mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 03:34:15 +01:00
Merge branch 'RHH/master' into RHH/upcoming
# Conflicts: # src/battle_ai_util.c
This commit is contained in:
commit
c9b2a8ae24
@ -7236,6 +7236,9 @@ BattleScript_ToxicDebrisActivates::
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printstring STRINGID_POISONSPIKESSCATTERED
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waitmessage B_WAIT_TIME_LONG
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BattleScript_ToxicDebrisRet:
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copybyte sBATTLER, gBattlerTarget
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copybyte gBattlerTarget, gBattlerAttacker
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copybyte gBattlerAttacker, sBATTLER
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return
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BattleScript_EarthEaterActivates::
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@ -1143,7 +1143,7 @@ bool32 CanTargetFaintAi(u8 battlerDef, u8 battlerAtk)
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for (i = 0; i < MAX_MON_MOVES; i++)
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{
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if (moves[i] != MOVE_NONE && moves[i] != MOVE_UNAVAILABLE && !(unusable & gBitTable[i])
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&& AI_DATA->simulatedDmg[battlerDef][battlerAtk][moves[i]] >= gBattleMons[battlerAtk].hp)
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&& AI_DATA->simulatedDmg[battlerDef][battlerAtk][i] >= gBattleMons[battlerAtk].hp)
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{
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return TRUE;
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}
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@ -5672,10 +5672,10 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
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&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
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&& IS_MOVE_PHYSICAL(gCurrentMove)
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&& TARGET_TURN_DAMAGED
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&& !(gSideStatuses[GetBattlerSide(gBattlerAttacker)] & SIDE_STATUS_TOXIC_SPIKES)
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&& (gSideTimers[gBattlerAttacker].toxicSpikesAmount != 2)
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&& IsBattlerAlive(gBattlerTarget))
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{
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gBattlerTarget = gBattlerAttacker;
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SWAP(gBattlerAttacker, gBattlerTarget, i);
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BattleScriptPushCursor();
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gBattlescriptCurrInstr = BattleScript_ToxicDebrisActivates;
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effect++;
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96
test/battle/ability/toxic_debris.c
Normal file
96
test/battle/ability/toxic_debris.c
Normal file
@ -0,0 +1,96 @@
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#include "global.h"
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#include "test/battle.h"
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SINGLE_BATTLE_TEST("Toxic Debris sets Toxic Spikes on the opposing side if hit by a physical attack")
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{
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u32 move;
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PARAMETRIZE { move = MOVE_TACKLE;}
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PARAMETRIZE { move = MOVE_SWIFT;}
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Ability(ABILITY_TOXIC_DEBRIS); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, move); }
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} SCENE {
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if (move == MOVE_TACKLE) {
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ABILITY_POPUP(player, ABILITY_TOXIC_DEBRIS);
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MESSAGE("Poison Spikes were scattered all around the opposing team's feet!");
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}
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else {
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NOT ABILITY_POPUP(player, ABILITY_TOXIC_DEBRIS);
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NOT MESSAGE("Poison Spikes were scattered all around the opposing team's feet!");
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}
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}
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}
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SINGLE_BATTLE_TEST("Toxic Debris does not activate if two layers of Toxic Spikes are already up")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Ability(ABILITY_TOXIC_DEBRIS); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_TACKLE); }
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TURN { MOVE(opponent, MOVE_TACKLE); }
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TURN { MOVE(opponent, MOVE_TACKLE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent);
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ABILITY_POPUP(player, ABILITY_TOXIC_DEBRIS);
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MESSAGE("Poison Spikes were scattered all around the opposing team's feet!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent);
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ABILITY_POPUP(player, ABILITY_TOXIC_DEBRIS);
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MESSAGE("Poison Spikes were scattered all around the opposing team's feet!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent);
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NOT ABILITY_POPUP(player, ABILITY_TOXIC_DEBRIS);
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NOT MESSAGE("Poison Spikes were scattered all around the opposing team's feet!");
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}
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}
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SINGLE_BATTLE_TEST("If a Substitute is hit, Toxic Debris does not set Toxic Spikes")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Ability(ABILITY_TOXIC_DEBRIS); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_SUBSTITUTE); }
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TURN { MOVE(opponent, MOVE_TACKLE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SUBSTITUTE, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent);
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NOT ABILITY_POPUP(player, ABILITY_TOXIC_DEBRIS);
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NOT MESSAGE("Poison Spikes were scattered all around the opposing team's feet!");
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}
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}
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SINGLE_BATTLE_TEST("Each hit of a Multi Hit move activates Toxic Debris")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Ability(ABILITY_TOXIC_DEBRIS); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_FURY_SWIPES); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_FURY_SWIPES, opponent);
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ABILITY_POPUP(player, ABILITY_TOXIC_DEBRIS);
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MESSAGE("Poison Spikes were scattered all around the opposing team's feet!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_FURY_SWIPES, opponent);
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ABILITY_POPUP(player, ABILITY_TOXIC_DEBRIS);
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MESSAGE("Poison Spikes were scattered all around the opposing team's feet!");
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}
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}
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SINGLE_BATTLE_TEST("Air Balloon is popped after Toxic Debris activates")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Ability(ABILITY_TOXIC_DEBRIS); Item(ITEM_AIR_BALLOON); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_TACKLE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent);
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ABILITY_POPUP(player, ABILITY_TOXIC_DEBRIS);
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MESSAGE("Poison Spikes were scattered all around the opposing team's feet!");
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MESSAGE("Wobbuffet's Air Balloon popped!");
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}
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}
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215
test/battle/hold_effect/cure_status.c
Normal file
215
test/battle/hold_effect/cure_status.c
Normal file
@ -0,0 +1,215 @@
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#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(gItems[ITEM_LUM_BERRY].holdEffect == HOLD_EFFECT_CURE_STATUS);
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}
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SINGLE_BATTLE_TEST("Pecha and Lum Berries cure poison")
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{
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u16 item;
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PARAMETRIZE { item = ITEM_PECHA_BERRY; }
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PARAMETRIZE { item = ITEM_LUM_BERRY; }
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GIVEN {
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ASSUME(gItems[ITEM_PECHA_BERRY].holdEffect == HOLD_EFFECT_CURE_PSN);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET) { Item(item); }
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} WHEN {
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TURN { MOVE(player, MOVE_POISON_POWDER); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_POISON_POWDER, player);
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent);
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STATUS_ICON(opponent, poison: TRUE);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
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STATUS_ICON(opponent, poison: FALSE);
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}
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}
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SINGLE_BATTLE_TEST("Pecha and Lum Berries cure bad poison")
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{
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u16 item;
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PARAMETRIZE { item = ITEM_PECHA_BERRY; }
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PARAMETRIZE { item = ITEM_LUM_BERRY; }
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GIVEN {
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ASSUME(gItems[ITEM_PECHA_BERRY].holdEffect == HOLD_EFFECT_CURE_PSN);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET) { Item(item); }
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} WHEN {
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TURN { MOVE(player, MOVE_TOXIC); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TOXIC, player);
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent);
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STATUS_ICON(opponent, badPoison: TRUE);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
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STATUS_ICON(opponent, badPoison: FALSE);
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}
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}
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SINGLE_BATTLE_TEST("Rawst and Lum Berries cure burn")
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{
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u16 item;
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PARAMETRIZE { item = ITEM_RAWST_BERRY; }
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PARAMETRIZE { item = ITEM_LUM_BERRY; }
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GIVEN {
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ASSUME(gItems[ITEM_RAWST_BERRY].holdEffect == HOLD_EFFECT_CURE_BRN);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET) { Item(item); }
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} WHEN {
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TURN { MOVE(player, MOVE_WILL_O_WISP); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_WILL_O_WISP, player);
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_BRN, opponent);
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STATUS_ICON(opponent, burn: TRUE);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
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STATUS_ICON(opponent, burn: FALSE);
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}
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}
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SINGLE_BATTLE_TEST("Aspear and Lum Berries cure freeze")
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{
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u16 item;
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PARAMETRIZE { item = ITEM_ASPEAR_BERRY; }
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PARAMETRIZE { item = ITEM_LUM_BERRY; }
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GIVEN {
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ASSUME(gItems[ITEM_ASPEAR_BERRY].holdEffect == HOLD_EFFECT_CURE_FRZ);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET) { Item(item); }
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} WHEN {
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TURN { MOVE(player, MOVE_ICE_PUNCH); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_ICE_PUNCH, player);
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_FRZ, opponent);
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STATUS_ICON(opponent, freeze: TRUE);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
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STATUS_ICON(opponent, freeze: FALSE);
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}
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}
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SINGLE_BATTLE_TEST("Chesto and Lum Berries cure sleep")
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{
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u16 item;
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PARAMETRIZE { item = ITEM_CHESTO_BERRY; }
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PARAMETRIZE { item = ITEM_LUM_BERRY; }
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GIVEN {
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ASSUME(gItems[ITEM_CHESTO_BERRY].holdEffect == HOLD_EFFECT_CURE_SLP);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET) { Item(item); }
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} WHEN {
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TURN { MOVE(player, MOVE_HYPNOSIS); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_HYPNOSIS, player);
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_SLP, opponent);
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STATUS_ICON(opponent, sleep: TRUE);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
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STATUS_ICON(opponent, sleep: FALSE);
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}
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}
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SINGLE_BATTLE_TEST("Cheri and Lum Berries cure paralysis")
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{
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u16 item;
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PARAMETRIZE { item = ITEM_CHERI_BERRY; }
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PARAMETRIZE { item = ITEM_LUM_BERRY; }
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GIVEN {
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ASSUME(gItems[ITEM_CHERI_BERRY].holdEffect == HOLD_EFFECT_CURE_PAR);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET) { Item(item); }
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} WHEN {
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TURN { MOVE(player, MOVE_THUNDER_WAVE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_THUNDER_WAVE, player);
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PRZ, opponent);
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STATUS_ICON(opponent, paralysis: TRUE);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
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STATUS_ICON(opponent, paralysis: FALSE);
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}
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}
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SINGLE_BATTLE_TEST("Perism and Lum Berries cure confusion")
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{
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u16 item;
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PARAMETRIZE { item = ITEM_PERSIM_BERRY; }
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PARAMETRIZE { item = ITEM_LUM_BERRY; }
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GIVEN {
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ASSUME(gItems[ITEM_PERSIM_BERRY].holdEffect == HOLD_EFFECT_CURE_CONFUSION);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET) { Item(item); }
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} WHEN {
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TURN { MOVE(player, MOVE_CONFUSE_RAY); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CONFUSE_RAY, player);
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_CONFUSION, opponent);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
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}
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}
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SINGLE_BATTLE_TEST("Berry hold effect cures status if a pokemon enters a battle")
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{
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u16 status;
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u16 item;
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PARAMETRIZE{ status = STATUS1_BURN; item = ITEM_RAWST_BERRY; }
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PARAMETRIZE{ status = STATUS1_FREEZE; item = ITEM_ASPEAR_BERRY; }
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PARAMETRIZE{ status = STATUS1_PARALYSIS; item = ITEM_CHERI_BERRY; }
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PARAMETRIZE{ status = STATUS1_POISON; item = ITEM_PECHA_BERRY; }
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PARAMETRIZE{ status = STATUS1_TOXIC_POISON; item = ITEM_PECHA_BERRY; }
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PARAMETRIZE{ status = STATUS1_SLEEP; item = ITEM_CHESTO_BERRY; }
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GIVEN {
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ASSUME(gItems[ITEM_RAWST_BERRY].holdEffect == HOLD_EFFECT_CURE_BRN);
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ASSUME(gItems[ITEM_ASPEAR_BERRY].holdEffect == HOLD_EFFECT_CURE_FRZ);
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ASSUME(gItems[ITEM_CHERI_BERRY].holdEffect == HOLD_EFFECT_CURE_PAR);
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ASSUME(gItems[ITEM_PECHA_BERRY].holdEffect == HOLD_EFFECT_CURE_PSN);
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ASSUME(gItems[ITEM_CHESTO_BERRY].holdEffect == HOLD_EFFECT_CURE_SLP);
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PLAYER(SPECIES_WOBBUFFET) { Status1(status); Item(ITEM_LUM_BERRY); }
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OPPONENT(SPECIES_WOBBUFFET) { Status1(status); Item(item); }
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} WHEN {
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TURN { }
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} SCENE {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
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}
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}
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SINGLE_BATTLE_TEST("Pokemon can be further poisoned with Toxic spikes after a status healing hold effect was previously used")
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{
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u16 item;
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PARAMETRIZE { item = ITEM_PECHA_BERRY; }
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PARAMETRIZE { item = ITEM_LUM_BERRY; }
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KNOWN_FAILING;
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GIVEN {
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ASSUME(gItems[ITEM_PECHA_BERRY].holdEffect == HOLD_EFFECT_CURE_PSN);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WYNAUT) { Item(item); }
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} WHEN {
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TURN { MOVE(player, MOVE_TOXIC_SPIKES); }
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TURN { SWITCH(opponent, 1); }
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TURN { SWITCH(opponent, 0); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TOXIC_SPIKES, player);
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent);
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STATUS_ICON(opponent, poison: TRUE);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
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STATUS_ICON(opponent, poison: FALSE);
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent);
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STATUS_ICON(opponent, poison: TRUE);
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}
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}
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