mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 03:34:15 +01:00
Cleaned: createvisualtask AnimTask_BlendColorCycle
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2cf7f54a6b
commit
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@ -1017,7 +1017,7 @@ Move_MIRACLE_EYE:
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createsprite gWhiteHaloSpriteTemplate, ANIM_ATTACKER, 5
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delay 40
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playsewithpan SE_M_LEER, SOUND_PAN_TARGET
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createvisualtask AnimTask_BlendColorCycle, 2, 1, 1, 2, 0, 10, RGB_BLACK
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createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_BG, 1, 2, 0, 10, RGB_BLACK
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call MindReaderEyeSpikeEffect
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waitforvisualfinish
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call UnsetPsychicBg
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@ -1137,7 +1137,7 @@ Move_NATURAL_GIFT:
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loadspritegfx ANIM_TAG_HOLLOW_ORB
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monbg ANIM_ATTACKER
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splitbgprio ANIM_ATTACKER
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createvisualtask AnimTask_BlendColorCycle, 2, 2, 2, 2, 0, 16, RGB(27, 31, 18)
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createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 16, RGB(27, 31, 18)
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playsewithpan SE_M_MEGA_KICK, -64
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call GrantingStarsEffect
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waitforvisualfinish
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@ -1613,7 +1613,7 @@ Move_COPYCAT:
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loadspritegfx ANIM_TAG_GRAY_ORB
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loadspritegfx ANIM_TAG_THIN_RING
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playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER
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createvisualtask AnimTask_BlendColorCycle, 2, 2, 8, 1, 0, 12, RGB_WHITE
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createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 8, 1, 0, 12, RGB_WHITE
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createvisualtask AnimTask_StockpileDeformMon, 5
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call StockpileAbsorb
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call StockpileAbsorb
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@ -1869,7 +1869,7 @@ General_AquaRingHeal:
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createsprite gGuardRingSpriteTemplate, 2, 0
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waitforvisualfinish
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playsewithpan SE_SHINY, SOUND_PAN_ATTACKER
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createvisualtask AnimTask_BlendColorCycle, 2, 10, 0, 2, 10, RGB(31, 31, 31)
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createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATK_SIDE, 0, 2, 10, RGB(31, 31, 31)
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waitforvisualfinish
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clearmonbg ANIM_ATK_PARTNER
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blendoff
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@ -1879,7 +1879,7 @@ Move_MAGNET_RISE:
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loadspritegfx ANIM_TAG_IMPACT
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loadspritegfx ANIM_TAG_SPARK_2
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delay 0
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createvisualtask AnimTask_BlendColorCycle 2, 31, -31, 1, 5, 5, RGB(31, 31, 20)
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createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_BG | F_PAL_BATTLERS), -31, 1, 5, 5, RGB(31, 31, 20)
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playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
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createvisualtask AnimTask_WindUpLunge, 5, ANIM_OPPONENT_RIGHT, 0, -12, 4, 10, 10, 12, 6
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createsprite gSparkElectricitySpriteTemplate, 0, 7, 32, 24, 190, 12, 0, 1, 0
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@ -1904,11 +1904,11 @@ Move_MAGNET_RISE:
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delay 0
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createsprite gSparkElectricitySpriteTemplate, 0, 7, 238, 24, 165, 10, 0, 1, 1
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delay 0
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createvisualtask AnimTask_BlendColorCycle, 2, 31, -31, 1, 0, 0, RGB(31, 31, 20)
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createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_BG | F_PAL_BATTLERS), -31, 1, 0, 0, RGB(31, 31, 20)
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delay 20
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createvisualtask AnimTask_BlendColorCycle, 2, 31, -31, 1, 7, 7, RGB(31, 31, 20)
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createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_BG | F_PAL_BATTLERS), -31, 1, 7, 7, RGB(31, 31, 20)
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waitforvisualfinish
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createvisualtask AnimTask_BlendColorCycle, 2, 31, -31, 1, 0, 0, RGB(31, 31, 20)
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createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_BG | F_PAL_BATTLERS), -31, 1, 0, 0, RGB(31, 31, 20)
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waitforvisualfinish
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end
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@ -2373,7 +2373,7 @@ Move_DRAGON_PULSE:
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call DragonPulseParticle
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call DragonPulseParticle
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createvisualtask AnimTask_SwayMon, 5, 0, 6, 51200, 4, ANIM_TARGET
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createvisualtask AnimTask_BlendColorCycle, 2, 4, 2, 2, 0, 12, RGB(30, 10, 13)
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createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 2, 0, 12, RGB(30, 10, 13)
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call DragonPulseParticle
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call DragonPulseParticle
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call DragonPulseParticle
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@ -2965,7 +2965,7 @@ Move_SHADOW_SNEAK:
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delay 0x1
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createvisualtask AnimTask_DestinyBondWhiteShadow, 0x5, 0x0, 0x30
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delay 0x30
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createvisualtask AnimTask_BlendColorCycle, 0x2, F_PAL_TARGET, 0x2, 0x2, 0x0, 0xF, 0x0
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createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 2, 0, 15, RGB(0, 0, 0)
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createsprite gShadowSneakImpactSpriteTemplate, ANIM_TARGET, 2, 0xfff6, 0xfff6, 0x0
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call ShadowSneakMovement
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createsprite gShadowSneakImpactSpriteTemplate, ANIM_TARGET, 2, 0xa, 0x14, 0x0
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@ -3262,16 +3262,16 @@ Move_DISCHARGE:
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loadspritegfx ANIM_TAG_IMPACT
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loadspritegfx ANIM_TAG_SPARK_2
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delay 0
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createvisualtask AnimTask_BlendColorCycle, 2, 3, -31, 1, 5, 5, RGB(31, 31, 20)
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createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_BG | F_PAL_ATTACKER), -31, 1, 5, 5, RGB(31, 31, 20)
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playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
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createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 32, 24, 190, 12, 0, 1, 0
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delay 0
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createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 80, 24, 22, 12, 0, 1, 0
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createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 156, 24, 121, 13, 0, 1, 1
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delay 0
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createvisualtask AnimTask_BlendColorCycle, 2, 3, -31, 1, 0, 0, RGB(31, 31, 20)
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createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_BG | F_PAL_ATTACKER), -31, 1, 0, 0, RGB(31, 31, 20)
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delay 10
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createvisualtask AnimTask_BlendColorCycle 2, 3, -31, 1, 5, 5, RGB(31, 31, 20)
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createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_BG | F_PAL_ATTACKER), -31, 1, 5, 5, RGB(31, 31, 20)
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playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
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createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 100, 24, 60, 10, 0, 1, 0
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createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 170, 24, 42, 11, 0, 1, 1
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@ -3366,7 +3366,7 @@ DischargeElectrify:
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Move_LAVA_PLUME:
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loadspritegfx ANIM_TAG_FIRE_PLUME
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loopsewithpan 152, SOUND_PAN_ATTACKER, 9, 2
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createvisualtask AnimTask_BlendColorCycle, 2, 2, 2, 2, 0, 11, RGB_RED
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createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB_RED
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createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 32, 1
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createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 1, 0, 32, 1
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createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATK_PARTNER, 1, 0, 32, 1
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@ -4001,25 +4001,25 @@ Move_CHARGE_BEAM:
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loadspritegfx ANIM_TAG_BLACK_BALL_2
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loadspritegfx ANIM_TAG_SPARK_2
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delay 0
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createvisualtask AnimTask_BlendColorCycle, 2, 3, -31, 1, 5, 5, RGB(31, 31, 22)
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createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_BG | F_PAL_ATTACKER), -31, 1, 5, 5, RGB(31, 31, 22)
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playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
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createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 32, 24, 190, 12, 0, 1, 0
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delay 0
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createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 80, 24, 22, 12, 0, 1, 0
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createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 156, 24, 121, 13, 0, 1, 1
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delay 0
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createvisualtask AnimTask_BlendColorCycle, 2, 3, -31, 1, 0, 0, RGB(31, 31, 22)
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createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_BG | F_PAL_ATTACKER), -31, 1, 0, 0, RGB(31, 31, 22)
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delay 10
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createvisualtask AnimTask_BlendColorCycle, 2, 3, -31, 1, 5, 5, RGB(31, 31, 22)
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createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_BG | F_PAL_ATTACKER), -31, 1, 5, 5, RGB(31, 31, 22)
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playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
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createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 100, 24, 60, 10, 0, 1, 0
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createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 170, 24, 42, 11, 0, 1, 1
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delay 0
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createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 238, 24, 165, 10, 0, 1, 1
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delay 0
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createvisualtask AnimTask_BlendColorCycle, 2, 3, -31, 1, 0, 0, RGB(31, 31, 22)
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createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_BG | F_PAL_ATTACKER), -31, 1, 0, 0, RGB(31, 31, 22)
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delay 20
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createvisualtask AnimTask_BlendColorCycle, 2, 3, -31, 1, 7, 7, RGB(31, 31, 22)
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createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_BG | F_PAL_ATTACKER), -31, 1, 7, 7, RGB(31, 31, 22)
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playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
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createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 32, 12, 0, 20, 0, 0
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createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 32, 12, 64, 20, 1, 0
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@ -4031,7 +4031,7 @@ Move_CHARGE_BEAM:
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createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 16, 12, 224, 20, 2, 0
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delay 4
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waitforvisualfinish
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createvisualtask AnimTask_BlendColorCycle, 2, 3, -31, 1, 0, 0, RGB(31, 31, 22)
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createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_BG | F_PAL_ATTACKER), -31, 1, 0, 0, RGB(31, 31, 22)
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playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_ATTACKER
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createsprite gZapCannonBallSpriteTemplate, ANIM_TARGET, 3, 10, 0, 0, 0, 30, 0
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createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 0, 40, 0
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@ -4423,13 +4423,13 @@ Move_MAGMA_STORM:
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loopsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET, 5, 8
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createvisualtask AnimTask_SeismicTossBgAccelerateDownAtEnd, 3
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createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 47, 1
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createvisualtask AnimTask_BlendColorCycle, 2, 6, 4, 2, 2, 0, 12, RGB(22, 9, 7)
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createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_ATTACKER | F_PAL_TARGET), 4, 2, 2, 0, 12, RGB(22, 9, 7)
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call FireSpinEffect
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call FireSpinEffect
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createvisualtask AnimTask_BlendColorCycle, 2, 6, 4, 2, 2, 0, 12, RGB(22, 9, 7)
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createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_ATTACKER | F_PAL_TARGET), 4, 2, 2, 0, 12, RGB(22, 9, 7)
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call FireSpinEffect
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call FireSpinEffect
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createvisualtask AnimTask_BlendColorCycle, 2, 6, 4, 2, 2, 0, 12, RGB(22, 9, 7)
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createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_ATTACKER | F_PAL_TARGET), 4, 2, 2, 0, 12, RGB(22, 9, 7)
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call FireSpinEffect
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restorebg
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waitbgfadeout
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@ -4649,7 +4649,7 @@ ShadowForceAttack:
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createvisualtask AnimTask_NightShadeClone, 5, 85
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delay 70
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createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 12, 1
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createvisualtask AnimTask_BlendColorCycle 2, 4, 0, 2, 0, 13, 0
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createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 0, 2, 0, 13, RGB(0, 0, 0)
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waitforvisualfinish
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clearmonbg ANIM_ATTACKER
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delay 1
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@ -4798,7 +4798,7 @@ Move_PSYSHOCK:
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monbg ANIM_TARGET
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setalpha 8, 8
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createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 10, 1
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createvisualtask AnimTask_BlendColorCycle, 2, 2, 0, 2, 0, 8, 767
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createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 2, 0, 8, RGB(31, 23, 0)
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waitforvisualfinish
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loopsewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET, 10, 3
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createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 15, 1
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@ -4870,7 +4870,7 @@ Move_RAGE_POWDER::
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call RagePowderSprinkle
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call RagePowderSprinkle
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call RagePowderSprinkle
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createvisualtask AnimTask_BlendColorCycle, ANIM_ATTACKER, 0x2, F_PAL_ATTACKER, 0x2, 0x2, 0x0, 0xb, 0x1f
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createvisualtask AnimTask_BlendColorCycle, ANIM_ATTACKER, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB(31, 0, 0)
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waitforvisualfinish
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clearmonbg ANIM_DEF_PARTNER
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end
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@ -5123,7 +5123,7 @@ Move_SOAK:
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delay 30
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playsewithpan SE_M_WATERFALL, 63
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createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 4, 0, 17, 1
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createvisualtask AnimTask_BlendColorCycle, 2, 4, 1, 2, 0, 12, RGB_BLUE
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createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 1, 2, 0, 12, RGB_BLUE
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createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 1
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createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 0
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createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 0
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@ -5212,7 +5212,7 @@ Move_ACID_SPRAY:
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playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER
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delay 33
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createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 10, 1
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createvisualtask AnimTask_BlendColorCycle, 2, 4, 2, 2, 0, 12, RGB(30, 0, 31)
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createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 2, 0, 12, RGB(30, 0, 31)
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playsewithpan SE_M_DIVE, SOUND_PAN_ATTACKER
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createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, 0, -20, 10, 15, 55, FALSE
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createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, 0, -20, -20, 15, 55, FALSE
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@ -5406,7 +5406,7 @@ Move_CLEAR_SMOG:
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call ClearSmogCloud
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delay 120
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loopsewithpan SE_M_TOXIC, SOUND_PAN_TARGET, 18, 2
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createvisualtask AnimTask_BlendColorCycle, 2, 4, 2, 2, 0, 12, RGB_WHITE
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createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 2, 0, 12, RGB_WHITE
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delay 10
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createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 15, 1
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waitforvisualfinish
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@ -5452,7 +5452,7 @@ Move_QUICK_GUARD:
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loadspritegfx ANIM_TAG_QUICK_GUARD_HAND @hand
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loadspritegfx ANIM_TAG_SPARKLE_4 @sparkles
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setalpha 12, 8
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createvisualtask AnimTask_BlendColorCycle, 0x2, F_PAL_ATTACKER, 0x0, 0x2, 0x0, 0xa, 0x7FFF
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createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 2, 0, 10, RGB(31, 31, 31)
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delay 0x10
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monbg ANIM_ATTACKER
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createsprite gQuickGuardArmImpactTemplate, ANIM_TARGET, 3, 0xE, 0x0, 0x8, 0x0, 0x0
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@ -5494,7 +5494,7 @@ Move_SCALD:
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call ScaldBeams
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call ScaldBeams
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call ScaldBeams
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createvisualtask AnimTask_BlendColorCycle, 2, 4, 2, 2, 0, 11, RGB_RED
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createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 2, 0, 11, RGB_RED
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createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 37, 1
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call ScaldHitSplats
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call ScaldBeams
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@ -5599,7 +5599,7 @@ Move_HEX:
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createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 2, 0, 37, 1
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playsewithpan SE_M_NIGHTMARE, SOUND_PAN_TARGET
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delay 0x20
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createvisualtask AnimTask_BlendColorCycle, 0x2, F_PAL_TARGET, 0x2, 0x2, 0x0, 0xc, 0x4C4A @;Deep purple
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createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 2, 0, 12, RGB(10, 2, 19) @;Deep purple
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createsprite gCurseGhostSpriteTemplate, ANIM_TARGET, 4
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waitforvisualfinish
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clearmonbg ANIM_TARGET
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@ -5819,7 +5819,7 @@ Move_FINAL_GAMBIT:
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createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0xC, 0x0 @Darken
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waitforvisualfinish
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createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 10, 1
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createvisualtask AnimTask_BlendColorCycle, 0x2, F_PAL_ATTACKER, 0x0, 0x2, 0x0, 0x8, 0x7fff
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createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 2, 0, 8, RGB(31, 31, 31)
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waitforvisualfinish
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playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_ATTACKER
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createsprite gFinalGambitBlueYawnTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x25
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@ -5931,7 +5931,7 @@ Move_WATER_PLEDGE:
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panse SE_M_HYDRO_PUMP, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
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createvisualtask AnimTask_BlendColorCycle, 2, 4, 2, 2, 0, 11, RGB_BLUE
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createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 2, 0, 11, RGB_BLUE
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createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 37, 1
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createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2
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@ -6044,7 +6044,7 @@ Move_FIRE_PLEDGE:
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|
||||
panse SE_M_FLAMETHROWER, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
|
||||
|
||||
createvisualtask AnimTask_BlendColorCycle, 2, 4, 2, 2, 0, 11, RGB_RED
|
||||
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 2, 0, 11, RGB_RED
|
||||
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 37, 1
|
||||
|
||||
createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2
|
||||
@ -6190,7 +6190,7 @@ GrassPledgeMiddleFountain:
|
||||
playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET
|
||||
createsprite gVineWhipSpriteTemplate, ANIM_TARGET, 2, 0, 0
|
||||
|
||||
createvisualtask AnimTask_BlendColorCycle, 2, 4, 2, 2, 0, 11, RGB_GREEN
|
||||
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 2, 0, 11, RGB_GREEN
|
||||
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 37, 1
|
||||
|
||||
createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2
|
||||
@ -6375,7 +6375,7 @@ Move_WORK_UP:
|
||||
createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -18, 26, 3
|
||||
createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, 18, 26, 3
|
||||
delay 14
|
||||
createvisualtask AnimTask_BlendColorCycle, 2, 2, 2, 2, 0, 11, RGB(31, 2, 4)
|
||||
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB(31, 2, 4)
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
|
||||
createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -13, 26, 2
|
||||
createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, 13, 26, 2
|
||||
@ -6754,7 +6754,7 @@ Move_PSYSTRIKE:
|
||||
monbg ANIM_TARGET
|
||||
setalpha 8, 8
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 10, 1
|
||||
createvisualtask AnimTask_BlendColorCycle, 2, 2, 0, 2, 0, 8, RGB_RED
|
||||
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 2, 0, 8, RGB_RED
|
||||
waitforvisualfinish
|
||||
createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x2 | 0x4
|
||||
loopsewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET, 10, 3
|
||||
@ -7983,7 +7983,7 @@ Move_FUSION_FLARE::
|
||||
playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER
|
||||
call FusionFlareBuff
|
||||
delay 0x8
|
||||
createvisualtask AnimTask_BlendColorCycle, 0x2, F_PAL_ATTACKER, 0x2, 0x2, 0x0, 0xb, 0x1F
|
||||
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB(31, 0, 0)
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
|
||||
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 0x8, 0x1, 0x0
|
||||
delay 0x8
|
||||
@ -7997,7 +7997,7 @@ Move_FUSION_FLARE::
|
||||
createsprite gFusionFlareRedBubblesTemplate, ANIM_ATTACKER, 66, 0x50, 0x3c, 0xa, 0x3, 0x14, 0x32, 0x0
|
||||
createsprite gFusionFlareRedBubblesTemplate, ANIM_ATTACKER, 66, 0x8c, 0x64, 0x10, 0x1, 0x14, 0x1e, 0x1
|
||||
delay 0x29
|
||||
createvisualtask AnimTask_BlendColorCycle, 0x2, F_PAL_TARGET, 0x2, 0x2, 0x0, 0xb, 0x1F
|
||||
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 2, 0, 11, RGB(31, 0, 0)
|
||||
delay 0x5
|
||||
createsprite gFusionFlareRedRingTemplate, ANIM_ATTACKER, 3, 0x1, 0x1, 0x1, 0x1, 0x1F, 0x8
|
||||
createsprite gFusionFlareRedBubblesTemplate, ANIM_ATTACKER, 66, 0x64, 0x64, 0x8, 0x1, 0x14, 0x28, 0x0
|
||||
@ -9159,7 +9159,7 @@ Move_MYSTICAL_FIRE::
|
||||
setalpha 8, 8
|
||||
playse 0xb1
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 10, 1
|
||||
createvisualtask AnimTask_BlendColorCycle, 0x2, 0x2, 0x0, 0x2, 0x0, 0x8, 0x7fff
|
||||
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 2, 0, 8, RGB(31, 31, 31)
|
||||
waitforvisualfinish
|
||||
waitsound
|
||||
blendoff
|
||||
@ -9228,7 +9228,7 @@ Move_AROMATIC_MIST::
|
||||
call SweetScentEffect
|
||||
createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 0x37, 0x0
|
||||
setpan SOUND_PAN_TARGET
|
||||
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_DEF_SIDE, 1, 5, 5, 13, 0x56bf
|
||||
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_DEF_SIDE, 1, 5, 5, 13, RGB(31, 21, 21)
|
||||
call SweetScentEffect
|
||||
waitforvisualfinish
|
||||
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x8, 0x0, 0x6E7D
|
||||
@ -9591,7 +9591,7 @@ Move_DAZZLING_GLEAM::
|
||||
createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 2, 12, -5, 0, 0, 32, 60
|
||||
delay 8
|
||||
waitforvisualfinish
|
||||
createvisualtask AnimTask_BlendColorCycle, 0x2, 0x2, 0x0, 0x3, 0x0, 0x10, 0x7fff
|
||||
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 3, 0, 16, RGB(31, 31, 31)
|
||||
delay 0x4
|
||||
playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_ATTACKER
|
||||
waitforvisualfinish
|
||||
@ -9787,7 +9787,7 @@ Move_OBLIVION_WING::
|
||||
call OblivionWingBeam
|
||||
call OblivionWingBeam
|
||||
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 40, 1
|
||||
createvisualtask AnimTask_BlendColorCycle, 0x2, F_PAL_TARGET, 0x2, 0x4, 0x0, 0xc, 0x289F @Pinkish Red
|
||||
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 4, 0, 12, RGB(31, 4, 10) @Pinkish Red
|
||||
call OblivionWingBeam
|
||||
call OblivionWingBeam
|
||||
call OblivionWingBeam
|
||||
@ -11342,7 +11342,7 @@ Move_POWER_TRIP::
|
||||
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
|
||||
call PowerTripBuffUp
|
||||
delay 0x8
|
||||
createvisualtask AnimTask_BlendColorCycle, 0x2, F_PAL_ATTACKER, 0x2, 0x2, 0x0, 0xb, 0x0
|
||||
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB(0, 0, 0)
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
|
||||
call PowerTripBuffUp
|
||||
delay 0x8
|
||||
@ -11863,7 +11863,7 @@ General_BeakBlastSetUp:
|
||||
loadspritegfx ANIM_TAG_SMALL_EMBER @Fire
|
||||
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
|
||||
delay 0x3
|
||||
createvisualtask AnimTask_BlendColorCycle, 0x2, F_PAL_ATTACKER, 0x2, 0x2, 0x0, 0xb, 0x1f
|
||||
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB(31, 0, 0)
|
||||
createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x0
|
||||
waitforvisualfinish
|
||||
end
|
||||
@ -12008,7 +12008,7 @@ Move_AURORA_VEIL::
|
||||
createsprite gAuroraVeilRingTemplate, ANIM_ATTACKER, 2
|
||||
waitforvisualfinish
|
||||
playsewithpan SE_SHINY, SOUND_PAN_ATTACKER
|
||||
createvisualtask AnimTask_BlendColorCycle, 0x2, 0xa, 0x0, 0x2, 0x0, 0xa, 0x7fff
|
||||
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATK_SIDE, 0, 2, 0, 10, RGB(31, 31, 31)
|
||||
waitforvisualfinish
|
||||
call UnsetPsychicBg
|
||||
waitforvisualfinish
|
||||
@ -12978,7 +12978,7 @@ Move_MULTI_ATTACK::
|
||||
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
|
||||
call MultiAttackBuff
|
||||
delay 0x8
|
||||
createvisualtask AnimTask_BlendColorCycle, 0x2, F_PAL_ATTACKER, 0x2, 0x2, 0x0, 0xb, 0x7fff
|
||||
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB(31, 31, 31)
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
|
||||
call MultiAttackBuff
|
||||
delay 0x8
|
||||
@ -13115,7 +13115,7 @@ Move_PLASMA_FISTS::
|
||||
end
|
||||
PlasmaFistSpark1:
|
||||
playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
|
||||
createvisualtask AnimTask_BlendColorCycle, 0x2, F_PAL_ATTACKER, 0x0, 0x2, 0x0, 0xb, 0x5bff
|
||||
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 2, 0, 11, RGB(31, 31, 22)
|
||||
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x20, 0x18, 0xbe, 0xc, 0x0, 0x1, 0x0
|
||||
delay 0x0
|
||||
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x50, 0x18, 0x16, 0xc, 0x0, 0x1, 0x0
|
||||
@ -13427,7 +13427,7 @@ Move_TAR_SHOT::
|
||||
playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER
|
||||
delay 0xf
|
||||
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 10, 1
|
||||
createvisualtask AnimTask_BlendColorCycle, 0x2, F_PAL_TARGET, 0x2, 0x2, 0x0, 0x10, 0x0 @;Black
|
||||
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 2, 0, 16, RGB(0, 0, 0) @;Black
|
||||
createsprite gAppleAcidDripTemplate, ANIM_TARGET, 2, 0xffe6, 0xffe8, 0x0, 0xf, 0x37
|
||||
playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET
|
||||
delay 0xa
|
||||
@ -13507,7 +13507,7 @@ Move_OCTOLOCK::
|
||||
delay 0x8
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 6, 1
|
||||
delay 0x14
|
||||
createvisualtask AnimTask_BlendColorCycle, 0x2, F_PAL_TARGET, 0x2, 0x2, 0x0, 0x8, 0x1f
|
||||
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 2, 0, 8, RGB(31, 0, 0)
|
||||
playsewithpan SE_M_BIND, SOUND_PAN_TARGET
|
||||
setarg 0x7 0xffff
|
||||
waitforvisualfinish
|
||||
@ -13522,7 +13522,7 @@ Move_BOLT_BEAK::
|
||||
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_HORN_HIT, 0, 12, 12, 0x079D @Yellow
|
||||
call BoltBeakSparks
|
||||
waitforvisualfinish
|
||||
createvisualtask AnimTask_BlendColorCycle, 0x2, 0x3, 0xffe1, 0x1, 0x0, 0x0, 0x5bff
|
||||
createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_BG | F_PAL_ATTACKER), -31, 1, 0, 0, RGB(31, 31, 22)
|
||||
createsprite gHorizontalLungeSpriteTemplate, 0x2, 0x2, 0x4, 0x4
|
||||
delay 0x4
|
||||
createsprite gHornHitSpriteTemplate, 0x84, 0x3, 0x8, 0x8, 0xa
|
||||
@ -13531,7 +13531,7 @@ Move_BOLT_BEAK::
|
||||
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
|
||||
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
|
||||
waitforvisualfinish
|
||||
createvisualtask AnimTask_BlendColorCycle, 0x2, 0x4, 0xffe1, 0x2, 0x0, 0x6, 0x5bff
|
||||
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, -31, 2, 0, 6, RGB(31, 31, 22)
|
||||
call ElectricityEffect
|
||||
waitforvisualfinish
|
||||
end
|
||||
@ -13542,18 +13542,18 @@ BoltBeakSparks:
|
||||
createsprite gBoltBeakBlueSparkTemplate, 0x0, 0x7, 0x50, 0x18, 0x16, 0xc, 0x0, 0x1, 0x0
|
||||
createsprite gSparkElectricitySpriteTemplate, 0x0, 0x7, 0x9c, 0x18, 0x79, 0xd, 0x0, 0x1, 0x1
|
||||
delay 0x0
|
||||
createvisualtask AnimTask_BlendColorCycle, 0x2, 0x3, 0xffe1, 0x1, 0x0, 0x0, 0x5bff
|
||||
createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_BG | F_PAL_ATTACKER), -31, 1, 0, 0, RGB(31, 31, 22)
|
||||
delay 0xa
|
||||
createvisualtask AnimTask_BlendColorCycle, 0x2, 0x3, 0xffe1, 0x1, 0x5, 0x5, 0x5bff
|
||||
createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_BG | F_PAL_ATTACKER), -31, 1, 5, 5, RGB(31, 31, 22)
|
||||
playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
|
||||
createsprite gBoltBeakBlueSparkTemplate, 0x0, 0x7, 0x64, 0x18, 0x3c, 0xa, 0x0, 0x1, 0x0
|
||||
createsprite gSparkElectricitySpriteTemplate, 0x0, 0x7, 0xaa, 0x18, 0x2a, 0xb, 0x0, 0x1, 0x1
|
||||
delay 0x0
|
||||
createsprite gBoltBeakBlueSparkTemplate, 0x0, 0x7, 0xee, 0x18, 0xa5, 0xa, 0x0, 0x1, 0x1
|
||||
delay 0x0
|
||||
createvisualtask AnimTask_BlendColorCycle, 0x2, 0x3, 0xffe1, 0x1, 0x0, 0x0, 0x76E1
|
||||
createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_BG | F_PAL_ATTACKER), -31, 1, 0, 0, RGB(1, 23, 29)
|
||||
delay 0x14
|
||||
createvisualtask AnimTask_BlendColorCycle, 0x2, 0x3, 0xffe1, 0x1, 0x4, 0x4, 0x76E1
|
||||
createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_BG | F_PAL_ATTACKER), -31, 1, 4, 4, RGB(1, 23, 29)
|
||||
playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
|
||||
createsprite gSparkElectricityFlashingSpriteTemplate, 0x4, 0x8, 0x0, 0x0, 0x20, 0xc, 0x0, 0x14, 0x0, 0x0
|
||||
createsprite gBoltBeakBlueFlashingSparkTemplate, 0x4, 0x8, 0x0, 0x0, 0x20, 0xc, 0x40, 0x14, 0x1, 0x0
|
||||
@ -13763,7 +13763,7 @@ Move_PYRO_BALL::
|
||||
playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET
|
||||
createsprite gPyroBallEmberBallTemplate, ANIM_ATTACKER, 2, 0, 10, 0, 5, 20, -20
|
||||
waitforvisualfinish
|
||||
createvisualtask AnimTask_BlendColorCycle, 0x2, F_PAL_TARGET, 0x2, 0x2, 0x0, 0xc, 0x1f
|
||||
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 2, 0, 12, RGB(31, 0, 0)
|
||||
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 15, 1
|
||||
call FireSpreadEffect
|
||||
delay 0x20
|
||||
@ -14236,7 +14236,7 @@ Move_EXPANDING_FORCE::
|
||||
monbg ANIM_DEF_PARTNER
|
||||
call SetPsychicBackground
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 10, 1
|
||||
createvisualtask AnimTask_BlendColorCycle, 0x2, 0x2, F_PAL_ATTACKER, 0x2, 0x0, 0x8, 0x2ff
|
||||
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, F_PAL_ATTACKER, 2, 0, 8, RGB(31, 23, 0)
|
||||
waitforvisualfinish
|
||||
playsewithpan SE_M_MEGA_KICK, SOUND_PAN_TARGET
|
||||
choosetwoturnanim EXPANDING_FORCE_SINGLE_TARGET EXPANDING_FORCE_BOTH_TARGETS
|
||||
@ -14507,7 +14507,7 @@ Move_GRASSY_GLIDE::
|
||||
loadspritegfx ANIM_TAG_IMPACT @hits
|
||||
loadspritegfx ANIM_TAG_WHIP_HIT
|
||||
createvisualtask AnimTask_BlendParticle, 0x5, ANIM_TAG_IMPACT, 0x0, 0xD, 0xD, 0x0266 @;Leaf Green
|
||||
createvisualtask AnimTask_BlendColorCycle, 0x2, F_PAL_ATTACKER, 0x0, 0x2, 0x0, 0x8, 0x03AC
|
||||
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 2, 0, 8, RGB(12, 29, 0)
|
||||
delay 0x2
|
||||
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, -120, 0, 0, 10 @;Slide off off, screen
|
||||
@ -14536,7 +14536,7 @@ ANIM_RISING_VOLTAGE_NORMAL:
|
||||
createsprite gGrowingShockWaveOrbSpriteTemplate, ANIM_ATTACKER, 0, 0x0
|
||||
waitforvisualfinish
|
||||
createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 0x2, 0x0, 0x1, 0x34, 0x1, 0x0
|
||||
createvisualtask AnimTask_BlendColorCycle, 0x2, F_PAL_TARGET, 0x1, 0x4, 0x0, 0xC, 0x079D
|
||||
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 1, 4, 0, 12, RGB(29, 28, 1)
|
||||
playsewithpan SE_M_TRI_ATTACK2, SOUND_PAN_TARGET
|
||||
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x10
|
||||
delay 0x1
|
||||
@ -14608,7 +14608,7 @@ TerrainPulseNormal:
|
||||
call DragonPulseParticle
|
||||
call DragonPulseParticle
|
||||
createvisualtask AnimTask_SwayMon, 5, 0, 2, 51200, 24, ANIM_TARGET
|
||||
createvisualtask AnimTask_BlendColorCycle, 2, 4, 2, 2, 0, 12, RGB_WHITE
|
||||
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 2, 0, 12, RGB_WHITE
|
||||
goto TerrainPulseEnd
|
||||
|
||||
TerrainPulseElectric:
|
||||
@ -14619,7 +14619,7 @@ TerrainPulseElectric:
|
||||
call DragonPulseParticle
|
||||
call DragonPulseParticle
|
||||
createvisualtask AnimTask_SwayMon, 5, 0, 4, 51200, 24, ANIM_TARGET
|
||||
createvisualtask AnimTask_BlendColorCycle, 2, 4, 2, 2, 0, 12, RGB(27, 27, 0)
|
||||
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 2, 0, 12, RGB(27, 27, 0)
|
||||
goto TerrainPulseEnd
|
||||
|
||||
TerrainPulseGrass:
|
||||
@ -14630,7 +14630,7 @@ TerrainPulseGrass:
|
||||
call DragonPulseParticle
|
||||
call DragonPulseParticle
|
||||
createvisualtask AnimTask_SwayMon, 5, 0, 4, 51200, 24, ANIM_TARGET
|
||||
createvisualtask AnimTask_BlendColorCycle, 2, 4, 2, 2, 0, 12, RGB(11, 26, 11)
|
||||
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 2, 0, 12, RGB(11, 26, 11)
|
||||
goto TerrainPulseEnd
|
||||
|
||||
TerrainPulseFairy:
|
||||
@ -14641,7 +14641,7 @@ TerrainPulseFairy:
|
||||
call DragonPulseParticle
|
||||
call DragonPulseParticle
|
||||
createvisualtask AnimTask_SwayMon, 5, 0, 4, 51200, 24, ANIM_TARGET
|
||||
createvisualtask AnimTask_BlendColorCycle, 2, 4, 2, 2, 0, 12, RGB(31, 24, 31)
|
||||
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 2, 0, 12, RGB(31, 24, 31)
|
||||
goto TerrainPulseEnd
|
||||
|
||||
TerrainPulsePsychic:
|
||||
@ -14652,7 +14652,7 @@ TerrainPulsePsychic:
|
||||
call DragonPulseParticle
|
||||
call DragonPulseParticle
|
||||
createvisualtask AnimTask_SwayMon, 5, 0, 4, 51200, 24, ANIM_TARGET
|
||||
createvisualtask AnimTask_BlendColorCycle, 2, 4, 2, 2, 0, 12, RGB(27, 0, 13)
|
||||
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 2, 0, 12, RGB(27, 0, 13)
|
||||
goto TerrainPulseEnd
|
||||
|
||||
TerrainPulseEnd:
|
||||
@ -14726,11 +14726,11 @@ Move_BURNING_JEALOUSY::
|
||||
loadspritegfx ANIM_TAG_SMALL_EMBER
|
||||
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
|
||||
createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 42, 1
|
||||
createvisualtask AnimTask_BlendColorCycle, 0x2, F_PAL_ATTACKER, 0x2, 0x2, 0x0, 0x8, 0x1F
|
||||
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 8, RGB(31, 0, 0)
|
||||
call BurningJealousyFireBuffEffect
|
||||
delay 0x8
|
||||
call BurningJealousyFireBuffEffect
|
||||
createvisualtask AnimTask_BlendColorCycle, 0x2, F_PAL_ATTACKER, 0x2, 0x2, 0x0, 0x8, 0x1F
|
||||
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 8, RGB(31, 0, 0)
|
||||
delay 0x4
|
||||
call BurningJealousyFireBuffEffect
|
||||
waitforvisualfinish
|
||||
@ -14785,7 +14785,7 @@ Move_LASH_OUT::
|
||||
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
|
||||
call PowerTripBuffUp
|
||||
delay 0x8
|
||||
createvisualtask AnimTask_BlendColorCycle, 0x2, F_PAL_ATTACKER, 0x2, 0x2, 0x0, 0xb, 0x1F
|
||||
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB(31, 0, 0)
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
|
||||
call PowerTripBuffUp
|
||||
delay 0x8
|
||||
@ -14861,7 +14861,7 @@ Move_CORROSIVE_GAS::
|
||||
monbg ANIM_ATTACKER
|
||||
loopsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_ATTACKER, 0x8, 0x3
|
||||
delay 0x0
|
||||
createvisualtask AnimTask_BlendColorCycle, 0x2, F_PAL_ATTACKER, 0x1, 0x2, 0x0, 0xF, 0x19EF @;Garbage green
|
||||
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 1, 2, 0, 15, RGB(15, 15, 6) @;Garbage green
|
||||
createsprite gSpriteTemplate_CorrosiveGasSmoke, ANIM_ATTACKER, 0x7a, 0x3, 0xfff2, 0x12, 0x2e
|
||||
delay 0x0
|
||||
createsprite gSpriteTemplate_CorrosiveGasSmoke, ANIM_ATTACKER, 0x79, 0x3, 0xe, 0xfff2, 0x2e
|
||||
@ -14875,7 +14875,7 @@ Move_CORROSIVE_GAS::
|
||||
createsprite gSpriteTemplate_CorrosiveGasSmoke, ANIM_ATTACKER, 0x7b, 0x3, 0x4, 0x4, 0x1e
|
||||
waitforvisualfinish
|
||||
playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET
|
||||
createvisualtask AnimTask_BlendColorCycle, 0x2, (F_PAL_BG | F_PAL_TARGET | F_PAL_ATK_PARTNER | F_PAL_DEF_PARTNER), 0x1, 0x2, 0x0, 0xE, 0x19EF @;Garbage green
|
||||
createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_BG | F_PAL_TARGET | F_PAL_ATK_PARTNER | F_PAL_DEF_PARTNER), 1, 2, 0, 14, RGB(15, 15, 6) @;Garbage green
|
||||
waitforvisualfinish
|
||||
clearmonbg ANIM_ATTACKER
|
||||
end
|
||||
@ -14887,7 +14887,7 @@ Move_COACHING::
|
||||
createvisualtask AnimTask_Splash, 2, ANIM_ATTACKER, 1
|
||||
waitforvisualfinish
|
||||
playsewithpan SE_M_TAIL_WHIP, SOUND_PAN_TARGET
|
||||
createvisualtask AnimTask_BlendColorCycle, 0x2, F_PAL_TARGET, 0x1, 0x2, 0x0, 0xA, 0x1E5D
|
||||
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 1, 2, 0, 10, RGB(29, 18, 7)
|
||||
createvisualtask AnimTask_Splash, 2, ANIM_TARGET, 1
|
||||
waitforvisualfinish
|
||||
end
|
||||
@ -15121,7 +15121,7 @@ Move_WICKED_BLOW::
|
||||
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
|
||||
call WickedBlowBuffEffect
|
||||
delay 0x8
|
||||
createvisualtask AnimTask_BlendColorCycle, 0x2, F_PAL_ATTACKER, 0x2, 0x2, 0x0, 0xb, 0x0
|
||||
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB(0, 0, 0)
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
|
||||
call WickedBlowBuffEffect
|
||||
delay 0x8
|
||||
@ -15264,7 +15264,7 @@ Move_DRAGON_ENERGY::
|
||||
createvisualtask AnimTask_BlendParticle, 0x5, ANIM_TAG_HYDRO_PUMP, 0x0, 0xC, 0xC, 0x2C5E @;Regidrago Reddish Reddish, Purple
|
||||
monbg ANIM_TARGET
|
||||
playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER
|
||||
createvisualtask AnimTask_BlendColorCycle, 0x2, F_PAL_ATTACKER, 0x0, 0x4, 0x0, 0xB, 0x7F9F @;Pinkish White
|
||||
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 4, 0, 11, RGB(31, 28, 31) @;Pinkish White
|
||||
waitforvisualfinish
|
||||
playsewithpan SE_M_DETECT, SOUND_PAN_TARGET
|
||||
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_BG | F_PAL_BATTLERS), 0x1, 0x10, 0x0, 0x2C5E @;Regidrago Reddish Reddish, Purple
|
||||
@ -15328,7 +15328,7 @@ Move_FREEZING_GLARE::
|
||||
createvisualtask AnimTask_GlareEyeDots, 0x5, 0x0
|
||||
playsewithpan SE_M_PSYBEAM2, SOUND_PAN_ATTACKER
|
||||
waitforvisualfinish
|
||||
createvisualtask AnimTask_BlendColorCycle, 0x2, F_PAL_TARGET, 0x2, 0x2, 0x0, 0xC, 0x7f4c @;Ice blue
|
||||
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 2, 0, 12, RGB(12, 26, 31) @;Ice blue
|
||||
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 4, 28, 1
|
||||
call IceCrystalEffectShort
|
||||
waitforvisualfinish
|
||||
@ -15583,7 +15583,7 @@ Move_POWER_SHIFT::
|
||||
createsprite gSpriteTemplate_PowerShiftDefenseBall, ANIM_ATTACKER, 2, POWER_SHIFT_RIGHT_X, 0, POWER_SHIFT_LEFT_X, 0, POWER_SHIFT_DELAY, POWER_SHIFT_ARC
|
||||
waitforvisualfinish
|
||||
playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER
|
||||
createvisualtask AnimTask_BlendColorCycle, 0x2, F_PAL_ATTACKER, 0x0, 0x2, 0x0, 0xa, 0x7fff
|
||||
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 2, 0, 10, RGB(31, 31, 31)
|
||||
waitforvisualfinish
|
||||
clearmonbg ANIM_ATK_PARTNER
|
||||
end
|
||||
@ -15625,7 +15625,7 @@ Move_SPRINGTIDE_STORM::
|
||||
loadspritegfx ANIM_TAG_RED_HEART
|
||||
playsewithpan SE_M_GUST, SOUND_PAN_TARGET
|
||||
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 4, 88, 1
|
||||
createvisualtask AnimTask_BlendColorCycle, 0x2, F_PAL_TARGET, 0x2, 0x6, 0x0, 0xB, 0x7ADF
|
||||
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 6, 0, 11, RGB(31, 22, 30)
|
||||
call HurricaneGust
|
||||
call SpringtideStormHeartSwirl
|
||||
call HurricaneGust
|
||||
@ -15716,7 +15716,7 @@ MysticalPowerFoeTwoRingsOnly:
|
||||
Move_RAGING_FURY::
|
||||
loadspritegfx ANIM_TAG_SMALL_EMBER
|
||||
loopsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER, 0x8, 0x3
|
||||
createvisualtask AnimTask_BlendColorCycle, 0x2, (F_PAL_BG | F_PAL_ATTACKER | F_PAL_TARGET), 0x2, 0x5, 0x3, 0x8, 0x1f
|
||||
createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_BG | F_PAL_ATTACKER | F_PAL_TARGET), 2, 5, 3, 8, RGB(31, 0, 0)
|
||||
createvisualtask AnimTask_WindUpLunge, 5, ANIM_ATTACKER, -20, 8, 32, 8, 56, 6
|
||||
call OutrageFlames
|
||||
call OutrageFlames
|
||||
@ -15992,7 +15992,7 @@ Move_ESPER_WING::
|
||||
monbg ANIM_TARGET
|
||||
call SetPsychicBackground
|
||||
playsewithpan SE_M_SUPERSONIC, SOUND_PAN_ATTACKER
|
||||
createvisualtask AnimTask_BlendColorCycle, 0x2, 0x2, 0x0, 0x2, 0x0, 0x8, 0x2ff
|
||||
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 2, 0, 8, RGB(31, 23, 0)
|
||||
waitforvisualfinish
|
||||
playsewithpan SE_M_WING_ATTACK, SOUND_PAN_ATTACKER
|
||||
call EsperWingBlade
|
||||
@ -17260,7 +17260,7 @@ Move_REVERSAL:
|
||||
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_BATTLERS, 3, 3, RGB_WHITE, 8, RGB_BLACK, 0
|
||||
waitforvisualfinish
|
||||
delay 30
|
||||
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_BG | F_PAL_BATTLERS, 3, 2, 0, 10, RGB_WHITE
|
||||
createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_BG | F_PAL_BATTLERS), 3, 2, 0, 10, RGB_WHITE
|
||||
delay 10
|
||||
playsewithpan SE_M_REVERSAL, SOUND_PAN_ATTACKER
|
||||
createsprite gReversalOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 0
|
||||
@ -17914,7 +17914,7 @@ Move_PAY_DAY:
|
||||
Move_OUTRAGE:
|
||||
loadspritegfx ANIM_TAG_SMALL_EMBER
|
||||
loopsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER, 8, 3
|
||||
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_BG | F_PAL_ATTACKER | F_PAL_TARGET, 2, 5, 3, 8, RGB(14, 13, 0)
|
||||
createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_BG | F_PAL_ATTACKER | F_PAL_TARGET), 2, 5, 3, 8, RGB(14, 13, 0)
|
||||
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 12, 6, 5, 4
|
||||
delay 0
|
||||
createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 1280, 0, 3
|
||||
@ -23922,7 +23922,7 @@ PresentHeal:
|
||||
Move_BATON_PASS:
|
||||
loadspritegfx ANIM_TAG_POKEBALL
|
||||
playsewithpan SE_M_BATON_PASS, SOUND_PAN_ATTACKER
|
||||
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_BG | F_PAL_BATTLERS, 1, 2, 0, 11, RGB(31, 22, 30)
|
||||
createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_BG | F_PAL_BATTLERS), 1, 2, 0, 11, RGB(31, 22, 30)
|
||||
createsprite gBatonPassPokeballSpriteTemplate, ANIM_ATTACKER, 2
|
||||
end
|
||||
|
||||
@ -26446,13 +26446,13 @@ Status_MagmaStorm:
|
||||
loopsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET, 5, 8
|
||||
createvisualtask AnimTask_SeismicTossBgAccelerateDownAtEnd, 3
|
||||
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 47, 1
|
||||
createvisualtask AnimTask_BlendColorCycle, 2, 6, 4, 2, 2, 0, 12, RGB(22, 9, 7)
|
||||
createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_ATTACKER | F_PAL_TARGET), 4, 2, 2, 0, 12, RGB(22, 9, 7)
|
||||
call FireSpinEffect
|
||||
call FireSpinEffect
|
||||
createvisualtask AnimTask_BlendColorCycle, 2, 6, 4, 2, 2, 0, 12, RGB(22, 9, 7)
|
||||
createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_ATTACKER | F_PAL_TARGET), 4, 2, 2, 0, 12, RGB(22, 9, 7)
|
||||
call FireSpinEffect
|
||||
call FireSpinEffect
|
||||
createvisualtask AnimTask_BlendColorCycle, 2, 6, 4, 2, 2, 0, 12, RGB(22, 9, 7)
|
||||
createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_ATTACKER | F_PAL_TARGET), 4, 2, 2, 0, 12, RGB(22, 9, 7)
|
||||
call FireSpinEffect
|
||||
restorebg
|
||||
waitbgfadeout
|
||||
@ -26806,7 +26806,7 @@ General_MegaEvolution:
|
||||
monbg ANIM_ATTACKER
|
||||
setalpha 12, 8
|
||||
loopsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER, 13, 3
|
||||
createvisualtask AnimTask_BlendColorCycle, 2, 2, 0, 6, 0, 11, RGB(31, 31, 11)
|
||||
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 6, 0, 11, RGB(31, 31, 11)
|
||||
call MegaEvolutionParticles
|
||||
call MegaEvolutionParticles
|
||||
call MegaEvolutionParticles
|
||||
@ -26863,7 +26863,7 @@ General_ZMoveActivate:
|
||||
waitbgfadein
|
||||
createvisualtask AnimTask_StartSlidingBg, 0x5, 0x0, 0x0, 0x0, 0xFFFF
|
||||
playsewithpan SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER
|
||||
createvisualtask AnimTask_BlendColorCycle, 0x2, F_PAL_ATTACKER, 0x0, 0x6, 0x0, 0xb, 0x76BC
|
||||
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 6, 0, 11, RGB(28, 21, 29)
|
||||
call ZMoveBuffEffect
|
||||
call ZMoveBuffEffect
|
||||
call ZMoveBuffEffect
|
||||
@ -26894,7 +26894,7 @@ General_TotemFlare::
|
||||
monbg ANIM_ATTACKER
|
||||
setalpha 12, 8
|
||||
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
|
||||
createvisualtask AnimTask_BlendColorCycle, 0x2, F_PAL_ATTACKER, 0x0, 0x6, 0x0, 0xb, 0x1f
|
||||
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 6, 0, 11, RGB(31, 0, 0)
|
||||
call RainbowEndureEffect
|
||||
call RainbowEndureEffect
|
||||
call RainbowEndureEffect
|
||||
@ -26952,7 +26952,7 @@ General_PrimalReversion_Alpha:
|
||||
monbg ANIM_ATTACKER
|
||||
setalpha 12, 8
|
||||
loopsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER, 13, 3
|
||||
createvisualtask AnimTask_BlendColorCycle, 2, 2, 0, 6, 0, 11, RGB(31, 31, 11)
|
||||
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 6, 0, 11, RGB(31, 31, 11)
|
||||
call MegaEvolutionParticles
|
||||
call MegaEvolutionParticles
|
||||
call MegaEvolutionParticles
|
||||
@ -26979,7 +26979,7 @@ General_PrimalReversion_Omega:
|
||||
monbg ANIM_ATTACKER
|
||||
setalpha 12, 8
|
||||
loopsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER, 13, 3
|
||||
createvisualtask AnimTask_BlendColorCycle, 2, 2, 0, 6, 0, 11, RGB(31, 31, 11)
|
||||
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 6, 0, 11, RGB(31, 31, 11)
|
||||
call MegaEvolutionParticles
|
||||
call MegaEvolutionParticles
|
||||
call MegaEvolutionParticles
|
||||
@ -27206,7 +27206,7 @@ Move_ALL_OUT_PUMMELING:
|
||||
waitforvisualfinish
|
||||
call EndureEffect
|
||||
loopsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER 0x9 0x2
|
||||
createvisualtask AnimTask_BlendColorCycle, 0x2, 0x2, 0x2, 0x2, 0x0, 0xb, 0x1f
|
||||
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB(31, 0, 0)
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
|
||||
call EndureEffect
|
||||
waitforvisualfinish
|
||||
@ -27573,7 +27573,7 @@ Move_CONTINENTAL_CRUSH::
|
||||
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
|
||||
call ContinentalCrashBuffEffect
|
||||
delay 0x8
|
||||
createvisualtask AnimTask_BlendColorCycle, 0x2, 0x2, 0x2, 0x2, 0x0, 0xb, 0x2dd3
|
||||
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB(19, 14, 11)
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
|
||||
call ContinentalCrashBuffEffect
|
||||
delay 0x8
|
||||
@ -27606,14 +27606,14 @@ FinishContinentalCrush:
|
||||
delay 0x5
|
||||
visible ANIM_ATTACKER
|
||||
delay 0x4
|
||||
createvisualtask AnimTask_BlendColorCycle, 0x2, 0x2, 0x2, 0x2, 0x0, 0xb, 0x2dd3
|
||||
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB(19, 14, 11)
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
|
||||
playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER
|
||||
call ContinentalCrushStockpileRocks
|
||||
playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER
|
||||
call ContinentalCrushStockpileRocks
|
||||
createsprite gContinentalCrushGrowingRockSpriteTemplate, ANIM_ATTACKER, 2, 0x0
|
||||
createvisualtask AnimTask_BlendColorCycle, 0x2, 0x2, 0x2, 0x2, 0x0, 0xb, 0x2dd3
|
||||
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB(19, 14, 11)
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
|
||||
playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER
|
||||
call ContinentalCrushStockpileRocks
|
||||
@ -27874,7 +27874,7 @@ Move_NEVER_ENDING_NIGHTMARE::
|
||||
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
|
||||
call NeverendingNightmareBuffEffect
|
||||
delay 0x8
|
||||
createvisualtask AnimTask_BlendColorCycle, 0x2, 0x2, 0x2, 0x2, 0x0, 0xb, 0x40c0
|
||||
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB(0, 6, 16)
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
|
||||
call NeverendingNightmareBuffEffect
|
||||
delay 0x8
|
||||
@ -28322,7 +28322,7 @@ Move_HYDRO_VORTEX::
|
||||
call HydroVortexBubbles
|
||||
loadspritegfx ANIM_TAG_FOCUS_ENERGY
|
||||
playsewithpan SE_M_WATERFALL, SOUND_PAN_ATTACKER
|
||||
createvisualtask AnimTask_BlendColorCycle, 0x2, 0x2, 0x2, 0x2, 0x0, 0xb, 0x5da0
|
||||
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB(0, 13, 23)
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
|
||||
waitforvisualfinish
|
||||
unloadspritegfx ANIM_TAG_SPLASH
|
||||
@ -28973,7 +28973,7 @@ SubzeroSlammerFinish:
|
||||
waitplaysewithpan SE_M_HAIL, SOUND_PAN_TARGET, 0x11
|
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waitforvisualfinish
|
||||
call SubzeroSlammerIceSwirl
|
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createvisualtask AnimTask_BlendColorCycle, 0x2, F_PAL_ATTACKER, 0x2, 0x2, 0x0, 0xb, 0x7e80
|
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createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB(0, 20, 31)
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
|
||||
call SubzeroSlammerIceSwirl
|
||||
call SubzeroSlammerIceSwirl
|
||||
@ -29085,7 +29085,7 @@ Move_DEVASTATING_DRAKE::
|
||||
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
|
||||
call DevastatingDrakeBuffEffect
|
||||
delay 0x8
|
||||
createvisualtask AnimTask_BlendColorCycle, 0x2, 0x2, 0x2, 0x2, 0x0, 0xb, 0x40c0
|
||||
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB(0, 6, 16)
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
|
||||
call DevastatingDrakeBuffEffect
|
||||
delay 0x8
|
||||
@ -29310,7 +29310,7 @@ Move_BLACK_HOLE_ECLIPSE::
|
||||
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
|
||||
call EndureEffect
|
||||
delay 0x8
|
||||
createvisualtask AnimTask_BlendColorCycle, 0x2, 0x2, 0x2, 0x2, 0x0, 0xb, 0x0000
|
||||
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB(0, 0, 0)
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
|
||||
call EndureEffect
|
||||
delay 0x8
|
||||
@ -29606,7 +29606,7 @@ Move_CATASTROPIKA::
|
||||
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
|
||||
call EndureEffect
|
||||
delay 0x8
|
||||
createvisualtask AnimTask_BlendColorCycle, 0x2, 0x2, 0x2, 0x2, 0x0, 0xb, 0x5bff
|
||||
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB(31, 31, 22)
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
|
||||
call EndureEffect
|
||||
delay 0x8
|
||||
@ -31050,7 +31050,7 @@ Move_OCEANIC_OPERETTA::
|
||||
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
|
||||
call OceanicOperettaBuffEffect
|
||||
delay 0x8
|
||||
createvisualtask AnimTask_BlendColorCycle, 0x2, 0x2, 0x2, 0x2, 0x0, 0xb, 0x7fff
|
||||
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB(31, 31, 31)
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
|
||||
call OceanicOperettaBuffEffect
|
||||
delay 0x8
|
||||
@ -31254,7 +31254,7 @@ SplinteredStormshardsByPlayer:
|
||||
visible ANIM_ATTACKER
|
||||
delay 0x1
|
||||
createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 0x60, 0x80, 0x60, 0x30, 0x30
|
||||
createvisualtask AnimTask_BlendColorCycle, 0x2, 0x2, 0x2, 0x2, 0x0, 0xb, 0x5bff
|
||||
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB(31, 31, 22)
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
|
||||
delay 0x2
|
||||
call SplinteredStormshardsPlayer_Rising2
|
||||
@ -31336,7 +31336,7 @@ SplinteredStormshardsByOpponent:
|
||||
visible ANIM_ATTACKER
|
||||
delay 0x1
|
||||
createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 0xd0, 0x40, 0xd0, 0x0, 0x30
|
||||
createvisualtask AnimTask_BlendColorCycle, 0x2, 0x2, 0x2, 0x2, 0x0, 0xb, 0x5bff
|
||||
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB(31, 31, 22)
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
|
||||
delay 0x2
|
||||
call SplinteredStormshardsOpponent_Rising2
|
||||
@ -32003,7 +32003,7 @@ Move_SEARING_SUNRAZE_SMASH::
|
||||
call SearingSunrazeSmashFlare
|
||||
delay 0x8
|
||||
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
|
||||
createvisualtask AnimTask_BlendColorCycle, 0x2, 0x2, 0x2, 0x2, 0x0, 0xb, 0x7fff
|
||||
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB(31, 31, 31)
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
|
||||
call SearingSunrazeSmashFlare
|
||||
delay 0x8
|
||||
@ -32234,7 +32234,7 @@ Move_MENACING_MOONRAZE_MAELSTROM::
|
||||
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
|
||||
call MenacingMoonrazeMaelstromFlare
|
||||
delay 0x8
|
||||
createvisualtask AnimTask_BlendColorCycle, 0x2, 0x2, 0x2, 0x2, 0x0, 0xc, 0x0000
|
||||
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 12, RGB(0, 0, 0)
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
|
||||
call MenacingMoonrazeMaelstromFlare
|
||||
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
|
||||
@ -32294,7 +32294,7 @@ MenacingMoonrazeMaelstromFinish:
|
||||
unloadspritegfx ANIM_TAG_METEOR @superpower
|
||||
playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER
|
||||
call MenacingMoonrazeMaelstromChargeUp
|
||||
createvisualtask AnimTask_BlendColorCycle, 0x2, 0x2, 0x2, 0x2, 0x0, 0xc, 0x0000
|
||||
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 12, RGB(0, 0, 0)
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
|
||||
call MenacingMoonrazeMaelstromChargeUp
|
||||
call MenacingMoonrazeMaelstromChargeUp
|
||||
@ -32423,7 +32423,7 @@ Move_LIGHT_THAT_BURNS_THE_SKY::
|
||||
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
|
||||
call EndureEffect
|
||||
delay 0x8
|
||||
createvisualtask AnimTask_BlendColorCycle, 0x2, 0x2, 0x2, 0x2, 0x0, 0xb, 0x5bff
|
||||
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB(31, 31, 22)
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
|
||||
call EndureEffect
|
||||
delay 0x8
|
||||
@ -32600,7 +32600,7 @@ Move_SOUL_STEALING_7_STAR_STRIKE::
|
||||
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
|
||||
call SoulStealingSevenStarStrikeBuffEffect
|
||||
delay 0x8
|
||||
createvisualtask AnimTask_BlendColorCycle, 0x2, 0x2, 0x2, 0x2, 0x0, 0xb, 0x0
|
||||
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB(0, 0, 0)
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
|
||||
call SoulStealingSevenStarStrikeBuffEffect
|
||||
delay 0x8
|
||||
|
Loading…
Reference in New Issue
Block a user