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Merge pull request #2430 from AsparagusEduardo/RHH/pr/fix/BadDreams
Fixed Bad Dream's ability popup message
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commit
d05c74b9e9
@ -5003,9 +5003,9 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
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gDisableStructs[gBattlerAttacker].truantCounter ^= 1;
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gDisableStructs[gBattlerAttacker].truantCounter ^= 1;
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break;
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break;
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case ABILITY_BAD_DREAMS:
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case ABILITY_BAD_DREAMS:
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if (gBattleMons[battler].status1 & STATUS1_SLEEP
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if (gBattleMons[BATTLE_PARTNER(BATTLE_OPPOSITE(battler))].status1 & STATUS1_SLEEP
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|| gBattleMons[BATTLE_OPPOSITE(battler)].status1 & STATUS1_SLEEP
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|| gBattleMons[BATTLE_OPPOSITE(battler)].status1 & STATUS1_SLEEP
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|| GetBattlerAbility(battler) == ABILITY_COMATOSE
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|| GetBattlerAbility(BATTLE_PARTNER(BATTLE_OPPOSITE(battler))) == ABILITY_COMATOSE
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|| GetBattlerAbility(BATTLE_OPPOSITE(battler)) == ABILITY_COMATOSE)
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|| GetBattlerAbility(BATTLE_OPPOSITE(battler)) == ABILITY_COMATOSE)
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{
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{
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BattleScriptPushCursorAndCallback(BattleScript_BadDreamsActivates);
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BattleScriptPushCursorAndCallback(BattleScript_BadDreamsActivates);
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