label and document battle windows

This commit is contained in:
DizzyEggg 2018-06-17 16:48:58 +02:00
parent f807eb1f2d
commit caa36b530a
55 changed files with 1361 additions and 845 deletions

View File

@ -20646,29 +20646,29 @@ _081A5328:
ldr r4, =gDisplayedStringBattle
adds r0, r4, 0
movs r1, 0xF
bl BattleHandleAddTextPrinter
bl BattlePutTextOnWindow
ldr r0, =gText_Vs
movs r1, 0x10
bl BattleHandleAddTextPrinter
bl BattlePutTextOnWindow
ldr r0, =gText_OpponentMon1Name
bl BattleStringExpandPlaceholdersToDisplayedString
adds r0, r4, 0
movs r1, 0x11
bl BattleHandleAddTextPrinter
bl BattlePutTextOnWindow
ldr r0, =gText_Mind
movs r1, 0x12
bl BattleHandleAddTextPrinter
bl BattlePutTextOnWindow
ldr r0, =gText_Skill
movs r1, 0x13
bl BattleHandleAddTextPrinter
bl BattlePutTextOnWindow
ldr r0, =gText_Body
movs r1, 0x14
bl BattleHandleAddTextPrinter
bl BattlePutTextOnWindow
ldr r0, =gText_Judgement
bl BattleStringExpandPlaceholdersToDisplayedString
adds r0, r4, 0
movs r1, 0x15
bl BattleHandleAddTextPrinter
bl BattlePutTextOnWindow
b _081A553E
.pool
_081A53B4:
@ -20752,7 +20752,7 @@ _081A5464:
bl BattleStringExpandPlaceholdersToDisplayedString
ldr r0, =gDisplayedStringBattle
movs r1, 0x15
bl BattleHandleAddTextPrinter
bl BattlePutTextOnWindow
ldrb r0, [r5]
adds r0, 0x1
strb r0, [r5]

View File

@ -5988,7 +5988,7 @@ sub_811D0BC: @ 811D0BC
movs r0, 0x1
movs r1, 0x1
movs r2, 0xE0
bl sub_809882C
bl LoadSav2WindowGfx
movs r0, 0x1
movs r1, 0x1
movs r2, 0xE

View File

@ -4396,7 +4396,7 @@ _081B23E8:
movs r0, 0
movs r1, 0x4F
movs r2, 0xD0
bl sub_809882C
bl LoadSav2WindowGfx
bl GetOverworldTextboxPalettePtr
movs r1, 0xE0
movs r2, 0x20

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@ -1837,7 +1837,7 @@ _080C805E:
movs r0, 0x1
movs r1, 0xB
movs r2, 0xE0
bl sub_809882C
bl LoadSav2WindowGfx
b _080C8198
.pool
_080C808C:
@ -6712,7 +6712,7 @@ sub_80CAC1C: @ 80CAC1C
movs r0, 0x1
movs r1, 0x2
movs r2, 0xD0
bl sub_809882C
bl LoadSav2WindowGfx
movs r0, 0x20
str r0, [sp]
movs r0, 0x14

View File

@ -5293,11 +5293,11 @@ sub_81C6BD8: @ 81C6BD8
movs r0, 0
movs r1, 0x1
movs r2, 0xE0
bl sub_809882C
bl LoadSav2WindowGfx
movs r0, 0
movs r1, 0xA
movs r2, 0xD0
bl copy_textbox_border_tile_patterns_to_vram
bl LoadMessageBoxGfx
ldr r0, =gUnknown_0860F074
movs r1, 0xF0
movs r2, 0x20

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@ -10101,7 +10101,7 @@ sub_81CC09C: @ 81CC09C
ldrb r0, [r4, 0x14]
movs r1, 0x1
movs r2, 0x40
bl sub_809882C
bl LoadSav2WindowGfx
ldrb r0, [r4, 0x14]
movs r1, 0x1
movs r2, 0x4
@ -11351,7 +11351,7 @@ sub_81CCA1C: @ 81CCA1C
lsrs r0, 24
movs r1, 0x42
movs r2, 0x40
bl box_border_load_tiles_and_pal
bl LoadSav2WindowGfx_
ldrb r0, [r5, 0x8]
movs r1, 0x42
movs r2, 0x4
@ -22282,7 +22282,7 @@ sub_81D2824: @ 81D2824
movs r0, 0
movs r1, 0x1
movs r2, 0xE0
bl sub_809882C
bl LoadSav2WindowGfx
ldr r0, =gUnknown_0860F074
movs r1, 0xF0
movs r2, 0x20

View File

@ -10972,11 +10972,11 @@ _08018574:
movs r0, 0
movs r1, 0xA
movs r2, 0xE0
bl sub_809882C
bl LoadSav2WindowGfx
movs r0, 0
movs r1, 0x1
movs r2, 0xF0
bl box_border_load_tiles_and_pal
bl LoadSav2WindowGfx_
movs r4, 0x20
str r4, [sp]
str r4, [sp, 0x4]
@ -15907,11 +15907,11 @@ _0801AD8C:
movs r0, 0
movs r1, 0x1
movs r2, 0xD0
bl sub_809882C
bl LoadSav2WindowGfx
movs r0, 0
movs r1, 0x1
movs r2, 0xD0
bl box_border_load_tiles_and_pal
bl LoadSav2WindowGfx_
bl sub_819789C
ldr r0, =sub_801AC40
bl SetVBlankCallback
@ -27081,11 +27081,11 @@ sub_8020740: @ 8020740
movs r0, 0x3
movs r1, 0x1
movs r2, 0xD0
bl sub_809882C
bl LoadSav2WindowGfx
movs r0, 0x3
movs r1, 0xA
movs r2, 0x20
bl box_border_load_tiles_and_pal
bl LoadSav2WindowGfx_
ldr r0, =gUnknown_0860F074
movs r1, 0xE0
movs r2, 0x20
@ -30171,7 +30171,7 @@ _0802210C:
ldr r4, =0x0000021d
adds r1, r4, 0
movs r2, 0xD0
bl box_border_load_tiles_and_pal
bl LoadSav2WindowGfx_
ldrb r0, [r5]
movs r1, 0
adds r2, r4, 0
@ -30370,7 +30370,7 @@ _08022296:
ldr r4, =0x0000021d
adds r1, r4, 0
movs r2, 0xD0
bl box_border_load_tiles_and_pal
bl LoadSav2WindowGfx_
ldrb r0, [r6, 0x2]
movs r1, 0
adds r2, r4, 0
@ -35221,7 +35221,7 @@ sub_80248B0: @ 80248B0
ldr r5, =0x0000021d
adds r1, r5, 0
movs r2, 0xD0
bl box_border_load_tiles_and_pal
bl LoadSav2WindowGfx_
ldrb r4, [r4]
bl sub_80247BC
adds r3, r0, 0
@ -41645,7 +41645,7 @@ sub_8027BEC: @ 8027BEC
adds r0, r7, 0
adds r1, r4, 0
movs r2, 0xD0
bl box_border_load_tiles_and_pal
bl LoadSav2WindowGfx_
adds r0, r7, 0
adds r1, r4, 0
movs r2, 0xD
@ -44214,7 +44214,7 @@ sub_802902C: @ 802902C
movs r0, 0
movs r1, 0xA
movs r2, 0xB0
bl box_border_load_tiles_and_pal
bl LoadSav2WindowGfx_
pop {r0}
bx r0
thumb_func_end sub_802902C
@ -54638,7 +54638,7 @@ sub_802E500: @ 802E500
adds r0, r4, 0
adds r1, r5, 0
movs r2, 0xD0
bl box_border_load_tiles_and_pal
bl LoadSav2WindowGfx_
adds r0, r4, 0
adds r1, r5, 0
movs r2, 0xD

View File

@ -1157,11 +1157,11 @@ BuyMenuInitWindows: @ 80E0468
movs r0, 0
movs r1, 0x1
movs r2, 0xD0
bl sub_809882C
bl LoadSav2WindowGfx
movs r0, 0
movs r1, 0xA
movs r2, 0xE0
bl copy_textbox_border_tile_patterns_to_vram
bl LoadMessageBoxGfx
movs r0, 0
bl PutWindowTilemap
movs r0, 0x1

View File

@ -634,12 +634,12 @@ sub_812AA48: @ 812AA48
lsls r1, 2
movs r0, 0
movs r2, 0xF0
bl copy_textbox_border_tile_patterns_to_vram
bl LoadMessageBoxGfx
movs r1, 0x85
lsls r1, 2
movs r0, 0
movs r2, 0xE0
bl sub_809882C
bl LoadSav2WindowGfx
movs r0, 0
bl PutWindowTilemap
pop {r0}

View File

@ -241,11 +241,11 @@ _08077310:
movs r0, 0
movs r1, 0x14
movs r2, 0xC0
bl box_border_load_tiles_and_pal
bl LoadSav2WindowGfx_
movs r0, 0x2
movs r1, 0x1
movs r2, 0xE0
bl sub_809882C
bl LoadSav2WindowGfx
bl LoadMonIconPalettes
ldr r2, =gUnknown_0203229C
ldr r0, [r2]

View File

@ -4684,7 +4684,7 @@ gUnknown_0831AA00:: @ 831AA00
obj_tiles gUnknown_08D77B0C, 0x1000, 0x2710
.align 2
gUnknown_0831AA08:: @ 831AA08
gBattleBgTemplates:: @ 831AA08
.4byte 0x00000580, 0x000005c5, 0x000013e6, 0x000033ab
.align 2
@ -4743,7 +4743,7 @@ gUnknown_0831AAE0:: @ 831AAE0
null_window_template
.align 2
gUnknown_0831ABA0:: @ 831ABA0
gBattleWindowTemplates:: @ 831ABA0
.4byte gUnknown_0831AA18
.4byte gUnknown_0831AAE0

View File

@ -606,7 +606,7 @@ struct BattleScripting
u8 reshowMainState;
u8 reshowHelperState;
u8 field_23;
u8 field_24;
u8 windowsType; // 0 - normal, 1 - battle arena
u8 multiplayerId;
};

View File

@ -1,13 +1,18 @@
#ifndef GUARD_BATTLE_AI_SCRIPT_COMMANDS_H
#define GUARD_BATTLE_AI_SCRIPT_COMMANDS_H
// return values for BattleAI_ChooseMoveOrAction
// 0 - 3 are move idx
#define AI_CHOICE_FLEE 4
#define AI_CHOICE_WATCH 5
void BattleAI_HandleItemUseBeforeAISetup(u8 defaultScoreMoves);
void BattleAI_SetupAIData(u8 defaultScoreMoves);
u8 BattleAI_ChooseMoveOrAction(void);
void ClearBattlerMoveHistory(u8 bank);
void RecordAbilityBattle(u8 bank, u8 abilityId);
void ClearBattlerAbilityHistory(u8 bank);
void RecordItemEffectBattle(u8 bank, u8 itemEffect);
void ClearBankItemEffectHistory(u8 bank);
void ClearBattlerMoveHistory(u8 battlerId);
void RecordAbilityBattle(u8 battlerId, u8 abilityId);
void ClearBattlerAbilityHistory(u8 battlerId);
void RecordItemEffectBattle(u8 battlerId, u8 itemEffect);
void ClearBattlerItemEffectHistory(u8 battlerId);
#endif // GUARD_BATTLE_AI_SCRIPT_COMMANDS_H

View File

@ -1,13 +1,13 @@
#ifndef GUARD_BATTLE_BG_H
#define GUARD_BATTLE_BG_H
void sub_8035658(void);
void BattleInitBgsAndWindows(void);
void sub_80356D0(void);
void ApplyPlayerChosenFrameToBattleMenu(void);
void LoadBattleMenuWindowGfx(void);
void DrawMainBattleBackground(void);
void LoadBattleTextboxAndBackground(void);
void sub_8035D74(u8 taskId);
void LoadBattleEntryBackground(void);
void DrawBattleEntryBackground(void);
bool8 LoadChosenBattleElement(u8 caseId);
#endif // GUARD_BATTLE_BG_H

View File

@ -212,7 +212,7 @@ struct StringInfoBattle
void BufferStringBattle(u16 stringID);
u32 BattleStringExpandPlaceholdersToDisplayedString(const u8* src);
u32 BattleStringExpandPlaceholders(const u8* src, u8* dst);
void BattleHandleAddTextPrinter(const u8* text, u8 arg1);
void BattlePutTextOnWindow(const u8* text, u8 arg1);
void SetPpNumbersPaletteInMoveSelection(void);
u8 GetCurrentPpToMaxPpState(u8 currentPp, u8 maxPp);

View File

@ -30,10 +30,14 @@
#define ABILITYEFFECT_CHECK_ON_FIELD 0x13
#define ABILITYEFFECT_SWITCH_IN_WEATHER 0xFF
#define ABILITY_ON_OPPOSING_FIELD(battlerId, abilityId)(AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, battlerId, abilityId, 0, 0))
#define ABILITY_ON_FIELD(abilityId)(AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, abilityId, 0, 0))
#define ABILITY_ON_FIELD2(abilityId)(AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, abilityId, 0, 0))
#define ITEMEFFECT_ON_SWITCH_IN 0x0
#define WEATHER_HAS_EFFECT ((!AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, ABILITY_CLOUD_NINE, 0, 0) && !AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, ABILITY_AIR_LOCK, 0, 0)))
#define WEATHER_HAS_EFFECT2 ((!AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, ABILITY_CLOUD_NINE, 0, 0) && !AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, ABILITY_AIR_LOCK, 0, 0)))
#define WEATHER_HAS_EFFECT ((!ABILITY_ON_FIELD(ABILITY_CLOUD_NINE) && !ABILITY_ON_FIELD(ABILITY_AIR_LOCK)))
#define WEATHER_HAS_EFFECT2 ((!ABILITY_ON_FIELD2(ABILITY_CLOUD_NINE) && !ABILITY_ON_FIELD2(ABILITY_AIR_LOCK)))
#define BS_GET_TARGET 0
#define BS_GET_ATTACKER 1

View File

@ -13,10 +13,10 @@ extern const u8 gTextWindowFrame1_Gfx[];
extern const u16 gTextWindowFrame1_Pal[];
const struct TilesPal* GetWindowFrameTilesPal(u8 id);
void copy_textbox_border_tile_patterns_to_vram(u8 windowId, u16 destOffset, u8 palOffset);
void sub_809882C(u8 windowId, u16 destOffset, u8 palOffset);
void sub_80987D4(u8 windowId, u8 frameId, u16 destOffset, u8 palOffset);
void box_border_load_tiles_and_pal(u8 windowId, u16 destOffset, u8 palOffset);
void LoadMessageBoxGfx(u8 windowId, u16 destOffset, u8 palOffset);
void LoadSav2WindowGfx(u8 windowId, u16 destOffset, u8 palOffset);
void LoadWindowGfx(u8 windowId, u8 frameId, u16 destOffset, u8 palOffset);
void LoadSav2WindowGfx_(u8 windowId, u16 destOffset, u8 palOffset);
void sub_8098858(u8 windowId, u16 tileNum, u8 palNum);
void sub_80989E0(u8 windowId, u16 tileNum, u8 palNum);
void rbox_fill_rectangle(u8 windowId);

View File

@ -3,6 +3,7 @@
#include "pokemon.h"
#include "battle.h"
#include "battle_setup.h"
#include "recorded_battle.h"
#include "constants/species.h"
#include "constants/abilities.h"
#include "random.h"
@ -43,11 +44,10 @@ AI scripts.
extern const u8 *const gBattleAI_ScriptsTable[];
extern u32 GetAiScriptsInRecordedBattle();
extern u32 GetAiScriptsInBattleFactory();
static u8 BattleAI_ChooseMoveOrAction_Singles(void);
static u8 BattleAI_ChooseMoveOrAction_Doubles(void);
static u8 ChooseMoveOrAction_Singles(void);
static u8 ChooseMoveOrAction_Doubles(void);
static void RecordLastUsedMoveByTarget(void);
static void BattleAI_DoAIProcessing(void);
static void AIStackPushVar(const u8 *);
@ -90,7 +90,7 @@ static void BattleAICmd_get_turn_count(void);
static void BattleAICmd_get_type(void);
static void BattleAICmd_get_considered_move_power(void);
static void BattleAICmd_get_how_powerful_move_is(void);
static void BattleAICmd_get_last_used_bank_move(void);
static void BattleAICmd_get_last_used_battler_move(void);
static void BattleAICmd_if_equal_(void);
static void BattleAICmd_if_not_equal_(void);
static void BattleAICmd_if_user_goes(void);
@ -154,12 +154,10 @@ static void BattleAICmd_if_flash_fired(void);
static void BattleAICmd_if_holds_item(void);
// ewram
EWRAM_DATA const u8 *gAIScriptPtr = NULL;
EWRAM_DATA static u8 sBattler_AI = 0;
// const rom data
typedef void (*BattleAICmdFunc)(void);
static const BattleAICmdFunc sBattleAICmdTable[] =
@ -201,7 +199,7 @@ static const BattleAICmdFunc sBattleAICmdTable[] =
BattleAICmd_get_type, // 0x22
BattleAICmd_get_considered_move_power, // 0x23
BattleAICmd_get_how_powerful_move_is, // 0x24
BattleAICmd_get_last_used_bank_move, // 0x25
BattleAICmd_get_last_used_battler_move, // 0x25
BattleAICmd_if_equal_, // 0x26
BattleAICmd_if_not_equal_, // 0x27
BattleAICmd_if_user_goes, // 0x28
@ -282,26 +280,29 @@ static const u16 sDiscouragedPowerfulMoveEffects[] =
0xFFFF
};
// code
void BattleAI_HandleItemUseBeforeAISetup(u8 defaultScoreMoves)
{
s32 i;
u8 *data = (u8 *)gBattleResources->battleHistory;
u8 *data = (u8 *)BATTLE_HISTORY;
for (i = 0; i < sizeof(struct BattleHistory); i++)
data[i] = 0;
// items are allowed to use in ONLY trainer battles
if ((gBattleTypeFlags &
(BATTLE_TYPE_LINK | BATTLE_TYPE_SAFARI | BATTLE_TYPE_BATTLE_TOWER |
BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_TRAINER | BATTLE_TYPE_FRONTIER
| BATTLE_TYPE_INGAME_PARTNER | BATTLE_TYPE_x2000000 | BATTLE_TYPE_SECRET_BASE))
== BATTLE_TYPE_TRAINER)
// Items are allowed to use in ONLY trainer battles.
if ((gBattleTypeFlags & BATTLE_TYPE_TRAINER)
&& !(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_SAFARI | BATTLE_TYPE_BATTLE_TOWER
| BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_SECRET_BASE | BATTLE_TYPE_FRONTIER
| BATTLE_TYPE_INGAME_PARTNER | BATTLE_TYPE_x2000000)
)
)
{
for (i = 0; i < 4; i++)
{
if (gTrainers[gTrainerBattleOpponent_A].items[i] != 0)
{
gBattleResources->battleHistory->trainerItems[gBattleResources->battleHistory->itemsNo] = gTrainers[gTrainerBattleOpponent_A].items[i];
gBattleResources->battleHistory->itemsNo++;
BATTLE_HISTORY->trainerItems[BATTLE_HISTORY->itemsNo] = gTrainers[gTrainerBattleOpponent_A].items[i];
BATTLE_HISTORY->itemsNo++;
}
}
}
@ -315,23 +316,24 @@ void BattleAI_SetupAIData(u8 defaultScoreMoves)
u8 *data = (u8 *)AI_THINKING_STRUCT;
u8 moveLimitations;
// clear AI data.
// Clear AI data.
for (i = 0; i < sizeof(struct AI_ThinkingStruct); i++)
data[i] = 0;
// conditional score reset, unlike Ruby.
// Conditional score reset, unlike Ruby.
for (i = 0; i < 4; i++)
{
if (defaultScoreMoves & 1)
AI_THINKING_STRUCT->score[i] = 100;
else
AI_THINKING_STRUCT->score[i] = 0;
defaultScoreMoves >>= 1;
}
moveLimitations = CheckMoveLimitations(gActiveBattler, 0, 0xFF);
// ignore moves that aren't possible to use
// Ignore moves that aren't possible to use.
for (i = 0; i < 4; i++)
{
if (gBitTable[i] & moveLimitations)
@ -339,21 +341,24 @@ void BattleAI_SetupAIData(u8 defaultScoreMoves)
AI_THINKING_STRUCT->simulatedRNG[i] = 100 - (Random() % 16);
}
gBattleResources->AI_ScriptsStack->size = 0;
sBattler_AI = gActiveBattler;
// decide a random target battlerId in doubles
// Decide a random target battlerId in doubles.
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
gBattlerTarget = (Random() & BIT_FLANK) + (GetBattlerSide(gActiveBattler) ^ BIT_SIDE);
if (gAbsentBattlerFlags & gBitTable[gBattlerTarget])
gBattlerTarget ^= BIT_FLANK;
}
// in singles there's only one choice
// There's only one choice in signle battles.
else
{
gBattlerTarget = sBattler_AI ^ BIT_SIDE;
}
// Choose proper trainer ai scripts.
if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
AI_THINKING_STRUCT->aiFlags = GetAiScriptsInRecordedBattle();
else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
@ -370,6 +375,7 @@ void BattleAI_SetupAIData(u8 defaultScoreMoves)
AI_THINKING_STRUCT->aiFlags = gTrainers[gTrainerBattleOpponent_A].aiFlags | gTrainers[gTrainerBattleOpponent_B].aiFlags;
else
AI_THINKING_STRUCT->aiFlags = gTrainers[gTrainerBattleOpponent_A].aiFlags;
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
AI_THINKING_STRUCT->aiFlags |= AI_SCRIPT_DOUBLE_BATTLE; // act smart in doubles and don't attack your partner
}
@ -380,15 +386,15 @@ u8 BattleAI_ChooseMoveOrAction(void)
u8 ret;
if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
ret = BattleAI_ChooseMoveOrAction_Singles();
ret = ChooseMoveOrAction_Singles();
else
ret = BattleAI_ChooseMoveOrAction_Doubles();
ret = ChooseMoveOrAction_Doubles();
gCurrentMove = savedCurrentMove;
return ret;
}
static u8 BattleAI_ChooseMoveOrAction_Singles(void)
static u8 ChooseMoveOrAction_Singles(void)
{
u8 currentMoveArray[4];
u8 consideredMoveArray[4];
@ -409,11 +415,11 @@ static u8 BattleAI_ChooseMoveOrAction_Singles(void)
AI_THINKING_STRUCT->movesetIndex = 0;
}
// special flags for safari
// Check special AI actions.
if (AI_THINKING_STRUCT->aiAction & AI_ACTION_FLEE)
return 4;
return AI_CHOICE_FLEE;
if (AI_THINKING_STRUCT->aiAction & AI_ACTION_WATCH)
return 5;
return AI_CHOICE_WATCH;
numOfBestMoves = 1;
currentMoveArray[0] = AI_THINKING_STRUCT->score[0];
@ -421,9 +427,9 @@ static u8 BattleAI_ChooseMoveOrAction_Singles(void)
for (i = 1; i < 4; i++)
{
if (gBattleMons[sBattler_AI].moves[i] != 0) // emerald adds an extra move ID check for some reason.
if (gBattleMons[sBattler_AI].moves[i] != MOVE_NONE)
{
// in ruby, the order of these if statements are reversed.
// In ruby, the order of these if statements is reversed.
if (currentMoveArray[0] == AI_THINKING_STRUCT->score[i])
{
currentMoveArray[numOfBestMoves] = AI_THINKING_STRUCT->score[i];
@ -440,7 +446,7 @@ static u8 BattleAI_ChooseMoveOrAction_Singles(void)
return consideredMoveArray[Random() % numOfBestMoves];
}
static u8 BattleAI_ChooseMoveOrAction_Doubles(void)
static u8 ChooseMoveOrAction_Doubles(void)
{
s32 i;
s32 j;
@ -487,10 +493,15 @@ static u8 BattleAI_ChooseMoveOrAction_Doubles(void)
AI_THINKING_STRUCT->aiLogicId++;
AI_THINKING_STRUCT->movesetIndex = 0;
}
if (AI_THINKING_STRUCT->aiAction & AI_ACTION_FLEE)
actionOrMoveIndex[i] = 4;
{
actionOrMoveIndex[i] = AI_CHOICE_FLEE;
}
else if (AI_THINKING_STRUCT->aiAction & AI_ACTION_WATCH)
actionOrMoveIndex[i] = 5;
{
actionOrMoveIndex[i] = AI_CHOICE_WATCH;
}
else
{
mostViableMovesScores[0] = AI_THINKING_STRUCT->score[0];
@ -513,18 +524,16 @@ static u8 BattleAI_ChooseMoveOrAction_Doubles(void)
mostViableMovesNo = 1;
}
}
//_08130E72
}
actionOrMoveIndex[i] = mostViableMovesIndices[Random() % mostViableMovesNo];
bestMovePointsForTarget[i] = mostViableMovesScores[0];
// don't use a move against ally if it has less than 100 pts
// Don't use a move against ally if it has less than 100 points.
if (i == (sBattler_AI ^ BIT_FLANK) && bestMovePointsForTarget[i] < 100)
{
bestMovePointsForTarget[i] = -1;
mostViableMovesScores[0] = mostViableMovesScores[0]; // needed to match
mostViableMovesScores[0] = mostViableMovesScores[0]; // Needed to match.
}
}
}
}
@ -535,13 +544,11 @@ static u8 BattleAI_ChooseMoveOrAction_Doubles(void)
for (i = 1; i < 4; i++)
{
//_08130EDA
if (mostMovePoints == bestMovePointsForTarget[i])
{
mostViableTargetsArray[mostViableTargetsNo] = i;
mostViableTargetsNo++;
}
//_08130EEE
if (mostMovePoints < bestMovePointsForTarget[i])
{
mostMovePoints = bestMovePointsForTarget[i];
@ -576,7 +583,9 @@ static void BattleAI_DoAIProcessing(void)
break;
case AIState_Processing:
if (AI_THINKING_STRUCT->moveConsidered != 0)
{
sBattleAICmdTable[*gAIScriptPtr](); // Run AI command.
}
else
{
AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] = 0;
@ -604,12 +613,12 @@ static void RecordLastUsedMoveByTarget(void)
for (i = 0; i < 4; i++)
{
if (gBattleResources->battleHistory->usedMoves[gBattlerTarget].moves[i] == gLastMoves[gBattlerTarget])
if (BATTLE_HISTORY->usedMoves[gBattlerTarget].moves[i] == gLastMoves[gBattlerTarget])
break;
if (gBattleResources->battleHistory->usedMoves[gBattlerTarget].moves[i] != gLastMoves[gBattlerTarget] // HACK: This redundant condition is a hack to make the asm match.
&& gBattleResources->battleHistory->usedMoves[gBattlerTarget].moves[i] == 0)
if (BATTLE_HISTORY->usedMoves[gBattlerTarget].moves[i] != gLastMoves[gBattlerTarget] // HACK: This redundant condition is a hack to make the asm match.
&& BATTLE_HISTORY->usedMoves[gBattlerTarget].moves[i] == MOVE_NONE)
{
gBattleResources->battleHistory->usedMoves[gBattlerTarget].moves[i] = gLastMoves[gBattlerTarget];
BATTLE_HISTORY->usedMoves[gBattlerTarget].moves[i] = gLastMoves[gBattlerTarget];
break;
}
}
@ -620,27 +629,27 @@ void ClearBattlerMoveHistory(u8 battlerId)
s32 i;
for (i = 0; i < 4; i++)
gBattleResources->battleHistory->usedMoves[battlerId].moves[i] = 0;
BATTLE_HISTORY->usedMoves[battlerId].moves[i] = MOVE_NONE;
}
void RecordAbilityBattle(u8 battlerId, u8 abilityId)
{
gBattleResources->battleHistory->abilities[battlerId] = abilityId;
BATTLE_HISTORY->abilities[battlerId] = abilityId;
}
void ClearBattlerAbilityHistory(u8 battlerId)
{
gBattleResources->battleHistory->abilities[battlerId] = 0;
BATTLE_HISTORY->abilities[battlerId] = ABILITY_NONE;
}
void RecordItemEffectBattle(u8 battlerId, u8 itemEffect)
{
gBattleResources->battleHistory->itemEffects[battlerId] = itemEffect;
BATTLE_HISTORY->itemEffects[battlerId] = itemEffect;
}
void ClearBankItemEffectHistory(u8 battlerId)
void ClearBattlerItemEffectHistory(u8 battlerId)
{
gBattleResources->battleHistory->itemEffects[battlerId] = 0;
BATTLE_HISTORY->itemEffects[battlerId] = 0;
}
static void BattleAICmd_if_random_less_than(void)
@ -685,9 +694,9 @@ static void BattleAICmd_if_random_not_equal(void)
static void BattleAICmd_score(void)
{
AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] += gAIScriptPtr[1]; // add the result to the array of the move consider's score.
AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] += gAIScriptPtr[1]; // Add the result to the array of the move consider's score.
if (AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] < 0) // if the score is negative, flatten it to 0.
if (AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] < 0) // If the score is negative, flatten it to 0.
AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] = 0;
gAIScriptPtr += 2; // AI return.
@ -765,7 +774,7 @@ static void BattleAICmd_if_status(void)
status = T1_READ_32(gAIScriptPtr + 2);
if ((gBattleMons[battlerId].status1 & status) != 0)
if ((gBattleMons[battlerId].status1 & status))
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6);
else
gAIScriptPtr += 10;
@ -783,7 +792,7 @@ static void BattleAICmd_if_not_status(void)
status = T1_READ_32(gAIScriptPtr + 2);
if ((gBattleMons[battlerId].status1 & status) == 0)
if (!(gBattleMons[battlerId].status1 & status))
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6);
else
gAIScriptPtr += 10;
@ -801,7 +810,7 @@ static void BattleAICmd_if_status2(void)
status = T1_READ_32(gAIScriptPtr + 2);
if ((gBattleMons[battlerId].status2 & status) != 0)
if ((gBattleMons[battlerId].status2 & status))
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6);
else
gAIScriptPtr += 10;
@ -819,7 +828,7 @@ static void BattleAICmd_if_not_status2(void)
status = T1_READ_32(gAIScriptPtr + 2);
if ((gBattleMons[battlerId].status2 & status) == 0)
if (!(gBattleMons[battlerId].status2 & status))
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6);
else
gAIScriptPtr += 10;
@ -837,7 +846,7 @@ static void BattleAICmd_if_status3(void)
status = T1_READ_32(gAIScriptPtr + 2);
if ((gStatuses3[battlerId] & status) != 0)
if ((gStatuses3[battlerId] & status))
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6);
else
gAIScriptPtr += 10;
@ -855,7 +864,7 @@ static void BattleAICmd_if_not_status3(void)
status = T1_READ_32(gAIScriptPtr + 2);
if ((gStatuses3[battlerId] & status) == 0)
if (!(gStatuses3[battlerId] & status))
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6);
else
gAIScriptPtr += 10;
@ -874,7 +883,7 @@ static void BattleAICmd_if_side_affecting(void)
side = GET_BATTLER_SIDE(battlerId);
status = T1_READ_32(gAIScriptPtr + 2);
if ((gSideStatuses[side] & status) != 0)
if ((gSideStatuses[side] & status))
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6);
else
gAIScriptPtr += 10;
@ -893,7 +902,7 @@ static void BattleAICmd_if_not_side_affecting(void)
side = GET_BATTLER_SIDE(battlerId);
status = T1_READ_32(gAIScriptPtr + 2);
if ((gSideStatuses[side] & status) == 0)
if (!(gSideStatuses[side] & status))
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6);
else
gAIScriptPtr += 10;
@ -1041,7 +1050,7 @@ static void BattleAICmd_if_in_hwords(void)
static void BattleAICmd_if_not_in_hwords(void)
{
const u16 *ptr = (u16 *)T1_READ_PTR(gAIScriptPtr + 1);
const u16 *ptr = (const u16 *)T1_READ_PTR(gAIScriptPtr + 1);
while (*ptr != 0xFFFF)
{
@ -1065,6 +1074,7 @@ static void BattleAICmd_if_user_has_attacking_move(void)
&& gBattleMoves[gBattleMons[sBattler_AI].moves[i]].power != 0)
break;
}
if (i == 4)
gAIScriptPtr += 5;
else
@ -1081,6 +1091,7 @@ static void BattleAICmd_if_user_has_no_attacking_moves(void)
&& gBattleMoves[gBattleMons[sBattler_AI].moves[i]].power != 0)
break;
}
if (i != 4)
gAIScriptPtr += 5;
else
@ -1118,9 +1129,9 @@ static void BattleAICmd_get_type(void)
gAIScriptPtr += 2;
}
static u8 BattleAI_GetWantedBank(u8 battlerId)
static u8 BattleAI_GetWantedBattler(u8 wantedBattler)
{
switch (battlerId)
switch (wantedBattler)
{
case AI_USER:
return sBattler_AI;
@ -1136,16 +1147,12 @@ static u8 BattleAI_GetWantedBank(u8 battlerId)
static void BattleAICmd_is_of_type(void)
{
u8 battlerId = BattleAI_GetWantedBank(gAIScriptPtr[1]);
u8 battlerId = BattleAI_GetWantedBattler(gAIScriptPtr[1]);
if(gBattleMons[battlerId].type1 == gAIScriptPtr[2] || gBattleMons[battlerId].type2 == gAIScriptPtr[2])
{
if (IS_BATTLER_OF_TYPE(battlerId, gAIScriptPtr[2]))
AI_THINKING_STRUCT->funcResult = TRUE;
}
else
{
AI_THINKING_STRUCT->funcResult = FALSE;
}
gAIScriptPtr += 3;
}
@ -1208,19 +1215,19 @@ static void BattleAICmd_get_how_powerful_move_is(void)
}
if (checkedMove == 4)
AI_THINKING_STRUCT->funcResult = MOVE_MOST_POWERFUL; // is the most powerful
AI_THINKING_STRUCT->funcResult = MOVE_MOST_POWERFUL; // Is the most powerful.
else
AI_THINKING_STRUCT->funcResult = MOVE_NOT_MOST_POWERFUL; // not most powerful
AI_THINKING_STRUCT->funcResult = MOVE_NOT_MOST_POWERFUL; // Not the most powerful.
}
else
{
AI_THINKING_STRUCT->funcResult = MOVE_POWER_DISCOURAGED; // highly discouraged in terms of power
AI_THINKING_STRUCT->funcResult = MOVE_POWER_DISCOURAGED; // Highly discouraged in terms of power.
}
gAIScriptPtr++;
}
static void BattleAICmd_get_last_used_bank_move(void)
static void BattleAICmd_get_last_used_battler_move(void)
{
if (gAIScriptPtr[1] == AI_USER)
AI_THINKING_STRUCT->funcResult = gLastMoves[sBattler_AI];
@ -1230,7 +1237,7 @@ static void BattleAICmd_get_last_used_bank_move(void)
gAIScriptPtr += 2;
}
static void BattleAICmd_if_equal_(void) // same as if_equal
static void BattleAICmd_if_equal_(void) // Same as if_equal.
{
if (gAIScriptPtr[1] == AI_THINKING_STRUCT->funcResult)
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
@ -1238,7 +1245,7 @@ static void BattleAICmd_if_equal_(void) // same as if_equal
gAIScriptPtr += 6;
}
static void BattleAICmd_if_not_equal_(void) // same as if_not_equal
static void BattleAICmd_if_not_equal_(void) // Same as if_not_equal.
{
if (gAIScriptPtr[1] != AI_THINKING_STRUCT->funcResult)
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
@ -1273,9 +1280,9 @@ static void BattleAICmd_nullsub_2B(void)
static void BattleAICmd_count_usable_party_mons(void)
{
u8 battlerId;
u8 bankOnField1, bankOnField2;
u8 battlerOnField1, battlerOnField2;
struct Pokemon *party;
int i;
s32 i;
AI_THINKING_STRUCT->funcResult = 0;
@ -1292,19 +1299,19 @@ static void BattleAICmd_count_usable_party_mons(void)
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
u32 position;
bankOnField1 = gBattlerPartyIndexes[battlerId];
battlerOnField1 = gBattlerPartyIndexes[battlerId];
position = GetBattlerPosition(battlerId) ^ BIT_FLANK;
bankOnField2 = gBattlerPartyIndexes[GetBattlerAtPosition(position)];
battlerOnField2 = gBattlerPartyIndexes[GetBattlerAtPosition(position)];
}
else // in singles there's only one battlerId by side
else // In singles there's only one battlerId by side.
{
bankOnField1 = gBattlerPartyIndexes[battlerId];
bankOnField2 = gBattlerPartyIndexes[battlerId];
battlerOnField1 = gBattlerPartyIndexes[battlerId];
battlerOnField2 = gBattlerPartyIndexes[battlerId];
}
for (i = 0; i < PARTY_SIZE; i++)
{
if (i != bankOnField1 && i != bankOnField2
if (i != battlerOnField1 && i != battlerOnField2
&& GetMonData(&party[i], MON_DATA_HP) != 0
&& GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_NONE
&& GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_EGG)
@ -1362,22 +1369,18 @@ static void BattleAICmd_get_ability(void)
{
// AI has no knowledge of opponent, so it guesses which ability.
if (Random() & 1)
{
AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[battlerId].species].ability1;
}
else
{
AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[battlerId].species].ability2;
}
}
else
{
AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[battlerId].species].ability1; // it's definitely ability 1.
AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[battlerId].species].ability1; // It's definitely ability 1.
}
}
else
{
AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[battlerId].species].ability2; // AI cant actually reach this part since every mon has at least 1 ability.
AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[battlerId].species].ability2; // AI can't actually reach this part since no pokemon has ability 2 and no ability 1.
}
}
else
@ -1385,22 +1388,23 @@ static void BattleAICmd_get_ability(void)
// The AI knows its own ability.
AI_THINKING_STRUCT->funcResult = gBattleMons[battlerId].ability;
}
gAIScriptPtr += 2;
}
static void BattleAICmd_check_ability(void)
{
u32 battlerId = BattleAI_GetWantedBank(gAIScriptPtr[1]);
u32 battlerId = BattleAI_GetWantedBattler(gAIScriptPtr[1]);
u32 ability = gAIScriptPtr[2];
if (gAIScriptPtr[1] == AI_TARGET || gAIScriptPtr[1] == AI_TARGET_PARTNER)
{
if (BATTLE_HISTORY->abilities[battlerId] != 0)
if (BATTLE_HISTORY->abilities[battlerId] != ABILITY_NONE)
{
ability = BATTLE_HISTORY->abilities[battlerId];
AI_THINKING_STRUCT->funcResult = ability;
}
// abilities that prevent fleeing.
// Abilities that prevent fleeing.
else if (gBattleMons[battlerId].ability == ABILITY_SHADOW_TAG
|| gBattleMons[battlerId].ability == ABILITY_MAGNET_PULL
|| gBattleMons[battlerId].ability == ABILITY_ARENA_TRAP)
@ -1411,14 +1415,16 @@ static void BattleAICmd_check_ability(void)
{
if (gBaseStats[gBattleMons[battlerId].species].ability2 != ABILITY_NONE)
{
u8 abilityDummyVariable = ability; // needed to match
u8 abilityDummyVariable = ability; // Needed to match.
if (gBaseStats[gBattleMons[battlerId].species].ability1 != abilityDummyVariable
&& gBaseStats[gBattleMons[battlerId].species].ability2 != abilityDummyVariable)
{
ability = gBaseStats[gBattleMons[battlerId].species].ability1;
}
else
ability = 0;
{
ability = ABILITY_NONE;
}
}
else
{
@ -1427,7 +1433,7 @@ static void BattleAICmd_check_ability(void)
}
else
{
ability = gBaseStats[gBattleMons[battlerId].species].ability2; // AI cant actually reach this part since every mon has at least 1 ability.
ability = gBaseStats[gBattleMons[battlerId].species].ability2; // AI can't actually reach this part since no pokemon has ability 2 and no ability 1.
}
}
else
@ -1435,18 +1441,14 @@ static void BattleAICmd_check_ability(void)
// The AI knows its own or partner's ability.
ability = gBattleMons[battlerId].ability;
}
if (ability == 0)
{
AI_THINKING_STRUCT->funcResult = 2; // unable to answer
}
AI_THINKING_STRUCT->funcResult = 2; // Unable to answer.
else if (ability == gAIScriptPtr[2])
{
AI_THINKING_STRUCT->funcResult = 1; // pokemon has the ability we wanted to check
}
AI_THINKING_STRUCT->funcResult = 1; // Pokemon has the ability we wanted to check.
else
{
AI_THINKING_STRUCT->funcResult = 0; // pokemon doesn't have the ability we wanted to check
}
AI_THINKING_STRUCT->funcResult = 0; // Pokemon doesn't have the ability we wanted to check.
gAIScriptPtr += 3;
}
@ -1465,19 +1467,18 @@ static void BattleAICmd_get_highest_type_effectiveness(void)
for (i = 0; i < 4; i++)
{
gBattleMoveDamage = AI_EFFECTIVENESS_x1;
gBattleMoveDamage = 40;
gCurrentMove = gBattleMons[sBattler_AI].moves[i];
if (gCurrentMove)
if (gCurrentMove != MOVE_NONE)
{
TypeCalc(gCurrentMove, sBattler_AI, gBattlerTarget);
// reduce by 1/3.
if (gBattleMoveDamage == 120)
if (gBattleMoveDamage == 120) // Super effective STAB.
gBattleMoveDamage = AI_EFFECTIVENESS_x2;
if (gBattleMoveDamage == 240)
gBattleMoveDamage = AI_EFFECTIVENESS_x4;
if (gBattleMoveDamage == 30)
if (gBattleMoveDamage == 30) // Not very effective STAB.
gBattleMoveDamage = AI_EFFECTIVENESS_x0_5;
if (gBattleMoveDamage == 15)
gBattleMoveDamage = AI_EFFECTIVENESS_x0_25;
@ -1489,6 +1490,7 @@ static void BattleAICmd_get_highest_type_effectiveness(void)
AI_THINKING_STRUCT->funcResult = gBattleMoveDamage;
}
}
gAIScriptPtr += 1;
}
@ -1507,11 +1509,11 @@ static void BattleAICmd_if_type_effectiveness(void)
TypeCalc(gCurrentMove, sBattler_AI, gBattlerTarget);
if (gBattleMoveDamage == 120)
if (gBattleMoveDamage == 120) // Super effective STAB.
gBattleMoveDamage = AI_EFFECTIVENESS_x2;
if (gBattleMoveDamage == 240)
gBattleMoveDamage = AI_EFFECTIVENESS_x4;
if (gBattleMoveDamage == 30)
if (gBattleMoveDamage == 30) // Not very effective STAB.
gBattleMoveDamage = AI_EFFECTIVENESS_x0_5;
if (gBattleMoveDamage == 15)
gBattleMoveDamage = AI_EFFECTIVENESS_x0_25;
@ -1519,7 +1521,7 @@ static void BattleAICmd_if_type_effectiveness(void)
if (gMoveResultFlags & MOVE_RESULT_DOESNT_AFFECT_FOE)
gBattleMoveDamage = AI_EFFECTIVENESS_x0;
// store gBattleMoveDamage in a u8 variable because gAIScriptPtr[1] is a u8.
// Store gBattleMoveDamage in a u8 variable because gAIScriptPtr[1] is a u8.
damageVar = gBattleMoveDamage;
if (damageVar == gAIScriptPtr[1])
@ -1539,7 +1541,7 @@ static void BattleAICmd_nullsub_33(void)
static void BattleAICmd_if_status_in_party(void)
{
struct Pokemon *party;
int i;
s32 i;
u32 statusToCompareTo;
u8 battlerId;
@ -1576,7 +1578,7 @@ static void BattleAICmd_if_status_in_party(void)
static void BattleAICmd_if_status_not_in_party(void)
{
struct Pokemon *party;
int i;
s32 i;
u32 statusToCompareTo;
u8 battlerId;
@ -1602,7 +1604,8 @@ static void BattleAICmd_if_status_not_in_party(void)
if (species != SPECIES_NONE && species != SPECIES_EGG && hp != 0 && status == statusToCompareTo)
{
gAIScriptPtr += 10; // still bugged in Emerald
gAIScriptPtr += 10; // UB: Still bugged in Emerald. Uncomment the return statement to fix.
// return;
}
}
@ -1718,7 +1721,7 @@ static void BattleAICmd_if_can_faint(void)
gBattleMoveDamage = gBattleMoveDamage * AI_THINKING_STRUCT->simulatedRNG[AI_THINKING_STRUCT->movesetIndex] / 100;
// moves always do at least 1 damage.
// Moves always do at least 1 damage.
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
@ -1747,7 +1750,7 @@ static void BattleAICmd_if_cant_faint(void)
gBattleMoveDamage = gBattleMoveDamage * AI_THINKING_STRUCT->simulatedRNG[AI_THINKING_STRUCT->movesetIndex] / 100;
// this macro is missing the damage 0 = 1 assumption.
// This macro is missing the damage 0 = 1 assumption.
if (gBattleMons[gBattlerTarget].hp > gBattleMoveDamage)
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
@ -1757,7 +1760,7 @@ static void BattleAICmd_if_cant_faint(void)
static void BattleAICmd_if_has_move(void)
{
int i;
s32 i;
const u16 *movePtr = (u16 *)(gAIScriptPtr + 2);
switch (gAIScriptPtr[1])
@ -1769,20 +1772,15 @@ static void BattleAICmd_if_has_move(void)
break;
}
if (i == 4)
{
gAIScriptPtr += 8;
return;
}
else
{
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4);
return;
}
break;
case AI_USER_PARTNER:
if (gBattleMons[sBattler_AI ^ BIT_FLANK].hp == 0)
{
gAIScriptPtr += 8;
return;
break;
}
else
{
@ -1793,15 +1791,10 @@ static void BattleAICmd_if_has_move(void)
}
}
if (i == 4)
{
gAIScriptPtr += 8;
return;
}
else
{
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4);
return;
}
break;
case AI_TARGET:
case AI_TARGET_PARTNER:
for (i = 0; i < 4; i++)
@ -1810,42 +1803,32 @@ static void BattleAICmd_if_has_move(void)
break;
}
if (i == 4)
{
gAIScriptPtr += 8;
return;
}
else
{
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4);
return;
}
break;
}
}
static void BattleAICmd_if_doesnt_have_move(void)
{
int i;
s32 i;
const u16 *movePtr = (u16 *)(gAIScriptPtr + 2);
switch(gAIScriptPtr[1])
{
case AI_USER:
case AI_USER_PARTNER: // UB: no separate check for user partner
case AI_USER_PARTNER: // UB: no separate check for user partner.
for (i = 0; i < 4; i++)
{
if (gBattleMons[sBattler_AI].moves[i] == *movePtr)
break;
}
if (i != 4)
{
gAIScriptPtr += 8;
return;
}
else
{
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4);
return;
}
break;
case AI_TARGET:
case AI_TARGET_PARTNER:
for (i = 0; i < 4; i++)
@ -1854,21 +1837,16 @@ static void BattleAICmd_if_doesnt_have_move(void)
break;
}
if (i != 4)
{
gAIScriptPtr += 8;
return;
}
else
{
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4);
return;
}
break;
}
}
static void BattleAICmd_if_has_move_with_effect(void)
{
int i;
s32 i;
switch (gAIScriptPtr[1])
{
@ -1888,7 +1866,7 @@ static void BattleAICmd_if_has_move_with_effect(void)
case AI_TARGET_PARTNER:
for (i = 0; i < 4; i++)
{
// UB: checks sBattler_AI instead of gBattlerTarget
// UB: checks sBattler_AI instead of gBattlerTarget.
if (gBattleMons[sBattler_AI].moves[i] != 0 && gBattleMoves[BATTLE_HISTORY->usedMoves[gBattlerTarget].moves[i]].effect == gAIScriptPtr[2])
break;
}
@ -1902,7 +1880,7 @@ static void BattleAICmd_if_has_move_with_effect(void)
static void BattleAICmd_if_doesnt_have_move_with_effect(void)
{
int i;
s32 i;
switch (gAIScriptPtr[1])
{
@ -1944,26 +1922,23 @@ static void BattleAICmd_if_any_move_disabled_or_encored(void)
if (gAIScriptPtr[2] == 0)
{
if (gDisableStructs[battlerId].disabledMove == 0)
{
if (gDisableStructs[battlerId].disabledMove == MOVE_NONE)
gAIScriptPtr += 7;
return;
}
else
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3);
return;
}
else if (gAIScriptPtr[2] != 1) // ignore the macro if its not 0 or 1.
else if (gAIScriptPtr[2] != 1)
{
gAIScriptPtr += 7;
return;
}
else if (gDisableStructs[battlerId].encoredMove != 0)
else
{
if (gDisableStructs[battlerId].encoredMove != MOVE_NONE)
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3);
return;
}
else
gAIScriptPtr += 7;
}
}
static void BattleAICmd_if_curr_move_disabled_or_encored(void)
{
@ -1971,23 +1946,19 @@ static void BattleAICmd_if_curr_move_disabled_or_encored(void)
{
case 0:
if (gDisableStructs[gActiveBattler].disabledMove == AI_THINKING_STRUCT->moveConsidered)
{
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
return;
}
else
gAIScriptPtr += 6;
return;
break;;
case 1:
if (gDisableStructs[gActiveBattler].encoredMove == AI_THINKING_STRUCT->moveConsidered)
{
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
return;
}
else
gAIScriptPtr += 6;
return;
break;
default:
gAIScriptPtr += 6;
return;
break;
}
}
@ -1998,7 +1969,7 @@ static void BattleAICmd_flee(void)
static void BattleAICmd_if_random_safari_flee(void)
{
u8 safariFleeRate = gBattleStruct->field_7B * 5; // safari flee rate, from 0-20
u8 safariFleeRate = gBattleStruct->field_7B * 5; // Safari flee rate, from 0-20.
if ((u8)(Random() % 100) < safariFleeRate)
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
@ -2030,7 +2001,7 @@ static void BattleAICmd_get_hold_effect(void)
static void BattleAICmd_if_holds_item(void)
{
u8 battlerId = BattleAI_GetWantedBank(gAIScriptPtr[1]);
u8 battlerId = BattleAI_GetWantedBattler(gAIScriptPtr[1]);
u16 item;
u8 var1, var2;
@ -2107,7 +2078,7 @@ static void BattleAICmd_get_used_held_item(void)
else
battlerId = gBattlerTarget;
// This is likely a leftover from Ruby's code and its ugly ewram access
// This is likely a leftover from Ruby's code and its ugly ewram access.
#ifdef NONMATCHING
AI_THINKING_STRUCT->funcResult = gBattleStruct->usedHeldItems[battlerId];
#else
@ -2199,28 +2170,22 @@ static void BattleAICmd_if_level_cond(void)
{
case 0: // greater than
if (gBattleMons[sBattler_AI].level > gBattleMons[gBattlerTarget].level)
{
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
return;
}
else
gAIScriptPtr += 6;
return;
break;
case 1: // less than
if (gBattleMons[sBattler_AI].level < gBattleMons[gBattlerTarget].level)
{
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
return;
}
else
gAIScriptPtr += 6;
return;
break;
case 2: // equal
if (gBattleMons[sBattler_AI].level == gBattleMons[gBattlerTarget].level)
{
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
return;
}
else
gAIScriptPtr += 6;
return;
break;
}
}
@ -2250,7 +2215,7 @@ static void BattleAICmd_if_target_is_ally(void)
static void BattleAICmd_if_flash_fired(void)
{
u8 battlerId = BattleAI_GetWantedBank(gAIScriptPtr[1]);
u8 battlerId = BattleAI_GetWantedBattler(gAIScriptPtr[1]);
if (gBattleResources->flags->flags[battlerId] & UNKNOWN_FLAG_FLASH_FIRE)
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
@ -2277,5 +2242,7 @@ static bool8 AIStackPop(void)
return TRUE;
}
else
{
return FALSE;
}
}

View File

@ -19,18 +19,20 @@ static bool8 ShouldSwitchIfPerishSong(void)
if (gStatuses3[gActiveBattler] & STATUS3_PERISH_SONG
&& gDisableStructs[gActiveBattler].perishSongTimer1 == 0)
{
*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = 6;
*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = PARTY_SIZE;
BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0);
return TRUE;
}
else
{
return FALSE;
}
}
static bool8 ShouldSwitchIfWonderGuard(void)
{
u8 opposingPosition;
u8 opposingBank;
u8 opposingBattler;
u8 moveFlags;
s32 i, j;
s32 firstId;
@ -46,22 +48,22 @@ static bool8 ShouldSwitchIfWonderGuard(void)
if (gBattleMons[GetBattlerAtPosition(opposingPosition)].ability != ABILITY_WONDER_GUARD)
return FALSE;
// check if pokemon has a super effective move
for (opposingBank = GetBattlerAtPosition(opposingPosition), i = 0; i < 4; i++)
// Check if Pokemon has a super effective move.
for (opposingBattler = GetBattlerAtPosition(opposingPosition), i = 0; i < 4; i++)
{
move = gBattleMons[gActiveBattler].moves[i];
if (move == MOVE_NONE)
continue;
moveFlags = AI_TypeCalc(move, gBattleMons[opposingBank].species, gBattleMons[opposingBank].ability);
moveFlags = AI_TypeCalc(move, gBattleMons[opposingBattler].species, gBattleMons[opposingBattler].ability);
if (moveFlags & MOVE_RESULT_SUPER_EFFECTIVE)
return FALSE;
}
// get party information
// Get party information.
if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
{
if ((gActiveBattler & BIT_FLANK) == 0)
if ((gActiveBattler & BIT_FLANK) == B_FLANK_LEFT)
firstId = 0, lastId = 3;
else
firstId = 3, lastId = 6;
@ -76,7 +78,7 @@ static bool8 ShouldSwitchIfWonderGuard(void)
else
party = gEnemyParty;
// find a pokemon in the party that has a super effective move
// Find a Pokemon in the party that has a super effective move.
for (i = firstId; i < lastId; i++)
{
if (GetMonData(&party[i], MON_DATA_HP) == 0)
@ -88,19 +90,19 @@ static bool8 ShouldSwitchIfWonderGuard(void)
if (i == gBattlerPartyIndexes[gActiveBattler])
continue;
GetMonData(&party[i], MON_DATA_SPECIES); // unused return value
GetMonData(&party[i], MON_DATA_ALT_ABILITY); // unused return value
GetMonData(&party[i], MON_DATA_SPECIES); // Unused return value.
GetMonData(&party[i], MON_DATA_ALT_ABILITY); // Unused return value.
for (opposingBank = GetBattlerAtPosition(opposingPosition), j = 0; j < 4; j++)
for (opposingBattler = GetBattlerAtPosition(opposingPosition), j = 0; j < 4; j++)
{
move = GetMonData(&party[i], MON_DATA_MOVE1 + j);
if (move == MOVE_NONE)
continue;
moveFlags = AI_TypeCalc(move, gBattleMons[opposingBank].species, gBattleMons[opposingBank].ability);
moveFlags = AI_TypeCalc(move, gBattleMons[opposingBattler].species, gBattleMons[opposingBattler].ability);
if (moveFlags & MOVE_RESULT_SUPER_EFFECTIVE && Random() % 3 < 2)
{
// we found a mon
// We found a mon.
*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = i;
BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0);
return TRUE;
@ -108,12 +110,12 @@ static bool8 ShouldSwitchIfWonderGuard(void)
}
}
return FALSE; // at this point there is not a single pokemon in the party that has a super effective move against a pokemon with wonder guard
return FALSE; // There is not a single Pokemon in the party that has a super effective move against a mon with Wonder Guard.
}
static bool8 FindMonThatAbsorbsOpponentsMove(void)
{
u8 bankIn1, bankIn2;
u8 battlerIn1, battlerIn2;
u8 absorbingTypeAbility;
s32 firstId;
s32 lastId; // + 1
@ -131,16 +133,16 @@ static bool8 FindMonThatAbsorbsOpponentsMove(void)
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
bankIn1 = gActiveBattler;
battlerIn1 = gActiveBattler;
if (gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))])
bankIn2 = gActiveBattler;
battlerIn2 = gActiveBattler;
else
bankIn2 = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)));
battlerIn2 = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)));
}
else
{
bankIn1 = gActiveBattler;
bankIn2 = gActiveBattler;
battlerIn1 = gActiveBattler;
battlerIn2 = gActiveBattler;
}
if (gBattleMoves[gLastLandedMoves[gActiveBattler]].type == TYPE_FIRE)
@ -157,7 +159,7 @@ static bool8 FindMonThatAbsorbsOpponentsMove(void)
if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
{
if ((gActiveBattler & BIT_FLANK) == 0)
if ((gActiveBattler & BIT_FLANK) == B_FLANK_LEFT)
firstId = 0, lastId = 3;
else
firstId = 3, lastId = 6;
@ -183,13 +185,13 @@ static bool8 FindMonThatAbsorbsOpponentsMove(void)
continue;
if (GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_EGG)
continue;
if (i == gBattlerPartyIndexes[bankIn1])
if (i == gBattlerPartyIndexes[battlerIn1])
continue;
if (i == gBattlerPartyIndexes[bankIn2])
if (i == gBattlerPartyIndexes[battlerIn2])
continue;
if (i == *(gBattleStruct->monToSwitchIntoId + bankIn1))
if (i == *(gBattleStruct->monToSwitchIntoId + battlerIn1))
continue;
if (i == *(gBattleStruct->monToSwitchIntoId + bankIn2))
if (i == *(gBattleStruct->monToSwitchIntoId + battlerIn2))
continue;
species = GetMonData(&party[i], MON_DATA_SPECIES);
@ -200,7 +202,7 @@ static bool8 FindMonThatAbsorbsOpponentsMove(void)
if (absorbingTypeAbility == monAbility && Random() & 1)
{
// we found a mon
// we found a mon.
*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = i;
BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0);
return TRUE;
@ -221,13 +223,13 @@ static bool8 ShouldSwitchIfNaturalCure(void)
if ((gLastLandedMoves[gActiveBattler] == 0 || gLastLandedMoves[gActiveBattler] == 0xFFFF) && Random() & 1)
{
*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = 6;
*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = PARTY_SIZE;
BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0);
return TRUE;
}
else if (gBattleMoves[gLastLandedMoves[gActiveBattler]].power == 0 && Random() & 1)
{
*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = 6;
*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = PARTY_SIZE;
BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0);
return TRUE;
}
@ -236,9 +238,10 @@ static bool8 ShouldSwitchIfNaturalCure(void)
return TRUE;
if (FindMonWithFlagsAndSuperEffective(MOVE_RESULT_NOT_VERY_EFFECTIVE, 1))
return TRUE;
if (Random() & 1)
{
*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = 6;
*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = PARTY_SIZE;
BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0);
return TRUE;
}
@ -249,15 +252,15 @@ static bool8 ShouldSwitchIfNaturalCure(void)
static bool8 HasSuperEffectiveMoveAgainstOpponents(bool8 noRng)
{
u8 opposingPosition;
u8 opposingBank;
u8 opposingBattler;
s32 i;
u8 moveFlags;
u16 move;
opposingPosition = BATTLE_OPPOSITE(GetBattlerPosition(gActiveBattler));
opposingBank = GetBattlerAtPosition(opposingPosition);
opposingBattler = GetBattlerAtPosition(opposingPosition);
if (!(gAbsentBattlerFlags & gBitTable[opposingBank]))
if (!(gAbsentBattlerFlags & gBitTable[opposingBattler]))
{
for (i = 0; i < 4; i++)
{
@ -265,7 +268,7 @@ static bool8 HasSuperEffectiveMoveAgainstOpponents(bool8 noRng)
if (move == MOVE_NONE)
continue;
moveFlags = AI_TypeCalc(move, gBattleMons[opposingBank].species, gBattleMons[opposingBank].ability);
moveFlags = AI_TypeCalc(move, gBattleMons[opposingBattler].species, gBattleMons[opposingBattler].ability);
if (moveFlags & MOVE_RESULT_SUPER_EFFECTIVE)
{
if (noRng)
@ -278,9 +281,9 @@ static bool8 HasSuperEffectiveMoveAgainstOpponents(bool8 noRng)
if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
return FALSE;
opposingBank = GetBattlerAtPosition(BATTLE_PARTNER(opposingPosition));
opposingBattler = GetBattlerAtPosition(BATTLE_PARTNER(opposingPosition));
if (!(gAbsentBattlerFlags & gBitTable[opposingBank]))
if (!(gAbsentBattlerFlags & gBitTable[opposingBattler]))
{
for (i = 0; i < 4; i++)
{
@ -288,7 +291,7 @@ static bool8 HasSuperEffectiveMoveAgainstOpponents(bool8 noRng)
if (move == MOVE_NONE)
continue;
moveFlags = AI_TypeCalc(move, gBattleMons[opposingBank].species, gBattleMons[opposingBank].ability);
moveFlags = AI_TypeCalc(move, gBattleMons[opposingBattler].species, gBattleMons[opposingBattler].ability);
if (moveFlags & MOVE_RESULT_SUPER_EFFECTIVE)
{
if (noRng)
@ -318,7 +321,7 @@ static bool8 AreStatsRaised(void)
static bool8 FindMonWithFlagsAndSuperEffective(u8 flags, u8 moduloPercent)
{
u8 bankIn1, bankIn2;
u8 battlerIn1, battlerIn2;
s32 firstId;
s32 lastId; // + 1
struct Pokemon *party;
@ -337,16 +340,16 @@ static bool8 FindMonWithFlagsAndSuperEffective(u8 flags, u8 moduloPercent)
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
bankIn1 = gActiveBattler;
battlerIn1 = gActiveBattler;
if (gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))])
bankIn2 = gActiveBattler;
battlerIn2 = gActiveBattler;
else
bankIn2 = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)));
battlerIn2 = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)));
}
else
{
bankIn1 = gActiveBattler;
bankIn2 = gActiveBattler;
battlerIn1 = gActiveBattler;
battlerIn2 = gActiveBattler;
}
if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
@ -377,13 +380,13 @@ static bool8 FindMonWithFlagsAndSuperEffective(u8 flags, u8 moduloPercent)
continue;
if (GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_EGG)
continue;
if (i == gBattlerPartyIndexes[bankIn1])
if (i == gBattlerPartyIndexes[battlerIn1])
continue;
if (i == gBattlerPartyIndexes[bankIn2])
if (i == gBattlerPartyIndexes[battlerIn2])
continue;
if (i == *(gBattleStruct->monToSwitchIntoId + bankIn1))
if (i == *(gBattleStruct->monToSwitchIntoId + battlerIn1))
continue;
if (i == *(gBattleStruct->monToSwitchIntoId + bankIn2))
if (i == *(gBattleStruct->monToSwitchIntoId + battlerIn2))
continue;
species = GetMonData(&party[i], MON_DATA_SPECIES);
@ -395,7 +398,7 @@ static bool8 FindMonWithFlagsAndSuperEffective(u8 flags, u8 moduloPercent)
moveFlags = AI_TypeCalc(gLastLandedMoves[gActiveBattler], species, monAbility);
if (moveFlags & flags)
{
bankIn1 = gLastHitBy[gActiveBattler];
battlerIn1 = gLastHitBy[gActiveBattler];
for (j = 0; j < 4; j++)
{
@ -403,7 +406,7 @@ static bool8 FindMonWithFlagsAndSuperEffective(u8 flags, u8 moduloPercent)
if (move == 0)
continue;
moveFlags = AI_TypeCalc(move, gBattleMons[bankIn1].species, gBattleMons[bankIn1].ability);
moveFlags = AI_TypeCalc(move, gBattleMons[battlerIn1].species, gBattleMons[battlerIn1].ability);
if (moveFlags & MOVE_RESULT_SUPER_EFFECTIVE && Random() % moduloPercent == 0)
{
*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = i;
@ -419,23 +422,23 @@ static bool8 FindMonWithFlagsAndSuperEffective(u8 flags, u8 moduloPercent)
static bool8 ShouldSwitch(void)
{
u8 bankIn1, bankIn2;
u8 *activeBankPtr; // needed to match
u8 battlerIn1, battlerIn2;
u8 *activeBattlerPtr; // Needed to match.
s32 firstId;
s32 lastId; // + 1
struct Pokemon *party;
s32 i;
s32 availableToSwitch;
if (gBattleMons[*(activeBankPtr = &gActiveBattler)].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION))
if (gBattleMons[*(activeBattlerPtr = &gActiveBattler)].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION))
return FALSE;
if (gStatuses3[gActiveBattler] & STATUS3_ROOTED)
return FALSE;
if (AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gActiveBattler, ABILITY_SHADOW_TAG, 0, 0))
if (ABILITY_ON_OPPOSING_FIELD(gActiveBattler, ABILITY_SHADOW_TAG))
return FALSE;
if (AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gActiveBattler, ABILITY_ARENA_TRAP, 0, 0))
return FALSE; // misses the flying or levitate check
if (AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, ABILITY_MAGNET_PULL, 0, 0))
if (ABILITY_ON_OPPOSING_FIELD(gActiveBattler, ABILITY_ARENA_TRAP)) // Misses the flying type and Levitate check.
return FALSE;
if (ABILITY_ON_FIELD2(ABILITY_MAGNET_PULL))
{
if (gBattleMons[gActiveBattler].type1 == TYPE_STEEL)
return FALSE;
@ -448,21 +451,21 @@ static bool8 ShouldSwitch(void)
availableToSwitch = 0;
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
bankIn1 = *activeBankPtr;
if (gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(GetBattlerPosition(*activeBankPtr) ^ BIT_FLANK)])
bankIn2 = *activeBankPtr;
battlerIn1 = *activeBattlerPtr;
if (gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(GetBattlerPosition(*activeBattlerPtr) ^ BIT_FLANK)])
battlerIn2 = *activeBattlerPtr;
else
bankIn2 = GetBattlerAtPosition(GetBattlerPosition(*activeBankPtr) ^ BIT_FLANK);
battlerIn2 = GetBattlerAtPosition(GetBattlerPosition(*activeBattlerPtr) ^ BIT_FLANK);
}
else
{
bankIn1 = *activeBankPtr;
bankIn2 = *activeBankPtr;
battlerIn1 = *activeBattlerPtr;
battlerIn2 = *activeBattlerPtr;
}
if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
{
if ((gActiveBattler & BIT_FLANK) == 0)
if ((gActiveBattler & BIT_FLANK) == B_FLANK_LEFT)
firstId = 0, lastId = 3;
else
firstId = 3, lastId = 6;
@ -485,13 +488,13 @@ static bool8 ShouldSwitch(void)
continue;
if (GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_EGG)
continue;
if (i == gBattlerPartyIndexes[bankIn1])
if (i == gBattlerPartyIndexes[battlerIn1])
continue;
if (i == gBattlerPartyIndexes[bankIn2])
if (i == gBattlerPartyIndexes[battlerIn2])
continue;
if (i == *(gBattleStruct->monToSwitchIntoId + bankIn1))
if (i == *(gBattleStruct->monToSwitchIntoId + battlerIn1))
continue;
if (i == *(gBattleStruct->monToSwitchIntoId + bankIn2))
if (i == *(gBattleStruct->monToSwitchIntoId + battlerIn2))
continue;
availableToSwitch++;
@ -521,10 +524,10 @@ static bool8 ShouldSwitch(void)
void AI_TrySwitchOrUseItem(void)
{
struct Pokemon *party;
u8 bankIn1, bankIn2;
u8 battlerIn1, battlerIn2;
s32 firstId;
s32 lastId; // + 1
u8 bankIdentity = GetBattlerPosition(gActiveBattler);
u8 battlerIdentity = GetBattlerPosition(gActiveBattler);
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
party = gPlayerParty;
@ -535,25 +538,25 @@ void AI_TrySwitchOrUseItem(void)
{
if (ShouldSwitch())
{
if (*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) == 6)
if (*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) == PARTY_SIZE)
{
s32 monToSwitchId = GetMostSuitableMonToSwitchInto();
if (monToSwitchId == 6)
if (monToSwitchId == PARTY_SIZE)
{
if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
{
bankIn1 = GetBattlerAtPosition(bankIdentity);
bankIn2 = bankIn1;
battlerIn1 = GetBattlerAtPosition(battlerIdentity);
battlerIn2 = battlerIn1;
}
else
{
bankIn1 = GetBattlerAtPosition(bankIdentity);
bankIn2 = GetBattlerAtPosition(bankIdentity ^ BIT_FLANK);
battlerIn1 = GetBattlerAtPosition(battlerIdentity);
battlerIn2 = GetBattlerAtPosition(battlerIdentity ^ BIT_FLANK);
}
if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
{
if ((gActiveBattler & BIT_FLANK) == 0)
if ((gActiveBattler & BIT_FLANK) == B_FLANK_LEFT)
firstId = 0, lastId = 3;
else
firstId = 3, lastId = 6;
@ -567,13 +570,13 @@ void AI_TrySwitchOrUseItem(void)
{
if (GetMonData(&party[monToSwitchId], MON_DATA_HP) == 0)
continue;
if (monToSwitchId == gBattlerPartyIndexes[bankIn1])
if (monToSwitchId == gBattlerPartyIndexes[battlerIn1])
continue;
if (monToSwitchId == gBattlerPartyIndexes[bankIn2])
if (monToSwitchId == gBattlerPartyIndexes[battlerIn2])
continue;
if (monToSwitchId == *(gBattleStruct->monToSwitchIntoId + bankIn1))
if (monToSwitchId == *(gBattleStruct->monToSwitchIntoId + battlerIn1))
continue;
if (monToSwitchId == *(gBattleStruct->monToSwitchIntoId + bankIn2))
if (monToSwitchId == *(gBattleStruct->monToSwitchIntoId + battlerIn2))
continue;
break;
@ -608,10 +611,10 @@ static void ModulateByTypeEffectiveness(u8 atkType, u8 defType1, u8 defType2, u8
}
else if (TYPE_EFFECT_ATK_TYPE(i) == atkType)
{
// check type1
// Check type1.
if (TYPE_EFFECT_DEF_TYPE(i) == defType1)
*var = (*var * TYPE_EFFECT_MULTIPLIER(i)) / 10;
// check type2
// Check type2.
if (TYPE_EFFECT_DEF_TYPE(i) == defType2 && defType1 != defType2)
*var = (*var * TYPE_EFFECT_MULTIPLIER(i)) / 10;
}
@ -621,10 +624,10 @@ static void ModulateByTypeEffectiveness(u8 atkType, u8 defType1, u8 defType2, u8
u8 GetMostSuitableMonToSwitchInto(void)
{
u8 opposingBank;
u8 bestDmg; // note : should be changed to u32 for obvious reasons
u8 opposingBattler;
u8 bestDmg; // Note : should be changed to u32 for obvious reasons.
u8 bestMonId;
u8 bankIn1, bankIn2;
u8 battlerIn1, battlerIn2;
s32 firstId;
s32 lastId; // + 1
struct Pokemon *party;
@ -632,34 +635,34 @@ u8 GetMostSuitableMonToSwitchInto(void)
u8 invalidMons;
u16 move;
if (*(gBattleStruct->monToSwitchIntoId + gActiveBattler) != 6)
if (*(gBattleStruct->monToSwitchIntoId + gActiveBattler) != PARTY_SIZE)
return *(gBattleStruct->monToSwitchIntoId + gActiveBattler);
if (gBattleTypeFlags & BATTLE_TYPE_ARENA)
return gBattlerPartyIndexes[gActiveBattler] + 1;
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
bankIn1 = gActiveBattler;
battlerIn1 = gActiveBattler;
if (gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(GetBattlerPosition(gActiveBattler) ^ BIT_FLANK)])
bankIn2 = gActiveBattler;
battlerIn2 = gActiveBattler;
else
bankIn2 = GetBattlerAtPosition(GetBattlerPosition(gActiveBattler) ^ BIT_FLANK);
battlerIn2 = GetBattlerAtPosition(GetBattlerPosition(gActiveBattler) ^ BIT_FLANK);
// UB: It considers the opponent only player's side even though it can battle alongside player;
opposingBank = Random() & BIT_FLANK;
if (gAbsentBattlerFlags & gBitTable[opposingBank])
opposingBank ^= BIT_FLANK;
// UB: It considers the opponent only player's side even though it can battle alongside player.
opposingBattler = Random() & BIT_FLANK;
if (gAbsentBattlerFlags & gBitTable[opposingBattler])
opposingBattler ^= BIT_FLANK;
}
else
{
opposingBank = GetBattlerAtPosition(GetBattlerPosition(gActiveBattler) ^ BIT_SIDE);
bankIn1 = gActiveBattler;
bankIn2 = gActiveBattler;
opposingBattler = GetBattlerAtPosition(GetBattlerPosition(gActiveBattler) ^ BIT_SIDE);
battlerIn1 = gActiveBattler;
battlerIn2 = gActiveBattler;
}
if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
{
if ((gActiveBattler & BIT_FLANK) == 0)
if ((gActiveBattler & BIT_FLANK) == B_FLANK_LEFT)
firstId = 0, lastId = 3;
else
firstId = 3, lastId = 6;
@ -676,27 +679,27 @@ u8 GetMostSuitableMonToSwitchInto(void)
invalidMons = 0;
while (invalidMons != 0x3F) // all mons are invalid
while (invalidMons != 0x3F) // All mons are invalid.
{
bestDmg = 0;
bestMonId = 6;
// find the mon which type is the most suitable offensively
// Find the mon whose type is the most suitable offensively.
for (i = firstId; i < lastId; i++)
{
u16 species = GetMonData(&party[i], MON_DATA_SPECIES);
if (species != SPECIES_NONE
&& GetMonData(&party[i], MON_DATA_HP) != 0
&& !(gBitTable[i] & invalidMons)
&& gBattlerPartyIndexes[bankIn1] != i
&& gBattlerPartyIndexes[bankIn2] != i
&& i != *(gBattleStruct->monToSwitchIntoId + bankIn1)
&& i != *(gBattleStruct->monToSwitchIntoId + bankIn2))
&& gBattlerPartyIndexes[battlerIn1] != i
&& gBattlerPartyIndexes[battlerIn2] != i
&& i != *(gBattleStruct->monToSwitchIntoId + battlerIn1)
&& i != *(gBattleStruct->monToSwitchIntoId + battlerIn2))
{
u8 type1 = gBaseStats[species].type1;
u8 type2 = gBaseStats[species].type2;
u8 typeDmg = 10;
ModulateByTypeEffectiveness(gBattleMons[opposingBank].type1, type1, type2, &typeDmg);
ModulateByTypeEffectiveness(gBattleMons[opposingBank].type2, type1, type2, &typeDmg);
ModulateByTypeEffectiveness(gBattleMons[opposingBattler].type1, type1, type2, &typeDmg);
ModulateByTypeEffectiveness(gBattleMons[opposingBattler].type2, type1, type2, &typeDmg);
if (bestDmg < typeDmg)
{
bestDmg = typeDmg;
@ -709,24 +712,24 @@ u8 GetMostSuitableMonToSwitchInto(void)
}
}
// ok, we know the mon has the right typing but does it have at least one super effective move?
if (bestMonId != 6)
// Ok, we know the mon has the right typing but does it have at least one super effective move?
if (bestMonId != PARTY_SIZE)
{
for (i = 0; i < 4; i++)
{
move = GetMonData(&party[bestMonId], MON_DATA_MOVE1 + i);
if (move != MOVE_NONE && TypeCalc(move, gActiveBattler, opposingBank) & MOVE_RESULT_SUPER_EFFECTIVE)
if (move != MOVE_NONE && TypeCalc(move, gActiveBattler, opposingBattler) & MOVE_RESULT_SUPER_EFFECTIVE)
break;
}
if (i != 4)
return bestMonId; // has both the typing and at least one super effective move
return bestMonId; // Has both the typing and at least one super effective move.
invalidMons |= gBitTable[bestMonId]; // sorry buddy, we want something better
invalidMons |= gBitTable[bestMonId]; // Sorry buddy, we want something better.
}
else
{
invalidMons = 0x3F; // no viable mon to switch
invalidMons = 0x3F; // No viable mon to switch.
}
}
@ -738,20 +741,20 @@ u8 GetMostSuitableMonToSwitchInto(void)
bestDmg = 0;
bestMonId = 6;
// if we couldn't find the best mon in terms of typing, find the one that deals most damage
// If we couldn't find the best mon in terms of typing, find the one that deals most damage.
for (i = firstId; i < lastId; i++)
{
if ((u16)(GetMonData(&party[i], MON_DATA_SPECIES)) == SPECIES_NONE)
continue;
if (GetMonData(&party[i], MON_DATA_HP) == 0)
continue;
if (gBattlerPartyIndexes[bankIn1] == i)
if (gBattlerPartyIndexes[battlerIn1] == i)
continue;
if (gBattlerPartyIndexes[bankIn2] == i)
if (gBattlerPartyIndexes[battlerIn2] == i)
continue;
if (i == *(gBattleStruct->monToSwitchIntoId + bankIn1))
if (i == *(gBattleStruct->monToSwitchIntoId + battlerIn1))
continue;
if (i == *(gBattleStruct->monToSwitchIntoId + bankIn2))
if (i == *(gBattleStruct->monToSwitchIntoId + battlerIn2))
continue;
for (j = 0; j < 4; j++)
@ -760,8 +763,8 @@ u8 GetMostSuitableMonToSwitchInto(void)
gBattleMoveDamage = 0;
if (move != MOVE_NONE && gBattleMoves[move].power != 1)
{
AI_CalcDmg(gActiveBattler, opposingBank);
TypeCalc(move, gActiveBattler, opposingBank);
AI_CalcDmg(gActiveBattler, opposingBattler);
TypeCalc(move, gActiveBattler, opposingBattler);
}
if (bestDmg < gBattleMoveDamage)
{
@ -774,20 +777,20 @@ u8 GetMostSuitableMonToSwitchInto(void)
return bestMonId;
}
// TODO: use PokemonItemEffect struct instead of u8 once it's documented
// TODO: use PokemonItemEffect struct instead of u8 once it's documented.
static u8 GetAI_ItemType(u8 itemId, const u8 *itemEffect) // NOTE: should take u16 as item Id argument
{
if (itemId == ITEM_FULL_RESTORE)
return AI_ITEM_FULL_RESTORE;
if (itemEffect[4] & 4)
else if (itemEffect[4] & 4)
return AI_ITEM_HEAL_HP;
if (itemEffect[3] & 0x3F)
else if (itemEffect[3] & 0x3F)
return AI_ITEM_CURE_CONDITION;
if (itemEffect[0] & 0x3F || itemEffect[1] != 0 || itemEffect[2] != 0)
else if (itemEffect[0] & 0x3F || itemEffect[1] != 0 || itemEffect[2] != 0)
return AI_ITEM_X_STAT;
if (itemEffect[3] & 0x80)
else if (itemEffect[3] & 0x80)
return AI_ITEM_GUARD_SPECS;
else
return AI_ITEM_NOT_RECOGNIZABLE;
}
@ -806,7 +809,7 @@ static bool8 ShouldUseItem(void)
else
party = gEnemyParty;
for (i = 0; i < 6; i++)
for (i = 0; i < PARTY_SIZE; i++)
{
if (GetMonData(&party[i], MON_DATA_HP) != 0
&& GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_NONE
@ -821,7 +824,7 @@ static bool8 ShouldUseItem(void)
u16 item;
const u8 *itemEffects;
u8 paramOffset;
u8 bankSide;
u8 battlerSide;
if (i != 0 && validMons > (gBattleResources->battleHistory->itemsNo - i) + 1)
continue;
@ -908,8 +911,8 @@ static bool8 ShouldUseItem(void)
shouldUse = TRUE;
break;
case AI_ITEM_GUARD_SPECS:
bankSide = GetBattlerSide(gActiveBattler);
if (gDisableStructs[gActiveBattler].isFirstTurn != 0 && gSideTimers[bankSide].mistTimer == 0)
battlerSide = GetBattlerSide(gActiveBattler);
if (gDisableStructs[gActiveBattler].isFirstTurn != 0 && gSideTimers[battlerSide].mistTimer == 0)
shouldUse = TRUE;
break;
case AI_ITEM_NOT_RECOGNIZABLE:

View File

@ -120,7 +120,7 @@ EWRAM_DATA static u16 sSoundAnimFramesToWait = 0;
EWRAM_DATA static u8 sMonAnimTaskIdArray[2] = {0};
EWRAM_DATA u8 gAnimMoveTurn = 0;
EWRAM_DATA static u8 sAnimBackgroundFadeState = 0;
EWRAM_DATA static u16 sAnimMoveIndex = 0; // set but unused.
EWRAM_DATA static u16 sAnimMoveIndex = 0; // Set but unused.
EWRAM_DATA u8 gBattleAnimAttacker = 0;
EWRAM_DATA u8 gBattleAnimTarget = 0;
EWRAM_DATA u16 gAnimBattlerSpecies[MAX_BATTLERS_COUNT] = {0};
@ -179,6 +179,7 @@ static void (* const sScriptCmdTable[])(void) =
ScriptCmd_stopsound
};
// code
void ClearBattleAnimationVars(void)
{
s32 i;
@ -192,11 +193,11 @@ void ClearBattleAnimationVars(void)
gAnimMovePower = 0;
gAnimFriendship = 0;
// clear index array.
// Clear index array.
for (i = 0; i < ANIM_SPRITE_INDEX_COUNT; i++)
sAnimSpriteIndexArray[i] |= 0xFFFF;
// clear anim args.
// Clear anim args.
for (i = 0; i < ANIM_ARGS_COUNT; i++)
gBattleAnimArgs[i] = 0;
@ -459,7 +460,7 @@ static void ScriptCmd_delay(void)
gAnimScriptCallback = WaitAnimFrameCount;
}
// wait for visual tasks to finish.
// Wait for visual tasks to finish.
static void ScriptCmd_waitforvisualfinish(void)
{
if (gAnimVisualTaskCount == 0)
@ -486,7 +487,7 @@ static void ScriptCmd_end(void)
s32 i;
bool32 continuousAnim = FALSE;
// keep waiting as long as there is animations to be done.
// Keep waiting as long as there are animations to be done.
if (gAnimVisualTaskCount != 0 || gAnimSoundTaskCount != 0
|| sMonAnimTaskIdArray[0] != 0xFF || sMonAnimTaskIdArray[1] != 0xFF)
{
@ -495,10 +496,10 @@ static void ScriptCmd_end(void)
return;
}
// finish the sound effects.
// Finish the sound effects.
if (IsSEPlaying())
{
if (++sSoundAnimFramesToWait <= 90) // wait 90 frames, then halt the sound effect.
if (++sSoundAnimFramesToWait <= 90) // Wait 90 frames, then halt the sound effect.
{
gAnimFramesToWait = 1;
return;
@ -510,7 +511,7 @@ static void ScriptCmd_end(void)
}
}
// the SE has halted, so set the SE Frame Counter to 0 and continue.
// The SE has halted, so set the SE Frame Counter to 0 and continue.
sSoundAnimFramesToWait = 0;
for (i = 0; i < ANIM_SPRITE_INDEX_COUNT; i++)
@ -523,7 +524,7 @@ static void ScriptCmd_end(void)
}
}
if (!continuousAnim) // may have been used for debug?
if (!continuousAnim) // May have been used for debug?
{
m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 256);
if (!IsContest())
@ -592,12 +593,12 @@ static void ScriptCmd_monbg(void)
bool8 toBG_2;
u8 taskId;
u8 battlerId;
u8 animBank;
u8 animBattler;
sBattleAnimScriptPtr++;
animBank = sBattleAnimScriptPtr[0];
if (animBank & ANIM_TARGET)
animBattler = sBattleAnimScriptPtr[0];
if (animBattler & ANIM_TARGET)
battlerId = gBattleAnimTarget;
else
battlerId = gBattleAnimAttacker;
@ -655,7 +656,7 @@ bool8 IsBattlerSpriteVisible(u8 battlerId)
if (!IsBattlerSpritePresent(battlerId))
return FALSE;
if (IsContest())
return TRUE; // this line wont ever be reached.
return TRUE; // This line won't ever be reached.
if (!gBattleSpritesDataPtr->battlerData[battlerId].invisible || !gSprites[gBattlerSpriteIds[battlerId]].invisible)
return TRUE;
@ -847,32 +848,32 @@ static void task_pA_ma0A_obj_to_bg_pal(u8 taskId)
static void ScriptCmd_clearmonbg(void)
{
u8 animBankId;
u8 animBattlerId;
u8 battlerId;
u8 taskId;
sBattleAnimScriptPtr++;
animBankId = sBattleAnimScriptPtr[0];
animBattlerId = sBattleAnimScriptPtr[0];
if (animBankId == ANIM_ATTACKER)
animBankId = ANIM_ATK_PARTNER;
else if (animBankId == ANIM_TARGET)
animBankId = ANIM_DEF_PARTNER;
if (animBattlerId == ANIM_ATTACKER)
animBattlerId = ANIM_ATK_PARTNER;
else if (animBattlerId == ANIM_TARGET)
animBattlerId = ANIM_DEF_PARTNER;
if (animBankId == ANIM_ATTACKER || animBankId == ANIM_ATK_PARTNER)
if (animBattlerId == ANIM_ATTACKER || animBattlerId == ANIM_ATK_PARTNER)
battlerId = gBattleAnimAttacker;
else
battlerId = gBattleAnimTarget;
if (sMonAnimTaskIdArray[0] != 0xFF)
gSprites[gBattlerSpriteIds[battlerId]].invisible = 0;
if (animBankId > 1 && sMonAnimTaskIdArray[1] != 0xFF)
if (animBattlerId > 1 && sMonAnimTaskIdArray[1] != 0xFF)
gSprites[gBattlerSpriteIds[battlerId ^ BIT_FLANK]].invisible = 0;
else
animBankId = 0;
animBattlerId = 0;
taskId = CreateTask(sub_80A4980, 5);
gTasks[taskId].data[0] = animBankId;
gTasks[taskId].data[0] = animBattlerId;
gTasks[taskId].data[2] = battlerId;
sBattleAnimScriptPtr++;
@ -910,18 +911,18 @@ static void ScriptCmd_monbg_22(void)
{
bool8 toBG_2;
u8 battlerId;
u8 animBankId;
u8 animBattlerId;
sBattleAnimScriptPtr++;
animBankId = sBattleAnimScriptPtr[0];
animBattlerId = sBattleAnimScriptPtr[0];
if (animBankId == ANIM_ATTACKER)
animBankId = ANIM_ATK_PARTNER;
else if (animBankId == ANIM_TARGET)
animBankId = ANIM_DEF_PARTNER;
if (animBattlerId == ANIM_ATTACKER)
animBattlerId = ANIM_ATK_PARTNER;
else if (animBattlerId == ANIM_TARGET)
animBattlerId = ANIM_DEF_PARTNER;
if (animBankId == ANIM_ATTACKER || animBankId == ANIM_ATK_PARTNER)
if (animBattlerId == ANIM_ATTACKER || animBattlerId == ANIM_ATK_PARTNER)
battlerId = gBattleAnimAttacker;
else
battlerId = gBattleAnimTarget;
@ -938,7 +939,7 @@ static void ScriptCmd_monbg_22(void)
}
battlerId ^= BIT_FLANK;
if (animBankId > 1 && IsBattlerSpriteVisible(battlerId))
if (animBattlerId > 1 && IsBattlerSpriteVisible(battlerId))
{
u8 position = GetBattlerPosition(battlerId);
if (position == B_POSITION_OPPONENT_LEFT || position == B_POSITION_PLAYER_RIGHT || IsContest())
@ -954,32 +955,32 @@ static void ScriptCmd_monbg_22(void)
static void ScriptCmd_clearmonbg_23(void)
{
u8 animBankId;
u8 animBattlerId;
u8 battlerId;
u8 taskId;
sBattleAnimScriptPtr++;
animBankId = sBattleAnimScriptPtr[0];
animBattlerId = sBattleAnimScriptPtr[0];
if (animBankId == ANIM_ATTACKER)
animBankId = ANIM_ATK_PARTNER;
else if (animBankId == ANIM_TARGET)
animBankId = ANIM_DEF_PARTNER;
if (animBattlerId == ANIM_ATTACKER)
animBattlerId = ANIM_ATK_PARTNER;
else if (animBattlerId == ANIM_TARGET)
animBattlerId = ANIM_DEF_PARTNER;
if (animBankId == ANIM_ATTACKER || animBankId == ANIM_ATK_PARTNER)
if (animBattlerId == ANIM_ATTACKER || animBattlerId == ANIM_ATK_PARTNER)
battlerId = gBattleAnimAttacker;
else
battlerId = gBattleAnimTarget;
if (IsBattlerSpriteVisible(battlerId))
gSprites[gBattlerSpriteIds[battlerId]].invisible = 0;
if (animBankId > 1 && IsBattlerSpriteVisible(battlerId ^ BIT_FLANK))
if (animBattlerId > 1 && IsBattlerSpriteVisible(battlerId ^ BIT_FLANK))
gSprites[gBattlerSpriteIds[battlerId ^ BIT_FLANK]].invisible = 0;
else
animBankId = 0;
animBattlerId = 0;
taskId = CreateTask(sub_80A4BB0, 5);
gTasks[taskId].data[0] = animBankId;
gTasks[taskId].data[0] = animBattlerId;
gTasks[taskId].data[2] = battlerId;
sBattleAnimScriptPtr++;
@ -1419,18 +1420,18 @@ void Task_PanFromInitialToTarget(u8 taskId)
pan = currentPan + incrementPan;
gTasks[taskId].tCurrentPan = pan;
if (incrementPan == 0) // If we're not incrementing, just cancel the task immediately
if (incrementPan == 0) // If we're not incrementing, just cancel the task immediately.
{
destroyTask = TRUE;
}
else if (initialPanning < targetPanning) // Panning increasing
else if (initialPanning < targetPanning) // Panning increasing.
{
if (pan >= targetPanning) // Target reached
if (pan >= targetPanning) // Target reached.
destroyTask = TRUE;
}
else // Panning decreasing
else // Panning decreasing.
{
if (pan <= targetPanning) // Target reached
if (pan <= targetPanning) // Target reached.
destroyTask = TRUE;
}
@ -1684,14 +1685,14 @@ static void ScriptCmd_jumpifcontest(void)
static void ScriptCmd_monbgprio_28(void)
{
u8 wantedBank;
u8 wantedBattler;
u8 battlerId;
u8 battlerPosition;
wantedBank = sBattleAnimScriptPtr[1];
wantedBattler = sBattleAnimScriptPtr[1];
sBattleAnimScriptPtr += 2;
if (wantedBank != ANIM_ATTACKER)
if (wantedBattler != ANIM_ATTACKER)
battlerId = gBattleAnimTarget;
else
battlerId = gBattleAnimAttacker;
@ -1716,15 +1717,15 @@ static void ScriptCmd_monbgprio_29(void)
static void ScriptCmd_monbgprio_2A(void)
{
u8 wantedBank;
u8 wantedBattler;
u8 battlerPosition;
u8 battlerId;
wantedBank = sBattleAnimScriptPtr[1];
wantedBattler = sBattleAnimScriptPtr[1];
sBattleAnimScriptPtr += 2;
if (GetBattlerSide(gBattleAnimAttacker) != GetBattlerSide(gBattleAnimTarget))
{
if (wantedBank != ANIM_ATTACKER)
if (wantedBattler != ANIM_ATTACKER)
battlerId = gBattleAnimTarget;
else
battlerId = gBattleAnimAttacker;
@ -1762,16 +1763,16 @@ static void ScriptCmd_visible(void)
static void ScriptCmd_doublebattle_2D(void)
{
u8 wantedBank;
u8 wantedBattler;
u8 r4;
u8 spriteId;
wantedBank = sBattleAnimScriptPtr[1];
wantedBattler = sBattleAnimScriptPtr[1];
sBattleAnimScriptPtr += 2;
if (!IsContest() && IsDoubleBattle()
&& GetBattlerSide(gBattleAnimAttacker) == GetBattlerSide(gBattleAnimTarget))
{
if (wantedBank == ANIM_ATTACKER)
if (wantedBattler == ANIM_ATTACKER)
{
r4 = sub_80A8364(gBattleAnimAttacker);
spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
@ -1797,16 +1798,16 @@ static void ScriptCmd_doublebattle_2D(void)
static void ScriptCmd_doublebattle_2E(void)
{
u8 wantedBank;
u8 wantedBattler;
u8 r4;
u8 spriteId;
wantedBank = sBattleAnimScriptPtr[1];
wantedBattler = sBattleAnimScriptPtr[1];
sBattleAnimScriptPtr += 2;
if (!IsContest() && IsDoubleBattle()
&& GetBattlerSide(gBattleAnimAttacker) == GetBattlerSide(gBattleAnimTarget))
{
if (wantedBank == ANIM_ATTACKER)
if (wantedBattler == ANIM_ATTACKER)
{
r4 = sub_80A8364(gBattleAnimAttacker);
spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);

View File

@ -133,13 +133,13 @@ void sub_8158D8C(u8 taskId)
if (gBattleAnimArgs[0] == ANIM_ATTACKER)
species = gContestResources->field_18->field_0;
else
DestroyAnimVisualTask(taskId); // UB: function should return upon destroying task
DestroyAnimVisualTask(taskId); // UB: function should return upon destroying task.
}
else
{
u8 battlerId;
// get wanted battler
// Get wanted battler.
if (gBattleAnimArgs[0] == ANIM_ATTACKER)
battlerId = gBattleAnimAttacker;
else if (gBattleAnimArgs[0] == ANIM_TARGET)
@ -149,7 +149,7 @@ void sub_8158D8C(u8 taskId)
else
battlerId = BATTLE_PARTNER(gBattleAnimTarget);
// check if battler is visible
// Check if battler is visible.
if ((gBattleAnimArgs[0] == ANIM_TARGET || gBattleAnimArgs[0] == ANIM_DEF_PARTNER) && !IsBattlerSpriteVisible(battlerId))
{
DestroyAnimVisualTask(taskId);
@ -179,13 +179,13 @@ void sub_8158E9C(u8 taskId)
if (gBattleAnimArgs[0] == ANIM_ATTACKER)
species = gContestResources->field_18->field_0;
else
DestroyAnimVisualTask(taskId); // UB: function should return upon destroying task
DestroyAnimVisualTask(taskId); // UB: function should return upon destroying task.
}
else
{
u8 battlerId;
// get wanted battler
// Get wanted battler.
if (gBattleAnimArgs[0] == ANIM_ATTACKER)
battlerId = gBattleAnimAttacker;
else if (gBattleAnimArgs[0] == ANIM_TARGET)
@ -195,7 +195,7 @@ void sub_8158E9C(u8 taskId)
else
battlerId = BATTLE_PARTNER(gBattleAnimTarget);
// check if battler is visible
// Check if battler is visible.
if ((gBattleAnimArgs[0] == ANIM_TARGET || gBattleAnimArgs[0] == ANIM_DEF_PARTNER) && !IsBattlerSpriteVisible(battlerId))
{
DestroyAnimVisualTask(taskId);

View File

@ -31,8 +31,8 @@ struct BattleBackground
extern const struct SpriteTemplate gUnknown_0831A9D0;
extern const struct SpriteTemplate gUnknown_0831A9E8;
extern const struct CompressedSpriteSheet gUnknown_0831AA00;
extern const struct BgTemplate gUnknown_0831AA08[4];
extern const struct WindowTemplate *gUnknown_0831ABA0[];
extern const struct BgTemplate gBattleBgTemplates[4];
extern const struct WindowTemplate *const gBattleWindowTemplates[];
extern const struct BattleBackground gBattleTerrainTable[];
extern u16 gBattle_BG1_X;
@ -42,23 +42,23 @@ extern u16 gBattle_BG2_Y;
extern u8 GetCurrentMapBattleScene(void);
void sub_8035658(void)
void BattleInitBgsAndWindows(void)
{
ResetBgsAndClearDma3BusyFlags(0);
InitBgsFromTemplates(0, gUnknown_0831AA08, ARRAY_COUNT(gUnknown_0831AA08));
InitBgsFromTemplates(0, gBattleBgTemplates, ARRAY_COUNT(gBattleBgTemplates));
if (gBattleTypeFlags & BATTLE_TYPE_ARENA)
{
gBattleScripting.field_24 = 1;
gBattleScripting.windowsType = 1;
SetBgTilemapBuffer(1, gUnknown_02023060);
SetBgTilemapBuffer(2, gUnknown_02023060);
}
else
{
gBattleScripting.field_24 = 0;
gBattleScripting.windowsType = 0;
}
InitWindows(gUnknown_0831ABA0[gBattleScripting.field_24]);
InitWindows(gBattleWindowTemplates[gBattleScripting.windowsType]);
DeactivateAllTextPrinters();
}
@ -66,23 +66,23 @@ void sub_80356D0(void)
{
DisableInterrupts(INTR_FLAG_HBLANK);
EnableInterrupts(INTR_FLAG_VBLANK | INTR_FLAG_VCOUNT | INTR_FLAG_TIMER3 | INTR_FLAG_SERIAL);
sub_8035658();
BattleInitBgsAndWindows();
SetGpuReg(REG_OFFSET_BLDCNT, 0);
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
SetGpuReg(REG_OFFSET_BLDY, 0);
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJWIN_ON | DISPCNT_WIN0_ON | DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
}
void ApplyPlayerChosenFrameToBattleMenu(void)
void LoadBattleMenuWindowGfx(void)
{
sub_809882C(2, 0x12, 0x10);
sub_809882C(2, 0x22, 0x10);
LoadSav2WindowGfx(2, 0x12, 0x10);
LoadSav2WindowGfx(2, 0x22, 0x10);
LoadCompressedPalette(gUnknown_08D85600, 0x50, 0x20);
if (gBattleTypeFlags & BATTLE_TYPE_ARENA)
{
sub_81978B0(0x70);
copy_textbox_border_tile_patterns_to_vram(0, 0x30, 0x70);
LoadMessageBoxGfx(0, 0x30, 0x70);
gPlttBufferUnfaded[0x76] = 0;
CpuCopy16(&gPlttBufferUnfaded[0x76], &gPlttBufferFaded[0x76], 2);
}
@ -193,12 +193,12 @@ void LoadBattleTextboxAndBackground(void)
CopyToBgTilemapBuffer(0, gBattleTextboxTilemap, 0, 0);
CopyBgTilemapBufferToVram(0);
LoadCompressedPalette(gBattleTextboxPalette, 0, 0x40);
ApplyPlayerChosenFrameToBattleMenu();
LoadBattleMenuWindowGfx();
DrawMainBattleBackground();
}
static void sub_8035AE4(u8 taskId, u8 bank, u8 bgId, u8 destX, u8 destY)
static void sub_8035AE4(u8 taskId, u8 battlerId, u8 bgId, u8 destX, u8 destY)
{
s32 i;
u16 var = 0;
@ -208,7 +208,7 @@ static void sub_8035AE4(u8 taskId, u8 bank, u8 bgId, u8 destX, u8 destY)
{
if (gTasks[taskId].data[5] != 0)
{
switch (bank)
switch (battlerId)
{
case 0:
var = 0x3F & gTasks[taskId].data[3];
@ -226,7 +226,7 @@ static void sub_8035AE4(u8 taskId, u8 bank, u8 bgId, u8 destX, u8 destY)
}
else
{
switch (bank)
switch (battlerId)
{
case 0:
var = 0x3F & gTasks[taskId].data[3];
@ -253,7 +253,7 @@ static void sub_8035AE4(u8 taskId, u8 bank, u8 bgId, u8 destX, u8 destY)
}
else
{
if (bank == gBattleScripting.multiplayerId)
if (battlerId == gBattleScripting.multiplayerId)
var = gTasks[taskId].data[3];
else
var = gTasks[taskId].data[4];
@ -272,7 +272,7 @@ static void sub_8035C4C(void)
{
if (gBattleOutcome == B_OUTCOME_DREW)
{
BattleHandleAddTextPrinter(gText_Draw, 0x15);
BattlePutTextOnWindow(gText_Draw, 0x15);
}
else if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
@ -281,20 +281,20 @@ static void sub_8035C4C(void)
switch (gLinkPlayers[gBattleScripting.multiplayerId].lp_field_18)
{
case 0:
BattleHandleAddTextPrinter(gText_Win, 0x16);
BattleHandleAddTextPrinter(gText_Loss, 0x17);
BattlePutTextOnWindow(gText_Win, 0x16);
BattlePutTextOnWindow(gText_Loss, 0x17);
break;
case 1:
BattleHandleAddTextPrinter(gText_Win, 0x17);
BattleHandleAddTextPrinter(gText_Loss, 0x16);
BattlePutTextOnWindow(gText_Win, 0x17);
BattlePutTextOnWindow(gText_Loss, 0x16);
break;
case 2:
BattleHandleAddTextPrinter(gText_Win, 0x16);
BattleHandleAddTextPrinter(gText_Loss, 0x17);
BattlePutTextOnWindow(gText_Win, 0x16);
BattlePutTextOnWindow(gText_Loss, 0x17);
break;
case 3:
BattleHandleAddTextPrinter(gText_Win, 0x17);
BattleHandleAddTextPrinter(gText_Loss, 0x16);
BattlePutTextOnWindow(gText_Win, 0x17);
BattlePutTextOnWindow(gText_Loss, 0x16);
break;
}
}
@ -303,20 +303,20 @@ static void sub_8035C4C(void)
switch (gLinkPlayers[gBattleScripting.multiplayerId].lp_field_18)
{
case 0:
BattleHandleAddTextPrinter(gText_Win, 0x17);
BattleHandleAddTextPrinter(gText_Loss, 0x16);
BattlePutTextOnWindow(gText_Win, 0x17);
BattlePutTextOnWindow(gText_Loss, 0x16);
break;
case 1:
BattleHandleAddTextPrinter(gText_Win, 0x16);
BattleHandleAddTextPrinter(gText_Loss, 0x17);
BattlePutTextOnWindow(gText_Win, 0x16);
BattlePutTextOnWindow(gText_Loss, 0x17);
break;
case 2:
BattleHandleAddTextPrinter(gText_Win, 0x17);
BattleHandleAddTextPrinter(gText_Loss, 0x16);
BattlePutTextOnWindow(gText_Win, 0x17);
BattlePutTextOnWindow(gText_Loss, 0x16);
break;
case 3:
BattleHandleAddTextPrinter(gText_Win, 0x16);
BattleHandleAddTextPrinter(gText_Loss, 0x17);
BattlePutTextOnWindow(gText_Win, 0x16);
BattlePutTextOnWindow(gText_Loss, 0x17);
break;
}
}
@ -325,26 +325,26 @@ static void sub_8035C4C(void)
{
if (gLinkPlayers[gBattleScripting.multiplayerId].lp_field_18 != 0)
{
BattleHandleAddTextPrinter(gText_Win, 0x17);
BattleHandleAddTextPrinter(gText_Loss, 0x16);
BattlePutTextOnWindow(gText_Win, 0x17);
BattlePutTextOnWindow(gText_Loss, 0x16);
}
else
{
BattleHandleAddTextPrinter(gText_Win, 0x16);
BattleHandleAddTextPrinter(gText_Loss, 0x17);
BattlePutTextOnWindow(gText_Win, 0x16);
BattlePutTextOnWindow(gText_Loss, 0x17);
}
}
else
{
if (gLinkPlayers[gBattleScripting.multiplayerId].lp_field_18 != 0)
{
BattleHandleAddTextPrinter(gText_Win, 0x16);
BattleHandleAddTextPrinter(gText_Loss, 0x17);
BattlePutTextOnWindow(gText_Win, 0x16);
BattlePutTextOnWindow(gText_Loss, 0x17);
}
else
{
BattleHandleAddTextPrinter(gText_Win, 0x17);
BattleHandleAddTextPrinter(gText_Loss, 0x16);
BattlePutTextOnWindow(gText_Win, 0x17);
BattlePutTextOnWindow(gText_Loss, 0x16);
}
}
}
@ -368,19 +368,19 @@ void sub_8035D74(u8 taskId)
switch (linkPlayer->lp_field_18)
{
case 0:
BattleHandleAddTextPrinter(name, 0x11);
BattlePutTextOnWindow(name, 0x11);
sub_8035AE4(taskId, linkPlayer->lp_field_18, 1, 2, 4);
break;
case 1:
BattleHandleAddTextPrinter(name, 0x12);
BattlePutTextOnWindow(name, 0x12);
sub_8035AE4(taskId, linkPlayer->lp_field_18, 2, 2, 4);
break;
case 2:
BattleHandleAddTextPrinter(name, 0x13);
BattlePutTextOnWindow(name, 0x13);
sub_8035AE4(taskId, linkPlayer->lp_field_18, 1, 2, 8);
break;
case 3:
BattleHandleAddTextPrinter(name, 0x14);
BattlePutTextOnWindow(name, 0x14);
sub_8035AE4(taskId, linkPlayer->lp_field_18, 2, 2, 8);
break;
}
@ -396,10 +396,10 @@ void sub_8035D74(u8 taskId)
opponentId = playerId, playerId = opponentId_copy;
name = gLinkPlayers[playerId].name;
BattleHandleAddTextPrinter(name, 0xF);
BattlePutTextOnWindow(name, 0xF);
name = gLinkPlayers[opponentId].name;
BattleHandleAddTextPrinter(name, 0x10);
BattlePutTextOnWindow(name, 0x10);
sub_8035AE4(taskId, playerId, 1, 2, 7);
sub_8035AE4(taskId, opponentId, 2, 2, 7);
@ -457,7 +457,7 @@ void sub_8035D74(u8 taskId)
}
}
void LoadBattleEntryBackground(void)
void DrawBattleEntryBackground(void)
{
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
@ -740,7 +740,7 @@ bool8 LoadChosenBattleElement(u8 caseId)
}
break;
case 6:
ApplyPlayerChosenFrameToBattleMenu();
LoadBattleMenuWindowGfx();
break;
default:
ret = TRUE;

View File

@ -1475,7 +1475,7 @@ static void LinkOpponentHandlePrintString(void)
gBattle_BG0_Y = 0;
stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
BufferStringBattle(*stringId);
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
BattlePutTextOnWindow(gDisplayedStringBattle, 0);
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
BattleTv_SetDataBasedOnString(*stringId);
}

View File

@ -1299,7 +1299,7 @@ static void LinkPartnerHandlePrintString(void)
gBattle_BG0_Y = 0;
stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
BufferStringBattle(*stringId);
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
BattlePutTextOnWindow(gDisplayedStringBattle, 0);
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
BattleTv_SetDataBasedOnString(*stringId);
}

View File

@ -1511,7 +1511,7 @@ static void OpponentHandlePrintString(void)
gBattle_BG0_Y = 0;
stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
BufferStringBattle(*stringId);
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
BattlePutTextOnWindow(gDisplayedStringBattle, 0);
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
sub_81A57E4(gActiveBattler, *stringId);
}

View File

@ -620,7 +620,7 @@ static void HandleInputChooseMove(void)
gMultiUsePlayerCursor = gMoveSelectionCursor[gActiveBattler] + 1;
MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 27);
BattleHandleAddTextPrinter(gText_BattleSwitchWhich, 0xB);
BattlePutTextOnWindow(gText_BattleSwitchWhich, 0xB);
gBattlerControllerFuncs[gActiveBattler] = HandleMoveSwitchting;
}
}
@ -1458,7 +1458,7 @@ static void MoveSelectionDisplayMoveNames(void)
{
MoveSelectionDestroyCursorAt(i);
StringCopy(gDisplayedStringBattle, gMoveNames[moveInfo->moves[i]]);
BattleHandleAddTextPrinter(gDisplayedStringBattle, i + 3);
BattlePutTextOnWindow(gDisplayedStringBattle, i + 3);
if (moveInfo->moves[i] != MOVE_NONE)
gNumberOfMovesToChoose++;
}
@ -1467,7 +1467,7 @@ static void MoveSelectionDisplayMoveNames(void)
static void MoveSelectionDisplayPpString(void)
{
StringCopy(gDisplayedStringBattle, gText_MoveInterfacePP);
BattleHandleAddTextPrinter(gDisplayedStringBattle, 7);
BattlePutTextOnWindow(gDisplayedStringBattle, 7);
}
static void MoveSelectionDisplayPpNumber(void)
@ -1485,7 +1485,7 @@ static void MoveSelectionDisplayPpNumber(void)
txtPtr++;
ConvertIntToDecimalStringN(txtPtr, moveInfo->maxPp[gMoveSelectionCursor[gActiveBattler]], STR_CONV_MODE_RIGHT_ALIGN, 2);
BattleHandleAddTextPrinter(gDisplayedStringBattle, 9);
BattlePutTextOnWindow(gDisplayedStringBattle, 9);
}
static void MoveSelectionDisplayMoveType(void)
@ -1502,7 +1502,7 @@ static void MoveSelectionDisplayMoveType(void)
txtPtr++;
StringCopy(txtPtr, gTypeNames[gBattleMoves[moveInfo->moves[gMoveSelectionCursor[gActiveBattler]]].type]);
BattleHandleAddTextPrinter(gDisplayedStringBattle, 10);
BattlePutTextOnWindow(gDisplayedStringBattle, 10);
}
static void MoveSelectionCreateCursorAt(u8 cursorPosition, u8 arg1)
@ -1573,7 +1573,7 @@ static void PrintLinkStandbyMsg(void)
{
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
BattleHandleAddTextPrinter(gText_LinkStandby, 0);
BattlePutTextOnWindow(gText_LinkStandby, 0);
}
}
@ -2536,7 +2536,7 @@ static void PlayerHandlePrintString(void)
gBattle_BG0_Y = 0;
stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
BufferStringBattle(*stringId);
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
BattlePutTextOnWindow(gDisplayedStringBattle, 0);
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter2;
BattleTv_SetDataBasedOnString(*stringId);
sub_81A57E4(gActiveBattler, *stringId);
@ -2566,14 +2566,14 @@ static void PlayerHandleChooseAction(void)
gBattlerControllerFuncs[gActiveBattler] = HandleChooseActionAfterDma3;
BattleTv_ClearExplosionFaintCause();
BattleHandleAddTextPrinter(gText_BattleMenu, 2);
BattlePutTextOnWindow(gText_BattleMenu, 2);
for (i = 0; i < 4; i++)
ActionSelectionDestroyCursorAt(i);
ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
BattleStringExpandPlaceholdersToDisplayedString(gText_WhatWillPkmnDo);
BattleHandleAddTextPrinter(gDisplayedStringBattle, 1);
BattlePutTextOnWindow(gDisplayedStringBattle, 1);
}
static void PlayerHandleUnknownYesNoBox(void)
@ -2581,7 +2581,7 @@ static void PlayerHandleUnknownYesNoBox(void)
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
{
HandleBattleWindow(0x18, 8, 0x1D, 0xD, 0);
BattleHandleAddTextPrinter(gText_BattleYesNoChoice, 12);
BattlePutTextOnWindow(gText_BattleYesNoChoice, 12);
gMultiUsePlayerCursor = 1;
BattleCreateYesNoCursorAt(1);
gBattlerControllerFuncs[gActiveBattler] = PlayerHandleUnknownYesNoInput;

View File

@ -1492,7 +1492,7 @@ static void PlayerPartnerHandlePrintString(void)
gBattle_BG0_Y = 0;
stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
BufferStringBattle(*stringId);
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
BattlePutTextOnWindow(gDisplayedStringBattle, 0);
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter2;
}

View File

@ -1404,7 +1404,7 @@ static void RecordedOpponentHandlePrintString(void)
gBattle_BG0_Y = 0;
stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
BufferStringBattle(*stringId);
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
BattlePutTextOnWindow(gDisplayedStringBattle, 0);
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
}

View File

@ -1409,7 +1409,7 @@ static void RecordedPlayerHandlePrintString(void)
gBattle_BG0_Y = 0;
stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
BufferStringBattle(*stringId);
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
BattlePutTextOnWindow(gDisplayedStringBattle, 0);
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
}

View File

@ -427,7 +427,7 @@ static void SafariHandlePrintString(void)
gBattle_BG0_Y = 0;
stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
BufferStringBattle(*stringId);
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
BattlePutTextOnWindow(gDisplayedStringBattle, 0);
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
}
@ -454,14 +454,14 @@ static void SafariHandleChooseAction(void)
s32 i;
gBattlerControllerFuncs[gActiveBattler] = HandleChooseActionAfterDma3;
BattleHandleAddTextPrinter(gText_SafariZoneMenu, 2);
BattlePutTextOnWindow(gText_SafariZoneMenu, 2);
for (i = 0; i < 4; i++)
ActionSelectionDestroyCursorAt(i);
ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
BattleStringExpandPlaceholdersToDisplayedString(gText_WhatWillPkmnDo2);
BattleHandleAddTextPrinter(gDisplayedStringBattle, 1);
BattlePutTextOnWindow(gDisplayedStringBattle, 1);
}
static void SafariHandleUnknownYesNoBox(void)

View File

@ -1179,7 +1179,7 @@ static void WallyHandlePrintString(void)
gBattle_BG0_Y = 0;
stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
BufferStringBattle(*stringId);
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
BattlePutTextOnWindow(gDisplayedStringBattle, 0);
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
}
@ -1206,14 +1206,14 @@ static void WallyHandleChooseAction(void)
s32 i;
gBattlerControllerFuncs[gActiveBattler] = HandleChooseActionAfterDma3;
BattleHandleAddTextPrinter(gText_BattleMenu, 2);
BattlePutTextOnWindow(gText_BattleMenu, 2);
for (i = 0; i < 4; i++)
ActionSelectionDestroyCursorAt(i);
ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
BattleStringExpandPlaceholdersToDisplayedString(gText_WhatWillWallyDo);
BattleHandleAddTextPrinter(gDisplayedStringBattle, 1);
BattlePutTextOnWindow(gDisplayedStringBattle, 1);
}
static void WallyHandleUnknownYesNoBox(void)

View File

@ -82,8 +82,8 @@ extern struct MusicPlayerInfo gMPlayInfo_SE2;
extern u8 gUnknown_0203CF00[];
extern const u16 gBattleTextboxPalette[]; // battle textbox palette
extern const struct BgTemplate gUnknown_0831AA08[];
extern const struct WindowTemplate * const gUnknown_0831ABA0[];
extern const struct BgTemplate gBattleBgTemplates[];
extern const struct WindowTemplate * const gBattleWindowTemplates[];
extern const u8 gUnknown_0831ACE0[];
extern const u8 * const gBattleScriptsForMoveEffects[];
extern const u8 * const gBattlescriptsForBallThrow[];
@ -652,7 +652,7 @@ static void CB2_InitBattleInternal(void)
LoadBattleTextboxAndBackground();
ResetSpriteData();
ResetTasks();
LoadBattleEntryBackground();
DrawBattleEntryBackground();
FreeAllSpritePalettes();
gReservedSpritePaletteCount = 4;
SetVBlankCallback(VBlankCB_Battle);
@ -2210,10 +2210,10 @@ void sub_8038D64(void)
sub_80356D0();
LoadCompressedPalette(gBattleTextboxPalette, 0, 64);
ApplyPlayerChosenFrameToBattleMenu();
LoadBattleMenuWindowGfx();
ResetSpriteData();
ResetTasks();
LoadBattleEntryBackground();
DrawBattleEntryBackground();
SetGpuReg(REG_OFFSET_WINOUT, 0x37);
FreeAllSpritePalettes();
gReservedSpritePaletteCount = 4;
@ -2327,7 +2327,7 @@ static void sub_8038F34(void)
if (sub_800A520() == TRUE)
{
sub_800ADF8();
BattleHandleAddTextPrinter(gText_LinkStandby3, 0);
BattlePutTextOnWindow(gText_LinkStandby3, 0);
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
@ -2363,25 +2363,25 @@ u32 sub_80391E0(u8 arrayId, u8 caseId)
switch (caseId)
{
case 0:
ret = gUnknown_0831AA08[arrayId].bg;
ret = gBattleBgTemplates[arrayId].bg;
break;
case 1:
ret = gUnknown_0831AA08[arrayId].charBaseIndex;
ret = gBattleBgTemplates[arrayId].charBaseIndex;
break;
case 2:
ret = gUnknown_0831AA08[arrayId].mapBaseIndex;
ret = gBattleBgTemplates[arrayId].mapBaseIndex;
break;
case 3:
ret = gUnknown_0831AA08[arrayId].screenSize;
ret = gBattleBgTemplates[arrayId].screenSize;
break;
case 4:
ret = gUnknown_0831AA08[arrayId].paletteMode;
ret = gBattleBgTemplates[arrayId].paletteMode;
break;
case 5:
ret = gUnknown_0831AA08[arrayId].priority;
ret = gBattleBgTemplates[arrayId].priority;
break;
case 6:
ret = gUnknown_0831AA08[arrayId].baseTile;
ret = gBattleBgTemplates[arrayId].baseTile;
break;
}
@ -2406,7 +2406,7 @@ static void sub_80392A8(void)
gBattle_BG3_Y = 0;
sub_80356D0();
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
ApplyPlayerChosenFrameToBattleMenu();
LoadBattleMenuWindowGfx();
for (i = 0; i < 2; i++)
LoadChosenBattleElement(i);
@ -2453,7 +2453,7 @@ static void sub_803939C(void)
case 3:
if (!gPaletteFade.active)
{
BattleHandleAddTextPrinter(gText_RecordBattleToPass, 0);
BattlePutTextOnWindow(gText_RecordBattleToPass, 0);
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
@ -2461,7 +2461,7 @@ static void sub_803939C(void)
if (!IsTextPrinterActive(0))
{
HandleBattleWindow(0x18, 8, 0x1D, 0xD, 0);
BattleHandleAddTextPrinter(gText_BattleYesNoChoice, 0xC);
BattlePutTextOnWindow(gText_BattleYesNoChoice, 0xC);
gBattleCommunication[CURSOR_POSITION] = 1;
BattleCreateYesNoCursorAt(1);
gBattleCommunication[MULTIUSE_STATE]++;
@ -2515,7 +2515,7 @@ static void sub_803939C(void)
if (gMain.field_439_x4)
{
sub_800ADF8();
BattleHandleAddTextPrinter(gText_LinkStandby3, 0);
BattlePutTextOnWindow(gText_LinkStandby3, 0);
}
gBattleCommunication[MULTIUSE_STATE]++;
}
@ -2546,14 +2546,14 @@ static void sub_803939C(void)
{
PlaySE(SE_SAVE);
BattleStringExpandPlaceholdersToDisplayedString(gText_BattleRecordedOnPass);
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
BattlePutTextOnWindow(gDisplayedStringBattle, 0);
gBattleCommunication[1] = 0x80;
gBattleCommunication[MULTIUSE_STATE]++;
}
else
{
BattleStringExpandPlaceholdersToDisplayedString(gText_BattleRecordCouldntBeSaved);
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
BattlePutTextOnWindow(gDisplayedStringBattle, 0);
gBattleCommunication[1] = 0x80;
gBattleCommunication[MULTIUSE_STATE]++;
}
@ -2564,7 +2564,7 @@ static void sub_803939C(void)
if (gMain.field_439_x4)
{
sub_800ADF8();
BattleHandleAddTextPrinter(gText_LinkStandby3, 0);
BattlePutTextOnWindow(gText_LinkStandby3, 0);
}
gBattleCommunication[MULTIUSE_STATE]++;
}
@ -2610,7 +2610,7 @@ static void TryCorrectShedinjaLanguage(struct Pokemon *mon)
u32 sub_80397C4(u32 setId, u32 tableId)
{
return gUnknown_0831ABA0[setId][tableId].width * 8;
return gBattleWindowTemplates[setId][tableId].width * 8;
}
#define sBattler data[0]
@ -3885,7 +3885,7 @@ static void TryDoEventsBeforeFirstTurn(void)
TurnValuesCleanUp(FALSE);
SpecialStatusesClear();
*(&gBattleStruct->field_91) = gAbsentBattlerFlags;
BattleHandleAddTextPrinter(gText_EmptyString3, 0);
BattlePutTextOnWindow(gText_EmptyString3, 0);
gBattleMainFunc = HandleTurnActionSelectionState;
ResetSentPokesToOpponentValue();
@ -3992,7 +3992,7 @@ void BattleTurnPassed(void)
*(gBattleStruct->monToSwitchIntoId + i) = 6;
*(&gBattleStruct->field_91) = gAbsentBattlerFlags;
BattleHandleAddTextPrinter(gText_EmptyString3, 0);
BattlePutTextOnWindow(gText_EmptyString3, 0);
gBattleMainFunc = HandleTurnActionSelectionState;
gRandomTurnNumber = Random();

View File

@ -17,6 +17,20 @@
#include "recorded_battle.h"
#include "international_string_util.h"
struct BattleWindowText
{
u8 fillValue;
u8 fontId;
u8 x;
u8 y;
u8 letterSpacing;
u8 lineSpacing;
u8 speed;
u8 fgColor;
u8 bgColor;
u8 shadowColor;
};
extern u8 gBattlerAbilities[MAX_BATTLERS_COUNT];
extern u8 gUnknown_0203C7B4;
extern struct StringInfoBattle *gStringInfo;
@ -1351,63 +1365,586 @@ static const u16 sUnknownMoveTable[] =
static const u8 sDummyWeirdStatusString[] = {EOS, EOS, EOS, EOS, EOS, EOS, EOS, EOS, 0, 0};
static const u8 sUnknown_085CD42C[] =
static const struct BattleWindowText sTextOnWindowsInfo_Normal[] =
{
0xFF, 0x1, 0x0, 0x1, 0x0, 0x0, 0x1, 0x1, 0xF, 0x6, 0x0, 0x0, 0xFF, 0x1,
0x1, 0x1, 0x0, 0x0, 0x0, 0x1, 0xF, 0x6, 0x0, 0x0, 0xEE, 0x1, 0x0, 0x1, 0x0,
0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE, 0x7, 0x0, 0x1, 0x0, 0x0, 0x0,
0xD, 0xE, 0xF, 0x0, 0x0, 0xEE, 0x7, 0x0, 0x1, 0x0, 0x0, 0x0, 0xD,
0xE, 0xF, 0x0, 0x0, 0xEE, 0x7, 0x0, 0x1, 0x0, 0x0, 0x0, 0xD, 0xE,
0xF, 0x0, 0x0, 0xEE, 0x7, 0x0, 0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF,
0x0, 0x0, 0xEE, 0x7, 0x0, 0x1, 0x0, 0x0, 0x0, 0xC, 0xE, 0xB, 0x0, 0x0,
0xEE, 0x1, 0x0, 0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE,
0x1, 0x2, 0x1, 0x0, 0x0, 0x0, 0xC, 0xE, 0xB, 0x0, 0x0, 0xEE, 0x7, 0x0,
0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE, 0x7, 0x0, 0x1, 0x0,
0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE, 0x1, 0x0, 0x1, 0x0, 0x0, 0x0,
0xD, 0xE, 0xF, 0x0, 0x0, 0xEE, 0x1, 0x0, 0x1, 0x0, 0x0, 0x0, 0xD,
0xE, 0xF, 0x0, 0x0, 0x0, 0x1, 0x20, 0x1, 0x0, 0x0, 0x0, 0x1, 0x0, 0x2,
0x0, 0x0, 0xEE, 0x1, 0xFF, 0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF, 0x0,
0x0, 0xEE, 0x1, 0xFF, 0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0,
0xEE, 0x1, 0xFF, 0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE,
0x1, 0xFF, 0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE, 0x1,
0xFF, 0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE, 0x1, 0xFF,
0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0x0, 0x1, 0xFF, 0x1, 0x0,
0x0, 0x0, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x1, 0xFF, 0x1, 0x0, 0x0, 0x0, 0x1, 0x0,
0x6, 0x0, 0x0, 0x0, 0x1, 0xFF, 0x1, 0x0, 0x0, 0x0, 0x1, 0x0, 0x6, 0x0, 0x0
{ // 0
.fillValue = 0xFF,
.fontId = 1,
.x = 0,
.y = 1,
.letterSpacing = 0,
.lineSpacing = 0,
.speed = 1,
.fgColor = 1,
.bgColor = 15,
.shadowColor = 6,
},
{ // 1
.fillValue = 0xFF,
.fontId = 1,
.x = 1,
.y = 1,
.letterSpacing = 0,
.lineSpacing = 0,
.speed = 0,
.fgColor = 1,
.bgColor = 15,
.shadowColor = 6,
},
{ // 2
.fillValue = 0xEE,
.fontId = 1,
.x = 0,
.y = 1,
.letterSpacing = 0,
.lineSpacing = 0,
.speed = 0,
.fgColor = 13,
.bgColor = 14,
.shadowColor = 15,
},
{ // 3
.fillValue = 0xEE,
.fontId = 7,
.x = 0,
.y = 1,
.letterSpacing = 0,
.lineSpacing = 0,
.speed = 0,
.fgColor = 13,
.bgColor = 14,
.shadowColor = 15,
},
{ // 4
.fillValue = 0xEE,
.fontId = 7,
.x = 0,
.y = 1,
.letterSpacing = 0,
.lineSpacing = 0,
.speed = 0,
.fgColor = 13,
.bgColor = 14,
.shadowColor = 15,
},
{ // 5
.fillValue = 0xEE,
.fontId = 7,
.x = 0,
.y = 1,
.letterSpacing = 0,
.lineSpacing = 0,
.speed = 0,
.fgColor = 13,
.bgColor = 14,
.shadowColor = 15,
},
{ // 6
.fillValue = 0xEE,
.fontId = 7,
.x = 0,
.y = 1,
.letterSpacing = 0,
.lineSpacing = 0,
.speed = 0,
.fgColor = 13,
.bgColor = 14,
.shadowColor = 15,
},
{ // 7
.fillValue = 0xEE,
.fontId = 7,
.x = 0,
.y = 1,
.letterSpacing = 0,
.lineSpacing = 0,
.speed = 0,
.fgColor = 12,
.bgColor = 14,
.shadowColor = 11,
},
{ // 8
.fillValue = 0xEE,
.fontId = 1,
.x = 0,
.y = 1,
.letterSpacing = 0,
.lineSpacing = 0,
.speed = 0,
.fgColor = 13,
.bgColor = 14,
.shadowColor = 15,
},
{ // 9
.fillValue = 0xEE,
.fontId = 1,
.x = 2,
.y = 1,
.letterSpacing = 0,
.lineSpacing = 0,
.speed = 0,
.fgColor = 12,
.bgColor = 14,
.shadowColor = 11,
},
{ // 10
.fillValue = 0xEE,
.fontId = 7,
.x = 0,
.y = 1,
.letterSpacing = 0,
.lineSpacing = 0,
.speed = 0,
.fgColor = 13,
.bgColor = 14,
.shadowColor = 15,
},
{ // 11
.fillValue = 0xEE,
.fontId = 7,
.x = 0,
.y = 1,
.letterSpacing = 0,
.lineSpacing = 0,
.speed = 0,
.fgColor = 13,
.bgColor = 14,
.shadowColor = 15,
},
{ // 12
.fillValue = 0xEE,
.fontId = 1,
.x = 0,
.y = 1,
.letterSpacing = 0,
.lineSpacing = 0,
.speed = 0,
.fgColor = 13,
.bgColor = 14,
.shadowColor = 15,
},
{ // 13
.fillValue = 0xEE,
.fontId = 1,
.x = 0,
.y = 1,
.letterSpacing = 0,
.lineSpacing = 0,
.speed = 0,
.fgColor = 13,
.bgColor = 14,
.shadowColor = 15,
},
{ // 14
.fillValue = 0x0,
.fontId = 1,
.x = 32,
.y = 1,
.letterSpacing = 0,
.lineSpacing = 0,
.speed = 0,
.fgColor = 1,
.bgColor = 0,
.shadowColor = 2,
},
{ // 15
.fillValue = 0xEE,
.fontId = 1,
.x = -1,
.y = 1,
.letterSpacing = 0,
.lineSpacing = 0,
.speed = 0,
.fgColor = 13,
.bgColor = 14,
.shadowColor = 15,
},
{ // 16
.fillValue = 0xEE,
.fontId = 1,
.x = -1,
.y = 1,
.letterSpacing = 0,
.lineSpacing = 0,
.speed = 0,
.fgColor = 13,
.bgColor = 14,
.shadowColor = 15,
},
{ // 17
.fillValue = 0xEE,
.fontId = 1,
.x = -1,
.y = 1,
.letterSpacing = 0,
.lineSpacing = 0,
.speed = 0,
.fgColor = 13,
.bgColor = 14,
.shadowColor = 15,
},
{ // 18
.fillValue = 0xEE,
.fontId = 1,
.x = -1,
.y = 1,
.letterSpacing = 0,
.lineSpacing = 0,
.speed = 0,
.fgColor = 13,
.bgColor = 14,
.shadowColor = 15,
},
{ // 19
.fillValue = 0xEE,
.fontId = 1,
.x = -1,
.y = 1,
.letterSpacing = 0,
.lineSpacing = 0,
.speed = 0,
.fgColor = 13,
.bgColor = 14,
.shadowColor = 15,
},
{ // 20
.fillValue = 0xEE,
.fontId = 1,
.x = -1,
.y = 1,
.letterSpacing = 0,
.lineSpacing = 0,
.speed = 0,
.fgColor = 13,
.bgColor = 14,
.shadowColor = 15,
},
{ // 21
.fillValue = 0x0,
.fontId = 1,
.x = -1,
.y = 1,
.letterSpacing = 0,
.lineSpacing = 0,
.speed = 0,
.fgColor = 1,
.bgColor = 0,
.shadowColor = 6,
},
{ // 22
.fillValue = 0x0,
.fontId = 1,
.x = -1,
.y = 1,
.letterSpacing = 0,
.lineSpacing = 0,
.speed = 0,
.fgColor = 1,
.bgColor = 0,
.shadowColor = 6,
},
{ // 23
.fillValue = 0x0,
.fontId = 1,
.x = -1,
.y = 1,
.letterSpacing = 0,
.lineSpacing = 0,
.speed = 0,
.fgColor = 1,
.bgColor = 0,
.shadowColor = 6,
},
};
static const u8 sUnknown_085CD54C[] =
static const struct BattleWindowText sTextOnWindowsInfo_Arena[] =
{
0xFF, 0x1, 0x0, 0x1, 0x0, 0x0, 0x1, 0x1, 0xF, 0x6, 0x0, 0x0, 0xFF, 0x1,
0x1, 0x1, 0x0, 0x0, 0x0, 0x1, 0xF, 0x6, 0x0, 0x0, 0xEE, 0x1, 0x0, 0x1, 0x0,
0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE, 0x7, 0x0, 0x1, 0x0, 0x0, 0x0,
0xD, 0xE, 0xF, 0x0, 0x0, 0xEE, 0x7, 0x0, 0x1, 0x0, 0x0, 0x0, 0xD,
0xE, 0xF, 0x0, 0x0, 0xEE, 0x7, 0x0, 0x1, 0x0, 0x0, 0x0, 0xD, 0xE,
0xF, 0x0, 0x0, 0xEE, 0x7, 0x0, 0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF,
0x0, 0x0, 0xEE, 0x7, 0x0, 0x1, 0x0, 0x0, 0x0, 0xC, 0xE, 0xB, 0x0, 0x0,
0xEE, 0x1, 0x0, 0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE,
0x1, 0x2, 0x1, 0x0, 0x0, 0x0, 0xC, 0xE, 0xB, 0x0, 0x0, 0xEE, 0x7, 0x0,
0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE, 0x7, 0x0, 0x1, 0x0,
0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE, 0x1, 0x0, 0x1, 0x0, 0x0, 0x0,
0xD, 0xE, 0xF, 0x0, 0x0, 0xEE, 0x1, 0x0, 0x1, 0x0, 0x0, 0x0, 0xD,
0xE, 0xF, 0x0, 0x0, 0x0, 0x1, 0x20, 0x1, 0x0, 0x0, 0x0, 0x1, 0x0, 0x2,
0x0, 0x0, 0xEE, 0x1, 0xFF, 0x1, 0x0, 0x0, 0x0, 0x1, 0xE, 0xF, 0x0,
0x0, 0xEE, 0x1, 0xFF, 0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0,
0xEE, 0x1, 0xFF, 0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE,
0x1, 0xFF, 0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE, 0x1,
0xFF, 0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE, 0x1, 0xFF,
0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE, 0x1, 0xFF, 0x1,
0x0, 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0x11, 0x1, 0x0, 0x1, 0x0, 0x0,
0x1, 0x2, 0x1, 0x3, 0x0, 0x0
{ // 0
.fillValue = 0xFF,
.fontId = 1,
.x = 0,
.y = 1,
.letterSpacing = 0,
.lineSpacing = 0,
.speed = 1,
.fgColor = 1,
.bgColor = 15,
.shadowColor = 6,
},
{ // 1
.fillValue = 0xFF,
.fontId = 1,
.x = 1,
.y = 1,
.letterSpacing = 0,
.lineSpacing = 0,
.speed = 0,
.fgColor = 1,
.bgColor = 15,
.shadowColor = 6,
},
{ // 2
.fillValue = 0xEE,
.fontId = 1,
.x = 0,
.y = 1,
.letterSpacing = 0,
.lineSpacing = 0,
.speed = 0,
.fgColor = 13,
.bgColor = 14,
.shadowColor = 15,
},
{ // 3
.fillValue = 0xEE,
.fontId = 7,
.x = 0,
.y = 1,
.letterSpacing = 0,
.lineSpacing = 0,
.speed = 0,
.fgColor = 13,
.bgColor = 14,
.shadowColor = 15,
},
{ // 4
.fillValue = 0xEE,
.fontId = 7,
.x = 0,
.y = 1,
.letterSpacing = 0,
.lineSpacing = 0,
.speed = 0,
.fgColor = 13,
.bgColor = 14,
.shadowColor = 15,
},
{ // 5
.fillValue = 0xEE,
.fontId = 7,
.x = 0,
.y = 1,
.letterSpacing = 0,
.lineSpacing = 0,
.speed = 0,
.fgColor = 13,
.bgColor = 14,
.shadowColor = 15,
},
{ // 6
.fillValue = 0xEE,
.fontId = 7,
.x = 0,
.y = 1,
.letterSpacing = 0,
.lineSpacing = 0,
.speed = 0,
.fgColor = 13,
.bgColor = 14,
.shadowColor = 15,
},
{ // 7
.fillValue = 0xEE,
.fontId = 7,
.x = 0,
.y = 1,
.letterSpacing = 0,
.lineSpacing = 0,
.speed = 0,
.fgColor = 12,
.bgColor = 14,
.shadowColor = 11,
},
{ // 8
.fillValue = 0xEE,
.fontId = 1,
.x = 0,
.y = 1,
.letterSpacing = 0,
.lineSpacing = 0,
.speed = 0,
.fgColor = 13,
.bgColor = 14,
.shadowColor = 15,
},
{ // 9
.fillValue = 0xEE,
.fontId = 1,
.x = 2,
.y = 1,
.letterSpacing = 0,
.lineSpacing = 0,
.speed = 0,
.fgColor = 12,
.bgColor = 14,
.shadowColor = 11,
},
{ // 10
.fillValue = 0xEE,
.fontId = 7,
.x = 0,
.y = 1,
.letterSpacing = 0,
.lineSpacing = 0,
.speed = 0,
.fgColor = 13,
.bgColor = 14,
.shadowColor = 15,
},
{ // 11
.fillValue = 0xEE,
.fontId = 7,
.x = 0,
.y = 1,
.letterSpacing = 0,
.lineSpacing = 0,
.speed = 0,
.fgColor = 13,
.bgColor = 14,
.shadowColor = 15,
},
{ // 12
.fillValue = 0xEE,
.fontId = 1,
.x = 0,
.y = 1,
.letterSpacing = 0,
.lineSpacing = 0,
.speed = 0,
.fgColor = 13,
.bgColor = 14,
.shadowColor = 15,
},
{ // 13
.fillValue = 0xEE,
.fontId = 1,
.x = 0,
.y = 1,
.letterSpacing = 0,
.lineSpacing = 0,
.speed = 0,
.fgColor = 13,
.bgColor = 14,
.shadowColor = 15,
},
{ // 14
.fillValue = 0x0,
.fontId = 1,
.x = 32,
.y = 1,
.letterSpacing = 0,
.lineSpacing = 0,
.speed = 0,
.fgColor = 1,
.bgColor = 0,
.shadowColor = 2,
},
{ // 15
.fillValue = 0xEE,
.fontId = 1,
.x = -1,
.y = 1,
.letterSpacing = 0,
.lineSpacing = 0,
.speed = 0,
.fgColor = 1,
.bgColor = 14,
.shadowColor = 15,
},
{ // 16
.fillValue = 0xEE,
.fontId = 1,
.x = -1,
.y = 1,
.letterSpacing = 0,
.lineSpacing = 0,
.speed = 0,
.fgColor = 13,
.bgColor = 14,
.shadowColor = 15,
},
{ // 17
.fillValue = 0xEE,
.fontId = 1,
.x = -1,
.y = 1,
.letterSpacing = 0,
.lineSpacing = 0,
.speed = 0,
.fgColor = 13,
.bgColor = 14,
.shadowColor = 15,
},
{ // 18
.fillValue = 0xEE,
.fontId = 1,
.x = -1,
.y = 1,
.letterSpacing = 0,
.lineSpacing = 0,
.speed = 0,
.fgColor = 13,
.bgColor = 14,
.shadowColor = 15,
},
{ // 19
.fillValue = 0xEE,
.fontId = 1,
.x = -1,
.y = 1,
.letterSpacing = 0,
.lineSpacing = 0,
.speed = 0,
.fgColor = 13,
.bgColor = 14,
.shadowColor = 15,
},
{ // 20
.fillValue = 0xEE,
.fontId = 1,
.x = -1,
.y = 1,
.letterSpacing = 0,
.lineSpacing = 0,
.speed = 0,
.fgColor = 13,
.bgColor = 14,
.shadowColor = 15,
},
{ // 21
.fillValue = 0xEE,
.fontId = 1,
.x = -1,
.y = 1,
.letterSpacing = 0,
.lineSpacing = 0,
.speed = 0,
.fgColor = 13,
.bgColor = 14,
.shadowColor = 15,
},
{ // 22
.fillValue = 0x11,
.fontId = 1,
.x = 0,
.y = 1,
.letterSpacing = 0,
.lineSpacing = 0,
.speed = 1,
.fgColor = 2,
.bgColor = 1,
.shadowColor = 3,
},
};
static const u8 * const gUnknown_085CD660[] =
static const struct BattleWindowText *const sBattleTextOnWindowsInfo[] =
{
sUnknown_085CD42C, sUnknown_085CD54C
sTextOnWindowsInfo_Normal, sTextOnWindowsInfo_Arena
};
static const u8 sRecordedBattleTextSpeeds[] = {8, 4, 1, 0};
// code
void BufferStringBattle(u16 stringID)
{
s32 i;
@ -2395,47 +2932,46 @@ static void sub_814F950(u8* dst)
}
}
void BattleHandleAddTextPrinter(const u8 *text, u8 arg1)
void BattlePutTextOnWindow(const u8 *text, u8 windowId)
{
const u8 *r8 = gUnknown_085CD660[gBattleScripting.field_24];
bool32 r9;
const struct BattleWindowText *textInfo = sBattleTextOnWindowsInfo[gBattleScripting.windowsType];
bool32 toVram;
struct TextSubPrinter textSubPrinter;
u8 speed;
if (arg1 & 0x80)
if (windowId & 0x80)
{
arg1 &= ~(0x80);
r9 = FALSE;
windowId &= ~(0x80);
toVram = FALSE;
}
else
{
FillWindowPixelBuffer(arg1, r8[12 * arg1]);
r9 = TRUE;
FillWindowPixelBuffer(windowId, textInfo[windowId].fillValue);
toVram = TRUE;
}
textSubPrinter.current_text_offset = text;
textSubPrinter.windowId = arg1;
textSubPrinter.fontId = r8[(12 * arg1) + 1];
textSubPrinter.x = r8[(12 * arg1) + 2];
textSubPrinter.y = r8[(12 * arg1) + 3];
textSubPrinter.windowId = windowId;
textSubPrinter.fontId = textInfo[windowId].fontId;
textSubPrinter.x = textInfo[windowId].x;
textSubPrinter.y = textInfo[windowId].y;
textSubPrinter.currentX = textSubPrinter.x;
textSubPrinter.currentY = textSubPrinter.y;
textSubPrinter.letterSpacing = r8[(12 * arg1) + 4];
textSubPrinter.lineSpacing = r8[(12 * arg1) + 5];
textSubPrinter.letterSpacing = textInfo[windowId].letterSpacing;
textSubPrinter.lineSpacing = textInfo[windowId].lineSpacing;
textSubPrinter.fontColor_l = 0;
textSubPrinter.fgColor = r8[(12 * arg1) + 7];
textSubPrinter.bgColor = r8[(12 * arg1) + 8];
textSubPrinter.shadowColor = r8[(12 * arg1) + 9];
textSubPrinter.fgColor = textInfo[windowId].fgColor;
textSubPrinter.bgColor = textInfo[windowId].bgColor;
textSubPrinter.shadowColor = textInfo[windowId].shadowColor;
if (textSubPrinter.x == 0xFF)
{
s32 var2;
u32 var = sub_80397C4(gBattleScripting.field_24, arg1);
var2 = GetStringCenterAlignXOffsetWithLetterSpacing(textSubPrinter.fontId, textSubPrinter.current_text_offset, var, textSubPrinter.letterSpacing);
textSubPrinter.x = textSubPrinter.currentX = var2;
u32 width = sub_80397C4(gBattleScripting.windowsType, windowId);
s32 alignX = GetStringCenterAlignXOffsetWithLetterSpacing(textSubPrinter.fontId, textSubPrinter.current_text_offset, width, textSubPrinter.letterSpacing);
textSubPrinter.x = textSubPrinter.currentX = alignX;
}
if (arg1 == 0x16)
if (windowId == 0x16)
gTextFlags.flag_1 = 0;
else
gTextFlags.flag_1 = 1;
@ -2445,7 +2981,7 @@ void BattleHandleAddTextPrinter(const u8 *text, u8 arg1)
else
gTextFlags.flag_2 = 0;
if (arg1 == 0 || arg1 == 0x16)
if (windowId == 0 || windowId == 0x16)
{
if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))
speed = 1;
@ -2458,16 +2994,16 @@ void BattleHandleAddTextPrinter(const u8 *text, u8 arg1)
}
else
{
speed = r8[(12 * arg1) + 6];
speed = textInfo[windowId].speed;
gTextFlags.flag_0 = 0;
}
AddTextPrinter(&textSubPrinter, speed, NULL);
if (r9)
if (toVram)
{
PutWindowTilemap(arg1);
CopyWindowToVram(arg1, 3);
PutWindowTilemap(windowId);
CopyWindowToVram(windowId, 3);
}
}

View File

@ -5687,7 +5687,7 @@ static void atk5A_yesnoboxlearnmove(void)
{
case 0:
HandleBattleWindow(0x18, 8, 0x1D, 0xD, 0);
BattleHandleAddTextPrinter(gText_BattleYesNoChoice, 0xC);
BattlePutTextOnWindow(gText_BattleYesNoChoice, 0xC);
gBattleScripting.learnMoveState++;
gBattleCommunication[CURSOR_POSITION] = 0;
BattleCreateYesNoCursorAt(0);
@ -5804,7 +5804,7 @@ static void atk5B_yesnoboxstoplearningmove(void)
{
case 0:
HandleBattleWindow(0x18, 8, 0x1D, 0xD, 0);
BattleHandleAddTextPrinter(gText_BattleYesNoChoice, 0xC);
BattlePutTextOnWindow(gText_BattleYesNoChoice, 0xC);
gBattleScripting.learnMoveState++;
gBattleCommunication[CURSOR_POSITION] = 0;
BattleCreateYesNoCursorAt(0);
@ -6100,7 +6100,7 @@ static void atk67_yesnobox(void)
{
case 0:
HandleBattleWindow(0x18, 8, 0x1D, 0xD, 0);
BattleHandleAddTextPrinter(gText_BattleYesNoChoice, 0xC);
BattlePutTextOnWindow(gText_BattleYesNoChoice, 0xC);
gBattleCommunication[0]++;
gBattleCommunication[CURSOR_POSITION] = 0;
BattleCreateYesNoCursorAt(0);
@ -6720,7 +6720,7 @@ static void atk76_various(void)
break;
case 16:
BattleStringExpandPlaceholdersToDisplayedString(gRefereeStringsTable[gBattlescriptCurrInstr[1]]);
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0x16);
BattlePutTextOnWindow(gDisplayedStringBattle, 0x16);
break;
case 17:
if (IsTextPrinterActive(0x16))
@ -10406,7 +10406,7 @@ static void atkF3_trygivecaughtmonnick(void)
{
case 0:
HandleBattleWindow(0x18, 8, 0x1D, 0xD, 0);
BattleHandleAddTextPrinter(gText_BattleYesNoChoice, 0xC);
BattlePutTextOnWindow(gText_BattleYesNoChoice, 0xC);
gBattleCommunication[MULTIUSE_STATE]++;
gBattleCommunication[CURSOR_POSITION] = 0;
BattleCreateYesNoCursorAt(0);

View File

@ -153,8 +153,8 @@ extern const u8 gText_234Players[];
extern void sub_800A418(void);
extern u8 sub_800A9D8(void);
extern void sub_809882C(u8, u16, u8);
extern void copy_textbox_border_tile_patterns_to_vram(u8, u16, u8);
extern void LoadSav2WindowGfx(u8, u16, u8);
extern void LoadMessageBoxGfx(u8, u16, u8);
extern void sub_81AABF0(void (*callback)(void));
extern void sub_800B4C0(void);
extern void ClearLinkCallback(void);
@ -927,8 +927,8 @@ static void sub_807FAC8(void)
InitBgsFromTemplates(1, sBerryBlenderBgTemplates, ARRAY_COUNT(sBerryBlenderBgTemplates));
SetBgTilemapBuffer(1, sBerryBlenderData->tilemapBuffers[0]);
SetBgTilemapBuffer(2, sBerryBlenderData->tilemapBuffers[1]);
sub_809882C(0, 1, 0xD0);
copy_textbox_border_tile_patterns_to_vram(0, 0x14, 0xF0);
LoadSav2WindowGfx(0, 1, 0xD0);
LoadMessageBoxGfx(0, 0x14, 0xF0);
InitBerryBlenderWindows();
sBerryBlenderData->mainState++;
@ -1331,8 +1331,8 @@ static void sub_8080588(void)
SetBgTilemapBuffer(1, sBerryBlenderData->tilemapBuffers[0]);
SetBgTilemapBuffer(2, sBerryBlenderData->tilemapBuffers[1]);
sub_809882C(0, 1, 0xD0);
copy_textbox_border_tile_patterns_to_vram(0, 0x14, 0xF0);
LoadSav2WindowGfx(0, 1, 0xD0);
LoadMessageBoxGfx(0, 0x14, 0xF0);
InitBerryBlenderWindows();
sBerryBlenderData->field_44 = 0;

View File

@ -202,6 +202,6 @@ static void InitClearSaveDataScreenWindows(void)
InitWindows(sClearSaveTextWindow);
DeactivateAllTextPrinters();
FillWindowPixelBuffer(0, 0);
sub_80987D4(0, 0, 2, 224);
LoadWindowGfx(0, 0, 2, 224);
LoadPalette(gUnknown_0860F074, 0xF0, 0x20);
}

View File

@ -655,7 +655,7 @@ static void CB2_EggHatch_1(void)
case 9:
if (!IsTextPrinterActive(sEggHatchData->windowId))
{
sub_809882C(sEggHatchData->windowId, 0x140, 0xE0);
LoadSav2WindowGfx(sEggHatchData->windowId, 0x140, 0xE0);
CreateYesNoMenu(&sYesNoWinTemplate, 0x140, 0xE, 0);
sEggHatchData->CB2_state++;
}

View File

@ -635,7 +635,7 @@ static void Task_EvolutionScene(u8 taskID)
if (!gPaletteFade.active)
{
StringExpandPlaceholders(gStringVar4, gText_PkmnIsEvolving);
BattleHandleAddTextPrinter(gStringVar4, 0);
BattlePutTextOnWindow(gStringVar4, 0);
gTasks[taskID].tState++;
}
break;
@ -731,7 +731,7 @@ static void Task_EvolutionScene(u8 taskID)
if (IsCryFinished())
{
StringExpandPlaceholders(gStringVar4, gText_CongratsPkmnEvolved);
BattleHandleAddTextPrinter(gStringVar4, 0);
BattlePutTextOnWindow(gStringVar4, 0);
PlayBGM(MUS_FANFA5);
gTasks[taskID].tState++;
SetMonData(mon, MON_DATA_SPECIES, (void*)(&gTasks[taskID].tPostEvoSpecies));
@ -818,7 +818,7 @@ static void Task_EvolutionScene(u8 taskID)
else // Fire Red leftover probably
StringExpandPlaceholders(gStringVar4, gText_PkmnStoppedEvolving);
BattleHandleAddTextPrinter(gStringVar4, 0);
BattlePutTextOnWindow(gStringVar4, 0);
gTasks[taskID].tEvoWasStopped = TRUE;
gTasks[taskID].tState = 15;
}
@ -829,7 +829,7 @@ static void Task_EvolutionScene(u8 taskID)
BufferMoveToLearnIntoBattleTextBuff2();
PlayFanfare(MUS_FANFA1);
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_PKMNLEARNEDMOVE - BATTLESTRINGS_ID_ADDER]);
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
BattlePutTextOnWindow(gDisplayedStringBattle, 0);
gTasks[taskID].tLearnsFirstMove = 0x40; // re-used as a counter
gTasks[taskID].tState++;
}
@ -846,7 +846,7 @@ static void Task_EvolutionScene(u8 taskID)
{
BufferMoveToLearnIntoBattleTextBuff2();
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_TRYTOLEARNMOVE1 - BATTLESTRINGS_ID_ADDER]);
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
BattlePutTextOnWindow(gDisplayedStringBattle, 0);
gTasks[taskID].tLearnMoveState++;
}
break;
@ -854,7 +854,7 @@ static void Task_EvolutionScene(u8 taskID)
if (!IsTextPrinterActive(0) && !IsSEPlaying())
{
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_TRYTOLEARNMOVE2 - BATTLESTRINGS_ID_ADDER]);
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
BattlePutTextOnWindow(gDisplayedStringBattle, 0);
gTasks[taskID].tLearnMoveState++;
}
break;
@ -862,7 +862,7 @@ static void Task_EvolutionScene(u8 taskID)
if (!IsTextPrinterActive(0) && !IsSEPlaying())
{
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_TRYTOLEARNMOVE3 - BATTLESTRINGS_ID_ADDER]);
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
BattlePutTextOnWindow(gDisplayedStringBattle, 0);
gTasks[taskID].tData7 = 5;
gTasks[taskID].tData8 = 10;
gTasks[taskID].tLearnMoveState++;
@ -871,7 +871,7 @@ static void Task_EvolutionScene(u8 taskID)
if (!IsTextPrinterActive(0) && !IsSEPlaying())
{
HandleBattleWindow(0x18, 8, 0x1D, 0xD, 0);
BattleHandleAddTextPrinter(gText_BattleYesNoChoice, 0xC);
BattlePutTextOnWindow(gText_BattleYesNoChoice, 0xC);
gTasks[taskID].tLearnMoveState++;
sEvoCursorPos = 0;
BattleCreateYesNoCursorAt(0);
@ -939,7 +939,7 @@ static void Task_EvolutionScene(u8 taskID)
if (IsHMMove2(move))
{
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_HMMOVESCANTBEFORGOTTEN - BATTLESTRINGS_ID_ADDER]);
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
BattlePutTextOnWindow(gDisplayedStringBattle, 0);
gTasks[taskID].tLearnMoveState = 12;
}
else
@ -955,14 +955,14 @@ static void Task_EvolutionScene(u8 taskID)
break;
case 7:
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_123POOF - BATTLESTRINGS_ID_ADDER]);
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
BattlePutTextOnWindow(gDisplayedStringBattle, 0);
gTasks[taskID].tLearnMoveState++;
break;
case 8:
if (!IsTextPrinterActive(0) && !IsSEPlaying())
{
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_PKMNFORGOTMOVE - BATTLESTRINGS_ID_ADDER]);
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
BattlePutTextOnWindow(gDisplayedStringBattle, 0);
gTasks[taskID].tLearnMoveState++;
}
break;
@ -970,20 +970,20 @@ static void Task_EvolutionScene(u8 taskID)
if (!IsTextPrinterActive(0) && !IsSEPlaying())
{
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_ANDELLIPSIS - BATTLESTRINGS_ID_ADDER]);
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
BattlePutTextOnWindow(gDisplayedStringBattle, 0);
gTasks[taskID].tState = 20;
}
break;
case 10:
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_STOPLEARNINGMOVE - BATTLESTRINGS_ID_ADDER]);
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
BattlePutTextOnWindow(gDisplayedStringBattle, 0);
gTasks[taskID].tData7 = 11;
gTasks[taskID].tData8 = 0;
gTasks[taskID].tLearnMoveState = 3;
break;
case 11:
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_DIDNOTLEARNMOVE - BATTLESTRINGS_ID_ADDER]);
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
BattlePutTextOnWindow(gDisplayedStringBattle, 0);
gTasks[taskID].tState = 15;
break;
case 12:
@ -1215,7 +1215,7 @@ static void Task_TradeEvolutionScene(u8 taskID)
case 3:
if (!IsTextPrinterActive(0) && !IsSEPlaying())
{
sub_809882C(0, 0xA8, 0xE0);
LoadSav2WindowGfx(0, 0xA8, 0xE0);
CreateYesNoMenu(&gUnknown_0833900C, 0xA8, 0xE, 0);
sEvoCursorPos = 0;
gTasks[taskID].tLearnMoveState++;

View File

@ -89,7 +89,7 @@ static void MCB2_InitRegionMapRegisters(void)
InitBgsFromTemplates(1, gUnknown_085E5068, 2);
InitWindows(gUnknown_085E5070);
DeactivateAllTextPrinters();
sub_809882C(0, 0x27, 0xd0);
LoadSav2WindowGfx(0, 0x27, 0xd0);
clear_scheduled_bg_copies_to_vram();
SetMainCallback2(MCB2_FieldUpdateRegionMap);
SetVBlankCallback(VBCB_FieldUpdateRegionMap);

View File

@ -89,7 +89,7 @@ extern void sub_8197434(u8, u8);
extern u16 sub_818D97C(u8 playerGender, u8);
extern u16 sub_818D8AC(u16, u8, s16, s16, u8, u16);
extern const void* stdpal_get(u8);
extern void sub_80987D4(u8, u8, u16, u8);
extern void LoadWindowGfx(u8, u8, u16, u8);
extern u16 sub_818D820(u16);
extern u16 sub_818D8F0(u16);
extern u16 sub_818D7D8(u16 species, u32 trainerId, u32 personality, u8 arg3, s16 sp0, s16 sp1, u8 sp2, u16 sp3);
@ -725,7 +725,7 @@ static void sub_8173EE4(u8 taskId)
ShowBg(3);
gTasks[taskId].tPlayerSpriteID = sub_818D8AC(sub_818D97C(gSaveBlock2Ptr->playerGender, 1), 1, 120, 72, 6, 0xFFFF);
AddWindow(&sHof_WindowTemplate);
sub_80987D4(1, gSaveBlock2Ptr->optionsWindowFrameType, 0x21D, 0xD0);
LoadWindowGfx(1, gSaveBlock2Ptr->optionsWindowFrameType, 0x21D, 0xD0);
LoadPalette(stdpal_get(1), 0xE0, 0x20);
gTasks[taskId].tFrameCount = 120;
gTasks[taskId].func = Task_Hof_WaitAndPrintPlayerInfo;

View File

@ -2103,8 +2103,8 @@ void setup_bag_menu_textboxes(void)
InitWindows(gUnknown_08614174);
DeactivateAllTextPrinters();
sub_809882C(0, 1, -32);
copy_textbox_border_tile_patterns_to_vram(0, 10, -48);
LoadSav2WindowGfx(0, 1, -32);
LoadMessageBoxGfx(0, 10, -48);
sub_819A2BC(-64, 1);
LoadPalette(&gUnknown_0860F074, 0xF0, 0x20);
for (i = 0; i < 3; i++)

View File

@ -337,7 +337,7 @@ s32 DoMysteryGiftListMenu(struct WindowTemplate *windowTemplate, struct ListMenu
switch (arg2)
{
case 2:
sub_809882C(gUnknown_0203CE84.field_5, tileNum, palNum);
LoadSav2WindowGfx(gUnknown_0203CE84.field_5, tileNum, palNum);
case 1:
sub_8098858(gUnknown_0203CE84.field_5, tileNum, palNum / 16);
break;

View File

@ -1038,7 +1038,7 @@ void task_new_game_prof_birch_speech_3(u8 taskId)
{
InitWindows(gUnknown_082FF080);
LoadMainMenuWindowFrameTiles(0, 0xF3);
copy_textbox_border_tile_patterns_to_vram(0, 0xFC, 0xF0);
LoadMessageBoxGfx(0, 0xFC, 0xF0);
unknown_rbox_to_vram(0, 1);
PutWindowTilemap(0);
CopyWindowToVram(0, 2);
@ -1565,7 +1565,7 @@ void new_game_prof_birch_speech_part2_start(void)
SetMainCallback2(CB2_MainMenu);
InitWindows(gUnknown_082FF080);
LoadMainMenuWindowFrameTiles(0, 0xF3);
copy_textbox_border_tile_patterns_to_vram(0, 0xFC, 0xF0);
LoadMessageBoxGfx(0, 0xFC, 0xF0);
PutWindowTilemap(0);
CopyWindowToVram(0, 3);
}

View File

@ -193,8 +193,8 @@ void AddTextPrinterWithCustomSpeedForMessage(bool8 allowSkippingDelayWithButtonP
void sub_81973A4(void)
{
copy_textbox_border_tile_patterns_to_vram(0, DLG_WINDOW_BASE_TILE_NUM, DLG_WINDOW_PALETTE_NUM * 0x10);
sub_809882C(0, STD_WINDOW_BASE_TILE_NUM, STD_WINDOW_PALETTE_NUM * 0x10);
LoadMessageBoxGfx(0, DLG_WINDOW_BASE_TILE_NUM, DLG_WINDOW_PALETTE_NUM * 0x10);
LoadSav2WindowGfx(0, STD_WINDOW_BASE_TILE_NUM, STD_WINDOW_PALETTE_NUM * 0x10);
}
void NewMenuHelpers_DrawDialogueFrame(u8 windowId, bool8 copyToVram)
@ -412,7 +412,7 @@ void SetStandardWindowBorderStyle(u8 windowId, bool8 copyToVram)
void sub_819786C(u8 windowId, bool8 copyToVram)
{
copy_textbox_border_tile_patterns_to_vram(windowId, DLG_WINDOW_BASE_TILE_NUM, DLG_WINDOW_PALETTE_NUM * 0x10);
LoadMessageBoxGfx(windowId, DLG_WINDOW_BASE_TILE_NUM, DLG_WINDOW_PALETTE_NUM * 0x10);
sub_8197B1C(windowId, copyToVram, DLG_WINDOW_BASE_TILE_NUM, 0xF);
}

View File

@ -77,7 +77,7 @@ void CB2_InitMysteryEventMenu(void)
FillWindowPixelBuffer(i, 0);
FillBgTilemapBufferRect_Palette0(0, 0, 0, 0, 0x1E, 0x14);
sub_809882C(0, 1u, 0xD0u);
LoadSav2WindowGfx(0, 1u, 0xD0u);
sub_81978B0(0xE0);
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG0_ON);
SetGpuReg(REG_OFFSET_BLDCNT, 0);

View File

@ -75,8 +75,8 @@ extern const u16 gUnknown_0860F074[];
extern void CB2_ReturnToField(void);
extern bool8 sub_81221EC(void);
extern void sub_809882C(u8, u16, u8);
extern void copy_textbox_border_tile_patterns_to_vram(u8, u16, u8);
extern void LoadSav2WindowGfx(u8, u16, u8);
extern void LoadMessageBoxGfx(u8, u16, u8);
extern void sub_80AF168(void);
// this file's functions
@ -566,8 +566,8 @@ static void HandleInitWindows(void)
InitWindows(sWindowTemplatesForPokeblockMenu);
DeactivateAllTextPrinters();
sub_809882C(0, 1, 0xE0);
copy_textbox_border_tile_patterns_to_vram(0, 0xA, 0xD0);
LoadSav2WindowGfx(0, 1, 0xE0);
LoadMessageBoxGfx(0, 0xA, 0xD0);
LoadPalette(gUnknown_0860F074, 0xF0, 0x20);
for (i = 0; i < ARRAY_COUNT(sWindowTemplatesForPokeblockMenu) - 1; i++)

View File

@ -59,7 +59,7 @@ extern const u16 gUnknown_0860F074[];
extern bool8 sub_81221EC(void);
extern void sub_806A068(u16, u8);
extern void sub_809882C(u8, u16, u8);
extern void LoadSav2WindowGfx(u8, u16, u8);
// this file's functions
static void HandleInitBackgrounds(void);
@ -706,7 +706,7 @@ static void HandleInitWindows(void)
{
InitWindows(sWindowTemplates);
DeactivateAllTextPrinters();
sub_809882C(0, 1, 0xE0);
LoadSav2WindowGfx(0, 1, 0xE0);
LoadPalette(gUnknown_0860F074, 0xF0, 0x20);
FillWindowPixelBuffer(0, 0);
PutWindowTilemap(0);

View File

@ -1603,7 +1603,7 @@ void MCB2_FlyMap(void)
gMain.state++;
break;
case 3:
sub_809882C(0, 0x65, 0xd0);
LoadSav2WindowGfx(0, 0x65, 0xd0);
clear_scheduled_bg_copies_to_vram();
gMain.state++;
break;

View File

@ -58,7 +58,7 @@ static void CB2_ReshowBattleScreenAfterMenu(void)
{
case 0:
ScanlineEffect_Clear();
sub_8035658();
BattleInitBgsAndWindows();
SetBgAttribute(1, BG_CTRL_ATTR_VISIBLE, 0);
SetBgAttribute(2, BG_CTRL_ATTR_VISIBLE, 0);
ShowBg(0);

View File

@ -1517,7 +1517,7 @@ bool8 ScrCmd_braillemessage(struct ScriptContext *ctx)
winTemplate = sub_8198A50(0, xWindow, yWindow + 1, width, height, 0xF, 0x1);
gUnknown_03000F30 = AddWindow(&winTemplate);
sub_809882C(gUnknown_03000F30, 0x214, 0xE0);
LoadSav2WindowGfx(gUnknown_03000F30, 0x214, 0xE0);
NewMenuHelpers_DrawStdWindowFrame(gUnknown_03000F30, 0);
PutWindowTilemap(gUnknown_03000F30);
FillWindowPixelBuffer(gUnknown_03000F30, 0x11);

View File

@ -1212,7 +1212,7 @@ static bool32 sub_80A03E4(u8 *par1)
ResetBgsAndClearDma3BusyFlags(0);
InitBgsFromTemplates(0, sUnknown_085105A8, ARRAY_COUNT(sUnknown_085105A8));
InitWindows(sUnknown_085105AC);
box_border_load_tiles_and_pal(0, 8, 224);
LoadSav2WindowGfx_(0, 8, 224);
sub_81978B0(240);
break;
case 3:

View File

@ -46,7 +46,7 @@ extern const u8 gStarterChoose_LabelCoords[][2];
extern const u8 gUnknown_085B1E0C[];
extern const u8 gUnknown_085B1E28[][2];
extern void sub_809882C(u8, u16, u8);
extern void LoadSav2WindowGfx(u8, u16, u8);
extern void ScanlineEffect_Stop(void);
extern void clear_scheduled_bg_copies_to_vram(void);
extern void dp13_810BB8C(void);
@ -126,7 +126,7 @@ void CB2_ChooseStarter(void)
InitWindows(gUnknown_085B1DCC);
DeactivateAllTextPrinters();
sub_809882C(0, 0x2A8, 0xD0);
LoadSav2WindowGfx(0, 0x2A8, 0xD0);
clear_scheduled_bg_copies_to_vram();
ScanlineEffect_Stop();
ResetTasks();

View File

@ -91,26 +91,26 @@ const struct TilesPal *GetWindowFrameTilesPal(u8 id)
return &sWindowFrames[id];
}
void copy_textbox_border_tile_patterns_to_vram(u8 windowId, u16 destOffset, u8 palOffset)
void LoadMessageBoxGfx(u8 windowId, u16 destOffset, u8 palOffset)
{
LoadBgTiles(GetWindowAttribute(windowId, WINDOW_PRIORITY), gMessageBox_Gfx, 0x1C0, destOffset);
LoadPalette(GetOverworldTextboxPalettePtr(), palOffset, 0x20);
}
void box_border_load_tiles_and_pal(u8 windowId, u16 destOffset, u8 palOffset)
void LoadSav2WindowGfx_(u8 windowId, u16 destOffset, u8 palOffset)
{
sub_809882C(windowId, destOffset, palOffset);
LoadSav2WindowGfx(windowId, destOffset, palOffset);
}
void sub_80987D4(u8 windowId, u8 frameId, u16 destOffset, u8 palOffset)
void LoadWindowGfx(u8 windowId, u8 frameId, u16 destOffset, u8 palOffset)
{
LoadBgTiles(GetWindowAttribute(windowId, WINDOW_PRIORITY), sWindowFrames[frameId].tiles, 0x120, destOffset);
LoadPalette(sWindowFrames[frameId].pal, palOffset, 0x20);
}
void sub_809882C(u8 windowId, u16 destOffset, u8 palOffset)
void LoadSav2WindowGfx(u8 windowId, u16 destOffset, u8 palOffset)
{
sub_80987D4(windowId, gSaveBlock2Ptr->optionsWindowFrameType, destOffset, palOffset);
LoadWindowGfx(windowId, gSaveBlock2Ptr->optionsWindowFrameType, destOffset, palOffset);
}
void sub_8098858(u8 windowId, u16 tileNum, u8 palNum)

View File

@ -164,7 +164,7 @@ void sub_8166380(void)
InitBgsFromTemplates(0, gUnknown_085DFCCC, ARRAY_COUNT(gUnknown_085DFCCC));
InitWindows(gUnknown_085DFCDC);
DeactivateAllTextPrinters();
sub_809882C(0, 0x97, 0xE0);
LoadSav2WindowGfx(0, 0x97, 0xE0);
gUnknown_0203BC90->field_50++;
break;
case 4:

View File

@ -576,7 +576,7 @@ static void LoadWallClockGraphics(void)
InitBgsFromTemplates(0, gUnknown_085B21FC, 3);
InitWindows(gUnknown_085B21DC);
DeactivateAllTextPrinters();
sub_809882C(0, 0x250, 0xd0);
LoadSav2WindowGfx(0, 0x250, 0xd0);
clear_scheduled_bg_copies_to_vram();
ScanlineEffect_Stop();
ResetTasks();