8008, MOVE_SOFT_BOILED goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection end BattleFrontier_Lounge7_EventScript_SeismicToss:: - setvar VAR_0x8008, 24 + setvar VAR_0x8008, MOVE_SEISMIC_TOSS goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection end BattleFrontier_Lounge7_EventScript_DreamEater:: - setvar VAR_0x8008, 24 + setvar VAR_0x8008, MOVE_DREAM_EATER goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection end BattleFrontier_Lounge7_EventScript_MegaPunch:: - setvar VAR_0x8008, 24 + setvar VAR_0x8008, MOVE_MEGA_PUNCH goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection end BattleFrontier_Lounge7_EventScript_MegaKick:: - setvar VAR_0x8008, 48 + setvar VAR_0x8008, MOVE_MEGA_KICK goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection end BattleFrontier_Lounge7_EventScript_BodySlam:: - setvar VAR_0x8008, 48 + setvar VAR_0x8008, MOVE_BODY_SLAM goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection end BattleFrontier_Lounge7_EventScript_RockSlide:: - setvar VAR_0x8008, 48 + setvar VAR_0x8008, MOVE_ROCK_SLIDE goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection end BattleFrontier_Lounge7_EventScript_Counter:: - setvar VAR_0x8008, 48 + setvar VAR_0x8008, MOVE_COUNTER goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection end BattleFrontier_Lounge7_EventScript_ThunderWave:: - setvar VAR_0x8008, 48 + setvar VAR_0x8008, MOVE_THUNDER_WAVE goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection end BattleFrontier_Lounge7_EventScript_SwordsDance:: - setvar VAR_0x8008, 48 + setvar VAR_0x8008, MOVE_SWORDS_DANCE goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection end @@ -180,52 +180,52 @@ BattleFrontier_Lounge7_EventScript_ChooseNewRightTutorMove:: end BattleFrontier_Lounge7_EventScript_DefenseCurl:: - setvar VAR_0x8008, 16 + setvar VAR_0x8008, MOVE_DEFENSE_CURL goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection end BattleFrontier_Lounge7_EventScript_Snore:: - setvar VAR_0x8008, 24 + setvar VAR_0x8008, MOVE_SNORE goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection end BattleFrontier_Lounge7_EventScript_MudSlap:: - setvar VAR_0x8008, 24 + setvar VAR_0x8008, MOVE_MUD_SLAP goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection end BattleFrontier_Lounge7_EventScript_Swift:: - setvar VAR_0x8008, 24 + setvar VAR_0x8008, MOVE_SWIFT goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection end BattleFrontier_Lounge7_EventScript_IcyWind:: - setvar VAR_0x8008, 24 + setvar VAR_0x8008, MOVE_ICY_WIND goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection end BattleFrontier_Lounge7_EventScript_Endure:: - setvar VAR_0x8008, 48 + setvar VAR_0x8008, MOVE_ENDURE goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection end BattleFrontier_Lounge7_EventScript_PsychUp:: - setvar VAR_0x8008, 48 + setvar VAR_0x8008, MOVE_PSYCH_UP goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection end BattleFrontier_Lounge7_EventScript_IcePunch:: - setvar VAR_0x8008, 48 + setvar VAR_0x8008, MOVE_ICE_PUNCH goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection end BattleFrontier_Lounge7_EventScript_ThunderPunch:: - setvar VAR_0x8008, 48 + setvar VAR_0x8008, MOVE_THUNDER_PUNCH goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection end BattleFrontier_Lounge7_EventScript_FirePunch:: - setvar VAR_0x8008, 48 + setvar VAR_0x8008, MOVE_FIRE_PUNCH goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection end diff --git a/include/constants/party_menu.h b/include/constants/party_menu.h index 36b68f063..2c632d30c 100644 --- a/include/constants/party_menu.h +++ b/include/constants/party_menu.h @@ -12,8 +12,6 @@ #define AILMENT_PKRS 6 #define AILMENT_FNT 7 -#define TUTOR_MOVE_COUNT 30 - #define PARTY_LAYOUT_SINGLE 0 #define PARTY_LAYOUT_DOUBLE 1 #define PARTY_LAYOUT_MULTI 2 diff --git a/src/field_specials.c b/src/field_specials.c index 3692a592c..434d2f776 100644 --- a/src/field_specials.c +++ b/src/field_specials.c @@ -2986,40 +2986,12 @@ static void HideFrontierExchangeCornerItemIcon(u16 menu, u16 unused) } } -static const u16 sBattleFrontier_TutorMoves1[] = -{ - MOVE_SOFT_BOILED, - MOVE_SEISMIC_TOSS, - MOVE_DREAM_EATER, - MOVE_MEGA_PUNCH, - MOVE_MEGA_KICK, - MOVE_BODY_SLAM, - MOVE_ROCK_SLIDE, - MOVE_COUNTER, - MOVE_THUNDER_WAVE, - MOVE_SWORDS_DANCE -}; - -static const u16 sBattleFrontier_TutorMoves2[] = -{ - MOVE_DEFENSE_CURL, - MOVE_SNORE, - MOVE_MUD_SLAP, - MOVE_SWIFT, - MOVE_ICY_WIND, - MOVE_ENDURE, - MOVE_PSYCH_UP, - MOVE_ICE_PUNCH, - MOVE_THUNDER_PUNCH, - MOVE_FIRE_PUNCH -}; - void BufferBattleFrontierTutorMoveName(void) { if (gSpecialVar_0x8005 != 0) - StringCopy(gStringVar1, gMoveNames[sBattleFrontier_TutorMoves2[gSpecialVar_0x8004]]); + StringCopy(gStringVar1, gMoveNames[gSpecialVar_0x8004]); else - StringCopy(gStringVar1, gMoveNames[sBattleFrontier_TutorMoves1[gSpecialVar_0x8004]]); + StringCopy(gStringVar1, gMoveNames[gSpecialVar_0x8004]); } static void ShowBattleFrontierTutorWindow(u8 menu, u16 selection) @@ -3130,26 +3102,26 @@ void GetBattleFrontierTutorMoveIndex(void) i = 0; do { - if (i == sBattleFrontier_TutorMoves2[moveIndex]) + if (i == moveIndex) { gSpecialVar_0x8005 = i; break; } i++; - } while (i < TUTOR_MOVE_COUNT); + } while (i < MOVES_COUNT); } else { i = 0; do { - if (i == sBattleFrontier_TutorMoves1[moveIndex]) + if (i == moveIndex) { gSpecialVar_0x8005 = i; break; } i++; - } while (i < TUTOR_MOVE_COUNT); + } while (i < MOVES_COUNT); } } From b8a3cc284650eebe2357986b07ed14fe1f94a5c2 Mon Sep 17 00:00:00 2001 From: crater-git Date: Fri, 26 Aug 2022 11:07:08 -0400 Subject: [PATCH 085/130] Consolidated funcs, renamed CanMonLearnMove --- include/pokemon.h | 3 +-- src/apprentice.c | 4 ++-- src/daycare.c | 2 +- src/party_menu.c | 12 ++++++------ src/pokemon.c | 25 ++----------------------- 5 files changed, 12 insertions(+), 34 deletions(-) diff --git a/include/pokemon.h b/include/pokemon.h index 92057e9b7..b4d60dacf 100644 --- a/include/pokemon.h +++ b/include/pokemon.h @@ -510,8 +510,7 @@ u8 CheckPartyHasHadPokerus(struct Pokemon *party, u8 selection); void UpdatePartyPokerusTime(u16 days); void PartySpreadPokerus(struct Pokemon *party); bool8 TryIncrementMonLevel(struct Pokemon *mon); -u32 CanMonLearnTaughtMove(struct Pokemon *mon, u16 move); -u32 CanSpeciesLearnTaughtMove(u16 species, u16 move); +u8 CanLearnTaughtMove(u16 species, u16 move); u8 GetMoveRelearnerMoves(struct Pokemon *mon, u16 *moves); u8 GetLevelUpMovesBySpecies(u16 species, u16 *moves); u8 GetNumberOfRelearnableMoves(struct Pokemon *mon); diff --git a/src/apprentice.c b/src/apprentice.c index 71536065f..b8a946d28 100644 --- a/src/apprentice.c +++ b/src/apprentice.c @@ -338,7 +338,7 @@ static u16 GetRandomAlternateMove(u8 monId) const struct LevelUpMove *learnset; bool32 needTMs = FALSE; u16 moveId = MOVE_NONE; - bool32 shouldUseMove; + bool8 shouldUseMove; u8 level; id = APPRENTICE_SPECIES_ID(monId); @@ -376,7 +376,7 @@ static u16 GetRandomAlternateMove(u8 monId) do { id = Random() % (NUM_TECHNICAL_MACHINES + NUM_HIDDEN_MACHINES); - shouldUseMove = CanSpeciesLearnTaughtMove(species, ItemIdToBattleMoveId(ITEM_TM01 + id)); + shouldUseMove = CanLearnTaughtMove(species, ItemIdToBattleMoveId(ITEM_TM01 + id)); } while (!shouldUseMove); diff --git a/src/daycare.c b/src/daycare.c index ffc72c41f..a73cedc85 100644 --- a/src/daycare.c +++ b/src/daycare.c @@ -696,7 +696,7 @@ static void BuildEggMoveset(struct Pokemon *egg, struct BoxPokemon *father, stru for (j = 0; j < NUM_TECHNICAL_MACHINES + NUM_HIDDEN_MACHINES; j++) { u16 moveId = ItemIdToBattleMoveId(ITEM_TM01 + j); - if (sHatchedEggFatherMoves[i] == moveId && CanMonLearnTaughtMove(egg, moveId)) + if (sHatchedEggFatherMoves[i] == moveId && CanLearnTaughtMove(GetMonData(egg, MON_DATA_SPECIES2), moveId)) { if (GiveMoveToMon(egg, sHatchedEggFatherMoves[i]) == MON_HAS_MAX_MOVES) DeleteFirstMoveAndGiveMoveToMon(egg, sHatchedEggFatherMoves[i]); diff --git a/src/party_menu.c b/src/party_menu.c index 0025e968f..197b5f1f7 100755 --- a/src/party_menu.c +++ b/src/party_menu.c @@ -266,7 +266,7 @@ static void DisplayPartyPokemonHPBarCheck(struct Pokemon *, struct PartyMenuBox static void DisplayPartyPokemonDescriptionText(u8, struct PartyMenuBox *, u8); static bool8 IsMonAllowedInMinigame(u8); static void DisplayPartyPokemonDataToTeachMove(u8, u16); -static u8 CanMonLearnMove(struct Pokemon *, u16); +static u8 CanTeachMove(struct Pokemon *, u16); static void DisplayPartyPokemonBarDetail(u8, const u8 *, u8, const u8 *); static void DisplayPartyPokemonLevel(u8, struct PartyMenuBox *); static void DisplayPartyPokemonGender(u8, u16, u8 *, struct PartyMenuBox *); @@ -996,7 +996,7 @@ static bool8 DisplayPartyPokemonDataForMoveTutorOrEvolutionItem(u8 slot) static void DisplayPartyPokemonDataToTeachMove(u8 slot, u16 move) { - switch (CanMonLearnMove(&gPlayerParty[slot], move)) + switch (CanTeachMove(&gPlayerParty[slot], move)) { case CANNOT_LEARN_MOVE: case CANNOT_LEARN_MOVE_IS_EGG: @@ -2026,11 +2026,11 @@ static void Task_HandleCancelParticipationYesNoInput(u8 taskId) } } -static u8 CanMonLearnMove(struct Pokemon *mon, u16 move) +static u8 CanTeachMove(struct Pokemon *mon, u16 move) { if (GetMonData(mon, MON_DATA_IS_EGG)) return CANNOT_LEARN_MOVE_IS_EGG; - else if (!CanMonLearnTaughtMove(mon, move)) + else if (!CanLearnTaughtMove(GetMonData(mon, MON_DATA_SPECIES2), move)) return CANNOT_LEARN_MOVE; else if (MonKnowsMove(mon, move) == TRUE) return ALREADY_KNOWS_MOVE; @@ -4912,7 +4912,7 @@ void ItemUseCB_TMHM(u8 taskId, TaskFunc task) GetMonNickname(mon, gStringVar1); StringCopy(gStringVar2, gMoveNames[move]); - switch (CanMonLearnMove(mon, move)) + switch (CanTeachMove(mon, move)) { case CANNOT_LEARN_MOVE: DisplayLearnMoveMessageAndClose(taskId, gText_PkmnCantLearnMove); @@ -5646,7 +5646,7 @@ static void TryTutorSelectedMon(u8 taskId) gPartyMenu.data1 = gSpecialVar_0x8005; StringCopy(gStringVar2, gMoveNames[gPartyMenu.data1]); move[1] = 2; - switch (CanMonLearnMove(mon, gPartyMenu.data1)) + switch (CanTeachMove(mon, gPartyMenu.data1)) { case CANNOT_LEARN_MOVE: DisplayLearnMoveMessageAndClose(taskId, gText_PkmnCantLearnMove); diff --git a/src/pokemon.c b/src/pokemon.c index 723a3977e..6ee469668 100644 --- a/src/pokemon.c +++ b/src/pokemon.c @@ -7244,28 +7244,7 @@ bool8 TryIncrementMonLevel(struct Pokemon *mon) } } -u32 CanMonLearnTaughtMove(struct Pokemon *mon, u16 move) -{ - u16 species = GetMonData(mon, MON_DATA_SPECIES2, 0); - - if (species == SPECIES_EGG) - { - return FALSE; - } - else - { - u32 i; - for (i = 0; gTeachLearnsets[species][i] != MOVE_UNAVAILABLE; i++) - { - if (gTeachLearnsets[species][i] == move) { - return TRUE; - } - } - return FALSE; - } -} - -u32 CanSpeciesLearnTaughtMove(u16 species, u16 move) +u8 CanLearnTaughtMove(u16 species, u16 move) { if (species == SPECIES_EGG) { @@ -7273,7 +7252,7 @@ u32 CanSpeciesLearnTaughtMove(u16 species, u16 move) } else { - u32 i; + u8 i; for (i = 0; gTeachLearnsets[species][i] != MOVE_UNAVAILABLE; i++) { if (gTeachLearnsets[species][i] == move) { From f8fb4e8cf247f0ad4b164686bbf42697d7908eb1 Mon Sep 17 00:00:00 2001 From: crater-git Date: Fri, 26 Aug 2022 14:48:06 -0400 Subject: [PATCH 086/130] Renamed funcs, lists, etc. - Teach->Teachable --- include/pokemon.h | 4 +- src/apprentice.c | 2 +- src/data/pokemon/teach_learnset_pointers.h | 1279 ----------- .../pokemon/teachable_learnset_pointers.h | 1279 +++++++++++ ...each_learnsets.h => teachable_learnsets.h} | 1908 ++++++++--------- src/daycare.c | 2 +- src/party_menu.c | 2 +- src/pokemon.c | 10 +- 8 files changed, 2243 insertions(+), 2243 deletions(-) delete mode 100644 src/data/pokemon/teach_learnset_pointers.h create mode 100644 src/data/pokemon/teachable_learnset_pointers.h rename src/data/pokemon/{teach_learnsets.h => teachable_learnsets.h} (92%) diff --git a/include/pokemon.h b/include/pokemon.h index b4d60dacf..0057c3f42 100644 --- a/include/pokemon.h +++ b/include/pokemon.h @@ -397,7 +397,7 @@ extern const struct BaseStats gBaseStats[]; extern const u8 *const gItemEffectTable[]; extern const u32 gExperienceTables[][MAX_LEVEL + 1]; extern const struct LevelUpMove *const gLevelUpLearnsets[]; -extern const u16 *const gTeachLearnsets[]; +extern const u16 *const gTeachableLearnsets[]; extern const u8 gPPUpGetMask[]; extern const u8 gPPUpClearMask[]; extern const u8 gPPUpAddValues[]; @@ -510,7 +510,7 @@ u8 CheckPartyHasHadPokerus(struct Pokemon *party, u8 selection); void UpdatePartyPokerusTime(u16 days); void PartySpreadPokerus(struct Pokemon *party); bool8 TryIncrementMonLevel(struct Pokemon *mon); -u8 CanLearnTaughtMove(u16 species, u16 move); +u8 CanLearnTeachableMove(u16 species, u16 move); u8 GetMoveRelearnerMoves(struct Pokemon *mon, u16 *moves); u8 GetLevelUpMovesBySpecies(u16 species, u16 *moves); u8 GetNumberOfRelearnableMoves(struct Pokemon *mon); diff --git a/src/apprentice.c b/src/apprentice.c index b8a946d28..439bcc656 100644 --- a/src/apprentice.c +++ b/src/apprentice.c @@ -376,7 +376,7 @@ static u16 GetRandomAlternateMove(u8 monId) do { id = Random() % (NUM_TECHNICAL_MACHINES + NUM_HIDDEN_MACHINES); - shouldUseMove = CanLearnTaughtMove(species, ItemIdToBattleMoveId(ITEM_TM01 + id)); + shouldUseMove = CanLearnTeachableMove(species, ItemIdToBattleMoveId(ITEM_TM01 + id)); } while (!shouldUseMove); diff --git a/src/data/pokemon/teach_learnset_pointers.h b/src/data/pokemon/teach_learnset_pointers.h deleted file mode 100644 index cdb9e1b56..000000000 --- a/src/data/pokemon/teach_learnset_pointers.h +++ /dev/null @@ -1,1279 +0,0 @@ -const u16 *const gTeachLearnsets[NUM_SPECIES] = -{ - [SPECIES_NONE] = sBulbasaurTeachLearnset, - [SPECIES_BULBASAUR] = sBulbasaurTeachLearnset, - [SPECIES_IVYSAUR] = sIvysaurTeachLearnset, - [SPECIES_VENUSAUR] = sVenusaurTeachLearnset, - [SPECIES_CHARMANDER] = sCharmanderTeachLearnset, - [SPECIES_CHARMELEON] = sCharmeleonTeachLearnset, - [SPECIES_CHARIZARD] = sCharizardTeachLearnset, - [SPECIES_SQUIRTLE] = sSquirtleTeachLearnset, - [SPECIES_WARTORTLE] = sWartortleTeachLearnset, - [SPECIES_BLASTOISE] = sBlastoiseTeachLearnset, - [SPECIES_CATERPIE] = sCaterpieTeachLearnset, - [SPECIES_METAPOD] = sMetapodTeachLearnset, - [SPECIES_BUTTERFREE] = sButterfreeTeachLearnset, - [SPECIES_WEEDLE] = sWeedleTeachLearnset, - [SPECIES_KAKUNA] = sKakunaTeachLearnset, - [SPECIES_BEEDRILL] = sBeedrillTeachLearnset, - [SPECIES_PIDGEY] = sPidgeyTeachLearnset, - [SPECIES_PIDGEOTTO] = sPidgeottoTeachLearnset, - [SPECIES_PIDGEOT] = sPidgeotTeachLearnset, - [SPECIES_RATTATA] = sRattataTeachLearnset, - [SPECIES_RATICATE] = sRaticateTeachLearnset, - [SPECIES_SPEAROW] = sSpearowTeachLearnset, - [SPECIES_FEAROW] = sFearowTeachLearnset, - [SPECIES_EKANS] = sEkansTeachLearnset, - [SPECIES_ARBOK] = sArbokTeachLearnset, - [SPECIES_PIKACHU] = sPikachuTeachLearnset, - [SPECIES_RAICHU] = sRaichuTeachLearnset, - [SPECIES_SANDSHREW] = sSandshrewTeachLearnset, - [SPECIES_SANDSLASH] = sSandslashTeachLearnset, - [SPECIES_NIDORAN_F] = sNidoranFTeachLearnset, - [SPECIES_NIDORINA] = sNidorinaTeachLearnset, - [SPECIES_NIDOQUEEN] = sNidoqueenTeachLearnset, - [SPECIES_NIDORAN_M] = sNidoranMTeachLearnset, - [SPECIES_NIDORINO] = sNidorinoTeachLearnset, - [SPECIES_NIDOKING] = sNidokingTeachLearnset, - [SPECIES_CLEFAIRY] = sClefairyTeachLearnset, - [SPECIES_CLEFABLE] = sClefableTeachLearnset, - [SPECIES_VULPIX] = sVulpixTeachLearnset, - [SPECIES_NINETALES] = sNinetalesTeachLearnset, - [SPECIES_JIGGLYPUFF] = sJigglypuffTeachLearnset, - [SPECIES_WIGGLYTUFF] = sWigglytuffTeachLearnset, - [SPECIES_ZUBAT] = sZubatTeachLearnset, - [SPECIES_GOLBAT] = sGolbatTeachLearnset, - [SPECIES_ODDISH] = sOddishTeachLearnset, - [SPECIES_GLOOM] = sGloomTeachLearnset, - [SPECIES_VILEPLUME] = sVileplumeTeachLearnset, - [SPECIES_PARAS] = sParasTeachLearnset, - [SPECIES_PARASECT] = sParasectTeachLearnset, - [SPECIES_VENONAT] = sVenonatTeachLearnset, - [SPECIES_VENOMOTH] = sVenomothTeachLearnset, - [SPECIES_DIGLETT] = sDiglettTeachLearnset, - [SPECIES_DUGTRIO] = sDugtrioTeachLearnset, - [SPECIES_MEOWTH] = sMeowthTeachLearnset, - [SPECIES_PERSIAN] = sPersianTeachLearnset, - [SPECIES_PSYDUCK] = sPsyduckTeachLearnset, - [SPECIES_GOLDUCK] = sGolduckTeachLearnset, - [SPECIES_MANKEY] = sMankeyTeachLearnset, - [SPECIES_PRIMEAPE] = sPrimeapeTeachLearnset, - [SPECIES_GROWLITHE] = sGrowlitheTeachLearnset, - [SPECIES_ARCANINE] = sArcanineTeachLearnset, - [SPECIES_POLIWAG] = sPoliwagTeachLearnset, - [SPECIES_POLIWHIRL] = sPoliwhirlTeachLearnset, - [SPECIES_POLIWRATH] = sPoliwrathTeachLearnset, - [SPECIES_ABRA] = sAbraTeachLearnset, - [SPECIES_KADABRA] = sKadabraTeachLearnset, - [SPECIES_ALAKAZAM] = sAlakazamTeachLearnset, - [SPECIES_MACHOP] = sMachopTeachLearnset, - [SPECIES_MACHOKE] = sMachokeTeachLearnset, - [SPECIES_MACHAMP] = sMachampTeachLearnset, - [SPECIES_BELLSPROUT] = sBellsproutTeachLearnset, - [SPECIES_WEEPINBELL] = sWeepinbellTeachLearnset, - [SPECIES_VICTREEBEL] = sVictreebelTeachLearnset, - [SPECIES_TENTACOOL] = sTentacoolTeachLearnset, - [SPECIES_TENTACRUEL] = sTentacruelTeachLearnset, - [SPECIES_GEODUDE] = sGeodudeTeachLearnset, - [SPECIES_GRAVELER] = sGravelerTeachLearnset, - [SPECIES_GOLEM] = sGolemTeachLearnset, - [SPECIES_PONYTA] = sPonytaTeachLearnset, - [SPECIES_RAPIDASH] = sRapidashTeachLearnset, - [SPECIES_SLOWPOKE] = sSlowpokeTeachLearnset, - [SPECIES_SLOWBRO] = sSlowbroTeachLearnset, - [SPECIES_MAGNEMITE] = sMagnemiteTeachLearnset, - [SPECIES_MAGNETON] = sMagnetonTeachLearnset, - [SPECIES_FARFETCHD] = sFarfetchdTeachLearnset, - [SPECIES_DODUO] = sDoduoTeachLearnset, - [SPECIES_DODRIO] = sDodrioTeachLearnset, - [SPECIES_SEEL] = sSeelTeachLearnset, - [SPECIES_DEWGONG] = sDewgongTeachLearnset, - [SPECIES_GRIMER] = sGrimerTeachLearnset, - [SPECIES_MUK] = sMukTeachLearnset, - [SPECIES_SHELLDER] = sShellderTeachLearnset, - [SPECIES_CLOYSTER] = sCloysterTeachLearnset, - [SPECIES_GASTLY] = sGastlyTeachLearnset, - [SPECIES_HAUNTER] = sHaunterTeachLearnset, - [SPECIES_GENGAR] = sGengarTeachLearnset, - [SPECIES_ONIX] = sOnixTeachLearnset, - [SPECIES_DROWZEE] = sDrowzeeTeachLearnset, - [SPECIES_HYPNO] = sHypnoTeachLearnset, - [SPECIES_KRABBY] = sKrabbyTeachLearnset, - [SPECIES_KINGLER] = sKinglerTeachLearnset, - [SPECIES_VOLTORB] = sVoltorbTeachLearnset, - [SPECIES_ELECTRODE] = sElectrodeTeachLearnset, - [SPECIES_EXEGGCUTE] = sExeggcuteTeachLearnset, - [SPECIES_EXEGGUTOR] = sExeggutorTeachLearnset, - [SPECIES_CUBONE] = sCuboneTeachLearnset, - [SPECIES_MAROWAK] = sMarowakTeachLearnset, - [SPECIES_HITMONLEE] = sHitmonleeTeachLearnset, - [SPECIES_HITMONCHAN] = sHitmonchanTeachLearnset, - [SPECIES_LICKITUNG] = sLickitungTeachLearnset, - [SPECIES_KOFFING] = sKoffingTeachLearnset, - [SPECIES_WEEZING] = sWeezingTeachLearnset, - [SPECIES_RHYHORN] = sRhyhornTeachLearnset, - [SPECIES_RHYDON] = sRhydonTeachLearnset, - [SPECIES_CHANSEY] = sChanseyTeachLearnset, - [SPECIES_TANGELA] = sTangelaTeachLearnset, - [SPECIES_KANGASKHAN] = sKangaskhanTeachLearnset, - [SPECIES_HORSEA] = sHorseaTeachLearnset, - [SPECIES_SEADRA] = sSeadraTeachLearnset, - [SPECIES_GOLDEEN] = sGoldeenTeachLearnset, - [SPECIES_SEAKING] = sSeakingTeachLearnset, - [SPECIES_STARYU] = sStaryuTeachLearnset, - [SPECIES_STARMIE] = sStarmieTeachLearnset, - [SPECIES_MR_MIME] = sMrMimeTeachLearnset, - [SPECIES_SCYTHER] = sScytherTeachLearnset, - [SPECIES_JYNX] = sJynxTeachLearnset, - [SPECIES_ELECTABUZZ] = sElectabuzzTeachLearnset, - [SPECIES_MAGMAR] = sMagmarTeachLearnset, - [SPECIES_PINSIR] = sPinsirTeachLearnset, - [SPECIES_TAUROS] = sTaurosTeachLearnset, - [SPECIES_MAGIKARP] = sMagikarpTeachLearnset, - [SPECIES_GYARADOS] = sGyaradosTeachLearnset, - [SPECIES_LAPRAS] = sLaprasTeachLearnset, - [SPECIES_DITTO] = sDittoTeachLearnset, - [SPECIES_EEVEE] = sEeveeTeachLearnset, - [SPECIES_VAPOREON] = sVaporeonTeachLearnset, - [SPECIES_JOLTEON] = sJolteonTeachLearnset, - [SPECIES_FLAREON] = sFlareonTeachLearnset, - [SPECIES_PORYGON] = sPorygonTeachLearnset, - [SPECIES_OMANYTE] = sOmanyteTeachLearnset, - [SPECIES_OMASTAR] = sOmastarTeachLearnset, - [SPECIES_KABUTO] = sKabutoTeachLearnset, - [SPECIES_KABUTOPS] = sKabutopsTeachLearnset, - [SPECIES_AERODACTYL] = sAerodactylTeachLearnset, - [SPECIES_SNORLAX] = sSnorlaxTeachLearnset, - [SPECIES_ARTICUNO] = sArticunoTeachLearnset, - [SPECIES_ZAPDOS] = sZapdosTeachLearnset, - [SPECIES_MOLTRES] = sMoltresTeachLearnset, - [SPECIES_DRATINI] = sDratiniTeachLearnset, - [SPECIES_DRAGONAIR] = sDragonairTeachLearnset, - [SPECIES_DRAGONITE] = sDragoniteTeachLearnset, - [SPECIES_MEWTWO] = sMewtwoTeachLearnset, - [SPECIES_MEW] = sMewTeachLearnset, - [SPECIES_CHIKORITA] = sChikoritaTeachLearnset, - [SPECIES_BAYLEEF] = sBayleefTeachLearnset, - [SPECIES_MEGANIUM] = sMeganiumTeachLearnset, - [SPECIES_CYNDAQUIL] = sCyndaquilTeachLearnset, - [SPECIES_QUILAVA] = sQuilavaTeachLearnset, - [SPECIES_TYPHLOSION] = sTyphlosionTeachLearnset, - [SPECIES_TOTODILE] = sTotodileTeachLearnset, - [SPECIES_CROCONAW] = sCroconawTeachLearnset, - [SPECIES_FERALIGATR] = sFeraligatrTeachLearnset, - [SPECIES_SENTRET] = sSentretTeachLearnset, - [SPECIES_FURRET] = sFurretTeachLearnset, - [SPECIES_HOOTHOOT] = sHoothootTeachLearnset, - [SPECIES_NOCTOWL] = sNoctowlTeachLearnset, - [SPECIES_LEDYBA] = sLedybaTeachLearnset, - [SPECIES_LEDIAN] = sLedianTeachLearnset, - [SPECIES_SPINARAK] = sSpinarakTeachLearnset, - [SPECIES_ARIADOS] = sAriadosTeachLearnset, - [SPECIES_CROBAT] = sCrobatTeachLearnset, - [SPECIES_CHINCHOU] = sChinchouTeachLearnset, - [SPECIES_LANTURN] = sLanturnTeachLearnset, - [SPECIES_PICHU] = sPichuTeachLearnset, - [SPECIES_CLEFFA] = sCleffaTeachLearnset, - [SPECIES_IGGLYBUFF] = sIgglybuffTeachLearnset, - [SPECIES_TOGEPI] = sTogepiTeachLearnset, - [SPECIES_TOGETIC] = sTogeticTeachLearnset, - [SPECIES_NATU] = sNatuTeachLearnset, - [SPECIES_XATU] = sXatuTeachLearnset, - [SPECIES_MAREEP] = sMareepTeachLearnset, - [SPECIES_FLAAFFY] = sFlaaffyTeachLearnset, - [SPECIES_AMPHAROS] = sAmpharosTeachLearnset, - [SPECIES_BELLOSSOM] = sBellossomTeachLearnset, - [SPECIES_MARILL] = sMarillTeachLearnset, - [SPECIES_AZUMARILL] = sAzumarillTeachLearnset, - [SPECIES_SUDOWOODO] = sSudowoodoTeachLearnset, - [SPECIES_POLITOED] = sPolitoedTeachLearnset, - [SPECIES_HOPPIP] = sHoppipTeachLearnset, - [SPECIES_SKIPLOOM] = sSkiploomTeachLearnset, - [SPECIES_JUMPLUFF] = sJumpluffTeachLearnset, - [SPECIES_AIPOM] = sAipomTeachLearnset, - [SPECIES_SUNKERN] = sSunkernTeachLearnset, - [SPECIES_SUNFLORA] = sSunfloraTeachLearnset, - [SPECIES_YANMA] = sYanmaTeachLearnset, - [SPECIES_WOOPER] = sWooperTeachLearnset, - [SPECIES_QUAGSIRE] = sQuagsireTeachLearnset, - [SPECIES_ESPEON] = sEspeonTeachLearnset, - [SPECIES_UMBREON] = sUmbreonTeachLearnset, - [SPECIES_MURKROW] = sMurkrowTeachLearnset, - [SPECIES_SLOWKING] = sSlowkingTeachLearnset, - [SPECIES_MISDREAVUS] = sMisdreavusTeachLearnset, - [SPECIES_UNOWN] = sUnownTeachLearnset, - [SPECIES_WOBBUFFET] = sWobbuffetTeachLearnset, - [SPECIES_GIRAFARIG] = sGirafarigTeachLearnset, - [SPECIES_PINECO] = sPinecoTeachLearnset, - [SPECIES_FORRETRESS] = sForretressTeachLearnset, - [SPECIES_DUNSPARCE] = sDunsparceTeachLearnset, - [SPECIES_GLIGAR] = sGligarTeachLearnset, - [SPECIES_STEELIX] = sSteelixTeachLearnset, - [SPECIES_SNUBBULL] = sSnubbullTeachLearnset, - [SPECIES_GRANBULL] = sGranbullTeachLearnset, - [SPECIES_QWILFISH] = sQwilfishTeachLearnset, - [SPECIES_SCIZOR] = sScizorTeachLearnset, - [SPECIES_SHUCKLE] = sShuckleTeachLearnset, - [SPECIES_HERACROSS] = sHeracrossTeachLearnset, - [SPECIES_SNEASEL] = sSneaselTeachLearnset, - [SPECIES_TEDDIURSA] = sTeddiursaTeachLearnset, - [SPECIES_URSARING] = sUrsaringTeachLearnset, - [SPECIES_SLUGMA] = sSlugmaTeachLearnset, - [SPECIES_MAGCARGO] = sMagcargoTeachLearnset, - [SPECIES_SWINUB] = sSwinubTeachLearnset, - [SPECIES_PILOSWINE] = sPiloswineTeachLearnset, - [SPECIES_CORSOLA] = sCorsolaTeachLearnset, - [SPECIES_REMORAID] = sRemoraidTeachLearnset, - [SPECIES_OCTILLERY] = sOctilleryTeachLearnset, - [SPECIES_DELIBIRD] = sDelibirdTeachLearnset, - [SPECIES_MANTINE] = sMantineTeachLearnset, - [SPECIES_SKARMORY] = sSkarmoryTeachLearnset, - [SPECIES_HOUNDOUR] = sHoundourTeachLearnset, - [SPECIES_HOUNDOOM] = sHoundoomTeachLearnset, - [SPECIES_KINGDRA] = sKingdraTeachLearnset, - [SPECIES_PHANPY] = sPhanpyTeachLearnset, - [SPECIES_DONPHAN] = sDonphanTeachLearnset, - [SPECIES_PORYGON2] = sPorygon2TeachLearnset, - [SPECIES_STANTLER] = sStantlerTeachLearnset, - [SPECIES_SMEARGLE] = sSmeargleTeachLearnset, - [SPECIES_TYROGUE] = sTyrogueTeachLearnset, - [SPECIES_HITMONTOP] = sHitmontopTeachLearnset, - [SPECIES_SMOOCHUM] = sSmoochumTeachLearnset, - [SPECIES_ELEKID] = sElekidTeachLearnset, - [SPECIES_MAGBY] = sMagbyTeachLearnset, - [SPECIES_MILTANK] = sMiltankTeachLearnset, - [SPECIES_BLISSEY] = sBlisseyTeachLearnset, - [SPECIES_RAIKOU] = sRaikouTeachLearnset, - [SPECIES_ENTEI] = sEnteiTeachLearnset, - [SPECIES_SUICUNE] = sSuicuneTeachLearnset, - [SPECIES_LARVITAR] = sLarvitarTeachLearnset, - [SPECIES_PUPITAR] = sPupitarTeachLearnset, - [SPECIES_TYRANITAR] = sTyranitarTeachLearnset, - [SPECIES_LUGIA] = sLugiaTeachLearnset, - [SPECIES_HO_OH] = sHoOhTeachLearnset, - [SPECIES_CELEBI] = sCelebiTeachLearnset, - [SPECIES_TREECKO] = sTreeckoTeachLearnset, - [SPECIES_GROVYLE] = sGrovyleTeachLearnset, - [SPECIES_SCEPTILE] = sSceptileTeachLearnset, - [SPECIES_TORCHIC] = sTorchicTeachLearnset, - [SPECIES_COMBUSKEN] = sCombuskenTeachLearnset, - [SPECIES_BLAZIKEN] = sBlazikenTeachLearnset, - [SPECIES_MUDKIP] = sMudkipTeachLearnset, - [SPECIES_MARSHTOMP] = sMarshtompTeachLearnset, - [SPECIES_SWAMPERT] = sSwampertTeachLearnset, - [SPECIES_POOCHYENA] = sPoochyenaTeachLearnset, - [SPECIES_MIGHTYENA] = sMightyenaTeachLearnset, - [SPECIES_ZIGZAGOON] = sZigzagoonTeachLearnset, - [SPECIES_LINOONE] = sLinooneTeachLearnset, - [SPECIES_WURMPLE] = sWurmpleTeachLearnset, - [SPECIES_SILCOON] = sSilcoonTeachLearnset, - [SPECIES_BEAUTIFLY] = sBeautiflyTeachLearnset, - [SPECIES_CASCOON] = sCascoonTeachLearnset, - [SPECIES_DUSTOX] = sDustoxTeachLearnset, - [SPECIES_LOTAD] = sLotadTeachLearnset, - [SPECIES_LOMBRE] = sLombreTeachLearnset, - [SPECIES_LUDICOLO] = sLudicoloTeachLearnset, - [SPECIES_SEEDOT] = sSeedotTeachLearnset, - [SPECIES_NUZLEAF] = sNuzleafTeachLearnset, - [SPECIES_SHIFTRY] = sShiftryTeachLearnset, - [SPECIES_NINCADA] = sNincadaTeachLearnset, - [SPECIES_NINJASK] = sNinjaskTeachLearnset, - [SPECIES_SHEDINJA] = sShedinjaTeachLearnset, - [SPECIES_TAILLOW] = sTaillowTeachLearnset, - [SPECIES_SWELLOW] = sSwellowTeachLearnset, - [SPECIES_SHROOMISH] = sShroomishTeachLearnset, - [SPECIES_BRELOOM] = sBreloomTeachLearnset, - [SPECIES_SPINDA] = sSpindaTeachLearnset, - [SPECIES_WINGULL] = sWingullTeachLearnset, - [SPECIES_PELIPPER] = sPelipperTeachLearnset, - [SPECIES_SURSKIT] = sSurskitTeachLearnset, - [SPECIES_MASQUERAIN] = sMasquerainTeachLearnset, - [SPECIES_WAILMER] = sWailmerTeachLearnset, - [SPECIES_WAILORD] = sWailordTeachLearnset, - [SPECIES_SKITTY] = sSkittyTeachLearnset, - [SPECIES_DELCATTY] = sDelcattyTeachLearnset, - [SPECIES_KECLEON] = sKecleonTeachLearnset, - [SPECIES_BALTOY] = sBaltoyTeachLearnset, - [SPECIES_CLAYDOL] = sClaydolTeachLearnset, - [SPECIES_NOSEPASS] = sNosepassTeachLearnset, - [SPECIES_TORKOAL] = sTorkoalTeachLearnset, - [SPECIES_SABLEYE] = sSableyeTeachLearnset, - [SPECIES_BARBOACH] = sBarboachTeachLearnset, - [SPECIES_WHISCASH] = sWhiscashTeachLearnset, - [SPECIES_LUVDISC] = sLuvdiscTeachLearnset, - [SPECIES_CORPHISH] = sCorphishTeachLearnset, - [SPECIES_CRAWDAUNT] = sCrawdauntTeachLearnset, - [SPECIES_FEEBAS] = sFeebasTeachLearnset, - [SPECIES_MILOTIC] = sMiloticTeachLearnset, - [SPECIES_CARVANHA] = sCarvanhaTeachLearnset, - [SPECIES_SHARPEDO] = sSharpedoTeachLearnset, - [SPECIES_TRAPINCH] = sTrapinchTeachLearnset, - [SPECIES_VIBRAVA] = sVibravaTeachLearnset, - [SPECIES_FLYGON] = sFlygonTeachLearnset, - [SPECIES_MAKUHITA] = sMakuhitaTeachLearnset, - [SPECIES_HARIYAMA] = sHariyamaTeachLearnset, - [SPECIES_ELECTRIKE] = sElectrikeTeachLearnset, - [SPECIES_MANECTRIC] = sManectricTeachLearnset, - [SPECIES_NUMEL] = sNumelTeachLearnset, - [SPECIES_CAMERUPT] = sCameruptTeachLearnset, - [SPECIES_SPHEAL] = sSphealTeachLearnset, - [SPECIES_SEALEO] = sSealeoTeachLearnset, - [SPECIES_WALREIN] = sWalreinTeachLearnset, - [SPECIES_CACNEA] = sCacneaTeachLearnset, - [SPECIES_CACTURNE] = sCacturneTeachLearnset, - [SPECIES_SNORUNT] = sSnoruntTeachLearnset, - [SPECIES_GLALIE] = sGlalieTeachLearnset, - [SPECIES_LUNATONE] = sLunatoneTeachLearnset, - [SPECIES_SOLROCK] = sSolrockTeachLearnset, - [SPECIES_AZURILL] = sAzurillTeachLearnset, - [SPECIES_SPOINK] = sSpoinkTeachLearnset, - [SPECIES_GRUMPIG] = sGrumpigTeachLearnset, - [SPECIES_PLUSLE] = sPlusleTeachLearnset, - [SPECIES_MINUN] = sMinunTeachLearnset, - [SPECIES_MAWILE] = sMawileTeachLearnset, - [SPECIES_MEDITITE] = sMedititeTeachLearnset, - [SPECIES_MEDICHAM] = sMedichamTeachLearnset, - [SPECIES_SWABLU] = sSwabluTeachLearnset, - [SPECIES_ALTARIA] = sAltariaTeachLearnset, - [SPECIES_WYNAUT] = sWynautTeachLearnset, - [SPECIES_DUSKULL] = sDuskullTeachLearnset, - [SPECIES_DUSCLOPS] = sDusclopsTeachLearnset, - [SPECIES_ROSELIA] = sRoseliaTeachLearnset, - [SPECIES_SLAKOTH] = sSlakothTeachLearnset, - [SPECIES_VIGOROTH] = sVigorothTeachLearnset, - [SPECIES_SLAKING] = sSlakingTeachLearnset, - [SPECIES_GULPIN] = sGulpinTeachLearnset, - [SPECIES_SWALOT] = sSwalotTeachLearnset, - [SPECIES_TROPIUS] = sTropiusTeachLearnset, - [SPECIES_WHISMUR] = sWhismurTeachLearnset, - [SPECIES_LOUDRED] = sLoudredTeachLearnset, - [SPECIES_EXPLOUD] = sExploudTeachLearnset, - [SPECIES_CLAMPERL] = sClamperlTeachLearnset, - [SPECIES_HUNTAIL] = sHuntailTeachLearnset, - [SPECIES_GOREBYSS] = sGorebyssTeachLearnset, - [SPECIES_ABSOL] = sAbsolTeachLearnset, - [SPECIES_SHUPPET] = sShuppetTeachLearnset, - [SPECIES_BANETTE] = sBanetteTeachLearnset, - [SPECIES_SEVIPER] = sSeviperTeachLearnset, - [SPECIES_ZANGOOSE] = sZangooseTeachLearnset, - [SPECIES_RELICANTH] = sRelicanthTeachLearnset, - [SPECIES_ARON] = sAronTeachLearnset, - [SPECIES_LAIRON] = sLaironTeachLearnset, - [SPECIES_AGGRON] = sAggronTeachLearnset, - [SPECIES_CASTFORM] = sCastformTeachLearnset, - [SPECIES_VOLBEAT] = sVolbeatTeachLearnset, - [SPECIES_ILLUMISE] = sIllumiseTeachLearnset, - [SPECIES_LILEEP] = sLileepTeachLearnset, - [SPECIES_CRADILY] = sCradilyTeachLearnset, - [SPECIES_ANORITH] = sAnorithTeachLearnset, - [SPECIES_ARMALDO] = sArmaldoTeachLearnset, - [SPECIES_RALTS] = sRaltsTeachLearnset, - [SPECIES_KIRLIA] = sKirliaTeachLearnset, - [SPECIES_GARDEVOIR] = sGardevoirTeachLearnset, - [SPECIES_BAGON] = sBagonTeachLearnset, - [SPECIES_SHELGON] = sShelgonTeachLearnset, - [SPECIES_SALAMENCE] = sSalamenceTeachLearnset, - [SPECIES_BELDUM] = sBeldumTeachLearnset, - [SPECIES_METANG] = sMetangTeachLearnset, - [SPECIES_METAGROSS] = sMetagrossTeachLearnset, - [SPECIES_REGIROCK] = sRegirockTeachLearnset, - [SPECIES_REGICE] = sRegiceTeachLearnset, - [SPECIES_REGISTEEL] = sRegisteelTeachLearnset, - [SPECIES_KYOGRE] = sKyogreTeachLearnset, - [SPECIES_GROUDON] = sGroudonTeachLearnset, - [SPECIES_RAYQUAZA] = sRayquazaTeachLearnset, - [SPECIES_LATIAS] = sLatiasTeachLearnset, - [SPECIES_LATIOS] = sLatiosTeachLearnset, - [SPECIES_JIRACHI] = sJirachiTeachLearnset, - [SPECIES_DEOXYS] = sDeoxysTeachLearnset, - [SPECIES_CHIMECHO] = sChimechoTeachLearnset, -#if P_NEW_POKEMON == TRUE - [SPECIES_TURTWIG] = sTurtwigTeachLearnset, - [SPECIES_GROTLE] = sGrotleTeachLearnset, - [SPECIES_TORTERRA] = sTorterraTeachLearnset, - [SPECIES_CHIMCHAR] = sChimcharTeachLearnset, - [SPECIES_MONFERNO] = sMonfernoTeachLearnset, - [SPECIES_INFERNAPE] = sInfernapeTeachLearnset, - [SPECIES_PIPLUP] = sPiplupTeachLearnset, - [SPECIES_PRINPLUP] = sPrinplupTeachLearnset, - [SPECIES_EMPOLEON] = sEmpoleonTeachLearnset, - [SPECIES_STARLY] = sStarlyTeachLearnset, - [SPECIES_STARAVIA] = sStaraviaTeachLearnset, - [SPECIES_STARAPTOR] = sStaraptorTeachLearnset, - [SPECIES_BIDOOF] = sBidoofTeachLearnset, - [SPECIES_BIBAREL] = sBibarelTeachLearnset, - [SPECIES_KRICKETOT] = sKricketotTeachLearnset, - [SPECIES_KRICKETUNE] = sKricketuneTeachLearnset, - [SPECIES_SHINX] = sShinxTeachLearnset, - [SPECIES_LUXIO] = sLuxioTeachLearnset, - [SPECIES_LUXRAY] = sLuxrayTeachLearnset, - [SPECIES_BUDEW] = sBudewTeachLearnset, - [SPECIES_ROSERADE] = sRoseradeTeachLearnset, - [SPECIES_CRANIDOS] = sCranidosTeachLearnset, - [SPECIES_RAMPARDOS] = sRampardosTeachLearnset, - [SPECIES_SHIELDON] = sShieldonTeachLearnset, - [SPECIES_BASTIODON] = sBastiodonTeachLearnset, - [SPECIES_BURMY] = sBurmyTeachLearnset, - [SPECIES_WORMADAM] = sWormadamTeachLearnset, - [SPECIES_MOTHIM] = sMothimTeachLearnset, - [SPECIES_COMBEE] = sCombeeTeachLearnset, - [SPECIES_VESPIQUEN] = sVespiquenTeachLearnset, - [SPECIES_PACHIRISU] = sPachirisuTeachLearnset, - [SPECIES_BUIZEL] = sBuizelTeachLearnset, - [SPECIES_FLOATZEL] = sFloatzelTeachLearnset, - [SPECIES_CHERUBI] = sCherubiTeachLearnset, - [SPECIES_CHERRIM] = sCherrimTeachLearnset, - [SPECIES_SHELLOS] = sShellosTeachLearnset, - [SPECIES_GASTRODON] = sGastrodonTeachLearnset, - [SPECIES_AMBIPOM] = sAmbipomTeachLearnset, - [SPECIES_DRIFLOON] = sDrifloonTeachLearnset, - [SPECIES_DRIFBLIM] = sDrifblimTeachLearnset, - [SPECIES_BUNEARY] = sBunearyTeachLearnset, - [SPECIES_LOPUNNY] = sLopunnyTeachLearnset, - [SPECIES_MISMAGIUS] = sMismagiusTeachLearnset, - [SPECIES_HONCHKROW] = sHonchkrowTeachLearnset, - [SPECIES_GLAMEOW] = sGlameowTeachLearnset, - [SPECIES_PURUGLY] = sPuruglyTeachLearnset, - [SPECIES_CHINGLING] = sChinglingTeachLearnset, - [SPECIES_STUNKY] = sStunkyTeachLearnset, - [SPECIES_SKUNTANK] = sSkuntankTeachLearnset, - [SPECIES_BRONZOR] = sBronzorTeachLearnset, - [SPECIES_BRONZONG] = sBronzongTeachLearnset, - [SPECIES_BONSLY] = sBonslyTeachLearnset, - [SPECIES_MIME_JR] = sMimeJrTeachLearnset, - [SPECIES_HAPPINY] = sHappinyTeachLearnset, - [SPECIES_CHATOT] = sChatotTeachLearnset, - [SPECIES_SPIRITOMB] = sSpiritombTeachLearnset, - [SPECIES_GIBLE] = sGibleTeachLearnset, - [SPECIES_GABITE] = sGabiteTeachLearnset, - [SPECIES_GARCHOMP] = sGarchompTeachLearnset, - [SPECIES_MUNCHLAX] = sMunchlaxTeachLearnset, - [SPECIES_RIOLU] = sRioluTeachLearnset, - [SPECIES_LUCARIO] = sLucarioTeachLearnset, - [SPECIES_HIPPOPOTAS] = sHippopotasTeachLearnset, - [SPECIES_HIPPOWDON] = sHippowdonTeachLearnset, - [SPECIES_SKORUPI] = sSkorupiTeachLearnset, - [SPECIES_DRAPION] = sDrapionTeachLearnset, - [SPECIES_CROAGUNK] = sCroagunkTeachLearnset, - [SPECIES_TOXICROAK] = sToxicroakTeachLearnset, - [SPECIES_CARNIVINE] = sCarnivineTeachLearnset, - [SPECIES_FINNEON] = sFinneonTeachLearnset, - [SPECIES_LUMINEON] = sLumineonTeachLearnset, - [SPECIES_MANTYKE] = sMantykeTeachLearnset, - [SPECIES_SNOVER] = sSnoverTeachLearnset, - [SPECIES_ABOMASNOW] = sAbomasnowTeachLearnset, - [SPECIES_WEAVILE] = sWeavileTeachLearnset, - [SPECIES_MAGNEZONE] = sMagnezoneTeachLearnset, - [SPECIES_LICKILICKY] = sLickilickyTeachLearnset, - [SPECIES_RHYPERIOR] = sRhyperiorTeachLearnset, - [SPECIES_TANGROWTH] = sTangrowthTeachLearnset, - [SPECIES_ELECTIVIRE] = sElectivireTeachLearnset, - [SPECIES_MAGMORTAR] = sMagmortarTeachLearnset, - [SPECIES_TOGEKISS] = sTogekissTeachLearnset, - [SPECIES_YANMEGA] = sYanmegaTeachLearnset, - [SPECIES_LEAFEON] = sLeafeonTeachLearnset, - [SPECIES_GLACEON] = sGlaceonTeachLearnset, - [SPECIES_GLISCOR] = sGliscorTeachLearnset, - [SPECIES_MAMOSWINE] = sMamoswineTeachLearnset, - [SPECIES_PORYGON_Z] = sPorygonZTeachLearnset, - [SPECIES_GALLADE] = sGalladeTeachLearnset, - [SPECIES_PROBOPASS] = sProbopassTeachLearnset, - [SPECIES_DUSKNOIR] = sDusknoirTeachLearnset, - [SPECIES_FROSLASS] = sFroslassTeachLearnset, - [SPECIES_ROTOM] = sRotomTeachLearnset, - [SPECIES_UXIE] = sUxieTeachLearnset, - [SPECIES_MESPRIT] = sMespritTeachLearnset, - [SPECIES_AZELF] = sAzelfTeachLearnset, - [SPECIES_DIALGA] = sDialgaTeachLearnset, - [SPECIES_PALKIA] = sPalkiaTeachLearnset, - [SPECIES_HEATRAN] = sHeatranTeachLearnset, - [SPECIES_REGIGIGAS] = sRegigigasTeachLearnset, - [SPECIES_GIRATINA] = sGiratinaTeachLearnset, - [SPECIES_CRESSELIA] = sCresseliaTeachLearnset, - [SPECIES_PHIONE] = sPhioneTeachLearnset, - [SPECIES_MANAPHY] = sManaphyTeachLearnset, - [SPECIES_DARKRAI] = sDarkraiTeachLearnset, - [SPECIES_SHAYMIN] = sShayminTeachLearnset, - [SPECIES_ARCEUS] = sArceusTeachLearnset, - [SPECIES_VICTINI] = sVictiniTeachLearnset, - [SPECIES_SNIVY] = sSnivyTeachLearnset, - [SPECIES_SERVINE] = sServineTeachLearnset, - [SPECIES_SERPERIOR] = sSerperiorTeachLearnset, - [SPECIES_TEPIG] = sTepigTeachLearnset, - [SPECIES_PIGNITE] = sPigniteTeachLearnset, - [SPECIES_EMBOAR] = sEmboarTeachLearnset, - [SPECIES_OSHAWOTT] = sOshawottTeachLearnset, - [SPECIES_DEWOTT] = sDewottTeachLearnset, - [SPECIES_SAMUROTT] = sSamurottTeachLearnset, - [SPECIES_PATRAT] = sPatratTeachLearnset, - [SPECIES_WATCHOG] = sWatchogTeachLearnset, - [SPECIES_LILLIPUP] = sLillipupTeachLearnset, - [SPECIES_HERDIER] = sHerdierTeachLearnset, - [SPECIES_STOUTLAND] = sStoutlandTeachLearnset, - [SPECIES_PURRLOIN] = sPurrloinTeachLearnset, - [SPECIES_LIEPARD] = sLiepardTeachLearnset, - [SPECIES_PANSAGE] = sPansageTeachLearnset, - [SPECIES_SIMISAGE] = sSimisageTeachLearnset, - [SPECIES_PANSEAR] = sPansearTeachLearnset, - [SPECIES_SIMISEAR] = sSimisearTeachLearnset, - [SPECIES_PANPOUR] = sPanpourTeachLearnset, - [SPECIES_SIMIPOUR] = sSimipourTeachLearnset, - [SPECIES_MUNNA] = sMunnaTeachLearnset, - [SPECIES_MUSHARNA] = sMusharnaTeachLearnset, - [SPECIES_PIDOVE] = sPidoveTeachLearnset, - [SPECIES_TRANQUILL] = sTranquillTeachLearnset, - [SPECIES_UNFEZANT] = sUnfezantTeachLearnset, - [SPECIES_BLITZLE] = sBlitzleTeachLearnset, - [SPECIES_ZEBSTRIKA] = sZebstrikaTeachLearnset, - [SPECIES_ROGGENROLA] = sRoggenrolaTeachLearnset, - [SPECIES_BOLDORE] = sBoldoreTeachLearnset, - [SPECIES_GIGALITH] = sGigalithTeachLearnset, - [SPECIES_WOOBAT] = sWoobatTeachLearnset, - [SPECIES_SWOOBAT] = sSwoobatTeachLearnset, - [SPECIES_DRILBUR] = sDrilburTeachLearnset, - [SPECIES_EXCADRILL] = sExcadrillTeachLearnset, - [SPECIES_AUDINO] = sAudinoTeachLearnset, - [SPECIES_TIMBURR] = sTimburrTeachLearnset, - [SPECIES_GURDURR] = sGurdurrTeachLearnset, - [SPECIES_CONKELDURR] = sConkeldurrTeachLearnset, - [SPECIES_TYMPOLE] = sTympoleTeachLearnset, - [SPECIES_PALPITOAD] = sPalpitoadTeachLearnset, - [SPECIES_SEISMITOAD] = sSeismitoadTeachLearnset, - [SPECIES_THROH] = sThrohTeachLearnset, - [SPECIES_SAWK] = sSawkTeachLearnset, - [SPECIES_SEWADDLE] = sSewaddleTeachLearnset, - [SPECIES_SWADLOON] = sSwadloonTeachLearnset, - [SPECIES_LEAVANNY] = sLeavannyTeachLearnset, - [SPECIES_VENIPEDE] = sVenipedeTeachLearnset, - [SPECIES_WHIRLIPEDE] = sWhirlipedeTeachLearnset, - [SPECIES_SCOLIPEDE] = sScolipedeTeachLearnset, - [SPECIES_COTTONEE] = sCottoneeTeachLearnset, - [SPECIES_WHIMSICOTT] = sWhimsicottTeachLearnset, - [SPECIES_PETILIL] = sPetililTeachLearnset, - [SPECIES_LILLIGANT] = sLilligantTeachLearnset, - [SPECIES_BASCULIN] = sBasculinTeachLearnset, - [SPECIES_SANDILE] = sSandileTeachLearnset, - [SPECIES_KROKOROK] = sKrokorokTeachLearnset, - [SPECIES_KROOKODILE] = sKrookodileTeachLearnset, - [SPECIES_DARUMAKA] = sDarumakaTeachLearnset, - [SPECIES_DARMANITAN] = sDarmanitanTeachLearnset, - [SPECIES_MARACTUS] = sMaractusTeachLearnset, - [SPECIES_DWEBBLE] = sDwebbleTeachLearnset, - [SPECIES_CRUSTLE] = sCrustleTeachLearnset, - [SPECIES_SCRAGGY] = sScraggyTeachLearnset, - [SPECIES_SCRAFTY] = sScraftyTeachLearnset, - [SPECIES_SIGILYPH] = sSigilyphTeachLearnset, - [SPECIES_YAMASK] = sYamaskTeachLearnset, - [SPECIES_COFAGRIGUS] = sCofagrigusTeachLearnset, - [SPECIES_TIRTOUGA] = sTirtougaTeachLearnset, - [SPECIES_CARRACOSTA] = sCarracostaTeachLearnset, - [SPECIES_ARCHEN] = sArchenTeachLearnset, - [SPECIES_ARCHEOPS] = sArcheopsTeachLearnset, - [SPECIES_TRUBBISH] = sTrubbishTeachLearnset, - [SPECIES_GARBODOR] = sGarbodorTeachLearnset, - [SPECIES_ZORUA] = sZoruaTeachLearnset, - [SPECIES_ZOROARK] = sZoroarkTeachLearnset, - [SPECIES_MINCCINO] = sMinccinoTeachLearnset, - [SPECIES_CINCCINO] = sCinccinoTeachLearnset, - [SPECIES_GOTHITA] = sGothitaTeachLearnset, - [SPECIES_GOTHORITA] = sGothoritaTeachLearnset, - [SPECIES_GOTHITELLE] = sGothitelleTeachLearnset, - [SPECIES_SOLOSIS] = sSolosisTeachLearnset, - [SPECIES_DUOSION] = sDuosionTeachLearnset, - [SPECIES_REUNICLUS] = sReuniclusTeachLearnset, - [SPECIES_DUCKLETT] = sDucklettTeachLearnset, - [SPECIES_SWANNA] = sSwannaTeachLearnset, - [SPECIES_VANILLITE] = sVanilliteTeachLearnset, - [SPECIES_VANILLISH] = sVanillishTeachLearnset, - [SPECIES_VANILLUXE] = sVanilluxeTeachLearnset, - [SPECIES_DEERLING] = sDeerlingTeachLearnset, - [SPECIES_SAWSBUCK] = sSawsbuckTeachLearnset, - [SPECIES_EMOLGA] = sEmolgaTeachLearnset, - [SPECIES_KARRABLAST] = sKarrablastTeachLearnset, - [SPECIES_ESCAVALIER] = sEscavalierTeachLearnset, - [SPECIES_FOONGUS] = sFoongusTeachLearnset, - [SPECIES_AMOONGUSS] = sAmoongussTeachLearnset, - [SPECIES_FRILLISH] = sFrillishTeachLearnset, - [SPECIES_JELLICENT] = sJellicentTeachLearnset, - [SPECIES_ALOMOMOLA] = sAlomomolaTeachLearnset, - [SPECIES_JOLTIK] = sJoltikTeachLearnset, - [SPECIES_GALVANTULA] = sGalvantulaTeachLearnset, - [SPECIES_FERROSEED] = sFerroseedTeachLearnset, - [SPECIES_FERROTHORN] = sFerrothornTeachLearnset, - [SPECIES_KLINK] = sKlinkTeachLearnset, - [SPECIES_KLANG] = sKlangTeachLearnset, - [SPECIES_KLINKLANG] = sKlinklangTeachLearnset, - [SPECIES_TYNAMO] = sTynamoTeachLearnset, - [SPECIES_EELEKTRIK] = sEelektrikTeachLearnset, - [SPECIES_EELEKTROSS] = sEelektrossTeachLearnset, - [SPECIES_ELGYEM] = sElgyemTeachLearnset, - [SPECIES_BEHEEYEM] = sBeheeyemTeachLearnset, - [SPECIES_LITWICK] = sLitwickTeachLearnset, - [SPECIES_LAMPENT] = sLampentTeachLearnset, - [SPECIES_CHANDELURE] = sChandelureTeachLearnset, - [SPECIES_AXEW] = sAxewTeachLearnset, - [SPECIES_FRAXURE] = sFraxureTeachLearnset, - [SPECIES_HAXORUS] = sHaxorusTeachLearnset, - [SPECIES_CUBCHOO] = sCubchooTeachLearnset, - [SPECIES_BEARTIC] = sBearticTeachLearnset, - [SPECIES_CRYOGONAL] = sCryogonalTeachLearnset, - [SPECIES_SHELMET] = sShelmetTeachLearnset, - [SPECIES_ACCELGOR] = sAccelgorTeachLearnset, - [SPECIES_STUNFISK] = sStunfiskTeachLearnset, - [SPECIES_MIENFOO] = sMienfooTeachLearnset, - [SPECIES_MIENSHAO] = sMienshaoTeachLearnset, - [SPECIES_DRUDDIGON] = sDruddigonTeachLearnset, - [SPECIES_GOLETT] = sGolettTeachLearnset, - [SPECIES_GOLURK] = sGolurkTeachLearnset, - [SPECIES_PAWNIARD] = sPawniardTeachLearnset, - [SPECIES_BISHARP] = sBisharpTeachLearnset, - [SPECIES_BOUFFALANT] = sBouffalantTeachLearnset, - [SPECIES_RUFFLET] = sRuffletTeachLearnset, - [SPECIES_BRAVIARY] = sBraviaryTeachLearnset, - [SPECIES_VULLABY] = sVullabyTeachLearnset, - [SPECIES_MANDIBUZZ] = sMandibuzzTeachLearnset, - [SPECIES_HEATMOR] = sHeatmorTeachLearnset, - [SPECIES_DURANT] = sDurantTeachLearnset, - [SPECIES_DEINO] = sDeinoTeachLearnset, - [SPECIES_ZWEILOUS] = sZweilousTeachLearnset, - [SPECIES_HYDREIGON] = sHydreigonTeachLearnset, - [SPECIES_LARVESTA] = sLarvestaTeachLearnset, - [SPECIES_VOLCARONA] = sVolcaronaTeachLearnset, - [SPECIES_COBALION] = sCobalionTeachLearnset, - [SPECIES_TERRAKION] = sTerrakionTeachLearnset, - [SPECIES_VIRIZION] = sVirizionTeachLearnset, - [SPECIES_TORNADUS] = sTornadusTeachLearnset, - [SPECIES_THUNDURUS] = sThundurusTeachLearnset, - [SPECIES_RESHIRAM] = sReshiramTeachLearnset, - [SPECIES_ZEKROM] = sZekromTeachLearnset, - [SPECIES_LANDORUS] = sLandorusTeachLearnset, - [SPECIES_KYUREM] = sKyuremTeachLearnset, - [SPECIES_KELDEO] = sKeldeoTeachLearnset, - [SPECIES_MELOETTA] = sMeloettaTeachLearnset, - [SPECIES_GENESECT] = sGenesectTeachLearnset, - [SPECIES_CHESPIN] = sChespinTeachLearnset, - [SPECIES_QUILLADIN] = sQuilladinTeachLearnset, - [SPECIES_CHESNAUGHT] = sChesnaughtTeachLearnset, - [SPECIES_FENNEKIN] = sFennekinTeachLearnset, - [SPECIES_BRAIXEN] = sBraixenTeachLearnset, - [SPECIES_DELPHOX] = sDelphoxTeachLearnset, - [SPECIES_FROAKIE] = sFroakieTeachLearnset, - [SPECIES_FROGADIER] = sFrogadierTeachLearnset, - [SPECIES_GRENINJA] = sGreninjaTeachLearnset, - [SPECIES_BUNNELBY] = sBunnelbyTeachLearnset, - [SPECIES_DIGGERSBY] = sDiggersbyTeachLearnset, - [SPECIES_FLETCHLING] = sFletchlingTeachLearnset, - [SPECIES_FLETCHINDER] = sFletchinderTeachLearnset, - [SPECIES_TALONFLAME] = sTalonflameTeachLearnset, - [SPECIES_SCATTERBUG] = sScatterbugTeachLearnset, - [SPECIES_SPEWPA] = sSpewpaTeachLearnset, - [SPECIES_VIVILLON] = sVivillonTeachLearnset, - [SPECIES_LITLEO] = sLitleoTeachLearnset, - [SPECIES_PYROAR] = sPyroarTeachLearnset, - [SPECIES_FLABEBE] = sFlabebeTeachLearnset, - [SPECIES_FLOETTE] = sFloetteTeachLearnset, - [SPECIES_FLORGES] = sFlorgesTeachLearnset, - [SPECIES_SKIDDO] = sSkiddoTeachLearnset, - [SPECIES_GOGOAT] = sGogoatTeachLearnset, - [SPECIES_PANCHAM] = sPanchamTeachLearnset, - [SPECIES_PANGORO] = sPangoroTeachLearnset, - [SPECIES_FURFROU] = sFurfrouTeachLearnset, - [SPECIES_ESPURR] = sEspurrTeachLearnset, - [SPECIES_MEOWSTIC] = sMeowsticTeachLearnset, - [SPECIES_HONEDGE] = sHonedgeTeachLearnset, - [SPECIES_DOUBLADE] = sDoubladeTeachLearnset, - [SPECIES_AEGISLASH] = sAegislashTeachLearnset, - [SPECIES_SPRITZEE] = sSpritzeeTeachLearnset, - [SPECIES_AROMATISSE] = sAromatisseTeachLearnset, - [SPECIES_SWIRLIX] = sSwirlixTeachLearnset, - [SPECIES_SLURPUFF] = sSlurpuffTeachLearnset, - [SPECIES_INKAY] = sInkayTeachLearnset, - [SPECIES_MALAMAR] = sMalamarTeachLearnset, - [SPECIES_BINACLE] = sBinacleTeachLearnset, - [SPECIES_BARBARACLE] = sBarbaracleTeachLearnset, - [SPECIES_SKRELP] = sSkrelpTeachLearnset, - [SPECIES_DRAGALGE] = sDragalgeTeachLearnset, - [SPECIES_CLAUNCHER] = sClauncherTeachLearnset, - [SPECIES_CLAWITZER] = sClawitzerTeachLearnset, - [SPECIES_HELIOPTILE] = sHelioptileTeachLearnset, - [SPECIES_HELIOLISK] = sHelioliskTeachLearnset, - [SPECIES_TYRUNT] = sTyruntTeachLearnset, - [SPECIES_TYRANTRUM] = sTyrantrumTeachLearnset, - [SPECIES_AMAURA] = sAmauraTeachLearnset, - [SPECIES_AURORUS] = sAurorusTeachLearnset, - [SPECIES_SYLVEON] = sSylveonTeachLearnset, - [SPECIES_HAWLUCHA] = sHawluchaTeachLearnset, - [SPECIES_DEDENNE] = sDedenneTeachLearnset, - [SPECIES_CARBINK] = sCarbinkTeachLearnset, - [SPECIES_GOOMY] = sGoomyTeachLearnset, - [SPECIES_SLIGGOO] = sSliggooTeachLearnset, - [SPECIES_GOODRA] = sGoodraTeachLearnset, - [SPECIES_KLEFKI] = sKlefkiTeachLearnset, - [SPECIES_PHANTUMP] = sPhantumpTeachLearnset, - [SPECIES_TREVENANT] = sTrevenantTeachLearnset, - [SPECIES_PUMPKABOO] = sPumpkabooTeachLearnset, - [SPECIES_GOURGEIST] = sGourgeistTeachLearnset, - [SPECIES_BERGMITE] = sBergmiteTeachLearnset, - [SPECIES_AVALUGG] = sAvaluggTeachLearnset, - [SPECIES_NOIBAT] = sNoibatTeachLearnset, - [SPECIES_NOIVERN] = sNoivernTeachLearnset, - [SPECIES_XERNEAS] = sXerneasTeachLearnset, - [SPECIES_YVELTAL] = sYveltalTeachLearnset, - [SPECIES_ZYGARDE] = sZygardeTeachLearnset, - [SPECIES_DIANCIE] = sDiancieTeachLearnset, - [SPECIES_HOOPA] = sHoopaTeachLearnset, - [SPECIES_VOLCANION] = sVolcanionTeachLearnset, - [SPECIES_ROWLET] = sRowletTeachLearnset, - [SPECIES_DARTRIX] = sDartrixTeachLearnset, - [SPECIES_DECIDUEYE] = sDecidueyeTeachLearnset, - [SPECIES_LITTEN] = sLittenTeachLearnset, - [SPECIES_TORRACAT] = sTorracatTeachLearnset, - [SPECIES_INCINEROAR] = sIncineroarTeachLearnset, - [SPECIES_POPPLIO] = sPopplioTeachLearnset, - [SPECIES_BRIONNE] = sBrionneTeachLearnset, - [SPECIES_PRIMARINA] = sPrimarinaTeachLearnset, - [SPECIES_PIKIPEK] = sPikipekTeachLearnset, - [SPECIES_TRUMBEAK] = sTrumbeakTeachLearnset, - [SPECIES_TOUCANNON] = sToucannonTeachLearnset, - [SPECIES_YUNGOOS] = sYungoosTeachLearnset, - [SPECIES_GUMSHOOS] = sGumshoosTeachLearnset, - [SPECIES_GRUBBIN] = sGrubbinTeachLearnset, - [SPECIES_CHARJABUG] = sCharjabugTeachLearnset, - [SPECIES_VIKAVOLT] = sVikavoltTeachLearnset, - [SPECIES_CRABRAWLER] = sCrabrawlerTeachLearnset, - [SPECIES_CRABOMINABLE] = sCrabominableTeachLearnset, - [SPECIES_ORICORIO] = sOricorioTeachLearnset, - [SPECIES_CUTIEFLY] = sCutieflyTeachLearnset, - [SPECIES_RIBOMBEE] = sRibombeeTeachLearnset, - [SPECIES_ROCKRUFF] = sRockruffTeachLearnset, - [SPECIES_LYCANROC] = sLycanrocTeachLearnset, - [SPECIES_WISHIWASHI] = sWishiwashiTeachLearnset, - [SPECIES_MAREANIE] = sMareanieTeachLearnset, - [SPECIES_TOXAPEX] = sToxapexTeachLearnset, - [SPECIES_MUDBRAY] = sMudbrayTeachLearnset, - [SPECIES_MUDSDALE] = sMudsdaleTeachLearnset, - [SPECIES_DEWPIDER] = sDewpiderTeachLearnset, - [SPECIES_ARAQUANID] = sAraquanidTeachLearnset, - [SPECIES_FOMANTIS] = sFomantisTeachLearnset, - [SPECIES_LURANTIS] = sLurantisTeachLearnset, - [SPECIES_MORELULL] = sMorelullTeachLearnset, - [SPECIES_SHIINOTIC] = sShiinoticTeachLearnset, - [SPECIES_SALANDIT] = sSalanditTeachLearnset, - [SPECIES_SALAZZLE] = sSalazzleTeachLearnset, - [SPECIES_STUFFUL] = sStuffulTeachLearnset, - [SPECIES_BEWEAR] = sBewearTeachLearnset, - [SPECIES_BOUNSWEET] = sBounsweetTeachLearnset, - [SPECIES_STEENEE] = sSteeneeTeachLearnset, - [SPECIES_TSAREENA] = sTsareenaTeachLearnset, - [SPECIES_COMFEY] = sComfeyTeachLearnset, - [SPECIES_ORANGURU] = sOranguruTeachLearnset, - [SPECIES_PASSIMIAN] = sPassimianTeachLearnset, - [SPECIES_WIMPOD] = sWimpodTeachLearnset, - [SPECIES_GOLISOPOD] = sGolisopodTeachLearnset, - [SPECIES_SANDYGAST] = sSandygastTeachLearnset, - [SPECIES_PALOSSAND] = sPalossandTeachLearnset, - [SPECIES_PYUKUMUKU] = sPyukumukuTeachLearnset, - [SPECIES_TYPE_NULL] = sTypeNullTeachLearnset, - [SPECIES_SILVALLY] = sSilvallyTeachLearnset, - [SPECIES_MINIOR] = sMiniorTeachLearnset, - [SPECIES_KOMALA] = sKomalaTeachLearnset, - [SPECIES_TURTONATOR] = sTurtonatorTeachLearnset, - [SPECIES_TOGEDEMARU] = sTogedemaruTeachLearnset, - [SPECIES_MIMIKYU] = sMimikyuTeachLearnset, - [SPECIES_BRUXISH] = sBruxishTeachLearnset, - [SPECIES_DRAMPA] = sDrampaTeachLearnset, - [SPECIES_DHELMISE] = sDhelmiseTeachLearnset, - [SPECIES_JANGMO_O] = sJangmooTeachLearnset, - [SPECIES_HAKAMO_O] = sHakamooTeachLearnset, - [SPECIES_KOMMO_O] = sKommooTeachLearnset, - [SPECIES_TAPU_KOKO] = sTapuKokoTeachLearnset, - [SPECIES_TAPU_LELE] = sTapuLeleTeachLearnset, - [SPECIES_TAPU_BULU] = sTapuBuluTeachLearnset, - [SPECIES_TAPU_FINI] = sTapuFiniTeachLearnset, - [SPECIES_COSMOG] = sCosmogTeachLearnset, - [SPECIES_COSMOEM] = sCosmoemTeachLearnset, - [SPECIES_SOLGALEO] = sSolgaleoTeachLearnset, - [SPECIES_LUNALA] = sLunalaTeachLearnset, - [SPECIES_NIHILEGO] = sNihilegoTeachLearnset, - [SPECIES_BUZZWOLE] = sBuzzwoleTeachLearnset, - [SPECIES_PHEROMOSA] = sPheromosaTeachLearnset, - [SPECIES_XURKITREE] = sXurkitreeTeachLearnset, - [SPECIES_CELESTEELA] = sCelesteelaTeachLearnset, - [SPECIES_KARTANA] = sKartanaTeachLearnset, - [SPECIES_GUZZLORD] = sGuzzlordTeachLearnset, - [SPECIES_NECROZMA] = sNecrozmaTeachLearnset, - [SPECIES_MAGEARNA] = sMagearnaTeachLearnset, - [SPECIES_MARSHADOW] = sMarshadowTeachLearnset, - [SPECIES_POIPOLE] = sPoipoleTeachLearnset, - [SPECIES_NAGANADEL] = sNaganadelTeachLearnset, - [SPECIES_STAKATAKA] = sStakatakaTeachLearnset, - [SPECIES_BLACEPHALON] = sBlacephalonTeachLearnset, - [SPECIES_ZERAORA] = sZeraoraTeachLearnset, - [SPECIES_MELTAN] = sMeltanTeachLearnset, - [SPECIES_MELMETAL] = sMelmetalTeachLearnset, - [SPECIES_GROOKEY] = sGrookeyTeachLearnset, - [SPECIES_THWACKEY] = sThwackeyTeachLearnset, - [SPECIES_RILLABOOM] = sRillaboomTeachLearnset, - [SPECIES_SCORBUNNY] = sScorbunnyTeachLearnset, - [SPECIES_RABOOT] = sRabootTeachLearnset, - [SPECIES_CINDERACE] = sCinderaceTeachLearnset, - [SPECIES_SOBBLE] = sSobbleTeachLearnset, - [SPECIES_DRIZZILE] = sDrizzileTeachLearnset, - [SPECIES_INTELEON] = sInteleonTeachLearnset, - [SPECIES_SKWOVET] = sSkwovetTeachLearnset, - [SPECIES_GREEDENT] = sGreedentTeachLearnset, - [SPECIES_ROOKIDEE] = sRookideeTeachLearnset, - [SPECIES_CORVISQUIRE] = sCorvisquireTeachLearnset, - [SPECIES_CORVIKNIGHT] = sCorviknightTeachLearnset, - [SPECIES_BLIPBUG] = sBlipbugTeachLearnset, - [SPECIES_DOTTLER] = sDottlerTeachLearnset, - [SPECIES_ORBEETLE] = sOrbeetleTeachLearnset, - [SPECIES_NICKIT] = sNickitTeachLearnset, - [SPECIES_THIEVUL] = sThievulTeachLearnset, - [SPECIES_GOSSIFLEUR] = sGossifleurTeachLearnset, - [SPECIES_ELDEGOSS] = sEldegossTeachLearnset, - [SPECIES_WOOLOO] = sWoolooTeachLearnset, - [SPECIES_DUBWOOL] = sDubwoolTeachLearnset, - [SPECIES_CHEWTLE] = sChewtleTeachLearnset, - [SPECIES_DREDNAW] = sDrednawTeachLearnset, - [SPECIES_YAMPER] = sYamperTeachLearnset, - [SPECIES_BOLTUND] = sBoltundTeachLearnset, - [SPECIES_ROLYCOLY] = sRolycolyTeachLearnset, - [SPECIES_CARKOL] = sCarkolTeachLearnset, - [SPECIES_COALOSSAL] = sCoalossalTeachLearnset, - [SPECIES_APPLIN] = sApplinTeachLearnset, - [SPECIES_FLAPPLE] = sFlappleTeachLearnset, - [SPECIES_APPLETUN] = sAppletunTeachLearnset, - [SPECIES_SILICOBRA] = sSilicobraTeachLearnset, - [SPECIES_SANDACONDA] = sSandacondaTeachLearnset, - [SPECIES_CRAMORANT] = sCramorantTeachLearnset, - [SPECIES_ARROKUDA] = sArrokudaTeachLearnset, - [SPECIES_BARRASKEWDA] = sBarraskewdaTeachLearnset, - [SPECIES_TOXEL] = sToxelTeachLearnset, - [SPECIES_TOXTRICITY] = sToxtricityTeachLearnset, - [SPECIES_SIZZLIPEDE] = sSizzlipedeTeachLearnset, - [SPECIES_CENTISKORCH] = sCentiskorchTeachLearnset, - [SPECIES_CLOBBOPUS] = sClobbopusTeachLearnset, - [SPECIES_GRAPPLOCT] = sGrapploctTeachLearnset, - [SPECIES_SINISTEA] = sSinisteaTeachLearnset, - [SPECIES_POLTEAGEIST] = sPolteageistTeachLearnset, - [SPECIES_HATENNA] = sHatennaTeachLearnset, - [SPECIES_HATTREM] = sHattremTeachLearnset, - [SPECIES_HATTERENE] = sHattereneTeachLearnset, - [SPECIES_IMPIDIMP] = sImpidimpTeachLearnset, - [SPECIES_MORGREM] = sMorgremTeachLearnset, - [SPECIES_GRIMMSNARL] = sGrimmsnarlTeachLearnset, - [SPECIES_OBSTAGOON] = sObstagoonTeachLearnset, - [SPECIES_PERRSERKER] = sPerrserkerTeachLearnset, - [SPECIES_CURSOLA] = sCursolaTeachLearnset, - [SPECIES_SIRFETCHD] = sSirfetchdTeachLearnset, - [SPECIES_MR_RIME] = sMrRimeTeachLearnset, - [SPECIES_RUNERIGUS] = sRunerigusTeachLearnset, - [SPECIES_MILCERY] = sMilceryTeachLearnset, - [SPECIES_ALCREMIE] = sAlcremieTeachLearnset, - [SPECIES_FALINKS] = sFalinksTeachLearnset, - [SPECIES_PINCURCHIN] = sPincurchinTeachLearnset, - [SPECIES_SNOM] = sSnomTeachLearnset, - [SPECIES_FROSMOTH] = sFrosmothTeachLearnset, - [SPECIES_STONJOURNER] = sStonjournerTeachLearnset, - [SPECIES_EISCUE] = sEiscueTeachLearnset, - [SPECIES_INDEEDEE] = sIndeedeeTeachLearnset, - [SPECIES_MORPEKO] = sMorpekoTeachLearnset, - [SPECIES_CUFANT] = sCufantTeachLearnset, - [SPECIES_COPPERAJAH] = sCopperajahTeachLearnset, - [SPECIES_DRACOZOLT] = sDracozoltTeachLearnset, - [SPECIES_ARCTOZOLT] = sArctozoltTeachLearnset, - [SPECIES_DRACOVISH] = sDracovishTeachLearnset, - [SPECIES_ARCTOVISH] = sArctovishTeachLearnset, - [SPECIES_DURALUDON] = sDuraludonTeachLearnset, - [SPECIES_DREEPY] = sDreepyTeachLearnset, - [SPECIES_DRAKLOAK] = sDrakloakTeachLearnset, - [SPECIES_DRAGAPULT] = sDragapultTeachLearnset, - [SPECIES_ZACIAN] = sZacianTeachLearnset, - [SPECIES_ZAMAZENTA] = sZamazentaTeachLearnset, - [SPECIES_ETERNATUS] = sEternatusTeachLearnset, - [SPECIES_KUBFU] = sKubfuTeachLearnset, - [SPECIES_URSHIFU] = sUrshifuTeachLearnset, - [SPECIES_ZARUDE] = sZarudeTeachLearnset, - [SPECIES_REGIELEKI] = sRegielekiTeachLearnset, - [SPECIES_REGIDRAGO] = sRegidragoTeachLearnset, - [SPECIES_GLASTRIER] = sGlastrierTeachLearnset, - [SPECIES_SPECTRIER] = sSpectrierTeachLearnset, - [SPECIES_CALYREX] = sCalyrexTeachLearnset, - // Megas - [SPECIES_VENUSAUR_MEGA] = sVenusaurTeachLearnset, - [SPECIES_CHARIZARD_MEGA_X] = sCharizardTeachLearnset, - [SPECIES_CHARIZARD_MEGA_Y] = sCharizardTeachLearnset, - [SPECIES_BLASTOISE_MEGA] = sBlastoiseTeachLearnset, - [SPECIES_BEEDRILL_MEGA] = sBeedrillTeachLearnset, - [SPECIES_PIDGEOT_MEGA] = sPidgeotTeachLearnset, - [SPECIES_ALAKAZAM_MEGA] = sAlakazamTeachLearnset, - [SPECIES_SLOWBRO_MEGA] = sSlowbroTeachLearnset, - [SPECIES_GENGAR_MEGA] = sGengarTeachLearnset, - [SPECIES_KANGASKHAN_MEGA] = sKangaskhanTeachLearnset, - [SPECIES_PINSIR_MEGA] = sPinsirTeachLearnset, - [SPECIES_GYARADOS_MEGA] = sGyaradosTeachLearnset, - [SPECIES_AERODACTYL_MEGA] = sAerodactylTeachLearnset, - [SPECIES_MEWTWO_MEGA_X] = sMewtwoTeachLearnset, - [SPECIES_MEWTWO_MEGA_Y] = sMewtwoTeachLearnset, - [SPECIES_AMPHAROS_MEGA] = sAmpharosTeachLearnset, - [SPECIES_STEELIX_MEGA] = sSteelixTeachLearnset, - [SPECIES_SCIZOR_MEGA] = sScizorTeachLearnset, - [SPECIES_HERACROSS_MEGA] = sHeracrossTeachLearnset, - [SPECIES_HOUNDOOM_MEGA] = sHoundoomTeachLearnset, - [SPECIES_TYRANITAR_MEGA] = sTyranitarTeachLearnset, - [SPECIES_SCEPTILE_MEGA] = sSceptileTeachLearnset, - [SPECIES_BLAZIKEN_MEGA] = sBlazikenTeachLearnset, - [SPECIES_SWAMPERT_MEGA] = sSwampertTeachLearnset, - [SPECIES_GARDEVOIR_MEGA] = sGardevoirTeachLearnset, - [SPECIES_SABLEYE_MEGA] = sSableyeTeachLearnset, - [SPECIES_MAWILE_MEGA] = sMawileTeachLearnset, - [SPECIES_AGGRON_MEGA] = sAggronTeachLearnset, - [SPECIES_MEDICHAM_MEGA] = sMedichamTeachLearnset, - [SPECIES_MANECTRIC_MEGA] = sManectricTeachLearnset, - [SPECIES_SHARPEDO_MEGA] = sSharpedoTeachLearnset, - [SPECIES_CAMERUPT_MEGA] = sCameruptTeachLearnset, - [SPECIES_ALTARIA_MEGA] = sAltariaTeachLearnset, - [SPECIES_BANETTE_MEGA] = sBanetteTeachLearnset, - [SPECIES_ABSOL_MEGA] = sAbsolTeachLearnset, - [SPECIES_GLALIE_MEGA] = sGlalieTeachLearnset, - [SPECIES_SALAMENCE_MEGA] = sSalamenceTeachLearnset, - [SPECIES_METAGROSS_MEGA] = sMetagrossTeachLearnset, - [SPECIES_LATIAS_MEGA] = sLatiasTeachLearnset, - [SPECIES_LATIOS_MEGA] = sLatiosTeachLearnset, - [SPECIES_LOPUNNY_MEGA] = sLopunnyTeachLearnset, - [SPECIES_GARCHOMP_MEGA] = sGarchompTeachLearnset, - [SPECIES_LUCARIO_MEGA] = sLucarioTeachLearnset, - [SPECIES_ABOMASNOW_MEGA] = sAbomasnowTeachLearnset, - [SPECIES_GALLADE_MEGA] = sGalladeTeachLearnset, - [SPECIES_AUDINO_MEGA] = sAudinoTeachLearnset, - [SPECIES_DIANCIE_MEGA] = sDiancieTeachLearnset, - // Special Mega + Primals - [SPECIES_RAYQUAZA_MEGA] = sRayquazaTeachLearnset, - [SPECIES_KYOGRE_PRIMAL] = sKyogreTeachLearnset, - [SPECIES_GROUDON_PRIMAL] = sGroudonTeachLearnset, - // Alolan Forms - [SPECIES_RATTATA_ALOLAN] = sRattataAlolanTeachLearnset, - [SPECIES_RATICATE_ALOLAN] = sRaticateAlolanTeachLearnset, - [SPECIES_RAICHU_ALOLAN] = sRaichuAlolanTeachLearnset, - [SPECIES_SANDSHREW_ALOLAN] = sSandshrewAlolanTeachLearnset, - [SPECIES_SANDSLASH_ALOLAN] = sSandslashAlolanTeachLearnset, - [SPECIES_VULPIX_ALOLAN] = sVulpixAlolanTeachLearnset, - [SPECIES_NINETALES_ALOLAN] = sNinetalesAlolanTeachLearnset, - [SPECIES_DIGLETT_ALOLAN] = sDiglettAlolanTeachLearnset, - [SPECIES_DUGTRIO_ALOLAN] = sDugtrioAlolanTeachLearnset, - [SPECIES_MEOWTH_ALOLAN] = sMeowthAlolanTeachLearnset, - [SPECIES_PERSIAN_ALOLAN] = sPersianAlolanTeachLearnset, - [SPECIES_GEODUDE_ALOLAN] = sGeodudeAlolanTeachLearnset, - [SPECIES_GRAVELER_ALOLAN] = sGravelerAlolanTeachLearnset, - [SPECIES_GOLEM_ALOLAN] = sGolemAlolanTeachLearnset, - [SPECIES_GRIMER_ALOLAN] = sGrimerAlolanTeachLearnset, - [SPECIES_MUK_ALOLAN] = sMukAlolanTeachLearnset, - [SPECIES_EXEGGUTOR_ALOLAN] = sExeggutorAlolanTeachLearnset, - [SPECIES_MAROWAK_ALOLAN] = sMarowakAlolanTeachLearnset, - // Galarian Forms - [SPECIES_MEOWTH_GALARIAN] = sMeowthGalarianTeachLearnset, - [SPECIES_PONYTA_GALARIAN] = sPonytaGalarianTeachLearnset, - [SPECIES_RAPIDASH_GALARIAN] = sRapidashGalarianTeachLearnset, - [SPECIES_SLOWPOKE_GALARIAN] = sSlowpokeGalarianTeachLearnset, - [SPECIES_SLOWBRO_GALARIAN] = sSlowbroGalarianTeachLearnset, - [SPECIES_FARFETCHD_GALARIAN] = sFarfetchdGalarianTeachLearnset, - [SPECIES_WEEZING_GALARIAN] = sWeezingGalarianTeachLearnset, - [SPECIES_MR_MIME_GALARIAN] = sMrMimeGalarianTeachLearnset, - [SPECIES_ARTICUNO_GALARIAN] = sArticunoGalarianTeachLearnset, - [SPECIES_ZAPDOS_GALARIAN] = sZapdosGalarianTeachLearnset, - [SPECIES_MOLTRES_GALARIAN] = sMoltresGalarianTeachLearnset, - [SPECIES_SLOWKING_GALARIAN] = sSlowkingGalarianTeachLearnset, - [SPECIES_CORSOLA_GALARIAN] = sCorsolaGalarianTeachLearnset, - [SPECIES_ZIGZAGOON_GALARIAN] = sZigzagoonGalarianTeachLearnset, - [SPECIES_LINOONE_GALARIAN] = sLinooneGalarianTeachLearnset, - [SPECIES_DARUMAKA_GALARIAN] = sDarumakaGalarianTeachLearnset, - [SPECIES_DARMANITAN_GALARIAN] = sDarmanitanGalarianTeachLearnset, - [SPECIES_YAMASK_GALARIAN] = sYamaskGalarianTeachLearnset, - [SPECIES_STUNFISK_GALARIAN] = sStunfiskGalarianTeachLearnset, - // Misc Forms - // Cosplay Pikachu - [SPECIES_PIKACHU_COSPLAY] = sPikachuTeachLearnset, - [SPECIES_PIKACHU_ROCK_STAR] = sPikachuTeachLearnset, - [SPECIES_PIKACHU_BELLE] = sPikachuTeachLearnset, - [SPECIES_PIKACHU_POP_STAR] = sPikachuTeachLearnset, - [SPECIES_PIKACHU_PH_D] = sPikachuTeachLearnset, - [SPECIES_PIKACHU_LIBRE] = sPikachuTeachLearnset, - // Cap Pikachu - [SPECIES_PIKACHU_ORIGINAL_CAP] = sPikachuTeachLearnset, - [SPECIES_PIKACHU_HOENN_CAP] = sPikachuTeachLearnset, - [SPECIES_PIKACHU_SINNOH_CAP] = sPikachuTeachLearnset, - [SPECIES_PIKACHU_UNOVA_CAP] = sPikachuTeachLearnset, - [SPECIES_PIKACHU_KALOS_CAP] = sPikachuTeachLearnset, - [SPECIES_PIKACHU_ALOLA_CAP] = sPikachuTeachLearnset, - [SPECIES_PIKACHU_PARTNER_CAP] = sPikachuTeachLearnset, - [SPECIES_PIKACHU_WORLD_CAP] = sPikachuTeachLearnset, - // Pichu - [SPECIES_PICHU_SPIKY_EARED] = sPichuTeachLearnset, -#endif - // Unown - [SPECIES_UNOWN_B] = sUnownTeachLearnset, - [SPECIES_UNOWN_C] = sUnownTeachLearnset, - [SPECIES_UNOWN_D] = sUnownTeachLearnset, - [SPECIES_UNOWN_E] = sUnownTeachLearnset, - [SPECIES_UNOWN_F] = sUnownTeachLearnset, - [SPECIES_UNOWN_G] = sUnownTeachLearnset, - [SPECIES_UNOWN_H] = sUnownTeachLearnset, - [SPECIES_UNOWN_I] = sUnownTeachLearnset, - [SPECIES_UNOWN_J] = sUnownTeachLearnset, - [SPECIES_UNOWN_K] = sUnownTeachLearnset, - [SPECIES_UNOWN_L] = sUnownTeachLearnset, - [SPECIES_UNOWN_M] = sUnownTeachLearnset, - [SPECIES_UNOWN_N] = sUnownTeachLearnset, - [SPECIES_UNOWN_O] = sUnownTeachLearnset, - [SPECIES_UNOWN_P] = sUnownTeachLearnset, - [SPECIES_UNOWN_Q] = sUnownTeachLearnset, - [SPECIES_UNOWN_R] = sUnownTeachLearnset, - [SPECIES_UNOWN_S] = sUnownTeachLearnset, - [SPECIES_UNOWN_T] = sUnownTeachLearnset, - [SPECIES_UNOWN_U] = sUnownTeachLearnset, - [SPECIES_UNOWN_V] = sUnownTeachLearnset, - [SPECIES_UNOWN_W] = sUnownTeachLearnset, - [SPECIES_UNOWN_X] = sUnownTeachLearnset, - [SPECIES_UNOWN_Y] = sUnownTeachLearnset, - [SPECIES_UNOWN_Z] = sUnownTeachLearnset, - [SPECIES_UNOWN_EMARK] = sUnownTeachLearnset, - [SPECIES_UNOWN_QMARK] = sUnownTeachLearnset, - // Castform - [SPECIES_CASTFORM_SUNNY] = sCastformTeachLearnset, - [SPECIES_CASTFORM_RAINY] = sCastformTeachLearnset, - [SPECIES_CASTFORM_SNOWY] = sCastformTeachLearnset, - // Deoxys - [SPECIES_DEOXYS_ATTACK] = sDeoxysAttackTeachLearnset, - [SPECIES_DEOXYS_DEFENSE] = sDeoxysDefenseTeachLearnset, - [SPECIES_DEOXYS_SPEED] = sDeoxysSpeedTeachLearnset, -#if P_NEW_POKEMON == TRUE - // Burmy - [SPECIES_BURMY_SANDY_CLOAK] = sBurmyTeachLearnset, - [SPECIES_BURMY_TRASH_CLOAK] = sBurmyTeachLearnset, - // Wormadam - [SPECIES_WORMADAM_SANDY_CLOAK] = sWormadamSandyCloakTeachLearnset, - [SPECIES_WORMADAM_TRASH_CLOAK] = sWormadamTrashCloakTeachLearnset, - // Cherrim - [SPECIES_CHERRIM_SUNSHINE] = sCherrimTeachLearnset, - // Shellos - [SPECIES_SHELLOS_EAST_SEA] = sShellosTeachLearnset, - // Gastrodon - [SPECIES_GASTRODON_EAST_SEA] = sGastrodonTeachLearnset, - // Rotom - [SPECIES_ROTOM_HEAT] = sRotomTeachLearnset, - [SPECIES_ROTOM_WASH] = sRotomTeachLearnset, - [SPECIES_ROTOM_FROST] = sRotomTeachLearnset, - [SPECIES_ROTOM_FAN] = sRotomTeachLearnset, - [SPECIES_ROTOM_MOW] = sRotomTeachLearnset, - // Giratina - [SPECIES_GIRATINA_ORIGIN] = sGiratinaTeachLearnset, - // Shaymin - [SPECIES_SHAYMIN_SKY] = sShayminSkyTeachLearnset, - // Arceus - [SPECIES_ARCEUS_FIGHTING] = sArceusTeachLearnset, - [SPECIES_ARCEUS_FLYING] = sArceusTeachLearnset, - [SPECIES_ARCEUS_POISON] = sArceusTeachLearnset, - [SPECIES_ARCEUS_GROUND] = sArceusTeachLearnset, - [SPECIES_ARCEUS_ROCK] = sArceusTeachLearnset, - [SPECIES_ARCEUS_BUG] = sArceusTeachLearnset, - [SPECIES_ARCEUS_GHOST] = sArceusTeachLearnset, - [SPECIES_ARCEUS_STEEL] = sArceusTeachLearnset, - [SPECIES_ARCEUS_FIRE] = sArceusTeachLearnset, - [SPECIES_ARCEUS_WATER] = sArceusTeachLearnset, - [SPECIES_ARCEUS_GRASS] = sArceusTeachLearnset, - [SPECIES_ARCEUS_ELECTRIC] = sArceusTeachLearnset, - [SPECIES_ARCEUS_PSYCHIC] = sArceusTeachLearnset, - [SPECIES_ARCEUS_ICE] = sArceusTeachLearnset, - [SPECIES_ARCEUS_DRAGON] = sArceusTeachLearnset, - [SPECIES_ARCEUS_DARK] = sArceusTeachLearnset, - [SPECIES_ARCEUS_FAIRY] = sArceusTeachLearnset, - // Basculin - [SPECIES_BASCULIN_BLUE_STRIPED] = sBasculinTeachLearnset, - // Darmanitan - [SPECIES_DARMANITAN_ZEN_MODE] = sDarmanitanTeachLearnset, - [SPECIES_DARMANITAN_ZEN_MODE_GALARIAN] = sDarmanitanGalarianTeachLearnset, - // Deerling - [SPECIES_DEERLING_SUMMER] = sDeerlingTeachLearnset, - [SPECIES_DEERLING_AUTUMN] = sDeerlingTeachLearnset, - [SPECIES_DEERLING_WINTER] = sDeerlingTeachLearnset, - // Sawsbuck - [SPECIES_SAWSBUCK_SUMMER] = sSawsbuckTeachLearnset, - [SPECIES_SAWSBUCK_AUTUMN] = sSawsbuckTeachLearnset, - [SPECIES_SAWSBUCK_WINTER] = sSawsbuckTeachLearnset, - // Therian Forms - [SPECIES_TORNADUS_THERIAN] = sTornadusTeachLearnset, - [SPECIES_THUNDURUS_THERIAN] = sThundurusTeachLearnset, - [SPECIES_LANDORUS_THERIAN] = sLandorusTeachLearnset, - // Kyurem - [SPECIES_KYUREM_WHITE] = sKyuremTeachLearnset, - [SPECIES_KYUREM_BLACK] = sKyuremTeachLearnset, - // Keldeo - [SPECIES_KELDEO_RESOLUTE] = sKeldeoTeachLearnset, - // Meloetta - [SPECIES_MELOETTA_PIROUETTE] = sMeloettaTeachLearnset, - // Genesect - [SPECIES_GENESECT_DOUSE_DRIVE] = sGenesectTeachLearnset, - [SPECIES_GENESECT_SHOCK_DRIVE] = sGenesectTeachLearnset, - [SPECIES_GENESECT_BURN_DRIVE] = sGenesectTeachLearnset, - [SPECIES_GENESECT_CHILL_DRIVE] = sGenesectTeachLearnset, - // Greninja - [SPECIES_GRENINJA_BATTLE_BOND] = sGreninjaTeachLearnset, - [SPECIES_GRENINJA_ASH] = sGreninjaTeachLearnset, - // Vivillon - [SPECIES_VIVILLON_POLAR] = sVivillonTeachLearnset, - [SPECIES_VIVILLON_TUNDRA] = sVivillonTeachLearnset, - [SPECIES_VIVILLON_CONTINENTAL] = sVivillonTeachLearnset, - [SPECIES_VIVILLON_GARDEN] = sVivillonTeachLearnset, - [SPECIES_VIVILLON_ELEGANT] = sVivillonTeachLearnset, - [SPECIES_VIVILLON_MEADOW] = sVivillonTeachLearnset, - [SPECIES_VIVILLON_MODERN] = sVivillonTeachLearnset, - [SPECIES_VIVILLON_MARINE] = sVivillonTeachLearnset, - [SPECIES_VIVILLON_ARCHIPELAGO] = sVivillonTeachLearnset, - [SPECIES_VIVILLON_HIGH_PLAINS] = sVivillonTeachLearnset, - [SPECIES_VIVILLON_SANDSTORM] = sVivillonTeachLearnset, - [SPECIES_VIVILLON_RIVER] = sVivillonTeachLearnset, - [SPECIES_VIVILLON_MONSOON] = sVivillonTeachLearnset, - [SPECIES_VIVILLON_SAVANNA] = sVivillonTeachLearnset, - [SPECIES_VIVILLON_SUN] = sVivillonTeachLearnset, - [SPECIES_VIVILLON_OCEAN] = sVivillonTeachLearnset, - [SPECIES_VIVILLON_JUNGLE] = sVivillonTeachLearnset, - [SPECIES_VIVILLON_FANCY] = sVivillonTeachLearnset, - [SPECIES_VIVILLON_POKE_BALL] = sVivillonTeachLearnset, - // Flabébé - [SPECIES_FLABEBE_YELLOW_FLOWER] = sFlabebeTeachLearnset, - [SPECIES_FLABEBE_ORANGE_FLOWER] = sFlabebeTeachLearnset, - [SPECIES_FLABEBE_BLUE_FLOWER] = sFlabebeTeachLearnset, - [SPECIES_FLABEBE_WHITE_FLOWER] = sFlabebeTeachLearnset, - // Floette - [SPECIES_FLOETTE_YELLOW_FLOWER] = sFloetteTeachLearnset, - [SPECIES_FLOETTE_ORANGE_FLOWER] = sFloetteTeachLearnset, - [SPECIES_FLOETTE_BLUE_FLOWER] = sFloetteTeachLearnset, - [SPECIES_FLOETTE_WHITE_FLOWER] = sFloetteTeachLearnset, - [SPECIES_FLOETTE_ETERNAL_FLOWER] = sFloetteEternalFlowerTeachLearnset, - // Florges - [SPECIES_FLORGES_YELLOW_FLOWER] = sFlorgesTeachLearnset, - [SPECIES_FLORGES_ORANGE_FLOWER] = sFlorgesTeachLearnset, - [SPECIES_FLORGES_BLUE_FLOWER] = sFlorgesTeachLearnset, - [SPECIES_FLORGES_WHITE_FLOWER] = sFlorgesTeachLearnset, - //Furfrou - [SPECIES_FURFROU_HEART_TRIM] = sFurfrouTeachLearnset, - [SPECIES_FURFROU_STAR_TRIM] = sFurfrouTeachLearnset, - [SPECIES_FURFROU_DIAMOND_TRIM] = sFurfrouTeachLearnset, - [SPECIES_FURFROU_DEBUTANTE_TRIM] = sFurfrouTeachLearnset, - [SPECIES_FURFROU_MATRON_TRIM] = sFurfrouTeachLearnset, - [SPECIES_FURFROU_DANDY_TRIM] = sFurfrouTeachLearnset, - [SPECIES_FURFROU_LA_REINE_TRIM] = sFurfrouTeachLearnset, - [SPECIES_FURFROU_KABUKI_TRIM] = sFurfrouTeachLearnset, - [SPECIES_FURFROU_PHARAOH_TRIM] = sFurfrouTeachLearnset, - // Meowstic - [SPECIES_MEOWSTIC_FEMALE] = sMeowsticFemaleTeachLearnset, - // Aegislash - [SPECIES_AEGISLASH_BLADE] = sAegislashTeachLearnset, - // Pumpkaboo - [SPECIES_PUMPKABOO_SMALL] = sPumpkabooTeachLearnset, - [SPECIES_PUMPKABOO_LARGE] = sPumpkabooTeachLearnset, - [SPECIES_PUMPKABOO_SUPER] = sPumpkabooTeachLearnset, - // Gourgeist - [SPECIES_GOURGEIST_SMALL] = sGourgeistTeachLearnset, - [SPECIES_GOURGEIST_LARGE] = sGourgeistTeachLearnset, - [SPECIES_GOURGEIST_SUPER] = sGourgeistTeachLearnset, - // Xerneas - [SPECIES_XERNEAS_ACTIVE] = sXerneasTeachLearnset, - // Zygarde - [SPECIES_ZYGARDE_10] = sZygardeTeachLearnset, - [SPECIES_ZYGARDE_10_POWER_CONSTRUCT] = sZygardeTeachLearnset, - [SPECIES_ZYGARDE_50_POWER_CONSTRUCT] = sZygardeTeachLearnset, - [SPECIES_ZYGARDE_COMPLETE] = sZygardeTeachLearnset, - // Hoopa - [SPECIES_HOOPA_UNBOUND] = sHoopaUnboundTeachLearnset, - // Oricorio - [SPECIES_ORICORIO_POM_POM] = sOricorioTeachLearnset, - [SPECIES_ORICORIO_PAU] = sOricorioTeachLearnset, - [SPECIES_ORICORIO_SENSU] = sOricorioTeachLearnset, - // Rockruff - [SPECIES_ROCKRUFF_OWN_TEMPO] = sRockruffTeachLearnset, - // Lycanroc - [SPECIES_LYCANROC_MIDNIGHT] = sLycanrocMidnightTeachLearnset, - [SPECIES_LYCANROC_DUSK] = sLycanrocDuskTeachLearnset, - // Wishiwashi - [SPECIES_WISHIWASHI_SCHOOL] = sWishiwashiTeachLearnset, - // Silvally - [SPECIES_SILVALLY_FIGHTING] = sSilvallyTeachLearnset, - [SPECIES_SILVALLY_FLYING] = sSilvallyTeachLearnset, - [SPECIES_SILVALLY_POISON] = sSilvallyTeachLearnset, - [SPECIES_SILVALLY_GROUND] = sSilvallyTeachLearnset, - [SPECIES_SILVALLY_ROCK] = sSilvallyTeachLearnset, - [SPECIES_SILVALLY_BUG] = sSilvallyTeachLearnset, - [SPECIES_SILVALLY_GHOST] = sSilvallyTeachLearnset, - [SPECIES_SILVALLY_STEEL] = sSilvallyTeachLearnset, - [SPECIES_SILVALLY_FIRE] = sSilvallyTeachLearnset, - [SPECIES_SILVALLY_WATER] = sSilvallyTeachLearnset, - [SPECIES_SILVALLY_GRASS] = sSilvallyTeachLearnset, - [SPECIES_SILVALLY_ELECTRIC] = sSilvallyTeachLearnset, - [SPECIES_SILVALLY_PSYCHIC] = sSilvallyTeachLearnset, - [SPECIES_SILVALLY_ICE] = sSilvallyTeachLearnset, - [SPECIES_SILVALLY_DRAGON] = sSilvallyTeachLearnset, - [SPECIES_SILVALLY_DARK] = sSilvallyTeachLearnset, - [SPECIES_SILVALLY_FAIRY] = sSilvallyTeachLearnset, - // Minior - [SPECIES_MINIOR_METEOR_ORANGE] = sMiniorTeachLearnset, - [SPECIES_MINIOR_METEOR_YELLOW] = sMiniorTeachLearnset, - [SPECIES_MINIOR_METEOR_GREEN] = sMiniorTeachLearnset, - [SPECIES_MINIOR_METEOR_BLUE] = sMiniorTeachLearnset, - [SPECIES_MINIOR_METEOR_INDIGO] = sMiniorTeachLearnset, - [SPECIES_MINIOR_METEOR_VIOLET] = sMiniorTeachLearnset, - [SPECIES_MINIOR_CORE_RED] = sMiniorTeachLearnset, - [SPECIES_MINIOR_CORE_ORANGE] = sMiniorTeachLearnset, - [SPECIES_MINIOR_CORE_YELLOW] = sMiniorTeachLearnset, - [SPECIES_MINIOR_CORE_GREEN] = sMiniorTeachLearnset, - [SPECIES_MINIOR_CORE_BLUE] = sMiniorTeachLearnset, - [SPECIES_MINIOR_CORE_INDIGO] = sMiniorTeachLearnset, - [SPECIES_MINIOR_CORE_VIOLET] = sMiniorTeachLearnset, - // Mimikyu - [SPECIES_MIMIKYU_BUSTED] = sMimikyuTeachLearnset, - // Necrozma - [SPECIES_NECROZMA_DUSK_MANE] = sNecrozmaTeachLearnset, - [SPECIES_NECROZMA_DAWN_WINGS] = sNecrozmaTeachLearnset, - [SPECIES_NECROZMA_ULTRA] = sNecrozmaTeachLearnset, - // Magearna - [SPECIES_MAGEARNA_ORIGINAL_COLOR] = sMagearnaTeachLearnset, - // Cramorant - [SPECIES_CRAMORANT_GULPING] = sCramorantTeachLearnset, - [SPECIES_CRAMORANT_GORGING] = sCramorantTeachLearnset, - // Toxtricity - [SPECIES_TOXTRICITY_LOW_KEY] = sToxtricityLowKeyTeachLearnset, - // Sinistea - [SPECIES_SINISTEA_ANTIQUE] = sSinisteaTeachLearnset, - // Polteageist - [SPECIES_POLTEAGEIST_ANTIQUE] = sPolteageistTeachLearnset, - // Alcremie - [SPECIES_ALCREMIE_RUBY_CREAM] = sAlcremieTeachLearnset, - [SPECIES_ALCREMIE_MATCHA_CREAM] = sAlcremieTeachLearnset, - [SPECIES_ALCREMIE_MINT_CREAM] = sAlcremieTeachLearnset, - [SPECIES_ALCREMIE_LEMON_CREAM] = sAlcremieTeachLearnset, - [SPECIES_ALCREMIE_SALTED_CREAM] = sAlcremieTeachLearnset, - [SPECIES_ALCREMIE_RUBY_SWIRL] = sAlcremieTeachLearnset, - [SPECIES_ALCREMIE_CARAMEL_SWIRL] = sAlcremieTeachLearnset, - [SPECIES_ALCREMIE_RAINBOW_SWIRL] = sAlcremieTeachLearnset, - // Eiscue - [SPECIES_EISCUE_NOICE_FACE] = sEiscueTeachLearnset, - // Indeedee - [SPECIES_INDEEDEE_FEMALE] = sIndeedeeFemaleTeachLearnset, - // Morpeko - [SPECIES_MORPEKO_HANGRY] = sMorpekoTeachLearnset, - // Zacian - [SPECIES_ZACIAN_CROWNED_SWORD] = sZacianTeachLearnset, - // Zamazenta - [SPECIES_ZAMAZENTA_CROWNED_SHIELD] = sZamazentaTeachLearnset, - // Eternatus - [SPECIES_ETERNATUS_ETERNAMAX] = sEternatusTeachLearnset, - // Urshifu - [SPECIES_URSHIFU_RAPID_STRIKE_STYLE] = sUrshifuRapidStrikeStyleTeachLearnset, - // Zarude - [SPECIES_ZARUDE_DADA] = sZarudeTeachLearnset, - // Calyrex - [SPECIES_CALYREX_ICE_RIDER] = sCalyrexIceRiderTeachLearnset, - [SPECIES_CALYREX_SHADOW_RIDER] = sCalyrexShadowRiderTeachLearnset, -#endif -}; diff --git a/src/data/pokemon/teachable_learnset_pointers.h b/src/data/pokemon/teachable_learnset_pointers.h new file mode 100644 index 000000000..7d943561c --- /dev/null +++ b/src/data/pokemon/teachable_learnset_pointers.h @@ -0,0 +1,1279 @@ +const u16 *const gTeachableLearnsets[NUM_SPECIES] = +{ + [SPECIES_NONE] = sBulbasaurTeachableLearnset, + [SPECIES_BULBASAUR] = sBulbasaurTeachableLearnset, + [SPECIES_IVYSAUR] = sIvysaurTeachableLearnset, + [SPECIES_VENUSAUR] = sVenusaurTeachableLearnset, + [SPECIES_CHARMANDER] = sCharmanderTeachableLearnset, + [SPECIES_CHARMELEON] = sCharmeleonTeachableLearnset, + [SPECIES_CHARIZARD] = sCharizardTeachableLearnset, + [SPECIES_SQUIRTLE] = sSquirtleTeachableLearnset, + [SPECIES_WARTORTLE] = sWartortleTeachableLearnset, + [SPECIES_BLASTOISE] = sBlastoiseTeachableLearnset, + [SPECIES_CATERPIE] = sCaterpieTeachableLearnset, + [SPECIES_METAPOD] = sMetapodTeachableLearnset, + [SPECIES_BUTTERFREE] = sButterfreeTeachableLearnset, + [SPECIES_WEEDLE] = sWeedleTeachableLearnset, + [SPECIES_KAKUNA] = sKakunaTeachableLearnset, + [SPECIES_BEEDRILL] = sBeedrillTeachableLearnset, + [SPECIES_PIDGEY] = sPidgeyTeachableLearnset, + [SPECIES_PIDGEOTTO] = sPidgeottoTeachableLearnset, + [SPECIES_PIDGEOT] = sPidgeotTeachableLearnset, + [SPECIES_RATTATA] = sRattataTeachableLearnset, + [SPECIES_RATICATE] = sRaticateTeachableLearnset, + [SPECIES_SPEAROW] = sSpearowTeachableLearnset, + [SPECIES_FEAROW] = sFearowTeachableLearnset, + [SPECIES_EKANS] = sEkansTeachableLearnset, + [SPECIES_ARBOK] = sArbokTeachableLearnset, + [SPECIES_PIKACHU] = sPikachuTeachableLearnset, + [SPECIES_RAICHU] = sRaichuTeachableLearnset, + [SPECIES_SANDSHREW] = sSandshrewTeachableLearnset, + [SPECIES_SANDSLASH] = sSandslashTeachableLearnset, + [SPECIES_NIDORAN_F] = sNidoranFTeachableLearnset, + [SPECIES_NIDORINA] = sNidorinaTeachableLearnset, + [SPECIES_NIDOQUEEN] = sNidoqueenTeachableLearnset, + [SPECIES_NIDORAN_M] = sNidoranMTeachableLearnset, + [SPECIES_NIDORINO] = sNidorinoTeachableLearnset, + [SPECIES_NIDOKING] = sNidokingTeachableLearnset, + [SPECIES_CLEFAIRY] = sClefairyTeachableLearnset, + [SPECIES_CLEFABLE] = sClefableTeachableLearnset, + [SPECIES_VULPIX] = sVulpixTeachableLearnset, + [SPECIES_NINETALES] = sNinetalesTeachableLearnset, + [SPECIES_JIGGLYPUFF] = sJigglypuffTeachableLearnset, + [SPECIES_WIGGLYTUFF] = sWigglytuffTeachableLearnset, + [SPECIES_ZUBAT] = sZubatTeachableLearnset, + [SPECIES_GOLBAT] = sGolbatTeachableLearnset, + [SPECIES_ODDISH] = sOddishTeachableLearnset, + [SPECIES_GLOOM] = sGloomTeachableLearnset, + [SPECIES_VILEPLUME] = sVileplumeTeachableLearnset, + [SPECIES_PARAS] = sParasTeachableLearnset, + [SPECIES_PARASECT] = sParasectTeachableLearnset, + [SPECIES_VENONAT] = sVenonatTeachableLearnset, + [SPECIES_VENOMOTH] = sVenomothTeachableLearnset, + [SPECIES_DIGLETT] = sDiglettTeachableLearnset, + [SPECIES_DUGTRIO] = sDugtrioTeachableLearnset, + [SPECIES_MEOWTH] = sMeowthTeachableLearnset, + [SPECIES_PERSIAN] = sPersianTeachableLearnset, + [SPECIES_PSYDUCK] = sPsyduckTeachableLearnset, + [SPECIES_GOLDUCK] = sGolduckTeachableLearnset, + [SPECIES_MANKEY] = sMankeyTeachableLearnset, + [SPECIES_PRIMEAPE] = sPrimeapeTeachableLearnset, + [SPECIES_GROWLITHE] = sGrowlitheTeachableLearnset, + [SPECIES_ARCANINE] = sArcanineTeachableLearnset, + [SPECIES_POLIWAG] = sPoliwagTeachableLearnset, + [SPECIES_POLIWHIRL] = sPoliwhirlTeachableLearnset, + [SPECIES_POLIWRATH] = sPoliwrathTeachableLearnset, + [SPECIES_ABRA] = sAbraTeachableLearnset, + [SPECIES_KADABRA] = sKadabraTeachableLearnset, + [SPECIES_ALAKAZAM] = sAlakazamTeachableLearnset, + [SPECIES_MACHOP] = sMachopTeachableLearnset, + [SPECIES_MACHOKE] = sMachokeTeachableLearnset, + [SPECIES_MACHAMP] = sMachampTeachableLearnset, + [SPECIES_BELLSPROUT] = sBellsproutTeachableLearnset, + [SPECIES_WEEPINBELL] = sWeepinbellTeachableLearnset, + [SPECIES_VICTREEBEL] = sVictreebelTeachableLearnset, + [SPECIES_TENTACOOL] = sTentacoolTeachableLearnset, + [SPECIES_TENTACRUEL] = sTentacruelTeachableLearnset, + [SPECIES_GEODUDE] = sGeodudeTeachableLearnset, + [SPECIES_GRAVELER] = sGravelerTeachableLearnset, + [SPECIES_GOLEM] = sGolemTeachableLearnset, + [SPECIES_PONYTA] = sPonytaTeachableLearnset, + [SPECIES_RAPIDASH] = sRapidashTeachableLearnset, + [SPECIES_SLOWPOKE] = sSlowpokeTeachableLearnset, + [SPECIES_SLOWBRO] = sSlowbroTeachableLearnset, + [SPECIES_MAGNEMITE] = sMagnemiteTeachableLearnset, + [SPECIES_MAGNETON] = sMagnetonTeachableLearnset, + [SPECIES_FARFETCHD] = sFarfetchdTeachableLearnset, + [SPECIES_DODUO] = sDoduoTeachableLearnset, + [SPECIES_DODRIO] = sDodrioTeachableLearnset, + [SPECIES_SEEL] = sSeelTeachableLearnset, + [SPECIES_DEWGONG] = sDewgongTeachableLearnset, + [SPECIES_GRIMER] = sGrimerTeachableLearnset, + [SPECIES_MUK] = sMukTeachableLearnset, + [SPECIES_SHELLDER] = sShellderTeachableLearnset, + [SPECIES_CLOYSTER] = sCloysterTeachableLearnset, + [SPECIES_GASTLY] = sGastlyTeachableLearnset, + [SPECIES_HAUNTER] = sHaunterTeachableLearnset, + [SPECIES_GENGAR] = sGengarTeachableLearnset, + [SPECIES_ONIX] = sOnixTeachableLearnset, + [SPECIES_DROWZEE] = sDrowzeeTeachableLearnset, + [SPECIES_HYPNO] = sHypnoTeachableLearnset, + [SPECIES_KRABBY] = sKrabbyTeachableLearnset, + [SPECIES_KINGLER] = sKinglerTeachableLearnset, + [SPECIES_VOLTORB] = sVoltorbTeachableLearnset, + [SPECIES_ELECTRODE] = sElectrodeTeachableLearnset, + [SPECIES_EXEGGCUTE] = sExeggcuteTeachableLearnset, + [SPECIES_EXEGGUTOR] = sExeggutorTeachableLearnset, + [SPECIES_CUBONE] = sCuboneTeachableLearnset, + [SPECIES_MAROWAK] = sMarowakTeachableLearnset, + [SPECIES_HITMONLEE] = sHitmonleeTeachableLearnset, + [SPECIES_HITMONCHAN] = sHitmonchanTeachableLearnset, + [SPECIES_LICKITUNG] = sLickitungTeachableLearnset, + [SPECIES_KOFFING] = sKoffingTeachableLearnset, + [SPECIES_WEEZING] = sWeezingTeachableLearnset, + [SPECIES_RHYHORN] = sRhyhornTeachableLearnset, + [SPECIES_RHYDON] = sRhydonTeachableLearnset, + [SPECIES_CHANSEY] = sChanseyTeachableLearnset, + [SPECIES_TANGELA] = sTangelaTeachableLearnset, + [SPECIES_KANGASKHAN] = sKangaskhanTeachableLearnset, + [SPECIES_HORSEA] = sHorseaTeachableLearnset, + [SPECIES_SEADRA] = sSeadraTeachableLearnset, + [SPECIES_GOLDEEN] = sGoldeenTeachableLearnset, + [SPECIES_SEAKING] = sSeakingTeachableLearnset, + [SPECIES_STARYU] = sStaryuTeachableLearnset, + [SPECIES_STARMIE] = sStarmieTeachableLearnset, + [SPECIES_MR_MIME] = sMrMimeTeachableLearnset, + [SPECIES_SCYTHER] = sScytherTeachableLearnset, + [SPECIES_JYNX] = sJynxTeachableLearnset, + [SPECIES_ELECTABUZZ] = sElectabuzzTeachableLearnset, + [SPECIES_MAGMAR] = sMagmarTeachableLearnset, + [SPECIES_PINSIR] = sPinsirTeachableLearnset, + [SPECIES_TAUROS] = sTaurosTeachableLearnset, + [SPECIES_MAGIKARP] = sMagikarpTeachableLearnset, + [SPECIES_GYARADOS] = sGyaradosTeachableLearnset, + [SPECIES_LAPRAS] = sLaprasTeachableLearnset, + [SPECIES_DITTO] = sDittoTeachableLearnset, + [SPECIES_EEVEE] = sEeveeTeachableLearnset, + [SPECIES_VAPOREON] = sVaporeonTeachableLearnset, + [SPECIES_JOLTEON] = sJolteonTeachableLearnset, + [SPECIES_FLAREON] = sFlareonTeachableLearnset, + [SPECIES_PORYGON] = sPorygonTeachableLearnset, + [SPECIES_OMANYTE] = sOmanyteTeachableLearnset, + [SPECIES_OMASTAR] = sOmastarTeachableLearnset, + [SPECIES_KABUTO] = sKabutoTeachableLearnset, + [SPECIES_KABUTOPS] = sKabutopsTeachableLearnset, + [SPECIES_AERODACTYL] = sAerodactylTeachableLearnset, + [SPECIES_SNORLAX] = sSnorlaxTeachableLearnset, + [SPECIES_ARTICUNO] = sArticunoTeachableLearnset, + [SPECIES_ZAPDOS] = sZapdosTeachableLearnset, + [SPECIES_MOLTRES] = sMoltresTeachableLearnset, + [SPECIES_DRATINI] = sDratiniTeachableLearnset, + [SPECIES_DRAGONAIR] = sDragonairTeachableLearnset, + [SPECIES_DRAGONITE] = sDragoniteTeachableLearnset, + [SPECIES_MEWTWO] = sMewtwoTeachableLearnset, + [SPECIES_MEW] = sMewTeachableLearnset, + [SPECIES_CHIKORITA] = sChikoritaTeachableLearnset, + [SPECIES_BAYLEEF] = sBayleefTeachableLearnset, + [SPECIES_MEGANIUM] = sMeganiumTeachableLearnset, + [SPECIES_CYNDAQUIL] = sCyndaquilTeachableLearnset, + [SPECIES_QUILAVA] = sQuilavaTeachableLearnset, + [SPECIES_TYPHLOSION] = sTyphlosionTeachableLearnset, + [SPECIES_TOTODILE] = sTotodileTeachableLearnset, + [SPECIES_CROCONAW] = sCroconawTeachableLearnset, + [SPECIES_FERALIGATR] = sFeraligatrTeachableLearnset, + [SPECIES_SENTRET] = sSentretTeachableLearnset, + [SPECIES_FURRET] = sFurretTeachableLearnset, + [SPECIES_HOOTHOOT] = sHoothootTeachableLearnset, + [SPECIES_NOCTOWL] = sNoctowlTeachableLearnset, + [SPECIES_LEDYBA] = sLedybaTeachableLearnset, + [SPECIES_LEDIAN] = sLedianTeachableLearnset, + [SPECIES_SPINARAK] = sSpinarakTeachableLearnset, + [SPECIES_ARIADOS] = sAriadosTeachableLearnset, + [SPECIES_CROBAT] = sCrobatTeachableLearnset, + [SPECIES_CHINCHOU] = sChinchouTeachableLearnset, + [SPECIES_LANTURN] = sLanturnTeachableLearnset, + [SPECIES_PICHU] = sPichuTeachableLearnset, + [SPECIES_CLEFFA] = sCleffaTeachableLearnset, + [SPECIES_IGGLYBUFF] = sIgglybuffTeachableLearnset, + [SPECIES_TOGEPI] = sTogepiTeachableLearnset, + [SPECIES_TOGETIC] = sTogeticTeachableLearnset, + [SPECIES_NATU] = sNatuTeachableLearnset, + [SPECIES_XATU] = sXatuTeachableLearnset, + [SPECIES_MAREEP] = sMareepTeachableLearnset, + [SPECIES_FLAAFFY] = sFlaaffyTeachableLearnset, + [SPECIES_AMPHAROS] = sAmpharosTeachableLearnset, + [SPECIES_BELLOSSOM] = sBellossomTeachableLearnset, + [SPECIES_MARILL] = sMarillTeachableLearnset, + [SPECIES_AZUMARILL] = sAzumarillTeachableLearnset, + [SPECIES_SUDOWOODO] = sSudowoodoTeachableLearnset, + [SPECIES_POLITOED] = sPolitoedTeachableLearnset, + [SPECIES_HOPPIP] = sHoppipTeachableLearnset, + [SPECIES_SKIPLOOM] = sSkiploomTeachableLearnset, + [SPECIES_JUMPLUFF] = sJumpluffTeachableLearnset, + [SPECIES_AIPOM] = sAipomTeachableLearnset, + [SPECIES_SUNKERN] = sSunkernTeachableLearnset, + [SPECIES_SUNFLORA] = sSunfloraTeachableLearnset, + [SPECIES_YANMA] = sYanmaTeachableLearnset, + [SPECIES_WOOPER] = sWooperTeachableLearnset, + [SPECIES_QUAGSIRE] = sQuagsireTeachableLearnset, + [SPECIES_ESPEON] = sEspeonTeachableLearnset, + [SPECIES_UMBREON] = sUmbreonTeachableLearnset, + [SPECIES_MURKROW] = sMurkrowTeachableLearnset, + [SPECIES_SLOWKING] = sSlowkingTeachableLearnset, + [SPECIES_MISDREAVUS] = sMisdreavusTeachableLearnset, + [SPECIES_UNOWN] = sUnownTeachableLearnset, + [SPECIES_WOBBUFFET] = sWobbuffetTeachableLearnset, + [SPECIES_GIRAFARIG] = sGirafarigTeachableLearnset, + [SPECIES_PINECO] = sPinecoTeachableLearnset, + [SPECIES_FORRETRESS] = sForretressTeachableLearnset, + [SPECIES_DUNSPARCE] = sDunsparceTeachableLearnset, + [SPECIES_GLIGAR] = sGligarTeachableLearnset, + [SPECIES_STEELIX] = sSteelixTeachableLearnset, + [SPECIES_SNUBBULL] = sSnubbullTeachableLearnset, + [SPECIES_GRANBULL] = sGranbullTeachableLearnset, + [SPECIES_QWILFISH] = sQwilfishTeachableLearnset, + [SPECIES_SCIZOR] = sScizorTeachableLearnset, + [SPECIES_SHUCKLE] = sShuckleTeachableLearnset, + [SPECIES_HERACROSS] = sHeracrossTeachableLearnset, + [SPECIES_SNEASEL] = sSneaselTeachableLearnset, + [SPECIES_TEDDIURSA] = sTeddiursaTeachableLearnset, + [SPECIES_URSARING] = sUrsaringTeachableLearnset, + [SPECIES_SLUGMA] = sSlugmaTeachableLearnset, + [SPECIES_MAGCARGO] = sMagcargoTeachableLearnset, + [SPECIES_SWINUB] = sSwinubTeachableLearnset, + [SPECIES_PILOSWINE] = sPiloswineTeachableLearnset, + [SPECIES_CORSOLA] = sCorsolaTeachableLearnset, + [SPECIES_REMORAID] = sRemoraidTeachableLearnset, + [SPECIES_OCTILLERY] = sOctilleryTeachableLearnset, + [SPECIES_DELIBIRD] = sDelibirdTeachableLearnset, + [SPECIES_MANTINE] = sMantineTeachableLearnset, + [SPECIES_SKARMORY] = sSkarmoryTeachableLearnset, + [SPECIES_HOUNDOUR] = sHoundourTeachableLearnset, + [SPECIES_HOUNDOOM] = sHoundoomTeachableLearnset, + [SPECIES_KINGDRA] = sKingdraTeachableLearnset, + [SPECIES_PHANPY] = sPhanpyTeachableLearnset, + [SPECIES_DONPHAN] = sDonphanTeachableLearnset, + [SPECIES_PORYGON2] = sPorygon2TeachableLearnset, + [SPECIES_STANTLER] = sStantlerTeachableLearnset, + [SPECIES_SMEARGLE] = sSmeargleTeachableLearnset, + [SPECIES_TYROGUE] = sTyrogueTeachableLearnset, + [SPECIES_HITMONTOP] = sHitmontopTeachableLearnset, + [SPECIES_SMOOCHUM] = sSmoochumTeachableLearnset, + [SPECIES_ELEKID] = sElekidTeachableLearnset, + [SPECIES_MAGBY] = sMagbyTeachableLearnset, + [SPECIES_MILTANK] = sMiltankTeachableLearnset, + [SPECIES_BLISSEY] = sBlisseyTeachableLearnset, + [SPECIES_RAIKOU] = sRaikouTeachableLearnset, + [SPECIES_ENTEI] = sEnteiTeachableLearnset, + [SPECIES_SUICUNE] = sSuicuneTeachableLearnset, + [SPECIES_LARVITAR] = sLarvitarTeachableLearnset, + [SPECIES_PUPITAR] = sPupitarTeachableLearnset, + [SPECIES_TYRANITAR] = sTyranitarTeachableLearnset, + [SPECIES_LUGIA] = sLugiaTeachableLearnset, + [SPECIES_HO_OH] = sHoOhTeachableLearnset, + [SPECIES_CELEBI] = sCelebiTeachableLearnset, + [SPECIES_TREECKO] = sTreeckoTeachableLearnset, + [SPECIES_GROVYLE] = sGrovyleTeachableLearnset, + [SPECIES_SCEPTILE] = sSceptileTeachableLearnset, + [SPECIES_TORCHIC] = sTorchicTeachableLearnset, + [SPECIES_COMBUSKEN] = sCombuskenTeachableLearnset, + [SPECIES_BLAZIKEN] = sBlazikenTeachableLearnset, + [SPECIES_MUDKIP] = sMudkipTeachableLearnset, + [SPECIES_MARSHTOMP] = sMarshtompTeachableLearnset, + [SPECIES_SWAMPERT] = sSwampertTeachableLearnset, + [SPECIES_POOCHYENA] = sPoochyenaTeachableLearnset, + [SPECIES_MIGHTYENA] = sMightyenaTeachableLearnset, + [SPECIES_ZIGZAGOON] = sZigzagoonTeachableLearnset, + [SPECIES_LINOONE] = sLinooneTeachableLearnset, + [SPECIES_WURMPLE] = sWurmpleTeachableLearnset, + [SPECIES_SILCOON] = sSilcoonTeachableLearnset, + [SPECIES_BEAUTIFLY] = sBeautiflyTeachableLearnset, + [SPECIES_CASCOON] = sCascoonTeachableLearnset, + [SPECIES_DUSTOX] = sDustoxTeachableLearnset, + [SPECIES_LOTAD] = sLotadTeachableLearnset, + [SPECIES_LOMBRE] = sLombreTeachableLearnset, + [SPECIES_LUDICOLO] = sLudicoloTeachableLearnset, + [SPECIES_SEEDOT] = sSeedotTeachableLearnset, + [SPECIES_NUZLEAF] = sNuzleafTeachableLearnset, + [SPECIES_SHIFTRY] = sShiftryTeachableLearnset, + [SPECIES_NINCADA] = sNincadaTeachableLearnset, + [SPECIES_NINJASK] = sNinjaskTeachableLearnset, + [SPECIES_SHEDINJA] = sShedinjaTeachableLearnset, + [SPECIES_TAILLOW] = sTaillowTeachableLearnset, + [SPECIES_SWELLOW] = sSwellowTeachableLearnset, + [SPECIES_SHROOMISH] = sShroomishTeachableLearnset, + [SPECIES_BRELOOM] = sBreloomTeachableLearnset, + [SPECIES_SPINDA] = sSpindaTeachableLearnset, + [SPECIES_WINGULL] = sWingullTeachableLearnset, + [SPECIES_PELIPPER] = sPelipperTeachableLearnset, + [SPECIES_SURSKIT] = sSurskitTeachableLearnset, + [SPECIES_MASQUERAIN] = sMasquerainTeachableLearnset, + [SPECIES_WAILMER] = sWailmerTeachableLearnset, + [SPECIES_WAILORD] = sWailordTeachableLearnset, + [SPECIES_SKITTY] = sSkittyTeachableLearnset, + [SPECIES_DELCATTY] = sDelcattyTeachableLearnset, + [SPECIES_KECLEON] = sKecleonTeachableLearnset, + [SPECIES_BALTOY] = sBaltoyTeachableLearnset, + [SPECIES_CLAYDOL] = sClaydolTeachableLearnset, + [SPECIES_NOSEPASS] = sNosepassTeachableLearnset, + [SPECIES_TORKOAL] = sTorkoalTeachableLearnset, + [SPECIES_SABLEYE] = sSableyeTeachableLearnset, + [SPECIES_BARBOACH] = sBarboachTeachableLearnset, + [SPECIES_WHISCASH] = sWhiscashTeachableLearnset, + [SPECIES_LUVDISC] = sLuvdiscTeachableLearnset, + [SPECIES_CORPHISH] = sCorphishTeachableLearnset, + [SPECIES_CRAWDAUNT] = sCrawdauntTeachableLearnset, + [SPECIES_FEEBAS] = sFeebasTeachableLearnset, + [SPECIES_MILOTIC] = sMiloticTeachableLearnset, + [SPECIES_CARVANHA] = sCarvanhaTeachableLearnset, + [SPECIES_SHARPEDO] = sSharpedoTeachableLearnset, + [SPECIES_TRAPINCH] = sTrapinchTeachableLearnset, + [SPECIES_VIBRAVA] = sVibravaTeachableLearnset, + [SPECIES_FLYGON] = sFlygonTeachableLearnset, + [SPECIES_MAKUHITA] = sMakuhitaTeachableLearnset, + [SPECIES_HARIYAMA] = sHariyamaTeachableLearnset, + [SPECIES_ELECTRIKE] = sElectrikeTeachableLearnset, + [SPECIES_MANECTRIC] = sManectricTeachableLearnset, + [SPECIES_NUMEL] = sNumelTeachableLearnset, + [SPECIES_CAMERUPT] = sCameruptTeachableLearnset, + [SPECIES_SPHEAL] = sSphealTeachableLearnset, + [SPECIES_SEALEO] = sSealeoTeachableLearnset, + [SPECIES_WALREIN] = sWalreinTeachableLearnset, + [SPECIES_CACNEA] = sCacneaTeachableLearnset, + [SPECIES_CACTURNE] = sCacturneTeachableLearnset, + [SPECIES_SNORUNT] = sSnoruntTeachableLearnset, + [SPECIES_GLALIE] = sGlalieTeachableLearnset, + [SPECIES_LUNATONE] = sLunatoneTeachableLearnset, + [SPECIES_SOLROCK] = sSolrockTeachableLearnset, + [SPECIES_AZURILL] = sAzurillTeachableLearnset, + [SPECIES_SPOINK] = sSpoinkTeachableLearnset, + [SPECIES_GRUMPIG] = sGrumpigTeachableLearnset, + [SPECIES_PLUSLE] = sPlusleTeachableLearnset, + [SPECIES_MINUN] = sMinunTeachableLearnset, + [SPECIES_MAWILE] = sMawileTeachableLearnset, + [SPECIES_MEDITITE] = sMedititeTeachableLearnset, + [SPECIES_MEDICHAM] = sMedichamTeachableLearnset, + [SPECIES_SWABLU] = sSwabluTeachableLearnset, + [SPECIES_ALTARIA] = sAltariaTeachableLearnset, + [SPECIES_WYNAUT] = sWynautTeachableLearnset, + [SPECIES_DUSKULL] = sDuskullTeachableLearnset, + [SPECIES_DUSCLOPS] = sDusclopsTeachableLearnset, + [SPECIES_ROSELIA] = sRoseliaTeachableLearnset, + [SPECIES_SLAKOTH] = sSlakothTeachableLearnset, + [SPECIES_VIGOROTH] = sVigorothTeachableLearnset, + [SPECIES_SLAKING] = sSlakingTeachableLearnset, + [SPECIES_GULPIN] = sGulpinTeachableLearnset, + [SPECIES_SWALOT] = sSwalotTeachableLearnset, + [SPECIES_TROPIUS] = sTropiusTeachableLearnset, + [SPECIES_WHISMUR] = sWhismurTeachableLearnset, + [SPECIES_LOUDRED] = sLoudredTeachableLearnset, + [SPECIES_EXPLOUD] = sExploudTeachableLearnset, + [SPECIES_CLAMPERL] = sClamperlTeachableLearnset, + [SPECIES_HUNTAIL] = sHuntailTeachableLearnset, + [SPECIES_GOREBYSS] = sGorebyssTeachableLearnset, + [SPECIES_ABSOL] = sAbsolTeachableLearnset, + [SPECIES_SHUPPET] = sShuppetTeachableLearnset, + [SPECIES_BANETTE] = sBanetteTeachableLearnset, + [SPECIES_SEVIPER] = sSeviperTeachableLearnset, + [SPECIES_ZANGOOSE] = sZangooseTeachableLearnset, + [SPECIES_RELICANTH] = sRelicanthTeachableLearnset, + [SPECIES_ARON] = sAronTeachableLearnset, + [SPECIES_LAIRON] = sLaironTeachableLearnset, + [SPECIES_AGGRON] = sAggronTeachableLearnset, + [SPECIES_CASTFORM] = sCastformTeachableLearnset, + [SPECIES_VOLBEAT] = sVolbeatTeachableLearnset, + [SPECIES_ILLUMISE] = sIllumiseTeachableLearnset, + [SPECIES_LILEEP] = sLileepTeachableLearnset, + [SPECIES_CRADILY] = sCradilyTeachableLearnset, + [SPECIES_ANORITH] = sAnorithTeachableLearnset, + [SPECIES_ARMALDO] = sArmaldoTeachableLearnset, + [SPECIES_RALTS] = sRaltsTeachableLearnset, + [SPECIES_KIRLIA] = sKirliaTeachableLearnset, + [SPECIES_GARDEVOIR] = sGardevoirTeachableLearnset, + [SPECIES_BAGON] = sBagonTeachableLearnset, + [SPECIES_SHELGON] = sShelgonTeachableLearnset, + [SPECIES_SALAMENCE] = sSalamenceTeachableLearnset, + [SPECIES_BELDUM] = sBeldumTeachableLearnset, + [SPECIES_METANG] = sMetangTeachableLearnset, + [SPECIES_METAGROSS] = sMetagrossTeachableLearnset, + [SPECIES_REGIROCK] = sRegirockTeachableLearnset, + [SPECIES_REGICE] = sRegiceTeachableLearnset, + [SPECIES_REGISTEEL] = sRegisteelTeachableLearnset, + [SPECIES_KYOGRE] = sKyogreTeachableLearnset, + [SPECIES_GROUDON] = sGroudonTeachableLearnset, + [SPECIES_RAYQUAZA] = sRayquazaTeachableLearnset, + [SPECIES_LATIAS] = sLatiasTeachableLearnset, + [SPECIES_LATIOS] = sLatiosTeachableLearnset, + [SPECIES_JIRACHI] = sJirachiTeachableLearnset, + [SPECIES_DEOXYS] = sDeoxysTeachableLearnset, + [SPECIES_CHIMECHO] = sChimechoTeachableLearnset, +#if P_NEW_POKEMON == TRUE + [SPECIES_TURTWIG] = sTurtwigTeachableLearnset, + [SPECIES_GROTLE] = sGrotleTeachableLearnset, + [SPECIES_TORTERRA] = sTorterraTeachableLearnset, + [SPECIES_CHIMCHAR] = sChimcharTeachableLearnset, + [SPECIES_MONFERNO] = sMonfernoTeachableLearnset, + [SPECIES_INFERNAPE] = sInfernapeTeachableLearnset, + [SPECIES_PIPLUP] = sPiplupTeachableLearnset, + [SPECIES_PRINPLUP] = sPrinplupTeachableLearnset, + [SPECIES_EMPOLEON] = sEmpoleonTeachableLearnset, + [SPECIES_STARLY] = sStarlyTeachableLearnset, + [SPECIES_STARAVIA] = sStaraviaTeachableLearnset, + [SPECIES_STARAPTOR] = sStaraptorTeachableLearnset, + [SPECIES_BIDOOF] = sBidoofTeachableLearnset, + [SPECIES_BIBAREL] = sBibarelTeachableLearnset, + [SPECIES_KRICKETOT] = sKricketotTeachableLearnset, + [SPECIES_KRICKETUNE] = sKricketuneTeachableLearnset, + [SPECIES_SHINX] = sShinxTeachableLearnset, + [SPECIES_LUXIO] = sLuxioTeachableLearnset, + [SPECIES_LUXRAY] = sLuxrayTeachableLearnset, + [SPECIES_BUDEW] = sBudewTeachableLearnset, + [SPECIES_ROSERADE] = sRoseradeTeachableLearnset, + [SPECIES_CRANIDOS] = sCranidosTeachableLearnset, + [SPECIES_RAMPARDOS] = sRampardosTeachableLearnset, + [SPECIES_SHIELDON] = sShieldonTeachableLearnset, + [SPECIES_BASTIODON] = sBastiodonTeachableLearnset, + [SPECIES_BURMY] = sBurmyTeachableLearnset, + [SPECIES_WORMADAM] = sWormadamTeachableLearnset, + [SPECIES_MOTHIM] = sMothimTeachableLearnset, + [SPECIES_COMBEE] = sCombeeTeachableLearnset, + [SPECIES_VESPIQUEN] = sVespiquenTeachableLearnset, + [SPECIES_PACHIRISU] = sPachirisuTeachableLearnset, + [SPECIES_BUIZEL] = sBuizelTeachableLearnset, + [SPECIES_FLOATZEL] = sFloatzelTeachableLearnset, + [SPECIES_CHERUBI] = sCherubiTeachableLearnset, + [SPECIES_CHERRIM] = sCherrimTeachableLearnset, + [SPECIES_SHELLOS] = sShellosTeachableLearnset, + [SPECIES_GASTRODON] = sGastrodonTeachableLearnset, + [SPECIES_AMBIPOM] = sAmbipomTeachableLearnset, + [SPECIES_DRIFLOON] = sDrifloonTeachableLearnset, + [SPECIES_DRIFBLIM] = sDrifblimTeachableLearnset, + [SPECIES_BUNEARY] = sBunearyTeachableLearnset, + [SPECIES_LOPUNNY] = sLopunnyTeachableLearnset, + [SPECIES_MISMAGIUS] = sMismagiusTeachableLearnset, + [SPECIES_HONCHKROW] = sHonchkrowTeachableLearnset, + [SPECIES_GLAMEOW] = sGlameowTeachableLearnset, + [SPECIES_PURUGLY] = sPuruglyTeachableLearnset, + [SPECIES_CHINGLING] = sChinglingTeachableLearnset, + [SPECIES_STUNKY] = sStunkyTeachableLearnset, + [SPECIES_SKUNTANK] = sSkuntankTeachableLearnset, + [SPECIES_BRONZOR] = sBronzorTeachableLearnset, + [SPECIES_BRONZONG] = sBronzongTeachableLearnset, + [SPECIES_BONSLY] = sBonslyTeachableLearnset, + [SPECIES_MIME_JR] = sMimeJrTeachableLearnset, + [SPECIES_HAPPINY] = sHappinyTeachableLearnset, + [SPECIES_CHATOT] = sChatotTeachableLearnset, + [SPECIES_SPIRITOMB] = sSpiritombTeachableLearnset, + [SPECIES_GIBLE] = sGibleTeachableLearnset, + [SPECIES_GABITE] = sGabiteTeachableLearnset, + [SPECIES_GARCHOMP] = sGarchompTeachableLearnset, + [SPECIES_MUNCHLAX] = sMunchlaxTeachableLearnset, + [SPECIES_RIOLU] = sRioluTeachableLearnset, + [SPECIES_LUCARIO] = sLucarioTeachableLearnset, + [SPECIES_HIPPOPOTAS] = sHippopotasTeachableLearnset, + [SPECIES_HIPPOWDON] = sHippowdonTeachableLearnset, + [SPECIES_SKORUPI] = sSkorupiTeachableLearnset, + [SPECIES_DRAPION] = sDrapionTeachableLearnset, + [SPECIES_CROAGUNK] = sCroagunkTeachableLearnset, + [SPECIES_TOXICROAK] = sToxicroakTeachableLearnset, + [SPECIES_CARNIVINE] = sCarnivineTeachableLearnset, + [SPECIES_FINNEON] = sFinneonTeachableLearnset, + [SPECIES_LUMINEON] = sLumineonTeachableLearnset, + [SPECIES_MANTYKE] = sMantykeTeachableLearnset, + [SPECIES_SNOVER] = sSnoverTeachableLearnset, + [SPECIES_ABOMASNOW] = sAbomasnowTeachableLearnset, + [SPECIES_WEAVILE] = sWeavileTeachableLearnset, + [SPECIES_MAGNEZONE] = sMagnezoneTeachableLearnset, + [SPECIES_LICKILICKY] = sLickilickyTeachableLearnset, + [SPECIES_RHYPERIOR] = sRhyperiorTeachableLearnset, + [SPECIES_TANGROWTH] = sTangrowthTeachableLearnset, + [SPECIES_ELECTIVIRE] = sElectivireTeachableLearnset, + [SPECIES_MAGMORTAR] = sMagmortarTeachableLearnset, + [SPECIES_TOGEKISS] = sTogekissTeachableLearnset, + [SPECIES_YANMEGA] = sYanmegaTeachableLearnset, + [SPECIES_LEAFEON] = sLeafeonTeachableLearnset, + [SPECIES_GLACEON] = sGlaceonTeachableLearnset, + [SPECIES_GLISCOR] = sGliscorTeachableLearnset, + [SPECIES_MAMOSWINE] = sMamoswineTeachableLearnset, + [SPECIES_PORYGON_Z] = sPorygonZTeachableLearnset, + [SPECIES_GALLADE] = sGalladeTeachableLearnset, + [SPECIES_PROBOPASS] = sProbopassTeachableLearnset, + [SPECIES_DUSKNOIR] = sDusknoirTeachableLearnset, + [SPECIES_FROSLASS] = sFroslassTeachableLearnset, + [SPECIES_ROTOM] = sRotomTeachableLearnset, + [SPECIES_UXIE] = sUxieTeachableLearnset, + [SPECIES_MESPRIT] = sMespritTeachableLearnset, + [SPECIES_AZELF] = sAzelfTeachableLearnset, + [SPECIES_DIALGA] = sDialgaTeachableLearnset, + [SPECIES_PALKIA] = sPalkiaTeachableLearnset, + [SPECIES_HEATRAN] = sHeatranTeachableLearnset, + [SPECIES_REGIGIGAS] = sRegigigasTeachableLearnset, + [SPECIES_GIRATINA] = sGiratinaTeachableLearnset, + [SPECIES_CRESSELIA] = sCresseliaTeachableLearnset, + [SPECIES_PHIONE] = sPhioneTeachableLearnset, + [SPECIES_MANAPHY] = sManaphyTeachableLearnset, + [SPECIES_DARKRAI] = sDarkraiTeachableLearnset, + [SPECIES_SHAYMIN] = sShayminTeachableLearnset, + [SPECIES_ARCEUS] = sArceusTeachableLearnset, + [SPECIES_VICTINI] = sVictiniTeachableLearnset, + [SPECIES_SNIVY] = sSnivyTeachableLearnset, + [SPECIES_SERVINE] = sServineTeachableLearnset, + [SPECIES_SERPERIOR] = sSerperiorTeachableLearnset, + [SPECIES_TEPIG] = sTepigTeachableLearnset, + [SPECIES_PIGNITE] = sPigniteTeachableLearnset, + [SPECIES_EMBOAR] = sEmboarTeachableLearnset, + [SPECIES_OSHAWOTT] = sOshawottTeachableLearnset, + [SPECIES_DEWOTT] = sDewottTeachableLearnset, + [SPECIES_SAMUROTT] = sSamurottTeachableLearnset, + [SPECIES_PATRAT] = sPatratTeachableLearnset, + [SPECIES_WATCHOG] = sWatchogTeachableLearnset, + [SPECIES_LILLIPUP] = sLillipupTeachableLearnset, + [SPECIES_HERDIER] = sHerdierTeachableLearnset, + [SPECIES_STOUTLAND] = sStoutlandTeachableLearnset, + [SPECIES_PURRLOIN] = sPurrloinTeachableLearnset, + [SPECIES_LIEPARD] = sLiepardTeachableLearnset, + [SPECIES_PANSAGE] = sPansageTeachableLearnset, + [SPECIES_SIMISAGE] = sSimisageTeachableLearnset, + [SPECIES_PANSEAR] = sPansearTeachableLearnset, + [SPECIES_SIMISEAR] = sSimisearTeachableLearnset, + [SPECIES_PANPOUR] = sPanpourTeachableLearnset, + [SPECIES_SIMIPOUR] = sSimipourTeachableLearnset, + [SPECIES_MUNNA] = sMunnaTeachableLearnset, + [SPECIES_MUSHARNA] = sMusharnaTeachableLearnset, + [SPECIES_PIDOVE] = sPidoveTeachableLearnset, + [SPECIES_TRANQUILL] = sTranquillTeachableLearnset, + [SPECIES_UNFEZANT] = sUnfezantTeachableLearnset, + [SPECIES_BLITZLE] = sBlitzleTeachableLearnset, + [SPECIES_ZEBSTRIKA] = sZebstrikaTeachableLearnset, + [SPECIES_ROGGENROLA] = sRoggenrolaTeachableLearnset, + [SPECIES_BOLDORE] = sBoldoreTeachableLearnset, + [SPECIES_GIGALITH] = sGigalithTeachableLearnset, + [SPECIES_WOOBAT] = sWoobatTeachableLearnset, + [SPECIES_SWOOBAT] = sSwoobatTeachableLearnset, + [SPECIES_DRILBUR] = sDrilburTeachableLearnset, + [SPECIES_EXCADRILL] = sExcadrillTeachableLearnset, + [SPECIES_AUDINO] = sAudinoTeachableLearnset, + [SPECIES_TIMBURR] = sTimburrTeachableLearnset, + [SPECIES_GURDURR] = sGurdurrTeachableLearnset, + [SPECIES_CONKELDURR] = sConkeldurrTeachableLearnset, + [SPECIES_TYMPOLE] = sTympoleTeachableLearnset, + [SPECIES_PALPITOAD] = sPalpitoadTeachableLearnset, + [SPECIES_SEISMITOAD] = sSeismitoadTeachableLearnset, + [SPECIES_THROH] = sThrohTeachableLearnset, + [SPECIES_SAWK] = sSawkTeachableLearnset, + [SPECIES_SEWADDLE] = sSewaddleTeachableLearnset, + [SPECIES_SWADLOON] = sSwadloonTeachableLearnset, + [SPECIES_LEAVANNY] = sLeavannyTeachableLearnset, + [SPECIES_VENIPEDE] = sVenipedeTeachableLearnset, + [SPECIES_WHIRLIPEDE] = sWhirlipedeTeachableLearnset, + [SPECIES_SCOLIPEDE] = sScolipedeTeachableLearnset, + [SPECIES_COTTONEE] = sCottoneeTeachableLearnset, + [SPECIES_WHIMSICOTT] = sWhimsicottTeachableLearnset, + [SPECIES_PETILIL] = sPetililTeachableLearnset, + [SPECIES_LILLIGANT] = sLilligantTeachableLearnset, + [SPECIES_BASCULIN] = sBasculinTeachableLearnset, + [SPECIES_SANDILE] = sSandileTeachableLearnset, + [SPECIES_KROKOROK] = sKrokorokTeachableLearnset, + [SPECIES_KROOKODILE] = sKrookodileTeachableLearnset, + [SPECIES_DARUMAKA] = sDarumakaTeachableLearnset, + [SPECIES_DARMANITAN] = sDarmanitanTeachableLearnset, + [SPECIES_MARACTUS] = sMaractusTeachableLearnset, + [SPECIES_DWEBBLE] = sDwebbleTeachableLearnset, + [SPECIES_CRUSTLE] = sCrustleTeachableLearnset, + [SPECIES_SCRAGGY] = sScraggyTeachableLearnset, + [SPECIES_SCRAFTY] = sScraftyTeachableLearnset, + [SPECIES_SIGILYPH] = sSigilyphTeachableLearnset, + [SPECIES_YAMASK] = sYamaskTeachableLearnset, + [SPECIES_COFAGRIGUS] = sCofagrigusTeachableLearnset, + [SPECIES_TIRTOUGA] = sTirtougaTeachableLearnset, + [SPECIES_CARRACOSTA] = sCarracostaTeachableLearnset, + [SPECIES_ARCHEN] = sArchenTeachableLearnset, + [SPECIES_ARCHEOPS] = sArcheopsTeachableLearnset, + [SPECIES_TRUBBISH] = sTrubbishTeachableLearnset, + [SPECIES_GARBODOR] = sGarbodorTeachableLearnset, + [SPECIES_ZORUA] = sZoruaTeachableLearnset, + [SPECIES_ZOROARK] = sZoroarkTeachableLearnset, + [SPECIES_MINCCINO] = sMinccinoTeachableLearnset, + [SPECIES_CINCCINO] = sCinccinoTeachableLearnset, + [SPECIES_GOTHITA] = sGothitaTeachableLearnset, + [SPECIES_GOTHORITA] = sGothoritaTeachableLearnset, + [SPECIES_GOTHITELLE] = sGothitelleTeachableLearnset, + [SPECIES_SOLOSIS] = sSolosisTeachableLearnset, + [SPECIES_DUOSION] = sDuosionTeachableLearnset, + [SPECIES_REUNICLUS] = sReuniclusTeachableLearnset, + [SPECIES_DUCKLETT] = sDucklettTeachableLearnset, + [SPECIES_SWANNA] = sSwannaTeachableLearnset, + [SPECIES_VANILLITE] = sVanilliteTeachableLearnset, + [SPECIES_VANILLISH] = sVanillishTeachableLearnset, + [SPECIES_VANILLUXE] = sVanilluxeTeachableLearnset, + [SPECIES_DEERLING] = sDeerlingTeachableLearnset, + [SPECIES_SAWSBUCK] = sSawsbuckTeachableLearnset, + [SPECIES_EMOLGA] = sEmolgaTeachableLearnset, + [SPECIES_KARRABLAST] = sKarrablastTeachableLearnset, + [SPECIES_ESCAVALIER] = sEscavalierTeachableLearnset, + [SPECIES_FOONGUS] = sFoongusTeachableLearnset, + [SPECIES_AMOONGUSS] = sAmoongussTeachableLearnset, + [SPECIES_FRILLISH] = sFrillishTeachableLearnset, + [SPECIES_JELLICENT] = sJellicentTeachableLearnset, + [SPECIES_ALOMOMOLA] = sAlomomolaTeachableLearnset, + [SPECIES_JOLTIK] = sJoltikTeachableLearnset, + [SPECIES_GALVANTULA] = sGalvantulaTeachableLearnset, + [SPECIES_FERROSEED] = sFerroseedTeachableLearnset, + [SPECIES_FERROTHORN] = sFerrothornTeachableLearnset, + [SPECIES_KLINK] = sKlinkTeachableLearnset, + [SPECIES_KLANG] = sKlangTeachableLearnset, + [SPECIES_KLINKLANG] = sKlinklangTeachableLearnset, + [SPECIES_TYNAMO] = sTynamoTeachableLearnset, + [SPECIES_EELEKTRIK] = sEelektrikTeachableLearnset, + [SPECIES_EELEKTROSS] = sEelektrossTeachableLearnset, + [SPECIES_ELGYEM] = sElgyemTeachableLearnset, + [SPECIES_BEHEEYEM] = sBeheeyemTeachableLearnset, + [SPECIES_LITWICK] = sLitwickTeachableLearnset, + [SPECIES_LAMPENT] = sLampentTeachableLearnset, + [SPECIES_CHANDELURE] = sChandelureTeachableLearnset, + [SPECIES_AXEW] = sAxewTeachableLearnset, + [SPECIES_FRAXURE] = sFraxureTeachableLearnset, + [SPECIES_HAXORUS] = sHaxorusTeachableLearnset, + [SPECIES_CUBCHOO] = sCubchooTeachableLearnset, + [SPECIES_BEARTIC] = sBearticTeachableLearnset, + [SPECIES_CRYOGONAL] = sCryogonalTeachableLearnset, + [SPECIES_SHELMET] = sShelmetTeachableLearnset, + [SPECIES_ACCELGOR] = sAccelgorTeachableLearnset, + [SPECIES_STUNFISK] = sStunfiskTeachableLearnset, + [SPECIES_MIENFOO] = sMienfooTeachableLearnset, + [SPECIES_MIENSHAO] = sMienshaoTeachableLearnset, + [SPECIES_DRUDDIGON] = sDruddigonTeachableLearnset, + [SPECIES_GOLETT] = sGolettTeachableLearnset, + [SPECIES_GOLURK] = sGolurkTeachableLearnset, + [SPECIES_PAWNIARD] = sPawniardTeachableLearnset, + [SPECIES_BISHARP] = sBisharpTeachableLearnset, + [SPECIES_BOUFFALANT] = sBouffalantTeachableLearnset, + [SPECIES_RUFFLET] = sRuffletTeachableLearnset, + [SPECIES_BRAVIARY] = sBraviaryTeachableLearnset, + [SPECIES_VULLABY] = sVullabyTeachableLearnset, + [SPECIES_MANDIBUZZ] = sMandibuzzTeachableLearnset, + [SPECIES_HEATMOR] = sHeatmorTeachableLearnset, + [SPECIES_DURANT] = sDurantTeachableLearnset, + [SPECIES_DEINO] = sDeinoTeachableLearnset, + [SPECIES_ZWEILOUS] = sZweilousTeachableLearnset, + [SPECIES_HYDREIGON] = sHydreigonTeachableLearnset, + [SPECIES_LARVESTA] = sLarvestaTeachableLearnset, + [SPECIES_VOLCARONA] = sVolcaronaTeachableLearnset, + [SPECIES_COBALION] = sCobalionTeachableLearnset, + [SPECIES_TERRAKION] = sTerrakionTeachableLearnset, + [SPECIES_VIRIZION] = sVirizionTeachableLearnset, + [SPECIES_TORNADUS] = sTornadusTeachableLearnset, + [SPECIES_THUNDURUS] = sThundurusTeachableLearnset, + [SPECIES_RESHIRAM] = sReshiramTeachableLearnset, + [SPECIES_ZEKROM] = sZekromTeachableLearnset, + [SPECIES_LANDORUS] = sLandorusTeachableLearnset, + [SPECIES_KYUREM] = sKyuremTeachableLearnset, + [SPECIES_KELDEO] = sKeldeoTeachableLearnset, + [SPECIES_MELOETTA] = sMeloettaTeachableLearnset, + [SPECIES_GENESECT] = sGenesectTeachableLearnset, + [SPECIES_CHESPIN] = sChespinTeachableLearnset, + [SPECIES_QUILLADIN] = sQuilladinTeachableLearnset, + [SPECIES_CHESNAUGHT] = sChesnaughtTeachableLearnset, + [SPECIES_FENNEKIN] = sFennekinTeachableLearnset, + [SPECIES_BRAIXEN] = sBraixenTeachableLearnset, + [SPECIES_DELPHOX] = sDelphoxTeachableLearnset, + [SPECIES_FROAKIE] = sFroakieTeachableLearnset, + [SPECIES_FROGADIER] = sFrogadierTeachableLearnset, + [SPECIES_GRENINJA] = sGreninjaTeachableLearnset, + [SPECIES_BUNNELBY] = sBunnelbyTeachableLearnset, + [SPECIES_DIGGERSBY] = sDiggersbyTeachableLearnset, + [SPECIES_FLETCHLING] = sFletchlingTeachableLearnset, + [SPECIES_FLETCHINDER] = sFletchinderTeachableLearnset, + [SPECIES_TALONFLAME] = sTalonflameTeachableLearnset, + [SPECIES_SCATTERBUG] = sScatterbugTeachableLearnset, + [SPECIES_SPEWPA] = sSpewpaTeachableLearnset, + [SPECIES_VIVILLON] = sVivillonTeachableLearnset, + [SPECIES_LITLEO] = sLitleoTeachableLearnset, + [SPECIES_PYROAR] = sPyroarTeachableLearnset, + [SPECIES_FLABEBE] = sFlabebeTeachableLearnset, + [SPECIES_FLOETTE] = sFloetteTeachableLearnset, + [SPECIES_FLORGES] = sFlorgesTeachableLearnset, + [SPECIES_SKIDDO] = sSkiddoTeachableLearnset, + [SPECIES_GOGOAT] = sGogoatTeachableLearnset, + [SPECIES_PANCHAM] = sPanchamTeachableLearnset, + [SPECIES_PANGORO] = sPangoroTeachableLearnset, + [SPECIES_FURFROU] = sFurfrouTeachableLearnset, + [SPECIES_ESPURR] = sEspurrTeachableLearnset, + [SPECIES_MEOWSTIC] = sMeowsticTeachableLearnset, + [SPECIES_HONEDGE] = sHonedgeTeachableLearnset, + [SPECIES_DOUBLADE] = sDoubladeTeachableLearnset, + [SPECIES_AEGISLASH] = sAegislashTeachableLearnset, + [SPECIES_SPRITZEE] = sSpritzeeTeachableLearnset, + [SPECIES_AROMATISSE] = sAromatisseTeachableLearnset, + [SPECIES_SWIRLIX] = sSwirlixTeachableLearnset, + [SPECIES_SLURPUFF] = sSlurpuffTeachableLearnset, + [SPECIES_INKAY] = sInkayTeachableLearnset, + [SPECIES_MALAMAR] = sMalamarTeachableLearnset, + [SPECIES_BINACLE] = sBinacleTeachableLearnset, + [SPECIES_BARBARACLE] = sBarbaracleTeachableLearnset, + [SPECIES_SKRELP] = sSkrelpTeachableLearnset, + [SPECIES_DRAGALGE] = sDragalgeTeachableLearnset, + [SPECIES_CLAUNCHER] = sClauncherTeachableLearnset, + [SPECIES_CLAWITZER] = sClawitzerTeachableLearnset, + [SPECIES_HELIOPTILE] = sHelioptileTeachableLearnset, + [SPECIES_HELIOLISK] = sHelioliskTeachableLearnset, + [SPECIES_TYRUNT] = sTyruntTeachableLearnset, + [SPECIES_TYRANTRUM] = sTyrantrumTeachableLearnset, + [SPECIES_AMAURA] = sAmauraTeachableLearnset, + [SPECIES_AURORUS] = sAurorusTeachableLearnset, + [SPECIES_SYLVEON] = sSylveonTeachableLearnset, + [SPECIES_HAWLUCHA] = sHawluchaTeachableLearnset, + [SPECIES_DEDENNE] = sDedenneTeachableLearnset, + [SPECIES_CARBINK] = sCarbinkTeachableLearnset, + [SPECIES_GOOMY] = sGoomyTeachableLearnset, + [SPECIES_SLIGGOO] = sSliggooTeachableLearnset, + [SPECIES_GOODRA] = sGoodraTeachableLearnset, + [SPECIES_KLEFKI] = sKlefkiTeachableLearnset, + [SPECIES_PHANTUMP] = sPhantumpTeachableLearnset, + [SPECIES_TREVENANT] = sTrevenantTeachableLearnset, + [SPECIES_PUMPKABOO] = sPumpkabooTeachableLearnset, + [SPECIES_GOURGEIST] = sGourgeistTeachableLearnset, + [SPECIES_BERGMITE] = sBergmiteTeachableLearnset, + [SPECIES_AVALUGG] = sAvaluggTeachableLearnset, + [SPECIES_NOIBAT] = sNoibatTeachableLearnset, + [SPECIES_NOIVERN] = sNoivernTeachableLearnset, + [SPECIES_XERNEAS] = sXerneasTeachableLearnset, + [SPECIES_YVELTAL] = sYveltalTeachableLearnset, + [SPECIES_ZYGARDE] = sZygardeTeachableLearnset, + [SPECIES_DIANCIE] = sDiancieTeachableLearnset, + [SPECIES_HOOPA] = sHoopaTeachableLearnset, + [SPECIES_VOLCANION] = sVolcanionTeachableLearnset, + [SPECIES_ROWLET] = sRowletTeachableLearnset, + [SPECIES_DARTRIX] = sDartrixTeachableLearnset, + [SPECIES_DECIDUEYE] = sDecidueyeTeachableLearnset, + [SPECIES_LITTEN] = sLittenTeachableLearnset, + [SPECIES_TORRACAT] = sTorracatTeachableLearnset, + [SPECIES_INCINEROAR] = sIncineroarTeachableLearnset, + [SPECIES_POPPLIO] = sPopplioTeachableLearnset, + [SPECIES_BRIONNE] = sBrionneTeachableLearnset, + [SPECIES_PRIMARINA] = sPrimarinaTeachableLearnset, + [SPECIES_PIKIPEK] = sPikipekTeachableLearnset, + [SPECIES_TRUMBEAK] = sTrumbeakTeachableLearnset, + [SPECIES_TOUCANNON] = sToucannonTeachableLearnset, + [SPECIES_YUNGOOS] = sYungoosTeachableLearnset, + [SPECIES_GUMSHOOS] = sGumshoosTeachableLearnset, + [SPECIES_GRUBBIN] = sGrubbinTeachableLearnset, + [SPECIES_CHARJABUG] = sCharjabugTeachableLearnset, + [SPECIES_VIKAVOLT] = sVikavoltTeachableLearnset, + [SPECIES_CRABRAWLER] = sCrabrawlerTeachableLearnset, + [SPECIES_CRABOMINABLE] = sCrabominableTeachableLearnset, + [SPECIES_ORICORIO] = sOricorioTeachableLearnset, + [SPECIES_CUTIEFLY] = sCutieflyTeachableLearnset, + [SPECIES_RIBOMBEE] = sRibombeeTeachableLearnset, + [SPECIES_ROCKRUFF] = sRockruffTeachableLearnset, + [SPECIES_LYCANROC] = sLycanrocTeachableLearnset, + [SPECIES_WISHIWASHI] = sWishiwashiTeachableLearnset, + [SPECIES_MAREANIE] = sMareanieTeachableLearnset, + [SPECIES_TOXAPEX] = sToxapexTeachableLearnset, + [SPECIES_MUDBRAY] = sMudbrayTeachableLearnset, + [SPECIES_MUDSDALE] = sMudsdaleTeachableLearnset, + [SPECIES_DEWPIDER] = sDewpiderTeachableLearnset, + [SPECIES_ARAQUANID] = sAraquanidTeachableLearnset, + [SPECIES_FOMANTIS] = sFomantisTeachableLearnset, + [SPECIES_LURANTIS] = sLurantisTeachableLearnset, + [SPECIES_MORELULL] = sMorelullTeachableLearnset, + [SPECIES_SHIINOTIC] = sShiinoticTeachableLearnset, + [SPECIES_SALANDIT] = sSalanditTeachableLearnset, + [SPECIES_SALAZZLE] = sSalazzleTeachableLearnset, + [SPECIES_STUFFUL] = sStuffulTeachableLearnset, + [SPECIES_BEWEAR] = sBewearTeachableLearnset, + [SPECIES_BOUNSWEET] = sBounsweetTeachableLearnset, + [SPECIES_STEENEE] = sSteeneeTeachableLearnset, + [SPECIES_TSAREENA] = sTsareenaTeachableLearnset, + [SPECIES_COMFEY] = sComfeyTeachableLearnset, + [SPECIES_ORANGURU] = sOranguruTeachableLearnset, + [SPECIES_PASSIMIAN] = sPassimianTeachableLearnset, + [SPECIES_WIMPOD] = sWimpodTeachableLearnset, + [SPECIES_GOLISOPOD] = sGolisopodTeachableLearnset, + [SPECIES_SANDYGAST] = sSandygastTeachableLearnset, + [SPECIES_PALOSSAND] = sPalossandTeachableLearnset, + [SPECIES_PYUKUMUKU] = sPyukumukuTeachableLearnset, + [SPECIES_TYPE_NULL] = sTypeNullTeachableLearnset, + [SPECIES_SILVALLY] = sSilvallyTeachableLearnset, + [SPECIES_MINIOR] = sMiniorTeachableLearnset, + [SPECIES_KOMALA] = sKomalaTeachableLearnset, + [SPECIES_TURTONATOR] = sTurtonatorTeachableLearnset, + [SPECIES_TOGEDEMARU] = sTogedemaruTeachableLearnset, + [SPECIES_MIMIKYU] = sMimikyuTeachableLearnset, + [SPECIES_BRUXISH] = sBruxishTeachableLearnset, + [SPECIES_DRAMPA] = sDrampaTeachableLearnset, + [SPECIES_DHELMISE] = sDhelmiseTeachableLearnset, + [SPECIES_JANGMO_O] = sJangmooTeachableLearnset, + [SPECIES_HAKAMO_O] = sHakamooTeachableLearnset, + [SPECIES_KOMMO_O] = sKommooTeachableLearnset, + [SPECIES_TAPU_KOKO] = sTapuKokoTeachableLearnset, + [SPECIES_TAPU_LELE] = sTapuLeleTeachableLearnset, + [SPECIES_TAPU_BULU] = sTapuBuluTeachableLearnset, + [SPECIES_TAPU_FINI] = sTapuFiniTeachableLearnset, + [SPECIES_COSMOG] = sCosmogTeachableLearnset, + [SPECIES_COSMOEM] = sCosmoemTeachableLearnset, + [SPECIES_SOLGALEO] = sSolgaleoTeachableLearnset, + [SPECIES_LUNALA] = sLunalaTeachableLearnset, + [SPECIES_NIHILEGO] = sNihilegoTeachableLearnset, + [SPECIES_BUZZWOLE] = sBuzzwoleTeachableLearnset, + [SPECIES_PHEROMOSA] = sPheromosaTeachableLearnset, + [SPECIES_XURKITREE] = sXurkitreeTeachableLearnset, + [SPECIES_CELESTEELA] = sCelesteelaTeachableLearnset, + [SPECIES_KARTANA] = sKartanaTeachableLearnset, + [SPECIES_GUZZLORD] = sGuzzlordTeachableLearnset, + [SPECIES_NECROZMA] = sNecrozmaTeachableLearnset, + [SPECIES_MAGEARNA] = sMagearnaTeachableLearnset, + [SPECIES_MARSHADOW] = sMarshadowTeachableLearnset, + [SPECIES_POIPOLE] = sPoipoleTeachableLearnset, + [SPECIES_NAGANADEL] = sNaganadelTeachableLearnset, + [SPECIES_STAKATAKA] = sStakatakaTeachableLearnset, + [SPECIES_BLACEPHALON] = sBlacephalonTeachableLearnset, + [SPECIES_ZERAORA] = sZeraoraTeachableLearnset, + [SPECIES_MELTAN] = sMeltanTeachableLearnset, + [SPECIES_MELMETAL] = sMelmetalTeachableLearnset, + [SPECIES_GROOKEY] = sGrookeyTeachableLearnset, + [SPECIES_THWACKEY] = sThwackeyTeachableLearnset, + [SPECIES_RILLABOOM] = sRillaboomTeachableLearnset, + [SPECIES_SCORBUNNY] = sScorbunnyTeachableLearnset, + [SPECIES_RABOOT] = sRabootTeachableLearnset, + [SPECIES_CINDERACE] = sCinderaceTeachableLearnset, + [SPECIES_SOBBLE] = sSobbleTeachableLearnset, + [SPECIES_DRIZZILE] = sDrizzileTeachableLearnset, + [SPECIES_INTELEON] = sInteleonTeachableLearnset, + [SPECIES_SKWOVET] = sSkwovetTeachableLearnset, + [SPECIES_GREEDENT] = sGreedentTeachableLearnset, + [SPECIES_ROOKIDEE] = sRookideeTeachableLearnset, + [SPECIES_CORVISQUIRE] = sCorvisquireTeachableLearnset, + [SPECIES_CORVIKNIGHT] = sCorviknightTeachableLearnset, + [SPECIES_BLIPBUG] = sBlipbugTeachableLearnset, + [SPECIES_DOTTLER] = sDottlerTeachableLearnset, + [SPECIES_ORBEETLE] = sOrbeetleTeachableLearnset, + [SPECIES_NICKIT] = sNickitTeachableLearnset, + [SPECIES_THIEVUL] = sThievulTeachableLearnset, + [SPECIES_GOSSIFLEUR] = sGossifleurTeachableLearnset, + [SPECIES_ELDEGOSS] = sEldegossTeachableLearnset, + [SPECIES_WOOLOO] = sWoolooTeachableLearnset, + [SPECIES_DUBWOOL] = sDubwoolTeachableLearnset, + [SPECIES_CHEWTLE] = sChewtleTeachableLearnset, + [SPECIES_DREDNAW] = sDrednawTeachableLearnset, + [SPECIES_YAMPER] = sYamperTeachableLearnset, + [SPECIES_BOLTUND] = sBoltundTeachableLearnset, + [SPECIES_ROLYCOLY] = sRolycolyTeachableLearnset, + [SPECIES_CARKOL] = sCarkolTeachableLearnset, + [SPECIES_COALOSSAL] = sCoalossalTeachableLearnset, + [SPECIES_APPLIN] = sApplinTeachableLearnset, + [SPECIES_FLAPPLE] = sFlappleTeachableLearnset, + [SPECIES_APPLETUN] = sAppletunTeachableLearnset, + [SPECIES_SILICOBRA] = sSilicobraTeachableLearnset, + [SPECIES_SANDACONDA] = sSandacondaTeachableLearnset, + [SPECIES_CRAMORANT] = sCramorantTeachableLearnset, + [SPECIES_ARROKUDA] = sArrokudaTeachableLearnset, + [SPECIES_BARRASKEWDA] = sBarraskewdaTeachableLearnset, + [SPECIES_TOXEL] = sToxelTeachableLearnset, + [SPECIES_TOXTRICITY] = sToxtricityTeachableLearnset, + [SPECIES_SIZZLIPEDE] = sSizzlipedeTeachableLearnset, + [SPECIES_CENTISKORCH] = sCentiskorchTeachableLearnset, + [SPECIES_CLOBBOPUS] = sClobbopusTeachableLearnset, + [SPECIES_GRAPPLOCT] = sGrapploctTeachableLearnset, + [SPECIES_SINISTEA] = sSinisteaTeachableLearnset, + [SPECIES_POLTEAGEIST] = sPolteageistTeachableLearnset, + [SPECIES_HATENNA] = sHatennaTeachableLearnset, + [SPECIES_HATTREM] = sHattremTeachableLearnset, + [SPECIES_HATTERENE] = sHattereneTeachableLearnset, + [SPECIES_IMPIDIMP] = sImpidimpTeachableLearnset, + [SPECIES_MORGREM] = sMorgremTeachableLearnset, + [SPECIES_GRIMMSNARL] = sGrimmsnarlTeachableLearnset, + [SPECIES_OBSTAGOON] = sObstagoonTeachableLearnset, + [SPECIES_PERRSERKER] = sPerrserkerTeachableLearnset, + [SPECIES_CURSOLA] = sCursolaTeachableLearnset, + [SPECIES_SIRFETCHD] = sSirfetchdTeachableLearnset, + [SPECIES_MR_RIME] = sMrRimeTeachableLearnset, + [SPECIES_RUNERIGUS] = sRunerigusTeachableLearnset, + [SPECIES_MILCERY] = sMilceryTeachableLearnset, + [SPECIES_ALCREMIE] = sAlcremieTeachableLearnset, + [SPECIES_FALINKS] = sFalinksTeachableLearnset, + [SPECIES_PINCURCHIN] = sPincurchinTeachableLearnset, + [SPECIES_SNOM] = sSnomTeachableLearnset, + [SPECIES_FROSMOTH] = sFrosmothTeachableLearnset, + [SPECIES_STONJOURNER] = sStonjournerTeachableLearnset, + [SPECIES_EISCUE] = sEiscueTeachableLearnset, + [SPECIES_INDEEDEE] = sIndeedeeTeachableLearnset, + [SPECIES_MORPEKO] = sMorpekoTeachableLearnset, + [SPECIES_CUFANT] = sCufantTeachableLearnset, + [SPECIES_COPPERAJAH] = sCopperajahTeachableLearnset, + [SPECIES_DRACOZOLT] = sDracozoltTeachableLearnset, + [SPECIES_ARCTOZOLT] = sArctozoltTeachableLearnset, + [SPECIES_DRACOVISH] = sDracovishTeachableLearnset, + [SPECIES_ARCTOVISH] = sArctovishTeachableLearnset, + [SPECIES_DURALUDON] = sDuraludonTeachableLearnset, + [SPECIES_DREEPY] = sDreepyTeachableLearnset, + [SPECIES_DRAKLOAK] = sDrakloakTeachableLearnset, + [SPECIES_DRAGAPULT] = sDragapultTeachableLearnset, + [SPECIES_ZACIAN] = sZacianTeachableLearnset, + [SPECIES_ZAMAZENTA] = sZamazentaTeachableLearnset, + [SPECIES_ETERNATUS] = sEternatusTeachableLearnset, + [SPECIES_KUBFU] = sKubfuTeachableLearnset, + [SPECIES_URSHIFU] = sUrshifuTeachableLearnset, + [SPECIES_ZARUDE] = sZarudeTeachableLearnset, + [SPECIES_REGIELEKI] = sRegielekiTeachableLearnset, + [SPECIES_REGIDRAGO] = sRegidragoTeachableLearnset, + [SPECIES_GLASTRIER] = sGlastrierTeachableLearnset, + [SPECIES_SPECTRIER] = sSpectrierTeachableLearnset, + [SPECIES_CALYREX] = sCalyrexTeachableLearnset, + // Megas + [SPECIES_VENUSAUR_MEGA] = sVenusaurTeachableLearnset, + [SPECIES_CHARIZARD_MEGA_X] = sCharizardTeachableLearnset, + [SPECIES_CHARIZARD_MEGA_Y] = sCharizardTeachableLearnset, + [SPECIES_BLASTOISE_MEGA] = sBlastoiseTeachableLearnset, + [SPECIES_BEEDRILL_MEGA] = sBeedrillTeachableLearnset, + [SPECIES_PIDGEOT_MEGA] = sPidgeotTeachableLearnset, + [SPECIES_ALAKAZAM_MEGA] = sAlakazamTeachableLearnset, + [SPECIES_SLOWBRO_MEGA] = sSlowbroTeachableLearnset, + [SPECIES_GENGAR_MEGA] = sGengarTeachableLearnset, + [SPECIES_KANGASKHAN_MEGA] = sKangaskhanTeachableLearnset, + [SPECIES_PINSIR_MEGA] = sPinsirTeachableLearnset, + [SPECIES_GYARADOS_MEGA] = sGyaradosTeachableLearnset, + [SPECIES_AERODACTYL_MEGA] = sAerodactylTeachableLearnset, + [SPECIES_MEWTWO_MEGA_X] = sMewtwoTeachableLearnset, + [SPECIES_MEWTWO_MEGA_Y] = sMewtwoTeachableLearnset, + [SPECIES_AMPHAROS_MEGA] = sAmpharosTeachableLearnset, + [SPECIES_STEELIX_MEGA] = sSteelixTeachableLearnset, + [SPECIES_SCIZOR_MEGA] = sScizorTeachableLearnset, + [SPECIES_HERACROSS_MEGA] = sHeracrossTeachableLearnset, + [SPECIES_HOUNDOOM_MEGA] = sHoundoomTeachableLearnset, + [SPECIES_TYRANITAR_MEGA] = sTyranitarTeachableLearnset, + [SPECIES_SCEPTILE_MEGA] = sSceptileTeachableLearnset, + [SPECIES_BLAZIKEN_MEGA] = sBlazikenTeachableLearnset, + [SPECIES_SWAMPERT_MEGA] = sSwampertTeachableLearnset, + [SPECIES_GARDEVOIR_MEGA] = sGardevoirTeachableLearnset, + [SPECIES_SABLEYE_MEGA] = sSableyeTeachableLearnset, + [SPECIES_MAWILE_MEGA] = sMawileTeachableLearnset, + [SPECIES_AGGRON_MEGA] = sAggronTeachableLearnset, + [SPECIES_MEDICHAM_MEGA] = sMedichamTeachableLearnset, + [SPECIES_MANECTRIC_MEGA] = sManectricTeachableLearnset, + [SPECIES_SHARPEDO_MEGA] = sSharpedoTeachableLearnset, + [SPECIES_CAMERUPT_MEGA] = sCameruptTeachableLearnset, + [SPECIES_ALTARIA_MEGA] = sAltariaTeachableLearnset, + [SPECIES_BANETTE_MEGA] = sBanetteTeachableLearnset, + [SPECIES_ABSOL_MEGA] = sAbsolTeachableLearnset, + [SPECIES_GLALIE_MEGA] = sGlalieTeachableLearnset, + [SPECIES_SALAMENCE_MEGA] = sSalamenceTeachableLearnset, + [SPECIES_METAGROSS_MEGA] = sMetagrossTeachableLearnset, + [SPECIES_LATIAS_MEGA] = sLatiasTeachableLearnset, + [SPECIES_LATIOS_MEGA] = sLatiosTeachableLearnset, + [SPECIES_LOPUNNY_MEGA] = sLopunnyTeachableLearnset, + [SPECIES_GARCHOMP_MEGA] = sGarchompTeachableLearnset, + [SPECIES_LUCARIO_MEGA] = sLucarioTeachableLearnset, + [SPECIES_ABOMASNOW_MEGA] = sAbomasnowTeachableLearnset, + [SPECIES_GALLADE_MEGA] = sGalladeTeachableLearnset, + [SPECIES_AUDINO_MEGA] = sAudinoTeachableLearnset, + [SPECIES_DIANCIE_MEGA] = sDiancieTeachableLearnset, + // Special Mega + Primals + [SPECIES_RAYQUAZA_MEGA] = sRayquazaTeachableLearnset, + [SPECIES_KYOGRE_PRIMAL] = sKyogreTeachableLearnset, + [SPECIES_GROUDON_PRIMAL] = sGroudonTeachableLearnset, + // Alolan Forms + [SPECIES_RATTATA_ALOLAN] = sRattataAlolanTeachableLearnset, + [SPECIES_RATICATE_ALOLAN] = sRaticateAlolanTeachableLearnset, + [SPECIES_RAICHU_ALOLAN] = sRaichuAlolanTeachableLearnset, + [SPECIES_SANDSHREW_ALOLAN] = sSandshrewAlolanTeachableLearnset, + [SPECIES_SANDSLASH_ALOLAN] = sSandslashAlolanTeachableLearnset, + [SPECIES_VULPIX_ALOLAN] = sVulpixAlolanTeachableLearnset, + [SPECIES_NINETALES_ALOLAN] = sNinetalesAlolanTeachableLearnset, + [SPECIES_DIGLETT_ALOLAN] = sDiglettAlolanTeachableLearnset, + [SPECIES_DUGTRIO_ALOLAN] = sDugtrioAlolanTeachableLearnset, + [SPECIES_MEOWTH_ALOLAN] = sMeowthAlolanTeachableLearnset, + [SPECIES_PERSIAN_ALOLAN] = sPersianAlolanTeachableLearnset, + [SPECIES_GEODUDE_ALOLAN] = sGeodudeAlolanTeachableLearnset, + [SPECIES_GRAVELER_ALOLAN] = sGravelerAlolanTeachableLearnset, + [SPECIES_GOLEM_ALOLAN] = sGolemAlolanTeachableLearnset, + [SPECIES_GRIMER_ALOLAN] = sGrimerAlolanTeachableLearnset, + [SPECIES_MUK_ALOLAN] = sMukAlolanTeachableLearnset, + [SPECIES_EXEGGUTOR_ALOLAN] = sExeggutorAlolanTeachableLearnset, + [SPECIES_MAROWAK_ALOLAN] = sMarowakAlolanTeachableLearnset, + // Galarian Forms + [SPECIES_MEOWTH_GALARIAN] = sMeowthGalarianTeachableLearnset, + [SPECIES_PONYTA_GALARIAN] = sPonytaGalarianTeachableLearnset, + [SPECIES_RAPIDASH_GALARIAN] = sRapidashGalarianTeachableLearnset, + [SPECIES_SLOWPOKE_GALARIAN] = sSlowpokeGalarianTeachableLearnset, + [SPECIES_SLOWBRO_GALARIAN] = sSlowbroGalarianTeachableLearnset, + [SPECIES_FARFETCHD_GALARIAN] = sFarfetchdGalarianTeachableLearnset, + [SPECIES_WEEZING_GALARIAN] = sWeezingGalarianTeachableLearnset, + [SPECIES_MR_MIME_GALARIAN] = sMrMimeGalarianTeachableLearnset, + [SPECIES_ARTICUNO_GALARIAN] = sArticunoGalarianTeachableLearnset, + [SPECIES_ZAPDOS_GALARIAN] = sZapdosGalarianTeachableLearnset, + [SPECIES_MOLTRES_GALARIAN] = sMoltresGalarianTeachableLearnset, + [SPECIES_SLOWKING_GALARIAN] = sSlowkingGalarianTeachableLearnset, + [SPECIES_CORSOLA_GALARIAN] = sCorsolaGalarianTeachableLearnset, + [SPECIES_ZIGZAGOON_GALARIAN] = sZigzagoonGalarianTeachableLearnset, + [SPECIES_LINOONE_GALARIAN] = sLinooneGalarianTeachableLearnset, + [SPECIES_DARUMAKA_GALARIAN] = sDarumakaGalarianTeachableLearnset, + [SPECIES_DARMANITAN_GALARIAN] = sDarmanitanGalarianTeachableLearnset, + [SPECIES_YAMASK_GALARIAN] = sYamaskGalarianTeachableLearnset, + [SPECIES_STUNFISK_GALARIAN] = sStunfiskGalarianTeachableLearnset, + // Misc Forms + // Cosplay Pikachu + [SPECIES_PIKACHU_COSPLAY] = sPikachuTeachableLearnset, + [SPECIES_PIKACHU_ROCK_STAR] = sPikachuTeachableLearnset, + [SPECIES_PIKACHU_BELLE] = sPikachuTeachableLearnset, + [SPECIES_PIKACHU_POP_STAR] = sPikachuTeachableLearnset, + [SPECIES_PIKACHU_PH_D] = sPikachuTeachableLearnset, + [SPECIES_PIKACHU_LIBRE] = sPikachuTeachableLearnset, + // Cap Pikachu + [SPECIES_PIKACHU_ORIGINAL_CAP] = sPikachuTeachableLearnset, + [SPECIES_PIKACHU_HOENN_CAP] = sPikachuTeachableLearnset, + [SPECIES_PIKACHU_SINNOH_CAP] = sPikachuTeachableLearnset, + [SPECIES_PIKACHU_UNOVA_CAP] = sPikachuTeachableLearnset, + [SPECIES_PIKACHU_KALOS_CAP] = sPikachuTeachableLearnset, + [SPECIES_PIKACHU_ALOLA_CAP] = sPikachuTeachableLearnset, + [SPECIES_PIKACHU_PARTNER_CAP] = sPikachuTeachableLearnset, + [SPECIES_PIKACHU_WORLD_CAP] = sPikachuTeachableLearnset, + // Pichu + [SPECIES_PICHU_SPIKY_EARED] = sPichuTeachableLearnset, +#endif + // Unown + [SPECIES_UNOWN_B] = sUnownTeachableLearnset, + [SPECIES_UNOWN_C] = sUnownTeachableLearnset, + [SPECIES_UNOWN_D] = sUnownTeachableLearnset, + [SPECIES_UNOWN_E] = sUnownTeachableLearnset, + [SPECIES_UNOWN_F] = sUnownTeachableLearnset, + [SPECIES_UNOWN_G] = sUnownTeachableLearnset, + [SPECIES_UNOWN_H] = sUnownTeachableLearnset, + [SPECIES_UNOWN_I] = sUnownTeachableLearnset, + [SPECIES_UNOWN_J] = sUnownTeachableLearnset, + [SPECIES_UNOWN_K] = sUnownTeachableLearnset, + [SPECIES_UNOWN_L] = sUnownTeachableLearnset, + [SPECIES_UNOWN_M] = sUnownTeachableLearnset, + [SPECIES_UNOWN_N] = sUnownTeachableLearnset, + [SPECIES_UNOWN_O] = sUnownTeachableLearnset, + [SPECIES_UNOWN_P] = sUnownTeachableLearnset, + [SPECIES_UNOWN_Q] = sUnownTeachableLearnset, + [SPECIES_UNOWN_R] = sUnownTeachableLearnset, + [SPECIES_UNOWN_S] = sUnownTeachableLearnset, + [SPECIES_UNOWN_T] = sUnownTeachableLearnset, + [SPECIES_UNOWN_U] = sUnownTeachableLearnset, + [SPECIES_UNOWN_V] = sUnownTeachableLearnset, + [SPECIES_UNOWN_W] = sUnownTeachableLearnset, + [SPECIES_UNOWN_X] = sUnownTeachableLearnset, + [SPECIES_UNOWN_Y] = sUnownTeachableLearnset, + [SPECIES_UNOWN_Z] = sUnownTeachableLearnset, + [SPECIES_UNOWN_EMARK] = sUnownTeachableLearnset, + [SPECIES_UNOWN_QMARK] = sUnownTeachableLearnset, + // Castform + [SPECIES_CASTFORM_SUNNY] = sCastformTeachableLearnset, + [SPECIES_CASTFORM_RAINY] = sCastformTeachableLearnset, + [SPECIES_CASTFORM_SNOWY] = sCastformTeachableLearnset, + // Deoxys + [SPECIES_DEOXYS_ATTACK] = sDeoxysAttackTeachableLearnset, + [SPECIES_DEOXYS_DEFENSE] = sDeoxysDefenseTeachableLearnset, + [SPECIES_DEOXYS_SPEED] = sDeoxysSpeedTeachableLearnset, +#if P_NEW_POKEMON == TRUE + // Burmy + [SPECIES_BURMY_SANDY_CLOAK] = sBurmyTeachableLearnset, + [SPECIES_BURMY_TRASH_CLOAK] = sBurmyTeachableLearnset, + // Wormadam + [SPECIES_WORMADAM_SANDY_CLOAK] = sWormadamSandyCloakTeachableLearnset, + [SPECIES_WORMADAM_TRASH_CLOAK] = sWormadamTrashCloakTeachableLearnset, + // Cherrim + [SPECIES_CHERRIM_SUNSHINE] = sCherrimTeachableLearnset, + // Shellos + [SPECIES_SHELLOS_EAST_SEA] = sShellosTeachableLearnset, + // Gastrodon + [SPECIES_GASTRODON_EAST_SEA] = sGastrodonTeachableLearnset, + // Rotom + [SPECIES_ROTOM_HEAT] = sRotomTeachableLearnset, + [SPECIES_ROTOM_WASH] = sRotomTeachableLearnset, + [SPECIES_ROTOM_FROST] = sRotomTeachableLearnset, + [SPECIES_ROTOM_FAN] = sRotomTeachableLearnset, + [SPECIES_ROTOM_MOW] = sRotomTeachableLearnset, + // Giratina + [SPECIES_GIRATINA_ORIGIN] = sGiratinaTeachableLearnset, + // Shaymin + [SPECIES_SHAYMIN_SKY] = sShayminSkyTeachableLearnset, + // Arceus + [SPECIES_ARCEUS_FIGHTING] = sArceusTeachableLearnset, + [SPECIES_ARCEUS_FLYING] = sArceusTeachableLearnset, + [SPECIES_ARCEUS_POISON] = sArceusTeachableLearnset, + [SPECIES_ARCEUS_GROUND] = sArceusTeachableLearnset, + [SPECIES_ARCEUS_ROCK] = sArceusTeachableLearnset, + [SPECIES_ARCEUS_BUG] = sArceusTeachableLearnset, + [SPECIES_ARCEUS_GHOST] = sArceusTeachableLearnset, + [SPECIES_ARCEUS_STEEL] = sArceusTeachableLearnset, + [SPECIES_ARCEUS_FIRE] = sArceusTeachableLearnset, + [SPECIES_ARCEUS_WATER] = sArceusTeachableLearnset, + [SPECIES_ARCEUS_GRASS] = sArceusTeachableLearnset, + [SPECIES_ARCEUS_ELECTRIC] = sArceusTeachableLearnset, + [SPECIES_ARCEUS_PSYCHIC] = sArceusTeachableLearnset, + [SPECIES_ARCEUS_ICE] = sArceusTeachableLearnset, + [SPECIES_ARCEUS_DRAGON] = sArceusTeachableLearnset, + [SPECIES_ARCEUS_DARK] = sArceusTeachableLearnset, + [SPECIES_ARCEUS_FAIRY] = sArceusTeachableLearnset, + // Basculin + [SPECIES_BASCULIN_BLUE_STRIPED] = sBasculinTeachableLearnset, + // Darmanitan + [SPECIES_DARMANITAN_ZEN_MODE] = sDarmanitanTeachableLearnset, + [SPECIES_DARMANITAN_ZEN_MODE_GALARIAN] = sDarmanitanGalarianTeachableLearnset, + // Deerling + [SPECIES_DEERLING_SUMMER] = sDeerlingTeachableLearnset, + [SPECIES_DEERLING_AUTUMN] = sDeerlingTeachableLearnset, + [SPECIES_DEERLING_WINTER] = sDeerlingTeachableLearnset, + // Sawsbuck + [SPECIES_SAWSBUCK_SUMMER] = sSawsbuckTeachableLearnset, + [SPECIES_SAWSBUCK_AUTUMN] = sSawsbuckTeachableLearnset, + [SPECIES_SAWSBUCK_WINTER] = sSawsbuckTeachableLearnset, + // Therian Forms + [SPECIES_TORNADUS_THERIAN] = sTornadusTeachableLearnset, + [SPECIES_THUNDURUS_THERIAN] = sThundurusTeachableLearnset, + [SPECIES_LANDORUS_THERIAN] = sLandorusTeachableLearnset, + // Kyurem + [SPECIES_KYUREM_WHITE] = sKyuremTeachableLearnset, + [SPECIES_KYUREM_BLACK] = sKyuremTeachableLearnset, + // Keldeo + [SPECIES_KELDEO_RESOLUTE] = sKeldeoTeachableLearnset, + // Meloetta + [SPECIES_MELOETTA_PIROUETTE] = sMeloettaTeachableLearnset, + // Genesect + [SPECIES_GENESECT_DOUSE_DRIVE] = sGenesectTeachableLearnset, + [SPECIES_GENESECT_SHOCK_DRIVE] = sGenesectTeachableLearnset, + [SPECIES_GENESECT_BURN_DRIVE] = sGenesectTeachableLearnset, + [SPECIES_GENESECT_CHILL_DRIVE] = sGenesectTeachableLearnset, + // Greninja + [SPECIES_GRENINJA_BATTLE_BOND] = sGreninjaTeachableLearnset, + [SPECIES_GRENINJA_ASH] = sGreninjaTeachableLearnset, + // Vivillon + [SPECIES_VIVILLON_POLAR] = sVivillonTeachableLearnset, + [SPECIES_VIVILLON_TUNDRA] = sVivillonTeachableLearnset, + [SPECIES_VIVILLON_CONTINENTAL] = sVivillonTeachableLearnset, + [SPECIES_VIVILLON_GARDEN] = sVivillonTeachableLearnset, + [SPECIES_VIVILLON_ELEGANT] = sVivillonTeachableLearnset, + [SPECIES_VIVILLON_MEADOW] = sVivillonTeachableLearnset, + [SPECIES_VIVILLON_MODERN] = sVivillonTeachableLearnset, + [SPECIES_VIVILLON_MARINE] = sVivillonTeachableLearnset, + [SPECIES_VIVILLON_ARCHIPELAGO] = sVivillonTeachableLearnset, + [SPECIES_VIVILLON_HIGH_PLAINS] = sVivillonTeachableLearnset, + [SPECIES_VIVILLON_SANDSTORM] = sVivillonTeachableLearnset, + [SPECIES_VIVILLON_RIVER] = sVivillonTeachableLearnset, + [SPECIES_VIVILLON_MONSOON] = sVivillonTeachableLearnset, + [SPECIES_VIVILLON_SAVANNA] = sVivillonTeachableLearnset, + [SPECIES_VIVILLON_SUN] = sVivillonTeachableLearnset, + [SPECIES_VIVILLON_OCEAN] = sVivillonTeachableLearnset, + [SPECIES_VIVILLON_JUNGLE] = sVivillonTeachableLearnset, + [SPECIES_VIVILLON_FANCY] = sVivillonTeachableLearnset, + [SPECIES_VIVILLON_POKE_BALL] = sVivillonTeachableLearnset, + // Flabébé + [SPECIES_FLABEBE_YELLOW_FLOWER] = sFlabebeTeachableLearnset, + [SPECIES_FLABEBE_ORANGE_FLOWER] = sFlabebeTeachableLearnset, + [SPECIES_FLABEBE_BLUE_FLOWER] = sFlabebeTeachableLearnset, + [SPECIES_FLABEBE_WHITE_FLOWER] = sFlabebeTeachableLearnset, + // Floette + [SPECIES_FLOETTE_YELLOW_FLOWER] = sFloetteTeachableLearnset, + [SPECIES_FLOETTE_ORANGE_FLOWER] = sFloetteTeachableLearnset, + [SPECIES_FLOETTE_BLUE_FLOWER] = sFloetteTeachableLearnset, + [SPECIES_FLOETTE_WHITE_FLOWER] = sFloetteTeachableLearnset, + [SPECIES_FLOETTE_ETERNAL_FLOWER] = sFloetteEternalFlowerTeachableLearnset, + // Florges + [SPECIES_FLORGES_YELLOW_FLOWER] = sFlorgesTeachableLearnset, + [SPECIES_FLORGES_ORANGE_FLOWER] = sFlorgesTeachableLearnset, + [SPECIES_FLORGES_BLUE_FLOWER] = sFlorgesTeachableLearnset, + [SPECIES_FLORGES_WHITE_FLOWER] = sFlorgesTeachableLearnset, + //Furfrou + [SPECIES_FURFROU_HEART_TRIM] = sFurfrouTeachableLearnset, + [SPECIES_FURFROU_STAR_TRIM] = sFurfrouTeachableLearnset, + [SPECIES_FURFROU_DIAMOND_TRIM] = sFurfrouTeachableLearnset, + [SPECIES_FURFROU_DEBUTANTE_TRIM] = sFurfrouTeachableLearnset, + [SPECIES_FURFROU_MATRON_TRIM] = sFurfrouTeachableLearnset, + [SPECIES_FURFROU_DANDY_TRIM] = sFurfrouTeachableLearnset, + [SPECIES_FURFROU_LA_REINE_TRIM] = sFurfrouTeachableLearnset, + [SPECIES_FURFROU_KABUKI_TRIM] = sFurfrouTeachableLearnset, + [SPECIES_FURFROU_PHARAOH_TRIM] = sFurfrouTeachableLearnset, + // Meowstic + [SPECIES_MEOWSTIC_FEMALE] = sMeowsticFemaleTeachableLearnset, + // Aegislash + [SPECIES_AEGISLASH_BLADE] = sAegislashTeachableLearnset, + // Pumpkaboo + [SPECIES_PUMPKABOO_SMALL] = sPumpkabooTeachableLearnset, + [SPECIES_PUMPKABOO_LARGE] = sPumpkabooTeachableLearnset, + [SPECIES_PUMPKABOO_SUPER] = sPumpkabooTeachableLearnset, + // Gourgeist + [SPECIES_GOURGEIST_SMALL] = sGourgeistTeachableLearnset, + [SPECIES_GOURGEIST_LARGE] = sGourgeistTeachableLearnset, + [SPECIES_GOURGEIST_SUPER] = sGourgeistTeachableLearnset, + // Xerneas + [SPECIES_XERNEAS_ACTIVE] = sXerneasTeachableLearnset, + // Zygarde + [SPECIES_ZYGARDE_10] = sZygardeTeachableLearnset, + [SPECIES_ZYGARDE_10_POWER_CONSTRUCT] = sZygardeTeachableLearnset, + [SPECIES_ZYGARDE_50_POWER_CONSTRUCT] = sZygardeTeachableLearnset, + [SPECIES_ZYGARDE_COMPLETE] = sZygardeTeachableLearnset, + // Hoopa + [SPECIES_HOOPA_UNBOUND] = sHoopaUnboundTeachableLearnset, + // Oricorio + [SPECIES_ORICORIO_POM_POM] = sOricorioTeachableLearnset, + [SPECIES_ORICORIO_PAU] = sOricorioTeachableLearnset, + [SPECIES_ORICORIO_SENSU] = sOricorioTeachableLearnset, + // Rockruff + [SPECIES_ROCKRUFF_OWN_TEMPO] = sRockruffTeachableLearnset, + // Lycanroc + [SPECIES_LYCANROC_MIDNIGHT] = sLycanrocMidnightTeachableLearnset, + [SPECIES_LYCANROC_DUSK] = sLycanrocDuskTeachableLearnset, + // Wishiwashi + [SPECIES_WISHIWASHI_SCHOOL] = sWishiwashiTeachableLearnset, + // Silvally + [SPECIES_SILVALLY_FIGHTING] = sSilvallyTeachableLearnset, + [SPECIES_SILVALLY_FLYING] = sSilvallyTeachableLearnset, + [SPECIES_SILVALLY_POISON] = sSilvallyTeachableLearnset, + [SPECIES_SILVALLY_GROUND] = sSilvallyTeachableLearnset, + [SPECIES_SILVALLY_ROCK] = sSilvallyTeachableLearnset, + [SPECIES_SILVALLY_BUG] = sSilvallyTeachableLearnset, + [SPECIES_SILVALLY_GHOST] = sSilvallyTeachableLearnset, + [SPECIES_SILVALLY_STEEL] = sSilvallyTeachableLearnset, + [SPECIES_SILVALLY_FIRE] = sSilvallyTeachableLearnset, + [SPECIES_SILVALLY_WATER] = sSilvallyTeachableLearnset, + [SPECIES_SILVALLY_GRASS] = sSilvallyTeachableLearnset, + [SPECIES_SILVALLY_ELECTRIC] = sSilvallyTeachableLearnset, + [SPECIES_SILVALLY_PSYCHIC] = sSilvallyTeachableLearnset, + [SPECIES_SILVALLY_ICE] = sSilvallyTeachableLearnset, + [SPECIES_SILVALLY_DRAGON] = sSilvallyTeachableLearnset, + [SPECIES_SILVALLY_DARK] = sSilvallyTeachableLearnset, + [SPECIES_SILVALLY_FAIRY] = sSilvallyTeachableLearnset, + // Minior + [SPECIES_MINIOR_METEOR_ORANGE] = sMiniorTeachableLearnset, + [SPECIES_MINIOR_METEOR_YELLOW] = sMiniorTeachableLearnset, + [SPECIES_MINIOR_METEOR_GREEN] = sMiniorTeachableLearnset, + [SPECIES_MINIOR_METEOR_BLUE] = sMiniorTeachableLearnset, + [SPECIES_MINIOR_METEOR_INDIGO] = sMiniorTeachableLearnset, + [SPECIES_MINIOR_METEOR_VIOLET] = sMiniorTeachableLearnset, + [SPECIES_MINIOR_CORE_RED] = sMiniorTeachableLearnset, + [SPECIES_MINIOR_CORE_ORANGE] = sMiniorTeachableLearnset, + [SPECIES_MINIOR_CORE_YELLOW] = sMiniorTeachableLearnset, + [SPECIES_MINIOR_CORE_GREEN] = sMiniorTeachableLearnset, + [SPECIES_MINIOR_CORE_BLUE] = sMiniorTeachableLearnset, + [SPECIES_MINIOR_CORE_INDIGO] = sMiniorTeachableLearnset, + [SPECIES_MINIOR_CORE_VIOLET] = sMiniorTeachableLearnset, + // Mimikyu + [SPECIES_MIMIKYU_BUSTED] = sMimikyuTeachableLearnset, + // Necrozma + [SPECIES_NECROZMA_DUSK_MANE] = sNecrozmaTeachableLearnset, + [SPECIES_NECROZMA_DAWN_WINGS] = sNecrozmaTeachableLearnset, + [SPECIES_NECROZMA_ULTRA] = sNecrozmaTeachableLearnset, + // Magearna + [SPECIES_MAGEARNA_ORIGINAL_COLOR] = sMagearnaTeachableLearnset, + // Cramorant + [SPECIES_CRAMORANT_GULPING] = sCramorantTeachableLearnset, + [SPECIES_CRAMORANT_GORGING] = sCramorantTeachableLearnset, + // Toxtricity + [SPECIES_TOXTRICITY_LOW_KEY] = sToxtricityLowKeyTeachableLearnset, + // Sinistea + [SPECIES_SINISTEA_ANTIQUE] = sSinisteaTeachableLearnset, + // Polteageist + [SPECIES_POLTEAGEIST_ANTIQUE] = sPolteageistTeachableLearnset, + // Alcremie + [SPECIES_ALCREMIE_RUBY_CREAM] = sAlcremieTeachableLearnset, + [SPECIES_ALCREMIE_MATCHA_CREAM] = sAlcremieTeachableLearnset, + [SPECIES_ALCREMIE_MINT_CREAM] = sAlcremieTeachableLearnset, + [SPECIES_ALCREMIE_LEMON_CREAM] = sAlcremieTeachableLearnset, + [SPECIES_ALCREMIE_SALTED_CREAM] = sAlcremieTeachableLearnset, + [SPECIES_ALCREMIE_RUBY_SWIRL] = sAlcremieTeachableLearnset, + [SPECIES_ALCREMIE_CARAMEL_SWIRL] = sAlcremieTeachableLearnset, + [SPECIES_ALCREMIE_RAINBOW_SWIRL] = sAlcremieTeachableLearnset, + // Eiscue + [SPECIES_EISCUE_NOICE_FACE] = sEiscueTeachableLearnset, + // Indeedee + [SPECIES_INDEEDEE_FEMALE] = sIndeedeeFemaleTeachableLearnset, + // Morpeko + [SPECIES_MORPEKO_HANGRY] = sMorpekoTeachableLearnset, + // Zacian + [SPECIES_ZACIAN_CROWNED_SWORD] = sZacianTeachableLearnset, + // Zamazenta + [SPECIES_ZAMAZENTA_CROWNED_SHIELD] = sZamazentaTeachableLearnset, + // Eternatus + [SPECIES_ETERNATUS_ETERNAMAX] = sEternatusTeachableLearnset, + // Urshifu + [SPECIES_URSHIFU_RAPID_STRIKE_STYLE] = sUrshifuRapidStrikeStyleTeachableLearnset, + // Zarude + [SPECIES_ZARUDE_DADA] = sZarudeTeachableLearnset, + // Calyrex + [SPECIES_CALYREX_ICE_RIDER] = sCalyrexIceRiderTeachableLearnset, + [SPECIES_CALYREX_SHADOW_RIDER] = sCalyrexShadowRiderTeachableLearnset, +#endif +}; diff --git a/src/data/pokemon/teach_learnsets.h b/src/data/pokemon/teachable_learnsets.h similarity index 92% rename from src/data/pokemon/teach_learnsets.h rename to src/data/pokemon/teachable_learnsets.h index 560afc503..c08d99d22 100644 --- a/src/data/pokemon/teach_learnsets.h +++ b/src/data/pokemon/teachable_learnsets.h @@ -1,4 +1,4 @@ -static const u16 sBulbasaurTeachLearnset[] = { +static const u16 sBulbasaurTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BULLET_SEED, MOVE_CUT, @@ -36,7 +36,7 @@ static const u16 sBulbasaurTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sIvysaurTeachLearnset[] = { +static const u16 sIvysaurTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BULLET_SEED, MOVE_CUT, @@ -74,7 +74,7 @@ static const u16 sIvysaurTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sVenusaurTeachLearnset[] = { +static const u16 sVenusaurTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BULLET_SEED, MOVE_CUT, @@ -115,7 +115,7 @@ static const u16 sVenusaurTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sCharmanderTeachLearnset[] = { +static const u16 sCharmanderTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BRICK_BREAK, @@ -165,7 +165,7 @@ static const u16 sCharmanderTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sCharmeleonTeachLearnset[] = { +static const u16 sCharmeleonTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BRICK_BREAK, @@ -215,7 +215,7 @@ static const u16 sCharmeleonTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sCharizardTeachLearnset[] = { +static const u16 sCharizardTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BRICK_BREAK, @@ -272,7 +272,7 @@ static const u16 sCharizardTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sSquirtleTeachLearnset[] = { +static const u16 sSquirtleTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_BRICK_BREAK, @@ -320,7 +320,7 @@ static const u16 sSquirtleTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sWartortleTeachLearnset[] = { +static const u16 sWartortleTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_BRICK_BREAK, @@ -368,7 +368,7 @@ static const u16 sWartortleTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sBlastoiseTeachLearnset[] = { +static const u16 sBlastoiseTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_BRICK_BREAK, @@ -420,16 +420,16 @@ static const u16 sBlastoiseTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sCaterpieTeachLearnset[] = { +static const u16 sCaterpieTeachableLearnset[] = { MOVE_SNORE, MOVE_UNAVAILABLE, }; -static const u16 sMetapodTeachLearnset[] = { +static const u16 sMetapodTeachableLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sButterfreeTeachLearnset[] = { +static const u16 sButterfreeTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_DOUBLE_TEAM, @@ -466,15 +466,15 @@ static const u16 sButterfreeTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sWeedleTeachLearnset[] = { +static const u16 sWeedleTeachableLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sKakunaTeachLearnset[] = { +static const u16 sKakunaTeachableLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sBeedrillTeachLearnset[] = { +static const u16 sBeedrillTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BRICK_BREAK, @@ -510,7 +510,7 @@ static const u16 sBeedrillTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sPidgeyTeachLearnset[] = { +static const u16 sPidgeyTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_DOUBLE_TEAM, @@ -540,7 +540,7 @@ static const u16 sPidgeyTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sPidgeottoTeachLearnset[] = { +static const u16 sPidgeottoTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_DOUBLE_TEAM, @@ -570,7 +570,7 @@ static const u16 sPidgeottoTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sPidgeotTeachLearnset[] = { +static const u16 sPidgeotTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_DOUBLE_TEAM, @@ -601,7 +601,7 @@ static const u16 sPidgeotTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sRattataTeachLearnset[] = { +static const u16 sRattataTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_CUT, @@ -643,7 +643,7 @@ static const u16 sRattataTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sRaticateTeachLearnset[] = { +static const u16 sRaticateTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_BULK_UP, @@ -692,7 +692,7 @@ static const u16 sRaticateTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sSpearowTeachLearnset[] = { +static const u16 sSpearowTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_DOUBLE_TEAM, @@ -721,7 +721,7 @@ static const u16 sSpearowTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sFearowTeachLearnset[] = { +static const u16 sFearowTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_DOUBLE_TEAM, @@ -751,7 +751,7 @@ static const u16 sFearowTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sEkansTeachLearnset[] = { +static const u16 sEkansTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DIG, MOVE_DOUBLE_TEAM, @@ -786,7 +786,7 @@ static const u16 sEkansTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sArbokTeachLearnset[] = { +static const u16 sArbokTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DIG, MOVE_DOUBLE_TEAM, @@ -822,7 +822,7 @@ static const u16 sArbokTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sPikachuTeachLearnset[] = { +static const u16 sPikachuTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BRICK_BREAK, MOVE_DIG, @@ -870,7 +870,7 @@ static const u16 sPikachuTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sRaichuTeachLearnset[] = { +static const u16 sRaichuTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BRICK_BREAK, MOVE_DIG, @@ -918,7 +918,7 @@ static const u16 sRaichuTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sSandshrewTeachLearnset[] = { +static const u16 sSandshrewTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BRICK_BREAK, @@ -964,7 +964,7 @@ static const u16 sSandshrewTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sSandslashTeachLearnset[] = { +static const u16 sSandslashTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BRICK_BREAK, @@ -1011,7 +1011,7 @@ static const u16 sSandslashTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sNidoranFTeachLearnset[] = { +static const u16 sNidoranFTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BLIZZARD, @@ -1053,7 +1053,7 @@ static const u16 sNidoranFTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sNidorinaTeachLearnset[] = { +static const u16 sNidorinaTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BLIZZARD, @@ -1095,7 +1095,7 @@ static const u16 sNidorinaTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sNidoqueenTeachLearnset[] = { +static const u16 sNidoqueenTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BLIZZARD, @@ -1160,7 +1160,7 @@ static const u16 sNidoqueenTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sNidoranMTeachLearnset[] = { +static const u16 sNidoranMTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_CUT, @@ -1201,7 +1201,7 @@ static const u16 sNidoranMTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sNidorinoTeachLearnset[] = { +static const u16 sNidorinoTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_CUT, @@ -1242,7 +1242,7 @@ static const u16 sNidorinoTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sNidokingTeachLearnset[] = { +static const u16 sNidokingTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_BRICK_BREAK, @@ -1306,7 +1306,7 @@ static const u16 sNidokingTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sClefairyTeachLearnset[] = { +static const u16 sClefairyTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_BRICK_BREAK, @@ -1370,7 +1370,7 @@ static const u16 sClefairyTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sClefableTeachLearnset[] = { +static const u16 sClefableTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_BRICK_BREAK, @@ -1435,7 +1435,7 @@ static const u16 sClefableTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sVulpixTeachLearnset[] = { +static const u16 sVulpixTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DIG, MOVE_DOUBLE_TEAM, @@ -1468,7 +1468,7 @@ static const u16 sVulpixTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sNinetalesTeachLearnset[] = { +static const u16 sNinetalesTeachableLearnset[] = { MOVE_ATTRACT, MOVE_CALM_MIND, MOVE_DIG, @@ -1505,7 +1505,7 @@ static const u16 sNinetalesTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sJigglypuffTeachLearnset[] = { +static const u16 sJigglypuffTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_BRICK_BREAK, @@ -1564,7 +1564,7 @@ static const u16 sJigglypuffTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sWigglytuffTeachLearnset[] = { +static const u16 sWigglytuffTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_BRICK_BREAK, @@ -1624,7 +1624,7 @@ static const u16 sWigglytuffTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sZubatTeachLearnset[] = { +static const u16 sZubatTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_DOUBLE_TEAM, @@ -1658,7 +1658,7 @@ static const u16 sZubatTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sGolbatTeachLearnset[] = { +static const u16 sGolbatTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_DOUBLE_TEAM, @@ -1693,7 +1693,7 @@ static const u16 sGolbatTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sOddishTeachLearnset[] = { +static const u16 sOddishTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BULLET_SEED, MOVE_CUT, @@ -1723,7 +1723,7 @@ static const u16 sOddishTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sGloomTeachLearnset[] = { +static const u16 sGloomTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BULLET_SEED, MOVE_CUT, @@ -1753,7 +1753,7 @@ static const u16 sGloomTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sVileplumeTeachLearnset[] = { +static const u16 sVileplumeTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BULLET_SEED, MOVE_CUT, @@ -1786,7 +1786,7 @@ static const u16 sVileplumeTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sParasTeachLearnset[] = { +static const u16 sParasTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BRICK_BREAK, @@ -1825,7 +1825,7 @@ static const u16 sParasTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sParasectTeachLearnset[] = { +static const u16 sParasectTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BRICK_BREAK, @@ -1865,7 +1865,7 @@ static const u16 sParasectTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sVenonatTeachLearnset[] = { +static const u16 sVenonatTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DOUBLE_TEAM, MOVE_FACADE, @@ -1896,7 +1896,7 @@ static const u16 sVenonatTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sVenomothTeachLearnset[] = { +static const u16 sVenomothTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_DOUBLE_TEAM, @@ -1929,7 +1929,7 @@ static const u16 sVenomothTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sDiglettTeachLearnset[] = { +static const u16 sDiglettTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_CUT, @@ -1963,7 +1963,7 @@ static const u16 sDiglettTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sDugtrioTeachLearnset[] = { +static const u16 sDugtrioTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_CUT, @@ -1998,7 +1998,7 @@ static const u16 sDugtrioTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sMeowthTeachLearnset[] = { +static const u16 sMeowthTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_CUT, @@ -2042,7 +2042,7 @@ static const u16 sMeowthTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sPersianTeachLearnset[] = { +static const u16 sPersianTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_CUT, @@ -2088,7 +2088,7 @@ static const u16 sPersianTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sPsyduckTeachLearnset[] = { +static const u16 sPsyduckTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BLIZZARD, @@ -2139,7 +2139,7 @@ static const u16 sPsyduckTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sGolduckTeachLearnset[] = { +static const u16 sGolduckTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BLIZZARD, @@ -2192,7 +2192,7 @@ static const u16 sGolduckTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sMankeyTeachLearnset[] = { +static const u16 sMankeyTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BRICK_BREAK, @@ -2245,7 +2245,7 @@ static const u16 sMankeyTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sPrimeapeTeachLearnset[] = { +static const u16 sPrimeapeTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BRICK_BREAK, @@ -2299,7 +2299,7 @@ static const u16 sPrimeapeTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sGrowlitheTeachLearnset[] = { +static const u16 sGrowlitheTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_DIG, @@ -2336,7 +2336,7 @@ static const u16 sGrowlitheTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sArcanineTeachLearnset[] = { +static const u16 sArcanineTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_DIG, @@ -2375,7 +2375,7 @@ static const u16 sArcanineTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sPoliwagTeachLearnset[] = { +static const u16 sPoliwagTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_DIG, @@ -2410,7 +2410,7 @@ static const u16 sPoliwagTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sPoliwhirlTeachLearnset[] = { +static const u16 sPoliwhirlTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_BRICK_BREAK, @@ -2457,7 +2457,7 @@ static const u16 sPoliwhirlTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sPoliwrathTeachLearnset[] = { +static const u16 sPoliwrathTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_BRICK_BREAK, @@ -2509,7 +2509,7 @@ static const u16 sPoliwrathTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sAbraTeachLearnset[] = { +static const u16 sAbraTeachableLearnset[] = { MOVE_ATTRACT, MOVE_CALM_MIND, MOVE_DOUBLE_TEAM, @@ -2560,7 +2560,7 @@ static const u16 sAbraTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sKadabraTeachLearnset[] = { +static const u16 sKadabraTeachableLearnset[] = { MOVE_ATTRACT, MOVE_CALM_MIND, MOVE_DIG, @@ -2612,7 +2612,7 @@ static const u16 sKadabraTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sAlakazamTeachLearnset[] = { +static const u16 sAlakazamTeachableLearnset[] = { MOVE_ATTRACT, MOVE_CALM_MIND, MOVE_DIG, @@ -2665,7 +2665,7 @@ static const u16 sAlakazamTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sMachopTeachLearnset[] = { +static const u16 sMachopTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BRICK_BREAK, MOVE_BULK_UP, @@ -2712,7 +2712,7 @@ static const u16 sMachopTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sMachokeTeachLearnset[] = { +static const u16 sMachokeTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BRICK_BREAK, MOVE_BULK_UP, @@ -2759,7 +2759,7 @@ static const u16 sMachokeTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sMachampTeachLearnset[] = { +static const u16 sMachampTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BRICK_BREAK, MOVE_BULK_UP, @@ -2807,7 +2807,7 @@ static const u16 sMachampTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sBellsproutTeachLearnset[] = { +static const u16 sBellsproutTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BULLET_SEED, MOVE_CUT, @@ -2838,7 +2838,7 @@ static const u16 sBellsproutTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sWeepinbellTeachLearnset[] = { +static const u16 sWeepinbellTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BULLET_SEED, MOVE_CUT, @@ -2869,7 +2869,7 @@ static const u16 sWeepinbellTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sVictreebelTeachLearnset[] = { +static const u16 sVictreebelTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BULLET_SEED, MOVE_CUT, @@ -2902,7 +2902,7 @@ static const u16 sVictreebelTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sTentacoolTeachLearnset[] = { +static const u16 sTentacoolTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_CUT, @@ -2939,7 +2939,7 @@ static const u16 sTentacoolTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sTentacruelTeachLearnset[] = { +static const u16 sTentacruelTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_CUT, @@ -2977,7 +2977,7 @@ static const u16 sTentacruelTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sGeodudeTeachLearnset[] = { +static const u16 sGeodudeTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BRICK_BREAK, MOVE_DIG, @@ -3022,7 +3022,7 @@ static const u16 sGeodudeTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sGravelerTeachLearnset[] = { +static const u16 sGravelerTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BRICK_BREAK, MOVE_DIG, @@ -3067,7 +3067,7 @@ static const u16 sGravelerTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sGolemTeachLearnset[] = { +static const u16 sGolemTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BRICK_BREAK, MOVE_DIG, @@ -3116,7 +3116,7 @@ static const u16 sGolemTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sPonytaTeachLearnset[] = { +static const u16 sPonytaTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DOUBLE_TEAM, MOVE_FACADE, @@ -3147,7 +3147,7 @@ static const u16 sPonytaTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sRapidashTeachLearnset[] = { +static const u16 sRapidashTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DOUBLE_TEAM, MOVE_FACADE, @@ -3179,7 +3179,7 @@ static const u16 sRapidashTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sSlowpokeTeachLearnset[] = { +static const u16 sSlowpokeTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_CALM_MIND, @@ -3229,7 +3229,7 @@ static const u16 sSlowpokeTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sSlowbroTeachLearnset[] = { +static const u16 sSlowbroTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BLIZZARD, @@ -3291,7 +3291,7 @@ static const u16 sSlowbroTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sMagnemiteTeachLearnset[] = { +static const u16 sMagnemiteTeachableLearnset[] = { MOVE_DOUBLE_TEAM, MOVE_FACADE, MOVE_FLASH, @@ -3324,7 +3324,7 @@ static const u16 sMagnemiteTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sMagnetonTeachLearnset[] = { +static const u16 sMagnetonTeachableLearnset[] = { MOVE_DOUBLE_TEAM, MOVE_FACADE, MOVE_FLASH, @@ -3358,7 +3358,7 @@ static const u16 sMagnetonTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sFarfetchdTeachLearnset[] = { +static const u16 sFarfetchdTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_CUT, @@ -3393,7 +3393,7 @@ static const u16 sFarfetchdTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sDoduoTeachLearnset[] = { +static const u16 sDoduoTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_DOUBLE_TEAM, @@ -3424,7 +3424,7 @@ static const u16 sDoduoTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sDodrioTeachLearnset[] = { +static const u16 sDodrioTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_DOUBLE_TEAM, @@ -3458,7 +3458,7 @@ static const u16 sDodrioTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sSeelTeachLearnset[] = { +static const u16 sSeelTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_DIVE, @@ -3493,7 +3493,7 @@ static const u16 sSeelTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sDewgongTeachLearnset[] = { +static const u16 sDewgongTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_DIVE, @@ -3529,7 +3529,7 @@ static const u16 sDewgongTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sGrimerTeachLearnset[] = { +static const u16 sGrimerTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DIG, MOVE_DOUBLE_TEAM, @@ -3573,7 +3573,7 @@ static const u16 sGrimerTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sMukTeachLearnset[] = { +static const u16 sMukTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BRICK_BREAK, MOVE_DIG, @@ -3621,7 +3621,7 @@ static const u16 sMukTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sShellderTeachLearnset[] = { +static const u16 sShellderTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_DIVE, @@ -3653,7 +3653,7 @@ static const u16 sShellderTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sCloysterTeachLearnset[] = { +static const u16 sCloysterTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_DIVE, @@ -3687,7 +3687,7 @@ static const u16 sCloysterTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sGastlyTeachLearnset[] = { +static const u16 sGastlyTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DOUBLE_TEAM, MOVE_FACADE, @@ -3727,7 +3727,7 @@ static const u16 sGastlyTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sHaunterTeachLearnset[] = { +static const u16 sHaunterTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DOUBLE_TEAM, MOVE_FACADE, @@ -3767,7 +3767,7 @@ static const u16 sHaunterTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sGengarTeachLearnset[] = { +static const u16 sGengarTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BRICK_BREAK, MOVE_DOUBLE_TEAM, @@ -3820,7 +3820,7 @@ static const u16 sGengarTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sOnixTeachLearnset[] = { +static const u16 sOnixTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DIG, MOVE_DOUBLE_TEAM, @@ -3859,7 +3859,7 @@ static const u16 sOnixTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sDrowzeeTeachLearnset[] = { +static const u16 sDrowzeeTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BRICK_BREAK, MOVE_CALM_MIND, @@ -3909,7 +3909,7 @@ static const u16 sDrowzeeTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sHypnoTeachLearnset[] = { +static const u16 sHypnoTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BRICK_BREAK, MOVE_CALM_MIND, @@ -3960,7 +3960,7 @@ static const u16 sHypnoTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sKrabbyTeachLearnset[] = { +static const u16 sKrabbyTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_BRICK_BREAK, @@ -4001,7 +4001,7 @@ static const u16 sKrabbyTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sKinglerTeachLearnset[] = { +static const u16 sKinglerTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_BRICK_BREAK, @@ -4043,7 +4043,7 @@ static const u16 sKinglerTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sVoltorbTeachLearnset[] = { +static const u16 sVoltorbTeachableLearnset[] = { MOVE_DOUBLE_TEAM, MOVE_FACADE, MOVE_FLASH, @@ -4076,7 +4076,7 @@ static const u16 sVoltorbTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sElectrodeTeachLearnset[] = { +static const u16 sElectrodeTeachableLearnset[] = { MOVE_DOUBLE_TEAM, MOVE_FACADE, MOVE_FLASH, @@ -4110,7 +4110,7 @@ static const u16 sElectrodeTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sExeggcuteTeachLearnset[] = { +static const u16 sExeggcuteTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BULLET_SEED, MOVE_DOUBLE_TEAM, @@ -4148,7 +4148,7 @@ static const u16 sExeggcuteTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sExeggutorTeachLearnset[] = { +static const u16 sExeggutorTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BULLET_SEED, MOVE_DOUBLE_TEAM, @@ -4187,7 +4187,7 @@ static const u16 sExeggutorTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sCuboneTeachLearnset[] = { +static const u16 sCuboneTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BLIZZARD, @@ -4237,7 +4237,7 @@ static const u16 sCuboneTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sMarowakTeachLearnset[] = { +static const u16 sMarowakTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BLIZZARD, @@ -4288,7 +4288,7 @@ static const u16 sMarowakTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sHitmonleeTeachLearnset[] = { +static const u16 sHitmonleeTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BRICK_BREAK, MOVE_BULK_UP, @@ -4329,7 +4329,7 @@ static const u16 sHitmonleeTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sHitmonchanTeachLearnset[] = { +static const u16 sHitmonchanTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BRICK_BREAK, MOVE_BULK_UP, @@ -4373,7 +4373,7 @@ static const u16 sHitmonchanTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sLickitungTeachLearnset[] = { +static const u16 sLickitungTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_BRICK_BREAK, @@ -4436,7 +4436,7 @@ static const u16 sLickitungTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sKoffingTeachLearnset[] = { +static const u16 sKoffingTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DOUBLE_TEAM, MOVE_FACADE, @@ -4471,7 +4471,7 @@ static const u16 sKoffingTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sWeezingTeachLearnset[] = { +static const u16 sWeezingTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DOUBLE_TEAM, MOVE_FACADE, @@ -4507,7 +4507,7 @@ static const u16 sWeezingTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sRhyhornTeachLearnset[] = { +static const u16 sRhyhornTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_DIG, @@ -4553,7 +4553,7 @@ static const u16 sRhyhornTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sRhydonTeachLearnset[] = { +static const u16 sRhydonTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_BRICK_BREAK, @@ -4612,7 +4612,7 @@ static const u16 sRhydonTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sChanseyTeachLearnset[] = { +static const u16 sChanseyTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_BRICK_BREAK, @@ -4682,7 +4682,7 @@ static const u16 sChanseyTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sTangelaTeachLearnset[] = { +static const u16 sTangelaTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BULLET_SEED, MOVE_CUT, @@ -4718,7 +4718,7 @@ static const u16 sTangelaTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sKangaskhanTeachLearnset[] = { +static const u16 sKangaskhanTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BLIZZARD, @@ -4781,7 +4781,7 @@ static const u16 sKangaskhanTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sHorseaTeachLearnset[] = { +static const u16 sHorseaTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_DIVE, @@ -4812,7 +4812,7 @@ static const u16 sHorseaTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sSeadraTeachLearnset[] = { +static const u16 sSeadraTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_DIVE, @@ -4844,7 +4844,7 @@ static const u16 sSeadraTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sGoldeenTeachLearnset[] = { +static const u16 sGoldeenTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_DIVE, @@ -4878,7 +4878,7 @@ static const u16 sGoldeenTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sSeakingTeachLearnset[] = { +static const u16 sSeakingTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_DIVE, @@ -4912,7 +4912,7 @@ static const u16 sSeakingTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sStaryuTeachLearnset[] = { +static const u16 sStaryuTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_DIVE, @@ -4952,7 +4952,7 @@ static const u16 sStaryuTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sStarmieTeachLearnset[] = { +static const u16 sStarmieTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_DIVE, @@ -4995,7 +4995,7 @@ static const u16 sStarmieTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sMrMimeTeachLearnset[] = { +static const u16 sMrMimeTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BRICK_BREAK, @@ -5053,7 +5053,7 @@ static const u16 sMrMimeTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sScytherTeachLearnset[] = { +static const u16 sScytherTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BRICK_BREAK, @@ -5089,7 +5089,7 @@ static const u16 sScytherTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sJynxTeachLearnset[] = { +static const u16 sJynxTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_BRICK_BREAK, @@ -5140,7 +5140,7 @@ static const u16 sJynxTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sElectabuzzTeachLearnset[] = { +static const u16 sElectabuzzTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BRICK_BREAK, MOVE_DOUBLE_TEAM, @@ -5189,7 +5189,7 @@ static const u16 sElectabuzzTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sMagmarTeachLearnset[] = { +static const u16 sMagmarTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BRICK_BREAK, MOVE_DOUBLE_TEAM, @@ -5232,7 +5232,7 @@ static const u16 sMagmarTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sPinsirTeachLearnset[] = { +static const u16 sPinsirTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BRICK_BREAK, MOVE_BULK_UP, @@ -5271,7 +5271,7 @@ static const u16 sPinsirTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sTaurosTeachLearnset[] = { +static const u16 sTaurosTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_DOUBLE_TEAM, @@ -5314,11 +5314,11 @@ static const u16 sTaurosTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sMagikarpTeachLearnset[] = { +static const u16 sMagikarpTeachableLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sGyaradosTeachLearnset[] = { +static const u16 sGyaradosTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_DIVE, @@ -5364,7 +5364,7 @@ static const u16 sGyaradosTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sLaprasTeachLearnset[] = { +static const u16 sLaprasTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_DIVE, @@ -5408,11 +5408,11 @@ static const u16 sLaprasTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sDittoTeachLearnset[] = { +static const u16 sDittoTeachableLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sEeveeTeachLearnset[] = { +static const u16 sEeveeTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DIG, MOVE_DOUBLE_TEAM, @@ -5442,7 +5442,7 @@ static const u16 sEeveeTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sVaporeonTeachLearnset[] = { +static const u16 sVaporeonTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_DIG, @@ -5484,7 +5484,7 @@ static const u16 sVaporeonTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sJolteonTeachLearnset[] = { +static const u16 sJolteonTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DIG, MOVE_DOUBLE_TEAM, @@ -5524,7 +5524,7 @@ static const u16 sJolteonTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sFlareonTeachLearnset[] = { +static const u16 sFlareonTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DIG, MOVE_DOUBLE_TEAM, @@ -5561,7 +5561,7 @@ static const u16 sFlareonTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sPorygonTeachLearnset[] = { +static const u16 sPorygonTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_BLIZZARD, MOVE_DOUBLE_TEAM, @@ -5603,7 +5603,7 @@ static const u16 sPorygonTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sOmanyteTeachLearnset[] = { +static const u16 sOmanyteTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_DIVE, @@ -5641,7 +5641,7 @@ static const u16 sOmanyteTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sOmastarTeachLearnset[] = { +static const u16 sOmastarTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_DIVE, @@ -5681,7 +5681,7 @@ static const u16 sOmastarTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sKabutoTeachLearnset[] = { +static const u16 sKabutoTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BLIZZARD, @@ -5722,7 +5722,7 @@ static const u16 sKabutoTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sKabutopsTeachLearnset[] = { +static const u16 sKabutopsTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BLIZZARD, @@ -5771,7 +5771,7 @@ static const u16 sKabutopsTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sAerodactylTeachLearnset[] = { +static const u16 sAerodactylTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_DOUBLE_TEAM, @@ -5814,7 +5814,7 @@ static const u16 sAerodactylTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sSnorlaxTeachLearnset[] = { +static const u16 sSnorlaxTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_BRICK_BREAK, @@ -5875,7 +5875,7 @@ static const u16 sSnorlaxTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sArticunoTeachLearnset[] = { +static const u16 sArticunoTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_BLIZZARD, MOVE_DOUBLE_TEAM, @@ -5912,7 +5912,7 @@ static const u16 sArticunoTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sZapdosTeachLearnset[] = { +static const u16 sZapdosTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_DOUBLE_TEAM, MOVE_FACADE, @@ -5950,7 +5950,7 @@ static const u16 sZapdosTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sMoltresTeachLearnset[] = { +static const u16 sMoltresTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_DOUBLE_TEAM, MOVE_FACADE, @@ -5987,7 +5987,7 @@ static const u16 sMoltresTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sDratiniTeachLearnset[] = { +static const u16 sDratiniTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_DOUBLE_TEAM, @@ -6030,7 +6030,7 @@ static const u16 sDratiniTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sDragonairTeachLearnset[] = { +static const u16 sDragonairTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_DOUBLE_TEAM, @@ -6073,7 +6073,7 @@ static const u16 sDragonairTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sDragoniteTeachLearnset[] = { +static const u16 sDragoniteTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BLIZZARD, @@ -6137,7 +6137,7 @@ static const u16 sDragoniteTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sMewtwoTeachLearnset[] = { +static const u16 sMewtwoTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_BLIZZARD, MOVE_BRICK_BREAK, @@ -6209,7 +6209,7 @@ static const u16 sMewtwoTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sMewTeachLearnset[] = { +static const u16 sMewTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BLIZZARD, @@ -6301,7 +6301,7 @@ static const u16 sMewTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sChikoritaTeachLearnset[] = { +static const u16 sChikoritaTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BULLET_SEED, MOVE_CUT, @@ -6337,7 +6337,7 @@ static const u16 sChikoritaTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sBayleefTeachLearnset[] = { +static const u16 sBayleefTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BULLET_SEED, MOVE_CUT, @@ -6375,7 +6375,7 @@ static const u16 sBayleefTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sMeganiumTeachLearnset[] = { +static const u16 sMeganiumTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BULLET_SEED, MOVE_CUT, @@ -6415,7 +6415,7 @@ static const u16 sMeganiumTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sCyndaquilTeachLearnset[] = { +static const u16 sCyndaquilTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_CUT, @@ -6449,7 +6449,7 @@ static const u16 sCyndaquilTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sQuilavaTeachLearnset[] = { +static const u16 sQuilavaTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BRICK_BREAK, @@ -6489,7 +6489,7 @@ static const u16 sQuilavaTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sTyphlosionTeachLearnset[] = { +static const u16 sTyphlosionTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BRICK_BREAK, @@ -6541,7 +6541,7 @@ static const u16 sTyphlosionTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sTotodileTeachLearnset[] = { +static const u16 sTotodileTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BLIZZARD, @@ -6589,7 +6589,7 @@ static const u16 sTotodileTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sCroconawTeachLearnset[] = { +static const u16 sCroconawTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BLIZZARD, @@ -6641,7 +6641,7 @@ static const u16 sCroconawTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sFeraligatrTeachLearnset[] = { +static const u16 sFeraligatrTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BLIZZARD, @@ -6695,7 +6695,7 @@ static const u16 sFeraligatrTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sSentretTeachLearnset[] = { +static const u16 sSentretTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BRICK_BREAK, MOVE_CUT, @@ -6742,7 +6742,7 @@ static const u16 sSentretTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sFurretTeachLearnset[] = { +static const u16 sFurretTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_BRICK_BREAK, @@ -6794,7 +6794,7 @@ static const u16 sFurretTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sHoothootTeachLearnset[] = { +static const u16 sHoothootTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_DOUBLE_TEAM, @@ -6829,7 +6829,7 @@ static const u16 sHoothootTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sNoctowlTeachLearnset[] = { +static const u16 sNoctowlTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_DOUBLE_TEAM, @@ -6865,7 +6865,7 @@ static const u16 sNoctowlTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sLedybaTeachLearnset[] = { +static const u16 sLedybaTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BRICK_BREAK, @@ -6906,7 +6906,7 @@ static const u16 sLedybaTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sLedianTeachLearnset[] = { +static const u16 sLedianTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BRICK_BREAK, @@ -6949,7 +6949,7 @@ static const u16 sLedianTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sSpinarakTeachLearnset[] = { +static const u16 sSpinarakTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DIG, MOVE_DOUBLE_TEAM, @@ -6979,7 +6979,7 @@ static const u16 sSpinarakTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sAriadosTeachLearnset[] = { +static const u16 sAriadosTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DIG, MOVE_DOUBLE_TEAM, @@ -7011,7 +7011,7 @@ static const u16 sAriadosTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sCrobatTeachLearnset[] = { +static const u16 sCrobatTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_DOUBLE_TEAM, @@ -7046,7 +7046,7 @@ static const u16 sCrobatTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sChinchouTeachLearnset[] = { +static const u16 sChinchouTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_DIVE, @@ -7081,7 +7081,7 @@ static const u16 sChinchouTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sLanturnTeachLearnset[] = { +static const u16 sLanturnTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_DIVE, @@ -7117,7 +7117,7 @@ static const u16 sLanturnTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sPichuTeachLearnset[] = { +static const u16 sPichuTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DOUBLE_TEAM, MOVE_FACADE, @@ -7157,7 +7157,7 @@ static const u16 sPichuTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sCleffaTeachLearnset[] = { +static const u16 sCleffaTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DIG, MOVE_DOUBLE_TEAM, @@ -7207,7 +7207,7 @@ static const u16 sCleffaTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sIgglybuffTeachLearnset[] = { +static const u16 sIgglybuffTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DIG, MOVE_DOUBLE_TEAM, @@ -7254,7 +7254,7 @@ static const u16 sIgglybuffTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sTogepiTeachLearnset[] = { +static const u16 sTogepiTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DOUBLE_TEAM, MOVE_FACADE, @@ -7303,7 +7303,7 @@ static const u16 sTogepiTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sTogeticTeachLearnset[] = { +static const u16 sTogeticTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BRICK_BREAK, @@ -7358,7 +7358,7 @@ static const u16 sTogeticTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sNatuTeachLearnset[] = { +static const u16 sNatuTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_CALM_MIND, @@ -7397,7 +7397,7 @@ static const u16 sNatuTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sXatuTeachLearnset[] = { +static const u16 sXatuTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_CALM_MIND, @@ -7438,7 +7438,7 @@ static const u16 sXatuTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sMareepTeachLearnset[] = { +static const u16 sMareepTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DOUBLE_TEAM, MOVE_FACADE, @@ -7472,7 +7472,7 @@ static const u16 sMareepTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sFlaaffyTeachLearnset[] = { +static const u16 sFlaaffyTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BRICK_BREAK, MOVE_DOUBLE_TEAM, @@ -7516,7 +7516,7 @@ static const u16 sFlaaffyTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sAmpharosTeachLearnset[] = { +static const u16 sAmpharosTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BRICK_BREAK, MOVE_DOUBLE_TEAM, @@ -7561,7 +7561,7 @@ static const u16 sAmpharosTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sBellossomTeachLearnset[] = { +static const u16 sBellossomTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BULLET_SEED, MOVE_CUT, @@ -7592,7 +7592,7 @@ static const u16 sBellossomTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sMarillTeachLearnset[] = { +static const u16 sMarillTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_BRICK_BREAK, @@ -7639,7 +7639,7 @@ static const u16 sMarillTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sAzumarillTeachLearnset[] = { +static const u16 sAzumarillTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_BRICK_BREAK, @@ -7687,7 +7687,7 @@ static const u16 sAzumarillTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sSudowoodoTeachLearnset[] = { +static const u16 sSudowoodoTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BRICK_BREAK, MOVE_CALM_MIND, @@ -7736,7 +7736,7 @@ static const u16 sSudowoodoTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sPolitoedTeachLearnset[] = { +static const u16 sPolitoedTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_BRICK_BREAK, @@ -7785,7 +7785,7 @@ static const u16 sPolitoedTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sHoppipTeachLearnset[] = { +static const u16 sHoppipTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BULLET_SEED, @@ -7816,7 +7816,7 @@ static const u16 sHoppipTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sSkiploomTeachLearnset[] = { +static const u16 sSkiploomTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BULLET_SEED, @@ -7847,7 +7847,7 @@ static const u16 sSkiploomTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sJumpluffTeachLearnset[] = { +static const u16 sJumpluffTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BULLET_SEED, @@ -7879,7 +7879,7 @@ static const u16 sJumpluffTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sAipomTeachLearnset[] = { +static const u16 sAipomTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BRICK_BREAK, @@ -7935,7 +7935,7 @@ static const u16 sAipomTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sSunkernTeachLearnset[] = { +static const u16 sSunkernTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BULLET_SEED, MOVE_CUT, @@ -7966,7 +7966,7 @@ static const u16 sSunkernTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sSunfloraTeachLearnset[] = { +static const u16 sSunfloraTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BULLET_SEED, MOVE_CUT, @@ -7998,7 +7998,7 @@ static const u16 sSunfloraTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sYanmaTeachLearnset[] = { +static const u16 sYanmaTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_DOUBLE_TEAM, @@ -8030,7 +8030,7 @@ static const u16 sYanmaTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sWooperTeachLearnset[] = { +static const u16 sWooperTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_DIG, @@ -8075,7 +8075,7 @@ static const u16 sWooperTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sQuagsireTeachLearnset[] = { +static const u16 sQuagsireTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_BRICK_BREAK, @@ -8130,7 +8130,7 @@ static const u16 sQuagsireTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sEspeonTeachLearnset[] = { +static const u16 sEspeonTeachableLearnset[] = { MOVE_ATTRACT, MOVE_CALM_MIND, MOVE_CUT, @@ -8169,7 +8169,7 @@ static const u16 sEspeonTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sUmbreonTeachLearnset[] = { +static const u16 sUmbreonTeachableLearnset[] = { MOVE_ATTRACT, MOVE_CUT, MOVE_DIG, @@ -8207,7 +8207,7 @@ static const u16 sUmbreonTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sMurkrowTeachLearnset[] = { +static const u16 sMurkrowTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_CALM_MIND, @@ -8246,7 +8246,7 @@ static const u16 sMurkrowTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sSlowkingTeachLearnset[] = { +static const u16 sSlowkingTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_BRICK_BREAK, @@ -8306,7 +8306,7 @@ static const u16 sSlowkingTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sMisdreavusTeachLearnset[] = { +static const u16 sMisdreavusTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_CALM_MIND, @@ -8348,18 +8348,18 @@ static const u16 sMisdreavusTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sUnownTeachLearnset[] = { +static const u16 sUnownTeachableLearnset[] = { MOVE_HIDDEN_POWER, MOVE_UNAVAILABLE, }; -static const u16 sWobbuffetTeachLearnset[] = { +static const u16 sWobbuffetTeachableLearnset[] = { MOVE_SAFEGUARD, MOVE_COUNTER, MOVE_UNAVAILABLE, }; -static const u16 sGirafarigTeachLearnset[] = { +static const u16 sGirafarigTeachableLearnset[] = { MOVE_ATTRACT, MOVE_CALM_MIND, MOVE_DOUBLE_TEAM, @@ -8403,7 +8403,7 @@ static const u16 sGirafarigTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sPinecoTeachLearnset[] = { +static const u16 sPinecoTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DIG, MOVE_DOUBLE_TEAM, @@ -8442,7 +8442,7 @@ static const u16 sPinecoTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sForretressTeachLearnset[] = { +static const u16 sForretressTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DIG, MOVE_DOUBLE_TEAM, @@ -8481,7 +8481,7 @@ static const u16 sForretressTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sDunsparceTeachLearnset[] = { +static const u16 sDunsparceTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_CALM_MIND, @@ -8531,7 +8531,7 @@ static const u16 sDunsparceTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sGligarTeachLearnset[] = { +static const u16 sGligarTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BRICK_BREAK, @@ -8575,7 +8575,7 @@ static const u16 sGligarTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sSteelixTeachLearnset[] = { +static const u16 sSteelixTeachableLearnset[] = { MOVE_ATTRACT, MOVE_CUT, MOVE_DIG, @@ -8616,7 +8616,7 @@ static const u16 sSteelixTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sSnubbullTeachLearnset[] = { +static const u16 sSnubbullTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BRICK_BREAK, MOVE_BULK_UP, @@ -8674,7 +8674,7 @@ static const u16 sSnubbullTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sGranbullTeachLearnset[] = { +static const u16 sGranbullTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BRICK_BREAK, MOVE_BULK_UP, @@ -8736,7 +8736,7 @@ static const u16 sGranbullTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sQwilfishTeachLearnset[] = { +static const u16 sQwilfishTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_DIVE, @@ -8776,7 +8776,7 @@ static const u16 sQwilfishTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sScizorTeachLearnset[] = { +static const u16 sScizorTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BRICK_BREAK, @@ -8814,7 +8814,7 @@ static const u16 sScizorTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sShuckleTeachLearnset[] = { +static const u16 sShuckleTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DIG, MOVE_DOUBLE_TEAM, @@ -8850,7 +8850,7 @@ static const u16 sShuckleTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sHeracrossTeachLearnset[] = { +static const u16 sHeracrossTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BRICK_BREAK, @@ -8892,7 +8892,7 @@ static const u16 sHeracrossTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sSneaselTeachLearnset[] = { +static const u16 sSneaselTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BLIZZARD, @@ -8945,7 +8945,7 @@ static const u16 sSneaselTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sTeddiursaTeachLearnset[] = { +static const u16 sTeddiursaTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BRICK_BREAK, @@ -8999,7 +8999,7 @@ static const u16 sTeddiursaTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sUrsaringTeachLearnset[] = { +static const u16 sUrsaringTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BRICK_BREAK, @@ -9054,7 +9054,7 @@ static const u16 sUrsaringTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sSlugmaTeachLearnset[] = { +static const u16 sSlugmaTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DOUBLE_TEAM, MOVE_FACADE, @@ -9088,7 +9088,7 @@ static const u16 sSlugmaTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sMagcargoTeachLearnset[] = { +static const u16 sMagcargoTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DOUBLE_TEAM, MOVE_EARTHQUAKE, @@ -9128,7 +9128,7 @@ static const u16 sMagcargoTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sSwinubTeachLearnset[] = { +static const u16 sSwinubTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_DIG, @@ -9167,7 +9167,7 @@ static const u16 sSwinubTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sPiloswineTeachLearnset[] = { +static const u16 sPiloswineTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_DIG, @@ -9207,7 +9207,7 @@ static const u16 sPiloswineTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sCorsolaTeachLearnset[] = { +static const u16 sCorsolaTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_CALM_MIND, @@ -9254,7 +9254,7 @@ static const u16 sCorsolaTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sRemoraidTeachLearnset[] = { +static const u16 sRemoraidTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_BULLET_SEED, @@ -9294,7 +9294,7 @@ static const u16 sRemoraidTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sOctilleryTeachLearnset[] = { +static const u16 sOctilleryTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_BULLET_SEED, @@ -9336,7 +9336,7 @@ static const u16 sOctilleryTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sDelibirdTeachLearnset[] = { +static const u16 sDelibirdTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BLIZZARD, @@ -9377,7 +9377,7 @@ static const u16 sDelibirdTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sMantineTeachLearnset[] = { +static const u16 sMantineTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BLIZZARD, @@ -9416,7 +9416,7 @@ static const u16 sMantineTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sSkarmoryTeachLearnset[] = { +static const u16 sSkarmoryTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_CUT, @@ -9457,7 +9457,7 @@ static const u16 sSkarmoryTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sHoundourTeachLearnset[] = { +static const u16 sHoundourTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DOUBLE_TEAM, MOVE_FACADE, @@ -9497,7 +9497,7 @@ static const u16 sHoundourTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sHoundoomTeachLearnset[] = { +static const u16 sHoundoomTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DOUBLE_TEAM, MOVE_FACADE, @@ -9539,7 +9539,7 @@ static const u16 sHoundoomTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sKingdraTeachLearnset[] = { +static const u16 sKingdraTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_DIVE, @@ -9572,7 +9572,7 @@ static const u16 sKingdraTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sPhanpyTeachLearnset[] = { +static const u16 sPhanpyTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DOUBLE_TEAM, MOVE_EARTHQUAKE, @@ -9607,7 +9607,7 @@ static const u16 sPhanpyTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sDonphanTeachLearnset[] = { +static const u16 sDonphanTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DOUBLE_TEAM, MOVE_EARTHQUAKE, @@ -9643,7 +9643,7 @@ static const u16 sDonphanTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sPorygon2TeachLearnset[] = { +static const u16 sPorygon2TeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_BLIZZARD, MOVE_DOUBLE_TEAM, @@ -9684,7 +9684,7 @@ static const u16 sPorygon2TeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sStantlerTeachLearnset[] = { +static const u16 sStantlerTeachableLearnset[] = { MOVE_ATTRACT, MOVE_CALM_MIND, MOVE_DOUBLE_TEAM, @@ -9728,14 +9728,14 @@ static const u16 sStantlerTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sSmeargleTeachLearnset[] = { +static const u16 sSmeargleTeachableLearnset[] = { MOVE_FLAMETHROWER, MOVE_SEISMIC_TOSS, MOVE_SLEEP_TALK, MOVE_UNAVAILABLE, }; -static const u16 sTyrogueTeachLearnset[] = { +static const u16 sTyrogueTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BRICK_BREAK, MOVE_BULK_UP, @@ -9771,7 +9771,7 @@ static const u16 sTyrogueTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sHitmontopTeachLearnset[] = { +static const u16 sHitmontopTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BRICK_BREAK, @@ -9811,7 +9811,7 @@ static const u16 sHitmontopTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sSmoochumTeachLearnset[] = { +static const u16 sSmoochumTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_CALM_MIND, @@ -9857,7 +9857,7 @@ static const u16 sSmoochumTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sElekidTeachLearnset[] = { +static const u16 sElekidTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BRICK_BREAK, MOVE_DOUBLE_TEAM, @@ -9901,7 +9901,7 @@ static const u16 sElekidTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sMagbyTeachLearnset[] = { +static const u16 sMagbyTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BRICK_BREAK, MOVE_DOUBLE_TEAM, @@ -9941,7 +9941,7 @@ static const u16 sMagbyTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sMiltankTeachLearnset[] = { +static const u16 sMiltankTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_BRICK_BREAK, @@ -9999,7 +9999,7 @@ static const u16 sMiltankTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sBlisseyTeachLearnset[] = { +static const u16 sBlisseyTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_BRICK_BREAK, @@ -10068,7 +10068,7 @@ static const u16 sBlisseyTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sRaikouTeachLearnset[] = { +static const u16 sRaikouTeachableLearnset[] = { MOVE_CALM_MIND, MOVE_CUT, MOVE_DIG, @@ -10111,7 +10111,7 @@ static const u16 sRaikouTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sEnteiTeachLearnset[] = { +static const u16 sEnteiTeachableLearnset[] = { MOVE_CALM_MIND, MOVE_CUT, MOVE_DIG, @@ -10153,7 +10153,7 @@ static const u16 sEnteiTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sSuicuneTeachLearnset[] = { +static const u16 sSuicuneTeachableLearnset[] = { MOVE_BLIZZARD, MOVE_CALM_MIND, MOVE_CUT, @@ -10197,7 +10197,7 @@ static const u16 sSuicuneTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sLarvitarTeachLearnset[] = { +static const u16 sLarvitarTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BRICK_BREAK, MOVE_DIG, @@ -10233,7 +10233,7 @@ static const u16 sLarvitarTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sPupitarTeachLearnset[] = { +static const u16 sPupitarTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BRICK_BREAK, MOVE_DIG, @@ -10269,7 +10269,7 @@ static const u16 sPupitarTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sTyranitarTeachLearnset[] = { +static const u16 sTyranitarTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BLIZZARD, @@ -10330,7 +10330,7 @@ static const u16 sTyranitarTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sLugiaTeachLearnset[] = { +static const u16 sLugiaTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_BLIZZARD, MOVE_CALM_MIND, @@ -10388,7 +10388,7 @@ static const u16 sLugiaTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sHoOhTeachLearnset[] = { +static const u16 sHoOhTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_CALM_MIND, MOVE_DOUBLE_TEAM, @@ -10439,7 +10439,7 @@ static const u16 sHoOhTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sCelebiTeachLearnset[] = { +static const u16 sCelebiTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_CALM_MIND, MOVE_CUT, @@ -10485,7 +10485,7 @@ static const u16 sCelebiTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sTreeckoTeachLearnset[] = { +static const u16 sTreeckoTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BRICK_BREAK, @@ -10533,7 +10533,7 @@ static const u16 sTreeckoTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sGrovyleTeachLearnset[] = { +static const u16 sGrovyleTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BRICK_BREAK, @@ -10581,7 +10581,7 @@ static const u16 sGrovyleTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sSceptileTeachLearnset[] = { +static const u16 sSceptileTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BRICK_BREAK, @@ -10633,7 +10633,7 @@ static const u16 sSceptileTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sTorchicTeachLearnset[] = { +static const u16 sTorchicTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_CUT, @@ -10673,7 +10673,7 @@ static const u16 sTorchicTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sCombuskenTeachLearnset[] = { +static const u16 sCombuskenTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BRICK_BREAK, @@ -10720,7 +10720,7 @@ static const u16 sCombuskenTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sBlazikenTeachLearnset[] = { +static const u16 sBlazikenTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BRICK_BREAK, @@ -10771,7 +10771,7 @@ static const u16 sBlazikenTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sMudkipTeachLearnset[] = { +static const u16 sMudkipTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_DIG, @@ -10812,7 +10812,7 @@ static const u16 sMudkipTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sMarshtompTeachLearnset[] = { +static const u16 sMarshtompTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_BRICK_BREAK, @@ -10860,7 +10860,7 @@ static const u16 sMarshtompTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sSwampertTeachLearnset[] = { +static const u16 sSwampertTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_BRICK_BREAK, @@ -10911,7 +10911,7 @@ static const u16 sSwampertTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sPoochyenaTeachLearnset[] = { +static const u16 sPoochyenaTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DIG, MOVE_DOUBLE_TEAM, @@ -10947,7 +10947,7 @@ static const u16 sPoochyenaTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sMightyenaTeachLearnset[] = { +static const u16 sMightyenaTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DIG, MOVE_DOUBLE_TEAM, @@ -10985,7 +10985,7 @@ static const u16 sMightyenaTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sZigzagoonTeachLearnset[] = { +static const u16 sZigzagoonTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_CUT, @@ -11029,7 +11029,7 @@ static const u16 sZigzagoonTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sLinooneTeachLearnset[] = { +static const u16 sLinooneTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_CUT, @@ -11076,16 +11076,16 @@ static const u16 sLinooneTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sWurmpleTeachLearnset[] = { +static const u16 sWurmpleTeachableLearnset[] = { MOVE_SNORE, MOVE_UNAVAILABLE, }; -static const u16 sSilcoonTeachLearnset[] = { +static const u16 sSilcoonTeachableLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sBeautiflyTeachLearnset[] = { +static const u16 sBeautiflyTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_DOUBLE_TEAM, @@ -11117,11 +11117,11 @@ static const u16 sBeautiflyTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sCascoonTeachLearnset[] = { +static const u16 sCascoonTeachableLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sDustoxTeachLearnset[] = { +static const u16 sDustoxTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_DOUBLE_TEAM, @@ -11154,7 +11154,7 @@ static const u16 sDustoxTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sLotadTeachLearnset[] = { +static const u16 sLotadTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_BULLET_SEED, @@ -11191,7 +11191,7 @@ static const u16 sLotadTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sLombreTeachLearnset[] = { +static const u16 sLombreTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_BRICK_BREAK, @@ -11237,7 +11237,7 @@ static const u16 sLombreTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sLudicoloTeachLearnset[] = { +static const u16 sLudicoloTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_BRICK_BREAK, @@ -11290,7 +11290,7 @@ static const u16 sLudicoloTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sSeedotTeachLearnset[] = { +static const u16 sSeedotTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BULLET_SEED, MOVE_DIG, @@ -11324,7 +11324,7 @@ static const u16 sSeedotTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sNuzleafTeachLearnset[] = { +static const u16 sNuzleafTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BRICK_BREAK, MOVE_BULLET_SEED, @@ -11371,7 +11371,7 @@ static const u16 sNuzleafTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sShiftryTeachLearnset[] = { +static const u16 sShiftryTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BRICK_BREAK, @@ -11420,7 +11420,7 @@ static const u16 sShiftryTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sTaillowTeachLearnset[] = { +static const u16 sTaillowTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_DOUBLE_TEAM, @@ -11450,7 +11450,7 @@ static const u16 sTaillowTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sSwellowTeachLearnset[] = { +static const u16 sSwellowTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_DOUBLE_TEAM, @@ -11481,7 +11481,7 @@ static const u16 sSwellowTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sWingullTeachLearnset[] = { +static const u16 sWingullTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BLIZZARD, @@ -11515,7 +11515,7 @@ static const u16 sWingullTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sPelipperTeachLearnset[] = { +static const u16 sPelipperTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BLIZZARD, @@ -11551,7 +11551,7 @@ static const u16 sPelipperTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sRaltsTeachLearnset[] = { +static const u16 sRaltsTeachableLearnset[] = { MOVE_ATTRACT, MOVE_CALM_MIND, MOVE_DOUBLE_TEAM, @@ -11599,7 +11599,7 @@ static const u16 sRaltsTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sKirliaTeachLearnset[] = { +static const u16 sKirliaTeachableLearnset[] = { MOVE_ATTRACT, MOVE_CALM_MIND, MOVE_DOUBLE_TEAM, @@ -11647,7 +11647,7 @@ static const u16 sKirliaTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sGardevoirTeachLearnset[] = { +static const u16 sGardevoirTeachableLearnset[] = { MOVE_ATTRACT, MOVE_CALM_MIND, MOVE_DOUBLE_TEAM, @@ -11696,7 +11696,7 @@ static const u16 sGardevoirTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sSurskitTeachLearnset[] = { +static const u16 sSurskitTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_DOUBLE_TEAM, @@ -11731,7 +11731,7 @@ static const u16 sSurskitTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sMasquerainTeachLearnset[] = { +static const u16 sMasquerainTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BLIZZARD, @@ -11768,7 +11768,7 @@ static const u16 sMasquerainTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sShroomishTeachLearnset[] = { +static const u16 sShroomishTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BULLET_SEED, MOVE_DOUBLE_TEAM, @@ -11800,7 +11800,7 @@ static const u16 sShroomishTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sBreloomTeachLearnset[] = { +static const u16 sBreloomTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BRICK_BREAK, MOVE_BULK_UP, @@ -11849,7 +11849,7 @@ static const u16 sBreloomTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sSlakothTeachLearnset[] = { +static const u16 sSlakothTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BLIZZARD, @@ -11903,7 +11903,7 @@ static const u16 sSlakothTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sVigorothTeachLearnset[] = { +static const u16 sVigorothTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BLIZZARD, @@ -11960,7 +11960,7 @@ static const u16 sVigorothTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sSlakingTeachLearnset[] = { +static const u16 sSlakingTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BLIZZARD, @@ -12018,7 +12018,7 @@ static const u16 sSlakingTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sNincadaTeachLearnset[] = { +static const u16 sNincadaTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_CUT, MOVE_DIG, @@ -12049,7 +12049,7 @@ static const u16 sNincadaTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sNinjaskTeachLearnset[] = { +static const u16 sNinjaskTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_CUT, @@ -12085,7 +12085,7 @@ static const u16 sNinjaskTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sShedinjaTeachLearnset[] = { +static const u16 sShedinjaTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_CUT, MOVE_DIG, @@ -12120,7 +12120,7 @@ static const u16 sShedinjaTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sWhismurTeachLearnset[] = { +static const u16 sWhismurTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_DOUBLE_TEAM, @@ -12166,7 +12166,7 @@ static const u16 sWhismurTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sLoudredTeachLearnset[] = { +static const u16 sLoudredTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_BRICK_BREAK, @@ -12221,7 +12221,7 @@ static const u16 sLoudredTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sExploudTeachLearnset[] = { +static const u16 sExploudTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_BRICK_BREAK, @@ -12278,7 +12278,7 @@ static const u16 sExploudTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sMakuhitaTeachLearnset[] = { +static const u16 sMakuhitaTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BRICK_BREAK, MOVE_BULK_UP, @@ -12322,7 +12322,7 @@ static const u16 sMakuhitaTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sHariyamaTeachLearnset[] = { +static const u16 sHariyamaTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BRICK_BREAK, MOVE_BULK_UP, @@ -12367,7 +12367,7 @@ static const u16 sHariyamaTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sAzurillTeachLearnset[] = { +static const u16 sAzurillTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_DOUBLE_TEAM, @@ -12403,7 +12403,7 @@ static const u16 sAzurillTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sNosepassTeachLearnset[] = { +static const u16 sNosepassTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DOUBLE_TEAM, MOVE_EARTHQUAKE, @@ -12446,7 +12446,7 @@ static const u16 sNosepassTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sSkittyTeachLearnset[] = { +static const u16 sSkittyTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_CALM_MIND, @@ -12491,7 +12491,7 @@ static const u16 sSkittyTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sDelcattyTeachLearnset[] = { +static const u16 sDelcattyTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_CALM_MIND, @@ -12539,7 +12539,7 @@ static const u16 sDelcattyTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sSableyeTeachLearnset[] = { +static const u16 sSableyeTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BRICK_BREAK, @@ -12594,7 +12594,7 @@ static const u16 sSableyeTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sMawileTeachLearnset[] = { +static const u16 sMawileTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BRICK_BREAK, MOVE_DOUBLE_TEAM, @@ -12646,7 +12646,7 @@ static const u16 sMawileTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sAronTeachLearnset[] = { +static const u16 sAronTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_CUT, @@ -12687,7 +12687,7 @@ static const u16 sAronTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sLaironTeachLearnset[] = { +static const u16 sLaironTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_CUT, @@ -12728,7 +12728,7 @@ static const u16 sLaironTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sAggronTeachLearnset[] = { +static const u16 sAggronTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BLIZZARD, @@ -12792,7 +12792,7 @@ static const u16 sAggronTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sMedititeTeachLearnset[] = { +static const u16 sMedititeTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BRICK_BREAK, MOVE_BULK_UP, @@ -12842,7 +12842,7 @@ static const u16 sMedititeTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sMedichamTeachLearnset[] = { +static const u16 sMedichamTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BRICK_BREAK, MOVE_BULK_UP, @@ -12893,7 +12893,7 @@ static const u16 sMedichamTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sElectrikeTeachLearnset[] = { +static const u16 sElectrikeTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DOUBLE_TEAM, MOVE_FACADE, @@ -12929,7 +12929,7 @@ static const u16 sElectrikeTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sManectricTeachLearnset[] = { +static const u16 sManectricTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DOUBLE_TEAM, MOVE_FACADE, @@ -12967,7 +12967,7 @@ static const u16 sManectricTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sPlusleTeachLearnset[] = { +static const u16 sPlusleTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DOUBLE_TEAM, MOVE_FACADE, @@ -13008,7 +13008,7 @@ static const u16 sPlusleTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sMinunTeachLearnset[] = { +static const u16 sMinunTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DOUBLE_TEAM, MOVE_FACADE, @@ -13049,7 +13049,7 @@ static const u16 sMinunTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sVolbeatTeachLearnset[] = { +static const u16 sVolbeatTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BRICK_BREAK, @@ -13098,7 +13098,7 @@ static const u16 sVolbeatTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sIllumiseTeachLearnset[] = { +static const u16 sIllumiseTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BRICK_BREAK, @@ -13147,7 +13147,7 @@ static const u16 sIllumiseTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sRoseliaTeachLearnset[] = { +static const u16 sRoseliaTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BULLET_SEED, MOVE_CUT, @@ -13183,7 +13183,7 @@ static const u16 sRoseliaTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sGulpinTeachLearnset[] = { +static const u16 sGulpinTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BULLET_SEED, MOVE_DOUBLE_TEAM, @@ -13228,7 +13228,7 @@ static const u16 sGulpinTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sSwalotTeachLearnset[] = { +static const u16 sSwalotTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BULLET_SEED, MOVE_DOUBLE_TEAM, @@ -13275,7 +13275,7 @@ static const u16 sSwalotTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sCarvanhaTeachLearnset[] = { +static const u16 sCarvanhaTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_DIVE, @@ -13311,7 +13311,7 @@ static const u16 sCarvanhaTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sSharpedoTeachLearnset[] = { +static const u16 sSharpedoTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_DIVE, @@ -13353,7 +13353,7 @@ static const u16 sSharpedoTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sWailmerTeachLearnset[] = { +static const u16 sWailmerTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_DIVE, @@ -13391,7 +13391,7 @@ static const u16 sWailmerTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sWailordTeachLearnset[] = { +static const u16 sWailordTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_DIVE, @@ -13430,7 +13430,7 @@ static const u16 sWailordTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sNumelTeachLearnset[] = { +static const u16 sNumelTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DIG, MOVE_DOUBLE_TEAM, @@ -13466,7 +13466,7 @@ static const u16 sNumelTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sCameruptTeachLearnset[] = { +static const u16 sCameruptTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DIG, MOVE_DOUBLE_TEAM, @@ -13506,7 +13506,7 @@ static const u16 sCameruptTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sTorkoalTeachLearnset[] = { +static const u16 sTorkoalTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DOUBLE_TEAM, MOVE_EARTHQUAKE, @@ -13544,7 +13544,7 @@ static const u16 sTorkoalTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sSpoinkTeachLearnset[] = { +static const u16 sSpoinkTeachableLearnset[] = { MOVE_ATTRACT, MOVE_CALM_MIND, MOVE_DOUBLE_TEAM, @@ -13586,7 +13586,7 @@ static const u16 sSpoinkTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sGrumpigTeachLearnset[] = { +static const u16 sGrumpigTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BRICK_BREAK, MOVE_CALM_MIND, @@ -13640,7 +13640,7 @@ static const u16 sGrumpigTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sSpindaTeachLearnset[] = { +static const u16 sSpindaTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BRICK_BREAK, MOVE_CALM_MIND, @@ -13697,7 +13697,7 @@ static const u16 sSpindaTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sTrapinchTeachLearnset[] = { +static const u16 sTrapinchTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DIG, MOVE_DOUBLE_TEAM, @@ -13732,7 +13732,7 @@ static const u16 sTrapinchTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sVibravaTeachLearnset[] = { +static const u16 sVibravaTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DIG, MOVE_DOUBLE_TEAM, @@ -13770,7 +13770,7 @@ static const u16 sVibravaTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sFlygonTeachLearnset[] = { +static const u16 sFlygonTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_DIG, @@ -13815,7 +13815,7 @@ static const u16 sFlygonTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sCacneaTeachLearnset[] = { +static const u16 sCacneaTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BRICK_BREAK, MOVE_BULLET_SEED, @@ -13854,7 +13854,7 @@ static const u16 sCacneaTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sCacturneTeachLearnset[] = { +static const u16 sCacturneTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BRICK_BREAK, MOVE_BULLET_SEED, @@ -13896,7 +13896,7 @@ static const u16 sCacturneTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sSwabluTeachLearnset[] = { +static const u16 sSwabluTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_DOUBLE_TEAM, @@ -13931,7 +13931,7 @@ static const u16 sSwabluTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sAltariaTeachLearnset[] = { +static const u16 sAltariaTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_DOUBLE_TEAM, @@ -13974,7 +13974,7 @@ static const u16 sAltariaTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sZangooseTeachLearnset[] = { +static const u16 sZangooseTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BLIZZARD, @@ -14037,7 +14037,7 @@ static const u16 sZangooseTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sSeviperTeachLearnset[] = { +static const u16 sSeviperTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DIG, MOVE_DOUBLE_TEAM, @@ -14076,7 +14076,7 @@ static const u16 sSeviperTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sLunatoneTeachLearnset[] = { +static const u16 sLunatoneTeachableLearnset[] = { MOVE_BLIZZARD, MOVE_CALM_MIND, MOVE_DOUBLE_TEAM, @@ -14120,7 +14120,7 @@ static const u16 sLunatoneTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sSolrockTeachLearnset[] = { +static const u16 sSolrockTeachableLearnset[] = { MOVE_CALM_MIND, MOVE_DOUBLE_TEAM, MOVE_EARTHQUAKE, @@ -14165,7 +14165,7 @@ static const u16 sSolrockTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sBarboachTeachLearnset[] = { +static const u16 sBarboachTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_DIVE, @@ -14199,7 +14199,7 @@ static const u16 sBarboachTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sWhiscashTeachLearnset[] = { +static const u16 sWhiscashTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_DIVE, @@ -14237,7 +14237,7 @@ static const u16 sWhiscashTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sCorphishTeachLearnset[] = { +static const u16 sCorphishTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BLIZZARD, @@ -14281,7 +14281,7 @@ static const u16 sCorphishTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sCrawdauntTeachLearnset[] = { +static const u16 sCrawdauntTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BLIZZARD, @@ -14328,7 +14328,7 @@ static const u16 sCrawdauntTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sBaltoyTeachLearnset[] = { +static const u16 sBaltoyTeachableLearnset[] = { MOVE_CALM_MIND, MOVE_DIG, MOVE_DOUBLE_TEAM, @@ -14369,7 +14369,7 @@ static const u16 sBaltoyTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sClaydolTeachLearnset[] = { +static const u16 sClaydolTeachableLearnset[] = { MOVE_CALM_MIND, MOVE_DIG, MOVE_DOUBLE_TEAM, @@ -14413,7 +14413,7 @@ static const u16 sClaydolTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sLileepTeachLearnset[] = { +static const u16 sLileepTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BULLET_SEED, MOVE_DOUBLE_TEAM, @@ -14447,7 +14447,7 @@ static const u16 sLileepTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sCradilyTeachLearnset[] = { +static const u16 sCradilyTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BULLET_SEED, MOVE_DOUBLE_TEAM, @@ -14485,7 +14485,7 @@ static const u16 sCradilyTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sAnorithTeachLearnset[] = { +static const u16 sAnorithTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BRICK_BREAK, @@ -14520,7 +14520,7 @@ static const u16 sAnorithTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sArmaldoTeachLearnset[] = { +static const u16 sArmaldoTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BRICK_BREAK, @@ -14560,7 +14560,7 @@ static const u16 sArmaldoTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sFeebasTeachLearnset[] = { +static const u16 sFeebasTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_DIVE, @@ -14593,7 +14593,7 @@ static const u16 sFeebasTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sMiloticTeachLearnset[] = { +static const u16 sMiloticTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_DIVE, @@ -14631,7 +14631,7 @@ static const u16 sMiloticTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sCastformTeachLearnset[] = { +static const u16 sCastformTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_DOUBLE_TEAM, @@ -14674,7 +14674,7 @@ static const u16 sCastformTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sKecleonTeachLearnset[] = { +static const u16 sKecleonTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BLIZZARD, @@ -14739,7 +14739,7 @@ static const u16 sKecleonTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sShuppetTeachLearnset[] = { +static const u16 sShuppetTeachableLearnset[] = { MOVE_ATTRACT, MOVE_CALM_MIND, MOVE_DOUBLE_TEAM, @@ -14779,7 +14779,7 @@ static const u16 sShuppetTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sBanetteTeachLearnset[] = { +static const u16 sBanetteTeachableLearnset[] = { MOVE_ATTRACT, MOVE_CALM_MIND, MOVE_DOUBLE_TEAM, @@ -14822,7 +14822,7 @@ static const u16 sBanetteTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sDuskullTeachLearnset[] = { +static const u16 sDuskullTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_CALM_MIND, @@ -14860,7 +14860,7 @@ static const u16 sDuskullTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sDusclopsTeachLearnset[] = { +static const u16 sDusclopsTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_BRICK_BREAK, @@ -14916,7 +14916,7 @@ static const u16 sDusclopsTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sTropiusTeachLearnset[] = { +static const u16 sTropiusTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BULLET_SEED, @@ -14956,7 +14956,7 @@ static const u16 sTropiusTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sChimechoTeachLearnset[] = { +static const u16 sChimechoTeachableLearnset[] = { MOVE_ATTRACT, MOVE_CALM_MIND, MOVE_DOUBLE_TEAM, @@ -14997,7 +14997,7 @@ static const u16 sChimechoTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sAbsolTeachLearnset[] = { +static const u16 sAbsolTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BLIZZARD, @@ -15055,13 +15055,13 @@ static const u16 sAbsolTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sWynautTeachLearnset[] = { +static const u16 sWynautTeachableLearnset[] = { MOVE_SAFEGUARD, MOVE_COUNTER, MOVE_UNAVAILABLE, }; -static const u16 sSnoruntTeachLearnset[] = { +static const u16 sSnoruntTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_DOUBLE_TEAM, @@ -15094,7 +15094,7 @@ static const u16 sSnoruntTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sGlalieTeachLearnset[] = { +static const u16 sGlalieTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_DOUBLE_TEAM, @@ -15133,7 +15133,7 @@ static const u16 sGlalieTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sSphealTeachLearnset[] = { +static const u16 sSphealTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_DIVE, @@ -15173,7 +15173,7 @@ static const u16 sSphealTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sSealeoTeachLearnset[] = { +static const u16 sSealeoTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_DIVE, @@ -15214,7 +15214,7 @@ static const u16 sSealeoTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sWalreinTeachLearnset[] = { +static const u16 sWalreinTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_DIVE, @@ -15257,7 +15257,7 @@ static const u16 sWalreinTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sClamperlTeachLearnset[] = { +static const u16 sClamperlTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_DIVE, @@ -15288,7 +15288,7 @@ static const u16 sClamperlTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sHuntailTeachLearnset[] = { +static const u16 sHuntailTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_DIVE, @@ -15324,7 +15324,7 @@ static const u16 sHuntailTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sGorebyssTeachLearnset[] = { +static const u16 sGorebyssTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_DIVE, @@ -15362,7 +15362,7 @@ static const u16 sGorebyssTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sRelicanthTeachLearnset[] = { +static const u16 sRelicanthTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_CALM_MIND, @@ -15403,7 +15403,7 @@ static const u16 sRelicanthTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sLuvdiscTeachLearnset[] = { +static const u16 sLuvdiscTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_DIVE, @@ -15436,7 +15436,7 @@ static const u16 sLuvdiscTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sBagonTeachLearnset[] = { +static const u16 sBagonTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BRICK_BREAK, @@ -15474,7 +15474,7 @@ static const u16 sBagonTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sShelgonTeachLearnset[] = { +static const u16 sShelgonTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BRICK_BREAK, @@ -15513,7 +15513,7 @@ static const u16 sShelgonTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sSalamenceTeachLearnset[] = { +static const u16 sSalamenceTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BRICK_BREAK, @@ -15558,11 +15558,11 @@ static const u16 sSalamenceTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sBeldumTeachLearnset[] = { +static const u16 sBeldumTeachableLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sMetangTeachLearnset[] = { +static const u16 sMetangTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_BRICK_BREAK, MOVE_CUT, @@ -15612,7 +15612,7 @@ static const u16 sMetangTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sMetagrossTeachLearnset[] = { +static const u16 sMetagrossTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_BRICK_BREAK, MOVE_CUT, @@ -15662,7 +15662,7 @@ static const u16 sMetagrossTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sRegirockTeachLearnset[] = { +static const u16 sRegirockTeachableLearnset[] = { MOVE_BRICK_BREAK, MOVE_DIG, MOVE_DOUBLE_TEAM, @@ -15712,7 +15712,7 @@ static const u16 sRegirockTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sRegiceTeachLearnset[] = { +static const u16 sRegiceTeachableLearnset[] = { MOVE_BLIZZARD, MOVE_BRICK_BREAK, MOVE_DOUBLE_TEAM, @@ -15763,7 +15763,7 @@ static const u16 sRegiceTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sRegisteelTeachLearnset[] = { +static const u16 sRegisteelTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_BRICK_BREAK, MOVE_DOUBLE_TEAM, @@ -15813,7 +15813,7 @@ static const u16 sRegisteelTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sLatiasTeachLearnset[] = { +static const u16 sLatiasTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_CALM_MIND, @@ -15869,7 +15869,7 @@ static const u16 sLatiasTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sLatiosTeachLearnset[] = { +static const u16 sLatiosTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_CALM_MIND, @@ -15925,7 +15925,7 @@ static const u16 sLatiosTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sKyogreTeachLearnset[] = { +static const u16 sKyogreTeachableLearnset[] = { MOVE_BLIZZARD, MOVE_BRICK_BREAK, MOVE_CALM_MIND, @@ -15973,7 +15973,7 @@ static const u16 sKyogreTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sGroudonTeachLearnset[] = { +static const u16 sGroudonTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_BRICK_BREAK, MOVE_BULK_UP, @@ -16033,7 +16033,7 @@ static const u16 sGroudonTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sRayquazaTeachLearnset[] = { +static const u16 sRayquazaTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_BLIZZARD, MOVE_BRICK_BREAK, @@ -16090,7 +16090,7 @@ static const u16 sRayquazaTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sJirachiTeachLearnset[] = { +static const u16 sJirachiTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_CALM_MIND, MOVE_DOUBLE_TEAM, @@ -16140,7 +16140,7 @@ static const u16 sJirachiTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sDeoxysTeachLearnset[] = { +static const u16 sDeoxysTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_BRICK_BREAK, MOVE_CALM_MIND, @@ -16205,7 +16205,7 @@ static const u16 sDeoxysTeachLearnset[] = { #if P_NEW_POKEMON == TRUE -static const u16 sTurtwigTeachLearnset[] = { +static const u16 sTurtwigTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BULLET_SEED, MOVE_CUT, @@ -16240,7 +16240,7 @@ static const u16 sTurtwigTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sGrotleTeachLearnset[] = { +static const u16 sGrotleTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BULLET_SEED, MOVE_CUT, @@ -16273,7 +16273,7 @@ static const u16 sGrotleTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sTorterraTeachLearnset[] = { +static const u16 sTorterraTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BULLET_SEED, MOVE_CUT, @@ -16312,7 +16312,7 @@ static const u16 sTorterraTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sChimcharTeachLearnset[] = { +static const u16 sChimcharTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BRICK_BREAK, @@ -16353,7 +16353,7 @@ static const u16 sChimcharTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sMonfernoTeachLearnset[] = { +static const u16 sMonfernoTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BRICK_BREAK, @@ -16395,7 +16395,7 @@ static const u16 sMonfernoTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sInfernapeTeachLearnset[] = { +static const u16 sInfernapeTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BRICK_BREAK, @@ -16442,7 +16442,7 @@ static const u16 sInfernapeTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sPiplupTeachLearnset[] = { +static const u16 sPiplupTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BLIZZARD, @@ -16476,7 +16476,7 @@ static const u16 sPiplupTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sPrinplupTeachLearnset[] = { +static const u16 sPrinplupTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BLIZZARD, @@ -16512,7 +16512,7 @@ static const u16 sPrinplupTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sEmpoleonTeachLearnset[] = { +static const u16 sEmpoleonTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BLIZZARD, @@ -16555,7 +16555,7 @@ static const u16 sEmpoleonTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sStarlyTeachLearnset[] = { +static const u16 sStarlyTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_DOUBLE_TEAM, @@ -16583,7 +16583,7 @@ static const u16 sStarlyTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sStaraviaTeachLearnset[] = { +static const u16 sStaraviaTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_DOUBLE_TEAM, @@ -16610,7 +16610,7 @@ static const u16 sStaraviaTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sStaraptorTeachLearnset[] = { +static const u16 sStaraptorTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_DOUBLE_TEAM, @@ -16638,7 +16638,7 @@ static const u16 sStaraptorTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sBidoofTeachLearnset[] = { +static const u16 sBidoofTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_CUT, @@ -16680,7 +16680,7 @@ static const u16 sBidoofTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sBibarelTeachLearnset[] = { +static const u16 sBibarelTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_CUT, @@ -16728,13 +16728,13 @@ static const u16 sBibarelTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sKricketotTeachLearnset[] = { +static const u16 sKricketotTeachableLearnset[] = { MOVE_MUD_SLAP, MOVE_SNORE, MOVE_UNAVAILABLE, }; -static const u16 sKricketuneTeachLearnset[] = { +static const u16 sKricketuneTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BRICK_BREAK, @@ -16766,7 +16766,7 @@ static const u16 sKricketuneTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sShinxTeachLearnset[] = { +static const u16 sShinxTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DOUBLE_TEAM, MOVE_FACADE, @@ -16799,7 +16799,7 @@ static const u16 sShinxTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sLuxioTeachLearnset[] = { +static const u16 sLuxioTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DOUBLE_TEAM, MOVE_FACADE, @@ -16832,7 +16832,7 @@ static const u16 sLuxioTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sLuxrayTeachLearnset[] = { +static const u16 sLuxrayTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DOUBLE_TEAM, MOVE_FACADE, @@ -16866,7 +16866,7 @@ static const u16 sLuxrayTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sBudewTeachLearnset[] = { +static const u16 sBudewTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BULLET_SEED, MOVE_CUT, @@ -16898,7 +16898,7 @@ static const u16 sBudewTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sRoseradeTeachLearnset[] = { +static const u16 sRoseradeTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BULLET_SEED, MOVE_CUT, @@ -16932,7 +16932,7 @@ static const u16 sRoseradeTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sCranidosTeachLearnset[] = { +static const u16 sCranidosTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_DIG, @@ -16975,7 +16975,7 @@ static const u16 sCranidosTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sRampardosTeachLearnset[] = { +static const u16 sRampardosTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_BRICK_BREAK, @@ -17022,7 +17022,7 @@ static const u16 sRampardosTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sShieldonTeachLearnset[] = { +static const u16 sShieldonTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_DIG, @@ -17065,7 +17065,7 @@ static const u16 sShieldonTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sBastiodonTeachLearnset[] = { +static const u16 sBastiodonTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_DIG, @@ -17106,14 +17106,14 @@ static const u16 sBastiodonTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sBurmyTeachLearnset[] = { +static const u16 sBurmyTeachableLearnset[] = { MOVE_HIDDEN_POWER, MOVE_PROTECT, MOVE_SNORE, MOVE_UNAVAILABLE, }; -static const u16 sWormadamTeachLearnset[] = { +static const u16 sWormadamTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BULLET_SEED, MOVE_DOUBLE_TEAM, @@ -17146,7 +17146,7 @@ static const u16 sWormadamTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sMothimTeachLearnset[] = { +static const u16 sMothimTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_DOUBLE_TEAM, @@ -17181,14 +17181,14 @@ static const u16 sMothimTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sCombeeTeachLearnset[] = { +static const u16 sCombeeTeachableLearnset[] = { MOVE_MUD_SLAP, MOVE_SNORE, MOVE_SWIFT, MOVE_UNAVAILABLE, }; -static const u16 sVespiquenTeachLearnset[] = { +static const u16 sVespiquenTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_CUT, @@ -17218,7 +17218,7 @@ static const u16 sVespiquenTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sPachirisuTeachLearnset[] = { +static const u16 sPachirisuTeachableLearnset[] = { MOVE_ATTRACT, MOVE_CUT, MOVE_DIG, @@ -17252,7 +17252,7 @@ static const u16 sPachirisuTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sBuizelTeachLearnset[] = { +static const u16 sBuizelTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_BRICK_BREAK, @@ -17292,7 +17292,7 @@ static const u16 sBuizelTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sFloatzelTeachLearnset[] = { +static const u16 sFloatzelTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_BRICK_BREAK, @@ -17335,7 +17335,7 @@ static const u16 sFloatzelTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sCherubiTeachLearnset[] = { +static const u16 sCherubiTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BULLET_SEED, MOVE_DOUBLE_TEAM, @@ -17363,7 +17363,7 @@ static const u16 sCherubiTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sCherrimTeachLearnset[] = { +static const u16 sCherrimTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BULLET_SEED, MOVE_DOUBLE_TEAM, @@ -17391,7 +17391,7 @@ static const u16 sCherrimTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sShellosTeachLearnset[] = { +static const u16 sShellosTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_DIVE, @@ -17421,7 +17421,7 @@ static const u16 sShellosTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sGastrodonTeachLearnset[] = { +static const u16 sGastrodonTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_DIG, @@ -17461,7 +17461,7 @@ static const u16 sGastrodonTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sAmbipomTeachLearnset[] = { +static const u16 sAmbipomTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BRICK_BREAK, @@ -17508,7 +17508,7 @@ static const u16 sAmbipomTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sDrifloonTeachLearnset[] = { +static const u16 sDrifloonTeachableLearnset[] = { MOVE_ATTRACT, MOVE_CALM_MIND, MOVE_CUT, @@ -17548,7 +17548,7 @@ static const u16 sDrifloonTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sDrifblimTeachLearnset[] = { +static const u16 sDrifblimTeachableLearnset[] = { MOVE_ATTRACT, MOVE_CALM_MIND, MOVE_CUT, @@ -17589,7 +17589,7 @@ static const u16 sDrifblimTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sBunearyTeachLearnset[] = { +static const u16 sBunearyTeachableLearnset[] = { MOVE_ATTRACT, MOVE_CUT, MOVE_DIG, @@ -17628,7 +17628,7 @@ static const u16 sBunearyTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sLopunnyTeachLearnset[] = { +static const u16 sLopunnyTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_CUT, @@ -17672,7 +17672,7 @@ static const u16 sLopunnyTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sMismagiusTeachLearnset[] = { +static const u16 sMismagiusTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_CALM_MIND, @@ -17712,7 +17712,7 @@ static const u16 sMismagiusTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sHonchkrowTeachLearnset[] = { +static const u16 sHonchkrowTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_CALM_MIND, @@ -17750,7 +17750,7 @@ static const u16 sHonchkrowTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sGlameowTeachLearnset[] = { +static const u16 sGlameowTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_CUT, @@ -17790,7 +17790,7 @@ static const u16 sGlameowTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sPuruglyTeachLearnset[] = { +static const u16 sPuruglyTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_CUT, @@ -17834,7 +17834,7 @@ static const u16 sPuruglyTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sChinglingTeachLearnset[] = { +static const u16 sChinglingTeachableLearnset[] = { MOVE_ATTRACT, MOVE_CALM_MIND, MOVE_DOUBLE_TEAM, @@ -17873,7 +17873,7 @@ static const u16 sChinglingTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sStunkyTeachLearnset[] = { +static const u16 sStunkyTeachableLearnset[] = { MOVE_ATTRACT, MOVE_CUT, MOVE_DIG, @@ -17912,7 +17912,7 @@ static const u16 sStunkyTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sSkuntankTeachLearnset[] = { +static const u16 sSkuntankTeachableLearnset[] = { MOVE_ATTRACT, MOVE_CUT, MOVE_DIG, @@ -17952,7 +17952,7 @@ static const u16 sSkuntankTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sBronzorTeachLearnset[] = { +static const u16 sBronzorTeachableLearnset[] = { MOVE_CALM_MIND, MOVE_DOUBLE_TEAM, MOVE_EARTHQUAKE, @@ -17988,7 +17988,7 @@ static const u16 sBronzorTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sBronzongTeachLearnset[] = { +static const u16 sBronzongTeachableLearnset[] = { MOVE_CALM_MIND, MOVE_DOUBLE_TEAM, MOVE_EARTHQUAKE, @@ -18028,7 +18028,7 @@ static const u16 sBronzongTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sBonslyTeachLearnset[] = { +static const u16 sBonslyTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BRICK_BREAK, MOVE_CALM_MIND, @@ -18062,7 +18062,7 @@ static const u16 sBonslyTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sMimeJrTeachLearnset[] = { +static const u16 sMimeJrTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BRICK_BREAK, MOVE_CALM_MIND, @@ -18107,7 +18107,7 @@ static const u16 sMimeJrTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sHappinyTeachLearnset[] = { +static const u16 sHappinyTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DOUBLE_TEAM, MOVE_FACADE, @@ -18147,7 +18147,7 @@ static const u16 sHappinyTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sChatotTeachLearnset[] = { +static const u16 sChatotTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_DOUBLE_TEAM, @@ -18177,7 +18177,7 @@ static const u16 sChatotTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sSpiritombTeachLearnset[] = { +static const u16 sSpiritombTeachableLearnset[] = { MOVE_ATTRACT, MOVE_CALM_MIND, MOVE_DOUBLE_TEAM, @@ -18213,7 +18213,7 @@ static const u16 sSpiritombTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sGibleTeachLearnset[] = { +static const u16 sGibleTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_CUT, @@ -18253,7 +18253,7 @@ static const u16 sGibleTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sGabiteTeachLearnset[] = { +static const u16 sGabiteTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_CUT, @@ -18291,7 +18291,7 @@ static const u16 sGabiteTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sGarchompTeachLearnset[] = { +static const u16 sGarchompTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BRICK_BREAK, @@ -18333,7 +18333,7 @@ static const u16 sGarchompTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sMunchlaxTeachLearnset[] = { +static const u16 sMunchlaxTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_BRICK_BREAK, @@ -18386,7 +18386,7 @@ static const u16 sMunchlaxTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sRioluTeachLearnset[] = { +static const u16 sRioluTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BRICK_BREAK, MOVE_BULK_UP, @@ -18425,7 +18425,7 @@ static const u16 sRioluTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sLucarioTeachLearnset[] = { +static const u16 sLucarioTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BRICK_BREAK, MOVE_BULK_UP, @@ -18469,7 +18469,7 @@ static const u16 sLucarioTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sHippopotasTeachLearnset[] = { +static const u16 sHippopotasTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DIG, MOVE_DOUBLE_TEAM, @@ -18502,7 +18502,7 @@ static const u16 sHippopotasTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sHippowdonTeachLearnset[] = { +static const u16 sHippowdonTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DIG, MOVE_DOUBLE_TEAM, @@ -18535,7 +18535,7 @@ static const u16 sHippowdonTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sSkorupiTeachLearnset[] = { +static const u16 sSkorupiTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BRICK_BREAK, @@ -18573,7 +18573,7 @@ static const u16 sSkorupiTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sDrapionTeachLearnset[] = { +static const u16 sDrapionTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BRICK_BREAK, @@ -18615,7 +18615,7 @@ static const u16 sDrapionTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sCroagunkTeachLearnset[] = { +static const u16 sCroagunkTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BRICK_BREAK, MOVE_BULK_UP, @@ -18658,7 +18658,7 @@ static const u16 sCroagunkTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sToxicroakTeachLearnset[] = { +static const u16 sToxicroakTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BRICK_BREAK, MOVE_BULK_UP, @@ -18702,7 +18702,7 @@ static const u16 sToxicroakTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sCarnivineTeachLearnset[] = { +static const u16 sCarnivineTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BULLET_SEED, MOVE_CUT, @@ -18733,7 +18733,7 @@ static const u16 sCarnivineTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sFinneonTeachLearnset[] = { +static const u16 sFinneonTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_DIVE, @@ -18765,7 +18765,7 @@ static const u16 sFinneonTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sLumineonTeachLearnset[] = { +static const u16 sLumineonTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_DIVE, @@ -18798,7 +18798,7 @@ static const u16 sLumineonTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sMantykeTeachLearnset[] = { +static const u16 sMantykeTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BLIZZARD, @@ -18831,7 +18831,7 @@ static const u16 sMantykeTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sSnoverTeachLearnset[] = { +static const u16 sSnoverTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_BULLET_SEED, @@ -18868,7 +18868,7 @@ static const u16 sSnoverTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sAbomasnowTeachLearnset[] = { +static const u16 sAbomasnowTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_BRICK_BREAK, @@ -18912,7 +18912,7 @@ static const u16 sAbomasnowTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sWeavileTeachLearnset[] = { +static const u16 sWeavileTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BLIZZARD, @@ -18961,7 +18961,7 @@ static const u16 sWeavileTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sMagnezoneTeachLearnset[] = { +static const u16 sMagnezoneTeachableLearnset[] = { MOVE_DOUBLE_TEAM, MOVE_FACADE, MOVE_FLASH, @@ -18993,7 +18993,7 @@ static const u16 sMagnezoneTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sLickilickyTeachLearnset[] = { +static const u16 sLickilickyTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_BRICK_BREAK, @@ -19049,7 +19049,7 @@ static const u16 sLickilickyTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sRhyperiorTeachLearnset[] = { +static const u16 sRhyperiorTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_BRICK_BREAK, @@ -19100,7 +19100,7 @@ static const u16 sRhyperiorTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sTangrowthTeachLearnset[] = { +static const u16 sTangrowthTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BRICK_BREAK, @@ -19140,7 +19140,7 @@ static const u16 sTangrowthTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sElectivireTeachLearnset[] = { +static const u16 sElectivireTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BRICK_BREAK, MOVE_DIG, @@ -19186,7 +19186,7 @@ static const u16 sElectivireTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sMagmortarTeachLearnset[] = { +static const u16 sMagmortarTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BRICK_BREAK, MOVE_DOUBLE_TEAM, @@ -19227,7 +19227,7 @@ static const u16 sMagmortarTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sTogekissTeachLearnset[] = { +static const u16 sTogekissTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BRICK_BREAK, @@ -19272,7 +19272,7 @@ static const u16 sTogekissTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sYanmegaTeachLearnset[] = { +static const u16 sYanmegaTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_DOUBLE_TEAM, @@ -19305,7 +19305,7 @@ static const u16 sYanmegaTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sLeafeonTeachLearnset[] = { +static const u16 sLeafeonTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BULLET_SEED, @@ -19342,7 +19342,7 @@ static const u16 sLeafeonTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sGlaceonTeachLearnset[] = { +static const u16 sGlaceonTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_DIG, @@ -19377,7 +19377,7 @@ static const u16 sGlaceonTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sGliscorTeachLearnset[] = { +static const u16 sGliscorTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BRICK_BREAK, @@ -19419,7 +19419,7 @@ static const u16 sGliscorTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sMamoswineTeachLearnset[] = { +static const u16 sMamoswineTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_DIG, @@ -19455,7 +19455,7 @@ static const u16 sMamoswineTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sPorygonZTeachLearnset[] = { +static const u16 sPorygonZTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_BLIZZARD, MOVE_DOUBLE_TEAM, @@ -19493,7 +19493,7 @@ static const u16 sPorygonZTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sGalladeTeachLearnset[] = { +static const u16 sGalladeTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BRICK_BREAK, @@ -19549,7 +19549,7 @@ static const u16 sGalladeTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sProbopassTeachLearnset[] = { +static const u16 sProbopassTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DOUBLE_TEAM, MOVE_EARTHQUAKE, @@ -19588,7 +19588,7 @@ static const u16 sProbopassTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sDusknoirTeachLearnset[] = { +static const u16 sDusknoirTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_BRICK_BREAK, @@ -19635,7 +19635,7 @@ static const u16 sDusknoirTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sFroslassTeachLearnset[] = { +static const u16 sFroslassTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_DOUBLE_TEAM, @@ -19678,7 +19678,7 @@ static const u16 sFroslassTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sRotomTeachLearnset[] = { +static const u16 sRotomTeachableLearnset[] = { MOVE_DOUBLE_TEAM, MOVE_FACADE, MOVE_FLASH, @@ -19712,7 +19712,7 @@ static const u16 sRotomTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sUxieTeachLearnset[] = { +static const u16 sUxieTeachableLearnset[] = { MOVE_CALM_MIND, MOVE_DOUBLE_TEAM, MOVE_FACADE, @@ -19757,7 +19757,7 @@ static const u16 sUxieTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sMespritTeachLearnset[] = { +static const u16 sMespritTeachableLearnset[] = { MOVE_BLIZZARD, MOVE_CALM_MIND, MOVE_DOUBLE_TEAM, @@ -19802,7 +19802,7 @@ static const u16 sMespritTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sAzelfTeachLearnset[] = { +static const u16 sAzelfTeachableLearnset[] = { MOVE_CALM_MIND, MOVE_DOUBLE_TEAM, MOVE_FACADE, @@ -19850,7 +19850,7 @@ static const u16 sAzelfTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sDialgaTeachLearnset[] = { +static const u16 sDialgaTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_BLIZZARD, MOVE_BRICK_BREAK, @@ -19899,7 +19899,7 @@ static const u16 sDialgaTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sPalkiaTeachLearnset[] = { +static const u16 sPalkiaTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_BLIZZARD, MOVE_BRICK_BREAK, @@ -19950,7 +19950,7 @@ static const u16 sPalkiaTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sHeatranTeachLearnset[] = { +static const u16 sHeatranTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DIG, MOVE_DOUBLE_TEAM, @@ -19986,7 +19986,7 @@ static const u16 sHeatranTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sRegigigasTeachLearnset[] = { +static const u16 sRegigigasTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_BRICK_BREAK, MOVE_DOUBLE_TEAM, @@ -20025,7 +20025,7 @@ static const u16 sRegigigasTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sGiratinaTeachLearnset[] = { +static const u16 sGiratinaTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_CALM_MIND, MOVE_CUT, @@ -20070,7 +20070,7 @@ static const u16 sGiratinaTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sCresseliaTeachLearnset[] = { +static const u16 sCresseliaTeachableLearnset[] = { MOVE_ATTRACT, MOVE_CALM_MIND, MOVE_DOUBLE_TEAM, @@ -20109,7 +20109,7 @@ static const u16 sCresseliaTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sPhioneTeachLearnset[] = { +static const u16 sPhioneTeachableLearnset[] = { MOVE_BLIZZARD, MOVE_DIVE, MOVE_DOUBLE_TEAM, @@ -20140,7 +20140,7 @@ static const u16 sPhioneTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sManaphyTeachLearnset[] = { +static const u16 sManaphyTeachableLearnset[] = { MOVE_BLIZZARD, MOVE_CALM_MIND, MOVE_DIVE, @@ -20179,7 +20179,7 @@ static const u16 sManaphyTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sDarkraiTeachLearnset[] = { +static const u16 sDarkraiTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_BLIZZARD, MOVE_BRICK_BREAK, @@ -20229,7 +20229,7 @@ static const u16 sDarkraiTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sShayminTeachLearnset[] = { +static const u16 sShayminTeachableLearnset[] = { MOVE_BULLET_SEED, MOVE_DOUBLE_TEAM, MOVE_FACADE, @@ -20260,7 +20260,7 @@ static const u16 sShayminTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sArceusTeachLearnset[] = { +static const u16 sArceusTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_BLIZZARD, MOVE_BRICK_BREAK, @@ -20327,7 +20327,7 @@ static const u16 sArceusTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sVictiniTeachLearnset[] = { +static const u16 sVictiniTeachableLearnset[] = { MOVE_BRICK_BREAK, MOVE_DOUBLE_TEAM, MOVE_FACADE, @@ -20368,7 +20368,7 @@ static const u16 sVictiniTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sSnivyTeachLearnset[] = { +static const u16 sSnivyTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_CALM_MIND, @@ -20401,7 +20401,7 @@ static const u16 sSnivyTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sServineTeachLearnset[] = { +static const u16 sServineTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_CALM_MIND, @@ -20434,7 +20434,7 @@ static const u16 sServineTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sSerperiorTeachLearnset[] = { +static const u16 sSerperiorTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_CALM_MIND, @@ -20470,7 +20470,7 @@ static const u16 sSerperiorTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sTepigTeachLearnset[] = { +static const u16 sTepigTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DOUBLE_TEAM, MOVE_FACADE, @@ -20502,7 +20502,7 @@ static const u16 sTepigTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sPigniteTeachLearnset[] = { +static const u16 sPigniteTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BRICK_BREAK, MOVE_DOUBLE_TEAM, @@ -20538,7 +20538,7 @@ static const u16 sPigniteTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sEmboarTeachLearnset[] = { +static const u16 sEmboarTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BRICK_BREAK, MOVE_BULK_UP, @@ -20577,7 +20577,7 @@ static const u16 sEmboarTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sOshawottTeachLearnset[] = { +static const u16 sOshawottTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BLIZZARD, @@ -20612,7 +20612,7 @@ static const u16 sOshawottTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sDewottTeachLearnset[] = { +static const u16 sDewottTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BLIZZARD, @@ -20647,7 +20647,7 @@ static const u16 sDewottTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sSamurottTeachLearnset[] = { +static const u16 sSamurottTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BLIZZARD, @@ -20684,7 +20684,7 @@ static const u16 sSamurottTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sPatratTeachLearnset[] = { +static const u16 sPatratTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BULLET_SEED, MOVE_CUT, @@ -20712,7 +20712,7 @@ static const u16 sPatratTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sWatchogTeachLearnset[] = { +static const u16 sWatchogTeachableLearnset[] = { MOVE_ATTRACT, MOVE_CUT, MOVE_DIG, @@ -20753,7 +20753,7 @@ static const u16 sWatchogTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sLillipupTeachLearnset[] = { +static const u16 sLillipupTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_DIG, @@ -20784,7 +20784,7 @@ static const u16 sLillipupTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sHerdierTeachLearnset[] = { +static const u16 sHerdierTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_DIG, @@ -20815,7 +20815,7 @@ static const u16 sHerdierTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sStoutlandTeachLearnset[] = { +static const u16 sStoutlandTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_DIG, @@ -20848,7 +20848,7 @@ static const u16 sStoutlandTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sPurrloinTeachLearnset[] = { +static const u16 sPurrloinTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_CUT, @@ -20879,7 +20879,7 @@ static const u16 sPurrloinTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sLiepardTeachLearnset[] = { +static const u16 sLiepardTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_CUT, @@ -20912,7 +20912,7 @@ static const u16 sLiepardTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sPansageTeachLearnset[] = { +static const u16 sPansageTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BULLET_SEED, MOVE_CUT, @@ -20944,7 +20944,7 @@ static const u16 sPansageTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sSimisageTeachLearnset[] = { +static const u16 sSimisageTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BRICK_BREAK, MOVE_CUT, @@ -20978,7 +20978,7 @@ static const u16 sSimisageTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sPansearTeachLearnset[] = { +static const u16 sPansearTeachableLearnset[] = { MOVE_ATTRACT, MOVE_CUT, MOVE_DIG, @@ -21011,7 +21011,7 @@ static const u16 sPansearTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sSimisearTeachLearnset[] = { +static const u16 sSimisearTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BRICK_BREAK, MOVE_CUT, @@ -21047,7 +21047,7 @@ static const u16 sSimisearTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sPanpourTeachLearnset[] = { +static const u16 sPanpourTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_CUT, @@ -21084,7 +21084,7 @@ static const u16 sPanpourTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sSimipourTeachLearnset[] = { +static const u16 sSimipourTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_BRICK_BREAK, @@ -21124,7 +21124,7 @@ static const u16 sSimipourTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sMunnaTeachLearnset[] = { +static const u16 sMunnaTeachableLearnset[] = { MOVE_ATTRACT, MOVE_CALM_MIND, MOVE_DOUBLE_TEAM, @@ -21160,7 +21160,7 @@ static const u16 sMunnaTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sMusharnaTeachLearnset[] = { +static const u16 sMusharnaTeachableLearnset[] = { MOVE_ATTRACT, MOVE_CALM_MIND, MOVE_DOUBLE_TEAM, @@ -21196,7 +21196,7 @@ static const u16 sMusharnaTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sPidoveTeachLearnset[] = { +static const u16 sPidoveTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_DOUBLE_TEAM, @@ -21220,7 +21220,7 @@ static const u16 sPidoveTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sTranquillTeachLearnset[] = { +static const u16 sTranquillTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_DOUBLE_TEAM, @@ -21244,7 +21244,7 @@ static const u16 sTranquillTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sUnfezantTeachLearnset[] = { +static const u16 sUnfezantTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_DOUBLE_TEAM, @@ -21270,7 +21270,7 @@ static const u16 sUnfezantTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sBlitzleTeachLearnset[] = { +static const u16 sBlitzleTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DOUBLE_TEAM, MOVE_FACADE, @@ -21298,7 +21298,7 @@ static const u16 sBlitzleTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sZebstrikaTeachLearnset[] = { +static const u16 sZebstrikaTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DOUBLE_TEAM, MOVE_FACADE, @@ -21327,7 +21327,7 @@ static const u16 sZebstrikaTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sRoggenrolaTeachLearnset[] = { +static const u16 sRoggenrolaTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DOUBLE_TEAM, MOVE_EARTHQUAKE, @@ -21353,7 +21353,7 @@ static const u16 sRoggenrolaTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sBoldoreTeachLearnset[] = { +static const u16 sBoldoreTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DOUBLE_TEAM, MOVE_EARTHQUAKE, @@ -21379,7 +21379,7 @@ static const u16 sBoldoreTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sGigalithTeachLearnset[] = { +static const u16 sGigalithTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DOUBLE_TEAM, MOVE_EARTHQUAKE, @@ -21407,7 +21407,7 @@ static const u16 sGigalithTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sWoobatTeachLearnset[] = { +static const u16 sWoobatTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_CALM_MIND, @@ -21445,7 +21445,7 @@ static const u16 sWoobatTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sSwoobatTeachLearnset[] = { +static const u16 sSwoobatTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_CALM_MIND, @@ -21484,7 +21484,7 @@ static const u16 sSwoobatTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sDrilburTeachLearnset[] = { +static const u16 sDrilburTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BRICK_BREAK, @@ -21515,7 +21515,7 @@ static const u16 sDrilburTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sExcadrillTeachLearnset[] = { +static const u16 sExcadrillTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BRICK_BREAK, @@ -21547,7 +21547,7 @@ static const u16 sExcadrillTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sAudinoTeachLearnset[] = { +static const u16 sAudinoTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_CALM_MIND, @@ -21596,7 +21596,7 @@ static const u16 sAudinoTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sTimburrTeachLearnset[] = { +static const u16 sTimburrTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BRICK_BREAK, MOVE_BULK_UP, @@ -21631,7 +21631,7 @@ static const u16 sTimburrTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sGurdurrTeachLearnset[] = { +static const u16 sGurdurrTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BRICK_BREAK, MOVE_BULK_UP, @@ -21664,7 +21664,7 @@ static const u16 sGurdurrTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sConkeldurrTeachLearnset[] = { +static const u16 sConkeldurrTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BRICK_BREAK, MOVE_BULK_UP, @@ -21699,7 +21699,7 @@ static const u16 sConkeldurrTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sTympoleTeachLearnset[] = { +static const u16 sTympoleTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DOUBLE_TEAM, MOVE_FACADE, @@ -21723,7 +21723,7 @@ static const u16 sTympoleTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sPalpitoadTeachLearnset[] = { +static const u16 sPalpitoadTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DOUBLE_TEAM, MOVE_FACADE, @@ -21749,7 +21749,7 @@ static const u16 sPalpitoadTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sSeismitoadTeachLearnset[] = { +static const u16 sSeismitoadTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BRICK_BREAK, MOVE_DIG, @@ -21783,7 +21783,7 @@ static const u16 sSeismitoadTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sThrohTeachLearnset[] = { +static const u16 sThrohTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BRICK_BREAK, MOVE_BULK_UP, @@ -21819,7 +21819,7 @@ static const u16 sThrohTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sSawkTeachLearnset[] = { +static const u16 sSawkTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BRICK_BREAK, MOVE_BULK_UP, @@ -21854,7 +21854,7 @@ static const u16 sSawkTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sSewaddleTeachLearnset[] = { +static const u16 sSewaddleTeachableLearnset[] = { MOVE_ATTRACT, MOVE_CALM_MIND, MOVE_CUT, @@ -21882,7 +21882,7 @@ static const u16 sSewaddleTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sSwadloonTeachLearnset[] = { +static const u16 sSwadloonTeachableLearnset[] = { MOVE_ATTRACT, MOVE_CALM_MIND, MOVE_CUT, @@ -21909,7 +21909,7 @@ static const u16 sSwadloonTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sLeavannyTeachLearnset[] = { +static const u16 sLeavannyTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_CALM_MIND, @@ -21941,7 +21941,7 @@ static const u16 sLeavannyTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sVenipedeTeachLearnset[] = { +static const u16 sVenipedeTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DOUBLE_TEAM, MOVE_FACADE, @@ -21966,7 +21966,7 @@ static const u16 sVenipedeTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sWhirlipedeTeachLearnset[] = { +static const u16 sWhirlipedeTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DOUBLE_TEAM, MOVE_FACADE, @@ -21991,7 +21991,7 @@ static const u16 sWhirlipedeTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sScolipedeTeachLearnset[] = { +static const u16 sScolipedeTeachableLearnset[] = { MOVE_ATTRACT, MOVE_CUT, MOVE_DIG, @@ -22026,7 +22026,7 @@ static const u16 sScolipedeTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sCottoneeTeachLearnset[] = { +static const u16 sCottoneeTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DOUBLE_TEAM, MOVE_FACADE, @@ -22051,7 +22051,7 @@ static const u16 sCottoneeTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sWhimsicottTeachLearnset[] = { +static const u16 sWhimsicottTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DOUBLE_TEAM, MOVE_FACADE, @@ -22081,7 +22081,7 @@ static const u16 sWhimsicottTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sPetililTeachLearnset[] = { +static const u16 sPetililTeachableLearnset[] = { MOVE_ATTRACT, MOVE_CUT, MOVE_DOUBLE_TEAM, @@ -22107,7 +22107,7 @@ static const u16 sPetililTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sLilligantTeachLearnset[] = { +static const u16 sLilligantTeachableLearnset[] = { MOVE_ATTRACT, MOVE_CUT, MOVE_DOUBLE_TEAM, @@ -22135,7 +22135,7 @@ static const u16 sLilligantTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sBasculinTeachLearnset[] = { +static const u16 sBasculinTeachableLearnset[] = { MOVE_ATTRACT, MOVE_CUT, MOVE_DIVE, @@ -22164,7 +22164,7 @@ static const u16 sBasculinTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sSandileTeachLearnset[] = { +static const u16 sSandileTeachableLearnset[] = { MOVE_ATTRACT, MOVE_CUT, MOVE_DIG, @@ -22198,7 +22198,7 @@ static const u16 sSandileTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sKrokorokTeachLearnset[] = { +static const u16 sKrokorokTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BRICK_BREAK, MOVE_CUT, @@ -22234,7 +22234,7 @@ static const u16 sKrokorokTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sKrookodileTeachLearnset[] = { +static const u16 sKrookodileTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BRICK_BREAK, @@ -22275,7 +22275,7 @@ static const u16 sKrookodileTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sDarumakaTeachLearnset[] = { +static const u16 sDarumakaTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BRICK_BREAK, MOVE_DIG, @@ -22312,7 +22312,7 @@ static const u16 sDarumakaTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sDarmanitanTeachLearnset[] = { +static const u16 sDarmanitanTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BRICK_BREAK, MOVE_BULK_UP, @@ -22353,7 +22353,7 @@ static const u16 sDarmanitanTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sMaractusTeachLearnset[] = { +static const u16 sMaractusTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BULLET_SEED, @@ -22377,7 +22377,7 @@ static const u16 sMaractusTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sDwebbleTeachLearnset[] = { +static const u16 sDwebbleTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_CUT, @@ -22409,7 +22409,7 @@ static const u16 sDwebbleTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sCrustleTeachLearnset[] = { +static const u16 sCrustleTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_CUT, @@ -22440,7 +22440,7 @@ static const u16 sCrustleTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sScraggyTeachLearnset[] = { +static const u16 sScraggyTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BRICK_BREAK, MOVE_BULK_UP, @@ -22479,7 +22479,7 @@ static const u16 sScraggyTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sScraftyTeachLearnset[] = { +static const u16 sScraftyTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BRICK_BREAK, MOVE_BULK_UP, @@ -22519,7 +22519,7 @@ static const u16 sScraftyTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sSigilyphTeachLearnset[] = { +static const u16 sSigilyphTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_CALM_MIND, @@ -22558,7 +22558,7 @@ static const u16 sSigilyphTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sYamaskTeachLearnset[] = { +static const u16 sYamaskTeachableLearnset[] = { MOVE_ATTRACT, MOVE_CALM_MIND, MOVE_DOUBLE_TEAM, @@ -22589,7 +22589,7 @@ static const u16 sYamaskTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sCofagrigusTeachLearnset[] = { +static const u16 sCofagrigusTeachableLearnset[] = { MOVE_ATTRACT, MOVE_CALM_MIND, MOVE_DOUBLE_TEAM, @@ -22620,7 +22620,7 @@ static const u16 sCofagrigusTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sTirtougaTeachLearnset[] = { +static const u16 sTirtougaTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_DIG, @@ -22656,7 +22656,7 @@ static const u16 sTirtougaTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sCarracostaTeachLearnset[] = { +static const u16 sCarracostaTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_DIG, @@ -22692,7 +22692,7 @@ static const u16 sCarracostaTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sArchenTeachLearnset[] = { +static const u16 sArchenTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_CUT, @@ -22724,7 +22724,7 @@ static const u16 sArchenTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sArcheopsTeachLearnset[] = { +static const u16 sArcheopsTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_CUT, @@ -22758,7 +22758,7 @@ static const u16 sArcheopsTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sTrubbishTeachLearnset[] = { +static const u16 sTrubbishTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DOUBLE_TEAM, MOVE_FACADE, @@ -22783,7 +22783,7 @@ static const u16 sTrubbishTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sGarbodorTeachLearnset[] = { +static const u16 sGarbodorTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DOUBLE_TEAM, MOVE_FACADE, @@ -22812,7 +22812,7 @@ static const u16 sGarbodorTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sZoruaTeachLearnset[] = { +static const u16 sZoruaTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_CALM_MIND, @@ -22845,7 +22845,7 @@ static const u16 sZoruaTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sZoroarkTeachLearnset[] = { +static const u16 sZoroarkTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_CALM_MIND, @@ -22881,7 +22881,7 @@ static const u16 sZoroarkTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sMinccinoTeachLearnset[] = { +static const u16 sMinccinoTeachableLearnset[] = { MOVE_ATTRACT, MOVE_CALM_MIND, MOVE_DIG, @@ -22912,7 +22912,7 @@ static const u16 sMinccinoTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sCinccinoTeachLearnset[] = { +static const u16 sCinccinoTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BULLET_SEED, MOVE_CALM_MIND, @@ -22944,7 +22944,7 @@ static const u16 sCinccinoTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sGothitaTeachLearnset[] = { +static const u16 sGothitaTeachableLearnset[] = { MOVE_ATTRACT, MOVE_CALM_MIND, MOVE_DOUBLE_TEAM, @@ -22982,7 +22982,7 @@ static const u16 sGothitaTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sGothoritaTeachLearnset[] = { +static const u16 sGothoritaTeachableLearnset[] = { MOVE_ATTRACT, MOVE_CALM_MIND, MOVE_DOUBLE_TEAM, @@ -23020,7 +23020,7 @@ static const u16 sGothoritaTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sGothitelleTeachLearnset[] = { +static const u16 sGothitelleTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BRICK_BREAK, MOVE_CALM_MIND, @@ -23060,7 +23060,7 @@ static const u16 sGothitelleTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sSolosisTeachLearnset[] = { +static const u16 sSolosisTeachableLearnset[] = { MOVE_ATTRACT, MOVE_CALM_MIND, MOVE_DOUBLE_TEAM, @@ -23097,7 +23097,7 @@ static const u16 sSolosisTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sDuosionTeachLearnset[] = { +static const u16 sDuosionTeachableLearnset[] = { MOVE_ATTRACT, MOVE_CALM_MIND, MOVE_DOUBLE_TEAM, @@ -23134,7 +23134,7 @@ static const u16 sDuosionTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sReuniclusTeachLearnset[] = { +static const u16 sReuniclusTeachableLearnset[] = { MOVE_ATTRACT, MOVE_CALM_MIND, MOVE_DOUBLE_TEAM, @@ -23178,7 +23178,7 @@ static const u16 sReuniclusTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sDucklettTeachLearnset[] = { +static const u16 sDucklettTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_DIVE, @@ -23206,7 +23206,7 @@ static const u16 sDucklettTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sSwannaTeachLearnset[] = { +static const u16 sSwannaTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_DIVE, @@ -23235,7 +23235,7 @@ static const u16 sSwannaTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sVanilliteTeachLearnset[] = { +static const u16 sVanilliteTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_DOUBLE_TEAM, @@ -23262,7 +23262,7 @@ static const u16 sVanilliteTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sVanillishTeachLearnset[] = { +static const u16 sVanillishTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_DOUBLE_TEAM, @@ -23289,7 +23289,7 @@ static const u16 sVanillishTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sVanilluxeTeachLearnset[] = { +static const u16 sVanilluxeTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_DOUBLE_TEAM, @@ -23317,7 +23317,7 @@ static const u16 sVanilluxeTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sDeerlingTeachLearnset[] = { +static const u16 sDeerlingTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DOUBLE_TEAM, MOVE_FACADE, @@ -23345,7 +23345,7 @@ static const u16 sDeerlingTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sSawsbuckTeachLearnset[] = { +static const u16 sSawsbuckTeachableLearnset[] = { MOVE_ATTRACT, MOVE_CUT, MOVE_DOUBLE_TEAM, @@ -23377,7 +23377,7 @@ static const u16 sSawsbuckTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sEmolgaTeachLearnset[] = { +static const u16 sEmolgaTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_CUT, @@ -23406,7 +23406,7 @@ static const u16 sEmolgaTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sKarrablastTeachLearnset[] = { +static const u16 sKarrablastTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_CUT, @@ -23433,7 +23433,7 @@ static const u16 sKarrablastTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sEscavalierTeachLearnset[] = { +static const u16 sEscavalierTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_CUT, @@ -23459,7 +23459,7 @@ static const u16 sEscavalierTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sFoongusTeachLearnset[] = { +static const u16 sFoongusTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DOUBLE_TEAM, MOVE_FACADE, @@ -23487,7 +23487,7 @@ static const u16 sFoongusTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sAmoongussTeachLearnset[] = { +static const u16 sAmoongussTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DOUBLE_TEAM, MOVE_FACADE, @@ -23512,7 +23512,7 @@ static const u16 sAmoongussTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sFrillishTeachLearnset[] = { +static const u16 sFrillishTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_DIVE, @@ -23549,7 +23549,7 @@ static const u16 sFrillishTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sJellicentTeachLearnset[] = { +static const u16 sJellicentTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_DIVE, @@ -23587,7 +23587,7 @@ static const u16 sJellicentTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sAlomomolaTeachLearnset[] = { +static const u16 sAlomomolaTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_CALM_MIND, @@ -23621,7 +23621,7 @@ static const u16 sAlomomolaTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sJoltikTeachLearnset[] = { +static const u16 sJoltikTeachableLearnset[] = { MOVE_ATTRACT, MOVE_CUT, MOVE_DOUBLE_TEAM, @@ -23649,7 +23649,7 @@ static const u16 sJoltikTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sGalvantulaTeachLearnset[] = { +static const u16 sGalvantulaTeachableLearnset[] = { MOVE_ATTRACT, MOVE_CUT, MOVE_DOUBLE_TEAM, @@ -23679,7 +23679,7 @@ static const u16 sGalvantulaTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sFerroseedTeachLearnset[] = { +static const u16 sFerroseedTeachableLearnset[] = { MOVE_BULLET_SEED, MOVE_DOUBLE_TEAM, MOVE_FACADE, @@ -23706,7 +23706,7 @@ static const u16 sFerroseedTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sFerrothornTeachLearnset[] = { +static const u16 sFerrothornTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_CUT, MOVE_DOUBLE_TEAM, @@ -23739,7 +23739,7 @@ static const u16 sFerrothornTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sKlinkTeachLearnset[] = { +static const u16 sKlinkTeachableLearnset[] = { MOVE_DOUBLE_TEAM, MOVE_FACADE, MOVE_FRUSTRATION, @@ -23762,7 +23762,7 @@ static const u16 sKlinkTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sKlangTeachLearnset[] = { +static const u16 sKlangTeachableLearnset[] = { MOVE_DOUBLE_TEAM, MOVE_FACADE, MOVE_FRUSTRATION, @@ -23785,7 +23785,7 @@ static const u16 sKlangTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sKlinklangTeachLearnset[] = { +static const u16 sKlinklangTeachableLearnset[] = { MOVE_DOUBLE_TEAM, MOVE_FACADE, MOVE_FRUSTRATION, @@ -23809,12 +23809,12 @@ static const u16 sKlinklangTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sTynamoTeachLearnset[] = { +static const u16 sTynamoTeachableLearnset[] = { MOVE_THUNDER_WAVE, MOVE_UNAVAILABLE, }; -static const u16 sEelektrikTeachLearnset[] = { +static const u16 sEelektrikTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DOUBLE_TEAM, MOVE_FACADE, @@ -23841,7 +23841,7 @@ static const u16 sEelektrikTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sEelektrossTeachLearnset[] = { +static const u16 sEelektrossTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BRICK_BREAK, MOVE_CUT, @@ -23881,7 +23881,7 @@ static const u16 sEelektrossTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sElgyemTeachLearnset[] = { +static const u16 sElgyemTeachableLearnset[] = { MOVE_ATTRACT, MOVE_CALM_MIND, MOVE_DOUBLE_TEAM, @@ -23918,7 +23918,7 @@ static const u16 sElgyemTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sBeheeyemTeachLearnset[] = { +static const u16 sBeheeyemTeachableLearnset[] = { MOVE_ATTRACT, MOVE_CALM_MIND, MOVE_DOUBLE_TEAM, @@ -23956,7 +23956,7 @@ static const u16 sBeheeyemTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sLitwickTeachLearnset[] = { +static const u16 sLitwickTeachableLearnset[] = { MOVE_ATTRACT, MOVE_CALM_MIND, MOVE_DOUBLE_TEAM, @@ -23990,7 +23990,7 @@ static const u16 sLitwickTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sLampentTeachLearnset[] = { +static const u16 sLampentTeachableLearnset[] = { MOVE_ATTRACT, MOVE_CALM_MIND, MOVE_DOUBLE_TEAM, @@ -24023,7 +24023,7 @@ static const u16 sLampentTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sChandelureTeachLearnset[] = { +static const u16 sChandelureTeachableLearnset[] = { MOVE_ATTRACT, MOVE_CALM_MIND, MOVE_DOUBLE_TEAM, @@ -24057,7 +24057,7 @@ static const u16 sChandelureTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sAxewTeachLearnset[] = { +static const u16 sAxewTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_CUT, @@ -24091,7 +24091,7 @@ static const u16 sAxewTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sFraxureTeachLearnset[] = { +static const u16 sFraxureTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_CUT, @@ -24123,7 +24123,7 @@ static const u16 sFraxureTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sHaxorusTeachLearnset[] = { +static const u16 sHaxorusTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BRICK_BREAK, @@ -24160,7 +24160,7 @@ static const u16 sHaxorusTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sCubchooTeachLearnset[] = { +static const u16 sCubchooTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BLIZZARD, @@ -24194,7 +24194,7 @@ static const u16 sCubchooTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sBearticTeachLearnset[] = { +static const u16 sBearticTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BLIZZARD, @@ -24236,7 +24236,7 @@ static const u16 sBearticTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sCryogonalTeachLearnset[] = { +static const u16 sCryogonalTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_DOUBLE_TEAM, @@ -24265,7 +24265,7 @@ static const u16 sCryogonalTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sShelmetTeachLearnset[] = { +static const u16 sShelmetTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DOUBLE_TEAM, MOVE_FACADE, @@ -24290,7 +24290,7 @@ static const u16 sShelmetTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sAccelgorTeachLearnset[] = { +static const u16 sAccelgorTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DOUBLE_TEAM, MOVE_FACADE, @@ -24314,7 +24314,7 @@ static const u16 sAccelgorTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sStunfiskTeachLearnset[] = { +static const u16 sStunfiskTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DIG, MOVE_DOUBLE_TEAM, @@ -24348,7 +24348,7 @@ static const u16 sStunfiskTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sMienfooTeachLearnset[] = { +static const u16 sMienfooTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BRICK_BREAK, @@ -24384,7 +24384,7 @@ static const u16 sMienfooTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sMienshaoTeachLearnset[] = { +static const u16 sMienshaoTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BRICK_BREAK, @@ -24420,7 +24420,7 @@ static const u16 sMienshaoTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sDruddigonTeachLearnset[] = { +static const u16 sDruddigonTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_CUT, @@ -24461,7 +24461,7 @@ static const u16 sDruddigonTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sGolettTeachLearnset[] = { +static const u16 sGolettTeachableLearnset[] = { MOVE_BRICK_BREAK, MOVE_DOUBLE_TEAM, MOVE_EARTHQUAKE, @@ -24502,7 +24502,7 @@ static const u16 sGolettTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sGolurkTeachLearnset[] = { +static const u16 sGolurkTeachableLearnset[] = { MOVE_BRICK_BREAK, MOVE_DOUBLE_TEAM, MOVE_EARTHQUAKE, @@ -24547,7 +24547,7 @@ static const u16 sGolurkTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sPawniardTeachLearnset[] = { +static const u16 sPawniardTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BRICK_BREAK, @@ -24580,7 +24580,7 @@ static const u16 sPawniardTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sBisharpTeachLearnset[] = { +static const u16 sBisharpTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BRICK_BREAK, @@ -24614,7 +24614,7 @@ static const u16 sBisharpTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sBouffalantTeachLearnset[] = { +static const u16 sBouffalantTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_CUT, @@ -24645,7 +24645,7 @@ static const u16 sBouffalantTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sRuffletTeachLearnset[] = { +static const u16 sRuffletTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BULK_UP, @@ -24674,7 +24674,7 @@ static const u16 sRuffletTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sBraviaryTeachLearnset[] = { +static const u16 sBraviaryTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BULK_UP, @@ -24704,7 +24704,7 @@ static const u16 sBraviaryTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sVullabyTeachLearnset[] = { +static const u16 sVullabyTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_CUT, @@ -24736,7 +24736,7 @@ static const u16 sVullabyTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sMandibuzzTeachLearnset[] = { +static const u16 sMandibuzzTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_CUT, @@ -24769,7 +24769,7 @@ static const u16 sMandibuzzTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sHeatmorTeachLearnset[] = { +static const u16 sHeatmorTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_CUT, @@ -24806,7 +24806,7 @@ static const u16 sHeatmorTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sDurantTeachLearnset[] = { +static const u16 sDurantTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_CUT, @@ -24835,7 +24835,7 @@ static const u16 sDurantTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sDeinoTeachLearnset[] = { +static const u16 sDeinoTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DOUBLE_TEAM, MOVE_FACADE, @@ -24865,7 +24865,7 @@ static const u16 sDeinoTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sZweilousTeachLearnset[] = { +static const u16 sZweilousTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DOUBLE_TEAM, MOVE_FACADE, @@ -24895,7 +24895,7 @@ static const u16 sZweilousTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sHydreigonTeachLearnset[] = { +static const u16 sHydreigonTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DOUBLE_TEAM, MOVE_EARTHQUAKE, @@ -24936,7 +24936,7 @@ static const u16 sHydreigonTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sLarvestaTeachLearnset[] = { +static const u16 sLarvestaTeachableLearnset[] = { MOVE_CALM_MIND, MOVE_DOUBLE_TEAM, MOVE_FACADE, @@ -24965,7 +24965,7 @@ static const u16 sLarvestaTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sVolcaronaTeachLearnset[] = { +static const u16 sVolcaronaTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_CALM_MIND, MOVE_DOUBLE_TEAM, @@ -24995,7 +24995,7 @@ static const u16 sVolcaronaTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sCobalionTeachLearnset[] = { +static const u16 sCobalionTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_CALM_MIND, MOVE_CUT, @@ -25026,7 +25026,7 @@ static const u16 sCobalionTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sTerrakionTeachLearnset[] = { +static const u16 sTerrakionTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_CALM_MIND, MOVE_CUT, @@ -25059,7 +25059,7 @@ static const u16 sTerrakionTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sVirizionTeachLearnset[] = { +static const u16 sVirizionTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_CALM_MIND, MOVE_CUT, @@ -25093,7 +25093,7 @@ static const u16 sVirizionTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sTornadusTeachLearnset[] = { +static const u16 sTornadusTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BRICK_BREAK, @@ -25126,7 +25126,7 @@ static const u16 sTornadusTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sThundurusTeachLearnset[] = { +static const u16 sThundurusTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BRICK_BREAK, MOVE_BULK_UP, @@ -25162,7 +25162,7 @@ static const u16 sThundurusTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sReshiramTeachLearnset[] = { +static const u16 sReshiramTeachableLearnset[] = { MOVE_CUT, MOVE_DOUBLE_TEAM, MOVE_DRAGON_CLAW, @@ -25198,7 +25198,7 @@ static const u16 sReshiramTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sZekromTeachLearnset[] = { +static const u16 sZekromTeachableLearnset[] = { MOVE_CUT, MOVE_DOUBLE_TEAM, MOVE_DRAGON_CLAW, @@ -25236,7 +25236,7 @@ static const u16 sZekromTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sLandorusTeachLearnset[] = { +static const u16 sLandorusTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BRICK_BREAK, MOVE_BULK_UP, @@ -25271,7 +25271,7 @@ static const u16 sLandorusTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sKyuremTeachLearnset[] = { +static const u16 sKyuremTeachableLearnset[] = { MOVE_BLIZZARD, MOVE_CUT, MOVE_DOUBLE_TEAM, @@ -25308,7 +25308,7 @@ static const u16 sKyuremTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sKeldeoTeachLearnset[] = { +static const u16 sKeldeoTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_CALM_MIND, MOVE_CUT, @@ -25342,7 +25342,7 @@ static const u16 sKeldeoTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sMeloettaTeachLearnset[] = { +static const u16 sMeloettaTeachableLearnset[] = { MOVE_BRICK_BREAK, MOVE_CALM_MIND, MOVE_DOUBLE_TEAM, @@ -25383,7 +25383,7 @@ static const u16 sMeloettaTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sGenesectTeachLearnset[] = { +static const u16 sGenesectTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_BLIZZARD, MOVE_DOUBLE_TEAM, @@ -25418,7 +25418,7 @@ static const u16 sGenesectTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sChespinTeachLearnset[] = { +static const u16 sChespinTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BRICK_BREAK, @@ -25460,7 +25460,7 @@ static const u16 sChespinTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sQuilladinTeachLearnset[] = { +static const u16 sQuilladinTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BRICK_BREAK, @@ -25501,7 +25501,7 @@ static const u16 sQuilladinTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sChesnaughtTeachLearnset[] = { +static const u16 sChesnaughtTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BRICK_BREAK, @@ -25545,7 +25545,7 @@ static const u16 sChesnaughtTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sFennekinTeachLearnset[] = { +static const u16 sFennekinTeachableLearnset[] = { MOVE_ATTRACT, MOVE_CUT, MOVE_DOUBLE_TEAM, @@ -25577,7 +25577,7 @@ static const u16 sFennekinTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sBraixenTeachLearnset[] = { +static const u16 sBraixenTeachableLearnset[] = { MOVE_ATTRACT, MOVE_CUT, MOVE_DOUBLE_TEAM, @@ -25614,7 +25614,7 @@ static const u16 sBraixenTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sDelphoxTeachLearnset[] = { +static const u16 sDelphoxTeachableLearnset[] = { MOVE_ATTRACT, MOVE_CALM_MIND, MOVE_CUT, @@ -25654,7 +25654,7 @@ static const u16 sDelphoxTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sFroakieTeachLearnset[] = { +static const u16 sFroakieTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BLIZZARD, @@ -25690,7 +25690,7 @@ static const u16 sFroakieTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sFrogadierTeachLearnset[] = { +static const u16 sFrogadierTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BLIZZARD, @@ -25727,7 +25727,7 @@ static const u16 sFrogadierTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sGreninjaTeachLearnset[] = { +static const u16 sGreninjaTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BLIZZARD, @@ -25765,7 +25765,7 @@ static const u16 sGreninjaTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sBunnelbyTeachLearnset[] = { +static const u16 sBunnelbyTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BRICK_BREAK, MOVE_BULK_UP, @@ -25801,7 +25801,7 @@ static const u16 sBunnelbyTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sDiggersbyTeachLearnset[] = { +static const u16 sDiggersbyTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BRICK_BREAK, MOVE_BULK_UP, @@ -25842,7 +25842,7 @@ static const u16 sDiggersbyTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sFletchlingTeachLearnset[] = { +static const u16 sFletchlingTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_DOUBLE_TEAM, @@ -25869,7 +25869,7 @@ static const u16 sFletchlingTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sFletchinderTeachLearnset[] = { +static const u16 sFletchinderTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_DOUBLE_TEAM, @@ -25898,7 +25898,7 @@ static const u16 sFletchinderTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sTalonflameTeachLearnset[] = { +static const u16 sTalonflameTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BULK_UP, @@ -25930,16 +25930,16 @@ static const u16 sTalonflameTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sScatterbugTeachLearnset[] = { +static const u16 sScatterbugTeachableLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sSpewpaTeachLearnset[] = { +static const u16 sSpewpaTeachableLearnset[] = { MOVE_PROTECT, MOVE_UNAVAILABLE, }; -static const u16 sVivillonTeachLearnset[] = { +static const u16 sVivillonTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_CALM_MIND, @@ -25971,7 +25971,7 @@ static const u16 sVivillonTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sLitleoTeachLearnset[] = { +static const u16 sLitleoTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DIG, MOVE_DOUBLE_TEAM, @@ -26003,7 +26003,7 @@ static const u16 sLitleoTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sPyroarTeachLearnset[] = { +static const u16 sPyroarTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DIG, MOVE_DOUBLE_TEAM, @@ -26036,7 +26036,7 @@ static const u16 sPyroarTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sFlabebeTeachLearnset[] = { +static const u16 sFlabebeTeachableLearnset[] = { MOVE_ATTRACT, MOVE_CALM_MIND, MOVE_DOUBLE_TEAM, @@ -26062,7 +26062,7 @@ static const u16 sFlabebeTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sFloetteTeachLearnset[] = { +static const u16 sFloetteTeachableLearnset[] = { MOVE_ATTRACT, MOVE_CALM_MIND, MOVE_DOUBLE_TEAM, @@ -26088,7 +26088,7 @@ static const u16 sFloetteTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sFlorgesTeachLearnset[] = { +static const u16 sFlorgesTeachableLearnset[] = { MOVE_ATTRACT, MOVE_CALM_MIND, MOVE_DOUBLE_TEAM, @@ -26116,7 +26116,7 @@ static const u16 sFlorgesTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sSkiddoTeachLearnset[] = { +static const u16 sSkiddoTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BRICK_BREAK, MOVE_BULK_UP, @@ -26150,7 +26150,7 @@ static const u16 sSkiddoTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sGogoatTeachLearnset[] = { +static const u16 sGogoatTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BRICK_BREAK, @@ -26185,7 +26185,7 @@ static const u16 sGogoatTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sPanchamTeachLearnset[] = { +static const u16 sPanchamTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BRICK_BREAK, @@ -26225,7 +26225,7 @@ static const u16 sPanchamTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sPangoroTeachLearnset[] = { +static const u16 sPangoroTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BRICK_BREAK, @@ -26270,7 +26270,7 @@ static const u16 sPangoroTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sFurfrouTeachLearnset[] = { +static const u16 sFurfrouTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DIG, MOVE_DOUBLE_TEAM, @@ -26298,7 +26298,7 @@ static const u16 sFurfrouTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sEspurrTeachLearnset[] = { +static const u16 sEspurrTeachableLearnset[] = { MOVE_ATTRACT, MOVE_CALM_MIND, MOVE_CUT, @@ -26334,7 +26334,7 @@ static const u16 sEspurrTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sMeowsticTeachLearnset[] = { +static const u16 sMeowsticTeachableLearnset[] = { MOVE_ATTRACT, MOVE_CALM_MIND, MOVE_CUT, @@ -26373,7 +26373,7 @@ static const u16 sMeowsticTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sHonedgeTeachLearnset[] = { +static const u16 sHonedgeTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BRICK_BREAK, @@ -26401,7 +26401,7 @@ static const u16 sHonedgeTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sDoubladeTeachLearnset[] = { +static const u16 sDoubladeTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BRICK_BREAK, @@ -26429,7 +26429,7 @@ static const u16 sDoubladeTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sAegislashTeachLearnset[] = { +static const u16 sAegislashTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BRICK_BREAK, @@ -26460,7 +26460,7 @@ static const u16 sAegislashTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sSpritzeeTeachLearnset[] = { +static const u16 sSpritzeeTeachableLearnset[] = { MOVE_ATTRACT, MOVE_CALM_MIND, MOVE_DOUBLE_TEAM, @@ -26490,7 +26490,7 @@ static const u16 sSpritzeeTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sAromatisseTeachLearnset[] = { +static const u16 sAromatisseTeachableLearnset[] = { MOVE_ATTRACT, MOVE_CALM_MIND, MOVE_DOUBLE_TEAM, @@ -26522,7 +26522,7 @@ static const u16 sAromatisseTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sSwirlixTeachLearnset[] = { +static const u16 sSwirlixTeachableLearnset[] = { MOVE_ATTRACT, MOVE_CALM_MIND, MOVE_DOUBLE_TEAM, @@ -26553,7 +26553,7 @@ static const u16 sSwirlixTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sSlurpuffTeachLearnset[] = { +static const u16 sSlurpuffTeachableLearnset[] = { MOVE_ATTRACT, MOVE_CALM_MIND, MOVE_DOUBLE_TEAM, @@ -26585,7 +26585,7 @@ static const u16 sSlurpuffTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sInkayTeachLearnset[] = { +static const u16 sInkayTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_CALM_MIND, @@ -26620,7 +26620,7 @@ static const u16 sInkayTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sMalamarTeachLearnset[] = { +static const u16 sMalamarTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_CALM_MIND, @@ -26656,7 +26656,7 @@ static const u16 sMalamarTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sBinacleTeachLearnset[] = { +static const u16 sBinacleTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BLIZZARD, @@ -26698,7 +26698,7 @@ static const u16 sBinacleTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sBarbaracleTeachLearnset[] = { +static const u16 sBarbaracleTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BLIZZARD, @@ -26743,7 +26743,7 @@ static const u16 sBarbaracleTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sSkrelpTeachLearnset[] = { +static const u16 sSkrelpTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DIVE, MOVE_DOUBLE_TEAM, @@ -26773,7 +26773,7 @@ static const u16 sSkrelpTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sDragalgeTeachLearnset[] = { +static const u16 sDragalgeTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DIVE, MOVE_DOUBLE_TEAM, @@ -26805,7 +26805,7 @@ static const u16 sDragalgeTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sClauncherTeachLearnset[] = { +static const u16 sClauncherTeachableLearnset[] = { MOVE_ATTRACT, MOVE_CUT, MOVE_DIVE, @@ -26836,7 +26836,7 @@ static const u16 sClauncherTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sClawitzerTeachLearnset[] = { +static const u16 sClawitzerTeachableLearnset[] = { MOVE_ATTRACT, MOVE_CUT, MOVE_DIVE, @@ -26868,7 +26868,7 @@ static const u16 sClawitzerTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sHelioptileTeachLearnset[] = { +static const u16 sHelioptileTeachableLearnset[] = { MOVE_ATTRACT, MOVE_CUT, MOVE_DIG, @@ -26902,7 +26902,7 @@ static const u16 sHelioptileTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sHelioliskTeachLearnset[] = { +static const u16 sHelioliskTeachableLearnset[] = { MOVE_ATTRACT, MOVE_CUT, MOVE_DIG, @@ -26938,7 +26938,7 @@ static const u16 sHelioliskTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sTyruntTeachLearnset[] = { +static const u16 sTyruntTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BRICK_BREAK, @@ -26969,7 +26969,7 @@ static const u16 sTyruntTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sTyrantrumTeachLearnset[] = { +static const u16 sTyrantrumTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BRICK_BREAK, @@ -27001,7 +27001,7 @@ static const u16 sTyrantrumTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sAmauraTeachLearnset[] = { +static const u16 sAmauraTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_CALM_MIND, @@ -27041,7 +27041,7 @@ static const u16 sAmauraTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sAurorusTeachLearnset[] = { +static const u16 sAurorusTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_CALM_MIND, @@ -27084,7 +27084,7 @@ static const u16 sAurorusTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sSylveonTeachLearnset[] = { +static const u16 sSylveonTeachableLearnset[] = { MOVE_ATTRACT, MOVE_CALM_MIND, MOVE_CUT, @@ -27117,7 +27117,7 @@ static const u16 sSylveonTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sHawluchaTeachLearnset[] = { +static const u16 sHawluchaTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BRICK_BREAK, @@ -27154,7 +27154,7 @@ static const u16 sHawluchaTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sDedenneTeachLearnset[] = { +static const u16 sDedenneTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_CUT, @@ -27185,7 +27185,7 @@ static const u16 sDedenneTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sCarbinkTeachLearnset[] = { +static const u16 sCarbinkTeachableLearnset[] = { MOVE_CALM_MIND, MOVE_DOUBLE_TEAM, MOVE_FACADE, @@ -27216,7 +27216,7 @@ static const u16 sCarbinkTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sGoomyTeachLearnset[] = { +static const u16 sGoomyTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DOUBLE_TEAM, MOVE_FACADE, @@ -27245,7 +27245,7 @@ static const u16 sGoomyTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sSliggooTeachLearnset[] = { +static const u16 sSliggooTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_DOUBLE_TEAM, @@ -27274,7 +27274,7 @@ static const u16 sSliggooTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sGoodraTeachLearnset[] = { +static const u16 sGoodraTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_DOUBLE_TEAM, @@ -27314,7 +27314,7 @@ static const u16 sGoodraTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sKlefkiTeachLearnset[] = { +static const u16 sKlefkiTeachableLearnset[] = { MOVE_ATTRACT, MOVE_CALM_MIND, MOVE_CUT, @@ -27345,7 +27345,7 @@ static const u16 sKlefkiTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sPhantumpTeachLearnset[] = { +static const u16 sPhantumpTeachableLearnset[] = { MOVE_ATTRACT, MOVE_CUT, MOVE_DIG, @@ -27378,7 +27378,7 @@ static const u16 sPhantumpTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sTrevenantTeachLearnset[] = { +static const u16 sTrevenantTeachableLearnset[] = { MOVE_ATTRACT, MOVE_CALM_MIND, MOVE_CUT, @@ -27414,7 +27414,7 @@ static const u16 sTrevenantTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sPumpkabooTeachLearnset[] = { +static const u16 sPumpkabooTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BULLET_SEED, MOVE_DOUBLE_TEAM, @@ -27449,7 +27449,7 @@ static const u16 sPumpkabooTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sGourgeistTeachLearnset[] = { +static const u16 sGourgeistTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BULLET_SEED, MOVE_DOUBLE_TEAM, @@ -27485,7 +27485,7 @@ static const u16 sGourgeistTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sBergmiteTeachLearnset[] = { +static const u16 sBergmiteTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_DOUBLE_TEAM, @@ -27517,7 +27517,7 @@ static const u16 sBergmiteTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sAvaluggTeachLearnset[] = { +static const u16 sAvaluggTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_DOUBLE_TEAM, @@ -27553,7 +27553,7 @@ static const u16 sAvaluggTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sNoibatTeachLearnset[] = { +static const u16 sNoibatTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BRICK_BREAK, @@ -27587,7 +27587,7 @@ static const u16 sNoibatTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sNoivernTeachLearnset[] = { +static const u16 sNoivernTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BRICK_BREAK, @@ -27624,7 +27624,7 @@ static const u16 sNoivernTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sXerneasTeachLearnset[] = { +static const u16 sXerneasTeachableLearnset[] = { MOVE_CALM_MIND, MOVE_CUT, MOVE_DOUBLE_TEAM, @@ -27657,7 +27657,7 @@ static const u16 sXerneasTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sYveltalTeachLearnset[] = { +static const u16 sYveltalTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_CUT, MOVE_DOUBLE_TEAM, @@ -27689,7 +27689,7 @@ static const u16 sYveltalTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sZygardeTeachLearnset[] = { +static const u16 sZygardeTeachableLearnset[] = { MOVE_BRICK_BREAK, MOVE_DIG, MOVE_DOUBLE_TEAM, @@ -27718,7 +27718,7 @@ static const u16 sZygardeTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sDiancieTeachLearnset[] = { +static const u16 sDiancieTeachableLearnset[] = { MOVE_CALM_MIND, MOVE_DOUBLE_TEAM, MOVE_FACADE, @@ -27750,7 +27750,7 @@ static const u16 sDiancieTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sHoopaTeachLearnset[] = { +static const u16 sHoopaTeachableLearnset[] = { MOVE_BRICK_BREAK, MOVE_CALM_MIND, MOVE_DOUBLE_TEAM, @@ -27792,7 +27792,7 @@ static const u16 sHoopaTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sVolcanionTeachLearnset[] = { +static const u16 sVolcanionTeachableLearnset[] = { MOVE_BRICK_BREAK, MOVE_CUT, MOVE_DOUBLE_TEAM, @@ -27827,7 +27827,7 @@ static const u16 sVolcanionTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sRowletTeachLearnset[] = { +static const u16 sRowletTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DOUBLE_TEAM, MOVE_FACADE, @@ -27851,7 +27851,7 @@ static const u16 sRowletTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sDartrixTeachLearnset[] = { +static const u16 sDartrixTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DOUBLE_TEAM, MOVE_FACADE, @@ -27875,7 +27875,7 @@ static const u16 sDartrixTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sDecidueyeTeachLearnset[] = { +static const u16 sDecidueyeTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DOUBLE_TEAM, MOVE_FACADE, @@ -27900,7 +27900,7 @@ static const u16 sDecidueyeTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sLittenTeachLearnset[] = { +static const u16 sLittenTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BULK_UP, MOVE_DOUBLE_TEAM, @@ -27927,7 +27927,7 @@ static const u16 sLittenTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sTorracatTeachLearnset[] = { +static const u16 sTorracatTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BULK_UP, MOVE_DOUBLE_TEAM, @@ -27953,7 +27953,7 @@ static const u16 sTorracatTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sIncineroarTeachLearnset[] = { +static const u16 sIncineroarTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BRICK_BREAK, MOVE_BULK_UP, @@ -27986,7 +27986,7 @@ static const u16 sIncineroarTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sPopplioTeachLearnset[] = { +static const u16 sPopplioTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_DOUBLE_TEAM, @@ -28012,7 +28012,7 @@ static const u16 sPopplioTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sBrionneTeachLearnset[] = { +static const u16 sBrionneTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_DOUBLE_TEAM, @@ -28038,7 +28038,7 @@ static const u16 sBrionneTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sPrimarinaTeachLearnset[] = { +static const u16 sPrimarinaTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_DOUBLE_TEAM, @@ -28069,7 +28069,7 @@ static const u16 sPrimarinaTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sPikipekTeachLearnset[] = { +static const u16 sPikipekTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BRICK_BREAK, @@ -28094,7 +28094,7 @@ static const u16 sPikipekTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sTrumbeakTeachLearnset[] = { +static const u16 sTrumbeakTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BRICK_BREAK, @@ -28119,7 +28119,7 @@ static const u16 sTrumbeakTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sToucannonTeachLearnset[] = { +static const u16 sToucannonTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BRICK_BREAK, @@ -28145,7 +28145,7 @@ static const u16 sToucannonTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sYungoosTeachLearnset[] = { +static const u16 sYungoosTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DOUBLE_TEAM, MOVE_EARTHQUAKE, @@ -28171,7 +28171,7 @@ static const u16 sYungoosTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sGumshoosTeachLearnset[] = { +static const u16 sGumshoosTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DOUBLE_TEAM, MOVE_EARTHQUAKE, @@ -28201,7 +28201,7 @@ static const u16 sGumshoosTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sGrubbinTeachLearnset[] = { +static const u16 sGrubbinTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DIG, MOVE_DOUBLE_TEAM, @@ -28226,7 +28226,7 @@ static const u16 sGrubbinTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sCharjabugTeachLearnset[] = { +static const u16 sCharjabugTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DIG, MOVE_DOUBLE_TEAM, @@ -28250,7 +28250,7 @@ static const u16 sCharjabugTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sVikavoltTeachLearnset[] = { +static const u16 sVikavoltTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DIG, MOVE_DOUBLE_TEAM, @@ -28277,7 +28277,7 @@ static const u16 sVikavoltTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sCrabrawlerTeachLearnset[] = { +static const u16 sCrabrawlerTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BRICK_BREAK, MOVE_BULK_UP, @@ -28307,7 +28307,7 @@ static const u16 sCrabrawlerTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sCrabominableTeachLearnset[] = { +static const u16 sCrabominableTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_BRICK_BREAK, @@ -28341,7 +28341,7 @@ static const u16 sCrabominableTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sOricorioTeachLearnset[] = { +static const u16 sOricorioTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_CALM_MIND, @@ -28367,7 +28367,7 @@ static const u16 sOricorioTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sCutieflyTeachLearnset[] = { +static const u16 sCutieflyTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_CALM_MIND, @@ -28395,7 +28395,7 @@ static const u16 sCutieflyTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sRibombeeTeachLearnset[] = { +static const u16 sRibombeeTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_CALM_MIND, @@ -28424,7 +28424,7 @@ static const u16 sRibombeeTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sRockruffTeachLearnset[] = { +static const u16 sRockruffTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DOUBLE_TEAM, MOVE_FACADE, @@ -28446,7 +28446,7 @@ static const u16 sRockruffTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sLycanrocTeachLearnset[] = { +static const u16 sLycanrocTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BRICK_BREAK, MOVE_BULK_UP, @@ -28471,7 +28471,7 @@ static const u16 sLycanrocTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sWishiwashiTeachLearnset[] = { +static const u16 sWishiwashiTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DIVE, MOVE_DOUBLE_TEAM, @@ -28498,7 +28498,7 @@ static const u16 sWishiwashiTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sMareanieTeachLearnset[] = { +static const u16 sMareanieTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_DOUBLE_TEAM, @@ -28525,7 +28525,7 @@ static const u16 sMareanieTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sToxapexTeachLearnset[] = { +static const u16 sToxapexTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_DOUBLE_TEAM, @@ -28553,7 +28553,7 @@ static const u16 sToxapexTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sMudbrayTeachLearnset[] = { +static const u16 sMudbrayTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DOUBLE_TEAM, MOVE_EARTHQUAKE, @@ -28580,7 +28580,7 @@ static const u16 sMudbrayTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sMudsdaleTeachLearnset[] = { +static const u16 sMudsdaleTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DOUBLE_TEAM, MOVE_EARTHQUAKE, @@ -28605,7 +28605,7 @@ static const u16 sMudsdaleTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sDewpiderTeachLearnset[] = { +static const u16 sDewpiderTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_DOUBLE_TEAM, @@ -28630,7 +28630,7 @@ static const u16 sDewpiderTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sAraquanidTeachLearnset[] = { +static const u16 sAraquanidTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_DOUBLE_TEAM, @@ -28657,7 +28657,7 @@ static const u16 sAraquanidTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sFomantisTeachLearnset[] = { +static const u16 sFomantisTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DOUBLE_TEAM, MOVE_FACADE, @@ -28680,7 +28680,7 @@ static const u16 sFomantisTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sLurantisTeachLearnset[] = { +static const u16 sLurantisTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BRICK_BREAK, @@ -28706,7 +28706,7 @@ static const u16 sLurantisTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sMorelullTeachLearnset[] = { +static const u16 sMorelullTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DOUBLE_TEAM, MOVE_FLASH, @@ -28731,7 +28731,7 @@ static const u16 sMorelullTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sShiinoticTeachLearnset[] = { +static const u16 sShiinoticTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DOUBLE_TEAM, MOVE_FLASH, @@ -28756,7 +28756,7 @@ static const u16 sShiinoticTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sSalanditTeachLearnset[] = { +static const u16 sSalanditTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DOUBLE_TEAM, MOVE_DRAGON_CLAW, @@ -28783,7 +28783,7 @@ static const u16 sSalanditTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sSalazzleTeachLearnset[] = { +static const u16 sSalazzleTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DOUBLE_TEAM, MOVE_DRAGON_CLAW, @@ -28810,7 +28810,7 @@ static const u16 sSalazzleTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sStuffulTeachLearnset[] = { +static const u16 sStuffulTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BRICK_BREAK, @@ -28842,7 +28842,7 @@ static const u16 sStuffulTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sBewearTeachLearnset[] = { +static const u16 sBewearTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BRICK_BREAK, @@ -28874,7 +28874,7 @@ static const u16 sBewearTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sBounsweetTeachLearnset[] = { +static const u16 sBounsweetTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DOUBLE_TEAM, MOVE_FACADE, @@ -28897,7 +28897,7 @@ static const u16 sBounsweetTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sSteeneeTeachLearnset[] = { +static const u16 sSteeneeTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DOUBLE_TEAM, MOVE_FACADE, @@ -28920,7 +28920,7 @@ static const u16 sSteeneeTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sTsareenaTeachLearnset[] = { +static const u16 sTsareenaTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DOUBLE_TEAM, MOVE_FACADE, @@ -28943,7 +28943,7 @@ static const u16 sTsareenaTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sComfeyTeachLearnset[] = { +static const u16 sComfeyTeachableLearnset[] = { MOVE_ATTRACT, MOVE_CALM_MIND, MOVE_DOUBLE_TEAM, @@ -28971,7 +28971,7 @@ static const u16 sComfeyTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sOranguruTeachLearnset[] = { +static const u16 sOranguruTeachableLearnset[] = { MOVE_BRICK_BREAK, MOVE_CALM_MIND, MOVE_DOUBLE_TEAM, @@ -29004,7 +29004,7 @@ static const u16 sOranguruTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sPassimianTeachLearnset[] = { +static const u16 sPassimianTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BRICK_BREAK, @@ -29040,7 +29040,7 @@ static const u16 sPassimianTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sWimpodTeachLearnset[] = { +static const u16 sWimpodTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DOUBLE_TEAM, MOVE_FACADE, @@ -29062,7 +29062,7 @@ static const u16 sWimpodTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sGolisopodTeachLearnset[] = { +static const u16 sGolisopodTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BLIZZARD, @@ -29098,7 +29098,7 @@ static const u16 sGolisopodTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sSandygastTeachLearnset[] = { +static const u16 sSandygastTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DOUBLE_TEAM, MOVE_EARTHQUAKE, @@ -29123,7 +29123,7 @@ static const u16 sSandygastTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sPalossandTeachLearnset[] = { +static const u16 sPalossandTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DOUBLE_TEAM, MOVE_EARTHQUAKE, @@ -29149,7 +29149,7 @@ static const u16 sPalossandTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sPyukumukuTeachLearnset[] = { +static const u16 sPyukumukuTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DOUBLE_TEAM, MOVE_HAIL, @@ -29170,7 +29170,7 @@ static const u16 sPyukumukuTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sTypeNullTeachLearnset[] = { +static const u16 sTypeNullTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_DOUBLE_TEAM, MOVE_DRAGON_CLAW, @@ -29198,7 +29198,7 @@ static const u16 sTypeNullTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sSilvallyTeachLearnset[] = { +static const u16 sSilvallyTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_DOUBLE_TEAM, MOVE_DRAGON_CLAW, @@ -29234,7 +29234,7 @@ static const u16 sSilvallyTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sMiniorTeachLearnset[] = { +static const u16 sMiniorTeachableLearnset[] = { MOVE_ATTRACT, MOVE_CALM_MIND, MOVE_DOUBLE_TEAM, @@ -29268,7 +29268,7 @@ static const u16 sMiniorTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sKomalaTeachLearnset[] = { +static const u16 sKomalaTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BRICK_BREAK, MOVE_BULK_UP, @@ -29294,7 +29294,7 @@ static const u16 sKomalaTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sTurtonatorTeachLearnset[] = { +static const u16 sTurtonatorTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BULK_UP, MOVE_DOUBLE_TEAM, @@ -29328,7 +29328,7 @@ static const u16 sTurtonatorTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sTogedemaruTeachLearnset[] = { +static const u16 sTogedemaruTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DOUBLE_TEAM, MOVE_FACADE, @@ -29354,7 +29354,7 @@ static const u16 sTogedemaruTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sMimikyuTeachLearnset[] = { +static const u16 sMimikyuTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BULK_UP, MOVE_DOUBLE_TEAM, @@ -29388,7 +29388,7 @@ static const u16 sMimikyuTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sBruxishTeachLearnset[] = { +static const u16 sBruxishTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BLIZZARD, @@ -29424,7 +29424,7 @@ static const u16 sBruxishTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sDrampaTeachLearnset[] = { +static const u16 sDrampaTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_CALM_MIND, @@ -29466,7 +29466,7 @@ static const u16 sDrampaTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sDhelmiseTeachLearnset[] = { +static const u16 sDhelmiseTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BRICK_BREAK, @@ -29496,7 +29496,7 @@ static const u16 sDhelmiseTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sJangmooTeachLearnset[] = { +static const u16 sJangmooTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BRICK_BREAK, @@ -29527,7 +29527,7 @@ static const u16 sJangmooTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sHakamooTeachLearnset[] = { +static const u16 sHakamooTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BRICK_BREAK, @@ -29557,7 +29557,7 @@ static const u16 sHakamooTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sKommooTeachLearnset[] = { +static const u16 sKommooTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BRICK_BREAK, @@ -29595,7 +29595,7 @@ static const u16 sKommooTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sTapuKokoTeachLearnset[] = { +static const u16 sTapuKokoTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_CALM_MIND, MOVE_DOUBLE_TEAM, @@ -29629,7 +29629,7 @@ static const u16 sTapuKokoTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sTapuLeleTeachLearnset[] = { +static const u16 sTapuLeleTeachableLearnset[] = { MOVE_CALM_MIND, MOVE_DOUBLE_TEAM, MOVE_FACADE, @@ -29659,7 +29659,7 @@ static const u16 sTapuLeleTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sTapuBuluTeachLearnset[] = { +static const u16 sTapuBuluTeachableLearnset[] = { MOVE_BRICK_BREAK, MOVE_BULK_UP, MOVE_CALM_MIND, @@ -29691,7 +29691,7 @@ static const u16 sTapuBuluTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sTapuFiniTeachLearnset[] = { +static const u16 sTapuFiniTeachableLearnset[] = { MOVE_BLIZZARD, MOVE_CALM_MIND, MOVE_DOUBLE_TEAM, @@ -29723,15 +29723,15 @@ static const u16 sTapuFiniTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sCosmogTeachLearnset[] = { +static const u16 sCosmogTeachableLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sCosmoemTeachLearnset[] = { +static const u16 sCosmoemTeachableLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sSolgaleoTeachLearnset[] = { +static const u16 sSolgaleoTeachableLearnset[] = { MOVE_CALM_MIND, MOVE_DOUBLE_TEAM, MOVE_EARTHQUAKE, @@ -29767,7 +29767,7 @@ static const u16 sSolgaleoTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sLunalaTeachLearnset[] = { +static const u16 sLunalaTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_BLIZZARD, MOVE_CALM_MIND, @@ -29804,7 +29804,7 @@ static const u16 sLunalaTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sNihilegoTeachLearnset[] = { +static const u16 sNihilegoTeachableLearnset[] = { MOVE_DOUBLE_TEAM, MOVE_FACADE, MOVE_FRUSTRATION, @@ -29829,7 +29829,7 @@ static const u16 sNihilegoTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sBuzzwoleTeachLearnset[] = { +static const u16 sBuzzwoleTeachableLearnset[] = { MOVE_BRICK_BREAK, MOVE_BULK_UP, MOVE_DOUBLE_TEAM, @@ -29858,7 +29858,7 @@ static const u16 sBuzzwoleTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sPheromosaTeachLearnset[] = { +static const u16 sPheromosaTeachableLearnset[] = { MOVE_BLIZZARD, MOVE_BRICK_BREAK, MOVE_DOUBLE_TEAM, @@ -29884,7 +29884,7 @@ static const u16 sPheromosaTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sXurkitreeTeachLearnset[] = { +static const u16 sXurkitreeTeachableLearnset[] = { MOVE_CALM_MIND, MOVE_DOUBLE_TEAM, MOVE_FACADE, @@ -29912,7 +29912,7 @@ static const u16 sXurkitreeTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sCelesteelaTeachLearnset[] = { +static const u16 sCelesteelaTeachableLearnset[] = { MOVE_DOUBLE_TEAM, MOVE_EARTHQUAKE, MOVE_FACADE, @@ -29939,7 +29939,7 @@ static const u16 sCelesteelaTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sKartanaTeachLearnset[] = { +static const u16 sKartanaTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_BRICK_BREAK, MOVE_CALM_MIND, @@ -29961,7 +29961,7 @@ static const u16 sKartanaTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sGuzzlordTeachLearnset[] = { +static const u16 sGuzzlordTeachableLearnset[] = { MOVE_BRICK_BREAK, MOVE_DOUBLE_TEAM, MOVE_DRAGON_CLAW, @@ -29988,7 +29988,7 @@ static const u16 sGuzzlordTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sNecrozmaTeachLearnset[] = { +static const u16 sNecrozmaTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_BRICK_BREAK, MOVE_CALM_MIND, @@ -30019,7 +30019,7 @@ static const u16 sNecrozmaTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sMagearnaTeachLearnset[] = { +static const u16 sMagearnaTeachableLearnset[] = { MOVE_BRICK_BREAK, MOVE_CALM_MIND, MOVE_DOUBLE_TEAM, @@ -30044,7 +30044,7 @@ static const u16 sMagearnaTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sMarshadowTeachLearnset[] = { +static const u16 sMarshadowTeachableLearnset[] = { MOVE_BRICK_BREAK, MOVE_BULK_UP, MOVE_CALM_MIND, @@ -30074,7 +30074,7 @@ static const u16 sMarshadowTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sPoipoleTeachLearnset[] = { +static const u16 sPoipoleTeachableLearnset[] = { MOVE_FACADE, MOVE_FRUSTRATION, MOVE_HIDDEN_POWER, @@ -30091,7 +30091,7 @@ static const u16 sPoipoleTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sNaganadelTeachLearnset[] = { +static const u16 sNaganadelTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_DOUBLE_TEAM, MOVE_DRAGON_CLAW, @@ -30118,7 +30118,7 @@ static const u16 sNaganadelTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sStakatakaTeachLearnset[] = { +static const u16 sStakatakaTeachableLearnset[] = { MOVE_EARTHQUAKE, MOVE_FACADE, MOVE_FRUSTRATION, @@ -30141,7 +30141,7 @@ static const u16 sStakatakaTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sBlacephalonTeachLearnset[] = { +static const u16 sBlacephalonTeachableLearnset[] = { MOVE_CALM_MIND, MOVE_DOUBLE_TEAM, MOVE_FACADE, @@ -30170,7 +30170,7 @@ static const u16 sBlacephalonTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sZeraoraTeachLearnset[] = { +static const u16 sZeraoraTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_BRICK_BREAK, MOVE_BULK_UP, @@ -30199,17 +30199,17 @@ static const u16 sZeraoraTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sMeltanTeachLearnset[] = { +static const u16 sMeltanTeachableLearnset[] = { MOVE_HIDDEN_POWER, MOVE_UNAVAILABLE, }; -static const u16 sMelmetalTeachLearnset[] = { +static const u16 sMelmetalTeachableLearnset[] = { MOVE_HIDDEN_POWER, MOVE_UNAVAILABLE, }; -static const u16 sGrookeyTeachLearnset[] = { +static const u16 sGrookeyTeachableLearnset[] = { MOVE_ATTRACT, MOVE_FACADE, MOVE_GIGA_DRAIN, @@ -30230,7 +30230,7 @@ static const u16 sGrookeyTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sThwackeyTeachLearnset[] = { +static const u16 sThwackeyTeachableLearnset[] = { MOVE_ATTRACT, MOVE_FACADE, MOVE_GIGA_DRAIN, @@ -30250,7 +30250,7 @@ static const u16 sThwackeyTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sRillaboomTeachLearnset[] = { +static const u16 sRillaboomTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BRICK_BREAK, MOVE_BULK_UP, @@ -30276,7 +30276,7 @@ static const u16 sRillaboomTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sScorbunnyTeachLearnset[] = { +static const u16 sScorbunnyTeachableLearnset[] = { MOVE_ATTRACT, MOVE_FACADE, MOVE_FIRE_BLAST, @@ -30297,7 +30297,7 @@ static const u16 sScorbunnyTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sRabootTeachLearnset[] = { +static const u16 sRabootTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BULK_UP, MOVE_FACADE, @@ -30319,7 +30319,7 @@ static const u16 sRabootTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sCinderaceTeachLearnset[] = { +static const u16 sCinderaceTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BULK_UP, MOVE_FACADE, @@ -30344,7 +30344,7 @@ static const u16 sCinderaceTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sSobbleTeachLearnset[] = { +static const u16 sSobbleTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DIVE, MOVE_DOUBLE_TEAM, @@ -30365,7 +30365,7 @@ static const u16 sSobbleTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sDrizzileTeachLearnset[] = { +static const u16 sDrizzileTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DIVE, MOVE_FACADE, @@ -30385,7 +30385,7 @@ static const u16 sDrizzileTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sInteleonTeachLearnset[] = { +static const u16 sInteleonTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_DIVE, @@ -30413,7 +30413,7 @@ static const u16 sInteleonTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sSkwovetTeachLearnset[] = { +static const u16 sSkwovetTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BULLET_SEED, MOVE_DIG, @@ -30433,7 +30433,7 @@ static const u16 sSkwovetTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sGreedentTeachLearnset[] = { +static const u16 sGreedentTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BULLET_SEED, MOVE_DIG, @@ -30454,7 +30454,7 @@ static const u16 sGreedentTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sRookideeTeachLearnset[] = { +static const u16 sRookideeTeachableLearnset[] = { MOVE_ATTRACT, MOVE_FACADE, MOVE_FLY, @@ -30472,7 +30472,7 @@ static const u16 sRookideeTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sCorvisquireTeachLearnset[] = { +static const u16 sCorvisquireTeachableLearnset[] = { MOVE_ATTRACT, MOVE_FACADE, MOVE_FLY, @@ -30489,7 +30489,7 @@ static const u16 sCorvisquireTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sCorviknightTeachLearnset[] = { +static const u16 sCorviknightTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BULK_UP, MOVE_FACADE, @@ -30512,11 +30512,11 @@ static const u16 sCorviknightTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sBlipbugTeachLearnset[] = { +static const u16 sBlipbugTeachableLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sDottlerTeachLearnset[] = { +static const u16 sDottlerTeachableLearnset[] = { MOVE_ATTRACT, MOVE_CALM_MIND, MOVE_FACADE, @@ -30536,7 +30536,7 @@ static const u16 sDottlerTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sOrbeetleTeachLearnset[] = { +static const u16 sOrbeetleTeachableLearnset[] = { MOVE_ATTRACT, MOVE_CALM_MIND, MOVE_FACADE, @@ -30558,7 +30558,7 @@ static const u16 sOrbeetleTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sNickitTeachLearnset[] = { +static const u16 sNickitTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DIG, MOVE_FACADE, @@ -30575,7 +30575,7 @@ static const u16 sNickitTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sThievulTeachLearnset[] = { +static const u16 sThievulTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DIG, MOVE_FACADE, @@ -30594,7 +30594,7 @@ static const u16 sThievulTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sGossifleurTeachLearnset[] = { +static const u16 sGossifleurTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BULLET_SEED, MOVE_FACADE, @@ -30611,7 +30611,7 @@ static const u16 sGossifleurTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sEldegossTeachLearnset[] = { +static const u16 sEldegossTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BULLET_SEED, MOVE_FACADE, @@ -30629,7 +30629,7 @@ static const u16 sEldegossTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sWoolooTeachLearnset[] = { +static const u16 sWoolooTeachableLearnset[] = { MOVE_ATTRACT, MOVE_FACADE, MOVE_PROTECT, @@ -30646,7 +30646,7 @@ static const u16 sWoolooTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sDubwoolTeachLearnset[] = { +static const u16 sDubwoolTeachableLearnset[] = { MOVE_ATTRACT, MOVE_FACADE, MOVE_HYPER_BEAM, @@ -30665,7 +30665,7 @@ static const u16 sDubwoolTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sChewtleTeachLearnset[] = { +static const u16 sChewtleTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DIVE, MOVE_FACADE, @@ -30682,7 +30682,7 @@ static const u16 sChewtleTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sDrednawTeachLearnset[] = { +static const u16 sDrednawTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_DIG, @@ -30710,7 +30710,7 @@ static const u16 sDrednawTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sYamperTeachLearnset[] = { +static const u16 sYamperTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DIG, MOVE_FACADE, @@ -30729,7 +30729,7 @@ static const u16 sYamperTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sBoltundTeachLearnset[] = { +static const u16 sBoltundTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BULK_UP, MOVE_DIG, @@ -30749,7 +30749,7 @@ static const u16 sBoltundTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sRolycolyTeachLearnset[] = { +static const u16 sRolycolyTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DIG, MOVE_FACADE, @@ -30768,7 +30768,7 @@ static const u16 sRolycolyTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sCarkolTeachLearnset[] = { +static const u16 sCarkolTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DIG, MOVE_FACADE, @@ -30788,7 +30788,7 @@ static const u16 sCarkolTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sCoalossalTeachLearnset[] = { +static const u16 sCoalossalTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DIG, MOVE_EARTHQUAKE, @@ -30815,14 +30815,14 @@ static const u16 sCoalossalTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sApplinTeachLearnset[] = { +static const u16 sApplinTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DEFENSE_CURL, MOVE_ROLLOUT, MOVE_UNAVAILABLE, }; -static const u16 sFlappleTeachLearnset[] = { +static const u16 sFlappleTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BULLET_SEED, MOVE_FACADE, @@ -30840,7 +30840,7 @@ static const u16 sFlappleTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sAppletunTeachLearnset[] = { +static const u16 sAppletunTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BULLET_SEED, MOVE_EARTHQUAKE, @@ -30862,7 +30862,7 @@ static const u16 sAppletunTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sSilicobraTeachLearnset[] = { +static const u16 sSilicobraTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DIG, MOVE_EARTHQUAKE, @@ -30878,7 +30878,7 @@ static const u16 sSilicobraTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sSandacondaTeachLearnset[] = { +static const u16 sSandacondaTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DIG, MOVE_EARTHQUAKE, @@ -30896,7 +30896,7 @@ static const u16 sSandacondaTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sCramorantTeachLearnset[] = { +static const u16 sCramorantTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BLIZZARD, @@ -30919,7 +30919,7 @@ static const u16 sCramorantTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sArrokudaTeachLearnset[] = { +static const u16 sArrokudaTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BRICK_BREAK, MOVE_DIVE, @@ -30937,7 +30937,7 @@ static const u16 sArrokudaTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sBarraskewdaTeachLearnset[] = { +static const u16 sBarraskewdaTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BRICK_BREAK, MOVE_DIVE, @@ -30957,7 +30957,7 @@ static const u16 sBarraskewdaTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sToxelTeachLearnset[] = { +static const u16 sToxelTeachableLearnset[] = { MOVE_ATTRACT, MOVE_FACADE, MOVE_PROTECT, @@ -30969,7 +30969,7 @@ static const u16 sToxelTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sToxtricityTeachLearnset[] = { +static const u16 sToxtricityTeachableLearnset[] = { MOVE_ATTRACT, MOVE_FACADE, MOVE_HYPER_BEAM, @@ -30995,7 +30995,7 @@ static const u16 sToxtricityTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sSizzlipedeTeachLearnset[] = { +static const u16 sSizzlipedeTeachableLearnset[] = { MOVE_ATTRACT, MOVE_FACADE, MOVE_PROTECT, @@ -31010,7 +31010,7 @@ static const u16 sSizzlipedeTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sCentiskorchTeachLearnset[] = { +static const u16 sCentiskorchTeachableLearnset[] = { MOVE_ATTRACT, MOVE_FACADE, MOVE_FIRE_BLAST, @@ -31028,7 +31028,7 @@ static const u16 sCentiskorchTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sClobbopusTeachLearnset[] = { +static const u16 sClobbopusTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BRICK_BREAK, MOVE_BULK_UP, @@ -31050,7 +31050,7 @@ static const u16 sClobbopusTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sGrapploctTeachLearnset[] = { +static const u16 sGrapploctTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BRICK_BREAK, MOVE_BULK_UP, @@ -31074,7 +31074,7 @@ static const u16 sGrapploctTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sSinisteaTeachLearnset[] = { +static const u16 sSinisteaTeachableLearnset[] = { MOVE_FACADE, MOVE_GIGA_DRAIN, MOVE_PROTECT, @@ -31089,7 +31089,7 @@ static const u16 sSinisteaTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sPolteageistTeachLearnset[] = { +static const u16 sPolteageistTeachableLearnset[] = { MOVE_FACADE, MOVE_GIGA_DRAIN, MOVE_HYPER_BEAM, @@ -31107,7 +31107,7 @@ static const u16 sPolteageistTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sHatennaTeachLearnset[] = { +static const u16 sHatennaTeachableLearnset[] = { MOVE_ATTRACT, MOVE_CALM_MIND, MOVE_FACADE, @@ -31126,7 +31126,7 @@ static const u16 sHatennaTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sHattremTeachLearnset[] = { +static const u16 sHattremTeachableLearnset[] = { MOVE_ATTRACT, MOVE_CALM_MIND, MOVE_FACADE, @@ -31145,7 +31145,7 @@ static const u16 sHattremTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sHattereneTeachLearnset[] = { +static const u16 sHattereneTeachableLearnset[] = { MOVE_ATTRACT, MOVE_CALM_MIND, MOVE_FACADE, @@ -31167,7 +31167,7 @@ static const u16 sHattereneTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sImpidimpTeachLearnset[] = { +static const u16 sImpidimpTeachableLearnset[] = { MOVE_ATTRACT, MOVE_FACADE, MOVE_PROTECT, @@ -31187,7 +31187,7 @@ static const u16 sImpidimpTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sMorgremTeachLearnset[] = { +static const u16 sMorgremTeachableLearnset[] = { MOVE_ATTRACT, MOVE_FACADE, MOVE_LIGHT_SCREEN, @@ -31209,7 +31209,7 @@ static const u16 sMorgremTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sGrimmsnarlTeachLearnset[] = { +static const u16 sGrimmsnarlTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BRICK_BREAK, MOVE_BULK_UP, @@ -31238,7 +31238,7 @@ static const u16 sGrimmsnarlTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sObstagoonTeachLearnset[] = { +static const u16 sObstagoonTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_BRICK_BREAK, @@ -31276,7 +31276,7 @@ static const u16 sObstagoonTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sPerrserkerTeachLearnset[] = { +static const u16 sPerrserkerTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DIG, MOVE_FACADE, @@ -31301,7 +31301,7 @@ static const u16 sPerrserkerTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sCursolaTeachLearnset[] = { +static const u16 sCursolaTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_CALM_MIND, @@ -31334,7 +31334,7 @@ static const u16 sCursolaTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sSirfetchdTeachLearnset[] = { +static const u16 sSirfetchdTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BRICK_BREAK, MOVE_FACADE, @@ -31353,7 +31353,7 @@ static const u16 sSirfetchdTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sMrRimeTeachLearnset[] = { +static const u16 sMrRimeTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_BRICK_BREAK, @@ -31392,7 +31392,7 @@ static const u16 sMrRimeTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sRunerigusTeachLearnset[] = { +static const u16 sRunerigusTeachableLearnset[] = { MOVE_ATTRACT, MOVE_CALM_MIND, MOVE_EARTHQUAKE, @@ -31417,7 +31417,7 @@ static const u16 sRunerigusTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sMilceryTeachLearnset[] = { +static const u16 sMilceryTeachableLearnset[] = { MOVE_ATTRACT, MOVE_FACADE, MOVE_PROTECT, @@ -31429,7 +31429,7 @@ static const u16 sMilceryTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sAlcremieTeachLearnset[] = { +static const u16 sAlcremieTeachableLearnset[] = { MOVE_ATTRACT, MOVE_CALM_MIND, MOVE_FACADE, @@ -31449,7 +31449,7 @@ static const u16 sAlcremieTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sFalinksTeachLearnset[] = { +static const u16 sFalinksTeachableLearnset[] = { MOVE_BRICK_BREAK, MOVE_BULK_UP, MOVE_FACADE, @@ -31468,7 +31468,7 @@ static const u16 sFalinksTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sPincurchinTeachLearnset[] = { +static const u16 sPincurchinTeachableLearnset[] = { MOVE_ATTRACT, MOVE_FACADE, MOVE_PROTECT, @@ -31485,7 +31485,7 @@ static const u16 sPincurchinTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sSnomTeachLearnset[] = { +static const u16 sSnomTeachableLearnset[] = { MOVE_ATTRACT, MOVE_FACADE, MOVE_PROTECT, @@ -31498,7 +31498,7 @@ static const u16 sSnomTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sFrosmothTeachLearnset[] = { +static const u16 sFrosmothTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_CALM_MIND, @@ -31520,7 +31520,7 @@ static const u16 sFrosmothTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sStonjournerTeachLearnset[] = { +static const u16 sStonjournerTeachableLearnset[] = { MOVE_ATTRACT, MOVE_EARTHQUAKE, MOVE_FACADE, @@ -31540,7 +31540,7 @@ static const u16 sStonjournerTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sEiscueTeachLearnset[] = { +static const u16 sEiscueTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_DIVE, @@ -31562,7 +31562,7 @@ static const u16 sEiscueTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sIndeedeeTeachLearnset[] = { +static const u16 sIndeedeeTeachableLearnset[] = { MOVE_ATTRACT, MOVE_CALM_MIND, MOVE_FACADE, @@ -31580,7 +31580,7 @@ static const u16 sIndeedeeTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sMorpekoTeachLearnset[] = { +static const u16 sMorpekoTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BRICK_BREAK, MOVE_BULLET_SEED, @@ -31603,7 +31603,7 @@ static const u16 sMorpekoTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sCufantTeachLearnset[] = { +static const u16 sCufantTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BRICK_BREAK, MOVE_DIG, @@ -31627,7 +31627,7 @@ static const u16 sCufantTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sCopperajahTeachLearnset[] = { +static const u16 sCopperajahTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BRICK_BREAK, MOVE_DIG, @@ -31651,7 +31651,7 @@ static const u16 sCopperajahTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sDracozoltTeachLearnset[] = { +static const u16 sDracozoltTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_DRAGON_CLAW, MOVE_EARTHQUAKE, @@ -31681,7 +31681,7 @@ static const u16 sDracozoltTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sArctozoltTeachLearnset[] = { +static const u16 sArctozoltTeachableLearnset[] = { MOVE_BLIZZARD, MOVE_FACADE, MOVE_HAIL, @@ -31710,7 +31710,7 @@ static const u16 sArctozoltTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sDracovishTeachLearnset[] = { +static const u16 sDracovishTeachableLearnset[] = { MOVE_DIVE, MOVE_EARTHQUAKE, MOVE_FACADE, @@ -31731,7 +31731,7 @@ static const u16 sDracovishTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sArctovishTeachLearnset[] = { +static const u16 sArctovishTeachableLearnset[] = { MOVE_BLIZZARD, MOVE_DIVE, MOVE_FACADE, @@ -31754,7 +31754,7 @@ static const u16 sArctovishTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sDuraludonTeachLearnset[] = { +static const u16 sDuraludonTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BRICK_BREAK, MOVE_DRAGON_CLAW, @@ -31780,7 +31780,7 @@ static const u16 sDuraludonTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sDreepyTeachLearnset[] = { +static const u16 sDreepyTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DOUBLE_TEAM, MOVE_FACADE, @@ -31795,7 +31795,7 @@ static const u16 sDreepyTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sDrakloakTeachLearnset[] = { +static const u16 sDrakloakTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DIVE, MOVE_FACADE, @@ -31819,7 +31819,7 @@ static const u16 sDrakloakTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sDragapultTeachLearnset[] = { +static const u16 sDragapultTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DIVE, MOVE_DRAGON_CLAW, @@ -31850,7 +31850,7 @@ static const u16 sDragapultTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sZacianTeachLearnset[] = { +static const u16 sZacianTeachableLearnset[] = { MOVE_BRICK_BREAK, MOVE_DIG, MOVE_FACADE, @@ -31867,7 +31867,7 @@ static const u16 sZacianTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sZamazentaTeachLearnset[] = { +static const u16 sZamazentaTeachableLearnset[] = { MOVE_DIG, MOVE_FACADE, MOVE_HYPER_BEAM, @@ -31886,7 +31886,7 @@ static const u16 sZamazentaTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sEternatusTeachLearnset[] = { +static const u16 sEternatusTeachableLearnset[] = { MOVE_FACADE, MOVE_FLAMETHROWER, MOVE_FLY, @@ -31906,7 +31906,7 @@ static const u16 sEternatusTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sKubfuTeachLearnset[] = { +static const u16 sKubfuTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BRICK_BREAK, @@ -31932,7 +31932,7 @@ static const u16 sKubfuTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sUrshifuTeachLearnset[] = { +static const u16 sUrshifuTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BRICK_BREAK, @@ -31962,7 +31962,7 @@ static const u16 sUrshifuTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sZarudeTeachLearnset[] = { +static const u16 sZarudeTeachableLearnset[] = { MOVE_BRICK_BREAK, MOVE_BULK_UP, MOVE_BULLET_SEED, @@ -31991,7 +31991,7 @@ static const u16 sZarudeTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sRegielekiTeachLearnset[] = { +static const u16 sRegielekiTeachableLearnset[] = { MOVE_FACADE, MOVE_HYPER_BEAM, MOVE_LIGHT_SCREEN, @@ -32013,7 +32013,7 @@ static const u16 sRegielekiTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sRegidragoTeachLearnset[] = { +static const u16 sRegidragoTeachableLearnset[] = { MOVE_DRAGON_CLAW, MOVE_FACADE, MOVE_HYPER_BEAM, @@ -32030,7 +32030,7 @@ static const u16 sRegidragoTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sGlastrierTeachLearnset[] = { +static const u16 sGlastrierTeachableLearnset[] = { MOVE_BLIZZARD, MOVE_FACADE, MOVE_HAIL, @@ -32051,7 +32051,7 @@ static const u16 sGlastrierTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sSpectrierTeachLearnset[] = { +static const u16 sSpectrierTeachableLearnset[] = { MOVE_CALM_MIND, MOVE_FACADE, MOVE_HYPER_BEAM, @@ -32069,7 +32069,7 @@ static const u16 sSpectrierTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sCalyrexTeachLearnset[] = { +static const u16 sCalyrexTeachableLearnset[] = { MOVE_BULLET_SEED, MOVE_CALM_MIND, MOVE_FACADE, @@ -32093,7 +32093,7 @@ static const u16 sCalyrexTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sRattataAlolanTeachLearnset[] = { +static const u16 sRattataAlolanTeachableLearnset[] = { MOVE_BLIZZARD, MOVE_CUT, MOVE_DIG, @@ -32109,7 +32109,7 @@ static const u16 sRattataAlolanTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sRaticateAlolanTeachLearnset[] = { +static const u16 sRaticateAlolanTeachableLearnset[] = { MOVE_BLIZZARD, MOVE_BULK_UP, MOVE_CUT, @@ -32127,7 +32127,7 @@ static const u16 sRaticateAlolanTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sRaichuAlolanTeachLearnset[] = { +static const u16 sRaichuAlolanTeachableLearnset[] = { MOVE_BRICK_BREAK, MOVE_CALM_MIND, MOVE_DIG, @@ -32148,7 +32148,7 @@ static const u16 sRaichuAlolanTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sSandshrewAlolanTeachLearnset[] = { +static const u16 sSandshrewAlolanTeachableLearnset[] = { MOVE_BLIZZARD, MOVE_BRICK_BREAK, MOVE_CUT, @@ -32165,7 +32165,7 @@ static const u16 sSandshrewAlolanTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sSandslashAlolanTeachLearnset[] = { +static const u16 sSandslashAlolanTeachableLearnset[] = { MOVE_BLIZZARD, MOVE_BRICK_BREAK, MOVE_CUT, @@ -32183,7 +32183,7 @@ static const u16 sSandslashAlolanTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sVulpixAlolanTeachLearnset[] = { +static const u16 sVulpixAlolanTeachableLearnset[] = { MOVE_BLIZZARD, MOVE_DIG, MOVE_FACADE, @@ -32196,7 +32196,7 @@ static const u16 sVulpixAlolanTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sNinetalesAlolanTeachLearnset[] = { +static const u16 sNinetalesAlolanTeachableLearnset[] = { MOVE_BLIZZARD, MOVE_CALM_MIND, MOVE_DIG, @@ -32211,7 +32211,7 @@ static const u16 sNinetalesAlolanTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sDiglettAlolanTeachLearnset[] = { +static const u16 sDiglettAlolanTeachableLearnset[] = { MOVE_CUT, MOVE_DIG, MOVE_EARTHQUAKE, @@ -32224,7 +32224,7 @@ static const u16 sDiglettAlolanTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sDugtrioAlolanTeachLearnset[] = { +static const u16 sDugtrioAlolanTeachableLearnset[] = { MOVE_CUT, MOVE_DIG, MOVE_EARTHQUAKE, @@ -32238,7 +32238,7 @@ static const u16 sDugtrioAlolanTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sMeowthAlolanTeachLearnset[] = { +static const u16 sMeowthAlolanTeachableLearnset[] = { MOVE_CUT, MOVE_FACADE, MOVE_FLASH, @@ -32253,7 +32253,7 @@ static const u16 sMeowthAlolanTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sPersianAlolanTeachLearnset[] = { +static const u16 sPersianAlolanTeachableLearnset[] = { MOVE_CUT, MOVE_FACADE, MOVE_FLASH, @@ -32269,7 +32269,7 @@ static const u16 sPersianAlolanTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sGeodudeAlolanTeachLearnset[] = { +static const u16 sGeodudeAlolanTeachableLearnset[] = { MOVE_BRICK_BREAK, MOVE_DIG, MOVE_FACADE, @@ -32286,7 +32286,7 @@ static const u16 sGeodudeAlolanTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sGravelerAlolanTeachLearnset[] = { +static const u16 sGravelerAlolanTeachableLearnset[] = { MOVE_BRICK_BREAK, MOVE_DIG, MOVE_EARTHQUAKE, @@ -32303,7 +32303,7 @@ static const u16 sGravelerAlolanTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sGolemAlolanTeachLearnset[] = { +static const u16 sGolemAlolanTeachableLearnset[] = { MOVE_BRICK_BREAK, MOVE_DIG, MOVE_EARTHQUAKE, @@ -32321,7 +32321,7 @@ static const u16 sGolemAlolanTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sGrimerAlolanTeachLearnset[] = { +static const u16 sGrimerAlolanTeachableLearnset[] = { MOVE_DIG, MOVE_FACADE, MOVE_FIRE_BLAST, @@ -32336,7 +32336,7 @@ static const u16 sGrimerAlolanTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sMukAlolanTeachLearnset[] = { +static const u16 sMukAlolanTeachableLearnset[] = { MOVE_BRICK_BREAK, MOVE_DIG, MOVE_FACADE, @@ -32354,7 +32354,7 @@ static const u16 sMukAlolanTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sExeggutorAlolanTeachLearnset[] = { +static const u16 sExeggutorAlolanTeachableLearnset[] = { MOVE_BRICK_BREAK, MOVE_EARTHQUAKE, MOVE_FACADE, @@ -32374,7 +32374,7 @@ static const u16 sExeggutorAlolanTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sMarowakAlolanTeachLearnset[] = { +static const u16 sMarowakAlolanTeachableLearnset[] = { MOVE_BLIZZARD, MOVE_BRICK_BREAK, MOVE_DIG, @@ -32396,7 +32396,7 @@ static const u16 sMarowakAlolanTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sMeowthGalarianTeachLearnset[] = { +static const u16 sMeowthGalarianTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DIG, MOVE_FACADE, @@ -32421,7 +32421,7 @@ static const u16 sMeowthGalarianTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sPonytaGalarianTeachLearnset[] = { +static const u16 sPonytaGalarianTeachableLearnset[] = { MOVE_ATTRACT, MOVE_CALM_MIND, MOVE_FACADE, @@ -32439,7 +32439,7 @@ static const u16 sPonytaGalarianTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sRapidashGalarianTeachLearnset[] = { +static const u16 sRapidashGalarianTeachableLearnset[] = { MOVE_ATTRACT, MOVE_CALM_MIND, MOVE_FACADE, @@ -32458,7 +32458,7 @@ static const u16 sRapidashGalarianTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sSlowpokeGalarianTeachLearnset[] = { +static const u16 sSlowpokeGalarianTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_CALM_MIND, @@ -32494,7 +32494,7 @@ static const u16 sSlowpokeGalarianTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sSlowbroGalarianTeachLearnset[] = { +static const u16 sSlowbroGalarianTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_BRICK_BREAK, @@ -32536,7 +32536,7 @@ static const u16 sSlowbroGalarianTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sFarfetchdGalarianTeachLearnset[] = { +static const u16 sFarfetchdGalarianTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BRICK_BREAK, MOVE_FACADE, @@ -32557,7 +32557,7 @@ static const u16 sFarfetchdGalarianTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sWeezingGalarianTeachLearnset[] = { +static const u16 sWeezingGalarianTeachableLearnset[] = { MOVE_ATTRACT, MOVE_FACADE, MOVE_FIRE_BLAST, @@ -32583,7 +32583,7 @@ static const u16 sWeezingGalarianTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sMrMimeGalarianTeachLearnset[] = { +static const u16 sMrMimeGalarianTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_BRICK_BREAK, @@ -32622,7 +32622,7 @@ static const u16 sMrMimeGalarianTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sArticunoGalarianTeachLearnset[] = { +static const u16 sArticunoGalarianTeachableLearnset[] = { MOVE_CALM_MIND, MOVE_FACADE, MOVE_FLY, @@ -32644,7 +32644,7 @@ static const u16 sArticunoGalarianTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sZapdosGalarianTeachLearnset[] = { +static const u16 sZapdosGalarianTeachableLearnset[] = { MOVE_BRICK_BREAK, MOVE_BULK_UP, MOVE_FACADE, @@ -32666,7 +32666,7 @@ static const u16 sZapdosGalarianTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sMoltresGalarianTeachLearnset[] = { +static const u16 sMoltresGalarianTeachableLearnset[] = { MOVE_FACADE, MOVE_FLY, MOVE_HYPER_BEAM, @@ -32684,7 +32684,7 @@ static const u16 sMoltresGalarianTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sSlowkingGalarianTeachLearnset[] = { +static const u16 sSlowkingGalarianTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_BRICK_BREAK, @@ -32727,7 +32727,7 @@ static const u16 sSlowkingGalarianTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sCorsolaGalarianTeachLearnset[] = { +static const u16 sCorsolaGalarianTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_CALM_MIND, @@ -32760,7 +32760,7 @@ static const u16 sCorsolaGalarianTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sZigzagoonGalarianTeachLearnset[] = { +static const u16 sZigzagoonGalarianTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_DIG, @@ -32790,7 +32790,7 @@ static const u16 sZigzagoonGalarianTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sLinooneGalarianTeachLearnset[] = { +static const u16 sLinooneGalarianTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_DIG, @@ -32821,7 +32821,7 @@ static const u16 sLinooneGalarianTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sDarumakaGalarianTeachLearnset[] = { +static const u16 sDarumakaGalarianTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_BRICK_BREAK, @@ -32851,7 +32851,7 @@ static const u16 sDarumakaGalarianTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sDarmanitanGalarianTeachLearnset[] = { +static const u16 sDarmanitanGalarianTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BLIZZARD, MOVE_BRICK_BREAK, @@ -32885,7 +32885,7 @@ static const u16 sDarmanitanGalarianTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sYamaskGalarianTeachLearnset[] = { +static const u16 sYamaskGalarianTeachableLearnset[] = { MOVE_ATTRACT, MOVE_CALM_MIND, MOVE_EARTHQUAKE, @@ -32908,7 +32908,7 @@ static const u16 sYamaskGalarianTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sStunfiskGalarianTeachLearnset[] = { +static const u16 sStunfiskGalarianTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DIG, MOVE_EARTHQUAKE, @@ -32933,7 +32933,7 @@ static const u16 sStunfiskGalarianTeachLearnset[] = { #endif -static const u16 sDeoxysAttackTeachLearnset[] = { +static const u16 sDeoxysAttackTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_BRICK_BREAK, MOVE_CALM_MIND, @@ -32973,7 +32973,7 @@ static const u16 sDeoxysAttackTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sDeoxysDefenseTeachLearnset[] = { +static const u16 sDeoxysDefenseTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_BRICK_BREAK, MOVE_CALM_MIND, @@ -33013,7 +33013,7 @@ static const u16 sDeoxysDefenseTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sDeoxysSpeedTeachLearnset[] = { +static const u16 sDeoxysSpeedTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_BRICK_BREAK, MOVE_CALM_MIND, @@ -33055,21 +33055,21 @@ static const u16 sDeoxysSpeedTeachLearnset[] = { #if P_NEW_POKEMON == TRUE -static const u16 sBurmySandyCloakTeachLearnset[] = { +static const u16 sBurmySandyCloakTeachableLearnset[] = { MOVE_HIDDEN_POWER, MOVE_PROTECT, MOVE_SNORE, MOVE_UNAVAILABLE, }; -static const u16 sBurmyTrashCloakTeachLearnset[] = { +static const u16 sBurmyTrashCloakTeachableLearnset[] = { MOVE_HIDDEN_POWER, MOVE_PROTECT, MOVE_SNORE, MOVE_UNAVAILABLE, }; -static const u16 sWormadamSandyCloakTeachLearnset[] = { +static const u16 sWormadamSandyCloakTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DIG, MOVE_DOUBLE_TEAM, @@ -33105,7 +33105,7 @@ static const u16 sWormadamSandyCloakTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sWormadamTrashCloakTeachLearnset[] = { +static const u16 sWormadamTrashCloakTeachableLearnset[] = { MOVE_ATTRACT, MOVE_DOUBLE_TEAM, MOVE_FACADE, @@ -33135,7 +33135,7 @@ static const u16 sWormadamTrashCloakTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sGiratinaOriginTeachLearnset[] = { +static const u16 sGiratinaOriginTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_CALM_MIND, MOVE_CUT, @@ -33168,7 +33168,7 @@ static const u16 sGiratinaOriginTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sShayminSkyTeachLearnset[] = { +static const u16 sShayminSkyTeachableLearnset[] = { MOVE_BULLET_SEED, MOVE_DOUBLE_TEAM, MOVE_FACADE, @@ -33189,7 +33189,7 @@ static const u16 sShayminSkyTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sFloetteEternalFlowerTeachLearnset[] = { +static const u16 sFloetteEternalFlowerTeachableLearnset[] = { MOVE_ATTRACT, MOVE_CALM_MIND, MOVE_DOUBLE_TEAM, @@ -33211,7 +33211,7 @@ static const u16 sFloetteEternalFlowerTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sHoopaUnboundTeachLearnset[] = { +static const u16 sHoopaUnboundTeachableLearnset[] = { MOVE_BRICK_BREAK, MOVE_CALM_MIND, MOVE_DOUBLE_TEAM, @@ -33243,7 +33243,7 @@ static const u16 sHoopaUnboundTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sMeowsticFemaleTeachLearnset[] = { +static const u16 sMeowsticFemaleTeachableLearnset[] = { MOVE_ATTRACT, MOVE_CALM_MIND, MOVE_CUT, @@ -33282,7 +33282,7 @@ static const u16 sMeowsticFemaleTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sLycanrocMidnightTeachLearnset[] = { +static const u16 sLycanrocMidnightTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BRICK_BREAK, MOVE_BULK_UP, @@ -33301,7 +33301,7 @@ static const u16 sLycanrocMidnightTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sLycanrocDuskTeachLearnset[] = { +static const u16 sLycanrocDuskTeachableLearnset[] = { MOVE_ATTRACT, MOVE_BRICK_BREAK, MOVE_BULK_UP, @@ -33320,7 +33320,7 @@ static const u16 sLycanrocDuskTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sToxtricityLowKeyTeachLearnset[] = { +static const u16 sToxtricityLowKeyTeachableLearnset[] = { MOVE_ATTRACT, MOVE_FACADE, MOVE_HYPER_BEAM, @@ -33346,7 +33346,7 @@ static const u16 sToxtricityLowKeyTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sIndeedeeFemaleTeachLearnset[] = { +static const u16 sIndeedeeFemaleTeachableLearnset[] = { MOVE_ATTRACT, MOVE_CALM_MIND, MOVE_FACADE, @@ -33367,7 +33367,7 @@ static const u16 sIndeedeeFemaleTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sUrshifuRapidStrikeStyleTeachLearnset[] = { +static const u16 sUrshifuRapidStrikeStyleTeachableLearnset[] = { MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_BRICK_BREAK, @@ -33400,7 +33400,7 @@ static const u16 sUrshifuRapidStrikeStyleTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sCalyrexIceRiderTeachLearnset[] = { +static const u16 sCalyrexIceRiderTeachableLearnset[] = { MOVE_BLIZZARD, MOVE_BULLET_SEED, MOVE_CALM_MIND, @@ -33433,7 +33433,7 @@ static const u16 sCalyrexIceRiderTeachLearnset[] = { MOVE_UNAVAILABLE, }; -static const u16 sCalyrexShadowRiderTeachLearnset[] = { +static const u16 sCalyrexShadowRiderTeachableLearnset[] = { MOVE_BULLET_SEED, MOVE_CALM_MIND, MOVE_FACADE, diff --git a/src/daycare.c b/src/daycare.c index a73cedc85..ad599d9af 100644 --- a/src/daycare.c +++ b/src/daycare.c @@ -696,7 +696,7 @@ static void BuildEggMoveset(struct Pokemon *egg, struct BoxPokemon *father, stru for (j = 0; j < NUM_TECHNICAL_MACHINES + NUM_HIDDEN_MACHINES; j++) { u16 moveId = ItemIdToBattleMoveId(ITEM_TM01 + j); - if (sHatchedEggFatherMoves[i] == moveId && CanLearnTaughtMove(GetMonData(egg, MON_DATA_SPECIES2), moveId)) + if (sHatchedEggFatherMoves[i] == moveId && CanLearnTeachableMove(GetMonData(egg, MON_DATA_SPECIES2), moveId)) { if (GiveMoveToMon(egg, sHatchedEggFatherMoves[i]) == MON_HAS_MAX_MOVES) DeleteFirstMoveAndGiveMoveToMon(egg, sHatchedEggFatherMoves[i]); diff --git a/src/party_menu.c b/src/party_menu.c index 197b5f1f7..637531f0d 100755 --- a/src/party_menu.c +++ b/src/party_menu.c @@ -2030,7 +2030,7 @@ static u8 CanTeachMove(struct Pokemon *mon, u16 move) { if (GetMonData(mon, MON_DATA_IS_EGG)) return CANNOT_LEARN_MOVE_IS_EGG; - else if (!CanLearnTaughtMove(GetMonData(mon, MON_DATA_SPECIES2), move)) + else if (!CanLearnTeachableMove(GetMonData(mon, MON_DATA_SPECIES2), move)) return CANNOT_LEARN_MOVE; else if (MonKnowsMove(mon, move) == TRUE) return ALREADY_KNOWS_MOVE; diff --git a/src/pokemon.c b/src/pokemon.c index 6ee469668..69b650654 100644 --- a/src/pokemon.c +++ b/src/pokemon.c @@ -1894,14 +1894,14 @@ const s8 gNatureStatTable[NUM_NATURES][NUM_NATURE_STATS] = #include "data/pokemon/experience_tables.h" #include "data/pokemon/base_stats.h" #include "data/pokemon/level_up_learnsets.h" -#include "data/pokemon/teach_learnsets.h" +#include "data/pokemon/teachable_learnsets.h" #if P_NEW_POKEMON == TRUE #include "data/pokemon/evolution.h" #else #include "data/pokemon/evolution_old.h" #endif #include "data/pokemon/level_up_learnset_pointers.h" -#include "data/pokemon/teach_learnset_pointers.h" +#include "data/pokemon/teachable_learnset_pointers.h" #include "data/pokemon/form_species_tables.h" #include "data/pokemon/form_species_table_pointers.h" #include "data/pokemon/form_change_tables.h" @@ -7244,7 +7244,7 @@ bool8 TryIncrementMonLevel(struct Pokemon *mon) } } -u8 CanLearnTaughtMove(u16 species, u16 move) +u8 CanLearnTeachableMove(u16 species, u16 move) { if (species == SPECIES_EGG) { @@ -7253,9 +7253,9 @@ u8 CanLearnTaughtMove(u16 species, u16 move) else { u8 i; - for (i = 0; gTeachLearnsets[species][i] != MOVE_UNAVAILABLE; i++) + for (i = 0; gTeachableLearnsets[species][i] != MOVE_UNAVAILABLE; i++) { - if (gTeachLearnsets[species][i] == move) { + if (gTeachableLearnsets[species][i] == move) { return TRUE; } } From 578064d79966ebfcd0de8782f8b7294415fd6c87 Mon Sep 17 00:00:00 2001 From: GriffinR Date: Fri, 26 Aug 2022 15:23:54 -0400 Subject: [PATCH 087/130] Add missing use of METATILE_ROW_WIDTH --- src/field_specials.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/field_specials.c b/src/field_specials.c index 6aa62d22f..2e33b443c 100644 --- a/src/field_specials.c +++ b/src/field_specials.c @@ -868,7 +868,7 @@ static void PetalburgGymSetDoorMetatiles(u8 roomNumber, u16 metatileId) for (i = 0; i < nDoors; i++) { MapGridSetMetatileIdAt(doorCoordsX[i] + MAP_OFFSET, doorCoordsY[i] + MAP_OFFSET, metatileId | MAPGRID_COLLISION_MASK); - MapGridSetMetatileIdAt(doorCoordsX[i] + MAP_OFFSET, doorCoordsY[i] + MAP_OFFSET + 1, (metatileId + 8) | MAPGRID_COLLISION_MASK); + MapGridSetMetatileIdAt(doorCoordsX[i] + MAP_OFFSET, doorCoordsY[i] + MAP_OFFSET + 1, (metatileId + METATILE_ROW_WIDTH) | MAPGRID_COLLISION_MASK); } DrawWholeMapView(); } From bd81841c303598d1f4507a04a122a31c28259ada Mon Sep 17 00:00:00 2001 From: SomeLoserThatCantPickOriginalUsernames Date: Fri, 26 Aug 2022 17:47:45 -0700 Subject: [PATCH 088/130] Fix Escape Rope Message when on gen 8 mechanics --- src/item_use.c | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/item_use.c b/src/item_use.c index 7cc4bb32d..16ff1b85c 100755 --- a/src/item_use.c +++ b/src/item_use.c @@ -922,6 +922,9 @@ static void ItemUseOnFieldCB_EscapeRope(u8 taskId) Overworld_ResetStateAfterDigEscRope(); #if I_KEY_ESCAPE_ROPE < GEN_8 RemoveUsedItem(); + #else + CopyItemName(gSpecialVar_ItemId, gStringVar2); + StringExpandPlaceholders(gStringVar4, gText_PlayerUsedVar2); #endif gTasks[taskId].data[0] = 0; DisplayItemMessageOnField(taskId, gStringVar4, Task_UseDigEscapeRopeOnField); From 481210b7f318ee4811a4193216d77c3eefadf848 Mon Sep 17 00:00:00 2001 From: Eduardo Quezada Date: Sat, 27 Aug 2022 00:54:30 -0400 Subject: [PATCH 089/130] Missing uses of MAX_SPRITES --- src/battle_anim_ice.c | 2 +- src/battle_anim_psychic.c | 2 +- src/intro.c | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/src/battle_anim_ice.c b/src/battle_anim_ice.c index 6a0ff1154..c974ecf66 100644 --- a/src/battle_anim_ice.c +++ b/src/battle_anim_ice.c @@ -1454,7 +1454,7 @@ static void AnimHailBegin(struct Sprite *sprite) sprite->data[3], sprite->data[4], sprite->subpriority); sprite->data[0] = spriteId; - if (spriteId != 64) + if (spriteId != MAX_SPRITES) { gSprites[sprite->data[0]].callback = AnimHailContinue; gSprites[sprite->data[0]].data[6] = sprite->data[6]; diff --git a/src/battle_anim_psychic.c b/src/battle_anim_psychic.c index aebf76cc0..833c46c2f 100644 --- a/src/battle_anim_psychic.c +++ b/src/battle_anim_psychic.c @@ -918,7 +918,7 @@ static void AnimTask_SkillSwap_Step(u8 taskId) { task->data[1] = 0; spriteId = CreateSprite(&gSkillSwapOrbSpriteTemplate, task->data[11], task->data[12], 0); - if (spriteId != 64) + if (spriteId != MAX_SPRITES) { gSprites[spriteId].data[0] = 16; gSprites[spriteId].data[2] = task->data[13]; diff --git a/src/intro.c b/src/intro.c index 7e9a75169..b06789142 100644 --- a/src/intro.c +++ b/src/intro.c @@ -2933,7 +2933,7 @@ static void SpriteCB_WaterDrop_ReachLeafEnd(struct Sprite *sprite) SetOamMatrix(sprite->data[1], sprite->data[6] + 64, 0, 0, sprite->data[6] + 64); SetOamMatrix(sprite->data[1] + 1, sprite->data[6] + 64, 0, 0, sprite->data[6] + 64); SetOamMatrix(sprite->data[1] + 2, sprite->data[6] + 64, 0, 0, sprite->data[6] + 64); - if (sprite->data[4] != 64) + if (sprite->data[4] != MAX_SPRITES) { u16 sinIdx; sprite->data[4] -= 8; From 6c457f42afb948c3697f03d92ee9042dab8e4b5b Mon Sep 17 00:00:00 2001 From: Eduardo Quezada Date: Sat, 27 Aug 2022 00:59:12 -0400 Subject: [PATCH 090/130] Corrected uses of GetBattlerSide --- src/battle_anim_bug.c | 6 +++--- src/battle_anim_fire.c | 2 +- src/battle_anim_flying.c | 4 ++-- src/battle_anim_mon_movement.c | 4 ++-- src/battle_anim_mons.c | 4 ++-- 5 files changed, 10 insertions(+), 10 deletions(-) diff --git a/src/battle_anim_bug.c b/src/battle_anim_bug.c index 14abc88fb..377665684 100644 --- a/src/battle_anim_bug.c +++ b/src/battle_anim_bug.c @@ -203,7 +203,7 @@ static void AnimMegahornHorn(struct Sprite *sprite) gBattleAnimArgs[2] = -gBattleAnimArgs[2]; gBattleAnimArgs[0] = -gBattleAnimArgs[0]; } - else if (!GetBattlerSide(gBattleAnimTarget)) + else if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER) { StartSpriteAffineAnim(sprite, 1); gBattleAnimArgs[1] = -gBattleAnimArgs[1]; @@ -230,7 +230,7 @@ static void AnimLeechLifeNeedle(struct Sprite *sprite) gBattleAnimArgs[0] = -gBattleAnimArgs[0]; StartSpriteAffineAnim(sprite, 2); } - else if (!GetBattlerSide(gBattleAnimTarget)) + else if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER) { gBattleAnimArgs[1] = -gBattleAnimArgs[1]; gBattleAnimArgs[0] = -gBattleAnimArgs[0]; @@ -301,7 +301,7 @@ static void AnimStringWrap(struct Sprite *sprite) sprite->x += gBattleAnimArgs[0]; sprite->y += gBattleAnimArgs[1]; - if (!GetBattlerSide(gBattleAnimTarget)) + if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER) sprite->y += 8; sprite->callback = AnimStringWrap_Step; diff --git a/src/battle_anim_fire.c b/src/battle_anim_fire.c index 72d802f19..2ac00f443 100644 --- a/src/battle_anim_fire.c +++ b/src/battle_anim_fire.c @@ -926,7 +926,7 @@ static void CreateEruptionLaunchRocks(u8 spriteId, u8 taskId, u8 activeSpritesId u16 y = GetEruptionLaunchRockInitialYPos(spriteId); u16 x = gSprites[spriteId].x; - if(!GetBattlerSide(gBattleAnimAttacker)) + if(GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) { x -= 12; sign = 1; diff --git a/src/battle_anim_flying.c b/src/battle_anim_flying.c index 8609a8e17..746e3bdd7 100644 --- a/src/battle_anim_flying.c +++ b/src/battle_anim_flying.c @@ -910,8 +910,8 @@ static void AnimWhirlwindLine(struct Sprite * sprite) else InitSpritePosToAnimTarget(sprite, FALSE); - if ((gBattleAnimArgs[2] == ANIM_ATTACKER && !GetBattlerSide(gBattleAnimAttacker)) - || (gBattleAnimArgs[2] == ANIM_TARGET && !GetBattlerSide(gBattleAnimTarget))) + if ((gBattleAnimArgs[2] == ANIM_ATTACKER && GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) + || (gBattleAnimArgs[2] == ANIM_TARGET && GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)) { sprite->x += 8; } diff --git a/src/battle_anim_mon_movement.c b/src/battle_anim_mon_movement.c index 09393a2a7..8a11c2c5b 100644 --- a/src/battle_anim_mon_movement.c +++ b/src/battle_anim_mon_movement.c @@ -885,11 +885,11 @@ void AnimTask_RotateMonSpriteToSide(u8 taskId) { if (gBattleAnimArgs[2] == ANIM_ATTACKER) { - gTasks[taskId].data[7] = !GetBattlerSide(gBattleAnimAttacker); + gTasks[taskId].data[7] = GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER; } else { - gTasks[taskId].data[7] = !GetBattlerSide(gBattleAnimTarget); + gTasks[taskId].data[7] = GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER; } } if (gTasks[taskId].data[7]) diff --git a/src/battle_anim_mons.c b/src/battle_anim_mons.c index 4ce33251a..f8fc5647e 100644 --- a/src/battle_anim_mons.c +++ b/src/battle_anim_mons.c @@ -2519,7 +2519,7 @@ void AnimWeatherBallUp(struct Sprite *sprite) { sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); - if (!GetBattlerSide(gBattleAnimAttacker)) + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) sprite->data[0] = 5; else sprite->data[0] = -10; @@ -2545,7 +2545,7 @@ void AnimWeatherBallDown(struct Sprite *sprite) sprite->data[0] = gBattleAnimArgs[2]; sprite->data[2] = sprite->x + gBattleAnimArgs[4]; sprite->data[4] = sprite->y + gBattleAnimArgs[5]; - if (!GetBattlerSide(gBattleAnimTarget)) + if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER) { x = (u16)gBattleAnimArgs[4] + 30; sprite->x += x; From 15d611ba65eb5f6f7c0fde16ee487f3650bbf017 Mon Sep 17 00:00:00 2001 From: Eduardo Quezada Date: Sat, 27 Aug 2022 01:26:13 -0400 Subject: [PATCH 091/130] Usage of BATTLE_PARTNER --- include/constants/battle.h | 4 +-- src/battle_ai_script_commands.c | 12 +++---- src/battle_ai_switch_items.c | 10 +++--- src/battle_anim.c | 8 ++--- src/battle_anim_dark.c | 4 +-- src/battle_anim_fire.c | 2 +- src/battle_anim_ghost.c | 2 +- src/battle_anim_psychic.c | 2 +- src/battle_controller_link_partner.c | 12 +++---- src/battle_controller_opponent.c | 40 +++++++++++------------ src/battle_controller_player.c | 40 +++++++++++------------ src/battle_controller_player_partner.c | 20 ++++++------ src/battle_controller_recorded_opponent.c | 34 +++++++++---------- src/battle_controller_recorded_player.c | 30 ++++++++--------- src/battle_controller_wally.c | 22 ++++++------- src/battle_gfx_sfx_util.c | 6 ++-- src/battle_main.c | 8 ++--- src/battle_script_commands.c | 28 ++++++++-------- src/battle_util.c | 12 +++---- 19 files changed, 148 insertions(+), 148 deletions(-) diff --git a/include/constants/battle.h b/include/constants/battle.h index 41bdb7a88..9adeeea91 100644 --- a/include/constants/battle.h +++ b/include/constants/battle.h @@ -31,8 +31,8 @@ #define B_POSITION_OPPONENT_RIGHT 3 // These macros can be used with either battler ID or positions to get the partner or the opposite mon -#define BATTLE_OPPOSITE(id) ((id) ^ 1) -#define BATTLE_PARTNER(id) ((id) ^ 2) +#define BATTLE_OPPOSITE(id) ((id) ^ BIT_SIDE) +#define BATTLE_PARTNER(id) ((id) ^ BIT_FLANK) #define B_SIDE_PLAYER 0 #define B_SIDE_OPPONENT 1 diff --git a/src/battle_ai_script_commands.c b/src/battle_ai_script_commands.c index e9f55bd8b..93e476837 100644 --- a/src/battle_ai_script_commands.c +++ b/src/battle_ai_script_commands.c @@ -541,7 +541,7 @@ static u8 ChooseMoveOrAction_Doubles(void) bestMovePointsForTarget[i] = mostViableMovesScores[0]; // Don't use a move against ally if it has less than 100 points. - if (i == (sBattler_AI ^ BIT_FLANK) && bestMovePointsForTarget[i] < 100) + if (i == (BATTLE_PARTNER(sBattler_AI)) && bestMovePointsForTarget[i] < 100) { bestMovePointsForTarget[i] = -1; mostViableMovesScores[0] = mostViableMovesScores[0]; // Needed to match. @@ -1151,9 +1151,9 @@ static u8 BattleAI_GetWantedBattler(u8 wantedBattler) default: return gBattlerTarget; case AI_USER_PARTNER: - return sBattler_AI ^ BIT_FLANK; + return BATTLE_PARTNER(sBattler_AI); case AI_TARGET_PARTNER: - return gBattlerTarget ^ BIT_FLANK; + return BATTLE_PARTNER(gBattlerTarget); } } @@ -1316,7 +1316,7 @@ static void Cmd_count_usable_party_mons(void) { u32 position; battlerOnField1 = gBattlerPartyIndexes[battlerId]; - position = GetBattlerPosition(battlerId) ^ BIT_FLANK; + position = BATTLE_PARTNER(GetBattlerPosition(battlerId)); battlerOnField2 = gBattlerPartyIndexes[GetBattlerAtPosition(position)]; } else // In singles there's only one battlerId by side. @@ -1799,7 +1799,7 @@ static void Cmd_if_has_move(void) gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4); break; case AI_USER_PARTNER: - if (gBattleMons[sBattler_AI ^ BIT_FLANK].hp == 0) + if (gBattleMons[BATTLE_PARTNER(sBattler_AI)].hp == 0) { gAIScriptPtr += 8; break; @@ -1808,7 +1808,7 @@ static void Cmd_if_has_move(void) { for (i = 0; i < MAX_MON_MOVES; i++) { - if (gBattleMons[sBattler_AI ^ BIT_FLANK].moves[i] == *movePtr) + if (gBattleMons[BATTLE_PARTNER(sBattler_AI)].moves[i] == *movePtr) break; } } diff --git a/src/battle_ai_switch_items.c b/src/battle_ai_switch_items.c index 169fa5f4f..736dfa9d4 100644 --- a/src/battle_ai_switch_items.c +++ b/src/battle_ai_switch_items.c @@ -458,10 +458,10 @@ static bool8 ShouldSwitch(void) if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) { battlerIn1 = *activeBattlerPtr; - if (gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(GetBattlerPosition(*activeBattlerPtr) ^ BIT_FLANK)]) + if (gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(*activeBattlerPtr)))]) battlerIn2 = *activeBattlerPtr; else - battlerIn2 = GetBattlerAtPosition(GetBattlerPosition(*activeBattlerPtr) ^ BIT_FLANK); + battlerIn2 = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(*activeBattlerPtr))); } else { @@ -557,7 +557,7 @@ void AI_TrySwitchOrUseItem(void) else { battlerIn1 = GetBattlerAtPosition(battlerIdentity); - battlerIn2 = GetBattlerAtPosition(battlerIdentity ^ BIT_FLANK); + battlerIn2 = GetBattlerAtPosition(BATTLE_PARTNER(battlerIdentity)); } if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_TOWER_LINK_MULTI)) @@ -653,10 +653,10 @@ u8 GetMostSuitableMonToSwitchInto(void) if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) { battlerIn1 = gActiveBattler; - if (gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(GetBattlerPosition(gActiveBattler) ^ BIT_FLANK)]) + if (gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))]) battlerIn2 = gActiveBattler; else - battlerIn2 = GetBattlerAtPosition(GetBattlerPosition(gActiveBattler) ^ BIT_FLANK); + battlerIn2 = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler))); // UB: It considers the opponent only player's side even though it can battle alongside player. opposingBattler = Random() & BIT_FLANK; diff --git a/src/battle_anim.c b/src/battle_anim.c index 375363212..255028eda 100644 --- a/src/battle_anim.c +++ b/src/battle_anim.c @@ -883,7 +883,7 @@ static void Cmd_clearmonbg(void) if (sMonAnimTaskIdArray[0] != TASK_NONE) gSprites[gBattlerSpriteIds[battlerId]].invisible = FALSE; if (animBattlerId > 1 && sMonAnimTaskIdArray[1] != TASK_NONE) - gSprites[gBattlerSpriteIds[battlerId ^ BIT_FLANK]].invisible = FALSE; + gSprites[gBattlerSpriteIds[BATTLE_PARTNER(battlerId)]].invisible = FALSE; else animBattlerId = 0; @@ -990,8 +990,8 @@ static void Cmd_clearmonbg_static(void) if (IsBattlerSpriteVisible(battlerId)) gSprites[gBattlerSpriteIds[battlerId]].invisible = FALSE; - if (animBattlerId > 1 && IsBattlerSpriteVisible(battlerId ^ BIT_FLANK)) - gSprites[gBattlerSpriteIds[battlerId ^ BIT_FLANK]].invisible = FALSE; + if (animBattlerId > 1 && IsBattlerSpriteVisible(BATTLE_PARTNER(battlerId))) + gSprites[gBattlerSpriteIds[BATTLE_PARTNER(battlerId)]].invisible = FALSE; else animBattlerId = 0; @@ -1017,7 +1017,7 @@ static void Task_ClearMonBgStatic(u8 taskId) if (IsBattlerSpriteVisible(battlerId)) ResetBattleAnimBg(toBG_2); - if (gTasks[taskId].data[0] > 1 && IsBattlerSpriteVisible(battlerId ^ BIT_FLANK)) + if (gTasks[taskId].data[0] > 1 && IsBattlerSpriteVisible(BATTLE_PARTNER(battlerId))) ResetBattleAnimBg(toBG_2 ^ 1); DestroyTask(taskId); diff --git a/src/battle_anim_dark.c b/src/battle_anim_dark.c index 1281ccc8b..b7b98a328 100644 --- a/src/battle_anim_dark.c +++ b/src/battle_anim_dark.c @@ -777,8 +777,8 @@ void AnimTask_InitMementoShadow(u8 taskId) if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker))) { - MoveBattlerSpriteToBG(gBattleAnimAttacker ^ 2, toBG2 ^ 1, TRUE); - gSprites[gBattlerSpriteIds[gBattleAnimAttacker ^ 2]].invisible = FALSE; + MoveBattlerSpriteToBG(BATTLE_PARTNER(gBattleAnimAttacker), toBG2 ^ 1, TRUE); + gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimAttacker)]].invisible = FALSE; } DestroyAnimVisualTask(taskId); diff --git a/src/battle_anim_fire.c b/src/battle_anim_fire.c index 2ac00f443..fedd4c919 100644 --- a/src/battle_anim_fire.c +++ b/src/battle_anim_fire.c @@ -1228,7 +1228,7 @@ void AnimTask_MoveHeatWaveTargets(u8 taskId) struct Task *task = &gTasks[taskId]; task->data[12] = GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER ? 1 : -1; - task->data[13] = IsBattlerSpriteVisible(gBattleAnimTarget ^ BIT_FLANK) + 1; + task->data[13] = IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimTarget)) + 1; task->data[14] = GetAnimBattlerSpriteId(ANIM_TARGET); task->data[15] = GetAnimBattlerSpriteId(ANIM_DEF_PARTNER); diff --git a/src/battle_anim_ghost.c b/src/battle_anim_ghost.c index 819b60969..792c1ecaf 100644 --- a/src/battle_anim_ghost.c +++ b/src/battle_anim_ghost.c @@ -814,7 +814,7 @@ void AnimTask_DestinyBondWhiteShadow(u8 taskId) for (battler = 0; battler < MAX_BATTLERS_COUNT; battler++) { if (battler != gBattleAnimAttacker - && battler != (gBattleAnimAttacker ^ 2) + && battler != BATTLE_PARTNER(gBattleAnimAttacker) && IsBattlerSpriteVisible(battler)) { spriteId = CreateSprite(&gDestinyBondWhiteShadowSpriteTemplate, baseX, baseY, 55); diff --git a/src/battle_anim_psychic.c b/src/battle_anim_psychic.c index 66b895c4a..978d14c4c 100644 --- a/src/battle_anim_psychic.c +++ b/src/battle_anim_psychic.c @@ -570,7 +570,7 @@ static void AnimDefensiveWall_Step5(struct Sprite *sprite) if (IsBattlerSpriteVisible(battler)) ResetBattleAnimBg(toBG2); - battler = battlerCopy ^ 2; + battler = BATTLE_PARTNER(battlerCopy); if (IsBattlerSpriteVisible(battler)) ResetBattleAnimBg(toBG2 ^ var0); } diff --git a/src/battle_controller_link_partner.c b/src/battle_controller_link_partner.c index c072ae12f..5024faaa9 100644 --- a/src/battle_controller_link_partner.c +++ b/src/battle_controller_link_partner.c @@ -217,7 +217,7 @@ static void Intro_WaitForHealthbox(void) else { if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy - && gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy) + && gSprites[gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)]].callback == SpriteCallbackDummy) { finished = TRUE; } @@ -236,7 +236,7 @@ static void Intro_WaitForHealthbox(void) static void Intro_ShowHealthbox(void) { if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive - && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive + && !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].ballAnimActive && gSprites[gBattleControllerData[gActiveBattler]].callback == SpriteCallbackDummy && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy && ++gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay != 1) @@ -245,10 +245,10 @@ static void Intro_ShowHealthbox(void) if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)) { - DestroySprite(&gSprites[gBattleControllerData[gActiveBattler ^ BIT_FLANK]]); - UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL); - StartHealthboxSlideIn(gActiveBattler ^ BIT_FLANK); - SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]); + DestroySprite(&gSprites[gBattleControllerData[BATTLE_PARTNER(gActiveBattler)]]); + UpdateHealthboxAttribute(gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)], &gPlayerParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]], HEALTHBOX_ALL); + StartHealthboxSlideIn(BATTLE_PARTNER(gActiveBattler)); + SetHealthboxSpriteVisible(gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)]); } DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]); diff --git a/src/battle_controller_opponent.c b/src/battle_controller_opponent.c index 641cbd0ac..4c274f17e 100644 --- a/src/battle_controller_opponent.c +++ b/src/battle_controller_opponent.c @@ -234,25 +234,25 @@ static void Intro_WaitForShinyAnimAndHealthbox(void) else { if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy - && gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy) + && gSprites[gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)]].callback == SpriteCallbackDummy) healthboxAnimDone = TRUE; twoMons = TRUE; } gBattleControllerOpponentHealthboxData = &gBattleSpritesDataPtr->healthBoxesData[gActiveBattler]; - gBattleControllerOpponentFlankHealthboxData = &gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK]; + gBattleControllerOpponentFlankHealthboxData = &gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)]; if (healthboxAnimDone) { if (twoMons == TRUE) { if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim - && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim) + && gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].finishedShinyMonAnim) { gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = FALSE; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = FALSE; - gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim = FALSE; - gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim = FALSE; + gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].triedShinyMonAnim = FALSE; + gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].finishedShinyMonAnim = FALSE; FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS); FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS); } @@ -263,8 +263,8 @@ static void Intro_WaitForShinyAnimAndHealthbox(void) { if (GetBattlerPosition(gActiveBattler) == 3) { - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim - && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim) + if (!gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].triedShinyMonAnim + && !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].finishedShinyMonAnim) { FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS); FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS); @@ -296,20 +296,20 @@ static void Intro_TryShinyAnimShowHealthbox(void) if (!(gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) && !(gBattleTypeFlags & BATTLE_TYPE_MULTI) && IsDoubleBattle() - && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim - && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive - && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim) - TryShinyAnimation(gActiveBattler ^ BIT_FLANK, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]); + && !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].triedShinyMonAnim + && !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].ballAnimActive + && !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].finishedShinyMonAnim) + TryShinyAnimation(BATTLE_PARTNER(gActiveBattler), &gEnemyParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]]); - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].ballAnimActive) { if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].healthboxSlideInStarted) { if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)) { - UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL); - StartHealthboxSlideIn(gActiveBattler ^ BIT_FLANK); - SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]); + UpdateHealthboxAttribute(gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)], &gEnemyParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]], HEALTHBOX_ALL); + StartHealthboxSlideIn(BATTLE_PARTNER(gActiveBattler)); + SetHealthboxSpriteVisible(gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)]); } UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL); StartHealthboxSlideIn(gActiveBattler); @@ -320,7 +320,7 @@ static void Intro_TryShinyAnimShowHealthbox(void) if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].waitForCry && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].healthboxSlideInStarted - && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].waitForCry + && !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].waitForCry && !IsCryPlayingOrClearCrySongs()) { if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].bgmRestored) @@ -349,8 +349,8 @@ static void Intro_TryShinyAnimShowHealthbox(void) { if (gSprites[gBattleControllerData[gActiveBattler]].callback == SpriteCallbackDummy && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy - && gSprites[gBattleControllerData[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy - && gSprites[gBattlerSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy) + && gSprites[gBattleControllerData[BATTLE_PARTNER(gActiveBattler)]].callback == SpriteCallbackDummy + && gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gActiveBattler)]].callback == SpriteCallbackDummy) { battlerAnimsDone = TRUE; } @@ -360,8 +360,8 @@ static void Intro_TryShinyAnimShowHealthbox(void) { if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)) { - DestroySprite(&gSprites[gBattleControllerData[gActiveBattler ^ BIT_FLANK]]); - SetBattlerShadowSpriteCallback(gActiveBattler ^ BIT_FLANK, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], MON_DATA_SPECIES)); + DestroySprite(&gSprites[gBattleControllerData[BATTLE_PARTNER(gActiveBattler)]]); + SetBattlerShadowSpriteCallback(BATTLE_PARTNER(gActiveBattler), GetMonData(&gEnemyParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]], MON_DATA_SPECIES)); } DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]); diff --git a/src/battle_controller_player.c b/src/battle_controller_player.c index cf74fefbe..2e1f9417b 100644 --- a/src/battle_controller_player.c +++ b/src/battle_controller_player.c @@ -950,26 +950,26 @@ static void Intro_WaitForShinyAnimAndHealthbox(void) else { if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy - && gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy) + && gSprites[gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)]].callback == SpriteCallbackDummy) healthboxAnimDone = TRUE; } // If healthbox and shiny anim are done if (healthboxAnimDone && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim - && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim) + && gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].finishedShinyMonAnim) { // Reset shiny anim (even if it didn't occur) gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = FALSE; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = FALSE; - gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim = FALSE; - gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim = FALSE; + gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].triedShinyMonAnim = FALSE; + gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].finishedShinyMonAnim = FALSE; FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS); FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS); HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); if (IsDoubleBattle()) - HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], gActiveBattler ^ BIT_FLANK); + HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]], BATTLE_PARTNER(gActiveBattler)); gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay = 3; gBattlerControllerFuncs[gActiveBattler] = Intro_DelayAndEnd; @@ -987,21 +987,21 @@ static void Intro_TryShinyAnimShowHealthbox(void) TryShinyAnimation(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]); // Start shiny animation if applicable for 2nd pokemon - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim - && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive) - TryShinyAnimation(gActiveBattler ^ BIT_FLANK, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]); + if (!gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].triedShinyMonAnim + && !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].ballAnimActive) + TryShinyAnimation(BATTLE_PARTNER(gActiveBattler), &gPlayerParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]]); // Show healthbox after ball anim if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive - && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive) + && !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].ballAnimActive) { if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].healthboxSlideInStarted) { if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)) { - UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL); - StartHealthboxSlideIn(gActiveBattler ^ BIT_FLANK); - SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]); + UpdateHealthboxAttribute(gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)], &gPlayerParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]], HEALTHBOX_ALL); + StartHealthboxSlideIn(BATTLE_PARTNER(gActiveBattler)); + SetHealthboxSpriteVisible(gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)]); } UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL); StartHealthboxSlideIn(gActiveBattler); @@ -1013,7 +1013,7 @@ static void Intro_TryShinyAnimShowHealthbox(void) // Restore bgm after cry has played and healthbox anim is started if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].waitForCry && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].healthboxSlideInStarted - && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].waitForCry + && !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].waitForCry && !IsCryPlayingOrClearCrySongs()) { if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].bgmRestored) @@ -1040,8 +1040,8 @@ static void Intro_TryShinyAnimShowHealthbox(void) { if (gSprites[gBattleControllerData[gActiveBattler]].callback == SpriteCallbackDummy && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy - && gSprites[gBattleControllerData[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy - && gSprites[gBattlerSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy) + && gSprites[gBattleControllerData[BATTLE_PARTNER(gActiveBattler)]].callback == SpriteCallbackDummy + && gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gActiveBattler)]].callback == SpriteCallbackDummy) { battlerAnimsDone = TRUE; } @@ -1051,7 +1051,7 @@ static void Intro_TryShinyAnimShowHealthbox(void) if (bgmRestored && battlerAnimsDone) { if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)) - DestroySprite(&gSprites[gBattleControllerData[gActiveBattler ^ BIT_FLANK]]); + DestroySprite(&gSprites[gBattleControllerData[BATTLE_PARTNER(gActiveBattler)]]); DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]); gBattleSpritesDataPtr->animationData->introAnimActive = FALSE; @@ -1178,7 +1178,7 @@ static void Task_GiveExpToMon(u8 taskId) gActiveBattler = savedActiveBattler; if (IsDoubleBattle() == TRUE - && ((u16)(monId) == gBattlerPartyIndexes[battlerId] || (u16)(monId) == gBattlerPartyIndexes[battlerId ^ BIT_FLANK])) + && ((u16)(monId) == gBattlerPartyIndexes[battlerId] || (u16)(monId) == gBattlerPartyIndexes[BATTLE_PARTNER(battlerId)])) gTasks[taskId].func = Task_LaunchLvlUpAnim; else gTasks[taskId].func = DestroyExpTaskAndCompleteOnInactiveTextPrinter; @@ -1273,7 +1273,7 @@ static void Task_LaunchLvlUpAnim(u8 taskId) u8 battlerId = gTasks[taskId].tExpTask_battler; u8 monIndex = gTasks[taskId].tExpTask_monId; - if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[battlerId ^ BIT_FLANK]) + if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[BATTLE_PARTNER(battlerId)]) battlerId ^= BIT_FLANK; InitAndLaunchSpecialAnimation(battlerId, battlerId, battlerId, B_ANIM_LVL_UP); @@ -1290,8 +1290,8 @@ static void Task_UpdateLvlInHealthbox(u8 taskId) GetMonData(&gPlayerParty[monIndex], MON_DATA_LEVEL); // Unused return value. - if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[battlerId ^ BIT_FLANK]) - UpdateHealthboxAttribute(gHealthboxSpriteIds[battlerId ^ BIT_FLANK], &gPlayerParty[monIndex], HEALTHBOX_ALL); + if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[BATTLE_PARTNER(battlerId)]) + UpdateHealthboxAttribute(gHealthboxSpriteIds[BATTLE_PARTNER(battlerId)], &gPlayerParty[monIndex], HEALTHBOX_ALL); else UpdateHealthboxAttribute(gHealthboxSpriteIds[battlerId], &gPlayerParty[monIndex], HEALTHBOX_ALL); diff --git a/src/battle_controller_player_partner.c b/src/battle_controller_player_partner.c index 3812a8ffe..a77144e29 100644 --- a/src/battle_controller_player_partner.c +++ b/src/battle_controller_player_partner.c @@ -229,7 +229,7 @@ static void Intro_WaitForHealthbox(void) else { if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy - && gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy) + && gSprites[gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)]].callback == SpriteCallbackDummy) { finished = TRUE; } @@ -248,7 +248,7 @@ static void Intro_WaitForHealthbox(void) static void Intro_ShowHealthbox(void) { if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive - && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive + && !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].ballAnimActive && gSprites[gBattleControllerData[gActiveBattler]].callback == SpriteCallbackDummy && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy && ++gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay != 1) @@ -257,10 +257,10 @@ static void Intro_ShowHealthbox(void) if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)) { - DestroySprite(&gSprites[gBattleControllerData[gActiveBattler ^ BIT_FLANK]]); - UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL); - StartHealthboxSlideIn(gActiveBattler ^ BIT_FLANK); - SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]); + DestroySprite(&gSprites[gBattleControllerData[BATTLE_PARTNER(gActiveBattler)]]); + UpdateHealthboxAttribute(gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)], &gPlayerParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]], HEALTHBOX_ALL); + StartHealthboxSlideIn(BATTLE_PARTNER(gActiveBattler)); + SetHealthboxSpriteVisible(gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)]); } DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]); @@ -336,7 +336,7 @@ static void Task_GiveExpToMon(u8 taskId) gActiveBattler = savedActiveBank; if (IsDoubleBattle() == TRUE - && ((u16)(monId) == gBattlerPartyIndexes[battlerId] || (u16)(monId) == gBattlerPartyIndexes[battlerId ^ BIT_FLANK])) + && ((u16)(monId) == gBattlerPartyIndexes[battlerId] || (u16)(monId) == gBattlerPartyIndexes[BATTLE_PARTNER(battlerId)])) gTasks[taskId].func = Task_LaunchLvlUpAnim; else gTasks[taskId].func = DestroyExpTaskAndCompleteOnInactiveTextPrinter; @@ -431,7 +431,7 @@ static void Task_LaunchLvlUpAnim(u8 taskId) u8 battlerId = gTasks[taskId].tExpTask_bank; u8 monIndex = gTasks[taskId].tExpTask_monId; - if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[battlerId ^ BIT_FLANK]) + if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[BATTLE_PARTNER(battlerId)]) battlerId ^= BIT_FLANK; InitAndLaunchSpecialAnimation(battlerId, battlerId, battlerId, B_ANIM_LVL_UP); @@ -448,8 +448,8 @@ static void Task_UpdateLvlInHealthbox(u8 taskId) GetMonData(&gPlayerParty[monIndex], MON_DATA_LEVEL); // Unused return value - if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[battlerId ^ BIT_FLANK]) - UpdateHealthboxAttribute(gHealthboxSpriteIds[battlerId ^ BIT_FLANK], &gPlayerParty[monIndex], HEALTHBOX_ALL); + if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[BATTLE_PARTNER(battlerId)]) + UpdateHealthboxAttribute(gHealthboxSpriteIds[BATTLE_PARTNER(battlerId)], &gPlayerParty[monIndex], HEALTHBOX_ALL); else UpdateHealthboxAttribute(gHealthboxSpriteIds[battlerId], &gPlayerParty[monIndex], HEALTHBOX_ALL); diff --git a/src/battle_controller_recorded_opponent.c b/src/battle_controller_recorded_opponent.c index 49538b834..0fb14f20d 100644 --- a/src/battle_controller_recorded_opponent.c +++ b/src/battle_controller_recorded_opponent.c @@ -226,9 +226,9 @@ static void Intro_WaitForShinyAnimAndHealthbox(void) else { if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy - && gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy + && gSprites[gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)]].callback == SpriteCallbackDummy && gSprites[gBattlerSpriteIds[gActiveBattler]].animEnded - && gSprites[gBattlerSpriteIds[gActiveBattler ^ BIT_FLANK]].animEnded) + && gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gActiveBattler)]].animEnded) healthboxAnimDone = TRUE; } @@ -238,13 +238,13 @@ static void Intro_WaitForShinyAnimAndHealthbox(void) { if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim) return; - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim) + if (!gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].finishedShinyMonAnim) return; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = FALSE; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = FALSE; - gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim = FALSE; - gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim = FALSE; + gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].triedShinyMonAnim = FALSE; + gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].finishedShinyMonAnim = FALSE; FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS); FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS); } @@ -263,19 +263,19 @@ static void Intro_TryShinyAnimShowHealthbox(void) && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive) TryShinyAnimation(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]); - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim - && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive) - TryShinyAnimation(gActiveBattler ^ BIT_FLANK, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]); + if (!gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].triedShinyMonAnim + && !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].ballAnimActive) + TryShinyAnimation(BATTLE_PARTNER(gActiveBattler), &gEnemyParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]]); - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive) + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].ballAnimActive) { if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].healthboxSlideInStarted) { if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)) { - UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL); - StartHealthboxSlideIn(gActiveBattler ^ BIT_FLANK); - SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]); + UpdateHealthboxAttribute(gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)], &gEnemyParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]], HEALTHBOX_ALL); + StartHealthboxSlideIn(BATTLE_PARTNER(gActiveBattler)); + SetHealthboxSpriteVisible(gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)]); } UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL); StartHealthboxSlideIn(gActiveBattler); @@ -286,7 +286,7 @@ static void Intro_TryShinyAnimShowHealthbox(void) if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].waitForCry && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].healthboxSlideInStarted - && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].waitForCry + && !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].waitForCry && !IsCryPlayingOrClearCrySongs()) { if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].bgmRestored) @@ -317,8 +317,8 @@ static void Intro_TryShinyAnimShowHealthbox(void) { if (gSprites[gBattleControllerData[gActiveBattler]].callback == SpriteCallbackDummy && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy - && gSprites[gBattleControllerData[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy - && gSprites[gBattlerSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy) + && gSprites[gBattleControllerData[BATTLE_PARTNER(gActiveBattler)]].callback == SpriteCallbackDummy + && gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gActiveBattler)]].callback == SpriteCallbackDummy) { battlerAnimsDone = TRUE; } @@ -328,8 +328,8 @@ static void Intro_TryShinyAnimShowHealthbox(void) { if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)) { - DestroySprite(&gSprites[gBattleControllerData[gActiveBattler ^ BIT_FLANK]]); - SetBattlerShadowSpriteCallback(gActiveBattler ^ BIT_FLANK, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], MON_DATA_SPECIES)); + DestroySprite(&gSprites[gBattleControllerData[BATTLE_PARTNER(gActiveBattler)]]); + SetBattlerShadowSpriteCallback(BATTLE_PARTNER(gActiveBattler), GetMonData(&gEnemyParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]], MON_DATA_SPECIES)); } DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]); diff --git a/src/battle_controller_recorded_player.c b/src/battle_controller_recorded_player.c index 6200b5ef6..b5f0a465d 100644 --- a/src/battle_controller_recorded_player.c +++ b/src/battle_controller_recorded_player.c @@ -215,27 +215,27 @@ static void Intro_WaitForShinyAnimAndHealthbox(void) else { if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy - && gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy) + && gSprites[gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)]].callback == SpriteCallbackDummy) { healthboxAnimDone = TRUE; } } if (healthboxAnimDone && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim - && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim) + && gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].finishedShinyMonAnim) { gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = FALSE; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = FALSE; - gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim = FALSE; - gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim = FALSE; + gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].triedShinyMonAnim = FALSE; + gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].finishedShinyMonAnim = FALSE; FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS); FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS); HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); if (IsDoubleBattle()) - HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], gActiveBattler ^ BIT_FLANK); + HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]], BATTLE_PARTNER(gActiveBattler)); gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay = 3; gBattlerControllerFuncs[gActiveBattler] = Intro_DelayAndEnd; @@ -251,7 +251,7 @@ static void Intro_WaitForShinyAnimAndHealthbox(void) else { if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy - && gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy) + && gSprites[gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)]].callback == SpriteCallbackDummy) { healthboxAnimDone = TRUE; } @@ -278,21 +278,21 @@ static void Intro_TryShinyAnimShowHealthbox(void) && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive) TryShinyAnimation(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]); - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim - && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive) - TryShinyAnimation(gActiveBattler ^ BIT_FLANK, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]); + if (!gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].triedShinyMonAnim + && !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].ballAnimActive) + TryShinyAnimation(BATTLE_PARTNER(gActiveBattler), &gPlayerParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]]); } if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive - && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive) + && !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].ballAnimActive) { if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].healthboxSlideInStarted) { if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)) { - UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL); - StartHealthboxSlideIn(gActiveBattler ^ BIT_FLANK); - SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]); + UpdateHealthboxAttribute(gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)], &gPlayerParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]], HEALTHBOX_ALL); + StartHealthboxSlideIn(BATTLE_PARTNER(gActiveBattler)); + SetHealthboxSpriteVisible(gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)]); } UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL); StartHealthboxSlideIn(gActiveBattler); @@ -303,7 +303,7 @@ static void Intro_TryShinyAnimShowHealthbox(void) if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].healthboxSlideInStarted && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].waitForCry - && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].waitForCry + && !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].waitForCry && !IsCryPlayingOrClearCrySongs()) { if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].bgmRestored) @@ -327,7 +327,7 @@ static void Intro_TryShinyAnimShowHealthbox(void) && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) { if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)) - DestroySprite(&gSprites[gBattleControllerData[gActiveBattler ^ BIT_FLANK]]); + DestroySprite(&gSprites[gBattleControllerData[BATTLE_PARTNER(gActiveBattler)]]); DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]); gBattleSpritesDataPtr->animationData->introAnimActive = FALSE; diff --git a/src/battle_controller_wally.c b/src/battle_controller_wally.c index 8e0283177..f600a46f7 100644 --- a/src/battle_controller_wally.c +++ b/src/battle_controller_wally.c @@ -289,21 +289,21 @@ static void Intro_TryShinyAnimShowHealthbox(void) && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive) TryShinyAnimation(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]); - if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim - && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive) - TryShinyAnimation(gActiveBattler ^ BIT_FLANK, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]); + if (!gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].triedShinyMonAnim + && !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].ballAnimActive) + TryShinyAnimation(BATTLE_PARTNER(gActiveBattler), &gPlayerParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]]); if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive - && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive + && !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].ballAnimActive && gSprites[gBattleControllerData[gActiveBattler]].callback == SpriteCallbackDummy && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) { if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)) { - DestroySprite(&gSprites[gBattleControllerData[gActiveBattler ^ BIT_FLANK]]); - UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL); - StartHealthboxSlideIn(gActiveBattler ^ BIT_FLANK); - SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]); + DestroySprite(&gSprites[gBattleControllerData[BATTLE_PARTNER(gActiveBattler)]]); + UpdateHealthboxAttribute(gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)], &gPlayerParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]], HEALTHBOX_ALL); + StartHealthboxSlideIn(BATTLE_PARTNER(gActiveBattler)); + SetHealthboxSpriteVisible(gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)]); } DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]); UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL); @@ -324,13 +324,13 @@ static void Intro_WaitForShinyAnimAndHealthbox(void) healthboxAnimDone = TRUE; if (healthboxAnimDone && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim - && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim) + && gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].finishedShinyMonAnim) { gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = FALSE; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = FALSE; - gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim = FALSE; - gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim = FALSE; + gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].triedShinyMonAnim = FALSE; + gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].finishedShinyMonAnim = FALSE; FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS); FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS); diff --git a/src/battle_gfx_sfx_util.c b/src/battle_gfx_sfx_util.c index ca6be9d4e..f97a46089 100644 --- a/src/battle_gfx_sfx_util.c +++ b/src/battle_gfx_sfx_util.c @@ -1060,7 +1060,7 @@ void HandleLowHpMusicChange(struct Pokemon *mon, u8 battlerId) { if (!gBattleSpritesDataPtr->battlerData[battlerId].lowHpSong) { - if (!gBattleSpritesDataPtr->battlerData[battlerId ^ BIT_FLANK].lowHpSong) + if (!gBattleSpritesDataPtr->battlerData[BATTLE_PARTNER(battlerId)].lowHpSong) PlaySE(SE_LOW_HEALTH); gBattleSpritesDataPtr->battlerData[battlerId].lowHpSong = 1; } @@ -1073,7 +1073,7 @@ void HandleLowHpMusicChange(struct Pokemon *mon, u8 battlerId) m4aSongNumStop(SE_LOW_HEALTH); return; } - if (IsDoubleBattle() && !gBattleSpritesDataPtr->battlerData[battlerId ^ BIT_FLANK].lowHpSong) + if (IsDoubleBattle() && !gBattleSpritesDataPtr->battlerData[BATTLE_PARTNER(battlerId)].lowHpSong) { m4aSongNumStop(SE_LOW_HEALTH); return; @@ -1087,7 +1087,7 @@ void BattleStopLowHpSound(void) gBattleSpritesDataPtr->battlerData[playerBattler].lowHpSong = 0; if (IsDoubleBattle()) - gBattleSpritesDataPtr->battlerData[playerBattler ^ BIT_FLANK].lowHpSong = 0; + gBattleSpritesDataPtr->battlerData[BATTLE_PARTNER(playerBattler)].lowHpSong = 0; m4aSongNumStop(SE_LOW_HEALTH); } diff --git a/src/battle_main.c b/src/battle_main.c index b748fb5b1..ad4ea88b9 100644 --- a/src/battle_main.c +++ b/src/battle_main.c @@ -4432,7 +4432,7 @@ static void HandleTurnActionSelectionState(void) if (((gBattleTypeFlags & BATTLE_TYPE_MULTI) || !(gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) || (position & BIT_FLANK) != B_FLANK_LEFT - || (*(&gBattleStruct->absentBattlerFlags) & gBitTable[GetBattlerAtPosition(position ^ BIT_FLANK)])) + || (*(&gBattleStruct->absentBattlerFlags) & gBitTable[GetBattlerAtPosition(BATTLE_PARTNER(position))])) { BtlController_EmitLinkStandbyMsg(BUFFER_A, LINK_STANDBY_MSG_STOP_BOUNCE, i); } @@ -4545,9 +4545,9 @@ static void UpdateBattlerPartyOrdersOnSwitch(void) *(gActiveBattler * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0); *(gActiveBattler * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 1) = gBattleBufferB[gActiveBattler][3]; - *((gActiveBattler ^ BIT_FLANK) * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 0) &= (0xF0); - *((gActiveBattler ^ BIT_FLANK) * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0) >> 4; - *((gActiveBattler ^ BIT_FLANK) * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 2) = gBattleBufferB[gActiveBattler][3]; + *((BATTLE_PARTNER(gActiveBattler)) * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 0) &= (0xF0); + *((BATTLE_PARTNER(gActiveBattler)) * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0) >> 4; + *((BATTLE_PARTNER(gActiveBattler)) * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 2) = gBattleBufferB[gActiveBattler][3]; } } diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c index 09535e079..61dfa4df6 100644 --- a/src/battle_script_commands.c +++ b/src/battle_script_commands.c @@ -5087,7 +5087,7 @@ static void Cmd_openpartyscreen(void) *(gBattleStruct->monToSwitchIntoId + gActiveBattler) = PARTY_SIZE; gBattleStruct->field_93 &= ~(gBitTable[gActiveBattler]); - BtlController_EmitChoosePokemon(BUFFER_A, hitmarkerFaintBits, *(gBattleStruct->monToSwitchIntoId + (gActiveBattler ^ 2)), ABILITY_NONE, gBattleStruct->battlerPartyOrders[gActiveBattler]); + BtlController_EmitChoosePokemon(BUFFER_A, hitmarkerFaintBits, *(gBattleStruct->monToSwitchIntoId + (BATTLE_PARTNER(gActiveBattler))), ABILITY_NONE, gBattleStruct->battlerPartyOrders[gActiveBattler]); MarkBattlerForControllerExec(gActiveBattler); gBattlescriptCurrInstr += 6; @@ -5164,9 +5164,9 @@ static void Cmd_switchhandleorder(void) *(gActiveBattler * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0); *(gActiveBattler * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 1) = gBattleBufferB[gActiveBattler][3]; - *((gActiveBattler ^ BIT_FLANK) * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 0) &= (0xF0); - *((gActiveBattler ^ BIT_FLANK) * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0) >> 4; - *((gActiveBattler ^ BIT_FLANK) * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 2) = gBattleBufferB[gActiveBattler][3]; + *((BATTLE_PARTNER(gActiveBattler)) * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 0) &= (0xF0); + *((BATTLE_PARTNER(gActiveBattler)) * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0) >> 4; + *((BATTLE_PARTNER(gActiveBattler)) * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 2) = gBattleBufferB[gActiveBattler][3]; } else if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER) { @@ -7189,7 +7189,7 @@ static void Cmd_forcerandomswitch(void) monsCount = PARTY_SIZE / 2; minNeeded = 1; battler2PartyId = gBattlerPartyIndexes[gBattlerTarget]; - battler1PartyId = gBattlerPartyIndexes[gBattlerTarget ^ BIT_FLANK]; + battler1PartyId = gBattlerPartyIndexes[BATTLE_PARTNER(gBattlerTarget)]; } else if ((gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_LINK) || (gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_RECORDED_LINK)) @@ -7207,7 +7207,7 @@ static void Cmd_forcerandomswitch(void) monsCount = PARTY_SIZE / 2; minNeeded = 1; battler2PartyId = gBattlerPartyIndexes[gBattlerTarget]; - battler1PartyId = gBattlerPartyIndexes[gBattlerTarget ^ BIT_FLANK]; + battler1PartyId = gBattlerPartyIndexes[BATTLE_PARTNER(gBattlerTarget)]; } else if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) { @@ -7234,7 +7234,7 @@ static void Cmd_forcerandomswitch(void) minNeeded = 1; } battler2PartyId = gBattlerPartyIndexes[gBattlerTarget]; - battler1PartyId = gBattlerPartyIndexes[gBattlerTarget ^ BIT_FLANK]; + battler1PartyId = gBattlerPartyIndexes[BATTLE_PARTNER(gBattlerTarget)]; } else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) { @@ -7243,7 +7243,7 @@ static void Cmd_forcerandomswitch(void) monsCount = PARTY_SIZE; minNeeded = 2; battler2PartyId = gBattlerPartyIndexes[gBattlerTarget]; - battler1PartyId = gBattlerPartyIndexes[gBattlerTarget ^ BIT_FLANK]; + battler1PartyId = gBattlerPartyIndexes[BATTLE_PARTNER(gBattlerTarget)]; } else { @@ -7296,7 +7296,7 @@ static void Cmd_forcerandomswitch(void) || (gBattleTypeFlags & BATTLE_TYPE_RECORDED_LINK && gBattleTypeFlags & BATTLE_TYPE_MULTI)) { SwitchPartyOrderLinkMulti(gBattlerTarget, i, 0); - SwitchPartyOrderLinkMulti(gBattlerTarget ^ BIT_FLANK, i, 1); + SwitchPartyOrderLinkMulti(BATTLE_PARTNER(gBattlerTarget), i, 1); } if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER) @@ -7642,7 +7642,7 @@ static void Cmd_updatestatusicon(void) } if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) { - gActiveBattler = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_FLANK); + gActiveBattler = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gBattlerAttacker))); if (!(gAbsentBattlerFlags & gBitTable[gActiveBattler])) { BtlController_EmitStatusIconUpdate(BUFFER_A, gBattleMons[gActiveBattler].status1, gBattleMons[gActiveBattler].status2); @@ -8310,7 +8310,7 @@ static void Cmd_healpartystatus(void) gBattleCommunication[MULTISTRING_CHOOSER] |= B_MSG_BELL_SOUNDPROOF_ATTACKER; } - gActiveBattler = gBattleScripting.battler = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_FLANK); + gActiveBattler = gBattleScripting.battler = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gBattlerAttacker))); if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && !(gAbsentBattlerFlags & gBitTable[gActiveBattler])) @@ -8360,7 +8360,7 @@ static void Cmd_healpartystatus(void) gBattleMons[gBattlerAttacker].status1 = 0; gBattleMons[gBattlerAttacker].status2 &= ~STATUS2_NIGHTMARE; - gActiveBattler = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_FLANK); + gActiveBattler = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gBattlerAttacker))); if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && !(gAbsentBattlerFlags & gBitTable[gActiveBattler])) { @@ -9068,7 +9068,7 @@ static void Cmd_settaunt(void) static void Cmd_trysethelpinghand(void) { - gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_FLANK); + gBattlerTarget = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gBattlerAttacker))); if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && !(gAbsentBattlerFlags & gBitTable[gBattlerTarget]) @@ -9745,7 +9745,7 @@ static void Cmd_settypetoterrain(void) // Unused static void Cmd_pursuitdoubles(void) { - gActiveBattler = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_FLANK); + gActiveBattler = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gBattlerAttacker))); if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && !(gAbsentBattlerFlags & gBitTable[gActiveBattler]) diff --git a/src/battle_util.c b/src/battle_util.c index fd63494dd..f178e03c1 100644 --- a/src/battle_util.c +++ b/src/battle_util.c @@ -200,13 +200,13 @@ void HandleAction_UseMove(void) { if (GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget)) { - gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerTarget) ^ BIT_FLANK); + gBattlerTarget = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gBattlerTarget))); } else { gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_SIDE); if (gAbsentBattlerFlags & gBitTable[gBattlerTarget]) - gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerTarget) ^ BIT_FLANK); + gBattlerTarget = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gBattlerTarget))); } } } @@ -239,7 +239,7 @@ void HandleAction_UseMove(void) if (gAbsentBattlerFlags & gBitTable[gBattlerTarget] && GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget)) { - gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerTarget) ^ BIT_FLANK); + gBattlerTarget = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gBattlerTarget))); } } else @@ -249,13 +249,13 @@ void HandleAction_UseMove(void) { if (GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget)) { - gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerTarget) ^ BIT_FLANK); + gBattlerTarget = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gBattlerTarget))); } else { gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_SIDE); if (gAbsentBattlerFlags & gBitTable[gBattlerTarget]) - gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerTarget) ^ BIT_FLANK); + gBattlerTarget = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gBattlerTarget))); } } } @@ -1799,7 +1799,7 @@ bool8 HandleWishPerishSongOnTurnEnd(void) BattleScriptExecute(BattleScript_MonTookFutureAttack); if (gWishFutureKnock.futureSightCounter[gActiveBattler] == 0 - && gWishFutureKnock.futureSightCounter[gActiveBattler ^ BIT_FLANK] == 0) + && gWishFutureKnock.futureSightCounter[BATTLE_PARTNER(gActiveBattler)] == 0) { gSideStatuses[GET_BATTLER_SIDE(gBattlerTarget)] &= ~SIDE_STATUS_FUTUREATTACK; } From 1f0a952546c29584b17684581de69cea92d8a19b Mon Sep 17 00:00:00 2001 From: Eduardo Quezada Date: Sat, 27 Aug 2022 01:44:39 -0400 Subject: [PATCH 092/130] Usage of BATTLE_OPPOSITE --- src/battle_ai_script_commands.c | 4 ++-- src/battle_ai_switch_items.c | 4 ++-- src/battle_controller_player.c | 2 +- src/battle_gfx_sfx_util.c | 8 ++++---- src/battle_script_commands.c | 36 ++++++++++++++++----------------- src/battle_util.c | 16 +++++++-------- 6 files changed, 35 insertions(+), 35 deletions(-) diff --git a/src/battle_ai_script_commands.c b/src/battle_ai_script_commands.c index 93e476837..96b2e1184 100644 --- a/src/battle_ai_script_commands.c +++ b/src/battle_ai_script_commands.c @@ -351,14 +351,14 @@ void BattleAI_SetupAIData(u8 defaultScoreMoves) // Decide a random target battlerId in doubles. if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) { - gBattlerTarget = (Random() & BIT_FLANK) + (GetBattlerSide(gActiveBattler) ^ BIT_SIDE); + gBattlerTarget = (Random() & BIT_FLANK) + (BATTLE_OPPOSITE(GetBattlerSide(gActiveBattler))); if (gAbsentBattlerFlags & gBitTable[gBattlerTarget]) gBattlerTarget ^= BIT_FLANK; } // There's only one choice in single battles. else { - gBattlerTarget = sBattler_AI ^ BIT_SIDE; + gBattlerTarget = BATTLE_OPPOSITE(sBattler_AI); } // Choose proper trainer ai scripts. diff --git a/src/battle_ai_switch_items.c b/src/battle_ai_switch_items.c index 736dfa9d4..9e314286f 100644 --- a/src/battle_ai_switch_items.c +++ b/src/battle_ai_switch_items.c @@ -601,7 +601,7 @@ void AI_TrySwitchOrUseItem(void) } } - BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_USE_MOVE, (gActiveBattler ^ BIT_SIDE) << 8); + BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_USE_MOVE, BATTLE_OPPOSITE(gActiveBattler) << 8); } static void ModulateByTypeEffectiveness(u8 atkType, u8 defType1, u8 defType2, u8 *var) @@ -665,7 +665,7 @@ u8 GetMostSuitableMonToSwitchInto(void) } else { - opposingBattler = GetBattlerAtPosition(GetBattlerPosition(gActiveBattler) ^ BIT_SIDE); + opposingBattler = GetBattlerAtPosition(BATTLE_OPPOSITE(GetBattlerPosition(gActiveBattler))); battlerIn1 = gActiveBattler; battlerIn2 = gActiveBattler; } diff --git a/src/battle_controller_player.c b/src/battle_controller_player.c index 2e1f9417b..96a3d6bf0 100644 --- a/src/battle_controller_player.c +++ b/src/battle_controller_player.c @@ -498,7 +498,7 @@ static void HandleInputChooseMove(void) if (moveTarget & MOVE_TARGET_USER) gMultiUsePlayerCursor = gActiveBattler; else - gMultiUsePlayerCursor = GetBattlerAtPosition((GetBattlerPosition(gActiveBattler) & BIT_SIDE) ^ BIT_SIDE); + gMultiUsePlayerCursor = GetBattlerAtPosition(BATTLE_OPPOSITE(GetBattlerPosition(gActiveBattler) & BIT_SIDE)); if (!gBattleBufferA[gActiveBattler][1]) // not a double battle { diff --git a/src/battle_gfx_sfx_util.c b/src/battle_gfx_sfx_util.c index f97a46089..c2d4fad18 100644 --- a/src/battle_gfx_sfx_util.c +++ b/src/battle_gfx_sfx_util.c @@ -254,7 +254,7 @@ u16 ChooseMoveAndTargetInBattlePalace(void) else if (moveTarget == MOVE_TARGET_SELECTED) chosenMoveId |= GetBattlePalaceTarget(); else - chosenMoveId |= (GetBattlerAtPosition((GetBattlerPosition(gActiveBattler) & BIT_SIDE) ^ BIT_SIDE) << 8); + chosenMoveId |= (GetBattlerAtPosition(BATTLE_OPPOSITE(GetBattlerPosition(gActiveBattler) & BIT_SIDE)) << 8); return chosenMoveId; } @@ -310,7 +310,7 @@ static u16 GetBattlePalaceTarget(void) } if (gBattleMons[opposing1].hp == gBattleMons[opposing2].hp) - return (((gActiveBattler & BIT_SIDE) ^ BIT_SIDE) + (Random() & 2)) << 8; + return (BATTLE_OPPOSITE(gActiveBattler & BIT_SIDE) + (Random() & 2)) << 8; switch (gBattlePalaceNatureToMoveTarget[GetNatureFromPersonality(gBattleMons[gActiveBattler].personality)]) { @@ -325,11 +325,11 @@ static u16 GetBattlePalaceTarget(void) else return opposing2 << 8; case PALACE_TARGET_RANDOM: - return (((gActiveBattler & BIT_SIDE) ^ BIT_SIDE) + (Random() & 2)) << 8; + return (BATTLE_OPPOSITE(gActiveBattler & BIT_SIDE) + (Random() & 2)) << 8; } } - return (gActiveBattler ^ BIT_SIDE) << 8; + return BATTLE_OPPOSITE(gActiveBattler) << 8; } // Wait for the pokemon to finish appearing out from the pokeball on send out diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c index 61dfa4df6..22a2f6caf 100644 --- a/src/battle_script_commands.c +++ b/src/battle_script_commands.c @@ -5108,7 +5108,7 @@ static void Cmd_openpartyscreen(void) } else { - gActiveBattler = GetBattlerAtPosition(GetBattlerPosition(battlerId) ^ BIT_SIDE); + gActiveBattler = GetBattlerAtPosition(BATTLE_OPPOSITE(GetBattlerPosition(battlerId))); if (gAbsentBattlerFlags & gBitTable[gActiveBattler]) gActiveBattler ^= BIT_FLANK; @@ -6233,7 +6233,7 @@ static void Cmd_hpthresholds(void) if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) { gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); - opposingBattler = gActiveBattler ^ BIT_SIDE; + opposingBattler = BATTLE_OPPOSITE(gActiveBattler); result = gBattleMons[opposingBattler].hp * 100 / gBattleMons[opposingBattler].maxHP; if (result == 0) @@ -6261,7 +6261,7 @@ static void Cmd_hpthresholds2(void) if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) { gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); - opposingBattler = gActiveBattler ^ BIT_SIDE; + opposingBattler = BATTLE_OPPOSITE(gActiveBattler); hpSwitchout = *(gBattleStruct->hpOnSwitchout + GetBattlerSide(opposingBattler)); result = (hpSwitchout - gBattleMons[opposingBattler].hp) * 100 / hpSwitchout; @@ -6299,7 +6299,7 @@ static void Cmd_various(void) break; case VARIOUS_SET_MAGIC_COAT_TARGET: gBattlerAttacker = gBattlerTarget; - side = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE; + side = BATTLE_OPPOSITE(GetBattlerSide(gBattlerAttacker)); if (gSideTimers[side].followmeTimer != 0 && gBattleMons[gSideTimers[side].followmeTarget].hp != 0) gBattlerTarget = gSideTimers[side].followmeTarget; else @@ -8399,7 +8399,7 @@ static void Cmd_cursetarget(void) static void Cmd_trysetspikes(void) { - u8 targetSide = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE; + u8 targetSide = BATTLE_OPPOSITE(GetBattlerSide(gBattlerAttacker)); if (gSideTimers[targetSide].spikesAmount == 3) { @@ -9781,7 +9781,7 @@ static void Cmd_snatchsetbattlers(void) // Brick Break static void Cmd_removelightscreenreflect(void) { - u8 opposingSide = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE; + u8 opposingSide = BATTLE_OPPOSITE(GetBattlerSide(gBattlerAttacker)); if (gSideTimers[opposingSide].reflectTimer || gSideTimers[opposingSide].lightscreenTimer) { @@ -9809,7 +9809,7 @@ static void Cmd_handleballthrow(void) return; gActiveBattler = gBattlerAttacker; - gBattlerTarget = gBattlerAttacker ^ BIT_SIDE; + gBattlerTarget = BATTLE_OPPOSITE(gBattlerAttacker); if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) { @@ -9951,18 +9951,18 @@ static void Cmd_handleballthrow(void) static void Cmd_givecaughtmon(void) { - if (GiveMonToPlayer(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]]) != MON_GIVEN_TO_PARTY) + if (GiveMonToPlayer(&gEnemyParty[gBattlerPartyIndexes[BATTLE_OPPOSITE(gBattlerAttacker)]]) != MON_GIVEN_TO_PARTY) { if (!ShouldShowBoxWasFullMessage()) { gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SENT_SOMEONES_PC; StringCopy(gStringVar1, GetBoxNamePtr(VarGet(VAR_PC_BOX_TO_SEND_MON))); - GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gStringVar2); + GetMonData(&gEnemyParty[gBattlerPartyIndexes[BATTLE_OPPOSITE(gBattlerAttacker)]], MON_DATA_NICKNAME, gStringVar2); } else { StringCopy(gStringVar1, GetBoxNamePtr(VarGet(VAR_PC_BOX_TO_SEND_MON))); // box the mon was sent to - GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gStringVar2); + GetMonData(&gEnemyParty[gBattlerPartyIndexes[BATTLE_OPPOSITE(gBattlerAttacker)]], MON_DATA_NICKNAME, gStringVar2); StringCopy(gStringVar3, GetBoxNamePtr(GetPCBoxToSendMon())); //box the mon was going to be sent to gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SOMEONES_BOX_FULL; } @@ -9972,9 +9972,9 @@ static void Cmd_givecaughtmon(void) gBattleCommunication[MULTISTRING_CHOOSER]++; } - gBattleResults.caughtMonSpecies = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]], MON_DATA_SPECIES, NULL); - GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gBattleResults.caughtMonNick); - gBattleResults.caughtMonBall = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]], MON_DATA_POKEBALL, NULL); + gBattleResults.caughtMonSpecies = GetMonData(&gEnemyParty[gBattlerPartyIndexes[BATTLE_OPPOSITE(gBattlerAttacker)]], MON_DATA_SPECIES, NULL); + GetMonData(&gEnemyParty[gBattlerPartyIndexes[BATTLE_OPPOSITE(gBattlerAttacker)]], MON_DATA_NICKNAME, gBattleResults.caughtMonNick); + gBattleResults.caughtMonBall = GetMonData(&gEnemyParty[gBattlerPartyIndexes[BATTLE_OPPOSITE(gBattlerAttacker)]], MON_DATA_POKEBALL, NULL); gBattlescriptCurrInstr++; } @@ -10162,13 +10162,13 @@ static void Cmd_trygivecaughtmonnick(void) case 2: if (!gPaletteFade.active) { - GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gBattleStruct->caughtMonNick); + GetMonData(&gEnemyParty[gBattlerPartyIndexes[BATTLE_OPPOSITE(gBattlerAttacker)]], MON_DATA_NICKNAME, gBattleStruct->caughtMonNick); FreeAllWindowBuffers(); DoNamingScreen(NAMING_SCREEN_CAUGHT_MON, gBattleStruct->caughtMonNick, - GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]], MON_DATA_SPECIES), - GetMonGender(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]]), - GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]], MON_DATA_PERSONALITY, NULL), + GetMonData(&gEnemyParty[gBattlerPartyIndexes[BATTLE_OPPOSITE(gBattlerAttacker)]], MON_DATA_SPECIES), + GetMonGender(&gEnemyParty[gBattlerPartyIndexes[BATTLE_OPPOSITE(gBattlerAttacker)]]), + GetMonData(&gEnemyParty[gBattlerPartyIndexes[BATTLE_OPPOSITE(gBattlerAttacker)]], MON_DATA_PERSONALITY, NULL), BattleMainCB2); gBattleCommunication[MULTIUSE_STATE]++; @@ -10177,7 +10177,7 @@ static void Cmd_trygivecaughtmonnick(void) case 3: if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active) { - SetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gBattleStruct->caughtMonNick); + SetMonData(&gEnemyParty[gBattlerPartyIndexes[BATTLE_OPPOSITE(gBattlerAttacker)]], MON_DATA_NICKNAME, gBattleStruct->caughtMonNick); gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } break; diff --git a/src/battle_util.c b/src/battle_util.c index f178e03c1..4315c8a9b 100644 --- a/src/battle_util.c +++ b/src/battle_util.c @@ -146,7 +146,7 @@ void HandleAction_UseMove(void) } // choose target - side = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE; + side = BATTLE_OPPOSITE(GetBattlerSide(gBattlerAttacker)); if (gSideTimers[side].followmeTimer != 0 && gBattleMoves[gCurrentMove].target == MOVE_TARGET_SELECTED && GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gSideTimers[side].followmeTarget) @@ -204,7 +204,7 @@ void HandleAction_UseMove(void) } else { - gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_SIDE); + gBattlerTarget = GetBattlerAtPosition(BATTLE_OPPOSITE(GetBattlerPosition(gBattlerAttacker))); if (gAbsentBattlerFlags & gBitTable[gBattlerTarget]) gBattlerTarget = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gBattlerTarget))); } @@ -253,7 +253,7 @@ void HandleAction_UseMove(void) } else { - gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_SIDE); + gBattlerTarget = GetBattlerAtPosition(BATTLE_OPPOSITE(GetBattlerPosition(gBattlerAttacker))); if (gAbsentBattlerFlags & gBitTable[gBattlerTarget]) gBattlerTarget = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gBattlerTarget))); } @@ -3001,7 +3001,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA if (gBattleMons[i].ability == ABILITY_TRACE && (gStatuses3[i] & STATUS3_TRACE)) { u8 target2; - side = (GetBattlerPosition(i) ^ BIT_SIDE) & BIT_SIDE; // side of the opposing pokemon + side = (BATTLE_OPPOSITE(GetBattlerPosition(i))) & BIT_SIDE; // side of the opposing pokemon target1 = GetBattlerAtPosition(side); target2 = GetBattlerAtPosition(side + BIT_FLANK); if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) @@ -3820,7 +3820,7 @@ u8 GetMoveTarget(u16 move, u8 setTarget) switch (moveTarget) { case MOVE_TARGET_SELECTED: - side = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE; + side = BATTLE_OPPOSITE(GetBattlerSide(gBattlerAttacker)); if (gSideTimers[side].followmeTimer && gBattleMons[gSideTimers[side].followmeTarget].hp) targetBattler = gSideTimers[side].followmeTarget; else @@ -3844,12 +3844,12 @@ u8 GetMoveTarget(u16 move, u8 setTarget) case MOVE_TARGET_BOTH: case MOVE_TARGET_FOES_AND_ALLY: case MOVE_TARGET_OPPONENTS_FIELD: - targetBattler = GetBattlerAtPosition((GetBattlerPosition(gBattlerAttacker) & BIT_SIDE) ^ BIT_SIDE); + targetBattler = GetBattlerAtPosition(BATTLE_OPPOSITE(GetBattlerPosition(gBattlerAttacker) & BIT_SIDE)); if (gAbsentBattlerFlags & gBitTable[targetBattler]) targetBattler ^= BIT_FLANK; break; case MOVE_TARGET_RANDOM: - side = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE; + side = BATTLE_OPPOSITE(GetBattlerSide(gBattlerAttacker)); if (gSideTimers[side].followmeTimer && gBattleMons[gSideTimers[side].followmeTarget].hp) targetBattler = gSideTimers[side].followmeTarget; else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && moveTarget & MOVE_TARGET_RANDOM) @@ -3872,7 +3872,7 @@ u8 GetMoveTarget(u16 move, u8 setTarget) targetBattler ^= BIT_FLANK; } else - targetBattler = GetBattlerAtPosition((GetBattlerPosition(gBattlerAttacker) & BIT_SIDE) ^ BIT_SIDE); + targetBattler = GetBattlerAtPosition(BATTLE_OPPOSITE(GetBattlerPosition(gBattlerAttacker) & BIT_SIDE)); break; case MOVE_TARGET_USER_OR_SELECTED: case MOVE_TARGET_USER: From 866d916f2fb27c16fc064386766f99d5a9f36bf2 Mon Sep 17 00:00:00 2001 From: Eduardo Quezada Date: Sat, 27 Aug 2022 02:07:58 -0400 Subject: [PATCH 093/130] SpriteTemplate formatting --- src/cable_car.c | 13 +++++++------ src/easy_chat.c | 18 ++++++++++++------ src/field_effect.c | 3 ++- src/mirage_tower.c | 6 ++++-- src/mystery_gift_view.c | 3 ++- src/roulette.c | 4 ++-- src/union_room_chat.c | 15 ++++++++++----- 7 files changed, 39 insertions(+), 23 deletions(-) diff --git a/src/cable_car.c b/src/cable_car.c index 562e9eceb..dd1da3176 100644 --- a/src/cable_car.c +++ b/src/cable_car.c @@ -202,7 +202,7 @@ static const struct OamData sOam_Cable = .paletteNum = 0, }; -static const struct SpriteTemplate sSpriteTemplate_CableCar[] = +static const struct SpriteTemplate sSpriteTemplates_CableCar[] = { { .tileTag = TAG_CABLE_CAR, @@ -224,7 +224,8 @@ static const struct SpriteTemplate sSpriteTemplate_CableCar[] = }, }; -static const struct SpriteTemplate sSpriteTemplate_Cable = { +static const struct SpriteTemplate sSpriteTemplate_Cable = +{ .tileTag = TAG_CABLE, .paletteTag = TAG_CABLE_CAR, .oam = &sOam_Cable, @@ -836,12 +837,12 @@ static void CreateCableCarSprites(void) gSprites[spriteId].sYPos = 73; } // Create car sprite - spriteId = CreateSprite(&sSpriteTemplate_CableCar[0], 176, 43, 0x67); + spriteId = CreateSprite(&sSpriteTemplates_CableCar[0], 176, 43, 0x67); gSprites[spriteId].x2 = gSprites[spriteId].y2 = 32; gSprites[spriteId].sXPos = 176; gSprites[spriteId].sYPos = 43; // Create door sprite - spriteId = CreateSprite(&sSpriteTemplate_CableCar[1], 200, 99, 0x65); + spriteId = CreateSprite(&sSpriteTemplates_CableCar[1], 200, 99, 0x65); gSprites[spriteId].x2 = 8; gSprites[spriteId].y2 = 4; gSprites[spriteId].sXPos = 200; @@ -864,12 +865,12 @@ static void CreateCableCarSprites(void) gSprites[spriteId].sYPos = 39; } // Create car sprite - spriteId = CreateSprite(&sSpriteTemplate_CableCar[0], 104, 9, 0x67); + spriteId = CreateSprite(&sSpriteTemplates_CableCar[0], 104, 9, 0x67); gSprites[spriteId].x2 = gSprites[spriteId].y2 = 32; gSprites[spriteId].sXPos = 104; gSprites[spriteId].sYPos = 9; // Create door sprite - spriteId = CreateSprite(&sSpriteTemplate_CableCar[1], 128, 65, 0x65); + spriteId = CreateSprite(&sSpriteTemplates_CableCar[1], 128, 65, 0x65); gSprites[spriteId].x2 = 8; gSprites[spriteId].y2 = 4; gSprites[spriteId].sXPos = 128; diff --git a/src/easy_chat.c b/src/easy_chat.c index 91b44fb26..ebc843b3c 100644 --- a/src/easy_chat.c +++ b/src/easy_chat.c @@ -944,7 +944,8 @@ static const struct OamData sOamData_TriangleCursor = { .affineParam = 0, }; -static const struct SpriteTemplate sSpriteTemplate_TriangleCursor = { +static const struct SpriteTemplate sSpriteTemplate_TriangleCursor = +{ .tileTag = PALTAG_TRIANGLE_CURSOR, .paletteTag = GFXTAG_TRIANGLE_CURSOR, .oam = &sOamData_TriangleCursor, @@ -1005,7 +1006,8 @@ static const union AnimCmd *const sAnims_RectangleCursor[] = { [RECTCURSOR_ANIM_ON_LETTER] = sAnim_RectangleCursor_OnLetter, }; -static const struct SpriteTemplate sSpriteTemplate_RectangleCursor = { +static const struct SpriteTemplate sSpriteTemplate_RectangleCursor = +{ .tileTag = GFXTAG_RECTANGLE_CURSOR, .paletteTag = PALTAG_RECTANGLE_CURSOR, .oam = &sOamData_RectangleCursor, @@ -1075,7 +1077,8 @@ static const union AnimCmd *const sAnims_ModeWindow[] = { [MODEWINDOW_ANIM_TRANSITION] = sAnim_ModeWindow_Transition, }; -static const struct SpriteTemplate sSpriteTemplate_ModeWindow = { +static const struct SpriteTemplate sSpriteTemplate_ModeWindow = +{ .tileTag = GFXTAG_MODE_WINDOW, .paletteTag = PALTAG_MISC_UI, .oam = &sOamData_ModeWindow, @@ -1101,7 +1104,8 @@ static const struct OamData sOamData_ButtonWindow = { .affineParam = 0, }; -static const struct SpriteTemplate sSpriteTemplate_ButtonWindow = { +static const struct SpriteTemplate sSpriteTemplate_ButtonWindow = +{ .tileTag = GFXTAG_BUTTON_WINDOW, .paletteTag = PALTAG_MISC_UI, .oam = &sOamData_ButtonWindow, @@ -1159,7 +1163,8 @@ static const union AnimCmd *const sAnims_TwoFrame[] = { sAnim_Frame1, }; -static const struct SpriteTemplate sSpriteTemplate_StartSelectButton = { +static const struct SpriteTemplate sSpriteTemplate_StartSelectButton = +{ .tileTag = GFXTAG_START_SELECT_BUTTONS, .paletteTag = PALTAG_MISC_UI, .oam = &sOamData_StartSelectButton, @@ -1169,7 +1174,8 @@ static const struct SpriteTemplate sSpriteTemplate_StartSelectButton = { .callback = SpriteCallbackDummy, }; -static const struct SpriteTemplate sSpriteTemplate_ScrollIndicator = { +static const struct SpriteTemplate sSpriteTemplate_ScrollIndicator = +{ .tileTag = GFXTAG_SCROLL_INDICATOR, .paletteTag = PALTAG_MISC_UI, .oam = &sOamData_ScrollIndicator, diff --git a/src/field_effect.c b/src/field_effect.c index ba917b565..1ab45bb25 100644 --- a/src/field_effect.c +++ b/src/field_effect.c @@ -3766,7 +3766,8 @@ static const union AnimCmd *const sAnims_DeoxysRockFragment[] = { sAnim_RockFragment_BottomRight, }; -static const struct SpriteTemplate sSpriteTemplate_DeoxysRockFragment = { +static const struct SpriteTemplate sSpriteTemplate_DeoxysRockFragment = +{ .tileTag = TAG_NONE, .paletteTag = 4378, .oam = &sOam_8x8, diff --git a/src/mirage_tower.c b/src/mirage_tower.c index 69c2e8154..37096619d 100644 --- a/src/mirage_tower.c +++ b/src/mirage_tower.c @@ -201,7 +201,8 @@ static const struct OamData sOamData_CeilingCrumbleSmall = .affineParam = 0, }; -static const struct SpriteTemplate sSpriteTemplate_CeilingCrumbleSmall = { +static const struct SpriteTemplate sSpriteTemplate_CeilingCrumbleSmall = +{ .tileTag = TAG_CEILING_CRUMBLE, .paletteTag = TAG_NONE, .oam = &sOamData_CeilingCrumbleSmall, @@ -239,7 +240,8 @@ static const struct OamData sOamData_CeilingCrumbleLarge = .affineParam = 0, }; -static const struct SpriteTemplate sSpriteTemplate_CeilingCrumbleLarge = { +static const struct SpriteTemplate sSpriteTemplate_CeilingCrumbleLarge = +{ .tileTag = TAG_CEILING_CRUMBLE, .paletteTag = TAG_NONE, .oam = &sOamData_CeilingCrumbleLarge, diff --git a/src/mystery_gift_view.c b/src/mystery_gift_view.c index ff34c8853..384e8ef74 100644 --- a/src/mystery_gift_view.c +++ b/src/mystery_gift_view.c @@ -162,7 +162,8 @@ static const struct SpritePalette sSpritePalettes_StampShadow[] = { {sStampShadowPal8, TAG_STAMP_SHADOW} }; -static const struct SpriteTemplate sSpriteTemplate_StampShadow = { +static const struct SpriteTemplate sSpriteTemplate_StampShadow = +{ .tileTag = TAG_STAMP_SHADOW, .paletteTag = TAG_STAMP_SHADOW, .oam = &gOamData_AffineOff_ObjNormal_32x16, diff --git a/src/roulette.c b/src/roulette.c index a8be6ad7c..52efc8779 100644 --- a/src/roulette.c +++ b/src/roulette.c @@ -2662,7 +2662,7 @@ static const struct SpriteTemplate sSpriteTemplates_ColorHeaders[NUM_BOARD_COLOR } }; -static const struct SpriteTemplate sSpriteTemplate_GridIcons[NUM_BOARD_POKES] = +static const struct SpriteTemplate sSpriteTemplates_GridIcons[NUM_BOARD_POKES] = { { .tileTag = GFXTAG_GRID_ICONS, @@ -3537,7 +3537,7 @@ static void CreateGridSprites(void) u8 y = i * 24; for (j = 0; j < NUM_BOARD_POKES; j++) { - spriteId = sRoulette->spriteIds[(i * NUM_BOARD_POKES) + SPR_GRID_ICONS + j] = CreateSprite(&sSpriteTemplate_GridIcons[j], (j * 24) + 148, y + 92, 30); + spriteId = sRoulette->spriteIds[(i * NUM_BOARD_POKES) + SPR_GRID_ICONS + j] = CreateSprite(&sSpriteTemplates_GridIcons[j], (j * 24) + 148, y + 92, 30); gSprites[spriteId].animPaused = TRUE; y += 24; if (y >= 72) diff --git a/src/union_room_chat.c b/src/union_room_chat.c index f8513b9f4..5c26d1ea3 100755 --- a/src/union_room_chat.c +++ b/src/union_room_chat.c @@ -793,7 +793,8 @@ static const union AnimCmd *const sAnims_KeyboardCursor[] = { sAnim_KeyboardCursorWide_Closed }; -static const struct SpriteTemplate sSpriteTemplate_KeyboardCursor = { +static const struct SpriteTemplate sSpriteTemplate_KeyboardCursor = +{ .tileTag = GFXTAG_KEYBOARD_CURSOR, .paletteTag = PALTAG_INTERFACE, .oam = &sOam_KeyboardCursor, @@ -809,7 +810,8 @@ static const struct OamData sOam_TextEntrySprite = { .priority = 2 }; -static const struct SpriteTemplate sSpriteTemplate_TextEntryCursor = { +static const struct SpriteTemplate sSpriteTemplate_TextEntryCursor = +{ .tileTag = GFXTAG_TEXT_ENTRY_CURSOR, .paletteTag = PALTAG_INTERFACE, .oam = &sOam_TextEntrySprite, @@ -819,7 +821,8 @@ static const struct SpriteTemplate sSpriteTemplate_TextEntryCursor = { .callback = SpriteCB_TextEntryCursor }; -static const struct SpriteTemplate sSpriteTemplate_TextEntryArrow = { +static const struct SpriteTemplate sSpriteTemplate_TextEntryArrow = +{ .tileTag = GFXTAG_TEXT_ENTRY_ARROW, .paletteTag = PALTAG_INTERFACE, .oam = &sOam_TextEntrySprite, @@ -868,7 +871,8 @@ static const union AnimCmd *const sAnims_RButtonLabels[] = { sAnim_RegisterIcon }; -static const struct SpriteTemplate sSpriteTemplate_RButtonIcon = { +static const struct SpriteTemplate sSpriteTemplate_RButtonIcon = +{ .tileTag = GFXTAG_RBUTTON_ICON, .paletteTag = PALTAG_INTERFACE, .oam = &sOam_RButtonIcon, @@ -878,7 +882,8 @@ static const struct SpriteTemplate sSpriteTemplate_RButtonIcon = { .callback = SpriteCallbackDummy }; -static const struct SpriteTemplate sSpriteTemplate_RButtonLabels = { +static const struct SpriteTemplate sSpriteTemplate_RButtonLabels = +{ .tileTag = GFXTAG_RBUTTON_LABELS, .paletteTag = PALTAG_INTERFACE, .oam = &sOam_RButtonLabel, From 99fbad92e21003c474b608ba8dc47fe3570184e5 Mon Sep 17 00:00:00 2001 From: Eduardo Quezada Date: Sat, 27 Aug 2022 02:50:55 -0400 Subject: [PATCH 094/130] IS_BATTLER_OF_TYPE --- src/battle_ai_switch_items.c | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/src/battle_ai_switch_items.c b/src/battle_ai_switch_items.c index 9e314286f..261349dce 100644 --- a/src/battle_ai_switch_items.c +++ b/src/battle_ai_switch_items.c @@ -446,9 +446,7 @@ static bool8 ShouldSwitch(void) return FALSE; if (ABILITY_ON_FIELD2(ABILITY_MAGNET_PULL)) { - if (gBattleMons[gActiveBattler].type1 == TYPE_STEEL) - return FALSE; - if (gBattleMons[gActiveBattler].type2 == TYPE_STEEL) + if (IS_BATTLER_OF_TYPE(gActiveBattler, TYPE_STEEL)) return FALSE; } if (gBattleTypeFlags & BATTLE_TYPE_ARENA) From 12b32606f5b1a9c764bdfe389c76f0282a471e9e Mon Sep 17 00:00:00 2001 From: Eduardo Quezada Date: Sat, 27 Aug 2022 03:05:06 -0400 Subject: [PATCH 095/130] Fixed PokemonSubstruct3 alignment --- include/pokemon.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/include/pokemon.h b/include/pokemon.h index c05628a59..b6c798acc 100644 --- a/include/pokemon.h +++ b/include/pokemon.h @@ -142,7 +142,7 @@ struct PokemonSubstruct3 /* 0x02 */ u16 metLevel:7; /* 0x02 */ u16 metGame:4; - /* 0x03 */ u16 unused3_3:4; + /* 0x03 */ u16 unused1:4; /* 0x03 */ u16 otGender:1; /* 0x04 */ u32 hpIV:5; @@ -152,6 +152,7 @@ struct PokemonSubstruct3 /* 0x05 */ u32 spAttackIV:5; /* 0x06 */ u32 spDefenseIV:5; /* 0x07 */ u32 isEgg:1; + /* 0x07 */ u32 unused2:1; /* 0x08 */ u32 coolRibbon:3; /* 0x08 */ u32 beautyRibbon:3; From 1c8d3a49225a16ff28b0507f79ee041b9bddbb0f Mon Sep 17 00:00:00 2001 From: Eduardo Quezada Date: Sat, 27 Aug 2022 11:19:50 -0400 Subject: [PATCH 096/130] Removed unnecessary parenthesis --- src/battle_ai_script_commands.c | 4 ++-- src/battle_script_commands.c | 2 +- src/battle_util.c | 2 +- 3 files changed, 4 insertions(+), 4 deletions(-) diff --git a/src/battle_ai_script_commands.c b/src/battle_ai_script_commands.c index 96b2e1184..1ddcc9805 100644 --- a/src/battle_ai_script_commands.c +++ b/src/battle_ai_script_commands.c @@ -351,7 +351,7 @@ void BattleAI_SetupAIData(u8 defaultScoreMoves) // Decide a random target battlerId in doubles. if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) { - gBattlerTarget = (Random() & BIT_FLANK) + (BATTLE_OPPOSITE(GetBattlerSide(gActiveBattler))); + gBattlerTarget = (Random() & BIT_FLANK) + BATTLE_OPPOSITE(GetBattlerSide(gActiveBattler)); if (gAbsentBattlerFlags & gBitTable[gBattlerTarget]) gBattlerTarget ^= BIT_FLANK; } @@ -541,7 +541,7 @@ static u8 ChooseMoveOrAction_Doubles(void) bestMovePointsForTarget[i] = mostViableMovesScores[0]; // Don't use a move against ally if it has less than 100 points. - if (i == (BATTLE_PARTNER(sBattler_AI)) && bestMovePointsForTarget[i] < 100) + if (i == BATTLE_PARTNER(sBattler_AI) && bestMovePointsForTarget[i] < 100) { bestMovePointsForTarget[i] = -1; mostViableMovesScores[0] = mostViableMovesScores[0]; // Needed to match. diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c index 22a2f6caf..a40a4b6f0 100644 --- a/src/battle_script_commands.c +++ b/src/battle_script_commands.c @@ -5087,7 +5087,7 @@ static void Cmd_openpartyscreen(void) *(gBattleStruct->monToSwitchIntoId + gActiveBattler) = PARTY_SIZE; gBattleStruct->field_93 &= ~(gBitTable[gActiveBattler]); - BtlController_EmitChoosePokemon(BUFFER_A, hitmarkerFaintBits, *(gBattleStruct->monToSwitchIntoId + (BATTLE_PARTNER(gActiveBattler))), ABILITY_NONE, gBattleStruct->battlerPartyOrders[gActiveBattler]); + BtlController_EmitChoosePokemon(BUFFER_A, hitmarkerFaintBits, *(gBattleStruct->monToSwitchIntoId + BATTLE_PARTNER(gActiveBattler)), ABILITY_NONE, gBattleStruct->battlerPartyOrders[gActiveBattler]); MarkBattlerForControllerExec(gActiveBattler); gBattlescriptCurrInstr += 6; diff --git a/src/battle_util.c b/src/battle_util.c index 4315c8a9b..9bfeacd2d 100644 --- a/src/battle_util.c +++ b/src/battle_util.c @@ -3001,7 +3001,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA if (gBattleMons[i].ability == ABILITY_TRACE && (gStatuses3[i] & STATUS3_TRACE)) { u8 target2; - side = (BATTLE_OPPOSITE(GetBattlerPosition(i))) & BIT_SIDE; // side of the opposing pokemon + side = BATTLE_OPPOSITE(GetBattlerPosition(i)) & BIT_SIDE; // side of the opposing pokemon target1 = GetBattlerAtPosition(side); target2 = GetBattlerAtPosition(side + BIT_FLANK); if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) From 4577f635c9fe8a49a9f66d769d8243a562cb0bf4 Mon Sep 17 00:00:00 2001 From: phxGAMMA <84661377+phxGAMMA@users.noreply.github.com> Date: Sat, 27 Aug 2022 10:43:24 -0400 Subject: [PATCH 097/130] Update fairy.png --- graphics/types/fairy.png | Bin 245 -> 324 bytes 1 file changed, 0 insertions(+), 0 deletions(-) diff --git a/graphics/types/fairy.png b/graphics/types/fairy.png index d8170f64f50157808a63ba5e1f75cd84d70528e0..498386c20313853f2ef8543bea99efc09e0dc13d 100644 GIT binary patch delta 220 zcmey$c!X(!iaUFWr>`sfGY)A!Ek4UPtgZ|U4B{oO5hcO-X(i=}MX3z#J}v=%?h0k8 zMGD4xCWWm_9s-qcloa^617(bXYzD6eP5Ft60rg4V?k)@+tg;?Ju?$Za$B>FSsr?6e z8w@yHcS=qFp7luJUMXX8u$bZoMvvTE5j77P^#8ChC|$PNa9|pno(H3NMpu`b+p185 z)qAe8sJd!hZJGGfs!nOiqeV-cj_lSuvZULm)7V(}xz?e?=N9)3zopr0C{juHvj+t delta 143 zcmV;A0C4}r0`&oqB#~}Se{@n#Qvg8b*k%9#0Aoo+K~xyiWsgA$fItXEUDmBzwrJ5d z=s*QSbCHkUKr@CKw1)~l6qG14Zh@8d5;&#u2d3ZmH Date: Sat, 27 Aug 2022 22:45:10 -0400 Subject: [PATCH 098/130] Fixed battle frontier tutors (for real this time) --- data/maps/BattleFrontier_Lounge7/scripts.inc | 66 ++++++++++++-------- data/specials.inc | 1 - src/field_specials.c | 43 +------------ 3 files changed, 41 insertions(+), 69 deletions(-) diff --git a/data/maps/BattleFrontier_Lounge7/scripts.inc b/data/maps/BattleFrontier_Lounge7/scripts.inc index a51fd9d07..9528dd11d 100644 --- a/data/maps/BattleFrontier_Lounge7/scripts.inc +++ b/data/maps/BattleFrontier_Lounge7/scripts.inc @@ -66,52 +66,62 @@ BattleFrontier_Lounge7_EventScript_ChooseNewLeftTutorMove:: end BattleFrontier_Lounge7_EventScript_Softboiled:: - setvar VAR_0x8008, MOVE_SOFT_BOILED + setvar VAR_0x8008, 16 + setvar VAR_0x8005, MOVE_SOFT_BOILED goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection end BattleFrontier_Lounge7_EventScript_SeismicToss:: - setvar VAR_0x8008, MOVE_SEISMIC_TOSS + setvar VAR_0x8008, 24 + setvar VAR_0x8005, MOVE_SEISMIC_TOSS goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection end BattleFrontier_Lounge7_EventScript_DreamEater:: - setvar VAR_0x8008, MOVE_DREAM_EATER + setvar VAR_0x8008, 24 + setvar VAR_0x8005, MOVE_DREAM_EATER goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection end BattleFrontier_Lounge7_EventScript_MegaPunch:: - setvar VAR_0x8008, MOVE_MEGA_PUNCH + setvar VAR_0x8008, 24 + setvar VAR_0x8005, MOVE_MEGA_PUNCH goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection end BattleFrontier_Lounge7_EventScript_MegaKick:: - setvar VAR_0x8008, MOVE_MEGA_KICK + setvar VAR_0x8008, 48 + setvar VAR_0x8005, MOVE_MEGA_KICK goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection end BattleFrontier_Lounge7_EventScript_BodySlam:: - setvar VAR_0x8008, MOVE_BODY_SLAM + setvar VAR_0x8008, 48 + setvar VAR_0x8005, MOVE_BODY_SLAM goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection end BattleFrontier_Lounge7_EventScript_RockSlide:: - setvar VAR_0x8008, MOVE_ROCK_SLIDE + setvar VAR_0x8008, 48 + setvar VAR_0x8005, MOVE_ROCK_SLIDE goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection end BattleFrontier_Lounge7_EventScript_Counter:: - setvar VAR_0x8008, MOVE_COUNTER + setvar VAR_0x8008, 48 + setvar VAR_0x8005, MOVE_COUNTER goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection end BattleFrontier_Lounge7_EventScript_ThunderWave:: - setvar VAR_0x8008, MOVE_THUNDER_WAVE + setvar VAR_0x8008, 48 + setvar VAR_0x8005, MOVE_THUNDER_WAVE goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection end BattleFrontier_Lounge7_EventScript_SwordsDance:: - setvar VAR_0x8008, MOVE_SWORDS_DANCE + setvar VAR_0x8008, 48 + setvar VAR_0x8005, MOVE_SWORDS_DANCE goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection end @@ -135,7 +145,6 @@ BattleFrontier_Lounge7_EventScript_ChooseRightTutorMove:: waitmessage special ShowBattlePointsWindow setvar VAR_TEMP_E, 1 - setvar VAR_0x8004, SCROLL_MULTI_BF_MOVE_TUTOR_2 setvar VAR_0x8006, 0 special ShowScrollableMultichoice waitstate @@ -159,7 +168,6 @@ BattleFrontier_Lounge7_EventScript_ChooseNewRightTutorMove:: message BattleFrontier_Lounge7_Text_TeachWhichMove waitmessage setvar VAR_TEMP_E, 1 - setvar VAR_0x8004, SCROLL_MULTI_BF_MOVE_TUTOR_2 setvar VAR_0x8006, 1 special ShowScrollableMultichoice waitstate @@ -180,52 +188,62 @@ BattleFrontier_Lounge7_EventScript_ChooseNewRightTutorMove:: end BattleFrontier_Lounge7_EventScript_DefenseCurl:: - setvar VAR_0x8008, MOVE_DEFENSE_CURL + setvar VAR_0x8008, 16 + setvar VAR_0x8005, MOVE_DEFENSE_CURL goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection end BattleFrontier_Lounge7_EventScript_Snore:: - setvar VAR_0x8008, MOVE_SNORE + setvar VAR_0x8008, 24 + setvar VAR_0x8005, MOVE_SNORE goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection end BattleFrontier_Lounge7_EventScript_MudSlap:: - setvar VAR_0x8008, MOVE_MUD_SLAP + setvar VAR_0x8008, 24 + setvar VAR_0x8005, MOVE_MUD_SLAP goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection end BattleFrontier_Lounge7_EventScript_Swift:: - setvar VAR_0x8008, MOVE_SWIFT + setvar VAR_0x8008, 24 + setvar VAR_0x8005, MOVE_SWIFT goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection end BattleFrontier_Lounge7_EventScript_IcyWind:: - setvar VAR_0x8008, MOVE_ICY_WIND + setvar VAR_0x8008, 24 + setvar VAR_0x8005, MOVE_ICY_WIND goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection end BattleFrontier_Lounge7_EventScript_Endure:: - setvar VAR_0x8008, MOVE_ENDURE + setvar VAR_0x8008, 48 + setvar VAR_0x8005, MOVE_ENDURE goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection end BattleFrontier_Lounge7_EventScript_PsychUp:: - setvar VAR_0x8008, MOVE_PSYCH_UP + setvar VAR_0x8008, 48 + setvar VAR_0x8005, MOVE_PSYCH_UP goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection end BattleFrontier_Lounge7_EventScript_IcePunch:: - setvar VAR_0x8008, MOVE_ICE_PUNCH + setvar VAR_0x8008, 48 + setvar VAR_0x8005, MOVE_ICE_PUNCH goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection end BattleFrontier_Lounge7_EventScript_ThunderPunch:: - setvar VAR_0x8008, MOVE_THUNDER_PUNCH + setvar VAR_0x8008, 48 + setvar VAR_0x8005, MOVE_THUNDER_PUNCH goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection end BattleFrontier_Lounge7_EventScript_FirePunch:: - setvar VAR_0x8008, MOVE_FIRE_PUNCH + setvar VAR_0x8008, 48 + setvar VAR_0x8005, MOVE_FIRE_PUNCH goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection end @@ -246,11 +264,8 @@ BattleFrontier_Lounge7_EventScript_CancelChooseMon:: @ VAR_TEMP_D is the move selection @ VAR_TEMP_E is which move tutor was spoken to BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection:: - copyvar VAR_0x8004, VAR_TEMP_D - copyvar VAR_0x8005, VAR_TEMP_E special BufferBattleFrontierTutorMoveName buffernumberstring STR_VAR_2, VAR_0x8008 - copyvar VAR_0x8004, VAR_TEMP_C msgbox BattleFrontier_Lounge7_Text_MoveWillBeXBattlePoints, MSGBOX_YESNO goto_if_eq VAR_RESULT, NO, BattleFrontier_Lounge7_EventScript_ChooseNewMove specialvar VAR_TEMP_1, GetFrontierBattlePoints @@ -261,7 +276,6 @@ BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection:: BattleFrontier_Lounge7_EventScript_TeachTutorMove:: msgbox BattleFrontier_Lounge7_Text_TeachMoveToWhichMon, MSGBOX_DEFAULT - special GetBattleFrontierTutorMoveIndex fadescreen FADE_TO_BLACK special CloseBattlePointsWindow special CloseBattleFrontierTutorWindow diff --git a/data/specials.inc b/data/specials.inc index b4d0ecf90..a1b2fd201 100644 --- a/data/specials.inc +++ b/data/specials.inc @@ -486,7 +486,6 @@ gSpecials:: def_special CloseBattleFrontierTutorWindow def_special ScrollableMultichoice_RedrawPersistentMenu def_special ChooseMonForMoveTutor - def_special GetBattleFrontierTutorMoveIndex def_special ScrollableMultichoice_ClosePersistentMenu def_special DoDeoxysRockInteraction def_special SetDeoxysRockPalette diff --git a/src/field_specials.c b/src/field_specials.c index 434d2f776..8f2bfcbed 100644 --- a/src/field_specials.c +++ b/src/field_specials.c @@ -2988,10 +2988,7 @@ static void HideFrontierExchangeCornerItemIcon(u16 menu, u16 unused) void BufferBattleFrontierTutorMoveName(void) { - if (gSpecialVar_0x8005 != 0) - StringCopy(gStringVar1, gMoveNames[gSpecialVar_0x8004]); - else - StringCopy(gStringVar1, gMoveNames[gSpecialVar_0x8004]); + StringCopy(gStringVar1, gMoveNames[gSpecialVar_0x8005]); } static void ShowBattleFrontierTutorWindow(u8 menu, u16 selection) @@ -3087,44 +3084,6 @@ void ScrollableMultichoice_RedrawPersistentMenu(void) } } -void GetBattleFrontierTutorMoveIndex(void) -{ - u8 i; - u16 moveTutor = 0; - u16 moveIndex = 0; - gSpecialVar_0x8005 = 0; - - moveTutor = VarGet(VAR_TEMP_E); - moveIndex = VarGet(VAR_TEMP_D); - - if (moveTutor != 0) - { - i = 0; - do - { - if (i == moveIndex) - { - gSpecialVar_0x8005 = i; - break; - } - i++; - } while (i < MOVES_COUNT); - } - else - { - i = 0; - do - { - if (i == moveIndex) - { - gSpecialVar_0x8005 = i; - break; - } - i++; - } while (i < MOVES_COUNT); - } -} - // Never called // Close a scrollable multichoice that stays open after selection void ScrollableMultichoice_ClosePersistentMenu(void) From d6998d4579e5587ed2b50952f29d461b812d4c70 Mon Sep 17 00:00:00 2001 From: Blackforest92 Date: Sun, 28 Aug 2022 19:55:45 +0700 Subject: [PATCH 099/130] Edited PLA' pokedex_text.h --- src/data/pokemon/pokedex_text.h | 15 ++++++++------- 1 file changed, 8 insertions(+), 7 deletions(-) diff --git a/src/data/pokemon/pokedex_text.h b/src/data/pokemon/pokedex_text.h index fbb8545ad..bf3293203 100644 --- a/src/data/pokemon/pokedex_text.h +++ b/src/data/pokemon/pokedex_text.h @@ -5354,12 +5354,12 @@ const u8 gWyrdeerPokedexText[] = _( "The black orbs shine with an uncanny light\n" "when it is erecting invisible barriers.\n" "The fur shed from its beard retains heat\n" - "and useful for winter clothing."); + "and is useful for winter clothing."); const u8 gKleavorPokedexText[] = _( "A violent creature that fells trees with\n" "its crude axes and shields itself with hard\n" - "stone. If one should encounter this Pokémon\n" + "stone. Should one encounter this Pokémon\n" "in the wild, one's only recourse is to flee."); const u8 gUrsalunaPokedexText[] = _( @@ -5368,9 +5368,10 @@ const u8 gUrsalunaPokedexText[] = _( "manipulate peat at will."); const u8 gBasculegionPokedexText[] = _( - "It clads itself in the souls of comrades\n" - "that perishes before their goals of\n" - "journeying upstream."); + "Clads itself in the souls of comrades that\n" + "perished before fulfilling their goals of\n" + "journeying upstream. No other species in\n" + "all Hisui's rivers is Basculegion's equal."); const u8 gSneaslerPokedexText[] = _( "Because of its wicked poison and daunting\n" @@ -5381,8 +5382,8 @@ const u8 gSneaslerPokedexText[] = _( const u8 gOverqwilPokedexText[] = _( "Its lancelike spikes and savage\n" "temperament have earned it the\n" - "nickname Sea Fiend.\n" - "It surps up poison to nourish itself."); + "nickname “Sea Fiend”.\n" + "It slurps up poison to nourish itself."); const u8 gEnamorusPokedexText[] = _( "Its arrival brings an end to the\n" From 5801047e5096fcdacec26362169e1d3c23a683e4 Mon Sep 17 00:00:00 2001 From: LOuroboros Date: Sun, 28 Aug 2022 12:10:54 -0300 Subject: [PATCH 100/130] Removed unused local var in SetMonFormPSS --- src/pokemon_storage_system.c | 1 - 1 file changed, 1 deletion(-) diff --git a/src/pokemon_storage_system.c b/src/pokemon_storage_system.c index 7f515eba7..d3f5d433f 100644 --- a/src/pokemon_storage_system.c +++ b/src/pokemon_storage_system.c @@ -6893,7 +6893,6 @@ static void ReshowDisplayMon(void) void SetMonFormPSS(struct BoxPokemon *boxMon) { - u16 species = GetMonData(boxMon, MON_DATA_SPECIES); u16 targetSpecies = GetFormChangeTargetSpeciesBoxMon(boxMon, FORM_ITEM_HOLD_ABILITY, 0); if (targetSpecies == SPECIES_NONE) targetSpecies = GetFormChangeTargetSpeciesBoxMon(boxMon, FORM_ITEM_HOLD, 0); From 1c735e1abe0c872e661d68066c62cf2a0d4ad05f Mon Sep 17 00:00:00 2001 From: crater-git Date: Mon, 29 Aug 2022 03:47:11 -0400 Subject: [PATCH 101/130] Restored bool32 type to shouldUseMove --- src/apprentice.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/apprentice.c b/src/apprentice.c index 439bcc656..ad7568a76 100644 --- a/src/apprentice.c +++ b/src/apprentice.c @@ -338,7 +338,7 @@ static u16 GetRandomAlternateMove(u8 monId) const struct LevelUpMove *learnset; bool32 needTMs = FALSE; u16 moveId = MOVE_NONE; - bool8 shouldUseMove; + bool32 shouldUseMove; u8 level; id = APPRENTICE_SPECIES_ID(monId); From 27010e9ee67ed0a7ef5651153358a554e4ce8278 Mon Sep 17 00:00:00 2001 From: DizzyEggg Date: Mon, 29 Aug 2022 10:23:26 +0200 Subject: [PATCH 102/130] quash faintclearsetdata --- src/battle_main.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/battle_main.c b/src/battle_main.c index 6320770eb..439876325 100644 --- a/src/battle_main.c +++ b/src/battle_main.c @@ -3140,6 +3140,7 @@ void FaintClearSetData(void) gProtectStructs[gActiveBattler].spikyShielded = FALSE; gProtectStructs[gActiveBattler].kingsShielded = FALSE; gProtectStructs[gActiveBattler].banefulBunkered = FALSE; + gProtectStructs[gActiveBattler].quash = FALSE; gProtectStructs[gActiveBattler].obstructed = FALSE; gProtectStructs[gActiveBattler].endured = FALSE; gProtectStructs[gActiveBattler].noValidMoves = FALSE; @@ -4739,7 +4740,7 @@ static void TurnValuesCleanUp(bool8 var0) gProtectStructs[gActiveBattler].spikyShielded = FALSE; gProtectStructs[gActiveBattler].kingsShielded = FALSE; gProtectStructs[gActiveBattler].banefulBunkered = FALSE; - gProtectStructs[gBattlerTarget].quash = FALSE; + gProtectStructs[gActiveBattler].quash = FALSE; } else { From 2d4ac679a60b7c58d67c456687c01d10cd0d501a Mon Sep 17 00:00:00 2001 From: DizzyEggg Date: Mon, 29 Aug 2022 10:26:55 +0200 Subject: [PATCH 103/130] tabs --- src/battle_main.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/battle_main.c b/src/battle_main.c index 439876325..86a1fd075 100644 --- a/src/battle_main.c +++ b/src/battle_main.c @@ -4518,7 +4518,7 @@ s8 GetMovePriority(u32 battlerId, u16 move) } if (gProtectStructs[battlerId].quash) - priority = -8; + priority = -8; return priority; } From 32a1017c2dfbf6f12f7643966e33188333eeb351 Mon Sep 17 00:00:00 2001 From: Eduardo Quezada D'Ottone Date: Mon, 29 Aug 2022 10:13:01 -0400 Subject: [PATCH 104/130] Fixed tab --- src/data/text/species_names.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/data/text/species_names.h b/src/data/text/species_names.h index 8e82d47a9..978730bfe 100644 --- a/src/data/text/species_names.h +++ b/src/data/text/species_names.h @@ -1093,7 +1093,7 @@ const u8 gSpeciesNames[][POKEMON_NAME_LENGTH + 1] = { [SPECIES_ROTOM_FROST] = _("Rotom"), [SPECIES_ROTOM_MOW] = _("Rotom"), [SPECIES_ROTOM_WASH] = _("Rotom"), - // Origin + // Origin [SPECIES_DIALGA_ORIGIN] = _("Dialga"), [SPECIES_PALKIA_ORIGIN] = _("Palkia"), [SPECIES_GIRATINA_ORIGIN] = _("Giratina"), From b209645b2067601ad0f6142191df5500673c27e2 Mon Sep 17 00:00:00 2001 From: Blackforest92 Date: Mon, 29 Aug 2022 21:33:28 +0700 Subject: [PATCH 105/130] Changes Origin to Origin Forme --- src/data/text/species_names.h | 2 +- src/pokemon.c | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/data/text/species_names.h b/src/data/text/species_names.h index 978730bfe..ad0a1ba7c 100644 --- a/src/data/text/species_names.h +++ b/src/data/text/species_names.h @@ -1093,7 +1093,7 @@ const u8 gSpeciesNames[][POKEMON_NAME_LENGTH + 1] = { [SPECIES_ROTOM_FROST] = _("Rotom"), [SPECIES_ROTOM_MOW] = _("Rotom"), [SPECIES_ROTOM_WASH] = _("Rotom"), - // Origin + // Origin Forme [SPECIES_DIALGA_ORIGIN] = _("Dialga"), [SPECIES_PALKIA_ORIGIN] = _("Palkia"), [SPECIES_GIRATINA_ORIGIN] = _("Giratina"), diff --git a/src/pokemon.c b/src/pokemon.c index 5bd93b33f..350aebf0b 100644 --- a/src/pokemon.c +++ b/src/pokemon.c @@ -1428,7 +1428,7 @@ static const u16 sSpeciesToNationalPokedexNum[NUM_SPECIES - 1] = [SPECIES_ROTOM_FROST - 1] = NATIONAL_DEX_ROTOM, [SPECIES_ROTOM_FAN - 1] = NATIONAL_DEX_ROTOM, [SPECIES_ROTOM_MOW - 1] = NATIONAL_DEX_ROTOM, - // Origin + // Origin Forme [SPECIES_DIALGA_ORIGIN - 1] = NATIONAL_DEX_DIALGA, [SPECIES_PALKIA_ORIGIN - 1] = NATIONAL_DEX_PALKIA, [SPECIES_GIRATINA_ORIGIN - 1] = NATIONAL_DEX_GIRATINA, From d167b4ea0a0afad575d7aef5fa3ac47d9fb92dff Mon Sep 17 00:00:00 2001 From: DizzyEggg Date: Tue, 30 Aug 2022 20:08:50 +0200 Subject: [PATCH 106/130] Dragon Tail Weak Armor fix --- data/battle_scripts_1.s | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/data/battle_scripts_1.s b/data/battle_scripts_1.s index 9ecc3b179..dacae63c3 100644 --- a/data/battle_scripts_1.s +++ b/data/battle_scripts_1.s @@ -2016,12 +2016,11 @@ BattleScript_EffectHitSwitchTarget: resultmessage waitmessage B_WAIT_TIME_LONG tryfaintmon BS_TARGET - moveendcase MOVEEND_MAGICIAN @ possibly others? + moveendall jumpifability BS_TARGET, ABILITY_SUCTION_CUPS, BattleScript_AbilityPreventsPhasingOut jumpifstatus3 BS_TARGET, STATUS3_ROOTED, BattleScript_PrintMonIsRooted tryhitswitchtarget BattleScript_EffectHitSwitchTargetMoveEnd BattleScript_EffectHitSwitchTargetMoveEnd: - moveendall end BattleScript_EffectClearSmog: From c167e2c6cc6947deb618f84e04fd24fe0487dd09 Mon Sep 17 00:00:00 2001 From: LOuroboros Date: Tue, 30 Aug 2022 18:42:31 -0300 Subject: [PATCH 107/130] Added Legends: Arceus' move data --- data/battle_anim_scripts.s | 81 ++++--- include/constants/moves.h | 27 ++- src/data/battle_moves.h | 340 +++++++++++++++++++++++++++++- src/data/contest_moves.h | 48 +++++ src/data/text/move_descriptions.h | 24 +++ src/data/text/move_names.h | 48 +++++ 6 files changed, 535 insertions(+), 33 deletions(-) diff --git a/data/battle_anim_scripts.s b/data/battle_anim_scripts.s index bfd5af053..23eb678f9 100644 --- a/data/battle_anim_scripts.s +++ b/data/battle_anim_scripts.s @@ -779,6 +779,31 @@ gBattleAnims_Moves:: .4byte Move_GLACIAL_LANCE .4byte Move_ASTRAL_BARRAGE .4byte Move_EERIE_SPELL +@@@@LA MOVES + .4byte Move_DIRE_CLAW + .4byte Move_PSYSHIELD_BASH + .4byte Move_POWER_SHIFT + .4byte Move_STONE_AXE + .4byte Move_SPRINGTIDE_STORM + .4byte Move_MYSTICAL_POWER + .4byte Move_RAGING_FURY + .4byte Move_WAVE_CRASH + .4byte Move_CHLOROBLAST + .4byte Move_MOUNTAIN_GALE + .4byte Move_VICTORY_DANCE + .4byte Move_HEADLONG_RUSH + .4byte Move_BARB_BARRAGE + .4byte Move_ESPER_WING + .4byte Move_BITTER_MALICE + .4byte Move_SHELTER + .4byte Move_TRIPLE_ARROWS + .4byte Move_INFERNAL_PARADE + .4byte Move_CEASELESS_EDGE + .4byte Move_BLEAKWIND_STORM + .4byte Move_WILDBOLT_STORM + .4byte Move_SANDSEAR_STORM + .4byte Move_LUNAR_BLESSING + .4byte Move_TAKE_HEART @@@@ Z MOVES .4byte Move_BREAKNECK_BLITZ .4byte Move_ALL_OUT_PUMMELING @@ -14270,55 +14295,51 @@ Move_POLTERGEIST:: end Move_CORROSIVE_GAS:: - end @to do: - Move_COACHING:: - end @to do: - Move_FLIP_TURN:: - end @to do: - Move_TRIPLE_AXEL:: - end @to do: - Move_DUAL_WINGBEAT:: - end @to do: - Move_SCORCHING_SANDS:: - end @to do: + end @to do Move_JUNGLE_HEALING:: goto Move_AROMATHERAPY Move_WICKED_BLOW:: - end @to do: - Move_SURGING_STRIKES:: - end @to do: - Move_THUNDER_CAGE:: - end @to do: - Move_DRAGON_ENERGY:: - end @to do: - Move_FREEZING_GLARE:: - end @to do: - Move_FIERY_WRATH:: - end @to do: - Move_THUNDEROUS_KICK:: - end @to do: - Move_GLACIAL_LANCE:: - end @to do: - Move_ASTRAL_BARRAGE:: - end @to do: - Move_EERIE_SPELL:: - end @to do: +Move_DIRE_CLAW:: +Move_PSYSHIELD_BASH:: +Move_POWER_SHIFT:: +Move_STONE_AXE:: +Move_SPRINGTIDE_STORM:: +Move_MYSTICAL_POWER:: +Move_RAGING_FURY:: +Move_WAVE_CRASH:: +Move_CHLOROBLAST:: +Move_MOUNTAIN_GALE:: +Move_VICTORY_DANCE:: +Move_HEADLONG_RUSH:: +Move_BARB_BARRAGE:: +Move_ESPER_WING:: +Move_BITTER_MALICE:: +Move_SHELTER:: +Move_TRIPLE_ARROWS:: +Move_INFERNAL_PARADE:: +Move_CEASELESS_EDGE:: +Move_BLEAKWIND_STORM:: +Move_WILDBOLT_STORM:: +Move_SANDSEAR_STORM:: +Move_LUNAR_BLESSING:: +Move_TAKE_HEART:: + end @to do @@@@@@@@@@@@@@@@@@@@@@@ GEN 1-3 @@@@@@@@@@@@@@@@@@@@@@@ Move_NONE: diff --git a/include/constants/moves.h b/include/constants/moves.h index 822853e93..75691de76 100644 --- a/include/constants/moves.h +++ b/include/constants/moves.h @@ -781,8 +781,33 @@ #define MOVE_GLACIAL_LANCE 752 #define MOVE_ASTRAL_BARRAGE 753 #define MOVE_EERIE_SPELL 754 +// Legends: Arceus Moves +#define MOVE_DIRE_CLAW 755 +#define MOVE_PSYSHIELD_BASH 756 +#define MOVE_POWER_SHIFT 757 +#define MOVE_STONE_AXE 758 +#define MOVE_SPRINGTIDE_STORM 759 +#define MOVE_MYSTICAL_POWER 760 +#define MOVE_RAGING_FURY 761 +#define MOVE_WAVE_CRASH 762 +#define MOVE_CHLOROBLAST 763 +#define MOVE_MOUNTAIN_GALE 764 +#define MOVE_VICTORY_DANCE 765 +#define MOVE_HEADLONG_RUSH 766 +#define MOVE_BARB_BARRAGE 767 +#define MOVE_ESPER_WING 768 +#define MOVE_BITTER_MALICE 769 +#define MOVE_SHELTER 770 +#define MOVE_TRIPLE_ARROWS 771 +#define MOVE_INFERNAL_PARADE 772 +#define MOVE_CEASELESS_EDGE 773 +#define MOVE_BLEAKWIND_STORM 774 +#define MOVE_WILDBOLT_STORM 775 +#define MOVE_SANDSEAR_STORM 776 +#define MOVE_LUNAR_BLESSING 777 +#define MOVE_TAKE_HEART 778 -#define MOVES_COUNT_GEN8 755 +#define MOVES_COUNT_GEN8 779 #define MOVES_COUNT MOVES_COUNT_GEN8 diff --git a/src/data/battle_moves.h b/src/data/battle_moves.h index f3795325d..f4df3d9aa 100644 --- a/src/data/battle_moves.h +++ b/src/data/battle_moves.h @@ -13233,8 +13233,344 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] = .zMovePower = 160, .zMoveEffect = Z_EFFECT_NONE, }, - - // Z MOVES + + [MOVE_DIRE_CLAW] = + { + .effect = EFFECT_PLACEHOLDER, // EFFECT_DIRE_CLAW, + .power = 60, + .type = TYPE_POISON, + .accuracy = 100, + .pp = 15, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, + .split = SPLIT_PHYSICAL, + }, + + [MOVE_PSYSHIELD_BASH] = + { + .effect = EFFECT_PLACEHOLDER, // EFFECT_PSYSHIELD_BASH, + .power = 70, + .type = TYPE_PSYCHIC, + .accuracy = 90, + .pp = 10, + .secondaryEffectChance = 50, // TODO: Adjust this value. Currently it's set to Fiery Dance's. + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, + .split = SPLIT_PHYSICAL, + }, + + [MOVE_POWER_SHIFT] = + { + .effect = EFFECT_PLACEHOLDER, // EFFECT_POWER_SHIFT, + .power = 0, + .type = TYPE_NORMAL, + .accuracy = 0, + .pp = 10, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_USER, + .priority = 0, + .flags = FLAG_MIRROR_MOVE_AFFECTED, + .split = SPLIT_STATUS, + }, + + [MOVE_STONE_AXE] = + { + .effect = EFFECT_PLACEHOLDER, // EFFECT_STONE_AXE, + .power = 65, + .type = TYPE_ROCK, + .accuracy = 90, + .pp = 15, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_USER, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, + .split = SPLIT_PHYSICAL, + }, + + [MOVE_SPRINGTIDE_STORM] = + { + .effect = EFFECT_PLACEHOLDER, // EFFECT_SPRINGTIDE_STORM, + .power = 95, + .type = TYPE_FAIRY, + .accuracy = 80, + .pp = 5, + .secondaryEffectChance = 30, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + .split = SPLIT_SPECIAL, + }, + + [MOVE_MYSTICAL_POWER] = + { + .effect = EFFECT_PLACEHOLDER, // EFFECT_MYSTICAL_POWER, + .power = 70, + .type = TYPE_PSYCHIC, + .accuracy = 90, + .pp = 10, + .secondaryEffectChance = 100, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, + .split = SPLIT_SPECIAL, + }, + + [MOVE_RAGING_FURY] = + { + .effect = EFFECT_PLACEHOLDER, // EFFECT_RAGING_FURY, + .power = 90, + .type = TYPE_FIRE, + .accuracy = 85, + .pp = 10, + .secondaryEffectChance = 100, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, + .split = SPLIT_PHYSICAL, + }, + + [MOVE_WAVE_CRASH] = + { + .effect = EFFECT_RECOIL_33, // TODO: Legends: Arceus mechanics. + .power = 75, + .type = TYPE_WATER, + .accuracy = 100, + .pp = 10, + .secondaryEffectChance = 100, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, + .split = SPLIT_PHYSICAL, + }, + + [MOVE_CHLOROBLAST] = + { + .effect = EFFECT_PLACEHOLDER, // EFFECT_CHLOROBLAST, + .power = 120, + .type = TYPE_GRASS, + .accuracy = 95, + .pp = 5, + .secondaryEffectChance = 100, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, + .split = SPLIT_SPECIAL, + }, + + [MOVE_MOUNTAIN_GALE] = + { + .effect = EFFECT_PLACEHOLDER, // EFFECT_ACTION_SPEED_DOWN_HIT, + .power = 100, + .type = TYPE_ICE, + .accuracy = 85, + .pp = 5, + .secondaryEffectChance = 100, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, + .split = SPLIT_PHYSICAL, + }, + + [MOVE_VICTORY_DANCE] = + { + .effect = EFFECT_PLACEHOLDER, // EFFECT_VICTORY_DANCE, + .power = 0, + .type = TYPE_FIGHTING, + .accuracy = 0, + .pp = 20, + .secondaryEffectChance = 100, + .target = MOVE_TARGET_USER, + .priority = 0, + .flags = FLAG_SNATCH_AFFECTED | FLAG_DANCE, + .split = SPLIT_STATUS, + }, + + [MOVE_HEADLONG_RUSH] = + { + .effect = EFFECT_PLACEHOLDER, // EFFECT_HEADLONG_RUSH, + .power = 100, + .type = TYPE_GROUND, + .accuracy = 100, + .pp = 5, + .secondaryEffectChance = 100, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, + .split = SPLIT_PHYSICAL, + }, + + [MOVE_BARB_BARRAGE] = + { + .effect = EFFECT_PLACEHOLDER, // EFFECT_BARB_BARRAGE, + .power = 60, + .type = TYPE_POISON, + .accuracy = 100, + .pp = 15, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, + .split = SPLIT_PHYSICAL, + }, + + [MOVE_ESPER_WING] = + { + .effect = EFFECT_PLACEHOLDER, // EFFECT_ESPER_WING, + .power = 75, + .type = TYPE_PSYCHIC, + .accuracy = 90, + .pp = 10, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, + .split = SPLIT_SPECIAL, + }, + + [MOVE_BITTER_MALICE] = + { + .effect = EFFECT_PLACEHOLDER, // EFFECT_ESPER_WING, + .power = 60, + .type = TYPE_GHOST, + .accuracy = 100, + .pp = 15, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, + .split = SPLIT_SPECIAL, + }, + + [MOVE_SHELTER] = + { + .effect = EFFECT_PLACEHOLDER, // EFFECT_SHELTER, + .power = 0, + .type = TYPE_STEEL, + .accuracy = 0, + .pp = 10, + .secondaryEffectChance = 100, + .target = MOVE_TARGET_USER, + .priority = 0, + .flags = 0, + .split = SPLIT_STATUS, + }, + + [MOVE_TRIPLE_ARROWS] = + { + .effect = EFFECT_PLACEHOLDER, // EFFECT_TRIPLE_ARROWS, + .power = 50, + .type = TYPE_FIGHTING, + .accuracy = 100, + .pp = 15, + .secondaryEffectChance = 100, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, + .split = SPLIT_PHYSICAL, + }, + + [MOVE_INFERNAL_PARADE] = + { + .effect = EFFECT_PLACEHOLDER, // EFFECT_INFERNAL_PARADE, + .power = 60, + .type = TYPE_GHOST, + .accuracy = 100, + .pp = 15, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, + .split = SPLIT_SPECIAL, + }, + + [MOVE_CEASELESS_EDGE] = + { + .effect = EFFECT_PLACEHOLDER, // EFFECT_CEASELESS_EDGE, + .power = 65, + .type = TYPE_DARK, + .accuracy = 90, + .pp = 15, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, + .split = SPLIT_PHYSICAL, + }, + + [MOVE_BLEAKWIND_STORM] = + { + .effect = EFFECT_PLACEHOLDER, // EFFECT_BLEAKWIND_STORM, + .power = 95, + .type = TYPE_FLYING, + .accuracy = 80, + .pp = 5, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, + .split = SPLIT_SPECIAL, + }, + + [MOVE_WILDBOLT_STORM] = + { + .effect = EFFECT_PLACEHOLDER, // EFFECT_WILDBOLT_STORM, + .power = 95, + .type = TYPE_ELECTRIC, + .accuracy = 80, + .pp = 5, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, + .split = SPLIT_SPECIAL, + }, + + [MOVE_SANDSEAR_STORM] = + { + .effect = EFFECT_PLACEHOLDER, // EFFECT_SANDSEAR_STORM, + .power = 95, + .type = TYPE_GROUND, + .accuracy = 80, + .pp = 5, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, + .split = SPLIT_SPECIAL, + }, + + [MOVE_LUNAR_BLESSING] = + { + .effect = EFFECT_PLACEHOLDER, // EFFECT_LUNAR_BLESSING, + .power = 0, + .type = TYPE_PSYCHIC, + .accuracy = 0, + .pp = 10, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_USER, + .priority = 0, + .flags = FLAG_SNATCH_AFFECTED, + .split = SPLIT_STATUS, + }, + + [MOVE_TAKE_HEART] = + { + .effect = EFFECT_PLACEHOLDER, // EFFECT_TAKE_HEART, + .power = 0, + .type = TYPE_PSYCHIC, + .accuracy = 0, + .pp = 10, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_USER, + .priority = 0, + .flags = FLAG_SNATCH_AFFECTED, + .split = SPLIT_STATUS, + }, + + // Z-Moves [MOVE_BREAKNECK_BLITZ] = { .effect = EFFECT_HIT, diff --git a/src/data/contest_moves.h b/src/data/contest_moves.h index 169e55991..244f0ddb2 100644 --- a/src/data/contest_moves.h +++ b/src/data/contest_moves.h @@ -5918,6 +5918,54 @@ const struct ContestMove gContestMoves[MOVES_COUNT] = .comboStarterId = 0, .comboMoves = {0} }, + + [MOVE_DIRE_CLAW] = {0}, // TODO + + [MOVE_PSYSHIELD_BASH] = {0}, // TODO + + [MOVE_POWER_SHIFT] = {0}, // TODO + + [MOVE_STONE_AXE] = {0}, // TODO + + [MOVE_SPRINGTIDE_STORM] = {0}, // TODO + + [MOVE_MYSTICAL_POWER] = {0}, // TODO + + [MOVE_RAGING_FURY] = {0}, // TODO + + [MOVE_WAVE_CRASH] = {0}, // TODO + + [MOVE_CHLOROBLAST] = {0}, // TODO + + [MOVE_MOUNTAIN_GALE] = {0}, // TODO + + [MOVE_VICTORY_DANCE] = {0}, // TODO + + [MOVE_HEADLONG_RUSH] = {0}, // TODO + + [MOVE_BARB_BARRAGE] = {0}, // TODO + + [MOVE_ESPER_WING] = {0}, // TODO + + [MOVE_BITTER_MALICE] = {0}, // TODO + + [MOVE_SHELTER] = {0}, // TODO + + [MOVE_TRIPLE_ARROWS] = {0}, // TODO + + [MOVE_INFERNAL_PARADE] = {0}, // TODO + + [MOVE_CEASELESS_EDGE] = {0}, // TODO + + [MOVE_BLEAKWIND_STORM] = {0}, // TODO + + [MOVE_WILDBOLT_STORM] = {0}, // TODO + + [MOVE_SANDSEAR_STORM] = {0}, // TODO + + [MOVE_LUNAR_BLESSING] = {0}, // TODO + + [MOVE_TAKE_HEART] = {0}, // TODO }; const struct ContestEffect gContestEffects[] = diff --git a/src/data/text/move_descriptions.h b/src/data/text/move_descriptions.h index 7d890b1d3..bbdf606d1 100644 --- a/src/data/text/move_descriptions.h +++ b/src/data/text/move_descriptions.h @@ -3741,4 +3741,28 @@ const u8 *const gMoveDescriptionPointers[MOVES_COUNT - 1] = [MOVE_GLACIAL_LANCE - 1] = sGlacialLanceDescription, [MOVE_ASTRAL_BARRAGE - 1] = sAstralBarrageDescription, [MOVE_EERIE_SPELL - 1] = sEerieSpellDescription, + [MOVE_DIRE_CLAW - 1] = gNotDoneYetDescription, + [MOVE_PSYSHIELD_BASH - 1] = gNotDoneYetDescription, + [MOVE_POWER_SHIFT - 1] = gNotDoneYetDescription, + [MOVE_STONE_AXE - 1] = gNotDoneYetDescription, + [MOVE_SPRINGTIDE_STORM - 1] = gNotDoneYetDescription, + [MOVE_MYSTICAL_POWER - 1] = gNotDoneYetDescription, + [MOVE_RAGING_FURY - 1] = gNotDoneYetDescription, + [MOVE_WAVE_CRASH - 1] = gNotDoneYetDescription, + [MOVE_CHLOROBLAST - 1] = gNotDoneYetDescription, + [MOVE_MOUNTAIN_GALE - 1] = gNotDoneYetDescription, + [MOVE_VICTORY_DANCE - 1] = gNotDoneYetDescription, + [MOVE_HEADLONG_RUSH - 1] = gNotDoneYetDescription, + [MOVE_BARB_BARRAGE - 1] = gNotDoneYetDescription, + [MOVE_ESPER_WING - 1] = gNotDoneYetDescription, + [MOVE_BITTER_MALICE - 1] = gNotDoneYetDescription, + [MOVE_SHELTER - 1] = gNotDoneYetDescription, + [MOVE_TRIPLE_ARROWS - 1] = gNotDoneYetDescription, + [MOVE_INFERNAL_PARADE - 1] = gNotDoneYetDescription, + [MOVE_CEASELESS_EDGE - 1] = gNotDoneYetDescription, + [MOVE_BLEAKWIND_STORM - 1] = gNotDoneYetDescription, + [MOVE_WILDBOLT_STORM - 1] = gNotDoneYetDescription, + [MOVE_SANDSEAR_STORM - 1] = gNotDoneYetDescription, + [MOVE_LUNAR_BLESSING - 1] = gNotDoneYetDescription, + [MOVE_TAKE_HEART - 1] = gNotDoneYetDescription, }; diff --git a/src/data/text/move_names.h b/src/data/text/move_names.h index 48556d7fa..ffa00e3f6 100644 --- a/src/data/text/move_names.h +++ b/src/data/text/move_names.h @@ -757,6 +757,30 @@ const u8 gMoveNames[MOVES_COUNT][MOVE_NAME_LENGTH + 1] = [MOVE_GLACIAL_LANCE] = _("Glacial Lance"), [MOVE_ASTRAL_BARRAGE] = _("Astral Barrage"), [MOVE_EERIE_SPELL] = _("Eerie Spell"), + [MOVE_DIRE_CLAW] = _("Dire Claw"), + [MOVE_PSYSHIELD_BASH] = _("Psyshield Bash"), + [MOVE_POWER_SHIFT] = _("Power Shift"), + [MOVE_STONE_AXE] = _("Stone Axe"), + [MOVE_SPRINGTIDE_STORM] = _("Springtide Storm"), + [MOVE_MYSTICAL_POWER] = _("Mystical Power"), + [MOVE_RAGING_FURY] = _("Raging Fury"), + [MOVE_WAVE_CRASH] = _("Wave Crash"), + [MOVE_CHLOROBLAST] = _("Chloroblast"), + [MOVE_MOUNTAIN_GALE] = _("Mountain Gale"), + [MOVE_VICTORY_DANCE] = _("Victory Dance"), + [MOVE_HEADLONG_RUSH] = _("Headlong Rush"), + [MOVE_BARB_BARRAGE] = _("Barb Barrage"), + [MOVE_ESPER_WING] = _("Esper Wing"), + [MOVE_BITTER_MALICE] = _("Bitter Malice"), + [MOVE_SHELTER] = _("Shelter"), + [MOVE_TRIPLE_ARROWS] = _("Triple Arrows"), + [MOVE_INFERNAL_PARADE] = _("Infernal Parade"), + [MOVE_CEASELESS_EDGE] = _("Ceaseless Edge"), + [MOVE_BLEAKWIND_STORM] = _("Bleakwind Storm"), + [MOVE_WILDBOLT_STORM] = _("Wildbolt Storm"), + [MOVE_SANDSEAR_STORM] = _("Sandsear Storm"), + [MOVE_LUNAR_BLESSING] = _("Lunar Blessing"), + [MOVE_TAKE_HEART] = _("Take Heart"), }; #else // 12 letters @@ -1517,6 +1541,30 @@ const u8 gMoveNames[MOVES_COUNT][MOVE_NAME_LENGTH + 1] = [MOVE_GLACIAL_LANCE] = _("GlacialLance"), [MOVE_ASTRAL_BARRAGE] = _("AstrlBarrage"), [MOVE_EERIE_SPELL] = _("Eerie Spell"), + [MOVE_DIRE_CLAW] = _("Dire Claw"), + [MOVE_PSYSHIELD_BASH] = _("PsyshieldBsh"), + [MOVE_POWER_SHIFT] = _("Power Shift"), + [MOVE_STONE_AXE] = _("Stone Axe"), + [MOVE_SPRINGTIDE_STORM] = _("SprngtdeStrm"), + [MOVE_MYSTICAL_POWER] = _("MystcalPower"), + [MOVE_RAGING_FURY] = _("Raging Fury"), + [MOVE_WAVE_CRASH] = _("Wave Crash"), + [MOVE_CHLOROBLAST] = _("Chloroblast"), + [MOVE_MOUNTAIN_GALE] = _("MountainGale"), + [MOVE_VICTORY_DANCE] = _("VictoryDance"), + [MOVE_HEADLONG_RUSH] = _("HeadlongRush"), + [MOVE_BARB_BARRAGE] = _("Barb Barrage"), + [MOVE_ESPER_WING] = _("Esper Wing"), + [MOVE_BITTER_MALICE] = _("BitterMalice"), + [MOVE_SHELTER] = _("Shelter"), + [MOVE_TRIPLE_ARROWS] = _("TripleArrows"), + [MOVE_INFERNAL_PARADE] = _("InfrnlParade"), + [MOVE_CEASELESS_EDGE] = _("CeaslessEdge"), + [MOVE_BLEAKWIND_STORM] = _("BlekwndStorm"), + [MOVE_WILDBOLT_STORM] = _("WildbltStorm"), + [MOVE_SANDSEAR_STORM] = _("SndsearStorm"), + [MOVE_LUNAR_BLESSING] = _("LunarBlessng"), + [MOVE_TAKE_HEART] = _("Take Heart"), }; #endif From cc86b2fd961bc1c514d30b0792dbf0aa8538d25c Mon Sep 17 00:00:00 2001 From: LOuroboros Date: Tue, 30 Aug 2022 20:28:15 -0300 Subject: [PATCH 108/130] Added Z-Move stats for LA's moves --- src/data/battle_moves.h | 48 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 48 insertions(+) diff --git a/src/data/battle_moves.h b/src/data/battle_moves.h index f4df3d9aa..4b5cde44c 100644 --- a/src/data/battle_moves.h +++ b/src/data/battle_moves.h @@ -13246,6 +13246,8 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] = .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, .split = SPLIT_PHYSICAL, + .zMovePower = 120, + .zMoveEffect = Z_EFFECT_NONE, }, [MOVE_PSYSHIELD_BASH] = @@ -13260,6 +13262,8 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] = .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, .split = SPLIT_PHYSICAL, + .zMovePower = 140, + .zMoveEffect = Z_EFFECT_NONE, }, [MOVE_POWER_SHIFT] = @@ -13274,6 +13278,8 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] = .priority = 0, .flags = FLAG_MIRROR_MOVE_AFFECTED, .split = SPLIT_STATUS, + .zMovePower = 100, + .zMoveEffect = Z_EFFECT_NONE, }, [MOVE_STONE_AXE] = @@ -13288,6 +13294,8 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] = .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, .split = SPLIT_PHYSICAL, + .zMovePower = 120, + .zMoveEffect = Z_EFFECT_NONE, }, [MOVE_SPRINGTIDE_STORM] = @@ -13302,6 +13310,8 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] = .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, .split = SPLIT_SPECIAL, + .zMovePower = 175, + .zMoveEffect = Z_EFFECT_NONE, }, [MOVE_MYSTICAL_POWER] = @@ -13316,6 +13326,8 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] = .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, .split = SPLIT_SPECIAL, + .zMovePower = 140, + .zMoveEffect = Z_EFFECT_NONE, }, [MOVE_RAGING_FURY] = @@ -13330,6 +13342,8 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] = .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, .split = SPLIT_PHYSICAL, + .zMovePower = 175, + .zMoveEffect = Z_EFFECT_NONE, }, [MOVE_WAVE_CRASH] = @@ -13344,6 +13358,8 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] = .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, .split = SPLIT_PHYSICAL, + .zMovePower = 140, + .zMoveEffect = Z_EFFECT_NONE, }, [MOVE_CHLOROBLAST] = @@ -13358,6 +13374,8 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] = .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, .split = SPLIT_SPECIAL, + .zMovePower = 190, + .zMoveEffect = Z_EFFECT_NONE, }, [MOVE_MOUNTAIN_GALE] = @@ -13372,6 +13390,8 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] = .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, .split = SPLIT_PHYSICAL, + .zMovePower = 180, + .zMoveEffect = Z_EFFECT_NONE, }, [MOVE_VICTORY_DANCE] = @@ -13386,6 +13406,8 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] = .priority = 0, .flags = FLAG_SNATCH_AFFECTED | FLAG_DANCE, .split = SPLIT_STATUS, + .zMovePower = 100, + .zMoveEffect = Z_EFFECT_NONE, }, [MOVE_HEADLONG_RUSH] = @@ -13400,6 +13422,8 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] = .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, .split = SPLIT_PHYSICAL, + .zMovePower = 180, + .zMoveEffect = Z_EFFECT_NONE, }, [MOVE_BARB_BARRAGE] = @@ -13414,6 +13438,8 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] = .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, .split = SPLIT_PHYSICAL, + .zMovePower = 120, + .zMoveEffect = Z_EFFECT_NONE, }, [MOVE_ESPER_WING] = @@ -13428,6 +13454,8 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] = .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, .split = SPLIT_SPECIAL, + .zMovePower = 140, + .zMoveEffect = Z_EFFECT_NONE, }, [MOVE_BITTER_MALICE] = @@ -13442,6 +13470,8 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] = .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, .split = SPLIT_SPECIAL, + .zMovePower = 120, + .zMoveEffect = Z_EFFECT_NONE, }, [MOVE_SHELTER] = @@ -13456,6 +13486,8 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] = .priority = 0, .flags = 0, .split = SPLIT_STATUS, + .zMovePower = 100, + .zMoveEffect = Z_EFFECT_NONE, }, [MOVE_TRIPLE_ARROWS] = @@ -13470,6 +13502,8 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] = .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, .split = SPLIT_PHYSICAL, + .zMovePower = 100, + .zMoveEffect = Z_EFFECT_NONE, }, [MOVE_INFERNAL_PARADE] = @@ -13484,6 +13518,8 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] = .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, .split = SPLIT_SPECIAL, + .zMovePower = 120, + .zMoveEffect = Z_EFFECT_NONE, }, [MOVE_CEASELESS_EDGE] = @@ -13498,6 +13534,8 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] = .priority = 0, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, .split = SPLIT_PHYSICAL, + .zMovePower = 120, + .zMoveEffect = Z_EFFECT_NONE, }, [MOVE_BLEAKWIND_STORM] = @@ -13512,6 +13550,8 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] = .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, .split = SPLIT_SPECIAL, + .zMovePower = 175, + .zMoveEffect = Z_EFFECT_NONE, }, [MOVE_WILDBOLT_STORM] = @@ -13526,6 +13566,8 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] = .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, .split = SPLIT_SPECIAL, + .zMovePower = 175, + .zMoveEffect = Z_EFFECT_NONE, }, [MOVE_SANDSEAR_STORM] = @@ -13540,6 +13582,8 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] = .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, .split = SPLIT_SPECIAL, + .zMovePower = 175, + .zMoveEffect = Z_EFFECT_NONE, }, [MOVE_LUNAR_BLESSING] = @@ -13554,6 +13598,8 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] = .priority = 0, .flags = FLAG_SNATCH_AFFECTED, .split = SPLIT_STATUS, + .zMovePower = 100, + .zMoveEffect = Z_EFFECT_NONE, }, [MOVE_TAKE_HEART] = @@ -13568,6 +13614,8 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] = .priority = 0, .flags = FLAG_SNATCH_AFFECTED, .split = SPLIT_STATUS, + .zMovePower = 100, + .zMoveEffect = Z_EFFECT_NONE, }, // Z-Moves From 7b8226a8af4895827a8bcc0e61060a3475868354 Mon Sep 17 00:00:00 2001 From: LOuroboros Date: Tue, 30 Aug 2022 22:19:05 -0300 Subject: [PATCH 109/130] Added descriptions for LA's moves --- src/data/text/move_descriptions.h | 144 +++++++++++++++++++++++++----- 1 file changed, 120 insertions(+), 24 deletions(-) diff --git a/src/data/text/move_descriptions.h b/src/data/text/move_descriptions.h index bbdf606d1..42b415c02 100644 --- a/src/data/text/move_descriptions.h +++ b/src/data/text/move_descriptions.h @@ -2978,6 +2978,102 @@ static const u8 sEerieSpellDescription[] = _( "Attacks with psychic power.\n" "Foe's last move has 3 PP cut."); +static const u8 sDireClawDescription[] = _( + "High critical hit chance. May\n" + "paralyze, poison or drowse."); + +static const u8 sPsyshieldBashDescription[] = _( + "Hits a foe with psychic en-\n" + "ergy. May raise Defense."); + +static const u8 sPowerShiftDescription[] = _( + "The user swaps its offensive\n" + "and defensive stats."); + +static const u8 sStoneAxeDescription[] = _( + "High crit. hit chance. Leaves\n" + "Splinters that hurt the foe."); + +static const u8 sSpringtideStormDescription[] = _( + "Wraps a foe in fierce winds.\n" + "Varies with the user's form."); + +static const u8 sMysticalPowerDescription[] = _( + "Hurts the foe and increases\n" + "smallest of Atk. and Def."); + +static const u8 sRagingFuryDescription[] = _( + "Viciously spews flames at\n" + "a foe, becoming fixated."); + +static const u8 sWaveCrashDescription[] = _( + "Hurts the foe and the user,\n" + "but increases Action Speed."); + +static const u8 sChloroblastDescription[] = _( + "Hurts the foe and the user,\n" + "and lowers Action Speed."); + +static const u8 sMountainGaleDescription[] = _( + "The user hurls giant chunks\n" + "of ice to damage the foe."); + +static const u8 sVictoryDanceDescription[] = _( + "Dances to raise offenses,\n" + "defenses, and also damage."); + +static const u8 sHeadlongRushDescription[] = _( + "Charges the foe with a full-\n" + "body tackle. Lowers Defense."); + +static const u8 sBarbBarrageDescription[] = _( + "Can poison on impact. Powers\n" + "up if the foe has an ailment."); + +static const u8 sEsperWingDescription[] = _( + "High crit. hit chance. Raises\n" + "the user's Action Speed."); + +static const u8 sBitterMaliceDescription[] = _( + "Hurts a foe, harder if it has\n" + "an ailment. Can give FrstBte."); + +static const u8 sShelterDescription[] = _( + "The user hardens their skin\n" + "and obscures themself."); + +static const u8 sTripleArrowsDescription[] = _( + "Shoots 3 arrows that up crit.\n" + "chance and lower foe's Defs."); + +static const u8 sInfernalParadeDescription[] = _( + "Hurts a foe, harder if it has\n" + "an ailment. May leave a burn."); + +static const u8 sCeaselessEdgeDescription[] = _( + "High crit. hit chance. Leaves\n" + "Splinters that hurt the foe."); + +static const u8 sBleakwindStormDescription[] = _( + "Hits with brutal, cold winds.\n" + "May inflict frostbite."); + +static const u8 sWildboltStormDescription[] = _( + "Hits with a brutal tempest.\n" + "May inflict paralysis."); + +static const u8 sSandsearStormDescription[] = _( + "Hits with brutally hot sand.\n" + "May inflict a burn."); + +static const u8 sLunarBlessingDescription[] = _( + "The user heals themself and\n" + "conceals their presence."); + +static const u8 sTakeHeartDescription[] = _( + "The user raise spirit to heal\n" + "and strengthen themself."); + const u8 gNotDoneYetDescription[] = _( "This move can't be used. Its\n" "effect is in development."); @@ -3741,28 +3837,28 @@ const u8 *const gMoveDescriptionPointers[MOVES_COUNT - 1] = [MOVE_GLACIAL_LANCE - 1] = sGlacialLanceDescription, [MOVE_ASTRAL_BARRAGE - 1] = sAstralBarrageDescription, [MOVE_EERIE_SPELL - 1] = sEerieSpellDescription, - [MOVE_DIRE_CLAW - 1] = gNotDoneYetDescription, - [MOVE_PSYSHIELD_BASH - 1] = gNotDoneYetDescription, - [MOVE_POWER_SHIFT - 1] = gNotDoneYetDescription, - [MOVE_STONE_AXE - 1] = gNotDoneYetDescription, - [MOVE_SPRINGTIDE_STORM - 1] = gNotDoneYetDescription, - [MOVE_MYSTICAL_POWER - 1] = gNotDoneYetDescription, - [MOVE_RAGING_FURY - 1] = gNotDoneYetDescription, - [MOVE_WAVE_CRASH - 1] = gNotDoneYetDescription, - [MOVE_CHLOROBLAST - 1] = gNotDoneYetDescription, - [MOVE_MOUNTAIN_GALE - 1] = gNotDoneYetDescription, - [MOVE_VICTORY_DANCE - 1] = gNotDoneYetDescription, - [MOVE_HEADLONG_RUSH - 1] = gNotDoneYetDescription, - [MOVE_BARB_BARRAGE - 1] = gNotDoneYetDescription, - [MOVE_ESPER_WING - 1] = gNotDoneYetDescription, - [MOVE_BITTER_MALICE - 1] = gNotDoneYetDescription, - [MOVE_SHELTER - 1] = gNotDoneYetDescription, - [MOVE_TRIPLE_ARROWS - 1] = gNotDoneYetDescription, - [MOVE_INFERNAL_PARADE - 1] = gNotDoneYetDescription, - [MOVE_CEASELESS_EDGE - 1] = gNotDoneYetDescription, - [MOVE_BLEAKWIND_STORM - 1] = gNotDoneYetDescription, - [MOVE_WILDBOLT_STORM - 1] = gNotDoneYetDescription, - [MOVE_SANDSEAR_STORM - 1] = gNotDoneYetDescription, - [MOVE_LUNAR_BLESSING - 1] = gNotDoneYetDescription, - [MOVE_TAKE_HEART - 1] = gNotDoneYetDescription, + [MOVE_DIRE_CLAW - 1] = sDireClawDescription, + [MOVE_PSYSHIELD_BASH - 1] = sPsyshieldBashDescription, + [MOVE_POWER_SHIFT - 1] = sPowerShiftDescription, + [MOVE_STONE_AXE - 1] = sStoneAxeDescription, + [MOVE_SPRINGTIDE_STORM - 1] = sSpringtideStormDescription, + [MOVE_MYSTICAL_POWER - 1] = sMysticalPowerDescription, + [MOVE_RAGING_FURY - 1] = sRagingFuryDescription, + [MOVE_WAVE_CRASH - 1] = sWaveCrashDescription, + [MOVE_CHLOROBLAST - 1] = sChloroblastDescription, + [MOVE_MOUNTAIN_GALE - 1] = sMountainGaleDescription, + [MOVE_VICTORY_DANCE - 1] = sVictoryDanceDescription, + [MOVE_HEADLONG_RUSH - 1] = sHeadlongRushDescription, + [MOVE_BARB_BARRAGE - 1] = sBarbBarrageDescription, + [MOVE_ESPER_WING - 1] = sEsperWingDescription, + [MOVE_BITTER_MALICE - 1] = sBitterMaliceDescription, + [MOVE_SHELTER - 1] = sShelterDescription, + [MOVE_TRIPLE_ARROWS - 1] = sTripleArrowsDescription, + [MOVE_INFERNAL_PARADE - 1] = sInfernalParadeDescription, + [MOVE_CEASELESS_EDGE - 1] = sCeaselessEdgeDescription, + [MOVE_BLEAKWIND_STORM - 1] = sBleakwindStormDescription, + [MOVE_WILDBOLT_STORM - 1] = sWildboltStormDescription, + [MOVE_SANDSEAR_STORM - 1] = sSandsearStormDescription, + [MOVE_LUNAR_BLESSING - 1] = sLunarBlessingDescription, + [MOVE_TAKE_HEART - 1] = sTakeHeartDescription, }; From e02b33ee112f9f08c0866a27fb8c2ad1e763ad20 Mon Sep 17 00:00:00 2001 From: LOuroboros Date: Wed, 31 Aug 2022 22:56:39 -0300 Subject: [PATCH 110/130] Automatized the contents of some sideof in src/item.c --- src/item.c | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/src/item.c b/src/item.c index 63287693a..641c1ce61 100644 --- a/src/item.c +++ b/src/item.c @@ -740,11 +740,11 @@ bool8 AddPyramidBagItem(u16 itemId, u16 count) u16 *items = gSaveBlock2Ptr->frontier.pyramidBag.itemId[gSaveBlock2Ptr->frontier.lvlMode]; u8 *quantities = gSaveBlock2Ptr->frontier.pyramidBag.quantity[gSaveBlock2Ptr->frontier.lvlMode]; - u16 *newItems = Alloc(PYRAMID_BAG_ITEMS_COUNT * sizeof(u16)); - u8 *newQuantities = Alloc(PYRAMID_BAG_ITEMS_COUNT * sizeof(u8)); + u16 *newItems = Alloc(PYRAMID_BAG_ITEMS_COUNT * sizeof(*newItems)); + u8 *newQuantities = Alloc(PYRAMID_BAG_ITEMS_COUNT * sizeof(*newQuantities)); - memcpy(newItems, items, PYRAMID_BAG_ITEMS_COUNT * sizeof(u16)); - memcpy(newQuantities, quantities, PYRAMID_BAG_ITEMS_COUNT * sizeof(u8)); + memcpy(newItems, items, PYRAMID_BAG_ITEMS_COUNT * sizeof(*newItems)); + memcpy(newQuantities, quantities, PYRAMID_BAG_ITEMS_COUNT * sizeof(*newQuantities)); for (i = 0; i < PYRAMID_BAG_ITEMS_COUNT; i++) { @@ -792,8 +792,8 @@ bool8 AddPyramidBagItem(u16 itemId, u16 count) if (count == 0) { - memcpy(items, newItems, PYRAMID_BAG_ITEMS_COUNT * sizeof(u16)); - memcpy(quantities, newQuantities, PYRAMID_BAG_ITEMS_COUNT * sizeof(u8)); + memcpy(items, newItems, PYRAMID_BAG_ITEMS_COUNT * sizeof(*newItems)); + memcpy(quantities, newQuantities, PYRAMID_BAG_ITEMS_COUNT * sizeof(*newQuantities)); Free(newItems); Free(newQuantities); return TRUE; @@ -823,11 +823,11 @@ bool8 RemovePyramidBagItem(u16 itemId, u16 count) } else { - u16 *newItems = Alloc(PYRAMID_BAG_ITEMS_COUNT * sizeof(u16)); - u8 *newQuantities = Alloc(PYRAMID_BAG_ITEMS_COUNT * sizeof(u8)); + u16 *newItems = Alloc(PYRAMID_BAG_ITEMS_COUNT * sizeof(*newItems)); + u8 *newQuantities = Alloc(PYRAMID_BAG_ITEMS_COUNT * sizeof(*newQuantities)); - memcpy(newItems, items, PYRAMID_BAG_ITEMS_COUNT * sizeof(u16)); - memcpy(newQuantities, quantities, PYRAMID_BAG_ITEMS_COUNT * sizeof(u8)); + memcpy(newItems, items, PYRAMID_BAG_ITEMS_COUNT * sizeof(*newItems)); + memcpy(newQuantities, quantities, PYRAMID_BAG_ITEMS_COUNT * sizeof(*newQuantities)); for (i = 0; i < PYRAMID_BAG_ITEMS_COUNT; i++) { @@ -854,8 +854,8 @@ bool8 RemovePyramidBagItem(u16 itemId, u16 count) if (count == 0) { - memcpy(items, newItems, PYRAMID_BAG_ITEMS_COUNT * sizeof(u16)); - memcpy(quantities, newQuantities, PYRAMID_BAG_ITEMS_COUNT * sizeof(u8)); + memcpy(items, newItems, PYRAMID_BAG_ITEMS_COUNT * sizeof(*newItems)); + memcpy(quantities, newQuantities, PYRAMID_BAG_ITEMS_COUNT * sizeof(*newQuantities)); Free(newItems); Free(newQuantities); return TRUE; From ea345f90f5d2e9cb8a63ad12343aeea49e67340c Mon Sep 17 00:00:00 2001 From: LOuroboros Date: Wed, 31 Aug 2022 23:05:06 -0300 Subject: [PATCH 111/130] Picked the correct pointers for correctness' sake --- src/item.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/item.c b/src/item.c index 641c1ce61..0f5746027 100644 --- a/src/item.c +++ b/src/item.c @@ -792,8 +792,8 @@ bool8 AddPyramidBagItem(u16 itemId, u16 count) if (count == 0) { - memcpy(items, newItems, PYRAMID_BAG_ITEMS_COUNT * sizeof(*newItems)); - memcpy(quantities, newQuantities, PYRAMID_BAG_ITEMS_COUNT * sizeof(*newQuantities)); + memcpy(items, newItems, PYRAMID_BAG_ITEMS_COUNT * sizeof(*items)); + memcpy(quantities, newQuantities, PYRAMID_BAG_ITEMS_COUNT * sizeof(*quantities)); Free(newItems); Free(newQuantities); return TRUE; @@ -854,8 +854,8 @@ bool8 RemovePyramidBagItem(u16 itemId, u16 count) if (count == 0) { - memcpy(items, newItems, PYRAMID_BAG_ITEMS_COUNT * sizeof(*newItems)); - memcpy(quantities, newQuantities, PYRAMID_BAG_ITEMS_COUNT * sizeof(*newQuantities)); + memcpy(items, newItems, PYRAMID_BAG_ITEMS_COUNT * sizeof(*items)); + memcpy(quantities, newQuantities, PYRAMID_BAG_ITEMS_COUNT * sizeof(*quantities)); Free(newItems); Free(newQuantities); return TRUE; From b9a32a93f59d7c2c50a780bb8e44bcac0c396a97 Mon Sep 17 00:00:00 2001 From: LOuroboros Date: Wed, 31 Aug 2022 23:35:10 -0300 Subject: [PATCH 112/130] Update src/data/text/move_descriptions.h Co-authored-by: Eduardo Quezada D'Ottone --- src/data/text/move_descriptions.h | 46 +++++++++++++++---------------- 1 file changed, 23 insertions(+), 23 deletions(-) diff --git a/src/data/text/move_descriptions.h b/src/data/text/move_descriptions.h index 42b415c02..06c50f36d 100644 --- a/src/data/text/move_descriptions.h +++ b/src/data/text/move_descriptions.h @@ -2983,15 +2983,15 @@ static const u8 sDireClawDescription[] = _( "paralyze, poison or drowse."); static const u8 sPsyshieldBashDescription[] = _( - "Hits a foe with psychic en-\n" - "ergy. May raise Defense."); + "Hits a foe with psychic\n" + "energy. May raise Defense."); static const u8 sPowerShiftDescription[] = _( "The user swaps its offensive\n" "and defensive stats."); static const u8 sStoneAxeDescription[] = _( - "High crit. hit chance. Leaves\n" + "High critical hit ratio. Sets\n" "Splinters that hurt the foe."); static const u8 sSpringtideStormDescription[] = _( @@ -2999,59 +2999,59 @@ static const u8 sSpringtideStormDescription[] = _( "Varies with the user's form."); static const u8 sMysticalPowerDescription[] = _( - "Hurts the foe and increases\n" - "smallest of Atk. and Def."); + "Increases the user's better\n" + "of Atk. and Def. stats."); static const u8 sRagingFuryDescription[] = _( "Viciously spews flames at\n" "a foe, becoming fixated."); static const u8 sWaveCrashDescription[] = _( - "Hurts the foe and the user,\n" - "but increases Action Speed."); + "A water slam. Hurts the user\n" + "and raises its Action Speed."); static const u8 sChloroblastDescription[] = _( - "Hurts the foe and the user,\n" - "and lowers Action Speed."); + "An blast that hurts the user\n" + "and lowers its Action Speed."); static const u8 sMountainGaleDescription[] = _( "The user hurls giant chunks\n" "of ice to damage the foe."); static const u8 sVictoryDanceDescription[] = _( - "Dances to raise offenses,\n" - "defenses, and also damage."); + "Dances to raise damage 50%,\n" + "plus offenses and defenses."); static const u8 sHeadlongRushDescription[] = _( - "Charges the foe with a full-\n" - "body tackle. Lowers Defense."); + "Hits with a full-body tackle,\n" + "lowering the foe's Defense."); static const u8 sBarbBarrageDescription[] = _( "Can poison on impact. Powers\n" "up if the foe has an ailment."); static const u8 sEsperWingDescription[] = _( - "High crit. hit chance. Raises\n" - "the user's Action Speed."); + "High critical hit ratio.\n" + "Ups the user's Action Speed."); static const u8 sBitterMaliceDescription[] = _( - "Hurts a foe, harder if it has\n" + "Hurts a foe harder if it has\n" "an ailment. Can give FrstBte."); static const u8 sShelterDescription[] = _( "The user hardens their skin\n" - "and obscures themself."); + "and obscures itself."); static const u8 sTripleArrowsDescription[] = _( - "Shoots 3 arrows that up crit.\n" - "chance and lower foe's Defs."); + "Ups critical-hit ratio for 3\n" + "turns. Lowers foe Defenses."); static const u8 sInfernalParadeDescription[] = _( - "Hurts a foe, harder if it has\n" + "Hurts a foe harder if it has\n" "an ailment. May leave a burn."); static const u8 sCeaselessEdgeDescription[] = _( - "High crit. hit chance. Leaves\n" + "High critical hit ratio. Sets\n" "Splinters that hurt the foe."); static const u8 sBleakwindStormDescription[] = _( @@ -3071,8 +3071,8 @@ static const u8 sLunarBlessingDescription[] = _( "conceals their presence."); static const u8 sTakeHeartDescription[] = _( - "The user raise spirit to heal\n" - "and strengthen themself."); + "The user lifts its spirits to\n" + "heal and strengthen itself."); const u8 gNotDoneYetDescription[] = _( "This move can't be used. Its\n" From 5d346fd9392eb718dce06875a26538691343f582 Mon Sep 17 00:00:00 2001 From: LOuroboros Date: Wed, 31 Aug 2022 23:49:43 -0300 Subject: [PATCH 113/130] Updated a couple more sizeofs --- src/battle_pyramid_bag.c | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/src/battle_pyramid_bag.c b/src/battle_pyramid_bag.c index 9fab996da..7a4d981f0 100644 --- a/src/battle_pyramid_bag.c +++ b/src/battle_pyramid_bag.c @@ -1404,20 +1404,20 @@ void TryStoreHeldItemsInPyramidBag(void) { u8 i; struct Pokemon *party = gPlayerParty; - u16 *newItems = Alloc(PYRAMID_BAG_ITEMS_COUNT * sizeof(u16)); - u8 *newQuantities = Alloc(PYRAMID_BAG_ITEMS_COUNT * sizeof(u8)); + u16 *newItems = Alloc(PYRAMID_BAG_ITEMS_COUNT * sizeof(*newItems)); + u8 *newQuantities = Alloc(PYRAMID_BAG_ITEMS_COUNT * sizeof(*newQuantities)); u16 heldItem; - memcpy(newItems, gSaveBlock2Ptr->frontier.pyramidBag.itemId[gSaveBlock2Ptr->frontier.lvlMode], PYRAMID_BAG_ITEMS_COUNT * sizeof(u16)); - memcpy(newQuantities, gSaveBlock2Ptr->frontier.pyramidBag.quantity[gSaveBlock2Ptr->frontier.lvlMode], PYRAMID_BAG_ITEMS_COUNT * sizeof(u8)); + memcpy(newItems, gSaveBlock2Ptr->frontier.pyramidBag.itemId[gSaveBlock2Ptr->frontier.lvlMode], PYRAMID_BAG_ITEMS_COUNT * sizeof(*newItems)); + memcpy(newQuantities, gSaveBlock2Ptr->frontier.pyramidBag.quantity[gSaveBlock2Ptr->frontier.lvlMode], PYRAMID_BAG_ITEMS_COUNT * sizeof(*newQuantities)); for (i = 0; i < FRONTIER_PARTY_SIZE; i++) { heldItem = GetMonData(&party[i], MON_DATA_HELD_ITEM); if (heldItem != ITEM_NONE && !AddBagItem(heldItem, 1)) { // Cant store party held items in pyramid bag because bag is full - memcpy(gSaveBlock2Ptr->frontier.pyramidBag.itemId[gSaveBlock2Ptr->frontier.lvlMode], newItems, PYRAMID_BAG_ITEMS_COUNT * sizeof(u16)); - memcpy(gSaveBlock2Ptr->frontier.pyramidBag.quantity[gSaveBlock2Ptr->frontier.lvlMode], newQuantities, PYRAMID_BAG_ITEMS_COUNT * sizeof(u8)); + memcpy(gSaveBlock2Ptr->frontier.pyramidBag.itemId[gSaveBlock2Ptr->frontier.lvlMode], newItems, PYRAMID_BAG_ITEMS_COUNT * sizeof(*newItems)); + memcpy(gSaveBlock2Ptr->frontier.pyramidBag.quantity[gSaveBlock2Ptr->frontier.lvlMode], newQuantities, PYRAMID_BAG_ITEMS_COUNT * sizeof(*newQuantities)); Free(newItems); Free(newQuantities); gSpecialVar_Result = 1; From 60132b29fb125340b04bfdbe5832dbb98a23db98 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?S=C3=A9rgio=20Augusto=20Vianna?= Date: Thu, 1 Sep 2022 15:21:30 -0300 Subject: [PATCH 114/130] Fixed pickup running when it shouldn't in some cases. --- src/battle_script_commands.c | 10 ++-------- 1 file changed, 2 insertions(+), 8 deletions(-) diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c index 2b65a61a0..c0e7dd2e5 100644 --- a/src/battle_script_commands.c +++ b/src/battle_script_commands.c @@ -13313,10 +13313,7 @@ static void Cmd_pickup(void) species = GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2); heldItem = GetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM); - if (GetMonData(&gPlayerParty[i], MON_DATA_ABILITY_NUM)) - ability = gBaseStats[species].abilities[1]; - else - ability = gBaseStats[species].abilities[0]; + ability = gBaseStats[species].abilities[GetMonData(&gPlayerParty[i], MON_DATA_ABILITY_NUM)]; if (ability == ABILITY_PICKUP && species != SPECIES_NONE @@ -13352,10 +13349,7 @@ static void Cmd_pickup(void) if (lvlDivBy10 > 9) lvlDivBy10 = 9; - if (GetMonData(&gPlayerParty[i], MON_DATA_ABILITY_NUM)) - ability = gBaseStats[species].abilities[1]; - else - ability = gBaseStats[species].abilities[0]; + ability = gBaseStats[species].abilities[GetMonData(&gPlayerParty[i], MON_DATA_ABILITY_NUM)]; if (ability == ABILITY_PICKUP && species != SPECIES_NONE From c7fc2e13f771cb30a0eb579d1f77e76a85d3be5d Mon Sep 17 00:00:00 2001 From: Eduardo Quezada Date: Fri, 2 Sep 2022 16:54:58 -0400 Subject: [PATCH 115/130] Renamed TM flags to keep consistency with the rest of the repo --- .../AbandonedShip_HiddenFloorRooms/map.json | 2 +- data/maps/AbandonedShip_Room_B1F/map.json | 2 +- data/maps/MeteorFalls_1F_1R/map.json | 2 +- data/maps/MeteorFalls_B1F_2R/map.json | 2 +- data/maps/MtPyre_6F/map.json | 2 +- data/maps/MtPyre_Exterior/map.json | 2 +- data/maps/Route111/map.json | 2 +- data/maps/Route113/map.json | 2 +- data/maps/Route115/map.json | 2 +- data/maps/SafariZone_Northwest/map.json | 2 +- data/maps/ScorchedSlab/map.json | 2 +- data/maps/SeafloorCavern_Room9/map.json | 2 +- data/maps/ShoalCave_LowTideIceRoom/map.json | 2 +- data/maps/VictoryRoad_B1F/map.json | 2 +- include/constants/flags.h | 28 +++++++++---------- 15 files changed, 28 insertions(+), 28 deletions(-) diff --git a/data/maps/AbandonedShip_HiddenFloorRooms/map.json b/data/maps/AbandonedShip_HiddenFloorRooms/map.json index b81c33c84..e9442f22e 100644 --- a/data/maps/AbandonedShip_HiddenFloorRooms/map.json +++ b/data/maps/AbandonedShip_HiddenFloorRooms/map.json @@ -51,7 +51,7 @@ "trainer_type": "TRAINER_TYPE_NONE", "trainer_sight_or_berry_tree_id": "0", "script": "AbandonedShip_HiddenFloorRooms_EventScript_ItemTM18", - "flag": "FLAG_ITEM_ABANDONED_SHIP_HIDDEN_FLOOR_ROOM_1_TM_18" + "flag": "FLAG_ITEM_ABANDONED_SHIP_HIDDEN_FLOOR_ROOM_1_TM18" }, { "graphics_id": "OBJ_EVENT_GFX_ITEM_BALL", diff --git a/data/maps/AbandonedShip_Room_B1F/map.json b/data/maps/AbandonedShip_Room_B1F/map.json index f5d14ac59..537f0ec64 100644 --- a/data/maps/AbandonedShip_Room_B1F/map.json +++ b/data/maps/AbandonedShip_Room_B1F/map.json @@ -25,7 +25,7 @@ "trainer_type": "TRAINER_TYPE_NONE", "trainer_sight_or_berry_tree_id": "0", "script": "AbandonedShip_Room_B1F_EventScript_ItemTM13", - "flag": "FLAG_ITEM_ABANDONED_SHIP_ROOMS_B1F_TM_13" + "flag": "FLAG_ITEM_ABANDONED_SHIP_ROOMS_B1F_TM13" } ], "warp_events": [ diff --git a/data/maps/MeteorFalls_1F_1R/map.json b/data/maps/MeteorFalls_1F_1R/map.json index f177410e2..145289ce7 100644 --- a/data/maps/MeteorFalls_1F_1R/map.json +++ b/data/maps/MeteorFalls_1F_1R/map.json @@ -25,7 +25,7 @@ "trainer_type": "TRAINER_TYPE_NONE", "trainer_sight_or_berry_tree_id": "0", "script": "MeteorFalls_1F_1R_EventScript_ItemTM23", - "flag": "FLAG_ITEM_METEOR_FALLS_1F_1R_TM_23" + "flag": "FLAG_ITEM_METEOR_FALLS_1F_1R_TM23" }, { "graphics_id": "OBJ_EVENT_GFX_ITEM_BALL", diff --git a/data/maps/MeteorFalls_B1F_2R/map.json b/data/maps/MeteorFalls_B1F_2R/map.json index 57276d86d..7fc43762f 100644 --- a/data/maps/MeteorFalls_B1F_2R/map.json +++ b/data/maps/MeteorFalls_B1F_2R/map.json @@ -25,7 +25,7 @@ "trainer_type": "TRAINER_TYPE_NONE", "trainer_sight_or_berry_tree_id": "0", "script": "MeteorFalls_B1F_2R_EventScript_ItemTM02", - "flag": "FLAG_ITEM_METEOR_FALLS_B1F_2R_TM_02" + "flag": "FLAG_ITEM_METEOR_FALLS_B1F_2R_TM02" } ], "warp_events": [ diff --git a/data/maps/MtPyre_6F/map.json b/data/maps/MtPyre_6F/map.json index dc2e7f9b0..88c091f3e 100644 --- a/data/maps/MtPyre_6F/map.json +++ b/data/maps/MtPyre_6F/map.json @@ -38,7 +38,7 @@ "trainer_type": "TRAINER_TYPE_NONE", "trainer_sight_or_berry_tree_id": "0", "script": "MtPyre_6F_EventScript_ItemTM30", - "flag": "FLAG_ITEM_MT_PYRE_6F_TM_30" + "flag": "FLAG_ITEM_MT_PYRE_6F_TM30" }, { "graphics_id": "OBJ_EVENT_GFX_PSYCHIC_M", diff --git a/data/maps/MtPyre_Exterior/map.json b/data/maps/MtPyre_Exterior/map.json index 58c865305..2df79262c 100644 --- a/data/maps/MtPyre_Exterior/map.json +++ b/data/maps/MtPyre_Exterior/map.json @@ -38,7 +38,7 @@ "trainer_type": "TRAINER_TYPE_NONE", "trainer_sight_or_berry_tree_id": "0", "script": "MtPyre_Exterior_EventScript_ItemTM48", - "flag": "FLAG_ITEM_MT_PYRE_EXTERIOR_TM_48" + "flag": "FLAG_ITEM_MT_PYRE_EXTERIOR_TM48" } ], "warp_events": [ diff --git a/data/maps/Route111/map.json b/data/maps/Route111/map.json index 4621591e4..566e7c962 100644 --- a/data/maps/Route111/map.json +++ b/data/maps/Route111/map.json @@ -262,7 +262,7 @@ "trainer_type": "TRAINER_TYPE_NONE", "trainer_sight_or_berry_tree_id": "0", "script": "Route111_EventScript_ItemTM37", - "flag": "FLAG_ITEM_ROUTE_111_TM_37" + "flag": "FLAG_ITEM_ROUTE_111_TM37" }, { "graphics_id": "OBJ_EVENT_GFX_BERRY_TREE", diff --git a/data/maps/Route113/map.json b/data/maps/Route113/map.json index 422b88e6e..783406346 100644 --- a/data/maps/Route113/map.json +++ b/data/maps/Route113/map.json @@ -451,7 +451,7 @@ "y": 5, "elevation": 3, "item": "ITEM_TM32", - "flag": "FLAG_HIDDEN_ITEM_ROUTE_113_TM_32" + "flag": "FLAG_HIDDEN_ITEM_ROUTE_113_TM32" }, { "type": "hidden_item", diff --git a/data/maps/Route115/map.json b/data/maps/Route115/map.json index bbac132f5..a5e2b10f9 100644 --- a/data/maps/Route115/map.json +++ b/data/maps/Route115/map.json @@ -166,7 +166,7 @@ "trainer_type": "TRAINER_TYPE_NONE", "trainer_sight_or_berry_tree_id": "0", "script": "Route115_EventScript_ItemTM01", - "flag": "FLAG_ITEM_ROUTE_115_TM_01" + "flag": "FLAG_ITEM_ROUTE_115_TM01" }, { "graphics_id": "OBJ_EVENT_GFX_ITEM_BALL", diff --git a/data/maps/SafariZone_Northwest/map.json b/data/maps/SafariZone_Northwest/map.json index 1e27def2c..20fffd049 100644 --- a/data/maps/SafariZone_Northwest/map.json +++ b/data/maps/SafariZone_Northwest/map.json @@ -49,7 +49,7 @@ "trainer_type": "TRAINER_TYPE_NONE", "trainer_sight_or_berry_tree_id": "0", "script": "SafariZone_Northwest_EventScript_ItemTM22", - "flag": "FLAG_ITEM_SAFARI_ZONE_NORTH_WEST_TM_22" + "flag": "FLAG_ITEM_SAFARI_ZONE_NORTH_WEST_TM22" } ], "warp_events": [], diff --git a/data/maps/ScorchedSlab/map.json b/data/maps/ScorchedSlab/map.json index e90f1f5c1..cb9789490 100644 --- a/data/maps/ScorchedSlab/map.json +++ b/data/maps/ScorchedSlab/map.json @@ -25,7 +25,7 @@ "trainer_type": "TRAINER_TYPE_NONE", "trainer_sight_or_berry_tree_id": "0", "script": "ScorchedSlab_EventScript_ItemTM11", - "flag": "FLAG_ITEM_SCORCHED_SLAB_TM_11" + "flag": "FLAG_ITEM_SCORCHED_SLAB_TM11" } ], "warp_events": [ diff --git a/data/maps/SeafloorCavern_Room9/map.json b/data/maps/SeafloorCavern_Room9/map.json index 0557b0c3e..7942b3d1d 100644 --- a/data/maps/SeafloorCavern_Room9/map.json +++ b/data/maps/SeafloorCavern_Room9/map.json @@ -90,7 +90,7 @@ "trainer_type": "TRAINER_TYPE_NONE", "trainer_sight_or_berry_tree_id": "0", "script": "SeafloorCavern_Room9_EventScript_ItemTM26", - "flag": "FLAG_ITEM_SEAFLOOR_CAVERN_ROOM_9_TM_26" + "flag": "FLAG_ITEM_SEAFLOOR_CAVERN_ROOM_9_TM26" }, { "graphics_id": "OBJ_EVENT_GFX_KYOGRE_ASLEEP", diff --git a/data/maps/ShoalCave_LowTideIceRoom/map.json b/data/maps/ShoalCave_LowTideIceRoom/map.json index ea4f0cedf..3195d408b 100644 --- a/data/maps/ShoalCave_LowTideIceRoom/map.json +++ b/data/maps/ShoalCave_LowTideIceRoom/map.json @@ -25,7 +25,7 @@ "trainer_type": "TRAINER_TYPE_NONE", "trainer_sight_or_berry_tree_id": "0", "script": "ShoalCave_LowTideIceRoom_EventScript_ItemTM07", - "flag": "FLAG_ITEM_SHOAL_CAVE_ICE_ROOM_TM_07" + "flag": "FLAG_ITEM_SHOAL_CAVE_ICE_ROOM_TM07" }, { "graphics_id": "OBJ_EVENT_GFX_ITEM_BALL", diff --git a/data/maps/VictoryRoad_B1F/map.json b/data/maps/VictoryRoad_B1F/map.json index 6e290ce6d..68b013ef4 100644 --- a/data/maps/VictoryRoad_B1F/map.json +++ b/data/maps/VictoryRoad_B1F/map.json @@ -246,7 +246,7 @@ "trainer_type": "TRAINER_TYPE_NONE", "trainer_sight_or_berry_tree_id": "0", "script": "VictoryRoad_B1F_EventScript_ItemTM29", - "flag": "FLAG_ITEM_VICTORY_ROAD_B1F_TM_29" + "flag": "FLAG_ITEM_VICTORY_ROAD_B1F_TM29" }, { "graphics_id": "OBJ_EVENT_GFX_ITEM_BALL", diff --git a/include/constants/flags.h b/include/constants/flags.h index 8fbc24630..4e108e1fe 100644 --- a/include/constants/flags.h +++ b/include/constants/flags.h @@ -568,7 +568,7 @@ #define FLAG_HIDDEN_ITEM_LILYCOVE_CITY_HEART_SCALE (FLAG_HIDDEN_ITEMS_START + 0x1B) #define FLAG_HIDDEN_ITEM_FALLARBOR_TOWN_NUGGET (FLAG_HIDDEN_ITEMS_START + 0x1C) #define FLAG_HIDDEN_ITEM_MT_PYRE_EXTERIOR_ULTRA_BALL (FLAG_HIDDEN_ITEMS_START + 0x1D) -#define FLAG_HIDDEN_ITEM_ROUTE_113_TM_32 (FLAG_HIDDEN_ITEMS_START + 0x1E) +#define FLAG_HIDDEN_ITEM_ROUTE_113_TM32 (FLAG_HIDDEN_ITEMS_START + 0x1E) #define FLAG_HIDDEN_ITEM_ABANDONED_SHIP_RM_1_KEY (FLAG_HIDDEN_ITEMS_START + 0x1F) #define FLAG_HIDDEN_ITEM_ABANDONED_SHIP_RM_2_KEY (FLAG_HIDDEN_ITEMS_START + 0x20) #define FLAG_HIDDEN_ITEM_ABANDONED_SHIP_RM_4_KEY (FLAG_HIDDEN_ITEMS_START + 0x21) @@ -1053,7 +1053,7 @@ #define FLAG_ITEM_ROUTE_109_PP_UP 0x3ED #define FLAG_ITEM_ROUTE_109_RARE_CANDY 0x3EE #define FLAG_ITEM_ROUTE_110_DIRE_HIT 0x3EF -#define FLAG_ITEM_ROUTE_111_TM_37 0x3F0 +#define FLAG_ITEM_ROUTE_111_TM37 0x3F0 #define FLAG_ITEM_ROUTE_111_STARDUST 0x3F1 #define FLAG_ITEM_ROUTE_111_HP_UP 0x3F2 #define FLAG_ITEM_ROUTE_112_NUGGET 0x3F3 @@ -1062,7 +1062,7 @@ #define FLAG_ITEM_ROUTE_114_RARE_CANDY 0x3F6 #define FLAG_ITEM_ROUTE_114_PROTEIN 0x3F7 #define FLAG_ITEM_ROUTE_115_SUPER_POTION 0x3F8 -#define FLAG_ITEM_ROUTE_115_TM_01 0x3F9 +#define FLAG_ITEM_ROUTE_115_TM01 0x3F9 #define FLAG_ITEM_ROUTE_115_IRON 0x3FA #define FLAG_ITEM_ROUTE_116_ETHER 0x3FB #define FLAG_ITEM_ROUTE_116_REPEL 0x3FC @@ -1089,7 +1089,7 @@ #define FLAG_ITEM_RUSTBORO_CITY_X_DEFEND 0x411 #define FLAG_ITEM_LILYCOVE_CITY_MAX_REPEL 0x412 #define FLAG_ITEM_MOSSDEEP_CITY_NET_BALL 0x413 -#define FLAG_ITEM_METEOR_FALLS_1F_1R_TM_23 0x414 +#define FLAG_ITEM_METEOR_FALLS_1F_1R_TM23 0x414 #define FLAG_ITEM_METEOR_FALLS_1F_1R_FULL_HEAL 0x415 #define FLAG_ITEM_METEOR_FALLS_1F_1R_MOON_STONE 0x416 #define FLAG_ITEM_METEOR_FALLS_1F_1R_PP_UP 0x417 @@ -1119,35 +1119,35 @@ #define FLAG_ITEM_AQUA_HIDEOUT_B1F_MAX_ELIXIR 0x42F #define FLAG_ITEM_AQUA_HIDEOUT_B2F_NEST_BALL 0x430 #define FLAG_ITEM_MT_PYRE_EXTERIOR_MAX_POTION 0x431 -#define FLAG_ITEM_MT_PYRE_EXTERIOR_TM_48 0x432 +#define FLAG_ITEM_MT_PYRE_EXTERIOR_TM48 0x432 #define FLAG_ITEM_NEW_MAUVILLE_ULTRA_BALL 0x433 #define FLAG_ITEM_NEW_MAUVILLE_ESCAPE_ROPE 0x434 #define FLAG_ITEM_ABANDONED_SHIP_HIDDEN_FLOOR_ROOM_6_LUXURY_BALL 0x435 #define FLAG_ITEM_ABANDONED_SHIP_HIDDEN_FLOOR_ROOM_4_SCANNER 0x436 -#define FLAG_ITEM_SCORCHED_SLAB_TM_11 0x437 -#define FLAG_ITEM_METEOR_FALLS_B1F_2R_TM_02 0x438 +#define FLAG_ITEM_SCORCHED_SLAB_TM11 0x437 +#define FLAG_ITEM_METEOR_FALLS_B1F_2R_TM02 0x438 #define FLAG_ITEM_SHOAL_CAVE_ENTRANCE_BIG_PEARL 0x439 #define FLAG_ITEM_SHOAL_CAVE_INNER_ROOM_RARE_CANDY 0x43A #define FLAG_ITEM_SHOAL_CAVE_STAIRS_ROOM_ICE_HEAL 0x43B #define FLAG_ITEM_VICTORY_ROAD_1F_MAX_ELIXIR 0x43C #define FLAG_ITEM_VICTORY_ROAD_1F_PP_UP 0x43D -#define FLAG_ITEM_VICTORY_ROAD_B1F_TM_29 0x43E +#define FLAG_ITEM_VICTORY_ROAD_B1F_TM29 0x43E #define FLAG_ITEM_VICTORY_ROAD_B1F_FULL_RESTORE 0x43F #define FLAG_ITEM_VICTORY_ROAD_B2F_FULL_HEAL 0x440 -#define FLAG_ITEM_MT_PYRE_6F_TM_30 0x441 -#define FLAG_ITEM_SEAFLOOR_CAVERN_ROOM_9_TM_26 0x442 +#define FLAG_ITEM_MT_PYRE_6F_TM30 0x441 +#define FLAG_ITEM_SEAFLOOR_CAVERN_ROOM_9_TM26 0x442 #define FLAG_ITEM_FIERY_PATH_TM06 0x443 #define FLAG_ITEM_ROUTE_124_RED_SHARD 0x444 #define FLAG_ITEM_ROUTE_124_BLUE_SHARD 0x445 -#define FLAG_ITEM_SAFARI_ZONE_NORTH_WEST_TM_22 0x446 +#define FLAG_ITEM_SAFARI_ZONE_NORTH_WEST_TM22 0x446 #define FLAG_ITEM_ABANDONED_SHIP_ROOMS_1F_HARBOR_MAIL 0x447 #define FLAG_ITEM_ABANDONED_SHIP_ROOMS_B1F_ESCAPE_ROPE 0x448 #define FLAG_ITEM_ABANDONED_SHIP_ROOMS_2_B1F_DIVE_BALL 0x449 -#define FLAG_ITEM_ABANDONED_SHIP_ROOMS_B1F_TM_13 0x44A +#define FLAG_ITEM_ABANDONED_SHIP_ROOMS_B1F_TM13 0x44A #define FLAG_ITEM_ABANDONED_SHIP_ROOMS_2_1F_REVIVE 0x44B #define FLAG_ITEM_ABANDONED_SHIP_CAPTAINS_OFFICE_STORAGE_KEY 0x44C #define FLAG_ITEM_ABANDONED_SHIP_HIDDEN_FLOOR_ROOM_3_WATER_STONE 0x44D -#define FLAG_ITEM_ABANDONED_SHIP_HIDDEN_FLOOR_ROOM_1_TM_18 0x44E +#define FLAG_ITEM_ABANDONED_SHIP_HIDDEN_FLOOR_ROOM_1_TM18 0x44E #define FLAG_ITEM_ROUTE_121_CARBOS 0x44F #define FLAG_ITEM_ROUTE_123_ULTRA_BALL 0x450 #define FLAG_ITEM_ROUTE_126_GREEN_SHARD 0x451 @@ -1157,7 +1157,7 @@ #define FLAG_ITEM_ROUTE_123_ELIXIR 0x455 #define FLAG_ITEM_NEW_MAUVILLE_THUNDER_STONE 0x456 #define FLAG_ITEM_FIERY_PATH_FIRE_STONE 0x457 -#define FLAG_ITEM_SHOAL_CAVE_ICE_ROOM_TM_07 0x458 +#define FLAG_ITEM_SHOAL_CAVE_ICE_ROOM_TM07 0x458 #define FLAG_ITEM_SHOAL_CAVE_ICE_ROOM_NEVER_MELT_ICE 0x459 #define FLAG_ITEM_ROUTE_103_GUARD_SPEC 0x45A #define FLAG_ITEM_ROUTE_104_X_ACCURACY 0x45B From 03498d7240b47bfb76b410323ebcf53c82c70ff3 Mon Sep 17 00:00:00 2001 From: Eduardo Quezada Date: Fri, 2 Sep 2022 23:57:43 -0400 Subject: [PATCH 116/130] Applied remaining instances of BATTLE_OPPOSITE and BATTLE_PARTNER --- include/battle_ai_util.h | 2 +- src/battle_ai_main.c | 2 +- src/battle_ai_util.c | 2 +- src/battle_anim_new.c | 2 +- src/battle_controller_opponent.c | 2 +- src/battle_message.c | 6 +++--- src/battle_script_commands.c | 2 +- src/battle_util.c | 2 +- 8 files changed, 10 insertions(+), 10 deletions(-) diff --git a/include/battle_ai_util.h b/include/battle_ai_util.h index 5e66577e3..11eba7b66 100644 --- a/include/battle_ai_util.h +++ b/include/battle_ai_util.h @@ -5,7 +5,7 @@ #define AI_IS_FASTER 0 #define AI_IS_SLOWER 1 -#define FOE(battler) ((battler ^ BIT_SIDE) & BIT_SIDE) +#define FOE(battler) ((BATTLE_OPPOSITE(battler)) & BIT_SIDE) bool32 AI_RandLessThan(u8 val); void RecordLastUsedMoveByTarget(void); diff --git a/src/battle_ai_main.c b/src/battle_ai_main.c index f496b90e8..af642aa8d 100644 --- a/src/battle_ai_main.c +++ b/src/battle_ai_main.c @@ -486,7 +486,7 @@ static u8 ChooseMoveOrAction_Doubles(void) bestMovePointsForTarget[i] = mostViableMovesScores[0]; // Don't use a move against ally if it has less than 100 points. - if (i == (sBattler_AI ^ BIT_FLANK) && bestMovePointsForTarget[i] < 100) + if (i == BATTLE_PARTNER(sBattler_AI) && bestMovePointsForTarget[i] < 100) { bestMovePointsForTarget[i] = -1; mostViableMovesScores[0] = mostViableMovesScores[0]; // Needed to match. diff --git a/src/battle_ai_util.c b/src/battle_ai_util.c index 25c7f3b9d..98fcf948a 100644 --- a/src/battle_ai_util.c +++ b/src/battle_ai_util.c @@ -3248,7 +3248,7 @@ s32 CountUsablePartyMons(u8 battlerId) if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) { battlerOnField1 = gBattlerPartyIndexes[battlerId]; - battlerOnField2 = gBattlerPartyIndexes[GetBattlerAtPosition(GetBattlerPosition(battlerId) ^ BIT_FLANK)]; + battlerOnField2 = gBattlerPartyIndexes[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(battlerId)))]; } else // In singles there's only one battlerId by side. { diff --git a/src/battle_anim_new.c b/src/battle_anim_new.c index 35c124467..0a3d433b4 100644 --- a/src/battle_anim_new.c +++ b/src/battle_anim_new.c @@ -6523,7 +6523,7 @@ const struct SpriteTemplate gSoulStealZStarSpriteTemplate = //general void AnimTask_IsTargetPartner(u8 taskId) { - if (gBattleAnimTarget == (gBattleAnimAttacker ^ BIT_FLANK)) + if (gBattleAnimTarget == BATTLE_PARTNER(gBattleAnimAttacker)) gBattleAnimArgs[0] = 1; else gBattleAnimArgs[0] = 0; diff --git a/src/battle_controller_opponent.c b/src/battle_controller_opponent.c index d249fc38b..8f02fb3e3 100644 --- a/src/battle_controller_opponent.c +++ b/src/battle_controller_opponent.c @@ -226,7 +226,7 @@ static void Intro_DelayAndEnd(void) static bool32 TwoIntroMons(u32 battlerId) // Double battle with both player pokemon active. { - return (IsDoubleBattle() && IsValidForBattle(&gEnemyParty[gBattlerPartyIndexes[battlerId ^ BIT_FLANK]])); + return (IsDoubleBattle() && IsValidForBattle(&gEnemyParty[gBattlerPartyIndexes[BATTLE_PARTNER(battlerId)]])); } static void Intro_WaitForShinyAnimAndHealthbox(void) diff --git a/src/battle_message.c b/src/battle_message.c index 7b263ea65..8298accf1 100644 --- a/src/battle_message.c +++ b/src/battle_message.c @@ -2703,7 +2703,7 @@ void BufferStringBattle(u16 stringID) { if (gBattleTypeFlags & BATTLE_TYPE_LEGENDARY) stringPtr = sText_LegendaryPkmnAppeared; - else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && IsValidForBattle(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]])) // interesting, looks like they had something planned for wild double battles + else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && IsValidForBattle(&gEnemyParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]])) // interesting, looks like they had something planned for wild double battles stringPtr = sText_TwoWildPkmnAppeared; else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL) stringPtr = sText_WildPkmnAppearedPause; @@ -2714,7 +2714,7 @@ void BufferStringBattle(u16 stringID) case STRINGID_INTROSENDOUT: // poke first send-out if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) { - if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && IsValidForBattle(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]])) + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && IsValidForBattle(&gPlayerParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]])) { if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER) stringPtr = sText_InGamePartnerSentOutZGoN; @@ -2732,7 +2732,7 @@ void BufferStringBattle(u16 stringID) } else { - if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && IsValidForBattle(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]])) + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && IsValidForBattle(&gEnemyParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]])) { if (BATTLE_TWO_VS_ONE_OPPONENT) stringPtr = sText_Trainer1SentOutTwoPkmn; diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c index c485f4017..5c4ba2c40 100644 --- a/src/battle_script_commands.c +++ b/src/battle_script_commands.c @@ -10730,7 +10730,7 @@ static void Cmd_forcerandomswitch(void) monsCount = 6; minNeeded = 2; battler2PartyId = gBattlerPartyIndexes[gBattlerTarget]; - battler1PartyId = gBattlerPartyIndexes[gBattlerTarget ^ BIT_FLANK]; + battler1PartyId = gBattlerPartyIndexes[BATTLE_PARTNER(gBattlerTarget)]; } else if ((gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER && gBattleTypeFlags & BATTLE_TYPE_LINK) || (gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER && gBattleTypeFlags & BATTLE_TYPE_RECORDED_LINK) diff --git a/src/battle_util.c b/src/battle_util.c index d39b03215..1c1cf685d 100644 --- a/src/battle_util.c +++ b/src/battle_util.c @@ -5817,7 +5817,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move { if (gBattleMons[i].ability == ABILITY_TRACE && (gBattleResources->flags->flags[i] & RESOURCE_FLAG_TRACED)) { - u8 side = (GetBattlerPosition(i) ^ BIT_SIDE) & BIT_SIDE; // side of the opposing pokemon + u8 side = (BATTLE_OPPOSITE(GetBattlerPosition(i))) & BIT_SIDE; // side of the opposing pokemon u8 target1 = GetBattlerAtPosition(side); u8 target2 = GetBattlerAtPosition(side + BIT_FLANK); From 790bdd69f81a3ea43f7e30c783eee651f8496b5d Mon Sep 17 00:00:00 2001 From: Eduardo Quezada Date: Sat, 3 Sep 2022 00:28:32 -0400 Subject: [PATCH 117/130] Using GET_BATTLER_SIDE and GET_BATTLER_SIDE2 --- src/battle_anim_effects_2.c | 2 +- src/battle_anim_fight.c | 2 +- src/battle_anim_ice.c | 4 ++-- src/battle_controller_player.c | 2 +- src/battle_gfx_sfx_util.c | 2 +- src/battle_util.c | 4 ++-- src/pokemon.c | 2 +- 7 files changed, 9 insertions(+), 9 deletions(-) diff --git a/src/battle_anim_effects_2.c b/src/battle_anim_effects_2.c index 5bd28acea..6b6044052 100755 --- a/src/battle_anim_effects_2.c +++ b/src/battle_anim_effects_2.c @@ -1667,7 +1667,7 @@ void AnimTask_AirCutterProjectile(u8 taskId) } else { - if ((gBattlerPositions[gBattleAnimTarget] & BIT_SIDE) == B_SIDE_PLAYER) + if (GET_BATTLER_SIDE2(gBattleAnimTarget) == B_SIDE_PLAYER) { gTasks[taskId].data[4] = 1; gBattleAnimArgs[0] = -gBattleAnimArgs[0]; diff --git a/src/battle_anim_fight.c b/src/battle_anim_fight.c index 0d7b977e9..764a951ef 100644 --- a/src/battle_anim_fight.c +++ b/src/battle_anim_fight.c @@ -492,7 +492,7 @@ static void AnimFistOrFootRandomPos(struct Sprite *sprite) if (Random2() & 1) y *= -1; - if ((gBattlerPositions[battler] & BIT_SIDE) == B_SIDE_PLAYER) + if (GET_BATTLER_SIDE2(battler) == B_SIDE_PLAYER) y += 0xFFF0; sprite->x += x; diff --git a/src/battle_anim_ice.c b/src/battle_anim_ice.c index d2779d141..3032db7f3 100644 --- a/src/battle_anim_ice.c +++ b/src/battle_anim_ice.c @@ -1193,12 +1193,12 @@ static void InitPoisonGasCloudAnim(struct Sprite *sprite) if (GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2) < GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2)) sprite->data[7] = 0x8000; - if ((gBattlerPositions[gBattleAnimTarget] & BIT_SIDE) == B_SIDE_PLAYER) + if (GET_BATTLER_SIDE2(gBattleAnimTarget) == B_SIDE_PLAYER) { gBattleAnimArgs[1] = -gBattleAnimArgs[1]; gBattleAnimArgs[3] = -gBattleAnimArgs[3]; - if ((sprite->data[7] & 0x8000) && (gBattlerPositions[gBattleAnimAttacker] & BIT_SIDE) == B_SIDE_PLAYER) + if ((sprite->data[7] & 0x8000) && GET_BATTLER_SIDE2(gBattleAnimAttacker) == B_SIDE_PLAYER) sprite->subpriority = gSprites[GetAnimBattlerSpriteId(ANIM_TARGET)].subpriority + 1; sprite->data[6] = 1; diff --git a/src/battle_controller_player.c b/src/battle_controller_player.c index 96a3d6bf0..265bb7f65 100644 --- a/src/battle_controller_player.c +++ b/src/battle_controller_player.c @@ -498,7 +498,7 @@ static void HandleInputChooseMove(void) if (moveTarget & MOVE_TARGET_USER) gMultiUsePlayerCursor = gActiveBattler; else - gMultiUsePlayerCursor = GetBattlerAtPosition(BATTLE_OPPOSITE(GetBattlerPosition(gActiveBattler) & BIT_SIDE)); + gMultiUsePlayerCursor = GetBattlerAtPosition(BATTLE_OPPOSITE(GET_BATTLER_SIDE(gActiveBattler))); if (!gBattleBufferA[gActiveBattler][1]) // not a double battle { diff --git a/src/battle_gfx_sfx_util.c b/src/battle_gfx_sfx_util.c index c2d4fad18..9c5243548 100644 --- a/src/battle_gfx_sfx_util.c +++ b/src/battle_gfx_sfx_util.c @@ -254,7 +254,7 @@ u16 ChooseMoveAndTargetInBattlePalace(void) else if (moveTarget == MOVE_TARGET_SELECTED) chosenMoveId |= GetBattlePalaceTarget(); else - chosenMoveId |= (GetBattlerAtPosition(BATTLE_OPPOSITE(GetBattlerPosition(gActiveBattler) & BIT_SIDE)) << 8); + chosenMoveId |= (GetBattlerAtPosition(BATTLE_OPPOSITE(GET_BATTLER_SIDE(gActiveBattler))) << 8); return chosenMoveId; } diff --git a/src/battle_util.c b/src/battle_util.c index 9bfeacd2d..bbf34ab31 100644 --- a/src/battle_util.c +++ b/src/battle_util.c @@ -3844,7 +3844,7 @@ u8 GetMoveTarget(u16 move, u8 setTarget) case MOVE_TARGET_BOTH: case MOVE_TARGET_FOES_AND_ALLY: case MOVE_TARGET_OPPONENTS_FIELD: - targetBattler = GetBattlerAtPosition(BATTLE_OPPOSITE(GetBattlerPosition(gBattlerAttacker) & BIT_SIDE)); + targetBattler = GetBattlerAtPosition(BATTLE_OPPOSITE(GET_BATTLER_SIDE(gBattlerAttacker))); if (gAbsentBattlerFlags & gBitTable[targetBattler]) targetBattler ^= BIT_FLANK; break; @@ -3872,7 +3872,7 @@ u8 GetMoveTarget(u16 move, u8 setTarget) targetBattler ^= BIT_FLANK; } else - targetBattler = GetBattlerAtPosition(BATTLE_OPPOSITE(GetBattlerPosition(gBattlerAttacker) & BIT_SIDE)); + targetBattler = GetBattlerAtPosition(BATTLE_OPPOSITE(GET_BATTLER_SIDE(gBattlerAttacker))); break; case MOVE_TARGET_USER_OR_SELECTED: case MOVE_TARGET_USER: diff --git a/src/pokemon.c b/src/pokemon.c index 4b22947cb..d4931f8e5 100644 --- a/src/pokemon.c +++ b/src/pokemon.c @@ -3405,7 +3405,7 @@ static bool8 ShouldGetStatBadgeBoost(u16 badgeFlag, u8 battlerId) u8 GetDefaultMoveTarget(u8 battlerId) { - u8 opposing = BATTLE_OPPOSITE(GetBattlerPosition(battlerId) & BIT_SIDE); + u8 opposing = BATTLE_OPPOSITE(GET_BATTLER_SIDE(battlerId)); if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) return GetBattlerAtPosition(opposing); From 41bf6bde258af3e52867800c7b2fdb02f0540674 Mon Sep 17 00:00:00 2001 From: Eduardo Quezada Date: Sat, 3 Sep 2022 00:28:53 -0400 Subject: [PATCH 118/130] Removed pointless macro --- include/battle.h | 3 +-- src/battle_anim_mons.c | 2 +- 2 files changed, 2 insertions(+), 3 deletions(-) diff --git a/include/battle.h b/include/battle.h index 0eaa60f30..5cc552185 100644 --- a/include/battle.h +++ b/include/battle.h @@ -13,9 +13,8 @@ #include "battle_bg.h" #include "pokeball.h" -#define GET_BATTLER_POSITION(battler) (gBattlerPositions[battler]) #define GET_BATTLER_SIDE(battler) (GetBattlerPosition(battler) & BIT_SIDE) -#define GET_BATTLER_SIDE2(battler) (GET_BATTLER_POSITION(battler) & BIT_SIDE) +#define GET_BATTLER_SIDE2(battler) (gBattlerPositions[battler] & BIT_SIDE) // Used to exclude moves learned temporarily by Transform or Mimic #define MOVE_IS_PERMANENT(battler, moveSlot) \ diff --git a/src/battle_anim_mons.c b/src/battle_anim_mons.c index f8fc5647e..25817c074 100644 --- a/src/battle_anim_mons.c +++ b/src/battle_anim_mons.c @@ -857,7 +857,7 @@ u8 GetBattlerSide(u8 battlerId) u8 GetBattlerPosition(u8 battlerId) { - return GET_BATTLER_POSITION(battlerId); + return gBattlerPositions[battlerId]; } u8 GetBattlerAtPosition(u8 position) From 7e920040ca25227b7f72f8bfee50bfaa4c9a6e78 Mon Sep 17 00:00:00 2001 From: LOuroboros Date: Sat, 3 Sep 2022 09:59:53 -0300 Subject: [PATCH 119/130] Update README.md --- README.md | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/README.md b/README.md index ce0b6b4c7..e4285f723 100644 --- a/README.md +++ b/README.md @@ -6,10 +6,10 @@ The pokeemerald Expansion is a collection of feature branches that can be integr ## What feature branches are included? -- **[Battle Engine Upgrade](../tree/battle_engine):** Upgrades the battle engine in pokeemerald to newer Generation games' standards. It also adds newer moves and abilities. -- **[Pokémon Expansion](../tree/pokemon_expansion):** Adds Pokémon from newer Generations and makes them available in the National Dex. It also updates base stats and other Pokémon info. -- **[Item Expansion](../tree/item_expansion):** Adds items from newer Generations and also updates item effects for field use. -- **[master](../tree/master):** Combines the above branches into one single branch for the sake of convenience. Note that this branch is only updated once in a while, so you must merge manually if you want the latest features. +- **[Battle Engine Upgrade](../../tree/battle_engine):** Upgrades the battle engine in pokeemerald to newer Generation games' standards. It also adds newer moves and abilities. +- **[Pokémon Expansion](../../tree/pokemon_expansion):** Adds Pokémon from newer Generations and makes them available in the National Dex. It also updates base stats and other Pokémon info. +- **[Item Expansion](../../tree/item_expansion):** Adds items from newer Generations and also updates item effects for field use. +- **[master](../../tree/master):** Combines the above branches into one single branch for the sake of convenience. Note that this branch is only updated once in a while, so you must merge manually if you want the latest features. ## Who maintains the project? From 8079224340e2b5373cfcffd0ae29082dce0967d3 Mon Sep 17 00:00:00 2001 From: LOuroboros Date: Sat, 3 Sep 2022 10:20:52 -0300 Subject: [PATCH 120/130] Copy-pasted Eduardo's README --- README.md | 21 ++++++++++++++------- 1 file changed, 14 insertions(+), 7 deletions(-) diff --git a/README.md b/README.md index e4285f723..8a1c3d37d 100644 --- a/README.md +++ b/README.md @@ -4,12 +4,19 @@ The pokeemerald Expansion is a collection of feature branches that can be integrated into existing [pokeemerald](https://github.com/pret/pokeemerald) projects. -## What feature branches are included? - -- **[Battle Engine Upgrade](../../tree/battle_engine):** Upgrades the battle engine in pokeemerald to newer Generation games' standards. It also adds newer moves and abilities. -- **[Pokémon Expansion](../../tree/pokemon_expansion):** Adds Pokémon from newer Generations and makes them available in the National Dex. It also updates base stats and other Pokémon info. -- **[Item Expansion](../../tree/item_expansion):** Adds items from newer Generations and also updates item effects for field use. -- **[master](../../tree/master):** Combines the above branches into one single branch for the sake of convenience. Note that this branch is only updated once in a while, so you must merge manually if you want the latest features. +## What features are included? +- Upgraded battle engine. + - Fairy Type. + - New moves and abilities up to SwSh. + - Options to change behaviors and data by generation. + - Mega Evolution and Primal Reversion + - Z-Moves (TODO: Ultra Burst) +- Adds Pokémon from newer Generations and makes them available in the National Dex (with the option to disable them if needed). + - Updates Hoenn's Regional Dex to match ORAS'. + - Option to change base stats by generation. + - New evolution methods. + - Hidden Abilities data (How to obtain them is up to the user). +- Adds items from newer Generations and also updates item effects for field use. ## Who maintains the project? @@ -19,7 +26,7 @@ The project has now gotten larger and DizzyEgg is now maintaining the project as ## Can I contribute even if I'm not a member of ROM Hacking Hideout? -Yes! Contributions are welcome via Pull Requests and they will be reviewed by maintainers. Please note that PRs to master are not accepted, as master is only intended to be a merged branch. +Yes! Contributions are welcome via Pull Requests and they will be reviewed by maintainers. Don't feel discouraged if we take a bit to review your PR, we'll get to it ## What is ROM Hacking Hideout? From 9df8d2dc63e59a96bda704a448ee33b01eb4a947 Mon Sep 17 00:00:00 2001 From: LOuroboros Date: Sat, 3 Sep 2022 10:21:11 -0300 Subject: [PATCH 121/130] Updated the README again --- README.md | 16 ++++++++++------ 1 file changed, 10 insertions(+), 6 deletions(-) diff --git a/README.md b/README.md index 8a1c3d37d..d22891fdf 100644 --- a/README.md +++ b/README.md @@ -2,21 +2,25 @@ ## What is the pokeemerald Expansion? -The pokeemerald Expansion is a collection of feature branches that can be integrated into existing [pokeemerald](https://github.com/pret/pokeemerald) projects. +The Pokeemerald Expansion is a collection of feature branches that can be integrated into existing [pokeemerald](https://github.com/pret/pokeemerald) projects. ## What features are included? - Upgraded battle engine. - Fairy Type. + - Physical/Special/Status Category Split. - New moves and abilities up to SwSh. - Options to change behaviors and data by generation. - Mega Evolution and Primal Reversion - - Z-Moves (TODO: Ultra Burst) -- Adds Pokémon from newer Generations and makes them available in the National Dex (with the option to disable them if needed). + - Z-Moves +- Pokémon Species from newer Generations (with the option to disable them if needed). - Updates Hoenn's Regional Dex to match ORAS'. + - Updates National Dex incorporating all the new species. - Option to change base stats by generation. - New evolution methods. - - Hidden Abilities data (How to obtain them is up to the user). -- Adds items from newer Generations and also updates item effects for field use. + - Hidden Abilities data (How to make them available is up to the user). +- Items from newer Generations and updated item effects for battle and field use. + +Certain mechanics, moves, abilities and species sprites are missing. For more information, see [the project's milestones](https://github.com/rh-hideout/pokeemerald-expansion/milestones). ## Who maintains the project? @@ -26,7 +30,7 @@ The project has now gotten larger and DizzyEgg is now maintaining the project as ## Can I contribute even if I'm not a member of ROM Hacking Hideout? -Yes! Contributions are welcome via Pull Requests and they will be reviewed by maintainers. Don't feel discouraged if we take a bit to review your PR, we'll get to it +Yes! Contributions are welcome via Pull Requests and they will be reviewed by maintainers. Don't feel discouraged if we take a bit to review your PR, we'll get to it. ## What is ROM Hacking Hideout? From 7e9d243677d52df99bfac420f430b152e8ac0c22 Mon Sep 17 00:00:00 2001 From: Blackforest92 Date: Sun, 4 Sep 2022 23:24:37 +0700 Subject: [PATCH 122/130] Tidying graphics/battle_anims --- .../backgrounds/{new => }/aeroblast.pal | 0 .../backgrounds/{new => }/aeroblast_map.bin | Bin .../backgrounds/{new => }/aeroblast_tiles.png | Bin .../backgrounds/{new => }/aura_sphere.pal | 0 .../{new => }/blackhole_eclipse.bin | Bin .../{new => }/blackhole_eclipse.png | Bin .../backgrounds/{new => }/bloom_doom.bin | 0 .../backgrounds/{new => }/bloom_doom.pal | 0 .../backgrounds/{new => }/bloom_doom.png | Bin .../backgrounds/{new => }/bolt_strike.bin | Bin .../backgrounds/{new => }/bolt_strike.pal | 0 .../backgrounds/{new => }/bolt_strike.png | Bin .../{new => }/clangorous_soulblaze.bin | 0 .../{new => }/clangorous_soulblaze.pal | 0 .../{new => }/clangorous_soulblaze.png | Bin .../backgrounds/{new => }/dark_void.bin | 0 .../backgrounds/{new => }/dark_void.pal | 0 .../backgrounds/{new => }/dynamax_cannon.pal | 0 .../{new => }/electric_terrain.bin | Bin .../{new => }/electric_terrain.pal | 0 .../{new => }/electric_terrain.png | Bin .../backgrounds/{new => }/fire1.bin | 0 .../backgrounds/{new => }/fire1.pal | 0 .../backgrounds/{new => }/fire1.png | Bin .../backgrounds/{new => }/fire2.pal | 0 .../backgrounds/{new => }/focus_blast.bin | 0 .../backgrounds/{new => }/focus_blast.pal | 0 .../backgrounds/{new => }/focus_blast.png | Bin .../backgrounds/{new => }/garbage_falls.pal | 0 .../backgrounds/{new => }/giga_impact.pal | 0 .../backgrounds/{new => }/giga_impact.png | Bin .../{new => }/giga_impact_contest.bin | 0 .../{new => }/giga_impact_opponent.bin | 0 .../{new => }/giga_impact_player.bin | Bin .../backgrounds/{new => }/grassy_terrain.bin | Bin .../backgrounds/{new => }/grassy_terrain.pal | 0 .../backgrounds/{new => }/grassy_terrain.png | Bin .../backgrounds/{new => }/gunk_shot.pal | 0 .../backgrounds/{new => }/hurricane.bin | Bin .../backgrounds/{new => }/hurricane.pal | 0 .../backgrounds/{new => }/hurricane.png | Bin .../backgrounds/{new => }/hydro_cannon.bin | Bin .../backgrounds/{new => }/hydro_cannon.pal | 0 .../backgrounds/{new => }/hydro_cannon.png | Bin .../backgrounds/{new => }/hydro_pump.bin | 0 .../backgrounds/{new => }/hydro_pump.pal | 0 .../backgrounds/{new => }/hydro_pump.png | Bin .../backgrounds/{new => }/hyper_beam.pal | 0 .../backgrounds/{new => }/hyperspace_fury.pal | 0 .../{new => }/inferno_overdrive.bin | 0 .../{new => }/inferno_overdrive.pal | 0 .../{new => }/inferno_overdrive.png | Bin .../backgrounds/{new => }/leaf_storm.bin | Bin .../backgrounds/{new => }/leaf_storm.pal | 0 .../backgrounds/{new => }/leaf_storm.png | Bin .../backgrounds/{new => }/magic_room.pal | 0 .../{new => }/malicious_moonsault.bin | 0 .../{new => }/malicious_moonsault.pal | 0 .../{new => }/malicious_moonsault.png | Bin .../backgrounds/{new => }/max_lightning.bin | Bin .../backgrounds/{new => }/max_lightning.pal | 0 .../backgrounds/{new => }/max_lightning.png | Bin .../backgrounds/{new => }/misty_terrain.bin | Bin .../backgrounds/{new => }/misty_terrain.pal | 0 .../backgrounds/{new => }/misty_terrain.png | Bin .../{new => }/neverending_nightmare.bin | Bin .../{new => }/neverending_nightmare.pal | 0 .../{new => }/neverending_nightmare.png | Bin .../backgrounds/new/tectonic_rage.bin | Bin 296 -> 0 bytes .../backgrounds/{new => }/nightmare.bin | Bin .../backgrounds/{new => }/nightmare.pal | 0 .../backgrounds/{new => }/nightmare.png | Bin .../backgrounds/{new => }/poison_falls.pal | 0 .../{new/psychic.pal => psychic_new.pal} | 0 .../backgrounds/{new => }/psychic_terrain.bin | Bin .../backgrounds/{new => }/psychic_terrain.pal | 0 .../backgrounds/{new => }/psychic_terrain.png | Bin .../backgrounds/{new => }/rock_wrecker.pal | 0 .../{new => }/shattered_psyche.bin | Bin .../{new => }/shattered_psyche.pal | 0 .../{new => }/shattered_psyche.png | Bin .../backgrounds/{new => }/sky_afternoon.pal | 0 .../backgrounds/{new => }/sky_day.bin | Bin .../backgrounds/{new => }/sky_day.pal | 0 .../backgrounds/{new => }/sky_day.png | Bin .../backgrounds/{new => }/sky_night.pal | 0 .../backgrounds/{new => }/sludge_wave.pal | 0 .../backgrounds/{new => }/snuggle_forever.bin | Bin .../backgrounds/{new => }/snuggle_forever.pal | 0 .../backgrounds/{new => }/snuggle_forever.png | Bin .../{new => }/soulstealing_7star_strike.bin | Bin .../{new => }/soulstealing_7star_strike.pal | 0 .../{new => }/soulstealing_7star_strike.png | Bin .../backgrounds/{new => }/spacial_rend.pal | 0 .../backgrounds/{new => }/spacial_rend.png | Bin .../{new/steel_beam_bg.pal => steel_beam.pal} | 0 .../backgrounds/{new => }/tectonic_rage.pal | 0 .../backgrounds/{new => }/trick_room.bin | Bin .../backgrounds/{new => }/trick_room.pal | 0 .../backgrounds/{new => }/trick_room.png | Bin .../backgrounds/{new => }/twinkle_tackle.bin | Bin .../backgrounds/{new => }/twinkle_tackle.pal | 0 .../backgrounds/{new => }/twinkle_tackle.png | Bin .../backgrounds/{new => }/water_pulse.bin | 0 .../backgrounds/{new => }/water_pulse.pal | 0 .../backgrounds/{new => }/water_pulse.png | Bin .../backgrounds/{new => }/waterfall.bin | 0 .../backgrounds/{new => }/waterfall.pal | 0 .../backgrounds/{new => }/waterfall.png | Bin .../backgrounds/{new => }/wonder_room.pal | 0 .../backgrounds/{new => }/zmove_activate.bin | 0 .../backgrounds/{new => }/zmove_activate.pal | 0 .../backgrounds/{new => }/zmove_activate.png | Bin .../backgrounds/{new => }/zmove_mountain.bin | Bin .../backgrounds/{new => }/zmove_mountain.pal | 0 .../backgrounds/{new => }/zmove_mountain.png | Bin .../sprites/{new => }/acupressure_finger.png | Bin .../sprites/{new => }/alpha_stone.png | Bin .../battle_anims/sprites/{new => }/anchor.png | Bin .../battle_anims/sprites/{new => }/apple.png | Bin .../battle_anims/sprites/{new => }/arrows.png | Bin .../sprites/{new => }/assurance_hand.png | Bin .../sprites/{new => }/aura_sphere.png | Bin .../sprites/{new => }/avalanche_rocks.pal | 0 .../sprites/{new => }/baton_pass_ball.png | Bin .../sprites/{new => }/berry_eaten.png | Bin .../sprites/{new => }/berry_normal.png | Bin .../sprites/{new => }/big_rock.png | Bin .../sprites/{new => }/blacephalon_head.png | Bin .../sprites/{new => }/blue_flare.pal | 0 .../battle_anims/sprites/{new => }/branch.png | Bin .../battle_anims/sprites/{new => }/brine.png | Bin .../battle_anims/sprites/{new => }/cacoon.png | Bin .../sprites/{new => }/chain_link.png | Bin .../battle_anims/sprites/{new => }/chop.png | Bin .../sprites/{new => }/confide.png | Bin .../sprites/{new => }/crafty_shield.png | Bin .../sprites/{new => }/curse_nail.png | Bin .../sprites/{new => }/draco_meteor.pal | 0 .../sprites/{new => }/dragon_pulse_ring.png | Bin .../sprites/{new => }/dreepy_missile.png | Bin .../battle_anims/sprites/{new => }/drill.png | Bin .../battle_anims/sprites/{new => }/embers.png | Bin .../sprites/{new => }/fairy_lock_chains.png | Bin .../sprites/{new => }/fishies.png | Bin .../battle_anims/sprites/{new => }/fly.png | Bin .../sprites/{new => }/fusion_flare.pal | 0 .../{new => }/garbage_poison_column.pal | 0 .../battle_anims/sprites/{new => }/gear.png | Bin .../{new => }/gigavolt_havoc_spear.png | Bin .../sprites/{new => }/golden_apple.png | Bin .../sprites/{new => }/green_drake.pal | 0 .../green_star.png => green_star_new.png} | Bin .../thrash.png => hands_and_feet_new.png} | Bin .../sprites/{new => }/heart_stamp.png | Bin .../battle_anims/sprites/{new => }/hexes.png | Bin .../sprites/{new => }/hoopa_hand.png | Bin .../sprites/{new => }/hoopa_ring.png | Bin .../{new/horn.png => horn_hit_new.png} | Bin .../sprites/{new => }/horn_leech.png | Bin .../sprites/{new => }/horseshoe_fist.png | Bin .../sprites/{new => }/hydro_pump.png | Bin .../sprites/{new => }/ice_rock.png | Bin .../{new/impact.pal => impact_new.pal} | 0 .../sprites/{new => }/large_spike.png | Bin .../battle_anims/sprites/{new => }/leaves.png | Bin .../sprites/{new => }/leech_seed.png | Bin .../sprites/{new => }/lightning_rain.png | Bin .../sprites/{new => }/mean_look.png | Bin .../sprites/{new => }/metal_bits.png | Bin .../sprites/{new => }/mud_bomb.png | Bin .../sprites/{new => }/mushroom.png | Bin .../sprites/{new => }/natural_gift_ring.pal | 0 .../sprites/{new => }/necrozma_star.png | Bin .../sprites/new/ability_pop_up.png | Bin 275 -> 0 bytes graphics/battle_anims/sprites/new/bee.png | Bin 317 -> 0 bytes .../battle_anims/sprites/new/energy_ball.png | Bin 409 -> 0 bytes .../sprites/new/flash_cannon_ball.png | Bin 257 -> 0 bytes .../battle_anims/sprites/new/poison_jab.png | Bin 194 -> 0 bytes .../battle_anims/sprites/new/power_gem.png | Bin 179 -> 0 bytes .../battle_anims/sprites/new/punishment.png | Bin 470 -> 0 bytes .../battle_anims/sprites/new/quick_guard.png | Bin 205 -> 0 bytes .../battle_anims/sprites/new/stealth_rock.png | Bin 395 -> 0 bytes .../battle_anims/sprites/new/stone_edge.png | Bin 326 -> 0 bytes .../battle_anims/sprites/new/water_gun.png | Bin 214 -> 0 bytes graphics/battle_anims/sprites/new/wood.png | Bin 881 -> 0 bytes .../sprites/{new => }/obstruct.png | Bin .../sprites/{new => }/omega_stone.png | Bin .../sprites/{new => }/pink_diamond.png | Bin .../sprites/{new => }/poison_column.png | Bin .../sprites/{new => }/poltergeist.pal | 0 .../sprites/{new => }/power_trick.png | Bin .../sprites/{new => }/purple_drake.png | Bin .../sprites/{new => }/razor_shell.png | Bin .../sprites/{new => }/rock_small.png | Bin .../sprites/{new/rocks.png => rocks_new.png} | Bin .../sprites/{new => }/shell_left.png | Bin .../sprites/{new => }/shell_right.png | Bin .../sprites/{new => }/spacial_rend_slices.pal | 0 .../{new/spikes.png => spikes_new.png} | Bin .../{new => }/spirit_shackle_arrow.png | Bin .../sprites/{new => }/steam_eruption.png | Bin .../sprites/{new => }/steamroller.png | Bin .../sprites/{new => }/steel_beam.pal | 0 .../sprites/{new => }/stone_pillar.png | Bin .../sprites/{new => }/straight_beam.png | Bin ...itute_back.png => substitute_back_new.png} | Bin ...ubstitute_front.png => substitute_new.png} | Bin .../sprites/{new => }/surf_new.pal | 0 .../sprites/{new/sword.png => sword_new.png} | Bin .../sprites/{new/teeth.png => teeth_new.png} | Bin .../sprites/{new => }/tornado.png | Bin .../sprites/{new => }/z_move_symbol.png | Bin src/graphics.c | 537 +++++++++--------- 214 files changed, 269 insertions(+), 268 deletions(-) rename graphics/battle_anims/backgrounds/{new => }/aeroblast.pal (100%) rename graphics/battle_anims/backgrounds/{new => }/aeroblast_map.bin (100%) rename graphics/battle_anims/backgrounds/{new => }/aeroblast_tiles.png (100%) rename graphics/battle_anims/backgrounds/{new => }/aura_sphere.pal (100%) rename graphics/battle_anims/backgrounds/{new => }/blackhole_eclipse.bin (100%) rename graphics/battle_anims/backgrounds/{new => }/blackhole_eclipse.png (100%) rename graphics/battle_anims/backgrounds/{new => }/bloom_doom.bin (100%) rename graphics/battle_anims/backgrounds/{new => }/bloom_doom.pal (100%) rename graphics/battle_anims/backgrounds/{new => }/bloom_doom.png (100%) rename graphics/battle_anims/backgrounds/{new => }/bolt_strike.bin (100%) rename graphics/battle_anims/backgrounds/{new => }/bolt_strike.pal (100%) rename graphics/battle_anims/backgrounds/{new => }/bolt_strike.png (100%) rename graphics/battle_anims/backgrounds/{new => }/clangorous_soulblaze.bin (100%) rename graphics/battle_anims/backgrounds/{new => }/clangorous_soulblaze.pal (100%) rename graphics/battle_anims/backgrounds/{new => }/clangorous_soulblaze.png (100%) rename graphics/battle_anims/backgrounds/{new => }/dark_void.bin (100%) rename graphics/battle_anims/backgrounds/{new => }/dark_void.pal (100%) rename graphics/battle_anims/backgrounds/{new => }/dynamax_cannon.pal (100%) rename graphics/battle_anims/backgrounds/{new => }/electric_terrain.bin (100%) rename graphics/battle_anims/backgrounds/{new => }/electric_terrain.pal (100%) rename graphics/battle_anims/backgrounds/{new => }/electric_terrain.png (100%) rename graphics/battle_anims/backgrounds/{new => }/fire1.bin (100%) rename graphics/battle_anims/backgrounds/{new => }/fire1.pal (100%) rename graphics/battle_anims/backgrounds/{new => }/fire1.png (100%) rename graphics/battle_anims/backgrounds/{new => }/fire2.pal (100%) rename graphics/battle_anims/backgrounds/{new => }/focus_blast.bin (100%) rename graphics/battle_anims/backgrounds/{new => }/focus_blast.pal (100%) rename graphics/battle_anims/backgrounds/{new => }/focus_blast.png (100%) rename graphics/battle_anims/backgrounds/{new => }/garbage_falls.pal (100%) rename graphics/battle_anims/backgrounds/{new => }/giga_impact.pal (100%) rename graphics/battle_anims/backgrounds/{new => }/giga_impact.png (100%) rename graphics/battle_anims/backgrounds/{new => }/giga_impact_contest.bin (100%) rename graphics/battle_anims/backgrounds/{new => }/giga_impact_opponent.bin (100%) rename graphics/battle_anims/backgrounds/{new => }/giga_impact_player.bin (100%) rename graphics/battle_anims/backgrounds/{new => }/grassy_terrain.bin (100%) rename graphics/battle_anims/backgrounds/{new => }/grassy_terrain.pal (100%) rename graphics/battle_anims/backgrounds/{new => }/grassy_terrain.png (100%) rename graphics/battle_anims/backgrounds/{new => }/gunk_shot.pal (100%) rename graphics/battle_anims/backgrounds/{new => }/hurricane.bin (100%) rename graphics/battle_anims/backgrounds/{new => }/hurricane.pal (100%) rename graphics/battle_anims/backgrounds/{new => }/hurricane.png (100%) rename graphics/battle_anims/backgrounds/{new => }/hydro_cannon.bin (100%) rename graphics/battle_anims/backgrounds/{new => }/hydro_cannon.pal (100%) rename graphics/battle_anims/backgrounds/{new => }/hydro_cannon.png (100%) rename graphics/battle_anims/backgrounds/{new => }/hydro_pump.bin (100%) rename graphics/battle_anims/backgrounds/{new => }/hydro_pump.pal (100%) rename graphics/battle_anims/backgrounds/{new => }/hydro_pump.png (100%) rename graphics/battle_anims/backgrounds/{new => }/hyper_beam.pal (100%) rename graphics/battle_anims/backgrounds/{new => }/hyperspace_fury.pal (100%) rename graphics/battle_anims/backgrounds/{new => }/inferno_overdrive.bin (100%) rename graphics/battle_anims/backgrounds/{new => }/inferno_overdrive.pal (100%) rename graphics/battle_anims/backgrounds/{new => }/inferno_overdrive.png (100%) rename graphics/battle_anims/backgrounds/{new => }/leaf_storm.bin (100%) rename graphics/battle_anims/backgrounds/{new => }/leaf_storm.pal (100%) rename graphics/battle_anims/backgrounds/{new => }/leaf_storm.png (100%) rename graphics/battle_anims/backgrounds/{new => }/magic_room.pal (100%) rename graphics/battle_anims/backgrounds/{new => }/malicious_moonsault.bin (100%) rename graphics/battle_anims/backgrounds/{new => }/malicious_moonsault.pal (100%) rename graphics/battle_anims/backgrounds/{new => }/malicious_moonsault.png (100%) rename graphics/battle_anims/backgrounds/{new => }/max_lightning.bin (100%) rename graphics/battle_anims/backgrounds/{new => }/max_lightning.pal (100%) rename graphics/battle_anims/backgrounds/{new => }/max_lightning.png (100%) rename graphics/battle_anims/backgrounds/{new => }/misty_terrain.bin (100%) rename graphics/battle_anims/backgrounds/{new => }/misty_terrain.pal (100%) rename graphics/battle_anims/backgrounds/{new => }/misty_terrain.png (100%) rename graphics/battle_anims/backgrounds/{new => }/neverending_nightmare.bin (100%) rename graphics/battle_anims/backgrounds/{new => }/neverending_nightmare.pal (100%) rename graphics/battle_anims/backgrounds/{new => }/neverending_nightmare.png (100%) delete mode 100644 graphics/battle_anims/backgrounds/new/tectonic_rage.bin rename graphics/battle_anims/backgrounds/{new => }/nightmare.bin (100%) rename graphics/battle_anims/backgrounds/{new => }/nightmare.pal (100%) rename graphics/battle_anims/backgrounds/{new => }/nightmare.png (100%) rename graphics/battle_anims/backgrounds/{new => }/poison_falls.pal (100%) rename graphics/battle_anims/backgrounds/{new/psychic.pal => psychic_new.pal} (100%) rename graphics/battle_anims/backgrounds/{new => }/psychic_terrain.bin (100%) rename graphics/battle_anims/backgrounds/{new => }/psychic_terrain.pal (100%) rename graphics/battle_anims/backgrounds/{new => }/psychic_terrain.png (100%) rename graphics/battle_anims/backgrounds/{new => }/rock_wrecker.pal (100%) rename graphics/battle_anims/backgrounds/{new => }/shattered_psyche.bin (100%) rename graphics/battle_anims/backgrounds/{new => }/shattered_psyche.pal (100%) rename graphics/battle_anims/backgrounds/{new => }/shattered_psyche.png (100%) rename graphics/battle_anims/backgrounds/{new => }/sky_afternoon.pal (100%) rename graphics/battle_anims/backgrounds/{new => }/sky_day.bin (100%) rename graphics/battle_anims/backgrounds/{new => }/sky_day.pal (100%) rename graphics/battle_anims/backgrounds/{new => }/sky_day.png (100%) rename graphics/battle_anims/backgrounds/{new => }/sky_night.pal (100%) rename graphics/battle_anims/backgrounds/{new => }/sludge_wave.pal (100%) rename graphics/battle_anims/backgrounds/{new => }/snuggle_forever.bin (100%) rename graphics/battle_anims/backgrounds/{new => }/snuggle_forever.pal (100%) rename graphics/battle_anims/backgrounds/{new => }/snuggle_forever.png (100%) rename graphics/battle_anims/backgrounds/{new => }/soulstealing_7star_strike.bin (100%) rename graphics/battle_anims/backgrounds/{new => }/soulstealing_7star_strike.pal (100%) rename graphics/battle_anims/backgrounds/{new => }/soulstealing_7star_strike.png (100%) rename graphics/battle_anims/backgrounds/{new => }/spacial_rend.pal (100%) rename graphics/battle_anims/backgrounds/{new => }/spacial_rend.png (100%) rename graphics/battle_anims/backgrounds/{new/steel_beam_bg.pal => steel_beam.pal} (100%) rename graphics/battle_anims/backgrounds/{new => }/tectonic_rage.pal (100%) rename graphics/battle_anims/backgrounds/{new => }/trick_room.bin (100%) rename graphics/battle_anims/backgrounds/{new => }/trick_room.pal (100%) rename graphics/battle_anims/backgrounds/{new => }/trick_room.png (100%) rename graphics/battle_anims/backgrounds/{new => }/twinkle_tackle.bin (100%) rename graphics/battle_anims/backgrounds/{new => }/twinkle_tackle.pal (100%) rename graphics/battle_anims/backgrounds/{new => }/twinkle_tackle.png (100%) rename graphics/battle_anims/backgrounds/{new => }/water_pulse.bin (100%) rename graphics/battle_anims/backgrounds/{new => }/water_pulse.pal (100%) rename graphics/battle_anims/backgrounds/{new => }/water_pulse.png (100%) rename graphics/battle_anims/backgrounds/{new => }/waterfall.bin (100%) rename graphics/battle_anims/backgrounds/{new => }/waterfall.pal (100%) rename graphics/battle_anims/backgrounds/{new => }/waterfall.png (100%) rename graphics/battle_anims/backgrounds/{new => }/wonder_room.pal (100%) rename graphics/battle_anims/backgrounds/{new => }/zmove_activate.bin (100%) rename graphics/battle_anims/backgrounds/{new => }/zmove_activate.pal (100%) rename graphics/battle_anims/backgrounds/{new => }/zmove_activate.png (100%) rename graphics/battle_anims/backgrounds/{new => }/zmove_mountain.bin (100%) rename graphics/battle_anims/backgrounds/{new => }/zmove_mountain.pal (100%) rename graphics/battle_anims/backgrounds/{new => }/zmove_mountain.png (100%) rename graphics/battle_anims/sprites/{new => }/acupressure_finger.png (100%) rename graphics/battle_anims/sprites/{new => }/alpha_stone.png (100%) rename graphics/battle_anims/sprites/{new => }/anchor.png (100%) rename graphics/battle_anims/sprites/{new => }/apple.png (100%) rename graphics/battle_anims/sprites/{new => }/arrows.png (100%) rename graphics/battle_anims/sprites/{new => }/assurance_hand.png (100%) rename graphics/battle_anims/sprites/{new => }/aura_sphere.png (100%) rename graphics/battle_anims/sprites/{new => }/avalanche_rocks.pal (100%) rename graphics/battle_anims/sprites/{new => }/baton_pass_ball.png (100%) rename graphics/battle_anims/sprites/{new => }/berry_eaten.png (100%) rename graphics/battle_anims/sprites/{new => }/berry_normal.png (100%) rename graphics/battle_anims/sprites/{new => }/big_rock.png (100%) rename graphics/battle_anims/sprites/{new => }/blacephalon_head.png (100%) rename graphics/battle_anims/sprites/{new => }/blue_flare.pal (100%) rename graphics/battle_anims/sprites/{new => }/branch.png (100%) rename graphics/battle_anims/sprites/{new => }/brine.png (100%) rename graphics/battle_anims/sprites/{new => }/cacoon.png (100%) rename graphics/battle_anims/sprites/{new => }/chain_link.png (100%) rename graphics/battle_anims/sprites/{new => }/chop.png (100%) rename graphics/battle_anims/sprites/{new => }/confide.png (100%) rename graphics/battle_anims/sprites/{new => }/crafty_shield.png (100%) rename graphics/battle_anims/sprites/{new => }/curse_nail.png (100%) rename graphics/battle_anims/sprites/{new => }/draco_meteor.pal (100%) rename graphics/battle_anims/sprites/{new => }/dragon_pulse_ring.png (100%) rename graphics/battle_anims/sprites/{new => }/dreepy_missile.png (100%) rename graphics/battle_anims/sprites/{new => }/drill.png (100%) rename graphics/battle_anims/sprites/{new => }/embers.png (100%) rename graphics/battle_anims/sprites/{new => }/fairy_lock_chains.png (100%) rename graphics/battle_anims/sprites/{new => }/fishies.png (100%) rename graphics/battle_anims/sprites/{new => }/fly.png (100%) rename graphics/battle_anims/sprites/{new => }/fusion_flare.pal (100%) rename graphics/battle_anims/sprites/{new => }/garbage_poison_column.pal (100%) rename graphics/battle_anims/sprites/{new => }/gear.png (100%) rename graphics/battle_anims/sprites/{new => }/gigavolt_havoc_spear.png (100%) rename graphics/battle_anims/sprites/{new => }/golden_apple.png (100%) rename graphics/battle_anims/sprites/{new => }/green_drake.pal (100%) rename graphics/battle_anims/sprites/{new/green_star.png => green_star_new.png} (100%) rename graphics/battle_anims/sprites/{new/thrash.png => hands_and_feet_new.png} (100%) rename graphics/battle_anims/sprites/{new => }/heart_stamp.png (100%) rename graphics/battle_anims/sprites/{new => }/hexes.png (100%) rename graphics/battle_anims/sprites/{new => }/hoopa_hand.png (100%) rename graphics/battle_anims/sprites/{new => }/hoopa_ring.png (100%) rename graphics/battle_anims/sprites/{new/horn.png => horn_hit_new.png} (100%) rename graphics/battle_anims/sprites/{new => }/horn_leech.png (100%) rename graphics/battle_anims/sprites/{new => }/horseshoe_fist.png (100%) rename graphics/battle_anims/sprites/{new => }/hydro_pump.png (100%) rename graphics/battle_anims/sprites/{new => }/ice_rock.png (100%) rename graphics/battle_anims/sprites/{new/impact.pal => impact_new.pal} (100%) rename graphics/battle_anims/sprites/{new => }/large_spike.png (100%) rename graphics/battle_anims/sprites/{new => }/leaves.png (100%) rename graphics/battle_anims/sprites/{new => }/leech_seed.png (100%) rename graphics/battle_anims/sprites/{new => }/lightning_rain.png (100%) rename graphics/battle_anims/sprites/{new => }/mean_look.png (100%) rename graphics/battle_anims/sprites/{new => }/metal_bits.png (100%) rename graphics/battle_anims/sprites/{new => }/mud_bomb.png (100%) rename graphics/battle_anims/sprites/{new => }/mushroom.png (100%) rename graphics/battle_anims/sprites/{new => }/natural_gift_ring.pal (100%) rename graphics/battle_anims/sprites/{new => }/necrozma_star.png (100%) delete mode 100644 graphics/battle_anims/sprites/new/ability_pop_up.png delete mode 100644 graphics/battle_anims/sprites/new/bee.png delete mode 100644 graphics/battle_anims/sprites/new/energy_ball.png delete mode 100644 graphics/battle_anims/sprites/new/flash_cannon_ball.png delete mode 100644 graphics/battle_anims/sprites/new/poison_jab.png delete mode 100644 graphics/battle_anims/sprites/new/power_gem.png delete mode 100644 graphics/battle_anims/sprites/new/punishment.png delete mode 100644 graphics/battle_anims/sprites/new/quick_guard.png delete mode 100644 graphics/battle_anims/sprites/new/stealth_rock.png delete mode 100644 graphics/battle_anims/sprites/new/stone_edge.png delete mode 100644 graphics/battle_anims/sprites/new/water_gun.png delete mode 100644 graphics/battle_anims/sprites/new/wood.png rename graphics/battle_anims/sprites/{new => }/obstruct.png (100%) rename graphics/battle_anims/sprites/{new => }/omega_stone.png (100%) rename graphics/battle_anims/sprites/{new => }/pink_diamond.png (100%) rename graphics/battle_anims/sprites/{new => }/poison_column.png (100%) rename graphics/battle_anims/sprites/{new => }/poltergeist.pal (100%) rename graphics/battle_anims/sprites/{new => }/power_trick.png (100%) rename graphics/battle_anims/sprites/{new => }/purple_drake.png (100%) rename graphics/battle_anims/sprites/{new => }/razor_shell.png (100%) rename graphics/battle_anims/sprites/{new => }/rock_small.png (100%) rename graphics/battle_anims/sprites/{new/rocks.png => rocks_new.png} (100%) rename graphics/battle_anims/sprites/{new => }/shell_left.png (100%) rename graphics/battle_anims/sprites/{new => }/shell_right.png (100%) rename graphics/battle_anims/sprites/{new => }/spacial_rend_slices.pal (100%) rename graphics/battle_anims/sprites/{new/spikes.png => spikes_new.png} (100%) rename graphics/battle_anims/sprites/{new => }/spirit_shackle_arrow.png (100%) rename graphics/battle_anims/sprites/{new => }/steam_eruption.png (100%) rename graphics/battle_anims/sprites/{new => }/steamroller.png (100%) rename graphics/battle_anims/sprites/{new => }/steel_beam.pal (100%) rename graphics/battle_anims/sprites/{new => }/stone_pillar.png (100%) rename graphics/battle_anims/sprites/{new => }/straight_beam.png (100%) rename graphics/battle_anims/sprites/{new/substitute_back.png => substitute_back_new.png} (100%) rename graphics/battle_anims/sprites/{new/substitute_front.png => substitute_new.png} (100%) rename graphics/battle_anims/sprites/{new => }/surf_new.pal (100%) rename graphics/battle_anims/sprites/{new/sword.png => sword_new.png} (100%) rename graphics/battle_anims/sprites/{new/teeth.png => teeth_new.png} (100%) rename graphics/battle_anims/sprites/{new => }/tornado.png (100%) rename graphics/battle_anims/sprites/{new => }/z_move_symbol.png (100%) diff --git a/graphics/battle_anims/backgrounds/new/aeroblast.pal b/graphics/battle_anims/backgrounds/aeroblast.pal similarity index 100% rename from graphics/battle_anims/backgrounds/new/aeroblast.pal rename to graphics/battle_anims/backgrounds/aeroblast.pal diff --git a/graphics/battle_anims/backgrounds/new/aeroblast_map.bin b/graphics/battle_anims/backgrounds/aeroblast_map.bin similarity index 100% rename from graphics/battle_anims/backgrounds/new/aeroblast_map.bin rename to graphics/battle_anims/backgrounds/aeroblast_map.bin diff --git a/graphics/battle_anims/backgrounds/new/aeroblast_tiles.png b/graphics/battle_anims/backgrounds/aeroblast_tiles.png similarity index 100% rename from graphics/battle_anims/backgrounds/new/aeroblast_tiles.png rename to graphics/battle_anims/backgrounds/aeroblast_tiles.png diff --git a/graphics/battle_anims/backgrounds/new/aura_sphere.pal b/graphics/battle_anims/backgrounds/aura_sphere.pal similarity index 100% rename from graphics/battle_anims/backgrounds/new/aura_sphere.pal rename to graphics/battle_anims/backgrounds/aura_sphere.pal diff --git a/graphics/battle_anims/backgrounds/new/blackhole_eclipse.bin b/graphics/battle_anims/backgrounds/blackhole_eclipse.bin similarity index 100% rename from graphics/battle_anims/backgrounds/new/blackhole_eclipse.bin rename to graphics/battle_anims/backgrounds/blackhole_eclipse.bin diff --git a/graphics/battle_anims/backgrounds/new/blackhole_eclipse.png b/graphics/battle_anims/backgrounds/blackhole_eclipse.png similarity index 100% rename from graphics/battle_anims/backgrounds/new/blackhole_eclipse.png rename to graphics/battle_anims/backgrounds/blackhole_eclipse.png diff --git a/graphics/battle_anims/backgrounds/new/bloom_doom.bin b/graphics/battle_anims/backgrounds/bloom_doom.bin similarity index 100% rename from graphics/battle_anims/backgrounds/new/bloom_doom.bin rename to graphics/battle_anims/backgrounds/bloom_doom.bin diff --git a/graphics/battle_anims/backgrounds/new/bloom_doom.pal b/graphics/battle_anims/backgrounds/bloom_doom.pal similarity index 100% rename from graphics/battle_anims/backgrounds/new/bloom_doom.pal rename to graphics/battle_anims/backgrounds/bloom_doom.pal diff --git a/graphics/battle_anims/backgrounds/new/bloom_doom.png b/graphics/battle_anims/backgrounds/bloom_doom.png similarity index 100% rename from graphics/battle_anims/backgrounds/new/bloom_doom.png rename to graphics/battle_anims/backgrounds/bloom_doom.png diff --git a/graphics/battle_anims/backgrounds/new/bolt_strike.bin b/graphics/battle_anims/backgrounds/bolt_strike.bin similarity index 100% rename from graphics/battle_anims/backgrounds/new/bolt_strike.bin rename to graphics/battle_anims/backgrounds/bolt_strike.bin diff --git a/graphics/battle_anims/backgrounds/new/bolt_strike.pal b/graphics/battle_anims/backgrounds/bolt_strike.pal similarity index 100% rename from graphics/battle_anims/backgrounds/new/bolt_strike.pal rename to graphics/battle_anims/backgrounds/bolt_strike.pal diff --git a/graphics/battle_anims/backgrounds/new/bolt_strike.png b/graphics/battle_anims/backgrounds/bolt_strike.png similarity index 100% rename from graphics/battle_anims/backgrounds/new/bolt_strike.png rename to graphics/battle_anims/backgrounds/bolt_strike.png diff --git a/graphics/battle_anims/backgrounds/new/clangorous_soulblaze.bin b/graphics/battle_anims/backgrounds/clangorous_soulblaze.bin similarity index 100% rename from graphics/battle_anims/backgrounds/new/clangorous_soulblaze.bin rename to graphics/battle_anims/backgrounds/clangorous_soulblaze.bin diff --git a/graphics/battle_anims/backgrounds/new/clangorous_soulblaze.pal b/graphics/battle_anims/backgrounds/clangorous_soulblaze.pal similarity index 100% rename from graphics/battle_anims/backgrounds/new/clangorous_soulblaze.pal rename to graphics/battle_anims/backgrounds/clangorous_soulblaze.pal diff --git a/graphics/battle_anims/backgrounds/new/clangorous_soulblaze.png b/graphics/battle_anims/backgrounds/clangorous_soulblaze.png similarity index 100% rename from graphics/battle_anims/backgrounds/new/clangorous_soulblaze.png rename to graphics/battle_anims/backgrounds/clangorous_soulblaze.png diff --git a/graphics/battle_anims/backgrounds/new/dark_void.bin b/graphics/battle_anims/backgrounds/dark_void.bin similarity index 100% rename from graphics/battle_anims/backgrounds/new/dark_void.bin rename to graphics/battle_anims/backgrounds/dark_void.bin diff --git a/graphics/battle_anims/backgrounds/new/dark_void.pal b/graphics/battle_anims/backgrounds/dark_void.pal similarity index 100% rename from graphics/battle_anims/backgrounds/new/dark_void.pal rename to graphics/battle_anims/backgrounds/dark_void.pal diff --git a/graphics/battle_anims/backgrounds/new/dynamax_cannon.pal b/graphics/battle_anims/backgrounds/dynamax_cannon.pal similarity index 100% rename from graphics/battle_anims/backgrounds/new/dynamax_cannon.pal rename to graphics/battle_anims/backgrounds/dynamax_cannon.pal diff --git a/graphics/battle_anims/backgrounds/new/electric_terrain.bin b/graphics/battle_anims/backgrounds/electric_terrain.bin similarity index 100% rename from graphics/battle_anims/backgrounds/new/electric_terrain.bin rename to graphics/battle_anims/backgrounds/electric_terrain.bin diff --git a/graphics/battle_anims/backgrounds/new/electric_terrain.pal b/graphics/battle_anims/backgrounds/electric_terrain.pal similarity index 100% rename from graphics/battle_anims/backgrounds/new/electric_terrain.pal rename to graphics/battle_anims/backgrounds/electric_terrain.pal diff --git a/graphics/battle_anims/backgrounds/new/electric_terrain.png b/graphics/battle_anims/backgrounds/electric_terrain.png similarity index 100% rename from graphics/battle_anims/backgrounds/new/electric_terrain.png rename to graphics/battle_anims/backgrounds/electric_terrain.png diff --git a/graphics/battle_anims/backgrounds/new/fire1.bin b/graphics/battle_anims/backgrounds/fire1.bin similarity index 100% rename from graphics/battle_anims/backgrounds/new/fire1.bin rename to graphics/battle_anims/backgrounds/fire1.bin diff --git a/graphics/battle_anims/backgrounds/new/fire1.pal b/graphics/battle_anims/backgrounds/fire1.pal similarity index 100% rename from graphics/battle_anims/backgrounds/new/fire1.pal rename to graphics/battle_anims/backgrounds/fire1.pal diff --git a/graphics/battle_anims/backgrounds/new/fire1.png b/graphics/battle_anims/backgrounds/fire1.png similarity index 100% rename from graphics/battle_anims/backgrounds/new/fire1.png rename to graphics/battle_anims/backgrounds/fire1.png diff --git a/graphics/battle_anims/backgrounds/new/fire2.pal b/graphics/battle_anims/backgrounds/fire2.pal similarity index 100% rename from graphics/battle_anims/backgrounds/new/fire2.pal rename to graphics/battle_anims/backgrounds/fire2.pal diff --git a/graphics/battle_anims/backgrounds/new/focus_blast.bin b/graphics/battle_anims/backgrounds/focus_blast.bin similarity index 100% rename from graphics/battle_anims/backgrounds/new/focus_blast.bin rename to graphics/battle_anims/backgrounds/focus_blast.bin diff --git a/graphics/battle_anims/backgrounds/new/focus_blast.pal b/graphics/battle_anims/backgrounds/focus_blast.pal similarity index 100% rename from graphics/battle_anims/backgrounds/new/focus_blast.pal rename to graphics/battle_anims/backgrounds/focus_blast.pal diff --git a/graphics/battle_anims/backgrounds/new/focus_blast.png b/graphics/battle_anims/backgrounds/focus_blast.png similarity index 100% rename from graphics/battle_anims/backgrounds/new/focus_blast.png rename to graphics/battle_anims/backgrounds/focus_blast.png diff --git a/graphics/battle_anims/backgrounds/new/garbage_falls.pal b/graphics/battle_anims/backgrounds/garbage_falls.pal similarity index 100% rename from graphics/battle_anims/backgrounds/new/garbage_falls.pal rename to graphics/battle_anims/backgrounds/garbage_falls.pal diff --git a/graphics/battle_anims/backgrounds/new/giga_impact.pal b/graphics/battle_anims/backgrounds/giga_impact.pal similarity index 100% rename from graphics/battle_anims/backgrounds/new/giga_impact.pal rename to graphics/battle_anims/backgrounds/giga_impact.pal diff --git a/graphics/battle_anims/backgrounds/new/giga_impact.png b/graphics/battle_anims/backgrounds/giga_impact.png similarity index 100% rename from graphics/battle_anims/backgrounds/new/giga_impact.png rename to graphics/battle_anims/backgrounds/giga_impact.png diff --git a/graphics/battle_anims/backgrounds/new/giga_impact_contest.bin b/graphics/battle_anims/backgrounds/giga_impact_contest.bin similarity index 100% rename from graphics/battle_anims/backgrounds/new/giga_impact_contest.bin rename to graphics/battle_anims/backgrounds/giga_impact_contest.bin diff --git a/graphics/battle_anims/backgrounds/new/giga_impact_opponent.bin b/graphics/battle_anims/backgrounds/giga_impact_opponent.bin similarity index 100% rename from graphics/battle_anims/backgrounds/new/giga_impact_opponent.bin rename to graphics/battle_anims/backgrounds/giga_impact_opponent.bin diff --git a/graphics/battle_anims/backgrounds/new/giga_impact_player.bin b/graphics/battle_anims/backgrounds/giga_impact_player.bin similarity index 100% rename from graphics/battle_anims/backgrounds/new/giga_impact_player.bin rename to graphics/battle_anims/backgrounds/giga_impact_player.bin diff --git a/graphics/battle_anims/backgrounds/new/grassy_terrain.bin b/graphics/battle_anims/backgrounds/grassy_terrain.bin similarity index 100% rename from graphics/battle_anims/backgrounds/new/grassy_terrain.bin rename to graphics/battle_anims/backgrounds/grassy_terrain.bin diff --git a/graphics/battle_anims/backgrounds/new/grassy_terrain.pal b/graphics/battle_anims/backgrounds/grassy_terrain.pal similarity index 100% rename from graphics/battle_anims/backgrounds/new/grassy_terrain.pal rename to graphics/battle_anims/backgrounds/grassy_terrain.pal diff --git a/graphics/battle_anims/backgrounds/new/grassy_terrain.png b/graphics/battle_anims/backgrounds/grassy_terrain.png similarity index 100% rename from graphics/battle_anims/backgrounds/new/grassy_terrain.png rename to graphics/battle_anims/backgrounds/grassy_terrain.png diff --git a/graphics/battle_anims/backgrounds/new/gunk_shot.pal b/graphics/battle_anims/backgrounds/gunk_shot.pal similarity index 100% rename from graphics/battle_anims/backgrounds/new/gunk_shot.pal rename to graphics/battle_anims/backgrounds/gunk_shot.pal diff --git a/graphics/battle_anims/backgrounds/new/hurricane.bin b/graphics/battle_anims/backgrounds/hurricane.bin similarity index 100% rename from graphics/battle_anims/backgrounds/new/hurricane.bin rename to graphics/battle_anims/backgrounds/hurricane.bin diff --git a/graphics/battle_anims/backgrounds/new/hurricane.pal b/graphics/battle_anims/backgrounds/hurricane.pal similarity index 100% rename from graphics/battle_anims/backgrounds/new/hurricane.pal rename to graphics/battle_anims/backgrounds/hurricane.pal diff --git a/graphics/battle_anims/backgrounds/new/hurricane.png b/graphics/battle_anims/backgrounds/hurricane.png similarity index 100% rename from graphics/battle_anims/backgrounds/new/hurricane.png rename to graphics/battle_anims/backgrounds/hurricane.png diff --git a/graphics/battle_anims/backgrounds/new/hydro_cannon.bin b/graphics/battle_anims/backgrounds/hydro_cannon.bin similarity index 100% rename from graphics/battle_anims/backgrounds/new/hydro_cannon.bin rename to graphics/battle_anims/backgrounds/hydro_cannon.bin diff --git a/graphics/battle_anims/backgrounds/new/hydro_cannon.pal b/graphics/battle_anims/backgrounds/hydro_cannon.pal similarity index 100% rename from graphics/battle_anims/backgrounds/new/hydro_cannon.pal rename to graphics/battle_anims/backgrounds/hydro_cannon.pal diff --git a/graphics/battle_anims/backgrounds/new/hydro_cannon.png b/graphics/battle_anims/backgrounds/hydro_cannon.png similarity index 100% rename from graphics/battle_anims/backgrounds/new/hydro_cannon.png rename to graphics/battle_anims/backgrounds/hydro_cannon.png diff --git a/graphics/battle_anims/backgrounds/new/hydro_pump.bin b/graphics/battle_anims/backgrounds/hydro_pump.bin similarity index 100% rename from graphics/battle_anims/backgrounds/new/hydro_pump.bin rename to graphics/battle_anims/backgrounds/hydro_pump.bin diff --git a/graphics/battle_anims/backgrounds/new/hydro_pump.pal b/graphics/battle_anims/backgrounds/hydro_pump.pal similarity index 100% rename from graphics/battle_anims/backgrounds/new/hydro_pump.pal rename to graphics/battle_anims/backgrounds/hydro_pump.pal diff --git a/graphics/battle_anims/backgrounds/new/hydro_pump.png b/graphics/battle_anims/backgrounds/hydro_pump.png similarity index 100% rename from graphics/battle_anims/backgrounds/new/hydro_pump.png rename to graphics/battle_anims/backgrounds/hydro_pump.png diff --git a/graphics/battle_anims/backgrounds/new/hyper_beam.pal b/graphics/battle_anims/backgrounds/hyper_beam.pal similarity index 100% rename from graphics/battle_anims/backgrounds/new/hyper_beam.pal rename to graphics/battle_anims/backgrounds/hyper_beam.pal diff --git a/graphics/battle_anims/backgrounds/new/hyperspace_fury.pal b/graphics/battle_anims/backgrounds/hyperspace_fury.pal similarity index 100% rename from graphics/battle_anims/backgrounds/new/hyperspace_fury.pal rename to graphics/battle_anims/backgrounds/hyperspace_fury.pal diff --git a/graphics/battle_anims/backgrounds/new/inferno_overdrive.bin b/graphics/battle_anims/backgrounds/inferno_overdrive.bin similarity index 100% rename from graphics/battle_anims/backgrounds/new/inferno_overdrive.bin rename to graphics/battle_anims/backgrounds/inferno_overdrive.bin diff --git a/graphics/battle_anims/backgrounds/new/inferno_overdrive.pal b/graphics/battle_anims/backgrounds/inferno_overdrive.pal similarity index 100% rename from graphics/battle_anims/backgrounds/new/inferno_overdrive.pal rename to graphics/battle_anims/backgrounds/inferno_overdrive.pal diff --git a/graphics/battle_anims/backgrounds/new/inferno_overdrive.png b/graphics/battle_anims/backgrounds/inferno_overdrive.png similarity index 100% rename from graphics/battle_anims/backgrounds/new/inferno_overdrive.png rename to graphics/battle_anims/backgrounds/inferno_overdrive.png diff --git a/graphics/battle_anims/backgrounds/new/leaf_storm.bin b/graphics/battle_anims/backgrounds/leaf_storm.bin similarity index 100% rename from graphics/battle_anims/backgrounds/new/leaf_storm.bin rename to graphics/battle_anims/backgrounds/leaf_storm.bin diff --git a/graphics/battle_anims/backgrounds/new/leaf_storm.pal b/graphics/battle_anims/backgrounds/leaf_storm.pal similarity index 100% rename from graphics/battle_anims/backgrounds/new/leaf_storm.pal rename to graphics/battle_anims/backgrounds/leaf_storm.pal diff --git a/graphics/battle_anims/backgrounds/new/leaf_storm.png b/graphics/battle_anims/backgrounds/leaf_storm.png similarity index 100% rename from graphics/battle_anims/backgrounds/new/leaf_storm.png rename to graphics/battle_anims/backgrounds/leaf_storm.png diff --git a/graphics/battle_anims/backgrounds/new/magic_room.pal b/graphics/battle_anims/backgrounds/magic_room.pal similarity index 100% rename from graphics/battle_anims/backgrounds/new/magic_room.pal rename to graphics/battle_anims/backgrounds/magic_room.pal diff --git a/graphics/battle_anims/backgrounds/new/malicious_moonsault.bin b/graphics/battle_anims/backgrounds/malicious_moonsault.bin similarity index 100% rename from graphics/battle_anims/backgrounds/new/malicious_moonsault.bin rename to graphics/battle_anims/backgrounds/malicious_moonsault.bin diff --git a/graphics/battle_anims/backgrounds/new/malicious_moonsault.pal b/graphics/battle_anims/backgrounds/malicious_moonsault.pal similarity index 100% rename from graphics/battle_anims/backgrounds/new/malicious_moonsault.pal rename to graphics/battle_anims/backgrounds/malicious_moonsault.pal diff --git a/graphics/battle_anims/backgrounds/new/malicious_moonsault.png b/graphics/battle_anims/backgrounds/malicious_moonsault.png similarity index 100% rename from graphics/battle_anims/backgrounds/new/malicious_moonsault.png rename to graphics/battle_anims/backgrounds/malicious_moonsault.png diff --git a/graphics/battle_anims/backgrounds/new/max_lightning.bin b/graphics/battle_anims/backgrounds/max_lightning.bin similarity index 100% rename from graphics/battle_anims/backgrounds/new/max_lightning.bin rename to graphics/battle_anims/backgrounds/max_lightning.bin diff --git a/graphics/battle_anims/backgrounds/new/max_lightning.pal b/graphics/battle_anims/backgrounds/max_lightning.pal similarity index 100% rename from graphics/battle_anims/backgrounds/new/max_lightning.pal rename to graphics/battle_anims/backgrounds/max_lightning.pal diff --git a/graphics/battle_anims/backgrounds/new/max_lightning.png b/graphics/battle_anims/backgrounds/max_lightning.png similarity index 100% rename from graphics/battle_anims/backgrounds/new/max_lightning.png rename to graphics/battle_anims/backgrounds/max_lightning.png diff --git a/graphics/battle_anims/backgrounds/new/misty_terrain.bin b/graphics/battle_anims/backgrounds/misty_terrain.bin similarity index 100% rename from graphics/battle_anims/backgrounds/new/misty_terrain.bin rename to graphics/battle_anims/backgrounds/misty_terrain.bin diff --git a/graphics/battle_anims/backgrounds/new/misty_terrain.pal b/graphics/battle_anims/backgrounds/misty_terrain.pal similarity index 100% rename from graphics/battle_anims/backgrounds/new/misty_terrain.pal rename to graphics/battle_anims/backgrounds/misty_terrain.pal diff --git a/graphics/battle_anims/backgrounds/new/misty_terrain.png b/graphics/battle_anims/backgrounds/misty_terrain.png similarity index 100% rename from graphics/battle_anims/backgrounds/new/misty_terrain.png rename to graphics/battle_anims/backgrounds/misty_terrain.png diff --git a/graphics/battle_anims/backgrounds/new/neverending_nightmare.bin b/graphics/battle_anims/backgrounds/neverending_nightmare.bin similarity index 100% rename from graphics/battle_anims/backgrounds/new/neverending_nightmare.bin rename to graphics/battle_anims/backgrounds/neverending_nightmare.bin diff --git a/graphics/battle_anims/backgrounds/new/neverending_nightmare.pal b/graphics/battle_anims/backgrounds/neverending_nightmare.pal similarity index 100% rename from graphics/battle_anims/backgrounds/new/neverending_nightmare.pal rename to graphics/battle_anims/backgrounds/neverending_nightmare.pal diff --git a/graphics/battle_anims/backgrounds/new/neverending_nightmare.png b/graphics/battle_anims/backgrounds/neverending_nightmare.png similarity index 100% rename from graphics/battle_anims/backgrounds/new/neverending_nightmare.png rename to graphics/battle_anims/backgrounds/neverending_nightmare.png diff --git a/graphics/battle_anims/backgrounds/new/tectonic_rage.bin b/graphics/battle_anims/backgrounds/new/tectonic_rage.bin deleted file mode 100644 index 914a9deb9a21e551d801771755bfa9409d48c68a..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 296 zcmXAize@sP9EU&GtK8Q6zPG4by*H?vbb&c(^aT|cA!vPt;BM;|ai=(xDG0S>36AI9 zVzf2&C%CoRTFYDifOQ1V_V9c@VzmJeFxGvV$XN5Vwd=a%?RYhNUoE+kQaWHi#x8MV zEmBm5E-#@=b|RyU+H|7Kc49lvQ#6T24WeFZM${cISQLS#LD(Dx;Xy;NOW&^>X4sqH zo%OWn(s1ucLA%f%j)kpmx9lkLpo`Fjcfn9Eqm{pAh8up8Z&&eD!ONL$pY||QG%C3C zSgU+rO>)v1WFb{=CY|oMBo$caZ%95^L72MEaktF()}8K_KW5d&4I+y&nwBi#sPO*c~|VM5IgH zfMd2$z=B0y9*r+f1T>g0XmngVsZHKs#gxbFi@6fGE^%rEm?;ZfVfn;s@c6;miUn)T zIT#LEcHIzFuzAuG%c@kVWzC%s+%V-(s0fD!hndO(g%h0(O$QR!FznPhu!_O5F)6fR z&JlM}f#nN&0s_>f6N4W(X*^e$&KhBSPJw|Tm}5Dk)xBpbATM~j`njxgN@xNAFV|SY diff --git a/graphics/battle_anims/sprites/new/bee.png b/graphics/battle_anims/sprites/new/bee.png deleted file mode 100644 index 448935c10a426b59ab5eb9439ca6751329a9c767..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 317 zcmeAS@N?(olHy`uVBq!ia0vp^0zf>0g&9bG&i&Q}qznRlLR@EDSn%wu-j4aIKYsk! zxN&1vR+f#84Nwvnux309GW3L}i(^Q|oVOEf`3@QIv~CWWn|R`!6Mq0ZU&6vQQ!lM3 z?wYbrbjjDRmCxLD?le?&%(Jupwz=0aWTWx<7q_|NCR%P#nz(WYgUU+_*D`_Kd-Pd0 z%1xdtvC>NWm5-^)>^DtvCCs0Wv9Rr$rx;Uzxx@DIOkEWPd)ki_Af#iq_$SsGalG;$I^UygYL9z;$6EI t=$!FmKRPx#1ZP1_K>z@;j|==^1poj5Fi=cXMWm991Zo5X(gXyu1O$o%{Qmq5`UC&~chHgk z0Bt+~Zj}IacL7l-0BsBbZU6yw0DS{qcK`qY32;bRa{vGi!vFvd!vV){sAK>D0P;yh zK~yNub&)}C!yphv2Z*|^V;_KEsq2Y9^|}#}Z$Q^o+;aaTbRdMfayuKucKhTt#VW*=Tsy7@*_0L!BN<5vF_SLeV_=PH>sh0D1QfG^P%XF!xe`JA}o0m}EO|3K+! zz;doF6p3gK*V;mn7$?=5EKRiZYYe+V?MJyEb}OQ9no2meApg1X00000NkvXXu0mjf D0#u|d diff --git a/graphics/battle_anims/sprites/new/flash_cannon_ball.png b/graphics/battle_anims/sprites/new/flash_cannon_ball.png deleted file mode 100644 index b08d1d39f4a2deb8450fb465793258d6db9499b7..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 257 zcmeAS@N?(olHy`uVBq!ia0vp^3LwnF3?v&v(vJfvg8-ip*Z(JOym;~A!Gi}EE?n5K zVM9SdK|(?TP!bn7*s&r7DA(iZ;uumfXX~Vmf`=7&TvxuB%iCnGaF3y~`N1vUE&n-w zdK_8)dHrXry}wT=SgN|4x`tHub3Ju%)_q{~^Rrm8{W-}A-E-^N-Ha2qRd3Jp=74DW~bv>&m;MQJPZu} W8~7IgR$ki%vd+`h&t;ucLK6Vw&^gcm diff --git a/graphics/battle_anims/sprites/new/power_gem.png b/graphics/battle_anims/sprites/new/power_gem.png deleted file mode 100644 index 5523bb8a7570bab7fbfdd46f16dcfb29fa32194a..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 179 zcmeAS@N?(olHy`uVBq!ia0vp^0wB!73?$#)eFPFP2=EDU{h!V7{{8!B&z|8YuU)&g zb?esR;$rtl!P|g(?L1u^LpWw8Cmdk=k=Ro&zkn(KzB8-dz26Li0+U#||L#`N;1GIL xUmY0m@m=+X4uJ@kg>37%6Z!6>w8SPbFz{Q-b)VaPzz}E>gQu&X%Q~loCIFK{P)z^; diff --git a/graphics/battle_anims/sprites/new/punishment.png b/graphics/battle_anims/sprites/new/punishment.png deleted file mode 100644 index 9215b6ec07019d39cf52c78ec4efb33f40749251..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 470 zcmeAS@N?(olHy`uVBq!ia0vp^3P8Mog&9cBe^M+DqznRlLR^zI|7SZT@9kOJlUxiG zBM8>me#vHFU`+IMaSW-LvvgYEq!tApRzW=lV|4+4hI{|>w69(B`V}a=e470&7N$zI zmIcb+4bR;_Zs}GsCFq;*U6rYQt0sL_`>4dsv39c6J6*Mp3r~6pGb@R|RGZD%tB^GN z^zkM)f!GN#0z1|=r76#Ch+w?*s!_G#LH?7RxzocLtwcAaCtvSE}@?d=wF$`ugP8_nTIq z3EJ@ce~#(|uMhuy>iJWqMFVdQ&MBb@07pf*{r~^~ diff --git a/graphics/battle_anims/sprites/new/quick_guard.png b/graphics/battle_anims/sprites/new/quick_guard.png deleted file mode 100644 index 71d343eeb5a8f93b0a50cd832de74728bb9c2b6e..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 205 zcmeAS@N?(olHy`uVBq!ia0vp^3LwnF3?v&v(vJfvg8-ip*Z=?jYiepLC@4rsNC*fB zluka#CnN!s#07E|XG#I(B0OCjLn`KMz39l*V8G*YF{fyMj+%MKyZRQbgA&V{xPFz_ zE@>5-=%Z-c+FttM0|Un|9u5vD diff --git a/graphics/battle_anims/sprites/new/stealth_rock.png b/graphics/battle_anims/sprites/new/stealth_rock.png deleted file mode 100644 index 6ade3bb8797edee17a694e0c61ad21f15dc3e83c..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 395 zcmV;60d)R}P)T%~}0000mP)t-sI@TeC zb1_Of8Dm-@85tSQwPR9BAt4zErIbnl004VyIx#5_2nYysV<}@&DLOG3jtgKo0003N zNklNX7F!G5B8S8#raX%)&Q_~^0gC}!n;>Z|2CM5Nh@C}9 z;YkD!S&PF;Ft4y+VPTbPtSl0DcAIN%n*U=MX2x+=s@b!-fw(aEKs=^&8QPZ15@dvc zF_sXXS;Ep?!f2oE#2WAE5#xs%VLIZqL0$8hhQm+ErCHrb`DTxW&B9qzlP{ZFLW~Vg zgm|DFps=k0mI4Xe`oWU$hb30mgxL??EHzH6M{K_}ylU2V23^-KY1ljK+up36^!=|r z=1s=y{wbbpx=KwA?v*;A3_#gd0FeU1CICc)ONfA95QZ;sKG(S8G00a9pAThjkmqtv p!~Sh1GqbwLvMYPcFQzLm`~z^SVKrewrilOm002ovPDHLkV1k*3o{j(j diff --git a/graphics/battle_anims/sprites/new/stone_edge.png b/graphics/battle_anims/sprites/new/stone_edge.png deleted file mode 100644 index 8e27efb9a2c528fad7817d986e35864703d5cd9f..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 326 zcmV-M0lEH(P)Or#cy)!AL82muq2R`1#<_0azp)_8C4J} zW1s_1(%ZBtyMYG;fl5ueve3ko>5dHn!t`Mw{L0aRtN@C_ecy?w8dS#4M5E5UV%&eu Y2WF&G=u-g_xc~qF07*qoM6N<$g3EG&EdT%j diff --git a/graphics/battle_anims/sprites/new/water_gun.png b/graphics/battle_anims/sprites/new/water_gun.png deleted file mode 100644 index 4f30b2133dcca00deb0874af741c321f3ec21d59..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 214 zcmeAS@N?(olHy`uVBq!ia0vp^0zhoQ!VDx|6+TY^aRPioT>mQ?N^ae1cqPk_P= zZc)xy?vy3WFAFAku!R^lM`UMId~}`AXl`Y7fURjwfQZAk5)lDbhP)CbyHbT!Z9vNy NJYD@<);T3K0RXhmR=@xN diff --git a/graphics/battle_anims/sprites/new/wood.png b/graphics/battle_anims/sprites/new/wood.png deleted file mode 100644 index 1b64a647f5ce0f878de260bac06bcdf5ecc0cbc1..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 881 zcmV-%1CIQOP)BjU5Xax(!5TH#F}O<)gj#GtAz6|skSxs>!D|aqhYU@JO!4v(L?9`o zmdVo179HbBn+3)#ZigBKEz#0I3H>%bIkI&3LMa3~r1S`Z_v7B(y?g(AvJhxSh$c!i zLa@LlB!qV2+DGpS(06_$aIFepsQ5|)9gs7d0v{5$rAQ1PQV9eM6j(C~4CPoeNA(DR z#B(MDbYshN?4z>OevCmm0GTjwY^72MZi|3{58g{SB!wVgr6Q2hVWoofIJmMnz)~el zN`RGF(qn~mEUk8IA^-!9bZH^|&J>Mx^^0kmmjrw=o6~)>1cCWrWRAX`l$E``oPKYV zO~v~Tf`G2?Xw{%dQd!UbpKdo6q%zDhAM8#V3vjWS^|iiK%Uvo_v@QmngVFY3?y?mP z@xU$f+3v{#L{GbMd$go-un|S83eueevj}q0@3cLD!vd^!A)#&F%68DER`4EB?o4)` zrzuss+Rb_HB&0j^d*VAX2d0L(1F(tWJF@AZ8Z^2-ST0eiagOp~InH&(y^ncSVld`{ z6NZGAqHlo+-zYNpbHW~ryIK%v>*gLKfvh(RwV+kaSIyBr0jE-$wFv=drs+=E>HIO9 z+IiPmLyRu=(56z)Zj!zQs6dN74#L1TbD-LC_JK#mw$i5IsLxsqWI3a)#Af+|9`Uc>C`&3H_LfV>+R-vwJZ$E&_{im;`*4o|F{n4#S{MO$ z_-}v1D*9TVxV53S)}D{8NCWgancMOjcMvPuMBaL{{!#k{k;_KLriUb&00000NkvXX Hu0mjfT=bMR diff --git a/graphics/battle_anims/sprites/new/obstruct.png b/graphics/battle_anims/sprites/obstruct.png similarity index 100% rename from graphics/battle_anims/sprites/new/obstruct.png rename to graphics/battle_anims/sprites/obstruct.png diff --git a/graphics/battle_anims/sprites/new/omega_stone.png b/graphics/battle_anims/sprites/omega_stone.png similarity index 100% rename from graphics/battle_anims/sprites/new/omega_stone.png rename to graphics/battle_anims/sprites/omega_stone.png diff --git a/graphics/battle_anims/sprites/new/pink_diamond.png b/graphics/battle_anims/sprites/pink_diamond.png similarity index 100% rename from graphics/battle_anims/sprites/new/pink_diamond.png rename to graphics/battle_anims/sprites/pink_diamond.png diff --git a/graphics/battle_anims/sprites/new/poison_column.png b/graphics/battle_anims/sprites/poison_column.png similarity index 100% rename from graphics/battle_anims/sprites/new/poison_column.png rename to graphics/battle_anims/sprites/poison_column.png diff --git a/graphics/battle_anims/sprites/new/poltergeist.pal b/graphics/battle_anims/sprites/poltergeist.pal similarity index 100% rename from graphics/battle_anims/sprites/new/poltergeist.pal rename to graphics/battle_anims/sprites/poltergeist.pal diff --git a/graphics/battle_anims/sprites/new/power_trick.png b/graphics/battle_anims/sprites/power_trick.png similarity index 100% rename from graphics/battle_anims/sprites/new/power_trick.png rename to graphics/battle_anims/sprites/power_trick.png diff --git a/graphics/battle_anims/sprites/new/purple_drake.png b/graphics/battle_anims/sprites/purple_drake.png similarity index 100% rename from graphics/battle_anims/sprites/new/purple_drake.png rename to graphics/battle_anims/sprites/purple_drake.png diff --git a/graphics/battle_anims/sprites/new/razor_shell.png b/graphics/battle_anims/sprites/razor_shell.png similarity index 100% rename from graphics/battle_anims/sprites/new/razor_shell.png rename to graphics/battle_anims/sprites/razor_shell.png diff --git a/graphics/battle_anims/sprites/new/rock_small.png b/graphics/battle_anims/sprites/rock_small.png similarity index 100% rename from graphics/battle_anims/sprites/new/rock_small.png rename to graphics/battle_anims/sprites/rock_small.png diff --git a/graphics/battle_anims/sprites/new/rocks.png b/graphics/battle_anims/sprites/rocks_new.png similarity index 100% rename from graphics/battle_anims/sprites/new/rocks.png rename to graphics/battle_anims/sprites/rocks_new.png diff --git a/graphics/battle_anims/sprites/new/shell_left.png b/graphics/battle_anims/sprites/shell_left.png similarity index 100% rename from graphics/battle_anims/sprites/new/shell_left.png rename to graphics/battle_anims/sprites/shell_left.png diff --git a/graphics/battle_anims/sprites/new/shell_right.png b/graphics/battle_anims/sprites/shell_right.png similarity index 100% rename from graphics/battle_anims/sprites/new/shell_right.png rename to graphics/battle_anims/sprites/shell_right.png diff --git a/graphics/battle_anims/sprites/new/spacial_rend_slices.pal b/graphics/battle_anims/sprites/spacial_rend_slices.pal similarity index 100% rename from graphics/battle_anims/sprites/new/spacial_rend_slices.pal rename to graphics/battle_anims/sprites/spacial_rend_slices.pal diff --git a/graphics/battle_anims/sprites/new/spikes.png b/graphics/battle_anims/sprites/spikes_new.png similarity index 100% rename from graphics/battle_anims/sprites/new/spikes.png rename to graphics/battle_anims/sprites/spikes_new.png diff --git a/graphics/battle_anims/sprites/new/spirit_shackle_arrow.png b/graphics/battle_anims/sprites/spirit_shackle_arrow.png similarity index 100% rename from graphics/battle_anims/sprites/new/spirit_shackle_arrow.png rename to graphics/battle_anims/sprites/spirit_shackle_arrow.png diff --git a/graphics/battle_anims/sprites/new/steam_eruption.png b/graphics/battle_anims/sprites/steam_eruption.png similarity index 100% rename from graphics/battle_anims/sprites/new/steam_eruption.png rename to graphics/battle_anims/sprites/steam_eruption.png diff --git a/graphics/battle_anims/sprites/new/steamroller.png b/graphics/battle_anims/sprites/steamroller.png similarity index 100% rename from graphics/battle_anims/sprites/new/steamroller.png rename to graphics/battle_anims/sprites/steamroller.png diff --git a/graphics/battle_anims/sprites/new/steel_beam.pal b/graphics/battle_anims/sprites/steel_beam.pal similarity index 100% rename from graphics/battle_anims/sprites/new/steel_beam.pal rename to graphics/battle_anims/sprites/steel_beam.pal diff --git a/graphics/battle_anims/sprites/new/stone_pillar.png b/graphics/battle_anims/sprites/stone_pillar.png similarity index 100% rename from graphics/battle_anims/sprites/new/stone_pillar.png rename to graphics/battle_anims/sprites/stone_pillar.png diff --git a/graphics/battle_anims/sprites/new/straight_beam.png b/graphics/battle_anims/sprites/straight_beam.png similarity index 100% rename from graphics/battle_anims/sprites/new/straight_beam.png rename to graphics/battle_anims/sprites/straight_beam.png diff --git a/graphics/battle_anims/sprites/new/substitute_back.png b/graphics/battle_anims/sprites/substitute_back_new.png similarity index 100% rename from graphics/battle_anims/sprites/new/substitute_back.png rename to graphics/battle_anims/sprites/substitute_back_new.png diff --git a/graphics/battle_anims/sprites/new/substitute_front.png b/graphics/battle_anims/sprites/substitute_new.png similarity index 100% rename from graphics/battle_anims/sprites/new/substitute_front.png rename to graphics/battle_anims/sprites/substitute_new.png diff --git a/graphics/battle_anims/sprites/new/surf_new.pal b/graphics/battle_anims/sprites/surf_new.pal similarity index 100% rename from graphics/battle_anims/sprites/new/surf_new.pal rename to graphics/battle_anims/sprites/surf_new.pal diff --git a/graphics/battle_anims/sprites/new/sword.png b/graphics/battle_anims/sprites/sword_new.png similarity index 100% rename from graphics/battle_anims/sprites/new/sword.png rename to graphics/battle_anims/sprites/sword_new.png diff --git a/graphics/battle_anims/sprites/new/teeth.png b/graphics/battle_anims/sprites/teeth_new.png similarity index 100% rename from graphics/battle_anims/sprites/new/teeth.png rename to graphics/battle_anims/sprites/teeth_new.png diff --git a/graphics/battle_anims/sprites/new/tornado.png b/graphics/battle_anims/sprites/tornado.png similarity index 100% rename from graphics/battle_anims/sprites/new/tornado.png rename to graphics/battle_anims/sprites/tornado.png diff --git a/graphics/battle_anims/sprites/new/z_move_symbol.png b/graphics/battle_anims/sprites/z_move_symbol.png similarity index 100% rename from graphics/battle_anims/sprites/new/z_move_symbol.png rename to graphics/battle_anims/sprites/z_move_symbol.png diff --git a/src/graphics.c b/src/graphics.c index 7ccd0d579..4a795a8b3 100644 --- a/src/graphics.c +++ b/src/graphics.c @@ -43,8 +43,8 @@ const u32 gBattleAnimSpriteGfx_OmegaSymbol[] = INCBIN_U32("graphics/battle_anims const u32 gBattleAnimSpritePal_OmegaSymbol[] = INCBIN_U32("graphics/battle_anims/sprites/omega_symbol.gbapal.lz"); const u32 gBattleAnimSpriteGfx_PrimalParticles[] = INCBIN_U32("graphics/battle_anims/sprites/primal_particles.4bpp.lz"); -const u32 gBattleAnimSpritePal_PrimalParticles[] = INCBIN_U32("graphics/battle_anims/sprites/primal_particles.gbapal.lz"); +const u32 gBattleAnimSpritePal_PrimalParticles[] = INCBIN_U32("graphics/battle_anims/sprites/primal_particles.gbapal.lz"); const u32 gBattleAnimSpriteGfx_FlashCannonBall[] = INCBIN_U32("graphics/battle_anims/sprites/flash_cannon_ball.4bpp.lz"); const u32 gBattleAnimSpritePal_FlashCannonBall[] = INCBIN_U32("graphics/battle_anims/sprites/flash_cannon_ball.gbapal.lz"); @@ -57,238 +57,240 @@ const u32 gBattleAnimSpritePal_Punishment[] = INCBIN_U32("graphics/battle_anims/ const u32 gBattleAnimSpriteGfx_QuickGuard[] = INCBIN_U32("graphics/battle_anims/sprites/quick_guard.4bpp.lz"); const u32 gBattleAnimSpritePal_QuickGuard[] = INCBIN_U32("graphics/battle_anims/sprites/quick_guard.gbapal.lz"); -const u32 gBattleAnimSpriteGfx_AcupressureFinger[] = INCBIN_U32("graphics/battle_anims/sprites/new/acupressure_finger.4bpp.lz"); -const u32 gBattleAnimSpritePal_AcupressureFinger[] = INCBIN_U32("graphics/battle_anims/sprites/new/acupressure_finger.gbapal.lz"); +const u32 gBattleAnimSpritePal_AcupressureFinger[] = INCBIN_U32("graphics/battle_anims/sprites/acupressure_finger.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_AcupressureFinger[] = INCBIN_U32("graphics/battle_anims/sprites/acupressure_finger.4bpp.lz"); -const u32 gBattleAnimSpriteGfx_AlphaStone[] = INCBIN_U32("graphics/battle_anims/sprites/new/alpha_stone.4bpp.lz"); -const u32 gBattleAnimSpritePal_AlphaStone[] = INCBIN_U32("graphics/battle_anims/sprites/new/alpha_stone.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_AlphaStone[] = INCBIN_U32("graphics/battle_anims/sprites/alpha_stone.4bpp.lz"); +const u32 gBattleAnimSpritePal_AlphaStone[] = INCBIN_U32("graphics/battle_anims/sprites/alpha_stone.gbapal.lz"); -const u32 gBattleAnimSpriteGfx_Anchor[] = INCBIN_U32("graphics/battle_anims/sprites/new/anchor.4bpp.lz"); +const u32 gBattleAnimSpriteGfx_Anchor[] = INCBIN_U32("graphics/battle_anims/sprites/anchor.4bpp.lz"); -const u32 gBattleAnimSpriteGfx_Apple[] = INCBIN_U32("graphics/battle_anims/sprites/new/apple.4bpp.lz"); -const u32 gBattleAnimSpritePal_Apple[] = INCBIN_U32("graphics/battle_anims/sprites/new/apple.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_Apple[] = INCBIN_U32("graphics/battle_anims/sprites/apple.4bpp.lz"); +const u32 gBattleAnimSpritePal_Apple[] = INCBIN_U32("graphics/battle_anims/sprites/apple.gbapal.lz"); -const u32 gBattleAnimSpriteGfx_Arrows[] = INCBIN_U32("graphics/battle_anims/sprites/new/arrows.4bpp.lz"); +const u32 gBattleAnimSpriteGfx_Arrows[] = INCBIN_U32("graphics/battle_anims/sprites/arrows.4bpp.lz"); -const u32 gBattleAnimSpriteGfx_AssuranceHand[] = INCBIN_U32("graphics/battle_anims/sprites/new/assurance_hand.4bpp.lz"); -const u32 gBattleAnimSpritePal_AssuranceHand[] = INCBIN_U32("graphics/battle_anims/sprites/new/assurance_hand.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_AssuranceHand[] = INCBIN_U32("graphics/battle_anims/sprites/assurance_hand.4bpp.lz"); +const u32 gBattleAnimSpritePal_AssuranceHand[] = INCBIN_U32("graphics/battle_anims/sprites/assurance_hand.gbapal.lz"); -const u32 gBattleAnimSpriteGfx_AuraSphere[] = INCBIN_U32("graphics/battle_anims/sprites/new/aura_sphere.4bpp.lz"); -const u32 gBattleAnimSpritePal_AuraSphere[] = INCBIN_U32("graphics/battle_anims/sprites/new/aura_sphere.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_AuraSphere[] = INCBIN_U32("graphics/battle_anims/sprites/aura_sphere.4bpp.lz"); +const u32 gBattleAnimSpritePal_AuraSphere[] = INCBIN_U32("graphics/battle_anims/sprites/aura_sphere.gbapal.lz"); -const u32 gBattleAnimSpritePal_AvalancheRocks[] = INCBIN_U32("graphics/battle_anims/sprites/new/avalanche_rocks.gbapal.lz"); +const u32 gBattleAnimSpritePal_AvalancheRocks[] = INCBIN_U32("graphics/battle_anims/sprites/avalanche_rocks.gbapal.lz"); -const u32 gBattleAnimSpriteGfx_NewPokeball[] = INCBIN_U32("graphics/battle_anims/sprites/new/baton_pass_ball.4bpp.lz"); -const u32 gBattleAnimSpritePal_NewPokeball[] = INCBIN_U32("graphics/battle_anims/sprites/new/baton_pass_ball.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_NewPokeball[] = INCBIN_U32("graphics/battle_anims/sprites/baton_pass_ball.4bpp.lz"); +const u32 gBattleAnimSpritePal_NewPokeball[] = INCBIN_U32("graphics/battle_anims/sprites/baton_pass_ball.gbapal.lz"); -const u32 gBattleAnimSpriteGfx_BerryEaten[] = INCBIN_U32("graphics/battle_anims/sprites/new/berry_eaten.4bpp.lz"); -const u32 gBattleAnimSpritePal_BerryEaten[] = INCBIN_U32("graphics/battle_anims/sprites/new/berry_eaten.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_BerryEaten[] = INCBIN_U32("graphics/battle_anims/sprites/berry_eaten.4bpp.lz"); +const u32 gBattleAnimSpritePal_BerryEaten[] = INCBIN_U32("graphics/battle_anims/sprites/berry_eaten.gbapal.lz"); -const u32 gBattleAnimSpriteGfx_BerryNormal[] = INCBIN_U32("graphics/battle_anims/sprites/new/berry_normal.4bpp.lz"); -const u32 gBattleAnimSpritePal_BerryNormal[] = INCBIN_U32("graphics/battle_anims/sprites/new/berry_normal.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_BerryNormal[] = INCBIN_U32("graphics/battle_anims/sprites/berry_normal.4bpp.lz"); +const u32 gBattleAnimSpritePal_BerryNormal[] = INCBIN_U32("graphics/battle_anims/sprites/berry_normal.gbapal.lz"); -const u32 gBattleAnimSpriteGfx_BigRock[] = INCBIN_U32("graphics/battle_anims/sprites/new/big_rock.4bpp.lz"); -const u32 gBattleAnimSpritePal_BigRock[] = INCBIN_U32("graphics/battle_anims/sprites/new/big_rock.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_BigRock[] = INCBIN_U32("graphics/battle_anims/sprites/big_rock.4bpp.lz"); +const u32 gBattleAnimSpritePal_BigRock[] = INCBIN_U32("graphics/battle_anims/sprites/big_rock.gbapal.lz"); -const u32 gBattleAnimSpriteGfx_BlacephalonHead[] = INCBIN_U32("graphics/battle_anims/sprites/new/blacephalon_head.4bpp.lz"); -const u32 gBattleAnimSpritePal_BlacephalonHead[] = INCBIN_U32("graphics/battle_anims/sprites/new/blacephalon_head.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_BlacephalonHead[] = INCBIN_U32("graphics/battle_anims/sprites/blacephalon_head.4bpp.lz"); +const u32 gBattleAnimSpritePal_BlacephalonHead[] = INCBIN_U32("graphics/battle_anims/sprites/blacephalon_head.gbapal.lz"); -const u32 gBattleAnimSpritePal_BlueFlare[] = INCBIN_U32("graphics/battle_anims/sprites/new/blue_flare.gbapal.lz"); +const u32 gBattleAnimSpritePal_BlueFlare[] = INCBIN_U32("graphics/battle_anims/sprites/blue_flare.gbapal.lz"); -const u32 gBattleAnimSpriteGfx_Branch[] = INCBIN_U32("graphics/battle_anims/sprites/new/branch.4bpp.lz"); -const u32 gBattleAnimSpritePal_Branch[] = INCBIN_U32("graphics/battle_anims/sprites/new/branch.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_Branch[] = INCBIN_U32("graphics/battle_anims/sprites/branch.4bpp.lz"); +const u32 gBattleAnimSpritePal_Branch[] = INCBIN_U32("graphics/battle_anims/sprites/branch.gbapal.lz"); -const u32 gBattleAnimSpriteGfx_Brine[] = INCBIN_U32("graphics/battle_anims/sprites/new/brine.4bpp.lz"); -const u32 gBattleAnimSpritePal_Brine[] = INCBIN_U32("graphics/battle_anims/sprites/new/brine.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_Brine[] = INCBIN_U32("graphics/battle_anims/sprites/brine.4bpp.lz"); +const u32 gBattleAnimSpritePal_Brine[] = INCBIN_U32("graphics/battle_anims/sprites/brine.gbapal.lz"); -const u32 gBattleAnimSpriteGfx_ChainLink[] = INCBIN_U32("graphics/battle_anims/sprites/new/chain_link.4bpp.lz"); -const u32 gBattleAnimSpritePal_ChainLink[] = INCBIN_U32("graphics/battle_anims/sprites/new/chain_link.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_ChainLink[] = INCBIN_U32("graphics/battle_anims/sprites/chain_link.4bpp.lz"); +const u32 gBattleAnimSpritePal_ChainLink[] = INCBIN_U32("graphics/battle_anims/sprites/chain_link.gbapal.lz"); -const u32 gBattleAnimSpriteGfx_Chop[] = INCBIN_U32("graphics/battle_anims/sprites/new/chop.4bpp.lz"); -const u32 gBattleAnimSpritePal_Chop[] = INCBIN_U32("graphics/battle_anims/sprites/new/chop.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_Chop[] = INCBIN_U32("graphics/battle_anims/sprites/chop.4bpp.lz"); +const u32 gBattleAnimSpritePal_Chop[] = INCBIN_U32("graphics/battle_anims/sprites/chop.gbapal.lz"); -const u32 gBattleAnimSpriteGfx_Cacoon[] = INCBIN_U32("graphics/battle_anims/sprites/new/cacoon.4bpp.lz"); -const u32 gBattleAnimSpritePal_Cacoon[] = INCBIN_U32("graphics/battle_anims/sprites/new/cacoon.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_Cacoon[] = INCBIN_U32("graphics/battle_anims/sprites/cacoon.4bpp.lz"); +const u32 gBattleAnimSpritePal_Cacoon[] = INCBIN_U32("graphics/battle_anims/sprites/cacoon.gbapal.lz"); -const u32 gBattleAnimSpriteGfx_Confide[] = INCBIN_U32("graphics/battle_anims/sprites/new/confide.4bpp.lz"); -const u32 gBattleAnimSpritePal_Confide[] = INCBIN_U32("graphics/battle_anims/sprites/new/confide.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_Confide[] = INCBIN_U32("graphics/battle_anims/sprites/confide.4bpp.lz"); +const u32 gBattleAnimSpritePal_Confide[] = INCBIN_U32("graphics/battle_anims/sprites/confide.gbapal.lz"); -const u32 gBattleAnimSpriteGfx_CraftyShield[] = INCBIN_U32("graphics/battle_anims/sprites/new/crafty_shield.4bpp.lz"); -const u32 gBattleAnimSpritePal_CraftyShield[] = INCBIN_U32("graphics/battle_anims/sprites/new/crafty_shield.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_CraftyShield[] = INCBIN_U32("graphics/battle_anims/sprites/crafty_shield.4bpp.lz"); +const u32 gBattleAnimSpritePal_CraftyShield[] = INCBIN_U32("graphics/battle_anims/sprites/crafty_shield.gbapal.lz"); -const u32 gBattleAnimSpriteGfx_NewNail[] = INCBIN_U32("graphics/battle_anims/sprites/new/curse_nail.4bpp.lz"); -const u32 gBattleAnimSpritePal_NewNail[] = INCBIN_U32("graphics/battle_anims/sprites/new/curse_nail.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_NewNail[] = INCBIN_U32("graphics/battle_anims/sprites/curse_nail.4bpp.lz"); +const u32 gBattleAnimSpritePal_NewNail[] = INCBIN_U32("graphics/battle_anims/sprites/curse_nail.gbapal.lz"); -const u32 gBattleAnimSpritePal_DracoMeteor[] = INCBIN_U32("graphics/battle_anims/sprites/new/draco_meteor.gbapal.lz"); +const u32 gBattleAnimSpritePal_DracoMeteor[] = INCBIN_U32("graphics/battle_anims/sprites/draco_meteor.gbapal.lz"); -const u32 gBattleAnimSpriteGfx_DragonPulseRing[] = INCBIN_U32("graphics/battle_anims/sprites/new/dragon_pulse_ring.4bpp.lz"); -const u32 gBattleAnimSpritePal_DragonPulseRing[] = INCBIN_U32("graphics/battle_anims/sprites/new/dragon_pulse_ring.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_DragonPulseRing[] = INCBIN_U32("graphics/battle_anims/sprites/dragon_pulse_ring.4bpp.lz"); +const u32 gBattleAnimSpritePal_DragonPulseRing[] = INCBIN_U32("graphics/battle_anims/sprites/dragon_pulse_ring.gbapal.lz"); -const u32 gBattleAnimSpriteGfx_DreepyMissile[] = INCBIN_U32("graphics/battle_anims/sprites/new/dreepy_missile.4bpp.lz"); -const u32 gBattleAnimSpritePal_DreepyMissile[] = INCBIN_U32("graphics/battle_anims/sprites/new/dreepy_missile.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_DreepyMissile[] = INCBIN_U32("graphics/battle_anims/sprites/dreepy_missile.4bpp.lz"); +const u32 gBattleAnimSpritePal_DreepyMissile[] = INCBIN_U32("graphics/battle_anims/sprites/dreepy_missile.gbapal.lz"); -const u32 gBattleAnimSpriteGfx_Drill[] = INCBIN_U32("graphics/battle_anims/sprites/new/drill.4bpp.lz"); -const u32 gBattleAnimSpritePal_Drill[] = INCBIN_U32("graphics/battle_anims/sprites/new/drill.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_Drill[] = INCBIN_U32("graphics/battle_anims/sprites/drill.4bpp.lz"); +const u32 gBattleAnimSpritePal_Drill[] = INCBIN_U32("graphics/battle_anims/sprites/drill.gbapal.lz"); -const u32 gBattleAnimSpriteGfx_NewEmbers[] = INCBIN_U32("graphics/battle_anims/sprites/new/embers.4bpp.lz"); -const u32 gBattleAnimSpritePal_NewEmbers[] = INCBIN_U32("graphics/battle_anims/sprites/new/embers.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_NewEmbers[] = INCBIN_U32("graphics/battle_anims/sprites/embers.4bpp.lz"); +const u32 gBattleAnimSpritePal_NewEmbers[] = INCBIN_U32("graphics/battle_anims/sprites/embers.gbapal.lz"); -const u32 gBattleAnimSpriteGfx_FairyLockChains[] = INCBIN_U32("graphics/battle_anims/sprites/new/fairy_lock_chains.4bpp.lz"); +const u32 gBattleAnimSpriteGfx_FairyLockChains[] = INCBIN_U32("graphics/battle_anims/sprites/fairy_lock_chains.4bpp.lz"); -const u32 gBattleAnimSpriteGfx_Fishies[] = INCBIN_U32("graphics/battle_anims/sprites/new/fishies.4bpp.lz"); -const u32 gBattleAnimSpritePal_Fishies[] = INCBIN_U32("graphics/battle_anims/sprites/new/fishies.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_Fishies[] = INCBIN_U32("graphics/battle_anims/sprites/fishies.4bpp.lz"); +const u32 gBattleAnimSpritePal_Fishies[] = INCBIN_U32("graphics/battle_anims/sprites/fishies.gbapal.lz"); -const u32 gBattleAnimSpriteGfx_NewFly[] = INCBIN_U32("graphics/battle_anims/sprites/new/fly.4bpp.lz"); -const u32 gBattleAnimSpritePal_NewFly[] = INCBIN_U32("graphics/battle_anims/sprites/new/fly.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_NewFly[] = INCBIN_U32("graphics/battle_anims/sprites/fly.4bpp.lz"); +const u32 gBattleAnimSpritePal_NewFly[] = INCBIN_U32("graphics/battle_anims/sprites/fly.gbapal.lz"); -const u32 gBattleAnimSpritePal_FusionFlare[] = INCBIN_U32("graphics/battle_anims/sprites/new/fusion_flare.gbapal.lz"); +const u32 gBattleAnimSpritePal_FusionFlare[] = INCBIN_U32("graphics/battle_anims/sprites/fusion_flare.gbapal.lz"); -const u32 gBattleAnimSpritePal_GarbagePoisonPillar[] = INCBIN_U32("graphics/battle_anims/sprites/new/garbage_poison_column.gbapal.lz"); +const u32 gBattleAnimSpritePal_GarbagePoisonPillar[] = INCBIN_U32("graphics/battle_anims/sprites/garbage_poison_column.gbapal.lz"); -const u32 gBattleAnimSpriteGfx_Gear[] = INCBIN_U32("graphics/battle_anims/sprites/new/gear.4bpp.lz"); -const u32 gBattleAnimSpritePal_Gear[] = INCBIN_U32("graphics/battle_anims/sprites/new/gear.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_Gear[] = INCBIN_U32("graphics/battle_anims/sprites/gear.4bpp.lz"); +const u32 gBattleAnimSpritePal_Gear[] = INCBIN_U32("graphics/battle_anims/sprites/gear.gbapal.lz"); -const u32 gBattleAnimSpriteGfx_GigavoltHavocSpear[] = INCBIN_U32("graphics/battle_anims/sprites/new/gigavolt_havoc_spear.4bpp.lz"); -const u32 gBattleAnimSpritePal_GigavoltHavocSpear[] = INCBIN_U32("graphics/battle_anims/sprites/new/gigavolt_havoc_spear.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_GigavoltHavocSpear[] = INCBIN_U32("graphics/battle_anims/sprites/gigavolt_havoc_spear.4bpp.lz"); +const u32 gBattleAnimSpritePal_GigavoltHavocSpear[] = INCBIN_U32("graphics/battle_anims/sprites/gigavolt_havoc_spear.gbapal.lz"); -const u32 gBattleAnimSpriteGfx_GoldenApple[] = INCBIN_U32("graphics/battle_anims/sprites/new/golden_apple.4bpp.lz"); -const u32 gBattleAnimSpritePal_GoldenApple[] = INCBIN_U32("graphics/battle_anims/sprites/new/golden_apple.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_GoldenApple[] = INCBIN_U32("graphics/battle_anims/sprites/golden_apple.4bpp.lz"); +const u32 gBattleAnimSpritePal_GoldenApple[] = INCBIN_U32("graphics/battle_anims/sprites/golden_apple.gbapal.lz"); -const u32 gBattleAnimSpritePal_GreenDrake[] = INCBIN_U32("graphics/battle_anims/sprites/new/green_drake.gbapal.lz"); +const u32 gBattleAnimSpritePal_GreenDrake[] = INCBIN_U32("graphics/battle_anims/sprites/green_drake.gbapal.lz"); -const u32 gBattleAnimSpriteGfx_NewGreenStar[] = INCBIN_U32("graphics/battle_anims/sprites/new/green_star.4bpp.lz"); -const u32 gBattleAnimSpritePal_NewGreenStar[] = INCBIN_U32("graphics/battle_anims/sprites/new/green_star.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_NewGreenStar[] = INCBIN_U32("graphics/battle_anims/sprites/green_star_new.4bpp.lz"); +const u32 gBattleAnimSpritePal_NewGreenStar[] = INCBIN_U32("graphics/battle_anims/sprites/green_star_new.gbapal.lz"); -const u32 gBattleAnimSpriteGfx_HeartStamp[] = INCBIN_U32("graphics/battle_anims/sprites/new/heart_stamp.4bpp.lz"); -const u32 gBattleAnimSpritePal_HeartStamp[] = INCBIN_U32("graphics/battle_anims/sprites/new/heart_stamp.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_HeartStamp[] = INCBIN_U32("graphics/battle_anims/sprites/heart_stamp.4bpp.lz"); +const u32 gBattleAnimSpritePal_HeartStamp[] = INCBIN_U32("graphics/battle_anims/sprites/heart_stamp.gbapal.lz"); -const u32 gBattleAnimSpriteGfx_ZygardeHexes[] = INCBIN_U32("graphics/battle_anims/sprites/new/hexes.4bpp.lz"); -const u32 gBattleAnimSpritePal_ZygardeHexes[] = INCBIN_U32("graphics/battle_anims/sprites/new/hexes.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_ZygardeHexes[] = INCBIN_U32("graphics/battle_anims/sprites/hexes.4bpp.lz"); +const u32 gBattleAnimSpritePal_ZygardeHexes[] = INCBIN_U32("graphics/battle_anims/sprites/hexes.gbapal.lz"); -const u32 gBattleAnimSpriteGfx_HoopaHand[] = INCBIN_U32("graphics/battle_anims/sprites/new/hoopa_hand.4bpp.lz"); -const u32 gBattleAnimSpritePal_HoopaHand[] = INCBIN_U32("graphics/battle_anims/sprites/new/hoopa_hand.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_HoopaHand[] = INCBIN_U32("graphics/battle_anims/sprites/hoopa_hand.4bpp.lz"); +const u32 gBattleAnimSpritePal_HoopaHand[] = INCBIN_U32("graphics/battle_anims/sprites/hoopa_hand.gbapal.lz"); -const u32 gBattleAnimSpriteGfx_HoopaRing[] = INCBIN_U32("graphics/battle_anims/sprites/new/hoopa_ring.4bpp.lz"); -const u32 gBattleAnimSpritePal_HoopaRing[] = INCBIN_U32("graphics/battle_anims/sprites/new/hoopa_ring.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_HoopaRing[] = INCBIN_U32("graphics/battle_anims/sprites/hoopa_ring.4bpp.lz"); +const u32 gBattleAnimSpritePal_HoopaRing[] = INCBIN_U32("graphics/battle_anims/sprites/hoopa_ring.gbapal.lz"); -const u32 gBattleAnimSpriteGfx_NewHornHit[] = INCBIN_U32("graphics/battle_anims/sprites/new/horn.4bpp.lz"); -const u32 gBattleAnimSpritePal_NewHornHit[] = INCBIN_U32("graphics/battle_anims/sprites/new/horn.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_NewHornHit[] = INCBIN_U32("graphics/battle_anims/sprites/horn_hit_new.4bpp.lz"); +const u32 gBattleAnimSpritePal_NewHornHit[] = INCBIN_U32("graphics/battle_anims/sprites/horn_hit_new.gbapal.lz"); -const u32 gBattleAnimSpriteGfx_HornLeech[] = INCBIN_U32("graphics/battle_anims/sprites/new/horn_leech.4bpp.lz"); -const u32 gBattleAnimSpritePal_HornLeech[] = INCBIN_U32("graphics/battle_anims/sprites/new/horn_leech.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_HornLeech[] = INCBIN_U32("graphics/battle_anims/sprites/horn_leech.4bpp.lz"); +const u32 gBattleAnimSpritePal_HornLeech[] = INCBIN_U32("graphics/battle_anims/sprites/horn_leech.gbapal.lz"); -const u32 gBattleAnimSpriteGfx_HorseshoeFist[] = INCBIN_U32("graphics/battle_anims/sprites/new/horseshoe_fist.4bpp.lz"); -const u32 gBattleAnimSpritePal_HorseshoeFist[] = INCBIN_U32("graphics/battle_anims/sprites/new/horseshoe_fist.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_HorseshoeFist[] = INCBIN_U32("graphics/battle_anims/sprites/horseshoe_fist.4bpp.lz"); +const u32 gBattleAnimSpritePal_HorseshoeFist[] = INCBIN_U32("graphics/battle_anims/sprites/horseshoe_fist.gbapal.lz"); -const u32 gBattleAnimSpriteGfx_HydroPump[] = INCBIN_U32("graphics/battle_anims/sprites/new/hydro_pump.4bpp.lz"); -const u32 gBattleAnimSpritePal_HydroPump[] = INCBIN_U32("graphics/battle_anims/sprites/new/hydro_pump.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_HydroPump[] = INCBIN_U32("graphics/battle_anims/sprites/hydro_pump.4bpp.lz"); +const u32 gBattleAnimSpritePal_HydroPump[] = INCBIN_U32("graphics/battle_anims/sprites/hydro_pump.gbapal.lz"); -const u32 gBattleAnimSpriteGfx_IceRock[] = INCBIN_U32("graphics/battle_anims/sprites/new/ice_rock.4bpp.lz"); -const u32 gBattleAnimSpritePal_IceRock[] = INCBIN_U32("graphics/battle_anims/sprites/new/ice_rock.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_IceRock[] = INCBIN_U32("graphics/battle_anims/sprites/ice_rock.4bpp.lz"); +const u32 gBattleAnimSpritePal_IceRock[] = INCBIN_U32("graphics/battle_anims/sprites/ice_rock.gbapal.lz"); -const u32 gBattleAnimSpriteGfx_LargeSpike[] = INCBIN_U32("graphics/battle_anims/sprites/new/large_spike.4bpp.lz"); -const u32 gBattleAnimSpritePal_LargeSpike[] = INCBIN_U32("graphics/battle_anims/sprites/new/large_spike.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_LargeSpike[] = INCBIN_U32("graphics/battle_anims/sprites/large_spike.4bpp.lz"); +const u32 gBattleAnimSpritePal_LargeSpike[] = INCBIN_U32("graphics/battle_anims/sprites/large_spike.gbapal.lz"); -const u32 gBattleAnimSpriteGfx_NewLeaf[] = INCBIN_U32("graphics/battle_anims/sprites/new/leaves.4bpp.lz"); -const u32 gBattleAnimSpritePal_NewLeaf[] = INCBIN_U32("graphics/battle_anims/sprites/new/leaves.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_NewLeaf[] = INCBIN_U32("graphics/battle_anims/sprites/leaves.4bpp.lz"); +const u32 gBattleAnimSpritePal_NewLeaf[] = INCBIN_U32("graphics/battle_anims/sprites/leaves.gbapal.lz"); -const u32 gBattleAnimSpriteGfx_NewLeechSeed[] = INCBIN_U32("graphics/battle_anims/sprites/new/leech_seed.4bpp.lz"); -const u32 gBattleAnimSpritePal_NewLeechSeed[] = INCBIN_U32("graphics/battle_anims/sprites/new/leech_seed.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_NewLeechSeed[] = INCBIN_U32("graphics/battle_anims/sprites/leech_seed.4bpp.lz"); +const u32 gBattleAnimSpritePal_NewLeechSeed[] = INCBIN_U32("graphics/battle_anims/sprites/leech_seed.gbapal.lz"); -const u32 gBattleAnimSpriteGfx_LightningRain[] = INCBIN_U32("graphics/battle_anims/sprites/new/lightning_rain.4bpp.lz"); -const u32 gBattleAnimSpritePal_LightningRain[] = INCBIN_U32("graphics/battle_anims/sprites/new/lightning_rain.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_LightningRain[] = INCBIN_U32("graphics/battle_anims/sprites/lightning_rain.4bpp.lz"); +const u32 gBattleAnimSpritePal_LightningRain[] = INCBIN_U32("graphics/battle_anims/sprites/lightning_rain.gbapal.lz"); -const u32 gBattleAnimSpriteGfx_NewEye[] = INCBIN_U32("graphics/battle_anims/sprites/new/mean_look.4bpp.lz"); -const u32 gBattleAnimSpritePal_NewEye[] = INCBIN_U32("graphics/battle_anims/sprites/new/mean_look.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_NewEye[] = INCBIN_U32("graphics/battle_anims/sprites/mean_look.4bpp.lz"); +const u32 gBattleAnimSpritePal_NewEye[] = INCBIN_U32("graphics/battle_anims/sprites/mean_look.gbapal.lz"); -const u32 gBattleAnimSpriteGfx_MetalBits[] = INCBIN_U32("graphics/battle_anims/sprites/new/metal_bits.4bpp.lz"); +const u32 gBattleAnimSpriteGfx_MetalBits[] = INCBIN_U32("graphics/battle_anims/sprites/metal_bits.4bpp.lz"); -const u32 gBattleAnimSpriteGfx_MudBomb[] = INCBIN_U32("graphics/battle_anims/sprites/new/mud_bomb.4bpp.lz"); -const u32 gBattleAnimSpritePal_MudBomb[] = INCBIN_U32("graphics/battle_anims/sprites/new/mud_bomb.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_MudBomb[] = INCBIN_U32("graphics/battle_anims/sprites/mud_bomb.4bpp.lz"); +const u32 gBattleAnimSpritePal_MudBomb[] = INCBIN_U32("graphics/battle_anims/sprites/mud_bomb.gbapal.lz"); -const u32 gBattleAnimSpriteGfx_Mushroom[] = INCBIN_U32("graphics/battle_anims/sprites/new/mushroom.4bpp.lz"); -const u32 gBattleAnimSpritePal_Mushroom[] = INCBIN_U32("graphics/battle_anims/sprites/new/mushroom.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_Mushroom[] = INCBIN_U32("graphics/battle_anims/sprites/mushroom.4bpp.lz"); +const u32 gBattleAnimSpritePal_Mushroom[] = INCBIN_U32("graphics/battle_anims/sprites/mushroom.gbapal.lz"); -const u32 gBattleAnimSpritePal_NaturalGiftRing[] = INCBIN_U32("graphics/battle_anims/sprites/new/natural_gift_ring.gbapal.lz"); +const u32 gBattleAnimSpritePal_NaturalGiftRing[] = INCBIN_U32("graphics/battle_anims/sprites/natural_gift_ring.gbapal.lz"); -const u32 gBattleAnimSpriteGfx_NecrozmaStar[] = INCBIN_U32("graphics/battle_anims/sprites/new/necrozma_star.4bpp.lz"); -const u32 gBattleAnimSpritePal_NecrozmaStar[] = INCBIN_U32("graphics/battle_anims/sprites/new/necrozma_star.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_NecrozmaStar[] = INCBIN_U32("graphics/battle_anims/sprites/necrozma_star.4bpp.lz"); +const u32 gBattleAnimSpritePal_NecrozmaStar[] = INCBIN_U32("graphics/battle_anims/sprites/necrozma_star.gbapal.lz"); -const u32 gBattleAnimSpritePal_NewImpact[] = INCBIN_U32("graphics/battle_anims/sprites/new/impact.gbapal.lz"); +const u32 gBattleAnimSpritePal_NewImpact[] = INCBIN_U32("graphics/battle_anims/sprites/impact_new.gbapal.lz"); -const u32 gBattleAnimSpriteGfx_Obstruct[] = INCBIN_U32("graphics/battle_anims/sprites/new/obstruct.4bpp.lz"); -const u32 gBattleAnimSpritePal_Obstruct[] = INCBIN_U32("graphics/battle_anims/sprites/new/obstruct.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_Obstruct[] = INCBIN_U32("graphics/battle_anims/sprites/obstruct.4bpp.lz"); +const u32 gBattleAnimSpritePal_Obstruct[] = INCBIN_U32("graphics/battle_anims/sprites/obstruct.gbapal.lz"); -const u32 gBattleAnimSpriteGfx_OmegaStone[] = INCBIN_U32("graphics/battle_anims/sprites/new/omega_stone.4bpp.lz"); -const u32 gBattleAnimSpritePal_OmegaStone[] = INCBIN_U32("graphics/battle_anims/sprites/new/omega_stone.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_OmegaStone[] = INCBIN_U32("graphics/battle_anims/sprites/omega_stone.4bpp.lz"); +const u32 gBattleAnimSpritePal_OmegaStone[] = INCBIN_U32("graphics/battle_anims/sprites/omega_stone.gbapal.lz"); -const u32 gBattleAnimSpriteGfx_PinkDiamond[] = INCBIN_U32("graphics/battle_anims/sprites/new/pink_diamond.4bpp.lz"); -const u32 gBattleAnimSpritePal_PinkDiamond[] = INCBIN_U32("graphics/battle_anims/sprites/new/pink_diamond.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_PinkDiamond[] = INCBIN_U32("graphics/battle_anims/sprites/pink_diamond.4bpp.lz"); +const u32 gBattleAnimSpritePal_PinkDiamond[] = INCBIN_U32("graphics/battle_anims/sprites/pink_diamond.gbapal.lz"); -const u32 gBattleAnimSpriteGfx_PoisonColumn[] = INCBIN_U32("graphics/battle_anims/sprites/new/poison_column.4bpp.lz"); -const u32 gBattleAnimSpritePal_PoisonColumn[] = INCBIN_U32("graphics/battle_anims/sprites/new/poison_column.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_PoisonColumn[] = INCBIN_U32("graphics/battle_anims/sprites/poison_column.4bpp.lz"); +const u32 gBattleAnimSpritePal_PoisonColumn[] = INCBIN_U32("graphics/battle_anims/sprites/poison_column.gbapal.lz"); -const u32 gBattleAnimSpriteGfx_PowerTrick[] = INCBIN_U32("graphics/battle_anims/sprites/new/power_trick.4bpp.lz"); -const u32 gBattleAnimSpritePal_PowerTrick[] = INCBIN_U32("graphics/battle_anims/sprites/new/power_trick.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_PowerTrick[] = INCBIN_U32("graphics/battle_anims/sprites/power_trick.4bpp.lz"); +const u32 gBattleAnimSpritePal_PowerTrick[] = INCBIN_U32("graphics/battle_anims/sprites/power_trick.gbapal.lz"); -const u32 gBattleAnimSpriteGfx_PurpleDrake[] = INCBIN_U32("graphics/battle_anims/sprites/new/purple_drake.4bpp.lz"); -const u32 gBattleAnimSpritePal_PurpleDrake[] = INCBIN_U32("graphics/battle_anims/sprites/new/purple_drake.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_PurpleDrake[] = INCBIN_U32("graphics/battle_anims/sprites/purple_drake.4bpp.lz"); +const u32 gBattleAnimSpritePal_PurpleDrake[] = INCBIN_U32("graphics/battle_anims/sprites/purple_drake.gbapal.lz"); -const u32 gBattleAnimSpriteGfx_RazorShell[] = INCBIN_U32("graphics/battle_anims/sprites/new/razor_shell.4bpp.lz"); -const u32 gBattleAnimSpritePal_RazorShell[] = INCBIN_U32("graphics/battle_anims/sprites/new/razor_shell.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_RazorShell[] = INCBIN_U32("graphics/battle_anims/sprites/razor_shell.4bpp.lz"); +const u32 gBattleAnimSpritePal_RazorShell[] = INCBIN_U32("graphics/battle_anims/sprites/razor_shell.gbapal.lz"); -const u32 gBattleAnimSpriteGfx_RocksSmall[] = INCBIN_U32("graphics/battle_anims/sprites/new/rock_small.4bpp.lz"); +const u32 gBattleAnimSpriteGfx_RocksSmall[] = INCBIN_U32("graphics/battle_anims/sprites/rock_small.4bpp.lz"); -const u32 gBattleAnimSpriteGfx_NewRocks[] = INCBIN_U32("graphics/battle_anims/sprites/new/rocks.4bpp.lz"); -const u32 gBattleAnimSpritePal_NewRocks[] = INCBIN_U32("graphics/battle_anims/sprites/new/rocks.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_NewRocks[] = INCBIN_U32("graphics/battle_anims/sprites/rocks_new.4bpp.lz"); +const u32 gBattleAnimSpritePal_NewRocks[] = INCBIN_U32("graphics/battle_anims/sprites/rocks_new.gbapal.lz"); -const u32 gBattleAnimSpriteGfx_ShellLeft[] = INCBIN_U32("graphics/battle_anims/sprites/new/shell_left.4bpp.lz"); -const u32 gBattleAnimSpritePal_ShellLeft[] = INCBIN_U32("graphics/battle_anims/sprites/new/shell_left.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_ShellLeft[] = INCBIN_U32("graphics/battle_anims/sprites/shell_left.4bpp.lz"); +const u32 gBattleAnimSpritePal_ShellLeft[] = INCBIN_U32("graphics/battle_anims/sprites/shell_left.gbapal.lz"); -const u32 gBattleAnimSpriteGfx_ShellRight[] = INCBIN_U32("graphics/battle_anims/sprites/new/shell_right.4bpp.lz"); +const u32 gBattleAnimSpriteGfx_ShellRight[] = INCBIN_U32("graphics/battle_anims/sprites/shell_right.4bpp.lz"); -const u32 gBattleAnimSpritePal_SpacialRendSlices[] = INCBIN_U32("graphics/battle_anims/sprites/new/spacial_rend_slices.gbapal.lz"); +const u32 gBattleAnimSpritePal_SpacialRendSlices[] = INCBIN_U32("graphics/battle_anims/sprites/spacial_rend_slices.gbapal.lz"); -const u32 gBattleAnimSpriteGfx_NewSpikes[] = INCBIN_U32("graphics/battle_anims/sprites/new/spikes.4bpp.lz"); -const u32 gBattleAnimSpritePal_NewSpikes[] = INCBIN_U32("graphics/battle_anims/sprites/new/spikes.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_NewSpikes[] = INCBIN_U32("graphics/battle_anims/sprites/spikes_new.4bpp.lz"); +const u32 gBattleAnimSpritePal_NewSpikes[] = INCBIN_U32("graphics/battle_anims/sprites/spikes_new.gbapal.lz"); -const u32 gBattleAnimSpriteGfx_SpiritShackleArrow[] = INCBIN_U32("graphics/battle_anims/sprites/new/spirit_shackle_arrow.4bpp.lz"); -const u32 gBattleAnimSpritePal_SpiritShackleArrow[] = INCBIN_U32("graphics/battle_anims/sprites/new/spirit_shackle_arrow.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_SpiritShackleArrow[] = INCBIN_U32("graphics/battle_anims/sprites/spirit_shackle_arrow.4bpp.lz"); +const u32 gBattleAnimSpritePal_SpiritShackleArrow[] = INCBIN_U32("graphics/battle_anims/sprites/spirit_shackle_arrow.gbapal.lz"); -const u32 gBattleAnimSpriteGfx_SteamEruption[] = INCBIN_U32("graphics/battle_anims/sprites/new/steam_eruption.4bpp.lz"); -const u32 gBattleAnimSpritePal_SteamEruption[] = INCBIN_U32("graphics/battle_anims/sprites/new/steam_eruption.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_SteamEruption[] = INCBIN_U32("graphics/battle_anims/sprites/steam_eruption.4bpp.lz"); +const u32 gBattleAnimSpritePal_SteamEruption[] = INCBIN_U32("graphics/battle_anims/sprites/steam_eruption.gbapal.lz"); -const u32 gBattleAnimSpriteGfx_Steamroller[] = INCBIN_U32("graphics/battle_anims/sprites/new/steamroller.4bpp.lz"); -const u32 gBattleAnimSpritePal_Steamroller[] = INCBIN_U32("graphics/battle_anims/sprites/new/steamroller.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_Steamroller[] = INCBIN_U32("graphics/battle_anims/sprites/steamroller.4bpp.lz"); +const u32 gBattleAnimSpritePal_Steamroller[] = INCBIN_U32("graphics/battle_anims/sprites/steamroller.gbapal.lz"); -const u32 gBattleAnimSpriteGfx_StonePillar[] = INCBIN_U32("graphics/battle_anims/sprites/new/stone_pillar.4bpp.lz"); -const u32 gBattleAnimSpritePal_StonePillar[] = INCBIN_U32("graphics/battle_anims/sprites/new/stone_pillar.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_StonePillar[] = INCBIN_U32("graphics/battle_anims/sprites/stone_pillar.4bpp.lz"); +const u32 gBattleAnimSpritePal_StonePillar[] = INCBIN_U32("graphics/battle_anims/sprites/stone_pillar.gbapal.lz"); -const u32 gBattleAnimSpritePal_Poltergeist[] = INCBIN_U32("graphics/battle_anims/sprites/new/poltergeist.gbapal.lz"); +const u32 gBattleAnimSpritePal_Poltergeist[] = INCBIN_U32("graphics/battle_anims/sprites/poltergeist.gbapal.lz"); -const u32 gBattleAnimSpriteGfx_StraightBeam[] = INCBIN_U32("graphics/battle_anims/sprites/new/straight_beam.4bpp.lz"); -const u32 gBattleAnimSpritePal_StraightBeam[] = INCBIN_U32("graphics/battle_anims/sprites/new/straight_beam.gbapal.lz"); +const u32 gBattleAnimSpritePal_SteelBeam[] = INCBIN_U32("graphics/battle_anims/sprites/steel_beam.gbapal.lz"); -const u32 gBattleAnimSpriteGfx_SubstituteBack[] = INCBIN_U32("graphics/battle_anims/sprites/new/substitute_back.4bpp.lz"); -const u32 gBattleAnimSpriteGfx_NewSubstituteFront[] = INCBIN_U32("graphics/battle_anims/sprites/new/substitute_front.4bpp.lz"); -const u32 gBattleAnimSpritePal_NewSubstituteFront[] = INCBIN_U32("graphics/battle_anims/sprites/new/substitute_front.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_StraightBeam[] = INCBIN_U32("graphics/battle_anims/sprites/straight_beam.4bpp.lz"); +const u32 gBattleAnimSpritePal_StraightBeam[] = INCBIN_U32("graphics/battle_anims/sprites/straight_beam.gbapal.lz"); -const u32 gBattleAnimSpritePal_NewSurf[] = INCBIN_U32("graphics/battle_anims/sprites/new/surf_new.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_SubstituteBack[] = INCBIN_U32("graphics/battle_anims/sprites/substitute_back_new.4bpp.lz"); +const u32 gBattleAnimSpriteGfx_NewSubstituteFront[] = INCBIN_U32("graphics/battle_anims/sprites/substitute_new.4bpp.lz"); +const u32 gBattleAnimSpritePal_NewSubstituteFront[] = INCBIN_U32("graphics/battle_anims/sprites/substitute_new.gbapal.lz"); -const u32 gBattleAnimSpriteGfx_NewSword[] = INCBIN_U32("graphics/battle_anims/sprites/new/sword.4bpp.lz"); -const u32 gBattleAnimSpritePal_NewSword[] = INCBIN_U32("graphics/battle_anims/sprites/new/sword.gbapal.lz"); +const u32 gBattleAnimSpritePal_NewSurf[] = INCBIN_U32("graphics/battle_anims/sprites/surf_new.gbapal.lz"); -const u32 gBattleAnimSpriteGfx_NewTeeth[] = INCBIN_U32("graphics/battle_anims/sprites/new/teeth.4bpp.lz"); -const u32 gBattleAnimSpritePal_NewTeeth[] = INCBIN_U32("graphics/battle_anims/sprites/new/teeth.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_NewSword[] = INCBIN_U32("graphics/battle_anims/sprites/sword_new.4bpp.lz"); +const u32 gBattleAnimSpritePal_NewSword[] = INCBIN_U32("graphics/battle_anims/sprites/sword_new.gbapal.lz"); -const u32 gBattleAnimSpriteGfx_NewHandsAndFeet[] = INCBIN_U32("graphics/battle_anims/sprites/new/thrash.4bpp.lz"); -const u32 gBattleAnimSpritePal_NewHandsAndFeet[] = INCBIN_U32("graphics/battle_anims/sprites/new/thrash.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_NewTeeth[] = INCBIN_U32("graphics/battle_anims/sprites/teeth_new.4bpp.lz"); +const u32 gBattleAnimSpritePal_NewTeeth[] = INCBIN_U32("graphics/battle_anims/sprites/teeth_new.gbapal.lz"); -const u32 gBattleAnimSpriteGfx_Tornado[] = INCBIN_U32("graphics/battle_anims/sprites/new/tornado.4bpp.lz"); -const u32 gBattleAnimSpritePal_Tornado[] = INCBIN_U32("graphics/battle_anims/sprites/new/tornado.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_NewHandsAndFeet[] = INCBIN_U32("graphics/battle_anims/sprites/hands_and_feet_new.4bpp.lz"); +const u32 gBattleAnimSpritePal_NewHandsAndFeet[] = INCBIN_U32("graphics/battle_anims/sprites/hands_and_feet_new.gbapal.lz"); -const u32 gBattleAnimSpriteGfx_ZMoveSymbol[] = INCBIN_U32("graphics/battle_anims/sprites/new/z_move_symbol.4bpp.lz"); -const u32 gBattleAnimSpritePal_ZMoveSymbol[] = INCBIN_U32("graphics/battle_anims/sprites/new/z_move_symbol.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_Tornado[] = INCBIN_U32("graphics/battle_anims/sprites/tornado.4bpp.lz"); +const u32 gBattleAnimSpritePal_Tornado[] = INCBIN_U32("graphics/battle_anims/sprites/tornado.gbapal.lz"); + +const u32 gBattleAnimSpriteGfx_ZMoveSymbol[] = INCBIN_U32("graphics/battle_anims/sprites/z_move_symbol.4bpp.lz"); +const u32 gBattleAnimSpritePal_ZMoveSymbol[] = INCBIN_U32("graphics/battle_anims/sprites/z_move_symbol.gbapal.lz"); // Battle anims @@ -1379,172 +1381,171 @@ const u32 gBattleAnimBgPalette_MagmaStorm[] = INCBIN_U32("graphics/battle_anims/ //new battle bgs -const u32 gBattleAnimBgImage_Hurricane[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hurricane.4bpp.lz"); -const u32 gBattleAnimBgPalette_Hurricane[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hurricane.gbapal.lz"); -const u32 gBattleAnimBgTilemap_Hurricane[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hurricane.bin.lz"); +const u32 gBattleAnimBgImage_Hurricane[] = INCBIN_U32("graphics/battle_anims/backgrounds/hurricane.4bpp.lz"); +const u32 gBattleAnimBgPalette_Hurricane[] = INCBIN_U32("graphics/battle_anims/backgrounds/hurricane.gbapal.lz"); +const u32 gBattleAnimBgTilemap_Hurricane[] = INCBIN_U32("graphics/battle_anims/backgrounds/hurricane.bin.lz"); -const u32 gBattleAnimBgPalette_RockWrecker[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/rock_wrecker.gbapal.lz"); +const u32 gBattleAnimBgPalette_RockWrecker[] = INCBIN_U32("graphics/battle_anims/backgrounds/rock_wrecker.gbapal.lz"); -const u32 gBattleAnimBgTilemap_GigaImpactPlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/giga_impact_player.bin.lz"); -const u32 gBattleAnimBgTilemap_GigaImpactOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/giga_impact_opponent.bin.lz"); -const u32 gBattleAnimBgTilemap_GigaImpactContest[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/giga_impact_contest.bin.lz"); -const u32 gBattleAnimBgImage_GigaImpact[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/giga_impact.4bpp.lz"); -const u32 gBattleAnimBgPalette_GigaImpact[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/giga_impact.gbapal.lz"); +const u32 gBattleAnimBgTilemap_GigaImpactPlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/giga_impact_player.bin.lz"); +const u32 gBattleAnimBgTilemap_GigaImpactOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/giga_impact_opponent.bin.lz"); +const u32 gBattleAnimBgTilemap_GigaImpactContest[] = INCBIN_U32("graphics/battle_anims/backgrounds/giga_impact_contest.bin.lz"); +const u32 gBattleAnimBgImage_GigaImpact[] = INCBIN_U32("graphics/battle_anims/backgrounds/giga_impact.4bpp.lz"); +const u32 gBattleAnimBgPalette_GigaImpact[] = INCBIN_U32("graphics/battle_anims/backgrounds/giga_impact.gbapal.lz"); -const u32 gBattleAnimBgImage_SpacialRend[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/spacial_rend.4bpp.lz"); -const u32 gBattleAnimBgPalette_SpacialRend[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/spacial_rend.gbapal.lz"); +const u32 gBattleAnimBgImage_SpacialRend[] = INCBIN_U32("graphics/battle_anims/backgrounds/spacial_rend.4bpp.lz"); +const u32 gBattleAnimBgPalette_SpacialRend[] = INCBIN_U32("graphics/battle_anims/backgrounds/spacial_rend.gbapal.lz"); -const u32 gBattleAnimBgPalette_SludgeWave[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/sludge_wave.gbapal.lz"); +const u32 gBattleAnimBgPalette_SludgeWave[] = INCBIN_U32("graphics/battle_anims/backgrounds/sludge_wave.gbapal.lz"); -const u32 gBattleAnimBgImage_Aeroblast[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/aeroblast_tiles.4bpp.lz"); -const u32 gBattleAnimBgPalette_Aeroblast[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/aeroblast.gbapal.lz"); -const u32 gBattleAnimBgTilemap_Aeroblast[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/aeroblast_map.bin.lz"); +const u32 gBattleAnimBgImage_Aeroblast[] = INCBIN_U32("graphics/battle_anims/backgrounds/aeroblast_tiles.4bpp.lz"); +const u32 gBattleAnimBgPalette_Aeroblast[] = INCBIN_U32("graphics/battle_anims/backgrounds/aeroblast.gbapal.lz"); +const u32 gBattleAnimBgTilemap_Aeroblast[] = INCBIN_U32("graphics/battle_anims/backgrounds/aeroblast_map.bin.lz"); -const u32 gBattleAnimBgPalette_AuraSphere[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/aura_sphere.gbapal.lz"); +const u32 gBattleAnimBgPalette_AuraSphere[] = INCBIN_U32("graphics/battle_anims/backgrounds/aura_sphere.gbapal.lz"); -const u32 gBattleAnimBgImage_BlackholeEclipse[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/blackhole_eclipse.4bpp.lz"); -const u32 gBattleAnimBgPalette_BlackholeEclipse[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/blackhole_eclipse.gbapal.lz"); -const u32 gBattleAnimBgTilemap_BlackholeEclipse[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/blackhole_eclipse.bin.lz"); +const u32 gBattleAnimBgImage_BlackholeEclipse[] = INCBIN_U32("graphics/battle_anims/backgrounds/blackhole_eclipse.4bpp.lz"); +const u32 gBattleAnimBgPalette_BlackholeEclipse[] = INCBIN_U32("graphics/battle_anims/backgrounds/blackhole_eclipse.gbapal.lz"); +const u32 gBattleAnimBgTilemap_BlackholeEclipse[] = INCBIN_U32("graphics/battle_anims/backgrounds/blackhole_eclipse.bin.lz"); -const u32 gBattleAnimBgImage_BloomDoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/bloom_doom.4bpp.lz"); -const u32 gBattleAnimBgPalette_BloomDoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/bloom_doom.gbapal.lz"); -const u32 gBattleAnimBgTilemap_BloomDoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/bloom_doom.bin.lz"); +const u32 gBattleAnimBgImage_BloomDoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/bloom_doom.4bpp.lz"); +const u32 gBattleAnimBgPalette_BloomDoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/bloom_doom.gbapal.lz"); +const u32 gBattleAnimBgTilemap_BloomDoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/bloom_doom.bin.lz"); -const u32 gBattleAnimBgImage_BoltStrike[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/bolt_strike.4bpp.lz"); -const u32 gBattleAnimBgPalette_BoltStrike[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/bolt_strike.gbapal.lz"); -const u32 gBattleAnimBgTilemap_BoltStrike[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/bolt_strike.bin.lz"); +const u32 gBattleAnimBgImage_BoltStrike[] = INCBIN_U32("graphics/battle_anims/backgrounds/bolt_strike.4bpp.lz"); +const u32 gBattleAnimBgPalette_BoltStrike[] = INCBIN_U32("graphics/battle_anims/backgrounds/bolt_strike.gbapal.lz"); +const u32 gBattleAnimBgTilemap_BoltStrike[] = INCBIN_U32("graphics/battle_anims/backgrounds/bolt_strike.bin.lz"); -const u32 gBattleAnimBgImage_ClangorousSoulblaze[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/clangorous_soulblaze.4bpp.lz"); -const u32 gBattleAnimBgPalette_ClangorousSoulblaze[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/clangorous_soulblaze.gbapal.lz"); -const u32 gBattleAnimBgTilemap_ClangorousSoulblaze[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/clangorous_soulblaze.bin.lz"); +const u32 gBattleAnimBgImage_ClangorousSoulblaze[] = INCBIN_U32("graphics/battle_anims/backgrounds/clangorous_soulblaze.4bpp.lz"); +const u32 gBattleAnimBgPalette_ClangorousSoulblaze[] = INCBIN_U32("graphics/battle_anims/backgrounds/clangorous_soulblaze.gbapal.lz"); +const u32 gBattleAnimBgTilemap_ClangorousSoulblaze[] = INCBIN_U32("graphics/battle_anims/backgrounds/clangorous_soulblaze.bin.lz"); -const u32 gBattleAnimBgPalette_DynamaxCannon[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/dynamax_cannon.gbapal.lz"); +const u32 gBattleAnimBgPalette_DynamaxCannon[] = INCBIN_U32("graphics/battle_anims/backgrounds/dynamax_cannon.gbapal.lz"); -const u32 gBattleAnimBgImage_ElectricTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/electric_terrain.4bpp.lz"); -const u32 gBattleAnimBgPalette_ElectricTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/electric_terrain.gbapal.lz"); -const u32 gBattleAnimBgTilemap_ElectricTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/electric_terrain.bin.lz"); +const u32 gBattleAnimBgImage_ElectricTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/electric_terrain.4bpp.lz"); +const u32 gBattleAnimBgPalette_ElectricTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/electric_terrain.gbapal.lz"); +const u32 gBattleAnimBgTilemap_ElectricTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/electric_terrain.bin.lz"); -const u32 gBattleAnimBgImage_Fire1[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/fire1.4bpp.lz"); -const u32 gBattleAnimBgPalette_Fire1[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/fire1.gbapal.lz"); -const u32 gBattleAnimBgTilemap_Fire1[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/fire1.bin.lz"); +const u32 gBattleAnimBgImage_Fire1[] = INCBIN_U32("graphics/battle_anims/backgrounds/fire1.4bpp.lz"); +const u32 gBattleAnimBgPalette_Fire1[] = INCBIN_U32("graphics/battle_anims/backgrounds/fire1.gbapal.lz"); +const u32 gBattleAnimBgTilemap_Fire1[] = INCBIN_U32("graphics/battle_anims/backgrounds/fire1.bin.lz"); -const u32 gBattleAnimBgPalette_Fire2[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/fire2.gbapal.lz"); +const u32 gBattleAnimBgPalette_Fire2[] = INCBIN_U32("graphics/battle_anims/backgrounds/fire2.gbapal.lz"); -const u32 gBattleAnimBgImage_FocusBlast[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/focus_blast.4bpp.lz"); -const u32 gBattleAnimBgPalette_FocusBlast[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/focus_blast.gbapal.lz"); -const u32 gBattleAnimBgTilemap_FocusBlast[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/focus_blast.bin.lz"); +const u32 gBattleAnimBgImage_FocusBlast[] = INCBIN_U32("graphics/battle_anims/backgrounds/focus_blast.4bpp.lz"); +const u32 gBattleAnimBgPalette_FocusBlast[] = INCBIN_U32("graphics/battle_anims/backgrounds/focus_blast.gbapal.lz"); +const u32 gBattleAnimBgTilemap_FocusBlast[] = INCBIN_U32("graphics/battle_anims/backgrounds/focus_blast.bin.lz"); -const u32 gBattleAnimBgPalette_GarbageFalls[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/garbage_falls.gbapal.lz"); +const u32 gBattleAnimBgPalette_GarbageFalls[] = INCBIN_U32("graphics/battle_anims/backgrounds/garbage_falls.gbapal.lz"); -const u32 gBattleAnimBgImage_GrassyTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/grassy_terrain.4bpp.lz"); -const u32 gBattleAnimBgPalette_GrassyTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/grassy_terrain.gbapal.lz"); -const u32 gBattleAnimBgTilemap_GrassyTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/grassy_terrain.bin.lz"); +const u32 gBattleAnimBgImage_GrassyTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/grassy_terrain.4bpp.lz"); +const u32 gBattleAnimBgPalette_GrassyTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/grassy_terrain.gbapal.lz"); +const u32 gBattleAnimBgTilemap_GrassyTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/grassy_terrain.bin.lz"); -const u32 gBattleAnimBgPalette_GunkShot[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/gunk_shot.gbapal.lz"); +const u32 gBattleAnimBgPalette_GunkShot[] = INCBIN_U32("graphics/battle_anims/backgrounds/gunk_shot.gbapal.lz"); -const u32 gBattleAnimBgImage_HydroCannon[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hydro_cannon.4bpp.lz"); -const u32 gBattleAnimBgPalette_HydroCannon[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hydro_cannon.gbapal.lz"); -const u32 gBattleAnimBgTilemap_HydroCannon[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hydro_cannon.bin.lz"); +const u32 gBattleAnimBgImage_HydroCannon[] = INCBIN_U32("graphics/battle_anims/backgrounds/hydro_cannon.4bpp.lz"); +const u32 gBattleAnimBgPalette_HydroCannon[] = INCBIN_U32("graphics/battle_anims/backgrounds/hydro_cannon.gbapal.lz"); +const u32 gBattleAnimBgTilemap_HydroCannon[] = INCBIN_U32("graphics/battle_anims/backgrounds/hydro_cannon.bin.lz"); -const u32 gBattleAnimBgImage_HydroPump[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hydro_pump.4bpp.lz"); -const u32 gBattleAnimBgPalette_HydroPump[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hydro_pump.gbapal.lz"); -const u32 gBattleAnimBgTilemap_HydroPump[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hydro_pump.bin.lz"); +const u32 gBattleAnimBgImage_HydroPump[] = INCBIN_U32("graphics/battle_anims/backgrounds/hydro_pump.4bpp.lz"); +const u32 gBattleAnimBgPalette_HydroPump[] = INCBIN_U32("graphics/battle_anims/backgrounds/hydro_pump.gbapal.lz"); +const u32 gBattleAnimBgTilemap_HydroPump[] = INCBIN_U32("graphics/battle_anims/backgrounds/hydro_pump.bin.lz"); -const u32 gBattleAnimBgPalette_HyperBeam[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hyper_beam.gbapal.lz"); +const u32 gBattleAnimBgPalette_HyperBeam[] = INCBIN_U32("graphics/battle_anims/backgrounds/hyper_beam.gbapal.lz"); -const u32 gBattleAnimBgPalette_HyperspaceFury[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hyperspace_fury.gbapal.lz"); +const u32 gBattleAnimBgPalette_HyperspaceFury[] = INCBIN_U32("graphics/battle_anims/backgrounds/hyperspace_fury.gbapal.lz"); -const u32 gBattleAnimBgImage_InfernoOverdrive[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/inferno_overdrive.4bpp.lz"); -const u32 gBattleAnimBgPalette_InfernoOverdrive[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/inferno_overdrive.gbapal.lz"); -const u32 gBattleAnimBgTilemap_InfernoOverdrive[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/inferno_overdrive.bin.lz"); +const u32 gBattleAnimBgImage_InfernoOverdrive[] = INCBIN_U32("graphics/battle_anims/backgrounds/inferno_overdrive.4bpp.lz"); +const u32 gBattleAnimBgPalette_InfernoOverdrive[] = INCBIN_U32("graphics/battle_anims/backgrounds/inferno_overdrive.gbapal.lz"); +const u32 gBattleAnimBgTilemap_InfernoOverdrive[] = INCBIN_U32("graphics/battle_anims/backgrounds/inferno_overdrive.bin.lz"); -const u32 gBattleAnimBgImage_LeafStorm[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/leaf_storm.4bpp.lz"); -const u32 gBattleAnimBgPalette_LeafStorm[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/leaf_storm.gbapal.lz"); -const u32 gBattleAnimBgTilemap_LeafStorm[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/leaf_storm.bin.lz"); +const u32 gBattleAnimBgImage_LeafStorm[] = INCBIN_U32("graphics/battle_anims/backgrounds/leaf_storm.4bpp.lz"); +const u32 gBattleAnimBgPalette_LeafStorm[] = INCBIN_U32("graphics/battle_anims/backgrounds/leaf_storm.gbapal.lz"); +const u32 gBattleAnimBgTilemap_LeafStorm[] = INCBIN_U32("graphics/battle_anims/backgrounds/leaf_storm.bin.lz"); -const u32 gBattleAnimBgImage_MaliciousMoonsault[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/malicious_moonsault.4bpp.lz"); -const u32 gBattleAnimBgPalette_MaliciousMoonsault[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/malicious_moonsault.gbapal.lz"); -const u32 gBattleAnimBgTilemap_MaliciousMoonsault[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/malicious_moonsault.bin.lz"); +const u32 gBattleAnimBgImage_MaliciousMoonsault[] = INCBIN_U32("graphics/battle_anims/backgrounds/malicious_moonsault.4bpp.lz"); +const u32 gBattleAnimBgPalette_MaliciousMoonsault[] = INCBIN_U32("graphics/battle_anims/backgrounds/malicious_moonsault.gbapal.lz"); +const u32 gBattleAnimBgTilemap_MaliciousMoonsault[] = INCBIN_U32("graphics/battle_anims/backgrounds/malicious_moonsault.bin.lz"); -const u32 gBattleAnimBgImage_MaxLightning[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/max_lightning.4bpp.lz"); -const u32 gBattleAnimBgPalette_MaxLightning[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/max_lightning.gbapal.lz"); -const u32 gBattleAnimBgTilemap_MaxLightning[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/max_lightning.bin.lz"); +const u32 gBattleAnimBgImage_MaxLightning[] = INCBIN_U32("graphics/battle_anims/backgrounds/max_lightning.4bpp.lz"); +const u32 gBattleAnimBgPalette_MaxLightning[] = INCBIN_U32("graphics/battle_anims/backgrounds/max_lightning.gbapal.lz"); +const u32 gBattleAnimBgTilemap_MaxLightning[] = INCBIN_U32("graphics/battle_anims/backgrounds/max_lightning.bin.lz"); -const u32 gBattleAnimBgImage_MistyTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/misty_terrain.4bpp.lz"); -const u32 gBattleAnimBgPalette_MistyTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/misty_terrain.gbapal.lz"); -const u32 gBattleAnimBgTilemap_MistyTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/misty_terrain.bin.lz"); +const u32 gBattleAnimBgImage_MistyTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/misty_terrain.4bpp.lz"); +const u32 gBattleAnimBgPalette_MistyTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/misty_terrain.gbapal.lz"); +const u32 gBattleAnimBgTilemap_MistyTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/misty_terrain.bin.lz"); -const u32 gBattleAnimBgImage_NeverendingNightmare[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/neverending_nightmare.4bpp.lz"); -const u32 gBattleAnimBgPalette_NeverendingNightmare[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/neverending_nightmare.gbapal.lz"); -const u32 gBattleAnimBgTilemap_NeverendingNightmare[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/neverending_nightmare.bin.lz"); +const u32 gBattleAnimBgImage_NeverendingNightmare[] = INCBIN_U32("graphics/battle_anims/backgrounds/neverending_nightmare.4bpp.lz"); +const u32 gBattleAnimBgPalette_NeverendingNightmare[] = INCBIN_U32("graphics/battle_anims/backgrounds/neverending_nightmare.gbapal.lz"); +const u32 gBattleAnimBgTilemap_NeverendingNightmare[] = INCBIN_U32("graphics/battle_anims/backgrounds/neverending_nightmare.bin.lz"); -const u32 gBattleAnimBgImage_Nightmare[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/nightmare.4bpp.lz"); -const u32 gBattleAnimBgPalette_Nightmare[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/nightmare.gbapal.lz"); -const u32 gBattleAnimBgTilemap_Nightmare[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/nightmare.bin.lz"); +const u32 gBattleAnimBgImage_Nightmare[] = INCBIN_U32("graphics/battle_anims/backgrounds/nightmare.4bpp.lz"); +const u32 gBattleAnimBgPalette_Nightmare[] = INCBIN_U32("graphics/battle_anims/backgrounds/nightmare.gbapal.lz"); +const u32 gBattleAnimBgTilemap_Nightmare[] = INCBIN_U32("graphics/battle_anims/backgrounds/nightmare.bin.lz"); -const u32 gBattleAnimBgPalette_PoisonFalls[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/poison_falls.gbapal.lz"); +const u32 gBattleAnimBgPalette_PoisonFalls[] = INCBIN_U32("graphics/battle_anims/backgrounds/poison_falls.gbapal.lz"); -const u32 gBattleAnimBgPalette_PsychicNew[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/psychic.gbapal.lz"); +const u32 gBattleAnimBgPalette_PsychicNew[] = INCBIN_U32("graphics/battle_anims/backgrounds/psychic_new.gbapal.lz"); -const u32 gBattleAnimBgImage_PsychicTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/psychic_terrain.4bpp.lz"); -const u32 gBattleAnimBgPalette_PsychicTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/psychic_terrain.gbapal.lz"); -const u32 gBattleAnimBgTilemap_PsychicTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/psychic_terrain.bin.lz"); +const u32 gBattleAnimBgImage_PsychicTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/psychic_terrain.4bpp.lz"); +const u32 gBattleAnimBgPalette_PsychicTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/psychic_terrain.gbapal.lz"); +const u32 gBattleAnimBgTilemap_PsychicTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/psychic_terrain.bin.lz"); -const u32 gBattleAnimBgImage_ShatteredPsyche[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/shattered_psyche.4bpp.lz"); -const u32 gBattleAnimBgPalette_ShatteredPsyche[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/shattered_psyche.gbapal.lz"); -const u32 gBattleAnimBgTilemap_ShatteredPsyche[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/shattered_psyche.bin.lz"); +const u32 gBattleAnimBgImage_ShatteredPsyche[] = INCBIN_U32("graphics/battle_anims/backgrounds/shattered_psyche.4bpp.lz"); +const u32 gBattleAnimBgPalette_ShatteredPsyche[] = INCBIN_U32("graphics/battle_anims/backgrounds/shattered_psyche.gbapal.lz"); +const u32 gBattleAnimBgTilemap_ShatteredPsyche[] = INCBIN_U32("graphics/battle_anims/backgrounds/shattered_psyche.bin.lz"); -const u32 gBattleAnimBgImage_SkyDay[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/sky_day.4bpp.lz"); -const u32 gBattleAnimBgPalette_SkyDay[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/sky_day.gbapal.lz"); -const u32 gBattleAnimBgTilemap_SkyDay[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/sky_day.bin.lz"); +const u32 gBattleAnimBgImage_SkyDay[] = INCBIN_U32("graphics/battle_anims/backgrounds/sky_day.4bpp.lz"); +const u32 gBattleAnimBgPalette_SkyDay[] = INCBIN_U32("graphics/battle_anims/backgrounds/sky_day.gbapal.lz"); +const u32 gBattleAnimBgTilemap_SkyDay[] = INCBIN_U32("graphics/battle_anims/backgrounds/sky_day.bin.lz"); -const u32 gBattleAnimBgPalette_SkyAfternoon[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/sky_afternoon.gbapal.lz"); +const u32 gBattleAnimBgPalette_SkyAfternoon[] = INCBIN_U32("graphics/battle_anims/backgrounds/sky_afternoon.gbapal.lz"); -const u32 gBattleAnimBgPalette_SkyNight[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/sky_night.gbapal.lz"); +const u32 gBattleAnimBgPalette_SkyNight[] = INCBIN_U32("graphics/battle_anims/backgrounds/sky_night.gbapal.lz"); -const u32 gBattleAnimBgImage_SnuggleForever[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/snuggle_forever.4bpp.lz"); -const u32 gBattleAnimBgPalette_SnuggleForever[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/snuggle_forever.gbapal.lz"); -const u32 gBattleAnimBgTilemap_SnuggleForever[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/snuggle_forever.bin.lz"); +const u32 gBattleAnimBgImage_SnuggleForever[] = INCBIN_U32("graphics/battle_anims/backgrounds/snuggle_forever.4bpp.lz"); +const u32 gBattleAnimBgPalette_SnuggleForever[] = INCBIN_U32("graphics/battle_anims/backgrounds/snuggle_forever.gbapal.lz"); +const u32 gBattleAnimBgTilemap_SnuggleForever[] = INCBIN_U32("graphics/battle_anims/backgrounds/snuggle_forever.bin.lz"); -const u32 gBattleAnimBgImage_SoulStealing7StarStrike[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/soulstealing_7star_strike.4bpp.lz"); -const u32 gBattleAnimBgPalette_SoulStealing7StarStrike[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/soulstealing_7star_strike.gbapal.lz"); -const u32 gBattleAnimBgTilemap_SoulStealing7StarStrike[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/soulstealing_7star_strike.bin.lz"); +const u32 gBattleAnimBgImage_SoulStealing7StarStrike[] = INCBIN_U32("graphics/battle_anims/backgrounds/soulstealing_7star_strike.4bpp.lz"); +const u32 gBattleAnimBgPalette_SoulStealing7StarStrike[] = INCBIN_U32("graphics/battle_anims/backgrounds/soulstealing_7star_strike.gbapal.lz"); +const u32 gBattleAnimBgTilemap_SoulStealing7StarStrike[] = INCBIN_U32("graphics/battle_anims/backgrounds/soulstealing_7star_strike.bin.lz"); -const u32 gBattleAnimBgPalette_TectonicRage[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/tectonic_rage.gbapal.lz"); +const u32 gBattleAnimBgPalette_TectonicRage[] = INCBIN_U32("graphics/battle_anims/backgrounds/tectonic_rage.gbapal.lz"); -const u32 gBattleAnimBgImage_TrickRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/trick_room.4bpp.lz"); -const u32 gBattleAnimBgPalette_TrickRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/trick_room.gbapal.lz"); -const u32 gBattleAnimBgTilemap_TrickRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/trick_room.bin.lz"); +const u32 gBattleAnimBgImage_TrickRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/trick_room.4bpp.lz"); +const u32 gBattleAnimBgPalette_TrickRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/trick_room.gbapal.lz"); +const u32 gBattleAnimBgTilemap_TrickRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/trick_room.bin.lz"); -const u32 gBattleAnimBgPalette_MagicRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/magic_room.gbapal.lz"); +const u32 gBattleAnimBgPalette_MagicRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/magic_room.gbapal.lz"); -const u32 gBattleAnimBgPalette_WonderRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/wonder_room.gbapal.lz"); +const u32 gBattleAnimBgPalette_WonderRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/wonder_room.gbapal.lz"); -const u32 gBattleAnimBgImage_TwinkleTackle[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/twinkle_tackle.4bpp.lz"); -const u32 gBattleAnimBgPalette_TwinkleTackle[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/twinkle_tackle.gbapal.lz"); -const u32 gBattleAnimBgTilemap_TwinkleTackle[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/twinkle_tackle.bin.lz"); +const u32 gBattleAnimBgImage_TwinkleTackle[] = INCBIN_U32("graphics/battle_anims/backgrounds/twinkle_tackle.4bpp.lz"); +const u32 gBattleAnimBgPalette_TwinkleTackle[] = INCBIN_U32("graphics/battle_anims/backgrounds/twinkle_tackle.gbapal.lz"); +const u32 gBattleAnimBgTilemap_TwinkleTackle[] = INCBIN_U32("graphics/battle_anims/backgrounds/twinkle_tackle.bin.lz"); -const u32 gBattleAnimBgImage_WaterPulse[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/water_pulse.4bpp.lz"); -const u32 gBattleAnimBgPalette_WaterPulse[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/water_pulse.gbapal.lz"); -const u32 gBattleAnimBgTilemap_WaterPulse[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/water_pulse.bin.lz"); +const u32 gBattleAnimBgImage_WaterPulse[] = INCBIN_U32("graphics/battle_anims/backgrounds/water_pulse.4bpp.lz"); +const u32 gBattleAnimBgPalette_WaterPulse[] = INCBIN_U32("graphics/battle_anims/backgrounds/water_pulse.gbapal.lz"); +const u32 gBattleAnimBgTilemap_WaterPulse[] = INCBIN_U32("graphics/battle_anims/backgrounds/water_pulse.bin.lz"); -const u32 gBattleAnimBgImage_Waterfall[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/waterfall.4bpp.lz"); -const u32 gBattleAnimBgPalette_Waterfall[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/waterfall.gbapal.lz"); -const u32 gBattleAnimBgTilemap_Waterfall[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/waterfall.bin.lz"); +const u32 gBattleAnimBgImage_Waterfall[] = INCBIN_U32("graphics/battle_anims/backgrounds/waterfall.4bpp.lz"); +const u32 gBattleAnimBgPalette_Waterfall[] = INCBIN_U32("graphics/battle_anims/backgrounds/waterfall.gbapal.lz"); +const u32 gBattleAnimBgTilemap_Waterfall[] = INCBIN_U32("graphics/battle_anims/backgrounds/waterfall.bin.lz"); -const u32 gBattleAnimBgPalette_DarkVoid[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/dark_void.gbapal.lz"); -const u32 gBattleAnimBgTilemap_DarkVoid[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/dark_void.bin.lz"); +const u32 gBattleAnimBgPalette_DarkVoid[] = INCBIN_U32("graphics/battle_anims/backgrounds/dark_void.gbapal.lz"); +const u32 gBattleAnimBgTilemap_DarkVoid[] = INCBIN_U32("graphics/battle_anims/backgrounds/dark_void.bin.lz"); -const u32 gBattleAnimBgImage_ZMoveActivate[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/zmove_activate.4bpp.lz"); -const u32 gBattleAnimBgPalette_ZMoveActivate[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/zmove_activate.gbapal.lz"); -const u32 gBattleAnimBgTilemap_ZMoveActivate[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/zmove_activate.bin.lz"); +const u32 gBattleAnimBgImage_ZMoveActivate[] = INCBIN_U32("graphics/battle_anims/backgrounds/zmove_activate.4bpp.lz"); +const u32 gBattleAnimBgPalette_ZMoveActivate[] = INCBIN_U32("graphics/battle_anims/backgrounds/zmove_activate.gbapal.lz"); +const u32 gBattleAnimBgTilemap_ZMoveActivate[] = INCBIN_U32("graphics/battle_anims/backgrounds/zmove_activate.bin.lz"); -const u32 gBattleAnimBgImage_ZMoveMountain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/zmove_mountain.4bpp.lz"); -const u32 gBattleAnimBgPalette_ZMoveMountain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/zmove_mountain.gbapal.lz"); -const u32 gBattleAnimBgTilemap_ZMoveMountain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/zmove_mountain.bin.lz"); +const u32 gBattleAnimBgImage_ZMoveMountain[] = INCBIN_U32("graphics/battle_anims/backgrounds/zmove_mountain.4bpp.lz"); +const u32 gBattleAnimBgPalette_ZMoveMountain[] = INCBIN_U32("graphics/battle_anims/backgrounds/zmove_mountain.gbapal.lz"); +const u32 gBattleAnimBgTilemap_ZMoveMountain[] = INCBIN_U32("graphics/battle_anims/backgrounds/zmove_mountain.bin.lz"); -const u32 gBattleAnimSpritePal_SteelBeam[] = INCBIN_U32("graphics/battle_anims/sprites/new/steel_beam.gbapal.lz"); -const u32 gBattleAnimBgPalette_SteelBeam[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/steel_beam_bg.gbapal.lz"); +const u32 gBattleAnimBgPalette_SteelBeam[] = INCBIN_U32("graphics/battle_anims/backgrounds/steel_beam.gbapal.lz"); // misc const u32 gBerryBlenderCenter_Gfx[] = INCBIN_U32("graphics/berry_blender/center.8bpp.lz"); From 2a8d2df6e71bb9f8fd6cb74f3e79dc636d7e5354 Mon Sep 17 00:00:00 2001 From: Blackforest92 Date: Sun, 4 Sep 2022 23:40:00 +0700 Subject: [PATCH 123/130] Fix minor oopsies of src/graphics.c - gBattleAnimSpritePal_PrimalParticles --- src/graphics.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/graphics.c b/src/graphics.c index 4a795a8b3..a59d3a161 100644 --- a/src/graphics.c +++ b/src/graphics.c @@ -43,8 +43,8 @@ const u32 gBattleAnimSpriteGfx_OmegaSymbol[] = INCBIN_U32("graphics/battle_anims const u32 gBattleAnimSpritePal_OmegaSymbol[] = INCBIN_U32("graphics/battle_anims/sprites/omega_symbol.gbapal.lz"); const u32 gBattleAnimSpriteGfx_PrimalParticles[] = INCBIN_U32("graphics/battle_anims/sprites/primal_particles.4bpp.lz"); - const u32 gBattleAnimSpritePal_PrimalParticles[] = INCBIN_U32("graphics/battle_anims/sprites/primal_particles.gbapal.lz"); + const u32 gBattleAnimSpriteGfx_FlashCannonBall[] = INCBIN_U32("graphics/battle_anims/sprites/flash_cannon_ball.4bpp.lz"); const u32 gBattleAnimSpritePal_FlashCannonBall[] = INCBIN_U32("graphics/battle_anims/sprites/flash_cannon_ball.gbapal.lz"); From ce3dec43a7c0855f03ff74226f8169bba4a637df Mon Sep 17 00:00:00 2001 From: Eduardo Quezada Date: Sun, 4 Sep 2022 17:21:23 -0300 Subject: [PATCH 124/130] Fixed ball multiplier fallthroughs --- src/battle_script_commands.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c index 18fa5bbdf..7eebbff1c 100644 --- a/src/battle_script_commands.c +++ b/src/battle_script_commands.c @@ -13721,10 +13721,12 @@ static void Cmd_handleballthrow(void) { case ITEM_ULTRA_BALL: ballMultiplier = 20; + break; case ITEM_GREAT_BALL: case ITEM_SAFARI_BALL: case ITEM_SPORT_BALL: ballMultiplier = 15; + break; case ITEM_NET_BALL: if (IS_BATTLER_OF_TYPE(gBattlerTarget, TYPE_WATER) || IS_BATTLER_OF_TYPE(gBattlerTarget, TYPE_BUG)) #if B_NET_BALL_MODIFIER >= GEN_7 From 89550ed05d3377423f04285551f779ca7b0481c0 Mon Sep 17 00:00:00 2001 From: Eduardo Quezada Date: Sun, 4 Sep 2022 18:54:23 -0300 Subject: [PATCH 125/130] Updated Sport Ball's modifier. --- include/constants/battle_config.h | 1 + src/battle_script_commands.c | 4 +++- 2 files changed, 4 insertions(+), 1 deletion(-) diff --git a/include/constants/battle_config.h b/include/constants/battle_config.h index 89134daf9..d9e0abf10 100644 --- a/include/constants/battle_config.h +++ b/include/constants/battle_config.h @@ -130,6 +130,7 @@ #define B_LURE_BALL_MODIFIER GEN_7 // In Gen7+, Lure Ball's catch multiplier is x5 instead of x3. #define B_HEAVY_BALL_MODIFIER GEN_7 // In Gen7+, Heavy Ball's ranges change. See Cmd_handleballthrow. #define B_DREAM_BALL_MODIFIER GEN_8 // In Gen8, Dream Ball's catch multiplier is x4 when the target is asleep or has the ability Comatose. +#define B_SPORT_BALL_MODIFIER GEN_8 // In Gen8, Sport Ball's catch multiplier was reduced from x1.5 to x1. #define B_SERENE_GRACE_BOOST GEN_7 // In Gen5+, Serene Grace boosts the added flinch chance of King's Rock and Razor Fang. // Flag settings diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c index 7eebbff1c..944255cfc 100644 --- a/src/battle_script_commands.c +++ b/src/battle_script_commands.c @@ -13722,9 +13722,11 @@ static void Cmd_handleballthrow(void) case ITEM_ULTRA_BALL: ballMultiplier = 20; break; + #if B_SPORT_BALL_MODIFIER <= GEN_7 + case ITEM_SPORT_BALL: + #endif case ITEM_GREAT_BALL: case ITEM_SAFARI_BALL: - case ITEM_SPORT_BALL: ballMultiplier = 15; break; case ITEM_NET_BALL: From 2deabc2f367e82a0096be296bca85d64bbb1b390 Mon Sep 17 00:00:00 2001 From: LOuroboros Date: Mon, 5 Sep 2022 04:27:21 -0300 Subject: [PATCH 126/130] Quick update for GetBattleMonMoveSlot --- src/battle_util.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/battle_util.c b/src/battle_util.c index c92d3690f..12eeec466 100644 --- a/src/battle_util.c +++ b/src/battle_util.c @@ -7913,7 +7913,7 @@ u8 GetBattleMonMoveSlot(struct BattlePokemon *battleMon, u16 move) { u8 i; - for (i = 0; i < 4; i++) + for (i = 0; i < MAX_MON_MOVES; i++) { if (battleMon->moves[i] == move) break; From 7dabd903cef19c03056a38d9571e26b600f93e5b Mon Sep 17 00:00:00 2001 From: "U-DESKTOP-K1J86FD\\Owner" Date: Mon, 5 Sep 2022 12:07:38 -0400 Subject: [PATCH 127/130] v -> STATUS4_WATER_SPORT (applicable to Gens 3-5) --- src/battle_script_commands.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c index 18fa5bbdf..ddc502c00 100644 --- a/src/battle_script_commands.c +++ b/src/battle_script_commands.c @@ -13476,7 +13476,7 @@ static void Cmd_settypebasedhalvers(void) #else if (!(gStatuses4[gBattlerAttacker] & STATUS4_WATER_SPORT)) { - gStatuses4[gBattlerAttacker] |= v; + gStatuses4[gBattlerAttacker] |= STATUS4_WATER_SPORT; gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_WEAKEN_FIRE; worked = TRUE; } From e253a87bc5c8a235b579383fac25f9f08f56da33 Mon Sep 17 00:00:00 2001 From: Eduardo Quezada Date: Mon, 5 Sep 2022 14:49:14 -0400 Subject: [PATCH 128/130] Consolidated Gen constants into config.h, with a new const called GEN_LATEST, to help edit all at once. --- data/battle_anim_scripts.s | 1 + data/battle_scripts_1.s | 1 + include/config.h | 9 ++ include/constants/battle_config.h | 241 ++++++++++++++--------------- include/constants/item_config.h | 21 +-- include/constants/pokemon_config.h | 29 ++-- 6 files changed, 143 insertions(+), 159 deletions(-) diff --git a/data/battle_anim_scripts.s b/data/battle_anim_scripts.s index 47e921642..9ca1c9665 100644 --- a/data/battle_anim_scripts.s +++ b/data/battle_anim_scripts.s @@ -1,3 +1,4 @@ +#include "config.h" #include "constants/battle.h" #include "constants/battle_anim.h" #include "constants/rgb.h" diff --git a/data/battle_scripts_1.s b/data/battle_scripts_1.s index e3d4c8943..f1e72e8aa 100644 --- a/data/battle_scripts_1.s +++ b/data/battle_scripts_1.s @@ -1,3 +1,4 @@ +#include "config.h" #include "constants/global.h" #include "constants/battle.h" #include "constants/pokemon.h" diff --git a/include/config.h b/include/config.h index d4a71c076..d6c60a2fa 100644 --- a/include/config.h +++ b/include/config.h @@ -44,4 +44,13 @@ #define POKEMON_EXPANSION #define ITEM_EXPANSION +// Generation constants used in configs to define behavior +#define GEN_3 0 +#define GEN_4 1 +#define GEN_5 2 +#define GEN_6 3 +#define GEN_7 4 +#define GEN_8 5 +#define GEN_LATEST GEN_8 + #endif // GUARD_CONFIG_H diff --git a/include/constants/battle_config.h b/include/constants/battle_config.h index d85f5e437..c2715fbae 100644 --- a/include/constants/battle_config.h +++ b/include/constants/battle_config.h @@ -1,135 +1,126 @@ #ifndef GUARD_CONSTANTS_BATTLE_CONFIG_H #define GUARD_CONSTANTS_BATTLE_CONFIG_H -#ifndef GEN_3 - #define GEN_3 0 - #define GEN_4 1 - #define GEN_5 2 - #define GEN_6 3 - #define GEN_7 4 - #define GEN_8 5 -#endif - // Calculation settings -#define B_CRIT_CHANCE GEN_7 // Chances of a critical hit landing. See CalcCritChanceStage. Gen6+ chances guarantee that Farfetch'd and Sirfetch'd always get critical hits while holding a Leek and using high-crit ratio moves. -#define B_CRIT_MULTIPLIER GEN_7 // In Gen6+, critical hits multiply damage by 1.5 instead of 2. -#define B_PARALYSIS_SPEED GEN_7 // In Gen7+, Speed is decreased by 50% instead of 75%. -#define B_CONFUSION_SELF_DMG_CHANCE GEN_7 // In Gen7+, confusion has a 33.3% of self-damage, instead of 50%. -#define B_MULTI_HIT_CHANCE GEN_7 // In Gen5+, multi-hit moves have different %. See Cmd_setmultihitcounter for values. -#define B_WHITEOUT_MONEY GEN_7 // In Gen4+, the amount of money lost by losing a battle is determined by the amount of badges earned. Previously, it would cut the current money by half. (While this change was also in FRLG, for the sake of simplicity, setting this to GEN_3 will result in RSE behavior.) +#define B_CRIT_CHANCE GEN_LATEST // Chances of a critical hit landing. See CalcCritChanceStage. Gen6+ chances guarantee that Farfetch'd and Sirfetch'd always get critical hits while holding a Leek and using high-crit ratio moves. +#define B_CRIT_MULTIPLIER GEN_LATEST // In Gen6+, critical hits multiply damage by 1.5 instead of 2. +#define B_PARALYSIS_SPEED GEN_LATEST // In Gen7+, Speed is decreased by 50% instead of 75%. +#define B_CONFUSION_SELF_DMG_CHANCE GEN_LATEST // In Gen7+, confusion has a 33.3% of self-damage, instead of 50%. +#define B_MULTI_HIT_CHANCE GEN_LATEST // In Gen5+, multi-hit moves have different %. See Cmd_setmultihitcounter for values. +#define B_WHITEOUT_MONEY GEN_LATEST // In Gen4+, the amount of money lost by losing a battle is determined by the amount of badges earned. Previously, it would cut the current money by half. (While this change was also in FRLG, for the sake of simplicity, setting this to GEN_3 will result in RSE behavior.) // Exp and stat settings -#define B_EXP_CATCH GEN_7 // In Gen6+, Pokémon get experience from catching. -#define B_TRAINER_EXP_MULTIPLIER GEN_7 // In Gen7+, trainer battles no longer give a 1.5 multiplier to EXP gain. -#define B_SPLIT_EXP GEN_7 // In Gen6+, all participating mon get full experience. -#define B_SCALED_EXP GEN_7 // In Gen5 and Gen7+, experience is weighted by level difference. -#define B_BADGE_BOOST GEN_7 // In Gen4+, Gym Badges no longer boost a Pokémon's stats. -#define B_MAX_LEVEL_EV_GAINS GEN_7 // In Gen5+, Lv100 Pokémon can obtain Effort Values normally. -#define B_RECALCULATE_STATS GEN_7 // In Gen5+, the stats of the Pokémon who participate in battle are recalculated at the end of each battle. +#define B_EXP_CATCH GEN_LATEST // In Gen6+, Pokémon get experience from catching. +#define B_TRAINER_EXP_MULTIPLIER GEN_LATEST // In Gen7+, trainer battles no longer give a 1.5 multiplier to EXP gain. +#define B_SPLIT_EXP GEN_LATEST // In Gen6+, all participating mon get full experience. +#define B_SCALED_EXP GEN_LATEST // In Gen5 and Gen7+, experience is weighted by level difference. +#define B_BADGE_BOOST GEN_LATEST // In Gen4+, Gym Badges no longer boost a Pokémon's stats. +#define B_MAX_LEVEL_EV_GAINS GEN_LATEST // In Gen5+, Lv100 Pokémon can obtain Effort Values normally. +#define B_RECALCULATE_STATS GEN_LATEST // In Gen5+, the stats of the Pokémon who participate in battle are recalculated at the end of each battle. // Damage settings -#define B_BURN_DAMAGE GEN_7 // In Gen7+, burn damage is 1/16th of max HP instead of 1/8th. -#define B_BURN_FACADE_DMG GEN_7 // In Gen6+, burn's effect of lowering the Attack stat no longer applies to Facade. -#define B_BINDING_DAMAGE GEN_7 // In Gen6+, binding damage is 1/8 of max HP instead of 1/16. (With Binding Band, 1/6 and 1/8 respectively.) -#define B_PSYWAVE_DMG GEN_7 // Psywave's damage formula. See Cmd_psywavedamageeffect. -#define B_PAYBACK_SWITCH_BOOST GEN_7 // In Gen5+, if the opponent switches out, Payback's damage will no longer be doubled. -#define B_HIDDEN_POWER_DMG GEN_7 // In Gen6+, Hidden Power's base power was set to always be 60. Before, it was determined by the mon's IVs. -#define B_ROUGH_SKIN_DMG GEN_7 // In Gen4+, Rough Skin contact damage is 1/8th of max HP instead of 1/16th. This will also affect Iron Barbs. -#define B_KNOCK_OFF_DMG GEN_8 // In Gen6+, Knock Off deals 50% more damage when knocking off an item. -#define B_SPORT_DMG_REDUCTION GEN_7 // In Gen5+, Water/Mud Sport reduce Fire/Electric Damage by 67% instead of 50%. -#define B_EXPLOSION_DEFENSE GEN_7 // In Gen5+, Self-Destruct and Explosion don't halve the targets' defense. +#define B_BURN_DAMAGE GEN_LATEST // In Gen7+, burn damage is 1/16th of max HP instead of 1/8th. +#define B_BURN_FACADE_DMG GEN_LATEST // In Gen6+, burn's effect of lowering the Attack stat no longer applies to Facade. +#define B_BINDING_DAMAGE GEN_LATEST // In Gen6+, binding damage is 1/8 of max HP instead of 1/16. (With Binding Band, 1/6 and 1/8 respectively.) +#define B_PSYWAVE_DMG GEN_LATEST // Psywave's damage formula. See Cmd_psywavedamageeffect. +#define B_PAYBACK_SWITCH_BOOST GEN_LATEST // In Gen5+, if the opponent switches out, Payback's damage will no longer be doubled. +#define B_HIDDEN_POWER_DMG GEN_LATEST // In Gen6+, Hidden Power's base power was set to always be 60. Before, it was determined by the mon's IVs. +#define B_ROUGH_SKIN_DMG GEN_LATEST // In Gen4+, Rough Skin contact damage is 1/8th of max HP instead of 1/16th. This will also affect Iron Barbs. +#define B_KNOCK_OFF_DMG GEN_LATEST // In Gen6+, Knock Off deals 50% more damage when knocking off an item. +#define B_SPORT_DMG_REDUCTION GEN_LATEST // In Gen5+, Water/Mud Sport reduce Fire/Electric Damage by 67% instead of 50%. +#define B_EXPLOSION_DEFENSE GEN_LATEST // In Gen5+, Self-Destruct and Explosion don't halve the targets' defense. // Type settings -#define B_GHOSTS_ESCAPE GEN_7 // In Gen6+, abilities like Shadow Tag or moves like Mean Look fail on Ghost-type Pokémon. They can also escape any Wild Battle. -#define B_PARALYZE_ELECTRIC GEN_7 // In Gen6+, Electric-type Pokémon can't be paralyzed. -#define B_POWDER_GRASS GEN_7 // In Gen6+, Grass-type Pokémon are immune to powder and spore moves. -#define B_STEEL_RESISTANCES GEN_7 // In Gen6+, Steel-type Pokémon are no longer resistant to Dark-type and Ghost-type moves. -#define B_PRANKSTER_DARK_TYPES GEN_7 // In Gen7+, Prankster-elevated status moves do not affect Dark type Pokémon. -#define B_SHEER_COLD_IMMUNITY GEN_7 // In Gen7+, Ice-types are immune to Sheer Cold +#define B_GHOSTS_ESCAPE GEN_LATEST // In Gen6+, abilities like Shadow Tag or moves like Mean Look fail on Ghost-type Pokémon. They can also escape any Wild Battle. +#define B_PARALYZE_ELECTRIC GEN_LATEST // In Gen6+, Electric-type Pokémon can't be paralyzed. +#define B_POWDER_GRASS GEN_LATEST // In Gen6+, Grass-type Pokémon are immune to powder and spore moves. +#define B_STEEL_RESISTANCES GEN_LATEST // In Gen6+, Steel-type Pokémon are no longer resistant to Dark-type and Ghost-type moves. +#define B_PRANKSTER_DARK_TYPES GEN_LATEST // In Gen7+, Prankster-elevated status moves do not affect Dark type Pokémon. +#define B_SHEER_COLD_IMMUNITY GEN_LATEST // In Gen7+, Ice-types are immune to Sheer Cold // Turn settings -#define B_BINDING_TURNS GEN_7 // In Gen5+, binding moves last for 4-5 turns instead of 2-5 turns. (With Grip Claw, 7 and 5 turns respectively.) -#define B_UPROAR_TURNS GEN_7 // In Gen5+, Uproar lasts for 3 turns instead of 2-5 turns. -#define B_DISABLE_TURNS GEN_7 // Disable's turns. See Cmd_disablelastusedattack. -#define B_TAILWIND_TURNS GEN_7 // In Gen5+, Tailwind lasts 4 turns instead of 3. -#define B_SLEEP_TURNS GEN_7 // In Gen5+, sleep lasts for 1-3 turns instead of 2-5 turns. -#define B_TAUNT_TURNS GEN_7 // In Gen5+, Taunt lasts 3 turns if the user acts before the target, or 4 turns if the target acted before the user. In Gen3, taunt lasts 2 turns and in Gen 4, 3-5 turns. -#define B_SPORT_TURNS GEN_7 // In Gen6+, Water/Mud Sport last 5 turns, even if the user switches out. -#define B_MEGA_EVO_TURN_ORDER GEN_7 // In Gen7, a Pokémon's Speed after Mega Evolution is used to determine turn order, not its Speed before. -#define B_RECALC_TURN_AFTER_ACTIONS GEN_8 // In Gen8, switching/using a move affects the current turn's order of actions. -#define B_FAINT_SWITCH_IN GEN_7 // In Gen4+, sending out a new Pokémon after the previous one fainted happens at the end of the turn. Before, it would happen after each action. +#define B_BINDING_TURNS GEN_LATEST // In Gen5+, binding moves last for 4-5 turns instead of 2-5 turns. (With Grip Claw, 7 and 5 turns respectively.) +#define B_UPROAR_TURNS GEN_LATEST // In Gen5+, Uproar lasts for 3 turns instead of 2-5 turns. +#define B_DISABLE_TURNS GEN_LATEST // Disable's turns. See Cmd_disablelastusedattack. +#define B_TAILWIND_TURNS GEN_LATEST // In Gen5+, Tailwind lasts 4 turns instead of 3. +#define B_SLEEP_TURNS GEN_LATEST // In Gen5+, sleep lasts for 1-3 turns instead of 2-5 turns. +#define B_TAUNT_TURNS GEN_LATEST // In Gen5+, Taunt lasts 3 turns if the user acts before the target, or 4 turns if the target acted before the user. In Gen3, taunt lasts 2 turns and in Gen 4, 3-5 turns. +#define B_SPORT_TURNS GEN_LATEST // In Gen6+, Water/Mud Sport last 5 turns, even if the user switches out. +#define B_MEGA_EVO_TURN_ORDER GEN_LATEST // In Gen7, a Pokémon's Speed after Mega Evolution is used to determine turn order, not its Speed before. +#define B_RECALC_TURN_AFTER_ACTIONS GEN_LATEST // In Gen8, switching/using a move affects the current turn's order of actions. +#define B_FAINT_SWITCH_IN GEN_LATEST // In Gen4+, sending out a new Pokémon after the previous one fainted happens at the end of the turn. Before, it would happen after each action. // Move data settings -#define B_UPDATED_MOVE_DATA GEN_8 // Updates move data in gBattleMoves, including Power, Accuracy, PP, stat changes, targets, chances of secondary effects, etc. -#define B_PHYSICAL_SPECIAL_SPLIT GEN_7 // In Gen3, the move's type determines if it will do physical or special damage. The split icon in the summary will reflect this. -#define B_RECOIL_IF_MISS_DMG GEN_7 // In Gen5+, Jump Kick and High Jump Kick will always do half of the user's max HP when missing. -#define B_KLUTZ_FLING_INTERACTION GEN_7 // In Gen5+, Pokémon with the Klutz ability can't use Fling. -#define B_UPDATED_CONVERSION GEN_7 // In Gen6+, Conversion changes the user's type to match their first move's. Before, it would choose a move at random. -#define B_PP_REDUCED_BY_SPITE GEN_7 // In Gen4+, Spite reduces the foe's last move's PP by 4, instead of 2 to 5. +#define B_UPDATED_MOVE_DATA GEN_LATEST // Updates move data in gBattleMoves, including Power, Accuracy, PP, stat changes, targets, chances of secondary effects, etc. +#define B_PHYSICAL_SPECIAL_SPLIT GEN_LATEST // In Gen3, the move's type determines if it will do physical or special damage. The split icon in the summary will reflect this. +#define B_RECOIL_IF_MISS_DMG GEN_LATEST // In Gen5+, Jump Kick and High Jump Kick will always do half of the user's max HP when missing. +#define B_KLUTZ_FLING_INTERACTION GEN_LATEST // In Gen5+, Pokémon with the Klutz ability can't use Fling. +#define B_UPDATED_CONVERSION GEN_LATEST // In Gen6+, Conversion changes the user's type to match their first move's. Before, it would choose a move at random. +#define B_PP_REDUCED_BY_SPITE GEN_LATEST // In Gen4+, Spite reduces the foe's last move's PP by 4, instead of 2 to 5. // Move accuracy settings -#define B_TOXIC_NEVER_MISS GEN_7 // In Gen6+, if Toxic is used by a Poison-type Pokémon, it will never miss. -#define B_MINIMIZE_DMG_ACC GEN_7 // In Gen6+, moves that causes double damage to minimized Pokémon will also skip accuracy checks. -#define B_BLIZZARD_HAIL GEN_7 // In Gen4+, Blizzard bypasses accuracy checks if it's hailing. -#define B_SHEER_COLD_ACC GEN_7 // In Gen7+, Sheer Cold's base chance of hitting is reduced to 20% if the user isn't Ice-typed. +#define B_TOXIC_NEVER_MISS GEN_LATEST // In Gen6+, if Toxic is used by a Poison-type Pokémon, it will never miss. +#define B_MINIMIZE_DMG_ACC GEN_LATEST // In Gen6+, moves that causes double damage to minimized Pokémon will also skip accuracy checks. +#define B_BLIZZARD_HAIL GEN_LATEST // In Gen4+, Blizzard bypasses accuracy checks if it's hailing. +#define B_SHEER_COLD_ACC GEN_LATEST // In Gen7+, Sheer Cold's base chance of hitting is reduced to 20% if the user isn't Ice-typed. // Move stat change settings -#define B_FELL_STINGER_STAT_RAISE GEN_7 // In Gen7+, it raises Atk by 3 stages instead of 2 if it causes the target to faint. -#define B_KINGS_SHIELD_LOWER_ATK GEN_7 // In Gen8+, it lowers Atk by 1 stage instead of 2 of oponents that hit it. -#define B_SPEED_BUFFING_RAPID_SPIN GEN_8 // In Gen8, Rapid Spin raises the user's Speed by 1 stage. -#define B_CHARGE_SPDEF_RAISE GEN_7 // In Gen5+, Charge raises the user's Special Defense by 1 stage. -#define B_MINIMIZE_EVASION GEN_7 // In Gen5+, Minimize raises evasion by 2 stages instead of 1. -#define B_GROWTH_STAT_RAISE GEN_7 // In Gen5+, Growth raises Attack in addition to Special Attack by 1 stage each. Under the effects of the sun, it raises them by 2 stages each instead. +#define B_FELL_STINGER_STAT_RAISE GEN_LATEST // In Gen7+, it raises Atk by 3 stages instead of 2 if it causes the target to faint. +#define B_KINGS_SHIELD_LOWER_ATK GEN_LATEST // In Gen8+, it lowers Atk by 1 stage instead of 2 of oponents that hit it. +#define B_SPEED_BUFFING_RAPID_SPIN GEN_LATEST // In Gen8, Rapid Spin raises the user's Speed by 1 stage. +#define B_CHARGE_SPDEF_RAISE GEN_LATEST // In Gen5+, Charge raises the user's Special Defense by 1 stage. +#define B_MINIMIZE_EVASION GEN_LATEST // In Gen5+, Minimize raises evasion by 2 stages instead of 1. +#define B_GROWTH_STAT_RAISE GEN_LATEST // In Gen5+, Growth raises Attack in addition to Special Attack by 1 stage each. Under the effects of the sun, it raises them by 2 stages each instead. // Other move settings -#define B_SOUND_SUBSTITUTE GEN_7 // In Gen6+, sound moves bypass Substitute. -#define B_INCINERATE_GEMS GEN_7 // In Gen6+, Incinerate can destroy Gems. -#define B_CAN_SPITE_FAIL GEN_7 // In Gen4+, Spite can no longer fail if the foe's last move only has 1 remaining PP. -#define B_CRASH_IF_TARGET_IMMUNE GEN_7 // In Gen4+, The user of Jump Kick or High Jump Kick will "keep going and crash" if it attacks a target that is immune to the move. -#define B_MEMENTO_FAIL GEN_7 // In Gen4+, Memento fails if there is no target or if the target is protected or behind substitute. But not if Atk/Sp. Atk are at -6. -#define B_GLARE_GHOST GEN_7 // In Gen4+, Glare can hit Ghost-type Pokémon normally. -#define B_SKILL_SWAP GEN_7 // In Gen4+, Skill Swap triggers switch-in abilities after use. -#define B_BRICK_BREAK GEN_7 // In Gen4+, you can destroy your own side's screens. In Gen 5+, screens are not removed if the target is immune. -#define B_WISH_HP_SOURCE GEN_7 // In Gen5+, Wish heals half of the user's max HP instead of the target's. -#define B_RAMPAGE_CANCELLING GEN_7 // In Gen5+, a failed Thrash, etc, will cancel except on its last turn. -#define B_HEAL_BLOCKING GEN_7 // In Gen5+, Heal Block prevents healing by Black Sludge, Leftovers, Shell Bell. Affected Pokémon will not consume held HP-restoring Berries or Berry Juice. - // Draining abilities will not heal but will prevent damage. In Gen6+, Heal Block prevents the use of most HP-draining moves. -#define B_ROOTED_GROUNDING GEN_7 // In Gen4+, Ingrain causes the affected Pokémon to become grounded. +#define B_SOUND_SUBSTITUTE GEN_LATEST // In Gen6+, sound moves bypass Substitute. +#define B_INCINERATE_GEMS GEN_LATEST // In Gen6+, Incinerate can destroy Gems. +#define B_CAN_SPITE_FAIL GEN_LATEST // In Gen4+, Spite can no longer fail if the foe's last move only has 1 remaining PP. +#define B_CRASH_IF_TARGET_IMMUNE GEN_LATEST // In Gen4+, The user of Jump Kick or High Jump Kick will "keep going and crash" if it attacks a target that is immune to the move. +#define B_MEMENTO_FAIL GEN_LATEST // In Gen4+, Memento fails if there is no target or if the target is protected or behind substitute. But not if Atk/Sp. Atk are at -6. +#define B_GLARE_GHOST GEN_LATEST // In Gen4+, Glare can hit Ghost-type Pokémon normally. +#define B_SKILL_SWAP GEN_LATEST // In Gen4+, Skill Swap triggers switch-in abilities after use. +#define B_BRICK_BREAK GEN_LATEST // In Gen4+, you can destroy your own side's screens. In Gen 5+, screens are not removed if the target is immune. +#define B_WISH_HP_SOURCE GEN_LATEST // In Gen5+, Wish heals half of the user's max HP instead of the target's. +#define B_RAMPAGE_CANCELLING GEN_LATEST // In Gen5+, a failed Thrash, etc, will cancel except on its last turn. +#define B_HEAL_BLOCKING GEN_LATEST // In Gen5+, Heal Block prevents healing by Black Sludge, Leftovers, Shell Bell. Affected Pokémon will not consume held HP-restoring Berries or Berry Juice. + // Draining abilities will not heal but will prevent damage. In Gen6+, Heal Block prevents the use of most HP-draining moves. +#define B_ROOTED_GROUNDING GEN_LATEST // In Gen4+, Ingrain causes the affected Pokémon to become grounded. // Ability settings -#define B_EXPANDED_ABILITY_NAMES TRUE // If TRUE, ability names are increased from 12 characters to 16 characters. -#define B_ABILITY_WEATHER GEN_7 // In Gen6+, ability-induced weather lasts 5 turns. Before, it lasted until the battle ended or until it was changed by a move or a different weather-affecting ability. -#define B_GALE_WINGS GEN_7 // In Gen7+ requires full HP to trigger. -#define B_STANCE_CHANGE_FAIL GEN_7 // In Gen7+, Stance Change fails if the Pokémon is unable to use a move because of confusion, paralysis, etc. In Gen6, it doesn't. -#define B_SHADOW_TAG_ESCAPE GEN_7 // In Gen4+, if both sides have a Pokémon with Shadow Tag, all battlers can escape. Before, neither side could escape this situation. -#define B_MOODY_ACC_EVASION GEN_8 // In Gen8, Moody CANNOT raise Accuracy and Evasion anymore. -#define B_FLASH_FIRE_FROZEN GEN_7 // In Gen5+, Flash Fire can trigger even when frozen, when it couldn't before. -#define B_SYNCHRONIZE_NATURE GEN_8 // In Gen8, if a Pokémon with Synchronize is leading the party, it's 100% guaranteed that wild Pokémon will have the same ability, as opposed to 50% previously. -#define B_SYNCHRONIZE_TOXIC GEN_8 // In Gen5+, if a Pokémon with Synchronize is badly poisoned, the opponent will also become badly poisoned. Previously, the opponent would become regular poisoned. -#define B_UPDATED_INTIMIDATE GEN_8 // In Gen8, Intimidate doesn't work on opponents with the Inner Focus, Scrappy, Own Tempo or Oblivious abilities. It also activates Rattled. -#define B_OBLIVIOUS_TAUNT GEN_7 // In Gen6+, Pokémon with Oblivious can't be taunted. -#define B_STURDY GEN_7 // In Gen5+, Sturdy causes the Pokémon to have 1 HP remaining if another Pokémon's attack or confusion damage would have brought it from full health to 0 HP. -#define B_PLUS_MINUS_INTERACTION GEN_7 // In Gen5+, Plus and Minus can be activated with themselves and the opposite ability. Before, only the opposing ability could activate it. +#define B_EXPANDED_ABILITY_NAMES TRUE // If TRUE, ability names are increased from 12 characters to 16 characters. +#define B_ABILITY_WEATHER GEN_LATEST // In Gen6+, ability-induced weather lasts 5 turns. Before, it lasted until the battle ended or until it was changed by a move or a different weather-affecting ability. +#define B_GALE_WINGS GEN_LATEST // In Gen7+ requires full HP to trigger. +#define B_STANCE_CHANGE_FAIL GEN_LATEST // In Gen7+, Stance Change fails if the Pokémon is unable to use a move because of confusion, paralysis, etc. In Gen6, it doesn't. +#define B_SHADOW_TAG_ESCAPE GEN_LATEST // In Gen4+, if both sides have a Pokémon with Shadow Tag, all battlers can escape. Before, neither side could escape this situation. +#define B_MOODY_ACC_EVASION GEN_LATEST // In Gen8, Moody CANNOT raise Accuracy and Evasion anymore. +#define B_FLASH_FIRE_FROZEN GEN_LATEST // In Gen5+, Flash Fire can trigger even when frozen, when it couldn't before. +#define B_SYNCHRONIZE_NATURE GEN_LATEST // In Gen8, if a Pokémon with Synchronize is leading the party, it's 100% guaranteed that wild Pokémon will have the same ability, as opposed to 50% previously. +#define B_SYNCHRONIZE_TOXIC GEN_LATEST // In Gen5+, if a Pokémon with Synchronize is badly poisoned, the opponent will also become badly poisoned. Previously, the opponent would become regular poisoned. +#define B_UPDATED_INTIMIDATE GEN_LATEST // In Gen8, Intimidate doesn't work on opponents with the Inner Focus, Scrappy, Own Tempo or Oblivious abilities. It also activates Rattled. +#define B_OBLIVIOUS_TAUNT GEN_LATEST // In Gen6+, Pokémon with Oblivious can't be taunted. +#define B_STURDY GEN_LATEST // In Gen5+, Sturdy causes the Pokémon to have 1 HP remaining if another Pokémon's attack or confusion damage would have brought it from full health to 0 HP. +#define B_PLUS_MINUS_INTERACTION GEN_LATEST // In Gen5+, Plus and Minus can be activated with themselves and the opposite ability. Before, only the opposing ability could activate it. // Item settings -#define B_HP_BERRIES GEN_7 // In Gen4+, berries which restore hp activate immediately after HP drops to half. In Gen3, the effect occurs at the end of the turn. -#define B_BERRIES_INSTANT GEN_7 // In Gen4+, most berries activate on battle start/switch-in if applicable. In Gen3, they only activate either at the move end or turn end. -#define B_CONFUSE_BERRIES_HEAL GEN_8 // Before Gen7, Figy and similar berries restore 1/8th of HP and trigger at half HP. In Gen7 they restore half HP, triggering at 25% HP. In Gen8 they heal 1/3rd of HP. -#define B_X_ITEMS_BUFF GEN_7 // In Gen7+, the X Items raise a stat by 2 stages instead of 1. -#define B_MENTAL_HERB GEN_5 // In Gen5+, the Mental Herb cures Taunt, Encore, Torment, Heal Block, and Disable in addition to Infatuation from before. -#define B_TRAINERS_KNOCK_OFF_ITEMS TRUE // If TRUE, trainers can steal/swap your items (non-berries are restored after battle). In vanilla games trainers cannot steal items. -#define B_SOUL_DEW_BOOST GEN_7 // In Gens3-6, Soul Dew boosts Lati@s' Sp. Atk and Sp. Def. In Gen7+ it boosts the power of their Psychic and Dragon type moves instead. -#define B_NET_BALL_MODIFIER GEN_7 // In Gen7+, Net Ball's catch multiplier is x5 instead of x3. -#define B_DIVE_BALL_MODIFIER GEN_7 // In Gen4+, Dive Ball's effectiveness increases by when Surfing or Fishing. -#define B_NEST_BALL_MODIFIER GEN_7 // Nest Ball's formula varies depending on the Gen. See Cmd_handleballthrow. -#define B_REPEAT_BALL_MODIFIER GEN_7 // In Gen7+, Repeat Ball's catch multiplier is x3.5 instead of x3. -#define B_TIMER_BALL_MODIFIER GEN_7 // In Gen5+, Timer Ball's effectiveness increases by x0.3 per turn instead of x0.1 -#define B_DUSK_BALL_MODIFIER GEN_7 // In Gen7+, Dusk Ball's catch multiplier is x3 instead of x3.5. -#define B_QUICK_BALL_MODIFIER GEN_7 // In Gen5+, Quick Ball's catch multiplier is x5 instead of x4. -#define B_LURE_BALL_MODIFIER GEN_7 // In Gen7+, Lure Ball's catch multiplier is x5 instead of x3. -#define B_HEAVY_BALL_MODIFIER GEN_7 // In Gen7+, Heavy Ball's ranges change. See Cmd_handleballthrow. -#define B_DREAM_BALL_MODIFIER GEN_8 // In Gen8, Dream Ball's catch multiplier is x4 when the target is asleep or has the ability Comatose. -#define B_SERENE_GRACE_BOOST GEN_7 // In Gen5+, Serene Grace boosts the added flinch chance of King's Rock and Razor Fang. +#define B_HP_BERRIES GEN_LATEST // In Gen4+, berries which restore hp activate immediately after HP drops to half. In Gen3, the effect occurs at the end of the turn. +#define B_BERRIES_INSTANT GEN_LATEST // In Gen4+, most berries activate on battle start/switch-in if applicable. In Gen3, they only activate either at the move end or turn end. +#define B_CONFUSE_BERRIES_HEAL GEN_LATEST // Before Gen7, Figy and similar berries restore 1/8th of HP and trigger at half HP. In Gen7 they restore half HP, triggering at 25% HP. In Gen8 they heal 1/3rd of HP. +#define B_X_ITEMS_BUFF GEN_LATEST // In Gen7+, the X Items raise a stat by 2 stages instead of 1. +#define B_MENTAL_HERB GEN_LATEST // In Gen5+, the Mental Herb cures Taunt, Encore, Torment, Heal Block, and Disable in addition to Infatuation from before. +#define B_TRAINERS_KNOCK_OFF_ITEMS TRUE // If TRUE, trainers can steal/swap your items (non-berries are restored after battle). In vanilla games trainers cannot steal items. +#define B_SOUL_DEW_BOOST GEN_LATEST // In Gens3-6, Soul Dew boosts Lati@s' Sp. Atk and Sp. Def. In Gen7+ it boosts the power of their Psychic and Dragon type moves instead. +#define B_NET_BALL_MODIFIER GEN_LATEST // In Gen7+, Net Ball's catch multiplier is x5 instead of x3. +#define B_DIVE_BALL_MODIFIER GEN_LATEST // In Gen4+, Dive Ball's effectiveness increases by when Surfing or Fishing. +#define B_NEST_BALL_MODIFIER GEN_LATEST // Nest Ball's formula varies depending on the Gen. See Cmd_handleballthrow. +#define B_REPEAT_BALL_MODIFIER GEN_LATEST // In Gen7+, Repeat Ball's catch multiplier is x3.5 instead of x3. +#define B_TIMER_BALL_MODIFIER GEN_LATEST // In Gen5+, Timer Ball's effectiveness increases by x0.3 per turn instead of x0.1 +#define B_DUSK_BALL_MODIFIER GEN_LATEST // In Gen7+, Dusk Ball's catch multiplier is x3 instead of x3.5. +#define B_QUICK_BALL_MODIFIER GEN_LATEST // In Gen5+, Quick Ball's catch multiplier is x5 instead of x4. +#define B_LURE_BALL_MODIFIER GEN_LATEST // In Gen7+, Lure Ball's catch multiplier is x5 instead of x3. +#define B_HEAVY_BALL_MODIFIER GEN_LATEST // In Gen7+, Heavy Ball's ranges change. See Cmd_handleballthrow. +#define B_DREAM_BALL_MODIFIER GEN_LATEST // In Gen8, Dream Ball's catch multiplier is x4 when the target is asleep or has the ability Comatose. +#define B_SERENE_GRACE_BOOST GEN_LATEST // In Gen5+, Serene Grace boosts the added flinch chance of King's Rock and Razor Fang. // Flag settings // To use the following features in scripting, replace the 0s with the flag ID you're assigning it to. @@ -145,13 +136,13 @@ #define B_VAR_WILD_AI_FLAGS 0 // If not 0, you can use this var to add to default wild AI flags. NOT usable with flags above (1 << 15) // Terrain settings -#define B_TERRAIN_BG_CHANGE TRUE // If set to TRUE, terrain moves permanently change the default battle background until the effect fades. -#define B_THUNDERSTORM_TERRAIN TRUE // If TRUE, overworld Thunderstorm generates Rain and Electric Terrain as in Gen 8. -#define B_TERRAIN_TYPE_BOOST GEN_8 // In Gen8, damage is boosted by 30% instead of 50%. -#define B_SECRET_POWER_EFFECT GEN_7 // Secret Power's effects change depending on terrain and generation. See GetSecretPowerMoveEffect. -#define B_SECRET_POWER_ANIMATION GEN_7 // Secret Power's animations change depending on terrain and generation. -#define B_NATURE_POWER_MOVES GEN_8 // Nature Power calls different moves depending on terrain and generation. See sNaturePowerMoves. -#define B_CAMOUFLAGE_TYPES GEN_7 // Camouflage changes the user to different types depending on terrain and generation. See sTerrainToType. +#define B_TERRAIN_BG_CHANGE TRUE // If set to TRUE, terrain moves permanently change the default battle background until the effect fades. +#define B_THUNDERSTORM_TERRAIN TRUE // If TRUE, overworld Thunderstorm generates Rain and Electric Terrain as in Gen 8. +#define B_TERRAIN_TYPE_BOOST GEN_LATEST // In Gen8, damage is boosted by 30% instead of 50%. +#define B_SECRET_POWER_EFFECT GEN_LATEST // Secret Power's effects change depending on terrain and generation. See GetSecretPowerMoveEffect. +#define B_SECRET_POWER_ANIMATION GEN_LATEST // Secret Power's animations change depending on terrain and generation. +#define B_NATURE_POWER_MOVES GEN_LATEST // Nature Power calls different moves depending on terrain and generation. See sNaturePowerMoves. +#define B_CAMOUFLAGE_TYPES GEN_LATEST // Camouflage changes the user to different types depending on terrain and generation. See sTerrainToType. // Interface settings #define B_ABILITY_POP_UP TRUE // In Gen5+, the Pokémon abilities are displayed in a pop-up, when they activate in battle. @@ -163,18 +154,18 @@ #define B_EXPANDED_MOVE_NAMES FALSE // If set to TRUE, move names are increased from 12 characters to 16 characters. // Catching settings -#define B_SEMI_INVULNERABLE_CATCH GEN_7 // In Gen4+, you cannot throw a ball against a Pokemon that is in a semi-invulnerable state (dig/fly/etc) -#define B_CATCHING_CHARM_BOOST 20 // % boost in Critical Capture odds if player has the Catching Charm. -#define B_CRITICAL_CAPTURE TRUE // If set to TRUE, Critical Capture will be enabled. -#define B_LAST_USED_BALL TRUE // If TRUE, the "last used ball" feature from Gen 7 will be implemented -#define B_LAST_USED_BALL_BUTTON R_BUTTON // If last used ball is implemented, this button (or button combo) will trigger throwing the last used ball. +#define B_SEMI_INVULNERABLE_CATCH GEN_LATEST // In Gen4+, you cannot throw a ball against a Pokemon that is in a semi-invulnerable state (dig/fly/etc) +#define B_CATCHING_CHARM_BOOST 20 // % boost in Critical Capture odds if player has the Catching Charm. +#define B_CRITICAL_CAPTURE TRUE // If set to TRUE, Critical Capture will be enabled. +#define B_LAST_USED_BALL TRUE // If TRUE, the "last used ball" feature from Gen 7 will be implemented +#define B_LAST_USED_BALL_BUTTON R_BUTTON // If last used ball is implemented, this button (or button combo) will trigger throwing the last used ball. // Other settings -#define B_DOUBLE_WILD_CHANCE 0 // % chance of encountering two Pokémon in a Wild Encounter. -#define B_MULTI_BATTLE_WHITEOUT GEN_8 // In Gen4+, multi battles end when the Player and also their Partner don't have any more Pokémon to fight. -#define B_EVOLUTION_AFTER_WHITEOUT GEN_6 // In Gen6+, Pokemon that qualify for evolution after battle will evolve even if the player loses. -#define B_WILD_NATURAL_ENEMIES TRUE // If set to TRUE, certain wild mon species will attack other species when partnered in double wild battles (eg. Zangoose vs Seviper) -#define B_AFFECTION_MECHANICS FALSE // In Gen6+, there's a stat called affection that can trigger different effects in battle. From LGPE onwards, those effects use friendship instead. +#define B_DOUBLE_WILD_CHANCE 0 // % chance of encountering two Pokémon in a Wild Encounter. +#define B_MULTI_BATTLE_WHITEOUT GEN_LATEST // In Gen4+, multi battles end when the Player and also their Partner don't have any more Pokémon to fight. +#define B_EVOLUTION_AFTER_WHITEOUT GEN_LATEST // In Gen6+, Pokemon that qualify for evolution after battle will evolve even if the player loses. +#define B_WILD_NATURAL_ENEMIES TRUE // If set to TRUE, certain wild mon species will attack other species when partnered in double wild battles (eg. Zangoose vs Seviper) +#define B_AFFECTION_MECHANICS FALSE // In Gen6+, there's a stat called affection that can trigger different effects in battle. From LGPE onwards, those effects use friendship instead. // Animation Settings #define B_NEW_SWORD_PARTICLE FALSE // If set to TRUE, it updates Swords Dance's particle. diff --git a/include/constants/item_config.h b/include/constants/item_config.h index 70b4440c8..9261241a5 100644 --- a/include/constants/item_config.h +++ b/include/constants/item_config.h @@ -1,21 +1,12 @@ #ifndef GUARD_CONSTANTS_ITEM_CONFIG_H #define GUARD_CONSTANTS_ITEM_CONFIG_H -#ifndef GEN_3 -#define GEN_3 0 -#define GEN_4 1 -#define GEN_5 2 -#define GEN_6 3 -#define GEN_7 4 -#define GEN_8 5 -#endif - // Item config -#define I_SHINY_CHARM_REROLLS 3 // Amount of re-rolls if the player has the Shiny Charm. Set to 0 to disable Shiny Charm's effects. -#define I_KEY_FOSSILS GEN_7 // In Gen4+, all Gen 3 fossils became regular items. -#define I_KEY_ESCAPE_ROPE GEN_7 // In Gen8, Escape Rope became a Key Item. Keep in mind, this will make it free to buy in marts. -#define I_HEALTH_RECOVERY GEN_7 // In Gen7+, certain healing items recover a different amount of HP than they used to. -#define I_SITRUS_BERRY_HEAL GEN_7 // In Gen4+, Sitrus Berry was changed from healing 30 HP to healing 25% of Max HP. -#define I_VITAMIN_EV_CAP GEN_8 // In Gen8, the Vitamins no longer have a cap of 100 EV per stat. +#define I_SHINY_CHARM_REROLLS 3 // Amount of re-rolls if the player has the Shiny Charm. Set to 0 to disable Shiny Charm's effects. +#define I_KEY_FOSSILS GEN_LATEST // In Gen4+, all Gen 3 fossils became regular items. +#define I_KEY_ESCAPE_ROPE GEN_LATEST // In Gen8, Escape Rope became a Key Item. Keep in mind, this will make it free to buy in marts. +#define I_HEALTH_RECOVERY GEN_LATEST // In Gen7+, certain healing items recover a different amount of HP than they used to. +#define I_SITRUS_BERRY_HEAL GEN_LATEST // In Gen4+, Sitrus Berry was changed from healing 30 HP to healing 25% of Max HP. +#define I_VITAMIN_EV_CAP GEN_LATEST // In Gen8, the Vitamins no longer have a cap of 100 EV per stat. #endif // GUARD_CONSTANTS_ITEM_CONFIG_H diff --git a/include/constants/pokemon_config.h b/include/constants/pokemon_config.h index 879b75564..40acd8c80 100644 --- a/include/constants/pokemon_config.h +++ b/include/constants/pokemon_config.h @@ -1,26 +1,17 @@ #ifndef GUARD_CONSTANTS_POKEMON_CONFIG_H #define GUARD_CONSTANTS_POKEMON_CONFIG_H -#ifndef GEN_3 -#define GEN_3 0 -#define GEN_4 1 -#define GEN_5 2 -#define GEN_6 3 -#define GEN_7 4 -#define GEN_8 5 -#endif +#define P_UPDATED_TYPES GEN_LATEST // Since Gen 6, several Pokémon were changed to be partially or fully Fairy type. +#define P_UPDATED_STATS GEN_LATEST // Since Gen 6, Pokémon stats are updated with each passing generation. +#define P_UPDATED_ABILITIES GEN_LATEST // Since Gen 6, certain Pokémon have their abilities changed. +#define P_UPDATED_EGG_GROUPS GEN_LATEST // Since Gen 8, certain Pokémon have gained new egg groups. +#define P_SHEDINJA_BALL GEN_LATEST // Since Gen 4, Shedinja requires a Poké Ball for its evolution. In Gen 3, Shedinja inherits Nincada's Ball. +#define P_LEGENDARY_PERFECT_IVS GEN_LATEST // Since Gen 6, Legendaries, Mythicals and Ultra Beasts found in the wild or given through gifts have at least 3 perfect IVs. +#define P_KADABRA_EVERSTONE GEN_LATEST // Since Gen 4, Kadabra can evolve even when holding an Everstone. +#define P_NIDORAN_M_DITTO_BREED GEN_LATEST // Since Gen 5, when Nidoran♂ breeds with Ditto it can produce Nidoran♀ offspring. Before, it would only yield male offspring. This change also applies to Volbeat. -#define P_UPDATED_TYPES GEN_8 // Since Gen 6, several Pokémon were changed to be partially or fully Fairy type. -#define P_UPDATED_STATS GEN_8 // Since Gen 6, Pokémon stats are updated with each passing generation. -#define P_UPDATED_ABILITIES GEN_8 // Since Gen 6, certain Pokémon have their abilities changed. -#define P_UPDATED_EGG_GROUPS GEN_8 // Since Gen 8, certain Pokémon have gained new egg groups. -#define P_SHEDINJA_BALL GEN_8 // Since Gen 4, Shedinja requires a Poké Ball for its evolution. In Gen 3, Shedinja inherits Nincada's Ball. -#define P_LEGENDARY_PERFECT_IVS GEN_8 // Since Gen 6, Legendaries, Mythicals and Ultra Beasts found in the wild or given through gifts have at least 3 perfect IVs. -#define P_KADABRA_EVERSTONE GEN_8 // Since Gen 4, Kadabra can evolve even when holding an Everstone. -#define P_NIDORAN_M_DITTO_BREED GEN_8 // Since Gen 5, when Nidoran♂ breeds with Ditto it can produce Nidoran♀ offspring. Before, it would only yield male offspring. This change also applies to Volbeat. +#define P_NEW_POKEMON TRUE // Turning this to FALSE will remove all newly added Pokémon and Forms. Only Unown, Castform and Deoxys forms will remain. -#define P_NEW_POKEMON TRUE // Turning this to FALSE will remove all newly added Pokémon and Forms. Only Unown, Castform and Deoxys forms will remain. - -#define P_ENABLE_DEBUG TRUE // Enables a debug menu for pokemon sprites and icons, accessed by pressing SELECT in the summary screen. +#define P_ENABLE_DEBUG TRUE // Enables a debug menu for pokemon sprites and icons, accessed by pressing SELECT in the summary screen. #endif // GUARD_CONSTANTS_POKEMON_CONFIG_H From cb97f93ef607d8398c81ef6a3f3f3654a1565f10 Mon Sep 17 00:00:00 2001 From: Eduardo Quezada Date: Mon, 5 Sep 2022 14:49:40 -0400 Subject: [PATCH 129/130] Fixed B_SHADOW_TAG_ESCAPE use for Gen 3 config --- src/battle_util.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/battle_util.c b/src/battle_util.c index 1472c50bf..4ea11d93f 100644 --- a/src/battle_util.c +++ b/src/battle_util.c @@ -6055,7 +6055,7 @@ u32 IsAbilityPreventingEscape(u32 battlerId) #if B_SHADOW_TAG_ESCAPE >= GEN_4 if ((id = IsAbilityOnOpposingSide(battlerId, ABILITY_SHADOW_TAG)) && GetBattlerAbility(battlerId) != ABILITY_SHADOW_TAG) #else - if (id = IsAbilityOnOpposingSide(battlerId, ABILITY_SHADOW_TAG)) + if ((id = IsAbilityOnOpposingSide(battlerId, ABILITY_SHADOW_TAG))) #endif return id; if ((id = IsAbilityOnOpposingSide(battlerId, ABILITY_ARENA_TRAP)) && IsBattlerGrounded(battlerId)) From 9e4b18dfe2a7b878c71116a0c569a410c7d751e0 Mon Sep 17 00:00:00 2001 From: ghoulslash Date: Tue, 6 Sep 2022 14:28:52 -0400 Subject: [PATCH 130/130] update readme with credits, wiki links --- README.md | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/README.md b/README.md index d22891fdf..7b49d1992 100644 --- a/README.md +++ b/README.md @@ -22,12 +22,16 @@ The Pokeemerald Expansion is a collection of feature branches that can be integr Certain mechanics, moves, abilities and species sprites are missing. For more information, see [the project's milestones](https://github.com/rh-hideout/pokeemerald-expansion/milestones). +### [Documentation on features can be found here](https://github.com/rh-hideout/pokeemerald-expansion/wiki) + ## Who maintains the project? The project was originally started by DizzyEgg alongside other contributors. The project has now gotten larger and DizzyEgg is now maintaining the project as part of the ROM Hacking Hideout community. Some members of this community are taking on larger roles to help maintain the project. +### Please consider crediting the entire [list of contributors](https://github.com/rh-hideout/pokeemerald-expansion/wiki/Credits) in your project, as they have all worked hard to develop this project :) + ## Can I contribute even if I'm not a member of ROM Hacking Hideout? Yes! Contributions are welcome via Pull Requests and they will be reviewed by maintainers. Don't feel discouraged if we take a bit to review your PR, we'll get to it.