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Big Root and STRENGTH Sap
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@ -1678,6 +1678,16 @@
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.byte \val
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.endm
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.macro getstatvalue battler:req, statId:req
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various \battler, VARIOUS_GET_STAT_VALUE
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.byte \statId
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.endm
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.macro jumpiffullhp battler:req, ptr:req
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various \battler, VARIOUS_JUMP_IF_FULL_HP
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.4byte \ptr
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.endm
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@ helpful macros
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.macro setstatchanger stat:req, stages:req, down:req
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setbyte sSTATCHANGER \stat | \stages << 3 | \down << 7
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@ -355,6 +355,53 @@ gBattleScriptsForMoveEffects:: @ 82D86A8
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.4byte BattleScript_EffectGearUp
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.4byte BattleScript_EffectIncinerate
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.4byte BattleScript_EffectBugBite
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.4byte BattleScript_EffectStrengthSap
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BattleScript_EffectStrengthSap:
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setstatchanger STAT_ATK, 1, TRUE
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attackcanceler
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jumpifsubstituteblocks BattleScript_ButItFailedAtkStringPpReduce
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accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
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attackstring
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ppreduce
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jumpifstat BS_TARGET, CMP_NOT_EQUAL, STAT_ATK, 0, BattleScript_StrengthSapTryLower
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pause 0x20
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statbuffchange STAT_BUFF_ALLOW_PTR, BattleScript_MoveEnd
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printfromtable gStatDownStringIds
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waitmessage 0x40
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goto BattleScript_MoveEnd
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BattleScript_StrengthSapTryLower:
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getstatvalue BS_TARGET, STAT_ATK
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jumpiffullhp BS_ATTACKER, BattleScript_StrengthSapMustLower
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attackanimation
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waitanimation
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statbuffchange STAT_BUFF_ALLOW_PTR, BattleScript_StrengthSapHp
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x3, BattleScript_StrengthSapHp
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BattleScript_StrengthSapLower:
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setgraphicalstatchangevalues
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playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
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printfromtable gStatDownStringIds
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waitmessage 0x40
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goto BattleScript_StrengthSapHp
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@ Drain HP without lowering a stat
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BattleScript_StrengthSapTryHp:
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jumpiffullhp BS_ATTACKER, BattleScript_ButItFailed
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attackanimation
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waitanimation
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BattleScript_StrengthSapHp:
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jumpiffullhp BS_ATTACKER, BattleScript_MoveEnd
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manipulatedamage DMG_BIG_ROOT
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healthbarupdate BS_ATTACKER
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datahpupdate BS_ATTACKER
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printstring STRINGID_PKMNENERGYDRAINED
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waitmessage 0x40
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goto BattleScript_MoveEnd
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BattleScript_StrengthSapMustLower:
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statbuffchange STAT_BUFF_ALLOW_PTR, BattleScript_MoveEnd
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x3, BattleScript_MoveEnd
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attackanimation
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waitanimation
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goto BattleScript_StrengthSapLower
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BattleScript_EffectBugBite:
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setmoveeffect MOVE_EFFECT_BUG_BITE | MOVE_EFFECT_CERTAIN
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@ -5196,7 +5243,7 @@ BattleScript_LeechSeedTurnDrain::
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datahpupdate BS_ATTACKER
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copyword gBattleMoveDamage, gHpDealt
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jumpifability BS_ATTACKER, ABILITY_LIQUID_OOZE, BattleScript_LeechSeedTurnPrintLiquidOoze
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manipulatedamage DMG_CHANGE_SIGN
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manipulatedamage DMG_BIG_ROOT
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setbyte cMULTISTRING_CHOOSER, 0x3
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goto BattleScript_LeechSeedTurnPrintAndUpdateHp
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BattleScript_LeechSeedTurnPrintLiquidOoze::
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@ -66,6 +66,7 @@ u8 CheckMoveLimitations(u8 battlerId, u8 unusableMoves, u8 check);
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bool8 AreAllMovesUnusable(void);
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u8 GetImprisonedMovesCount(u8 battlerId, u16 move);
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u8 DoFieldEndTurnEffects(void);
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s32 GetDrainedBigRootHp(u32 battler, s32 hp);
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u8 DoBattlerEndTurnEffects(void);
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bool8 HandleWishPerishSongOnTurnEnd(void);
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bool8 HandleFaintedMonActions(void);
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@ -343,5 +343,6 @@
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#define EFFECT_GEAR_UP 337
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#define EFFECT_INCINERATE 338
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#define EFFECT_BUG_BITE 339
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#define EFFECT_STRENGTH_SAP 340
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#endif // GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
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@ -146,6 +146,8 @@
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#define VARIOUS_TRY_ILLUSION_OFF 83
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#define VARIOUS_SET_SPRITEIGNORE0HP 84
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#define VARIOUS_HANDLE_FORM_CHANGE 85
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#define VARIOUS_GET_STAT_VALUE 86
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#define VARIOUS_JUMP_IF_FULL_HP 87
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// Cmd_manipulatedmg
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#define DMG_CHANGE_SIGN 0
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@ -154,6 +156,7 @@
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#define DMG_1_8_TARGET_HP 3
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#define DMG_FULL_ATTACKER_HP 4
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#define DMG_CURR_ATTACKER_HP 5
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#define DMG_BIG_ROOT 6
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// Cmd_jumpifcantswitch
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#define SWITCH_IGNORE_ESCAPE_PREVENTION 0x80
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@ -6789,6 +6789,19 @@ static void Cmd_various(void)
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else
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gBattlescriptCurrInstr += 7;
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return;
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case VARIOUS_GET_STAT_VALUE:
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i = gBattlescriptCurrInstr[3];
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gBattleMoveDamage = *(u16*)(&gBattleMons[gActiveBattler].attack) + (i - 1);
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gBattleMoveDamage *= gStatStageRatios[gBattleMons[gActiveBattler].statStages[i]][0];
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gBattleMoveDamage /= gStatStageRatios[gBattleMons[gActiveBattler].statStages[i]][1];
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gBattlescriptCurrInstr += 4;
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return;
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case VARIOUS_JUMP_IF_FULL_HP:
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if (BATTLER_MAX_HP(gActiveBattler))
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gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
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else
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gBattlescriptCurrInstr += 7;
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return;
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case VARIOUS_TRACE_ABILITY:
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gBattleMons[gActiveBattler].ability = gBattleStruct->tracedAbility[gActiveBattler];
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break;
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@ -8094,6 +8107,9 @@ static void Cmd_manipulatedamage(void)
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case DMG_CURR_ATTACKER_HP:
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gBattleMoveDamage = gBattleMons[gBattlerAttacker].hp;
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break;
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case DMG_BIG_ROOT:
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gBattleMoveDamage = GetDrainedBigRootHp(gBattlerAttacker, gBattleMoveDamage);
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break;
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}
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gBattlescriptCurrInstr += 2;
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@ -1395,6 +1395,17 @@ enum
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ENDTURN_BATTLER_COUNT
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};
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// Ingrain, Leech Seed, Strength Sap and Aqua Ring
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s32 GetDrainedBigRootHp(u32 battler, s32 hp)
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{
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if (GetBattlerHoldEffect(battler, TRUE) == HOLD_EFFECT_BIG_ROOT)
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hp = (hp * 1300) / 1000;
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if (hp == 0)
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hp = 1;
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return hp * -1;
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}
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u8 DoBattlerEndTurnEffects(void)
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{
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u32 ability, effect = 0;
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@ -1418,10 +1429,7 @@ u8 DoBattlerEndTurnEffects(void)
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&& !(gStatuses3[gActiveBattler] & STATUS3_HEAL_BLOCK)
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&& gBattleMons[gActiveBattler].hp != 0)
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{
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gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 16;
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if (gBattleMoveDamage == 0)
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gBattleMoveDamage = 1;
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gBattleMoveDamage *= -1;
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gBattleMoveDamage = GetDrainedBigRootHp(gActiveBattler, gBattleMons[gActiveBattler].maxHP / 16);
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BattleScriptExecute(BattleScript_IngrainTurnHeal);
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effect++;
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}
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@ -1433,10 +1441,7 @@ u8 DoBattlerEndTurnEffects(void)
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&& !(gStatuses3[gActiveBattler] & STATUS3_HEAL_BLOCK)
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&& gBattleMons[gActiveBattler].hp != 0)
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{
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gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 16;
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if (gBattleMoveDamage == 0)
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gBattleMoveDamage = 1;
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gBattleMoveDamage *= -1;
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gBattleMoveDamage = GetDrainedBigRootHp(gActiveBattler, gBattleMons[gActiveBattler].maxHP / 16);
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BattleScriptExecute(BattleScript_AquaRingHeal);
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effect++;
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}
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@ -8858,7 +8858,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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[MOVE_STRENGTH_SAP] =
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{
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.effect = EFFECT_PLACEHOLDER,
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.effect = EFFECT_STRENGTH_SAP,
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.power = 0,
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.type = TYPE_GRASS,
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.accuracy = 100,
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