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https://github.com/Ninjdai1/pokeemerald.git
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Made Reflect Type handle 3rd types (#3303)
* Made Reflect Type handle 3rd types Misc: -Turned VARIOUS_TRY_REFLECT_TYPE into a callnative (BS_TryReflectType) -Introduced a macro to to check for typeless Pokémon (Pokémon who have Mystery in all 3 type slots) in battle. -Made the new BS_TryReflectType take into account the forms for Arceus and Silvally, rather than just their default form.
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@ -1456,6 +1456,11 @@
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.4byte \jumpInstr
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.endm
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.macro tryreflecttype failInstr:req
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callnative BS_TryReflectType
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.4byte \failInstr
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.endm
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@ various command changed to more readable macros
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.macro cancelmultiturnmoves battler:req
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various \battler, VARIOUS_CANCEL_MULTI_TURN_MOVES
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@ -1686,11 +1691,6 @@
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.4byte \failInstr
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.endm
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.macro tryreflecttype failInstr:req
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various BS_ATTACKER, VARIOUS_TRY_REFLECT_TYPE
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.4byte \failInstr
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.endm
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.macro trysoak failInstr:req
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various BS_ATTACKER, VARIOUS_TRY_SOAK
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.4byte \failInstr
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@ -724,12 +724,16 @@ STATIC_ASSERT(sizeof(((struct BattleStruct *)0)->palaceFlags) * 8 >= MAX_BATTLER
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#define BATTLER_DAMAGED(battlerId) ((gSpecialStatuses[battlerId].physicalDmg != 0 || gSpecialStatuses[battlerId].specialDmg != 0))
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#define IS_BATTLER_OF_TYPE(battlerId, type)((GetBattlerType(battlerId, 0) == type || GetBattlerType(battlerId, 1) == type || (GetBattlerType(battlerId, 2) != TYPE_MYSTERY && GetBattlerType(battlerId, 2) == type)))
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#define IS_BATTLER_TYPELESS(battlerId)(GetBattlerType(battlerId, 0) == TYPE_MYSTERY && GetBattlerType(battlerId, 1) == TYPE_MYSTERY && GetBattlerType(battlerId, 2) == TYPE_MYSTERY)
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#define SET_BATTLER_TYPE(battlerId, type) \
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{ \
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gBattleMons[battlerId].type1 = type; \
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gBattleMons[battlerId].type2 = type; \
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gBattleMons[battlerId].type3 = TYPE_MYSTERY; \
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}
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#define RESTORE_BATTLER_TYPE(battlerId) \
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{ \
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gBattleMons[battlerId].type1 = gSpeciesInfo[gBattleMons[battlerId].species].types[0]; \
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@ -9409,37 +9409,6 @@ static void Cmd_various(void)
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}
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return;
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}
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case VARIOUS_TRY_REFLECT_TYPE:
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{
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VARIOUS_ARGS(const u8 *failInstr);
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if (gBattleMons[gBattlerTarget].species == SPECIES_ARCEUS || gBattleMons[gBattlerTarget].species == SPECIES_SILVALLY)
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{
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gBattlescriptCurrInstr = cmd->failInstr;
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}
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else if (GetBattlerType(gBattlerTarget, 0) == TYPE_MYSTERY && GetBattlerType(gBattlerTarget, 1) != TYPE_MYSTERY)
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{
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gBattleMons[gBattlerAttacker].type1 = GetBattlerType(gBattlerTarget, 1);
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gBattleMons[gBattlerAttacker].type2 = GetBattlerType(gBattlerTarget, 1);
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gBattlescriptCurrInstr = cmd->nextInstr;
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}
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else if (GetBattlerType(gBattlerTarget, 0) != TYPE_MYSTERY && GetBattlerType(gBattlerTarget, 1) == TYPE_MYSTERY)
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{
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gBattleMons[gBattlerAttacker].type1 = GetBattlerType(gBattlerTarget, 0);
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gBattleMons[gBattlerAttacker].type2 = GetBattlerType(gBattlerTarget, 0);
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gBattlescriptCurrInstr = cmd->nextInstr;
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}
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else if (GetBattlerType(gBattlerTarget, 0) == TYPE_MYSTERY && GetBattlerType(gBattlerTarget, 1) == TYPE_MYSTERY)
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{
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gBattlescriptCurrInstr = cmd->failInstr;
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}
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else
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{
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gBattleMons[gBattlerAttacker].type1 = GetBattlerType(gBattlerTarget, 0);
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gBattleMons[gBattlerAttacker].type2 = GetBattlerType(gBattlerTarget, 1);
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gBattlescriptCurrInstr = cmd->nextInstr;
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}
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return;
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}
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case VARIOUS_TRY_SOAK:
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{
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VARIOUS_ARGS(const u8 *failInstr);
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@ -16331,3 +16300,49 @@ void BS_JumpIfTerrainAffected(void)
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else
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gBattlescriptCurrInstr = cmd->nextInstr;
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}
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void BS_TryReflectType(void)
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{
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NATIVE_ARGS(const u8 *failInstr);
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u16 targetBaseSpecies = GET_BASE_SPECIES_ID(gBattleMons[gBattlerTarget].species);
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u8 targetType1 = GetBattlerType(gBattlerTarget, 0);
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u8 targetType2 = GetBattlerType(gBattlerTarget, 1);
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u8 targetType3 = GetBattlerType(gBattlerTarget, 2);
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if (targetBaseSpecies == SPECIES_ARCEUS || targetBaseSpecies == SPECIES_SILVALLY)
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{
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gBattlescriptCurrInstr = cmd->failInstr;
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}
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else if (IS_BATTLER_TYPELESS(gBattlerTarget))
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{
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gBattlescriptCurrInstr = cmd->failInstr;
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}
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else if (targetType1 == TYPE_MYSTERY && targetType2 == TYPE_MYSTERY && targetType3 != TYPE_MYSTERY)
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{
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gBattleMons[gBattlerAttacker].type1 = TYPE_NORMAL;
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gBattleMons[gBattlerAttacker].type2 = TYPE_NORMAL;
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gBattleMons[gBattlerAttacker].type3 = targetType3;
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gBattlescriptCurrInstr = cmd->nextInstr;
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}
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else if (targetType1 == TYPE_MYSTERY && targetType2 != TYPE_MYSTERY)
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{
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gBattleMons[gBattlerAttacker].type1 = targetType2;
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gBattleMons[gBattlerAttacker].type2 = targetType2;
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gBattleMons[gBattlerAttacker].type3 = targetType3;
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gBattlescriptCurrInstr = cmd->nextInstr;
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}
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else if (targetType1 != TYPE_MYSTERY && targetType2 == TYPE_MYSTERY)
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{
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gBattleMons[gBattlerAttacker].type1 = targetType1;
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gBattleMons[gBattlerAttacker].type2 = targetType1;
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gBattleMons[gBattlerAttacker].type3 = targetType3;
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gBattlescriptCurrInstr = cmd->nextInstr;
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}
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else
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{
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gBattleMons[gBattlerAttacker].type1 = targetType1;
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gBattleMons[gBattlerAttacker].type2 = targetType2;
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gBattleMons[gBattlerAttacker].type3 = targetType3;
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gBattlescriptCurrInstr = cmd->nextInstr;
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}
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}
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186
test/battle/move_effect/reflect_type.c
Normal file
186
test/battle/move_effect/reflect_type.c
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@ -0,0 +1,186 @@
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#include "global.h"
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#include "test/battle.h"
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TO_DO_BATTLE_TEST("Reflect Type fails if the user is Terastallized");
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TO_DO_BATTLE_TEST("Reflect Type succeeds against a Terastallized target and copies its Tera type");
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SINGLE_BATTLE_TEST("Reflect Type does not affect any of Arceus' forms")
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{
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u32 j;
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static const u16 sArceusFormSpeciesIdTable[] = {
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SPECIES_ARCEUS,
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SPECIES_ARCEUS_FIGHTING,
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SPECIES_ARCEUS_FLYING,
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SPECIES_ARCEUS_POISON,
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SPECIES_ARCEUS_GROUND,
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SPECIES_ARCEUS_ROCK,
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SPECIES_ARCEUS_BUG,
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SPECIES_ARCEUS_GHOST,
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SPECIES_ARCEUS_STEEL,
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SPECIES_ARCEUS_FIRE,
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SPECIES_ARCEUS_WATER,
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SPECIES_ARCEUS_GRASS,
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SPECIES_ARCEUS_ELECTRIC,
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SPECIES_ARCEUS_PSYCHIC,
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SPECIES_ARCEUS_ICE,
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SPECIES_ARCEUS_DRAGON,
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SPECIES_ARCEUS_DARK,
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SPECIES_ARCEUS_FAIRY,
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};
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u16 species = SPECIES_NONE;
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for (j = 0; j < ARRAY_COUNT(sArceusFormSpeciesIdTable); j++)
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{
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PARAMETRIZE { species = sArceusFormSpeciesIdTable[j]; }
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}
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(species);
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} WHEN {
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TURN { MOVE(player, MOVE_REFLECT_TYPE); }
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} SCENE {
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MESSAGE("Wobbuffet used Reflect Type!");
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MESSAGE("But it failed!");
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}
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}
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SINGLE_BATTLE_TEST("Reflect Type does not affect any of Silvally's forms")
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{
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u32 j;
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static const u16 sSilvallyFormSpeciesIdTable[] = {
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SPECIES_SILVALLY,
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SPECIES_SILVALLY_FIGHTING,
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SPECIES_SILVALLY_FLYING,
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SPECIES_SILVALLY_POISON,
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SPECIES_SILVALLY_GROUND,
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SPECIES_SILVALLY_ROCK,
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SPECIES_SILVALLY_BUG,
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SPECIES_SILVALLY_GHOST,
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SPECIES_SILVALLY_STEEL,
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SPECIES_SILVALLY_FIRE,
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SPECIES_SILVALLY_WATER,
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SPECIES_SILVALLY_GRASS,
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SPECIES_SILVALLY_ELECTRIC,
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SPECIES_SILVALLY_PSYCHIC,
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SPECIES_SILVALLY_ICE,
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SPECIES_SILVALLY_DRAGON,
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SPECIES_SILVALLY_DARK,
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SPECIES_SILVALLY_FAIRY,
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};
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u16 species = SPECIES_NONE;
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for (j = 0; j < ARRAY_COUNT(sSilvallyFormSpeciesIdTable); j++)
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{
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PARAMETRIZE { species = sSilvallyFormSpeciesIdTable[j]; }
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}
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(species);
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} WHEN {
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TURN { MOVE(player, MOVE_REFLECT_TYPE); }
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} SCENE {
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MESSAGE("Wobbuffet used Reflect Type!");
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MESSAGE("But it failed!");
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}
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}
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SINGLE_BATTLE_TEST("Reflect Type does not affect Pokémon with no types")
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{
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ASSUME(gSpeciesInfo[SPECIES_ARCANINE].types[0] == TYPE_FIRE);
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ASSUME(gSpeciesInfo[SPECIES_ARCANINE].types[1] == TYPE_FIRE);
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ASSUME(gSpeciesInfo[SPECIES_POLIWRATH].types[0] == TYPE_WATER);
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ASSUME(gSpeciesInfo[SPECIES_POLIWRATH].types[1] == TYPE_FIGHTING);
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GIVEN {
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PLAYER(SPECIES_ARCANINE);
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OPPONENT(SPECIES_POLIWRATH);
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} WHEN {
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TURN { MOVE(player, MOVE_BURN_UP); MOVE(opponent, MOVE_REFLECT_TYPE); }
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} SCENE {
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MESSAGE("Arcanine used Burn Up!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_BURN_UP, player);
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HP_BAR(opponent);
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MESSAGE("Arcanine burned itself out!");
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MESSAGE("Foe Poliwrath used Reflect Type!");
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MESSAGE("But it failed!");
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}
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}
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SINGLE_BATTLE_TEST("Reflect Type copies a target's dual types")
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{
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ASSUME(gSpeciesInfo[SPECIES_ARCANINE].types[0] == TYPE_FIRE);
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ASSUME(gSpeciesInfo[SPECIES_ARCANINE].types[1] == TYPE_FIRE);
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ASSUME(gSpeciesInfo[SPECIES_POLIWRATH].types[0] == TYPE_WATER);
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ASSUME(gSpeciesInfo[SPECIES_POLIWRATH].types[1] == TYPE_FIGHTING);
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GIVEN {
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PLAYER(SPECIES_ARCANINE);
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OPPONENT(SPECIES_POLIWRATH);
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} WHEN {
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TURN { MOVE(player, MOVE_REFLECT_TYPE); }
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} SCENE {
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MESSAGE("Arcanine used Reflect Type!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_REFLECT_TYPE, player);
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MESSAGE("Arcanine's type changed to match the Foe Poliwrath's!");
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} THEN {
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EXPECT_EQ(player->type1, TYPE_WATER);
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EXPECT_EQ(player->type2, TYPE_FIGHTING);
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EXPECT_EQ(player->type3, TYPE_MYSTERY);
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}
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}
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SINGLE_BATTLE_TEST("Reflect Type copies a target's pure type")
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{
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ASSUME(gSpeciesInfo[SPECIES_ARCANINE].types[0] == TYPE_FIRE);
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ASSUME(gSpeciesInfo[SPECIES_ARCANINE].types[1] == TYPE_FIRE);
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ASSUME(gSpeciesInfo[SPECIES_SUDOWOODO].types[0] == TYPE_ROCK);
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ASSUME(gSpeciesInfo[SPECIES_SUDOWOODO].types[1] == TYPE_ROCK);
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GIVEN {
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PLAYER(SPECIES_ARCANINE);
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OPPONENT(SPECIES_SUDOWOODO);
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} WHEN {
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TURN { MOVE(player, MOVE_REFLECT_TYPE); }
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} SCENE {
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MESSAGE("Arcanine used Reflect Type!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_REFLECT_TYPE, player);
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MESSAGE("Arcanine's type changed to match the Foe Sudowoodo's!");
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} THEN {
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EXPECT_EQ(player->type1, TYPE_ROCK);
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EXPECT_EQ(player->type2, TYPE_ROCK);
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EXPECT_EQ(player->type3, TYPE_MYSTERY);
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}
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}
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SINGLE_BATTLE_TEST("Reflect Type defaults to Normal type for the user's type1 and type2 if the target only has a 3rd type")
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{
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ASSUME(gSpeciesInfo[SPECIES_WOBBUFFET].types[0] == TYPE_PSYCHIC);
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ASSUME(gSpeciesInfo[SPECIES_WOBBUFFET].types[1] == TYPE_PSYCHIC);
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ASSUME(gSpeciesInfo[SPECIES_ARCANINE].types[0] == TYPE_FIRE);
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ASSUME(gSpeciesInfo[SPECIES_ARCANINE].types[1] == TYPE_FIRE);
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_ARCANINE);
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} WHEN {
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TURN { MOVE(opponent, MOVE_BURN_UP); }
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TURN { MOVE(player, MOVE_FORESTS_CURSE); }
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TURN { MOVE(player, MOVE_REFLECT_TYPE); }
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} SCENE {
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// Turn 1
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MESSAGE("Foe Arcanine used Burn Up!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_BURN_UP, opponent);
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HP_BAR(player);
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MESSAGE("Foe Arcanine burned itself out!");
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// Turn 2
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MESSAGE("Wobbuffet used Forest'sCurs!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_FORESTS_CURSE, player);
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MESSAGE("Grass type was added to Foe Arcanine!");
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// Turn 3
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MESSAGE("Wobbuffet used Reflect Type!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_REFLECT_TYPE, player);
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MESSAGE("Wobbuffet's type changed to match the Foe Arcanine's!");
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} THEN {
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EXPECT_EQ(player->type1, TYPE_NORMAL);
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EXPECT_EQ(player->type2, TYPE_NORMAL);
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EXPECT_EQ(player->type3, TYPE_GRASS);
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}
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}
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