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https://github.com/Ninjdai1/pokeemerald.git
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Misc cleanup
This commit is contained in:
parent
84925a892b
commit
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@ -604,9 +604,8 @@
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.endm
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@ Blocks script execution until the movements being applied to the specified (localId) object finish.
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@ If the specified object is 0, then the command will block script execution until all objects
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@ affected by applymovement finish their movements. If the specified object is not currently being
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@ manipulated with applymovement, then this command does nothing.
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@ If localId is 0, then the id of the last-moved object will be used instead. If the specified object
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@ is not currently being manipulated with applymovement, then this command does nothing.
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@ If no map is specified, then the current map is used.
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.macro waitmovement localId:req, map
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.ifb \map
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@ -80,16 +80,16 @@ gScriptCmdTable::
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.4byte ScrCmd_checkdecor @ 0x4d
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.4byte ScrCmd_checkdecorspace @ 0x4e
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.4byte ScrCmd_applymovement @ 0x4f
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.4byte ScrCmd_applymovement_at @ 0x50
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.4byte ScrCmd_applymovementat @ 0x50
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.4byte ScrCmd_waitmovement @ 0x51
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.4byte ScrCmd_waitmovement_at @ 0x52
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.4byte ScrCmd_waitmovementat @ 0x52
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.4byte ScrCmd_removeobject @ 0x53
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.4byte ScrCmd_removeobject_at @ 0x54
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.4byte ScrCmd_removeobjectat @ 0x54
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.4byte ScrCmd_addobject @ 0x55
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.4byte ScrCmd_addobject_at @ 0x56
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.4byte ScrCmd_addobjectat @ 0x56
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.4byte ScrCmd_setobjectxy @ 0x57
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.4byte ScrCmd_showobject_at @ 0x58
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.4byte ScrCmd_hideobject_at @ 0x59
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.4byte ScrCmd_showobjectat @ 0x58
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.4byte ScrCmd_hideobjectat @ 0x59
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.4byte ScrCmd_faceplayer @ 0x5a
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.4byte ScrCmd_turnobject @ 0x5b
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.4byte ScrCmd_trainerbattle @ 0x5c
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@ -17,11 +17,11 @@ struct BikeHistoryInputInfo
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// Player speeds
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enum
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{
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BIKE_SPEED_STANDING,
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BIKE_SPEED_NORMAL,
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BIKE_SPEED_FAST,
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BIKE_SPEED_FASTER,
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BIKE_SPEED_FASTEST,
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PLAYER_SPEED_STANDING,
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PLAYER_SPEED_NORMAL,
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PLAYER_SPEED_FAST,
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PLAYER_SPEED_FASTER,
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PLAYER_SPEED_FASTEST,
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};
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// mach bike transitions enum
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26
src/bike.c
26
src/bike.c
@ -108,7 +108,7 @@ static u8 (*const sAcroBikeInputHandlers[])(u8 *, u16, u16) =
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};
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// used with bikeFrameCounter from mach bike
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static const u16 sMachBikeSpeeds[] = {BIKE_SPEED_NORMAL, BIKE_SPEED_FAST, BIKE_SPEED_FASTEST};
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static const u16 sMachBikeSpeeds[] = {PLAYER_SPEED_NORMAL, PLAYER_SPEED_FAST, PLAYER_SPEED_FASTEST};
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// this is a list of timers to compare against later, terminated with 0. the only timer being compared against is 4 frames in this list.
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static const u8 sAcroBikeJumpTimerList[] = {4, 0};
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@ -147,7 +147,7 @@ static u8 GetMachBikeTransition(u8 *dirTraveling)
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if (*dirTraveling == 0)
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{
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*dirTraveling = direction; // update the direction, since below we either faced a direction or we started moving.
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if (gPlayerAvatar.bikeSpeed == BIKE_SPEED_STANDING)
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if (gPlayerAvatar.bikeSpeed == PLAYER_SPEED_STANDING)
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{
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gPlayerAvatar.runningState = NOT_MOVING;
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return MACH_TRANS_FACE_DIRECTION;
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@ -159,7 +159,7 @@ static u8 GetMachBikeTransition(u8 *dirTraveling)
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// we need to check if the last traveled direction changed from the new direction as well as ensuring that we dont update the state while the player is moving: see the else check.
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if (*dirTraveling != direction && gPlayerAvatar.runningState != MOVING)
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{
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if (gPlayerAvatar.bikeSpeed != BIKE_SPEED_STANDING)
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if (gPlayerAvatar.bikeSpeed != PLAYER_SPEED_STANDING)
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{
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*dirTraveling = direction; // implement the new direction
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gPlayerAvatar.runningState = MOVING;
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@ -246,7 +246,7 @@ static void MachBikeTransition_TrySlowDown(u8 direction)
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{
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u8 collision;
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if (gPlayerAvatar.bikeSpeed != BIKE_SPEED_STANDING)
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if (gPlayerAvatar.bikeSpeed != PLAYER_SPEED_STANDING)
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gPlayerAvatar.bikeFrameCounter = --gPlayerAvatar.bikeSpeed;
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collision = GetBikeCollision(direction);
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@ -306,7 +306,7 @@ static u8 AcroBikeHandleInputNormal(u8 *newDirection, u16 newKeys, u16 heldKeys)
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return ACRO_TRANS_FACE_DIRECTION;
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}
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}
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if (*newDirection == direction && (heldKeys & B_BUTTON) && gPlayerAvatar.bikeSpeed == BIKE_SPEED_STANDING)
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if (*newDirection == direction && (heldKeys & B_BUTTON) && gPlayerAvatar.bikeSpeed == PLAYER_SPEED_STANDING)
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{
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gPlayerAvatar.bikeSpeed++;
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gPlayerAvatar.acroBikeState = ACRO_STATE_WHEELIE_MOVING;
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@ -342,7 +342,7 @@ static u8 AcroBikeHandleInputTurning(u8 *newDirection, u16 newKeys, u16 heldKeys
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if (*newDirection == AcroBike_GetJumpDirection())
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{
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Bike_SetBikeStill(); // Bike_SetBikeStill sets speed to standing, but the next line immediately overrides it. could have just reset acroBikeState to 0 here instead of wasting a jump.
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gPlayerAvatar.bikeSpeed = BIKE_SPEED_NORMAL;
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gPlayerAvatar.bikeSpeed = PLAYER_SPEED_NORMAL;
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if (*newDirection == GetOppositeDirection(direction))
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{
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// do a turn jump.
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@ -775,7 +775,7 @@ static void AcroBike_TryHistoryUpdate(u16 newKeys, u16 heldKeys) // newKeys is u
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else
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{
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Bike_UpdateDirTimerHistory(direction);
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gPlayerAvatar.bikeSpeed = BIKE_SPEED_STANDING;
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gPlayerAvatar.bikeSpeed = PLAYER_SPEED_STANDING;
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}
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direction = heldKeys & (A_BUTTON | B_BUTTON | SELECT_BUTTON | START_BUTTON); // directions is reused for some reason.
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@ -787,7 +787,7 @@ static void AcroBike_TryHistoryUpdate(u16 newKeys, u16 heldKeys) // newKeys is u
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else
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{
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Bike_UpdateABStartSelectHistory(direction);
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gPlayerAvatar.bikeSpeed = BIKE_SPEED_STANDING;
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gPlayerAvatar.bikeSpeed = PLAYER_SPEED_STANDING;
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}
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}
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@ -994,7 +994,7 @@ void BikeClearState(int newDirHistory, int newAbStartHistory)
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gPlayerAvatar.acroBikeState = ACRO_STATE_NORMAL;
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gPlayerAvatar.newDirBackup = DIR_NONE;
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gPlayerAvatar.bikeFrameCounter = 0;
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gPlayerAvatar.bikeSpeed = BIKE_SPEED_STANDING;
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gPlayerAvatar.bikeSpeed = PLAYER_SPEED_STANDING;
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gPlayerAvatar.directionHistory = newDirHistory;
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gPlayerAvatar.abStartSelectHistory = newAbStartHistory;
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@ -1014,7 +1014,7 @@ void Bike_UpdateBikeCounterSpeed(u8 counter)
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static void Bike_SetBikeStill(void)
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{
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gPlayerAvatar.bikeFrameCounter = 0;
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gPlayerAvatar.bikeSpeed = BIKE_SPEED_STANDING;
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gPlayerAvatar.bikeSpeed = PLAYER_SPEED_STANDING;
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}
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s16 GetPlayerSpeed(void)
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@ -1027,11 +1027,11 @@ s16 GetPlayerSpeed(void)
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if (gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_MACH_BIKE)
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return machSpeeds[gPlayerAvatar.bikeFrameCounter];
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else if (gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_ACRO_BIKE)
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return BIKE_SPEED_FASTER;
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return PLAYER_SPEED_FASTER;
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else if (gPlayerAvatar.flags & (PLAYER_AVATAR_FLAG_SURFING | PLAYER_AVATAR_FLAG_DASH))
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return BIKE_SPEED_FAST;
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return PLAYER_SPEED_FAST;
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else
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return BIKE_SPEED_NORMAL;
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return PLAYER_SPEED_NORMAL;
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}
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void Bike_HandleBumpySlopeJump(void)
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@ -94,7 +94,7 @@ void FieldGetPlayerInput(struct FieldInput *input, u16 newKeys, u16 heldKeys)
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if ((tileTransitionState == T_TILE_CENTER && forcedMove == FALSE) || tileTransitionState == T_NOT_MOVING)
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{
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if (GetPlayerSpeed() != 4)
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if (GetPlayerSpeed() != PLAYER_SPEED_FASTEST)
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{
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if (newKeys & START_BUTTON)
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input->pressedStartButton = TRUE;
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@ -557,7 +557,7 @@ static bool8 ForcedMovement_MuddySlope(void)
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{
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struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
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if (playerObjEvent->movementDirection != DIR_NORTH || GetPlayerSpeed() <= 3)
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if (playerObjEvent->movementDirection != DIR_NORTH || GetPlayerSpeed() < PLAYER_SPEED_FASTEST)
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{
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Bike_UpdateBikeCounterSpeed(0);
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playerObjEvent->facingDirectionLocked = TRUE;
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@ -820,7 +820,7 @@ static void CrackedFloorPerStepCallback(u8 taskId)
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tPrevY = y;
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if (MetatileBehavior_IsCrackedFloor(behavior))
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{
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if (GetPlayerSpeed() != BIKE_SPEED_FASTEST)
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if (GetPlayerSpeed() != PLAYER_SPEED_FASTEST)
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VarSet(VAR_ICE_STEP_COUNT, 0); // this var does double duty
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if (tFloor1Delay == 0)
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@ -1516,28 +1516,26 @@ static void UnhideRegionMapPlayerIcon(void)
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}
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}
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#define sY data[0]
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#define sX data[1]
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#define sVisible data[2]
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#define sTimer data[7]
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static void SpriteCB_PlayerIconMapZoomed(struct Sprite *sprite)
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{
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sprite->x2 = -2 * gRegionMap->scrollX;
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sprite->y2 = -2 * gRegionMap->scrollY;
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sprite->data[0] = sprite->y + sprite->y2 + sprite->centerToCornerVecY;
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sprite->data[1] = sprite->x + sprite->x2 + sprite->centerToCornerVecX;
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if (sprite->data[0] < -8 || sprite->data[0] > 0xa8 || sprite->data[1] < -8 || sprite->data[1] > 0xf8)
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{
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sprite->data[2] = FALSE;
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}
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sprite->sY = sprite->y + sprite->y2 + sprite->centerToCornerVecY;
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sprite->sX = sprite->x + sprite->x2 + sprite->centerToCornerVecX;
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if (sprite->sY < -8 || sprite->sY > DISPLAY_HEIGHT + 8 || sprite->sX < -8 || sprite->sX > DISPLAY_WIDTH + 8)
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sprite->sVisible = FALSE;
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else
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{
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sprite->data[2] = TRUE;
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}
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if (sprite->data[2] == TRUE)
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{
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sprite->sVisible = TRUE;
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if (sprite->sVisible == TRUE)
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SpriteCB_PlayerIcon(sprite);
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}
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else
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{
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sprite->invisible = TRUE;
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}
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}
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static void SpriteCB_PlayerIconMapFull(struct Sprite *sprite)
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@ -1549,9 +1547,9 @@ static void SpriteCB_PlayerIcon(struct Sprite *sprite)
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{
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if (gRegionMap->blinkPlayerIcon)
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{
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if (++sprite->data[7] > 16)
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if (++sprite->sTimer > 16)
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{
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sprite->data[7] = 0;
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sprite->sTimer = 0;
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sprite->invisible = sprite->invisible ? FALSE : TRUE;
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}
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}
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@ -1567,6 +1565,11 @@ void TrySetPlayerIconBlink(void)
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gRegionMap->blinkPlayerIcon = TRUE;
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}
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#undef sY
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#undef sX
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#undef sVisible
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#undef sTimer
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u8 *GetMapName(u8 *dest, u16 regionMapId, u16 padLength)
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{
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u8 *str;
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@ -1709,7 +1712,7 @@ void CB2_OpenFlyMap(void)
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gMain.state++;
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break;
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case 7:
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LoadPalette(sRegionMapFramePal, 0x10, 0x20);
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LoadPalette(sRegionMapFramePal, 0x10, sizeof(sRegionMapFramePal));
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PutWindowTilemap(2);
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FillWindowPixelBuffer(2, PIXEL_FILL(0));
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AddTextPrinterParameterized(2, FONT_NORMAL, gText_FlyToWhere, 0, 1, 0, NULL);
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@ -684,13 +684,11 @@ static void RotatingGate_LoadPuzzleConfig(void)
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{
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case PUZZLE_FORTREE_CITY_GYM:
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gRotatingGate_PuzzleConfig = sRotatingGate_FortreePuzzleConfig;
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gRotatingGate_PuzzleCount =
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sizeof(sRotatingGate_FortreePuzzleConfig) / sizeof(struct RotatingGatePuzzle);
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gRotatingGate_PuzzleCount = ARRAY_COUNT(sRotatingGate_FortreePuzzleConfig);
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break;
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case PUZZLE_ROUTE110_TRICK_HOUSE_PUZZLE6:
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gRotatingGate_PuzzleConfig = sRotatingGate_TrickHousePuzzleConfig;
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gRotatingGate_PuzzleCount =
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sizeof(sRotatingGate_TrickHousePuzzleConfig) / sizeof(struct RotatingGatePuzzle);
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gRotatingGate_PuzzleCount = ARRAY_COUNT(sRotatingGate_TrickHousePuzzleConfig);
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break;
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case PUZZLE_NONE:
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default:
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@ -698,9 +696,7 @@ static void RotatingGate_LoadPuzzleConfig(void)
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}
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for (i = 0; i < ROTATING_GATE_PUZZLE_MAX - 1; i++)
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{
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gRotatingGate_GateSpriteIds[i] = MAX_SPRITES;
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}
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}
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static void RotatingGate_CreateGatesWithinViewport(s16 deltaX, s16 deltaY)
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@ -773,7 +769,7 @@ static void SpriteCallback_RotatingGate(struct Sprite *sprite)
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{
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affineAnimation = orientation + 4;
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if (GetPlayerSpeed() != 1)
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if (GetPlayerSpeed() != PLAYER_SPEED_NORMAL)
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affineAnimation += 8;
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PlaySE(SE_ROTATING_GATE);
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@ -783,7 +779,7 @@ static void SpriteCallback_RotatingGate(struct Sprite *sprite)
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{
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affineAnimation = orientation + 8;
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if (GetPlayerSpeed() != 1)
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if (GetPlayerSpeed() != PLAYER_SPEED_NORMAL)
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affineAnimation += 8;
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PlaySE(SE_ROTATING_GATE);
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12
src/scrcmd.c
12
src/scrcmd.c
@ -999,7 +999,7 @@ bool8 ScrCmd_applymovement(struct ScriptContext *ctx)
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return FALSE;
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}
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bool8 ScrCmd_applymovement_at(struct ScriptContext *ctx)
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bool8 ScrCmd_applymovementat(struct ScriptContext *ctx)
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{
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u16 localId = VarGet(ScriptReadHalfword(ctx));
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const void *movementScript = (const void *)ScriptReadWord(ctx);
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@ -1028,7 +1028,7 @@ bool8 ScrCmd_waitmovement(struct ScriptContext *ctx)
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return TRUE;
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}
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bool8 ScrCmd_waitmovement_at(struct ScriptContext *ctx)
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bool8 ScrCmd_waitmovementat(struct ScriptContext *ctx)
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{
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u16 localId = VarGet(ScriptReadHalfword(ctx));
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u8 mapGroup;
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@ -1052,7 +1052,7 @@ bool8 ScrCmd_removeobject(struct ScriptContext *ctx)
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return FALSE;
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}
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bool8 ScrCmd_removeobject_at(struct ScriptContext *ctx)
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bool8 ScrCmd_removeobjectat(struct ScriptContext *ctx)
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{
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u16 objectId = VarGet(ScriptReadHalfword(ctx));
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u8 mapGroup = ScriptReadByte(ctx);
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@ -1070,7 +1070,7 @@ bool8 ScrCmd_addobject(struct ScriptContext *ctx)
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return FALSE;
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}
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bool8 ScrCmd_addobject_at(struct ScriptContext *ctx)
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bool8 ScrCmd_addobjectat(struct ScriptContext *ctx)
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{
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u16 objectId = VarGet(ScriptReadHalfword(ctx));
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u8 mapGroup = ScriptReadByte(ctx);
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@ -1108,7 +1108,7 @@ bool8 ScrCmd_copyobjectxytoperm(struct ScriptContext *ctx)
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return FALSE;
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}
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bool8 ScrCmd_showobject_at(struct ScriptContext *ctx)
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bool8 ScrCmd_showobjectat(struct ScriptContext *ctx)
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{
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u16 localId = VarGet(ScriptReadHalfword(ctx));
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u8 mapGroup = ScriptReadByte(ctx);
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@ -1118,7 +1118,7 @@ bool8 ScrCmd_showobject_at(struct ScriptContext *ctx)
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return FALSE;
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}
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bool8 ScrCmd_hideobject_at(struct ScriptContext *ctx)
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bool8 ScrCmd_hideobjectat(struct ScriptContext *ctx)
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{
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u16 localId = VarGet(ScriptReadHalfword(ctx));
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u8 mapGroup = ScriptReadByte(ctx);
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@ -41,6 +41,8 @@ static void SpriteCB_HourHand(struct Sprite *sprite);
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static void SpriteCB_PMIndicator(struct Sprite *sprite);
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static void SpriteCB_AMIndicator(struct Sprite *sprite);
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#define sTaskId data[0]
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#define tMinuteHandAngle data[0]
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#define tHourHandAngle data[1]
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#define tHours data[2]
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@ -696,21 +698,21 @@ void CB2_StartWallClock(void)
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gTasks[taskId].tHourHandAngle = 300;
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spriteId = CreateSprite(&sSpriteTemplate_MinuteHand, 120, 80, 1);
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gSprites[spriteId].data[0] = taskId;
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gSprites[spriteId].sTaskId = taskId;
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gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL;
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gSprites[spriteId].oam.matrixNum = 0;
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spriteId = CreateSprite(&sSpriteTemplate_HourHand, 120, 80, 0);
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gSprites[spriteId].data[0] = taskId;
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gSprites[spriteId].sTaskId = taskId;
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gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL;
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gSprites[spriteId].oam.matrixNum = 1;
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spriteId = CreateSprite(&sSpriteTemplate_PM, 120, 80, 2);
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gSprites[spriteId].data[0] = taskId;
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gSprites[spriteId].sTaskId = taskId;
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gSprites[spriteId].data[1] = 45;
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spriteId = CreateSprite(&sSpriteTemplate_AM, 120, 80, 2);
|
||||
gSprites[spriteId].data[0] = taskId;
|
||||
gSprites[spriteId].sTaskId = taskId;
|
||||
gSprites[spriteId].data[1] = 90;
|
||||
|
||||
WallClockInit();
|
||||
@ -744,21 +746,21 @@ void CB2_ViewWallClock(void)
|
||||
}
|
||||
|
||||
spriteId = CreateSprite(&sSpriteTemplate_MinuteHand, 120, 80, 1);
|
||||
gSprites[spriteId].data[0] = taskId;
|
||||
gSprites[spriteId].sTaskId = taskId;
|
||||
gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL;
|
||||
gSprites[spriteId].oam.matrixNum = 0;
|
||||
|
||||
spriteId = CreateSprite(&sSpriteTemplate_HourHand, 120, 80, 0);
|
||||
gSprites[spriteId].data[0] = taskId;
|
||||
gSprites[spriteId].sTaskId = taskId;
|
||||
gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL;
|
||||
gSprites[spriteId].oam.matrixNum = 1;
|
||||
|
||||
spriteId = CreateSprite(&sSpriteTemplate_PM, 120, 80, 2);
|
||||
gSprites[spriteId].data[0] = taskId;
|
||||
gSprites[spriteId].sTaskId = taskId;
|
||||
gSprites[spriteId].data[1] = angle1;
|
||||
|
||||
spriteId = CreateSprite(&sSpriteTemplate_AM, 120, 80, 2);
|
||||
gSprites[spriteId].data[0] = taskId;
|
||||
gSprites[spriteId].sTaskId = taskId;
|
||||
gSprites[spriteId].data[1] = angle2;
|
||||
|
||||
WallClockInit();
|
||||
@ -1015,7 +1017,7 @@ static void InitClockWithRtc(u8 taskId)
|
||||
|
||||
static void SpriteCB_MinuteHand(struct Sprite *sprite)
|
||||
{
|
||||
u16 angle = gTasks[sprite->data[0]].tMinuteHandAngle;
|
||||
u16 angle = gTasks[sprite->sTaskId].tMinuteHandAngle;
|
||||
s16 sin = Sin2(angle) / 16;
|
||||
s16 cos = Cos2(angle) / 16;
|
||||
u16 x, y;
|
||||
@ -1035,7 +1037,7 @@ static void SpriteCB_MinuteHand(struct Sprite *sprite)
|
||||
|
||||
static void SpriteCB_HourHand(struct Sprite *sprite)
|
||||
{
|
||||
u16 angle = gTasks[sprite->data[0]].tHourHandAngle;
|
||||
u16 angle = gTasks[sprite->sTaskId].tHourHandAngle;
|
||||
s16 sin = Sin2(angle) / 16;
|
||||
s16 cos = Cos2(angle) / 16;
|
||||
u16 x, y;
|
||||
@ -1053,58 +1055,44 @@ static void SpriteCB_HourHand(struct Sprite *sprite)
|
||||
sprite->y2 = y;
|
||||
}
|
||||
|
||||
#define sAngle data[1]
|
||||
|
||||
static void SpriteCB_PMIndicator(struct Sprite *sprite)
|
||||
{
|
||||
if (gTasks[sprite->data[0]].tPeriod != PERIOD_AM)
|
||||
if (gTasks[sprite->sTaskId].tPeriod != PERIOD_AM)
|
||||
{
|
||||
if (sprite->data[1] >= 60 && sprite->data[1] < 90)
|
||||
{
|
||||
sprite->data[1] += 5;
|
||||
}
|
||||
if (sprite->data[1] < 60)
|
||||
{
|
||||
sprite->data[1]++;
|
||||
}
|
||||
if (sprite->sAngle >= 60 && sprite->sAngle < 90)
|
||||
sprite->sAngle += 5;
|
||||
if (sprite->sAngle < 60)
|
||||
sprite->sAngle++;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (sprite->data[1] >= 46 && sprite->data[1] < 76)
|
||||
{
|
||||
sprite->data[1] -= 5;
|
||||
}
|
||||
if (sprite->data[1] > 75)
|
||||
{
|
||||
sprite->data[1]--;
|
||||
}
|
||||
if (sprite->sAngle >= 46 && sprite->sAngle < 76)
|
||||
sprite->sAngle -= 5;
|
||||
if (sprite->sAngle > 75)
|
||||
sprite->sAngle--;
|
||||
}
|
||||
sprite->x2 = Cos2(sprite->data[1]) * 30 / 0x1000;
|
||||
sprite->y2 = Sin2(sprite->data[1]) * 30 / 0x1000;
|
||||
sprite->x2 = Cos2(sprite->sAngle) * 30 / 0x1000;
|
||||
sprite->y2 = Sin2(sprite->sAngle) * 30 / 0x1000;
|
||||
}
|
||||
|
||||
static void SpriteCB_AMIndicator(struct Sprite *sprite)
|
||||
{
|
||||
if (gTasks[sprite->data[0]].tPeriod != PERIOD_AM)
|
||||
if (gTasks[sprite->sTaskId].tPeriod != PERIOD_AM)
|
||||
{
|
||||
if (sprite->data[1] >= 105 && sprite->data[1] < 135)
|
||||
{
|
||||
sprite->data[1] += 5;
|
||||
}
|
||||
if (sprite->data[1] < 105)
|
||||
{
|
||||
sprite->data[1]++;
|
||||
}
|
||||
if (sprite->sAngle >= 105 && sprite->sAngle < 135)
|
||||
sprite->sAngle += 5;
|
||||
if (sprite->sAngle < 105)
|
||||
sprite->sAngle++;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (sprite->data[1] >= 91 && sprite->data[1] < 121)
|
||||
{
|
||||
sprite->data[1] -= 5;
|
||||
}
|
||||
if (sprite->data[1] > 120)
|
||||
{
|
||||
sprite->data[1]--;
|
||||
}
|
||||
if (sprite->sAngle >= 91 && sprite->sAngle < 121)
|
||||
sprite->sAngle -= 5;
|
||||
if (sprite->sAngle > 120)
|
||||
sprite->sAngle--;
|
||||
}
|
||||
sprite->x2 = Cos2(sprite->data[1]) * 30 / 0x1000;
|
||||
sprite->y2 = Sin2(sprite->data[1]) * 30 / 0x1000;
|
||||
sprite->x2 = Cos2(sprite->sAngle) * 30 / 0x1000;
|
||||
sprite->y2 = Sin2(sprite->sAngle) * 30 / 0x1000;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user