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Fixes Toxic Debris + CanTargetFaintAi index issue (#3306)
* Fixes Toxic Debris + CanTargetFaintAi index issue * swap macro
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@ -7333,6 +7333,9 @@ BattleScript_ToxicDebrisActivates::
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printstring STRINGID_POISONSPIKESSCATTERED
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waitmessage B_WAIT_TIME_LONG
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BattleScript_ToxicDebrisRet:
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copybyte sBATTLER, gBattlerTarget
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copybyte gBattlerTarget, gBattlerAttacker
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copybyte gBattlerAttacker, sBATTLER
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return
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BattleScript_EarthEaterActivates::
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@ -1154,7 +1154,7 @@ bool32 CanTargetFaintAi(u8 battlerDef, u8 battlerAtk)
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for (i = 0; i < MAX_MON_MOVES; i++)
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{
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if (moves[i] != MOVE_NONE && moves[i] != 0xFFFF && !(unusable & gBitTable[i])
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&& AI_DATA->simulatedDmg[battlerDef][battlerAtk][moves[i]] >= gBattleMons[battlerAtk].hp)
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&& AI_DATA->simulatedDmg[battlerDef][battlerAtk][i] >= gBattleMons[battlerAtk].hp)
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{
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return TRUE;
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}
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@ -5710,10 +5710,10 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
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&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
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&& IS_MOVE_PHYSICAL(gCurrentMove)
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&& TARGET_TURN_DAMAGED
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&& !(gSideStatuses[GetBattlerSide(gBattlerAttacker)] & SIDE_STATUS_TOXIC_SPIKES)
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&& (gSideTimers[gBattlerAttacker].toxicSpikesAmount != 2)
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&& IsBattlerAlive(gBattlerTarget))
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{
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gBattlerTarget = gBattlerAttacker;
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SWAP(gBattlerAttacker, gBattlerTarget, i);
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BattleScriptPushCursor();
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gBattlescriptCurrInstr = BattleScript_ToxicDebrisActivates;
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effect++;
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96
test/battle/ability/toxic_debris.c
Normal file
96
test/battle/ability/toxic_debris.c
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@ -0,0 +1,96 @@
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#include "global.h"
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#include "test/battle.h"
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SINGLE_BATTLE_TEST("Toxic Debris sets Toxic Spikes on the opposing side if hit by a physical attack")
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{
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u32 move;
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PARAMETRIZE { move = MOVE_TACKLE;}
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PARAMETRIZE { move = MOVE_SWIFT;}
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Ability(ABILITY_TOXIC_DEBRIS); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, move); }
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} SCENE {
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if (move == MOVE_TACKLE) {
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ABILITY_POPUP(player, ABILITY_TOXIC_DEBRIS);
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MESSAGE("Poison Spikes were scattered all around the opposing team's feet!");
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}
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else {
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NOT ABILITY_POPUP(player, ABILITY_TOXIC_DEBRIS);
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NOT MESSAGE("Poison Spikes were scattered all around the opposing team's feet!");
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}
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}
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}
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SINGLE_BATTLE_TEST("Toxic Debris does not activate if two layers of Toxic Spikes are already up")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Ability(ABILITY_TOXIC_DEBRIS); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_TACKLE); }
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TURN { MOVE(opponent, MOVE_TACKLE); }
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TURN { MOVE(opponent, MOVE_TACKLE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent);
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ABILITY_POPUP(player, ABILITY_TOXIC_DEBRIS);
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MESSAGE("Poison Spikes were scattered all around the opposing team's feet!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent);
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ABILITY_POPUP(player, ABILITY_TOXIC_DEBRIS);
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MESSAGE("Poison Spikes were scattered all around the opposing team's feet!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent);
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NOT ABILITY_POPUP(player, ABILITY_TOXIC_DEBRIS);
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NOT MESSAGE("Poison Spikes were scattered all around the opposing team's feet!");
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}
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}
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SINGLE_BATTLE_TEST("If a Substitute is hit, Toxic Debris does not set Toxic Spikes")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Ability(ABILITY_TOXIC_DEBRIS); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_SUBSTITUTE); }
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TURN { MOVE(opponent, MOVE_TACKLE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SUBSTITUTE, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent);
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NOT ABILITY_POPUP(player, ABILITY_TOXIC_DEBRIS);
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NOT MESSAGE("Poison Spikes were scattered all around the opposing team's feet!");
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}
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}
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SINGLE_BATTLE_TEST("Each hit of a Multi Hit move activates Toxic Debris")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Ability(ABILITY_TOXIC_DEBRIS); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_FURY_SWIPES); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_FURY_SWIPES, opponent);
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ABILITY_POPUP(player, ABILITY_TOXIC_DEBRIS);
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MESSAGE("Poison Spikes were scattered all around the opposing team's feet!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_FURY_SWIPES, opponent);
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ABILITY_POPUP(player, ABILITY_TOXIC_DEBRIS);
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MESSAGE("Poison Spikes were scattered all around the opposing team's feet!");
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}
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}
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SINGLE_BATTLE_TEST("Air Balloon is popped after Toxic Debris activates")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Ability(ABILITY_TOXIC_DEBRIS); Item(ITEM_AIR_BALLOON); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_TACKLE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent);
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ABILITY_POPUP(player, ABILITY_TOXIC_DEBRIS);
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MESSAGE("Poison Spikes were scattered all around the opposing team's feet!");
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MESSAGE("Wobbuffet's Air Balloon popped!");
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}
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}
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