Continue macro comment updating

This commit is contained in:
GriffinR 2021-11-17 17:15:45 -05:00
parent 700425ef5f
commit c940b67716
10 changed files with 124 additions and 108 deletions

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@ -1016,74 +1016,74 @@
@ Writes the name of the given Pokemon species to the specified buffer.
@ 0: STR_VAR_1, 1: STR_VAR_2, 2: STR_VAR_3
.macro bufferspeciesname out:req, species:req
.macro bufferspeciesname stringVarId:req, species:req
.byte 0x7d
.byte \out
.byte \stringVarId
.2byte \species
.endm
@ Writes the name of the species of the first Pokemon in the player's party to the specified buffer.
@ 0: STR_VAR_1, 1: STR_VAR_2, 2: STR_VAR_3
.macro bufferleadmonspeciesname out:req
.macro bufferleadmonspeciesname stringVarId:req
.byte 0x7e
.byte \out
.byte \stringVarId
.endm
@ Writes the nickname of the Pokemon in 'slot' (zero-indexed) of the player's party to the specified buffer.
@ If an empty or invalid slot is specified, ten spaces ("") are written to the buffer.
@ 0: STR_VAR_1, 1: STR_VAR_2, 2: STR_VAR_3
.macro bufferpartymonnick out:req, slot:req
.macro bufferpartymonnick stringVarId:req, slot:req
.byte 0x7f
.byte \out
.byte \stringVarId
.2byte \slot
.endm
@ Writes the name of the specified item to the specified buffer. If itemId is >= ITEMS_COUNT,
@ then the name of ITEM_NONE ("????????") is buffered instead.
@ 0: STR_VAR_1, 1: STR_VAR_2, 2: STR_VAR_3
.macro bufferitemname out:req, item:req
.macro bufferitemname stringVarId:req, item:req
.byte 0x80
.byte \out
.byte \stringVarId
.2byte \item
.endm
@ Writes the name of the specified decoration to the specified buffer.
@ 0: STR_VAR_1, 1: STR_VAR_2, 2: STR_VAR_3
.macro bufferdecorationname out:req, decoration:req
.macro bufferdecorationname stringVarId:req, decoration:req
.byte 0x81
.byte \out
.byte \stringVarId
.2byte \decoration
.endm
@ Writes the name of the specified move to the specified buffer.
@ 0: STR_VAR_1, 1: STR_VAR_2, 2: STR_VAR_3
.macro buffermovename out:req, move:req
.macro buffermovename stringVarId:req, move:req
.byte 0x82
.byte \out
.byte \stringVarId
.2byte \move
.endm
@ Converts the value of input to a decimal string, and writes that string to the specified buffer.
@ 0: STR_VAR_1, 1: STR_VAR_2, 2: STR_VAR_3
.macro buffernumberstring out:req, input:req
.macro buffernumberstring stringVarId:req, input:req
.byte 0x83
.byte \out
.byte \stringVarId
.2byte \input
.endm
@ Writes the given standard string (STDSTRING_*) to the specified buffer. Invalid std string ids are not handled.
@ 0: STR_VAR_1, 1: STR_VAR_2, 2: STR_VAR_3
.macro bufferstdstring out:req, index:req
.macro bufferstdstring stringVarId:req, index:req
.byte 0x84
.byte \out
.byte \stringVarId
.2byte \index
.endm
@ Copies the string at the given pointer to the specified buffer.
@ 0: STR_VAR_1, 1: STR_VAR_2, 2: STR_VAR_3
.macro bufferstring out:req, text:req
.macro bufferstring stringVarId:req, text:req
.byte 0x85
.byte \out
.byte \stringVarId
.4byte \text
.endm
@ -1298,25 +1298,30 @@
.byte 0xa5
.endm
@
.macro setstepcallback subroutine:req
@ Enables the overworld task specified by stepCbId (STEP_CB_*). Only 1 can be active at a time. See src/field_tasks.c for more.
.macro setstepcallback stepCbId:req
.byte 0xa6
.byte \subroutine
.byte \stepCbId
.endm
@ Sets the current map layout to the one specified by index (LAYOUT_*).
@ This should be done before the layout is loaded, typically in the ON_TRANSITION map script.
.macro setmaplayoutindex index:req
.byte 0xa7
.2byte \index
.endm
.macro setobjectpriority localId:req, map:req, priority:req
@ Sets the specified object's sprite's subpriority, and sets fixedPriority to TRUE.
@ Only used to hide the player and Briney behind the boat.
.macro setobjectsubpriority localId:req, map:req, subpriority:req
.byte 0xa8
.2byte \localId
map \map
.byte \priority
.byte \subpriority
.endm
.macro resetobjectpriority localId:req, map:req
@ Sets the specified object's fixedPriority to FALSE. Does not change the subpriority field.
.macro resetobjectsubpriority localId:req, map:req
.byte 0xa9
.2byte \localId
map \map
@ -1357,14 +1362,14 @@
.byte 0xae
.endm
@ Sets the door tile at (x, y) to be open without an animation.
@ Sets the door metatile at (x, y) to be open without an animation.
.macro setdooropen x:req, y:req
.byte 0xaf
.2byte \x
.2byte \y
.endm
@ Sets the door tile at (x, y) to be closed without an animation.
@ Sets the door metatile at (x, y) to be closed without an animation.
.macro setdoorclosed x:req, y:req
.byte 0xb0
.2byte \x
@ -1463,21 +1468,21 @@
.4byte \pointer
.endm
@ Spawns a secondary box showing how many Coins the player has.
@ Create a window showing how many Coins the player has.
.macro showcoinsbox x:req, y:req
.byte 0xc0
.byte \x
.byte \y
.endm
@ Hides the secondary box spawned by showcoins. It consumes its arguments but doesn't use them.
@ Destroys the window created by showcoins. It consumes its arguments but doesn't use them.
.macro hidecoinsbox x:req, y:req
.byte 0xc1
.byte \x
.byte \y
.endm
@ Updates the secondary box spawned by showcoins. It consumes its arguments but doesn't use them.
@ Updates the window created by showcoins. It consumes its arguments but doesn't use them.
.macro updatecoinsbox x:req, y:req
.byte 0xc2
.byte \x
@ -1504,9 +1509,10 @@
.endm
@ Writes the name of the specified (box) PC box to the specified buffer.
.macro bufferboxname out:req, box:req
@ 0: STR_VAR_1, 1: STR_VAR_2, 2: STR_VAR_3
.macro bufferboxname stringVarId:req, box:req
.byte 0xc6
.byte \out
.byte \stringVarId
.2byte \box
.endm
@ -1583,27 +1589,27 @@
.byte \location
.endm
@ For the rotating tile puzzles in Mossdeep Gym/Trick House Room 7. Moves the objects on the colored puzzle
@ specified by puzzleNumber one rotation
@ For the rotating tile puzzles in Mossdeep Gym / Trick House Room 7. Moves the objects one rotation
@ on the colored puzzle specified by puzzleNumber.
.macro moverotatingtileobjects puzzleNumber:req
.byte 0xd3
.2byte \puzzleNumber
.endm
@ For the rotating tile puzzles in Mossdeep Gym/Trick House Room 7. Updates the facing direction of all objects on the puzzle tiles
@ For the rotating tile puzzles in Mossdeep Gym / Trick House Room 7. Updates the facing direction of all objects on the puzzle tiles
.macro turnrotatingtileobjects
.byte 0xd4
.endm
@ For the rotating tile puzzles in Mossdeep Gym/Trick House Room 7. Allocates memory for the puzzle objects.
@ For the rotating tile puzzles in Mossdeep Gym / Trick House Room 7. Allocates memory for the puzzle objects.
@ isTrickHouse is needed to determine which of the two maps the puzzle is on, in order to know where in the tileset
@ the puzzle tiles start.
@ the puzzle tiles start (TRUE for Trick House Room, FALSE for Mossdeep Gym).
.macro initrotatingtilepuzzle isTrickHouse:req
.byte 0xd5
.2byte \isTrickHouse
.endm
@ For the rotating tile puzzles in Mossdeep Gym/Trick House Room 7. Frees the memory allocated for the puzzle objects.
@ For the rotating tile puzzles in Mossdeep Gym / Trick House Room 7. Frees the memory allocated for the puzzle objects.
.macro freerotatingtilepuzzle
.byte 0xd6
.endm
@ -1623,6 +1629,7 @@
.byte 0xd9
.endm
@ Destroys the window created by braillemessage.
.macro closebraillemessage
.byte 0xda
.endm
@ -1637,21 +1644,26 @@
.byte \mode
.endm
.macro buffertrainerclassname out:req, class:req
@ 0: STR_VAR_1, 1: STR_VAR_2, 2: STR_VAR_3
.macro buffertrainerclassname stringVarId:req, class:req
.byte 0xdd
.byte \out
.byte \stringVarId
.2byte \class
.endm
.macro buffertrainername out:req, trainer:req
@ Buffers the specified trainer's name to the given string var.
@ If the trainer id is >= TRAINERS_COUNT it will be treated as TRAINER_NONE.
@ 0: STR_VAR_1, 1: STR_VAR_2, 2: STR_VAR_3
.macro buffertrainername stringVarId:req, trainerId:req
.byte 0xde
.byte \out
.2byte \trainer
.byte \stringVarId
.2byte \trainerId
.endm
.macro pokenavcall pointer:req
@ Starts a Pokenav call with the given text.
.macro pokenavcall text:req
.byte 0xdf
.4byte \pointer
.4byte \text
.endm
@ Warp commands can be given either the id of which warp location to go to on the destination map
@ -1661,18 +1673,21 @@
formatwarp \map, \a, \b, \c
.endm
.macro buffercontesttypestring out:req, word:req
@ Buffers the name of the contest category to the buffer.
@ For example a category of CONTEST_CATEGORY_COOL will buffer the string "COOLNESS CONTEST".
.macro buffercontestname stringVarId:req, category:req
.byte 0xe1
.byte \out
.2byte \word
.byte \stringVarId
.2byte \category
.endm
@ Writes the name of the specified (item) item to the specified buffer. If 'item' is a Berry or ITEM_POKE_BALL
@ Writes the name of the specified item to the specified buffer. If 'item' is a Berry or ITEM_POKE_BALL
@ and if the quantity is 2 or more, the buffered string will be pluralized ("IES" or "S" appended).
@ If the specified item is >= ITEMS_COUNT then the name of ITEM_NONE ("????????") is buffered instead.
.macro bufferitemnameplural out:req, item:req, quantity:req
@ 0: STR_VAR_1, 1: STR_VAR_2, 2: STR_VAR_3
.macro bufferitemnameplural stringVarId:req, item:req, quantity:req
.byte 0xe2
.byte \out
.byte \stringVarId
.2byte \item
.2byte \quantity
.endm
@ -1847,6 +1862,7 @@
dofieldeffect FLDEFF_SPARKLE
.endm
@ Prints a braille message, waits for an A or B press, then closes the message.
.macro braillemsgbox text:req
braillemessage \text
waitbuttonpress

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@ -128,8 +128,8 @@ DewfordTown_EventScript_FishingNotSoGood::
DewfordTown_EventScript_SailToPetalburg::
call EventScript_BackupMrBrineyLocation
setobjectpriority LOCALID_BRINEY_DEWFORD, MAP_DEWFORD_TOWN, 0
setobjectpriority OBJ_EVENT_ID_PLAYER, MAP_DEWFORD_TOWN, 0
setobjectsubpriority LOCALID_BRINEY_DEWFORD, MAP_DEWFORD_TOWN, 0
setobjectsubpriority OBJ_EVENT_ID_PLAYER, MAP_DEWFORD_TOWN, 0
applymovement LOCALID_BRINEY_DEWFORD, DewfordTown_Movement_BrineyBoardBoat
waitmovement 0
removeobject LOCALID_BRINEY_DEWFORD
@ -151,7 +151,7 @@ DewfordTown_EventScript_SailToPetalburg::
setflag FLAG_HIDE_MR_BRINEY_BOAT_DEWFORD_TOWN
hideobjectat LOCALID_BOAT_DEWFORD, MAP_DEWFORD_TOWN
setvar VAR_BOARD_BRINEY_BOAT_STATE, 2
resetobjectpriority OBJ_EVENT_ID_PLAYER, MAP_DEWFORD_TOWN
resetobjectsubpriority OBJ_EVENT_ID_PLAYER, MAP_DEWFORD_TOWN
warp MAP_ROUTE104_MR_BRINEYS_HOUSE, 5, 4
copyvar VAR_BRINEY_LOCATION, VAR_0x8008
waitstate
@ -160,8 +160,8 @@ DewfordTown_EventScript_SailToPetalburg::
DewfordTown_EventScript_SailToSlateport::
call EventScript_BackupMrBrineyLocation
setobjectpriority LOCALID_BRINEY_DEWFORD, MAP_DEWFORD_TOWN, 0
setobjectpriority OBJ_EVENT_ID_PLAYER, MAP_DEWFORD_TOWN, 1
setobjectsubpriority LOCALID_BRINEY_DEWFORD, MAP_DEWFORD_TOWN, 0
setobjectsubpriority OBJ_EVENT_ID_PLAYER, MAP_DEWFORD_TOWN, 1
applymovement LOCALID_BRINEY_DEWFORD, DewfordTown_Movement_BrineyBoardBoat
waitmovement 0
removeobject LOCALID_BRINEY_DEWFORD
@ -178,7 +178,7 @@ DewfordTown_EventScript_SailToSlateport::
waitmovement 0
setobjectxyperm LOCALID_BRINEY_R109, 21, 26
addobject LOCALID_BRINEY_R109
setobjectpriority LOCALID_BRINEY_R109, MAP_ROUTE109, 0
setobjectsubpriority LOCALID_BRINEY_R109, MAP_ROUTE109, 0
applymovement LOCALID_BRINEY_R109, DewfordTown_Movement_BrineyExitBoat
waitmovement 0
clearflag FLAG_HIDE_ROUTE_109_MR_BRINEY
@ -190,8 +190,8 @@ DewfordTown_EventScript_SailToSlateport::
call_if_set FLAG_DELIVERED_DEVON_GOODS, DewfordTown_EventScript_LandedSlateport
closemessage
copyvar VAR_BRINEY_LOCATION, VAR_0x8008
resetobjectpriority OBJ_EVENT_ID_PLAYER, MAP_DEWFORD_TOWN
resetobjectpriority LOCALID_BRINEY_R109, MAP_ROUTE109
resetobjectsubpriority OBJ_EVENT_ID_PLAYER, MAP_DEWFORD_TOWN
resetobjectsubpriority LOCALID_BRINEY_R109, MAP_ROUTE109
copyobjectxytoperm LOCALID_BRINEY_R109
release
end

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@ -361,8 +361,8 @@ Route104_EventScript_Girl2::
end
Route104_EventScript_SailToDewford::
setobjectpriority LOCALID_BRINEY_R104, MAP_ROUTE104, 0
setobjectpriority OBJ_EVENT_ID_PLAYER, MAP_ROUTE104, 0
setobjectsubpriority LOCALID_BRINEY_R104, MAP_ROUTE104, 0
setobjectsubpriority OBJ_EVENT_ID_PLAYER, MAP_ROUTE104, 0
applymovement LOCALID_BRINEY_R104, Route104_Movement_BrineyBoardBoat
waitmovement 0
removeobject LOCALID_BRINEY_R104
@ -409,7 +409,7 @@ Route104_EventScript_ArriveInDewford::
waitmovement 0
setobjectxyperm LOCALID_BRINEY_DEWFORD, 12, 8
addobject LOCALID_BRINEY_DEWFORD
setobjectpriority LOCALID_BRINEY_DEWFORD, MAP_DEWFORD_TOWN, 0
setobjectsubpriority LOCALID_BRINEY_DEWFORD, MAP_DEWFORD_TOWN, 0
clearflag FLAG_HIDE_MR_BRINEY_DEWFORD_TOWN
applymovement LOCALID_BRINEY_DEWFORD, Route104_Movement_BrineyExitBoat
waitmovement 0
@ -419,8 +419,8 @@ Route104_EventScript_ArriveInDewford::
setflag FLAG_HIDE_ROUTE_104_MR_BRINEY_BOAT
hideobjectat LOCALID_BOAT_R104, MAP_ROUTE104
copyvar VAR_BRINEY_LOCATION, VAR_0x8008
resetobjectpriority OBJ_EVENT_ID_PLAYER, MAP_ROUTE104
resetobjectpriority LOCALID_BRINEY_DEWFORD, MAP_DEWFORD_TOWN
resetobjectsubpriority OBJ_EVENT_ID_PLAYER, MAP_ROUTE104
resetobjectsubpriority LOCALID_BRINEY_DEWFORD, MAP_DEWFORD_TOWN
copyobjectxytoperm LOCALID_BRINEY_DEWFORD
setvar VAR_BOARD_BRINEY_BOAT_STATE, 0
goto_if_unset FLAG_DELIVERED_STEVEN_LETTER, Route104_EventScript_DeliverLetterReminder

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@ -6,8 +6,8 @@ Route109_MapScripts::
Route109_EventScript_StartDepartForDewford::
call EventScript_BackupMrBrineyLocation
setobjectpriority LOCALID_BRINEY_R109, MAP_ROUTE109, 0
setobjectpriority OBJ_EVENT_ID_PLAYER, MAP_ROUTE109, 0
setobjectsubpriority LOCALID_BRINEY_R109, MAP_ROUTE109, 0
setobjectsubpriority OBJ_EVENT_ID_PLAYER, MAP_ROUTE109, 0
applymovement LOCALID_BRINEY_R109, Route109_Movement_BrineyEnterBoat
waitmovement 0
removeobject LOCALID_BRINEY_R109
@ -50,7 +50,7 @@ Route109_EventScript_DoSailToDewford::
clearflag FLAG_HIDE_MR_BRINEY_BOAT_DEWFORD_TOWN
setobjectxyperm LOCALID_BRINEY_DEWFORD, 12, 8
addobject LOCALID_BRINEY_DEWFORD
setobjectpriority LOCALID_BRINEY_DEWFORD, MAP_DEWFORD_TOWN, 0
setobjectsubpriority LOCALID_BRINEY_DEWFORD, MAP_DEWFORD_TOWN, 0
applymovement LOCALID_BRINEY_DEWFORD, Route109_Movement_BrineyExitBoat
waitmovement 0
clearflag FLAG_HIDE_MR_BRINEY_DEWFORD_TOWN
@ -59,8 +59,8 @@ Route109_EventScript_DoSailToDewford::
msgbox DewfordTown_Text_BrineyLandedInDewford, MSGBOX_DEFAULT
closemessage
copyvar VAR_BRINEY_LOCATION, VAR_0x8008
resetobjectpriority OBJ_EVENT_ID_PLAYER, MAP_ROUTE109
resetobjectpriority LOCALID_BRINEY_DEWFORD, MAP_DEWFORD_TOWN
resetobjectsubpriority OBJ_EVENT_ID_PLAYER, MAP_ROUTE109
resetobjectsubpriority LOCALID_BRINEY_DEWFORD, MAP_DEWFORD_TOWN
copyobjectxytoperm LOCALID_BRINEY_DEWFORD
release
end

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@ -168,8 +168,8 @@ gScriptCmdTable::
.4byte ScrCmd_doweather @ 0xa5
.4byte ScrCmd_setstepcallback @ 0xa6
.4byte ScrCmd_setmaplayoutindex @ 0xa7
.4byte ScrCmd_setobjectpriority @ 0xa8
.4byte ScrCmd_resetobjectpriority @ 0xa9
.4byte ScrCmd_setobjectsubpriority @ 0xa8
.4byte ScrCmd_resetobjectsubpriority @ 0xa9
.4byte ScrCmd_createvobject @ 0xaa
.4byte ScrCmd_turnvobject @ 0xab
.4byte ScrCmd_opendoor @ 0xac
@ -225,7 +225,7 @@ gScriptCmdTable::
.4byte ScrCmd_buffertrainername @ 0xde
.4byte ScrCmd_pokenavcall @ 0xdf
.4byte ScrCmd_warpsootopolislegend @ 0xe0
.4byte ScrCmd_buffercontesttype @ 0xe1
.4byte ScrCmd_buffercontestname @ 0xe1
.4byte ScrCmd_bufferitemnameplural @ 0xe2
gScriptCmdTableEnd::

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@ -283,7 +283,7 @@ ContestHall_EventScript_GetCategoryTough::
return
ContestHall_EventScript_ContestGettingStarted::
buffercontesttypestring 1, VAR_0x8008
buffercontestname 1, VAR_0x8008
bufferstdstring 2, VAR_0x8009
call ContestHall_EventScript_GettingStarted
lockall

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@ -110,8 +110,8 @@ const struct ObjectEventGraphicsInfo *GetObjectEventGraphicsInfo(u8 graphicsId);
void SetObjectInvisibility(u8, u8, u8, bool8);
void FreeAndReserveObjectSpritePalettes(void);
void SetObjectEventSpritePosByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y);
void ResetObjectPriority(u8, u8, u8);
void SetObjectPriority(u8, u8, u8, u8);
void ResetObjectSubpriority(u8, u8, u8);
void SetObjectSubpriority(u8, u8, u8, u8);
void AllowObjectAtPosTriggerGroundEffects(s16, s16);
void ObjectEventGetLocalIdAndMap(struct ObjectEvent *objectEvent, void *localId, void *mapNum, void *mapGroup);
void ShiftObjectEventCoords(struct ObjectEvent *, s16, s16);

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@ -5,11 +5,11 @@
static const u16 sContestLadyMonGfxId[] =
{
OBJ_EVENT_GFX_ZIGZAGOON_1,
OBJ_EVENT_GFX_SKITTY,
OBJ_EVENT_GFX_POOCHYENA,
OBJ_EVENT_GFX_KECLEON,
OBJ_EVENT_GFX_PIKACHU
[CONTEST_CATEGORY_COOL] = OBJ_EVENT_GFX_ZIGZAGOON_1,
[CONTEST_CATEGORY_BEAUTY] = OBJ_EVENT_GFX_SKITTY,
[CONTEST_CATEGORY_CUTE] = OBJ_EVENT_GFX_POOCHYENA,
[CONTEST_CATEGORY_SMART] = OBJ_EVENT_GFX_KECLEON,
[CONTEST_CATEGORY_TOUGH] = OBJ_EVENT_GFX_PIKACHU
};
static const u16 sLilycoveLadyGfxId[] =
@ -434,36 +434,36 @@ static const u16 sFavorLadyPrizes[] =
static const u8 *const sContestLadyMonNames[] =
{
gText_ContestLady_Handsome,
gText_ContestLady_Vinny,
gText_ContestLady_Moreme,
gText_ContestLady_Ironhard,
gText_ContestLady_Muscle
[CONTEST_CATEGORY_COOL] = gText_ContestLady_Handsome,
[CONTEST_CATEGORY_BEAUTY] = gText_ContestLady_Vinny,
[CONTEST_CATEGORY_CUTE] = gText_ContestLady_Moreme,
[CONTEST_CATEGORY_SMART] = gText_ContestLady_Ironhard,
[CONTEST_CATEGORY_TOUGH] = gText_ContestLady_Muscle
};
static const u8 *const sContestLadyCategoryNames[] =
{
gText_ContestLady_Coolness,
gText_ContestLady_Beauty,
gText_ContestLady_Cuteness,
gText_ContestLady_Smartness,
gText_ContestLady_Toughness
[CONTEST_CATEGORY_COOL] = gText_ContestLady_Coolness,
[CONTEST_CATEGORY_BEAUTY] = gText_ContestLady_Beauty,
[CONTEST_CATEGORY_CUTE] = gText_ContestLady_Cuteness,
[CONTEST_CATEGORY_SMART] = gText_ContestLady_Smartness,
[CONTEST_CATEGORY_TOUGH] = gText_ContestLady_Toughness
};
static const u8 *const sContestNames[] =
{
gText_CoolnessContest,
gText_BeautyContest,
gText_CutenessContest,
gText_SmartnessContest,
gText_ToughnessContest
[CONTEST_CATEGORY_COOL] = gText_CoolnessContest,
[CONTEST_CATEGORY_BEAUTY] = gText_BeautyContest,
[CONTEST_CATEGORY_CUTE] = gText_CutenessContest,
[CONTEST_CATEGORY_SMART] = gText_SmartnessContest,
[CONTEST_CATEGORY_TOUGH] = gText_ToughnessContest
};
static const u16 sContestLadyMonSpecies[] =
{
SPECIES_ZIGZAGOON,
SPECIES_SKITTY,
SPECIES_POOCHYENA,
SPECIES_KECLEON,
SPECIES_PIKACHU
[CONTEST_CATEGORY_COOL] = SPECIES_ZIGZAGOON,
[CONTEST_CATEGORY_BEAUTY] = SPECIES_SKITTY,
[CONTEST_CATEGORY_CUTE] = SPECIES_POOCHYENA,
[CONTEST_CATEGORY_SMART] = SPECIES_KECLEON,
[CONTEST_CATEGORY_TOUGH] = SPECIES_PIKACHU
};

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@ -1915,7 +1915,7 @@ void AllowObjectAtPosTriggerGroundEffects(s16 x, s16 y)
}
}
void SetObjectPriority(u8 localId, u8 mapNum, u8 mapGroup, u8 subpriority)
void SetObjectSubpriority(u8 localId, u8 mapNum, u8 mapGroup, u8 subpriority)
{
u8 objectEventId;
struct ObjectEvent *objectEvent;
@ -1930,7 +1930,7 @@ void SetObjectPriority(u8 localId, u8 mapNum, u8 mapGroup, u8 subpriority)
}
}
void ResetObjectPriority(u8 localId, u8 mapNum, u8 mapGroup)
void ResetObjectSubpriority(u8 localId, u8 mapNum, u8 mapGroup)
{
u8 objectEventId;
struct ObjectEvent *objectEvent;

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@ -1128,24 +1128,24 @@ bool8 ScrCmd_hideobject_at(struct ScriptContext *ctx)
return FALSE;
}
bool8 ScrCmd_setobjectpriority(struct ScriptContext *ctx)
bool8 ScrCmd_setobjectsubpriority(struct ScriptContext *ctx)
{
u16 localId = VarGet(ScriptReadHalfword(ctx));
u8 mapGroup = ScriptReadByte(ctx);
u8 mapNum = ScriptReadByte(ctx);
u8 priority = ScriptReadByte(ctx);
SetObjectPriority(localId, mapNum, mapGroup, priority + 83);
SetObjectSubpriority(localId, mapNum, mapGroup, priority + 83);
return FALSE;
}
bool8 ScrCmd_resetobjectpriority(struct ScriptContext *ctx)
bool8 ScrCmd_resetobjectsubpriority(struct ScriptContext *ctx)
{
u16 localId = VarGet(ScriptReadHalfword(ctx));
u8 mapGroup = ScriptReadByte(ctx);
u8 mapNum = ScriptReadByte(ctx);
ResetObjectPriority(localId, mapNum, mapGroup);
ResetObjectSubpriority(localId, mapNum, mapGroup);
return FALSE;
}
@ -1635,12 +1635,12 @@ bool8 ScrCmd_bufferstdstring(struct ScriptContext *ctx)
return FALSE;
}
bool8 ScrCmd_buffercontesttype(struct ScriptContext *ctx)
bool8 ScrCmd_buffercontestname(struct ScriptContext *ctx)
{
u8 stringVarIndex = ScriptReadByte(ctx);
u16 index = VarGet(ScriptReadHalfword(ctx));
u16 category = VarGet(ScriptReadHalfword(ctx));
BufferContestName(sScriptStringVars[stringVarIndex], index);
BufferContestName(sScriptStringVars[stringVarIndex], category);
return FALSE;
}