Lures now increase the level of encountered mon to max + 1

This commit is contained in:
Eduardo Quezada 2022-09-12 10:18:09 -03:00
parent 0944232059
commit ca048e1bc3

View File

@ -56,6 +56,7 @@ static void FeebasSeedRng(u16 seed);
static bool8 IsWildLevelAllowedByRepel(u8 level);
static void ApplyFluteEncounterRateMod(u32 *encRate);
static void ApplyCleanseTagEncounterRateMod(u32 *encRate);
static u8 GetMaxLevelOfSpeciesInWildTable(const struct WildPokemon *wildMon, u16 species, u8 area);
static bool8 TryGetAbilityInfluencedWildMonIndex(const struct WildPokemon *wildMon, u8 type, u16 ability, u8 *monIndex);
static bool8 IsAbilityAllowingEncounter(u8 level);
@ -300,41 +301,53 @@ static u8 ChooseWildMonIndex_Fishing(u8 rod)
return wildMonIndex;
}
static u8 ChooseWildMonLevel(const struct WildPokemon *wildPokemon)
static u8 ChooseWildMonLevel(const struct WildPokemon *wildPokemon, u8 wildMonIndex, u8 area)
{
u8 min;
u8 max;
u8 range;
u8 rand;
// Make sure minimum level is less than maximum level
if (wildPokemon->maxLevel >= wildPokemon->minLevel)
if (LURE_STEP_COUNT == 0)
{
min = wildPokemon->minLevel;
max = wildPokemon->maxLevel;
// Make sure minimum level is less than maximum level
if (wildPokemon[wildMonIndex].maxLevel >= wildPokemon[wildMonIndex].minLevel)
{
min = wildPokemon[wildMonIndex].minLevel;
max = wildPokemon[wildMonIndex].maxLevel;
}
else
{
min = wildPokemon[wildMonIndex].maxLevel;
max = wildPokemon[wildMonIndex].minLevel;
}
range = max - min + 1;
rand = Random() % range;
// check ability for max level mon
if (!GetMonData(&gPlayerParty[0], MON_DATA_SANITY_IS_EGG))
{
u16 ability = GetMonAbility(&gPlayerParty[0]);
if (ability == ABILITY_HUSTLE || ability == ABILITY_VITAL_SPIRIT || ability == ABILITY_PRESSURE)
{
if (Random() % 2 == 0)
return max;
if (rand != 0)
rand--;
}
}
return min + rand;
}
else
{
min = wildPokemon->maxLevel;
max = wildPokemon->minLevel;
// Looks for the max level of all slots that share the same species as the selected slot.
max = GetMaxLevelOfSpeciesInWildTable(wildPokemon, wildPokemon[wildMonIndex].species, area);
if (max > 0)
return max + 1;
else // Failsafe
return wildPokemon[wildMonIndex].maxLevel + 1;
}
range = max - min + 1;
rand = Random() % range;
// check ability for max level mon
if (!GetMonData(&gPlayerParty[0], MON_DATA_SANITY_IS_EGG))
{
u16 ability = GetMonAbility(&gPlayerParty[0]);
if (ability == ABILITY_HUSTLE || ability == ABILITY_VITAL_SPIRIT || ability == ABILITY_PRESSURE)
{
if (Random() % 2 == 0)
return max;
if (rand != 0)
rand--;
}
}
return min + rand;
}
static u16 GetCurrentMapWildMonHeaderId(void)
@ -496,7 +509,7 @@ static bool8 TryGenerateWildMon(const struct WildPokemonInfo *wildMonInfo, u8 ar
break;
}
level = ChooseWildMonLevel(&wildMonInfo->wildPokemon[wildMonIndex]);
level = ChooseWildMonLevel(wildMonInfo->wildPokemon, wildMonIndex, area);
if (flags & WILD_CHECK_REPEL && !IsWildLevelAllowedByRepel(level))
return FALSE;
if (gMapHeader.mapLayoutId != LAYOUT_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_WILD_MONS && flags & WILD_CHECK_KEEN_EYE && !IsAbilityAllowingEncounter(level))
@ -509,7 +522,7 @@ static bool8 TryGenerateWildMon(const struct WildPokemonInfo *wildMonInfo, u8 ar
static u16 GenerateFishingWildMon(const struct WildPokemonInfo *wildMonInfo, u8 rod)
{
u8 wildMonIndex = ChooseWildMonIndex_Fishing(rod);
u8 level = ChooseWildMonLevel(&wildMonInfo->wildPokemon[wildMonIndex]);
u8 level = ChooseWildMonLevel(wildMonInfo->wildPokemon, wildMonIndex, WILD_AREA_FISHING);
CreateWildMon(wildMonInfo->wildPokemon[wildMonIndex].species, level);
return wildMonInfo->wildPokemon[wildMonIndex].species;
@ -862,7 +875,7 @@ void FishingWildEncounter(u8 rod)
if (CheckFeebas() == TRUE)
{
u8 level = ChooseWildMonLevel(&sWildFeebas);
u8 level = ChooseWildMonLevel(&sWildFeebas, 0, WILD_AREA_FISHING);
species = sWildFeebas.species;
CreateWildMon(species, level);
@ -1026,6 +1039,34 @@ static bool8 TryGetRandomWildMonIndexByType(const struct WildPokemon *wildMon, u
return TRUE;
}
#include "data.h"
static u8 GetMaxLevelOfSpeciesInWildTable(const struct WildPokemon *wildMon, u16 species, u8 area)
{
u8 i, maxLevel = 0, numMon = 0;
switch (area)
{
case WILD_AREA_LAND:
numMon = LAND_WILD_COUNT;
break;
case WILD_AREA_WATER:
numMon = WATER_WILD_COUNT;
break;
case WILD_AREA_ROCKS:
numMon = ROCK_WILD_COUNT;
break;
}
for (i = 0; i < numMon; i++)
{
if (wildMon[i].species == species && wildMon[i].maxLevel > maxLevel)
maxLevel = wildMon[i].maxLevel;
}
return maxLevel;
}
static bool8 TryGetAbilityInfluencedWildMonIndex(const struct WildPokemon *wildMon, u8 type, u16 ability, u8 *monIndex)
{
if (GetMonData(&gPlayerParty[0], MON_DATA_SANITY_IS_EGG))