mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-25 19:24:16 +01:00
label and document battle windows
This commit is contained in:
parent
f807eb1f2d
commit
caa36b530a
@ -20646,29 +20646,29 @@ _081A5328:
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ldr r4, =gDisplayedStringBattle
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adds r0, r4, 0
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movs r1, 0xF
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bl BattleHandleAddTextPrinter
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bl BattlePutTextOnWindow
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ldr r0, =gText_Vs
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movs r1, 0x10
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bl BattleHandleAddTextPrinter
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bl BattlePutTextOnWindow
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ldr r0, =gText_OpponentMon1Name
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bl BattleStringExpandPlaceholdersToDisplayedString
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adds r0, r4, 0
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movs r1, 0x11
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bl BattleHandleAddTextPrinter
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bl BattlePutTextOnWindow
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ldr r0, =gText_Mind
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movs r1, 0x12
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bl BattleHandleAddTextPrinter
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bl BattlePutTextOnWindow
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ldr r0, =gText_Skill
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movs r1, 0x13
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bl BattleHandleAddTextPrinter
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bl BattlePutTextOnWindow
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ldr r0, =gText_Body
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movs r1, 0x14
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bl BattleHandleAddTextPrinter
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bl BattlePutTextOnWindow
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ldr r0, =gText_Judgement
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bl BattleStringExpandPlaceholdersToDisplayedString
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adds r0, r4, 0
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movs r1, 0x15
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bl BattleHandleAddTextPrinter
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bl BattlePutTextOnWindow
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b _081A553E
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.pool
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_081A53B4:
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@ -20752,7 +20752,7 @@ _081A5464:
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bl BattleStringExpandPlaceholdersToDisplayedString
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ldr r0, =gDisplayedStringBattle
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movs r1, 0x15
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bl BattleHandleAddTextPrinter
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bl BattlePutTextOnWindow
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ldrb r0, [r5]
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adds r0, 0x1
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strb r0, [r5]
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@ -5988,7 +5988,7 @@ sub_811D0BC: @ 811D0BC
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movs r0, 0x1
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movs r1, 0x1
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movs r2, 0xE0
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bl sub_809882C
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bl LoadSav2WindowGfx
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movs r0, 0x1
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movs r1, 0x1
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movs r2, 0xE
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@ -4396,7 +4396,7 @@ _081B23E8:
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movs r0, 0
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movs r1, 0x4F
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movs r2, 0xD0
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bl sub_809882C
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bl LoadSav2WindowGfx
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bl GetOverworldTextboxPalettePtr
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movs r1, 0xE0
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movs r2, 0x20
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@ -1837,7 +1837,7 @@ _080C805E:
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movs r0, 0x1
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movs r1, 0xB
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movs r2, 0xE0
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bl sub_809882C
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bl LoadSav2WindowGfx
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b _080C8198
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.pool
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_080C808C:
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@ -6712,7 +6712,7 @@ sub_80CAC1C: @ 80CAC1C
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movs r0, 0x1
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movs r1, 0x2
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movs r2, 0xD0
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bl sub_809882C
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bl LoadSav2WindowGfx
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movs r0, 0x20
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str r0, [sp]
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movs r0, 0x14
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@ -5293,11 +5293,11 @@ sub_81C6BD8: @ 81C6BD8
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movs r0, 0
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movs r1, 0x1
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movs r2, 0xE0
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bl sub_809882C
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bl LoadSav2WindowGfx
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movs r0, 0
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movs r1, 0xA
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movs r2, 0xD0
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bl copy_textbox_border_tile_patterns_to_vram
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bl LoadMessageBoxGfx
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ldr r0, =gUnknown_0860F074
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movs r1, 0xF0
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movs r2, 0x20
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@ -10101,7 +10101,7 @@ sub_81CC09C: @ 81CC09C
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ldrb r0, [r4, 0x14]
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movs r1, 0x1
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movs r2, 0x40
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bl sub_809882C
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bl LoadSav2WindowGfx
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ldrb r0, [r4, 0x14]
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movs r1, 0x1
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movs r2, 0x4
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@ -11351,7 +11351,7 @@ sub_81CCA1C: @ 81CCA1C
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lsrs r0, 24
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movs r1, 0x42
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movs r2, 0x40
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bl box_border_load_tiles_and_pal
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bl LoadSav2WindowGfx_
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ldrb r0, [r5, 0x8]
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movs r1, 0x42
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movs r2, 0x4
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@ -22282,7 +22282,7 @@ sub_81D2824: @ 81D2824
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movs r0, 0
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movs r1, 0x1
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movs r2, 0xE0
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bl sub_809882C
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bl LoadSav2WindowGfx
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ldr r0, =gUnknown_0860F074
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movs r1, 0xF0
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movs r2, 0x20
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@ -10972,11 +10972,11 @@ _08018574:
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movs r0, 0
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movs r1, 0xA
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movs r2, 0xE0
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bl sub_809882C
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bl LoadSav2WindowGfx
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movs r0, 0
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movs r1, 0x1
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movs r2, 0xF0
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bl box_border_load_tiles_and_pal
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bl LoadSav2WindowGfx_
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movs r4, 0x20
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str r4, [sp]
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str r4, [sp, 0x4]
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@ -15907,11 +15907,11 @@ _0801AD8C:
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movs r0, 0
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movs r1, 0x1
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movs r2, 0xD0
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bl sub_809882C
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bl LoadSav2WindowGfx
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movs r0, 0
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movs r1, 0x1
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movs r2, 0xD0
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bl box_border_load_tiles_and_pal
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bl LoadSav2WindowGfx_
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bl sub_819789C
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ldr r0, =sub_801AC40
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bl SetVBlankCallback
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@ -27081,11 +27081,11 @@ sub_8020740: @ 8020740
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movs r0, 0x3
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movs r1, 0x1
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movs r2, 0xD0
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bl sub_809882C
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bl LoadSav2WindowGfx
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movs r0, 0x3
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movs r1, 0xA
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movs r2, 0x20
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bl box_border_load_tiles_and_pal
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bl LoadSav2WindowGfx_
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ldr r0, =gUnknown_0860F074
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movs r1, 0xE0
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movs r2, 0x20
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@ -30171,7 +30171,7 @@ _0802210C:
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ldr r4, =0x0000021d
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adds r1, r4, 0
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movs r2, 0xD0
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bl box_border_load_tiles_and_pal
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bl LoadSav2WindowGfx_
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ldrb r0, [r5]
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movs r1, 0
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adds r2, r4, 0
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@ -30370,7 +30370,7 @@ _08022296:
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ldr r4, =0x0000021d
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adds r1, r4, 0
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movs r2, 0xD0
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bl box_border_load_tiles_and_pal
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bl LoadSav2WindowGfx_
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ldrb r0, [r6, 0x2]
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movs r1, 0
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adds r2, r4, 0
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@ -35221,7 +35221,7 @@ sub_80248B0: @ 80248B0
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ldr r5, =0x0000021d
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adds r1, r5, 0
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movs r2, 0xD0
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bl box_border_load_tiles_and_pal
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bl LoadSav2WindowGfx_
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ldrb r4, [r4]
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bl sub_80247BC
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adds r3, r0, 0
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@ -41645,7 +41645,7 @@ sub_8027BEC: @ 8027BEC
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adds r0, r7, 0
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adds r1, r4, 0
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movs r2, 0xD0
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bl box_border_load_tiles_and_pal
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bl LoadSav2WindowGfx_
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adds r0, r7, 0
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adds r1, r4, 0
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movs r2, 0xD
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@ -44214,7 +44214,7 @@ sub_802902C: @ 802902C
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movs r0, 0
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movs r1, 0xA
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movs r2, 0xB0
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bl box_border_load_tiles_and_pal
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bl LoadSav2WindowGfx_
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pop {r0}
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bx r0
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thumb_func_end sub_802902C
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@ -54638,7 +54638,7 @@ sub_802E500: @ 802E500
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adds r0, r4, 0
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adds r1, r5, 0
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movs r2, 0xD0
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bl box_border_load_tiles_and_pal
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bl LoadSav2WindowGfx_
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adds r0, r4, 0
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adds r1, r5, 0
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movs r2, 0xD
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@ -1157,11 +1157,11 @@ BuyMenuInitWindows: @ 80E0468
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movs r0, 0
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movs r1, 0x1
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movs r2, 0xD0
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bl sub_809882C
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bl LoadSav2WindowGfx
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movs r0, 0
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movs r1, 0xA
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movs r2, 0xE0
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bl copy_textbox_border_tile_patterns_to_vram
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bl LoadMessageBoxGfx
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movs r0, 0
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bl PutWindowTilemap
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movs r0, 0x1
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@ -634,12 +634,12 @@ sub_812AA48: @ 812AA48
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lsls r1, 2
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movs r0, 0
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movs r2, 0xF0
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bl copy_textbox_border_tile_patterns_to_vram
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bl LoadMessageBoxGfx
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movs r1, 0x85
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lsls r1, 2
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movs r0, 0
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movs r2, 0xE0
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bl sub_809882C
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bl LoadSav2WindowGfx
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movs r0, 0
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bl PutWindowTilemap
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pop {r0}
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@ -241,11 +241,11 @@ _08077310:
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movs r0, 0
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movs r1, 0x14
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movs r2, 0xC0
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bl box_border_load_tiles_and_pal
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bl LoadSav2WindowGfx_
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movs r0, 0x2
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movs r1, 0x1
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movs r2, 0xE0
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bl sub_809882C
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bl LoadSav2WindowGfx
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bl LoadMonIconPalettes
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ldr r2, =gUnknown_0203229C
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ldr r0, [r2]
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@ -4684,7 +4684,7 @@ gUnknown_0831AA00:: @ 831AA00
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obj_tiles gUnknown_08D77B0C, 0x1000, 0x2710
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.align 2
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gUnknown_0831AA08:: @ 831AA08
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gBattleBgTemplates:: @ 831AA08
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.4byte 0x00000580, 0x000005c5, 0x000013e6, 0x000033ab
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.align 2
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@ -4743,7 +4743,7 @@ gUnknown_0831AAE0:: @ 831AAE0
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null_window_template
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.align 2
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gUnknown_0831ABA0:: @ 831ABA0
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gBattleWindowTemplates:: @ 831ABA0
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.4byte gUnknown_0831AA18
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.4byte gUnknown_0831AAE0
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@ -606,7 +606,7 @@ struct BattleScripting
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u8 reshowMainState;
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u8 reshowHelperState;
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u8 field_23;
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u8 field_24;
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u8 windowsType; // 0 - normal, 1 - battle arena
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u8 multiplayerId;
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};
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@ -1,13 +1,18 @@
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#ifndef GUARD_BATTLE_AI_SCRIPT_COMMANDS_H
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#define GUARD_BATTLE_AI_SCRIPT_COMMANDS_H
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// return values for BattleAI_ChooseMoveOrAction
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// 0 - 3 are move idx
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#define AI_CHOICE_FLEE 4
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#define AI_CHOICE_WATCH 5
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void BattleAI_HandleItemUseBeforeAISetup(u8 defaultScoreMoves);
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void BattleAI_SetupAIData(u8 defaultScoreMoves);
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u8 BattleAI_ChooseMoveOrAction(void);
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void ClearBattlerMoveHistory(u8 bank);
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void RecordAbilityBattle(u8 bank, u8 abilityId);
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void ClearBattlerAbilityHistory(u8 bank);
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void RecordItemEffectBattle(u8 bank, u8 itemEffect);
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void ClearBankItemEffectHistory(u8 bank);
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void ClearBattlerMoveHistory(u8 battlerId);
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void RecordAbilityBattle(u8 battlerId, u8 abilityId);
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void ClearBattlerAbilityHistory(u8 battlerId);
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void RecordItemEffectBattle(u8 battlerId, u8 itemEffect);
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void ClearBattlerItemEffectHistory(u8 battlerId);
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#endif // GUARD_BATTLE_AI_SCRIPT_COMMANDS_H
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@ -1,13 +1,13 @@
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#ifndef GUARD_BATTLE_BG_H
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#define GUARD_BATTLE_BG_H
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void sub_8035658(void);
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void BattleInitBgsAndWindows(void);
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void sub_80356D0(void);
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void ApplyPlayerChosenFrameToBattleMenu(void);
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void LoadBattleMenuWindowGfx(void);
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void DrawMainBattleBackground(void);
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void LoadBattleTextboxAndBackground(void);
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void sub_8035D74(u8 taskId);
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void LoadBattleEntryBackground(void);
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void DrawBattleEntryBackground(void);
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bool8 LoadChosenBattleElement(u8 caseId);
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#endif // GUARD_BATTLE_BG_H
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@ -212,7 +212,7 @@ struct StringInfoBattle
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void BufferStringBattle(u16 stringID);
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u32 BattleStringExpandPlaceholdersToDisplayedString(const u8* src);
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u32 BattleStringExpandPlaceholders(const u8* src, u8* dst);
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void BattleHandleAddTextPrinter(const u8* text, u8 arg1);
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void BattlePutTextOnWindow(const u8* text, u8 arg1);
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void SetPpNumbersPaletteInMoveSelection(void);
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u8 GetCurrentPpToMaxPpState(u8 currentPp, u8 maxPp);
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@ -30,10 +30,14 @@
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#define ABILITYEFFECT_CHECK_ON_FIELD 0x13
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#define ABILITYEFFECT_SWITCH_IN_WEATHER 0xFF
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#define ABILITY_ON_OPPOSING_FIELD(battlerId, abilityId)(AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, battlerId, abilityId, 0, 0))
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#define ABILITY_ON_FIELD(abilityId)(AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, abilityId, 0, 0))
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#define ABILITY_ON_FIELD2(abilityId)(AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, abilityId, 0, 0))
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#define ITEMEFFECT_ON_SWITCH_IN 0x0
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#define WEATHER_HAS_EFFECT ((!AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, ABILITY_CLOUD_NINE, 0, 0) && !AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, ABILITY_AIR_LOCK, 0, 0)))
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#define WEATHER_HAS_EFFECT2 ((!AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, ABILITY_CLOUD_NINE, 0, 0) && !AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, ABILITY_AIR_LOCK, 0, 0)))
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#define WEATHER_HAS_EFFECT ((!ABILITY_ON_FIELD(ABILITY_CLOUD_NINE) && !ABILITY_ON_FIELD(ABILITY_AIR_LOCK)))
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#define WEATHER_HAS_EFFECT2 ((!ABILITY_ON_FIELD2(ABILITY_CLOUD_NINE) && !ABILITY_ON_FIELD2(ABILITY_AIR_LOCK)))
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#define BS_GET_TARGET 0
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#define BS_GET_ATTACKER 1
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@ -13,10 +13,10 @@ extern const u8 gTextWindowFrame1_Gfx[];
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extern const u16 gTextWindowFrame1_Pal[];
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const struct TilesPal* GetWindowFrameTilesPal(u8 id);
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void copy_textbox_border_tile_patterns_to_vram(u8 windowId, u16 destOffset, u8 palOffset);
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void sub_809882C(u8 windowId, u16 destOffset, u8 palOffset);
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void sub_80987D4(u8 windowId, u8 frameId, u16 destOffset, u8 palOffset);
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void box_border_load_tiles_and_pal(u8 windowId, u16 destOffset, u8 palOffset);
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void LoadMessageBoxGfx(u8 windowId, u16 destOffset, u8 palOffset);
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void LoadSav2WindowGfx(u8 windowId, u16 destOffset, u8 palOffset);
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void LoadWindowGfx(u8 windowId, u8 frameId, u16 destOffset, u8 palOffset);
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void LoadSav2WindowGfx_(u8 windowId, u16 destOffset, u8 palOffset);
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void sub_8098858(u8 windowId, u16 tileNum, u8 palNum);
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void sub_80989E0(u8 windowId, u16 tileNum, u8 palNum);
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void rbox_fill_rectangle(u8 windowId);
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File diff suppressed because it is too large
Load Diff
@ -19,18 +19,20 @@ static bool8 ShouldSwitchIfPerishSong(void)
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if (gStatuses3[gActiveBattler] & STATUS3_PERISH_SONG
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&& gDisableStructs[gActiveBattler].perishSongTimer1 == 0)
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{
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*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = 6;
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*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = PARTY_SIZE;
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BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0);
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return TRUE;
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}
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return FALSE;
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else
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{
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return FALSE;
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}
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}
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static bool8 ShouldSwitchIfWonderGuard(void)
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{
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u8 opposingPosition;
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u8 opposingBank;
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u8 opposingBattler;
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u8 moveFlags;
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s32 i, j;
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s32 firstId;
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@ -46,22 +48,22 @@ static bool8 ShouldSwitchIfWonderGuard(void)
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if (gBattleMons[GetBattlerAtPosition(opposingPosition)].ability != ABILITY_WONDER_GUARD)
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return FALSE;
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// check if pokemon has a super effective move
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for (opposingBank = GetBattlerAtPosition(opposingPosition), i = 0; i < 4; i++)
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// Check if Pokemon has a super effective move.
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for (opposingBattler = GetBattlerAtPosition(opposingPosition), i = 0; i < 4; i++)
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{
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move = gBattleMons[gActiveBattler].moves[i];
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if (move == MOVE_NONE)
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continue;
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|
||||
moveFlags = AI_TypeCalc(move, gBattleMons[opposingBank].species, gBattleMons[opposingBank].ability);
|
||||
moveFlags = AI_TypeCalc(move, gBattleMons[opposingBattler].species, gBattleMons[opposingBattler].ability);
|
||||
if (moveFlags & MOVE_RESULT_SUPER_EFFECTIVE)
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
// get party information
|
||||
// Get party information.
|
||||
if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
|
||||
{
|
||||
if ((gActiveBattler & BIT_FLANK) == 0)
|
||||
if ((gActiveBattler & BIT_FLANK) == B_FLANK_LEFT)
|
||||
firstId = 0, lastId = 3;
|
||||
else
|
||||
firstId = 3, lastId = 6;
|
||||
@ -76,7 +78,7 @@ static bool8 ShouldSwitchIfWonderGuard(void)
|
||||
else
|
||||
party = gEnemyParty;
|
||||
|
||||
// find a pokemon in the party that has a super effective move
|
||||
// Find a Pokemon in the party that has a super effective move.
|
||||
for (i = firstId; i < lastId; i++)
|
||||
{
|
||||
if (GetMonData(&party[i], MON_DATA_HP) == 0)
|
||||
@ -88,19 +90,19 @@ static bool8 ShouldSwitchIfWonderGuard(void)
|
||||
if (i == gBattlerPartyIndexes[gActiveBattler])
|
||||
continue;
|
||||
|
||||
GetMonData(&party[i], MON_DATA_SPECIES); // unused return value
|
||||
GetMonData(&party[i], MON_DATA_ALT_ABILITY); // unused return value
|
||||
GetMonData(&party[i], MON_DATA_SPECIES); // Unused return value.
|
||||
GetMonData(&party[i], MON_DATA_ALT_ABILITY); // Unused return value.
|
||||
|
||||
for (opposingBank = GetBattlerAtPosition(opposingPosition), j = 0; j < 4; j++)
|
||||
for (opposingBattler = GetBattlerAtPosition(opposingPosition), j = 0; j < 4; j++)
|
||||
{
|
||||
move = GetMonData(&party[i], MON_DATA_MOVE1 + j);
|
||||
if (move == MOVE_NONE)
|
||||
continue;
|
||||
|
||||
moveFlags = AI_TypeCalc(move, gBattleMons[opposingBank].species, gBattleMons[opposingBank].ability);
|
||||
moveFlags = AI_TypeCalc(move, gBattleMons[opposingBattler].species, gBattleMons[opposingBattler].ability);
|
||||
if (moveFlags & MOVE_RESULT_SUPER_EFFECTIVE && Random() % 3 < 2)
|
||||
{
|
||||
// we found a mon
|
||||
// We found a mon.
|
||||
*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = i;
|
||||
BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0);
|
||||
return TRUE;
|
||||
@ -108,12 +110,12 @@ static bool8 ShouldSwitchIfWonderGuard(void)
|
||||
}
|
||||
}
|
||||
|
||||
return FALSE; // at this point there is not a single pokemon in the party that has a super effective move against a pokemon with wonder guard
|
||||
return FALSE; // There is not a single Pokemon in the party that has a super effective move against a mon with Wonder Guard.
|
||||
}
|
||||
|
||||
static bool8 FindMonThatAbsorbsOpponentsMove(void)
|
||||
{
|
||||
u8 bankIn1, bankIn2;
|
||||
u8 battlerIn1, battlerIn2;
|
||||
u8 absorbingTypeAbility;
|
||||
s32 firstId;
|
||||
s32 lastId; // + 1
|
||||
@ -131,16 +133,16 @@ static bool8 FindMonThatAbsorbsOpponentsMove(void)
|
||||
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
|
||||
{
|
||||
bankIn1 = gActiveBattler;
|
||||
battlerIn1 = gActiveBattler;
|
||||
if (gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))])
|
||||
bankIn2 = gActiveBattler;
|
||||
battlerIn2 = gActiveBattler;
|
||||
else
|
||||
bankIn2 = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)));
|
||||
battlerIn2 = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)));
|
||||
}
|
||||
else
|
||||
{
|
||||
bankIn1 = gActiveBattler;
|
||||
bankIn2 = gActiveBattler;
|
||||
battlerIn1 = gActiveBattler;
|
||||
battlerIn2 = gActiveBattler;
|
||||
}
|
||||
|
||||
if (gBattleMoves[gLastLandedMoves[gActiveBattler]].type == TYPE_FIRE)
|
||||
@ -157,7 +159,7 @@ static bool8 FindMonThatAbsorbsOpponentsMove(void)
|
||||
|
||||
if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
|
||||
{
|
||||
if ((gActiveBattler & BIT_FLANK) == 0)
|
||||
if ((gActiveBattler & BIT_FLANK) == B_FLANK_LEFT)
|
||||
firstId = 0, lastId = 3;
|
||||
else
|
||||
firstId = 3, lastId = 6;
|
||||
@ -183,13 +185,13 @@ static bool8 FindMonThatAbsorbsOpponentsMove(void)
|
||||
continue;
|
||||
if (GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_EGG)
|
||||
continue;
|
||||
if (i == gBattlerPartyIndexes[bankIn1])
|
||||
if (i == gBattlerPartyIndexes[battlerIn1])
|
||||
continue;
|
||||
if (i == gBattlerPartyIndexes[bankIn2])
|
||||
if (i == gBattlerPartyIndexes[battlerIn2])
|
||||
continue;
|
||||
if (i == *(gBattleStruct->monToSwitchIntoId + bankIn1))
|
||||
if (i == *(gBattleStruct->monToSwitchIntoId + battlerIn1))
|
||||
continue;
|
||||
if (i == *(gBattleStruct->monToSwitchIntoId + bankIn2))
|
||||
if (i == *(gBattleStruct->monToSwitchIntoId + battlerIn2))
|
||||
continue;
|
||||
|
||||
species = GetMonData(&party[i], MON_DATA_SPECIES);
|
||||
@ -200,7 +202,7 @@ static bool8 FindMonThatAbsorbsOpponentsMove(void)
|
||||
|
||||
if (absorbingTypeAbility == monAbility && Random() & 1)
|
||||
{
|
||||
// we found a mon
|
||||
// we found a mon.
|
||||
*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = i;
|
||||
BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0);
|
||||
return TRUE;
|
||||
@ -221,13 +223,13 @@ static bool8 ShouldSwitchIfNaturalCure(void)
|
||||
|
||||
if ((gLastLandedMoves[gActiveBattler] == 0 || gLastLandedMoves[gActiveBattler] == 0xFFFF) && Random() & 1)
|
||||
{
|
||||
*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = 6;
|
||||
*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = PARTY_SIZE;
|
||||
BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0);
|
||||
return TRUE;
|
||||
}
|
||||
else if (gBattleMoves[gLastLandedMoves[gActiveBattler]].power == 0 && Random() & 1)
|
||||
{
|
||||
*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = 6;
|
||||
*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = PARTY_SIZE;
|
||||
BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0);
|
||||
return TRUE;
|
||||
}
|
||||
@ -236,9 +238,10 @@ static bool8 ShouldSwitchIfNaturalCure(void)
|
||||
return TRUE;
|
||||
if (FindMonWithFlagsAndSuperEffective(MOVE_RESULT_NOT_VERY_EFFECTIVE, 1))
|
||||
return TRUE;
|
||||
|
||||
if (Random() & 1)
|
||||
{
|
||||
*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = 6;
|
||||
*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = PARTY_SIZE;
|
||||
BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0);
|
||||
return TRUE;
|
||||
}
|
||||
@ -249,15 +252,15 @@ static bool8 ShouldSwitchIfNaturalCure(void)
|
||||
static bool8 HasSuperEffectiveMoveAgainstOpponents(bool8 noRng)
|
||||
{
|
||||
u8 opposingPosition;
|
||||
u8 opposingBank;
|
||||
u8 opposingBattler;
|
||||
s32 i;
|
||||
u8 moveFlags;
|
||||
u16 move;
|
||||
|
||||
opposingPosition = BATTLE_OPPOSITE(GetBattlerPosition(gActiveBattler));
|
||||
opposingBank = GetBattlerAtPosition(opposingPosition);
|
||||
opposingBattler = GetBattlerAtPosition(opposingPosition);
|
||||
|
||||
if (!(gAbsentBattlerFlags & gBitTable[opposingBank]))
|
||||
if (!(gAbsentBattlerFlags & gBitTable[opposingBattler]))
|
||||
{
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
@ -265,7 +268,7 @@ static bool8 HasSuperEffectiveMoveAgainstOpponents(bool8 noRng)
|
||||
if (move == MOVE_NONE)
|
||||
continue;
|
||||
|
||||
moveFlags = AI_TypeCalc(move, gBattleMons[opposingBank].species, gBattleMons[opposingBank].ability);
|
||||
moveFlags = AI_TypeCalc(move, gBattleMons[opposingBattler].species, gBattleMons[opposingBattler].ability);
|
||||
if (moveFlags & MOVE_RESULT_SUPER_EFFECTIVE)
|
||||
{
|
||||
if (noRng)
|
||||
@ -278,9 +281,9 @@ static bool8 HasSuperEffectiveMoveAgainstOpponents(bool8 noRng)
|
||||
if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
|
||||
return FALSE;
|
||||
|
||||
opposingBank = GetBattlerAtPosition(BATTLE_PARTNER(opposingPosition));
|
||||
opposingBattler = GetBattlerAtPosition(BATTLE_PARTNER(opposingPosition));
|
||||
|
||||
if (!(gAbsentBattlerFlags & gBitTable[opposingBank]))
|
||||
if (!(gAbsentBattlerFlags & gBitTable[opposingBattler]))
|
||||
{
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
@ -288,7 +291,7 @@ static bool8 HasSuperEffectiveMoveAgainstOpponents(bool8 noRng)
|
||||
if (move == MOVE_NONE)
|
||||
continue;
|
||||
|
||||
moveFlags = AI_TypeCalc(move, gBattleMons[opposingBank].species, gBattleMons[opposingBank].ability);
|
||||
moveFlags = AI_TypeCalc(move, gBattleMons[opposingBattler].species, gBattleMons[opposingBattler].ability);
|
||||
if (moveFlags & MOVE_RESULT_SUPER_EFFECTIVE)
|
||||
{
|
||||
if (noRng)
|
||||
@ -318,7 +321,7 @@ static bool8 AreStatsRaised(void)
|
||||
|
||||
static bool8 FindMonWithFlagsAndSuperEffective(u8 flags, u8 moduloPercent)
|
||||
{
|
||||
u8 bankIn1, bankIn2;
|
||||
u8 battlerIn1, battlerIn2;
|
||||
s32 firstId;
|
||||
s32 lastId; // + 1
|
||||
struct Pokemon *party;
|
||||
@ -337,16 +340,16 @@ static bool8 FindMonWithFlagsAndSuperEffective(u8 flags, u8 moduloPercent)
|
||||
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
|
||||
{
|
||||
bankIn1 = gActiveBattler;
|
||||
battlerIn1 = gActiveBattler;
|
||||
if (gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))])
|
||||
bankIn2 = gActiveBattler;
|
||||
battlerIn2 = gActiveBattler;
|
||||
else
|
||||
bankIn2 = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)));
|
||||
battlerIn2 = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)));
|
||||
}
|
||||
else
|
||||
{
|
||||
bankIn1 = gActiveBattler;
|
||||
bankIn2 = gActiveBattler;
|
||||
battlerIn1 = gActiveBattler;
|
||||
battlerIn2 = gActiveBattler;
|
||||
}
|
||||
|
||||
if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
|
||||
@ -377,13 +380,13 @@ static bool8 FindMonWithFlagsAndSuperEffective(u8 flags, u8 moduloPercent)
|
||||
continue;
|
||||
if (GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_EGG)
|
||||
continue;
|
||||
if (i == gBattlerPartyIndexes[bankIn1])
|
||||
if (i == gBattlerPartyIndexes[battlerIn1])
|
||||
continue;
|
||||
if (i == gBattlerPartyIndexes[bankIn2])
|
||||
if (i == gBattlerPartyIndexes[battlerIn2])
|
||||
continue;
|
||||
if (i == *(gBattleStruct->monToSwitchIntoId + bankIn1))
|
||||
if (i == *(gBattleStruct->monToSwitchIntoId + battlerIn1))
|
||||
continue;
|
||||
if (i == *(gBattleStruct->monToSwitchIntoId + bankIn2))
|
||||
if (i == *(gBattleStruct->monToSwitchIntoId + battlerIn2))
|
||||
continue;
|
||||
|
||||
species = GetMonData(&party[i], MON_DATA_SPECIES);
|
||||
@ -395,7 +398,7 @@ static bool8 FindMonWithFlagsAndSuperEffective(u8 flags, u8 moduloPercent)
|
||||
moveFlags = AI_TypeCalc(gLastLandedMoves[gActiveBattler], species, monAbility);
|
||||
if (moveFlags & flags)
|
||||
{
|
||||
bankIn1 = gLastHitBy[gActiveBattler];
|
||||
battlerIn1 = gLastHitBy[gActiveBattler];
|
||||
|
||||
for (j = 0; j < 4; j++)
|
||||
{
|
||||
@ -403,7 +406,7 @@ static bool8 FindMonWithFlagsAndSuperEffective(u8 flags, u8 moduloPercent)
|
||||
if (move == 0)
|
||||
continue;
|
||||
|
||||
moveFlags = AI_TypeCalc(move, gBattleMons[bankIn1].species, gBattleMons[bankIn1].ability);
|
||||
moveFlags = AI_TypeCalc(move, gBattleMons[battlerIn1].species, gBattleMons[battlerIn1].ability);
|
||||
if (moveFlags & MOVE_RESULT_SUPER_EFFECTIVE && Random() % moduloPercent == 0)
|
||||
{
|
||||
*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = i;
|
||||
@ -419,23 +422,23 @@ static bool8 FindMonWithFlagsAndSuperEffective(u8 flags, u8 moduloPercent)
|
||||
|
||||
static bool8 ShouldSwitch(void)
|
||||
{
|
||||
u8 bankIn1, bankIn2;
|
||||
u8 *activeBankPtr; // needed to match
|
||||
u8 battlerIn1, battlerIn2;
|
||||
u8 *activeBattlerPtr; // Needed to match.
|
||||
s32 firstId;
|
||||
s32 lastId; // + 1
|
||||
struct Pokemon *party;
|
||||
s32 i;
|
||||
s32 availableToSwitch;
|
||||
|
||||
if (gBattleMons[*(activeBankPtr = &gActiveBattler)].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION))
|
||||
if (gBattleMons[*(activeBattlerPtr = &gActiveBattler)].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION))
|
||||
return FALSE;
|
||||
if (gStatuses3[gActiveBattler] & STATUS3_ROOTED)
|
||||
return FALSE;
|
||||
if (AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gActiveBattler, ABILITY_SHADOW_TAG, 0, 0))
|
||||
if (ABILITY_ON_OPPOSING_FIELD(gActiveBattler, ABILITY_SHADOW_TAG))
|
||||
return FALSE;
|
||||
if (AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gActiveBattler, ABILITY_ARENA_TRAP, 0, 0))
|
||||
return FALSE; // misses the flying or levitate check
|
||||
if (AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, ABILITY_MAGNET_PULL, 0, 0))
|
||||
if (ABILITY_ON_OPPOSING_FIELD(gActiveBattler, ABILITY_ARENA_TRAP)) // Misses the flying type and Levitate check.
|
||||
return FALSE;
|
||||
if (ABILITY_ON_FIELD2(ABILITY_MAGNET_PULL))
|
||||
{
|
||||
if (gBattleMons[gActiveBattler].type1 == TYPE_STEEL)
|
||||
return FALSE;
|
||||
@ -448,21 +451,21 @@ static bool8 ShouldSwitch(void)
|
||||
availableToSwitch = 0;
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
|
||||
{
|
||||
bankIn1 = *activeBankPtr;
|
||||
if (gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(GetBattlerPosition(*activeBankPtr) ^ BIT_FLANK)])
|
||||
bankIn2 = *activeBankPtr;
|
||||
battlerIn1 = *activeBattlerPtr;
|
||||
if (gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(GetBattlerPosition(*activeBattlerPtr) ^ BIT_FLANK)])
|
||||
battlerIn2 = *activeBattlerPtr;
|
||||
else
|
||||
bankIn2 = GetBattlerAtPosition(GetBattlerPosition(*activeBankPtr) ^ BIT_FLANK);
|
||||
battlerIn2 = GetBattlerAtPosition(GetBattlerPosition(*activeBattlerPtr) ^ BIT_FLANK);
|
||||
}
|
||||
else
|
||||
{
|
||||
bankIn1 = *activeBankPtr;
|
||||
bankIn2 = *activeBankPtr;
|
||||
battlerIn1 = *activeBattlerPtr;
|
||||
battlerIn2 = *activeBattlerPtr;
|
||||
}
|
||||
|
||||
if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
|
||||
{
|
||||
if ((gActiveBattler & BIT_FLANK) == 0)
|
||||
if ((gActiveBattler & BIT_FLANK) == B_FLANK_LEFT)
|
||||
firstId = 0, lastId = 3;
|
||||
else
|
||||
firstId = 3, lastId = 6;
|
||||
@ -485,13 +488,13 @@ static bool8 ShouldSwitch(void)
|
||||
continue;
|
||||
if (GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_EGG)
|
||||
continue;
|
||||
if (i == gBattlerPartyIndexes[bankIn1])
|
||||
if (i == gBattlerPartyIndexes[battlerIn1])
|
||||
continue;
|
||||
if (i == gBattlerPartyIndexes[bankIn2])
|
||||
if (i == gBattlerPartyIndexes[battlerIn2])
|
||||
continue;
|
||||
if (i == *(gBattleStruct->monToSwitchIntoId + bankIn1))
|
||||
if (i == *(gBattleStruct->monToSwitchIntoId + battlerIn1))
|
||||
continue;
|
||||
if (i == *(gBattleStruct->monToSwitchIntoId + bankIn2))
|
||||
if (i == *(gBattleStruct->monToSwitchIntoId + battlerIn2))
|
||||
continue;
|
||||
|
||||
availableToSwitch++;
|
||||
@ -521,10 +524,10 @@ static bool8 ShouldSwitch(void)
|
||||
void AI_TrySwitchOrUseItem(void)
|
||||
{
|
||||
struct Pokemon *party;
|
||||
u8 bankIn1, bankIn2;
|
||||
u8 battlerIn1, battlerIn2;
|
||||
s32 firstId;
|
||||
s32 lastId; // + 1
|
||||
u8 bankIdentity = GetBattlerPosition(gActiveBattler);
|
||||
u8 battlerIdentity = GetBattlerPosition(gActiveBattler);
|
||||
|
||||
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
|
||||
party = gPlayerParty;
|
||||
@ -535,25 +538,25 @@ void AI_TrySwitchOrUseItem(void)
|
||||
{
|
||||
if (ShouldSwitch())
|
||||
{
|
||||
if (*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) == 6)
|
||||
if (*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) == PARTY_SIZE)
|
||||
{
|
||||
s32 monToSwitchId = GetMostSuitableMonToSwitchInto();
|
||||
if (monToSwitchId == 6)
|
||||
if (monToSwitchId == PARTY_SIZE)
|
||||
{
|
||||
if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
|
||||
{
|
||||
bankIn1 = GetBattlerAtPosition(bankIdentity);
|
||||
bankIn2 = bankIn1;
|
||||
battlerIn1 = GetBattlerAtPosition(battlerIdentity);
|
||||
battlerIn2 = battlerIn1;
|
||||
}
|
||||
else
|
||||
{
|
||||
bankIn1 = GetBattlerAtPosition(bankIdentity);
|
||||
bankIn2 = GetBattlerAtPosition(bankIdentity ^ BIT_FLANK);
|
||||
battlerIn1 = GetBattlerAtPosition(battlerIdentity);
|
||||
battlerIn2 = GetBattlerAtPosition(battlerIdentity ^ BIT_FLANK);
|
||||
}
|
||||
|
||||
if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
|
||||
{
|
||||
if ((gActiveBattler & BIT_FLANK) == 0)
|
||||
if ((gActiveBattler & BIT_FLANK) == B_FLANK_LEFT)
|
||||
firstId = 0, lastId = 3;
|
||||
else
|
||||
firstId = 3, lastId = 6;
|
||||
@ -567,13 +570,13 @@ void AI_TrySwitchOrUseItem(void)
|
||||
{
|
||||
if (GetMonData(&party[monToSwitchId], MON_DATA_HP) == 0)
|
||||
continue;
|
||||
if (monToSwitchId == gBattlerPartyIndexes[bankIn1])
|
||||
if (monToSwitchId == gBattlerPartyIndexes[battlerIn1])
|
||||
continue;
|
||||
if (monToSwitchId == gBattlerPartyIndexes[bankIn2])
|
||||
if (monToSwitchId == gBattlerPartyIndexes[battlerIn2])
|
||||
continue;
|
||||
if (monToSwitchId == *(gBattleStruct->monToSwitchIntoId + bankIn1))
|
||||
if (monToSwitchId == *(gBattleStruct->monToSwitchIntoId + battlerIn1))
|
||||
continue;
|
||||
if (monToSwitchId == *(gBattleStruct->monToSwitchIntoId + bankIn2))
|
||||
if (monToSwitchId == *(gBattleStruct->monToSwitchIntoId + battlerIn2))
|
||||
continue;
|
||||
|
||||
break;
|
||||
@ -608,10 +611,10 @@ static void ModulateByTypeEffectiveness(u8 atkType, u8 defType1, u8 defType2, u8
|
||||
}
|
||||
else if (TYPE_EFFECT_ATK_TYPE(i) == atkType)
|
||||
{
|
||||
// check type1
|
||||
// Check type1.
|
||||
if (TYPE_EFFECT_DEF_TYPE(i) == defType1)
|
||||
*var = (*var * TYPE_EFFECT_MULTIPLIER(i)) / 10;
|
||||
// check type2
|
||||
// Check type2.
|
||||
if (TYPE_EFFECT_DEF_TYPE(i) == defType2 && defType1 != defType2)
|
||||
*var = (*var * TYPE_EFFECT_MULTIPLIER(i)) / 10;
|
||||
}
|
||||
@ -621,10 +624,10 @@ static void ModulateByTypeEffectiveness(u8 atkType, u8 defType1, u8 defType2, u8
|
||||
|
||||
u8 GetMostSuitableMonToSwitchInto(void)
|
||||
{
|
||||
u8 opposingBank;
|
||||
u8 bestDmg; // note : should be changed to u32 for obvious reasons
|
||||
u8 opposingBattler;
|
||||
u8 bestDmg; // Note : should be changed to u32 for obvious reasons.
|
||||
u8 bestMonId;
|
||||
u8 bankIn1, bankIn2;
|
||||
u8 battlerIn1, battlerIn2;
|
||||
s32 firstId;
|
||||
s32 lastId; // + 1
|
||||
struct Pokemon *party;
|
||||
@ -632,34 +635,34 @@ u8 GetMostSuitableMonToSwitchInto(void)
|
||||
u8 invalidMons;
|
||||
u16 move;
|
||||
|
||||
if (*(gBattleStruct->monToSwitchIntoId + gActiveBattler) != 6)
|
||||
if (*(gBattleStruct->monToSwitchIntoId + gActiveBattler) != PARTY_SIZE)
|
||||
return *(gBattleStruct->monToSwitchIntoId + gActiveBattler);
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_ARENA)
|
||||
return gBattlerPartyIndexes[gActiveBattler] + 1;
|
||||
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
|
||||
{
|
||||
bankIn1 = gActiveBattler;
|
||||
battlerIn1 = gActiveBattler;
|
||||
if (gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(GetBattlerPosition(gActiveBattler) ^ BIT_FLANK)])
|
||||
bankIn2 = gActiveBattler;
|
||||
battlerIn2 = gActiveBattler;
|
||||
else
|
||||
bankIn2 = GetBattlerAtPosition(GetBattlerPosition(gActiveBattler) ^ BIT_FLANK);
|
||||
battlerIn2 = GetBattlerAtPosition(GetBattlerPosition(gActiveBattler) ^ BIT_FLANK);
|
||||
|
||||
// UB: It considers the opponent only player's side even though it can battle alongside player;
|
||||
opposingBank = Random() & BIT_FLANK;
|
||||
if (gAbsentBattlerFlags & gBitTable[opposingBank])
|
||||
opposingBank ^= BIT_FLANK;
|
||||
// UB: It considers the opponent only player's side even though it can battle alongside player.
|
||||
opposingBattler = Random() & BIT_FLANK;
|
||||
if (gAbsentBattlerFlags & gBitTable[opposingBattler])
|
||||
opposingBattler ^= BIT_FLANK;
|
||||
}
|
||||
else
|
||||
{
|
||||
opposingBank = GetBattlerAtPosition(GetBattlerPosition(gActiveBattler) ^ BIT_SIDE);
|
||||
bankIn1 = gActiveBattler;
|
||||
bankIn2 = gActiveBattler;
|
||||
opposingBattler = GetBattlerAtPosition(GetBattlerPosition(gActiveBattler) ^ BIT_SIDE);
|
||||
battlerIn1 = gActiveBattler;
|
||||
battlerIn2 = gActiveBattler;
|
||||
}
|
||||
|
||||
if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
|
||||
{
|
||||
if ((gActiveBattler & BIT_FLANK) == 0)
|
||||
if ((gActiveBattler & BIT_FLANK) == B_FLANK_LEFT)
|
||||
firstId = 0, lastId = 3;
|
||||
else
|
||||
firstId = 3, lastId = 6;
|
||||
@ -676,27 +679,27 @@ u8 GetMostSuitableMonToSwitchInto(void)
|
||||
|
||||
invalidMons = 0;
|
||||
|
||||
while (invalidMons != 0x3F) // all mons are invalid
|
||||
while (invalidMons != 0x3F) // All mons are invalid.
|
||||
{
|
||||
bestDmg = 0;
|
||||
bestMonId = 6;
|
||||
// find the mon which type is the most suitable offensively
|
||||
// Find the mon whose type is the most suitable offensively.
|
||||
for (i = firstId; i < lastId; i++)
|
||||
{
|
||||
u16 species = GetMonData(&party[i], MON_DATA_SPECIES);
|
||||
if (species != SPECIES_NONE
|
||||
&& GetMonData(&party[i], MON_DATA_HP) != 0
|
||||
&& !(gBitTable[i] & invalidMons)
|
||||
&& gBattlerPartyIndexes[bankIn1] != i
|
||||
&& gBattlerPartyIndexes[bankIn2] != i
|
||||
&& i != *(gBattleStruct->monToSwitchIntoId + bankIn1)
|
||||
&& i != *(gBattleStruct->monToSwitchIntoId + bankIn2))
|
||||
&& gBattlerPartyIndexes[battlerIn1] != i
|
||||
&& gBattlerPartyIndexes[battlerIn2] != i
|
||||
&& i != *(gBattleStruct->monToSwitchIntoId + battlerIn1)
|
||||
&& i != *(gBattleStruct->monToSwitchIntoId + battlerIn2))
|
||||
{
|
||||
u8 type1 = gBaseStats[species].type1;
|
||||
u8 type2 = gBaseStats[species].type2;
|
||||
u8 typeDmg = 10;
|
||||
ModulateByTypeEffectiveness(gBattleMons[opposingBank].type1, type1, type2, &typeDmg);
|
||||
ModulateByTypeEffectiveness(gBattleMons[opposingBank].type2, type1, type2, &typeDmg);
|
||||
ModulateByTypeEffectiveness(gBattleMons[opposingBattler].type1, type1, type2, &typeDmg);
|
||||
ModulateByTypeEffectiveness(gBattleMons[opposingBattler].type2, type1, type2, &typeDmg);
|
||||
if (bestDmg < typeDmg)
|
||||
{
|
||||
bestDmg = typeDmg;
|
||||
@ -709,24 +712,24 @@ u8 GetMostSuitableMonToSwitchInto(void)
|
||||
}
|
||||
}
|
||||
|
||||
// ok, we know the mon has the right typing but does it have at least one super effective move?
|
||||
if (bestMonId != 6)
|
||||
// Ok, we know the mon has the right typing but does it have at least one super effective move?
|
||||
if (bestMonId != PARTY_SIZE)
|
||||
{
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
move = GetMonData(&party[bestMonId], MON_DATA_MOVE1 + i);
|
||||
if (move != MOVE_NONE && TypeCalc(move, gActiveBattler, opposingBank) & MOVE_RESULT_SUPER_EFFECTIVE)
|
||||
if (move != MOVE_NONE && TypeCalc(move, gActiveBattler, opposingBattler) & MOVE_RESULT_SUPER_EFFECTIVE)
|
||||
break;
|
||||
}
|
||||
|
||||
if (i != 4)
|
||||
return bestMonId; // has both the typing and at least one super effective move
|
||||
return bestMonId; // Has both the typing and at least one super effective move.
|
||||
|
||||
invalidMons |= gBitTable[bestMonId]; // sorry buddy, we want something better
|
||||
invalidMons |= gBitTable[bestMonId]; // Sorry buddy, we want something better.
|
||||
}
|
||||
else
|
||||
{
|
||||
invalidMons = 0x3F; // no viable mon to switch
|
||||
invalidMons = 0x3F; // No viable mon to switch.
|
||||
}
|
||||
}
|
||||
|
||||
@ -738,20 +741,20 @@ u8 GetMostSuitableMonToSwitchInto(void)
|
||||
bestDmg = 0;
|
||||
bestMonId = 6;
|
||||
|
||||
// if we couldn't find the best mon in terms of typing, find the one that deals most damage
|
||||
// If we couldn't find the best mon in terms of typing, find the one that deals most damage.
|
||||
for (i = firstId; i < lastId; i++)
|
||||
{
|
||||
if ((u16)(GetMonData(&party[i], MON_DATA_SPECIES)) == SPECIES_NONE)
|
||||
continue;
|
||||
if (GetMonData(&party[i], MON_DATA_HP) == 0)
|
||||
continue;
|
||||
if (gBattlerPartyIndexes[bankIn1] == i)
|
||||
if (gBattlerPartyIndexes[battlerIn1] == i)
|
||||
continue;
|
||||
if (gBattlerPartyIndexes[bankIn2] == i)
|
||||
if (gBattlerPartyIndexes[battlerIn2] == i)
|
||||
continue;
|
||||
if (i == *(gBattleStruct->monToSwitchIntoId + bankIn1))
|
||||
if (i == *(gBattleStruct->monToSwitchIntoId + battlerIn1))
|
||||
continue;
|
||||
if (i == *(gBattleStruct->monToSwitchIntoId + bankIn2))
|
||||
if (i == *(gBattleStruct->monToSwitchIntoId + battlerIn2))
|
||||
continue;
|
||||
|
||||
for (j = 0; j < 4; j++)
|
||||
@ -760,8 +763,8 @@ u8 GetMostSuitableMonToSwitchInto(void)
|
||||
gBattleMoveDamage = 0;
|
||||
if (move != MOVE_NONE && gBattleMoves[move].power != 1)
|
||||
{
|
||||
AI_CalcDmg(gActiveBattler, opposingBank);
|
||||
TypeCalc(move, gActiveBattler, opposingBank);
|
||||
AI_CalcDmg(gActiveBattler, opposingBattler);
|
||||
TypeCalc(move, gActiveBattler, opposingBattler);
|
||||
}
|
||||
if (bestDmg < gBattleMoveDamage)
|
||||
{
|
||||
@ -774,21 +777,21 @@ u8 GetMostSuitableMonToSwitchInto(void)
|
||||
return bestMonId;
|
||||
}
|
||||
|
||||
// TODO: use PokemonItemEffect struct instead of u8 once it's documented
|
||||
// TODO: use PokemonItemEffect struct instead of u8 once it's documented.
|
||||
static u8 GetAI_ItemType(u8 itemId, const u8 *itemEffect) // NOTE: should take u16 as item Id argument
|
||||
{
|
||||
if (itemId == ITEM_FULL_RESTORE)
|
||||
return AI_ITEM_FULL_RESTORE;
|
||||
if (itemEffect[4] & 4)
|
||||
else if (itemEffect[4] & 4)
|
||||
return AI_ITEM_HEAL_HP;
|
||||
if (itemEffect[3] & 0x3F)
|
||||
else if (itemEffect[3] & 0x3F)
|
||||
return AI_ITEM_CURE_CONDITION;
|
||||
if (itemEffect[0] & 0x3F || itemEffect[1] != 0 || itemEffect[2] != 0)
|
||||
else if (itemEffect[0] & 0x3F || itemEffect[1] != 0 || itemEffect[2] != 0)
|
||||
return AI_ITEM_X_STAT;
|
||||
if (itemEffect[3] & 0x80)
|
||||
else if (itemEffect[3] & 0x80)
|
||||
return AI_ITEM_GUARD_SPECS;
|
||||
|
||||
return AI_ITEM_NOT_RECOGNIZABLE;
|
||||
else
|
||||
return AI_ITEM_NOT_RECOGNIZABLE;
|
||||
}
|
||||
|
||||
static bool8 ShouldUseItem(void)
|
||||
@ -806,7 +809,7 @@ static bool8 ShouldUseItem(void)
|
||||
else
|
||||
party = gEnemyParty;
|
||||
|
||||
for (i = 0; i < 6; i++)
|
||||
for (i = 0; i < PARTY_SIZE; i++)
|
||||
{
|
||||
if (GetMonData(&party[i], MON_DATA_HP) != 0
|
||||
&& GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_NONE
|
||||
@ -821,7 +824,7 @@ static bool8 ShouldUseItem(void)
|
||||
u16 item;
|
||||
const u8 *itemEffects;
|
||||
u8 paramOffset;
|
||||
u8 bankSide;
|
||||
u8 battlerSide;
|
||||
|
||||
if (i != 0 && validMons > (gBattleResources->battleHistory->itemsNo - i) + 1)
|
||||
continue;
|
||||
@ -908,8 +911,8 @@ static bool8 ShouldUseItem(void)
|
||||
shouldUse = TRUE;
|
||||
break;
|
||||
case AI_ITEM_GUARD_SPECS:
|
||||
bankSide = GetBattlerSide(gActiveBattler);
|
||||
if (gDisableStructs[gActiveBattler].isFirstTurn != 0 && gSideTimers[bankSide].mistTimer == 0)
|
||||
battlerSide = GetBattlerSide(gActiveBattler);
|
||||
if (gDisableStructs[gActiveBattler].isFirstTurn != 0 && gSideTimers[battlerSide].mistTimer == 0)
|
||||
shouldUse = TRUE;
|
||||
break;
|
||||
case AI_ITEM_NOT_RECOGNIZABLE:
|
||||
|
@ -120,7 +120,7 @@ EWRAM_DATA static u16 sSoundAnimFramesToWait = 0;
|
||||
EWRAM_DATA static u8 sMonAnimTaskIdArray[2] = {0};
|
||||
EWRAM_DATA u8 gAnimMoveTurn = 0;
|
||||
EWRAM_DATA static u8 sAnimBackgroundFadeState = 0;
|
||||
EWRAM_DATA static u16 sAnimMoveIndex = 0; // set but unused.
|
||||
EWRAM_DATA static u16 sAnimMoveIndex = 0; // Set but unused.
|
||||
EWRAM_DATA u8 gBattleAnimAttacker = 0;
|
||||
EWRAM_DATA u8 gBattleAnimTarget = 0;
|
||||
EWRAM_DATA u16 gAnimBattlerSpecies[MAX_BATTLERS_COUNT] = {0};
|
||||
@ -179,6 +179,7 @@ static void (* const sScriptCmdTable[])(void) =
|
||||
ScriptCmd_stopsound
|
||||
};
|
||||
|
||||
// code
|
||||
void ClearBattleAnimationVars(void)
|
||||
{
|
||||
s32 i;
|
||||
@ -192,11 +193,11 @@ void ClearBattleAnimationVars(void)
|
||||
gAnimMovePower = 0;
|
||||
gAnimFriendship = 0;
|
||||
|
||||
// clear index array.
|
||||
// Clear index array.
|
||||
for (i = 0; i < ANIM_SPRITE_INDEX_COUNT; i++)
|
||||
sAnimSpriteIndexArray[i] |= 0xFFFF;
|
||||
|
||||
// clear anim args.
|
||||
// Clear anim args.
|
||||
for (i = 0; i < ANIM_ARGS_COUNT; i++)
|
||||
gBattleAnimArgs[i] = 0;
|
||||
|
||||
@ -459,7 +460,7 @@ static void ScriptCmd_delay(void)
|
||||
gAnimScriptCallback = WaitAnimFrameCount;
|
||||
}
|
||||
|
||||
// wait for visual tasks to finish.
|
||||
// Wait for visual tasks to finish.
|
||||
static void ScriptCmd_waitforvisualfinish(void)
|
||||
{
|
||||
if (gAnimVisualTaskCount == 0)
|
||||
@ -486,7 +487,7 @@ static void ScriptCmd_end(void)
|
||||
s32 i;
|
||||
bool32 continuousAnim = FALSE;
|
||||
|
||||
// keep waiting as long as there is animations to be done.
|
||||
// Keep waiting as long as there are animations to be done.
|
||||
if (gAnimVisualTaskCount != 0 || gAnimSoundTaskCount != 0
|
||||
|| sMonAnimTaskIdArray[0] != 0xFF || sMonAnimTaskIdArray[1] != 0xFF)
|
||||
{
|
||||
@ -495,10 +496,10 @@ static void ScriptCmd_end(void)
|
||||
return;
|
||||
}
|
||||
|
||||
// finish the sound effects.
|
||||
// Finish the sound effects.
|
||||
if (IsSEPlaying())
|
||||
{
|
||||
if (++sSoundAnimFramesToWait <= 90) // wait 90 frames, then halt the sound effect.
|
||||
if (++sSoundAnimFramesToWait <= 90) // Wait 90 frames, then halt the sound effect.
|
||||
{
|
||||
gAnimFramesToWait = 1;
|
||||
return;
|
||||
@ -510,7 +511,7 @@ static void ScriptCmd_end(void)
|
||||
}
|
||||
}
|
||||
|
||||
// the SE has halted, so set the SE Frame Counter to 0 and continue.
|
||||
// The SE has halted, so set the SE Frame Counter to 0 and continue.
|
||||
sSoundAnimFramesToWait = 0;
|
||||
|
||||
for (i = 0; i < ANIM_SPRITE_INDEX_COUNT; i++)
|
||||
@ -523,7 +524,7 @@ static void ScriptCmd_end(void)
|
||||
}
|
||||
}
|
||||
|
||||
if (!continuousAnim) // may have been used for debug?
|
||||
if (!continuousAnim) // May have been used for debug?
|
||||
{
|
||||
m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 256);
|
||||
if (!IsContest())
|
||||
@ -592,12 +593,12 @@ static void ScriptCmd_monbg(void)
|
||||
bool8 toBG_2;
|
||||
u8 taskId;
|
||||
u8 battlerId;
|
||||
u8 animBank;
|
||||
u8 animBattler;
|
||||
|
||||
sBattleAnimScriptPtr++;
|
||||
|
||||
animBank = sBattleAnimScriptPtr[0];
|
||||
if (animBank & ANIM_TARGET)
|
||||
animBattler = sBattleAnimScriptPtr[0];
|
||||
if (animBattler & ANIM_TARGET)
|
||||
battlerId = gBattleAnimTarget;
|
||||
else
|
||||
battlerId = gBattleAnimAttacker;
|
||||
@ -655,7 +656,7 @@ bool8 IsBattlerSpriteVisible(u8 battlerId)
|
||||
if (!IsBattlerSpritePresent(battlerId))
|
||||
return FALSE;
|
||||
if (IsContest())
|
||||
return TRUE; // this line wont ever be reached.
|
||||
return TRUE; // This line won't ever be reached.
|
||||
if (!gBattleSpritesDataPtr->battlerData[battlerId].invisible || !gSprites[gBattlerSpriteIds[battlerId]].invisible)
|
||||
return TRUE;
|
||||
|
||||
@ -847,32 +848,32 @@ static void task_pA_ma0A_obj_to_bg_pal(u8 taskId)
|
||||
|
||||
static void ScriptCmd_clearmonbg(void)
|
||||
{
|
||||
u8 animBankId;
|
||||
u8 animBattlerId;
|
||||
u8 battlerId;
|
||||
u8 taskId;
|
||||
|
||||
sBattleAnimScriptPtr++;
|
||||
animBankId = sBattleAnimScriptPtr[0];
|
||||
animBattlerId = sBattleAnimScriptPtr[0];
|
||||
|
||||
if (animBankId == ANIM_ATTACKER)
|
||||
animBankId = ANIM_ATK_PARTNER;
|
||||
else if (animBankId == ANIM_TARGET)
|
||||
animBankId = ANIM_DEF_PARTNER;
|
||||
if (animBattlerId == ANIM_ATTACKER)
|
||||
animBattlerId = ANIM_ATK_PARTNER;
|
||||
else if (animBattlerId == ANIM_TARGET)
|
||||
animBattlerId = ANIM_DEF_PARTNER;
|
||||
|
||||
if (animBankId == ANIM_ATTACKER || animBankId == ANIM_ATK_PARTNER)
|
||||
if (animBattlerId == ANIM_ATTACKER || animBattlerId == ANIM_ATK_PARTNER)
|
||||
battlerId = gBattleAnimAttacker;
|
||||
else
|
||||
battlerId = gBattleAnimTarget;
|
||||
|
||||
if (sMonAnimTaskIdArray[0] != 0xFF)
|
||||
gSprites[gBattlerSpriteIds[battlerId]].invisible = 0;
|
||||
if (animBankId > 1 && sMonAnimTaskIdArray[1] != 0xFF)
|
||||
if (animBattlerId > 1 && sMonAnimTaskIdArray[1] != 0xFF)
|
||||
gSprites[gBattlerSpriteIds[battlerId ^ BIT_FLANK]].invisible = 0;
|
||||
else
|
||||
animBankId = 0;
|
||||
animBattlerId = 0;
|
||||
|
||||
taskId = CreateTask(sub_80A4980, 5);
|
||||
gTasks[taskId].data[0] = animBankId;
|
||||
gTasks[taskId].data[0] = animBattlerId;
|
||||
gTasks[taskId].data[2] = battlerId;
|
||||
|
||||
sBattleAnimScriptPtr++;
|
||||
@ -910,18 +911,18 @@ static void ScriptCmd_monbg_22(void)
|
||||
{
|
||||
bool8 toBG_2;
|
||||
u8 battlerId;
|
||||
u8 animBankId;
|
||||
u8 animBattlerId;
|
||||
|
||||
sBattleAnimScriptPtr++;
|
||||
|
||||
animBankId = sBattleAnimScriptPtr[0];
|
||||
animBattlerId = sBattleAnimScriptPtr[0];
|
||||
|
||||
if (animBankId == ANIM_ATTACKER)
|
||||
animBankId = ANIM_ATK_PARTNER;
|
||||
else if (animBankId == ANIM_TARGET)
|
||||
animBankId = ANIM_DEF_PARTNER;
|
||||
if (animBattlerId == ANIM_ATTACKER)
|
||||
animBattlerId = ANIM_ATK_PARTNER;
|
||||
else if (animBattlerId == ANIM_TARGET)
|
||||
animBattlerId = ANIM_DEF_PARTNER;
|
||||
|
||||
if (animBankId == ANIM_ATTACKER || animBankId == ANIM_ATK_PARTNER)
|
||||
if (animBattlerId == ANIM_ATTACKER || animBattlerId == ANIM_ATK_PARTNER)
|
||||
battlerId = gBattleAnimAttacker;
|
||||
else
|
||||
battlerId = gBattleAnimTarget;
|
||||
@ -938,7 +939,7 @@ static void ScriptCmd_monbg_22(void)
|
||||
}
|
||||
|
||||
battlerId ^= BIT_FLANK;
|
||||
if (animBankId > 1 && IsBattlerSpriteVisible(battlerId))
|
||||
if (animBattlerId > 1 && IsBattlerSpriteVisible(battlerId))
|
||||
{
|
||||
u8 position = GetBattlerPosition(battlerId);
|
||||
if (position == B_POSITION_OPPONENT_LEFT || position == B_POSITION_PLAYER_RIGHT || IsContest())
|
||||
@ -954,32 +955,32 @@ static void ScriptCmd_monbg_22(void)
|
||||
|
||||
static void ScriptCmd_clearmonbg_23(void)
|
||||
{
|
||||
u8 animBankId;
|
||||
u8 animBattlerId;
|
||||
u8 battlerId;
|
||||
u8 taskId;
|
||||
|
||||
sBattleAnimScriptPtr++;
|
||||
animBankId = sBattleAnimScriptPtr[0];
|
||||
animBattlerId = sBattleAnimScriptPtr[0];
|
||||
|
||||
if (animBankId == ANIM_ATTACKER)
|
||||
animBankId = ANIM_ATK_PARTNER;
|
||||
else if (animBankId == ANIM_TARGET)
|
||||
animBankId = ANIM_DEF_PARTNER;
|
||||
if (animBattlerId == ANIM_ATTACKER)
|
||||
animBattlerId = ANIM_ATK_PARTNER;
|
||||
else if (animBattlerId == ANIM_TARGET)
|
||||
animBattlerId = ANIM_DEF_PARTNER;
|
||||
|
||||
if (animBankId == ANIM_ATTACKER || animBankId == ANIM_ATK_PARTNER)
|
||||
if (animBattlerId == ANIM_ATTACKER || animBattlerId == ANIM_ATK_PARTNER)
|
||||
battlerId = gBattleAnimAttacker;
|
||||
else
|
||||
battlerId = gBattleAnimTarget;
|
||||
|
||||
if (IsBattlerSpriteVisible(battlerId))
|
||||
gSprites[gBattlerSpriteIds[battlerId]].invisible = 0;
|
||||
if (animBankId > 1 && IsBattlerSpriteVisible(battlerId ^ BIT_FLANK))
|
||||
if (animBattlerId > 1 && IsBattlerSpriteVisible(battlerId ^ BIT_FLANK))
|
||||
gSprites[gBattlerSpriteIds[battlerId ^ BIT_FLANK]].invisible = 0;
|
||||
else
|
||||
animBankId = 0;
|
||||
animBattlerId = 0;
|
||||
|
||||
taskId = CreateTask(sub_80A4BB0, 5);
|
||||
gTasks[taskId].data[0] = animBankId;
|
||||
gTasks[taskId].data[0] = animBattlerId;
|
||||
gTasks[taskId].data[2] = battlerId;
|
||||
|
||||
sBattleAnimScriptPtr++;
|
||||
@ -1419,18 +1420,18 @@ void Task_PanFromInitialToTarget(u8 taskId)
|
||||
pan = currentPan + incrementPan;
|
||||
gTasks[taskId].tCurrentPan = pan;
|
||||
|
||||
if (incrementPan == 0) // If we're not incrementing, just cancel the task immediately
|
||||
if (incrementPan == 0) // If we're not incrementing, just cancel the task immediately.
|
||||
{
|
||||
destroyTask = TRUE;
|
||||
}
|
||||
else if (initialPanning < targetPanning) // Panning increasing
|
||||
else if (initialPanning < targetPanning) // Panning increasing.
|
||||
{
|
||||
if (pan >= targetPanning) // Target reached
|
||||
if (pan >= targetPanning) // Target reached.
|
||||
destroyTask = TRUE;
|
||||
}
|
||||
else // Panning decreasing
|
||||
else // Panning decreasing.
|
||||
{
|
||||
if (pan <= targetPanning) // Target reached
|
||||
if (pan <= targetPanning) // Target reached.
|
||||
destroyTask = TRUE;
|
||||
}
|
||||
|
||||
@ -1684,14 +1685,14 @@ static void ScriptCmd_jumpifcontest(void)
|
||||
|
||||
static void ScriptCmd_monbgprio_28(void)
|
||||
{
|
||||
u8 wantedBank;
|
||||
u8 wantedBattler;
|
||||
u8 battlerId;
|
||||
u8 battlerPosition;
|
||||
|
||||
wantedBank = sBattleAnimScriptPtr[1];
|
||||
wantedBattler = sBattleAnimScriptPtr[1];
|
||||
sBattleAnimScriptPtr += 2;
|
||||
|
||||
if (wantedBank != ANIM_ATTACKER)
|
||||
if (wantedBattler != ANIM_ATTACKER)
|
||||
battlerId = gBattleAnimTarget;
|
||||
else
|
||||
battlerId = gBattleAnimAttacker;
|
||||
@ -1716,15 +1717,15 @@ static void ScriptCmd_monbgprio_29(void)
|
||||
|
||||
static void ScriptCmd_monbgprio_2A(void)
|
||||
{
|
||||
u8 wantedBank;
|
||||
u8 wantedBattler;
|
||||
u8 battlerPosition;
|
||||
u8 battlerId;
|
||||
|
||||
wantedBank = sBattleAnimScriptPtr[1];
|
||||
wantedBattler = sBattleAnimScriptPtr[1];
|
||||
sBattleAnimScriptPtr += 2;
|
||||
if (GetBattlerSide(gBattleAnimAttacker) != GetBattlerSide(gBattleAnimTarget))
|
||||
{
|
||||
if (wantedBank != ANIM_ATTACKER)
|
||||
if (wantedBattler != ANIM_ATTACKER)
|
||||
battlerId = gBattleAnimTarget;
|
||||
else
|
||||
battlerId = gBattleAnimAttacker;
|
||||
@ -1762,16 +1763,16 @@ static void ScriptCmd_visible(void)
|
||||
|
||||
static void ScriptCmd_doublebattle_2D(void)
|
||||
{
|
||||
u8 wantedBank;
|
||||
u8 wantedBattler;
|
||||
u8 r4;
|
||||
u8 spriteId;
|
||||
|
||||
wantedBank = sBattleAnimScriptPtr[1];
|
||||
wantedBattler = sBattleAnimScriptPtr[1];
|
||||
sBattleAnimScriptPtr += 2;
|
||||
if (!IsContest() && IsDoubleBattle()
|
||||
&& GetBattlerSide(gBattleAnimAttacker) == GetBattlerSide(gBattleAnimTarget))
|
||||
{
|
||||
if (wantedBank == ANIM_ATTACKER)
|
||||
if (wantedBattler == ANIM_ATTACKER)
|
||||
{
|
||||
r4 = sub_80A8364(gBattleAnimAttacker);
|
||||
spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
|
||||
@ -1797,16 +1798,16 @@ static void ScriptCmd_doublebattle_2D(void)
|
||||
|
||||
static void ScriptCmd_doublebattle_2E(void)
|
||||
{
|
||||
u8 wantedBank;
|
||||
u8 wantedBattler;
|
||||
u8 r4;
|
||||
u8 spriteId;
|
||||
|
||||
wantedBank = sBattleAnimScriptPtr[1];
|
||||
wantedBattler = sBattleAnimScriptPtr[1];
|
||||
sBattleAnimScriptPtr += 2;
|
||||
if (!IsContest() && IsDoubleBattle()
|
||||
&& GetBattlerSide(gBattleAnimAttacker) == GetBattlerSide(gBattleAnimTarget))
|
||||
{
|
||||
if (wantedBank == ANIM_ATTACKER)
|
||||
if (wantedBattler == ANIM_ATTACKER)
|
||||
{
|
||||
r4 = sub_80A8364(gBattleAnimAttacker);
|
||||
spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
|
||||
|
@ -133,13 +133,13 @@ void sub_8158D8C(u8 taskId)
|
||||
if (gBattleAnimArgs[0] == ANIM_ATTACKER)
|
||||
species = gContestResources->field_18->field_0;
|
||||
else
|
||||
DestroyAnimVisualTask(taskId); // UB: function should return upon destroying task
|
||||
DestroyAnimVisualTask(taskId); // UB: function should return upon destroying task.
|
||||
}
|
||||
else
|
||||
{
|
||||
u8 battlerId;
|
||||
|
||||
// get wanted battler
|
||||
// Get wanted battler.
|
||||
if (gBattleAnimArgs[0] == ANIM_ATTACKER)
|
||||
battlerId = gBattleAnimAttacker;
|
||||
else if (gBattleAnimArgs[0] == ANIM_TARGET)
|
||||
@ -149,7 +149,7 @@ void sub_8158D8C(u8 taskId)
|
||||
else
|
||||
battlerId = BATTLE_PARTNER(gBattleAnimTarget);
|
||||
|
||||
// check if battler is visible
|
||||
// Check if battler is visible.
|
||||
if ((gBattleAnimArgs[0] == ANIM_TARGET || gBattleAnimArgs[0] == ANIM_DEF_PARTNER) && !IsBattlerSpriteVisible(battlerId))
|
||||
{
|
||||
DestroyAnimVisualTask(taskId);
|
||||
@ -179,13 +179,13 @@ void sub_8158E9C(u8 taskId)
|
||||
if (gBattleAnimArgs[0] == ANIM_ATTACKER)
|
||||
species = gContestResources->field_18->field_0;
|
||||
else
|
||||
DestroyAnimVisualTask(taskId); // UB: function should return upon destroying task
|
||||
DestroyAnimVisualTask(taskId); // UB: function should return upon destroying task.
|
||||
}
|
||||
else
|
||||
{
|
||||
u8 battlerId;
|
||||
|
||||
// get wanted battler
|
||||
// Get wanted battler.
|
||||
if (gBattleAnimArgs[0] == ANIM_ATTACKER)
|
||||
battlerId = gBattleAnimAttacker;
|
||||
else if (gBattleAnimArgs[0] == ANIM_TARGET)
|
||||
@ -195,7 +195,7 @@ void sub_8158E9C(u8 taskId)
|
||||
else
|
||||
battlerId = BATTLE_PARTNER(gBattleAnimTarget);
|
||||
|
||||
// check if battler is visible
|
||||
// Check if battler is visible.
|
||||
if ((gBattleAnimArgs[0] == ANIM_TARGET || gBattleAnimArgs[0] == ANIM_DEF_PARTNER) && !IsBattlerSpriteVisible(battlerId))
|
||||
{
|
||||
DestroyAnimVisualTask(taskId);
|
||||
|
100
src/battle_bg.c
100
src/battle_bg.c
@ -31,8 +31,8 @@ struct BattleBackground
|
||||
extern const struct SpriteTemplate gUnknown_0831A9D0;
|
||||
extern const struct SpriteTemplate gUnknown_0831A9E8;
|
||||
extern const struct CompressedSpriteSheet gUnknown_0831AA00;
|
||||
extern const struct BgTemplate gUnknown_0831AA08[4];
|
||||
extern const struct WindowTemplate *gUnknown_0831ABA0[];
|
||||
extern const struct BgTemplate gBattleBgTemplates[4];
|
||||
extern const struct WindowTemplate *const gBattleWindowTemplates[];
|
||||
extern const struct BattleBackground gBattleTerrainTable[];
|
||||
|
||||
extern u16 gBattle_BG1_X;
|
||||
@ -42,23 +42,23 @@ extern u16 gBattle_BG2_Y;
|
||||
|
||||
extern u8 GetCurrentMapBattleScene(void);
|
||||
|
||||
void sub_8035658(void)
|
||||
void BattleInitBgsAndWindows(void)
|
||||
{
|
||||
ResetBgsAndClearDma3BusyFlags(0);
|
||||
InitBgsFromTemplates(0, gUnknown_0831AA08, ARRAY_COUNT(gUnknown_0831AA08));
|
||||
InitBgsFromTemplates(0, gBattleBgTemplates, ARRAY_COUNT(gBattleBgTemplates));
|
||||
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_ARENA)
|
||||
{
|
||||
gBattleScripting.field_24 = 1;
|
||||
gBattleScripting.windowsType = 1;
|
||||
SetBgTilemapBuffer(1, gUnknown_02023060);
|
||||
SetBgTilemapBuffer(2, gUnknown_02023060);
|
||||
}
|
||||
else
|
||||
{
|
||||
gBattleScripting.field_24 = 0;
|
||||
gBattleScripting.windowsType = 0;
|
||||
}
|
||||
|
||||
InitWindows(gUnknown_0831ABA0[gBattleScripting.field_24]);
|
||||
InitWindows(gBattleWindowTemplates[gBattleScripting.windowsType]);
|
||||
DeactivateAllTextPrinters();
|
||||
}
|
||||
|
||||
@ -66,23 +66,23 @@ void sub_80356D0(void)
|
||||
{
|
||||
DisableInterrupts(INTR_FLAG_HBLANK);
|
||||
EnableInterrupts(INTR_FLAG_VBLANK | INTR_FLAG_VCOUNT | INTR_FLAG_TIMER3 | INTR_FLAG_SERIAL);
|
||||
sub_8035658();
|
||||
BattleInitBgsAndWindows();
|
||||
SetGpuReg(REG_OFFSET_BLDCNT, 0);
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
|
||||
SetGpuReg(REG_OFFSET_BLDY, 0);
|
||||
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJWIN_ON | DISPCNT_WIN0_ON | DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
|
||||
}
|
||||
|
||||
void ApplyPlayerChosenFrameToBattleMenu(void)
|
||||
void LoadBattleMenuWindowGfx(void)
|
||||
{
|
||||
sub_809882C(2, 0x12, 0x10);
|
||||
sub_809882C(2, 0x22, 0x10);
|
||||
LoadSav2WindowGfx(2, 0x12, 0x10);
|
||||
LoadSav2WindowGfx(2, 0x22, 0x10);
|
||||
LoadCompressedPalette(gUnknown_08D85600, 0x50, 0x20);
|
||||
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_ARENA)
|
||||
{
|
||||
sub_81978B0(0x70);
|
||||
copy_textbox_border_tile_patterns_to_vram(0, 0x30, 0x70);
|
||||
LoadMessageBoxGfx(0, 0x30, 0x70);
|
||||
gPlttBufferUnfaded[0x76] = 0;
|
||||
CpuCopy16(&gPlttBufferUnfaded[0x76], &gPlttBufferFaded[0x76], 2);
|
||||
}
|
||||
@ -193,12 +193,12 @@ void LoadBattleTextboxAndBackground(void)
|
||||
CopyToBgTilemapBuffer(0, gBattleTextboxTilemap, 0, 0);
|
||||
CopyBgTilemapBufferToVram(0);
|
||||
LoadCompressedPalette(gBattleTextboxPalette, 0, 0x40);
|
||||
ApplyPlayerChosenFrameToBattleMenu();
|
||||
LoadBattleMenuWindowGfx();
|
||||
|
||||
DrawMainBattleBackground();
|
||||
}
|
||||
|
||||
static void sub_8035AE4(u8 taskId, u8 bank, u8 bgId, u8 destX, u8 destY)
|
||||
static void sub_8035AE4(u8 taskId, u8 battlerId, u8 bgId, u8 destX, u8 destY)
|
||||
{
|
||||
s32 i;
|
||||
u16 var = 0;
|
||||
@ -208,7 +208,7 @@ static void sub_8035AE4(u8 taskId, u8 bank, u8 bgId, u8 destX, u8 destY)
|
||||
{
|
||||
if (gTasks[taskId].data[5] != 0)
|
||||
{
|
||||
switch (bank)
|
||||
switch (battlerId)
|
||||
{
|
||||
case 0:
|
||||
var = 0x3F & gTasks[taskId].data[3];
|
||||
@ -226,7 +226,7 @@ static void sub_8035AE4(u8 taskId, u8 bank, u8 bgId, u8 destX, u8 destY)
|
||||
}
|
||||
else
|
||||
{
|
||||
switch (bank)
|
||||
switch (battlerId)
|
||||
{
|
||||
case 0:
|
||||
var = 0x3F & gTasks[taskId].data[3];
|
||||
@ -253,7 +253,7 @@ static void sub_8035AE4(u8 taskId, u8 bank, u8 bgId, u8 destX, u8 destY)
|
||||
}
|
||||
else
|
||||
{
|
||||
if (bank == gBattleScripting.multiplayerId)
|
||||
if (battlerId == gBattleScripting.multiplayerId)
|
||||
var = gTasks[taskId].data[3];
|
||||
else
|
||||
var = gTasks[taskId].data[4];
|
||||
@ -272,7 +272,7 @@ static void sub_8035C4C(void)
|
||||
{
|
||||
if (gBattleOutcome == B_OUTCOME_DREW)
|
||||
{
|
||||
BattleHandleAddTextPrinter(gText_Draw, 0x15);
|
||||
BattlePutTextOnWindow(gText_Draw, 0x15);
|
||||
}
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
|
||||
{
|
||||
@ -281,20 +281,20 @@ static void sub_8035C4C(void)
|
||||
switch (gLinkPlayers[gBattleScripting.multiplayerId].lp_field_18)
|
||||
{
|
||||
case 0:
|
||||
BattleHandleAddTextPrinter(gText_Win, 0x16);
|
||||
BattleHandleAddTextPrinter(gText_Loss, 0x17);
|
||||
BattlePutTextOnWindow(gText_Win, 0x16);
|
||||
BattlePutTextOnWindow(gText_Loss, 0x17);
|
||||
break;
|
||||
case 1:
|
||||
BattleHandleAddTextPrinter(gText_Win, 0x17);
|
||||
BattleHandleAddTextPrinter(gText_Loss, 0x16);
|
||||
BattlePutTextOnWindow(gText_Win, 0x17);
|
||||
BattlePutTextOnWindow(gText_Loss, 0x16);
|
||||
break;
|
||||
case 2:
|
||||
BattleHandleAddTextPrinter(gText_Win, 0x16);
|
||||
BattleHandleAddTextPrinter(gText_Loss, 0x17);
|
||||
BattlePutTextOnWindow(gText_Win, 0x16);
|
||||
BattlePutTextOnWindow(gText_Loss, 0x17);
|
||||
break;
|
||||
case 3:
|
||||
BattleHandleAddTextPrinter(gText_Win, 0x17);
|
||||
BattleHandleAddTextPrinter(gText_Loss, 0x16);
|
||||
BattlePutTextOnWindow(gText_Win, 0x17);
|
||||
BattlePutTextOnWindow(gText_Loss, 0x16);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -303,20 +303,20 @@ static void sub_8035C4C(void)
|
||||
switch (gLinkPlayers[gBattleScripting.multiplayerId].lp_field_18)
|
||||
{
|
||||
case 0:
|
||||
BattleHandleAddTextPrinter(gText_Win, 0x17);
|
||||
BattleHandleAddTextPrinter(gText_Loss, 0x16);
|
||||
BattlePutTextOnWindow(gText_Win, 0x17);
|
||||
BattlePutTextOnWindow(gText_Loss, 0x16);
|
||||
break;
|
||||
case 1:
|
||||
BattleHandleAddTextPrinter(gText_Win, 0x16);
|
||||
BattleHandleAddTextPrinter(gText_Loss, 0x17);
|
||||
BattlePutTextOnWindow(gText_Win, 0x16);
|
||||
BattlePutTextOnWindow(gText_Loss, 0x17);
|
||||
break;
|
||||
case 2:
|
||||
BattleHandleAddTextPrinter(gText_Win, 0x17);
|
||||
BattleHandleAddTextPrinter(gText_Loss, 0x16);
|
||||
BattlePutTextOnWindow(gText_Win, 0x17);
|
||||
BattlePutTextOnWindow(gText_Loss, 0x16);
|
||||
break;
|
||||
case 3:
|
||||
BattleHandleAddTextPrinter(gText_Win, 0x16);
|
||||
BattleHandleAddTextPrinter(gText_Loss, 0x17);
|
||||
BattlePutTextOnWindow(gText_Win, 0x16);
|
||||
BattlePutTextOnWindow(gText_Loss, 0x17);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -325,26 +325,26 @@ static void sub_8035C4C(void)
|
||||
{
|
||||
if (gLinkPlayers[gBattleScripting.multiplayerId].lp_field_18 != 0)
|
||||
{
|
||||
BattleHandleAddTextPrinter(gText_Win, 0x17);
|
||||
BattleHandleAddTextPrinter(gText_Loss, 0x16);
|
||||
BattlePutTextOnWindow(gText_Win, 0x17);
|
||||
BattlePutTextOnWindow(gText_Loss, 0x16);
|
||||
}
|
||||
else
|
||||
{
|
||||
BattleHandleAddTextPrinter(gText_Win, 0x16);
|
||||
BattleHandleAddTextPrinter(gText_Loss, 0x17);
|
||||
BattlePutTextOnWindow(gText_Win, 0x16);
|
||||
BattlePutTextOnWindow(gText_Loss, 0x17);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (gLinkPlayers[gBattleScripting.multiplayerId].lp_field_18 != 0)
|
||||
{
|
||||
BattleHandleAddTextPrinter(gText_Win, 0x16);
|
||||
BattleHandleAddTextPrinter(gText_Loss, 0x17);
|
||||
BattlePutTextOnWindow(gText_Win, 0x16);
|
||||
BattlePutTextOnWindow(gText_Loss, 0x17);
|
||||
}
|
||||
else
|
||||
{
|
||||
BattleHandleAddTextPrinter(gText_Win, 0x17);
|
||||
BattleHandleAddTextPrinter(gText_Loss, 0x16);
|
||||
BattlePutTextOnWindow(gText_Win, 0x17);
|
||||
BattlePutTextOnWindow(gText_Loss, 0x16);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -368,19 +368,19 @@ void sub_8035D74(u8 taskId)
|
||||
switch (linkPlayer->lp_field_18)
|
||||
{
|
||||
case 0:
|
||||
BattleHandleAddTextPrinter(name, 0x11);
|
||||
BattlePutTextOnWindow(name, 0x11);
|
||||
sub_8035AE4(taskId, linkPlayer->lp_field_18, 1, 2, 4);
|
||||
break;
|
||||
case 1:
|
||||
BattleHandleAddTextPrinter(name, 0x12);
|
||||
BattlePutTextOnWindow(name, 0x12);
|
||||
sub_8035AE4(taskId, linkPlayer->lp_field_18, 2, 2, 4);
|
||||
break;
|
||||
case 2:
|
||||
BattleHandleAddTextPrinter(name, 0x13);
|
||||
BattlePutTextOnWindow(name, 0x13);
|
||||
sub_8035AE4(taskId, linkPlayer->lp_field_18, 1, 2, 8);
|
||||
break;
|
||||
case 3:
|
||||
BattleHandleAddTextPrinter(name, 0x14);
|
||||
BattlePutTextOnWindow(name, 0x14);
|
||||
sub_8035AE4(taskId, linkPlayer->lp_field_18, 2, 2, 8);
|
||||
break;
|
||||
}
|
||||
@ -396,10 +396,10 @@ void sub_8035D74(u8 taskId)
|
||||
opponentId = playerId, playerId = opponentId_copy;
|
||||
|
||||
name = gLinkPlayers[playerId].name;
|
||||
BattleHandleAddTextPrinter(name, 0xF);
|
||||
BattlePutTextOnWindow(name, 0xF);
|
||||
|
||||
name = gLinkPlayers[opponentId].name;
|
||||
BattleHandleAddTextPrinter(name, 0x10);
|
||||
BattlePutTextOnWindow(name, 0x10);
|
||||
|
||||
sub_8035AE4(taskId, playerId, 1, 2, 7);
|
||||
sub_8035AE4(taskId, opponentId, 2, 2, 7);
|
||||
@ -457,7 +457,7 @@ void sub_8035D74(u8 taskId)
|
||||
}
|
||||
}
|
||||
|
||||
void LoadBattleEntryBackground(void)
|
||||
void DrawBattleEntryBackground(void)
|
||||
{
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
|
||||
{
|
||||
@ -740,7 +740,7 @@ bool8 LoadChosenBattleElement(u8 caseId)
|
||||
}
|
||||
break;
|
||||
case 6:
|
||||
ApplyPlayerChosenFrameToBattleMenu();
|
||||
LoadBattleMenuWindowGfx();
|
||||
break;
|
||||
default:
|
||||
ret = TRUE;
|
||||
|
@ -1475,7 +1475,7 @@ static void LinkOpponentHandlePrintString(void)
|
||||
gBattle_BG0_Y = 0;
|
||||
stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
|
||||
BufferStringBattle(*stringId);
|
||||
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
|
||||
BattlePutTextOnWindow(gDisplayedStringBattle, 0);
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
|
||||
BattleTv_SetDataBasedOnString(*stringId);
|
||||
}
|
||||
|
@ -1299,7 +1299,7 @@ static void LinkPartnerHandlePrintString(void)
|
||||
gBattle_BG0_Y = 0;
|
||||
stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
|
||||
BufferStringBattle(*stringId);
|
||||
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
|
||||
BattlePutTextOnWindow(gDisplayedStringBattle, 0);
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
|
||||
BattleTv_SetDataBasedOnString(*stringId);
|
||||
}
|
||||
|
@ -1511,7 +1511,7 @@ static void OpponentHandlePrintString(void)
|
||||
gBattle_BG0_Y = 0;
|
||||
stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
|
||||
BufferStringBattle(*stringId);
|
||||
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
|
||||
BattlePutTextOnWindow(gDisplayedStringBattle, 0);
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
|
||||
sub_81A57E4(gActiveBattler, *stringId);
|
||||
}
|
||||
|
@ -620,7 +620,7 @@ static void HandleInputChooseMove(void)
|
||||
gMultiUsePlayerCursor = gMoveSelectionCursor[gActiveBattler] + 1;
|
||||
|
||||
MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 27);
|
||||
BattleHandleAddTextPrinter(gText_BattleSwitchWhich, 0xB);
|
||||
BattlePutTextOnWindow(gText_BattleSwitchWhich, 0xB);
|
||||
gBattlerControllerFuncs[gActiveBattler] = HandleMoveSwitchting;
|
||||
}
|
||||
}
|
||||
@ -1458,7 +1458,7 @@ static void MoveSelectionDisplayMoveNames(void)
|
||||
{
|
||||
MoveSelectionDestroyCursorAt(i);
|
||||
StringCopy(gDisplayedStringBattle, gMoveNames[moveInfo->moves[i]]);
|
||||
BattleHandleAddTextPrinter(gDisplayedStringBattle, i + 3);
|
||||
BattlePutTextOnWindow(gDisplayedStringBattle, i + 3);
|
||||
if (moveInfo->moves[i] != MOVE_NONE)
|
||||
gNumberOfMovesToChoose++;
|
||||
}
|
||||
@ -1467,7 +1467,7 @@ static void MoveSelectionDisplayMoveNames(void)
|
||||
static void MoveSelectionDisplayPpString(void)
|
||||
{
|
||||
StringCopy(gDisplayedStringBattle, gText_MoveInterfacePP);
|
||||
BattleHandleAddTextPrinter(gDisplayedStringBattle, 7);
|
||||
BattlePutTextOnWindow(gDisplayedStringBattle, 7);
|
||||
}
|
||||
|
||||
static void MoveSelectionDisplayPpNumber(void)
|
||||
@ -1485,7 +1485,7 @@ static void MoveSelectionDisplayPpNumber(void)
|
||||
txtPtr++;
|
||||
ConvertIntToDecimalStringN(txtPtr, moveInfo->maxPp[gMoveSelectionCursor[gActiveBattler]], STR_CONV_MODE_RIGHT_ALIGN, 2);
|
||||
|
||||
BattleHandleAddTextPrinter(gDisplayedStringBattle, 9);
|
||||
BattlePutTextOnWindow(gDisplayedStringBattle, 9);
|
||||
}
|
||||
|
||||
static void MoveSelectionDisplayMoveType(void)
|
||||
@ -1502,7 +1502,7 @@ static void MoveSelectionDisplayMoveType(void)
|
||||
txtPtr++;
|
||||
|
||||
StringCopy(txtPtr, gTypeNames[gBattleMoves[moveInfo->moves[gMoveSelectionCursor[gActiveBattler]]].type]);
|
||||
BattleHandleAddTextPrinter(gDisplayedStringBattle, 10);
|
||||
BattlePutTextOnWindow(gDisplayedStringBattle, 10);
|
||||
}
|
||||
|
||||
static void MoveSelectionCreateCursorAt(u8 cursorPosition, u8 arg1)
|
||||
@ -1573,7 +1573,7 @@ static void PrintLinkStandbyMsg(void)
|
||||
{
|
||||
gBattle_BG0_X = 0;
|
||||
gBattle_BG0_Y = 0;
|
||||
BattleHandleAddTextPrinter(gText_LinkStandby, 0);
|
||||
BattlePutTextOnWindow(gText_LinkStandby, 0);
|
||||
}
|
||||
}
|
||||
|
||||
@ -2536,7 +2536,7 @@ static void PlayerHandlePrintString(void)
|
||||
gBattle_BG0_Y = 0;
|
||||
stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
|
||||
BufferStringBattle(*stringId);
|
||||
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
|
||||
BattlePutTextOnWindow(gDisplayedStringBattle, 0);
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter2;
|
||||
BattleTv_SetDataBasedOnString(*stringId);
|
||||
sub_81A57E4(gActiveBattler, *stringId);
|
||||
@ -2566,14 +2566,14 @@ static void PlayerHandleChooseAction(void)
|
||||
|
||||
gBattlerControllerFuncs[gActiveBattler] = HandleChooseActionAfterDma3;
|
||||
BattleTv_ClearExplosionFaintCause();
|
||||
BattleHandleAddTextPrinter(gText_BattleMenu, 2);
|
||||
BattlePutTextOnWindow(gText_BattleMenu, 2);
|
||||
|
||||
for (i = 0; i < 4; i++)
|
||||
ActionSelectionDestroyCursorAt(i);
|
||||
|
||||
ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gText_WhatWillPkmnDo);
|
||||
BattleHandleAddTextPrinter(gDisplayedStringBattle, 1);
|
||||
BattlePutTextOnWindow(gDisplayedStringBattle, 1);
|
||||
}
|
||||
|
||||
static void PlayerHandleUnknownYesNoBox(void)
|
||||
@ -2581,7 +2581,7 @@ static void PlayerHandleUnknownYesNoBox(void)
|
||||
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
|
||||
{
|
||||
HandleBattleWindow(0x18, 8, 0x1D, 0xD, 0);
|
||||
BattleHandleAddTextPrinter(gText_BattleYesNoChoice, 12);
|
||||
BattlePutTextOnWindow(gText_BattleYesNoChoice, 12);
|
||||
gMultiUsePlayerCursor = 1;
|
||||
BattleCreateYesNoCursorAt(1);
|
||||
gBattlerControllerFuncs[gActiveBattler] = PlayerHandleUnknownYesNoInput;
|
||||
|
@ -1492,7 +1492,7 @@ static void PlayerPartnerHandlePrintString(void)
|
||||
gBattle_BG0_Y = 0;
|
||||
stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
|
||||
BufferStringBattle(*stringId);
|
||||
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
|
||||
BattlePutTextOnWindow(gDisplayedStringBattle, 0);
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter2;
|
||||
}
|
||||
|
||||
|
@ -1404,7 +1404,7 @@ static void RecordedOpponentHandlePrintString(void)
|
||||
gBattle_BG0_Y = 0;
|
||||
stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
|
||||
BufferStringBattle(*stringId);
|
||||
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
|
||||
BattlePutTextOnWindow(gDisplayedStringBattle, 0);
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
|
||||
}
|
||||
|
||||
|
@ -1409,7 +1409,7 @@ static void RecordedPlayerHandlePrintString(void)
|
||||
gBattle_BG0_Y = 0;
|
||||
stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
|
||||
BufferStringBattle(*stringId);
|
||||
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
|
||||
BattlePutTextOnWindow(gDisplayedStringBattle, 0);
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
|
||||
}
|
||||
|
||||
|
@ -427,7 +427,7 @@ static void SafariHandlePrintString(void)
|
||||
gBattle_BG0_Y = 0;
|
||||
stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
|
||||
BufferStringBattle(*stringId);
|
||||
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
|
||||
BattlePutTextOnWindow(gDisplayedStringBattle, 0);
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
|
||||
}
|
||||
|
||||
@ -454,14 +454,14 @@ static void SafariHandleChooseAction(void)
|
||||
s32 i;
|
||||
|
||||
gBattlerControllerFuncs[gActiveBattler] = HandleChooseActionAfterDma3;
|
||||
BattleHandleAddTextPrinter(gText_SafariZoneMenu, 2);
|
||||
BattlePutTextOnWindow(gText_SafariZoneMenu, 2);
|
||||
|
||||
for (i = 0; i < 4; i++)
|
||||
ActionSelectionDestroyCursorAt(i);
|
||||
|
||||
ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gText_WhatWillPkmnDo2);
|
||||
BattleHandleAddTextPrinter(gDisplayedStringBattle, 1);
|
||||
BattlePutTextOnWindow(gDisplayedStringBattle, 1);
|
||||
}
|
||||
|
||||
static void SafariHandleUnknownYesNoBox(void)
|
||||
|
@ -1179,7 +1179,7 @@ static void WallyHandlePrintString(void)
|
||||
gBattle_BG0_Y = 0;
|
||||
stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
|
||||
BufferStringBattle(*stringId);
|
||||
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
|
||||
BattlePutTextOnWindow(gDisplayedStringBattle, 0);
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
|
||||
}
|
||||
|
||||
@ -1206,14 +1206,14 @@ static void WallyHandleChooseAction(void)
|
||||
s32 i;
|
||||
|
||||
gBattlerControllerFuncs[gActiveBattler] = HandleChooseActionAfterDma3;
|
||||
BattleHandleAddTextPrinter(gText_BattleMenu, 2);
|
||||
BattlePutTextOnWindow(gText_BattleMenu, 2);
|
||||
|
||||
for (i = 0; i < 4; i++)
|
||||
ActionSelectionDestroyCursorAt(i);
|
||||
|
||||
ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gText_WhatWillWallyDo);
|
||||
BattleHandleAddTextPrinter(gDisplayedStringBattle, 1);
|
||||
BattlePutTextOnWindow(gDisplayedStringBattle, 1);
|
||||
}
|
||||
|
||||
static void WallyHandleUnknownYesNoBox(void)
|
||||
|
@ -82,8 +82,8 @@ extern struct MusicPlayerInfo gMPlayInfo_SE2;
|
||||
extern u8 gUnknown_0203CF00[];
|
||||
|
||||
extern const u16 gBattleTextboxPalette[]; // battle textbox palette
|
||||
extern const struct BgTemplate gUnknown_0831AA08[];
|
||||
extern const struct WindowTemplate * const gUnknown_0831ABA0[];
|
||||
extern const struct BgTemplate gBattleBgTemplates[];
|
||||
extern const struct WindowTemplate * const gBattleWindowTemplates[];
|
||||
extern const u8 gUnknown_0831ACE0[];
|
||||
extern const u8 * const gBattleScriptsForMoveEffects[];
|
||||
extern const u8 * const gBattlescriptsForBallThrow[];
|
||||
@ -652,7 +652,7 @@ static void CB2_InitBattleInternal(void)
|
||||
LoadBattleTextboxAndBackground();
|
||||
ResetSpriteData();
|
||||
ResetTasks();
|
||||
LoadBattleEntryBackground();
|
||||
DrawBattleEntryBackground();
|
||||
FreeAllSpritePalettes();
|
||||
gReservedSpritePaletteCount = 4;
|
||||
SetVBlankCallback(VBlankCB_Battle);
|
||||
@ -2210,10 +2210,10 @@ void sub_8038D64(void)
|
||||
|
||||
sub_80356D0();
|
||||
LoadCompressedPalette(gBattleTextboxPalette, 0, 64);
|
||||
ApplyPlayerChosenFrameToBattleMenu();
|
||||
LoadBattleMenuWindowGfx();
|
||||
ResetSpriteData();
|
||||
ResetTasks();
|
||||
LoadBattleEntryBackground();
|
||||
DrawBattleEntryBackground();
|
||||
SetGpuReg(REG_OFFSET_WINOUT, 0x37);
|
||||
FreeAllSpritePalettes();
|
||||
gReservedSpritePaletteCount = 4;
|
||||
@ -2327,7 +2327,7 @@ static void sub_8038F34(void)
|
||||
if (sub_800A520() == TRUE)
|
||||
{
|
||||
sub_800ADF8();
|
||||
BattleHandleAddTextPrinter(gText_LinkStandby3, 0);
|
||||
BattlePutTextOnWindow(gText_LinkStandby3, 0);
|
||||
gBattleCommunication[MULTIUSE_STATE]++;
|
||||
}
|
||||
break;
|
||||
@ -2363,25 +2363,25 @@ u32 sub_80391E0(u8 arrayId, u8 caseId)
|
||||
switch (caseId)
|
||||
{
|
||||
case 0:
|
||||
ret = gUnknown_0831AA08[arrayId].bg;
|
||||
ret = gBattleBgTemplates[arrayId].bg;
|
||||
break;
|
||||
case 1:
|
||||
ret = gUnknown_0831AA08[arrayId].charBaseIndex;
|
||||
ret = gBattleBgTemplates[arrayId].charBaseIndex;
|
||||
break;
|
||||
case 2:
|
||||
ret = gUnknown_0831AA08[arrayId].mapBaseIndex;
|
||||
ret = gBattleBgTemplates[arrayId].mapBaseIndex;
|
||||
break;
|
||||
case 3:
|
||||
ret = gUnknown_0831AA08[arrayId].screenSize;
|
||||
ret = gBattleBgTemplates[arrayId].screenSize;
|
||||
break;
|
||||
case 4:
|
||||
ret = gUnknown_0831AA08[arrayId].paletteMode;
|
||||
ret = gBattleBgTemplates[arrayId].paletteMode;
|
||||
break;
|
||||
case 5:
|
||||
ret = gUnknown_0831AA08[arrayId].priority;
|
||||
ret = gBattleBgTemplates[arrayId].priority;
|
||||
break;
|
||||
case 6:
|
||||
ret = gUnknown_0831AA08[arrayId].baseTile;
|
||||
ret = gBattleBgTemplates[arrayId].baseTile;
|
||||
break;
|
||||
}
|
||||
|
||||
@ -2406,7 +2406,7 @@ static void sub_80392A8(void)
|
||||
gBattle_BG3_Y = 0;
|
||||
sub_80356D0();
|
||||
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
|
||||
ApplyPlayerChosenFrameToBattleMenu();
|
||||
LoadBattleMenuWindowGfx();
|
||||
|
||||
for (i = 0; i < 2; i++)
|
||||
LoadChosenBattleElement(i);
|
||||
@ -2453,7 +2453,7 @@ static void sub_803939C(void)
|
||||
case 3:
|
||||
if (!gPaletteFade.active)
|
||||
{
|
||||
BattleHandleAddTextPrinter(gText_RecordBattleToPass, 0);
|
||||
BattlePutTextOnWindow(gText_RecordBattleToPass, 0);
|
||||
gBattleCommunication[MULTIUSE_STATE]++;
|
||||
}
|
||||
break;
|
||||
@ -2461,7 +2461,7 @@ static void sub_803939C(void)
|
||||
if (!IsTextPrinterActive(0))
|
||||
{
|
||||
HandleBattleWindow(0x18, 8, 0x1D, 0xD, 0);
|
||||
BattleHandleAddTextPrinter(gText_BattleYesNoChoice, 0xC);
|
||||
BattlePutTextOnWindow(gText_BattleYesNoChoice, 0xC);
|
||||
gBattleCommunication[CURSOR_POSITION] = 1;
|
||||
BattleCreateYesNoCursorAt(1);
|
||||
gBattleCommunication[MULTIUSE_STATE]++;
|
||||
@ -2515,7 +2515,7 @@ static void sub_803939C(void)
|
||||
if (gMain.field_439_x4)
|
||||
{
|
||||
sub_800ADF8();
|
||||
BattleHandleAddTextPrinter(gText_LinkStandby3, 0);
|
||||
BattlePutTextOnWindow(gText_LinkStandby3, 0);
|
||||
}
|
||||
gBattleCommunication[MULTIUSE_STATE]++;
|
||||
}
|
||||
@ -2546,14 +2546,14 @@ static void sub_803939C(void)
|
||||
{
|
||||
PlaySE(SE_SAVE);
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gText_BattleRecordedOnPass);
|
||||
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
|
||||
BattlePutTextOnWindow(gDisplayedStringBattle, 0);
|
||||
gBattleCommunication[1] = 0x80;
|
||||
gBattleCommunication[MULTIUSE_STATE]++;
|
||||
}
|
||||
else
|
||||
{
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gText_BattleRecordCouldntBeSaved);
|
||||
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
|
||||
BattlePutTextOnWindow(gDisplayedStringBattle, 0);
|
||||
gBattleCommunication[1] = 0x80;
|
||||
gBattleCommunication[MULTIUSE_STATE]++;
|
||||
}
|
||||
@ -2564,7 +2564,7 @@ static void sub_803939C(void)
|
||||
if (gMain.field_439_x4)
|
||||
{
|
||||
sub_800ADF8();
|
||||
BattleHandleAddTextPrinter(gText_LinkStandby3, 0);
|
||||
BattlePutTextOnWindow(gText_LinkStandby3, 0);
|
||||
}
|
||||
gBattleCommunication[MULTIUSE_STATE]++;
|
||||
}
|
||||
@ -2610,7 +2610,7 @@ static void TryCorrectShedinjaLanguage(struct Pokemon *mon)
|
||||
|
||||
u32 sub_80397C4(u32 setId, u32 tableId)
|
||||
{
|
||||
return gUnknown_0831ABA0[setId][tableId].width * 8;
|
||||
return gBattleWindowTemplates[setId][tableId].width * 8;
|
||||
}
|
||||
|
||||
#define sBattler data[0]
|
||||
@ -3885,7 +3885,7 @@ static void TryDoEventsBeforeFirstTurn(void)
|
||||
TurnValuesCleanUp(FALSE);
|
||||
SpecialStatusesClear();
|
||||
*(&gBattleStruct->field_91) = gAbsentBattlerFlags;
|
||||
BattleHandleAddTextPrinter(gText_EmptyString3, 0);
|
||||
BattlePutTextOnWindow(gText_EmptyString3, 0);
|
||||
gBattleMainFunc = HandleTurnActionSelectionState;
|
||||
ResetSentPokesToOpponentValue();
|
||||
|
||||
@ -3992,7 +3992,7 @@ void BattleTurnPassed(void)
|
||||
*(gBattleStruct->monToSwitchIntoId + i) = 6;
|
||||
|
||||
*(&gBattleStruct->field_91) = gAbsentBattlerFlags;
|
||||
BattleHandleAddTextPrinter(gText_EmptyString3, 0);
|
||||
BattlePutTextOnWindow(gText_EmptyString3, 0);
|
||||
gBattleMainFunc = HandleTurnActionSelectionState;
|
||||
gRandomTurnNumber = Random();
|
||||
|
||||
|
@ -17,6 +17,20 @@
|
||||
#include "recorded_battle.h"
|
||||
#include "international_string_util.h"
|
||||
|
||||
struct BattleWindowText
|
||||
{
|
||||
u8 fillValue;
|
||||
u8 fontId;
|
||||
u8 x;
|
||||
u8 y;
|
||||
u8 letterSpacing;
|
||||
u8 lineSpacing;
|
||||
u8 speed;
|
||||
u8 fgColor;
|
||||
u8 bgColor;
|
||||
u8 shadowColor;
|
||||
};
|
||||
|
||||
extern u8 gBattlerAbilities[MAX_BATTLERS_COUNT];
|
||||
extern u8 gUnknown_0203C7B4;
|
||||
extern struct StringInfoBattle *gStringInfo;
|
||||
@ -1351,67 +1365,590 @@ static const u16 sUnknownMoveTable[] =
|
||||
|
||||
static const u8 sDummyWeirdStatusString[] = {EOS, EOS, EOS, EOS, EOS, EOS, EOS, EOS, 0, 0};
|
||||
|
||||
static const u8 sUnknown_085CD42C[] =
|
||||
static const struct BattleWindowText sTextOnWindowsInfo_Normal[] =
|
||||
{
|
||||
0xFF, 0x1, 0x0, 0x1, 0x0, 0x0, 0x1, 0x1, 0xF, 0x6, 0x0, 0x0, 0xFF, 0x1,
|
||||
0x1, 0x1, 0x0, 0x0, 0x0, 0x1, 0xF, 0x6, 0x0, 0x0, 0xEE, 0x1, 0x0, 0x1, 0x0,
|
||||
0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE, 0x7, 0x0, 0x1, 0x0, 0x0, 0x0,
|
||||
0xD, 0xE, 0xF, 0x0, 0x0, 0xEE, 0x7, 0x0, 0x1, 0x0, 0x0, 0x0, 0xD,
|
||||
0xE, 0xF, 0x0, 0x0, 0xEE, 0x7, 0x0, 0x1, 0x0, 0x0, 0x0, 0xD, 0xE,
|
||||
0xF, 0x0, 0x0, 0xEE, 0x7, 0x0, 0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF,
|
||||
0x0, 0x0, 0xEE, 0x7, 0x0, 0x1, 0x0, 0x0, 0x0, 0xC, 0xE, 0xB, 0x0, 0x0,
|
||||
0xEE, 0x1, 0x0, 0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE,
|
||||
0x1, 0x2, 0x1, 0x0, 0x0, 0x0, 0xC, 0xE, 0xB, 0x0, 0x0, 0xEE, 0x7, 0x0,
|
||||
0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE, 0x7, 0x0, 0x1, 0x0,
|
||||
0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE, 0x1, 0x0, 0x1, 0x0, 0x0, 0x0,
|
||||
0xD, 0xE, 0xF, 0x0, 0x0, 0xEE, 0x1, 0x0, 0x1, 0x0, 0x0, 0x0, 0xD,
|
||||
0xE, 0xF, 0x0, 0x0, 0x0, 0x1, 0x20, 0x1, 0x0, 0x0, 0x0, 0x1, 0x0, 0x2,
|
||||
0x0, 0x0, 0xEE, 0x1, 0xFF, 0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF, 0x0,
|
||||
0x0, 0xEE, 0x1, 0xFF, 0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0,
|
||||
0xEE, 0x1, 0xFF, 0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE,
|
||||
0x1, 0xFF, 0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE, 0x1,
|
||||
0xFF, 0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE, 0x1, 0xFF,
|
||||
0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0x0, 0x1, 0xFF, 0x1, 0x0,
|
||||
0x0, 0x0, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x1, 0xFF, 0x1, 0x0, 0x0, 0x0, 0x1, 0x0,
|
||||
0x6, 0x0, 0x0, 0x0, 0x1, 0xFF, 0x1, 0x0, 0x0, 0x0, 0x1, 0x0, 0x6, 0x0, 0x0
|
||||
{ // 0
|
||||
.fillValue = 0xFF,
|
||||
.fontId = 1,
|
||||
.x = 0,
|
||||
.y = 1,
|
||||
.letterSpacing = 0,
|
||||
.lineSpacing = 0,
|
||||
.speed = 1,
|
||||
.fgColor = 1,
|
||||
.bgColor = 15,
|
||||
.shadowColor = 6,
|
||||
},
|
||||
{ // 1
|
||||
.fillValue = 0xFF,
|
||||
.fontId = 1,
|
||||
.x = 1,
|
||||
.y = 1,
|
||||
.letterSpacing = 0,
|
||||
.lineSpacing = 0,
|
||||
.speed = 0,
|
||||
.fgColor = 1,
|
||||
.bgColor = 15,
|
||||
.shadowColor = 6,
|
||||
},
|
||||
{ // 2
|
||||
.fillValue = 0xEE,
|
||||
.fontId = 1,
|
||||
.x = 0,
|
||||
.y = 1,
|
||||
.letterSpacing = 0,
|
||||
.lineSpacing = 0,
|
||||
.speed = 0,
|
||||
.fgColor = 13,
|
||||
.bgColor = 14,
|
||||
.shadowColor = 15,
|
||||
},
|
||||
{ // 3
|
||||
.fillValue = 0xEE,
|
||||
.fontId = 7,
|
||||
.x = 0,
|
||||
.y = 1,
|
||||
.letterSpacing = 0,
|
||||
.lineSpacing = 0,
|
||||
.speed = 0,
|
||||
.fgColor = 13,
|
||||
.bgColor = 14,
|
||||
.shadowColor = 15,
|
||||
},
|
||||
{ // 4
|
||||
.fillValue = 0xEE,
|
||||
.fontId = 7,
|
||||
.x = 0,
|
||||
.y = 1,
|
||||
.letterSpacing = 0,
|
||||
.lineSpacing = 0,
|
||||
.speed = 0,
|
||||
.fgColor = 13,
|
||||
.bgColor = 14,
|
||||
.shadowColor = 15,
|
||||
},
|
||||
{ // 5
|
||||
.fillValue = 0xEE,
|
||||
.fontId = 7,
|
||||
.x = 0,
|
||||
.y = 1,
|
||||
.letterSpacing = 0,
|
||||
.lineSpacing = 0,
|
||||
.speed = 0,
|
||||
.fgColor = 13,
|
||||
.bgColor = 14,
|
||||
.shadowColor = 15,
|
||||
},
|
||||
{ // 6
|
||||
.fillValue = 0xEE,
|
||||
.fontId = 7,
|
||||
.x = 0,
|
||||
.y = 1,
|
||||
.letterSpacing = 0,
|
||||
.lineSpacing = 0,
|
||||
.speed = 0,
|
||||
.fgColor = 13,
|
||||
.bgColor = 14,
|
||||
.shadowColor = 15,
|
||||
},
|
||||
{ // 7
|
||||
.fillValue = 0xEE,
|
||||
.fontId = 7,
|
||||
.x = 0,
|
||||
.y = 1,
|
||||
.letterSpacing = 0,
|
||||
.lineSpacing = 0,
|
||||
.speed = 0,
|
||||
.fgColor = 12,
|
||||
.bgColor = 14,
|
||||
.shadowColor = 11,
|
||||
},
|
||||
{ // 8
|
||||
.fillValue = 0xEE,
|
||||
.fontId = 1,
|
||||
.x = 0,
|
||||
.y = 1,
|
||||
.letterSpacing = 0,
|
||||
.lineSpacing = 0,
|
||||
.speed = 0,
|
||||
.fgColor = 13,
|
||||
.bgColor = 14,
|
||||
.shadowColor = 15,
|
||||
},
|
||||
{ // 9
|
||||
.fillValue = 0xEE,
|
||||
.fontId = 1,
|
||||
.x = 2,
|
||||
.y = 1,
|
||||
.letterSpacing = 0,
|
||||
.lineSpacing = 0,
|
||||
.speed = 0,
|
||||
.fgColor = 12,
|
||||
.bgColor = 14,
|
||||
.shadowColor = 11,
|
||||
},
|
||||
{ // 10
|
||||
.fillValue = 0xEE,
|
||||
.fontId = 7,
|
||||
.x = 0,
|
||||
.y = 1,
|
||||
.letterSpacing = 0,
|
||||
.lineSpacing = 0,
|
||||
.speed = 0,
|
||||
.fgColor = 13,
|
||||
.bgColor = 14,
|
||||
.shadowColor = 15,
|
||||
},
|
||||
{ // 11
|
||||
.fillValue = 0xEE,
|
||||
.fontId = 7,
|
||||
.x = 0,
|
||||
.y = 1,
|
||||
.letterSpacing = 0,
|
||||
.lineSpacing = 0,
|
||||
.speed = 0,
|
||||
.fgColor = 13,
|
||||
.bgColor = 14,
|
||||
.shadowColor = 15,
|
||||
},
|
||||
{ // 12
|
||||
.fillValue = 0xEE,
|
||||
.fontId = 1,
|
||||
.x = 0,
|
||||
.y = 1,
|
||||
.letterSpacing = 0,
|
||||
.lineSpacing = 0,
|
||||
.speed = 0,
|
||||
.fgColor = 13,
|
||||
.bgColor = 14,
|
||||
.shadowColor = 15,
|
||||
},
|
||||
{ // 13
|
||||
.fillValue = 0xEE,
|
||||
.fontId = 1,
|
||||
.x = 0,
|
||||
.y = 1,
|
||||
.letterSpacing = 0,
|
||||
.lineSpacing = 0,
|
||||
.speed = 0,
|
||||
.fgColor = 13,
|
||||
.bgColor = 14,
|
||||
.shadowColor = 15,
|
||||
},
|
||||
{ // 14
|
||||
.fillValue = 0x0,
|
||||
.fontId = 1,
|
||||
.x = 32,
|
||||
.y = 1,
|
||||
.letterSpacing = 0,
|
||||
.lineSpacing = 0,
|
||||
.speed = 0,
|
||||
.fgColor = 1,
|
||||
.bgColor = 0,
|
||||
.shadowColor = 2,
|
||||
},
|
||||
{ // 15
|
||||
.fillValue = 0xEE,
|
||||
.fontId = 1,
|
||||
.x = -1,
|
||||
.y = 1,
|
||||
.letterSpacing = 0,
|
||||
.lineSpacing = 0,
|
||||
.speed = 0,
|
||||
.fgColor = 13,
|
||||
.bgColor = 14,
|
||||
.shadowColor = 15,
|
||||
},
|
||||
{ // 16
|
||||
.fillValue = 0xEE,
|
||||
.fontId = 1,
|
||||
.x = -1,
|
||||
.y = 1,
|
||||
.letterSpacing = 0,
|
||||
.lineSpacing = 0,
|
||||
.speed = 0,
|
||||
.fgColor = 13,
|
||||
.bgColor = 14,
|
||||
.shadowColor = 15,
|
||||
},
|
||||
{ // 17
|
||||
.fillValue = 0xEE,
|
||||
.fontId = 1,
|
||||
.x = -1,
|
||||
.y = 1,
|
||||
.letterSpacing = 0,
|
||||
.lineSpacing = 0,
|
||||
.speed = 0,
|
||||
.fgColor = 13,
|
||||
.bgColor = 14,
|
||||
.shadowColor = 15,
|
||||
},
|
||||
{ // 18
|
||||
.fillValue = 0xEE,
|
||||
.fontId = 1,
|
||||
.x = -1,
|
||||
.y = 1,
|
||||
.letterSpacing = 0,
|
||||
.lineSpacing = 0,
|
||||
.speed = 0,
|
||||
.fgColor = 13,
|
||||
.bgColor = 14,
|
||||
.shadowColor = 15,
|
||||
},
|
||||
{ // 19
|
||||
.fillValue = 0xEE,
|
||||
.fontId = 1,
|
||||
.x = -1,
|
||||
.y = 1,
|
||||
.letterSpacing = 0,
|
||||
.lineSpacing = 0,
|
||||
.speed = 0,
|
||||
.fgColor = 13,
|
||||
.bgColor = 14,
|
||||
.shadowColor = 15,
|
||||
},
|
||||
{ // 20
|
||||
.fillValue = 0xEE,
|
||||
.fontId = 1,
|
||||
.x = -1,
|
||||
.y = 1,
|
||||
.letterSpacing = 0,
|
||||
.lineSpacing = 0,
|
||||
.speed = 0,
|
||||
.fgColor = 13,
|
||||
.bgColor = 14,
|
||||
.shadowColor = 15,
|
||||
},
|
||||
{ // 21
|
||||
.fillValue = 0x0,
|
||||
.fontId = 1,
|
||||
.x = -1,
|
||||
.y = 1,
|
||||
.letterSpacing = 0,
|
||||
.lineSpacing = 0,
|
||||
.speed = 0,
|
||||
.fgColor = 1,
|
||||
.bgColor = 0,
|
||||
.shadowColor = 6,
|
||||
},
|
||||
{ // 22
|
||||
.fillValue = 0x0,
|
||||
.fontId = 1,
|
||||
.x = -1,
|
||||
.y = 1,
|
||||
.letterSpacing = 0,
|
||||
.lineSpacing = 0,
|
||||
.speed = 0,
|
||||
.fgColor = 1,
|
||||
.bgColor = 0,
|
||||
.shadowColor = 6,
|
||||
},
|
||||
{ // 23
|
||||
.fillValue = 0x0,
|
||||
.fontId = 1,
|
||||
.x = -1,
|
||||
.y = 1,
|
||||
.letterSpacing = 0,
|
||||
.lineSpacing = 0,
|
||||
.speed = 0,
|
||||
.fgColor = 1,
|
||||
.bgColor = 0,
|
||||
.shadowColor = 6,
|
||||
},
|
||||
};
|
||||
|
||||
static const u8 sUnknown_085CD54C[] =
|
||||
static const struct BattleWindowText sTextOnWindowsInfo_Arena[] =
|
||||
{
|
||||
0xFF, 0x1, 0x0, 0x1, 0x0, 0x0, 0x1, 0x1, 0xF, 0x6, 0x0, 0x0, 0xFF, 0x1,
|
||||
0x1, 0x1, 0x0, 0x0, 0x0, 0x1, 0xF, 0x6, 0x0, 0x0, 0xEE, 0x1, 0x0, 0x1, 0x0,
|
||||
0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE, 0x7, 0x0, 0x1, 0x0, 0x0, 0x0,
|
||||
0xD, 0xE, 0xF, 0x0, 0x0, 0xEE, 0x7, 0x0, 0x1, 0x0, 0x0, 0x0, 0xD,
|
||||
0xE, 0xF, 0x0, 0x0, 0xEE, 0x7, 0x0, 0x1, 0x0, 0x0, 0x0, 0xD, 0xE,
|
||||
0xF, 0x0, 0x0, 0xEE, 0x7, 0x0, 0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF,
|
||||
0x0, 0x0, 0xEE, 0x7, 0x0, 0x1, 0x0, 0x0, 0x0, 0xC, 0xE, 0xB, 0x0, 0x0,
|
||||
0xEE, 0x1, 0x0, 0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE,
|
||||
0x1, 0x2, 0x1, 0x0, 0x0, 0x0, 0xC, 0xE, 0xB, 0x0, 0x0, 0xEE, 0x7, 0x0,
|
||||
0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE, 0x7, 0x0, 0x1, 0x0,
|
||||
0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE, 0x1, 0x0, 0x1, 0x0, 0x0, 0x0,
|
||||
0xD, 0xE, 0xF, 0x0, 0x0, 0xEE, 0x1, 0x0, 0x1, 0x0, 0x0, 0x0, 0xD,
|
||||
0xE, 0xF, 0x0, 0x0, 0x0, 0x1, 0x20, 0x1, 0x0, 0x0, 0x0, 0x1, 0x0, 0x2,
|
||||
0x0, 0x0, 0xEE, 0x1, 0xFF, 0x1, 0x0, 0x0, 0x0, 0x1, 0xE, 0xF, 0x0,
|
||||
0x0, 0xEE, 0x1, 0xFF, 0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0,
|
||||
0xEE, 0x1, 0xFF, 0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE,
|
||||
0x1, 0xFF, 0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE, 0x1,
|
||||
0xFF, 0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE, 0x1, 0xFF,
|
||||
0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE, 0x1, 0xFF, 0x1,
|
||||
0x0, 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0x11, 0x1, 0x0, 0x1, 0x0, 0x0,
|
||||
0x1, 0x2, 0x1, 0x3, 0x0, 0x0
|
||||
{ // 0
|
||||
.fillValue = 0xFF,
|
||||
.fontId = 1,
|
||||
.x = 0,
|
||||
.y = 1,
|
||||
.letterSpacing = 0,
|
||||
.lineSpacing = 0,
|
||||
.speed = 1,
|
||||
.fgColor = 1,
|
||||
.bgColor = 15,
|
||||
.shadowColor = 6,
|
||||
},
|
||||
{ // 1
|
||||
.fillValue = 0xFF,
|
||||
.fontId = 1,
|
||||
.x = 1,
|
||||
.y = 1,
|
||||
.letterSpacing = 0,
|
||||
.lineSpacing = 0,
|
||||
.speed = 0,
|
||||
.fgColor = 1,
|
||||
.bgColor = 15,
|
||||
.shadowColor = 6,
|
||||
},
|
||||
{ // 2
|
||||
.fillValue = 0xEE,
|
||||
.fontId = 1,
|
||||
.x = 0,
|
||||
.y = 1,
|
||||
.letterSpacing = 0,
|
||||
.lineSpacing = 0,
|
||||
.speed = 0,
|
||||
.fgColor = 13,
|
||||
.bgColor = 14,
|
||||
.shadowColor = 15,
|
||||
},
|
||||
{ // 3
|
||||
.fillValue = 0xEE,
|
||||
.fontId = 7,
|
||||
.x = 0,
|
||||
.y = 1,
|
||||
.letterSpacing = 0,
|
||||
.lineSpacing = 0,
|
||||
.speed = 0,
|
||||
.fgColor = 13,
|
||||
.bgColor = 14,
|
||||
.shadowColor = 15,
|
||||
},
|
||||
{ // 4
|
||||
.fillValue = 0xEE,
|
||||
.fontId = 7,
|
||||
.x = 0,
|
||||
.y = 1,
|
||||
.letterSpacing = 0,
|
||||
.lineSpacing = 0,
|
||||
.speed = 0,
|
||||
.fgColor = 13,
|
||||
.bgColor = 14,
|
||||
.shadowColor = 15,
|
||||
},
|
||||
{ // 5
|
||||
.fillValue = 0xEE,
|
||||
.fontId = 7,
|
||||
.x = 0,
|
||||
.y = 1,
|
||||
.letterSpacing = 0,
|
||||
.lineSpacing = 0,
|
||||
.speed = 0,
|
||||
.fgColor = 13,
|
||||
.bgColor = 14,
|
||||
.shadowColor = 15,
|
||||
},
|
||||
{ // 6
|
||||
.fillValue = 0xEE,
|
||||
.fontId = 7,
|
||||
.x = 0,
|
||||
.y = 1,
|
||||
.letterSpacing = 0,
|
||||
.lineSpacing = 0,
|
||||
.speed = 0,
|
||||
.fgColor = 13,
|
||||
.bgColor = 14,
|
||||
.shadowColor = 15,
|
||||
},
|
||||
{ // 7
|
||||
.fillValue = 0xEE,
|
||||
.fontId = 7,
|
||||
.x = 0,
|
||||
.y = 1,
|
||||
.letterSpacing = 0,
|
||||
.lineSpacing = 0,
|
||||
.speed = 0,
|
||||
.fgColor = 12,
|
||||
.bgColor = 14,
|
||||
.shadowColor = 11,
|
||||
},
|
||||
{ // 8
|
||||
.fillValue = 0xEE,
|
||||
.fontId = 1,
|
||||
.x = 0,
|
||||
.y = 1,
|
||||
.letterSpacing = 0,
|
||||
.lineSpacing = 0,
|
||||
.speed = 0,
|
||||
.fgColor = 13,
|
||||
.bgColor = 14,
|
||||
.shadowColor = 15,
|
||||
},
|
||||
{ // 9
|
||||
.fillValue = 0xEE,
|
||||
.fontId = 1,
|
||||
.x = 2,
|
||||
.y = 1,
|
||||
.letterSpacing = 0,
|
||||
.lineSpacing = 0,
|
||||
.speed = 0,
|
||||
.fgColor = 12,
|
||||
.bgColor = 14,
|
||||
.shadowColor = 11,
|
||||
},
|
||||
{ // 10
|
||||
.fillValue = 0xEE,
|
||||
.fontId = 7,
|
||||
.x = 0,
|
||||
.y = 1,
|
||||
.letterSpacing = 0,
|
||||
.lineSpacing = 0,
|
||||
.speed = 0,
|
||||
.fgColor = 13,
|
||||
.bgColor = 14,
|
||||
.shadowColor = 15,
|
||||
},
|
||||
{ // 11
|
||||
.fillValue = 0xEE,
|
||||
.fontId = 7,
|
||||
.x = 0,
|
||||
.y = 1,
|
||||
.letterSpacing = 0,
|
||||
.lineSpacing = 0,
|
||||
.speed = 0,
|
||||
.fgColor = 13,
|
||||
.bgColor = 14,
|
||||
.shadowColor = 15,
|
||||
},
|
||||
{ // 12
|
||||
.fillValue = 0xEE,
|
||||
.fontId = 1,
|
||||
.x = 0,
|
||||
.y = 1,
|
||||
.letterSpacing = 0,
|
||||
.lineSpacing = 0,
|
||||
.speed = 0,
|
||||
.fgColor = 13,
|
||||
.bgColor = 14,
|
||||
.shadowColor = 15,
|
||||
},
|
||||
{ // 13
|
||||
.fillValue = 0xEE,
|
||||
.fontId = 1,
|
||||
.x = 0,
|
||||
.y = 1,
|
||||
.letterSpacing = 0,
|
||||
.lineSpacing = 0,
|
||||
.speed = 0,
|
||||
.fgColor = 13,
|
||||
.bgColor = 14,
|
||||
.shadowColor = 15,
|
||||
},
|
||||
{ // 14
|
||||
.fillValue = 0x0,
|
||||
.fontId = 1,
|
||||
.x = 32,
|
||||
.y = 1,
|
||||
.letterSpacing = 0,
|
||||
.lineSpacing = 0,
|
||||
.speed = 0,
|
||||
.fgColor = 1,
|
||||
.bgColor = 0,
|
||||
.shadowColor = 2,
|
||||
},
|
||||
{ // 15
|
||||
.fillValue = 0xEE,
|
||||
.fontId = 1,
|
||||
.x = -1,
|
||||
.y = 1,
|
||||
.letterSpacing = 0,
|
||||
.lineSpacing = 0,
|
||||
.speed = 0,
|
||||
.fgColor = 1,
|
||||
.bgColor = 14,
|
||||
.shadowColor = 15,
|
||||
},
|
||||
{ // 16
|
||||
.fillValue = 0xEE,
|
||||
.fontId = 1,
|
||||
.x = -1,
|
||||
.y = 1,
|
||||
.letterSpacing = 0,
|
||||
.lineSpacing = 0,
|
||||
.speed = 0,
|
||||
.fgColor = 13,
|
||||
.bgColor = 14,
|
||||
.shadowColor = 15,
|
||||
},
|
||||
{ // 17
|
||||
.fillValue = 0xEE,
|
||||
.fontId = 1,
|
||||
.x = -1,
|
||||
.y = 1,
|
||||
.letterSpacing = 0,
|
||||
.lineSpacing = 0,
|
||||
.speed = 0,
|
||||
.fgColor = 13,
|
||||
.bgColor = 14,
|
||||
.shadowColor = 15,
|
||||
},
|
||||
{ // 18
|
||||
.fillValue = 0xEE,
|
||||
.fontId = 1,
|
||||
.x = -1,
|
||||
.y = 1,
|
||||
.letterSpacing = 0,
|
||||
.lineSpacing = 0,
|
||||
.speed = 0,
|
||||
.fgColor = 13,
|
||||
.bgColor = 14,
|
||||
.shadowColor = 15,
|
||||
},
|
||||
{ // 19
|
||||
.fillValue = 0xEE,
|
||||
.fontId = 1,
|
||||
.x = -1,
|
||||
.y = 1,
|
||||
.letterSpacing = 0,
|
||||
.lineSpacing = 0,
|
||||
.speed = 0,
|
||||
.fgColor = 13,
|
||||
.bgColor = 14,
|
||||
.shadowColor = 15,
|
||||
},
|
||||
{ // 20
|
||||
.fillValue = 0xEE,
|
||||
.fontId = 1,
|
||||
.x = -1,
|
||||
.y = 1,
|
||||
.letterSpacing = 0,
|
||||
.lineSpacing = 0,
|
||||
.speed = 0,
|
||||
.fgColor = 13,
|
||||
.bgColor = 14,
|
||||
.shadowColor = 15,
|
||||
},
|
||||
{ // 21
|
||||
.fillValue = 0xEE,
|
||||
.fontId = 1,
|
||||
.x = -1,
|
||||
.y = 1,
|
||||
.letterSpacing = 0,
|
||||
.lineSpacing = 0,
|
||||
.speed = 0,
|
||||
.fgColor = 13,
|
||||
.bgColor = 14,
|
||||
.shadowColor = 15,
|
||||
},
|
||||
{ // 22
|
||||
.fillValue = 0x11,
|
||||
.fontId = 1,
|
||||
.x = 0,
|
||||
.y = 1,
|
||||
.letterSpacing = 0,
|
||||
.lineSpacing = 0,
|
||||
.speed = 1,
|
||||
.fgColor = 2,
|
||||
.bgColor = 1,
|
||||
.shadowColor = 3,
|
||||
},
|
||||
};
|
||||
|
||||
static const u8 * const gUnknown_085CD660[] =
|
||||
static const struct BattleWindowText *const sBattleTextOnWindowsInfo[] =
|
||||
{
|
||||
sUnknown_085CD42C, sUnknown_085CD54C
|
||||
sTextOnWindowsInfo_Normal, sTextOnWindowsInfo_Arena
|
||||
};
|
||||
|
||||
static const u8 sRecordedBattleTextSpeeds[] = {8, 4, 1, 0};
|
||||
|
||||
// code
|
||||
void BufferStringBattle(u16 stringID)
|
||||
{
|
||||
s32 i;
|
||||
const u8* stringPtr = NULL;
|
||||
const u8 *stringPtr = NULL;
|
||||
|
||||
gStringInfo = (struct StringInfoBattle*)(&gBattleBufferA[gActiveBattler][4]);
|
||||
gLastUsedItem = gStringInfo->lastItem;
|
||||
@ -2395,47 +2932,46 @@ static void sub_814F950(u8* dst)
|
||||
}
|
||||
}
|
||||
|
||||
void BattleHandleAddTextPrinter(const u8 *text, u8 arg1)
|
||||
void BattlePutTextOnWindow(const u8 *text, u8 windowId)
|
||||
{
|
||||
const u8 *r8 = gUnknown_085CD660[gBattleScripting.field_24];
|
||||
bool32 r9;
|
||||
const struct BattleWindowText *textInfo = sBattleTextOnWindowsInfo[gBattleScripting.windowsType];
|
||||
bool32 toVram;
|
||||
struct TextSubPrinter textSubPrinter;
|
||||
u8 speed;
|
||||
|
||||
if (arg1 & 0x80)
|
||||
if (windowId & 0x80)
|
||||
{
|
||||
arg1 &= ~(0x80);
|
||||
r9 = FALSE;
|
||||
windowId &= ~(0x80);
|
||||
toVram = FALSE;
|
||||
}
|
||||
else
|
||||
{
|
||||
FillWindowPixelBuffer(arg1, r8[12 * arg1]);
|
||||
r9 = TRUE;
|
||||
FillWindowPixelBuffer(windowId, textInfo[windowId].fillValue);
|
||||
toVram = TRUE;
|
||||
}
|
||||
|
||||
textSubPrinter.current_text_offset = text;
|
||||
textSubPrinter.windowId = arg1;
|
||||
textSubPrinter.fontId = r8[(12 * arg1) + 1];
|
||||
textSubPrinter.x = r8[(12 * arg1) + 2];
|
||||
textSubPrinter.y = r8[(12 * arg1) + 3];
|
||||
textSubPrinter.windowId = windowId;
|
||||
textSubPrinter.fontId = textInfo[windowId].fontId;
|
||||
textSubPrinter.x = textInfo[windowId].x;
|
||||
textSubPrinter.y = textInfo[windowId].y;
|
||||
textSubPrinter.currentX = textSubPrinter.x;
|
||||
textSubPrinter.currentY = textSubPrinter.y;
|
||||
textSubPrinter.letterSpacing = r8[(12 * arg1) + 4];
|
||||
textSubPrinter.lineSpacing = r8[(12 * arg1) + 5];
|
||||
textSubPrinter.letterSpacing = textInfo[windowId].letterSpacing;
|
||||
textSubPrinter.lineSpacing = textInfo[windowId].lineSpacing;
|
||||
textSubPrinter.fontColor_l = 0;
|
||||
textSubPrinter.fgColor = r8[(12 * arg1) + 7];
|
||||
textSubPrinter.bgColor = r8[(12 * arg1) + 8];
|
||||
textSubPrinter.shadowColor = r8[(12 * arg1) + 9];
|
||||
textSubPrinter.fgColor = textInfo[windowId].fgColor;
|
||||
textSubPrinter.bgColor = textInfo[windowId].bgColor;
|
||||
textSubPrinter.shadowColor = textInfo[windowId].shadowColor;
|
||||
|
||||
if (textSubPrinter.x == 0xFF)
|
||||
{
|
||||
s32 var2;
|
||||
u32 var = sub_80397C4(gBattleScripting.field_24, arg1);
|
||||
var2 = GetStringCenterAlignXOffsetWithLetterSpacing(textSubPrinter.fontId, textSubPrinter.current_text_offset, var, textSubPrinter.letterSpacing);
|
||||
textSubPrinter.x = textSubPrinter.currentX = var2;
|
||||
u32 width = sub_80397C4(gBattleScripting.windowsType, windowId);
|
||||
s32 alignX = GetStringCenterAlignXOffsetWithLetterSpacing(textSubPrinter.fontId, textSubPrinter.current_text_offset, width, textSubPrinter.letterSpacing);
|
||||
textSubPrinter.x = textSubPrinter.currentX = alignX;
|
||||
}
|
||||
|
||||
if (arg1 == 0x16)
|
||||
if (windowId == 0x16)
|
||||
gTextFlags.flag_1 = 0;
|
||||
else
|
||||
gTextFlags.flag_1 = 1;
|
||||
@ -2445,7 +2981,7 @@ void BattleHandleAddTextPrinter(const u8 *text, u8 arg1)
|
||||
else
|
||||
gTextFlags.flag_2 = 0;
|
||||
|
||||
if (arg1 == 0 || arg1 == 0x16)
|
||||
if (windowId == 0 || windowId == 0x16)
|
||||
{
|
||||
if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))
|
||||
speed = 1;
|
||||
@ -2458,16 +2994,16 @@ void BattleHandleAddTextPrinter(const u8 *text, u8 arg1)
|
||||
}
|
||||
else
|
||||
{
|
||||
speed = r8[(12 * arg1) + 6];
|
||||
speed = textInfo[windowId].speed;
|
||||
gTextFlags.flag_0 = 0;
|
||||
}
|
||||
|
||||
AddTextPrinter(&textSubPrinter, speed, NULL);
|
||||
|
||||
if (r9)
|
||||
if (toVram)
|
||||
{
|
||||
PutWindowTilemap(arg1);
|
||||
CopyWindowToVram(arg1, 3);
|
||||
PutWindowTilemap(windowId);
|
||||
CopyWindowToVram(windowId, 3);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -5687,7 +5687,7 @@ static void atk5A_yesnoboxlearnmove(void)
|
||||
{
|
||||
case 0:
|
||||
HandleBattleWindow(0x18, 8, 0x1D, 0xD, 0);
|
||||
BattleHandleAddTextPrinter(gText_BattleYesNoChoice, 0xC);
|
||||
BattlePutTextOnWindow(gText_BattleYesNoChoice, 0xC);
|
||||
gBattleScripting.learnMoveState++;
|
||||
gBattleCommunication[CURSOR_POSITION] = 0;
|
||||
BattleCreateYesNoCursorAt(0);
|
||||
@ -5804,7 +5804,7 @@ static void atk5B_yesnoboxstoplearningmove(void)
|
||||
{
|
||||
case 0:
|
||||
HandleBattleWindow(0x18, 8, 0x1D, 0xD, 0);
|
||||
BattleHandleAddTextPrinter(gText_BattleYesNoChoice, 0xC);
|
||||
BattlePutTextOnWindow(gText_BattleYesNoChoice, 0xC);
|
||||
gBattleScripting.learnMoveState++;
|
||||
gBattleCommunication[CURSOR_POSITION] = 0;
|
||||
BattleCreateYesNoCursorAt(0);
|
||||
@ -6100,7 +6100,7 @@ static void atk67_yesnobox(void)
|
||||
{
|
||||
case 0:
|
||||
HandleBattleWindow(0x18, 8, 0x1D, 0xD, 0);
|
||||
BattleHandleAddTextPrinter(gText_BattleYesNoChoice, 0xC);
|
||||
BattlePutTextOnWindow(gText_BattleYesNoChoice, 0xC);
|
||||
gBattleCommunication[0]++;
|
||||
gBattleCommunication[CURSOR_POSITION] = 0;
|
||||
BattleCreateYesNoCursorAt(0);
|
||||
@ -6720,7 +6720,7 @@ static void atk76_various(void)
|
||||
break;
|
||||
case 16:
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gRefereeStringsTable[gBattlescriptCurrInstr[1]]);
|
||||
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0x16);
|
||||
BattlePutTextOnWindow(gDisplayedStringBattle, 0x16);
|
||||
break;
|
||||
case 17:
|
||||
if (IsTextPrinterActive(0x16))
|
||||
@ -10406,7 +10406,7 @@ static void atkF3_trygivecaughtmonnick(void)
|
||||
{
|
||||
case 0:
|
||||
HandleBattleWindow(0x18, 8, 0x1D, 0xD, 0);
|
||||
BattleHandleAddTextPrinter(gText_BattleYesNoChoice, 0xC);
|
||||
BattlePutTextOnWindow(gText_BattleYesNoChoice, 0xC);
|
||||
gBattleCommunication[MULTIUSE_STATE]++;
|
||||
gBattleCommunication[CURSOR_POSITION] = 0;
|
||||
BattleCreateYesNoCursorAt(0);
|
||||
|
@ -153,8 +153,8 @@ extern const u8 gText_234Players[];
|
||||
|
||||
extern void sub_800A418(void);
|
||||
extern u8 sub_800A9D8(void);
|
||||
extern void sub_809882C(u8, u16, u8);
|
||||
extern void copy_textbox_border_tile_patterns_to_vram(u8, u16, u8);
|
||||
extern void LoadSav2WindowGfx(u8, u16, u8);
|
||||
extern void LoadMessageBoxGfx(u8, u16, u8);
|
||||
extern void sub_81AABF0(void (*callback)(void));
|
||||
extern void sub_800B4C0(void);
|
||||
extern void ClearLinkCallback(void);
|
||||
@ -927,8 +927,8 @@ static void sub_807FAC8(void)
|
||||
InitBgsFromTemplates(1, sBerryBlenderBgTemplates, ARRAY_COUNT(sBerryBlenderBgTemplates));
|
||||
SetBgTilemapBuffer(1, sBerryBlenderData->tilemapBuffers[0]);
|
||||
SetBgTilemapBuffer(2, sBerryBlenderData->tilemapBuffers[1]);
|
||||
sub_809882C(0, 1, 0xD0);
|
||||
copy_textbox_border_tile_patterns_to_vram(0, 0x14, 0xF0);
|
||||
LoadSav2WindowGfx(0, 1, 0xD0);
|
||||
LoadMessageBoxGfx(0, 0x14, 0xF0);
|
||||
InitBerryBlenderWindows();
|
||||
|
||||
sBerryBlenderData->mainState++;
|
||||
@ -1331,8 +1331,8 @@ static void sub_8080588(void)
|
||||
SetBgTilemapBuffer(1, sBerryBlenderData->tilemapBuffers[0]);
|
||||
SetBgTilemapBuffer(2, sBerryBlenderData->tilemapBuffers[1]);
|
||||
|
||||
sub_809882C(0, 1, 0xD0);
|
||||
copy_textbox_border_tile_patterns_to_vram(0, 0x14, 0xF0);
|
||||
LoadSav2WindowGfx(0, 1, 0xD0);
|
||||
LoadMessageBoxGfx(0, 0x14, 0xF0);
|
||||
InitBerryBlenderWindows();
|
||||
|
||||
sBerryBlenderData->field_44 = 0;
|
||||
|
@ -202,6 +202,6 @@ static void InitClearSaveDataScreenWindows(void)
|
||||
InitWindows(sClearSaveTextWindow);
|
||||
DeactivateAllTextPrinters();
|
||||
FillWindowPixelBuffer(0, 0);
|
||||
sub_80987D4(0, 0, 2, 224);
|
||||
LoadWindowGfx(0, 0, 2, 224);
|
||||
LoadPalette(gUnknown_0860F074, 0xF0, 0x20);
|
||||
}
|
||||
|
@ -655,7 +655,7 @@ static void CB2_EggHatch_1(void)
|
||||
case 9:
|
||||
if (!IsTextPrinterActive(sEggHatchData->windowId))
|
||||
{
|
||||
sub_809882C(sEggHatchData->windowId, 0x140, 0xE0);
|
||||
LoadSav2WindowGfx(sEggHatchData->windowId, 0x140, 0xE0);
|
||||
CreateYesNoMenu(&sYesNoWinTemplate, 0x140, 0xE, 0);
|
||||
sEggHatchData->CB2_state++;
|
||||
}
|
||||
|
@ -635,7 +635,7 @@ static void Task_EvolutionScene(u8 taskID)
|
||||
if (!gPaletteFade.active)
|
||||
{
|
||||
StringExpandPlaceholders(gStringVar4, gText_PkmnIsEvolving);
|
||||
BattleHandleAddTextPrinter(gStringVar4, 0);
|
||||
BattlePutTextOnWindow(gStringVar4, 0);
|
||||
gTasks[taskID].tState++;
|
||||
}
|
||||
break;
|
||||
@ -731,7 +731,7 @@ static void Task_EvolutionScene(u8 taskID)
|
||||
if (IsCryFinished())
|
||||
{
|
||||
StringExpandPlaceholders(gStringVar4, gText_CongratsPkmnEvolved);
|
||||
BattleHandleAddTextPrinter(gStringVar4, 0);
|
||||
BattlePutTextOnWindow(gStringVar4, 0);
|
||||
PlayBGM(MUS_FANFA5);
|
||||
gTasks[taskID].tState++;
|
||||
SetMonData(mon, MON_DATA_SPECIES, (void*)(&gTasks[taskID].tPostEvoSpecies));
|
||||
@ -818,7 +818,7 @@ static void Task_EvolutionScene(u8 taskID)
|
||||
else // Fire Red leftover probably
|
||||
StringExpandPlaceholders(gStringVar4, gText_PkmnStoppedEvolving);
|
||||
|
||||
BattleHandleAddTextPrinter(gStringVar4, 0);
|
||||
BattlePutTextOnWindow(gStringVar4, 0);
|
||||
gTasks[taskID].tEvoWasStopped = TRUE;
|
||||
gTasks[taskID].tState = 15;
|
||||
}
|
||||
@ -829,7 +829,7 @@ static void Task_EvolutionScene(u8 taskID)
|
||||
BufferMoveToLearnIntoBattleTextBuff2();
|
||||
PlayFanfare(MUS_FANFA1);
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_PKMNLEARNEDMOVE - BATTLESTRINGS_ID_ADDER]);
|
||||
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
|
||||
BattlePutTextOnWindow(gDisplayedStringBattle, 0);
|
||||
gTasks[taskID].tLearnsFirstMove = 0x40; // re-used as a counter
|
||||
gTasks[taskID].tState++;
|
||||
}
|
||||
@ -846,7 +846,7 @@ static void Task_EvolutionScene(u8 taskID)
|
||||
{
|
||||
BufferMoveToLearnIntoBattleTextBuff2();
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_TRYTOLEARNMOVE1 - BATTLESTRINGS_ID_ADDER]);
|
||||
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
|
||||
BattlePutTextOnWindow(gDisplayedStringBattle, 0);
|
||||
gTasks[taskID].tLearnMoveState++;
|
||||
}
|
||||
break;
|
||||
@ -854,7 +854,7 @@ static void Task_EvolutionScene(u8 taskID)
|
||||
if (!IsTextPrinterActive(0) && !IsSEPlaying())
|
||||
{
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_TRYTOLEARNMOVE2 - BATTLESTRINGS_ID_ADDER]);
|
||||
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
|
||||
BattlePutTextOnWindow(gDisplayedStringBattle, 0);
|
||||
gTasks[taskID].tLearnMoveState++;
|
||||
}
|
||||
break;
|
||||
@ -862,7 +862,7 @@ static void Task_EvolutionScene(u8 taskID)
|
||||
if (!IsTextPrinterActive(0) && !IsSEPlaying())
|
||||
{
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_TRYTOLEARNMOVE3 - BATTLESTRINGS_ID_ADDER]);
|
||||
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
|
||||
BattlePutTextOnWindow(gDisplayedStringBattle, 0);
|
||||
gTasks[taskID].tData7 = 5;
|
||||
gTasks[taskID].tData8 = 10;
|
||||
gTasks[taskID].tLearnMoveState++;
|
||||
@ -871,7 +871,7 @@ static void Task_EvolutionScene(u8 taskID)
|
||||
if (!IsTextPrinterActive(0) && !IsSEPlaying())
|
||||
{
|
||||
HandleBattleWindow(0x18, 8, 0x1D, 0xD, 0);
|
||||
BattleHandleAddTextPrinter(gText_BattleYesNoChoice, 0xC);
|
||||
BattlePutTextOnWindow(gText_BattleYesNoChoice, 0xC);
|
||||
gTasks[taskID].tLearnMoveState++;
|
||||
sEvoCursorPos = 0;
|
||||
BattleCreateYesNoCursorAt(0);
|
||||
@ -939,7 +939,7 @@ static void Task_EvolutionScene(u8 taskID)
|
||||
if (IsHMMove2(move))
|
||||
{
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_HMMOVESCANTBEFORGOTTEN - BATTLESTRINGS_ID_ADDER]);
|
||||
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
|
||||
BattlePutTextOnWindow(gDisplayedStringBattle, 0);
|
||||
gTasks[taskID].tLearnMoveState = 12;
|
||||
}
|
||||
else
|
||||
@ -955,14 +955,14 @@ static void Task_EvolutionScene(u8 taskID)
|
||||
break;
|
||||
case 7:
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_123POOF - BATTLESTRINGS_ID_ADDER]);
|
||||
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
|
||||
BattlePutTextOnWindow(gDisplayedStringBattle, 0);
|
||||
gTasks[taskID].tLearnMoveState++;
|
||||
break;
|
||||
case 8:
|
||||
if (!IsTextPrinterActive(0) && !IsSEPlaying())
|
||||
{
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_PKMNFORGOTMOVE - BATTLESTRINGS_ID_ADDER]);
|
||||
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
|
||||
BattlePutTextOnWindow(gDisplayedStringBattle, 0);
|
||||
gTasks[taskID].tLearnMoveState++;
|
||||
}
|
||||
break;
|
||||
@ -970,20 +970,20 @@ static void Task_EvolutionScene(u8 taskID)
|
||||
if (!IsTextPrinterActive(0) && !IsSEPlaying())
|
||||
{
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_ANDELLIPSIS - BATTLESTRINGS_ID_ADDER]);
|
||||
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
|
||||
BattlePutTextOnWindow(gDisplayedStringBattle, 0);
|
||||
gTasks[taskID].tState = 20;
|
||||
}
|
||||
break;
|
||||
case 10:
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_STOPLEARNINGMOVE - BATTLESTRINGS_ID_ADDER]);
|
||||
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
|
||||
BattlePutTextOnWindow(gDisplayedStringBattle, 0);
|
||||
gTasks[taskID].tData7 = 11;
|
||||
gTasks[taskID].tData8 = 0;
|
||||
gTasks[taskID].tLearnMoveState = 3;
|
||||
break;
|
||||
case 11:
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_DIDNOTLEARNMOVE - BATTLESTRINGS_ID_ADDER]);
|
||||
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
|
||||
BattlePutTextOnWindow(gDisplayedStringBattle, 0);
|
||||
gTasks[taskID].tState = 15;
|
||||
break;
|
||||
case 12:
|
||||
@ -1215,7 +1215,7 @@ static void Task_TradeEvolutionScene(u8 taskID)
|
||||
case 3:
|
||||
if (!IsTextPrinterActive(0) && !IsSEPlaying())
|
||||
{
|
||||
sub_809882C(0, 0xA8, 0xE0);
|
||||
LoadSav2WindowGfx(0, 0xA8, 0xE0);
|
||||
CreateYesNoMenu(&gUnknown_0833900C, 0xA8, 0xE, 0);
|
||||
sEvoCursorPos = 0;
|
||||
gTasks[taskID].tLearnMoveState++;
|
||||
|
@ -89,7 +89,7 @@ static void MCB2_InitRegionMapRegisters(void)
|
||||
InitBgsFromTemplates(1, gUnknown_085E5068, 2);
|
||||
InitWindows(gUnknown_085E5070);
|
||||
DeactivateAllTextPrinters();
|
||||
sub_809882C(0, 0x27, 0xd0);
|
||||
LoadSav2WindowGfx(0, 0x27, 0xd0);
|
||||
clear_scheduled_bg_copies_to_vram();
|
||||
SetMainCallback2(MCB2_FieldUpdateRegionMap);
|
||||
SetVBlankCallback(VBCB_FieldUpdateRegionMap);
|
||||
|
@ -89,7 +89,7 @@ extern void sub_8197434(u8, u8);
|
||||
extern u16 sub_818D97C(u8 playerGender, u8);
|
||||
extern u16 sub_818D8AC(u16, u8, s16, s16, u8, u16);
|
||||
extern const void* stdpal_get(u8);
|
||||
extern void sub_80987D4(u8, u8, u16, u8);
|
||||
extern void LoadWindowGfx(u8, u8, u16, u8);
|
||||
extern u16 sub_818D820(u16);
|
||||
extern u16 sub_818D8F0(u16);
|
||||
extern u16 sub_818D7D8(u16 species, u32 trainerId, u32 personality, u8 arg3, s16 sp0, s16 sp1, u8 sp2, u16 sp3);
|
||||
@ -725,7 +725,7 @@ static void sub_8173EE4(u8 taskId)
|
||||
ShowBg(3);
|
||||
gTasks[taskId].tPlayerSpriteID = sub_818D8AC(sub_818D97C(gSaveBlock2Ptr->playerGender, 1), 1, 120, 72, 6, 0xFFFF);
|
||||
AddWindow(&sHof_WindowTemplate);
|
||||
sub_80987D4(1, gSaveBlock2Ptr->optionsWindowFrameType, 0x21D, 0xD0);
|
||||
LoadWindowGfx(1, gSaveBlock2Ptr->optionsWindowFrameType, 0x21D, 0xD0);
|
||||
LoadPalette(stdpal_get(1), 0xE0, 0x20);
|
||||
gTasks[taskId].tFrameCount = 120;
|
||||
gTasks[taskId].func = Task_Hof_WaitAndPrintPlayerInfo;
|
||||
|
@ -2103,8 +2103,8 @@ void setup_bag_menu_textboxes(void)
|
||||
|
||||
InitWindows(gUnknown_08614174);
|
||||
DeactivateAllTextPrinters();
|
||||
sub_809882C(0, 1, -32);
|
||||
copy_textbox_border_tile_patterns_to_vram(0, 10, -48);
|
||||
LoadSav2WindowGfx(0, 1, -32);
|
||||
LoadMessageBoxGfx(0, 10, -48);
|
||||
sub_819A2BC(-64, 1);
|
||||
LoadPalette(&gUnknown_0860F074, 0xF0, 0x20);
|
||||
for (i = 0; i < 3; i++)
|
||||
|
@ -337,7 +337,7 @@ s32 DoMysteryGiftListMenu(struct WindowTemplate *windowTemplate, struct ListMenu
|
||||
switch (arg2)
|
||||
{
|
||||
case 2:
|
||||
sub_809882C(gUnknown_0203CE84.field_5, tileNum, palNum);
|
||||
LoadSav2WindowGfx(gUnknown_0203CE84.field_5, tileNum, palNum);
|
||||
case 1:
|
||||
sub_8098858(gUnknown_0203CE84.field_5, tileNum, palNum / 16);
|
||||
break;
|
||||
|
@ -1038,7 +1038,7 @@ void task_new_game_prof_birch_speech_3(u8 taskId)
|
||||
{
|
||||
InitWindows(gUnknown_082FF080);
|
||||
LoadMainMenuWindowFrameTiles(0, 0xF3);
|
||||
copy_textbox_border_tile_patterns_to_vram(0, 0xFC, 0xF0);
|
||||
LoadMessageBoxGfx(0, 0xFC, 0xF0);
|
||||
unknown_rbox_to_vram(0, 1);
|
||||
PutWindowTilemap(0);
|
||||
CopyWindowToVram(0, 2);
|
||||
@ -1565,7 +1565,7 @@ void new_game_prof_birch_speech_part2_start(void)
|
||||
SetMainCallback2(CB2_MainMenu);
|
||||
InitWindows(gUnknown_082FF080);
|
||||
LoadMainMenuWindowFrameTiles(0, 0xF3);
|
||||
copy_textbox_border_tile_patterns_to_vram(0, 0xFC, 0xF0);
|
||||
LoadMessageBoxGfx(0, 0xFC, 0xF0);
|
||||
PutWindowTilemap(0);
|
||||
CopyWindowToVram(0, 3);
|
||||
}
|
||||
|
@ -193,8 +193,8 @@ void AddTextPrinterWithCustomSpeedForMessage(bool8 allowSkippingDelayWithButtonP
|
||||
|
||||
void sub_81973A4(void)
|
||||
{
|
||||
copy_textbox_border_tile_patterns_to_vram(0, DLG_WINDOW_BASE_TILE_NUM, DLG_WINDOW_PALETTE_NUM * 0x10);
|
||||
sub_809882C(0, STD_WINDOW_BASE_TILE_NUM, STD_WINDOW_PALETTE_NUM * 0x10);
|
||||
LoadMessageBoxGfx(0, DLG_WINDOW_BASE_TILE_NUM, DLG_WINDOW_PALETTE_NUM * 0x10);
|
||||
LoadSav2WindowGfx(0, STD_WINDOW_BASE_TILE_NUM, STD_WINDOW_PALETTE_NUM * 0x10);
|
||||
}
|
||||
|
||||
void NewMenuHelpers_DrawDialogueFrame(u8 windowId, bool8 copyToVram)
|
||||
@ -412,7 +412,7 @@ void SetStandardWindowBorderStyle(u8 windowId, bool8 copyToVram)
|
||||
|
||||
void sub_819786C(u8 windowId, bool8 copyToVram)
|
||||
{
|
||||
copy_textbox_border_tile_patterns_to_vram(windowId, DLG_WINDOW_BASE_TILE_NUM, DLG_WINDOW_PALETTE_NUM * 0x10);
|
||||
LoadMessageBoxGfx(windowId, DLG_WINDOW_BASE_TILE_NUM, DLG_WINDOW_PALETTE_NUM * 0x10);
|
||||
sub_8197B1C(windowId, copyToVram, DLG_WINDOW_BASE_TILE_NUM, 0xF);
|
||||
}
|
||||
|
||||
|
@ -77,7 +77,7 @@ void CB2_InitMysteryEventMenu(void)
|
||||
FillWindowPixelBuffer(i, 0);
|
||||
|
||||
FillBgTilemapBufferRect_Palette0(0, 0, 0, 0, 0x1E, 0x14);
|
||||
sub_809882C(0, 1u, 0xD0u);
|
||||
LoadSav2WindowGfx(0, 1u, 0xD0u);
|
||||
sub_81978B0(0xE0);
|
||||
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG0_ON);
|
||||
SetGpuReg(REG_OFFSET_BLDCNT, 0);
|
||||
|
@ -75,8 +75,8 @@ extern const u16 gUnknown_0860F074[];
|
||||
|
||||
extern void CB2_ReturnToField(void);
|
||||
extern bool8 sub_81221EC(void);
|
||||
extern void sub_809882C(u8, u16, u8);
|
||||
extern void copy_textbox_border_tile_patterns_to_vram(u8, u16, u8);
|
||||
extern void LoadSav2WindowGfx(u8, u16, u8);
|
||||
extern void LoadMessageBoxGfx(u8, u16, u8);
|
||||
extern void sub_80AF168(void);
|
||||
|
||||
// this file's functions
|
||||
@ -566,8 +566,8 @@ static void HandleInitWindows(void)
|
||||
|
||||
InitWindows(sWindowTemplatesForPokeblockMenu);
|
||||
DeactivateAllTextPrinters();
|
||||
sub_809882C(0, 1, 0xE0);
|
||||
copy_textbox_border_tile_patterns_to_vram(0, 0xA, 0xD0);
|
||||
LoadSav2WindowGfx(0, 1, 0xE0);
|
||||
LoadMessageBoxGfx(0, 0xA, 0xD0);
|
||||
LoadPalette(gUnknown_0860F074, 0xF0, 0x20);
|
||||
|
||||
for (i = 0; i < ARRAY_COUNT(sWindowTemplatesForPokeblockMenu) - 1; i++)
|
||||
|
@ -59,7 +59,7 @@ extern const u16 gUnknown_0860F074[];
|
||||
|
||||
extern bool8 sub_81221EC(void);
|
||||
extern void sub_806A068(u16, u8);
|
||||
extern void sub_809882C(u8, u16, u8);
|
||||
extern void LoadSav2WindowGfx(u8, u16, u8);
|
||||
|
||||
// this file's functions
|
||||
static void HandleInitBackgrounds(void);
|
||||
@ -706,7 +706,7 @@ static void HandleInitWindows(void)
|
||||
{
|
||||
InitWindows(sWindowTemplates);
|
||||
DeactivateAllTextPrinters();
|
||||
sub_809882C(0, 1, 0xE0);
|
||||
LoadSav2WindowGfx(0, 1, 0xE0);
|
||||
LoadPalette(gUnknown_0860F074, 0xF0, 0x20);
|
||||
FillWindowPixelBuffer(0, 0);
|
||||
PutWindowTilemap(0);
|
||||
|
@ -1603,7 +1603,7 @@ void MCB2_FlyMap(void)
|
||||
gMain.state++;
|
||||
break;
|
||||
case 3:
|
||||
sub_809882C(0, 0x65, 0xd0);
|
||||
LoadSav2WindowGfx(0, 0x65, 0xd0);
|
||||
clear_scheduled_bg_copies_to_vram();
|
||||
gMain.state++;
|
||||
break;
|
||||
|
@ -58,7 +58,7 @@ static void CB2_ReshowBattleScreenAfterMenu(void)
|
||||
{
|
||||
case 0:
|
||||
ScanlineEffect_Clear();
|
||||
sub_8035658();
|
||||
BattleInitBgsAndWindows();
|
||||
SetBgAttribute(1, BG_CTRL_ATTR_VISIBLE, 0);
|
||||
SetBgAttribute(2, BG_CTRL_ATTR_VISIBLE, 0);
|
||||
ShowBg(0);
|
||||
|
@ -1517,7 +1517,7 @@ bool8 ScrCmd_braillemessage(struct ScriptContext *ctx)
|
||||
|
||||
winTemplate = sub_8198A50(0, xWindow, yWindow + 1, width, height, 0xF, 0x1);
|
||||
gUnknown_03000F30 = AddWindow(&winTemplate);
|
||||
sub_809882C(gUnknown_03000F30, 0x214, 0xE0);
|
||||
LoadSav2WindowGfx(gUnknown_03000F30, 0x214, 0xE0);
|
||||
NewMenuHelpers_DrawStdWindowFrame(gUnknown_03000F30, 0);
|
||||
PutWindowTilemap(gUnknown_03000F30);
|
||||
FillWindowPixelBuffer(gUnknown_03000F30, 0x11);
|
||||
|
@ -1212,7 +1212,7 @@ static bool32 sub_80A03E4(u8 *par1)
|
||||
ResetBgsAndClearDma3BusyFlags(0);
|
||||
InitBgsFromTemplates(0, sUnknown_085105A8, ARRAY_COUNT(sUnknown_085105A8));
|
||||
InitWindows(sUnknown_085105AC);
|
||||
box_border_load_tiles_and_pal(0, 8, 224);
|
||||
LoadSav2WindowGfx_(0, 8, 224);
|
||||
sub_81978B0(240);
|
||||
break;
|
||||
case 3:
|
||||
|
@ -46,7 +46,7 @@ extern const u8 gStarterChoose_LabelCoords[][2];
|
||||
extern const u8 gUnknown_085B1E0C[];
|
||||
extern const u8 gUnknown_085B1E28[][2];
|
||||
|
||||
extern void sub_809882C(u8, u16, u8);
|
||||
extern void LoadSav2WindowGfx(u8, u16, u8);
|
||||
extern void ScanlineEffect_Stop(void);
|
||||
extern void clear_scheduled_bg_copies_to_vram(void);
|
||||
extern void dp13_810BB8C(void);
|
||||
@ -126,7 +126,7 @@ void CB2_ChooseStarter(void)
|
||||
InitWindows(gUnknown_085B1DCC);
|
||||
|
||||
DeactivateAllTextPrinters();
|
||||
sub_809882C(0, 0x2A8, 0xD0);
|
||||
LoadSav2WindowGfx(0, 0x2A8, 0xD0);
|
||||
clear_scheduled_bg_copies_to_vram();
|
||||
ScanlineEffect_Stop();
|
||||
ResetTasks();
|
||||
|
@ -91,26 +91,26 @@ const struct TilesPal *GetWindowFrameTilesPal(u8 id)
|
||||
return &sWindowFrames[id];
|
||||
}
|
||||
|
||||
void copy_textbox_border_tile_patterns_to_vram(u8 windowId, u16 destOffset, u8 palOffset)
|
||||
void LoadMessageBoxGfx(u8 windowId, u16 destOffset, u8 palOffset)
|
||||
{
|
||||
LoadBgTiles(GetWindowAttribute(windowId, WINDOW_PRIORITY), gMessageBox_Gfx, 0x1C0, destOffset);
|
||||
LoadPalette(GetOverworldTextboxPalettePtr(), palOffset, 0x20);
|
||||
}
|
||||
|
||||
void box_border_load_tiles_and_pal(u8 windowId, u16 destOffset, u8 palOffset)
|
||||
void LoadSav2WindowGfx_(u8 windowId, u16 destOffset, u8 palOffset)
|
||||
{
|
||||
sub_809882C(windowId, destOffset, palOffset);
|
||||
LoadSav2WindowGfx(windowId, destOffset, palOffset);
|
||||
}
|
||||
|
||||
void sub_80987D4(u8 windowId, u8 frameId, u16 destOffset, u8 palOffset)
|
||||
void LoadWindowGfx(u8 windowId, u8 frameId, u16 destOffset, u8 palOffset)
|
||||
{
|
||||
LoadBgTiles(GetWindowAttribute(windowId, WINDOW_PRIORITY), sWindowFrames[frameId].tiles, 0x120, destOffset);
|
||||
LoadPalette(sWindowFrames[frameId].pal, palOffset, 0x20);
|
||||
}
|
||||
|
||||
void sub_809882C(u8 windowId, u16 destOffset, u8 palOffset)
|
||||
void LoadSav2WindowGfx(u8 windowId, u16 destOffset, u8 palOffset)
|
||||
{
|
||||
sub_80987D4(windowId, gSaveBlock2Ptr->optionsWindowFrameType, destOffset, palOffset);
|
||||
LoadWindowGfx(windowId, gSaveBlock2Ptr->optionsWindowFrameType, destOffset, palOffset);
|
||||
}
|
||||
|
||||
void sub_8098858(u8 windowId, u16 tileNum, u8 palNum)
|
||||
|
@ -164,7 +164,7 @@ void sub_8166380(void)
|
||||
InitBgsFromTemplates(0, gUnknown_085DFCCC, ARRAY_COUNT(gUnknown_085DFCCC));
|
||||
InitWindows(gUnknown_085DFCDC);
|
||||
DeactivateAllTextPrinters();
|
||||
sub_809882C(0, 0x97, 0xE0);
|
||||
LoadSav2WindowGfx(0, 0x97, 0xE0);
|
||||
gUnknown_0203BC90->field_50++;
|
||||
break;
|
||||
case 4:
|
||||
|
@ -576,7 +576,7 @@ static void LoadWallClockGraphics(void)
|
||||
InitBgsFromTemplates(0, gUnknown_085B21FC, 3);
|
||||
InitWindows(gUnknown_085B21DC);
|
||||
DeactivateAllTextPrinters();
|
||||
sub_809882C(0, 0x250, 0xd0);
|
||||
LoadSav2WindowGfx(0, 0x250, 0xd0);
|
||||
clear_scheduled_bg_copies_to_vram();
|
||||
ScanlineEffect_Stop();
|
||||
ResetTasks();
|
||||
|
Loading…
Reference in New Issue
Block a user