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Fling tweaks
-Updated and renamed VARIOUS_JUMP_IF_FLING_FAILS (now VARIOUS_JUMP_IF_NO_FLING_POWER) -Updated BattleScript_EffectFling following Smogon's description of Fling's effect. -Refactored BattleScript_FlingMentalHerb thanks to GetMentalHerbEffect -No need to define flingPower when its value is 0 -Forced the target to eat a berry that was flung at them by overwriting their item with the berry thrown and restoring their original item after its effect finishes. -Added a preproc config for Klutz.
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@ -1921,14 +1921,8 @@
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various BS_ATTACKER, VARIOUS_SHELL_SIDE_ARM_CHECK
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various BS_ATTACKER, VARIOUS_SHELL_SIDE_ARM_CHECK
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.endm
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.endm
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.macro jumpifflingfails battler:req, ptr:req
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.macro jumpifnoflingpower battler:req, ptr:req
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various \battler, VARIOUS_JUMP_IF_FLING_FAILS
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various \battler, VARIOUS_JUMP_IF_NO_FLING_POWER
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.4byte \ptr
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.endm
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.macro jumpifholdeffect battler:req, holdEffet:req, ptr:req
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various \battler, VARIOUS_JUMP_IF_HOLD_EFFECT
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.byte \holdEffet
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.4byte \ptr
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.4byte \ptr
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.endm
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.endm
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@ -1940,6 +1934,29 @@
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various \battler, VARIOUS_TRY_RESET_NEGATIVE_STAT_STAGES
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various \battler, VARIOUS_TRY_RESET_NEGATIVE_STAT_STAGES
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.endm
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.endm
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.macro jumpiflastuseditemberry ptr:req
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various BS_ATTACKER, VARIOUS_JUMP_IF_LAST_USED_ITEM_BERRY
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.4byte \ptr
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.endm
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.macro jumpiflastuseditemholdeffect battler:req, holdEffect:req, ptr:req
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various \battler, VARIOUS_JUMP_IF_LAST_USED_ITEM_HOLD_EFFECT
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.byte \holdEffect
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.4byte \ptr
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.endm
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.macro savebattleritem battler:req
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various \battler, VARIOUS_SAVE_BATTLER_ITEM
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.endm
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.macro restorebattleritem battler:req
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various \battler, VARIOUS_RESTORE_BATTLER_ITEM
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.endm
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.macro battleritemtolastuseditem battler:req
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various \battler, VARIOUS_BATTLER_ITEM_TO_LAST_USED_ITEM
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.endm
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@ helpful macros
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@ helpful macros
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.macro setstatchanger stat:req, stages:req, down:req
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.macro setstatchanger stat:req, stages:req, down:req
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setbyte sSTATCHANGER \stat | \stages << 3 | \down << 7
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setbyte sSTATCHANGER \stat | \stages << 3 | \down << 7
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@ -405,15 +405,18 @@ gBattleScriptsForMoveEffects::
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.4byte BattleScript_EffectHit @ EFFECT_BOLT_BEAK
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.4byte BattleScript_EffectHit @ EFFECT_BOLT_BEAK
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BattleScript_EffectFling:
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BattleScript_EffectFling:
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jumpifword CMP_COMMON_BITS, gFieldStatuses, STATUS_FIELD_MAGIC_ROOM, BattleScript_ButItFailed
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jumpifnoflingpower BS_ATTACKER, BattleScript_ButItFailedAtkStringPpReduce
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jumpifstatus3 BS_ATTACKER, STATUS3_EMBARGO, BattleScript_ButItFailedAtkStringPpReduce
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jumpifword CMP_COMMON_BITS, gFieldStatuses, STATUS_FIELD_MAGIC_ROOM, BattleScript_ButItFailedAtkStringPpReduce
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.if B_KLUTZ_FLING_INTERACTION >= GEN_5
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jumpifability BS_ATTACKER, ABILITY_KLUTZ, BattleScript_ButItFailedAtkStringPpReduce
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jumpifability BS_ATTACKER, ABILITY_KLUTZ, BattleScript_ButItFailedAtkStringPpReduce
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jumpifability BS_ATTACKER, ABILITY_UNNERVE, BattleScript_ButItFailedAtkStringPpReduce
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.endif
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jumpifflingfails BS_ATTACKER, BattleScript_ButItFailedAtkStringPpReduce
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setlastuseditem BS_ATTACKER
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removeitem BS_ATTACKER
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attackcanceler
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attackcanceler
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accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
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accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
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attackstring
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attackstring
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pause B_WAIT_TIME_SHORT
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pause B_WAIT_TIME_SHORT
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setlastuseditem BS_ATTACKER
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printstring STRINGID_PKMNFLUNG
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printstring STRINGID_PKMNFLUNG
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waitmessage B_WAIT_TIME_SHORT
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waitmessage B_WAIT_TIME_SHORT
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ppreduce
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ppreduce
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@ -431,16 +434,27 @@ BattleScript_EffectFling:
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waitmessage B_WAIT_TIME_MED
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waitmessage B_WAIT_TIME_MED
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resultmessage
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resultmessage
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waitmessage B_WAIT_TIME_MED
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waitmessage B_WAIT_TIME_MED
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.if B_FLING_EMBARGO_ITEM <= GEN_4
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jumpiflastuseditemberry BattleScript_EffectFlingConsumeBerry
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jumpifstatus3 BS_TARGET, STATUS3_EMBARGO, BattleScript_FlingEnd
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jumpiflastuseditemholdeffect BS_ATTACKER, HOLD_EFFECT_FLAME_ORB, BattleScript_FlingFlameOrb
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.endif
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jumpiflastuseditemholdeffect BS_ATTACKER, HOLD_EFFECT_FLINCH, BattleScript_FlingFlinch
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jumpifholdeffect BS_ATTACKER, HOLD_EFFECT_FLAME_ORB, BattleScript_FlingFlameOrb
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jumpiflastuseditemholdeffect BS_ATTACKER, HOLD_EFFECT_LIGHT_BALL, BattleScript_FlingLightBall
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jumpifholdeffect BS_ATTACKER, HOLD_EFFECT_FLINCH, BattleScript_FlingFlinch
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jumpiflastuseditemholdeffect BS_ATTACKER, HOLD_EFFECT_MENTAL_HERB, BattleScript_FlingMentalHerb
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jumpifholdeffect BS_ATTACKER, HOLD_EFFECT_LIGHT_BALL, BattleScript_FlingLightBall
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jumpiflastuseditemholdeffect BS_ATTACKER, HOLD_EFFECT_POISON_POWER, BattleScript_FlingPoisonBarb
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jumpifholdeffect BS_ATTACKER, HOLD_EFFECT_MENTAL_HERB, BattleScript_FlingMentalHerb
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jumpiflastuseditemholdeffect BS_ATTACKER, HOLD_EFFECT_TOXIC_ORB, BattleScript_FlingToxicOrb
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jumpifholdeffect BS_ATTACKER, HOLD_EFFECT_POISON_POWER, BattleScript_FlingPoisonBarb
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jumpiflastuseditemholdeffect BS_ATTACKER, HOLD_EFFECT_RESTORE_STATS, BattleScript_FlingWhiteHerb
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jumpifholdeffect BS_ATTACKER, HOLD_EFFECT_TOXIC_ORB, BattleScript_FlingToxicOrb
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BattleScript_EffectFlingConsumeBerry:
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jumpifholdeffect BS_ATTACKER, HOLD_EFFECT_RESTORE_STATS, BattleScript_FlingWhiteHerb
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savebattleritem BS_TARGET
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battleritemtolastuseditem BS_TARGET
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setbyte sBERRY_OVERRIDE, TRUE @ override the requirements for eating berries
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orword gHitMarker, HITMARKER_NO_ANIMATIONS
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consumeberry BS_TARGET
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bicword gHitMarker, HITMARKER_NO_ANIMATIONS
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setbyte sBERRY_OVERRIDE, FALSE
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restorebattleritem BS_TARGET
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BattleScript_FlingEnd:
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tryfaintmon BS_TARGET, FALSE, NULL
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goto BattleScript_MoveEnd
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BattleScript_FlingFlameOrb:
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BattleScript_FlingFlameOrb:
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setmoveeffect MOVE_EFFECT_BURN
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setmoveeffect MOVE_EFFECT_BURN
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seteffectprimary
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seteffectprimary
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@ -455,6 +469,13 @@ BattleScript_FlingLightBall:
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goto BattleScript_FlingEnd
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goto BattleScript_FlingEnd
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BattleScript_FlingMentalHerb:
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BattleScript_FlingMentalHerb:
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curecertainstatuses BS_TARGET
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curecertainstatuses BS_TARGET
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savetarget
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copybyte gBattlerAttacker, gBattlerTarget
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playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT, NULL
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printfromtable gMentalHerbCureStringIds
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waitmessage B_WAIT_TIME_LONG
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updatestatusicon BS_ATTACKER
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restoretarget
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goto BattleScript_FlingEnd
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goto BattleScript_FlingEnd
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BattleScript_FlingPoisonBarb:
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BattleScript_FlingPoisonBarb:
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setmoveeffect MOVE_EFFECT_POISON
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setmoveeffect MOVE_EFFECT_POISON
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@ -471,10 +492,6 @@ BattleScript_FlingWhiteHerb:
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waitmessage B_WAIT_TIME_MED
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waitmessage B_WAIT_TIME_MED
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swapattackerwithtarget
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swapattackerwithtarget
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goto BattleScript_FlingEnd
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goto BattleScript_FlingEnd
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BattleScript_FlingEnd:
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tryfaintmon BS_TARGET, FALSE, NULL
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removeitem BS_ATTACKER
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goto BattleScript_MoveEnd
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BattleScript_EffectShellSideArm:
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BattleScript_EffectShellSideArm:
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shellsidearmcheck
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shellsidearmcheck
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@ -302,6 +302,7 @@ struct BattleHistory
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u8 moveHistoryIndex[MAX_BATTLERS_COUNT];
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u8 moveHistoryIndex[MAX_BATTLERS_COUNT];
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u16 trainerItems[MAX_BATTLERS_COUNT];
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u16 trainerItems[MAX_BATTLERS_COUNT];
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u8 itemsNo;
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u8 itemsNo;
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u16 heldItems[MAX_BATTLERS_COUNT];
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};
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};
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struct BattleScriptsStack
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struct BattleScriptsStack
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@ -137,7 +137,7 @@
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#define B_KINGS_SHIELD_LOWER_ATK GEN_7 // In Gen7+, it lowers Atk by 1 stage instead of 2 of oponents that hit it.
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#define B_KINGS_SHIELD_LOWER_ATK GEN_7 // In Gen7+, it lowers Atk by 1 stage instead of 2 of oponents that hit it.
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#define B_SPEED_BUFFING_RAPID_SPIN GEN_8 // In Gen8, Rapid Spin raises the user's Speed by 1 stage.
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#define B_SPEED_BUFFING_RAPID_SPIN GEN_8 // In Gen8, Rapid Spin raises the user's Speed by 1 stage.
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#define B_RECOIL_IF_MISS_DMG GEN_7 // In Gen5+, Jump Kick and High Jump Kick will always do half of the user's max HP when missing.
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#define B_RECOIL_IF_MISS_DMG GEN_7 // In Gen5+, Jump Kick and High Jump Kick will always do half of the user's max HP when missing.
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#define B_FLING_EMBARGO_ITEM GEN_7 // In Gen4, if a target is under the effects of Embargo, the user's item's hold effect doesn't activate.
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#define B_KLUTZ_FLING_INTERACTION GEN_7 // In Gen5+, Pokémon with the Klutz ability can't use Fling.
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// Move accuracy settings
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// Move accuracy settings
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#define B_TOXIC_NEVER_MISS GEN_7 // In Gen6+, if Toxic is used by a Poison-type Pokémon, it will never miss.
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#define B_TOXIC_NEVER_MISS GEN_7 // In Gen6+, if Toxic is used by a Poison-type Pokémon, it will never miss.
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@ -74,143 +74,148 @@
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#define CMP_NO_COMMON_BITS 5
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#define CMP_NO_COMMON_BITS 5
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// Cmd_various
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// Cmd_various
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#define VARIOUS_CANCEL_MULTI_TURN_MOVES 0
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#define VARIOUS_CANCEL_MULTI_TURN_MOVES 0
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#define VARIOUS_SET_MAGIC_COAT_TARGET 1
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#define VARIOUS_SET_MAGIC_COAT_TARGET 1
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#define VARIOUS_IS_RUNNING_IMPOSSIBLE 2
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#define VARIOUS_IS_RUNNING_IMPOSSIBLE 2
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#define VARIOUS_GET_MOVE_TARGET 3
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#define VARIOUS_GET_MOVE_TARGET 3
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#define VARIOUS_GET_BATTLER_FAINTED 4
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#define VARIOUS_GET_BATTLER_FAINTED 4
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#define VARIOUS_RESET_INTIMIDATE_TRACE_BITS 5
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#define VARIOUS_RESET_INTIMIDATE_TRACE_BITS 5
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#define VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP 6
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#define VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP 6
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#define VARIOUS_PALACE_FLAVOR_TEXT 8
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#define VARIOUS_PALACE_FLAVOR_TEXT 8
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#define VARIOUS_ARENA_JUDGMENT_WINDOW 9
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#define VARIOUS_ARENA_JUDGMENT_WINDOW 9
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#define VARIOUS_ARENA_OPPONENT_MON_LOST 10
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#define VARIOUS_ARENA_OPPONENT_MON_LOST 10
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#define VARIOUS_ARENA_PLAYER_MON_LOST 11
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#define VARIOUS_ARENA_PLAYER_MON_LOST 11
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#define VARIOUS_ARENA_BOTH_MONS_LOST 12
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#define VARIOUS_ARENA_BOTH_MONS_LOST 12
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#define VARIOUS_EMIT_YESNOBOX 13
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#define VARIOUS_EMIT_YESNOBOX 13
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#define VARIOUS_ARENA_JUDGMENT_STRING 16
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#define VARIOUS_ARENA_JUDGMENT_STRING 16
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#define VARIOUS_ARENA_WAIT_STRING 17
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#define VARIOUS_ARENA_WAIT_STRING 17
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#define VARIOUS_WAIT_CRY 18
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#define VARIOUS_WAIT_CRY 18
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#define VARIOUS_RETURN_OPPONENT_MON1 19
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#define VARIOUS_RETURN_OPPONENT_MON1 19
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#define VARIOUS_RETURN_OPPONENT_MON2 20
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#define VARIOUS_RETURN_OPPONENT_MON2 20
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#define VARIOUS_VOLUME_DOWN 21
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#define VARIOUS_VOLUME_DOWN 21
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#define VARIOUS_VOLUME_UP 22
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#define VARIOUS_VOLUME_UP 22
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#define VARIOUS_SET_ALREADY_STATUS_MOVE_ATTEMPT 23
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#define VARIOUS_SET_ALREADY_STATUS_MOVE_ATTEMPT 23
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#define VARIOUS_SET_TELEPORT_OUTCOME 25
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#define VARIOUS_SET_TELEPORT_OUTCOME 25
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#define VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC 26
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#define VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC 26
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#define VARIOUS_STAT_TEXT_BUFFER 27
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#define VARIOUS_STAT_TEXT_BUFFER 27
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#define VARIOUS_SWITCHIN_ABILITIES 28
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#define VARIOUS_SWITCHIN_ABILITIES 28
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#define VARIOUS_SAVE_TARGET 29
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#define VARIOUS_SAVE_TARGET 29
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#define VARIOUS_RESTORE_TARGET 30
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#define VARIOUS_RESTORE_TARGET 30
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#define VARIOUS_INSTANT_HP_DROP 31
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#define VARIOUS_INSTANT_HP_DROP 31
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#define VARIOUS_CLEAR_STATUS 32
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#define VARIOUS_CLEAR_STATUS 32
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#define VARIOUS_RESTORE_PP 33
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#define VARIOUS_RESTORE_PP 33
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#define VARIOUS_TRY_ACTIVATE_MOXIE 34
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#define VARIOUS_TRY_ACTIVATE_MOXIE 34
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#define VARIOUS_TRY_ACTIVATE_FELL_STINGER 35
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#define VARIOUS_TRY_ACTIVATE_FELL_STINGER 35
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#define VARIOUS_PLAY_MOVE_ANIMATION 36
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#define VARIOUS_PLAY_MOVE_ANIMATION 36
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#define VARIOUS_SET_LUCKY_CHANT 37
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#define VARIOUS_SET_LUCKY_CHANT 37
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#define VARIOUS_SUCKER_PUNCH_CHECK 38
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#define VARIOUS_SUCKER_PUNCH_CHECK 38
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#define VARIOUS_SET_SIMPLE_BEAM 39
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#define VARIOUS_SET_SIMPLE_BEAM 39
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#define VARIOUS_TRY_ENTRAINMENT 40
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#define VARIOUS_TRY_ENTRAINMENT 40
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#define VARIOUS_SET_LAST_USED_ABILITY 41
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#define VARIOUS_SET_LAST_USED_ABILITY 41
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#define VARIOUS_TRY_HEAL_PULSE 42
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#define VARIOUS_TRY_HEAL_PULSE 42
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#define VARIOUS_TRY_QUASH 43
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#define VARIOUS_TRY_QUASH 43
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#define VARIOUS_INVERT_STAT_STAGES 44
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#define VARIOUS_INVERT_STAT_STAGES 44
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#define VARIOUS_SET_TERRAIN 45
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#define VARIOUS_SET_TERRAIN 45
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#define VARIOUS_TRY_ME_FIRST 46
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#define VARIOUS_TRY_ME_FIRST 46
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#define VARIOUS_JUMP_IF_BATTLE_END 47
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#define VARIOUS_JUMP_IF_BATTLE_END 47
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#define VARIOUS_TRY_ELECTRIFY 48
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#define VARIOUS_TRY_ELECTRIFY 48
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#define VARIOUS_TRY_REFLECT_TYPE 49
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#define VARIOUS_TRY_REFLECT_TYPE 49
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#define VARIOUS_TRY_SOAK 50
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#define VARIOUS_TRY_SOAK 50
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#define VARIOUS_HANDLE_MEGA_EVO 51
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#define VARIOUS_HANDLE_MEGA_EVO 51
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#define VARIOUS_TRY_LAST_RESORT 52
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#define VARIOUS_TRY_LAST_RESORT 52
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#define VARIOUS_ARGUMENT_STATUS_EFFECT 53
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#define VARIOUS_ARGUMENT_STATUS_EFFECT 53
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#define VARIOUS_TRY_HIT_SWITCH_TARGET 54
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#define VARIOUS_TRY_HIT_SWITCH_TARGET 54
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#define VARIOUS_TRY_AUTOTOMIZE 55
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#define VARIOUS_TRY_AUTOTOMIZE 55
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#define VARIOUS_TRY_COPYCAT 56
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#define VARIOUS_TRY_COPYCAT 56
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#define VARIOUS_ABILITY_POPUP 57
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#define VARIOUS_ABILITY_POPUP 57
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#define VARIOUS_DEFOG 58
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#define VARIOUS_DEFOG 58
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#define VARIOUS_JUMP_IF_TARGET_ALLY 59
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#define VARIOUS_JUMP_IF_TARGET_ALLY 59
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#define VARIOUS_TRY_SYNCHRONOISE 60
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#define VARIOUS_TRY_SYNCHRONOISE 60
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#define VARIOUS_PSYCHO_SHIFT 61
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#define VARIOUS_PSYCHO_SHIFT 61
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#define VARIOUS_CURE_STATUS 62
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#define VARIOUS_CURE_STATUS 62
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#define VARIOUS_POWER_TRICK 63
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#define VARIOUS_POWER_TRICK 63
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#define VARIOUS_AFTER_YOU 64
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#define VARIOUS_AFTER_YOU 64
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#define VARIOUS_BESTOW 65
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#define VARIOUS_BESTOW 65
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#define VARIOUS_ARGUMENT_TO_MOVE_EFFECT 66
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#define VARIOUS_ARGUMENT_TO_MOVE_EFFECT 66
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#define VARIOUS_JUMP_IF_NOT_GROUNDED 67
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#define VARIOUS_JUMP_IF_NOT_GROUNDED 67
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#define VARIOUS_HANDLE_TRAINER_SLIDE_MSG 68
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#define VARIOUS_HANDLE_TRAINER_SLIDE_MSG 68
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#define VARIOUS_TRY_TRAINER_SLIDE_MSG_FIRST_OFF 69
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#define VARIOUS_TRY_TRAINER_SLIDE_MSG_FIRST_OFF 69
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#define VARIOUS_TRY_TRAINER_SLIDE_MSG_LAST_ON 70
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#define VARIOUS_TRY_TRAINER_SLIDE_MSG_LAST_ON 70
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#define VARIOUS_SET_AURORA_VEIL 71
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#define VARIOUS_SET_AURORA_VEIL 71
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#define VARIOUS_TRY_THIRD_TYPE 72
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#define VARIOUS_TRY_THIRD_TYPE 72
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#define VARIOUS_ACUPRESSURE 73
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#define VARIOUS_ACUPRESSURE 73
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#define VARIOUS_SET_POWDER 74
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#define VARIOUS_SET_POWDER 74
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#define VARIOUS_SPECTRAL_THIEF 75
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#define VARIOUS_SPECTRAL_THIEF 75
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#define VARIOUS_GRAVITY_ON_AIRBORNE_MONS 76
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#define VARIOUS_GRAVITY_ON_AIRBORNE_MONS 76
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#define VARIOUS_CHECK_IF_GRASSY_TERRAIN_HEALS 77
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#define VARIOUS_CHECK_IF_GRASSY_TERRAIN_HEALS 77
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#define VARIOUS_JUMP_IF_ROAR_FAILS 78
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#define VARIOUS_JUMP_IF_ROAR_FAILS 78
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#define VARIOUS_TRY_INSTRUCT 79
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#define VARIOUS_TRY_INSTRUCT 79
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#define VARIOUS_JUMP_IF_NOT_BERRY 80
|
#define VARIOUS_JUMP_IF_NOT_BERRY 80
|
||||||
#define VARIOUS_TRACE_ABILITY 81
|
#define VARIOUS_TRACE_ABILITY 81
|
||||||
#define VARIOUS_UPDATE_NICK 82
|
#define VARIOUS_UPDATE_NICK 82
|
||||||
#define VARIOUS_TRY_ILLUSION_OFF 83
|
#define VARIOUS_TRY_ILLUSION_OFF 83
|
||||||
#define VARIOUS_SET_SPRITEIGNORE0HP 84
|
#define VARIOUS_SET_SPRITEIGNORE0HP 84
|
||||||
#define VARIOUS_HANDLE_FORM_CHANGE 85
|
#define VARIOUS_HANDLE_FORM_CHANGE 85
|
||||||
#define VARIOUS_GET_STAT_VALUE 86
|
#define VARIOUS_GET_STAT_VALUE 86
|
||||||
#define VARIOUS_JUMP_IF_FULL_HP 87
|
#define VARIOUS_JUMP_IF_FULL_HP 87
|
||||||
#define VARIOUS_LOSE_TYPE 88
|
#define VARIOUS_LOSE_TYPE 88
|
||||||
#define VARIOUS_TRY_ACTIVATE_SOULHEART 89
|
#define VARIOUS_TRY_ACTIVATE_SOULHEART 89
|
||||||
#define VARIOUS_TRY_ACTIVATE_RECEIVER 90
|
#define VARIOUS_TRY_ACTIVATE_RECEIVER 90
|
||||||
#define VARIOUS_TRY_ACTIVATE_BEAST_BOOST 91
|
#define VARIOUS_TRY_ACTIVATE_BEAST_BOOST 91
|
||||||
#define VARIOUS_TRY_FRISK 92
|
#define VARIOUS_TRY_FRISK 92
|
||||||
#define VARIOUS_JUMP_IF_SHIELDS_DOWN_PROTECTED 93
|
#define VARIOUS_JUMP_IF_SHIELDS_DOWN_PROTECTED 93
|
||||||
#define VARIOUS_TRY_FAIRY_LOCK 94
|
#define VARIOUS_TRY_FAIRY_LOCK 94
|
||||||
#define VARIOUS_JUMP_IF_NO_ALLY 95
|
#define VARIOUS_JUMP_IF_NO_ALLY 95
|
||||||
#define VARIOUS_POISON_TYPE_IMMUNITY 96
|
#define VARIOUS_POISON_TYPE_IMMUNITY 96
|
||||||
#define VARIOUS_JUMP_IF_NO_HOLD_EFFECT 97
|
#define VARIOUS_JUMP_IF_NO_HOLD_EFFECT 97
|
||||||
#define VARIOUS_INFATUATE_WITH_BATTLER 98
|
#define VARIOUS_INFATUATE_WITH_BATTLER 98
|
||||||
#define VARIOUS_SET_LAST_USED_ITEM 99
|
#define VARIOUS_SET_LAST_USED_ITEM 99
|
||||||
#define VARIOUS_PARALYZE_TYPE_IMMUNITY 100
|
#define VARIOUS_PARALYZE_TYPE_IMMUNITY 100
|
||||||
#define VARIOUS_JUMP_IF_ABSENT 101
|
#define VARIOUS_JUMP_IF_ABSENT 101
|
||||||
#define VARIOUS_DESTROY_ABILITY_POPUP 102
|
#define VARIOUS_DESTROY_ABILITY_POPUP 102
|
||||||
#define VARIOUS_TOTEM_BOOST 103
|
#define VARIOUS_TOTEM_BOOST 103
|
||||||
#define VARIOUS_TRY_ACTIVATE_GRIM_NEIGH 104
|
#define VARIOUS_TRY_ACTIVATE_GRIM_NEIGH 104
|
||||||
#define VARIOUS_MOVEEND_ITEM_EFFECTS 105
|
#define VARIOUS_MOVEEND_ITEM_EFFECTS 105
|
||||||
#define VARIOUS_TERRAIN_SEED 106
|
#define VARIOUS_TERRAIN_SEED 106
|
||||||
#define VARIOUS_MAKE_INVISIBLE 107
|
#define VARIOUS_MAKE_INVISIBLE 107
|
||||||
#define VARIOUS_ROOM_SERVICE 108
|
#define VARIOUS_ROOM_SERVICE 108
|
||||||
#define VARIOUS_JUMP_IF_TERRAIN_AFFECTED 109
|
#define VARIOUS_JUMP_IF_TERRAIN_AFFECTED 109
|
||||||
#define VARIOUS_EERIE_SPELL_PP_REDUCE 110
|
#define VARIOUS_EERIE_SPELL_PP_REDUCE 110
|
||||||
#define VARIOUS_JUMP_IF_TEAM_HEALTHY 111
|
#define VARIOUS_JUMP_IF_TEAM_HEALTHY 111
|
||||||
#define VARIOUS_TRY_HEAL_QUARTER_HP 112
|
#define VARIOUS_TRY_HEAL_QUARTER_HP 112
|
||||||
#define VARIOUS_REMOVE_TERRAIN 113
|
#define VARIOUS_REMOVE_TERRAIN 113
|
||||||
#define VARIOUS_JUMP_IF_PRANKSTER_BLOCKED 114
|
#define VARIOUS_JUMP_IF_PRANKSTER_BLOCKED 114
|
||||||
#define VARIOUS_TRY_TO_CLEAR_PRIMAL_WEATHER 115
|
#define VARIOUS_TRY_TO_CLEAR_PRIMAL_WEATHER 115
|
||||||
#define VARIOUS_GET_ROTOTILLER_TARGETS 116
|
#define VARIOUS_GET_ROTOTILLER_TARGETS 116
|
||||||
#define VARIOUS_JUMP_IF_NOT_ROTOTILLER_AFFECTED 117
|
#define VARIOUS_JUMP_IF_NOT_ROTOTILLER_AFFECTED 117
|
||||||
#define VARIOUS_TRY_ACTIVATE_BATTLE_BOND 118
|
#define VARIOUS_TRY_ACTIVATE_BATTLE_BOND 118
|
||||||
#define VARIOUS_CONSUME_BERRY 119
|
#define VARIOUS_CONSUME_BERRY 119
|
||||||
#define VARIOUS_JUMP_IF_CANT_REVERT_TO_PRIMAL 120
|
#define VARIOUS_JUMP_IF_CANT_REVERT_TO_PRIMAL 120
|
||||||
#define VARIOUS_HANDLE_PRIMAL_REVERSION 121
|
#define VARIOUS_HANDLE_PRIMAL_REVERSION 121
|
||||||
#define VARIOUS_APPLY_PLASMA_FISTS 122
|
#define VARIOUS_APPLY_PLASMA_FISTS 122
|
||||||
#define VARIOUS_JUMP_IF_SPECIES 123
|
#define VARIOUS_JUMP_IF_SPECIES 123
|
||||||
#define VARIOUS_UPDATE_ABILITY_POPUP 124
|
#define VARIOUS_UPDATE_ABILITY_POPUP 124
|
||||||
#define VARIOUS_JUMP_IF_WEATHER_AFFECTED 125
|
#define VARIOUS_JUMP_IF_WEATHER_AFFECTED 125
|
||||||
#define VARIOUS_JUMP_IF_LEAF_GUARD_PROTECTED 126
|
#define VARIOUS_JUMP_IF_LEAF_GUARD_PROTECTED 126
|
||||||
#define VARIOUS_SET_ATTACKER_STICKY_WEB_USER 127
|
#define VARIOUS_SET_ATTACKER_STICKY_WEB_USER 127
|
||||||
#define VARIOUS_TRY_TO_APPLY_MIMICRY 128
|
#define VARIOUS_TRY_TO_APPLY_MIMICRY 128
|
||||||
#define VARIOUS_PHOTON_GEYSER_CHECK 129
|
#define VARIOUS_PHOTON_GEYSER_CHECK 129
|
||||||
#define VARIOUS_SHELL_SIDE_ARM_CHECK 130
|
#define VARIOUS_SHELL_SIDE_ARM_CHECK 130
|
||||||
#define VARIOUS_TRY_NO_RETREAT 131
|
#define VARIOUS_TRY_NO_RETREAT 131
|
||||||
#define VARIOUS_TRY_TAR_SHOT 132
|
#define VARIOUS_TRY_TAR_SHOT 132
|
||||||
#define VARIOUS_CAN_TAR_SHOT_WORK 133
|
#define VARIOUS_CAN_TAR_SHOT_WORK 133
|
||||||
#define VARIOUS_CHECK_POLTERGEIST 134
|
#define VARIOUS_CHECK_POLTERGEIST 134
|
||||||
#define VARIOUS_SET_OCTOLOCK 135
|
#define VARIOUS_SET_OCTOLOCK 135
|
||||||
#define VARIOUS_CUT_1_3_HP_RAISE_STATS 136
|
#define VARIOUS_CUT_1_3_HP_RAISE_STATS 136
|
||||||
#define VARIOUS_JUMP_IF_FLING_FAILS 137
|
#define VARIOUS_JUMP_IF_NO_FLING_POWER 137
|
||||||
#define VARIOUS_JUMP_IF_HOLD_EFFECT 138
|
#define VARIOUS_JUMP_IF_HOLD_EFFECT 138
|
||||||
#define VARIOUS_CURE_CERTAIN_STATUSES 139
|
#define VARIOUS_CURE_CERTAIN_STATUSES 139
|
||||||
#define VARIOUS_TRY_RESET_NEGATIVE_STAT_STAGES 140
|
#define VARIOUS_TRY_RESET_NEGATIVE_STAT_STAGES 140
|
||||||
|
#define VARIOUS_JUMP_IF_LAST_USED_ITEM_BERRY 141
|
||||||
|
#define VARIOUS_JUMP_IF_LAST_USED_ITEM_HOLD_EFFECT 142
|
||||||
|
#define VARIOUS_SAVE_BATTLER_ITEM 143
|
||||||
|
#define VARIOUS_RESTORE_BATTLER_ITEM 144
|
||||||
|
#define VARIOUS_BATTLER_ITEM_TO_LAST_USED_ITEM 145
|
||||||
|
|
||||||
// Cmd_manipulatedamage
|
// Cmd_manipulatedamage
|
||||||
#define DMG_CHANGE_SIGN 0
|
#define DMG_CHANGE_SIGN 0
|
||||||
|
@ -1414,6 +1414,19 @@ static void Cmd_attackcanceler(void)
|
|||||||
|
|
||||||
GET_MOVE_TYPE(gCurrentMove, moveType);
|
GET_MOVE_TYPE(gCurrentMove, moveType);
|
||||||
|
|
||||||
|
// Unnerve prevents a Pokémon holding a Berry from using Fling.
|
||||||
|
if (gCurrentMove == MOVE_FLING
|
||||||
|
&& GetBattlerAbility(gBattlerAttacker) == ABILITY_UNNERVE
|
||||||
|
&& ItemId_GetPocket(gLastUsedItem) == POCKET_BERRIES)
|
||||||
|
{
|
||||||
|
// Fling removes the item just before attackcanceler kicks in.
|
||||||
|
// This is done to work around an opponent using Protect/Detect.
|
||||||
|
gBattleMons[gBattlerAttacker].item = gLastUsedItem;
|
||||||
|
BattleScriptPushCursor();
|
||||||
|
gBattlescriptCurrInstr = BattleScript_ButItFailedAtkStringPpReduce;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
if (moveType == TYPE_FIRE
|
if (moveType == TYPE_FIRE
|
||||||
&& (gBattleWeather & WEATHER_RAIN_PRIMAL)
|
&& (gBattleWeather & WEATHER_RAIN_PRIMAL)
|
||||||
&& WEATHER_HAS_EFFECT
|
&& WEATHER_HAS_EFFECT
|
||||||
@ -9287,98 +9300,56 @@ static void Cmd_various(void)
|
|||||||
gBattlescriptCurrInstr += 7;
|
gBattlescriptCurrInstr += 7;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
case VARIOUS_JUMP_IF_FLING_FAILS:
|
case VARIOUS_JUMP_IF_NO_FLING_POWER:
|
||||||
#ifdef ITEM_EXPANSION
|
#ifdef ITEM_EXPANSION
|
||||||
if (!ItemId_GetFlingPower(gBattleMons[gActiveBattler].item))
|
if (!ItemId_GetFlingPower(gBattleMons[gActiveBattler].item))
|
||||||
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
|
||||||
else if (!CanBattlerGetOrLoseItem(gActiveBattler, gBattleMons[gActiveBattler].item))
|
|
||||||
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
|
|
||||||
#else
|
|
||||||
if (!CanBattlerGetOrLoseItem(gActiveBattler, gBattleMons[gActiveBattler].item))
|
|
||||||
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
|
|
||||||
#endif
|
|
||||||
else
|
else
|
||||||
|
#endif
|
||||||
gBattlescriptCurrInstr += 7;
|
gBattlescriptCurrInstr += 7;
|
||||||
return;
|
return;
|
||||||
case VARIOUS_JUMP_IF_HOLD_EFFECT:
|
|
||||||
if (GetBattlerHoldEffect(gActiveBattler, TRUE) == gBattlescriptCurrInstr[3])
|
|
||||||
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 4);
|
|
||||||
else
|
|
||||||
gBattlescriptCurrInstr += 8;
|
|
||||||
return;
|
|
||||||
case VARIOUS_CURE_CERTAIN_STATUSES:
|
case VARIOUS_CURE_CERTAIN_STATUSES:
|
||||||
|
// Check infatuation
|
||||||
if (gBattleMons[gActiveBattler].status2 & STATUS2_INFATUATION)
|
if (gBattleMons[gActiveBattler].status2 & STATUS2_INFATUATION)
|
||||||
{
|
{
|
||||||
gBattleMons[gActiveBattler].status2 &= ~(STATUS2_INFATUATION);
|
gBattleMons[gActiveBattler].status2 &= ~(STATUS2_INFATUATION);
|
||||||
gBattleMons[gActiveBattler].status2 = 0;
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_MENTALHERBCURE_INFATUATION; // STRINGID_TARGETGOTOVERINFATUATION
|
||||||
BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status2);
|
StringCopy(gBattleTextBuff1, gStatusConditionString_LoveJpn);
|
||||||
MarkBattlerForControllerExec(gActiveBattler);
|
|
||||||
PrepareStringBattle(STRINGID_TARGETGOTOVERINFATUATION, gActiveBattler);
|
|
||||||
gBattleCommunication[MSG_DISPLAY] = 1;
|
|
||||||
}
|
}
|
||||||
else if (gBattleMons[gActiveBattler].status2 & STATUS2_TORMENT)
|
// Check taunt
|
||||||
|
if (gDisableStructs[gActiveBattler].tauntTimer != 0)
|
||||||
{
|
{
|
||||||
gBattleMons[gActiveBattler].status2 &= ~(STATUS2_TORMENT);
|
gDisableStructs[gActiveBattler].tauntTimer = gDisableStructs[gActiveBattler].tauntTimer2 = 0;
|
||||||
gBattleMons[gActiveBattler].status2 = 0;
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_MENTALHERBCURE_TAUNT;
|
||||||
BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status2);
|
|
||||||
MarkBattlerForControllerExec(gActiveBattler);
|
|
||||||
// Swap gBattlerTarget and gBattlerAttacker so STRINGID_BUFFERENDS works correctly
|
|
||||||
gActiveBattler = gBattlerAttacker;
|
|
||||||
gBattlerAttacker = gBattlerTarget;
|
|
||||||
gBattlerTarget = gActiveBattler;
|
|
||||||
gHitMarker |= HITMARKER_SWAP_ATTACKER_TARGET;
|
|
||||||
PREPARE_MOVE_BUFFER(gBattleTextBuff1, MOVE_TORMENT);
|
|
||||||
PrepareStringBattle(STRINGID_BUFFERENDS, gActiveBattler);
|
|
||||||
gBattleCommunication[MSG_DISPLAY] = 1;
|
|
||||||
// Swap gBattlerTarget and gBattlerAttacker back
|
|
||||||
if (gHitMarker & HITMARKER_SWAP_ATTACKER_TARGET)
|
|
||||||
gHitMarker &= ~(HITMARKER_SWAP_ATTACKER_TARGET);
|
|
||||||
}
|
|
||||||
else if (gDisableStructs[gActiveBattler].tauntTimer != 0)
|
|
||||||
{
|
|
||||||
gDisableStructs[gActiveBattler].tauntTimer = 0;
|
|
||||||
// Swap gBattlerTarget and gBattlerAttacker so STRINGID_BUFFERENDS works correctly
|
|
||||||
gActiveBattler = gBattlerAttacker;
|
|
||||||
gBattlerAttacker = gBattlerTarget;
|
|
||||||
gBattlerTarget = gActiveBattler;
|
|
||||||
gHitMarker |= HITMARKER_SWAP_ATTACKER_TARGET;
|
|
||||||
PREPARE_MOVE_BUFFER(gBattleTextBuff1, MOVE_TAUNT);
|
PREPARE_MOVE_BUFFER(gBattleTextBuff1, MOVE_TAUNT);
|
||||||
PrepareStringBattle(STRINGID_BUFFERENDS, gActiveBattler);
|
|
||||||
gBattleCommunication[MSG_DISPLAY] = 1;
|
|
||||||
// Swap gBattlerTarget and gBattlerAttacker back
|
|
||||||
if (gHitMarker & HITMARKER_SWAP_ATTACKER_TARGET)
|
|
||||||
gHitMarker &= ~(HITMARKER_SWAP_ATTACKER_TARGET);
|
|
||||||
}
|
}
|
||||||
else if (gDisableStructs[gActiveBattler].encoreTimer)
|
// Check encore
|
||||||
|
if (gDisableStructs[gActiveBattler].encoreTimer != 0)
|
||||||
{
|
{
|
||||||
gDisableStructs[gActiveBattler].encoredMove = 0;
|
gDisableStructs[gActiveBattler].encoredMove = 0;
|
||||||
gDisableStructs[gActiveBattler].encoreTimer = 0;
|
gDisableStructs[gActiveBattler].encoreTimerStartValue = gDisableStructs[gActiveBattler].encoreTimer = 0;
|
||||||
// Swap gBattlerTarget and gBattlerAttacker so STRINGID_BUFFERENDS works correctly
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_MENTALHERBCURE_ENCORE; // STRINGID_PKMNENCOREENDED
|
||||||
gActiveBattler = gBattlerAttacker;
|
|
||||||
gBattlerAttacker = gBattlerTarget;
|
|
||||||
gBattlerTarget = gActiveBattler;
|
|
||||||
gHitMarker |= HITMARKER_SWAP_ATTACKER_TARGET;
|
|
||||||
PrepareStringBattle(STRINGID_PKMNENCOREENDED, gActiveBattler);
|
|
||||||
gBattleCommunication[MSG_DISPLAY] = 1;
|
|
||||||
// Swap gBattlerTarget and gBattlerAttacker back
|
|
||||||
if (gHitMarker & HITMARKER_SWAP_ATTACKER_TARGET)
|
|
||||||
gHitMarker &= ~(HITMARKER_SWAP_ATTACKER_TARGET);
|
|
||||||
}
|
}
|
||||||
else if (gDisableStructs[gActiveBattler].disableTimer)
|
// Check torment
|
||||||
|
if (gBattleMons[gActiveBattler].status2 & STATUS2_TORMENT)
|
||||||
{
|
{
|
||||||
gDisableStructs[gActiveBattler].disabledMove = 0;
|
gBattleMons[gActiveBattler].status2 &= ~(STATUS2_TORMENT);
|
||||||
// Swap gBattlerTarget and gBattlerAttacker so STRINGID_BUFFERENDS works correctly
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_MENTALHERBCURE_TORMENT;
|
||||||
gActiveBattler = gBattlerAttacker;
|
|
||||||
gBattlerAttacker = gBattlerTarget;
|
|
||||||
gBattlerTarget = gActiveBattler;
|
|
||||||
gHitMarker |= HITMARKER_SWAP_ATTACKER_TARGET;
|
|
||||||
PrepareStringBattle(STRINGID_PKMNMOVEDISABLEDNOMORE, gBattlerTarget);
|
|
||||||
gBattleCommunication[MSG_DISPLAY] = 1;
|
|
||||||
// Swap gBattlerTarget and gBattlerAttacker back
|
|
||||||
if (gHitMarker & HITMARKER_SWAP_ATTACKER_TARGET)
|
|
||||||
gHitMarker &= ~(HITMARKER_SWAP_ATTACKER_TARGET);
|
|
||||||
}
|
}
|
||||||
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 7);
|
// Check heal block
|
||||||
|
if (gStatuses3[gActiveBattler] & STATUS3_HEAL_BLOCK)
|
||||||
|
{
|
||||||
|
gStatuses3[gActiveBattler] &= ~(STATUS3_HEAL_BLOCK);
|
||||||
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_MENTALHERBCURE_HEALBLOCK;
|
||||||
|
}
|
||||||
|
// Check disable
|
||||||
|
if (gDisableStructs[gActiveBattler].disableTimer != 0)
|
||||||
|
{
|
||||||
|
gDisableStructs[gActiveBattler].disableTimer = gDisableStructs[gActiveBattler].disableTimerStartValue = 0;
|
||||||
|
gDisableStructs[gActiveBattler].disabledMove = 0;
|
||||||
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_MENTALHERBCURE_DISABLE;
|
||||||
|
}
|
||||||
|
gBattlescriptCurrInstr += 3;
|
||||||
return;
|
return;
|
||||||
case VARIOUS_TRY_RESET_NEGATIVE_STAT_STAGES:
|
case VARIOUS_TRY_RESET_NEGATIVE_STAT_STAGES:
|
||||||
gActiveBattler = gBattlerTarget;
|
gActiveBattler = gBattlerTarget;
|
||||||
@ -9387,6 +9358,27 @@ static void Cmd_various(void)
|
|||||||
gBattleMons[gActiveBattler].statStages[i] = DEFAULT_STAT_STAGE;
|
gBattleMons[gActiveBattler].statStages[i] = DEFAULT_STAT_STAGE;
|
||||||
gBattlescriptCurrInstr += 3;
|
gBattlescriptCurrInstr += 3;
|
||||||
return;
|
return;
|
||||||
|
case VARIOUS_JUMP_IF_LAST_USED_ITEM_BERRY:
|
||||||
|
if (ItemId_GetPocket(gLastUsedItem) == POCKET_BERRIES)
|
||||||
|
gBattlescriptCurrInstr += 7;
|
||||||
|
else
|
||||||
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
|
||||||
|
return;
|
||||||
|
case VARIOUS_JUMP_IF_LAST_USED_ITEM_HOLD_EFFECT:
|
||||||
|
if (ItemId_GetHoldEffect(gLastUsedItem) == gBattlescriptCurrInstr[3])
|
||||||
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 4);
|
||||||
|
else
|
||||||
|
gBattlescriptCurrInstr += 8;
|
||||||
|
return;
|
||||||
|
case VARIOUS_SAVE_BATTLER_ITEM:
|
||||||
|
gBattleResources->battleHistory->heldItems[gActiveBattler] = gBattleMons[gActiveBattler].item;
|
||||||
|
break;
|
||||||
|
case VARIOUS_RESTORE_BATTLER_ITEM:
|
||||||
|
gBattleMons[gActiveBattler].item = gBattleResources->battleHistory->heldItems[gActiveBattler];
|
||||||
|
break;
|
||||||
|
case VARIOUS_BATTLER_ITEM_TO_LAST_USED_ITEM:
|
||||||
|
gBattleMons[gActiveBattler].item = gLastUsedItem;
|
||||||
|
break;
|
||||||
} // End of switch (gBattlescriptCurrInstr[2])
|
} // End of switch (gBattlescriptCurrInstr[2])
|
||||||
|
|
||||||
gBattlescriptCurrInstr += 3;
|
gBattlescriptCurrInstr += 3;
|
||||||
|
Loading…
x
Reference in New Issue
Block a user