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document move type variables in pss
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@ -8,6 +8,7 @@ enum
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CONTEST_CATEGORY_CUTE,
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CONTEST_CATEGORY_SMART,
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CONTEST_CATEGORY_TOUGH,
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CONTEST_CATEGORIES_COUNT,
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};
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enum
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@ -393,7 +393,10 @@ static const u8 gUnknown_0861CE7B[] = _("{COLOR WHITE}{SHADOW DARK_GREY}");
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static const u8 gUnknown_0861CE82[] = _("{SPECIAL_F7 0x00}/{SPECIAL_F7 0x01}\n{SPECIAL_F7 0x02}\n{SPECIAL_F7 0x03}");
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static const u8 gUnknown_0861CE8E[] = _("{SPECIAL_F7 0x00}\n{SPECIAL_F7 0x01}\n{SPECIAL_F7 0x02}");
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static const u8 gUnknown_0861CE97[] = _("{PP}{SPECIAL_F7 0x00}/{SPECIAL_F7 0x01}");
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static const struct OamData gOamData_861CEA0 =
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#define TAG_MOVE_TYPES 30002
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static const struct OamData sOamData_MoveTypes =
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{
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.y = 0,
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.affineMode = 0,
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@ -409,140 +412,166 @@ static const struct OamData gOamData_861CEA0 =
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.paletteNum = 0,
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.affineParam = 0,
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};
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static const union AnimCmd gSpriteAnim_861CEA8[] = {
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ANIMCMD_FRAME(0, 0, FALSE, FALSE),
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static const union AnimCmd sSpriteAnim_TypeNormal[] = {
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ANIMCMD_FRAME(TYPE_NORMAL * 8, 0, FALSE, FALSE),
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ANIMCMD_END
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};
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static const union AnimCmd gSpriteAnim_861CEB0[] = {
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ANIMCMD_FRAME(8, 0, FALSE, FALSE),
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static const union AnimCmd sSpriteAnim_TypeFighting[] = {
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ANIMCMD_FRAME(TYPE_FIGHTING * 8, 0, FALSE, FALSE),
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ANIMCMD_END
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};
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static const union AnimCmd gSpriteAnim_861CEB8[] = {
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ANIMCMD_FRAME(16, 0, FALSE, FALSE),
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static const union AnimCmd sSpriteAnim_TypeFlying[] = {
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ANIMCMD_FRAME(TYPE_FLYING * 8, 0, FALSE, FALSE),
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ANIMCMD_END
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};
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static const union AnimCmd gSpriteAnim_861CEC0[] = {
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ANIMCMD_FRAME(24, 0, FALSE, FALSE),
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static const union AnimCmd sSpriteAnim_TypePoison[] = {
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ANIMCMD_FRAME(TYPE_POISON * 8, 0, FALSE, FALSE),
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ANIMCMD_END
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};
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static const union AnimCmd gSpriteAnim_861CEC8[] = {
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ANIMCMD_FRAME(32, 0, FALSE, FALSE),
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static const union AnimCmd sSpriteAnim_TypeGround[] = {
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ANIMCMD_FRAME(TYPE_GROUND * 8, 0, FALSE, FALSE),
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ANIMCMD_END
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};
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static const union AnimCmd gSpriteAnim_861CED0[] = {
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ANIMCMD_FRAME(40, 0, FALSE, FALSE),
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static const union AnimCmd sSpriteAnim_TypeRock[] = {
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ANIMCMD_FRAME(TYPE_ROCK * 8, 0, FALSE, FALSE),
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ANIMCMD_END
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};
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static const union AnimCmd gSpriteAnim_861CED8[] = {
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ANIMCMD_FRAME(48, 0, FALSE, FALSE),
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static const union AnimCmd sSpriteAnim_TypeBug[] = {
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ANIMCMD_FRAME(TYPE_BUG * 8, 0, FALSE, FALSE),
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ANIMCMD_END
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};
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static const union AnimCmd gSpriteAnim_861CEE0[] = {
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ANIMCMD_FRAME(56, 0, FALSE, FALSE),
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static const union AnimCmd sSpriteAnim_TypeGhost[] = {
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ANIMCMD_FRAME(TYPE_GHOST * 8, 0, FALSE, FALSE),
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ANIMCMD_END
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};
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static const union AnimCmd gSpriteAnim_861CEE8[] = {
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ANIMCMD_FRAME(64, 0, FALSE, FALSE),
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static const union AnimCmd sSpriteAnim_TypeSteel[] = {
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ANIMCMD_FRAME(TYPE_STEEL * 8, 0, FALSE, FALSE),
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ANIMCMD_END
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};
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static const union AnimCmd gSpriteAnim_861CEF0[] = {
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ANIMCMD_FRAME(72, 0, FALSE, FALSE),
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static const union AnimCmd sSpriteAnim_TypeMystery[] = {
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ANIMCMD_FRAME(TYPE_MYSTERY * 8, 0, FALSE, FALSE),
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ANIMCMD_END
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};
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static const union AnimCmd gSpriteAnim_861CEF8[] = {
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ANIMCMD_FRAME(80, 0, FALSE, FALSE),
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static const union AnimCmd sSpriteAnim_TypeFire[] = {
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ANIMCMD_FRAME(TYPE_FIRE * 8, 0, FALSE, FALSE),
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ANIMCMD_END
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};
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static const union AnimCmd gSpriteAnim_861CF00[] = {
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ANIMCMD_FRAME(88, 0, FALSE, FALSE),
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static const union AnimCmd sSpriteAnim_TypeWater[] = {
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ANIMCMD_FRAME(TYPE_WATER * 8, 0, FALSE, FALSE),
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ANIMCMD_END
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};
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static const union AnimCmd gSpriteAnim_861CF08[] = {
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ANIMCMD_FRAME(96, 0, FALSE, FALSE),
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static const union AnimCmd sSpriteAnim_TypeGrass[] = {
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ANIMCMD_FRAME(TYPE_GRASS * 8, 0, FALSE, FALSE),
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ANIMCMD_END
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};
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static const union AnimCmd gSpriteAnim_861CF10[] = {
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ANIMCMD_FRAME(104, 0, FALSE, FALSE),
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static const union AnimCmd sSpriteAnim_TypeElectric[] = {
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ANIMCMD_FRAME(TYPE_ELECTRIC * 8, 0, FALSE, FALSE),
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ANIMCMD_END
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};
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static const union AnimCmd gSpriteAnim_861CF18[] = {
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ANIMCMD_FRAME(112, 0, FALSE, FALSE),
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static const union AnimCmd sSpriteAnim_TypePsychic[] = {
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ANIMCMD_FRAME(TYPE_PSYCHIC * 8, 0, FALSE, FALSE),
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ANIMCMD_END
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};
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static const union AnimCmd gSpriteAnim_861CF20[] = {
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ANIMCMD_FRAME(120, 0, FALSE, FALSE),
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static const union AnimCmd sSpriteAnim_TypeIce[] = {
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ANIMCMD_FRAME(TYPE_ICE * 8, 0, FALSE, FALSE),
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ANIMCMD_END
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};
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static const union AnimCmd gSpriteAnim_861CF28[] = {
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ANIMCMD_FRAME(128, 0, FALSE, FALSE),
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static const union AnimCmd sSpriteAnim_TypeDragon[] = {
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ANIMCMD_FRAME(TYPE_DRAGON * 8, 0, FALSE, FALSE),
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ANIMCMD_END
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};
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static const union AnimCmd gSpriteAnim_861CF30[] = {
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ANIMCMD_FRAME(136, 0, FALSE, FALSE),
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static const union AnimCmd sSpriteAnim_TypeDark[] = {
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ANIMCMD_FRAME(TYPE_DARK * 8, 0, FALSE, FALSE),
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ANIMCMD_END
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};
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static const union AnimCmd gSpriteAnim_861CF38[] = {
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ANIMCMD_FRAME(144, 0, FALSE, FALSE),
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static const union AnimCmd sSpriteAnim_CategoryCool[] = {
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ANIMCMD_FRAME((CONTEST_CATEGORY_COOL + NUMBER_OF_MON_TYPES) * 8, 0, FALSE, FALSE),
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ANIMCMD_END
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};
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static const union AnimCmd gSpriteAnim_861CF40[] = {
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ANIMCMD_FRAME(152, 0, FALSE, FALSE),
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static const union AnimCmd sSpriteAnim_CategoryBeauty[] = {
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ANIMCMD_FRAME((CONTEST_CATEGORY_BEAUTY + NUMBER_OF_MON_TYPES) * 8, 0, FALSE, FALSE),
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ANIMCMD_END
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};
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static const union AnimCmd gSpriteAnim_861CF48[] = {
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ANIMCMD_FRAME(160, 0, FALSE, FALSE),
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static const union AnimCmd sSpriteAnim_CategoryCute[] = {
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ANIMCMD_FRAME((CONTEST_CATEGORY_CUTE + NUMBER_OF_MON_TYPES) * 8, 0, FALSE, FALSE),
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ANIMCMD_END
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};
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static const union AnimCmd gSpriteAnim_861CF50[] = {
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ANIMCMD_FRAME(168, 0, FALSE, FALSE),
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static const union AnimCmd sSpriteAnim_CategorySmart[] = {
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ANIMCMD_FRAME((CONTEST_CATEGORY_SMART + NUMBER_OF_MON_TYPES) * 8, 0, FALSE, FALSE),
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ANIMCMD_END
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};
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static const union AnimCmd gSpriteAnim_861CF58[] = {
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ANIMCMD_FRAME(176, 0, FALSE, FALSE),
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static const union AnimCmd sSpriteAnim_CategoryTough[] = {
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ANIMCMD_FRAME((CONTEST_CATEGORY_TOUGH + NUMBER_OF_MON_TYPES) * 8, 0, FALSE, FALSE),
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ANIMCMD_END
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};
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static const union AnimCmd *const gSpriteAnimTable_861CF60[] = {
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gSpriteAnim_861CEA8,
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gSpriteAnim_861CEB0,
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gSpriteAnim_861CEB8,
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gSpriteAnim_861CEC0,
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gSpriteAnim_861CEC8,
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gSpriteAnim_861CED0,
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gSpriteAnim_861CED8,
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gSpriteAnim_861CEE0,
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gSpriteAnim_861CEE8,
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gSpriteAnim_861CEF0,
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gSpriteAnim_861CEF8,
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gSpriteAnim_861CF00,
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gSpriteAnim_861CF08,
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gSpriteAnim_861CF10,
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gSpriteAnim_861CF18,
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gSpriteAnim_861CF20,
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gSpriteAnim_861CF28,
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gSpriteAnim_861CF30,
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gSpriteAnim_861CF38,
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gSpriteAnim_861CF40,
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gSpriteAnim_861CF48,
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gSpriteAnim_861CF50,
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gSpriteAnim_861CF58,
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static const union AnimCmd *const sSpriteAnimTable_MoveTypes[NUMBER_OF_MON_TYPES + CONTEST_CATEGORIES_COUNT] = {
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sSpriteAnim_TypeNormal,
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sSpriteAnim_TypeFighting,
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sSpriteAnim_TypeFlying,
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sSpriteAnim_TypePoison,
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sSpriteAnim_TypeGround,
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sSpriteAnim_TypeRock,
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sSpriteAnim_TypeBug,
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sSpriteAnim_TypeGhost,
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sSpriteAnim_TypeSteel,
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sSpriteAnim_TypeMystery,
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sSpriteAnim_TypeFire,
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sSpriteAnim_TypeWater,
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sSpriteAnim_TypeGrass,
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sSpriteAnim_TypeElectric,
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sSpriteAnim_TypePsychic,
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sSpriteAnim_TypeIce,
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sSpriteAnim_TypeDragon,
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sSpriteAnim_TypeDark,
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sSpriteAnim_CategoryCool,
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sSpriteAnim_CategoryBeauty,
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sSpriteAnim_CategoryCute,
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sSpriteAnim_CategorySmart,
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sSpriteAnim_CategoryTough,
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};
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static const struct CompressedSpriteSheet gUnknown_0861CFBC =
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static const struct CompressedSpriteSheet sSpriteSheet_MoveTypes =
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{
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.data = gMoveTypes_Gfx,
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.size = 0x1700,
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.tag = 30002
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.size = (NUMBER_OF_MON_TYPES + CONTEST_CATEGORIES_COUNT) * 0x100,
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.tag = TAG_MOVE_TYPES
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};
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static const struct SpriteTemplate gUnknown_0861CFC4 =
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static const struct SpriteTemplate sSpriteTemplate_MoveTypes =
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{
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.tileTag = 30002,
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.paletteTag = 30002,
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.oam = &gOamData_861CEA0,
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.anims = gSpriteAnimTable_861CF60,
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.tileTag = TAG_MOVE_TYPES,
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.paletteTag = TAG_MOVE_TYPES,
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.oam = &sOamData_MoveTypes,
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.anims = sSpriteAnimTable_MoveTypes,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCallbackDummy
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};
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static const u8 gUnknown_0861CFDC[] = {13, 13, 14, 14, 13, 13, 15, 14, 13, 15, 13, 14, 15, 13, 14, 14, 15, 13, 13, 14, 14, 15, 13};
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static const u8 sMoveTypeToOamPaletteNum[NUMBER_OF_MON_TYPES + CONTEST_CATEGORIES_COUNT] =
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{
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[TYPE_NORMAL] = 13,
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[TYPE_FIGHTING] = 13,
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[TYPE_FLYING] = 14,
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[TYPE_POISON] = 14,
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[TYPE_GROUND] = 13,
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[TYPE_ROCK] = 13,
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[TYPE_BUG] = 15,
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[TYPE_GHOST] = 14,
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[TYPE_STEEL] = 13,
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[TYPE_MYSTERY] = 15,
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[TYPE_FIRE] = 13,
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[TYPE_WATER] = 14,
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[TYPE_GRASS] = 15,
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[TYPE_ELECTRIC] = 13,
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[TYPE_PSYCHIC] = 14,
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[TYPE_ICE] = 14,
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[TYPE_DRAGON] = 15,
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[TYPE_DARK] = 13,
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[NUMBER_OF_MON_TYPES + CONTEST_CATEGORY_COOL] = 13,
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[NUMBER_OF_MON_TYPES + CONTEST_CATEGORY_BEAUTY] = 14,
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[NUMBER_OF_MON_TYPES + CONTEST_CATEGORY_CUTE] = 14,
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[NUMBER_OF_MON_TYPES + CONTEST_CATEGORY_SMART] = 15,
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[NUMBER_OF_MON_TYPES + CONTEST_CATEGORY_TOUGH] = 13,
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};
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static const struct OamData gOamData_861CFF4 =
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{
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.y = 0,
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@ -968,7 +997,7 @@ static bool8 SummaryScreen_DecompressGraphics(void)
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pssData->unk40F0++;
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break;
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case 7:
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LoadCompressedObjectPic(&gUnknown_0861CFBC);
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LoadCompressedObjectPic(&sSpriteSheet_MoveTypes);
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pssData->unk40F0++;
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break;
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case 8:
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@ -3415,7 +3444,7 @@ static void sub_81C42C8(void)
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for (i = 3; i < 8; i++)
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{
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if (pssData->spriteIds[i] == 0xFF)
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pssData->spriteIds[i] = CreateSprite(&gUnknown_0861CFC4, 0, 0, 2);
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pssData->spriteIds[i] = CreateSprite(&sSpriteTemplate_MoveTypes, 0, 0, 2);
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sub_81C4204(i, TRUE);
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}
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@ -3425,7 +3454,7 @@ static void SetMoveTypeSpritePosAndType(u8 typeId, u8 x, u8 y, u8 spriteArrayId)
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{
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struct Sprite *sprite = &gSprites[pssData->spriteIds[spriteArrayId]];
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StartSpriteAnim(sprite, typeId);
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sprite->oam.paletteNum = gUnknown_0861CFDC[typeId];
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sprite->oam.paletteNum = sMoveTypeToOamPaletteNum[typeId];
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sprite->pos1.x = x + 16;
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sprite->pos1.y = y + 8;
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sub_81C4204(spriteArrayId, FALSE);
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