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Move high crit to a flag and update move table
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@ -57,7 +57,7 @@ gBattleScriptsForMoveEffects:: @ 82D86A8
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.4byte BattleScript_EffectSuperFang
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.4byte BattleScript_EffectSuperFang
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.4byte BattleScript_EffectDragonRage
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.4byte BattleScript_EffectDragonRage
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.4byte BattleScript_EffectTrap
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.4byte BattleScript_EffectTrap
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.4byte BattleScript_EffectHighCritical
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.4byte BattleScript_EffectPlaceholder43
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.4byte BattleScript_EffectDoubleHit
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.4byte BattleScript_EffectDoubleHit
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.4byte BattleScript_EffectRecoilIfMiss
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.4byte BattleScript_EffectRecoilIfMiss
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.4byte BattleScript_EffectMist
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.4byte BattleScript_EffectMist
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@ -110,14 +110,14 @@ gBattleScriptsForMoveEffects:: @ 82D86A8
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.4byte BattleScript_EffectConversion2
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.4byte BattleScript_EffectConversion2
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.4byte BattleScript_EffectLockOn
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.4byte BattleScript_EffectLockOn
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.4byte BattleScript_EffectSketch
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.4byte BattleScript_EffectSketch
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.4byte BattleScript_EffectUnused60//Thaw
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.4byte BattleScript_EffectUnused60
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.4byte BattleScript_EffectSleepTalk
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.4byte BattleScript_EffectSleepTalk
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.4byte BattleScript_EffectDestinyBond
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.4byte BattleScript_EffectDestinyBond
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.4byte BattleScript_EffectFlail
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.4byte BattleScript_EffectFlail
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.4byte BattleScript_EffectSpite
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.4byte BattleScript_EffectSpite
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.4byte BattleScript_EffectFalseSwipe
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.4byte BattleScript_EffectFalseSwipe
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.4byte BattleScript_EffectHealBell
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.4byte BattleScript_EffectHealBell
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.4byte BattleScript_EffectQuickAttack
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.4byte BattleScript_EffectPlaceholder103
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.4byte BattleScript_EffectTripleKick
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.4byte BattleScript_EffectTripleKick
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.4byte BattleScript_EffectThief
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.4byte BattleScript_EffectThief
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.4byte BattleScript_EffectMeanLook
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.4byte BattleScript_EffectMeanLook
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@ -214,7 +214,7 @@ gBattleScriptsForMoveEffects:: @ 82D86A8
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.4byte BattleScript_EffectSecretPower
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.4byte BattleScript_EffectSecretPower
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.4byte BattleScript_EffectDoubleEdge
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.4byte BattleScript_EffectDoubleEdge
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.4byte BattleScript_EffectTeeterDance
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.4byte BattleScript_EffectTeeterDance
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.4byte BattleScript_EffectBlazeKick
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.4byte BattleScript_EffectPlaceholder200
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.4byte BattleScript_EffectMudSport
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.4byte BattleScript_EffectMudSport
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.4byte BattleScript_EffectPoisonFang
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.4byte BattleScript_EffectPoisonFang
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.4byte BattleScript_EffectWeatherBall
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.4byte BattleScript_EffectWeatherBall
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@ -223,7 +223,7 @@ gBattleScriptsForMoveEffects:: @ 82D86A8
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.4byte BattleScript_EffectCosmicPower
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.4byte BattleScript_EffectCosmicPower
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.4byte BattleScript_EffectSkyUppercut
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.4byte BattleScript_EffectSkyUppercut
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.4byte BattleScript_EffectBulkUp
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.4byte BattleScript_EffectBulkUp
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.4byte BattleScript_EffectPoisonTail
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.4byte BattleScript_EffectPlaceholder209
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.4byte BattleScript_EffectWaterSport
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.4byte BattleScript_EffectWaterSport
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.4byte BattleScript_EffectCalmMind
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.4byte BattleScript_EffectCalmMind
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.4byte BattleScript_EffectDragonDance
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.4byte BattleScript_EffectDragonDance
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@ -235,7 +235,7 @@ BattleScript_EffectAccuracyUp::
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BattleScript_EffectAlwaysHit::
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BattleScript_EffectAlwaysHit::
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BattleScript_EffectSpecialAttackDown::
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BattleScript_EffectSpecialAttackDown::
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BattleScript_EffectSpecialDefenseDown::
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BattleScript_EffectSpecialDefenseDown::
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BattleScript_EffectHighCritical::
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BattleScript_EffectPlaceholder43::
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BattleScript_EffectAccuracyUp2::
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BattleScript_EffectAccuracyUp2::
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BattleScript_EffectEvasionUp2::
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BattleScript_EffectEvasionUp2::
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BattleScript_EffectSpecialAttackDown2::
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BattleScript_EffectSpecialAttackDown2::
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@ -245,12 +245,14 @@ BattleScript_EffectEvasionDownHit::
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BattleScript_EffectVitalThrow::
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BattleScript_EffectVitalThrow::
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BattleScript_EffectUnused60::
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BattleScript_EffectUnused60::
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BattleScript_EffectFalseSwipe::
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BattleScript_EffectFalseSwipe::
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BattleScript_EffectQuickAttack::
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BattleScript_EffectPlaceholder103::
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BattleScript_EffectUnused6e::
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BattleScript_EffectUnused6e::
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BattleScript_EffectPursuit::
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BattleScript_EffectPursuit::
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BattleScript_EffectUnused83::
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BattleScript_EffectUnused83::
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BattleScript_EffectUnused8d::
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BattleScript_EffectUnused8d::
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BattleScript_EffectUnusedA3::
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BattleScript_EffectUnusedA3::
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BattleScript_EffectPlaceholder200::
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BattleScript_EffectPlaceholder209:
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BattleScript_EffectHit::
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BattleScript_EffectHit::
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jumpifnotmove MOVE_SURF, BattleScript_HitFromAtkCanceler
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jumpifnotmove MOVE_SURF, BattleScript_HitFromAtkCanceler
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jumpifnostatus3 BS_TARGET, STATUS3_UNDERWATER, BattleScript_HitFromAtkCanceler
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jumpifnostatus3 BS_TARGET, STATUS3_UNDERWATER, BattleScript_HitFromAtkCanceler
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@ -288,7 +290,7 @@ BattleScript_MoveEnd::
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end
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end
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BattleScript_MakeMoveMissed::
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BattleScript_MakeMoveMissed::
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orbyte gMoveResultFlags, MOVE_RESULT_MISSED
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orhalfword gMoveResultFlags, MOVE_RESULT_MISSED
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BattleScript_PrintMoveMissed::
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BattleScript_PrintMoveMissed::
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attackstring
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attackstring
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ppreduce
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ppreduce
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@ -335,8 +337,7 @@ BattleScript_CantMakeAsleep::
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waitmessage 0x40
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waitmessage 0x40
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goto BattleScript_MoveEnd
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goto BattleScript_MoveEnd
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BattleScript_EffectPoisonHit::
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BattleScript_EffectPoisonHit:
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BattleScript_EffectPoisonTail::
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setmoveeffect MOVE_EFFECT_POISON
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setmoveeffect MOVE_EFFECT_POISON
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goto BattleScript_EffectHit
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goto BattleScript_EffectHit
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@ -44,7 +44,7 @@
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#define EFFECT_SUPER_FANG 40
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#define EFFECT_SUPER_FANG 40
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#define EFFECT_DRAGON_RAGE 41
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#define EFFECT_DRAGON_RAGE 41
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#define EFFECT_TRAP 42
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#define EFFECT_TRAP 42
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#define EFFECT_HIGH_CRITICAL 43
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#define EFFECT_PLACEHOLDER_43 43
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#define EFFECT_DOUBLE_HIT 44
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#define EFFECT_DOUBLE_HIT 44
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#define EFFECT_RECOIL_IF_MISS 45
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#define EFFECT_RECOIL_IF_MISS 45
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#define EFFECT_MIST 46
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#define EFFECT_MIST 46
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@ -104,7 +104,7 @@
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#define EFFECT_SPITE 100
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#define EFFECT_SPITE 100
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#define EFFECT_FALSE_SWIPE 101
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#define EFFECT_FALSE_SWIPE 101
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#define EFFECT_HEAL_BELL 102
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#define EFFECT_HEAL_BELL 102
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#define EFFECT_QUICK_ATTACK 103
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#define EFFECT_PLACEHOLDER_103 103
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#define EFFECT_TRIPLE_KICK 104
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#define EFFECT_TRIPLE_KICK 104
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#define EFFECT_THIEF 105
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#define EFFECT_THIEF 105
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#define EFFECT_MEAN_LOOK 106
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#define EFFECT_MEAN_LOOK 106
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@ -201,7 +201,7 @@
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#define EFFECT_SECRET_POWER 197
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#define EFFECT_SECRET_POWER 197
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#define EFFECT_DOUBLE_EDGE 198
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#define EFFECT_DOUBLE_EDGE 198
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#define EFFECT_TEETER_DANCE 199
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#define EFFECT_TEETER_DANCE 199
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#define EFFECT_BLAZE_KICK 200
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#define EFFECT_PLACEHOLDER_200 200
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#define EFFECT_MUD_SPORT 201
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#define EFFECT_MUD_SPORT 201
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#define EFFECT_POISON_FANG 202
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#define EFFECT_POISON_FANG 202
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#define EFFECT_WEATHER_BALL 203
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#define EFFECT_WEATHER_BALL 203
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@ -210,7 +210,7 @@
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#define EFFECT_COSMIC_POWER 206
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#define EFFECT_COSMIC_POWER 206
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#define EFFECT_SKY_UPPERCUT 207
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#define EFFECT_SKY_UPPERCUT 207
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#define EFFECT_BULK_UP 208
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#define EFFECT_BULK_UP 208
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#define EFFECT_POISON_TAIL 209
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#define EFFECT_PLACEHOLDER_209 209
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#define EFFECT_WATER_SPORT 210
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#define EFFECT_WATER_SPORT 210
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#define EFFECT_CALM_MIND 211
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#define EFFECT_CALM_MIND 211
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#define EFFECT_DRAGON_DANCE 212
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#define EFFECT_DRAGON_DANCE 212
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@ -20,7 +20,8 @@
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#define TYPE_ICE 0x0f
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#define TYPE_ICE 0x0f
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#define TYPE_DRAGON 0x10
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#define TYPE_DRAGON 0x10
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#define TYPE_DARK 0x11
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#define TYPE_DARK 0x11
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#define NUMBER_OF_MON_TYPES 0x12
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#define TYPE_FAIRY 0x12
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#define NUMBER_OF_MON_TYPES 0x13
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// Pokemon egg groups
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// Pokemon egg groups
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#define EGG_GROUP_NONE 0
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#define EGG_GROUP_NONE 0
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File diff suppressed because it is too large
Load Diff
@ -364,6 +364,7 @@ struct BattleMove
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u8 target;
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u8 target;
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s8 priority;
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s8 priority;
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u8 flags;
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u8 flags;
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u8 split;
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};
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};
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#define FLAG_MAKES_CONTACT 0x1
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#define FLAG_MAKES_CONTACT 0x1
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@ -372,6 +373,11 @@ struct BattleMove
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#define FLAG_SNATCH_AFFECTED 0x8
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#define FLAG_SNATCH_AFFECTED 0x8
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#define FLAG_MIRROR_MOVE_AFFECTED 0x10
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#define FLAG_MIRROR_MOVE_AFFECTED 0x10
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#define FLAG_KINGSROCK_AFFECTED 0x20
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#define FLAG_KINGSROCK_AFFECTED 0x20
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#define FLAG_HIGH_CRIT 0x40
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#define SPLIT_PHYSICAL 0x0
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#define SPLIT_SPECIAL 0x1
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#define SPLIT_STATUS 0x2
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struct SpindaSpot
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struct SpindaSpot
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{
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{
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@ -82,6 +82,7 @@ enum
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LIST_ITEM_STATUS2,
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LIST_ITEM_STATUS2,
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LIST_ITEM_STATUS3,
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LIST_ITEM_STATUS3,
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LIST_ITEM_SIDE_STATUS,
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LIST_ITEM_SIDE_STATUS,
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LIST_ITEM_VARIOUS,
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LIST_ITEM_COUNT
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LIST_ITEM_COUNT
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};
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};
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@ -156,6 +157,7 @@ static const u8 sText_LightScreen[] = _("Light Screen");
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static const u8 sText_Spikes[] = _("Spikes");
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static const u8 sText_Spikes[] = _("Spikes");
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static const u8 sText_Safeguard[] = _("Safeguard");
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static const u8 sText_Safeguard[] = _("Safeguard");
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static const u8 sText_Mist[] = _("Mist");
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static const u8 sText_Mist[] = _("Mist");
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static const u8 sText_ShowOpponentHP[] = _("Opponent Hp");
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static const u8 sText_EmptyString[] = _("");
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static const u8 sText_EmptyString[] = _("");
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@ -1282,10 +1282,7 @@ static void atk04_critcalc(void)
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gPotentialItemEffectBattler = gBattlerAttacker;
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gPotentialItemEffectBattler = gBattlerAttacker;
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critChance = 2 * ((gBattleMons[gBattlerAttacker].status2 & STATUS2_FOCUS_ENERGY) != 0)
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critChance = 2 * ((gBattleMons[gBattlerAttacker].status2 & STATUS2_FOCUS_ENERGY) != 0)
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+ (gBattleMoves[gCurrentMove].effect == EFFECT_HIGH_CRITICAL)
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+ ((gBattleMoves[gCurrentMove].flags & FLAG_HIGH_CRIT) != 0)
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+ (gBattleMoves[gCurrentMove].effect == EFFECT_SKY_ATTACK)
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+ (gBattleMoves[gCurrentMove].effect == EFFECT_BLAZE_KICK)
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+ (gBattleMoves[gCurrentMove].effect == EFFECT_POISON_TAIL)
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+ (holdEffect == HOLD_EFFECT_SCOPE_LENS)
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+ (holdEffect == HOLD_EFFECT_SCOPE_LENS)
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+ 2 * (holdEffect == HOLD_EFFECT_LUCKY_PUNCH && gBattleMons[gBattlerAttacker].species == SPECIES_CHANSEY)
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+ 2 * (holdEffect == HOLD_EFFECT_LUCKY_PUNCH && gBattleMons[gBattlerAttacker].species == SPECIES_CHANSEY)
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+ 2 * (holdEffect == HOLD_EFFECT_STICK && gBattleMons[gBattlerAttacker].species == SPECIES_FARFETCHD);
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+ 2 * (holdEffect == HOLD_EFFECT_STICK && gBattleMons[gBattlerAttacker].species == SPECIES_FARFETCHD);
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