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https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-16 11:37:40 +01:00
Solve merge conflicts from previous commit
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parent
bacc831aa9
commit
ca950a8daf
@ -783,7 +783,7 @@ bool16 TextPrinterWait(struct TextPrinter *textPrinter)
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}
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else
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{
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if (gMain.newKeys & (A_BUTTON | B_BUTTON))
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if (JOY_NEW(A_BUTTON | B_BUTTON))
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{
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result = TRUE;
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PlaySE(SE_SELECT);
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@ -1069,23 +1069,23 @@ s8 Menu_ProcessInputNoWrapAround_other(void)
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{
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u8 oldPos = sMenu.cursorPos;
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if (gMain.newKeys & A_BUTTON)
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if (JOY_NEW(A_BUTTON))
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{
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if (!sMenu.APressMuted)
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PlaySE(SE_SELECT);
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return sMenu.cursorPos;
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}
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else if (gMain.newKeys & B_BUTTON)
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else if (JOY_NEW(B_BUTTON))
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{
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return MENU_B_PRESSED;
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}
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else if ((gMain.newAndRepeatedKeys & DPAD_ANY) == DPAD_UP)
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else if (JOY_REPEAT(DPAD_ANY) == DPAD_UP)
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{
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if (oldPos != Menu_MoveCursorNoWrapAround(-1))
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PlaySE(SE_SELECT);
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return MENU_NOTHING_CHOSEN;
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}
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else if ((gMain.newAndRepeatedKeys & DPAD_ANY) == DPAD_DOWN)
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else if (JOY_REPEAT(DPAD_ANY) == DPAD_DOWN)
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{
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if (oldPos != Menu_MoveCursorNoWrapAround(1))
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PlaySE(SE_SELECT);
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@ -88,13 +88,13 @@ u32 HandlePartyConditionInput(struct PokenavSub11 *structPtr)
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if (ret == PARTY_CONDITION_FUNC_NONE)
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{
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if (gMain.newKeys & B_BUTTON)
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if (JOY_NEW(B_BUTTON))
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{
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PlaySE(SE_SELECT);
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structPtr->callback = GetConditionReturnCallback;
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ret = PARTY_CONDITION_FUNC_RETURN;
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}
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else if (gMain.newKeys & A_BUTTON)
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else if (JOY_NEW(A_BUTTON))
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{
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if (structPtr->searchMode == 0)
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{
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@ -165,7 +165,7 @@ u8 ConditionGraphHandleDpadInput(struct PokenavSub11 *structPtr)
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struct PokenavSub18 *monListPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_MON_LIST);
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u8 ret = 0;
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if (gMain.heldKeys & DPAD_UP)
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if (JOY_HELD(DPAD_UP))
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{
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if (structPtr->searchMode == 0 || monListPtr->currIndex != 0)
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{
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@ -173,7 +173,7 @@ u8 ConditionGraphHandleDpadInput(struct PokenavSub11 *structPtr)
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ret = SwitchConditionSummaryIndex(1);
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}
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}
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else if (gMain.heldKeys & DPAD_DOWN)
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else if (JOY_HELD(DPAD_DOWN))
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{
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if (structPtr->searchMode == 0 || monListPtr->currIndex < monListPtr->listCount - 1)
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{
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@ -196,7 +196,7 @@ static u32 HandleConditionSearchInput(struct PokenavSub7 *structPtr)
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structPtr->callback = ReturnToConditionSearchList;
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return CONDITION_SEARCH_FUNC_EXIT;
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}
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else if (gMain.newKeys & A_BUTTON)
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else if (JOY_NEW(A_BUTTON))
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{
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structPtr->monList->currIndex = GetSelectedPokenavListIndex();
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structPtr->isPartyCondition = 1;
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@ -263,7 +263,7 @@ static u32 HandleMainMenuInputTutorial(struct Pokenav1Struct *state)
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if (UpdateMenuCursorPos(state))
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return POKENAV_MENU_FUNC_MOVE_CURSOR;
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if (gMain.newKeys & A_BUTTON)
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if (JOY_NEW(A_BUTTON))
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{
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if (sMenuItems[state->menuType][state->cursorPos] == POKENAV_MENUITEM_MATCH_CALL)
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{
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@ -278,7 +278,7 @@ static u32 HandleMainMenuInputTutorial(struct Pokenav1Struct *state)
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}
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}
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if (gMain.newKeys & B_BUTTON)
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if (JOY_NEW(B_BUTTON))
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{
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PlaySE(SE_FAILURE);
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return POKENAV_MENU_FUNC_NONE;
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@ -293,7 +293,7 @@ static u32 HandleMainMenuInputEndTutorial(struct Pokenav1Struct *state)
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if (UpdateMenuCursorPos(state))
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return POKENAV_MENU_FUNC_MOVE_CURSOR;
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if (gMain.newKeys & A_BUTTON)
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if (JOY_NEW(A_BUTTON))
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{
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u32 menuItem = sMenuItems[state->menuType][state->cursorPos];
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if (menuItem != POKENAV_MENUITEM_MATCH_CALL && menuItem != POKENAV_MENUITEM_SWITCH_OFF)
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@ -343,7 +343,7 @@ static u32 HandleConditionMenuInput(struct Pokenav1Struct *state)
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if (UpdateMenuCursorPos(state))
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return POKENAV_MENU_FUNC_MOVE_CURSOR;
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if (gMain.newKeys & A_BUTTON)
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if (JOY_NEW(A_BUTTON))
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{
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switch (sMenuItems[state->menuType][state->cursorPos])
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{
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@ -387,7 +387,7 @@ static u32 HandleConditionSearchMenuInput(struct Pokenav1Struct *state)
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if (UpdateMenuCursorPos(state))
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return POKENAV_MENU_FUNC_MOVE_CURSOR;
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if (gMain.newKeys & A_BUTTON)
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if (JOY_NEW(A_BUTTON))
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{
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u8 menuItem = sMenuItems[state->menuType][state->cursorPos];
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if (menuItem != POKENAV_MENUITEM_CONDITION_SEARCH_CANCEL)
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