mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 11:44:17 +01:00
clear battle code and battlescripts
This commit is contained in:
parent
938d346b6d
commit
cc572f7c00
@ -163,7 +163,7 @@
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.4byte \param4
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.endm
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.macro jumpifstatus3 bank, status3, param2, param3
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.macro jumpifstatus3condition bank, status3, param2, param3
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.byte 0x21
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.byte \bank
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.4byte \status3
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@ -1253,3 +1253,19 @@
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.macro jumpifbyteequal byte1, byte2, jumpptr
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jumpifarrayequal \byte1, \byte2, 0x1, \jumpptr
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.endm
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.macro jumpifmove move, jumpptr
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jumpifhalfword EQUAL, gCurrentMove, \move, \jumpptr
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.endm
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.macro jumpifnotmove move, jumpptr
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jumpifhalfword NOT_EQUAL, gCurrentMove, \move, \jumpptr
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.endm
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.macro jumpifstatus3 bank, status, jumpptr
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jumpifstatus3condition \bank, \status, 0x0, \jumpptr
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.endm
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.macro jumpifnostatus3 bank, status, jumpptr
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jumpifstatus3condition \bank, \status, 0x1, \jumpptr
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.endm
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@ -246,8 +246,8 @@ BattleScript_EffectUnused83::
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BattleScript_EffectUnused8d::
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BattleScript_EffectUnusedA3::
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BattleScript_EffectHit::
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jumpifhalfword NOT_EQUAL, gCurrentMove, MOVE_SURF, BattleScript_HitFromAtkCanceler
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jumpifstatus3 TARGET, STATUS3_UNDERWATER, 0x1, BattleScript_HitFromAtkCanceler
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jumpifnotmove MOVE_SURF, BattleScript_HitFromAtkCanceler
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jumpifnostatus3 TARGET, STATUS3_UNDERWATER, BattleScript_HitFromAtkCanceler
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orword gHitMarker, HITMARKER_IGNORE_UNDERWATER
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setbyte sDMG_MULTIPLIER, 0x2
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BattleScript_HitFromAtkCanceler::
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@ -507,7 +507,7 @@ BattleScript_EffectStatUp::
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BattleScript_EffectStatUpAfterAtkCanceler::
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attackstring
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ppreduce
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statbuffchange 0x41, BattleScript_StatUpEnd
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statbuffchange AFFECTS_USER | 0x1, BattleScript_StatUpEnd
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jumpifbyte NOT_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_StatUpAttackAnim
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pause 0x20
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goto BattleScript_StatUpPrintString
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@ -611,7 +611,7 @@ BattleScript_EffectRoar::
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attackstring
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ppreduce
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jumpifability TARGET, ABILITY_SUCTION_CUPS, BattleScript_82DB5B9
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jumpifstatus3 TARGET, STATUS3_ROOTED, 0x0, BattleScript_82DB109
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jumpifstatus3 TARGET, STATUS3_ROOTED, BattleScript_82DB109
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accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON
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accuracycheck BattleScript_MoveMissedPause, ACC_CURR_MOVE
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jumpifword COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_ARENA, BattleScript_ButItFailed
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@ -808,7 +808,7 @@ BattleScript_82D9040::
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setbyte sANIM_TURN, 0x1
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clearstatusfromeffect ATTACKER
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orword gHitMarker, HITMARKER_NO_PPDEDUCT
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jumpifhalfword NOT_EQUAL, gCurrentMove, MOVE_SKY_ATTACK, BattleScript_HitFromAccCheck
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jumpifnotmove MOVE_SKY_ATTACK, BattleScript_HitFromAccCheck
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setmoveeffect EFFECT_FLINCH
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goto BattleScript_HitFromAccCheck
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@ -848,8 +848,8 @@ BattleScript_EffectDragonRage::
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goto BattleScript_HitFromAtkAnimation
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BattleScript_EffectTrap::
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jumpifhalfword NOT_EQUAL, gCurrentMove, MOVE_WHIRLPOOL, BattleScript_82D9105
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jumpifstatus3 TARGET, STATUS3_UNDERWATER, 0x1, BattleScript_82D9105
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jumpifnotmove MOVE_WHIRLPOOL, BattleScript_82D9105
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jumpifnostatus3 TARGET, STATUS3_UNDERWATER, BattleScript_82D9105
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orword gHitMarker, HITMARKER_IGNORE_UNDERWATER
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setbyte sDMG_MULTIPLIER, 0x2
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BattleScript_82D9105::
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@ -917,7 +917,7 @@ BattleScript_EffectFocusEnergy::
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BattleScript_EffectRecoil::
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setmoveeffect EFFECT_RECOIL_25 | AFFECTS_USER | CERTAIN
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jumpifhalfword NOT_EQUAL, gCurrentMove, MOVE_STRUGGLE, BattleScript_EffectHit
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jumpifnotmove MOVE_STRUGGLE, BattleScript_EffectHit
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incrementgamestat 0x1B
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goto BattleScript_EffectHit
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@ -1389,7 +1389,7 @@ BattleScript_EffectHealBell::
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waitanimation
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printfromtable gPartyStatusHealStringIds
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waitmessage 0x40
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jumpifhalfword NOT_EQUAL, gCurrentMove, MOVE_HEAL_BELL, BattleScript_82D96FE
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jumpifnotmove MOVE_HEAL_BELL, BattleScript_82D96FE
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jumpifbyte NO_COMMON_BITS, cMULTISTRING_CHOOSER, 0x1, BattleScript_82D96ED
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printstring STRINGID_PKMNSXBLOCKSY
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waitmessage 0x40
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@ -1517,17 +1517,17 @@ BattleScript_CurseTrySpeed::
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attackanimation
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waitanimation
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setstatchanger SPEED, 1, TRUE
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statbuffchange 0x41, BattleScript_CurseTryAttack
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statbuffchange AFFECTS_USER | 0x1, BattleScript_CurseTryAttack
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printfromtable gStatDownStringIds
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waitmessage 0x40
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BattleScript_CurseTryAttack::
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setstatchanger ATK, 1, FALSE
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statbuffchange 0x41, BattleScript_CurseTryDefence
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statbuffchange AFFECTS_USER | 0x1, BattleScript_CurseTryDefence
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printfromtable gStatUpStringIds
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waitmessage 0x40
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BattleScript_CurseTryDefence::
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setstatchanger DEF, 1, FALSE
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statbuffchange 0x41, BattleScript_CurseEnd
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statbuffchange AFFECTS_USER | 0x1, BattleScript_CurseEnd
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printfromtable gStatUpStringIds
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waitmessage 0x40
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BattleScript_CurseEnd::
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@ -1838,7 +1838,7 @@ BattleScript_EffectSkullBash::
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setbyte sTWOTURN_STRINGID, 0x2
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call BattleScriptFirstChargingTurn
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setstatchanger DEF, 1, FALSE
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statbuffchange 0x41, BattleScript_82D9C16
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statbuffchange AFFECTS_USER | 0x1, BattleScript_82D9C16
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jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_82D9C16
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setgraphicalstatchangevalues
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playanimation ATTACKER, ANIM_STATS_CHANGE, sANIM_ARG1
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@ -1848,7 +1848,7 @@ BattleScript_82D9C16::
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goto BattleScript_MoveEnd
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BattleScript_EffectTwister::
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jumpifstatus3 TARGET, STATUS3_ON_AIR, 0x1, BattleScript_82D9C35
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jumpifnostatus3 TARGET, STATUS3_ON_AIR, BattleScript_82D9C35
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orword gHitMarker, HITMARKER_IGNORE_ON_AIR
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setbyte sDMG_MULTIPLIER, 0x2
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BattleScript_82D9C35::
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@ -1862,7 +1862,7 @@ BattleScript_EffectEarthquake::
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selectfirstvalidtarget
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BattleScript_82D9C44::
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movevaluescleanup
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jumpifstatus3 TARGET, STATUS3_UNDERGROUND, 0x1, BattleScript_82D9C64
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jumpifnostatus3 TARGET, STATUS3_UNDERGROUND, BattleScript_82D9C64
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orword gHitMarker, HITMARKER_IGNORE_UNDERGROUND
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setbyte sDMG_MULTIPLIER, 0x2
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goto BattleScript_82D9C73
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@ -1918,13 +1918,13 @@ BattleScript_EffectFutureSight::
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goto BattleScript_MoveEnd
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BattleScript_EffectGust::
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jumpifstatus3 TARGET, STATUS3_ON_AIR, 0x1, BattleScript_EffectHit
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jumpifnostatus3 TARGET, STATUS3_ON_AIR, BattleScript_EffectHit
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orword gHitMarker, HITMARKER_IGNORE_ON_AIR
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setbyte sDMG_MULTIPLIER, 0x2
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goto BattleScript_EffectHit
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BattleScript_EffectStomp::
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jumpifstatus3 TARGET, STATUS3_MINIMIZED, 0x1, BattleScript_82D9C35
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jumpifnostatus3 TARGET, STATUS3_MINIMIZED, BattleScript_82D9C35
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setbyte sDMG_MULTIPLIER, 0x2
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goto BattleScript_82D9C35
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@ -2002,9 +2002,9 @@ BattleScript_BeatUpEnd::
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BattleScript_EffectSemiInvulnerable::
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jumpifstatus2 ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_SecondTurnSemiInvulnerable
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jumpifword COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING, BattleScript_SecondTurnSemiInvulnerable
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jumpifhalfword EQUAL, gCurrentMove, MOVE_FLY, BattleScript_FirstTurnFly
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jumpifhalfword EQUAL, gCurrentMove, MOVE_DIVE, BattleScript_FirstTurnDive
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jumpifhalfword EQUAL, gCurrentMove, MOVE_BOUNCE, BattleScript_FirstTurnBounce
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jumpifmove MOVE_FLY, BattleScript_FirstTurnFly
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jumpifmove MOVE_DIVE, BattleScript_FirstTurnDive
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jumpifmove MOVE_BOUNCE, BattleScript_FirstTurnBounce
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setbyte sTWOTURN_STRINGID, 0x5
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goto BattleScript_FirstTurnSemiInvulnerable
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@ -2029,7 +2029,7 @@ BattleScript_SecondTurnSemiInvulnerable::
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setbyte sANIM_TURN, 0x1
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clearstatusfromeffect ATTACKER
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orword gHitMarker, HITMARKER_NO_PPDEDUCT
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jumpifhalfword NOT_EQUAL, gCurrentMove, MOVE_BOUNCE, BattleScript_82D9EA3
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jumpifnotmove MOVE_BOUNCE, BattleScript_82D9EA3
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setmoveeffect EFFECT_PARALYSIS
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BattleScript_82D9EA3::
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accuracycheck BattleScript_SemiInvulnerableMiss, ACC_CURR_MOVE
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@ -2046,7 +2046,7 @@ BattleScript_EffectDefenseCurl::
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ppreduce
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setdefensecurlbit
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setstatchanger DEF, 1, FALSE
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statbuffchange 0x41, BattleScript_82D9ED3
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statbuffchange AFFECTS_USER | 0x1, BattleScript_82D9ED3
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jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_StatUpPrintString
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attackanimation
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waitanimation
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@ -2724,13 +2724,13 @@ BattleScript_82DA5F8::
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setbyte sFIELD_1B, 0x0
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playstatchangeanimation ATTACKER, 0x24, 0x0
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setstatchanger DEF, 1, FALSE
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statbuffchange 0x41, BattleScript_82DA623
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statbuffchange AFFECTS_USER | 0x1, BattleScript_82DA623
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jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_82DA623
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printfromtable gStatUpStringIds
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waitmessage 0x40
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BattleScript_82DA623::
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setstatchanger SPDEF, 1, FALSE
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statbuffchange 0x41, BattleScript_82DA642
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statbuffchange AFFECTS_USER | 0x1, BattleScript_82DA642
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jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_82DA642
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printfromtable gStatUpStringIds
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waitmessage 0x40
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@ -2753,13 +2753,13 @@ BattleScript_82DA66A::
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setbyte sFIELD_1B, 0x0
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playstatchangeanimation ATTACKER, 0x6, 0x0
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setstatchanger ATK, 1, FALSE
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statbuffchange 0x41, BattleScript_82DA695
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statbuffchange AFFECTS_USER | 0x1, BattleScript_82DA695
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jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_82DA695
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printfromtable gStatUpStringIds
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waitmessage 0x40
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BattleScript_82DA695::
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setstatchanger DEF, 1, FALSE
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statbuffchange 0x41, BattleScript_82DA6B4
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statbuffchange AFFECTS_USER | 0x1, BattleScript_82DA6B4
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jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_82DA6B4
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printfromtable gStatUpStringIds
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waitmessage 0x40
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@ -2778,13 +2778,13 @@ BattleScript_82DA6CE::
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setbyte sFIELD_1B, 0x0
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playstatchangeanimation ATTACKER, 0x30, 0x0
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setstatchanger SPATK, 1, FALSE
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statbuffchange 0x41, BattleScript_82DA6F9
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statbuffchange AFFECTS_USER | 0x1, BattleScript_82DA6F9
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jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_82DA6F9
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printfromtable gStatUpStringIds
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waitmessage 0x40
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BattleScript_82DA6F9::
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setstatchanger SPDEF, 1, FALSE
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statbuffchange 0x41, BattleScript_82DA718
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statbuffchange AFFECTS_USER | 0x1, BattleScript_82DA718
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jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_82DA718
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printfromtable gStatUpStringIds
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waitmessage 0x40
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@ -2810,13 +2810,13 @@ BattleScript_82DA746::
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setbyte sFIELD_1B, 0x0
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playstatchangeanimation ATTACKER, 0xA, 0x0
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setstatchanger ATK, 1, FALSE
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statbuffchange 0x41, BattleScript_82DA771
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statbuffchange AFFECTS_USER | 0x1, BattleScript_82DA771
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jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_82DA771
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printfromtable gStatUpStringIds
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waitmessage 0x40
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BattleScript_82DA771::
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setstatchanger SPEED, 1, FALSE
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statbuffchange 0x41, BattleScript_82DA790
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statbuffchange AFFECTS_USER | 0x1, BattleScript_82DA790
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jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_82DA790
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printfromtable gStatUpStringIds
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waitmessage 0x40
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@ -3493,27 +3493,27 @@ BattleScript_82DAF54::
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setbyte sFIELD_1B, 0x0
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playstatchangeanimation ATTACKER, 0x3E, 0x0
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setstatchanger ATK, 1, FALSE
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statbuffchange 0x41, BattleScript_82DAF72
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statbuffchange AFFECTS_USER | 0x1, BattleScript_82DAF72
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printfromtable gStatUpStringIds
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waitmessage 0x40
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BattleScript_82DAF72::
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setstatchanger DEF, 1, FALSE
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statbuffchange 0x41, BattleScript_82DAF86
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statbuffchange AFFECTS_USER | 0x1, BattleScript_82DAF86
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printfromtable gStatUpStringIds
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waitmessage 0x40
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BattleScript_82DAF86::
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setstatchanger SPEED, 1, FALSE
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statbuffchange 0x41, BattleScript_82DAF9A
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statbuffchange AFFECTS_USER | 0x1, BattleScript_82DAF9A
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printfromtable gStatUpStringIds
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waitmessage 0x40
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BattleScript_82DAF9A::
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setstatchanger SPATK, 1, FALSE
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statbuffchange 0x41, BattleScript_82DAFAE
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statbuffchange AFFECTS_USER | 0x1, BattleScript_82DAFAE
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printfromtable gStatUpStringIds
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waitmessage 0x40
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BattleScript_82DAFAE::
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setstatchanger SPDEF, 1, FALSE
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statbuffchange 0x41, BattleScript_82DAFC2
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statbuffchange AFFECTS_USER | 0x1, BattleScript_82DAFC2
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printfromtable gStatUpStringIds
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waitmessage 0x40
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BattleScript_82DAFC2::
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@ -3664,14 +3664,14 @@ BattleScript_AtkDefDown::
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playstatchangeanimation ATTACKER, 0x6, 0xD
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playstatchangeanimation ATTACKER, 0x2, 0x9
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setstatchanger ATK, 1, TRUE
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statbuffchange 0xC1, BattleScript_82DB144
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statbuffchange AFFECTS_USER | CERTAIN | 0x1, BattleScript_82DB144
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jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_82DB144
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printfromtable gStatDownStringIds
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waitmessage 0x40
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BattleScript_82DB144::
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playstatchangeanimation ATTACKER, 0x4, 0x9
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setstatchanger DEF, 1, TRUE
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statbuffchange 0xC1, BattleScript_82DB167
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statbuffchange AFFECTS_USER | CERTAIN | 0x1, BattleScript_82DB167
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jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_82DB167
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printfromtable gStatDownStringIds
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waitmessage 0x40
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@ -3737,7 +3737,7 @@ BattleScript_SAtkDown2::
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setbyte sFIELD_1B, 0x0
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playstatchangeanimation ATTACKER, 0x10, 0xB
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setstatchanger SPATK, 2, TRUE
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statbuffchange 0xC1, BattleScript_82DB1FE
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statbuffchange AFFECTS_USER | CERTAIN | 0x1, BattleScript_82DB1FE
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jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_82DB1FE
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printfromtable gStatDownStringIds
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waitmessage 0x40
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@ -3974,7 +3974,7 @@ BattleScript_MoveEffectConfusion::
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return
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BattleScript_MoveEffectRecoil33::
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jumpifhalfword EQUAL, gCurrentMove, MOVE_STRUGGLE, BattleScript_DoRecoil33
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jumpifmove MOVE_STRUGGLE, BattleScript_DoRecoil33
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jumpifability ATTACKER, ABILITY_ROCK_HEAD, BattleScript_Recoil33End
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BattleScript_DoRecoil33::
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orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
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@ -4450,7 +4450,7 @@ BattleScript_BerryConfuseHealEnd2::
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BattleScript_BerryStatRaiseEnd2::
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playanimation ATTACKER, ANIM_ITEM_EFFECT, NULL
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statbuffchange 0x41, BattleScript_82DB85B
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statbuffchange AFFECTS_USER | 0x1, BattleScript_82DB85B
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BattleScript_82DB85B::
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setbyte cMULTISTRING_CHOOSER, 0x4
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call BattleScript_StatUp
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@ -837,9 +837,10 @@ extern struct BattleStruct* gBattleStruct;
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#define GET_STAT_BUFF_VALUE(n)(((n >> 4) & 7)) // 0x10, 0x20, 0x40
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#define STAT_BUFF_NEGATIVE 0x80 // 0x80, the sign bit
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#define SET_STAT_BUFF_ID(n)((n & 0xF))
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#define SET_STAT_BUFF_VALUE(n)(((s8)(((s8)(n) << 4)) & 0xF0))
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#define SET_STATCHANGER(statId, stage, goesDown)(gBattleScripting.statChanger = (statId) + (stage << 4) + (goesDown << 7))
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struct BattleScripting
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{
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s32 painSplitHp;
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@ -74,6 +74,14 @@
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#define B_BUFF_PLACEHOLDER_BEGIN 0xFD
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#define B_BUFF_EOS 0xFF
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#define PREPARE_FLAVOUR_BUFFER(textVar, flavourId) \
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{ \
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textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
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textVar[1] = B_BUFF_NEGATIVE_FLAVOUR; \
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textVar[2] = flavourId; \
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textVar[3] = B_BUFF_EOS; \
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}
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#define PREPARE_STAT_BUFFER(textVar, statId) \
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{ \
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textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
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@ -214,7 +214,7 @@ static void atk1D_jumpifstatus2(void);
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static void atk1E_jumpifability(void);
|
||||
static void atk1F_jumpifsideaffecting(void);
|
||||
static void atk20_jumpifstat(void);
|
||||
static void atk21_jumpifstatus3(void);
|
||||
static void atk21_jumpifstatus3condition(void);
|
||||
static void atk22_jumpiftype(void);
|
||||
static void atk23_getexp(void);
|
||||
static void atk24(void);
|
||||
@ -466,7 +466,7 @@ void (* const gBattleScriptingCommandsTable[])(void) =
|
||||
atk1E_jumpifability,
|
||||
atk1F_jumpifsideaffecting,
|
||||
atk20_jumpifstat,
|
||||
atk21_jumpifstatus3,
|
||||
atk21_jumpifstatus3condition,
|
||||
atk22_jumpiftype,
|
||||
atk23_getexp,
|
||||
atk24,
|
||||
@ -3314,10 +3314,10 @@ static void atk20_jumpifstat(void)
|
||||
gBattlescriptCurrInstr += 9;
|
||||
}
|
||||
|
||||
static void atk21_jumpifstatus3(void)
|
||||
static void atk21_jumpifstatus3condition(void)
|
||||
{
|
||||
u32 flags;
|
||||
const u8* jumpPtr;
|
||||
const u8 *jumpPtr;
|
||||
|
||||
gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
|
||||
flags = BS2ScriptRead32(gBattlescriptCurrInstr + 2);
|
||||
@ -7557,9 +7557,9 @@ static void atk88_negativedamage(void)
|
||||
gBattlescriptCurrInstr++;
|
||||
}
|
||||
|
||||
static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8* BS_ptr)
|
||||
static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr)
|
||||
{
|
||||
bool8 certain = 0;
|
||||
bool8 certain = FALSE;
|
||||
bool8 notProtectAffected = FALSE;
|
||||
u32 index;
|
||||
|
||||
@ -7667,15 +7667,15 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8* BS_ptr)
|
||||
if (statValue == -2)
|
||||
{
|
||||
gBattleTextBuff2[1] = B_BUFF_STRING;
|
||||
gBattleTextBuff2[2] = 0xD3; // harshly
|
||||
gBattleTextBuff2[3] = 0xD3 >> 8;
|
||||
gBattleTextBuff2[2] = STRINGID_STATHARSHLY;
|
||||
gBattleTextBuff2[3] = STRINGID_STATHARSHLY >> 8;
|
||||
index = 4;
|
||||
}
|
||||
gBattleTextBuff2[index] = B_BUFF_STRING;
|
||||
index++;
|
||||
gBattleTextBuff2[index] = 0xD4; // fell
|
||||
gBattleTextBuff2[index] = STRINGID_STATFELL;
|
||||
index++;
|
||||
gBattleTextBuff2[index] = 0xD4 >> 8;
|
||||
gBattleTextBuff2[index] = STRINGID_STATFELL >> 8;
|
||||
index++;
|
||||
gBattleTextBuff2[index] = B_BUFF_EOS;
|
||||
|
||||
@ -7694,15 +7694,15 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8* BS_ptr)
|
||||
if (statValue == 2)
|
||||
{
|
||||
gBattleTextBuff2[1] = B_BUFF_STRING;
|
||||
gBattleTextBuff2[2] = 0xD1; // sharply
|
||||
gBattleTextBuff2[3] = 0xD1 >> 8;
|
||||
gBattleTextBuff2[2] = STRINGID_STATSHARPLY;
|
||||
gBattleTextBuff2[3] = STRINGID_STATSHARPLY >> 8;
|
||||
index = 4;
|
||||
}
|
||||
gBattleTextBuff2[index] = B_BUFF_STRING;
|
||||
index++;
|
||||
gBattleTextBuff2[index] = 0xD2; // rose
|
||||
gBattleTextBuff2[index] = STRINGID_STATROSE;
|
||||
index++;
|
||||
gBattleTextBuff2[index] = 0xD2 >> 8;
|
||||
gBattleTextBuff2[index] = STRINGID_STATROSE >> 8;
|
||||
index++;
|
||||
gBattleTextBuff2[index] = B_BUFF_EOS;
|
||||
|
||||
|
@ -14,6 +14,7 @@
|
||||
#include "text.h"
|
||||
#include "string_util.h"
|
||||
#include "battle_message.h"
|
||||
#include "battle_string_ids.h"
|
||||
#include "battle_ai_script_commands.h"
|
||||
#include "battle_controllers.h"
|
||||
#include "event_data.h"
|
||||
@ -2615,7 +2616,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
|
||||
gBattleStruct->moneyMultiplier = 2;
|
||||
break;
|
||||
case HOLD_EFFECT_RESTORE_STATS:
|
||||
for (i = 0; i < 8; i++)
|
||||
for (i = 0; i < BATTLE_STATS_NO; i++)
|
||||
{
|
||||
if (gBattleMons[bank].statStages[i] < 6)
|
||||
{
|
||||
@ -2652,19 +2653,19 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
|
||||
case HOLD_EFFECT_RESTORE_PP:
|
||||
if (!moveTurn)
|
||||
{
|
||||
struct Pokemon* poke;
|
||||
struct Pokemon *mon;
|
||||
u8 ppBonuses;
|
||||
u16 move;
|
||||
|
||||
if (GetBankSide(bank) == SIDE_PLAYER)
|
||||
poke = &gPlayerParty[gBattlePartyID[bank]];
|
||||
mon = &gPlayerParty[gBattlePartyID[bank]];
|
||||
else
|
||||
poke = &gEnemyParty[gBattlePartyID[bank]];
|
||||
mon = &gEnemyParty[gBattlePartyID[bank]];
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
move = GetMonData(poke, MON_DATA_MOVE1 + i);
|
||||
changedPP = GetMonData(poke, MON_DATA_PP1 + i);
|
||||
ppBonuses = GetMonData(poke, MON_DATA_PP_BONUSES);
|
||||
move = GetMonData(mon, MON_DATA_MOVE1 + i);
|
||||
changedPP = GetMonData(mon, MON_DATA_PP1 + i);
|
||||
ppBonuses = GetMonData(mon, MON_DATA_PP_BONUSES);
|
||||
if (move && changedPP == 0)
|
||||
break;
|
||||
}
|
||||
@ -2675,11 +2676,9 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
|
||||
changedPP = maxPP;
|
||||
else
|
||||
changedPP = changedPP + bankQuality;
|
||||
gBattleTextBuff1[0] = 0xFD;
|
||||
gBattleTextBuff1[1] = 2;
|
||||
gBattleTextBuff1[2] = move;
|
||||
gBattleTextBuff1[3] = move >> 8;
|
||||
gBattleTextBuff1[4] = 0xFF;
|
||||
|
||||
PREPARE_MOVE_BUFFER(gBattleTextBuff1, move);
|
||||
|
||||
BattleScriptExecute(BattleScript_BerryPPHealEnd2);
|
||||
EmitSetMonData(0, i + REQUEST_PPMOVE1_BATTLE, 0, 1, &changedPP);
|
||||
MarkBufferBankForExecution(gActiveBank);
|
||||
@ -2688,7 +2687,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
|
||||
}
|
||||
break;
|
||||
case HOLD_EFFECT_RESTORE_STATS:
|
||||
for (i = 0; i < 8; i++)
|
||||
for (i = 0; i < BATTLE_STATS_NO; i++)
|
||||
{
|
||||
if (gBattleMons[bank].statStages[i] < 6)
|
||||
{
|
||||
@ -2722,10 +2721,8 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
|
||||
case HOLD_EFFECT_CONFUSE_SPICY:
|
||||
if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / 2 && !moveTurn)
|
||||
{
|
||||
gBattleTextBuff1[0] = 0xFD;
|
||||
gBattleTextBuff1[1] = 8;
|
||||
gBattleTextBuff1[2] = FLAVOR_SPICY;
|
||||
gBattleTextBuff1[3] = EOS;
|
||||
PREPARE_FLAVOUR_BUFFER(gBattleTextBuff1, FLAVOR_SPICY);
|
||||
|
||||
gBattleMoveDamage = gBattleMons[bank].maxHP / bankQuality;
|
||||
if (gBattleMoveDamage == 0)
|
||||
gBattleMoveDamage = 1;
|
||||
@ -2742,10 +2739,8 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
|
||||
case HOLD_EFFECT_CONFUSE_DRY:
|
||||
if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / 2 && !moveTurn)
|
||||
{
|
||||
gBattleTextBuff1[0] = 0xFD;
|
||||
gBattleTextBuff1[1] = 8;
|
||||
gBattleTextBuff1[2] = FLAVOR_DRY;
|
||||
gBattleTextBuff1[3] = EOS;
|
||||
PREPARE_FLAVOUR_BUFFER(gBattleTextBuff1, FLAVOR_DRY);
|
||||
|
||||
gBattleMoveDamage = gBattleMons[bank].maxHP / bankQuality;
|
||||
if (gBattleMoveDamage == 0)
|
||||
gBattleMoveDamage = 1;
|
||||
@ -2762,10 +2757,8 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
|
||||
case HOLD_EFFECT_CONFUSE_SWEET:
|
||||
if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / 2 && !moveTurn)
|
||||
{
|
||||
gBattleTextBuff1[0] = 0xFD;
|
||||
gBattleTextBuff1[1] = 8;
|
||||
gBattleTextBuff1[2] = FLAVOR_SWEET;
|
||||
gBattleTextBuff1[3] = EOS;
|
||||
PREPARE_FLAVOUR_BUFFER(gBattleTextBuff1, FLAVOR_SWEET);
|
||||
|
||||
gBattleMoveDamage = gBattleMons[bank].maxHP / bankQuality;
|
||||
if (gBattleMoveDamage == 0)
|
||||
gBattleMoveDamage = 1;
|
||||
@ -2782,10 +2775,8 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
|
||||
case HOLD_EFFECT_CONFUSE_BITTER:
|
||||
if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / 2 && !moveTurn)
|
||||
{
|
||||
gBattleTextBuff1[0] = 0xFD;
|
||||
gBattleTextBuff1[1] = 8;
|
||||
gBattleTextBuff1[2] = FLAVOR_BITTER;
|
||||
gBattleTextBuff1[3] = EOS;
|
||||
PREPARE_FLAVOUR_BUFFER(gBattleTextBuff1, FLAVOR_BITTER);
|
||||
|
||||
gBattleMoveDamage = gBattleMons[bank].maxHP / bankQuality;
|
||||
if (gBattleMoveDamage == 0)
|
||||
gBattleMoveDamage = 1;
|
||||
@ -2802,10 +2793,8 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
|
||||
case HOLD_EFFECT_CONFUSE_SOUR:
|
||||
if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / 2 && !moveTurn)
|
||||
{
|
||||
gBattleTextBuff1[0] = 0xFD;
|
||||
gBattleTextBuff1[1] = 8;
|
||||
gBattleTextBuff1[2] = FLAVOR_SOUR;
|
||||
gBattleTextBuff1[3] = EOS;
|
||||
PREPARE_FLAVOUR_BUFFER(gBattleTextBuff1, FLAVOR_SOUR);
|
||||
|
||||
gBattleMoveDamage = gBattleMons[bank].maxHP / bankQuality;
|
||||
if (gBattleMoveDamage == 0)
|
||||
gBattleMoveDamage = 1;
|
||||
@ -2823,19 +2812,11 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
|
||||
case HOLD_EFFECT_ATTACK_UP:
|
||||
if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / bankQuality && !moveTurn && gBattleMons[bank].statStages[STAT_STAGE_ATK] < 0xC)
|
||||
{
|
||||
gBattleTextBuff1[0] = 0xFD;
|
||||
gBattleTextBuff1[1] = 5;
|
||||
gBattleTextBuff1[2] = STAT_STAGE_ATK;
|
||||
gBattleTextBuff1[3] = EOS;
|
||||
|
||||
gBattleTextBuff2[0] = 0xFD;
|
||||
gBattleTextBuff2[1] = 0;
|
||||
gBattleTextBuff2[2] = 0xD2;
|
||||
gBattleTextBuff2[3] = 0xD2 >> 8;
|
||||
gBattleTextBuff2[4] = EOS;
|
||||
PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_STAGE_ATK);
|
||||
PREPARE_STRING_BUFFER(gBattleTextBuff2, STRINGID_STATROSE);
|
||||
|
||||
gEffectBank = bank;
|
||||
gBattleScripting.statChanger = 0x10 + STAT_STAGE_ATK;
|
||||
SET_STATCHANGER(STAT_STAGE_ATK, 1, FALSE);
|
||||
gBattleScripting.animArg1 = 0xE + STAT_STAGE_ATK;
|
||||
gBattleScripting.animArg2 = 0;
|
||||
BattleScriptExecute(BattleScript_BerryStatRaiseEnd2);
|
||||
@ -2845,13 +2826,10 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
|
||||
case HOLD_EFFECT_DEFENSE_UP:
|
||||
if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / bankQuality && !moveTurn && gBattleMons[bank].statStages[STAT_STAGE_DEF] < 0xC)
|
||||
{
|
||||
gBattleTextBuff1[0] = 0xFD;
|
||||
gBattleTextBuff1[1] = 5;
|
||||
gBattleTextBuff1[2] = STAT_STAGE_DEF;
|
||||
gBattleTextBuff1[3] = EOS;
|
||||
PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_STAGE_DEF);
|
||||
|
||||
gEffectBank = bank;
|
||||
gBattleScripting.statChanger = 0x10 + STAT_STAGE_DEF;
|
||||
SET_STATCHANGER(STAT_STAGE_DEF, 1, FALSE);
|
||||
gBattleScripting.animArg1 = 0xE + STAT_STAGE_DEF;
|
||||
gBattleScripting.animArg2 = 0;
|
||||
BattleScriptExecute(BattleScript_BerryStatRaiseEnd2);
|
||||
@ -2861,13 +2839,10 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
|
||||
case HOLD_EFFECT_SPEED_UP:
|
||||
if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / bankQuality && !moveTurn && gBattleMons[bank].statStages[STAT_STAGE_SPEED] < 0xC)
|
||||
{
|
||||
gBattleTextBuff1[0] = 0xFD;
|
||||
gBattleTextBuff1[1] = 5;
|
||||
gBattleTextBuff1[2] = STAT_STAGE_SPEED;
|
||||
gBattleTextBuff1[3] = EOS;
|
||||
PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_STAGE_SPEED);
|
||||
|
||||
gEffectBank = bank;
|
||||
gBattleScripting.statChanger = 0x10 + STAT_STAGE_SPEED;
|
||||
SET_STATCHANGER(STAT_STAGE_SPEED, 1, FALSE);
|
||||
gBattleScripting.animArg1 = 0xE + STAT_STAGE_SPEED;
|
||||
gBattleScripting.animArg2 = 0;
|
||||
BattleScriptExecute(BattleScript_BerryStatRaiseEnd2);
|
||||
@ -2877,13 +2852,10 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
|
||||
case HOLD_EFFECT_SP_ATTACK_UP:
|
||||
if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / bankQuality && !moveTurn && gBattleMons[bank].statStages[STAT_STAGE_SPATK] < 0xC)
|
||||
{
|
||||
gBattleTextBuff1[0] = 0xFD;
|
||||
gBattleTextBuff1[1] = 5;
|
||||
gBattleTextBuff1[2] = STAT_STAGE_SPATK;
|
||||
gBattleTextBuff1[3] = EOS;
|
||||
PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_STAGE_SPATK);
|
||||
|
||||
gEffectBank = bank;
|
||||
gBattleScripting.statChanger = 0x10 + STAT_STAGE_SPATK;
|
||||
SET_STATCHANGER(STAT_STAGE_SPATK, 1, FALSE);
|
||||
gBattleScripting.animArg1 = 0xE + STAT_STAGE_SPATK;
|
||||
gBattleScripting.animArg2 = 0;
|
||||
BattleScriptExecute(BattleScript_BerryStatRaiseEnd2);
|
||||
@ -2893,13 +2865,10 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
|
||||
case HOLD_EFFECT_SP_DEFENSE_UP:
|
||||
if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / bankQuality && !moveTurn && gBattleMons[bank].statStages[STAT_STAGE_SPDEF] < 0xC)
|
||||
{
|
||||
gBattleTextBuff1[0] = 0xFD;
|
||||
gBattleTextBuff1[1] = 5;
|
||||
gBattleTextBuff1[2] = STAT_STAGE_SPDEF;
|
||||
gBattleTextBuff1[3] = EOS;
|
||||
PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_STAGE_SPDEF);
|
||||
|
||||
gEffectBank = bank;
|
||||
gBattleScripting.statChanger = 0x10 + STAT_STAGE_SPDEF;
|
||||
SET_STATCHANGER(STAT_STAGE_SPDEF, 1, FALSE);
|
||||
gBattleScripting.animArg1 = 0xE + STAT_STAGE_SPDEF;
|
||||
gBattleScripting.animArg2 = 0;
|
||||
BattleScriptExecute(BattleScript_BerryStatRaiseEnd2);
|
||||
@ -2929,22 +2898,19 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
|
||||
i = Random() % 5;
|
||||
} while (gBattleMons[bank].statStages[STAT_STAGE_ATK + i] == 0xC);
|
||||
|
||||
gBattleTextBuff1[0] = 0xFD;
|
||||
gBattleTextBuff1[1] = 5;
|
||||
gBattleTextBuff1[2] = i + 1;
|
||||
gBattleTextBuff1[3] = EOS;
|
||||
PREPARE_STAT_BUFFER(gBattleTextBuff1, i + 1);
|
||||
|
||||
gBattleTextBuff2[0] = 0xFD;
|
||||
gBattleTextBuff2[1] = 0;
|
||||
gBattleTextBuff2[2] = 0xD1;
|
||||
gBattleTextBuff2[3] = 0xD1 >> 8;
|
||||
gBattleTextBuff2[4] = 0;
|
||||
gBattleTextBuff2[5] = 0xD2;
|
||||
gBattleTextBuff2[6] = 0xD2 >> 8;
|
||||
gBattleTextBuff2[0] = B_BUFF_PLACEHOLDER_BEGIN;
|
||||
gBattleTextBuff2[1] = B_BUFF_STRING;
|
||||
gBattleTextBuff2[2] = STRINGID_STATSHARPLY;
|
||||
gBattleTextBuff2[3] = STRINGID_STATSHARPLY >> 8;
|
||||
gBattleTextBuff2[4] = B_BUFF_STRING;
|
||||
gBattleTextBuff2[5] = STRINGID_STATROSE;
|
||||
gBattleTextBuff2[6] = STRINGID_STATROSE >> 8;
|
||||
gBattleTextBuff2[7] = EOS;
|
||||
|
||||
gEffectBank = bank;
|
||||
gBattleScripting.statChanger = 0x21 + i;
|
||||
SET_STATCHANGER(i + 1, 2, FALSE);
|
||||
gBattleScripting.animArg1 = 0x21 + i + 6;
|
||||
gBattleScripting.animArg2 = 0;
|
||||
BattleScriptExecute(BattleScript_BerryStatRaiseEnd2);
|
||||
@ -3197,7 +3163,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
|
||||
}
|
||||
break;
|
||||
case HOLD_EFFECT_RESTORE_STATS:
|
||||
for (i = 0; i < 8; i++)
|
||||
for (i = 0; i < BATTLE_STATS_NO; i++)
|
||||
{
|
||||
if (gBattleMons[bank].statStages[i] < 6)
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user