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npc_set_running_behaviour_etc
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@ -5,45 +5,6 @@
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.text
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thumb_func_start npc_set_running_behaviour_etc
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npc_set_running_behaviour_etc: @ 8092B2C
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push {r4,lr}
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mov r12, r0
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lsls r1, 24
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lsrs r1, 24
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movs r3, 0
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strb r1, [r0, 0x6]
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adds r0, 0x21
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strb r3, [r0]
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adds r0, 0x1
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strb r3, [r0]
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ldr r4, =gSprites
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mov r0, r12
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ldrb r2, [r0, 0x4]
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lsls r0, r2, 4
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adds r0, r2
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lsls r0, 2
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adds r2, r4, 0
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adds r2, 0x1C
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adds r0, r2
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ldr r2, =gUnknown_08505438
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lsls r1, 2
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adds r1, r2
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ldr r1, [r1]
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str r1, [r0]
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mov r0, r12
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ldrb r1, [r0, 0x4]
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lsls r0, r1, 4
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adds r0, r1
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lsls r0, 2
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adds r0, r4
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strh r3, [r0, 0x30]
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pop {r4}
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pop {r0}
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bx r0
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.pool
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thumb_func_end npc_set_running_behaviour_etc
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thumb_func_start npc_running_behaviour_by_direction
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npc_running_behaviour_by_direction: @ 8092B78
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lsls r0, 24
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@ -299,6 +299,7 @@ struct MapObject2
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/*0x1F*/ u8 mapobj_unk_1F;
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/*0x20*/ u8 mapobj_unk_20;
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/*0x21*/ u8 mapobj_unk_21;
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/*0x22*/ u8 animId;
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/*size = 0x24*/
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};
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@ -3626,6 +3626,15 @@ u8 sub_8092AF8(s16 x1, s16 y1, s16 x2, s16 y2)
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return DIR_SOUTH;
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}
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void npc_set_running_behaviour_etc(struct MapObject *mapObject, u8 animPattern)
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{
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mapObject->animPattern = animPattern;
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mapObject->mapobj_unk_21 = 0;
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mapObject->animId = 0;
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gSprites[mapObject->spriteId].callback = gUnknown_08505438[animPattern];
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gSprites[mapObject->spriteId].data1 = 0;
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}
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asm(".section .text.get_face_direction_anim_id");
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void FieldObjectClearAnimIfSpecialAnimActive(struct MapObject *);
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