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Fix Magnet Rise animation (#3280)
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@ -1882,28 +1882,28 @@ Move_MAGNET_RISE:
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delay 0
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createvisualtask AnimTask_BlendColorCycle 2, 31, -31, 1, 5, 5, RGB(31, 31, 20)
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playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
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createvisualtask AnimTask_WindUpLunge, 5, 7, 0, -12, 4, 10, 10, 12, 6
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createsprite gSparkElectricitySpriteTemplate, 0, 7, 32, 24, 190, 12, 0, 1, 0
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createvisualtask AnimTask_WindUpLunge, 5, ANIM_ATTACKER, -12, 4, 10, 10, 12, 6
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createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 32, 24, 190, 12, ANIM_ATTACKER, 1, 0
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delay 0
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createsprite gSparkElectricitySpriteTemplate, 0, 7, 80, 24, 22, 12, 0, 1, 0
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createsprite gSparkElectricitySpriteTemplate, 0, 7, 156, 24, 121, 13, 0, 1, 1
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createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 80, 24, 22, 12, ANIM_ATTACKER, 1, 0
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createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 156, 24, 121, 13, ANIM_ATTACKER, 1, 1
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delay 0
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playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
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delay 4
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createsprite gSparkElectricitySpriteTemplate, 0, 7, 100, 24, 60, 10, 0, 1, 0
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createsprite gSparkElectricitySpriteTemplate, 0, 7, 170, 24, 42, 11, 0, 1, 1
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createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 100, 24, 60, 10, ANIM_ATTACKER, 1, 0
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createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 170, 24, 42, 11, ANIM_ATTACKER, 1, 1
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delay 0
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createsprite gSparkElectricitySpriteTemplate, 0, 7, 238, 24, 165, 10, 0, 1, 1
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createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 238, 24, 165, 10, ANIM_ATTACKER, 1, 1
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delay 0
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createsprite gSparkElectricitySpriteTemplate, 0, 7, 32, 24, 190, 12, 0, 1, 0
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createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 32, 24, 190, 12, ANIM_ATTACKER, 1, 0
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delay 0
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createsprite gSparkElectricitySpriteTemplate, 0, 7, 80, 24, 22, 12, 0, 1, 0
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createsprite gSparkElectricitySpriteTemplate, 0, 7, 156, 24, 121, 13, 0, 1, 1
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createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 80, 24, 22, 12, ANIM_ATTACKER, 1, 0
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createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 156, 24, 121, 13, ANIM_ATTACKER, 1, 1
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delay 0
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createsprite gSparkElectricitySpriteTemplate, 0, 7, 100, 24, 60, 10, 0, 1, 0
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createsprite gSparkElectricitySpriteTemplate, 0, 7, 170, 24, 42, 11, 0, 1, 1
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createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 100, 24, 60, 10, ANIM_ATTACKER, 1, 0
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createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 170, 24, 42, 11, ANIM_ATTACKER, 1, 1
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delay 0
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createsprite gSparkElectricitySpriteTemplate, 0, 7, 238, 24, 165, 10, 0, 1, 1
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createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 238, 24, 165, 10, ANIM_ATTACKER, 1, 1
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delay 0
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createvisualtask AnimTask_BlendColorCycle, 2, 31, -31, 1, 0, 0, RGB(31, 31, 20)
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delay 20
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@ -8917,7 +8917,7 @@ Boomburst_Doubles:
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Move_FAIRY_LOCK::
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loadspritegfx ANIM_TAG_CHAIN_LINK @Chain Colour
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loadspritegfx ANIM_TAG_FAIRY_LOCK_CHAINS @Fairy Lock Chain
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loadspritegfx ANIM_TAG_FAIRY_LOCK_CHAINS @AnimTask is missing for Fairy Lock Chain
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setalpha 8, 8
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monbg ANIM_ATK_PARTNER
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createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0x8, 0x6B1F
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