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Add config for stockpile raising def stats
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@ -5550,6 +5550,9 @@ BattleScript_EffectStockpile::
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waitanimation
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printfromtable gStockpileUsedStringIds
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waitmessage B_WAIT_TIME_LONG
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.if B_STOCKPILE_RAISES_DEFS < GEN_4
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goto BattleScript_EffectStockpileEnd
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.endif
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jumpifmovehadnoeffect BattleScript_EffectStockpileEnd
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jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_DEF, MAX_STAT_STAGE, BattleScript_EffectStockpileDef
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jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPDEF, MAX_STAT_STAGE, BattleScript_EffectStockpileEnd
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@ -5572,9 +5575,11 @@ BattleScript_EffectStockpileEnd:
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goto BattleScript_MoveEnd
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BattleScript_MoveEffectStockpileWoreOff::
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.if B_STOCKPILE_RAISES_DEFS >= GEN_4
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dostockpilestatchangeswearoff BS_ATTACKER, BattleScript_StockpileStatChangeDown
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printstring STRINGID_STOCKPILEDEFFECTWOREOFF
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waitmessage B_WAIT_TIME_SHORT
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.endif
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return
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BattleScript_StockpileStatChangeDown:
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@ -96,7 +96,8 @@
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#define B_DARK_VOID_FAIL GEN_LATEST // In Gen7+, only Darkrai can use Dark Void.
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#define B_BURN_HIT_THAW GEN_LATEST // In Gen6+, damaging moves with a chance of burn will thaw the target, regardless if they're fire-type moves or not.
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#define B_HEALING_WISH_SWITCH GEN_LATEST // In Gen5+, the mon receiving Healing Wish is sent out at the end of the turn.
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// Additionally, in gen8+ the Healing Wish's effect will be stored until the user switches into a statused or hurt mon.
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// Additionally, in gen8+ the Healing Wish's effect will be stored until the user switches into a statused or hurt mon
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#define B_STOCKPILE_RAISES_DEFS GEN_LATEST // In Gen4+, Stockpile also raises Defense and Sp.Defense stats. Once Spit Up / Swallow is used, these stat changes are lost.
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// Ability settings
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#define B_EXPANDED_ABILITY_NAMES TRUE // If TRUE, ability names are increased from 12 characters to 16 characters.
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@ -148,6 +148,7 @@ SINGLE_BATTLE_TEST("Stockpile temporarily raises Def and Sp.Def", s16 dmgPyhsica
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PARAMETRIZE {move = MOVE_STOCKPILE;}
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PARAMETRIZE {move = MOVE_CELEBRATE;}
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GIVEN {
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ASSUME(B_STOCKPILE_RAISES_DEFS >= GEN_4);
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ASSUME(gBattleMoves[MOVE_TACKLE].split == SPLIT_PHYSICAL);
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ASSUME(gBattleMoves[MOVE_GUST].split == SPLIT_SPECIAL);
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PLAYER(SPECIES_WOBBUFFET) {Speed(2); }
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@ -183,6 +184,7 @@ DOUBLE_BATTLE_TEST("Stockpile's Def and Sp.Def boost is lost after using Spit Up
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PARAMETRIZE {count = 2, move = MOVE_SWALLOW;}
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PARAMETRIZE {count = 3, move = MOVE_SPIT_UP;}
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GIVEN {
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ASSUME(B_STOCKPILE_RAISES_DEFS >= GEN_4);
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ASSUME(gBattleMoves[MOVE_TACKLE].split == SPLIT_PHYSICAL);
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ASSUME(gBattleMoves[MOVE_GUST].split == SPLIT_SPECIAL);
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PLAYER(SPECIES_WOBBUFFET) {Speed(4); HP(MAX_HP_TEST - 1); MaxHP(MAX_HP_TEST); }
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