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@ -1016,74 +1016,74 @@
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@ Writes the name of the given Pokemon species to the specified buffer.
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@ 0: STR_VAR_1, 1: STR_VAR_2, 2: STR_VAR_3
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.macro bufferspeciesname out:req, species:req
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.macro bufferspeciesname stringVarId:req, species:req
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.byte 0x7d
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.byte \out
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.byte \stringVarId
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.2byte \species
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.endm
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@ Writes the name of the species of the first Pokemon in the player's party to the specified buffer.
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@ 0: STR_VAR_1, 1: STR_VAR_2, 2: STR_VAR_3
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.macro bufferleadmonspeciesname out:req
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.macro bufferleadmonspeciesname stringVarId:req
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.byte 0x7e
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.byte \out
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.byte \stringVarId
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.endm
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@ Writes the nickname of the Pokemon in 'slot' (zero-indexed) of the player's party to the specified buffer.
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@ If an empty or invalid slot is specified, ten spaces ("") are written to the buffer.
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@ 0: STR_VAR_1, 1: STR_VAR_2, 2: STR_VAR_3
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.macro bufferpartymonnick out:req, slot:req
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.macro bufferpartymonnick stringVarId:req, slot:req
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.byte 0x7f
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.byte \out
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.byte \stringVarId
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.2byte \slot
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.endm
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@ Writes the name of the specified item to the specified buffer. If itemId is >= ITEMS_COUNT,
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@ then the name of ITEM_NONE ("????????") is buffered instead.
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@ 0: STR_VAR_1, 1: STR_VAR_2, 2: STR_VAR_3
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.macro bufferitemname out:req, item:req
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.macro bufferitemname stringVarId:req, item:req
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.byte 0x80
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.byte \out
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.byte \stringVarId
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.2byte \item
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.endm
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@ Writes the name of the specified decoration to the specified buffer.
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@ 0: STR_VAR_1, 1: STR_VAR_2, 2: STR_VAR_3
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.macro bufferdecorationname out:req, decoration:req
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.macro bufferdecorationname stringVarId:req, decoration:req
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.byte 0x81
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.byte \out
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.byte \stringVarId
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.2byte \decoration
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.endm
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@ Writes the name of the specified move to the specified buffer.
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@ 0: STR_VAR_1, 1: STR_VAR_2, 2: STR_VAR_3
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.macro buffermovename out:req, move:req
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.macro buffermovename stringVarId:req, move:req
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.byte 0x82
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.byte \out
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.byte \stringVarId
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.2byte \move
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.endm
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@ Converts the value of input to a decimal string, and writes that string to the specified buffer.
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@ 0: STR_VAR_1, 1: STR_VAR_2, 2: STR_VAR_3
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.macro buffernumberstring out:req, input:req
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.macro buffernumberstring stringVarId:req, input:req
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.byte 0x83
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.byte \out
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.byte \stringVarId
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.2byte \input
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.endm
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@ Writes the given standard string (STDSTRING_*) to the specified buffer. Invalid std string ids are not handled.
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@ 0: STR_VAR_1, 1: STR_VAR_2, 2: STR_VAR_3
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.macro bufferstdstring out:req, index:req
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.macro bufferstdstring stringVarId:req, index:req
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.byte 0x84
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.byte \out
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.byte \stringVarId
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.2byte \index
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.endm
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@ Copies the string at the given pointer to the specified buffer.
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@ 0: STR_VAR_1, 1: STR_VAR_2, 2: STR_VAR_3
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.macro bufferstring out:req, text:req
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.macro bufferstring stringVarId:req, text:req
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.byte 0x85
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.byte \out
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.byte \stringVarId
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.4byte \text
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.endm
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@ -1298,25 +1298,30 @@
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.byte 0xa5
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.endm
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@
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.macro setstepcallback subroutine:req
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@ Enables the overworld task specified by stepCbId (STEP_CB_*). Only 1 can be active at a time. See src/field_tasks.c for more.
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.macro setstepcallback stepCbId:req
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.byte 0xa6
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.byte \subroutine
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.byte \stepCbId
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.endm
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@ Sets the current map layout to the one specified by index (LAYOUT_*).
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@ This should be done before the layout is loaded, typically in the ON_TRANSITION map script.
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.macro setmaplayoutindex index:req
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.byte 0xa7
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.2byte \index
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.endm
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.macro setobjectpriority localId:req, map:req, priority:req
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@ Sets the specified object's sprite's subpriority, and sets fixedPriority to TRUE.
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@ Only used to hide the player and Briney behind the boat.
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.macro setobjectsubpriority localId:req, map:req, subpriority:req
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.byte 0xa8
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.2byte \localId
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map \map
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.byte \priority
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.byte \subpriority
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.endm
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.macro resetobjectpriority localId:req, map:req
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@ Sets the specified object's fixedPriority to FALSE. Does not change the subpriority field.
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.macro resetobjectsubpriority localId:req, map:req
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.byte 0xa9
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.2byte \localId
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map \map
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@ -1357,14 +1362,14 @@
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.byte 0xae
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.endm
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@ Sets the door tile at (x, y) to be open without an animation.
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@ Sets the door metatile at (x, y) to be open without an animation.
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.macro setdooropen x:req, y:req
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.byte 0xaf
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.2byte \x
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.2byte \y
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.endm
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@ Sets the door tile at (x, y) to be closed without an animation.
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@ Sets the door metatile at (x, y) to be closed without an animation.
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.macro setdoorclosed x:req, y:req
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.byte 0xb0
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.2byte \x
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@ -1463,21 +1468,21 @@
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.4byte \pointer
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.endm
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@ Spawns a secondary box showing how many Coins the player has.
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@ Create a window showing how many Coins the player has.
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.macro showcoinsbox x:req, y:req
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.byte 0xc0
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.byte \x
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.byte \y
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.endm
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@ Hides the secondary box spawned by showcoins. It consumes its arguments but doesn't use them.
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@ Destroys the window created by showcoins. It consumes its arguments but doesn't use them.
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.macro hidecoinsbox x:req, y:req
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.byte 0xc1
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.byte \x
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.byte \y
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.endm
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@ Updates the secondary box spawned by showcoins. It consumes its arguments but doesn't use them.
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@ Updates the window created by showcoins. It consumes its arguments but doesn't use them.
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.macro updatecoinsbox x:req, y:req
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.byte 0xc2
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.byte \x
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@ -1504,9 +1509,10 @@
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.endm
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@ Writes the name of the specified (box) PC box to the specified buffer.
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.macro bufferboxname out:req, box:req
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@ 0: STR_VAR_1, 1: STR_VAR_2, 2: STR_VAR_3
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.macro bufferboxname stringVarId:req, box:req
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.byte 0xc6
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.byte \out
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.byte \stringVarId
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.2byte \box
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.endm
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@ -1583,27 +1589,27 @@
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.byte \location
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.endm
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@ For the rotating tile puzzles in Mossdeep Gym/Trick House Room 7. Moves the objects on the colored puzzle
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@ specified by puzzleNumber one rotation
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@ For the rotating tile puzzles in Mossdeep Gym / Trick House Room 7. Moves the objects one rotation
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@ on the colored puzzle specified by puzzleNumber.
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.macro moverotatingtileobjects puzzleNumber:req
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.byte 0xd3
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.2byte \puzzleNumber
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.endm
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@ For the rotating tile puzzles in Mossdeep Gym/Trick House Room 7. Updates the facing direction of all objects on the puzzle tiles
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@ For the rotating tile puzzles in Mossdeep Gym / Trick House Room 7. Updates the facing direction of all objects on the puzzle tiles
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.macro turnrotatingtileobjects
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.byte 0xd4
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.endm
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@ For the rotating tile puzzles in Mossdeep Gym/Trick House Room 7. Allocates memory for the puzzle objects.
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@ For the rotating tile puzzles in Mossdeep Gym / Trick House Room 7. Allocates memory for the puzzle objects.
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@ isTrickHouse is needed to determine which of the two maps the puzzle is on, in order to know where in the tileset
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@ the puzzle tiles start.
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@ the puzzle tiles start (TRUE for Trick House Room, FALSE for Mossdeep Gym).
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.macro initrotatingtilepuzzle isTrickHouse:req
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.byte 0xd5
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.2byte \isTrickHouse
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.endm
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@ For the rotating tile puzzles in Mossdeep Gym/Trick House Room 7. Frees the memory allocated for the puzzle objects.
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@ For the rotating tile puzzles in Mossdeep Gym / Trick House Room 7. Frees the memory allocated for the puzzle objects.
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.macro freerotatingtilepuzzle
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.byte 0xd6
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.endm
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@ -1623,6 +1629,7 @@
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.byte 0xd9
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.endm
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@ Destroys the window created by braillemessage.
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.macro closebraillemessage
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.byte 0xda
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.endm
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@ -1637,21 +1644,26 @@
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.byte \mode
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.endm
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.macro buffertrainerclassname out:req, class:req
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@ 0: STR_VAR_1, 1: STR_VAR_2, 2: STR_VAR_3
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.macro buffertrainerclassname stringVarId:req, class:req
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.byte 0xdd
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.byte \out
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.byte \stringVarId
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.2byte \class
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.endm
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.macro buffertrainername out:req, trainer:req
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@ Buffers the specified trainer's name to the given string var.
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@ If the trainer id is >= TRAINERS_COUNT it will be treated as TRAINER_NONE.
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@ 0: STR_VAR_1, 1: STR_VAR_2, 2: STR_VAR_3
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.macro buffertrainername stringVarId:req, trainerId:req
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.byte 0xde
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.byte \out
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.2byte \trainer
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.byte \stringVarId
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.2byte \trainerId
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.endm
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.macro pokenavcall pointer:req
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@ Starts a Pokenav call with the given text.
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.macro pokenavcall text:req
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.byte 0xdf
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.4byte \pointer
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.4byte \text
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.endm
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@ Warp commands can be given either the id of which warp location to go to on the destination map
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@ -1661,18 +1673,21 @@
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formatwarp \map, \a, \b, \c
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.endm
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.macro buffercontesttypestring out:req, word:req
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@ Buffers the name of the contest category to the buffer.
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@ For example a category of CONTEST_CATEGORY_COOL will buffer the string "COOLNESS CONTEST".
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.macro buffercontestname stringVarId:req, category:req
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.byte 0xe1
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.byte \out
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.2byte \word
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.byte \stringVarId
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.2byte \category
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.endm
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@ Writes the name of the specified (item) item to the specified buffer. If 'item' is a Berry or ITEM_POKE_BALL
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@ Writes the name of the specified item to the specified buffer. If 'item' is a Berry or ITEM_POKE_BALL
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@ and if the quantity is 2 or more, the buffered string will be pluralized ("IES" or "S" appended).
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@ If the specified item is >= ITEMS_COUNT then the name of ITEM_NONE ("????????") is buffered instead.
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.macro bufferitemnameplural out:req, item:req, quantity:req
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@ 0: STR_VAR_1, 1: STR_VAR_2, 2: STR_VAR_3
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.macro bufferitemnameplural stringVarId:req, item:req, quantity:req
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.byte 0xe2
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.byte \out
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.byte \stringVarId
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.2byte \item
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.2byte \quantity
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.endm
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@ -1847,6 +1862,7 @@
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dofieldeffect FLDEFF_SPARKLE
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.endm
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@ Prints a braille message, waits for an A or B press, then closes the message.
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.macro braillemsgbox text:req
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braillemessage \text
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waitbuttonpress
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@ -128,8 +128,8 @@ DewfordTown_EventScript_FishingNotSoGood::
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DewfordTown_EventScript_SailToPetalburg::
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call EventScript_BackupMrBrineyLocation
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setobjectpriority LOCALID_BRINEY_DEWFORD, MAP_DEWFORD_TOWN, 0
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setobjectpriority OBJ_EVENT_ID_PLAYER, MAP_DEWFORD_TOWN, 0
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setobjectsubpriority LOCALID_BRINEY_DEWFORD, MAP_DEWFORD_TOWN, 0
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setobjectsubpriority OBJ_EVENT_ID_PLAYER, MAP_DEWFORD_TOWN, 0
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applymovement LOCALID_BRINEY_DEWFORD, DewfordTown_Movement_BrineyBoardBoat
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waitmovement 0
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removeobject LOCALID_BRINEY_DEWFORD
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@ -151,7 +151,7 @@ DewfordTown_EventScript_SailToPetalburg::
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setflag FLAG_HIDE_MR_BRINEY_BOAT_DEWFORD_TOWN
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hideobjectat LOCALID_BOAT_DEWFORD, MAP_DEWFORD_TOWN
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setvar VAR_BOARD_BRINEY_BOAT_STATE, 2
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resetobjectpriority OBJ_EVENT_ID_PLAYER, MAP_DEWFORD_TOWN
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resetobjectsubpriority OBJ_EVENT_ID_PLAYER, MAP_DEWFORD_TOWN
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warp MAP_ROUTE104_MR_BRINEYS_HOUSE, 5, 4
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copyvar VAR_BRINEY_LOCATION, VAR_0x8008
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waitstate
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@ -160,8 +160,8 @@ DewfordTown_EventScript_SailToPetalburg::
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DewfordTown_EventScript_SailToSlateport::
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call EventScript_BackupMrBrineyLocation
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setobjectpriority LOCALID_BRINEY_DEWFORD, MAP_DEWFORD_TOWN, 0
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setobjectpriority OBJ_EVENT_ID_PLAYER, MAP_DEWFORD_TOWN, 1
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setobjectsubpriority LOCALID_BRINEY_DEWFORD, MAP_DEWFORD_TOWN, 0
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setobjectsubpriority OBJ_EVENT_ID_PLAYER, MAP_DEWFORD_TOWN, 1
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applymovement LOCALID_BRINEY_DEWFORD, DewfordTown_Movement_BrineyBoardBoat
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waitmovement 0
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removeobject LOCALID_BRINEY_DEWFORD
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@ -178,7 +178,7 @@ DewfordTown_EventScript_SailToSlateport::
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waitmovement 0
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setobjectxyperm LOCALID_BRINEY_R109, 21, 26
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addobject LOCALID_BRINEY_R109
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setobjectpriority LOCALID_BRINEY_R109, MAP_ROUTE109, 0
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setobjectsubpriority LOCALID_BRINEY_R109, MAP_ROUTE109, 0
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applymovement LOCALID_BRINEY_R109, DewfordTown_Movement_BrineyExitBoat
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waitmovement 0
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clearflag FLAG_HIDE_ROUTE_109_MR_BRINEY
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@ -190,8 +190,8 @@ DewfordTown_EventScript_SailToSlateport::
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call_if_set FLAG_DELIVERED_DEVON_GOODS, DewfordTown_EventScript_LandedSlateport
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closemessage
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copyvar VAR_BRINEY_LOCATION, VAR_0x8008
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resetobjectpriority OBJ_EVENT_ID_PLAYER, MAP_DEWFORD_TOWN
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resetobjectpriority LOCALID_BRINEY_R109, MAP_ROUTE109
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resetobjectsubpriority OBJ_EVENT_ID_PLAYER, MAP_DEWFORD_TOWN
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resetobjectsubpriority LOCALID_BRINEY_R109, MAP_ROUTE109
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copyobjectxytoperm LOCALID_BRINEY_R109
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release
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end
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@ -361,8 +361,8 @@ Route104_EventScript_Girl2::
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end
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Route104_EventScript_SailToDewford::
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setobjectpriority LOCALID_BRINEY_R104, MAP_ROUTE104, 0
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setobjectpriority OBJ_EVENT_ID_PLAYER, MAP_ROUTE104, 0
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setobjectsubpriority LOCALID_BRINEY_R104, MAP_ROUTE104, 0
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setobjectsubpriority OBJ_EVENT_ID_PLAYER, MAP_ROUTE104, 0
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applymovement LOCALID_BRINEY_R104, Route104_Movement_BrineyBoardBoat
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waitmovement 0
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removeobject LOCALID_BRINEY_R104
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@ -409,7 +409,7 @@ Route104_EventScript_ArriveInDewford::
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waitmovement 0
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setobjectxyperm LOCALID_BRINEY_DEWFORD, 12, 8
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addobject LOCALID_BRINEY_DEWFORD
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setobjectpriority LOCALID_BRINEY_DEWFORD, MAP_DEWFORD_TOWN, 0
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setobjectsubpriority LOCALID_BRINEY_DEWFORD, MAP_DEWFORD_TOWN, 0
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clearflag FLAG_HIDE_MR_BRINEY_DEWFORD_TOWN
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applymovement LOCALID_BRINEY_DEWFORD, Route104_Movement_BrineyExitBoat
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waitmovement 0
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@ -419,8 +419,8 @@ Route104_EventScript_ArriveInDewford::
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setflag FLAG_HIDE_ROUTE_104_MR_BRINEY_BOAT
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hideobjectat LOCALID_BOAT_R104, MAP_ROUTE104
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copyvar VAR_BRINEY_LOCATION, VAR_0x8008
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resetobjectpriority OBJ_EVENT_ID_PLAYER, MAP_ROUTE104
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resetobjectpriority LOCALID_BRINEY_DEWFORD, MAP_DEWFORD_TOWN
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resetobjectsubpriority OBJ_EVENT_ID_PLAYER, MAP_ROUTE104
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resetobjectsubpriority LOCALID_BRINEY_DEWFORD, MAP_DEWFORD_TOWN
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copyobjectxytoperm LOCALID_BRINEY_DEWFORD
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setvar VAR_BOARD_BRINEY_BOAT_STATE, 0
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goto_if_unset FLAG_DELIVERED_STEVEN_LETTER, Route104_EventScript_DeliverLetterReminder
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@ -6,8 +6,8 @@ Route109_MapScripts::
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Route109_EventScript_StartDepartForDewford::
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call EventScript_BackupMrBrineyLocation
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setobjectpriority LOCALID_BRINEY_R109, MAP_ROUTE109, 0
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setobjectpriority OBJ_EVENT_ID_PLAYER, MAP_ROUTE109, 0
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setobjectsubpriority LOCALID_BRINEY_R109, MAP_ROUTE109, 0
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setobjectsubpriority OBJ_EVENT_ID_PLAYER, MAP_ROUTE109, 0
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applymovement LOCALID_BRINEY_R109, Route109_Movement_BrineyEnterBoat
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waitmovement 0
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removeobject LOCALID_BRINEY_R109
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@ -50,7 +50,7 @@ Route109_EventScript_DoSailToDewford::
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clearflag FLAG_HIDE_MR_BRINEY_BOAT_DEWFORD_TOWN
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setobjectxyperm LOCALID_BRINEY_DEWFORD, 12, 8
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addobject LOCALID_BRINEY_DEWFORD
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setobjectpriority LOCALID_BRINEY_DEWFORD, MAP_DEWFORD_TOWN, 0
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setobjectsubpriority LOCALID_BRINEY_DEWFORD, MAP_DEWFORD_TOWN, 0
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applymovement LOCALID_BRINEY_DEWFORD, Route109_Movement_BrineyExitBoat
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waitmovement 0
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clearflag FLAG_HIDE_MR_BRINEY_DEWFORD_TOWN
|
||||
@ -59,8 +59,8 @@ Route109_EventScript_DoSailToDewford::
|
||||
msgbox DewfordTown_Text_BrineyLandedInDewford, MSGBOX_DEFAULT
|
||||
closemessage
|
||||
copyvar VAR_BRINEY_LOCATION, VAR_0x8008
|
||||
resetobjectpriority OBJ_EVENT_ID_PLAYER, MAP_ROUTE109
|
||||
resetobjectpriority LOCALID_BRINEY_DEWFORD, MAP_DEWFORD_TOWN
|
||||
resetobjectsubpriority OBJ_EVENT_ID_PLAYER, MAP_ROUTE109
|
||||
resetobjectsubpriority LOCALID_BRINEY_DEWFORD, MAP_DEWFORD_TOWN
|
||||
copyobjectxytoperm LOCALID_BRINEY_DEWFORD
|
||||
release
|
||||
end
|
||||
|
@ -168,8 +168,8 @@ gScriptCmdTable::
|
||||
.4byte ScrCmd_doweather @ 0xa5
|
||||
.4byte ScrCmd_setstepcallback @ 0xa6
|
||||
.4byte ScrCmd_setmaplayoutindex @ 0xa7
|
||||
.4byte ScrCmd_setobjectpriority @ 0xa8
|
||||
.4byte ScrCmd_resetobjectpriority @ 0xa9
|
||||
.4byte ScrCmd_setobjectsubpriority @ 0xa8
|
||||
.4byte ScrCmd_resetobjectsubpriority @ 0xa9
|
||||
.4byte ScrCmd_createvobject @ 0xaa
|
||||
.4byte ScrCmd_turnvobject @ 0xab
|
||||
.4byte ScrCmd_opendoor @ 0xac
|
||||
@ -225,7 +225,7 @@ gScriptCmdTable::
|
||||
.4byte ScrCmd_buffertrainername @ 0xde
|
||||
.4byte ScrCmd_pokenavcall @ 0xdf
|
||||
.4byte ScrCmd_warpsootopolislegend @ 0xe0
|
||||
.4byte ScrCmd_buffercontesttype @ 0xe1
|
||||
.4byte ScrCmd_buffercontestname @ 0xe1
|
||||
.4byte ScrCmd_bufferitemnameplural @ 0xe2
|
||||
|
||||
gScriptCmdTableEnd::
|
||||
|
@ -283,7 +283,7 @@ ContestHall_EventScript_GetCategoryTough::
|
||||
return
|
||||
|
||||
ContestHall_EventScript_ContestGettingStarted::
|
||||
buffercontesttypestring 1, VAR_0x8008
|
||||
buffercontestname 1, VAR_0x8008
|
||||
bufferstdstring 2, VAR_0x8009
|
||||
call ContestHall_EventScript_GettingStarted
|
||||
lockall
|
||||
|
@ -110,8 +110,8 @@ const struct ObjectEventGraphicsInfo *GetObjectEventGraphicsInfo(u8 graphicsId);
|
||||
void SetObjectInvisibility(u8, u8, u8, bool8);
|
||||
void FreeAndReserveObjectSpritePalettes(void);
|
||||
void SetObjectEventSpritePosByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y);
|
||||
void ResetObjectPriority(u8, u8, u8);
|
||||
void SetObjectPriority(u8, u8, u8, u8);
|
||||
void ResetObjectSubpriority(u8, u8, u8);
|
||||
void SetObjectSubpriority(u8, u8, u8, u8);
|
||||
void AllowObjectAtPosTriggerGroundEffects(s16, s16);
|
||||
void ObjectEventGetLocalIdAndMap(struct ObjectEvent *objectEvent, void *localId, void *mapNum, void *mapGroup);
|
||||
void ShiftObjectEventCoords(struct ObjectEvent *, s16, s16);
|
||||
|
@ -5,11 +5,11 @@
|
||||
|
||||
static const u16 sContestLadyMonGfxId[] =
|
||||
{
|
||||
OBJ_EVENT_GFX_ZIGZAGOON_1,
|
||||
OBJ_EVENT_GFX_SKITTY,
|
||||
OBJ_EVENT_GFX_POOCHYENA,
|
||||
OBJ_EVENT_GFX_KECLEON,
|
||||
OBJ_EVENT_GFX_PIKACHU
|
||||
[CONTEST_CATEGORY_COOL] = OBJ_EVENT_GFX_ZIGZAGOON_1,
|
||||
[CONTEST_CATEGORY_BEAUTY] = OBJ_EVENT_GFX_SKITTY,
|
||||
[CONTEST_CATEGORY_CUTE] = OBJ_EVENT_GFX_POOCHYENA,
|
||||
[CONTEST_CATEGORY_SMART] = OBJ_EVENT_GFX_KECLEON,
|
||||
[CONTEST_CATEGORY_TOUGH] = OBJ_EVENT_GFX_PIKACHU
|
||||
};
|
||||
|
||||
static const u16 sLilycoveLadyGfxId[] =
|
||||
@ -434,36 +434,36 @@ static const u16 sFavorLadyPrizes[] =
|
||||
|
||||
static const u8 *const sContestLadyMonNames[] =
|
||||
{
|
||||
gText_ContestLady_Handsome,
|
||||
gText_ContestLady_Vinny,
|
||||
gText_ContestLady_Moreme,
|
||||
gText_ContestLady_Ironhard,
|
||||
gText_ContestLady_Muscle
|
||||
[CONTEST_CATEGORY_COOL] = gText_ContestLady_Handsome,
|
||||
[CONTEST_CATEGORY_BEAUTY] = gText_ContestLady_Vinny,
|
||||
[CONTEST_CATEGORY_CUTE] = gText_ContestLady_Moreme,
|
||||
[CONTEST_CATEGORY_SMART] = gText_ContestLady_Ironhard,
|
||||
[CONTEST_CATEGORY_TOUGH] = gText_ContestLady_Muscle
|
||||
};
|
||||
|
||||
static const u8 *const sContestLadyCategoryNames[] =
|
||||
{
|
||||
gText_ContestLady_Coolness,
|
||||
gText_ContestLady_Beauty,
|
||||
gText_ContestLady_Cuteness,
|
||||
gText_ContestLady_Smartness,
|
||||
gText_ContestLady_Toughness
|
||||
[CONTEST_CATEGORY_COOL] = gText_ContestLady_Coolness,
|
||||
[CONTEST_CATEGORY_BEAUTY] = gText_ContestLady_Beauty,
|
||||
[CONTEST_CATEGORY_CUTE] = gText_ContestLady_Cuteness,
|
||||
[CONTEST_CATEGORY_SMART] = gText_ContestLady_Smartness,
|
||||
[CONTEST_CATEGORY_TOUGH] = gText_ContestLady_Toughness
|
||||
};
|
||||
|
||||
static const u8 *const sContestNames[] =
|
||||
{
|
||||
gText_CoolnessContest,
|
||||
gText_BeautyContest,
|
||||
gText_CutenessContest,
|
||||
gText_SmartnessContest,
|
||||
gText_ToughnessContest
|
||||
[CONTEST_CATEGORY_COOL] = gText_CoolnessContest,
|
||||
[CONTEST_CATEGORY_BEAUTY] = gText_BeautyContest,
|
||||
[CONTEST_CATEGORY_CUTE] = gText_CutenessContest,
|
||||
[CONTEST_CATEGORY_SMART] = gText_SmartnessContest,
|
||||
[CONTEST_CATEGORY_TOUGH] = gText_ToughnessContest
|
||||
};
|
||||
|
||||
static const u16 sContestLadyMonSpecies[] =
|
||||
{
|
||||
SPECIES_ZIGZAGOON,
|
||||
SPECIES_SKITTY,
|
||||
SPECIES_POOCHYENA,
|
||||
SPECIES_KECLEON,
|
||||
SPECIES_PIKACHU
|
||||
[CONTEST_CATEGORY_COOL] = SPECIES_ZIGZAGOON,
|
||||
[CONTEST_CATEGORY_BEAUTY] = SPECIES_SKITTY,
|
||||
[CONTEST_CATEGORY_CUTE] = SPECIES_POOCHYENA,
|
||||
[CONTEST_CATEGORY_SMART] = SPECIES_KECLEON,
|
||||
[CONTEST_CATEGORY_TOUGH] = SPECIES_PIKACHU
|
||||
};
|
||||
|
@ -1915,7 +1915,7 @@ void AllowObjectAtPosTriggerGroundEffects(s16 x, s16 y)
|
||||
}
|
||||
}
|
||||
|
||||
void SetObjectPriority(u8 localId, u8 mapNum, u8 mapGroup, u8 subpriority)
|
||||
void SetObjectSubpriority(u8 localId, u8 mapNum, u8 mapGroup, u8 subpriority)
|
||||
{
|
||||
u8 objectEventId;
|
||||
struct ObjectEvent *objectEvent;
|
||||
@ -1930,7 +1930,7 @@ void SetObjectPriority(u8 localId, u8 mapNum, u8 mapGroup, u8 subpriority)
|
||||
}
|
||||
}
|
||||
|
||||
void ResetObjectPriority(u8 localId, u8 mapNum, u8 mapGroup)
|
||||
void ResetObjectSubpriority(u8 localId, u8 mapNum, u8 mapGroup)
|
||||
{
|
||||
u8 objectEventId;
|
||||
struct ObjectEvent *objectEvent;
|
||||
|
14
src/scrcmd.c
14
src/scrcmd.c
@ -1128,24 +1128,24 @@ bool8 ScrCmd_hideobject_at(struct ScriptContext *ctx)
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
bool8 ScrCmd_setobjectpriority(struct ScriptContext *ctx)
|
||||
bool8 ScrCmd_setobjectsubpriority(struct ScriptContext *ctx)
|
||||
{
|
||||
u16 localId = VarGet(ScriptReadHalfword(ctx));
|
||||
u8 mapGroup = ScriptReadByte(ctx);
|
||||
u8 mapNum = ScriptReadByte(ctx);
|
||||
u8 priority = ScriptReadByte(ctx);
|
||||
|
||||
SetObjectPriority(localId, mapNum, mapGroup, priority + 83);
|
||||
SetObjectSubpriority(localId, mapNum, mapGroup, priority + 83);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
bool8 ScrCmd_resetobjectpriority(struct ScriptContext *ctx)
|
||||
bool8 ScrCmd_resetobjectsubpriority(struct ScriptContext *ctx)
|
||||
{
|
||||
u16 localId = VarGet(ScriptReadHalfword(ctx));
|
||||
u8 mapGroup = ScriptReadByte(ctx);
|
||||
u8 mapNum = ScriptReadByte(ctx);
|
||||
|
||||
ResetObjectPriority(localId, mapNum, mapGroup);
|
||||
ResetObjectSubpriority(localId, mapNum, mapGroup);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
@ -1635,12 +1635,12 @@ bool8 ScrCmd_bufferstdstring(struct ScriptContext *ctx)
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
bool8 ScrCmd_buffercontesttype(struct ScriptContext *ctx)
|
||||
bool8 ScrCmd_buffercontestname(struct ScriptContext *ctx)
|
||||
{
|
||||
u8 stringVarIndex = ScriptReadByte(ctx);
|
||||
u16 index = VarGet(ScriptReadHalfword(ctx));
|
||||
u16 category = VarGet(ScriptReadHalfword(ctx));
|
||||
|
||||
BufferContestName(sScriptStringVars[stringVarIndex], index);
|
||||
BufferContestName(sScriptStringVars[stringVarIndex], category);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user