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make it compile
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@ -2292,7 +2292,7 @@ void AnimTask_GetBattlersFromArg(u8 taskId)
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DestroyAnimVisualTask(taskId);
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}
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bool8 IsCriticalCapture(void)
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bool32 IsCriticalCapture(void)
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{
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return gBattleSpritesDataPtr->animationData->isCriticalCapture;
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}
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