Full Restore test

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CallmeEchoo 2023-04-21 20:57:30 +02:00
parent b4aee00432
commit cbac6d0e87

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#include "global.h"
#include "test_battle.h"
SINGLE_BATTLE_TEST("Full Restore restores a battler's HP and cures any primary status")
{
u16 status;
PARAMETRIZE{ status = STATUS1_BURN; }
PARAMETRIZE{ status = STATUS1_FREEZE; }
PARAMETRIZE{ status = STATUS1_PARALYSIS; }
PARAMETRIZE{ status = STATUS1_POISON; }
PARAMETRIZE{ status = STATUS1_TOXIC_POISON; }
PARAMETRIZE{ status = STATUS1_SLEEP; }
GIVEN {
ASSUME(gItems[ITEM_FULL_RESTORE].battleUsage == EFFECT_ITEM_HEAL_AND_CURE_STATUS);
PLAYER(SPECIES_WOBBUFFET) { HP(1); MaxHP(300); Status1(status); };
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN{ USE_ITEM(player, ITEM_FULL_RESTORE, partyIndex: 0); }
} SCENE {
MESSAGE("Full Restore restored Wobbuffet's health!");
} FINALLY {
EXPECT_EQ(player->hp, player->maxHP);
EXPECT_EQ(player->status1, STATUS1_NONE);
}
}