Cleaned: createvisualtask AnimTask_BlendColorCycle

This commit is contained in:
Eduardo Quezada 2023-07-31 14:04:27 -04:00
parent 2cf7f54a6b
commit d0277fc04f

View File

@ -1017,7 +1017,7 @@ Move_MIRACLE_EYE:
createsprite gWhiteHaloSpriteTemplate, ANIM_ATTACKER, 5
delay 40
playsewithpan SE_M_LEER, SOUND_PAN_TARGET
createvisualtask AnimTask_BlendColorCycle, 2, 1, 1, 2, 0, 10, RGB_BLACK
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_BG, 1, 2, 0, 10, RGB_BLACK
call MindReaderEyeSpikeEffect
waitforvisualfinish
call UnsetPsychicBg
@ -1137,7 +1137,7 @@ Move_NATURAL_GIFT:
loadspritegfx ANIM_TAG_HOLLOW_ORB
monbg ANIM_ATTACKER
splitbgprio ANIM_ATTACKER
createvisualtask AnimTask_BlendColorCycle, 2, 2, 2, 2, 0, 16, RGB(27, 31, 18)
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 16, RGB(27, 31, 18)
playsewithpan SE_M_MEGA_KICK, -64
call GrantingStarsEffect
waitforvisualfinish
@ -1613,7 +1613,7 @@ Move_COPYCAT:
loadspritegfx ANIM_TAG_GRAY_ORB
loadspritegfx ANIM_TAG_THIN_RING
playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER
createvisualtask AnimTask_BlendColorCycle, 2, 2, 8, 1, 0, 12, RGB_WHITE
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 8, 1, 0, 12, RGB_WHITE
createvisualtask AnimTask_StockpileDeformMon, 5
call StockpileAbsorb
call StockpileAbsorb
@ -1869,7 +1869,7 @@ General_AquaRingHeal:
createsprite gGuardRingSpriteTemplate, 2, 0
waitforvisualfinish
playsewithpan SE_SHINY, SOUND_PAN_ATTACKER
createvisualtask AnimTask_BlendColorCycle, 2, 10, 0, 2, 10, RGB(31, 31, 31)
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATK_SIDE, 0, 2, 10, RGB(31, 31, 31)
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
blendoff
@ -1879,7 +1879,7 @@ Move_MAGNET_RISE:
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_SPARK_2
delay 0
createvisualtask AnimTask_BlendColorCycle 2, 31, -31, 1, 5, 5, RGB(31, 31, 20)
createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_BG | F_PAL_BATTLERS), -31, 1, 5, 5, RGB(31, 31, 20)
playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
createvisualtask AnimTask_WindUpLunge, 5, ANIM_OPPONENT_RIGHT, 0, -12, 4, 10, 10, 12, 6
createsprite gSparkElectricitySpriteTemplate, 0, 7, 32, 24, 190, 12, 0, 1, 0
@ -1904,11 +1904,11 @@ Move_MAGNET_RISE:
delay 0
createsprite gSparkElectricitySpriteTemplate, 0, 7, 238, 24, 165, 10, 0, 1, 1
delay 0
createvisualtask AnimTask_BlendColorCycle, 2, 31, -31, 1, 0, 0, RGB(31, 31, 20)
createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_BG | F_PAL_BATTLERS), -31, 1, 0, 0, RGB(31, 31, 20)
delay 20
createvisualtask AnimTask_BlendColorCycle, 2, 31, -31, 1, 7, 7, RGB(31, 31, 20)
createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_BG | F_PAL_BATTLERS), -31, 1, 7, 7, RGB(31, 31, 20)
waitforvisualfinish
createvisualtask AnimTask_BlendColorCycle, 2, 31, -31, 1, 0, 0, RGB(31, 31, 20)
createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_BG | F_PAL_BATTLERS), -31, 1, 0, 0, RGB(31, 31, 20)
waitforvisualfinish
end
@ -2373,7 +2373,7 @@ Move_DRAGON_PULSE:
call DragonPulseParticle
call DragonPulseParticle
createvisualtask AnimTask_SwayMon, 5, 0, 6, 51200, 4, ANIM_TARGET
createvisualtask AnimTask_BlendColorCycle, 2, 4, 2, 2, 0, 12, RGB(30, 10, 13)
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 2, 0, 12, RGB(30, 10, 13)
call DragonPulseParticle
call DragonPulseParticle
call DragonPulseParticle
@ -2965,7 +2965,7 @@ Move_SHADOW_SNEAK:
delay 0x1
createvisualtask AnimTask_DestinyBondWhiteShadow, 0x5, 0x0, 0x30
delay 0x30
createvisualtask AnimTask_BlendColorCycle, 0x2, F_PAL_TARGET, 0x2, 0x2, 0x0, 0xF, 0x0
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 2, 0, 15, RGB(0, 0, 0)
createsprite gShadowSneakImpactSpriteTemplate, ANIM_TARGET, 2, 0xfff6, 0xfff6, 0x0
call ShadowSneakMovement
createsprite gShadowSneakImpactSpriteTemplate, ANIM_TARGET, 2, 0xa, 0x14, 0x0
@ -3262,16 +3262,16 @@ Move_DISCHARGE:
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_SPARK_2
delay 0
createvisualtask AnimTask_BlendColorCycle, 2, 3, -31, 1, 5, 5, RGB(31, 31, 20)
createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_BG | F_PAL_ATTACKER), -31, 1, 5, 5, RGB(31, 31, 20)
playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 32, 24, 190, 12, 0, 1, 0
delay 0
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 80, 24, 22, 12, 0, 1, 0
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 156, 24, 121, 13, 0, 1, 1
delay 0
createvisualtask AnimTask_BlendColorCycle, 2, 3, -31, 1, 0, 0, RGB(31, 31, 20)
createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_BG | F_PAL_ATTACKER), -31, 1, 0, 0, RGB(31, 31, 20)
delay 10
createvisualtask AnimTask_BlendColorCycle 2, 3, -31, 1, 5, 5, RGB(31, 31, 20)
createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_BG | F_PAL_ATTACKER), -31, 1, 5, 5, RGB(31, 31, 20)
playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 100, 24, 60, 10, 0, 1, 0
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 170, 24, 42, 11, 0, 1, 1
@ -3366,7 +3366,7 @@ DischargeElectrify:
Move_LAVA_PLUME:
loadspritegfx ANIM_TAG_FIRE_PLUME
loopsewithpan 152, SOUND_PAN_ATTACKER, 9, 2
createvisualtask AnimTask_BlendColorCycle, 2, 2, 2, 2, 0, 11, RGB_RED
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB_RED
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 32, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 1, 0, 32, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATK_PARTNER, 1, 0, 32, 1
@ -4001,25 +4001,25 @@ Move_CHARGE_BEAM:
loadspritegfx ANIM_TAG_BLACK_BALL_2
loadspritegfx ANIM_TAG_SPARK_2
delay 0
createvisualtask AnimTask_BlendColorCycle, 2, 3, -31, 1, 5, 5, RGB(31, 31, 22)
createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_BG | F_PAL_ATTACKER), -31, 1, 5, 5, RGB(31, 31, 22)
playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 32, 24, 190, 12, 0, 1, 0
delay 0
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 80, 24, 22, 12, 0, 1, 0
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 156, 24, 121, 13, 0, 1, 1
delay 0
createvisualtask AnimTask_BlendColorCycle, 2, 3, -31, 1, 0, 0, RGB(31, 31, 22)
createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_BG | F_PAL_ATTACKER), -31, 1, 0, 0, RGB(31, 31, 22)
delay 10
createvisualtask AnimTask_BlendColorCycle, 2, 3, -31, 1, 5, 5, RGB(31, 31, 22)
createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_BG | F_PAL_ATTACKER), -31, 1, 5, 5, RGB(31, 31, 22)
playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 100, 24, 60, 10, 0, 1, 0
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 170, 24, 42, 11, 0, 1, 1
delay 0
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 238, 24, 165, 10, 0, 1, 1
delay 0
createvisualtask AnimTask_BlendColorCycle, 2, 3, -31, 1, 0, 0, RGB(31, 31, 22)
createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_BG | F_PAL_ATTACKER), -31, 1, 0, 0, RGB(31, 31, 22)
delay 20
createvisualtask AnimTask_BlendColorCycle, 2, 3, -31, 1, 7, 7, RGB(31, 31, 22)
createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_BG | F_PAL_ATTACKER), -31, 1, 7, 7, RGB(31, 31, 22)
playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 32, 12, 0, 20, 0, 0
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 32, 12, 64, 20, 1, 0
@ -4031,7 +4031,7 @@ Move_CHARGE_BEAM:
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 16, 12, 224, 20, 2, 0
delay 4
waitforvisualfinish
createvisualtask AnimTask_BlendColorCycle, 2, 3, -31, 1, 0, 0, RGB(31, 31, 22)
createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_BG | F_PAL_ATTACKER), -31, 1, 0, 0, RGB(31, 31, 22)
playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_ATTACKER
createsprite gZapCannonBallSpriteTemplate, ANIM_TARGET, 3, 10, 0, 0, 0, 30, 0
createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 0, 40, 0
@ -4423,13 +4423,13 @@ Move_MAGMA_STORM:
loopsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET, 5, 8
createvisualtask AnimTask_SeismicTossBgAccelerateDownAtEnd, 3
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 47, 1
createvisualtask AnimTask_BlendColorCycle, 2, 6, 4, 2, 2, 0, 12, RGB(22, 9, 7)
createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_ATTACKER | F_PAL_TARGET), 4, 2, 2, 0, 12, RGB(22, 9, 7)
call FireSpinEffect
call FireSpinEffect
createvisualtask AnimTask_BlendColorCycle, 2, 6, 4, 2, 2, 0, 12, RGB(22, 9, 7)
createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_ATTACKER | F_PAL_TARGET), 4, 2, 2, 0, 12, RGB(22, 9, 7)
call FireSpinEffect
call FireSpinEffect
createvisualtask AnimTask_BlendColorCycle, 2, 6, 4, 2, 2, 0, 12, RGB(22, 9, 7)
createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_ATTACKER | F_PAL_TARGET), 4, 2, 2, 0, 12, RGB(22, 9, 7)
call FireSpinEffect
restorebg
waitbgfadeout
@ -4649,7 +4649,7 @@ ShadowForceAttack:
createvisualtask AnimTask_NightShadeClone, 5, 85
delay 70
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 12, 1
createvisualtask AnimTask_BlendColorCycle 2, 4, 0, 2, 0, 13, 0
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 0, 2, 0, 13, RGB(0, 0, 0)
waitforvisualfinish
clearmonbg ANIM_ATTACKER
delay 1
@ -4798,7 +4798,7 @@ Move_PSYSHOCK:
monbg ANIM_TARGET
setalpha 8, 8
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 10, 1
createvisualtask AnimTask_BlendColorCycle, 2, 2, 0, 2, 0, 8, 767
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 2, 0, 8, RGB(31, 23, 0)
waitforvisualfinish
loopsewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET, 10, 3
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 15, 1
@ -4870,7 +4870,7 @@ Move_RAGE_POWDER::
call RagePowderSprinkle
call RagePowderSprinkle
call RagePowderSprinkle
createvisualtask AnimTask_BlendColorCycle, ANIM_ATTACKER, 0x2, F_PAL_ATTACKER, 0x2, 0x2, 0x0, 0xb, 0x1f
createvisualtask AnimTask_BlendColorCycle, ANIM_ATTACKER, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB(31, 0, 0)
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
end
@ -5123,7 +5123,7 @@ Move_SOAK:
delay 30
playsewithpan SE_M_WATERFALL, 63
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 4, 0, 17, 1
createvisualtask AnimTask_BlendColorCycle, 2, 4, 1, 2, 0, 12, RGB_BLUE
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 1, 2, 0, 12, RGB_BLUE
createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 1
createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 0
createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 0
@ -5212,7 +5212,7 @@ Move_ACID_SPRAY:
playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER
delay 33
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 10, 1
createvisualtask AnimTask_BlendColorCycle, 2, 4, 2, 2, 0, 12, RGB(30, 0, 31)
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 2, 0, 12, RGB(30, 0, 31)
playsewithpan SE_M_DIVE, SOUND_PAN_ATTACKER
createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, 0, -20, 10, 15, 55, FALSE
createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, 0, -20, -20, 15, 55, FALSE
@ -5406,7 +5406,7 @@ Move_CLEAR_SMOG:
call ClearSmogCloud
delay 120
loopsewithpan SE_M_TOXIC, SOUND_PAN_TARGET, 18, 2
createvisualtask AnimTask_BlendColorCycle, 2, 4, 2, 2, 0, 12, RGB_WHITE
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 2, 0, 12, RGB_WHITE
delay 10
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 15, 1
waitforvisualfinish
@ -5452,7 +5452,7 @@ Move_QUICK_GUARD:
loadspritegfx ANIM_TAG_QUICK_GUARD_HAND @hand
loadspritegfx ANIM_TAG_SPARKLE_4 @sparkles
setalpha 12, 8
createvisualtask AnimTask_BlendColorCycle, 0x2, F_PAL_ATTACKER, 0x0, 0x2, 0x0, 0xa, 0x7FFF
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 2, 0, 10, RGB(31, 31, 31)
delay 0x10
monbg ANIM_ATTACKER
createsprite gQuickGuardArmImpactTemplate, ANIM_TARGET, 3, 0xE, 0x0, 0x8, 0x0, 0x0
@ -5494,7 +5494,7 @@ Move_SCALD:
call ScaldBeams
call ScaldBeams
call ScaldBeams
createvisualtask AnimTask_BlendColorCycle, 2, 4, 2, 2, 0, 11, RGB_RED
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 2, 0, 11, RGB_RED
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 37, 1
call ScaldHitSplats
call ScaldBeams
@ -5599,7 +5599,7 @@ Move_HEX:
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 2, 0, 37, 1
playsewithpan SE_M_NIGHTMARE, SOUND_PAN_TARGET
delay 0x20
createvisualtask AnimTask_BlendColorCycle, 0x2, F_PAL_TARGET, 0x2, 0x2, 0x0, 0xc, 0x4C4A @;Deep purple
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 2, 0, 12, RGB(10, 2, 19) @;Deep purple
createsprite gCurseGhostSpriteTemplate, ANIM_TARGET, 4
waitforvisualfinish
clearmonbg ANIM_TARGET
@ -5819,7 +5819,7 @@ Move_FINAL_GAMBIT:
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0xC, 0x0 @Darken
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 10, 1
createvisualtask AnimTask_BlendColorCycle, 0x2, F_PAL_ATTACKER, 0x0, 0x2, 0x0, 0x8, 0x7fff
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 2, 0, 8, RGB(31, 31, 31)
waitforvisualfinish
playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_ATTACKER
createsprite gFinalGambitBlueYawnTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x25
@ -5931,7 +5931,7 @@ Move_WATER_PLEDGE:
panse SE_M_HYDRO_PUMP, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
createvisualtask AnimTask_BlendColorCycle, 2, 4, 2, 2, 0, 11, RGB_BLUE
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 2, 0, 11, RGB_BLUE
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 37, 1
createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2
@ -6044,7 +6044,7 @@ Move_FIRE_PLEDGE:
panse SE_M_FLAMETHROWER, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
createvisualtask AnimTask_BlendColorCycle, 2, 4, 2, 2, 0, 11, RGB_RED
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 2, 0, 11, RGB_RED
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 37, 1
createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2
@ -6190,7 +6190,7 @@ GrassPledgeMiddleFountain:
playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET
createsprite gVineWhipSpriteTemplate, ANIM_TARGET, 2, 0, 0
createvisualtask AnimTask_BlendColorCycle, 2, 4, 2, 2, 0, 11, RGB_GREEN
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 2, 0, 11, RGB_GREEN
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 37, 1
createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2
@ -6375,7 +6375,7 @@ Move_WORK_UP:
createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -18, 26, 3
createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, 18, 26, 3
delay 14
createvisualtask AnimTask_BlendColorCycle, 2, 2, 2, 2, 0, 11, RGB(31, 2, 4)
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB(31, 2, 4)
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -13, 26, 2
createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, 13, 26, 2
@ -6754,7 +6754,7 @@ Move_PSYSTRIKE:
monbg ANIM_TARGET
setalpha 8, 8
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 10, 1
createvisualtask AnimTask_BlendColorCycle, 2, 2, 0, 2, 0, 8, RGB_RED
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 2, 0, 8, RGB_RED
waitforvisualfinish
createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x2 | 0x4
loopsewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET, 10, 3
@ -7983,7 +7983,7 @@ Move_FUSION_FLARE::
playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER
call FusionFlareBuff
delay 0x8
createvisualtask AnimTask_BlendColorCycle, 0x2, F_PAL_ATTACKER, 0x2, 0x2, 0x0, 0xb, 0x1F
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB(31, 0, 0)
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 0x8, 0x1, 0x0
delay 0x8
@ -7997,7 +7997,7 @@ Move_FUSION_FLARE::
createsprite gFusionFlareRedBubblesTemplate, ANIM_ATTACKER, 66, 0x50, 0x3c, 0xa, 0x3, 0x14, 0x32, 0x0
createsprite gFusionFlareRedBubblesTemplate, ANIM_ATTACKER, 66, 0x8c, 0x64, 0x10, 0x1, 0x14, 0x1e, 0x1
delay 0x29
createvisualtask AnimTask_BlendColorCycle, 0x2, F_PAL_TARGET, 0x2, 0x2, 0x0, 0xb, 0x1F
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 2, 0, 11, RGB(31, 0, 0)
delay 0x5
createsprite gFusionFlareRedRingTemplate, ANIM_ATTACKER, 3, 0x1, 0x1, 0x1, 0x1, 0x1F, 0x8
createsprite gFusionFlareRedBubblesTemplate, ANIM_ATTACKER, 66, 0x64, 0x64, 0x8, 0x1, 0x14, 0x28, 0x0
@ -9159,7 +9159,7 @@ Move_MYSTICAL_FIRE::
setalpha 8, 8
playse 0xb1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 10, 1
createvisualtask AnimTask_BlendColorCycle, 0x2, 0x2, 0x0, 0x2, 0x0, 0x8, 0x7fff
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 2, 0, 8, RGB(31, 31, 31)
waitforvisualfinish
waitsound
blendoff
@ -9228,7 +9228,7 @@ Move_AROMATIC_MIST::
call SweetScentEffect
createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 0x37, 0x0
setpan SOUND_PAN_TARGET
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_DEF_SIDE, 1, 5, 5, 13, 0x56bf
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_DEF_SIDE, 1, 5, 5, 13, RGB(31, 21, 21)
call SweetScentEffect
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x8, 0x0, 0x6E7D
@ -9591,7 +9591,7 @@ Move_DAZZLING_GLEAM::
createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 2, 12, -5, 0, 0, 32, 60
delay 8
waitforvisualfinish
createvisualtask AnimTask_BlendColorCycle, 0x2, 0x2, 0x0, 0x3, 0x0, 0x10, 0x7fff
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 3, 0, 16, RGB(31, 31, 31)
delay 0x4
playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_ATTACKER
waitforvisualfinish
@ -9787,7 +9787,7 @@ Move_OBLIVION_WING::
call OblivionWingBeam
call OblivionWingBeam
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 40, 1
createvisualtask AnimTask_BlendColorCycle, 0x2, F_PAL_TARGET, 0x2, 0x4, 0x0, 0xc, 0x289F @Pinkish Red
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 4, 0, 12, RGB(31, 4, 10) @Pinkish Red
call OblivionWingBeam
call OblivionWingBeam
call OblivionWingBeam
@ -11342,7 +11342,7 @@ Move_POWER_TRIP::
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
call PowerTripBuffUp
delay 0x8
createvisualtask AnimTask_BlendColorCycle, 0x2, F_PAL_ATTACKER, 0x2, 0x2, 0x0, 0xb, 0x0
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB(0, 0, 0)
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
call PowerTripBuffUp
delay 0x8
@ -11863,7 +11863,7 @@ General_BeakBlastSetUp:
loadspritegfx ANIM_TAG_SMALL_EMBER @Fire
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
delay 0x3
createvisualtask AnimTask_BlendColorCycle, 0x2, F_PAL_ATTACKER, 0x2, 0x2, 0x0, 0xb, 0x1f
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB(31, 0, 0)
createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x0
waitforvisualfinish
end
@ -12008,7 +12008,7 @@ Move_AURORA_VEIL::
createsprite gAuroraVeilRingTemplate, ANIM_ATTACKER, 2
waitforvisualfinish
playsewithpan SE_SHINY, SOUND_PAN_ATTACKER
createvisualtask AnimTask_BlendColorCycle, 0x2, 0xa, 0x0, 0x2, 0x0, 0xa, 0x7fff
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATK_SIDE, 0, 2, 0, 10, RGB(31, 31, 31)
waitforvisualfinish
call UnsetPsychicBg
waitforvisualfinish
@ -12978,7 +12978,7 @@ Move_MULTI_ATTACK::
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
call MultiAttackBuff
delay 0x8
createvisualtask AnimTask_BlendColorCycle, 0x2, F_PAL_ATTACKER, 0x2, 0x2, 0x0, 0xb, 0x7fff
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB(31, 31, 31)
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
call MultiAttackBuff
delay 0x8
@ -13115,7 +13115,7 @@ Move_PLASMA_FISTS::
end
PlasmaFistSpark1:
playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
createvisualtask AnimTask_BlendColorCycle, 0x2, F_PAL_ATTACKER, 0x0, 0x2, 0x0, 0xb, 0x5bff
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 2, 0, 11, RGB(31, 31, 22)
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x20, 0x18, 0xbe, 0xc, 0x0, 0x1, 0x0
delay 0x0
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x50, 0x18, 0x16, 0xc, 0x0, 0x1, 0x0
@ -13427,7 +13427,7 @@ Move_TAR_SHOT::
playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER
delay 0xf
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 10, 1
createvisualtask AnimTask_BlendColorCycle, 0x2, F_PAL_TARGET, 0x2, 0x2, 0x0, 0x10, 0x0 @;Black
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 2, 0, 16, RGB(0, 0, 0) @;Black
createsprite gAppleAcidDripTemplate, ANIM_TARGET, 2, 0xffe6, 0xffe8, 0x0, 0xf, 0x37
playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET
delay 0xa
@ -13507,7 +13507,7 @@ Move_OCTOLOCK::
delay 0x8
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 6, 1
delay 0x14
createvisualtask AnimTask_BlendColorCycle, 0x2, F_PAL_TARGET, 0x2, 0x2, 0x0, 0x8, 0x1f
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 2, 0, 8, RGB(31, 0, 0)
playsewithpan SE_M_BIND, SOUND_PAN_TARGET
setarg 0x7 0xffff
waitforvisualfinish
@ -13522,7 +13522,7 @@ Move_BOLT_BEAK::
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_HORN_HIT, 0, 12, 12, 0x079D @Yellow
call BoltBeakSparks
waitforvisualfinish
createvisualtask AnimTask_BlendColorCycle, 0x2, 0x3, 0xffe1, 0x1, 0x0, 0x0, 0x5bff
createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_BG | F_PAL_ATTACKER), -31, 1, 0, 0, RGB(31, 31, 22)
createsprite gHorizontalLungeSpriteTemplate, 0x2, 0x2, 0x4, 0x4
delay 0x4
createsprite gHornHitSpriteTemplate, 0x84, 0x3, 0x8, 0x8, 0xa
@ -13531,7 +13531,7 @@ Move_BOLT_BEAK::
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
waitforvisualfinish
createvisualtask AnimTask_BlendColorCycle, 0x2, 0x4, 0xffe1, 0x2, 0x0, 0x6, 0x5bff
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, -31, 2, 0, 6, RGB(31, 31, 22)
call ElectricityEffect
waitforvisualfinish
end
@ -13542,18 +13542,18 @@ BoltBeakSparks:
createsprite gBoltBeakBlueSparkTemplate, 0x0, 0x7, 0x50, 0x18, 0x16, 0xc, 0x0, 0x1, 0x0
createsprite gSparkElectricitySpriteTemplate, 0x0, 0x7, 0x9c, 0x18, 0x79, 0xd, 0x0, 0x1, 0x1
delay 0x0
createvisualtask AnimTask_BlendColorCycle, 0x2, 0x3, 0xffe1, 0x1, 0x0, 0x0, 0x5bff
createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_BG | F_PAL_ATTACKER), -31, 1, 0, 0, RGB(31, 31, 22)
delay 0xa
createvisualtask AnimTask_BlendColorCycle, 0x2, 0x3, 0xffe1, 0x1, 0x5, 0x5, 0x5bff
createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_BG | F_PAL_ATTACKER), -31, 1, 5, 5, RGB(31, 31, 22)
playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
createsprite gBoltBeakBlueSparkTemplate, 0x0, 0x7, 0x64, 0x18, 0x3c, 0xa, 0x0, 0x1, 0x0
createsprite gSparkElectricitySpriteTemplate, 0x0, 0x7, 0xaa, 0x18, 0x2a, 0xb, 0x0, 0x1, 0x1
delay 0x0
createsprite gBoltBeakBlueSparkTemplate, 0x0, 0x7, 0xee, 0x18, 0xa5, 0xa, 0x0, 0x1, 0x1
delay 0x0
createvisualtask AnimTask_BlendColorCycle, 0x2, 0x3, 0xffe1, 0x1, 0x0, 0x0, 0x76E1
createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_BG | F_PAL_ATTACKER), -31, 1, 0, 0, RGB(1, 23, 29)
delay 0x14
createvisualtask AnimTask_BlendColorCycle, 0x2, 0x3, 0xffe1, 0x1, 0x4, 0x4, 0x76E1
createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_BG | F_PAL_ATTACKER), -31, 1, 4, 4, RGB(1, 23, 29)
playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
createsprite gSparkElectricityFlashingSpriteTemplate, 0x4, 0x8, 0x0, 0x0, 0x20, 0xc, 0x0, 0x14, 0x0, 0x0
createsprite gBoltBeakBlueFlashingSparkTemplate, 0x4, 0x8, 0x0, 0x0, 0x20, 0xc, 0x40, 0x14, 0x1, 0x0
@ -13763,7 +13763,7 @@ Move_PYRO_BALL::
playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET
createsprite gPyroBallEmberBallTemplate, ANIM_ATTACKER, 2, 0, 10, 0, 5, 20, -20
waitforvisualfinish
createvisualtask AnimTask_BlendColorCycle, 0x2, F_PAL_TARGET, 0x2, 0x2, 0x0, 0xc, 0x1f
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 2, 0, 12, RGB(31, 0, 0)
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 15, 1
call FireSpreadEffect
delay 0x20
@ -14236,7 +14236,7 @@ Move_EXPANDING_FORCE::
monbg ANIM_DEF_PARTNER
call SetPsychicBackground
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 10, 1
createvisualtask AnimTask_BlendColorCycle, 0x2, 0x2, F_PAL_ATTACKER, 0x2, 0x0, 0x8, 0x2ff
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, F_PAL_ATTACKER, 2, 0, 8, RGB(31, 23, 0)
waitforvisualfinish
playsewithpan SE_M_MEGA_KICK, SOUND_PAN_TARGET
choosetwoturnanim EXPANDING_FORCE_SINGLE_TARGET EXPANDING_FORCE_BOTH_TARGETS
@ -14507,7 +14507,7 @@ Move_GRASSY_GLIDE::
loadspritegfx ANIM_TAG_IMPACT @hits
loadspritegfx ANIM_TAG_WHIP_HIT
createvisualtask AnimTask_BlendParticle, 0x5, ANIM_TAG_IMPACT, 0x0, 0xD, 0xD, 0x0266 @;Leaf Green
createvisualtask AnimTask_BlendColorCycle, 0x2, F_PAL_ATTACKER, 0x0, 0x2, 0x0, 0x8, 0x03AC
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 2, 0, 8, RGB(12, 29, 0)
delay 0x2
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, -120, 0, 0, 10 @;Slide off off, screen
@ -14536,7 +14536,7 @@ ANIM_RISING_VOLTAGE_NORMAL:
createsprite gGrowingShockWaveOrbSpriteTemplate, ANIM_ATTACKER, 0, 0x0
waitforvisualfinish
createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 0x2, 0x0, 0x1, 0x34, 0x1, 0x0
createvisualtask AnimTask_BlendColorCycle, 0x2, F_PAL_TARGET, 0x1, 0x4, 0x0, 0xC, 0x079D
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 1, 4, 0, 12, RGB(29, 28, 1)
playsewithpan SE_M_TRI_ATTACK2, SOUND_PAN_TARGET
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x10
delay 0x1
@ -14608,7 +14608,7 @@ TerrainPulseNormal:
call DragonPulseParticle
call DragonPulseParticle
createvisualtask AnimTask_SwayMon, 5, 0, 2, 51200, 24, ANIM_TARGET
createvisualtask AnimTask_BlendColorCycle, 2, 4, 2, 2, 0, 12, RGB_WHITE
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 2, 0, 12, RGB_WHITE
goto TerrainPulseEnd
TerrainPulseElectric:
@ -14619,7 +14619,7 @@ TerrainPulseElectric:
call DragonPulseParticle
call DragonPulseParticle
createvisualtask AnimTask_SwayMon, 5, 0, 4, 51200, 24, ANIM_TARGET
createvisualtask AnimTask_BlendColorCycle, 2, 4, 2, 2, 0, 12, RGB(27, 27, 0)
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 2, 0, 12, RGB(27, 27, 0)
goto TerrainPulseEnd
TerrainPulseGrass:
@ -14630,7 +14630,7 @@ TerrainPulseGrass:
call DragonPulseParticle
call DragonPulseParticle
createvisualtask AnimTask_SwayMon, 5, 0, 4, 51200, 24, ANIM_TARGET
createvisualtask AnimTask_BlendColorCycle, 2, 4, 2, 2, 0, 12, RGB(11, 26, 11)
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 2, 0, 12, RGB(11, 26, 11)
goto TerrainPulseEnd
TerrainPulseFairy:
@ -14641,7 +14641,7 @@ TerrainPulseFairy:
call DragonPulseParticle
call DragonPulseParticle
createvisualtask AnimTask_SwayMon, 5, 0, 4, 51200, 24, ANIM_TARGET
createvisualtask AnimTask_BlendColorCycle, 2, 4, 2, 2, 0, 12, RGB(31, 24, 31)
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 2, 0, 12, RGB(31, 24, 31)
goto TerrainPulseEnd
TerrainPulsePsychic:
@ -14652,7 +14652,7 @@ TerrainPulsePsychic:
call DragonPulseParticle
call DragonPulseParticle
createvisualtask AnimTask_SwayMon, 5, 0, 4, 51200, 24, ANIM_TARGET
createvisualtask AnimTask_BlendColorCycle, 2, 4, 2, 2, 0, 12, RGB(27, 0, 13)
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 2, 0, 12, RGB(27, 0, 13)
goto TerrainPulseEnd
TerrainPulseEnd:
@ -14726,11 +14726,11 @@ Move_BURNING_JEALOUSY::
loadspritegfx ANIM_TAG_SMALL_EMBER
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 42, 1
createvisualtask AnimTask_BlendColorCycle, 0x2, F_PAL_ATTACKER, 0x2, 0x2, 0x0, 0x8, 0x1F
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 8, RGB(31, 0, 0)
call BurningJealousyFireBuffEffect
delay 0x8
call BurningJealousyFireBuffEffect
createvisualtask AnimTask_BlendColorCycle, 0x2, F_PAL_ATTACKER, 0x2, 0x2, 0x0, 0x8, 0x1F
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 8, RGB(31, 0, 0)
delay 0x4
call BurningJealousyFireBuffEffect
waitforvisualfinish
@ -14785,7 +14785,7 @@ Move_LASH_OUT::
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
call PowerTripBuffUp
delay 0x8
createvisualtask AnimTask_BlendColorCycle, 0x2, F_PAL_ATTACKER, 0x2, 0x2, 0x0, 0xb, 0x1F
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB(31, 0, 0)
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
call PowerTripBuffUp
delay 0x8
@ -14861,7 +14861,7 @@ Move_CORROSIVE_GAS::
monbg ANIM_ATTACKER
loopsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_ATTACKER, 0x8, 0x3
delay 0x0
createvisualtask AnimTask_BlendColorCycle, 0x2, F_PAL_ATTACKER, 0x1, 0x2, 0x0, 0xF, 0x19EF @;Garbage green
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 1, 2, 0, 15, RGB(15, 15, 6) @;Garbage green
createsprite gSpriteTemplate_CorrosiveGasSmoke, ANIM_ATTACKER, 0x7a, 0x3, 0xfff2, 0x12, 0x2e
delay 0x0
createsprite gSpriteTemplate_CorrosiveGasSmoke, ANIM_ATTACKER, 0x79, 0x3, 0xe, 0xfff2, 0x2e
@ -14875,7 +14875,7 @@ Move_CORROSIVE_GAS::
createsprite gSpriteTemplate_CorrosiveGasSmoke, ANIM_ATTACKER, 0x7b, 0x3, 0x4, 0x4, 0x1e
waitforvisualfinish
playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET
createvisualtask AnimTask_BlendColorCycle, 0x2, (F_PAL_BG | F_PAL_TARGET | F_PAL_ATK_PARTNER | F_PAL_DEF_PARTNER), 0x1, 0x2, 0x0, 0xE, 0x19EF @;Garbage green
createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_BG | F_PAL_TARGET | F_PAL_ATK_PARTNER | F_PAL_DEF_PARTNER), 1, 2, 0, 14, RGB(15, 15, 6) @;Garbage green
waitforvisualfinish
clearmonbg ANIM_ATTACKER
end
@ -14887,7 +14887,7 @@ Move_COACHING::
createvisualtask AnimTask_Splash, 2, ANIM_ATTACKER, 1
waitforvisualfinish
playsewithpan SE_M_TAIL_WHIP, SOUND_PAN_TARGET
createvisualtask AnimTask_BlendColorCycle, 0x2, F_PAL_TARGET, 0x1, 0x2, 0x0, 0xA, 0x1E5D
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 1, 2, 0, 10, RGB(29, 18, 7)
createvisualtask AnimTask_Splash, 2, ANIM_TARGET, 1
waitforvisualfinish
end
@ -15121,7 +15121,7 @@ Move_WICKED_BLOW::
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
call WickedBlowBuffEffect
delay 0x8
createvisualtask AnimTask_BlendColorCycle, 0x2, F_PAL_ATTACKER, 0x2, 0x2, 0x0, 0xb, 0x0
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB(0, 0, 0)
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
call WickedBlowBuffEffect
delay 0x8
@ -15264,7 +15264,7 @@ Move_DRAGON_ENERGY::
createvisualtask AnimTask_BlendParticle, 0x5, ANIM_TAG_HYDRO_PUMP, 0x0, 0xC, 0xC, 0x2C5E @;Regidrago Reddish Reddish, Purple
monbg ANIM_TARGET
playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER
createvisualtask AnimTask_BlendColorCycle, 0x2, F_PAL_ATTACKER, 0x0, 0x4, 0x0, 0xB, 0x7F9F @;Pinkish White
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 4, 0, 11, RGB(31, 28, 31) @;Pinkish White
waitforvisualfinish
playsewithpan SE_M_DETECT, SOUND_PAN_TARGET
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_BG | F_PAL_BATTLERS), 0x1, 0x10, 0x0, 0x2C5E @;Regidrago Reddish Reddish, Purple
@ -15328,7 +15328,7 @@ Move_FREEZING_GLARE::
createvisualtask AnimTask_GlareEyeDots, 0x5, 0x0
playsewithpan SE_M_PSYBEAM2, SOUND_PAN_ATTACKER
waitforvisualfinish
createvisualtask AnimTask_BlendColorCycle, 0x2, F_PAL_TARGET, 0x2, 0x2, 0x0, 0xC, 0x7f4c @;Ice blue
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 2, 0, 12, RGB(12, 26, 31) @;Ice blue
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 4, 28, 1
call IceCrystalEffectShort
waitforvisualfinish
@ -15583,7 +15583,7 @@ Move_POWER_SHIFT::
createsprite gSpriteTemplate_PowerShiftDefenseBall, ANIM_ATTACKER, 2, POWER_SHIFT_RIGHT_X, 0, POWER_SHIFT_LEFT_X, 0, POWER_SHIFT_DELAY, POWER_SHIFT_ARC
waitforvisualfinish
playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER
createvisualtask AnimTask_BlendColorCycle, 0x2, F_PAL_ATTACKER, 0x0, 0x2, 0x0, 0xa, 0x7fff
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 2, 0, 10, RGB(31, 31, 31)
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
end
@ -15625,7 +15625,7 @@ Move_SPRINGTIDE_STORM::
loadspritegfx ANIM_TAG_RED_HEART
playsewithpan SE_M_GUST, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 4, 88, 1
createvisualtask AnimTask_BlendColorCycle, 0x2, F_PAL_TARGET, 0x2, 0x6, 0x0, 0xB, 0x7ADF
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 6, 0, 11, RGB(31, 22, 30)
call HurricaneGust
call SpringtideStormHeartSwirl
call HurricaneGust
@ -15716,7 +15716,7 @@ MysticalPowerFoeTwoRingsOnly:
Move_RAGING_FURY::
loadspritegfx ANIM_TAG_SMALL_EMBER
loopsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER, 0x8, 0x3
createvisualtask AnimTask_BlendColorCycle, 0x2, (F_PAL_BG | F_PAL_ATTACKER | F_PAL_TARGET), 0x2, 0x5, 0x3, 0x8, 0x1f
createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_BG | F_PAL_ATTACKER | F_PAL_TARGET), 2, 5, 3, 8, RGB(31, 0, 0)
createvisualtask AnimTask_WindUpLunge, 5, ANIM_ATTACKER, -20, 8, 32, 8, 56, 6
call OutrageFlames
call OutrageFlames
@ -15992,7 +15992,7 @@ Move_ESPER_WING::
monbg ANIM_TARGET
call SetPsychicBackground
playsewithpan SE_M_SUPERSONIC, SOUND_PAN_ATTACKER
createvisualtask AnimTask_BlendColorCycle, 0x2, 0x2, 0x0, 0x2, 0x0, 0x8, 0x2ff
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 2, 0, 8, RGB(31, 23, 0)
waitforvisualfinish
playsewithpan SE_M_WING_ATTACK, SOUND_PAN_ATTACKER
call EsperWingBlade
@ -17260,7 +17260,7 @@ Move_REVERSAL:
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_BATTLERS, 3, 3, RGB_WHITE, 8, RGB_BLACK, 0
waitforvisualfinish
delay 30
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_BG | F_PAL_BATTLERS, 3, 2, 0, 10, RGB_WHITE
createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_BG | F_PAL_BATTLERS), 3, 2, 0, 10, RGB_WHITE
delay 10
playsewithpan SE_M_REVERSAL, SOUND_PAN_ATTACKER
createsprite gReversalOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 0
@ -17914,7 +17914,7 @@ Move_PAY_DAY:
Move_OUTRAGE:
loadspritegfx ANIM_TAG_SMALL_EMBER
loopsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER, 8, 3
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_BG | F_PAL_ATTACKER | F_PAL_TARGET, 2, 5, 3, 8, RGB(14, 13, 0)
createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_BG | F_PAL_ATTACKER | F_PAL_TARGET), 2, 5, 3, 8, RGB(14, 13, 0)
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 12, 6, 5, 4
delay 0
createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 1280, 0, 3
@ -23922,7 +23922,7 @@ PresentHeal:
Move_BATON_PASS:
loadspritegfx ANIM_TAG_POKEBALL
playsewithpan SE_M_BATON_PASS, SOUND_PAN_ATTACKER
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_BG | F_PAL_BATTLERS, 1, 2, 0, 11, RGB(31, 22, 30)
createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_BG | F_PAL_BATTLERS), 1, 2, 0, 11, RGB(31, 22, 30)
createsprite gBatonPassPokeballSpriteTemplate, ANIM_ATTACKER, 2
end
@ -26446,13 +26446,13 @@ Status_MagmaStorm:
loopsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET, 5, 8
createvisualtask AnimTask_SeismicTossBgAccelerateDownAtEnd, 3
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 47, 1
createvisualtask AnimTask_BlendColorCycle, 2, 6, 4, 2, 2, 0, 12, RGB(22, 9, 7)
createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_ATTACKER | F_PAL_TARGET), 4, 2, 2, 0, 12, RGB(22, 9, 7)
call FireSpinEffect
call FireSpinEffect
createvisualtask AnimTask_BlendColorCycle, 2, 6, 4, 2, 2, 0, 12, RGB(22, 9, 7)
createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_ATTACKER | F_PAL_TARGET), 4, 2, 2, 0, 12, RGB(22, 9, 7)
call FireSpinEffect
call FireSpinEffect
createvisualtask AnimTask_BlendColorCycle, 2, 6, 4, 2, 2, 0, 12, RGB(22, 9, 7)
createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_ATTACKER | F_PAL_TARGET), 4, 2, 2, 0, 12, RGB(22, 9, 7)
call FireSpinEffect
restorebg
waitbgfadeout
@ -26806,7 +26806,7 @@ General_MegaEvolution:
monbg ANIM_ATTACKER
setalpha 12, 8
loopsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER, 13, 3
createvisualtask AnimTask_BlendColorCycle, 2, 2, 0, 6, 0, 11, RGB(31, 31, 11)
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 6, 0, 11, RGB(31, 31, 11)
call MegaEvolutionParticles
call MegaEvolutionParticles
call MegaEvolutionParticles
@ -26863,7 +26863,7 @@ General_ZMoveActivate:
waitbgfadein
createvisualtask AnimTask_StartSlidingBg, 0x5, 0x0, 0x0, 0x0, 0xFFFF
playsewithpan SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER
createvisualtask AnimTask_BlendColorCycle, 0x2, F_PAL_ATTACKER, 0x0, 0x6, 0x0, 0xb, 0x76BC
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 6, 0, 11, RGB(28, 21, 29)
call ZMoveBuffEffect
call ZMoveBuffEffect
call ZMoveBuffEffect
@ -26894,7 +26894,7 @@ General_TotemFlare::
monbg ANIM_ATTACKER
setalpha 12, 8
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
createvisualtask AnimTask_BlendColorCycle, 0x2, F_PAL_ATTACKER, 0x0, 0x6, 0x0, 0xb, 0x1f
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 6, 0, 11, RGB(31, 0, 0)
call RainbowEndureEffect
call RainbowEndureEffect
call RainbowEndureEffect
@ -26952,7 +26952,7 @@ General_PrimalReversion_Alpha:
monbg ANIM_ATTACKER
setalpha 12, 8
loopsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER, 13, 3
createvisualtask AnimTask_BlendColorCycle, 2, 2, 0, 6, 0, 11, RGB(31, 31, 11)
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 6, 0, 11, RGB(31, 31, 11)
call MegaEvolutionParticles
call MegaEvolutionParticles
call MegaEvolutionParticles
@ -26979,7 +26979,7 @@ General_PrimalReversion_Omega:
monbg ANIM_ATTACKER
setalpha 12, 8
loopsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER, 13, 3
createvisualtask AnimTask_BlendColorCycle, 2, 2, 0, 6, 0, 11, RGB(31, 31, 11)
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 6, 0, 11, RGB(31, 31, 11)
call MegaEvolutionParticles
call MegaEvolutionParticles
call MegaEvolutionParticles
@ -27206,7 +27206,7 @@ Move_ALL_OUT_PUMMELING:
waitforvisualfinish
call EndureEffect
loopsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER 0x9 0x2
createvisualtask AnimTask_BlendColorCycle, 0x2, 0x2, 0x2, 0x2, 0x0, 0xb, 0x1f
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB(31, 0, 0)
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
call EndureEffect
waitforvisualfinish
@ -27573,7 +27573,7 @@ Move_CONTINENTAL_CRUSH::
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
call ContinentalCrashBuffEffect
delay 0x8
createvisualtask AnimTask_BlendColorCycle, 0x2, 0x2, 0x2, 0x2, 0x0, 0xb, 0x2dd3
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB(19, 14, 11)
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
call ContinentalCrashBuffEffect
delay 0x8
@ -27606,14 +27606,14 @@ FinishContinentalCrush:
delay 0x5
visible ANIM_ATTACKER
delay 0x4
createvisualtask AnimTask_BlendColorCycle, 0x2, 0x2, 0x2, 0x2, 0x0, 0xb, 0x2dd3
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB(19, 14, 11)
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER
call ContinentalCrushStockpileRocks
playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER
call ContinentalCrushStockpileRocks
createsprite gContinentalCrushGrowingRockSpriteTemplate, ANIM_ATTACKER, 2, 0x0
createvisualtask AnimTask_BlendColorCycle, 0x2, 0x2, 0x2, 0x2, 0x0, 0xb, 0x2dd3
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB(19, 14, 11)
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER
call ContinentalCrushStockpileRocks
@ -27874,7 +27874,7 @@ Move_NEVER_ENDING_NIGHTMARE::
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
call NeverendingNightmareBuffEffect
delay 0x8
createvisualtask AnimTask_BlendColorCycle, 0x2, 0x2, 0x2, 0x2, 0x0, 0xb, 0x40c0
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB(0, 6, 16)
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
call NeverendingNightmareBuffEffect
delay 0x8
@ -28322,7 +28322,7 @@ Move_HYDRO_VORTEX::
call HydroVortexBubbles
loadspritegfx ANIM_TAG_FOCUS_ENERGY
playsewithpan SE_M_WATERFALL, SOUND_PAN_ATTACKER
createvisualtask AnimTask_BlendColorCycle, 0x2, 0x2, 0x2, 0x2, 0x0, 0xb, 0x5da0
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB(0, 13, 23)
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
waitforvisualfinish
unloadspritegfx ANIM_TAG_SPLASH
@ -28973,7 +28973,7 @@ SubzeroSlammerFinish:
waitplaysewithpan SE_M_HAIL, SOUND_PAN_TARGET, 0x11
waitforvisualfinish
call SubzeroSlammerIceSwirl
createvisualtask AnimTask_BlendColorCycle, 0x2, F_PAL_ATTACKER, 0x2, 0x2, 0x0, 0xb, 0x7e80
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB(0, 20, 31)
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
call SubzeroSlammerIceSwirl
call SubzeroSlammerIceSwirl
@ -29085,7 +29085,7 @@ Move_DEVASTATING_DRAKE::
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
call DevastatingDrakeBuffEffect
delay 0x8
createvisualtask AnimTask_BlendColorCycle, 0x2, 0x2, 0x2, 0x2, 0x0, 0xb, 0x40c0
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB(0, 6, 16)
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
call DevastatingDrakeBuffEffect
delay 0x8
@ -29310,7 +29310,7 @@ Move_BLACK_HOLE_ECLIPSE::
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
call EndureEffect
delay 0x8
createvisualtask AnimTask_BlendColorCycle, 0x2, 0x2, 0x2, 0x2, 0x0, 0xb, 0x0000
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB(0, 0, 0)
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
call EndureEffect
delay 0x8
@ -29606,7 +29606,7 @@ Move_CATASTROPIKA::
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
call EndureEffect
delay 0x8
createvisualtask AnimTask_BlendColorCycle, 0x2, 0x2, 0x2, 0x2, 0x0, 0xb, 0x5bff
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB(31, 31, 22)
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
call EndureEffect
delay 0x8
@ -31050,7 +31050,7 @@ Move_OCEANIC_OPERETTA::
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
call OceanicOperettaBuffEffect
delay 0x8
createvisualtask AnimTask_BlendColorCycle, 0x2, 0x2, 0x2, 0x2, 0x0, 0xb, 0x7fff
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB(31, 31, 31)
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
call OceanicOperettaBuffEffect
delay 0x8
@ -31254,7 +31254,7 @@ SplinteredStormshardsByPlayer:
visible ANIM_ATTACKER
delay 0x1
createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 0x60, 0x80, 0x60, 0x30, 0x30
createvisualtask AnimTask_BlendColorCycle, 0x2, 0x2, 0x2, 0x2, 0x0, 0xb, 0x5bff
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB(31, 31, 22)
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
delay 0x2
call SplinteredStormshardsPlayer_Rising2
@ -31336,7 +31336,7 @@ SplinteredStormshardsByOpponent:
visible ANIM_ATTACKER
delay 0x1
createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 0xd0, 0x40, 0xd0, 0x0, 0x30
createvisualtask AnimTask_BlendColorCycle, 0x2, 0x2, 0x2, 0x2, 0x0, 0xb, 0x5bff
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB(31, 31, 22)
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
delay 0x2
call SplinteredStormshardsOpponent_Rising2
@ -32003,7 +32003,7 @@ Move_SEARING_SUNRAZE_SMASH::
call SearingSunrazeSmashFlare
delay 0x8
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
createvisualtask AnimTask_BlendColorCycle, 0x2, 0x2, 0x2, 0x2, 0x0, 0xb, 0x7fff
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB(31, 31, 31)
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
call SearingSunrazeSmashFlare
delay 0x8
@ -32234,7 +32234,7 @@ Move_MENACING_MOONRAZE_MAELSTROM::
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
call MenacingMoonrazeMaelstromFlare
delay 0x8
createvisualtask AnimTask_BlendColorCycle, 0x2, 0x2, 0x2, 0x2, 0x0, 0xc, 0x0000
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 12, RGB(0, 0, 0)
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
call MenacingMoonrazeMaelstromFlare
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
@ -32294,7 +32294,7 @@ MenacingMoonrazeMaelstromFinish:
unloadspritegfx ANIM_TAG_METEOR @superpower
playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER
call MenacingMoonrazeMaelstromChargeUp
createvisualtask AnimTask_BlendColorCycle, 0x2, 0x2, 0x2, 0x2, 0x0, 0xc, 0x0000
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 12, RGB(0, 0, 0)
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
call MenacingMoonrazeMaelstromChargeUp
call MenacingMoonrazeMaelstromChargeUp
@ -32423,7 +32423,7 @@ Move_LIGHT_THAT_BURNS_THE_SKY::
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
call EndureEffect
delay 0x8
createvisualtask AnimTask_BlendColorCycle, 0x2, 0x2, 0x2, 0x2, 0x0, 0xb, 0x5bff
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB(31, 31, 22)
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
call EndureEffect
delay 0x8
@ -32600,7 +32600,7 @@ Move_SOUL_STEALING_7_STAR_STRIKE::
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
call SoulStealingSevenStarStrikeBuffEffect
delay 0x8
createvisualtask AnimTask_BlendColorCycle, 0x2, 0x2, 0x2, 0x2, 0x0, 0xb, 0x0
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB(0, 0, 0)
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
call SoulStealingSevenStarStrikeBuffEffect
delay 0x8