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https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-16 11:37:40 +01:00
Clean up pokemon_storage_system graphics
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5cbe572607
commit
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1
graphics/pokemon_storage/close_box_button.bin
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graphics/pokemon_storage/close_box_button.bin
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LMNOpqrst\]^_€<01>‚<01>„uvwxyz{|}…†‡<01>‰Š‹ŚŤ
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graphics/pokemon_storage/party_slot_empty.bin
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graphics/pokemon_storage/party_slot_empty.bin
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CDDESTTUcdde
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graphics/pokemon_storage/party_slot_filled.bin
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graphics/pokemon_storage/party_slot_filled.bin
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@AABPQQR`aab
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graphics/pokemon_storage/pkmn_data.bin
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graphics/pokemon_storage/pkmn_data.bin
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!!!!!!!!!!!!!!!!
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@ -953,38 +953,19 @@ static const u32 sScrollingBg_Gfx[] = INCBIN_U32("graphics/pokemon_storag
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static const u32 sScrollingBg_Tilemap[] = INCBIN_U32("graphics/pokemon_storage/scrolling_bg.bin.lz");
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static const u16 sDisplayMenu_Pal[] = INCBIN_U16("graphics/pokemon_storage/display_menu.gbapal"); // Unused
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static const u32 sDisplayMenu_Tilemap[] = INCBIN_U32("graphics/pokemon_storage/display_menu.bin.lz");
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static const u16 sPkmnData_Tilemap[] =
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{
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0x0101, 0x0102, 0x0103, 0x0104, 0x0105, 0x0106, 0x0107, 0x0108, 0x0111, 0x0112, 0x0113, 0x0114, 0x0115, 0x0116, 0x0117, 0x0118,
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0x2101, 0x2102, 0x2103, 0x2104, 0x2105, 0x2106, 0x2107, 0x2108, 0x2111, 0x2112, 0x2113, 0x2114, 0x2115, 0x2116, 0x2117, 0x2118,
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};
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static const u16 sPkmnData_Tilemap[] = INCBIN_U16("graphics/pokemon_storage/pkmn_data.bin");
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// sInterface_Pal - parts of the display frame, "PkmnData"'s normal color, Close Box
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static const u16 sInterface_Pal[] = INCBIN_U16("graphics/pokemon_storage/interface.gbapal");
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static const u16 sPkmnDataGray_Pal[] = INCBIN_U16("graphics/pokemon_storage/pkmn_data_gray.gbapal");
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static const u16 sBg_Pal[] = INCBIN_U16("graphics/pokemon_storage/bg.gbapal");
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static const u16 sBgMoveItems_Pal[] = INCBIN_U16("graphics/pokemon_storage/bg_move_items.gbapal");
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static const u16 sCloseBoxButton_Tilemap[] =
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{
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0x014c, 0x014d, 0x014e, 0x014f, 0x0170, 0x0171, 0x0172, 0x0173, 0x0174, 0x015c, 0x015d, 0x015e, 0x015f, 0x0180, 0x0181, 0x0182,
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0x0183, 0x0184, 0x0175, 0x0176, 0x0177, 0x0178, 0x0179, 0x017a, 0x017b, 0x017c, 0x017d, 0x0185, 0x0186, 0x0187, 0x0188, 0x0189,
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0x018a, 0x018b, 0x018c, 0x018d
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};
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static const u16 sPartySlotFilled_Tilemap[] =
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{
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0x1140, 0x1141, 0x1141, 0x1142, 0x1150, 0x1151, 0x1151, 0x1152, 0x1160, 0x1161, 0x1161, 0x1162,
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};
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static const u16 sPartySlotEmpty_Tilemap[] =
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{
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0x1143, 0x1144, 0x1144, 0x1145, 0x1153, 0x1154, 0x1154, 0x1155, 0x1163, 0x1164, 0x1164, 0x1165,
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};
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static const u16 sCloseBoxButton_Tilemap[] = INCBIN_U16("graphics/pokemon_storage/close_box_button.bin");
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static const u16 sPartySlotFilled_Tilemap[] = INCBIN_U16("graphics/pokemon_storage/party_slot_filled.bin");
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static const u16 sPartySlotEmpty_Tilemap[] = INCBIN_U16("graphics/pokemon_storage/party_slot_empty.bin");
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static const u16 sWaveform_Pal[] = INCBIN_U16("graphics/pokemon_storage/waveform.gbapal");
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static const u32 sWaveform_Gfx[] = INCBIN_U32("graphics/pokemon_storage/waveform.4bpp");
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static const u16 sUnused_Pal[] = INCBIN_U16("graphics/pokemon_storage/unused.gbapal");
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static const u16 sUnknown_Pal[] = INCBIN_U16("graphics/pokemon_storage/unknown.gbapal");
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static const u16 sTextWindows_Pal[] = INCBIN_U16("graphics/pokemon_storage/text_windows.gbapal");
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static const struct WindowTemplate sWindowTemplates[] =
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{
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@ -1357,7 +1338,7 @@ void DrawTextWindowAndBufferTiles(const u8 *string, void *dst, u8 zero1, u8 zero
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windowId = AddWindow(&winTemplate);
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FillWindowPixelBuffer(windowId, PIXEL_FILL(zero2));
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tileData1 = (u8*) GetWindowAttribute(windowId, WINDOW_TILE_DATA);
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tileData2 = (winTemplate.width * 32) + tileData1;
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tileData2 = (winTemplate.width * TILE_SIZE_4BPP) + tileData1;
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if (!zero1)
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txtColor[0] = TEXT_COLOR_TRANSPARENT;
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@ -1393,7 +1374,7 @@ void DrawTextWindowAndBufferTiles(const u8 *string, void *dst, u8 zero1, u8 zero
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// Unused
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static void UnusedDrawTextWindow(const u8 *string, void *dst, u16 offset, u8 bgColor, u8 fgColor, u8 shadowColor)
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{
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u32 tileSize;
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u32 tilesSize;
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u8 windowId;
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u8 txtColor[3];
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u8 *tileData1, *tileData2;
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@ -1401,17 +1382,17 @@ static void UnusedDrawTextWindow(const u8 *string, void *dst, u16 offset, u8 bgC
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winTemplate.width = StringLength_Multibyte(string);
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winTemplate.height = 2;
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tileSize = winTemplate.width * 32;
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tilesSize = winTemplate.width * TILE_SIZE_4BPP;
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windowId = AddWindow(&winTemplate);
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FillWindowPixelBuffer(windowId, PIXEL_FILL(bgColor));
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tileData1 = (u8*) GetWindowAttribute(windowId, WINDOW_TILE_DATA);
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tileData2 = (winTemplate.width * 32) + tileData1;
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tileData2 = (winTemplate.width * TILE_SIZE_4BPP) + tileData1;
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txtColor[0] = bgColor;
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txtColor[1] = fgColor;
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txtColor[2] = shadowColor;
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AddTextPrinterParameterized4(windowId, FONT_NORMAL, 0, 2, 0, 0, txtColor, TEXT_SKIP_DRAW, string);
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CpuCopy16(tileData1, dst, tileSize);
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CpuCopy16(tileData2, dst + offset, tileSize);
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CpuCopy16(tileData1, dst, tilesSize);
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CpuCopy16(tileData2, dst + offset, tilesSize);
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RemoveWindow(windowId);
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}
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@ -3870,7 +3851,7 @@ static void InitPalettesAndSprites(void)
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{
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LoadPalette(sInterface_Pal, 0, sizeof(sInterface_Pal));
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LoadPalette(sPkmnDataGray_Pal, 0x20, sizeof(sPkmnDataGray_Pal));
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LoadPalette(sUnknown_Pal, 0xF0, sizeof(sUnknown_Pal));
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LoadPalette(sTextWindows_Pal, 0xF0, sizeof(sTextWindows_Pal));
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if (sStorage->boxOption != OPTION_MOVE_ITEMS)
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LoadPalette(sBg_Pal, 0x30, sizeof(sBg_Pal));
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else
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@ -3978,7 +3959,7 @@ static void CreateDisplayMonSprite(void)
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sStorage->displayMonSprite = &gSprites[spriteId];
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sStorage->displayMonPalOffset = palSlot * 16 + 0x100;
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sStorage->displayMonTilePtr = (void*) OBJ_VRAM0 + tileStart * 32;
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sStorage->displayMonTilePtr = (void*) OBJ_VRAM0 + tileStart * TILE_SIZE_4BPP;
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} while (0);
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if (sStorage->displayMonSprite == NULL)
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@ -5138,7 +5119,7 @@ static u16 TryLoadMonIconTiles(u16 species)
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sStorage->iconSpeciesList[i] = species;
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sStorage->numIconsPerSpecies[i]++;
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offset = 16 * i;
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CpuCopy32(GetMonIconTiles(species, TRUE), (void*)(OBJ_VRAM0) + offset * 32, 0x200);
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CpuCopy32(GetMonIconTiles(species, TRUE), (void*)(OBJ_VRAM0) + offset * TILE_SIZE_4BPP, 0x200);
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return offset;
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}
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@ -8763,7 +8744,7 @@ static void CreateItemIconSprites(void)
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{
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spriteSheet.tag = GFXTAG_ITEM_ICON_0 + i;
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LoadCompressedSpriteSheet(&spriteSheet);
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sStorage->itemIcons[i].tiles = GetSpriteTileStartByTag(spriteSheet.tag) * 32 + (void*)(OBJ_VRAM0);
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sStorage->itemIcons[i].tiles = GetSpriteTileStartByTag(spriteSheet.tag) * TILE_SIZE_4BPP + (void*)(OBJ_VRAM0);
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sStorage->itemIcons[i].palIndex = AllocSpritePalette(PALTAG_ITEM_ICON_0 + i);
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sStorage->itemIcons[i].palIndex *= 16;
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sStorage->itemIcons[i].palIndex += 0x100;
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