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decompiled water
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3288
asm/water.s
3288
asm/water.s
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@ -183,6 +183,9 @@ u8 GetSubstituteSpriteDefault_Y(u8 battlerId);
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#define STAT_ANIM_MULTIPLE_MINUS2 58
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void LaunchStatusAnimation(u8 battlerId, u8 statusAnimId);
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// ground.c
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void sub_81152DC(u8 taskId);
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// battle_anim_8170478.s
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u8 ItemIdToBallId(u16 itemId);
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u8 AnimateBallOpenParticles(u8 x, u8 y, u8 priority, u8 subpriority, u8 ballId);
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@ -4736,6 +4736,13 @@ extern const u32 gUnknown_08C16FA8[];
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extern const u32 gUnknown_08C16E90[];
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extern const u32 gUnknown_08C17170[];
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extern const u32 gUnknown_08D95E00[];
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extern const u32 gUnknown_08D960D0[];
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extern const u32 gUnknown_08D963A4[];
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extern const u32 gBattleAnimBackgroundImage_Surf[];
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extern const u32 gBattleAnimBackgroundPalette_Surf[];
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extern const u32 gBattleAnimBackgroundImageMuddyWater_Pal[];
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// Berry blender
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extern const u32 gBerryBlenderArrowTiles[];
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extern const u32 gBerryBlenderStartTiles[];
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@ -160,7 +160,6 @@ SECTIONS {
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src/battle_anim_effects_1.o(.text);
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src/battle_anim_effects_2.o(.text);
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src/water.o(.text);
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asm/water.o(.text);
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src/fire.o(.text);
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src/electric.o(.text);
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asm/ice.o(.text);
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2080
src/water.c
2080
src/water.c
File diff suppressed because it is too large
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