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https://github.com/Ninjdai1/pokeemerald.git
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commit
c9f57a3b7b
@ -946,18 +946,18 @@ Move_U_TURN:
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loadspritegfx ANIM_TAG_IMPACT
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monbg ANIM_DEF_PARTNER
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setalpha 12, 8
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playsewithpan SE_W019, -64
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playsewithpan SE_W019, SOUND_PAN_ATTACKER
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createsprite gUnknown_08596340, ANIM_ATTACKER, 2, 0, 0, 13, 336
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waitforvisualfinish
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playsewithpan SE_W104, -64
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playsewithpan SE_W104, SOUND_PAN_ATTACKER
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createsprite gUnknown_08596358, ANIM_ATTACKER, 2, 20
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delay 20
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createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 0
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createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 0
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createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1
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playsewithpan SE_W013, +63
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playsewithpan SE_W013, SOUND_PAN_TARGET
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waitforvisualfinish
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clearmonbg ANIM_DEF_PARTNER
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blendoff
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waitforvisualfinish
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end
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Move_CLOSE_COMBAT:
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