decompiled water

This commit is contained in:
golem galvanize 2018-12-19 10:31:37 -05:00
parent f7df299be8
commit cd785011fe
5 changed files with 2083 additions and 3296 deletions

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@ -183,6 +183,9 @@ u8 GetSubstituteSpriteDefault_Y(u8 battlerId);
#define STAT_ANIM_MULTIPLE_MINUS2 58
void LaunchStatusAnimation(u8 battlerId, u8 statusAnimId);
// ground.c
void sub_81152DC(u8 taskId);
// battle_anim_8170478.s
u8 ItemIdToBallId(u16 itemId);
u8 AnimateBallOpenParticles(u8 x, u8 y, u8 priority, u8 subpriority, u8 ballId);

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@ -4736,6 +4736,13 @@ extern const u32 gUnknown_08C16FA8[];
extern const u32 gUnknown_08C16E90[];
extern const u32 gUnknown_08C17170[];
extern const u32 gUnknown_08D95E00[];
extern const u32 gUnknown_08D960D0[];
extern const u32 gUnknown_08D963A4[];
extern const u32 gBattleAnimBackgroundImage_Surf[];
extern const u32 gBattleAnimBackgroundPalette_Surf[];
extern const u32 gBattleAnimBackgroundImageMuddyWater_Pal[];
// Berry blender
extern const u32 gBerryBlenderArrowTiles[];
extern const u32 gBerryBlenderStartTiles[];

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@ -160,7 +160,6 @@ SECTIONS {
src/battle_anim_effects_1.o(.text);
src/battle_anim_effects_2.o(.text);
src/water.o(.text);
asm/water.o(.text);
src/fire.o(.text);
src/electric.o(.text);
asm/ice.o(.text);

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