mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 03:34:15 +01:00
[Critical] fix memory corruption when handling trigger sprites (#3238)
Co-authored-by: sbird <sbird@no.tld>
This commit is contained in:
parent
dba28cf93f
commit
cd90fdec5d
@ -1409,11 +1409,10 @@ bool32 IsMegaTriggerSpriteActive(void)
|
||||
|
||||
void HideMegaTriggerSprite(void)
|
||||
{
|
||||
if (gBattleStruct->mega.triggerSpriteId != 0xFF)
|
||||
{
|
||||
ChangeMegaTriggerSprite(gBattleStruct->mega.triggerSpriteId, 0);
|
||||
gSprites[gBattleStruct->mega.triggerSpriteId].tHide = TRUE;
|
||||
}
|
||||
if (gBattleStruct->mega.triggerSpriteId >= MAX_SPRITES)
|
||||
return;
|
||||
ChangeMegaTriggerSprite(gBattleStruct->mega.triggerSpriteId, 0);
|
||||
gSprites[gBattleStruct->mega.triggerSpriteId].tHide = TRUE;
|
||||
}
|
||||
|
||||
void HideTriggerSprites(void)
|
||||
|
@ -345,9 +345,12 @@ bool32 IsZMoveTriggerSpriteActive(void)
|
||||
|
||||
void HideZMoveTriggerSprite(void)
|
||||
{
|
||||
struct Sprite *sprite = &gSprites[gBattleStruct->zmove.triggerSpriteId];
|
||||
sprite->tHide = TRUE;
|
||||
struct Sprite *sprite;
|
||||
gBattleStruct->zmove.viable = FALSE;
|
||||
if (gBattleStruct->zmove.triggerSpriteId >= MAX_SPRITES)
|
||||
return;
|
||||
sprite = &gSprites[gBattleStruct->zmove.triggerSpriteId];
|
||||
sprite->tHide = TRUE;
|
||||
}
|
||||
|
||||
static void ShowZMoveTriggerSprite(u8 battlerId)
|
||||
|
Loading…
Reference in New Issue
Block a user