Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into gen8_hold_effects

This commit is contained in:
Evan 2021-01-10 09:02:21 -07:00
commit c95bfae701
4 changed files with 7 additions and 7 deletions

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@ -1,8 +1,6 @@
#ifndef GUARD_BATTLE_DEBUG_H
#define GUARD_BATTLE_DEBUG_H
#define USE_BATTLE_DEBUG TRUE
void CB2_BattleDebugMenu(void);
#endif // GUARD_BATTLE_DEBUG_H

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@ -167,7 +167,8 @@
#define B_NEW_IMPACT_PALETTE TRUE // If set to TRUE, it updates the basic 'hit' palette.
#define B_NEW_SURF_PARTICLE_PALETTE TRUE // If set to TRUE, it updates Surf's wave palette.
#define HIDE_HEALTHBOXES_DURING_ANIMS TRUE //if TRUE, hides healthboxes during move animations
#define B_TERRAIN_BG_CHANGE TRUE // If TRUE, terrain moves permanently change the default battle background until the effect fades.
#define HIDE_HEALTHBOXES_DURING_ANIMS TRUE // If set to TRUE, hides healthboxes during move animations
#define B_TERRAIN_BG_CHANGE TRUE // If set to TRUE, terrain moves permanently change the default battle background until the effect fades.
#define B_ENABLE_DEBUG TRUE // If set to TRUE, enables a debug menu to use in battles by pressing the Select button.
#endif // GUARD_CONSTANTS_BATTLE_CONFIG_H

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@ -331,7 +331,7 @@ static void HandleInputChooseAction(void)
{
SwapHpBarsWithHpText();
}
else if (USE_BATTLE_DEBUG && gMain.newKeys & SELECT_BUTTON)
else if (B_ENABLE_DEBUG && gMain.newKeys & SELECT_BUTTON)
{
BtlController_EmitTwoReturnValues(1, B_ACTION_DEBUG, 0);
PlayerBufferExecCompleted();

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@ -4395,6 +4395,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
case ABILITY_MUMMY:
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& IsBattlerAlive(gBattlerAttacker)
&& TARGET_TURN_DAMAGED
&& (gBattleMoves[move].flags & FLAG_MAKES_CONTACT))
{
switch (gBattleMons[gBattlerAttacker].ability)
@ -6353,7 +6354,7 @@ u32 GetBattlerHoldEffect(u8 battlerId, bool32 checkNegating)
gPotentialItemEffectBattler = battlerId;
if (USE_BATTLE_DEBUG && gBattleStruct->debugHoldEffects[battlerId] != 0 && gBattleMons[battlerId].item)
if (B_ENABLE_DEBUG && gBattleStruct->debugHoldEffects[battlerId] != 0 && gBattleMons[battlerId].item)
return gBattleStruct->debugHoldEffects[battlerId];
else if (gBattleMons[battlerId].item == ITEM_ENIGMA_BERRY)
return gEnigmaBerries[battlerId].holdEffect;
@ -7837,7 +7838,7 @@ bool32 CanMegaEvolve(u8 battlerId)
// Check if there is an entry in the evolution table for regular Mega Evolution.
if (GetMegaEvolutionSpecies(species, itemId) != SPECIES_NONE)
{
if (USE_BATTLE_DEBUG && gBattleStruct->debugHoldEffects[battlerId])
if (B_ENABLE_DEBUG && gBattleStruct->debugHoldEffects[battlerId])
holdEffect = gBattleStruct->debugHoldEffects[battlerId];
else if (itemId == ITEM_ENIGMA_BERRY)
holdEffect = gEnigmaBerries[battlerId].holdEffect;